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Television Vocab

Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Mimics the motion of turning your head left or right






2. Space that exists inside the frame.






3. Mobile-- on site. multiple takes from multiple angles - shot out of order






4. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative






5. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football






6. Used as a transition to pull out of a scene






7. When the camera is angled. provided a disorienting slant perspective






8. Live - filmed - in-studio - on-location. form is linked to specific genres






9. Diegetic - and non-diegetic






10. Part of the continuity system - create a naturalistic sense of seamless flow between sequences






11. Common in soaps where two people face camera in the same direction so they cant see each other's reactions






12. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater






13. The technique that captures that image for viewers






14. An edit where the shots do not sufficiently re-frame the action






15. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho






16. The creation or manipulation of images using non-photographic techniques






17. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee






18. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming






19. Use short focal length. cause fisheye distortion. increase the depth of the shot






20. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions






21. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror






22. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports






23. Use long focal length. captures images from far away. compresses the depth of the shot






24. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content






25. Alternative to recording on film. 1950's - limited storage capacity and image quality






26. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)






27. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action






28. Moving backwards in time to provide earlier story information or reflect on past events






29. Targets media to specific segments of the audience






30. Where two/three people converse in the frame






31. Alters the degree of magnification and depth of an image






32. When viewers outgrew the radio. network programming consisted of only 3 networks -






33. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic






34. Spacial relation between elements






35. When camera is looking down at a character






36. Presumably not heard by characters. can be either from audience or pre-recorded






37. Refers to the world representing in a program






38. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space






39. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive






40. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.






41. Represent the program as a whole. become part of the identity (iconic)






42. When a character is speaking to themselves to express their emotional states






43. Transparent paper that animations are drawn onto and then shot






44. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment






45. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions






46. Presents the speech of multiple people interacting






47. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials






48. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them






49. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space






50. The entire visual world is created non-photographically