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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Government intervention of the airwaves FCC
media technologies
democratic regulations
monologue
fade-out
2. Use short focal length. cause fisheye distortion. increase the depth of the shot
animation
staging
diegesis
wide angle lenses
3. Determines which cameras will be broadcast - transitions in between shots - added graphics
textual form
video switcher
animation
offscreen space
4. Alters the degree of magnification and depth of an image
cross-cutting
Multi-Channel Era
Classic Network Era
focal length
5. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
screen direction
long shots
fade-out
telefilms
6. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
ellipsis
naturalistic
extreme long shot
keying
7. Puts shots together into a larger program. appears almost unnoticeable
telefilms
editing
rhythm
framing
8. Rhythmically edits a number of visual sequence over a song that signals an emotional response
editing
telephoto lenses
musical montage
voiceover narration
9. Mimics the motion of turning your head up or down. shows the height of the subject
camera movement: tilt
canted camera angle
fade-out
master shot
10. Diegetic - and non-diegetic
style
music
standard camera height
rack of focus
11. When camera is looking up at a character
rack of focus
low camera angle
keying
speed
12. Allow a high degree of intimacy and emotional expression
sound effects
laugh track
flashback
closeups
13. Presumably not heard by characters. can be either from audience or pre-recorded
laugh track
keying
rack of focus
presentational
14. Omitting intervening moments. used to condense time. turn a day in 30minutes
two shot west
music
perspective
ellipsis
15. Images are created and animated digitally
offscreen space
live-to-tape
computer generated animation
framing
16. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
two/three shot
kinescope
Convergence Era
cross-fades
17. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
presentational
computer generated images
live-to-tape
standard camera height
18. The back and forth editing between closeups in a dialogue
telefilms
shot/reverse shot
multi-camera live production
democratic regulations
19. Refers to the world representing in a program
vocal performance
videotape
diegesis
theme songs
20. Establishing shot of entire scene
split-screen
laugh track
animation
master shot
21. Transparent paper that animations are drawn onto and then shot
focus
cels
camera movement: dolly
cross-cutting
22. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
camera movement: pan
live-to-tape
ambient sound
score
23. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
dissolves
hand-held
environmental sound
Realism
24. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
score
Realism
stedicam
cultural representations
25. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
split-screen
musical montage
telephoto lenses
keying
26. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
rhythm
staging
high camera angle
sound effects
27. Represent the program as a whole. become part of the identity (iconic)
video switcher
extreme long shot
musical montage
theme songs
28. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
focal length
chroma key
music
cut
29. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
cut
kinescope
laugh track
screen direction
30. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
framing
multi-camera live production
multi- camera telefilm studio production
telephoto lenses
31. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
rhythm
anthology drama
dialogue
ambient sound
32. Pacing edits can provide counterpoint to the music's beats
fade-in
rhythm
computer generated images
perspective
33. A (usually long) dramatic speech by a single actor
democratic regulations
monologue
hand-held
voiceover narration
34. Live - filmed - in-studio - on-location. form is linked to specific genres
hand-held
long take
textual form
framing
35. Eye level
graphics
standard camera height
long shots
speed
36. The technique that captures that image for viewers
fade-out
single camera
cels
camerawork
37. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
computer generated animation
dissolves
style
closeups
38. When a character is speaking to themselves to express their emotional states
animation
sililoquies
multi- camera telefilm studio production
environmental sound
39. Graphically generated visuals are placed atop a video image. ex: credits or captions
Convergence Era
camera movement: dolly
ambient sound
keying
40. Chest up. provide facial detail without feeling overtly intrusive
vocal performance
medium closeup
single camera
rack of focus
41. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
Multi-Channel Era
canted camera angle
computer generated images
rhythm
42. A particular character's sound
vocal performance
rack of focus
high camera angle
master shot
43. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
medium shots
stedicam
Convergence Era
two/three shot
44. An edit where the shots do not sufficiently re-frame the action
computer generated images
jump cut
stedicam
cut
45. Documentary staple - less steady and jumpier. attempts to be realistic
diegesis
low camera angle
medium closeup
hand-held
46. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
multi- camera telefilm studio production
naturalistic
jump cut
Convergence Era
47. Straps the camera to the operator to make it glide. attempts to be realistic
graphics
stedicam
camera movement: tracking
canted camera angle
48. When people are talking
musical montage
Multi-Channel Era
vocal sounds
telephoto lenses
49. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
musical montage
style
extreme closeup
computer generated images
50. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
telefilms
sound effects
computer generated images
presentational