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Test your basic knowledge |
Television Vocab
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Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
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Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
sound bridge
camera movement: tilt
single camera
extreme closeup
2. Determines which cameras will be broadcast - transitions in between shots - added graphics
chroma key
sound effects
video switcher
wipes
3. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
camera movement: dolly
long shots
Multi-Channel Era
music
4. Where two/three people converse in the frame
multi-camera live production
two/three shot
sound effects
screen direction
5. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
offscreen space
laugh track
ellipsis
telefilms
6. Mobile-- on site. multiple takes from multiple angles - shot out of order
video switcher
diegesis
single camera
long take
7. Spacial relation between elements
sililoquies
computer generated images
dialogue
perspective
8. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
camera movement: tracking
laugh track
Convergence Era
canted camera angle
9. Puts shots together into a larger program. appears almost unnoticeable
Multi-Channel Era
editing
narrowcasting
style
10. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
framing
Multi-Channel Era
rhythm
multi-camera live production
11. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
long take
rhythm
split-screen
flashback
12. The creation or manipulation of images using non-photographic techniques
music
telephoto lenses
graphics
democratic regulations
13. Images are created and animated digitally
closeups
videotape
Multi-Channel Era
computer generated animation
14. Establishing shot of entire scene
speed
two shot west
master shot
flashback
15. When viewers outgrew the radio. network programming consisted of only 3 networks -
fade-in
Classic Network Era
high camera angle
rack of focus
16. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
long take
master shot
Multi-Channel Era
narrowcasting
17. The technique that captures that image for viewers
camerawork
voiceover narration
videotape
hand-held
18. Represent the program as a whole. become part of the identity (iconic)
computer generated animation
theme songs
split-screen
animation
19. Rarely has an impacts on viewers comprehension. works to convey naturalism
environmental sound
sililoquies
cut
framing
20. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
textual form
long take
presentational
Realism
21. Motion of a given sequence
textual form
split-screen
videotape
speed
22. Pacing edits can provide counterpoint to the music's beats
extreme long shot
sound bridge
rhythm
ambient sound
23. Diegetic - and non-diegetic
closeups
music
camera movement: tracking
keying
24. Government intervention of the airwaves FCC
camerawork
monologue
cross-fades
democratic regulations
25. Mimics the motion of turning your head left or right
framing
camera movement: pan
crane shot
sound effects
26. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
camera movement: pan
dissolves
camera movement: dolly
cut
27. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera
telefilms
live-to-tape
textual form
single camera
28. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
fade-in
dialogue
rack of focus
instant replay
29. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
screen direction
cross-fades
focus
long shots
30. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
onscreen space
telefilms
cultural representations
telephoto lenses
31. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
two shot west
musical montage
voiceover narration
media technologies
32. Targets media to specific segments of the audience
narrowcasting
musical montage
wipes
rack of focus
33. Presumably not heard by characters. can be either from audience or pre-recorded
laugh track
camerawork
music
keying
34. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
diegesis
canted camera angle
naturalistic
two shot west
35. Alternative to recording on film. 1950's - limited storage capacity and image quality
videotape
flashback
closeups
chroma key
36. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
computer generated images
high camera angle
long shots
kinescope
37. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
editing
sound effects
wipes
two/three shot
38. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
keying
fade-in
offscreen space
multi- camera telefilm studio production
39. A (usually long) dramatic speech by a single actor
monologue
environmental sound
low camera angle
graphics
40. A particular character's sound
voiceover narration
rack of focus
fade-in
vocal performance
41. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
shot/reverse shot
ambient sound
cross-fades
long shots
42. When people are talking
low camera angle
vocal sounds
kinescope
theme songs
43. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
dialogue
onscreen space
speed
anthology drama
44. Moving backwards in time to provide earlier story information or reflect on past events
flashback
diegesis
single camera
stedicam
45. Alters the degree of magnification and depth of an image
camerawork
focal length
standard camera height
Multi-Channel Era
46. Live - filmed - in-studio - on-location. form is linked to specific genres
style
dialogue
live-to-tape
textual form
47. Straps the camera to the operator to make it glide. attempts to be realistic
live-to-tape
animation
stedicam
vocal performance
48. Conveys a visual relationship to the staging
cross-fades
two/three shot
live-to-tape
framing
49. The entire visual world is created non-photographically
cultural representations
long take
animation
single camera
50. Comprised of internal and extradiegetic
graphics
long shots
extreme closeup
voiceover narration
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