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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Mimics the motion of turning your head left or right
cels
vocal performance
Classic Network Era
camera movement: pan
2. Space that exists inside the frame.
wide angle lenses
onscreen space
sililoquies
rack of focus
3. Mobile-- on site. multiple takes from multiple angles - shot out of order
framing
hand-held
single camera
cross-fades
4. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
speed
animation
medium shots
extreme closeup
5. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
split-screen
computer generated images
instant replay
cross-fades
6. Used as a transition to pull out of a scene
crane shot
focus
wipes
multi- camera telefilm studio production
7. When the camera is angled. provided a disorienting slant perspective
stedicam
fade-in
canted camera angle
shot/reverse shot
8. Live - filmed - in-studio - on-location. form is linked to specific genres
music
two/three shot
textual form
wide angle lenses
9. Diegetic - and non-diegetic
narrowcasting
music
shot/reverse shot
medium shots
10. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
focal length
live-to-tape
master shot
cross-fades
11. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
two shot west
stedicam
speed
long take
12. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
vocal performance
two/three shot
hand-held
multi-camera live production
13. The technique that captures that image for viewers
Convergence Era
perspective
camerawork
live-to-tape
14. An edit where the shots do not sufficiently re-frame the action
flashback
sound bridge
jump cut
screen direction
15. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
multi- camera telefilm studio production
stedicam
fade-in
long take
16. The creation or manipulation of images using non-photographic techniques
shot/reverse shot
Multi-Channel Era
graphics
jump cut
17. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
focal length
Classic Network Era
live-to-tape
presentational
18. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
jump cut
wipes
split-screen
two shot west
19. Use short focal length. cause fisheye distortion. increase the depth of the shot
focal length
graphics
wide angle lenses
cels
20. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
onscreen space
camera movement: tilt
master shot
sound effects
21. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
wide angle lenses
camerawork
rhythm
computer generated images
22. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
two shot west
jump cut
chroma key
wide angle lenses
23. Use long focal length. captures images from far away. compresses the depth of the shot
cross-fades
editing
telephoto lenses
graphics
24. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
computer generated animation
single camera
two/three shot
naturalistic
25. Alternative to recording on film. 1950's - limited storage capacity and image quality
ambient sound
videotape
single camera
ellipsis
26. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
cross-fades
cultural representations
ambient sound
naturalistic
27. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
cross-fades
cut
environmental sound
computer generated images
28. Moving backwards in time to provide earlier story information or reflect on past events
medium closeup
flashback
music
hand-held
29. Targets media to specific segments of the audience
narrowcasting
rhythm
diegesis
rack of focus
30. Where two/three people converse in the frame
anthology drama
two/three shot
naturalistic
long take
31. Alters the degree of magnification and depth of an image
multi-camera live production
focal length
diegesis
closeups
32. When viewers outgrew the radio. network programming consisted of only 3 networks -
Classic Network Era
sound effects
long take
video switcher
33. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
camera movement: pan
wipes
Realism
framing
34. Spacial relation between elements
fade-in
crane shot
perspective
musical montage
35. When camera is looking down at a character
presentational
editing
wide angle lenses
high camera angle
36. Presumably not heard by characters. can be either from audience or pre-recorded
kinescope
two shot west
multi-camera live production
laugh track
37. Refers to the world representing in a program
vocal sounds
diegesis
Multi-Channel Era
camerawork
38. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
ellipsis
textual form
camera movement: tracking
naturalistic
39. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
score
medium shots
dissolves
offscreen space
40. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
wipes
narrowcasting
wide angle lenses
Convergence Era
41. Represent the program as a whole. become part of the identity (iconic)
dissolves
theme songs
chroma key
split-screen
42. When a character is speaking to themselves to express their emotional states
dissolves
sililoquies
extreme long shot
animation
43. Transparent paper that animations are drawn onto and then shot
telefilms
monologue
cels
high camera angle
44. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
chroma key
single camera
ambient sound
two/three shot
45. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
perspective
shot/reverse shot
score
stedicam
46. Presents the speech of multiple people interacting
extreme closeup
focal length
anthology drama
dialogue
47. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
Convergence Era
camera movement: dolly
media technologies
instant replay
48. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
videotape
editing
long take
offscreen space
49. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
telefilms
fade-in
vocal sounds
offscreen space
50. The entire visual world is created non-photographically
focal length
musical montage
animation
two shot west