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Test your basic knowledge |
Television Vocab
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Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
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Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Used as a transition to pull out of a scene
rack of focus
cut
master shot
crane shot
2. The entire visual world is created non-photographically
long shots
cut
animation
two/three shot
3. Spacial relation between elements
sililoquies
vocal performance
crane shot
perspective
4. Rhythmically edits a number of visual sequence over a song that signals an emotional response
musical montage
fade-out
cross-fades
anthology drama
5. A particular character's sound
vocal performance
telephoto lenses
standard camera height
laugh track
6. Omitting intervening moments. used to condense time. turn a day in 30minutes
computer generated animation
vocal performance
cross-fades
ellipsis
7. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
telephoto lenses
staging
computer generated images
closeups
8. Moving backwards in time to provide earlier story information or reflect on past events
wide angle lenses
long shots
stedicam
flashback
9. When viewers outgrew the radio. network programming consisted of only 3 networks -
voiceover narration
editing
Classic Network Era
sound effects
10. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
multi- camera telefilm studio production
telephoto lenses
environmental sound
canted camera angle
11. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
fade-in
fade-out
theme songs
staging
12. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
anthology drama
screen direction
chroma key
media technologies
13. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
two shot west
multi-camera live production
Realism
stedicam
14. Motion of a given sequence
cultural representations
standard camera height
perspective
speed
15. Government intervention of the airwaves FCC
ambient sound
split-screen
framing
democratic regulations
16. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
score
graphics
offscreen space
staging
17. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera
medium shots
monologue
telefilms
split-screen
18. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
anthology drama
instant replay
cross-cutting
multi- camera telefilm studio production
19. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
medium shots
computer generated images
long shots
canted camera angle
20. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
cross-cutting
animation
vocal performance
staging
21. Represent the program as a whole. become part of the identity (iconic)
theme songs
multi- camera telefilm studio production
narrowcasting
chroma key
22. When camera is looking down at a character
focal length
shot/reverse shot
high camera angle
laugh track
23. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
focus
medium closeup
extreme long shot
staging
24. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
live-to-tape
extreme closeup
anthology drama
flashback
25. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
camera movement: pan
Convergence Era
speed
theme songs
26. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
sound bridge
framing
cut
cross-fades
27. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
two shot west
score
rack of focus
live-to-tape
28. Establishing shot of entire scene
rhythm
media technologies
master shot
theme songs
29. Rarely has an impacts on viewers comprehension. works to convey naturalism
graphics
rack of focus
environmental sound
staging
30. Where two/three people converse in the frame
sound effects
standard camera height
two/three shot
naturalistic
31. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
multi-camera live production
live-to-tape
textual form
extreme long shot
32. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
framing
cultural representations
two shot west
crane shot
33. Alternative to recording on film. 1950's - limited storage capacity and image quality
videotape
perspective
cross-cutting
dialogue
34. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
extreme long shot
fade-in
single camera
focus
35. Transparent paper that animations are drawn onto and then shot
master shot
cels
framing
telefilms
36. Mimics the motion of turning your head up or down. shows the height of the subject
live-to-tape
camera movement: tilt
democratic regulations
crane shot
37. Mobile-- on site. multiple takes from multiple angles - shot out of order
single camera
monologue
two/three shot
camera movement: pan
38. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
extreme closeup
jump cut
split-screen
low camera angle
39. Alters the degree of magnification and depth of an image
camera movement: tracking
focal length
anthology drama
Realism
40. When people are talking
two/three shot
vocal sounds
telephoto lenses
wipes
41. Graphically generated visuals are placed atop a video image. ex: credits or captions
keying
monologue
anthology drama
offscreen space
42. Puts shots together into a larger program. appears almost unnoticeable
wide angle lenses
voiceover narration
editing
instant replay
43. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
cels
Convergence Era
onscreen space
sound effects
44. Comprised of internal and extradiegetic
monologue
cross-cutting
voiceover narration
keying
45. Eye level
standard camera height
sililoquies
Classic Network Era
ambient sound
46. The technique that captures that image for viewers
camerawork
single camera
two shot west
vocal performance
47. Mimics the motion of turning your head left or right
cross-cutting
camera movement: pan
extreme long shot
focus
48. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
presentational
Convergence Era
hand-held
camera movement: tracking
49. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
fade-out
kinescope
framing
jump cut
50. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
chroma key
sound bridge
high camera angle
Multi-Channel Era
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