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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Transparent paper that animations are drawn onto and then shot
wide angle lenses
cels
multi- camera telefilm studio production
editing
2. The entire visual world is created non-photographically
animation
keying
democratic regulations
graphics
3. Documentary staple - less steady and jumpier. attempts to be realistic
hand-held
camera movement: tracking
speed
focal length
4. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
cut
style
kinescope
naturalistic
5. Moving backwards in time to provide earlier story information or reflect on past events
sound bridge
flashback
vocal sounds
telefilms
6. Where two/three people converse in the frame
long take
two/three shot
focal length
split-screen
7. Space that exists inside the frame.
staging
onscreen space
long shots
flashback
8. When the camera is angled. provided a disorienting slant perspective
camerawork
two/three shot
canted camera angle
perspective
9. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
keying
extreme long shot
medium closeup
two shot west
10. Presents the speech of multiple people interacting
dialogue
camera movement: tracking
graphics
closeups
11. A particular character's sound
vocal performance
kinescope
fade-in
camera movement: tracking
12. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
canted camera angle
single camera
extreme long shot
offscreen space
13. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
dissolves
low camera angle
cut
extreme closeup
14. Live - filmed - in-studio - on-location. form is linked to specific genres
two/three shot
textual form
master shot
focal length
15. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
multi- camera telefilm studio production
master shot
anthology drama
single camera
16. Chest up. provide facial detail without feeling overtly intrusive
perspective
medium closeup
videotape
ambient sound
17. The technique that captures that image for viewers
canted camera angle
split-screen
camerawork
Convergence Era
18. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
ambient sound
laugh track
cross-fades
camera movement: tilt
19. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
long take
presentational
instant replay
canted camera angle
20. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
perspective
camera movement: dolly
long shots
computer generated animation
21. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
dissolves
textual form
long take
instant replay
22. Eye level
extreme closeup
rack of focus
computer generated animation
standard camera height
23. When a character is speaking to themselves to express their emotional states
crane shot
fade-out
chroma key
sililoquies
24. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
videotape
onscreen space
sililoquies
Realism
25. Mimics the motion of turning your head up or down. shows the height of the subject
extreme closeup
graphics
camera movement: tilt
video switcher
26. The back and forth editing between closeups in a dialogue
Multi-Channel Era
shot/reverse shot
camera movement: tilt
video switcher
27. When camera is looking down at a character
democratic regulations
computer generated animation
jump cut
high camera angle
28. Mobile-- on site. multiple takes from multiple angles - shot out of order
anthology drama
single camera
extreme long shot
staging
29. Allow a high degree of intimacy and emotional expression
crane shot
closeups
shot/reverse shot
narrowcasting
30. Puts shots together into a larger program. appears almost unnoticeable
editing
monologue
live-to-tape
low camera angle
31. Refers to the world representing in a program
style
narrowcasting
diegesis
long take
32. A (usually long) dramatic speech by a single actor
videotape
music
Realism
monologue
33. Comprised of internal and extradiegetic
voiceover narration
closeups
single camera
score
34. The formal characteristics that help express meaning independently of a text's context
onscreen space
hand-held
style
camera movement: dolly
35. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
chroma key
sound bridge
high camera angle
cut
36. When a shot had a narrow depth of field and part of the image is out of focus
score
rack of focus
staging
split-screen
37. Determines which cameras will be broadcast - transitions in between shots - added graphics
rhythm
video switcher
fade-in
dissolves
38. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
medium shots
stedicam
multi-camera live production
fade-out
39. Rhythmically edits a number of visual sequence over a song that signals an emotional response
musical montage
stedicam
anthology drama
rack of focus
40. Rarely has an impacts on viewers comprehension. works to convey naturalism
kinescope
vocal sounds
environmental sound
master shot
41. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
camera movement: tracking
naturalistic
wide angle lenses
kinescope
42. Use short focal length. cause fisheye distortion. increase the depth of the shot
flashback
onscreen space
high camera angle
wide angle lenses
43. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
musical montage
Multi-Channel Era
camerawork
cut
44. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
wipes
camera movement: tilt
vocal performance
hand-held
45. Graphically generated visuals are placed atop a video image. ex: credits or captions
Multi-Channel Era
keying
long shots
staging
46. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
shot/reverse shot
medium shots
focal length
media technologies
47. Used as a transition to pull out of a scene
computer generated animation
sililoquies
dissolves
crane shot
48. Represent the program as a whole. become part of the identity (iconic)
ambient sound
low camera angle
theme songs
Convergence Era
49. Presumably not heard by characters. can be either from audience or pre-recorded
theme songs
standard camera height
laugh track
diegesis
50. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
camera movement: tilt
medium shots
fade-out
monologue