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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
media technologies
dialogue
Convergence Era
computer generated animation
2. Pacing edits can provide counterpoint to the music's beats
rhythm
camera movement: dolly
Realism
master shot
3. Used as a transition to pull out of a scene
focus
cels
crane shot
stedicam
4. When a shot had a narrow depth of field and part of the image is out of focus
graphics
wide angle lenses
camera movement: tilt
rack of focus
5. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
voiceover narration
master shot
computer generated animation
long take
6. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
extreme long shot
chroma key
multi-camera live production
cross-cutting
7. Eye level
standard camera height
wipes
long shots
crane shot
8. Determines which cameras will be broadcast - transitions in between shots - added graphics
video switcher
narrowcasting
telephoto lenses
videotape
9. Spacial relation between elements
perspective
closeups
medium shots
live-to-tape
10. Establishing shot of entire scene
master shot
single camera
cross-cutting
rhythm
11. Alternative to recording on film. 1950's - limited storage capacity and image quality
videotape
onscreen space
video switcher
computer generated animation
12. Conveys a visual relationship to the staging
ambient sound
score
framing
sound bridge
13. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
fade-out
shot/reverse shot
extreme long shot
screen direction
14. Comprised of internal and extradiegetic
camera movement: pan
long shots
sound bridge
voiceover narration
15. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
extreme long shot
vocal sounds
ambient sound
standard camera height
16. Straps the camera to the operator to make it glide. attempts to be realistic
stedicam
long shots
vocal sounds
long take
17. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
computer generated images
sound bridge
vocal performance
camerawork
18. Rhythmically edits a number of visual sequence over a song that signals an emotional response
stedicam
musical montage
screen direction
flashback
19. When people are talking
sililoquies
vocal sounds
sound effects
musical montage
20. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
live-to-tape
rhythm
editing
fade-in
21. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
presentational
textual form
split-screen
naturalistic
22. Graphically generated visuals are placed atop a video image. ex: credits or captions
vocal sounds
keying
cultural representations
long shots
23. A (usually long) dramatic speech by a single actor
screen direction
ambient sound
monologue
cross-fades
24. The technique that captures that image for viewers
dissolves
camerawork
medium shots
camera movement: tilt
25. Omitting intervening moments. used to condense time. turn a day in 30minutes
low camera angle
ellipsis
diegesis
medium shots
26. The creation or manipulation of images using non-photographic techniques
kinescope
graphics
style
multi- camera telefilm studio production
27. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
Realism
telephoto lenses
diegesis
wide angle lenses
28. When camera is looking up at a character
ellipsis
long take
low camera angle
media technologies
29. The back and forth editing between closeups in a dialogue
high camera angle
single camera
shot/reverse shot
Convergence Era
30. When camera is looking down at a character
perspective
low camera angle
Classic Network Era
high camera angle
31. The entire visual world is created non-photographically
medium shots
animation
cut
master shot
32. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
multi- camera telefilm studio production
diegesis
low camera angle
long shots
33. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
medium shots
closeups
camera movement: tilt
Multi-Channel Era
34. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
perspective
long take
camera movement: dolly
screen direction
35. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
screen direction
style
wide angle lenses
cut
36. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
animation
cross-fades
cels
videotape
37. Use long focal length. captures images from far away. compresses the depth of the shot
camera movement: tilt
sound effects
telephoto lenses
high camera angle
38. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
focus
camera movement: tracking
kinescope
two shot west
39. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
fade-in
stedicam
extreme closeup
long shots
40. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
cultural representations
camerawork
closeups
narrowcasting
41. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
multi-camera live production
extreme long shot
cels
cross-fades
42. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
jump cut
stedicam
computer generated images
presentational
43. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
crane shot
speed
naturalistic
presentational
44. Diegetic - and non-diegetic
low camera angle
music
cross-fades
anthology drama
45. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
split-screen
camera movement: pan
vocal sounds
dialogue
46. Puts shots together into a larger program. appears almost unnoticeable
hand-held
dialogue
editing
graphics
47. Alters the degree of magnification and depth of an image
vocal performance
focal length
videotape
camera movement: dolly
48. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
flashback
diegesis
fade-out
Classic Network Era
49. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
fade-out
sound effects
canted camera angle
rack of focus
50. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
vocal sounds
Multi-Channel Era
graphics
two shot west