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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
cels
chroma key
screen direction
graphics
2. Puts shots together into a larger program. appears almost unnoticeable
sound bridge
long shots
editing
Realism
3. Allow a high degree of intimacy and emotional expression
cross-cutting
closeups
focus
staging
4. An edit where the shots do not sufficiently re-frame the action
editing
vocal performance
video switcher
jump cut
5. Spacial relation between elements
medium closeup
keying
media technologies
perspective
6. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
offscreen space
fade-in
media technologies
videotape
7. Mimics the motion of turning your head up or down. shows the height of the subject
voiceover narration
camera movement: tilt
democratic regulations
crane shot
8. Images are created and animated digitally
flashback
camera movement: pan
computer generated animation
vocal performance
9. The creation or manipulation of images using non-photographic techniques
naturalistic
style
staging
graphics
10. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
medium closeup
multi-camera live production
fade-out
long shots
11. Transparent paper that animations are drawn onto and then shot
ellipsis
instant replay
wipes
cels
12. Determines which cameras will be broadcast - transitions in between shots - added graphics
two shot west
high camera angle
video switcher
staging
13. Use short focal length. cause fisheye distortion. increase the depth of the shot
wide angle lenses
graphics
environmental sound
textual form
14. Motion of a given sequence
ellipsis
speed
computer generated animation
multi- camera telefilm studio production
15. Chest up. provide facial detail without feeling overtly intrusive
videotape
wide angle lenses
vocal performance
medium closeup
16. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
wipes
ambient sound
Multi-Channel Era
cultural representations
17. Documentary staple - less steady and jumpier. attempts to be realistic
animation
camera movement: tracking
hand-held
master shot
18. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
rack of focus
textual form
focus
medium shots
19. Alters the degree of magnification and depth of an image
diegesis
dialogue
musical montage
focal length
20. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
media technologies
rack of focus
naturalistic
computer generated images
21. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
musical montage
Multi-Channel Era
vocal sounds
camera movement: dolly
22. When viewers outgrew the radio. network programming consisted of only 3 networks -
focal length
Classic Network Era
diegesis
ellipsis
23. When the camera is angled. provided a disorienting slant perspective
canted camera angle
animation
voiceover narration
sililoquies
24. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
videotape
Realism
screen direction
focus
25. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
laugh track
focal length
Convergence Era
media technologies
26. Rarely has an impacts on viewers comprehension. works to convey naturalism
camerawork
onscreen space
medium shots
environmental sound
27. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
split-screen
anthology drama
ambient sound
focal length
28. Government intervention of the airwaves FCC
hand-held
multi- camera telefilm studio production
democratic regulations
live-to-tape
29. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
musical montage
dissolves
camera movement: tracking
standard camera height
30. Alternative to recording on film. 1950's - limited storage capacity and image quality
videotape
dissolves
live-to-tape
onscreen space
31. Space that exists inside the frame.
onscreen space
shot/reverse shot
cultural representations
kinescope
32. When a character is speaking to themselves to express their emotional states
framing
medium closeup
master shot
sililoquies
33. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
kinescope
animation
medium closeup
narrowcasting
34. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
long take
medium closeup
rhythm
vocal sounds
35. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
cut
camera movement: tracking
two shot west
fade-out
36. Targets media to specific segments of the audience
stedicam
staging
narrowcasting
style
37. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
medium closeup
anthology drama
crane shot
sound bridge
38. Mobile-- on site. multiple takes from multiple angles - shot out of order
camera movement: dolly
medium shots
graphics
single camera
39. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
animation
rhythm
media technologies
cross-fades
40. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
cross-fades
keying
camera movement: tilt
cut
41. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
videotape
live-to-tape
keying
sound effects
42. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
fade-in
narrowcasting
graphics
Realism
43. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
canted camera angle
cultural representations
ambient sound
narrowcasting
44. When a shot had a narrow depth of field and part of the image is out of focus
rack of focus
computer generated images
extreme closeup
wide angle lenses
45. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
camerawork
live-to-tape
camera movement: tilt
naturalistic
46. The entire visual world is created non-photographically
sound bridge
Convergence Era
medium shots
animation
47. Presents the speech of multiple people interacting
cross-fades
dialogue
fade-in
hand-held
48. Eye level
style
environmental sound
flashback
standard camera height
49. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera
presentational
keying
telefilms
cut
50. The formal characteristics that help express meaning independently of a text's context
camerawork
camera movement: tilt
style
music