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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The technique that captures that image for viewers
extreme closeup
anthology drama
camerawork
split-screen
2. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
score
standard camera height
jump cut
ellipsis
3. Mobile-- on site. multiple takes from multiple angles - shot out of order
medium closeup
single camera
cultural representations
standard camera height
4. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
multi-camera live production
narrowcasting
sound effects
long shots
5. Graphically generated visuals are placed atop a video image. ex: credits or captions
medium shots
keying
closeups
ellipsis
6. The entire visual world is created non-photographically
crane shot
animation
musical montage
extreme long shot
7. Space that exists inside the frame.
Realism
onscreen space
extreme long shot
camera movement: pan
8. Omitting intervening moments. used to condense time. turn a day in 30minutes
voiceover narration
ellipsis
standard camera height
wipes
9. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
standard camera height
wide angle lenses
Realism
Multi-Channel Era
10. Comprised of internal and extradiegetic
vocal sounds
voiceover narration
rhythm
camera movement: dolly
11. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
single camera
flashback
presentational
staging
12. A (usually long) dramatic speech by a single actor
camera movement: tilt
high camera angle
musical montage
monologue
13. Transparent paper that animations are drawn onto and then shot
cels
voiceover narration
monologue
two/three shot
14. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
video switcher
extreme long shot
music
offscreen space
15. Presents the speech of multiple people interacting
Convergence Era
extreme closeup
dialogue
single camera
16. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera
computer generated images
two shot west
canted camera angle
telefilms
17. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
camerawork
perspective
video switcher
camera movement: dolly
18. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
anthology drama
computer generated images
sound bridge
presentational
19. Rarely has an impacts on viewers comprehension. works to convey naturalism
environmental sound
dialogue
focus
jump cut
20. Allow a high degree of intimacy and emotional expression
Convergence Era
low camera angle
closeups
flashback
21. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
wipes
cross-cutting
fade-in
medium shots
22. Determines which cameras will be broadcast - transitions in between shots - added graphics
video switcher
instant replay
rhythm
presentational
23. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
cross-fades
democratic regulations
video switcher
keying
24. Eye level
videotape
camera movement: dolly
standard camera height
computer generated images
25. When viewers outgrew the radio. network programming consisted of only 3 networks -
fade-out
offscreen space
onscreen space
Classic Network Era
26. Live - filmed - in-studio - on-location. form is linked to specific genres
textual form
extreme long shot
computer generated animation
low camera angle
27. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
camera movement: tilt
long shots
cultural representations
multi-camera live production
28. When camera is looking up at a character
medium shots
Multi-Channel Era
low camera angle
camera movement: dolly
29. Government intervention of the airwaves FCC
voiceover narration
extreme closeup
democratic regulations
low camera angle
30. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
focus
telephoto lenses
multi-camera live production
ambient sound
31. A particular character's sound
two shot west
cultural representations
vocal performance
Convergence Era
32. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
camera movement: dolly
extreme long shot
Multi-Channel Era
voiceover narration
33. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
jump cut
Convergence Era
editing
laugh track
34. An edit where the shots do not sufficiently re-frame the action
jump cut
computer generated images
sililoquies
camera movement: tilt
35. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
rhythm
camera movement: tracking
live-to-tape
camera movement: tilt
36. Spacial relation between elements
perspective
long shots
fade-out
video switcher
37. Alters the degree of magnification and depth of an image
computer generated animation
cross-cutting
focal length
media technologies
38. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
camerawork
vocal performance
multi- camera telefilm studio production
jump cut
39. The creation or manipulation of images using non-photographic techniques
graphics
style
standard camera height
Multi-Channel Era
40. Refers to the world representing in a program
media technologies
video switcher
diegesis
ellipsis
41. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
camera movement: dolly
dissolves
media technologies
staging
42. Conveys a visual relationship to the staging
framing
telephoto lenses
ellipsis
Multi-Channel Era
43. Used as a transition to pull out of a scene
camerawork
hand-held
crane shot
cross-cutting
44. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
screen direction
extreme long shot
cross-fades
video switcher
45. Images are created and animated digitally
graphics
computer generated animation
focus
single camera
46. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
voiceover narration
narrowcasting
fade-out
canted camera angle
47. Pacing edits can provide counterpoint to the music's beats
split-screen
long shots
animation
rhythm
48. Rhythmically edits a number of visual sequence over a song that signals an emotional response
laugh track
flashback
presentational
musical montage
49. Diegetic - and non-diegetic
canted camera angle
medium shots
multi-camera live production
music
50. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
narrowcasting
score
flashback
naturalistic