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Test your basic knowledge |
Television Vocab
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Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
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Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
camera movement: tracking
narrowcasting
Convergence Era
sound effects
2. When camera is looking up at a character
theme songs
low camera angle
cross-cutting
computer generated animation
3. Refers to the world representing in a program
diegesis
graphics
camera movement: tracking
long shots
4. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
voiceover narration
onscreen space
cels
anthology drama
5. The technique that captures that image for viewers
two shot west
music
camera movement: tilt
camerawork
6. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
high camera angle
stedicam
cut
fade-out
7. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
musical montage
fade-in
cut
media technologies
8. Eye level
standard camera height
presentational
Classic Network Era
rhythm
9. Where two/three people converse in the frame
two/three shot
animation
closeups
score
10. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera
speed
high camera angle
telefilms
chroma key
11. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
live-to-tape
rack of focus
focal length
offscreen space
12. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
sililoquies
cross-cutting
textual form
hand-held
13. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
extreme closeup
camerawork
narrowcasting
offscreen space
14. Comprised of internal and extradiegetic
standard camera height
voiceover narration
jump cut
computer generated animation
15. Motion of a given sequence
live-to-tape
speed
narrowcasting
dissolves
16. The entire visual world is created non-photographically
single camera
animation
music
musical montage
17. Rarely has an impacts on viewers comprehension. works to convey naturalism
environmental sound
sound effects
rack of focus
fade-out
18. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
wipes
ambient sound
framing
screen direction
19. Government intervention of the airwaves FCC
democratic regulations
screen direction
editing
onscreen space
20. When a shot had a narrow depth of field and part of the image is out of focus
extreme closeup
camera movement: dolly
rack of focus
video switcher
21. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
score
single camera
shot/reverse shot
laugh track
22. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
hand-held
ambient sound
sound effects
ellipsis
23. Presumably not heard by characters. can be either from audience or pre-recorded
narrowcasting
telefilms
laugh track
computer generated animation
24. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
Convergence Era
instant replay
sound bridge
long shots
25. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
computer generated images
instant replay
telephoto lenses
closeups
26. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
multi- camera telefilm studio production
musical montage
long shots
camera movement: pan
27. Live - filmed - in-studio - on-location. form is linked to specific genres
master shot
onscreen space
screen direction
textual form
28. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
naturalistic
Classic Network Era
stedicam
computer generated images
29. Rhythmically edits a number of visual sequence over a song that signals an emotional response
musical montage
focal length
medium closeup
hand-held
30. When people are talking
vocal sounds
extreme closeup
media technologies
sililoquies
31. Use short focal length. cause fisheye distortion. increase the depth of the shot
canted camera angle
standard camera height
vocal performance
wide angle lenses
32. Presents the speech of multiple people interacting
live-to-tape
environmental sound
keying
dialogue
33. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
multi-camera live production
cross-fades
crane shot
camera movement: dolly
34. Represent the program as a whole. become part of the identity (iconic)
theme songs
dialogue
fade-in
multi- camera telefilm studio production
35. Mobile-- on site. multiple takes from multiple angles - shot out of order
single camera
offscreen space
camera movement: tracking
sound bridge
36. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
jump cut
kinescope
low camera angle
multi-camera live production
37. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
keying
flashback
media technologies
camera movement: tracking
38. Allow a high degree of intimacy and emotional expression
naturalistic
extreme closeup
closeups
wide angle lenses
39. Mimics the motion of turning your head left or right
camera movement: pan
ambient sound
hand-held
sound effects
40. The creation or manipulation of images using non-photographic techniques
democratic regulations
graphics
live-to-tape
high camera angle
41. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
dissolves
sound bridge
ellipsis
offscreen space
42. Graphically generated visuals are placed atop a video image. ex: credits or captions
canted camera angle
cross-cutting
vocal performance
keying
43. Targets media to specific segments of the audience
cross-cutting
narrowcasting
kinescope
music
44. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
textual form
single camera
cross-fades
laugh track
45. An edit where the shots do not sufficiently re-frame the action
camera movement: dolly
focus
jump cut
vocal performance
46. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
multi-camera live production
naturalistic
Realism
kinescope
47. Establishing shot of entire scene
stedicam
master shot
high camera angle
low camera angle
48. Images are created and animated digitally
keying
crane shot
computer generated animation
long take
49. The back and forth editing between closeups in a dialogue
single camera
monologue
shot/reverse shot
camera movement: tilt
50. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
camera movement: tilt
keying
focal length
offscreen space
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