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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. When people are talking
fade-in
ellipsis
vocal sounds
environmental sound
2. The creation or manipulation of images using non-photographic techniques
extreme closeup
camerawork
graphics
laugh track
3. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
kinescope
canted camera angle
long shots
live-to-tape
4. Where two/three people converse in the frame
democratic regulations
ellipsis
two/three shot
camera movement: dolly
5. Motion of a given sequence
sound bridge
speed
focus
laugh track
6. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera
telefilms
staging
computer generated animation
camera movement: tracking
7. Presents the speech of multiple people interacting
single camera
music
dialogue
split-screen
8. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
Realism
medium closeup
camerawork
camera movement: pan
9. Images are created and animated digitally
telefilms
computer generated animation
medium shots
dialogue
10. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
dialogue
score
Realism
cultural representations
11. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
speed
sound effects
cels
score
12. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
standard camera height
ellipsis
cross-fades
fade-out
13. Comprised of internal and extradiegetic
musical montage
camera movement: pan
canted camera angle
voiceover narration
14. The entire visual world is created non-photographically
focal length
animation
sililoquies
single camera
15. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
camera movement: dolly
cut
camera movement: tilt
cross-cutting
16. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
screen direction
medium closeup
wipes
two/three shot
17. Allow a high degree of intimacy and emotional expression
Classic Network Era
hand-held
closeups
camera movement: tracking
18. Mimics the motion of turning your head left or right
two shot west
framing
camera movement: pan
instant replay
19. When a shot had a narrow depth of field and part of the image is out of focus
split-screen
rack of focus
dissolves
Realism
20. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
score
theme songs
textual form
hand-held
21. Represent the program as a whole. become part of the identity (iconic)
standard camera height
theme songs
editing
cultural representations
22. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
cross-cutting
Classic Network Era
kinescope
offscreen space
23. When camera is looking down at a character
high camera angle
Realism
rack of focus
naturalistic
24. The back and forth editing between closeups in a dialogue
shot/reverse shot
staging
master shot
editing
25. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
split-screen
rhythm
hand-held
medium shots
26. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
chroma key
multi-camera live production
dialogue
diegesis
27. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
cross-fades
chroma key
master shot
instant replay
28. Spacial relation between elements
camera movement: pan
camera movement: tilt
long take
perspective
29. An edit where the shots do not sufficiently re-frame the action
Multi-Channel Era
crane shot
standard camera height
jump cut
30. Diegetic - and non-diegetic
Classic Network Era
camera movement: dolly
music
medium shots
31. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
standard camera height
Convergence Era
cross-cutting
extreme closeup
32. Omitting intervening moments. used to condense time. turn a day in 30minutes
cels
graphics
kinescope
ellipsis
33. Mimics the motion of turning your head up or down. shows the height of the subject
wipes
camera movement: tilt
framing
media technologies
34. A particular character's sound
vocal performance
closeups
onscreen space
computer generated animation
35. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
computer generated images
high camera angle
crane shot
computer generated animation
36. Establishing shot of entire scene
telephoto lenses
master shot
medium closeup
camera movement: dolly
37. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
monologue
canted camera angle
cross-fades
computer generated images
38. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
medium shots
editing
speed
jump cut
39. Puts shots together into a larger program. appears almost unnoticeable
editing
long take
two shot west
camera movement: dolly
40. Chest up. provide facial detail without feeling overtly intrusive
medium shots
focal length
computer generated animation
medium closeup
41. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
screen direction
crane shot
kinescope
perspective
42. When a character is speaking to themselves to express their emotional states
fade-out
perspective
medium shots
sililoquies
43. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
theme songs
sound bridge
diegesis
extreme closeup
44. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
dissolves
Classic Network Era
textual form
cultural representations
45. When viewers outgrew the radio. network programming consisted of only 3 networks -
textual form
Classic Network Era
staging
editing
46. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
ambient sound
dissolves
chroma key
voiceover narration
47. Rarely has an impacts on viewers comprehension. works to convey naturalism
flashback
closeups
environmental sound
camera movement: pan
48. The formal characteristics that help express meaning independently of a text's context
democratic regulations
fade-in
extreme long shot
style
49. Documentary staple - less steady and jumpier. attempts to be realistic
cels
naturalistic
score
hand-held
50. Alternative to recording on film. 1950's - limited storage capacity and image quality
dissolves
voiceover narration
videotape
vocal sounds