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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
naturalistic
wipes
Convergence Era
instant replay
2. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
fade-out
wipes
master shot
rhythm
3. Used as a transition to pull out of a scene
telefilms
presentational
crane shot
wipes
4. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
cut
hand-held
democratic regulations
diegesis
5. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
single camera
master shot
long take
Convergence Era
6. Where two/three people converse in the frame
graphics
voiceover narration
textual form
two/three shot
7. Refers to the world representing in a program
cross-cutting
diegesis
democratic regulations
high camera angle
8. A (usually long) dramatic speech by a single actor
music
monologue
long shots
sound bridge
9. Documentary staple - less steady and jumpier. attempts to be realistic
theme songs
hand-held
multi- camera telefilm studio production
sound effects
10. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
editing
Multi-Channel Era
framing
video switcher
11. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
single camera
master shot
anthology drama
jump cut
12. When the camera is angled. provided a disorienting slant perspective
canted camera angle
wipes
wide angle lenses
kinescope
13. Government intervention of the airwaves FCC
perspective
onscreen space
fade-out
democratic regulations
14. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
environmental sound
standard camera height
Realism
naturalistic
15. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
media technologies
extreme closeup
multi-camera live production
dissolves
16. Transparent paper that animations are drawn onto and then shot
vocal sounds
fade-in
videotape
cels
17. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
presentational
kinescope
speed
ambient sound
18. Represent the program as a whole. become part of the identity (iconic)
theme songs
sound effects
camera movement: tracking
extreme long shot
19. Moving backwards in time to provide earlier story information or reflect on past events
high camera angle
cross-cutting
flashback
staging
20. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
instant replay
master shot
computer generated images
camera movement: tilt
21. Images are created and animated digitally
computer generated animation
score
cut
canted camera angle
22. When a character is speaking to themselves to express their emotional states
telephoto lenses
sililoquies
low camera angle
standard camera height
23. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
theme songs
long shots
rhythm
vocal performance
24. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
video switcher
sound bridge
ellipsis
sililoquies
25. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
two shot west
cross-cutting
crane shot
live-to-tape
26. Pacing edits can provide counterpoint to the music's beats
fade-out
rhythm
anthology drama
dissolves
27. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
wide angle lenses
vocal performance
two/three shot
fade-in
28. Mobile-- on site. multiple takes from multiple angles - shot out of order
telephoto lenses
editing
single camera
cross-fades
29. Conveys a visual relationship to the staging
Realism
framing
ambient sound
rack of focus
30. Graphically generated visuals are placed atop a video image. ex: credits or captions
dissolves
cultural representations
cels
keying
31. Determines which cameras will be broadcast - transitions in between shots - added graphics
chroma key
video switcher
media technologies
two shot west
32. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
camera movement: dolly
cultural representations
computer generated animation
extreme long shot
33. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
vocal performance
dissolves
editing
multi-camera live production
34. An edit where the shots do not sufficiently re-frame the action
telephoto lenses
chroma key
jump cut
sound bridge
35. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
narrowcasting
live-to-tape
voiceover narration
camerawork
36. Diegetic - and non-diegetic
music
crane shot
camera movement: dolly
stedicam
37. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
screen direction
split-screen
staging
rhythm
38. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
flashback
Multi-Channel Era
cut
camera movement: tracking
39. Straps the camera to the operator to make it glide. attempts to be realistic
stedicam
canted camera angle
fade-in
closeups
40. A particular character's sound
fade-in
video switcher
telephoto lenses
vocal performance
41. Mimics the motion of turning your head left or right
camera movement: tracking
democratic regulations
focal length
camera movement: pan
42. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
extreme closeup
cross-fades
two shot west
ambient sound
43. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
score
offscreen space
flashback
two shot west
44. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
framing
score
computer generated animation
environmental sound
45. Chest up. provide facial detail without feeling overtly intrusive
cut
videotape
Classic Network Era
medium closeup
46. Rarely has an impacts on viewers comprehension. works to convey naturalism
camerawork
environmental sound
extreme closeup
Classic Network Era
47. Targets media to specific segments of the audience
fade-in
long take
narrowcasting
cross-fades
48. The creation or manipulation of images using non-photographic techniques
extreme closeup
graphics
framing
cross-fades
49. Motion of a given sequence
dialogue
ambient sound
speed
camera movement: tilt
50. The entire visual world is created non-photographically
camerawork
animation
flashback
theme songs