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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
kinescope
master shot
cut
Convergence Era
2. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
dialogue
chroma key
extreme long shot
Classic Network Era
3. Use long focal length. captures images from far away. compresses the depth of the shot
screen direction
telephoto lenses
split-screen
camera movement: pan
4. What elements in the frame are clear or blurry
focus
vocal performance
sound effects
sound bridge
5. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
multi-camera live production
jump cut
long shots
dissolves
6. Refers to the world representing in a program
camera movement: dolly
extreme closeup
diegesis
staging
7. Pacing edits can provide counterpoint to the music's beats
keying
ellipsis
rhythm
cross-fades
8. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
fade-in
camera movement: pan
musical montage
split-screen
9. Where two/three people converse in the frame
two/three shot
screen direction
vocal sounds
hand-held
10. Diegetic - and non-diegetic
music
cross-fades
two/three shot
flashback
11. Establishing shot of entire scene
jump cut
master shot
two/three shot
camera movement: dolly
12. Spacial relation between elements
perspective
extreme long shot
high camera angle
style
13. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
extreme closeup
flashback
rack of focus
perspective
14. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
environmental sound
graphics
Realism
anthology drama
15. Used as a transition to pull out of a scene
flashback
crane shot
wipes
videotape
16. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
musical montage
Convergence Era
video switcher
sound bridge
17. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
perspective
offscreen space
camera movement: tracking
editing
18. Determines which cameras will be broadcast - transitions in between shots - added graphics
video switcher
Classic Network Era
camera movement: tilt
diegesis
19. Conveys a visual relationship to the staging
naturalistic
camerawork
framing
wipes
20. Omitting intervening moments. used to condense time. turn a day in 30minutes
theme songs
fade-out
focal length
ellipsis
21. Moving backwards in time to provide earlier story information or reflect on past events
low camera angle
animation
flashback
stedicam
22. Documentary staple - less steady and jumpier. attempts to be realistic
kinescope
hand-held
standard camera height
keying
23. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
split-screen
Realism
single camera
cultural representations
24. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
ambient sound
democratic regulations
fade-out
extreme closeup
25. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
naturalistic
vocal performance
presentational
computer generated images
26. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
focus
offscreen space
staging
sililoquies
27. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
camera movement: dolly
presentational
perspective
framing
28. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
score
Classic Network Era
wide angle lenses
live-to-tape
29. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
multi-camera live production
cross-cutting
two shot west
staging
30. Represent the program as a whole. become part of the identity (iconic)
master shot
theme songs
dissolves
shot/reverse shot
31. Motion of a given sequence
computer generated images
music
speed
stedicam
32. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
voiceover narration
sililoquies
telefilms
two shot west
33. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
instant replay
cross-cutting
sound bridge
two shot west
34. Alters the degree of magnification and depth of an image
live-to-tape
focal length
two shot west
camerawork
35. Presents the speech of multiple people interacting
vocal performance
dialogue
environmental sound
closeups
36. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
democratic regulations
computer generated animation
canted camera angle
live-to-tape
37. Mimics the motion of turning your head up or down. shows the height of the subject
split-screen
naturalistic
perspective
camera movement: tilt
38. Alternative to recording on film. 1950's - limited storage capacity and image quality
videotape
cross-fades
graphics
stedicam
39. When a character is speaking to themselves to express their emotional states
sililoquies
camera movement: tracking
media technologies
camerawork
40. Images are created and animated digitally
computer generated animation
vocal sounds
flashback
instant replay
41. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
cross-fades
two/three shot
camera movement: dolly
videotape
42. Graphically generated visuals are placed atop a video image. ex: credits or captions
focus
staging
keying
jump cut
43. When camera is looking up at a character
long take
framing
low camera angle
jump cut
44. Mobile-- on site. multiple takes from multiple angles - shot out of order
jump cut
low camera angle
Multi-Channel Era
single camera
45. The technique that captures that image for viewers
monologue
editing
instant replay
camerawork
46. When people are talking
Convergence Era
editing
speed
vocal sounds
47. Rhythmically edits a number of visual sequence over a song that signals an emotional response
stedicam
musical montage
closeups
cels
48. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera
cultural representations
telefilms
naturalistic
framing
49. Transparent paper that animations are drawn onto and then shot
stedicam
editing
multi-camera live production
cels
50. Eye level
staging
sound effects
standard camera height
instant replay