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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
sililoquies
medium shots
instant replay
standard camera height
2. Comprised of internal and extradiegetic
voiceover narration
extreme long shot
focal length
media technologies
3. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
single camera
presentational
narrowcasting
medium closeup
4. When a character is speaking to themselves to express their emotional states
high camera angle
Multi-Channel Era
crane shot
sililoquies
5. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
cross-fades
focal length
split-screen
anthology drama
6. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
two shot west
sililoquies
screen direction
chroma key
7. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
naturalistic
video switcher
closeups
long take
8. When people are talking
vocal sounds
wipes
fade-in
Realism
9. Transparent paper that animations are drawn onto and then shot
Classic Network Era
cels
flashback
focus
10. Pacing edits can provide counterpoint to the music's beats
sililoquies
offscreen space
narrowcasting
rhythm
11. The creation or manipulation of images using non-photographic techniques
graphics
live-to-tape
score
Convergence Era
12. Alternative to recording on film. 1950's - limited storage capacity and image quality
framing
crane shot
monologue
videotape
13. Graphically generated visuals are placed atop a video image. ex: credits or captions
fade-out
environmental sound
narrowcasting
keying
14. Moving backwards in time to provide earlier story information or reflect on past events
presentational
dialogue
flashback
perspective
15. When the camera is angled. provided a disorienting slant perspective
canted camera angle
Realism
onscreen space
Convergence Era
16. Motion of a given sequence
media technologies
hand-held
speed
rack of focus
17. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
closeups
telephoto lenses
jump cut
cross-cutting
18. Mimics the motion of turning your head up or down. shows the height of the subject
multi-camera live production
flashback
shot/reverse shot
camera movement: tilt
19. When a shot had a narrow depth of field and part of the image is out of focus
dissolves
two/three shot
camera movement: dolly
rack of focus
20. Represent the program as a whole. become part of the identity (iconic)
ambient sound
master shot
video switcher
theme songs
21. The technique that captures that image for viewers
cross-cutting
sound bridge
perspective
camerawork
22. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
narrowcasting
ellipsis
medium closeup
Multi-Channel Era
23. A particular character's sound
medium shots
canted camera angle
vocal performance
Multi-Channel Era
24. Puts shots together into a larger program. appears almost unnoticeable
laugh track
animation
editing
focus
25. Alters the degree of magnification and depth of an image
rhythm
musical montage
music
focal length
26. Documentary staple - less steady and jumpier. attempts to be realistic
hand-held
long shots
live-to-tape
two shot west
27. Live - filmed - in-studio - on-location. form is linked to specific genres
camera movement: tilt
textual form
fade-out
keying
28. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
video switcher
chroma key
diegesis
narrowcasting
29. The entire visual world is created non-photographically
framing
animation
presentational
computer generated images
30. Targets media to specific segments of the audience
presentational
narrowcasting
staging
stedicam
31. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
live-to-tape
telephoto lenses
multi-camera live production
Multi-Channel Era
32. Omitting intervening moments. used to condense time. turn a day in 30minutes
hand-held
dissolves
closeups
ellipsis
33. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
extreme long shot
Classic Network Era
ambient sound
keying
34. Mobile-- on site. multiple takes from multiple angles - shot out of order
theme songs
Multi-Channel Era
single camera
computer generated animation
35. Rarely has an impacts on viewers comprehension. works to convey naturalism
computer generated animation
master shot
environmental sound
camera movement: tilt
36. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
sililoquies
perspective
staging
fade-out
37. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
dialogue
cut
sound bridge
high camera angle
38. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
staging
cultural representations
wipes
single camera
39. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
ambient sound
instant replay
extreme closeup
split-screen
40. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
instant replay
extreme long shot
fade-out
camera movement: dolly
41. Chest up. provide facial detail without feeling overtly intrusive
two shot west
onscreen space
medium closeup
master shot
42. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
split-screen
animation
dissolves
cultural representations
43. The formal characteristics that help express meaning independently of a text's context
long take
style
theme songs
voiceover narration
44. Presents the speech of multiple people interacting
ambient sound
ellipsis
dialogue
videotape
45. Presumably not heard by characters. can be either from audience or pre-recorded
musical montage
ellipsis
onscreen space
laugh track
46. An edit where the shots do not sufficiently re-frame the action
jump cut
closeups
camera movement: pan
master shot
47. Mimics the motion of turning your head left or right
standard camera height
cross-fades
camera movement: pan
multi-camera live production
48. Rhythmically edits a number of visual sequence over a song that signals an emotional response
musical montage
camera movement: pan
media technologies
speed
49. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
two/three shot
telephoto lenses
anthology drama
dialogue
50. Spacial relation between elements
fade-out
animation
perspective
videotape