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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
voiceover narration
offscreen space
extreme closeup
jump cut
2. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
dissolves
standard camera height
multi- camera telefilm studio production
split-screen
3. Determines which cameras will be broadcast - transitions in between shots - added graphics
video switcher
wipes
rack of focus
democratic regulations
4. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
live-to-tape
camera movement: tracking
Realism
telefilms
5. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
Convergence Era
narrowcasting
closeups
cross-fades
6. A particular character's sound
two/three shot
vocal performance
low camera angle
ambient sound
7. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
screen direction
extreme closeup
graphics
keying
8. Documentary staple - less steady and jumpier. attempts to be realistic
single camera
two/three shot
hand-held
diegesis
9. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
presentational
fade-in
wipes
theme songs
10. Where two/three people converse in the frame
laugh track
two/three shot
speed
instant replay
11. Motion of a given sequence
speed
camera movement: tracking
Classic Network Era
high camera angle
12. The entire visual world is created non-photographically
live-to-tape
narrowcasting
camera movement: tilt
animation
13. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
wipes
live-to-tape
Realism
fade-out
14. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
extreme closeup
cut
dissolves
graphics
15. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
chroma key
multi-camera live production
editing
perspective
16. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
multi- camera telefilm studio production
crane shot
cross-fades
cut
17. Conveys a visual relationship to the staging
framing
staging
environmental sound
instant replay
18. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
cels
wide angle lenses
Multi-Channel Era
extreme long shot
19. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
dissolves
score
presentational
rhythm
20. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
keying
Realism
canted camera angle
telephoto lenses
21. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
cross-fades
Classic Network Era
fade-in
democratic regulations
22. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
perspective
split-screen
framing
long take
23. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
ambient sound
camerawork
split-screen
telefilms
24. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
instant replay
computer generated animation
voiceover narration
presentational
25. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
diegesis
camera movement: tilt
medium shots
screen direction
26. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
environmental sound
live-to-tape
diegesis
sound bridge
27. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
extreme closeup
two shot west
stedicam
wipes
28. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
textual form
instant replay
sound effects
canted camera angle
29. When viewers outgrew the radio. network programming consisted of only 3 networks -
theme songs
Classic Network Era
cels
wipes
30. Space that exists inside the frame.
telefilms
style
perspective
onscreen space
31. A (usually long) dramatic speech by a single actor
telefilms
two/three shot
monologue
kinescope
32. Images are created and animated digitally
camera movement: tracking
computer generated animation
computer generated images
multi-camera live production
33. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
style
textual form
chroma key
extreme long shot
34. Eye level
camerawork
standard camera height
cross-cutting
sililoquies
35. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
anthology drama
offscreen space
crane shot
monologue
36. Mimics the motion of turning your head left or right
canted camera angle
crane shot
camera movement: pan
two shot west
37. Chest up. provide facial detail without feeling overtly intrusive
musical montage
medium closeup
camera movement: tilt
camerawork
38. Rarely has an impacts on viewers comprehension. works to convey naturalism
voiceover narration
environmental sound
anthology drama
flashback
39. Rhythmically edits a number of visual sequence over a song that signals an emotional response
rack of focus
kinescope
musical montage
low camera angle
40. Used as a transition to pull out of a scene
jump cut
flashback
Realism
crane shot
41. Alternative to recording on film. 1950's - limited storage capacity and image quality
videotape
keying
camera movement: pan
sililoquies
42. Pacing edits can provide counterpoint to the music's beats
framing
chroma key
rhythm
flashback
43. Use short focal length. cause fisheye distortion. increase the depth of the shot
sound effects
staging
wide angle lenses
dialogue
44. Mobile-- on site. multiple takes from multiple angles - shot out of order
cross-cutting
single camera
wipes
computer generated animation
45. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
camera movement: dolly
Realism
onscreen space
staging
46. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
long take
ambient sound
laugh track
vocal performance
47. When camera is looking down at a character
presentational
extreme closeup
high camera angle
media technologies
48. When camera is looking up at a character
hand-held
multi-camera live production
low camera angle
camera movement: tilt
49. The creation or manipulation of images using non-photographic techniques
vocal performance
graphics
videotape
narrowcasting
50. When a character is speaking to themselves to express their emotional states
camera movement: tracking
sililoquies
editing
cultural representations