SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. When people are talking
environmental sound
long shots
shot/reverse shot
vocal sounds
2. Omitting intervening moments. used to condense time. turn a day in 30minutes
diegesis
democratic regulations
ellipsis
sound effects
3. Documentary staple - less steady and jumpier. attempts to be realistic
crane shot
cut
two shot west
hand-held
4. Moving backwards in time to provide earlier story information or reflect on past events
wipes
flashback
music
cultural representations
5. Comprised of internal and extradiegetic
cels
camerawork
musical montage
voiceover narration
6. Mimics the motion of turning your head left or right
low camera angle
extreme long shot
camera movement: pan
environmental sound
7. Where two/three people converse in the frame
cultural representations
two/three shot
rack of focus
crane shot
8. Space that exists inside the frame.
closeups
instant replay
videotape
onscreen space
9. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
extreme long shot
musical montage
chroma key
cross-cutting
10. Alters the degree of magnification and depth of an image
camera movement: tracking
staging
focal length
canted camera angle
11. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
instant replay
live-to-tape
Convergence Era
offscreen space
12. Rhythmically edits a number of visual sequence over a song that signals an emotional response
dialogue
medium closeup
musical montage
laugh track
13. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
two/three shot
medium shots
music
video switcher
14. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
rhythm
medium shots
speed
cut
15. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
fade-in
camera movement: pan
voiceover narration
animation
16. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
cels
theme songs
musical montage
naturalistic
17. Chest up. provide facial detail without feeling overtly intrusive
medium closeup
dissolves
framing
shot/reverse shot
18. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
flashback
videotape
sound bridge
environmental sound
19. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
flashback
fade-out
offscreen space
cultural representations
20. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
screen direction
telefilms
medium closeup
perspective
21. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
musical montage
onscreen space
fade-in
dissolves
22. When camera is looking up at a character
vocal performance
perspective
theme songs
low camera angle
23. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
presentational
Convergence Era
wipes
style
24. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
long take
diegesis
cultural representations
framing
25. When the camera is angled. provided a disorienting slant perspective
long take
canted camera angle
vocal sounds
media technologies
26. Mimics the motion of turning your head up or down. shows the height of the subject
vocal sounds
sililoquies
flashback
camera movement: tilt
27. Puts shots together into a larger program. appears almost unnoticeable
media technologies
music
editing
screen direction
28. Alternative to recording on film. 1950's - limited storage capacity and image quality
computer generated images
hand-held
videotape
monologue
29. The technique that captures that image for viewers
camerawork
style
dialogue
computer generated animation
30. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
computer generated images
fade-out
rack of focus
telephoto lenses
31. Allow a high degree of intimacy and emotional expression
graphics
narrowcasting
ellipsis
closeups
32. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
canted camera angle
instant replay
live-to-tape
single camera
33. Images are created and animated digitally
textual form
high camera angle
sound bridge
computer generated animation
34. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
dialogue
multi-camera live production
jump cut
split-screen
35. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
media technologies
computer generated animation
focus
master shot
36. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
environmental sound
focal length
presentational
computer generated images
37. Live - filmed - in-studio - on-location. form is linked to specific genres
textual form
two shot west
Multi-Channel Era
dialogue
38. Use short focal length. cause fisheye distortion. increase the depth of the shot
cross-cutting
wide angle lenses
narrowcasting
ellipsis
39. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
shot/reverse shot
ambient sound
two shot west
low camera angle
40. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
textual form
vocal sounds
anthology drama
diegesis
41. Eye level
voiceover narration
score
standard camera height
narrowcasting
42. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
dissolves
video switcher
multi- camera telefilm studio production
long shots
43. The creation or manipulation of images using non-photographic techniques
graphics
laugh track
chroma key
dialogue
44. Use long focal length. captures images from far away. compresses the depth of the shot
ambient sound
dissolves
computer generated animation
telephoto lenses
45. A particular character's sound
vocal performance
fade-out
staging
wipes
46. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
computer generated images
multi- camera telefilm studio production
camerawork
voiceover narration
47. Conveys a visual relationship to the staging
framing
media technologies
sound bridge
dialogue
48. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
camera movement: pan
camera movement: dolly
multi- camera telefilm studio production
staging
49. Transparent paper that animations are drawn onto and then shot
cels
screen direction
extreme long shot
offscreen space
50. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
offscreen space
Realism
vocal performance
sound bridge