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Test your basic knowledge |
Television Vocab
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Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
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Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
single camera
theme songs
sound effects
anthology drama
2. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
democratic regulations
medium closeup
ambient sound
dissolves
3. Government intervention of the airwaves FCC
score
Multi-Channel Era
sound effects
democratic regulations
4. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
keying
extreme closeup
flashback
two shot west
5. Omitting intervening moments. used to condense time. turn a day in 30minutes
ellipsis
presentational
two shot west
live-to-tape
6. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
fade-out
jump cut
musical montage
screen direction
7. Documentary staple - less steady and jumpier. attempts to be realistic
vocal sounds
two/three shot
hand-held
music
8. Motion of a given sequence
chroma key
wipes
speed
kinescope
9. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
vocal sounds
cultural representations
focus
high camera angle
10. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
split-screen
multi- camera telefilm studio production
camera movement: tracking
vocal performance
11. Chest up. provide facial detail without feeling overtly intrusive
sound effects
multi-camera live production
Realism
medium closeup
12. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
media technologies
sound bridge
fade-out
hand-held
13. A (usually long) dramatic speech by a single actor
kinescope
videotape
monologue
cut
14. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera
cross-cutting
telefilms
cross-fades
environmental sound
15. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
long shots
offscreen space
canted camera angle
telephoto lenses
16. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
keying
hand-held
laugh track
chroma key
17. Targets media to specific segments of the audience
single camera
camera movement: tracking
narrowcasting
media technologies
18. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
multi-camera live production
democratic regulations
cross-cutting
long shots
19. When people are talking
vocal sounds
fade-in
multi- camera telefilm studio production
score
20. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
wipes
environmental sound
graphics
Multi-Channel Era
21. Comprised of internal and extradiegetic
voiceover narration
Convergence Era
music
camerawork
22. Mobile-- on site. multiple takes from multiple angles - shot out of order
sound bridge
screen direction
single camera
framing
23. Where two/three people converse in the frame
Multi-Channel Era
two/three shot
two shot west
diegesis
24. When camera is looking down at a character
fade-in
computer generated animation
high camera angle
score
25. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
camera movement: tilt
score
kinescope
cultural representations
26. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
closeups
stedicam
cut
style
27. Presumably not heard by characters. can be either from audience or pre-recorded
telefilms
sound bridge
laugh track
sililoquies
28. Used as a transition to pull out of a scene
Classic Network Era
crane shot
presentational
keying
29. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
fade-out
Convergence Era
computer generated images
dissolves
30. Puts shots together into a larger program. appears almost unnoticeable
editing
democratic regulations
stedicam
onscreen space
31. Conveys a visual relationship to the staging
videotape
framing
camera movement: tracking
telephoto lenses
32. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
live-to-tape
stedicam
canted camera angle
long take
33. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
stedicam
onscreen space
screen direction
flashback
34. Alters the degree of magnification and depth of an image
focal length
diegesis
multi- camera telefilm studio production
dialogue
35. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
long take
telefilms
Multi-Channel Era
cross-fades
36. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
instant replay
framing
editing
fade-out
37. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
standard camera height
crane shot
focus
camera movement: dolly
38. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
flashback
democratic regulations
cut
computer generated images
39. An edit where the shots do not sufficiently re-frame the action
jump cut
high camera angle
live-to-tape
cross-fades
40. Images are created and animated digitally
computer generated animation
environmental sound
Realism
cross-fades
41. Diegetic - and non-diegetic
video switcher
laugh track
chroma key
music
42. Spacial relation between elements
narrowcasting
perspective
speed
chroma key
43. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
staging
live-to-tape
rack of focus
focus
44. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
fade-in
low camera angle
style
long take
45. When the camera is angled. provided a disorienting slant perspective
canted camera angle
staging
camera movement: tracking
computer generated animation
46. Straps the camera to the operator to make it glide. attempts to be realistic
stedicam
wide angle lenses
onscreen space
theme songs
47. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
split-screen
wide angle lenses
camera movement: pan
camera movement: tracking
48. Allow a high degree of intimacy and emotional expression
computer generated images
canted camera angle
medium closeup
closeups
49. Use short focal length. cause fisheye distortion. increase the depth of the shot
camera movement: tracking
extreme long shot
shot/reverse shot
wide angle lenses
50. Rhythmically edits a number of visual sequence over a song that signals an emotional response
two shot west
framing
cross-cutting
musical montage
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