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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. When viewers outgrew the radio. network programming consisted of only 3 networks -
cut
Classic Network Era
closeups
textual form
2. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
dissolves
theme songs
dialogue
two/three shot
3. Comprised of internal and extradiegetic
camera movement: pan
sound effects
voiceover narration
single camera
4. Images are created and animated digitally
sound bridge
voiceover narration
two shot west
computer generated animation
5. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
ellipsis
multi- camera telefilm studio production
closeups
telephoto lenses
6. Rhythmically edits a number of visual sequence over a song that signals an emotional response
democratic regulations
flashback
textual form
musical montage
7. Presents the speech of multiple people interacting
textual form
dialogue
standard camera height
ambient sound
8. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
Multi-Channel Era
crane shot
cross-cutting
keying
9. Live - filmed - in-studio - on-location. form is linked to specific genres
medium shots
canted camera angle
textual form
framing
10. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
fade-out
narrowcasting
keying
speed
11. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
fade-in
perspective
anthology drama
computer generated images
12. Determines which cameras will be broadcast - transitions in between shots - added graphics
computer generated animation
environmental sound
anthology drama
video switcher
13. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
standard camera height
staging
long shots
vocal sounds
14. Moving backwards in time to provide earlier story information or reflect on past events
dissolves
score
cut
flashback
15. Pacing edits can provide counterpoint to the music's beats
Realism
presentational
rhythm
cross-fades
16. Motion of a given sequence
low camera angle
speed
kinescope
animation
17. Refers to the world representing in a program
laugh track
computer generated animation
rack of focus
diegesis
18. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
offscreen space
dissolves
graphics
Classic Network Era
19. A (usually long) dramatic speech by a single actor
standard camera height
monologue
Convergence Era
rhythm
20. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
kinescope
environmental sound
medium closeup
extreme long shot
21. When the camera is angled. provided a disorienting slant perspective
staging
camera movement: tracking
canted camera angle
closeups
22. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
fade-in
wipes
two shot west
flashback
23. When a character is speaking to themselves to express their emotional states
sililoquies
fade-in
low camera angle
Classic Network Era
24. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
speed
video switcher
environmental sound
medium shots
25. Documentary staple - less steady and jumpier. attempts to be realistic
speed
hand-held
long shots
master shot
26. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
rhythm
media technologies
rack of focus
editing
27. Targets media to specific segments of the audience
ellipsis
Convergence Era
flashback
narrowcasting
28. Where two/three people converse in the frame
two/three shot
crane shot
instant replay
medium closeup
29. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
rhythm
focus
stedicam
long take
30. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
focal length
cross-fades
instant replay
single camera
31. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
fade-out
diegesis
ellipsis
presentational
32. Establishing shot of entire scene
stedicam
media technologies
animation
master shot
33. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
camera movement: dolly
camera movement: tilt
diegesis
multi- camera telefilm studio production
34. Use short focal length. cause fisheye distortion. increase the depth of the shot
Convergence Era
computer generated images
wide angle lenses
fade-out
35. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
chroma key
wide angle lenses
live-to-tape
kinescope
36. Presumably not heard by characters. can be either from audience or pre-recorded
graphics
laugh track
kinescope
canted camera angle
37. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
cels
two shot west
focus
computer generated images
38. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
camera movement: pan
video switcher
telephoto lenses
cut
39. Straps the camera to the operator to make it glide. attempts to be realistic
stedicam
Classic Network Era
extreme long shot
camera movement: pan
40. Allow a high degree of intimacy and emotional expression
presentational
cross-fades
jump cut
closeups
41. Conveys a visual relationship to the staging
dissolves
framing
onscreen space
split-screen
42. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
camerawork
single camera
laugh track
naturalistic
43. Represent the program as a whole. become part of the identity (iconic)
Convergence Era
theme songs
Realism
dissolves
44. Use long focal length. captures images from far away. compresses the depth of the shot
telephoto lenses
cross-fades
staging
multi-camera live production
45. The creation or manipulation of images using non-photographic techniques
naturalistic
graphics
Multi-Channel Era
laugh track
46. The back and forth editing between closeups in a dialogue
shot/reverse shot
naturalistic
sililoquies
standard camera height
47. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
musical montage
extreme closeup
sound bridge
camerawork
48. Government intervention of the airwaves FCC
low camera angle
cross-fades
democratic regulations
Convergence Era
49. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
screen direction
rack of focus
wide angle lenses
offscreen space
50. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
camera movement: tracking
telephoto lenses
multi-camera live production
flashback