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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
fade-in
vocal performance
sound effects
cross-cutting
2. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
split-screen
computer generated animation
live-to-tape
hand-held
3. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
shot/reverse shot
vocal performance
offscreen space
crane shot
4. Transparent paper that animations are drawn onto and then shot
camera movement: dolly
telephoto lenses
Multi-Channel Era
cels
5. When viewers outgrew the radio. network programming consisted of only 3 networks -
narrowcasting
Classic Network Era
standard camera height
theme songs
6. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
chroma key
animation
closeups
camera movement: dolly
7. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
sound bridge
kinescope
flashback
voiceover narration
8. Establishing shot of entire scene
master shot
style
score
cultural representations
9. Rarely has an impacts on viewers comprehension. works to convey naturalism
narrowcasting
telephoto lenses
sound bridge
environmental sound
10. Use short focal length. cause fisheye distortion. increase the depth of the shot
diegesis
wide angle lenses
score
textual form
11. Government intervention of the airwaves FCC
focal length
monologue
flashback
democratic regulations
12. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
onscreen space
computer generated images
sound bridge
framing
13. When a character is speaking to themselves to express their emotional states
Convergence Era
Realism
camera movement: tilt
sililoquies
14. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
videotape
medium shots
live-to-tape
multi- camera telefilm studio production
15. Used as a transition to pull out of a scene
flashback
graphics
crane shot
live-to-tape
16. Presents the speech of multiple people interacting
sound effects
Realism
dialogue
ambient sound
17. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
focal length
long shots
editing
split-screen
18. Where two/three people converse in the frame
graphics
voiceover narration
two/three shot
shot/reverse shot
19. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
telephoto lenses
medium closeup
extreme long shot
media technologies
20. Alters the degree of magnification and depth of an image
speed
naturalistic
focal length
voiceover narration
21. When camera is looking up at a character
low camera angle
staging
vocal performance
video switcher
22. A (usually long) dramatic speech by a single actor
live-to-tape
two shot west
rhythm
monologue
23. Graphically generated visuals are placed atop a video image. ex: credits or captions
environmental sound
laugh track
keying
master shot
24. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
environmental sound
screen direction
voiceover narration
split-screen
25. Mimics the motion of turning your head left or right
camera movement: pan
crane shot
extreme long shot
voiceover narration
26. Diegetic - and non-diegetic
monologue
music
two/three shot
fade-out
27. What elements in the frame are clear or blurry
narrowcasting
focus
extreme long shot
anthology drama
28. Chest up. provide facial detail without feeling overtly intrusive
style
medium closeup
cross-cutting
two/three shot
29. Spacial relation between elements
cut
perspective
media technologies
dialogue
30. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
perspective
dissolves
cels
cut
31. Live - filmed - in-studio - on-location. form is linked to specific genres
keying
kinescope
diegesis
textual form
32. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
Convergence Era
extreme long shot
Multi-Channel Era
wipes
33. Conveys a visual relationship to the staging
master shot
framing
graphics
anthology drama
34. When the camera is angled. provided a disorienting slant perspective
speed
low camera angle
voiceover narration
canted camera angle
35. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
extreme closeup
crane shot
cross-cutting
textual form
36. An edit where the shots do not sufficiently re-frame the action
jump cut
naturalistic
anthology drama
framing
37. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
fade-out
editing
anthology drama
monologue
38. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
computer generated images
rack of focus
flashback
Convergence Era
39. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
theme songs
instant replay
multi- camera telefilm studio production
jump cut
40. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
ellipsis
chroma key
instant replay
staging
41. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
flashback
environmental sound
high camera angle
camera movement: dolly
42. When people are talking
monologue
extreme long shot
vocal sounds
long shots
43. Allow a high degree of intimacy and emotional expression
textual form
closeups
focus
jump cut
44. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
multi- camera telefilm studio production
low camera angle
style
ambient sound
45. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
multi-camera live production
perspective
Multi-Channel Era
extreme closeup
46. Rhythmically edits a number of visual sequence over a song that signals an emotional response
long take
perspective
musical montage
video switcher
47. Mimics the motion of turning your head up or down. shows the height of the subject
rack of focus
camera movement: tilt
animation
Multi-Channel Era
48. Determines which cameras will be broadcast - transitions in between shots - added graphics
animation
video switcher
ambient sound
media technologies
49. The back and forth editing between closeups in a dialogue
sililoquies
camera movement: dolly
shot/reverse shot
environmental sound
50. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
presentational
extreme long shot
diegesis
perspective