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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
camera movement: tilt
ambient sound
computer generated images
media technologies
2. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
two shot west
speed
vocal performance
screen direction
3. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
instant replay
ambient sound
two/three shot
camera movement: dolly
4. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
split-screen
style
vocal performance
Realism
5. When people are talking
ambient sound
voiceover narration
screen direction
vocal sounds
6. Represent the program as a whole. become part of the identity (iconic)
rack of focus
theme songs
high camera angle
extreme closeup
7. Targets media to specific segments of the audience
narrowcasting
theme songs
videotape
perspective
8. Mimics the motion of turning your head up or down. shows the height of the subject
rhythm
medium shots
shot/reverse shot
camera movement: tilt
9. Presents the speech of multiple people interacting
animation
dialogue
music
dissolves
10. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
music
multi- camera telefilm studio production
Classic Network Era
musical montage
11. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
cultural representations
fade-out
sound bridge
focal length
12. Eye level
medium closeup
presentational
standard camera height
environmental sound
13. Alters the degree of magnification and depth of an image
focal length
editing
camerawork
Realism
14. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
screen direction
anthology drama
staging
telefilms
15. Refers to the world representing in a program
cels
diegesis
dissolves
medium closeup
16. A (usually long) dramatic speech by a single actor
high camera angle
monologue
flashback
crane shot
17. The technique that captures that image for viewers
camerawork
extreme closeup
narrowcasting
long shots
18. Alternative to recording on film. 1950's - limited storage capacity and image quality
music
naturalistic
dissolves
videotape
19. When viewers outgrew the radio. network programming consisted of only 3 networks -
cels
medium closeup
Classic Network Era
kinescope
20. When camera is looking down at a character
medium closeup
high camera angle
wide angle lenses
dialogue
21. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
fade-out
framing
screen direction
presentational
22. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
musical montage
laugh track
extreme long shot
multi-camera live production
23. Mimics the motion of turning your head left or right
focus
camera movement: dolly
narrowcasting
camera movement: pan
24. Documentary staple - less steady and jumpier. attempts to be realistic
narrowcasting
sililoquies
videotape
hand-held
25. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
long shots
laugh track
screen direction
Realism
26. Allow a high degree of intimacy and emotional expression
focal length
closeups
media technologies
split-screen
27. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
cut
extreme closeup
instant replay
vocal sounds
28. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
sound bridge
animation
telefilms
videotape
29. Straps the camera to the operator to make it glide. attempts to be realistic
stedicam
theme songs
computer generated images
fade-out
30. Use short focal length. cause fisheye distortion. increase the depth of the shot
graphics
wide angle lenses
extreme long shot
two shot west
31. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
fade-out
computer generated images
cross-cutting
two/three shot
32. The creation or manipulation of images using non-photographic techniques
dissolves
democratic regulations
long take
graphics
33. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
Multi-Channel Era
dissolves
sililoquies
anthology drama
34. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
Classic Network Era
ambient sound
offscreen space
graphics
35. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
camera movement: tracking
hand-held
extreme closeup
voiceover narration
36. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
diegesis
hand-held
staging
vocal sounds
37. The entire visual world is created non-photographically
animation
fade-in
camera movement: pan
textual form
38. When the camera is angled. provided a disorienting slant perspective
stedicam
telephoto lenses
canted camera angle
keying
39. Space that exists inside the frame.
onscreen space
telefilms
wipes
single camera
40. Chest up. provide facial detail without feeling overtly intrusive
ellipsis
cultural representations
two/three shot
medium closeup
41. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
video switcher
rhythm
monologue
sound effects
42. When a character is speaking to themselves to express their emotional states
split-screen
narrowcasting
staging
sililoquies
43. Live - filmed - in-studio - on-location. form is linked to specific genres
extreme closeup
two/three shot
sound bridge
textual form
44. Pacing edits can provide counterpoint to the music's beats
rhythm
long shots
standard camera height
fade-out
45. Mobile-- on site. multiple takes from multiple angles - shot out of order
stedicam
low camera angle
master shot
single camera
46. A particular character's sound
vocal performance
hand-held
onscreen space
live-to-tape
47. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
extreme closeup
diegesis
wipes
Classic Network Era
48. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
camerawork
screen direction
environmental sound
extreme long shot
49. What elements in the frame are clear or blurry
camera movement: tilt
single camera
focus
wipes
50. Where two/three people converse in the frame
two/three shot
computer generated animation
presentational
computer generated images