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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Eye level
cross-fades
editing
standard camera height
camera movement: dolly
2. Comprised of internal and extradiegetic
kinescope
style
voiceover narration
vocal sounds
3. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
offscreen space
sound bridge
medium closeup
chroma key
4. When camera is looking up at a character
low camera angle
focus
monologue
high camera angle
5. Government intervention of the airwaves FCC
Convergence Era
animation
screen direction
democratic regulations
6. An edit where the shots do not sufficiently re-frame the action
wide angle lenses
kinescope
jump cut
textual form
7. When a shot had a narrow depth of field and part of the image is out of focus
rack of focus
presentational
telephoto lenses
shot/reverse shot
8. Allow a high degree of intimacy and emotional expression
screen direction
closeups
theme songs
medium shots
9. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
camera movement: dolly
closeups
vocal sounds
focus
10. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
standard camera height
multi-camera live production
animation
media technologies
11. Diegetic - and non-diegetic
vocal sounds
speed
music
stedicam
12. Pacing edits can provide counterpoint to the music's beats
rhythm
naturalistic
graphics
stedicam
13. Establishing shot of entire scene
master shot
dialogue
ellipsis
vocal sounds
14. Graphically generated visuals are placed atop a video image. ex: credits or captions
chroma key
keying
cultural representations
framing
15. Rarely has an impacts on viewers comprehension. works to convey naturalism
environmental sound
telephoto lenses
graphics
two/three shot
16. Targets media to specific segments of the audience
cross-cutting
narrowcasting
style
cut
17. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
anthology drama
low camera angle
kinescope
sound effects
18. When camera is looking down at a character
editing
vocal sounds
vocal performance
high camera angle
19. Moving backwards in time to provide earlier story information or reflect on past events
flashback
vocal performance
democratic regulations
single camera
20. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
camera movement: dolly
two shot west
video switcher
staging
21. Use long focal length. captures images from far away. compresses the depth of the shot
Realism
telephoto lenses
closeups
musical montage
22. Determines which cameras will be broadcast - transitions in between shots - added graphics
high camera angle
video switcher
cross-cutting
medium closeup
23. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
vocal sounds
camerawork
computer generated images
cross-cutting
24. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
screen direction
rack of focus
narrowcasting
chroma key
25. Use short focal length. cause fisheye distortion. increase the depth of the shot
chroma key
long shots
wide angle lenses
long take
26. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
extreme closeup
cultural representations
Realism
two shot west
27. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
editing
focal length
fade-out
live-to-tape
28. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
camera movement: pan
staging
dissolves
anthology drama
29. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
cross-fades
narrowcasting
keying
instant replay
30. Images are created and animated digitally
computer generated animation
diegesis
graphics
ambient sound
31. Used as a transition to pull out of a scene
crane shot
long shots
cultural representations
style
32. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
onscreen space
Convergence Era
sililoquies
standard camera height
33. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
score
multi- camera telefilm studio production
hand-held
Multi-Channel Era
34. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
score
presentational
style
high camera angle
35. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
multi- camera telefilm studio production
rhythm
cross-fades
vocal performance
36. Alternative to recording on film. 1950's - limited storage capacity and image quality
animation
videotape
canted camera angle
diegesis
37. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
cross-fades
onscreen space
Realism
kinescope
38. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera
telefilms
wide angle lenses
stedicam
fade-out
39. Puts shots together into a larger program. appears almost unnoticeable
crane shot
medium shots
editing
sound bridge
40. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
staging
Classic Network Era
wipes
Multi-Channel Era
41. Mimics the motion of turning your head left or right
camera movement: pan
standard camera height
democratic regulations
framing
42. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
naturalistic
voiceover narration
cels
low camera angle
43. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
extreme long shot
onscreen space
media technologies
rack of focus
44. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
presentational
camerawork
crane shot
multi-camera live production
45. Presumably not heard by characters. can be either from audience or pre-recorded
offscreen space
camera movement: pan
laugh track
low camera angle
46. Motion of a given sequence
live-to-tape
speed
Classic Network Era
fade-in
47. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
fade-in
chroma key
cels
editing
48. The creation or manipulation of images using non-photographic techniques
media technologies
graphics
presentational
two/three shot
49. Documentary staple - less steady and jumpier. attempts to be realistic
hand-held
fade-in
laugh track
long take
50. Alters the degree of magnification and depth of an image
fade-out
style
computer generated animation
focal length