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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Spacial relation between elements
perspective
environmental sound
split-screen
Classic Network Era
2. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
stedicam
anthology drama
flashback
video switcher
3. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
long shots
sililoquies
staging
multi- camera telefilm studio production
4. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
fade-out
diegesis
single camera
chroma key
5. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
camera movement: tilt
sound effects
dialogue
low camera angle
6. Alters the degree of magnification and depth of an image
media technologies
focal length
multi-camera live production
wide angle lenses
7. Allow a high degree of intimacy and emotional expression
rack of focus
offscreen space
master shot
closeups
8. Use short focal length. cause fisheye distortion. increase the depth of the shot
offscreen space
wide angle lenses
keying
rack of focus
9. Straps the camera to the operator to make it glide. attempts to be realistic
computer generated images
screen direction
diegesis
stedicam
10. Diegetic - and non-diegetic
music
crane shot
laugh track
perspective
11. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
music
master shot
medium shots
media technologies
12. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
voiceover narration
two shot west
onscreen space
ambient sound
13. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
cut
ellipsis
sililoquies
cels
14. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
stedicam
cultural representations
wipes
monologue
15. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
media technologies
split-screen
long shots
cels
16. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
presentational
instant replay
laugh track
focus
17. Images are created and animated digitally
Classic Network Era
democratic regulations
medium shots
computer generated animation
18. Where two/three people converse in the frame
camera movement: tilt
telephoto lenses
two/three shot
camerawork
19. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
Realism
onscreen space
high camera angle
camera movement: tilt
20. Mimics the motion of turning your head left or right
offscreen space
camera movement: pan
instant replay
diegesis
21. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
Classic Network Era
extreme long shot
sound effects
presentational
22. Mimics the motion of turning your head up or down. shows the height of the subject
animation
camera movement: tilt
extreme long shot
camera movement: dolly
23. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
Realism
monologue
multi- camera telefilm studio production
presentational
24. When a shot had a narrow depth of field and part of the image is out of focus
sound bridge
rack of focus
sound effects
animation
25. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
extreme long shot
wipes
sound bridge
computer generated images
26. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
cross-fades
wipes
sound bridge
musical montage
27. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
presentational
dissolves
medium shots
onscreen space
28. A particular character's sound
cels
medium shots
offscreen space
vocal performance
29. Motion of a given sequence
speed
canted camera angle
music
camera movement: tilt
30. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
narrowcasting
environmental sound
hand-held
offscreen space
31. Moving backwards in time to provide earlier story information or reflect on past events
master shot
split-screen
extreme closeup
flashback
32. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
focal length
graphics
Multi-Channel Era
computer generated images
33. When viewers outgrew the radio. network programming consisted of only 3 networks -
split-screen
kinescope
canted camera angle
Classic Network Era
34. When a character is speaking to themselves to express their emotional states
onscreen space
master shot
Multi-Channel Era
sililoquies
35. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
animation
medium shots
cross-cutting
computer generated animation
36. Space that exists inside the frame.
high camera angle
onscreen space
dissolves
fade-out
37. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
flashback
stedicam
wide angle lenses
multi- camera telefilm studio production
38. A (usually long) dramatic speech by a single actor
camera movement: dolly
focus
sound effects
monologue
39. Use long focal length. captures images from far away. compresses the depth of the shot
telephoto lenses
Convergence Era
kinescope
long take
40. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
wipes
single camera
cultural representations
cels
41. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
Realism
vocal performance
Convergence Era
kinescope
42. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
democratic regulations
cels
multi-camera live production
standard camera height
43. The technique that captures that image for viewers
telefilms
camerawork
telephoto lenses
diegesis
44. Presumably not heard by characters. can be either from audience or pre-recorded
laugh track
chroma key
textual form
jump cut
45. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
Multi-Channel Era
environmental sound
fade-out
camera movement: dolly
46. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
two shot west
crane shot
fade-out
kinescope
47. Transparent paper that animations are drawn onto and then shot
animation
fade-in
cels
multi- camera telefilm studio production
48. Pacing edits can provide counterpoint to the music's beats
rhythm
vocal sounds
Convergence Era
camera movement: tracking
49. The creation or manipulation of images using non-photographic techniques
video switcher
theme songs
extreme long shot
graphics
50. When people are talking
vocal sounds
two shot west
naturalistic
computer generated animation