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Test your basic knowledge |
Television Vocab
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Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
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Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
Realism
speed
Convergence Era
sound effects
2. When people are talking
rhythm
vocal sounds
long take
flashback
3. Pacing edits can provide counterpoint to the music's beats
computer generated images
perspective
rhythm
sililoquies
4. The technique that captures that image for viewers
camerawork
camera movement: dolly
Multi-Channel Era
presentational
5. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
offscreen space
animation
naturalistic
narrowcasting
6. What elements in the frame are clear or blurry
two shot west
focus
flashback
Multi-Channel Era
7. Moving backwards in time to provide earlier story information or reflect on past events
two shot west
flashback
ambient sound
multi-camera live production
8. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
focus
medium shots
monologue
medium closeup
9. Motion of a given sequence
animation
graphics
rhythm
speed
10. Represent the program as a whole. become part of the identity (iconic)
cultural representations
score
multi-camera live production
theme songs
11. A (usually long) dramatic speech by a single actor
style
flashback
monologue
camera movement: pan
12. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
anthology drama
media technologies
live-to-tape
cut
13. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
camera movement: tracking
perspective
offscreen space
Multi-Channel Era
14. Rarely has an impacts on viewers comprehension. works to convey naturalism
environmental sound
camera movement: tracking
master shot
medium shots
15. Presents the speech of multiple people interacting
dissolves
jump cut
dialogue
extreme closeup
16. When a shot had a narrow depth of field and part of the image is out of focus
ellipsis
camera movement: pan
rack of focus
Convergence Era
17. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
long shots
videotape
music
sound bridge
18. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
editing
hand-held
camera movement: tilt
fade-in
19. Transparent paper that animations are drawn onto and then shot
textual form
long shots
cels
focus
20. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
theme songs
cultural representations
camera movement: tracking
hand-held
21. Presumably not heard by characters. can be either from audience or pre-recorded
offscreen space
dialogue
ambient sound
laugh track
22. When camera is looking down at a character
standard camera height
video switcher
voiceover narration
high camera angle
23. Alters the degree of magnification and depth of an image
focal length
cross-cutting
two shot west
chroma key
24. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
cultural representations
Realism
master shot
focus
25. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
wipes
camera movement: dolly
score
cultural representations
26. Alternative to recording on film. 1950's - limited storage capacity and image quality
instant replay
camerawork
vocal performance
videotape
27. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
dialogue
vocal sounds
onscreen space
kinescope
28. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
fade-in
musical montage
chroma key
sound bridge
29. Puts shots together into a larger program. appears almost unnoticeable
extreme closeup
cultural representations
vocal sounds
editing
30. When viewers outgrew the radio. network programming consisted of only 3 networks -
long shots
Classic Network Era
closeups
focal length
31. Government intervention of the airwaves FCC
democratic regulations
stedicam
camera movement: tilt
presentational
32. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
laugh track
cut
fade-out
offscreen space
33. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
multi-camera live production
voiceover narration
wipes
Convergence Era
34. Where two/three people converse in the frame
cross-cutting
screen direction
score
two/three shot
35. Refers to the world representing in a program
chroma key
sound effects
diegesis
offscreen space
36. Chest up. provide facial detail without feeling overtly intrusive
laugh track
democratic regulations
camera movement: tilt
medium closeup
37. Allow a high degree of intimacy and emotional expression
editing
closeups
standard camera height
sililoquies
38. Spacial relation between elements
camera movement: tilt
high camera angle
two/three shot
perspective
39. Mimics the motion of turning your head left or right
onscreen space
animation
camera movement: pan
closeups
40. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
telefilms
vocal performance
ellipsis
staging
41. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
two shot west
democratic regulations
ambient sound
jump cut
42. Eye level
standard camera height
stedicam
kinescope
keying
43. When the camera is angled. provided a disorienting slant perspective
canted camera angle
ellipsis
editing
camera movement: tilt
44. Determines which cameras will be broadcast - transitions in between shots - added graphics
graphics
extreme closeup
textual form
video switcher
45. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
cross-fades
speed
cross-cutting
environmental sound
46. When a character is speaking to themselves to express their emotional states
sound bridge
fade-out
jump cut
sililoquies
47. The entire visual world is created non-photographically
animation
ellipsis
crane shot
narrowcasting
48. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
high camera angle
live-to-tape
diegesis
kinescope
49. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
framing
monologue
democratic regulations
instant replay
50. Live - filmed - in-studio - on-location. form is linked to specific genres
focus
textual form
Classic Network Era
Multi-Channel Era
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