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Test your basic knowledge |
Television Vocab
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Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
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Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. When a shot had a narrow depth of field and part of the image is out of focus
score
vocal performance
rack of focus
music
2. Use long focal length. captures images from far away. compresses the depth of the shot
telephoto lenses
chroma key
ambient sound
sililoquies
3. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
environmental sound
computer generated animation
camera movement: dolly
ambient sound
4. What elements in the frame are clear or blurry
hand-held
animation
focus
long shots
5. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
multi-camera live production
democratic regulations
chroma key
two shot west
6. Rarely has an impacts on viewers comprehension. works to convey naturalism
democratic regulations
environmental sound
master shot
two/three shot
7. Straps the camera to the operator to make it glide. attempts to be realistic
musical montage
camera movement: dolly
framing
stedicam
8. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
cels
narrowcasting
camera movement: pan
staging
9. When camera is looking down at a character
rhythm
environmental sound
split-screen
high camera angle
10. Presumably not heard by characters. can be either from audience or pre-recorded
laugh track
cultural representations
camera movement: pan
graphics
11. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
presentational
sililoquies
medium closeup
cultural representations
12. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
editing
sound effects
textual form
two shot west
13. Puts shots together into a larger program. appears almost unnoticeable
editing
onscreen space
diegesis
kinescope
14. Transparent paper that animations are drawn onto and then shot
vocal performance
instant replay
cels
medium shots
15. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
vocal sounds
long take
high camera angle
video switcher
16. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
dialogue
offscreen space
media technologies
cut
17. Alternative to recording on film. 1950's - limited storage capacity and image quality
videotape
monologue
theme songs
hand-held
18. The technique that captures that image for viewers
fade-out
extreme long shot
camerawork
kinescope
19. An edit where the shots do not sufficiently re-frame the action
diegesis
hand-held
jump cut
music
20. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
vocal sounds
long take
split-screen
Classic Network Era
21. Alters the degree of magnification and depth of an image
staging
focal length
sound bridge
two/three shot
22. Use short focal length. cause fisheye distortion. increase the depth of the shot
low camera angle
wide angle lenses
cross-fades
sound effects
23. When camera is looking up at a character
low camera angle
offscreen space
long take
wide angle lenses
24. A particular character's sound
vocal performance
ambient sound
score
textual form
25. Refers to the world representing in a program
high camera angle
dissolves
diegesis
long take
26. Establishing shot of entire scene
split-screen
master shot
single camera
focus
27. Pacing edits can provide counterpoint to the music's beats
camera movement: tracking
rhythm
ambient sound
vocal performance
28. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
computer generated images
Classic Network Era
speed
multi- camera telefilm studio production
29. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
cross-cutting
editing
wipes
flashback
30. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
fade-out
score
computer generated animation
closeups
31. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
speed
camera movement: tilt
instant replay
multi-camera live production
32. Spacial relation between elements
extreme long shot
chroma key
perspective
focal length
33. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
rack of focus
speed
naturalistic
fade-in
34. Documentary staple - less steady and jumpier. attempts to be realistic
hand-held
crane shot
voiceover narration
Convergence Era
35. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
diegesis
cross-fades
live-to-tape
camera movement: pan
36. The formal characteristics that help express meaning independently of a text's context
long take
rhythm
style
dissolves
37. Omitting intervening moments. used to condense time. turn a day in 30minutes
two shot west
medium closeup
multi- camera telefilm studio production
ellipsis
38. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
fade-out
keying
instant replay
extreme long shot
39. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
textual form
ambient sound
two shot west
cels
40. Moving backwards in time to provide earlier story information or reflect on past events
flashback
shot/reverse shot
perspective
cultural representations
41. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
screen direction
score
monologue
long take
42. When viewers outgrew the radio. network programming consisted of only 3 networks -
cultural representations
low camera angle
Classic Network Era
perspective
43. A (usually long) dramatic speech by a single actor
focal length
two shot west
offscreen space
monologue
44. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
laugh track
focal length
live-to-tape
multi- camera telefilm studio production
45. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
monologue
diegesis
cross-cutting
cut
46. Comprised of internal and extradiegetic
voiceover narration
wide angle lenses
focal length
multi- camera telefilm studio production
47. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
extreme closeup
computer generated images
single camera
staging
48. Where two/three people converse in the frame
two/three shot
framing
editing
perspective
49. Allow a high degree of intimacy and emotional expression
textual form
closeups
flashback
high camera angle
50. Government intervention of the airwaves FCC
ellipsis
perspective
democratic regulations
camera movement: tilt
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