SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A particular character's sound
vocal performance
cut
multi-camera live production
perspective
2. Presumably not heard by characters. can be either from audience or pre-recorded
laugh track
environmental sound
camera movement: dolly
staging
3. The technique that captures that image for viewers
computer generated animation
sililoquies
camerawork
hand-held
4. Diegetic - and non-diegetic
editing
music
democratic regulations
medium closeup
5. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
wide angle lenses
keying
offscreen space
presentational
6. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
flashback
two shot west
environmental sound
camera movement: tracking
7. Used as a transition to pull out of a scene
crane shot
onscreen space
closeups
animation
8. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
Multi-Channel Era
camera movement: dolly
monologue
canted camera angle
9. Motion of a given sequence
media technologies
camera movement: tilt
speed
two shot west
10. When the camera is angled. provided a disorienting slant perspective
editing
canted camera angle
offscreen space
wide angle lenses
11. Omitting intervening moments. used to condense time. turn a day in 30minutes
environmental sound
sililoquies
ellipsis
ambient sound
12. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
Realism
focal length
wipes
cut
13. Refers to the world representing in a program
jump cut
sililoquies
diegesis
extreme closeup
14. When viewers outgrew the radio. network programming consisted of only 3 networks -
sililoquies
Classic Network Era
textual form
low camera angle
15. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
cross-cutting
Realism
canted camera angle
camera movement: pan
16. The formal characteristics that help express meaning independently of a text's context
style
long shots
wide angle lenses
sililoquies
17. Mimics the motion of turning your head up or down. shows the height of the subject
camera movement: dolly
single camera
camera movement: tilt
multi- camera telefilm studio production
18. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
textual form
jump cut
master shot
split-screen
19. Use long focal length. captures images from far away. compresses the depth of the shot
fade-in
telefilms
telephoto lenses
laugh track
20. Documentary staple - less steady and jumpier. attempts to be realistic
hand-held
democratic regulations
dissolves
camera movement: tracking
21. An edit where the shots do not sufficiently re-frame the action
computer generated animation
jump cut
narrowcasting
instant replay
22. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
telefilms
extreme long shot
theme songs
diegesis
23. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
score
fade-in
graphics
sound effects
24. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
computer generated animation
split-screen
live-to-tape
framing
25. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
camerawork
editing
single camera
sound bridge
26. Images are created and animated digitally
computer generated animation
wipes
telefilms
speed
27. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
textual form
low camera angle
fade-out
ambient sound
28. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
kinescope
cross-fades
two shot west
democratic regulations
29. Alternative to recording on film. 1950's - limited storage capacity and image quality
videotape
kinescope
keying
cross-cutting
30. Mobile-- on site. multiple takes from multiple angles - shot out of order
media technologies
single camera
multi- camera telefilm studio production
camera movement: dolly
31. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
extreme long shot
low camera angle
graphics
multi-camera live production
32. The back and forth editing between closeups in a dialogue
sililoquies
shot/reverse shot
closeups
standard camera height
33. Government intervention of the airwaves FCC
canted camera angle
long take
presentational
democratic regulations
34. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
Convergence Era
jump cut
long take
videotape
35. Spacial relation between elements
multi- camera telefilm studio production
camerawork
perspective
flashback
36. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
instant replay
multi- camera telefilm studio production
sound effects
focal length
37. Use short focal length. cause fisheye distortion. increase the depth of the shot
wide angle lenses
theme songs
cut
voiceover narration
38. Represent the program as a whole. become part of the identity (iconic)
ambient sound
long take
theme songs
camera movement: tracking
39. Where two/three people converse in the frame
two/three shot
extreme closeup
presentational
shot/reverse shot
40. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
camera movement: pan
two/three shot
Convergence Era
two shot west
41. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
offscreen space
cross-fades
computer generated images
ellipsis
42. Eye level
standard camera height
cut
sound effects
canted camera angle
43. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
media technologies
closeups
animation
Convergence Era
44. Chest up. provide facial detail without feeling overtly intrusive
cut
medium closeup
wide angle lenses
animation
45. Determines which cameras will be broadcast - transitions in between shots - added graphics
video switcher
rack of focus
narrowcasting
presentational
46. Transparent paper that animations are drawn onto and then shot
master shot
Realism
graphics
cels
47. Alters the degree of magnification and depth of an image
textual form
computer generated animation
focal length
voiceover narration
48. Targets media to specific segments of the audience
score
voiceover narration
vocal performance
narrowcasting
49. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
keying
medium closeup
sound effects
democratic regulations
50. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
cut
onscreen space
Convergence Era
screen direction