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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Establishing shot of entire scene
master shot
hand-held
laugh track
wide angle lenses
2. Images are created and animated digitally
focus
computer generated animation
animation
medium shots
3. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
graphics
dissolves
medium closeup
naturalistic
4. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
long take
multi-camera live production
media technologies
speed
5. Motion of a given sequence
speed
camera movement: tilt
instant replay
onscreen space
6. When camera is looking down at a character
diegesis
high camera angle
style
framing
7. Used as a transition to pull out of a scene
editing
split-screen
medium closeup
crane shot
8. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
camera movement: pan
textual form
long shots
video switcher
9. When a character is speaking to themselves to express their emotional states
sililoquies
media technologies
videotape
framing
10. When the camera is angled. provided a disorienting slant perspective
keying
fade-out
flashback
canted camera angle
11. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
long shots
staging
videotape
crane shot
12. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
camera movement: tilt
jump cut
sound effects
multi- camera telefilm studio production
13. Transparent paper that animations are drawn onto and then shot
standard camera height
cels
videotape
offscreen space
14. Straps the camera to the operator to make it glide. attempts to be realistic
stedicam
low camera angle
hand-held
medium shots
15. A (usually long) dramatic speech by a single actor
closeups
monologue
score
editing
16. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
screen direction
ellipsis
fade-in
multi- camera telefilm studio production
17. Rhythmically edits a number of visual sequence over a song that signals an emotional response
focal length
two/three shot
musical montage
wipes
18. Where two/three people converse in the frame
sound effects
two/three shot
cels
medium shots
19. Conveys a visual relationship to the staging
music
score
camerawork
framing
20. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
cross-cutting
voiceover narration
perspective
Multi-Channel Era
21. The entire visual world is created non-photographically
animation
vocal sounds
narrowcasting
extreme long shot
22. What elements in the frame are clear or blurry
telefilms
focus
extreme long shot
naturalistic
23. Represent the program as a whole. become part of the identity (iconic)
videotape
multi- camera telefilm studio production
cultural representations
theme songs
24. Documentary staple - less steady and jumpier. attempts to be realistic
kinescope
hand-held
monologue
multi-camera live production
25. A particular character's sound
vocal performance
laugh track
medium closeup
screen direction
26. Diegetic - and non-diegetic
videotape
music
style
Multi-Channel Era
27. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
fade-in
ambient sound
medium closeup
perspective
28. Allow a high degree of intimacy and emotional expression
closeups
theme songs
computer generated animation
flashback
29. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
fade-in
dissolves
extreme closeup
stedicam
30. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
dialogue
computer generated images
cultural representations
kinescope
31. The technique that captures that image for viewers
narrowcasting
split-screen
camerawork
Convergence Era
32. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
dialogue
stedicam
extreme long shot
chroma key
33. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
fade-out
flashback
graphics
cultural representations
34. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
media technologies
kinescope
democratic regulations
perspective
35. Alters the degree of magnification and depth of an image
focal length
editing
Multi-Channel Era
hand-held
36. Graphically generated visuals are placed atop a video image. ex: credits or captions
sililoquies
keying
cross-fades
fade-in
37. When a shot had a narrow depth of field and part of the image is out of focus
split-screen
editing
camerawork
rack of focus
38. Mimics the motion of turning your head left or right
camera movement: pan
camerawork
medium closeup
ellipsis
39. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
instant replay
wide angle lenses
multi- camera telefilm studio production
telephoto lenses
40. Rarely has an impacts on viewers comprehension. works to convey naturalism
Classic Network Era
environmental sound
dialogue
extreme long shot
41. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
voiceover narration
Convergence Era
Realism
high camera angle
42. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
shot/reverse shot
medium closeup
sound effects
kinescope
43. When people are talking
computer generated images
textual form
vocal sounds
kinescope
44. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
low camera angle
Multi-Channel Era
framing
staging
45. An edit where the shots do not sufficiently re-frame the action
jump cut
chroma key
sound effects
single camera
46. Use short focal length. cause fisheye distortion. increase the depth of the shot
keying
wide angle lenses
focal length
long take
47. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
laugh track
high camera angle
medium shots
offscreen space
48. Use long focal length. captures images from far away. compresses the depth of the shot
telephoto lenses
kinescope
multi-camera live production
shot/reverse shot
49. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
high camera angle
sililoquies
cut
two/three shot
50. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
cross-fades
environmental sound
kinescope
staging