SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Alters the degree of magnification and depth of an image
focal length
Multi-Channel Era
keying
cultural representations
2. Comprised of internal and extradiegetic
voiceover narration
onscreen space
medium shots
focal length
3. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
wipes
camera movement: pan
split-screen
instant replay
4. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
canted camera angle
sound bridge
anthology drama
master shot
5. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
monologue
onscreen space
live-to-tape
telefilms
6. Where two/three people converse in the frame
two/three shot
Classic Network Era
computer generated images
Realism
7. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
ambient sound
sound bridge
crane shot
score
8. Live - filmed - in-studio - on-location. form is linked to specific genres
onscreen space
crane shot
closeups
textual form
9. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
Realism
flashback
stedicam
style
10. The technique that captures that image for viewers
editing
musical montage
camerawork
video switcher
11. Use short focal length. cause fisheye distortion. increase the depth of the shot
extreme long shot
wide angle lenses
presentational
Convergence Era
12. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
narrowcasting
cross-cutting
camera movement: tracking
long shots
13. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
high camera angle
framing
cultural representations
environmental sound
14. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
democratic regulations
screen direction
video switcher
theme songs
15. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
presentational
extreme closeup
single camera
screen direction
16. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
voiceover narration
extreme long shot
ellipsis
computer generated images
17. Represent the program as a whole. become part of the identity (iconic)
theme songs
split-screen
camerawork
ambient sound
18. Transparent paper that animations are drawn onto and then shot
perspective
cels
keying
textual form
19. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
onscreen space
musical montage
shot/reverse shot
cross-fades
20. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
music
monologue
dissolves
screen direction
21. A particular character's sound
fade-in
ellipsis
vocal performance
live-to-tape
22. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
naturalistic
voiceover narration
computer generated images
single camera
23. Rhythmically edits a number of visual sequence over a song that signals an emotional response
canted camera angle
musical montage
score
sound effects
24. Space that exists inside the frame.
music
onscreen space
shot/reverse shot
rack of focus
25. What elements in the frame are clear or blurry
score
stedicam
wide angle lenses
focus
26. Mobile-- on site. multiple takes from multiple angles - shot out of order
single camera
closeups
instant replay
camera movement: tilt
27. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
score
camera movement: dolly
anthology drama
rack of focus
28. When a shot had a narrow depth of field and part of the image is out of focus
medium closeup
ambient sound
vocal sounds
rack of focus
29. Chest up. provide facial detail without feeling overtly intrusive
cross-fades
offscreen space
multi-camera live production
medium closeup
30. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
wide angle lenses
videotape
camerawork
two shot west
31. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
staging
dissolves
standard camera height
cels
32. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
Convergence Era
cultural representations
high camera angle
low camera angle
33. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
ambient sound
chroma key
videotape
vocal sounds
34. Moving backwards in time to provide earlier story information or reflect on past events
media technologies
rhythm
keying
flashback
35. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
extreme long shot
instant replay
textual form
democratic regulations
36. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
sililoquies
environmental sound
extreme closeup
fade-in
37. Motion of a given sequence
speed
closeups
camera movement: dolly
offscreen space
38. The back and forth editing between closeups in a dialogue
camera movement: tracking
shot/reverse shot
media technologies
telephoto lenses
39. A (usually long) dramatic speech by a single actor
monologue
long take
framing
sound bridge
40. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
telephoto lenses
media technologies
cut
voiceover narration
41. Rarely has an impacts on viewers comprehension. works to convey naturalism
environmental sound
single camera
anthology drama
vocal sounds
42. Pacing edits can provide counterpoint to the music's beats
live-to-tape
rhythm
score
graphics
43. When the camera is angled. provided a disorienting slant perspective
canted camera angle
camera movement: dolly
Convergence Era
Classic Network Era
44. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
media technologies
speed
live-to-tape
long shots
45. Alternative to recording on film. 1950's - limited storage capacity and image quality
multi- camera telefilm studio production
multi-camera live production
camera movement: tracking
videotape
46. Documentary staple - less steady and jumpier. attempts to be realistic
fade-in
cross-cutting
hand-held
keying
47. Targets media to specific segments of the audience
instant replay
narrowcasting
telephoto lenses
sililoquies
48. When viewers outgrew the radio. network programming consisted of only 3 networks -
Classic Network Era
camerawork
offscreen space
environmental sound
49. Presents the speech of multiple people interacting
graphics
low camera angle
dialogue
Classic Network Era
50. Eye level
narrowcasting
Realism
standard camera height
jump cut