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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Transparent paper that animations are drawn onto and then shot
rhythm
cels
stedicam
fade-out
2. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
editing
camera movement: pan
keying
extreme closeup
3. The technique that captures that image for viewers
camerawork
low camera angle
perspective
sililoquies
4. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
wide angle lenses
diegesis
theme songs
two shot west
5. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
keying
extreme long shot
speed
medium shots
6. When people are talking
vocal sounds
screen direction
offscreen space
focus
7. Represent the program as a whole. become part of the identity (iconic)
fade-out
theme songs
telefilms
shot/reverse shot
8. The entire visual world is created non-photographically
animation
focus
multi- camera telefilm studio production
instant replay
9. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
instant replay
focus
telephoto lenses
camera movement: dolly
10. When camera is looking down at a character
camera movement: tracking
high camera angle
staging
chroma key
11. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
cels
computer generated animation
rhythm
multi- camera telefilm studio production
12. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
fade-out
cross-cutting
master shot
onscreen space
13. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera
multi- camera telefilm studio production
ambient sound
camera movement: tilt
telefilms
14. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
wipes
computer generated images
textual form
media technologies
15. Use short focal length. cause fisheye distortion. increase the depth of the shot
standard camera height
wide angle lenses
vocal sounds
telephoto lenses
16. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
screen direction
dialogue
computer generated animation
staging
17. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
multi-camera live production
hand-held
cultural representations
split-screen
18. Targets media to specific segments of the audience
camera movement: tracking
narrowcasting
score
diegesis
19. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
perspective
sililoquies
Multi-Channel Era
framing
20. The back and forth editing between closeups in a dialogue
Multi-Channel Era
medium shots
medium closeup
shot/reverse shot
21. Mimics the motion of turning your head up or down. shows the height of the subject
camera movement: tilt
cross-fades
telephoto lenses
musical montage
22. Live - filmed - in-studio - on-location. form is linked to specific genres
textual form
offscreen space
vocal sounds
ellipsis
23. Conveys a visual relationship to the staging
extreme long shot
shot/reverse shot
hand-held
framing
24. Omitting intervening moments. used to condense time. turn a day in 30minutes
ellipsis
kinescope
jump cut
cultural representations
25. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
instant replay
computer generated animation
staging
Realism
26. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
sound effects
camera movement: dolly
framing
hand-held
27. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
environmental sound
Realism
chroma key
kinescope
28. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
vocal performance
sound bridge
wipes
dialogue
29. Diegetic - and non-diegetic
music
Realism
closeups
long take
30. Straps the camera to the operator to make it glide. attempts to be realistic
stedicam
instant replay
laugh track
democratic regulations
31. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
fade-out
staging
extreme closeup
rack of focus
32. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
media technologies
Realism
sililoquies
camerawork
33. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
computer generated animation
wide angle lenses
camera movement: pan
cross-fades
34. Alters the degree of magnification and depth of an image
extreme long shot
focal length
Convergence Era
camera movement: tilt
35. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
extreme long shot
kinescope
rack of focus
narrowcasting
36. Refers to the world representing in a program
Realism
framing
speed
diegesis
37. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
dialogue
ambient sound
crane shot
kinescope
38. Documentary staple - less steady and jumpier. attempts to be realistic
sound bridge
onscreen space
animation
hand-held
39. Mobile-- on site. multiple takes from multiple angles - shot out of order
single camera
animation
Convergence Era
offscreen space
40. A particular character's sound
extreme long shot
anthology drama
sound bridge
vocal performance
41. Pacing edits can provide counterpoint to the music's beats
musical montage
jump cut
shot/reverse shot
rhythm
42. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
screen direction
Convergence Era
Realism
musical montage
43. Rhythmically edits a number of visual sequence over a song that signals an emotional response
democratic regulations
hand-held
musical montage
video switcher
44. Chest up. provide facial detail without feeling overtly intrusive
ellipsis
perspective
sound effects
medium closeup
45. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
cels
extreme long shot
multi- camera telefilm studio production
vocal performance
46. Graphically generated visuals are placed atop a video image. ex: credits or captions
ellipsis
focal length
chroma key
keying
47. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
Classic Network Era
presentational
dissolves
cross-cutting
48. Alternative to recording on film. 1950's - limited storage capacity and image quality
videotape
style
telephoto lenses
anthology drama
49. The creation or manipulation of images using non-photographic techniques
cross-fades
graphics
master shot
crane shot
50. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
framing
cut
canted camera angle
music