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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
live-to-tape
crane shot
editing
fade-in
2. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
telefilms
computer generated images
single camera
fade-in
3. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
sound effects
telephoto lenses
instant replay
diegesis
4. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
extreme closeup
vocal performance
telephoto lenses
dissolves
5. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
animation
sililoquies
anthology drama
focus
6. Presumably not heard by characters. can be either from audience or pre-recorded
rack of focus
laugh track
speed
narrowcasting
7. Use long focal length. captures images from far away. compresses the depth of the shot
low camera angle
onscreen space
telephoto lenses
master shot
8. Diegetic - and non-diegetic
canted camera angle
music
crane shot
medium shots
9. Omitting intervening moments. used to condense time. turn a day in 30minutes
sound effects
graphics
ellipsis
flashback
10. The technique that captures that image for viewers
framing
camerawork
Realism
video switcher
11. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
live-to-tape
ambient sound
sound bridge
rack of focus
12. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
naturalistic
screen direction
chroma key
medium closeup
13. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
jump cut
rack of focus
medium shots
dialogue
14. Rarely has an impacts on viewers comprehension. works to convey naturalism
environmental sound
speed
presentational
anthology drama
15. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
video switcher
screen direction
musical montage
rack of focus
16. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
sound bridge
instant replay
vocal sounds
shot/reverse shot
17. Mimics the motion of turning your head left or right
multi- camera telefilm studio production
shot/reverse shot
camera movement: pan
Multi-Channel Era
18. Straps the camera to the operator to make it glide. attempts to be realistic
medium shots
telephoto lenses
cut
stedicam
19. Puts shots together into a larger program. appears almost unnoticeable
ellipsis
graphics
speed
editing
20. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
Multi-Channel Era
onscreen space
Convergence Era
wipes
21. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
presentational
monologue
closeups
extreme long shot
22. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
jump cut
computer generated images
cut
Convergence Era
23. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
high camera angle
animation
staging
standard camera height
24. When a character is speaking to themselves to express their emotional states
ellipsis
vocal performance
keying
sililoquies
25. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
presentational
multi- camera telefilm studio production
chroma key
laugh track
26. Graphically generated visuals are placed atop a video image. ex: credits or captions
keying
score
multi-camera live production
low camera angle
27. Presents the speech of multiple people interacting
cut
dialogue
naturalistic
diegesis
28. When camera is looking down at a character
master shot
hand-held
high camera angle
framing
29. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
standard camera height
chroma key
hand-held
ambient sound
30. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
presentational
jump cut
music
ellipsis
31. When viewers outgrew the radio. network programming consisted of only 3 networks -
computer generated animation
Realism
Classic Network Era
low camera angle
32. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
rack of focus
multi- camera telefilm studio production
offscreen space
anthology drama
33. Eye level
closeups
standard camera height
dialogue
kinescope
34. Government intervention of the airwaves FCC
wide angle lenses
democratic regulations
wipes
environmental sound
35. When the camera is angled. provided a disorienting slant perspective
speed
diegesis
canted camera angle
sililoquies
36. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
kinescope
single camera
vocal sounds
crane shot
37. Mobile-- on site. multiple takes from multiple angles - shot out of order
style
sound effects
cut
single camera
38. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
cut
master shot
computer generated animation
narrowcasting
39. Establishing shot of entire scene
low camera angle
score
master shot
sound bridge
40. Targets media to specific segments of the audience
music
narrowcasting
theme songs
graphics
41. Chest up. provide facial detail without feeling overtly intrusive
music
speed
cels
medium closeup
42. The creation or manipulation of images using non-photographic techniques
graphics
wipes
low camera angle
rhythm
43. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
cultural representations
wipes
musical montage
computer generated images
44. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
Convergence Era
two/three shot
vocal performance
multi-camera live production
45. Alters the degree of magnification and depth of an image
focal length
media technologies
long take
medium shots
46. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
score
Multi-Channel Era
voiceover narration
vocal sounds
47. Motion of a given sequence
sililoquies
speed
Classic Network Era
framing
48. Represent the program as a whole. become part of the identity (iconic)
screen direction
focus
onscreen space
theme songs
49. Transparent paper that animations are drawn onto and then shot
keying
sound effects
telefilms
cels
50. When a shot had a narrow depth of field and part of the image is out of focus
high camera angle
extreme closeup
rack of focus
extreme long shot