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Test your basic knowledge |
Television Vocab
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Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
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Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
rhythm
wipes
computer generated images
medium closeup
2. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
chroma key
medium shots
vocal sounds
camera movement: tracking
3. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
long take
rhythm
rack of focus
cross-fades
4. Targets media to specific segments of the audience
narrowcasting
camera movement: tilt
canted camera angle
medium closeup
5. Represent the program as a whole. become part of the identity (iconic)
fade-in
editing
fade-out
theme songs
6. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
naturalistic
video switcher
computer generated images
dissolves
7. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
camera movement: tilt
framing
vocal sounds
multi- camera telefilm studio production
8. Eye level
standard camera height
staging
live-to-tape
wide angle lenses
9. Transparent paper that animations are drawn onto and then shot
vocal performance
telephoto lenses
score
cels
10. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
high camera angle
graphics
focal length
sound bridge
11. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
anthology drama
two/three shot
score
extreme closeup
12. Presumably not heard by characters. can be either from audience or pre-recorded
standard camera height
voiceover narration
laugh track
camera movement: tilt
13. Rarely has an impacts on viewers comprehension. works to convey naturalism
cels
medium shots
environmental sound
chroma key
14. When camera is looking up at a character
media technologies
low camera angle
laugh track
perspective
15. Chest up. provide facial detail without feeling overtly intrusive
fade-in
anthology drama
medium closeup
naturalistic
16. Live - filmed - in-studio - on-location. form is linked to specific genres
cross-fades
ellipsis
rhythm
textual form
17. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
Realism
anthology drama
staging
multi- camera telefilm studio production
18. When a shot had a narrow depth of field and part of the image is out of focus
style
rack of focus
rhythm
sililoquies
19. A particular character's sound
long take
narrowcasting
vocal performance
environmental sound
20. Refers to the world representing in a program
narrowcasting
multi-camera live production
kinescope
diegesis
21. Moving backwards in time to provide earlier story information or reflect on past events
flashback
kinescope
keying
low camera angle
22. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
anthology drama
rack of focus
vocal performance
voiceover narration
23. Allow a high degree of intimacy and emotional expression
closeups
high camera angle
medium closeup
standard camera height
24. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
style
videotape
Convergence Era
musical montage
25. Alternative to recording on film. 1950's - limited storage capacity and image quality
ambient sound
videotape
canted camera angle
computer generated animation
26. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
live-to-tape
extreme long shot
stedicam
textual form
27. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
wipes
crane shot
instant replay
camera movement: dolly
28. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
canted camera angle
live-to-tape
democratic regulations
camera movement: tracking
29. Determines which cameras will be broadcast - transitions in between shots - added graphics
staging
video switcher
instant replay
stedicam
30. Straps the camera to the operator to make it glide. attempts to be realistic
democratic regulations
medium shots
naturalistic
stedicam
31. The back and forth editing between closeups in a dialogue
shot/reverse shot
music
instant replay
musical montage
32. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
fade-in
anthology drama
long take
telephoto lenses
33. Images are created and animated digitally
camera movement: tilt
perspective
computer generated animation
flashback
34. Spacial relation between elements
diegesis
perspective
music
split-screen
35. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
camera movement: pan
media technologies
hand-held
voiceover narration
36. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
hand-held
Convergence Era
perspective
split-screen
37. Mimics the motion of turning your head up or down. shows the height of the subject
camera movement: tilt
speed
kinescope
framing
38. Government intervention of the airwaves FCC
vocal sounds
democratic regulations
computer generated animation
cross-fades
39. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
vocal sounds
dissolves
chroma key
live-to-tape
40. Pacing edits can provide counterpoint to the music's beats
high camera angle
democratic regulations
rhythm
focus
41. The formal characteristics that help express meaning independently of a text's context
speed
style
canted camera angle
crane shot
42. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
dissolves
multi-camera live production
multi- camera telefilm studio production
extreme long shot
43. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
textual form
rack of focus
low camera angle
long shots
44. What elements in the frame are clear or blurry
focus
dialogue
media technologies
onscreen space
45. Presents the speech of multiple people interacting
voiceover narration
extreme closeup
anthology drama
dialogue
46. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera
telefilms
low camera angle
rhythm
speed
47. Where two/three people converse in the frame
two/three shot
canted camera angle
Realism
instant replay
48. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
videotape
instant replay
computer generated images
master shot
49. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
Realism
diegesis
cross-fades
ambient sound
50. The creation or manipulation of images using non-photographic techniques
graphics
video switcher
kinescope
Convergence Era
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