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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Where two/three people converse in the frame
dissolves
two/three shot
fade-out
rhythm
2. Mobile-- on site. multiple takes from multiple angles - shot out of order
jump cut
rhythm
Convergence Era
single camera
3. When the camera is angled. provided a disorienting slant perspective
canted camera angle
ambient sound
medium shots
animation
4. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
dissolves
extreme long shot
live-to-tape
voiceover narration
5. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
instant replay
two/three shot
chroma key
vocal performance
6. Motion of a given sequence
anthology drama
speed
camera movement: dolly
graphics
7. Alters the degree of magnification and depth of an image
standard camera height
vocal sounds
focal length
multi- camera telefilm studio production
8. Moving backwards in time to provide earlier story information or reflect on past events
ambient sound
Multi-Channel Era
flashback
crane shot
9. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
extreme closeup
camera movement: pan
two shot west
telephoto lenses
10. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
flashback
camera movement: pan
two shot west
extreme long shot
11. The technique that captures that image for viewers
camerawork
chroma key
cultural representations
wipes
12. A particular character's sound
canted camera angle
sililoquies
sound effects
vocal performance
13. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
speed
textual form
camera movement: tilt
multi-camera live production
14. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
fade-out
medium shots
Convergence Era
computer generated images
15. Live - filmed - in-studio - on-location. form is linked to specific genres
master shot
chroma key
two/three shot
textual form
16. Eye level
Classic Network Era
canted camera angle
standard camera height
telephoto lenses
17. The creation or manipulation of images using non-photographic techniques
focus
cultural representations
graphics
multi- camera telefilm studio production
18. Use long focal length. captures images from far away. compresses the depth of the shot
camerawork
telephoto lenses
naturalistic
focus
19. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
animation
cross-cutting
graphics
jump cut
20. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
split-screen
hand-held
high camera angle
camera movement: dolly
21. Comprised of internal and extradiegetic
camera movement: tracking
naturalistic
crane shot
voiceover narration
22. Spacial relation between elements
perspective
long shots
diegesis
wide angle lenses
23. An edit where the shots do not sufficiently re-frame the action
music
sound effects
jump cut
low camera angle
24. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
telefilms
screen direction
telephoto lenses
animation
25. Targets media to specific segments of the audience
dissolves
master shot
instant replay
narrowcasting
26. Documentary staple - less steady and jumpier. attempts to be realistic
hand-held
ambient sound
score
long take
27. Establishing shot of entire scene
camerawork
sound bridge
master shot
stedicam
28. What elements in the frame are clear or blurry
live-to-tape
media technologies
master shot
focus
29. Graphically generated visuals are placed atop a video image. ex: credits or captions
keying
sound effects
wide angle lenses
voiceover narration
30. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
naturalistic
canted camera angle
ambient sound
musical montage
31. Presents the speech of multiple people interacting
ellipsis
Realism
dialogue
rack of focus
32. Government intervention of the airwaves FCC
telefilms
environmental sound
democratic regulations
music
33. Puts shots together into a larger program. appears almost unnoticeable
extreme long shot
laugh track
kinescope
editing
34. Mimics the motion of turning your head up or down. shows the height of the subject
shot/reverse shot
long take
camera movement: tilt
camera movement: pan
35. Allow a high degree of intimacy and emotional expression
closeups
rhythm
chroma key
multi- camera telefilm studio production
36. Images are created and animated digitally
medium closeup
camera movement: tracking
anthology drama
computer generated animation
37. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
shot/reverse shot
anthology drama
Multi-Channel Era
media technologies
38. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
wipes
computer generated animation
cels
Multi-Channel Era
39. Rhythmically edits a number of visual sequence over a song that signals an emotional response
speed
musical montage
standard camera height
cultural representations
40. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
long take
ambient sound
stedicam
screen direction
41. Diegetic - and non-diegetic
animation
sound bridge
music
videotape
42. Transparent paper that animations are drawn onto and then shot
cels
screen direction
vocal sounds
naturalistic
43. Chest up. provide facial detail without feeling overtly intrusive
environmental sound
Classic Network Era
medium closeup
cut
44. Represent the program as a whole. become part of the identity (iconic)
fade-in
Convergence Era
theme songs
focus
45. When people are talking
telefilms
crane shot
musical montage
vocal sounds
46. Presumably not heard by characters. can be either from audience or pre-recorded
cut
laugh track
Classic Network Era
keying
47. The back and forth editing between closeups in a dialogue
camera movement: tracking
medium shots
shot/reverse shot
animation
48. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
staging
wide angle lenses
videotape
wipes
49. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
computer generated images
chroma key
split-screen
instant replay
50. When camera is looking up at a character
low camera angle
graphics
cultural representations
standard camera height