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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
multi-camera live production
long shots
sililoquies
instant replay
2. Straps the camera to the operator to make it glide. attempts to be realistic
stedicam
cultural representations
democratic regulations
fade-in
3. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
environmental sound
chroma key
diegesis
medium shots
4. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
graphics
instant replay
high camera angle
narrowcasting
5. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
cels
jump cut
cut
fade-in
6. Chest up. provide facial detail without feeling overtly intrusive
live-to-tape
crane shot
medium closeup
style
7. When a shot had a narrow depth of field and part of the image is out of focus
monologue
narrowcasting
rack of focus
editing
8. Spacial relation between elements
animation
perspective
single camera
telephoto lenses
9. A (usually long) dramatic speech by a single actor
long take
ellipsis
monologue
canted camera angle
10. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera
master shot
two/three shot
editing
telefilms
11. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
music
videotape
Multi-Channel Era
video switcher
12. Motion of a given sequence
sound bridge
speed
media technologies
kinescope
13. The creation or manipulation of images using non-photographic techniques
extreme long shot
graphics
onscreen space
speed
14. Transparent paper that animations are drawn onto and then shot
cels
low camera angle
vocal sounds
shot/reverse shot
15. Allow a high degree of intimacy and emotional expression
single camera
closeups
dialogue
sililoquies
16. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
camerawork
keying
camera movement: dolly
cut
17. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
theme songs
two/three shot
perspective
cultural representations
18. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
wide angle lenses
extreme closeup
staging
Multi-Channel Era
19. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
video switcher
Convergence Era
single camera
anthology drama
20. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
computer generated animation
multi- camera telefilm studio production
score
narrowcasting
21. Diegetic - and non-diegetic
music
multi-camera live production
long shots
telephoto lenses
22. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
camerawork
instant replay
fade-out
fade-in
23. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
musical montage
dialogue
presentational
animation
24. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
anthology drama
cross-fades
instant replay
textual form
25. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
style
onscreen space
standard camera height
ambient sound
26. Mimics the motion of turning your head left or right
camera movement: dolly
jump cut
single camera
camera movement: pan
27. Mobile-- on site. multiple takes from multiple angles - shot out of order
wide angle lenses
videotape
perspective
single camera
28. When people are talking
graphics
camera movement: dolly
Realism
vocal sounds
29. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
kinescope
computer generated animation
flashback
multi- camera telefilm studio production
30. The entire visual world is created non-photographically
environmental sound
offscreen space
animation
jump cut
31. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
fade-out
Convergence Era
Classic Network Era
laugh track
32. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
live-to-tape
single camera
keying
media technologies
33. Targets media to specific segments of the audience
theme songs
long shots
fade-out
narrowcasting
34. The technique that captures that image for viewers
wide angle lenses
camerawork
vocal sounds
musical montage
35. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
sound bridge
staging
cross-cutting
master shot
36. When the camera is angled. provided a disorienting slant perspective
dissolves
hand-held
canted camera angle
diegesis
37. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
crane shot
textual form
multi- camera telefilm studio production
split-screen
38. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
camera movement: tracking
telephoto lenses
chroma key
cels
39. Pacing edits can provide counterpoint to the music's beats
monologue
laugh track
rhythm
presentational
40. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
staging
stedicam
onscreen space
computer generated images
41. Mimics the motion of turning your head up or down. shows the height of the subject
music
narrowcasting
onscreen space
camera movement: tilt
42. When viewers outgrew the radio. network programming consisted of only 3 networks -
chroma key
sililoquies
Classic Network Era
voiceover narration
43. Represent the program as a whole. become part of the identity (iconic)
democratic regulations
theme songs
long shots
canted camera angle
44. Determines which cameras will be broadcast - transitions in between shots - added graphics
videotape
speed
standard camera height
video switcher
45. Used as a transition to pull out of a scene
crane shot
medium closeup
telephoto lenses
two/three shot
46. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
multi-camera live production
voiceover narration
long take
shot/reverse shot
47. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
camera movement: pan
onscreen space
dialogue
wipes
48. Documentary staple - less steady and jumpier. attempts to be realistic
camera movement: dolly
single camera
hand-held
screen direction
49. Presents the speech of multiple people interacting
Classic Network Era
dialogue
long take
hand-held
50. Moving backwards in time to provide earlier story information or reflect on past events
focus
split-screen
jump cut
flashback