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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An edit where the shots do not sufficiently re-frame the action
jump cut
sound bridge
focus
fade-out
2. What elements in the frame are clear or blurry
computer generated images
focus
framing
shot/reverse shot
3. When camera is looking down at a character
high camera angle
graphics
hand-held
score
4. Documentary staple - less steady and jumpier. attempts to be realistic
hand-held
dissolves
Classic Network Era
musical montage
5. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
cultural representations
master shot
Multi-Channel Era
long shots
6. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
laugh track
score
perspective
vocal sounds
7. Presents the speech of multiple people interacting
narrowcasting
dialogue
sound effects
ellipsis
8. The formal characteristics that help express meaning independently of a text's context
graphics
focal length
style
narrowcasting
9. When a character is speaking to themselves to express their emotional states
voiceover narration
sound effects
instant replay
sililoquies
10. Used as a transition to pull out of a scene
camera movement: dolly
presentational
crane shot
style
11. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
cels
kinescope
naturalistic
jump cut
12. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
computer generated animation
computer generated images
fade-out
camerawork
13. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
cross-fades
camera movement: tracking
Classic Network Era
shot/reverse shot
14. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
standard camera height
fade-out
dissolves
chroma key
15. Omitting intervening moments. used to condense time. turn a day in 30minutes
style
framing
extreme long shot
ellipsis
16. Allow a high degree of intimacy and emotional expression
closeups
multi- camera telefilm studio production
narrowcasting
extreme long shot
17. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
cels
focal length
vocal sounds
media technologies
18. Targets media to specific segments of the audience
narrowcasting
extreme closeup
screen direction
medium closeup
19. Establishing shot of entire scene
master shot
focal length
theme songs
perspective
20. The creation or manipulation of images using non-photographic techniques
graphics
video switcher
media technologies
crane shot
21. Use short focal length. cause fisheye distortion. increase the depth of the shot
wide angle lenses
keying
editing
long take
22. Graphically generated visuals are placed atop a video image. ex: credits or captions
focus
musical montage
keying
style
23. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
extreme long shot
rhythm
shot/reverse shot
split-screen
24. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
screen direction
democratic regulations
extreme long shot
camera movement: tracking
25. Chest up. provide facial detail without feeling overtly intrusive
medium closeup
presentational
style
animation
26. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
cross-fades
dialogue
flashback
two/three shot
27. A (usually long) dramatic speech by a single actor
crane shot
monologue
long shots
ambient sound
28. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
presentational
perspective
graphics
ellipsis
29. The back and forth editing between closeups in a dialogue
multi-camera live production
standard camera height
shot/reverse shot
camera movement: dolly
30. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
democratic regulations
single camera
multi-camera live production
textual form
31. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
monologue
speed
multi-camera live production
cultural representations
32. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
wipes
camera movement: tilt
fade-in
style
33. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
sound effects
diegesis
sound bridge
textual form
34. Rarely has an impacts on viewers comprehension. works to convey naturalism
monologue
camera movement: tilt
onscreen space
environmental sound
35. Transparent paper that animations are drawn onto and then shot
theme songs
telefilms
camera movement: dolly
cels
36. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
monologue
diegesis
live-to-tape
rhythm
37. Eye level
Convergence Era
anthology drama
standard camera height
canted camera angle
38. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
vocal performance
focus
staging
camera movement: pan
39. Conveys a visual relationship to the staging
speed
framing
computer generated images
textual form
40. Comprised of internal and extradiegetic
offscreen space
Multi-Channel Era
voiceover narration
cross-cutting
41. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
long take
rack of focus
multi-camera live production
democratic regulations
42. When camera is looking up at a character
low camera angle
computer generated images
theme songs
jump cut
43. Images are created and animated digitally
jump cut
telefilms
computer generated animation
Convergence Era
44. Government intervention of the airwaves FCC
style
canted camera angle
medium shots
democratic regulations
45. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
style
multi- camera telefilm studio production
canted camera angle
multi-camera live production
46. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
long shots
score
anthology drama
cels
47. When a shot had a narrow depth of field and part of the image is out of focus
cels
rack of focus
camerawork
keying
48. A particular character's sound
vocal performance
single camera
closeups
instant replay
49. Mimics the motion of turning your head up or down. shows the height of the subject
cels
environmental sound
camera movement: tilt
fade-in
50. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
camera movement: dolly
stedicam
canted camera angle
onscreen space