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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. When the camera is angled. provided a disorienting slant perspective
telefilms
two shot west
stedicam
canted camera angle
2. Rhythmically edits a number of visual sequence over a song that signals an emotional response
cut
staging
musical montage
chroma key
3. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
split-screen
staging
computer generated animation
focus
4. The formal characteristics that help express meaning independently of a text's context
theme songs
narrowcasting
style
cross-cutting
5. Pacing edits can provide counterpoint to the music's beats
telefilms
rhythm
laugh track
dissolves
6. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
camera movement: tracking
two shot west
dissolves
crane shot
7. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
cross-fades
theme songs
laugh track
long shots
8. The back and forth editing between closeups in a dialogue
sound bridge
style
long shots
shot/reverse shot
9. Live - filmed - in-studio - on-location. form is linked to specific genres
dialogue
wipes
textual form
staging
10. Mimics the motion of turning your head up or down. shows the height of the subject
single camera
keying
camera movement: tilt
hand-held
11. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
framing
keying
closeups
long take
12. When people are talking
camera movement: pan
telephoto lenses
telefilms
vocal sounds
13. Where two/three people converse in the frame
dissolves
vocal performance
environmental sound
two/three shot
14. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
musical montage
shot/reverse shot
onscreen space
live-to-tape
15. Alternative to recording on film. 1950's - limited storage capacity and image quality
ambient sound
videotape
offscreen space
instant replay
16. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
two shot west
cross-cutting
camera movement: dolly
dialogue
17. Chest up. provide facial detail without feeling overtly intrusive
vocal sounds
onscreen space
musical montage
medium closeup
18. Diegetic - and non-diegetic
music
cut
computer generated animation
score
19. Establishing shot of entire scene
master shot
naturalistic
videotape
medium shots
20. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
cross-cutting
telefilms
kinescope
standard camera height
21. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
speed
presentational
diegesis
sound bridge
22. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
screen direction
cut
kinescope
graphics
23. A particular character's sound
vocal performance
presentational
long take
computer generated animation
24. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
offscreen space
fade-in
sound bridge
high camera angle
25. What elements in the frame are clear or blurry
high camera angle
offscreen space
focus
democratic regulations
26. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
chroma key
camera movement: dolly
graphics
medium closeup
27. Straps the camera to the operator to make it glide. attempts to be realistic
multi- camera telefilm studio production
diegesis
stedicam
computer generated images
28. Spacial relation between elements
offscreen space
camera movement: tilt
perspective
democratic regulations
29. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
offscreen space
computer generated animation
flashback
instant replay
30. Presumably not heard by characters. can be either from audience or pre-recorded
Realism
animation
laugh track
vocal performance
31. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
camera movement: tracking
framing
cels
anthology drama
32. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
extreme long shot
extreme closeup
crane shot
cut
33. When viewers outgrew the radio. network programming consisted of only 3 networks -
framing
Classic Network Era
master shot
live-to-tape
34. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
two shot west
monologue
low camera angle
staging
35. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
offscreen space
dissolves
camera movement: tracking
camera movement: dolly
36. The creation or manipulation of images using non-photographic techniques
Realism
media technologies
graphics
high camera angle
37. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
Multi-Channel Era
cels
diegesis
cultural representations
38. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
Realism
onscreen space
instant replay
democratic regulations
39. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
fade-in
focus
ambient sound
wide angle lenses
40. Motion of a given sequence
speed
long shots
perspective
videotape
41. The entire visual world is created non-photographically
fade-out
hand-held
medium shots
animation
42. Comprised of internal and extradiegetic
keying
laugh track
democratic regulations
voiceover narration
43. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
cultural representations
medium closeup
computer generated images
camera movement: tilt
44. Mimics the motion of turning your head left or right
camera movement: pan
democratic regulations
theme songs
focus
45. Represent the program as a whole. become part of the identity (iconic)
sound effects
theme songs
computer generated images
two/three shot
46. Images are created and animated digitally
Convergence Era
multi- camera telefilm studio production
computer generated animation
vocal sounds
47. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
dissolves
speed
high camera angle
media technologies
48. An edit where the shots do not sufficiently re-frame the action
jump cut
camera movement: tracking
two shot west
canted camera angle
49. Omitting intervening moments. used to condense time. turn a day in 30minutes
wide angle lenses
crane shot
ellipsis
staging
50. Use long focal length. captures images from far away. compresses the depth of the shot
kinescope
telephoto lenses
high camera angle
instant replay