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Test your basic knowledge |
Television Vocab
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Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
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Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Used as a transition to pull out of a scene
cultural representations
chroma key
crane shot
telephoto lenses
2. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
medium shots
cut
videotape
long shots
3. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
cross-cutting
wide angle lenses
textual form
sililoquies
4. Diegetic - and non-diegetic
music
onscreen space
master shot
rhythm
5. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
long take
videotape
split-screen
Convergence Era
6. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
anthology drama
ambient sound
two/three shot
long take
7. Conveys a visual relationship to the staging
camera movement: tracking
onscreen space
framing
vocal sounds
8. Presumably not heard by characters. can be either from audience or pre-recorded
laugh track
camera movement: tilt
cut
animation
9. When viewers outgrew the radio. network programming consisted of only 3 networks -
music
speed
single camera
Classic Network Era
10. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
high camera angle
Realism
dissolves
sound bridge
11. The back and forth editing between closeups in a dialogue
shot/reverse shot
Multi-Channel Era
camera movement: dolly
sililoquies
12. Determines which cameras will be broadcast - transitions in between shots - added graphics
video switcher
music
Classic Network Era
camera movement: pan
13. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
medium shots
camerawork
vocal sounds
ellipsis
14. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
wide angle lenses
Realism
ellipsis
cross-fades
15. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
fade-out
jump cut
cross-fades
camera movement: dolly
16. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
canted camera angle
video switcher
sound effects
cultural representations
17. Rarely has an impacts on viewers comprehension. works to convey naturalism
environmental sound
Convergence Era
cels
dissolves
18. A particular character's sound
two shot west
cross-cutting
vocal performance
long take
19. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
offscreen space
theme songs
framing
vocal performance
20. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
flashback
sound bridge
onscreen space
crane shot
21. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
rack of focus
dialogue
fade-in
fade-out
22. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
narrowcasting
dissolves
medium shots
screen direction
23. The technique that captures that image for viewers
textual form
camerawork
focus
cels
24. Presents the speech of multiple people interacting
keying
diegesis
editing
dialogue
25. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
sililoquies
standard camera height
chroma key
animation
26. A (usually long) dramatic speech by a single actor
video switcher
hand-held
narrowcasting
monologue
27. Motion of a given sequence
single camera
speed
two shot west
canted camera angle
28. Rhythmically edits a number of visual sequence over a song that signals an emotional response
keying
musical montage
rack of focus
music
29. Pacing edits can provide counterpoint to the music's beats
cross-cutting
offscreen space
voiceover narration
rhythm
30. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
cultural representations
multi-camera live production
Multi-Channel Era
presentational
31. The creation or manipulation of images using non-photographic techniques
camera movement: tilt
dialogue
graphics
voiceover narration
32. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
dissolves
computer generated images
jump cut
onscreen space
33. Images are created and animated digitally
two/three shot
shot/reverse shot
computer generated animation
theme songs
34. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
extreme long shot
screen direction
democratic regulations
Multi-Channel Era
35. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
ambient sound
low camera angle
textual form
democratic regulations
36. Government intervention of the airwaves FCC
sound bridge
long shots
flashback
democratic regulations
37. The entire visual world is created non-photographically
two/three shot
animation
fade-out
shot/reverse shot
38. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
focal length
cultural representations
Multi-Channel Era
staging
39. Comprised of internal and extradiegetic
fade-out
voiceover narration
telephoto lenses
chroma key
40. Spacial relation between elements
environmental sound
perspective
animation
two shot west
41. Allow a high degree of intimacy and emotional expression
ellipsis
closeups
fade-in
ambient sound
42. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
screen direction
cels
two shot west
ambient sound
43. Alternative to recording on film. 1950's - limited storage capacity and image quality
sound bridge
long take
democratic regulations
videotape
44. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
multi-camera live production
score
instant replay
long shots
45. When the camera is angled. provided a disorienting slant perspective
canted camera angle
fade-in
score
camera movement: tracking
46. Eye level
presentational
canted camera angle
standard camera height
musical montage
47. Moving backwards in time to provide earlier story information or reflect on past events
chroma key
dissolves
flashback
multi- camera telefilm studio production
48. When camera is looking down at a character
Classic Network Era
two/three shot
high camera angle
telefilms
49. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
master shot
dialogue
Classic Network Era
camera movement: tracking
50. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
low camera angle
naturalistic
media technologies
framing
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