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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
music
animation
wipes
high camera angle
2. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
laugh track
musical montage
dissolves
rhythm
3. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
fade-in
ellipsis
screen direction
telefilms
4. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
cut
speed
rack of focus
fade-out
5. The back and forth editing between closeups in a dialogue
master shot
environmental sound
shot/reverse shot
high camera angle
6. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
media technologies
camera movement: pan
Multi-Channel Era
split-screen
7. Government intervention of the airwaves FCC
wide angle lenses
diegesis
democratic regulations
music
8. When camera is looking down at a character
framing
stedicam
high camera angle
kinescope
9. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
democratic regulations
naturalistic
ambient sound
focal length
10. Rhythmically edits a number of visual sequence over a song that signals an emotional response
crane shot
focal length
multi- camera telefilm studio production
musical montage
11. The entire visual world is created non-photographically
instant replay
wide angle lenses
animation
Realism
12. Pacing edits can provide counterpoint to the music's beats
rhythm
dialogue
ambient sound
computer generated animation
13. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
long take
naturalistic
video switcher
closeups
14. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
chroma key
extreme long shot
Convergence Era
flashback
15. Puts shots together into a larger program. appears almost unnoticeable
monologue
editing
staging
hand-held
16. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
closeups
editing
score
theme songs
17. Straps the camera to the operator to make it glide. attempts to be realistic
extreme closeup
stedicam
onscreen space
medium shots
18. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
hand-held
extreme long shot
instant replay
camera movement: dolly
19. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
camera movement: tracking
telephoto lenses
animation
Multi-Channel Era
20. Use long focal length. captures images from far away. compresses the depth of the shot
flashback
sililoquies
laugh track
telephoto lenses
21. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
two shot west
long shots
laugh track
camera movement: dolly
22. Alters the degree of magnification and depth of an image
long shots
camera movement: pan
closeups
focal length
23. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
cut
democratic regulations
video switcher
focal length
24. Allow a high degree of intimacy and emotional expression
textual form
editing
closeups
kinescope
25. Chest up. provide facial detail without feeling overtly intrusive
high camera angle
cross-fades
medium closeup
videotape
26. Presumably not heard by characters. can be either from audience or pre-recorded
laugh track
high camera angle
cultural representations
Multi-Channel Era
27. Presents the speech of multiple people interacting
split-screen
rhythm
Multi-Channel Era
dialogue
28. Documentary staple - less steady and jumpier. attempts to be realistic
long take
camera movement: tracking
hand-held
videotape
29. Represent the program as a whole. become part of the identity (iconic)
extreme closeup
theme songs
laugh track
Classic Network Era
30. When people are talking
computer generated images
video switcher
vocal sounds
flashback
31. Motion of a given sequence
speed
monologue
wipes
anthology drama
32. The creation or manipulation of images using non-photographic techniques
graphics
ellipsis
master shot
keying
33. Where two/three people converse in the frame
two/three shot
naturalistic
vocal performance
fade-out
34. Spacial relation between elements
closeups
multi- camera telefilm studio production
perspective
sound bridge
35. Space that exists inside the frame.
cross-cutting
onscreen space
crane shot
laugh track
36. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
naturalistic
cross-fades
graphics
vocal sounds
37. What elements in the frame are clear or blurry
canted camera angle
score
focus
fade-in
38. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
cut
screen direction
media technologies
standard camera height
39. Used as a transition to pull out of a scene
ellipsis
offscreen space
wipes
crane shot
40. Use short focal length. cause fisheye distortion. increase the depth of the shot
vocal sounds
telephoto lenses
environmental sound
wide angle lenses
41. Refers to the world representing in a program
presentational
media technologies
diegesis
video switcher
42. The technique that captures that image for viewers
anthology drama
staging
Multi-Channel Era
camerawork
43. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
camera movement: dolly
voiceover narration
Classic Network Era
multi-camera live production
44. Conveys a visual relationship to the staging
style
framing
vocal performance
dissolves
45. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
fade-in
cut
cross-fades
Multi-Channel Era
46. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
medium shots
keying
offscreen space
vocal performance
47. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
democratic regulations
naturalistic
hand-held
live-to-tape
48. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
extreme closeup
stedicam
cut
extreme long shot
49. Live - filmed - in-studio - on-location. form is linked to specific genres
textual form
sound bridge
onscreen space
camera movement: tilt
50. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
single camera
wide angle lenses
Convergence Era
onscreen space