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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Represent the program as a whole. become part of the identity (iconic)
theme songs
master shot
musical montage
crane shot
2. Allow a high degree of intimacy and emotional expression
two shot west
telephoto lenses
closeups
rack of focus
3. When a shot had a narrow depth of field and part of the image is out of focus
closeups
rack of focus
two/three shot
camera movement: tracking
4. A (usually long) dramatic speech by a single actor
Convergence Era
framing
monologue
environmental sound
5. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
camera movement: tracking
sound bridge
Convergence Era
camera movement: tilt
6. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
camera movement: dolly
screen direction
standard camera height
master shot
7. The entire visual world is created non-photographically
style
long take
animation
Realism
8. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
sililoquies
computer generated animation
fade-out
anthology drama
9. Omitting intervening moments. used to condense time. turn a day in 30minutes
rack of focus
camera movement: dolly
textual form
ellipsis
10. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
Realism
cels
camera movement: tracking
cut
11. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
diegesis
extreme long shot
camerawork
musical montage
12. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
score
democratic regulations
voiceover narration
media technologies
13. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
Realism
hand-held
offscreen space
focal length
14. Pacing edits can provide counterpoint to the music's beats
sound effects
split-screen
extreme closeup
rhythm
15. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
framing
extreme closeup
chroma key
camera movement: pan
16. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
laugh track
graphics
cultural representations
master shot
17. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
low camera angle
dissolves
hand-held
anthology drama
18. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
standard camera height
Realism
musical montage
long shots
19. Alternative to recording on film. 1950's - limited storage capacity and image quality
media technologies
videotape
instant replay
telefilms
20. Documentary staple - less steady and jumpier. attempts to be realistic
multi- camera telefilm studio production
two/three shot
hand-held
voiceover narration
21. Mimics the motion of turning your head left or right
focal length
camera movement: pan
editing
long shots
22. Straps the camera to the operator to make it glide. attempts to be realistic
videotape
Classic Network Era
speed
stedicam
23. Refers to the world representing in a program
monologue
cross-cutting
two shot west
diegesis
24. When camera is looking down at a character
telefilms
media technologies
Classic Network Era
high camera angle
25. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
live-to-tape
canted camera angle
vocal sounds
presentational
26. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
Convergence Era
keying
high camera angle
ambient sound
27. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
instant replay
camera movement: tracking
Realism
rhythm
28. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
rack of focus
naturalistic
wipes
video switcher
29. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
ellipsis
staging
vocal performance
high camera angle
30. Moving backwards in time to provide earlier story information or reflect on past events
shot/reverse shot
flashback
standard camera height
naturalistic
31. When camera is looking up at a character
Realism
low camera angle
camera movement: pan
stedicam
32. Transparent paper that animations are drawn onto and then shot
extreme closeup
cels
videotape
graphics
33. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
video switcher
extreme closeup
anthology drama
kinescope
34. Use long focal length. captures images from far away. compresses the depth of the shot
telephoto lenses
cross-fades
cultural representations
sound bridge
35. When the camera is angled. provided a disorienting slant perspective
canted camera angle
Realism
live-to-tape
flashback
36. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
computer generated images
style
dialogue
canted camera angle
37. Alters the degree of magnification and depth of an image
focal length
camera movement: pan
speed
sound effects
38. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
split-screen
ambient sound
videotape
speed
39. Chest up. provide facial detail without feeling overtly intrusive
speed
chroma key
medium shots
medium closeup
40. Rarely has an impacts on viewers comprehension. works to convey naturalism
environmental sound
offscreen space
cross-cutting
perspective
41. Eye level
cels
monologue
standard camera height
extreme long shot
42. Images are created and animated digitally
live-to-tape
computer generated animation
anthology drama
focal length
43. Comprised of internal and extradiegetic
multi- camera telefilm studio production
music
voiceover narration
wide angle lenses
44. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
anthology drama
Multi-Channel Era
voiceover narration
focal length
45. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
computer generated images
sound bridge
cross-cutting
ellipsis
46. Presumably not heard by characters. can be either from audience or pre-recorded
cut
cels
instant replay
laugh track
47. Conveys a visual relationship to the staging
score
vocal performance
framing
music
48. When a character is speaking to themselves to express their emotional states
focus
split-screen
sililoquies
flashback
49. Space that exists inside the frame.
long take
musical montage
onscreen space
sound effects
50. Use short focal length. cause fisheye distortion. increase the depth of the shot
extreme closeup
video switcher
wide angle lenses
two shot west