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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Omitting intervening moments. used to condense time. turn a day in 30minutes
stedicam
voiceover narration
camera movement: tracking
ellipsis
2. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
split-screen
live-to-tape
music
canted camera angle
3. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
focal length
fade-out
computer generated animation
sililoquies
4. What elements in the frame are clear or blurry
musical montage
wipes
focus
screen direction
5. Establishing shot of entire scene
master shot
presentational
low camera angle
animation
6. When camera is looking down at a character
focal length
high camera angle
cultural representations
rack of focus
7. Mobile-- on site. multiple takes from multiple angles - shot out of order
single camera
shot/reverse shot
jump cut
multi-camera live production
8. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
kinescope
Multi-Channel Era
Convergence Era
editing
9. Comprised of internal and extradiegetic
extreme closeup
telephoto lenses
voiceover narration
fade-out
10. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
laugh track
instant replay
graphics
Classic Network Era
11. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
two shot west
Multi-Channel Era
single camera
anthology drama
12. Where two/three people converse in the frame
Convergence Era
two/three shot
anthology drama
split-screen
13. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
naturalistic
staging
presentational
chroma key
14. Represent the program as a whole. become part of the identity (iconic)
theme songs
camera movement: tracking
hand-held
keying
15. Allow a high degree of intimacy and emotional expression
textual form
closeups
multi- camera telefilm studio production
dissolves
16. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
medium closeup
monologue
offscreen space
narrowcasting
17. Presumably not heard by characters. can be either from audience or pre-recorded
videotape
laugh track
fade-in
score
18. The back and forth editing between closeups in a dialogue
vocal performance
sililoquies
hand-held
shot/reverse shot
19. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
long take
cut
Multi-Channel Era
Realism
20. Pacing edits can provide counterpoint to the music's beats
diegesis
standard camera height
rhythm
dissolves
21. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
laugh track
long take
democratic regulations
media technologies
22. Rarely has an impacts on viewers comprehension. works to convey naturalism
speed
keying
cross-cutting
environmental sound
23. Use long focal length. captures images from far away. compresses the depth of the shot
telephoto lenses
score
vocal performance
video switcher
24. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
staging
score
low camera angle
screen direction
25. Mimics the motion of turning your head left or right
camera movement: pan
camerawork
narrowcasting
crane shot
26. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
fade-in
instant replay
low camera angle
wipes
27. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
style
extreme closeup
stedicam
multi-camera live production
28. The technique that captures that image for viewers
medium closeup
crane shot
camerawork
cels
29. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
naturalistic
multi-camera live production
animation
medium shots
30. Transparent paper that animations are drawn onto and then shot
musical montage
shot/reverse shot
telephoto lenses
cels
31. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
sound bridge
focus
fade-in
musical montage
32. Documentary staple - less steady and jumpier. attempts to be realistic
hand-held
kinescope
dialogue
Multi-Channel Era
33. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
screen direction
standard camera height
vocal performance
live-to-tape
34. A particular character's sound
vocal performance
flashback
cultural representations
screen direction
35. Presents the speech of multiple people interacting
camera movement: tilt
medium closeup
dialogue
score
36. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera
video switcher
telefilms
cels
two/three shot
37. Diegetic - and non-diegetic
rhythm
music
focus
onscreen space
38. When viewers outgrew the radio. network programming consisted of only 3 networks -
sound bridge
perspective
Classic Network Era
cels
39. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
jump cut
editing
standard camera height
extreme long shot
40. Rhythmically edits a number of visual sequence over a song that signals an emotional response
medium shots
master shot
musical montage
single camera
41. The creation or manipulation of images using non-photographic techniques
fade-out
anthology drama
computer generated images
graphics
42. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
medium shots
Realism
shot/reverse shot
diegesis
43. Graphically generated visuals are placed atop a video image. ex: credits or captions
dialogue
naturalistic
keying
textual form
44. Space that exists inside the frame.
Convergence Era
canted camera angle
vocal performance
onscreen space
45. Determines which cameras will be broadcast - transitions in between shots - added graphics
medium shots
video switcher
presentational
focus
46. Refers to the world representing in a program
vocal performance
diegesis
medium closeup
jump cut
47. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
split-screen
dialogue
medium shots
theme songs
48. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
long shots
staging
fade-out
focal length
49. Chest up. provide facial detail without feeling overtly intrusive
standard camera height
theme songs
long shots
medium closeup
50. When a shot had a narrow depth of field and part of the image is out of focus
musical montage
rack of focus
speed
long shots