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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
long shots
cut
single camera
computer generated animation
2. Diegetic - and non-diegetic
music
speed
voiceover narration
editing
3. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
wipes
flashback
camera movement: tilt
camera movement: tracking
4. Eye level
vocal sounds
camera movement: tracking
standard camera height
high camera angle
5. Establishing shot of entire scene
dissolves
wipes
medium shots
master shot
6. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
computer generated images
sound bridge
multi-camera live production
cut
7. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
presentational
dissolves
flashback
chroma key
8. Mimics the motion of turning your head left or right
camera movement: pan
medium closeup
laugh track
multi-camera live production
9. Use short focal length. cause fisheye distortion. increase the depth of the shot
ellipsis
wide angle lenses
style
Convergence Era
10. Graphically generated visuals are placed atop a video image. ex: credits or captions
extreme closeup
computer generated images
keying
standard camera height
11. Chest up. provide facial detail without feeling overtly intrusive
cross-fades
focus
medium closeup
computer generated animation
12. Conveys a visual relationship to the staging
framing
animation
Convergence Era
presentational
13. Omitting intervening moments. used to condense time. turn a day in 30minutes
shot/reverse shot
wipes
ellipsis
long shots
14. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
kinescope
media technologies
computer generated animation
anthology drama
15. Mobile-- on site. multiple takes from multiple angles - shot out of order
dialogue
framing
single camera
sililoquies
16. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
cultural representations
medium shots
dialogue
telephoto lenses
17. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
telefilms
rhythm
two shot west
fade-out
18. Motion of a given sequence
sililoquies
rack of focus
speed
keying
19. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
offscreen space
ellipsis
kinescope
voiceover narration
20. A (usually long) dramatic speech by a single actor
hand-held
split-screen
presentational
monologue
21. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
cultural representations
keying
kinescope
style
22. Presumably not heard by characters. can be either from audience or pre-recorded
laugh track
naturalistic
kinescope
media technologies
23. When viewers outgrew the radio. network programming consisted of only 3 networks -
camera movement: dolly
monologue
kinescope
Classic Network Era
24. When the camera is angled. provided a disorienting slant perspective
computer generated animation
canted camera angle
ellipsis
animation
25. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
sound effects
instant replay
cross-fades
monologue
26. Pacing edits can provide counterpoint to the music's beats
rhythm
extreme closeup
cut
wipes
27. Alternative to recording on film. 1950's - limited storage capacity and image quality
vocal performance
videotape
two/three shot
graphics
28. Transparent paper that animations are drawn onto and then shot
cels
environmental sound
master shot
perspective
29. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
media technologies
cross-fades
multi- camera telefilm studio production
music
30. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
split-screen
dissolves
long take
computer generated animation
31. The formal characteristics that help express meaning independently of a text's context
single camera
monologue
style
extreme closeup
32. The back and forth editing between closeups in a dialogue
canted camera angle
graphics
videotape
shot/reverse shot
33. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
extreme long shot
fade-out
screen direction
shot/reverse shot
34. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
theme songs
cels
anthology drama
score
35. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
editing
instant replay
textual form
focus
36. Images are created and animated digitally
computer generated animation
kinescope
medium shots
master shot
37. When camera is looking down at a character
theme songs
cross-cutting
media technologies
high camera angle
38. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
score
shot/reverse shot
stedicam
sililoquies
39. Use long focal length. captures images from far away. compresses the depth of the shot
cultural representations
computer generated images
media technologies
telephoto lenses
40. Refers to the world representing in a program
keying
multi-camera live production
diegesis
camera movement: tracking
41. A particular character's sound
monologue
canted camera angle
vocal performance
music
42. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
live-to-tape
screen direction
multi- camera telefilm studio production
standard camera height
43. Spacial relation between elements
perspective
dialogue
media technologies
medium shots
44. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
Convergence Era
focal length
framing
telephoto lenses
45. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
dissolves
medium shots
sound bridge
cross-cutting
46. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
Convergence Era
camera movement: dolly
style
master shot
47. When camera is looking up at a character
focal length
cut
low camera angle
chroma key
48. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
Multi-Channel Era
live-to-tape
high camera angle
cross-cutting
49. Space that exists inside the frame.
media technologies
high camera angle
onscreen space
diegesis
50. Determines which cameras will be broadcast - transitions in between shots - added graphics
medium closeup
video switcher
diegesis
videotape