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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
wide angle lenses
long take
cels
screen direction
2. Establishing shot of entire scene
vocal sounds
master shot
ambient sound
editing
3. Documentary staple - less steady and jumpier. attempts to be realistic
hand-held
democratic regulations
monologue
shot/reverse shot
4. Targets media to specific segments of the audience
canted camera angle
music
narrowcasting
hand-held
5. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
presentational
dissolves
extreme long shot
computer generated animation
6. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
instant replay
wipes
extreme closeup
hand-held
7. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
media technologies
keying
laugh track
anthology drama
8. Images are created and animated digitally
animation
ellipsis
Realism
computer generated animation
9. Conveys a visual relationship to the staging
perspective
canted camera angle
camera movement: pan
framing
10. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
two shot west
dissolves
camera movement: pan
computer generated images
11. Transparent paper that animations are drawn onto and then shot
camera movement: pan
camera movement: dolly
cels
style
12. When the camera is angled. provided a disorienting slant perspective
ambient sound
canted camera angle
naturalistic
camera movement: tilt
13. Space that exists inside the frame.
two/three shot
Realism
presentational
onscreen space
14. Mobile-- on site. multiple takes from multiple angles - shot out of order
onscreen space
single camera
stedicam
focus
15. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
environmental sound
cut
score
wide angle lenses
16. Refers to the world representing in a program
diegesis
Convergence Era
sound bridge
media technologies
17. Puts shots together into a larger program. appears almost unnoticeable
master shot
editing
Multi-Channel Era
long take
18. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
sililoquies
focus
kinescope
ellipsis
19. Graphically generated visuals are placed atop a video image. ex: credits or captions
keying
offscreen space
Classic Network Era
telefilms
20. Government intervention of the airwaves FCC
graphics
democratic regulations
sililoquies
high camera angle
21. A (usually long) dramatic speech by a single actor
monologue
jump cut
score
single camera
22. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
media technologies
two shot west
hand-held
Realism
23. Presumably not heard by characters. can be either from audience or pre-recorded
monologue
laugh track
focus
music
24. Use long focal length. captures images from far away. compresses the depth of the shot
telephoto lenses
two/three shot
canted camera angle
fade-out
25. When camera is looking up at a character
closeups
low camera angle
keying
speed
26. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
extreme closeup
wipes
graphics
Multi-Channel Era
27. Pacing edits can provide counterpoint to the music's beats
videotape
telefilms
rhythm
Classic Network Era
28. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
multi-camera live production
onscreen space
jump cut
style
29. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
long shots
live-to-tape
camera movement: tilt
kinescope
30. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
perspective
live-to-tape
computer generated animation
naturalistic
31. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
rack of focus
video switcher
sound bridge
cross-fades
32. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
closeups
speed
camera movement: dolly
animation
33. When viewers outgrew the radio. network programming consisted of only 3 networks -
Multi-Channel Era
vocal sounds
diegesis
Classic Network Era
34. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
camera movement: tracking
media technologies
two/three shot
vocal sounds
35. Omitting intervening moments. used to condense time. turn a day in 30minutes
Classic Network Era
closeups
focus
ellipsis
36. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
onscreen space
cross-fades
split-screen
cross-cutting
37. When a shot had a narrow depth of field and part of the image is out of focus
cultural representations
rack of focus
canted camera angle
vocal sounds
38. The formal characteristics that help express meaning independently of a text's context
stedicam
media technologies
style
diegesis
39. When a character is speaking to themselves to express their emotional states
sililoquies
stedicam
cross-cutting
screen direction
40. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
video switcher
closeups
long take
Realism
41. Mimics the motion of turning your head up or down. shows the height of the subject
theme songs
camera movement: tracking
camera movement: tilt
wipes
42. Chest up. provide facial detail without feeling overtly intrusive
editing
closeups
medium closeup
narrowcasting
43. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
democratic regulations
camera movement: pan
long take
chroma key
44. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
stedicam
staging
offscreen space
multi- camera telefilm studio production
45. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
videotape
cultural representations
presentational
dialogue
46. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
Convergence Era
textual form
sililoquies
videotape
47. Eye level
camera movement: tracking
standard camera height
crane shot
Realism
48. Rarely has an impacts on viewers comprehension. works to convey naturalism
environmental sound
monologue
editing
long take
49. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
animation
narrowcasting
style
split-screen
50. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
diegesis
sound bridge
camerawork
medium shots