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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Used as a transition to pull out of a scene
keying
crane shot
environmental sound
medium shots
2. The back and forth editing between closeups in a dialogue
camera movement: tracking
sound effects
shot/reverse shot
sound bridge
3. An edit where the shots do not sufficiently re-frame the action
theme songs
extreme long shot
jump cut
fade-in
4. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
dissolves
dialogue
kinescope
theme songs
5. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
wide angle lenses
rhythm
cut
split-screen
6. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
cross-fades
cut
cultural representations
style
7. When a shot had a narrow depth of field and part of the image is out of focus
master shot
ellipsis
voiceover narration
rack of focus
8. Rarely has an impacts on viewers comprehension. works to convey naturalism
environmental sound
shot/reverse shot
style
ellipsis
9. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
camera movement: pan
vocal sounds
extreme closeup
telefilms
10. The creation or manipulation of images using non-photographic techniques
graphics
videotape
democratic regulations
canted camera angle
11. When a character is speaking to themselves to express their emotional states
cultural representations
ellipsis
dialogue
sililoquies
12. Refers to the world representing in a program
dialogue
animation
diegesis
wide angle lenses
13. Targets media to specific segments of the audience
focal length
narrowcasting
flashback
closeups
14. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
computer generated animation
cross-fades
long shots
standard camera height
15. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
extreme closeup
musical montage
cut
laugh track
16. Presents the speech of multiple people interacting
dialogue
voiceover narration
multi- camera telefilm studio production
Convergence Era
17. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
fade-in
monologue
sound bridge
chroma key
18. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
telephoto lenses
onscreen space
Classic Network Era
cross-cutting
19. A particular character's sound
multi- camera telefilm studio production
rack of focus
Classic Network Era
vocal performance
20. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
narrowcasting
live-to-tape
Realism
rack of focus
21. Mobile-- on site. multiple takes from multiple angles - shot out of order
jump cut
single camera
rhythm
computer generated animation
22. Transparent paper that animations are drawn onto and then shot
cels
music
fade-out
live-to-tape
23. Puts shots together into a larger program. appears almost unnoticeable
camerawork
standard camera height
cultural representations
editing
24. The technique that captures that image for viewers
computer generated images
camerawork
videotape
staging
25. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
camera movement: tracking
shot/reverse shot
low camera angle
dialogue
26. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
Convergence Era
framing
camerawork
medium shots
27. Mimics the motion of turning your head up or down. shows the height of the subject
single camera
chroma key
dialogue
camera movement: tilt
28. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
staging
rhythm
media technologies
camera movement: tracking
29. Images are created and animated digitally
computer generated animation
vocal performance
telephoto lenses
split-screen
30. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
multi-camera live production
editing
democratic regulations
two shot west
31. A (usually long) dramatic speech by a single actor
medium shots
monologue
closeups
framing
32. Documentary staple - less steady and jumpier. attempts to be realistic
focus
hand-held
vocal sounds
instant replay
33. Motion of a given sequence
long take
cultural representations
focal length
speed
34. When camera is looking up at a character
low camera angle
narrowcasting
dissolves
multi- camera telefilm studio production
35. Spacial relation between elements
telefilms
framing
perspective
camera movement: tilt
36. Omitting intervening moments. used to condense time. turn a day in 30minutes
sound effects
camera movement: tilt
ellipsis
standard camera height
37. Use short focal length. cause fisheye distortion. increase the depth of the shot
low camera angle
vocal performance
diegesis
wide angle lenses
38. The formal characteristics that help express meaning independently of a text's context
editing
style
low camera angle
multi-camera live production
39. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
computer generated images
camera movement: dolly
cut
two/three shot
40. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
cut
ambient sound
extreme long shot
kinescope
41. Space that exists inside the frame.
Classic Network Era
camerawork
onscreen space
hand-held
42. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
wide angle lenses
multi- camera telefilm studio production
video switcher
diegesis
43. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
computer generated animation
crane shot
naturalistic
Realism
44. When camera is looking down at a character
stedicam
high camera angle
jump cut
kinescope
45. Conveys a visual relationship to the staging
rack of focus
media technologies
framing
voiceover narration
46. Graphically generated visuals are placed atop a video image. ex: credits or captions
keying
telefilms
music
sililoquies
47. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
instant replay
music
Multi-Channel Era
hand-held
48. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
keying
anthology drama
environmental sound
speed
49. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
sililoquies
Convergence Era
split-screen
medium shots
50. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
offscreen space
textual form
graphics
fade-out