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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Documentary staple - less steady and jumpier. attempts to be realistic
monologue
medium shots
cross-fades
hand-held
2. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
staging
framing
live-to-tape
sound effects
3. Rhythmically edits a number of visual sequence over a song that signals an emotional response
wipes
perspective
musical montage
camerawork
4. The back and forth editing between closeups in a dialogue
narrowcasting
textual form
jump cut
shot/reverse shot
5. Use short focal length. cause fisheye distortion. increase the depth of the shot
wide angle lenses
multi-camera live production
canted camera angle
extreme long shot
6. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
sililoquies
perspective
Classic Network Era
media technologies
7. When people are talking
hand-held
offscreen space
vocal sounds
focus
8. Spacial relation between elements
perspective
fade-in
stedicam
long take
9. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
fade-out
single camera
computer generated images
wide angle lenses
10. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
sililoquies
multi- camera telefilm studio production
multi-camera live production
screen direction
11. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
instant replay
long take
wide angle lenses
kinescope
12. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
cross-fades
standard camera height
rack of focus
media technologies
13. Presumably not heard by characters. can be either from audience or pre-recorded
laugh track
single camera
jump cut
flashback
14. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
medium closeup
music
single camera
cultural representations
15. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
camera movement: dolly
split-screen
extreme long shot
ambient sound
16. When viewers outgrew the radio. network programming consisted of only 3 networks -
Classic Network Era
sililoquies
video switcher
media technologies
17. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
closeups
two/three shot
hand-held
Multi-Channel Era
18. A particular character's sound
multi-camera live production
single camera
vocal performance
focus
19. Conveys a visual relationship to the staging
cut
narrowcasting
sound effects
framing
20. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
score
textual form
camera movement: tilt
vocal performance
21. An edit where the shots do not sufficiently re-frame the action
presentational
jump cut
dialogue
chroma key
22. Allow a high degree of intimacy and emotional expression
rack of focus
computer generated images
closeups
cut
23. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
style
offscreen space
cross-fades
fade-in
24. Government intervention of the airwaves FCC
perspective
framing
canted camera angle
democratic regulations
25. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
camerawork
editing
extreme long shot
single camera
26. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
medium shots
instant replay
cultural representations
perspective
27. The technique that captures that image for viewers
media technologies
kinescope
wipes
camerawork
28. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
extreme closeup
computer generated animation
master shot
video switcher
29. Alternative to recording on film. 1950's - limited storage capacity and image quality
cross-cutting
sililoquies
videotape
extreme closeup
30. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
multi- camera telefilm studio production
shot/reverse shot
video switcher
wipes
31. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
style
chroma key
medium shots
offscreen space
32. Used as a transition to pull out of a scene
screen direction
Convergence Era
theme songs
crane shot
33. Rarely has an impacts on viewers comprehension. works to convey naturalism
medium shots
environmental sound
Multi-Channel Era
cut
34. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
kinescope
single camera
ambient sound
video switcher
35. Pacing edits can provide counterpoint to the music's beats
camera movement: pan
rhythm
two/three shot
cultural representations
36. Space that exists inside the frame.
music
onscreen space
computer generated animation
naturalistic
37. Transparent paper that animations are drawn onto and then shot
sililoquies
cels
narrowcasting
rhythm
38. Comprised of internal and extradiegetic
focal length
animation
Multi-Channel Era
voiceover narration
39. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
medium closeup
Classic Network Era
kinescope
sound bridge
40. A (usually long) dramatic speech by a single actor
extreme long shot
two/three shot
monologue
sound effects
41. Establishing shot of entire scene
split-screen
camera movement: tracking
stedicam
master shot
42. Puts shots together into a larger program. appears almost unnoticeable
editing
perspective
vocal performance
cels
43. Diegetic - and non-diegetic
animation
speed
camera movement: tracking
music
44. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
canted camera angle
wipes
Convergence Era
vocal sounds
45. Targets media to specific segments of the audience
style
speed
narrowcasting
chroma key
46. Determines which cameras will be broadcast - transitions in between shots - added graphics
video switcher
environmental sound
medium shots
style
47. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
presentational
ellipsis
narrowcasting
focus
48. When a character is speaking to themselves to express their emotional states
sililoquies
environmental sound
textual form
camera movement: tracking
49. Motion of a given sequence
speed
staging
dialogue
editing
50. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
dissolves
ellipsis
camera movement: dolly
instant replay