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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
cultural representations
shot/reverse shot
onscreen space
screen direction
2. Mobile-- on site. multiple takes from multiple angles - shot out of order
cut
single camera
screen direction
medium closeup
3. Chest up. provide facial detail without feeling overtly intrusive
graphics
medium closeup
anthology drama
narrowcasting
4. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
dialogue
cut
Convergence Era
rack of focus
5. Mimics the motion of turning your head up or down. shows the height of the subject
camerawork
staging
media technologies
camera movement: tilt
6. Rarely has an impacts on viewers comprehension. works to convey naturalism
single camera
environmental sound
camera movement: dolly
instant replay
7. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
chroma key
fade-out
master shot
sililoquies
8. Where two/three people converse in the frame
two/three shot
telephoto lenses
keying
perspective
9. Live - filmed - in-studio - on-location. form is linked to specific genres
Convergence Era
sound bridge
speed
textual form
10. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
stedicam
animation
computer generated animation
staging
11. What elements in the frame are clear or blurry
keying
crane shot
focus
Classic Network Era
12. Allow a high degree of intimacy and emotional expression
closeups
camerawork
cut
ellipsis
13. Refers to the world representing in a program
graphics
rack of focus
diegesis
presentational
14. Pacing edits can provide counterpoint to the music's beats
camera movement: pan
rhythm
hand-held
kinescope
15. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
Multi-Channel Era
fade-out
medium shots
high camera angle
16. Use short focal length. cause fisheye distortion. increase the depth of the shot
single camera
extreme closeup
naturalistic
wide angle lenses
17. Diegetic - and non-diegetic
Convergence Era
cut
music
narrowcasting
18. Motion of a given sequence
stedicam
sound bridge
speed
single camera
19. A particular character's sound
dissolves
speed
ambient sound
vocal performance
20. Transparent paper that animations are drawn onto and then shot
cels
Multi-Channel Era
ellipsis
theme songs
21. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
extreme long shot
master shot
crane shot
vocal performance
22. A (usually long) dramatic speech by a single actor
dissolves
crane shot
monologue
computer generated images
23. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
presentational
computer generated animation
democratic regulations
flashback
24. The formal characteristics that help express meaning independently of a text's context
keying
style
extreme long shot
rack of focus
25. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
standard camera height
music
cut
cross-fades
26. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
animation
textual form
cross-fades
music
27. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
vocal sounds
graphics
live-to-tape
dissolves
28. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
computer generated images
split-screen
camerawork
multi- camera telefilm studio production
29. Presents the speech of multiple people interacting
narrowcasting
kinescope
master shot
dialogue
30. Establishing shot of entire scene
medium closeup
animation
master shot
chroma key
31. Determines which cameras will be broadcast - transitions in between shots - added graphics
framing
rhythm
video switcher
theme songs
32. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
sililoquies
Realism
computer generated images
master shot
33. Used as a transition to pull out of a scene
cut
dialogue
crane shot
onscreen space
34. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
extreme closeup
fade-in
video switcher
live-to-tape
35. Straps the camera to the operator to make it glide. attempts to be realistic
crane shot
stedicam
dissolves
master shot
36. Images are created and animated digitally
computer generated animation
graphics
sound bridge
crane shot
37. Comprised of internal and extradiegetic
voiceover narration
rack of focus
high camera angle
computer generated images
38. When camera is looking up at a character
dialogue
telephoto lenses
low camera angle
fade-in
39. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
offscreen space
instant replay
single camera
telefilms
40. When people are talking
perspective
long shots
crane shot
vocal sounds
41. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
telephoto lenses
chroma key
sound effects
media technologies
42. Space that exists inside the frame.
onscreen space
naturalistic
low camera angle
Classic Network Era
43. The back and forth editing between closeups in a dialogue
focus
shot/reverse shot
sound bridge
two/three shot
44. When the camera is angled. provided a disorienting slant perspective
dialogue
long take
canted camera angle
environmental sound
45. Mimics the motion of turning your head left or right
multi-camera live production
score
computer generated animation
camera movement: pan
46. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
narrowcasting
perspective
cross-cutting
low camera angle
47. Puts shots together into a larger program. appears almost unnoticeable
editing
Realism
jump cut
medium shots
48. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
camera movement: tracking
onscreen space
flashback
musical montage
49. Documentary staple - less steady and jumpier. attempts to be realistic
camera movement: tilt
hand-held
editing
anthology drama
50. When viewers outgrew the radio. network programming consisted of only 3 networks -
Classic Network Era
vocal performance
Convergence Era
focus