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Test your basic knowledge |
Television Vocab
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Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
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Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
rack of focus
cut
camera movement: dolly
videotape
2. Refers to the world representing in a program
perspective
dialogue
keying
diegesis
3. A particular character's sound
naturalistic
vocal performance
computer generated animation
style
4. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
anthology drama
closeups
two shot west
media technologies
5. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
videotape
extreme long shot
sililoquies
camera movement: tilt
6. The formal characteristics that help express meaning independently of a text's context
perspective
medium shots
offscreen space
style
7. Spacial relation between elements
presentational
rack of focus
perspective
long take
8. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
two shot west
ambient sound
naturalistic
media technologies
9. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
camerawork
Multi-Channel Era
screen direction
instant replay
10. A (usually long) dramatic speech by a single actor
computer generated animation
monologue
editing
Realism
11. Mobile-- on site. multiple takes from multiple angles - shot out of order
shot/reverse shot
single camera
split-screen
onscreen space
12. The entire visual world is created non-photographically
multi-camera live production
rack of focus
animation
musical montage
13. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
crane shot
cross-cutting
musical montage
master shot
14. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
Realism
camera movement: tracking
instant replay
shot/reverse shot
15. Motion of a given sequence
speed
multi-camera live production
perspective
master shot
16. When people are talking
instant replay
anthology drama
framing
vocal sounds
17. Used as a transition to pull out of a scene
narrowcasting
low camera angle
crane shot
voiceover narration
18. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
jump cut
extreme long shot
cross-fades
sound bridge
19. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
cultural representations
style
animation
multi-camera live production
20. Establishing shot of entire scene
fade-out
flashback
hand-held
master shot
21. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera
standard camera height
camera movement: dolly
keying
telefilms
22. Targets media to specific segments of the audience
extreme closeup
narrowcasting
cross-cutting
monologue
23. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
medium closeup
live-to-tape
score
telefilms
24. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
dialogue
sound bridge
Classic Network Era
standard camera height
25. Images are created and animated digitally
voiceover narration
ambient sound
master shot
computer generated animation
26. Conveys a visual relationship to the staging
framing
long take
shot/reverse shot
anthology drama
27. When a shot had a narrow depth of field and part of the image is out of focus
computer generated images
standard camera height
sound effects
rack of focus
28. Where two/three people converse in the frame
media technologies
diegesis
split-screen
two/three shot
29. Omitting intervening moments. used to condense time. turn a day in 30minutes
rack of focus
vocal performance
ellipsis
fade-in
30. When a character is speaking to themselves to express their emotional states
music
sililoquies
single camera
high camera angle
31. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
ellipsis
textual form
theme songs
offscreen space
32. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
score
camera movement: tracking
fade-in
dissolves
33. What elements in the frame are clear or blurry
low camera angle
live-to-tape
fade-in
focus
34. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
camera movement: tilt
multi- camera telefilm studio production
screen direction
long take
35. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
presentational
extreme long shot
shot/reverse shot
ambient sound
36. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
anthology drama
screen direction
split-screen
wipes
37. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
camera movement: tracking
flashback
extreme closeup
editing
38. The creation or manipulation of images using non-photographic techniques
single camera
cut
graphics
computer generated images
39. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
master shot
fade-out
speed
fade-in
40. Pacing edits can provide counterpoint to the music's beats
camera movement: tilt
rhythm
cels
fade-out
41. Determines which cameras will be broadcast - transitions in between shots - added graphics
musical montage
video switcher
fade-out
anthology drama
42. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
theme songs
keying
shot/reverse shot
medium shots
43. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
telephoto lenses
cross-fades
Multi-Channel Era
fade-out
44. Chest up. provide facial detail without feeling overtly intrusive
extreme closeup
medium closeup
extreme long shot
speed
45. Eye level
multi-camera live production
extreme long shot
standard camera height
kinescope
46. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
canted camera angle
rack of focus
cut
cels
47. Space that exists inside the frame.
score
standard camera height
onscreen space
editing
48. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
two shot west
sound effects
camerawork
videotape
49. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
dialogue
telephoto lenses
presentational
jump cut
50. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
dialogue
naturalistic
Multi-Channel Era
sound bridge
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