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Test your basic knowledge |
Television Vocab
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Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
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.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The back and forth editing between closeups in a dialogue
cut
diegesis
shot/reverse shot
medium shots
2. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
long take
camera movement: tracking
cut
camera movement: dolly
3. When viewers outgrew the radio. network programming consisted of only 3 networks -
rack of focus
Classic Network Era
Multi-Channel Era
fade-out
4. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
multi- camera telefilm studio production
media technologies
computer generated animation
screen direction
5. Rarely has an impacts on viewers comprehension. works to convey naturalism
environmental sound
extreme closeup
split-screen
master shot
6. Rhythmically edits a number of visual sequence over a song that signals an emotional response
musical montage
telefilms
shot/reverse shot
Multi-Channel Era
7. The entire visual world is created non-photographically
sound bridge
fade-in
camera movement: dolly
animation
8. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
vocal performance
laugh track
multi-camera live production
long shots
9. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
low camera angle
computer generated animation
presentational
shot/reverse shot
10. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
camerawork
focal length
two/three shot
multi- camera telefilm studio production
11. The technique that captures that image for viewers
presentational
camerawork
long shots
staging
12. When a character is speaking to themselves to express their emotional states
master shot
two/three shot
cross-cutting
sililoquies
13. Use long focal length. captures images from far away. compresses the depth of the shot
score
camera movement: pan
telephoto lenses
sound effects
14. When camera is looking down at a character
high camera angle
narrowcasting
two shot west
wipes
15. Live - filmed - in-studio - on-location. form is linked to specific genres
screen direction
textual form
wipes
medium closeup
16. When camera is looking up at a character
two/three shot
low camera angle
instant replay
medium closeup
17. A (usually long) dramatic speech by a single actor
monologue
camerawork
low camera angle
music
18. Space that exists inside the frame.
theme songs
onscreen space
score
dialogue
19. Used as a transition to pull out of a scene
framing
crane shot
perspective
voiceover narration
20. Spacial relation between elements
staging
fade-out
perspective
extreme long shot
21. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
naturalistic
cross-fades
ambient sound
videotape
22. Determines which cameras will be broadcast - transitions in between shots - added graphics
long take
shot/reverse shot
voiceover narration
video switcher
23. The creation or manipulation of images using non-photographic techniques
fade-in
graphics
multi-camera live production
score
24. Comprised of internal and extradiegetic
cross-fades
voiceover narration
jump cut
telephoto lenses
25. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
sound effects
camera movement: pan
fade-in
staging
26. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
cut
high camera angle
ambient sound
sound effects
27. When the camera is angled. provided a disorienting slant perspective
canted camera angle
Classic Network Era
dissolves
long take
28. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
high camera angle
musical montage
computer generated images
kinescope
29. Graphically generated visuals are placed atop a video image. ex: credits or captions
jump cut
anthology drama
naturalistic
keying
30. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
cultural representations
laugh track
perspective
media technologies
31. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
staging
Classic Network Era
low camera angle
perspective
32. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
rack of focus
ambient sound
diegesis
ellipsis
33. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
Convergence Era
sound effects
camera movement: tracking
video switcher
34. Establishing shot of entire scene
staging
cut
canted camera angle
master shot
35. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
animation
Multi-Channel Era
canted camera angle
kinescope
36. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
chroma key
extreme closeup
multi-camera live production
Multi-Channel Era
37. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
cultural representations
sound bridge
extreme long shot
sililoquies
38. Puts shots together into a larger program. appears almost unnoticeable
editing
single camera
speed
split-screen
39. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
long take
high camera angle
Classic Network Era
Realism
40. Images are created and animated digitally
computer generated animation
staging
medium shots
camerawork
41. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
extreme closeup
instant replay
long shots
camera movement: pan
42. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
textual form
shot/reverse shot
medium shots
long shots
43. The formal characteristics that help express meaning independently of a text's context
style
low camera angle
fade-in
Convergence Era
44. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
low camera angle
closeups
score
Convergence Era
45. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera
Classic Network Era
media technologies
telefilms
democratic regulations
46. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
live-to-tape
medium closeup
telefilms
long shots
47. Refers to the world representing in a program
camera movement: dolly
music
two/three shot
diegesis
48. Documentary staple - less steady and jumpier. attempts to be realistic
laugh track
sililoquies
hand-held
split-screen
49. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
onscreen space
Realism
live-to-tape
cross-fades
50. Presumably not heard by characters. can be either from audience or pre-recorded
two/three shot
laugh track
score
jump cut
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