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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Government intervention of the airwaves FCC
democratic regulations
focus
Realism
screen direction
2. Chest up. provide facial detail without feeling overtly intrusive
cultural representations
medium closeup
fade-in
long take
3. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
dissolves
cross-fades
cross-cutting
instant replay
4. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
media technologies
extreme long shot
hand-held
computer generated animation
5. Conveys a visual relationship to the staging
onscreen space
canted camera angle
framing
camerawork
6. Determines which cameras will be broadcast - transitions in between shots - added graphics
multi-camera live production
focal length
musical montage
video switcher
7. Alternative to recording on film. 1950's - limited storage capacity and image quality
video switcher
videotape
graphics
focus
8. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
vocal sounds
fade-in
Realism
naturalistic
9. Represent the program as a whole. become part of the identity (iconic)
theme songs
camera movement: tracking
Classic Network Era
two shot west
10. The creation or manipulation of images using non-photographic techniques
computer generated images
onscreen space
theme songs
graphics
11. Documentary staple - less steady and jumpier. attempts to be realistic
hand-held
instant replay
sound effects
long shots
12. Spacial relation between elements
sound bridge
perspective
keying
camera movement: tilt
13. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
telephoto lenses
Convergence Era
graphics
multi- camera telefilm studio production
14. Alters the degree of magnification and depth of an image
Multi-Channel Era
graphics
sililoquies
focal length
15. Space that exists inside the frame.
vocal sounds
score
onscreen space
musical montage
16. Moving backwards in time to provide earlier story information or reflect on past events
focus
multi-camera live production
video switcher
flashback
17. When camera is looking up at a character
two shot west
low camera angle
voiceover narration
vocal performance
18. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
staging
multi- camera telefilm studio production
dissolves
monologue
19. Straps the camera to the operator to make it glide. attempts to be realistic
stedicam
sound bridge
computer generated animation
animation
20. Transparent paper that animations are drawn onto and then shot
vocal performance
cels
two shot west
medium shots
21. Pacing edits can provide counterpoint to the music's beats
two/three shot
video switcher
keying
rhythm
22. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
hand-held
two shot west
cut
cross-cutting
23. Live - filmed - in-studio - on-location. form is linked to specific genres
framing
textual form
long shots
two/three shot
24. What elements in the frame are clear or blurry
dialogue
media technologies
focus
music
25. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
offscreen space
rhythm
perspective
Multi-Channel Era
26. Images are created and animated digitally
naturalistic
computer generated animation
flashback
wide angle lenses
27. Rarely has an impacts on viewers comprehension. works to convey naturalism
sound bridge
canted camera angle
low camera angle
environmental sound
28. Graphically generated visuals are placed atop a video image. ex: credits or captions
keying
style
camera movement: tracking
music
29. The technique that captures that image for viewers
democratic regulations
two shot west
Multi-Channel Era
camerawork
30. Mobile-- on site. multiple takes from multiple angles - shot out of order
extreme long shot
Convergence Era
two/three shot
single camera
31. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
perspective
ellipsis
sililoquies
wipes
32. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
sound effects
extreme closeup
environmental sound
medium closeup
33. Mimics the motion of turning your head up or down. shows the height of the subject
editing
camera movement: tilt
musical montage
master shot
34. When the camera is angled. provided a disorienting slant perspective
canted camera angle
focus
musical montage
media technologies
35. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
staging
offscreen space
dissolves
score
36. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
camera movement: pan
telephoto lenses
Realism
diegesis
37. Use long focal length. captures images from far away. compresses the depth of the shot
onscreen space
Multi-Channel Era
graphics
telephoto lenses
38. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
single camera
fade-out
dissolves
laugh track
39. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
animation
offscreen space
long shots
naturalistic
40. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
extreme long shot
dissolves
multi-camera live production
Classic Network Era
41. Eye level
standard camera height
offscreen space
jump cut
crane shot
42. An edit where the shots do not sufficiently re-frame the action
Realism
multi-camera live production
chroma key
jump cut
43. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
staging
chroma key
multi-camera live production
focal length
44. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
medium shots
single camera
screen direction
two shot west
45. Use short focal length. cause fisheye distortion. increase the depth of the shot
fade-out
onscreen space
focal length
wide angle lenses
46. When viewers outgrew the radio. network programming consisted of only 3 networks -
onscreen space
Classic Network Era
extreme long shot
speed
47. Where two/three people converse in the frame
instant replay
two/three shot
stedicam
offscreen space
48. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
multi- camera telefilm studio production
split-screen
camera movement: tilt
screen direction
49. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
video switcher
split-screen
instant replay
musical montage
50. Omitting intervening moments. used to condense time. turn a day in 30minutes
sound bridge
Realism
ellipsis
rhythm