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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Refers to the world representing in a program
shot/reverse shot
extreme closeup
diegesis
single camera
2. Motion of a given sequence
flashback
single camera
cels
speed
3. Determines which cameras will be broadcast - transitions in between shots - added graphics
Multi-Channel Era
video switcher
cultural representations
camera movement: tilt
4. An edit where the shots do not sufficiently re-frame the action
rhythm
multi-camera live production
screen direction
jump cut
5. Government intervention of the airwaves FCC
framing
democratic regulations
kinescope
camera movement: tilt
6. When camera is looking up at a character
cels
kinescope
low camera angle
media technologies
7. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
cut
media technologies
kinescope
vocal performance
8. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
cross-cutting
Multi-Channel Era
extreme long shot
cels
9. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
textual form
animation
sound effects
narrowcasting
10. Spacial relation between elements
cross-cutting
cross-fades
Multi-Channel Era
perspective
11. When a shot had a narrow depth of field and part of the image is out of focus
camera movement: tilt
democratic regulations
screen direction
rack of focus
12. The formal characteristics that help express meaning independently of a text's context
laugh track
single camera
live-to-tape
style
13. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
long shots
camera movement: dolly
score
ellipsis
14. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
camera movement: dolly
rack of focus
Realism
Convergence Era
15. Space that exists inside the frame.
focal length
jump cut
diegesis
onscreen space
16. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
screen direction
vocal sounds
anthology drama
cut
17. Alternative to recording on film. 1950's - limited storage capacity and image quality
videotape
extreme closeup
Multi-Channel Era
media technologies
18. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
multi-camera live production
onscreen space
wipes
cross-fades
19. The creation or manipulation of images using non-photographic techniques
focus
graphics
sound bridge
narrowcasting
20. Targets media to specific segments of the audience
cultural representations
sililoquies
narrowcasting
environmental sound
21. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
fade-in
live-to-tape
high camera angle
multi- camera telefilm studio production
22. Diegetic - and non-diegetic
music
fade-in
ambient sound
extreme long shot
23. What elements in the frame are clear or blurry
cross-fades
diegesis
stedicam
focus
24. Live - filmed - in-studio - on-location. form is linked to specific genres
two/three shot
textual form
cross-fades
master shot
25. Alters the degree of magnification and depth of an image
environmental sound
speed
focal length
medium closeup
26. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
animation
environmental sound
fade-out
narrowcasting
27. Graphically generated visuals are placed atop a video image. ex: credits or captions
style
framing
video switcher
keying
28. When camera is looking down at a character
cut
editing
fade-out
high camera angle
29. Mimics the motion of turning your head up or down. shows the height of the subject
media technologies
extreme closeup
camera movement: tilt
editing
30. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
hand-held
two/three shot
chroma key
naturalistic
31. Comprised of internal and extradiegetic
cels
camera movement: tracking
voiceover narration
fade-in
32. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
extreme long shot
narrowcasting
sililoquies
master shot
33. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
camera movement: pan
camera movement: dolly
hand-held
democratic regulations
34. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
long take
closeups
score
camera movement: tracking
35. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
cross-cutting
vocal sounds
two shot west
computer generated images
36. A (usually long) dramatic speech by a single actor
democratic regulations
medium shots
monologue
music
37. Straps the camera to the operator to make it glide. attempts to be realistic
stedicam
graphics
perspective
focal length
38. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
presentational
offscreen space
naturalistic
kinescope
39. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
high camera angle
sound bridge
dialogue
computer generated images
40. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
perspective
standard camera height
stedicam
split-screen
41. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
instant replay
hand-held
master shot
two shot west
42. Documentary staple - less steady and jumpier. attempts to be realistic
videotape
fade-in
environmental sound
hand-held
43. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
offscreen space
ambient sound
camera movement: tracking
naturalistic
44. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
dialogue
long shots
medium shots
chroma key
45. Rhythmically edits a number of visual sequence over a song that signals an emotional response
diegesis
staging
musical montage
narrowcasting
46. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
presentational
cut
sound effects
dissolves
47. Use long focal length. captures images from far away. compresses the depth of the shot
naturalistic
telephoto lenses
ellipsis
textual form
48. When a character is speaking to themselves to express their emotional states
sililoquies
crane shot
sound effects
long shots
49. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
screen direction
computer generated images
medium shots
presentational
50. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
extreme closeup
camera movement: tracking
theme songs
instant replay