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Television Vocab

Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football






2. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously






3. When viewers outgrew the radio. network programming consisted of only 3 networks -






4. Common in soaps where two people face camera in the same direction so they cant see each other's reactions






5. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space






6. Determines which cameras will be broadcast - transitions in between shots - added graphics






7. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast






8. Puts shots together into a larger program. appears almost unnoticeable






9. An edit where the shots do not sufficiently re-frame the action






10. A particular character's sound






11. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`






12. Alternative to recording on film. 1950's - limited storage capacity and image quality






13. Used as a transition to pull out of a scene






14. Use long focal length. captures images from far away. compresses the depth of the shot






15. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera






16. Presumably not heard by characters. can be either from audience or pre-recorded






17. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho






18. Government intervention of the airwaves FCC






19. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content






20. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee






21. The technique that captures that image for viewers






22. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels






23. Presents the speech of multiple people interacting






24. The creation or manipulation of images using non-photographic techniques






25. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space






26. Rarely has an impacts on viewers comprehension. works to convey naturalism






27. When camera is looking down at a character






28. Mimics the motion of turning your head up or down. shows the height of the subject






29. Moving backwards in time to provide earlier story information or reflect on past events






30. Spacial relation between elements






31. What elements in the frame are clear or blurry






32. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.






33. Motion of a given sequence






34. Part of the continuity system - create a naturalistic sense of seamless flow between sequences






35. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive






36. Mimics the motion of turning your head left or right






37. Use short focal length. cause fisheye distortion. increase the depth of the shot






38. Eye level






39. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space






40. Transparent paper that animations are drawn onto and then shot






41. Space that exists inside the frame.






42. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater






43. Sequence is consistent. one character is always on the left - other on the right. avoids distorting






44. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption






45. Diegetic - and non-diegetic






46. When camera is looking up at a character






47. Mobile-- on site. multiple takes from multiple angles - shot out of order






48. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports






49. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror






50. Represent the program as a whole. become part of the identity (iconic)