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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Alters the degree of magnification and depth of an image
wipes
style
ellipsis
focal length
2. Eye level
ambient sound
media technologies
standard camera height
crane shot
3. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
two/three shot
dialogue
cut
Realism
4. Where two/three people converse in the frame
video switcher
two/three shot
theme songs
style
5. Omitting intervening moments. used to condense time. turn a day in 30minutes
medium shots
vocal performance
ellipsis
extreme closeup
6. The technique that captures that image for viewers
camerawork
monologue
camera movement: pan
standard camera height
7. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
chroma key
music
style
medium shots
8. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
media technologies
naturalistic
voiceover narration
single camera
9. An edit where the shots do not sufficiently re-frame the action
master shot
jump cut
speed
long shots
10. What elements in the frame are clear or blurry
kinescope
focus
rhythm
computer generated images
11. Transparent paper that animations are drawn onto and then shot
cels
onscreen space
environmental sound
cultural representations
12. Use short focal length. cause fisheye distortion. increase the depth of the shot
vocal performance
wide angle lenses
computer generated animation
camera movement: tracking
13. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
textual form
computer generated animation
presentational
media technologies
14. Diegetic - and non-diegetic
dissolves
telephoto lenses
music
chroma key
15. Use long focal length. captures images from far away. compresses the depth of the shot
dissolves
long take
camerawork
telephoto lenses
16. The formal characteristics that help express meaning independently of a text's context
democratic regulations
style
keying
long shots
17. Motion of a given sequence
high camera angle
speed
two/three shot
extreme closeup
18. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
kinescope
extreme long shot
extreme closeup
two/three shot
19. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
monologue
presentational
high camera angle
media technologies
20. Moving backwards in time to provide earlier story information or reflect on past events
staging
medium shots
flashback
vocal sounds
21. The creation or manipulation of images using non-photographic techniques
graphics
master shot
live-to-tape
cross-cutting
22. When camera is looking up at a character
perspective
shot/reverse shot
focal length
low camera angle
23. When people are talking
vocal sounds
editing
two shot west
Classic Network Era
24. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
standard camera height
sound bridge
live-to-tape
onscreen space
25. Spacial relation between elements
perspective
camerawork
kinescope
naturalistic
26. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
cross-cutting
ambient sound
split-screen
music
27. Rarely has an impacts on viewers comprehension. works to convey naturalism
kinescope
environmental sound
editing
offscreen space
28. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
camera movement: tilt
staging
medium shots
ambient sound
29. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
graphics
computer generated images
score
cross-cutting
30. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
environmental sound
dissolves
voiceover narration
ambient sound
31. Chest up. provide facial detail without feeling overtly intrusive
medium closeup
music
camerawork
staging
32. Government intervention of the airwaves FCC
cross-cutting
Multi-Channel Era
democratic regulations
animation
33. Images are created and animated digitally
camera movement: pan
computer generated animation
standard camera height
video switcher
34. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
vocal performance
camera movement: tracking
dissolves
cross-cutting
35. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
voiceover narration
Realism
Convergence Era
closeups
36. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
environmental sound
computer generated images
camera movement: dolly
voiceover narration
37. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
Realism
diegesis
speed
anthology drama
38. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
naturalistic
onscreen space
cross-cutting
Classic Network Era
39. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
fade-in
ambient sound
editing
two/three shot
40. Represent the program as a whole. become part of the identity (iconic)
camera movement: tracking
theme songs
telephoto lenses
computer generated images
41. Refers to the world representing in a program
theme songs
diegesis
chroma key
live-to-tape
42. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
camera movement: pan
graphics
two shot west
extreme long shot
43. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
cultural representations
cels
narrowcasting
long shots
44. When camera is looking down at a character
fade-out
jump cut
rhythm
high camera angle
45. Presents the speech of multiple people interacting
dialogue
medium closeup
jump cut
anthology drama
46. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
long take
speed
master shot
medium closeup
47. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera
camerawork
telefilms
low camera angle
long shots
48. Conveys a visual relationship to the staging
telephoto lenses
environmental sound
framing
jump cut
49. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
live-to-tape
computer generated animation
screen direction
rack of focus
50. Targets media to specific segments of the audience
onscreen space
rhythm
vocal performance
narrowcasting