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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
camera movement: dolly
cut
two shot west
staging
2. Represent the program as a whole. become part of the identity (iconic)
musical montage
Multi-Channel Era
media technologies
theme songs
3. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
focal length
wide angle lenses
two shot west
sound effects
4. The formal characteristics that help express meaning independently of a text's context
style
videotape
camera movement: tilt
camera movement: pan
5. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
keying
framing
cross-fades
cultural representations
6. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
focus
anthology drama
music
instant replay
7. Chest up. provide facial detail without feeling overtly intrusive
sound effects
multi- camera telefilm studio production
medium closeup
rhythm
8. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
cross-fades
animation
kinescope
sililoquies
9. Conveys a visual relationship to the staging
live-to-tape
extreme closeup
computer generated images
framing
10. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
staging
long take
fade-out
democratic regulations
11. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
dissolves
live-to-tape
ambient sound
editing
12. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
cultural representations
camera movement: tracking
high camera angle
telefilms
13. When camera is looking up at a character
two shot west
low camera angle
high camera angle
extreme long shot
14. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
wipes
cross-fades
medium shots
two shot west
15. When viewers outgrew the radio. network programming consisted of only 3 networks -
narrowcasting
Classic Network Era
presentational
standard camera height
16. When a character is speaking to themselves to express their emotional states
environmental sound
Realism
keying
sililoquies
17. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
sound effects
Multi-Channel Era
rhythm
long shots
18. When a shot had a narrow depth of field and part of the image is out of focus
rack of focus
anthology drama
chroma key
shot/reverse shot
19. Where two/three people converse in the frame
single camera
screen direction
two/three shot
live-to-tape
20. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
canted camera angle
stedicam
computer generated images
extreme long shot
21. Graphically generated visuals are placed atop a video image. ex: credits or captions
keying
focal length
speed
vocal sounds
22. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
keying
low camera angle
camera movement: dolly
extreme closeup
23. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
presentational
laugh track
closeups
wipes
24. Mimics the motion of turning your head up or down. shows the height of the subject
standard camera height
camera movement: tilt
camera movement: pan
textual form
25. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
extreme long shot
low camera angle
instant replay
sound effects
26. Pacing edits can provide counterpoint to the music's beats
rhythm
camera movement: dolly
dialogue
shot/reverse shot
27. What elements in the frame are clear or blurry
low camera angle
medium shots
focus
monologue
28. Presumably not heard by characters. can be either from audience or pre-recorded
style
camerawork
laugh track
video switcher
29. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
music
ellipsis
Convergence Era
sound effects
30. A particular character's sound
cels
instant replay
medium shots
vocal performance
31. The back and forth editing between closeups in a dialogue
keying
multi-camera live production
shot/reverse shot
hand-held
32. Allow a high degree of intimacy and emotional expression
hand-held
narrowcasting
score
closeups
33. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
Realism
low camera angle
vocal sounds
cut
34. Establishing shot of entire scene
video switcher
screen direction
camera movement: tracking
master shot
35. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
kinescope
shot/reverse shot
screen direction
single camera
36. Motion of a given sequence
master shot
extreme closeup
speed
crane shot
37. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
vocal sounds
ambient sound
focus
offscreen space
38. Alters the degree of magnification and depth of an image
focal length
rhythm
wide angle lenses
anthology drama
39. When people are talking
cross-fades
vocal sounds
laugh track
master shot
40. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
cross-cutting
telephoto lenses
textual form
Multi-Channel Era
41. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
staging
high camera angle
focal length
score
42. Comprised of internal and extradiegetic
Realism
computer generated images
voiceover narration
perspective
43. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
Convergence Era
cross-fades
chroma key
two/three shot
44. Government intervention of the airwaves FCC
democratic regulations
rack of focus
medium shots
wide angle lenses
45. Determines which cameras will be broadcast - transitions in between shots - added graphics
rhythm
video switcher
keying
focus
46. Omitting intervening moments. used to condense time. turn a day in 30minutes
standard camera height
ellipsis
kinescope
Realism
47. Transparent paper that animations are drawn onto and then shot
cels
score
wide angle lenses
style
48. Puts shots together into a larger program. appears almost unnoticeable
cels
speed
dialogue
editing
49. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
chroma key
dissolves
presentational
Multi-Channel Era
50. Use short focal length. cause fisheye distortion. increase the depth of the shot
score
wide angle lenses
telephoto lenses
music