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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
wide angle lenses
fade-in
cels
speed
2. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
vocal performance
camera movement: tracking
keying
multi-camera live production
3. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
wide angle lenses
media technologies
camera movement: pan
sound bridge
4. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
camera movement: pan
media technologies
style
computer generated images
5. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera
camera movement: dolly
kinescope
medium shots
telefilms
6. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
offscreen space
single camera
framing
onscreen space
7. Motion of a given sequence
speed
screen direction
animation
two/three shot
8. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
graphics
split-screen
single camera
anthology drama
9. Where two/three people converse in the frame
rhythm
telephoto lenses
two/three shot
medium shots
10. What elements in the frame are clear or blurry
focus
split-screen
hand-held
score
11. The creation or manipulation of images using non-photographic techniques
ellipsis
music
graphics
telephoto lenses
12. A particular character's sound
vocal performance
editing
fade-out
animation
13. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
cross-cutting
extreme long shot
shot/reverse shot
speed
14. Mobile-- on site. multiple takes from multiple angles - shot out of order
wide angle lenses
standard camera height
computer generated images
single camera
15. Use long focal length. captures images from far away. compresses the depth of the shot
multi- camera telefilm studio production
telephoto lenses
laugh track
ambient sound
16. Mimics the motion of turning your head left or right
camera movement: pan
Convergence Era
editing
music
17. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
two shot west
naturalistic
camera movement: tracking
framing
18. Refers to the world representing in a program
monologue
two/three shot
diegesis
narrowcasting
19. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
dissolves
camera movement: pan
chroma key
multi- camera telefilm studio production
20. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
low camera angle
split-screen
extreme closeup
perspective
21. When camera is looking down at a character
chroma key
high camera angle
kinescope
narrowcasting
22. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
Convergence Era
instant replay
presentational
Realism
23. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
cels
naturalistic
musical montage
cross-cutting
24. Rarely has an impacts on viewers comprehension. works to convey naturalism
live-to-tape
stedicam
videotape
environmental sound
25. When a character is speaking to themselves to express their emotional states
videotape
editing
sililoquies
rack of focus
26. Documentary staple - less steady and jumpier. attempts to be realistic
medium shots
telefilms
narrowcasting
hand-held
27. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
editing
jump cut
sound bridge
naturalistic
28. Graphically generated visuals are placed atop a video image. ex: credits or captions
multi-camera live production
vocal performance
monologue
keying
29. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
wide angle lenses
rhythm
media technologies
long take
30. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
kinescope
hand-held
speed
presentational
31. Diegetic - and non-diegetic
style
music
cut
anthology drama
32. Images are created and animated digitally
low camera angle
computer generated animation
cross-fades
democratic regulations
33. When the camera is angled. provided a disorienting slant perspective
rhythm
canted camera angle
hand-held
master shot
34. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
sound bridge
long shots
speed
dialogue
35. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
media technologies
diegesis
camerawork
cels
36. Space that exists inside the frame.
vocal sounds
onscreen space
camerawork
screen direction
37. Pacing edits can provide counterpoint to the music's beats
chroma key
rhythm
fade-in
telephoto lenses
38. Puts shots together into a larger program. appears almost unnoticeable
long shots
cultural representations
editing
kinescope
39. Allow a high degree of intimacy and emotional expression
closeups
shot/reverse shot
editing
democratic regulations
40. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
telefilms
dialogue
wipes
medium shots
41. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
standard camera height
cross-fades
high camera angle
jump cut
42. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
keying
wipes
Multi-Channel Era
extreme long shot
43. When viewers outgrew the radio. network programming consisted of only 3 networks -
medium closeup
music
Classic Network Era
rhythm
44. Used as a transition to pull out of a scene
stedicam
crane shot
computer generated animation
high camera angle
45. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
Classic Network Era
ambient sound
camera movement: dolly
animation
46. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
Convergence Era
standard camera height
multi- camera telefilm studio production
sound bridge
47. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
cultural representations
Convergence Era
score
low camera angle
48. Establishing shot of entire scene
musical montage
stedicam
master shot
sound effects
49. When camera is looking up at a character
low camera angle
naturalistic
voiceover narration
diegesis
50. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
two/three shot
screen direction
low camera angle
computer generated animation