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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Use long focal length. captures images from far away. compresses the depth of the shot
telephoto lenses
cut
videotape
hand-held
2. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
wipes
cels
standard camera height
kinescope
3. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
extreme closeup
style
rhythm
Convergence Era
4. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
low camera angle
fade-out
animation
media technologies
5. When a character is speaking to themselves to express their emotional states
keying
sililoquies
score
extreme closeup
6. Allow a high degree of intimacy and emotional expression
medium closeup
two shot west
closeups
videotape
7. Documentary staple - less steady and jumpier. attempts to be realistic
cels
onscreen space
rack of focus
hand-held
8. What elements in the frame are clear or blurry
focus
instant replay
laugh track
dialogue
9. An edit where the shots do not sufficiently re-frame the action
jump cut
wide angle lenses
high camera angle
staging
10. When camera is looking up at a character
low camera angle
canted camera angle
ambient sound
videotape
11. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
camera movement: dolly
naturalistic
Realism
presentational
12. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
staging
master shot
flashback
two shot west
13. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
master shot
chroma key
score
sound effects
14. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
fade-out
split-screen
vocal performance
dialogue
15. Graphically generated visuals are placed atop a video image. ex: credits or captions
dissolves
keying
vocal performance
media technologies
16. When the camera is angled. provided a disorienting slant perspective
extreme closeup
textual form
canted camera angle
onscreen space
17. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
staging
instant replay
speed
narrowcasting
18. Mimics the motion of turning your head left or right
narrowcasting
voiceover narration
camera movement: pan
telephoto lenses
19. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
Convergence Era
sound bridge
vocal sounds
computer generated animation
20. Rhythmically edits a number of visual sequence over a song that signals an emotional response
computer generated images
theme songs
musical montage
low camera angle
21. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
computer generated images
video switcher
wipes
high camera angle
22. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera
long shots
wide angle lenses
multi-camera live production
telefilms
23. Straps the camera to the operator to make it glide. attempts to be realistic
closeups
naturalistic
stedicam
musical montage
24. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
narrowcasting
extreme long shot
staging
vocal performance
25. Puts shots together into a larger program. appears almost unnoticeable
cut
ellipsis
shot/reverse shot
editing
26. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
long take
master shot
Convergence Era
cross-fades
27. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
offscreen space
screen direction
music
standard camera height
28. Images are created and animated digitally
camera movement: dolly
computer generated animation
vocal sounds
ambient sound
29. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
multi-camera live production
long take
vocal performance
rhythm
30. The entire visual world is created non-photographically
multi- camera telefilm studio production
monologue
screen direction
animation
31. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
textual form
dissolves
single camera
music
32. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
musical montage
instant replay
voiceover narration
ambient sound
33. Moving backwards in time to provide earlier story information or reflect on past events
cultural representations
rack of focus
flashback
sound bridge
34. Pacing edits can provide counterpoint to the music's beats
rhythm
chroma key
long take
kinescope
35. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
camera movement: tracking
screen direction
medium shots
onscreen space
36. When people are talking
graphics
vocal sounds
crane shot
cross-cutting
37. A particular character's sound
camera movement: pan
diegesis
vocal performance
long take
38. Determines which cameras will be broadcast - transitions in between shots - added graphics
medium shots
flashback
textual form
video switcher
39. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
two shot west
cut
vocal sounds
Multi-Channel Era
40. Chest up. provide facial detail without feeling overtly intrusive
two shot west
camera movement: tilt
split-screen
medium closeup
41. Space that exists inside the frame.
theme songs
onscreen space
long shots
dialogue
42. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
medium shots
long take
environmental sound
fade-out
43. A (usually long) dramatic speech by a single actor
monologue
camerawork
staging
camera movement: tilt
44. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
long take
computer generated images
vocal performance
long shots
45. Transparent paper that animations are drawn onto and then shot
cels
speed
textual form
rack of focus
46. Mimics the motion of turning your head up or down. shows the height of the subject
offscreen space
camera movement: tilt
live-to-tape
telefilms
47. Represent the program as a whole. become part of the identity (iconic)
camerawork
diegesis
theme songs
rack of focus
48. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
standard camera height
hand-held
score
camera movement: tracking
49. Presents the speech of multiple people interacting
camera movement: tilt
master shot
dialogue
naturalistic
50. Live - filmed - in-studio - on-location. form is linked to specific genres
chroma key
single camera
extreme long shot
textual form