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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Where two/three people converse in the frame
laugh track
camera movement: dolly
two/three shot
long shots
2. An edit where the shots do not sufficiently re-frame the action
jump cut
video switcher
staging
anthology drama
3. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
onscreen space
offscreen space
Multi-Channel Era
framing
4. Comprised of internal and extradiegetic
score
camerawork
voiceover narration
Classic Network Era
5. Mimics the motion of turning your head up or down. shows the height of the subject
camera movement: tilt
camera movement: dolly
perspective
vocal sounds
6. Documentary staple - less steady and jumpier. attempts to be realistic
Classic Network Era
screen direction
computer generated animation
hand-held
7. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
hand-held
canted camera angle
video switcher
Convergence Era
8. Refers to the world representing in a program
diegesis
long take
live-to-tape
ambient sound
9. Pacing edits can provide counterpoint to the music's beats
rhythm
camera movement: tilt
wipes
two shot west
10. Presumably not heard by characters. can be either from audience or pre-recorded
focus
laugh track
flashback
Classic Network Era
11. Alters the degree of magnification and depth of an image
computer generated animation
focal length
vocal sounds
focus
12. Transparent paper that animations are drawn onto and then shot
laugh track
extreme closeup
cels
Classic Network Era
13. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
sililoquies
ellipsis
media technologies
long take
14. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
monologue
Realism
keying
staging
15. Targets media to specific segments of the audience
style
vocal performance
keying
narrowcasting
16. Chest up. provide facial detail without feeling overtly intrusive
rhythm
instant replay
medium closeup
camera movement: dolly
17. Government intervention of the airwaves FCC
crane shot
vocal performance
long take
democratic regulations
18. Puts shots together into a larger program. appears almost unnoticeable
editing
ellipsis
cross-fades
stedicam
19. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
media technologies
speed
animation
wipes
20. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
telephoto lenses
offscreen space
computer generated animation
anthology drama
21. Eye level
editing
laugh track
telephoto lenses
standard camera height
22. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
ambient sound
rack of focus
onscreen space
medium shots
23. What elements in the frame are clear or blurry
stedicam
narrowcasting
ellipsis
focus
24. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
environmental sound
cross-cutting
focal length
ellipsis
25. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
sound effects
ambient sound
long shots
monologue
26. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
instant replay
keying
multi-camera live production
videotape
27. Diegetic - and non-diegetic
ambient sound
Multi-Channel Era
music
cross-cutting
28. When camera is looking up at a character
live-to-tape
low camera angle
style
narrowcasting
29. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
screen direction
master shot
environmental sound
sound effects
30. The entire visual world is created non-photographically
animation
cross-fades
diegesis
low camera angle
31. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
long take
Convergence Era
extreme closeup
naturalistic
32. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
camera movement: tracking
Classic Network Era
long shots
wide angle lenses
33. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
vocal sounds
graphics
ambient sound
kinescope
34. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
anthology drama
low camera angle
graphics
stedicam
35. Rhythmically edits a number of visual sequence over a song that signals an emotional response
musical montage
live-to-tape
cross-fades
offscreen space
36. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
camerawork
low camera angle
medium shots
graphics
37. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
textual form
media technologies
laugh track
cut
38. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
anthology drama
multi-camera live production
narrowcasting
presentational
39. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
monologue
cultural representations
hand-held
wipes
40. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
long shots
fade-out
Multi-Channel Era
extreme closeup
41. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
music
extreme long shot
editing
score
42. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
camerawork
fade-in
framing
monologue
43. Graphically generated visuals are placed atop a video image. ex: credits or captions
rhythm
cut
musical montage
keying
44. The technique that captures that image for viewers
Classic Network Era
cultural representations
closeups
camerawork
45. Determines which cameras will be broadcast - transitions in between shots - added graphics
video switcher
animation
videotape
stedicam
46. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
crane shot
cut
video switcher
graphics
47. Represent the program as a whole. become part of the identity (iconic)
environmental sound
style
editing
theme songs
48. A (usually long) dramatic speech by a single actor
vocal performance
medium closeup
monologue
camera movement: tracking
49. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
sound bridge
hand-held
two/three shot
textual form
50. When people are talking
cultural representations
narrowcasting
vocal sounds
camerawork