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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
canted camera angle
video switcher
chroma key
Classic Network Era
2. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
computer generated images
monologue
telefilms
camera movement: tracking
3. Establishing shot of entire scene
master shot
theme songs
camera movement: pan
sound bridge
4. When a shot had a narrow depth of field and part of the image is out of focus
Classic Network Era
rack of focus
low camera angle
dissolves
5. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
long shots
hand-held
cross-cutting
flashback
6. Mimics the motion of turning your head up or down. shows the height of the subject
sililoquies
videotape
camera movement: tilt
perspective
7. An edit where the shots do not sufficiently re-frame the action
camerawork
jump cut
ambient sound
cross-fades
8. Graphically generated visuals are placed atop a video image. ex: credits or captions
rack of focus
closeups
camerawork
keying
9. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
cross-fades
fade-out
closeups
multi-camera live production
10. The back and forth editing between closeups in a dialogue
hand-held
sound effects
graphics
shot/reverse shot
11. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
voiceover narration
long take
camera movement: tracking
naturalistic
12. Refers to the world representing in a program
diegesis
flashback
theme songs
musical montage
13. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
camera movement: tracking
instant replay
two shot west
offscreen space
14. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
fade-out
medium shots
textual form
sound effects
15. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
camera movement: tracking
naturalistic
fade-in
long shots
16. Chest up. provide facial detail without feeling overtly intrusive
ambient sound
camerawork
medium closeup
sililoquies
17. Represent the program as a whole. become part of the identity (iconic)
democratic regulations
theme songs
monologue
cultural representations
18. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
screen direction
fade-in
Realism
sound bridge
19. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
single camera
wipes
kinescope
diegesis
20. Moving backwards in time to provide earlier story information or reflect on past events
flashback
score
instant replay
fade-out
21. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
wipes
diegesis
perspective
theme songs
22. The formal characteristics that help express meaning independently of a text's context
stedicam
media technologies
multi- camera telefilm studio production
style
23. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
cels
camera movement: dolly
wide angle lenses
Multi-Channel Era
24. Rarely has an impacts on viewers comprehension. works to convey naturalism
environmental sound
medium shots
score
multi- camera telefilm studio production
25. Transparent paper that animations are drawn onto and then shot
instant replay
single camera
cels
computer generated animation
26. Determines which cameras will be broadcast - transitions in between shots - added graphics
camera movement: tracking
video switcher
theme songs
Multi-Channel Era
27. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
cut
extreme closeup
score
rack of focus
28. A particular character's sound
laugh track
vocal performance
cross-cutting
Convergence Era
29. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
computer generated animation
screen direction
anthology drama
presentational
30. The entire visual world is created non-photographically
chroma key
fade-out
long shots
animation
31. Omitting intervening moments. used to condense time. turn a day in 30minutes
dissolves
style
democratic regulations
ellipsis
32. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
wipes
narrowcasting
Convergence Era
keying
33. Used as a transition to pull out of a scene
ambient sound
democratic regulations
rhythm
crane shot
34. Allow a high degree of intimacy and emotional expression
camera movement: tracking
closeups
monologue
cultural representations
35. Targets media to specific segments of the audience
naturalistic
presentational
crane shot
narrowcasting
36. Eye level
standard camera height
framing
vocal sounds
Classic Network Era
37. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
kinescope
sound effects
computer generated images
cross-cutting
38. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
democratic regulations
editing
standard camera height
extreme long shot
39. Presumably not heard by characters. can be either from audience or pre-recorded
laugh track
framing
media technologies
Classic Network Era
40. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
screen direction
live-to-tape
theme songs
two shot west
41. Government intervention of the airwaves FCC
score
low camera angle
telephoto lenses
democratic regulations
42. Puts shots together into a larger program. appears almost unnoticeable
screen direction
focal length
editing
closeups
43. When the camera is angled. provided a disorienting slant perspective
music
canted camera angle
extreme closeup
Realism
44. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
dialogue
video switcher
screen direction
style
45. Space that exists inside the frame.
score
onscreen space
dissolves
camera movement: tracking
46. Spacial relation between elements
videotape
score
long take
perspective
47. Images are created and animated digitally
telephoto lenses
computer generated animation
hand-held
long shots
48. Diegetic - and non-diegetic
music
diegesis
multi-camera live production
environmental sound
49. Comprised of internal and extradiegetic
extreme long shot
cut
two shot west
voiceover narration
50. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
Realism
staging
perspective
chroma key