Test your basic knowledge |

Television Vocab

  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive

2. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions

3. Pacing edits can provide counterpoint to the music's beats

4. Motion of a given sequence

5. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions

6. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location

7. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space

8. Part of the continuity system - create a naturalistic sense of seamless flow between sequences

9. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content

10. When a character is speaking to themselves to express their emotional states

11. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously

12. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials

13. The formal characteristics that help express meaning independently of a text's context

14. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee

15. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment

16. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`

17. The back and forth editing between closeups in a dialogue

18. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion

19. Where two/three people converse in the frame

20. Targets media to specific segments of the audience

21. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho

22. What elements in the frame are clear or blurry

23. Space that exists inside the frame.

24. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action

25. Common in soaps where two people face camera in the same direction so they cant see each other's reactions

26. When viewers outgrew the radio. network programming consisted of only 3 networks -

27. Graphically generated visuals are placed atop a video image. ex: credits or captions

28. Straps the camera to the operator to make it glide. attempts to be realistic

29. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week

30. Rarely has an impacts on viewers comprehension. works to convey naturalism

31. Omitting intervening moments. used to condense time. turn a day in 30minutes

32. When camera is looking down at a character

33. When people are talking

34. A (usually long) dramatic speech by a single actor

35. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them

36. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming

37. The technique that captures that image for viewers

38. When camera is looking up at a character

39. Presents the speech of multiple people interacting

40. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.

41. Presumably not heard by characters. can be either from audience or pre-recorded

42. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater

43. Represent the program as a whole. become part of the identity (iconic)

44. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic

45. Refers to the world representing in a program

46. Use short focal length. cause fisheye distortion. increase the depth of the shot

47. An edit where the shots do not sufficiently re-frame the action

48. The creation or manipulation of images using non-photographic techniques

49. When the camera is angled. provided a disorienting slant perspective

50. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space