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Test your basic knowledge |
Television Vocab
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Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
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Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
computer generated animation
staging
focal length
cut
2. Use short focal length. cause fisheye distortion. increase the depth of the shot
wide angle lenses
dissolves
kinescope
voiceover narration
3. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
laugh track
Convergence Era
live-to-tape
cross-cutting
4. A particular character's sound
multi- camera telefilm studio production
dialogue
graphics
vocal performance
5. What elements in the frame are clear or blurry
ambient sound
live-to-tape
focus
crane shot
6. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
closeups
low camera angle
instant replay
live-to-tape
7. Moving backwards in time to provide earlier story information or reflect on past events
Realism
flashback
dissolves
score
8. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
ambient sound
focus
cross-cutting
anthology drama
9. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
shot/reverse shot
two/three shot
sound bridge
perspective
10. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
focal length
live-to-tape
sound bridge
video switcher
11. When a character is speaking to themselves to express their emotional states
wide angle lenses
sililoquies
vocal performance
canted camera angle
12. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
two shot west
stedicam
cultural representations
Multi-Channel Era
13. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
medium shots
crane shot
naturalistic
kinescope
14. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
cultural representations
extreme closeup
camera movement: tracking
split-screen
15. Mimics the motion of turning your head up or down. shows the height of the subject
two shot west
camera movement: tilt
cross-cutting
framing
16. When the camera is angled. provided a disorienting slant perspective
canted camera angle
focus
low camera angle
wide angle lenses
17. Live - filmed - in-studio - on-location. form is linked to specific genres
textual form
cultural representations
camera movement: dolly
Multi-Channel Era
18. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
media technologies
ellipsis
rack of focus
music
19. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
environmental sound
staging
high camera angle
naturalistic
20. Comprised of internal and extradiegetic
telephoto lenses
laugh track
animation
voiceover narration
21. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
two shot west
vocal sounds
ambient sound
long shots
22. Mobile-- on site. multiple takes from multiple angles - shot out of order
focus
rack of focus
single camera
animation
23. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
cut
perspective
jump cut
staging
24. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
wipes
closeups
rhythm
kinescope
25. Graphically generated visuals are placed atop a video image. ex: credits or captions
single camera
keying
extreme long shot
sililoquies
26. Puts shots together into a larger program. appears almost unnoticeable
Multi-Channel Era
editing
low camera angle
presentational
27. Images are created and animated digitally
animation
anthology drama
live-to-tape
computer generated animation
28. Pacing edits can provide counterpoint to the music's beats
Multi-Channel Era
presentational
rhythm
stedicam
29. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
kinescope
telefilms
score
canted camera angle
30. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
musical montage
focal length
sound effects
Classic Network Era
31. Space that exists inside the frame.
onscreen space
music
crane shot
telephoto lenses
32. Spacial relation between elements
cross-fades
long take
perspective
multi-camera live production
33. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera
Convergence Era
telefilms
canted camera angle
camerawork
34. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
long shots
fade-out
multi- camera telefilm studio production
two shot west
35. Determines which cameras will be broadcast - transitions in between shots - added graphics
music
screen direction
video switcher
staging
36. When camera is looking down at a character
monologue
high camera angle
split-screen
low camera angle
37. The back and forth editing between closeups in a dialogue
long shots
editing
shot/reverse shot
closeups
38. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
ellipsis
medium shots
score
medium closeup
39. Government intervention of the airwaves FCC
democratic regulations
laugh track
sound bridge
music
40. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
rhythm
sound bridge
anthology drama
sound effects
41. Documentary staple - less steady and jumpier. attempts to be realistic
shot/reverse shot
computer generated images
hand-held
ambient sound
42. The technique that captures that image for viewers
camerawork
stedicam
voiceover narration
cross-cutting
43. Chest up. provide facial detail without feeling overtly intrusive
style
medium closeup
videotape
extreme closeup
44. An edit where the shots do not sufficiently re-frame the action
narrowcasting
Multi-Channel Era
telephoto lenses
jump cut
45. Where two/three people converse in the frame
hand-held
two/three shot
videotape
stedicam
46. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
anthology drama
presentational
medium closeup
ambient sound
47. Refers to the world representing in a program
shot/reverse shot
graphics
stedicam
diegesis
48. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
instant replay
screen direction
narrowcasting
chroma key
49. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
multi-camera live production
long take
perspective
vocal sounds
50. Establishing shot of entire scene
master shot
cultural representations
camera movement: tracking
instant replay
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