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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
instant replay
low camera angle
cross-fades
style
2. When camera is looking up at a character
music
low camera angle
flashback
laugh track
3. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
Realism
medium shots
chroma key
multi- camera telefilm studio production
4. When camera is looking down at a character
high camera angle
voiceover narration
instant replay
jump cut
5. Alters the degree of magnification and depth of an image
focal length
stedicam
medium closeup
diegesis
6. What elements in the frame are clear or blurry
high camera angle
focus
naturalistic
speed
7. Motion of a given sequence
single camera
computer generated images
jump cut
speed
8. Use long focal length. captures images from far away. compresses the depth of the shot
telephoto lenses
laugh track
low camera angle
rhythm
9. Alternative to recording on film. 1950's - limited storage capacity and image quality
telefilms
kinescope
videotape
music
10. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
low camera angle
vocal sounds
split-screen
environmental sound
11. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
hand-held
framing
medium closeup
kinescope
12. Images are created and animated digitally
extreme long shot
fade-out
computer generated animation
vocal sounds
13. When the camera is angled. provided a disorienting slant perspective
musical montage
canted camera angle
camera movement: pan
crane shot
14. Use short focal length. cause fisheye distortion. increase the depth of the shot
naturalistic
wipes
wide angle lenses
monologue
15. When a character is speaking to themselves to express their emotional states
laugh track
medium shots
sililoquies
crane shot
16. Mimics the motion of turning your head up or down. shows the height of the subject
musical montage
two shot west
focal length
camera movement: tilt
17. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
instant replay
dissolves
screen direction
telephoto lenses
18. Comprised of internal and extradiegetic
low camera angle
computer generated animation
cross-fades
voiceover narration
19. Space that exists inside the frame.
environmental sound
low camera angle
style
onscreen space
20. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
extreme closeup
wipes
camera movement: tracking
vocal sounds
21. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
multi-camera live production
video switcher
music
laugh track
22. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
Realism
media technologies
ellipsis
single camera
23. Graphically generated visuals are placed atop a video image. ex: credits or captions
voiceover narration
rack of focus
keying
cut
24. Rhythmically edits a number of visual sequence over a song that signals an emotional response
fade-out
musical montage
dialogue
perspective
25. Represent the program as a whole. become part of the identity (iconic)
wide angle lenses
camera movement: dolly
theme songs
shot/reverse shot
26. Presumably not heard by characters. can be either from audience or pre-recorded
speed
medium shots
laugh track
instant replay
27. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
camera movement: dolly
screen direction
narrowcasting
instant replay
28. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
split-screen
live-to-tape
style
Convergence Era
29. The back and forth editing between closeups in a dialogue
live-to-tape
shot/reverse shot
cels
ellipsis
30. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
monologue
medium shots
Convergence Era
cut
31. Determines which cameras will be broadcast - transitions in between shots - added graphics
standard camera height
video switcher
style
dissolves
32. Presents the speech of multiple people interacting
focal length
anthology drama
camera movement: dolly
dialogue
33. Rarely has an impacts on viewers comprehension. works to convey naturalism
Realism
environmental sound
monologue
chroma key
34. The formal characteristics that help express meaning independently of a text's context
diegesis
jump cut
style
multi-camera live production
35. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
long shots
extreme closeup
sililoquies
computer generated animation
36. A particular character's sound
flashback
video switcher
vocal performance
perspective
37. Eye level
Multi-Channel Era
media technologies
crane shot
standard camera height
38. Straps the camera to the operator to make it glide. attempts to be realistic
stedicam
Multi-Channel Era
Convergence Era
camera movement: tracking
39. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
computer generated animation
presentational
telephoto lenses
music
40. Documentary staple - less steady and jumpier. attempts to be realistic
hand-held
fade-in
Classic Network Era
video switcher
41. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
cross-cutting
extreme long shot
crane shot
sound bridge
42. Omitting intervening moments. used to condense time. turn a day in 30minutes
shot/reverse shot
laugh track
ellipsis
diegesis
43. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
canted camera angle
cross-fades
score
fade-in
44. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera
environmental sound
telefilms
multi-camera live production
stedicam
45. Puts shots together into a larger program. appears almost unnoticeable
dissolves
camera movement: tracking
wide angle lenses
editing
46. Spacial relation between elements
perspective
textual form
vocal performance
long shots
47. Diegetic - and non-diegetic
camera movement: pan
wipes
music
camerawork
48. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
high camera angle
long shots
single camera
computer generated images
49. Mimics the motion of turning your head left or right
camera movement: pan
perspective
offscreen space
shot/reverse shot
50. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
long take
two shot west
multi-camera live production
ellipsis