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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Omitting intervening moments. used to condense time. turn a day in 30minutes
shot/reverse shot
ellipsis
theme songs
focal length
2. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
canted camera angle
fade-out
camera movement: tracking
split-screen
3. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
Multi-Channel Era
extreme closeup
cels
cross-fades
4. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
camera movement: dolly
instant replay
score
presentational
5. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
narrowcasting
naturalistic
camera movement: tilt
camera movement: pan
6. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
anthology drama
multi- camera telefilm studio production
multi-camera live production
canted camera angle
7. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
two/three shot
narrowcasting
low camera angle
instant replay
8. When viewers outgrew the radio. network programming consisted of only 3 networks -
long shots
Classic Network Era
ambient sound
canted camera angle
9. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
extreme closeup
Multi-Channel Era
fade-in
dissolves
10. Refers to the world representing in a program
editing
democratic regulations
diegesis
crane shot
11. A (usually long) dramatic speech by a single actor
monologue
camera movement: tilt
video switcher
flashback
12. Establishing shot of entire scene
medium closeup
master shot
offscreen space
graphics
13. Mobile-- on site. multiple takes from multiple angles - shot out of order
crane shot
single camera
kinescope
Realism
14. Alters the degree of magnification and depth of an image
sound bridge
chroma key
focal length
environmental sound
15. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
fade-out
textual form
speed
live-to-tape
16. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
fade-out
score
graphics
camera movement: dolly
17. Used as a transition to pull out of a scene
crane shot
video switcher
cultural representations
monologue
18. Alternative to recording on film. 1950's - limited storage capacity and image quality
graphics
videotape
master shot
Multi-Channel Era
19. The back and forth editing between closeups in a dialogue
shot/reverse shot
Convergence Era
animation
cross-fades
20. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
camerawork
wipes
closeups
ambient sound
21. Graphically generated visuals are placed atop a video image. ex: credits or captions
Classic Network Era
cultural representations
wipes
keying
22. Allow a high degree of intimacy and emotional expression
medium closeup
video switcher
extreme closeup
closeups
23. Motion of a given sequence
speed
perspective
camera movement: pan
computer generated animation
24. Use short focal length. cause fisheye distortion. increase the depth of the shot
wide angle lenses
speed
anthology drama
telefilms
25. The creation or manipulation of images using non-photographic techniques
long take
graphics
Classic Network Era
focus
26. Targets media to specific segments of the audience
long shots
rack of focus
narrowcasting
cross-cutting
27. An edit where the shots do not sufficiently re-frame the action
textual form
cross-fades
two shot west
jump cut
28. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
style
sound bridge
wipes
textual form
29. Mimics the motion of turning your head up or down. shows the height of the subject
computer generated images
editing
camera movement: tilt
keying
30. Straps the camera to the operator to make it glide. attempts to be realistic
score
vocal sounds
stedicam
staging
31. Spacial relation between elements
camera movement: pan
perspective
voiceover narration
computer generated images
32. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
fade-out
stedicam
split-screen
jump cut
33. The technique that captures that image for viewers
camerawork
medium shots
flashback
Convergence Era
34. Conveys a visual relationship to the staging
diegesis
framing
split-screen
presentational
35. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
instant replay
music
media technologies
extreme long shot
36. Eye level
standard camera height
closeups
videotape
laugh track
37. Diegetic - and non-diegetic
voiceover narration
cultural representations
music
standard camera height
38. Determines which cameras will be broadcast - transitions in between shots - added graphics
naturalistic
crane shot
video switcher
perspective
39. When a character is speaking to themselves to express their emotional states
textual form
cels
narrowcasting
sililoquies
40. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
cultural representations
screen direction
staging
sound bridge
41. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
onscreen space
extreme closeup
kinescope
cross-cutting
42. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
long shots
camerawork
graphics
computer generated images
43. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
vocal performance
cultural representations
media technologies
wipes
44. The entire visual world is created non-photographically
speed
score
computer generated images
animation
45. Puts shots together into a larger program. appears almost unnoticeable
split-screen
editing
instant replay
jump cut
46. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
multi-camera live production
computer generated images
Convergence Era
videotape
47. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
long shots
musical montage
Multi-Channel Era
sililoquies
48. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
cut
monologue
animation
high camera angle
49. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
score
camera movement: pan
framing
animation
50. When camera is looking up at a character
low camera angle
extreme closeup
extreme long shot
instant replay