SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Where two/three people converse in the frame
music
camera movement: dolly
diegesis
two/three shot
2. Puts shots together into a larger program. appears almost unnoticeable
ambient sound
cut
laugh track
editing
3. Images are created and animated digitally
rhythm
textual form
computer generated animation
framing
4. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
offscreen space
sound bridge
dissolves
cels
5. Establishing shot of entire scene
camera movement: tracking
cross-fades
laugh track
master shot
6. Presents the speech of multiple people interacting
theme songs
wide angle lenses
crane shot
dialogue
7. Presumably not heard by characters. can be either from audience or pre-recorded
two shot west
crane shot
cross-fades
laugh track
8. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
computer generated images
vocal performance
standard camera height
Multi-Channel Era
9. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
media technologies
dialogue
two shot west
textual form
10. Rhythmically edits a number of visual sequence over a song that signals an emotional response
rack of focus
video switcher
musical montage
computer generated animation
11. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
sililoquies
high camera angle
video switcher
screen direction
12. When a shot had a narrow depth of field and part of the image is out of focus
medium shots
rack of focus
wide angle lenses
stedicam
13. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
wipes
cultural representations
single camera
fade-in
14. When viewers outgrew the radio. network programming consisted of only 3 networks -
stedicam
kinescope
Classic Network Era
vocal sounds
15. Conveys a visual relationship to the staging
cultural representations
ambient sound
anthology drama
framing
16. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
multi- camera telefilm studio production
long take
onscreen space
vocal performance
17. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
rhythm
live-to-tape
perspective
sound effects
18. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
high camera angle
graphics
sound bridge
offscreen space
19. Use short focal length. cause fisheye distortion. increase the depth of the shot
two shot west
onscreen space
wide angle lenses
cut
20. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
rhythm
computer generated animation
computer generated images
multi-camera live production
21. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
videotape
perspective
rack of focus
staging
22. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
naturalistic
canted camera angle
cross-cutting
score
23. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
laugh track
kinescope
fade-in
medium shots
24. Mimics the motion of turning your head left or right
camera movement: tracking
medium shots
camera movement: pan
animation
25. Transparent paper that animations are drawn onto and then shot
sound effects
Classic Network Era
cels
kinescope
26. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
textual form
closeups
long shots
voiceover narration
27. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
standard camera height
sound effects
monologue
multi-camera live production
28. Use long focal length. captures images from far away. compresses the depth of the shot
wipes
instant replay
telephoto lenses
kinescope
29. Represent the program as a whole. become part of the identity (iconic)
theme songs
voiceover narration
canted camera angle
dialogue
30. Used as a transition to pull out of a scene
camera movement: pan
telephoto lenses
crane shot
camera movement: tracking
31. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
wipes
computer generated images
diegesis
extreme long shot
32. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
telephoto lenses
animation
score
offscreen space
33. Space that exists inside the frame.
dissolves
videotape
media technologies
onscreen space
34. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
extreme long shot
focus
environmental sound
extreme closeup
35. Alternative to recording on film. 1950's - limited storage capacity and image quality
sound effects
videotape
onscreen space
computer generated images
36. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
cels
score
screen direction
medium shots
37. The formal characteristics that help express meaning independently of a text's context
live-to-tape
cels
style
standard camera height
38. Refers to the world representing in a program
music
Realism
diegesis
extreme long shot
39. What elements in the frame are clear or blurry
focus
live-to-tape
camera movement: dolly
cut
40. Alters the degree of magnification and depth of an image
monologue
long take
sound bridge
focal length
41. The entire visual world is created non-photographically
cross-cutting
animation
two shot west
canted camera angle
42. Determines which cameras will be broadcast - transitions in between shots - added graphics
speed
low camera angle
video switcher
computer generated animation
43. Government intervention of the airwaves FCC
framing
fade-out
videotape
democratic regulations
44. When camera is looking up at a character
voiceover narration
shot/reverse shot
low camera angle
sound bridge
45. A (usually long) dramatic speech by a single actor
shot/reverse shot
monologue
telephoto lenses
anthology drama
46. A particular character's sound
jump cut
onscreen space
rack of focus
vocal performance
47. Documentary staple - less steady and jumpier. attempts to be realistic
camera movement: dolly
cultural representations
animation
hand-held
48. Pacing edits can provide counterpoint to the music's beats
medium shots
rhythm
camera movement: dolly
single camera
49. Graphically generated visuals are placed atop a video image. ex: credits or captions
ellipsis
long take
keying
multi-camera live production
50. Omitting intervening moments. used to condense time. turn a day in 30minutes
telephoto lenses
ellipsis
stedicam
multi- camera telefilm studio production