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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Use short focal length. cause fisheye distortion. increase the depth of the shot
instant replay
fade-in
wide angle lenses
onscreen space
2. Determines which cameras will be broadcast - transitions in between shots - added graphics
kinescope
camera movement: pan
video switcher
staging
3. The technique that captures that image for viewers
camerawork
vocal performance
ambient sound
ellipsis
4. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
dissolves
long shots
single camera
sound effects
5. Transparent paper that animations are drawn onto and then shot
multi-camera live production
anthology drama
ellipsis
cels
6. An edit where the shots do not sufficiently re-frame the action
camerawork
democratic regulations
wide angle lenses
jump cut
7. Mimics the motion of turning your head left or right
sound effects
camera movement: dolly
diegesis
camera movement: pan
8. Omitting intervening moments. used to condense time. turn a day in 30minutes
ellipsis
musical montage
camera movement: dolly
medium closeup
9. Rhythmically edits a number of visual sequence over a song that signals an emotional response
musical montage
narrowcasting
editing
perspective
10. When the camera is angled. provided a disorienting slant perspective
canted camera angle
stedicam
computer generated images
camerawork
11. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
stedicam
media technologies
low camera angle
vocal performance
12. Mimics the motion of turning your head up or down. shows the height of the subject
camera movement: dolly
ambient sound
long take
camera movement: tilt
13. When viewers outgrew the radio. network programming consisted of only 3 networks -
Classic Network Era
ambient sound
framing
voiceover narration
14. Establishing shot of entire scene
two shot west
graphics
master shot
perspective
15. Conveys a visual relationship to the staging
computer generated animation
low camera angle
framing
master shot
16. Documentary staple - less steady and jumpier. attempts to be realistic
split-screen
animation
medium shots
hand-held
17. Space that exists inside the frame.
dialogue
camera movement: tilt
onscreen space
democratic regulations
18. When a shot had a narrow depth of field and part of the image is out of focus
ambient sound
framing
standard camera height
rack of focus
19. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
cut
flashback
vocal sounds
multi-camera live production
20. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
telefilms
sound effects
camera movement: tilt
live-to-tape
21. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
framing
medium shots
Convergence Era
hand-held
22. Eye level
high camera angle
flashback
standard camera height
closeups
23. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
video switcher
framing
computer generated images
music
24. Graphically generated visuals are placed atop a video image. ex: credits or captions
dialogue
ellipsis
extreme long shot
keying
25. When camera is looking up at a character
closeups
low camera angle
Multi-Channel Era
kinescope
26. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
staging
Convergence Era
long take
cut
27. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
presentational
cultural representations
video switcher
theme songs
28. Represent the program as a whole. become part of the identity (iconic)
presentational
two/three shot
cels
theme songs
29. Rarely has an impacts on viewers comprehension. works to convey naturalism
presentational
closeups
environmental sound
flashback
30. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
kinescope
textual form
diegesis
Multi-Channel Era
31. Motion of a given sequence
democratic regulations
sound effects
speed
camera movement: tilt
32. Refers to the world representing in a program
shot/reverse shot
diegesis
sound effects
dissolves
33. A particular character's sound
vocal performance
shot/reverse shot
style
democratic regulations
34. Straps the camera to the operator to make it glide. attempts to be realistic
stedicam
camera movement: dolly
cels
single camera
35. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
camera movement: dolly
sound effects
music
two shot west
36. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
camera movement: pan
computer generated images
multi- camera telefilm studio production
screen direction
37. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
cross-fades
multi-camera live production
environmental sound
jump cut
38. Use long focal length. captures images from far away. compresses the depth of the shot
telephoto lenses
wide angle lenses
keying
focal length
39. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
rack of focus
rhythm
naturalistic
offscreen space
40. Presents the speech of multiple people interacting
dialogue
cultural representations
medium closeup
live-to-tape
41. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
keying
laugh track
naturalistic
narrowcasting
42. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
cultural representations
cross-fades
cut
instant replay
43. Puts shots together into a larger program. appears almost unnoticeable
two shot west
editing
camera movement: tilt
music
44. The creation or manipulation of images using non-photographic techniques
style
graphics
multi-camera live production
perspective
45. The entire visual world is created non-photographically
flashback
animation
naturalistic
standard camera height
46. Targets media to specific segments of the audience
camera movement: dolly
Multi-Channel Era
narrowcasting
offscreen space
47. Diegetic - and non-diegetic
sound effects
music
low camera angle
ellipsis
48. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
sound effects
medium closeup
split-screen
rack of focus
49. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
extreme closeup
sound bridge
camera movement: dolly
staging
50. Live - filmed - in-studio - on-location. form is linked to specific genres
long take
speed
democratic regulations
textual form