SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Rarely has an impacts on viewers comprehension. works to convey naturalism
diegesis
environmental sound
textual form
anthology drama
2. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
screen direction
kinescope
single camera
videotape
3. A (usually long) dramatic speech by a single actor
monologue
Classic Network Era
two/three shot
focus
4. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
democratic regulations
wipes
cross-cutting
videotape
5. Allow a high degree of intimacy and emotional expression
rhythm
focal length
camera movement: pan
closeups
6. Rhythmically edits a number of visual sequence over a song that signals an emotional response
vocal sounds
musical montage
speed
standard camera height
7. Spacial relation between elements
screen direction
perspective
wipes
video switcher
8. Live - filmed - in-studio - on-location. form is linked to specific genres
staging
shot/reverse shot
textual form
standard camera height
9. Conveys a visual relationship to the staging
vocal performance
Multi-Channel Era
music
framing
10. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
chroma key
graphics
medium shots
screen direction
11. Moving backwards in time to provide earlier story information or reflect on past events
kinescope
flashback
screen direction
anthology drama
12. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
cut
wide angle lenses
sound effects
offscreen space
13. When viewers outgrew the radio. network programming consisted of only 3 networks -
camera movement: dolly
Classic Network Era
video switcher
hand-held
14. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera
telefilms
medium shots
focus
closeups
15. Represent the program as a whole. become part of the identity (iconic)
framing
Convergence Era
theme songs
standard camera height
16. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
canted camera angle
naturalistic
fade-in
offscreen space
17. What elements in the frame are clear or blurry
long shots
instant replay
focal length
focus
18. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
computer generated images
sound bridge
telephoto lenses
dissolves
19. The formal characteristics that help express meaning independently of a text's context
music
style
camera movement: tracking
environmental sound
20. Targets media to specific segments of the audience
offscreen space
diegesis
narrowcasting
voiceover narration
21. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
score
rhythm
camera movement: dolly
media technologies
22. Documentary staple - less steady and jumpier. attempts to be realistic
laugh track
naturalistic
camerawork
hand-held
23. Images are created and animated digitally
rhythm
animation
environmental sound
computer generated animation
24. A particular character's sound
kinescope
focus
computer generated images
vocal performance
25. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
jump cut
sililoquies
focus
extreme closeup
26. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
fade-out
long shots
split-screen
low camera angle
27. The creation or manipulation of images using non-photographic techniques
graphics
medium shots
single camera
rack of focus
28. Chest up. provide facial detail without feeling overtly intrusive
high camera angle
cultural representations
long take
medium closeup
29. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
live-to-tape
Convergence Era
ambient sound
cels
30. Mimics the motion of turning your head left or right
extreme closeup
offscreen space
camera movement: pan
crane shot
31. Motion of a given sequence
low camera angle
medium closeup
Convergence Era
speed
32. Diegetic - and non-diegetic
fade-in
music
cut
voiceover narration
33. Refers to the world representing in a program
naturalistic
diegesis
graphics
standard camera height
34. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
multi-camera live production
standard camera height
two/three shot
framing
35. The technique that captures that image for viewers
camerawork
narrowcasting
single camera
canted camera angle
36. When a character is speaking to themselves to express their emotional states
two/three shot
textual form
multi-camera live production
sililoquies
37. Space that exists inside the frame.
onscreen space
music
sound bridge
animation
38. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
sililoquies
textual form
sound effects
graphics
39. The back and forth editing between closeups in a dialogue
long take
cut
shot/reverse shot
kinescope
40. Graphically generated visuals are placed atop a video image. ex: credits or captions
single camera
diegesis
medium shots
keying
41. Mobile-- on site. multiple takes from multiple angles - shot out of order
ambient sound
single camera
medium shots
standard camera height
42. Alternative to recording on film. 1950's - limited storage capacity and image quality
videotape
democratic regulations
high camera angle
diegesis
43. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
telephoto lenses
hand-held
offscreen space
computer generated animation
44. Establishing shot of entire scene
focus
laugh track
music
master shot
45. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
high camera angle
video switcher
camera movement: tracking
staging
46. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
standard camera height
democratic regulations
instant replay
extreme long shot
47. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
narrowcasting
wipes
split-screen
speed
48. When camera is looking down at a character
sound effects
screen direction
high camera angle
focal length
49. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
textual form
sound effects
focal length
cultural representations
50. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
framing
ambient sound
video switcher
live-to-tape