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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
focus
offscreen space
flashback
keying
2. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
Convergence Era
long take
fade-in
dialogue
3. Mimics the motion of turning your head left or right
medium shots
live-to-tape
camera movement: pan
focal length
4. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
computer generated images
cross-cutting
anthology drama
hand-held
5. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
narrowcasting
stedicam
single camera
camera movement: dolly
6. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
kinescope
democratic regulations
style
camera movement: tilt
7. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
medium closeup
graphics
Multi-Channel Era
sound effects
8. When viewers outgrew the radio. network programming consisted of only 3 networks -
speed
extreme closeup
Classic Network Era
ambient sound
9. Images are created and animated digitally
computer generated animation
high camera angle
cels
wipes
10. The back and forth editing between closeups in a dialogue
shot/reverse shot
computer generated images
sound bridge
camera movement: tilt
11. Targets media to specific segments of the audience
anthology drama
long take
narrowcasting
cross-fades
12. When a shot had a narrow depth of field and part of the image is out of focus
rhythm
voiceover narration
Classic Network Era
rack of focus
13. Conveys a visual relationship to the staging
crane shot
extreme closeup
onscreen space
framing
14. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
theme songs
long take
sound effects
cut
15. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
musical montage
naturalistic
music
shot/reverse shot
16. A (usually long) dramatic speech by a single actor
extreme closeup
rack of focus
animation
monologue
17. When the camera is angled. provided a disorienting slant perspective
telefilms
canted camera angle
framing
anthology drama
18. Eye level
graphics
closeups
standard camera height
onscreen space
19. A particular character's sound
split-screen
extreme long shot
vocal performance
camera movement: dolly
20. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
extreme long shot
standard camera height
dissolves
vocal sounds
21. When a character is speaking to themselves to express their emotional states
sililoquies
dialogue
jump cut
single camera
22. The technique that captures that image for viewers
camerawork
sililoquies
Multi-Channel Era
kinescope
23. Presents the speech of multiple people interacting
camera movement: dolly
dialogue
vocal sounds
long shots
24. Alters the degree of magnification and depth of an image
closeups
cels
focal length
high camera angle
25. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
rhythm
two shot west
medium shots
two/three shot
26. Space that exists inside the frame.
dissolves
keying
camera movement: tracking
onscreen space
27. Straps the camera to the operator to make it glide. attempts to be realistic
flashback
stedicam
music
sound bridge
28. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
high camera angle
live-to-tape
two/three shot
telefilms
29. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
onscreen space
camera movement: pan
medium shots
ambient sound
30. Establishing shot of entire scene
vocal sounds
master shot
anthology drama
flashback
31. Chest up. provide facial detail without feeling overtly intrusive
vocal sounds
camera movement: pan
laugh track
medium closeup
32. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
camera movement: dolly
media technologies
two shot west
camera movement: tilt
33. The formal characteristics that help express meaning independently of a text's context
focus
style
extreme long shot
democratic regulations
34. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
sound effects
naturalistic
standard camera height
screen direction
35. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
jump cut
split-screen
standard camera height
telephoto lenses
36. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
cross-cutting
staging
camera movement: tracking
music
37. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
dialogue
monologue
voiceover narration
sound bridge
38. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
Convergence Era
style
closeups
speed
39. Presumably not heard by characters. can be either from audience or pre-recorded
cultural representations
environmental sound
laugh track
stedicam
40. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
musical montage
offscreen space
cross-fades
flashback
41. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
computer generated images
environmental sound
anthology drama
sound bridge
42. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
speed
live-to-tape
chroma key
diegesis
43. Government intervention of the airwaves FCC
graphics
democratic regulations
long shots
fade-out
44. Allow a high degree of intimacy and emotional expression
focus
vocal sounds
closeups
media technologies
45. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
extreme closeup
democratic regulations
diegesis
medium shots
46. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
perspective
speed
score
screen direction
47. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
musical montage
ambient sound
multi- camera telefilm studio production
canted camera angle
48. Represent the program as a whole. become part of the identity (iconic)
fade-in
theme songs
single camera
animation
49. Transparent paper that animations are drawn onto and then shot
cels
kinescope
theme songs
canted camera angle
50. When camera is looking up at a character
instant replay
dialogue
monologue
low camera angle