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Test your basic knowledge |
Television Vocab
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Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
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Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
camera movement: pan
computer generated images
camerawork
media technologies
2. Mimics the motion of turning your head up or down. shows the height of the subject
multi-camera live production
camera movement: tilt
telefilms
narrowcasting
3. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
fade-out
vocal sounds
laugh track
anthology drama
4. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
rhythm
camera movement: pan
democratic regulations
ambient sound
5. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
computer generated animation
wipes
cross-fades
long take
6. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
camera movement: tracking
camera movement: dolly
single camera
sililoquies
7. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
closeups
staging
democratic regulations
multi-camera live production
8. Represent the program as a whole. become part of the identity (iconic)
theme songs
high camera angle
perspective
kinescope
9. Refers to the world representing in a program
wipes
diegesis
dialogue
environmental sound
10. The formal characteristics that help express meaning independently of a text's context
style
camerawork
Convergence Era
textual form
11. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
fade-in
offscreen space
voiceover narration
cross-cutting
12. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
graphics
extreme closeup
standard camera height
high camera angle
13. The back and forth editing between closeups in a dialogue
shot/reverse shot
speed
videotape
live-to-tape
14. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
high camera angle
cut
standard camera height
cross-fades
15. Live - filmed - in-studio - on-location. form is linked to specific genres
stedicam
onscreen space
textual form
monologue
16. The creation or manipulation of images using non-photographic techniques
medium closeup
graphics
keying
dialogue
17. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
editing
multi- camera telefilm studio production
graphics
kinescope
18. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera
camera movement: tilt
anthology drama
Classic Network Era
telefilms
19. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
focus
ambient sound
live-to-tape
split-screen
20. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
sound bridge
camera movement: dolly
voiceover narration
videotape
21. Comprised of internal and extradiegetic
perspective
Realism
voiceover narration
cross-fades
22. Alters the degree of magnification and depth of an image
score
presentational
focal length
multi-camera live production
23. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
high camera angle
fade-in
Multi-Channel Era
Convergence Era
24. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
Classic Network Era
long take
sound effects
musical montage
25. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
vocal performance
laugh track
flashback
offscreen space
26. When the camera is angled. provided a disorienting slant perspective
wipes
monologue
standard camera height
canted camera angle
27. Rhythmically edits a number of visual sequence over a song that signals an emotional response
vocal sounds
musical montage
low camera angle
anthology drama
28. The technique that captures that image for viewers
video switcher
camerawork
two shot west
multi-camera live production
29. An edit where the shots do not sufficiently re-frame the action
framing
kinescope
jump cut
canted camera angle
30. Transparent paper that animations are drawn onto and then shot
Multi-Channel Era
computer generated images
two/three shot
cels
31. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
sililoquies
camera movement: dolly
cultural representations
textual form
32. A (usually long) dramatic speech by a single actor
videotape
shot/reverse shot
monologue
keying
33. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
camera movement: pan
Realism
naturalistic
extreme long shot
34. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
democratic regulations
instant replay
diegesis
speed
35. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
keying
voiceover narration
cut
rack of focus
36. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
speed
video switcher
sound effects
split-screen
37. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
fade-out
video switcher
cut
monologue
38. Where two/three people converse in the frame
monologue
computer generated images
two/three shot
crane shot
39. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
screen direction
rack of focus
wipes
rhythm
40. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
computer generated animation
master shot
diegesis
two shot west
41. Space that exists inside the frame.
onscreen space
computer generated images
low camera angle
editing
42. Pacing edits can provide counterpoint to the music's beats
rhythm
focal length
Convergence Era
camera movement: tilt
43. Diegetic - and non-diegetic
sound effects
instant replay
sililoquies
music
44. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
camera movement: pan
jump cut
framing
staging
45. Alternative to recording on film. 1950's - limited storage capacity and image quality
videotape
laugh track
closeups
long take
46. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
dissolves
narrowcasting
camera movement: dolly
cross-fades
47. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
diegesis
fade-in
sound bridge
offscreen space
48. The entire visual world is created non-photographically
medium closeup
cross-cutting
long take
animation
49. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
textual form
vocal performance
presentational
two/three shot
50. Moving backwards in time to provide earlier story information or reflect on past events
vocal sounds
flashback
single camera
narrowcasting
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