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Television Vocab

Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming






2. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment






3. When a shot had a narrow depth of field and part of the image is out of focus






4. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot






5. Establishing shot of entire scene






6. Rhythmically edits a number of visual sequence over a song that signals an emotional response






7. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.






8. Eye level






9. Presumably not heard by characters. can be either from audience or pre-recorded






10. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions






11. Presents the speech of multiple people interacting






12. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action






13. Where two/three people converse in the frame






14. The formal characteristics that help express meaning independently of a text's context






15. Mobile-- on site. multiple takes from multiple angles - shot out of order






16. Use long focal length. captures images from far away. compresses the depth of the shot






17. Omitting intervening moments. used to condense time. turn a day in 30minutes






18. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee






19. Use short focal length. cause fisheye distortion. increase the depth of the shot






20. Allow a high degree of intimacy and emotional expression






21. When viewers outgrew the radio. network programming consisted of only 3 networks -






22. Puts shots together into a larger program. appears almost unnoticeable






23. Alternative to recording on film. 1950's - limited storage capacity and image quality






24. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive






25. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later






26. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials






27. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera






28. Graphically generated visuals are placed atop a video image. ex: credits or captions






29. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space






30. Chest up. provide facial detail without feeling overtly intrusive






31. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`






32. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content






33. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.






34. When a character is speaking to themselves to express their emotional states






35. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space






36. Rarely has an impacts on viewers comprehension. works to convey naturalism






37. Mimics the motion of turning your head left or right






38. When people are talking






39. Transparent paper that animations are drawn onto and then shot






40. Spacial relation between elements






41. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week






42. The back and forth editing between closeups in a dialogue






43. Live - filmed - in-studio - on-location. form is linked to specific genres






44. A particular character's sound






45. Moving backwards in time to provide earlier story information or reflect on past events






46. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption






47. What elements in the frame are clear or blurry






48. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic






49. The entire visual world is created non-photographically






50. Sequence is consistent. one character is always on the left - other on the right. avoids distorting