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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
extreme long shot
narrowcasting
sililoquies
screen direction
2. Space that exists inside the frame.
split-screen
two shot west
camerawork
onscreen space
3. Conveys a visual relationship to the staging
naturalistic
framing
rhythm
long shots
4. Alters the degree of magnification and depth of an image
fade-out
focal length
music
high camera angle
5. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
fade-out
crane shot
naturalistic
instant replay
6. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
chroma key
shot/reverse shot
dissolves
style
7. Diegetic - and non-diegetic
low camera angle
long shots
rack of focus
music
8. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
Convergence Era
ambient sound
narrowcasting
music
9. Used as a transition to pull out of a scene
telefilms
onscreen space
offscreen space
crane shot
10. The entire visual world is created non-photographically
camerawork
onscreen space
animation
fade-out
11. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
camera movement: tracking
media technologies
master shot
naturalistic
12. A (usually long) dramatic speech by a single actor
video switcher
monologue
sililoquies
democratic regulations
13. Moving backwards in time to provide earlier story information or reflect on past events
Convergence Era
camera movement: pan
anthology drama
flashback
14. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
cross-cutting
sound effects
closeups
naturalistic
15. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
kinescope
cut
long take
two shot west
16. The back and forth editing between closeups in a dialogue
low camera angle
long take
shot/reverse shot
cross-cutting
17. Establishing shot of entire scene
musical montage
low camera angle
chroma key
master shot
18. Eye level
camera movement: tilt
standard camera height
cross-cutting
split-screen
19. Use short focal length. cause fisheye distortion. increase the depth of the shot
framing
graphics
high camera angle
wide angle lenses
20. When viewers outgrew the radio. network programming consisted of only 3 networks -
media technologies
Classic Network Era
medium closeup
camerawork
21. Presumably not heard by characters. can be either from audience or pre-recorded
chroma key
laugh track
sound bridge
closeups
22. When camera is looking up at a character
rhythm
camerawork
Classic Network Era
low camera angle
23. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
voiceover narration
presentational
narrowcasting
split-screen
24. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera
medium closeup
Convergence Era
telefilms
voiceover narration
25. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
videotape
presentational
focus
multi- camera telefilm studio production
26. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
computer generated images
democratic regulations
graphics
high camera angle
27. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
medium shots
ellipsis
low camera angle
telephoto lenses
28. Comprised of internal and extradiegetic
editing
computer generated images
voiceover narration
textual form
29. Graphically generated visuals are placed atop a video image. ex: credits or captions
fade-out
camera movement: dolly
keying
media technologies
30. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
sound bridge
ellipsis
kinescope
onscreen space
31. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
anthology drama
camera movement: pan
onscreen space
split-screen
32. A particular character's sound
cut
cels
vocal performance
long shots
33. Documentary staple - less steady and jumpier. attempts to be realistic
narrowcasting
environmental sound
two shot west
hand-held
34. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
music
dialogue
wipes
cross-fades
35. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
naturalistic
camera movement: tracking
cut
framing
36. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
vocal sounds
style
score
fade-out
37. Transparent paper that animations are drawn onto and then shot
instant replay
cels
sililoquies
computer generated animation
38. Motion of a given sequence
speed
style
media technologies
cut
39. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
multi-camera live production
high camera angle
instant replay
dissolves
40. Rarely has an impacts on viewers comprehension. works to convey naturalism
hand-held
rhythm
environmental sound
camera movement: dolly
41. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
cultural representations
ellipsis
dialogue
wide angle lenses
42. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
Multi-Channel Era
focus
graphics
closeups
43. Spacial relation between elements
staging
environmental sound
stedicam
perspective
44. When the camera is angled. provided a disorienting slant perspective
onscreen space
instant replay
canted camera angle
screen direction
45. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
cultural representations
cut
offscreen space
naturalistic
46. When a character is speaking to themselves to express their emotional states
sililoquies
cultural representations
Convergence Era
music
47. Refers to the world representing in a program
dissolves
medium closeup
canted camera angle
diegesis
48. An edit where the shots do not sufficiently re-frame the action
videotape
media technologies
jump cut
cut
49. Chest up. provide facial detail without feeling overtly intrusive
cross-cutting
dissolves
medium closeup
sililoquies
50. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
dissolves
extreme closeup
wide angle lenses
low camera angle