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Television Vocab

Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)






2. Mobile-- on site. multiple takes from multiple angles - shot out of order






3. Chest up. provide facial detail without feeling overtly intrusive






4. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.






5. Mimics the motion of turning your head up or down. shows the height of the subject






6. Rarely has an impacts on viewers comprehension. works to convey naturalism






7. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports






8. Where two/three people converse in the frame






9. Live - filmed - in-studio - on-location. form is linked to specific genres






10. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance






11. What elements in the frame are clear or blurry






12. Allow a high degree of intimacy and emotional expression






13. Refers to the world representing in a program






14. Pacing edits can provide counterpoint to the music's beats






15. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive






16. Use short focal length. cause fisheye distortion. increase the depth of the shot






17. Diegetic - and non-diegetic






18. Motion of a given sequence






19. A particular character's sound






20. Transparent paper that animations are drawn onto and then shot






21. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location






22. A (usually long) dramatic speech by a single actor






23. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee






24. The formal characteristics that help express meaning independently of a text's context






25. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action






26. Part of the continuity system - create a naturalistic sense of seamless flow between sequences






27. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast






28. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously






29. Presents the speech of multiple people interacting






30. Establishing shot of entire scene






31. Determines which cameras will be broadcast - transitions in between shots - added graphics






32. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror






33. Used as a transition to pull out of a scene






34. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space






35. Straps the camera to the operator to make it glide. attempts to be realistic






36. Images are created and animated digitally






37. Comprised of internal and extradiegetic






38. When camera is looking up at a character






39. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football






40. When people are talking






41. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials






42. Space that exists inside the frame.






43. The back and forth editing between closeups in a dialogue






44. When the camera is angled. provided a disorienting slant perspective






45. Mimics the motion of turning your head left or right






46. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels






47. Puts shots together into a larger program. appears almost unnoticeable






48. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space






49. Documentary staple - less steady and jumpier. attempts to be realistic






50. When viewers outgrew the radio. network programming consisted of only 3 networks -