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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Chest up. provide facial detail without feeling overtly intrusive
cut
medium closeup
dialogue
standard camera height
2. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
screen direction
environmental sound
two shot west
ambient sound
3. Where two/three people converse in the frame
two/three shot
kinescope
multi-camera live production
diegesis
4. Motion of a given sequence
multi- camera telefilm studio production
focal length
telefilms
speed
5. Eye level
computer generated animation
live-to-tape
cels
standard camera height
6. The entire visual world is created non-photographically
shot/reverse shot
animation
chroma key
long take
7. Transparent paper that animations are drawn onto and then shot
single camera
vocal performance
anthology drama
cels
8. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
split-screen
fade-out
fade-in
two/three shot
9. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
naturalistic
long shots
theme songs
camerawork
10. Diegetic - and non-diegetic
ellipsis
shot/reverse shot
music
live-to-tape
11. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
medium closeup
naturalistic
master shot
sound effects
12. When camera is looking up at a character
camerawork
low camera angle
vocal sounds
single camera
13. Comprised of internal and extradiegetic
videotape
voiceover narration
live-to-tape
instant replay
14. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
multi-camera live production
long shots
kinescope
single camera
15. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
sound effects
keying
cut
dissolves
16. Images are created and animated digitally
computer generated animation
textual form
Multi-Channel Era
sound effects
17. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
cross-cutting
ambient sound
flashback
voiceover narration
18. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
Multi-Channel Era
medium closeup
long shots
cels
19. Moving backwards in time to provide earlier story information or reflect on past events
media technologies
computer generated animation
flashback
graphics
20. Omitting intervening moments. used to condense time. turn a day in 30minutes
ellipsis
medium closeup
split-screen
multi-camera live production
21. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
long shots
presentational
media technologies
extreme closeup
22. Government intervention of the airwaves FCC
live-to-tape
single camera
ambient sound
democratic regulations
23. Use long focal length. captures images from far away. compresses the depth of the shot
telephoto lenses
staging
multi- camera telefilm studio production
camerawork
24. When a shot had a narrow depth of field and part of the image is out of focus
closeups
rack of focus
long take
cross-cutting
25. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
ambient sound
crane shot
single camera
Multi-Channel Era
26. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
wipes
multi- camera telefilm studio production
video switcher
stedicam
27. Presents the speech of multiple people interacting
dialogue
focus
medium closeup
extreme closeup
28. Used as a transition to pull out of a scene
jump cut
shot/reverse shot
camerawork
crane shot
29. Documentary staple - less steady and jumpier. attempts to be realistic
hand-held
kinescope
computer generated images
jump cut
30. The back and forth editing between closeups in a dialogue
voiceover narration
shot/reverse shot
videotape
speed
31. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
Convergence Era
long shots
cross-cutting
democratic regulations
32. Mimics the motion of turning your head up or down. shows the height of the subject
camera movement: tilt
dissolves
telefilms
environmental sound
33. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
offscreen space
crane shot
sound effects
videotape
34. Live - filmed - in-studio - on-location. form is linked to specific genres
sound effects
flashback
textual form
shot/reverse shot
35. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
medium closeup
fade-out
extreme closeup
environmental sound
36. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
cross-cutting
screen direction
wipes
rack of focus
37. Determines which cameras will be broadcast - transitions in between shots - added graphics
video switcher
chroma key
sound bridge
computer generated animation
38. Targets media to specific segments of the audience
monologue
multi- camera telefilm studio production
narrowcasting
sound effects
39. The creation or manipulation of images using non-photographic techniques
democratic regulations
camerawork
graphics
sililoquies
40. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
framing
score
camera movement: tracking
cross-fades
41. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
staging
voiceover narration
single camera
long take
42. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
two/three shot
high camera angle
medium shots
camera movement: tilt
43. Mimics the motion of turning your head left or right
Convergence Era
camera movement: pan
two shot west
instant replay
44. When camera is looking down at a character
extreme closeup
high camera angle
wide angle lenses
vocal performance
45. The technique that captures that image for viewers
kinescope
camerawork
two shot west
medium closeup
46. A (usually long) dramatic speech by a single actor
monologue
vocal sounds
dissolves
high camera angle
47. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
live-to-tape
sound effects
split-screen
master shot
48. A particular character's sound
score
crane shot
textual form
vocal performance
49. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
multi- camera telefilm studio production
instant replay
monologue
camera movement: dolly
50. Represent the program as a whole. become part of the identity (iconic)
Realism
musical montage
shot/reverse shot
theme songs