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Television Vocab

Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Chest up. provide facial detail without feeling overtly intrusive






2. Sequence is consistent. one character is always on the left - other on the right. avoids distorting






3. Where two/three people converse in the frame






4. Motion of a given sequence






5. Eye level






6. The entire visual world is created non-photographically






7. Transparent paper that animations are drawn onto and then shot






8. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space






9. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion






10. Diegetic - and non-diegetic






11. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content






12. When camera is looking up at a character






13. Comprised of internal and extradiegetic






14. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater






15. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action






16. Images are created and animated digitally






17. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels






18. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.






19. Moving backwards in time to provide earlier story information or reflect on past events






20. Omitting intervening moments. used to condense time. turn a day in 30minutes






21. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials






22. Government intervention of the airwaves FCC






23. Use long focal length. captures images from far away. compresses the depth of the shot






24. When a shot had a narrow depth of field and part of the image is out of focus






25. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment






26. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho






27. Presents the speech of multiple people interacting






28. Used as a transition to pull out of a scene






29. Documentary staple - less steady and jumpier. attempts to be realistic






30. The back and forth editing between closeups in a dialogue






31. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.






32. Mimics the motion of turning your head up or down. shows the height of the subject






33. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions






34. Live - filmed - in-studio - on-location. form is linked to specific genres






35. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative






36. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming






37. Determines which cameras will be broadcast - transitions in between shots - added graphics






38. Targets media to specific segments of the audience






39. The creation or manipulation of images using non-photographic techniques






40. Part of the continuity system - create a naturalistic sense of seamless flow between sequences






41. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance






42. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive






43. Mimics the motion of turning your head left or right






44. When camera is looking down at a character






45. The technique that captures that image for viewers






46. A (usually long) dramatic speech by a single actor






47. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously






48. A particular character's sound






49. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football






50. Represent the program as a whole. become part of the identity (iconic)