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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Eye level
multi- camera telefilm studio production
standard camera height
multi-camera live production
rack of focus
2. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
instant replay
focus
score
naturalistic
3. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
shot/reverse shot
extreme long shot
kinescope
Multi-Channel Era
4. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
cross-cutting
anthology drama
Realism
vocal sounds
5. Straps the camera to the operator to make it glide. attempts to be realistic
multi-camera live production
stedicam
anthology drama
editing
6. Documentary staple - less steady and jumpier. attempts to be realistic
dissolves
presentational
hand-held
rhythm
7. Images are created and animated digitally
camera movement: tracking
computer generated animation
extreme closeup
theme songs
8. When camera is looking up at a character
low camera angle
editing
diegesis
single camera
9. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
screen direction
ellipsis
focal length
sound effects
10. Mimics the motion of turning your head up or down. shows the height of the subject
camera movement: tilt
framing
wipes
flashback
11. What elements in the frame are clear or blurry
focus
Realism
fade-out
single camera
12. Puts shots together into a larger program. appears almost unnoticeable
style
perspective
narrowcasting
editing
13. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera
standard camera height
Multi-Channel Era
telefilms
screen direction
14. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
long shots
sound effects
two shot west
monologue
15. Omitting intervening moments. used to condense time. turn a day in 30minutes
screen direction
ellipsis
cross-cutting
master shot
16. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
instant replay
dialogue
theme songs
medium closeup
17. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
video switcher
keying
textual form
live-to-tape
18. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
single camera
animation
theme songs
Multi-Channel Era
19. Refers to the world representing in a program
diegesis
video switcher
shot/reverse shot
framing
20. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
cross-fades
wipes
long shots
jump cut
21. Mobile-- on site. multiple takes from multiple angles - shot out of order
live-to-tape
single camera
kinescope
computer generated images
22. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
style
naturalistic
fade-out
crane shot
23. When a character is speaking to themselves to express their emotional states
textual form
sililoquies
screen direction
rhythm
24. Use long focal length. captures images from far away. compresses the depth of the shot
focal length
two shot west
Multi-Channel Era
telephoto lenses
25. The formal characteristics that help express meaning independently of a text's context
extreme long shot
live-to-tape
rack of focus
style
26. Targets media to specific segments of the audience
low camera angle
narrowcasting
style
voiceover narration
27. Space that exists inside the frame.
onscreen space
jump cut
focus
multi-camera live production
28. Comprised of internal and extradiegetic
fade-out
speed
voiceover narration
fade-in
29. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
cultural representations
dialogue
laugh track
long take
30. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
instant replay
offscreen space
presentational
computer generated animation
31. Motion of a given sequence
speed
cut
Convergence Era
naturalistic
32. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
extreme long shot
chroma key
extreme closeup
focal length
33. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
monologue
music
extreme closeup
Classic Network Era
34. Allow a high degree of intimacy and emotional expression
closeups
voiceover narration
monologue
sililoquies
35. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
camera movement: pan
camerawork
cut
jump cut
36. An edit where the shots do not sufficiently re-frame the action
jump cut
dialogue
video switcher
standard camera height
37. When camera is looking down at a character
musical montage
computer generated images
framing
high camera angle
38. Establishing shot of entire scene
speed
cels
two/three shot
master shot
39. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
two/three shot
environmental sound
ambient sound
computer generated images
40. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
ambient sound
jump cut
Multi-Channel Era
focus
41. Used as a transition to pull out of a scene
rhythm
crane shot
wipes
video switcher
42. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
telefilms
multi-camera live production
anthology drama
closeups
43. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
score
cut
framing
sound bridge
44. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
computer generated images
telephoto lenses
split-screen
medium shots
45. The back and forth editing between closeups in a dialogue
environmental sound
shot/reverse shot
standard camera height
textual form
46. Represent the program as a whole. become part of the identity (iconic)
rack of focus
Convergence Era
animation
theme songs
47. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
ambient sound
stedicam
score
Realism
48. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
media technologies
rhythm
offscreen space
long take
49. When the camera is angled. provided a disorienting slant perspective
camera movement: pan
textual form
canted camera angle
diegesis
50. Mimics the motion of turning your head left or right
camera movement: pan
focus
musical montage
long take