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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. When a shot had a narrow depth of field and part of the image is out of focus
rack of focus
screen direction
telefilms
hand-held
2. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
split-screen
fade-out
jump cut
closeups
3. Rarely has an impacts on viewers comprehension. works to convey naturalism
chroma key
Realism
environmental sound
extreme long shot
4. Images are created and animated digitally
musical montage
computer generated animation
camera movement: dolly
cut
5. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
vocal performance
naturalistic
dialogue
chroma key
6. The technique that captures that image for viewers
multi-camera live production
camerawork
camera movement: pan
Convergence Era
7. Use short focal length. cause fisheye distortion. increase the depth of the shot
wide angle lenses
textual form
rhythm
cross-cutting
8. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
environmental sound
score
extreme closeup
ellipsis
9. Used as a transition to pull out of a scene
democratic regulations
closeups
staging
crane shot
10. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
democratic regulations
live-to-tape
anthology drama
ambient sound
11. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
canted camera angle
extreme long shot
fade-out
sound bridge
12. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
wide angle lenses
cross-fades
media technologies
monologue
13. What elements in the frame are clear or blurry
rack of focus
laugh track
focus
cross-fades
14. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
extreme closeup
two shot west
screen direction
media technologies
15. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
ellipsis
kinescope
shot/reverse shot
cross-cutting
16. Use long focal length. captures images from far away. compresses the depth of the shot
telephoto lenses
telefilms
cultural representations
stedicam
17. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
jump cut
camera movement: tilt
cut
medium shots
18. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
kinescope
perspective
sound effects
wipes
19. Diegetic - and non-diegetic
music
naturalistic
Convergence Era
staging
20. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
low camera angle
Realism
multi-camera live production
sound effects
21. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
long take
voiceover narration
high camera angle
video switcher
22. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
telefilms
sililoquies
camera movement: tracking
closeups
23. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
two shot west
vocal sounds
score
monologue
24. Chest up. provide facial detail without feeling overtly intrusive
presentational
medium closeup
low camera angle
laugh track
25. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
master shot
sound bridge
sound effects
narrowcasting
26. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
medium shots
Convergence Era
screen direction
long take
27. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
Multi-Channel Era
camera movement: pan
camera movement: tilt
computer generated animation
28. Graphically generated visuals are placed atop a video image. ex: credits or captions
computer generated images
sililoquies
fade-out
keying
29. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
medium closeup
two shot west
score
hand-held
30. When people are talking
videotape
wide angle lenses
stedicam
vocal sounds
31. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
sound bridge
diegesis
keying
focus
32. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
two shot west
cross-cutting
two/three shot
dissolves
33. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
two/three shot
multi-camera live production
instant replay
ambient sound
34. A (usually long) dramatic speech by a single actor
monologue
diegesis
rhythm
framing
35. Eye level
standard camera height
video switcher
theme songs
multi-camera live production
36. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
ambient sound
long shots
presentational
screen direction
37. Allow a high degree of intimacy and emotional expression
shot/reverse shot
closeups
instant replay
style
38. Presumably not heard by characters. can be either from audience or pre-recorded
telephoto lenses
laugh track
telefilms
camera movement: dolly
39. Moving backwards in time to provide earlier story information or reflect on past events
keying
multi- camera telefilm studio production
musical montage
flashback
40. Transparent paper that animations are drawn onto and then shot
score
cels
environmental sound
extreme long shot
41. A particular character's sound
sound effects
instant replay
cut
vocal performance
42. Motion of a given sequence
speed
single camera
low camera angle
musical montage
43. When camera is looking down at a character
high camera angle
editing
focus
monologue
44. Alters the degree of magnification and depth of an image
focal length
multi- camera telefilm studio production
fade-in
sound bridge
45. Live - filmed - in-studio - on-location. form is linked to specific genres
Multi-Channel Era
extreme closeup
textual form
multi-camera live production
46. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
medium shots
cultural representations
framing
music
47. When a character is speaking to themselves to express their emotional states
computer generated images
sililoquies
computer generated animation
screen direction
48. Comprised of internal and extradiegetic
cross-fades
voiceover narration
vocal performance
fade-in
49. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
keying
Realism
presentational
medium shots
50. Straps the camera to the operator to make it glide. attempts to be realistic
naturalistic
canted camera angle
stedicam
low camera angle