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Test your basic knowledge |
Television Vocab
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Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
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Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
single camera
fade-in
media technologies
Classic Network Era
2. Puts shots together into a larger program. appears almost unnoticeable
ambient sound
ellipsis
democratic regulations
editing
3. The creation or manipulation of images using non-photographic techniques
graphics
telephoto lenses
anthology drama
instant replay
4. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
editing
democratic regulations
kinescope
focus
5. Targets media to specific segments of the audience
narrowcasting
flashback
medium closeup
camera movement: pan
6. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
two/three shot
presentational
cut
instant replay
7. Eye level
style
jump cut
standard camera height
medium shots
8. Mobile-- on site. multiple takes from multiple angles - shot out of order
single camera
rhythm
crane shot
camerawork
9. Motion of a given sequence
speed
camerawork
high camera angle
staging
10. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
Convergence Era
voiceover narration
long shots
flashback
11. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
presentational
media technologies
theme songs
multi- camera telefilm studio production
12. Used as a transition to pull out of a scene
sound bridge
videotape
crane shot
standard camera height
13. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
canted camera angle
live-to-tape
extreme long shot
media technologies
14. An edit where the shots do not sufficiently re-frame the action
sound effects
cultural representations
jump cut
editing
15. The entire visual world is created non-photographically
diegesis
animation
anthology drama
cels
16. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
long take
cultural representations
videotape
kinescope
17. Diegetic - and non-diegetic
extreme closeup
music
voiceover narration
monologue
18. When a character is speaking to themselves to express their emotional states
wide angle lenses
sililoquies
narrowcasting
Realism
19. Space that exists inside the frame.
rhythm
onscreen space
low camera angle
jump cut
20. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
two shot west
live-to-tape
media technologies
camera movement: tracking
21. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
rack of focus
chroma key
cross-cutting
sound effects
22. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
extreme long shot
sililoquies
framing
ellipsis
23. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
jump cut
cross-cutting
camera movement: tracking
standard camera height
24. Mimics the motion of turning your head left or right
camera movement: pan
vocal sounds
sililoquies
screen direction
25. The technique that captures that image for viewers
shot/reverse shot
musical montage
camerawork
hand-held
26. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
dialogue
master shot
jump cut
naturalistic
27. Chest up. provide facial detail without feeling overtly intrusive
camera movement: pan
medium closeup
narrowcasting
score
28. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
focus
Convergence Era
long shots
long take
29. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
closeups
rhythm
dissolves
camerawork
30. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
ambient sound
cross-fades
shot/reverse shot
environmental sound
31. Omitting intervening moments. used to condense time. turn a day in 30minutes
high camera angle
ellipsis
extreme long shot
speed
32. Moving backwards in time to provide earlier story information or reflect on past events
two shot west
videotape
style
flashback
33. Images are created and animated digitally
computer generated animation
camera movement: dolly
rack of focus
animation
34. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
telefilms
sound effects
ambient sound
offscreen space
35. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
fade-in
video switcher
framing
presentational
36. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
telefilms
hand-held
computer generated images
offscreen space
37. A (usually long) dramatic speech by a single actor
stedicam
monologue
textual form
framing
38. When viewers outgrew the radio. network programming consisted of only 3 networks -
media technologies
Realism
style
Classic Network Era
39. Spacial relation between elements
camera movement: tracking
multi- camera telefilm studio production
stedicam
perspective
40. Determines which cameras will be broadcast - transitions in between shots - added graphics
two/three shot
video switcher
media technologies
voiceover narration
41. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
staging
wipes
stedicam
extreme closeup
42. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
wide angle lenses
long take
Multi-Channel Era
cross-cutting
43. When camera is looking down at a character
standard camera height
high camera angle
wide angle lenses
computer generated animation
44. The formal characteristics that help express meaning independently of a text's context
chroma key
camera movement: dolly
staging
style
45. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
low camera angle
medium closeup
ambient sound
stedicam
46. Where two/three people converse in the frame
two/three shot
camera movement: dolly
extreme closeup
Realism
47. When the camera is angled. provided a disorienting slant perspective
standard camera height
perspective
canted camera angle
camera movement: dolly
48. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
speed
cels
instant replay
theme songs
49. Allow a high degree of intimacy and emotional expression
screen direction
perspective
sililoquies
closeups
50. Rhythmically edits a number of visual sequence over a song that signals an emotional response
media technologies
style
musical montage
narrowcasting
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