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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. When a shot had a narrow depth of field and part of the image is out of focus
long shots
graphics
dissolves
rack of focus
2. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
chroma key
democratic regulations
Realism
video switcher
3. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
focal length
ambient sound
cross-cutting
sililoquies
4. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
dissolves
stedicam
two shot west
camera movement: tilt
5. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
stedicam
ambient sound
split-screen
cut
6. When people are talking
cross-cutting
vocal sounds
framing
high camera angle
7. Space that exists inside the frame.
onscreen space
score
textual form
two/three shot
8. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
rack of focus
vocal sounds
live-to-tape
editing
9. The creation or manipulation of images using non-photographic techniques
hand-held
focal length
graphics
presentational
10. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
kinescope
long shots
wide angle lenses
cross-fades
11. The back and forth editing between closeups in a dialogue
music
shot/reverse shot
jump cut
staging
12. Pacing edits can provide counterpoint to the music's beats
videotape
narrowcasting
rhythm
Classic Network Era
13. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
multi-camera live production
medium shots
sound bridge
staging
14. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
animation
long take
extreme long shot
cultural representations
15. Use short focal length. cause fisheye distortion. increase the depth of the shot
sililoquies
offscreen space
kinescope
wide angle lenses
16. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
camera movement: tilt
computer generated images
camera movement: tracking
vocal sounds
17. Spacial relation between elements
vocal sounds
perspective
split-screen
dialogue
18. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
high camera angle
multi- camera telefilm studio production
offscreen space
multi-camera live production
19. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
computer generated animation
presentational
chroma key
diegesis
20. The technique that captures that image for viewers
screen direction
camerawork
multi- camera telefilm studio production
master shot
21. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
sililoquies
sound effects
crane shot
camera movement: tracking
22. Government intervention of the airwaves FCC
stedicam
sound effects
instant replay
democratic regulations
23. Live - filmed - in-studio - on-location. form is linked to specific genres
Multi-Channel Era
shot/reverse shot
kinescope
textual form
24. Comprised of internal and extradiegetic
telephoto lenses
sililoquies
score
voiceover narration
25. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
screen direction
score
multi-camera live production
videotape
26. Diegetic - and non-diegetic
music
canted camera angle
focal length
staging
27. Used as a transition to pull out of a scene
closeups
framing
speed
crane shot
28. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
naturalistic
long take
multi-camera live production
long shots
29. When a character is speaking to themselves to express their emotional states
focus
musical montage
media technologies
sililoquies
30. Straps the camera to the operator to make it glide. attempts to be realistic
Realism
stedicam
camera movement: tracking
keying
31. Puts shots together into a larger program. appears almost unnoticeable
cross-cutting
high camera angle
extreme closeup
editing
32. Where two/three people converse in the frame
two/three shot
sound effects
single camera
ellipsis
33. Conveys a visual relationship to the staging
framing
flashback
music
camera movement: tilt
34. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera
multi-camera live production
speed
telefilms
wipes
35. A particular character's sound
live-to-tape
wipes
vocal performance
closeups
36. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
flashback
screen direction
environmental sound
shot/reverse shot
37. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
ellipsis
long take
canted camera angle
medium shots
38. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
wipes
medium closeup
high camera angle
instant replay
39. A (usually long) dramatic speech by a single actor
flashback
focal length
environmental sound
monologue
40. Omitting intervening moments. used to condense time. turn a day in 30minutes
ellipsis
multi- camera telefilm studio production
chroma key
presentational
41. What elements in the frame are clear or blurry
cross-cutting
focus
high camera angle
fade-in
42. Presents the speech of multiple people interacting
dialogue
Realism
stedicam
environmental sound
43. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
speed
sound bridge
crane shot
animation
44. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
live-to-tape
long take
extreme closeup
low camera angle
45. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
wipes
sound effects
media technologies
medium closeup
46. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
graphics
wide angle lenses
stedicam
Convergence Era
47. Mobile-- on site. multiple takes from multiple angles - shot out of order
flashback
cultural representations
single camera
perspective
48. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
rack of focus
vocal sounds
staging
fade-in
49. Mimics the motion of turning your head left or right
flashback
camera movement: pan
perspective
split-screen
50. Allow a high degree of intimacy and emotional expression
closeups
medium shots
camerawork
Multi-Channel Era