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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Images are created and animated digitally
voiceover narration
master shot
computer generated animation
Realism
2. Determines which cameras will be broadcast - transitions in between shots - added graphics
telephoto lenses
medium shots
cut
video switcher
3. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
dialogue
Multi-Channel Era
crane shot
vocal performance
4. Diegetic - and non-diegetic
monologue
jump cut
democratic regulations
music
5. Motion of a given sequence
theme songs
camerawork
cross-cutting
speed
6. Transparent paper that animations are drawn onto and then shot
cels
telefilms
camera movement: tracking
naturalistic
7. A (usually long) dramatic speech by a single actor
naturalistic
Multi-Channel Era
monologue
shot/reverse shot
8. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
cultural representations
high camera angle
jump cut
instant replay
9. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
voiceover narration
ellipsis
chroma key
Multi-Channel Era
10. The creation or manipulation of images using non-photographic techniques
monologue
graphics
laugh track
multi-camera live production
11. Graphically generated visuals are placed atop a video image. ex: credits or captions
sound bridge
keying
textual form
score
12. Rhythmically edits a number of visual sequence over a song that signals an emotional response
sound effects
editing
musical montage
style
13. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
camera movement: tracking
canted camera angle
sound bridge
extreme closeup
14. Conveys a visual relationship to the staging
instant replay
framing
style
hand-held
15. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
cross-fades
live-to-tape
cut
graphics
16. Rarely has an impacts on viewers comprehension. works to convey naturalism
democratic regulations
camera movement: pan
environmental sound
theme songs
17. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
standard camera height
camera movement: tracking
screen direction
score
18. When the camera is angled. provided a disorienting slant perspective
computer generated images
Convergence Era
anthology drama
canted camera angle
19. When camera is looking down at a character
wipes
cross-cutting
master shot
high camera angle
20. Straps the camera to the operator to make it glide. attempts to be realistic
narrowcasting
stedicam
computer generated animation
Convergence Era
21. A particular character's sound
framing
style
videotape
vocal performance
22. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
extreme closeup
split-screen
cels
monologue
23. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
focal length
closeups
media technologies
naturalistic
24. Alters the degree of magnification and depth of an image
focal length
canted camera angle
environmental sound
extreme closeup
25. The formal characteristics that help express meaning independently of a text's context
stedicam
cross-cutting
style
ellipsis
26. When camera is looking up at a character
chroma key
low camera angle
perspective
cut
27. Where two/three people converse in the frame
camera movement: pan
environmental sound
two/three shot
cross-fades
28. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
wipes
fade-out
high camera angle
jump cut
29. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
perspective
telefilms
cross-fades
high camera angle
30. Mimics the motion of turning your head up or down. shows the height of the subject
editing
rhythm
camera movement: tilt
dissolves
31. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
camera movement: dolly
offscreen space
camera movement: tracking
graphics
32. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
standard camera height
extreme long shot
videotape
offscreen space
33. Puts shots together into a larger program. appears almost unnoticeable
vocal performance
ambient sound
focus
editing
34. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
single camera
camera movement: tracking
screen direction
style
35. Refers to the world representing in a program
sound bridge
editing
diegesis
narrowcasting
36. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
perspective
hand-held
theme songs
multi-camera live production
37. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera
single camera
telefilms
two shot west
wipes
38. Comprised of internal and extradiegetic
stedicam
videotape
focal length
voiceover narration
39. Mimics the motion of turning your head left or right
computer generated animation
camera movement: pan
Multi-Channel Era
instant replay
40. Used as a transition to pull out of a scene
crane shot
computer generated animation
stedicam
framing
41. What elements in the frame are clear or blurry
standard camera height
keying
focus
video switcher
42. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
medium shots
wide angle lenses
flashback
Convergence Era
43. Spacial relation between elements
Classic Network Era
standard camera height
perspective
kinescope
44. Moving backwards in time to provide earlier story information or reflect on past events
presentational
vocal performance
telefilms
flashback
45. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
multi- camera telefilm studio production
camera movement: dolly
multi-camera live production
rack of focus
46. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
long take
medium shots
fade-in
vocal performance
47. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
ellipsis
canted camera angle
videotape
cross-cutting
48. The entire visual world is created non-photographically
rhythm
vocal sounds
animation
voiceover narration
49. Government intervention of the airwaves FCC
long shots
democratic regulations
cut
score
50. Targets media to specific segments of the audience
rack of focus
narrowcasting
camera movement: dolly
two shot west