SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Use short focal length. cause fisheye distortion. increase the depth of the shot
wide angle lenses
fade-out
two/three shot
textual form
2. Pacing edits can provide counterpoint to the music's beats
rhythm
editing
graphics
camera movement: tilt
3. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
Convergence Era
dialogue
textual form
sound effects
4. Used as a transition to pull out of a scene
multi- camera telefilm studio production
vocal performance
crane shot
graphics
5. Refers to the world representing in a program
editing
narrowcasting
diegesis
sound effects
6. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
anthology drama
shot/reverse shot
Classic Network Era
score
7. Rarely has an impacts on viewers comprehension. works to convey naturalism
presentational
narrowcasting
musical montage
environmental sound
8. When the camera is angled. provided a disorienting slant perspective
cross-cutting
camerawork
split-screen
canted camera angle
9. Mimics the motion of turning your head up or down. shows the height of the subject
Convergence Era
crane shot
videotape
camera movement: tilt
10. Omitting intervening moments. used to condense time. turn a day in 30minutes
long take
chroma key
ellipsis
fade-in
11. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
Multi-Channel Era
chroma key
long take
graphics
12. Allow a high degree of intimacy and emotional expression
closeups
sound bridge
wide angle lenses
medium shots
13. Documentary staple - less steady and jumpier. attempts to be realistic
camera movement: pan
hand-held
graphics
presentational
14. Rhythmically edits a number of visual sequence over a song that signals an emotional response
musical montage
telephoto lenses
graphics
screen direction
15. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
graphics
vocal performance
Realism
screen direction
16. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
cut
standard camera height
low camera angle
camera movement: tilt
17. Represent the program as a whole. become part of the identity (iconic)
theme songs
ellipsis
kinescope
textual form
18. Government intervention of the airwaves FCC
jump cut
Convergence Era
single camera
democratic regulations
19. Diegetic - and non-diegetic
camera movement: pan
editing
music
dissolves
20. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
sound bridge
Classic Network Era
dissolves
style
21. Motion of a given sequence
medium closeup
multi- camera telefilm studio production
score
speed
22. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
split-screen
instant replay
multi-camera live production
telephoto lenses
23. The formal characteristics that help express meaning independently of a text's context
naturalistic
fade-in
score
style
24. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
graphics
chroma key
flashback
instant replay
25. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
onscreen space
multi- camera telefilm studio production
multi-camera live production
keying
26. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
extreme long shot
monologue
presentational
telefilms
27. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
extreme long shot
Realism
sililoquies
Multi-Channel Era
28. When a shot had a narrow depth of field and part of the image is out of focus
rack of focus
score
camera movement: dolly
sound effects
29. Determines which cameras will be broadcast - transitions in between shots - added graphics
Classic Network Era
jump cut
anthology drama
video switcher
30. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
narrowcasting
naturalistic
sound bridge
extreme closeup
31. Spacial relation between elements
camera movement: tracking
ellipsis
medium closeup
perspective
32. Comprised of internal and extradiegetic
canted camera angle
Convergence Era
rhythm
voiceover narration
33. Puts shots together into a larger program. appears almost unnoticeable
editing
focus
Multi-Channel Era
environmental sound
34. Images are created and animated digitally
perspective
computer generated animation
cels
music
35. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
vocal performance
multi- camera telefilm studio production
camera movement: tracking
chroma key
36. Graphically generated visuals are placed atop a video image. ex: credits or captions
keying
fade-in
medium shots
crane shot
37. Chest up. provide facial detail without feeling overtly intrusive
laugh track
medium closeup
videotape
telephoto lenses
38. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
democratic regulations
sililoquies
shot/reverse shot
kinescope
39. Mobile-- on site. multiple takes from multiple angles - shot out of order
staging
single camera
live-to-tape
editing
40. When viewers outgrew the radio. network programming consisted of only 3 networks -
fade-in
sililoquies
Classic Network Era
high camera angle
41. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
Convergence Era
fade-in
canted camera angle
musical montage
42. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
wide angle lenses
dissolves
sound effects
fade-out
43. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
extreme closeup
flashback
media technologies
sound effects
44. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
onscreen space
staging
vocal performance
vocal sounds
45. Transparent paper that animations are drawn onto and then shot
camera movement: pan
textual form
cels
focal length
46. The creation or manipulation of images using non-photographic techniques
single camera
ambient sound
graphics
long shots
47. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
textual form
media technologies
jump cut
cultural representations
48. Eye level
standard camera height
shot/reverse shot
two shot west
master shot
49. When camera is looking down at a character
Realism
telephoto lenses
theme songs
high camera angle
50. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
Realism
computer generated images
vocal performance
cels