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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Presents the speech of multiple people interacting
cels
dialogue
music
sound effects
2. Transparent paper that animations are drawn onto and then shot
cels
vocal performance
fade-in
cross-cutting
3. Moving backwards in time to provide earlier story information or reflect on past events
cross-cutting
long take
flashback
extreme closeup
4. Omitting intervening moments. used to condense time. turn a day in 30minutes
ellipsis
camera movement: dolly
canted camera angle
master shot
5. Use long focal length. captures images from far away. compresses the depth of the shot
computer generated animation
master shot
telephoto lenses
ambient sound
6. Straps the camera to the operator to make it glide. attempts to be realistic
stedicam
Convergence Era
single camera
dissolves
7. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
long take
cultural representations
focus
sound effects
8. A (usually long) dramatic speech by a single actor
multi- camera telefilm studio production
multi-camera live production
animation
monologue
9. Determines which cameras will be broadcast - transitions in between shots - added graphics
stedicam
video switcher
ambient sound
wide angle lenses
10. The entire visual world is created non-photographically
animation
ellipsis
narrowcasting
cut
11. When people are talking
dialogue
sound effects
vocal sounds
multi- camera telefilm studio production
12. Conveys a visual relationship to the staging
sound effects
naturalistic
framing
cross-cutting
13. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
telephoto lenses
Multi-Channel Era
vocal sounds
rhythm
14. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
graphics
medium closeup
offscreen space
theme songs
15. An edit where the shots do not sufficiently re-frame the action
jump cut
presentational
wipes
Realism
16. The creation or manipulation of images using non-photographic techniques
videotape
wipes
graphics
narrowcasting
17. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
vocal sounds
instant replay
cut
telefilms
18. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
anthology drama
long take
shot/reverse shot
camerawork
19. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
camera movement: tracking
live-to-tape
cross-fades
dissolves
20. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
media technologies
computer generated animation
textual form
standard camera height
21. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
diegesis
Classic Network Era
screen direction
dialogue
22. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
long shots
vocal sounds
narrowcasting
cut
23. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
ellipsis
long take
camerawork
dialogue
24. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
multi-camera live production
extreme closeup
offscreen space
camera movement: dolly
25. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
democratic regulations
videotape
narrowcasting
computer generated images
26. Mobile-- on site. multiple takes from multiple angles - shot out of order
environmental sound
sound effects
ambient sound
single camera
27. When camera is looking down at a character
offscreen space
laugh track
Realism
high camera angle
28. When camera is looking up at a character
low camera angle
monologue
closeups
rack of focus
29. Represent the program as a whole. become part of the identity (iconic)
framing
theme songs
wide angle lenses
speed
30. Pacing edits can provide counterpoint to the music's beats
instant replay
vocal sounds
voiceover narration
rhythm
31. Spacial relation between elements
sound bridge
perspective
multi- camera telefilm studio production
cross-cutting
32. What elements in the frame are clear or blurry
style
editing
diegesis
focus
33. Where two/three people converse in the frame
stedicam
sililoquies
long shots
two/three shot
34. Mimics the motion of turning your head left or right
sound effects
offscreen space
camera movement: pan
crane shot
35. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
kinescope
perspective
two shot west
cultural representations
36. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
wide angle lenses
jump cut
multi-camera live production
wipes
37. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
perspective
naturalistic
presentational
music
38. Mimics the motion of turning your head up or down. shows the height of the subject
editing
rack of focus
camera movement: tilt
ellipsis
39. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
cultural representations
computer generated animation
onscreen space
medium shots
40. Establishing shot of entire scene
animation
diegesis
master shot
wide angle lenses
41. When the camera is angled. provided a disorienting slant perspective
musical montage
canted camera angle
jump cut
staging
42. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
wide angle lenses
Realism
style
canted camera angle
43. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
staging
medium closeup
focal length
instant replay
44. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
fade-in
laugh track
high camera angle
camera movement: tilt
45. Graphically generated visuals are placed atop a video image. ex: credits or captions
videotape
two/three shot
keying
long take
46. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
presentational
extreme long shot
two/three shot
sound bridge
47. Government intervention of the airwaves FCC
Multi-Channel Era
democratic regulations
fade-in
Classic Network Era
48. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
focus
kinescope
computer generated animation
extreme long shot
49. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
textual form
wipes
dissolves
Convergence Era
50. The back and forth editing between closeups in a dialogue
style
shot/reverse shot
crane shot
narrowcasting