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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
score
camera movement: pan
anthology drama
closeups
2. Comprised of internal and extradiegetic
offscreen space
cut
wide angle lenses
voiceover narration
3. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
presentational
Classic Network Era
sound bridge
split-screen
4. An edit where the shots do not sufficiently re-frame the action
sound effects
wipes
jump cut
diegesis
5. Alternative to recording on film. 1950's - limited storage capacity and image quality
democratic regulations
videotape
sound bridge
dissolves
6. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
shot/reverse shot
ambient sound
dissolves
camera movement: tracking
7. Establishing shot of entire scene
master shot
vocal sounds
shot/reverse shot
environmental sound
8. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
camera movement: dolly
videotape
extreme long shot
kinescope
9. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
sound effects
laugh track
animation
rhythm
10. Rarely has an impacts on viewers comprehension. works to convey naturalism
camerawork
fade-in
long take
environmental sound
11. Pacing edits can provide counterpoint to the music's beats
rhythm
sound bridge
dialogue
speed
12. The creation or manipulation of images using non-photographic techniques
Realism
musical montage
graphics
ellipsis
13. Presumably not heard by characters. can be either from audience or pre-recorded
diegesis
sililoquies
Classic Network Era
laugh track
14. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
shot/reverse shot
media technologies
long shots
canted camera angle
15. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
offscreen space
staging
focus
framing
16. Mobile-- on site. multiple takes from multiple angles - shot out of order
Convergence Era
focus
keying
single camera
17. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
monologue
camera movement: pan
instant replay
fade-in
18. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
Multi-Channel Era
camera movement: tilt
ambient sound
camera movement: tracking
19. Diegetic - and non-diegetic
crane shot
music
instant replay
score
20. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
cross-cutting
naturalistic
framing
hand-held
21. Used as a transition to pull out of a scene
canted camera angle
screen direction
multi-camera live production
crane shot
22. Alters the degree of magnification and depth of an image
cultural representations
focal length
Realism
sound effects
23. Mimics the motion of turning your head left or right
video switcher
camera movement: pan
focal length
high camera angle
24. Puts shots together into a larger program. appears almost unnoticeable
canted camera angle
ellipsis
editing
graphics
25. Transparent paper that animations are drawn onto and then shot
cels
staging
focus
sound effects
26. Moving backwards in time to provide earlier story information or reflect on past events
editing
medium shots
rhythm
flashback
27. Targets media to specific segments of the audience
camera movement: tilt
video switcher
Convergence Era
narrowcasting
28. A (usually long) dramatic speech by a single actor
camera movement: dolly
monologue
narrowcasting
camera movement: pan
29. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
two shot west
cross-fades
cultural representations
speed
30. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
offscreen space
animation
camera movement: dolly
chroma key
31. Allow a high degree of intimacy and emotional expression
video switcher
dissolves
closeups
staging
32. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
two shot west
medium closeup
long take
long shots
33. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
textual form
presentational
live-to-tape
ambient sound
34. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
fade-out
long take
extreme long shot
wipes
35. Determines which cameras will be broadcast - transitions in between shots - added graphics
video switcher
presentational
speed
two/three shot
36. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera
rhythm
cross-fades
telefilms
perspective
37. The formal characteristics that help express meaning independently of a text's context
style
wipes
videotape
computer generated animation
38. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
cross-cutting
fade-out
vocal sounds
computer generated images
39. When viewers outgrew the radio. network programming consisted of only 3 networks -
medium shots
Classic Network Era
camera movement: pan
live-to-tape
40. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
kinescope
screen direction
Multi-Channel Era
canted camera angle
41. When a shot had a narrow depth of field and part of the image is out of focus
rack of focus
split-screen
master shot
music
42. Mimics the motion of turning your head up or down. shows the height of the subject
videotape
wide angle lenses
camera movement: tilt
cultural representations
43. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
medium closeup
computer generated images
focal length
rhythm
44. Conveys a visual relationship to the staging
long take
multi-camera live production
framing
flashback
45. Images are created and animated digitally
computer generated animation
dialogue
cross-fades
vocal sounds
46. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
video switcher
standard camera height
Realism
narrowcasting
47. Represent the program as a whole. become part of the identity (iconic)
wipes
medium shots
theme songs
long take
48. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
medium shots
multi-camera live production
textual form
diegesis
49. A particular character's sound
sound effects
crane shot
vocal performance
onscreen space
50. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
camera movement: dolly
two shot west
extreme long shot
standard camera height