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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Represent the program as a whole. become part of the identity (iconic)
video switcher
theme songs
Multi-Channel Era
camera movement: tracking
2. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
Realism
hand-held
vocal performance
speed
3. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
multi-camera live production
master shot
fade-out
dissolves
4. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
score
editing
theme songs
staging
5. Moving backwards in time to provide earlier story information or reflect on past events
low camera angle
flashback
medium shots
fade-out
6. Presents the speech of multiple people interacting
music
sound effects
chroma key
dialogue
7. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
extreme long shot
media technologies
cels
Convergence Era
8. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
framing
videotape
presentational
split-screen
9. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
score
instant replay
anthology drama
long shots
10. Determines which cameras will be broadcast - transitions in between shots - added graphics
single camera
video switcher
diegesis
medium closeup
11. When the camera is angled. provided a disorienting slant perspective
style
canted camera angle
standard camera height
rhythm
12. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
Realism
Convergence Era
shot/reverse shot
camera movement: tracking
13. When camera is looking down at a character
high camera angle
Multi-Channel Era
Classic Network Era
narrowcasting
14. The formal characteristics that help express meaning independently of a text's context
extreme long shot
style
anthology drama
narrowcasting
15. Puts shots together into a larger program. appears almost unnoticeable
editing
theme songs
narrowcasting
medium shots
16. Eye level
focal length
standard camera height
score
perspective
17. Live - filmed - in-studio - on-location. form is linked to specific genres
master shot
multi- camera telefilm studio production
textual form
computer generated animation
18. Straps the camera to the operator to make it glide. attempts to be realistic
focus
graphics
stedicam
sound effects
19. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
canted camera angle
telephoto lenses
cut
onscreen space
20. Targets media to specific segments of the audience
textual form
narrowcasting
rack of focus
closeups
21. Mimics the motion of turning your head left or right
closeups
camera movement: pan
Classic Network Era
cultural representations
22. The creation or manipulation of images using non-photographic techniques
graphics
low camera angle
speed
instant replay
23. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
speed
jump cut
score
framing
24. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
theme songs
cross-cutting
screen direction
jump cut
25. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
naturalistic
multi- camera telefilm studio production
wide angle lenses
cross-fades
26. What elements in the frame are clear or blurry
standard camera height
multi- camera telefilm studio production
focus
cultural representations
27. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
live-to-tape
dialogue
screen direction
offscreen space
28. Alternative to recording on film. 1950's - limited storage capacity and image quality
onscreen space
medium closeup
extreme closeup
videotape
29. Mobile-- on site. multiple takes from multiple angles - shot out of order
cut
two shot west
video switcher
single camera
30. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
sound effects
extreme long shot
score
live-to-tape
31. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
dissolves
camera movement: pan
naturalistic
hand-held
32. A (usually long) dramatic speech by a single actor
cels
videotape
animation
monologue
33. Presumably not heard by characters. can be either from audience or pre-recorded
voiceover narration
laugh track
medium closeup
environmental sound
34. Government intervention of the airwaves FCC
master shot
democratic regulations
diegesis
live-to-tape
35. Documentary staple - less steady and jumpier. attempts to be realistic
framing
dialogue
rack of focus
hand-held
36. Refers to the world representing in a program
diegesis
flashback
computer generated animation
presentational
37. The entire visual world is created non-photographically
animation
dialogue
keying
wide angle lenses
38. Omitting intervening moments. used to condense time. turn a day in 30minutes
videotape
video switcher
ellipsis
high camera angle
39. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
focus
anthology drama
medium shots
music
40. Rarely has an impacts on viewers comprehension. works to convey naturalism
flashback
environmental sound
vocal sounds
keying
41. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
jump cut
sound effects
extreme long shot
flashback
42. Graphically generated visuals are placed atop a video image. ex: credits or captions
keying
perspective
anthology drama
staging
43. The back and forth editing between closeups in a dialogue
shot/reverse shot
single camera
Multi-Channel Era
wipes
44. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
keying
framing
vocal sounds
fade-out
45. Conveys a visual relationship to the staging
computer generated images
camera movement: tracking
rhythm
framing
46. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
presentational
screen direction
musical montage
extreme closeup
47. When people are talking
computer generated images
jump cut
vocal sounds
low camera angle
48. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
stedicam
computer generated images
presentational
media technologies
49. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
computer generated animation
camera movement: tracking
chroma key
medium closeup
50. When camera is looking up at a character
Convergence Era
long take
anthology drama
low camera angle