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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The back and forth editing between closeups in a dialogue
narrowcasting
kinescope
musical montage
shot/reverse shot
2. When a character is speaking to themselves to express their emotional states
laugh track
sililoquies
Classic Network Era
medium closeup
3. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
sound bridge
vocal performance
multi-camera live production
cultural representations
4. An edit where the shots do not sufficiently re-frame the action
jump cut
framing
laugh track
style
5. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
camera movement: dolly
shot/reverse shot
wipes
kinescope
6. A particular character's sound
vocal performance
Realism
focal length
voiceover narration
7. Where two/three people converse in the frame
canted camera angle
long take
two/three shot
voiceover narration
8. When viewers outgrew the radio. network programming consisted of only 3 networks -
chroma key
perspective
split-screen
Classic Network Era
9. Straps the camera to the operator to make it glide. attempts to be realistic
master shot
low camera angle
framing
stedicam
10. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
vocal sounds
two shot west
split-screen
high camera angle
11. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
staging
video switcher
anthology drama
fade-in
12. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
speed
computer generated images
media technologies
live-to-tape
13. Space that exists inside the frame.
keying
onscreen space
ambient sound
two/three shot
14. Puts shots together into a larger program. appears almost unnoticeable
offscreen space
editing
single camera
fade-in
15. When the camera is angled. provided a disorienting slant perspective
vocal sounds
canted camera angle
media technologies
crane shot
16. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
live-to-tape
medium closeup
cels
dissolves
17. Establishing shot of entire scene
narrowcasting
master shot
perspective
voiceover narration
18. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
fade-out
rack of focus
Multi-Channel Era
monologue
19. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
anthology drama
Convergence Era
focus
extreme long shot
20. The entire visual world is created non-photographically
high camera angle
animation
keying
presentational
21. Used as a transition to pull out of a scene
Classic Network Era
monologue
crane shot
vocal sounds
22. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
Realism
speed
long shots
camerawork
23. Motion of a given sequence
animation
Convergence Era
telephoto lenses
speed
24. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
onscreen space
cultural representations
narrowcasting
camera movement: tilt
25. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
presentational
medium shots
dissolves
perspective
26. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
videotape
telephoto lenses
telefilms
naturalistic
27. Refers to the world representing in a program
diegesis
computer generated animation
staging
live-to-tape
28. Represent the program as a whole. become part of the identity (iconic)
chroma key
focal length
editing
theme songs
29. Omitting intervening moments. used to condense time. turn a day in 30minutes
sound effects
cels
ellipsis
medium closeup
30. When camera is looking up at a character
editing
low camera angle
medium shots
naturalistic
31. Use long focal length. captures images from far away. compresses the depth of the shot
sililoquies
musical montage
telephoto lenses
hand-held
32. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
cross-cutting
camera movement: tracking
standard camera height
style
33. Rarely has an impacts on viewers comprehension. works to convey naturalism
media technologies
voiceover narration
environmental sound
multi- camera telefilm studio production
34. The formal characteristics that help express meaning independently of a text's context
ambient sound
focus
jump cut
style
35. Targets media to specific segments of the audience
narrowcasting
Realism
stedicam
cels
36. Rhythmically edits a number of visual sequence over a song that signals an emotional response
extreme long shot
rack of focus
style
musical montage
37. Mobile-- on site. multiple takes from multiple angles - shot out of order
single camera
musical montage
voiceover narration
closeups
38. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
Classic Network Era
rhythm
Convergence Era
speed
39. A (usually long) dramatic speech by a single actor
high camera angle
media technologies
monologue
telephoto lenses
40. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
Multi-Channel Era
dissolves
musical montage
wipes
41. When camera is looking down at a character
extreme long shot
high camera angle
master shot
Convergence Era
42. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
focal length
multi-camera live production
live-to-tape
camera movement: tracking
43. Transparent paper that animations are drawn onto and then shot
jump cut
media technologies
cels
perspective
44. Mimics the motion of turning your head left or right
camera movement: pan
instant replay
ambient sound
two shot west
45. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
wide angle lenses
crane shot
staging
multi-camera live production
46. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
cut
standard camera height
shot/reverse shot
Classic Network Era
47. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
Multi-Channel Era
two shot west
graphics
environmental sound
48. Spacial relation between elements
video switcher
live-to-tape
screen direction
perspective
49. The creation or manipulation of images using non-photographic techniques
low camera angle
staging
graphics
chroma key
50. The technique that captures that image for viewers
laugh track
canted camera angle
camerawork
textual form