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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Mimics the motion of turning your head up or down. shows the height of the subject
camera movement: tilt
framing
split-screen
democratic regulations
2. Eye level
chroma key
standard camera height
screen direction
onscreen space
3. Live - filmed - in-studio - on-location. form is linked to specific genres
textual form
score
media technologies
long shots
4. When a character is speaking to themselves to express their emotional states
sililoquies
screen direction
vocal sounds
anthology drama
5. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
camera movement: tracking
kinescope
vocal sounds
low camera angle
6. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
flashback
vocal performance
camera movement: dolly
sound bridge
7. When people are talking
high camera angle
vocal sounds
medium closeup
focal length
8. When camera is looking down at a character
flashback
media technologies
two shot west
high camera angle
9. Straps the camera to the operator to make it glide. attempts to be realistic
screen direction
single camera
voiceover narration
stedicam
10. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
cross-fades
extreme long shot
diegesis
live-to-tape
11. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
camera movement: dolly
ellipsis
stedicam
wipes
12. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
single camera
Realism
chroma key
instant replay
13. Refers to the world representing in a program
cultural representations
diegesis
rhythm
fade-in
14. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
media technologies
long take
focus
fade-in
15. Images are created and animated digitally
master shot
canted camera angle
computer generated animation
instant replay
16. The entire visual world is created non-photographically
animation
extreme long shot
cut
camera movement: dolly
17. Represent the program as a whole. become part of the identity (iconic)
keying
computer generated animation
theme songs
Multi-Channel Era
18. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
narrowcasting
fade-in
perspective
flashback
19. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
wipes
theme songs
cut
democratic regulations
20. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
two/three shot
shot/reverse shot
computer generated animation
fade-out
21. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
wipes
split-screen
textual form
style
22. A particular character's sound
crane shot
vocal performance
fade-out
canted camera angle
23. Alternative to recording on film. 1950's - limited storage capacity and image quality
high camera angle
split-screen
fade-in
videotape
24. The back and forth editing between closeups in a dialogue
speed
extreme long shot
shot/reverse shot
high camera angle
25. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
editing
jump cut
shot/reverse shot
Multi-Channel Era
26. Allow a high degree of intimacy and emotional expression
vocal sounds
jump cut
closeups
rhythm
27. When camera is looking up at a character
wipes
extreme closeup
two shot west
low camera angle
28. Documentary staple - less steady and jumpier. attempts to be realistic
videotape
style
laugh track
hand-held
29. Rhythmically edits a number of visual sequence over a song that signals an emotional response
musical montage
single camera
sound bridge
focus
30. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera
cels
dissolves
telefilms
dialogue
31. Targets media to specific segments of the audience
camera movement: pan
narrowcasting
perspective
single camera
32. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
democratic regulations
extreme closeup
closeups
textual form
33. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
graphics
standard camera height
democratic regulations
offscreen space
34. When a shot had a narrow depth of field and part of the image is out of focus
animation
rack of focus
split-screen
ellipsis
35. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
dissolves
camera movement: pan
low camera angle
style
36. Graphically generated visuals are placed atop a video image. ex: credits or captions
two shot west
hand-held
vocal sounds
keying
37. What elements in the frame are clear or blurry
extreme closeup
focus
camera movement: tracking
master shot
38. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
sound effects
two shot west
screen direction
computer generated animation
39. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
video switcher
screen direction
textual form
camerawork
40. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
Multi-Channel Era
Realism
presentational
hand-held
41. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
camera movement: pan
cultural representations
Classic Network Era
medium closeup
42. Motion of a given sequence
low camera angle
ellipsis
vocal performance
speed
43. Where two/three people converse in the frame
dissolves
screen direction
camera movement: tilt
two/three shot
44. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
presentational
multi-camera live production
two shot west
focal length
45. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
textual form
jump cut
staging
environmental sound
46. The formal characteristics that help express meaning independently of a text's context
camera movement: tracking
style
screen direction
theme songs
47. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
camera movement: tilt
staging
medium shots
sililoquies
48. Comprised of internal and extradiegetic
camera movement: pan
crane shot
voiceover narration
environmental sound
49. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
medium shots
camera movement: tracking
onscreen space
ellipsis
50. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
cels
cross-fades
ellipsis
flashback