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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
video switcher
laugh track
cut
instant replay
2. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
anthology drama
speed
cultural representations
split-screen
3. When viewers outgrew the radio. network programming consisted of only 3 networks -
focus
videotape
Classic Network Era
standard camera height
4. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
Realism
live-to-tape
two shot west
computer generated images
5. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
fade-out
speed
kinescope
perspective
6. Determines which cameras will be broadcast - transitions in between shots - added graphics
stedicam
Convergence Era
video switcher
graphics
7. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
live-to-tape
editing
camera movement: dolly
cut
8. Puts shots together into a larger program. appears almost unnoticeable
editing
instant replay
music
medium shots
9. An edit where the shots do not sufficiently re-frame the action
jump cut
keying
hand-held
sound bridge
10. A particular character's sound
vocal performance
onscreen space
staging
multi-camera live production
11. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
dissolves
canted camera angle
wide angle lenses
naturalistic
12. Alternative to recording on film. 1950's - limited storage capacity and image quality
camera movement: tracking
videotape
cut
focus
13. Used as a transition to pull out of a scene
naturalistic
cross-cutting
crane shot
dissolves
14. Use long focal length. captures images from far away. compresses the depth of the shot
ellipsis
diegesis
fade-in
telephoto lenses
15. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera
telefilms
presentational
anthology drama
hand-held
16. Presumably not heard by characters. can be either from audience or pre-recorded
Classic Network Era
camera movement: tracking
framing
laugh track
17. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
Realism
videotape
wipes
multi- camera telefilm studio production
18. Government intervention of the airwaves FCC
single camera
screen direction
democratic regulations
cels
19. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
editing
flashback
naturalistic
multi-camera live production
20. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
presentational
staging
perspective
single camera
21. The technique that captures that image for viewers
crane shot
framing
videotape
camerawork
22. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
shot/reverse shot
cross-cutting
medium shots
Multi-Channel Era
23. Presents the speech of multiple people interacting
vocal performance
style
dialogue
focus
24. The creation or manipulation of images using non-photographic techniques
videotape
hand-held
graphics
music
25. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
voiceover narration
sililoquies
crane shot
camera movement: dolly
26. Rarely has an impacts on viewers comprehension. works to convey naturalism
environmental sound
laugh track
sound bridge
monologue
27. When camera is looking down at a character
computer generated animation
high camera angle
naturalistic
graphics
28. Mimics the motion of turning your head up or down. shows the height of the subject
framing
camera movement: tilt
camera movement: dolly
score
29. Moving backwards in time to provide earlier story information or reflect on past events
narrowcasting
onscreen space
long shots
flashback
30. Spacial relation between elements
perspective
flashback
staging
fade-out
31. What elements in the frame are clear or blurry
Realism
wide angle lenses
ellipsis
focus
32. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
computer generated images
rack of focus
single camera
Convergence Era
33. Motion of a given sequence
Realism
speed
rack of focus
two/three shot
34. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
media technologies
extreme closeup
cross-fades
cels
35. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
medium shots
vocal performance
computer generated animation
anthology drama
36. Mimics the motion of turning your head left or right
camera movement: pan
Multi-Channel Era
music
long shots
37. Use short focal length. cause fisheye distortion. increase the depth of the shot
closeups
vocal sounds
medium shots
wide angle lenses
38. Eye level
fade-in
camera movement: dolly
single camera
standard camera height
39. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
camera movement: tracking
focal length
cut
laugh track
40. Transparent paper that animations are drawn onto and then shot
camera movement: tilt
theme songs
cels
monologue
41. Space that exists inside the frame.
kinescope
video switcher
onscreen space
cut
42. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
telephoto lenses
multi-camera live production
editing
shot/reverse shot
43. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
Realism
keying
split-screen
screen direction
44. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
long take
single camera
two/three shot
editing
45. Diegetic - and non-diegetic
music
multi-camera live production
computer generated animation
camera movement: dolly
46. When camera is looking up at a character
low camera angle
environmental sound
musical montage
chroma key
47. Mobile-- on site. multiple takes from multiple angles - shot out of order
cels
jump cut
score
single camera
48. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
rhythm
voiceover narration
chroma key
Classic Network Era
49. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
textual form
computer generated images
ambient sound
wide angle lenses
50. Represent the program as a whole. become part of the identity (iconic)
multi- camera telefilm studio production
score
dialogue
theme songs