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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An edit where the shots do not sufficiently re-frame the action
rack of focus
kinescope
jump cut
cross-cutting
2. Pacing edits can provide counterpoint to the music's beats
rhythm
animation
textual form
kinescope
3. Where two/three people converse in the frame
camera movement: tracking
vocal sounds
editing
two/three shot
4. Graphically generated visuals are placed atop a video image. ex: credits or captions
textual form
extreme long shot
keying
Convergence Era
5. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
Convergence Era
onscreen space
musical montage
multi- camera telefilm studio production
6. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
style
vocal sounds
score
wipes
7. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
video switcher
extreme long shot
Realism
screen direction
8. What elements in the frame are clear or blurry
kinescope
focus
vocal sounds
musical montage
9. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
master shot
monologue
score
cross-fades
10. When a character is speaking to themselves to express their emotional states
speed
vocal sounds
videotape
sililoquies
11. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
computer generated images
camerawork
vocal sounds
medium closeup
12. Diegetic - and non-diegetic
cross-cutting
music
animation
single camera
13. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
Multi-Channel Era
high camera angle
cut
presentational
14. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
score
long take
wipes
narrowcasting
15. When camera is looking up at a character
keying
rack of focus
low camera angle
camera movement: dolly
16. Straps the camera to the operator to make it glide. attempts to be realistic
live-to-tape
shot/reverse shot
stedicam
standard camera height
17. The technique that captures that image for viewers
camerawork
ellipsis
kinescope
onscreen space
18. Use short focal length. cause fisheye distortion. increase the depth of the shot
ambient sound
wide angle lenses
voiceover narration
speed
19. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
anthology drama
wide angle lenses
two/three shot
sound bridge
20. Documentary staple - less steady and jumpier. attempts to be realistic
single camera
hand-held
animation
extreme long shot
21. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
Convergence Era
multi-camera live production
fade-out
laugh track
22. Puts shots together into a larger program. appears almost unnoticeable
laugh track
cels
telefilms
editing
23. The formal characteristics that help express meaning independently of a text's context
master shot
long take
style
offscreen space
24. Used as a transition to pull out of a scene
medium closeup
camera movement: tracking
crane shot
flashback
25. Live - filmed - in-studio - on-location. form is linked to specific genres
telefilms
fade-in
fade-out
textual form
26. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
live-to-tape
Classic Network Era
anthology drama
cross-cutting
27. Rhythmically edits a number of visual sequence over a song that signals an emotional response
wide angle lenses
democratic regulations
musical montage
style
28. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
focal length
sililoquies
ellipsis
fade-out
29. Use long focal length. captures images from far away. compresses the depth of the shot
style
telephoto lenses
standard camera height
fade-in
30. Mimics the motion of turning your head left or right
camera movement: pan
framing
style
medium shots
31. When viewers outgrew the radio. network programming consisted of only 3 networks -
Classic Network Era
chroma key
cross-cutting
camera movement: pan
32. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
Classic Network Era
single camera
offscreen space
graphics
33. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera
telefilms
camera movement: tracking
computer generated animation
onscreen space
34. Transparent paper that animations are drawn onto and then shot
laugh track
videotape
shot/reverse shot
cels
35. Government intervention of the airwaves FCC
democratic regulations
crane shot
instant replay
kinescope
36. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
long take
perspective
presentational
anthology drama
37. The creation or manipulation of images using non-photographic techniques
graphics
telephoto lenses
Convergence Era
canted camera angle
38. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
environmental sound
media technologies
two shot west
closeups
39. Eye level
laugh track
extreme closeup
standard camera height
medium closeup
40. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
media technologies
Convergence Era
instant replay
standard camera height
41. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
rhythm
chroma key
long shots
onscreen space
42. Mobile-- on site. multiple takes from multiple angles - shot out of order
single camera
long take
rack of focus
canted camera angle
43. Motion of a given sequence
speed
staging
sililoquies
low camera angle
44. Space that exists inside the frame.
cels
onscreen space
wipes
high camera angle
45. When people are talking
camerawork
telephoto lenses
vocal sounds
theme songs
46. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
long take
speed
split-screen
focal length
47. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
naturalistic
vocal performance
diegesis
graphics
48. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
theme songs
media technologies
high camera angle
Multi-Channel Era
49. Comprised of internal and extradiegetic
rack of focus
cross-fades
voiceover narration
videotape
50. When camera is looking down at a character
staging
focus
multi-camera live production
high camera angle