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Test your basic knowledge |
Animation
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. In a cartoon character this corresponds to what would be called charisma in an actor. A character who has this characteristic is not necessarily sympathetic — villains or monsters can also be appealing — the important thing is that the viewer feels t
Fantasmagorie
Follow Through
Appeal
Story Arcs
2. Two different approaches to the actual drawing process. One draws out a scene frame by frame from beginning to end. One involves starting with drawing a few key frames and then filling in the intervals later. One is best for creating a more fluid - d
Thaumatrope
Cohl (January 4 - 1857 - January 20 - 1938)
Straight ahead action and pose to pose
Magic Lantern
3. The tendency for parts of the body to move at different rates (an arm will move on different timing of the head and so on).
Overlapping action
Arcs
Appeal
Cohl (January 4 - 1857 - January 20 - 1938)
4. 1.) The velocity of a body remains constant unless the body is acted upon by an external force. 2.) The acceleration (a) of a body is parallel and directly proportional to the net force (F) and inversely proportional to the mass (m) - F = ma 3.) The
5. This principle's purpose is to direct the audience's attention - and make it clear what is of greatest importance in a scene; what is happening - and what is about to happen. Johnston and Thomas defined it as "the presentation of any idea so that it
Stop motion
Slow in and slow out
Staging
Squash and Stretch
6. The earliest elementary form of this device was created in China around 180 AD. The modern device was produced in 1834. The device is essentially a cylinder with vertical slits around the sides. Around the inside edge of the cylinder there are a seri
Story Arcs
Newton's 3 Laws of Motion
Humorous Phases of Funny Faces
Zoetrope
7. A moving picture show presented by Charles-Émile Reynaud in 1892. It was the first presentation of projected moving images to an audience.
Kinetoscope
Stop motion
Humorous Phases of Funny Faces
Theatre Optique
8. Renderings of a character standing in multiple positions including facing front - 3/4 front - profile - 3/4 rear - and rear.
Turn around
Story Arcs
Staging
Starevich (August 8 - 1882 - February 26 - 1965)
9. An American film producer - director - screenwriter - voice actor - animator - entrepreneur - entertainer - international icon - and philanthropist - well-known for his influence in the field of entertainment during the 20th century. Along with his b
Zoetrope
Blocking
Malias (8 December 1861 - 21 January 1938)
Disney (December 5 - 1901 - December 15 - 1966)
10. It is called this because an animator literally works directly from the first drawing in the scene. This process usually produces drawings and action that have a fresh and slightly zany look - because the whole process is kept very creative. This tec
Sullivan (2 February 1887 - 15 February 1933)
Praxinoscope
Story Arcs
Straight ahead action
11. An 1908 French animated film by Amile Cohl. It is one of the earliest examples of traditional (hand-drawn) animation - and considered by film historians to be the first animated cartoon.
Sullivan (2 February 1887 - 15 February 1933)
Anticipation
Staging
Fantasmagorie
12. Adds more frames near the beginning and near the end of a movement - and fewer in the middle - to make the animation appear more realistic. This principle applies to both characters moving between two extreme poses and inanimate - moving objects.
The Illusion of Life
Slow in and slow out
Thaumatrope
Overlapping action
13. Invented by French scientist Charles-Émile Reynaud - it was a more sophisticated version of the zoetrope. It used the same basic mechanism of a strip of images placed on the inside of a spinning cylinder - but instead of viewing it through slits - it
Praxinoscope
The Enchanted Drawing
Slow in and slow out
Pose-to-Pose
14. The rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement.
The Enchanted Drawing
Theatre Optique
Animation
Follow through and overlapping action
15. An early motion picture device that provided viewing to one person at a time. Worked on the same principle as the flip book. Quickly dominated the coin-in-the-slot "peep-show" business.
Straight ahead action
Mutoscope
Anticipation
Serif
16. A French caricaturist who made "Fantasmagorie" which is considered to be the first fully animated film ever made. It was made up of 700 drawings - each of which was double-exposed - leading to a running time of almost two minutes.
Appeal
Exaggeration
Thaumatrope
Cohl (January 4 - 1857 - January 20 - 1938)
17. This is a silent cartoon by J. Stuart Blackton released in 1906. It features a cartoonist drawing faces on a chalkboard - and the faces coming to life. It is generally regarded by film historians as the first animated film.
Post-synchronous sound
Humorous Phases of Funny Faces
Leading
Timing
18. The speed of an action gives meaning to movement - both physical and emotional meaning. The animator must spend the appropriate amount of time on the anticipation of an action - on the action - and on the reaction to the action. If too much time is s
Timing
Serif
Blocking
Story Arcs
19. A book with a series of pictures that vary gradually from one page to the next - so that when the pages are turned rapidly - the pictures appear to animate by simulating motion or some other change.
Magic Lantern
Follow through and overlapping action
Appeal
Flip book
20. An animation technique to make a physically manipulated object appear to move on its own. The object is moved in small increments between individually photographed frames - creating the illusion of movement when the series of frames is played as a co
Thaumatrope
Timing
Stop motion
Blackton (January 5 - 1875 - August 13 - 1941)
21. A drawing that defines the starting and ending points of any transition.
Slow in and slow out
Keyframe
Drag
Flip book
22. The predecessor of the modern day projector. It consisted of a translucent oil painting and a simple lamp. When put together in a darkened room - the image would appear larger on a flat surface. Some slides for the lanterns contained parts that could
Magic Lantern
Keyframe
Universal Theme
Praxinoscope
23. An American animator. He was a pioneer in the development of the animated cartoon. He brought such animated characters as Betty Boop - Koko the Clown - Popeye - and Superman to the movie screen and was responsible for a number of technological innova
Fleischer (July 19 - 1883 - September 11 - 1972)
Steamboat Willie
Newton's 3 Laws of Motion
Keyframe
24. In typography - it refers to the distance between the baselines of successive lines of type.
Leading
Humorous Phases of Funny Faces
Phenakistoscope
Pose-to-Pose
25. Directs the audience's attention and makes it clear what is of greatest importance in a scene. Presents the idea in a complete and unmistakable method. Keeps the focus on what is relevant and avoids unnecessary detail.
Staging
Starevich (August 8 - 1882 - February 26 - 1965)
Straight ahead action and pose to pose
Follow through and overlapping action
26. A spinning disc attached vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throu
Phenakistoscope
Universal Theme
Thaumatrope
Story Arcs
27. This is an acclaimed book - 1981 - by Ollie Johnston and Frank Thomas. It is widely considered to be one of the best books ever published on the topic of character animation.
Drag
Slow in and slow out
Theatre Optique
The Illusion of Life
28. Separate parts of a body will continue moving after the character has stopped.
Thaumatrope
Follow Through
Humorous Phases of Funny Faces
Appeal
29. Voices - music - and key sound effects that are recorded before the animation is produced.
Tracking
Pose-to-Pose
Malias (8 December 1861 - 21 January 1938)
Pre-synchronous sound
30. The movement of the human body - and most other objects - needs time to accelerate and slow down. For this reason - animation looks more realistic if it has more drawings near the beginning and end of an action - emphasizing the extreme poses - and f
Staging
Arcs
Squash and Stretch
Slow in and Slow out
31. The phenomenon of the eye by which an afterimage is thought to persist for approximately one twenty-fifth of a second on the retina.
Disney (December 5 - 1901 - December 15 - 1966)
Persistence of Vision
Appeal
Starevich (August 8 - 1882 - February 26 - 1965)
32. The classical definition - employed by Disney - was to remain true to reality - just presenting it in a wilder - more extreme form. Other forms of of this technique can involve the supernatural or surreal - alterations in the physical features of a c
Exaggeration
Squash and Stretch
Slow in and Slow out
Secondary action
33. Considered the most important principle. Gives a sense of weight and flexibility to drawn objects - In realistic animation - the most important aspect of this principle is the fact that an object's volume does not change when the effect is applied. I
Squash and Stretch
Stop motion
Blocking
Turn around
34. A sound-track or music that has not been carefully timed to fit the picture. Music and animation are both "time arts" and will thus eventually synchronize at random points.
Fleischer (July 19 - 1883 - September 11 - 1972)
Snow White and the Seven Dwarfs
Humorous Phases of Funny Faces
Non-synchronous sound
35. In this type of animation - the animator plans his action - figuring out just what drawings will be needed to animate the scene. This is used for animation that requires good acting - where poses and timing are important.
Squash and Stretch
Pose-to-Pose
Arcs
Straight ahead action and pose to pose
36. Adding these to the main action gives a scene more life - and can help to support the main action. A person walking can simultaneously swing his arms or keep them in his pockets - he can speak or whistle - or he can express emotions through facial ex
Anticipation
Secondary action
Serif
Persistence of Vision
37. This is when the animation is created first - then audio is added later. Sound effects are used to complement the spatial and temporal settings established by the visuals.
Post-synchronous sound
Zoetrope
Disney (December 5 - 1901 - December 15 - 1966)
Multi-plane Camera
38. In typography - it is a slight projection finishing off a stroke of a letter.
Arcs
Squash and Stretch
The Enchanted Drawing
Serif
39. A French illusionist and filmmaker famous for leading many technical and narrative developments in the earliest days of cinema. He was a prolific innovator in the use of special effects - accidentally discovered the substitution stop trick in 1896 -
Overlapping action
Malias (8 December 1861 - 21 January 1938)
Staging
Squash and Stretch
40. A simple toy used in the Victorian era. It is a small circular disk or card with two different pictures on each side that was attached to a piece of string or a pair of strings running through the centre. When the string is twirled quickly between th
Non-synchronous sound
Serif
Thaumatrope
Mutoscope
41. They have a beginning (setup) middle (conflict) and end (resolution). Oftentimes - in the end the character achieves the goal and better understands themselves.
Persistence of Vision
Animation
Non-synchronous sound
Story Arcs
42. A 1928 American animated short film produced in black-and-white by The Walt Disney Studio. The cartoon is considered the debut of Mickey Mouse. The film is also notable for being one of the first cartoons with synchronized sound.
Pose-to-Pose
Steamboat Willie
Follow Through
Fleischer (July 19 - 1883 - September 11 - 1972)
43. A silent film made in 1900. It was directed by J. Stuart Blackton.
Theatre Optique
The Enchanted Drawing
Anticipation
Universal Theme
44. Acknowledged by people everywhere as having some deep or central relevance to everyone. They might have to do with life in general - human nature - faith - courage - basic life transitions - love - loss - and any number of other things.
Straight ahead action
Drag
Universal Theme
Non-synchronous sound
45. A 1937 American animated film produced by Walt Disney. Based on the German fairy tale by the Brothers Grimm - it is the first full-length cel-animated feature in motion picture history - the first animated feature film produced in America - the first
Blocking
Snow White and the Seven Dwarfs
Thaumatrope
Overlapping action
46. An early motion picture exhibition device. Though not a movie projector—it was designed for films to be viewed individually through the window of a cabinet housing its components—it introduced the basic approach that would become the standard for all
Slow in and slow out
Kinetoscope
Blackton (January 5 - 1875 - August 13 - 1941)
The Enchanted Drawing
47. An American cartoonist and animator. His pioneering early animated films far outshone the work of his contemporaries - and set a standard followed by Walt Disney and others in later decades. His two best-known creations are the newspaper comic strip
Solid Drawing
Tracking
Serif
McCay (September 26 - 1869 - July 26 - 1934)
48. An animation technique in which key poses are created to establish timing and placement of characters and props in a given scene or shot.
Cohl (January 4 - 1857 - January 20 - 1938)
Blocking
Anticipation
Non-synchronous sound
49. Used to prepare the audience for an action - and to make the action appear more realistic. A dancer jumping off the floor has to bend his knees first; a golfer making a swing has to swing the club back first. The technique can also be used for less p
Squash and Stretch
Anticipation
Flip book
Blackton (January 5 - 1875 - August 13 - 1941)
50. Most natural action tends to follow an arched trajectory - and animation should adhere to this principle by following implied "arcs" for greater realism. This can apply to a limb moving by rotating a joint - or a thrown object moving along a paraboli
Post-synchronous sound
Arcs
Newton's 3 Laws of Motion
Thaumatrope