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Test your basic knowledge |
Animation
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An animation technique to make a physically manipulated object appear to move on its own. The object is moved in small increments between individually photographed frames - creating the illusion of movement when the series of frames is played as a co
Fantasmagorie
Animation
Stop motion
Slow in and slow out
2. An animation technique in which key poses are created to establish timing and placement of characters and props in a given scene or shot.
Disney (December 5 - 1901 - December 15 - 1966)
Animation
Humorous Phases of Funny Faces
Blocking
3. Helps render movement more realistic and gives the impression that characters follow the laws of physics. Exaggerated used of the technique can produce a comical effect - while more realistic animation must time the actions exactly to produce a convi
Follow through and overlapping action
Staging
Slow in and slow out
Appeal
4. Considered the most important principle. Gives a sense of weight and flexibility to drawn objects - In realistic animation - the most important aspect of this principle is the fact that an object's volume does not change when the effect is applied. I
Flip book
Squash and Stretch
Timing
Universal Theme
5. A simple toy used in the Victorian era. It is a small circular disk or card with two different pictures on each side that was attached to a piece of string or a pair of strings running through the centre. When the string is twirled quickly between th
Fantasmagorie
Pre-synchronous sound
Thaumatrope
Drag
6. Adding these to the main action gives a scene more life - and can help to support the main action. A person walking can simultaneously swing his arms or keep them in his pockets - he can speak or whistle - or he can express emotions through facial ex
Overlapping action
Magic Lantern
Kinetoscope
Secondary action
7. The predecessor of the modern day projector. It consisted of a translucent oil painting and a simple lamp. When put together in a darkened room - the image would appear larger on a flat surface. Some slides for the lanterns contained parts that could
Straight ahead action and pose to pose
Follow through and overlapping action
The Enchanted Drawing
Magic Lantern
8. Directs the audience's attention and makes it clear what is of greatest importance in a scene. Presents the idea in a complete and unmistakable method. Keeps the focus on what is relevant and avoids unnecessary detail.
Newton's 3 Laws of Motion
Staging
Disney (December 5 - 1901 - December 15 - 1966)
Steamboat Willie
9. The most important principle is this - the purpose of which is to give a sense of weight and flexibility to drawn objects. It can be applied to simple objects - like a bouncing ball - or more complex constructions - like the musculature of a human fa
Fleischer (July 19 - 1883 - September 11 - 1972)
Snow White and the Seven Dwarfs
Squash and Stretch
Anticipation
10. The phenomenon of the eye by which an afterimage is thought to persist for approximately one twenty-fifth of a second on the retina.
Keyframe
Persistence of Vision
McCay (September 26 - 1869 - July 26 - 1934)
Slow in and Slow out
11. This principle means taking into account forms in three-dimensional space - giving them volume and weight. The animator needs to be a skilled draughtsman and has to understand the basics of three-dimensional shapes - anatomy - weight - balance - ligh
Praxinoscope
Multi-plane Camera
Keyframe
Solid Drawing
12. The speed of an action gives meaning to movement - both physical and emotional meaning. The animator must spend the appropriate amount of time on the anticipation of an action - on the action - and on the reaction to the action. If too much time is s
Praxinoscope
Timing
Blocking
Drag
13. This is an acclaimed book - 1981 - by Ollie Johnston and Frank Thomas. It is widely considered to be one of the best books ever published on the topic of character animation.
The Illusion of Life
Solid Drawing
Theatre Optique
Staging
14. This principle's purpose is to direct the audience's attention - and make it clear what is of greatest importance in a scene; what is happening - and what is about to happen. Johnston and Thomas defined it as "the presentation of any idea so that it
Serif
Non-synchronous sound
Staging
The Enchanted Drawing
15. In typography - it is the process of uniformly increasing or decreasing the space between all letters in a block of text.
Tracking
Thaumatrope
Fleischer (July 19 - 1883 - September 11 - 1972)
Snow White and the Seven Dwarfs
16. Adds more frames near the beginning and near the end of a movement - and fewer in the middle - to make the animation appear more realistic. This principle applies to both characters moving between two extreme poses and inanimate - moving objects.
Slow in and slow out
Persistence of Vision
Starevich (August 8 - 1882 - February 26 - 1965)
Praxinoscope
17. Invented by French scientist Charles-Émile Reynaud - it was a more sophisticated version of the zoetrope. It used the same basic mechanism of a strip of images placed on the inside of a spinning cylinder - but instead of viewing it through slits - it
Staging
Mutoscope
Fantasmagorie
Praxinoscope
18. They have a beginning (setup) middle (conflict) and end (resolution). Oftentimes - in the end the character achieves the goal and better understands themselves.
Story Arcs
Straight ahead action and pose to pose
Follow through and overlapping action
Staging
19. This is when the animation is created first - then audio is added later. Sound effects are used to complement the spatial and temporal settings established by the visuals.
Straight ahead action
Tracking
Post-synchronous sound
Flip book
20. A moving picture show presented by Charles-Émile Reynaud in 1892. It was the first presentation of projected moving images to an audience.
Theatre Optique
Disney (December 5 - 1901 - December 15 - 1966)
Non-synchronous sound
Staging
21. The classical definition - employed by Disney - was to remain true to reality - just presenting it in a wilder - more extreme form. Other forms of of this technique can involve the supernatural or surreal - alterations in the physical features of a c
Theatre Optique
Straight ahead action
Exaggeration
Leading
22. Voices - music - and key sound effects that are recorded before the animation is produced.
Fleischer (July 19 - 1883 - September 11 - 1972)
Squash and Stretch
Pre-synchronous sound
Non-synchronous sound
23. 1.) The velocity of a body remains constant unless the body is acted upon by an external force. 2.) The acceleration (a) of a body is parallel and directly proportional to the net force (F) and inversely proportional to the mass (m) - F = ma 3.) The
24. A French caricaturist who made "Fantasmagorie" which is considered to be the first fully animated film ever made. It was made up of 700 drawings - each of which was double-exposed - leading to a running time of almost two minutes.
Blackton (January 5 - 1875 - August 13 - 1941)
Cohl (January 4 - 1857 - January 20 - 1938)
Staging
Starevich (August 8 - 1882 - February 26 - 1965)
25. A special motion picture camera used in the traditional animation process that moves a number of pieces of artwork past the camera at various speeds and at various distances from one another.
Steamboat Willie
Multi-plane Camera
Theatre Optique
Stop motion
26. This is a silent cartoon by J. Stuart Blackton released in 1906. It features a cartoonist drawing faces on a chalkboard - and the faces coming to life. It is generally regarded by film historians as the first animated film.
The Enchanted Drawing
Pose-to-Pose
Staging
Humorous Phases of Funny Faces
27. The movement of the human body - and most other objects - needs time to accelerate and slow down. For this reason - animation looks more realistic if it has more drawings near the beginning and end of an action - emphasizing the extreme poses - and f
Leading
Secondary action
Slow in and Slow out
Snow White and the Seven Dwarfs
28. Used to prepare the audience for an action - and to make the action appear more realistic. A dancer jumping off the floor has to bend his knees first; a golfer making a swing has to swing the club back first. The technique can also be used for less p
Slow in and slow out
Squash and Stretch
Anticipation
Blocking
29. It is called this because an animator literally works directly from the first drawing in the scene. This process usually produces drawings and action that have a fresh and slightly zany look - because the whole process is kept very creative. This tec
Story Arcs
Follow through and overlapping action
Straight ahead action
Zoetrope
30. An Australian cartoonist - pioneer animator and film producer - best known for producing the first Felix the Cat silent cartoons.
Cohl (January 4 - 1857 - January 20 - 1938)
Persistence of Vision
Sullivan (2 February 1887 - 15 February 1933)
Follow Through
31. A book with a series of pictures that vary gradually from one page to the next - so that when the pages are turned rapidly - the pictures appear to animate by simulating motion or some other change.
Staging
Flip book
Animation
Thaumatrope
32. The rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement.
The Illusion of Life
The Enchanted Drawing
Animation
Tracking
33. A 1928 American animated short film produced in black-and-white by The Walt Disney Studio. The cartoon is considered the debut of Mickey Mouse. The film is also notable for being one of the first cartoons with synchronized sound.
Overlapping action
Tracking
The Illusion of Life
Steamboat Willie
34. Separate parts of a body will continue moving after the character has stopped.
Follow Through
Appeal
Humorous Phases of Funny Faces
Post-synchronous sound
35. In a cartoon character this corresponds to what would be called charisma in an actor. A character who has this characteristic is not necessarily sympathetic — villains or monsters can also be appealing — the important thing is that the viewer feels t
Humorous Phases of Funny Faces
Timing
Appeal
Steamboat Willie
36. One of the first filmmakers to use the techniques of stop-motion and drawn animation.
Arcs
Squash and Stretch
Staging
Blackton (January 5 - 1875 - August 13 - 1941)
37. A Russian and French stop-motion animator who used insects and other animals as his protagonists.
Overlapping action
Flip book
Starevich (August 8 - 1882 - February 26 - 1965)
Secondary action
38. The earliest elementary form of this device was created in China around 180 AD. The modern device was produced in 1834. The device is essentially a cylinder with vertical slits around the sides. Around the inside edge of the cylinder there are a seri
Zoetrope
Anticipation
Snow White and the Seven Dwarfs
Fantasmagorie
39. Used to prepare the audience for an action and to make the action appear more realistic. For example a dancer jumping off the floor has to bend his knees first; a golfer making a swing has to swing the club back first. For special effect - can be omi
Anticipation
Flip book
Stop motion
Exaggeration
40. Where a character starts to move and parts of him take a few frames to catch up.
Animation
Drag
Staging
Squash and Stretch
41. In typography - it is a slight projection finishing off a stroke of a letter.
Animation
Sullivan (2 February 1887 - 15 February 1933)
Blocking
Serif
42. Most natural action tends to follow an arched trajectory - and animation should adhere to this principle by following implied "arcs" for greater realism. This can apply to a limb moving by rotating a joint - or a thrown object moving along a paraboli
Arcs
Serif
Flip book
Staging
43. Two different approaches to the actual drawing process. One draws out a scene frame by frame from beginning to end. One involves starting with drawing a few key frames and then filling in the intervals later. One is best for creating a more fluid - d
Straight ahead action and pose to pose
Flip book
Zoetrope
Straight ahead action
44. In typography - it refers to the distance between the baselines of successive lines of type.
Timing
Anticipation
Leading
Cohl (January 4 - 1857 - January 20 - 1938)
45. In this type of animation - the animator plans his action - figuring out just what drawings will be needed to animate the scene. This is used for animation that requires good acting - where poses and timing are important.
Humorous Phases of Funny Faces
Fantasmagorie
Arcs
Pose-to-Pose
46. A French illusionist and filmmaker famous for leading many technical and narrative developments in the earliest days of cinema. He was a prolific innovator in the use of special effects - accidentally discovered the substitution stop trick in 1896 -
Malias (8 December 1861 - 21 January 1938)
Slow in and slow out
Phenakistoscope
Disney (December 5 - 1901 - December 15 - 1966)
47. An 1908 French animated film by Amile Cohl. It is one of the earliest examples of traditional (hand-drawn) animation - and considered by film historians to be the first animated cartoon.
Fantasmagorie
Newton's 3 Laws of Motion
Animation
Fleischer (July 19 - 1883 - September 11 - 1972)
48. An American cartoonist and animator. His pioneering early animated films far outshone the work of his contemporaries - and set a standard followed by Walt Disney and others in later decades. His two best-known creations are the newspaper comic strip
Disney (December 5 - 1901 - December 15 - 1966)
Non-synchronous sound
McCay (September 26 - 1869 - July 26 - 1934)
Straight ahead action
49. An early motion picture device that provided viewing to one person at a time. Worked on the same principle as the flip book. Quickly dominated the coin-in-the-slot "peep-show" business.
Squash and Stretch
Staging
Pre-synchronous sound
Mutoscope
50. A drawing that defines the starting and ending points of any transition.
Slow in and Slow out
Slow in and slow out
Steamboat Willie
Keyframe