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Test your basic knowledge |
Art Elements And Principles
Start Test
Study First
Subjects
:
art
,
design
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Lightness or darkness of a color
Value
Space
Split Compliment
Movement
2. Where both sides are not the same - one side is vicually heavier than the other
Space
Asymmetrical Balance
Color
Rhythm
3. Adding white to a color to make it lighter
Tints
Split Compliment
Hue
Triad
4. Describes objects that are 3D having length - width - and height - while a 2D shape can be seen from only one side - a 3D form can be viewed from many sides; take up space whether they are natural or made by a designer; include rocks - sculpture - pe
Shape
Pattern
Split Compliment
Form
5. Adding black to a color to make it darker
Analogous
Shades
Shape
Warm Colors
6. One color and the colors on both sides of its complement
Warm Colors
Split Compliment
Rhythm
Warm Colors
7. What makes the art feel complete because everything seems to be in harmony and work together
Double Split Compliment
Unity
Line
Symmetrical Balance
8. A mark made by a pointed tool and is often defined by a moving dot; can vary in width - direction - curvature - length - and even color; often suggests movement in a drawing or a painting
Intermediate Colors
Hue
Emphasis
Line
9. You need light in order to see color; color has three properties: hue - value - intensity
Balance
Color
Actual Texture
Pattern
10. Focal point - area of importance - what your eyes see first
Emphasis
Value
Line
Movement
11. Looks like texture - but is actually on smooth - flat paper
Positive Space
Asymmetrical Balance
Symmetrical Balance
Implied Texture
12. Describes the feel of a n actual surface - 2 types: actual - and implied.
Symmetrical Balance
Analogous
Double Split Compliment
Texture
13. Where things on either side of the center line are almost alike or identical
Neutral colors
Intermediate Colors
Symmetrical Balance
Radial Balance
14. Describes the feel of a n actual surface - 2 types: actual - and implied.
Secondary Colors
Double Split Compliment
Warm Colors
Texture
15. Looks like texture - but is actually on smooth - flat paper
Double Split Compliment
Actual Texture
Contrast
Implied Texture
16. You need light in order to see color; color has three properties: hue - value - intensity
Actual Texture
Shape
Color
Negative Space
17. Colors that make you feel cool: blue - green - and violet
Line
Intensity
Cool Colors
Implied Texture
18. Colors found side by side on the color wheel; always contians one common color
Value
Negative Space
Analogous
Monochromatic
19. Black - gray - white - brown - tan - beige
Warm Colors
Intermediate Colors
Form
Neutral colors
20. Where the design radiates through a central point
Value
Radial Balance
Balance
Hue
21. The same shapes of elements are repeated again and again
Warm Colors
Secondary Colors
Pattern
Form
22. Mixing one primary color and an adjacent secondary color
Contrast
Triad
Intermediate Colors
Form
23. Orange - green - and violet; made from mixing two primary colors together
Actual Texture
Secondary Colors
Rhythm
Radial Balance
24. Three equally spaced colors on the color wheel
Primary Colors
Emphasis
Triad
Complementary Colors
25. Adding white to a color to make it lighter
Split Compliment
Tints
Secondary Colors
Line
26. Colors that make you feel cool: blue - green - and violet
Complementary Colors
Unity
Secondary Colors
Cool Colors
27. Red - yellow - and blue; from those three colors - all others can be made - but no other color can make these three
Cool Colors
Texture
Rhythm
Primary Colors
28. Refers to the arragement of elements on either side of a center line: symmetrical - asymmetrical - and radial
Implied Texture
Balance
Intensity
Primary Colors
29. The areas around the positive space - usually the background
Positive Space
Negative Space
Monochromatic
Analogous
30. The areas above - below - around - or within something - 2 types: positive and negative
Double Split Compliment
Tints
Space
Split Compliment
31. Red - yellow - and blue; from those three colors - all others can be made - but no other color can make these three
Space
Actual Texture
Unity
Primary Colors
32. Black - gray - white - brown - tan - beige
Positive Space
Neutral colors
Pattern
Asymmetrical Balance
33. Birghtness of dullness of a color
Intensity
Contrast
Rhythm
Split Compliment
34. How your eye is carried through a work of art - visual movement - through repitition of lines - shapes - color - etc.
Neutral colors
Complementary Colors
Movement
Tints
35. What makes the art feel complete because everything seems to be in harmony and work together
Triad
Rhythm
Unity
Negative Space
36. Mixing one primary color and an adjacent secondary color
Form
Intermediate Colors
Tints
Shades
37. Where the design radiates through a central point
Rhythm
Triad
Radial Balance
Primary Colors
38. Where things on either side of the center line are almost alike or identical
Space
Rhythm
Analogous
Symmetrical Balance
39. Texture you can actually feel
Actual Texture
Radial Balance
Double Split Compliment
Warm Colors
40. Name
Hue
Radial Balance
Intensity
Texture
41. Focal point - area of importance - what your eyes see first
Emphasis
Primary Colors
Split Compliment
Implied Texture
42. Refers to differences in values - colors - or other art elements
Contrast
Line
Rhythm
Balance
43. A mark made by a pointed tool and is often defined by a moving dot; can vary in width - direction - curvature - length - and even color; often suggests movement in a drawing or a painting
Texture
Value
Line
Hue
44. Opposites on the color wheel; if mixed - dullness is increased
Texture
Complementary Colors
Movement
Pattern
45. Adding black to a color to make it darker
Intermediate Colors
Emphasis
Shades
Unity
46. Refers to differences in values - colors - or other art elements
Contrast
Radial Balance
Analogous
Texture
47. The same shapes of elements are repeated again and again
Color
Pattern
Texture
Analogous
48. The actual object - or subject matter
Pattern
Contrast
Positive Space
Cool Colors
49. Lightness or darkness of a color
Shape
Line
Value
Implied Texture
50. Colors on both sides of the complement set
Unity
Line
Double Split Compliment
Secondary Colors