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Basic Programming Vocab

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Causes a set of statements to execute repeatedly






2. Storage locations in an array






3. AND-OR-NOT






4. Used to write a dual alternative decision structure






5. Expressions that can be evaluated as either True of False






6. A loop that iterates until a condition is true






7. Has two possible paths of execution






8. The process of converting an algorithm into a series of subtasks






9. Used to write a dual alternative decision structure






10. A loop that iterates until a condition is true






11. Causes a set of statements to execute repeatedly






12. Used to write a single alternative decision structure






13. Another name for a repetition structure






14. A special value that marks the end of a list of values






15. A module that returns a value to the program






16. Pieces of data that are sent into a module






17. Data generated and displayed by a program






18. Provides only one alternate path of execution






19. A statement designed to initialize and test and increment a counter variable






20. A group of statements that perform a specific task






21. Sets a variable to a specified value






22. The execution of the body of a loop






23. A variable that is accessible to every module in a program






24. A sequence of characters used as data






25. A message that asks the user to enter a specific value






26. Performs an iteration before testing its condition






27. A logical design that controls the order in which a group of statements execute






28. A string that appears in the actual code of a program






29. Data that a program receives while it is running






30. Pieces of data that are sent into a module






31. Functions that are built into the programming language






32. Variables that can hold a group of values of the same data type






33. A group of statements that perform a specific task






34. Tests its condition before performing an iteration






35. A string that appears in the actual code of a program






36. Uses a true/false condition to control the number of times that it repeats






37. Expressions that can be evaluated as either True of False






38. Repeats a specific number of times






39. A special variable that receives an argument when a module is called






40. A graphical representation of modules connected in a way that illustrates their relationship to one another






41. A special variable that receives an argument when a module is called






42. Specifies variable's name and data type






43. Performs a specified task while a condition is true






44. Uses a true/false condition to control the number of times that it repeats






45. A storage location in memory represented by a name






46. The process of converting an algorithm into a series of subtasks






47. A sequence of characters used as data






48. A message that asks the user to enter a specific value






49. The identifying number assigned to each element in an array






50. Procedures and subroutines and subprograms and methods and functions