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Basic Programming Vocab

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Specifies variable's name and data type






2. A sequence of characters used as data






3. Variable that has been declared but has not been assigned a value






4. Data generated and displayed by a program






5. Used to create complex Boolean expressions






6. The execution of the body of a loop






7. A group of statements that perform a specific task






8. The execution of the body of a loop






9. A group of statements that perform a specific task






10. Has two possible paths of execution






11. A loop that iterates until a condition is true






12. A storage location in memory represented by a name






13. Used to write a single alternative decision structure






14. A loop that iterates until a condition is true






15. A special variable that receives an argument when a module is called






16. A variable that is accessible to every module in a program






17. A special variable that receives an argument when a module is called






18. Procedures and subroutines and subprograms and methods and functions






19. Tests its condition before performing an iteration






20. A statement designed to initialize and test and increment a counter variable






21. Uses a true/false condition to control the number of times that it repeats






22. Procedures and subroutines and subprograms and methods and functions






23. Allows a program to perform actions only if certain conditions are met






24. Pieces of data that are sent into a module






25. A string that appears in the actual code of a program






26. A logical design that controls the order in which a group of statements execute






27. A variable that is accessible to every module in a program






28. Provides only one alternate path of execution






29. Used to write a single alternative decision structure






30. A graphical representation of modules connected in a way that illustrates their relationship to one another






31. Has two possible paths of execution






32. Provides only one alternate path of execution






33. Allows a program to perform actions only if certain conditions are met






34. Sets a variable to a specified value






35. Variable that has been declared but has not been assigned a value






36. A sequence of characters used as data






37. Causes a set of statements to execute repeatedly






38. A storage location in memory represented by a name






39. Iterates a specific number of times






40. Repeats a specific number of times






41. Expressions that can be evaluated as either True of False






42. Performs a specified task while a condition is true






43. Uses a true/false condition to control the number of times that it repeats






44. Statements execute in the order in which they appear






45. AND-OR-NOT






46. Sets a variable to a specified value






47. Data that a program receives while it is running






48. Specifies variable's name and data type






49. Expressions that can be evaluated as either True of False






50. Storage locations in an array