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Basic Programming Vocab

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The execution of the body of a loop






2. Procedures and subroutines and subprograms and methods and functions






3. Specifies variable's name and data type






4. A logical design that controls the order in which a group of statements execute






5. Statements execute in the order in which they appear






6. A special variable that receives an argument when a module is called






7. Data generated and displayed by a program






8. Performs a specified task while a condition is true






9. A group of statements that perform a specific task






10. A statement designed to initialize and test and increment a counter variable






11. Iterates a specific number of times






12. Allows a program to perform actions only if certain conditions are met






13. Expressions that can be evaluated as either True of False






14. A loop that iterates until a condition is true






15. Storage locations in an array






16. Used to write a dual alternative decision structure






17. Causes a set of statements to execute repeatedly






18. Causes a set of statements to execute repeatedly






19. Variable that has been declared but has not been assigned a value






20. Sets a variable to a specified value






21. Expressions that can be evaluated as either True of False






22. A string that appears in the actual code of a program






23. A special value that marks the end of a list of values






24. Another name for a repetition structure






25. A sequence of characters used as data






26. Used to write a dual alternative decision structure






27. AND-OR-NOT






28. Tests its condition before performing an iteration






29. Allows a program to perform actions only if certain conditions are met






30. The identifying number assigned to each element in an array






31. A string that appears in the actual code of a program






32. Has two possible paths of execution






33. AND-OR-NOT






34. Data generated and displayed by a program






35. A variable that is accessible to every module in a program






36. The process of converting an algorithm into a series of subtasks






37. Used to create complex Boolean expressions






38. A storage location in memory represented by a name






39. A variable that is accessible to every module in a program






40. Procedures and subroutines and subprograms and methods and functions






41. Has two possible paths of execution






42. Specifies the number of values that an array can hold






43. Data that a program receives while it is running






44. Uses a true/false condition to control the number of times that it repeats






45. The process of converting an algorithm into a series of subtasks






46. A sequence of characters used as data






47. Used to write a single alternative decision structure






48. Provides only one alternate path of execution






49. Used to create complex Boolean expressions






50. Performs an iteration before testing its condition