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Basic Programming Vocab

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The process of converting an algorithm into a series of subtasks






2. A graphical representation of modules connected in a way that illustrates their relationship to one another






3. A loop that iterates until a condition is true






4. The execution of the body of a loop






5. A storage location in memory represented by a name






6. A variable that is accessible to every module in a program






7. Tests its condition before performing an iteration






8. Provides only one alternate path of execution






9. A statement designed to initialize and test and increment a counter variable






10. Variables that can hold a group of values of the same data type






11. A logical design that controls the order in which a group of statements execute






12. A logical design that controls the order in which a group of statements execute






13. Pieces of data that are sent into a module






14. Data generated and displayed by a program






15. Uses a true/false condition to control the number of times that it repeats






16. Data generated and displayed by a program






17. Causes a set of statements to execute repeatedly






18. Data that a program receives while it is running






19. Used to create complex Boolean expressions






20. A message that asks the user to enter a specific value






21. Used to write a single alternative decision structure






22. A sequence of characters used as data






23. A graphical representation of modules connected in a way that illustrates their relationship to one another






24. Performs an iteration before testing its condition






25. Provides only one alternate path of execution






26. A module that returns a value to the program






27. A special value that marks the end of a list of values






28. A loop that iterates until a condition is true






29. Used to write a dual alternative decision structure






30. Another name for a repetition structure






31. Statements execute in the order in which they appear






32. A special variable that receives an argument when a module is called






33. Expressions that can be evaluated as either True of False






34. Specifies variable's name and data type






35. Iterates a specific number of times






36. Uses a true/false condition to control the number of times that it repeats






37. Used to write a single alternative decision structure






38. Variable that has been declared but has not been assigned a value






39. Allows a program to perform actions only if certain conditions are met






40. Another name for a repetition structure






41. A variable that is accessible to every module in a program






42. Iterates a specific number of times






43. Specifies variable's name and data type






44. The process of converting an algorithm into a series of subtasks






45. A sequence of characters used as data






46. Tests its condition before performing an iteration






47. A storage location in memory represented by a name






48. A string that appears in the actual code of a program






49. Used to write a dual alternative decision structure






50. Data that a program receives while it is running