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Basic Programming Vocab

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Allows a program to perform actions only if certain conditions are met






2. Sets a variable to a specified value






3. Uses a true/false condition to control the number of times that it repeats






4. Repeats a specific number of times






5. Tests its condition before performing an iteration






6. Statements execute in the order in which they appear






7. A graphical representation of modules connected in a way that illustrates their relationship to one another






8. A variable that is accessible to every module in a program






9. Has two possible paths of execution






10. Iterates a specific number of times






11. A loop that iterates until a condition is true






12. A special variable that receives an argument when a module is called






13. Variable that has been declared but has not been assigned a value






14. A group of statements that perform a specific task






15. Performs an iteration before testing its condition






16. A string that appears in the actual code of a program






17. Iterates a specific number of times






18. Used to write a dual alternative decision structure






19. The execution of the body of a loop






20. Sets a variable to a specified value






21. A variable that is accessible to every module in a program






22. Data generated and displayed by a program






23. Provides only one alternate path of execution






24. Pieces of data that are sent into a module






25. Used to write a single alternative decision structure






26. A sequence of characters used as data






27. The identifying number assigned to each element in an array






28. A storage location in memory represented by a name






29. Data that a program receives while it is running






30. Has two possible paths of execution






31. A graphical representation of modules connected in a way that illustrates their relationship to one another






32. A logical design that controls the order in which a group of statements execute






33. Used to write a single alternative decision structure






34. Pieces of data that are sent into a module






35. Procedures and subroutines and subprograms and methods and functions






36. A statement designed to initialize and test and increment a counter variable






37. Another name for a repetition structure






38. Uses a true/false condition to control the number of times that it repeats






39. Storage locations in an array






40. Specifies variable's name and data type






41. A message that asks the user to enter a specific value






42. Another name for a repetition structure






43. Expressions that can be evaluated as either True of False






44. Expressions that can be evaluated as either True of False






45. Performs an iteration before testing its condition






46. Repeats a specific number of times






47. Data generated and displayed by a program






48. Specifies variable's name and data type






49. A string that appears in the actual code of a program






50. Allows a program to perform actions only if certain conditions are met