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Basic Programming Vocab

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Storage locations in an array






2. Statements execute in the order in which they appear






3. AND-OR-NOT






4. A logical design that controls the order in which a group of statements execute






5. Sets a variable to a specified value






6. Performs a specified task while a condition is true






7. Repeats a specific number of times






8. A special variable that receives an argument when a module is called






9. Sets a variable to a specified value






10. A string that appears in the actual code of a program






11. A module that returns a value to the program






12. Procedures and subroutines and subprograms and methods and functions






13. A logical design that controls the order in which a group of statements execute






14. Expressions that can be evaluated as either True of False






15. AND-OR-NOT






16. Another name for a repetition structure






17. Data that a program receives while it is running






18. A storage location in memory represented by a name






19. Data generated and displayed by a program






20. A variable that is accessible to every module in a program






21. The execution of the body of a loop






22. A storage location in memory represented by a name






23. A graphical representation of modules connected in a way that illustrates their relationship to one another






24. Tests its condition before performing an iteration






25. Pieces of data that are sent into a module






26. Provides only one alternate path of execution






27. A special value that marks the end of a list of values






28. Has two possible paths of execution






29. A group of statements that perform a specific task






30. Another name for a repetition structure






31. Causes a set of statements to execute repeatedly






32. Pieces of data that are sent into a module






33. Procedures and subroutines and subprograms and methods and functions






34. A graphical representation of modules connected in a way that illustrates their relationship to one another






35. A loop that iterates until a condition is true






36. Used to write a dual alternative decision structure






37. Used to create complex Boolean expressions






38. Variable that has been declared but has not been assigned a value






39. Iterates a specific number of times






40. Expressions that can be evaluated as either True of False






41. A special variable that receives an argument when a module is called






42. Iterates a specific number of times






43. Used to write a dual alternative decision structure






44. A variable that is accessible to every module in a program






45. A sequence of characters used as data






46. Specifies variable's name and data type






47. Variable that has been declared but has not been assigned a value






48. Allows a program to perform actions only if certain conditions are met






49. A statement designed to initialize and test and increment a counter variable






50. A message that asks the user to enter a specific value