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Basic Programming Vocab

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Pieces of data that are sent into a module






2. A graphical representation of modules connected in a way that illustrates their relationship to one another






3. Used to write a dual alternative decision structure






4. Uses a true/false condition to control the number of times that it repeats






5. A special value that marks the end of a list of values






6. Repeats a specific number of times






7. Used to write a dual alternative decision structure






8. A storage location in memory represented by a name






9. Pieces of data that are sent into a module






10. A loop that iterates until a condition is true






11. Data generated and displayed by a program






12. Expressions that can be evaluated as either True of False






13. A graphical representation of modules connected in a way that illustrates their relationship to one another






14. Variable that has been declared but has not been assigned a value






15. Used to write a single alternative decision structure






16. A logical design that controls the order in which a group of statements execute






17. Performs a specified task while a condition is true






18. A string that appears in the actual code of a program






19. A statement designed to initialize and test and increment a counter variable






20. Data generated and displayed by a program






21. The identifying number assigned to each element in an array






22. Used to create complex Boolean expressions






23. Causes a set of statements to execute repeatedly






24. A variable that is accessible to every module in a program






25. A sequence of characters used as data






26. Another name for a repetition structure






27. AND-OR-NOT






28. Data that a program receives while it is running






29. Another name for a repetition structure






30. A special variable that receives an argument when a module is called






31. A group of statements that perform a specific task






32. Repeats a specific number of times






33. A storage location in memory represented by a name






34. Performs a specified task while a condition is true






35. Procedures and subroutines and subprograms and methods and functions






36. Has two possible paths of execution






37. Provides only one alternate path of execution






38. Tests its condition before performing an iteration






39. A loop that iterates until a condition is true






40. A logical design that controls the order in which a group of statements execute






41. Procedures and subroutines and subprograms and methods and functions






42. The process of converting an algorithm into a series of subtasks






43. A module that returns a value to the program






44. Performs an iteration before testing its condition






45. Performs an iteration before testing its condition






46. A sequence of characters used as data






47. Specifies the number of values that an array can hold






48. Tests its condition before performing an iteration






49. Causes a set of statements to execute repeatedly






50. A message that asks the user to enter a specific value