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Basic Programming Vocab

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Statements execute in the order in which they appear






2. A logical design that controls the order in which a group of statements execute






3. The process of converting an algorithm into a series of subtasks






4. A storage location in memory represented by a name






5. Causes a set of statements to execute repeatedly






6. Provides only one alternate path of execution






7. Performs a specified task while a condition is true






8. A storage location in memory represented by a name






9. AND-OR-NOT






10. A module that returns a value to the program






11. Pieces of data that are sent into a module






12. Specifies variable's name and data type






13. Used to create complex Boolean expressions






14. Uses a true/false condition to control the number of times that it repeats






15. A variable that is accessible to every module in a program






16. Has two possible paths of execution






17. Sets a variable to a specified value






18. Variable that has been declared but has not been assigned a value






19. Procedures and subroutines and subprograms and methods and functions






20. Tests its condition before performing an iteration






21. Data that a program receives while it is running






22. A graphical representation of modules connected in a way that illustrates their relationship to one another






23. A group of statements that perform a specific task






24. The execution of the body of a loop






25. A special variable that receives an argument when a module is called






26. Allows a program to perform actions only if certain conditions are met






27. A message that asks the user to enter a specific value






28. AND-OR-NOT






29. A variable that is accessible to every module in a program






30. Another name for a repetition structure






31. Used to create complex Boolean expressions






32. Repeats a specific number of times






33. The identifying number assigned to each element in an array






34. Repeats a specific number of times






35. Pieces of data that are sent into a module






36. A loop that iterates until a condition is true






37. Used to write a single alternative decision structure






38. Variables that can hold a group of values of the same data type






39. A logical design that controls the order in which a group of statements execute






40. A special variable that receives an argument when a module is called






41. Tests its condition before performing an iteration






42. Procedures and subroutines and subprograms and methods and functions






43. Data that a program receives while it is running






44. Iterates a specific number of times






45. Used to write a dual alternative decision structure






46. Used to write a single alternative decision structure






47. A string that appears in the actual code of a program






48. Performs an iteration before testing its condition






49. Specifies the number of values that an array can hold






50. Iterates a specific number of times