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Basic Programming Vocab

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A variable that is accessible to every module in a program






2. Allows a program to perform actions only if certain conditions are met






3. A special value that marks the end of a list of values






4. A storage location in memory represented by a name






5. Data that a program receives while it is running






6. Used to create complex Boolean expressions






7. A storage location in memory represented by a name






8. Pieces of data that are sent into a module






9. Provides only one alternate path of execution






10. AND-OR-NOT






11. Data generated and displayed by a program






12. A graphical representation of modules connected in a way that illustrates their relationship to one another






13. Performs a specified task while a condition is true






14. Used to write a single alternative decision structure






15. Expressions that can be evaluated as either True of False






16. The process of converting an algorithm into a series of subtasks






17. Iterates a specific number of times






18. Statements execute in the order in which they appear






19. Sets a variable to a specified value






20. Functions that are built into the programming language






21. A logical design that controls the order in which a group of statements execute






22. A module that returns a value to the program






23. A statement designed to initialize and test and increment a counter variable






24. Provides only one alternate path of execution






25. The process of converting an algorithm into a series of subtasks






26. Data that a program receives while it is running






27. Repeats a specific number of times






28. Data generated and displayed by a program






29. A loop that iterates until a condition is true






30. Used to write a dual alternative decision structure






31. Allows a program to perform actions only if certain conditions are met






32. A logical design that controls the order in which a group of statements execute






33. The execution of the body of a loop






34. Specifies variable's name and data type






35. A sequence of characters used as data






36. Has two possible paths of execution






37. Used to create complex Boolean expressions






38. Specifies variable's name and data type






39. Sets a variable to a specified value






40. Procedures and subroutines and subprograms and methods and functions






41. Tests its condition before performing an iteration






42. Tests its condition before performing an iteration






43. Variable that has been declared but has not been assigned a value






44. Iterates a specific number of times






45. A variable that is accessible to every module in a program






46. Variables that can hold a group of values of the same data type






47. Used to write a dual alternative decision structure






48. Uses a true/false condition to control the number of times that it repeats






49. A graphical representation of modules connected in a way that illustrates their relationship to one another






50. Procedures and subroutines and subprograms and methods and functions