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Basic Programming Vocab

Subject : it-skills
Instructions:
  • Answer 50 questions in 30 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A graphical representation of modules connected in a way that illustrates their relationship to one another






2. Procedures and subroutines and subprograms and methods and functions






3. Used to write a single alternative decision structure






4. Statements execute in the order in which they appear






5. Allows a program to perform actions only if certain conditions are met






6. A logical design that controls the order in which a group of statements execute






7. A variable that is accessible to every module in a program






8. A message that asks the user to enter a specific value






9. A storage location in memory represented by a name






10. A variable that is accessible to every module in a program






11. Sets a variable to a specified value






12. Procedures and subroutines and subprograms and methods and functions






13. Statements execute in the order in which they appear






14. The execution of the body of a loop






15. A special variable that receives an argument when a module is called






16. Repeats a specific number of times






17. Expressions that can be evaluated as either True of False






18. A sequence of characters used as data






19. Sets a variable to a specified value






20. Data that a program receives while it is running






21. A sequence of characters used as data






22. A special value that marks the end of a list of values






23. The process of converting an algorithm into a series of subtasks






24. Performs an iteration before testing its condition






25. Specifies variable's name and data type






26. A string that appears in the actual code of a program






27. Repeats a specific number of times






28. A string that appears in the actual code of a program






29. Uses a true/false condition to control the number of times that it repeats






30. Pieces of data that are sent into a module






31. The process of converting an algorithm into a series of subtasks






32. Used to write a single alternative decision structure






33. A loop that iterates until a condition is true






34. Used to write a dual alternative decision structure






35. Performs an iteration before testing its condition






36. Variables that can hold a group of values of the same data type






37. Functions that are built into the programming language






38. Specifies variable's name and data type






39. A statement designed to initialize and test and increment a counter variable






40. Another name for a repetition structure






41. A message that asks the user to enter a specific value






42. A graphical representation of modules connected in a way that illustrates their relationship to one another






43. Pieces of data that are sent into a module






44. Used to create complex Boolean expressions






45. Tests its condition before performing an iteration






46. The execution of the body of a loop






47. Data generated and displayed by a program






48. A module that returns a value to the program






49. Storage locations in an array






50. Has two possible paths of execution






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