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Basic Programming Vocab

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Pieces of data that are sent into a module






2. A storage location in memory represented by a name






3. Used to write a dual alternative decision structure






4. Data generated and displayed by a program






5. Uses a true/false condition to control the number of times that it repeats






6. A loop that iterates until a condition is true






7. A message that asks the user to enter a specific value






8. Performs an iteration before testing its condition






9. A group of statements that perform a specific task






10. A graphical representation of modules connected in a way that illustrates their relationship to one another






11. A logical design that controls the order in which a group of statements execute






12. Provides only one alternate path of execution






13. Repeats a specific number of times






14. Causes a set of statements to execute repeatedly






15. Variable that has been declared but has not been assigned a value






16. Expressions that can be evaluated as either True of False






17. Tests its condition before performing an iteration






18. Has two possible paths of execution






19. Has two possible paths of execution






20. A graphical representation of modules connected in a way that illustrates their relationship to one another






21. A special variable that receives an argument when a module is called






22. The identifying number assigned to each element in an array






23. Used to create complex Boolean expressions






24. AND-OR-NOT






25. A string that appears in the actual code of a program






26. Sets a variable to a specified value






27. Data generated and displayed by a program






28. The process of converting an algorithm into a series of subtasks






29. Statements execute in the order in which they appear






30. A variable that is accessible to every module in a program






31. Tests its condition before performing an iteration






32. Iterates a specific number of times






33. A variable that is accessible to every module in a program






34. Pieces of data that are sent into a module






35. Allows a program to perform actions only if certain conditions are met






36. Used to write a single alternative decision structure






37. Repeats a specific number of times






38. The process of converting an algorithm into a series of subtasks






39. A sequence of characters used as data






40. The execution of the body of a loop






41. Functions that are built into the programming language






42. AND-OR-NOT






43. Specifies the number of values that an array can hold






44. Sets a variable to a specified value






45. Data that a program receives while it is running






46. Specifies variable's name and data type






47. Used to write a single alternative decision structure






48. A module that returns a value to the program






49. Variables that can hold a group of values of the same data type






50. A storage location in memory represented by a name