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Basic Programming Vocab

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A special variable that receives an argument when a module is called






2. Iterates a specific number of times






3. AND-OR-NOT






4. Sets a variable to a specified value






5. Specifies variable's name and data type






6. Causes a set of statements to execute repeatedly






7. A loop that iterates until a condition is true






8. A variable that is accessible to every module in a program






9. Procedures and subroutines and subprograms and methods and functions






10. Expressions that can be evaluated as either True of False






11. Another name for a repetition structure






12. Causes a set of statements to execute repeatedly






13. Functions that are built into the programming language






14. Iterates a specific number of times






15. Variable that has been declared but has not been assigned a value






16. Used to write a single alternative decision structure






17. A graphical representation of modules connected in a way that illustrates their relationship to one another






18. Tests its condition before performing an iteration






19. Storage locations in an array






20. Variables that can hold a group of values of the same data type






21. Performs a specified task while a condition is true






22. A variable that is accessible to every module in a program






23. Data that a program receives while it is running






24. Allows a program to perform actions only if certain conditions are met






25. A logical design that controls the order in which a group of statements execute






26. A storage location in memory represented by a name






27. A sequence of characters used as data






28. Allows a program to perform actions only if certain conditions are met






29. The process of converting an algorithm into a series of subtasks






30. Pieces of data that are sent into a module






31. A graphical representation of modules connected in a way that illustrates their relationship to one another






32. Uses a true/false condition to control the number of times that it repeats






33. A string that appears in the actual code of a program






34. Performs a specified task while a condition is true






35. A message that asks the user to enter a specific value






36. Specifies variable's name and data type






37. A loop that iterates until a condition is true






38. A group of statements that perform a specific task






39. Used to create complex Boolean expressions






40. A logical design that controls the order in which a group of statements execute






41. A special value that marks the end of a list of values






42. AND-OR-NOT






43. Used to write a dual alternative decision structure






44. Repeats a specific number of times






45. The execution of the body of a loop






46. Has two possible paths of execution






47. A module that returns a value to the program






48. Variable that has been declared but has not been assigned a value






49. Data that a program receives while it is running






50. A message that asks the user to enter a specific value