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Basic Programming Vocab

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The identifying number assigned to each element in an array






2. A module that returns a value to the program






3. The execution of the body of a loop






4. Allows a program to perform actions only if certain conditions are met






5. Performs a specified task while a condition is true






6. Data that a program receives while it is running






7. Performs a specified task while a condition is true






8. Pieces of data that are sent into a module






9. Iterates a specific number of times






10. Data generated and displayed by a program






11. A graphical representation of modules connected in a way that illustrates their relationship to one another






12. Has two possible paths of execution






13. A special variable that receives an argument when a module is called






14. Storage locations in an array






15. Expressions that can be evaluated as either True of False






16. The process of converting an algorithm into a series of subtasks






17. Variables that can hold a group of values of the same data type






18. A special value that marks the end of a list of values






19. Sets a variable to a specified value






20. Provides only one alternate path of execution






21. The process of converting an algorithm into a series of subtasks






22. A string that appears in the actual code of a program






23. A group of statements that perform a specific task






24. A sequence of characters used as data






25. Causes a set of statements to execute repeatedly






26. A graphical representation of modules connected in a way that illustrates their relationship to one another






27. Repeats a specific number of times






28. AND-OR-NOT






29. Another name for a repetition structure






30. Data that a program receives while it is running






31. A message that asks the user to enter a specific value






32. Causes a set of statements to execute repeatedly






33. A special variable that receives an argument when a module is called






34. Specifies variable's name and data type






35. A logical design that controls the order in which a group of statements execute






36. A storage location in memory represented by a name






37. Uses a true/false condition to control the number of times that it repeats






38. Used to write a dual alternative decision structure






39. AND-OR-NOT






40. A variable that is accessible to every module in a program






41. Performs an iteration before testing its condition






42. Performs an iteration before testing its condition






43. Specifies variable's name and data type






44. A message that asks the user to enter a specific value






45. Repeats a specific number of times






46. Another name for a repetition structure






47. A loop that iterates until a condition is true






48. A variable that is accessible to every module in a program






49. Iterates a specific number of times






50. Provides only one alternate path of execution