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Basic Programming Vocab

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. AND-OR-NOT






2. Used to write a dual alternative decision structure






3. A special value that marks the end of a list of values






4. A loop that iterates until a condition is true






5. A string that appears in the actual code of a program






6. Causes a set of statements to execute repeatedly






7. A graphical representation of modules connected in a way that illustrates their relationship to one another






8. A special variable that receives an argument when a module is called






9. AND-OR-NOT






10. Specifies the number of values that an array can hold






11. The execution of the body of a loop






12. Has two possible paths of execution






13. Variable that has been declared but has not been assigned a value






14. A variable that is accessible to every module in a program






15. The execution of the body of a loop






16. Performs an iteration before testing its condition






17. A graphical representation of modules connected in a way that illustrates their relationship to one another






18. Pieces of data that are sent into a module






19. Uses a true/false condition to control the number of times that it repeats






20. Sets a variable to a specified value






21. Variable that has been declared but has not been assigned a value






22. Variables that can hold a group of values of the same data type






23. Expressions that can be evaluated as either True of False






24. Data generated and displayed by a program






25. The process of converting an algorithm into a series of subtasks






26. Statements execute in the order in which they appear






27. Specifies variable's name and data type






28. A variable that is accessible to every module in a program






29. A special variable that receives an argument when a module is called






30. Functions that are built into the programming language






31. Expressions that can be evaluated as either True of False






32. A loop that iterates until a condition is true






33. Provides only one alternate path of execution






34. A logical design that controls the order in which a group of statements execute






35. A statement designed to initialize and test and increment a counter variable






36. Uses a true/false condition to control the number of times that it repeats






37. Used to write a dual alternative decision structure






38. Pieces of data that are sent into a module






39. Another name for a repetition structure






40. Data that a program receives while it is running






41. Causes a set of statements to execute repeatedly






42. Used to write a single alternative decision structure






43. A sequence of characters used as data






44. Provides only one alternate path of execution






45. Used to create complex Boolean expressions






46. Used to write a single alternative decision structure






47. Statements execute in the order in which they appear






48. Used to create complex Boolean expressions






49. Performs a specified task while a condition is true






50. A message that asks the user to enter a specific value