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Basic Programming Vocab

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A string that appears in the actual code of a program






2. A storage location in memory represented by a name






3. A sequence of characters used as data






4. Variable that has been declared but has not been assigned a value






5. Functions that are built into the programming language






6. Performs an iteration before testing its condition






7. Pieces of data that are sent into a module






8. Provides only one alternate path of execution






9. Provides only one alternate path of execution






10. Data generated and displayed by a program






11. A graphical representation of modules connected in a way that illustrates their relationship to one another






12. Sets a variable to a specified value






13. Used to write a dual alternative decision structure






14. Used to write a single alternative decision structure






15. Another name for a repetition structure






16. Causes a set of statements to execute repeatedly






17. A special value that marks the end of a list of values






18. Data that a program receives while it is running






19. A sequence of characters used as data






20. Allows a program to perform actions only if certain conditions are met






21. AND-OR-NOT






22. Repeats a specific number of times






23. AND-OR-NOT






24. Variables that can hold a group of values of the same data type






25. Uses a true/false condition to control the number of times that it repeats






26. Has two possible paths of execution






27. The execution of the body of a loop






28. Specifies the number of values that an array can hold






29. A message that asks the user to enter a specific value






30. A group of statements that perform a specific task






31. Expressions that can be evaluated as either True of False






32. Statements execute in the order in which they appear






33. Pieces of data that are sent into a module






34. The process of converting an algorithm into a series of subtasks






35. Variable that has been declared but has not been assigned a value






36. A variable that is accessible to every module in a program






37. A logical design that controls the order in which a group of statements execute






38. Allows a program to perform actions only if certain conditions are met






39. A graphical representation of modules connected in a way that illustrates their relationship to one another






40. Specifies variable's name and data type






41. Iterates a specific number of times






42. A group of statements that perform a specific task






43. Tests its condition before performing an iteration






44. A string that appears in the actual code of a program






45. A variable that is accessible to every module in a program






46. Causes a set of statements to execute repeatedly






47. Iterates a specific number of times






48. A logical design that controls the order in which a group of statements execute






49. Expressions that can be evaluated as either True of False






50. Procedures and subroutines and subprograms and methods and functions