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Basic Programming Vocab

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A logical design that controls the order in which a group of statements execute






2. Performs a specified task while a condition is true






3. Another name for a repetition structure






4. Allows a program to perform actions only if certain conditions are met






5. A variable that is accessible to every module in a program






6. Repeats a specific number of times






7. A storage location in memory represented by a name






8. A special value that marks the end of a list of values






9. A loop that iterates until a condition is true






10. Expressions that can be evaluated as either True of False






11. AND-OR-NOT






12. Storage locations in an array






13. A logical design that controls the order in which a group of statements execute






14. A variable that is accessible to every module in a program






15. Used to create complex Boolean expressions






16. Provides only one alternate path of execution






17. Iterates a specific number of times






18. A statement designed to initialize and test and increment a counter variable






19. Procedures and subroutines and subprograms and methods and functions






20. Uses a true/false condition to control the number of times that it repeats






21. Statements execute in the order in which they appear






22. Repeats a specific number of times






23. Has two possible paths of execution






24. A special variable that receives an argument when a module is called






25. Procedures and subroutines and subprograms and methods and functions






26. Specifies the number of values that an array can hold






27. Used to write a dual alternative decision structure






28. Uses a true/false condition to control the number of times that it repeats






29. AND-OR-NOT






30. A graphical representation of modules connected in a way that illustrates their relationship to one another






31. The process of converting an algorithm into a series of subtasks






32. Pieces of data that are sent into a module






33. A graphical representation of modules connected in a way that illustrates their relationship to one another






34. Tests its condition before performing an iteration






35. Variable that has been declared but has not been assigned a value






36. Specifies variable's name and data type






37. A sequence of characters used as data






38. Causes a set of statements to execute repeatedly






39. Has two possible paths of execution






40. Provides only one alternate path of execution






41. The identifying number assigned to each element in an array






42. Sets a variable to a specified value






43. Causes a set of statements to execute repeatedly






44. Data that a program receives while it is running






45. A module that returns a value to the program






46. Variables that can hold a group of values of the same data type






47. Performs an iteration before testing its condition






48. A sequence of characters used as data






49. Used to write a single alternative decision structure






50. A string that appears in the actual code of a program