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Basic Programming Vocab

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A graphical representation of modules connected in a way that illustrates their relationship to one another






2. Expressions that can be evaluated as either True of False






3. Causes a set of statements to execute repeatedly






4. Data that a program receives while it is running






5. A variable that is accessible to every module in a program






6. A special variable that receives an argument when a module is called






7. A loop that iterates until a condition is true






8. A logical design that controls the order in which a group of statements execute






9. Performs a specified task while a condition is true






10. Provides only one alternate path of execution






11. Has two possible paths of execution






12. Storage locations in an array






13. Causes a set of statements to execute repeatedly






14. Sets a variable to a specified value






15. Statements execute in the order in which they appear






16. Procedures and subroutines and subprograms and methods and functions






17. Variables that can hold a group of values of the same data type






18. Performs a specified task while a condition is true






19. Used to write a dual alternative decision structure






20. Data generated and displayed by a program






21. Data that a program receives while it is running






22. Tests its condition before performing an iteration






23. Tests its condition before performing an iteration






24. Another name for a repetition structure






25. AND-OR-NOT






26. Allows a program to perform actions only if certain conditions are met






27. Sets a variable to a specified value






28. A module that returns a value to the program






29. A logical design that controls the order in which a group of statements execute






30. Repeats a specific number of times






31. A string that appears in the actual code of a program






32. Allows a program to perform actions only if certain conditions are met






33. Procedures and subroutines and subprograms and methods and functions






34. Statements execute in the order in which they appear






35. A variable that is accessible to every module in a program






36. Iterates a specific number of times






37. A string that appears in the actual code of a program






38. A loop that iterates until a condition is true






39. Variable that has been declared but has not been assigned a value






40. The process of converting an algorithm into a series of subtasks






41. The execution of the body of a loop






42. A sequence of characters used as data






43. Used to write a dual alternative decision structure






44. A message that asks the user to enter a specific value






45. Variable that has been declared but has not been assigned a value






46. A storage location in memory represented by a name






47. A message that asks the user to enter a specific value






48. The execution of the body of a loop






49. Performs an iteration before testing its condition






50. Provides only one alternate path of execution