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Basic Programming Vocab

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A logical design that controls the order in which a group of statements execute






2. Procedures and subroutines and subprograms and methods and functions






3. A variable that is accessible to every module in a program






4. A special variable that receives an argument when a module is called






5. Expressions that can be evaluated as either True of False






6. Statements execute in the order in which they appear






7. AND-OR-NOT






8. A group of statements that perform a specific task






9. Causes a set of statements to execute repeatedly






10. A loop that iterates until a condition is true






11. Variable that has been declared but has not been assigned a value






12. Data that a program receives while it is running






13. A statement designed to initialize and test and increment a counter variable






14. Variable that has been declared but has not been assigned a value






15. The execution of the body of a loop






16. Specifies variable's name and data type






17. Used to write a dual alternative decision structure






18. Another name for a repetition structure






19. A graphical representation of modules connected in a way that illustrates their relationship to one another






20. The identifying number assigned to each element in an array






21. Provides only one alternate path of execution






22. Procedures and subroutines and subprograms and methods and functions






23. A special value that marks the end of a list of values






24. A logical design that controls the order in which a group of statements execute






25. Variables that can hold a group of values of the same data type






26. Provides only one alternate path of execution






27. A message that asks the user to enter a specific value






28. Performs a specified task while a condition is true






29. A storage location in memory represented by a name






30. A message that asks the user to enter a specific value






31. The process of converting an algorithm into a series of subtasks






32. The execution of the body of a loop






33. Repeats a specific number of times






34. Pieces of data that are sent into a module






35. A graphical representation of modules connected in a way that illustrates their relationship to one another






36. Used to create complex Boolean expressions






37. Allows a program to perform actions only if certain conditions are met






38. Data generated and displayed by a program






39. Used to write a single alternative decision structure






40. Storage locations in an array






41. Data generated and displayed by a program






42. Uses a true/false condition to control the number of times that it repeats






43. Performs a specified task while a condition is true






44. Repeats a specific number of times






45. Has two possible paths of execution






46. Causes a set of statements to execute repeatedly






47. Pieces of data that are sent into a module






48. Data that a program receives while it is running






49. A variable that is accessible to every module in a program






50. Expressions that can be evaluated as either True of False