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Basic Programming Vocab

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Used to write a single alternative decision structure






2. A sequence of characters used as data






3. Performs a specified task while a condition is true






4. A statement designed to initialize and test and increment a counter variable






5. A special value that marks the end of a list of values






6. Specifies variable's name and data type






7. Repeats a specific number of times






8. A variable that is accessible to every module in a program






9. Iterates a specific number of times






10. Provides only one alternate path of execution






11. Performs a specified task while a condition is true






12. A group of statements that perform a specific task






13. Sets a variable to a specified value






14. Variables that can hold a group of values of the same data type






15. A loop that iterates until a condition is true






16. AND-OR-NOT






17. A group of statements that perform a specific task






18. Functions that are built into the programming language






19. Performs an iteration before testing its condition






20. A module that returns a value to the program






21. Performs an iteration before testing its condition






22. Data generated and displayed by a program






23. Causes a set of statements to execute repeatedly






24. The process of converting an algorithm into a series of subtasks






25. Pieces of data that are sent into a module






26. Another name for a repetition structure






27. Pieces of data that are sent into a module






28. The process of converting an algorithm into a series of subtasks






29. Variable that has been declared but has not been assigned a value






30. The execution of the body of a loop






31. A logical design that controls the order in which a group of statements execute






32. Specifies the number of values that an array can hold






33. Storage locations in an array






34. Procedures and subroutines and subprograms and methods and functions






35. AND-OR-NOT






36. Used to write a dual alternative decision structure






37. Iterates a specific number of times






38. Data that a program receives while it is running






39. A special variable that receives an argument when a module is called






40. Tests its condition before performing an iteration






41. A graphical representation of modules connected in a way that illustrates their relationship to one another






42. A message that asks the user to enter a specific value






43. Statements execute in the order in which they appear






44. A storage location in memory represented by a name






45. Repeats a specific number of times






46. Provides only one alternate path of execution






47. Statements execute in the order in which they appear






48. The execution of the body of a loop






49. Expressions that can be evaluated as either True of False






50. Specifies variable's name and data type