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Basic Programming Vocab

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Performs a specified task while a condition is true






2. Another name for a repetition structure






3. Data generated and displayed by a program






4. A statement designed to initialize and test and increment a counter variable






5. Tests its condition before performing an iteration






6. Used to write a dual alternative decision structure






7. Causes a set of statements to execute repeatedly






8. A string that appears in the actual code of a program






9. Data generated and displayed by a program






10. The execution of the body of a loop






11. Another name for a repetition structure






12. Allows a program to perform actions only if certain conditions are met






13. Data that a program receives while it is running






14. A variable that is accessible to every module in a program






15. Expressions that can be evaluated as either True of False






16. Used to create complex Boolean expressions






17. Statements execute in the order in which they appear






18. AND-OR-NOT






19. A special value that marks the end of a list of values






20. Tests its condition before performing an iteration






21. A sequence of characters used as data






22. Allows a program to perform actions only if certain conditions are met






23. A logical design that controls the order in which a group of statements execute






24. A special variable that receives an argument when a module is called






25. Procedures and subroutines and subprograms and methods and functions






26. Iterates a specific number of times






27. The process of converting an algorithm into a series of subtasks






28. A group of statements that perform a specific task






29. Used to write a single alternative decision structure






30. Used to write a single alternative decision structure






31. A special variable that receives an argument when a module is called






32. Pieces of data that are sent into a module






33. AND-OR-NOT






34. A logical design that controls the order in which a group of statements execute






35. Performs a specified task while a condition is true






36. A string that appears in the actual code of a program






37. The execution of the body of a loop






38. A storage location in memory represented by a name






39. Has two possible paths of execution






40. Specifies the number of values that an array can hold






41. A loop that iterates until a condition is true






42. Causes a set of statements to execute repeatedly






43. Iterates a specific number of times






44. The process of converting an algorithm into a series of subtasks






45. A storage location in memory represented by a name






46. A sequence of characters used as data






47. Sets a variable to a specified value






48. Sets a variable to a specified value






49. A graphical representation of modules connected in a way that illustrates their relationship to one another






50. Storage locations in an array