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Basic Programming Vocab

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Expressions that can be evaluated as either True of False






2. A string that appears in the actual code of a program






3. A graphical representation of modules connected in a way that illustrates their relationship to one another






4. The execution of the body of a loop






5. Performs a specified task while a condition is true






6. Tests its condition before performing an iteration






7. Repeats a specific number of times






8. The execution of the body of a loop






9. A message that asks the user to enter a specific value






10. Procedures and subroutines and subprograms and methods and functions






11. Causes a set of statements to execute repeatedly






12. A variable that is accessible to every module in a program






13. Sets a variable to a specified value






14. Uses a true/false condition to control the number of times that it repeats






15. Data that a program receives while it is running






16. Uses a true/false condition to control the number of times that it repeats






17. Pieces of data that are sent into a module






18. AND-OR-NOT






19. A statement designed to initialize and test and increment a counter variable






20. Performs an iteration before testing its condition






21. A module that returns a value to the program






22. Provides only one alternate path of execution






23. Used to write a single alternative decision structure






24. Specifies variable's name and data type






25. A storage location in memory represented by a name






26. Used to create complex Boolean expressions






27. Data generated and displayed by a program






28. A special variable that receives an argument when a module is called






29. Used to create complex Boolean expressions






30. The process of converting an algorithm into a series of subtasks






31. Allows a program to perform actions only if certain conditions are met






32. Has two possible paths of execution






33. A special value that marks the end of a list of values






34. Performs an iteration before testing its condition






35. Data that a program receives while it is running






36. The identifying number assigned to each element in an array






37. Specifies the number of values that an array can hold






38. A storage location in memory represented by a name






39. Pieces of data that are sent into a module






40. The process of converting an algorithm into a series of subtasks






41. Another name for a repetition structure






42. Performs a specified task while a condition is true






43. Storage locations in an array






44. Specifies variable's name and data type






45. A variable that is accessible to every module in a program






46. Used to write a dual alternative decision structure






47. Causes a set of statements to execute repeatedly






48. Statements execute in the order in which they appear






49. Data generated and displayed by a program






50. Allows a program to perform actions only if certain conditions are met