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Basic Programming Vocab

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The process of converting an algorithm into a series of subtasks






2. Statements execute in the order in which they appear






3. A special variable that receives an argument when a module is called






4. Has two possible paths of execution






5. Iterates a specific number of times






6. Another name for a repetition structure






7. A graphical representation of modules connected in a way that illustrates their relationship to one another






8. A message that asks the user to enter a specific value






9. Uses a true/false condition to control the number of times that it repeats






10. Variables that can hold a group of values of the same data type






11. A logical design that controls the order in which a group of statements execute






12. Expressions that can be evaluated as either True of False






13. Provides only one alternate path of execution






14. Has two possible paths of execution






15. Provides only one alternate path of execution






16. Performs an iteration before testing its condition






17. A module that returns a value to the program






18. The execution of the body of a loop






19. Used to write a dual alternative decision structure






20. Expressions that can be evaluated as either True of False






21. A string that appears in the actual code of a program






22. Tests its condition before performing an iteration






23. Data generated and displayed by a program






24. Procedures and subroutines and subprograms and methods and functions






25. Data that a program receives while it is running






26. Iterates a specific number of times






27. Specifies variable's name and data type






28. Another name for a repetition structure






29. Uses a true/false condition to control the number of times that it repeats






30. A loop that iterates until a condition is true






31. Functions that are built into the programming language






32. A sequence of characters used as data






33. Used to write a single alternative decision structure






34. A string that appears in the actual code of a program






35. Pieces of data that are sent into a module






36. A group of statements that perform a specific task






37. Storage locations in an array






38. A graphical representation of modules connected in a way that illustrates their relationship to one another






39. Repeats a specific number of times






40. Pieces of data that are sent into a module






41. Performs a specified task while a condition is true






42. A storage location in memory represented by a name






43. Specifies the number of values that an array can hold






44. Allows a program to perform actions only if certain conditions are met






45. Tests its condition before performing an iteration






46. A special value that marks the end of a list of values






47. A group of statements that perform a specific task






48. Repeats a specific number of times






49. A logical design that controls the order in which a group of statements execute






50. A sequence of characters used as data