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Basic Programming Vocab

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A message that asks the user to enter a specific value






2. Sets a variable to a specified value






3. A special variable that receives an argument when a module is called






4. A group of statements that perform a specific task






5. Variable that has been declared but has not been assigned a value






6. A string that appears in the actual code of a program






7. Specifies variable's name and data type






8. Pieces of data that are sent into a module






9. Performs an iteration before testing its condition






10. Variables that can hold a group of values of the same data type






11. A sequence of characters used as data






12. A graphical representation of modules connected in a way that illustrates their relationship to one another






13. Repeats a specific number of times






14. The execution of the body of a loop






15. AND-OR-NOT






16. The identifying number assigned to each element in an array






17. A special value that marks the end of a list of values






18. Has two possible paths of execution






19. Another name for a repetition structure






20. A module that returns a value to the program






21. Iterates a specific number of times






22. Uses a true/false condition to control the number of times that it repeats






23. Storage locations in an array






24. Data that a program receives while it is running






25. Used to write a single alternative decision structure






26. A variable that is accessible to every module in a program






27. Performs a specified task while a condition is true






28. Provides only one alternate path of execution






29. Data that a program receives while it is running






30. Specifies variable's name and data type






31. Used to write a dual alternative decision structure






32. Statements execute in the order in which they appear






33. Pieces of data that are sent into a module






34. A graphical representation of modules connected in a way that illustrates their relationship to one another






35. Statements execute in the order in which they appear






36. Sets a variable to a specified value






37. A logical design that controls the order in which a group of statements execute






38. Used to create complex Boolean expressions






39. Expressions that can be evaluated as either True of False






40. A sequence of characters used as data






41. Data generated and displayed by a program






42. A logical design that controls the order in which a group of statements execute






43. Data generated and displayed by a program






44. Tests its condition before performing an iteration






45. Allows a program to perform actions only if certain conditions are met






46. A storage location in memory represented by a name






47. Functions that are built into the programming language






48. Tests its condition before performing an iteration






49. A string that appears in the actual code of a program






50. A message that asks the user to enter a specific value