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Basic Programming Vocab

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Another name for a repetition structure






2. A message that asks the user to enter a specific value






3. Procedures and subroutines and subprograms and methods and functions






4. The identifying number assigned to each element in an array






5. Expressions that can be evaluated as either True of False






6. A group of statements that perform a specific task






7. Another name for a repetition structure






8. A loop that iterates until a condition is true






9. A logical design that controls the order in which a group of statements execute






10. Repeats a specific number of times






11. The execution of the body of a loop






12. A logical design that controls the order in which a group of statements execute






13. Specifies variable's name and data type






14. Statements execute in the order in which they appear






15. Causes a set of statements to execute repeatedly






16. A special value that marks the end of a list of values






17. A loop that iterates until a condition is true






18. Data generated and displayed by a program






19. A sequence of characters used as data






20. Has two possible paths of execution






21. Causes a set of statements to execute repeatedly






22. AND-OR-NOT






23. A special variable that receives an argument when a module is called






24. Data generated and displayed by a program






25. Procedures and subroutines and subprograms and methods and functions






26. Pieces of data that are sent into a module






27. Statements execute in the order in which they appear






28. Performs an iteration before testing its condition






29. Allows a program to perform actions only if certain conditions are met






30. Functions that are built into the programming language






31. A variable that is accessible to every module in a program






32. Specifies variable's name and data type






33. Provides only one alternate path of execution






34. Used to create complex Boolean expressions






35. A string that appears in the actual code of a program






36. Repeats a specific number of times






37. Provides only one alternate path of execution






38. A storage location in memory represented by a name






39. Sets a variable to a specified value






40. A graphical representation of modules connected in a way that illustrates their relationship to one another






41. Used to write a dual alternative decision structure






42. A group of statements that perform a specific task






43. A string that appears in the actual code of a program






44. Expressions that can be evaluated as either True of False






45. A storage location in memory represented by a name






46. The process of converting an algorithm into a series of subtasks






47. Iterates a specific number of times






48. A graphical representation of modules connected in a way that illustrates their relationship to one another






49. Allows a program to perform actions only if certain conditions are met






50. A variable that is accessible to every module in a program