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Basic Programming Vocab

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A variable that is accessible to every module in a program






2. A loop that iterates until a condition is true






3. Allows a program to perform actions only if certain conditions are met






4. Used to write a single alternative decision structure






5. Functions that are built into the programming language






6. The execution of the body of a loop






7. A group of statements that perform a specific task






8. Causes a set of statements to execute repeatedly






9. A graphical representation of modules connected in a way that illustrates their relationship to one another






10. Has two possible paths of execution






11. The execution of the body of a loop






12. Expressions that can be evaluated as either True of False






13. Provides only one alternate path of execution






14. A storage location in memory represented by a name






15. Specifies variable's name and data type






16. Used to write a single alternative decision structure






17. Another name for a repetition structure






18. Used to write a dual alternative decision structure






19. Tests its condition before performing an iteration






20. Variable that has been declared but has not been assigned a value






21. The process of converting an algorithm into a series of subtasks






22. Used to create complex Boolean expressions






23. AND-OR-NOT






24. A sequence of characters used as data






25. Provides only one alternate path of execution






26. Procedures and subroutines and subprograms and methods and functions






27. A sequence of characters used as data






28. A special variable that receives an argument when a module is called






29. Sets a variable to a specified value






30. A special variable that receives an argument when a module is called






31. Tests its condition before performing an iteration






32. A special value that marks the end of a list of values






33. Performs a specified task while a condition is true






34. A module that returns a value to the program






35. Causes a set of statements to execute repeatedly






36. A statement designed to initialize and test and increment a counter variable






37. A graphical representation of modules connected in a way that illustrates their relationship to one another






38. Repeats a specific number of times






39. A string that appears in the actual code of a program






40. The process of converting an algorithm into a series of subtasks






41. AND-OR-NOT






42. A message that asks the user to enter a specific value






43. Performs an iteration before testing its condition






44. Data that a program receives while it is running






45. Allows a program to perform actions only if certain conditions are met






46. Storage locations in an array






47. Uses a true/false condition to control the number of times that it repeats






48. Has two possible paths of execution






49. Statements execute in the order in which they appear






50. Repeats a specific number of times