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Basic Programming Vocab

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A graphical representation of modules connected in a way that illustrates their relationship to one another






2. A variable that is accessible to every module in a program






3. A statement designed to initialize and test and increment a counter variable






4. Provides only one alternate path of execution






5. Statements execute in the order in which they appear






6. Procedures and subroutines and subprograms and methods and functions






7. The execution of the body of a loop






8. Used to create complex Boolean expressions






9. The process of converting an algorithm into a series of subtasks






10. Variable that has been declared but has not been assigned a value






11. Data that a program receives while it is running






12. Performs an iteration before testing its condition






13. A sequence of characters used as data






14. Statements execute in the order in which they appear






15. Iterates a specific number of times






16. A special variable that receives an argument when a module is called






17. Used to write a single alternative decision structure






18. The execution of the body of a loop






19. A module that returns a value to the program






20. Variable that has been declared but has not been assigned a value






21. A message that asks the user to enter a specific value






22. Performs an iteration before testing its condition






23. Sets a variable to a specified value






24. A storage location in memory represented by a name






25. Uses a true/false condition to control the number of times that it repeats






26. A graphical representation of modules connected in a way that illustrates their relationship to one another






27. A group of statements that perform a specific task






28. Allows a program to perform actions only if certain conditions are met






29. A string that appears in the actual code of a program






30. A loop that iterates until a condition is true






31. Pieces of data that are sent into a module






32. Specifies variable's name and data type






33. A special value that marks the end of a list of values






34. A string that appears in the actual code of a program






35. Has two possible paths of execution






36. A loop that iterates until a condition is true






37. Used to write a dual alternative decision structure






38. Provides only one alternate path of execution






39. Used to create complex Boolean expressions






40. The process of converting an algorithm into a series of subtasks






41. Procedures and subroutines and subprograms and methods and functions






42. The identifying number assigned to each element in an array






43. Expressions that can be evaluated as either True of False






44. Performs a specified task while a condition is true






45. Pieces of data that are sent into a module






46. A storage location in memory represented by a name






47. Used to write a dual alternative decision structure






48. Causes a set of statements to execute repeatedly






49. Repeats a specific number of times






50. Expressions that can be evaluated as either True of False