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Basic Programming Vocab

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Specifies variable's name and data type






2. Another name for a repetition structure






3. Data generated and displayed by a program






4. Used to write a single alternative decision structure






5. AND-OR-NOT






6. Used to create complex Boolean expressions






7. A graphical representation of modules connected in a way that illustrates their relationship to one another






8. Functions that are built into the programming language






9. Repeats a specific number of times






10. A loop that iterates until a condition is true






11. Has two possible paths of execution






12. A group of statements that perform a specific task






13. Statements execute in the order in which they appear






14. Performs a specified task while a condition is true






15. Iterates a specific number of times






16. Pieces of data that are sent into a module






17. Repeats a specific number of times






18. Procedures and subroutines and subprograms and methods and functions






19. The identifying number assigned to each element in an array






20. Used to create complex Boolean expressions






21. Allows a program to perform actions only if certain conditions are met






22. Statements execute in the order in which they appear






23. A sequence of characters used as data






24. A special value that marks the end of a list of values






25. Storage locations in an array






26. Specifies variable's name and data type






27. A string that appears in the actual code of a program






28. A storage location in memory represented by a name






29. A loop that iterates until a condition is true






30. Tests its condition before performing an iteration






31. Used to write a dual alternative decision structure






32. The execution of the body of a loop






33. Variable that has been declared but has not been assigned a value






34. A sequence of characters used as data






35. A module that returns a value to the program






36. Variables that can hold a group of values of the same data type






37. The process of converting an algorithm into a series of subtasks






38. The process of converting an algorithm into a series of subtasks






39. Tests its condition before performing an iteration






40. A logical design that controls the order in which a group of statements execute






41. Performs an iteration before testing its condition






42. Pieces of data that are sent into a module






43. Expressions that can be evaluated as either True of False






44. Provides only one alternate path of execution






45. A variable that is accessible to every module in a program






46. Data that a program receives while it is running






47. A logical design that controls the order in which a group of statements execute






48. Provides only one alternate path of execution






49. A graphical representation of modules connected in a way that illustrates their relationship to one another






50. A message that asks the user to enter a specific value