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Basic Programming Vocab

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A string that appears in the actual code of a program






2. A special variable that receives an argument when a module is called






3. The execution of the body of a loop






4. A loop that iterates until a condition is true






5. A special value that marks the end of a list of values






6. A logical design that controls the order in which a group of statements execute






7. Tests its condition before performing an iteration






8. AND-OR-NOT






9. Performs a specified task while a condition is true






10. AND-OR-NOT






11. A group of statements that perform a specific task






12. Causes a set of statements to execute repeatedly






13. Pieces of data that are sent into a module






14. A statement designed to initialize and test and increment a counter variable






15. Another name for a repetition structure






16. A variable that is accessible to every module in a program






17. Iterates a specific number of times






18. Sets a variable to a specified value






19. A message that asks the user to enter a specific value






20. Performs an iteration before testing its condition






21. Specifies variable's name and data type






22. Specifies variable's name and data type






23. Data that a program receives while it is running






24. Uses a true/false condition to control the number of times that it repeats






25. Expressions that can be evaluated as either True of False






26. A message that asks the user to enter a specific value






27. Used to write a single alternative decision structure






28. Functions that are built into the programming language






29. Data that a program receives while it is running






30. Repeats a specific number of times






31. Used to write a dual alternative decision structure






32. A string that appears in the actual code of a program






33. Procedures and subroutines and subprograms and methods and functions






34. Uses a true/false condition to control the number of times that it repeats






35. Variable that has been declared but has not been assigned a value






36. Pieces of data that are sent into a module






37. The process of converting an algorithm into a series of subtasks






38. Performs a specified task while a condition is true






39. Used to write a single alternative decision structure






40. A logical design that controls the order in which a group of statements execute






41. Causes a set of statements to execute repeatedly






42. A storage location in memory represented by a name






43. A special variable that receives an argument when a module is called






44. A graphical representation of modules connected in a way that illustrates their relationship to one another






45. Procedures and subroutines and subprograms and methods and functions






46. Used to create complex Boolean expressions






47. Variable that has been declared but has not been assigned a value






48. Another name for a repetition structure






49. Variables that can hold a group of values of the same data type






50. Used to create complex Boolean expressions