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Basic Programming Vocab

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Another name for a repetition structure






2. A message that asks the user to enter a specific value






3. The execution of the body of a loop






4. Uses a true/false condition to control the number of times that it repeats






5. Iterates a specific number of times






6. Performs a specified task while a condition is true






7. Functions that are built into the programming language






8. A string that appears in the actual code of a program






9. Repeats a specific number of times






10. Procedures and subroutines and subprograms and methods and functions






11. A string that appears in the actual code of a program






12. Expressions that can be evaluated as either True of False






13. A loop that iterates until a condition is true






14. A special value that marks the end of a list of values






15. Sets a variable to a specified value






16. Used to write a single alternative decision structure






17. A group of statements that perform a specific task






18. AND-OR-NOT






19. Uses a true/false condition to control the number of times that it repeats






20. Iterates a specific number of times






21. Has two possible paths of execution






22. Statements execute in the order in which they appear






23. Tests its condition before performing an iteration






24. Data that a program receives while it is running






25. Causes a set of statements to execute repeatedly






26. A variable that is accessible to every module in a program






27. A graphical representation of modules connected in a way that illustrates their relationship to one another






28. Allows a program to perform actions only if certain conditions are met






29. Allows a program to perform actions only if certain conditions are met






30. A group of statements that perform a specific task






31. AND-OR-NOT






32. Used to create complex Boolean expressions






33. A storage location in memory represented by a name






34. Expressions that can be evaluated as either True of False






35. Pieces of data that are sent into a module






36. Performs an iteration before testing its condition






37. A variable that is accessible to every module in a program






38. A logical design that controls the order in which a group of statements execute






39. Data that a program receives while it is running






40. Specifies variable's name and data type






41. The execution of the body of a loop






42. Specifies the number of values that an array can hold






43. The process of converting an algorithm into a series of subtasks






44. Sets a variable to a specified value






45. A module that returns a value to the program






46. A sequence of characters used as data






47. A logical design that controls the order in which a group of statements execute






48. Has two possible paths of execution






49. Repeats a specific number of times






50. A message that asks the user to enter a specific value