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Basic Programming Vocab

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Sets a variable to a specified value






2. Specifies variable's name and data type






3. Storage locations in an array






4. Specifies the number of values that an array can hold






5. A logical design that controls the order in which a group of statements execute






6. AND-OR-NOT






7. Repeats a specific number of times






8. Uses a true/false condition to control the number of times that it repeats






9. A variable that is accessible to every module in a program






10. Variables that can hold a group of values of the same data type






11. AND-OR-NOT






12. Statements execute in the order in which they appear






13. Iterates a specific number of times






14. A statement designed to initialize and test and increment a counter variable






15. A message that asks the user to enter a specific value






16. Iterates a specific number of times






17. Allows a program to perform actions only if certain conditions are met






18. Causes a set of statements to execute repeatedly






19. A module that returns a value to the program






20. Used to write a dual alternative decision structure






21. Expressions that can be evaluated as either True of False






22. A variable that is accessible to every module in a program






23. Performs an iteration before testing its condition






24. A graphical representation of modules connected in a way that illustrates their relationship to one another






25. A storage location in memory represented by a name






26. Allows a program to perform actions only if certain conditions are met






27. Sets a variable to a specified value






28. Provides only one alternate path of execution






29. A string that appears in the actual code of a program






30. Has two possible paths of execution






31. Used to write a dual alternative decision structure






32. Data generated and displayed by a program






33. The process of converting an algorithm into a series of subtasks






34. A sequence of characters used as data






35. Procedures and subroutines and subprograms and methods and functions






36. Data that a program receives while it is running






37. Pieces of data that are sent into a module






38. Used to create complex Boolean expressions






39. A storage location in memory represented by a name






40. Data that a program receives while it is running






41. Functions that are built into the programming language






42. A special value that marks the end of a list of values






43. The execution of the body of a loop






44. A loop that iterates until a condition is true






45. Tests its condition before performing an iteration






46. A group of statements that perform a specific task






47. Uses a true/false condition to control the number of times that it repeats






48. Data generated and displayed by a program






49. Used to write a single alternative decision structure






50. Provides only one alternate path of execution