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Basic Programming Vocab

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Tests its condition before performing an iteration






2. Specifies variable's name and data type






3. A string that appears in the actual code of a program






4. Repeats a specific number of times






5. Specifies the number of values that an array can hold






6. Iterates a specific number of times






7. Variables that can hold a group of values of the same data type






8. The process of converting an algorithm into a series of subtasks






9. Expressions that can be evaluated as either True of False






10. The execution of the body of a loop






11. A loop that iterates until a condition is true






12. Procedures and subroutines and subprograms and methods and functions






13. Pieces of data that are sent into a module






14. Sets a variable to a specified value






15. A variable that is accessible to every module in a program






16. Performs an iteration before testing its condition






17. Performs a specified task while a condition is true






18. Statements execute in the order in which they appear






19. Allows a program to perform actions only if certain conditions are met






20. Statements execute in the order in which they appear






21. Has two possible paths of execution






22. A loop that iterates until a condition is true






23. Sets a variable to a specified value






24. A special variable that receives an argument when a module is called






25. A special variable that receives an argument when a module is called






26. A logical design that controls the order in which a group of statements execute






27. Allows a program to perform actions only if certain conditions are met






28. Specifies variable's name and data type






29. Used to write a single alternative decision structure






30. Pieces of data that are sent into a module






31. The process of converting an algorithm into a series of subtasks






32. A sequence of characters used as data






33. A message that asks the user to enter a specific value






34. Performs a specified task while a condition is true






35. Has two possible paths of execution






36. AND-OR-NOT






37. Causes a set of statements to execute repeatedly






38. A graphical representation of modules connected in a way that illustrates their relationship to one another






39. A variable that is accessible to every module in a program






40. Used to create complex Boolean expressions






41. Provides only one alternate path of execution






42. A storage location in memory represented by a name






43. Iterates a specific number of times






44. A graphical representation of modules connected in a way that illustrates their relationship to one another






45. Another name for a repetition structure






46. Used to create complex Boolean expressions






47. A special value that marks the end of a list of values






48. Uses a true/false condition to control the number of times that it repeats






49. Data that a program receives while it is running






50. Variable that has been declared but has not been assigned a value