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Basic Programming Vocab

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A sequence of characters used as data






2. A logical design that controls the order in which a group of statements execute






3. A module that returns a value to the program






4. Data generated and displayed by a program






5. Sets a variable to a specified value






6. Statements execute in the order in which they appear






7. Another name for a repetition structure






8. Procedures and subroutines and subprograms and methods and functions






9. A logical design that controls the order in which a group of statements execute






10. Storage locations in an array






11. A group of statements that perform a specific task






12. Variable that has been declared but has not been assigned a value






13. Allows a program to perform actions only if certain conditions are met






14. A message that asks the user to enter a specific value






15. Used to create complex Boolean expressions






16. Uses a true/false condition to control the number of times that it repeats






17. Sets a variable to a specified value






18. AND-OR-NOT






19. Iterates a specific number of times






20. Uses a true/false condition to control the number of times that it repeats






21. A special value that marks the end of a list of values






22. A sequence of characters used as data






23. Variable that has been declared but has not been assigned a value






24. Procedures and subroutines and subprograms and methods and functions






25. The execution of the body of a loop






26. A storage location in memory represented by a name






27. Data that a program receives while it is running






28. Allows a program to perform actions only if certain conditions are met






29. Used to write a dual alternative decision structure






30. A variable that is accessible to every module in a program






31. Provides only one alternate path of execution






32. A statement designed to initialize and test and increment a counter variable






33. Another name for a repetition structure






34. A string that appears in the actual code of a program






35. A graphical representation of modules connected in a way that illustrates their relationship to one another






36. Used to write a single alternative decision structure






37. Variables that can hold a group of values of the same data type






38. AND-OR-NOT






39. A storage location in memory represented by a name






40. A message that asks the user to enter a specific value






41. Expressions that can be evaluated as either True of False






42. Functions that are built into the programming language






43. Specifies variable's name and data type






44. Pieces of data that are sent into a module






45. A group of statements that perform a specific task






46. Performs an iteration before testing its condition






47. The identifying number assigned to each element in an array






48. A loop that iterates until a condition is true






49. Causes a set of statements to execute repeatedly






50. A variable that is accessible to every module in a program