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Basic Programming Vocab

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The process of converting an algorithm into a series of subtasks






2. Statements execute in the order in which they appear






3. A string that appears in the actual code of a program






4. A message that asks the user to enter a specific value






5. Sets a variable to a specified value






6. A statement designed to initialize and test and increment a counter variable






7. Causes a set of statements to execute repeatedly






8. AND-OR-NOT






9. Uses a true/false condition to control the number of times that it repeats






10. A logical design that controls the order in which a group of statements execute






11. Used to write a dual alternative decision structure






12. Performs a specified task while a condition is true






13. Variable that has been declared but has not been assigned a value






14. A loop that iterates until a condition is true






15. A message that asks the user to enter a specific value






16. Storage locations in an array






17. Specifies variable's name and data type






18. Performs an iteration before testing its condition






19. Uses a true/false condition to control the number of times that it repeats






20. Used to write a dual alternative decision structure






21. Data that a program receives while it is running






22. A group of statements that perform a specific task






23. Procedures and subroutines and subprograms and methods and functions






24. A variable that is accessible to every module in a program






25. The identifying number assigned to each element in an array






26. Specifies the number of values that an array can hold






27. A graphical representation of modules connected in a way that illustrates their relationship to one another






28. Performs a specified task while a condition is true






29. Tests its condition before performing an iteration






30. A sequence of characters used as data






31. The execution of the body of a loop






32. Used to write a single alternative decision structure






33. Pieces of data that are sent into a module






34. Iterates a specific number of times






35. Used to write a single alternative decision structure






36. Variables that can hold a group of values of the same data type






37. Provides only one alternate path of execution






38. A string that appears in the actual code of a program






39. Repeats a specific number of times






40. Specifies variable's name and data type






41. A loop that iterates until a condition is true






42. A module that returns a value to the program






43. A storage location in memory represented by a name






44. A storage location in memory represented by a name






45. Data generated and displayed by a program






46. Performs an iteration before testing its condition






47. Functions that are built into the programming language






48. A special value that marks the end of a list of values






49. Sets a variable to a specified value






50. Expressions that can be evaluated as either True of False