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Basic Programming Vocab

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A storage location in memory represented by a name






2. The process of converting an algorithm into a series of subtasks






3. Allows a program to perform actions only if certain conditions are met






4. Data that a program receives while it is running






5. A graphical representation of modules connected in a way that illustrates their relationship to one another






6. Storage locations in an array






7. A sequence of characters used as data






8. Statements execute in the order in which they appear






9. A module that returns a value to the program






10. A logical design that controls the order in which a group of statements execute






11. Performs an iteration before testing its condition






12. A special variable that receives an argument when a module is called






13. A group of statements that perform a specific task






14. A logical design that controls the order in which a group of statements execute






15. Tests its condition before performing an iteration






16. Procedures and subroutines and subprograms and methods and functions






17. Expressions that can be evaluated as either True of False






18. Variable that has been declared but has not been assigned a value






19. Variable that has been declared but has not been assigned a value






20. Procedures and subroutines and subprograms and methods and functions






21. A loop that iterates until a condition is true






22. A string that appears in the actual code of a program






23. Data generated and displayed by a program






24. A variable that is accessible to every module in a program






25. A graphical representation of modules connected in a way that illustrates their relationship to one another






26. A storage location in memory represented by a name






27. A message that asks the user to enter a specific value






28. Specifies variable's name and data type






29. Statements execute in the order in which they appear






30. A group of statements that perform a specific task






31. Functions that are built into the programming language






32. Provides only one alternate path of execution






33. Has two possible paths of execution






34. A loop that iterates until a condition is true






35. A special value that marks the end of a list of values






36. A sequence of characters used as data






37. Used to write a single alternative decision structure






38. Used to write a dual alternative decision structure






39. A variable that is accessible to every module in a program






40. Data that a program receives while it is running






41. Used to create complex Boolean expressions






42. Repeats a specific number of times






43. Allows a program to perform actions only if certain conditions are met






44. The execution of the body of a loop






45. Sets a variable to a specified value






46. Variables that can hold a group of values of the same data type






47. Performs an iteration before testing its condition






48. Uses a true/false condition to control the number of times that it repeats






49. The execution of the body of a loop






50. Used to write a single alternative decision structure