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Basic Programming Vocab

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Used to write a single alternative decision structure






2. Repeats a specific number of times






3. Used to create complex Boolean expressions






4. A loop that iterates until a condition is true






5. The process of converting an algorithm into a series of subtasks






6. Data generated and displayed by a program






7. Sets a variable to a specified value






8. Used to create complex Boolean expressions






9. Repeats a specific number of times






10. A string that appears in the actual code of a program






11. Storage locations in an array






12. A loop that iterates until a condition is true






13. Causes a set of statements to execute repeatedly






14. Variables that can hold a group of values of the same data type






15. Causes a set of statements to execute repeatedly






16. Data generated and displayed by a program






17. Has two possible paths of execution






18. A logical design that controls the order in which a group of statements execute






19. Allows a program to perform actions only if certain conditions are met






20. Uses a true/false condition to control the number of times that it repeats






21. A graphical representation of modules connected in a way that illustrates their relationship to one another






22. A variable that is accessible to every module in a program






23. Pieces of data that are sent into a module






24. Specifies the number of values that an array can hold






25. A storage location in memory represented by a name






26. Statements execute in the order in which they appear






27. Specifies variable's name and data type






28. A string that appears in the actual code of a program






29. AND-OR-NOT






30. A storage location in memory represented by a name






31. Tests its condition before performing an iteration






32. Used to write a dual alternative decision structure






33. Performs an iteration before testing its condition






34. Procedures and subroutines and subprograms and methods and functions






35. A module that returns a value to the program






36. Data that a program receives while it is running






37. Pieces of data that are sent into a module






38. Provides only one alternate path of execution






39. A logical design that controls the order in which a group of statements execute






40. The execution of the body of a loop






41. Has two possible paths of execution






42. Functions that are built into the programming language






43. A variable that is accessible to every module in a program






44. A sequence of characters used as data






45. A statement designed to initialize and test and increment a counter variable






46. A message that asks the user to enter a specific value






47. A graphical representation of modules connected in a way that illustrates their relationship to one another






48. Variable that has been declared but has not been assigned a value






49. Performs a specified task while a condition is true






50. A special value that marks the end of a list of values