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Basic Programming Vocab

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A logical design that controls the order in which a group of statements execute






2. A storage location in memory represented by a name






3. A string that appears in the actual code of a program






4. A logical design that controls the order in which a group of statements execute






5. Performs an iteration before testing its condition






6. A graphical representation of modules connected in a way that illustrates their relationship to one another






7. The execution of the body of a loop






8. AND-OR-NOT






9. A message that asks the user to enter a specific value






10. A special value that marks the end of a list of values






11. A loop that iterates until a condition is true






12. Causes a set of statements to execute repeatedly






13. A special variable that receives an argument when a module is called






14. Storage locations in an array






15. Functions that are built into the programming language






16. Data generated and displayed by a program






17. Variable that has been declared but has not been assigned a value






18. A group of statements that perform a specific task






19. Data that a program receives while it is running






20. Data generated and displayed by a program






21. A storage location in memory represented by a name






22. A statement designed to initialize and test and increment a counter variable






23. Data that a program receives while it is running






24. Used to write a dual alternative decision structure






25. Variables that can hold a group of values of the same data type






26. AND-OR-NOT






27. Uses a true/false condition to control the number of times that it repeats






28. The process of converting an algorithm into a series of subtasks






29. Variable that has been declared but has not been assigned a value






30. A group of statements that perform a specific task






31. Another name for a repetition structure






32. Iterates a specific number of times






33. Used to write a single alternative decision structure






34. Has two possible paths of execution






35. Specifies variable's name and data type






36. Repeats a specific number of times






37. A special variable that receives an argument when a module is called






38. Allows a program to perform actions only if certain conditions are met






39. Pieces of data that are sent into a module






40. A variable that is accessible to every module in a program






41. A sequence of characters used as data






42. A variable that is accessible to every module in a program






43. Repeats a specific number of times






44. A loop that iterates until a condition is true






45. Used to write a single alternative decision structure






46. Used to write a dual alternative decision structure






47. Statements execute in the order in which they appear






48. Provides only one alternate path of execution






49. The identifying number assigned to each element in an array






50. Procedures and subroutines and subprograms and methods and functions






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