Test your basic knowledge |

Basic Programming Vocab

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Expressions that can be evaluated as either True of False






2. A module that returns a value to the program






3. A storage location in memory represented by a name






4. Uses a true/false condition to control the number of times that it repeats






5. A message that asks the user to enter a specific value






6. The process of converting an algorithm into a series of subtasks






7. AND-OR-NOT






8. Repeats a specific number of times






9. Sets a variable to a specified value






10. A message that asks the user to enter a specific value






11. Statements execute in the order in which they appear






12. Procedures and subroutines and subprograms and methods and functions






13. Another name for a repetition structure






14. Storage locations in an array






15. Used to create complex Boolean expressions






16. Uses a true/false condition to control the number of times that it repeats






17. A loop that iterates until a condition is true






18. Causes a set of statements to execute repeatedly






19. Variable that has been declared but has not been assigned a value






20. Functions that are built into the programming language






21. Another name for a repetition structure






22. A string that appears in the actual code of a program






23. Statements execute in the order in which they appear






24. Used to create complex Boolean expressions






25. The process of converting an algorithm into a series of subtasks






26. Allows a program to perform actions only if certain conditions are met






27. A graphical representation of modules connected in a way that illustrates their relationship to one another






28. A group of statements that perform a specific task






29. Provides only one alternate path of execution






30. A loop that iterates until a condition is true






31. Tests its condition before performing an iteration






32. Provides only one alternate path of execution






33. Procedures and subroutines and subprograms and methods and functions






34. A logical design that controls the order in which a group of statements execute






35. Has two possible paths of execution






36. A sequence of characters used as data






37. The execution of the body of a loop






38. Variable that has been declared but has not been assigned a value






39. Data that a program receives while it is running






40. Allows a program to perform actions only if certain conditions are met






41. A special variable that receives an argument when a module is called






42. Specifies variable's name and data type






43. Variables that can hold a group of values of the same data type






44. Tests its condition before performing an iteration






45. Has two possible paths of execution






46. A sequence of characters used as data






47. Performs a specified task while a condition is true






48. A special value that marks the end of a list of values






49. A variable that is accessible to every module in a program






50. Sets a variable to a specified value