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Basic Programming Vocab

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A sequence of characters used as data






2. Used to write a single alternative decision structure






3. The process of converting an algorithm into a series of subtasks






4. The process of converting an algorithm into a series of subtasks






5. Has two possible paths of execution






6. Iterates a specific number of times






7. AND-OR-NOT






8. A storage location in memory represented by a name






9. Specifies variable's name and data type






10. Iterates a specific number of times






11. Uses a true/false condition to control the number of times that it repeats






12. Tests its condition before performing an iteration






13. A storage location in memory represented by a name






14. Allows a program to perform actions only if certain conditions are met






15. A string that appears in the actual code of a program






16. Expressions that can be evaluated as either True of False






17. A sequence of characters used as data






18. Data that a program receives while it is running






19. Pieces of data that are sent into a module






20. Uses a true/false condition to control the number of times that it repeats






21. Tests its condition before performing an iteration






22. Another name for a repetition structure






23. Causes a set of statements to execute repeatedly






24. Performs a specified task while a condition is true






25. A special value that marks the end of a list of values






26. Procedures and subroutines and subprograms and methods and functions






27. Repeats a specific number of times






28. Causes a set of statements to execute repeatedly






29. A special variable that receives an argument when a module is called






30. Data generated and displayed by a program






31. Repeats a specific number of times






32. Used to write a single alternative decision structure






33. The execution of the body of a loop






34. Statements execute in the order in which they appear






35. Statements execute in the order in which they appear






36. Allows a program to perform actions only if certain conditions are met






37. Procedures and subroutines and subprograms and methods and functions






38. Pieces of data that are sent into a module






39. Sets a variable to a specified value






40. The identifying number assigned to each element in an array






41. Performs a specified task while a condition is true






42. A variable that is accessible to every module in a program






43. A loop that iterates until a condition is true






44. The execution of the body of a loop






45. A module that returns a value to the program






46. Data generated and displayed by a program






47. Sets a variable to a specified value






48. Performs an iteration before testing its condition






49. A message that asks the user to enter a specific value






50. A logical design that controls the order in which a group of statements execute