Test your basic knowledge |

Basic Programming Vocab

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A string that appears in the actual code of a program






2. The execution of the body of a loop






3. Causes a set of statements to execute repeatedly






4. A special variable that receives an argument when a module is called






5. Functions that are built into the programming language






6. Has two possible paths of execution






7. A sequence of characters used as data






8. Iterates a specific number of times






9. Uses a true/false condition to control the number of times that it repeats






10. Has two possible paths of execution






11. A variable that is accessible to every module in a program






12. Another name for a repetition structure






13. Procedures and subroutines and subprograms and methods and functions






14. Tests its condition before performing an iteration






15. Pieces of data that are sent into a module






16. Data that a program receives while it is running






17. A special value that marks the end of a list of values






18. Data that a program receives while it is running






19. Performs an iteration before testing its condition






20. Statements execute in the order in which they appear






21. A storage location in memory represented by a name






22. Pieces of data that are sent into a module






23. Used to write a dual alternative decision structure






24. A group of statements that perform a specific task






25. Procedures and subroutines and subprograms and methods and functions






26. AND-OR-NOT






27. Data generated and displayed by a program






28. A variable that is accessible to every module in a program






29. Specifies the number of values that an array can hold






30. A graphical representation of modules connected in a way that illustrates their relationship to one another






31. Variable that has been declared but has not been assigned a value






32. Expressions that can be evaluated as either True of False






33. Statements execute in the order in which they appear






34. Variables that can hold a group of values of the same data type






35. Uses a true/false condition to control the number of times that it repeats






36. A group of statements that perform a specific task






37. A message that asks the user to enter a specific value






38. A sequence of characters used as data






39. A module that returns a value to the program






40. Specifies variable's name and data type






41. A loop that iterates until a condition is true






42. Tests its condition before performing an iteration






43. A logical design that controls the order in which a group of statements execute






44. Storage locations in an array






45. Specifies variable's name and data type






46. Performs a specified task while a condition is true






47. The process of converting an algorithm into a series of subtasks






48. A message that asks the user to enter a specific value






49. Allows a program to perform actions only if certain conditions are met






50. Used to write a dual alternative decision structure