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Basic Programming Vocab

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A special value that marks the end of a list of values






2. Allows a program to perform actions only if certain conditions are met






3. A variable that is accessible to every module in a program






4. Used to create complex Boolean expressions






5. Tests its condition before performing an iteration






6. Used to write a dual alternative decision structure






7. A sequence of characters used as data






8. Sets a variable to a specified value






9. Has two possible paths of execution






10. A loop that iterates until a condition is true






11. A group of statements that perform a specific task






12. Has two possible paths of execution






13. Used to create complex Boolean expressions






14. Storage locations in an array






15. Data generated and displayed by a program






16. Specifies the number of values that an array can hold






17. The process of converting an algorithm into a series of subtasks






18. The identifying number assigned to each element in an array






19. Used to write a single alternative decision structure






20. Another name for a repetition structure






21. Used to write a single alternative decision structure






22. Iterates a specific number of times






23. Tests its condition before performing an iteration






24. Uses a true/false condition to control the number of times that it repeats






25. A special variable that receives an argument when a module is called






26. A module that returns a value to the program






27. Causes a set of statements to execute repeatedly






28. A graphical representation of modules connected in a way that illustrates their relationship to one another






29. Sets a variable to a specified value






30. The process of converting an algorithm into a series of subtasks






31. Performs a specified task while a condition is true






32. A logical design that controls the order in which a group of statements execute






33. A special variable that receives an argument when a module is called






34. Statements execute in the order in which they appear






35. Uses a true/false condition to control the number of times that it repeats






36. A storage location in memory represented by a name






37. Allows a program to perform actions only if certain conditions are met






38. Procedures and subroutines and subprograms and methods and functions






39. A graphical representation of modules connected in a way that illustrates their relationship to one another






40. A message that asks the user to enter a specific value






41. Another name for a repetition structure






42. A string that appears in the actual code of a program






43. A statement designed to initialize and test and increment a counter variable






44. Provides only one alternate path of execution






45. Iterates a specific number of times






46. Expressions that can be evaluated as either True of False






47. Procedures and subroutines and subprograms and methods and functions






48. Expressions that can be evaluated as either True of False






49. Used to write a dual alternative decision structure






50. Variables that can hold a group of values of the same data type