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Test your basic knowledge |
Basic Video Production
Start Test
Study First
Subject
:
engineeering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Small image - long focal length
Bites (Sound Bite)
focal length of a close up lens
3 Pickup Patterns
Tungsten Light
2. 3200 degrees K
f-stop vs. depth of field
Sound Waves
Color temperature of Tungsten light
Parallel Editing
3. Random footage in the package
Spotting Sheet
Server
B-Roll
Jump Cut
4. The width of the band of frequencies as specified by the frequencies at each end
Band Width
a shot marked OS to Sally
Color Temperature of Daylight
AGC
5. No two microphones should be closer together than three times the distance between them and the subject.
MIDI
Three-to-one Rule
Physical Continuity
Audio Mixers
6. Want boom coming down not out - Can add a track to cover it (Fill Grit - Glue Fill) - Can add other noises
Smaller Wavelength =
slating an audition
Dynamic Microphone
How do you fix Room Tone?
7. Recorded in a similar way to ADR - Help explain complicated processes - indicate What a person is thinking - represent someone's conscience - or comment on What is occurring in the picture
Track
Voice-Overs
Turn-over Frequency
Track
8. Uses a diaphragm - Robust - NO power required - Not so efficient
Jump Cut
Dynamic Microphone
incident and reflected
3 Pickup Patterns
9. An actors performance should be consistent from shot to shot
Timing Sheet
Dynamic Microphone
Timbre
Performance Continuity
10. Shot before the long shot that establishes where the action is taking place
Three-to-one Rule
Loudness measurement
Establishing Shot
slating an audition
11. Best known editing style - Involves narrative clarity and dramatic pacing - Attempts to make the cut from one shot to the net flow as smoothly as possible - The story unfolds scene by scene
Sound Waves
Establishing Shot
Classic Hollywood Editing
Dynamic Microphone
12. It is what distinguishes a violin from a clarinet when both are playing the same pitch at the same loudness
Timbre
RCA Connector
Cut-in
wild sound
13. Big image - short focal length
focal length of a wide angle lens
Loudness measurement
f-stop vs. depth of field
Voice-Overs
14. If there is a background noise in one shot - there should be the same background noise in the next - if they are in the same time and place
Frequency Response
Directional Microphone
Sound Waves
Atmospheric Continuity
15. Attaches to the recorder
Clipping
speed of sound in air
Male end
focal length of a close up lens
16. Decibels (dB)
MIDI
Foley
Physical Continuity
Loudness measurement
17. Pre-production
Sound Waves
Frequency Measurement
The cheapest part of movie making
Sweetening
18. The editor can try an entire group of shots in one position - move it to another - and then return it to it's original position
How do you fix Room Tone?
Non-linear Editing
Turn-over Frequency
focal length of a wide angle lens
19. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment
Light is a form of...
3 Pickup Patterns
Clipping
Color Temperature of Daylight
20. Two basic systems of light metering used in cinematography
incident and reflected
DAT
Master Scene Shooting Method
Amplitude
21. The re-recording process - AKA looping - Actors are brought back to a soundproof room - where they watch short segments of themselves on a screen and listen through earphones to the audio that needs to be replaced - Feed and deliver the lines that ne
Temporal Continuity
Cut-in
Absolute Zero
ADR (Automatic Dialogue Replacement)
22. Record all the music in a control room
Score Mixers
Non-linear Editing
Voice-Overs
Pitch
23. Picking up mainly from one side in a heart shaped pattern
Pitch
focal length of a close up lens
Directional Microphone
Flat
24. Notes will become a muddy jumble and the frequencies will not come out of the equipment with the same clarity with which they went in - Analog equipment
f-stop vs. depth of field
Parallel Editing
Distortion
Loudness measurement
25. Uses a diaphragm - Robust - NO power required - Not so efficient
Pitch
Parallel Editing
Voice-Overs
Dynamic Microphone
26. Distance from the center of a lens to the place where the parallel light will be focused
Focal length
Cutting-on-Action
Reverb
Reverb
27. After the music is recorded its put onto this in the same way a picture is recorded on a DVD
Room Tone
DAT
Color temperature of Tungsten light
Timbre
28. Made up by the sound effects editor - Indicates a what point in the movie each effect should be placed
Physical Continuity
focal length of a wide angle lens
Spotting Sheet
Activity Continuity
29. Involves the main action
Performance Continuity
Foley Setup Sheet
Medium Shot
Timing Sheet
30. The most important part of the package - The voice of the reporter describing and telling the story - Recording of the reporter's voice
Sound Waves
Formula for figuring the f-stop
Track
incident and reflected
31. The editor can try an entire group of shots in one position - move it to another - and then return it to it's original position
Non-linear Editing
Condenser Microphone
Track
Spatial Continuity
32. Has three prongs and an outer covering - Has a guide pin and lock so that it remains firmly in place - Profession standard
F-stop
XLR Connector
Dynamic Range
Bidirectional Microphone
33. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance
Flat
Classic Hollywood Editing
fresnel
Color temperature of Tungsten light
34. Middle point of the haystack
Omnidirectional Microphone
Frequency
Pitch
Turn-over Frequency
35. 5 -500 degrees K
Spotting Sheet
Bidirectional Microphone
Sweetening
Color Temperature of Daylight
36. Aids in the composition process - Gives Time Code numbers for places where music is to be heard - Tells the length of time the music is to run - Gives a description of What is happening in the scene
Timing Sheet
Timbre
Zoom Recorder
Formula for figuring the f-stop
37. 3200 degrees K
MIDI
Cutaway
Color temperature of Tungsten light
Dynamic Range
38. Sound must appear to be coming from the picture
Sweetening
Spatial Continuity
Three point lighting
Sound Presence
39. Distance from the center of a lens to the place where the parallel light will be focused
Cutting-on-Action
Band Width
Sound Presence
Focal length
40. Musical Instrument Digital Interface - A technical standard that allows electronic instruments to interact with each other
MIDI
Voice-Overs
Sound Waves
Server
41. Notes will become a muddy jumble and the frequencies will not come out of the equipment with the same clarity with which they went in - Analog equipment
Jump Cut
Distortion
Directional Microphone
speed of sound in air
42. Raw sound that was recorded on the day
OMF - Open Medium Framework
Timing Sheet
fresnel
speed of sound in air
43. The reporter holding a microphone on the screen - Pre-recorded - essentially a sound bite
Stand-up
Sound Waves
advantages of DSLR
Three-to-one Rule
44. Refers to making the audio sound better - You may fix sound of some dialogue by bringing in the sound from another shot that wasn't used in the film or replacing a word through ADR
Spotting Sheet
Condenser Microphone
Pitch
Sweetening
45. The relative volume of sounds - Important sounds should be louder than unimportant sounds
Omnidirectional Microphone
Balance
Three-to-one Rule
Light is a form of...
46. tinted orange - 3200 degrees Kelvin - Studio lighting
Tungsten Light
AGC
focal length of a wide angle lens
Daylight
47. -273.15 degrees celcius 0 degrees Kelvin
Light is a form of...
Audio Mixers
Turn-over Frequency
Absolute Zero
48. It is what distinguishes a violin from a clarinet when both are playing the same pitch at the same loudness
Male end
Three-to-one Rule
Aspect Ratio
Timbre
49. Directional (Cardiod) - Omnidirectional - Bidirectional
Pitch
Pitch
3 Pickup Patterns
Turn-over Frequency
50. AKA Cross Cutting - Alternating shots from one line of action to another - Implies that the two actions are occurring at the same time
Frequency Response
Parallel Editing
incident and reflected
Dynamic Microphone