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Test your basic knowledge |
Basic Video Production
Start Test
Study First
Subject
:
engineeering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The picture should look the same from shot to shot if the assumption is that the shots are in the same time and space
Technical Pictorial Continuity
RCA Connector
Spotting Sheet
Room Tone
2. Raw sound that was recorded on the day
OMF - Open Medium Framework
Distortion
focal length of a close up lens
MIDI
3. Low pressure areas against high pressure areas create the waves. - Waves are just pictures or graphs of the measures of air pressure
Amplitude
Server
Score Mixers
Sound Waves
4. Shot of something that did not appear in the previous shot
Foley
3 Pickup Patterns
advantages of DSLR
Cutaway
5. Random footage in the package
Track
B-Roll
slating an audition
Establishing Shot
6. 3200 degrees K
Parallel Editing
Cut-in
Color temperature of Tungsten light
Sound Waves
7. Made up by the sound effects editor - Indicates a what point in the movie each effect should be placed
Formula for figuring the f-stop
Spotting Sheet
Focal length
Activity Continuity
8. Manipulating frequencies. - Important to radio and musical recording - not film.
Range of human hearing
Pitch
Proximity Effect
Master Scene Shooting Method
9. Middle point of the haystack
Establishing Shot
Parallel Editing
Turn-over Frequency
Parallel Editing
10. Sound must appear to be coming from the picture
wild sound
Daylight
Sound Presence
Overlapping Action
11. Big image - short focal length
Temporal Continuity
Clipping
focal length of a wide angle lens
Light is a form of...
12. Automatic Gain Control - Prevents the signal from being recorded at too low or too high a level
AGC
Dynamic Range
incident and reflected
Turn-over Frequency
13. The sound made by the differing frequencies
Cutaway
Pitch
Nats
Proximity Effect
14. If there is a background noise in one shot - there should be the same background noise in the next - if they are in the same time and place
Nats
Atmospheric Continuity
Audio Mixers
Light is a form of...
15. The sound made by the differing frequencies
Temporal Continuity
DAT
Focal length
Pitch
16. Record all the music in a control room
Dynamic Microphone
incident and reflected
Score Mixers
Shorter focal length =
17. When you hear a bounce off a very close wall - quicker response than an echo
Sound Perspective
Reverb
Audio Mixers
Jump Cut
18. Isolates a particular character or action
Cutaway
Close-up
focal length of a close up lens
Flat
19. The number of times per second that the wave travels from the beginning of one cycle to the beginning of the next
Frequency
Reverb
Technical Pictorial Continuity
focal length of a close up lens
20. AKA Cross Cutting - Alternating shots from one line of action to another - Implies that the two actions are occurring at the same time
Dynamic Microphone
Parallel Editing
Performance Continuity
f-stop vs. depth of field
21. The voice of a person in the distance should sound different from the voice of a person when shown in a close-up
advantages of DSLR
Sound Perspective
Frequency
Timbre
22. The reporter holding a microphone on the screen - Pre-recorded - essentially a sound bite
F-stop
Stand-up
Technical Pictorial Continuity
Dynamic Microphone
23. Charged Coupled Device
Performance Continuity
Spotting Sheet
CCD
Direct Sound
24. Lists all the actions the Foley Walkers need to perform to give aural realism to the movie scenes
Ambient Sounds
Spotting Sheet
Logical Continuity
Foley Setup Sheet
25. Made up by the sound effects editor - Indicates a what point in the movie each effect should be placed
Classic Hollywood Editing
Shorter focal length =
Spotting Sheet
Score Mixers
26. Small image - long focal length
Establishing Shot
focal length of a close up lens
Cut-in
Double system sound
27. Uses a diaphragm - Robust - NO power required - Not so efficient
Sound Waves
Sound Perspective
Flat
Dynamic Microphone
28. An actors performance should be consistent from shot to shot
Proximity Effect
DAT
Aperture
Performance Continuity
29. There should be time for actions to take place - EX: burning candle
Frequency Response
Non-linear Editing
Focal length
Temporal Continuity
30. Automatic Gain Control - Prevents the signal from being recorded at too low or too high a level
Proximity Effect
AGC
Nats
Balance
31. After the music is recorded its put onto this in the same way a picture is recorded on a DVD
Logical Continuity
Pitch
Bidirectional Microphone
DAT
32. AKA: Phone plug - Has a short prong and outer covering - Consumer standard
Master Scene Shooting Method
RCA Connector
Classic Hollywood Editing
Frequency
33. The re-recording process - AKA looping - Actors are brought back to a soundproof room - where they watch short segments of themselves on a screen and listen through earphones to the audio that needs to be replaced - Feed and deliver the lines that ne
Parallel Editing
ADR (Automatic Dialogue Replacement)
Color temperature of Tungsten light
Cut-in
34. The relative volume of sounds - Important sounds should be louder than unimportant sounds
Timbre
Flat
Balance
Activity Continuity
35. An 'over the shoulder' shot (of an actor) with the camera pointed at Sally
a shot marked OS to Sally
Timbre
Audio Mixers
Stand-up
36. The voice of a person in the distance should sound different from the voice of a person when shown in a close-up
Sound Perspective
Spotting Sheet
Color temperature of Tungsten light
Double system sound
37. Big image - short focal length
Sound Waves
Stand-up
focal length of a wide angle lens
Cutaway
38. The opening in the lens that allows light to pass
Aperture
Frequency
Logical Continuity
OMF - Open Medium Framework
39. Microphones and recorders that pick up all frequencies equally well
CCD
Flat
Male end
wild sound
40. No two microphones should be closer together than three times the distance between them and the subject.
speed of sound in air
Condenser Microphone
Cutaway
Three-to-one Rule
41. Pre-production
Distortion
The cheapest part of movie making
incident and reflected
Flat
42. Pre-production
Dynamic Microphone
Atmospheric Continuity
Sound Waves
The cheapest part of movie making
43. 20 HZ to 20000 HZ
Sound Presence
Atmospheric Continuity
F-stop
Range of human hearing
44. Source microphones go into - Has up to 4 channels
Master Scene Shooting Method
Male end
Zoom Recorder
MIDI
45. Recording picture on one machine and sound on another
slating an audition
Color temperature of Tungsten light
Track
Double system sound
46. Actors should look the same from one shot to another
Distortion
Omnidirectional Microphone
Physical Continuity
Shorter focal length =
47. tinted blue - 5500 degrees Kelvin - outside lighting
Band Width
Temporal Continuity
ADR (Automatic Dialogue Replacement)
Daylight
48. Asynchronous noised mixed in during post production to give a scene authenticity - Sometimes called Wild Sounds
Ambient Sounds
The greater the size of the aperture opening...
Score Mixers
3 Pickup Patterns
49. Recorded in a similar way to ADR - Help explain complicated processes - indicate What a person is thinking - represent someone's conscience - or comment on What is occurring in the picture
Match Cut
Voice-Overs
speed of sound in air
focal length of a close up lens
50. Disrupt the arrangement of air molecules
Dynamic Range
a shot marked OS to Sally
Sound Waves
Overlapping Action
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