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Test your basic knowledge |
Basic Video Production
Start Test
Study First
Subject
:
engineeering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Best known editing style - Involves narrative clarity and dramatic pacing - Attempts to make the cut from one shot to the net flow as smoothly as possible - The story unfolds scene by scene
Classic Hollywood Editing
Frequency
Spotting Sheet
Tungsten Light
2. The height of the sound wave. As the this increases - the sound wave gets louder
Spotting Sheet
Amplitude
Color Temperature of Daylight
Proximity Effect
3. Ratio of the width of a frame to its height - HDTV = 16:9
Aspect Ratio
How do you fix Room Tone?
Temporal Continuity
Jump Cut
4. Isolates a particular character or action
Zoom Recorder
Close-up
The greater the size of the aperture opening...
Match Cut
5. An obvious jarring break in continuity from one shot to the next
Room Tone
Jump Cut
ADR (Automatic Dialogue Replacement)
Non-linear Editing
6. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment
Audio Mixers
Cutting-on-Action
Condenser Microphone
Clipping
7. Sound that doesn't bounce - Dead sound
Sweetening
Direct Sound
f-stop vs. depth of field
Logical Continuity
8. Background sounds such as footsteps - clothes rustling - and branches waving in the wind - Named after Jack Foley
Frequency Response
Sound Presence
Jump Cut
Foley
9. AKA Cross Cutting - Alternating shots from one line of action to another - Implies that the two actions are occurring at the same time
Parallel Editing
Cut-in
RCA Connector
The cheapest part of movie making
10. Sound must appear to be coming from the picture
Flat
Range of human hearing
Bidirectional Microphone
Sound Presence
11. Disrupt the arrangement of air molecules
Absolute Zero
fresnel
Clipping
Sound Waves
12. The voice of a person in the distance should sound different from the voice of a person when shown in a close-up
OMF - Open Medium Framework
Condenser Microphone
Sound Perspective
Non-linear Editing
13. Decibels (dB)
Close-up
Amplitude
f-stop vs. depth of field
Loudness measurement
14. The editor can try an entire group of shots in one position - move it to another - and then return it to it's original position
Audio Mixers
MIDI
Non-linear Editing
Omnidirectional Microphone
15. Natural sound - Must be attached to all B-Roll
Nats
Score Mixers
Establishing Shot
Establishing Shot
16. Actors should look the same from one shot to another
Timbre
Clipping
fresnel
Physical Continuity
17. tinted blue - 5500 degrees Kelvin - outside lighting
Non-linear Editing
Turn-over Frequency
Daylight
ADR (Automatic Dialogue Replacement)
18. An 'over the shoulder' shot (of an actor) with the camera pointed at Sally
Absolute Zero
Aspect Ratio
advantages of DSLR
a shot marked OS to Sally
19. Place were sounds are stored that allows them to be accessed and worked on from various places
Server
incident and reflected
Foley Setup Sheet
Tungsten Light
20. Greater depth of field
Frequency
Shorter focal length =
Temporal Continuity
advantages of DSLR
21. Technique to make two shots flow together - Rather than letting an actor complete an action in one shot and cutting to the next - the action begins in the first shot and ends in the second
Timbre
Jump Cut
Logical Continuity
Cutting-on-Action
22. Another name for ambient sound
MIDI
OMF - Open Medium Framework
wild sound
Overlapping Action
23. Picking up from two sides
Absolute Zero
Color Temperature of Daylight
Smaller Wavelength =
Bidirectional Microphone
24. Big image - short focal length
focal length of a wide angle lens
Technical Pictorial Continuity
Focal length
Zoom Recorder
25. Manipulating frequencies. - Important to radio and musical recording - not film.
Male end
Stand-up
Proximity Effect
How do you fix Room Tone?
26. Record all the music in a control room
fresnel
Close-up
Score Mixers
Track
27. Something that has already happened in one shot should not happen again in the next
Voice-Overs
Activity Continuity
3 Pickup Patterns
Frequency Measurement
28. Tonal quality of a sound and is the thing that helps us distinguish between the sound of a martin guitar and bagpipes
Amplitude
Timbre
Atmospheric Continuity
fresnel
29. It is what distinguishes a violin from a clarinet when both are playing the same pitch at the same loudness
Cut-in
Timbre
advantages of DSLR
Sound Presence
30. Automatic Gain Control - Prevents the signal from being recorded at too low or too high a level
Smaller Wavelength =
Dynamic Range
AGC
Turn-over Frequency
31. Lists all the actions the Foley Walkers need to perform to give aural realism to the movie scenes
Smaller Wavelength =
Frequency
Direct Sound
Foley Setup Sheet
32. The sound made by the differing frequencies
Nats
Bidirectional Microphone
ADR (Automatic Dialogue Replacement)
Pitch
33. Raw sound that was recorded on the day
Sound Waves
Establishing Shot
OMF - Open Medium Framework
Direct Sound
34. Manipulating frequencies. - Important to radio and musical recording - not film.
Atmospheric Continuity
Proximity Effect
incident and reflected
Audio Mixers
35. Recording picture on one machine and sound on another
Foley Setup Sheet
Pitch
Zoom Recorder
Double system sound
36. Has three prongs and an outer covering - Has a guide pin and lock so that it remains firmly in place - Profession standard
Score Mixers
XLR Connector
Room Tone
Amplitude
37. The equivalent of quotes in a story - Person speaking on the screen
Bites (Sound Bite)
Foley Setup Sheet
RCA Connector
Performance Continuity
38. After the music is recorded its put onto this in the same way a picture is recorded on a DVD
Overlapping Action
DAT
Establishing Shot
OMF - Open Medium Framework
39. Shoot a master shot of the whole scene and then break it up into little parts - such as close ups - reaction shots - cut ins - and cutaways - Classic Hollywood method
Loudness measurement
Master Scene Shooting Method
Sound Waves
Cutting-on-Action
40. The distance through with objects will appear in sharp focus in front of and behind the point at which the camera is actually focused
Bidirectional Microphone
Temporal Continuity
Female end
Depth of Field
41. The height of the sound wave. As the this increases - the sound wave gets louder
MIDI
Cutting-on-Action
Amplitude
Cutaway
42. Focuses on an element that appeared in the previous shot
Bidirectional Microphone
AGC
Cut-in
Sound Perspective
43. Source microphones go into - Has up to 4 channels
Zoom Recorder
advantages of DSLR
Light is a form of...
Timbre
44. Aids in the composition process - Gives Time Code numbers for places where music is to be heard - Tells the length of time the music is to run - Gives a description of What is happening in the scene
Zoom Recorder
Non-linear Editing
Timing Sheet
Balance
45. Small image - long focal length
focal length of a wide angle lens
Spatial Continuity
focal length of a close up lens
Shorter focal length =
46. Best known editing style - Involves narrative clarity and dramatic pacing - Attempts to make the cut from one shot to the net flow as smoothly as possible - The story unfolds scene by scene
Band Width
Timbre
Male end
Classic Hollywood Editing
47. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance
Classic Hollywood Editing
Sound Waves
Flat
Spotting Sheet
48. Asynchronous noised mixed in during post production to give a scene authenticity - Sometimes called Wild Sounds
Pitch
The cheapest part of movie making
Ambient Sounds
Sound Waves
49. Attaches to the microphone
Classic Hollywood Editing
slating an audition
Band Width
Female end
50. Two basic systems of light metering used in cinematography
incident and reflected
Cutting-on-Action
AGC
Dynamic Microphone