Test your basic knowledge |

Basic Video Production

Subject : engineeering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The number of times per second that the wave travels from the beginning of one cycle to the beginning of the next






2. After the music is recorded its put onto this in the same way a picture is recorded on a DVD






3. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance






4. Uses a diaphragm - Robust - NO power required - Not so efficient






5. The more light reaches film






6. Overlapping action - Match cut - Jump cut






7. Technique to make two shots flow together - Rather than letting an actor complete an action in one shot and cutting to the next - the action begins in the first shot and ends in the second






8. The re-recording process - AKA looping - Actors are brought back to a soundproof room - where they watch short segments of themselves on a screen and listen through earphones to the audio that needs to be replaced - Feed and deliver the lines that ne






9. Asynchronous noised mixed in during post production to give a scene authenticity - Sometimes called Wild Sounds






10. 5 -500 degrees K






11. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment






12. Higher pitch and frequency






13. Distance from the center of a lens to the place where the parallel light will be focused






14. Director make sure that action in one shot is repeated in the shot that may follow it






15. Recording picture on one machine and sound on another






16. Pre-production






17. Shot before the long shot that establishes where the action is taking place






18. Picking up from all sides - Best for picking up a large number of people and are excellent for gathering background noise - Don't pick up distance sounds as well






19. It is what distinguishes a violin from a clarinet when both are playing the same pitch at the same loudness






20. Big image - short focal length






21. Ratio of the width of a frame to its height - HDTV = 16:9






22. Sound that doesn't bounce - Dead sound






23. When you hear a bounce off a very close wall - quicker response than an echo






24. AKA Cross Cutting - Alternating shots from one line of action to another - Implies that the two actions are occurring at the same time






25. Lists all the actions the Foley Walkers need to perform to give aural realism to the movie scenes






26. The number of times per second that the wave travels from the beginning of one cycle to the beginning of the next






27. An 'over the shoulder' shot (of an actor) with the camera pointed at Sally






28. The distance through with objects will appear in sharp focus in front of and behind the point at which the camera is actually focused






29. If there is a background noise in one shot - there should be the same background noise in the next - if they are in the same time and place






30. Automatic Gain Control - Prevents the signal from being recorded at too low or too high a level






31. Source microphones go into - Has up to 4 channels






32. Middle point of the haystack






33. Automatic Gain Control - Prevents the signal from being recorded at too low or too high a level






34. Picking up from two sides






35. Name - agency - and role






36. Microphones and recorders that pick up all frequencies equally well






37. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers






38. Name - agency - and role






39. Picking up from all sides - Best for picking up a large number of people and are excellent for gathering background noise - Don't pick up distance sounds as well






40. Small image - long focal length






41. The most important part of the package - The voice of the reporter describing and telling the story - Recording of the reporter's voice






42. Overlapping action - Match cut - Jump cut






43. Focal length divided by aperture






44. The degree to which the aperture opens






45. Refers to making the audio sound better - You may fix sound of some dialogue by bringing in the sound from another shot that wasn't used in the film or replacing a word through ADR






46. Record all the music in a control room






47. Two basic systems of light metering used in cinematography






48. Recorded in a similar way to ADR - Help explain complicated processes - indicate What a person is thinking - represent someone's conscience - or comment on What is occurring in the picture






49. A recording of the general ambience of the place where the dialogue is being recorded






50. Uses a diaphragm - Robust - NO power required - Not so efficient