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Test your basic knowledge |
Basic Video Production
Start Test
Study First
Subject
:
engineeering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The picture should look the same from shot to shot if the assumption is that the shots are in the same time and space
Technical Pictorial Continuity
OMF - Open Medium Framework
Band Width
fresnel
2. Another name for ambient sound
wild sound
The cheapest part of movie making
Frequency
Voice-Overs
3. The degree to which the aperture opens
Zoom Recorder
Color Temperature of Daylight
Cutaway
F-stop
4. There should be time for actions to take place - EX: burning candle
Timbre
Temporal Continuity
Bidirectional Microphone
Ambient Sounds
5. Recording picture on one machine and sound on another
fresnel
Technical Pictorial Continuity
Double system sound
fresnel
6. The range of quietness to loudness
Female end
MIDI
Dynamic Range
Stand-up
7. Shot of something that did not appear in the previous shot
Foley Setup Sheet
OMF - Open Medium Framework
Spotting Sheet
Cutaway
8. Hertz (Hz)
a shot marked OS to Sally
Frequency Measurement
Daylight
Voice-Overs
9. Actors should look the same from one shot to another
Spotting Sheet
Sound Waves
RCA Connector
Physical Continuity
10. Pre-production
Frequency Measurement
Audio Mixers
Voice-Overs
The cheapest part of movie making
11. Low pressure areas against high pressure areas create the waves. - Waves are just pictures or graphs of the measures of air pressure
Server
Jump Cut
Sound Waves
Shorter focal length =
12. Picking up mainly from one side in a heart shaped pattern
Directional Microphone
Shorter focal length =
Track
Amplitude
13. Best known editing style - Involves narrative clarity and dramatic pacing - Attempts to make the cut from one shot to the net flow as smoothly as possible - The story unfolds scene by scene
incident and reflected
Temporal Continuity
Classic Hollywood Editing
Performance Continuity
14. Has three prongs and an outer covering - Has a guide pin and lock so that it remains firmly in place - Profession standard
Three-to-one Rule
Track
AGC
XLR Connector
15. Has three prongs and an outer covering - Has a guide pin and lock so that it remains firmly in place - Profession standard
XLR Connector
Cutting-on-Action
Loudness measurement
Direct Sound
16. Greater depth of field
Jump Cut
Focal length
Shorter focal length =
Voice-Overs
17. A recording of the general ambience of the place where the dialogue is being recorded
Ambient Sounds
Bites (Sound Bite)
Color Temperature of Daylight
Room Tone
18. Greater depth of field
The greater the size of the aperture opening...
Shorter focal length =
Loudness measurement
speed of sound in air
19. Focuses on an element that appeared in the previous shot
Cut-in
How do you fix Room Tone?
Male end
The cheapest part of movie making
20. The height of the sound wave. As the this increases - the sound wave gets louder
Flat
Cutaway
Amplitude
Cutting-on-Action
21. Automatic Gain Control - Prevents the signal from being recorded at too low or too high a level
Match Cut
Bidirectional Microphone
Female end
AGC
22. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance
Three-to-one Rule
Formula for figuring the f-stop
Technical Pictorial Continuity
Flat
23. The reporter holding a microphone on the screen - Pre-recorded - essentially a sound bite
F-stop
Stand-up
3 Pickup Patterns
Three point lighting
24. Middle point of the haystack
Omnidirectional Microphone
Smaller Wavelength =
Turn-over Frequency
Ambient Sounds
25. The editor can try an entire group of shots in one position - move it to another - and then return it to it's original position
Non-linear Editing
Dynamic Range
Turn-over Frequency
Ambient Sounds
26. Shoot a master shot of the whole scene and then break it up into little parts - such as close ups - reaction shots - cut ins - and cutaways - Classic Hollywood method
Band Width
The cheapest part of movie making
Color Temperature of Daylight
Master Scene Shooting Method
27. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance
Atmospheric Continuity
Bites (Sound Bite)
Foley Setup Sheet
Flat
28. No two microphones should be closer together than three times the distance between them and the subject.
Turn-over Frequency
Three-to-one Rule
Absolute Zero
3 Pickup Patterns
29. Shot of something that did not appear in the previous shot
Cutaway
Non-linear Editing
focal length of a wide angle lens
Nats
30. 20 HZ to 20000 HZ
Turn-over Frequency
Logical Continuity
Amplitude
Range of human hearing
31. If there is a background noise in one shot - there should be the same background noise in the next - if they are in the same time and place
Atmospheric Continuity
AGC
Spotting Sheet
Dynamic Range
32. The voice of a person in the distance should sound different from the voice of a person when shown in a close-up
Atmospheric Continuity
Proximity Effect
Sound Perspective
Female end
33. Name - agency - and role
slating an audition
Frequency
Daylight
B-Roll
34. The number of times per second that the wave travels from the beginning of one cycle to the beginning of the next
Flat
AGC
OMF - Open Medium Framework
Frequency
35. Automatic Gain Control - Prevents the signal from being recorded at too low or too high a level
AGC
Direct Sound
Bidirectional Microphone
Medium Shot
36. Focuses on an element that appeared in the previous shot
fresnel
Match Cut
Cut-in
Frequency Response
37. Background sounds such as footsteps - clothes rustling - and branches waving in the wind - Named after Jack Foley
Foley
Flat
Temporal Continuity
Nats
38. Picking up from all sides - Best for picking up a large number of people and are excellent for gathering background noise - Don't pick up distance sounds as well
Physical Continuity
3 Pickup Patterns
Omnidirectional Microphone
Double system sound
39. The relative volume of sounds - Important sounds should be louder than unimportant sounds
Sound Waves
RCA Connector
Male end
Balance
40. Aids in the composition process - Gives Time Code numbers for places where music is to be heard - Tells the length of time the music is to run - Gives a description of What is happening in the scene
AGC
Timing Sheet
Amplitude
ADR (Automatic Dialogue Replacement)
41. Natural sound - Must be attached to all B-Roll
fresnel
Nats
ADR (Automatic Dialogue Replacement)
Loudness measurement
42. The height of the sound wave. As the this increases - the sound wave gets louder
Foley Setup Sheet
Amplitude
Cutting-on-Action
Loudness measurement
43. Lighting instrument that has a lens on the front
Male end
fresnel
Stand-up
Condenser Microphone
44. If there is a background noise in one shot - there should be the same background noise in the next - if they are in the same time and place
RCA Connector
Focal length
Atmospheric Continuity
Classic Hollywood Editing
45. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers
Dynamic Microphone
DAT
Audio Mixers
Score Mixers
46. Has a diaphragm plus and electronic component called a capacitor - Delicate - Power supply needed - Efficient
Spotting Sheet
Condenser Microphone
3 Pickup Patterns
Cut-in
47. Record all the music in a control room
Score Mixers
Atmospheric Continuity
Light is a form of...
B-Roll
48. Aids in the composition process - Gives Time Code numbers for places where music is to be heard - Tells the length of time the music is to run - Gives a description of What is happening in the scene
Spotting Sheet
Timing Sheet
Room Tone
Frequency Response
49. tinted orange - 3200 degrees Kelvin - Studio lighting
The cheapest part of movie making
XLR Connector
Timbre
Tungsten Light
50. Notes will become a muddy jumble and the frequencies will not come out of the equipment with the same clarity with which they went in - Analog equipment
Double system sound
wild sound
Distortion
Clipping