Test your basic knowledge |

Basic Video Production

Subject : engineeering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Ratio of the width of a frame to its height - HDTV = 16:9






2. Involves keeping the audience from getting lost - If you cut from a wide shot of a building to a medium shot - the medium shot should be of something that is recognizable in the wide shot






3. A recording of the general ambience of the place where the dialogue is being recorded






4. The height of the sound wave. As the this increases - the sound wave gets louder






5. F-stop selection effects depth of field






6. Lighting instrument that has a lens on the front






7. 5 -500 degrees K






8. 800 mph or 1000ft per second or 1 foot per millisecond






9. Actors should look the same from one shot to another






10. There should be time for actions to take place - EX: burning candle






11. Picking up from all sides - Best for picking up a large number of people and are excellent for gathering background noise - Don't pick up distance sounds as well






12. Recorded in a similar way to ADR - Help explain complicated processes - indicate What a person is thinking - represent someone's conscience - or comment on What is occurring in the picture






13. tinted orange - 3200 degrees Kelvin - Studio lighting






14. Low pressure areas against high pressure areas create the waves. - Waves are just pictures or graphs of the measures of air pressure






15. Shot before the long shot that establishes where the action is taking place






16. Source microphones go into - Has up to 4 channels






17. Aids in the composition process - Gives Time Code numbers for places where music is to be heard - Tells the length of time the music is to run - Gives a description of What is happening in the scene






18. Lists all the actions the Foley Walkers need to perform to give aural realism to the movie scenes






19. The height of the sound wave. As the this increases - the sound wave gets louder






20. Attaches to the recorder






21. Big image - short focal length






22. Place were sounds are stored that allows them to be accessed and worked on from various places






23. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment






24. Charged Coupled Device






25. Another name for ambient sound






26. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers






27. The width of the band of frequencies as specified by the frequencies at each end






28. When you hear a bounce off a very close wall - quicker response than an echo






29. Involves keeping the audience from getting lost - If you cut from a wide shot of a building to a medium shot - the medium shot should be of something that is recognizable in the wide shot






30. 3200 degrees K






31. When you hear a bounce off a very close wall - quicker response than an echo






32. Focuses on an element that appeared in the previous shot






33. Decibels (dB)






34. Big image - short focal length






35. 20 HZ to 20000 HZ






36. 5 -500 degrees K






37. Attaches to the microphone






38. The number of times per second that the wave travels from the beginning of one cycle to the beginning of the next






39. A cut in which the character's movement and position are perfectly aligned in time and space from one shot to the next






40. No two microphones should be closer together than three times the distance between them and the subject.






41. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance






42. A recording of the general ambience of the place where the dialogue is being recorded






43. Picking up from two sides






44. The re-recording process - AKA looping - Actors are brought back to a soundproof room - where they watch short segments of themselves on a screen and listen through earphones to the audio that needs to be replaced - Feed and deliver the lines that ne






45. After the music is recorded its put onto this in the same way a picture is recorded on a DVD






46. Automatic Gain Control - Prevents the signal from being recorded at too low or too high a level






47. The equivalent of quotes in a story - Person speaking on the screen






48. F-stop selection effects depth of field






49. AKA: Phone plug - Has a short prong and outer covering - Consumer standard






50. Automatic Gain Control - Prevents the signal from being recorded at too low or too high a level