Test your basic knowledge |

Basic Video Production

Subject : engineeering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Shot of something that did not appear in the previous shot






2. The voice of a person in the distance should sound different from the voice of a person when shown in a close-up






3. There should be time for actions to take place - EX: burning candle






4. Record all the music in a control room






5. Ratio of the width of a frame to its height - HDTV = 16:9






6. The equivalent of quotes in a story - Person speaking on the screen






7. Director make sure that action in one shot is repeated in the shot that may follow it






8. The re-recording process - AKA looping - Actors are brought back to a soundproof room - where they watch short segments of themselves on a screen and listen through earphones to the audio that needs to be replaced - Feed and deliver the lines that ne






9. Lists all the actions the Foley Walkers need to perform to give aural realism to the movie scenes






10. Middle point of the haystack






11. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment






12. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers






13. The range of frequencies that a microphone will pick up - 20 Hz - 20000 Hz






14. Actors should look the same from one shot to another






15. Musical Instrument Digital Interface - A technical standard that allows electronic instruments to interact with each other






16. Place were sounds are stored that allows them to be accessed and worked on from various places






17. 5 -500 degrees K






18. Ratio of the width of a frame to its height - HDTV = 16:9






19. A cut in which the character's movement and position are perfectly aligned in time and space from one shot to the next






20. Distance from the center of a lens to the place where the parallel light will be focused






21. Made up by the sound effects editor - Indicates a what point in the movie each effect should be placed






22. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance






23. Shot before the long shot that establishes where the action is taking place






24. A recording of the general ambience of the place where the dialogue is being recorded






25. Best known editing style - Involves narrative clarity and dramatic pacing - Attempts to make the cut from one shot to the net flow as smoothly as possible - The story unfolds scene by scene






26. Involves keeping the audience from getting lost - If you cut from a wide shot of a building to a medium shot - the medium shot should be of something that is recognizable in the wide shot






27. An actors performance should be consistent from shot to shot






28. A recording of the general ambience of the place where the dialogue is being recorded






29. The picture should look the same from shot to shot if the assumption is that the shots are in the same time and space






30. A cut in which the character's movement and position are perfectly aligned in time and space from one shot to the next






31. Manipulating frequencies. - Important to radio and musical recording - not film.






32. Small image - long focal length






33. Attaches to the microphone






34. Higher pitch and frequency






35. After the music is recorded its put onto this in the same way a picture is recorded on a DVD






36. No two microphones should be closer together than three times the distance between them and the subject.






37. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment






38. AKA: Phone plug - Has a short prong and outer covering - Consumer standard






39. Key - fill - back






40. The range of quietness to loudness






41. Aids in the composition process - Gives Time Code numbers for places where music is to be heard - Tells the length of time the music is to run - Gives a description of What is happening in the scene






42. Focal length divided by aperture






43. Pre-production






44. Has a diaphragm plus and electronic component called a capacitor - Delicate - Power supply needed - Efficient






45. If there is a background noise in one shot - there should be the same background noise in the next - if they are in the same time and place






46. Attaches to the recorder






47. Picking up from two sides






48. The width of the band of frequencies as specified by the frequencies at each end






49. Sound must appear to be coming from the picture






50. Automatic Gain Control - Prevents the signal from being recorded at too low or too high a level