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Test your basic knowledge |
Basic Video Production
Start Test
Study First
Subject
:
engineeering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Lighting instrument that has a lens on the front
Match Cut
fresnel
incident and reflected
Atmospheric Continuity
2. Something that has already happened in one shot should not happen again in the next
Activity Continuity
CCD
advantages of DSLR
Nats
3. Picking up from two sides
Light is a form of...
Balance
Spatial Continuity
Bidirectional Microphone
4. Focal length divided by aperture
Overlapping Action
a shot marked OS to Sally
Cutting-on-Action
Formula for figuring the f-stop
5. Actors should look the same from one shot to another
Temporal Continuity
Physical Continuity
3 Pickup Patterns
Timbre
6. The range of quietness to loudness
AGC
Cutting-on-Action
Frequency
Dynamic Range
7. Uses a diaphragm - Robust - NO power required - Not so efficient
focal length of a close up lens
Server
Dynamic Microphone
Sound Perspective
8. Sound that doesn't bounce - Dead sound
Dynamic Range
Direct Sound
Aperture
Range of human hearing
9. AKA Cross Cutting - Alternating shots from one line of action to another - Implies that the two actions are occurring at the same time
Parallel Editing
Light is a form of...
Foley Setup Sheet
Room Tone
10. It is what distinguishes a violin from a clarinet when both are playing the same pitch at the same loudness
Non-linear Editing
Focal length
Medium Shot
Timbre
11. The width of the band of frequencies as specified by the frequencies at each end
Band Width
Cutaway
Technical Pictorial Continuity
Double system sound
12. Shoot a master shot of the whole scene and then break it up into little parts - such as close ups - reaction shots - cut ins - and cutaways - Classic Hollywood method
Master Scene Shooting Method
Cut-in
Match Cut
Spatial Continuity
13. Big image - short focal length
Ambient Sounds
focal length of a wide angle lens
Sound Waves
Cutaway
14. Automatic Gain Control - Prevents the signal from being recorded at too low or too high a level
Frequency
Foley
MIDI
AGC
15. Involves the main action
Amplitude
Medium Shot
Depth of Field
f-stop vs. depth of field
16. Pre-production
The cheapest part of movie making
Stand-up
Close-up
Absolute Zero
17. Lighting instrument that has a lens on the front
f-stop vs. depth of field
Proximity Effect
fresnel
incident and reflected
18. Distance from the center of a lens to the place where the parallel light will be focused
Focal length
The greater the size of the aperture opening...
The greater the size of the aperture opening...
Atmospheric Continuity
19. The most important part of the package - The voice of the reporter describing and telling the story - Recording of the reporter's voice
Distortion
Classic Hollywood Editing
Stand-up
Track
20. Has three prongs and an outer covering - Has a guide pin and lock so that it remains firmly in place - Profession standard
Overlapping Action
Dynamic Range
XLR Connector
Foley Setup Sheet
21. Distance from the center of a lens to the place where the parallel light will be focused
f-stop vs. depth of field
The greater the size of the aperture opening...
MIDI
Focal length
22. Musical Instrument Digital Interface - A technical standard that allows electronic instruments to interact with each other
Clipping
MIDI
Depth of Field
incident and reflected
23. Pre-production
How do you fix Room Tone?
The cheapest part of movie making
ADR (Automatic Dialogue Replacement)
Track
24. Want boom coming down not out - Can add a track to cover it (Fill Grit - Glue Fill) - Can add other noises
Timbre
How do you fix Room Tone?
Color Temperature of Daylight
Performance Continuity
25. The sound made by the differing frequencies
Pitch
The cheapest part of movie making
Stand-up
Flat
26. 800 mph or 1000ft per second or 1 foot per millisecond
AGC
Physical Continuity
speed of sound in air
Medium Shot
27. Tonal quality of a sound and is the thing that helps us distinguish between the sound of a martin guitar and bagpipes
Cutting-on-Action
Timbre
Light is a form of...
Frequency
28. There should be time for actions to take place - EX: burning candle
Sound Waves
Temporal Continuity
Frequency
How do you fix Room Tone?
29. Attaches to the microphone
Flat
Non-linear Editing
Female end
Double system sound
30. Big image - short focal length
focal length of a wide angle lens
ADR (Automatic Dialogue Replacement)
Non-linear Editing
Depth of Field
31. The opening in the lens that allows light to pass
Sound Waves
Foley
Aperture
Voice-Overs
32. Recorded in a similar way to ADR - Help explain complicated processes - indicate What a person is thinking - represent someone's conscience - or comment on What is occurring in the picture
Double system sound
Voice-Overs
Technical Pictorial Continuity
Pitch
33. You can control your depth of field
Ambient Sounds
advantages of DSLR
Smaller Wavelength =
Activity Continuity
34. A recording of the general ambience of the place where the dialogue is being recorded
Condenser Microphone
Room Tone
Track
Close-up
35. Involves keeping the audience from getting lost - If you cut from a wide shot of a building to a medium shot - the medium shot should be of something that is recognizable in the wide shot
Spatial Continuity
Color temperature of Tungsten light
Track
AGC
36. 800 mph or 1000ft per second or 1 foot per millisecond
Double system sound
a shot marked OS to Sally
Medium Shot
speed of sound in air
37. Greater depth of field
Band Width
Score Mixers
B-Roll
Shorter focal length =
38. Best known editing style - Involves narrative clarity and dramatic pacing - Attempts to make the cut from one shot to the net flow as smoothly as possible - The story unfolds scene by scene
Condenser Microphone
Sound Waves
Classic Hollywood Editing
Light is a form of...
39. The editor can try an entire group of shots in one position - move it to another - and then return it to it's original position
Match Cut
Foley
Non-linear Editing
Omnidirectional Microphone
40. 20 HZ to 20000 HZ
Absolute Zero
Bidirectional Microphone
Sound Waves
Range of human hearing
41. Sound must appear to be coming from the picture
Three point lighting
Range of human hearing
Frequency
Sound Presence
42. Middle point of the haystack
XLR Connector
Band Width
Turn-over Frequency
Range of human hearing
43. An obvious jarring break in continuity from one shot to the next
Male end
Spatial Continuity
Close-up
Jump Cut
44. Uses a diaphragm - Robust - NO power required - Not so efficient
Dynamic Microphone
Frequency Response
Balance
Frequency
45. Place were sounds are stored that allows them to be accessed and worked on from various places
RCA Connector
Parallel Editing
a shot marked OS to Sally
Server
46. Lists all the actions the Foley Walkers need to perform to give aural realism to the movie scenes
Proximity Effect
Foley Setup Sheet
Focal length
Stand-up
47. The re-recording process - AKA looping - Actors are brought back to a soundproof room - where they watch short segments of themselves on a screen and listen through earphones to the audio that needs to be replaced - Feed and deliver the lines that ne
Flat
Stand-up
Color temperature of Tungsten light
ADR (Automatic Dialogue Replacement)
48. AKA Cross Cutting - Alternating shots from one line of action to another - Implies that the two actions are occurring at the same time
CCD
Amplitude
Parallel Editing
Nats
49. An actors performance should be consistent from shot to shot
Performance Continuity
Sweetening
Establishing Shot
fresnel
50. Higher pitch and frequency
Smaller Wavelength =
B-Roll
Light is a form of...
Spatial Continuity