Test your basic knowledge |

Basic Video Production

Subject : engineeering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The voice of a person in the distance should sound different from the voice of a person when shown in a close-up






2. Focal length divided by aperture






3. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers






4. Has a diaphragm plus and electronic component called a capacitor - Delicate - Power supply needed - Efficient






5. Musical Instrument Digital Interface - A technical standard that allows electronic instruments to interact with each other






6. Sound must appear to be coming from the picture






7. Focuses on an element that appeared in the previous shot






8. Greater depth of field






9. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment






10. Asynchronous noised mixed in during post production to give a scene authenticity - Sometimes called Wild Sounds






11. Big image - short focal length






12. The more light reaches film






13. Small image - long focal length






14. Higher pitch and frequency






15. Automatic Gain Control - Prevents the signal from being recorded at too low or too high a level






16. Has three prongs and an outer covering - Has a guide pin and lock so that it remains firmly in place - Profession standard






17. Focal length divided by aperture






18. Hertz (Hz)






19. Higher pitch and frequency






20. Isolates a particular character or action






21. Low pressure areas against high pressure areas create the waves. - Waves are just pictures or graphs of the measures of air pressure






22. Picking up mainly from one side in a heart shaped pattern






23. Made up by the sound effects editor - Indicates a what point in the movie each effect should be placed






24. Automatic Gain Control - Prevents the signal from being recorded at too low or too high a level






25. 3200 degrees K






26. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers






27. The opening in the lens that allows light to pass






28. The height of the sound wave. As the this increases - the sound wave gets louder






29. A cut in which the character's movement and position are perfectly aligned in time and space from one shot to the next






30. Name - agency - and role






31. Notes will become a muddy jumble and the frequencies will not come out of the equipment with the same clarity with which they went in - Analog equipment






32. Distance from the center of a lens to the place where the parallel light will be focused






33. AKA Cross Cutting - Alternating shots from one line of action to another - Implies that the two actions are occurring at the same time






34. If there is a background noise in one shot - there should be the same background noise in the next - if they are in the same time and place






35. Another name for ambient sound






36. Musical Instrument Digital Interface - A technical standard that allows electronic instruments to interact with each other






37. Shot of something that did not appear in the previous shot






38. Record all the music in a control room






39. Raw sound that was recorded on the day






40. Sound that doesn't bounce - Dead sound






41. Uses a diaphragm - Robust - NO power required - Not so efficient






42. Key - fill - back






43. Director make sure that action in one shot is repeated in the shot that may follow it






44. The range of quietness to loudness






45. Actors should look the same from one shot to another






46. Ratio of the width of a frame to its height - HDTV = 16:9






47. Uses a diaphragm - Robust - NO power required - Not so efficient






48. The editor can try an entire group of shots in one position - move it to another - and then return it to it's original position






49. Lighting instrument that has a lens on the front






50. An 'over the shoulder' shot (of an actor) with the camera pointed at Sally