Test your basic knowledge |

Basic Video Production

Subject : engineeering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Asynchronous noised mixed in during post production to give a scene authenticity - Sometimes called Wild Sounds






2. Decibels (dB)






3. Something that has already happened in one shot should not happen again in the next






4. The reporter holding a microphone on the screen - Pre-recorded - essentially a sound bite






5. tinted orange - 3200 degrees Kelvin - Studio lighting






6. Raw sound that was recorded on the day






7. Sound must appear to be coming from the picture






8. Aids in the composition process - Gives Time Code numbers for places where music is to be heard - Tells the length of time the music is to run - Gives a description of What is happening in the scene






9. Big image - short focal length






10. The relative volume of sounds - Important sounds should be louder than unimportant sounds






11. 800 mph or 1000ft per second or 1 foot per millisecond






12. Another name for ambient sound






13. The relative volume of sounds - Important sounds should be louder than unimportant sounds






14. Focuses on an element that appeared in the previous shot






15. The distance through with objects will appear in sharp focus in front of and behind the point at which the camera is actually focused






16. Best known editing style - Involves narrative clarity and dramatic pacing - Attempts to make the cut from one shot to the net flow as smoothly as possible - The story unfolds scene by scene






17. Charged Coupled Device






18. The more light reaches film






19. Sound must appear to be coming from the picture






20. Raw sound that was recorded on the day






21. Decibels (dB)






22. Isolates a particular character or action






23. Hertz (Hz)






24. Refers to making the audio sound better - You may fix sound of some dialogue by bringing in the sound from another shot that wasn't used in the film or replacing a word through ADR






25. The equivalent of quotes in a story - Person speaking on the screen






26. Automatic Gain Control - Prevents the signal from being recorded at too low or too high a level






27. 5 -500 degrees K






28. Name - agency - and role






29. Lists all the actions the Foley Walkers need to perform to give aural realism to the movie scenes






30. Involves keeping the audience from getting lost - If you cut from a wide shot of a building to a medium shot - the medium shot should be of something that is recognizable in the wide shot






31. Shoot a master shot of the whole scene and then break it up into little parts - such as close ups - reaction shots - cut ins - and cutaways - Classic Hollywood method






32. Technique to make two shots flow together - Rather than letting an actor complete an action in one shot and cutting to the next - the action begins in the first shot and ends in the second






33. No two microphones should be closer together than three times the distance between them and the subject.






34. The distance through with objects will appear in sharp focus in front of and behind the point at which the camera is actually focused






35. Picking up from two sides






36. Overlapping action - Match cut - Jump cut






37. There should be time for actions to take place - EX: burning candle






38. Made up by the sound effects editor - Indicates a what point in the movie each effect should be placed






39. You can control your depth of field






40. Involves the main action






41. Background sounds such as footsteps - clothes rustling - and branches waving in the wind - Named after Jack Foley






42. AKA Cross Cutting - Alternating shots from one line of action to another - Implies that the two actions are occurring at the same time






43. Actors should look the same from one shot to another






44. Electro-magnetic radiation






45. Uses a diaphragm - Robust - NO power required - Not so efficient






46. AKA Cross Cutting - Alternating shots from one line of action to another - Implies that the two actions are occurring at the same time






47. The width of the band of frequencies as specified by the frequencies at each end






48. Place were sounds are stored that allows them to be accessed and worked on from various places






49. The more light reaches film






50. Higher pitch and frequency