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Test your basic knowledge |
Basic Video Production
Start Test
Study First
Subject
:
engineeering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. After the music is recorded its put onto this in the same way a picture is recorded on a DVD
DAT
Formula for figuring the f-stop
Depth of Field
Cut-in
2. Low pressure areas against high pressure areas create the waves. - Waves are just pictures or graphs of the measures of air pressure
Cut-in
Overlapping Action
Sound Waves
Sound Perspective
3. Another name for ambient sound
Proximity Effect
wild sound
Smaller Wavelength =
Technical Pictorial Continuity
4. Made up by the sound effects editor - Indicates a what point in the movie each effect should be placed
wild sound
How do you fix Room Tone?
Spotting Sheet
Frequency
5. The relative volume of sounds - Important sounds should be louder than unimportant sounds
advantages of DSLR
Balance
Bidirectional Microphone
Frequency Response
6. Lists all the actions the Foley Walkers need to perform to give aural realism to the movie scenes
Jump Cut
3 Pickup Patterns
Foley Setup Sheet
Clipping
7. The degree to which the aperture opens
Tungsten Light
F-stop
Focal length
Logical Continuity
8. Shot of something that did not appear in the previous shot
DAT
Logical Continuity
Atmospheric Continuity
Cutaway
9. tinted blue - 5500 degrees Kelvin - outside lighting
Band Width
Zoom Recorder
ADR (Automatic Dialogue Replacement)
Daylight
10. Disrupt the arrangement of air molecules
Turn-over Frequency
Band Width
Sound Waves
Shorter focal length =
11. Directional (Cardiod) - Omnidirectional - Bidirectional
3 Pickup Patterns
The greater the size of the aperture opening...
Aperture
Turn-over Frequency
12. Recording picture on one machine and sound on another
Double system sound
Server
Directional Microphone
Sweetening
13. Pre-production
The cheapest part of movie making
Band Width
Smaller Wavelength =
Foley Setup Sheet
14. Uses a diaphragm - Robust - NO power required - Not so efficient
Dynamic Microphone
Double system sound
Sound Presence
OMF - Open Medium Framework
15. The sound made by the differing frequencies
Server
Track
Pitch
Parallel Editing
16. AKA: Phone plug - Has a short prong and outer covering - Consumer standard
Ambient Sounds
RCA Connector
Directional Microphone
Spotting Sheet
17. Sound that doesn't bounce - Dead sound
a shot marked OS to Sally
Bites (Sound Bite)
Direct Sound
Depth of Field
18. 800 mph or 1000ft per second or 1 foot per millisecond
speed of sound in air
Tungsten Light
Sound Waves
Match Cut
19. Place were sounds are stored that allows them to be accessed and worked on from various places
How do you fix Room Tone?
Server
AGC
Distortion
20. Distance from the center of a lens to the place where the parallel light will be focused
B-Roll
Focal length
Reverb
Nats
21. A recording of the general ambience of the place where the dialogue is being recorded
Proximity Effect
Room Tone
fresnel
Reverb
22. A cut in which the character's movement and position are perfectly aligned in time and space from one shot to the next
Formula for figuring the f-stop
Direct Sound
CCD
Match Cut
23. Manipulating frequencies. - Important to radio and musical recording - not film.
AGC
Track
Proximity Effect
Distortion
24. Name - agency - and role
slating an audition
Daylight
Foley
RCA Connector
25. The opening in the lens that allows light to pass
Jump Cut
Aperture
Flat
Voice-Overs
26. The reporter holding a microphone on the screen - Pre-recorded - essentially a sound bite
Stand-up
Match Cut
Color temperature of Tungsten light
Room Tone
27. Tonal quality of a sound and is the thing that helps us distinguish between the sound of a martin guitar and bagpipes
Cut-in
Server
fresnel
Timbre
28. tinted blue - 5500 degrees Kelvin - outside lighting
Master Scene Shooting Method
Sound Presence
Depth of Field
Daylight
29. Best known editing style - Involves narrative clarity and dramatic pacing - Attempts to make the cut from one shot to the net flow as smoothly as possible - The story unfolds scene by scene
Classic Hollywood Editing
Logical Continuity
Band Width
Shorter focal length =
30. Pre-production
Direct Sound
Zoom Recorder
The cheapest part of movie making
Double system sound
31. There should be time for actions to take place - EX: burning candle
Overlapping Action
Color Temperature of Daylight
Temporal Continuity
Dynamic Microphone
32. Key - fill - back
incident and reflected
focal length of a wide angle lens
Three point lighting
Sweetening
33. The more light reaches film
DAT
The greater the size of the aperture opening...
Cutting-on-Action
Activity Continuity
34. Microphones and recorders that pick up all frequencies equally well
Male end
Omnidirectional Microphone
Flat
Non-linear Editing
35. It is what distinguishes a violin from a clarinet when both are playing the same pitch at the same loudness
Timbre
DAT
Direct Sound
slating an audition
36. Microphones and recorders that pick up all frequencies equally well
advantages of DSLR
Flat
Establishing Shot
Amplitude
37. Made up by the sound effects editor - Indicates a what point in the movie each effect should be placed
Activity Continuity
Spotting Sheet
focal length of a wide angle lens
Audio Mixers
38. Attaches to the microphone
Female end
Daylight
Performance Continuity
Flat
39. Focal length divided by aperture
Frequency Measurement
Formula for figuring the f-stop
f-stop vs. depth of field
Spotting Sheet
40. Place were sounds are stored that allows them to be accessed and worked on from various places
Bites (Sound Bite)
Three point lighting
slating an audition
Server
41. Shoot a master shot of the whole scene and then break it up into little parts - such as close ups - reaction shots - cut ins - and cutaways - Classic Hollywood method
Sweetening
CCD
Range of human hearing
Master Scene Shooting Method
42. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance
wild sound
Zoom Recorder
Close-up
Flat
43. The most important part of the package - The voice of the reporter describing and telling the story - Recording of the reporter's voice
Bidirectional Microphone
Performance Continuity
Timbre
Track
44. The sound made by the differing frequencies
advantages of DSLR
Cutting-on-Action
XLR Connector
Pitch
45. Focuses on an element that appeared in the previous shot
Cut-in
Shorter focal length =
Bites (Sound Bite)
Tungsten Light
46. Record all the music in a control room
Depth of Field
Parallel Editing
Score Mixers
Timbre
47. Shot of something that did not appear in the previous shot
Cutaway
Direct Sound
Frequency Measurement
Sound Waves
48. The equivalent of quotes in a story - Person speaking on the screen
Sound Waves
Sound Perspective
Bites (Sound Bite)
Flat
49. Random footage in the package
B-Roll
Nats
Cut-in
DAT
50. Disrupt the arrangement of air molecules
Frequency
incident and reflected
ADR (Automatic Dialogue Replacement)
Sound Waves
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