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Test your basic knowledge |
Basic Video Production
Start Test
Study First
Subject
:
engineeering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. No two microphones should be closer together than three times the distance between them and the subject.
focal length of a wide angle lens
Three-to-one Rule
Flat
Cutaway
2. Attaches to the recorder
Aspect Ratio
Male end
Server
Audio Mixers
3. AKA Cross Cutting - Alternating shots from one line of action to another - Implies that the two actions are occurring at the same time
Shorter focal length =
Absolute Zero
Audio Mixers
Parallel Editing
4. Recording picture on one machine and sound on another
Loudness measurement
Room Tone
Double system sound
Tungsten Light
5. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance
Physical Continuity
Score Mixers
Three-to-one Rule
Flat
6. Has three prongs and an outer covering - Has a guide pin and lock so that it remains firmly in place - Profession standard
Foley Setup Sheet
Logical Continuity
XLR Connector
Sound Presence
7. 800 mph or 1000ft per second or 1 foot per millisecond
Proximity Effect
CCD
speed of sound in air
Turn-over Frequency
8. The voice of a person in the distance should sound different from the voice of a person when shown in a close-up
Track
Temporal Continuity
Turn-over Frequency
Sound Perspective
9. The width of the band of frequencies as specified by the frequencies at each end
Sound Presence
Voice-Overs
Band Width
Logical Continuity
10. The picture should look the same from shot to shot if the assumption is that the shots are in the same time and space
focal length of a wide angle lens
Color Temperature of Daylight
Technical Pictorial Continuity
Sound Perspective
11. Director make sure that action in one shot is repeated in the shot that may follow it
Pitch
Smaller Wavelength =
Distortion
Overlapping Action
12. There should be time for actions to take place - EX: burning candle
Temporal Continuity
Performance Continuity
Sweetening
Timbre
13. Place were sounds are stored that allows them to be accessed and worked on from various places
Timbre
Light is a form of...
Server
Shorter focal length =
14. Electro-magnetic radiation
Light is a form of...
Bites (Sound Bite)
Logical Continuity
fresnel
15. Charged Coupled Device
AGC
CCD
Activity Continuity
3 Pickup Patterns
16. Shot of something that did not appear in the previous shot
Cutaway
MIDI
Foley Setup Sheet
Shorter focal length =
17. An actors performance should be consistent from shot to shot
Foley Setup Sheet
Formula for figuring the f-stop
Performance Continuity
f-stop vs. depth of field
18. The equivalent of quotes in a story - Person speaking on the screen
Bites (Sound Bite)
Dynamic Microphone
Master Scene Shooting Method
Flat
19. The re-recording process - AKA looping - Actors are brought back to a soundproof room - where they watch short segments of themselves on a screen and listen through earphones to the audio that needs to be replaced - Feed and deliver the lines that ne
Distortion
Distortion
ADR (Automatic Dialogue Replacement)
Dynamic Microphone
20. Refers to making the audio sound better - You may fix sound of some dialogue by bringing in the sound from another shot that wasn't used in the film or replacing a word through ADR
Sweetening
Match Cut
Flat
Tungsten Light
21. Disrupt the arrangement of air molecules
Frequency Measurement
focal length of a close up lens
Pitch
Sound Waves
22. Attaches to the microphone
Female end
Frequency Response
f-stop vs. depth of field
B-Roll
23. A recording of the general ambience of the place where the dialogue is being recorded
Room Tone
Sound Perspective
Cutaway
fresnel
24. Big image - short focal length
focal length of a wide angle lens
Omnidirectional Microphone
ADR (Automatic Dialogue Replacement)
ADR (Automatic Dialogue Replacement)
25. F-stop selection effects depth of field
Foley
f-stop vs. depth of field
F-stop
Spotting Sheet
26. The editor can try an entire group of shots in one position - move it to another - and then return it to it's original position
Smaller Wavelength =
Three point lighting
Non-linear Editing
Dynamic Range
27. No two microphones should be closer together than three times the distance between them and the subject.
f-stop vs. depth of field
Aspect Ratio
CCD
Three-to-one Rule
28. Two basic systems of light metering used in cinematography
F-stop
Room Tone
Activity Continuity
incident and reflected
29. Best known editing style - Involves narrative clarity and dramatic pacing - Attempts to make the cut from one shot to the net flow as smoothly as possible - The story unfolds scene by scene
Classic Hollywood Editing
Spatial Continuity
Frequency Measurement
Shorter focal length =
30. 3200 degrees K
Color temperature of Tungsten light
Server
Bidirectional Microphone
How do you fix Room Tone?
31. An 'over the shoulder' shot (of an actor) with the camera pointed at Sally
f-stop vs. depth of field
Foley
XLR Connector
a shot marked OS to Sally
32. Higher pitch and frequency
Timbre
Smaller Wavelength =
Turn-over Frequency
Medium Shot
33. Tonal quality of a sound and is the thing that helps us distinguish between the sound of a martin guitar and bagpipes
wild sound
F-stop
Focal length
Timbre
34. Shot before the long shot that establishes where the action is taking place
Establishing Shot
Sweetening
Proximity Effect
Match Cut
35. 5 -500 degrees K
Distortion
Foley Setup Sheet
Color Temperature of Daylight
a shot marked OS to Sally
36. Focal length divided by aperture
Formula for figuring the f-stop
Direct Sound
Sound Perspective
OMF - Open Medium Framework
37. Two basic systems of light metering used in cinematography
Range of human hearing
incident and reflected
Jump Cut
Cut-in
38. Actors should look the same from one shot to another
Sound Waves
Tungsten Light
Physical Continuity
Frequency Measurement
39. The voice of a person in the distance should sound different from the voice of a person when shown in a close-up
Three point lighting
Sound Perspective
Classic Hollywood Editing
Jump Cut
40. Name - agency - and role
B-Roll
slating an audition
Shorter focal length =
Dynamic Range
41. tinted blue - 5500 degrees Kelvin - outside lighting
Aperture
Performance Continuity
Sound Waves
Daylight
42. Manipulating frequencies. - Important to radio and musical recording - not film.
Proximity Effect
Pitch
Establishing Shot
Formula for figuring the f-stop
43. The height of the sound wave. As the this increases - the sound wave gets louder
AGC
Directional Microphone
Amplitude
Color Temperature of Daylight
44. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance
Formula for figuring the f-stop
Flat
Sound Waves
Dynamic Range
45. The degree to which the aperture opens
focal length of a wide angle lens
F-stop
ADR (Automatic Dialogue Replacement)
Parallel Editing
46. Shoot a master shot of the whole scene and then break it up into little parts - such as close ups - reaction shots - cut ins - and cutaways - Classic Hollywood method
speed of sound in air
Three point lighting
Voice-Overs
Master Scene Shooting Method
47. The equivalent of quotes in a story - Person speaking on the screen
Dynamic Range
Room Tone
slating an audition
Bites (Sound Bite)
48. tinted orange - 3200 degrees Kelvin - Studio lighting
Tungsten Light
Spotting Sheet
Voice-Overs
Performance Continuity
49. Something that has already happened in one shot should not happen again in the next
F-stop
Activity Continuity
Non-linear Editing
Close-up
50. Random footage in the package
B-Roll
Direct Sound
Sound Waves
CCD
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