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Test your basic knowledge |
Basic Video Production
Start Test
Study First
Subject
:
engineeering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Best known editing style - Involves narrative clarity and dramatic pacing - Attempts to make the cut from one shot to the net flow as smoothly as possible - The story unfolds scene by scene
focal length of a wide angle lens
Formula for figuring the f-stop
Classic Hollywood Editing
Jump Cut
2. Natural sound - Must be attached to all B-Roll
Timing Sheet
Band Width
Nats
Atmospheric Continuity
3. Ratio of the width of a frame to its height - HDTV = 16:9
Range of human hearing
How do you fix Room Tone?
Aspect Ratio
Light is a form of...
4. The range of frequencies that a microphone will pick up - 20 Hz - 20000 Hz
Focal length
Frequency Response
Formula for figuring the f-stop
Tungsten Light
5. Uses a diaphragm - Robust - NO power required - Not so efficient
Frequency Response
Foley
Dynamic Microphone
AGC
6. tinted orange - 3200 degrees Kelvin - Studio lighting
The greater the size of the aperture opening...
Performance Continuity
Tungsten Light
Aperture
7. Lighting instrument that has a lens on the front
Jump Cut
Atmospheric Continuity
fresnel
Parallel Editing
8. AKA Cross Cutting - Alternating shots from one line of action to another - Implies that the two actions are occurring at the same time
Absolute Zero
Formula for figuring the f-stop
Parallel Editing
Band Width
9. Refers to making the audio sound better - You may fix sound of some dialogue by bringing in the sound from another shot that wasn't used in the film or replacing a word through ADR
MIDI
Sweetening
Jump Cut
Foley
10. Manipulating frequencies. - Important to radio and musical recording - not film.
incident and reflected
Proximity Effect
Balance
Direct Sound
11. Isolates a particular character or action
Server
Range of human hearing
Close-up
Atmospheric Continuity
12. Picking up from two sides
slating an audition
wild sound
Bidirectional Microphone
Tungsten Light
13. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment
Voice-Overs
MIDI
Band Width
Clipping
14. Lists all the actions the Foley Walkers need to perform to give aural realism to the movie scenes
Foley Setup Sheet
3 Pickup Patterns
Atmospheric Continuity
Smaller Wavelength =
15. Director make sure that action in one shot is repeated in the shot that may follow it
Score Mixers
Overlapping Action
focal length of a close up lens
Spatial Continuity
16. Something that has already happened in one shot should not happen again in the next
3 Pickup Patterns
Ambient Sounds
Activity Continuity
Color temperature of Tungsten light
17. Shot of something that did not appear in the previous shot
fresnel
Cutaway
Frequency Measurement
Three-to-one Rule
18. Picking up mainly from one side in a heart shaped pattern
incident and reflected
Directional Microphone
Focal length
Nats
19. The editor can try an entire group of shots in one position - move it to another - and then return it to it's original position
Non-linear Editing
Logical Continuity
Smaller Wavelength =
How do you fix Room Tone?
20. Attaches to the microphone
wild sound
3 Pickup Patterns
Cutaway
Female end
21. Name - agency - and role
slating an audition
Three point lighting
Spotting Sheet
Shorter focal length =
22. Automatic Gain Control - Prevents the signal from being recorded at too low or too high a level
wild sound
Tungsten Light
AGC
Male end
23. A cut in which the character's movement and position are perfectly aligned in time and space from one shot to the next
Server
Bites (Sound Bite)
Dynamic Microphone
Match Cut
24. Actors should look the same from one shot to another
Physical Continuity
Cutting-on-Action
Three-to-one Rule
wild sound
25. 800 mph or 1000ft per second or 1 foot per millisecond
speed of sound in air
incident and reflected
Dynamic Range
Activity Continuity
26. Isolates a particular character or action
Dynamic Microphone
Close-up
Atmospheric Continuity
Direct Sound
27. Hertz (Hz)
focal length of a wide angle lens
OMF - Open Medium Framework
Frequency Measurement
Master Scene Shooting Method
28. Raw sound that was recorded on the day
Ambient Sounds
Overlapping Action
Nats
OMF - Open Medium Framework
29. The relative volume of sounds - Important sounds should be louder than unimportant sounds
Balance
Nats
F-stop
How do you fix Room Tone?
30. Shoot a master shot of the whole scene and then break it up into little parts - such as close ups - reaction shots - cut ins - and cutaways - Classic Hollywood method
Male end
Three point lighting
Master Scene Shooting Method
Smaller Wavelength =
31. Higher pitch and frequency
How do you fix Room Tone?
Non-linear Editing
Smaller Wavelength =
Loudness measurement
32. -273.15 degrees celcius 0 degrees Kelvin
Amplitude
Absolute Zero
Balance
Bidirectional Microphone
33. The more light reaches film
Spatial Continuity
The greater the size of the aperture opening...
Three point lighting
Score Mixers
34. When you hear a bounce off a very close wall - quicker response than an echo
Dynamic Range
DAT
Reverb
Establishing Shot
35. Raw sound that was recorded on the day
Physical Continuity
Master Scene Shooting Method
Audio Mixers
OMF - Open Medium Framework
36. If there is a background noise in one shot - there should be the same background noise in the next - if they are in the same time and place
Spatial Continuity
Stand-up
Atmospheric Continuity
F-stop
37. The re-recording process - AKA looping - Actors are brought back to a soundproof room - where they watch short segments of themselves on a screen and listen through earphones to the audio that needs to be replaced - Feed and deliver the lines that ne
Timing Sheet
ADR (Automatic Dialogue Replacement)
Shorter focal length =
focal length of a wide angle lens
38. Has a diaphragm plus and electronic component called a capacitor - Delicate - Power supply needed - Efficient
Flat
ADR (Automatic Dialogue Replacement)
Non-linear Editing
Condenser Microphone
39. The opening in the lens that allows light to pass
Temporal Continuity
Bites (Sound Bite)
Establishing Shot
Aperture
40. The voice of a person in the distance should sound different from the voice of a person when shown in a close-up
Sound Perspective
incident and reflected
Focal length
speed of sound in air
41. Pre-production
The cheapest part of movie making
Sound Waves
focal length of a close up lens
Foley
42. No two microphones should be closer together than three times the distance between them and the subject.
Dynamic Microphone
How do you fix Room Tone?
ADR (Automatic Dialogue Replacement)
Three-to-one Rule
43. The sound made by the differing frequencies
Timing Sheet
Dynamic Range
Pitch
RCA Connector
44. After the music is recorded its put onto this in the same way a picture is recorded on a DVD
Color temperature of Tungsten light
Foley
DAT
Absolute Zero
45. Place were sounds are stored that allows them to be accessed and worked on from various places
Frequency
incident and reflected
Cutaway
Server
46. The range of frequencies that a microphone will pick up - 20 Hz - 20000 Hz
Frequency Response
focal length of a close up lens
Overlapping Action
Classic Hollywood Editing
47. An obvious jarring break in continuity from one shot to the next
CCD
Jump Cut
Omnidirectional Microphone
DAT
48. Notes will become a muddy jumble and the frequencies will not come out of the equipment with the same clarity with which they went in - Analog equipment
Bites (Sound Bite)
Distortion
Room Tone
Male end
49. Random footage in the package
B-Roll
Nats
XLR Connector
Depth of Field
50. Focuses on an element that appeared in the previous shot
Establishing Shot
Cut-in
Frequency Response
ADR (Automatic Dialogue Replacement)