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Basic Video Production

Subject : engineeering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Sound that doesn't bounce - Dead sound






2. After the music is recorded its put onto this in the same way a picture is recorded on a DVD






3. Higher pitch and frequency






4. tinted orange - 3200 degrees Kelvin - Studio lighting






5. Technique to make two shots flow together - Rather than letting an actor complete an action in one shot and cutting to the next - the action begins in the first shot and ends in the second






6. Technique to make two shots flow together - Rather than letting an actor complete an action in one shot and cutting to the next - the action begins in the first shot and ends in the second






7. Recorded in a similar way to ADR - Help explain complicated processes - indicate What a person is thinking - represent someone's conscience - or comment on What is occurring in the picture






8. Notes will become a muddy jumble and the frequencies will not come out of the equipment with the same clarity with which they went in - Analog equipment






9. Attaches to the microphone






10. Electro-magnetic radiation






11. Involves keeping the audience from getting lost - If you cut from a wide shot of a building to a medium shot - the medium shot should be of something that is recognizable in the wide shot






12. 3200 degrees K






13. Recording picture on one machine and sound on another






14. The equivalent of quotes in a story - Person speaking on the screen






15. You can control your depth of field






16. Record all the music in a control room






17. The height of the sound wave. As the this increases - the sound wave gets louder






18. Greater depth of field






19. Shoot a master shot of the whole scene and then break it up into little parts - such as close ups - reaction shots - cut ins - and cutaways - Classic Hollywood method






20. The more light reaches film






21. Aids in the composition process - Gives Time Code numbers for places where music is to be heard - Tells the length of time the music is to run - Gives a description of What is happening in the scene






22. -273.15 degrees celcius 0 degrees Kelvin






23. An obvious jarring break in continuity from one shot to the next






24. Shot of something that did not appear in the previous shot






25. The reporter holding a microphone on the screen - Pre-recorded - essentially a sound bite






26. Something that has already happened in one shot should not happen again in the next






27. The opening in the lens that allows light to pass






28. Hertz (Hz)






29. Tonal quality of a sound and is the thing that helps us distinguish between the sound of a martin guitar and bagpipes






30. Source microphones go into - Has up to 4 channels






31. No two microphones should be closer together than three times the distance between them and the subject.






32. There should be time for actions to take place - EX: burning candle






33. Musical Instrument Digital Interface - A technical standard that allows electronic instruments to interact with each other






34. Low pressure areas against high pressure areas create the waves. - Waves are just pictures or graphs of the measures of air pressure






35. Middle point of the haystack






36. Asynchronous noised mixed in during post production to give a scene authenticity - Sometimes called Wild Sounds






37. You can control your depth of field






38. The sound made by the differing frequencies






39. Name - agency - and role






40. An actors performance should be consistent from shot to shot






41. Notes will become a muddy jumble and the frequencies will not come out of the equipment with the same clarity with which they went in - Analog equipment






42. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance






43. Background sounds such as footsteps - clothes rustling - and branches waving in the wind - Named after Jack Foley






44. Low pressure areas against high pressure areas create the waves. - Waves are just pictures or graphs of the measures of air pressure






45. Focuses on an element that appeared in the previous shot






46. Shoot a master shot of the whole scene and then break it up into little parts - such as close ups - reaction shots - cut ins - and cutaways - Classic Hollywood method






47. The height of the sound wave. As the this increases - the sound wave gets louder






48. Key - fill - back






49. Uses a diaphragm - Robust - NO power required - Not so efficient






50. Record all the music in a control room







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