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Test your basic knowledge |
Basic Video Production
Start Test
Study First
Subject
:
engineeering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Want boom coming down not out - Can add a track to cover it (Fill Grit - Glue Fill) - Can add other noises
How do you fix Room Tone?
Cut-in
Three point lighting
Frequency Measurement
2. Big image - short focal length
Match Cut
Female end
Three point lighting
focal length of a wide angle lens
3. Sound must appear to be coming from the picture
Proximity Effect
Overlapping Action
Color temperature of Tungsten light
Sound Presence
4. Recorded in a similar way to ADR - Help explain complicated processes - indicate What a person is thinking - represent someone's conscience - or comment on What is occurring in the picture
Sound Waves
Logical Continuity
Voice-Overs
incident and reflected
5. Source microphones go into - Has up to 4 channels
Zoom Recorder
Parallel Editing
Pitch
Reverb
6. Key - fill - back
Three point lighting
Track
Activity Continuity
Parallel Editing
7. Sound that doesn't bounce - Dead sound
incident and reflected
Direct Sound
The greater the size of the aperture opening...
Track
8. Overlapping action - Match cut - Jump cut
Cut-in
fresnel
Dynamic Microphone
Logical Continuity
9. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance
Flat
Logical Continuity
Audio Mixers
Timing Sheet
10. The height of the sound wave. As the this increases - the sound wave gets louder
Timing Sheet
Amplitude
Spotting Sheet
Master Scene Shooting Method
11. Aids in the composition process - Gives Time Code numbers for places where music is to be heard - Tells the length of time the music is to run - Gives a description of What is happening in the scene
Cut-in
Score Mixers
Depth of Field
Timing Sheet
12. The range of quietness to loudness
Score Mixers
Dynamic Range
Light is a form of...
Distortion
13. The picture should look the same from shot to shot if the assumption is that the shots are in the same time and space
Bites (Sound Bite)
Tungsten Light
Aperture
Technical Pictorial Continuity
14. Technique to make two shots flow together - Rather than letting an actor complete an action in one shot and cutting to the next - the action begins in the first shot and ends in the second
slating an audition
Jump Cut
Cutting-on-Action
Color Temperature of Daylight
15. Another name for ambient sound
Balance
wild sound
Tungsten Light
Room Tone
16. Pre-production
Cutaway
The cheapest part of movie making
AGC
Flat
17. The re-recording process - AKA looping - Actors are brought back to a soundproof room - where they watch short segments of themselves on a screen and listen through earphones to the audio that needs to be replaced - Feed and deliver the lines that ne
Flat
ADR (Automatic Dialogue Replacement)
Temporal Continuity
CCD
18. 5 -500 degrees K
Color Temperature of Daylight
The cheapest part of movie making
Tungsten Light
B-Roll
19. 3200 degrees K
Timbre
Color temperature of Tungsten light
Room Tone
Proximity Effect
20. AKA: Phone plug - Has a short prong and outer covering - Consumer standard
Distortion
XLR Connector
RCA Connector
fresnel
21. Notes will become a muddy jumble and the frequencies will not come out of the equipment with the same clarity with which they went in - Analog equipment
Distortion
Condenser Microphone
Close-up
Close-up
22. Tonal quality of a sound and is the thing that helps us distinguish between the sound of a martin guitar and bagpipes
Distortion
Light is a form of...
Timbre
speed of sound in air
23. A cut in which the character's movement and position are perfectly aligned in time and space from one shot to the next
Aspect Ratio
Female end
Band Width
Match Cut
24. Shoot a master shot of the whole scene and then break it up into little parts - such as close ups - reaction shots - cut ins - and cutaways - Classic Hollywood method
Direct Sound
Ambient Sounds
Turn-over Frequency
Master Scene Shooting Method
25. Musical Instrument Digital Interface - A technical standard that allows electronic instruments to interact with each other
RCA Connector
MIDI
Medium Shot
OMF - Open Medium Framework
26. Involves keeping the audience from getting lost - If you cut from a wide shot of a building to a medium shot - the medium shot should be of something that is recognizable in the wide shot
Spatial Continuity
MIDI
Room Tone
Performance Continuity
27. Ratio of the width of a frame to its height - HDTV = 16:9
Cut-in
Aspect Ratio
Proximity Effect
Dynamic Range
28. The number of times per second that the wave travels from the beginning of one cycle to the beginning of the next
Frequency
Formula for figuring the f-stop
Spotting Sheet
Daylight
29. Automatic Gain Control - Prevents the signal from being recorded at too low or too high a level
Frequency Response
Shorter focal length =
AGC
Sound Presence
30. Two basic systems of light metering used in cinematography
Audio Mixers
incident and reflected
Double system sound
Server
31. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers
Aperture
Range of human hearing
Band Width
Audio Mixers
32. Place were sounds are stored that allows them to be accessed and worked on from various places
Spatial Continuity
incident and reflected
Master Scene Shooting Method
Server
33. Hertz (Hz)
How do you fix Room Tone?
slating an audition
Frequency Measurement
Master Scene Shooting Method
34. The voice of a person in the distance should sound different from the voice of a person when shown in a close-up
Proximity Effect
Sound Waves
Sound Perspective
Logical Continuity
35. Higher pitch and frequency
Cut-in
F-stop
Daylight
Smaller Wavelength =
36. The sound made by the differing frequencies
MIDI
CCD
Match Cut
Pitch
37. AKA Cross Cutting - Alternating shots from one line of action to another - Implies that the two actions are occurring at the same time
Room Tone
Parallel Editing
Amplitude
Pitch
38. Picking up mainly from one side in a heart shaped pattern
Technical Pictorial Continuity
Directional Microphone
f-stop vs. depth of field
Sound Presence
39. Greater depth of field
Temporal Continuity
The greater the size of the aperture opening...
Foley
Shorter focal length =
40. Want boom coming down not out - Can add a track to cover it (Fill Grit - Glue Fill) - Can add other noises
How do you fix Room Tone?
Balance
Directional Microphone
Sound Waves
41. Lists all the actions the Foley Walkers need to perform to give aural realism to the movie scenes
Temporal Continuity
Foley Setup Sheet
Clipping
Medium Shot
42. Random footage in the package
B-Roll
Direct Sound
fresnel
Spotting Sheet
43. Greater depth of field
Directional Microphone
Nats
Jump Cut
Shorter focal length =
44. Disrupt the arrangement of air molecules
Atmospheric Continuity
speed of sound in air
B-Roll
Sound Waves
45. A recording of the general ambience of the place where the dialogue is being recorded
Close-up
Room Tone
Three-to-one Rule
Double system sound
46. When you hear a bounce off a very close wall - quicker response than an echo
F-stop
Three-to-one Rule
Reverb
Tungsten Light
47. Picking up from all sides - Best for picking up a large number of people and are excellent for gathering background noise - Don't pick up distance sounds as well
Omnidirectional Microphone
Aspect Ratio
Temporal Continuity
Foley
48. Lighting instrument that has a lens on the front
slating an audition
fresnel
Timing Sheet
Nats
49. The width of the band of frequencies as specified by the frequencies at each end
Band Width
Light is a form of...
Timbre
Spotting Sheet
50. Attaches to the recorder
Daylight
RCA Connector
incident and reflected
Male end