SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Basic Video Production
Start Test
Study First
Subject
:
engineeering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Pre-production
Depth of Field
Three point lighting
Sound Perspective
The cheapest part of movie making
2. 800 mph or 1000ft per second or 1 foot per millisecond
speed of sound in air
Frequency Measurement
Cutaway
Flat
3. tinted orange - 3200 degrees Kelvin - Studio lighting
Absolute Zero
Overlapping Action
Tungsten Light
MIDI
4. The height of the sound wave. As the this increases - the sound wave gets louder
Male end
Physical Continuity
Amplitude
Aperture
5. Another name for ambient sound
Condenser Microphone
Cutaway
Aspect Ratio
wild sound
6. Distance from the center of a lens to the place where the parallel light will be focused
Absolute Zero
Bidirectional Microphone
Focal length
B-Roll
7. Something that has already happened in one shot should not happen again in the next
The cheapest part of movie making
slating an audition
fresnel
Activity Continuity
8. The picture should look the same from shot to shot if the assumption is that the shots are in the same time and space
incident and reflected
Aperture
Technical Pictorial Continuity
Establishing Shot
9. Tonal quality of a sound and is the thing that helps us distinguish between the sound of a martin guitar and bagpipes
ADR (Automatic Dialogue Replacement)
Reverb
Timbre
Daylight
10. An actors performance should be consistent from shot to shot
Classic Hollywood Editing
Performance Continuity
a shot marked OS to Sally
Logical Continuity
11. tinted blue - 5500 degrees Kelvin - outside lighting
Smaller Wavelength =
How do you fix Room Tone?
Daylight
Stand-up
12. The voice of a person in the distance should sound different from the voice of a person when shown in a close-up
Establishing Shot
Sound Perspective
The greater the size of the aperture opening...
Score Mixers
13. Recorded in a similar way to ADR - Help explain complicated processes - indicate What a person is thinking - represent someone's conscience - or comment on What is occurring in the picture
slating an audition
Voice-Overs
Sound Waves
Direct Sound
14. The more light reaches film
Distortion
Daylight
3 Pickup Patterns
The greater the size of the aperture opening...
15. The range of quietness to loudness
Master Scene Shooting Method
Dynamic Range
How do you fix Room Tone?
Proximity Effect
16. The degree to which the aperture opens
Color temperature of Tungsten light
F-stop
Distortion
Light is a form of...
17. Higher pitch and frequency
Timbre
RCA Connector
Daylight
Smaller Wavelength =
18. AKA Cross Cutting - Alternating shots from one line of action to another - Implies that the two actions are occurring at the same time
wild sound
Bites (Sound Bite)
Flat
Parallel Editing
19. Shot before the long shot that establishes where the action is taking place
Classic Hollywood Editing
Establishing Shot
Depth of Field
Bidirectional Microphone
20. The reporter holding a microphone on the screen - Pre-recorded - essentially a sound bite
Sound Waves
Medium Shot
Audio Mixers
Stand-up
21. Distance from the center of a lens to the place where the parallel light will be focused
Three-to-one Rule
Physical Continuity
Match Cut
Focal length
22. The re-recording process - AKA looping - Actors are brought back to a soundproof room - where they watch short segments of themselves on a screen and listen through earphones to the audio that needs to be replaced - Feed and deliver the lines that ne
ADR (Automatic Dialogue Replacement)
Balance
Physical Continuity
Color temperature of Tungsten light
23. Low pressure areas against high pressure areas create the waves. - Waves are just pictures or graphs of the measures of air pressure
AGC
Sound Waves
Absolute Zero
Sound Perspective
24. After the music is recorded its put onto this in the same way a picture is recorded on a DVD
Timbre
DAT
Overlapping Action
Depth of Field
25. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment
Distortion
Clipping
Band Width
Sound Waves
26. Place were sounds are stored that allows them to be accessed and worked on from various places
Timing Sheet
Parallel Editing
Server
MIDI
27. Attaches to the recorder
incident and reflected
Male end
Pitch
AGC
28. Attaches to the recorder
Temporal Continuity
Male end
Double system sound
Color temperature of Tungsten light
29. Made up by the sound effects editor - Indicates a what point in the movie each effect should be placed
Match Cut
Spotting Sheet
speed of sound in air
Flat
30. Tonal quality of a sound and is the thing that helps us distinguish between the sound of a martin guitar and bagpipes
focal length of a wide angle lens
Nats
Condenser Microphone
Timbre
31. The opening in the lens that allows light to pass
Spotting Sheet
Depth of Field
Zoom Recorder
Aperture
32. Low pressure areas against high pressure areas create the waves. - Waves are just pictures or graphs of the measures of air pressure
Omnidirectional Microphone
Sound Waves
Color temperature of Tungsten light
Nats
33. AKA: Phone plug - Has a short prong and outer covering - Consumer standard
Audio Mixers
Audio Mixers
RCA Connector
Three-to-one Rule
34. Name - agency - and role
slating an audition
Cutting-on-Action
Absolute Zero
Amplitude
35. Isolates a particular character or action
AGC
Clipping
slating an audition
Close-up
36. The voice of a person in the distance should sound different from the voice of a person when shown in a close-up
B-Roll
AGC
Room Tone
Sound Perspective
37. Involves the main action
Timbre
Timing Sheet
Foley Setup Sheet
Medium Shot
38. Shot before the long shot that establishes where the action is taking place
Close-up
Three-to-one Rule
Performance Continuity
Establishing Shot
39. Director make sure that action in one shot is repeated in the shot that may follow it
Condenser Microphone
Overlapping Action
Range of human hearing
Stand-up
40. The width of the band of frequencies as specified by the frequencies at each end
Direct Sound
Direct Sound
Timbre
Band Width
41. Overlapping action - Match cut - Jump cut
Depth of Field
How do you fix Room Tone?
Timbre
Logical Continuity
42. Record all the music in a control room
Score Mixers
Turn-over Frequency
Foley
Non-linear Editing
43. Made up by the sound effects editor - Indicates a what point in the movie each effect should be placed
Spotting Sheet
Shorter focal length =
Directional Microphone
Technical Pictorial Continuity
44. When you hear a bounce off a very close wall - quicker response than an echo
Dynamic Microphone
Reverb
Bites (Sound Bite)
Formula for figuring the f-stop
45. A recording of the general ambience of the place where the dialogue is being recorded
DAT
Room Tone
Flat
Female end
46. Charged Coupled Device
AGC
Band Width
CCD
Cutaway
47. Something that has already happened in one shot should not happen again in the next
Room Tone
Close-up
Activity Continuity
Dynamic Range
48. Shot of something that did not appear in the previous shot
Pitch
3 Pickup Patterns
Cutaway
Timing Sheet
49. Director make sure that action in one shot is repeated in the shot that may follow it
Three point lighting
Range of human hearing
Overlapping Action
Light is a form of...
50. Raw sound that was recorded on the day
Match Cut
Band Width
OMF - Open Medium Framework
Range of human hearing