Test your basic knowledge |

Basic Video Production

Subject : engineeering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Something that has already happened in one shot should not happen again in the next






2. Refers to making the audio sound better - You may fix sound of some dialogue by bringing in the sound from another shot that wasn't used in the film or replacing a word through ADR






3. The voice of a person in the distance should sound different from the voice of a person when shown in a close-up






4. Place were sounds are stored that allows them to be accessed and worked on from various places






5. Isolates a particular character or action






6. Name - agency - and role






7. Actors should look the same from one shot to another






8. Natural sound - Must be attached to all B-Roll






9. Another name for ambient sound






10. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment






11. The re-recording process - AKA looping - Actors are brought back to a soundproof room - where they watch short segments of themselves on a screen and listen through earphones to the audio that needs to be replaced - Feed and deliver the lines that ne






12. The equivalent of quotes in a story - Person speaking on the screen






13. Involves keeping the audience from getting lost - If you cut from a wide shot of a building to a medium shot - the medium shot should be of something that is recognizable in the wide shot






14. The relative volume of sounds - Important sounds should be louder than unimportant sounds






15. The most important part of the package - The voice of the reporter describing and telling the story - Recording of the reporter's voice






16. Tonal quality of a sound and is the thing that helps us distinguish between the sound of a martin guitar and bagpipes






17. Has a diaphragm plus and electronic component called a capacitor - Delicate - Power supply needed - Efficient






18. -273.15 degrees celcius 0 degrees Kelvin






19. Microphones and recorders that pick up all frequencies equally well






20. Shoot a master shot of the whole scene and then break it up into little parts - such as close ups - reaction shots - cut ins - and cutaways - Classic Hollywood method






21. Recorded in a similar way to ADR - Help explain complicated processes - indicate What a person is thinking - represent someone's conscience - or comment on What is occurring in the picture






22. Higher pitch and frequency






23. Aids in the composition process - Gives Time Code numbers for places where music is to be heard - Tells the length of time the music is to run - Gives a description of What is happening in the scene






24. The most important part of the package - The voice of the reporter describing and telling the story - Recording of the reporter's voice






25. Aids in the composition process - Gives Time Code numbers for places where music is to be heard - Tells the length of time the music is to run - Gives a description of What is happening in the scene






26. The sound made by the differing frequencies






27. No two microphones should be closer together than three times the distance between them and the subject.






28. Asynchronous noised mixed in during post production to give a scene authenticity - Sometimes called Wild Sounds






29. It is what distinguishes a violin from a clarinet when both are playing the same pitch at the same loudness






30. The distance through with objects will appear in sharp focus in front of and behind the point at which the camera is actually focused






31. Recording picture on one machine and sound on another






32. The range of quietness to loudness






33. Focal length divided by aperture






34. Attaches to the recorder






35. Automatic Gain Control - Prevents the signal from being recorded at too low or too high a level






36. Directional (Cardiod) - Omnidirectional - Bidirectional






37. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment






38. Technique to make two shots flow together - Rather than letting an actor complete an action in one shot and cutting to the next - the action begins in the first shot and ends in the second






39. 3200 degrees K






40. When you hear a bounce off a very close wall - quicker response than an echo






41. Lighting instrument that has a lens on the front






42. An 'over the shoulder' shot (of an actor) with the camera pointed at Sally






43. The reporter holding a microphone on the screen - Pre-recorded - essentially a sound bite






44. Best known editing style - Involves narrative clarity and dramatic pacing - Attempts to make the cut from one shot to the net flow as smoothly as possible - The story unfolds scene by scene






45. tinted orange - 3200 degrees Kelvin - Studio lighting






46. AKA: Phone plug - Has a short prong and outer covering - Consumer standard






47. Picking up from all sides - Best for picking up a large number of people and are excellent for gathering background noise - Don't pick up distance sounds as well






48. Made up by the sound effects editor - Indicates a what point in the movie each effect should be placed






49. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance






50. Disrupt the arrangement of air molecules