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Test your basic knowledge |
Basic Video Production
Start Test
Study First
Subject
:
engineeering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Natural sound - Must be attached to all B-Roll
Nats
focal length of a close up lens
Double system sound
Activity Continuity
2. Sound must appear to be coming from the picture
Absolute Zero
speed of sound in air
Sound Presence
Logical Continuity
3. Another name for ambient sound
Audio Mixers
Track
Performance Continuity
wild sound
4. Random footage in the package
Physical Continuity
B-Roll
Frequency Response
Frequency Measurement
5. Name - agency - and role
slating an audition
The greater the size of the aperture opening...
Atmospheric Continuity
Bites (Sound Bite)
6. The sound made by the differing frequencies
Shorter focal length =
Pitch
Physical Continuity
Flat
7. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment
Aperture
Clipping
incident and reflected
Spatial Continuity
8. Higher pitch and frequency
Frequency Response
Turn-over Frequency
Smaller Wavelength =
Non-linear Editing
9. Raw sound that was recorded on the day
Master Scene Shooting Method
OMF - Open Medium Framework
Score Mixers
Atmospheric Continuity
10. Has a diaphragm plus and electronic component called a capacitor - Delicate - Power supply needed - Efficient
Condenser Microphone
Tungsten Light
Sound Perspective
Zoom Recorder
11. An actors performance should be consistent from shot to shot
Timbre
Performance Continuity
Shorter focal length =
Cutting-on-Action
12. The more light reaches film
The greater the size of the aperture opening...
F-stop
Room Tone
Frequency Response
13. A recording of the general ambience of the place where the dialogue is being recorded
Temporal Continuity
Classic Hollywood Editing
Server
Room Tone
14. Shot before the long shot that establishes where the action is taking place
Temporal Continuity
Master Scene Shooting Method
Establishing Shot
Ambient Sounds
15. -273.15 degrees celcius 0 degrees Kelvin
Pitch
Absolute Zero
Close-up
Spatial Continuity
16. Involves keeping the audience from getting lost - If you cut from a wide shot of a building to a medium shot - the medium shot should be of something that is recognizable in the wide shot
OMF - Open Medium Framework
Technical Pictorial Continuity
Temporal Continuity
Spatial Continuity
17. Hertz (Hz)
Close-up
speed of sound in air
Three-to-one Rule
Frequency Measurement
18. Sound that doesn't bounce - Dead sound
Color temperature of Tungsten light
Direct Sound
incident and reflected
CCD
19. Picking up from two sides
Three-to-one Rule
Bidirectional Microphone
Timbre
Parallel Editing
20. Notes will become a muddy jumble and the frequencies will not come out of the equipment with the same clarity with which they went in - Analog equipment
Male end
Sound Presence
Sound Waves
Distortion
21. Natural sound - Must be attached to all B-Roll
Nats
Frequency Response
Non-linear Editing
Frequency Measurement
22. The equivalent of quotes in a story - Person speaking on the screen
Establishing Shot
How do you fix Room Tone?
Bites (Sound Bite)
Daylight
23. Lighting instrument that has a lens on the front
Ambient Sounds
Ambient Sounds
fresnel
Aperture
24. Distance from the center of a lens to the place where the parallel light will be focused
DAT
Dynamic Microphone
Non-linear Editing
Focal length
25. Low pressure areas against high pressure areas create the waves. - Waves are just pictures or graphs of the measures of air pressure
Parallel Editing
Sound Waves
ADR (Automatic Dialogue Replacement)
Timbre
26. Ratio of the width of a frame to its height - HDTV = 16:9
ADR (Automatic Dialogue Replacement)
Ambient Sounds
Aspect Ratio
Bidirectional Microphone
27. Musical Instrument Digital Interface - A technical standard that allows electronic instruments to interact with each other
focal length of a close up lens
Balance
MIDI
Band Width
28. Big image - short focal length
Frequency Response
focal length of a wide angle lens
wild sound
Close-up
29. The editor can try an entire group of shots in one position - move it to another - and then return it to it's original position
XLR Connector
a shot marked OS to Sally
Non-linear Editing
Server
30. Decibels (dB)
Parallel Editing
Loudness measurement
Aperture
Bites (Sound Bite)
31. Sound that doesn't bounce - Dead sound
Formula for figuring the f-stop
3 Pickup Patterns
Distortion
Direct Sound
32. The height of the sound wave. As the this increases - the sound wave gets louder
Bites (Sound Bite)
Amplitude
Track
Zoom Recorder
33. Refers to making the audio sound better - You may fix sound of some dialogue by bringing in the sound from another shot that wasn't used in the film or replacing a word through ADR
Dynamic Range
Timing Sheet
Sweetening
Color temperature of Tungsten light
34. Focuses on an element that appeared in the previous shot
F-stop
Cut-in
Room Tone
Timing Sheet
35. Shot of something that did not appear in the previous shot
Track
Dynamic Microphone
Double system sound
Cutaway
36. 20 HZ to 20000 HZ
Color temperature of Tungsten light
Score Mixers
Temporal Continuity
Range of human hearing
37. The equivalent of quotes in a story - Person speaking on the screen
Bites (Sound Bite)
Audio Mixers
ADR (Automatic Dialogue Replacement)
Turn-over Frequency
38. Shoot a master shot of the whole scene and then break it up into little parts - such as close ups - reaction shots - cut ins - and cutaways - Classic Hollywood method
Master Scene Shooting Method
Color temperature of Tungsten light
slating an audition
Amplitude
39. The reporter holding a microphone on the screen - Pre-recorded - essentially a sound bite
incident and reflected
Cutaway
Frequency
Stand-up
40. Lists all the actions the Foley Walkers need to perform to give aural realism to the movie scenes
Foley Setup Sheet
Color temperature of Tungsten light
Three-to-one Rule
Server
41. The degree to which the aperture opens
Absolute Zero
RCA Connector
F-stop
Pitch
42. Low pressure areas against high pressure areas create the waves. - Waves are just pictures or graphs of the measures of air pressure
OMF - Open Medium Framework
Sound Waves
Medium Shot
Temporal Continuity
43. Made up by the sound effects editor - Indicates a what point in the movie each effect should be placed
Daylight
Sound Waves
Spotting Sheet
Establishing Shot
44. The degree to which the aperture opens
Smaller Wavelength =
ADR (Automatic Dialogue Replacement)
Zoom Recorder
F-stop
45. tinted blue - 5500 degrees Kelvin - outside lighting
Daylight
Dynamic Range
Stand-up
Atmospheric Continuity
46. Big image - short focal length
Atmospheric Continuity
focal length of a wide angle lens
Reverb
Amplitude
47. A cut in which the character's movement and position are perfectly aligned in time and space from one shot to the next
AGC
Audio Mixers
Match Cut
3 Pickup Patterns
48. Greater depth of field
B-Roll
Shorter focal length =
Pitch
DAT
49. Asynchronous noised mixed in during post production to give a scene authenticity - Sometimes called Wild Sounds
Ambient Sounds
MIDI
AGC
Overlapping Action
50. Attaches to the microphone
Color temperature of Tungsten light
Female end
Room Tone
Frequency Response