Test your basic knowledge |

Basic Video Production

Subject : engineeering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The picture should look the same from shot to shot if the assumption is that the shots are in the same time and space






2. Another name for ambient sound






3. The degree to which the aperture opens






4. There should be time for actions to take place - EX: burning candle






5. Recording picture on one machine and sound on another






6. The range of quietness to loudness






7. Shot of something that did not appear in the previous shot






8. Hertz (Hz)






9. Actors should look the same from one shot to another






10. Pre-production






11. Low pressure areas against high pressure areas create the waves. - Waves are just pictures or graphs of the measures of air pressure






12. Picking up mainly from one side in a heart shaped pattern






13. Best known editing style - Involves narrative clarity and dramatic pacing - Attempts to make the cut from one shot to the net flow as smoothly as possible - The story unfolds scene by scene






14. Has three prongs and an outer covering - Has a guide pin and lock so that it remains firmly in place - Profession standard






15. Has three prongs and an outer covering - Has a guide pin and lock so that it remains firmly in place - Profession standard






16. Greater depth of field






17. A recording of the general ambience of the place where the dialogue is being recorded






18. Greater depth of field






19. Focuses on an element that appeared in the previous shot






20. The height of the sound wave. As the this increases - the sound wave gets louder






21. Automatic Gain Control - Prevents the signal from being recorded at too low or too high a level






22. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance






23. The reporter holding a microphone on the screen - Pre-recorded - essentially a sound bite






24. Middle point of the haystack






25. The editor can try an entire group of shots in one position - move it to another - and then return it to it's original position






26. Shoot a master shot of the whole scene and then break it up into little parts - such as close ups - reaction shots - cut ins - and cutaways - Classic Hollywood method






27. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance






28. No two microphones should be closer together than three times the distance between them and the subject.






29. Shot of something that did not appear in the previous shot






30. 20 HZ to 20000 HZ






31. If there is a background noise in one shot - there should be the same background noise in the next - if they are in the same time and place






32. The voice of a person in the distance should sound different from the voice of a person when shown in a close-up






33. Name - agency - and role






34. The number of times per second that the wave travels from the beginning of one cycle to the beginning of the next






35. Automatic Gain Control - Prevents the signal from being recorded at too low or too high a level






36. Focuses on an element that appeared in the previous shot






37. Background sounds such as footsteps - clothes rustling - and branches waving in the wind - Named after Jack Foley






38. Picking up from all sides - Best for picking up a large number of people and are excellent for gathering background noise - Don't pick up distance sounds as well






39. The relative volume of sounds - Important sounds should be louder than unimportant sounds






40. Aids in the composition process - Gives Time Code numbers for places where music is to be heard - Tells the length of time the music is to run - Gives a description of What is happening in the scene






41. Natural sound - Must be attached to all B-Roll






42. The height of the sound wave. As the this increases - the sound wave gets louder






43. Lighting instrument that has a lens on the front






44. If there is a background noise in one shot - there should be the same background noise in the next - if they are in the same time and place






45. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers






46. Has a diaphragm plus and electronic component called a capacitor - Delicate - Power supply needed - Efficient






47. Record all the music in a control room






48. Aids in the composition process - Gives Time Code numbers for places where music is to be heard - Tells the length of time the music is to run - Gives a description of What is happening in the scene






49. tinted orange - 3200 degrees Kelvin - Studio lighting






50. Notes will become a muddy jumble and the frequencies will not come out of the equipment with the same clarity with which they went in - Analog equipment