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Test your basic knowledge |
Basic Video Production
Start Test
Study First
Subject
:
engineeering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Pre-production
The cheapest part of movie making
Bidirectional Microphone
3 Pickup Patterns
Frequency Response
2. If there is a background noise in one shot - there should be the same background noise in the next - if they are in the same time and place
Performance Continuity
wild sound
CCD
Atmospheric Continuity
3. Aids in the composition process - Gives Time Code numbers for places where music is to be heard - Tells the length of time the music is to run - Gives a description of What is happening in the scene
Three-to-one Rule
Room Tone
Voice-Overs
Timing Sheet
4. The re-recording process - AKA looping - Actors are brought back to a soundproof room - where they watch short segments of themselves on a screen and listen through earphones to the audio that needs to be replaced - Feed and deliver the lines that ne
Close-up
Directional Microphone
a shot marked OS to Sally
ADR (Automatic Dialogue Replacement)
5. Charged Coupled Device
CCD
Temporal Continuity
Performance Continuity
Three point lighting
6. The sound made by the differing frequencies
Pitch
Logical Continuity
Cutting-on-Action
Overlapping Action
7. Picking up from two sides
MIDI
Bidirectional Microphone
Score Mixers
Depth of Field
8. 5 -500 degrees K
ADR (Automatic Dialogue Replacement)
Direct Sound
Color Temperature of Daylight
Turn-over Frequency
9. Overlapping action - Match cut - Jump cut
incident and reflected
Jump Cut
f-stop vs. depth of field
Logical Continuity
10. Directional (Cardiod) - Omnidirectional - Bidirectional
Proximity Effect
OMF - Open Medium Framework
3 Pickup Patterns
Pitch
11. An 'over the shoulder' shot (of an actor) with the camera pointed at Sally
a shot marked OS to Sally
advantages of DSLR
The greater the size of the aperture opening...
Condenser Microphone
12. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment
Clipping
Smaller Wavelength =
fresnel
Amplitude
13. Actors should look the same from one shot to another
wild sound
Physical Continuity
Directional Microphone
Audio Mixers
14. Another name for ambient sound
Omnidirectional Microphone
wild sound
slating an audition
How do you fix Room Tone?
15. Sound that doesn't bounce - Dead sound
Audio Mixers
advantages of DSLR
Flat
Direct Sound
16. The most important part of the package - The voice of the reporter describing and telling the story - Recording of the reporter's voice
Track
Depth of Field
Overlapping Action
Directional Microphone
17. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers
Voice-Overs
Medium Shot
Audio Mixers
Formula for figuring the f-stop
18. Shot of something that did not appear in the previous shot
Absolute Zero
Cutaway
Amplitude
Female end
19. Electro-magnetic radiation
Overlapping Action
Light is a form of...
Parallel Editing
Female end
20. Name - agency - and role
Sound Waves
slating an audition
speed of sound in air
Double system sound
21. Recorded in a similar way to ADR - Help explain complicated processes - indicate What a person is thinking - represent someone's conscience - or comment on What is occurring in the picture
Spatial Continuity
Distortion
Voice-Overs
Directional Microphone
22. Small image - long focal length
Physical Continuity
Foley Setup Sheet
AGC
focal length of a close up lens
23. Distance from the center of a lens to the place where the parallel light will be focused
Jump Cut
Focal length
Sound Waves
Daylight
24. When you hear a bounce off a very close wall - quicker response than an echo
Dynamic Microphone
Sound Waves
Foley Setup Sheet
Reverb
25. tinted blue - 5500 degrees Kelvin - outside lighting
Distortion
Daylight
Master Scene Shooting Method
XLR Connector
26. A cut in which the character's movement and position are perfectly aligned in time and space from one shot to the next
Bidirectional Microphone
Ambient Sounds
Match Cut
Aperture
27. The opening in the lens that allows light to pass
Aperture
focal length of a close up lens
Range of human hearing
Color temperature of Tungsten light
28. Sound must appear to be coming from the picture
Non-linear Editing
Three point lighting
Sound Presence
Absolute Zero
29. Picking up from two sides
Three-to-one Rule
Bidirectional Microphone
Three point lighting
Foley Setup Sheet
30. Low pressure areas against high pressure areas create the waves. - Waves are just pictures or graphs of the measures of air pressure
Zoom Recorder
Sound Waves
Turn-over Frequency
Performance Continuity
31. The reporter holding a microphone on the screen - Pre-recorded - essentially a sound bite
Frequency Measurement
Cutaway
Stand-up
Omnidirectional Microphone
32. Something that has already happened in one shot should not happen again in the next
Activity Continuity
Tungsten Light
Distortion
Frequency Measurement
33. Focal length divided by aperture
Formula for figuring the f-stop
Track
Zoom Recorder
focal length of a close up lens
34. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment
3 Pickup Patterns
Three-to-one Rule
Clipping
Timing Sheet
35. Technique to make two shots flow together - Rather than letting an actor complete an action in one shot and cutting to the next - the action begins in the first shot and ends in the second
F-stop
Cutting-on-Action
Cutaway
Depth of Field
36. When you hear a bounce off a very close wall - quicker response than an echo
Reverb
Depth of Field
OMF - Open Medium Framework
Spotting Sheet
37. Ratio of the width of a frame to its height - HDTV = 16:9
Aspect Ratio
Light is a form of...
Sound Waves
Flat
38. Record all the music in a control room
Logical Continuity
XLR Connector
Score Mixers
Depth of Field
39. Technique to make two shots flow together - Rather than letting an actor complete an action in one shot and cutting to the next - the action begins in the first shot and ends in the second
Spatial Continuity
Aspect Ratio
Omnidirectional Microphone
Cutting-on-Action
40. You can control your depth of field
Focal length
advantages of DSLR
fresnel
Smaller Wavelength =
41. Focuses on an element that appeared in the previous shot
Color Temperature of Daylight
Pitch
Establishing Shot
Cut-in
42. The width of the band of frequencies as specified by the frequencies at each end
incident and reflected
Band Width
Aspect Ratio
Bidirectional Microphone
43. Manipulating frequencies. - Important to radio and musical recording - not film.
wild sound
Proximity Effect
DAT
Stand-up
44. An 'over the shoulder' shot (of an actor) with the camera pointed at Sally
How do you fix Room Tone?
f-stop vs. depth of field
Frequency
a shot marked OS to Sally
45. The equivalent of quotes in a story - Person speaking on the screen
advantages of DSLR
Track
Track
Bites (Sound Bite)
46. Lists all the actions the Foley Walkers need to perform to give aural realism to the movie scenes
Smaller Wavelength =
Foley Setup Sheet
Master Scene Shooting Method
Stand-up
47. Uses a diaphragm - Robust - NO power required - Not so efficient
Dynamic Microphone
Spotting Sheet
Color temperature of Tungsten light
MIDI
48. Picking up from all sides - Best for picking up a large number of people and are excellent for gathering background noise - Don't pick up distance sounds as well
Color Temperature of Daylight
Double system sound
Omnidirectional Microphone
Clipping
49. Key - fill - back
Three-to-one Rule
Zoom Recorder
Direct Sound
Three point lighting
50. Electro-magnetic radiation
Absolute Zero
Temporal Continuity
Light is a form of...
Timing Sheet