Test your basic knowledge |

Basic Video Production

Subject : engineeering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Name - agency - and role






2. The reporter holding a microphone on the screen - Pre-recorded - essentially a sound bite






3. Middle point of the haystack






4. AKA: Phone plug - Has a short prong and outer covering - Consumer standard






5. Key - fill - back






6. Attaches to the recorder






7. Directional (Cardiod) - Omnidirectional - Bidirectional






8. An 'over the shoulder' shot (of an actor) with the camera pointed at Sally






9. Microphones and recorders that pick up all frequencies equally well






10. An obvious jarring break in continuity from one shot to the next






11. Involves the main action






12. The height of the sound wave. As the this increases - the sound wave gets louder






13. The re-recording process - AKA looping - Actors are brought back to a soundproof room - where they watch short segments of themselves on a screen and listen through earphones to the audio that needs to be replaced - Feed and deliver the lines that ne






14. Refers to making the audio sound better - You may fix sound of some dialogue by bringing in the sound from another shot that wasn't used in the film or replacing a word through ADR






15. Automatic Gain Control - Prevents the signal from being recorded at too low or too high a level






16. Electro-magnetic radiation






17. The editor can try an entire group of shots in one position - move it to another - and then return it to it's original position






18. 5 -500 degrees K






19. Lists all the actions the Foley Walkers need to perform to give aural realism to the movie scenes






20. Director make sure that action in one shot is repeated in the shot that may follow it






21. Focuses on an element that appeared in the previous shot






22. Recorded in a similar way to ADR - Help explain complicated processes - indicate What a person is thinking - represent someone's conscience - or comment on What is occurring in the picture






23. The equivalent of quotes in a story - Person speaking on the screen






24. Notes will become a muddy jumble and the frequencies will not come out of the equipment with the same clarity with which they went in - Analog equipment






25. Refers to making the audio sound better - You may fix sound of some dialogue by bringing in the sound from another shot that wasn't used in the film or replacing a word through ADR






26. Name - agency - and role






27. Sound must appear to be coming from the picture






28. Middle point of the haystack






29. Lighting instrument that has a lens on the front






30. Uses a diaphragm - Robust - NO power required - Not so efficient






31. Best known editing style - Involves narrative clarity and dramatic pacing - Attempts to make the cut from one shot to the net flow as smoothly as possible - The story unfolds scene by scene






32. The relative volume of sounds - Important sounds should be louder than unimportant sounds






33. The degree to which the aperture opens






34. Higher pitch and frequency






35. AKA: Phone plug - Has a short prong and outer covering - Consumer standard






36. Actors should look the same from one shot to another






37. No two microphones should be closer together than three times the distance between them and the subject.






38. Charged Coupled Device






39. Low pressure areas against high pressure areas create the waves. - Waves are just pictures or graphs of the measures of air pressure






40. The relative volume of sounds - Important sounds should be louder than unimportant sounds






41. Picking up mainly from one side in a heart shaped pattern






42. tinted orange - 3200 degrees Kelvin - Studio lighting






43. Background sounds such as footsteps - clothes rustling - and branches waving in the wind - Named after Jack Foley






44. The number of times per second that the wave travels from the beginning of one cycle to the beginning of the next






45. Made up by the sound effects editor - Indicates a what point in the movie each effect should be placed






46. Attaches to the microphone






47. If there is a background noise in one shot - there should be the same background noise in the next - if they are in the same time and place






48. Technique to make two shots flow together - Rather than letting an actor complete an action in one shot and cutting to the next - the action begins in the first shot and ends in the second






49. Has three prongs and an outer covering - Has a guide pin and lock so that it remains firmly in place - Profession standard






50. Musical Instrument Digital Interface - A technical standard that allows electronic instruments to interact with each other