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Basic Video Production

Subject : engineeering
Instructions:
  • Answer 50 questions in 15 minutes.
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  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Lists all the actions the Foley Walkers need to perform to give aural realism to the movie scenes






2. No two microphones should be closer together than three times the distance between them and the subject.






3. Natural sound - Must be attached to all B-Roll






4. The most important part of the package - The voice of the reporter describing and telling the story - Recording of the reporter's voice






5. You can control your depth of field






6. A cut in which the character's movement and position are perfectly aligned in time and space from one shot to the next






7. Shoot a master shot of the whole scene and then break it up into little parts - such as close ups - reaction shots - cut ins - and cutaways - Classic Hollywood method






8. Decibels (dB)






9. Big image - short focal length






10. The more light reaches film






11. An actors performance should be consistent from shot to shot






12. The width of the band of frequencies as specified by the frequencies at each end






13. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers






14. Record all the music in a control room






15. Want boom coming down not out - Can add a track to cover it (Fill Grit - Glue Fill) - Can add other noises






16. Directional (Cardiod) - Omnidirectional - Bidirectional






17. The editor can try an entire group of shots in one position - move it to another - and then return it to it's original position






18. Hertz (Hz)






19. If there is a background noise in one shot - there should be the same background noise in the next - if they are in the same time and place






20. Key - fill - back






21. 5 -500 degrees K






22. Greater depth of field






23. You can control your depth of field






24. Recorded in a similar way to ADR - Help explain complicated processes - indicate What a person is thinking - represent someone's conscience - or comment on What is occurring in the picture






25. Decibels (dB)






26. A recording of the general ambience of the place where the dialogue is being recorded






27. Shoot a master shot of the whole scene and then break it up into little parts - such as close ups - reaction shots - cut ins - and cutaways - Classic Hollywood method






28. Middle point of the haystack






29. tinted orange - 3200 degrees Kelvin - Studio lighting






30. Technique to make two shots flow together - Rather than letting an actor complete an action in one shot and cutting to the next - the action begins in the first shot and ends in the second






31. Low pressure areas against high pressure areas create the waves. - Waves are just pictures or graphs of the measures of air pressure






32. Involves keeping the audience from getting lost - If you cut from a wide shot of a building to a medium shot - the medium shot should be of something that is recognizable in the wide shot






33. The range of frequencies that a microphone will pick up - 20 Hz - 20000 Hz






34. Notes will become a muddy jumble and the frequencies will not come out of the equipment with the same clarity with which they went in - Analog equipment






35. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers






36. Two basic systems of light metering used in cinematography






37. AKA Cross Cutting - Alternating shots from one line of action to another - Implies that the two actions are occurring at the same time






38. Shot before the long shot that establishes where the action is taking place






39. The voice of a person in the distance should sound different from the voice of a person when shown in a close-up






40. Asynchronous noised mixed in during post production to give a scene authenticity - Sometimes called Wild Sounds






41. Greater depth of field






42. Asynchronous noised mixed in during post production to give a scene authenticity - Sometimes called Wild Sounds






43. The distance through with objects will appear in sharp focus in front of and behind the point at which the camera is actually focused






44. Involves the main action






45. Electro-magnetic radiation






46. Picking up mainly from one side in a heart shaped pattern






47. Focuses on an element that appeared in the previous shot






48. Source microphones go into - Has up to 4 channels






49. Low pressure areas against high pressure areas create the waves. - Waves are just pictures or graphs of the measures of air pressure






50. Shot of something that did not appear in the previous shot







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