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Test your basic knowledge |
Basic Video Production
Start Test
Study First
Subject
:
engineeering
Instructions:
Answer 50 questions in 15 minutes.
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.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The picture should look the same from shot to shot if the assumption is that the shots are in the same time and space
Flat
Technical Pictorial Continuity
Ambient Sounds
Audio Mixers
2. -273.15 degrees celcius 0 degrees Kelvin
Absolute Zero
Clipping
Male end
Omnidirectional Microphone
3. No two microphones should be closer together than three times the distance between them and the subject.
Timing Sheet
wild sound
Three-to-one Rule
OMF - Open Medium Framework
4. The degree to which the aperture opens
Medium Shot
F-stop
Female end
Color temperature of Tungsten light
5. The range of quietness to loudness
Sweetening
Jump Cut
Dynamic Range
focal length of a wide angle lens
6. Want boom coming down not out - Can add a track to cover it (Fill Grit - Glue Fill) - Can add other noises
a shot marked OS to Sally
speed of sound in air
How do you fix Room Tone?
Balance
7. Has three prongs and an outer covering - Has a guide pin and lock so that it remains firmly in place - Profession standard
Omnidirectional Microphone
Atmospheric Continuity
MIDI
XLR Connector
8. Charged Coupled Device
Three-to-one Rule
CCD
AGC
Overlapping Action
9. The re-recording process - AKA looping - Actors are brought back to a soundproof room - where they watch short segments of themselves on a screen and listen through earphones to the audio that needs to be replaced - Feed and deliver the lines that ne
Master Scene Shooting Method
Proximity Effect
Range of human hearing
ADR (Automatic Dialogue Replacement)
10. A cut in which the character's movement and position are perfectly aligned in time and space from one shot to the next
Turn-over Frequency
XLR Connector
Match Cut
Dynamic Microphone
11. Source microphones go into - Has up to 4 channels
a shot marked OS to Sally
Match Cut
Zoom Recorder
DAT
12. A cut in which the character's movement and position are perfectly aligned in time and space from one shot to the next
Depth of Field
Match Cut
Sound Perspective
Turn-over Frequency
13. An actors performance should be consistent from shot to shot
Performance Continuity
Audio Mixers
Tungsten Light
Double system sound
14. tinted blue - 5500 degrees Kelvin - outside lighting
Daylight
advantages of DSLR
Dynamic Microphone
Nats
15. Tonal quality of a sound and is the thing that helps us distinguish between the sound of a martin guitar and bagpipes
Timbre
Classic Hollywood Editing
focal length of a close up lens
Temporal Continuity
16. It is what distinguishes a violin from a clarinet when both are playing the same pitch at the same loudness
Stand-up
Timbre
Ambient Sounds
Foley
17. Low pressure areas against high pressure areas create the waves. - Waves are just pictures or graphs of the measures of air pressure
Balance
Close-up
Aspect Ratio
Sound Waves
18. Isolates a particular character or action
Close-up
Technical Pictorial Continuity
Establishing Shot
Formula for figuring the f-stop
19. Isolates a particular character or action
Close-up
Flat
Score Mixers
Light is a form of...
20. Focuses on an element that appeared in the previous shot
Clipping
Non-linear Editing
Cut-in
f-stop vs. depth of field
21. Automatic Gain Control - Prevents the signal from being recorded at too low or too high a level
Sound Presence
speed of sound in air
AGC
Master Scene Shooting Method
22. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers
B-Roll
Audio Mixers
Formula for figuring the f-stop
Dynamic Microphone
23. 3200 degrees K
Color temperature of Tungsten light
Ambient Sounds
3 Pickup Patterns
Atmospheric Continuity
24. The opening in the lens that allows light to pass
Aperture
Cut-in
How do you fix Room Tone?
Temporal Continuity
25. An obvious jarring break in continuity from one shot to the next
Track
Depth of Field
Jump Cut
Range of human hearing
26. Recording picture on one machine and sound on another
Physical Continuity
Temporal Continuity
Master Scene Shooting Method
Double system sound
27. Attaches to the microphone
How do you fix Room Tone?
Female end
Bites (Sound Bite)
Three-to-one Rule
28. AKA: Phone plug - Has a short prong and outer covering - Consumer standard
Parallel Editing
B-Roll
RCA Connector
Focal length
29. Tonal quality of a sound and is the thing that helps us distinguish between the sound of a martin guitar and bagpipes
Zoom Recorder
Range of human hearing
Activity Continuity
Timbre
30. The equivalent of quotes in a story - Person speaking on the screen
fresnel
Bites (Sound Bite)
Timbre
Medium Shot
31. Key - fill - back
Three point lighting
Aspect Ratio
Condenser Microphone
Timbre
32. Sound must appear to be coming from the picture
Three point lighting
Bidirectional Microphone
Sound Presence
Timing Sheet
33. Technique to make two shots flow together - Rather than letting an actor complete an action in one shot and cutting to the next - the action begins in the first shot and ends in the second
Three point lighting
Ambient Sounds
Range of human hearing
Cutting-on-Action
34. Actors should look the same from one shot to another
Ambient Sounds
Sound Waves
Physical Continuity
DAT
35. Key - fill - back
Three point lighting
Omnidirectional Microphone
Timing Sheet
Server
36. 20 HZ to 20000 HZ
fresnel
Range of human hearing
Flat
Bites (Sound Bite)
37. Director make sure that action in one shot is repeated in the shot that may follow it
Score Mixers
Room Tone
Overlapping Action
focal length of a close up lens
38. Place were sounds are stored that allows them to be accessed and worked on from various places
Pitch
AGC
Balance
Server
39. Involves keeping the audience from getting lost - If you cut from a wide shot of a building to a medium shot - the medium shot should be of something that is recognizable in the wide shot
Sound Waves
Parallel Editing
Classic Hollywood Editing
Spatial Continuity
40. Random footage in the package
Band Width
B-Roll
advantages of DSLR
Pitch
41. Has a diaphragm plus and electronic component called a capacitor - Delicate - Power supply needed - Efficient
Flat
Sound Waves
Condenser Microphone
Nats
42. Small image - long focal length
Depth of Field
focal length of a close up lens
Foley Setup Sheet
Focal length
43. Best known editing style - Involves narrative clarity and dramatic pacing - Attempts to make the cut from one shot to the net flow as smoothly as possible - The story unfolds scene by scene
Loudness measurement
Omnidirectional Microphone
Daylight
Classic Hollywood Editing
44. Has a diaphragm plus and electronic component called a capacitor - Delicate - Power supply needed - Efficient
Condenser Microphone
Parallel Editing
Cut-in
a shot marked OS to Sally
45. Involves the main action
Room Tone
Foley
Medium Shot
Frequency Response
46. Manipulating frequencies. - Important to radio and musical recording - not film.
fresnel
Proximity Effect
Three point lighting
Logical Continuity
47. Attaches to the recorder
Male end
ADR (Automatic Dialogue Replacement)
Audio Mixers
wild sound
48. tinted blue - 5500 degrees Kelvin - outside lighting
advantages of DSLR
AGC
Pitch
Daylight
49. Asynchronous noised mixed in during post production to give a scene authenticity - Sometimes called Wild Sounds
speed of sound in air
Ambient Sounds
Double system sound
Dynamic Microphone
50. The relative volume of sounds - Important sounds should be louder than unimportant sounds
Dynamic Microphone
Sound Waves
Balance
Absolute Zero
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