Test your basic knowledge |

Basic Video Production

Subject : engineeering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Made up by the sound effects editor - Indicates a what point in the movie each effect should be placed






2. Uses a diaphragm - Robust - NO power required - Not so efficient






3. The editor can try an entire group of shots in one position - move it to another - and then return it to it's original position






4. Tonal quality of a sound and is the thing that helps us distinguish between the sound of a martin guitar and bagpipes






5. The more light reaches film






6. Uses a diaphragm - Robust - NO power required - Not so efficient






7. Involves keeping the audience from getting lost - If you cut from a wide shot of a building to a medium shot - the medium shot should be of something that is recognizable in the wide shot






8. Something that has already happened in one shot should not happen again in the next






9. Picking up mainly from one side in a heart shaped pattern






10. Focuses on an element that appeared in the previous shot






11. Want boom coming down not out - Can add a track to cover it (Fill Grit - Glue Fill) - Can add other noises






12. Musical Instrument Digital Interface - A technical standard that allows electronic instruments to interact with each other






13. The picture should look the same from shot to shot if the assumption is that the shots are in the same time and space






14. You can control your depth of field






15. The equivalent of quotes in a story - Person speaking on the screen






16. Notes will become a muddy jumble and the frequencies will not come out of the equipment with the same clarity with which they went in - Analog equipment






17. Raw sound that was recorded on the day






18. Shoot a master shot of the whole scene and then break it up into little parts - such as close ups - reaction shots - cut ins - and cutaways - Classic Hollywood method






19. The voice of a person in the distance should sound different from the voice of a person when shown in a close-up






20. Involves the main action






21. The degree to which the aperture opens






22. Shot before the long shot that establishes where the action is taking place






23. Higher pitch and frequency






24. The reporter holding a microphone on the screen - Pre-recorded - essentially a sound bite






25. Asynchronous noised mixed in during post production to give a scene authenticity - Sometimes called Wild Sounds






26. Higher pitch and frequency






27. Sound that doesn't bounce - Dead sound






28. The height of the sound wave. As the this increases - the sound wave gets louder






29. Actors should look the same from one shot to another






30. The editor can try an entire group of shots in one position - move it to another - and then return it to it's original position






31. Ratio of the width of a frame to its height - HDTV = 16:9






32. Charged Coupled Device






33. Automatic Gain Control - Prevents the signal from being recorded at too low or too high a level






34. Record all the music in a control room






35. If there is a background noise in one shot - there should be the same background noise in the next - if they are in the same time and place






36. Another name for ambient sound






37. Refers to making the audio sound better - You may fix sound of some dialogue by bringing in the sound from another shot that wasn't used in the film or replacing a word through ADR






38. Has three prongs and an outer covering - Has a guide pin and lock so that it remains firmly in place - Profession standard






39. Big image - short focal length






40. Key - fill - back






41. Isolates a particular character or action






42. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment






43. Middle point of the haystack






44. Hertz (Hz)






45. The range of frequencies that a microphone will pick up - 20 Hz - 20000 Hz






46. No two microphones should be closer together than three times the distance between them and the subject.






47. Random footage in the package






48. Microphones and recorders that pick up all frequencies equally well






49. Two basic systems of light metering used in cinematography






50. Recorded in a similar way to ADR - Help explain complicated processes - indicate What a person is thinking - represent someone's conscience - or comment on What is occurring in the picture