Test your basic knowledge |

Basic Video Production

Subject : engineeering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Pre-production






2. 800 mph or 1000ft per second or 1 foot per millisecond






3. tinted orange - 3200 degrees Kelvin - Studio lighting






4. The height of the sound wave. As the this increases - the sound wave gets louder






5. Another name for ambient sound






6. Distance from the center of a lens to the place where the parallel light will be focused






7. Something that has already happened in one shot should not happen again in the next






8. The picture should look the same from shot to shot if the assumption is that the shots are in the same time and space






9. Tonal quality of a sound and is the thing that helps us distinguish between the sound of a martin guitar and bagpipes






10. An actors performance should be consistent from shot to shot






11. tinted blue - 5500 degrees Kelvin - outside lighting






12. The voice of a person in the distance should sound different from the voice of a person when shown in a close-up






13. Recorded in a similar way to ADR - Help explain complicated processes - indicate What a person is thinking - represent someone's conscience - or comment on What is occurring in the picture






14. The more light reaches film






15. The range of quietness to loudness






16. The degree to which the aperture opens






17. Higher pitch and frequency






18. AKA Cross Cutting - Alternating shots from one line of action to another - Implies that the two actions are occurring at the same time






19. Shot before the long shot that establishes where the action is taking place






20. The reporter holding a microphone on the screen - Pre-recorded - essentially a sound bite






21. Distance from the center of a lens to the place where the parallel light will be focused






22. The re-recording process - AKA looping - Actors are brought back to a soundproof room - where they watch short segments of themselves on a screen and listen through earphones to the audio that needs to be replaced - Feed and deliver the lines that ne






23. Low pressure areas against high pressure areas create the waves. - Waves are just pictures or graphs of the measures of air pressure






24. After the music is recorded its put onto this in the same way a picture is recorded on a DVD






25. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment






26. Place were sounds are stored that allows them to be accessed and worked on from various places






27. Attaches to the recorder






28. Attaches to the recorder






29. Made up by the sound effects editor - Indicates a what point in the movie each effect should be placed






30. Tonal quality of a sound and is the thing that helps us distinguish between the sound of a martin guitar and bagpipes






31. The opening in the lens that allows light to pass






32. Low pressure areas against high pressure areas create the waves. - Waves are just pictures or graphs of the measures of air pressure






33. AKA: Phone plug - Has a short prong and outer covering - Consumer standard






34. Name - agency - and role






35. Isolates a particular character or action






36. The voice of a person in the distance should sound different from the voice of a person when shown in a close-up






37. Involves the main action






38. Shot before the long shot that establishes where the action is taking place






39. Director make sure that action in one shot is repeated in the shot that may follow it






40. The width of the band of frequencies as specified by the frequencies at each end






41. Overlapping action - Match cut - Jump cut






42. Record all the music in a control room






43. Made up by the sound effects editor - Indicates a what point in the movie each effect should be placed






44. When you hear a bounce off a very close wall - quicker response than an echo






45. A recording of the general ambience of the place where the dialogue is being recorded






46. Charged Coupled Device






47. Something that has already happened in one shot should not happen again in the next






48. Shot of something that did not appear in the previous shot






49. Director make sure that action in one shot is repeated in the shot that may follow it






50. Raw sound that was recorded on the day