Test your basic knowledge |

Basic Video Production

Subject : engineeering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Want boom coming down not out - Can add a track to cover it (Fill Grit - Glue Fill) - Can add other noises






2. Big image - short focal length






3. Sound must appear to be coming from the picture






4. Recorded in a similar way to ADR - Help explain complicated processes - indicate What a person is thinking - represent someone's conscience - or comment on What is occurring in the picture






5. Source microphones go into - Has up to 4 channels






6. Key - fill - back






7. Sound that doesn't bounce - Dead sound






8. Overlapping action - Match cut - Jump cut






9. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance






10. The height of the sound wave. As the this increases - the sound wave gets louder






11. Aids in the composition process - Gives Time Code numbers for places where music is to be heard - Tells the length of time the music is to run - Gives a description of What is happening in the scene






12. The range of quietness to loudness






13. The picture should look the same from shot to shot if the assumption is that the shots are in the same time and space






14. Technique to make two shots flow together - Rather than letting an actor complete an action in one shot and cutting to the next - the action begins in the first shot and ends in the second






15. Another name for ambient sound






16. Pre-production






17. The re-recording process - AKA looping - Actors are brought back to a soundproof room - where they watch short segments of themselves on a screen and listen through earphones to the audio that needs to be replaced - Feed and deliver the lines that ne






18. 5 -500 degrees K






19. 3200 degrees K






20. AKA: Phone plug - Has a short prong and outer covering - Consumer standard






21. Notes will become a muddy jumble and the frequencies will not come out of the equipment with the same clarity with which they went in - Analog equipment






22. Tonal quality of a sound and is the thing that helps us distinguish between the sound of a martin guitar and bagpipes






23. A cut in which the character's movement and position are perfectly aligned in time and space from one shot to the next






24. Shoot a master shot of the whole scene and then break it up into little parts - such as close ups - reaction shots - cut ins - and cutaways - Classic Hollywood method






25. Musical Instrument Digital Interface - A technical standard that allows electronic instruments to interact with each other






26. Involves keeping the audience from getting lost - If you cut from a wide shot of a building to a medium shot - the medium shot should be of something that is recognizable in the wide shot






27. Ratio of the width of a frame to its height - HDTV = 16:9






28. The number of times per second that the wave travels from the beginning of one cycle to the beginning of the next






29. Automatic Gain Control - Prevents the signal from being recorded at too low or too high a level






30. Two basic systems of light metering used in cinematography






31. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers






32. Place were sounds are stored that allows them to be accessed and worked on from various places






33. Hertz (Hz)






34. The voice of a person in the distance should sound different from the voice of a person when shown in a close-up






35. Higher pitch and frequency






36. The sound made by the differing frequencies






37. AKA Cross Cutting - Alternating shots from one line of action to another - Implies that the two actions are occurring at the same time






38. Picking up mainly from one side in a heart shaped pattern






39. Greater depth of field






40. Want boom coming down not out - Can add a track to cover it (Fill Grit - Glue Fill) - Can add other noises






41. Lists all the actions the Foley Walkers need to perform to give aural realism to the movie scenes






42. Random footage in the package






43. Greater depth of field






44. Disrupt the arrangement of air molecules






45. A recording of the general ambience of the place where the dialogue is being recorded






46. When you hear a bounce off a very close wall - quicker response than an echo






47. Picking up from all sides - Best for picking up a large number of people and are excellent for gathering background noise - Don't pick up distance sounds as well






48. Lighting instrument that has a lens on the front






49. The width of the band of frequencies as specified by the frequencies at each end






50. Attaches to the recorder