Test your basic knowledge |

Basic Video Production

Subject : engineeering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Best known editing style - Involves narrative clarity and dramatic pacing - Attempts to make the cut from one shot to the net flow as smoothly as possible - The story unfolds scene by scene






2. Natural sound - Must be attached to all B-Roll






3. Ratio of the width of a frame to its height - HDTV = 16:9






4. The range of frequencies that a microphone will pick up - 20 Hz - 20000 Hz






5. Uses a diaphragm - Robust - NO power required - Not so efficient






6. tinted orange - 3200 degrees Kelvin - Studio lighting






7. Lighting instrument that has a lens on the front






8. AKA Cross Cutting - Alternating shots from one line of action to another - Implies that the two actions are occurring at the same time






9. Refers to making the audio sound better - You may fix sound of some dialogue by bringing in the sound from another shot that wasn't used in the film or replacing a word through ADR






10. Manipulating frequencies. - Important to radio and musical recording - not film.






11. Isolates a particular character or action






12. Picking up from two sides






13. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment






14. Lists all the actions the Foley Walkers need to perform to give aural realism to the movie scenes






15. Director make sure that action in one shot is repeated in the shot that may follow it






16. Something that has already happened in one shot should not happen again in the next






17. Shot of something that did not appear in the previous shot






18. Picking up mainly from one side in a heart shaped pattern






19. The editor can try an entire group of shots in one position - move it to another - and then return it to it's original position






20. Attaches to the microphone






21. Name - agency - and role






22. Automatic Gain Control - Prevents the signal from being recorded at too low or too high a level






23. A cut in which the character's movement and position are perfectly aligned in time and space from one shot to the next






24. Actors should look the same from one shot to another






25. 800 mph or 1000ft per second or 1 foot per millisecond






26. Isolates a particular character or action






27. Hertz (Hz)






28. Raw sound that was recorded on the day






29. The relative volume of sounds - Important sounds should be louder than unimportant sounds






30. Shoot a master shot of the whole scene and then break it up into little parts - such as close ups - reaction shots - cut ins - and cutaways - Classic Hollywood method






31. Higher pitch and frequency






32. -273.15 degrees celcius 0 degrees Kelvin






33. The more light reaches film






34. When you hear a bounce off a very close wall - quicker response than an echo






35. Raw sound that was recorded on the day






36. If there is a background noise in one shot - there should be the same background noise in the next - if they are in the same time and place






37. The re-recording process - AKA looping - Actors are brought back to a soundproof room - where they watch short segments of themselves on a screen and listen through earphones to the audio that needs to be replaced - Feed and deliver the lines that ne






38. Has a diaphragm plus and electronic component called a capacitor - Delicate - Power supply needed - Efficient






39. The opening in the lens that allows light to pass






40. The voice of a person in the distance should sound different from the voice of a person when shown in a close-up






41. Pre-production






42. No two microphones should be closer together than three times the distance between them and the subject.






43. The sound made by the differing frequencies






44. After the music is recorded its put onto this in the same way a picture is recorded on a DVD






45. Place were sounds are stored that allows them to be accessed and worked on from various places






46. The range of frequencies that a microphone will pick up - 20 Hz - 20000 Hz






47. An obvious jarring break in continuity from one shot to the next






48. Notes will become a muddy jumble and the frequencies will not come out of the equipment with the same clarity with which they went in - Analog equipment






49. Random footage in the package






50. Focuses on an element that appeared in the previous shot