Test your basic knowledge |

Basic Video Production

Subject : engineeering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Tonal quality of a sound and is the thing that helps us distinguish between the sound of a martin guitar and bagpipes






2. Microphones and recorders that pick up all frequencies equally well






3. The number of times per second that the wave travels from the beginning of one cycle to the beginning of the next






4. Has a diaphragm plus and electronic component called a capacitor - Delicate - Power supply needed - Efficient






5. Technique to make two shots flow together - Rather than letting an actor complete an action in one shot and cutting to the next - the action begins in the first shot and ends in the second






6. Low pressure areas against high pressure areas create the waves. - Waves are just pictures or graphs of the measures of air pressure






7. The sound made by the differing frequencies






8. The picture should look the same from shot to shot if the assumption is that the shots are in the same time and space






9. The re-recording process - AKA looping - Actors are brought back to a soundproof room - where they watch short segments of themselves on a screen and listen through earphones to the audio that needs to be replaced - Feed and deliver the lines that ne






10. The width of the band of frequencies as specified by the frequencies at each end






11. Overlapping action - Match cut - Jump cut






12. The opening in the lens that allows light to pass






13. A cut in which the character's movement and position are perfectly aligned in time and space from one shot to the next






14. Actors should look the same from one shot to another






15. Greater depth of field






16. 20 HZ to 20000 HZ






17. 3200 degrees K






18. The relative volume of sounds - Important sounds should be louder than unimportant sounds






19. The distance through with objects will appear in sharp focus in front of and behind the point at which the camera is actually focused






20. Big image - short focal length






21. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance






22. Recording picture on one machine and sound on another






23. Name - agency - and role






24. Shoot a master shot of the whole scene and then break it up into little parts - such as close ups - reaction shots - cut ins - and cutaways - Classic Hollywood method






25. The reporter holding a microphone on the screen - Pre-recorded - essentially a sound bite






26. You can control your depth of field






27. Lighting instrument that has a lens on the front






28. Higher pitch and frequency






29. The range of frequencies that a microphone will pick up - 20 Hz - 20000 Hz






30. Involves the main action






31. There should be time for actions to take place - EX: burning candle






32. Want boom coming down not out - Can add a track to cover it (Fill Grit - Glue Fill) - Can add other noises






33. Record all the music in a control room






34. Attaches to the microphone






35. The editor can try an entire group of shots in one position - move it to another - and then return it to it's original position






36. The voice of a person in the distance should sound different from the voice of a person when shown in a close-up






37. Sound must appear to be coming from the picture






38. Asynchronous noised mixed in during post production to give a scene authenticity - Sometimes called Wild Sounds






39. AKA Cross Cutting - Alternating shots from one line of action to another - Implies that the two actions are occurring at the same time






40. It is what distinguishes a violin from a clarinet when both are playing the same pitch at the same loudness






41. Charged Coupled Device






42. Asynchronous noised mixed in during post production to give a scene authenticity - Sometimes called Wild Sounds






43. Focuses on an element that appeared in the previous shot






44. Aids in the composition process - Gives Time Code numbers for places where music is to be heard - Tells the length of time the music is to run - Gives a description of What is happening in the scene






45. An actors performance should be consistent from shot to shot






46. The height of the sound wave. As the this increases - the sound wave gets louder






47. Has a diaphragm plus and electronic component called a capacitor - Delicate - Power supply needed - Efficient






48. The width of the band of frequencies as specified by the frequencies at each end






49. An 'over the shoulder' shot (of an actor) with the camera pointed at Sally






50. An obvious jarring break in continuity from one shot to the next