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Test your basic knowledge |
Basic Video Production
Start Test
Study First
Subject
:
engineeering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Higher pitch and frequency
Smaller Wavelength =
f-stop vs. depth of field
Cutting-on-Action
Ambient Sounds
2. Disrupt the arrangement of air molecules
Sound Waves
Frequency
OMF - Open Medium Framework
F-stop
3. Recorded in a similar way to ADR - Help explain complicated processes - indicate What a person is thinking - represent someone's conscience - or comment on What is occurring in the picture
Dynamic Microphone
Smaller Wavelength =
Voice-Overs
Timbre
4. If there is a background noise in one shot - there should be the same background noise in the next - if they are in the same time and place
Atmospheric Continuity
Overlapping Action
CCD
Server
5. The voice of a person in the distance should sound different from the voice of a person when shown in a close-up
XLR Connector
a shot marked OS to Sally
Depth of Field
Sound Perspective
6. Decibels (dB)
Cutting-on-Action
Focal length
Proximity Effect
Loudness measurement
7. Actors should look the same from one shot to another
Physical Continuity
Sound Waves
incident and reflected
Amplitude
8. No two microphones should be closer together than three times the distance between them and the subject.
Three-to-one Rule
Temporal Continuity
Zoom Recorder
Spotting Sheet
9. Involves keeping the audience from getting lost - If you cut from a wide shot of a building to a medium shot - the medium shot should be of something that is recognizable in the wide shot
3 Pickup Patterns
Spatial Continuity
Cutaway
OMF - Open Medium Framework
10. Hertz (Hz)
Match Cut
Bites (Sound Bite)
Frequency Measurement
Timbre
11. Another name for ambient sound
Formula for figuring the f-stop
wild sound
Sound Waves
Direct Sound
12. Big image - short focal length
Dynamic Microphone
focal length of a wide angle lens
Sound Perspective
Technical Pictorial Continuity
13. Sound must appear to be coming from the picture
speed of sound in air
Sound Presence
Voice-Overs
Foley Setup Sheet
14. Disrupt the arrangement of air molecules
Sound Waves
Amplitude
Frequency Response
MIDI
15. Shot before the long shot that establishes where the action is taking place
advantages of DSLR
The greater the size of the aperture opening...
Aspect Ratio
Establishing Shot
16. Greater depth of field
advantages of DSLR
Focal length
Timbre
Shorter focal length =
17. Focal length divided by aperture
Dynamic Range
The cheapest part of movie making
Formula for figuring the f-stop
wild sound
18. There should be time for actions to take place - EX: burning candle
Flat
Temporal Continuity
ADR (Automatic Dialogue Replacement)
Three-to-one Rule
19. The reporter holding a microphone on the screen - Pre-recorded - essentially a sound bite
Stand-up
Smaller Wavelength =
Frequency Measurement
Pitch
20. Tonal quality of a sound and is the thing that helps us distinguish between the sound of a martin guitar and bagpipes
Score Mixers
Timbre
Activity Continuity
Cutting-on-Action
21. Refers to making the audio sound better - You may fix sound of some dialogue by bringing in the sound from another shot that wasn't used in the film or replacing a word through ADR
Sweetening
Classic Hollywood Editing
Spatial Continuity
Range of human hearing
22. Big image - short focal length
focal length of a wide angle lens
Dynamic Microphone
Dynamic Range
Formula for figuring the f-stop
23. tinted blue - 5500 degrees Kelvin - outside lighting
Timing Sheet
Track
Daylight
Directional Microphone
24. Place were sounds are stored that allows them to be accessed and worked on from various places
Server
Spatial Continuity
Frequency Measurement
Nats
25. The most important part of the package - The voice of the reporter describing and telling the story - Recording of the reporter's voice
wild sound
Establishing Shot
Track
Foley Setup Sheet
26. Sound that doesn't bounce - Dead sound
Frequency
Direct Sound
Track
Sound Presence
27. 20 HZ to 20000 HZ
Timbre
wild sound
Range of human hearing
Loudness measurement
28. The voice of a person in the distance should sound different from the voice of a person when shown in a close-up
The greater the size of the aperture opening...
Shorter focal length =
Sound Perspective
Spotting Sheet
29. Picking up mainly from one side in a heart shaped pattern
Directional Microphone
Timing Sheet
Depth of Field
Sound Presence
30. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance
Dynamic Microphone
Flat
Nats
Proximity Effect
31. Isolates a particular character or action
Color Temperature of Daylight
Dynamic Range
Close-up
The greater the size of the aperture opening...
32. Aids in the composition process - Gives Time Code numbers for places where music is to be heard - Tells the length of time the music is to run - Gives a description of What is happening in the scene
Timing Sheet
RCA Connector
Spotting Sheet
Dynamic Range
33. You can control your depth of field
Dynamic Range
Bidirectional Microphone
Stand-up
advantages of DSLR
34. Two basic systems of light metering used in cinematography
Performance Continuity
Aspect Ratio
CCD
incident and reflected
35. Asynchronous noised mixed in during post production to give a scene authenticity - Sometimes called Wild Sounds
Frequency Response
The greater the size of the aperture opening...
Ambient Sounds
Flat
36. Hertz (Hz)
a shot marked OS to Sally
Frequency Measurement
Clipping
Frequency
37. Place were sounds are stored that allows them to be accessed and worked on from various places
Proximity Effect
Server
Atmospheric Continuity
Distortion
38. Manipulating frequencies. - Important to radio and musical recording - not film.
Temporal Continuity
Timing Sheet
Three-to-one Rule
Proximity Effect
39. AKA Cross Cutting - Alternating shots from one line of action to another - Implies that the two actions are occurring at the same time
Spatial Continuity
Atmospheric Continuity
Spotting Sheet
Parallel Editing
40. A cut in which the character's movement and position are perfectly aligned in time and space from one shot to the next
Nats
Overlapping Action
Match Cut
Three point lighting
41. A recording of the general ambience of the place where the dialogue is being recorded
Clipping
Dynamic Microphone
Room Tone
Aperture
42. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment
Distortion
Clipping
Close-up
wild sound
43. Picking up from two sides
Color Temperature of Daylight
OMF - Open Medium Framework
Bidirectional Microphone
The greater the size of the aperture opening...
44. The opening in the lens that allows light to pass
Ambient Sounds
Aperture
Pitch
Zoom Recorder
45. There should be time for actions to take place - EX: burning candle
Temporal Continuity
Voice-Overs
Sweetening
Turn-over Frequency
46. tinted orange - 3200 degrees Kelvin - Studio lighting
Range of human hearing
Tungsten Light
Three point lighting
Directional Microphone
47. Recording picture on one machine and sound on another
Classic Hollywood Editing
Double system sound
Three-to-one Rule
Female end
48. Attaches to the microphone
Parallel Editing
focal length of a close up lens
Non-linear Editing
Female end
49. Low pressure areas against high pressure areas create the waves. - Waves are just pictures or graphs of the measures of air pressure
RCA Connector
Depth of Field
Sound Waves
Focal length
50. When you hear a bounce off a very close wall - quicker response than an echo
Stand-up
DAT
Reverb
Cutaway