Test your basic knowledge |

Basic Video Production

Subject : engineeering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Best known editing style - Involves narrative clarity and dramatic pacing - Attempts to make the cut from one shot to the net flow as smoothly as possible - The story unfolds scene by scene






2. The height of the sound wave. As the this increases - the sound wave gets louder






3. Ratio of the width of a frame to its height - HDTV = 16:9






4. Isolates a particular character or action






5. An obvious jarring break in continuity from one shot to the next






6. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment






7. Sound that doesn't bounce - Dead sound






8. Background sounds such as footsteps - clothes rustling - and branches waving in the wind - Named after Jack Foley






9. AKA Cross Cutting - Alternating shots from one line of action to another - Implies that the two actions are occurring at the same time






10. Sound must appear to be coming from the picture






11. Disrupt the arrangement of air molecules






12. The voice of a person in the distance should sound different from the voice of a person when shown in a close-up






13. Decibels (dB)






14. The editor can try an entire group of shots in one position - move it to another - and then return it to it's original position






15. Natural sound - Must be attached to all B-Roll






16. Actors should look the same from one shot to another






17. tinted blue - 5500 degrees Kelvin - outside lighting






18. An 'over the shoulder' shot (of an actor) with the camera pointed at Sally






19. Place were sounds are stored that allows them to be accessed and worked on from various places






20. Greater depth of field






21. Technique to make two shots flow together - Rather than letting an actor complete an action in one shot and cutting to the next - the action begins in the first shot and ends in the second






22. Another name for ambient sound






23. Picking up from two sides






24. Big image - short focal length






25. Manipulating frequencies. - Important to radio and musical recording - not film.






26. Record all the music in a control room






27. Something that has already happened in one shot should not happen again in the next






28. Tonal quality of a sound and is the thing that helps us distinguish between the sound of a martin guitar and bagpipes






29. It is what distinguishes a violin from a clarinet when both are playing the same pitch at the same loudness






30. Automatic Gain Control - Prevents the signal from being recorded at too low or too high a level






31. Lists all the actions the Foley Walkers need to perform to give aural realism to the movie scenes






32. The sound made by the differing frequencies






33. Raw sound that was recorded on the day






34. Manipulating frequencies. - Important to radio and musical recording - not film.






35. Recording picture on one machine and sound on another






36. Has three prongs and an outer covering - Has a guide pin and lock so that it remains firmly in place - Profession standard






37. The equivalent of quotes in a story - Person speaking on the screen






38. After the music is recorded its put onto this in the same way a picture is recorded on a DVD






39. Shoot a master shot of the whole scene and then break it up into little parts - such as close ups - reaction shots - cut ins - and cutaways - Classic Hollywood method






40. The distance through with objects will appear in sharp focus in front of and behind the point at which the camera is actually focused






41. The height of the sound wave. As the this increases - the sound wave gets louder






42. Focuses on an element that appeared in the previous shot






43. Source microphones go into - Has up to 4 channels






44. Aids in the composition process - Gives Time Code numbers for places where music is to be heard - Tells the length of time the music is to run - Gives a description of What is happening in the scene






45. Small image - long focal length






46. Best known editing style - Involves narrative clarity and dramatic pacing - Attempts to make the cut from one shot to the net flow as smoothly as possible - The story unfolds scene by scene






47. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance






48. Asynchronous noised mixed in during post production to give a scene authenticity - Sometimes called Wild Sounds






49. Attaches to the microphone






50. Two basic systems of light metering used in cinematography