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Basic Video Production

Subject : engineeering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment






2. It is what distinguishes a violin from a clarinet when both are playing the same pitch at the same loudness






3. The range of frequencies that a microphone will pick up - 20 Hz - 20000 Hz






4. Disrupt the arrangement of air molecules






5. Manipulating frequencies. - Important to radio and musical recording - not film.






6. Key - fill - back






7. No two microphones should be closer together than three times the distance between them and the subject.






8. Decibels (dB)






9. Attaches to the recorder






10. Shot of something that did not appear in the previous shot






11. Random footage in the package






12. Asynchronous noised mixed in during post production to give a scene authenticity - Sometimes called Wild Sounds






13. Has a diaphragm plus and electronic component called a capacitor - Delicate - Power supply needed - Efficient






14. No two microphones should be closer together than three times the distance between them and the subject.






15. Tonal quality of a sound and is the thing that helps us distinguish between the sound of a martin guitar and bagpipes






16. The height of the sound wave. As the this increases - the sound wave gets louder






17. Charged Coupled Device






18. Random footage in the package






19. The relative volume of sounds - Important sounds should be louder than unimportant sounds






20. 5 -500 degrees K






21. Another name for ambient sound






22. Natural sound - Must be attached to all B-Roll






23. Lighting instrument that has a lens on the front






24. Overlapping action - Match cut - Jump cut






25. Recording picture on one machine and sound on another






26. The distance through with objects will appear in sharp focus in front of and behind the point at which the camera is actually focused






27. The equivalent of quotes in a story - Person speaking on the screen






28. Aids in the composition process - Gives Time Code numbers for places where music is to be heard - Tells the length of time the music is to run - Gives a description of What is happening in the scene






29. Uses a diaphragm - Robust - NO power required - Not so efficient






30. Made up by the sound effects editor - Indicates a what point in the movie each effect should be placed






31. Decibels (dB)






32. An actors performance should be consistent from shot to shot






33. Place were sounds are stored that allows them to be accessed and worked on from various places






34. Aids in the composition process - Gives Time Code numbers for places where music is to be heard - Tells the length of time the music is to run - Gives a description of What is happening in the scene






35. Want boom coming down not out - Can add a track to cover it (Fill Grit - Glue Fill) - Can add other noises






36. Attaches to the recorder






37. Distance from the center of a lens to the place where the parallel light will be focused






38. tinted orange - 3200 degrees Kelvin - Studio lighting






39. Directional (Cardiod) - Omnidirectional - Bidirectional






40. Attaches to the microphone






41. Technique to make two shots flow together - Rather than letting an actor complete an action in one shot and cutting to the next - the action begins in the first shot and ends in the second






42. The number of times per second that the wave travels from the beginning of one cycle to the beginning of the next






43. The opening in the lens that allows light to pass






44. Focal length divided by aperture






45. Electro-magnetic radiation






46. tinted blue - 5500 degrees Kelvin - outside lighting






47. Shot of something that did not appear in the previous shot






48. 3200 degrees K






49. Electro-magnetic radiation






50. Has three prongs and an outer covering - Has a guide pin and lock so that it remains firmly in place - Profession standard







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