Test your basic knowledge |

Basic Video Production

Subject : engineeering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Picking up from all sides - Best for picking up a large number of people and are excellent for gathering background noise - Don't pick up distance sounds as well






2. Middle point of the haystack






3. Technique to make two shots flow together - Rather than letting an actor complete an action in one shot and cutting to the next - the action begins in the first shot and ends in the second






4. The voice of a person in the distance should sound different from the voice of a person when shown in a close-up






5. The sound made by the differing frequencies






6. Involves keeping the audience from getting lost - If you cut from a wide shot of a building to a medium shot - the medium shot should be of something that is recognizable in the wide shot






7. Source microphones go into - Has up to 4 channels






8. Pre-production






9. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance






10. Has three prongs and an outer covering - Has a guide pin and lock so that it remains firmly in place - Profession standard






11. The degree to which the aperture opens






12. Attaches to the recorder






13. The range of quietness to loudness






14. An actors performance should be consistent from shot to shot






15. F-stop selection effects depth of field






16. The degree to which the aperture opens






17. Random footage in the package






18. Source microphones go into - Has up to 4 channels






19. If there is a background noise in one shot - there should be the same background noise in the next - if they are in the same time and place






20. Picking up from two sides






21. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment






22. An actors performance should be consistent from shot to shot






23. Microphones and recorders that pick up all frequencies equally well






24. The picture should look the same from shot to shot if the assumption is that the shots are in the same time and space






25. A recording of the general ambience of the place where the dialogue is being recorded






26. Something that has already happened in one shot should not happen again in the next






27. Sound that doesn't bounce - Dead sound






28. AKA Cross Cutting - Alternating shots from one line of action to another - Implies that the two actions are occurring at the same time






29. Notes will become a muddy jumble and the frequencies will not come out of the equipment with the same clarity with which they went in - Analog equipment






30. Has three prongs and an outer covering - Has a guide pin and lock so that it remains firmly in place - Profession standard






31. Background sounds such as footsteps - clothes rustling - and branches waving in the wind - Named after Jack Foley






32. Overlapping action - Match cut - Jump cut






33. Key - fill - back






34. Sound must appear to be coming from the picture






35. Focal length divided by aperture






36. A cut in which the character's movement and position are perfectly aligned in time and space from one shot to the next






37. The equivalent of quotes in a story - Person speaking on the screen






38. Isolates a particular character or action






39. Has a diaphragm plus and electronic component called a capacitor - Delicate - Power supply needed - Efficient






40. The more light reaches film






41. AKA: Phone plug - Has a short prong and outer covering - Consumer standard






42. Made up by the sound effects editor - Indicates a what point in the movie each effect should be placed






43. Involves the main action






44. The width of the band of frequencies as specified by the frequencies at each end






45. The height of the sound wave. As the this increases - the sound wave gets louder






46. Big image - short focal length






47. The relative volume of sounds - Important sounds should be louder than unimportant sounds






48. tinted orange - 3200 degrees Kelvin - Studio lighting






49. Pre-production






50. The range of frequencies that a microphone will pick up - 20 Hz - 20000 Hz