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Test your basic knowledge |
Basic Video Production
Start Test
Study First
Subject
:
engineeering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Overlapping action - Match cut - Jump cut
Omnidirectional Microphone
Logical Continuity
Spatial Continuity
Frequency Measurement
2. Disrupt the arrangement of air molecules
Directional Microphone
Reverb
Match Cut
Sound Waves
3. Record all the music in a control room
Close-up
Score Mixers
Stand-up
Smaller Wavelength =
4. The range of frequencies that a microphone will pick up - 20 Hz - 20000 Hz
Balance
The cheapest part of movie making
Physical Continuity
Frequency Response
5. Lists all the actions the Foley Walkers need to perform to give aural realism to the movie scenes
Dynamic Microphone
Foley Setup Sheet
Logical Continuity
Three point lighting
6. The height of the sound wave. As the this increases - the sound wave gets louder
Sound Perspective
The cheapest part of movie making
Amplitude
Ambient Sounds
7. Lighting instrument that has a lens on the front
fresnel
Jump Cut
Physical Continuity
Temporal Continuity
8. Focal length divided by aperture
Formula for figuring the f-stop
Pitch
Aspect Ratio
Omnidirectional Microphone
9. 3200 degrees K
Activity Continuity
Color temperature of Tungsten light
Frequency
Nats
10. The re-recording process - AKA looping - Actors are brought back to a soundproof room - where they watch short segments of themselves on a screen and listen through earphones to the audio that needs to be replaced - Feed and deliver the lines that ne
Turn-over Frequency
ADR (Automatic Dialogue Replacement)
fresnel
Daylight
11. An obvious jarring break in continuity from one shot to the next
Cut-in
Jump Cut
Daylight
Male end
12. If there is a background noise in one shot - there should be the same background noise in the next - if they are in the same time and place
Loudness measurement
AGC
Server
Atmospheric Continuity
13. Focuses on an element that appeared in the previous shot
Band Width
RCA Connector
Cut-in
Range of human hearing
14. Natural sound - Must be attached to all B-Roll
Nats
Server
Reverb
Direct Sound
15. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers
Audio Mixers
The greater the size of the aperture opening...
Sound Waves
How do you fix Room Tone?
16. Shoot a master shot of the whole scene and then break it up into little parts - such as close ups - reaction shots - cut ins - and cutaways - Classic Hollywood method
Master Scene Shooting Method
Pitch
Range of human hearing
Nats
17. An 'over the shoulder' shot (of an actor) with the camera pointed at Sally
a shot marked OS to Sally
Color temperature of Tungsten light
Reverb
Proximity Effect
18. Want boom coming down not out - Can add a track to cover it (Fill Grit - Glue Fill) - Can add other noises
How do you fix Room Tone?
Sound Perspective
Double system sound
3 Pickup Patterns
19. tinted orange - 3200 degrees Kelvin - Studio lighting
wild sound
Balance
Tungsten Light
Spotting Sheet
20. Picking up from all sides - Best for picking up a large number of people and are excellent for gathering background noise - Don't pick up distance sounds as well
Audio Mixers
focal length of a close up lens
XLR Connector
Omnidirectional Microphone
21. Uses a diaphragm - Robust - NO power required - Not so efficient
Proximity Effect
Dynamic Microphone
Atmospheric Continuity
wild sound
22. The equivalent of quotes in a story - Person speaking on the screen
Jump Cut
Dynamic Microphone
Bites (Sound Bite)
Jump Cut
23. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance
Flat
Audio Mixers
Smaller Wavelength =
Absolute Zero
24. Musical Instrument Digital Interface - A technical standard that allows electronic instruments to interact with each other
B-Roll
Proximity Effect
MIDI
Bidirectional Microphone
25. Decibels (dB)
Turn-over Frequency
Absolute Zero
Loudness measurement
How do you fix Room Tone?
26. Manipulating frequencies. - Important to radio and musical recording - not film.
Match Cut
Proximity Effect
How do you fix Room Tone?
Range of human hearing
27. Overlapping action - Match cut - Jump cut
f-stop vs. depth of field
Smaller Wavelength =
Logical Continuity
F-stop
28. Notes will become a muddy jumble and the frequencies will not come out of the equipment with the same clarity with which they went in - Analog equipment
Condenser Microphone
Amplitude
Distortion
Spotting Sheet
29. The range of quietness to loudness
focal length of a close up lens
Dynamic Range
incident and reflected
focal length of a wide angle lens
30. 800 mph or 1000ft per second or 1 foot per millisecond
Loudness measurement
speed of sound in air
How do you fix Room Tone?
Bites (Sound Bite)
31. Sound that doesn't bounce - Dead sound
Frequency Response
Direct Sound
focal length of a close up lens
Technical Pictorial Continuity
32. Electro-magnetic radiation
Timing Sheet
Band Width
Double system sound
Light is a form of...
33. Hertz (Hz)
DAT
Frequency Measurement
Stand-up
CCD
34. The number of times per second that the wave travels from the beginning of one cycle to the beginning of the next
Timbre
Cut-in
ADR (Automatic Dialogue Replacement)
Frequency
35. Actors should look the same from one shot to another
Ambient Sounds
Physical Continuity
Voice-Overs
Range of human hearing
36. Tonal quality of a sound and is the thing that helps us distinguish between the sound of a martin guitar and bagpipes
Spatial Continuity
Timbre
Directional Microphone
Foley
37. Picking up from all sides - Best for picking up a large number of people and are excellent for gathering background noise - Don't pick up distance sounds as well
Score Mixers
Medium Shot
Sweetening
Omnidirectional Microphone
38. Middle point of the haystack
OMF - Open Medium Framework
Sweetening
fresnel
Turn-over Frequency
39. Attaches to the microphone
Female end
f-stop vs. depth of field
wild sound
Color Temperature of Daylight
40. Asynchronous noised mixed in during post production to give a scene authenticity - Sometimes called Wild Sounds
Overlapping Action
Ambient Sounds
Cut-in
Double system sound
41. Has three prongs and an outer covering - Has a guide pin and lock so that it remains firmly in place - Profession standard
B-Roll
XLR Connector
Cutting-on-Action
Track
42. Distance from the center of a lens to the place where the parallel light will be focused
advantages of DSLR
Focal length
Parallel Editing
Aperture
43. Lists all the actions the Foley Walkers need to perform to give aural realism to the movie scenes
Foley Setup Sheet
Performance Continuity
Formula for figuring the f-stop
Timbre
44. Shot of something that did not appear in the previous shot
Technical Pictorial Continuity
Cutaway
incident and reflected
F-stop
45. Ratio of the width of a frame to its height - HDTV = 16:9
Cutting-on-Action
Aspect Ratio
XLR Connector
Male end
46. Director make sure that action in one shot is repeated in the shot that may follow it
Flat
incident and reflected
Spotting Sheet
Overlapping Action
47. Lighting instrument that has a lens on the front
fresnel
Distortion
Reverb
XLR Connector
48. The more light reaches film
Condenser Microphone
Foley Setup Sheet
Room Tone
The greater the size of the aperture opening...
49. Background sounds such as footsteps - clothes rustling - and branches waving in the wind - Named after Jack Foley
CCD
Foley
DAT
Flat
50. Sound that doesn't bounce - Dead sound
Sound Presence
Direct Sound
Sound Waves
Depth of Field