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Test your basic knowledge |
Basic Video Production
Start Test
Study First
Subject
:
engineeering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Decibels (dB)
Smaller Wavelength =
Loudness measurement
Stand-up
CCD
2. Key - fill - back
Direct Sound
CCD
Clipping
Three point lighting
3. The most important part of the package - The voice of the reporter describing and telling the story - Recording of the reporter's voice
Color Temperature of Daylight
Medium Shot
Track
Three-to-one Rule
4. A cut in which the character's movement and position are perfectly aligned in time and space from one shot to the next
Foley Setup Sheet
Cutaway
Cut-in
Match Cut
5. Higher pitch and frequency
Smaller Wavelength =
Overlapping Action
Nats
Daylight
6. Lighting instrument that has a lens on the front
Aspect Ratio
Three-to-one Rule
fresnel
DAT
7. The reporter holding a microphone on the screen - Pre-recorded - essentially a sound bite
How do you fix Room Tone?
Room Tone
How do you fix Room Tone?
Stand-up
8. Aids in the composition process - Gives Time Code numbers for places where music is to be heard - Tells the length of time the music is to run - Gives a description of What is happening in the scene
Sound Presence
wild sound
How do you fix Room Tone?
Timing Sheet
9. There should be time for actions to take place - EX: burning candle
a shot marked OS to Sally
DAT
Amplitude
Temporal Continuity
10. Has a diaphragm plus and electronic component called a capacitor - Delicate - Power supply needed - Efficient
Condenser Microphone
Sound Perspective
Temporal Continuity
Omnidirectional Microphone
11. An 'over the shoulder' shot (of an actor) with the camera pointed at Sally
Spotting Sheet
XLR Connector
a shot marked OS to Sally
Jump Cut
12. Shoot a master shot of the whole scene and then break it up into little parts - such as close ups - reaction shots - cut ins - and cutaways - Classic Hollywood method
Ambient Sounds
f-stop vs. depth of field
Master Scene Shooting Method
Cutting-on-Action
13. Uses a diaphragm - Robust - NO power required - Not so efficient
Dynamic Microphone
Reverb
Room Tone
f-stop vs. depth of field
14. When you hear a bounce off a very close wall - quicker response than an echo
Spotting Sheet
How do you fix Room Tone?
Flat
Reverb
15. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance
Dynamic Range
Depth of Field
Flat
Tungsten Light
16. Aids in the composition process - Gives Time Code numbers for places where music is to be heard - Tells the length of time the music is to run - Gives a description of What is happening in the scene
Balance
Nats
Timing Sheet
Female end
17. Another name for ambient sound
Omnidirectional Microphone
wild sound
Light is a form of...
ADR (Automatic Dialogue Replacement)
18. Refers to making the audio sound better - You may fix sound of some dialogue by bringing in the sound from another shot that wasn't used in the film or replacing a word through ADR
Color Temperature of Daylight
Sweetening
XLR Connector
Aspect Ratio
19. Place were sounds are stored that allows them to be accessed and worked on from various places
Server
Master Scene Shooting Method
Daylight
Temporal Continuity
20. Made up by the sound effects editor - Indicates a what point in the movie each effect should be placed
Formula for figuring the f-stop
Activity Continuity
Spotting Sheet
Logical Continuity
21. It is what distinguishes a violin from a clarinet when both are playing the same pitch at the same loudness
Overlapping Action
Cut-in
Timbre
focal length of a close up lens
22. Isolates a particular character or action
Close-up
speed of sound in air
focal length of a wide angle lens
Aspect Ratio
23. Background sounds such as footsteps - clothes rustling - and branches waving in the wind - Named after Jack Foley
Score Mixers
Turn-over Frequency
Foley
Timing Sheet
24. Another name for ambient sound
Cutaway
Shorter focal length =
Bites (Sound Bite)
wild sound
25. Shot before the long shot that establishes where the action is taking place
F-stop
How do you fix Room Tone?
Establishing Shot
Formula for figuring the f-stop
26. Director make sure that action in one shot is repeated in the shot that may follow it
Room Tone
Spotting Sheet
Overlapping Action
Clipping
27. An actors performance should be consistent from shot to shot
Tungsten Light
Reverb
Performance Continuity
Cutting-on-Action
28. Something that has already happened in one shot should not happen again in the next
Light is a form of...
Score Mixers
Logical Continuity
Activity Continuity
29. AKA Cross Cutting - Alternating shots from one line of action to another - Implies that the two actions are occurring at the same time
Sound Waves
Match Cut
Parallel Editing
F-stop
30. Picking up mainly from one side in a heart shaped pattern
Male end
Directional Microphone
Cutaway
Cutting-on-Action
31. Shot of something that did not appear in the previous shot
Cutaway
How do you fix Room Tone?
Loudness measurement
Dynamic Range
32. Sound must appear to be coming from the picture
Sound Presence
Color Temperature of Daylight
f-stop vs. depth of field
Establishing Shot
33. Picking up from two sides
Cutaway
Reverb
Light is a form of...
Bidirectional Microphone
34. The width of the band of frequencies as specified by the frequencies at each end
Aspect Ratio
Band Width
Depth of Field
Zoom Recorder
35. tinted blue - 5500 degrees Kelvin - outside lighting
Double system sound
Flat
Daylight
Tungsten Light
36. F-stop selection effects depth of field
Depth of Field
a shot marked OS to Sally
f-stop vs. depth of field
Three point lighting
37. The more light reaches film
The greater the size of the aperture opening...
Band Width
Atmospheric Continuity
advantages of DSLR
38. Sound that doesn't bounce - Dead sound
Light is a form of...
fresnel
Direct Sound
Audio Mixers
39. After the music is recorded its put onto this in the same way a picture is recorded on a DVD
DAT
Sound Waves
Establishing Shot
Room Tone
40. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers
Audio Mixers
Three point lighting
Frequency Measurement
speed of sound in air
41. Decibels (dB)
Absolute Zero
XLR Connector
The greater the size of the aperture opening...
Loudness measurement
42. Directional (Cardiod) - Omnidirectional - Bidirectional
Range of human hearing
Classic Hollywood Editing
3 Pickup Patterns
Cutting-on-Action
43. Two basic systems of light metering used in cinematography
Sound Waves
incident and reflected
Light is a form of...
Loudness measurement
44. Asynchronous noised mixed in during post production to give a scene authenticity - Sometimes called Wild Sounds
Color temperature of Tungsten light
The cheapest part of movie making
Ambient Sounds
Jump Cut
45. Low pressure areas against high pressure areas create the waves. - Waves are just pictures or graphs of the measures of air pressure
Double system sound
Track
Sound Waves
Pitch
46. Charged Coupled Device
Stand-up
Three-to-one Rule
CCD
Directional Microphone
47. Automatic Gain Control - Prevents the signal from being recorded at too low or too high a level
Three-to-one Rule
Classic Hollywood Editing
Activity Continuity
AGC
48. The reporter holding a microphone on the screen - Pre-recorded - essentially a sound bite
Close-up
Band Width
Stand-up
Frequency Measurement
49. Has three prongs and an outer covering - Has a guide pin and lock so that it remains firmly in place - Profession standard
Room Tone
XLR Connector
Close-up
Three-to-one Rule
50. If there is a background noise in one shot - there should be the same background noise in the next - if they are in the same time and place
fresnel
The cheapest part of movie making
B-Roll
Atmospheric Continuity
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