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Basic Video Production

Subject : engineeering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The degree to which the aperture opens






2. Aids in the composition process - Gives Time Code numbers for places where music is to be heard - Tells the length of time the music is to run - Gives a description of What is happening in the scene






3. An 'over the shoulder' shot (of an actor) with the camera pointed at Sally






4. tinted orange - 3200 degrees Kelvin - Studio lighting






5. Overlapping action - Match cut - Jump cut






6. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance






7. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment






8. Source microphones go into - Has up to 4 channels






9. Natural sound - Must be attached to all B-Roll






10. Record all the music in a control room






11. Want boom coming down not out - Can add a track to cover it (Fill Grit - Glue Fill) - Can add other noises






12. Directional (Cardiod) - Omnidirectional - Bidirectional






13. Uses a diaphragm - Robust - NO power required - Not so efficient






14. Higher pitch and frequency






15. 5 -500 degrees K






16. The opening in the lens that allows light to pass






17. Attaches to the recorder






18. -273.15 degrees celcius 0 degrees Kelvin






19. Shot of something that did not appear in the previous shot






20. Has a diaphragm plus and electronic component called a capacitor - Delicate - Power supply needed - Efficient






21. Made up by the sound effects editor - Indicates a what point in the movie each effect should be placed






22. The re-recording process - AKA looping - Actors are brought back to a soundproof room - where they watch short segments of themselves on a screen and listen through earphones to the audio that needs to be replaced - Feed and deliver the lines that ne






23. tinted blue - 5500 degrees Kelvin - outside lighting






24. Recorded in a similar way to ADR - Help explain complicated processes - indicate What a person is thinking - represent someone's conscience - or comment on What is occurring in the picture






25. tinted blue - 5500 degrees Kelvin - outside lighting






26. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers






27. If there is a background noise in one shot - there should be the same background noise in the next - if they are in the same time and place






28. Has three prongs and an outer covering - Has a guide pin and lock so that it remains firmly in place - Profession standard






29. Middle point of the haystack






30. Technique to make two shots flow together - Rather than letting an actor complete an action in one shot and cutting to the next - the action begins in the first shot and ends in the second






31. Place were sounds are stored that allows them to be accessed and worked on from various places






32. Charged Coupled Device






33. Distance from the center of a lens to the place where the parallel light will be focused






34. Has three prongs and an outer covering - Has a guide pin and lock so that it remains firmly in place - Profession standard






35. Another name for ambient sound






36. Director make sure that action in one shot is repeated in the shot that may follow it






37. The number of times per second that the wave travels from the beginning of one cycle to the beginning of the next






38. Focal length divided by aperture






39. Picking up from two sides






40. Lists all the actions the Foley Walkers need to perform to give aural realism to the movie scenes






41. The reporter holding a microphone on the screen - Pre-recorded - essentially a sound bite






42. The most important part of the package - The voice of the reporter describing and telling the story - Recording of the reporter's voice






43. Picking up from all sides - Best for picking up a large number of people and are excellent for gathering background noise - Don't pick up distance sounds as well






44. Involves the main action






45. Hertz (Hz)






46. Notes will become a muddy jumble and the frequencies will not come out of the equipment with the same clarity with which they went in - Analog equipment






47. Manipulating frequencies. - Important to radio and musical recording - not film.






48. Shoot a master shot of the whole scene and then break it up into little parts - such as close ups - reaction shots - cut ins - and cutaways - Classic Hollywood method






49. The height of the sound wave. As the this increases - the sound wave gets louder






50. Background sounds such as footsteps - clothes rustling - and branches waving in the wind - Named after Jack Foley







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