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Test your basic knowledge |
Basic Video Production
Start Test
Study First
Subject
:
engineeering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Ratio of the width of a frame to its height - HDTV = 16:9
Reverb
Activity Continuity
Master Scene Shooting Method
Aspect Ratio
2. Involves keeping the audience from getting lost - If you cut from a wide shot of a building to a medium shot - the medium shot should be of something that is recognizable in the wide shot
XLR Connector
Spatial Continuity
Atmospheric Continuity
Zoom Recorder
3. A recording of the general ambience of the place where the dialogue is being recorded
Room Tone
Pitch
Clipping
Cutting-on-Action
4. The height of the sound wave. As the this increases - the sound wave gets louder
Amplitude
fresnel
Proximity Effect
Voice-Overs
5. F-stop selection effects depth of field
Track
Range of human hearing
f-stop vs. depth of field
Ambient Sounds
6. Lighting instrument that has a lens on the front
Score Mixers
Smaller Wavelength =
fresnel
Jump Cut
7. 5 -500 degrees K
Color Temperature of Daylight
Dynamic Range
Match Cut
Smaller Wavelength =
8. 800 mph or 1000ft per second or 1 foot per millisecond
speed of sound in air
Aspect Ratio
Loudness measurement
Condenser Microphone
9. Actors should look the same from one shot to another
Audio Mixers
Frequency Response
Master Scene Shooting Method
Physical Continuity
10. There should be time for actions to take place - EX: burning candle
Track
Temporal Continuity
Turn-over Frequency
Bidirectional Microphone
11. Picking up from all sides - Best for picking up a large number of people and are excellent for gathering background noise - Don't pick up distance sounds as well
Omnidirectional Microphone
Direct Sound
Cutaway
Double system sound
12. Recorded in a similar way to ADR - Help explain complicated processes - indicate What a person is thinking - represent someone's conscience - or comment on What is occurring in the picture
Frequency
Voice-Overs
Non-linear Editing
Daylight
13. tinted orange - 3200 degrees Kelvin - Studio lighting
Cutaway
Tungsten Light
Room Tone
Close-up
14. Low pressure areas against high pressure areas create the waves. - Waves are just pictures or graphs of the measures of air pressure
Technical Pictorial Continuity
advantages of DSLR
Directional Microphone
Sound Waves
15. Shot before the long shot that establishes where the action is taking place
Establishing Shot
Frequency Measurement
Male end
Sound Waves
16. Source microphones go into - Has up to 4 channels
Band Width
Loudness measurement
Zoom Recorder
The cheapest part of movie making
17. Aids in the composition process - Gives Time Code numbers for places where music is to be heard - Tells the length of time the music is to run - Gives a description of What is happening in the scene
Timing Sheet
Sound Waves
Depth of Field
Daylight
18. Lists all the actions the Foley Walkers need to perform to give aural realism to the movie scenes
Foley Setup Sheet
Track
Zoom Recorder
B-Roll
19. The height of the sound wave. As the this increases - the sound wave gets louder
Turn-over Frequency
wild sound
Amplitude
3 Pickup Patterns
20. Attaches to the recorder
Server
speed of sound in air
MIDI
Male end
21. Big image - short focal length
Room Tone
Flat
Sound Waves
focal length of a wide angle lens
22. Place were sounds are stored that allows them to be accessed and worked on from various places
Jump Cut
Temporal Continuity
Server
Activity Continuity
23. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment
Clipping
Audio Mixers
Performance Continuity
Temporal Continuity
24. Charged Coupled Device
B-Roll
Foley
CCD
Female end
25. Another name for ambient sound
ADR (Automatic Dialogue Replacement)
wild sound
Sound Waves
Overlapping Action
26. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers
Directional Microphone
Audio Mixers
MIDI
speed of sound in air
27. The width of the band of frequencies as specified by the frequencies at each end
Band Width
Three-to-one Rule
a shot marked OS to Sally
The cheapest part of movie making
28. When you hear a bounce off a very close wall - quicker response than an echo
Daylight
Dynamic Range
Directional Microphone
Reverb
29. Involves keeping the audience from getting lost - If you cut from a wide shot of a building to a medium shot - the medium shot should be of something that is recognizable in the wide shot
Room Tone
Jump Cut
Spatial Continuity
Technical Pictorial Continuity
30. 3200 degrees K
Color temperature of Tungsten light
Technical Pictorial Continuity
Voice-Overs
Non-linear Editing
31. When you hear a bounce off a very close wall - quicker response than an echo
Reverb
Nats
B-Roll
focal length of a wide angle lens
32. Focuses on an element that appeared in the previous shot
Cut-in
AGC
Match Cut
Close-up
33. Decibels (dB)
Frequency
Spotting Sheet
Range of human hearing
Loudness measurement
34. Big image - short focal length
Timbre
Classic Hollywood Editing
focal length of a wide angle lens
RCA Connector
35. 20 HZ to 20000 HZ
Range of human hearing
Smaller Wavelength =
Spatial Continuity
Cutaway
36. 5 -500 degrees K
Color Temperature of Daylight
Ambient Sounds
Aperture
3 Pickup Patterns
37. Attaches to the microphone
Medium Shot
Female end
Technical Pictorial Continuity
Aperture
38. The number of times per second that the wave travels from the beginning of one cycle to the beginning of the next
Color temperature of Tungsten light
Frequency
Directional Microphone
focal length of a close up lens
39. A cut in which the character's movement and position are perfectly aligned in time and space from one shot to the next
Match Cut
Omnidirectional Microphone
Stand-up
Pitch
40. No two microphones should be closer together than three times the distance between them and the subject.
Three-to-one Rule
Technical Pictorial Continuity
Cutting-on-Action
Focal length
41. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance
Distortion
Zoom Recorder
OMF - Open Medium Framework
Flat
42. A recording of the general ambience of the place where the dialogue is being recorded
Foley Setup Sheet
Focal length
Room Tone
RCA Connector
43. Picking up from two sides
Bidirectional Microphone
Technical Pictorial Continuity
Sound Presence
Sound Perspective
44. The re-recording process - AKA looping - Actors are brought back to a soundproof room - where they watch short segments of themselves on a screen and listen through earphones to the audio that needs to be replaced - Feed and deliver the lines that ne
Spatial Continuity
ADR (Automatic Dialogue Replacement)
Directional Microphone
Bites (Sound Bite)
45. After the music is recorded its put onto this in the same way a picture is recorded on a DVD
The cheapest part of movie making
Technical Pictorial Continuity
DAT
Score Mixers
46. Automatic Gain Control - Prevents the signal from being recorded at too low or too high a level
Three-to-one Rule
AGC
fresnel
Spotting Sheet
47. The equivalent of quotes in a story - Person speaking on the screen
Room Tone
Bites (Sound Bite)
CCD
speed of sound in air
48. F-stop selection effects depth of field
Bites (Sound Bite)
Timing Sheet
f-stop vs. depth of field
OMF - Open Medium Framework
49. AKA: Phone plug - Has a short prong and outer covering - Consumer standard
Bites (Sound Bite)
How do you fix Room Tone?
RCA Connector
Aspect Ratio
50. Automatic Gain Control - Prevents the signal from being recorded at too low or too high a level
Physical Continuity
Proximity Effect
AGC
Logical Continuity