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Test your basic knowledge |
Basic Video Production
Start Test
Study First
Subject
:
engineeering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Best known editing style - Involves narrative clarity and dramatic pacing - Attempts to make the cut from one shot to the net flow as smoothly as possible - The story unfolds scene by scene
Close-up
XLR Connector
Parallel Editing
Classic Hollywood Editing
2. The range of quietness to loudness
Dynamic Range
Frequency
Male end
focal length of a close up lens
3. Sound that doesn't bounce - Dead sound
F-stop
Parallel Editing
Direct Sound
Frequency Measurement
4. Microphones and recorders that pick up all frequencies equally well
Color Temperature of Daylight
RCA Connector
Flat
The cheapest part of movie making
5. The picture should look the same from shot to shot if the assumption is that the shots are in the same time and space
Technical Pictorial Continuity
Stand-up
Formula for figuring the f-stop
Flat
6. Picking up from all sides - Best for picking up a large number of people and are excellent for gathering background noise - Don't pick up distance sounds as well
Focal length
Performance Continuity
Omnidirectional Microphone
Frequency Response
7. Raw sound that was recorded on the day
Daylight
Proximity Effect
OMF - Open Medium Framework
Medium Shot
8. Notes will become a muddy jumble and the frequencies will not come out of the equipment with the same clarity with which they went in - Analog equipment
Color temperature of Tungsten light
Activity Continuity
Distortion
Bidirectional Microphone
9. Directional (Cardiod) - Omnidirectional - Bidirectional
Pitch
Balance
Physical Continuity
3 Pickup Patterns
10. You can control your depth of field
XLR Connector
Master Scene Shooting Method
advantages of DSLR
Performance Continuity
11. The sound made by the differing frequencies
Amplitude
Depth of Field
Pitch
Room Tone
12. Higher pitch and frequency
Three point lighting
Male end
Smaller Wavelength =
Bidirectional Microphone
13. Recording picture on one machine and sound on another
Pitch
Double system sound
Match Cut
Female end
14. Tonal quality of a sound and is the thing that helps us distinguish between the sound of a martin guitar and bagpipes
Cut-in
Timbre
3 Pickup Patterns
Three point lighting
15. Technique to make two shots flow together - Rather than letting an actor complete an action in one shot and cutting to the next - the action begins in the first shot and ends in the second
Dynamic Microphone
Foley
Timbre
Cutting-on-Action
16. The most important part of the package - The voice of the reporter describing and telling the story - Recording of the reporter's voice
Track
Physical Continuity
Frequency Measurement
Zoom Recorder
17. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance
The greater the size of the aperture opening...
Flat
Bites (Sound Bite)
Tungsten Light
18. 3200 degrees K
Match Cut
Color temperature of Tungsten light
Frequency Response
Flat
19. Manipulating frequencies. - Important to radio and musical recording - not film.
fresnel
speed of sound in air
Proximity Effect
Physical Continuity
20. The sound made by the differing frequencies
Temporal Continuity
f-stop vs. depth of field
Pitch
How do you fix Room Tone?
21. An 'over the shoulder' shot (of an actor) with the camera pointed at Sally
Technical Pictorial Continuity
ADR (Automatic Dialogue Replacement)
a shot marked OS to Sally
Flat
22. Aids in the composition process - Gives Time Code numbers for places where music is to be heard - Tells the length of time the music is to run - Gives a description of What is happening in the scene
Timing Sheet
Aspect Ratio
Server
OMF - Open Medium Framework
23. tinted blue - 5500 degrees Kelvin - outside lighting
Activity Continuity
Score Mixers
Daylight
Condenser Microphone
24. The height of the sound wave. As the this increases - the sound wave gets louder
Sound Waves
Three point lighting
Amplitude
RCA Connector
25. The re-recording process - AKA looping - Actors are brought back to a soundproof room - where they watch short segments of themselves on a screen and listen through earphones to the audio that needs to be replaced - Feed and deliver the lines that ne
ADR (Automatic Dialogue Replacement)
Sound Presence
Daylight
DAT
26. The distance through with objects will appear in sharp focus in front of and behind the point at which the camera is actually focused
Depth of Field
Foley Setup Sheet
Stand-up
ADR (Automatic Dialogue Replacement)
27. A recording of the general ambience of the place where the dialogue is being recorded
CCD
Room Tone
Cutaway
Aspect Ratio
28. If there is a background noise in one shot - there should be the same background noise in the next - if they are in the same time and place
Condenser Microphone
Atmospheric Continuity
Frequency Measurement
Stand-up
29. The height of the sound wave. As the this increases - the sound wave gets louder
Timbre
Amplitude
Bidirectional Microphone
OMF - Open Medium Framework
30. The distance through with objects will appear in sharp focus in front of and behind the point at which the camera is actually focused
Amplitude
Overlapping Action
Atmospheric Continuity
Depth of Field
31. Small image - long focal length
Directional Microphone
ADR (Automatic Dialogue Replacement)
focal length of a close up lens
Atmospheric Continuity
32. Ratio of the width of a frame to its height - HDTV = 16:9
Aspect Ratio
Focal length
Amplitude
Frequency
33. An actors performance should be consistent from shot to shot
Performance Continuity
fresnel
Zoom Recorder
Direct Sound
34. Lighting instrument that has a lens on the front
Frequency Measurement
Jump Cut
fresnel
Flat
35. 5 -500 degrees K
Spatial Continuity
Male end
Smaller Wavelength =
Color Temperature of Daylight
36. Background sounds such as footsteps - clothes rustling - and branches waving in the wind - Named after Jack Foley
Direct Sound
Track
focal length of a close up lens
Foley
37. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment
Proximity Effect
Stand-up
Clipping
Frequency
38. Key - fill - back
Three point lighting
Audio Mixers
Atmospheric Continuity
wild sound
39. Random footage in the package
Direct Sound
B-Roll
Jump Cut
Cut-in
40. Disrupt the arrangement of air molecules
How do you fix Room Tone?
Sound Waves
Reverb
f-stop vs. depth of field
41. Manipulating frequencies. - Important to radio and musical recording - not film.
Foley
Directional Microphone
Proximity Effect
Male end
42. Technique to make two shots flow together - Rather than letting an actor complete an action in one shot and cutting to the next - the action begins in the first shot and ends in the second
The cheapest part of movie making
Aperture
Cutting-on-Action
Amplitude
43. Place were sounds are stored that allows them to be accessed and worked on from various places
Male end
Timbre
Server
AGC
44. The relative volume of sounds - Important sounds should be louder than unimportant sounds
speed of sound in air
focal length of a wide angle lens
Balance
Activity Continuity
45. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers
Foley Setup Sheet
Color Temperature of Daylight
Classic Hollywood Editing
Audio Mixers
46. Natural sound - Must be attached to all B-Roll
Physical Continuity
Nats
Logical Continuity
Aspect Ratio
47. Attaches to the recorder
Daylight
speed of sound in air
Male end
Female end
48. Actors should look the same from one shot to another
Physical Continuity
Aspect Ratio
Establishing Shot
Cutting-on-Action
49. Automatic Gain Control - Prevents the signal from being recorded at too low or too high a level
Condenser Microphone
AGC
Classic Hollywood Editing
Server
50. No two microphones should be closer together than three times the distance between them and the subject.
Three-to-one Rule
ADR (Automatic Dialogue Replacement)
Directional Microphone
ADR (Automatic Dialogue Replacement)