Test your basic knowledge |

Basic Video Production

Subject : engineeering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment






2. Sound that doesn't bounce - Dead sound






3. When you hear a bounce off a very close wall - quicker response than an echo






4. Big image - short focal length






5. You can control your depth of field






6. Electro-magnetic radiation






7. Something that has already happened in one shot should not happen again in the next






8. Overlapping action - Match cut - Jump cut






9. Attaches to the recorder






10. Low pressure areas against high pressure areas create the waves. - Waves are just pictures or graphs of the measures of air pressure






11. No two microphones should be closer together than three times the distance between them and the subject.






12. The height of the sound wave. As the this increases - the sound wave gets louder






13. Shot before the long shot that establishes where the action is taking place






14. Lists all the actions the Foley Walkers need to perform to give aural realism to the movie scenes






15. The equivalent of quotes in a story - Person speaking on the screen






16. Name - agency - and role






17. Decibels (dB)






18. Sound that doesn't bounce - Dead sound






19. Picking up mainly from one side in a heart shaped pattern






20. The range of quietness to loudness






21. Manipulating frequencies. - Important to radio and musical recording - not film.






22. When you hear a bounce off a very close wall - quicker response than an echo






23. The sound made by the differing frequencies






24. tinted orange - 3200 degrees Kelvin - Studio lighting






25. Uses a diaphragm - Robust - NO power required - Not so efficient






26. Microphones and recorders that pick up all frequencies equally well






27. Pre-production






28. Focal length divided by aperture






29. Involves keeping the audience from getting lost - If you cut from a wide shot of a building to a medium shot - the medium shot should be of something that is recognizable in the wide shot






30. Automatic Gain Control - Prevents the signal from being recorded at too low or too high a level






31. The editor can try an entire group of shots in one position - move it to another - and then return it to it's original position






32. Lighting instrument that has a lens on the front






33. Record all the music in a control room






34. Raw sound that was recorded on the day






35. The voice of a person in the distance should sound different from the voice of a person when shown in a close-up






36. You can control your depth of field






37. The picture should look the same from shot to shot if the assumption is that the shots are in the same time and space






38. AKA Cross Cutting - Alternating shots from one line of action to another - Implies that the two actions are occurring at the same time






39. Random footage in the package






40. It is what distinguishes a violin from a clarinet when both are playing the same pitch at the same loudness






41. Key - fill - back






42. A recording of the general ambience of the place where the dialogue is being recorded






43. Key - fill - back






44. A recording of the general ambience of the place where the dialogue is being recorded






45. Higher pitch and frequency






46. Middle point of the haystack






47. If there is a background noise in one shot - there should be the same background noise in the next - if they are in the same time and place






48. Actors should look the same from one shot to another






49. Two basic systems of light metering used in cinematography






50. Notes will become a muddy jumble and the frequencies will not come out of the equipment with the same clarity with which they went in - Analog equipment