Test your basic knowledge |

Basic Video Production

Subject : engineeering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Director make sure that action in one shot is repeated in the shot that may follow it






2. Picking up from two sides






3. AKA Cross Cutting - Alternating shots from one line of action to another - Implies that the two actions are occurring at the same time






4. Musical Instrument Digital Interface - A technical standard that allows electronic instruments to interact with each other






5. The re-recording process - AKA looping - Actors are brought back to a soundproof room - where they watch short segments of themselves on a screen and listen through earphones to the audio that needs to be replaced - Feed and deliver the lines that ne






6. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance






7. Want boom coming down not out - Can add a track to cover it (Fill Grit - Glue Fill) - Can add other noises






8. Picking up mainly from one side in a heart shaped pattern






9. Has three prongs and an outer covering - Has a guide pin and lock so that it remains firmly in place - Profession standard






10. No two microphones should be closer together than three times the distance between them and the subject.






11. Tonal quality of a sound and is the thing that helps us distinguish between the sound of a martin guitar and bagpipes






12. You can control your depth of field






13. Ratio of the width of a frame to its height - HDTV = 16:9






14. Electro-magnetic radiation






15. Source microphones go into - Has up to 4 channels






16. Sound that doesn't bounce - Dead sound






17. tinted blue - 5500 degrees Kelvin - outside lighting






18. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers






19. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance






20. Hertz (Hz)






21. Made up by the sound effects editor - Indicates a what point in the movie each effect should be placed






22. Electro-magnetic radiation






23. Involves the main action






24. F-stop selection effects depth of field






25. The equivalent of quotes in a story - Person speaking on the screen






26. The relative volume of sounds - Important sounds should be louder than unimportant sounds






27. The voice of a person in the distance should sound different from the voice of a person when shown in a close-up






28. Directional (Cardiod) - Omnidirectional - Bidirectional






29. The number of times per second that the wave travels from the beginning of one cycle to the beginning of the next






30. Shot before the long shot that establishes where the action is taking place






31. Refers to making the audio sound better - You may fix sound of some dialogue by bringing in the sound from another shot that wasn't used in the film or replacing a word through ADR






32. Overlapping action - Match cut - Jump cut






33. AKA: Phone plug - Has a short prong and outer covering - Consumer standard






34. The voice of a person in the distance should sound different from the voice of a person when shown in a close-up






35. If there is a background noise in one shot - there should be the same background noise in the next - if they are in the same time and place






36. Asynchronous noised mixed in during post production to give a scene authenticity - Sometimes called Wild Sounds






37. Isolates a particular character or action






38. Hertz (Hz)






39. F-stop selection effects depth of field






40. Technique to make two shots flow together - Rather than letting an actor complete an action in one shot and cutting to the next - the action begins in the first shot and ends in the second






41. Random footage in the package






42. If there is a background noise in one shot - there should be the same background noise in the next - if they are in the same time and place






43. You can control your depth of field






44. Notes will become a muddy jumble and the frequencies will not come out of the equipment with the same clarity with which they went in - Analog equipment






45. The height of the sound wave. As the this increases - the sound wave gets louder






46. 5 -500 degrees K






47. The equivalent of quotes in a story - Person speaking on the screen






48. The width of the band of frequencies as specified by the frequencies at each end






49. Actors should look the same from one shot to another






50. Lighting instrument that has a lens on the front