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Basic Video Production

Subject : engineeering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The most important part of the package - The voice of the reporter describing and telling the story - Recording of the reporter's voice






2. If there is a background noise in one shot - there should be the same background noise in the next - if they are in the same time and place






3. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers






4. Picking up from two sides






5. tinted blue - 5500 degrees Kelvin - outside lighting






6. No two microphones should be closer together than three times the distance between them and the subject.






7. Picking up mainly from one side in a heart shaped pattern






8. Small image - long focal length






9. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment






10. tinted blue - 5500 degrees Kelvin - outside lighting






11. An actors performance should be consistent from shot to shot






12. Decibels (dB)






13. Record all the music in a control room






14. The distance through with objects will appear in sharp focus in front of and behind the point at which the camera is actually focused






15. Random footage in the package






16. Refers to making the audio sound better - You may fix sound of some dialogue by bringing in the sound from another shot that wasn't used in the film or replacing a word through ADR






17. The relative volume of sounds - Important sounds should be louder than unimportant sounds






18. Focal length divided by aperture






19. Musical Instrument Digital Interface - A technical standard that allows electronic instruments to interact with each other






20. AKA Cross Cutting - Alternating shots from one line of action to another - Implies that the two actions are occurring at the same time






21. The more light reaches film






22. Want boom coming down not out - Can add a track to cover it (Fill Grit - Glue Fill) - Can add other noises






23. F-stop selection effects depth of field






24. The height of the sound wave. As the this increases - the sound wave gets louder






25. Recorded in a similar way to ADR - Help explain complicated processes - indicate What a person is thinking - represent someone's conscience - or comment on What is occurring in the picture






26. Two basic systems of light metering used in cinematography






27. AKA Cross Cutting - Alternating shots from one line of action to another - Implies that the two actions are occurring at the same time






28. Something that has already happened in one shot should not happen again in the next






29. The picture should look the same from shot to shot if the assumption is that the shots are in the same time and space






30. Director make sure that action in one shot is repeated in the shot that may follow it






31. Refers to making the audio sound better - You may fix sound of some dialogue by bringing in the sound from another shot that wasn't used in the film or replacing a word through ADR






32. Pre-production






33. Focuses on an element that appeared in the previous shot






34. The most important part of the package - The voice of the reporter describing and telling the story - Recording of the reporter's voice






35. After the music is recorded its put onto this in the same way a picture is recorded on a DVD






36. 20 HZ to 20000 HZ






37. The equivalent of quotes in a story - Person speaking on the screen






38. Disrupt the arrangement of air molecules






39. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment






40. There should be time for actions to take place - EX: burning candle






41. Tonal quality of a sound and is the thing that helps us distinguish between the sound of a martin guitar and bagpipes






42. Recorded in a similar way to ADR - Help explain complicated processes - indicate What a person is thinking - represent someone's conscience - or comment on What is occurring in the picture






43. An actors performance should be consistent from shot to shot






44. Uses a diaphragm - Robust - NO power required - Not so efficient






45. The height of the sound wave. As the this increases - the sound wave gets louder






46. Lists all the actions the Foley Walkers need to perform to give aural realism to the movie scenes






47. Name - agency - and role






48. Technique to make two shots flow together - Rather than letting an actor complete an action in one shot and cutting to the next - the action begins in the first shot and ends in the second






49. Made up by the sound effects editor - Indicates a what point in the movie each effect should be placed






50. The reporter holding a microphone on the screen - Pre-recorded - essentially a sound bite







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