Test your basic knowledge |

Basic Video Production

Subject : engineeering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 800 mph or 1000ft per second or 1 foot per millisecond






2. Attaches to the microphone






3. Director make sure that action in one shot is repeated in the shot that may follow it






4. Place were sounds are stored that allows them to be accessed and worked on from various places






5. Electro-magnetic radiation






6. The relative volume of sounds - Important sounds should be louder than unimportant sounds






7. The voice of a person in the distance should sound different from the voice of a person when shown in a close-up






8. Sound that doesn't bounce - Dead sound






9. Hertz (Hz)






10. It is what distinguishes a violin from a clarinet when both are playing the same pitch at the same loudness






11. Technique to make two shots flow together - Rather than letting an actor complete an action in one shot and cutting to the next - the action begins in the first shot and ends in the second






12. Pre-production






13. Best known editing style - Involves narrative clarity and dramatic pacing - Attempts to make the cut from one shot to the net flow as smoothly as possible - The story unfolds scene by scene






14. Microphones and recorders that pick up all frequencies equally well






15. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance






16. Sound must appear to be coming from the picture






17. Low pressure areas against high pressure areas create the waves. - Waves are just pictures or graphs of the measures of air pressure






18. Greater depth of field






19. Has three prongs and an outer covering - Has a guide pin and lock so that it remains firmly in place - Profession standard






20. Musical Instrument Digital Interface - A technical standard that allows electronic instruments to interact with each other






21. tinted orange - 3200 degrees Kelvin - Studio lighting






22. Name - agency - and role






23. An actors performance should be consistent from shot to shot






24. Directional (Cardiod) - Omnidirectional - Bidirectional






25. Want boom coming down not out - Can add a track to cover it (Fill Grit - Glue Fill) - Can add other noises






26. The reporter holding a microphone on the screen - Pre-recorded - essentially a sound bite






27. Attaches to the microphone






28. Name - agency - and role






29. F-stop selection effects depth of field






30. Natural sound - Must be attached to all B-Roll






31. Shot before the long shot that establishes where the action is taking place






32. Greater depth of field






33. Notes will become a muddy jumble and the frequencies will not come out of the equipment with the same clarity with which they went in - Analog equipment






34. Small image - long focal length






35. F-stop selection effects depth of field






36. Asynchronous noised mixed in during post production to give a scene authenticity - Sometimes called Wild Sounds






37. An obvious jarring break in continuity from one shot to the next






38. Want boom coming down not out - Can add a track to cover it (Fill Grit - Glue Fill) - Can add other noises






39. Decibels (dB)






40. Disrupt the arrangement of air molecules






41. The sound made by the differing frequencies






42. Source microphones go into - Has up to 4 channels






43. Involves the main action






44. If there is a background noise in one shot - there should be the same background noise in the next - if they are in the same time and place






45. The more light reaches film






46. The degree to which the aperture opens






47. Tonal quality of a sound and is the thing that helps us distinguish between the sound of a martin guitar and bagpipes






48. No two microphones should be closer together than three times the distance between them and the subject.






49. The re-recording process - AKA looping - Actors are brought back to a soundproof room - where they watch short segments of themselves on a screen and listen through earphones to the audio that needs to be replaced - Feed and deliver the lines that ne






50. Another name for ambient sound