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Test your basic knowledge |
Basic Video Production
Start Test
Study First
Subject
:
engineeering
Instructions:
Answer 50 questions in 15 minutes.
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study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Lists all the actions the Foley Walkers need to perform to give aural realism to the movie scenes
Loudness measurement
Room Tone
Close-up
Foley Setup Sheet
2. No two microphones should be closer together than three times the distance between them and the subject.
Classic Hollywood Editing
Bidirectional Microphone
Three-to-one Rule
Activity Continuity
3. Natural sound - Must be attached to all B-Roll
speed of sound in air
Nats
MIDI
Match Cut
4. The most important part of the package - The voice of the reporter describing and telling the story - Recording of the reporter's voice
Omnidirectional Microphone
incident and reflected
Dynamic Microphone
Track
5. You can control your depth of field
Three-to-one Rule
advantages of DSLR
Cutting-on-Action
Distortion
6. A cut in which the character's movement and position are perfectly aligned in time and space from one shot to the next
Smaller Wavelength =
Match Cut
Clipping
Spatial Continuity
7. Shoot a master shot of the whole scene and then break it up into little parts - such as close ups - reaction shots - cut ins - and cutaways - Classic Hollywood method
Spatial Continuity
Master Scene Shooting Method
Color temperature of Tungsten light
Cutting-on-Action
8. Decibels (dB)
Loudness measurement
Spotting Sheet
Daylight
Amplitude
9. Big image - short focal length
focal length of a wide angle lens
Formula for figuring the f-stop
OMF - Open Medium Framework
Bites (Sound Bite)
10. The more light reaches film
Physical Continuity
Flat
The greater the size of the aperture opening...
Dynamic Range
11. An actors performance should be consistent from shot to shot
Performance Continuity
F-stop
Physical Continuity
Establishing Shot
12. The width of the band of frequencies as specified by the frequencies at each end
Male end
Band Width
speed of sound in air
Timbre
13. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers
Temporal Continuity
Formula for figuring the f-stop
Audio Mixers
Omnidirectional Microphone
14. Record all the music in a control room
Flat
Score Mixers
Distortion
Aperture
15. Want boom coming down not out - Can add a track to cover it (Fill Grit - Glue Fill) - Can add other noises
advantages of DSLR
How do you fix Room Tone?
Timbre
Close-up
16. Directional (Cardiod) - Omnidirectional - Bidirectional
Sweetening
Reverb
Female end
3 Pickup Patterns
17. The editor can try an entire group of shots in one position - move it to another - and then return it to it's original position
Non-linear Editing
Condenser Microphone
Omnidirectional Microphone
Nats
18. Hertz (Hz)
Sound Waves
Frequency Measurement
Color Temperature of Daylight
Non-linear Editing
19. If there is a background noise in one shot - there should be the same background noise in the next - if they are in the same time and place
Medium Shot
Flat
Color Temperature of Daylight
Atmospheric Continuity
20. Key - fill - back
f-stop vs. depth of field
Three point lighting
How do you fix Room Tone?
Aspect Ratio
21. 5 -500 degrees K
Activity Continuity
Three-to-one Rule
Color Temperature of Daylight
Bites (Sound Bite)
22. Greater depth of field
Voice-Overs
Color Temperature of Daylight
Shorter focal length =
Atmospheric Continuity
23. You can control your depth of field
advantages of DSLR
Female end
Jump Cut
Omnidirectional Microphone
24. Recorded in a similar way to ADR - Help explain complicated processes - indicate What a person is thinking - represent someone's conscience - or comment on What is occurring in the picture
Voice-Overs
Balance
Nats
Distortion
25. Decibels (dB)
Close-up
Loudness measurement
Pitch
Cutaway
26. A recording of the general ambience of the place where the dialogue is being recorded
Dynamic Range
XLR Connector
Room Tone
3 Pickup Patterns
27. Shoot a master shot of the whole scene and then break it up into little parts - such as close ups - reaction shots - cut ins - and cutaways - Classic Hollywood method
Range of human hearing
Technical Pictorial Continuity
slating an audition
Master Scene Shooting Method
28. Middle point of the haystack
Male end
Technical Pictorial Continuity
Turn-over Frequency
Overlapping Action
29. tinted orange - 3200 degrees Kelvin - Studio lighting
Formula for figuring the f-stop
Tungsten Light
Physical Continuity
Voice-Overs
30. Technique to make two shots flow together - Rather than letting an actor complete an action in one shot and cutting to the next - the action begins in the first shot and ends in the second
Cutting-on-Action
Female end
Activity Continuity
advantages of DSLR
31. Low pressure areas against high pressure areas create the waves. - Waves are just pictures or graphs of the measures of air pressure
Activity Continuity
speed of sound in air
Sound Waves
OMF - Open Medium Framework
32. Involves keeping the audience from getting lost - If you cut from a wide shot of a building to a medium shot - the medium shot should be of something that is recognizable in the wide shot
Spatial Continuity
Overlapping Action
Cutting-on-Action
Cut-in
33. The range of frequencies that a microphone will pick up - 20 Hz - 20000 Hz
Aspect Ratio
DAT
Frequency Response
Dynamic Range
34. Notes will become a muddy jumble and the frequencies will not come out of the equipment with the same clarity with which they went in - Analog equipment
f-stop vs. depth of field
Sound Waves
Distortion
Voice-Overs
35. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers
Classic Hollywood Editing
Audio Mixers
OMF - Open Medium Framework
Overlapping Action
36. Two basic systems of light metering used in cinematography
Sweetening
Sweetening
Shorter focal length =
incident and reflected
37. AKA Cross Cutting - Alternating shots from one line of action to another - Implies that the two actions are occurring at the same time
fresnel
Parallel Editing
Jump Cut
Three-to-one Rule
38. Shot before the long shot that establishes where the action is taking place
Light is a form of...
Establishing Shot
Foley
Sound Waves
39. The voice of a person in the distance should sound different from the voice of a person when shown in a close-up
speed of sound in air
Sound Perspective
Score Mixers
Stand-up
40. Asynchronous noised mixed in during post production to give a scene authenticity - Sometimes called Wild Sounds
Ambient Sounds
Formula for figuring the f-stop
Female end
Cut-in
41. Greater depth of field
Ambient Sounds
Direct Sound
Shorter focal length =
Frequency
42. Asynchronous noised mixed in during post production to give a scene authenticity - Sometimes called Wild Sounds
Ambient Sounds
Server
Zoom Recorder
Turn-over Frequency
43. The distance through with objects will appear in sharp focus in front of and behind the point at which the camera is actually focused
Condenser Microphone
Light is a form of...
Room Tone
Depth of Field
44. Involves the main action
Match Cut
Room Tone
Medium Shot
Sound Waves
45. Electro-magnetic radiation
speed of sound in air
Sound Waves
Light is a form of...
Jump Cut
46. Picking up mainly from one side in a heart shaped pattern
Cutting-on-Action
Logical Continuity
Directional Microphone
Flat
47. Focuses on an element that appeared in the previous shot
Absolute Zero
Foley Setup Sheet
focal length of a close up lens
Cut-in
48. Source microphones go into - Has up to 4 channels
Zoom Recorder
Condenser Microphone
Balance
F-stop
49. Low pressure areas against high pressure areas create the waves. - Waves are just pictures or graphs of the measures of air pressure
Absolute Zero
Audio Mixers
Sound Waves
XLR Connector
50. Shot of something that did not appear in the previous shot
Cutaway
Overlapping Action
Match Cut
Stand-up
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