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Test your basic knowledge |
Basic Video Production
Start Test
Study First
Subject
:
engineeering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Refers to making the audio sound better - You may fix sound of some dialogue by bringing in the sound from another shot that wasn't used in the film or replacing a word through ADR
Jump Cut
Sweetening
Dynamic Range
Omnidirectional Microphone
2. The opening in the lens that allows light to pass
Smaller Wavelength =
Aperture
Formula for figuring the f-stop
Timbre
3. Record all the music in a control room
Range of human hearing
Timbre
Ambient Sounds
Score Mixers
4. Director make sure that action in one shot is repeated in the shot that may follow it
Overlapping Action
Focal length
Sound Presence
Flat
5. Shot of something that did not appear in the previous shot
Audio Mixers
Bidirectional Microphone
Sweetening
Cutaway
6. Picking up from two sides
incident and reflected
Dynamic Microphone
Bidirectional Microphone
Jump Cut
7. Uses a diaphragm - Robust - NO power required - Not so efficient
Flat
MIDI
Dynamic Microphone
CCD
8. A recording of the general ambience of the place where the dialogue is being recorded
Light is a form of...
Direct Sound
Room Tone
XLR Connector
9. The most important part of the package - The voice of the reporter describing and telling the story - Recording of the reporter's voice
Bidirectional Microphone
Track
Flat
Aperture
10. Musical Instrument Digital Interface - A technical standard that allows electronic instruments to interact with each other
Distortion
f-stop vs. depth of field
MIDI
Score Mixers
11. Overlapping action - Match cut - Jump cut
Logical Continuity
Track
Close-up
Three point lighting
12. Ratio of the width of a frame to its height - HDTV = 16:9
Condenser Microphone
Aspect Ratio
Loudness measurement
Three-to-one Rule
13. The degree to which the aperture opens
Condenser Microphone
focal length of a close up lens
F-stop
Foley Setup Sheet
14. The sound made by the differing frequencies
Flat
Shorter focal length =
Ambient Sounds
Pitch
15. The more light reaches film
Room Tone
Cutaway
Range of human hearing
The greater the size of the aperture opening...
16. Musical Instrument Digital Interface - A technical standard that allows electronic instruments to interact with each other
Amplitude
Formula for figuring the f-stop
MIDI
Timbre
17. Name - agency - and role
slating an audition
Double system sound
Spatial Continuity
3 Pickup Patterns
18. 5 -500 degrees K
Color Temperature of Daylight
Proximity Effect
The cheapest part of movie making
Timbre
19. Background sounds such as footsteps - clothes rustling - and branches waving in the wind - Named after Jack Foley
Foley
Aspect Ratio
Track
Sound Waves
20. No two microphones should be closer together than three times the distance between them and the subject.
Three-to-one Rule
Clipping
DAT
Zoom Recorder
21. Attaches to the microphone
Band Width
Female end
The cheapest part of movie making
Non-linear Editing
22. The more light reaches film
Voice-Overs
Foley
XLR Connector
The greater the size of the aperture opening...
23. Aids in the composition process - Gives Time Code numbers for places where music is to be heard - Tells the length of time the music is to run - Gives a description of What is happening in the scene
Nats
Loudness measurement
Temporal Continuity
Timing Sheet
24. Directional (Cardiod) - Omnidirectional - Bidirectional
Shorter focal length =
3 Pickup Patterns
Color Temperature of Daylight
Foley
25. Technique to make two shots flow together - Rather than letting an actor complete an action in one shot and cutting to the next - the action begins in the first shot and ends in the second
Daylight
Classic Hollywood Editing
Cutting-on-Action
Loudness measurement
26. The equivalent of quotes in a story - Person speaking on the screen
wild sound
Balance
Sweetening
Bites (Sound Bite)
27. Has a diaphragm plus and electronic component called a capacitor - Delicate - Power supply needed - Efficient
Timing Sheet
Overlapping Action
Condenser Microphone
Medium Shot
28. Big image - short focal length
focal length of a wide angle lens
speed of sound in air
Sweetening
Band Width
29. Greater depth of field
Foley Setup Sheet
Loudness measurement
Shorter focal length =
Flat
30. 3200 degrees K
Tungsten Light
Color temperature of Tungsten light
Formula for figuring the f-stop
Condenser Microphone
31. When you hear a bounce off a very close wall - quicker response than an echo
f-stop vs. depth of field
Reverb
Amplitude
Sound Waves
32. Another name for ambient sound
wild sound
Formula for figuring the f-stop
Pitch
Score Mixers
33. The relative volume of sounds - Important sounds should be louder than unimportant sounds
AGC
Balance
Parallel Editing
Smaller Wavelength =
34. Shoot a master shot of the whole scene and then break it up into little parts - such as close ups - reaction shots - cut ins - and cutaways - Classic Hollywood method
Foley Setup Sheet
Balance
Technical Pictorial Continuity
Master Scene Shooting Method
35. Something that has already happened in one shot should not happen again in the next
Non-linear Editing
Absolute Zero
Activity Continuity
wild sound
36. The distance through with objects will appear in sharp focus in front of and behind the point at which the camera is actually focused
Depth of Field
Jump Cut
Omnidirectional Microphone
Turn-over Frequency
37. Best known editing style - Involves narrative clarity and dramatic pacing - Attempts to make the cut from one shot to the net flow as smoothly as possible - The story unfolds scene by scene
Amplitude
Classic Hollywood Editing
Three-to-one Rule
Condenser Microphone
38. Disrupt the arrangement of air molecules
Server
Audio Mixers
Absolute Zero
Sound Waves
39. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers
Light is a form of...
Dynamic Microphone
Audio Mixers
Zoom Recorder
40. Automatic Gain Control - Prevents the signal from being recorded at too low or too high a level
AGC
Parallel Editing
How do you fix Room Tone?
Amplitude
41. The reporter holding a microphone on the screen - Pre-recorded - essentially a sound bite
Stand-up
Depth of Field
Smaller Wavelength =
Balance
42. Uses a diaphragm - Robust - NO power required - Not so efficient
Dynamic Microphone
Ambient Sounds
Logical Continuity
f-stop vs. depth of field
43. The re-recording process - AKA looping - Actors are brought back to a soundproof room - where they watch short segments of themselves on a screen and listen through earphones to the audio that needs to be replaced - Feed and deliver the lines that ne
Score Mixers
ADR (Automatic Dialogue Replacement)
Cutting-on-Action
Female end
44. Isolates a particular character or action
Light is a form of...
Close-up
Reverb
Master Scene Shooting Method
45. If there is a background noise in one shot - there should be the same background noise in the next - if they are in the same time and place
Parallel Editing
a shot marked OS to Sally
Spotting Sheet
Atmospheric Continuity
46. Place were sounds are stored that allows them to be accessed and worked on from various places
Stand-up
Foley
Server
Color Temperature of Daylight
47. Ratio of the width of a frame to its height - HDTV = 16:9
Aspect Ratio
Sound Perspective
Omnidirectional Microphone
OMF - Open Medium Framework
48. Recording picture on one machine and sound on another
How do you fix Room Tone?
Double system sound
Turn-over Frequency
Cutting-on-Action
49. A recording of the general ambience of the place where the dialogue is being recorded
Room Tone
Non-linear Editing
DAT
Server
50. Raw sound that was recorded on the day
wild sound
Sound Waves
Classic Hollywood Editing
OMF - Open Medium Framework
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