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Basic Video Production

Subject : engineeering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A recording of the general ambience of the place where the dialogue is being recorded






2. When you hear a bounce off a very close wall - quicker response than an echo






3. Sound must appear to be coming from the picture






4. Decibels (dB)






5. Raw sound that was recorded on the day






6. Distance from the center of a lens to the place where the parallel light will be focused






7. The sound made by the differing frequencies






8. Involves the main action






9. The degree to which the aperture opens






10. Want boom coming down not out - Can add a track to cover it (Fill Grit - Glue Fill) - Can add other noises






11. An actors performance should be consistent from shot to shot






12. Picking up mainly from one side in a heart shaped pattern






13. Source microphones go into - Has up to 4 channels






14. Background sounds such as footsteps - clothes rustling - and branches waving in the wind - Named after Jack Foley






15. The editor can try an entire group of shots in one position - move it to another - and then return it to it's original position






16. Low pressure areas against high pressure areas create the waves. - Waves are just pictures or graphs of the measures of air pressure






17. The range of quietness to loudness






18. 3200 degrees K






19. Background sounds such as footsteps - clothes rustling - and branches waving in the wind - Named after Jack Foley






20. Musical Instrument Digital Interface - A technical standard that allows electronic instruments to interact with each other






21. Distance from the center of a lens to the place where the parallel light will be focused






22. Sound that doesn't bounce - Dead sound






23. 20 HZ to 20000 HZ






24. tinted blue - 5500 degrees Kelvin - outside lighting






25. Involves the main action






26. Refers to making the audio sound better - You may fix sound of some dialogue by bringing in the sound from another shot that wasn't used in the film or replacing a word through ADR






27. Uses a diaphragm - Robust - NO power required - Not so efficient






28. The width of the band of frequencies as specified by the frequencies at each end






29. tinted orange - 3200 degrees Kelvin - Studio lighting






30. A recording of the general ambience of the place where the dialogue is being recorded






31. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment






32. The range of frequencies that a microphone will pick up - 20 Hz - 20000 Hz






33. Attaches to the microphone






34. The number of times per second that the wave travels from the beginning of one cycle to the beginning of the next






35. The reporter holding a microphone on the screen - Pre-recorded - essentially a sound bite






36. Shot of something that did not appear in the previous shot






37. After the music is recorded its put onto this in the same way a picture is recorded on a DVD






38. After the music is recorded its put onto this in the same way a picture is recorded on a DVD






39. Technique to make two shots flow together - Rather than letting an actor complete an action in one shot and cutting to the next - the action begins in the first shot and ends in the second






40. Tonal quality of a sound and is the thing that helps us distinguish between the sound of a martin guitar and bagpipes






41. Involves keeping the audience from getting lost - If you cut from a wide shot of a building to a medium shot - the medium shot should be of something that is recognizable in the wide shot






42. Directional (Cardiod) - Omnidirectional - Bidirectional






43. Picking up from two sides






44. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers






45. Place were sounds are stored that allows them to be accessed and worked on from various places






46. 5 -500 degrees K






47. The voice of a person in the distance should sound different from the voice of a person when shown in a close-up






48. There should be time for actions to take place - EX: burning candle






49. Has three prongs and an outer covering - Has a guide pin and lock so that it remains firmly in place - Profession standard






50. Record all the music in a control room







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