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Test your basic knowledge |
Basic Video Production
Start Test
Study First
Subject
:
engineeering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment
Aspect Ratio
Sweetening
focal length of a close up lens
Clipping
2. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance
3 Pickup Patterns
Condenser Microphone
Flat
CCD
3. Focal length divided by aperture
Timbre
Foley Setup Sheet
Formula for figuring the f-stop
Sound Waves
4. Something that has already happened in one shot should not happen again in the next
Depth of Field
Activity Continuity
Color temperature of Tungsten light
Audio Mixers
5. Shoot a master shot of the whole scene and then break it up into little parts - such as close ups - reaction shots - cut ins - and cutaways - Classic Hollywood method
Condenser Microphone
Master Scene Shooting Method
Cut-in
Three-to-one Rule
6. Has a diaphragm plus and electronic component called a capacitor - Delicate - Power supply needed - Efficient
Band Width
Timbre
Voice-Overs
Condenser Microphone
7. The equivalent of quotes in a story - Person speaking on the screen
Bites (Sound Bite)
Sound Waves
RCA Connector
Directional Microphone
8. Natural sound - Must be attached to all B-Roll
Nats
How do you fix Room Tone?
Overlapping Action
AGC
9. The picture should look the same from shot to shot if the assumption is that the shots are in the same time and space
Technical Pictorial Continuity
Frequency Response
Bidirectional Microphone
Direct Sound
10. Low pressure areas against high pressure areas create the waves. - Waves are just pictures or graphs of the measures of air pressure
DAT
slating an audition
Sound Waves
Nats
11. -273.15 degrees celcius 0 degrees Kelvin
Turn-over Frequency
Absolute Zero
B-Roll
Spotting Sheet
12. Shot before the long shot that establishes where the action is taking place
Sound Perspective
3 Pickup Patterns
Three point lighting
Establishing Shot
13. 800 mph or 1000ft per second or 1 foot per millisecond
Formula for figuring the f-stop
speed of sound in air
incident and reflected
Reverb
14. AKA: Phone plug - Has a short prong and outer covering - Consumer standard
RCA Connector
B-Roll
f-stop vs. depth of field
Shorter focal length =
15. Ratio of the width of a frame to its height - HDTV = 16:9
RCA Connector
Directional Microphone
Aspect Ratio
Range of human hearing
16. Automatic Gain Control - Prevents the signal from being recorded at too low or too high a level
Audio Mixers
Condenser Microphone
Frequency
AGC
17. Name - agency - and role
Flat
Sweetening
slating an audition
Timbre
18. 3200 degrees K
Dynamic Range
DAT
RCA Connector
Color temperature of Tungsten light
19. An actors performance should be consistent from shot to shot
Match Cut
Omnidirectional Microphone
f-stop vs. depth of field
Performance Continuity
20. tinted orange - 3200 degrees Kelvin - Studio lighting
Focal length
Tungsten Light
incident and reflected
Performance Continuity
21. Picking up from all sides - Best for picking up a large number of people and are excellent for gathering background noise - Don't pick up distance sounds as well
Omnidirectional Microphone
Sound Waves
a shot marked OS to Sally
Aperture
22. Something that has already happened in one shot should not happen again in the next
Amplitude
fresnel
Activity Continuity
Flat
23. Overlapping action - Match cut - Jump cut
Logical Continuity
Focal length
Balance
Stand-up
24. When you hear a bounce off a very close wall - quicker response than an echo
Frequency
Three-to-one Rule
Overlapping Action
Reverb
25. Recording picture on one machine and sound on another
Omnidirectional Microphone
Double system sound
speed of sound in air
f-stop vs. depth of field
26. Directional (Cardiod) - Omnidirectional - Bidirectional
3 Pickup Patterns
Timbre
a shot marked OS to Sally
Sound Perspective
27. Refers to making the audio sound better - You may fix sound of some dialogue by bringing in the sound from another shot that wasn't used in the film or replacing a word through ADR
Light is a form of...
Cutting-on-Action
Sweetening
B-Roll
28. Technique to make two shots flow together - Rather than letting an actor complete an action in one shot and cutting to the next - the action begins in the first shot and ends in the second
Cutting-on-Action
fresnel
Direct Sound
Atmospheric Continuity
29. Best known editing style - Involves narrative clarity and dramatic pacing - Attempts to make the cut from one shot to the net flow as smoothly as possible - The story unfolds scene by scene
Server
Cutting-on-Action
a shot marked OS to Sally
Classic Hollywood Editing
30. Hertz (Hz)
Distortion
Direct Sound
Close-up
Frequency Measurement
31. Big image - short focal length
focal length of a wide angle lens
Parallel Editing
Performance Continuity
Spotting Sheet
32. 5 -500 degrees K
Color Temperature of Daylight
OMF - Open Medium Framework
Activity Continuity
Voice-Overs
33. Name - agency - and role
slating an audition
RCA Connector
F-stop
Audio Mixers
34. The editor can try an entire group of shots in one position - move it to another - and then return it to it's original position
Cutaway
Non-linear Editing
Depth of Field
Omnidirectional Microphone
35. Middle point of the haystack
Frequency
AGC
Turn-over Frequency
Logical Continuity
36. Record all the music in a control room
Distortion
Sweetening
Stand-up
Score Mixers
37. It is what distinguishes a violin from a clarinet when both are playing the same pitch at the same loudness
Color Temperature of Daylight
Overlapping Action
Timbre
Physical Continuity
38. The equivalent of quotes in a story - Person speaking on the screen
Bites (Sound Bite)
Close-up
Daylight
Tungsten Light
39. Source microphones go into - Has up to 4 channels
Zoom Recorder
CCD
XLR Connector
Dynamic Range
40. If there is a background noise in one shot - there should be the same background noise in the next - if they are in the same time and place
Absolute Zero
f-stop vs. depth of field
RCA Connector
Atmospheric Continuity
41. The height of the sound wave. As the this increases - the sound wave gets louder
Amplitude
Zoom Recorder
Proximity Effect
f-stop vs. depth of field
42. F-stop selection effects depth of field
f-stop vs. depth of field
Cut-in
Bidirectional Microphone
focal length of a wide angle lens
43. Director make sure that action in one shot is repeated in the shot that may follow it
RCA Connector
Sound Waves
Overlapping Action
Distortion
44. Musical Instrument Digital Interface - A technical standard that allows electronic instruments to interact with each other
Master Scene Shooting Method
Clipping
Technical Pictorial Continuity
MIDI
45. Want boom coming down not out - Can add a track to cover it (Fill Grit - Glue Fill) - Can add other noises
How do you fix Room Tone?
Logical Continuity
f-stop vs. depth of field
Shorter focal length =
46. Uses a diaphragm - Robust - NO power required - Not so efficient
ADR (Automatic Dialogue Replacement)
Sound Presence
Dynamic Microphone
B-Roll
47. Decibels (dB)
advantages of DSLR
Performance Continuity
Loudness measurement
How do you fix Room Tone?
48. Decibels (dB)
Loudness measurement
Foley Setup Sheet
Sound Waves
The cheapest part of movie making
49. Higher pitch and frequency
Sound Waves
Smaller Wavelength =
Medium Shot
Stand-up
50. The distance through with objects will appear in sharp focus in front of and behind the point at which the camera is actually focused
Balance
Match Cut
3 Pickup Patterns
Depth of Field
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