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Basic Video Production

Subject : engineeering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers






2. Two basic systems of light metering used in cinematography






3. Source microphones go into - Has up to 4 channels






4. Overlapping action - Match cut - Jump cut






5. The most important part of the package - The voice of the reporter describing and telling the story - Recording of the reporter's voice






6. An 'over the shoulder' shot (of an actor) with the camera pointed at Sally






7. The degree to which the aperture opens






8. Key - fill - back






9. Disrupt the arrangement of air molecules






10. Overlapping action - Match cut - Jump cut






11. tinted orange - 3200 degrees Kelvin - Studio lighting






12. Another name for ambient sound






13. The reporter holding a microphone on the screen - Pre-recorded - essentially a sound bite






14. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance






15. Electro-magnetic radiation






16. The sound made by the differing frequencies






17. Shot before the long shot that establishes where the action is taking place






18. The editor can try an entire group of shots in one position - move it to another - and then return it to it's original position






19. Directional (Cardiod) - Omnidirectional - Bidirectional






20. Record all the music in a control room






21. Sound that doesn't bounce - Dead sound






22. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance






23. Picking up mainly from one side in a heart shaped pattern






24. Hertz (Hz)






25. Big image - short focal length






26. Aids in the composition process - Gives Time Code numbers for places where music is to be heard - Tells the length of time the music is to run - Gives a description of What is happening in the scene






27. The picture should look the same from shot to shot if the assumption is that the shots are in the same time and space






28. Want boom coming down not out - Can add a track to cover it (Fill Grit - Glue Fill) - Can add other noises






29. Pre-production






30. Want boom coming down not out - Can add a track to cover it (Fill Grit - Glue Fill) - Can add other noises






31. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers






32. Isolates a particular character or action






33. AKA: Phone plug - Has a short prong and outer covering - Consumer standard






34. Pre-production






35. Asynchronous noised mixed in during post production to give a scene authenticity - Sometimes called Wild Sounds






36. Name - agency - and role






37. Involves keeping the audience from getting lost - If you cut from a wide shot of a building to a medium shot - the medium shot should be of something that is recognizable in the wide shot






38. Picking up mainly from one side in a heart shaped pattern






39. Decibels (dB)






40. A recording of the general ambience of the place where the dialogue is being recorded






41. Picking up from two sides






42. Focuses on an element that appeared in the previous shot






43. Has three prongs and an outer covering - Has a guide pin and lock so that it remains firmly in place - Profession standard






44. Microphones and recorders that pick up all frequencies equally well






45. Picking up from all sides - Best for picking up a large number of people and are excellent for gathering background noise - Don't pick up distance sounds as well






46. Hertz (Hz)






47. Electro-magnetic radiation






48. Greater depth of field






49. The picture should look the same from shot to shot if the assumption is that the shots are in the same time and space






50. Sound that doesn't bounce - Dead sound







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