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Test your basic knowledge |
Basic Video Production
Start Test
Study First
Subject
:
engineeering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Sound that doesn't bounce - Dead sound
Cutaway
Direct Sound
Directional Microphone
OMF - Open Medium Framework
2. Electro-magnetic radiation
Voice-Overs
Light is a form of...
Foley
3 Pickup Patterns
3. Name - agency - and role
Bites (Sound Bite)
Nats
Band Width
slating an audition
4. The degree to which the aperture opens
Clipping
F-stop
focal length of a close up lens
speed of sound in air
5. Involves keeping the audience from getting lost - If you cut from a wide shot of a building to a medium shot - the medium shot should be of something that is recognizable in the wide shot
Sound Presence
Sound Waves
Spatial Continuity
Depth of Field
6. 20 HZ to 20000 HZ
Range of human hearing
ADR (Automatic Dialogue Replacement)
Overlapping Action
The cheapest part of movie making
7. Aids in the composition process - Gives Time Code numbers for places where music is to be heard - Tells the length of time the music is to run - Gives a description of What is happening in the scene
Absolute Zero
MIDI
Medium Shot
Timing Sheet
8. You can control your depth of field
Loudness measurement
Cut-in
Reverb
advantages of DSLR
9. If there is a background noise in one shot - there should be the same background noise in the next - if they are in the same time and place
Timing Sheet
Male end
Atmospheric Continuity
Proximity Effect
10. The distance through with objects will appear in sharp focus in front of and behind the point at which the camera is actually focused
Depth of Field
Foley Setup Sheet
speed of sound in air
Temporal Continuity
11. Low pressure areas against high pressure areas create the waves. - Waves are just pictures or graphs of the measures of air pressure
Atmospheric Continuity
Frequency Response
Sound Waves
Nats
12. AKA Cross Cutting - Alternating shots from one line of action to another - Implies that the two actions are occurring at the same time
Stand-up
Parallel Editing
incident and reflected
Technical Pictorial Continuity
13. Shot of something that did not appear in the previous shot
Condenser Microphone
advantages of DSLR
Range of human hearing
Cutaway
14. Random footage in the package
Dynamic Microphone
B-Roll
Frequency Measurement
Classic Hollywood Editing
15. 800 mph or 1000ft per second or 1 foot per millisecond
speed of sound in air
Flat
ADR (Automatic Dialogue Replacement)
advantages of DSLR
16. tinted blue - 5500 degrees Kelvin - outside lighting
Aspect Ratio
Aspect Ratio
Daylight
Three-to-one Rule
17. An 'over the shoulder' shot (of an actor) with the camera pointed at Sally
CCD
a shot marked OS to Sally
Sound Waves
focal length of a close up lens
18. Attaches to the microphone
Female end
Overlapping Action
Omnidirectional Microphone
Track
19. Director make sure that action in one shot is repeated in the shot that may follow it
How do you fix Room Tone?
Frequency Response
Color temperature of Tungsten light
Overlapping Action
20. An obvious jarring break in continuity from one shot to the next
Nats
RCA Connector
Jump Cut
Voice-Overs
21. Pre-production
The cheapest part of movie making
Spotting Sheet
Sound Presence
Performance Continuity
22. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment
Clipping
Logical Continuity
DAT
Color Temperature of Daylight
23. The most important part of the package - The voice of the reporter describing and telling the story - Recording of the reporter's voice
Activity Continuity
Track
Color temperature of Tungsten light
a shot marked OS to Sally
24. The more light reaches film
Parallel Editing
Ambient Sounds
Smaller Wavelength =
The greater the size of the aperture opening...
25. The picture should look the same from shot to shot if the assumption is that the shots are in the same time and space
Sweetening
Three-to-one Rule
Zoom Recorder
Technical Pictorial Continuity
26. AKA Cross Cutting - Alternating shots from one line of action to another - Implies that the two actions are occurring at the same time
Spatial Continuity
Parallel Editing
focal length of a wide angle lens
Omnidirectional Microphone
27. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers
Audio Mixers
Timbre
Three point lighting
Server
28. Focal length divided by aperture
Sweetening
Formula for figuring the f-stop
Sound Presence
Sound Waves
29. Sound that doesn't bounce - Dead sound
Timing Sheet
Temporal Continuity
Direct Sound
Tungsten Light
30. Place were sounds are stored that allows them to be accessed and worked on from various places
Color Temperature of Daylight
Dynamic Microphone
Distortion
Server
31. Microphones and recorders that pick up all frequencies equally well
Band Width
Aperture
Loudness measurement
Flat
32. Best known editing style - Involves narrative clarity and dramatic pacing - Attempts to make the cut from one shot to the net flow as smoothly as possible - The story unfolds scene by scene
Classic Hollywood Editing
Three point lighting
CCD
ADR (Automatic Dialogue Replacement)
33. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment
Score Mixers
Clipping
Frequency Measurement
Proximity Effect
34. A cut in which the character's movement and position are perfectly aligned in time and space from one shot to the next
Match Cut
Score Mixers
DAT
Establishing Shot
35. Has a diaphragm plus and electronic component called a capacitor - Delicate - Power supply needed - Efficient
ADR (Automatic Dialogue Replacement)
DAT
Condenser Microphone
Bidirectional Microphone
36. Sound must appear to be coming from the picture
Stand-up
Foley Setup Sheet
Sound Presence
f-stop vs. depth of field
37. The distance through with objects will appear in sharp focus in front of and behind the point at which the camera is actually focused
wild sound
Clipping
Depth of Field
fresnel
38. An actors performance should be consistent from shot to shot
How do you fix Room Tone?
Establishing Shot
Spotting Sheet
Performance Continuity
39. Greater depth of field
Establishing Shot
Ambient Sounds
Shorter focal length =
Timbre
40. Key - fill - back
Color temperature of Tungsten light
Frequency Measurement
Three point lighting
Turn-over Frequency
41. Automatic Gain Control - Prevents the signal from being recorded at too low or too high a level
AGC
Range of human hearing
Ambient Sounds
Proximity Effect
42. Involves keeping the audience from getting lost - If you cut from a wide shot of a building to a medium shot - the medium shot should be of something that is recognizable in the wide shot
Spatial Continuity
Classic Hollywood Editing
Shorter focal length =
Sound Perspective
43. There should be time for actions to take place - EX: burning candle
Temporal Continuity
Atmospheric Continuity
How do you fix Room Tone?
Omnidirectional Microphone
44. Distance from the center of a lens to the place where the parallel light will be focused
speed of sound in air
Focal length
Sound Presence
How do you fix Room Tone?
45. The number of times per second that the wave travels from the beginning of one cycle to the beginning of the next
f-stop vs. depth of field
Frequency
Turn-over Frequency
CCD
46. Asynchronous noised mixed in during post production to give a scene authenticity - Sometimes called Wild Sounds
Ambient Sounds
Spotting Sheet
Light is a form of...
Flat
47. tinted blue - 5500 degrees Kelvin - outside lighting
Voice-Overs
Daylight
Absolute Zero
Technical Pictorial Continuity
48. 5 -500 degrees K
Color Temperature of Daylight
Sound Waves
Sound Perspective
DAT
49. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance
Flat
CCD
Sound Presence
Distortion
50. No two microphones should be closer together than three times the distance between them and the subject.
Distortion
Flat
Three-to-one Rule
Nats