Test your basic knowledge |

Basic Video Production

Subject : engineeering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Record all the music in a control room






2. The picture should look the same from shot to shot if the assumption is that the shots are in the same time and space






3. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment






4. A recording of the general ambience of the place where the dialogue is being recorded






5. The picture should look the same from shot to shot if the assumption is that the shots are in the same time and space






6. Asynchronous noised mixed in during post production to give a scene authenticity - Sometimes called Wild Sounds






7. Musical Instrument Digital Interface - A technical standard that allows electronic instruments to interact with each other






8. A recording of the general ambience of the place where the dialogue is being recorded






9. Refers to making the audio sound better - You may fix sound of some dialogue by bringing in the sound from another shot that wasn't used in the film or replacing a word through ADR






10. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance






11. Background sounds such as footsteps - clothes rustling - and branches waving in the wind - Named after Jack Foley






12. Refers to making the audio sound better - You may fix sound of some dialogue by bringing in the sound from another shot that wasn't used in the film or replacing a word through ADR






13. Picking up mainly from one side in a heart shaped pattern






14. Sound that doesn't bounce - Dead sound






15. Focuses on an element that appeared in the previous shot






16. Lists all the actions the Foley Walkers need to perform to give aural realism to the movie scenes






17. Distance from the center of a lens to the place where the parallel light will be focused






18. Hertz (Hz)






19. The re-recording process - AKA looping - Actors are brought back to a soundproof room - where they watch short segments of themselves on a screen and listen through earphones to the audio that needs to be replaced - Feed and deliver the lines that ne






20. Manipulating frequencies. - Important to radio and musical recording - not film.






21. Microphones and recorders that pick up all frequencies equally well






22. Attaches to the recorder






23. tinted orange - 3200 degrees Kelvin - Studio lighting






24. Want boom coming down not out - Can add a track to cover it (Fill Grit - Glue Fill) - Can add other noises






25. The distance through with objects will appear in sharp focus in front of and behind the point at which the camera is actually focused






26. Source microphones go into - Has up to 4 channels






27. The degree to which the aperture opens






28. Has three prongs and an outer covering - Has a guide pin and lock so that it remains firmly in place - Profession standard






29. Isolates a particular character or action






30. -273.15 degrees celcius 0 degrees Kelvin






31. 800 mph or 1000ft per second or 1 foot per millisecond






32. An actors performance should be consistent from shot to shot






33. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers






34. Source microphones go into - Has up to 4 channels






35. There should be time for actions to take place - EX: burning candle






36. Random footage in the package






37. Recorded in a similar way to ADR - Help explain complicated processes - indicate What a person is thinking - represent someone's conscience - or comment on What is occurring in the picture






38. Two basic systems of light metering used in cinematography






39. Hertz (Hz)






40. Disrupt the arrangement of air molecules






41. Middle point of the haystack






42. Disrupt the arrangement of air molecules






43. Director make sure that action in one shot is repeated in the shot that may follow it






44. Involves keeping the audience from getting lost - If you cut from a wide shot of a building to a medium shot - the medium shot should be of something that is recognizable in the wide shot






45. Focuses on an element that appeared in the previous shot






46. Middle point of the haystack






47. The width of the band of frequencies as specified by the frequencies at each end






48. Place were sounds are stored that allows them to be accessed and worked on from various places






49. Picking up mainly from one side in a heart shaped pattern






50. Picking up from all sides - Best for picking up a large number of people and are excellent for gathering background noise - Don't pick up distance sounds as well