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Test your basic knowledge |
Basic Video Production
Start Test
Study First
Subject
:
engineeering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Natural sound - Must be attached to all B-Roll
Audio Mixers
Foley Setup Sheet
Parallel Editing
Nats
2. The relative volume of sounds - Important sounds should be louder than unimportant sounds
Balance
Distortion
Atmospheric Continuity
Female end
3. An obvious jarring break in continuity from one shot to the next
Jump Cut
Aperture
Timing Sheet
Depth of Field
4. Raw sound that was recorded on the day
OMF - Open Medium Framework
Color temperature of Tungsten light
Voice-Overs
3 Pickup Patterns
5. Decibels (dB)
incident and reflected
Loudness measurement
Omnidirectional Microphone
RCA Connector
6. Made up by the sound effects editor - Indicates a what point in the movie each effect should be placed
Non-linear Editing
Audio Mixers
Band Width
Spotting Sheet
7. Source microphones go into - Has up to 4 channels
Zoom Recorder
Shorter focal length =
f-stop vs. depth of field
Activity Continuity
8. Middle point of the haystack
focal length of a wide angle lens
Sound Presence
Turn-over Frequency
Pitch
9. Director make sure that action in one shot is repeated in the shot that may follow it
Direct Sound
Aperture
Focal length
Overlapping Action
10. A recording of the general ambience of the place where the dialogue is being recorded
advantages of DSLR
Spatial Continuity
Room Tone
Close-up
11. Name - agency - and role
MIDI
Absolute Zero
Balance
slating an audition
12. Notes will become a muddy jumble and the frequencies will not come out of the equipment with the same clarity with which they went in - Analog equipment
Distortion
Timbre
Parallel Editing
ADR (Automatic Dialogue Replacement)
13. Something that has already happened in one shot should not happen again in the next
Foley
Overlapping Action
Activity Continuity
Sound Waves
14. Best known editing style - Involves narrative clarity and dramatic pacing - Attempts to make the cut from one shot to the net flow as smoothly as possible - The story unfolds scene by scene
Omnidirectional Microphone
CCD
Classic Hollywood Editing
Cutaway
15. Picking up mainly from one side in a heart shaped pattern
Tungsten Light
Cutaway
Directional Microphone
Cutaway
16. Big image - short focal length
focal length of a wide angle lens
B-Roll
slating an audition
Performance Continuity
17. -273.15 degrees celcius 0 degrees Kelvin
Absolute Zero
Color Temperature of Daylight
Double system sound
Band Width
18. 3200 degrees K
B-Roll
Pitch
Direct Sound
Color temperature of Tungsten light
19. Charged Coupled Device
RCA Connector
Aspect Ratio
CCD
Physical Continuity
20. 800 mph or 1000ft per second or 1 foot per millisecond
The greater the size of the aperture opening...
speed of sound in air
Female end
Bites (Sound Bite)
21. Two basic systems of light metering used in cinematography
Double system sound
incident and reflected
Loudness measurement
Parallel Editing
22. 3200 degrees K
Color temperature of Tungsten light
Sound Waves
Tungsten Light
Double system sound
23. It is what distinguishes a violin from a clarinet when both are playing the same pitch at the same loudness
Timbre
Range of human hearing
Female end
Track
24. 5 -500 degrees K
Formula for figuring the f-stop
Color Temperature of Daylight
Tungsten Light
Frequency Measurement
25. The voice of a person in the distance should sound different from the voice of a person when shown in a close-up
AGC
Medium Shot
Clipping
Sound Perspective
26. Manipulating frequencies. - Important to radio and musical recording - not film.
Omnidirectional Microphone
Sound Perspective
Proximity Effect
3 Pickup Patterns
27. The sound made by the differing frequencies
Sweetening
Medium Shot
Pitch
Focal length
28. Hertz (Hz)
Ambient Sounds
Room Tone
Frequency Measurement
Depth of Field
29. Record all the music in a control room
Sound Waves
Double system sound
OMF - Open Medium Framework
Score Mixers
30. Low pressure areas against high pressure areas create the waves. - Waves are just pictures or graphs of the measures of air pressure
Pitch
Jump Cut
Sound Waves
focal length of a wide angle lens
31. Distance from the center of a lens to the place where the parallel light will be focused
Cut-in
Sweetening
Focal length
Ambient Sounds
32. 5 -500 degrees K
Spotting Sheet
Color Temperature of Daylight
Pitch
Frequency Response
33. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers
Absolute Zero
Dynamic Range
Condenser Microphone
Audio Mixers
34. Aids in the composition process - Gives Time Code numbers for places where music is to be heard - Tells the length of time the music is to run - Gives a description of What is happening in the scene
Master Scene Shooting Method
Audio Mixers
Parallel Editing
Timing Sheet
35. Decibels (dB)
Dynamic Range
Logical Continuity
Loudness measurement
Timing Sheet
36. Random footage in the package
Physical Continuity
B-Roll
CCD
Classic Hollywood Editing
37. Disrupt the arrangement of air molecules
Band Width
a shot marked OS to Sally
Classic Hollywood Editing
Sound Waves
38. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance
Match Cut
Server
Smaller Wavelength =
Flat
39. An actors performance should be consistent from shot to shot
Establishing Shot
focal length of a wide angle lens
Performance Continuity
Aperture
40. The re-recording process - AKA looping - Actors are brought back to a soundproof room - where they watch short segments of themselves on a screen and listen through earphones to the audio that needs to be replaced - Feed and deliver the lines that ne
Performance Continuity
Activity Continuity
ADR (Automatic Dialogue Replacement)
Frequency Measurement
41. The equivalent of quotes in a story - Person speaking on the screen
a shot marked OS to Sally
Bites (Sound Bite)
Overlapping Action
Color Temperature of Daylight
42. Picking up from all sides - Best for picking up a large number of people and are excellent for gathering background noise - Don't pick up distance sounds as well
Timbre
Overlapping Action
Omnidirectional Microphone
Cut-in
43. Refers to making the audio sound better - You may fix sound of some dialogue by bringing in the sound from another shot that wasn't used in the film or replacing a word through ADR
Server
Sweetening
The cheapest part of movie making
Dynamic Microphone
44. The reporter holding a microphone on the screen - Pre-recorded - essentially a sound bite
Absolute Zero
The cheapest part of movie making
Sound Waves
Stand-up
45. Musical Instrument Digital Interface - A technical standard that allows electronic instruments to interact with each other
Sound Waves
Dynamic Range
Foley
MIDI
46. Middle point of the haystack
f-stop vs. depth of field
Turn-over Frequency
Non-linear Editing
focal length of a close up lens
47. F-stop selection effects depth of field
f-stop vs. depth of field
Range of human hearing
Medium Shot
Foley
48. Overlapping action - Match cut - Jump cut
Logical Continuity
Classic Hollywood Editing
Physical Continuity
speed of sound in air
49. Name - agency - and role
Absolute Zero
Proximity Effect
slating an audition
Frequency Measurement
50. Distance from the center of a lens to the place where the parallel light will be focused
Track
Focal length
Daylight
Color temperature of Tungsten light