Test your basic knowledge |

Basic Video Production

Subject : engineeering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment






2. The range of frequencies that a microphone will pick up - 20 Hz - 20000 Hz






3. The equivalent of quotes in a story - Person speaking on the screen






4. The range of quietness to loudness






5. Tonal quality of a sound and is the thing that helps us distinguish between the sound of a martin guitar and bagpipes






6. Electro-magnetic radiation






7. Something that has already happened in one shot should not happen again in the next






8. Manipulating frequencies. - Important to radio and musical recording - not film.






9. Picking up from all sides - Best for picking up a large number of people and are excellent for gathering background noise - Don't pick up distance sounds as well






10. Recorded in a similar way to ADR - Help explain complicated processes - indicate What a person is thinking - represent someone's conscience - or comment on What is occurring in the picture






11. 3200 degrees K






12. Source microphones go into - Has up to 4 channels






13. Natural sound - Must be attached to all B-Roll






14. Low pressure areas against high pressure areas create the waves. - Waves are just pictures or graphs of the measures of air pressure






15. The more light reaches film






16. Has a diaphragm plus and electronic component called a capacitor - Delicate - Power supply needed - Efficient






17. Best known editing style - Involves narrative clarity and dramatic pacing - Attempts to make the cut from one shot to the net flow as smoothly as possible - The story unfolds scene by scene






18. A recording of the general ambience of the place where the dialogue is being recorded






19. Manipulating frequencies. - Important to radio and musical recording - not film.






20. Name - agency - and role






21. Lists all the actions the Foley Walkers need to perform to give aural realism to the movie scenes






22. Ratio of the width of a frame to its height - HDTV = 16:9






23. Something that has already happened in one shot should not happen again in the next






24. An obvious jarring break in continuity from one shot to the next






25. An 'over the shoulder' shot (of an actor) with the camera pointed at Sally






26. Small image - long focal length






27. A cut in which the character's movement and position are perfectly aligned in time and space from one shot to the next






28. Asynchronous noised mixed in during post production to give a scene authenticity - Sometimes called Wild Sounds






29. Director make sure that action in one shot is repeated in the shot that may follow it






30. The picture should look the same from shot to shot if the assumption is that the shots are in the same time and space






31. The opening in the lens that allows light to pass






32. The reporter holding a microphone on the screen - Pre-recorded - essentially a sound bite






33. Directional (Cardiod) - Omnidirectional - Bidirectional






34. Picking up mainly from one side in a heart shaped pattern






35. Charged Coupled Device






36. You can control your depth of field






37. Overlapping action - Match cut - Jump cut






38. Distance from the center of a lens to the place where the parallel light will be focused






39. It is what distinguishes a violin from a clarinet when both are playing the same pitch at the same loudness






40. The re-recording process - AKA looping - Actors are brought back to a soundproof room - where they watch short segments of themselves on a screen and listen through earphones to the audio that needs to be replaced - Feed and deliver the lines that ne






41. The height of the sound wave. As the this increases - the sound wave gets louder






42. Electro-magnetic radiation






43. Focuses on an element that appeared in the previous shot






44. Disrupt the arrangement of air molecules






45. A recording of the general ambience of the place where the dialogue is being recorded






46. Natural sound - Must be attached to all B-Roll






47. Automatic Gain Control - Prevents the signal from being recorded at too low or too high a level






48. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance






49. An obvious jarring break in continuity from one shot to the next






50. Notes will become a muddy jumble and the frequencies will not come out of the equipment with the same clarity with which they went in - Analog equipment