SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Basic Video Production
Start Test
Study First
Subject
:
engineeering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An obvious jarring break in continuity from one shot to the next
Jump Cut
Cut-in
Technical Pictorial Continuity
Match Cut
2. Overlapping action - Match cut - Jump cut
Logical Continuity
Atmospheric Continuity
Pitch
Direct Sound
3. Middle point of the haystack
Sound Presence
Frequency
incident and reflected
Turn-over Frequency
4. Greater depth of field
Shorter focal length =
Performance Continuity
Timing Sheet
Reverb
5. No two microphones should be closer together than three times the distance between them and the subject.
Three-to-one Rule
Range of human hearing
Physical Continuity
Aspect Ratio
6. The most important part of the package - The voice of the reporter describing and telling the story - Recording of the reporter's voice
The greater the size of the aperture opening...
Shorter focal length =
Track
Sound Presence
7. Shoot a master shot of the whole scene and then break it up into little parts - such as close ups - reaction shots - cut ins - and cutaways - Classic Hollywood method
Master Scene Shooting Method
3 Pickup Patterns
DAT
Proximity Effect
8. The editor can try an entire group of shots in one position - move it to another - and then return it to it's original position
Range of human hearing
Color temperature of Tungsten light
Non-linear Editing
Physical Continuity
9. The sound made by the differing frequencies
Pitch
Cut-in
Turn-over Frequency
Spatial Continuity
10. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers
Audio Mixers
Tungsten Light
Sound Perspective
Zoom Recorder
11. -273.15 degrees celcius 0 degrees Kelvin
Condenser Microphone
Daylight
Absolute Zero
Condenser Microphone
12. The relative volume of sounds - Important sounds should be louder than unimportant sounds
Technical Pictorial Continuity
Timbre
Balance
Activity Continuity
13. The height of the sound wave. As the this increases - the sound wave gets louder
Amplitude
F-stop
slating an audition
Cut-in
14. The re-recording process - AKA looping - Actors are brought back to a soundproof room - where they watch short segments of themselves on a screen and listen through earphones to the audio that needs to be replaced - Feed and deliver the lines that ne
OMF - Open Medium Framework
Absolute Zero
ADR (Automatic Dialogue Replacement)
The cheapest part of movie making
15. The opening in the lens that allows light to pass
Flat
Logical Continuity
Aperture
Timbre
16. An 'over the shoulder' shot (of an actor) with the camera pointed at Sally
OMF - Open Medium Framework
Cutting-on-Action
a shot marked OS to Sally
MIDI
17. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers
Logical Continuity
Double system sound
Audio Mixers
Direct Sound
18. Background sounds such as footsteps - clothes rustling - and branches waving in the wind - Named after Jack Foley
Sound Perspective
Reverb
a shot marked OS to Sally
Foley
19. The equivalent of quotes in a story - Person speaking on the screen
Medium Shot
Temporal Continuity
Timing Sheet
Bites (Sound Bite)
20. Big image - short focal length
Temporal Continuity
focal length of a wide angle lens
Physical Continuity
Cutting-on-Action
21. The more light reaches film
CCD
The greater the size of the aperture opening...
The cheapest part of movie making
Proximity Effect
22. Recording picture on one machine and sound on another
slating an audition
Color temperature of Tungsten light
Double system sound
slating an audition
23. No two microphones should be closer together than three times the distance between them and the subject.
Three-to-one Rule
The cheapest part of movie making
Clipping
MIDI
24. The reporter holding a microphone on the screen - Pre-recorded - essentially a sound bite
Reverb
Stand-up
Light is a form of...
Logical Continuity
25. AKA: Phone plug - Has a short prong and outer covering - Consumer standard
a shot marked OS to Sally
Voice-Overs
RCA Connector
Color Temperature of Daylight
26. Low pressure areas against high pressure areas create the waves. - Waves are just pictures or graphs of the measures of air pressure
Activity Continuity
Sound Waves
Nats
Spotting Sheet
27. Tonal quality of a sound and is the thing that helps us distinguish between the sound of a martin guitar and bagpipes
Dynamic Microphone
fresnel
Timbre
f-stop vs. depth of field
28. tinted blue - 5500 degrees Kelvin - outside lighting
f-stop vs. depth of field
Daylight
Sound Waves
Temporal Continuity
29. When you hear a bounce off a very close wall - quicker response than an echo
Condenser Microphone
Condenser Microphone
Reverb
Direct Sound
30. Small image - long focal length
Tungsten Light
OMF - Open Medium Framework
focal length of a close up lens
Band Width
31. The opening in the lens that allows light to pass
How do you fix Room Tone?
Three point lighting
Aperture
Score Mixers
32. Uses a diaphragm - Robust - NO power required - Not so efficient
Cut-in
Dynamic Microphone
Flat
Female end
33. Pre-production
slating an audition
The cheapest part of movie making
Bidirectional Microphone
Sweetening
34. Technique to make two shots flow together - Rather than letting an actor complete an action in one shot and cutting to the next - the action begins in the first shot and ends in the second
Directional Microphone
Nats
Cutting-on-Action
Frequency Response
35. Sound must appear to be coming from the picture
The cheapest part of movie making
Sound Presence
Frequency Response
focal length of a close up lens
36. The re-recording process - AKA looping - Actors are brought back to a soundproof room - where they watch short segments of themselves on a screen and listen through earphones to the audio that needs to be replaced - Feed and deliver the lines that ne
ADR (Automatic Dialogue Replacement)
Frequency Measurement
Activity Continuity
B-Roll
37. Lists all the actions the Foley Walkers need to perform to give aural realism to the movie scenes
Sound Presence
Atmospheric Continuity
Foley Setup Sheet
Audio Mixers
38. Lighting instrument that has a lens on the front
How do you fix Room Tone?
fresnel
Classic Hollywood Editing
Foley Setup Sheet
39. Hertz (Hz)
Frequency Measurement
fresnel
Male end
F-stop
40. Isolates a particular character or action
Temporal Continuity
Close-up
Performance Continuity
XLR Connector
41. The distance through with objects will appear in sharp focus in front of and behind the point at which the camera is actually focused
Spatial Continuity
Absolute Zero
Cutting-on-Action
Depth of Field
42. Involves the main action
How do you fix Room Tone?
Performance Continuity
Sound Presence
Medium Shot
43. Aids in the composition process - Gives Time Code numbers for places where music is to be heard - Tells the length of time the music is to run - Gives a description of What is happening in the scene
Timing Sheet
Turn-over Frequency
speed of sound in air
Condenser Microphone
44. Uses a diaphragm - Robust - NO power required - Not so efficient
Activity Continuity
Match Cut
Dynamic Microphone
Color Temperature of Daylight
45. Small image - long focal length
AGC
focal length of a close up lens
Spatial Continuity
Temporal Continuity
46. The range of quietness to loudness
DAT
Dynamic Range
Atmospheric Continuity
Aspect Ratio
47. Place were sounds are stored that allows them to be accessed and worked on from various places
F-stop
Range of human hearing
Physical Continuity
Server
48. Notes will become a muddy jumble and the frequencies will not come out of the equipment with the same clarity with which they went in - Analog equipment
Directional Microphone
Room Tone
Distortion
The cheapest part of movie making
49. The editor can try an entire group of shots in one position - move it to another - and then return it to it's original position
Three point lighting
Flat
Ambient Sounds
Non-linear Editing
50. Two basic systems of light metering used in cinematography
Direct Sound
incident and reflected
Master Scene Shooting Method
B-Roll