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Test your basic knowledge |
Basic Video Production
Start Test
Study First
Subject
:
engineeering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment
Medium Shot
Clipping
MIDI
Aperture
2. Sound that doesn't bounce - Dead sound
Aspect Ratio
Close-up
Direct Sound
Clipping
3. When you hear a bounce off a very close wall - quicker response than an echo
Nats
Light is a form of...
Reverb
Match Cut
4. Big image - short focal length
Loudness measurement
incident and reflected
focal length of a wide angle lens
Cutaway
5. You can control your depth of field
advantages of DSLR
Spotting Sheet
Zoom Recorder
Foley Setup Sheet
6. Electro-magnetic radiation
Light is a form of...
Logical Continuity
Condenser Microphone
advantages of DSLR
7. Something that has already happened in one shot should not happen again in the next
Distortion
Shorter focal length =
Activity Continuity
Double system sound
8. Overlapping action - Match cut - Jump cut
Server
focal length of a close up lens
Logical Continuity
Spatial Continuity
9. Attaches to the recorder
Performance Continuity
Dynamic Microphone
Male end
incident and reflected
10. Low pressure areas against high pressure areas create the waves. - Waves are just pictures or graphs of the measures of air pressure
fresnel
Sound Waves
Ambient Sounds
Frequency Measurement
11. No two microphones should be closer together than three times the distance between them and the subject.
Three-to-one Rule
Timing Sheet
f-stop vs. depth of field
Female end
12. The height of the sound wave. As the this increases - the sound wave gets louder
Aspect Ratio
Performance Continuity
Male end
Amplitude
13. Shot before the long shot that establishes where the action is taking place
Physical Continuity
Establishing Shot
Zoom Recorder
focal length of a wide angle lens
14. Lists all the actions the Foley Walkers need to perform to give aural realism to the movie scenes
fresnel
Directional Microphone
Foley Setup Sheet
Cutaway
15. The equivalent of quotes in a story - Person speaking on the screen
Master Scene Shooting Method
Bites (Sound Bite)
Smaller Wavelength =
Sound Waves
16. Name - agency - and role
slating an audition
Smaller Wavelength =
The greater the size of the aperture opening...
Omnidirectional Microphone
17. Decibels (dB)
Proximity Effect
Aspect Ratio
Activity Continuity
Loudness measurement
18. Sound that doesn't bounce - Dead sound
Close-up
DAT
Direct Sound
Aspect Ratio
19. Picking up mainly from one side in a heart shaped pattern
Sound Waves
Directional Microphone
Distortion
Foley Setup Sheet
20. The range of quietness to loudness
Dynamic Range
Light is a form of...
Atmospheric Continuity
The greater the size of the aperture opening...
21. Manipulating frequencies. - Important to radio and musical recording - not film.
Proximity Effect
Aperture
Three point lighting
Timbre
22. When you hear a bounce off a very close wall - quicker response than an echo
How do you fix Room Tone?
Temporal Continuity
Daylight
Reverb
23. The sound made by the differing frequencies
Pitch
Close-up
Female end
Amplitude
24. tinted orange - 3200 degrees Kelvin - Studio lighting
Medium Shot
Jump Cut
Tungsten Light
Smaller Wavelength =
25. Uses a diaphragm - Robust - NO power required - Not so efficient
Direct Sound
MIDI
wild sound
Dynamic Microphone
26. Microphones and recorders that pick up all frequencies equally well
Flat
Score Mixers
Shorter focal length =
The cheapest part of movie making
27. Pre-production
Parallel Editing
Double system sound
advantages of DSLR
The cheapest part of movie making
28. Focal length divided by aperture
Formula for figuring the f-stop
Bidirectional Microphone
Three-to-one Rule
Foley Setup Sheet
29. Involves keeping the audience from getting lost - If you cut from a wide shot of a building to a medium shot - the medium shot should be of something that is recognizable in the wide shot
Sound Presence
Light is a form of...
Spatial Continuity
OMF - Open Medium Framework
30. Automatic Gain Control - Prevents the signal from being recorded at too low or too high a level
AGC
Foley
Reverb
Score Mixers
31. The editor can try an entire group of shots in one position - move it to another - and then return it to it's original position
Logical Continuity
Condenser Microphone
Non-linear Editing
Physical Continuity
32. Lighting instrument that has a lens on the front
Flat
Sound Perspective
Stand-up
fresnel
33. Record all the music in a control room
Score Mixers
Track
Match Cut
wild sound
34. Raw sound that was recorded on the day
OMF - Open Medium Framework
f-stop vs. depth of field
How do you fix Room Tone?
Room Tone
35. The voice of a person in the distance should sound different from the voice of a person when shown in a close-up
Male end
Light is a form of...
Sound Perspective
Jump Cut
36. You can control your depth of field
advantages of DSLR
Flat
Female end
AGC
37. The picture should look the same from shot to shot if the assumption is that the shots are in the same time and space
Logical Continuity
Technical Pictorial Continuity
Distortion
Female end
38. AKA Cross Cutting - Alternating shots from one line of action to another - Implies that the two actions are occurring at the same time
Parallel Editing
MIDI
Foley
Flat
39. Random footage in the package
Sound Perspective
B-Roll
Male end
Parallel Editing
40. It is what distinguishes a violin from a clarinet when both are playing the same pitch at the same loudness
Range of human hearing
incident and reflected
focal length of a wide angle lens
Timbre
41. Key - fill - back
Timing Sheet
Classic Hollywood Editing
Daylight
Three point lighting
42. A recording of the general ambience of the place where the dialogue is being recorded
Male end
RCA Connector
Room Tone
Track
43. Key - fill - back
Shorter focal length =
Flat
Logical Continuity
Three point lighting
44. A recording of the general ambience of the place where the dialogue is being recorded
Voice-Overs
Three point lighting
Aspect Ratio
Room Tone
45. Higher pitch and frequency
Smaller Wavelength =
Shorter focal length =
CCD
Timbre
46. Middle point of the haystack
Turn-over Frequency
Female end
Server
Sound Waves
47. If there is a background noise in one shot - there should be the same background noise in the next - if they are in the same time and place
Overlapping Action
Tungsten Light
Atmospheric Continuity
speed of sound in air
48. Actors should look the same from one shot to another
wild sound
Room Tone
Physical Continuity
Three-to-one Rule
49. Two basic systems of light metering used in cinematography
Aspect Ratio
Establishing Shot
incident and reflected
Atmospheric Continuity
50. Notes will become a muddy jumble and the frequencies will not come out of the equipment with the same clarity with which they went in - Analog equipment
Three point lighting
Distortion
DAT
F-stop