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Test your basic knowledge |
Basic Video Production
Start Test
Study First
Subject
:
engineeering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Record all the music in a control room
Room Tone
Parallel Editing
Score Mixers
Timbre
2. The picture should look the same from shot to shot if the assumption is that the shots are in the same time and space
Balance
Technical Pictorial Continuity
Depth of Field
focal length of a wide angle lens
3. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment
Clipping
Focal length
Sound Waves
a shot marked OS to Sally
4. A recording of the general ambience of the place where the dialogue is being recorded
Frequency Measurement
speed of sound in air
3 Pickup Patterns
Room Tone
5. The picture should look the same from shot to shot if the assumption is that the shots are in the same time and space
CCD
Technical Pictorial Continuity
ADR (Automatic Dialogue Replacement)
Performance Continuity
6. Asynchronous noised mixed in during post production to give a scene authenticity - Sometimes called Wild Sounds
Ambient Sounds
Timbre
f-stop vs. depth of field
Room Tone
7. Musical Instrument Digital Interface - A technical standard that allows electronic instruments to interact with each other
Nats
Technical Pictorial Continuity
MIDI
Room Tone
8. A recording of the general ambience of the place where the dialogue is being recorded
Frequency Response
Three-to-one Rule
Loudness measurement
Room Tone
9. Refers to making the audio sound better - You may fix sound of some dialogue by bringing in the sound from another shot that wasn't used in the film or replacing a word through ADR
Clipping
Sweetening
Omnidirectional Microphone
Timing Sheet
10. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance
Flat
Sound Perspective
Ambient Sounds
Light is a form of...
11. Background sounds such as footsteps - clothes rustling - and branches waving in the wind - Named after Jack Foley
Server
Foley
Flat
Sound Waves
12. Refers to making the audio sound better - You may fix sound of some dialogue by bringing in the sound from another shot that wasn't used in the film or replacing a word through ADR
Balance
Aperture
Establishing Shot
Sweetening
13. Picking up mainly from one side in a heart shaped pattern
How do you fix Room Tone?
Directional Microphone
Distortion
Match Cut
14. Sound that doesn't bounce - Dead sound
Cutaway
Tungsten Light
Direct Sound
Omnidirectional Microphone
15. Focuses on an element that appeared in the previous shot
Cut-in
Activity Continuity
speed of sound in air
Aperture
16. Lists all the actions the Foley Walkers need to perform to give aural realism to the movie scenes
Foley Setup Sheet
Close-up
slating an audition
Dynamic Microphone
17. Distance from the center of a lens to the place where the parallel light will be focused
Balance
Focal length
Color temperature of Tungsten light
Sound Perspective
18. Hertz (Hz)
Directional Microphone
Parallel Editing
Track
Frequency Measurement
19. The re-recording process - AKA looping - Actors are brought back to a soundproof room - where they watch short segments of themselves on a screen and listen through earphones to the audio that needs to be replaced - Feed and deliver the lines that ne
Double system sound
Master Scene Shooting Method
Audio Mixers
ADR (Automatic Dialogue Replacement)
20. Manipulating frequencies. - Important to radio and musical recording - not film.
Proximity Effect
Audio Mixers
Room Tone
Parallel Editing
21. Microphones and recorders that pick up all frequencies equally well
ADR (Automatic Dialogue Replacement)
focal length of a wide angle lens
Flat
Sound Waves
22. Attaches to the recorder
Foley
Male end
wild sound
Timing Sheet
23. tinted orange - 3200 degrees Kelvin - Studio lighting
Tungsten Light
Zoom Recorder
Match Cut
Atmospheric Continuity
24. Want boom coming down not out - Can add a track to cover it (Fill Grit - Glue Fill) - Can add other noises
Classic Hollywood Editing
How do you fix Room Tone?
Daylight
Balance
25. The distance through with objects will appear in sharp focus in front of and behind the point at which the camera is actually focused
Clipping
ADR (Automatic Dialogue Replacement)
Depth of Field
Voice-Overs
26. Source microphones go into - Has up to 4 channels
F-stop
Spatial Continuity
Zoom Recorder
Bites (Sound Bite)
27. The degree to which the aperture opens
Reverb
F-stop
Dynamic Range
RCA Connector
28. Has three prongs and an outer covering - Has a guide pin and lock so that it remains firmly in place - Profession standard
Direct Sound
The greater the size of the aperture opening...
Shorter focal length =
XLR Connector
29. Isolates a particular character or action
Aperture
Close-up
Spatial Continuity
a shot marked OS to Sally
30. -273.15 degrees celcius 0 degrees Kelvin
fresnel
Sweetening
Absolute Zero
F-stop
31. 800 mph or 1000ft per second or 1 foot per millisecond
Frequency Response
B-Roll
speed of sound in air
Distortion
32. An actors performance should be consistent from shot to shot
Spotting Sheet
Track
Technical Pictorial Continuity
Performance Continuity
33. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers
Match Cut
Cut-in
Activity Continuity
Audio Mixers
34. Source microphones go into - Has up to 4 channels
Zoom Recorder
Sweetening
Cut-in
focal length of a close up lens
35. There should be time for actions to take place - EX: burning candle
Temporal Continuity
Proximity Effect
Flat
Clipping
36. Random footage in the package
B-Roll
Absolute Zero
Direct Sound
Absolute Zero
37. Recorded in a similar way to ADR - Help explain complicated processes - indicate What a person is thinking - represent someone's conscience - or comment on What is occurring in the picture
Score Mixers
focal length of a wide angle lens
Voice-Overs
Ambient Sounds
38. Two basic systems of light metering used in cinematography
incident and reflected
Foley Setup Sheet
slating an audition
Jump Cut
39. Hertz (Hz)
Band Width
Frequency Measurement
Balance
Three point lighting
40. Disrupt the arrangement of air molecules
Sweetening
Spatial Continuity
Sound Waves
Frequency
41. Middle point of the haystack
Performance Continuity
Turn-over Frequency
incident and reflected
The greater the size of the aperture opening...
42. Disrupt the arrangement of air molecules
Flat
focal length of a wide angle lens
Foley
Sound Waves
43. Director make sure that action in one shot is repeated in the shot that may follow it
Color Temperature of Daylight
The greater the size of the aperture opening...
F-stop
Overlapping Action
44. Involves keeping the audience from getting lost - If you cut from a wide shot of a building to a medium shot - the medium shot should be of something that is recognizable in the wide shot
Bidirectional Microphone
Amplitude
Spatial Continuity
Pitch
45. Focuses on an element that appeared in the previous shot
Color Temperature of Daylight
Cut-in
Timbre
Frequency Response
46. Middle point of the haystack
Turn-over Frequency
Frequency Response
Timing Sheet
Audio Mixers
47. The width of the band of frequencies as specified by the frequencies at each end
Bidirectional Microphone
Bites (Sound Bite)
Band Width
Directional Microphone
48. Place were sounds are stored that allows them to be accessed and worked on from various places
Server
3 Pickup Patterns
B-Roll
wild sound
49. Picking up mainly from one side in a heart shaped pattern
Male end
Server
Light is a form of...
Directional Microphone
50. Picking up from all sides - Best for picking up a large number of people and are excellent for gathering background noise - Don't pick up distance sounds as well
fresnel
Depth of Field
Sweetening
Omnidirectional Microphone