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Test your basic knowledge |
Basic Video Production
Start Test
Study First
Subject
:
engineeering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The most important part of the package - The voice of the reporter describing and telling the story - Recording of the reporter's voice
Three point lighting
Tungsten Light
Track
Frequency
2. If there is a background noise in one shot - there should be the same background noise in the next - if they are in the same time and place
Cutting-on-Action
focal length of a close up lens
Server
Atmospheric Continuity
3. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers
Non-linear Editing
Audio Mixers
Depth of Field
The greater the size of the aperture opening...
4. Picking up from two sides
Frequency Response
Male end
Bidirectional Microphone
Technical Pictorial Continuity
5. tinted blue - 5500 degrees Kelvin - outside lighting
Nats
How do you fix Room Tone?
Close-up
Daylight
6. No two microphones should be closer together than three times the distance between them and the subject.
Three-to-one Rule
Temporal Continuity
Flat
Close-up
7. Picking up mainly from one side in a heart shaped pattern
Dynamic Microphone
Sound Waves
Technical Pictorial Continuity
Directional Microphone
8. Small image - long focal length
Spatial Continuity
XLR Connector
focal length of a close up lens
focal length of a wide angle lens
9. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment
Sound Waves
Loudness measurement
Clipping
Cut-in
10. tinted blue - 5500 degrees Kelvin - outside lighting
Clipping
Bidirectional Microphone
Daylight
AGC
11. An actors performance should be consistent from shot to shot
Performance Continuity
Room Tone
Aspect Ratio
Band Width
12. Decibels (dB)
Loudness measurement
CCD
Non-linear Editing
Tungsten Light
13. Record all the music in a control room
DAT
Score Mixers
Direct Sound
Cutaway
14. The distance through with objects will appear in sharp focus in front of and behind the point at which the camera is actually focused
Foley
Depth of Field
Focal length
Score Mixers
15. Random footage in the package
Frequency
How do you fix Room Tone?
B-Roll
Color temperature of Tungsten light
16. Refers to making the audio sound better - You may fix sound of some dialogue by bringing in the sound from another shot that wasn't used in the film or replacing a word through ADR
Sound Waves
Classic Hollywood Editing
Sweetening
Flat
17. The relative volume of sounds - Important sounds should be louder than unimportant sounds
Dynamic Microphone
Performance Continuity
Logical Continuity
Balance
18. Focal length divided by aperture
Aperture
Formula for figuring the f-stop
Master Scene Shooting Method
Zoom Recorder
19. Musical Instrument Digital Interface - A technical standard that allows electronic instruments to interact with each other
Directional Microphone
MIDI
Non-linear Editing
Track
20. AKA Cross Cutting - Alternating shots from one line of action to another - Implies that the two actions are occurring at the same time
slating an audition
Smaller Wavelength =
Score Mixers
Parallel Editing
21. The more light reaches film
Performance Continuity
advantages of DSLR
Server
The greater the size of the aperture opening...
22. Want boom coming down not out - Can add a track to cover it (Fill Grit - Glue Fill) - Can add other noises
wild sound
How do you fix Room Tone?
Absolute Zero
F-stop
23. F-stop selection effects depth of field
f-stop vs. depth of field
Pitch
How do you fix Room Tone?
Frequency Measurement
24. The height of the sound wave. As the this increases - the sound wave gets louder
incident and reflected
Amplitude
Parallel Editing
Master Scene Shooting Method
25. Recorded in a similar way to ADR - Help explain complicated processes - indicate What a person is thinking - represent someone's conscience - or comment on What is occurring in the picture
Voice-Overs
incident and reflected
Sound Perspective
RCA Connector
26. Two basic systems of light metering used in cinematography
Flat
Classic Hollywood Editing
incident and reflected
Establishing Shot
27. AKA Cross Cutting - Alternating shots from one line of action to another - Implies that the two actions are occurring at the same time
Omnidirectional Microphone
The cheapest part of movie making
Parallel Editing
OMF - Open Medium Framework
28. Something that has already happened in one shot should not happen again in the next
Foley Setup Sheet
Activity Continuity
Performance Continuity
speed of sound in air
29. The picture should look the same from shot to shot if the assumption is that the shots are in the same time and space
ADR (Automatic Dialogue Replacement)
3 Pickup Patterns
Master Scene Shooting Method
Technical Pictorial Continuity
30. Director make sure that action in one shot is repeated in the shot that may follow it
Sound Waves
Match Cut
Overlapping Action
Dynamic Microphone
31. Refers to making the audio sound better - You may fix sound of some dialogue by bringing in the sound from another shot that wasn't used in the film or replacing a word through ADR
Balance
Sweetening
Flat
Ambient Sounds
32. Pre-production
The cheapest part of movie making
OMF - Open Medium Framework
Aperture
B-Roll
33. Focuses on an element that appeared in the previous shot
MIDI
Cut-in
Formula for figuring the f-stop
Ambient Sounds
34. The most important part of the package - The voice of the reporter describing and telling the story - Recording of the reporter's voice
Audio Mixers
Female end
Track
Absolute Zero
35. After the music is recorded its put onto this in the same way a picture is recorded on a DVD
DAT
Stand-up
The greater the size of the aperture opening...
Medium Shot
36. 20 HZ to 20000 HZ
Range of human hearing
Parallel Editing
Flat
Depth of Field
37. The equivalent of quotes in a story - Person speaking on the screen
Bidirectional Microphone
Sound Presence
Daylight
Bites (Sound Bite)
38. Disrupt the arrangement of air molecules
Sound Waves
Spatial Continuity
Server
Reverb
39. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment
slating an audition
Timing Sheet
Cutting-on-Action
Clipping
40. There should be time for actions to take place - EX: burning candle
Pitch
Temporal Continuity
Absolute Zero
Double system sound
41. Tonal quality of a sound and is the thing that helps us distinguish between the sound of a martin guitar and bagpipes
Three-to-one Rule
incident and reflected
Timbre
Three-to-one Rule
42. Recorded in a similar way to ADR - Help explain complicated processes - indicate What a person is thinking - represent someone's conscience - or comment on What is occurring in the picture
Parallel Editing
Pitch
Voice-Overs
Aspect Ratio
43. An actors performance should be consistent from shot to shot
Performance Continuity
Foley Setup Sheet
The cheapest part of movie making
Absolute Zero
44. Uses a diaphragm - Robust - NO power required - Not so efficient
Overlapping Action
Turn-over Frequency
Frequency Measurement
Dynamic Microphone
45. The height of the sound wave. As the this increases - the sound wave gets louder
Server
Amplitude
F-stop
Close-up
46. Lists all the actions the Foley Walkers need to perform to give aural realism to the movie scenes
Timbre
Double system sound
f-stop vs. depth of field
Foley Setup Sheet
47. Name - agency - and role
How do you fix Room Tone?
Classic Hollywood Editing
slating an audition
Match Cut
48. Technique to make two shots flow together - Rather than letting an actor complete an action in one shot and cutting to the next - the action begins in the first shot and ends in the second
Ambient Sounds
Cutting-on-Action
Direct Sound
Reverb
49. Made up by the sound effects editor - Indicates a what point in the movie each effect should be placed
Close-up
Spotting Sheet
Server
Score Mixers
50. The reporter holding a microphone on the screen - Pre-recorded - essentially a sound bite
Non-linear Editing
Stand-up
Smaller Wavelength =
Room Tone
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