Test your basic knowledge |

Basic Video Production

Subject : engineeering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Sound that doesn't bounce - Dead sound






2. Notes will become a muddy jumble and the frequencies will not come out of the equipment with the same clarity with which they went in - Analog equipment






3. It is what distinguishes a violin from a clarinet when both are playing the same pitch at the same loudness






4. The range of frequencies that a microphone will pick up - 20 Hz - 20000 Hz






5. Middle point of the haystack






6. Recording picture on one machine and sound on another






7. Musical Instrument Digital Interface - A technical standard that allows electronic instruments to interact with each other






8. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers






9. F-stop selection effects depth of field






10. Distance from the center of a lens to the place where the parallel light will be focused






11. Musical Instrument Digital Interface - A technical standard that allows electronic instruments to interact with each other






12. Hertz (Hz)






13. 20 HZ to 20000 HZ






14. Higher pitch and frequency






15. Actors should look the same from one shot to another






16. Recorded in a similar way to ADR - Help explain complicated processes - indicate What a person is thinking - represent someone's conscience - or comment on What is occurring in the picture






17. Low pressure areas against high pressure areas create the waves. - Waves are just pictures or graphs of the measures of air pressure






18. Notes will become a muddy jumble and the frequencies will not come out of the equipment with the same clarity with which they went in - Analog equipment






19. The opening in the lens that allows light to pass






20. -273.15 degrees celcius 0 degrees Kelvin






21. Source microphones go into - Has up to 4 channels






22. Shot before the long shot that establishes where the action is taking place






23. The distance through with objects will appear in sharp focus in front of and behind the point at which the camera is actually focused






24. AKA Cross Cutting - Alternating shots from one line of action to another - Implies that the two actions are occurring at the same time






25. Higher pitch and frequency






26. -273.15 degrees celcius 0 degrees Kelvin






27. Background sounds such as footsteps - clothes rustling - and branches waving in the wind - Named after Jack Foley






28. Tonal quality of a sound and is the thing that helps us distinguish between the sound of a martin guitar and bagpipes






29. The more light reaches film






30. The height of the sound wave. As the this increases - the sound wave gets louder






31. Charged Coupled Device






32. A cut in which the character's movement and position are perfectly aligned in time and space from one shot to the next






33. Focal length divided by aperture






34. Lists all the actions the Foley Walkers need to perform to give aural realism to the movie scenes






35. The height of the sound wave. As the this increases - the sound wave gets louder






36. Directional (Cardiod) - Omnidirectional - Bidirectional






37. An actors performance should be consistent from shot to shot






38. Has a diaphragm plus and electronic component called a capacitor - Delicate - Power supply needed - Efficient






39. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment






40. Director make sure that action in one shot is repeated in the shot that may follow it






41. The re-recording process - AKA looping - Actors are brought back to a soundproof room - where they watch short segments of themselves on a screen and listen through earphones to the audio that needs to be replaced - Feed and deliver the lines that ne






42. Microphones and recorders that pick up all frequencies equally well






43. Key - fill - back






44. Distance from the center of a lens to the place where the parallel light will be focused






45. Greater depth of field






46. Automatic Gain Control - Prevents the signal from being recorded at too low or too high a level






47. An obvious jarring break in continuity from one shot to the next






48. The picture should look the same from shot to shot if the assumption is that the shots are in the same time and space






49. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance






50. tinted orange - 3200 degrees Kelvin - Studio lighting