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Test your basic knowledge |
Basic Video Production
Start Test
Study First
Subject
:
engineeering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Shot of something that did not appear in the previous shot
Cutaway
Flat
Three-to-one Rule
fresnel
2. The voice of a person in the distance should sound different from the voice of a person when shown in a close-up
Sound Perspective
The greater the size of the aperture opening...
Non-linear Editing
Activity Continuity
3. There should be time for actions to take place - EX: burning candle
Server
Color temperature of Tungsten light
Temporal Continuity
Range of human hearing
4. Record all the music in a control room
Condenser Microphone
Three point lighting
Proximity Effect
Score Mixers
5. Ratio of the width of a frame to its height - HDTV = 16:9
Aspect Ratio
Timbre
RCA Connector
Flat
6. The equivalent of quotes in a story - Person speaking on the screen
Bites (Sound Bite)
Overlapping Action
How do you fix Room Tone?
Reverb
7. Director make sure that action in one shot is repeated in the shot that may follow it
advantages of DSLR
Tungsten Light
Overlapping Action
Classic Hollywood Editing
8. The re-recording process - AKA looping - Actors are brought back to a soundproof room - where they watch short segments of themselves on a screen and listen through earphones to the audio that needs to be replaced - Feed and deliver the lines that ne
Turn-over Frequency
ADR (Automatic Dialogue Replacement)
Directional Microphone
Reverb
9. Lists all the actions the Foley Walkers need to perform to give aural realism to the movie scenes
Foley Setup Sheet
Color temperature of Tungsten light
Flat
Foley
10. Middle point of the haystack
Clipping
Turn-over Frequency
Male end
The greater the size of the aperture opening...
11. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment
Three point lighting
Stand-up
Clipping
Foley Setup Sheet
12. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers
Female end
Audio Mixers
fresnel
Amplitude
13. The range of frequencies that a microphone will pick up - 20 Hz - 20000 Hz
Atmospheric Continuity
Frequency Response
3 Pickup Patterns
Double system sound
14. Actors should look the same from one shot to another
Timbre
Ambient Sounds
Physical Continuity
Spotting Sheet
15. Musical Instrument Digital Interface - A technical standard that allows electronic instruments to interact with each other
MIDI
Technical Pictorial Continuity
Overlapping Action
Depth of Field
16. Place were sounds are stored that allows them to be accessed and worked on from various places
f-stop vs. depth of field
Dynamic Microphone
Nats
Server
17. 5 -500 degrees K
Color Temperature of Daylight
Track
The cheapest part of movie making
Pitch
18. Ratio of the width of a frame to its height - HDTV = 16:9
Aspect Ratio
Frequency
Logical Continuity
Color temperature of Tungsten light
19. A cut in which the character's movement and position are perfectly aligned in time and space from one shot to the next
ADR (Automatic Dialogue Replacement)
Match Cut
Timbre
Activity Continuity
20. Distance from the center of a lens to the place where the parallel light will be focused
How do you fix Room Tone?
Score Mixers
Focal length
B-Roll
21. Made up by the sound effects editor - Indicates a what point in the movie each effect should be placed
Ambient Sounds
Omnidirectional Microphone
Spotting Sheet
Three-to-one Rule
22. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance
Direct Sound
Depth of Field
Flat
XLR Connector
23. Shot before the long shot that establishes where the action is taking place
Nats
Flat
Dynamic Range
Establishing Shot
24. A recording of the general ambience of the place where the dialogue is being recorded
Room Tone
Proximity Effect
Color temperature of Tungsten light
Omnidirectional Microphone
25. Best known editing style - Involves narrative clarity and dramatic pacing - Attempts to make the cut from one shot to the net flow as smoothly as possible - The story unfolds scene by scene
Classic Hollywood Editing
advantages of DSLR
Omnidirectional Microphone
Close-up
26. Involves keeping the audience from getting lost - If you cut from a wide shot of a building to a medium shot - the medium shot should be of something that is recognizable in the wide shot
Spatial Continuity
Activity Continuity
focal length of a close up lens
incident and reflected
27. An actors performance should be consistent from shot to shot
Voice-Overs
Performance Continuity
Classic Hollywood Editing
fresnel
28. A recording of the general ambience of the place where the dialogue is being recorded
Aperture
Logical Continuity
Absolute Zero
Room Tone
29. The picture should look the same from shot to shot if the assumption is that the shots are in the same time and space
Absolute Zero
Tungsten Light
focal length of a close up lens
Technical Pictorial Continuity
30. A cut in which the character's movement and position are perfectly aligned in time and space from one shot to the next
Flat
RCA Connector
Distortion
Match Cut
31. Manipulating frequencies. - Important to radio and musical recording - not film.
Proximity Effect
Bidirectional Microphone
Cutting-on-Action
Daylight
32. Small image - long focal length
Focal length
3 Pickup Patterns
Distortion
focal length of a close up lens
33. Attaches to the microphone
Room Tone
Parallel Editing
Female end
focal length of a wide angle lens
34. Higher pitch and frequency
Tungsten Light
Timbre
slating an audition
Smaller Wavelength =
35. After the music is recorded its put onto this in the same way a picture is recorded on a DVD
fresnel
Flat
DAT
Sound Waves
36. No two microphones should be closer together than three times the distance between them and the subject.
Depth of Field
Three-to-one Rule
The cheapest part of movie making
Foley Setup Sheet
37. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment
Sweetening
Clipping
Amplitude
Parallel Editing
38. AKA: Phone plug - Has a short prong and outer covering - Consumer standard
Sound Waves
Establishing Shot
Score Mixers
RCA Connector
39. Key - fill - back
The cheapest part of movie making
Three point lighting
Double system sound
How do you fix Room Tone?
40. The range of quietness to loudness
Band Width
Sound Waves
Sound Presence
Dynamic Range
41. Aids in the composition process - Gives Time Code numbers for places where music is to be heard - Tells the length of time the music is to run - Gives a description of What is happening in the scene
The greater the size of the aperture opening...
speed of sound in air
Timing Sheet
Spatial Continuity
42. Focal length divided by aperture
Depth of Field
Non-linear Editing
Formula for figuring the f-stop
Dynamic Range
43. Pre-production
Condenser Microphone
The cheapest part of movie making
Physical Continuity
Logical Continuity
44. Has a diaphragm plus and electronic component called a capacitor - Delicate - Power supply needed - Efficient
Female end
Sweetening
Condenser Microphone
Voice-Overs
45. If there is a background noise in one shot - there should be the same background noise in the next - if they are in the same time and place
Balance
advantages of DSLR
Atmospheric Continuity
Light is a form of...
46. Attaches to the recorder
Parallel Editing
Bites (Sound Bite)
Performance Continuity
Male end
47. Picking up from two sides
Voice-Overs
Bidirectional Microphone
Distortion
Sweetening
48. The width of the band of frequencies as specified by the frequencies at each end
Frequency
Bidirectional Microphone
Band Width
incident and reflected
49. Sound must appear to be coming from the picture
Sound Presence
B-Roll
B-Roll
Amplitude
50. Automatic Gain Control - Prevents the signal from being recorded at too low or too high a level
Three-to-one Rule
AGC
Frequency Measurement
Frequency