Test your basic knowledge |

Basic Video Production

Subject : engineeering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Sound that doesn't bounce - Dead sound






2. Aids in the composition process - Gives Time Code numbers for places where music is to be heard - Tells the length of time the music is to run - Gives a description of What is happening in the scene






3. The range of quietness to loudness






4. Tonal quality of a sound and is the thing that helps us distinguish between the sound of a martin guitar and bagpipes






5. AKA: Phone plug - Has a short prong and outer covering - Consumer standard






6. Recording picture on one machine and sound on another






7. Higher pitch and frequency






8. Two basic systems of light metering used in cinematography






9. Source microphones go into - Has up to 4 channels






10. Another name for ambient sound






11. Ratio of the width of a frame to its height - HDTV = 16:9






12. Background sounds such as footsteps - clothes rustling - and branches waving in the wind - Named after Jack Foley






13. A cut in which the character's movement and position are perfectly aligned in time and space from one shot to the next






14. An actors performance should be consistent from shot to shot






15. A recording of the general ambience of the place where the dialogue is being recorded






16. A cut in which the character's movement and position are perfectly aligned in time and space from one shot to the next






17. Asynchronous noised mixed in during post production to give a scene authenticity - Sometimes called Wild Sounds






18. Shot of something that did not appear in the previous shot






19. The most important part of the package - The voice of the reporter describing and telling the story - Recording of the reporter's voice






20. Hertz (Hz)






21. Directional (Cardiod) - Omnidirectional - Bidirectional






22. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers






23. Decibels (dB)






24. The number of times per second that the wave travels from the beginning of one cycle to the beginning of the next






25. Isolates a particular character or action






26. Raw sound that was recorded on the day






27. The opening in the lens that allows light to pass






28. Involves the main action






29. Manipulating frequencies. - Important to radio and musical recording - not film.






30. Shot of something that did not appear in the previous shot






31. When you hear a bounce off a very close wall - quicker response than an echo






32. Director make sure that action in one shot is repeated in the shot that may follow it






33. Pre-production






34. Background sounds such as footsteps - clothes rustling - and branches waving in the wind - Named after Jack Foley






35. -273.15 degrees celcius 0 degrees Kelvin






36. Sound that doesn't bounce - Dead sound






37. Refers to making the audio sound better - You may fix sound of some dialogue by bringing in the sound from another shot that wasn't used in the film or replacing a word through ADR






38. The reporter holding a microphone on the screen - Pre-recorded - essentially a sound bite






39. tinted orange - 3200 degrees Kelvin - Studio lighting






40. No two microphones should be closer together than three times the distance between them and the subject.






41. Shot before the long shot that establishes where the action is taking place






42. 5 -500 degrees K






43. Sound must appear to be coming from the picture






44. Picking up from two sides






45. Attaches to the microphone






46. 800 mph or 1000ft per second or 1 foot per millisecond






47. AKA Cross Cutting - Alternating shots from one line of action to another - Implies that the two actions are occurring at the same time






48. The voice of a person in the distance should sound different from the voice of a person when shown in a close-up






49. Overlapping action - Match cut - Jump cut






50. 3200 degrees K