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Basic Video Production

Subject : engineeering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Place were sounds are stored that allows them to be accessed and worked on from various places






2. Lighting instrument that has a lens on the front






3. Low pressure areas against high pressure areas create the waves. - Waves are just pictures or graphs of the measures of air pressure






4. Asynchronous noised mixed in during post production to give a scene authenticity - Sometimes called Wild Sounds






5. Source microphones go into - Has up to 4 channels






6. Shot of something that did not appear in the previous shot






7. The width of the band of frequencies as specified by the frequencies at each end






8. Picking up from all sides - Best for picking up a large number of people and are excellent for gathering background noise - Don't pick up distance sounds as well






9. The equivalent of quotes in a story - Person speaking on the screen






10. An obvious jarring break in continuity from one shot to the next






11. Charged Coupled Device






12. Technique to make two shots flow together - Rather than letting an actor complete an action in one shot and cutting to the next - the action begins in the first shot and ends in the second






13. Picking up mainly from one side in a heart shaped pattern






14. Shoot a master shot of the whole scene and then break it up into little parts - such as close ups - reaction shots - cut ins - and cutaways - Classic Hollywood method






15. Two basic systems of light metering used in cinematography






16. The picture should look the same from shot to shot if the assumption is that the shots are in the same time and space






17. Source microphones go into - Has up to 4 channels






18. When you hear a bounce off a very close wall - quicker response than an echo






19. Attaches to the recorder






20. The range of frequencies that a microphone will pick up - 20 Hz - 20000 Hz






21. Higher pitch and frequency






22. Notes will become a muddy jumble and the frequencies will not come out of the equipment with the same clarity with which they went in - Analog equipment






23. An actors performance should be consistent from shot to shot






24. Sound that doesn't bounce - Dead sound






25. Isolates a particular character or action






26. Big image - short focal length






27. F-stop selection effects depth of field






28. Recording picture on one machine and sound on another






29. Recording picture on one machine and sound on another






30. You can control your depth of field






31. An 'over the shoulder' shot (of an actor) with the camera pointed at Sally






32. Something that has already happened in one shot should not happen again in the next






33. Shot before the long shot that establishes where the action is taking place






34. 3200 degrees K






35. If there is a background noise in one shot - there should be the same background noise in the next - if they are in the same time and place






36. Sound must appear to be coming from the picture






37. After the music is recorded its put onto this in the same way a picture is recorded on a DVD






38. Uses a diaphragm - Robust - NO power required - Not so efficient






39. Another name for ambient sound






40. AKA Cross Cutting - Alternating shots from one line of action to another - Implies that the two actions are occurring at the same time






41. The degree to which the aperture opens






42. 20 HZ to 20000 HZ






43. Random footage in the package






44. After the music is recorded its put onto this in the same way a picture is recorded on a DVD






45. Record all the music in a control room






46. Director make sure that action in one shot is repeated in the shot that may follow it






47. Record all the music in a control room






48. An obvious jarring break in continuity from one shot to the next






49. Uses a diaphragm - Robust - NO power required - Not so efficient






50. 3200 degrees K







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