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Test your basic knowledge |
Basic Video Production
Start Test
Study First
Subject
:
engineeering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An obvious jarring break in continuity from one shot to the next
Jump Cut
Frequency Measurement
Cutting-on-Action
Temporal Continuity
2. Natural sound - Must be attached to all B-Roll
The greater the size of the aperture opening...
Turn-over Frequency
Overlapping Action
Nats
3. Lists all the actions the Foley Walkers need to perform to give aural realism to the movie scenes
focal length of a close up lens
Dynamic Range
Foley Setup Sheet
Frequency Measurement
4. Made up by the sound effects editor - Indicates a what point in the movie each effect should be placed
Turn-over Frequency
Spotting Sheet
Flat
Timing Sheet
5. A cut in which the character's movement and position are perfectly aligned in time and space from one shot to the next
Spotting Sheet
Sound Waves
Match Cut
Male end
6. Focal length divided by aperture
Formula for figuring the f-stop
3 Pickup Patterns
Absolute Zero
B-Roll
7. Lists all the actions the Foley Walkers need to perform to give aural realism to the movie scenes
XLR Connector
Foley Setup Sheet
Technical Pictorial Continuity
Color Temperature of Daylight
8. An 'over the shoulder' shot (of an actor) with the camera pointed at Sally
Medium Shot
a shot marked OS to Sally
Atmospheric Continuity
Medium Shot
9. No two microphones should be closer together than three times the distance between them and the subject.
3 Pickup Patterns
Overlapping Action
Three-to-one Rule
Establishing Shot
10. Distance from the center of a lens to the place where the parallel light will be focused
Three-to-one Rule
slating an audition
Score Mixers
Focal length
11. Shoot a master shot of the whole scene and then break it up into little parts - such as close ups - reaction shots - cut ins - and cutaways - Classic Hollywood method
OMF - Open Medium Framework
Match Cut
Master Scene Shooting Method
Three point lighting
12. tinted blue - 5500 degrees Kelvin - outside lighting
Flat
Daylight
Condenser Microphone
Aperture
13. 5 -500 degrees K
Frequency Measurement
Sound Waves
Color Temperature of Daylight
How do you fix Room Tone?
14. Picking up from two sides
Medium Shot
Frequency Measurement
Stand-up
Bidirectional Microphone
15. Background sounds such as footsteps - clothes rustling - and branches waving in the wind - Named after Jack Foley
Foley
Sound Presence
Aspect Ratio
speed of sound in air
16. -273.15 degrees celcius 0 degrees Kelvin
Absolute Zero
Reverb
Pitch
Track
17. There should be time for actions to take place - EX: burning candle
Temporal Continuity
Foley
The greater the size of the aperture opening...
Overlapping Action
18. tinted orange - 3200 degrees Kelvin - Studio lighting
Turn-over Frequency
Tungsten Light
slating an audition
Male end
19. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment
Clipping
Dynamic Range
Proximity Effect
f-stop vs. depth of field
20. 800 mph or 1000ft per second or 1 foot per millisecond
Technical Pictorial Continuity
XLR Connector
speed of sound in air
Depth of Field
21. AKA Cross Cutting - Alternating shots from one line of action to another - Implies that the two actions are occurring at the same time
Sound Waves
Server
Parallel Editing
Timbre
22. 800 mph or 1000ft per second or 1 foot per millisecond
advantages of DSLR
focal length of a close up lens
speed of sound in air
fresnel
23. The number of times per second that the wave travels from the beginning of one cycle to the beginning of the next
fresnel
Frequency
Audio Mixers
Timing Sheet
24. Place were sounds are stored that allows them to be accessed and worked on from various places
Omnidirectional Microphone
Loudness measurement
Server
CCD
25. Made up by the sound effects editor - Indicates a what point in the movie each effect should be placed
Spotting Sheet
MIDI
OMF - Open Medium Framework
Master Scene Shooting Method
26. Greater depth of field
Color temperature of Tungsten light
Nats
Shorter focal length =
Master Scene Shooting Method
27. The width of the band of frequencies as specified by the frequencies at each end
Timbre
Shorter focal length =
Smaller Wavelength =
Band Width
28. Automatic Gain Control - Prevents the signal from being recorded at too low or too high a level
Audio Mixers
Proximity Effect
AGC
Turn-over Frequency
29. Distance from the center of a lens to the place where the parallel light will be focused
Sound Presence
Flat
Focal length
Track
30. Middle point of the haystack
Focal length
Turn-over Frequency
Ambient Sounds
Frequency
31. Isolates a particular character or action
Flat
Distortion
Voice-Overs
Close-up
32. Sound that doesn't bounce - Dead sound
Direct Sound
Amplitude
Aspect Ratio
Frequency
33. If there is a background noise in one shot - there should be the same background noise in the next - if they are in the same time and place
Establishing Shot
Sound Perspective
Atmospheric Continuity
Parallel Editing
34. The number of times per second that the wave travels from the beginning of one cycle to the beginning of the next
fresnel
ADR (Automatic Dialogue Replacement)
Frequency
Bidirectional Microphone
35. An actors performance should be consistent from shot to shot
Performance Continuity
Loudness measurement
Medium Shot
speed of sound in air
36. Shot before the long shot that establishes where the action is taking place
Flat
Medium Shot
Establishing Shot
Nats
37. The picture should look the same from shot to shot if the assumption is that the shots are in the same time and space
Turn-over Frequency
Timing Sheet
Technical Pictorial Continuity
Cutaway
38. A cut in which the character's movement and position are perfectly aligned in time and space from one shot to the next
Match Cut
Voice-Overs
The greater the size of the aperture opening...
focal length of a close up lens
39. Picking up mainly from one side in a heart shaped pattern
Directional Microphone
Cut-in
Sound Waves
Sound Perspective
40. Higher pitch and frequency
Smaller Wavelength =
Omnidirectional Microphone
slating an audition
Shorter focal length =
41. Overlapping action - Match cut - Jump cut
Flat
fresnel
Logical Continuity
DAT
42. A recording of the general ambience of the place where the dialogue is being recorded
Room Tone
a shot marked OS to Sally
Overlapping Action
Double system sound
43. Big image - short focal length
Absolute Zero
focal length of a wide angle lens
Sweetening
Frequency Measurement
44. Focal length divided by aperture
Formula for figuring the f-stop
Sound Presence
Medium Shot
wild sound
45. Technique to make two shots flow together - Rather than letting an actor complete an action in one shot and cutting to the next - the action begins in the first shot and ends in the second
Turn-over Frequency
Jump Cut
Cutting-on-Action
Frequency Response
46. The width of the band of frequencies as specified by the frequencies at each end
Band Width
Range of human hearing
speed of sound in air
Shorter focal length =
47. Charged Coupled Device
Master Scene Shooting Method
incident and reflected
CCD
Zoom Recorder
48. After the music is recorded its put onto this in the same way a picture is recorded on a DVD
DAT
Logical Continuity
advantages of DSLR
fresnel
49. Source microphones go into - Has up to 4 channels
Zoom Recorder
Sound Waves
Shorter focal length =
Technical Pictorial Continuity
50. No two microphones should be closer together than three times the distance between them and the subject.
Cut-in
Three-to-one Rule
Absolute Zero
Formula for figuring the f-stop