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Test your basic knowledge |
Basic Video Production
Start Test
Study First
Subject
:
engineeering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Made up by the sound effects editor - Indicates a what point in the movie each effect should be placed
B-Roll
Sound Presence
Bites (Sound Bite)
Spotting Sheet
2. Uses a diaphragm - Robust - NO power required - Not so efficient
Dynamic Microphone
RCA Connector
focal length of a close up lens
Loudness measurement
3. The editor can try an entire group of shots in one position - move it to another - and then return it to it's original position
Zoom Recorder
Omnidirectional Microphone
Non-linear Editing
advantages of DSLR
4. Tonal quality of a sound and is the thing that helps us distinguish between the sound of a martin guitar and bagpipes
slating an audition
Track
Timbre
Spotting Sheet
5. The more light reaches film
focal length of a wide angle lens
f-stop vs. depth of field
The greater the size of the aperture opening...
Zoom Recorder
6. Uses a diaphragm - Robust - NO power required - Not so efficient
Timbre
Male end
Proximity Effect
Dynamic Microphone
7. Involves keeping the audience from getting lost - If you cut from a wide shot of a building to a medium shot - the medium shot should be of something that is recognizable in the wide shot
Performance Continuity
Sound Waves
Frequency
Spatial Continuity
8. Something that has already happened in one shot should not happen again in the next
Activity Continuity
Focal length
Aspect Ratio
Reverb
9. Picking up mainly from one side in a heart shaped pattern
Medium Shot
MIDI
Timbre
Directional Microphone
10. Focuses on an element that appeared in the previous shot
Atmospheric Continuity
Pitch
Cut-in
MIDI
11. Want boom coming down not out - Can add a track to cover it (Fill Grit - Glue Fill) - Can add other noises
How do you fix Room Tone?
slating an audition
Spotting Sheet
Sweetening
12. Musical Instrument Digital Interface - A technical standard that allows electronic instruments to interact with each other
MIDI
CCD
Track
wild sound
13. The picture should look the same from shot to shot if the assumption is that the shots are in the same time and space
Physical Continuity
Technical Pictorial Continuity
Smaller Wavelength =
Foley
14. You can control your depth of field
Audio Mixers
Dynamic Range
advantages of DSLR
Score Mixers
15. The equivalent of quotes in a story - Person speaking on the screen
Bites (Sound Bite)
Close-up
Spatial Continuity
3 Pickup Patterns
16. Notes will become a muddy jumble and the frequencies will not come out of the equipment with the same clarity with which they went in - Analog equipment
Jump Cut
Aspect Ratio
Distortion
Omnidirectional Microphone
17. Raw sound that was recorded on the day
Dynamic Microphone
Close-up
Nats
OMF - Open Medium Framework
18. Shoot a master shot of the whole scene and then break it up into little parts - such as close ups - reaction shots - cut ins - and cutaways - Classic Hollywood method
Master Scene Shooting Method
Logical Continuity
Omnidirectional Microphone
Frequency Response
19. The voice of a person in the distance should sound different from the voice of a person when shown in a close-up
Close-up
Aperture
Sound Perspective
Daylight
20. Involves the main action
AGC
Spatial Continuity
Medium Shot
advantages of DSLR
21. The degree to which the aperture opens
Physical Continuity
Activity Continuity
F-stop
Ambient Sounds
22. Shot before the long shot that establishes where the action is taking place
OMF - Open Medium Framework
Establishing Shot
Foley Setup Sheet
Match Cut
23. Higher pitch and frequency
3 Pickup Patterns
Double system sound
Sound Perspective
Smaller Wavelength =
24. The reporter holding a microphone on the screen - Pre-recorded - essentially a sound bite
Stand-up
ADR (Automatic Dialogue Replacement)
Aspect Ratio
Balance
25. Asynchronous noised mixed in during post production to give a scene authenticity - Sometimes called Wild Sounds
Ambient Sounds
Direct Sound
Dynamic Microphone
Daylight
26. Higher pitch and frequency
3 Pickup Patterns
Cutaway
Smaller Wavelength =
Logical Continuity
27. Sound that doesn't bounce - Dead sound
Flat
Direct Sound
Establishing Shot
Parallel Editing
28. The height of the sound wave. As the this increases - the sound wave gets louder
Amplitude
Proximity Effect
Foley
Timbre
29. Actors should look the same from one shot to another
Close-up
Physical Continuity
Cutting-on-Action
incident and reflected
30. The editor can try an entire group of shots in one position - move it to another - and then return it to it's original position
Non-linear Editing
Direct Sound
Atmospheric Continuity
Sound Waves
31. Ratio of the width of a frame to its height - HDTV = 16:9
MIDI
Timbre
Aspect Ratio
Condenser Microphone
32. Charged Coupled Device
Aperture
CCD
speed of sound in air
Shorter focal length =
33. Automatic Gain Control - Prevents the signal from being recorded at too low or too high a level
Formula for figuring the f-stop
AGC
Sweetening
Zoom Recorder
34. Record all the music in a control room
Score Mixers
Shorter focal length =
Physical Continuity
Overlapping Action
35. If there is a background noise in one shot - there should be the same background noise in the next - if they are in the same time and place
Balance
Bites (Sound Bite)
Atmospheric Continuity
Dynamic Microphone
36. Another name for ambient sound
Sound Perspective
3 Pickup Patterns
Sound Perspective
wild sound
37. Refers to making the audio sound better - You may fix sound of some dialogue by bringing in the sound from another shot that wasn't used in the film or replacing a word through ADR
Room Tone
Voice-Overs
Sweetening
Activity Continuity
38. Has three prongs and an outer covering - Has a guide pin and lock so that it remains firmly in place - Profession standard
XLR Connector
Frequency Response
OMF - Open Medium Framework
Voice-Overs
39. Big image - short focal length
focal length of a wide angle lens
Establishing Shot
The cheapest part of movie making
Timing Sheet
40. Key - fill - back
How do you fix Room Tone?
ADR (Automatic Dialogue Replacement)
Jump Cut
Three point lighting
41. Isolates a particular character or action
fresnel
Dynamic Range
Atmospheric Continuity
Close-up
42. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment
Clipping
Non-linear Editing
DAT
Distortion
43. Middle point of the haystack
Turn-over Frequency
AGC
Light is a form of...
Stand-up
44. Hertz (Hz)
Audio Mixers
Frequency
Frequency Measurement
Sound Waves
45. The range of frequencies that a microphone will pick up - 20 Hz - 20000 Hz
Frequency Response
Proximity Effect
wild sound
Tungsten Light
46. No two microphones should be closer together than three times the distance between them and the subject.
Color temperature of Tungsten light
Sound Waves
Three-to-one Rule
Dynamic Range
47. Random footage in the package
Flat
Sound Presence
B-Roll
speed of sound in air
48. Microphones and recorders that pick up all frequencies equally well
Performance Continuity
Sound Waves
Flat
Proximity Effect
49. Two basic systems of light metering used in cinematography
Amplitude
Timbre
B-Roll
incident and reflected
50. Recorded in a similar way to ADR - Help explain complicated processes - indicate What a person is thinking - represent someone's conscience - or comment on What is occurring in the picture
Parallel Editing
Reverb
Voice-Overs
Master Scene Shooting Method