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Basic Video Production

Subject : engineeering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment






2. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance






3. Focal length divided by aperture






4. Something that has already happened in one shot should not happen again in the next






5. Shoot a master shot of the whole scene and then break it up into little parts - such as close ups - reaction shots - cut ins - and cutaways - Classic Hollywood method






6. Has a diaphragm plus and electronic component called a capacitor - Delicate - Power supply needed - Efficient






7. The equivalent of quotes in a story - Person speaking on the screen






8. Natural sound - Must be attached to all B-Roll






9. The picture should look the same from shot to shot if the assumption is that the shots are in the same time and space






10. Low pressure areas against high pressure areas create the waves. - Waves are just pictures or graphs of the measures of air pressure






11. -273.15 degrees celcius 0 degrees Kelvin






12. Shot before the long shot that establishes where the action is taking place






13. 800 mph or 1000ft per second or 1 foot per millisecond






14. AKA: Phone plug - Has a short prong and outer covering - Consumer standard






15. Ratio of the width of a frame to its height - HDTV = 16:9






16. Automatic Gain Control - Prevents the signal from being recorded at too low or too high a level






17. Name - agency - and role






18. 3200 degrees K






19. An actors performance should be consistent from shot to shot






20. tinted orange - 3200 degrees Kelvin - Studio lighting






21. Picking up from all sides - Best for picking up a large number of people and are excellent for gathering background noise - Don't pick up distance sounds as well






22. Something that has already happened in one shot should not happen again in the next






23. Overlapping action - Match cut - Jump cut






24. When you hear a bounce off a very close wall - quicker response than an echo






25. Recording picture on one machine and sound on another






26. Directional (Cardiod) - Omnidirectional - Bidirectional






27. Refers to making the audio sound better - You may fix sound of some dialogue by bringing in the sound from another shot that wasn't used in the film or replacing a word through ADR






28. Technique to make two shots flow together - Rather than letting an actor complete an action in one shot and cutting to the next - the action begins in the first shot and ends in the second






29. Best known editing style - Involves narrative clarity and dramatic pacing - Attempts to make the cut from one shot to the net flow as smoothly as possible - The story unfolds scene by scene






30. Hertz (Hz)






31. Big image - short focal length






32. 5 -500 degrees K






33. Name - agency - and role






34. The editor can try an entire group of shots in one position - move it to another - and then return it to it's original position






35. Middle point of the haystack






36. Record all the music in a control room






37. It is what distinguishes a violin from a clarinet when both are playing the same pitch at the same loudness






38. The equivalent of quotes in a story - Person speaking on the screen






39. Source microphones go into - Has up to 4 channels






40. If there is a background noise in one shot - there should be the same background noise in the next - if they are in the same time and place






41. The height of the sound wave. As the this increases - the sound wave gets louder






42. F-stop selection effects depth of field






43. Director make sure that action in one shot is repeated in the shot that may follow it






44. Musical Instrument Digital Interface - A technical standard that allows electronic instruments to interact with each other






45. Want boom coming down not out - Can add a track to cover it (Fill Grit - Glue Fill) - Can add other noises






46. Uses a diaphragm - Robust - NO power required - Not so efficient






47. Decibels (dB)






48. Decibels (dB)






49. Higher pitch and frequency






50. The distance through with objects will appear in sharp focus in front of and behind the point at which the camera is actually focused







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