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Basic Video Production

Subject : engineeering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Manipulating frequencies. - Important to radio and musical recording - not film.






2. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers






3. Electro-magnetic radiation






4. 3200 degrees K






5. Actors should look the same from one shot to another






6. Asynchronous noised mixed in during post production to give a scene authenticity - Sometimes called Wild Sounds






7. 20 HZ to 20000 HZ






8. The width of the band of frequencies as specified by the frequencies at each end






9. Picking up from all sides - Best for picking up a large number of people and are excellent for gathering background noise - Don't pick up distance sounds as well






10. The height of the sound wave. As the this increases - the sound wave gets louder






11. Greater depth of field






12. Middle point of the haystack






13. Isolates a particular character or action






14. You can control your depth of field






15. Want boom coming down not out - Can add a track to cover it (Fill Grit - Glue Fill) - Can add other noises






16. The voice of a person in the distance should sound different from the voice of a person when shown in a close-up






17. Lighting instrument that has a lens on the front






18. Attaches to the microphone






19. Low pressure areas against high pressure areas create the waves. - Waves are just pictures or graphs of the measures of air pressure






20. Directional (Cardiod) - Omnidirectional - Bidirectional






21. Hertz (Hz)






22. Uses a diaphragm - Robust - NO power required - Not so efficient






23. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers






24. Middle point of the haystack






25. Higher pitch and frequency






26. Shoot a master shot of the whole scene and then break it up into little parts - such as close ups - reaction shots - cut ins - and cutaways - Classic Hollywood method






27. Involves the main action






28. Aids in the composition process - Gives Time Code numbers for places where music is to be heard - Tells the length of time the music is to run - Gives a description of What is happening in the scene






29. Notes will become a muddy jumble and the frequencies will not come out of the equipment with the same clarity with which they went in - Analog equipment






30. Asynchronous noised mixed in during post production to give a scene authenticity - Sometimes called Wild Sounds






31. The most important part of the package - The voice of the reporter describing and telling the story - Recording of the reporter's voice






32. AKA Cross Cutting - Alternating shots from one line of action to another - Implies that the two actions are occurring at the same time






33. Best known editing style - Involves narrative clarity and dramatic pacing - Attempts to make the cut from one shot to the net flow as smoothly as possible - The story unfolds scene by scene






34. Tonal quality of a sound and is the thing that helps us distinguish between the sound of a martin guitar and bagpipes






35. The distance through with objects will appear in sharp focus in front of and behind the point at which the camera is actually focused






36. Has a diaphragm plus and electronic component called a capacitor - Delicate - Power supply needed - Efficient






37. Made up by the sound effects editor - Indicates a what point in the movie each effect should be placed






38. Recorded in a similar way to ADR - Help explain complicated processes - indicate What a person is thinking - represent someone's conscience - or comment on What is occurring in the picture






39. Ratio of the width of a frame to its height - HDTV = 16:9






40. Pre-production






41. The opening in the lens that allows light to pass






42. The sound made by the differing frequencies






43. Shoot a master shot of the whole scene and then break it up into little parts - such as close ups - reaction shots - cut ins - and cutaways - Classic Hollywood method






44. 3200 degrees K






45. Random footage in the package






46. The distance through with objects will appear in sharp focus in front of and behind the point at which the camera is actually focused






47. Decibels (dB)






48. Record all the music in a control room






49. The relative volume of sounds - Important sounds should be louder than unimportant sounds






50. Source microphones go into - Has up to 4 channels







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