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Basic Video Production

Subject : engineeering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Focuses on an element that appeared in the previous shot






2. The range of quietness to loudness






3. Overlapping action - Match cut - Jump cut






4. AKA: Phone plug - Has a short prong and outer covering - Consumer standard






5. Isolates a particular character or action






6. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment






7. Lists all the actions the Foley Walkers need to perform to give aural realism to the movie scenes






8. Director make sure that action in one shot is repeated in the shot that may follow it






9. The re-recording process - AKA looping - Actors are brought back to a soundproof room - where they watch short segments of themselves on a screen and listen through earphones to the audio that needs to be replaced - Feed and deliver the lines that ne






10. AKA Cross Cutting - Alternating shots from one line of action to another - Implies that the two actions are occurring at the same time






11. Tonal quality of a sound and is the thing that helps us distinguish between the sound of a martin guitar and bagpipes






12. A recording of the general ambience of the place where the dialogue is being recorded






13. Record all the music in a control room






14. The picture should look the same from shot to shot if the assumption is that the shots are in the same time and space






15. tinted orange - 3200 degrees Kelvin - Studio lighting






16. There should be time for actions to take place - EX: burning candle






17. It is what distinguishes a violin from a clarinet when both are playing the same pitch at the same loudness






18. Pre-production






19. Lighting instrument that has a lens on the front






20. Key - fill - back






21. Disrupt the arrangement of air molecules






22. The distance through with objects will appear in sharp focus in front of and behind the point at which the camera is actually focused






23. Has a diaphragm plus and electronic component called a capacitor - Delicate - Power supply needed - Efficient






24. Involves the main action






25. Electro-magnetic radiation






26. Something that has already happened in one shot should not happen again in the next






27. Made up by the sound effects editor - Indicates a what point in the movie each effect should be placed






28. Place were sounds are stored that allows them to be accessed and worked on from various places






29. Directional (Cardiod) - Omnidirectional - Bidirectional






30. Actors should look the same from one shot to another






31. Disrupt the arrangement of air molecules






32. Involves keeping the audience from getting lost - If you cut from a wide shot of a building to a medium shot - the medium shot should be of something that is recognizable in the wide shot






33. Focuses on an element that appeared in the previous shot






34. If there is a background noise in one shot - there should be the same background noise in the next - if they are in the same time and place






35. Higher pitch and frequency






36. Decibels (dB)






37. The reporter holding a microphone on the screen - Pre-recorded - essentially a sound bite






38. Technique to make two shots flow together - Rather than letting an actor complete an action in one shot and cutting to the next - the action begins in the first shot and ends in the second






39. Focal length divided by aperture






40. Recording picture on one machine and sound on another






41. Sound must appear to be coming from the picture






42. Sound that doesn't bounce - Dead sound






43. Notes will become a muddy jumble and the frequencies will not come out of the equipment with the same clarity with which they went in - Analog equipment






44. Picking up mainly from one side in a heart shaped pattern






45. Shot before the long shot that establishes where the action is taking place






46. The re-recording process - AKA looping - Actors are brought back to a soundproof room - where they watch short segments of themselves on a screen and listen through earphones to the audio that needs to be replaced - Feed and deliver the lines that ne






47. Picking up mainly from one side in a heart shaped pattern






48. Shoot a master shot of the whole scene and then break it up into little parts - such as close ups - reaction shots - cut ins - and cutaways - Classic Hollywood method






49. The editor can try an entire group of shots in one position - move it to another - and then return it to it's original position






50. Shot of something that did not appear in the previous shot






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