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Basic Video Production

Subject : engineeering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. -273.15 degrees celcius 0 degrees Kelvin






2. The width of the band of frequencies as specified by the frequencies at each end






3. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance






4. Notes will become a muddy jumble and the frequencies will not come out of the equipment with the same clarity with which they went in - Analog equipment






5. Picking up from all sides - Best for picking up a large number of people and are excellent for gathering background noise - Don't pick up distance sounds as well






6. Involves keeping the audience from getting lost - If you cut from a wide shot of a building to a medium shot - the medium shot should be of something that is recognizable in the wide shot






7. Pre-production






8. Aids in the composition process - Gives Time Code numbers for places where music is to be heard - Tells the length of time the music is to run - Gives a description of What is happening in the scene






9. Distance from the center of a lens to the place where the parallel light will be focused






10. Low pressure areas against high pressure areas create the waves. - Waves are just pictures or graphs of the measures of air pressure






11. Musical Instrument Digital Interface - A technical standard that allows electronic instruments to interact with each other






12. AKA Cross Cutting - Alternating shots from one line of action to another - Implies that the two actions are occurring at the same time






13. When you hear a bounce off a very close wall - quicker response than an echo






14. The range of frequencies that a microphone will pick up - 20 Hz - 20000 Hz






15. The picture should look the same from shot to shot if the assumption is that the shots are in the same time and space






16. There should be time for actions to take place - EX: burning candle






17. Background sounds such as footsteps - clothes rustling - and branches waving in the wind - Named after Jack Foley






18. The degree to which the aperture opens






19. The re-recording process - AKA looping - Actors are brought back to a soundproof room - where they watch short segments of themselves on a screen and listen through earphones to the audio that needs to be replaced - Feed and deliver the lines that ne






20. Sound that doesn't bounce - Dead sound






21. AKA: Phone plug - Has a short prong and outer covering - Consumer standard






22. AKA: Phone plug - Has a short prong and outer covering - Consumer standard






23. Recorded in a similar way to ADR - Help explain complicated processes - indicate What a person is thinking - represent someone's conscience - or comment on What is occurring in the picture






24. Directional (Cardiod) - Omnidirectional - Bidirectional






25. Ratio of the width of a frame to its height - HDTV = 16:9






26. Distance from the center of a lens to the place where the parallel light will be focused






27. Manipulating frequencies. - Important to radio and musical recording - not film.






28. The voice of a person in the distance should sound different from the voice of a person when shown in a close-up






29. -273.15 degrees celcius 0 degrees Kelvin






30. The most important part of the package - The voice of the reporter describing and telling the story - Recording of the reporter's voice






31. Another name for ambient sound






32. tinted blue - 5500 degrees Kelvin - outside lighting






33. Recorded in a similar way to ADR - Help explain complicated processes - indicate What a person is thinking - represent someone's conscience - or comment on What is occurring in the picture






34. Disrupt the arrangement of air molecules






35. Musical Instrument Digital Interface - A technical standard that allows electronic instruments to interact with each other






36. You can control your depth of field






37. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment






38. The range of quietness to loudness






39. The degree to which the aperture opens






40. Name - agency - and role






41. When you hear a bounce off a very close wall - quicker response than an echo






42. The editor can try an entire group of shots in one position - move it to another - and then return it to it's original position






43. Raw sound that was recorded on the day






44. It is what distinguishes a violin from a clarinet when both are playing the same pitch at the same loudness






45. Background sounds such as footsteps - clothes rustling - and branches waving in the wind - Named after Jack Foley






46. Uses a diaphragm - Robust - NO power required - Not so efficient






47. The most important part of the package - The voice of the reporter describing and telling the story - Recording of the reporter's voice






48. Lists all the actions the Foley Walkers need to perform to give aural realism to the movie scenes






49. The re-recording process - AKA looping - Actors are brought back to a soundproof room - where they watch short segments of themselves on a screen and listen through earphones to the audio that needs to be replaced - Feed and deliver the lines that ne






50. Aids in the composition process - Gives Time Code numbers for places where music is to be heard - Tells the length of time the music is to run - Gives a description of What is happening in the scene






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