Test your basic knowledge |

Basic Video Production

Subject : engineeering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. AKA: Phone plug - Has a short prong and outer covering - Consumer standard






2. The degree to which the aperture opens






3. Another name for ambient sound






4. Director make sure that action in one shot is repeated in the shot that may follow it






5. Made up by the sound effects editor - Indicates a what point in the movie each effect should be placed






6. Middle point of the haystack






7. Disrupt the arrangement of air molecules






8. Focal length divided by aperture






9. Decibels (dB)






10. Manipulating frequencies. - Important to radio and musical recording - not film.






11. Source microphones go into - Has up to 4 channels






12. Low pressure areas against high pressure areas create the waves. - Waves are just pictures or graphs of the measures of air pressure






13. Higher pitch and frequency






14. Directional (Cardiod) - Omnidirectional - Bidirectional






15. There should be time for actions to take place - EX: burning candle






16. -273.15 degrees celcius 0 degrees Kelvin






17. The most important part of the package - The voice of the reporter describing and telling the story - Recording of the reporter's voice






18. The range of frequencies that a microphone will pick up - 20 Hz - 20000 Hz






19. Directional (Cardiod) - Omnidirectional - Bidirectional






20. An 'over the shoulder' shot (of an actor) with the camera pointed at Sally






21. The number of times per second that the wave travels from the beginning of one cycle to the beginning of the next






22. Greater depth of field






23. Big image - short focal length






24. Pre-production






25. F-stop selection effects depth of field






26. A recording of the general ambience of the place where the dialogue is being recorded






27. The degree to which the aperture opens






28. Microphones and recorders that pick up all frequencies equally well






29. Higher pitch and frequency






30. Overlapping action - Match cut - Jump cut






31. Place were sounds are stored that allows them to be accessed and worked on from various places






32. 800 mph or 1000ft per second or 1 foot per millisecond






33. Picking up mainly from one side in a heart shaped pattern






34. The relative volume of sounds - Important sounds should be louder than unimportant sounds






35. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance






36. Shot before the long shot that establishes where the action is taking place






37. Sound that doesn't bounce - Dead sound






38. Shoot a master shot of the whole scene and then break it up into little parts - such as close ups - reaction shots - cut ins - and cutaways - Classic Hollywood method






39. Ratio of the width of a frame to its height - HDTV = 16:9






40. Natural sound - Must be attached to all B-Roll






41. Picking up from two sides






42. The voice of a person in the distance should sound different from the voice of a person when shown in a close-up






43. You can control your depth of field






44. Notes will become a muddy jumble and the frequencies will not come out of the equipment with the same clarity with which they went in - Analog equipment






45. Want boom coming down not out - Can add a track to cover it (Fill Grit - Glue Fill) - Can add other noises






46. Electro-magnetic radiation






47. Pre-production






48. Lighting instrument that has a lens on the front






49. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment






50. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers