Test your basic knowledge |

Basic Video Production

Subject : engineeering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Overlapping action - Match cut - Jump cut






2. Disrupt the arrangement of air molecules






3. Record all the music in a control room






4. The range of frequencies that a microphone will pick up - 20 Hz - 20000 Hz






5. Lists all the actions the Foley Walkers need to perform to give aural realism to the movie scenes






6. The height of the sound wave. As the this increases - the sound wave gets louder






7. Lighting instrument that has a lens on the front






8. Focal length divided by aperture






9. 3200 degrees K






10. The re-recording process - AKA looping - Actors are brought back to a soundproof room - where they watch short segments of themselves on a screen and listen through earphones to the audio that needs to be replaced - Feed and deliver the lines that ne






11. An obvious jarring break in continuity from one shot to the next






12. If there is a background noise in one shot - there should be the same background noise in the next - if they are in the same time and place






13. Focuses on an element that appeared in the previous shot






14. Natural sound - Must be attached to all B-Roll






15. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers






16. Shoot a master shot of the whole scene and then break it up into little parts - such as close ups - reaction shots - cut ins - and cutaways - Classic Hollywood method






17. An 'over the shoulder' shot (of an actor) with the camera pointed at Sally






18. Want boom coming down not out - Can add a track to cover it (Fill Grit - Glue Fill) - Can add other noises






19. tinted orange - 3200 degrees Kelvin - Studio lighting






20. Picking up from all sides - Best for picking up a large number of people and are excellent for gathering background noise - Don't pick up distance sounds as well






21. Uses a diaphragm - Robust - NO power required - Not so efficient






22. The equivalent of quotes in a story - Person speaking on the screen






23. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance






24. Musical Instrument Digital Interface - A technical standard that allows electronic instruments to interact with each other






25. Decibels (dB)






26. Manipulating frequencies. - Important to radio and musical recording - not film.






27. Overlapping action - Match cut - Jump cut






28. Notes will become a muddy jumble and the frequencies will not come out of the equipment with the same clarity with which they went in - Analog equipment






29. The range of quietness to loudness






30. 800 mph or 1000ft per second or 1 foot per millisecond






31. Sound that doesn't bounce - Dead sound






32. Electro-magnetic radiation






33. Hertz (Hz)






34. The number of times per second that the wave travels from the beginning of one cycle to the beginning of the next






35. Actors should look the same from one shot to another






36. Tonal quality of a sound and is the thing that helps us distinguish between the sound of a martin guitar and bagpipes






37. Picking up from all sides - Best for picking up a large number of people and are excellent for gathering background noise - Don't pick up distance sounds as well






38. Middle point of the haystack






39. Attaches to the microphone






40. Asynchronous noised mixed in during post production to give a scene authenticity - Sometimes called Wild Sounds






41. Has three prongs and an outer covering - Has a guide pin and lock so that it remains firmly in place - Profession standard






42. Distance from the center of a lens to the place where the parallel light will be focused






43. Lists all the actions the Foley Walkers need to perform to give aural realism to the movie scenes






44. Shot of something that did not appear in the previous shot






45. Ratio of the width of a frame to its height - HDTV = 16:9






46. Director make sure that action in one shot is repeated in the shot that may follow it






47. Lighting instrument that has a lens on the front






48. The more light reaches film






49. Background sounds such as footsteps - clothes rustling - and branches waving in the wind - Named after Jack Foley






50. Sound that doesn't bounce - Dead sound