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Test your basic knowledge |
Basic Video Production
Start Test
Study First
Subject
:
engineeering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Attaches to the microphone
Match Cut
Flat
Female end
Establishing Shot
2. The more light reaches film
The greater the size of the aperture opening...
Zoom Recorder
Frequency Measurement
Foley
3. tinted blue - 5500 degrees Kelvin - outside lighting
Establishing Shot
Match Cut
Activity Continuity
Daylight
4. Manipulating frequencies. - Important to radio and musical recording - not film.
Sound Perspective
Tungsten Light
Score Mixers
Proximity Effect
5. Something that has already happened in one shot should not happen again in the next
Voice-Overs
ADR (Automatic Dialogue Replacement)
Activity Continuity
Aperture
6. The number of times per second that the wave travels from the beginning of one cycle to the beginning of the next
Bidirectional Microphone
Master Scene Shooting Method
Frequency
Cut-in
7. Attaches to the microphone
Female end
Aperture
Cutaway
advantages of DSLR
8. An obvious jarring break in continuity from one shot to the next
CCD
Reverb
Jump Cut
Foley
9. The range of frequencies that a microphone will pick up - 20 Hz - 20000 Hz
Three point lighting
DAT
Frequency Response
focal length of a close up lens
10. Technique to make two shots flow together - Rather than letting an actor complete an action in one shot and cutting to the next - the action begins in the first shot and ends in the second
Bidirectional Microphone
Cutting-on-Action
DAT
Omnidirectional Microphone
11. Recording picture on one machine and sound on another
Audio Mixers
Medium Shot
Double system sound
Zoom Recorder
12. Microphones and recorders that pick up all frequencies equally well
Dynamic Microphone
Reverb
Flat
Aperture
13. Middle point of the haystack
Timing Sheet
Cut-in
Turn-over Frequency
Jump Cut
14. Shoot a master shot of the whole scene and then break it up into little parts - such as close ups - reaction shots - cut ins - and cutaways - Classic Hollywood method
Frequency Response
Stand-up
Master Scene Shooting Method
Classic Hollywood Editing
15. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance
Flat
Light is a form of...
Timing Sheet
Range of human hearing
16. Natural sound - Must be attached to all B-Roll
OMF - Open Medium Framework
Turn-over Frequency
Proximity Effect
Nats
17. Low pressure areas against high pressure areas create the waves. - Waves are just pictures or graphs of the measures of air pressure
Absolute Zero
Female end
Sound Waves
Spotting Sheet
18. Picking up from all sides - Best for picking up a large number of people and are excellent for gathering background noise - Don't pick up distance sounds as well
Foley Setup Sheet
Master Scene Shooting Method
Smaller Wavelength =
Omnidirectional Microphone
19. Uses a diaphragm - Robust - NO power required - Not so efficient
Sweetening
Match Cut
Activity Continuity
Dynamic Microphone
20. The width of the band of frequencies as specified by the frequencies at each end
Band Width
Turn-over Frequency
focal length of a wide angle lens
RCA Connector
21. Sound must appear to be coming from the picture
Sound Presence
Audio Mixers
Temporal Continuity
Clipping
22. Focal length divided by aperture
Frequency
Frequency
Formula for figuring the f-stop
Timing Sheet
23. Random footage in the package
B-Roll
Timbre
Spotting Sheet
Focal length
24. Name - agency - and role
Physical Continuity
Room Tone
slating an audition
ADR (Automatic Dialogue Replacement)
25. If there is a background noise in one shot - there should be the same background noise in the next - if they are in the same time and place
F-stop
Atmospheric Continuity
Male end
Balance
26. The most important part of the package - The voice of the reporter describing and telling the story - Recording of the reporter's voice
Balance
Absolute Zero
Track
Condenser Microphone
27. Focuses on an element that appeared in the previous shot
Cut-in
Formula for figuring the f-stop
Physical Continuity
Jump Cut
28. The number of times per second that the wave travels from the beginning of one cycle to the beginning of the next
Frequency
Master Scene Shooting Method
Smaller Wavelength =
Flat
29. A cut in which the character's movement and position are perfectly aligned in time and space from one shot to the next
Close-up
Female end
Zoom Recorder
Match Cut
30. Attaches to the recorder
Light is a form of...
Male end
Bidirectional Microphone
Establishing Shot
31. Actors should look the same from one shot to another
Physical Continuity
Male end
Medium Shot
Server
32. Disrupt the arrangement of air molecules
Bidirectional Microphone
DAT
Sound Waves
Jump Cut
33. Sound that doesn't bounce - Dead sound
Direct Sound
Double system sound
Balance
XLR Connector
34. Recording picture on one machine and sound on another
Frequency Measurement
The greater the size of the aperture opening...
Double system sound
Reverb
35. The degree to which the aperture opens
F-stop
Sweetening
Proximity Effect
Condenser Microphone
36. Manipulating frequencies. - Important to radio and musical recording - not film.
Bidirectional Microphone
Nats
Proximity Effect
Formula for figuring the f-stop
37. Small image - long focal length
Distortion
focal length of a close up lens
slating an audition
Omnidirectional Microphone
38. tinted orange - 3200 degrees Kelvin - Studio lighting
Tungsten Light
Sound Waves
Match Cut
Bidirectional Microphone
39. It is what distinguishes a violin from a clarinet when both are playing the same pitch at the same loudness
Absolute Zero
3 Pickup Patterns
Score Mixers
Timbre
40. Lists all the actions the Foley Walkers need to perform to give aural realism to the movie scenes
MIDI
Proximity Effect
incident and reflected
Foley Setup Sheet
41. Lighting instrument that has a lens on the front
Bidirectional Microphone
fresnel
B-Roll
Voice-Overs
42. A recording of the general ambience of the place where the dialogue is being recorded
Master Scene Shooting Method
Room Tone
RCA Connector
Cut-in
43. 5 -500 degrees K
Color Temperature of Daylight
Parallel Editing
Ambient Sounds
Cutaway
44. Picking up from two sides
Pitch
Bidirectional Microphone
Master Scene Shooting Method
Sound Presence
45. The relative volume of sounds - Important sounds should be louder than unimportant sounds
Balance
Audio Mixers
Dynamic Microphone
ADR (Automatic Dialogue Replacement)
46. Higher pitch and frequency
slating an audition
Absolute Zero
ADR (Automatic Dialogue Replacement)
Smaller Wavelength =
47. Musical Instrument Digital Interface - A technical standard that allows electronic instruments to interact with each other
Distortion
MIDI
Condenser Microphone
Sound Waves
48. Director make sure that action in one shot is repeated in the shot that may follow it
Tungsten Light
Overlapping Action
Frequency
Track
49. Shot of something that did not appear in the previous shot
Nats
Cutting-on-Action
a shot marked OS to Sally
Cutaway
50. Source microphones go into - Has up to 4 channels
Spotting Sheet
fresnel
Bites (Sound Bite)
Zoom Recorder