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Test your basic knowledge |
Basic Video Production
Start Test
Study First
Subject
:
engineeering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Sound that doesn't bounce - Dead sound
Non-linear Editing
Medium Shot
Direct Sound
Sound Waves
2. Aids in the composition process - Gives Time Code numbers for places where music is to be heard - Tells the length of time the music is to run - Gives a description of What is happening in the scene
Timing Sheet
Performance Continuity
Foley
incident and reflected
3. The range of quietness to loudness
Cut-in
Dynamic Range
Atmospheric Continuity
focal length of a wide angle lens
4. Tonal quality of a sound and is the thing that helps us distinguish between the sound of a martin guitar and bagpipes
Score Mixers
Directional Microphone
Timbre
Flat
5. AKA: Phone plug - Has a short prong and outer covering - Consumer standard
Classic Hollywood Editing
Jump Cut
RCA Connector
Zoom Recorder
6. Recording picture on one machine and sound on another
Double system sound
Spotting Sheet
OMF - Open Medium Framework
Band Width
7. Higher pitch and frequency
Smaller Wavelength =
Zoom Recorder
How do you fix Room Tone?
Sound Presence
8. Two basic systems of light metering used in cinematography
incident and reflected
ADR (Automatic Dialogue Replacement)
XLR Connector
Timbre
9. Source microphones go into - Has up to 4 channels
Medium Shot
Zoom Recorder
Physical Continuity
Bidirectional Microphone
10. Another name for ambient sound
Frequency Response
wild sound
Foley
Establishing Shot
11. Ratio of the width of a frame to its height - HDTV = 16:9
OMF - Open Medium Framework
Distortion
Aspect Ratio
Color temperature of Tungsten light
12. Background sounds such as footsteps - clothes rustling - and branches waving in the wind - Named after Jack Foley
Proximity Effect
Foley
focal length of a close up lens
Master Scene Shooting Method
13. A cut in which the character's movement and position are perfectly aligned in time and space from one shot to the next
a shot marked OS to Sally
Match Cut
Medium Shot
Establishing Shot
14. An actors performance should be consistent from shot to shot
Performance Continuity
Activity Continuity
Score Mixers
CCD
15. A recording of the general ambience of the place where the dialogue is being recorded
speed of sound in air
Light is a form of...
Room Tone
wild sound
16. A cut in which the character's movement and position are perfectly aligned in time and space from one shot to the next
Loudness measurement
Room Tone
Match Cut
Jump Cut
17. Asynchronous noised mixed in during post production to give a scene authenticity - Sometimes called Wild Sounds
Close-up
Proximity Effect
Ambient Sounds
CCD
18. Shot of something that did not appear in the previous shot
fresnel
Double system sound
Cutaway
Frequency Response
19. The most important part of the package - The voice of the reporter describing and telling the story - Recording of the reporter's voice
MIDI
Track
Amplitude
RCA Connector
20. Hertz (Hz)
Medium Shot
Track
Nats
Frequency Measurement
21. Directional (Cardiod) - Omnidirectional - Bidirectional
MIDI
XLR Connector
3 Pickup Patterns
Turn-over Frequency
22. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers
Frequency Response
How do you fix Room Tone?
f-stop vs. depth of field
Audio Mixers
23. Decibels (dB)
wild sound
The cheapest part of movie making
Jump Cut
Loudness measurement
24. The number of times per second that the wave travels from the beginning of one cycle to the beginning of the next
Frequency
Non-linear Editing
CCD
Three-to-one Rule
25. Isolates a particular character or action
Flat
Double system sound
Close-up
CCD
26. Raw sound that was recorded on the day
Range of human hearing
MIDI
Timbre
OMF - Open Medium Framework
27. The opening in the lens that allows light to pass
Bidirectional Microphone
Balance
Aperture
Sound Waves
28. Involves the main action
Proximity Effect
Medium Shot
Stand-up
Flat
29. Manipulating frequencies. - Important to radio and musical recording - not film.
Proximity Effect
Condenser Microphone
Timing Sheet
Sound Perspective
30. Shot of something that did not appear in the previous shot
Cutaway
Female end
Temporal Continuity
Server
31. When you hear a bounce off a very close wall - quicker response than an echo
Omnidirectional Microphone
Reverb
Establishing Shot
Sound Presence
32. Director make sure that action in one shot is repeated in the shot that may follow it
Audio Mixers
Omnidirectional Microphone
Three point lighting
Overlapping Action
33. Pre-production
Double system sound
Audio Mixers
incident and reflected
The cheapest part of movie making
34. Background sounds such as footsteps - clothes rustling - and branches waving in the wind - Named after Jack Foley
Non-linear Editing
Timbre
incident and reflected
Foley
35. -273.15 degrees celcius 0 degrees Kelvin
Audio Mixers
Absolute Zero
Color temperature of Tungsten light
Nats
36. Sound that doesn't bounce - Dead sound
Technical Pictorial Continuity
Direct Sound
focal length of a close up lens
AGC
37. Refers to making the audio sound better - You may fix sound of some dialogue by bringing in the sound from another shot that wasn't used in the film or replacing a word through ADR
Sweetening
advantages of DSLR
Three-to-one Rule
Formula for figuring the f-stop
38. The reporter holding a microphone on the screen - Pre-recorded - essentially a sound bite
Stand-up
focal length of a close up lens
How do you fix Room Tone?
Omnidirectional Microphone
39. tinted orange - 3200 degrees Kelvin - Studio lighting
focal length of a wide angle lens
Temporal Continuity
Tungsten Light
wild sound
40. No two microphones should be closer together than three times the distance between them and the subject.
Server
Audio Mixers
Three-to-one Rule
Master Scene Shooting Method
41. Shot before the long shot that establishes where the action is taking place
incident and reflected
Audio Mixers
Tungsten Light
Establishing Shot
42. 5 -500 degrees K
Color Temperature of Daylight
Balance
ADR (Automatic Dialogue Replacement)
Double system sound
43. Sound must appear to be coming from the picture
f-stop vs. depth of field
Sound Presence
CCD
Stand-up
44. Picking up from two sides
f-stop vs. depth of field
Bidirectional Microphone
Amplitude
Temporal Continuity
45. Attaches to the microphone
Spotting Sheet
Female end
Voice-Overs
speed of sound in air
46. 800 mph or 1000ft per second or 1 foot per millisecond
a shot marked OS to Sally
Temporal Continuity
speed of sound in air
Male end
47. AKA Cross Cutting - Alternating shots from one line of action to another - Implies that the two actions are occurring at the same time
Turn-over Frequency
Parallel Editing
Master Scene Shooting Method
Foley
48. The voice of a person in the distance should sound different from the voice of a person when shown in a close-up
Dynamic Microphone
Loudness measurement
Sound Perspective
The greater the size of the aperture opening...
49. Overlapping action - Match cut - Jump cut
wild sound
Sweetening
Dynamic Range
Logical Continuity
50. 3200 degrees K
Track
Cut-in
Color temperature of Tungsten light
Frequency