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Test your basic knowledge |
Basic Video Production
Start Test
Study First
Subject
:
engineeering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Greater depth of field
Shorter focal length =
Spatial Continuity
Omnidirectional Microphone
Sound Waves
2. If there is a background noise in one shot - there should be the same background noise in the next - if they are in the same time and place
Server
Master Scene Shooting Method
Atmospheric Continuity
Tungsten Light
3. The range of quietness to loudness
Dynamic Range
Technical Pictorial Continuity
Technical Pictorial Continuity
Frequency Response
4. The width of the band of frequencies as specified by the frequencies at each end
focal length of a close up lens
Band Width
f-stop vs. depth of field
Foley Setup Sheet
5. The equivalent of quotes in a story - Person speaking on the screen
Formula for figuring the f-stop
Match Cut
Atmospheric Continuity
Bites (Sound Bite)
6. Pre-production
The cheapest part of movie making
Jump Cut
fresnel
Score Mixers
7. Best known editing style - Involves narrative clarity and dramatic pacing - Attempts to make the cut from one shot to the net flow as smoothly as possible - The story unfolds scene by scene
Classic Hollywood Editing
Tungsten Light
Focal length
Clipping
8. The number of times per second that the wave travels from the beginning of one cycle to the beginning of the next
focal length of a close up lens
Frequency
Amplitude
Female end
9. Technique to make two shots flow together - Rather than letting an actor complete an action in one shot and cutting to the next - the action begins in the first shot and ends in the second
Pitch
Cutting-on-Action
Omnidirectional Microphone
Physical Continuity
10. Shoot a master shot of the whole scene and then break it up into little parts - such as close ups - reaction shots - cut ins - and cutaways - Classic Hollywood method
Depth of Field
Focal length
How do you fix Room Tone?
Master Scene Shooting Method
11. Musical Instrument Digital Interface - A technical standard that allows electronic instruments to interact with each other
Sound Waves
Band Width
Non-linear Editing
MIDI
12. The re-recording process - AKA looping - Actors are brought back to a soundproof room - where they watch short segments of themselves on a screen and listen through earphones to the audio that needs to be replaced - Feed and deliver the lines that ne
Temporal Continuity
ADR (Automatic Dialogue Replacement)
Classic Hollywood Editing
F-stop
13. Involves keeping the audience from getting lost - If you cut from a wide shot of a building to a medium shot - the medium shot should be of something that is recognizable in the wide shot
Room Tone
Sound Perspective
Jump Cut
Spatial Continuity
14. Attaches to the recorder
B-Roll
Audio Mixers
Dynamic Range
Male end
15. Isolates a particular character or action
Temporal Continuity
How do you fix Room Tone?
Close-up
Timbre
16. The most important part of the package - The voice of the reporter describing and telling the story - Recording of the reporter's voice
Sweetening
Nats
Zoom Recorder
Track
17. The degree to which the aperture opens
Proximity Effect
F-stop
Classic Hollywood Editing
Tungsten Light
18. The voice of a person in the distance should sound different from the voice of a person when shown in a close-up
Sound Perspective
The cheapest part of movie making
Nats
Score Mixers
19. Focal length divided by aperture
Logical Continuity
Formula for figuring the f-stop
incident and reflected
Room Tone
20. 800 mph or 1000ft per second or 1 foot per millisecond
Nats
Ambient Sounds
Technical Pictorial Continuity
speed of sound in air
21. Notes will become a muddy jumble and the frequencies will not come out of the equipment with the same clarity with which they went in - Analog equipment
Sound Perspective
Distortion
Tungsten Light
Close-up
22. Low pressure areas against high pressure areas create the waves. - Waves are just pictures or graphs of the measures of air pressure
wild sound
Clipping
DAT
Sound Waves
23. It is what distinguishes a violin from a clarinet when both are playing the same pitch at the same loudness
Timbre
Establishing Shot
Frequency Measurement
Zoom Recorder
24. Isolates a particular character or action
Close-up
Daylight
Sound Presence
Dynamic Microphone
25. After the music is recorded its put onto this in the same way a picture is recorded on a DVD
DAT
ADR (Automatic Dialogue Replacement)
Double system sound
RCA Connector
26. No two microphones should be closer together than three times the distance between them and the subject.
CCD
Three-to-one Rule
Male end
Three point lighting
27. Want boom coming down not out - Can add a track to cover it (Fill Grit - Glue Fill) - Can add other noises
Reverb
Color temperature of Tungsten light
Technical Pictorial Continuity
How do you fix Room Tone?
28. Shot before the long shot that establishes where the action is taking place
Server
Sound Presence
Frequency Response
Establishing Shot
29. Two basic systems of light metering used in cinematography
incident and reflected
Aperture
CCD
Nats
30. Overlapping action - Match cut - Jump cut
Performance Continuity
Color temperature of Tungsten light
Logical Continuity
Amplitude
31. Involves the main action
Medium Shot
Performance Continuity
Atmospheric Continuity
Formula for figuring the f-stop
32. Picking up from two sides
Direct Sound
Bidirectional Microphone
Timbre
Flat
33. Middle point of the haystack
Range of human hearing
ADR (Automatic Dialogue Replacement)
Turn-over Frequency
Focal length
34. The picture should look the same from shot to shot if the assumption is that the shots are in the same time and space
Technical Pictorial Continuity
Overlapping Action
Parallel Editing
Amplitude
35. Director make sure that action in one shot is repeated in the shot that may follow it
Overlapping Action
Timbre
Flat
3 Pickup Patterns
36. Record all the music in a control room
f-stop vs. depth of field
Physical Continuity
Focal length
Score Mixers
37. Lists all the actions the Foley Walkers need to perform to give aural realism to the movie scenes
Dynamic Microphone
Foley Setup Sheet
Room Tone
Color temperature of Tungsten light
38. Sound that doesn't bounce - Dead sound
Technical Pictorial Continuity
Close-up
Server
Direct Sound
39. Electro-magnetic radiation
Light is a form of...
Cutaway
RCA Connector
wild sound
40. Decibels (dB)
Loudness measurement
Stand-up
Foley
RCA Connector
41. Focuses on an element that appeared in the previous shot
Cut-in
Match Cut
Three-to-one Rule
XLR Connector
42. Want boom coming down not out - Can add a track to cover it (Fill Grit - Glue Fill) - Can add other noises
Activity Continuity
How do you fix Room Tone?
Timbre
Male end
43. Small image - long focal length
Aspect Ratio
Logical Continuity
Loudness measurement
focal length of a close up lens
44. Recorded in a similar way to ADR - Help explain complicated processes - indicate What a person is thinking - represent someone's conscience - or comment on What is occurring in the picture
Classic Hollywood Editing
Audio Mixers
Atmospheric Continuity
Voice-Overs
45. Shoot a master shot of the whole scene and then break it up into little parts - such as close ups - reaction shots - cut ins - and cutaways - Classic Hollywood method
Sound Perspective
Foley
Master Scene Shooting Method
speed of sound in air
46. The reporter holding a microphone on the screen - Pre-recorded - essentially a sound bite
Timbre
Stand-up
Double system sound
Light is a form of...
47. Made up by the sound effects editor - Indicates a what point in the movie each effect should be placed
Ambient Sounds
Spotting Sheet
Sound Presence
Proximity Effect
48. Refers to making the audio sound better - You may fix sound of some dialogue by bringing in the sound from another shot that wasn't used in the film or replacing a word through ADR
Double system sound
Loudness measurement
Sweetening
incident and reflected
49. The height of the sound wave. As the this increases - the sound wave gets louder
Amplitude
Server
Timing Sheet
Depth of Field
50. Director make sure that action in one shot is repeated in the shot that may follow it
Dynamic Microphone
Overlapping Action
Activity Continuity
Jump Cut