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Test your basic knowledge |
Basic Video Production
Start Test
Study First
Subject
:
engineeering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers
Light is a form of...
Audio Mixers
Master Scene Shooting Method
wild sound
2. Two basic systems of light metering used in cinematography
incident and reflected
Cutaway
CCD
Establishing Shot
3. Source microphones go into - Has up to 4 channels
Server
Zoom Recorder
Range of human hearing
Bidirectional Microphone
4. Overlapping action - Match cut - Jump cut
Female end
Bites (Sound Bite)
Logical Continuity
Cut-in
5. The most important part of the package - The voice of the reporter describing and telling the story - Recording of the reporter's voice
Sound Perspective
Track
MIDI
Aperture
6. An 'over the shoulder' shot (of an actor) with the camera pointed at Sally
RCA Connector
The cheapest part of movie making
a shot marked OS to Sally
Timing Sheet
7. The degree to which the aperture opens
incident and reflected
F-stop
Medium Shot
Color Temperature of Daylight
8. Key - fill - back
Ambient Sounds
CCD
Three point lighting
Three-to-one Rule
9. Disrupt the arrangement of air molecules
The cheapest part of movie making
Close-up
Sound Waves
3 Pickup Patterns
10. Overlapping action - Match cut - Jump cut
How do you fix Room Tone?
Male end
Logical Continuity
Cutting-on-Action
11. tinted orange - 3200 degrees Kelvin - Studio lighting
Tungsten Light
B-Roll
Room Tone
CCD
12. Another name for ambient sound
Smaller Wavelength =
wild sound
Cutting-on-Action
focal length of a close up lens
13. The reporter holding a microphone on the screen - Pre-recorded - essentially a sound bite
Sound Presence
Stand-up
Frequency Measurement
3 Pickup Patterns
14. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance
Foley Setup Sheet
Flat
Nats
Sound Perspective
15. Electro-magnetic radiation
OMF - Open Medium Framework
Spatial Continuity
Dynamic Range
Light is a form of...
16. The sound made by the differing frequencies
Dynamic Microphone
Pitch
Audio Mixers
focal length of a close up lens
17. Shot before the long shot that establishes where the action is taking place
Logical Continuity
Establishing Shot
Foley
Spatial Continuity
18. The editor can try an entire group of shots in one position - move it to another - and then return it to it's original position
Master Scene Shooting Method
Non-linear Editing
Sound Perspective
Female end
19. Directional (Cardiod) - Omnidirectional - Bidirectional
Master Scene Shooting Method
3 Pickup Patterns
Non-linear Editing
Distortion
20. Record all the music in a control room
Score Mixers
Loudness measurement
3 Pickup Patterns
Double system sound
21. Sound that doesn't bounce - Dead sound
Amplitude
Direct Sound
Daylight
Close-up
22. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance
Frequency Response
Flat
advantages of DSLR
Track
23. Picking up mainly from one side in a heart shaped pattern
Performance Continuity
MIDI
Directional Microphone
Clipping
24. Hertz (Hz)
Sound Presence
AGC
Aspect Ratio
Frequency Measurement
25. Big image - short focal length
Band Width
Atmospheric Continuity
focal length of a wide angle lens
Dynamic Range
26. Aids in the composition process - Gives Time Code numbers for places where music is to be heard - Tells the length of time the music is to run - Gives a description of What is happening in the scene
Nats
Loudness measurement
Timing Sheet
AGC
27. The picture should look the same from shot to shot if the assumption is that the shots are in the same time and space
Technical Pictorial Continuity
Amplitude
Loudness measurement
Master Scene Shooting Method
28. Want boom coming down not out - Can add a track to cover it (Fill Grit - Glue Fill) - Can add other noises
Timbre
Audio Mixers
How do you fix Room Tone?
Close-up
29. Pre-production
Bidirectional Microphone
The cheapest part of movie making
Sound Perspective
Technical Pictorial Continuity
30. Want boom coming down not out - Can add a track to cover it (Fill Grit - Glue Fill) - Can add other noises
How do you fix Room Tone?
Clipping
Technical Pictorial Continuity
Timbre
31. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers
Audio Mixers
fresnel
Medium Shot
Loudness measurement
32. Isolates a particular character or action
Formula for figuring the f-stop
wild sound
Close-up
Loudness measurement
33. AKA: Phone plug - Has a short prong and outer covering - Consumer standard
Depth of Field
RCA Connector
Timing Sheet
Foley
34. Pre-production
Sound Waves
Spotting Sheet
Tungsten Light
The cheapest part of movie making
35. Asynchronous noised mixed in during post production to give a scene authenticity - Sometimes called Wild Sounds
Male end
Ambient Sounds
Flat
Overlapping Action
36. Name - agency - and role
slating an audition
Logical Continuity
Turn-over Frequency
Non-linear Editing
37. Involves keeping the audience from getting lost - If you cut from a wide shot of a building to a medium shot - the medium shot should be of something that is recognizable in the wide shot
Non-linear Editing
Spatial Continuity
Three point lighting
Sound Perspective
38. Picking up mainly from one side in a heart shaped pattern
Directional Microphone
Balance
Three-to-one Rule
Reverb
39. Decibels (dB)
Bites (Sound Bite)
Turn-over Frequency
Tungsten Light
Loudness measurement
40. A recording of the general ambience of the place where the dialogue is being recorded
Dynamic Range
Master Scene Shooting Method
Non-linear Editing
Room Tone
41. Picking up from two sides
Timbre
Classic Hollywood Editing
Double system sound
Bidirectional Microphone
42. Focuses on an element that appeared in the previous shot
Pitch
Cutaway
Sound Presence
Cut-in
43. Has three prongs and an outer covering - Has a guide pin and lock so that it remains firmly in place - Profession standard
Smaller Wavelength =
XLR Connector
Sound Waves
B-Roll
44. Microphones and recorders that pick up all frequencies equally well
Loudness measurement
Flat
The cheapest part of movie making
Shorter focal length =
45. Picking up from all sides - Best for picking up a large number of people and are excellent for gathering background noise - Don't pick up distance sounds as well
Omnidirectional Microphone
How do you fix Room Tone?
Foley
Distortion
46. Hertz (Hz)
MIDI
Range of human hearing
Reverb
Frequency Measurement
47. Electro-magnetic radiation
MIDI
Female end
Light is a form of...
Overlapping Action
48. Greater depth of field
Shorter focal length =
Ambient Sounds
Bites (Sound Bite)
Double system sound
49. The picture should look the same from shot to shot if the assumption is that the shots are in the same time and space
ADR (Automatic Dialogue Replacement)
Technical Pictorial Continuity
Master Scene Shooting Method
fresnel
50. Sound that doesn't bounce - Dead sound
Timbre
Color Temperature of Daylight
Direct Sound
Classic Hollywood Editing
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