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Test your basic knowledge |
Basic Video Production
Start Test
Study First
Subject
:
engineeering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Shot of something that did not appear in the previous shot
Cutaway
wild sound
Reverb
focal length of a close up lens
2. The editor can try an entire group of shots in one position - move it to another - and then return it to it's original position
The cheapest part of movie making
Non-linear Editing
wild sound
Condenser Microphone
3. Refers to making the audio sound better - You may fix sound of some dialogue by bringing in the sound from another shot that wasn't used in the film or replacing a word through ADR
Sweetening
How do you fix Room Tone?
Spatial Continuity
Match Cut
4. Picking up from two sides
Bidirectional Microphone
Medium Shot
Omnidirectional Microphone
Directional Microphone
5. The opening in the lens that allows light to pass
Aperture
Tungsten Light
Zoom Recorder
Condenser Microphone
6. Directional (Cardiod) - Omnidirectional - Bidirectional
Timbre
3 Pickup Patterns
Foley
Daylight
7. Automatic Gain Control - Prevents the signal from being recorded at too low or too high a level
Frequency Measurement
AGC
B-Roll
Classic Hollywood Editing
8. Picking up mainly from one side in a heart shaped pattern
Activity Continuity
Three point lighting
Directional Microphone
Sound Presence
9. Shot before the long shot that establishes where the action is taking place
Temporal Continuity
Spatial Continuity
Spatial Continuity
Establishing Shot
10. Lists all the actions the Foley Walkers need to perform to give aural realism to the movie scenes
Three-to-one Rule
Foley Setup Sheet
Absolute Zero
Tungsten Light
11. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers
RCA Connector
Amplitude
Audio Mixers
incident and reflected
12. Has three prongs and an outer covering - Has a guide pin and lock so that it remains firmly in place - Profession standard
XLR Connector
Spatial Continuity
Non-linear Editing
Parallel Editing
13. Middle point of the haystack
Sound Presence
Turn-over Frequency
Directional Microphone
Condenser Microphone
14. Technique to make two shots flow together - Rather than letting an actor complete an action in one shot and cutting to the next - the action begins in the first shot and ends in the second
Zoom Recorder
Directional Microphone
Physical Continuity
Cutting-on-Action
15. Manipulating frequencies. - Important to radio and musical recording - not film.
Frequency
Proximity Effect
Cut-in
Dynamic Range
16. The most important part of the package - The voice of the reporter describing and telling the story - Recording of the reporter's voice
Formula for figuring the f-stop
Score Mixers
Track
Color Temperature of Daylight
17. The more light reaches film
Parallel Editing
Color Temperature of Daylight
The greater the size of the aperture opening...
Temporal Continuity
18. Shoot a master shot of the whole scene and then break it up into little parts - such as close ups - reaction shots - cut ins - and cutaways - Classic Hollywood method
The greater the size of the aperture opening...
a shot marked OS to Sally
Master Scene Shooting Method
Directional Microphone
19. Picking up from all sides - Best for picking up a large number of people and are excellent for gathering background noise - Don't pick up distance sounds as well
Omnidirectional Microphone
Depth of Field
Zoom Recorder
Male end
20. F-stop selection effects depth of field
f-stop vs. depth of field
Zoom Recorder
wild sound
Pitch
21. The number of times per second that the wave travels from the beginning of one cycle to the beginning of the next
Flat
Match Cut
Frequency
Jump Cut
22. 3200 degrees K
CCD
Color Temperature of Daylight
Direct Sound
Color temperature of Tungsten light
23. The number of times per second that the wave travels from the beginning of one cycle to the beginning of the next
Medium Shot
OMF - Open Medium Framework
Balance
Frequency
24. Low pressure areas against high pressure areas create the waves. - Waves are just pictures or graphs of the measures of air pressure
Range of human hearing
advantages of DSLR
Sound Waves
Timbre
25. Background sounds such as footsteps - clothes rustling - and branches waving in the wind - Named after Jack Foley
Foley Setup Sheet
3 Pickup Patterns
Amplitude
Foley
26. Has three prongs and an outer covering - Has a guide pin and lock so that it remains firmly in place - Profession standard
Establishing Shot
Smaller Wavelength =
XLR Connector
Activity Continuity
27. Uses a diaphragm - Robust - NO power required - Not so efficient
Stand-up
advantages of DSLR
Dynamic Microphone
speed of sound in air
28. Two basic systems of light metering used in cinematography
Three-to-one Rule
speed of sound in air
incident and reflected
f-stop vs. depth of field
29. A recording of the general ambience of the place where the dialogue is being recorded
Loudness measurement
advantages of DSLR
Room Tone
Frequency
30. Microphones and recorders that pick up all frequencies equally well
Classic Hollywood Editing
Cutaway
Formula for figuring the f-stop
Flat
31. tinted orange - 3200 degrees Kelvin - Studio lighting
Turn-over Frequency
DAT
Depth of Field
Tungsten Light
32. Another name for ambient sound
a shot marked OS to Sally
wild sound
Shorter focal length =
Aspect Ratio
33. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment
Amplitude
Clipping
How do you fix Room Tone?
Frequency Measurement
34. Overlapping action - Match cut - Jump cut
Logical Continuity
Sound Presence
Bidirectional Microphone
Jump Cut
35. Musical Instrument Digital Interface - A technical standard that allows electronic instruments to interact with each other
XLR Connector
Band Width
Loudness measurement
MIDI
36. Natural sound - Must be attached to all B-Roll
Room Tone
Nats
Audio Mixers
Spotting Sheet
37. Overlapping action - Match cut - Jump cut
Timbre
Close-up
Aspect Ratio
Logical Continuity
38. Directional (Cardiod) - Omnidirectional - Bidirectional
CCD
Proximity Effect
Formula for figuring the f-stop
3 Pickup Patterns
39. Source microphones go into - Has up to 4 channels
Proximity Effect
Color temperature of Tungsten light
Three-to-one Rule
Zoom Recorder
40. Electro-magnetic radiation
OMF - Open Medium Framework
Non-linear Editing
Sound Waves
Light is a form of...
41. Decibels (dB)
Loudness measurement
Cutting-on-Action
Clipping
speed of sound in air
42. If there is a background noise in one shot - there should be the same background noise in the next - if they are in the same time and place
Atmospheric Continuity
Activity Continuity
incident and reflected
Three point lighting
43. It is what distinguishes a violin from a clarinet when both are playing the same pitch at the same loudness
Clipping
The greater the size of the aperture opening...
Timbre
Distortion
44. Attaches to the microphone
Timbre
Female end
fresnel
Parallel Editing
45. Middle point of the haystack
Turn-over Frequency
Cutting-on-Action
Bites (Sound Bite)
How do you fix Room Tone?
46. The sound made by the differing frequencies
advantages of DSLR
Track
Frequency Measurement
Pitch
47. The equivalent of quotes in a story - Person speaking on the screen
Male end
Establishing Shot
Bites (Sound Bite)
Parallel Editing
48. Greater depth of field
Flat
Dynamic Range
Shorter focal length =
a shot marked OS to Sally
49. AKA Cross Cutting - Alternating shots from one line of action to another - Implies that the two actions are occurring at the same time
Jump Cut
Medium Shot
Parallel Editing
Directional Microphone
50. F-stop selection effects depth of field
The cheapest part of movie making
f-stop vs. depth of field
Bites (Sound Bite)
Audio Mixers