Test your basic knowledge |

Basic Video Production

Subject : engineeering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Sound that doesn't bounce - Dead sound






2. Electro-magnetic radiation






3. Name - agency - and role






4. The degree to which the aperture opens






5. Involves keeping the audience from getting lost - If you cut from a wide shot of a building to a medium shot - the medium shot should be of something that is recognizable in the wide shot






6. 20 HZ to 20000 HZ






7. Aids in the composition process - Gives Time Code numbers for places where music is to be heard - Tells the length of time the music is to run - Gives a description of What is happening in the scene






8. You can control your depth of field






9. If there is a background noise in one shot - there should be the same background noise in the next - if they are in the same time and place






10. The distance through with objects will appear in sharp focus in front of and behind the point at which the camera is actually focused






11. Low pressure areas against high pressure areas create the waves. - Waves are just pictures or graphs of the measures of air pressure






12. AKA Cross Cutting - Alternating shots from one line of action to another - Implies that the two actions are occurring at the same time






13. Shot of something that did not appear in the previous shot






14. Random footage in the package






15. 800 mph or 1000ft per second or 1 foot per millisecond






16. tinted blue - 5500 degrees Kelvin - outside lighting






17. An 'over the shoulder' shot (of an actor) with the camera pointed at Sally






18. Attaches to the microphone






19. Director make sure that action in one shot is repeated in the shot that may follow it






20. An obvious jarring break in continuity from one shot to the next






21. Pre-production






22. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment






23. The most important part of the package - The voice of the reporter describing and telling the story - Recording of the reporter's voice






24. The more light reaches film






25. The picture should look the same from shot to shot if the assumption is that the shots are in the same time and space






26. AKA Cross Cutting - Alternating shots from one line of action to another - Implies that the two actions are occurring at the same time






27. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers






28. Focal length divided by aperture






29. Sound that doesn't bounce - Dead sound






30. Place were sounds are stored that allows them to be accessed and worked on from various places






31. Microphones and recorders that pick up all frequencies equally well






32. Best known editing style - Involves narrative clarity and dramatic pacing - Attempts to make the cut from one shot to the net flow as smoothly as possible - The story unfolds scene by scene






33. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment






34. A cut in which the character's movement and position are perfectly aligned in time and space from one shot to the next






35. Has a diaphragm plus and electronic component called a capacitor - Delicate - Power supply needed - Efficient






36. Sound must appear to be coming from the picture






37. The distance through with objects will appear in sharp focus in front of and behind the point at which the camera is actually focused






38. An actors performance should be consistent from shot to shot






39. Greater depth of field






40. Key - fill - back






41. Automatic Gain Control - Prevents the signal from being recorded at too low or too high a level






42. Involves keeping the audience from getting lost - If you cut from a wide shot of a building to a medium shot - the medium shot should be of something that is recognizable in the wide shot






43. There should be time for actions to take place - EX: burning candle






44. Distance from the center of a lens to the place where the parallel light will be focused






45. The number of times per second that the wave travels from the beginning of one cycle to the beginning of the next






46. Asynchronous noised mixed in during post production to give a scene authenticity - Sometimes called Wild Sounds






47. tinted blue - 5500 degrees Kelvin - outside lighting






48. 5 -500 degrees K






49. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance






50. No two microphones should be closer together than three times the distance between them and the subject.