Test your basic knowledge |

Basic Video Production

Subject : engineeering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance






2. The picture should look the same from shot to shot if the assumption is that the shots are in the same time and space






3. Raw sound that was recorded on the day






4. The distance through with objects will appear in sharp focus in front of and behind the point at which the camera is actually focused






5. If there is a background noise in one shot - there should be the same background noise in the next - if they are in the same time and place






6. Place were sounds are stored that allows them to be accessed and worked on from various places






7. Manipulating frequencies. - Important to radio and musical recording - not film.






8. The equivalent of quotes in a story - Person speaking on the screen






9. Record all the music in a control room






10. Directional (Cardiod) - Omnidirectional - Bidirectional






11. AKA Cross Cutting - Alternating shots from one line of action to another - Implies that the two actions are occurring at the same time






12. The opening in the lens that allows light to pass






13. Middle point of the haystack






14. Lighting instrument that has a lens on the front






15. 20 HZ to 20000 HZ






16. Asynchronous noised mixed in during post production to give a scene authenticity - Sometimes called Wild Sounds






17. Best known editing style - Involves narrative clarity and dramatic pacing - Attempts to make the cut from one shot to the net flow as smoothly as possible - The story unfolds scene by scene






18. Shot before the long shot that establishes where the action is taking place






19. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment






20. 800 mph or 1000ft per second or 1 foot per millisecond






21. The relative volume of sounds - Important sounds should be louder than unimportant sounds






22. Automatic Gain Control - Prevents the signal from being recorded at too low or too high a level






23. An 'over the shoulder' shot (of an actor) with the camera pointed at Sally






24. F-stop selection effects depth of field






25. Attaches to the recorder






26. Actors should look the same from one shot to another






27. Record all the music in a control room






28. Attaches to the recorder






29. The number of times per second that the wave travels from the beginning of one cycle to the beginning of the next






30. 5 -500 degrees K






31. The relative volume of sounds - Important sounds should be louder than unimportant sounds






32. 800 mph or 1000ft per second or 1 foot per millisecond






33. Want boom coming down not out - Can add a track to cover it (Fill Grit - Glue Fill) - Can add other noises






34. No two microphones should be closer together than three times the distance between them and the subject.






35. Sound must appear to be coming from the picture






36. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance






37. Overlapping action - Match cut - Jump cut






38. Overlapping action - Match cut - Jump cut






39. The voice of a person in the distance should sound different from the voice of a person when shown in a close-up






40. Distance from the center of a lens to the place where the parallel light will be focused






41. The range of quietness to loudness






42. If there is a background noise in one shot - there should be the same background noise in the next - if they are in the same time and place






43. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers






44. An actors performance should be consistent from shot to shot






45. Want boom coming down not out - Can add a track to cover it (Fill Grit - Glue Fill) - Can add other noises






46. No two microphones should be closer together than three times the distance between them and the subject.






47. 3200 degrees K






48. Name - agency - and role






49. tinted blue - 5500 degrees Kelvin - outside lighting






50. Disrupt the arrangement of air molecules