Test your basic knowledge |

Basic Video Production

Subject : engineeering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The opening in the lens that allows light to pass






2. Picking up from two sides






3. Distance from the center of a lens to the place where the parallel light will be focused






4. Middle point of the haystack






5. Greater depth of field






6. Lists all the actions the Foley Walkers need to perform to give aural realism to the movie scenes






7. The voice of a person in the distance should sound different from the voice of a person when shown in a close-up






8. Decibels (dB)






9. 5 -500 degrees K






10. Sound that doesn't bounce - Dead sound






11. The picture should look the same from shot to shot if the assumption is that the shots are in the same time and space






12. Another name for ambient sound






13. Best known editing style - Involves narrative clarity and dramatic pacing - Attempts to make the cut from one shot to the net flow as smoothly as possible - The story unfolds scene by scene






14. It is what distinguishes a violin from a clarinet when both are playing the same pitch at the same loudness






15. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers






16. It is what distinguishes a violin from a clarinet when both are playing the same pitch at the same loudness






17. The range of frequencies that a microphone will pick up - 20 Hz - 20000 Hz






18. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment






19. Focuses on an element that appeared in the previous shot






20. Recording picture on one machine and sound on another






21. Made up by the sound effects editor - Indicates a what point in the movie each effect should be placed






22. Notes will become a muddy jumble and the frequencies will not come out of the equipment with the same clarity with which they went in - Analog equipment






23. No two microphones should be closer together than three times the distance between them and the subject.






24. Pre-production






25. tinted blue - 5500 degrees Kelvin - outside lighting






26. 5 -500 degrees K






27. Aids in the composition process - Gives Time Code numbers for places where music is to be heard - Tells the length of time the music is to run - Gives a description of What is happening in the scene






28. Sound that doesn't bounce - Dead sound






29. The relative volume of sounds - Important sounds should be louder than unimportant sounds






30. Natural sound - Must be attached to all B-Roll






31. AKA: Phone plug - Has a short prong and outer covering - Consumer standard






32. The range of quietness to loudness






33. Source microphones go into - Has up to 4 channels






34. Has a diaphragm plus and electronic component called a capacitor - Delicate - Power supply needed - Efficient






35. AKA: Phone plug - Has a short prong and outer covering - Consumer standard






36. After the music is recorded its put onto this in the same way a picture is recorded on a DVD






37. Ratio of the width of a frame to its height - HDTV = 16:9






38. tinted blue - 5500 degrees Kelvin - outside lighting






39. The equivalent of quotes in a story - Person speaking on the screen






40. Tonal quality of a sound and is the thing that helps us distinguish between the sound of a martin guitar and bagpipes






41. If there is a background noise in one shot - there should be the same background noise in the next - if they are in the same time and place






42. The most important part of the package - The voice of the reporter describing and telling the story - Recording of the reporter's voice






43. Hertz (Hz)






44. Random footage in the package






45. Shot before the long shot that establishes where the action is taking place






46. Hertz (Hz)






47. The height of the sound wave. As the this increases - the sound wave gets louder






48. Has three prongs and an outer covering - Has a guide pin and lock so that it remains firmly in place - Profession standard






49. Uses a diaphragm - Robust - NO power required - Not so efficient






50. Made up by the sound effects editor - Indicates a what point in the movie each effect should be placed