Test your basic knowledge |

Basic Video Production

Subject : engineeering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Actors should look the same from one shot to another






2. Hertz (Hz)






3. Low pressure areas against high pressure areas create the waves. - Waves are just pictures or graphs of the measures of air pressure






4. The distance through with objects will appear in sharp focus in front of and behind the point at which the camera is actually focused






5. The re-recording process - AKA looping - Actors are brought back to a soundproof room - where they watch short segments of themselves on a screen and listen through earphones to the audio that needs to be replaced - Feed and deliver the lines that ne






6. Middle point of the haystack






7. It is what distinguishes a violin from a clarinet when both are playing the same pitch at the same loudness






8. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers






9. If there is a background noise in one shot - there should be the same background noise in the next - if they are in the same time and place






10. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers






11. F-stop selection effects depth of field






12. An obvious jarring break in continuity from one shot to the next






13. Uses a diaphragm - Robust - NO power required - Not so efficient






14. Asynchronous noised mixed in during post production to give a scene authenticity - Sometimes called Wild Sounds






15. Name - agency - and role






16. Directional (Cardiod) - Omnidirectional - Bidirectional






17. The height of the sound wave. As the this increases - the sound wave gets louder






18. The number of times per second that the wave travels from the beginning of one cycle to the beginning of the next






19. Director make sure that action in one shot is repeated in the shot that may follow it






20. Musical Instrument Digital Interface - A technical standard that allows electronic instruments to interact with each other






21. The more light reaches film






22. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment






23. Raw sound that was recorded on the day






24. Big image - short focal length






25. Key - fill - back






26. AKA: Phone plug - Has a short prong and outer covering - Consumer standard






27. Microphones and recorders that pick up all frequencies equally well






28. Picking up from all sides - Best for picking up a large number of people and are excellent for gathering background noise - Don't pick up distance sounds as well






29. Sound that doesn't bounce - Dead sound






30. The re-recording process - AKA looping - Actors are brought back to a soundproof room - where they watch short segments of themselves on a screen and listen through earphones to the audio that needs to be replaced - Feed and deliver the lines that ne






31. Sound that doesn't bounce - Dead sound






32. The range of frequencies that a microphone will pick up - 20 Hz - 20000 Hz






33. Asynchronous noised mixed in during post production to give a scene authenticity - Sometimes called Wild Sounds






34. Small image - long focal length






35. 800 mph or 1000ft per second or 1 foot per millisecond






36. tinted orange - 3200 degrees Kelvin - Studio lighting






37. Key - fill - back






38. The width of the band of frequencies as specified by the frequencies at each end






39. The most important part of the package - The voice of the reporter describing and telling the story - Recording of the reporter's voice






40. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance






41. Something that has already happened in one shot should not happen again in the next






42. Directional (Cardiod) - Omnidirectional - Bidirectional






43. 3200 degrees K






44. Big image - short focal length






45. 20 HZ to 20000 HZ






46. Tonal quality of a sound and is the thing that helps us distinguish between the sound of a martin guitar and bagpipes






47. You can control your depth of field






48. The height of the sound wave. As the this increases - the sound wave gets louder






49. -273.15 degrees celcius 0 degrees Kelvin






50. The editor can try an entire group of shots in one position - move it to another - and then return it to it's original position