Test your basic knowledge |

Basic Video Production

Subject : engineeering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Attaches to the microphone






2. An obvious jarring break in continuity from one shot to the next






3. 5 -500 degrees K






4. F-stop selection effects depth of field






5. Ratio of the width of a frame to its height - HDTV = 16:9






6. Random footage in the package






7. After the music is recorded its put onto this in the same way a picture is recorded on a DVD






8. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers






9. Best known editing style - Involves narrative clarity and dramatic pacing - Attempts to make the cut from one shot to the net flow as smoothly as possible - The story unfolds scene by scene






10. Big image - short focal length






11. Aids in the composition process - Gives Time Code numbers for places where music is to be heard - Tells the length of time the music is to run - Gives a description of What is happening in the scene






12. Has three prongs and an outer covering - Has a guide pin and lock so that it remains firmly in place - Profession standard






13. Has three prongs and an outer covering - Has a guide pin and lock so that it remains firmly in place - Profession standard






14. Automatic Gain Control - Prevents the signal from being recorded at too low or too high a level






15. Isolates a particular character or action






16. The width of the band of frequencies as specified by the frequencies at each end






17. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance






18. The relative volume of sounds - Important sounds should be louder than unimportant sounds






19. Higher pitch and frequency






20. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment






21. A cut in which the character's movement and position are perfectly aligned in time and space from one shot to the next






22. Involves the main action






23. Isolates a particular character or action






24. The distance through with objects will appear in sharp focus in front of and behind the point at which the camera is actually focused






25. An 'over the shoulder' shot (of an actor) with the camera pointed at Sally






26. The opening in the lens that allows light to pass






27. The opening in the lens that allows light to pass






28. Sound must appear to be coming from the picture






29. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers






30. Recorded in a similar way to ADR - Help explain complicated processes - indicate What a person is thinking - represent someone's conscience - or comment on What is occurring in the picture






31. tinted orange - 3200 degrees Kelvin - Studio lighting






32. 3200 degrees K






33. If there is a background noise in one shot - there should be the same background noise in the next - if they are in the same time and place






34. Charged Coupled Device






35. Raw sound that was recorded on the day






36. An actors performance should be consistent from shot to shot






37. There should be time for actions to take place - EX: burning candle






38. AKA: Phone plug - Has a short prong and outer covering - Consumer standard






39. Musical Instrument Digital Interface - A technical standard that allows electronic instruments to interact with each other






40. Notes will become a muddy jumble and the frequencies will not come out of the equipment with the same clarity with which they went in - Analog equipment






41. The editor can try an entire group of shots in one position - move it to another - and then return it to it's original position






42. Involves keeping the audience from getting lost - If you cut from a wide shot of a building to a medium shot - the medium shot should be of something that is recognizable in the wide shot






43. The most important part of the package - The voice of the reporter describing and telling the story - Recording of the reporter's voice






44. Refers to making the audio sound better - You may fix sound of some dialogue by bringing in the sound from another shot that wasn't used in the film or replacing a word through ADR






45. Tonal quality of a sound and is the thing that helps us distinguish between the sound of a martin guitar and bagpipes






46. Place were sounds are stored that allows them to be accessed and worked on from various places






47. Shot before the long shot that establishes where the action is taking place






48. Musical Instrument Digital Interface - A technical standard that allows electronic instruments to interact with each other






49. AKA Cross Cutting - Alternating shots from one line of action to another - Implies that the two actions are occurring at the same time






50. Picking up from all sides - Best for picking up a large number of people and are excellent for gathering background noise - Don't pick up distance sounds as well