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Basic Video Production

Subject : engineeering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The opening in the lens that allows light to pass






2. The picture should look the same from shot to shot if the assumption is that the shots are in the same time and space






3. Picking up mainly from one side in a heart shaped pattern






4. Picking up mainly from one side in a heart shaped pattern






5. Made up by the sound effects editor - Indicates a what point in the movie each effect should be placed






6. Shot of something that did not appear in the previous shot






7. Musical Instrument Digital Interface - A technical standard that allows electronic instruments to interact with each other






8. The most important part of the package - The voice of the reporter describing and telling the story - Recording of the reporter's voice






9. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment






10. A cut in which the character's movement and position are perfectly aligned in time and space from one shot to the next






11. Director make sure that action in one shot is repeated in the shot that may follow it






12. Random footage in the package






13. Attaches to the microphone






14. The reporter holding a microphone on the screen - Pre-recorded - essentially a sound bite






15. Ratio of the width of a frame to its height - HDTV = 16:9






16. Has a diaphragm plus and electronic component called a capacitor - Delicate - Power supply needed - Efficient






17. The picture should look the same from shot to shot if the assumption is that the shots are in the same time and space






18. AKA: Phone plug - Has a short prong and outer covering - Consumer standard






19. Made up by the sound effects editor - Indicates a what point in the movie each effect should be placed






20. Shoot a master shot of the whole scene and then break it up into little parts - such as close ups - reaction shots - cut ins - and cutaways - Classic Hollywood method






21. Recording picture on one machine and sound on another






22. Technique to make two shots flow together - Rather than letting an actor complete an action in one shot and cutting to the next - the action begins in the first shot and ends in the second






23. Automatic Gain Control - Prevents the signal from being recorded at too low or too high a level






24. There should be time for actions to take place - EX: burning candle






25. Tonal quality of a sound and is the thing that helps us distinguish between the sound of a martin guitar and bagpipes






26. An 'over the shoulder' shot (of an actor) with the camera pointed at Sally






27. The range of frequencies that a microphone will pick up - 20 Hz - 20000 Hz






28. Hertz (Hz)






29. Something that has already happened in one shot should not happen again in the next






30. The sound made by the differing frequencies






31. The width of the band of frequencies as specified by the frequencies at each end






32. The re-recording process - AKA looping - Actors are brought back to a soundproof room - where they watch short segments of themselves on a screen and listen through earphones to the audio that needs to be replaced - Feed and deliver the lines that ne






33. Middle point of the haystack






34. Attaches to the recorder






35. Key - fill - back






36. Decibels (dB)






37. Sound that doesn't bounce - Dead sound






38. Sound that doesn't bounce - Dead sound






39. Natural sound - Must be attached to all B-Roll






40. The range of quietness to loudness






41. Hertz (Hz)






42. Refers to making the audio sound better - You may fix sound of some dialogue by bringing in the sound from another shot that wasn't used in the film or replacing a word through ADR






43. Aids in the composition process - Gives Time Code numbers for places where music is to be heard - Tells the length of time the music is to run - Gives a description of What is happening in the scene






44. Electro-magnetic radiation






45. Notes will become a muddy jumble and the frequencies will not come out of the equipment with the same clarity with which they went in - Analog equipment






46. Aids in the composition process - Gives Time Code numbers for places where music is to be heard - Tells the length of time the music is to run - Gives a description of What is happening in the scene






47. Microphones and recorders that pick up all frequencies equally well






48. The voice of a person in the distance should sound different from the voice of a person when shown in a close-up






49. Place were sounds are stored that allows them to be accessed and worked on from various places






50. The height of the sound wave. As the this increases - the sound wave gets louder







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