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Test your basic knowledge |
Basic Video Production
Start Test
Study First
Subject
:
engineeering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Asynchronous noised mixed in during post production to give a scene authenticity - Sometimes called Wild Sounds
Spotting Sheet
Ambient Sounds
Overlapping Action
Flat
2. Decibels (dB)
Loudness measurement
Track
Sound Waves
Match Cut
3. Something that has already happened in one shot should not happen again in the next
Color Temperature of Daylight
XLR Connector
Smaller Wavelength =
Activity Continuity
4. The reporter holding a microphone on the screen - Pre-recorded - essentially a sound bite
Cutaway
Proximity Effect
Stand-up
Loudness measurement
5. tinted orange - 3200 degrees Kelvin - Studio lighting
Close-up
F-stop
Technical Pictorial Continuity
Tungsten Light
6. Raw sound that was recorded on the day
Non-linear Editing
Omnidirectional Microphone
OMF - Open Medium Framework
Master Scene Shooting Method
7. Sound must appear to be coming from the picture
Proximity Effect
Sound Presence
Distortion
fresnel
8. Aids in the composition process - Gives Time Code numbers for places where music is to be heard - Tells the length of time the music is to run - Gives a description of What is happening in the scene
Depth of Field
Reverb
Distortion
Timing Sheet
9. Big image - short focal length
Sound Waves
Medium Shot
Pitch
focal length of a wide angle lens
10. The relative volume of sounds - Important sounds should be louder than unimportant sounds
Balance
Temporal Continuity
The cheapest part of movie making
Frequency
11. 800 mph or 1000ft per second or 1 foot per millisecond
Clipping
speed of sound in air
Room Tone
Audio Mixers
12. Another name for ambient sound
AGC
XLR Connector
Medium Shot
wild sound
13. The relative volume of sounds - Important sounds should be louder than unimportant sounds
Balance
Sound Perspective
Frequency Response
Proximity Effect
14. Focuses on an element that appeared in the previous shot
Focal length
Sound Perspective
The greater the size of the aperture opening...
Cut-in
15. The distance through with objects will appear in sharp focus in front of and behind the point at which the camera is actually focused
Three point lighting
Activity Continuity
Depth of Field
Sound Presence
16. Best known editing style - Involves narrative clarity and dramatic pacing - Attempts to make the cut from one shot to the net flow as smoothly as possible - The story unfolds scene by scene
Focal length
Aspect Ratio
Technical Pictorial Continuity
Classic Hollywood Editing
17. Charged Coupled Device
CCD
Female end
3 Pickup Patterns
Three-to-one Rule
18. The more light reaches film
Amplitude
The greater the size of the aperture opening...
Score Mixers
Sound Perspective
19. Sound must appear to be coming from the picture
Sound Presence
Three point lighting
Activity Continuity
Score Mixers
20. Raw sound that was recorded on the day
OMF - Open Medium Framework
3 Pickup Patterns
Atmospheric Continuity
Server
21. Decibels (dB)
Shorter focal length =
Match Cut
Loudness measurement
Band Width
22. Isolates a particular character or action
Absolute Zero
Parallel Editing
Close-up
DAT
23. Hertz (Hz)
Frequency Measurement
Absolute Zero
Flat
Balance
24. Refers to making the audio sound better - You may fix sound of some dialogue by bringing in the sound from another shot that wasn't used in the film or replacing a word through ADR
Frequency Measurement
Voice-Overs
F-stop
Sweetening
25. The equivalent of quotes in a story - Person speaking on the screen
Depth of Field
Bites (Sound Bite)
Sound Perspective
Condenser Microphone
26. Automatic Gain Control - Prevents the signal from being recorded at too low or too high a level
Aperture
Overlapping Action
AGC
The greater the size of the aperture opening...
27. 5 -500 degrees K
Performance Continuity
Color Temperature of Daylight
focal length of a close up lens
Band Width
28. Name - agency - and role
Condenser Microphone
Aperture
Sound Waves
slating an audition
29. Lists all the actions the Foley Walkers need to perform to give aural realism to the movie scenes
Smaller Wavelength =
Aspect Ratio
Foley Setup Sheet
AGC
30. Involves keeping the audience from getting lost - If you cut from a wide shot of a building to a medium shot - the medium shot should be of something that is recognizable in the wide shot
ADR (Automatic Dialogue Replacement)
Spatial Continuity
a shot marked OS to Sally
Color Temperature of Daylight
31. Shoot a master shot of the whole scene and then break it up into little parts - such as close ups - reaction shots - cut ins - and cutaways - Classic Hollywood method
Server
Male end
Condenser Microphone
Master Scene Shooting Method
32. Technique to make two shots flow together - Rather than letting an actor complete an action in one shot and cutting to the next - the action begins in the first shot and ends in the second
How do you fix Room Tone?
Classic Hollywood Editing
The cheapest part of movie making
Cutting-on-Action
33. No two microphones should be closer together than three times the distance between them and the subject.
Tungsten Light
Three-to-one Rule
Band Width
Physical Continuity
34. The distance through with objects will appear in sharp focus in front of and behind the point at which the camera is actually focused
Depth of Field
How do you fix Room Tone?
Reverb
Directional Microphone
35. Picking up from two sides
Bidirectional Microphone
focal length of a wide angle lens
Smaller Wavelength =
Physical Continuity
36. Overlapping action - Match cut - Jump cut
OMF - Open Medium Framework
Logical Continuity
Timing Sheet
The greater the size of the aperture opening...
37. There should be time for actions to take place - EX: burning candle
Parallel Editing
Balance
Temporal Continuity
Timing Sheet
38. Made up by the sound effects editor - Indicates a what point in the movie each effect should be placed
Timbre
Omnidirectional Microphone
Spotting Sheet
Female end
39. You can control your depth of field
Reverb
Turn-over Frequency
Frequency Measurement
advantages of DSLR
40. Involves the main action
Medium Shot
Technical Pictorial Continuity
Match Cut
Color Temperature of Daylight
41. Background sounds such as footsteps - clothes rustling - and branches waving in the wind - Named after Jack Foley
advantages of DSLR
B-Roll
Foley
Flat
42. AKA Cross Cutting - Alternating shots from one line of action to another - Implies that the two actions are occurring at the same time
Parallel Editing
Sound Waves
Pitch
Frequency Response
43. Actors should look the same from one shot to another
Frequency
Physical Continuity
Frequency
Timing Sheet
44. Electro-magnetic radiation
Atmospheric Continuity
Formula for figuring the f-stop
DAT
Light is a form of...
45. Uses a diaphragm - Robust - NO power required - Not so efficient
Three point lighting
incident and reflected
Color temperature of Tungsten light
Dynamic Microphone
46. AKA Cross Cutting - Alternating shots from one line of action to another - Implies that the two actions are occurring at the same time
The cheapest part of movie making
XLR Connector
OMF - Open Medium Framework
Parallel Editing
47. The width of the band of frequencies as specified by the frequencies at each end
Dynamic Range
Amplitude
3 Pickup Patterns
Band Width
48. Place were sounds are stored that allows them to be accessed and worked on from various places
fresnel
ADR (Automatic Dialogue Replacement)
Sound Waves
Server
49. The more light reaches film
Sound Presence
MIDI
Sound Waves
The greater the size of the aperture opening...
50. Higher pitch and frequency
Dynamic Microphone
Ambient Sounds
OMF - Open Medium Framework
Smaller Wavelength =