Test your basic knowledge |

Basic Video Production

Subject : engineeering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An 'over the shoulder' shot (of an actor) with the camera pointed at Sally






2. The opening in the lens that allows light to pass






3. Uses a diaphragm - Robust - NO power required - Not so efficient






4. Picking up mainly from one side in a heart shaped pattern






5. Has a diaphragm plus and electronic component called a capacitor - Delicate - Power supply needed - Efficient






6. The distance through with objects will appear in sharp focus in front of and behind the point at which the camera is actually focused






7. No two microphones should be closer together than three times the distance between them and the subject.






8. Electro-magnetic radiation






9. There should be time for actions to take place - EX: burning candle






10. Uses a diaphragm - Robust - NO power required - Not so efficient






11. Source microphones go into - Has up to 4 channels






12. Name - agency - and role






13. Aids in the composition process - Gives Time Code numbers for places where music is to be heard - Tells the length of time the music is to run - Gives a description of What is happening in the scene






14. F-stop selection effects depth of field






15. Musical Instrument Digital Interface - A technical standard that allows electronic instruments to interact with each other






16. Picking up from two sides






17. Attaches to the microphone






18. Actors should look the same from one shot to another






19. The range of frequencies that a microphone will pick up - 20 Hz - 20000 Hz






20. Record all the music in a control room






21. Name - agency - and role






22. The most important part of the package - The voice of the reporter describing and telling the story - Recording of the reporter's voice






23. Distance from the center of a lens to the place where the parallel light will be focused






24. 5 -500 degrees K






25. Low pressure areas against high pressure areas create the waves. - Waves are just pictures or graphs of the measures of air pressure






26. Another name for ambient sound






27. Background sounds such as footsteps - clothes rustling - and branches waving in the wind - Named after Jack Foley






28. Microphones and recorders that pick up all frequencies equally well






29. An actors performance should be consistent from shot to shot






30. After the music is recorded its put onto this in the same way a picture is recorded on a DVD






31. Electro-magnetic radiation






32. tinted blue - 5500 degrees Kelvin - outside lighting






33. The distance through with objects will appear in sharp focus in front of and behind the point at which the camera is actually focused






34. Middle point of the haystack






35. Lists all the actions the Foley Walkers need to perform to give aural realism to the movie scenes






36. Middle point of the haystack






37. tinted orange - 3200 degrees Kelvin - Studio lighting






38. The number of times per second that the wave travels from the beginning of one cycle to the beginning of the next






39. Key - fill - back






40. Involves the main action






41. Overlapping action - Match cut - Jump cut






42. You can control your depth of field






43. Refers to making the audio sound better - You may fix sound of some dialogue by bringing in the sound from another shot that wasn't used in the film or replacing a word through ADR






44. Raw sound that was recorded on the day






45. The editor can try an entire group of shots in one position - move it to another - and then return it to it's original position






46. The range of frequencies that a microphone will pick up - 20 Hz - 20000 Hz






47. When you hear a bounce off a very close wall - quicker response than an echo






48. tinted blue - 5500 degrees Kelvin - outside lighting






49. Directional (Cardiod) - Omnidirectional - Bidirectional






50. Another name for ambient sound