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Test your basic knowledge |
Basic Video Production
Start Test
Study First
Subject
:
engineeering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Source microphones go into - Has up to 4 channels
Temporal Continuity
Aspect Ratio
Zoom Recorder
Three-to-one Rule
2. The sound made by the differing frequencies
The greater the size of the aperture opening...
Foley
Pitch
wild sound
3. Shot of something that did not appear in the previous shot
Activity Continuity
Three-to-one Rule
Cutaway
Frequency Measurement
4. Charged Coupled Device
CCD
Frequency Response
Voice-Overs
Turn-over Frequency
5. Refers to making the audio sound better - You may fix sound of some dialogue by bringing in the sound from another shot that wasn't used in the film or replacing a word through ADR
Overlapping Action
XLR Connector
Condenser Microphone
Sweetening
6. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment
Server
Clipping
Cutting-on-Action
Overlapping Action
7. Small image - long focal length
Smaller Wavelength =
focal length of a close up lens
fresnel
Directional Microphone
8. Low pressure areas against high pressure areas create the waves. - Waves are just pictures or graphs of the measures of air pressure
The cheapest part of movie making
Stand-up
Foley
Sound Waves
9. Isolates a particular character or action
Physical Continuity
Master Scene Shooting Method
Spotting Sheet
Close-up
10. A cut in which the character's movement and position are perfectly aligned in time and space from one shot to the next
F-stop
Match Cut
Flat
Spatial Continuity
11. The number of times per second that the wave travels from the beginning of one cycle to the beginning of the next
Color temperature of Tungsten light
Frequency
Parallel Editing
Foley Setup Sheet
12. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers
Reverb
Audio Mixers
Aspect Ratio
Cutaway
13. When you hear a bounce off a very close wall - quicker response than an echo
fresnel
Reverb
Frequency Response
Proximity Effect
14. An actors performance should be consistent from shot to shot
Formula for figuring the f-stop
Non-linear Editing
Performance Continuity
Logical Continuity
15. The sound made by the differing frequencies
Jump Cut
Sound Waves
Formula for figuring the f-stop
Pitch
16. An obvious jarring break in continuity from one shot to the next
Three-to-one Rule
Close-up
Jump Cut
Parallel Editing
17. Name - agency - and role
slating an audition
Flat
XLR Connector
Aspect Ratio
18. The width of the band of frequencies as specified by the frequencies at each end
Band Width
Amplitude
Frequency
B-Roll
19. Automatic Gain Control - Prevents the signal from being recorded at too low or too high a level
Sound Perspective
Sound Waves
AGC
Medium Shot
20. Middle point of the haystack
Turn-over Frequency
Sound Waves
Dynamic Range
B-Roll
21. The re-recording process - AKA looping - Actors are brought back to a soundproof room - where they watch short segments of themselves on a screen and listen through earphones to the audio that needs to be replaced - Feed and deliver the lines that ne
Sound Waves
Female end
ADR (Automatic Dialogue Replacement)
How do you fix Room Tone?
22. Asynchronous noised mixed in during post production to give a scene authenticity - Sometimes called Wild Sounds
Ambient Sounds
AGC
Timbre
Reverb
23. Distance from the center of a lens to the place where the parallel light will be focused
Direct Sound
fresnel
Flat
Focal length
24. The distance through with objects will appear in sharp focus in front of and behind the point at which the camera is actually focused
Depth of Field
Foley Setup Sheet
F-stop
Voice-Overs
25. Key - fill - back
CCD
Three point lighting
Male end
Track
26. Overlapping action - Match cut - Jump cut
Activity Continuity
Focal length
Logical Continuity
How do you fix Room Tone?
27. Overlapping action - Match cut - Jump cut
Foley Setup Sheet
Logical Continuity
advantages of DSLR
RCA Connector
28. An obvious jarring break in continuity from one shot to the next
Tungsten Light
Jump Cut
AGC
Smaller Wavelength =
29. Attaches to the microphone
Formula for figuring the f-stop
Foley Setup Sheet
Female end
Timing Sheet
30. Record all the music in a control room
Nats
Sound Perspective
Audio Mixers
Score Mixers
31. Electro-magnetic radiation
Light is a form of...
Turn-over Frequency
XLR Connector
Range of human hearing
32. The editor can try an entire group of shots in one position - move it to another - and then return it to it's original position
B-Roll
Flat
Smaller Wavelength =
Non-linear Editing
33. The distance through with objects will appear in sharp focus in front of and behind the point at which the camera is actually focused
Depth of Field
Activity Continuity
Room Tone
Medium Shot
34. 5 -500 degrees K
Color Temperature of Daylight
Turn-over Frequency
MIDI
Formula for figuring the f-stop
35. Two basic systems of light metering used in cinematography
Dynamic Range
Flat
AGC
incident and reflected
36. Sound must appear to be coming from the picture
3 Pickup Patterns
a shot marked OS to Sally
The greater the size of the aperture opening...
Sound Presence
37. Picking up mainly from one side in a heart shaped pattern
Dynamic Range
Directional Microphone
OMF - Open Medium Framework
Temporal Continuity
38. Actors should look the same from one shot to another
Physical Continuity
fresnel
Frequency Measurement
Formula for figuring the f-stop
39. Recording picture on one machine and sound on another
Double system sound
Cutaway
The cheapest part of movie making
Frequency
40. Middle point of the haystack
Spotting Sheet
Turn-over Frequency
Focal length
B-Roll
41. The re-recording process - AKA looping - Actors are brought back to a soundproof room - where they watch short segments of themselves on a screen and listen through earphones to the audio that needs to be replaced - Feed and deliver the lines that ne
The cheapest part of movie making
Zoom Recorder
Performance Continuity
ADR (Automatic Dialogue Replacement)
42. There should be time for actions to take place - EX: burning candle
Three-to-one Rule
Temporal Continuity
Room Tone
speed of sound in air
43. The reporter holding a microphone on the screen - Pre-recorded - essentially a sound bite
Range of human hearing
Focal length
Stand-up
Temporal Continuity
44. An actors performance should be consistent from shot to shot
B-Roll
Atmospheric Continuity
Performance Continuity
Logical Continuity
45. Notes will become a muddy jumble and the frequencies will not come out of the equipment with the same clarity with which they went in - Analog equipment
Timbre
Distortion
speed of sound in air
Technical Pictorial Continuity
46. Distance from the center of a lens to the place where the parallel light will be focused
Focal length
Stand-up
focal length of a wide angle lens
Formula for figuring the f-stop
47. Greater depth of field
B-Roll
Shorter focal length =
XLR Connector
wild sound
48. 20 HZ to 20000 HZ
Master Scene Shooting Method
Nats
DAT
Range of human hearing
49. Focuses on an element that appeared in the previous shot
Technical Pictorial Continuity
advantages of DSLR
Cut-in
Light is a form of...
50. When you hear a bounce off a very close wall - quicker response than an echo
Frequency Measurement
Bidirectional Microphone
Reverb
speed of sound in air