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Test your basic knowledge |
Basic Video Production
Start Test
Study First
Subject
:
engineeering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Picking up from all sides - Best for picking up a large number of people and are excellent for gathering background noise - Don't pick up distance sounds as well
Voice-Overs
Sound Presence
Omnidirectional Microphone
Establishing Shot
2. Middle point of the haystack
Activity Continuity
Band Width
Non-linear Editing
Turn-over Frequency
3. Technique to make two shots flow together - Rather than letting an actor complete an action in one shot and cutting to the next - the action begins in the first shot and ends in the second
Cutting-on-Action
Amplitude
Match Cut
Light is a form of...
4. The voice of a person in the distance should sound different from the voice of a person when shown in a close-up
Depth of Field
wild sound
Sound Perspective
Color Temperature of Daylight
5. The sound made by the differing frequencies
ADR (Automatic Dialogue Replacement)
Spatial Continuity
Master Scene Shooting Method
Pitch
6. Involves keeping the audience from getting lost - If you cut from a wide shot of a building to a medium shot - the medium shot should be of something that is recognizable in the wide shot
Balance
Bidirectional Microphone
Master Scene Shooting Method
Spatial Continuity
7. Source microphones go into - Has up to 4 channels
Zoom Recorder
Frequency Measurement
speed of sound in air
RCA Connector
8. Pre-production
B-Roll
The cheapest part of movie making
Timbre
f-stop vs. depth of field
9. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance
B-Roll
Overlapping Action
Physical Continuity
Flat
10. Has three prongs and an outer covering - Has a guide pin and lock so that it remains firmly in place - Profession standard
Match Cut
Ambient Sounds
XLR Connector
Dynamic Range
11. The degree to which the aperture opens
The greater the size of the aperture opening...
Temporal Continuity
Balance
F-stop
12. Attaches to the recorder
Establishing Shot
RCA Connector
Male end
Direct Sound
13. The range of quietness to loudness
Dynamic Range
Pitch
Server
Zoom Recorder
14. An actors performance should be consistent from shot to shot
Track
Aperture
Performance Continuity
Depth of Field
15. F-stop selection effects depth of field
Match Cut
f-stop vs. depth of field
Loudness measurement
a shot marked OS to Sally
16. The degree to which the aperture opens
3 Pickup Patterns
Parallel Editing
F-stop
Sound Waves
17. Random footage in the package
advantages of DSLR
Activity Continuity
Performance Continuity
B-Roll
18. Source microphones go into - Has up to 4 channels
XLR Connector
Zoom Recorder
Overlapping Action
B-Roll
19. If there is a background noise in one shot - there should be the same background noise in the next - if they are in the same time and place
Three-to-one Rule
Atmospheric Continuity
incident and reflected
Color Temperature of Daylight
20. Picking up from two sides
Formula for figuring the f-stop
Bidirectional Microphone
Foley
Physical Continuity
21. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment
Clipping
Voice-Overs
Pitch
OMF - Open Medium Framework
22. An actors performance should be consistent from shot to shot
Performance Continuity
Spotting Sheet
Jump Cut
CCD
23. Microphones and recorders that pick up all frequencies equally well
Medium Shot
Flat
Activity Continuity
Three point lighting
24. The picture should look the same from shot to shot if the assumption is that the shots are in the same time and space
Timbre
Cut-in
Frequency Response
Technical Pictorial Continuity
25. A recording of the general ambience of the place where the dialogue is being recorded
Male end
Sound Perspective
Band Width
Room Tone
26. Something that has already happened in one shot should not happen again in the next
Focal length
Amplitude
Condenser Microphone
Activity Continuity
27. Sound that doesn't bounce - Dead sound
Track
Atmospheric Continuity
Direct Sound
Sound Perspective
28. AKA Cross Cutting - Alternating shots from one line of action to another - Implies that the two actions are occurring at the same time
F-stop
advantages of DSLR
Parallel Editing
Band Width
29. Notes will become a muddy jumble and the frequencies will not come out of the equipment with the same clarity with which they went in - Analog equipment
OMF - Open Medium Framework
Distortion
Daylight
Medium Shot
30. Has three prongs and an outer covering - Has a guide pin and lock so that it remains firmly in place - Profession standard
Range of human hearing
Pitch
XLR Connector
Loudness measurement
31. Background sounds such as footsteps - clothes rustling - and branches waving in the wind - Named after Jack Foley
Foley
AGC
Dynamic Range
Flat
32. Overlapping action - Match cut - Jump cut
Tungsten Light
Classic Hollywood Editing
Logical Continuity
Score Mixers
33. Key - fill - back
Reverb
Three point lighting
Sound Waves
Dynamic Range
34. Sound must appear to be coming from the picture
Sound Waves
Non-linear Editing
Three point lighting
Sound Presence
35. Focal length divided by aperture
AGC
Parallel Editing
focal length of a close up lens
Formula for figuring the f-stop
36. A cut in which the character's movement and position are perfectly aligned in time and space from one shot to the next
Turn-over Frequency
Match Cut
Nats
Cut-in
37. The equivalent of quotes in a story - Person speaking on the screen
a shot marked OS to Sally
Bites (Sound Bite)
The cheapest part of movie making
Frequency Response
38. Isolates a particular character or action
The cheapest part of movie making
OMF - Open Medium Framework
Cutting-on-Action
Close-up
39. Has a diaphragm plus and electronic component called a capacitor - Delicate - Power supply needed - Efficient
Cut-in
MIDI
Condenser Microphone
Master Scene Shooting Method
40. The more light reaches film
The greater the size of the aperture opening...
Sound Perspective
Performance Continuity
Audio Mixers
41. AKA: Phone plug - Has a short prong and outer covering - Consumer standard
Timbre
RCA Connector
Aspect Ratio
Spatial Continuity
42. Made up by the sound effects editor - Indicates a what point in the movie each effect should be placed
The cheapest part of movie making
Spotting Sheet
MIDI
DAT
43. Involves the main action
Jump Cut
Medium Shot
Parallel Editing
Overlapping Action
44. The width of the band of frequencies as specified by the frequencies at each end
Band Width
Logical Continuity
B-Roll
Technical Pictorial Continuity
45. The height of the sound wave. As the this increases - the sound wave gets louder
Depth of Field
Amplitude
Score Mixers
Jump Cut
46. Big image - short focal length
Shorter focal length =
Atmospheric Continuity
Foley
focal length of a wide angle lens
47. The relative volume of sounds - Important sounds should be louder than unimportant sounds
Distortion
Balance
Jump Cut
RCA Connector
48. tinted orange - 3200 degrees Kelvin - Studio lighting
Smaller Wavelength =
Pitch
Daylight
Tungsten Light
49. Pre-production
DAT
Condenser Microphone
Voice-Overs
The cheapest part of movie making
50. The range of frequencies that a microphone will pick up - 20 Hz - 20000 Hz
B-Roll
Room Tone
Frequency Response
Daylight