Test your basic knowledge |

Basic Video Production

Subject : engineeering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An obvious jarring break in continuity from one shot to the next






2. Overlapping action - Match cut - Jump cut






3. Middle point of the haystack






4. Greater depth of field






5. No two microphones should be closer together than three times the distance between them and the subject.






6. The most important part of the package - The voice of the reporter describing and telling the story - Recording of the reporter's voice






7. Shoot a master shot of the whole scene and then break it up into little parts - such as close ups - reaction shots - cut ins - and cutaways - Classic Hollywood method






8. The editor can try an entire group of shots in one position - move it to another - and then return it to it's original position






9. The sound made by the differing frequencies






10. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers






11. -273.15 degrees celcius 0 degrees Kelvin






12. The relative volume of sounds - Important sounds should be louder than unimportant sounds






13. The height of the sound wave. As the this increases - the sound wave gets louder






14. The re-recording process - AKA looping - Actors are brought back to a soundproof room - where they watch short segments of themselves on a screen and listen through earphones to the audio that needs to be replaced - Feed and deliver the lines that ne






15. The opening in the lens that allows light to pass






16. An 'over the shoulder' shot (of an actor) with the camera pointed at Sally






17. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers






18. Background sounds such as footsteps - clothes rustling - and branches waving in the wind - Named after Jack Foley






19. The equivalent of quotes in a story - Person speaking on the screen






20. Big image - short focal length






21. The more light reaches film






22. Recording picture on one machine and sound on another






23. No two microphones should be closer together than three times the distance between them and the subject.






24. The reporter holding a microphone on the screen - Pre-recorded - essentially a sound bite






25. AKA: Phone plug - Has a short prong and outer covering - Consumer standard






26. Low pressure areas against high pressure areas create the waves. - Waves are just pictures or graphs of the measures of air pressure






27. Tonal quality of a sound and is the thing that helps us distinguish between the sound of a martin guitar and bagpipes






28. tinted blue - 5500 degrees Kelvin - outside lighting






29. When you hear a bounce off a very close wall - quicker response than an echo






30. Small image - long focal length






31. The opening in the lens that allows light to pass






32. Uses a diaphragm - Robust - NO power required - Not so efficient






33. Pre-production






34. Technique to make two shots flow together - Rather than letting an actor complete an action in one shot and cutting to the next - the action begins in the first shot and ends in the second






35. Sound must appear to be coming from the picture






36. The re-recording process - AKA looping - Actors are brought back to a soundproof room - where they watch short segments of themselves on a screen and listen through earphones to the audio that needs to be replaced - Feed and deliver the lines that ne






37. Lists all the actions the Foley Walkers need to perform to give aural realism to the movie scenes






38. Lighting instrument that has a lens on the front






39. Hertz (Hz)






40. Isolates a particular character or action






41. The distance through with objects will appear in sharp focus in front of and behind the point at which the camera is actually focused






42. Involves the main action






43. Aids in the composition process - Gives Time Code numbers for places where music is to be heard - Tells the length of time the music is to run - Gives a description of What is happening in the scene






44. Uses a diaphragm - Robust - NO power required - Not so efficient






45. Small image - long focal length






46. The range of quietness to loudness






47. Place were sounds are stored that allows them to be accessed and worked on from various places






48. Notes will become a muddy jumble and the frequencies will not come out of the equipment with the same clarity with which they went in - Analog equipment






49. The editor can try an entire group of shots in one position - move it to another - and then return it to it's original position






50. Two basic systems of light metering used in cinematography