SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Basic Video Production
Start Test
Study First
Subject
:
engineeering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Actors should look the same from one shot to another
Timing Sheet
Physical Continuity
Foley
Sweetening
2. Hertz (Hz)
Spatial Continuity
Frequency Measurement
Color Temperature of Daylight
speed of sound in air
3. Low pressure areas against high pressure areas create the waves. - Waves are just pictures or graphs of the measures of air pressure
F-stop
Sound Waves
Turn-over Frequency
Double system sound
4. The distance through with objects will appear in sharp focus in front of and behind the point at which the camera is actually focused
Depth of Field
Server
Cutting-on-Action
Non-linear Editing
5. The re-recording process - AKA looping - Actors are brought back to a soundproof room - where they watch short segments of themselves on a screen and listen through earphones to the audio that needs to be replaced - Feed and deliver the lines that ne
Logical Continuity
Color Temperature of Daylight
Range of human hearing
ADR (Automatic Dialogue Replacement)
6. Middle point of the haystack
focal length of a close up lens
Spatial Continuity
Turn-over Frequency
Band Width
7. It is what distinguishes a violin from a clarinet when both are playing the same pitch at the same loudness
Timbre
Tungsten Light
Omnidirectional Microphone
incident and reflected
8. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers
Voice-Overs
Sweetening
Audio Mixers
Distortion
9. If there is a background noise in one shot - there should be the same background noise in the next - if they are in the same time and place
Atmospheric Continuity
Spatial Continuity
Frequency
Sound Waves
10. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers
Audio Mixers
Frequency
The cheapest part of movie making
Timbre
11. F-stop selection effects depth of field
Master Scene Shooting Method
Color Temperature of Daylight
slating an audition
f-stop vs. depth of field
12. An obvious jarring break in continuity from one shot to the next
Jump Cut
Nats
Balance
Omnidirectional Microphone
13. Uses a diaphragm - Robust - NO power required - Not so efficient
The cheapest part of movie making
Server
Score Mixers
Dynamic Microphone
14. Asynchronous noised mixed in during post production to give a scene authenticity - Sometimes called Wild Sounds
DAT
Ambient Sounds
Establishing Shot
Audio Mixers
15. Name - agency - and role
Dynamic Microphone
DAT
slating an audition
Spatial Continuity
16. Directional (Cardiod) - Omnidirectional - Bidirectional
Atmospheric Continuity
Color temperature of Tungsten light
Smaller Wavelength =
3 Pickup Patterns
17. The height of the sound wave. As the this increases - the sound wave gets louder
Reverb
Balance
Foley Setup Sheet
Amplitude
18. The number of times per second that the wave travels from the beginning of one cycle to the beginning of the next
Frequency
focal length of a close up lens
incident and reflected
The cheapest part of movie making
19. Director make sure that action in one shot is repeated in the shot that may follow it
speed of sound in air
AGC
Overlapping Action
speed of sound in air
20. Musical Instrument Digital Interface - A technical standard that allows electronic instruments to interact with each other
Track
MIDI
advantages of DSLR
Master Scene Shooting Method
21. The more light reaches film
Absolute Zero
Sound Waves
Male end
The greater the size of the aperture opening...
22. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment
Server
Clipping
CCD
advantages of DSLR
23. Raw sound that was recorded on the day
Color temperature of Tungsten light
Frequency
Bites (Sound Bite)
OMF - Open Medium Framework
24. Big image - short focal length
Sound Waves
advantages of DSLR
focal length of a wide angle lens
Logical Continuity
25. Key - fill - back
Voice-Overs
Smaller Wavelength =
Parallel Editing
Three point lighting
26. AKA: Phone plug - Has a short prong and outer covering - Consumer standard
XLR Connector
Voice-Overs
Master Scene Shooting Method
RCA Connector
27. Microphones and recorders that pick up all frequencies equally well
Flat
Amplitude
XLR Connector
The cheapest part of movie making
28. Picking up from all sides - Best for picking up a large number of people and are excellent for gathering background noise - Don't pick up distance sounds as well
Timbre
Technical Pictorial Continuity
Three-to-one Rule
Omnidirectional Microphone
29. Sound that doesn't bounce - Dead sound
OMF - Open Medium Framework
Server
Direct Sound
Clipping
30. The re-recording process - AKA looping - Actors are brought back to a soundproof room - where they watch short segments of themselves on a screen and listen through earphones to the audio that needs to be replaced - Feed and deliver the lines that ne
ADR (Automatic Dialogue Replacement)
Sweetening
Match Cut
Establishing Shot
31. Sound that doesn't bounce - Dead sound
Dynamic Range
Balance
Temporal Continuity
Direct Sound
32. The range of frequencies that a microphone will pick up - 20 Hz - 20000 Hz
Frequency Response
Flat
The cheapest part of movie making
Light is a form of...
33. Asynchronous noised mixed in during post production to give a scene authenticity - Sometimes called Wild Sounds
Flat
How do you fix Room Tone?
Aspect Ratio
Ambient Sounds
34. Small image - long focal length
Zoom Recorder
a shot marked OS to Sally
focal length of a close up lens
Timbre
35. 800 mph or 1000ft per second or 1 foot per millisecond
speed of sound in air
Color Temperature of Daylight
Amplitude
Absolute Zero
36. tinted orange - 3200 degrees Kelvin - Studio lighting
Condenser Microphone
XLR Connector
Tungsten Light
RCA Connector
37. Key - fill - back
Band Width
Three point lighting
Track
Female end
38. The width of the band of frequencies as specified by the frequencies at each end
Band Width
Condenser Microphone
Master Scene Shooting Method
MIDI
39. The most important part of the package - The voice of the reporter describing and telling the story - Recording of the reporter's voice
Cutting-on-Action
Track
Aspect Ratio
Bites (Sound Bite)
40. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance
Match Cut
Smaller Wavelength =
Match Cut
Flat
41. Something that has already happened in one shot should not happen again in the next
Foley Setup Sheet
Female end
f-stop vs. depth of field
Activity Continuity
42. Directional (Cardiod) - Omnidirectional - Bidirectional
3 Pickup Patterns
OMF - Open Medium Framework
Temporal Continuity
RCA Connector
43. 3200 degrees K
Color temperature of Tungsten light
F-stop
3 Pickup Patterns
Classic Hollywood Editing
44. Big image - short focal length
focal length of a close up lens
Cutting-on-Action
Pitch
focal length of a wide angle lens
45. 20 HZ to 20000 HZ
Range of human hearing
advantages of DSLR
Jump Cut
Proximity Effect
46. Tonal quality of a sound and is the thing that helps us distinguish between the sound of a martin guitar and bagpipes
Timbre
Technical Pictorial Continuity
Turn-over Frequency
Physical Continuity
47. You can control your depth of field
Room Tone
How do you fix Room Tone?
advantages of DSLR
Double system sound
48. The height of the sound wave. As the this increases - the sound wave gets louder
Bites (Sound Bite)
Amplitude
OMF - Open Medium Framework
Audio Mixers
49. -273.15 degrees celcius 0 degrees Kelvin
Absolute Zero
Sweetening
Close-up
Smaller Wavelength =
50. The editor can try an entire group of shots in one position - move it to another - and then return it to it's original position
Physical Continuity
focal length of a close up lens
RCA Connector
Non-linear Editing