Test your basic knowledge |

Basic Video Production

Subject : engineeering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers






2. AKA: Phone plug - Has a short prong and outer covering - Consumer standard






3. The degree to which the aperture opens






4. Shot before the long shot that establishes where the action is taking place






5. Tonal quality of a sound and is the thing that helps us distinguish between the sound of a martin guitar and bagpipes






6. Technique to make two shots flow together - Rather than letting an actor complete an action in one shot and cutting to the next - the action begins in the first shot and ends in the second






7. Key - fill - back






8. Pre-production






9. Key - fill - back






10. Raw sound that was recorded on the day






11. Director make sure that action in one shot is repeated in the shot that may follow it






12. Place were sounds are stored that allows them to be accessed and worked on from various places






13. Directional (Cardiod) - Omnidirectional - Bidirectional






14. Focal length divided by aperture






15. Natural sound - Must be attached to all B-Roll






16. Pre-production






17. The relative volume of sounds - Important sounds should be louder than unimportant sounds






18. Another name for ambient sound






19. Two basic systems of light metering used in cinematography






20. Sound that doesn't bounce - Dead sound






21. Technique to make two shots flow together - Rather than letting an actor complete an action in one shot and cutting to the next - the action begins in the first shot and ends in the second






22. Has three prongs and an outer covering - Has a guide pin and lock so that it remains firmly in place - Profession standard






23. Picking up from two sides






24. An obvious jarring break in continuity from one shot to the next






25. Distance from the center of a lens to the place where the parallel light will be focused






26. F-stop selection effects depth of field






27. Best known editing style - Involves narrative clarity and dramatic pacing - Attempts to make the cut from one shot to the net flow as smoothly as possible - The story unfolds scene by scene






28. Raw sound that was recorded on the day






29. 3200 degrees K






30. Hertz (Hz)






31. Made up by the sound effects editor - Indicates a what point in the movie each effect should be placed






32. Director make sure that action in one shot is repeated in the shot that may follow it






33. The editor can try an entire group of shots in one position - move it to another - and then return it to it's original position






34. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment






35. Background sounds such as footsteps - clothes rustling - and branches waving in the wind - Named after Jack Foley






36. Shot of something that did not appear in the previous shot






37. An obvious jarring break in continuity from one shot to the next






38. No two microphones should be closer together than three times the distance between them and the subject.






39. Refers to making the audio sound better - You may fix sound of some dialogue by bringing in the sound from another shot that wasn't used in the film or replacing a word through ADR






40. Source microphones go into - Has up to 4 channels






41. 20 HZ to 20000 HZ






42. The opening in the lens that allows light to pass






43. The range of frequencies that a microphone will pick up - 20 Hz - 20000 Hz






44. Uses a diaphragm - Robust - NO power required - Not so efficient






45. Recorded in a similar way to ADR - Help explain complicated processes - indicate What a person is thinking - represent someone's conscience - or comment on What is occurring in the picture






46. Recorded in a similar way to ADR - Help explain complicated processes - indicate What a person is thinking - represent someone's conscience - or comment on What is occurring in the picture






47. Picking up from two sides






48. The editor can try an entire group of shots in one position - move it to another - and then return it to it's original position






49. It is what distinguishes a violin from a clarinet when both are playing the same pitch at the same loudness






50. Ratio of the width of a frame to its height - HDTV = 16:9