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Test your basic knowledge |
Basic Video Production
Start Test
Study First
Subject
:
engineeering
Instructions:
Answer 50 questions in 15 minutes.
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study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Place were sounds are stored that allows them to be accessed and worked on from various places
f-stop vs. depth of field
Server
Nats
F-stop
2. Lighting instrument that has a lens on the front
Sound Presence
Room Tone
fresnel
Sound Waves
3. Low pressure areas against high pressure areas create the waves. - Waves are just pictures or graphs of the measures of air pressure
Non-linear Editing
RCA Connector
Medium Shot
Sound Waves
4. Asynchronous noised mixed in during post production to give a scene authenticity - Sometimes called Wild Sounds
Voice-Overs
Ambient Sounds
Jump Cut
Formula for figuring the f-stop
5. Source microphones go into - Has up to 4 channels
Aperture
Ambient Sounds
Three-to-one Rule
Zoom Recorder
6. Shot of something that did not appear in the previous shot
Cutaway
Activity Continuity
Sweetening
Flat
7. The width of the band of frequencies as specified by the frequencies at each end
Sound Waves
Band Width
Reverb
Frequency Measurement
8. Picking up from all sides - Best for picking up a large number of people and are excellent for gathering background noise - Don't pick up distance sounds as well
Band Width
incident and reflected
Three point lighting
Omnidirectional Microphone
9. The equivalent of quotes in a story - Person speaking on the screen
Direct Sound
Bites (Sound Bite)
Omnidirectional Microphone
Proximity Effect
10. An obvious jarring break in continuity from one shot to the next
Jump Cut
B-Roll
Match Cut
Timbre
11. Charged Coupled Device
OMF - Open Medium Framework
Shorter focal length =
Physical Continuity
CCD
12. Technique to make two shots flow together - Rather than letting an actor complete an action in one shot and cutting to the next - the action begins in the first shot and ends in the second
Foley Setup Sheet
a shot marked OS to Sally
Dynamic Range
Cutting-on-Action
13. Picking up mainly from one side in a heart shaped pattern
Proximity Effect
Directional Microphone
Score Mixers
focal length of a wide angle lens
14. Shoot a master shot of the whole scene and then break it up into little parts - such as close ups - reaction shots - cut ins - and cutaways - Classic Hollywood method
Absolute Zero
Master Scene Shooting Method
Three-to-one Rule
The cheapest part of movie making
15. Two basic systems of light metering used in cinematography
Dynamic Range
Daylight
incident and reflected
Directional Microphone
16. The picture should look the same from shot to shot if the assumption is that the shots are in the same time and space
Technical Pictorial Continuity
Foley
fresnel
Shorter focal length =
17. Source microphones go into - Has up to 4 channels
Male end
a shot marked OS to Sally
Zoom Recorder
DAT
18. When you hear a bounce off a very close wall - quicker response than an echo
Turn-over Frequency
Timbre
Omnidirectional Microphone
Reverb
19. Attaches to the recorder
a shot marked OS to Sally
Range of human hearing
Ambient Sounds
Male end
20. The range of frequencies that a microphone will pick up - 20 Hz - 20000 Hz
a shot marked OS to Sally
Match Cut
Loudness measurement
Frequency Response
21. Higher pitch and frequency
Close-up
Smaller Wavelength =
Spatial Continuity
fresnel
22. Notes will become a muddy jumble and the frequencies will not come out of the equipment with the same clarity with which they went in - Analog equipment
CCD
Distortion
MIDI
Frequency Measurement
23. An actors performance should be consistent from shot to shot
Directional Microphone
Sound Perspective
Dynamic Microphone
Performance Continuity
24. Sound that doesn't bounce - Dead sound
Overlapping Action
Sweetening
Timbre
Direct Sound
25. Isolates a particular character or action
Close-up
Direct Sound
Parallel Editing
Aperture
26. Big image - short focal length
Performance Continuity
The greater the size of the aperture opening...
Logical Continuity
focal length of a wide angle lens
27. F-stop selection effects depth of field
incident and reflected
Sound Waves
Condenser Microphone
f-stop vs. depth of field
28. Recording picture on one machine and sound on another
Directional Microphone
Foley
Parallel Editing
Double system sound
29. Recording picture on one machine and sound on another
Range of human hearing
Temporal Continuity
Double system sound
F-stop
30. You can control your depth of field
advantages of DSLR
wild sound
Depth of Field
fresnel
31. An 'over the shoulder' shot (of an actor) with the camera pointed at Sally
Focal length
speed of sound in air
Bites (Sound Bite)
a shot marked OS to Sally
32. Something that has already happened in one shot should not happen again in the next
Activity Continuity
slating an audition
Bites (Sound Bite)
Double system sound
33. Shot before the long shot that establishes where the action is taking place
Establishing Shot
Three point lighting
Omnidirectional Microphone
Zoom Recorder
34. 3200 degrees K
B-Roll
Non-linear Editing
advantages of DSLR
Color temperature of Tungsten light
35. If there is a background noise in one shot - there should be the same background noise in the next - if they are in the same time and place
Activity Continuity
Atmospheric Continuity
Spatial Continuity
Logical Continuity
36. Sound must appear to be coming from the picture
Frequency Measurement
3 Pickup Patterns
Sound Presence
Sound Waves
37. After the music is recorded its put onto this in the same way a picture is recorded on a DVD
How do you fix Room Tone?
DAT
Foley Setup Sheet
Timing Sheet
38. Uses a diaphragm - Robust - NO power required - Not so efficient
a shot marked OS to Sally
Server
Absolute Zero
Dynamic Microphone
39. Another name for ambient sound
Temporal Continuity
Female end
wild sound
Clipping
40. AKA Cross Cutting - Alternating shots from one line of action to another - Implies that the two actions are occurring at the same time
Parallel Editing
Ambient Sounds
incident and reflected
fresnel
41. The degree to which the aperture opens
Light is a form of...
F-stop
focal length of a wide angle lens
Directional Microphone
42. 20 HZ to 20000 HZ
Bidirectional Microphone
Establishing Shot
Jump Cut
Range of human hearing
43. Random footage in the package
B-Roll
Directional Microphone
Clipping
Logical Continuity
44. After the music is recorded its put onto this in the same way a picture is recorded on a DVD
Timing Sheet
DAT
Ambient Sounds
Band Width
45. Record all the music in a control room
Score Mixers
Range of human hearing
Timbre
Logical Continuity
46. Director make sure that action in one shot is repeated in the shot that may follow it
Formula for figuring the f-stop
Bidirectional Microphone
Focal length
Overlapping Action
47. Record all the music in a control room
Frequency Response
Score Mixers
3 Pickup Patterns
a shot marked OS to Sally
48. An obvious jarring break in continuity from one shot to the next
Sound Perspective
Jump Cut
Sound Presence
slating an audition
49. Uses a diaphragm - Robust - NO power required - Not so efficient
Sound Presence
Activity Continuity
DAT
Dynamic Microphone
50. 3200 degrees K
Condenser Microphone
Medium Shot
Color temperature of Tungsten light
Smaller Wavelength =
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