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Test your basic knowledge |
Basic Video Production
Start Test
Study First
Subject
:
engineeering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Sound that doesn't bounce - Dead sound
speed of sound in air
Direct Sound
Amplitude
Clipping
2. Notes will become a muddy jumble and the frequencies will not come out of the equipment with the same clarity with which they went in - Analog equipment
Flat
Omnidirectional Microphone
3 Pickup Patterns
Distortion
3. It is what distinguishes a violin from a clarinet when both are playing the same pitch at the same loudness
Voice-Overs
Timbre
Balance
Double system sound
4. The range of frequencies that a microphone will pick up - 20 Hz - 20000 Hz
Frequency Response
Server
Bites (Sound Bite)
Distortion
5. Middle point of the haystack
Turn-over Frequency
Performance Continuity
Range of human hearing
Amplitude
6. Recording picture on one machine and sound on another
XLR Connector
Pitch
Double system sound
focal length of a close up lens
7. Musical Instrument Digital Interface - A technical standard that allows electronic instruments to interact with each other
ADR (Automatic Dialogue Replacement)
Stand-up
MIDI
Omnidirectional Microphone
8. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers
Audio Mixers
Room Tone
Cut-in
Dynamic Range
9. F-stop selection effects depth of field
Depth of Field
Color Temperature of Daylight
Classic Hollywood Editing
f-stop vs. depth of field
10. Distance from the center of a lens to the place where the parallel light will be focused
Focal length
slating an audition
B-Roll
a shot marked OS to Sally
11. Musical Instrument Digital Interface - A technical standard that allows electronic instruments to interact with each other
Female end
MIDI
Atmospheric Continuity
Pitch
12. Hertz (Hz)
Match Cut
Directional Microphone
Cutaway
Frequency Measurement
13. 20 HZ to 20000 HZ
Spotting Sheet
speed of sound in air
Range of human hearing
Cut-in
14. Higher pitch and frequency
Smaller Wavelength =
f-stop vs. depth of field
Aperture
OMF - Open Medium Framework
15. Actors should look the same from one shot to another
DAT
Proximity Effect
Reverb
Physical Continuity
16. Recorded in a similar way to ADR - Help explain complicated processes - indicate What a person is thinking - represent someone's conscience - or comment on What is occurring in the picture
Voice-Overs
Frequency Response
focal length of a wide angle lens
Zoom Recorder
17. Low pressure areas against high pressure areas create the waves. - Waves are just pictures or graphs of the measures of air pressure
Directional Microphone
Cutting-on-Action
Aspect Ratio
Sound Waves
18. Notes will become a muddy jumble and the frequencies will not come out of the equipment with the same clarity with which they went in - Analog equipment
Server
Focal length
Distortion
The greater the size of the aperture opening...
19. The opening in the lens that allows light to pass
Three-to-one Rule
Aperture
Score Mixers
XLR Connector
20. -273.15 degrees celcius 0 degrees Kelvin
advantages of DSLR
Absolute Zero
wild sound
Foley
21. Source microphones go into - Has up to 4 channels
Zoom Recorder
Sound Presence
Temporal Continuity
Smaller Wavelength =
22. Shot before the long shot that establishes where the action is taking place
Establishing Shot
Performance Continuity
Balance
Dynamic Microphone
23. The distance through with objects will appear in sharp focus in front of and behind the point at which the camera is actually focused
Band Width
Shorter focal length =
Depth of Field
The cheapest part of movie making
24. AKA Cross Cutting - Alternating shots from one line of action to another - Implies that the two actions are occurring at the same time
Timbre
Female end
Sound Presence
Parallel Editing
25. Higher pitch and frequency
Smaller Wavelength =
Frequency Response
XLR Connector
Focal length
26. -273.15 degrees celcius 0 degrees Kelvin
Atmospheric Continuity
CCD
Absolute Zero
Cutting-on-Action
27. Background sounds such as footsteps - clothes rustling - and branches waving in the wind - Named after Jack Foley
Ambient Sounds
XLR Connector
Foley
Close-up
28. Tonal quality of a sound and is the thing that helps us distinguish between the sound of a martin guitar and bagpipes
Server
Timbre
Cutting-on-Action
Color temperature of Tungsten light
29. The more light reaches film
Match Cut
The greater the size of the aperture opening...
Bites (Sound Bite)
Three-to-one Rule
30. The height of the sound wave. As the this increases - the sound wave gets louder
Sound Perspective
Amplitude
Three point lighting
Track
31. Charged Coupled Device
CCD
Server
Ambient Sounds
F-stop
32. A cut in which the character's movement and position are perfectly aligned in time and space from one shot to the next
Overlapping Action
Close-up
Match Cut
Temporal Continuity
33. Focal length divided by aperture
Formula for figuring the f-stop
wild sound
Flat
Aspect Ratio
34. Lists all the actions the Foley Walkers need to perform to give aural realism to the movie scenes
a shot marked OS to Sally
Physical Continuity
Foley Setup Sheet
MIDI
35. The height of the sound wave. As the this increases - the sound wave gets louder
Sound Presence
Distortion
Amplitude
Cutaway
36. Directional (Cardiod) - Omnidirectional - Bidirectional
The greater the size of the aperture opening...
The cheapest part of movie making
Audio Mixers
3 Pickup Patterns
37. An actors performance should be consistent from shot to shot
Spotting Sheet
Spatial Continuity
Sweetening
Performance Continuity
38. Has a diaphragm plus and electronic component called a capacitor - Delicate - Power supply needed - Efficient
Foley Setup Sheet
Shorter focal length =
Condenser Microphone
Flat
39. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment
wild sound
Direct Sound
Clipping
Distortion
40. Director make sure that action in one shot is repeated in the shot that may follow it
Foley Setup Sheet
Nats
Temporal Continuity
Overlapping Action
41. The re-recording process - AKA looping - Actors are brought back to a soundproof room - where they watch short segments of themselves on a screen and listen through earphones to the audio that needs to be replaced - Feed and deliver the lines that ne
Establishing Shot
ADR (Automatic Dialogue Replacement)
Jump Cut
Spotting Sheet
42. Microphones and recorders that pick up all frequencies equally well
Pitch
Flat
Atmospheric Continuity
focal length of a close up lens
43. Key - fill - back
MIDI
Spatial Continuity
Technical Pictorial Continuity
Three point lighting
44. Distance from the center of a lens to the place where the parallel light will be focused
Establishing Shot
focal length of a wide angle lens
Focal length
Medium Shot
45. Greater depth of field
CCD
Frequency
Shorter focal length =
Proximity Effect
46. Automatic Gain Control - Prevents the signal from being recorded at too low or too high a level
Cutaway
Server
Bidirectional Microphone
AGC
47. An obvious jarring break in continuity from one shot to the next
Jump Cut
Overlapping Action
Flat
Smaller Wavelength =
48. The picture should look the same from shot to shot if the assumption is that the shots are in the same time and space
Server
Technical Pictorial Continuity
Frequency Measurement
MIDI
49. Make the volume of every scene - every person - and every sound effect more or less the same - One way to achieve balance
Flat
Jump Cut
wild sound
Aperture
50. tinted orange - 3200 degrees Kelvin - Studio lighting
Color temperature of Tungsten light
Master Scene Shooting Method
Cutting-on-Action
Tungsten Light