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Test your basic knowledge |
Basic Video Production
Start Test
Study First
Subject
:
engineeering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The voice of a person in the distance should sound different from the voice of a person when shown in a close-up
Close-up
Sound Perspective
Medium Shot
focal length of a wide angle lens
2. Focal length divided by aperture
F-stop
Tungsten Light
Score Mixers
Formula for figuring the f-stop
3. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers
The cheapest part of movie making
a shot marked OS to Sally
Audio Mixers
F-stop
4. Has a diaphragm plus and electronic component called a capacitor - Delicate - Power supply needed - Efficient
Nats
Three point lighting
Condenser Microphone
Cutaway
5. Musical Instrument Digital Interface - A technical standard that allows electronic instruments to interact with each other
MIDI
Condenser Microphone
Depth of Field
Parallel Editing
6. Sound must appear to be coming from the picture
Dynamic Range
Temporal Continuity
wild sound
Sound Presence
7. Focuses on an element that appeared in the previous shot
The greater the size of the aperture opening...
Reverb
Room Tone
Cut-in
8. Greater depth of field
Shorter focal length =
Amplitude
Sound Waves
Cutting-on-Action
9. Sound will disappear or turn into pops. Can only be amplified in a specific range of softness and loudness - Digital equipment
How do you fix Room Tone?
Cut-in
Performance Continuity
Clipping
10. Asynchronous noised mixed in during post production to give a scene authenticity - Sometimes called Wild Sounds
Range of human hearing
Activity Continuity
B-Roll
Ambient Sounds
11. Big image - short focal length
Close-up
Overlapping Action
focal length of a wide angle lens
a shot marked OS to Sally
12. The more light reaches film
F-stop
The greater the size of the aperture opening...
wild sound
CCD
13. Small image - long focal length
focal length of a close up lens
Logical Continuity
Cutaway
Flat
14. Higher pitch and frequency
The greater the size of the aperture opening...
Establishing Shot
Smaller Wavelength =
AGC
15. Automatic Gain Control - Prevents the signal from being recorded at too low or too high a level
Server
Double system sound
F-stop
AGC
16. Has three prongs and an outer covering - Has a guide pin and lock so that it remains firmly in place - Profession standard
Aperture
a shot marked OS to Sally
XLR Connector
Track
17. Focal length divided by aperture
Formula for figuring the f-stop
Room Tone
Daylight
Parallel Editing
18. Hertz (Hz)
RCA Connector
Frequency Measurement
Cutaway
ADR (Automatic Dialogue Replacement)
19. Higher pitch and frequency
Distortion
fresnel
Match Cut
Smaller Wavelength =
20. Isolates a particular character or action
Sweetening
Timbre
Close-up
Frequency Response
21. Low pressure areas against high pressure areas create the waves. - Waves are just pictures or graphs of the measures of air pressure
Sound Waves
a shot marked OS to Sally
Loudness measurement
Aperture
22. Picking up mainly from one side in a heart shaped pattern
Directional Microphone
CCD
speed of sound in air
Zoom Recorder
23. Made up by the sound effects editor - Indicates a what point in the movie each effect should be placed
RCA Connector
Activity Continuity
Spotting Sheet
Pitch
24. Automatic Gain Control - Prevents the signal from being recorded at too low or too high a level
Frequency
Cutaway
AGC
Light is a form of...
25. 3200 degrees K
Match Cut
Timbre
Condenser Microphone
Color temperature of Tungsten light
26. When sounds are mixed live - each mic feeds into a different input of one or more audio mixers
OMF - Open Medium Framework
Timbre
Audio Mixers
Server
27. The opening in the lens that allows light to pass
Three point lighting
Color temperature of Tungsten light
Cutting-on-Action
Aperture
28. The height of the sound wave. As the this increases - the sound wave gets louder
Amplitude
Close-up
Match Cut
Dynamic Range
29. A cut in which the character's movement and position are perfectly aligned in time and space from one shot to the next
Sound Waves
Smaller Wavelength =
Tungsten Light
Match Cut
30. Name - agency - and role
Aperture
DAT
slating an audition
fresnel
31. Notes will become a muddy jumble and the frequencies will not come out of the equipment with the same clarity with which they went in - Analog equipment
Distortion
slating an audition
Three point lighting
Sound Presence
32. Distance from the center of a lens to the place where the parallel light will be focused
Bites (Sound Bite)
Flat
Activity Continuity
Focal length
33. AKA Cross Cutting - Alternating shots from one line of action to another - Implies that the two actions are occurring at the same time
Technical Pictorial Continuity
Reverb
Parallel Editing
Clipping
34. If there is a background noise in one shot - there should be the same background noise in the next - if they are in the same time and place
Cut-in
Atmospheric Continuity
Sound Waves
fresnel
35. Another name for ambient sound
Smaller Wavelength =
wild sound
Cutaway
f-stop vs. depth of field
36. Musical Instrument Digital Interface - A technical standard that allows electronic instruments to interact with each other
MIDI
How do you fix Room Tone?
Track
Double system sound
37. Shot of something that did not appear in the previous shot
Omnidirectional Microphone
Cutaway
Reverb
Range of human hearing
38. Record all the music in a control room
Sweetening
Timing Sheet
Daylight
Score Mixers
39. Raw sound that was recorded on the day
Establishing Shot
Tungsten Light
Sweetening
OMF - Open Medium Framework
40. Sound that doesn't bounce - Dead sound
Sound Waves
Shorter focal length =
Dynamic Microphone
Direct Sound
41. Uses a diaphragm - Robust - NO power required - Not so efficient
B-Roll
Cut-in
Dynamic Microphone
The cheapest part of movie making
42. Key - fill - back
Audio Mixers
Condenser Microphone
ADR (Automatic Dialogue Replacement)
Three point lighting
43. Director make sure that action in one shot is repeated in the shot that may follow it
Absolute Zero
Overlapping Action
CCD
Foley
44. The range of quietness to loudness
speed of sound in air
Dynamic Range
advantages of DSLR
wild sound
45. Actors should look the same from one shot to another
Physical Continuity
Voice-Overs
Match Cut
Range of human hearing
46. Ratio of the width of a frame to its height - HDTV = 16:9
Bidirectional Microphone
Focal length
Aspect Ratio
Sound Waves
47. Uses a diaphragm - Robust - NO power required - Not so efficient
Directional Microphone
Dynamic Microphone
The greater the size of the aperture opening...
Sound Waves
48. The editor can try an entire group of shots in one position - move it to another - and then return it to it's original position
incident and reflected
Establishing Shot
Non-linear Editing
Formula for figuring the f-stop
49. Lighting instrument that has a lens on the front
focal length of a wide angle lens
Sweetening
Female end
fresnel
50. An 'over the shoulder' shot (of an actor) with the camera pointed at Sally
speed of sound in air
Parallel Editing
Double system sound
a shot marked OS to Sally