Test your basic knowledge |

Blender Shortcuts

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Add Constraint to Active Object






2. Snaps 3D cursor to center of world






3. Rotate






4. Bottom View






5. Toggle to layer 1 - layer 2 - layer 3 - etc....






6. Toggles the Displays of Keys in the 3D view






7. Undo






8. Selects Multiple Objects






9. Constraints to the Y-axis






10. Scale






11. Constraints the transformation to steps






12. Right View






13. Rotates Clockwise on the X-axis






14. Zoom - all other shortcuts for viewing works while animation is playing.






15. Border Select Mode






16. Object to Edit; Edit to Object






17. Toggles Shaded






18. Left & Right






19. Left & Right






20. Deletes slected






21. Transform Properties






22. Rotates Counter Clockwise on the Y-axis






23. Selects All






24. Toggles between timeline display methods (Frames or Time)






25. Changes the working screen






26. Snap Menu






27. 1. Moves 3D cursor; 2. Creates Gestures; 3. Accepts Changes






28. Camera View






29. 1. Selects; 2. Reverts changes






30. Top View






31. Duplicates selected Object(s)






32. Bottom & Up






33. Up & Down






34. Perspective/Orthographic Views






35. Constraints to the Z-axis






36. Rotates Counter Clockwise on the X-axis






37. Insert Key






38. Back & Front






39. Sends selected object(s) to chosen layers within the Move-to-Layer Widget






40. Grab






41. Toolbox - popup menu






42. Plays the applied animation in all windows






43. Z-axiz






44. Constraints to the X-axis






45. Puts the camera in "Aiming Mode"






46. X-axis






47. Front View






48. Parent objects with Active object






49. Auto-zooms so all objects are visible






50. Movable 3D View