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Test your basic knowledge |
Chemical Biological And Radiological Warfare
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 33 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Use of radioactive agents and weapons to cause injury - or death.
IM-143
DT-60
Radiolical Warfare
Blast
2. Creates a flash of magnetic and electric fields that cause power surges and electronic mishaps in equipment.
Electromagnetic Pulse (EMP)
MOPP Level 1
MOPP Level 3
IM-143
3. Choking agents - Nerve agents - Blood agents - Blister agents
Chemical Protective Overgarment
MCU-2/P
Four Types of Chemical Casualty Agents
Radiolical Warfare
4. All PPE donned
MOPP Level 3
MOPP Level 4
Blister Agent Symptoms
MOPP Level 1
5. Immediate dryness of the throat - Coughing - Choking - Tightness in the chest - Headache - Nausea
MOPP Level 1
Nerve Agent Symptoms
Mission Oriented Protecive Posture
Choking Agents Symptoms
6. Non - ionizing (indirect ionizing) Most penatrable; charges a nuclei at an atomic level - rendering the atom radioactive (including body tissues thus making the person radioactive) Effective protection consists of hydrogen rich material (water - parr
Shallow Underwater Burst
Electromagnetic Pulse (EMP)
n
Mission Oriented Protecive Posture
7. MCU-2P fitted with canister - Suit donned
Gamma
MOPP Level 3
Air Burst
Shallow Underwater Burst
8. Medication to treat initial symptoms of nerve agents - Antidotal - not preventative.
Four Types of Chemical Casualty Agents
Atropine/2Pam Chloride Auto- injector
Surface Burst
Radiolical Warfare
9. Similar effect as shallow - but more contaminated waters
Choking Agents Symptoms
Deep Underwater Burst
DT-60
Blast
10. PPE carried on person
MOPP Level 4
Blister Agent Symptoms
MOPP Level 2
Chemical Protective Overgarment
11. Personal dosimeter; non - self reading - must be used with computer devices to determine how much ? radiation one is exposed to.
IM-143
DT-60
MCU-2/P
High Altitude Air Burst
12. Intense heat from explosion - Radiation travels in straight lines - so burns usually only on side facing blast - Blindness caused by intense light radiation
Gamma
Flash Burns/Blindness
Blast
Radiolical Warfare
13. Produces worst fallout - Fireball touches the earth - Nagasaki and Hiroshima
Shallow Underwater Burst
Surface Burst
MCU-2/P
Nerve Agent Symptoms
14. Most damage is caused by the shockwaves - Radiation fallout is secondary danger - Fireball does not touch ground - Causes mushroom cloud
Shallow Underwater Burst
Deep Underwater Burst
Air Burst
Blood Agent Symptoms
15. Shockwaves create damage and destruction - by the blast itself (initial) or by debris (secondary)
Blast
Gamma
Electromagnetic Pulse (EMP)
16. High Altitude Air Burst - Air Burst - Surface Burst - Shallow Underwater Burst - Deep Underwater Burst
Atropine/2Pam Chloride Auto- injector
DT-60
Types of Nuclear Explosion
Gamma
17. PPE issued to each person - Mask fitted
Mission Oriented Protecive Posture
Flash Burns/Blindness
MOPP Level 1
Radiolical Warfare
18. Ionizing Will penetrate upper layers of matter; will alter the molecules it colides with. Most dangerous when contaminated particulate matter remains on skin - or inhaled.Effective protection: masks - clothing - eye protection - thorough washing of c
n
Air Burst
Shallow Underwater Burst
19. Hydrogen Cyanide - Initial deep breathing - Violent convulsions - Breathing stops after one minute - Heart stops soon after
Blood Agent Symptoms
a
MCU-2/P
Electromagnetic Pulse (EMP)
20. Doubles as protection against a and
Wet Weather Clothing
Radiation
MOPP Level 4
21. Mask used to protect personnel against CBR; not effective against smoke - ammonia - CO - or CO2.
Atropine/2Pam Chloride Auto- injector
Mission Oriented Protecive Posture
MCU-2/P
Air Burst
22. Runny nose - Difficulty breathing - Contraction of the pupils - Nausea - Cramps - Headache - Coma - Convulsion
MOPP Level 1
High Altitude Air Burst
Nerve Agent Symptoms
23. Process in which energetic particles or energy or waves travel through a medium or space - Consists of non - ionizing (radio - visible light - n) and ionizing (a -
Choking Agents Symptoms
MOPP Level 3
Four Types of Chemical Casualty Agents
Radiation
24. Pocket dosimeter; personal meter to determine overall exposure to harmful radiation in a given setting.
MCU-2/P
Surface Burst
IM-143
25. Fireball formed but rarely surfaces - Creates upward thrust of water into air - Shockwave greatest danger
Nerve Agent Symptoms
Shallow Underwater Burst
IM-143
DT-60
26. MOPP
Electromagnetic Pulse (EMP)
Types of Nuclear Explosion
Mission Oriented Protecive Posture
Air Burst
27. Intentional use of harmful or lethal chemicals used to cause death - injury - or irritation.
Air Burst
Chemical Warfare
Four Types of Chemical Casualty Agents
Shallow Underwater Burst
28. Redness of the skin - Intense itching and blisters
Blister Agent Symptoms
Nerve Agent Symptoms
Flash Burns/Blindness
Chemical Protective Overgarment
29. Deliberate use of living organisms used to cause death - injury - or destroy living things.
Types of Nuclear Explosion
Biological Warfare
Surface Burst
Electromagnetic Pulse (EMP)
30. Treated clothing to protect agains blister agents and all known chemical and biological war agents.
Radiolical Warfare
Four Types of Chemical Casualty Agents
DT-60
Chemical Protective Overgarment
31. Ionizing Must be ingested into airways - blood stream - can be blocked by minimal matter (paper)
a
Blood Agent Symptoms
Blast
IM-143
32. Ionizing - Penetrates all parts of the body; ionizes the molecules it strikes and alters chemical composition of the matter Effective protection: high density - high mass material with high atomic number (lead is most readily available)
Flash Burns/Blindness
High Altitude Air Burst
Gamma
Mission Oriented Protecive Posture
33. Detonation in excess of 100 -000 ft (18 mi) - Disturbs electromagnetic communications - Fireball does not touch ground
Blast
Nerve Agent Symptoms
High Altitude Air Burst