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Test your basic knowledge |
Creating Computer Animation
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The rate in frames per second at which the movie plays.
Rollovers
Streaming Rate
Playback rate
Tween(ing)
2. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Tween(ing)
Stage
Computer Generated Animation
Frame-by-Frame Animation
3. All images - objects and animation are created on the computer. Typically uses 3-D images. It adds two steps to the animation process.
Streaming Rate
Computer Generated Animation
Frame
Motion
4. A single still image in a video animation.
Frame
Persistence of Vision
Timeline
Modeling
5. Refers to the way our eyes retain images for a split second longer than they actually appear - making a series of quick flashes appear as one continuous picture.
Programming or Scripting-Based Animation
Persistence of Vision
Library
Timeline
6. The standard format for sound files on Windows-based computers.
Computer Assisted Animation
Playback rate
WAV
Persistence of Vision
7. Requires knowledge of a programming or scripting language. Created by using scripting languages such as Javascript.
Keyframe
Programming or Scripting-Based Animation
Standalone Player
Stop Motion Animation
8. A procedure for transmitting media files so they can start playing as soon as a computer begins receiving them rather than waiting for the complete files to download first.
Scrubbing
Motion
Streaming
Streaming Rate
9. Dragging the playhead across the timeline in order to preview an animation.
WAV
Computer Assisted Animation
Scrubbing
Executable File
10. What appears to be continuous motion is actually a series of many different frames Each frame shows the same graphic with a tiny amount of position change to simulate motion.
Morphing Animation
Tween(ing)
Streaming Rate
Frame-by-Frame Animation
11. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Morphing Animation
Playback rate
Tween(ing)
Compression
12. A program that can work independently of a browser to play audio or video files.
Frame
Modeling
Playhead
Standalone Player
13. A shortened term for metamorphosing. A technique in which one image is gradually turned into another.
Morphing Animation
Stop Motion Animation
Streaming
Programming or Scripting-Based Animation
14. Process of manipulating real-world objects and photographing them one frame at a time. Very popular method with the film industry until computer generated imagery became possible. Now used mainly in clay animation.
Plug-in
MP3
Stage
Stop Motion Animation
15. A hardware or software application that adds a specific feature to a browser.
Playback rate
Persistence of Vision
Plug-in
Bandwidth
16. A program file that can cause an application to run on your computer when it is opened.
Standalone Player
Rendering
Programming or Scripting-Based Animation
Executable File
17. A standard format for music files sent over the Internet that compresses music.
Stage
Keyframe
MP3
Executable File
18. The process of reducing the space required to store data by efficiently encoding the content.
Playhead
Tween(ing)
Compression
Stage
19. Also called vector animation. An bject follows a path which is a line - or vector - inserted by the animator
WAV
Streaming Rate
Frame-by-Frame Animation
Path Animation
20. Shows where the key (most important) actions occur.
Programming or Scripting-Based Animation
Rollovers
Motion
Keyframe
21. Also called mouseovers. When the mouse is moved over an image - it changes to a different image so quickly that it looks as if the change has occurred in a single instant. They are created in scripting languages.
Computer Generated Animation
Rollovers
Executable File
Programming or Scripting-Based Animation
22. A program file that can cause an application to run on your computer when it is opened.
Executable File
Modeling
Frame
Rollovers
23. Refers to the way our eyes retain images for a split second longer than they actually appear - making a series of quick flashes appear as one continuous picture.
Scrubbing
MP3
MP3
Persistence of Vision
24. Capture techniques can be used to animate objects.
Stage
Streaming Rate
Tween(ing)
Motion
25. The standard format for sound files on Windows-based computers.
MP3
Rollovers
WAV
Bandwidth
26. A shortened term for metamorphosing. A technique in which one image is gradually turned into another.
Standalone Player
Tween(ing)
WAV
Morphing Animation
27. The vertical red marker in the timeline that shows which frame is the current frame when previewing an animation.
Playhead
Playback rate
Streaming
Plug-in
28. A program that can work independently of a browser to play audio or video files.
Streaming Rate
Persistence of Vision
WAV
Standalone Player
29. Capture techniques can be used to animate objects.
Scrubbing
Frame-by-Frame Animation
Motion
Library
30. Dragging the playhead across the timeline in order to preview an animation.
Modeling
Scrubbing
Playback rate
Library
31. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Frame
Timeline
Executable File
Streaming Rate
32. A procedure for transmitting media files so they can start playing as soon as a computer begins receiving them rather than waiting for the complete files to download first.
Streaming
Stop Motion Animation
Library
Timeline
33. The rate in frames per second at which the movie plays.
Computer Assisted Animation
Streaming Rate
MP3
Playback rate
34. The vertical red marker in the timeline that shows which frame is the current frame when previewing an animation.
Motion
Executable File
Playhead
Standalone Player
35. Requires knowledge of a programming or scripting language. Created by using scripting languages such as Javascript.
Persistence of Vision
Tween(ing)
Modeling
Programming or Scripting-Based Animation
36. The computer is used to make the animation process quicker and easier. It usually involves 2-D images that can be hand-drawn and scanned into the computer or drawn directly into the computer using graphics tablets. The images are positioned into keyf
Playhead
Programming or Scripting-Based Animation
Keyframe
Computer Assisted Animation
37. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Timeline
Playback rate
Morphing Animation
Modeling
38. Also called vector animation. An bject follows a path which is a line - or vector - inserted by the animator
Timeline
Path Animation
MP3
Morphing Animation
39. The amount of data that can be transmitted over a network in a given amount of time.
Library
Plug-in
Bandwidth
Scrubbing
40. Used to store frequently used graphics - movie clips - and buttons.
Rollovers
Tween(ing)
Library
Executable File
41. Process of applying colors - textures - shadows - transparency - etc. to create the final image or animation.
Frame
Rendering
Frame-by-Frame Animation
Playback rate
42. Process of applying colors - textures - shadows - transparency - etc. to create the final image or animation.
Morphing Animation
Tween(ing)
Programming or Scripting-Based Animation
Rendering
43. Shows where the key (most important) actions occur.
Keyframe
Bandwidth
Stage
Scrubbing
44. The rate in frames per second at which the movie is downloaded.
Programming or Scripting-Based Animation
Bandwidth
Tween(ing)
Streaming Rate
45. The process of reducing the space required to store data by efficiently encoding the content.
Playhead
Computer Generated Animation
Compression
Keyframe
46. Process of manipulating real-world objects and photographing them one frame at a time. Very popular method with the film industry until computer generated imagery became possible. Now used mainly in clay animation.
Stop Motion Animation
Rollovers
Compression
MP3
47. A hardware or software application that adds a specific feature to a browser.
Playback rate
Plug-in
Playhead
Path Animation
48. The computer is used to make the animation process quicker and easier. It usually involves 2-D images that can be hand-drawn and scanned into the computer or drawn directly into the computer using graphics tablets. The images are positioned into keyf
Scrubbing
Computer Assisted Animation
Plug-in
Keyframe
49. Also called mouseovers. When the mouse is moved over an image - it changes to a different image so quickly that it looks as if the change has occurred in a single instant. They are created in scripting languages.
Stop Motion Animation
Stage
Rollovers
Executable File
50. The rate in frames per second at which the movie is downloaded.
Streaming Rate
Compression
Standalone Player
Frame-by-Frame Animation