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Test your basic knowledge |
Creating Computer Animation
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A standard format for music files sent over the Internet that compresses music.
Executable File
Persistence of Vision
MP3
Programming or Scripting-Based Animation
2. Capture techniques can be used to animate objects.
Rendering
Plug-in
Motion
Rollovers
3. Refers to the way our eyes retain images for a split second longer than they actually appear - making a series of quick flashes appear as one continuous picture.
Frame
Playback rate
Executable File
Persistence of Vision
4. The process of reducing the space required to store data by efficiently encoding the content.
Standalone Player
Compression
Persistence of Vision
Computer Assisted Animation
5. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Tween(ing)
Playhead
Library
Scrubbing
6. What appears to be continuous motion is actually a series of many different frames Each frame shows the same graphic with a tiny amount of position change to simulate motion.
Persistence of Vision
Frame-by-Frame Animation
Motion
Stage
7. A shortened term for metamorphosing. A technique in which one image is gradually turned into another.
Executable File
Streaming Rate
Programming or Scripting-Based Animation
Morphing Animation
8. The part of the animation program window where the animator's content is composed and manipulated.
Plug-in
WAV
Stage
Frame
9. The vertical red marker in the timeline that shows which frame is the current frame when previewing an animation.
Keyframe
Compression
Streaming Rate
Playhead
10. Capture techniques can be used to animate objects.
Streaming Rate
Bandwidth
Rollovers
Motion
11. All images - objects and animation are created on the computer. Typically uses 3-D images. It adds two steps to the animation process.
Path Animation
WAV
Frame
Computer Generated Animation
12. The computer is used to make the animation process quicker and easier. It usually involves 2-D images that can be hand-drawn and scanned into the computer or drawn directly into the computer using graphics tablets. The images are positioned into keyf
Frame
Computer Assisted Animation
Persistence of Vision
Stage
13. Also called mouseovers. When the mouse is moved over an image - it changes to a different image so quickly that it looks as if the change has occurred in a single instant. They are created in scripting languages.
Keyframe
Executable File
Rendering
Rollovers
14. Also called mouseovers. When the mouse is moved over an image - it changes to a different image so quickly that it looks as if the change has occurred in a single instant. They are created in scripting languages.
Streaming Rate
MP3
Playback rate
Rollovers
15. A program that can work independently of a browser to play audio or video files.
Standalone Player
Path Animation
Stage
Compression
16. The amount of data that can be transmitted over a network in a given amount of time.
Streaming
Frame
Bandwidth
Computer Assisted Animation
17. A program that can work independently of a browser to play audio or video files.
Modeling
Standalone Player
Morphing Animation
Path Animation
18. A procedure for transmitting media files so they can start playing as soon as a computer begins receiving them rather than waiting for the complete files to download first.
Computer Generated Animation
Streaming
Executable File
Compression
19. Process of creating a wireframe structure of the 3-D objects and scenes.
Motion
Keyframe
Standalone Player
Modeling
20. Dragging the playhead across the timeline in order to preview an animation.
Stop Motion Animation
Rendering
Scrubbing
Timeline
21. A hardware or software application that adds a specific feature to a browser.
Plug-in
Computer Assisted Animation
Compression
Executable File
22. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Tween(ing)
MP3
Rendering
Standalone Player
23. The computer is used to make the animation process quicker and easier. It usually involves 2-D images that can be hand-drawn and scanned into the computer or drawn directly into the computer using graphics tablets. The images are positioned into keyf
Plug-in
Streaming
Programming or Scripting-Based Animation
Computer Assisted Animation
24. Process of creating a wireframe structure of the 3-D objects and scenes.
Tween(ing)
Modeling
Timeline
Computer Assisted Animation
25. Process of applying colors - textures - shadows - transparency - etc. to create the final image or animation.
Motion
Plug-in
Rendering
Playback rate
26. Shows where the key (most important) actions occur.
Modeling
Computer Generated Animation
Rendering
Keyframe
27. Requires knowledge of a programming or scripting language. Created by using scripting languages such as Javascript.
Standalone Player
Persistence of Vision
Stop Motion Animation
Programming or Scripting-Based Animation
28. Used to store frequently used graphics - movie clips - and buttons.
Streaming Rate
MP3
Streaming
Library
29. A single still image in a video animation.
Streaming
Compression
Frame
Morphing Animation
30. Also called vector animation. An bject follows a path which is a line - or vector - inserted by the animator
Path Animation
Streaming
Streaming Rate
Frame
31. Used to store frequently used graphics - movie clips - and buttons.
Library
Playhead
Motion
Streaming
32. A procedure for transmitting media files so they can start playing as soon as a computer begins receiving them rather than waiting for the complete files to download first.
Motion
Path Animation
Frame-by-Frame Animation
Streaming
33. Process of manipulating real-world objects and photographing them one frame at a time. Very popular method with the film industry until computer generated imagery became possible. Now used mainly in clay animation.
Plug-in
Stop Motion Animation
Playhead
MP3
34. A hardware or software application that adds a specific feature to a browser.
Plug-in
Compression
Keyframe
Persistence of Vision
35. Refers to the way our eyes retain images for a split second longer than they actually appear - making a series of quick flashes appear as one continuous picture.
Persistence of Vision
Morphing Animation
Plug-in
Frame
36. The part of the animation program window where the animator's content is composed and manipulated.
Stage
Streaming Rate
Standalone Player
Playback rate
37. The amount of data that can be transmitted over a network in a given amount of time.
MP3
Bandwidth
Playback rate
Streaming
38. A single still image in a video animation.
Streaming
Bandwidth
Compression
Frame
39. What appears to be continuous motion is actually a series of many different frames Each frame shows the same graphic with a tiny amount of position change to simulate motion.
Persistence of Vision
Rollovers
Stage
Frame-by-Frame Animation
40. Process of applying colors - textures - shadows - transparency - etc. to create the final image or animation.
Scrubbing
Stop Motion Animation
Rendering
Streaming Rate
41. Dragging the playhead across the timeline in order to preview an animation.
Motion
Path Animation
Scrubbing
Bandwidth
42. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Timeline
Path Animation
MP3
Modeling
43. The rate in frames per second at which the movie is downloaded.
Path Animation
Rendering
Streaming Rate
Keyframe
44. The rate in frames per second at which the movie plays.
Playback rate
Rollovers
Library
Bandwidth
45. All images - objects and animation are created on the computer. Typically uses 3-D images. It adds two steps to the animation process.
Streaming
Computer Generated Animation
Stop Motion Animation
Morphing Animation
46. Also called vector animation. An bject follows a path which is a line - or vector - inserted by the animator
Path Animation
Compression
Plug-in
Motion
47. The process of reducing the space required to store data by efficiently encoding the content.
Persistence of Vision
Path Animation
Playback rate
Compression
48. A program file that can cause an application to run on your computer when it is opened.
Computer Generated Animation
Compression
Persistence of Vision
Executable File
49. Process of manipulating real-world objects and photographing them one frame at a time. Very popular method with the film industry until computer generated imagery became possible. Now used mainly in clay animation.
Streaming Rate
Stop Motion Animation
Persistence of Vision
Standalone Player
50. A program file that can cause an application to run on your computer when it is opened.
Executable File
WAV
Frame-by-Frame Animation
Bandwidth