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Test your basic knowledge |
Creating Computer Animation
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The amount of data that can be transmitted over a network in a given amount of time.
Path Animation
Persistence of Vision
Library
Bandwidth
2. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Tween(ing)
Rendering
Morphing Animation
Compression
3. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Stage
Frame-by-Frame Animation
Timeline
Plug-in
4. What appears to be continuous motion is actually a series of many different frames Each frame shows the same graphic with a tiny amount of position change to simulate motion.
Frame-by-Frame Animation
Computer Generated Animation
MP3
Library
5. The standard format for sound files on Windows-based computers.
WAV
Rendering
Playback rate
Computer Assisted Animation
6. Process of manipulating real-world objects and photographing them one frame at a time. Very popular method with the film industry until computer generated imagery became possible. Now used mainly in clay animation.
Rollovers
Stop Motion Animation
Persistence of Vision
Plug-in
7. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Frame-by-Frame Animation
Programming or Scripting-Based Animation
Playhead
Timeline
8. A shortened term for metamorphosing. A technique in which one image is gradually turned into another.
Motion
Playback rate
Modeling
Morphing Animation
9. Process of creating a wireframe structure of the 3-D objects and scenes.
Motion
Rendering
Streaming Rate
Modeling
10. A program that can work independently of a browser to play audio or video files.
Tween(ing)
Modeling
Standalone Player
Morphing Animation
11. Also called mouseovers. When the mouse is moved over an image - it changes to a different image so quickly that it looks as if the change has occurred in a single instant. They are created in scripting languages.
Rollovers
Streaming Rate
Executable File
Motion
12. Dragging the playhead across the timeline in order to preview an animation.
Computer Assisted Animation
Computer Generated Animation
Timeline
Scrubbing
13. The process of reducing the space required to store data by efficiently encoding the content.
Tween(ing)
Compression
Bandwidth
Plug-in
14. The amount of data that can be transmitted over a network in a given amount of time.
Standalone Player
Bandwidth
Timeline
Playback rate
15. The rate in frames per second at which the movie plays.
Streaming Rate
Streaming Rate
Playhead
Playback rate
16. The rate in frames per second at which the movie plays.
Keyframe
Computer Assisted Animation
Playback rate
Compression
17. What appears to be continuous motion is actually a series of many different frames Each frame shows the same graphic with a tiny amount of position change to simulate motion.
Computer Generated Animation
Frame-by-Frame Animation
Timeline
Timeline
18. Refers to the way our eyes retain images for a split second longer than they actually appear - making a series of quick flashes appear as one continuous picture.
Computer Generated Animation
Persistence of Vision
WAV
Rendering
19. A program that can work independently of a browser to play audio or video files.
Rollovers
Playhead
Streaming
Standalone Player
20. The standard format for sound files on Windows-based computers.
WAV
Plug-in
Computer Assisted Animation
MP3
21. The rate in frames per second at which the movie is downloaded.
Modeling
Programming or Scripting-Based Animation
Streaming Rate
WAV
22. The computer is used to make the animation process quicker and easier. It usually involves 2-D images that can be hand-drawn and scanned into the computer or drawn directly into the computer using graphics tablets. The images are positioned into keyf
Streaming
Programming or Scripting-Based Animation
Tween(ing)
Computer Assisted Animation
23. Also called vector animation. An bject follows a path which is a line - or vector - inserted by the animator
Keyframe
Executable File
Path Animation
Library
24. A standard format for music files sent over the Internet that compresses music.
MP3
Tween(ing)
Computer Generated Animation
Frame
25. A program file that can cause an application to run on your computer when it is opened.
Library
Timeline
Executable File
Stop Motion Animation
26. Process of manipulating real-world objects and photographing them one frame at a time. Very popular method with the film industry until computer generated imagery became possible. Now used mainly in clay animation.
Frame-by-Frame Animation
Stop Motion Animation
Modeling
Path Animation
27. Capture techniques can be used to animate objects.
Frame
Motion
Streaming Rate
Keyframe
28. Requires knowledge of a programming or scripting language. Created by using scripting languages such as Javascript.
Compression
Compression
Morphing Animation
Programming or Scripting-Based Animation
29. A program file that can cause an application to run on your computer when it is opened.
Morphing Animation
Scrubbing
Executable File
Bandwidth
30. Also called mouseovers. When the mouse is moved over an image - it changes to a different image so quickly that it looks as if the change has occurred in a single instant. They are created in scripting languages.
Rollovers
Streaming Rate
Timeline
Streaming
31. The computer is used to make the animation process quicker and easier. It usually involves 2-D images that can be hand-drawn and scanned into the computer or drawn directly into the computer using graphics tablets. The images are positioned into keyf
Standalone Player
Rendering
Computer Assisted Animation
MP3
32. A hardware or software application that adds a specific feature to a browser.
Motion
Standalone Player
Scrubbing
Plug-in
33. The vertical red marker in the timeline that shows which frame is the current frame when previewing an animation.
Library
Playhead
Path Animation
Streaming Rate
34. A shortened term for metamorphosing. A technique in which one image is gradually turned into another.
Morphing Animation
Scrubbing
Streaming
WAV
35. The part of the animation program window where the animator's content is composed and manipulated.
Stage
Programming or Scripting-Based Animation
Timeline
Keyframe
36. Used to store frequently used graphics - movie clips - and buttons.
Executable File
MP3
WAV
Library
37. All images - objects and animation are created on the computer. Typically uses 3-D images. It adds two steps to the animation process.
Path Animation
Computer Generated Animation
Executable File
Frame-by-Frame Animation
38. Process of creating a wireframe structure of the 3-D objects and scenes.
Bandwidth
Modeling
Compression
Playhead
39. Also called vector animation. An bject follows a path which is a line - or vector - inserted by the animator
Path Animation
Rendering
Standalone Player
Rollovers
40. A single still image in a video animation.
Frame
Streaming
Programming or Scripting-Based Animation
Plug-in
41. Used to store frequently used graphics - movie clips - and buttons.
Rollovers
Library
Computer Generated Animation
Timeline
42. Dragging the playhead across the timeline in order to preview an animation.
Rollovers
Scrubbing
Executable File
Motion
43. Capture techniques can be used to animate objects.
Morphing Animation
Motion
MP3
Programming or Scripting-Based Animation
44. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Playhead
Stage
Streaming Rate
Tween(ing)
45. The vertical red marker in the timeline that shows which frame is the current frame when previewing an animation.
Keyframe
Executable File
Tween(ing)
Playhead
46. The part of the animation program window where the animator's content is composed and manipulated.
Path Animation
Stage
Standalone Player
Computer Generated Animation
47. A procedure for transmitting media files so they can start playing as soon as a computer begins receiving them rather than waiting for the complete files to download first.
Frame-by-Frame Animation
Bandwidth
Streaming
Rollovers
48. The rate in frames per second at which the movie is downloaded.
Rendering
Streaming Rate
Modeling
Persistence of Vision
49. Shows where the key (most important) actions occur.
Standalone Player
Keyframe
Persistence of Vision
Programming or Scripting-Based Animation
50. Process of applying colors - textures - shadows - transparency - etc. to create the final image or animation.
Path Animation
Plug-in
Frame-by-Frame Animation
Rendering