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Test your basic knowledge |
Creating Computer Animation
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The part of the animation program window where the animator's content is composed and manipulated.
MP3
Stage
Stop Motion Animation
Playback rate
2. Requires knowledge of a programming or scripting language. Created by using scripting languages such as Javascript.
Computer Generated Animation
Persistence of Vision
Programming or Scripting-Based Animation
Path Animation
3. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Stage
WAV
Timeline
Streaming
4. A shortened term for metamorphosing. A technique in which one image is gradually turned into another.
Morphing Animation
Frame-by-Frame Animation
WAV
Computer Assisted Animation
5. Used to store frequently used graphics - movie clips - and buttons.
MP3
Library
Rollovers
Timeline
6. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Timeline
Rendering
Programming or Scripting-Based Animation
Bandwidth
7. Shows where the key (most important) actions occur.
Keyframe
Playback rate
Library
Playhead
8. The standard format for sound files on Windows-based computers.
Executable File
Playhead
Computer Generated Animation
WAV
9. Also called vector animation. An bject follows a path which is a line - or vector - inserted by the animator
Frame-by-Frame Animation
Executable File
Persistence of Vision
Path Animation
10. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Path Animation
Stop Motion Animation
Playback rate
Tween(ing)
11. A hardware or software application that adds a specific feature to a browser.
Rollovers
WAV
Programming or Scripting-Based Animation
Plug-in
12. The process of reducing the space required to store data by efficiently encoding the content.
Programming or Scripting-Based Animation
Streaming
Compression
Streaming Rate
13. A program file that can cause an application to run on your computer when it is opened.
Standalone Player
Frame-by-Frame Animation
Rollovers
Executable File
14. A standard format for music files sent over the Internet that compresses music.
Streaming
Persistence of Vision
WAV
MP3
15. The rate in frames per second at which the movie plays.
Bandwidth
Playhead
Playback rate
Morphing Animation
16. Dragging the playhead across the timeline in order to preview an animation.
Frame-by-Frame Animation
Scrubbing
Keyframe
Keyframe
17. The vertical red marker in the timeline that shows which frame is the current frame when previewing an animation.
Computer Generated Animation
Playhead
Computer Generated Animation
Tween(ing)
18. A procedure for transmitting media files so they can start playing as soon as a computer begins receiving them rather than waiting for the complete files to download first.
Streaming
Path Animation
Standalone Player
Frame-by-Frame Animation
19. The amount of data that can be transmitted over a network in a given amount of time.
Bandwidth
Executable File
Path Animation
Playhead
20. The process of reducing the space required to store data by efficiently encoding the content.
Compression
Executable File
Computer Generated Animation
Rollovers
21. The amount of data that can be transmitted over a network in a given amount of time.
Motion
Scrubbing
Computer Generated Animation
Bandwidth
22. The vertical red marker in the timeline that shows which frame is the current frame when previewing an animation.
Playhead
Compression
Playback rate
Executable File
23. Requires knowledge of a programming or scripting language. Created by using scripting languages such as Javascript.
Compression
Programming or Scripting-Based Animation
Frame-by-Frame Animation
Frame
24. All images - objects and animation are created on the computer. Typically uses 3-D images. It adds two steps to the animation process.
Morphing Animation
Computer Generated Animation
Programming or Scripting-Based Animation
Playback rate
25. Also called mouseovers. When the mouse is moved over an image - it changes to a different image so quickly that it looks as if the change has occurred in a single instant. They are created in scripting languages.
Streaming
Plug-in
Bandwidth
Rollovers
26. A procedure for transmitting media files so they can start playing as soon as a computer begins receiving them rather than waiting for the complete files to download first.
MP3
Streaming
Morphing Animation
Rendering
27. The rate in frames per second at which the movie is downloaded.
Bandwidth
Standalone Player
Streaming Rate
Streaming
28. The computer is used to make the animation process quicker and easier. It usually involves 2-D images that can be hand-drawn and scanned into the computer or drawn directly into the computer using graphics tablets. The images are positioned into keyf
Streaming
Compression
Computer Assisted Animation
Persistence of Vision
29. The computer is used to make the animation process quicker and easier. It usually involves 2-D images that can be hand-drawn and scanned into the computer or drawn directly into the computer using graphics tablets. The images are positioned into keyf
Keyframe
WAV
WAV
Computer Assisted Animation
30. A program that can work independently of a browser to play audio or video files.
Library
Persistence of Vision
Playback rate
Standalone Player
31. Process of manipulating real-world objects and photographing them one frame at a time. Very popular method with the film industry until computer generated imagery became possible. Now used mainly in clay animation.
Library
Rollovers
Programming or Scripting-Based Animation
Stop Motion Animation
32. A shortened term for metamorphosing. A technique in which one image is gradually turned into another.
Scrubbing
Stage
Morphing Animation
WAV
33. A standard format for music files sent over the Internet that compresses music.
Stop Motion Animation
Scrubbing
Bandwidth
MP3
34. What appears to be continuous motion is actually a series of many different frames Each frame shows the same graphic with a tiny amount of position change to simulate motion.
Frame-by-Frame Animation
Keyframe
Plug-in
Frame
35. Process of applying colors - textures - shadows - transparency - etc. to create the final image or animation.
Rendering
Frame-by-Frame Animation
Streaming
Frame
36. Used to store frequently used graphics - movie clips - and buttons.
Playback rate
Library
MP3
Plug-in
37. Refers to the way our eyes retain images for a split second longer than they actually appear - making a series of quick flashes appear as one continuous picture.
Frame
Persistence of Vision
WAV
Rendering
38. A single still image in a video animation.
Frame
Scrubbing
Frame-by-Frame Animation
Motion
39. The part of the animation program window where the animator's content is composed and manipulated.
Rendering
Frame-by-Frame Animation
Timeline
Stage
40. What appears to be continuous motion is actually a series of many different frames Each frame shows the same graphic with a tiny amount of position change to simulate motion.
Keyframe
MP3
Frame-by-Frame Animation
Rendering
41. A single still image in a video animation.
Keyframe
Plug-in
Frame
Path Animation
42. Process of creating a wireframe structure of the 3-D objects and scenes.
Frame
WAV
Modeling
Standalone Player
43. A hardware or software application that adds a specific feature to a browser.
Timeline
Streaming
Plug-in
Stop Motion Animation
44. All images - objects and animation are created on the computer. Typically uses 3-D images. It adds two steps to the animation process.
Executable File
Playhead
Computer Generated Animation
Streaming
45. Capture techniques can be used to animate objects.
Rollovers
Programming or Scripting-Based Animation
Motion
Compression
46. The rate in frames per second at which the movie plays.
Motion
Playback rate
Frame
Modeling
47. Also called vector animation. An bject follows a path which is a line - or vector - inserted by the animator
Bandwidth
Path Animation
Compression
Rendering
48. Refers to the way our eyes retain images for a split second longer than they actually appear - making a series of quick flashes appear as one continuous picture.
Computer Generated Animation
Plug-in
Persistence of Vision
Modeling
49. A program file that can cause an application to run on your computer when it is opened.
Playhead
Scrubbing
Frame
Executable File
50. A program that can work independently of a browser to play audio or video files.
Keyframe
Motion
Scrubbing
Standalone Player