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Test your basic knowledge |
Creating Computer Animation
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The standard format for sound files on Windows-based computers.
Modeling
WAV
Keyframe
Rollovers
2. Capture techniques can be used to animate objects.
Path Animation
Motion
Streaming Rate
Library
3. Also called vector animation. An bject follows a path which is a line - or vector - inserted by the animator
Morphing Animation
Motion
Path Animation
Rollovers
4. The amount of data that can be transmitted over a network in a given amount of time.
Streaming
Computer Assisted Animation
Computer Generated Animation
Bandwidth
5. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Morphing Animation
Frame
Playback rate
Timeline
6. A shortened term for metamorphosing. A technique in which one image is gradually turned into another.
Path Animation
Morphing Animation
Persistence of Vision
Persistence of Vision
7. Also called mouseovers. When the mouse is moved over an image - it changes to a different image so quickly that it looks as if the change has occurred in a single instant. They are created in scripting languages.
MP3
Streaming Rate
Persistence of Vision
Rollovers
8. What appears to be continuous motion is actually a series of many different frames Each frame shows the same graphic with a tiny amount of position change to simulate motion.
Playhead
Frame-by-Frame Animation
Timeline
Rollovers
9. Used to store frequently used graphics - movie clips - and buttons.
Stage
Library
Keyframe
Rollovers
10. The part of the animation program window where the animator's content is composed and manipulated.
Compression
Stage
Frame-by-Frame Animation
Library
11. Also called mouseovers. When the mouse is moved over an image - it changes to a different image so quickly that it looks as if the change has occurred in a single instant. They are created in scripting languages.
Rollovers
Scrubbing
Stop Motion Animation
Streaming Rate
12. Shows where the key (most important) actions occur.
Stage
Streaming Rate
Playhead
Keyframe
13. Also called vector animation. An bject follows a path which is a line - or vector - inserted by the animator
Playback rate
MP3
Path Animation
Library
14. A standard format for music files sent over the Internet that compresses music.
Plug-in
Streaming Rate
Standalone Player
MP3
15. All images - objects and animation are created on the computer. Typically uses 3-D images. It adds two steps to the animation process.
Streaming Rate
Rollovers
Frame
Computer Generated Animation
16. The rate in frames per second at which the movie plays.
Playhead
Computer Generated Animation
Playback rate
MP3
17. Shows where the key (most important) actions occur.
Keyframe
Executable File
Playback rate
Streaming Rate
18. Requires knowledge of a programming or scripting language. Created by using scripting languages such as Javascript.
Playhead
Persistence of Vision
Tween(ing)
Programming or Scripting-Based Animation
19. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Playhead
Tween(ing)
Streaming
Executable File
20. The amount of data that can be transmitted over a network in a given amount of time.
Computer Generated Animation
Computer Assisted Animation
Bandwidth
WAV
21. All images - objects and animation are created on the computer. Typically uses 3-D images. It adds two steps to the animation process.
Rollovers
Executable File
Path Animation
Computer Generated Animation
22. What appears to be continuous motion is actually a series of many different frames Each frame shows the same graphic with a tiny amount of position change to simulate motion.
Computer Generated Animation
Frame-by-Frame Animation
Playback rate
Bandwidth
23. A single still image in a video animation.
Frame
Library
Motion
Plug-in
24. The standard format for sound files on Windows-based computers.
Frame-by-Frame Animation
WAV
Executable File
MP3
25. A program file that can cause an application to run on your computer when it is opened.
WAV
Executable File
Library
Frame-by-Frame Animation
26. Dragging the playhead across the timeline in order to preview an animation.
Frame
Executable File
Scrubbing
Tween(ing)
27. The rate in frames per second at which the movie is downloaded.
Streaming Rate
Frame
Streaming
Bandwidth
28. The part of the animation program window where the animator's content is composed and manipulated.
Stage
Playhead
Streaming
Path Animation
29. Requires knowledge of a programming or scripting language. Created by using scripting languages such as Javascript.
Programming or Scripting-Based Animation
Timeline
Stop Motion Animation
Executable File
30. Process of creating a wireframe structure of the 3-D objects and scenes.
Frame-by-Frame Animation
Modeling
Stage
Frame
31. The computer is used to make the animation process quicker and easier. It usually involves 2-D images that can be hand-drawn and scanned into the computer or drawn directly into the computer using graphics tablets. The images are positioned into keyf
Programming or Scripting-Based Animation
Frame
Executable File
Computer Assisted Animation
32. A hardware or software application that adds a specific feature to a browser.
Plug-in
Playback rate
Playback rate
Standalone Player
33. Process of creating a wireframe structure of the 3-D objects and scenes.
Standalone Player
Bandwidth
Keyframe
Modeling
34. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Tween(ing)
Compression
Rollovers
Frame
35. The process of reducing the space required to store data by efficiently encoding the content.
Library
Streaming
Stage
Compression
36. The process of reducing the space required to store data by efficiently encoding the content.
Computer Assisted Animation
Stop Motion Animation
Rollovers
Compression
37. A program that can work independently of a browser to play audio or video files.
Standalone Player
Playhead
Persistence of Vision
Rollovers
38. The rate in frames per second at which the movie plays.
Playback rate
Frame
Computer Assisted Animation
Stage
39. The vertical red marker in the timeline that shows which frame is the current frame when previewing an animation.
Rendering
Scrubbing
Playhead
Rendering
40. Process of manipulating real-world objects and photographing them one frame at a time. Very popular method with the film industry until computer generated imagery became possible. Now used mainly in clay animation.
Persistence of Vision
Stop Motion Animation
Playhead
Bandwidth
41. Dragging the playhead across the timeline in order to preview an animation.
Playhead
Morphing Animation
Scrubbing
MP3
42. Refers to the way our eyes retain images for a split second longer than they actually appear - making a series of quick flashes appear as one continuous picture.
Tween(ing)
Persistence of Vision
Motion
Executable File
43. The computer is used to make the animation process quicker and easier. It usually involves 2-D images that can be hand-drawn and scanned into the computer or drawn directly into the computer using graphics tablets. The images are positioned into keyf
Motion
Executable File
Computer Assisted Animation
Stop Motion Animation
44. Process of manipulating real-world objects and photographing them one frame at a time. Very popular method with the film industry until computer generated imagery became possible. Now used mainly in clay animation.
MP3
Playhead
Stop Motion Animation
Plug-in
45. Process of applying colors - textures - shadows - transparency - etc. to create the final image or animation.
Streaming
Rendering
Computer Generated Animation
Computer Generated Animation
46. A procedure for transmitting media files so they can start playing as soon as a computer begins receiving them rather than waiting for the complete files to download first.
Standalone Player
Library
Keyframe
Streaming
47. The rate in frames per second at which the movie is downloaded.
Bandwidth
Morphing Animation
Stop Motion Animation
Streaming Rate
48. A single still image in a video animation.
Frame
Timeline
WAV
Programming or Scripting-Based Animation
49. Used to store frequently used graphics - movie clips - and buttons.
Library
WAV
Frame-by-Frame Animation
Path Animation
50. The vertical red marker in the timeline that shows which frame is the current frame when previewing an animation.
MP3
Executable File
Playhead
Morphing Animation