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Test your basic knowledge |
Creating Computer Animation
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer
25
questions in
10 minutes
.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A single still image in a video animation.
Frame
WAV
Executable File
Plug-in
2. A program that can work independently of a browser to play audio or video files.
Standalone Player
Bandwidth
Programming or Scripting-Based Animation
Rollovers
3. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Path Animation
Timeline
Plug-in
Tween(ing)
4. Process of applying colors - textures - shadows - transparency - etc. to create the final image or animation.
Stage
Frame-by-Frame Animation
Rendering
Keyframe
5. The vertical red marker in the timeline that shows which frame is the current frame when previewing an animation.
Computer Generated Animation
Frame-by-Frame Animation
Playhead
Frame
6. All images - objects and animation are created on the computer. Typically uses 3-D images. It adds two steps to the animation process.
Programming or Scripting-Based Animation
Computer Generated Animation
Scrubbing
Persistence of Vision
7. Process of manipulating real-world objects and photographing them one frame at a time. Very popular method with the film industry until computer generated imagery became possible. Now used mainly in clay animation.
Standalone Player
Frame-by-Frame Animation
MP3
Stop Motion Animation
8. Process of creating a wireframe structure of the 3-D objects and scenes.
Standalone Player
Modeling
Standalone Player
Scrubbing
9. The process of reducing the space required to store data by efficiently encoding the content.
Compression
Frame
Library
WAV
10. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Stage
Tween(ing)
Scrubbing
Rollovers
11. A program that can work independently of a browser to play audio or video files.
Standalone Player
Stop Motion Animation
Playhead
Frame-by-Frame Animation
12. Refers to the way our eyes retain images for a split second longer than they actually appear - making a series of quick flashes appear as one continuous picture.
Path Animation
Persistence of Vision
Modeling
Playhead
13. A hardware or software application that adds a specific feature to a browser.
Persistence of Vision
Rollovers
Library
Plug-in
14. The standard format for sound files on Windows-based computers.
Bandwidth
Scrubbing
WAV
Frame
15. Used to store frequently used graphics - movie clips - and buttons.
Rollovers
Modeling
MP3
Library
16. Also called vector animation. An bject follows a path which is a line - or vector - inserted by the animator
Path Animation
Programming or Scripting-Based Animation
Stage
Morphing Animation
17. Also called mouseovers. When the mouse is moved over an image - it changes to a different image so quickly that it looks as if the change has occurred in a single instant. They are created in scripting languages.
WAV
Streaming
Frame
Rollovers
18. The amount of data that can be transmitted over a network in a given amount of time.
Playhead
Bandwidth
Computer Generated Animation
MP3
19. Capture techniques can be used to animate objects.
Computer Generated Animation
Playhead
Motion
Frame
20. Shows where the key (most important) actions occur.
Keyframe
Streaming Rate
Bandwidth
Timeline
21. Also called vector animation. An bject follows a path which is a line - or vector - inserted by the animator
Modeling
Stop Motion Animation
WAV
Path Animation
22. Requires knowledge of a programming or scripting language. Created by using scripting languages such as Javascript.
Plug-in
Library
Scrubbing
Programming or Scripting-Based Animation
23. What appears to be continuous motion is actually a series of many different frames Each frame shows the same graphic with a tiny amount of position change to simulate motion.
Playhead
Frame-by-Frame Animation
Rollovers
Programming or Scripting-Based Animation
24. A hardware or software application that adds a specific feature to a browser.
Rendering
Frame
Streaming
Plug-in
25. The part of the animation program window where the animator's content is composed and manipulated.
Modeling
Plug-in
Streaming
Stage