Test your basic knowledge |

Creating Computer Animation

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The rate in frames per second at which the movie plays.






2. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.






3. All images - objects and animation are created on the computer. Typically uses 3-D images. It adds two steps to the animation process.






4. A single still image in a video animation.






5. Refers to the way our eyes retain images for a split second longer than they actually appear - making a series of quick flashes appear as one continuous picture.






6. The standard format for sound files on Windows-based computers.






7. Requires knowledge of a programming or scripting language. Created by using scripting languages such as Javascript.






8. A procedure for transmitting media files so they can start playing as soon as a computer begins receiving them rather than waiting for the complete files to download first.






9. Dragging the playhead across the timeline in order to preview an animation.






10. What appears to be continuous motion is actually a series of many different frames Each frame shows the same graphic with a tiny amount of position change to simulate motion.






11. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.






12. A program that can work independently of a browser to play audio or video files.






13. A shortened term for metamorphosing. A technique in which one image is gradually turned into another.






14. Process of manipulating real-world objects and photographing them one frame at a time. Very popular method with the film industry until computer generated imagery became possible. Now used mainly in clay animation.






15. A hardware or software application that adds a specific feature to a browser.






16. A program file that can cause an application to run on your computer when it is opened.






17. A standard format for music files sent over the Internet that compresses music.






18. The process of reducing the space required to store data by efficiently encoding the content.






19. Also called vector animation. An bject follows a path which is a line - or vector - inserted by the animator






20. Shows where the key (most important) actions occur.






21. Also called mouseovers. When the mouse is moved over an image - it changes to a different image so quickly that it looks as if the change has occurred in a single instant. They are created in scripting languages.






22. A program file that can cause an application to run on your computer when it is opened.






23. Refers to the way our eyes retain images for a split second longer than they actually appear - making a series of quick flashes appear as one continuous picture.






24. Capture techniques can be used to animate objects.






25. The standard format for sound files on Windows-based computers.






26. A shortened term for metamorphosing. A technique in which one image is gradually turned into another.






27. The vertical red marker in the timeline that shows which frame is the current frame when previewing an animation.






28. A program that can work independently of a browser to play audio or video files.






29. Capture techniques can be used to animate objects.






30. Dragging the playhead across the timeline in order to preview an animation.






31. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.






32. A procedure for transmitting media files so they can start playing as soon as a computer begins receiving them rather than waiting for the complete files to download first.






33. The rate in frames per second at which the movie plays.






34. The vertical red marker in the timeline that shows which frame is the current frame when previewing an animation.






35. Requires knowledge of a programming or scripting language. Created by using scripting languages such as Javascript.






36. The computer is used to make the animation process quicker and easier. It usually involves 2-D images that can be hand-drawn and scanned into the computer or drawn directly into the computer using graphics tablets. The images are positioned into keyf






37. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.






38. Also called vector animation. An bject follows a path which is a line - or vector - inserted by the animator






39. The amount of data that can be transmitted over a network in a given amount of time.






40. Used to store frequently used graphics - movie clips - and buttons.






41. Process of applying colors - textures - shadows - transparency - etc. to create the final image or animation.






42. Process of applying colors - textures - shadows - transparency - etc. to create the final image or animation.






43. Shows where the key (most important) actions occur.






44. The rate in frames per second at which the movie is downloaded.






45. The process of reducing the space required to store data by efficiently encoding the content.






46. Process of manipulating real-world objects and photographing them one frame at a time. Very popular method with the film industry until computer generated imagery became possible. Now used mainly in clay animation.






47. A hardware or software application that adds a specific feature to a browser.






48. The computer is used to make the animation process quicker and easier. It usually involves 2-D images that can be hand-drawn and scanned into the computer or drawn directly into the computer using graphics tablets. The images are positioned into keyf






49. Also called mouseovers. When the mouse is moved over an image - it changes to a different image so quickly that it looks as if the change has occurred in a single instant. They are created in scripting languages.






50. The rate in frames per second at which the movie is downloaded.