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Test your basic knowledge |
Creating Computer Animation
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The rate in frames per second at which the movie is downloaded.
Rendering
Streaming Rate
Streaming
Standalone Player
2. The rate in frames per second at which the movie plays.
Rendering
Bandwidth
Playback rate
Computer Assisted Animation
3. The part of the animation program window where the animator's content is composed and manipulated.
Stage
WAV
Rollovers
Streaming Rate
4. A procedure for transmitting media files so they can start playing as soon as a computer begins receiving them rather than waiting for the complete files to download first.
MP3
Frame
Programming or Scripting-Based Animation
Streaming
5. The amount of data that can be transmitted over a network in a given amount of time.
Library
Bandwidth
Persistence of Vision
WAV
6. A shortened term for metamorphosing. A technique in which one image is gradually turned into another.
Programming or Scripting-Based Animation
Streaming Rate
Rendering
Morphing Animation
7. A single still image in a video animation.
Frame-by-Frame Animation
Computer Assisted Animation
Streaming
Frame
8. The rate in frames per second at which the movie is downloaded.
Playhead
Streaming Rate
Computer Assisted Animation
Stop Motion Animation
9. The standard format for sound files on Windows-based computers.
Bandwidth
WAV
Computer Assisted Animation
Frame-by-Frame Animation
10. Used to store frequently used graphics - movie clips - and buttons.
Library
Modeling
Modeling
Standalone Player
11. Process of manipulating real-world objects and photographing them one frame at a time. Very popular method with the film industry until computer generated imagery became possible. Now used mainly in clay animation.
Frame
Path Animation
Persistence of Vision
Stop Motion Animation
12. A standard format for music files sent over the Internet that compresses music.
Motion
Motion
Keyframe
MP3
13. Refers to the way our eyes retain images for a split second longer than they actually appear - making a series of quick flashes appear as one continuous picture.
Computer Generated Animation
Persistence of Vision
Streaming Rate
Playback rate
14. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Frame
Scrubbing
Tween(ing)
Stage
15. A single still image in a video animation.
Streaming Rate
Executable File
Frame
Playhead
16. The computer is used to make the animation process quicker and easier. It usually involves 2-D images that can be hand-drawn and scanned into the computer or drawn directly into the computer using graphics tablets. The images are positioned into keyf
Computer Assisted Animation
Programming or Scripting-Based Animation
Standalone Player
MP3
17. Capture techniques can be used to animate objects.
Motion
Modeling
Stage
Library
18. Dragging the playhead across the timeline in order to preview an animation.
Compression
Scrubbing
Morphing Animation
Standalone Player
19. The rate in frames per second at which the movie plays.
MP3
MP3
Playback rate
Bandwidth
20. A hardware or software application that adds a specific feature to a browser.
Computer Generated Animation
Compression
Plug-in
Motion
21. Process of creating a wireframe structure of the 3-D objects and scenes.
Programming or Scripting-Based Animation
Frame-by-Frame Animation
Streaming
Modeling
22. The computer is used to make the animation process quicker and easier. It usually involves 2-D images that can be hand-drawn and scanned into the computer or drawn directly into the computer using graphics tablets. The images are positioned into keyf
Persistence of Vision
Computer Assisted Animation
Compression
Frame
23. All images - objects and animation are created on the computer. Typically uses 3-D images. It adds two steps to the animation process.
Persistence of Vision
Stage
Frame
Computer Generated Animation
24. A program file that can cause an application to run on your computer when it is opened.
Streaming Rate
Executable File
WAV
Morphing Animation
25. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Morphing Animation
MP3
Timeline
Tween(ing)
26. The vertical red marker in the timeline that shows which frame is the current frame when previewing an animation.
Keyframe
WAV
Bandwidth
Playhead
27. The part of the animation program window where the animator's content is composed and manipulated.
Stage
Standalone Player
Playhead
Persistence of Vision
28. The process of reducing the space required to store data by efficiently encoding the content.
Compression
Streaming
WAV
Scrubbing
29. Also called vector animation. An bject follows a path which is a line - or vector - inserted by the animator
Bandwidth
Programming or Scripting-Based Animation
Path Animation
Compression
30. A standard format for music files sent over the Internet that compresses music.
Persistence of Vision
Executable File
MP3
Timeline
31. Process of applying colors - textures - shadows - transparency - etc. to create the final image or animation.
Rendering
Computer Assisted Animation
Programming or Scripting-Based Animation
Streaming
32. Refers to the way our eyes retain images for a split second longer than they actually appear - making a series of quick flashes appear as one continuous picture.
Compression
Persistence of Vision
Bandwidth
Tween(ing)
33. A hardware or software application that adds a specific feature to a browser.
Compression
Scrubbing
Plug-in
Modeling
34. The vertical red marker in the timeline that shows which frame is the current frame when previewing an animation.
Playhead
Timeline
Frame-by-Frame Animation
Executable File
35. Also called mouseovers. When the mouse is moved over an image - it changes to a different image so quickly that it looks as if the change has occurred in a single instant. They are created in scripting languages.
Stage
Rollovers
Morphing Animation
Keyframe
36. All images - objects and animation are created on the computer. Typically uses 3-D images. It adds two steps to the animation process.
Scrubbing
Persistence of Vision
Computer Generated Animation
Frame-by-Frame Animation
37. A procedure for transmitting media files so they can start playing as soon as a computer begins receiving them rather than waiting for the complete files to download first.
Executable File
Streaming
Rendering
Rollovers
38. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Modeling
MP3
Streaming Rate
Tween(ing)
39. Dragging the playhead across the timeline in order to preview an animation.
Computer Assisted Animation
Scrubbing
Bandwidth
Tween(ing)
40. Also called mouseovers. When the mouse is moved over an image - it changes to a different image so quickly that it looks as if the change has occurred in a single instant. They are created in scripting languages.
Executable File
Bandwidth
Rollovers
Tween(ing)
41. Requires knowledge of a programming or scripting language. Created by using scripting languages such as Javascript.
Scrubbing
Rollovers
Programming or Scripting-Based Animation
Persistence of Vision
42. A program that can work independently of a browser to play audio or video files.
Scrubbing
Standalone Player
Persistence of Vision
Library
43. The standard format for sound files on Windows-based computers.
WAV
Bandwidth
Computer Generated Animation
Plug-in
44. Also called vector animation. An bject follows a path which is a line - or vector - inserted by the animator
Path Animation
Tween(ing)
Morphing Animation
Stop Motion Animation
45. A program that can work independently of a browser to play audio or video files.
Tween(ing)
Scrubbing
Standalone Player
Rollovers
46. The amount of data that can be transmitted over a network in a given amount of time.
Rollovers
Path Animation
Bandwidth
Scrubbing
47. Requires knowledge of a programming or scripting language. Created by using scripting languages such as Javascript.
Computer Assisted Animation
MP3
Rollovers
Programming or Scripting-Based Animation
48. Process of applying colors - textures - shadows - transparency - etc. to create the final image or animation.
Keyframe
Rendering
Stop Motion Animation
Bandwidth
49. Capture techniques can be used to animate objects.
Frame-by-Frame Animation
Programming or Scripting-Based Animation
Standalone Player
Motion
50. Used to store frequently used graphics - movie clips - and buttons.
Compression
Library
Scrubbing
Frame