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Test your basic knowledge |
Creating Computer Animation
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A procedure for transmitting media files so they can start playing as soon as a computer begins receiving them rather than waiting for the complete files to download first.
Streaming
Persistence of Vision
Keyframe
Motion
2. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Tween(ing)
Executable File
Bandwidth
Plug-in
3. The vertical red marker in the timeline that shows which frame is the current frame when previewing an animation.
Programming or Scripting-Based Animation
Playhead
Rendering
Bandwidth
4. The standard format for sound files on Windows-based computers.
Tween(ing)
Bandwidth
WAV
Path Animation
5. The part of the animation program window where the animator's content is composed and manipulated.
Path Animation
Stage
Tween(ing)
Frame
6. A program file that can cause an application to run on your computer when it is opened.
Tween(ing)
Executable File
Computer Assisted Animation
Modeling
7. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Standalone Player
Tween(ing)
Path Animation
Motion
8. Capture techniques can be used to animate objects.
Motion
Executable File
Frame
Rendering
9. The process of reducing the space required to store data by efficiently encoding the content.
Compression
Bandwidth
Modeling
Computer Generated Animation
10. The amount of data that can be transmitted over a network in a given amount of time.
Playback rate
Frame-by-Frame Animation
Executable File
Bandwidth
11. A single still image in a video animation.
Frame
Stop Motion Animation
Rollovers
Computer Generated Animation
12. A procedure for transmitting media files so they can start playing as soon as a computer begins receiving them rather than waiting for the complete files to download first.
Modeling
Playback rate
Stop Motion Animation
Streaming
13. A program file that can cause an application to run on your computer when it is opened.
Executable File
Tween(ing)
Stop Motion Animation
Streaming
14. The part of the animation program window where the animator's content is composed and manipulated.
Stage
Bandwidth
Path Animation
Streaming Rate
15. Dragging the playhead across the timeline in order to preview an animation.
Streaming Rate
Frame
WAV
Scrubbing
16. A shortened term for metamorphosing. A technique in which one image is gradually turned into another.
Rendering
Modeling
Morphing Animation
Timeline
17. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Timeline
Compression
Executable File
Frame-by-Frame Animation
18. A single still image in a video animation.
Streaming
Frame
Modeling
Morphing Animation
19. Also called mouseovers. When the mouse is moved over an image - it changes to a different image so quickly that it looks as if the change has occurred in a single instant. They are created in scripting languages.
Executable File
Rollovers
Playback rate
Streaming
20. The vertical red marker in the timeline that shows which frame is the current frame when previewing an animation.
Playhead
Plug-in
Library
Rollovers
21. A hardware or software application that adds a specific feature to a browser.
Plug-in
Tween(ing)
Persistence of Vision
Stage
22. A standard format for music files sent over the Internet that compresses music.
Tween(ing)
MP3
Plug-in
Modeling
23. Also called vector animation. An bject follows a path which is a line - or vector - inserted by the animator
Motion
Path Animation
Persistence of Vision
Compression
24. A program that can work independently of a browser to play audio or video files.
Timeline
Stop Motion Animation
Standalone Player
Rollovers
25. A shortened term for metamorphosing. A technique in which one image is gradually turned into another.
Scrubbing
WAV
Keyframe
Morphing Animation
26. The rate in frames per second at which the movie is downloaded.
Bandwidth
Path Animation
Playback rate
Streaming Rate
27. Used to store frequently used graphics - movie clips - and buttons.
Library
Rollovers
Persistence of Vision
Keyframe
28. What appears to be continuous motion is actually a series of many different frames Each frame shows the same graphic with a tiny amount of position change to simulate motion.
Streaming
MP3
Frame-by-Frame Animation
Scrubbing
29. A hardware or software application that adds a specific feature to a browser.
MP3
Rollovers
Plug-in
MP3
30. Process of applying colors - textures - shadows - transparency - etc. to create the final image or animation.
Frame-by-Frame Animation
Playhead
Tween(ing)
Rendering
31. The rate in frames per second at which the movie plays.
Computer Assisted Animation
Playback rate
Scrubbing
Computer Assisted Animation
32. What appears to be continuous motion is actually a series of many different frames Each frame shows the same graphic with a tiny amount of position change to simulate motion.
Streaming Rate
Executable File
Frame-by-Frame Animation
Stage
33. Also called vector animation. An bject follows a path which is a line - or vector - inserted by the animator
Computer Assisted Animation
Tween(ing)
Path Animation
Library
34. The rate in frames per second at which the movie is downloaded.
Rollovers
Executable File
Plug-in
Streaming Rate
35. Process of creating a wireframe structure of the 3-D objects and scenes.
WAV
Computer Generated Animation
Modeling
Standalone Player
36. Requires knowledge of a programming or scripting language. Created by using scripting languages such as Javascript.
Persistence of Vision
Stop Motion Animation
Rendering
Programming or Scripting-Based Animation
37. Process of manipulating real-world objects and photographing them one frame at a time. Very popular method with the film industry until computer generated imagery became possible. Now used mainly in clay animation.
Computer Assisted Animation
Computer Generated Animation
Executable File
Stop Motion Animation
38. The computer is used to make the animation process quicker and easier. It usually involves 2-D images that can be hand-drawn and scanned into the computer or drawn directly into the computer using graphics tablets. The images are positioned into keyf
Streaming
Computer Assisted Animation
Executable File
MP3
39. All images - objects and animation are created on the computer. Typically uses 3-D images. It adds two steps to the animation process.
Tween(ing)
Streaming Rate
Streaming
Computer Generated Animation
40. Process of manipulating real-world objects and photographing them one frame at a time. Very popular method with the film industry until computer generated imagery became possible. Now used mainly in clay animation.
Stop Motion Animation
MP3
Tween(ing)
Computer Generated Animation
41. A standard format for music files sent over the Internet that compresses music.
Timeline
Scrubbing
MP3
Playback rate
42. All images - objects and animation are created on the computer. Typically uses 3-D images. It adds two steps to the animation process.
Frame-by-Frame Animation
Computer Generated Animation
Tween(ing)
Frame-by-Frame Animation
43. Shows where the key (most important) actions occur.
Computer Assisted Animation
Persistence of Vision
Keyframe
Stage
44. The rate in frames per second at which the movie plays.
Standalone Player
Rollovers
Playhead
Playback rate
45. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
MP3
Timeline
Library
Rendering
46. Shows where the key (most important) actions occur.
Library
Keyframe
Playback rate
Persistence of Vision
47. Process of applying colors - textures - shadows - transparency - etc. to create the final image or animation.
Bandwidth
Rendering
Plug-in
Playhead
48. Requires knowledge of a programming or scripting language. Created by using scripting languages such as Javascript.
Stop Motion Animation
Frame
Modeling
Programming or Scripting-Based Animation
49. Also called mouseovers. When the mouse is moved over an image - it changes to a different image so quickly that it looks as if the change has occurred in a single instant. They are created in scripting languages.
Plug-in
Rollovers
Playback rate
Programming or Scripting-Based Animation
50. Capture techniques can be used to animate objects.
Streaming Rate
Streaming Rate
Motion
Timeline