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Test your basic knowledge |
Creating Computer Animation
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Timeline
Compression
Standalone Player
Rollovers
2. The part of the animation program window where the animator's content is composed and manipulated.
Playback rate
Stage
Computer Assisted Animation
Scrubbing
3. All images - objects and animation are created on the computer. Typically uses 3-D images. It adds two steps to the animation process.
Computer Generated Animation
Path Animation
Library
WAV
4. A single still image in a video animation.
Frame
Rollovers
Executable File
Bandwidth
5. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Timeline
Playhead
Scrubbing
Modeling
6. Shows where the key (most important) actions occur.
Frame
Keyframe
Stop Motion Animation
Executable File
7. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Playback rate
Stage
Tween(ing)
WAV
8. A hardware or software application that adds a specific feature to a browser.
Plug-in
Motion
Motion
Frame-by-Frame Animation
9. The amount of data that can be transmitted over a network in a given amount of time.
Computer Generated Animation
Streaming
Stop Motion Animation
Bandwidth
10. A program that can work independently of a browser to play audio or video files.
Rollovers
Standalone Player
Playhead
WAV
11. Capture techniques can be used to animate objects.
Motion
Plug-in
Persistence of Vision
WAV
12. A shortened term for metamorphosing. A technique in which one image is gradually turned into another.
Playhead
Morphing Animation
Streaming Rate
Library
13. Also called mouseovers. When the mouse is moved over an image - it changes to a different image so quickly that it looks as if the change has occurred in a single instant. They are created in scripting languages.
Path Animation
Streaming Rate
Rollovers
Motion
14. All images - objects and animation are created on the computer. Typically uses 3-D images. It adds two steps to the animation process.
WAV
Morphing Animation
MP3
Computer Generated Animation
15. A procedure for transmitting media files so they can start playing as soon as a computer begins receiving them rather than waiting for the complete files to download first.
Plug-in
Path Animation
Streaming
Playhead
16. The computer is used to make the animation process quicker and easier. It usually involves 2-D images that can be hand-drawn and scanned into the computer or drawn directly into the computer using graphics tablets. The images are positioned into keyf
Computer Generated Animation
Playhead
Computer Assisted Animation
Rendering
17. Shows where the key (most important) actions occur.
Frame
Keyframe
Plug-in
Executable File
18. A standard format for music files sent over the Internet that compresses music.
Plug-in
Frame-by-Frame Animation
MP3
Persistence of Vision
19. The process of reducing the space required to store data by efficiently encoding the content.
Executable File
Compression
Modeling
Playhead
20. Process of applying colors - textures - shadows - transparency - etc. to create the final image or animation.
MP3
Timeline
Scrubbing
Rendering
21. The process of reducing the space required to store data by efficiently encoding the content.
Keyframe
Playhead
Tween(ing)
Compression
22. What appears to be continuous motion is actually a series of many different frames Each frame shows the same graphic with a tiny amount of position change to simulate motion.
Frame-by-Frame Animation
Scrubbing
MP3
Playhead
23. Process of applying colors - textures - shadows - transparency - etc. to create the final image or animation.
Bandwidth
Rendering
Frame-by-Frame Animation
Plug-in
24. The rate in frames per second at which the movie plays.
Playback rate
MP3
Stage
Streaming
25. The computer is used to make the animation process quicker and easier. It usually involves 2-D images that can be hand-drawn and scanned into the computer or drawn directly into the computer using graphics tablets. The images are positioned into keyf
Timeline
Computer Assisted Animation
Streaming Rate
Motion
26. A shortened term for metamorphosing. A technique in which one image is gradually turned into another.
Morphing Animation
Frame-by-Frame Animation
Executable File
WAV
27. Process of manipulating real-world objects and photographing them one frame at a time. Very popular method with the film industry until computer generated imagery became possible. Now used mainly in clay animation.
Computer Generated Animation
Executable File
Stop Motion Animation
Compression
28. Process of creating a wireframe structure of the 3-D objects and scenes.
Stop Motion Animation
Timeline
Streaming
Modeling
29. The vertical red marker in the timeline that shows which frame is the current frame when previewing an animation.
Compression
Frame
MP3
Playhead
30. The standard format for sound files on Windows-based computers.
Frame-by-Frame Animation
WAV
Streaming
Playhead
31. The standard format for sound files on Windows-based computers.
MP3
Compression
Timeline
WAV
32. Refers to the way our eyes retain images for a split second longer than they actually appear - making a series of quick flashes appear as one continuous picture.
Computer Generated Animation
Rollovers
WAV
Persistence of Vision
33. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
WAV
Rendering
Frame
Tween(ing)
34. Capture techniques can be used to animate objects.
Plug-in
MP3
Path Animation
Motion
35. The rate in frames per second at which the movie is downloaded.
Computer Assisted Animation
Standalone Player
Playhead
Streaming Rate
36. The part of the animation program window where the animator's content is composed and manipulated.
Playhead
Stage
Computer Generated Animation
MP3
37. Used to store frequently used graphics - movie clips - and buttons.
Playback rate
Library
Playback rate
Timeline
38. A program that can work independently of a browser to play audio or video files.
WAV
Streaming
Standalone Player
Tween(ing)
39. A program file that can cause an application to run on your computer when it is opened.
Executable File
Streaming Rate
Library
Frame-by-Frame Animation
40. Requires knowledge of a programming or scripting language. Created by using scripting languages such as Javascript.
MP3
WAV
Compression
Programming or Scripting-Based Animation
41. Process of manipulating real-world objects and photographing them one frame at a time. Very popular method with the film industry until computer generated imagery became possible. Now used mainly in clay animation.
Path Animation
Timeline
Playhead
Stop Motion Animation
42. Requires knowledge of a programming or scripting language. Created by using scripting languages such as Javascript.
Standalone Player
Streaming Rate
Rendering
Programming or Scripting-Based Animation
43. Also called vector animation. An bject follows a path which is a line - or vector - inserted by the animator
Path Animation
Stage
Playhead
Streaming Rate
44. Dragging the playhead across the timeline in order to preview an animation.
Rendering
Frame
Path Animation
Scrubbing
45. The rate in frames per second at which the movie is downloaded.
Timeline
Streaming Rate
Bandwidth
Path Animation
46. Refers to the way our eyes retain images for a split second longer than they actually appear - making a series of quick flashes appear as one continuous picture.
Tween(ing)
Executable File
Playback rate
Persistence of Vision
47. A single still image in a video animation.
Frame
Modeling
Morphing Animation
Compression
48. Process of creating a wireframe structure of the 3-D objects and scenes.
Tween(ing)
Path Animation
Playhead
Modeling
49. A hardware or software application that adds a specific feature to a browser.
Plug-in
Modeling
Programming or Scripting-Based Animation
Tween(ing)
50. Also called vector animation. An bject follows a path which is a line - or vector - inserted by the animator
Computer Generated Animation
Morphing Animation
Path Animation
Computer Generated Animation