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Test your basic knowledge |
Creating Computer Animation
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Used to store frequently used graphics - movie clips - and buttons.
Persistence of Vision
Rendering
Computer Generated Animation
Library
2. The rate in frames per second at which the movie is downloaded.
Streaming Rate
Frame
Timeline
Persistence of Vision
3. The computer is used to make the animation process quicker and easier. It usually involves 2-D images that can be hand-drawn and scanned into the computer or drawn directly into the computer using graphics tablets. The images are positioned into keyf
Tween(ing)
Timeline
Computer Assisted Animation
MP3
4. A program that can work independently of a browser to play audio or video files.
Streaming Rate
Standalone Player
Stage
Bandwidth
5. A single still image in a video animation.
Frame
Timeline
Persistence of Vision
Computer Generated Animation
6. Refers to the way our eyes retain images for a split second longer than they actually appear - making a series of quick flashes appear as one continuous picture.
Persistence of Vision
Compression
Stop Motion Animation
Playback rate
7. A standard format for music files sent over the Internet that compresses music.
Modeling
Plug-in
MP3
Executable File
8. Shows where the key (most important) actions occur.
Bandwidth
Keyframe
Frame
Programming or Scripting-Based Animation
9. Capture techniques can be used to animate objects.
WAV
Motion
Persistence of Vision
Morphing Animation
10. Process of creating a wireframe structure of the 3-D objects and scenes.
Streaming Rate
Modeling
Stop Motion Animation
Stage
11. Process of manipulating real-world objects and photographing them one frame at a time. Very popular method with the film industry until computer generated imagery became possible. Now used mainly in clay animation.
Standalone Player
Stop Motion Animation
Stage
MP3
12. A program that can work independently of a browser to play audio or video files.
Standalone Player
Tween(ing)
Frame-by-Frame Animation
Library
13. Also called vector animation. An bject follows a path which is a line - or vector - inserted by the animator
Playhead
Path Animation
Morphing Animation
Playback rate
14. A shortened term for metamorphosing. A technique in which one image is gradually turned into another.
Morphing Animation
Bandwidth
Bandwidth
Scrubbing
15. The rate in frames per second at which the movie plays.
WAV
Rendering
Tween(ing)
Playback rate
16. A program file that can cause an application to run on your computer when it is opened.
Executable File
Playhead
Motion
MP3
17. A shortened term for metamorphosing. A technique in which one image is gradually turned into another.
Scrubbing
Computer Generated Animation
Morphing Animation
Frame
18. A standard format for music files sent over the Internet that compresses music.
Computer Generated Animation
Frame
MP3
Morphing Animation
19. The computer is used to make the animation process quicker and easier. It usually involves 2-D images that can be hand-drawn and scanned into the computer or drawn directly into the computer using graphics tablets. The images are positioned into keyf
Rollovers
Computer Assisted Animation
Modeling
Stage
20. A single still image in a video animation.
Compression
Streaming Rate
Morphing Animation
Frame
21. What appears to be continuous motion is actually a series of many different frames Each frame shows the same graphic with a tiny amount of position change to simulate motion.
Streaming
Scrubbing
Rollovers
Frame-by-Frame Animation
22. The part of the animation program window where the animator's content is composed and manipulated.
Path Animation
Playhead
Stage
Computer Generated Animation
23. A program file that can cause an application to run on your computer when it is opened.
Executable File
Scrubbing
Playhead
WAV
24. All images - objects and animation are created on the computer. Typically uses 3-D images. It adds two steps to the animation process.
Path Animation
Persistence of Vision
Frame
Computer Generated Animation
25. The vertical red marker in the timeline that shows which frame is the current frame when previewing an animation.
Path Animation
Executable File
Tween(ing)
Playhead
26. Requires knowledge of a programming or scripting language. Created by using scripting languages such as Javascript.
Programming or Scripting-Based Animation
Persistence of Vision
Motion
Computer Generated Animation
27. The standard format for sound files on Windows-based computers.
Morphing Animation
Stage
WAV
Playhead
28. Process of applying colors - textures - shadows - transparency - etc. to create the final image or animation.
Motion
Stage
Frame
Rendering
29. Used to store frequently used graphics - movie clips - and buttons.
Plug-in
Library
Stage
Scrubbing
30. The rate in frames per second at which the movie is downloaded.
Streaming Rate
Persistence of Vision
Bandwidth
Rollovers
31. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Path Animation
Executable File
Library
Timeline
32. Process of creating a wireframe structure of the 3-D objects and scenes.
Stop Motion Animation
Stop Motion Animation
Modeling
Persistence of Vision
33. The rate in frames per second at which the movie plays.
Playback rate
Modeling
Keyframe
Computer Generated Animation
34. All images - objects and animation are created on the computer. Typically uses 3-D images. It adds two steps to the animation process.
Rollovers
Stop Motion Animation
Computer Generated Animation
Executable File
35. Requires knowledge of a programming or scripting language. Created by using scripting languages such as Javascript.
Computer Assisted Animation
Computer Generated Animation
Programming or Scripting-Based Animation
Streaming Rate
36. The amount of data that can be transmitted over a network in a given amount of time.
Stage
Bandwidth
Computer Assisted Animation
Executable File
37. The process of reducing the space required to store data by efficiently encoding the content.
Compression
Bandwidth
Timeline
Morphing Animation
38. A hardware or software application that adds a specific feature to a browser.
Streaming
Playback rate
Plug-in
Executable File
39. The vertical red marker in the timeline that shows which frame is the current frame when previewing an animation.
Playhead
WAV
Computer Generated Animation
Path Animation
40. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Computer Assisted Animation
Tween(ing)
Persistence of Vision
Morphing Animation
41. Also called mouseovers. When the mouse is moved over an image - it changes to a different image so quickly that it looks as if the change has occurred in a single instant. They are created in scripting languages.
Timeline
Stop Motion Animation
Rollovers
Bandwidth
42. Process of manipulating real-world objects and photographing them one frame at a time. Very popular method with the film industry until computer generated imagery became possible. Now used mainly in clay animation.
Morphing Animation
Stop Motion Animation
Path Animation
Bandwidth
43. A procedure for transmitting media files so they can start playing as soon as a computer begins receiving them rather than waiting for the complete files to download first.
Streaming
Rendering
Frame-by-Frame Animation
Computer Generated Animation
44. The process of reducing the space required to store data by efficiently encoding the content.
Compression
Timeline
MP3
Rollovers
45. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Scrubbing
Playback rate
Motion
Tween(ing)
46. A hardware or software application that adds a specific feature to a browser.
Programming or Scripting-Based Animation
Scrubbing
Frame
Plug-in
47. Dragging the playhead across the timeline in order to preview an animation.
Scrubbing
Computer Assisted Animation
Executable File
Morphing Animation
48. Shows where the key (most important) actions occur.
Keyframe
Programming or Scripting-Based Animation
Playback rate
Standalone Player
49. What appears to be continuous motion is actually a series of many different frames Each frame shows the same graphic with a tiny amount of position change to simulate motion.
Tween(ing)
Bandwidth
Frame-by-Frame Animation
WAV
50. Refers to the way our eyes retain images for a split second longer than they actually appear - making a series of quick flashes appear as one continuous picture.
Keyframe
Persistence of Vision
Plug-in
MP3