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Test your basic knowledge |
Creating Computer Animation
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The amount of data that can be transmitted over a network in a given amount of time.
Playhead
Keyframe
Bandwidth
Scrubbing
2. Process of manipulating real-world objects and photographing them one frame at a time. Very popular method with the film industry until computer generated imagery became possible. Now used mainly in clay animation.
Standalone Player
Keyframe
Stop Motion Animation
Motion
3. Dragging the playhead across the timeline in order to preview an animation.
Frame-by-Frame Animation
Rollovers
Scrubbing
Streaming Rate
4. The vertical red marker in the timeline that shows which frame is the current frame when previewing an animation.
Keyframe
Playback rate
Playhead
Timeline
5. The standard format for sound files on Windows-based computers.
Morphing Animation
WAV
Stage
Executable File
6. Also called vector animation. An bject follows a path which is a line - or vector - inserted by the animator
Streaming
Path Animation
Modeling
Motion
7. A procedure for transmitting media files so they can start playing as soon as a computer begins receiving them rather than waiting for the complete files to download first.
Compression
Modeling
Computer Generated Animation
Streaming
8. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
WAV
Computer Generated Animation
Tween(ing)
Playback rate
9. A program that can work independently of a browser to play audio or video files.
Timeline
MP3
Plug-in
Standalone Player
10. The computer is used to make the animation process quicker and easier. It usually involves 2-D images that can be hand-drawn and scanned into the computer or drawn directly into the computer using graphics tablets. The images are positioned into keyf
Morphing Animation
Computer Assisted Animation
Tween(ing)
MP3
11. A procedure for transmitting media files so they can start playing as soon as a computer begins receiving them rather than waiting for the complete files to download first.
Streaming
Plug-in
Keyframe
Rendering
12. The rate in frames per second at which the movie is downloaded.
Streaming Rate
Keyframe
Bandwidth
MP3
13. Requires knowledge of a programming or scripting language. Created by using scripting languages such as Javascript.
Rollovers
Tween(ing)
Programming or Scripting-Based Animation
Playhead
14. Also called mouseovers. When the mouse is moved over an image - it changes to a different image so quickly that it looks as if the change has occurred in a single instant. They are created in scripting languages.
Morphing Animation
Rollovers
Plug-in
Standalone Player
15. Used to store frequently used graphics - movie clips - and buttons.
Programming or Scripting-Based Animation
Rendering
Plug-in
Library
16. A shortened term for metamorphosing. A technique in which one image is gradually turned into another.
Plug-in
Morphing Animation
Rendering
MP3
17. Process of applying colors - textures - shadows - transparency - etc. to create the final image or animation.
Streaming
Frame-by-Frame Animation
Rendering
Computer Generated Animation
18. The process of reducing the space required to store data by efficiently encoding the content.
Frame-by-Frame Animation
Playback rate
Compression
Streaming Rate
19. Refers to the way our eyes retain images for a split second longer than they actually appear - making a series of quick flashes appear as one continuous picture.
Modeling
Computer Assisted Animation
Persistence of Vision
Tween(ing)
20. A standard format for music files sent over the Internet that compresses music.
Compression
MP3
Stage
Keyframe
21. Process of manipulating real-world objects and photographing them one frame at a time. Very popular method with the film industry until computer generated imagery became possible. Now used mainly in clay animation.
Stop Motion Animation
Path Animation
Streaming
Frame-by-Frame Animation
22. A program file that can cause an application to run on your computer when it is opened.
Computer Generated Animation
Keyframe
Morphing Animation
Executable File
23. Process of applying colors - textures - shadows - transparency - etc. to create the final image or animation.
Standalone Player
Computer Assisted Animation
Rendering
Frame
24. The vertical red marker in the timeline that shows which frame is the current frame when previewing an animation.
Compression
WAV
Playhead
Streaming Rate
25. The rate in frames per second at which the movie is downloaded.
Compression
Standalone Player
Stop Motion Animation
Streaming Rate
26. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Timeline
Executable File
Executable File
Tween(ing)
27. Also called mouseovers. When the mouse is moved over an image - it changes to a different image so quickly that it looks as if the change has occurred in a single instant. They are created in scripting languages.
Rollovers
Bandwidth
WAV
Computer Assisted Animation
28. The process of reducing the space required to store data by efficiently encoding the content.
Compression
Stop Motion Animation
Morphing Animation
Streaming Rate
29. The part of the animation program window where the animator's content is composed and manipulated.
Morphing Animation
Bandwidth
Stage
Persistence of Vision
30. Requires knowledge of a programming or scripting language. Created by using scripting languages such as Javascript.
Computer Generated Animation
Playback rate
Programming or Scripting-Based Animation
Keyframe
31. Shows where the key (most important) actions occur.
Stage
Keyframe
Morphing Animation
Morphing Animation
32. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Rendering
Computer Assisted Animation
Timeline
Streaming Rate
33. All images - objects and animation are created on the computer. Typically uses 3-D images. It adds two steps to the animation process.
Computer Generated Animation
Modeling
Executable File
Rollovers
34. The amount of data that can be transmitted over a network in a given amount of time.
Bandwidth
Stop Motion Animation
Programming or Scripting-Based Animation
Stop Motion Animation
35. Refers to the way our eyes retain images for a split second longer than they actually appear - making a series of quick flashes appear as one continuous picture.
Frame-by-Frame Animation
Compression
Persistence of Vision
Library
36. Dragging the playhead across the timeline in order to preview an animation.
Persistence of Vision
Playback rate
Scrubbing
Playhead
37. Shows where the key (most important) actions occur.
Keyframe
Tween(ing)
Persistence of Vision
Playhead
38. The part of the animation program window where the animator's content is composed and manipulated.
Plug-in
Tween(ing)
Stage
Computer Assisted Animation
39. What appears to be continuous motion is actually a series of many different frames Each frame shows the same graphic with a tiny amount of position change to simulate motion.
Frame-by-Frame Animation
Playhead
Tween(ing)
Computer Generated Animation
40. A single still image in a video animation.
Library
Computer Assisted Animation
Frame
Timeline
41. The rate in frames per second at which the movie plays.
Path Animation
Playback rate
Persistence of Vision
MP3
42. A program that can work independently of a browser to play audio or video files.
Motion
Timeline
Standalone Player
Rollovers
43. Process of creating a wireframe structure of the 3-D objects and scenes.
Modeling
Frame-by-Frame Animation
Standalone Player
Stage
44. The standard format for sound files on Windows-based computers.
Morphing Animation
Library
Standalone Player
WAV
45. A hardware or software application that adds a specific feature to a browser.
Persistence of Vision
Streaming
Plug-in
Programming or Scripting-Based Animation
46. The rate in frames per second at which the movie plays.
Rendering
Playback rate
Scrubbing
Morphing Animation
47. Also called vector animation. An bject follows a path which is a line - or vector - inserted by the animator
Persistence of Vision
Path Animation
Scrubbing
Computer Assisted Animation
48. The computer is used to make the animation process quicker and easier. It usually involves 2-D images that can be hand-drawn and scanned into the computer or drawn directly into the computer using graphics tablets. The images are positioned into keyf
Tween(ing)
Computer Assisted Animation
Streaming
Playback rate
49. Capture techniques can be used to animate objects.
Bandwidth
Stage
Motion
Streaming Rate
50. What appears to be continuous motion is actually a series of many different frames Each frame shows the same graphic with a tiny amount of position change to simulate motion.
Rendering
MP3
Timeline
Frame-by-Frame Animation