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Test your basic knowledge |
Creating Computer Animation
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Also called mouseovers. When the mouse is moved over an image - it changes to a different image so quickly that it looks as if the change has occurred in a single instant. They are created in scripting languages.
Path Animation
Rollovers
Compression
Keyframe
2. A hardware or software application that adds a specific feature to a browser.
Executable File
Motion
Frame-by-Frame Animation
Plug-in
3. The vertical red marker in the timeline that shows which frame is the current frame when previewing an animation.
Playhead
Programming or Scripting-Based Animation
Programming or Scripting-Based Animation
Computer Generated Animation
4. Refers to the way our eyes retain images for a split second longer than they actually appear - making a series of quick flashes appear as one continuous picture.
Bandwidth
Persistence of Vision
Morphing Animation
Playback rate
5. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Tween(ing)
MP3
Playback rate
Computer Assisted Animation
6. Requires knowledge of a programming or scripting language. Created by using scripting languages such as Javascript.
Modeling
Motion
Programming or Scripting-Based Animation
Standalone Player
7. Process of applying colors - textures - shadows - transparency - etc. to create the final image or animation.
Compression
Frame-by-Frame Animation
Standalone Player
Rendering
8. The rate in frames per second at which the movie is downloaded.
Library
Streaming Rate
Keyframe
Rollovers
9. The rate in frames per second at which the movie is downloaded.
Streaming Rate
WAV
Playhead
Compression
10. The rate in frames per second at which the movie plays.
Playback rate
Computer Generated Animation
Motion
Playhead
11. Process of manipulating real-world objects and photographing them one frame at a time. Very popular method with the film industry until computer generated imagery became possible. Now used mainly in clay animation.
Frame
Stop Motion Animation
Timeline
Persistence of Vision
12. The amount of data that can be transmitted over a network in a given amount of time.
Bandwidth
Keyframe
Programming or Scripting-Based Animation
Frame
13. The computer is used to make the animation process quicker and easier. It usually involves 2-D images that can be hand-drawn and scanned into the computer or drawn directly into the computer using graphics tablets. The images are positioned into keyf
Computer Assisted Animation
Keyframe
Stage
Bandwidth
14. Used to store frequently used graphics - movie clips - and buttons.
Library
Executable File
Compression
Keyframe
15. What appears to be continuous motion is actually a series of many different frames Each frame shows the same graphic with a tiny amount of position change to simulate motion.
Standalone Player
MP3
Programming or Scripting-Based Animation
Frame-by-Frame Animation
16. Also called vector animation. An bject follows a path which is a line - or vector - inserted by the animator
Path Animation
Scrubbing
Playhead
Executable File
17. A standard format for music files sent over the Internet that compresses music.
Path Animation
MP3
Programming or Scripting-Based Animation
Morphing Animation
18. A single still image in a video animation.
Frame
Rendering
Library
Executable File
19. The process of reducing the space required to store data by efficiently encoding the content.
Stop Motion Animation
Plug-in
Stage
Compression
20. Process of applying colors - textures - shadows - transparency - etc. to create the final image or animation.
Path Animation
Executable File
Rendering
Tween(ing)
21. A program file that can cause an application to run on your computer when it is opened.
Morphing Animation
Scrubbing
Executable File
Persistence of Vision
22. The process of reducing the space required to store data by efficiently encoding the content.
Compression
Persistence of Vision
Playback rate
Tween(ing)
23. A procedure for transmitting media files so they can start playing as soon as a computer begins receiving them rather than waiting for the complete files to download first.
Streaming
Compression
Executable File
Keyframe
24. Capture techniques can be used to animate objects.
Keyframe
Tween(ing)
Rollovers
Motion
25. A single still image in a video animation.
Frame
Compression
Streaming
Frame-by-Frame Animation
26. Used to store frequently used graphics - movie clips - and buttons.
Streaming Rate
WAV
Tween(ing)
Library
27. A standard format for music files sent over the Internet that compresses music.
Streaming Rate
MP3
Path Animation
Frame-by-Frame Animation
28. Process of creating a wireframe structure of the 3-D objects and scenes.
Scrubbing
Modeling
Frame
Morphing Animation
29. Dragging the playhead across the timeline in order to preview an animation.
Keyframe
Library
Rollovers
Scrubbing
30. A program that can work independently of a browser to play audio or video files.
Executable File
Standalone Player
Bandwidth
Playback rate
31. All images - objects and animation are created on the computer. Typically uses 3-D images. It adds two steps to the animation process.
Stage
Computer Generated Animation
Path Animation
Modeling
32. Shows where the key (most important) actions occur.
Modeling
Keyframe
Programming or Scripting-Based Animation
Persistence of Vision
33. Requires knowledge of a programming or scripting language. Created by using scripting languages such as Javascript.
Playback rate
Compression
Rollovers
Programming or Scripting-Based Animation
34. A program file that can cause an application to run on your computer when it is opened.
Timeline
Computer Assisted Animation
Path Animation
Executable File
35. A procedure for transmitting media files so they can start playing as soon as a computer begins receiving them rather than waiting for the complete files to download first.
Plug-in
Scrubbing
Streaming
Library
36. Shows where the key (most important) actions occur.
Keyframe
Rendering
Modeling
Computer Generated Animation
37. A shortened term for metamorphosing. A technique in which one image is gradually turned into another.
Computer Assisted Animation
Morphing Animation
MP3
Plug-in
38. The amount of data that can be transmitted over a network in a given amount of time.
Playhead
Standalone Player
Bandwidth
Plug-in
39. The computer is used to make the animation process quicker and easier. It usually involves 2-D images that can be hand-drawn and scanned into the computer or drawn directly into the computer using graphics tablets. The images are positioned into keyf
Stage
Playhead
Computer Assisted Animation
Library
40. The vertical red marker in the timeline that shows which frame is the current frame when previewing an animation.
Playhead
Compression
Bandwidth
Timeline
41. All images - objects and animation are created on the computer. Typically uses 3-D images. It adds two steps to the animation process.
MP3
Frame
Motion
Computer Generated Animation
42. The standard format for sound files on Windows-based computers.
WAV
Morphing Animation
Programming or Scripting-Based Animation
Rollovers
43. A shortened term for metamorphosing. A technique in which one image is gradually turned into another.
Library
Computer Generated Animation
Computer Assisted Animation
Morphing Animation
44. The rate in frames per second at which the movie plays.
Modeling
WAV
Playback rate
Computer Generated Animation
45. The part of the animation program window where the animator's content is composed and manipulated.
Motion
Timeline
Path Animation
Stage
46. Process of manipulating real-world objects and photographing them one frame at a time. Very popular method with the film industry until computer generated imagery became possible. Now used mainly in clay animation.
Frame-by-Frame Animation
Programming or Scripting-Based Animation
Streaming
Stop Motion Animation
47. Also called mouseovers. When the mouse is moved over an image - it changes to a different image so quickly that it looks as if the change has occurred in a single instant. They are created in scripting languages.
Rollovers
Standalone Player
Plug-in
WAV
48. A hardware or software application that adds a specific feature to a browser.
Plug-in
Frame
Standalone Player
Modeling
49. The part of the animation program window where the animator's content is composed and manipulated.
Computer Generated Animation
Stop Motion Animation
WAV
Stage
50. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Timeline
Compression
Rollovers
Executable File