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Test your basic knowledge |
Creating Computer Animation
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Requires knowledge of a programming or scripting language. Created by using scripting languages such as Javascript.
MP3
Playback rate
Programming or Scripting-Based Animation
MP3
2. Dragging the playhead across the timeline in order to preview an animation.
Scrubbing
Computer Generated Animation
Path Animation
Rollovers
3. A hardware or software application that adds a specific feature to a browser.
Streaming
Plug-in
Keyframe
Stage
4. Process of manipulating real-world objects and photographing them one frame at a time. Very popular method with the film industry until computer generated imagery became possible. Now used mainly in clay animation.
Stage
Stop Motion Animation
Streaming
Executable File
5. The rate in frames per second at which the movie plays.
Playback rate
Executable File
Rollovers
Playhead
6. All images - objects and animation are created on the computer. Typically uses 3-D images. It adds two steps to the animation process.
Playback rate
Computer Generated Animation
Motion
Streaming
7. A standard format for music files sent over the Internet that compresses music.
Morphing Animation
MP3
Tween(ing)
Computer Generated Animation
8. The standard format for sound files on Windows-based computers.
Frame
WAV
MP3
Path Animation
9. Also called vector animation. An bject follows a path which is a line - or vector - inserted by the animator
Stop Motion Animation
Computer Assisted Animation
Playback rate
Path Animation
10. A procedure for transmitting media files so they can start playing as soon as a computer begins receiving them rather than waiting for the complete files to download first.
Programming or Scripting-Based Animation
Streaming
Stage
Standalone Player
11. The computer is used to make the animation process quicker and easier. It usually involves 2-D images that can be hand-drawn and scanned into the computer or drawn directly into the computer using graphics tablets. The images are positioned into keyf
Computer Assisted Animation
Morphing Animation
Computer Generated Animation
Executable File
12. Refers to the way our eyes retain images for a split second longer than they actually appear - making a series of quick flashes appear as one continuous picture.
Motion
Persistence of Vision
Executable File
Streaming Rate
13. A shortened term for metamorphosing. A technique in which one image is gradually turned into another.
Bandwidth
Morphing Animation
Computer Generated Animation
Stop Motion Animation
14. The rate in frames per second at which the movie plays.
Streaming Rate
Playback rate
Streaming
Modeling
15. The process of reducing the space required to store data by efficiently encoding the content.
Compression
Programming or Scripting-Based Animation
WAV
Bandwidth
16. Shows where the key (most important) actions occur.
Rendering
Playback rate
Plug-in
Keyframe
17. Capture techniques can be used to animate objects.
Streaming
Motion
Streaming
WAV
18. Process of manipulating real-world objects and photographing them one frame at a time. Very popular method with the film industry until computer generated imagery became possible. Now used mainly in clay animation.
Stop Motion Animation
MP3
Rendering
Rollovers
19. A program that can work independently of a browser to play audio or video files.
Standalone Player
Timeline
Stage
MP3
20. A standard format for music files sent over the Internet that compresses music.
Streaming
MP3
Library
Keyframe
21. The vertical red marker in the timeline that shows which frame is the current frame when previewing an animation.
Bandwidth
Playhead
Programming or Scripting-Based Animation
Programming or Scripting-Based Animation
22. Also called mouseovers. When the mouse is moved over an image - it changes to a different image so quickly that it looks as if the change has occurred in a single instant. They are created in scripting languages.
Motion
Rollovers
Library
Scrubbing
23. The computer is used to make the animation process quicker and easier. It usually involves 2-D images that can be hand-drawn and scanned into the computer or drawn directly into the computer using graphics tablets. The images are positioned into keyf
Tween(ing)
Computer Assisted Animation
Executable File
Library
24. A program file that can cause an application to run on your computer when it is opened.
Executable File
Tween(ing)
Rendering
Keyframe
25. Process of applying colors - textures - shadows - transparency - etc. to create the final image or animation.
Compression
Compression
Persistence of Vision
Rendering
26. Also called mouseovers. When the mouse is moved over an image - it changes to a different image so quickly that it looks as if the change has occurred in a single instant. They are created in scripting languages.
Streaming
Playback rate
Rollovers
Frame
27. A program file that can cause an application to run on your computer when it is opened.
Modeling
Executable File
WAV
Library
28. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Timeline
Computer Generated Animation
Computer Generated Animation
Plug-in
29. Refers to the way our eyes retain images for a split second longer than they actually appear - making a series of quick flashes appear as one continuous picture.
Scrubbing
Compression
Persistence of Vision
Bandwidth
30. The part of the animation program window where the animator's content is composed and manipulated.
Bandwidth
Computer Generated Animation
Stage
Streaming
31. What appears to be continuous motion is actually a series of many different frames Each frame shows the same graphic with a tiny amount of position change to simulate motion.
WAV
Morphing Animation
Frame-by-Frame Animation
Computer Generated Animation
32. A single still image in a video animation.
WAV
Stage
Frame
Rendering
33. Requires knowledge of a programming or scripting language. Created by using scripting languages such as Javascript.
Programming or Scripting-Based Animation
Frame-by-Frame Animation
Motion
Library
34. A single still image in a video animation.
Computer Assisted Animation
Frame
Library
Timeline
35. Dragging the playhead across the timeline in order to preview an animation.
Bandwidth
Computer Generated Animation
Morphing Animation
Scrubbing
36. Capture techniques can be used to animate objects.
Motion
Path Animation
Standalone Player
MP3
37. All images - objects and animation are created on the computer. Typically uses 3-D images. It adds two steps to the animation process.
Computer Generated Animation
Scrubbing
Playback rate
Keyframe
38. The amount of data that can be transmitted over a network in a given amount of time.
Computer Assisted Animation
Persistence of Vision
Bandwidth
Plug-in
39. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Tween(ing)
Bandwidth
Standalone Player
Scrubbing
40. Process of applying colors - textures - shadows - transparency - etc. to create the final image or animation.
Playhead
MP3
Streaming
Rendering
41. The rate in frames per second at which the movie is downloaded.
Rollovers
Streaming Rate
Plug-in
Playhead
42. Used to store frequently used graphics - movie clips - and buttons.
Tween(ing)
Frame-by-Frame Animation
Bandwidth
Library
43. A hardware or software application that adds a specific feature to a browser.
Executable File
Stop Motion Animation
Plug-in
Timeline
44. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Streaming
Bandwidth
Tween(ing)
Scrubbing
45. The standard format for sound files on Windows-based computers.
Rollovers
Morphing Animation
WAV
Computer Assisted Animation
46. The rate in frames per second at which the movie is downloaded.
Playback rate
Streaming Rate
Tween(ing)
Computer Generated Animation
47. Used to store frequently used graphics - movie clips - and buttons.
Playback rate
Computer Assisted Animation
Library
Playhead
48. A shortened term for metamorphosing. A technique in which one image is gradually turned into another.
Morphing Animation
Executable File
Tween(ing)
MP3
49. A program that can work independently of a browser to play audio or video files.
Computer Generated Animation
Standalone Player
Executable File
Programming or Scripting-Based Animation
50. What appears to be continuous motion is actually a series of many different frames Each frame shows the same graphic with a tiny amount of position change to simulate motion.
Playback rate
Path Animation
Frame-by-Frame Animation
Streaming Rate