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Test your basic knowledge |
Creating Computer Animation
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. What appears to be continuous motion is actually a series of many different frames Each frame shows the same graphic with a tiny amount of position change to simulate motion.
Standalone Player
Timeline
MP3
Frame-by-Frame Animation
2. Process of manipulating real-world objects and photographing them one frame at a time. Very popular method with the film industry until computer generated imagery became possible. Now used mainly in clay animation.
Library
Stop Motion Animation
Frame-by-Frame Animation
Modeling
3. The process of reducing the space required to store data by efficiently encoding the content.
Compression
Streaming Rate
Bandwidth
Computer Assisted Animation
4. Shows where the key (most important) actions occur.
Plug-in
Path Animation
Keyframe
WAV
5. A program file that can cause an application to run on your computer when it is opened.
Computer Assisted Animation
Stage
Frame
Executable File
6. A hardware or software application that adds a specific feature to a browser.
Bandwidth
Motion
Library
Plug-in
7. Used to store frequently used graphics - movie clips - and buttons.
Rollovers
Library
Plug-in
Modeling
8. Process of creating a wireframe structure of the 3-D objects and scenes.
Morphing Animation
Motion
Modeling
WAV
9. Also called mouseovers. When the mouse is moved over an image - it changes to a different image so quickly that it looks as if the change has occurred in a single instant. They are created in scripting languages.
Computer Assisted Animation
Rendering
Bandwidth
Rollovers
10. A standard format for music files sent over the Internet that compresses music.
Computer Generated Animation
MP3
Timeline
WAV
11. The computer is used to make the animation process quicker and easier. It usually involves 2-D images that can be hand-drawn and scanned into the computer or drawn directly into the computer using graphics tablets. The images are positioned into keyf
Playback rate
Computer Assisted Animation
Frame-by-Frame Animation
Programming or Scripting-Based Animation
12. A standard format for music files sent over the Internet that compresses music.
Morphing Animation
MP3
Path Animation
Standalone Player
13. A shortened term for metamorphosing. A technique in which one image is gradually turned into another.
Rollovers
Morphing Animation
Tween(ing)
Scrubbing
14. Requires knowledge of a programming or scripting language. Created by using scripting languages such as Javascript.
Modeling
Frame-by-Frame Animation
Streaming Rate
Programming or Scripting-Based Animation
15. The part of the animation program window where the animator's content is composed and manipulated.
Morphing Animation
Stage
Standalone Player
Bandwidth
16. Dragging the playhead across the timeline in order to preview an animation.
Path Animation
Stage
Scrubbing
Plug-in
17. Also called vector animation. An bject follows a path which is a line - or vector - inserted by the animator
MP3
Bandwidth
Streaming Rate
Path Animation
18. The standard format for sound files on Windows-based computers.
WAV
Scrubbing
Library
Rollovers
19. Refers to the way our eyes retain images for a split second longer than they actually appear - making a series of quick flashes appear as one continuous picture.
Executable File
Timeline
Persistence of Vision
Tween(ing)
20. Used to store frequently used graphics - movie clips - and buttons.
Timeline
Streaming
Library
Persistence of Vision
21. Refers to the way our eyes retain images for a split second longer than they actually appear - making a series of quick flashes appear as one continuous picture.
Persistence of Vision
Stage
Plug-in
Computer Assisted Animation
22. The rate in frames per second at which the movie is downloaded.
Stage
Streaming Rate
Computer Generated Animation
Stage
23. The rate in frames per second at which the movie is downloaded.
Stop Motion Animation
Computer Generated Animation
Streaming Rate
Persistence of Vision
24. A procedure for transmitting media files so they can start playing as soon as a computer begins receiving them rather than waiting for the complete files to download first.
Streaming Rate
Streaming
Stop Motion Animation
Standalone Player
25. A program that can work independently of a browser to play audio or video files.
Timeline
Rollovers
Morphing Animation
Standalone Player
26. The computer is used to make the animation process quicker and easier. It usually involves 2-D images that can be hand-drawn and scanned into the computer or drawn directly into the computer using graphics tablets. The images are positioned into keyf
Computer Assisted Animation
Frame
Tween(ing)
Playhead
27. What appears to be continuous motion is actually a series of many different frames Each frame shows the same graphic with a tiny amount of position change to simulate motion.
Compression
Morphing Animation
Rollovers
Frame-by-Frame Animation
28. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Library
Computer Assisted Animation
Morphing Animation
Tween(ing)
29. The vertical red marker in the timeline that shows which frame is the current frame when previewing an animation.
Morphing Animation
MP3
Stop Motion Animation
Playhead
30. The rate in frames per second at which the movie plays.
Playback rate
Bandwidth
Computer Generated Animation
Plug-in
31. The vertical red marker in the timeline that shows which frame is the current frame when previewing an animation.
Modeling
Playhead
Stage
MP3
32. Also called mouseovers. When the mouse is moved over an image - it changes to a different image so quickly that it looks as if the change has occurred in a single instant. They are created in scripting languages.
Compression
Rollovers
Library
Computer Generated Animation
33. Shows where the key (most important) actions occur.
Rollovers
MP3
Morphing Animation
Keyframe
34. The standard format for sound files on Windows-based computers.
Motion
Compression
Rollovers
WAV
35. A shortened term for metamorphosing. A technique in which one image is gradually turned into another.
Rollovers
Stage
Morphing Animation
Executable File
36. Requires knowledge of a programming or scripting language. Created by using scripting languages such as Javascript.
Frame
Programming or Scripting-Based Animation
Persistence of Vision
WAV
37. The process of reducing the space required to store data by efficiently encoding the content.
MP3
Persistence of Vision
Library
Compression
38. A program file that can cause an application to run on your computer when it is opened.
Executable File
Path Animation
Tween(ing)
Library
39. All images - objects and animation are created on the computer. Typically uses 3-D images. It adds two steps to the animation process.
Computer Generated Animation
Playback rate
Rollovers
Computer Assisted Animation
40. All images - objects and animation are created on the computer. Typically uses 3-D images. It adds two steps to the animation process.
Morphing Animation
Frame
Scrubbing
Computer Generated Animation
41. Process of applying colors - textures - shadows - transparency - etc. to create the final image or animation.
Plug-in
Rendering
Tween(ing)
Frame-by-Frame Animation
42. Also called vector animation. An bject follows a path which is a line - or vector - inserted by the animator
Motion
Standalone Player
WAV
Path Animation
43. The rate in frames per second at which the movie plays.
Playhead
Scrubbing
MP3
Playback rate
44. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Library
Timeline
Modeling
Morphing Animation
45. Process of manipulating real-world objects and photographing them one frame at a time. Very popular method with the film industry until computer generated imagery became possible. Now used mainly in clay animation.
Timeline
Standalone Player
Scrubbing
Stop Motion Animation
46. The amount of data that can be transmitted over a network in a given amount of time.
Bandwidth
Persistence of Vision
Computer Generated Animation
Plug-in
47. Process of creating a wireframe structure of the 3-D objects and scenes.
Stage
Modeling
MP3
Stop Motion Animation
48. The amount of data that can be transmitted over a network in a given amount of time.
Persistence of Vision
Standalone Player
Bandwidth
Modeling
49. A program that can work independently of a browser to play audio or video files.
Stage
Modeling
Modeling
Standalone Player
50. The part of the animation program window where the animator's content is composed and manipulated.
MP3
Stop Motion Animation
Stage
Plug-in