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Test your basic knowledge |
Creating Computer Animation
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. All images - objects and animation are created on the computer. Typically uses 3-D images. It adds two steps to the animation process.
Standalone Player
MP3
Computer Generated Animation
Streaming Rate
2. A procedure for transmitting media files so they can start playing as soon as a computer begins receiving them rather than waiting for the complete files to download first.
Executable File
Streaming
Frame-by-Frame Animation
Motion
3. Process of applying colors - textures - shadows - transparency - etc. to create the final image or animation.
Path Animation
Scrubbing
Rendering
Frame
4. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Tween(ing)
Plug-in
Path Animation
Plug-in
5. A hardware or software application that adds a specific feature to a browser.
Modeling
Plug-in
Persistence of Vision
Stop Motion Animation
6. A hardware or software application that adds a specific feature to a browser.
WAV
Rendering
Plug-in
Rollovers
7. Shows where the key (most important) actions occur.
Keyframe
Rendering
Persistence of Vision
Executable File
8. A shortened term for metamorphosing. A technique in which one image is gradually turned into another.
MP3
Morphing Animation
Streaming Rate
Modeling
9. Process of applying colors - textures - shadows - transparency - etc. to create the final image or animation.
Rendering
MP3
Persistence of Vision
Computer Assisted Animation
10. Also called mouseovers. When the mouse is moved over an image - it changes to a different image so quickly that it looks as if the change has occurred in a single instant. They are created in scripting languages.
Tween(ing)
Motion
Programming or Scripting-Based Animation
Rollovers
11. Process of creating a wireframe structure of the 3-D objects and scenes.
Persistence of Vision
Modeling
Library
Executable File
12. A program file that can cause an application to run on your computer when it is opened.
Executable File
Frame-by-Frame Animation
Stop Motion Animation
Frame
13. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Computer Assisted Animation
Bandwidth
Frame
Timeline
14. Requires knowledge of a programming or scripting language. Created by using scripting languages such as Javascript.
WAV
Compression
Programming or Scripting-Based Animation
Standalone Player
15. A single still image in a video animation.
Bandwidth
Rollovers
Plug-in
Frame
16. Used to store frequently used graphics - movie clips - and buttons.
Playhead
Computer Assisted Animation
Library
WAV
17. Refers to the way our eyes retain images for a split second longer than they actually appear - making a series of quick flashes appear as one continuous picture.
Library
Compression
Rollovers
Persistence of Vision
18. The rate in frames per second at which the movie plays.
Playback rate
Bandwidth
Standalone Player
Rendering
19. A standard format for music files sent over the Internet that compresses music.
Frame
Streaming
Bandwidth
MP3
20. What appears to be continuous motion is actually a series of many different frames Each frame shows the same graphic with a tiny amount of position change to simulate motion.
Playback rate
Streaming
Frame-by-Frame Animation
Rollovers
21. Process of manipulating real-world objects and photographing them one frame at a time. Very popular method with the film industry until computer generated imagery became possible. Now used mainly in clay animation.
Tween(ing)
Computer Generated Animation
Stop Motion Animation
WAV
22. All images - objects and animation are created on the computer. Typically uses 3-D images. It adds two steps to the animation process.
Compression
Frame-by-Frame Animation
Computer Generated Animation
Rendering
23. A program that can work independently of a browser to play audio or video files.
Compression
Frame-by-Frame Animation
Rollovers
Standalone Player
24. Used to store frequently used graphics - movie clips - and buttons.
MP3
Motion
Computer Generated Animation
Library
25. Dragging the playhead across the timeline in order to preview an animation.
Compression
Scrubbing
MP3
Morphing Animation
26. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Executable File
Tween(ing)
Timeline
Standalone Player
27. The vertical red marker in the timeline that shows which frame is the current frame when previewing an animation.
Playhead
Computer Generated Animation
Persistence of Vision
Stop Motion Animation
28. A single still image in a video animation.
Frame
Computer Generated Animation
Library
Keyframe
29. Capture techniques can be used to animate objects.
Plug-in
Timeline
Programming or Scripting-Based Animation
Motion
30. The standard format for sound files on Windows-based computers.
WAV
Compression
Streaming Rate
Computer Assisted Animation
31. Refers to the way our eyes retain images for a split second longer than they actually appear - making a series of quick flashes appear as one continuous picture.
Standalone Player
Modeling
Streaming Rate
Persistence of Vision
32. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Computer Assisted Animation
Tween(ing)
Playhead
Compression
33. Also called mouseovers. When the mouse is moved over an image - it changes to a different image so quickly that it looks as if the change has occurred in a single instant. They are created in scripting languages.
Playhead
Morphing Animation
Rollovers
Morphing Animation
34. A program that can work independently of a browser to play audio or video files.
Computer Generated Animation
Bandwidth
Keyframe
Standalone Player
35. Process of creating a wireframe structure of the 3-D objects and scenes.
Programming or Scripting-Based Animation
Bandwidth
Plug-in
Modeling
36. The rate in frames per second at which the movie is downloaded.
Rendering
Playhead
Stop Motion Animation
Streaming Rate
37. The process of reducing the space required to store data by efficiently encoding the content.
Frame
Compression
Library
Tween(ing)
38. Requires knowledge of a programming or scripting language. Created by using scripting languages such as Javascript.
Executable File
Computer Assisted Animation
Streaming Rate
Programming or Scripting-Based Animation
39. The standard format for sound files on Windows-based computers.
Timeline
Plug-in
Stop Motion Animation
WAV
40. Also called vector animation. An bject follows a path which is a line - or vector - inserted by the animator
Compression
Motion
Compression
Path Animation
41. The process of reducing the space required to store data by efficiently encoding the content.
Playback rate
Library
Standalone Player
Compression
42. The vertical red marker in the timeline that shows which frame is the current frame when previewing an animation.
Plug-in
Frame-by-Frame Animation
Playhead
Streaming Rate
43. What appears to be continuous motion is actually a series of many different frames Each frame shows the same graphic with a tiny amount of position change to simulate motion.
Frame
Path Animation
Playhead
Frame-by-Frame Animation
44. A standard format for music files sent over the Internet that compresses music.
Frame-by-Frame Animation
Playback rate
MP3
Standalone Player
45. The part of the animation program window where the animator's content is composed and manipulated.
Computer Generated Animation
Stage
WAV
Morphing Animation
46. The amount of data that can be transmitted over a network in a given amount of time.
MP3
Library
Bandwidth
Compression
47. The computer is used to make the animation process quicker and easier. It usually involves 2-D images that can be hand-drawn and scanned into the computer or drawn directly into the computer using graphics tablets. The images are positioned into keyf
Keyframe
Stage
Persistence of Vision
Computer Assisted Animation
48. Dragging the playhead across the timeline in order to preview an animation.
Bandwidth
Stop Motion Animation
Scrubbing
MP3
49. Process of manipulating real-world objects and photographing them one frame at a time. Very popular method with the film industry until computer generated imagery became possible. Now used mainly in clay animation.
Playback rate
Stop Motion Animation
Rendering
Computer Generated Animation
50. The computer is used to make the animation process quicker and easier. It usually involves 2-D images that can be hand-drawn and scanned into the computer or drawn directly into the computer using graphics tablets. The images are positioned into keyf
Library
Computer Assisted Animation
Executable File
Path Animation