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Test your basic knowledge |
Creating Computer Animation
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The rate in frames per second at which the movie is downloaded.
Frame-by-Frame Animation
Motion
Programming or Scripting-Based Animation
Streaming Rate
2. A shortened term for metamorphosing. A technique in which one image is gradually turned into another.
Playback rate
Morphing Animation
Scrubbing
Computer Generated Animation
3. The part of the animation program window where the animator's content is composed and manipulated.
Executable File
Stage
Programming or Scripting-Based Animation
Computer Assisted Animation
4. A procedure for transmitting media files so they can start playing as soon as a computer begins receiving them rather than waiting for the complete files to download first.
Programming or Scripting-Based Animation
Streaming
Library
Computer Generated Animation
5. A program file that can cause an application to run on your computer when it is opened.
Keyframe
Rendering
Executable File
Rollovers
6. Dragging the playhead across the timeline in order to preview an animation.
WAV
Computer Assisted Animation
Computer Generated Animation
Scrubbing
7. A standard format for music files sent over the Internet that compresses music.
MP3
Timeline
Compression
Frame
8. Process of creating a wireframe structure of the 3-D objects and scenes.
Modeling
Playback rate
Stage
Motion
9. Requires knowledge of a programming or scripting language. Created by using scripting languages such as Javascript.
Morphing Animation
Executable File
Plug-in
Programming or Scripting-Based Animation
10. Dragging the playhead across the timeline in order to preview an animation.
Scrubbing
Plug-in
Programming or Scripting-Based Animation
Morphing Animation
11. The rate in frames per second at which the movie plays.
Playback rate
MP3
Streaming Rate
Programming or Scripting-Based Animation
12. The vertical red marker in the timeline that shows which frame is the current frame when previewing an animation.
Playhead
Modeling
Streaming
Library
13. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Compression
Tween(ing)
Timeline
Rendering
14. Shows where the key (most important) actions occur.
Keyframe
MP3
Rollovers
Plug-in
15. The process of reducing the space required to store data by efficiently encoding the content.
Library
Motion
Morphing Animation
Compression
16. The rate in frames per second at which the movie plays.
Bandwidth
Timeline
Compression
Playback rate
17. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Timeline
Rollovers
WAV
Plug-in
18. A single still image in a video animation.
Frame
Rollovers
Path Animation
Rollovers
19. Requires knowledge of a programming or scripting language. Created by using scripting languages such as Javascript.
Morphing Animation
Programming or Scripting-Based Animation
Playback rate
Standalone Player
20. A procedure for transmitting media files so they can start playing as soon as a computer begins receiving them rather than waiting for the complete files to download first.
Plug-in
MP3
Stop Motion Animation
Streaming
21. The part of the animation program window where the animator's content is composed and manipulated.
Standalone Player
Streaming
Standalone Player
Stage
22. Also called vector animation. An bject follows a path which is a line - or vector - inserted by the animator
Morphing Animation
Scrubbing
Path Animation
Bandwidth
23. All images - objects and animation are created on the computer. Typically uses 3-D images. It adds two steps to the animation process.
Bandwidth
Rollovers
Playhead
Computer Generated Animation
24. Shows where the key (most important) actions occur.
Computer Generated Animation
Keyframe
Standalone Player
Playhead
25. Also called mouseovers. When the mouse is moved over an image - it changes to a different image so quickly that it looks as if the change has occurred in a single instant. They are created in scripting languages.
Rollovers
Bandwidth
Compression
Executable File
26. A program that can work independently of a browser to play audio or video files.
Playback rate
Frame
Frame
Standalone Player
27. Process of applying colors - textures - shadows - transparency - etc. to create the final image or animation.
Library
Scrubbing
Stage
Rendering
28. The vertical red marker in the timeline that shows which frame is the current frame when previewing an animation.
Modeling
Motion
Playhead
Rendering
29. The amount of data that can be transmitted over a network in a given amount of time.
Tween(ing)
Tween(ing)
Playhead
Bandwidth
30. The process of reducing the space required to store data by efficiently encoding the content.
Library
Streaming Rate
Keyframe
Compression
31. Also called mouseovers. When the mouse is moved over an image - it changes to a different image so quickly that it looks as if the change has occurred in a single instant. They are created in scripting languages.
Compression
Computer Generated Animation
Rollovers
Plug-in
32. A hardware or software application that adds a specific feature to a browser.
Frame-by-Frame Animation
Plug-in
Tween(ing)
Standalone Player
33. Process of manipulating real-world objects and photographing them one frame at a time. Very popular method with the film industry until computer generated imagery became possible. Now used mainly in clay animation.
Stop Motion Animation
Computer Generated Animation
Executable File
Frame-by-Frame Animation
34. What appears to be continuous motion is actually a series of many different frames Each frame shows the same graphic with a tiny amount of position change to simulate motion.
Frame-by-Frame Animation
Executable File
Library
Computer Assisted Animation
35. The standard format for sound files on Windows-based computers.
WAV
Scrubbing
Modeling
Streaming Rate
36. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Persistence of Vision
Streaming
Motion
Tween(ing)
37. A standard format for music files sent over the Internet that compresses music.
Streaming Rate
Standalone Player
MP3
Modeling
38. The standard format for sound files on Windows-based computers.
Scrubbing
Frame
WAV
Morphing Animation
39. Used to store frequently used graphics - movie clips - and buttons.
Plug-in
Plug-in
WAV
Library
40. Process of manipulating real-world objects and photographing them one frame at a time. Very popular method with the film industry until computer generated imagery became possible. Now used mainly in clay animation.
Keyframe
Stop Motion Animation
Rendering
Streaming
41. A shortened term for metamorphosing. A technique in which one image is gradually turned into another.
Frame-by-Frame Animation
Rendering
Persistence of Vision
Morphing Animation
42. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Keyframe
Library
Rendering
Tween(ing)
43. Capture techniques can be used to animate objects.
Morphing Animation
Programming or Scripting-Based Animation
Standalone Player
Motion
44. Process of applying colors - textures - shadows - transparency - etc. to create the final image or animation.
Rendering
Computer Generated Animation
Persistence of Vision
Tween(ing)
45. Also called vector animation. An bject follows a path which is a line - or vector - inserted by the animator
Computer Assisted Animation
Tween(ing)
Stage
Path Animation
46. What appears to be continuous motion is actually a series of many different frames Each frame shows the same graphic with a tiny amount of position change to simulate motion.
Frame-by-Frame Animation
Bandwidth
Scrubbing
Rollovers
47. Capture techniques can be used to animate objects.
Frame-by-Frame Animation
Rendering
Modeling
Motion
48. The amount of data that can be transmitted over a network in a given amount of time.
WAV
Scrubbing
MP3
Bandwidth
49. Refers to the way our eyes retain images for a split second longer than they actually appear - making a series of quick flashes appear as one continuous picture.
Computer Assisted Animation
MP3
Persistence of Vision
Streaming Rate
50. A single still image in a video animation.
Morphing Animation
Frame
Keyframe
Computer Assisted Animation