Test your basic knowledge |

Creating Computer Animation

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The rate in frames per second at which the movie is downloaded.






2. The rate in frames per second at which the movie plays.






3. The part of the animation program window where the animator's content is composed and manipulated.






4. A procedure for transmitting media files so they can start playing as soon as a computer begins receiving them rather than waiting for the complete files to download first.






5. The amount of data that can be transmitted over a network in a given amount of time.






6. A shortened term for metamorphosing. A technique in which one image is gradually turned into another.






7. A single still image in a video animation.






8. The rate in frames per second at which the movie is downloaded.






9. The standard format for sound files on Windows-based computers.






10. Used to store frequently used graphics - movie clips - and buttons.






11. Process of manipulating real-world objects and photographing them one frame at a time. Very popular method with the film industry until computer generated imagery became possible. Now used mainly in clay animation.






12. A standard format for music files sent over the Internet that compresses music.






13. Refers to the way our eyes retain images for a split second longer than they actually appear - making a series of quick flashes appear as one continuous picture.






14. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.






15. A single still image in a video animation.






16. The computer is used to make the animation process quicker and easier. It usually involves 2-D images that can be hand-drawn and scanned into the computer or drawn directly into the computer using graphics tablets. The images are positioned into keyf






17. Capture techniques can be used to animate objects.






18. Dragging the playhead across the timeline in order to preview an animation.






19. The rate in frames per second at which the movie plays.






20. A hardware or software application that adds a specific feature to a browser.






21. Process of creating a wireframe structure of the 3-D objects and scenes.






22. The computer is used to make the animation process quicker and easier. It usually involves 2-D images that can be hand-drawn and scanned into the computer or drawn directly into the computer using graphics tablets. The images are positioned into keyf






23. All images - objects and animation are created on the computer. Typically uses 3-D images. It adds two steps to the animation process.






24. A program file that can cause an application to run on your computer when it is opened.






25. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.






26. The vertical red marker in the timeline that shows which frame is the current frame when previewing an animation.






27. The part of the animation program window where the animator's content is composed and manipulated.






28. The process of reducing the space required to store data by efficiently encoding the content.






29. Also called vector animation. An bject follows a path which is a line - or vector - inserted by the animator






30. A standard format for music files sent over the Internet that compresses music.






31. Process of applying colors - textures - shadows - transparency - etc. to create the final image or animation.






32. Refers to the way our eyes retain images for a split second longer than they actually appear - making a series of quick flashes appear as one continuous picture.






33. A hardware or software application that adds a specific feature to a browser.






34. The vertical red marker in the timeline that shows which frame is the current frame when previewing an animation.






35. Also called mouseovers. When the mouse is moved over an image - it changes to a different image so quickly that it looks as if the change has occurred in a single instant. They are created in scripting languages.






36. All images - objects and animation are created on the computer. Typically uses 3-D images. It adds two steps to the animation process.






37. A procedure for transmitting media files so they can start playing as soon as a computer begins receiving them rather than waiting for the complete files to download first.






38. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.






39. Dragging the playhead across the timeline in order to preview an animation.






40. Also called mouseovers. When the mouse is moved over an image - it changes to a different image so quickly that it looks as if the change has occurred in a single instant. They are created in scripting languages.






41. Requires knowledge of a programming or scripting language. Created by using scripting languages such as Javascript.






42. A program that can work independently of a browser to play audio or video files.






43. The standard format for sound files on Windows-based computers.






44. Also called vector animation. An bject follows a path which is a line - or vector - inserted by the animator






45. A program that can work independently of a browser to play audio or video files.






46. The amount of data that can be transmitted over a network in a given amount of time.






47. Requires knowledge of a programming or scripting language. Created by using scripting languages such as Javascript.






48. Process of applying colors - textures - shadows - transparency - etc. to create the final image or animation.






49. Capture techniques can be used to animate objects.






50. Used to store frequently used graphics - movie clips - and buttons.