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Test your basic knowledge |
Creating Computer Animation
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The rate in frames per second at which the movie is downloaded.
Programming or Scripting-Based Animation
Streaming Rate
WAV
Playhead
2. The process of reducing the space required to store data by efficiently encoding the content.
Motion
Computer Generated Animation
Streaming Rate
Compression
3. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Persistence of Vision
Streaming
Timeline
Path Animation
4. Process of applying colors - textures - shadows - transparency - etc. to create the final image or animation.
Path Animation
Playback rate
Keyframe
Rendering
5. The vertical red marker in the timeline that shows which frame is the current frame when previewing an animation.
Rollovers
Rollovers
Playhead
Programming or Scripting-Based Animation
6. A program that can work independently of a browser to play audio or video files.
Playback rate
Standalone Player
Compression
Timeline
7. Shows where the key (most important) actions occur.
MP3
Library
Keyframe
Standalone Player
8. The rate in frames per second at which the movie is downloaded.
Persistence of Vision
Bandwidth
Modeling
Streaming Rate
9. What appears to be continuous motion is actually a series of many different frames Each frame shows the same graphic with a tiny amount of position change to simulate motion.
Frame-by-Frame Animation
Stop Motion Animation
Programming or Scripting-Based Animation
Persistence of Vision
10. The standard format for sound files on Windows-based computers.
WAV
Persistence of Vision
Plug-in
Standalone Player
11. Dragging the playhead across the timeline in order to preview an animation.
Scrubbing
WAV
Keyframe
Computer Generated Animation
12. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Programming or Scripting-Based Animation
Bandwidth
Tween(ing)
Library
13. The process of reducing the space required to store data by efficiently encoding the content.
Stop Motion Animation
Compression
Stage
WAV
14. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Compression
Timeline
Bandwidth
Library
15. What appears to be continuous motion is actually a series of many different frames Each frame shows the same graphic with a tiny amount of position change to simulate motion.
Frame-by-Frame Animation
Compression
Path Animation
Path Animation
16. Shows where the key (most important) actions occur.
Path Animation
Modeling
Scrubbing
Keyframe
17. A shortened term for metamorphosing. A technique in which one image is gradually turned into another.
Stage
Rendering
Motion
Morphing Animation
18. Process of creating a wireframe structure of the 3-D objects and scenes.
Executable File
Computer Assisted Animation
Library
Modeling
19. A program that can work independently of a browser to play audio or video files.
Timeline
Standalone Player
Rendering
Keyframe
20. A standard format for music files sent over the Internet that compresses music.
MP3
Tween(ing)
Scrubbing
Playback rate
21. Capture techniques can be used to animate objects.
Executable File
Computer Generated Animation
Playback rate
Motion
22. A shortened term for metamorphosing. A technique in which one image is gradually turned into another.
Morphing Animation
Path Animation
Frame
Plug-in
23. A single still image in a video animation.
Tween(ing)
Frame
Morphing Animation
Timeline
24. A program file that can cause an application to run on your computer when it is opened.
Rendering
Stage
Executable File
Keyframe
25. The part of the animation program window where the animator's content is composed and manipulated.
Tween(ing)
Stage
Streaming
Streaming
26. Capture techniques can be used to animate objects.
Programming or Scripting-Based Animation
Motion
MP3
Playhead
27. Process of applying colors - textures - shadows - transparency - etc. to create the final image or animation.
Plug-in
Compression
Motion
Rendering
28. Also called vector animation. An bject follows a path which is a line - or vector - inserted by the animator
Compression
Plug-in
Path Animation
Streaming Rate
29. Process of manipulating real-world objects and photographing them one frame at a time. Very popular method with the film industry until computer generated imagery became possible. Now used mainly in clay animation.
Path Animation
Keyframe
Executable File
Stop Motion Animation
30. A hardware or software application that adds a specific feature to a browser.
Plug-in
Programming or Scripting-Based Animation
Stage
Frame
31. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Streaming
Bandwidth
Tween(ing)
Path Animation
32. The standard format for sound files on Windows-based computers.
Rendering
WAV
Motion
Rollovers
33. The rate in frames per second at which the movie plays.
Morphing Animation
Executable File
Playback rate
Streaming Rate
34. A procedure for transmitting media files so they can start playing as soon as a computer begins receiving them rather than waiting for the complete files to download first.
Streaming
Frame-by-Frame Animation
Compression
Persistence of Vision
35. Refers to the way our eyes retain images for a split second longer than they actually appear - making a series of quick flashes appear as one continuous picture.
Persistence of Vision
Computer Generated Animation
Modeling
MP3
36. Requires knowledge of a programming or scripting language. Created by using scripting languages such as Javascript.
Streaming Rate
Programming or Scripting-Based Animation
Playback rate
Stage
37. Used to store frequently used graphics - movie clips - and buttons.
Bandwidth
Library
Computer Assisted Animation
Keyframe
38. A procedure for transmitting media files so they can start playing as soon as a computer begins receiving them rather than waiting for the complete files to download first.
Streaming
Library
Scrubbing
Frame-by-Frame Animation
39. Also called mouseovers. When the mouse is moved over an image - it changes to a different image so quickly that it looks as if the change has occurred in a single instant. They are created in scripting languages.
Persistence of Vision
Stage
Rollovers
Executable File
40. The rate in frames per second at which the movie plays.
Playback rate
Bandwidth
Playhead
Computer Generated Animation
41. A program file that can cause an application to run on your computer when it is opened.
Playback rate
Executable File
Streaming
Compression
42. Process of creating a wireframe structure of the 3-D objects and scenes.
Rollovers
Timeline
Modeling
Library
43. The computer is used to make the animation process quicker and easier. It usually involves 2-D images that can be hand-drawn and scanned into the computer or drawn directly into the computer using graphics tablets. The images are positioned into keyf
Library
Streaming
Bandwidth
Computer Assisted Animation
44. Also called mouseovers. When the mouse is moved over an image - it changes to a different image so quickly that it looks as if the change has occurred in a single instant. They are created in scripting languages.
Rollovers
Computer Generated Animation
Compression
Streaming
45. A single still image in a video animation.
Executable File
Rollovers
Frame
Modeling
46. Also called vector animation. An bject follows a path which is a line - or vector - inserted by the animator
Path Animation
Motion
WAV
Motion
47. The vertical red marker in the timeline that shows which frame is the current frame when previewing an animation.
Playhead
Tween(ing)
Computer Assisted Animation
Compression
48. Used to store frequently used graphics - movie clips - and buttons.
Morphing Animation
Modeling
Rendering
Library
49. A standard format for music files sent over the Internet that compresses music.
Keyframe
Stop Motion Animation
Streaming Rate
MP3
50. All images - objects and animation are created on the computer. Typically uses 3-D images. It adds two steps to the animation process.
MP3
Computer Generated Animation
Path Animation
Streaming Rate