Test your basic knowledge |

Creating Computer Animation

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The amount of data that can be transmitted over a network in a given amount of time.






2. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.






3. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.






4. What appears to be continuous motion is actually a series of many different frames Each frame shows the same graphic with a tiny amount of position change to simulate motion.






5. The standard format for sound files on Windows-based computers.






6. Process of manipulating real-world objects and photographing them one frame at a time. Very popular method with the film industry until computer generated imagery became possible. Now used mainly in clay animation.






7. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.






8. A shortened term for metamorphosing. A technique in which one image is gradually turned into another.






9. Process of creating a wireframe structure of the 3-D objects and scenes.






10. A program that can work independently of a browser to play audio or video files.






11. Also called mouseovers. When the mouse is moved over an image - it changes to a different image so quickly that it looks as if the change has occurred in a single instant. They are created in scripting languages.






12. Dragging the playhead across the timeline in order to preview an animation.






13. The process of reducing the space required to store data by efficiently encoding the content.






14. The amount of data that can be transmitted over a network in a given amount of time.






15. The rate in frames per second at which the movie plays.






16. The rate in frames per second at which the movie plays.






17. What appears to be continuous motion is actually a series of many different frames Each frame shows the same graphic with a tiny amount of position change to simulate motion.






18. Refers to the way our eyes retain images for a split second longer than they actually appear - making a series of quick flashes appear as one continuous picture.






19. A program that can work independently of a browser to play audio or video files.






20. The standard format for sound files on Windows-based computers.






21. The rate in frames per second at which the movie is downloaded.






22. The computer is used to make the animation process quicker and easier. It usually involves 2-D images that can be hand-drawn and scanned into the computer or drawn directly into the computer using graphics tablets. The images are positioned into keyf






23. Also called vector animation. An bject follows a path which is a line - or vector - inserted by the animator






24. A standard format for music files sent over the Internet that compresses music.






25. A program file that can cause an application to run on your computer when it is opened.






26. Process of manipulating real-world objects and photographing them one frame at a time. Very popular method with the film industry until computer generated imagery became possible. Now used mainly in clay animation.






27. Capture techniques can be used to animate objects.






28. Requires knowledge of a programming or scripting language. Created by using scripting languages such as Javascript.






29. A program file that can cause an application to run on your computer when it is opened.






30. Also called mouseovers. When the mouse is moved over an image - it changes to a different image so quickly that it looks as if the change has occurred in a single instant. They are created in scripting languages.






31. The computer is used to make the animation process quicker and easier. It usually involves 2-D images that can be hand-drawn and scanned into the computer or drawn directly into the computer using graphics tablets. The images are positioned into keyf






32. A hardware or software application that adds a specific feature to a browser.






33. The vertical red marker in the timeline that shows which frame is the current frame when previewing an animation.






34. A shortened term for metamorphosing. A technique in which one image is gradually turned into another.






35. The part of the animation program window where the animator's content is composed and manipulated.






36. Used to store frequently used graphics - movie clips - and buttons.






37. All images - objects and animation are created on the computer. Typically uses 3-D images. It adds two steps to the animation process.






38. Process of creating a wireframe structure of the 3-D objects and scenes.






39. Also called vector animation. An bject follows a path which is a line - or vector - inserted by the animator






40. A single still image in a video animation.






41. Used to store frequently used graphics - movie clips - and buttons.






42. Dragging the playhead across the timeline in order to preview an animation.






43. Capture techniques can be used to animate objects.






44. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.






45. The vertical red marker in the timeline that shows which frame is the current frame when previewing an animation.






46. The part of the animation program window where the animator's content is composed and manipulated.






47. A procedure for transmitting media files so they can start playing as soon as a computer begins receiving them rather than waiting for the complete files to download first.






48. The rate in frames per second at which the movie is downloaded.






49. Shows where the key (most important) actions occur.






50. Process of applying colors - textures - shadows - transparency - etc. to create the final image or animation.