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Test your basic knowledge |
Creating Computer Animation
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The computer is used to make the animation process quicker and easier. It usually involves 2-D images that can be hand-drawn and scanned into the computer or drawn directly into the computer using graphics tablets. The images are positioned into keyf
Computer Assisted Animation
Stop Motion Animation
Frame-by-Frame Animation
Path Animation
2. Also called vector animation. An bject follows a path which is a line - or vector - inserted by the animator
Path Animation
Playhead
Computer Generated Animation
Modeling
3. A program file that can cause an application to run on your computer when it is opened.
Path Animation
Programming or Scripting-Based Animation
Executable File
Timeline
4. Process of manipulating real-world objects and photographing them one frame at a time. Very popular method with the film industry until computer generated imagery became possible. Now used mainly in clay animation.
Stop Motion Animation
Plug-in
Executable File
Frame-by-Frame Animation
5. What appears to be continuous motion is actually a series of many different frames Each frame shows the same graphic with a tiny amount of position change to simulate motion.
Scrubbing
Motion
Modeling
Frame-by-Frame Animation
6. Used to store frequently used graphics - movie clips - and buttons.
MP3
Library
Tween(ing)
Programming or Scripting-Based Animation
7. Requires knowledge of a programming or scripting language. Created by using scripting languages such as Javascript.
Standalone Player
Frame
Bandwidth
Programming or Scripting-Based Animation
8. A standard format for music files sent over the Internet that compresses music.
MP3
Streaming
Frame-by-Frame Animation
Path Animation
9. Dragging the playhead across the timeline in order to preview an animation.
Tween(ing)
Stage
Scrubbing
Morphing Animation
10. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Timeline
Standalone Player
Playback rate
Computer Generated Animation
11. A shortened term for metamorphosing. A technique in which one image is gradually turned into another.
Tween(ing)
Timeline
Morphing Animation
Stage
12. A single still image in a video animation.
Streaming Rate
Frame
Rollovers
Computer Generated Animation
13. Refers to the way our eyes retain images for a split second longer than they actually appear - making a series of quick flashes appear as one continuous picture.
Programming or Scripting-Based Animation
Persistence of Vision
Compression
Library
14. The rate in frames per second at which the movie plays.
Playback rate
Stage
Modeling
Streaming
15. The part of the animation program window where the animator's content is composed and manipulated.
Stage
Rendering
Scrubbing
Playhead
16. The vertical red marker in the timeline that shows which frame is the current frame when previewing an animation.
Path Animation
Rendering
Playhead
Timeline
17. The amount of data that can be transmitted over a network in a given amount of time.
Stage
Streaming Rate
Bandwidth
Motion
18. A program that can work independently of a browser to play audio or video files.
Timeline
Standalone Player
Programming or Scripting-Based Animation
Frame-by-Frame Animation
19. Process of creating a wireframe structure of the 3-D objects and scenes.
Playhead
Rendering
Bandwidth
Modeling
20. Also called vector animation. An bject follows a path which is a line - or vector - inserted by the animator
Path Animation
Stop Motion Animation
Modeling
Timeline
21. Capture techniques can be used to animate objects.
Programming or Scripting-Based Animation
Motion
Plug-in
Computer Assisted Animation
22. What appears to be continuous motion is actually a series of many different frames Each frame shows the same graphic with a tiny amount of position change to simulate motion.
Computer Assisted Animation
Streaming Rate
Frame-by-Frame Animation
Library
23. A hardware or software application that adds a specific feature to a browser.
Plug-in
Computer Assisted Animation
Programming or Scripting-Based Animation
Frame-by-Frame Animation
24. The amount of data that can be transmitted over a network in a given amount of time.
Programming or Scripting-Based Animation
Bandwidth
Playback rate
Executable File
25. Also called mouseovers. When the mouse is moved over an image - it changes to a different image so quickly that it looks as if the change has occurred in a single instant. They are created in scripting languages.
Rollovers
Tween(ing)
Keyframe
Motion
26. The process of reducing the space required to store data by efficiently encoding the content.
Streaming
Computer Generated Animation
Compression
Executable File
27. The rate in frames per second at which the movie is downloaded.
Streaming Rate
Playhead
Rendering
Computer Assisted Animation
28. Process of creating a wireframe structure of the 3-D objects and scenes.
Computer Generated Animation
Modeling
Library
Stage
29. The rate in frames per second at which the movie plays.
Playback rate
Path Animation
Keyframe
Streaming Rate
30. A program file that can cause an application to run on your computer when it is opened.
Executable File
Scrubbing
Stage
Plug-in
31. The part of the animation program window where the animator's content is composed and manipulated.
Stage
MP3
Compression
Frame-by-Frame Animation
32. A procedure for transmitting media files so they can start playing as soon as a computer begins receiving them rather than waiting for the complete files to download first.
Scrubbing
Programming or Scripting-Based Animation
Persistence of Vision
Streaming
33. Process of manipulating real-world objects and photographing them one frame at a time. Very popular method with the film industry until computer generated imagery became possible. Now used mainly in clay animation.
Compression
Playhead
Stop Motion Animation
Playback rate
34. The standard format for sound files on Windows-based computers.
WAV
Compression
Programming or Scripting-Based Animation
Streaming Rate
35. A standard format for music files sent over the Internet that compresses music.
MP3
Library
Streaming Rate
Frame-by-Frame Animation
36. A hardware or software application that adds a specific feature to a browser.
MP3
Plug-in
Programming or Scripting-Based Animation
MP3
37. Refers to the way our eyes retain images for a split second longer than they actually appear - making a series of quick flashes appear as one continuous picture.
Persistence of Vision
Library
Streaming Rate
Rendering
38. Shows where the key (most important) actions occur.
WAV
Frame-by-Frame Animation
Keyframe
Bandwidth
39. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Path Animation
Rendering
Timeline
Rollovers
40. The rate in frames per second at which the movie is downloaded.
Streaming Rate
Timeline
Scrubbing
Rollovers
41. A program that can work independently of a browser to play audio or video files.
Standalone Player
Compression
Scrubbing
Streaming Rate
42. A shortened term for metamorphosing. A technique in which one image is gradually turned into another.
Playback rate
Modeling
Library
Morphing Animation
43. All images - objects and animation are created on the computer. Typically uses 3-D images. It adds two steps to the animation process.
Tween(ing)
Computer Generated Animation
Persistence of Vision
Plug-in
44. Dragging the playhead across the timeline in order to preview an animation.
Frame
Rollovers
WAV
Scrubbing
45. A single still image in a video animation.
Rollovers
Keyframe
Rollovers
Frame
46. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Tween(ing)
Keyframe
Streaming
Path Animation
47. Requires knowledge of a programming or scripting language. Created by using scripting languages such as Javascript.
Tween(ing)
Library
Library
Programming or Scripting-Based Animation
48. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Timeline
Rendering
Morphing Animation
Tween(ing)
49. Process of applying colors - textures - shadows - transparency - etc. to create the final image or animation.
Stop Motion Animation
Timeline
Modeling
Rendering
50. Process of applying colors - textures - shadows - transparency - etc. to create the final image or animation.
Rendering
Bandwidth
Motion
Persistence of Vision