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Test your basic knowledge |
Creating Computer Animation
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The amount of data that can be transmitted over a network in a given amount of time.
Stop Motion Animation
Modeling
Bandwidth
Frame-by-Frame Animation
2. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Computer Generated Animation
Computer Assisted Animation
Tween(ing)
Motion
3. Shows where the key (most important) actions occur.
Timeline
Path Animation
Keyframe
Motion
4. Dragging the playhead across the timeline in order to preview an animation.
Frame
Frame
Scrubbing
Computer Assisted Animation
5. Process of applying colors - textures - shadows - transparency - etc. to create the final image or animation.
Standalone Player
Rendering
Library
Streaming
6. The standard format for sound files on Windows-based computers.
Playhead
WAV
Plug-in
Keyframe
7. The amount of data that can be transmitted over a network in a given amount of time.
Bandwidth
Stop Motion Animation
Frame
Morphing Animation
8. Also called vector animation. An bject follows a path which is a line - or vector - inserted by the animator
Plug-in
Persistence of Vision
Morphing Animation
Path Animation
9. A program that can work independently of a browser to play audio or video files.
Standalone Player
Streaming Rate
Rollovers
Stage
10. A program file that can cause an application to run on your computer when it is opened.
Executable File
MP3
Timeline
Rendering
11. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Frame-by-Frame Animation
Frame-by-Frame Animation
Tween(ing)
Timeline
12. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Timeline
Frame-by-Frame Animation
Plug-in
Playhead
13. A standard format for music files sent over the Internet that compresses music.
Compression
MP3
Executable File
Streaming Rate
14. Used to store frequently used graphics - movie clips - and buttons.
Tween(ing)
Frame
Library
Computer Assisted Animation
15. Process of applying colors - textures - shadows - transparency - etc. to create the final image or animation.
Motion
Playback rate
Programming or Scripting-Based Animation
Rendering
16. A program file that can cause an application to run on your computer when it is opened.
Frame
Stop Motion Animation
Stage
Executable File
17. The part of the animation program window where the animator's content is composed and manipulated.
Library
WAV
Standalone Player
Stage
18. Process of creating a wireframe structure of the 3-D objects and scenes.
Path Animation
Executable File
Modeling
Streaming
19. A program that can work independently of a browser to play audio or video files.
Streaming
Executable File
Modeling
Standalone Player
20. The part of the animation program window where the animator's content is composed and manipulated.
Timeline
Morphing Animation
Stage
Plug-in
21. The vertical red marker in the timeline that shows which frame is the current frame when previewing an animation.
Library
Streaming
Playhead
Bandwidth
22. The vertical red marker in the timeline that shows which frame is the current frame when previewing an animation.
Playhead
Modeling
Executable File
Computer Generated Animation
23. The rate in frames per second at which the movie plays.
Persistence of Vision
Morphing Animation
Playback rate
Stage
24. Also called mouseovers. When the mouse is moved over an image - it changes to a different image so quickly that it looks as if the change has occurred in a single instant. They are created in scripting languages.
Rollovers
Compression
Playback rate
Computer Generated Animation
25. A hardware or software application that adds a specific feature to a browser.
Plug-in
Playback rate
Programming or Scripting-Based Animation
Executable File
26. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Playhead
Playhead
Tween(ing)
Modeling
27. A single still image in a video animation.
Computer Generated Animation
Tween(ing)
Streaming Rate
Frame
28. Requires knowledge of a programming or scripting language. Created by using scripting languages such as Javascript.
Modeling
Bandwidth
Streaming
Programming or Scripting-Based Animation
29. The rate in frames per second at which the movie is downloaded.
Path Animation
Motion
Programming or Scripting-Based Animation
Streaming Rate
30. Requires knowledge of a programming or scripting language. Created by using scripting languages such as Javascript.
Compression
Morphing Animation
Programming or Scripting-Based Animation
Motion
31. Process of manipulating real-world objects and photographing them one frame at a time. Very popular method with the film industry until computer generated imagery became possible. Now used mainly in clay animation.
Standalone Player
Programming or Scripting-Based Animation
Computer Assisted Animation
Stop Motion Animation
32. A hardware or software application that adds a specific feature to a browser.
Keyframe
Stage
Plug-in
Morphing Animation
33. Used to store frequently used graphics - movie clips - and buttons.
Tween(ing)
Modeling
Executable File
Library
34. The process of reducing the space required to store data by efficiently encoding the content.
Standalone Player
Motion
Stop Motion Animation
Compression
35. What appears to be continuous motion is actually a series of many different frames Each frame shows the same graphic with a tiny amount of position change to simulate motion.
Frame-by-Frame Animation
Timeline
Motion
WAV
36. Process of manipulating real-world objects and photographing them one frame at a time. Very popular method with the film industry until computer generated imagery became possible. Now used mainly in clay animation.
Compression
Stage
Stop Motion Animation
Morphing Animation
37. A single still image in a video animation.
Motion
Programming or Scripting-Based Animation
Executable File
Frame
38. Process of creating a wireframe structure of the 3-D objects and scenes.
Modeling
WAV
Frame
Motion
39. Capture techniques can be used to animate objects.
MP3
Motion
Executable File
Morphing Animation
40. The computer is used to make the animation process quicker and easier. It usually involves 2-D images that can be hand-drawn and scanned into the computer or drawn directly into the computer using graphics tablets. The images are positioned into keyf
Executable File
Computer Assisted Animation
Playback rate
Compression
41. The rate in frames per second at which the movie is downloaded.
Streaming
Motion
Streaming Rate
Rollovers
42. Refers to the way our eyes retain images for a split second longer than they actually appear - making a series of quick flashes appear as one continuous picture.
Programming or Scripting-Based Animation
WAV
Persistence of Vision
Rollovers
43. Refers to the way our eyes retain images for a split second longer than they actually appear - making a series of quick flashes appear as one continuous picture.
Plug-in
Frame-by-Frame Animation
Persistence of Vision
Standalone Player
44. A procedure for transmitting media files so they can start playing as soon as a computer begins receiving them rather than waiting for the complete files to download first.
Streaming Rate
Playhead
Keyframe
Streaming
45. All images - objects and animation are created on the computer. Typically uses 3-D images. It adds two steps to the animation process.
Standalone Player
Playhead
Computer Generated Animation
Stop Motion Animation
46. The standard format for sound files on Windows-based computers.
Plug-in
Computer Assisted Animation
Motion
WAV
47. Dragging the playhead across the timeline in order to preview an animation.
Frame
Stop Motion Animation
Keyframe
Scrubbing
48. What appears to be continuous motion is actually a series of many different frames Each frame shows the same graphic with a tiny amount of position change to simulate motion.
Morphing Animation
Frame-by-Frame Animation
Tween(ing)
Playhead
49. Shows where the key (most important) actions occur.
Stop Motion Animation
Standalone Player
Keyframe
Stop Motion Animation
50. The process of reducing the space required to store data by efficiently encoding the content.
Compression
Bandwidth
Streaming Rate
Frame