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Test your basic knowledge |
Creating Computer Animation
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The rate in frames per second at which the movie plays.
Playback rate
Library
Keyframe
Computer Generated Animation
2. A standard format for music files sent over the Internet that compresses music.
Motion
MP3
Library
Programming or Scripting-Based Animation
3. A program file that can cause an application to run on your computer when it is opened.
Compression
Executable File
Computer Generated Animation
Plug-in
4. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Morphing Animation
Timeline
Computer Generated Animation
Morphing Animation
5. The process of reducing the space required to store data by efficiently encoding the content.
Stop Motion Animation
Motion
Standalone Player
Compression
6. What appears to be continuous motion is actually a series of many different frames Each frame shows the same graphic with a tiny amount of position change to simulate motion.
Compression
Bandwidth
Frame-by-Frame Animation
MP3
7. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Tween(ing)
Stop Motion Animation
Executable File
Morphing Animation
8. The rate in frames per second at which the movie is downloaded.
Rollovers
Streaming Rate
Streaming
Persistence of Vision
9. The part of the animation program window where the animator's content is composed and manipulated.
Path Animation
Stage
Modeling
Plug-in
10. The rate in frames per second at which the movie is downloaded.
Standalone Player
Persistence of Vision
Streaming Rate
Executable File
11. Dragging the playhead across the timeline in order to preview an animation.
Streaming Rate
Computer Generated Animation
Stage
Scrubbing
12. Process of manipulating real-world objects and photographing them one frame at a time. Very popular method with the film industry until computer generated imagery became possible. Now used mainly in clay animation.
Stop Motion Animation
Persistence of Vision
Standalone Player
Scrubbing
13. A procedure for transmitting media files so they can start playing as soon as a computer begins receiving them rather than waiting for the complete files to download first.
Timeline
Streaming
Plug-in
Executable File
14. Process of applying colors - textures - shadows - transparency - etc. to create the final image or animation.
WAV
Compression
Morphing Animation
Rendering
15. The computer is used to make the animation process quicker and easier. It usually involves 2-D images that can be hand-drawn and scanned into the computer or drawn directly into the computer using graphics tablets. The images are positioned into keyf
Persistence of Vision
Timeline
Keyframe
Computer Assisted Animation
16. A program that can work independently of a browser to play audio or video files.
Morphing Animation
Frame
Standalone Player
Scrubbing
17. A single still image in a video animation.
Modeling
Frame
Motion
Timeline
18. Also called vector animation. An bject follows a path which is a line - or vector - inserted by the animator
Path Animation
Rollovers
Plug-in
Keyframe
19. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Playhead
Playhead
Timeline
Standalone Player
20. A shortened term for metamorphosing. A technique in which one image is gradually turned into another.
Morphing Animation
Rendering
Computer Generated Animation
Frame-by-Frame Animation
21. Refers to the way our eyes retain images for a split second longer than they actually appear - making a series of quick flashes appear as one continuous picture.
Persistence of Vision
Programming or Scripting-Based Animation
Path Animation
Executable File
22. Process of applying colors - textures - shadows - transparency - etc. to create the final image or animation.
Modeling
MP3
Scrubbing
Rendering
23. A hardware or software application that adds a specific feature to a browser.
Rollovers
Plug-in
Computer Generated Animation
Computer Assisted Animation
24. Refers to the way our eyes retain images for a split second longer than they actually appear - making a series of quick flashes appear as one continuous picture.
Tween(ing)
Timeline
Persistence of Vision
Playhead
25. Capture techniques can be used to animate objects.
Motion
Library
Path Animation
Computer Generated Animation
26. A shortened term for metamorphosing. A technique in which one image is gradually turned into another.
MP3
Motion
Computer Assisted Animation
Morphing Animation
27. The standard format for sound files on Windows-based computers.
Playback rate
WAV
Modeling
Executable File
28. Process of creating a wireframe structure of the 3-D objects and scenes.
Tween(ing)
Motion
Modeling
Streaming
29. Also called vector animation. An bject follows a path which is a line - or vector - inserted by the animator
WAV
Scrubbing
Streaming Rate
Path Animation
30. A single still image in a video animation.
MP3
Stop Motion Animation
Persistence of Vision
Frame
31. A program that can work independently of a browser to play audio or video files.
Stop Motion Animation
Tween(ing)
Standalone Player
Stage
32. A program file that can cause an application to run on your computer when it is opened.
Streaming
Programming or Scripting-Based Animation
Modeling
Executable File
33. Shows where the key (most important) actions occur.
Compression
Programming or Scripting-Based Animation
Path Animation
Keyframe
34. The vertical red marker in the timeline that shows which frame is the current frame when previewing an animation.
WAV
Playhead
Frame
Stop Motion Animation
35. Also called mouseovers. When the mouse is moved over an image - it changes to a different image so quickly that it looks as if the change has occurred in a single instant. They are created in scripting languages.
Rollovers
Keyframe
Library
Compression
36. The vertical red marker in the timeline that shows which frame is the current frame when previewing an animation.
Playhead
Programming or Scripting-Based Animation
Programming or Scripting-Based Animation
Stop Motion Animation
37. A procedure for transmitting media files so they can start playing as soon as a computer begins receiving them rather than waiting for the complete files to download first.
Streaming
Timeline
Library
WAV
38. Requires knowledge of a programming or scripting language. Created by using scripting languages such as Javascript.
Keyframe
Frame
Programming or Scripting-Based Animation
Modeling
39. The amount of data that can be transmitted over a network in a given amount of time.
Compression
Tween(ing)
Bandwidth
Stop Motion Animation
40. Capture techniques can be used to animate objects.
Playback rate
Rollovers
Timeline
Motion
41. Used to store frequently used graphics - movie clips - and buttons.
Frame-by-Frame Animation
Library
Playhead
Modeling
42. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Standalone Player
Playback rate
Streaming Rate
Tween(ing)
43. Process of manipulating real-world objects and photographing them one frame at a time. Very popular method with the film industry until computer generated imagery became possible. Now used mainly in clay animation.
Bandwidth
Rendering
Stop Motion Animation
Rollovers
44. A hardware or software application that adds a specific feature to a browser.
Stage
Frame-by-Frame Animation
Plug-in
Compression
45. The part of the animation program window where the animator's content is composed and manipulated.
Stop Motion Animation
Standalone Player
Stage
Tween(ing)
46. The computer is used to make the animation process quicker and easier. It usually involves 2-D images that can be hand-drawn and scanned into the computer or drawn directly into the computer using graphics tablets. The images are positioned into keyf
Standalone Player
Timeline
Computer Assisted Animation
Executable File
47. Process of creating a wireframe structure of the 3-D objects and scenes.
Scrubbing
Programming or Scripting-Based Animation
Modeling
Executable File
48. Shows where the key (most important) actions occur.
Frame-by-Frame Animation
Keyframe
WAV
Bandwidth
49. All images - objects and animation are created on the computer. Typically uses 3-D images. It adds two steps to the animation process.
Computer Generated Animation
Frame
Playhead
Library
50. The standard format for sound files on Windows-based computers.
Timeline
Compression
Executable File
WAV