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Test your basic knowledge |
Creating Computer Animation
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Process of creating a wireframe structure of the 3-D objects and scenes.
Plug-in
Plug-in
Modeling
Frame
2. A program file that can cause an application to run on your computer when it is opened.
Motion
Programming or Scripting-Based Animation
Executable File
Streaming Rate
3. The rate in frames per second at which the movie is downloaded.
Streaming Rate
Persistence of Vision
Modeling
Plug-in
4. The standard format for sound files on Windows-based computers.
Standalone Player
WAV
MP3
Computer Assisted Animation
5. Also called mouseovers. When the mouse is moved over an image - it changes to a different image so quickly that it looks as if the change has occurred in a single instant. They are created in scripting languages.
Programming or Scripting-Based Animation
Bandwidth
Rollovers
Frame
6. A single still image in a video animation.
Playback rate
Frame
WAV
Stage
7. A standard format for music files sent over the Internet that compresses music.
MP3
Frame
Library
Persistence of Vision
8. Requires knowledge of a programming or scripting language. Created by using scripting languages such as Javascript.
Frame
Programming or Scripting-Based Animation
WAV
Standalone Player
9. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Library
Streaming
Tween(ing)
Rollovers
10. The rate in frames per second at which the movie is downloaded.
Streaming Rate
Playback rate
Library
Rendering
11. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Timeline
Keyframe
Persistence of Vision
Standalone Player
12. The rate in frames per second at which the movie plays.
Playback rate
Modeling
Stage
Rollovers
13. All images - objects and animation are created on the computer. Typically uses 3-D images. It adds two steps to the animation process.
Computer Generated Animation
Motion
Scrubbing
Modeling
14. Requires knowledge of a programming or scripting language. Created by using scripting languages such as Javascript.
Frame
Compression
Stop Motion Animation
Programming or Scripting-Based Animation
15. The part of the animation program window where the animator's content is composed and manipulated.
Streaming Rate
Path Animation
Programming or Scripting-Based Animation
Stage
16. The vertical red marker in the timeline that shows which frame is the current frame when previewing an animation.
Streaming Rate
Playhead
Streaming
Plug-in
17. The process of reducing the space required to store data by efficiently encoding the content.
Streaming Rate
Playback rate
Path Animation
Compression
18. A program file that can cause an application to run on your computer when it is opened.
WAV
Streaming Rate
Scrubbing
Executable File
19. Shows where the key (most important) actions occur.
Programming or Scripting-Based Animation
Keyframe
Streaming Rate
Frame
20. The vertical red marker in the timeline that shows which frame is the current frame when previewing an animation.
Tween(ing)
Playhead
Morphing Animation
Stage
21. A hardware or software application that adds a specific feature to a browser.
Compression
Plug-in
Computer Assisted Animation
Keyframe
22. A shortened term for metamorphosing. A technique in which one image is gradually turned into another.
Persistence of Vision
Stop Motion Animation
Morphing Animation
Modeling
23. The amount of data that can be transmitted over a network in a given amount of time.
Bandwidth
Compression
Frame-by-Frame Animation
Modeling
24. Process of applying colors - textures - shadows - transparency - etc. to create the final image or animation.
Playback rate
Stop Motion Animation
Stop Motion Animation
Rendering
25. What appears to be continuous motion is actually a series of many different frames Each frame shows the same graphic with a tiny amount of position change to simulate motion.
Frame-by-Frame Animation
Tween(ing)
Streaming
Scrubbing
26. The amount of data that can be transmitted over a network in a given amount of time.
Motion
Bandwidth
MP3
Computer Generated Animation
27. Process of manipulating real-world objects and photographing them one frame at a time. Very popular method with the film industry until computer generated imagery became possible. Now used mainly in clay animation.
Motion
Keyframe
Stop Motion Animation
WAV
28. Also called vector animation. An bject follows a path which is a line - or vector - inserted by the animator
Timeline
Path Animation
Computer Generated Animation
Programming or Scripting-Based Animation
29. The process of reducing the space required to store data by efficiently encoding the content.
Standalone Player
Executable File
MP3
Compression
30. Capture techniques can be used to animate objects.
Stage
Executable File
Timeline
Motion
31. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Standalone Player
Executable File
Timeline
Plug-in
32. A hardware or software application that adds a specific feature to a browser.
Scrubbing
Motion
Plug-in
Streaming Rate
33. A shortened term for metamorphosing. A technique in which one image is gradually turned into another.
Morphing Animation
Stop Motion Animation
Frame-by-Frame Animation
Frame
34. Process of manipulating real-world objects and photographing them one frame at a time. Very popular method with the film industry until computer generated imagery became possible. Now used mainly in clay animation.
Playback rate
Stop Motion Animation
Compression
Frame
35. Shows where the key (most important) actions occur.
WAV
Rendering
Morphing Animation
Keyframe
36. The rate in frames per second at which the movie plays.
Playback rate
Motion
Frame
Tween(ing)
37. Also called vector animation. An bject follows a path which is a line - or vector - inserted by the animator
Tween(ing)
Streaming Rate
Path Animation
Timeline
38. A procedure for transmitting media files so they can start playing as soon as a computer begins receiving them rather than waiting for the complete files to download first.
Streaming
MP3
Playback rate
Tween(ing)
39. A single still image in a video animation.
Path Animation
Frame
Persistence of Vision
Streaming Rate
40. What appears to be continuous motion is actually a series of many different frames Each frame shows the same graphic with a tiny amount of position change to simulate motion.
Rollovers
Frame
Computer Assisted Animation
Frame-by-Frame Animation
41. Process of applying colors - textures - shadows - transparency - etc. to create the final image or animation.
Rendering
Modeling
Tween(ing)
Playback rate
42. A procedure for transmitting media files so they can start playing as soon as a computer begins receiving them rather than waiting for the complete files to download first.
Persistence of Vision
Frame-by-Frame Animation
Streaming
Tween(ing)
43. The computer is used to make the animation process quicker and easier. It usually involves 2-D images that can be hand-drawn and scanned into the computer or drawn directly into the computer using graphics tablets. The images are positioned into keyf
Bandwidth
Executable File
Frame
Computer Assisted Animation
44. Capture techniques can be used to animate objects.
Motion
Timeline
Keyframe
Playhead
45. Also called mouseovers. When the mouse is moved over an image - it changes to a different image so quickly that it looks as if the change has occurred in a single instant. They are created in scripting languages.
Compression
Rollovers
MP3
Path Animation
46. Used to store frequently used graphics - movie clips - and buttons.
Plug-in
Modeling
Persistence of Vision
Library
47. All images - objects and animation are created on the computer. Typically uses 3-D images. It adds two steps to the animation process.
Stage
Computer Generated Animation
Tween(ing)
Morphing Animation
48. Process of creating a wireframe structure of the 3-D objects and scenes.
Streaming Rate
Modeling
Stage
Executable File
49. A program that can work independently of a browser to play audio or video files.
Rollovers
Motion
Standalone Player
MP3
50. Dragging the playhead across the timeline in order to preview an animation.
Stage
WAV
Scrubbing
Streaming Rate