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Test your basic knowledge |
CSET Home Economics
Start Test
Study First
Subjects
:
cset
,
home-economics
Instructions:
Answer 10 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. When all parts of the garment look as if they belong together. Unity is generally achieved when all of the elements of design (color - lines - shape - form) coordinate to create a cohesive look. When unity is not achieved the garment will not convey
Emphasis (Fashion Design)
Rhythm (Fashion Design)
Unity (Fashion Design)
5 Basic Principles of Design
2. Elements of the design are centered or evenly divided both vertically and horizontally. If the garment is split in half then the each side would be 'mirror images' of one another.
Proportion Example (Good/Fashion Design)
Rhythm (Fashion Design)
Unity (Fashion Design)
Symmetrical Balance
3. Similar to balance. Proportion refers to how various lines - images and other design elements fit the garment in comparison to one another. Clothing with bad proportion will be overwhelming and unappealing.
Symmetrical Balance
Emphasis (Fashion Design)
Proportion (Fashion Design)
Unity (Fashion Design)
4. Balance - emphasis - proportion - unity - rhythm
Rhythm (Fashion Design)
Asymmetrical Balance
Unity (Fashion Design)
5 Basic Principles of Design
5. Both sides of the garment (left and right) appear to be similar to one another - but they do not need to be the exact same. Balance is extremely important because if a garment does not have balance then the garment will not seem as if the parts are e
Symmetrical Balance
Balance (Fashion Design)
Rhythm (Fashion Design)
Asymmetrical Balance
6. A focal point of the garment can help bring attention to the garment in a tasteful way. Garments that are too 'flashy' or depend on gaudy features are unappealing. The focal point should be related to the total whole cohesion of the garment. Can be c
Proportion (Fashion Design)
Balance (Fashion Design)
Unity (Fashion Design)
Emphasis (Fashion Design)
7. An image of a rose filling the whole garment so it doesn't 'fit' the garment; garment with roses of differing sizes scattered all over would not be good proportion as the roses would not relate to each other.
Proportion Example (Bad/Fashion Design)
Symmetrical Balance
Unity (Fashion Design)
Asymmetrical Balance
8. The overall design has a sense of flow where one part of the design flows into the next. The most common way to achieve rhythm is by using patterns or colors throughout a garment.
Balance (Fashion Design)
Proportion Example (Bad/Fashion Design)
Unity (Fashion Design)
Rhythm (Fashion Design)
9. Garment with roses of similar size placed evenly on the garment.
Proportion Example (Good/Fashion Design)
Proportion (Fashion Design)
Unity (Fashion Design)
Balance (Fashion Design)
10. Both sides of the garment are not 'mirror images'. However - the garment still has enough of the same weight to be seen as a cohesive garment.
Balance (Fashion Design)
Proportion (Fashion Design)
Asymmetrical Balance
Emphasis (Fashion Design)