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Test your basic knowledge |
CSET Linear Algebra
Start Test
Study First
Subjects
:
cset
,
math
,
algebra
Instructions:
Answer 44 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Does not matter what order you add them in - it will result in straight vector. If (n -1) numbers of vectors are represented by n -1 sides of a polygon - then the nth side is the sum of the vectors
angle of vector
polygon law of vector addition
dot product
Cross product
2. Two vectors are parallel if their components are multiples of each other. Ex. <2 -5> and <4 -10> are because 2(2 -5)= 4 -10
Perfect numbers
Velocity vector
Magnitude of a vector
Parallel vectors
3. (inner product)(scalar product) Result is scalar - large if vectors parallel - 0 if vectors perpendicular. Tells us how close vectors are pointing to same point.
If you know the x and Y component of a vector
area of a parallelogram
unit vector
dot product
4. Sum of last two digit divisible by 4
Identity matrix
divisibility rule for 4
To prove by mathematical induction
Finding GCD
5. A matrix that can be multiplied by the original to get the identity matrix
Inverse matrices
Magnitude of a vector
3- dimensional vectors
Algebraic vector ordered pair
6. Or norm - of a vector using the distance formula. |v|=(x2-x1)2+(y2- y1)2. (square each component of vector)
Addition
Velocity vector
Magnitude of a vector
angle of vector
7. Numbers that are a sum of all of their factors. 6 - 8 - 128
divisibility rule for 6
Cross product
Perfect numbers
Relatively prime
8. |a?xb?|=|a?||b?|sin? | = | a?. ? is the angle between a? and b? and is restricted to be between 0
parallelogram law
angle of vectors using cross product:
Vector has two things
Vector addition
9. Product of two numbers divided by greatest common denominator
To prove by mathematical induction
Parallel vectors
Least common multiple
zero vector
10. If the GCF is one - the numbers are relatively prime
Perfect numbers
Pascals rule
Cross product
Relatively prime
11. If the initial point of a vector has coordinate (x1 - y1)and the terminal point has coordinate (x2 - y2) - then the ordered pair that represents the vector is <x2-x1 - y2- y1>> .
angle of vector
Algebraic vector ordered pair
area of a parallelogram
Finding GCD
12. Divide bigger by smaller - dividing smaller by remainder - first remainder by second - second by third - until you have a remainder of 0. Last remainder is GCD (aka euclidean algorithm)
divisibility rule for 6
angle of vectors using cross product:
3- dimensional vectors
Finding GCD
13. Addition: A?+B?=<x1+x2 - y1+y2>or C?+D?=<x1+x2 - y1+y2 -z1+z2> Subtraction: A?- B?=<x1-x2 - y1- y2>or C?+D?=<x1-x2 - y1- y2 -z1-z2> Scalar Multiplication: kC?=k<x1 - y1 -z1>=<kx1 - ky1 - kz1>or kA?=k<x1 - y1>=<kx1 - ky1>
If you know the x and Y component of a vector
Area of a parallelogram
algebraic vector operations
Identity matrix
14. On X - Y and Z plane
Area of a parallelogram
3- dimensional vectors
divisibility rule for 6
dot product
15. If a? and b? are two vectors - <a1 - a2> and <b1 - b2> - the dot product of a?and b? is defined as a?
unit vector
vector subtraction
dot product definition
zero vector
16. Must be scalar multiples of each other
Area of a parallelogram
parallel vectors
To prove by mathematical induction
Angle of dot product
17. |A|=Ax2+Ay2 ?=tan -1(Ay/Ax)
Cross product
Vector addition
Least common multiple
If you know the x and Y component of a vector
18. Dot product must equal zero
Parallel vectors
Minors
orthogonal vectors
Angle of dot product
19. If a? and b? are vectors and ? is the angle between them - the dot product denoted by a?
vector subtraction
parallelogram law
Angle of dot product
To prove by mathematical induction
20. Square matrix with ones diagonally and zeros for the rest.
Identity matrix
Parallel vectors
Area of a parallelogram
Triangle (head to tail) law
21. Vector a +vector b is placing head of a next to tail of b and sum is a new vector
Triangle (head to tail) law
area of a parallelogram
zero vector
Scalar multiple
22. A vector with a magnitude of 1. the positive X- axis is vector i - pos. <1 -0> y xis is vector j <0 -1>
Vector addition
unit vector
3- dimensional vectors
Relatively prime
23. Can multiple a vector by a scalar. components of vectors are the same - magnitude is IkI times the vector - direction depends on if k is pos. or neg
Fundamental theorem of arithmetic
divisibility rule for 6
Scalar multiple
unit vector
24. Switch the direction of one vector and add them (tail to head)
unit vector
vector subtraction
Perfect numbers
To prove by mathematical induction
25. To find the minor of an element in a matrix - take the determinant of the part of the matrix without that element.
Area of a parallelogram
Finding GCD
dot product
Minors
26. Multiply first row by first column - add. Multiply first row by second column - add. Mxn multiply by next. Not necessarily commutative
Scalar multiple
parallel vectors
Multiplying matrices
angle of vector
27. Sum of numbers divisible by three - number is divisible by 3.
Vector has two things
Multiplying matrices
divisibility rule for 3
Equivalent vectors
28. Follows same rules as scalar - but done component by component - and produces another vector (resultant)
Vector addition
How many primes to check for?
Algebraic vector ordered pair
orthogonal vectors
29. Same as triangle law except resultant vector is a diagonal of a parallelogram
Parallel vectors
divisibility rule for 4
parallelogram law
Area of a parallelogram
30. Vectors with same magnitude but are in opposite directions (+?-)
Fundamental theorem of arithmetic
Finding GCD
Relatively prime
Opposite vectors
31. Divisible by 2 and 3
divisibility rule for 6
vector subtraction
Scalar multiple
orthogonal vectors
32. Every integer greater than 1 can be expressed as product of prime numbers
Finding GCD
If you know the x and Y component of a vector
Fundamental theorem of arithmetic
dot product
33. Magnitude and direction
Vector has two things
Angle of dot product
area of a parallelogram
3- dimensional vectors
34. (mk) + (mk -1)= (m+1k)
algebraic vector operations
Perfect numbers
Pascals rule
Multiplying matrices
35. Vector that describes direction and speed
Area of a parallelogram
Algebraic vector ordered pair
Velocity vector
parallel vectors
36. Equals the magnitude of the cross product
Relatively prime
3- dimensional vectors
Area of a parallelogram
Pascals rule
37. Take the magnitude of the cross product of any two adjacent vectors of the form <a - b - c>(a - and b are y - y - x-x - and c can be zero)
Pascals rule
Multiplying matrices
area of a parallelogram
dot product definition
38. Is commutative - associative
area of a parallelogram
Addition
Vector addition
divisibility rule for 3
39. Matrix 3x3: i j k a1 a2 a3 b1 b2 b3 i (a2a3/b2b3) - j(a1a3/b1b3) + k (a1a2/b1b2)= <i - j - k>
To prove by mathematical induction
Inverse matrices
Cross product
Perfect numbers
40. Check for up to the square root of the number
dot product
How many primes to check for?
angle of vector
Magnitude of a vector
41. F ? is the angle between vector A? and the x- axis - then Ax=Acos??Ay=Asin?? EX. If ?= 60
If you know the x and Y component of a vector
angle of vector
Angle of dot product
Opposite vectors
42. Show statement is true for n=1 - then show it is ture for K+1
Pascals rule
parallelogram law
Triangle (head to tail) law
To prove by mathematical induction
43. (0 -0) in two dimensions - (0 -0 -0) in three. magnitude is 0 and no direction - it is a point geometrically
zero vector
Equivalent vectors
area of a parallelogram
Relatively prime
44. Have same magnitude and direction - but possibly different starting points
vector subtraction
3- dimensional vectors
If you know the x and Y component of a vector
Equivalent vectors