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Test your basic knowledge |
CSET Linear Algebra
Start Test
Study First
Subjects
:
cset
,
math
,
algebra
Instructions:
Answer 44 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Must be scalar multiples of each other
angle of vectors using cross product:
Pascals rule
Identity matrix
parallel vectors
2. Follows same rules as scalar - but done component by component - and produces another vector (resultant)
dot product definition
Vector addition
Parallel vectors
vector subtraction
3. Check for up to the square root of the number
Opposite vectors
3- dimensional vectors
How many primes to check for?
Vector addition
4. To find the minor of an element in a matrix - take the determinant of the part of the matrix without that element.
Minors
Triangle (head to tail) law
Parallel vectors
Opposite vectors
5. If the GCF is one - the numbers are relatively prime
Magnitude of a vector
vector subtraction
Parallel vectors
Relatively prime
6. Does not matter what order you add them in - it will result in straight vector. If (n -1) numbers of vectors are represented by n -1 sides of a polygon - then the nth side is the sum of the vectors
How many primes to check for?
Finding GCD
polygon law of vector addition
To prove by mathematical induction
7. F ? is the angle between vector A? and the x- axis - then Ax=Acos??Ay=Asin?? EX. If ?= 60
Pascals rule
angle of vector
Vector has two things
divisibility rule for 6
8. Take the magnitude of the cross product of any two adjacent vectors of the form <a - b - c>(a - and b are y - y - x-x - and c can be zero)
Inverse matrices
Pascals rule
area of a parallelogram
divisibility rule for 6
9. Is commutative - associative
Addition
angle of vector
unit vector
Angle of dot product
10. Vector a +vector b is placing head of a next to tail of b and sum is a new vector
Algebraic vector ordered pair
Multiplying matrices
orthogonal vectors
Triangle (head to tail) law
11. Sum of numbers divisible by three - number is divisible by 3.
algebraic vector operations
divisibility rule for 3
polygon law of vector addition
Opposite vectors
12. |A|=Ax2+Ay2 ?=tan -1(Ay/Ax)
If you know the x and Y component of a vector
Opposite vectors
algebraic vector operations
Area of a parallelogram
13. Sum of last two digit divisible by 4
divisibility rule for 4
orthogonal vectors
angle of vectors using cross product:
Triangle (head to tail) law
14. Dot product must equal zero
orthogonal vectors
Fundamental theorem of arithmetic
parallel vectors
angle of vector
15. Have same magnitude and direction - but possibly different starting points
Perfect numbers
Equivalent vectors
Vector has two things
Triangle (head to tail) law
16. Multiply first row by first column - add. Multiply first row by second column - add. Mxn multiply by next. Not necessarily commutative
Multiplying matrices
Magnitude of a vector
Equivalent vectors
Algebraic vector ordered pair
17. Vectors with same magnitude but are in opposite directions (+?-)
Algebraic vector ordered pair
Vector addition
Opposite vectors
Relatively prime
18. Can multiple a vector by a scalar. components of vectors are the same - magnitude is IkI times the vector - direction depends on if k is pos. or neg
Magnitude of a vector
Area of a parallelogram
divisibility rule for 3
Scalar multiple
19. Show statement is true for n=1 - then show it is ture for K+1
Finding GCD
To prove by mathematical induction
divisibility rule for 3
angle of vectors using cross product:
20. Addition: A?+B?=<x1+x2 - y1+y2>or C?+D?=<x1+x2 - y1+y2 -z1+z2> Subtraction: A?- B?=<x1-x2 - y1- y2>or C?+D?=<x1-x2 - y1- y2 -z1-z2> Scalar Multiplication: kC?=k<x1 - y1 -z1>=<kx1 - ky1 - kz1>or kA?=k<x1 - y1>=<kx1 - ky1>
vector subtraction
Vector has two things
algebraic vector operations
polygon law of vector addition
21. |a?xb?|=|a?||b?|sin? | = | a?. ? is the angle between a? and b? and is restricted to be between 0
angle of vectors using cross product:
Angle of dot product
polygon law of vector addition
Addition
22. A matrix that can be multiplied by the original to get the identity matrix
Scalar multiple
polygon law of vector addition
Inverse matrices
dot product definition
23. Divide bigger by smaller - dividing smaller by remainder - first remainder by second - second by third - until you have a remainder of 0. Last remainder is GCD (aka euclidean algorithm)
Relatively prime
Finding GCD
Equivalent vectors
polygon law of vector addition
24. Switch the direction of one vector and add them (tail to head)
To prove by mathematical induction
parallelogram law
Vector has two things
vector subtraction
25. Square matrix with ones diagonally and zeros for the rest.
Identity matrix
Velocity vector
algebraic vector operations
Vector has two things
26. Equals the magnitude of the cross product
Angle of dot product
If you know the x and Y component of a vector
Cross product
Area of a parallelogram
27. (mk) + (mk -1)= (m+1k)
angle of vectors using cross product:
Pascals rule
Vector addition
How many primes to check for?
28. Two vectors are parallel if their components are multiples of each other. Ex. <2 -5> and <4 -10> are because 2(2 -5)= 4 -10
parallelogram law
Parallel vectors
Perfect numbers
Velocity vector
29. Numbers that are a sum of all of their factors. 6 - 8 - 128
divisibility rule for 6
Perfect numbers
zero vector
Velocity vector
30. A vector with a magnitude of 1. the positive X- axis is vector i - pos. <1 -0> y xis is vector j <0 -1>
unit vector
Multiplying matrices
divisibility rule for 6
Finding GCD
31. Magnitude and direction
parallelogram law
Vector has two things
Fundamental theorem of arithmetic
divisibility rule for 3
32. Vector that describes direction and speed
Scalar multiple
Velocity vector
algebraic vector operations
To prove by mathematical induction
33. Divisible by 2 and 3
orthogonal vectors
Parallel vectors
Vector has two things
divisibility rule for 6
34. Same as triangle law except resultant vector is a diagonal of a parallelogram
parallelogram law
Inverse matrices
Angle of dot product
parallel vectors
35. (0 -0) in two dimensions - (0 -0 -0) in three. magnitude is 0 and no direction - it is a point geometrically
Vector addition
Scalar multiple
zero vector
Finding GCD
36. Every integer greater than 1 can be expressed as product of prime numbers
orthogonal vectors
divisibility rule for 3
Fundamental theorem of arithmetic
Multiplying matrices
37. Matrix 3x3: i j k a1 a2 a3 b1 b2 b3 i (a2a3/b2b3) - j(a1a3/b1b3) + k (a1a2/b1b2)= <i - j - k>
Cross product
Parallel vectors
Angle of dot product
Opposite vectors
38. Or norm - of a vector using the distance formula. |v|=(x2-x1)2+(y2- y1)2. (square each component of vector)
Minors
Magnitude of a vector
Perfect numbers
Multiplying matrices
39. Product of two numbers divided by greatest common denominator
Least common multiple
orthogonal vectors
Cross product
vector subtraction
40. If the initial point of a vector has coordinate (x1 - y1)and the terminal point has coordinate (x2 - y2) - then the ordered pair that represents the vector is <x2-x1 - y2- y1>> .
3- dimensional vectors
Algebraic vector ordered pair
Pascals rule
angle of vectors using cross product:
41. On X - Y and Z plane
3- dimensional vectors
algebraic vector operations
Minors
divisibility rule for 3
42. If a? and b? are vectors and ? is the angle between them - the dot product denoted by a?
Angle of dot product
Algebraic vector ordered pair
divisibility rule for 6
Velocity vector
43. If a? and b? are two vectors - <a1 - a2> and <b1 - b2> - the dot product of a?and b? is defined as a?
divisibility rule for 6
dot product definition
Opposite vectors
angle of vector
44. (inner product)(scalar product) Result is scalar - large if vectors parallel - 0 if vectors perpendicular. Tells us how close vectors are pointing to same point.
Finding GCD
Fundamental theorem of arithmetic
dot product
If you know the x and Y component of a vector