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Test your basic knowledge |
CSET Linear Algebra
Start Test
Study First
Subjects
:
cset
,
math
,
algebra
Instructions:
Answer 44 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Product of two numbers divided by greatest common denominator
Least common multiple
Identity matrix
orthogonal vectors
3- dimensional vectors
2. Numbers that are a sum of all of their factors. 6 - 8 - 128
Vector has two things
Perfect numbers
parallelogram law
Minors
3. If the initial point of a vector has coordinate (x1 - y1)and the terminal point has coordinate (x2 - y2) - then the ordered pair that represents the vector is <x2-x1 - y2- y1>> .
Addition
Fundamental theorem of arithmetic
orthogonal vectors
Algebraic vector ordered pair
4. Can multiple a vector by a scalar. components of vectors are the same - magnitude is IkI times the vector - direction depends on if k is pos. or neg
Inverse matrices
Scalar multiple
angle of vectors using cross product:
Vector addition
5. Check for up to the square root of the number
Opposite vectors
How many primes to check for?
vector subtraction
Pascals rule
6. Matrix 3x3: i j k a1 a2 a3 b1 b2 b3 i (a2a3/b2b3) - j(a1a3/b1b3) + k (a1a2/b1b2)= <i - j - k>
Cross product
Addition
Perfect numbers
3- dimensional vectors
7. Follows same rules as scalar - but done component by component - and produces another vector (resultant)
How many primes to check for?
Vector addition
dot product
Identity matrix
8. (inner product)(scalar product) Result is scalar - large if vectors parallel - 0 if vectors perpendicular. Tells us how close vectors are pointing to same point.
Vector has two things
Addition
Cross product
dot product
9. Two vectors are parallel if their components are multiples of each other. Ex. <2 -5> and <4 -10> are because 2(2 -5)= 4 -10
Parallel vectors
Scalar multiple
unit vector
polygon law of vector addition
10. A vector with a magnitude of 1. the positive X- axis is vector i - pos. <1 -0> y xis is vector j <0 -1>
Velocity vector
3- dimensional vectors
algebraic vector operations
unit vector
11. Multiply first row by first column - add. Multiply first row by second column - add. Mxn multiply by next. Not necessarily commutative
Opposite vectors
Multiplying matrices
Least common multiple
algebraic vector operations
12. Must be scalar multiples of each other
Finding GCD
Least common multiple
Pascals rule
parallel vectors
13. (0 -0) in two dimensions - (0 -0 -0) in three. magnitude is 0 and no direction - it is a point geometrically
Parallel vectors
Scalar multiple
zero vector
Triangle (head to tail) law
14. To find the minor of an element in a matrix - take the determinant of the part of the matrix without that element.
3- dimensional vectors
algebraic vector operations
Minors
Algebraic vector ordered pair
15. Vectors with same magnitude but are in opposite directions (+?-)
Vector has two things
polygon law of vector addition
Opposite vectors
area of a parallelogram
16. |A|=Ax2+Ay2 ?=tan -1(Ay/Ax)
Vector addition
If you know the x and Y component of a vector
divisibility rule for 3
divisibility rule for 6
17. Sum of numbers divisible by three - number is divisible by 3.
Relatively prime
area of a parallelogram
Multiplying matrices
divisibility rule for 3
18. Divisible by 2 and 3
divisibility rule for 6
Inverse matrices
polygon law of vector addition
How many primes to check for?
19. Or norm - of a vector using the distance formula. |v|=(x2-x1)2+(y2- y1)2. (square each component of vector)
Velocity vector
Magnitude of a vector
Triangle (head to tail) law
3- dimensional vectors
20. Vector a +vector b is placing head of a next to tail of b and sum is a new vector
Triangle (head to tail) law
Vector addition
Least common multiple
Fundamental theorem of arithmetic
21. Show statement is true for n=1 - then show it is ture for K+1
Vector has two things
To prove by mathematical induction
Perfect numbers
Velocity vector
22. If the GCF is one - the numbers are relatively prime
To prove by mathematical induction
Relatively prime
Minors
Angle of dot product
23. Dot product must equal zero
unit vector
Equivalent vectors
Scalar multiple
orthogonal vectors
24. |a?xb?|=|a?||b?|sin? | = | a?. ? is the angle between a? and b? and is restricted to be between 0
Scalar multiple
divisibility rule for 6
polygon law of vector addition
angle of vectors using cross product:
25. On X - Y and Z plane
3- dimensional vectors
Finding GCD
Perfect numbers
angle of vector
26. Vector that describes direction and speed
Velocity vector
unit vector
polygon law of vector addition
zero vector
27. Take the magnitude of the cross product of any two adjacent vectors of the form <a - b - c>(a - and b are y - y - x-x - and c can be zero)
area of a parallelogram
divisibility rule for 6
Finding GCD
parallelogram law
28. Is commutative - associative
Addition
Parallel vectors
Finding GCD
Magnitude of a vector
29. Same as triangle law except resultant vector is a diagonal of a parallelogram
parallelogram law
dot product
Perfect numbers
Magnitude of a vector
30. Addition: A?+B?=<x1+x2 - y1+y2>or C?+D?=<x1+x2 - y1+y2 -z1+z2> Subtraction: A?- B?=<x1-x2 - y1- y2>or C?+D?=<x1-x2 - y1- y2 -z1-z2> Scalar Multiplication: kC?=k<x1 - y1 -z1>=<kx1 - ky1 - kz1>or kA?=k<x1 - y1>=<kx1 - ky1>
Cross product
vector subtraction
dot product
algebraic vector operations
31. Every integer greater than 1 can be expressed as product of prime numbers
polygon law of vector addition
Fundamental theorem of arithmetic
unit vector
Algebraic vector ordered pair
32. Magnitude and direction
dot product
Cross product
Angle of dot product
Vector has two things
33. Sum of last two digit divisible by 4
Pascals rule
Relatively prime
divisibility rule for 4
divisibility rule for 6
34. Switch the direction of one vector and add them (tail to head)
Minors
Finding GCD
vector subtraction
dot product definition
35. A matrix that can be multiplied by the original to get the identity matrix
Inverse matrices
Pascals rule
angle of vectors using cross product:
Area of a parallelogram
36. Divide bigger by smaller - dividing smaller by remainder - first remainder by second - second by third - until you have a remainder of 0. Last remainder is GCD (aka euclidean algorithm)
area of a parallelogram
Cross product
Velocity vector
Finding GCD
37. F ? is the angle between vector A? and the x- axis - then Ax=Acos??Ay=Asin?? EX. If ?= 60
algebraic vector operations
angle of vector
Scalar multiple
Pascals rule
38. Have same magnitude and direction - but possibly different starting points
angle of vectors using cross product:
Minors
divisibility rule for 6
Equivalent vectors
39. Equals the magnitude of the cross product
Addition
unit vector
Area of a parallelogram
algebraic vector operations
40. If a? and b? are two vectors - <a1 - a2> and <b1 - b2> - the dot product of a?and b? is defined as a?
Fundamental theorem of arithmetic
dot product definition
Inverse matrices
Scalar multiple
41. If a? and b? are vectors and ? is the angle between them - the dot product denoted by a?
Vector has two things
dot product
Angle of dot product
Fundamental theorem of arithmetic
42. Square matrix with ones diagonally and zeros for the rest.
vector subtraction
Angle of dot product
Magnitude of a vector
Identity matrix
43. (mk) + (mk -1)= (m+1k)
dot product definition
Algebraic vector ordered pair
unit vector
Pascals rule
44. Does not matter what order you add them in - it will result in straight vector. If (n -1) numbers of vectors are represented by n -1 sides of a polygon - then the nth side is the sum of the vectors
parallel vectors
polygon law of vector addition
Relatively prime
Multiplying matrices