SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
CSET Linear Algebra
Start Test
Study First
Subjects
:
cset
,
math
,
algebra
Instructions:
Answer 44 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Or norm - of a vector using the distance formula. |v|=(x2-x1)2+(y2- y1)2. (square each component of vector)
dot product definition
Vector has two things
Magnitude of a vector
Vector addition
2. Switch the direction of one vector and add them (tail to head)
If you know the x and Y component of a vector
vector subtraction
Inverse matrices
dot product definition
3. Is commutative - associative
Addition
Area of a parallelogram
algebraic vector operations
orthogonal vectors
4. Vector a +vector b is placing head of a next to tail of b and sum is a new vector
Parallel vectors
Equivalent vectors
Triangle (head to tail) law
Pascals rule
5. Check for up to the square root of the number
How many primes to check for?
Perfect numbers
To prove by mathematical induction
angle of vectors using cross product:
6. Square matrix with ones diagonally and zeros for the rest.
Vector addition
Identity matrix
algebraic vector operations
Parallel vectors
7. Vectors with same magnitude but are in opposite directions (+?-)
3- dimensional vectors
Vector addition
Opposite vectors
Fundamental theorem of arithmetic
8. Multiply first row by first column - add. Multiply first row by second column - add. Mxn multiply by next. Not necessarily commutative
Algebraic vector ordered pair
Multiplying matrices
Vector has two things
Magnitude of a vector
9. Sum of numbers divisible by three - number is divisible by 3.
If you know the x and Y component of a vector
Addition
dot product definition
divisibility rule for 3
10. |a?xb?|=|a?||b?|sin? | = | a?. ? is the angle between a? and b? and is restricted to be between 0
angle of vectors using cross product:
polygon law of vector addition
parallelogram law
Least common multiple
11. Take the magnitude of the cross product of any two adjacent vectors of the form <a - b - c>(a - and b are y - y - x-x - and c can be zero)
area of a parallelogram
divisibility rule for 6
parallelogram law
divisibility rule for 3
12. (0 -0) in two dimensions - (0 -0 -0) in three. magnitude is 0 and no direction - it is a point geometrically
zero vector
Parallel vectors
divisibility rule for 4
angle of vector
13. If the initial point of a vector has coordinate (x1 - y1)and the terminal point has coordinate (x2 - y2) - then the ordered pair that represents the vector is <x2-x1 - y2- y1>> .
Cross product
polygon law of vector addition
Algebraic vector ordered pair
Pascals rule
14. Two vectors are parallel if their components are multiples of each other. Ex. <2 -5> and <4 -10> are because 2(2 -5)= 4 -10
Multiplying matrices
Inverse matrices
Perfect numbers
Parallel vectors
15. Equals the magnitude of the cross product
divisibility rule for 6
zero vector
Area of a parallelogram
vector subtraction
16. A matrix that can be multiplied by the original to get the identity matrix
Algebraic vector ordered pair
algebraic vector operations
Finding GCD
Inverse matrices
17. Same as triangle law except resultant vector is a diagonal of a parallelogram
parallelogram law
parallel vectors
vector subtraction
How many primes to check for?
18. If the GCF is one - the numbers are relatively prime
Addition
Relatively prime
Minors
Inverse matrices
19. Magnitude and direction
Identity matrix
Vector has two things
Triangle (head to tail) law
dot product
20. Sum of last two digit divisible by 4
Multiplying matrices
divisibility rule for 4
zero vector
divisibility rule for 6
21. Divide bigger by smaller - dividing smaller by remainder - first remainder by second - second by third - until you have a remainder of 0. Last remainder is GCD (aka euclidean algorithm)
Equivalent vectors
dot product definition
divisibility rule for 4
Finding GCD
22. Follows same rules as scalar - but done component by component - and produces another vector (resultant)
Inverse matrices
vector subtraction
Relatively prime
Vector addition
23. Numbers that are a sum of all of their factors. 6 - 8 - 128
Finding GCD
Scalar multiple
Perfect numbers
polygon law of vector addition
24. Matrix 3x3: i j k a1 a2 a3 b1 b2 b3 i (a2a3/b2b3) - j(a1a3/b1b3) + k (a1a2/b1b2)= <i - j - k>
divisibility rule for 4
3- dimensional vectors
Cross product
Algebraic vector ordered pair
25. Must be scalar multiples of each other
Area of a parallelogram
Angle of dot product
parallel vectors
Identity matrix
26. On X - Y and Z plane
Perfect numbers
3- dimensional vectors
dot product
Magnitude of a vector
27. Divisible by 2 and 3
divisibility rule for 6
Scalar multiple
Equivalent vectors
zero vector
28. Addition: A?+B?=<x1+x2 - y1+y2>or C?+D?=<x1+x2 - y1+y2 -z1+z2> Subtraction: A?- B?=<x1-x2 - y1- y2>or C?+D?=<x1-x2 - y1- y2 -z1-z2> Scalar Multiplication: kC?=k<x1 - y1 -z1>=<kx1 - ky1 - kz1>or kA?=k<x1 - y1>=<kx1 - ky1>
Cross product
algebraic vector operations
Multiplying matrices
Vector addition
29. Product of two numbers divided by greatest common denominator
Least common multiple
3- dimensional vectors
How many primes to check for?
divisibility rule for 3
30. Dot product must equal zero
Velocity vector
algebraic vector operations
To prove by mathematical induction
orthogonal vectors
31. F ? is the angle between vector A? and the x- axis - then Ax=Acos??Ay=Asin?? EX. If ?= 60
divisibility rule for 6
dot product definition
Minors
angle of vector
32. (mk) + (mk -1)= (m+1k)
Vector addition
parallelogram law
Pascals rule
angle of vectors using cross product:
33. Show statement is true for n=1 - then show it is ture for K+1
To prove by mathematical induction
dot product definition
Magnitude of a vector
Equivalent vectors
34. Vector that describes direction and speed
algebraic vector operations
Area of a parallelogram
Velocity vector
divisibility rule for 4
35. To find the minor of an element in a matrix - take the determinant of the part of the matrix without that element.
Minors
divisibility rule for 4
unit vector
Parallel vectors
36. (inner product)(scalar product) Result is scalar - large if vectors parallel - 0 if vectors perpendicular. Tells us how close vectors are pointing to same point.
dot product
Cross product
Vector addition
divisibility rule for 4
37. Every integer greater than 1 can be expressed as product of prime numbers
Fundamental theorem of arithmetic
Magnitude of a vector
To prove by mathematical induction
Algebraic vector ordered pair
38. If a? and b? are two vectors - <a1 - a2> and <b1 - b2> - the dot product of a?and b? is defined as a?
dot product definition
If you know the x and Y component of a vector
Magnitude of a vector
Minors
39. A vector with a magnitude of 1. the positive X- axis is vector i - pos. <1 -0> y xis is vector j <0 -1>
Finding GCD
Multiplying matrices
3- dimensional vectors
unit vector
40. Can multiple a vector by a scalar. components of vectors are the same - magnitude is IkI times the vector - direction depends on if k is pos. or neg
divisibility rule for 3
Scalar multiple
Area of a parallelogram
vector subtraction
41. Does not matter what order you add them in - it will result in straight vector. If (n -1) numbers of vectors are represented by n -1 sides of a polygon - then the nth side is the sum of the vectors
Minors
Scalar multiple
polygon law of vector addition
Fundamental theorem of arithmetic
42. Have same magnitude and direction - but possibly different starting points
divisibility rule for 3
Cross product
Equivalent vectors
Area of a parallelogram
43. |A|=Ax2+Ay2 ?=tan -1(Ay/Ax)
divisibility rule for 6
3- dimensional vectors
Triangle (head to tail) law
If you know the x and Y component of a vector
44. If a? and b? are vectors and ? is the angle between them - the dot product denoted by a?
Area of a parallelogram
Angle of dot product
Finding GCD
angle of vector