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Test your basic knowledge |
CSET Linear Algebra
Start Test
Study First
Subjects
:
cset
,
math
,
algebra
Instructions:
Answer 44 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Divisible by 2 and 3
How many primes to check for?
divisibility rule for 6
divisibility rule for 3
Inverse matrices
2. Vectors with same magnitude but are in opposite directions (+?-)
Opposite vectors
Addition
zero vector
Least common multiple
3. (mk) + (mk -1)= (m+1k)
If you know the x and Y component of a vector
algebraic vector operations
Multiplying matrices
Pascals rule
4. Divide bigger by smaller - dividing smaller by remainder - first remainder by second - second by third - until you have a remainder of 0. Last remainder is GCD (aka euclidean algorithm)
Finding GCD
Perfect numbers
zero vector
Area of a parallelogram
5. Must be scalar multiples of each other
parallelogram law
parallel vectors
Finding GCD
Magnitude of a vector
6. Product of two numbers divided by greatest common denominator
Equivalent vectors
Least common multiple
Scalar multiple
Angle of dot product
7. Multiply first row by first column - add. Multiply first row by second column - add. Mxn multiply by next. Not necessarily commutative
algebraic vector operations
Least common multiple
Multiplying matrices
Magnitude of a vector
8. F ? is the angle between vector A? and the x- axis - then Ax=Acos??Ay=Asin?? EX. If ?= 60
Finding GCD
Relatively prime
angle of vector
orthogonal vectors
9. If the initial point of a vector has coordinate (x1 - y1)and the terminal point has coordinate (x2 - y2) - then the ordered pair that represents the vector is <x2-x1 - y2- y1>> .
zero vector
parallel vectors
Algebraic vector ordered pair
orthogonal vectors
10. Magnitude and direction
Vector has two things
Algebraic vector ordered pair
Multiplying matrices
parallelogram law
11. Sum of last two digit divisible by 4
divisibility rule for 4
divisibility rule for 6
How many primes to check for?
Vector addition
12. Take the magnitude of the cross product of any two adjacent vectors of the form <a - b - c>(a - and b are y - y - x-x - and c can be zero)
dot product definition
Scalar multiple
divisibility rule for 6
area of a parallelogram
13. Every integer greater than 1 can be expressed as product of prime numbers
Triangle (head to tail) law
divisibility rule for 3
Parallel vectors
Fundamental theorem of arithmetic
14. Is commutative - associative
Identity matrix
Minors
Addition
Triangle (head to tail) law
15. (0 -0) in two dimensions - (0 -0 -0) in three. magnitude is 0 and no direction - it is a point geometrically
zero vector
dot product
Vector addition
Triangle (head to tail) law
16. Or norm - of a vector using the distance formula. |v|=(x2-x1)2+(y2- y1)2. (square each component of vector)
3- dimensional vectors
Pascals rule
If you know the x and Y component of a vector
Magnitude of a vector
17. If the GCF is one - the numbers are relatively prime
Fundamental theorem of arithmetic
Relatively prime
Magnitude of a vector
Finding GCD
18. |a?xb?|=|a?||b?|sin? | = | a?. ? is the angle between a? and b? and is restricted to be between 0
To prove by mathematical induction
angle of vectors using cross product:
vector subtraction
Vector addition
19. Two vectors are parallel if their components are multiples of each other. Ex. <2 -5> and <4 -10> are because 2(2 -5)= 4 -10
Vector addition
divisibility rule for 4
Fundamental theorem of arithmetic
Parallel vectors
20. Dot product must equal zero
Velocity vector
orthogonal vectors
Perfect numbers
parallel vectors
21. (inner product)(scalar product) Result is scalar - large if vectors parallel - 0 if vectors perpendicular. Tells us how close vectors are pointing to same point.
Vector addition
Angle of dot product
Minors
dot product
22. Check for up to the square root of the number
To prove by mathematical induction
Finding GCD
How many primes to check for?
Velocity vector
23. Vector a +vector b is placing head of a next to tail of b and sum is a new vector
Triangle (head to tail) law
How many primes to check for?
3- dimensional vectors
angle of vector
24. Can multiple a vector by a scalar. components of vectors are the same - magnitude is IkI times the vector - direction depends on if k is pos. or neg
Magnitude of a vector
Scalar multiple
Vector addition
divisibility rule for 6
25. Equals the magnitude of the cross product
divisibility rule for 4
Area of a parallelogram
Algebraic vector ordered pair
divisibility rule for 6
26. On X - Y and Z plane
3- dimensional vectors
Vector has two things
Addition
Relatively prime
27. |A|=Ax2+Ay2 ?=tan -1(Ay/Ax)
vector subtraction
Scalar multiple
Multiplying matrices
If you know the x and Y component of a vector
28. A vector with a magnitude of 1. the positive X- axis is vector i - pos. <1 -0> y xis is vector j <0 -1>
Triangle (head to tail) law
Parallel vectors
unit vector
Cross product
29. To find the minor of an element in a matrix - take the determinant of the part of the matrix without that element.
divisibility rule for 6
vector subtraction
Minors
If you know the x and Y component of a vector
30. Same as triangle law except resultant vector is a diagonal of a parallelogram
parallelogram law
dot product
polygon law of vector addition
area of a parallelogram
31. Switch the direction of one vector and add them (tail to head)
vector subtraction
Finding GCD
Scalar multiple
Magnitude of a vector
32. Does not matter what order you add them in - it will result in straight vector. If (n -1) numbers of vectors are represented by n -1 sides of a polygon - then the nth side is the sum of the vectors
Relatively prime
Fundamental theorem of arithmetic
area of a parallelogram
polygon law of vector addition
33. Square matrix with ones diagonally and zeros for the rest.
Least common multiple
Identity matrix
Inverse matrices
Addition
34. Vector that describes direction and speed
parallelogram law
angle of vectors using cross product:
divisibility rule for 3
Velocity vector
35. Show statement is true for n=1 - then show it is ture for K+1
divisibility rule for 3
To prove by mathematical induction
zero vector
Parallel vectors
36. Follows same rules as scalar - but done component by component - and produces another vector (resultant)
Vector addition
Fundamental theorem of arithmetic
Multiplying matrices
Inverse matrices
37. Numbers that are a sum of all of their factors. 6 - 8 - 128
To prove by mathematical induction
dot product
Perfect numbers
How many primes to check for?
38. Addition: A?+B?=<x1+x2 - y1+y2>or C?+D?=<x1+x2 - y1+y2 -z1+z2> Subtraction: A?- B?=<x1-x2 - y1- y2>or C?+D?=<x1-x2 - y1- y2 -z1-z2> Scalar Multiplication: kC?=k<x1 - y1 -z1>=<kx1 - ky1 - kz1>or kA?=k<x1 - y1>=<kx1 - ky1>
algebraic vector operations
dot product
Opposite vectors
If you know the x and Y component of a vector
39. Have same magnitude and direction - but possibly different starting points
Equivalent vectors
divisibility rule for 4
Fundamental theorem of arithmetic
parallel vectors
40. A matrix that can be multiplied by the original to get the identity matrix
Vector has two things
How many primes to check for?
Multiplying matrices
Inverse matrices
41. If a? and b? are two vectors - <a1 - a2> and <b1 - b2> - the dot product of a?and b? is defined as a?
algebraic vector operations
unit vector
3- dimensional vectors
dot product definition
42. Matrix 3x3: i j k a1 a2 a3 b1 b2 b3 i (a2a3/b2b3) - j(a1a3/b1b3) + k (a1a2/b1b2)= <i - j - k>
To prove by mathematical induction
Velocity vector
Cross product
Opposite vectors
43. If a? and b? are vectors and ? is the angle between them - the dot product denoted by a?
divisibility rule for 4
Angle of dot product
vector subtraction
unit vector
44. Sum of numbers divisible by three - number is divisible by 3.
divisibility rule for 3
How many primes to check for?
Angle of dot product
Triangle (head to tail) law