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Test your basic knowledge |
CSET Linear Algebra
Start Test
Study First
Subjects
:
cset
,
math
,
algebra
Instructions:
Answer 44 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Show statement is true for n=1 - then show it is ture for K+1
Relatively prime
Vector addition
To prove by mathematical induction
Vector has two things
2. Follows same rules as scalar - but done component by component - and produces another vector (resultant)
parallelogram law
How many primes to check for?
divisibility rule for 6
Vector addition
3. (mk) + (mk -1)= (m+1k)
To prove by mathematical induction
divisibility rule for 3
Pascals rule
Minors
4. Magnitude and direction
Triangle (head to tail) law
Vector has two things
Opposite vectors
To prove by mathematical induction
5. Dot product must equal zero
orthogonal vectors
algebraic vector operations
Minors
Area of a parallelogram
6. Must be scalar multiples of each other
Addition
parallel vectors
How many primes to check for?
Area of a parallelogram
7. Divisible by 2 and 3
vector subtraction
divisibility rule for 6
Least common multiple
If you know the x and Y component of a vector
8. Matrix 3x3: i j k a1 a2 a3 b1 b2 b3 i (a2a3/b2b3) - j(a1a3/b1b3) + k (a1a2/b1b2)= <i - j - k>
3- dimensional vectors
angle of vector
Triangle (head to tail) law
Cross product
9. Addition: A?+B?=<x1+x2 - y1+y2>or C?+D?=<x1+x2 - y1+y2 -z1+z2> Subtraction: A?- B?=<x1-x2 - y1- y2>or C?+D?=<x1-x2 - y1- y2 -z1-z2> Scalar Multiplication: kC?=k<x1 - y1 -z1>=<kx1 - ky1 - kz1>or kA?=k<x1 - y1>=<kx1 - ky1>
Perfect numbers
algebraic vector operations
Pascals rule
Triangle (head to tail) law
10. |A|=Ax2+Ay2 ?=tan -1(Ay/Ax)
Multiplying matrices
vector subtraction
Identity matrix
If you know the x and Y component of a vector
11. Does not matter what order you add them in - it will result in straight vector. If (n -1) numbers of vectors are represented by n -1 sides of a polygon - then the nth side is the sum of the vectors
orthogonal vectors
divisibility rule for 4
Addition
polygon law of vector addition
12. (inner product)(scalar product) Result is scalar - large if vectors parallel - 0 if vectors perpendicular. Tells us how close vectors are pointing to same point.
dot product
divisibility rule for 6
Inverse matrices
Scalar multiple
13. Have same magnitude and direction - but possibly different starting points
Equivalent vectors
Identity matrix
vector subtraction
Least common multiple
14. To find the minor of an element in a matrix - take the determinant of the part of the matrix without that element.
parallel vectors
Minors
Vector has two things
vector subtraction
15. Vectors with same magnitude but are in opposite directions (+?-)
Opposite vectors
Parallel vectors
divisibility rule for 3
algebraic vector operations
16. Divide bigger by smaller - dividing smaller by remainder - first remainder by second - second by third - until you have a remainder of 0. Last remainder is GCD (aka euclidean algorithm)
Finding GCD
3- dimensional vectors
divisibility rule for 6
Relatively prime
17. Multiply first row by first column - add. Multiply first row by second column - add. Mxn multiply by next. Not necessarily commutative
vector subtraction
Multiplying matrices
dot product
Pascals rule
18. Switch the direction of one vector and add them (tail to head)
vector subtraction
If you know the x and Y component of a vector
divisibility rule for 6
Algebraic vector ordered pair
19. If the GCF is one - the numbers are relatively prime
Algebraic vector ordered pair
divisibility rule for 6
Relatively prime
Addition
20. |a?xb?|=|a?||b?|sin? | = | a?. ? is the angle between a? and b? and is restricted to be between 0
angle of vectors using cross product:
zero vector
Fundamental theorem of arithmetic
Parallel vectors
21. Vector that describes direction and speed
Algebraic vector ordered pair
Velocity vector
3- dimensional vectors
Vector addition
22. Check for up to the square root of the number
How many primes to check for?
vector subtraction
area of a parallelogram
divisibility rule for 4
23. A matrix that can be multiplied by the original to get the identity matrix
divisibility rule for 4
Addition
Angle of dot product
Inverse matrices
24. Square matrix with ones diagonally and zeros for the rest.
Area of a parallelogram
Inverse matrices
Identity matrix
angle of vectors using cross product:
25. Sum of last two digit divisible by 4
divisibility rule for 4
Area of a parallelogram
Angle of dot product
Inverse matrices
26. F ? is the angle between vector A? and the x- axis - then Ax=Acos??Ay=Asin?? EX. If ?= 60
angle of vector
To prove by mathematical induction
Inverse matrices
Equivalent vectors
27. Equals the magnitude of the cross product
parallel vectors
Triangle (head to tail) law
vector subtraction
Area of a parallelogram
28. Or norm - of a vector using the distance formula. |v|=(x2-x1)2+(y2- y1)2. (square each component of vector)
Multiplying matrices
Area of a parallelogram
Vector addition
Magnitude of a vector
29. Vector a +vector b is placing head of a next to tail of b and sum is a new vector
3- dimensional vectors
Relatively prime
Triangle (head to tail) law
Scalar multiple
30. On X - Y and Z plane
Velocity vector
3- dimensional vectors
Inverse matrices
Cross product
31. Same as triangle law except resultant vector is a diagonal of a parallelogram
zero vector
angle of vector
parallelogram law
Equivalent vectors
32. If the initial point of a vector has coordinate (x1 - y1)and the terminal point has coordinate (x2 - y2) - then the ordered pair that represents the vector is <x2-x1 - y2- y1>> .
3- dimensional vectors
Minors
Algebraic vector ordered pair
Perfect numbers
33. Every integer greater than 1 can be expressed as product of prime numbers
Fundamental theorem of arithmetic
Cross product
dot product definition
Opposite vectors
34. If a? and b? are vectors and ? is the angle between them - the dot product denoted by a?
3- dimensional vectors
Cross product
Angle of dot product
Minors
35. Take the magnitude of the cross product of any two adjacent vectors of the form <a - b - c>(a - and b are y - y - x-x - and c can be zero)
angle of vectors using cross product:
area of a parallelogram
Opposite vectors
Scalar multiple
36. Numbers that are a sum of all of their factors. 6 - 8 - 128
Perfect numbers
dot product
dot product definition
angle of vectors using cross product:
37. (0 -0) in two dimensions - (0 -0 -0) in three. magnitude is 0 and no direction - it is a point geometrically
zero vector
To prove by mathematical induction
Perfect numbers
divisibility rule for 3
38. Two vectors are parallel if their components are multiples of each other. Ex. <2 -5> and <4 -10> are because 2(2 -5)= 4 -10
Parallel vectors
Identity matrix
Addition
Velocity vector
39. Can multiple a vector by a scalar. components of vectors are the same - magnitude is IkI times the vector - direction depends on if k is pos. or neg
angle of vector
Scalar multiple
Least common multiple
orthogonal vectors
40. Sum of numbers divisible by three - number is divisible by 3.
Angle of dot product
divisibility rule for 3
angle of vectors using cross product:
Perfect numbers
41. A vector with a magnitude of 1. the positive X- axis is vector i - pos. <1 -0> y xis is vector j <0 -1>
unit vector
parallelogram law
Angle of dot product
To prove by mathematical induction
42. If a? and b? are two vectors - <a1 - a2> and <b1 - b2> - the dot product of a?and b? is defined as a?
Finding GCD
dot product definition
Addition
dot product
43. Is commutative - associative
Finding GCD
Addition
Opposite vectors
algebraic vector operations
44. Product of two numbers divided by greatest common denominator
vector subtraction
Least common multiple
Area of a parallelogram
To prove by mathematical induction