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Test your basic knowledge |
CSET Linear Algebra
Start Test
Study First
Subjects
:
cset
,
math
,
algebra
Instructions:
Answer 44 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Equals the magnitude of the cross product
Area of a parallelogram
Finding GCD
Scalar multiple
Equivalent vectors
2. Dot product must equal zero
orthogonal vectors
Finding GCD
Cross product
angle of vector
3. Is commutative - associative
Perfect numbers
Addition
Algebraic vector ordered pair
Triangle (head to tail) law
4. Have same magnitude and direction - but possibly different starting points
Equivalent vectors
Perfect numbers
parallel vectors
dot product definition
5. Every integer greater than 1 can be expressed as product of prime numbers
divisibility rule for 3
To prove by mathematical induction
dot product
Fundamental theorem of arithmetic
6. |A|=Ax2+Ay2 ?=tan -1(Ay/Ax)
angle of vectors using cross product:
If you know the x and Y component of a vector
Magnitude of a vector
Minors
7. (inner product)(scalar product) Result is scalar - large if vectors parallel - 0 if vectors perpendicular. Tells us how close vectors are pointing to same point.
Vector addition
dot product
Parallel vectors
area of a parallelogram
8. Multiply first row by first column - add. Multiply first row by second column - add. Mxn multiply by next. Not necessarily commutative
unit vector
area of a parallelogram
If you know the x and Y component of a vector
Multiplying matrices
9. F ? is the angle between vector A? and the x- axis - then Ax=Acos??Ay=Asin?? EX. If ?= 60
area of a parallelogram
Algebraic vector ordered pair
angle of vector
Parallel vectors
10. Must be scalar multiples of each other
Fundamental theorem of arithmetic
dot product
angle of vector
parallel vectors
11. On X - Y and Z plane
Velocity vector
Algebraic vector ordered pair
orthogonal vectors
3- dimensional vectors
12. Two vectors are parallel if their components are multiples of each other. Ex. <2 -5> and <4 -10> are because 2(2 -5)= 4 -10
How many primes to check for?
parallelogram law
Parallel vectors
angle of vectors using cross product:
13. Addition: A?+B?=<x1+x2 - y1+y2>or C?+D?=<x1+x2 - y1+y2 -z1+z2> Subtraction: A?- B?=<x1-x2 - y1- y2>or C?+D?=<x1-x2 - y1- y2 -z1-z2> Scalar Multiplication: kC?=k<x1 - y1 -z1>=<kx1 - ky1 - kz1>or kA?=k<x1 - y1>=<kx1 - ky1>
Inverse matrices
Minors
Angle of dot product
algebraic vector operations
14. Follows same rules as scalar - but done component by component - and produces another vector (resultant)
angle of vectors using cross product:
zero vector
Vector addition
Cross product
15. If a? and b? are two vectors - <a1 - a2> and <b1 - b2> - the dot product of a?and b? is defined as a?
divisibility rule for 4
Addition
dot product definition
Parallel vectors
16. Numbers that are a sum of all of their factors. 6 - 8 - 128
algebraic vector operations
Perfect numbers
divisibility rule for 6
3- dimensional vectors
17. Square matrix with ones diagonally and zeros for the rest.
Fundamental theorem of arithmetic
Cross product
Identity matrix
parallelogram law
18. Matrix 3x3: i j k a1 a2 a3 b1 b2 b3 i (a2a3/b2b3) - j(a1a3/b1b3) + k (a1a2/b1b2)= <i - j - k>
Vector has two things
Multiplying matrices
If you know the x and Y component of a vector
Cross product
19. Divide bigger by smaller - dividing smaller by remainder - first remainder by second - second by third - until you have a remainder of 0. Last remainder is GCD (aka euclidean algorithm)
divisibility rule for 6
Finding GCD
parallelogram law
Angle of dot product
20. (mk) + (mk -1)= (m+1k)
dot product
Inverse matrices
If you know the x and Y component of a vector
Pascals rule
21. Does not matter what order you add them in - it will result in straight vector. If (n -1) numbers of vectors are represented by n -1 sides of a polygon - then the nth side is the sum of the vectors
polygon law of vector addition
algebraic vector operations
unit vector
Multiplying matrices
22. Sum of last two digit divisible by 4
Scalar multiple
angle of vectors using cross product:
divisibility rule for 4
Angle of dot product
23. A vector with a magnitude of 1. the positive X- axis is vector i - pos. <1 -0> y xis is vector j <0 -1>
parallel vectors
Triangle (head to tail) law
unit vector
Multiplying matrices
24. |a?xb?|=|a?||b?|sin? | = | a?. ? is the angle between a? and b? and is restricted to be between 0
angle of vectors using cross product:
If you know the x and Y component of a vector
Relatively prime
Fundamental theorem of arithmetic
25. Check for up to the square root of the number
Multiplying matrices
divisibility rule for 6
How many primes to check for?
Vector addition
26. If the initial point of a vector has coordinate (x1 - y1)and the terminal point has coordinate (x2 - y2) - then the ordered pair that represents the vector is <x2-x1 - y2- y1>> .
zero vector
3- dimensional vectors
How many primes to check for?
Algebraic vector ordered pair
27. Sum of numbers divisible by three - number is divisible by 3.
divisibility rule for 3
To prove by mathematical induction
Identity matrix
polygon law of vector addition
28. Switch the direction of one vector and add them (tail to head)
Algebraic vector ordered pair
Addition
vector subtraction
Minors
29. Vector a +vector b is placing head of a next to tail of b and sum is a new vector
Identity matrix
Triangle (head to tail) law
To prove by mathematical induction
Angle of dot product
30. If the GCF is one - the numbers are relatively prime
Relatively prime
Identity matrix
divisibility rule for 6
Opposite vectors
31. To find the minor of an element in a matrix - take the determinant of the part of the matrix without that element.
Minors
polygon law of vector addition
algebraic vector operations
To prove by mathematical induction
32. Magnitude and direction
Algebraic vector ordered pair
Equivalent vectors
Vector has two things
Magnitude of a vector
33. Show statement is true for n=1 - then show it is ture for K+1
Fundamental theorem of arithmetic
Equivalent vectors
To prove by mathematical induction
Magnitude of a vector
34. Same as triangle law except resultant vector is a diagonal of a parallelogram
area of a parallelogram
Scalar multiple
Multiplying matrices
parallelogram law
35. Divisible by 2 and 3
Minors
Velocity vector
Parallel vectors
divisibility rule for 6
36. Product of two numbers divided by greatest common denominator
Perfect numbers
Equivalent vectors
Least common multiple
dot product definition
37. If a? and b? are vectors and ? is the angle between them - the dot product denoted by a?
Angle of dot product
Fundamental theorem of arithmetic
orthogonal vectors
3- dimensional vectors
38. A matrix that can be multiplied by the original to get the identity matrix
area of a parallelogram
Inverse matrices
Addition
dot product definition
39. Vectors with same magnitude but are in opposite directions (+?-)
Angle of dot product
Pascals rule
vector subtraction
Opposite vectors
40. Vector that describes direction and speed
Relatively prime
Velocity vector
Perfect numbers
Triangle (head to tail) law
41. Can multiple a vector by a scalar. components of vectors are the same - magnitude is IkI times the vector - direction depends on if k is pos. or neg
Minors
Scalar multiple
Perfect numbers
Vector has two things
42. Or norm - of a vector using the distance formula. |v|=(x2-x1)2+(y2- y1)2. (square each component of vector)
Multiplying matrices
Area of a parallelogram
Inverse matrices
Magnitude of a vector
43. Take the magnitude of the cross product of any two adjacent vectors of the form <a - b - c>(a - and b are y - y - x-x - and c can be zero)
Magnitude of a vector
Cross product
area of a parallelogram
divisibility rule for 3
44. (0 -0) in two dimensions - (0 -0 -0) in three. magnitude is 0 and no direction - it is a point geometrically
zero vector
How many primes to check for?
Inverse matrices
area of a parallelogram