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Test your basic knowledge |
CSET Linear Algebra
Start Test
Study First
Subjects
:
cset
,
math
,
algebra
Instructions:
Answer 44 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. (mk) + (mk -1)= (m+1k)
polygon law of vector addition
Multiplying matrices
Triangle (head to tail) law
Pascals rule
2. Sum of last two digit divisible by 4
unit vector
divisibility rule for 4
Least common multiple
Opposite vectors
3. A vector with a magnitude of 1. the positive X- axis is vector i - pos. <1 -0> y xis is vector j <0 -1>
Vector addition
zero vector
angle of vectors using cross product:
unit vector
4. Equals the magnitude of the cross product
Area of a parallelogram
Opposite vectors
Parallel vectors
Least common multiple
5. |a?xb?|=|a?||b?|sin? | = | a?. ? is the angle between a? and b? and is restricted to be between 0
angle of vectors using cross product:
Vector addition
Algebraic vector ordered pair
Equivalent vectors
6. Vector that describes direction and speed
Relatively prime
How many primes to check for?
Velocity vector
Finding GCD
7. Addition: A?+B?=<x1+x2 - y1+y2>or C?+D?=<x1+x2 - y1+y2 -z1+z2> Subtraction: A?- B?=<x1-x2 - y1- y2>or C?+D?=<x1-x2 - y1- y2 -z1-z2> Scalar Multiplication: kC?=k<x1 - y1 -z1>=<kx1 - ky1 - kz1>or kA?=k<x1 - y1>=<kx1 - ky1>
unit vector
Cross product
algebraic vector operations
Identity matrix
8. If a? and b? are two vectors - <a1 - a2> and <b1 - b2> - the dot product of a?and b? is defined as a?
zero vector
Equivalent vectors
dot product definition
vector subtraction
9. Dot product must equal zero
Relatively prime
Identity matrix
To prove by mathematical induction
orthogonal vectors
10. Magnitude and direction
Vector has two things
Area of a parallelogram
dot product definition
zero vector
11. Matrix 3x3: i j k a1 a2 a3 b1 b2 b3 i (a2a3/b2b3) - j(a1a3/b1b3) + k (a1a2/b1b2)= <i - j - k>
Cross product
Pascals rule
Fundamental theorem of arithmetic
Angle of dot product
12. Must be scalar multiples of each other
parallel vectors
Area of a parallelogram
Addition
Inverse matrices
13. Numbers that are a sum of all of their factors. 6 - 8 - 128
Relatively prime
Triangle (head to tail) law
Perfect numbers
Parallel vectors
14. Two vectors are parallel if their components are multiples of each other. Ex. <2 -5> and <4 -10> are because 2(2 -5)= 4 -10
Parallel vectors
angle of vector
Vector has two things
vector subtraction
15. Square matrix with ones diagonally and zeros for the rest.
Identity matrix
Cross product
algebraic vector operations
Parallel vectors
16. (inner product)(scalar product) Result is scalar - large if vectors parallel - 0 if vectors perpendicular. Tells us how close vectors are pointing to same point.
angle of vectors using cross product:
Relatively prime
area of a parallelogram
dot product
17. Vectors with same magnitude but are in opposite directions (+?-)
divisibility rule for 6
Opposite vectors
Pascals rule
Minors
18. On X - Y and Z plane
Vector has two things
3- dimensional vectors
Equivalent vectors
area of a parallelogram
19. Show statement is true for n=1 - then show it is ture for K+1
angle of vector
Scalar multiple
If you know the x and Y component of a vector
To prove by mathematical induction
20. A matrix that can be multiplied by the original to get the identity matrix
unit vector
divisibility rule for 4
Relatively prime
Inverse matrices
21. Follows same rules as scalar - but done component by component - and produces another vector (resultant)
Least common multiple
Vector addition
divisibility rule for 3
Inverse matrices
22. Does not matter what order you add them in - it will result in straight vector. If (n -1) numbers of vectors are represented by n -1 sides of a polygon - then the nth side is the sum of the vectors
Addition
Triangle (head to tail) law
Vector addition
polygon law of vector addition
23. Vector a +vector b is placing head of a next to tail of b and sum is a new vector
Triangle (head to tail) law
unit vector
Velocity vector
Fundamental theorem of arithmetic
24. Every integer greater than 1 can be expressed as product of prime numbers
Fundamental theorem of arithmetic
Inverse matrices
Opposite vectors
divisibility rule for 6
25. Can multiple a vector by a scalar. components of vectors are the same - magnitude is IkI times the vector - direction depends on if k is pos. or neg
Scalar multiple
Multiplying matrices
Least common multiple
Equivalent vectors
26. F ? is the angle between vector A? and the x- axis - then Ax=Acos??Ay=Asin?? EX. If ?= 60
angle of vector
orthogonal vectors
Least common multiple
divisibility rule for 4
27. If the initial point of a vector has coordinate (x1 - y1)and the terminal point has coordinate (x2 - y2) - then the ordered pair that represents the vector is <x2-x1 - y2- y1>> .
Cross product
vector subtraction
Algebraic vector ordered pair
polygon law of vector addition
28. Is commutative - associative
vector subtraction
parallel vectors
How many primes to check for?
Addition
29. Or norm - of a vector using the distance formula. |v|=(x2-x1)2+(y2- y1)2. (square each component of vector)
polygon law of vector addition
Scalar multiple
Angle of dot product
Magnitude of a vector
30. Check for up to the square root of the number
Inverse matrices
orthogonal vectors
How many primes to check for?
divisibility rule for 3
31. Divide bigger by smaller - dividing smaller by remainder - first remainder by second - second by third - until you have a remainder of 0. Last remainder is GCD (aka euclidean algorithm)
Finding GCD
Minors
Vector addition
If you know the x and Y component of a vector
32. Take the magnitude of the cross product of any two adjacent vectors of the form <a - b - c>(a - and b are y - y - x-x - and c can be zero)
Fundamental theorem of arithmetic
Pascals rule
Relatively prime
area of a parallelogram
33. If the GCF is one - the numbers are relatively prime
Relatively prime
Parallel vectors
orthogonal vectors
algebraic vector operations
34. Product of two numbers divided by greatest common denominator
Triangle (head to tail) law
Least common multiple
polygon law of vector addition
unit vector
35. Same as triangle law except resultant vector is a diagonal of a parallelogram
dot product definition
parallelogram law
Scalar multiple
Velocity vector
36. Have same magnitude and direction - but possibly different starting points
parallel vectors
Scalar multiple
Equivalent vectors
Finding GCD
37. |A|=Ax2+Ay2 ?=tan -1(Ay/Ax)
dot product
algebraic vector operations
zero vector
If you know the x and Y component of a vector
38. To find the minor of an element in a matrix - take the determinant of the part of the matrix without that element.
Least common multiple
Finding GCD
Minors
angle of vectors using cross product:
39. Sum of numbers divisible by three - number is divisible by 3.
Triangle (head to tail) law
divisibility rule for 3
angle of vector
Algebraic vector ordered pair
40. Switch the direction of one vector and add them (tail to head)
vector subtraction
To prove by mathematical induction
Magnitude of a vector
Inverse matrices
41. Divisible by 2 and 3
orthogonal vectors
Scalar multiple
Magnitude of a vector
divisibility rule for 6
42. Multiply first row by first column - add. Multiply first row by second column - add. Mxn multiply by next. Not necessarily commutative
Finding GCD
area of a parallelogram
Multiplying matrices
Scalar multiple
43. If a? and b? are vectors and ? is the angle between them - the dot product denoted by a?
dot product
Area of a parallelogram
algebraic vector operations
Angle of dot product
44. (0 -0) in two dimensions - (0 -0 -0) in three. magnitude is 0 and no direction - it is a point geometrically
Addition
zero vector
Multiplying matrices
Velocity vector