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Test your basic knowledge |
CSET Linear Algebra
Start Test
Study First
Subjects
:
cset
,
math
,
algebra
Instructions:
Answer 44 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Vector that describes direction and speed
dot product definition
Finding GCD
Velocity vector
Inverse matrices
2. |a?xb?|=|a?||b?|sin? | = | a?. ? is the angle between a? and b? and is restricted to be between 0
angle of vectors using cross product:
Algebraic vector ordered pair
Least common multiple
Finding GCD
3. Switch the direction of one vector and add them (tail to head)
Angle of dot product
Vector has two things
vector subtraction
Parallel vectors
4. Sum of last two digit divisible by 4
Parallel vectors
To prove by mathematical induction
Finding GCD
divisibility rule for 4
5. Check for up to the square root of the number
If you know the x and Y component of a vector
Triangle (head to tail) law
How many primes to check for?
zero vector
6. Vectors with same magnitude but are in opposite directions (+?-)
Velocity vector
area of a parallelogram
To prove by mathematical induction
Opposite vectors
7. Divisible by 2 and 3
How many primes to check for?
divisibility rule for 6
Algebraic vector ordered pair
Minors
8. Matrix 3x3: i j k a1 a2 a3 b1 b2 b3 i (a2a3/b2b3) - j(a1a3/b1b3) + k (a1a2/b1b2)= <i - j - k>
To prove by mathematical induction
Velocity vector
Cross product
algebraic vector operations
9. Product of two numbers divided by greatest common denominator
Least common multiple
divisibility rule for 6
Relatively prime
Identity matrix
10. (mk) + (mk -1)= (m+1k)
Finding GCD
Fundamental theorem of arithmetic
Pascals rule
Area of a parallelogram
11. (0 -0) in two dimensions - (0 -0 -0) in three. magnitude is 0 and no direction - it is a point geometrically
parallel vectors
Minors
angle of vector
zero vector
12. Take the magnitude of the cross product of any two adjacent vectors of the form <a - b - c>(a - and b are y - y - x-x - and c can be zero)
area of a parallelogram
Cross product
Minors
polygon law of vector addition
13. Addition: A?+B?=<x1+x2 - y1+y2>or C?+D?=<x1+x2 - y1+y2 -z1+z2> Subtraction: A?- B?=<x1-x2 - y1- y2>or C?+D?=<x1-x2 - y1- y2 -z1-z2> Scalar Multiplication: kC?=k<x1 - y1 -z1>=<kx1 - ky1 - kz1>or kA?=k<x1 - y1>=<kx1 - ky1>
algebraic vector operations
Opposite vectors
To prove by mathematical induction
parallelogram law
14. Show statement is true for n=1 - then show it is ture for K+1
To prove by mathematical induction
dot product
Addition
Equivalent vectors
15. Does not matter what order you add them in - it will result in straight vector. If (n -1) numbers of vectors are represented by n -1 sides of a polygon - then the nth side is the sum of the vectors
polygon law of vector addition
parallelogram law
divisibility rule for 4
Magnitude of a vector
16. Follows same rules as scalar - but done component by component - and produces another vector (resultant)
If you know the x and Y component of a vector
Equivalent vectors
Vector addition
How many primes to check for?
17. (inner product)(scalar product) Result is scalar - large if vectors parallel - 0 if vectors perpendicular. Tells us how close vectors are pointing to same point.
orthogonal vectors
dot product
Least common multiple
Triangle (head to tail) law
18. Numbers that are a sum of all of their factors. 6 - 8 - 128
Perfect numbers
Vector has two things
Minors
Inverse matrices
19. A vector with a magnitude of 1. the positive X- axis is vector i - pos. <1 -0> y xis is vector j <0 -1>
unit vector
dot product
If you know the x and Y component of a vector
vector subtraction
20. |A|=Ax2+Ay2 ?=tan -1(Ay/Ax)
polygon law of vector addition
parallel vectors
Opposite vectors
If you know the x and Y component of a vector
21. If the GCF is one - the numbers are relatively prime
Triangle (head to tail) law
Pascals rule
Relatively prime
Opposite vectors
22. Two vectors are parallel if their components are multiples of each other. Ex. <2 -5> and <4 -10> are because 2(2 -5)= 4 -10
Parallel vectors
Cross product
If you know the x and Y component of a vector
Inverse matrices
23. If the initial point of a vector has coordinate (x1 - y1)and the terminal point has coordinate (x2 - y2) - then the ordered pair that represents the vector is <x2-x1 - y2- y1>> .
Algebraic vector ordered pair
parallel vectors
Vector addition
Opposite vectors
24. Every integer greater than 1 can be expressed as product of prime numbers
Identity matrix
Triangle (head to tail) law
Relatively prime
Fundamental theorem of arithmetic
25. If a? and b? are two vectors - <a1 - a2> and <b1 - b2> - the dot product of a?and b? is defined as a?
dot product definition
Multiplying matrices
Angle of dot product
divisibility rule for 3
26. Equals the magnitude of the cross product
dot product
orthogonal vectors
algebraic vector operations
Area of a parallelogram
27. Divide bigger by smaller - dividing smaller by remainder - first remainder by second - second by third - until you have a remainder of 0. Last remainder is GCD (aka euclidean algorithm)
Inverse matrices
Finding GCD
If you know the x and Y component of a vector
parallelogram law
28. If a? and b? are vectors and ? is the angle between them - the dot product denoted by a?
Scalar multiple
divisibility rule for 3
Angle of dot product
parallelogram law
29. F ? is the angle between vector A? and the x- axis - then Ax=Acos??Ay=Asin?? EX. If ?= 60
Identity matrix
angle of vector
polygon law of vector addition
dot product definition
30. Or norm - of a vector using the distance formula. |v|=(x2-x1)2+(y2- y1)2. (square each component of vector)
Minors
Multiplying matrices
Magnitude of a vector
Fundamental theorem of arithmetic
31. Square matrix with ones diagonally and zeros for the rest.
vector subtraction
Identity matrix
Fundamental theorem of arithmetic
Addition
32. Vector a +vector b is placing head of a next to tail of b and sum is a new vector
unit vector
Minors
polygon law of vector addition
Triangle (head to tail) law
33. Have same magnitude and direction - but possibly different starting points
Equivalent vectors
divisibility rule for 4
Area of a parallelogram
orthogonal vectors
34. Must be scalar multiples of each other
Identity matrix
Triangle (head to tail) law
polygon law of vector addition
parallel vectors
35. Is commutative - associative
How many primes to check for?
Perfect numbers
Velocity vector
Addition
36. Sum of numbers divisible by three - number is divisible by 3.
unit vector
vector subtraction
Finding GCD
divisibility rule for 3
37. A matrix that can be multiplied by the original to get the identity matrix
Inverse matrices
divisibility rule for 3
Addition
zero vector
38. Dot product must equal zero
Least common multiple
Parallel vectors
dot product
orthogonal vectors
39. On X - Y and Z plane
How many primes to check for?
3- dimensional vectors
Inverse matrices
Scalar multiple
40. To find the minor of an element in a matrix - take the determinant of the part of the matrix without that element.
area of a parallelogram
Area of a parallelogram
dot product definition
Minors
41. Magnitude and direction
Vector has two things
Relatively prime
3- dimensional vectors
Identity matrix
42. Multiply first row by first column - add. Multiply first row by second column - add. Mxn multiply by next. Not necessarily commutative
Pascals rule
Multiplying matrices
parallel vectors
angle of vectors using cross product:
43. Can multiple a vector by a scalar. components of vectors are the same - magnitude is IkI times the vector - direction depends on if k is pos. or neg
If you know the x and Y component of a vector
Cross product
To prove by mathematical induction
Scalar multiple
44. Same as triangle law except resultant vector is a diagonal of a parallelogram
parallelogram law
parallel vectors
Relatively prime
Perfect numbers