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CSET Linear Algebra
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Subjects
:
cset
,
math
,
algebra
Instructions:
Answer 44 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Square matrix with ones diagonally and zeros for the rest.
vector subtraction
Fundamental theorem of arithmetic
Angle of dot product
Identity matrix
2. |a?xb?|=|a?||b?|sin? | = | a?. ? is the angle between a? and b? and is restricted to be between 0
Scalar multiple
angle of vectors using cross product:
Pascals rule
Addition
3. If a? and b? are vectors and ? is the angle between them - the dot product denoted by a?
Angle of dot product
3- dimensional vectors
Area of a parallelogram
Velocity vector
4. (0 -0) in two dimensions - (0 -0 -0) in three. magnitude is 0 and no direction - it is a point geometrically
How many primes to check for?
Parallel vectors
parallelogram law
zero vector
5. Show statement is true for n=1 - then show it is ture for K+1
Relatively prime
Least common multiple
To prove by mathematical induction
Vector addition
6. Numbers that are a sum of all of their factors. 6 - 8 - 128
Least common multiple
Inverse matrices
Perfect numbers
Addition
7. Follows same rules as scalar - but done component by component - and produces another vector (resultant)
Cross product
Vector addition
angle of vector
Equivalent vectors
8. Same as triangle law except resultant vector is a diagonal of a parallelogram
parallelogram law
Vector addition
How many primes to check for?
divisibility rule for 4
9. Vectors with same magnitude but are in opposite directions (+?-)
To prove by mathematical induction
Opposite vectors
Vector has two things
Least common multiple
10. Take the magnitude of the cross product of any two adjacent vectors of the form <a - b - c>(a - and b are y - y - x-x - and c can be zero)
Finding GCD
angle of vectors using cross product:
unit vector
area of a parallelogram
11. If the initial point of a vector has coordinate (x1 - y1)and the terminal point has coordinate (x2 - y2) - then the ordered pair that represents the vector is <x2-x1 - y2- y1>> .
divisibility rule for 4
Algebraic vector ordered pair
divisibility rule for 6
Addition
12. To find the minor of an element in a matrix - take the determinant of the part of the matrix without that element.
Finding GCD
parallelogram law
Minors
Angle of dot product
13. Dot product must equal zero
parallel vectors
Addition
unit vector
orthogonal vectors
14. If a? and b? are two vectors - <a1 - a2> and <b1 - b2> - the dot product of a?and b? is defined as a?
dot product definition
Magnitude of a vector
If you know the x and Y component of a vector
parallelogram law
15. (mk) + (mk -1)= (m+1k)
Scalar multiple
dot product
divisibility rule for 3
Pascals rule
16. Matrix 3x3: i j k a1 a2 a3 b1 b2 b3 i (a2a3/b2b3) - j(a1a3/b1b3) + k (a1a2/b1b2)= <i - j - k>
Cross product
Multiplying matrices
Relatively prime
Equivalent vectors
17. Vector that describes direction and speed
Velocity vector
polygon law of vector addition
angle of vectors using cross product:
Addition
18. A vector with a magnitude of 1. the positive X- axis is vector i - pos. <1 -0> y xis is vector j <0 -1>
unit vector
dot product
Identity matrix
polygon law of vector addition
19. Equals the magnitude of the cross product
Area of a parallelogram
Opposite vectors
divisibility rule for 4
vector subtraction
20. Does not matter what order you add them in - it will result in straight vector. If (n -1) numbers of vectors are represented by n -1 sides of a polygon - then the nth side is the sum of the vectors
If you know the x and Y component of a vector
Finding GCD
polygon law of vector addition
zero vector
21. Product of two numbers divided by greatest common denominator
Least common multiple
Perfect numbers
Opposite vectors
Algebraic vector ordered pair
22. If the GCF is one - the numbers are relatively prime
Fundamental theorem of arithmetic
angle of vectors using cross product:
Minors
Relatively prime
23. Vector a +vector b is placing head of a next to tail of b and sum is a new vector
Finding GCD
Triangle (head to tail) law
divisibility rule for 3
angle of vector
24. Or norm - of a vector using the distance formula. |v|=(x2-x1)2+(y2- y1)2. (square each component of vector)
Magnitude of a vector
3- dimensional vectors
Identity matrix
Relatively prime
25. Divide bigger by smaller - dividing smaller by remainder - first remainder by second - second by third - until you have a remainder of 0. Last remainder is GCD (aka euclidean algorithm)
angle of vector
To prove by mathematical induction
Finding GCD
Triangle (head to tail) law
26. Sum of numbers divisible by three - number is divisible by 3.
divisibility rule for 3
angle of vectors using cross product:
How many primes to check for?
Opposite vectors
27. Divisible by 2 and 3
Vector addition
polygon law of vector addition
divisibility rule for 6
parallel vectors
28. Switch the direction of one vector and add them (tail to head)
Finding GCD
Cross product
Minors
vector subtraction
29. |A|=Ax2+Ay2 ?=tan -1(Ay/Ax)
Relatively prime
unit vector
angle of vector
If you know the x and Y component of a vector
30. Sum of last two digit divisible by 4
Fundamental theorem of arithmetic
divisibility rule for 4
algebraic vector operations
Vector addition
31. Addition: A?+B?=<x1+x2 - y1+y2>or C?+D?=<x1+x2 - y1+y2 -z1+z2> Subtraction: A?- B?=<x1-x2 - y1- y2>or C?+D?=<x1-x2 - y1- y2 -z1-z2> Scalar Multiplication: kC?=k<x1 - y1 -z1>=<kx1 - ky1 - kz1>or kA?=k<x1 - y1>=<kx1 - ky1>
Vector addition
algebraic vector operations
Velocity vector
dot product definition
32. Have same magnitude and direction - but possibly different starting points
Equivalent vectors
How many primes to check for?
dot product definition
Least common multiple
33. A matrix that can be multiplied by the original to get the identity matrix
Algebraic vector ordered pair
Multiplying matrices
3- dimensional vectors
Inverse matrices
34. Can multiple a vector by a scalar. components of vectors are the same - magnitude is IkI times the vector - direction depends on if k is pos. or neg
Perfect numbers
Scalar multiple
If you know the x and Y component of a vector
Least common multiple
35. Must be scalar multiples of each other
parallel vectors
Finding GCD
Velocity vector
Least common multiple
36. Every integer greater than 1 can be expressed as product of prime numbers
Relatively prime
Fundamental theorem of arithmetic
Addition
Pascals rule
37. Is commutative - associative
Addition
vector subtraction
Velocity vector
divisibility rule for 3
38. Multiply first row by first column - add. Multiply first row by second column - add. Mxn multiply by next. Not necessarily commutative
area of a parallelogram
Pascals rule
Multiplying matrices
Addition
39. F ? is the angle between vector A? and the x- axis - then Ax=Acos??Ay=Asin?? EX. If ?= 60
Parallel vectors
angle of vector
Minors
3- dimensional vectors
40. Two vectors are parallel if their components are multiples of each other. Ex. <2 -5> and <4 -10> are because 2(2 -5)= 4 -10
Minors
Parallel vectors
How many primes to check for?
Relatively prime
41. (inner product)(scalar product) Result is scalar - large if vectors parallel - 0 if vectors perpendicular. Tells us how close vectors are pointing to same point.
parallel vectors
orthogonal vectors
dot product
Pascals rule
42. On X - Y and Z plane
Scalar multiple
divisibility rule for 4
Identity matrix
3- dimensional vectors
43. Check for up to the square root of the number
Area of a parallelogram
Relatively prime
How many primes to check for?
divisibility rule for 3
44. Magnitude and direction
Cross product
Vector has two things
Least common multiple
Angle of dot product
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