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Test your basic knowledge |
CSET Linear Algebra
Start Test
Study First
Subjects
:
cset
,
math
,
algebra
Instructions:
Answer 44 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Vector that describes direction and speed
angle of vector
dot product
Least common multiple
Velocity vector
2. (0 -0) in two dimensions - (0 -0 -0) in three. magnitude is 0 and no direction - it is a point geometrically
Fundamental theorem of arithmetic
algebraic vector operations
angle of vectors using cross product:
zero vector
3. Square matrix with ones diagonally and zeros for the rest.
Vector addition
Identity matrix
divisibility rule for 3
Cross product
4. Divisible by 2 and 3
divisibility rule for 6
How many primes to check for?
parallelogram law
Algebraic vector ordered pair
5. Switch the direction of one vector and add them (tail to head)
vector subtraction
How many primes to check for?
Velocity vector
algebraic vector operations
6. Sum of last two digit divisible by 4
divisibility rule for 4
Finding GCD
divisibility rule for 3
Vector addition
7. If a? and b? are vectors and ? is the angle between them - the dot product denoted by a?
parallelogram law
Least common multiple
Angle of dot product
Identity matrix
8. Matrix 3x3: i j k a1 a2 a3 b1 b2 b3 i (a2a3/b2b3) - j(a1a3/b1b3) + k (a1a2/b1b2)= <i - j - k>
Multiplying matrices
Perfect numbers
Cross product
Algebraic vector ordered pair
9. |a?xb?|=|a?||b?|sin? | = | a?. ? is the angle between a? and b? and is restricted to be between 0
Identity matrix
angle of vectors using cross product:
orthogonal vectors
Pascals rule
10. Numbers that are a sum of all of their factors. 6 - 8 - 128
Velocity vector
Perfect numbers
zero vector
Finding GCD
11. If the GCF is one - the numbers are relatively prime
Algebraic vector ordered pair
Relatively prime
Perfect numbers
Area of a parallelogram
12. Can multiple a vector by a scalar. components of vectors are the same - magnitude is IkI times the vector - direction depends on if k is pos. or neg
How many primes to check for?
Triangle (head to tail) law
Parallel vectors
Scalar multiple
13. Sum of numbers divisible by three - number is divisible by 3.
unit vector
Fundamental theorem of arithmetic
Addition
divisibility rule for 3
14. If the initial point of a vector has coordinate (x1 - y1)and the terminal point has coordinate (x2 - y2) - then the ordered pair that represents the vector is <x2-x1 - y2- y1>> .
Algebraic vector ordered pair
Cross product
Finding GCD
Pascals rule
15. Check for up to the square root of the number
Scalar multiple
How many primes to check for?
orthogonal vectors
vector subtraction
16. A matrix that can be multiplied by the original to get the identity matrix
Inverse matrices
vector subtraction
dot product
parallel vectors
17. Magnitude and direction
Identity matrix
Vector has two things
To prove by mathematical induction
dot product definition
18. Dot product must equal zero
Pascals rule
orthogonal vectors
If you know the x and Y component of a vector
algebraic vector operations
19. Take the magnitude of the cross product of any two adjacent vectors of the form <a - b - c>(a - and b are y - y - x-x - and c can be zero)
area of a parallelogram
divisibility rule for 6
angle of vector
Identity matrix
20. Addition: A?+B?=<x1+x2 - y1+y2>or C?+D?=<x1+x2 - y1+y2 -z1+z2> Subtraction: A?- B?=<x1-x2 - y1- y2>or C?+D?=<x1-x2 - y1- y2 -z1-z2> Scalar Multiplication: kC?=k<x1 - y1 -z1>=<kx1 - ky1 - kz1>or kA?=k<x1 - y1>=<kx1 - ky1>
Pascals rule
algebraic vector operations
Perfect numbers
vector subtraction
21. Two vectors are parallel if their components are multiples of each other. Ex. <2 -5> and <4 -10> are because 2(2 -5)= 4 -10
Opposite vectors
Parallel vectors
area of a parallelogram
divisibility rule for 4
22. (mk) + (mk -1)= (m+1k)
Identity matrix
Pascals rule
divisibility rule for 4
Equivalent vectors
23. Product of two numbers divided by greatest common denominator
Least common multiple
parallelogram law
vector subtraction
Opposite vectors
24. To find the minor of an element in a matrix - take the determinant of the part of the matrix without that element.
angle of vectors using cross product:
Minors
unit vector
algebraic vector operations
25. (inner product)(scalar product) Result is scalar - large if vectors parallel - 0 if vectors perpendicular. Tells us how close vectors are pointing to same point.
algebraic vector operations
angle of vectors using cross product:
unit vector
dot product
26. |A|=Ax2+Ay2 ?=tan -1(Ay/Ax)
dot product definition
If you know the x and Y component of a vector
Parallel vectors
divisibility rule for 4
27. Divide bigger by smaller - dividing smaller by remainder - first remainder by second - second by third - until you have a remainder of 0. Last remainder is GCD (aka euclidean algorithm)
Algebraic vector ordered pair
Finding GCD
Identity matrix
divisibility rule for 3
28. Follows same rules as scalar - but done component by component - and produces another vector (resultant)
Least common multiple
Vector addition
Finding GCD
Vector has two things
29. Vector a +vector b is placing head of a next to tail of b and sum is a new vector
area of a parallelogram
Triangle (head to tail) law
dot product definition
Parallel vectors
30. A vector with a magnitude of 1. the positive X- axis is vector i - pos. <1 -0> y xis is vector j <0 -1>
divisibility rule for 3
unit vector
divisibility rule for 4
Inverse matrices
31. Equals the magnitude of the cross product
Magnitude of a vector
dot product definition
Area of a parallelogram
Addition
32. Show statement is true for n=1 - then show it is ture for K+1
To prove by mathematical induction
Vector has two things
Minors
Vector addition
33. Multiply first row by first column - add. Multiply first row by second column - add. Mxn multiply by next. Not necessarily commutative
Multiplying matrices
Angle of dot product
Cross product
Equivalent vectors
34. F ? is the angle between vector A? and the x- axis - then Ax=Acos??Ay=Asin?? EX. If ?= 60
zero vector
Algebraic vector ordered pair
Scalar multiple
angle of vector
35. Every integer greater than 1 can be expressed as product of prime numbers
Vector addition
Fundamental theorem of arithmetic
angle of vector
Least common multiple
36. Same as triangle law except resultant vector is a diagonal of a parallelogram
Scalar multiple
divisibility rule for 3
Fundamental theorem of arithmetic
parallelogram law
37. Does not matter what order you add them in - it will result in straight vector. If (n -1) numbers of vectors are represented by n -1 sides of a polygon - then the nth side is the sum of the vectors
angle of vectors using cross product:
dot product
polygon law of vector addition
Vector addition
38. Or norm - of a vector using the distance formula. |v|=(x2-x1)2+(y2- y1)2. (square each component of vector)
Magnitude of a vector
divisibility rule for 6
Velocity vector
Relatively prime
39. Vectors with same magnitude but are in opposite directions (+?-)
Equivalent vectors
Opposite vectors
Velocity vector
Angle of dot product
40. On X - Y and Z plane
parallel vectors
algebraic vector operations
3- dimensional vectors
Multiplying matrices
41. Is commutative - associative
Addition
parallel vectors
Least common multiple
Fundamental theorem of arithmetic
42. Have same magnitude and direction - but possibly different starting points
Equivalent vectors
orthogonal vectors
Triangle (head to tail) law
Area of a parallelogram
43. If a? and b? are two vectors - <a1 - a2> and <b1 - b2> - the dot product of a?and b? is defined as a?
Triangle (head to tail) law
Pascals rule
unit vector
dot product definition
44. Must be scalar multiples of each other
parallel vectors
polygon law of vector addition
dot product definition
divisibility rule for 4