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Test your basic knowledge |
CSET Linear Algebra
Start Test
Study First
Subjects
:
cset
,
math
,
algebra
Instructions:
Answer 44 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Equals the magnitude of the cross product
algebraic vector operations
vector subtraction
To prove by mathematical induction
Area of a parallelogram
2. Multiply first row by first column - add. Multiply first row by second column - add. Mxn multiply by next. Not necessarily commutative
Perfect numbers
Multiplying matrices
Opposite vectors
polygon law of vector addition
3. If the GCF is one - the numbers are relatively prime
Relatively prime
unit vector
zero vector
Scalar multiple
4. Magnitude and direction
divisibility rule for 3
Vector has two things
Identity matrix
Vector addition
5. Or norm - of a vector using the distance formula. |v|=(x2-x1)2+(y2- y1)2. (square each component of vector)
3- dimensional vectors
Finding GCD
area of a parallelogram
Magnitude of a vector
6. F ? is the angle between vector A? and the x- axis - then Ax=Acos??Ay=Asin?? EX. If ?= 60
divisibility rule for 3
angle of vector
Velocity vector
Triangle (head to tail) law
7. A vector with a magnitude of 1. the positive X- axis is vector i - pos. <1 -0> y xis is vector j <0 -1>
Opposite vectors
unit vector
divisibility rule for 4
dot product definition
8. |A|=Ax2+Ay2 ?=tan -1(Ay/Ax)
Finding GCD
Relatively prime
divisibility rule for 3
If you know the x and Y component of a vector
9. If a? and b? are vectors and ? is the angle between them - the dot product denoted by a?
Angle of dot product
dot product
Vector has two things
Identity matrix
10. To find the minor of an element in a matrix - take the determinant of the part of the matrix without that element.
Minors
Triangle (head to tail) law
angle of vector
Multiplying matrices
11. Does not matter what order you add them in - it will result in straight vector. If (n -1) numbers of vectors are represented by n -1 sides of a polygon - then the nth side is the sum of the vectors
zero vector
algebraic vector operations
polygon law of vector addition
Magnitude of a vector
12. Dot product must equal zero
algebraic vector operations
To prove by mathematical induction
orthogonal vectors
divisibility rule for 3
13. Have same magnitude and direction - but possibly different starting points
angle of vector
Equivalent vectors
divisibility rule for 6
Area of a parallelogram
14. Numbers that are a sum of all of their factors. 6 - 8 - 128
area of a parallelogram
angle of vector
Algebraic vector ordered pair
Perfect numbers
15. Sum of numbers divisible by three - number is divisible by 3.
Equivalent vectors
Multiplying matrices
Perfect numbers
divisibility rule for 3
16. Is commutative - associative
Triangle (head to tail) law
Angle of dot product
If you know the x and Y component of a vector
Addition
17. Take the magnitude of the cross product of any two adjacent vectors of the form <a - b - c>(a - and b are y - y - x-x - and c can be zero)
area of a parallelogram
How many primes to check for?
Minors
Finding GCD
18. (inner product)(scalar product) Result is scalar - large if vectors parallel - 0 if vectors perpendicular. Tells us how close vectors are pointing to same point.
Minors
Fundamental theorem of arithmetic
dot product
If you know the x and Y component of a vector
19. Addition: A?+B?=<x1+x2 - y1+y2>or C?+D?=<x1+x2 - y1+y2 -z1+z2> Subtraction: A?- B?=<x1-x2 - y1- y2>or C?+D?=<x1-x2 - y1- y2 -z1-z2> Scalar Multiplication: kC?=k<x1 - y1 -z1>=<kx1 - ky1 - kz1>or kA?=k<x1 - y1>=<kx1 - ky1>
algebraic vector operations
divisibility rule for 6
Inverse matrices
orthogonal vectors
20. (0 -0) in two dimensions - (0 -0 -0) in three. magnitude is 0 and no direction - it is a point geometrically
Scalar multiple
zero vector
Area of a parallelogram
Pascals rule
21. Vector that describes direction and speed
zero vector
orthogonal vectors
Velocity vector
unit vector
22. Two vectors are parallel if their components are multiples of each other. Ex. <2 -5> and <4 -10> are because 2(2 -5)= 4 -10
Parallel vectors
Fundamental theorem of arithmetic
parallelogram law
unit vector
23. |a?xb?|=|a?||b?|sin? | = | a?. ? is the angle between a? and b? and is restricted to be between 0
polygon law of vector addition
vector subtraction
angle of vectors using cross product:
parallel vectors
24. Show statement is true for n=1 - then show it is ture for K+1
To prove by mathematical induction
Multiplying matrices
Area of a parallelogram
Perfect numbers
25. If a? and b? are two vectors - <a1 - a2> and <b1 - b2> - the dot product of a?and b? is defined as a?
Magnitude of a vector
dot product definition
zero vector
Relatively prime
26. Must be scalar multiples of each other
parallel vectors
Triangle (head to tail) law
Algebraic vector ordered pair
Fundamental theorem of arithmetic
27. If the initial point of a vector has coordinate (x1 - y1)and the terminal point has coordinate (x2 - y2) - then the ordered pair that represents the vector is <x2-x1 - y2- y1>> .
polygon law of vector addition
unit vector
Identity matrix
Algebraic vector ordered pair
28. Divide bigger by smaller - dividing smaller by remainder - first remainder by second - second by third - until you have a remainder of 0. Last remainder is GCD (aka euclidean algorithm)
Finding GCD
How many primes to check for?
parallel vectors
dot product definition
29. Follows same rules as scalar - but done component by component - and produces another vector (resultant)
Vector addition
Relatively prime
Identity matrix
Area of a parallelogram
30. Same as triangle law except resultant vector is a diagonal of a parallelogram
Fundamental theorem of arithmetic
parallelogram law
orthogonal vectors
Triangle (head to tail) law
31. Can multiple a vector by a scalar. components of vectors are the same - magnitude is IkI times the vector - direction depends on if k is pos. or neg
angle of vectors using cross product:
Scalar multiple
Triangle (head to tail) law
Pascals rule
32. Vector a +vector b is placing head of a next to tail of b and sum is a new vector
Angle of dot product
Magnitude of a vector
area of a parallelogram
Triangle (head to tail) law
33. Sum of last two digit divisible by 4
Inverse matrices
divisibility rule for 4
Triangle (head to tail) law
algebraic vector operations
34. Matrix 3x3: i j k a1 a2 a3 b1 b2 b3 i (a2a3/b2b3) - j(a1a3/b1b3) + k (a1a2/b1b2)= <i - j - k>
angle of vectors using cross product:
Cross product
Fundamental theorem of arithmetic
Area of a parallelogram
35. Every integer greater than 1 can be expressed as product of prime numbers
Multiplying matrices
Finding GCD
Triangle (head to tail) law
Fundamental theorem of arithmetic
36. On X - Y and Z plane
divisibility rule for 6
3- dimensional vectors
Fundamental theorem of arithmetic
parallelogram law
37. Vectors with same magnitude but are in opposite directions (+?-)
Opposite vectors
angle of vector
To prove by mathematical induction
Multiplying matrices
38. Switch the direction of one vector and add them (tail to head)
divisibility rule for 4
vector subtraction
Perfect numbers
divisibility rule for 6
39. A matrix that can be multiplied by the original to get the identity matrix
Finding GCD
Identity matrix
Inverse matrices
dot product definition
40. Product of two numbers divided by greatest common denominator
Velocity vector
Least common multiple
unit vector
Vector addition
41. Check for up to the square root of the number
Velocity vector
Angle of dot product
Equivalent vectors
How many primes to check for?
42. Divisible by 2 and 3
Identity matrix
divisibility rule for 6
Magnitude of a vector
Finding GCD
43. Square matrix with ones diagonally and zeros for the rest.
Minors
Magnitude of a vector
Identity matrix
Finding GCD
44. (mk) + (mk -1)= (m+1k)
Perfect numbers
Pascals rule
Opposite vectors
Finding GCD