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Test your basic knowledge |
CSET Linear Algebra
Start Test
Study First
Subjects
:
cset
,
math
,
algebra
Instructions:
Answer 44 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Divisible by 2 and 3
Vector has two things
divisibility rule for 4
divisibility rule for 6
Identity matrix
2. A vector with a magnitude of 1. the positive X- axis is vector i - pos. <1 -0> y xis is vector j <0 -1>
If you know the x and Y component of a vector
Least common multiple
unit vector
Vector has two things
3. Vector that describes direction and speed
Scalar multiple
Opposite vectors
Velocity vector
Relatively prime
4. Check for up to the square root of the number
unit vector
How many primes to check for?
angle of vector
Scalar multiple
5. Must be scalar multiples of each other
angle of vectors using cross product:
Cross product
Triangle (head to tail) law
parallel vectors
6. Square matrix with ones diagonally and zeros for the rest.
Equivalent vectors
divisibility rule for 3
Opposite vectors
Identity matrix
7. Sum of last two digit divisible by 4
Inverse matrices
divisibility rule for 4
divisibility rule for 3
3- dimensional vectors
8. Or norm - of a vector using the distance formula. |v|=(x2-x1)2+(y2- y1)2. (square each component of vector)
3- dimensional vectors
Least common multiple
Triangle (head to tail) law
Magnitude of a vector
9. Dot product must equal zero
dot product
Perfect numbers
orthogonal vectors
Minors
10. If a? and b? are two vectors - <a1 - a2> and <b1 - b2> - the dot product of a?and b? is defined as a?
dot product definition
Vector has two things
Relatively prime
Equivalent vectors
11. Equals the magnitude of the cross product
Area of a parallelogram
orthogonal vectors
3- dimensional vectors
Minors
12. Have same magnitude and direction - but possibly different starting points
Angle of dot product
Equivalent vectors
Least common multiple
Inverse matrices
13. Switch the direction of one vector and add them (tail to head)
To prove by mathematical induction
Equivalent vectors
vector subtraction
Parallel vectors
14. Does not matter what order you add them in - it will result in straight vector. If (n -1) numbers of vectors are represented by n -1 sides of a polygon - then the nth side is the sum of the vectors
How many primes to check for?
Parallel vectors
polygon law of vector addition
Opposite vectors
15. (0 -0) in two dimensions - (0 -0 -0) in three. magnitude is 0 and no direction - it is a point geometrically
Algebraic vector ordered pair
zero vector
Addition
Parallel vectors
16. A matrix that can be multiplied by the original to get the identity matrix
Minors
Inverse matrices
divisibility rule for 6
Pascals rule
17. Every integer greater than 1 can be expressed as product of prime numbers
Fundamental theorem of arithmetic
Triangle (head to tail) law
Identity matrix
polygon law of vector addition
18. |a?xb?|=|a?||b?|sin? | = | a?. ? is the angle between a? and b? and is restricted to be between 0
vector subtraction
dot product definition
Parallel vectors
angle of vectors using cross product:
19. Follows same rules as scalar - but done component by component - and produces another vector (resultant)
unit vector
Vector addition
Multiplying matrices
Parallel vectors
20. Can multiple a vector by a scalar. components of vectors are the same - magnitude is IkI times the vector - direction depends on if k is pos. or neg
Scalar multiple
Area of a parallelogram
divisibility rule for 3
Opposite vectors
21. Divide bigger by smaller - dividing smaller by remainder - first remainder by second - second by third - until you have a remainder of 0. Last remainder is GCD (aka euclidean algorithm)
Finding GCD
zero vector
3- dimensional vectors
angle of vector
22. (mk) + (mk -1)= (m+1k)
vector subtraction
Pascals rule
Velocity vector
zero vector
23. Vector a +vector b is placing head of a next to tail of b and sum is a new vector
Perfect numbers
angle of vectors using cross product:
Triangle (head to tail) law
Finding GCD
24. Take the magnitude of the cross product of any two adjacent vectors of the form <a - b - c>(a - and b are y - y - x-x - and c can be zero)
unit vector
Identity matrix
area of a parallelogram
Velocity vector
25. Two vectors are parallel if their components are multiples of each other. Ex. <2 -5> and <4 -10> are because 2(2 -5)= 4 -10
algebraic vector operations
Parallel vectors
area of a parallelogram
Magnitude of a vector
26. Is commutative - associative
parallelogram law
divisibility rule for 6
Addition
dot product
27. Product of two numbers divided by greatest common denominator
zero vector
Velocity vector
How many primes to check for?
Least common multiple
28. On X - Y and Z plane
Least common multiple
Opposite vectors
3- dimensional vectors
divisibility rule for 6
29. If the initial point of a vector has coordinate (x1 - y1)and the terminal point has coordinate (x2 - y2) - then the ordered pair that represents the vector is <x2-x1 - y2- y1>> .
Opposite vectors
Relatively prime
Magnitude of a vector
Algebraic vector ordered pair
30. Addition: A?+B?=<x1+x2 - y1+y2>or C?+D?=<x1+x2 - y1+y2 -z1+z2> Subtraction: A?- B?=<x1-x2 - y1- y2>or C?+D?=<x1-x2 - y1- y2 -z1-z2> Scalar Multiplication: kC?=k<x1 - y1 -z1>=<kx1 - ky1 - kz1>or kA?=k<x1 - y1>=<kx1 - ky1>
Angle of dot product
Fundamental theorem of arithmetic
angle of vector
algebraic vector operations
31. Vectors with same magnitude but are in opposite directions (+?-)
Vector addition
Opposite vectors
Magnitude of a vector
divisibility rule for 6
32. Multiply first row by first column - add. Multiply first row by second column - add. Mxn multiply by next. Not necessarily commutative
Least common multiple
Vector addition
Multiplying matrices
Fundamental theorem of arithmetic
33. F ? is the angle between vector A? and the x- axis - then Ax=Acos??Ay=Asin?? EX. If ?= 60
Cross product
angle of vector
Inverse matrices
Opposite vectors
34. Same as triangle law except resultant vector is a diagonal of a parallelogram
orthogonal vectors
Relatively prime
Perfect numbers
parallelogram law
35. Numbers that are a sum of all of their factors. 6 - 8 - 128
polygon law of vector addition
vector subtraction
Addition
Perfect numbers
36. If a? and b? are vectors and ? is the angle between them - the dot product denoted by a?
Equivalent vectors
Angle of dot product
Parallel vectors
Least common multiple
37. If the GCF is one - the numbers are relatively prime
If you know the x and Y component of a vector
Scalar multiple
Addition
Relatively prime
38. Magnitude and direction
3- dimensional vectors
Vector has two things
Perfect numbers
Opposite vectors
39. Show statement is true for n=1 - then show it is ture for K+1
Addition
unit vector
Angle of dot product
To prove by mathematical induction
40. (inner product)(scalar product) Result is scalar - large if vectors parallel - 0 if vectors perpendicular. Tells us how close vectors are pointing to same point.
How many primes to check for?
dot product
Pascals rule
parallel vectors
41. To find the minor of an element in a matrix - take the determinant of the part of the matrix without that element.
unit vector
Magnitude of a vector
Minors
To prove by mathematical induction
42. Sum of numbers divisible by three - number is divisible by 3.
angle of vector
divisibility rule for 4
divisibility rule for 3
Opposite vectors
43. Matrix 3x3: i j k a1 a2 a3 b1 b2 b3 i (a2a3/b2b3) - j(a1a3/b1b3) + k (a1a2/b1b2)= <i - j - k>
Cross product
Fundamental theorem of arithmetic
Velocity vector
Identity matrix
44. |A|=Ax2+Ay2 ?=tan -1(Ay/Ax)
If you know the x and Y component of a vector
vector subtraction
Angle of dot product
Vector addition