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Test your basic knowledge |
CSET Linear Algebra
Start Test
Study First
Subjects
:
cset
,
math
,
algebra
Instructions:
Answer 44 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. If a? and b? are vectors and ? is the angle between them - the dot product denoted by a?
orthogonal vectors
To prove by mathematical induction
Angle of dot product
Area of a parallelogram
2. Product of two numbers divided by greatest common denominator
parallel vectors
Pascals rule
algebraic vector operations
Least common multiple
3. If the GCF is one - the numbers are relatively prime
To prove by mathematical induction
Algebraic vector ordered pair
Relatively prime
Vector has two things
4. Two vectors are parallel if their components are multiples of each other. Ex. <2 -5> and <4 -10> are because 2(2 -5)= 4 -10
area of a parallelogram
Vector has two things
Angle of dot product
Parallel vectors
5. Sum of numbers divisible by three - number is divisible by 3.
Identity matrix
Angle of dot product
divisibility rule for 3
Parallel vectors
6. If a? and b? are two vectors - <a1 - a2> and <b1 - b2> - the dot product of a?and b? is defined as a?
Vector addition
dot product definition
parallel vectors
Cross product
7. Square matrix with ones diagonally and zeros for the rest.
Equivalent vectors
How many primes to check for?
Cross product
Identity matrix
8. (inner product)(scalar product) Result is scalar - large if vectors parallel - 0 if vectors perpendicular. Tells us how close vectors are pointing to same point.
Area of a parallelogram
dot product
orthogonal vectors
To prove by mathematical induction
9. Can multiple a vector by a scalar. components of vectors are the same - magnitude is IkI times the vector - direction depends on if k is pos. or neg
Perfect numbers
Velocity vector
Scalar multiple
Inverse matrices
10. If the initial point of a vector has coordinate (x1 - y1)and the terminal point has coordinate (x2 - y2) - then the ordered pair that represents the vector is <x2-x1 - y2- y1>> .
parallel vectors
Minors
Algebraic vector ordered pair
dot product definition
11. Divisible by 2 and 3
polygon law of vector addition
Scalar multiple
3- dimensional vectors
divisibility rule for 6
12. Check for up to the square root of the number
Identity matrix
Vector addition
area of a parallelogram
How many primes to check for?
13. Divide bigger by smaller - dividing smaller by remainder - first remainder by second - second by third - until you have a remainder of 0. Last remainder is GCD (aka euclidean algorithm)
parallelogram law
Fundamental theorem of arithmetic
Cross product
Finding GCD
14. Must be scalar multiples of each other
Inverse matrices
parallelogram law
parallel vectors
Scalar multiple
15. Magnitude and direction
Vector has two things
Cross product
To prove by mathematical induction
Vector addition
16. Follows same rules as scalar - but done component by component - and produces another vector (resultant)
vector subtraction
Perfect numbers
Area of a parallelogram
Vector addition
17. To find the minor of an element in a matrix - take the determinant of the part of the matrix without that element.
Equivalent vectors
Minors
Perfect numbers
algebraic vector operations
18. Have same magnitude and direction - but possibly different starting points
Triangle (head to tail) law
Finding GCD
Equivalent vectors
Addition
19. Sum of last two digit divisible by 4
Angle of dot product
divisibility rule for 4
Magnitude of a vector
Cross product
20. Vectors with same magnitude but are in opposite directions (+?-)
parallelogram law
Relatively prime
Addition
Opposite vectors
21. Every integer greater than 1 can be expressed as product of prime numbers
How many primes to check for?
Addition
Pascals rule
Fundamental theorem of arithmetic
22. Switch the direction of one vector and add them (tail to head)
To prove by mathematical induction
vector subtraction
Identity matrix
Inverse matrices
23. F ? is the angle between vector A? and the x- axis - then Ax=Acos??Ay=Asin?? EX. If ?= 60
angle of vector
area of a parallelogram
Multiplying matrices
divisibility rule for 6
24. |a?xb?|=|a?||b?|sin? | = | a?. ? is the angle between a? and b? and is restricted to be between 0
Identity matrix
Algebraic vector ordered pair
area of a parallelogram
angle of vectors using cross product:
25. A matrix that can be multiplied by the original to get the identity matrix
Inverse matrices
Identity matrix
3- dimensional vectors
Magnitude of a vector
26. Vector a +vector b is placing head of a next to tail of b and sum is a new vector
polygon law of vector addition
angle of vector
Least common multiple
Triangle (head to tail) law
27. |A|=Ax2+Ay2 ?=tan -1(Ay/Ax)
parallel vectors
If you know the x and Y component of a vector
To prove by mathematical induction
zero vector
28. Equals the magnitude of the cross product
Inverse matrices
divisibility rule for 4
angle of vector
Area of a parallelogram
29. (mk) + (mk -1)= (m+1k)
Pascals rule
How many primes to check for?
3- dimensional vectors
Opposite vectors
30. (0 -0) in two dimensions - (0 -0 -0) in three. magnitude is 0 and no direction - it is a point geometrically
Multiplying matrices
area of a parallelogram
orthogonal vectors
zero vector
31. Take the magnitude of the cross product of any two adjacent vectors of the form <a - b - c>(a - and b are y - y - x-x - and c can be zero)
area of a parallelogram
Identity matrix
divisibility rule for 4
Scalar multiple
32. Vector that describes direction and speed
Algebraic vector ordered pair
angle of vector
Velocity vector
Angle of dot product
33. Matrix 3x3: i j k a1 a2 a3 b1 b2 b3 i (a2a3/b2b3) - j(a1a3/b1b3) + k (a1a2/b1b2)= <i - j - k>
Fundamental theorem of arithmetic
Cross product
divisibility rule for 3
Minors
34. On X - Y and Z plane
3- dimensional vectors
Identity matrix
To prove by mathematical induction
Triangle (head to tail) law
35. Addition: A?+B?=<x1+x2 - y1+y2>or C?+D?=<x1+x2 - y1+y2 -z1+z2> Subtraction: A?- B?=<x1-x2 - y1- y2>or C?+D?=<x1-x2 - y1- y2 -z1-z2> Scalar Multiplication: kC?=k<x1 - y1 -z1>=<kx1 - ky1 - kz1>or kA?=k<x1 - y1>=<kx1 - ky1>
Pascals rule
algebraic vector operations
Scalar multiple
Relatively prime
36. A vector with a magnitude of 1. the positive X- axis is vector i - pos. <1 -0> y xis is vector j <0 -1>
Vector has two things
unit vector
Identity matrix
Equivalent vectors
37. Numbers that are a sum of all of their factors. 6 - 8 - 128
Pascals rule
Perfect numbers
parallelogram law
Scalar multiple
38. Same as triangle law except resultant vector is a diagonal of a parallelogram
parallelogram law
Identity matrix
3- dimensional vectors
Area of a parallelogram
39. Dot product must equal zero
dot product
Equivalent vectors
orthogonal vectors
Inverse matrices
40. Or norm - of a vector using the distance formula. |v|=(x2-x1)2+(y2- y1)2. (square each component of vector)
To prove by mathematical induction
Magnitude of a vector
Relatively prime
divisibility rule for 6
41. Does not matter what order you add them in - it will result in straight vector. If (n -1) numbers of vectors are represented by n -1 sides of a polygon - then the nth side is the sum of the vectors
polygon law of vector addition
Perfect numbers
area of a parallelogram
Equivalent vectors
42. Multiply first row by first column - add. Multiply first row by second column - add. Mxn multiply by next. Not necessarily commutative
Multiplying matrices
To prove by mathematical induction
Angle of dot product
Equivalent vectors
43. Show statement is true for n=1 - then show it is ture for K+1
Cross product
divisibility rule for 4
To prove by mathematical induction
Parallel vectors
44. Is commutative - associative
divisibility rule for 6
Algebraic vector ordered pair
Addition
divisibility rule for 4