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Test your basic knowledge |
CSET Linear Algebra
Start Test
Study First
Subjects
:
cset
,
math
,
algebra
Instructions:
Answer 44 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Vector a +vector b is placing head of a next to tail of b and sum is a new vector
Triangle (head to tail) law
Multiplying matrices
orthogonal vectors
dot product definition
2. Product of two numbers divided by greatest common denominator
Inverse matrices
polygon law of vector addition
Least common multiple
Addition
3. (mk) + (mk -1)= (m+1k)
Pascals rule
Multiplying matrices
If you know the x and Y component of a vector
Magnitude of a vector
4. If a? and b? are two vectors - <a1 - a2> and <b1 - b2> - the dot product of a?and b? is defined as a?
Relatively prime
divisibility rule for 3
dot product definition
divisibility rule for 6
5. Vector that describes direction and speed
Cross product
orthogonal vectors
Velocity vector
Magnitude of a vector
6. Multiply first row by first column - add. Multiply first row by second column - add. Mxn multiply by next. Not necessarily commutative
Algebraic vector ordered pair
Angle of dot product
Scalar multiple
Multiplying matrices
7. F ? is the angle between vector A? and the x- axis - then Ax=Acos??Ay=Asin?? EX. If ?= 60
Addition
How many primes to check for?
divisibility rule for 4
angle of vector
8. Magnitude and direction
parallel vectors
algebraic vector operations
divisibility rule for 3
Vector has two things
9. Does not matter what order you add them in - it will result in straight vector. If (n -1) numbers of vectors are represented by n -1 sides of a polygon - then the nth side is the sum of the vectors
polygon law of vector addition
3- dimensional vectors
Opposite vectors
zero vector
10. Is commutative - associative
angle of vector
Equivalent vectors
Triangle (head to tail) law
Addition
11. Divide bigger by smaller - dividing smaller by remainder - first remainder by second - second by third - until you have a remainder of 0. Last remainder is GCD (aka euclidean algorithm)
orthogonal vectors
Finding GCD
area of a parallelogram
Vector has two things
12. To find the minor of an element in a matrix - take the determinant of the part of the matrix without that element.
Fundamental theorem of arithmetic
Minors
divisibility rule for 6
Multiplying matrices
13. On X - Y and Z plane
3- dimensional vectors
Multiplying matrices
Triangle (head to tail) law
parallelogram law
14. Follows same rules as scalar - but done component by component - and produces another vector (resultant)
area of a parallelogram
Multiplying matrices
dot product definition
Vector addition
15. Same as triangle law except resultant vector is a diagonal of a parallelogram
Triangle (head to tail) law
Least common multiple
Scalar multiple
parallelogram law
16. Equals the magnitude of the cross product
divisibility rule for 6
algebraic vector operations
polygon law of vector addition
Area of a parallelogram
17. Must be scalar multiples of each other
divisibility rule for 6
Algebraic vector ordered pair
parallel vectors
angle of vector
18. Dot product must equal zero
orthogonal vectors
divisibility rule for 4
divisibility rule for 6
Opposite vectors
19. Divisible by 2 and 3
dot product definition
Addition
How many primes to check for?
divisibility rule for 6
20. Vectors with same magnitude but are in opposite directions (+?-)
Area of a parallelogram
Pascals rule
Opposite vectors
area of a parallelogram
21. Every integer greater than 1 can be expressed as product of prime numbers
Vector has two things
Multiplying matrices
Fundamental theorem of arithmetic
Finding GCD
22. (inner product)(scalar product) Result is scalar - large if vectors parallel - 0 if vectors perpendicular. Tells us how close vectors are pointing to same point.
How many primes to check for?
angle of vector
dot product
vector subtraction
23. Take the magnitude of the cross product of any two adjacent vectors of the form <a - b - c>(a - and b are y - y - x-x - and c can be zero)
Inverse matrices
area of a parallelogram
Cross product
Triangle (head to tail) law
24. |A|=Ax2+Ay2 ?=tan -1(Ay/Ax)
Algebraic vector ordered pair
How many primes to check for?
If you know the x and Y component of a vector
zero vector
25. (0 -0) in two dimensions - (0 -0 -0) in three. magnitude is 0 and no direction - it is a point geometrically
Parallel vectors
zero vector
area of a parallelogram
Minors
26. Numbers that are a sum of all of their factors. 6 - 8 - 128
parallel vectors
Identity matrix
Perfect numbers
angle of vectors using cross product:
27. Show statement is true for n=1 - then show it is ture for K+1
Finding GCD
Pascals rule
To prove by mathematical induction
Multiplying matrices
28. |a?xb?|=|a?||b?|sin? | = | a?. ? is the angle between a? and b? and is restricted to be between 0
polygon law of vector addition
divisibility rule for 6
angle of vectors using cross product:
Area of a parallelogram
29. If a? and b? are vectors and ? is the angle between them - the dot product denoted by a?
Angle of dot product
Area of a parallelogram
unit vector
polygon law of vector addition
30. Sum of last two digit divisible by 4
Multiplying matrices
zero vector
Magnitude of a vector
divisibility rule for 4
31. Can multiple a vector by a scalar. components of vectors are the same - magnitude is IkI times the vector - direction depends on if k is pos. or neg
Inverse matrices
Algebraic vector ordered pair
Minors
Scalar multiple
32. Two vectors are parallel if their components are multiples of each other. Ex. <2 -5> and <4 -10> are because 2(2 -5)= 4 -10
Least common multiple
3- dimensional vectors
Parallel vectors
Pascals rule
33. If the initial point of a vector has coordinate (x1 - y1)and the terminal point has coordinate (x2 - y2) - then the ordered pair that represents the vector is <x2-x1 - y2- y1>> .
vector subtraction
Cross product
unit vector
Algebraic vector ordered pair
34. Or norm - of a vector using the distance formula. |v|=(x2-x1)2+(y2- y1)2. (square each component of vector)
Area of a parallelogram
Magnitude of a vector
Triangle (head to tail) law
Algebraic vector ordered pair
35. Have same magnitude and direction - but possibly different starting points
3- dimensional vectors
Cross product
Finding GCD
Equivalent vectors
36. Square matrix with ones diagonally and zeros for the rest.
dot product
Multiplying matrices
Identity matrix
3- dimensional vectors
37. Addition: A?+B?=<x1+x2 - y1+y2>or C?+D?=<x1+x2 - y1+y2 -z1+z2> Subtraction: A?- B?=<x1-x2 - y1- y2>or C?+D?=<x1-x2 - y1- y2 -z1-z2> Scalar Multiplication: kC?=k<x1 - y1 -z1>=<kx1 - ky1 - kz1>or kA?=k<x1 - y1>=<kx1 - ky1>
Triangle (head to tail) law
algebraic vector operations
Scalar multiple
dot product
38. Switch the direction of one vector and add them (tail to head)
zero vector
Finding GCD
vector subtraction
Vector has two things
39. Sum of numbers divisible by three - number is divisible by 3.
divisibility rule for 3
Pascals rule
Fundamental theorem of arithmetic
area of a parallelogram
40. If the GCF is one - the numbers are relatively prime
parallel vectors
vector subtraction
Relatively prime
Minors
41. A vector with a magnitude of 1. the positive X- axis is vector i - pos. <1 -0> y xis is vector j <0 -1>
unit vector
Fundamental theorem of arithmetic
Magnitude of a vector
Angle of dot product
42. Matrix 3x3: i j k a1 a2 a3 b1 b2 b3 i (a2a3/b2b3) - j(a1a3/b1b3) + k (a1a2/b1b2)= <i - j - k>
Least common multiple
How many primes to check for?
Triangle (head to tail) law
Cross product
43. A matrix that can be multiplied by the original to get the identity matrix
Equivalent vectors
divisibility rule for 3
angle of vector
Inverse matrices
44. Check for up to the square root of the number
vector subtraction
Fundamental theorem of arithmetic
zero vector
How many primes to check for?