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Test your basic knowledge |
CSET Linear Algebra
Start Test
Study First
Subjects
:
cset
,
math
,
algebra
Instructions:
Answer 44 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Product of two numbers divided by greatest common denominator
Least common multiple
orthogonal vectors
Opposite vectors
divisibility rule for 6
2. If a? and b? are vectors and ? is the angle between them - the dot product denoted by a?
Angle of dot product
Relatively prime
Least common multiple
Addition
3. Vector that describes direction and speed
vector subtraction
Vector addition
divisibility rule for 6
Velocity vector
4. Multiply first row by first column - add. Multiply first row by second column - add. Mxn multiply by next. Not necessarily commutative
Equivalent vectors
Least common multiple
divisibility rule for 3
Multiplying matrices
5. Show statement is true for n=1 - then show it is ture for K+1
angle of vectors using cross product:
To prove by mathematical induction
3- dimensional vectors
polygon law of vector addition
6. (0 -0) in two dimensions - (0 -0 -0) in three. magnitude is 0 and no direction - it is a point geometrically
zero vector
Identity matrix
divisibility rule for 6
Fundamental theorem of arithmetic
7. Equals the magnitude of the cross product
Area of a parallelogram
vector subtraction
Identity matrix
Addition
8. Switch the direction of one vector and add them (tail to head)
To prove by mathematical induction
dot product definition
vector subtraction
Perfect numbers
9. Check for up to the square root of the number
Triangle (head to tail) law
How many primes to check for?
algebraic vector operations
orthogonal vectors
10. If a? and b? are two vectors - <a1 - a2> and <b1 - b2> - the dot product of a?and b? is defined as a?
dot product definition
Minors
parallelogram law
angle of vector
11. Two vectors are parallel if their components are multiples of each other. Ex. <2 -5> and <4 -10> are because 2(2 -5)= 4 -10
orthogonal vectors
3- dimensional vectors
Addition
Parallel vectors
12. A vector with a magnitude of 1. the positive X- axis is vector i - pos. <1 -0> y xis is vector j <0 -1>
Area of a parallelogram
unit vector
Opposite vectors
polygon law of vector addition
13. (mk) + (mk -1)= (m+1k)
Perfect numbers
Addition
divisibility rule for 3
Pascals rule
14. If the initial point of a vector has coordinate (x1 - y1)and the terminal point has coordinate (x2 - y2) - then the ordered pair that represents the vector is <x2-x1 - y2- y1>> .
divisibility rule for 6
Addition
Algebraic vector ordered pair
vector subtraction
15. Divisible by 2 and 3
divisibility rule for 4
area of a parallelogram
divisibility rule for 6
Inverse matrices
16. Follows same rules as scalar - but done component by component - and produces another vector (resultant)
Fundamental theorem of arithmetic
If you know the x and Y component of a vector
Vector addition
Cross product
17. Numbers that are a sum of all of their factors. 6 - 8 - 128
polygon law of vector addition
Inverse matrices
Fundamental theorem of arithmetic
Perfect numbers
18. Take the magnitude of the cross product of any two adjacent vectors of the form <a - b - c>(a - and b are y - y - x-x - and c can be zero)
area of a parallelogram
Identity matrix
Least common multiple
algebraic vector operations
19. Square matrix with ones diagonally and zeros for the rest.
zero vector
Least common multiple
Inverse matrices
Identity matrix
20. Have same magnitude and direction - but possibly different starting points
Cross product
Pascals rule
Equivalent vectors
Parallel vectors
21. To find the minor of an element in a matrix - take the determinant of the part of the matrix without that element.
Parallel vectors
Minors
Least common multiple
divisibility rule for 4
22. Vector a +vector b is placing head of a next to tail of b and sum is a new vector
Vector has two things
Triangle (head to tail) law
unit vector
zero vector
23. Magnitude and direction
divisibility rule for 6
Vector has two things
zero vector
Least common multiple
24. Same as triangle law except resultant vector is a diagonal of a parallelogram
Scalar multiple
Angle of dot product
parallelogram law
3- dimensional vectors
25. Every integer greater than 1 can be expressed as product of prime numbers
Fundamental theorem of arithmetic
Scalar multiple
Minors
Addition
26. |a?xb?|=|a?||b?|sin? | = | a?. ? is the angle between a? and b? and is restricted to be between 0
angle of vectors using cross product:
To prove by mathematical induction
Addition
Minors
27. Is commutative - associative
orthogonal vectors
Addition
divisibility rule for 4
Vector addition
28. Divide bigger by smaller - dividing smaller by remainder - first remainder by second - second by third - until you have a remainder of 0. Last remainder is GCD (aka euclidean algorithm)
Finding GCD
If you know the x and Y component of a vector
Inverse matrices
Least common multiple
29. F ? is the angle between vector A? and the x- axis - then Ax=Acos??Ay=Asin?? EX. If ?= 60
parallelogram law
Vector addition
angle of vector
Fundamental theorem of arithmetic
30. Addition: A?+B?=<x1+x2 - y1+y2>or C?+D?=<x1+x2 - y1+y2 -z1+z2> Subtraction: A?- B?=<x1-x2 - y1- y2>or C?+D?=<x1-x2 - y1- y2 -z1-z2> Scalar Multiplication: kC?=k<x1 - y1 -z1>=<kx1 - ky1 - kz1>or kA?=k<x1 - y1>=<kx1 - ky1>
divisibility rule for 6
Scalar multiple
algebraic vector operations
Perfect numbers
31. Dot product must equal zero
Algebraic vector ordered pair
parallel vectors
Opposite vectors
orthogonal vectors
32. Must be scalar multiples of each other
divisibility rule for 3
Cross product
divisibility rule for 6
parallel vectors
33. Matrix 3x3: i j k a1 a2 a3 b1 b2 b3 i (a2a3/b2b3) - j(a1a3/b1b3) + k (a1a2/b1b2)= <i - j - k>
zero vector
divisibility rule for 4
Cross product
Addition
34. On X - Y and Z plane
angle of vector
Fundamental theorem of arithmetic
vector subtraction
3- dimensional vectors
35. Or norm - of a vector using the distance formula. |v|=(x2-x1)2+(y2- y1)2. (square each component of vector)
Pascals rule
Scalar multiple
dot product definition
Magnitude of a vector
36. |A|=Ax2+Ay2 ?=tan -1(Ay/Ax)
Parallel vectors
Algebraic vector ordered pair
If you know the x and Y component of a vector
Magnitude of a vector
37. Sum of numbers divisible by three - number is divisible by 3.
Pascals rule
algebraic vector operations
Multiplying matrices
divisibility rule for 3
38. Does not matter what order you add them in - it will result in straight vector. If (n -1) numbers of vectors are represented by n -1 sides of a polygon - then the nth side is the sum of the vectors
3- dimensional vectors
Algebraic vector ordered pair
polygon law of vector addition
Pascals rule
39. Vectors with same magnitude but are in opposite directions (+?-)
Perfect numbers
divisibility rule for 6
Minors
Opposite vectors
40. A matrix that can be multiplied by the original to get the identity matrix
Relatively prime
Inverse matrices
parallelogram law
How many primes to check for?
41. (inner product)(scalar product) Result is scalar - large if vectors parallel - 0 if vectors perpendicular. Tells us how close vectors are pointing to same point.
divisibility rule for 6
dot product
Relatively prime
zero vector
42. If the GCF is one - the numbers are relatively prime
Area of a parallelogram
Relatively prime
Magnitude of a vector
Finding GCD
43. Sum of last two digit divisible by 4
Fundamental theorem of arithmetic
dot product definition
divisibility rule for 4
polygon law of vector addition
44. Can multiple a vector by a scalar. components of vectors are the same - magnitude is IkI times the vector - direction depends on if k is pos. or neg
Scalar multiple
area of a parallelogram
Minors
algebraic vector operations