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Test your basic knowledge |
CSET Linear Algebra
Start Test
Study First
Subjects
:
cset
,
math
,
algebra
Instructions:
Answer 44 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Switch the direction of one vector and add them (tail to head)
vector subtraction
orthogonal vectors
Opposite vectors
Triangle (head to tail) law
2. To find the minor of an element in a matrix - take the determinant of the part of the matrix without that element.
Relatively prime
orthogonal vectors
parallel vectors
Minors
3. Divide bigger by smaller - dividing smaller by remainder - first remainder by second - second by third - until you have a remainder of 0. Last remainder is GCD (aka euclidean algorithm)
Finding GCD
Perfect numbers
zero vector
Magnitude of a vector
4. Or norm - of a vector using the distance formula. |v|=(x2-x1)2+(y2- y1)2. (square each component of vector)
area of a parallelogram
Angle of dot product
Magnitude of a vector
algebraic vector operations
5. Square matrix with ones diagonally and zeros for the rest.
Opposite vectors
divisibility rule for 4
Identity matrix
parallelogram law
6. Take the magnitude of the cross product of any two adjacent vectors of the form <a - b - c>(a - and b are y - y - x-x - and c can be zero)
area of a parallelogram
Multiplying matrices
parallel vectors
Inverse matrices
7. Numbers that are a sum of all of their factors. 6 - 8 - 128
vector subtraction
3- dimensional vectors
zero vector
Perfect numbers
8. Addition: A?+B?=<x1+x2 - y1+y2>or C?+D?=<x1+x2 - y1+y2 -z1+z2> Subtraction: A?- B?=<x1-x2 - y1- y2>or C?+D?=<x1-x2 - y1- y2 -z1-z2> Scalar Multiplication: kC?=k<x1 - y1 -z1>=<kx1 - ky1 - kz1>or kA?=k<x1 - y1>=<kx1 - ky1>
algebraic vector operations
Area of a parallelogram
Multiplying matrices
Addition
9. Equals the magnitude of the cross product
algebraic vector operations
Multiplying matrices
Fundamental theorem of arithmetic
Area of a parallelogram
10. Vectors with same magnitude but are in opposite directions (+?-)
Pascals rule
Magnitude of a vector
Opposite vectors
To prove by mathematical induction
11. Product of two numbers divided by greatest common denominator
dot product definition
Pascals rule
Scalar multiple
Least common multiple
12. Show statement is true for n=1 - then show it is ture for K+1
Area of a parallelogram
Vector addition
To prove by mathematical induction
Cross product
13. If the initial point of a vector has coordinate (x1 - y1)and the terminal point has coordinate (x2 - y2) - then the ordered pair that represents the vector is <x2-x1 - y2- y1>> .
3- dimensional vectors
Vector addition
If you know the x and Y component of a vector
Algebraic vector ordered pair
14. (inner product)(scalar product) Result is scalar - large if vectors parallel - 0 if vectors perpendicular. Tells us how close vectors are pointing to same point.
area of a parallelogram
How many primes to check for?
To prove by mathematical induction
dot product
15. |a?xb?|=|a?||b?|sin? | = | a?. ? is the angle between a? and b? and is restricted to be between 0
Pascals rule
Triangle (head to tail) law
Fundamental theorem of arithmetic
angle of vectors using cross product:
16. Have same magnitude and direction - but possibly different starting points
Vector has two things
Triangle (head to tail) law
divisibility rule for 4
Equivalent vectors
17. Vector a +vector b is placing head of a next to tail of b and sum is a new vector
dot product
Scalar multiple
Triangle (head to tail) law
Equivalent vectors
18. Sum of last two digit divisible by 4
Multiplying matrices
3- dimensional vectors
unit vector
divisibility rule for 4
19. Must be scalar multiples of each other
Finding GCD
orthogonal vectors
Addition
parallel vectors
20. Multiply first row by first column - add. Multiply first row by second column - add. Mxn multiply by next. Not necessarily commutative
How many primes to check for?
dot product
Multiplying matrices
Minors
21. (0 -0) in two dimensions - (0 -0 -0) in three. magnitude is 0 and no direction - it is a point geometrically
Inverse matrices
polygon law of vector addition
zero vector
Fundamental theorem of arithmetic
22. If a? and b? are vectors and ? is the angle between them - the dot product denoted by a?
Area of a parallelogram
Equivalent vectors
Angle of dot product
Magnitude of a vector
23. Two vectors are parallel if their components are multiples of each other. Ex. <2 -5> and <4 -10> are because 2(2 -5)= 4 -10
Parallel vectors
To prove by mathematical induction
Minors
Identity matrix
24. Same as triangle law except resultant vector is a diagonal of a parallelogram
Inverse matrices
Relatively prime
Triangle (head to tail) law
parallelogram law
25. Magnitude and direction
Multiplying matrices
Vector addition
Vector has two things
divisibility rule for 4
26. A vector with a magnitude of 1. the positive X- axis is vector i - pos. <1 -0> y xis is vector j <0 -1>
Multiplying matrices
Inverse matrices
Scalar multiple
unit vector
27. (mk) + (mk -1)= (m+1k)
polygon law of vector addition
Perfect numbers
Identity matrix
Pascals rule
28. If a? and b? are two vectors - <a1 - a2> and <b1 - b2> - the dot product of a?and b? is defined as a?
orthogonal vectors
How many primes to check for?
dot product definition
Opposite vectors
29. Can multiple a vector by a scalar. components of vectors are the same - magnitude is IkI times the vector - direction depends on if k is pos. or neg
If you know the x and Y component of a vector
Cross product
Scalar multiple
Perfect numbers
30. Is commutative - associative
dot product
angle of vectors using cross product:
Equivalent vectors
Addition
31. Follows same rules as scalar - but done component by component - and produces another vector (resultant)
To prove by mathematical induction
Identity matrix
Finding GCD
Vector addition
32. F ? is the angle between vector A? and the x- axis - then Ax=Acos??Ay=Asin?? EX. If ?= 60
Finding GCD
Inverse matrices
Multiplying matrices
angle of vector
33. Matrix 3x3: i j k a1 a2 a3 b1 b2 b3 i (a2a3/b2b3) - j(a1a3/b1b3) + k (a1a2/b1b2)= <i - j - k>
dot product
Triangle (head to tail) law
How many primes to check for?
Cross product
34. Dot product must equal zero
orthogonal vectors
polygon law of vector addition
Vector addition
dot product definition
35. A matrix that can be multiplied by the original to get the identity matrix
If you know the x and Y component of a vector
parallelogram law
Opposite vectors
Inverse matrices
36. Every integer greater than 1 can be expressed as product of prime numbers
Fundamental theorem of arithmetic
vector subtraction
Multiplying matrices
Angle of dot product
37. Divisible by 2 and 3
Equivalent vectors
divisibility rule for 6
Least common multiple
area of a parallelogram
38. Does not matter what order you add them in - it will result in straight vector. If (n -1) numbers of vectors are represented by n -1 sides of a polygon - then the nth side is the sum of the vectors
Pascals rule
Velocity vector
algebraic vector operations
polygon law of vector addition
39. If the GCF is one - the numbers are relatively prime
Pascals rule
algebraic vector operations
Opposite vectors
Relatively prime
40. |A|=Ax2+Ay2 ?=tan -1(Ay/Ax)
Addition
Parallel vectors
Multiplying matrices
If you know the x and Y component of a vector
41. Check for up to the square root of the number
unit vector
polygon law of vector addition
How many primes to check for?
Finding GCD
42. Vector that describes direction and speed
Relatively prime
Velocity vector
divisibility rule for 4
Triangle (head to tail) law
43. Sum of numbers divisible by three - number is divisible by 3.
divisibility rule for 3
Cross product
3- dimensional vectors
zero vector
44. On X - Y and Z plane
polygon law of vector addition
3- dimensional vectors
Cross product
Relatively prime