Test your basic knowledge |

Data Structures And Algorithms Java

Subject : it-skills
Instructions:
  • Answer 21 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Data structure storage that is accessed by the program itself. Ex - stacks and queues.


2. Converts the string type into an integer.






3. Other parts of your program interact with objects by interacting with an __________






4. An object is often referred to as _____ of a class.






5. A special method that is called automatically whenever a new object is created. It prepares the object for use.






6. A software bundle of variables and related methods.






7. This keyword creates a new object in Java.






8. Any ___________ that wants to access data in a class can do so by using a method of that class.






9. Data structure storage that describes physical entities external to the computer. Accessed by a programs user.






10. The constructor has the same name as the ______ it resides in.






11. Execution of the program starts here






12. A field of method that is private can only be accessed by _________ that are apart of the same class.






13. 5 data types - BLASH: binary trees - _______ - arrays - stacks - hash tables






14. Manipulate the data in data structures in various ways such as sorting.






15. Must be added to all input methods for them to work






16. To create an object in Java you must do two things: 1. Use the keyword "new" 2. Store a reference to the object in a ______ that is the same type as the class.






17. Invoking a method for a specific object.






18. A blueprint that defines an objects variables and methods.






19. Data structures that directly model real-world situations...think graphs.






20. An arrangement of data inside a computers memory or a disk.






21. Returns a character at the specific position in the string object.