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Design And Modeling Vocab

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Parallel to the Y axis.






2. A thin solid line perpendicular to a dimension line - indicating which feature is associated with the dimension.






3. A visual - mathematical - or three- dimensional representation in detail of an object or design - often smaller than the original. A model is often used to test ideas - make changes to a design - and to learn more about what would happen to a similar






4. To move in a circle about a central axis.






5. A full- scale working model used to test a design concept by making actual observations and necessary adjustments.






6. A triangle that has a 90 degree angle.






7. Thin lines capped with arrowheads - which may be broken along their length to provide space for the dimension numerals.






8. A flat surface on which a straight line joining any two points would wholly lie.






9. A measurable extent - such as the three principal dimensions of an object of width - height - and depth.






10. Turning around an axis or center point.






11. Make larger in area.






12. A small angled surface formed between two surfaces.






13. A straight line passing from side to side through the center of a circle or sphere.






14. Attach or position securely.






15. The measurement or extent of something from side to side.






16. Views is shorthand for multiview projection - which is a system used to view an object. The six mutually perpendicular directions any object may be viewed are top - front - right- side - rear - left- side - and bottom. Top - front - and right- side v






17. Lying in the same straight line.






18. A heavy solid line used on a drawing to represent the outline of an object.






19. A line type that is used to indicate the axis of symmetry for a part or feature.






20. Having the dimensions of height - width - and depth.






21. The distance from front to back.






22. A line type that represents an edge that is not directly visible because it is behind or beneath another surface.






23. A change or correction made as a result of editing.






24. The amount by which something is out of line.






25. A limit to a design process. Constraints may be such things as appearance - funding - space - materials - and human capabilities. A limitation or restriction.






26. A preliminary visual of a possible idea for a design. Most thumbnail sketches are not full- size and have little detail. They are intended to quickly explore possible alternative designs.






27. A straight line from the center to the circumference of a circle or sphere.






28. A straight line or plane that touches a curve or curved surface at one point.






29. A proportion between two sets of dimensions used in developing accurate - larger or smaller prototypes - or models of design ideas.






30. A cylindrical recess around a hole - usually to receive a bolt head or nut.






31. Also called line width. The thickness of a line - characterized as thick or thin.






32. An outline of something as seen from one side.






33. Circles or arcs that share the same center.






34. Thin lines that serve as guides while sketching or drawing.






35. Designed to be practical and useful.






36. A point in space - usually located on the horizon - where parallel edges of an object appear to converge.






37. Parallel to the X axis.






38. Lines - planes - or surfaces side by side and having the same distance continuously between them.






39. Construct or manufacture an industrial product.






40. A method of representing three- dimensional objects on a plane having only length and breadth.






41. Restrictions applied to geometric entities; for example - horizontal - parallel - perpendicular - and tangent.






42. A sequential record of the construction steps in a 3D modeling program






43. Used to describe the size and location of individual geometric shapes.






44. The surface that 2D profiles can be sketched on.






45. To add explanatory notes to.






46. A detailed description of the design and materials used to make something






47. At an angle of 90






48. Explanatory notes added to a drawing.






49. A method of realistic drawing in which the part of an object closest to the viewer is a planar face - and all the lines describing sides perpendicular to that face can be extended back to converge at one point - the vanishing point






50. A closed geometric figure in a plane formed by connecting line segements endpoint to endpoint with each segment intersecting exactly two others. Polygons are classified by the number of sides they have - such as a triangle has three sides - a quadril