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Design And Modeling Vocab

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The distance from front to back.






2. Standardization of lines used on technical drawings by line weight and style.






3. A full- scale working model used to test a design concept by making actual observations and necessary adjustments.






4. Designed to be practical and useful.






5. Having the dimensions of height - width - and depth.






6. Views is shorthand for multiview projection - which is a system used to view an object. The six mutually perpendicular directions any object may be viewed are top - front - right- side - rear - left- side - and bottom. Top - front - and right- side v






7. The use of a computer to assist in the process of designing a part - circuit - building - etc.






8. A straight line or plane that touches a curve or curved surface at one point.






9. A line type that represents an edge that is not directly visible because it is behind or beneath another surface.






10. A visual - mathematical - or three- dimensional representation in detail of an object or design - often smaller than the original. A model is often used to test ideas - make changes to a design - and to learn more about what would happen to a similar






11. To imagine the visual form of an object or situation that one cannot see.






12. Attach or position securely.






13. Parallel to the X axis.






14. Lines that are thin and used to connect a specific note to a feature.






15. A form of pictorial drawing in which all three drawing axes form equal angles of 120 degrees with the plane of projection.






16. A distinctive attribute or aspect.






17. Placed directly on a feature to identify a specific size or may be connected to a feature in the form of a note.






18. A point in space - usually located on the horizon - where parallel edges of an object appear to converge.






19. Thin lines that serve as guides while sketching or drawing.






20. A thin solid line perpendicular to a dimension line - indicating which feature is associated with the dimension.






21. Occupying the same area in space.






22. A method of realistic drawing in which the part of an object closest to the viewer is a planar face - and all the lines describing sides perpendicular to that face can be extended back to converge at one point - the vanishing point






23. A form of pictorial drawing in which all three drawing axes form equal angles of 120 degrees with the plane of projection.






24. A small angled surface formed between two surfaces.






25. A straight line passing from side to side through the center of a circle or sphere.






26. Thin lines capped with arrowheads - which may be broken along their length to provide space for the dimension numerals.






27. A form of pictorial drawing in which vanishing points are used to provide the depth and distortion that is seen with the human eye.






28. The measurement of someone or something from head to foot or from base to top.






29. A preliminary visual of a possible idea for a design. Most thumbnail sketches are not full- size and have little detail. They are intended to quickly explore possible alternative designs.






30. A change or correction made as a result of editing.






31. A measurable extent - such as the three principal dimensions of an object of width - height - and depth.






32. Make larger in area.






33. Lying in the same straight line.






34. Parallel to the Y axis.






35. A straight line from the center to the circumference of a circle or sphere.






36. Cut off irregular or unwanted parts.






37. A model devised to expose its parts for study - training or testing.






38. A cylindrical recess around a hole - usually to receive a bolt head or nut.






39. An iterative decision - making process that produces plans by which resources are converted into products or systems that meet human needs and wants or solve problems.






40. A heavy solid line used on a drawing to represent the outline of an object.






41. Also called line width. The thickness of a line - characterized as thick or thin.






42. A triangle that has a 90 degree angle.






43. A detailed description of the design and materials used to make something






44. Circles or arcs that share the same center.






45. A conical- shaped recess around a hole that is often used to receive a tapered screw.






46. A method of representing three- dimensional objects on a plane having only length and breadth.






47. A sequential record of the construction steps in a 3D modeling program






48. A realistic way of drawing objects in three dimensions using a horizon line - a key edge - and two vanishing points.






49. A closed geometric figure in a plane formed by connecting line segements endpoint to endpoint with each segment intersecting exactly two others. Polygons are classified by the number of sides they have - such as a triangle has three sides - a quadril






50. A limit to a design process. Constraints may be such things as appearance - funding - space - materials - and human capabilities. A limitation or restriction.







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