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Design And Modeling Vocab

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Designed to be practical and useful.






2. Views is shorthand for multiview projection - which is a system used to view an object. The six mutually perpendicular directions any object may be viewed are top - front - right- side - rear - left- side - and bottom. Top - front - and right- side v






3. A heavy solid line used on a drawing to represent the outline of an object.






4. A detailed description of the design and materials used to make something






5. To move in a circle about a central axis.






6. A line type that represents an edge that is not directly visible because it is behind or beneath another surface.






7. To imagine the visual form of an object or situation that one cannot see.






8. A full- scale working model used to test a design concept by making actual observations and necessary adjustments.






9. A measurable extent - such as the three principal dimensions of an object of width - height - and depth.






10. The surface that 2D profiles can be sketched on.






11. An outline of something as seen from one side.






12. Having the dimensions of height - width - and depth.






13. Lines - planes - or surfaces side by side and having the same distance continuously between them.






14. A sequential record of the construction steps in a 3D modeling program






15. Also called line width. The thickness of a line - characterized as thick or thin.






16. A line type that is used to indicate the axis of symmetry for a part or feature.






17. A form of pictorial drawing in which vanishing points are used to provide the depth and distortion that is seen with the human eye.






18. Having the dimensions of height and width - height and depth - or width and depth only.






19. A small angled surface formed between two surfaces.






20. A form of pictorial drawing in which all three drawing axes form equal angles of 120 degrees with the plane of projection.






21. Cut off irregular or unwanted parts.






22. A thin solid line perpendicular to a dimension line - indicating which feature is associated with the dimension.






23. Lines that are thin and used to connect a specific note to a feature.






24. To add explanatory notes to.






25. The distance from front to back.






26. A cylindrical recess around a hole - usually to receive a bolt head or nut.






27. Thin lines that serve as guides while sketching or drawing.






28. Placed directly on a feature to identify a specific size or may be connected to a feature in the form of a note.






29. A form of pictorial drawing in which all three drawing axes form equal angles of 120 degrees with the plane of projection.






30. Used to describe the size and location of individual geometric shapes.






31. A closed geometric figure in a plane formed by connecting line segements endpoint to endpoint with each segment intersecting exactly two others. Polygons are classified by the number of sides they have - such as a triangle has three sides - a quadril






32. Thin lines capped with arrowheads - which may be broken along their length to provide space for the dimension numerals.






33. A preliminary visual of a possible idea for a design. Most thumbnail sketches are not full- size and have little detail. They are intended to quickly explore possible alternative designs.






34. A flat surface on which a straight line joining any two points would wholly lie.






35. A visual - mathematical - or three- dimensional representation in detail of an object or design - often smaller than the original. A model is often used to test ideas - make changes to a design - and to learn more about what would happen to a similar






36. A method of realistic drawing in which the part of an object closest to the viewer is a planar face - and all the lines describing sides perpendicular to that face can be extended back to converge at one point - the vanishing point






37. The use of a computer to assist in the process of designing a part - circuit - building - etc.






38. Dimensions that show the exact location of parts of an object.






39. A method of representing three- dimensional objects on a plane having only length and breadth.






40. A model devised to expose its parts for study - training or testing.






41. A change or correction made as a result of editing.






42. Explanatory notes added to a drawing.






43. A straight line passing from side to side through the center of a circle or sphere.






44. A rough drawing representing the main features of an object or scene and often made as a preliminary study.






45. Attach or position securely.






46. A distinctive attribute or aspect.






47. Lying in the same straight line.






48. A limit to a design process. Constraints may be such things as appearance - funding - space - materials - and human capabilities. A limitation or restriction.






49. A realistic way of drawing objects in three dimensions using a horizon line - a key edge - and two vanishing points.






50. At an angle of 90






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