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Design And Modeling Vocab

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Restrictions applied to geometric entities; for example - horizontal - parallel - perpendicular - and tangent.






2. The amount by which something is out of line.






3. A preliminary visual of a possible idea for a design. Most thumbnail sketches are not full- size and have little detail. They are intended to quickly explore possible alternative designs.






4. The measurement of someone or something from head to foot or from base to top.






5. Construct or manufacture an industrial product.






6. A method of representing three- dimensional objects on a plane having only length and breadth.






7. Lying in the same straight line.






8. An iterative decision - making process that produces plans by which resources are converted into products or systems that meet human needs and wants or solve problems.






9. A proportion between two sets of dimensions used in developing accurate - larger or smaller prototypes - or models of design ideas.






10. At an angle of 90






11. A heavy solid line used on a drawing to represent the outline of an object.






12. Standardization of lines used on technical drawings by line weight and style.






13. To move in a circle about a central axis.






14. A measurable extent - such as the three principal dimensions of an object of width - height - and depth.






15. A triangle that has a 90 degree angle.






16. Explanatory notes added to a drawing.






17. A method of realistic drawing in which the part of an object closest to the viewer is a planar face - and all the lines describing sides perpendicular to that face can be extended back to converge at one point - the vanishing point






18. Make larger in area.






19. A conical- shaped recess around a hole that is often used to receive a tapered screw.






20. A sequential record of the construction steps in a 3D modeling program






21. The measurement or extent of something from side to side.






22. Thin lines that serve as guides while sketching or drawing.






23. A form of pictorial drawing in which vanishing points are used to provide the depth and distortion that is seen with the human eye.






24. The use of a computer to assist in the process of designing a part - circuit - building - etc.






25. Having the dimensions of height and width - height and depth - or width and depth only.






26. Designed to be practical and useful.






27. A form of pictorial drawing in which all three drawing axes form equal angles of 120 degrees with the plane of projection.






28. A line type that is used to indicate the axis of symmetry for a part or feature.






29. Dimensions that show the exact location of parts of an object.






30. A line type that represents an edge that is not directly visible because it is behind or beneath another surface.






31. Thin lines capped with arrowheads - which may be broken along their length to provide space for the dimension numerals.






32. The distance from front to back.






33. Views is shorthand for multiview projection - which is a system used to view an object. The six mutually perpendicular directions any object may be viewed are top - front - right- side - rear - left- side - and bottom. Top - front - and right- side v






34. A form of pictorial drawing in which all three drawing axes form equal angles of 120 degrees with the plane of projection.






35. The surface that 2D profiles can be sketched on.






36. A straight line passing from side to side through the center of a circle or sphere.






37. An outline of something as seen from one side.






38. A full- scale working model used to test a design concept by making actual observations and necessary adjustments.






39. Occupying the same area in space.






40. A change or correction made as a result of editing.






41. Placed directly on a feature to identify a specific size or may be connected to a feature in the form of a note.






42. Having the dimensions of height - width - and depth.






43. Lines - planes - or surfaces side by side and having the same distance continuously between them.






44. A limit to a design process. Constraints may be such things as appearance - funding - space - materials - and human capabilities. A limitation or restriction.






45. Used to describe the size and location of individual geometric shapes.






46. Turning around an axis or center point.






47. A straight line or plane that touches a curve or curved surface at one point.






48. A straight line from the center to the circumference of a circle or sphere.






49. A rough drawing representing the main features of an object or scene and often made as a preliminary study.






50. A model devised to expose its parts for study - training or testing.