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Design And Modeling Vocab

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A conical- shaped recess around a hole that is often used to receive a tapered screw.






2. Cut off irregular or unwanted parts.






3. To move in a circle about a central axis.






4. A small angled surface formed between two surfaces.






5. Used to describe the size and location of individual geometric shapes.






6. A cylindrical recess around a hole - usually to receive a bolt head or nut.






7. A form of pictorial drawing in which all three drawing axes form equal angles of 120 degrees with the plane of projection.






8. A sequential record of the construction steps in a 3D modeling program






9. A straight line or plane that touches a curve or curved surface at one point.






10. To imagine the visual form of an object or situation that one cannot see.






11. A limit to a design process. Constraints may be such things as appearance - funding - space - materials - and human capabilities. A limitation or restriction.






12. Placed directly on a feature to identify a specific size or may be connected to a feature in the form of a note.






13. A closed geometric figure in a plane formed by connecting line segements endpoint to endpoint with each segment intersecting exactly two others. Polygons are classified by the number of sides they have - such as a triangle has three sides - a quadril






14. A change or correction made as a result of editing.






15. A flat surface on which a straight line joining any two points would wholly lie.






16. The measurement of someone or something from head to foot or from base to top.






17. Make larger in area.






18. Having the dimensions of height - width - and depth.






19. Turning around an axis or center point.






20. To add explanatory notes to.






21. A line type that is used to indicate the axis of symmetry for a part or feature.






22. A triangle that has a 90 degree angle.






23. Occupying the same area in space.






24. Standardization of lines used on technical drawings by line weight and style.






25. A method of representing three- dimensional objects on a plane having only length and breadth.






26. Lying in the same straight line.






27. A measurable extent - such as the three principal dimensions of an object of width - height - and depth.






28. Thin lines capped with arrowheads - which may be broken along their length to provide space for the dimension numerals.






29. Dimensions that show the exact location of parts of an object.






30. An outline of something as seen from one side.






31. At an angle of 90






32. Designed to be practical and useful.






33. A visual - mathematical - or three- dimensional representation in detail of an object or design - often smaller than the original. A model is often used to test ideas - make changes to a design - and to learn more about what would happen to a similar






34. The surface that 2D profiles can be sketched on.






35. A straight line from the center to the circumference of a circle or sphere.






36. Also called line width. The thickness of a line - characterized as thick or thin.






37. A detailed description of the design and materials used to make something






38. Views is shorthand for multiview projection - which is a system used to view an object. The six mutually perpendicular directions any object may be viewed are top - front - right- side - rear - left- side - and bottom. Top - front - and right- side v






39. A rough drawing representing the main features of an object or scene and often made as a preliminary study.






40. Thin lines that serve as guides while sketching or drawing.






41. A realistic way of drawing objects in three dimensions using a horizon line - a key edge - and two vanishing points.






42. A heavy solid line used on a drawing to represent the outline of an object.






43. A line type that represents an edge that is not directly visible because it is behind or beneath another surface.






44. The amount by which something is out of line.






45. A method of realistic drawing in which the part of an object closest to the viewer is a planar face - and all the lines describing sides perpendicular to that face can be extended back to converge at one point - the vanishing point






46. Lines - planes - or surfaces side by side and having the same distance continuously between them.






47. A full- scale working model used to test a design concept by making actual observations and necessary adjustments.






48. The use of a computer to assist in the process of designing a part - circuit - building - etc.






49. Parallel to the X axis.






50. A proportion between two sets of dimensions used in developing accurate - larger or smaller prototypes - or models of design ideas.