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Test your basic knowledge |
Directing Plays
Start Test
Study First
Subject
:
performing-arts
Instructions:
Answer 21 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Trusting too much in the opinions of others.
Secondhand Thinking
Affective Fallacy
Relativist Fallacy
Intentional Fallacy
2. Seeking only to determine what the playwright meant.
Recognitions - Reversals - and Catastrophe
Literal-Mindedness
Intentional Fallacy
Frigidity
3. All points of view are equally valid. Opinion trumps diligent study and practice.
Relativist Fallacy
Fallacy of Faulty Generalization
Fallacy of the Half-Truth
Secondhand Thinking
4. Everyday reality is irrelevant to understanding a play as an artistic experience.
Primary Event
Imitative fallacy
Literal-Mindedness
Frigidity
5. The most dramatic and memorable moments of the play
Simple and Complex Plots
Fallacy of the Half-Truth
Point of Attack
Climaxes
6. Worrying more about the origins of a play - its place in history - or the world of the playwright than what the play says about itself.
Imitative fallacy
Climaxes
Affective Fallacy
Genetic Fallacy
7. Seeing the play as only a reflection of the life of the author
Imitative fallacy
Relativist Fallacy
Climaxes
Biographical Fallacy
8. Seeking only to imitate rather than illuminate.
Intentional Fallacy
Genetic Fallacy
Affective Fallacy
Imitative fallacy
9. The events that follow the main climax of the play
Inciting Action
Fallacy of Faulty Generalization
Resolution
Secondhand Thinking
10. The event that disrupts forever the normal lives of the characters in the play.
Frigidity
Resolution
Inciting Action
Conflicts
11. Refers to where the inciting event occurs in relation to the entirety of the play
Conflicts
Point of Attack
Genetic Fallacy
Frigidity
12. Using the words 'all' or 'never' to explain a play. Jumping to a conclusion without examining all the supporting evidence.
Simple and Complex Plots
Fallacy of Faulty Generalization
Frigidity
Fallacy of the Half-Truth
13. The most important event that happened in the background story
Literal-Mindedness
Affective Fallacy
Primary Event
Over-reliance on Stage Directions
14. Using the same explanation for everything.
Affective Fallacy
Biographical Fallacy
Fallacy of the Half-Truth
Over-reliance on Stage Directions
15. The opposition the characters face as they try to reach their goals and objectives
Conflicts
Relativist Fallacy
Simple and Complex Plots
Resolution
16. Aspects of the play that modify its climaxes
Inciting Action
Genetic Fallacy
Recognitions - Reversals - and Catastrophe
Relativist Fallacy
17. Envisioning the play only as it has been done before.
Frigidity
Over-reliance on Stage Directions
Recognitions - Reversals - and Catastrophe
Imitative fallacy
18. Reducing complex issues down to one thing. The use of statments like - 'This play is nothing but a...'
Fallacy of Illicit Process
Fallacy of Faulty Generalization
Fallacy of the Half-Truth
Climaxes
19. Referring to whether or not a play utilizes recognitions and reversals
Biographical Fallacy
Simple and Complex Plots
Affective Fallacy
Fallacy of Faulty Generalization
20. Lacking empathy. Not understanding the real human cost explored in the play.
Frigidity
Secondhand Thinking
Fallacy of Illicit Process
Literal-Mindedness
21. Focusing on what the play reminds you of rather than what the play says
Secondhand Thinking
Affective Fallacy
Point of Attack
Literal-Mindedness