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Test your basic knowledge |
Directing Plays
Start Test
Study First
Subject
:
performing-arts
Instructions:
Answer 21 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Everyday reality is irrelevant to understanding a play as an artistic experience.
Frigidity
Secondhand Thinking
Literal-Mindedness
Primary Event
2. Seeing the play as only a reflection of the life of the author
Inciting Action
Intentional Fallacy
Conflicts
Biographical Fallacy
3. The most dramatic and memorable moments of the play
Inciting Action
Fallacy of Illicit Process
Conflicts
Climaxes
4. Worrying more about the origins of a play - its place in history - or the world of the playwright than what the play says about itself.
Frigidity
Over-reliance on Stage Directions
Genetic Fallacy
Relativist Fallacy
5. Lacking empathy. Not understanding the real human cost explored in the play.
Fallacy of Illicit Process
Inciting Action
Resolution
Frigidity
6. All points of view are equally valid. Opinion trumps diligent study and practice.
Frigidity
Primary Event
Resolution
Relativist Fallacy
7. Focusing on what the play reminds you of rather than what the play says
Affective Fallacy
Intentional Fallacy
Biographical Fallacy
Primary Event
8. The opposition the characters face as they try to reach their goals and objectives
Conflicts
Biographical Fallacy
Simple and Complex Plots
Over-reliance on Stage Directions
9. Seeking only to imitate rather than illuminate.
Point of Attack
Resolution
Imitative fallacy
Primary Event
10. Aspects of the play that modify its climaxes
Recognitions - Reversals - and Catastrophe
Biographical Fallacy
Resolution
Climaxes
11. Using the words 'all' or 'never' to explain a play. Jumping to a conclusion without examining all the supporting evidence.
Inciting Action
Fallacy of Faulty Generalization
Conflicts
Climaxes
12. Using the same explanation for everything.
Resolution
Fallacy of Faulty Generalization
Fallacy of the Half-Truth
Point of Attack
13. The events that follow the main climax of the play
Point of Attack
Imitative fallacy
Resolution
Climaxes
14. Refers to where the inciting event occurs in relation to the entirety of the play
Conflicts
Recognitions - Reversals - and Catastrophe
Point of Attack
Biographical Fallacy
15. The most important event that happened in the background story
Point of Attack
Affective Fallacy
Primary Event
Fallacy of Faulty Generalization
16. Seeking only to determine what the playwright meant.
Intentional Fallacy
Secondhand Thinking
Conflicts
Frigidity
17. Referring to whether or not a play utilizes recognitions and reversals
Fallacy of Faulty Generalization
Simple and Complex Plots
Secondhand Thinking
Resolution
18. Envisioning the play only as it has been done before.
Simple and Complex Plots
Intentional Fallacy
Over-reliance on Stage Directions
Point of Attack
19. The event that disrupts forever the normal lives of the characters in the play.
Inciting Action
Resolution
Frigidity
Affective Fallacy
20. Trusting too much in the opinions of others.
Affective Fallacy
Resolution
Recognitions - Reversals - and Catastrophe
Secondhand Thinking
21. Reducing complex issues down to one thing. The use of statments like - 'This play is nothing but a...'
Imitative fallacy
Inciting Action
Climaxes
Fallacy of Illicit Process