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Test your basic knowledge |
Directing Plays
Start Test
Study First
Subject
:
performing-arts
Instructions:
Answer 21 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. All points of view are equally valid. Opinion trumps diligent study and practice.
Relativist Fallacy
Affective Fallacy
Frigidity
Primary Event
2. The most important event that happened in the background story
Climaxes
Relativist Fallacy
Primary Event
Fallacy of the Half-Truth
3. Seeking only to imitate rather than illuminate.
Imitative fallacy
Fallacy of Illicit Process
Intentional Fallacy
Secondhand Thinking
4. Everyday reality is irrelevant to understanding a play as an artistic experience.
Literal-Mindedness
Primary Event
Conflicts
Over-reliance on Stage Directions
5. Envisioning the play only as it has been done before.
Intentional Fallacy
Over-reliance on Stage Directions
Biographical Fallacy
Point of Attack
6. Worrying more about the origins of a play - its place in history - or the world of the playwright than what the play says about itself.
Genetic Fallacy
Fallacy of Illicit Process
Point of Attack
Resolution
7. Seeing the play as only a reflection of the life of the author
Primary Event
Biographical Fallacy
Over-reliance on Stage Directions
Frigidity
8. The event that disrupts forever the normal lives of the characters in the play.
Relativist Fallacy
Conflicts
Frigidity
Inciting Action
9. Focusing on what the play reminds you of rather than what the play says
Affective Fallacy
Biographical Fallacy
Fallacy of the Half-Truth
Conflicts
10. Lacking empathy. Not understanding the real human cost explored in the play.
Inciting Action
Secondhand Thinking
Frigidity
Fallacy of the Half-Truth
11. Using the same explanation for everything.
Recognitions - Reversals - and Catastrophe
Simple and Complex Plots
Fallacy of Illicit Process
Fallacy of the Half-Truth
12. The opposition the characters face as they try to reach their goals and objectives
Conflicts
Intentional Fallacy
Secondhand Thinking
Genetic Fallacy
13. Using the words 'all' or 'never' to explain a play. Jumping to a conclusion without examining all the supporting evidence.
Genetic Fallacy
Fallacy of Illicit Process
Affective Fallacy
Fallacy of Faulty Generalization
14. Trusting too much in the opinions of others.
Affective Fallacy
Secondhand Thinking
Imitative fallacy
Genetic Fallacy
15. The most dramatic and memorable moments of the play
Climaxes
Biographical Fallacy
Primary Event
Imitative fallacy
16. Seeking only to determine what the playwright meant.
Over-reliance on Stage Directions
Fallacy of the Half-Truth
Primary Event
Intentional Fallacy
17. The events that follow the main climax of the play
Over-reliance on Stage Directions
Literal-Mindedness
Intentional Fallacy
Resolution
18. Reducing complex issues down to one thing. The use of statments like - 'This play is nothing but a...'
Resolution
Fallacy of Illicit Process
Fallacy of the Half-Truth
Literal-Mindedness
19. Refers to where the inciting event occurs in relation to the entirety of the play
Frigidity
Genetic Fallacy
Point of Attack
Conflicts
20. Aspects of the play that modify its climaxes
Literal-Mindedness
Recognitions - Reversals - and Catastrophe
Intentional Fallacy
Genetic Fallacy
21. Referring to whether or not a play utilizes recognitions and reversals
Affective Fallacy
Simple and Complex Plots
Literal-Mindedness
Fallacy of Illicit Process