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Test your basic knowledge |
Directing Plays
Start Test
Study First
Subject
:
performing-arts
Instructions:
Answer 21 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Using the words 'all' or 'never' to explain a play. Jumping to a conclusion without examining all the supporting evidence.
Fallacy of the Half-Truth
Fallacy of Faulty Generalization
Frigidity
Secondhand Thinking
2. The events that follow the main climax of the play
Resolution
Climaxes
Literal-Mindedness
Fallacy of the Half-Truth
3. All points of view are equally valid. Opinion trumps diligent study and practice.
Conflicts
Literal-Mindedness
Relativist Fallacy
Imitative fallacy
4. Seeking only to imitate rather than illuminate.
Resolution
Affective Fallacy
Imitative fallacy
Secondhand Thinking
5. Using the same explanation for everything.
Fallacy of the Half-Truth
Recognitions - Reversals - and Catastrophe
Literal-Mindedness
Over-reliance on Stage Directions
6. The most dramatic and memorable moments of the play
Secondhand Thinking
Imitative fallacy
Primary Event
Climaxes
7. Trusting too much in the opinions of others.
Fallacy of the Half-Truth
Climaxes
Fallacy of Faulty Generalization
Secondhand Thinking
8. The most important event that happened in the background story
Recognitions - Reversals - and Catastrophe
Primary Event
Imitative fallacy
Frigidity
9. Seeing the play as only a reflection of the life of the author
Fallacy of Illicit Process
Secondhand Thinking
Biographical Fallacy
Affective Fallacy
10. Worrying more about the origins of a play - its place in history - or the world of the playwright than what the play says about itself.
Genetic Fallacy
Over-reliance on Stage Directions
Primary Event
Point of Attack
11. The event that disrupts forever the normal lives of the characters in the play.
Inciting Action
Genetic Fallacy
Relativist Fallacy
Affective Fallacy
12. Referring to whether or not a play utilizes recognitions and reversals
Inciting Action
Biographical Fallacy
Simple and Complex Plots
Affective Fallacy
13. Focusing on what the play reminds you of rather than what the play says
Recognitions - Reversals - and Catastrophe
Resolution
Affective Fallacy
Fallacy of Illicit Process
14. Lacking empathy. Not understanding the real human cost explored in the play.
Intentional Fallacy
Relativist Fallacy
Primary Event
Frigidity
15. Aspects of the play that modify its climaxes
Recognitions - Reversals - and Catastrophe
Secondhand Thinking
Biographical Fallacy
Imitative fallacy
16. Envisioning the play only as it has been done before.
Genetic Fallacy
Resolution
Over-reliance on Stage Directions
Fallacy of Faulty Generalization
17. Everyday reality is irrelevant to understanding a play as an artistic experience.
Frigidity
Literal-Mindedness
Relativist Fallacy
Over-reliance on Stage Directions
18. Reducing complex issues down to one thing. The use of statments like - 'This play is nothing but a...'
Climaxes
Fallacy of the Half-Truth
Secondhand Thinking
Fallacy of Illicit Process
19. Seeking only to determine what the playwright meant.
Biographical Fallacy
Intentional Fallacy
Resolution
Frigidity
20. The opposition the characters face as they try to reach their goals and objectives
Affective Fallacy
Conflicts
Biographical Fallacy
Over-reliance on Stage Directions
21. Refers to where the inciting event occurs in relation to the entirety of the play
Fallacy of Faulty Generalization
Fallacy of the Half-Truth
Point of Attack
Fallacy of Illicit Process