Test your basic knowledge |

DTP: Desktop Publishing

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Used to be highest quality scans - use photo-multiplier tubes (PMTs) instead of CCDs to capture gray lvls






2. A specific typeface combines with variations such as size - style spacing.






3. The space between columns in a multiple-column document.






4. The area on the page that includes only text.






5. Measure of points from top of ascenders to bottom of descenders






6. An imaginary line through the thinnest parts of curved letters






7. Lines extending from an anchor point; using the Direct Selection tool (hollow arrow) to push or pull the handles will change the shape of the curve.






8. The strips of white space around the edge of the paper. Most word processors allow you to specify the widths of margins.






9. The design and use of typefaces as a means of visual communication






10. An image composed of text and/or graphics used to identify a business or product. It is used so that the public will remember the company or product easily each time they see it.






11. LPI






12. PPI






13. The text in a frame can be independent of other frames - or it can flow between connected frames. To flow text between connected frames (also called text boxes) - you must first connect the frames. Connected frames can be on the same page or spread -






14. A design that uses a graphical symbol and the company name rendered in stylized type. This is probably the most widely used type of logo.






15. The purity of a hue or color.






16. DPI






17. A design that primarily uses stylized text for imagery - no graphics.






18. Used to select parts of an object.






19. Variation in stroke weight






20. Design elements that look different from surrounding features to create visual interest or specific focal points.






21. SPI






22. The space within rounded letters such as b and d






23. Flatbed - film scanner - drum scanner






24. A set of pages viewed together - such as the two pages visible whenever you open a book or magazine. Every InDesign spread includes its own pasteboard - which is an area outside a page where you can store objects that aren't yet positioned on a page.






25. The absence of text; the absence of images. White space is emptiness. It is negative space. But it's not wasted space. White space provides visual breathing room for the eye. It breaks up text and graphics. Add white space to make a page less cramped






26. Imaginary lines dividing the image into thirds both horizontally and vertically. You place important elements of your composition where these lines intersect.






27. Software that is designed specifically for easily manipulating text and graphics together on a page; some examples of layout software are Microsoft Publisher - PageMaker - and InDesign






28. A graphic image made up of tiny colored squares (pixels) that work together to form an image.






29. A collection of assembled images.






30. Transparent art - resolution much higher - deliver better dynamic range - for graphic arts market than general business






31. Common scanner - flat artwork on sheet of glass - scanning mechanism moves under it to capture image - reflective art






32. Used to select the entire object.






33. The horizontal and vertical placement of objects in connection with other objects on a page.






34. A picture element - the smallest square of color in an image.






35. Allows a user to be able to see on a monitor exactly how the text and graphics will appear on the page before printing the final copy






36. The use of geometrical objects such as points - lines - curves - and shapes or polygon(s) - which are all based on mathematical expressions - to represent images in computer graphics.






37. This affects the highlights - shadows - and midtones of an image.






38. A design for a set of characters (letters - numbers - and punctuation marks)






39. The area on the page that includes only graphics.






40. A single hue in a color palette that is expanded upon by adding two - three - or more tints (variations in lightness and saturation) of that color - to create a more balanced look. In desktop publishing using monochromatic colors is a technique used






41. A path consists of the general outline of an object. Paths can be open or closed and can be made up of a combination of straight and curved segments.






42. The consistent use of important design elements that are echoed - or repeated - in some way throughout the design.






43. Using a personal computer and desktop publishing software to combine text and graphics together on a page for publication.






44. The extent to which something blocks light. You can change the opacity of layers - filters - and effects so that more (or less) of the underlying image shows through.






45. Each time you click when using a selection tool or the pen tool an anchor point is created; each point is the beginning of a new line segment.






46. A design that uses abbreviations or initials rather than the full company name.






47. A design that relies on graphics only (no text) to convey the identity of the company. Brandmark symbol logos are generally the most difficult logos to imprint within the minds of customers.






48. Used to reference how light a color is.






49. Used to reference how dark the color is. For example - hunter is a shade of green. Shades are derived from a combination of hue and black.






50. Tracking is the process of loosening or tightening a block of text. Kerning is the process of adding or subtracting space between specific pairs of characters.