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Test your basic knowledge |
Film Editing
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Superimposes one shot over the next
dissolve
intercut
disjunctive editing
ellipsis
2. Tempo at which the film seems to move
segmentation
pace
structural film
Point-of-view shot
3. Establishes verisimilitude - constructs a coherent time - tells stories clearly and efficiently
sequence
continuity editing
segmentation
reestablishing shot
4. Insert that breaks continuity
establishing shot
long takes
visible editing
nondiegetic insert
5. Join two images by moving a line across one image to replace it with the next
wipes
shot/reverse-shot
match on action
duration
6. Any number of shots that are unified as a coherent action - regardless of space and time
eyeline match
wipes
segmentation
sequence
7. Temporal relation of shots and scenes to the amount of time that passes in the story
sequence
continuity editing
duration
montage
8. The direction and pace of actions - gestures - and other movements are linked with corresponding or contrasting movements in one or more other shots
movement editing
long takes
intercut
eyeline match
9. Edits that intentionally create gaps in action
jump cut
continuity editing
intercut
two-shot
10. If a character looks offscreen - the next shot will likely show the character or object that the character is looking at in a screen position that matches the gaze
eyeline match
alienation effects
wipes
chronology
11. The order according to which shots or scenes convey the temporal sequence of the story's events
graphic editing
pace
reaction shot
chronology
12. Initial long shot that establishes setting and orients the viewer in space to a clear view of the action
visible editing
two-shot
establishing shot
overlapping editing
13. Organization of editing according to different paces or tempos determined by how quickly cuts are made
long takes
graphic match
movement editing
rhythmic editing
14. Shots of relatively long duration
Point-of-view shot
long takes
graphic match
segmentation
15. Alternating between two or more strands of simultaneous action
reestablishing shot
disjunctive editing
crosscutting
graphic editing
16. One shot must be followed by another shot taken from at least 30 degrees from that of the first. A transition between two shots less than 30 degrees apart is perceived as unnecessary.
graphic match
crosscutting
insert
30-degree rule
17. Alternating between two or more strands of simultaneous action
segmentation
Point-of-view shot
reestablishing shot
crosscutting
18. A variety of alternative practices that call attention to the cut through spatial tension - temporal jumps - or rhythmic or graphic pattern so as to affect viscerally - disorient - or intellectually engage the viewer.
disjunctive editing
establishing shot
30-degree rule
modernism
19. Appearance of truth
invisible editing
match on action
eyeline match
verisimilitude
20. Another name for disjunctive editing
long takes
visible editing
dissolve
analytical editing
21. Shots of relatively long duration
ellipsis
long takes
sequence shot
analytical editing
22. Temporal relation of shots and scenes to the amount of time that passes in the story
duration
invisible editing
cutaway
alienation effects
23. Multiple shots of the same action; disrupts continuity
180-degree rule
cutaway
overlapping editing
shot/reverse-shot
24. Another name for disjunctive editing
Point-of-view shot
scene
visible editing
dissolve
25. Establishes verisimilitude - constructs a coherent time - tells stories clearly and efficiently
reaction shot
fade-out
ellipsis
continuity editing
26. If a character looks offscreen - the next shot will likely show the character or object that the character is looking at in a screen position that matches the gaze
wipes
ellipsis
reaction shot
eyeline match
27. A relatively close shot of two characters
verisimilitude
two-shot
graphic match
match on action
28. Appearance of truth
invisible editing
verisimilitude
wipes
eyeline match
29. Style emphasizing the breaks and contrasts between images joined by a cut
two-shot
montage
two-shot
fade-out
30. Screen lightens
fade-in
verisimilitude
chronology
movement editing
31. And edit through which a dominant shape or line in one shot provides a visual transition to a similar shape or line in the next shot
montage
graphic match
two-shot
insert
32. Style of editing creating formal patterns of shapes - masses - colors - lines - and lighting patterns through links between shots
verisimilitude
match on action
Point-of-view shot
graphic editing
33. Film interrupts the action to 'cut away' to another image or action
chronology
cutaway
graphic editing
pace
34. The order according to which shots or scenes convey the temporal sequence of the story's events
chronology
sequence shot
reaction shot
ellipsis
35. Organization of editing according to different paces or tempos determined by how quickly cuts are made
rhythmic editing
fade-out
Point-of-view shot
montage
36. Periodic return to an initial establishing view
structural film
shot/reverse-shot
scene
reestablishing shot
37. One or more shots that describe a continuous space - time - and action
reestablishing shot
scene
shot/reverse-shot
two-shot
38. Distance the viewer from material
alienation effects
sequence shot
invisible editing
dissolve
39. Imaginary line bisecting a scene corresponding to the 180-degree rule
two-shot
chronology
two-shot
axis of action
40. Continuity editing that establishes spatial and temporal clarity by breaking down a scene - often using progressively tighter framings that remain consistent spatial relations
graphic match
sequence
analytical editing
sequence shot
41. Dividing up the narrative into large units
segmentation
montage
graphic match
eyeline match
42. Brief shot filmed separately from a scene and inserted during editing...points out details significant to the action
insert
duration
rhythmic editing
graphic match
43. Shown through a character's eyes
Point-of-view shot
two-shot
visible editing
disjunctive editing
44. A variety of alternative practices that call attention to the cut through spatial tension - temporal jumps - or rhythmic or graphic pattern so as to affect viscerally - disorient - or intellectually engage the viewer.
nondiegetic insert
verisimilitude
disjunctive editing
intercut
45. Interspersed
invisible editing
crosscutting
insert
intercut
46. Begins with the shot of one character taken from an angle at one of the axis of action - continues with a shot of the second character from the reverse angle at the other end of the axis - and proceeds back and forth.
shot/reverse-shot
fade-in
match on action
scene
47. Screen darkens
graphic match
Point-of-view shot
fade-out
crosscutting
48. Screen darkens
eyeline match
axis of action
fade-out
overlapping editing
49. Begins with the shot of one character taken from an angle at one of the axis of action - continues with a shot of the second character from the reverse angle at the other end of the axis - and proceeds back and forth.
shot/reverse-shot
modernism
graphic editing
sequence shot
50. Abridgment in time of the narrative implied by editing
establishing shot
duration
ellipsis
insert