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Test your basic knowledge |
Film Editing
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Multiple shots of the same action; disrupts continuity
overlapping editing
shot/reverse-shot
chronology
graphic editing
2. If a character looks offscreen - the next shot will likely show the character or object that the character is looking at in a screen position that matches the gaze
eyeline match
movement editing
dissolve
Point-of-view shot
3. The direction and pace of actions - gestures - and other movements are linked with corresponding or contrasting movements in one or more other shots
30-degree rule
reestablishing shot
movement editing
analytical editing
4. Fragmentation of time and space
segmentation
overlapping editing
duration
modernism
5. Insert that breaks continuity
overlapping editing
long takes
sequence
nondiegetic insert
6. Distance the viewer from material
continuity editing
reestablishing shot
alienation effects
axis of action
7. Brief shot filmed separately from a scene and inserted during editing...points out details significant to the action
intercut
fade-in
insert
scene
8. Follows a predetermined structure
structural film
shot/reverse-shot
segmentation
shot/reverse-shot
9. Shown through a character's eyes
Point-of-view shot
invisible editing
rhythmic editing
chronology
10. Fragmentation of time and space
match on action
structural film
modernism
Point-of-view shot
11. And edit through which a dominant shape or line in one shot provides a visual transition to a similar shape or line in the next shot
axis of action
disjunctive editing
graphic match
graphic editing
12. Edits that intentionally create gaps in action
jump cut
sequence shot
disjunctive editing
axis of action
13. The order according to which shots or scenes convey the temporal sequence of the story's events
modernism
jump cut
rhythmic editing
chronology
14. Superimposes one shot over the next
axis of action
dissolve
structural film
structural film
15. The direction and pace of actions - gestures - and other movements are linked with corresponding or contrasting movements in one or more other shots
graphic editing
overlapping editing
movement editing
shot/reverse-shot
16. Temporal relation of shots and scenes to the amount of time that passes in the story
duration
sequence shot
shot/reverse-shot
analytical editing
17. Any number of shots that are unified as a coherent action - regardless of space and time
sequence
ellipsis
chronology
two-shot
18. Shots of relatively long duration
30-degree rule
alienation effects
wipes
long takes
19. Abridgment in time of the narrative implied by editing
ellipsis
disjunctive editing
segmentation
two-shot
20. Periodic return to an initial establishing view
reestablishing shot
invisible editing
reaction shot
graphic editing
21. Appearance of truth
structural film
establishing shot
intercut
verisimilitude
22. Organization of editing according to different paces or tempos determined by how quickly cuts are made
establishing shot
rhythmic editing
fade-in
graphic match
23. Dividing up the narrative into large units
graphic match
structural film
segmentation
duration
24. A relatively close shot of two characters
invisible editing
montage
insert
two-shot
25. Superimposes one shot over the next
dissolve
180-degree rule
analytical editing
intercut
26. Begins with the shot of one character taken from an angle at one of the axis of action - continues with a shot of the second character from the reverse angle at the other end of the axis - and proceeds back and forth.
sequence
graphic match
shot/reverse-shot
cutaway
27. Shots of relatively long duration
invisible editing
analytical editing
long takes
graphic match
28. Alternating between two or more strands of simultaneous action
graphic editing
reestablishing shot
crosscutting
establishing shot
29. Style of editing creating formal patterns of shapes - masses - colors - lines - and lighting patterns through links between shots
segmentation
shot/reverse-shot
shot/reverse-shot
graphic editing
30. Film interrupts the action to 'cut away' to another image or action
graphic editing
structural film
cutaway
graphic editing
31. Tempo at which the film seems to move
graphic editing
pace
segmentation
structural film
32. One shot must be followed by another shot taken from at least 30 degrees from that of the first. A transition between two shots less than 30 degrees apart is perceived as unnecessary.
graphic match
30-degree rule
180-degree rule
shot/reverse-shot
33. Restricts possible camera setups to the 180-degree area on one side of an imaginary line drawn between the characters or figures of a scene
overlapping editing
structural film
180-degree rule
montage
34. Shown through a character's eyes
scene
eyeline match
Point-of-view shot
match on action
35. Establishes verisimilitude - constructs a coherent time - tells stories clearly and efficiently
structural film
continuity editing
segmentation
visible editing
36. Alternating between two or more strands of simultaneous action
crosscutting
reaction shot
rhythmic editing
match on action
37. Follows a predetermined structure
duration
structural film
wipes
invisible editing
38. Another name for continuity editing
shot/reverse-shot
Point-of-view shot
graphic editing
invisible editing
39. Initial long shot that establishes setting and orients the viewer in space to a clear view of the action
Point-of-view shot
overlapping editing
structural film
establishing shot
40. One or more shots that describe a continuous space - time - and action
overlapping editing
sequence shot
analytical editing
scene
41. If a character looks offscreen - the next shot will likely show the character or object that the character is looking at in a screen position that matches the gaze
sequence shot
pace
eyeline match
overlapping editing
42. Screen darkens
fade-out
wipes
shot/reverse-shot
continuity editing
43. The order according to which shots or scenes convey the temporal sequence of the story's events
scene
rhythmic editing
jump cut
chronology
44. Multiple shots of the same action; disrupts continuity
visible editing
modernism
overlapping editing
alienation effects
45. Imaginary line bisecting a scene corresponding to the 180-degree rule
jump cut
fade-in
axis of action
180-degree rule
46. Depicts a character's response to something the viewers have just been shown
match on action
montage
eyeline match
reaction shot
47. Another name for continuity editing
scene
chronology
invisible editing
jump cut
48. Brief shot filmed separately from a scene and inserted during editing...points out details significant to the action
analytical editing
cutaway
insert
chronology
49. Depicts a character's response to something the viewers have just been shown
duration
reaction shot
crosscutting
180-degree rule
50. A variety of alternative practices that call attention to the cut through spatial tension - temporal jumps - or rhythmic or graphic pattern so as to affect viscerally - disorient - or intellectually engage the viewer.
dissolve
overlapping editing
disjunctive editing
sequence shot