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Test your basic knowledge |
Film Editing
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. If a character looks offscreen - the next shot will likely show the character or object that the character is looking at in a screen position that matches the gaze
reestablishing shot
nondiegetic insert
montage
eyeline match
2. Organization of editing according to different paces or tempos determined by how quickly cuts are made
crosscutting
rhythmic editing
insert
sequence shot
3. Begins with the shot of one character taken from an angle at one of the axis of action - continues with a shot of the second character from the reverse angle at the other end of the axis - and proceeds back and forth.
rhythmic editing
duration
pace
shot/reverse-shot
4. Join two images by moving a line across one image to replace it with the next
long takes
reestablishing shot
continuity editing
wipes
5. Shown through a character's eyes
match on action
modernism
Point-of-view shot
graphic match
6. Shown through a character's eyes
Point-of-view shot
pace
jump cut
invisible editing
7. Insert that breaks continuity
sequence shot
nondiegetic insert
fade-out
rhythmic editing
8. One shot must be followed by another shot taken from at least 30 degrees from that of the first. A transition between two shots less than 30 degrees apart is perceived as unnecessary.
invisible editing
nondiegetic insert
30-degree rule
graphic match
9. Initial long shot that establishes setting and orients the viewer in space to a clear view of the action
graphic editing
establishing shot
segmentation
long takes
10. Insert that breaks continuity
visible editing
nondiegetic insert
two-shot
visible editing
11. Screen darkens
disjunctive editing
fade-out
duration
duration
12. One or more shots that describe a continuous space - time - and action
structural film
reaction shot
scene
Point-of-view shot
13. The order according to which shots or scenes convey the temporal sequence of the story's events
chronology
alienation effects
axis of action
cutaway
14. Direction of an action is edited to a shot depicting the continuation of that action
intercut
chronology
match on action
sequence shot
15. Depicts a character's response to something the viewers have just been shown
crosscutting
reaction shot
long takes
continuity editing
16. Tempo at which the film seems to move
pace
intercut
overlapping editing
two-shot
17. Entire scene in one take
disjunctive editing
sequence shot
graphic editing
rhythmic editing
18. Follows a predetermined structure
eyeline match
180-degree rule
structural film
pace
19. A variety of alternative practices that call attention to the cut through spatial tension - temporal jumps - or rhythmic or graphic pattern so as to affect viscerally - disorient - or intellectually engage the viewer.
30-degree rule
reaction shot
graphic editing
disjunctive editing
20. Another name for continuity editing
sequence shot
cutaway
invisible editing
fade-out
21. Temporal relation of shots and scenes to the amount of time that passes in the story
cutaway
ellipsis
chronology
duration
22. Superimposes one shot over the next
match on action
axis of action
reaction shot
dissolve
23. Brief shot filmed separately from a scene and inserted during editing...points out details significant to the action
graphic match
insert
ellipsis
match on action
24. If a character looks offscreen - the next shot will likely show the character or object that the character is looking at in a screen position that matches the gaze
wipes
movement editing
eyeline match
crosscutting
25. Another name for continuity editing
scene
sequence
structural film
invisible editing
26. Screen darkens
fade-out
sequence shot
movement editing
sequence
27. Brief shot filmed separately from a scene and inserted during editing...points out details significant to the action
fade-out
fade-in
insert
overlapping editing
28. Imaginary line bisecting a scene corresponding to the 180-degree rule
eyeline match
fade-in
axis of action
180-degree rule
29. Periodic return to an initial establishing view
rhythmic editing
continuity editing
nondiegetic insert
reestablishing shot
30. Establishes verisimilitude - constructs a coherent time - tells stories clearly and efficiently
axis of action
two-shot
graphic editing
continuity editing
31. The direction and pace of actions - gestures - and other movements are linked with corresponding or contrasting movements in one or more other shots
graphic match
reestablishing shot
graphic match
movement editing
32. Interspersed
intercut
chronology
duration
eyeline match
33. Style of editing creating formal patterns of shapes - masses - colors - lines - and lighting patterns through links between shots
graphic editing
segmentation
shot/reverse-shot
graphic match
34. Appearance of truth
reaction shot
segmentation
verisimilitude
two-shot
35. Follows a predetermined structure
reestablishing shot
invisible editing
jump cut
structural film
36. Dividing up the narrative into large units
graphic editing
30-degree rule
segmentation
overlapping editing
37. Any number of shots that are unified as a coherent action - regardless of space and time
visible editing
visible editing
sequence
ellipsis
38. Style emphasizing the breaks and contrasts between images joined by a cut
reestablishing shot
segmentation
montage
duration
39. Distance the viewer from material
nondiegetic insert
alienation effects
cutaway
movement editing
40. Entire scene in one take
axis of action
disjunctive editing
sequence shot
180-degree rule
41. Dividing up the narrative into large units
sequence
axis of action
segmentation
overlapping editing
42. Distance the viewer from material
alienation effects
chronology
invisible editing
30-degree rule
43. Organization of editing according to different paces or tempos determined by how quickly cuts are made
crosscutting
rhythmic editing
180-degree rule
verisimilitude
44. Any number of shots that are unified as a coherent action - regardless of space and time
nondiegetic insert
reestablishing shot
eyeline match
sequence
45. Film interrupts the action to 'cut away' to another image or action
jump cut
eyeline match
crosscutting
cutaway
46. Restricts possible camera setups to the 180-degree area on one side of an imaginary line drawn between the characters or figures of a scene
graphic match
nondiegetic insert
180-degree rule
match on action
47. And edit through which a dominant shape or line in one shot provides a visual transition to a similar shape or line in the next shot
graphic match
scene
fade-out
shot/reverse-shot
48. A variety of alternative practices that call attention to the cut through spatial tension - temporal jumps - or rhythmic or graphic pattern so as to affect viscerally - disorient - or intellectually engage the viewer.
reaction shot
disjunctive editing
180-degree rule
shot/reverse-shot
49. Edits that intentionally create gaps in action
segmentation
jump cut
chronology
30-degree rule
50. Film interrupts the action to 'cut away' to another image or action
movement editing
cutaway
match on action
alienation effects
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