Test your basic knowledge |

Game Programming

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A keyword used to execute a block of statements in the case that the test condition with the if keyword evaluates to false.






2. The task of detecting when two objects in a game (or simulation) touch each other






3. A computer network limited to the immediate area - often connected with Ethernet. It is often supported in multiplayer games.






4. To combine two or more strings such that they become a new string value.






5. the illusion of movement by switching costumes






6. An open-sourced 3D modeller released under the GPL.






7. Consists of all the basic tools a programmer needs to create a program. Typically - it consists of a text editor - a compiler - a debugger - and other necessary tools.






8. A version of a program that is almost finished and is being tested






9. To make a instance of a class. To create a object.






10. A 2D game that most of the movement through a level is done by moving your charachter left or right.






11. A type of programming in which programmers define not only the data type of a data structure - but also the types of operations (functions) that can be applied to the data structure.






12. A process of rendering polygons that gives them an illusion of depth.






13. Indent stuff nicely - etc. Compiler ignores it






14. The process of altering the size of an object.






15. x = 5; MAKE SURE TO USE O N E EQUAL SIGN!






16. A graphic associated with a sprite






17. A piece of hardware that directs network traffic from one network to the other - and can also act as a firewall.






18. A sample program with a limited set of features that is used to evaluate software to see how fun - challenging and/or marketable it is






19. The process of finding and fixing errors in a program.






20. Instructions written in 0s or 1s (binary); a compiled program






21. A rule which defines how a game proceeds. For instance - in Chess - a bishop may move only along the boards diagonals.






22. The effect produced when a complex image is put onto a display with a limited resolution. This effect is a product of downsampling. Examples include jagged looking lines in lower resolutions.






23. Usually an enemy character that will be found at the end of a level which is harder to kill.






24. A model






25. A derogatory term for someone who has little or no experience.






26. A class of games.






27. A collection of data items - all of the same type - in which each item's position is uniquely designated by an integer.






28. A 3d modelling term that refers to a model as a series of polygons.






29. In 32-bit color - 24-bits are used for the color - and the extra 8-bits represent this value. This value is used to determine the pixel's translucency level.






30. A texture that is used to wrap around an entire model. Normally they are drawn on a single bitmap - and then the coordinates are mapped onto the vertices of the model.






31. A generic term for graphics - sounds - maps - levels - models - and any other resources.






32. Rules for combining symbols of a computer language. Important elements might include spelling - spacing - and punctuation. It is the grammar of the specific programming language.






33. A 3D location where two or more lines meet.






34. Many current games have tools that have been developed by the creators or players which allow the game to be changed by players to create different looking and sometimes playing games.






35. A chart or plan that is used to help out in designing a program by using standard ANSI symbols to present the detailed series of steps needed to solve a programming problem.






36. A player must jump throughout the game to kill monsters and to travel through the level.






37. Something that is true or false






38. A named storage location that can contain data that can be modified during program execution. Each such location has a name that must begin with an alphabetic character.






39. A 2D image which is is used as a kind of wallpaper for the basic polygons used in 3D graphics.






40. The time it takes for information to travel. Often measured in the time information can go across a network and return with the "ping" command.






41. A generic word that game designers use to stand for any object.






42. The science of matter and energy and their interactions.






43. An instance of a class. It therefore has all of the same attributes and methods of that class.






44. A whole number - i.e. a number that does not have a fractional part.






45. A generic name for a missile - bullet - laser beam - acorn - basketball or any other object that gets thrown - hurled or shot as part of a game.






46. It is the code that makes a game run. It can be used for multiple games by using different art and data sets.






47. The act of simulation a set of circumstances out of the original context. They often simulate hardware calls so that different machines can run each others software.






48. A yearly exposition of the newest games - consoles - and tools for electronic entertainment.






49. Graphical User Interface.






50. A program (or part of a program) used by the programmer to experiment and try out new things