Test your basic knowledge |

Game Programming

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Logic used to determine a computer players decisions.






2. A game whose objects and characters can have an X - Y and Z coordinate.






3. A document that the designer creates which contains everything that a game should include.






4. A collection of data items - all of the same type - in which each item's position is uniquely designated by an integer.






5. A generic word that game designers use to stand for any object.






6. An instance of a class. It therefore has all of the same attributes and methods of that class.






7. A set of routines which acts as a go-between for the operating system and a program.






8. blueprints for commonly used and related variables and functions.






9. Has special meaning. They are reserved and may not be used as variable names.






10. A 3d modelling term that refers to a model as a series of polygons.






11. A program to translate source code into code to be executed by a computer






12. The number of pixels or character cells per inch available on the screen.






13. The smallest type of variable that holds non-numeric data. Word - phrases - lines of a file - and full sentences are examples






14. The process of creating an illusion of more colors than are really available in the current color depth by creatively arranging individual pixel patterns.






15. A grouping of re-usable code which consists of particular data structures and algorithms.






16. A built-in function such as * - + - - - / - for - while - if - =






17. This is a genre of game where players uses their eye and hand coordination to win.






18. The process of altering the size of an object.






19. Rules for combining symbols of a computer language. Important elements might include spelling - spacing - and punctuation. It is the grammar of the specific programming language.






20. A package of APIs by Microsoft that is used to quickly access hardware.






21. A process of rendering polygons that gives them an illusion of depth.






22. A class of games.






23. The effect produced when a complex image is put onto a display with a limited resolution. This effect is a product of downsampling. Examples include jagged looking lines in lower resolutions.






24. Use "for" or "while" to make it repeat a block.






25. Consists of all the basic tools a programmer needs to create a program. Typically - it consists of a text editor - a compiler - a debugger - and other necessary tools.






26. The important and hopefully entertaining interactions between a player and the game world.






27. The act of extracting strings from a larger string to gather elements that are needed. Usually referred to when extracting data from a text file - which may or may not be formatted specifically for this purpose.






28. Something that is true or false






29. In 32-bit color - 24-bits are used for the color - and the extra 8-bits represent this value. This value is used to determine the pixel's translucency level.






30. A computer network limited to the immediate area - often connected with Ethernet. It is often supported in multiplayer games.






31. A texture that is used to wrap around an entire model. Normally they are drawn on a single bitmap - and then the coordinates are mapped onto the vertices of the model.






32. When you put one thing inside another - e.g. - a conditional inside a loop - a loop inside a conditional - a loop inside a loop - etc.






33. Many current games have tools that have been developed by the creators or players which allow the game to be changed by players to create different looking and sometimes playing games.






34. A note in the code






35. Several 2D graphics images of one object or character for each of it's possible positions and states. The game engine displays the correct image based on the object's or character's position.






36. The process of finding and fixing errors in a program.






37. Usually an enemy character that will be found at the end of a level which is harder to kill.






38. A method whereby a developer is paid for their work as a percentage of either net or gross receipts.






39. A piece of hardware that directs network traffic from one network to the other - and can also act as a firewall.






40. A keyword used to define a number variable with a decimal point.






41. A graphic associated with a sprite






42. A version of a program that is almost finished and is being tested






43. A graphics API for PCs and Macs used to develop 3D games like Quake.






44. A rule which defines how a game proceeds. For instance - in Chess - a bishop may move only along the boards diagonals.






45. The time it takes for information to travel. Often measured in the time information can go across a network and return with the "ping" command.






46. It is the code that makes a game run. It can be used for multiple games by using different art and data sets.






47. Text added to code that explains how the code works. In most languages - this is usually done by typing two forward slashes // and then the comment.






48. the illusion of movement by switching costumes






49. A game that only has X and Y coordinates for its objects and characters like Tetris and Pac-Man.






50. A player will use their character to defeat quests. These games are comparable to dungeons and dragons.