Test your basic knowledge |

General Programming

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Type of control structure: REPEAT-UNTIL






2. Examples of _____ are: integer and real and true and false and read and readln and write and writeln.






3. A _________ is an intentional stopping or pausing place in a program - put in place for debugging purposes.






4. Item of information necessary for a program or subprogram to perform its task.






5. ____________ property: says that if a = b and b = c then a = c.






6. Information is placed into a storage location by means of an ____________ statement






7. Each element in an array is identified by a number called a ____________ which designates position in the array






8. Statistical average






9. Any number that does not have a decimal in it.






10. Type of control structure: LOOP






11. One or more steps are performed repeatedly.






12. A ____________ procedure is one in which a statement or set of statements are embedded within other statements






13. A reserved word for variable.






14. In Linear Programming a _________ is a means for simplifying the solution






15. Using only the two binary digits (bits) 0 and 1 to represent information in a computer.






16. dividend / _____________ = quotient






17. Fixed number of similar data elements - each element can be retrieved through an index.






18. Zero sum game theory problems can be solved by means of ____________ programming






19. In a loop while construct the loop will be terminated upon the introduction of a ____________ ____________






20. A programming paradigm that uses data structures consisting of datafields and methods together with their interactions - to design applications and computer programs.






21. 8 (0 - 1 - 2 - 3 - 4 - 5 - 6 - 7)






22. :=? is an ________. Here the varaible to be assigned a value must appear on the left of the assignment operator and a legal expression must appear on the right side.






23. Type of control structure: IF-THEN-ELSE






24. It is concern with checking that the algorithms and the program meet the problem's specification.






25. Any collection of data to be input to a program or output from a program.






26. It controls the operation of the entire system and performs the arithmetic and logic operations and and stores and retrieves instructions and data.






27. What are Sequence and Selection/Decision and Iteration/Repetition?






28. _________ is when a procedure or function calls itself






29. An _________ language is a programming language where the programs written in that language are not translated or "compiled" into the machine code of the computer it is on - which then is directly executed by the host CPU but instead is indirectly ex






30. ____________ property: you can change the order of the numbers involved without changing the result






31. Type of control structure: CASE






32. The person responsible for programming applications such as payroll or inventory or accounts receivable etc is the _________ programmer






33. A fixed position within source code: _________






34. A system in which negative numbers are represented by the two's complement of the absolute value.






35. In algebraic expression the name of the storage location in which the result would be saved is expressed as ____________ .






36. 16 (0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - A(10) - B(11) - C(12) - D(13) - E(14) - F(15)






37. Type of control structure: WHILE-DO






38. The grammatical rules of the language.






39. Program Heading - Declaration Part (Label section - constant section - type section - variable section - subprogram section).






40. ______ must have at least one digit before and at least one digit after the decimal`






41. for an "if" statement some languages require and "____________ _______" to close the selection group






42. Allocate memory when needed and return memory when done: _________ _________






43. An effective method for solving a problem using a finite sequence of instructions.






44. Part of the program that may be repeated






45. The interpretation or meaning of an item.






46. Quantities whose values do not change during program execution.






47. ____________ property: you can group numbers in any way without changing the answer






48. It is used to predicts the circuit's lifetime.






49. The assignment statement is also a ____ statement?






50. In Linear Programming ____________ variables are used to convert inequalities to equalities