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General Programming

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Integer division is denoted by _____






2. The assignment statement is also a ____ statement?






3. Statistical average






4. Statistics: square root of variance






5. base value of a binary number system?






6. Type of control structure: WHILE-DO






7. It is used to predicts the circuit's lifetime.






8. :=? is an ________. Here the varaible to be assigned a value must appear on the left of the assignment operator and a legal expression must appear on the right side.






9. VAR and BEGIN and END are examples of _____ .






10. The information that is given and which items are important in solving the problem.






11. The place where the instructions and data are stored.






12. It fetches the instructions from the memory and decodes them and and directs the system to execute the operations indicated by the instructions.






13. The interpretation or meaning of an item.






14. What are Sequence and Selection/Decision and Iteration/Repetition?






15. ____________ property: you can group numbers in any way without changing the answer






16. In Linear Programming ____________ variables are used to convert inequalities to equalities






17. Helpful debugging aids for _________ errors: control totals or control breaks or trace routines






18. The address of a memory location






19. It is concern with checking that the algorithms and the program meet the problem's specification.






20. It controls the operation of the entire system and performs the arithmetic and logic operations and and stores and retrieves instructions and data.






21. A reserved word for variable.






22. In Linear Programming a _________ is a means for simplifying the solution






23. A system in which negative numbers are represented by the two's complement of the absolute value.






24. In a _________ language the entire program is converted to binary prior to the execution of the program






25. ____________ / divisor = quotient






26. A formula developed to solve a problem






27. Outout and Input are _____






28. One or more steps are performed repeatedly.






29. Quantities whose values do not change during program execution.






30. Type of control structure: CASE






31. Statistical middle






32. The process of implementing in some programming language the variables (and structures) used to store the data and the algorithms for solving a problem.






33. In a linear programming problem there are always ____________






34. Using only the two binary digits (bits) 0 and 1 to represent information in a computer.






35. In constant declarations to associate an identifier with a constant an sign is used






36. 16 (0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - A(10) - B(11) - C(12) - D(13) - E(14) - F(15)






37. dividend / divisor = _______________






38. A _________ is a group of instructions within a computer program that performs a specific function.






39. Any number that does not have a decimal in it.






40. Type of control structure: LOOP






41. Type _____ Error: False Negative






42. Item of information necessary for a program or subprogram to perform its task.






43. Zero sum game theory problems can be solved by means of ____________ programming






44. Type of control structure: REPEAT-UNTIL






45. Type of error: A violation of rules made by the programmer






46. A string _________ is the operation of joining two character strings end to end.






47. An effective method for solving a problem using a finite sequence of instructions.






48. _________ is when a procedure or function calls itself






49. A variable which will keep track of the number of occurrences of a certain transaction






50. ______ causes an advance to a new input line from which subsequent values will be read







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