Test your basic knowledge |

General Programming

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Zero sum game theory problems can be solved by means of ____________ programming






2. The information that is given and which items are important in solving the problem.






3. ______ causes an advance to a new input line from which subsequent values will be read






4. Statistical middle






5. The number of times a number goes into a divisor.






6. ____________ programming is a deterministic approach to problem solving






7. Type of control structure: IF-THEN-ELSE






8. The grammatical rules of the language.






9. Each element in an array is identified by a number called a ____________ which designates position in the array






10. The assignment statement is also a ____ statement?






11. _________ error: The program performs a task but it is not the task that was desired






12. In constant declarations to associate an identifier with a constant an sign is used






13. Allocate memory when needed and return memory when done: _________ _________






14. ____________ property: you can change the order of the numbers involved without changing the result






15. Examples of _____ are: integer and real and true and false and read and readln and write and writeln.






16. for an "if" statement some languages require and "____________ _______" to close the selection group






17. Outout and Input are _____






18. A fixed position within source code: _________






19. The information that is produced to solve the problem.






20. 16 (0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - A(10) - B(11) - C(12) - D(13) - E(14) - F(15)






21. The steps are performed in a strictly sequential manner - each step being executed exactly once.






22. An effective method for solving a problem using a finite sequence of instructions.






23. dividend / divisor = _______________






24. Any number that does not have a decimal in it.






25. Statistical average






26. VAR and BEGIN and END are examples of _____ .






27. In a loop while construct the loop will be terminated upon the introduction of a ____________ ____________






28. ____________ is a measure of the amount of variation within the values of that variable taking account of all possible values and their probabilities or weightings (not just the extremes which give the range).






29. A system in which negative numbers are represented by the two's complement of the absolute value.






30. A variable that can hold a single true/false (1/0) value.






31. Any collection of data to be input to a program or output from a program.






32. dividend / _____________ = quotient






33. ____________ / divisor = quotient






34. The process of implementing in some programming language the variables (and structures) used to store the data and the algorithms for solving a problem.






35. Information is placed into a storage location by means of an ____________ statement






36. A _________ is a group of instructions within a computer program that performs a specific function.






37. The person responsible for programming applications such as payroll or inventory or accounts receivable etc is the _________ programmer






38. ____________ property: says that if a = b and b = c then a = c.






39. Quantities whose values do not change during program execution.






40. One of a number of alternative actions is selected and executed.






41. The place where the instructions and data are stored.






42. Item of information necessary for a program or subprogram to perform its task.






43. Using only the two binary digits (bits) 0 and 1 to represent information in a computer.






44. Part of the program that may be repeated






45. In Linear Programming ____________ variables are used to convert inequalities to equalities






46. Fixed number of similar data elements - each element can be retrieved through an index.






47. :=? is an ________. Here the varaible to be assigned a value must appear on the left of the assignment operator and a legal expression must appear on the right side.






48. Type of control structure: REPEAT-UNTIL






49. Statistics: square root of variance






50. _________ is when a procedure or function calls itself