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Test your basic knowledge |
General Programming
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. :=? is an ________. Here the varaible to be assigned a value must appear on the left of the assignment operator and a legal expression must appear on the right side.
Logic
Assigment statement
Selection algorithm
control structures
2. Fixed number of similar data elements - each element can be retrieved through an index.
array
Iteration
breakpoint
Boolean
3. 8 (0 - 1 - 2 - 3 - 4 - 5 - 6 - 7)
Identifiers
oop
interpreted
Octal base
4. The address of a memory location
Coding
oop
x
pointer
5. Zero sum game theory problems can be solved by means of ____________ programming
interpreted
program composition
linear
constraints
6. The information that is given and which items are important in solving the problem.
Two complements
breakpoint
pointer
Input
7. _________ error: The program performs a task but it is not the task that was desired
Coding
Logic
DIV
String Constants
8. In a loop while construct the loop will be terminated upon the introduction of a ____________ ____________
false condition
algorithm
counter
CPU (Central Processing Unit)
9. The number of times a number goes into a divisor.
array
Output
DIV
logic
10. What are Sequence and Selection/Decision and Iteration/Repetition?
I
CPU (Central Processing Unit)
pointer
control structures
11. A system in which negative numbers are represented by the two's complement of the absolute value.
Memory unit
compiled
Sequential algorithm
Two complements
12. A _________ is a group of instructions within a computer program that performs a specific function.
selection
interpreted
subroutine
assignment
13. ____________ programming is a deterministic approach to problem solving
Hexadecimal base
Coding
linear
Two complements
14. dividend / _____________ = quotient
loop
Iteration
String Constants
divisor
15. It allocates storage for programs and data and carry out many other supervisory functions. It acts as an interface between the user and the machine.
Files
Iteration
MOD
Operating system
16. ____________ property: you can change the order of the numbers involved without changing the result
dynamic allocation
commutative
syntax
label
17. In a _________ language the entire program is converted to binary prior to the execution of the program
oop
Output
tracepoint
compiled
18. The assignment statement is also a ____ statement?
Replacement
Iteration
nested
tracepoint
19. An effective method for solving a problem using a finite sequence of instructions.
Two complements
Operating system
ReadLn
Algorithms
20. Allocate memory when needed and return memory when done: _________ _________
dynamic allocation
concatenation
breakpoint
Memory unit
21. In Linear Programming ____________ variables are used to convert inequalities to equalities
program composition
variance
breakpoint
slack
22. Statistical average
ReadLn
oop
Constants
mean
23. A variable that can hold a single true/false (1/0) value.
Boolean
Hexadecimal base
linear
transitive
24. 16 (0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - A(10) - B(11) - C(12) - D(13) - E(14) - F(15)
Hexadecimal base
equal (=)
false condition
2
25. A reserved word for variable.
Real Constants
mean
breakpoint
VAR
26. A variable which will keep track of the number of occurrences of a certain transaction
counter
semantics
linear
x
27. The steps are performed in a strictly sequential manner - each step being executed exactly once.
MOD
parameter
Time to failure
Sequential algorithm
28. ____________ property: you can group numbers in any way without changing the answer
associative
DIV
dynamic allocation
subroutine
29. The process of implementing in some programming language the variables (and structures) used to store the data and the algorithms for solving a problem.
Algorithms
Coding
median
subscript
30. for an "if" statement some languages require and "____________ _______" to close the selection group
linear
Reserved words
Iteration
end if
31. Type of control structure: CASE
syntax
false condition
counter
Selection
32. Type of error: A violation of rules made by the programmer
syntax
Octal base
Identifiers
nested
33. A programming paradigm that uses data structures consisting of datafields and methods together with their interactions - to design applications and computer programs.
oop
dynamic allocation
equal (=)
control structures
34. Type _____ Error: False Negative
Memory unit
II
x
selection
35. In constant declarations to associate an identifier with a constant an sign is used
dynamic allocation
Hexadecimal base
Selection
equal (=)
36. Statistics: square root of variance
parameter
Real Constants
linear
standard deviation
37. Quantities whose values do not change during program execution.
array
semantics
pointer
Constants
38. The grammatical rules of the language.
Sequential algorithm
standard deviation
transitive
Syntax
39. Outout and Input are _____
Selection
Logic
slack
Files
40. In Linear Programming a _________ is a means for simplifying the solution
nested
Identifiers
Real Constants
dual
41. It controls the operation of the entire system and performs the arithmetic and logic operations and and stores and retrieves instructions and data.
tracepoint
loop
dual
CPU (Central Processing Unit)
42. A _________ is an intentional stopping or pausing place in a program - put in place for debugging purposes.
Constants
breakpoint
subroutine
commutative
43. A fixed position within source code: _________
Identifiers
label
applications
Real numbers
44. ______ must be enclosed within single quotes.
String Constants
interpreted
Replacement
Integer
45. ______ must have at least one digit before and at least one digit after the decimal`
Syntax
parameter
Real Constants
dividend
46. Type of control structure: REPEAT-UNTIL
loop
Input
Iteration
Constants
47. dividend / divisor = _______________
Repetition algorithm
quotient
applications
Iteration
48. The information that is produced to solve the problem.
equal (=)
Output
linear
recursion
49. Examples of _____ are: integer and real and true and false and read and readln and write and writeln.
Octal base
Identifiers
Iteration
interpreted
50. VAR and BEGIN and END are examples of _____ .
associative
applications
Sequential algorithm
Reserved words