Test your basic knowledge |

General Programming

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Type of control structure: LOOP






2. ______ causes an advance to a new input line from which subsequent values will be read






3. It controls the operation of the entire system and performs the arithmetic and logic operations and and stores and retrieves instructions and data.






4. The place where the instructions and data are stored.






5. A _________ is a new way to use breakpoints. It is a breakpoint with a custom action associated with it. When hit it causes the debugger to perform the specified action instead of (or in addition to) breaking program execution.






6. ____________ property: says that if a = b and b = c then a = c.






7. An _________ language is a programming language where the programs written in that language are not translated or "compiled" into the machine code of the computer it is on - which then is directly executed by the host CPU but instead is indirectly ex






8. Type _____ Error: False Negative






9. Type ____ Error: False Positive






10. A string _________ is the operation of joining two character strings end to end.






11. The process of implementing in some programming language the variables (and structures) used to store the data and the algorithms for solving a problem.






12. Type of control structure: IF-THEN-ELSE






13. It fetches the instructions from the memory and decodes them and and directs the system to execute the operations indicated by the instructions.






14. ____________ / divisor = quotient






15. ______ must be enclosed within single quotes.






16. Zero sum game theory problems can be solved by means of ____________ programming






17. Fixed number of similar data elements - each element can be retrieved through an index.






18. Item of information necessary for a program or subprogram to perform its task.






19. A _________ is a group of instructions within a computer program that performs a specific function.






20. ____________ programming is a deterministic approach to problem solving






21. for an "if" statement some languages require and "____________ _______" to close the selection group






22. 8 (0 - 1 - 2 - 3 - 4 - 5 - 6 - 7)






23. A reserved word for variable.






24. A variable which will keep track of the number of occurrences of a certain transaction






25. _________ is when a procedure or function calls itself






26. ____________ property: you can change the order of the numbers involved without changing the result






27. It allocates storage for programs and data and carry out many other supervisory functions. It acts as an interface between the user and the machine.






28. In constant declarations to associate an identifier with a constant an sign is used






29. In Linear Programming a _________ is a means for simplifying the solution






30. The assignment statement is also a ____ statement?






31. :=? is an ________. Here the varaible to be assigned a value must appear on the left of the assignment operator and a legal expression must appear on the right side.






32. In a _________ language the entire program is converted to binary prior to the execution of the program






33. Outout and Input are _____






34. One of a number of alternative actions is selected and executed.






35. Statistical middle






36. In a loop while construct the loop will be terminated upon the introduction of a ____________ ____________






37. A formula developed to solve a problem






38. ____________ is a measure of the amount of variation within the values of that variable taking account of all possible values and their probabilities or weightings (not just the extremes which give the range).






39. Part of the program that may be repeated






40. Information is placed into a storage location by means of an ____________ statement






41. The steps are performed in a strictly sequential manner - each step being executed exactly once.






42. The information that is produced to solve the problem.






43. A ____________ procedure is one in which a statement or set of statements are embedded within other statements






44. The address of a memory location






45. The grammatical rules of the language.






46. ____________ property: you can group numbers in any way without changing the answer






47. 16 (0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - A(10) - B(11) - C(12) - D(13) - E(14) - F(15)






48. _________ error: The program performs a task but it is not the task that was desired






49. In Linear Programming ____________ variables are used to convert inequalities to equalities






50. Using only the two binary digits (bits) 0 and 1 to represent information in a computer.