Test your basic knowledge |

General Programming

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Type ____ Error: False Positive






2. ____________ programming is a deterministic approach to problem solving






3. ______ must be enclosed within single quotes.






4. One of a number of alternative actions is selected and executed.






5. Type _____ Error: False Negative






6. ______ causes an advance to a new input line from which subsequent values will be read






7. In algebraic expression the name of the storage location in which the result would be saved is expressed as ____________ .






8. An _________ language is a programming language where the programs written in that language are not translated or "compiled" into the machine code of the computer it is on - which then is directly executed by the host CPU but instead is indirectly ex






9. Fixed number of similar data elements - each element can be retrieved through an index.






10. Type of control structure: REPEAT-UNTIL






11. A string _________ is the operation of joining two character strings end to end.






12. What are Sequence and Selection/Decision and Iteration/Repetition?






13. dividend / _____________ = quotient






14. It is used to predicts the circuit's lifetime.






15. Program Heading - Declaration Part (Label section - constant section - type section - variable section - subprogram section).






16. Integer division is denoted by _____






17. Zero sum game theory problems can be solved by means of ____________ programming






18. Quantities whose values do not change during program execution.






19. The person responsible for programming applications such as payroll or inventory or accounts receivable etc is the _________ programmer






20. Examples of _____ are: integer and real and true and false and read and readln and write and writeln.






21. The number of times a number goes into a divisor.






22. A _________ is a new way to use breakpoints. It is a breakpoint with a custom action associated with it. When hit it causes the debugger to perform the specified action instead of (or in addition to) breaking program execution.






23. Numbers that contain decimal points - can be any number including decimal numbers. Can be expressed as a scientific notation.






24. A reserved word for variable.






25. Item of information necessary for a program or subprogram to perform its task.






26. It fetches the instructions from the memory and decodes them and and directs the system to execute the operations indicated by the instructions.






27. In Linear Programming ____________ variables are used to convert inequalities to equalities






28. Any number that does not have a decimal in it.






29. ______ must have at least one digit before and at least one digit after the decimal`






30. ____________ / divisor = quotient






31. Outout and Input are _____






32. Using only the two binary digits (bits) 0 and 1 to represent information in a computer.






33. Allocate memory when needed and return memory when done: _________ _________






34. The place where the instructions and data are stored.






35. Part of the program that may be repeated






36. The information that is given and which items are important in solving the problem.






37. A _________ is an intentional stopping or pausing place in a program - put in place for debugging purposes.






38. The process of implementing in some programming language the variables (and structures) used to store the data and the algorithms for solving a problem.






39. A fixed position within source code: _________






40. for an "if" statement some languages require and "____________ _______" to close the selection group






41. A formula developed to solve a problem






42. A variable that can hold a single true/false (1/0) value.






43. _________ is when a procedure or function calls itself






44. In a loop while construct the loop will be terminated upon the introduction of a ____________ ____________






45. Statistics: square root of variance






46. 8 (0 - 1 - 2 - 3 - 4 - 5 - 6 - 7)






47. ____________ property: you can change the order of the numbers involved without changing the result






48. ____________ property: says that if a = b and b = c then a = c.






49. Information is placed into a storage location by means of an ____________ statement






50. The grammatical rules of the language.