Test your basic knowledge |

General Programming

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. :=? is an ________. Here the varaible to be assigned a value must appear on the left of the assignment operator and a legal expression must appear on the right side.






2. Fixed number of similar data elements - each element can be retrieved through an index.






3. 8 (0 - 1 - 2 - 3 - 4 - 5 - 6 - 7)






4. The address of a memory location






5. Zero sum game theory problems can be solved by means of ____________ programming






6. The information that is given and which items are important in solving the problem.






7. _________ error: The program performs a task but it is not the task that was desired






8. In a loop while construct the loop will be terminated upon the introduction of a ____________ ____________






9. The number of times a number goes into a divisor.






10. What are Sequence and Selection/Decision and Iteration/Repetition?






11. A system in which negative numbers are represented by the two's complement of the absolute value.






12. A _________ is a group of instructions within a computer program that performs a specific function.






13. ____________ programming is a deterministic approach to problem solving






14. dividend / _____________ = quotient






15. It allocates storage for programs and data and carry out many other supervisory functions. It acts as an interface between the user and the machine.






16. ____________ property: you can change the order of the numbers involved without changing the result






17. In a _________ language the entire program is converted to binary prior to the execution of the program






18. The assignment statement is also a ____ statement?






19. An effective method for solving a problem using a finite sequence of instructions.






20. Allocate memory when needed and return memory when done: _________ _________






21. In Linear Programming ____________ variables are used to convert inequalities to equalities






22. Statistical average






23. A variable that can hold a single true/false (1/0) value.






24. 16 (0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - A(10) - B(11) - C(12) - D(13) - E(14) - F(15)






25. A reserved word for variable.






26. A variable which will keep track of the number of occurrences of a certain transaction






27. The steps are performed in a strictly sequential manner - each step being executed exactly once.






28. ____________ property: you can group numbers in any way without changing the answer






29. The process of implementing in some programming language the variables (and structures) used to store the data and the algorithms for solving a problem.






30. for an "if" statement some languages require and "____________ _______" to close the selection group






31. Type of control structure: CASE






32. Type of error: A violation of rules made by the programmer






33. A programming paradigm that uses data structures consisting of datafields and methods together with their interactions - to design applications and computer programs.






34. Type _____ Error: False Negative






35. In constant declarations to associate an identifier with a constant an sign is used






36. Statistics: square root of variance






37. Quantities whose values do not change during program execution.






38. The grammatical rules of the language.






39. Outout and Input are _____






40. In Linear Programming a _________ is a means for simplifying the solution






41. It controls the operation of the entire system and performs the arithmetic and logic operations and and stores and retrieves instructions and data.






42. A _________ is an intentional stopping or pausing place in a program - put in place for debugging purposes.






43. A fixed position within source code: _________






44. ______ must be enclosed within single quotes.






45. ______ must have at least one digit before and at least one digit after the decimal`






46. Type of control structure: REPEAT-UNTIL






47. dividend / divisor = _______________






48. The information that is produced to solve the problem.






49. Examples of _____ are: integer and real and true and false and read and readln and write and writeln.






50. VAR and BEGIN and END are examples of _____ .