Test your basic knowledge |

General Programming

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. for an "if" statement some languages require and "____________ _______" to close the selection group






2. ______ must have at least one digit before and at least one digit after the decimal`






3. Part of the program that may be repeated






4. The steps are performed in a strictly sequential manner - each step being executed exactly once.






5. The information that is produced to solve the problem.






6. It allocates storage for programs and data and carry out many other supervisory functions. It acts as an interface between the user and the machine.






7. dividend / _____________ = quotient






8. The address of a memory location






9. The place where the instructions and data are stored.






10. An effective method for solving a problem using a finite sequence of instructions.






11. What are Sequence and Selection/Decision and Iteration/Repetition?






12. One or more steps are performed repeatedly.






13. In a _________ language the entire program is converted to binary prior to the execution of the program






14. An _________ language is a programming language where the programs written in that language are not translated or "compiled" into the machine code of the computer it is on - which then is directly executed by the host CPU but instead is indirectly ex






15. ____________ property: you can group numbers in any way without changing the answer






16. Outout and Input are _____






17. Zero sum game theory problems can be solved by means of ____________ programming






18. Any collection of data to be input to a program or output from a program.






19. It controls the operation of the entire system and performs the arithmetic and logic operations and and stores and retrieves instructions and data.






20. A variable which will keep track of the number of occurrences of a certain transaction






21. The person responsible for programming applications such as payroll or inventory or accounts receivable etc is the _________ programmer






22. _________ is when a procedure or function calls itself






23. Type ____ Error: False Positive






24. The grammatical rules of the language.






25. Helpful debugging aids for _________ errors: control totals or control breaks or trace routines






26. In constant declarations to associate an identifier with a constant an sign is used






27. The assignment statement is also a ____ statement?






28. _________ error: The program performs a task but it is not the task that was desired






29. The process of implementing in some programming language the variables (and structures) used to store the data and the algorithms for solving a problem.






30. Type of error: A violation of rules made by the programmer






31. ______ must be enclosed within single quotes.






32. The number of times a number goes into a divisor.






33. A _________ is a new way to use breakpoints. It is a breakpoint with a custom action associated with it. When hit it causes the debugger to perform the specified action instead of (or in addition to) breaking program execution.






34. Examples of _____ are: integer and real and true and false and read and readln and write and writeln.






35. A _________ is an intentional stopping or pausing place in a program - put in place for debugging purposes.






36. ____________ programming is a deterministic approach to problem solving






37. In a loop while construct the loop will be terminated upon the introduction of a ____________ ____________






38. It is concern with checking that the algorithms and the program meet the problem's specification.






39. Type of control structure: IF-THEN-ELSE






40. A _________ is a group of instructions within a computer program that performs a specific function.






41. The information that is given and which items are important in solving the problem.






42. ______ causes an advance to a new input line from which subsequent values will be read






43. A reserved word for variable.






44. A fixed position within source code: _________






45. :=? is an ________. Here the varaible to be assigned a value must appear on the left of the assignment operator and a legal expression must appear on the right side.






46. In Linear Programming ____________ variables are used to convert inequalities to equalities






47. A string _________ is the operation of joining two character strings end to end.






48. Type of control structure: WHILE-DO






49. Statistics: square root of variance






50. A formula developed to solve a problem