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Test your basic knowledge |
General Programming
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Quantities whose values do not change during program execution.
Iteration
Constants
MOD
II
2. Type of control structure: REPEAT-UNTIL
breakpoint
control structures
Iteration
Integer
3. Type ____ Error: False Positive
logic
mean
I
VAR
4. The address of a memory location
pointer
recursion
Validation
linear
5. The place where the instructions and data are stored.
Output
Real Constants
Selection algorithm
Memory unit
6. A fixed position within source code: _________
label
commutative
Memory unit
compiled
7. One or more steps are performed repeatedly.
Integer
Repetition algorithm
Iteration
control structures
8. dividend / _____________ = quotient
divisor
oop
Real Constants
Reserved words
9. A programming paradigm that uses data structures consisting of datafields and methods together with their interactions - to design applications and computer programs.
oop
linear
interpreted
divisor
10. Statistical average
mean
end if
interpreted
CPU (Central Processing Unit)
11. A variable which will keep track of the number of occurrences of a certain transaction
x
label
DIV
counter
12. A system in which negative numbers are represented by the two's complement of the absolute value.
concatenation
Two complements
Iteration
assignment
13. :=? is an ________. Here the varaible to be assigned a value must appear on the left of the assignment operator and a legal expression must appear on the right side.
subroutine
syntax
Assigment statement
Output
14. ____________ property: you can group numbers in any way without changing the answer
tracepoint
associative
syntax
dual
15. Item of information necessary for a program or subprogram to perform its task.
DIV
Selection algorithm
parameter
Assigment statement
16. Type of control structure: WHILE-DO
VAR
Iteration
2
syntax
17. In Linear Programming a _________ is a means for simplifying the solution
oop
linear
dual
tracepoint
18. Using only the two binary digits (bits) 0 and 1 to represent information in a computer.
Binary scheme mean
transitive
end if
Boolean
19. One of a number of alternative actions is selected and executed.
commutative
recursion
Binary scheme mean
Selection algorithm
20. 8 (0 - 1 - 2 - 3 - 4 - 5 - 6 - 7)
Hexadecimal base
Octal base
Identifiers
Selection
21. In Linear Programming ____________ variables are used to convert inequalities to equalities
Logic
false condition
concatenation
slack
22. Type of control structure: LOOP
compiled
Iteration
breakpoint
Control unit
23. ____________ property: says that if a = b and b = c then a = c.
program composition
Memory unit
transitive
Repetition algorithm
24. Examples of _____ are: integer and real and true and false and read and readln and write and writeln.
loop
Identifiers
Output
Constants
25. Integer division is denoted by _____
Logic
2
control structures
DIV
26. Type of error: A violation of rules made by the programmer
Integer
syntax
ReadLn
String Constants
27. The grammatical rules of the language.
Algorithms
label
Syntax
variance
28. The remainder in a division.
loop
MOD
Two complements
breakpoint
29. Outout and Input are _____
median
Files
Repetition algorithm
commutative
30. ____________ property: you can change the order of the numbers involved without changing the result
Hexadecimal base
commutative
linear
Replacement
31. A reserved word for variable.
VAR
subscript
Binary scheme mean
constraints
32. Type of control structure: CASE
loop
Boolean
Selection
logic
33. A ____________ procedure is one in which a statement or set of statements are embedded within other statements
Replacement
nested
Algorithms
subroutine
34. 16 (0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - A(10) - B(11) - C(12) - D(13) - E(14) - F(15)
selection
oop
constraints
Hexadecimal base
35. The information that is given and which items are important in solving the problem.
Selection
semantics
Coding
Input
36. In constant declarations to associate an identifier with a constant an sign is used
control structures
equal (=)
breakpoint
Iteration
37. Zero sum game theory problems can be solved by means of ____________ programming
linear
dividend
assignment
Real numbers
38. _________ is when a procedure or function calls itself
commutative
constraints
recursion
oop
39. In a loop while construct the loop will be terminated upon the introduction of a ____________ ____________
quotient
tracepoint
dual
false condition
40. A _________ is a group of instructions within a computer program that performs a specific function.
subroutine
loop
II
Real Constants
41. Helpful debugging aids for _________ errors: control totals or control breaks or trace routines
Assigment statement
breakpoint
logic
median
42. Numbers that contain decimal points - can be any number including decimal numbers. Can be expressed as a scientific notation.
Real numbers
nested
II
Coding
43. A _________ is a new way to use breakpoints. It is a breakpoint with a custom action associated with it. When hit it causes the debugger to perform the specified action instead of (or in addition to) breaking program execution.
compiled
end if
tracepoint
dividend
44. VAR and BEGIN and END are examples of _____ .
Octal base
Reserved words
label
median
45. Fixed number of similar data elements - each element can be retrieved through an index.
syntax
array
equal (=)
Operating system
46. It fetches the instructions from the memory and decodes them and and directs the system to execute the operations indicated by the instructions.
String Constants
Control unit
Identifiers
VAR
47. Each element in an array is identified by a number called a ____________ which designates position in the array
Input
File
subroutine
subscript
48. Type _____ Error: False Negative
Algorithms
Output
logic
II
49. ______ must have at least one digit before and at least one digit after the decimal`
recursion
Repetition algorithm
logic
Real Constants
50. In a linear programming problem there are always ____________
semantics
associative
constraints
Selection