Test your basic knowledge |

General Programming

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. ____________ property: you can group numbers in any way without changing the answer






2. In algebraic expression the name of the storage location in which the result would be saved is expressed as ____________ .






3. :=? is an ________. Here the varaible to be assigned a value must appear on the left of the assignment operator and a legal expression must appear on the right side.






4. The interpretation or meaning of an item.






5. Statistics: square root of variance






6. A variable that can hold a single true/false (1/0) value.






7. The process of implementing in some programming language the variables (and structures) used to store the data and the algorithms for solving a problem.






8. base value of a binary number system?






9. ____________ property: you can change the order of the numbers involved without changing the result






10. In Linear Programming a _________ is a means for simplifying the solution






11. for an "if" statement some languages require and "____________ _______" to close the selection group






12. dividend / divisor = _______________






13. The remainder in a division.






14. It is concern with checking that the algorithms and the program meet the problem's specification.






15. The information that is produced to solve the problem.






16. ____________ is a measure of the amount of variation within the values of that variable taking account of all possible values and their probabilities or weightings (not just the extremes which give the range).






17. Type of control structure: REPEAT-UNTIL






18. 16 (0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - A(10) - B(11) - C(12) - D(13) - E(14) - F(15)






19. Allocate memory when needed and return memory when done: _________ _________






20. Statistical average






21. In a loop while construct the loop will be terminated upon the introduction of a ____________ ____________






22. Numbers that contain decimal points - can be any number including decimal numbers. Can be expressed as a scientific notation.






23. Using only the two binary digits (bits) 0 and 1 to represent information in a computer.






24. In constant declarations to associate an identifier with a constant an sign is used






25. The grammatical rules of the language.






26. The person responsible for programming applications such as payroll or inventory or accounts receivable etc is the _________ programmer






27. Statistical middle






28. Helpful debugging aids for _________ errors: control totals or control breaks or trace routines






29. Fixed number of similar data elements - each element can be retrieved through an index.






30. Type of control structure: WHILE-DO






31. A reserved word for variable.






32. The place where the instructions and data are stored.






33. Zero sum game theory problems can be solved by means of ____________ programming






34. Type of control structure: IF-THEN-ELSE






35. Quantities whose values do not change during program execution.






36. The information that is given and which items are important in solving the problem.






37. An effective method for solving a problem using a finite sequence of instructions.






38. One of a number of alternative actions is selected and executed.






39. A ____________ procedure is one in which a statement or set of statements are embedded within other statements






40. 8 (0 - 1 - 2 - 3 - 4 - 5 - 6 - 7)






41. A _________ is a new way to use breakpoints. It is a breakpoint with a custom action associated with it. When hit it causes the debugger to perform the specified action instead of (or in addition to) breaking program execution.






42. A _________ is an intentional stopping or pausing place in a program - put in place for debugging purposes.






43. It fetches the instructions from the memory and decodes them and and directs the system to execute the operations indicated by the instructions.






44. Information is placed into a storage location by means of an ____________ statement






45. Examples of _____ are: integer and real and true and false and read and readln and write and writeln.






46. It controls the operation of the entire system and performs the arithmetic and logic operations and and stores and retrieves instructions and data.






47. What are Sequence and Selection/Decision and Iteration/Repetition?






48. The steps are performed in a strictly sequential manner - each step being executed exactly once.






49. VAR and BEGIN and END are examples of _____ .






50. A fixed position within source code: _________