Test your basic knowledge |

General Programming

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. ____________ programming is a deterministic approach to problem solving






2. VAR and BEGIN and END are examples of _____ .






3. An _________ language is a programming language where the programs written in that language are not translated or "compiled" into the machine code of the computer it is on - which then is directly executed by the host CPU but instead is indirectly ex






4. The information that is given and which items are important in solving the problem.






5. for an "if" statement some languages require and "____________ _______" to close the selection group






6. Examples of _____ are: integer and real and true and false and read and readln and write and writeln.






7. In a loop while construct the loop will be terminated upon the introduction of a ____________ ____________






8. The remainder in a division.






9. The address of a memory location






10. Any number that does not have a decimal in it.






11. In a _________ language the entire program is converted to binary prior to the execution of the program






12. Type of control structure: WHILE-DO






13. Part of the program that may be repeated






14. The interpretation or meaning of an item.






15. Program Heading - Declaration Part (Label section - constant section - type section - variable section - subprogram section).






16. ____________ property: you can group numbers in any way without changing the answer






17. The place where the instructions and data are stored.






18. One of a number of alternative actions is selected and executed.






19. The steps are performed in a strictly sequential manner - each step being executed exactly once.






20. It fetches the instructions from the memory and decodes them and and directs the system to execute the operations indicated by the instructions.






21. A variable which will keep track of the number of occurrences of a certain transaction






22. A ____________ procedure is one in which a statement or set of statements are embedded within other statements






23. An effective method for solving a problem using a finite sequence of instructions.






24. Any collection of data to be input to a program or output from a program.






25. The number of times a number goes into a divisor.






26. A variable that can hold a single true/false (1/0) value.






27. A system in which negative numbers are represented by the two's complement of the absolute value.






28. ____________ property: says that if a = b and b = c then a = c.






29. ______ must have at least one digit before and at least one digit after the decimal`






30. One or more steps are performed repeatedly.






31. It is concern with checking that the algorithms and the program meet the problem's specification.






32. In algebraic expression the name of the storage location in which the result would be saved is expressed as ____________ .






33. _________ error: The program performs a task but it is not the task that was desired






34. Type of control structure: REPEAT-UNTIL






35. In constant declarations to associate an identifier with a constant an sign is used






36. Zero sum game theory problems can be solved by means of ____________ programming






37. The information that is produced to solve the problem.






38. dividend / divisor = _______________






39. Numbers that contain decimal points - can be any number including decimal numbers. Can be expressed as a scientific notation.






40. Using only the two binary digits (bits) 0 and 1 to represent information in a computer.






41. Fixed number of similar data elements - each element can be retrieved through an index.






42. In a linear programming problem there are always ____________






43. A reserved word for variable.






44. Type of control structure: LOOP






45. A _________ is an intentional stopping or pausing place in a program - put in place for debugging purposes.






46. It allocates storage for programs and data and carry out many other supervisory functions. It acts as an interface between the user and the machine.






47. A formula developed to solve a problem






48. Each element in an array is identified by a number called a ____________ which designates position in the array






49. Item of information necessary for a program or subprogram to perform its task.






50. ____________ is a measure of the amount of variation within the values of that variable taking account of all possible values and their probabilities or weightings (not just the extremes which give the range).