Test your basic knowledge |

General Programming

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Program Heading - Declaration Part (Label section - constant section - type section - variable section - subprogram section).






2. A system in which negative numbers are represented by the two's complement of the absolute value.






3. The steps are performed in a strictly sequential manner - each step being executed exactly once.






4. A _________ is a new way to use breakpoints. It is a breakpoint with a custom action associated with it. When hit it causes the debugger to perform the specified action instead of (or in addition to) breaking program execution.






5. The information that is given and which items are important in solving the problem.






6. Type of control structure: LOOP






7. Statistical middle






8. A formula developed to solve a problem






9. dividend / _____________ = quotient






10. Numbers that contain decimal points - can be any number including decimal numbers. Can be expressed as a scientific notation.






11. Type ____ Error: False Positive






12. Type of control structure: IF-THEN-ELSE






13. It controls the operation of the entire system and performs the arithmetic and logic operations and and stores and retrieves instructions and data.






14. Zero sum game theory problems can be solved by means of ____________ programming






15. Helpful debugging aids for _________ errors: control totals or control breaks or trace routines






16. The address of a memory location






17. Statistical average






18. In a loop while construct the loop will be terminated upon the introduction of a ____________ ____________






19. The number of times a number goes into a divisor.






20. The process of implementing in some programming language the variables (and structures) used to store the data and the algorithms for solving a problem.






21. ____________ property: you can group numbers in any way without changing the answer






22. In a linear programming problem there are always ____________






23. Type of error: A violation of rules made by the programmer






24. VAR and BEGIN and END are examples of _____ .






25. _________ error: The program performs a task but it is not the task that was desired






26. The interpretation or meaning of an item.






27. ______ causes an advance to a new input line from which subsequent values will be read






28. The grammatical rules of the language.






29. ______ must have at least one digit before and at least one digit after the decimal`






30. for an "if" statement some languages require and "____________ _______" to close the selection group






31. What are Sequence and Selection/Decision and Iteration/Repetition?






32. A fixed position within source code: _________






33. Any collection of data to be input to a program or output from a program.






34. 16 (0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - A(10) - B(11) - C(12) - D(13) - E(14) - F(15)






35. base value of a binary number system?






36. The assignment statement is also a ____ statement?






37. A programming paradigm that uses data structures consisting of datafields and methods together with their interactions - to design applications and computer programs.






38. Allocate memory when needed and return memory when done: _________ _________






39. A _________ is a group of instructions within a computer program that performs a specific function.






40. In Linear Programming ____________ variables are used to convert inequalities to equalities






41. Examples of _____ are: integer and real and true and false and read and readln and write and writeln.






42. An effective method for solving a problem using a finite sequence of instructions.






43. The place where the instructions and data are stored.






44. A _________ is an intentional stopping or pausing place in a program - put in place for debugging purposes.






45. Outout and Input are _____






46. Information is placed into a storage location by means of an ____________ statement






47. A variable that can hold a single true/false (1/0) value.






48. Any number that does not have a decimal in it.






49. It is concern with checking that the algorithms and the program meet the problem's specification.






50. ____________ property: you can change the order of the numbers involved without changing the result