Test your basic knowledge |

General Programming

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. ______ causes an advance to a new input line from which subsequent values will be read






2. The information that is produced to solve the problem.






3. ____________ property: you can group numbers in any way without changing the answer






4. In algebraic expression the name of the storage location in which the result would be saved is expressed as ____________ .






5. A programming paradigm that uses data structures consisting of datafields and methods together with their interactions - to design applications and computer programs.






6. An effective method for solving a problem using a finite sequence of instructions.






7. Integer division is denoted by _____






8. A string _________ is the operation of joining two character strings end to end.






9. A reserved word for variable.






10. Program Heading - Declaration Part (Label section - constant section - type section - variable section - subprogram section).






11. An _________ language is a programming language where the programs written in that language are not translated or "compiled" into the machine code of the computer it is on - which then is directly executed by the host CPU but instead is indirectly ex






12. The remainder in a division.






13. Type of control structure: WHILE-DO






14. Information is placed into a storage location by means of an ____________ statement






15. Statistical average






16. Zero sum game theory problems can be solved by means of ____________ programming






17. In a loop while construct the loop will be terminated upon the introduction of a ____________ ____________






18. Type of error: A violation of rules made by the programmer






19. Type of control structure: IF-THEN-ELSE






20. Helpful debugging aids for _________ errors: control totals or control breaks or trace routines






21. A _________ is a group of instructions within a computer program that performs a specific function.






22. In Linear Programming ____________ variables are used to convert inequalities to equalities






23. Type of control structure: LOOP






24. 8 (0 - 1 - 2 - 3 - 4 - 5 - 6 - 7)






25. for an "if" statement some languages require and "____________ _______" to close the selection group






26. A fixed position within source code: _________






27. A formula developed to solve a problem






28. The address of a memory location






29. A _________ is a new way to use breakpoints. It is a breakpoint with a custom action associated with it. When hit it causes the debugger to perform the specified action instead of (or in addition to) breaking program execution.






30. Allocate memory when needed and return memory when done: _________ _________






31. Numbers that contain decimal points - can be any number including decimal numbers. Can be expressed as a scientific notation.






32. One of a number of alternative actions is selected and executed.






33. Type of control structure: CASE






34. It controls the operation of the entire system and performs the arithmetic and logic operations and and stores and retrieves instructions and data.






35. Statistics: square root of variance






36. The person responsible for programming applications such as payroll or inventory or accounts receivable etc is the _________ programmer






37. It fetches the instructions from the memory and decodes them and and directs the system to execute the operations indicated by the instructions.






38. Using only the two binary digits (bits) 0 and 1 to represent information in a computer.






39. The information that is given and which items are important in solving the problem.






40. Fixed number of similar data elements - each element can be retrieved through an index.






41. Part of the program that may be repeated






42. dividend / _____________ = quotient






43. The place where the instructions and data are stored.






44. VAR and BEGIN and END are examples of _____ .






45. In a linear programming problem there are always ____________






46. A _________ is an intentional stopping or pausing place in a program - put in place for debugging purposes.






47. 16 (0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - A(10) - B(11) - C(12) - D(13) - E(14) - F(15)






48. ____________ property: you can change the order of the numbers involved without changing the result






49. The number of times a number goes into a divisor.






50. _________ is when a procedure or function calls itself