Test your basic knowledge |

General Programming

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. What are Sequence and Selection/Decision and Iteration/Repetition?






2. One of a number of alternative actions is selected and executed.






3. It controls the operation of the entire system and performs the arithmetic and logic operations and and stores and retrieves instructions and data.






4. A variable that can hold a single true/false (1/0) value.






5. Numbers that contain decimal points - can be any number including decimal numbers. Can be expressed as a scientific notation.






6. Quantities whose values do not change during program execution.






7. A variable which will keep track of the number of occurrences of a certain transaction






8. The information that is given and which items are important in solving the problem.






9. Examples of _____ are: integer and real and true and false and read and readln and write and writeln.






10. ____________ programming is a deterministic approach to problem solving






11. It is concern with checking that the algorithms and the program meet the problem's specification.






12. A ____________ procedure is one in which a statement or set of statements are embedded within other statements






13. The number of times a number goes into a divisor.






14. It fetches the instructions from the memory and decodes them and and directs the system to execute the operations indicated by the instructions.






15. Type of error: A violation of rules made by the programmer






16. Fixed number of similar data elements - each element can be retrieved through an index.






17. An _________ language is a programming language where the programs written in that language are not translated or "compiled" into the machine code of the computer it is on - which then is directly executed by the host CPU but instead is indirectly ex






18. ____________ property: you can change the order of the numbers involved without changing the result






19. ______ must be enclosed within single quotes.






20. A fixed position within source code: _________






21. Using only the two binary digits (bits) 0 and 1 to represent information in a computer.






22. Type of control structure: LOOP






23. Type ____ Error: False Positive






24. ____________ / divisor = quotient






25. In a linear programming problem there are always ____________






26. Any number that does not have a decimal in it.






27. It is used to predicts the circuit's lifetime.






28. The grammatical rules of the language.






29. In a _________ language the entire program is converted to binary prior to the execution of the program






30. The information that is produced to solve the problem.






31. In Linear Programming a _________ is a means for simplifying the solution






32. ____________ property: says that if a = b and b = c then a = c.






33. ______ causes an advance to a new input line from which subsequent values will be read






34. One or more steps are performed repeatedly.






35. Outout and Input are _____






36. Statistical middle






37. Type of control structure: WHILE-DO






38. _________ error: The program performs a task but it is not the task that was desired






39. Type of control structure: REPEAT-UNTIL






40. In algebraic expression the name of the storage location in which the result would be saved is expressed as ____________ .






41. for an "if" statement some languages require and "____________ _______" to close the selection group






42. In a loop while construct the loop will be terminated upon the introduction of a ____________ ____________






43. In Linear Programming ____________ variables are used to convert inequalities to equalities






44. The remainder in a division.






45. VAR and BEGIN and END are examples of _____ .






46. It allocates storage for programs and data and carry out many other supervisory functions. It acts as an interface between the user and the machine.






47. Type _____ Error: False Negative






48. A string _________ is the operation of joining two character strings end to end.






49. Zero sum game theory problems can be solved by means of ____________ programming






50. An effective method for solving a problem using a finite sequence of instructions.