Test your basic knowledge |

General Programming

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 16 (0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - A(10) - B(11) - C(12) - D(13) - E(14) - F(15)






2. _________ error: The program performs a task but it is not the task that was desired






3. for an "if" statement some languages require and "____________ _______" to close the selection group






4. ____________ property: says that if a = b and b = c then a = c.






5. Program Heading - Declaration Part (Label section - constant section - type section - variable section - subprogram section).






6. Zero sum game theory problems can be solved by means of ____________ programming






7. Information is placed into a storage location by means of an ____________ statement






8. Helpful debugging aids for _________ errors: control totals or control breaks or trace routines






9. ____________ property: you can change the order of the numbers involved without changing the result






10. In a loop while construct the loop will be terminated upon the introduction of a ____________ ____________






11. _________ is when a procedure or function calls itself






12. What are Sequence and Selection/Decision and Iteration/Repetition?






13. An _________ language is a programming language where the programs written in that language are not translated or "compiled" into the machine code of the computer it is on - which then is directly executed by the host CPU but instead is indirectly ex






14. The assignment statement is also a ____ statement?






15. The steps are performed in a strictly sequential manner - each step being executed exactly once.






16. One of a number of alternative actions is selected and executed.






17. Each element in an array is identified by a number called a ____________ which designates position in the array






18. A _________ is an intentional stopping or pausing place in a program - put in place for debugging purposes.






19. In Linear Programming ____________ variables are used to convert inequalities to equalities






20. Statistical middle






21. base value of a binary number system?






22. The grammatical rules of the language.






23. The process of implementing in some programming language the variables (and structures) used to store the data and the algorithms for solving a problem.






24. Type of control structure: CASE






25. ____________ is a measure of the amount of variation within the values of that variable taking account of all possible values and their probabilities or weightings (not just the extremes which give the range).






26. ____________ / divisor = quotient






27. VAR and BEGIN and END are examples of _____ .






28. In a _________ language the entire program is converted to binary prior to the execution of the program






29. The number of times a number goes into a divisor.






30. Outout and Input are _____






31. The information that is produced to solve the problem.






32. Type of control structure: IF-THEN-ELSE






33. One or more steps are performed repeatedly.






34. Integer division is denoted by _____






35. 8 (0 - 1 - 2 - 3 - 4 - 5 - 6 - 7)






36. A string _________ is the operation of joining two character strings end to end.






37. Type of control structure: LOOP






38. Allocate memory when needed and return memory when done: _________ _________






39. Type _____ Error: False Negative






40. The person responsible for programming applications such as payroll or inventory or accounts receivable etc is the _________ programmer






41. ______ causes an advance to a new input line from which subsequent values will be read






42. dividend / _____________ = quotient






43. A programming paradigm that uses data structures consisting of datafields and methods together with their interactions - to design applications and computer programs.






44. Item of information necessary for a program or subprogram to perform its task.






45. ____________ property: you can group numbers in any way without changing the answer






46. A reserved word for variable.






47. ____________ programming is a deterministic approach to problem solving






48. It is used to predicts the circuit's lifetime.






49. The place where the instructions and data are stored.






50. An effective method for solving a problem using a finite sequence of instructions.