Test your basic knowledge |

General Programming

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The place where the instructions and data are stored.






2. Any collection of data to be input to a program or output from a program.






3. In a linear programming problem there are always ____________






4. Type of control structure: REPEAT-UNTIL






5. The remainder in a division.






6. ____________ property: says that if a = b and b = c then a = c.






7. dividend / divisor = _______________






8. It fetches the instructions from the memory and decodes them and and directs the system to execute the operations indicated by the instructions.






9. _________ is when a procedure or function calls itself






10. ____________ property: you can group numbers in any way without changing the answer






11. ______ causes an advance to a new input line from which subsequent values will be read






12. Allocate memory when needed and return memory when done: _________ _________






13. Quantities whose values do not change during program execution.






14. ____________ programming is a deterministic approach to problem solving






15. What are Sequence and Selection/Decision and Iteration/Repetition?






16. A fixed position within source code: _________






17. A ____________ procedure is one in which a statement or set of statements are embedded within other statements






18. 16 (0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - A(10) - B(11) - C(12) - D(13) - E(14) - F(15)






19. dividend / _____________ = quotient






20. Type ____ Error: False Positive






21. In a loop while construct the loop will be terminated upon the introduction of a ____________ ____________






22. An effective method for solving a problem using a finite sequence of instructions.






23. The information that is given and which items are important in solving the problem.






24. A variable which will keep track of the number of occurrences of a certain transaction






25. Part of the program that may be repeated






26. It is concern with checking that the algorithms and the program meet the problem's specification.






27. The person responsible for programming applications such as payroll or inventory or accounts receivable etc is the _________ programmer






28. Examples of _____ are: integer and real and true and false and read and readln and write and writeln.






29. A programming paradigm that uses data structures consisting of datafields and methods together with their interactions - to design applications and computer programs.






30. In constant declarations to associate an identifier with a constant an sign is used






31. Type of control structure: LOOP






32. A _________ is a group of instructions within a computer program that performs a specific function.






33. Program Heading - Declaration Part (Label section - constant section - type section - variable section - subprogram section).






34. ______ must have at least one digit before and at least one digit after the decimal`






35. Using only the two binary digits (bits) 0 and 1 to represent information in a computer.






36. Item of information necessary for a program or subprogram to perform its task.






37. ______ must be enclosed within single quotes.






38. It allocates storage for programs and data and carry out many other supervisory functions. It acts as an interface between the user and the machine.






39. Fixed number of similar data elements - each element can be retrieved through an index.






40. Type of error: A violation of rules made by the programmer






41. Outout and Input are _____






42. A string _________ is the operation of joining two character strings end to end.






43. Information is placed into a storage location by means of an ____________ statement






44. One of a number of alternative actions is selected and executed.






45. Type of control structure: IF-THEN-ELSE






46. A variable that can hold a single true/false (1/0) value.






47. 8 (0 - 1 - 2 - 3 - 4 - 5 - 6 - 7)






48. Helpful debugging aids for _________ errors: control totals or control breaks or trace routines






49. The interpretation or meaning of an item.






50. The address of a memory location