Test your basic knowledge |

General Programming

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. In Linear Programming a _________ is a means for simplifying the solution






2. What are Sequence and Selection/Decision and Iteration/Repetition?






3. Each element in an array is identified by a number called a ____________ which designates position in the array






4. Examples of _____ are: integer and real and true and false and read and readln and write and writeln.






5. Statistical average






6. Type of error: A violation of rules made by the programmer






7. Zero sum game theory problems can be solved by means of ____________ programming






8. The number of times a number goes into a divisor.






9. dividend / _____________ = quotient






10. ____________ programming is a deterministic approach to problem solving






11. A variable that can hold a single true/false (1/0) value.






12. Program Heading - Declaration Part (Label section - constant section - type section - variable section - subprogram section).






13. Numbers that contain decimal points - can be any number including decimal numbers. Can be expressed as a scientific notation.






14. A formula developed to solve a problem






15. Allocate memory when needed and return memory when done: _________ _________






16. Integer division is denoted by _____






17. A fixed position within source code: _________






18. 16 (0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - A(10) - B(11) - C(12) - D(13) - E(14) - F(15)






19. Any collection of data to be input to a program or output from a program.






20. _________ is when a procedure or function calls itself






21. Type ____ Error: False Positive






22. A _________ is an intentional stopping or pausing place in a program - put in place for debugging purposes.






23. It is concern with checking that the algorithms and the program meet the problem's specification.






24. An _________ language is a programming language where the programs written in that language are not translated or "compiled" into the machine code of the computer it is on - which then is directly executed by the host CPU but instead is indirectly ex






25. The information that is given and which items are important in solving the problem.






26. The process of implementing in some programming language the variables (and structures) used to store the data and the algorithms for solving a problem.






27. A variable which will keep track of the number of occurrences of a certain transaction






28. The steps are performed in a strictly sequential manner - each step being executed exactly once.






29. The remainder in a division.






30. A string _________ is the operation of joining two character strings end to end.






31. ______ must have at least one digit before and at least one digit after the decimal`






32. :=? is an ________. Here the varaible to be assigned a value must appear on the left of the assignment operator and a legal expression must appear on the right side.






33. Item of information necessary for a program or subprogram to perform its task.






34. A _________ is a group of instructions within a computer program that performs a specific function.






35. Type of control structure: LOOP






36. Type of control structure: REPEAT-UNTIL






37. Type of control structure: CASE






38. dividend / divisor = _______________






39. A _________ is a new way to use breakpoints. It is a breakpoint with a custom action associated with it. When hit it causes the debugger to perform the specified action instead of (or in addition to) breaking program execution.






40. In constant declarations to associate an identifier with a constant an sign is used






41. Using only the two binary digits (bits) 0 and 1 to represent information in a computer.






42. In algebraic expression the name of the storage location in which the result would be saved is expressed as ____________ .






43. It allocates storage for programs and data and carry out many other supervisory functions. It acts as an interface between the user and the machine.






44. In Linear Programming ____________ variables are used to convert inequalities to equalities






45. Statistics: square root of variance






46. Any number that does not have a decimal in it.






47. Outout and Input are _____






48. In a linear programming problem there are always ____________






49. _________ error: The program performs a task but it is not the task that was desired






50. A system in which negative numbers are represented by the two's complement of the absolute value.