Test your basic knowledge |

General Programming

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. ______ causes an advance to a new input line from which subsequent values will be read






2. _________ error: The program performs a task but it is not the task that was desired






3. ____________ programming is a deterministic approach to problem solving






4. Statistics: square root of variance






5. The information that is given and which items are important in solving the problem.






6. Type _____ Error: False Negative






7. The process of implementing in some programming language the variables (and structures) used to store the data and the algorithms for solving a problem.






8. A variable which will keep track of the number of occurrences of a certain transaction






9. In a _________ language the entire program is converted to binary prior to the execution of the program






10. Statistical average






11. Program Heading - Declaration Part (Label section - constant section - type section - variable section - subprogram section).






12. Examples of _____ are: integer and real and true and false and read and readln and write and writeln.






13. A _________ is an intentional stopping or pausing place in a program - put in place for debugging purposes.






14. Each element in an array is identified by a number called a ____________ which designates position in the array






15. Helpful debugging aids for _________ errors: control totals or control breaks or trace routines






16. A formula developed to solve a problem






17. Using only the two binary digits (bits) 0 and 1 to represent information in a computer.






18. The place where the instructions and data are stored.






19. It is concern with checking that the algorithms and the program meet the problem's specification.






20. VAR and BEGIN and END are examples of _____ .






21. Zero sum game theory problems can be solved by means of ____________ programming






22. Part of the program that may be repeated






23. A _________ is a new way to use breakpoints. It is a breakpoint with a custom action associated with it. When hit it causes the debugger to perform the specified action instead of (or in addition to) breaking program execution.






24. Type of control structure: REPEAT-UNTIL






25. Type of control structure: CASE






26. Any collection of data to be input to a program or output from a program.






27. ______ must have at least one digit before and at least one digit after the decimal`






28. The address of a memory location






29. The grammatical rules of the language.






30. Type of control structure: WHILE-DO






31. dividend / divisor = _______________






32. ____________ property: you can change the order of the numbers involved without changing the result






33. It fetches the instructions from the memory and decodes them and and directs the system to execute the operations indicated by the instructions.






34. ____________ property: says that if a = b and b = c then a = c.






35. :=? is an ________. Here the varaible to be assigned a value must appear on the left of the assignment operator and a legal expression must appear on the right side.






36. A ____________ procedure is one in which a statement or set of statements are embedded within other statements






37. It allocates storage for programs and data and carry out many other supervisory functions. It acts as an interface between the user and the machine.






38. Type of error: A violation of rules made by the programmer






39. A reserved word for variable.






40. Numbers that contain decimal points - can be any number including decimal numbers. Can be expressed as a scientific notation.






41. The remainder in a division.






42. A system in which negative numbers are represented by the two's complement of the absolute value.






43. ____________ property: you can group numbers in any way without changing the answer






44. Statistical middle






45. The assignment statement is also a ____ statement?






46. The interpretation or meaning of an item.






47. Item of information necessary for a program or subprogram to perform its task.






48. A programming paradigm that uses data structures consisting of datafields and methods together with their interactions - to design applications and computer programs.






49. The information that is produced to solve the problem.






50. Allocate memory when needed and return memory when done: _________ _________