Test your basic knowledge |

General Programming

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. In a _________ language the entire program is converted to binary prior to the execution of the program






2. Statistics: square root of variance






3. ____________ property: says that if a = b and b = c then a = c.






4. Program Heading - Declaration Part (Label section - constant section - type section - variable section - subprogram section).






5. It is concern with checking that the algorithms and the program meet the problem's specification.






6. Statistical average






7. An effective method for solving a problem using a finite sequence of instructions.






8. Fixed number of similar data elements - each element can be retrieved through an index.






9. A _________ is a new way to use breakpoints. It is a breakpoint with a custom action associated with it. When hit it causes the debugger to perform the specified action instead of (or in addition to) breaking program execution.






10. A system in which negative numbers are represented by the two's complement of the absolute value.






11. base value of a binary number system?






12. ____________ property: you can change the order of the numbers involved without changing the result






13. Integer division is denoted by _____






14. ______ must be enclosed within single quotes.






15. In algebraic expression the name of the storage location in which the result would be saved is expressed as ____________ .






16. Type of error: A violation of rules made by the programmer






17. The place where the instructions and data are stored.






18. A ____________ procedure is one in which a statement or set of statements are embedded within other statements






19. A variable that can hold a single true/false (1/0) value.






20. ____________ property: you can group numbers in any way without changing the answer






21. In Linear Programming ____________ variables are used to convert inequalities to equalities






22. Statistical middle






23. What are Sequence and Selection/Decision and Iteration/Repetition?






24. In constant declarations to associate an identifier with a constant an sign is used






25. ______ causes an advance to a new input line from which subsequent values will be read






26. A formula developed to solve a problem






27. Type of control structure: IF-THEN-ELSE






28. 16 (0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - A(10) - B(11) - C(12) - D(13) - E(14) - F(15)






29. ____________ is a measure of the amount of variation within the values of that variable taking account of all possible values and their probabilities or weightings (not just the extremes which give the range).






30. The interpretation or meaning of an item.






31. A _________ is an intentional stopping or pausing place in a program - put in place for debugging purposes.






32. Helpful debugging aids for _________ errors: control totals or control breaks or trace routines






33. _________ is when a procedure or function calls itself






34. One of a number of alternative actions is selected and executed.






35. It fetches the instructions from the memory and decodes them and and directs the system to execute the operations indicated by the instructions.






36. Type of control structure: LOOP






37. ____________ / divisor = quotient






38. In a linear programming problem there are always ____________






39. Allocate memory when needed and return memory when done: _________ _________






40. Examples of _____ are: integer and real and true and false and read and readln and write and writeln.






41. Zero sum game theory problems can be solved by means of ____________ programming






42. The grammatical rules of the language.






43. Item of information necessary for a program or subprogram to perform its task.






44. The information that is given and which items are important in solving the problem.






45. Numbers that contain decimal points - can be any number including decimal numbers. Can be expressed as a scientific notation.






46. A reserved word for variable.






47. Type _____ Error: False Negative






48. The steps are performed in a strictly sequential manner - each step being executed exactly once.






49. 8 (0 - 1 - 2 - 3 - 4 - 5 - 6 - 7)






50. VAR and BEGIN and END are examples of _____ .