Test your basic knowledge |

General Programming

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A system in which negative numbers are represented by the two's complement of the absolute value.






2. It is concern with checking that the algorithms and the program meet the problem's specification.






3. One or more steps are performed repeatedly.






4. In Linear Programming a _________ is a means for simplifying the solution






5. It is used to predicts the circuit's lifetime.






6. Numbers that contain decimal points - can be any number including decimal numbers. Can be expressed as a scientific notation.






7. Statistical middle






8. 8 (0 - 1 - 2 - 3 - 4 - 5 - 6 - 7)






9. A reserved word for variable.






10. In a linear programming problem there are always ____________






11. In constant declarations to associate an identifier with a constant an sign is used






12. The grammatical rules of the language.






13. A _________ is a new way to use breakpoints. It is a breakpoint with a custom action associated with it. When hit it causes the debugger to perform the specified action instead of (or in addition to) breaking program execution.






14. _________ error: The program performs a task but it is not the task that was desired






15. Fixed number of similar data elements - each element can be retrieved through an index.






16. Each element in an array is identified by a number called a ____________ which designates position in the array






17. Statistical average






18. An effective method for solving a problem using a finite sequence of instructions.






19. In algebraic expression the name of the storage location in which the result would be saved is expressed as ____________ .






20. A string _________ is the operation of joining two character strings end to end.






21. The information that is given and which items are important in solving the problem.






22. The process of implementing in some programming language the variables (and structures) used to store the data and the algorithms for solving a problem.






23. Examples of _____ are: integer and real and true and false and read and readln and write and writeln.






24. A variable that can hold a single true/false (1/0) value.






25. for an "if" statement some languages require and "____________ _______" to close the selection group






26. Type of control structure: CASE






27. Using only the two binary digits (bits) 0 and 1 to represent information in a computer.






28. ____________ is a measure of the amount of variation within the values of that variable taking account of all possible values and their probabilities or weightings (not just the extremes which give the range).






29. ____________ property: you can change the order of the numbers involved without changing the result






30. Type of control structure: REPEAT-UNTIL






31. ____________ property: you can group numbers in any way without changing the answer






32. ____________ programming is a deterministic approach to problem solving






33. dividend / divisor = _______________






34. _________ is when a procedure or function calls itself






35. The information that is produced to solve the problem.






36. Type _____ Error: False Negative






37. ______ must be enclosed within single quotes.






38. Item of information necessary for a program or subprogram to perform its task.






39. A variable which will keep track of the number of occurrences of a certain transaction






40. In a loop while construct the loop will be terminated upon the introduction of a ____________ ____________






41. Integer division is denoted by _____






42. In Linear Programming ____________ variables are used to convert inequalities to equalities






43. Zero sum game theory problems can be solved by means of ____________ programming






44. Type ____ Error: False Positive






45. Type of control structure: LOOP






46. It controls the operation of the entire system and performs the arithmetic and logic operations and and stores and retrieves instructions and data.






47. The assignment statement is also a ____ statement?






48. The interpretation or meaning of an item.






49. Type of control structure: WHILE-DO






50. The address of a memory location