Test your basic knowledge |

General Programming

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A _________ is an intentional stopping or pausing place in a program - put in place for debugging purposes.






2. :=? is an ________. Here the varaible to be assigned a value must appear on the left of the assignment operator and a legal expression must appear on the right side.






3. The information that is produced to solve the problem.






4. It is used to predicts the circuit's lifetime.






5. An _________ language is a programming language where the programs written in that language are not translated or "compiled" into the machine code of the computer it is on - which then is directly executed by the host CPU but instead is indirectly ex






6. Numbers that contain decimal points - can be any number including decimal numbers. Can be expressed as a scientific notation.






7. A _________ is a group of instructions within a computer program that performs a specific function.






8. An effective method for solving a problem using a finite sequence of instructions.






9. Statistical middle






10. ______ causes an advance to a new input line from which subsequent values will be read






11. In a linear programming problem there are always ____________






12. 8 (0 - 1 - 2 - 3 - 4 - 5 - 6 - 7)






13. What are Sequence and Selection/Decision and Iteration/Repetition?






14. In Linear Programming a _________ is a means for simplifying the solution






15. A variable that can hold a single true/false (1/0) value.






16. It fetches the instructions from the memory and decodes them and and directs the system to execute the operations indicated by the instructions.






17. The person responsible for programming applications such as payroll or inventory or accounts receivable etc is the _________ programmer






18. A fixed position within source code: _________






19. In a loop while construct the loop will be terminated upon the introduction of a ____________ ____________






20. Statistical average






21. The grammatical rules of the language.






22. Helpful debugging aids for _________ errors: control totals or control breaks or trace routines






23. Zero sum game theory problems can be solved by means of ____________ programming






24. Item of information necessary for a program or subprogram to perform its task.






25. ______ must be enclosed within single quotes.






26. It controls the operation of the entire system and performs the arithmetic and logic operations and and stores and retrieves instructions and data.






27. Allocate memory when needed and return memory when done: _________ _________






28. Examples of _____ are: integer and real and true and false and read and readln and write and writeln.






29. In Linear Programming ____________ variables are used to convert inequalities to equalities






30. Fixed number of similar data elements - each element can be retrieved through an index.






31. A string _________ is the operation of joining two character strings end to end.






32. ____________ / divisor = quotient






33. In algebraic expression the name of the storage location in which the result would be saved is expressed as ____________ .






34. Part of the program that may be repeated






35. Type of control structure: LOOP






36. A system in which negative numbers are represented by the two's complement of the absolute value.






37. Outout and Input are _____






38. Type of error: A violation of rules made by the programmer






39. The steps are performed in a strictly sequential manner - each step being executed exactly once.






40. In constant declarations to associate an identifier with a constant an sign is used






41. In a _________ language the entire program is converted to binary prior to the execution of the program






42. Program Heading - Declaration Part (Label section - constant section - type section - variable section - subprogram section).






43. A programming paradigm that uses data structures consisting of datafields and methods together with their interactions - to design applications and computer programs.






44. A formula developed to solve a problem






45. Using only the two binary digits (bits) 0 and 1 to represent information in a computer.






46. dividend / divisor = _______________






47. Any number that does not have a decimal in it.






48. VAR and BEGIN and END are examples of _____ .






49. The address of a memory location






50. Type of control structure: WHILE-DO