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General Programming

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Part of the program that may be repeated






2. for an "if" statement some languages require and "____________ _______" to close the selection group






3. The information that is given and which items are important in solving the problem.






4. dividend / divisor = _______________






5. Using only the two binary digits (bits) 0 and 1 to represent information in a computer.






6. The remainder in a division.






7. In constant declarations to associate an identifier with a constant an sign is used






8. Each element in an array is identified by a number called a ____________ which designates position in the array






9. ____________ property: says that if a = b and b = c then a = c.






10. A system in which negative numbers are represented by the two's complement of the absolute value.






11. Type of error: A violation of rules made by the programmer






12. ____________ programming is a deterministic approach to problem solving






13. The number of times a number goes into a divisor.






14. The steps are performed in a strictly sequential manner - each step being executed exactly once.






15. It is used to predicts the circuit's lifetime.






16. It fetches the instructions from the memory and decodes them and and directs the system to execute the operations indicated by the instructions.






17. The information that is produced to solve the problem.






18. ____________ / divisor = quotient






19. One or more steps are performed repeatedly.






20. A _________ is an intentional stopping or pausing place in a program - put in place for debugging purposes.






21. _________ error: The program performs a task but it is not the task that was desired






22. A string _________ is the operation of joining two character strings end to end.






23. The interpretation or meaning of an item.






24. 16 (0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - A(10) - B(11) - C(12) - D(13) - E(14) - F(15)






25. ____________ property: you can change the order of the numbers involved without changing the result






26. Type of control structure: WHILE-DO






27. Item of information necessary for a program or subprogram to perform its task.






28. In algebraic expression the name of the storage location in which the result would be saved is expressed as ____________ .






29. An effective method for solving a problem using a finite sequence of instructions.






30. Type of control structure: LOOP






31. ____________ is a measure of the amount of variation within the values of that variable taking account of all possible values and their probabilities or weightings (not just the extremes which give the range).






32. The assignment statement is also a ____ statement?






33. What are Sequence and Selection/Decision and Iteration/Repetition?






34. Outout and Input are _____






35. ______ causes an advance to a new input line from which subsequent values will be read






36. The process of implementing in some programming language the variables (and structures) used to store the data and the algorithms for solving a problem.






37. An _________ language is a programming language where the programs written in that language are not translated or "compiled" into the machine code of the computer it is on - which then is directly executed by the host CPU but instead is indirectly ex






38. The grammatical rules of the language.






39. _________ is when a procedure or function calls itself






40. Statistical average






41. A _________ is a group of instructions within a computer program that performs a specific function.






42. It is concern with checking that the algorithms and the program meet the problem's specification.






43. Zero sum game theory problems can be solved by means of ____________ programming






44. base value of a binary number system?






45. Type of control structure: REPEAT-UNTIL






46. Type ____ Error: False Positive






47. Type of control structure: IF-THEN-ELSE






48. The address of a memory location






49. Helpful debugging aids for _________ errors: control totals or control breaks or trace routines






50. A _________ is a new way to use breakpoints. It is a breakpoint with a custom action associated with it. When hit it causes the debugger to perform the specified action instead of (or in addition to) breaking program execution.







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