Test your basic knowledge |

General Programming

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 16 (0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - A(10) - B(11) - C(12) - D(13) - E(14) - F(15)






2. A fixed position within source code: _________






3. Examples of _____ are: integer and real and true and false and read and readln and write and writeln.






4. Information is placed into a storage location by means of an ____________ statement






5. Outout and Input are _____






6. Type of control structure: LOOP






7. A formula developed to solve a problem






8. The remainder in a division.






9. ____________ is a measure of the amount of variation within the values of that variable taking account of all possible values and their probabilities or weightings (not just the extremes which give the range).






10. Numbers that contain decimal points - can be any number including decimal numbers. Can be expressed as a scientific notation.






11. ____________ / divisor = quotient






12. It controls the operation of the entire system and performs the arithmetic and logic operations and and stores and retrieves instructions and data.






13. Type ____ Error: False Positive






14. Statistics: square root of variance






15. Integer division is denoted by _____






16. VAR and BEGIN and END are examples of _____ .






17. In Linear Programming ____________ variables are used to convert inequalities to equalities






18. It is used to predicts the circuit's lifetime.






19. 8 (0 - 1 - 2 - 3 - 4 - 5 - 6 - 7)






20. Helpful debugging aids for _________ errors: control totals or control breaks or trace routines






21. Statistical middle






22. Type of error: A violation of rules made by the programmer






23. The grammatical rules of the language.






24. Any collection of data to be input to a program or output from a program.






25. The address of a memory location






26. The person responsible for programming applications such as payroll or inventory or accounts receivable etc is the _________ programmer






27. A _________ is an intentional stopping or pausing place in a program - put in place for debugging purposes.






28. A variable which will keep track of the number of occurrences of a certain transaction






29. A variable that can hold a single true/false (1/0) value.






30. The interpretation or meaning of an item.






31. ______ causes an advance to a new input line from which subsequent values will be read






32. In a _________ language the entire program is converted to binary prior to the execution of the program






33. Item of information necessary for a program or subprogram to perform its task.






34. The information that is given and which items are important in solving the problem.






35. Type _____ Error: False Negative






36. Using only the two binary digits (bits) 0 and 1 to represent information in a computer.






37. A system in which negative numbers are represented by the two's complement of the absolute value.






38. for an "if" statement some languages require and "____________ _______" to close the selection group






39. An effective method for solving a problem using a finite sequence of instructions.






40. ______ must be enclosed within single quotes.






41. In constant declarations to associate an identifier with a constant an sign is used






42. A string _________ is the operation of joining two character strings end to end.






43. Fixed number of similar data elements - each element can be retrieved through an index.






44. A reserved word for variable.






45. Type of control structure: CASE






46. Allocate memory when needed and return memory when done: _________ _________






47. Type of control structure: REPEAT-UNTIL






48. ____________ programming is a deterministic approach to problem solving






49. Zero sum game theory problems can be solved by means of ____________ programming






50. ____________ property: you can change the order of the numbers involved without changing the result