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Test your basic knowledge |
General Programming
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 16 (0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - A(10) - B(11) - C(12) - D(13) - E(14) - F(15)
selection
Reserved words
DIV
Hexadecimal base
2. _________ error: The program performs a task but it is not the task that was desired
Integer
Logic
slack
compiled
3. for an "if" statement some languages require and "____________ _______" to close the selection group
Input
end if
concatenation
slack
4. ____________ property: says that if a = b and b = c then a = c.
transitive
Iteration
Coding
Iteration
5. Program Heading - Declaration Part (Label section - constant section - type section - variable section - subprogram section).
program composition
Assigment statement
syntax
Replacement
6. Zero sum game theory problems can be solved by means of ____________ programming
linear
Boolean
MOD
Iteration
7. Information is placed into a storage location by means of an ____________ statement
assignment
mean
median
Octal base
8. Helpful debugging aids for _________ errors: control totals or control breaks or trace routines
logic
slack
Real Constants
Constants
9. ____________ property: you can change the order of the numbers involved without changing the result
Binary scheme mean
array
String Constants
commutative
10. In a loop while construct the loop will be terminated upon the introduction of a ____________ ____________
quotient
linear
median
false condition
11. _________ is when a procedure or function calls itself
Control unit
oop
tracepoint
recursion
12. What are Sequence and Selection/Decision and Iteration/Repetition?
oop
compiled
control structures
Coding
13. An _________ language is a programming language where the programs written in that language are not translated or "compiled" into the machine code of the computer it is on - which then is directly executed by the host CPU but instead is indirectly ex
pointer
Reserved words
interpreted
Assigment statement
14. The assignment statement is also a ____ statement?
Coding
Output
dynamic allocation
Replacement
15. The steps are performed in a strictly sequential manner - each step being executed exactly once.
VAR
associative
Algorithms
Sequential algorithm
16. One of a number of alternative actions is selected and executed.
Binary scheme mean
program composition
Selection algorithm
DIV
17. Each element in an array is identified by a number called a ____________ which designates position in the array
counter
subscript
commutative
Syntax
18. A _________ is an intentional stopping or pausing place in a program - put in place for debugging purposes.
slack
Sequential algorithm
linear
breakpoint
19. In Linear Programming ____________ variables are used to convert inequalities to equalities
parameter
mean
slack
Control unit
20. Statistical middle
median
Hexadecimal base
Logic
interpreted
21. base value of a binary number system?
logic
2
Memory unit
breakpoint
22. The grammatical rules of the language.
Syntax
Hexadecimal base
Iteration
Repetition algorithm
23. The process of implementing in some programming language the variables (and structures) used to store the data and the algorithms for solving a problem.
Coding
program composition
semantics
Real numbers
24. Type of control structure: CASE
Selection
Real Constants
Algorithms
recursion
25. ____________ is a measure of the amount of variation within the values of that variable taking account of all possible values and their probabilities or weightings (not just the extremes which give the range).
Iteration
parameter
variance
recursion
26. ____________ / divisor = quotient
Two complements
dividend
mean
Iteration
27. VAR and BEGIN and END are examples of _____ .
Real Constants
Reserved words
Selection
tracepoint
28. In a _________ language the entire program is converted to binary prior to the execution of the program
compiled
logic
CPU (Central Processing Unit)
linear
29. The number of times a number goes into a divisor.
DIV
II
breakpoint
slack
30. Outout and Input are _____
end if
assignment
subroutine
Files
31. The information that is produced to solve the problem.
Output
subroutine
Algorithms
Coding
32. Type of control structure: IF-THEN-ELSE
selection
recursion
Selection algorithm
Control unit
33. One or more steps are performed repeatedly.
label
Repetition algorithm
Assigment statement
Two complements
34. Integer division is denoted by _____
II
DIV
equal (=)
end if
35. 8 (0 - 1 - 2 - 3 - 4 - 5 - 6 - 7)
breakpoint
counter
divisor
Octal base
36. A string _________ is the operation of joining two character strings end to end.
concatenation
parameter
Real Constants
VAR
37. Type of control structure: LOOP
selection
Selection algorithm
Iteration
Real Constants
38. Allocate memory when needed and return memory when done: _________ _________
false condition
II
dynamic allocation
compiled
39. Type _____ Error: False Negative
recursion
II
Iteration
Repetition algorithm
40. The person responsible for programming applications such as payroll or inventory or accounts receivable etc is the _________ programmer
syntax
counter
Boolean
applications
41. ______ causes an advance to a new input line from which subsequent values will be read
ReadLn
Selection
label
File
42. dividend / _____________ = quotient
Binary scheme mean
DIV
Logic
divisor
43. A programming paradigm that uses data structures consisting of datafields and methods together with their interactions - to design applications and computer programs.
recursion
divisor
oop
semantics
44. Item of information necessary for a program or subprogram to perform its task.
CPU (Central Processing Unit)
Sequential algorithm
parameter
Control unit
45. ____________ property: you can group numbers in any way without changing the answer
Replacement
ReadLn
associative
breakpoint
46. A reserved word for variable.
transitive
2
VAR
II
47. ____________ programming is a deterministic approach to problem solving
commutative
linear
syntax
Iteration
48. It is used to predicts the circuit's lifetime.
selection
loop
Time to failure
slack
49. The place where the instructions and data are stored.
dynamic allocation
Replacement
subscript
Memory unit
50. An effective method for solving a problem using a finite sequence of instructions.
variance
breakpoint
ReadLn
Algorithms