Test your basic knowledge |

General Programming

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. It fetches the instructions from the memory and decodes them and and directs the system to execute the operations indicated by the instructions.






2. The remainder in a division.






3. Any collection of data to be input to a program or output from a program.






4. A programming paradigm that uses data structures consisting of datafields and methods together with their interactions - to design applications and computer programs.






5. The information that is produced to solve the problem.






6. Zero sum game theory problems can be solved by means of ____________ programming






7. _________ is when a procedure or function calls itself






8. _________ error: The program performs a task but it is not the task that was desired






9. dividend / _____________ = quotient






10. A ____________ procedure is one in which a statement or set of statements are embedded within other statements






11. Type of control structure: LOOP






12. The place where the instructions and data are stored.






13. The person responsible for programming applications such as payroll or inventory or accounts receivable etc is the _________ programmer






14. A variable which will keep track of the number of occurrences of a certain transaction






15. It allocates storage for programs and data and carry out many other supervisory functions. It acts as an interface between the user and the machine.






16. It is concern with checking that the algorithms and the program meet the problem's specification.






17. In a _________ language the entire program is converted to binary prior to the execution of the program






18. Numbers that contain decimal points - can be any number including decimal numbers. Can be expressed as a scientific notation.






19. In a linear programming problem there are always ____________






20. Quantities whose values do not change during program execution.






21. ____________ / divisor = quotient






22. Each element in an array is identified by a number called a ____________ which designates position in the array






23. The address of a memory location






24. VAR and BEGIN and END are examples of _____ .






25. A formula developed to solve a problem






26. The information that is given and which items are important in solving the problem.






27. An effective method for solving a problem using a finite sequence of instructions.






28. Type of control structure: REPEAT-UNTIL






29. ____________ property: you can change the order of the numbers involved without changing the result






30. Integer division is denoted by _____






31. Helpful debugging aids for _________ errors: control totals or control breaks or trace routines






32. ____________ is a measure of the amount of variation within the values of that variable taking account of all possible values and their probabilities or weightings (not just the extremes which give the range).






33. ____________ property: says that if a = b and b = c then a = c.






34. Item of information necessary for a program or subprogram to perform its task.






35. Statistical average






36. Allocate memory when needed and return memory when done: _________ _________






37. ____________ property: you can group numbers in any way without changing the answer






38. The number of times a number goes into a divisor.






39. 8 (0 - 1 - 2 - 3 - 4 - 5 - 6 - 7)






40. Type of error: A violation of rules made by the programmer






41. Type _____ Error: False Negative






42. In Linear Programming ____________ variables are used to convert inequalities to equalities






43. In constant declarations to associate an identifier with a constant an sign is used






44. Information is placed into a storage location by means of an ____________ statement






45. A string _________ is the operation of joining two character strings end to end.






46. The process of implementing in some programming language the variables (and structures) used to store the data and the algorithms for solving a problem.






47. It is used to predicts the circuit's lifetime.






48. It controls the operation of the entire system and performs the arithmetic and logic operations and and stores and retrieves instructions and data.






49. Type of control structure: CASE






50. What are Sequence and Selection/Decision and Iteration/Repetition?