Test your basic knowledge |

General Programming

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A variable which will keep track of the number of occurrences of a certain transaction






2. Type of control structure: REPEAT-UNTIL






3. Allocate memory when needed and return memory when done: _________ _________






4. Type ____ Error: False Positive






5. Using only the two binary digits (bits) 0 and 1 to represent information in a computer.






6. ____________ property: you can group numbers in any way without changing the answer






7. It is concern with checking that the algorithms and the program meet the problem's specification.






8. In constant declarations to associate an identifier with a constant an sign is used






9. Helpful debugging aids for _________ errors: control totals or control breaks or trace routines






10. Statistical average






11. Type of control structure: CASE






12. 8 (0 - 1 - 2 - 3 - 4 - 5 - 6 - 7)






13. ______ must have at least one digit before and at least one digit after the decimal`






14. One of a number of alternative actions is selected and executed.






15. 16 (0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - A(10) - B(11) - C(12) - D(13) - E(14) - F(15)






16. A fixed position within source code: _________






17. Any number that does not have a decimal in it.






18. In a linear programming problem there are always ____________






19. Fixed number of similar data elements - each element can be retrieved through an index.






20. It controls the operation of the entire system and performs the arithmetic and logic operations and and stores and retrieves instructions and data.






21. A programming paradigm that uses data structures consisting of datafields and methods together with their interactions - to design applications and computer programs.






22. A _________ is a new way to use breakpoints. It is a breakpoint with a custom action associated with it. When hit it causes the debugger to perform the specified action instead of (or in addition to) breaking program execution.






23. A _________ is a group of instructions within a computer program that performs a specific function.






24. An effective method for solving a problem using a finite sequence of instructions.






25. A variable that can hold a single true/false (1/0) value.






26. The assignment statement is also a ____ statement?






27. Integer division is denoted by _____






28. ____________ programming is a deterministic approach to problem solving






29. Part of the program that may be repeated






30. Any collection of data to be input to a program or output from a program.






31. It is used to predicts the circuit's lifetime.






32. _________ is when a procedure or function calls itself






33. dividend / _____________ = quotient






34. The steps are performed in a strictly sequential manner - each step being executed exactly once.






35. A system in which negative numbers are represented by the two's complement of the absolute value.






36. ____________ / divisor = quotient






37. for an "if" statement some languages require and "____________ _______" to close the selection group






38. Examples of _____ are: integer and real and true and false and read and readln and write and writeln.






39. Type of control structure: LOOP






40. Zero sum game theory problems can be solved by means of ____________ programming






41. ____________ property: says that if a = b and b = c then a = c.






42. In a loop while construct the loop will be terminated upon the introduction of a ____________ ____________






43. The address of a memory location






44. It allocates storage for programs and data and carry out many other supervisory functions. It acts as an interface between the user and the machine.






45. The information that is given and which items are important in solving the problem.






46. Type _____ Error: False Negative






47. Statistics: square root of variance






48. The process of implementing in some programming language the variables (and structures) used to store the data and the algorithms for solving a problem.






49. A string _________ is the operation of joining two character strings end to end.






50. Program Heading - Declaration Part (Label section - constant section - type section - variable section - subprogram section).