Test your basic knowledge |

General Programming

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Type _____ Error: False Negative






2. Item of information necessary for a program or subprogram to perform its task.






3. Each element in an array is identified by a number called a ____________ which designates position in the array






4. Zero sum game theory problems can be solved by means of ____________ programming






5. dividend / _____________ = quotient






6. The information that is given and which items are important in solving the problem.






7. ____________ property: you can change the order of the numbers involved without changing the result






8. ____________ is a measure of the amount of variation within the values of that variable taking account of all possible values and their probabilities or weightings (not just the extremes which give the range).






9. It is used to predicts the circuit's lifetime.






10. Using only the two binary digits (bits) 0 and 1 to represent information in a computer.






11. It allocates storage for programs and data and carry out many other supervisory functions. It acts as an interface between the user and the machine.






12. Any number that does not have a decimal in it.






13. The process of implementing in some programming language the variables (and structures) used to store the data and the algorithms for solving a problem.






14. _________ is when a procedure or function calls itself






15. A reserved word for variable.






16. Type of control structure: LOOP






17. VAR and BEGIN and END are examples of _____ .






18. Type of error: A violation of rules made by the programmer






19. A ____________ procedure is one in which a statement or set of statements are embedded within other statements






20. In a _________ language the entire program is converted to binary prior to the execution of the program






21. 8 (0 - 1 - 2 - 3 - 4 - 5 - 6 - 7)






22. Type of control structure: REPEAT-UNTIL






23. _________ error: The program performs a task but it is not the task that was desired






24. The information that is produced to solve the problem.






25. Type of control structure: IF-THEN-ELSE






26. A formula developed to solve a problem






27. The place where the instructions and data are stored.






28. Statistics: square root of variance






29. A programming paradigm that uses data structures consisting of datafields and methods together with their interactions - to design applications and computer programs.






30. 16 (0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - A(10) - B(11) - C(12) - D(13) - E(14) - F(15)






31. Statistical average






32. dividend / divisor = _______________






33. It is concern with checking that the algorithms and the program meet the problem's specification.






34. The steps are performed in a strictly sequential manner - each step being executed exactly once.






35. ____________ property: you can group numbers in any way without changing the answer






36. ______ must have at least one digit before and at least one digit after the decimal`






37. Allocate memory when needed and return memory when done: _________ _________






38. Information is placed into a storage location by means of an ____________ statement






39. ______ must be enclosed within single quotes.






40. for an "if" statement some languages require and "____________ _______" to close the selection group






41. The number of times a number goes into a divisor.






42. A variable that can hold a single true/false (1/0) value.






43. A _________ is an intentional stopping or pausing place in a program - put in place for debugging purposes.






44. In a linear programming problem there are always ____________






45. A _________ is a new way to use breakpoints. It is a breakpoint with a custom action associated with it. When hit it causes the debugger to perform the specified action instead of (or in addition to) breaking program execution.






46. Statistical middle






47. A string _________ is the operation of joining two character strings end to end.






48. The address of a memory location






49. ____________ property: says that if a = b and b = c then a = c.






50. ____________ / divisor = quotient