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General Programming

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. It is concern with checking that the algorithms and the program meet the problem's specification.






2. In algebraic expression the name of the storage location in which the result would be saved is expressed as ____________ .






3. It allocates storage for programs and data and carry out many other supervisory functions. It acts as an interface between the user and the machine.






4. The interpretation or meaning of an item.






5. What are Sequence and Selection/Decision and Iteration/Repetition?






6. Type ____ Error: False Positive






7. Any number that does not have a decimal in it.






8. Type of control structure: REPEAT-UNTIL






9. dividend / divisor = _______________






10. It is used to predicts the circuit's lifetime.






11. The information that is produced to solve the problem.






12. Fixed number of similar data elements - each element can be retrieved through an index.






13. Type of control structure: IF-THEN-ELSE






14. Zero sum game theory problems can be solved by means of ____________ programming






15. Type of control structure: LOOP






16. A _________ is an intentional stopping or pausing place in a program - put in place for debugging purposes.






17. The remainder in a division.






18. An effective method for solving a problem using a finite sequence of instructions.






19. The number of times a number goes into a divisor.






20. The place where the instructions and data are stored.






21. Outout and Input are _____






22. A string _________ is the operation of joining two character strings end to end.






23. ____________ property: you can change the order of the numbers involved without changing the result






24. The process of implementing in some programming language the variables (and structures) used to store the data and the algorithms for solving a problem.






25. for an "if" statement some languages require and "____________ _______" to close the selection group






26. Each element in an array is identified by a number called a ____________ which designates position in the array






27. Examples of _____ are: integer and real and true and false and read and readln and write and writeln.






28. Program Heading - Declaration Part (Label section - constant section - type section - variable section - subprogram section).






29. Type _____ Error: False Negative






30. Numbers that contain decimal points - can be any number including decimal numbers. Can be expressed as a scientific notation.






31. The assignment statement is also a ____ statement?






32. Type of control structure: WHILE-DO






33. A system in which negative numbers are represented by the two's complement of the absolute value.






34. ______ must have at least one digit before and at least one digit after the decimal`






35. VAR and BEGIN and END are examples of _____ .






36. :=? is an ________. Here the varaible to be assigned a value must appear on the left of the assignment operator and a legal expression must appear on the right side.






37. ____________ / divisor = quotient






38. In a _________ language the entire program is converted to binary prior to the execution of the program






39. ____________ is a measure of the amount of variation within the values of that variable taking account of all possible values and their probabilities or weightings (not just the extremes which give the range).






40. In Linear Programming a _________ is a means for simplifying the solution






41. Any collection of data to be input to a program or output from a program.






42. It controls the operation of the entire system and performs the arithmetic and logic operations and and stores and retrieves instructions and data.






43. Statistical average






44. Statistical middle






45. A variable that can hold a single true/false (1/0) value.






46. Type of error: A violation of rules made by the programmer






47. The information that is given and which items are important in solving the problem.






48. In constant declarations to associate an identifier with a constant an sign is used






49. Type of control structure: CASE






50. One of a number of alternative actions is selected and executed.







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