Test your basic knowledge |

General Programming

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. In a linear programming problem there are always ____________






2. ____________ property: you can change the order of the numbers involved without changing the result






3. Type ____ Error: False Positive






4. Item of information necessary for a program or subprogram to perform its task.






5. Any number that does not have a decimal in it.






6. A programming paradigm that uses data structures consisting of datafields and methods together with their interactions - to design applications and computer programs.






7. Statistical middle






8. _________ error: The program performs a task but it is not the task that was desired






9. Outout and Input are _____






10. base value of a binary number system?






11. A variable which will keep track of the number of occurrences of a certain transaction






12. A _________ is an intentional stopping or pausing place in a program - put in place for debugging purposes.






13. ______ causes an advance to a new input line from which subsequent values will be read






14. ____________ programming is a deterministic approach to problem solving






15. One or more steps are performed repeatedly.






16. Information is placed into a storage location by means of an ____________ statement






17. The assignment statement is also a ____ statement?






18. It is used to predicts the circuit's lifetime.






19. In Linear Programming ____________ variables are used to convert inequalities to equalities






20. A formula developed to solve a problem






21. Each element in an array is identified by a number called a ____________ which designates position in the array






22. ______ must have at least one digit before and at least one digit after the decimal`






23. An effective method for solving a problem using a finite sequence of instructions.






24. ____________ / divisor = quotient






25. ______ must be enclosed within single quotes.






26. Quantities whose values do not change during program execution.






27. An _________ language is a programming language where the programs written in that language are not translated or "compiled" into the machine code of the computer it is on - which then is directly executed by the host CPU but instead is indirectly ex






28. 8 (0 - 1 - 2 - 3 - 4 - 5 - 6 - 7)






29. Type of control structure: CASE






30. The interpretation or meaning of an item.






31. In constant declarations to associate an identifier with a constant an sign is used






32. The process of implementing in some programming language the variables (and structures) used to store the data and the algorithms for solving a problem.






33. The address of a memory location






34. Type of error: A violation of rules made by the programmer






35. A system in which negative numbers are represented by the two's complement of the absolute value.






36. Part of the program that may be repeated






37. dividend / _____________ = quotient






38. dividend / divisor = _______________






39. In a loop while construct the loop will be terminated upon the introduction of a ____________ ____________






40. ____________ property: you can group numbers in any way without changing the answer






41. 16 (0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - A(10) - B(11) - C(12) - D(13) - E(14) - F(15)






42. A reserved word for variable.






43. ____________ property: says that if a = b and b = c then a = c.






44. Type of control structure: WHILE-DO






45. The grammatical rules of the language.






46. Program Heading - Declaration Part (Label section - constant section - type section - variable section - subprogram section).






47. Statistics: square root of variance






48. A string _________ is the operation of joining two character strings end to end.






49. A variable that can hold a single true/false (1/0) value.






50. Type of control structure: REPEAT-UNTIL