Test your basic knowledge |

General Programming

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Type ____ Error: False Positive






2. In constant declarations to associate an identifier with a constant an sign is used






3. Integer division is denoted by _____






4. Using only the two binary digits (bits) 0 and 1 to represent information in a computer.






5. A variable that can hold a single true/false (1/0) value.






6. The grammatical rules of the language.






7. It allocates storage for programs and data and carry out many other supervisory functions. It acts as an interface between the user and the machine.






8. In a loop while construct the loop will be terminated upon the introduction of a ____________ ____________






9. A _________ is a new way to use breakpoints. It is a breakpoint with a custom action associated with it. When hit it causes the debugger to perform the specified action instead of (or in addition to) breaking program execution.






10. The interpretation or meaning of an item.






11. Statistical average






12. An _________ language is a programming language where the programs written in that language are not translated or "compiled" into the machine code of the computer it is on - which then is directly executed by the host CPU but instead is indirectly ex






13. Statistical middle






14. Type of control structure: CASE






15. ______ causes an advance to a new input line from which subsequent values will be read






16. In Linear Programming ____________ variables are used to convert inequalities to equalities






17. _________ error: The program performs a task but it is not the task that was desired






18. Type _____ Error: False Negative






19. A _________ is an intentional stopping or pausing place in a program - put in place for debugging purposes.






20. Any collection of data to be input to a program or output from a program.






21. Type of error: A violation of rules made by the programmer






22. A programming paradigm that uses data structures consisting of datafields and methods together with their interactions - to design applications and computer programs.






23. What are Sequence and Selection/Decision and Iteration/Repetition?






24. It is concern with checking that the algorithms and the program meet the problem's specification.






25. It fetches the instructions from the memory and decodes them and and directs the system to execute the operations indicated by the instructions.






26. A reserved word for variable.






27. Quantities whose values do not change during program execution.






28. Part of the program that may be repeated






29. The remainder in a division.






30. Fixed number of similar data elements - each element can be retrieved through an index.






31. ______ must have at least one digit before and at least one digit after the decimal`






32. A system in which negative numbers are represented by the two's complement of the absolute value.






33. ____________ property: you can group numbers in any way without changing the answer






34. A formula developed to solve a problem






35. ____________ property: says that if a = b and b = c then a = c.






36. base value of a binary number system?






37. The process of implementing in some programming language the variables (and structures) used to store the data and the algorithms for solving a problem.






38. Zero sum game theory problems can be solved by means of ____________ programming






39. ______ must be enclosed within single quotes.






40. _________ is when a procedure or function calls itself






41. In Linear Programming a _________ is a means for simplifying the solution






42. Type of control structure: REPEAT-UNTIL






43. A variable which will keep track of the number of occurrences of a certain transaction






44. ____________ property: you can change the order of the numbers involved without changing the result






45. A string _________ is the operation of joining two character strings end to end.






46. A ____________ procedure is one in which a statement or set of statements are embedded within other statements






47. Item of information necessary for a program or subprogram to perform its task.






48. :=? is an ________. Here the varaible to be assigned a value must appear on the left of the assignment operator and a legal expression must appear on the right side.






49. The place where the instructions and data are stored.






50. The person responsible for programming applications such as payroll or inventory or accounts receivable etc is the _________ programmer