Test your basic knowledge |

General Programming

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Zero sum game theory problems can be solved by means of ____________ programming






2. VAR and BEGIN and END are examples of _____ .






3. Examples of _____ are: integer and real and true and false and read and readln and write and writeln.






4. Quantities whose values do not change during program execution.






5. The number of times a number goes into a divisor.






6. A variable which will keep track of the number of occurrences of a certain transaction






7. It controls the operation of the entire system and performs the arithmetic and logic operations and and stores and retrieves instructions and data.






8. ____________ property: you can group numbers in any way without changing the answer






9. A programming paradigm that uses data structures consisting of datafields and methods together with their interactions - to design applications and computer programs.






10. Type of control structure: IF-THEN-ELSE






11. The remainder in a division.






12. The grammatical rules of the language.






13. A ____________ procedure is one in which a statement or set of statements are embedded within other statements






14. Statistics: square root of variance






15. Type of error: A violation of rules made by the programmer






16. It fetches the instructions from the memory and decodes them and and directs the system to execute the operations indicated by the instructions.






17. Allocate memory when needed and return memory when done: _________ _________






18. Helpful debugging aids for _________ errors: control totals or control breaks or trace routines






19. ______ must have at least one digit before and at least one digit after the decimal`






20. ____________ / divisor = quotient






21. One or more steps are performed repeatedly.






22. ____________ programming is a deterministic approach to problem solving






23. Part of the program that may be repeated






24. Type _____ Error: False Negative






25. In a _________ language the entire program is converted to binary prior to the execution of the program






26. Any collection of data to be input to a program or output from a program.






27. An _________ language is a programming language where the programs written in that language are not translated or "compiled" into the machine code of the computer it is on - which then is directly executed by the host CPU but instead is indirectly ex






28. What are Sequence and Selection/Decision and Iteration/Repetition?






29. The person responsible for programming applications such as payroll or inventory or accounts receivable etc is the _________ programmer






30. In Linear Programming ____________ variables are used to convert inequalities to equalities






31. A _________ is an intentional stopping or pausing place in a program - put in place for debugging purposes.






32. _________ error: The program performs a task but it is not the task that was desired






33. Item of information necessary for a program or subprogram to perform its task.






34. ____________ property: you can change the order of the numbers involved without changing the result






35. The process of implementing in some programming language the variables (and structures) used to store the data and the algorithms for solving a problem.






36. 8 (0 - 1 - 2 - 3 - 4 - 5 - 6 - 7)






37. Type ____ Error: False Positive






38. dividend / divisor = _______________






39. Statistical middle






40. An effective method for solving a problem using a finite sequence of instructions.






41. :=? is an ________. Here the varaible to be assigned a value must appear on the left of the assignment operator and a legal expression must appear on the right side.






42. The steps are performed in a strictly sequential manner - each step being executed exactly once.






43. The address of a memory location






44. The place where the instructions and data are stored.






45. It is concern with checking that the algorithms and the program meet the problem's specification.






46. A string _________ is the operation of joining two character strings end to end.






47. Using only the two binary digits (bits) 0 and 1 to represent information in a computer.






48. A system in which negative numbers are represented by the two's complement of the absolute value.






49. ____________ property: says that if a = b and b = c then a = c.






50. The information that is given and which items are important in solving the problem.