Test your basic knowledge |

General Programming

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. It allocates storage for programs and data and carry out many other supervisory functions. It acts as an interface between the user and the machine.






2. The process of implementing in some programming language the variables (and structures) used to store the data and the algorithms for solving a problem.






3. In a loop while construct the loop will be terminated upon the introduction of a ____________ ____________






4. The address of a memory location






5. Outout and Input are _____






6. The person responsible for programming applications such as payroll or inventory or accounts receivable etc is the _________ programmer






7. Allocate memory when needed and return memory when done: _________ _________






8. Examples of _____ are: integer and real and true and false and read and readln and write and writeln.






9. VAR and BEGIN and END are examples of _____ .






10. Type of control structure: IF-THEN-ELSE






11. The steps are performed in a strictly sequential manner - each step being executed exactly once.






12. The number of times a number goes into a divisor.






13. A string _________ is the operation of joining two character strings end to end.






14. In a linear programming problem there are always ____________






15. 16 (0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - A(10) - B(11) - C(12) - D(13) - E(14) - F(15)






16. It is used to predicts the circuit's lifetime.






17. It is concern with checking that the algorithms and the program meet the problem's specification.






18. A _________ is an intentional stopping or pausing place in a program - put in place for debugging purposes.






19. dividend / _____________ = quotient






20. :=? is an ________. Here the varaible to be assigned a value must appear on the left of the assignment operator and a legal expression must appear on the right side.






21. ______ must be enclosed within single quotes.






22. ____________ property: you can group numbers in any way without changing the answer






23. The interpretation or meaning of an item.






24. Part of the program that may be repeated






25. A fixed position within source code: _________






26. In constant declarations to associate an identifier with a constant an sign is used






27. A _________ is a group of instructions within a computer program that performs a specific function.






28. dividend / divisor = _______________






29. The remainder in a division.






30. An effective method for solving a problem using a finite sequence of instructions.






31. ____________ / divisor = quotient






32. ______ must have at least one digit before and at least one digit after the decimal`






33. The information that is given and which items are important in solving the problem.






34. Helpful debugging aids for _________ errors: control totals or control breaks or trace routines






35. ______ causes an advance to a new input line from which subsequent values will be read






36. ____________ is a measure of the amount of variation within the values of that variable taking account of all possible values and their probabilities or weightings (not just the extremes which give the range).






37. Item of information necessary for a program or subprogram to perform its task.






38. ____________ property: says that if a = b and b = c then a = c.






39. The information that is produced to solve the problem.






40. Fixed number of similar data elements - each element can be retrieved through an index.






41. It fetches the instructions from the memory and decodes them and and directs the system to execute the operations indicated by the instructions.






42. ____________ programming is a deterministic approach to problem solving






43. Type of control structure: WHILE-DO






44. Zero sum game theory problems can be solved by means of ____________ programming






45. Each element in an array is identified by a number called a ____________ which designates position in the array






46. _________ error: The program performs a task but it is not the task that was desired






47. A programming paradigm that uses data structures consisting of datafields and methods together with their interactions - to design applications and computer programs.






48. An _________ language is a programming language where the programs written in that language are not translated or "compiled" into the machine code of the computer it is on - which then is directly executed by the host CPU but instead is indirectly ex






49. Statistical middle






50. Type ____ Error: False Positive