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General Programming

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Part of the program that may be repeated






2. Zero sum game theory problems can be solved by means of ____________ programming






3. A variable which will keep track of the number of occurrences of a certain transaction






4. An effective method for solving a problem using a finite sequence of instructions.






5. A programming paradigm that uses data structures consisting of datafields and methods together with their interactions - to design applications and computer programs.






6. 8 (0 - 1 - 2 - 3 - 4 - 5 - 6 - 7)






7. Type of control structure: REPEAT-UNTIL






8. It is concern with checking that the algorithms and the program meet the problem's specification.






9. The information that is produced to solve the problem.






10. Type ____ Error: False Positive






11. It allocates storage for programs and data and carry out many other supervisory functions. It acts as an interface between the user and the machine.






12. Information is placed into a storage location by means of an ____________ statement






13. Type of control structure: LOOP






14. :=? is an ________. Here the varaible to be assigned a value must appear on the left of the assignment operator and a legal expression must appear on the right side.






15. Using only the two binary digits (bits) 0 and 1 to represent information in a computer.






16. ____________ property: you can group numbers in any way without changing the answer






17. In Linear Programming ____________ variables are used to convert inequalities to equalities






18. Program Heading - Declaration Part (Label section - constant section - type section - variable section - subprogram section).






19. In a loop while construct the loop will be terminated upon the introduction of a ____________ ____________






20. The process of implementing in some programming language the variables (and structures) used to store the data and the algorithms for solving a problem.






21. ____________ property: you can change the order of the numbers involved without changing the result






22. _________ error: The program performs a task but it is not the task that was desired






23. VAR and BEGIN and END are examples of _____ .






24. A fixed position within source code: _________






25. Type _____ Error: False Negative






26. It fetches the instructions from the memory and decodes them and and directs the system to execute the operations indicated by the instructions.






27. Any collection of data to be input to a program or output from a program.






28. The address of a memory location






29. ____________ programming is a deterministic approach to problem solving






30. The assignment statement is also a ____ statement?






31. Any number that does not have a decimal in it.






32. Statistical average






33. The information that is given and which items are important in solving the problem.






34. The number of times a number goes into a divisor.






35. A reserved word for variable.






36. ____________ / divisor = quotient






37. An _________ language is a programming language where the programs written in that language are not translated or "compiled" into the machine code of the computer it is on - which then is directly executed by the host CPU but instead is indirectly ex






38. In Linear Programming a _________ is a means for simplifying the solution






39. Helpful debugging aids for _________ errors: control totals or control breaks or trace routines






40. The place where the instructions and data are stored.






41. The interpretation or meaning of an item.






42. The remainder in a division.






43. Quantities whose values do not change during program execution.






44. It is used to predicts the circuit's lifetime.






45. _________ is when a procedure or function calls itself






46. Outout and Input are _____






47. Numbers that contain decimal points - can be any number including decimal numbers. Can be expressed as a scientific notation.






48. The person responsible for programming applications such as payroll or inventory or accounts receivable etc is the _________ programmer






49. A ____________ procedure is one in which a statement or set of statements are embedded within other statements






50. Type of control structure: WHILE-DO







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