Test your basic knowledge |

General Programming

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. :=? is an ________. Here the varaible to be assigned a value must appear on the left of the assignment operator and a legal expression must appear on the right side.






2. The interpretation or meaning of an item.






3. ____________ property: you can group numbers in any way without changing the answer






4. for an "if" statement some languages require and "____________ _______" to close the selection group






5. In a _________ language the entire program is converted to binary prior to the execution of the program






6. In a linear programming problem there are always ____________






7. dividend / _____________ = quotient






8. It controls the operation of the entire system and performs the arithmetic and logic operations and and stores and retrieves instructions and data.






9. A formula developed to solve a problem






10. Quantities whose values do not change during program execution.






11. Statistical average






12. The steps are performed in a strictly sequential manner - each step being executed exactly once.






13. In constant declarations to associate an identifier with a constant an sign is used






14. A string _________ is the operation of joining two character strings end to end.






15. Type of error: A violation of rules made by the programmer






16. A _________ is a group of instructions within a computer program that performs a specific function.






17. dividend / divisor = _______________






18. The assignment statement is also a ____ statement?






19. Zero sum game theory problems can be solved by means of ____________ programming






20. It allocates storage for programs and data and carry out many other supervisory functions. It acts as an interface between the user and the machine.






21. Using only the two binary digits (bits) 0 and 1 to represent information in a computer.






22. 16 (0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - A(10) - B(11) - C(12) - D(13) - E(14) - F(15)






23. Any collection of data to be input to a program or output from a program.






24. One or more steps are performed repeatedly.






25. Statistics: square root of variance






26. The address of a memory location






27. An effective method for solving a problem using a finite sequence of instructions.






28. A system in which negative numbers are represented by the two's complement of the absolute value.






29. 8 (0 - 1 - 2 - 3 - 4 - 5 - 6 - 7)






30. Statistical middle






31. VAR and BEGIN and END are examples of _____ .






32. The information that is given and which items are important in solving the problem.






33. A variable that can hold a single true/false (1/0) value.






34. _________ error: The program performs a task but it is not the task that was desired






35. In a loop while construct the loop will be terminated upon the introduction of a ____________ ____________






36. Type of control structure: LOOP






37. Examples of _____ are: integer and real and true and false and read and readln and write and writeln.






38. Program Heading - Declaration Part (Label section - constant section - type section - variable section - subprogram section).






39. A ____________ procedure is one in which a statement or set of statements are embedded within other statements






40. A reserved word for variable.






41. In Linear Programming ____________ variables are used to convert inequalities to equalities






42. Any number that does not have a decimal in it.






43. It is used to predicts the circuit's lifetime.






44. The grammatical rules of the language.






45. ____________ / divisor = quotient






46. It fetches the instructions from the memory and decodes them and and directs the system to execute the operations indicated by the instructions.






47. ____________ is a measure of the amount of variation within the values of that variable taking account of all possible values and their probabilities or weightings (not just the extremes which give the range).






48. An _________ language is a programming language where the programs written in that language are not translated or "compiled" into the machine code of the computer it is on - which then is directly executed by the host CPU but instead is indirectly ex






49. The remainder in a division.






50. Part of the program that may be repeated