Test your basic knowledge |

General Programming

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. ____________ / divisor = quotient






2. Item of information necessary for a program or subprogram to perform its task.






3. The process of implementing in some programming language the variables (and structures) used to store the data and the algorithms for solving a problem.






4. Program Heading - Declaration Part (Label section - constant section - type section - variable section - subprogram section).






5. The grammatical rules of the language.






6. A variable that can hold a single true/false (1/0) value.






7. Statistical average






8. VAR and BEGIN and END are examples of _____ .






9. Quantities whose values do not change during program execution.






10. A reserved word for variable.






11. An effective method for solving a problem using a finite sequence of instructions.






12. Numbers that contain decimal points - can be any number including decimal numbers. Can be expressed as a scientific notation.






13. Statistical middle






14. Examples of _____ are: integer and real and true and false and read and readln and write and writeln.






15. A fixed position within source code: _________






16. ____________ property: says that if a = b and b = c then a = c.






17. ______ must be enclosed within single quotes.






18. A system in which negative numbers are represented by the two's complement of the absolute value.






19. A string _________ is the operation of joining two character strings end to end.






20. In Linear Programming ____________ variables are used to convert inequalities to equalities






21. Allocate memory when needed and return memory when done: _________ _________






22. It is used to predicts the circuit's lifetime.






23. _________ is when a procedure or function calls itself






24. One of a number of alternative actions is selected and executed.






25. A _________ is a new way to use breakpoints. It is a breakpoint with a custom action associated with it. When hit it causes the debugger to perform the specified action instead of (or in addition to) breaking program execution.






26. Helpful debugging aids for _________ errors: control totals or control breaks or trace routines






27. base value of a binary number system?






28. It is concern with checking that the algorithms and the program meet the problem's specification.






29. A _________ is an intentional stopping or pausing place in a program - put in place for debugging purposes.






30. It allocates storage for programs and data and carry out many other supervisory functions. It acts as an interface between the user and the machine.






31. The place where the instructions and data are stored.






32. ____________ programming is a deterministic approach to problem solving






33. One or more steps are performed repeatedly.






34. The information that is produced to solve the problem.






35. Integer division is denoted by _____






36. It fetches the instructions from the memory and decodes them and and directs the system to execute the operations indicated by the instructions.






37. Any number that does not have a decimal in it.






38. Type of error: A violation of rules made by the programmer






39. The number of times a number goes into a divisor.






40. Statistics: square root of variance






41. A ____________ procedure is one in which a statement or set of statements are embedded within other statements






42. ______ must have at least one digit before and at least one digit after the decimal`






43. Type of control structure: CASE






44. In a _________ language the entire program is converted to binary prior to the execution of the program






45. ____________ property: you can group numbers in any way without changing the answer






46. Outout and Input are _____






47. It controls the operation of the entire system and performs the arithmetic and logic operations and and stores and retrieves instructions and data.






48. ______ causes an advance to a new input line from which subsequent values will be read






49. Zero sum game theory problems can be solved by means of ____________ programming






50. In Linear Programming a _________ is a means for simplifying the solution