Test your basic knowledge |

General Programming

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. One or more steps are performed repeatedly.






2. _________ is when a procedure or function calls itself






3. Zero sum game theory problems can be solved by means of ____________ programming






4. ____________ is a measure of the amount of variation within the values of that variable taking account of all possible values and their probabilities or weightings (not just the extremes which give the range).






5. A _________ is a new way to use breakpoints. It is a breakpoint with a custom action associated with it. When hit it causes the debugger to perform the specified action instead of (or in addition to) breaking program execution.






6. The interpretation or meaning of an item.






7. The address of a memory location






8. A programming paradigm that uses data structures consisting of datafields and methods together with their interactions - to design applications and computer programs.






9. Statistical middle






10. Allocate memory when needed and return memory when done: _________ _________






11. It allocates storage for programs and data and carry out many other supervisory functions. It acts as an interface between the user and the machine.






12. The person responsible for programming applications such as payroll or inventory or accounts receivable etc is the _________ programmer






13. The assignment statement is also a ____ statement?






14. A variable that can hold a single true/false (1/0) value.






15. Type of control structure: WHILE-DO






16. Type of control structure: REPEAT-UNTIL






17. 16 (0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - A(10) - B(11) - C(12) - D(13) - E(14) - F(15)






18. Any collection of data to be input to a program or output from a program.






19. A variable which will keep track of the number of occurrences of a certain transaction






20. The information that is given and which items are important in solving the problem.






21. _________ error: The program performs a task but it is not the task that was desired






22. What are Sequence and Selection/Decision and Iteration/Repetition?






23. Quantities whose values do not change during program execution.






24. Type of error: A violation of rules made by the programmer






25. In constant declarations to associate an identifier with a constant an sign is used






26. A ____________ procedure is one in which a statement or set of statements are embedded within other statements






27. Part of the program that may be repeated






28. Integer division is denoted by _____






29. 8 (0 - 1 - 2 - 3 - 4 - 5 - 6 - 7)






30. A _________ is an intentional stopping or pausing place in a program - put in place for debugging purposes.






31. In Linear Programming a _________ is a means for simplifying the solution






32. It is concern with checking that the algorithms and the program meet the problem's specification.






33. A string _________ is the operation of joining two character strings end to end.






34. Item of information necessary for a program or subprogram to perform its task.






35. ______ causes an advance to a new input line from which subsequent values will be read






36. Examples of _____ are: integer and real and true and false and read and readln and write and writeln.






37. ____________ programming is a deterministic approach to problem solving






38. Program Heading - Declaration Part (Label section - constant section - type section - variable section - subprogram section).






39. ____________ property: says that if a = b and b = c then a = c.






40. In a loop while construct the loop will be terminated upon the introduction of a ____________ ____________






41. Any number that does not have a decimal in it.






42. It fetches the instructions from the memory and decodes them and and directs the system to execute the operations indicated by the instructions.






43. Statistical average






44. ______ must be enclosed within single quotes.






45. Numbers that contain decimal points - can be any number including decimal numbers. Can be expressed as a scientific notation.






46. dividend / divisor = _______________






47. Type of control structure: LOOP






48. base value of a binary number system?






49. The place where the instructions and data are stored.






50. In Linear Programming ____________ variables are used to convert inequalities to equalities