Test your basic knowledge |

General Programming

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Type of control structure: LOOP






2. :=? is an ________. Here the varaible to be assigned a value must appear on the left of the assignment operator and a legal expression must appear on the right side.






3. Type ____ Error: False Positive






4. The information that is given and which items are important in solving the problem.






5. The address of a memory location






6. A variable which will keep track of the number of occurrences of a certain transaction






7. Examples of _____ are: integer and real and true and false and read and readln and write and writeln.






8. Statistical average






9. In constant declarations to associate an identifier with a constant an sign is used






10. Type of control structure: WHILE-DO






11. The information that is produced to solve the problem.






12. ____________ property: says that if a = b and b = c then a = c.






13. Allocate memory when needed and return memory when done: _________ _________






14. Using only the two binary digits (bits) 0 and 1 to represent information in a computer.






15. Quantities whose values do not change during program execution.






16. 16 (0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - A(10) - B(11) - C(12) - D(13) - E(14) - F(15)






17. It fetches the instructions from the memory and decodes them and and directs the system to execute the operations indicated by the instructions.






18. A ____________ procedure is one in which a statement or set of statements are embedded within other statements






19. The process of implementing in some programming language the variables (and structures) used to store the data and the algorithms for solving a problem.






20. ______ must have at least one digit before and at least one digit after the decimal`






21. The grammatical rules of the language.






22. Any number that does not have a decimal in it.






23. One or more steps are performed repeatedly.






24. Type _____ Error: False Negative






25. Fixed number of similar data elements - each element can be retrieved through an index.






26. A variable that can hold a single true/false (1/0) value.






27. The place where the instructions and data are stored.






28. ____________ / divisor = quotient






29. Each element in an array is identified by a number called a ____________ which designates position in the array






30. What are Sequence and Selection/Decision and Iteration/Repetition?






31. Any collection of data to be input to a program or output from a program.






32. ____________ property: you can change the order of the numbers involved without changing the result






33. Integer division is denoted by _____






34. Outout and Input are _____






35. 8 (0 - 1 - 2 - 3 - 4 - 5 - 6 - 7)






36. It is used to predicts the circuit's lifetime.






37. Type of control structure: REPEAT-UNTIL






38. Statistical middle






39. In Linear Programming a _________ is a means for simplifying the solution






40. It is concern with checking that the algorithms and the program meet the problem's specification.






41. Program Heading - Declaration Part (Label section - constant section - type section - variable section - subprogram section).






42. It controls the operation of the entire system and performs the arithmetic and logic operations and and stores and retrieves instructions and data.






43. The assignment statement is also a ____ statement?






44. A programming paradigm that uses data structures consisting of datafields and methods together with their interactions - to design applications and computer programs.






45. The person responsible for programming applications such as payroll or inventory or accounts receivable etc is the _________ programmer






46. Zero sum game theory problems can be solved by means of ____________ programming






47. A string _________ is the operation of joining two character strings end to end.






48. The remainder in a division.






49. The interpretation or meaning of an item.






50. The number of times a number goes into a divisor.