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Test your basic knowledge |
Grade 9 - 10 Vocabulary Common Core
Start Test
Study First
Subjects
:
common-core
,
english
,
vocabulary
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The narrator plays no part in the story but can tell us what all the characters are thinking and feeling as well as what is happening.
In -text citation
Rhetoric
Stereotype
Third Person Omniscient
2. Quotations - summaries - or paraphrases from text passages to support a position
Draft
Textual evidence
Figurative language
Phrases
3. The time and place in which the events in a short story - novel - play or narrative poem occur.
Argument
Objective Summary
Rhyme
Setting
4. A written selection intended to explain a topic - an idea - or a process.
Sensory language
Informative/explanatory text
Conjunctive adverbs
Setting
5. The narrator - who plays no part in story - zooms in on the thoughts and feelings of one character.
Symbolism
Informative/explanatory text
Third Person Limited
Tone
6. The action leading to the climax and the simultaneous increase of tension in the plot.
Setting
Stereotype
Rising Action
Theme
7. Lacking stimulating characteristics
Rhyme
Paraphrase
Summarize
Flat
8. A unifying idea that is a recurrent element in a literary or artistic work
Protagonist
Repetition
Socratic Seminar
Theme
9. Draw up an outline or sketch for something
Suspense
Subordinate
Draft
Formal
10. Identifying a part of a piece of writing as being derived from a source
Rising Action
Cite
Direct Quotation
Stanza
11. Crediting source within the paper.
In -text citation
Rising Action
Summarize
Citation
12. The serious and relatively sustained use of symbols to represent or suggest other ideas or things.
Symbolism
Cite
Plagiarism
Cross - curricular
13. Main character in fiction or drama
Climax
Direct Quotation
Plagiarism
Protagonist
14. A fact or assertion offered as evidence that something is true
Informative/explanatory text
Argument
Compare and Contrast
Refrain
15. The movement of a literary piece from one point or one section to another
Socratic Seminar
Third person
Artistic medium
Pacing
16. Lacking stimulating characteristics
Flat
Rhetoric
Compare and Contrast
Plot
17. A literary composition in the form of a conversation between two people
Dialogue
Tone
Evaluate
Draft
18. Testimony that is presented word for word.
Direct Quotation
Antagonist
Clause
Transition
19. Method of character development in which the author simple tells what the character is like.
Direct
Nuances
Pacing
Syntax
20. Groups of words that act as a unit and convey a meaning
Inference
Phrases
Plot
Information
21. A major division of the action of a play or drama.
Informative/explanatory text
Scaffolding
Act
Syntax
22. Classifying people by their traits.
Etymology
Antagonist
Onomatopoeia
Stereotype
23. A story or a telling of a story - or an account of a situation or event.
Cross - curricular
Round
Narrative
Artistic medium
24. The study of the sources and development of words
Etymology
Draft
Draft
Delineate
25. Use of a word whose sound imitates or suggests its meaning (Ex: 'buzz')
Onomatopoeia
Citation
Phrases
Flashback
26. Testimony that is presented word for word.
Claim
Hero (tragic)
Direct Quotation
Onomatopoeia
27. The uncertainty of anxiety we feel about what is going to happen next in a story.
Conflict
Plot
Suspense
Falling action
28. A convention in drama whereby a character on stage addresses the audience to reveal some inner thought or feeling that is presumed inaudible to any other character on stage.
Fiction
Aside
Socratic Seminar
Conflict
29. A major division of the action of a play or drama.
Act
Euphemism
Objective Summary
Alliteration
30. Scene in a movie - play - short story - novel - or narrative poem that interrupts the present action of the plot to show events that happened at an earlier time.
Flashback
Transition
First person
Textual evidence
31. Bring to a highly developed - finished - or refined state
Round
Falling action
Onomatopoeia
Non -fiction
32. Person - place - thing - or event that stands both for itself and for something beyond itself.
Rhetoric
Symbolism
Phrases
Theme
33. A mild - indirect - or vague term substituting for a harsh - blunt - or offensive term
Soliloquy
Act
Onomatopoeia
Euphemism
34. A story or a telling of a story - or an account of a situation or event.
Narrative
Etymology
Dialogue
Suspense
35. Use of a word whose sound imitates or suggests its meaning (Ex: 'buzz')
In -text citation
Onomatopoeia
Flat
Theme
36. A distinctive but intangible quality surrounding a person or thing
Alliteration
Symbolism
Stereotype
Atmosphere
37. Knowledge acquired through study or experience or instruction
Setting
Connotation
Formal
Information
38. Character pitted against protagonist
Objective Summary
Conclusion / Concluding Statements
Antagonist
Third Person Limited
39. Writing or speech that appeals to one or more of the senses
Argument
Falling action
Point of View
Sensory language
40. The serious and relatively sustained use of symbols to represent or suggest other ideas or things.
Flat
Symbolism
Indirect
Setting
41. Prose writing that deals with real people - things - events - and places.
Symbolism
Non -fiction
Informative/explanatory text
Antagonist
42. Crediting source within the paper.
Stereotype
Formal
Information
In -text citation
43. Person - place - thing - or event that stands both for itself and for something beyond itself.
Objective Summary
Imagery
Symbolism
Summarize
44. Examine and judge carefully.
Syntax
Symbolism
Artistic medium
Evaluate
45. Give the main point or idea
Summarize
Connotation
Delineate
Atmosphere
46. Method of character development in which the author reveals the personality of character through their speech - thoughts - actions - appearance - or effects of others toward the character.
Indirect
Rhetoric
Textual evidence
Resolution
47. The sequence of events or actions in a short story - novel - play - or narrative poem.
Textual evidence
Inference
Plot
Flat
48. The time and place in which the events in a short story - novel - play or narrative poem occur.
Conflict
Artistic medium
Setting
Static
49. To examine carefully; study closely
Protagonist
Etymology
Euphemism
Analyze
50. Tell how things are alike and different
Aside
Hero (tragic)
Compare and Contrast
Climax