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GRE Psychology: Social Psychology

Subjects : gre, psychology
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Conformity; go along publicly but not privately






2. When people think there is a higher proportion of one thing in a group than there really is because examples of that one thing come to mind more easily; e.g. read a list - half celebrity names - half random - may think more celebrities than random be






3. Method of work design - acknowledges interaction between people and technology in the workplace






4. Most in a group privately disagree but incorrectly believe most in group agree






5. Stoner; group discussion generally serves to strengthen the already dominant point of view; explains risky shift






6. Study how to increase worker productivity at Hawthorne Works - reported anything they did increased productivity; because performance changes when people are being observed






7. Achieved through: self-perception - high-self-monitoring - internality - self-efficacy; experiments facilitate this by having subjects perform tasks while looking in a mirror; deindividuation works against it






8. Constant exchange of influences between people - constant factor in our behaviour






9. Occurs when individual identity or accountability is de-emphasized - may be the result of mingling in a crowd - wearing uniforms - or otherwise adopting a larger group identity






10. Hawthorne effect






11. Prejudice - showed group conflict most effectively overcome by need for cooperative attention to a higher superordinate goal; 2 groups of 12-year-old boys - 3 phases of group dynamics: in-group phase (bonding with own group) - friction phase (groups

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12. Believing after the fact that you knew something all along






13. Lewin; life space; + if person thinks region will reduce tension by meeting present needs - - if region with increase tension/ danger






14. People who are near us (propinquity) -physically attractive - attitudes similar to our own - like us back (reciprocity); opposites do not attract






15. A positive - negative or neutral evaluation of a person - issue or object






16. Thinking if someone has a good quality then he has only good qualities






17. Self-perception theory






18. Sales tactic - persuader ask for more than they would ever get and then 'Settle' for less






19. Argued that human have 6 basic emotions: sadness - happiness - fear - anger - surprise - disgust - drew conclusion from cross-cultural studies - individuals could recognize facial expressions corresponding to those six; FACS coding






20. Continued Milgram'S study - --> deindividuated individuals more willing to administer higher levels of shock; --> prison simulation experiments found normal subjects could easily be transformed into sadistic prison guards; --> also found antisocial b






21. People are promoted at work until they reach a position of incompetence in which they remain






22. Cognitive dissonance theory






23. Doll preference studies






24. Presence of others enhance or hinder performance






25. Follows from self-perception theory; tendency to assume we must not want to do things we are paid or compensated to do






26. Fischbein and Ajzen; people'S behaviour in a given situation is determined by attitude about situation and social norms; perceived behavioural control - attitude toward behaviour - behavioural intentions - subjective social norms; grounded in various






27. Tendency for person doing the behaviour to have different perspective on situation than observer






28. Elaboration likelihood model






29. People act in order to obtain gain and avoid loss; people favour situations that start out negative and end positive - even compared to completely positive situations






30. Stimulus-overload theory; also experiment where participants ordered to give 'painful electric shocks' to a 'learner' when incorrect - explored how people respond to orders; conditions that facilitated conformity: remoteness of victim - proximity of






31. Beliefs are more vulnerable if never faced challenge






32. How stimuli are rated - the more we see/experience something - the more positively we rate it






33. Just world bias






34. Tendency to make simple explanations for complex events - people hold onto original ideas about cause even when new factors emerge






35. Competition for scare resources usually causes conflict in a group - Sherif'S Robber'S cave experiment






36. Process by which people pay close attention to their actions - often change behaviours to be more favourable






37. Studied subjects who were first made to believe a state and then later told it was false. subjects continued to believe the state if they had processed it and devised their own logical explanation for it






38. M.J. Lerner - The belief that good things happen to good people and bad things happen to bad people - it is uncomfortable for people to accept that bad things happen to good people - so they blame the victim






39. Sometimes attribute excitement or physiological arousal about one thing to something else (e.g. bungee jumping on first date)






40. Studied environmental influences on behaviour; architecture matters. students in long-corridor dorms more stressed and withdrawn than those in suite-style






41. Set of behaviour norms that seem suitable for a person






42. Studied stres sand coping - - differentiated between problem-focused coping (changing stressor) and emotion-focused coping (changing response)






43. When 2 parties adapt to or are socialized by each other (e.g. parents and children)






44. Inoculation theory






45. Code facial expressions for emotion; can determine whether a smile is genuine (happiness engages the upper cheek) or fake (eyes and whole face are less involved)






46. Lewin; life space; pushes person in the direction of + valence - away from - valence






47. Lewin; collection of forces (valence - vector - barrier) on the individual - field of perception and action






48. Behaving in ways that might make a good impression






49. People most comfortable in situations which rewards and punishments are equal - fitting - or logical; - overbenefited people feel guilt - random/ illogical punishments create anxiety






50. Logical fallacy; small - insignificant first step in one direction will lead to greater steps with a significant impact







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