SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Advantages for lo- fi prototype
Disadvantages for lo- fi prototype
command line with the EEAC
Benefits from the use of high - level software tools
2. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Advantages for lo- fi prototype
interpreting the information
Tools for conceptual design
Limitations of usability testing
3. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
Disadvantages for lo- fi prototype
advantages of question and answer
Tools for physical design
4. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
command line and articulatory distance
Interface design standards tools
advantages of menu- based interface
5. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Advantages for card sort
disadvantages of direct manipulation
disadvantages of command line
Methodology and Notation
6. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Tools for conceptual design
advantages of menu- based interface
advantages of natural language
constraint on usability testing
7. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
four types of stakeholders
What will the physical design involve?
framework for design principle
Interface design standards tools
8. Location - Logical Grouping - Conventions - Redundancy
interpreting the information
Principles of interaction design #2. Memorability
Principles of interaction design #1. Simplicity
obstacles of natural language
9. Comprehensibility and learnability
advantages of form fill- in
Principles of interaction design #2. Memorability
menu- based and articulatory distance
the usability goal
10. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Principles of interaction design #3. Predictability
during the collection portion you will formally identify
Methods of collection
Advantages for lo- fi prototype
11. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
What will the physical design involve?
stimulus intensity
Principles of interaction design
Disadvantages for card sort
12. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
What the mental model could be...
Advantages of usability testing
Interface design standards tools
interpreting the information
13. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
10 interaction styles
obstacles of natural language
two area of development of natural language
14. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
Advantages for card sort
Advantages of usability testing
Disadvantages for lo- fi prototype
15. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
disadvantages of command line
advantages of direct manipulation
Disadvantages for personas
disadvantages of menu- based interface
16. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Disadvantages for card sort
the usability goal
disadvantages of question and answer
Advantages for personas
17. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
advantages of menu- based interface
menu- based interface with EEAC
Nielson's Heuristic Evaluation
18. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
potential problems of metaphors
direct manipulation with EEAC
Tools for physical design
5 usability factors
19. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Advantages for card sort
four types of filters
four tools to organize the discovery process
disadvantages of natural language
20. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
the usability goal
direct manipulation with EEAC
disadvantages of command line
21. Menu options create small articulatory distance
menu- based and articulatory distance
menu- based interface with EEAC
disadvantages of direct manipulation
Gulf of Evaluation
22. Unscientific - Partial - Unstable - Inconsistent - Personal
Advantages of usability testing
advantages of question and answer
disadvantages of direct manipulation
What the mental model could be...
23. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
Advantages for lo- fi prototype
framework for design principle
What will the physical design involve?
24. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Three basic components for the usability testing
Advantages for Rapid Prototyping
Tools for physical design
direct manipulation with EEAC
25. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
constraint on usability testing
disadvantages of question and answer
advantages of form fill- in
Limitations of usability testing
26. Primary - secondary - facilitator - indirect
Gulfs and principles
advantages of question and answer
Seven Stages of Action
four types of stakeholders
27. 1.free phase 2.captive phase 3. termination phase
three phases in direct manipulation
disadvantages of direct manipulation
advantages of direct manipulation
Three basic components for the usability testing
28. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Advantages for semantic networks
applications of natural language
advantages of form fill- in
Nielson's Heuristic Evaluation
29. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
framework for design principle
Tools for physical design
ways to elicitation
Advantages for card sort
30. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
four tools to organize the discovery process
Three main criteria for lo- fi prototype
Principles of interaction design #4. Visibility
conceptual design
31. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
What will the physical design involve?
stimulus intensity
What the mental model could be...
obstacles of natural language
32. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Benefits from the use of high - level software tools
10 interaction styles
during the collection portion you will formally identify
advantages of natural language
33. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
Advantages for lo- fi prototype
Disadvantages for semantic networks
conceptual design
34. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
during the collection portion you will formally identify
obstacles of natural language
constraint on usability testing
What the mental model could be...
35. Direct indirect - corporate documentation - logs and notes - questionnaires
Tools for conceptual design
Interface design standards tools
three phases in direct manipulation
ways to elicitation
36. Participants - design - tester
Three basic components for the usability testing
Seven Stages of Action
Gulfs and principles
advantages of menu- based interface
37. Observation - elicitation
disadvantages of question and answer
Gulfs and principles
Interface design standards tools
Methods of collection
38. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
four types of stakeholders
command line with the EEAC
Nielsen's Advice
command line with the interaction framework
39. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Disadvantages for semantic networks
ways to elicitation
disadvantages of question and answer
Disadvantages for card sort
40. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Benefits from the use of high - level software tools
potential problems of metaphors
stimulus intensity
Principles of interaction design #3. Predictability
41. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of menu- based interface
Nielsen's Advice
interpreting the information
three phases in direct manipulation
42. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
Limitations of usability testing
5 usability factors
Methods of collection
43. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
disadvantages of form fill- in
Disadvantages for personas
Advantages for semantic networks
ways to elicitation
44. Goals - Execution - World - Evaluation
What will the physical design involve?
Seven Stages of Action
Structure od EEAC
Advantages for card sort
45. Overload - Feedback - Recognition/Recall - Orientation
Disadvantages for semantic networks
Principles of interaction design #4. Visibility
the usability goal
Advantages of usability testing
46. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Advantages for personas
Seven Stages of Action
Disadvantages for lo- fi prototype
10 interaction styles
47. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Disadvantages for personas
menu- based and articulatory distance
four types of observation
disadvantages of direct manipulation
48. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Advantages of usability testing
Advantages for software support
5 usability factors
Benefits from the use of high - level software tools
49. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
10 interaction styles
two area of development of natural language
Limitations of usability testing
stimulus intensity
50. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Interface design standards tools
Tools for physical design
advantages of natural language
menu- based interface with EEAC