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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
three phases in direct manipulation
Disadvantages for semantic networks
advantages of direct manipulation
Advantages for software support
2. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
advantages of question and answer
Methods of collection
direct manipulation with EEAC
3. Menu options create small articulatory distance
Advantages for lo- fi prototype
menu- based and articulatory distance
Advantages for personas
three phases in direct manipulation
4. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Limitations of usability testing
disadvantages of form fill- in
three phases in direct manipulation
two area of development of natural language
5. Direct indirect - corporate documentation - logs and notes - questionnaires
ways to elicitation
Disadvantages for card sort
interpreting the information
Advantages for Rapid Prototyping
6. Observation - elicitation
direct manipulation with EEAC
Methods of collection
Principles of interaction design
advantages of menu- based interface
7. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Methods of collection
disadvantages of direct manipulation
Advantages for personas
disadvantages of menu- based interface
8. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
disadvantages of command line
Benefits from the use of high - level software tools
disadvantages of form fill- in
9. Time - finance - personnel - laboratory
advantages of form fill- in
Limitations of usability testing
disadvantages of command line
constraint on usability testing
10. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
advantages of direct manipulation
Principles of interaction design #3. Predictability
Advantages of usability testing
command line and articulatory distance
11. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Principles of interaction design #4. Visibility
Benefits from the use of high - level software tools
the usability goal
advantages of command line
12. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
Principles of interaction design #2. Memorability
Principles of interaction design #4. Visibility
Benefits from the use of high - level software tools
13. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
Three basic components for the usability testing
Advantages for Rapid Prototyping
disadvantages of direct manipulation
14. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
What will the physical design involve?
conceptual design
Advantages of usability testing
Gulf of Evaluation
15. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Principles of interaction design #2. Memorability
disadvantages of command line
Disadvantages for card sort
interpreting the information
16. Physical - cultural - functional - informational
Nielson's Heuristic Evaluation
four types of filters
advantages of direct manipulation
advantages of form fill- in
17. Goals - Execution - World - Evaluation
Structure od EEAC
command line with the interaction framework
conceptual design
Principles of interaction design #2. Memorability
18. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for card sort
Advantages for Rapid Prototyping
four types of filters
framework for design principle
19. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
conceptual design
Advantages of usability testing
framework for design principle
20. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
disadvantages of menu- based interface
command line with the EEAC
Advantages for semantic networks
disadvantages of command line
21. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three basic components for the usability testing
Principles of interaction design
Three main criteria for lo- fi prototype
direct manipulation with EEAC
22. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
ways to elicitation
Advantages of usability testing
Tools for physical design
Advantages for lo- fi prototype
23. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
four types of filters
Methodology and Notation
Tools for conceptual design
disadvantages of question and answer
24. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of natural language
Advantages for Rapid Prototyping
advantages of menu- based interface
10 interaction styles
25. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Three main criteria for lo- fi prototype
Advantages of usability testing
advantages of form fill- in
Principles of interaction design
26. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
during the collection portion you will formally identify
applications of natural language
Three basic components for the usability testing
Disadvantages for lo- fi prototype
27. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
menu- based interface with EEAC
Advantages for semantic networks
advantages of command line
framework for design principle
28. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Advantages of usability testing
Principles of interaction design
advantages of natural language
Methodology and Notation
29. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
disadvantages of direct manipulation
Structure od EEAC
Disadvantages for lo- fi prototype
10 interaction styles
30. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
potential problems of metaphors
command line with the EEAC
Principles of interaction design #4. Visibility
command line with the interaction framework
31. 1.free phase 2.captive phase 3. termination phase
three phases in direct manipulation
Nielsen's Advice
command line and articulatory distance
stimulus intensity
32. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
33. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Disadvantages for personas
potential problems of metaphors
Gulfs and principles
disadvantages of command line
34. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
constraint on usability testing
Principles of interaction design #3. Predictability
disadvantages of question and answer
5 usability factors
35. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
obstacles of natural language
advantages of question and answer
Benefits from the use of high - level software tools
Interface design standards tools
36. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
disadvantages of form fill- in
Advantages of usability testing
interpreting the information
direct manipulation with EEAC
37. Primary - secondary - facilitator - indirect
framework for design principle
four types of stakeholders
disadvantages of form fill- in
Principles of interaction design #3. Predictability
38. Task analysis - storyboarding - use cases - primary stakeholder profiles
disadvantages of form fill- in
four tools to organize the discovery process
Advantages of usability testing
two area of development of natural language
39. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
four types of stakeholders
command line and articulatory distance
constraint on usability testing
40. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Structure od EEAC
Seven Stages of Action
advantages of form fill- in
menu- based and articulatory distance
41. Comprehensibility and learnability
stimulus intensity
Gulfs and principles
the usability goal
disadvantages of menu- based interface
42. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
applications of natural language
Advantages for Rapid Prototyping
disadvantages of natural language
Gulfs and principles
43. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Benefits from the use of high - level software tools
command line and articulatory distance
Disadvantages for card sort
Disadvantages for semantic networks
44. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
What the mental model could be...
disadvantages of natural language
5 usability factors
two area of development of natural language
45. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for software support
four types of stakeholders
advantages of natural language
advantages of question and answer
46. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
four types of filters
Advantages for lo- fi prototype
Principles of interaction design
stimulus intensity
47. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
advantages of form fill- in
Principles of interaction design
during the collection portion you will formally identify
stimulus intensity
48. Location - Logical Grouping - Conventions - Redundancy
framework for design principle
Principles of interaction design #2. Memorability
menu- based and articulatory distance
Disadvantages for personas
49. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
Benefits from the use of high - level software tools
advantages of question and answer
Three main criteria for lo- fi prototype
Advantages for Rapid Prototyping
50. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Gulfs and principles
Principles of interaction design #3. Predictability
advantages of direct manipulation
advantages of menu- based interface