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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Participants - design - tester
stimulus intensity
disadvantages of command line
Benefits from the use of high - level software tools
Three basic components for the usability testing
2. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
3. Time - finance - personnel - laboratory
Advantages for semantic networks
constraint on usability testing
Advantages of usability testing
Gulf of Evaluation
4. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Methodology and Notation
disadvantages of form fill- in
advantages of direct manipulation
Advantages for personas
5. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
advantages of menu- based interface
four types of observation
5 usability factors
Advantages for semantic networks
6. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Gulfs and principles
Disadvantages for lo- fi prototype
Advantages for card sort
Disadvantages for semantic networks
7. Overload - Feedback - Recognition/Recall - Orientation
Advantages for Rapid Prototyping
Tools for physical design
Principles of interaction design #4. Visibility
Advantages for software support
8. Physical - cultural - functional - informational
four types of filters
Three main criteria for lo- fi prototype
framework for design principle
obstacles of natural language
9. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
What the mental model could be...
Advantages for card sort
Limitations of usability testing
10. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Principles of interaction design #4. Visibility
disadvantages of question and answer
Disadvantages for personas
Disadvantages for lo- fi prototype
11. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Tools for physical design
Principles of interaction design #1. Simplicity
10 interaction styles
Principles of interaction design #3. Predictability
12. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
four types of stakeholders
What will the physical design involve?
Principles of interaction design #1. Simplicity
advantages of command line
13. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
four tools to organize the discovery process
Advantages for personas
Principles of interaction design #3. Predictability
ways to elicitation
14. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
Disadvantages for personas
Advantages for semantic networks
What the mental model could be...
15. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Principles of interaction design #4. Visibility
command line with the EEAC
four tools to organize the discovery process
Principles of interaction design
16. What it will look like - What components it will require - How the screens will be laid out
applications of natural language
Seven Stages of Action
Methodology and Notation
What will the physical design involve?
17. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
What will the physical design involve?
obstacles of natural language
Tools for physical design
Limitations of usability testing
18. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Disadvantages for semantic networks
Nielsen's Advice
Disadvantages for card sort
interpreting the information
19. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Three main criteria for lo- fi prototype
Interface design standards tools
conceptual design
Gulf of Evaluation
20. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
command line and articulatory distance
disadvantages of command line
Advantages for Rapid Prototyping
applications of natural language
21. Menu options create small articulatory distance
menu- based and articulatory distance
Seven Stages of Action
interpreting the information
command line and articulatory distance
22. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
disadvantages of menu- based interface
advantages of natural language
Disadvantages for semantic networks
direct manipulation with EEAC
23. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for software support
disadvantages of natural language
Nielsen's Advice
menu- based interface with EEAC
24. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Gulfs and principles
during the collection portion you will formally identify
potential problems of metaphors
two area of development of natural language
25. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Nielson's Heuristic Evaluation
Benefits from the use of high - level software tools
advantages of question and answer
Tools for conceptual design
26. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
command line and articulatory distance
four tools to organize the discovery process
Disadvantages for card sort
Advantages for lo- fi prototype
27. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
5 usability factors
Principles of interaction design
Advantages for semantic networks
Principles of interaction design #4. Visibility
28. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
10 interaction styles
Gulfs and principles
command line and articulatory distance
29. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Gulfs and principles
Disadvantages for lo- fi prototype
interpreting the information
Tools for physical design
30. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
31. Direct indirect - corporate documentation - logs and notes - questionnaires
menu- based and articulatory distance
four tools to organize the discovery process
Advantages for Rapid Prototyping
ways to elicitation
32. Goals - Execution - World - Evaluation
Structure od EEAC
menu- based and articulatory distance
Advantages for Rapid Prototyping
during the collection portion you will formally identify
33. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
command line with the interaction framework
three phases in direct manipulation
Advantages for lo- fi prototype
two area of development of natural language
34. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
three phases in direct manipulation
Nielson's Heuristic Evaluation
disadvantages of form fill- in
Tools for physical design
35. Unscientific - Partial - Unstable - Inconsistent - Personal
advantages of question and answer
Interface design standards tools
Principles of interaction design #2. Memorability
What the mental model could be...
36. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
constraint on usability testing
Advantages for personas
command line and articulatory distance
What the mental model could be...
37. 1.free phase 2.captive phase 3. termination phase
three phases in direct manipulation
What will the physical design involve?
Disadvantages for lo- fi prototype
advantages of form fill- in
38. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
advantages of menu- based interface
stimulus intensity
Advantages for semantic networks
three phases in direct manipulation
39. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Interface design standards tools
Advantages for Rapid Prototyping
Methodology and Notation
Advantages for software support
40. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
four types of filters
Three main criteria for lo- fi prototype
conceptual design
disadvantages of menu- based interface
41. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Three basic components for the usability testing
What will the physical design involve?
conceptual design
disadvantages of menu- based interface
42. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
Three main criteria for lo- fi prototype
ways to elicitation
framework for design principle
43. Observation - elicitation
advantages of form fill- in
Gulfs and principles
Methods of collection
disadvantages of question and answer
44. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
command line with the interaction framework
disadvantages of question and answer
ways to elicitation
45. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
three phases in direct manipulation
disadvantages of menu- based interface
Principles of interaction design #1. Simplicity
Three main criteria for lo- fi prototype
46. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Interface design standards tools
Tools for physical design
Principles of interaction design #3. Predictability
advantages of direct manipulation
47. Task analysis - storyboarding - use cases - primary stakeholder profiles
Tools for physical design
menu- based and articulatory distance
four tools to organize the discovery process
Disadvantages for lo- fi prototype
48. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
What the mental model could be...
Gulf of Evaluation
Principles of interaction design #4. Visibility
Advantages for semantic networks
49. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
What will the physical design involve?
two area of development of natural language
framework for design principle
the usability goal
50. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
advantages of menu- based interface
Principles of interaction design #3. Predictability
Three basic components for the usability testing
four types of observation