Test your basic knowledge |

Human Computer Interaction

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products






2. Direct indirect - corporate documentation - logs and notes - questionnaires






3. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories






4. Participants - design - tester






5. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction






6. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement






7. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards






8. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert






9. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language






10. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes






11. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them






12. We respond first to the intensity of a stimulus and only then do we begin to process its meaning






13. Progressive Disclosure - Constraints






14. Menu options create small articulatory distance






15. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing






16. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes






17. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information






18. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation






19. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse






20. Physical - cultural - functional - informational






21. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner






22. Unscientific - Partial - Unstable - Inconsistent - Personal






23. Goals - Execution - World - Evaluation






24. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements






25. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning






26. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners






27. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable






28. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems






29. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle






30. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence






31. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance






32. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner






33. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner






34. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t






35. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient






36. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption






37. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size






38. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability






39. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers






40. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases






41. 1.free phase 2.captive phase 3. termination phase






42. Location - Logical Grouping - Conventions - Redundancy






43. Overload - Feedback - Recognition/Recall - Orientation






44. Primary - secondary - facilitator - indirect






45. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information






46. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes






47. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo






48. Direct - indirect - ethnographic observation - distributed cognition






49. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback






50. Articulatory distance is large because we are presented with the command prompt - no indication of functionality