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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Physical - cultural - functional - informational
ways to elicitation
four types of filters
disadvantages of command line
Interface design standards tools
2. 1.free phase 2.captive phase 3. termination phase
three phases in direct manipulation
applications of natural language
Disadvantages for card sort
advantages of question and answer
3. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
disadvantages of form fill- in
command line with the interaction framework
What will the physical design involve?
Advantages for software support
4. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Three main criteria for lo- fi prototype
Structure od EEAC
advantages of question and answer
potential problems of metaphors
5. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
disadvantages of command line
Advantages for lo- fi prototype
Disadvantages for semantic networks
direct manipulation with EEAC
6. Overload - Feedback - Recognition/Recall - Orientation
four tools to organize the discovery process
command line with the interaction framework
Principles of interaction design #4. Visibility
Principles of interaction design #2. Memorability
7. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
during the collection portion you will formally identify
Nielsen's Advice
What the mental model could be...
8. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
obstacles of natural language
advantages of form fill- in
Advantages of usability testing
9. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
command line with the EEAC
four types of stakeholders
Disadvantages for personas
Advantages for personas
10. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
Tools for physical design
during the collection portion you will formally identify
Principles of interaction design #3. Predictability
11. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Advantages for Rapid Prototyping
5 usability factors
disadvantages of question and answer
advantages of command line
12. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
framework for design principle
three phases in direct manipulation
Gulfs and principles
Three main criteria for lo- fi prototype
13. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
advantages of menu- based interface
Three main criteria for lo- fi prototype
direct manipulation with EEAC
Three basic components for the usability testing
14. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of natural language
conceptual design
four tools to organize the discovery process
Principles of interaction design #1. Simplicity
15. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
during the collection portion you will formally identify
ways to elicitation
applications of natural language
disadvantages of natural language
16. Participants - design - tester
two area of development of natural language
Advantages for Rapid Prototyping
Three basic components for the usability testing
Advantages of usability testing
17. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Advantages for software support
Interface design standards tools
Limitations of usability testing
during the collection portion you will formally identify
18. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
Nielson's Heuristic Evaluation
Seven Stages of Action
Tools for conceptual design
19. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Disadvantages for personas
disadvantages of command line
Gulf of Evaluation
menu- based interface with EEAC
20. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
the usability goal
disadvantages of direct manipulation
Disadvantages for lo- fi prototype
Disadvantages for personas
21. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
menu- based and articulatory distance
Advantages for lo- fi prototype
Principles of interaction design #3. Predictability
the usability goal
22. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
framework for design principle
advantages of form fill- in
Principles of interaction design #2. Memorability
conceptual design
23. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Three basic components for the usability testing
Limitations of usability testing
disadvantages of form fill- in
constraint on usability testing
24. What it will look like - What components it will require - How the screens will be laid out
5 usability factors
Tools for conceptual design
Principles of interaction design #3. Predictability
What will the physical design involve?
25. Direct - indirect - ethnographic observation - distributed cognition
the usability goal
Nielsen's Advice
four types of observation
advantages of question and answer
26. Goals - Execution - World - Evaluation
Disadvantages for card sort
Three main criteria for lo- fi prototype
Principles of interaction design #2. Memorability
Structure od EEAC
27. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Advantages for Rapid Prototyping
Gulfs and principles
Disadvantages for personas
advantages of menu- based interface
28. Time - finance - personnel - laboratory
What the mental model could be...
menu- based interface with EEAC
interpreting the information
constraint on usability testing
29. Location - Logical Grouping - Conventions - Redundancy
menu- based and articulatory distance
Principles of interaction design #2. Memorability
Advantages for personas
the usability goal
30. Observation - elicitation
disadvantages of command line
ways to elicitation
Principles of interaction design #1. Simplicity
Methods of collection
31. Direct indirect - corporate documentation - logs and notes - questionnaires
ways to elicitation
Advantages for lo- fi prototype
5 usability factors
four types of observation
32. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
obstacles of natural language
constraint on usability testing
three phases in direct manipulation
Gulfs and principles
33. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Gulf of Evaluation
direct manipulation with EEAC
framework for design principle
advantages of question and answer
34. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
disadvantages of question and answer
Tools for conceptual design
Disadvantages for semantic networks
command line with the interaction framework
35. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
36. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
stimulus intensity
Three basic components for the usability testing
advantages of command line
What will the physical design involve?
37. Comprehensibility and learnability
the usability goal
Gulf of Evaluation
four types of observation
Three basic components for the usability testing
38. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
Advantages for semantic networks
Methodology and Notation
potential problems of metaphors
39. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
disadvantages of form fill- in
conceptual design
Disadvantages for card sort
stimulus intensity
40. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of natural language
What will the physical design involve?
four tools to organize the discovery process
Tools for physical design
41. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
Gulfs and principles
Tools for physical design
advantages of direct manipulation
42. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Disadvantages for personas
Methodology and Notation
Principles of interaction design
four tools to organize the discovery process
43. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
menu- based and articulatory distance
Advantages of usability testing
constraint on usability testing
Advantages for Rapid Prototyping
44. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Principles of interaction design
Advantages for semantic networks
four types of stakeholders
during the collection portion you will formally identify
45. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Advantages for lo- fi prototype
advantages of direct manipulation
Gulfs and principles
Tools for physical design
46. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
47. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Disadvantages for card sort
10 interaction styles
direct manipulation with EEAC
four tools to organize the discovery process
48. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Advantages for Rapid Prototyping
Seven Stages of Action
command line and articulatory distance
Advantages for lo- fi prototype
49. Primary - secondary - facilitator - indirect
direct manipulation with EEAC
disadvantages of direct manipulation
Seven Stages of Action
four types of stakeholders
50. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
three phases in direct manipulation
Advantages for lo- fi prototype
stimulus intensity
disadvantages of form fill- in