SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
2. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
two area of development of natural language
command line and articulatory distance
four types of stakeholders
advantages of command line
3. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Disadvantages for card sort
disadvantages of direct manipulation
Principles of interaction design #2. Memorability
Methods of collection
4. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Seven Stages of Action
Tools for physical design
5 usability factors
Gulf of Evaluation
5. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Advantages of usability testing
command line with the interaction framework
ways to elicitation
framework for design principle
6. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
three phases in direct manipulation
Three basic components for the usability testing
command line and articulatory distance
Limitations of usability testing
7. Primary - secondary - facilitator - indirect
disadvantages of direct manipulation
interpreting the information
four types of stakeholders
framework for design principle
8. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Tools for conceptual design
command line with the EEAC
disadvantages of command line
advantages of natural language
9. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
ways to elicitation
Advantages for personas
advantages of command line
Tools for physical design
10. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for software support
four types of observation
during the collection portion you will formally identify
Disadvantages for personas
11. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
constraint on usability testing
10 interaction styles
Disadvantages for semantic networks
four types of filters
12. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
four types of observation
advantages of question and answer
10 interaction styles
direct manipulation with EEAC
13. 1.free phase 2.captive phase 3. termination phase
Advantages for Rapid Prototyping
three phases in direct manipulation
Advantages for software support
Tools for physical design
14. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Advantages of usability testing
Benefits from the use of high - level software tools
stimulus intensity
two area of development of natural language
15. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Disadvantages for semantic networks
Disadvantages for lo- fi prototype
Principles of interaction design
advantages of form fill- in
16. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
obstacles of natural language
disadvantages of question and answer
command line and articulatory distance
Advantages of usability testing
17. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Advantages of usability testing
four tools to organize the discovery process
Advantages for software support
potential problems of metaphors
18. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
four types of filters
obstacles of natural language
What the mental model could be...
Principles of interaction design #4. Visibility
19. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Nielsen's Advice
Interface design standards tools
Disadvantages for semantic networks
advantages of direct manipulation
20. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Disadvantages for lo- fi prototype
5 usability factors
Gulfs and principles
Disadvantages for card sort
21. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Gulf of Evaluation
framework for design principle
Structure od EEAC
disadvantages of direct manipulation
22. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of natural language
disadvantages of menu- based interface
advantages of command line
Tools for conceptual design
23. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Advantages for lo- fi prototype
advantages of form fill- in
ways to elicitation
disadvantages of direct manipulation
24. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Three basic components for the usability testing
Tools for physical design
disadvantages of menu- based interface
Advantages for semantic networks
25. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
advantages of direct manipulation
Nielsen's Advice
four types of filters
Advantages for semantic networks
26. What it will look like - What components it will require - How the screens will be laid out
5 usability factors
What will the physical design involve?
Structure od EEAC
command line with the EEAC
27. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
Advantages for software support
Tools for conceptual design
Three basic components for the usability testing
28. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
four types of filters
Tools for conceptual design
Disadvantages for card sort
command line with the interaction framework
29. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design #4. Visibility
advantages of command line
two area of development of natural language
Advantages for card sort
30. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
potential problems of metaphors
conceptual design
applications of natural language
Three main criteria for lo- fi prototype
31. Participants - design - tester
Advantages for Rapid Prototyping
the usability goal
Seven Stages of Action
Three basic components for the usability testing
32. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Principles of interaction design #1. Simplicity
Advantages for lo- fi prototype
Disadvantages for card sort
Benefits from the use of high - level software tools
33. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
disadvantages of direct manipulation
advantages of direct manipulation
ways to elicitation
Disadvantages for lo- fi prototype
34. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
three phases in direct manipulation
command line and articulatory distance
constraint on usability testing
Disadvantages for card sort
35. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
three phases in direct manipulation
four types of filters
during the collection portion you will formally identify
menu- based and articulatory distance
36. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Advantages for personas
Principles of interaction design #4. Visibility
disadvantages of command line
Seven Stages of Action
37. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
What the mental model could be...
Principles of interaction design #4. Visibility
Three basic components for the usability testing
38. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Disadvantages for semantic networks
disadvantages of question and answer
Principles of interaction design #4. Visibility
disadvantages of form fill- in
39. Comprehensibility and learnability
Interface design standards tools
the usability goal
Advantages for semantic networks
Principles of interaction design #3. Predictability
40. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
advantages of command line
disadvantages of form fill- in
Principles of interaction design
5 usability factors
41. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
disadvantages of natural language
Methodology and Notation
Limitations of usability testing
four types of stakeholders
42. Goals - Execution - World - Evaluation
three phases in direct manipulation
Disadvantages for card sort
Structure od EEAC
Benefits from the use of high - level software tools
43. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
advantages of natural language
applications of natural language
command line with the EEAC
menu- based and articulatory distance
44. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
What the mental model could be...
menu- based and articulatory distance
interpreting the information
Benefits from the use of high - level software tools
45. Physical - cultural - functional - informational
disadvantages of form fill- in
four types of filters
Disadvantages for personas
two area of development of natural language
46. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
disadvantages of form fill- in
disadvantages of command line
constraint on usability testing
Three main criteria for lo- fi prototype
47. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
advantages of menu- based interface
command line with the EEAC
Disadvantages for semantic networks
48. Time - finance - personnel - laboratory
Nielsen's Advice
menu- based and articulatory distance
advantages of form fill- in
constraint on usability testing
49. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for card sort
Tools for physical design
conceptual design
Principles of interaction design #1. Simplicity
50. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
advantages of command line
three phases in direct manipulation
Advantages of usability testing
Seven Stages of Action