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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Principles of interaction design #1. Simplicity
Limitations of usability testing
four types of filters
Gulfs and principles
2. Location - Logical Grouping - Conventions - Redundancy
disadvantages of natural language
menu- based and articulatory distance
Advantages for software support
Principles of interaction design #2. Memorability
3. Menu options create small articulatory distance
menu- based and articulatory distance
Tools for conceptual design
command line and articulatory distance
conceptual design
4. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
framework for design principle
Principles of interaction design #3. Predictability
Nielson's Heuristic Evaluation
Three main criteria for lo- fi prototype
5. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
framework for design principle
Principles of interaction design #2. Memorability
Nielsen's Advice
direct manipulation with EEAC
6. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
four types of observation
Advantages of usability testing
during the collection portion you will formally identify
7. Participants - design - tester
Gulf of Evaluation
Advantages for lo- fi prototype
potential problems of metaphors
Three basic components for the usability testing
8. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Advantages for personas
Interface design standards tools
potential problems of metaphors
interpreting the information
9. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
conceptual design
Advantages for lo- fi prototype
Tools for conceptual design
10. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Principles of interaction design #1. Simplicity
Gulfs and principles
advantages of form fill- in
menu- based interface with EEAC
11. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Advantages for lo- fi prototype
disadvantages of question and answer
Tools for conceptual design
disadvantages of natural language
12. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
menu- based and articulatory distance
obstacles of natural language
potential problems of metaphors
advantages of form fill- in
13. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
Interface design standards tools
What will the physical design involve?
Nielson's Heuristic Evaluation
14. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Disadvantages for card sort
ways to elicitation
Principles of interaction design #1. Simplicity
Principles of interaction design #2. Memorability
15. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
10 interaction styles
Principles of interaction design #3. Predictability
Advantages for lo- fi prototype
Principles of interaction design #2. Memorability
16. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Disadvantages for card sort
advantages of natural language
Seven Stages of Action
advantages of question and answer
17. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Three main criteria for lo- fi prototype
Principles of interaction design #1. Simplicity
advantages of direct manipulation
interpreting the information
18. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Advantages for personas
menu- based interface with EEAC
conceptual design
interpreting the information
19. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Three main criteria for lo- fi prototype
Disadvantages for semantic networks
Disadvantages for lo- fi prototype
constraint on usability testing
20. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
Tools for physical design
advantages of form fill- in
Advantages for personas
21. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
stimulus intensity
advantages of question and answer
Gulf of Evaluation
Methodology and Notation
22. 1.free phase 2.captive phase 3. termination phase
three phases in direct manipulation
Structure od EEAC
Advantages for lo- fi prototype
Nielson's Heuristic Evaluation
23. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
applications of natural language
Methodology and Notation
disadvantages of form fill- in
Advantages for card sort
24. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design
Principles of interaction design #2. Memorability
Principles of interaction design #4. Visibility
disadvantages of form fill- in
25. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
direct manipulation with EEAC
disadvantages of form fill- in
Principles of interaction design #3. Predictability
26. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for Rapid Prototyping
Advantages for semantic networks
5 usability factors
framework for design principle
27. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
advantages of direct manipulation
10 interaction styles
Advantages for software support
28. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of menu- based interface
advantages of question and answer
Advantages for semantic networks
command line and articulatory distance
29. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Principles of interaction design #2. Memorability
command line with the EEAC
Advantages for lo- fi prototype
command line with the interaction framework
30. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Principles of interaction design #3. Predictability
Disadvantages for semantic networks
ways to elicitation
applications of natural language
31. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Principles of interaction design #3. Predictability
Advantages for personas
menu- based interface with EEAC
command line and articulatory distance
32. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Gulfs and principles
obstacles of natural language
disadvantages of menu- based interface
four types of stakeholders
33. Task analysis - storyboarding - use cases - primary stakeholder profiles
advantages of command line
Nielsen's Advice
What will the physical design involve?
four tools to organize the discovery process
34. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
four types of stakeholders
ways to elicitation
disadvantages of form fill- in
stimulus intensity
35. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
applications of natural language
Principles of interaction design
Interface design standards tools
ways to elicitation
36. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Seven Stages of Action
Three basic components for the usability testing
disadvantages of question and answer
Advantages for personas
37. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
during the collection portion you will formally identify
disadvantages of question and answer
constraint on usability testing
38. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Nielson's Heuristic Evaluation
framework for design principle
advantages of menu- based interface
conceptual design
39. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
Structure od EEAC
three phases in direct manipulation
Nielsen's Advice
40. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
four tools to organize the discovery process
Three basic components for the usability testing
Advantages for personas
41. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
advantages of menu- based interface
disadvantages of command line
Advantages for software support
42. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Methodology and Notation
interpreting the information
advantages of question and answer
Disadvantages for lo- fi prototype
43. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
10 interaction styles
four types of filters
Tools for conceptual design
Benefits from the use of high - level software tools
44. Primary - secondary - facilitator - indirect
Limitations of usability testing
5 usability factors
four types of stakeholders
Principles of interaction design #2. Memorability
45. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
potential problems of metaphors
Three main criteria for lo- fi prototype
disadvantages of command line
advantages of menu- based interface
46. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Disadvantages for lo- fi prototype
command line with the EEAC
Advantages for lo- fi prototype
Gulfs and principles
47. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
disadvantages of question and answer
command line with the EEAC
Interface design standards tools
applications of natural language
48. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
ways to elicitation
Advantages for lo- fi prototype
menu- based and articulatory distance
Advantages for software support
49. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
disadvantages of natural language
Tools for physical design
four types of filters
interpreting the information
50. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
10 interaction styles
stimulus intensity
What the mental model could be...
advantages of direct manipulation