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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
advantages of direct manipulation
disadvantages of command line
disadvantages of natural language
menu- based and articulatory distance
2. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Gulf of Evaluation
Advantages for lo- fi prototype
advantages of form fill- in
Nielson's Heuristic Evaluation
3. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of direct manipulation
command line with the EEAC
Principles of interaction design
Gulf of Evaluation
4. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Gulfs and principles
Advantages for semantic networks
disadvantages of direct manipulation
Structure od EEAC
5. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
four tools to organize the discovery process
5 usability factors
Structure od EEAC
6. Direct - indirect - ethnographic observation - distributed cognition
potential problems of metaphors
disadvantages of form fill- in
four types of observation
constraint on usability testing
7. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for Rapid Prototyping
disadvantages of form fill- in
Advantages for lo- fi prototype
menu- based and articulatory distance
8. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
advantages of menu- based interface
Principles of interaction design #2. Memorability
Advantages for card sort
Tools for physical design
9. What it will look like - What components it will require - How the screens will be laid out
Advantages for lo- fi prototype
What will the physical design involve?
conceptual design
Advantages for personas
10. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
obstacles of natural language
Advantages of usability testing
advantages of question and answer
11. Unscientific - Partial - Unstable - Inconsistent - Personal
Principles of interaction design #2. Memorability
Nielson's Heuristic Evaluation
command line and articulatory distance
What the mental model could be...
12. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Disadvantages for card sort
Principles of interaction design #3. Predictability
What will the physical design involve?
ways to elicitation
13. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
the usability goal
Tools for physical design
Advantages for semantic networks
10 interaction styles
14. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Benefits from the use of high - level software tools
command line with the EEAC
Three main criteria for lo- fi prototype
Advantages for lo- fi prototype
15. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
menu- based and articulatory distance
Disadvantages for card sort
advantages of question and answer
Advantages for semantic networks
16. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
four types of observation
Interface design standards tools
constraint on usability testing
Methods of collection
17. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
constraint on usability testing
What the mental model could be...
during the collection portion you will formally identify
conceptual design
18. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
5 usability factors
Tools for physical design
Nielsen's Advice
three phases in direct manipulation
19. Overload - Feedback - Recognition/Recall - Orientation
command line with the EEAC
framework for design principle
Principles of interaction design #2. Memorability
Principles of interaction design #4. Visibility
20. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
disadvantages of direct manipulation
Advantages of usability testing
advantages of question and answer
four types of observation
21. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Advantages for personas
four types of filters
advantages of direct manipulation
framework for design principle
22. Menu options create small articulatory distance
Principles of interaction design #2. Memorability
Gulf of Evaluation
menu- based and articulatory distance
Benefits from the use of high - level software tools
23. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
obstacles of natural language
Gulfs and principles
four tools to organize the discovery process
24. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
applications of natural language
Gulfs and principles
disadvantages of command line
advantages of menu- based interface
25. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
potential problems of metaphors
command line and articulatory distance
four types of stakeholders
Tools for physical design
26. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
four types of observation
Gulfs and principles
Advantages for semantic networks
27. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Advantages for personas
three phases in direct manipulation
advantages of command line
command line with the interaction framework
28. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
29. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
advantages of question and answer
interpreting the information
Structure od EEAC
four types of filters
30. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
31. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
5 usability factors
during the collection portion you will formally identify
disadvantages of natural language
Advantages for software support
32. Task analysis - storyboarding - use cases - primary stakeholder profiles
Methods of collection
four tools to organize the discovery process
conceptual design
Advantages for lo- fi prototype
33. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
menu- based and articulatory distance
Interface design standards tools
Methodology and Notation
advantages of natural language
34. Observation - elicitation
Advantages for semantic networks
Methods of collection
Principles of interaction design #2. Memorability
menu- based interface with EEAC
35. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Interface design standards tools
advantages of natural language
Tools for conceptual design
Gulfs and principles
36. 1.free phase 2.captive phase 3. termination phase
command line with the interaction framework
three phases in direct manipulation
Methodology and Notation
framework for design principle
37. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
Gulfs and principles
Gulf of Evaluation
Seven Stages of Action
38. Location - Logical Grouping - Conventions - Redundancy
four types of observation
Nielson's Heuristic Evaluation
four types of filters
Principles of interaction design #2. Memorability
39. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Benefits from the use of high - level software tools
four types of filters
Tools for physical design
Tools for conceptual design
40. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
ways to elicitation
Principles of interaction design
Methods of collection
advantages of direct manipulation
41. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
advantages of natural language
command line with the EEAC
stimulus intensity
Advantages for lo- fi prototype
42. Primary - secondary - facilitator - indirect
advantages of direct manipulation
four types of stakeholders
Methodology and Notation
Disadvantages for card sort
43. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
four types of observation
advantages of direct manipulation
Principles of interaction design
obstacles of natural language
44. Goals - Execution - World - Evaluation
Structure od EEAC
Advantages for Rapid Prototyping
Nielsen's Advice
advantages of question and answer
45. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
obstacles of natural language
Advantages for lo- fi prototype
Three main criteria for lo- fi prototype
46. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Advantages for personas
Advantages for lo- fi prototype
5 usability factors
Disadvantages for semantic networks
47. Physical - cultural - functional - informational
four types of filters
Methods of collection
stimulus intensity
Principles of interaction design #4. Visibility
48. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
Disadvantages for semantic networks
What will the physical design involve?
Interface design standards tools
49. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
menu- based and articulatory distance
Benefits from the use of high - level software tools
framework for design principle
50. Time - finance - personnel - laboratory
Advantages for semantic networks
5 usability factors
command line and articulatory distance
constraint on usability testing