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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Disadvantages for card sort
Advantages for Rapid Prototyping
the usability goal
Principles of interaction design #4. Visibility
2. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #2. Memorability
ways to elicitation
applications of natural language
command line with the interaction framework
3. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Disadvantages for personas
Principles of interaction design #2. Memorability
Gulf of Evaluation
Principles of interaction design #4. Visibility
4. 1.free phase 2.captive phase 3. termination phase
three phases in direct manipulation
disadvantages of command line
What the mental model could be...
Methodology and Notation
5. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Disadvantages for card sort
What the mental model could be...
5 usability factors
Advantages for semantic networks
6. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
Advantages of usability testing
potential problems of metaphors
Disadvantages for lo- fi prototype
7. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
direct manipulation with EEAC
Advantages for lo- fi prototype
Advantages for personas
What the mental model could be...
8. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for software support
Nielson's Heuristic Evaluation
Principles of interaction design #3. Predictability
two area of development of natural language
9. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
command line and articulatory distance
command line with the EEAC
Principles of interaction design #1. Simplicity
10. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
Tools for conceptual design
during the collection portion you will formally identify
Benefits from the use of high - level software tools
11. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Methods of collection
command line and articulatory distance
command line with the EEAC
Disadvantages for card sort
12. What it will look like - What components it will require - How the screens will be laid out
5 usability factors
four types of stakeholders
four types of observation
What will the physical design involve?
13. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
direct manipulation with EEAC
menu- based interface with EEAC
obstacles of natural language
advantages of natural language
14. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Three main criteria for lo- fi prototype
disadvantages of command line
advantages of command line
Nielson's Heuristic Evaluation
15. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Gulf of Evaluation
Benefits from the use of high - level software tools
the usability goal
Principles of interaction design #2. Memorability
16. Direct - indirect - ethnographic observation - distributed cognition
during the collection portion you will formally identify
Methodology and Notation
menu- based and articulatory distance
four types of observation
17. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Methods of collection
Seven Stages of Action
menu- based interface with EEAC
two area of development of natural language
18. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
three phases in direct manipulation
Advantages for card sort
disadvantages of question and answer
19. Menu options create small articulatory distance
advantages of direct manipulation
command line with the interaction framework
Principles of interaction design #2. Memorability
menu- based and articulatory distance
20. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
four tools to organize the discovery process
Structure od EEAC
10 interaction styles
command line and articulatory distance
21. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
22. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
the usability goal
disadvantages of menu- based interface
Limitations of usability testing
command line with the interaction framework
23. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Principles of interaction design #2. Memorability
conceptual design
constraint on usability testing
Principles of interaction design #3. Predictability
24. Observation - elicitation
Disadvantages for personas
conceptual design
Methods of collection
10 interaction styles
25. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
command line with the interaction framework
Disadvantages for personas
applications of natural language
Gulf of Evaluation
26. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of natural language
Advantages for Rapid Prototyping
Limitations of usability testing
Principles of interaction design #3. Predictability
27. Unscientific - Partial - Unstable - Inconsistent - Personal
Advantages for software support
four types of filters
Nielsen's Advice
What the mental model could be...
28. Overload - Feedback - Recognition/Recall - Orientation
Structure od EEAC
Principles of interaction design #4. Visibility
Tools for conceptual design
menu- based interface with EEAC
29. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
stimulus intensity
framework for design principle
Disadvantages for card sort
advantages of natural language
30. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
advantages of command line
command line with the EEAC
disadvantages of menu- based interface
Principles of interaction design #4. Visibility
31. Physical - cultural - functional - informational
four types of filters
advantages of natural language
potential problems of metaphors
Three basic components for the usability testing
32. Progressive Disclosure - Constraints
advantages of command line
What the mental model could be...
disadvantages of question and answer
Principles of interaction design #1. Simplicity
33. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
four types of stakeholders
Nielsen's Advice
ways to elicitation
Gulfs and principles
34. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Nielsen's Advice
disadvantages of form fill- in
Interface design standards tools
disadvantages of direct manipulation
35. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for semantic networks
Three main criteria for lo- fi prototype
Advantages for personas
menu- based and articulatory distance
36. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Limitations of usability testing
stimulus intensity
the usability goal
Tools for conceptual design
37. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
framework for design principle
Advantages for personas
Nielson's Heuristic Evaluation
Three main criteria for lo- fi prototype
38. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
three phases in direct manipulation
four types of observation
during the collection portion you will formally identify
Nielsen's Advice
39. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for card sort
Interface design standards tools
three phases in direct manipulation
Limitations of usability testing
40. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
41. Comprehensibility and learnability
Tools for conceptual design
the usability goal
Three main criteria for lo- fi prototype
four types of filters
42. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Structure od EEAC
four types of filters
disadvantages of question and answer
Principles of interaction design
43. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Three main criteria for lo- fi prototype
four types of filters
disadvantages of direct manipulation
command line with the interaction framework
44. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Principles of interaction design #1. Simplicity
Structure od EEAC
command line with the EEAC
command line with the interaction framework
45. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Disadvantages for lo- fi prototype
disadvantages of direct manipulation
four types of filters
advantages of form fill- in
46. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Disadvantages for card sort
Limitations of usability testing
10 interaction styles
command line with the EEAC
47. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Principles of interaction design #3. Predictability
potential problems of metaphors
interpreting the information
Seven Stages of Action
48. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
disadvantages of menu- based interface
advantages of command line
Tools for conceptual design
Methodology and Notation
49. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Advantages for Rapid Prototyping
menu- based and articulatory distance
advantages of menu- based interface
advantages of question and answer
50. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
10 interaction styles
potential problems of metaphors
disadvantages of direct manipulation
Principles of interaction design #3. Predictability