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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
disadvantages of question and answer
Seven Stages of Action
Disadvantages for lo- fi prototype
disadvantages of direct manipulation
2. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
10 interaction styles
direct manipulation with EEAC
menu- based and articulatory distance
disadvantages of form fill- in
3. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
the usability goal
advantages of command line
advantages of question and answer
Disadvantages for lo- fi prototype
4. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
10 interaction styles
Nielson's Heuristic Evaluation
Advantages for software support
Principles of interaction design #3. Predictability
5. Overload - Feedback - Recognition/Recall - Orientation
advantages of direct manipulation
Principles of interaction design #4. Visibility
disadvantages of direct manipulation
advantages of form fill- in
6. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
four tools to organize the discovery process
advantages of question and answer
Principles of interaction design #3. Predictability
advantages of direct manipulation
7. Observation - elicitation
advantages of form fill- in
Disadvantages for personas
Methods of collection
command line and articulatory distance
8. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
constraint on usability testing
Tools for conceptual design
advantages of direct manipulation
four types of filters
9. What it will look like - What components it will require - How the screens will be laid out
Tools for conceptual design
Nielsen's Advice
What will the physical design involve?
Principles of interaction design #4. Visibility
10. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Disadvantages for semantic networks
two area of development of natural language
What will the physical design involve?
four types of stakeholders
11. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for card sort
four types of observation
Gulf of Evaluation
Interface design standards tools
12. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
direct manipulation with EEAC
Seven Stages of Action
Principles of interaction design #4. Visibility
13. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
obstacles of natural language
10 interaction styles
Principles of interaction design #3. Predictability
14. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design #2. Memorability
What the mental model could be...
Advantages for card sort
Principles of interaction design
15. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
advantages of direct manipulation
Gulf of Evaluation
Tools for physical design
Gulfs and principles
16. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Nielson's Heuristic Evaluation
command line with the interaction framework
Methods of collection
Disadvantages for lo- fi prototype
17. Primary - secondary - facilitator - indirect
disadvantages of natural language
Advantages for semantic networks
four types of stakeholders
Limitations of usability testing
18. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Advantages for software support
Principles of interaction design #4. Visibility
command line and articulatory distance
Tools for conceptual design
19. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
stimulus intensity
disadvantages of natural language
menu- based interface with EEAC
two area of development of natural language
20. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
during the collection portion you will formally identify
framework for design principle
advantages of menu- based interface
Disadvantages for personas
21. Progressive Disclosure - Constraints
menu- based interface with EEAC
Principles of interaction design #1. Simplicity
two area of development of natural language
four tools to organize the discovery process
22. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
three phases in direct manipulation
Disadvantages for card sort
Disadvantages for personas
four types of observation
23. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
direct manipulation with EEAC
the usability goal
stimulus intensity
four tools to organize the discovery process
24. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
advantages of form fill- in
Methodology and Notation
Advantages for software support
disadvantages of command line
25. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
advantages of question and answer
Limitations of usability testing
Disadvantages for semantic networks
four types of observation
26. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
Nielsen's Advice
Limitations of usability testing
Advantages for software support
27. Menu options create small articulatory distance
menu- based and articulatory distance
advantages of form fill- in
Principles of interaction design #3. Predictability
two area of development of natural language
28. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
disadvantages of natural language
Advantages for semantic networks
menu- based interface with EEAC
29. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
30. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Benefits from the use of high - level software tools
advantages of command line
Three basic components for the usability testing
Principles of interaction design #1. Simplicity
31. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Principles of interaction design #1. Simplicity
the usability goal
menu- based interface with EEAC
Interface design standards tools
32. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
potential problems of metaphors
Three main criteria for lo- fi prototype
Seven Stages of Action
Principles of interaction design #2. Memorability
33. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
advantages of command line
stimulus intensity
interpreting the information
framework for design principle
34. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Principles of interaction design #3. Predictability
Advantages for Rapid Prototyping
Advantages for semantic networks
Tools for physical design
35. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
direct manipulation with EEAC
5 usability factors
Tools for conceptual design
advantages of direct manipulation
36. 1.free phase 2.captive phase 3. termination phase
5 usability factors
three phases in direct manipulation
Interface design standards tools
framework for design principle
37. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
38. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Nielson's Heuristic Evaluation
Seven Stages of Action
conceptual design
advantages of menu- based interface
39. Physical - cultural - functional - informational
potential problems of metaphors
Nielsen's Advice
Methods of collection
four types of filters
40. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
advantages of menu- based interface
Disadvantages for lo- fi prototype
framework for design principle
stimulus intensity
41. Time - finance - personnel - laboratory
command line with the EEAC
constraint on usability testing
interpreting the information
disadvantages of question and answer
42. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Advantages for Rapid Prototyping
advantages of natural language
disadvantages of natural language
What will the physical design involve?
43. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Three basic components for the usability testing
command line with the EEAC
Disadvantages for lo- fi prototype
Principles of interaction design #3. Predictability
44. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
10 interaction styles
disadvantages of direct manipulation
Advantages of usability testing
Advantages for software support
45. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
the usability goal
advantages of menu- based interface
Gulf of Evaluation
disadvantages of direct manipulation
46. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
three phases in direct manipulation
Disadvantages for personas
Tools for physical design
47. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of natural language
Advantages for semantic networks
Principles of interaction design #1. Simplicity
Advantages for Rapid Prototyping
48. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Principles of interaction design #2. Memorability
Nielsen's Advice
disadvantages of direct manipulation
applications of natural language
49. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Benefits from the use of high - level software tools
stimulus intensity
Advantages for lo- fi prototype
two area of development of natural language
50. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
four tools to organize the discovery process
Advantages for personas
during the collection portion you will formally identify
two area of development of natural language