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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
disadvantages of natural language
direct manipulation with EEAC
command line with the EEAC
advantages of direct manipulation
2. Participants - design - tester
Nielson's Heuristic Evaluation
Three basic components for the usability testing
conceptual design
Advantages for software support
3. Direct indirect - corporate documentation - logs and notes - questionnaires
Principles of interaction design
Methodology and Notation
ways to elicitation
10 interaction styles
4. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Advantages for personas
Methodology and Notation
Advantages of usability testing
Gulfs and principles
5. Goals - Execution - World - Evaluation
Structure od EEAC
the usability goal
Advantages for personas
command line with the EEAC
6. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
disadvantages of question and answer
Seven Stages of Action
menu- based interface with EEAC
7. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Tools for physical design
three phases in direct manipulation
direct manipulation with EEAC
Gulf of Evaluation
8. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Advantages for Rapid Prototyping
Principles of interaction design
command line with the interaction framework
Nielsen's Advice
9. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
command line and articulatory distance
menu- based and articulatory distance
Advantages for card sort
obstacles of natural language
10. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
four types of filters
Interface design standards tools
advantages of form fill- in
Disadvantages for card sort
11. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for card sort
constraint on usability testing
Advantages for Rapid Prototyping
four types of stakeholders
12. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
command line with the interaction framework
menu- based and articulatory distance
interpreting the information
potential problems of metaphors
13. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
constraint on usability testing
10 interaction styles
Advantages for semantic networks
Interface design standards tools
14. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Gulfs and principles
four types of stakeholders
Three basic components for the usability testing
Methodology and Notation
15. Primary - secondary - facilitator - indirect
Tools for conceptual design
four tools to organize the discovery process
Disadvantages for personas
four types of stakeholders
16. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
advantages of menu- based interface
menu- based interface with EEAC
Advantages for semantic networks
advantages of form fill- in
17. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
disadvantages of direct manipulation
Principles of interaction design #3. Predictability
disadvantages of menu- based interface
advantages of direct manipulation
18. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
command line with the interaction framework
Gulfs and principles
disadvantages of form fill- in
disadvantages of command line
19. Comprehensibility and learnability
interpreting the information
four types of filters
Principles of interaction design #4. Visibility
the usability goal
20. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Principles of interaction design #4. Visibility
What the mental model could be...
advantages of natural language
two area of development of natural language
21. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
10 interaction styles
Principles of interaction design #3. Predictability
Advantages for semantic networks
22. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Nielson's Heuristic Evaluation
framework for design principle
Disadvantages for personas
5 usability factors
23. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
What the mental model could be...
Structure od EEAC
Methods of collection
potential problems of metaphors
24. Direct - indirect - ethnographic observation - distributed cognition
disadvantages of question and answer
Three basic components for the usability testing
Gulf of Evaluation
four types of observation
25. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Benefits from the use of high - level software tools
disadvantages of form fill- in
advantages of natural language
Advantages for personas
26. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
interpreting the information
framework for design principle
menu- based interface with EEAC
Structure od EEAC
27. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Advantages for personas
obstacles of natural language
Disadvantages for lo- fi prototype
Advantages for software support
28. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Principles of interaction design
Nielsen's Advice
menu- based and articulatory distance
Advantages for software support
29. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
ways to elicitation
stimulus intensity
Advantages for personas
Disadvantages for semantic networks
30. Task analysis - storyboarding - use cases - primary stakeholder profiles
Tools for conceptual design
menu- based and articulatory distance
Gulf of Evaluation
four tools to organize the discovery process
31. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Advantages for personas
Principles of interaction design
Benefits from the use of high - level software tools
Three basic components for the usability testing
32. Time - finance - personnel - laboratory
command line and articulatory distance
Advantages for lo- fi prototype
interpreting the information
constraint on usability testing
33. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Disadvantages for semantic networks
two area of development of natural language
Limitations of usability testing
disadvantages of question and answer
34. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Tools for conceptual design
5 usability factors
Advantages for personas
Disadvantages for card sort
35. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
menu- based interface with EEAC
disadvantages of menu- based interface
Interface design standards tools
Gulf of Evaluation
36. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
two area of development of natural language
Disadvantages for semantic networks
disadvantages of direct manipulation
Methodology and Notation
37. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Tools for conceptual design
menu- based interface with EEAC
Structure od EEAC
stimulus intensity
38. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of direct manipulation
Principles of interaction design #1. Simplicity
Disadvantages for card sort
disadvantages of natural language
39. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of question and answer
What will the physical design involve?
interpreting the information
Disadvantages for semantic networks
40. Menu options create small articulatory distance
menu- based and articulatory distance
ways to elicitation
Gulf of Evaluation
Three main criteria for lo- fi prototype
41. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Three main criteria for lo- fi prototype
Disadvantages for personas
ways to elicitation
Gulfs and principles
42. 1.free phase 2.captive phase 3. termination phase
Tools for conceptual design
10 interaction styles
three phases in direct manipulation
disadvantages of direct manipulation
43. Unscientific - Partial - Unstable - Inconsistent - Personal
interpreting the information
obstacles of natural language
Benefits from the use of high - level software tools
What the mental model could be...
44. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
45. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
What will the physical design involve?
Principles of interaction design
Advantages for software support
Three main criteria for lo- fi prototype
46. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
Nielson's Heuristic Evaluation
Principles of interaction design #2. Memorability
four tools to organize the discovery process
47. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
four tools to organize the discovery process
advantages of menu- based interface
Nielson's Heuristic Evaluation
48. Physical - cultural - functional - informational
four types of filters
four tools to organize the discovery process
Limitations of usability testing
advantages of question and answer
49. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Advantages for semantic networks
Gulf of Evaluation
5 usability factors
conceptual design
50. Overload - Feedback - Recognition/Recall - Orientation
What the mental model could be...
Seven Stages of Action
disadvantages of direct manipulation
Principles of interaction design #4. Visibility