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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
2. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Limitations of usability testing
stimulus intensity
interpreting the information
Tools for conceptual design
3. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Tools for physical design
advantages of direct manipulation
Limitations of usability testing
Gulf of Evaluation
4. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
advantages of command line
four types of filters
Limitations of usability testing
10 interaction styles
5. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
command line with the EEAC
four tools to organize the discovery process
stimulus intensity
Three main criteria for lo- fi prototype
6. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
framework for design principle
disadvantages of question and answer
Three basic components for the usability testing
7. Menu options create small articulatory distance
Tools for physical design
Disadvantages for lo- fi prototype
menu- based and articulatory distance
Advantages for Rapid Prototyping
8. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #2. Memorability
three phases in direct manipulation
disadvantages of natural language
Disadvantages for personas
9. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for Rapid Prototyping
Tools for physical design
Advantages for card sort
What will the physical design involve?
10. Comprehensibility and learnability
Disadvantages for personas
Principles of interaction design #1. Simplicity
Methods of collection
the usability goal
11. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
Seven Stages of Action
10 interaction styles
5 usability factors
12. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design #4. Visibility
potential problems of metaphors
Benefits from the use of high - level software tools
What will the physical design involve?
13. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
four types of observation
Disadvantages for card sort
advantages of natural language
four types of stakeholders
14. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
applications of natural language
command line with the interaction framework
potential problems of metaphors
disadvantages of form fill- in
15. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
16. Participants - design - tester
Methods of collection
Three basic components for the usability testing
Nielsen's Advice
disadvantages of form fill- in
17. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
ways to elicitation
Principles of interaction design #4. Visibility
three phases in direct manipulation
Disadvantages for semantic networks
18. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
potential problems of metaphors
Nielson's Heuristic Evaluation
four tools to organize the discovery process
Tools for physical design
19. Progressive Disclosure - Constraints
Advantages for lo- fi prototype
Principles of interaction design #1. Simplicity
menu- based and articulatory distance
obstacles of natural language
20. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
four tools to organize the discovery process
disadvantages of natural language
command line with the EEAC
Disadvantages for lo- fi prototype
21. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Benefits from the use of high - level software tools
Seven Stages of Action
Interface design standards tools
Advantages of usability testing
22. Physical - cultural - functional - informational
four types of filters
Tools for physical design
potential problems of metaphors
command line with the interaction framework
23. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
menu- based and articulatory distance
command line with the interaction framework
disadvantages of form fill- in
Principles of interaction design #2. Memorability
24. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
Methodology and Notation
disadvantages of command line
three phases in direct manipulation
25. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
framework for design principle
disadvantages of command line
two area of development of natural language
four types of stakeholders
26. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
5 usability factors
during the collection portion you will formally identify
disadvantages of form fill- in
stimulus intensity
27. Direct indirect - corporate documentation - logs and notes - questionnaires
command line with the EEAC
Advantages for semantic networks
the usability goal
ways to elicitation
28. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Principles of interaction design
What will the physical design involve?
Advantages for software support
four tools to organize the discovery process
29. What it will look like - What components it will require - How the screens will be laid out
advantages of direct manipulation
direct manipulation with EEAC
What will the physical design involve?
Principles of interaction design #3. Predictability
30. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
ways to elicitation
Gulf of Evaluation
disadvantages of direct manipulation
the usability goal
31. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
10 interaction styles
command line and articulatory distance
Limitations of usability testing
32. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Advantages for semantic networks
two area of development of natural language
Gulfs and principles
disadvantages of command line
33. Primary - secondary - facilitator - indirect
Structure od EEAC
Methodology and Notation
four types of stakeholders
menu- based and articulatory distance
34. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Tools for conceptual design
applications of natural language
Advantages for Rapid Prototyping
Disadvantages for personas
35. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
advantages of command line
Advantages for software support
ways to elicitation
direct manipulation with EEAC
36. Time - finance - personnel - laboratory
constraint on usability testing
Disadvantages for personas
the usability goal
four types of filters
37. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of question and answer
Seven Stages of Action
disadvantages of menu- based interface
disadvantages of form fill- in
38. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
5 usability factors
advantages of form fill- in
potential problems of metaphors
disadvantages of form fill- in
39. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
conceptual design
Disadvantages for personas
Structure od EEAC
Three main criteria for lo- fi prototype
40. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of menu- based interface
disadvantages of command line
advantages of direct manipulation
advantages of form fill- in
41. Direct - indirect - ethnographic observation - distributed cognition
advantages of question and answer
constraint on usability testing
four types of observation
Advantages for personas
42. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
constraint on usability testing
conceptual design
Methods of collection
framework for design principle
43. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
three phases in direct manipulation
Disadvantages for card sort
Principles of interaction design #2. Memorability
ways to elicitation
44. Goals - Execution - World - Evaluation
advantages of direct manipulation
Structure od EEAC
advantages of question and answer
Advantages for Rapid Prototyping
45. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
command line with the interaction framework
Principles of interaction design #4. Visibility
Disadvantages for lo- fi prototype
Methodology and Notation
46. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Principles of interaction design #3. Predictability
Seven Stages of Action
Advantages for personas
four tools to organize the discovery process
47. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
command line and articulatory distance
menu- based and articulatory distance
Three basic components for the usability testing
48. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for semantic networks
Principles of interaction design #1. Simplicity
applications of natural language
Disadvantages for personas
49. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
disadvantages of direct manipulation
Disadvantages for lo- fi prototype
Three main criteria for lo- fi prototype
advantages of menu- based interface
50. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design
What will the physical design involve?
four types of filters
potential problems of metaphors