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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
menu- based and articulatory distance
disadvantages of direct manipulation
Gulf of Evaluation
Seven Stages of Action
2. Direct indirect - corporate documentation - logs and notes - questionnaires
Principles of interaction design
ways to elicitation
Principles of interaction design #4. Visibility
advantages of question and answer
3. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
disadvantages of question and answer
Principles of interaction design #2. Memorability
ways to elicitation
Advantages of usability testing
4. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
Disadvantages for lo- fi prototype
Advantages for semantic networks
interpreting the information
5. Primary - secondary - facilitator - indirect
10 interaction styles
advantages of question and answer
Advantages for software support
four types of stakeholders
6. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
disadvantages of direct manipulation
Advantages of usability testing
10 interaction styles
7. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Methods of collection
four types of observation
two area of development of natural language
Principles of interaction design #1. Simplicity
8. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
advantages of menu- based interface
disadvantages of form fill- in
the usability goal
Disadvantages for lo- fi prototype
9. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Nielsen's Advice
Tools for physical design
advantages of command line
stimulus intensity
10. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design #4. Visibility
Principles of interaction design #1. Simplicity
Gulfs and principles
disadvantages of direct manipulation
11. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
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12. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Structure od EEAC
Tools for conceptual design
conceptual design
four types of observation
13. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
disadvantages of command line
Interface design standards tools
potential problems of metaphors
advantages of natural language
14. Time - finance - personnel - laboratory
What will the physical design involve?
Three main criteria for lo- fi prototype
constraint on usability testing
Disadvantages for card sort
15. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
four types of filters
menu- based and articulatory distance
Three main criteria for lo- fi prototype
Gulfs and principles
16. Direct - indirect - ethnographic observation - distributed cognition
constraint on usability testing
during the collection portion you will formally identify
four types of observation
disadvantages of direct manipulation
17. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
four tools to organize the discovery process
menu- based and articulatory distance
Methods of collection
18. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of menu- based interface
Three main criteria for lo- fi prototype
the usability goal
Benefits from the use of high - level software tools
19. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of question and answer
Principles of interaction design #4. Visibility
four types of filters
applications of natural language
20. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Tools for conceptual design
5 usability factors
Methodology and Notation
Principles of interaction design #2. Memorability
21. Progressive Disclosure - Constraints
obstacles of natural language
Principles of interaction design #2. Memorability
three phases in direct manipulation
Principles of interaction design #1. Simplicity
22. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
disadvantages of command line
command line with the interaction framework
constraint on usability testing
menu- based interface with EEAC
23. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Benefits from the use of high - level software tools
advantages of command line
Tools for conceptual design
disadvantages of question and answer
24. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Principles of interaction design
disadvantages of command line
interpreting the information
Advantages for lo- fi prototype
25. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
ways to elicitation
during the collection portion you will formally identify
5 usability factors
10 interaction styles
26. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
disadvantages of question and answer
Advantages for lo- fi prototype
potential problems of metaphors
27. Menu options create small articulatory distance
framework for design principle
menu- based and articulatory distance
Disadvantages for card sort
disadvantages of menu- based interface
28. Goals - Execution - World - Evaluation
advantages of question and answer
disadvantages of natural language
advantages of direct manipulation
Structure od EEAC
29. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
advantages of natural language
disadvantages of direct manipulation
advantages of question and answer
30. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Advantages for lo- fi prototype
advantages of direct manipulation
Benefits from the use of high - level software tools
Advantages of usability testing
31. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Advantages for personas
Nielson's Heuristic Evaluation
Structure od EEAC
Disadvantages for semantic networks
32. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
applications of natural language
direct manipulation with EEAC
potential problems of metaphors
interpreting the information
33. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
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34. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
four types of filters
advantages of natural language
four types of stakeholders
advantages of direct manipulation
35. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
advantages of question and answer
command line with the EEAC
advantages of menu- based interface
stimulus intensity
36. Task analysis - storyboarding - use cases - primary stakeholder profiles
three phases in direct manipulation
What the mental model could be...
Advantages for personas
four tools to organize the discovery process
37. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
ways to elicitation
four types of filters
two area of development of natural language
Principles of interaction design #3. Predictability
38. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
three phases in direct manipulation
framework for design principle
advantages of form fill- in
39. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
What the mental model could be...
menu- based and articulatory distance
Disadvantages for card sort
Three basic components for the usability testing
40. Location - Logical Grouping - Conventions - Redundancy
applications of natural language
What will the physical design involve?
What the mental model could be...
Principles of interaction design #2. Memorability
41. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
10 interaction styles
Advantages for lo- fi prototype
Seven Stages of Action
three phases in direct manipulation
42. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages of usability testing
Advantages for semantic networks
Disadvantages for card sort
advantages of question and answer
43. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
command line with the interaction framework
direct manipulation with EEAC
Disadvantages for personas
Disadvantages for card sort
44. 1.free phase 2.captive phase 3. termination phase
Advantages for software support
three phases in direct manipulation
Gulf of Evaluation
Principles of interaction design #3. Predictability
45. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
the usability goal
Structure od EEAC
Three main criteria for lo- fi prototype
46. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
menu- based and articulatory distance
Methodology and Notation
applications of natural language
47. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
stimulus intensity
advantages of command line
disadvantages of menu- based interface
during the collection portion you will formally identify
48. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Principles of interaction design #2. Memorability
Advantages for semantic networks
command line with the interaction framework
Advantages for Rapid Prototyping
49. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
command line with the interaction framework
four types of observation
Methodology and Notation
interpreting the information
50. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of menu- based interface
advantages of natural language
Disadvantages for semantic networks
command line with the EEAC
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