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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
four types of observation
Advantages of usability testing
during the collection portion you will formally identify
Principles of interaction design #3. Predictability
2. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
four types of observation
Advantages for card sort
advantages of direct manipulation
Principles of interaction design #1. Simplicity
3. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
constraint on usability testing
during the collection portion you will formally identify
Interface design standards tools
Advantages for lo- fi prototype
4. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Tools for physical design
Principles of interaction design #4. Visibility
Disadvantages for lo- fi prototype
advantages of natural language
5. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
6. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
disadvantages of menu- based interface
Seven Stages of Action
Structure od EEAC
conceptual design
7. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
8. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
two area of development of natural language
stimulus intensity
command line with the interaction framework
disadvantages of menu- based interface
9. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
potential problems of metaphors
interpreting the information
command line with the EEAC
Advantages for semantic networks
10. Direct indirect - corporate documentation - logs and notes - questionnaires
Disadvantages for semantic networks
disadvantages of question and answer
Three basic components for the usability testing
ways to elicitation
11. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Seven Stages of Action
Limitations of usability testing
Principles of interaction design
Advantages of usability testing
12. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Seven Stages of Action
Three main criteria for lo- fi prototype
Benefits from the use of high - level software tools
Advantages for Rapid Prototyping
13. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
advantages of natural language
menu- based interface with EEAC
four types of observation
disadvantages of command line
14. Overload - Feedback - Recognition/Recall - Orientation
Advantages of usability testing
Methods of collection
Tools for physical design
Principles of interaction design #4. Visibility
15. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Three basic components for the usability testing
disadvantages of form fill- in
four types of observation
Principles of interaction design #1. Simplicity
16. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
10 interaction styles
Advantages for Rapid Prototyping
Seven Stages of Action
17. Observation - elicitation
Principles of interaction design #2. Memorability
What the mental model could be...
Nielson's Heuristic Evaluation
Methods of collection
18. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
obstacles of natural language
menu- based interface with EEAC
advantages of question and answer
framework for design principle
19. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
disadvantages of question and answer
Principles of interaction design #3. Predictability
during the collection portion you will formally identify
Interface design standards tools
20. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of natural language
advantages of direct manipulation
Disadvantages for lo- fi prototype
Benefits from the use of high - level software tools
21. Participants - design - tester
framework for design principle
Three basic components for the usability testing
Interface design standards tools
applications of natural language
22. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
Methodology and Notation
command line with the interaction framework
conceptual design
23. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
the usability goal
menu- based interface with EEAC
disadvantages of menu- based interface
24. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
disadvantages of question and answer
Advantages for personas
four types of filters
Gulf of Evaluation
25. Location - Logical Grouping - Conventions - Redundancy
10 interaction styles
5 usability factors
Methodology and Notation
Principles of interaction design #2. Memorability
26. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Methods of collection
Tools for conceptual design
Advantages for software support
menu- based interface with EEAC
27. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
advantages of command line
Gulf of Evaluation
Tools for conceptual design
Advantages for card sort
28. Comprehensibility and learnability
Methods of collection
ways to elicitation
the usability goal
four types of filters
29. What it will look like - What components it will require - How the screens will be laid out
command line and articulatory distance
Limitations of usability testing
direct manipulation with EEAC
What will the physical design involve?
30. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
four tools to organize the discovery process
Advantages for personas
direct manipulation with EEAC
conceptual design
31. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
Principles of interaction design
Advantages for semantic networks
disadvantages of direct manipulation
32. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
disadvantages of natural language
stimulus intensity
Benefits from the use of high - level software tools
Principles of interaction design #2. Memorability
33. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
menu- based and articulatory distance
Advantages for semantic networks
Advantages for personas
interpreting the information
34. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for semantic networks
Tools for physical design
disadvantages of command line
Advantages for Rapid Prototyping
35. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
command line and articulatory distance
Methodology and Notation
Advantages for personas
36. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
10 interaction styles
Methodology and Notation
advantages of menu- based interface
Nielsen's Advice
37. Direct - indirect - ethnographic observation - distributed cognition
four types of stakeholders
four types of observation
Limitations of usability testing
direct manipulation with EEAC
38. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Principles of interaction design
disadvantages of direct manipulation
Gulf of Evaluation
obstacles of natural language
39. Time - finance - personnel - laboratory
Advantages for software support
Principles of interaction design
Disadvantages for personas
constraint on usability testing
40. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Seven Stages of Action
Advantages for personas
advantages of direct manipulation
What the mental model could be...
41. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
two area of development of natural language
conceptual design
5 usability factors
potential problems of metaphors
42. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Advantages for semantic networks
Structure od EEAC
advantages of form fill- in
Principles of interaction design
43. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Disadvantages for semantic networks
disadvantages of question and answer
Structure od EEAC
Principles of interaction design #2. Memorability
44. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
stimulus intensity
menu- based and articulatory distance
Disadvantages for personas
45. Unscientific - Partial - Unstable - Inconsistent - Personal
Advantages for Rapid Prototyping
Gulf of Evaluation
during the collection portion you will formally identify
What the mental model could be...
46. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
disadvantages of menu- based interface
Advantages for software support
Gulf of Evaluation
framework for design principle
47. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
stimulus intensity
advantages of direct manipulation
Structure od EEAC
the usability goal
48. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Principles of interaction design #3. Predictability
Disadvantages for card sort
two area of development of natural language
disadvantages of natural language
49. Physical - cultural - functional - informational
four types of filters
Methodology and Notation
Disadvantages for personas
advantages of form fill- in
50. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
the usability goal
advantages of form fill- in
advantages of menu- based interface