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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
Disadvantages for lo- fi prototype
Benefits from the use of high - level software tools
Gulf of Evaluation
2. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Gulf of Evaluation
interpreting the information
Advantages for card sort
Advantages for software support
3. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
advantages of menu- based interface
four types of stakeholders
interpreting the information
4. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Three basic components for the usability testing
Tools for conceptual design
conceptual design
Disadvantages for personas
5. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of natural language
Principles of interaction design #1. Simplicity
Principles of interaction design #2. Memorability
menu- based and articulatory distance
6. Location - Logical Grouping - Conventions - Redundancy
5 usability factors
Principles of interaction design #2. Memorability
obstacles of natural language
Disadvantages for semantic networks
7. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
advantages of question and answer
constraint on usability testing
Advantages for Rapid Prototyping
8. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
command line with the interaction framework
four tools to organize the discovery process
Advantages for lo- fi prototype
9. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
applications of natural language
disadvantages of command line
Advantages for card sort
potential problems of metaphors
10. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of direct manipulation
stimulus intensity
advantages of natural language
Tools for conceptual design
11. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
interpreting the information
applications of natural language
Disadvantages for card sort
12. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
interpreting the information
four tools to organize the discovery process
Tools for conceptual design
Principles of interaction design
13. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
disadvantages of menu- based interface
Principles of interaction design
menu- based interface with EEAC
Nielson's Heuristic Evaluation
14. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design #4. Visibility
command line with the EEAC
Nielson's Heuristic Evaluation
menu- based interface with EEAC
15. Goals - Execution - World - Evaluation
Disadvantages for card sort
Advantages for personas
constraint on usability testing
Structure od EEAC
16. Primary - secondary - facilitator - indirect
disadvantages of menu- based interface
framework for design principle
applications of natural language
four types of stakeholders
17. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
command line with the EEAC
conceptual design
during the collection portion you will formally identify
command line and articulatory distance
18. Task analysis - storyboarding - use cases - primary stakeholder profiles
Advantages for software support
menu- based interface with EEAC
four tools to organize the discovery process
four types of stakeholders
19. Time - finance - personnel - laboratory
advantages of direct manipulation
disadvantages of natural language
Advantages for semantic networks
constraint on usability testing
20. Participants - design - tester
Disadvantages for card sort
Advantages of usability testing
Three basic components for the usability testing
Advantages for software support
21. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
advantages of command line
Disadvantages for semantic networks
Gulf of Evaluation
Advantages for lo- fi prototype
22. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
obstacles of natural language
5 usability factors
Methods of collection
direct manipulation with EEAC
23. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
the usability goal
conceptual design
constraint on usability testing
24. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
25. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Disadvantages for semantic networks
potential problems of metaphors
Principles of interaction design #1. Simplicity
What the mental model could be...
26. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Disadvantages for personas
stimulus intensity
Nielsen's Advice
Advantages for Rapid Prototyping
27. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
ways to elicitation
the usability goal
What the mental model could be...
Tools for conceptual design
28. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
three phases in direct manipulation
disadvantages of question and answer
Advantages for semantic networks
What will the physical design involve?
29. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
Benefits from the use of high - level software tools
command line with the EEAC
Gulf of Evaluation
30. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
direct manipulation with EEAC
Nielsen's Advice
three phases in direct manipulation
31. Direct indirect - corporate documentation - logs and notes - questionnaires
constraint on usability testing
four types of stakeholders
ways to elicitation
disadvantages of form fill- in
32. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
constraint on usability testing
four types of observation
Methodology and Notation
advantages of menu- based interface
33. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
direct manipulation with EEAC
command line with the interaction framework
Principles of interaction design #3. Predictability
four types of observation
34. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
advantages of direct manipulation
5 usability factors
menu- based and articulatory distance
direct manipulation with EEAC
35. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages for card sort
menu- based interface with EEAC
Advantages of usability testing
conceptual design
36. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
menu- based interface with EEAC
Disadvantages for card sort
Principles of interaction design #3. Predictability
Interface design standards tools
37. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Principles of interaction design #4. Visibility
disadvantages of natural language
Advantages for card sort
two area of development of natural language
38. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Principles of interaction design #2. Memorability
Nielsen's Advice
the usability goal
Disadvantages for lo- fi prototype
39. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
obstacles of natural language
What the mental model could be...
framework for design principle
Disadvantages for lo- fi prototype
40. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
41. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of direct manipulation
menu- based interface with EEAC
Limitations of usability testing
advantages of question and answer
42. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
command line with the EEAC
advantages of question and answer
Gulfs and principles
43. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
Advantages of usability testing
What will the physical design involve?
Tools for conceptual design
44. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
advantages of form fill- in
four types of stakeholders
stimulus intensity
four types of observation
45. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
direct manipulation with EEAC
Tools for conceptual design
Principles of interaction design
Advantages for lo- fi prototype
46. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for semantic networks
Nielson's Heuristic Evaluation
Principles of interaction design #1. Simplicity
Advantages for card sort
47. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
Interface design standards tools
command line with the EEAC
advantages of direct manipulation
48. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Interface design standards tools
interpreting the information
disadvantages of question and answer
command line with the EEAC
49. Physical - cultural - functional - informational
four types of filters
menu- based and articulatory distance
Disadvantages for personas
ways to elicitation
50. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Principles of interaction design #1. Simplicity
Gulf of Evaluation
Advantages for software support
Seven Stages of Action