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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Unscientific - Partial - Unstable - Inconsistent - Personal
Advantages of usability testing
Principles of interaction design #1. Simplicity
applications of natural language
What the mental model could be...
2. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Disadvantages for card sort
advantages of menu- based interface
applications of natural language
interpreting the information
3. Participants - design - tester
Three basic components for the usability testing
advantages of form fill- in
constraint on usability testing
10 interaction styles
4. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
potential problems of metaphors
interpreting the information
disadvantages of command line
two area of development of natural language
5. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of direct manipulation
command line and articulatory distance
Advantages for semantic networks
disadvantages of natural language
6. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Seven Stages of Action
menu- based interface with EEAC
What the mental model could be...
Nielsen's Advice
7. Comprehensibility and learnability
the usability goal
5 usability factors
three phases in direct manipulation
potential problems of metaphors
8. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
command line with the interaction framework
Advantages for personas
10 interaction styles
applications of natural language
9. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
advantages of direct manipulation
four types of stakeholders
Gulfs and principles
Principles of interaction design #3. Predictability
10. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
advantages of form fill- in
Disadvantages for lo- fi prototype
four types of observation
disadvantages of question and answer
11. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Disadvantages for semantic networks
Advantages for semantic networks
Disadvantages for lo- fi prototype
disadvantages of command line
12. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for software support
advantages of form fill- in
advantages of direct manipulation
Disadvantages for lo- fi prototype
13. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
14. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
What will the physical design involve?
four types of stakeholders
Principles of interaction design
Seven Stages of Action
15. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
advantages of direct manipulation
Disadvantages for personas
menu- based interface with EEAC
Advantages for lo- fi prototype
16. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Limitations of usability testing
framework for design principle
potential problems of metaphors
Nielson's Heuristic Evaluation
17. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
stimulus intensity
Three main criteria for lo- fi prototype
Structure od EEAC
Advantages for Rapid Prototyping
18. Location - Logical Grouping - Conventions - Redundancy
disadvantages of direct manipulation
four types of observation
Principles of interaction design #2. Memorability
Tools for physical design
19. 1.free phase 2.captive phase 3. termination phase
constraint on usability testing
three phases in direct manipulation
disadvantages of question and answer
advantages of direct manipulation
20. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
disadvantages of menu- based interface
menu- based and articulatory distance
three phases in direct manipulation
Disadvantages for card sort
21. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of form fill- in
advantages of direct manipulation
potential problems of metaphors
interpreting the information
22. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Principles of interaction design #4. Visibility
advantages of natural language
Interface design standards tools
stimulus intensity
23. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
direct manipulation with EEAC
four types of stakeholders
5 usability factors
Three basic components for the usability testing
24. Menu options create small articulatory distance
Disadvantages for card sort
Structure od EEAC
menu- based and articulatory distance
5 usability factors
25. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
conceptual design
menu- based and articulatory distance
Seven Stages of Action
26. Physical - cultural - functional - informational
four tools to organize the discovery process
Three basic components for the usability testing
Disadvantages for semantic networks
four types of filters
27. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Benefits from the use of high - level software tools
Principles of interaction design #4. Visibility
Three basic components for the usability testing
command line with the interaction framework
28. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Advantages for semantic networks
Interface design standards tools
framework for design principle
advantages of menu- based interface
29. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Tools for conceptual design
Principles of interaction design
Benefits from the use of high - level software tools
command line with the EEAC
30. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
disadvantages of menu- based interface
Principles of interaction design #4. Visibility
Interface design standards tools
Principles of interaction design #2. Memorability
31. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
32. Direct - indirect - ethnographic observation - distributed cognition
What the mental model could be...
Advantages of usability testing
four types of observation
Tools for physical design
33. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
direct manipulation with EEAC
Three main criteria for lo- fi prototype
Disadvantages for semantic networks
four types of observation
34. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
disadvantages of command line
during the collection portion you will formally identify
advantages of question and answer
35. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
command line with the EEAC
disadvantages of question and answer
four tools to organize the discovery process
10 interaction styles
36. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Principles of interaction design #1. Simplicity
constraint on usability testing
command line and articulatory distance
Advantages for personas
37. Primary - secondary - facilitator - indirect
Nielsen's Advice
ways to elicitation
advantages of natural language
four types of stakeholders
38. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Three main criteria for lo- fi prototype
Disadvantages for personas
command line and articulatory distance
Disadvantages for card sort
39. Goals - Execution - World - Evaluation
ways to elicitation
Structure od EEAC
Seven Stages of Action
Advantages of usability testing
40. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Nielson's Heuristic Evaluation
potential problems of metaphors
Advantages for personas
disadvantages of question and answer
41. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Tools for conceptual design
command line with the interaction framework
four types of stakeholders
What the mental model could be...
42. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
stimulus intensity
disadvantages of form fill- in
ways to elicitation
Tools for physical design
43. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
Principles of interaction design
command line with the interaction framework
What the mental model could be...
44. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Methods of collection
Nielson's Heuristic Evaluation
Benefits from the use of high - level software tools
Principles of interaction design #3. Predictability
45. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Tools for physical design
advantages of command line
Limitations of usability testing
disadvantages of question and answer
46. Observation - elicitation
Methods of collection
Disadvantages for lo- fi prototype
Tools for conceptual design
the usability goal
47. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
menu- based interface with EEAC
advantages of form fill- in
Structure od EEAC
Methodology and Notation
48. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Methodology and Notation
two area of development of natural language
disadvantages of natural language
disadvantages of form fill- in
49. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
Methods of collection
Tools for conceptual design
Advantages for software support
50. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
disadvantages of direct manipulation
menu- based interface with EEAC
disadvantages of natural language