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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
four tools to organize the discovery process
menu- based and articulatory distance
Advantages for semantic networks
2. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
What will the physical design involve?
two area of development of natural language
menu- based interface with EEAC
potential problems of metaphors
3. Physical - cultural - functional - informational
four types of filters
Principles of interaction design #3. Predictability
What will the physical design involve?
Principles of interaction design #2. Memorability
4. Direct - indirect - ethnographic observation - distributed cognition
Gulf of Evaluation
ways to elicitation
four types of observation
Disadvantages for lo- fi prototype
5. Direct indirect - corporate documentation - logs and notes - questionnaires
ways to elicitation
Methodology and Notation
disadvantages of direct manipulation
constraint on usability testing
6. Overload - Feedback - Recognition/Recall - Orientation
Nielsen's Advice
Principles of interaction design #4. Visibility
Structure od EEAC
Principles of interaction design
7. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
advantages of menu- based interface
advantages of command line
disadvantages of menu- based interface
interpreting the information
8. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
constraint on usability testing
Advantages for personas
Seven Stages of Action
conceptual design
9. Participants - design - tester
constraint on usability testing
stimulus intensity
Three basic components for the usability testing
four tools to organize the discovery process
10. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Gulf of Evaluation
Interface design standards tools
Advantages for software support
disadvantages of direct manipulation
11. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Nielson's Heuristic Evaluation
two area of development of natural language
Tools for conceptual design
Nielsen's Advice
12. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Three basic components for the usability testing
Advantages for semantic networks
advantages of natural language
disadvantages of question and answer
13. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Three basic components for the usability testing
four types of observation
disadvantages of question and answer
advantages of command line
14. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
menu- based interface with EEAC
Advantages for lo- fi prototype
Principles of interaction design #4. Visibility
15. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
two area of development of natural language
Benefits from the use of high - level software tools
Seven Stages of Action
advantages of direct manipulation
16. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
advantages of form fill- in
Methodology and Notation
direct manipulation with EEAC
framework for design principle
17. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
conceptual design
Tools for physical design
command line with the EEAC
menu- based and articulatory distance
18. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
interpreting the information
Principles of interaction design #3. Predictability
Principles of interaction design
Advantages for Rapid Prototyping
19. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
interpreting the information
Methodology and Notation
advantages of question and answer
Benefits from the use of high - level software tools
20. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Gulf of Evaluation
Methodology and Notation
Nielsen's Advice
Disadvantages for lo- fi prototype
21. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
applications of natural language
disadvantages of natural language
disadvantages of command line
menu- based and articulatory distance
22. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Principles of interaction design #3. Predictability
advantages of form fill- in
Advantages for personas
command line and articulatory distance
23. Comprehensibility and learnability
Benefits from the use of high - level software tools
Structure od EEAC
stimulus intensity
the usability goal
24. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
What will the physical design involve?
Disadvantages for semantic networks
two area of development of natural language
Advantages for software support
25. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
four types of filters
two area of development of natural language
10 interaction styles
What the mental model could be...
26. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
stimulus intensity
Disadvantages for semantic networks
applications of natural language
disadvantages of command line
27. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
applications of natural language
Disadvantages for card sort
menu- based and articulatory distance
10 interaction styles
28. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
disadvantages of natural language
Gulf of Evaluation
Advantages for semantic networks
advantages of menu- based interface
29. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
during the collection portion you will formally identify
10 interaction styles
Advantages for lo- fi prototype
What the mental model could be...
30. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Disadvantages for personas
interpreting the information
Limitations of usability testing
menu- based interface with EEAC
31. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design #4. Visibility
Principles of interaction design
Principles of interaction design #1. Simplicity
during the collection portion you will formally identify
32. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Advantages for personas
Principles of interaction design #4. Visibility
disadvantages of natural language
What will the physical design involve?
33. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
Principles of interaction design #4. Visibility
Three main criteria for lo- fi prototype
advantages of direct manipulation
34. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Principles of interaction design #2. Memorability
the usability goal
Tools for conceptual design
advantages of natural language
35. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
disadvantages of direct manipulation
advantages of menu- based interface
interpreting the information
advantages of direct manipulation
36. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
applications of natural language
10 interaction styles
three phases in direct manipulation
37. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Limitations of usability testing
Gulf of Evaluation
Advantages for card sort
command line with the interaction framework
38. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Three basic components for the usability testing
Interface design standards tools
Advantages for Rapid Prototyping
command line with the interaction framework
39. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
disadvantages of form fill- in
stimulus intensity
Three main criteria for lo- fi prototype
Benefits from the use of high - level software tools
40. Time - finance - personnel - laboratory
constraint on usability testing
disadvantages of direct manipulation
Nielson's Heuristic Evaluation
Tools for conceptual design
41. Menu options create small articulatory distance
conceptual design
Principles of interaction design
menu- based and articulatory distance
advantages of menu- based interface
42. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Interface design standards tools
Gulf of Evaluation
Gulfs and principles
Disadvantages for semantic networks
43. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
command line with the interaction framework
Advantages for software support
Seven Stages of Action
44. Primary - secondary - facilitator - indirect
applications of natural language
four types of stakeholders
obstacles of natural language
Principles of interaction design #1. Simplicity
45. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
potential problems of metaphors
four types of observation
5 usability factors
Interface design standards tools
46. Observation - elicitation
Methods of collection
applications of natural language
Benefits from the use of high - level software tools
disadvantages of question and answer
47. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
disadvantages of question and answer
direct manipulation with EEAC
framework for design principle
stimulus intensity
48. Goals - Execution - World - Evaluation
four types of stakeholders
Tools for conceptual design
Nielsen's Advice
Structure od EEAC
49. Unscientific - Partial - Unstable - Inconsistent - Personal
Advantages for software support
Methods of collection
Disadvantages for lo- fi prototype
What the mental model could be...
50. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
applications of natural language
advantages of question and answer
disadvantages of command line
Gulfs and principles