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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
Nielson's Heuristic Evaluation
command line and articulatory distance
the usability goal
2. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
Advantages for personas
Tools for physical design
advantages of command line
3. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Advantages of usability testing
advantages of direct manipulation
Disadvantages for card sort
interpreting the information
4. Direct indirect - corporate documentation - logs and notes - questionnaires
Tools for physical design
advantages of natural language
ways to elicitation
Nielson's Heuristic Evaluation
5. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Structure od EEAC
applications of natural language
direct manipulation with EEAC
interpreting the information
6. Goals - Execution - World - Evaluation
disadvantages of question and answer
interpreting the information
direct manipulation with EEAC
Structure od EEAC
7. Menu options create small articulatory distance
Three basic components for the usability testing
during the collection portion you will formally identify
menu- based and articulatory distance
Disadvantages for lo- fi prototype
8. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methods of collection
three phases in direct manipulation
Methodology and Notation
command line with the EEAC
9. Comprehensibility and learnability
Nielson's Heuristic Evaluation
the usability goal
5 usability factors
disadvantages of direct manipulation
10. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
Gulfs and principles
Disadvantages for card sort
Disadvantages for lo- fi prototype
11. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Disadvantages for card sort
Advantages for card sort
disadvantages of question and answer
disadvantages of form fill- in
12. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of direct manipulation
Principles of interaction design #2. Memorability
advantages of form fill- in
Advantages for Rapid Prototyping
13. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Interface design standards tools
command line with the interaction framework
interpreting the information
What the mental model could be...
14. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Advantages for personas
advantages of question and answer
disadvantages of command line
10 interaction styles
15. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
three phases in direct manipulation
Seven Stages of Action
framework for design principle
advantages of natural language
16. Primary - secondary - facilitator - indirect
four types of stakeholders
advantages of command line
Limitations of usability testing
disadvantages of form fill- in
17. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Disadvantages for personas
stimulus intensity
Structure od EEAC
Three main criteria for lo- fi prototype
18. Unscientific - Partial - Unstable - Inconsistent - Personal
Advantages for card sort
Advantages for semantic networks
constraint on usability testing
What the mental model could be...
19. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
disadvantages of question and answer
conceptual design
menu- based and articulatory distance
applications of natural language
20. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
four types of observation
three phases in direct manipulation
command line and articulatory distance
Interface design standards tools
21. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
Methodology and Notation
Tools for physical design
advantages of direct manipulation
22. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
framework for design principle
Disadvantages for lo- fi prototype
Three basic components for the usability testing
command line with the EEAC
23. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages of usability testing
Disadvantages for lo- fi prototype
ways to elicitation
Advantages for software support
24. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of menu- based interface
disadvantages of command line
advantages of natural language
the usability goal
25. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
command line and articulatory distance
Tools for physical design
advantages of natural language
Disadvantages for personas
26. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Tools for conceptual design
Advantages for card sort
Disadvantages for lo- fi prototype
advantages of direct manipulation
27. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Principles of interaction design #1. Simplicity
framework for design principle
Principles of interaction design
Interface design standards tools
28. Time - finance - personnel - laboratory
Advantages of usability testing
constraint on usability testing
Advantages for semantic networks
Tools for conceptual design
29. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
stimulus intensity
10 interaction styles
potential problems of metaphors
30. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
four types of stakeholders
Benefits from the use of high - level software tools
advantages of question and answer
advantages of command line
31. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Nielson's Heuristic Evaluation
10 interaction styles
obstacles of natural language
What the mental model could be...
32. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
Tools for conceptual design
disadvantages of form fill- in
Advantages for personas
33. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Structure od EEAC
advantages of menu- based interface
Advantages for card sort
command line with the interaction framework
34. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
four tools to organize the discovery process
advantages of natural language
Three main criteria for lo- fi prototype
advantages of form fill- in
35. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Advantages for semantic networks
disadvantages of menu- based interface
advantages of command line
Interface design standards tools
36. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
direct manipulation with EEAC
advantages of natural language
Disadvantages for card sort
disadvantages of command line
37. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Advantages for semantic networks
Principles of interaction design #2. Memorability
menu- based interface with EEAC
obstacles of natural language
38. Task analysis - storyboarding - use cases - primary stakeholder profiles
command line with the interaction framework
Disadvantages for personas
Three basic components for the usability testing
four tools to organize the discovery process
39. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
the usability goal
command line with the EEAC
disadvantages of natural language
direct manipulation with EEAC
40. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Principles of interaction design #4. Visibility
during the collection portion you will formally identify
constraint on usability testing
Three main criteria for lo- fi prototype
41. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
advantages of command line
Principles of interaction design #1. Simplicity
Interface design standards tools
disadvantages of question and answer
42. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
obstacles of natural language
disadvantages of command line
Benefits from the use of high - level software tools
Disadvantages for card sort
43. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
stimulus intensity
Principles of interaction design #3. Predictability
Principles of interaction design
Disadvantages for card sort
44. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
advantages of natural language
Tools for conceptual design
Disadvantages for semantic networks
disadvantages of menu- based interface
45. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
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46. 1.free phase 2.captive phase 3. termination phase
four types of stakeholders
What will the physical design involve?
framework for design principle
three phases in direct manipulation
47. Physical - cultural - functional - informational
four types of filters
Principles of interaction design #3. Predictability
Seven Stages of Action
Principles of interaction design #4. Visibility
48. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
disadvantages of menu- based interface
Tools for physical design
potential problems of metaphors
Advantages for Rapid Prototyping
49. Location - Logical Grouping - Conventions - Redundancy
Advantages for personas
advantages of command line
Principles of interaction design #2. Memorability
Tools for conceptual design
50. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for Rapid Prototyping
four tools to organize the discovery process
Disadvantages for semantic networks
Principles of interaction design #3. Predictability