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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
stimulus intensity
command line with the interaction framework
menu- based interface with EEAC
constraint on usability testing
2. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
menu- based interface with EEAC
Advantages for semantic networks
Disadvantages for personas
3. Overload - Feedback - Recognition/Recall - Orientation
three phases in direct manipulation
Disadvantages for card sort
disadvantages of command line
Principles of interaction design #4. Visibility
4. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
four types of observation
advantages of direct manipulation
Principles of interaction design #3. Predictability
direct manipulation with EEAC
5. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Principles of interaction design
What the mental model could be...
Disadvantages for lo- fi prototype
potential problems of metaphors
6. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Advantages for card sort
Principles of interaction design #4. Visibility
command line with the interaction framework
disadvantages of form fill- in
7. Goals - Execution - World - Evaluation
applications of natural language
Structure od EEAC
advantages of question and answer
Advantages of usability testing
8. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Limitations of usability testing
Tools for conceptual design
advantages of menu- based interface
Disadvantages for card sort
9. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Tools for conceptual design
obstacles of natural language
direct manipulation with EEAC
Methods of collection
10. Observation - elicitation
four types of observation
Methods of collection
Nielson's Heuristic Evaluation
during the collection portion you will formally identify
11. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
10 interaction styles
Nielsen's Advice
constraint on usability testing
12. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Advantages for Rapid Prototyping
Seven Stages of Action
What will the physical design involve?
obstacles of natural language
13. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
5 usability factors
four types of filters
two area of development of natural language
14. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
four types of stakeholders
disadvantages of direct manipulation
interpreting the information
Advantages for semantic networks
15. Direct indirect - corporate documentation - logs and notes - questionnaires
disadvantages of direct manipulation
the usability goal
disadvantages of natural language
ways to elicitation
16. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
ways to elicitation
disadvantages of menu- based interface
Principles of interaction design #3. Predictability
Principles of interaction design #4. Visibility
17. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Disadvantages for personas
stimulus intensity
advantages of form fill- in
framework for design principle
18. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
disadvantages of menu- based interface
three phases in direct manipulation
Benefits from the use of high - level software tools
19. Direct - indirect - ethnographic observation - distributed cognition
three phases in direct manipulation
disadvantages of form fill- in
four types of observation
Advantages for software support
20. Unscientific - Partial - Unstable - Inconsistent - Personal
Disadvantages for lo- fi prototype
disadvantages of direct manipulation
Disadvantages for semantic networks
What the mental model could be...
21. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
Tools for conceptual design
disadvantages of menu- based interface
advantages of menu- based interface
22. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
advantages of natural language
the usability goal
Disadvantages for card sort
Gulf of Evaluation
23. Participants - design - tester
Advantages for personas
interpreting the information
obstacles of natural language
Three basic components for the usability testing
24. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Methodology and Notation
Benefits from the use of high - level software tools
command line with the interaction framework
obstacles of natural language
25. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Advantages for card sort
Nielson's Heuristic Evaluation
advantages of menu- based interface
Benefits from the use of high - level software tools
26. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
stimulus intensity
framework for design principle
Advantages of usability testing
Advantages for semantic networks
27. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
disadvantages of menu- based interface
conceptual design
two area of development of natural language
Advantages of usability testing
28. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
four types of filters
Tools for conceptual design
advantages of direct manipulation
applications of natural language
29. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Tools for physical design
command line and articulatory distance
Methodology and Notation
Advantages for personas
30. Location - Logical Grouping - Conventions - Redundancy
Advantages for Rapid Prototyping
potential problems of metaphors
direct manipulation with EEAC
Principles of interaction design #2. Memorability
31. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
Disadvantages for personas
conceptual design
Nielson's Heuristic Evaluation
32. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
33. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
four types of stakeholders
interpreting the information
disadvantages of direct manipulation
34. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Principles of interaction design #3. Predictability
Gulf of Evaluation
obstacles of natural language
four types of stakeholders
35. Menu options create small articulatory distance
Limitations of usability testing
Methods of collection
menu- based and articulatory distance
Tools for physical design
36. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
5 usability factors
Advantages for card sort
Principles of interaction design #2. Memorability
Advantages for software support
37. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
Methods of collection
advantages of question and answer
Three basic components for the usability testing
command line with the interaction framework
38. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Tools for conceptual design
Disadvantages for personas
disadvantages of form fill- in
disadvantages of menu- based interface
39. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Benefits from the use of high - level software tools
direct manipulation with EEAC
disadvantages of menu- based interface
Principles of interaction design
40. Time - finance - personnel - laboratory
Advantages for lo- fi prototype
direct manipulation with EEAC
disadvantages of form fill- in
constraint on usability testing
41. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
command line with the interaction framework
Principles of interaction design #1. Simplicity
Principles of interaction design #2. Memorability
framework for design principle
42. 1.free phase 2.captive phase 3. termination phase
menu- based interface with EEAC
four types of filters
three phases in direct manipulation
Three basic components for the usability testing
43. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
5 usability factors
Advantages for card sort
disadvantages of menu- based interface
obstacles of natural language
44. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
conceptual design
Advantages for card sort
Advantages for semantic networks
Gulf of Evaluation
45. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
Disadvantages for lo- fi prototype
disadvantages of natural language
advantages of menu- based interface
46. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
conceptual design
Limitations of usability testing
Gulfs and principles
disadvantages of natural language
47. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
four tools to organize the discovery process
disadvantages of natural language
Tools for physical design
command line with the EEAC
48. Comprehensibility and learnability
ways to elicitation
the usability goal
Tools for conceptual design
Three basic components for the usability testing
49. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
menu- based interface with EEAC
Disadvantages for lo- fi prototype
Tools for physical design
50. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat