Test your basic knowledge |

Human Computer Interaction

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance






2. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable






3. Overload - Feedback - Recognition/Recall - Orientation






4. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size






5. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer






6. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association






7. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner






8. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert






9. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools






10. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes






11. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions






12. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist


13. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation






14. Participants - design - tester






15. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers






16. Location - Logical Grouping - Conventions - Redundancy






17. Observation - elicitation






18. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner






19. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language






20. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing






21. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues






22. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems






23. 1.free phase 2.captive phase 3. termination phase






24. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse






25. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle






26. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management






27. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption






28. Articulatory distance is large because we are presented with the command prompt - no indication of functionality






29. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner






30. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language






31. Goals - Execution - World - Evaluation






32. Menu options create small articulatory distance






33. Time - finance - personnel - laboratory






34. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence






35. Direct - indirect - ethnographic observation - distributed cognition






36. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes






37. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo






38. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them






39. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards






40. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development






41. Task analysis - storyboarding - use cases - primary stakeholder profiles






42. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information






43. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction






44. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement






45. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products






46. Direct indirect - corporate documentation - logs and notes - questionnaires






47. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient






48. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat


49. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback






50. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements