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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Physical - cultural - functional - informational
Interface design standards tools
direct manipulation with EEAC
Methodology and Notation
four types of filters
2. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
four types of filters
four types of stakeholders
menu- based and articulatory distance
command line with the interaction framework
3. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
Disadvantages for card sort
What the mental model could be...
menu- based and articulatory distance
4. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
menu- based and articulatory distance
Advantages for Rapid Prototyping
Principles of interaction design #1. Simplicity
disadvantages of command line
5. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
framework for design principle
Principles of interaction design #4. Visibility
disadvantages of menu- based interface
advantages of form fill- in
6. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
Tools for conceptual design
disadvantages of form fill- in
Disadvantages for card sort
7. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Advantages for card sort
two area of development of natural language
Advantages for Rapid Prototyping
Tools for conceptual design
8. Menu options create small articulatory distance
menu- based and articulatory distance
Three main criteria for lo- fi prototype
command line and articulatory distance
Structure od EEAC
9. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
5 usability factors
Disadvantages for semantic networks
disadvantages of question and answer
Principles of interaction design
10. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Limitations of usability testing
Disadvantages for card sort
What the mental model could be...
Disadvantages for semantic networks
11. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
four types of observation
Limitations of usability testing
Advantages for software support
during the collection portion you will formally identify
12. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
disadvantages of form fill- in
5 usability factors
Nielson's Heuristic Evaluation
13. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
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14. Progressive Disclosure - Constraints
obstacles of natural language
Principles of interaction design #4. Visibility
Principles of interaction design #1. Simplicity
advantages of menu- based interface
15. Unscientific - Partial - Unstable - Inconsistent - Personal
Advantages for lo- fi prototype
What the mental model could be...
Disadvantages for personas
Interface design standards tools
16. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for card sort
Nielsen's Advice
during the collection portion you will formally identify
Disadvantages for semantic networks
17. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
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18. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
stimulus intensity
advantages of natural language
applications of natural language
potential problems of metaphors
19. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
advantages of direct manipulation
What the mental model could be...
Advantages for card sort
20. Direct indirect - corporate documentation - logs and notes - questionnaires
command line with the interaction framework
Seven Stages of Action
framework for design principle
ways to elicitation
21. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
menu- based interface with EEAC
Disadvantages for card sort
Principles of interaction design
Advantages for Rapid Prototyping
22. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
What the mental model could be...
Three main criteria for lo- fi prototype
Tools for physical design
disadvantages of form fill- in
23. Task analysis - storyboarding - use cases - primary stakeholder profiles
Disadvantages for card sort
Gulfs and principles
four tools to organize the discovery process
direct manipulation with EEAC
24. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Tools for physical design
conceptual design
Disadvantages for personas
Advantages for card sort
25. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
advantages of menu- based interface
Nielsen's Advice
disadvantages of form fill- in
26. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
What the mental model could be...
5 usability factors
advantages of direct manipulation
stimulus intensity
27. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Structure od EEAC
during the collection portion you will formally identify
advantages of menu- based interface
Principles of interaction design #3. Predictability
28. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Structure od EEAC
constraint on usability testing
four types of filters
conceptual design
29. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
disadvantages of menu- based interface
two area of development of natural language
constraint on usability testing
30. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Nielson's Heuristic Evaluation
Disadvantages for lo- fi prototype
four tools to organize the discovery process
Methodology and Notation
31. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
interpreting the information
Advantages of usability testing
Seven Stages of Action
constraint on usability testing
32. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
three phases in direct manipulation
10 interaction styles
the usability goal
Gulf of Evaluation
33. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Methods of collection
Advantages for lo- fi prototype
two area of development of natural language
command line and articulatory distance
34. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Seven Stages of Action
the usability goal
four types of stakeholders
Advantages for lo- fi prototype
35. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
advantages of direct manipulation
Structure od EEAC
What will the physical design involve?
direct manipulation with EEAC
36. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
disadvantages of direct manipulation
during the collection portion you will formally identify
advantages of natural language
Principles of interaction design
37. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
stimulus intensity
disadvantages of question and answer
disadvantages of natural language
menu- based and articulatory distance
38. Location - Logical Grouping - Conventions - Redundancy
Disadvantages for card sort
Nielsen's Advice
Principles of interaction design #2. Memorability
Nielson's Heuristic Evaluation
39. Time - finance - personnel - laboratory
constraint on usability testing
command line with the EEAC
Advantages of usability testing
framework for design principle
40. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Methodology and Notation
during the collection portion you will formally identify
disadvantages of question and answer
Advantages of usability testing
41. Overload - Feedback - Recognition/Recall - Orientation
Structure od EEAC
applications of natural language
Disadvantages for semantic networks
Principles of interaction design #4. Visibility
42. 1.free phase 2.captive phase 3. termination phase
advantages of menu- based interface
Nielson's Heuristic Evaluation
three phases in direct manipulation
Principles of interaction design #1. Simplicity
43. Comprehensibility and learnability
Methodology and Notation
the usability goal
Principles of interaction design #4. Visibility
two area of development of natural language
44. Goals - Execution - World - Evaluation
the usability goal
Gulf of Evaluation
Structure od EEAC
Advantages for software support
45. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of form fill- in
disadvantages of natural language
Benefits from the use of high - level software tools
Disadvantages for lo- fi prototype
46. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Advantages for lo- fi prototype
Tools for conceptual design
applications of natural language
Principles of interaction design #4. Visibility
47. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
stimulus intensity
Seven Stages of Action
command line and articulatory distance
disadvantages of menu- based interface
48. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Nielson's Heuristic Evaluation
Seven Stages of Action
advantages of direct manipulation
advantages of command line
49. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
disadvantages of form fill- in
menu- based and articulatory distance
constraint on usability testing
Tools for physical design
50. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
stimulus intensity
Principles of interaction design #4. Visibility
10 interaction styles