SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
5 usability factors
Advantages of usability testing
disadvantages of command line
Advantages for lo- fi prototype
2. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Gulf of Evaluation
four types of stakeholders
command line with the interaction framework
Disadvantages for semantic networks
3. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Methods of collection
ways to elicitation
disadvantages of question and answer
Tools for physical design
4. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Three basic components for the usability testing
disadvantages of natural language
Disadvantages for semantic networks
Tools for conceptual design
5. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
disadvantages of menu- based interface
Three basic components for the usability testing
Principles of interaction design #3. Predictability
6. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
command line with the EEAC
Principles of interaction design #4. Visibility
menu- based and articulatory distance
three phases in direct manipulation
7. Observation - elicitation
two area of development of natural language
four types of observation
Disadvantages for personas
Methods of collection
8. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Disadvantages for personas
Advantages for lo- fi prototype
disadvantages of question and answer
Principles of interaction design #1. Simplicity
9. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
two area of development of natural language
the usability goal
during the collection portion you will formally identify
Seven Stages of Action
10. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
menu- based interface with EEAC
disadvantages of question and answer
10 interaction styles
direct manipulation with EEAC
11. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
What will the physical design involve?
Gulf of Evaluation
Principles of interaction design #3. Predictability
menu- based and articulatory distance
12. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
disadvantages of natural language
obstacles of natural language
stimulus intensity
advantages of direct manipulation
13. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Advantages for software support
Three main criteria for lo- fi prototype
10 interaction styles
Disadvantages for semantic networks
14. Overload - Feedback - Recognition/Recall - Orientation
advantages of direct manipulation
Three main criteria for lo- fi prototype
Seven Stages of Action
Principles of interaction design #4. Visibility
15. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
disadvantages of natural language
Three main criteria for lo- fi prototype
Principles of interaction design #3. Predictability
Disadvantages for lo- fi prototype
16. Goals - Execution - World - Evaluation
Principles of interaction design #4. Visibility
advantages of direct manipulation
Nielson's Heuristic Evaluation
Structure od EEAC
17. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Benefits from the use of high - level software tools
constraint on usability testing
Principles of interaction design #2. Memorability
disadvantages of form fill- in
18. Direct - indirect - ethnographic observation - distributed cognition
command line and articulatory distance
Seven Stages of Action
four types of observation
Gulfs and principles
19. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Benefits from the use of high - level software tools
disadvantages of question and answer
disadvantages of menu- based interface
Seven Stages of Action
20. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
two area of development of natural language
5 usability factors
Principles of interaction design
framework for design principle
21. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
What will the physical design involve?
What the mental model could be...
Three main criteria for lo- fi prototype
Benefits from the use of high - level software tools
22. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Gulf of Evaluation
advantages of direct manipulation
interpreting the information
advantages of form fill- in
23. Primary - secondary - facilitator - indirect
framework for design principle
Interface design standards tools
Tools for physical design
four types of stakeholders
24. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
Benefits from the use of high - level software tools
four types of observation
advantages of question and answer
disadvantages of direct manipulation
25. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #2. Memorability
Advantages for semantic networks
command line with the interaction framework
three phases in direct manipulation
26. Time - finance - personnel - laboratory
disadvantages of direct manipulation
four types of stakeholders
constraint on usability testing
Advantages for Rapid Prototyping
27. Comprehensibility and learnability
Tools for conceptual design
disadvantages of natural language
the usability goal
10 interaction styles
28. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Principles of interaction design #3. Predictability
Principles of interaction design #1. Simplicity
disadvantages of direct manipulation
obstacles of natural language
29. Participants - design - tester
potential problems of metaphors
Tools for conceptual design
three phases in direct manipulation
Three basic components for the usability testing
30. Task analysis - storyboarding - use cases - primary stakeholder profiles
disadvantages of direct manipulation
Principles of interaction design
four tools to organize the discovery process
Limitations of usability testing
31. Unscientific - Partial - Unstable - Inconsistent - Personal
Seven Stages of Action
Methods of collection
What the mental model could be...
Disadvantages for personas
32. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
advantages of question and answer
Seven Stages of Action
disadvantages of menu- based interface
Gulfs and principles
33. Progressive Disclosure - Constraints
during the collection portion you will formally identify
Principles of interaction design #1. Simplicity
stimulus intensity
Advantages for lo- fi prototype
34. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
disadvantages of form fill- in
Tools for physical design
applications of natural language
35. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
advantages of form fill- in
Methodology and Notation
four tools to organize the discovery process
36. 1.free phase 2.captive phase 3. termination phase
Disadvantages for card sort
Methodology and Notation
four types of stakeholders
three phases in direct manipulation
37. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
obstacles of natural language
disadvantages of menu- based interface
Advantages for semantic networks
Methodology and Notation
38. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Interface design standards tools
5 usability factors
disadvantages of direct manipulation
10 interaction styles
39. Menu options create small articulatory distance
menu- based and articulatory distance
ways to elicitation
Advantages for semantic networks
applications of natural language
40. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
advantages of question and answer
during the collection portion you will formally identify
Interface design standards tools
Limitations of usability testing
41. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of menu- based interface
Principles of interaction design #4. Visibility
ways to elicitation
Tools for conceptual design
42. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Limitations of usability testing
Advantages of usability testing
disadvantages of direct manipulation
Three main criteria for lo- fi prototype
43. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
disadvantages of form fill- in
Three main criteria for lo- fi prototype
potential problems of metaphors
Advantages for semantic networks
44. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
advantages of form fill- in
Principles of interaction design #1. Simplicity
Three basic components for the usability testing
two area of development of natural language
45. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
46. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
Advantages for software support
Principles of interaction design #1. Simplicity
Principles of interaction design #4. Visibility
47. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Gulfs and principles
Tools for conceptual design
direct manipulation with EEAC
Tools for physical design
48. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Disadvantages for semantic networks
obstacles of natural language
Methodology and Notation
stimulus intensity
49. Physical - cultural - functional - informational
Advantages for lo- fi prototype
menu- based interface with EEAC
four types of filters
during the collection portion you will formally identify
50. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
interpreting the information
Advantages for lo- fi prototype
stimulus intensity
Disadvantages for personas