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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Gulfs and principles
direct manipulation with EEAC
Benefits from the use of high - level software tools
Advantages for personas
2. Overload - Feedback - Recognition/Recall - Orientation
ways to elicitation
advantages of menu- based interface
Principles of interaction design #4. Visibility
Three main criteria for lo- fi prototype
3. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Nielson's Heuristic Evaluation
Tools for conceptual design
5 usability factors
Methods of collection
4. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
obstacles of natural language
Advantages for personas
applications of natural language
Disadvantages for lo- fi prototype
5. Direct - indirect - ethnographic observation - distributed cognition
10 interaction styles
command line with the interaction framework
Disadvantages for personas
four types of observation
6. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
ways to elicitation
Principles of interaction design #4. Visibility
What the mental model could be...
disadvantages of command line
7. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Advantages for lo- fi prototype
applications of natural language
Seven Stages of Action
Principles of interaction design #4. Visibility
8. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
interpreting the information
Tools for physical design
ways to elicitation
9. Physical - cultural - functional - informational
Principles of interaction design #4. Visibility
Gulfs and principles
Disadvantages for lo- fi prototype
four types of filters
10. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Advantages for Rapid Prototyping
Principles of interaction design #3. Predictability
advantages of menu- based interface
command line with the interaction framework
11. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
menu- based interface with EEAC
Interface design standards tools
Advantages for software support
constraint on usability testing
12. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Three main criteria for lo- fi prototype
Disadvantages for card sort
command line with the interaction framework
advantages of menu- based interface
13. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Advantages for semantic networks
Benefits from the use of high - level software tools
Principles of interaction design #2. Memorability
advantages of form fill- in
14. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design
command line and articulatory distance
Advantages for software support
four types of observation
15. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
during the collection portion you will formally identify
10 interaction styles
ways to elicitation
16. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Interface design standards tools
Principles of interaction design #4. Visibility
advantages of natural language
Structure od EEAC
17. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of form fill- in
Tools for physical design
advantages of question and answer
ways to elicitation
18. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
potential problems of metaphors
command line with the interaction framework
Gulfs and principles
Principles of interaction design #4. Visibility
19. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
disadvantages of form fill- in
advantages of direct manipulation
Seven Stages of Action
four types of filters
20. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Principles of interaction design #1. Simplicity
Three main criteria for lo- fi prototype
Limitations of usability testing
Nielsen's Advice
21. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Disadvantages for semantic networks
advantages of command line
three phases in direct manipulation
Advantages for personas
22. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of natural language
Advantages of usability testing
What the mental model could be...
four tools to organize the discovery process
23. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
What the mental model could be...
advantages of menu- based interface
Advantages for personas
Gulf of Evaluation
24. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
stimulus intensity
disadvantages of natural language
What the mental model could be...
menu- based interface with EEAC
25. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
26. Comprehensibility and learnability
conceptual design
obstacles of natural language
Disadvantages for personas
the usability goal
27. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
10 interaction styles
Advantages for card sort
Tools for physical design
28. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Nielsen's Advice
disadvantages of menu- based interface
conceptual design
disadvantages of question and answer
29. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Tools for conceptual design
Principles of interaction design #3. Predictability
disadvantages of natural language
applications of natural language
30. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Interface design standards tools
disadvantages of direct manipulation
constraint on usability testing
direct manipulation with EEAC
31. Observation - elicitation
advantages of form fill- in
Advantages for semantic networks
Nielsen's Advice
Methods of collection
32. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
potential problems of metaphors
Gulf of Evaluation
5 usability factors
conceptual design
33. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
menu- based and articulatory distance
Disadvantages for lo- fi prototype
Benefits from the use of high - level software tools
Gulf of Evaluation
34. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
What the mental model could be...
Methodology and Notation
disadvantages of direct manipulation
35. Location - Logical Grouping - Conventions - Redundancy
the usability goal
direct manipulation with EEAC
Principles of interaction design #2. Memorability
advantages of menu- based interface
36. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Interface design standards tools
Tools for physical design
Principles of interaction design #2. Memorability
Advantages for Rapid Prototyping
37. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
four tools to organize the discovery process
Principles of interaction design #2. Memorability
disadvantages of question and answer
four types of filters
38. Menu options create small articulatory distance
menu- based and articulatory distance
Gulf of Evaluation
the usability goal
What the mental model could be...
39. Time - finance - personnel - laboratory
constraint on usability testing
four tools to organize the discovery process
menu- based and articulatory distance
Principles of interaction design #2. Memorability
40. What it will look like - What components it will require - How the screens will be laid out
Advantages for personas
during the collection portion you will formally identify
disadvantages of natural language
What will the physical design involve?
41. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
Advantages for semantic networks
Disadvantages for lo- fi prototype
menu- based interface with EEAC
42. Participants - design - tester
Disadvantages for personas
applications of natural language
menu- based and articulatory distance
Three basic components for the usability testing
43. Primary - secondary - facilitator - indirect
Principles of interaction design #2. Memorability
disadvantages of menu- based interface
four types of stakeholders
advantages of menu- based interface
44. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of natural language
advantages of menu- based interface
advantages of direct manipulation
5 usability factors
45. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Three basic components for the usability testing
command line and articulatory distance
command line with the EEAC
disadvantages of question and answer
46. Goals - Execution - World - Evaluation
four types of filters
Disadvantages for personas
applications of natural language
Structure od EEAC
47. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for Rapid Prototyping
disadvantages of direct manipulation
Tools for conceptual design
menu- based and articulatory distance
48. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Principles of interaction design #1. Simplicity
10 interaction styles
advantages of menu- based interface
interpreting the information
49. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
5 usability factors
Advantages for Rapid Prototyping
10 interaction styles
50. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
framework for design principle
three phases in direct manipulation
direct manipulation with EEAC
command line with the interaction framework