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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
three phases in direct manipulation
disadvantages of menu- based interface
5 usability factors
Limitations of usability testing
2. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Advantages for personas
Gulf of Evaluation
during the collection portion you will formally identify
Structure od EEAC
3. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
ways to elicitation
Principles of interaction design #3. Predictability
command line with the EEAC
Disadvantages for personas
4. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
stimulus intensity
disadvantages of form fill- in
Limitations of usability testing
two area of development of natural language
5. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Interface design standards tools
Tools for conceptual design
Principles of interaction design #1. Simplicity
advantages of direct manipulation
6. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
advantages of menu- based interface
Structure od EEAC
Limitations of usability testing
7. Direct - indirect - ethnographic observation - distributed cognition
advantages of direct manipulation
advantages of command line
four types of observation
disadvantages of menu- based interface
8. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Nielson's Heuristic Evaluation
command line with the interaction framework
Disadvantages for card sort
Three main criteria for lo- fi prototype
9. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
Nielsen's Advice
command line with the EEAC
Advantages for Rapid Prototyping
10. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Three basic components for the usability testing
menu- based and articulatory distance
Seven Stages of Action
four types of filters
11. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Seven Stages of Action
Advantages for lo- fi prototype
the usability goal
advantages of question and answer
12. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Advantages for software support
four types of stakeholders
advantages of menu- based interface
Three basic components for the usability testing
13. Task analysis - storyboarding - use cases - primary stakeholder profiles
three phases in direct manipulation
Advantages for software support
four tools to organize the discovery process
What the mental model could be...
14. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of natural language
potential problems of metaphors
Methods of collection
Principles of interaction design
15. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
advantages of direct manipulation
direct manipulation with EEAC
Tools for physical design
framework for design principle
16. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
four types of observation
Nielson's Heuristic Evaluation
Advantages for personas
applications of natural language
17. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
disadvantages of natural language
command line with the EEAC
conceptual design
Gulf of Evaluation
18. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
during the collection portion you will formally identify
Three basic components for the usability testing
menu- based interface with EEAC
19. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Methods of collection
Advantages for semantic networks
Principles of interaction design #1. Simplicity
Nielson's Heuristic Evaluation
20. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
21. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
Gulf of Evaluation
advantages of question and answer
applications of natural language
three phases in direct manipulation
22. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
obstacles of natural language
conceptual design
Disadvantages for card sort
Benefits from the use of high - level software tools
23. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for semantic networks
Advantages for Rapid Prototyping
disadvantages of question and answer
framework for design principle
24. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
advantages of menu- based interface
command line with the interaction framework
Disadvantages for personas
Advantages for Rapid Prototyping
25. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
obstacles of natural language
Gulf of Evaluation
command line with the interaction framework
three phases in direct manipulation
26. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
Tools for physical design
obstacles of natural language
advantages of direct manipulation
27. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Methodology and Notation
three phases in direct manipulation
Gulfs and principles
Principles of interaction design #2. Memorability
28. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
Methodology and Notation
command line and articulatory distance
constraint on usability testing
29. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
advantages of natural language
Advantages for personas
What will the physical design involve?
30. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #2. Memorability
Advantages for semantic networks
disadvantages of direct manipulation
framework for design principle
31. Comprehensibility and learnability
Principles of interaction design
four types of filters
the usability goal
Principles of interaction design #4. Visibility
32. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
Gulfs and principles
Disadvantages for semantic networks
disadvantages of direct manipulation
33. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for software support
constraint on usability testing
Three main criteria for lo- fi prototype
two area of development of natural language
34. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Seven Stages of Action
disadvantages of form fill- in
disadvantages of menu- based interface
Gulfs and principles
35. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
10 interaction styles
Nielsen's Advice
Methodology and Notation
Advantages of usability testing
36. Progressive Disclosure - Constraints
Tools for conceptual design
menu- based interface with EEAC
four tools to organize the discovery process
Principles of interaction design #1. Simplicity
37. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Three basic components for the usability testing
command line with the interaction framework
four types of stakeholders
potential problems of metaphors
38. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Advantages for personas
command line with the interaction framework
Tools for physical design
Tools for conceptual design
39. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
What will the physical design involve?
Gulf of Evaluation
disadvantages of menu- based interface
command line and articulatory distance
40. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
ways to elicitation
Advantages for Rapid Prototyping
interpreting the information
disadvantages of direct manipulation
41. Overload - Feedback - Recognition/Recall - Orientation
framework for design principle
Advantages for software support
Advantages for card sort
Principles of interaction design #4. Visibility
42. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Disadvantages for card sort
Gulfs and principles
two area of development of natural language
Tools for conceptual design
43. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
44. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
advantages of menu- based interface
disadvantages of question and answer
Disadvantages for card sort
45. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
10 interaction styles
Disadvantages for lo- fi prototype
Advantages for card sort
5 usability factors
46. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
disadvantages of form fill- in
menu- based interface with EEAC
advantages of direct manipulation
two area of development of natural language
47. Direct indirect - corporate documentation - logs and notes - questionnaires
disadvantages of form fill- in
5 usability factors
ways to elicitation
Benefits from the use of high - level software tools
48. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Disadvantages for personas
Principles of interaction design #3. Predictability
10 interaction styles
Benefits from the use of high - level software tools
49. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Benefits from the use of high - level software tools
Limitations of usability testing
stimulus intensity
three phases in direct manipulation
50. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
constraint on usability testing
5 usability factors
Methodology and Notation
disadvantages of menu- based interface