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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
advantages of natural language
disadvantages of form fill- in
Methodology and Notation
Limitations of usability testing
2. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
3. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
4. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
What will the physical design involve?
command line with the EEAC
Disadvantages for card sort
Tools for conceptual design
5. 1.free phase 2.captive phase 3. termination phase
three phases in direct manipulation
Methods of collection
interpreting the information
Three basic components for the usability testing
6. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
applications of natural language
potential problems of metaphors
Tools for conceptual design
advantages of question and answer
7. Comprehensibility and learnability
Disadvantages for personas
Structure od EEAC
Disadvantages for card sort
the usability goal
8. Overload - Feedback - Recognition/Recall - Orientation
four types of stakeholders
disadvantages of question and answer
during the collection portion you will formally identify
Principles of interaction design #4. Visibility
9. Observation - elicitation
the usability goal
obstacles of natural language
Seven Stages of Action
Methods of collection
10. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
disadvantages of menu- based interface
Three main criteria for lo- fi prototype
advantages of menu- based interface
command line and articulatory distance
11. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
disadvantages of natural language
command line and articulatory distance
Principles of interaction design #4. Visibility
12. Location - Logical Grouping - Conventions - Redundancy
interpreting the information
Principles of interaction design #2. Memorability
5 usability factors
Nielson's Heuristic Evaluation
13. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for card sort
Interface design standards tools
four types of observation
Disadvantages for personas
14. Progressive Disclosure - Constraints
Interface design standards tools
What will the physical design involve?
Principles of interaction design #1. Simplicity
four types of observation
15. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
applications of natural language
Advantages for card sort
disadvantages of question and answer
Principles of interaction design
16. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
three phases in direct manipulation
advantages of command line
Gulfs and principles
17. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
the usability goal
5 usability factors
advantages of question and answer
Disadvantages for card sort
18. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
conceptual design
advantages of command line
Advantages for Rapid Prototyping
constraint on usability testing
19. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for software support
Advantages for Rapid Prototyping
Advantages for lo- fi prototype
two area of development of natural language
20. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
disadvantages of form fill- in
four types of stakeholders
Disadvantages for lo- fi prototype
Principles of interaction design #3. Predictability
21. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
potential problems of metaphors
Tools for conceptual design
menu- based interface with EEAC
22. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Principles of interaction design #4. Visibility
Disadvantages for semantic networks
disadvantages of menu- based interface
Disadvantages for card sort
23. Direct indirect - corporate documentation - logs and notes - questionnaires
Tools for conceptual design
Principles of interaction design #3. Predictability
four types of stakeholders
ways to elicitation
24. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
constraint on usability testing
Nielson's Heuristic Evaluation
Structure od EEAC
25. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Principles of interaction design #3. Predictability
Benefits from the use of high - level software tools
command line and articulatory distance
disadvantages of direct manipulation
26. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
obstacles of natural language
conceptual design
Advantages for semantic networks
Tools for physical design
27. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
disadvantages of form fill- in
command line and articulatory distance
command line with the interaction framework
Methods of collection
28. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
5 usability factors
Tools for physical design
advantages of form fill- in
ways to elicitation
29. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Nielson's Heuristic Evaluation
Three main criteria for lo- fi prototype
Gulf of Evaluation
disadvantages of natural language
30. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
framework for design principle
What the mental model could be...
interpreting the information
Tools for physical design
31. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
conceptual design
Disadvantages for semantic networks
Disadvantages for personas
32. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
four tools to organize the discovery process
during the collection portion you will formally identify
disadvantages of question and answer
10 interaction styles
33. Physical - cultural - functional - informational
stimulus intensity
Structure od EEAC
four types of filters
Nielson's Heuristic Evaluation
34. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
What will the physical design involve?
advantages of question and answer
stimulus intensity
35. Participants - design - tester
advantages of natural language
Three basic components for the usability testing
Advantages for semantic networks
advantages of direct manipulation
36. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
stimulus intensity
direct manipulation with EEAC
command line with the interaction framework
Limitations of usability testing
37. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
constraint on usability testing
command line with the interaction framework
applications of natural language
Principles of interaction design #2. Memorability
38. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Advantages for card sort
Advantages for lo- fi prototype
framework for design principle
potential problems of metaphors
39. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
menu- based and articulatory distance
stimulus intensity
disadvantages of direct manipulation
Principles of interaction design
40. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
three phases in direct manipulation
Nielson's Heuristic Evaluation
Gulf of Evaluation
Disadvantages for lo- fi prototype
41. Time - finance - personnel - laboratory
disadvantages of direct manipulation
constraint on usability testing
disadvantages of natural language
Limitations of usability testing
42. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
four types of stakeholders
What will the physical design involve?
Tools for conceptual design
menu- based interface with EEAC
43. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Nielson's Heuristic Evaluation
Structure od EEAC
direct manipulation with EEAC
Gulfs and principles
44. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
disadvantages of question and answer
conceptual design
Advantages for Rapid Prototyping
Seven Stages of Action
45. Unscientific - Partial - Unstable - Inconsistent - Personal
disadvantages of direct manipulation
Principles of interaction design #4. Visibility
Interface design standards tools
What the mental model could be...
46. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for personas
advantages of natural language
Principles of interaction design
Advantages for software support
47. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
advantages of direct manipulation
Disadvantages for personas
the usability goal
command line with the EEAC
48. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Advantages for software support
disadvantages of direct manipulation
Gulfs and principles
Methodology and Notation
49. Task analysis - storyboarding - use cases - primary stakeholder profiles
Methods of collection
four tools to organize the discovery process
Tools for conceptual design
direct manipulation with EEAC
50. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Tools for physical design
disadvantages of menu- based interface
constraint on usability testing
advantages of question and answer