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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
constraint on usability testing
disadvantages of menu- based interface
Advantages of usability testing
2. Task analysis - storyboarding - use cases - primary stakeholder profiles
Interface design standards tools
Nielson's Heuristic Evaluation
four tools to organize the discovery process
Disadvantages for card sort
3. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Advantages for Rapid Prototyping
Three basic components for the usability testing
advantages of menu- based interface
disadvantages of direct manipulation
4. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
advantages of natural language
interpreting the information
stimulus intensity
advantages of form fill- in
5. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
menu- based and articulatory distance
framework for design principle
advantages of natural language
potential problems of metaphors
6. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
obstacles of natural language
interpreting the information
during the collection portion you will formally identify
disadvantages of form fill- in
7. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
8. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
disadvantages of menu- based interface
5 usability factors
Methods of collection
9. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Interface design standards tools
conceptual design
Disadvantages for semantic networks
Tools for physical design
10. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
Principles of interaction design #2. Memorability
during the collection portion you will formally identify
advantages of menu- based interface
11. Direct - indirect - ethnographic observation - distributed cognition
Advantages for software support
four types of observation
Nielsen's Advice
four tools to organize the discovery process
12. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
13. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Advantages for personas
obstacles of natural language
Principles of interaction design #1. Simplicity
Disadvantages for card sort
14. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Principles of interaction design #4. Visibility
four types of filters
advantages of direct manipulation
Advantages for software support
15. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
disadvantages of natural language
Advantages for lo- fi prototype
Nielsen's Advice
interpreting the information
16. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Tools for conceptual design
10 interaction styles
Disadvantages for personas
command line with the EEAC
17. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of natural language
command line and articulatory distance
Structure od EEAC
Nielson's Heuristic Evaluation
18. 1.free phase 2.captive phase 3. termination phase
obstacles of natural language
command line with the interaction framework
advantages of command line
three phases in direct manipulation
19. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
menu- based interface with EEAC
Methods of collection
disadvantages of menu- based interface
What will the physical design involve?
20. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
potential problems of metaphors
Three main criteria for lo- fi prototype
disadvantages of question and answer
5 usability factors
21. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
Advantages for card sort
disadvantages of command line
interpreting the information
22. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Advantages for Rapid Prototyping
the usability goal
Gulfs and principles
Disadvantages for personas
23. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
four types of filters
potential problems of metaphors
Principles of interaction design #3. Predictability
Gulfs and principles
24. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Disadvantages for card sort
5 usability factors
10 interaction styles
obstacles of natural language
25. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Tools for conceptual design
advantages of menu- based interface
Disadvantages for semantic networks
Three basic components for the usability testing
26. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
Methodology and Notation
Principles of interaction design #1. Simplicity
menu- based interface with EEAC
27. Location - Logical Grouping - Conventions - Redundancy
conceptual design
Principles of interaction design #2. Memorability
Advantages for Rapid Prototyping
disadvantages of direct manipulation
28. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
disadvantages of menu- based interface
Advantages for Rapid Prototyping
potential problems of metaphors
29. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
What the mental model could be...
four tools to organize the discovery process
potential problems of metaphors
Benefits from the use of high - level software tools
30. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
command line with the interaction framework
four tools to organize the discovery process
interpreting the information
Advantages for Rapid Prototyping
31. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
three phases in direct manipulation
Tools for conceptual design
Principles of interaction design
Advantages for personas
32. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
disadvantages of form fill- in
Disadvantages for card sort
during the collection portion you will formally identify
5 usability factors
33. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
advantages of form fill- in
menu- based and articulatory distance
Seven Stages of Action
34. Participants - design - tester
four tools to organize the discovery process
Three basic components for the usability testing
Gulf of Evaluation
four types of observation
35. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
command line and articulatory distance
disadvantages of direct manipulation
advantages of menu- based interface
36. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
direct manipulation with EEAC
advantages of question and answer
three phases in direct manipulation
What will the physical design involve?
37. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
command line with the interaction framework
Interface design standards tools
Advantages for software support
disadvantages of question and answer
38. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for semantic networks
5 usability factors
Disadvantages for card sort
Advantages for personas
39. Progressive Disclosure - Constraints
Advantages for card sort
10 interaction styles
Principles of interaction design #1. Simplicity
Disadvantages for personas
40. Menu options create small articulatory distance
Advantages for semantic networks
Benefits from the use of high - level software tools
Advantages for lo- fi prototype
menu- based and articulatory distance
41. Goals - Execution - World - Evaluation
10 interaction styles
three phases in direct manipulation
Advantages for lo- fi prototype
Structure od EEAC
42. Overload - Feedback - Recognition/Recall - Orientation
advantages of direct manipulation
stimulus intensity
Principles of interaction design #4. Visibility
Disadvantages for card sort
43. Observation - elicitation
applications of natural language
Methods of collection
ways to elicitation
direct manipulation with EEAC
44. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
potential problems of metaphors
advantages of natural language
four types of filters
the usability goal
45. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for card sort
Advantages for personas
interpreting the information
four tools to organize the discovery process
46. Primary - secondary - facilitator - indirect
Principles of interaction design #3. Predictability
conceptual design
four types of stakeholders
direct manipulation with EEAC
47. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Seven Stages of Action
two area of development of natural language
Principles of interaction design #3. Predictability
Benefits from the use of high - level software tools
48. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Gulfs and principles
5 usability factors
framework for design principle
command line with the EEAC
49. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
framework for design principle
Nielsen's Advice
Disadvantages for personas
50. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
Methods of collection
10 interaction styles
during the collection portion you will formally identify