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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Advantages for software support
Principles of interaction design #2. Memorability
Gulf of Evaluation
Disadvantages for personas
2. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Limitations of usability testing
advantages of form fill- in
applications of natural language
Disadvantages for personas
3. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
four tools to organize the discovery process
Nielsen's Advice
four types of filters
Tools for conceptual design
4. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
applications of natural language
four tools to organize the discovery process
Three basic components for the usability testing
command line with the interaction framework
5. What it will look like - What components it will require - How the screens will be laid out
disadvantages of question and answer
advantages of form fill- in
command line with the EEAC
What will the physical design involve?
6. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of natural language
interpreting the information
constraint on usability testing
Disadvantages for lo- fi prototype
7. Location - Logical Grouping - Conventions - Redundancy
potential problems of metaphors
obstacles of natural language
Principles of interaction design #2. Memorability
advantages of menu- based interface
8. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
conceptual design
Advantages for Rapid Prototyping
disadvantages of menu- based interface
9. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
disadvantages of form fill- in
Advantages for lo- fi prototype
command line with the interaction framework
Advantages for software support
10. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
What will the physical design involve?
Disadvantages for lo- fi prototype
conceptual design
11. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
potential problems of metaphors
command line with the EEAC
disadvantages of question and answer
two area of development of natural language
12. Primary - secondary - facilitator - indirect
four types of observation
four types of stakeholders
What will the physical design involve?
conceptual design
13. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Principles of interaction design #3. Predictability
Principles of interaction design #1. Simplicity
two area of development of natural language
advantages of natural language
14. Physical - cultural - functional - informational
four types of filters
disadvantages of natural language
stimulus intensity
Nielson's Heuristic Evaluation
15. Comprehensibility and learnability
Three main criteria for lo- fi prototype
applications of natural language
Disadvantages for card sort
the usability goal
16. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
advantages of question and answer
conceptual design
Benefits from the use of high - level software tools
17. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
What will the physical design involve?
Principles of interaction design #2. Memorability
four types of stakeholders
18. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Methods of collection
Advantages for personas
command line with the interaction framework
menu- based interface with EEAC
19. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
Principles of interaction design #4. Visibility
Disadvantages for personas
disadvantages of question and answer
20. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Disadvantages for lo- fi prototype
during the collection portion you will formally identify
Structure od EEAC
conceptual design
21. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
command line with the EEAC
What the mental model could be...
5 usability factors
menu- based interface with EEAC
22. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Seven Stages of Action
Disadvantages for card sort
5 usability factors
Methodology and Notation
23. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
three phases in direct manipulation
Methods of collection
Gulfs and principles
disadvantages of question and answer
24. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Nielson's Heuristic Evaluation
four types of filters
direct manipulation with EEAC
Advantages for lo- fi prototype
25. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
the usability goal
Gulfs and principles
Advantages for lo- fi prototype
command line and articulatory distance
26. Menu options create small articulatory distance
menu- based and articulatory distance
four tools to organize the discovery process
Disadvantages for semantic networks
Advantages of usability testing
27. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
Advantages for card sort
Three main criteria for lo- fi prototype
four tools to organize the discovery process
advantages of question and answer
28. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Principles of interaction design #3. Predictability
disadvantages of menu- based interface
Advantages for card sort
obstacles of natural language
29. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
potential problems of metaphors
What the mental model could be...
Principles of interaction design
Advantages for semantic networks
30. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
direct manipulation with EEAC
Advantages for lo- fi prototype
disadvantages of question and answer
Principles of interaction design
31. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of direct manipulation
Seven Stages of Action
direct manipulation with EEAC
What the mental model could be...
32. Overload - Feedback - Recognition/Recall - Orientation
four types of filters
Disadvantages for lo- fi prototype
Principles of interaction design #4. Visibility
Advantages for personas
33. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
constraint on usability testing
Advantages for personas
10 interaction styles
Tools for physical design
34. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
10 interaction styles
Methodology and Notation
Disadvantages for card sort
stimulus intensity
35. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
four types of observation
Disadvantages for card sort
advantages of form fill- in
disadvantages of command line
36. Time - finance - personnel - laboratory
Advantages for software support
constraint on usability testing
direct manipulation with EEAC
5 usability factors
37. Participants - design - tester
command line with the interaction framework
disadvantages of menu- based interface
Gulf of Evaluation
Three basic components for the usability testing
38. Direct - indirect - ethnographic observation - distributed cognition
advantages of command line
What the mental model could be...
disadvantages of direct manipulation
four types of observation
39. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
Advantages for Rapid Prototyping
Disadvantages for semantic networks
four tools to organize the discovery process
40. Task analysis - storyboarding - use cases - primary stakeholder profiles
Advantages for lo- fi prototype
four tools to organize the discovery process
Structure od EEAC
Advantages for personas
41. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Structure od EEAC
disadvantages of form fill- in
command line with the interaction framework
Gulf of Evaluation
42. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
Advantages for card sort
Nielson's Heuristic Evaluation
ways to elicitation
43. 1.free phase 2.captive phase 3. termination phase
5 usability factors
Principles of interaction design #2. Memorability
disadvantages of command line
three phases in direct manipulation
44. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Tools for conceptual design
advantages of command line
four types of filters
disadvantages of direct manipulation
45. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Three main criteria for lo- fi prototype
What the mental model could be...
Interface design standards tools
Disadvantages for card sort
46. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
47. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
disadvantages of natural language
Advantages for personas
the usability goal
disadvantages of direct manipulation
48. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
stimulus intensity
the usability goal
5 usability factors
potential problems of metaphors
49. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Principles of interaction design
Disadvantages for card sort
Principles of interaction design #2. Memorability
Seven Stages of Action
50. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
direct manipulation with EEAC
command line with the interaction framework
command line with the EEAC
obstacles of natural language