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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
potential problems of metaphors
during the collection portion you will formally identify
Disadvantages for card sort
disadvantages of direct manipulation
2. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
applications of natural language
ways to elicitation
Three basic components for the usability testing
3. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
What will the physical design involve?
Limitations of usability testing
two area of development of natural language
direct manipulation with EEAC
4. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Disadvantages for semantic networks
Benefits from the use of high - level software tools
Gulfs and principles
the usability goal
5. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
Disadvantages for personas
conceptual design
direct manipulation with EEAC
6. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
potential problems of metaphors
advantages of question and answer
What will the physical design involve?
Principles of interaction design #4. Visibility
7. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
conceptual design
Principles of interaction design #4. Visibility
Disadvantages for personas
ways to elicitation
8. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
menu- based and articulatory distance
applications of natural language
Principles of interaction design
constraint on usability testing
9. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
potential problems of metaphors
advantages of command line
Disadvantages for semantic networks
10. What it will look like - What components it will require - How the screens will be laid out
command line with the interaction framework
Nielsen's Advice
Gulfs and principles
What will the physical design involve?
11. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
during the collection portion you will formally identify
conceptual design
Methodology and Notation
applications of natural language
12. Overload - Feedback - Recognition/Recall - Orientation
advantages of menu- based interface
command line with the interaction framework
Principles of interaction design #4. Visibility
disadvantages of natural language
13. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
advantages of menu- based interface
disadvantages of question and answer
command line with the interaction framework
Gulf of Evaluation
14. Primary - secondary - facilitator - indirect
four types of stakeholders
Advantages for semantic networks
advantages of command line
Advantages for software support
15. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Gulfs and principles
Disadvantages for lo- fi prototype
Benefits from the use of high - level software tools
Three basic components for the usability testing
16. Location - Logical Grouping - Conventions - Redundancy
disadvantages of menu- based interface
Advantages for personas
disadvantages of form fill- in
Principles of interaction design #2. Memorability
17. Menu options create small articulatory distance
menu- based and articulatory distance
advantages of menu- based interface
interpreting the information
advantages of form fill- in
18. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
advantages of menu- based interface
three phases in direct manipulation
four types of observation
19. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
20. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
conceptual design
Principles of interaction design #3. Predictability
disadvantages of form fill- in
Advantages of usability testing
21. Goals - Execution - World - Evaluation
Principles of interaction design #3. Predictability
framework for design principle
Structure od EEAC
Principles of interaction design #2. Memorability
22. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
advantages of command line
framework for design principle
advantages of menu- based interface
Advantages for card sort
23. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
advantages of form fill- in
Structure od EEAC
command line and articulatory distance
Advantages for Rapid Prototyping
24. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Benefits from the use of high - level software tools
Methodology and Notation
Advantages for semantic networks
Principles of interaction design #2. Memorability
25. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
command line with the interaction framework
disadvantages of form fill- in
Advantages for lo- fi prototype
obstacles of natural language
26. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Advantages for lo- fi prototype
stimulus intensity
disadvantages of command line
advantages of natural language
27. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Benefits from the use of high - level software tools
command line with the EEAC
10 interaction styles
Disadvantages for lo- fi prototype
28. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
advantages of menu- based interface
conceptual design
disadvantages of question and answer
Principles of interaction design #3. Predictability
29. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Principles of interaction design
Benefits from the use of high - level software tools
Disadvantages for lo- fi prototype
Seven Stages of Action
30. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
disadvantages of menu- based interface
constraint on usability testing
command line and articulatory distance
Tools for physical design
31. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Gulf of Evaluation
disadvantages of natural language
disadvantages of command line
Advantages for personas
32. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
33. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
two area of development of natural language
disadvantages of menu- based interface
Advantages for Rapid Prototyping
34. Comprehensibility and learnability
advantages of menu- based interface
Three basic components for the usability testing
the usability goal
Tools for physical design
35. Task analysis - storyboarding - use cases - primary stakeholder profiles
Principles of interaction design #1. Simplicity
four tools to organize the discovery process
Nielson's Heuristic Evaluation
Nielsen's Advice
36. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Principles of interaction design #2. Memorability
command line with the EEAC
command line with the interaction framework
5 usability factors
37. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
What will the physical design involve?
Advantages for Rapid Prototyping
Gulfs and principles
38. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
Disadvantages for card sort
command line and articulatory distance
5 usability factors
39. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
three phases in direct manipulation
Principles of interaction design #1. Simplicity
Disadvantages for card sort
40. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of natural language
constraint on usability testing
advantages of command line
ways to elicitation
41. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Seven Stages of Action
Nielson's Heuristic Evaluation
5 usability factors
four tools to organize the discovery process
42. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Gulf of Evaluation
direct manipulation with EEAC
Methods of collection
Nielsen's Advice
43. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
the usability goal
two area of development of natural language
Nielson's Heuristic Evaluation
disadvantages of question and answer
44. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Structure od EEAC
disadvantages of question and answer
Advantages for card sort
menu- based and articulatory distance
45. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Nielson's Heuristic Evaluation
advantages of direct manipulation
Advantages for software support
What the mental model could be...
46. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
ways to elicitation
disadvantages of form fill- in
command line and articulatory distance
four types of observation
47. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
command line and articulatory distance
obstacles of natural language
menu- based and articulatory distance
Advantages for personas
48. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Disadvantages for card sort
conceptual design
Principles of interaction design #4. Visibility
Advantages for software support
49. 1.free phase 2.captive phase 3. termination phase
the usability goal
Structure od EEAC
three phases in direct manipulation
Advantages for semantic networks
50. Direct - indirect - ethnographic observation - distributed cognition
the usability goal
Three main criteria for lo- fi prototype
disadvantages of command line
four types of observation