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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of direct manipulation
advantages of direct manipulation
Principles of interaction design #3. Predictability
Principles of interaction design
2. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Methodology and Notation
during the collection portion you will formally identify
What will the physical design involve?
Advantages of usability testing
3. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design
Advantages for card sort
Three main criteria for lo- fi prototype
Disadvantages for personas
4. Direct indirect - corporate documentation - logs and notes - questionnaires
ways to elicitation
Tools for physical design
disadvantages of form fill- in
What will the physical design involve?
5. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
Structure od EEAC
Gulf of Evaluation
Seven Stages of Action
6. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
applications of natural language
menu- based and articulatory distance
10 interaction styles
disadvantages of natural language
7. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
What the mental model could be...
Advantages for lo- fi prototype
obstacles of natural language
advantages of menu- based interface
8. Participants - design - tester
four types of stakeholders
Tools for conceptual design
Three basic components for the usability testing
advantages of form fill- in
9. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
the usability goal
Disadvantages for personas
command line with the EEAC
stimulus intensity
10. Goals - Execution - World - Evaluation
Structure od EEAC
Limitations of usability testing
advantages of menu- based interface
10 interaction styles
11. Observation - elicitation
What the mental model could be...
Methods of collection
advantages of question and answer
Advantages for lo- fi prototype
12. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Gulfs and principles
disadvantages of form fill- in
Disadvantages for lo- fi prototype
advantages of direct manipulation
13. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
applications of natural language
interpreting the information
10 interaction styles
Gulf of Evaluation
14. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Principles of interaction design
Advantages for Rapid Prototyping
disadvantages of natural language
two area of development of natural language
15. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
command line with the interaction framework
Principles of interaction design #4. Visibility
disadvantages of command line
menu- based and articulatory distance
16. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
command line with the EEAC
Methods of collection
three phases in direct manipulation
Disadvantages for lo- fi prototype
17. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of natural language
conceptual design
Methods of collection
Gulfs and principles
18. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Gulf of Evaluation
Advantages of usability testing
command line with the interaction framework
the usability goal
19. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Disadvantages for card sort
Interface design standards tools
What the mental model could be...
advantages of question and answer
20. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
menu- based and articulatory distance
two area of development of natural language
Nielson's Heuristic Evaluation
21. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
advantages of command line
disadvantages of menu- based interface
Three main criteria for lo- fi prototype
Nielson's Heuristic Evaluation
22. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
Interface design standards tools
Principles of interaction design #1. Simplicity
obstacles of natural language
23. 1.free phase 2.captive phase 3. termination phase
disadvantages of command line
three phases in direct manipulation
Principles of interaction design #1. Simplicity
Three basic components for the usability testing
24. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
Structure od EEAC
Disadvantages for lo- fi prototype
command line with the interaction framework
25. Progressive Disclosure - Constraints
Benefits from the use of high - level software tools
Principles of interaction design
Principles of interaction design #2. Memorability
Principles of interaction design #1. Simplicity
26. Direct - indirect - ethnographic observation - distributed cognition
disadvantages of command line
four types of filters
four types of observation
advantages of form fill- in
27. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
What the mental model could be...
obstacles of natural language
Disadvantages for card sort
the usability goal
28. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
menu- based interface with EEAC
Seven Stages of Action
Tools for conceptual design
Nielsen's Advice
29. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Benefits from the use of high - level software tools
four types of filters
disadvantages of question and answer
advantages of command line
30. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Nielson's Heuristic Evaluation
Three basic components for the usability testing
Gulf of Evaluation
Benefits from the use of high - level software tools
31. Location - Logical Grouping - Conventions - Redundancy
Advantages for lo- fi prototype
during the collection portion you will formally identify
Principles of interaction design #2. Memorability
direct manipulation with EEAC
32. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for semantic networks
the usability goal
obstacles of natural language
Advantages for Rapid Prototyping
33. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
stimulus intensity
5 usability factors
Tools for conceptual design
ways to elicitation
34. Primary - secondary - facilitator - indirect
four types of stakeholders
obstacles of natural language
Three basic components for the usability testing
Methods of collection
35. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
Advantages for lo- fi prototype
5 usability factors
advantages of question and answer
Disadvantages for semantic networks
36. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Tools for physical design
command line with the interaction framework
Disadvantages for card sort
Principles of interaction design #4. Visibility
37. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
four types of filters
Principles of interaction design #3. Predictability
Principles of interaction design
38. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
ways to elicitation
conceptual design
Advantages for software support
potential problems of metaphors
39. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
four types of observation
Tools for physical design
two area of development of natural language
Three main criteria for lo- fi prototype
40. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
three phases in direct manipulation
Advantages for Rapid Prototyping
Principles of interaction design #2. Memorability
41. Time - finance - personnel - laboratory
disadvantages of menu- based interface
Three main criteria for lo- fi prototype
Advantages of usability testing
constraint on usability testing
42. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
ways to elicitation
disadvantages of question and answer
during the collection portion you will formally identify
What will the physical design involve?
43. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of natural language
advantages of natural language
Methods of collection
obstacles of natural language
44. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
Advantages for card sort
Advantages for software support
applications of natural language
45. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Nielson's Heuristic Evaluation
disadvantages of form fill- in
Disadvantages for card sort
four types of filters
46. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Structure od EEAC
advantages of direct manipulation
command line with the EEAC
Limitations of usability testing
47. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Disadvantages for lo- fi prototype
advantages of command line
Limitations of usability testing
direct manipulation with EEAC
48. Physical - cultural - functional - informational
four types of filters
three phases in direct manipulation
disadvantages of question and answer
advantages of command line
49. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Nielsen's Advice
Gulfs and principles
interpreting the information
conceptual design
50. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist