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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
2. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of natural language
the usability goal
advantages of direct manipulation
disadvantages of form fill- in
3. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Methods of collection
Gulfs and principles
Advantages for Rapid Prototyping
direct manipulation with EEAC
4. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
direct manipulation with EEAC
advantages of command line
Principles of interaction design #2. Memorability
stimulus intensity
5. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
disadvantages of command line
Advantages for card sort
four types of observation
obstacles of natural language
6. Time - finance - personnel - laboratory
Benefits from the use of high - level software tools
Principles of interaction design
Structure od EEAC
constraint on usability testing
7. Physical - cultural - functional - informational
four types of filters
Principles of interaction design #1. Simplicity
stimulus intensity
Three basic components for the usability testing
8. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
Interface design standards tools
menu- based and articulatory distance
disadvantages of natural language
9. Comprehensibility and learnability
Principles of interaction design #3. Predictability
applications of natural language
the usability goal
Principles of interaction design #1. Simplicity
10. Observation - elicitation
during the collection portion you will formally identify
Methods of collection
menu- based interface with EEAC
Principles of interaction design #2. Memorability
11. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Methodology and Notation
disadvantages of question and answer
Limitations of usability testing
Three main criteria for lo- fi prototype
12. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
Advantages for personas
ways to elicitation
Disadvantages for lo- fi prototype
13. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Principles of interaction design #3. Predictability
Interface design standards tools
Three main criteria for lo- fi prototype
Advantages for software support
14. What it will look like - What components it will require - How the screens will be laid out
Principles of interaction design
Principles of interaction design #1. Simplicity
What will the physical design involve?
two area of development of natural language
15. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Advantages for software support
advantages of menu- based interface
advantages of natural language
Limitations of usability testing
16. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
Advantages for software support
What will the physical design involve?
disadvantages of natural language
17. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
advantages of natural language
four types of observation
menu- based interface with EEAC
18. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Tools for conceptual design
command line with the interaction framework
Disadvantages for card sort
the usability goal
19. Overload - Feedback - Recognition/Recall - Orientation
menu- based and articulatory distance
Principles of interaction design #4. Visibility
direct manipulation with EEAC
four types of stakeholders
20. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Advantages for card sort
Principles of interaction design #2. Memorability
Three basic components for the usability testing
disadvantages of form fill- in
21. Task analysis - storyboarding - use cases - primary stakeholder profiles
Limitations of usability testing
four tools to organize the discovery process
command line with the EEAC
Tools for physical design
22. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
disadvantages of menu- based interface
Advantages for card sort
Gulfs and principles
Advantages for software support
23. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Interface design standards tools
command line with the EEAC
10 interaction styles
Advantages for personas
24. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Advantages for personas
four types of stakeholders
direct manipulation with EEAC
Disadvantages for semantic networks
25. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Seven Stages of Action
four tools to organize the discovery process
two area of development of natural language
Disadvantages for lo- fi prototype
26. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
Methodology and Notation
disadvantages of natural language
Limitations of usability testing
27. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Advantages for software support
disadvantages of direct manipulation
10 interaction styles
obstacles of natural language
28. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
applications of natural language
potential problems of metaphors
advantages of direct manipulation
command line with the EEAC
29. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
Disadvantages for card sort
advantages of natural language
Three basic components for the usability testing
30. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Three basic components for the usability testing
Methodology and Notation
What will the physical design involve?
Advantages for semantic networks
31. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Advantages for lo- fi prototype
menu- based interface with EEAC
disadvantages of question and answer
four types of stakeholders
32. Primary - secondary - facilitator - indirect
four types of stakeholders
Advantages of usability testing
5 usability factors
menu- based and articulatory distance
33. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
advantages of command line
Three basic components for the usability testing
Disadvantages for card sort
Limitations of usability testing
34. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
applications of natural language
advantages of question and answer
command line with the interaction framework
conceptual design
35. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for card sort
disadvantages of command line
Advantages for semantic networks
four tools to organize the discovery process
36. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
command line and articulatory distance
advantages of menu- based interface
Interface design standards tools
disadvantages of menu- based interface
37. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
applications of natural language
Nielson's Heuristic Evaluation
Methods of collection
Tools for physical design
38. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design
Limitations of usability testing
advantages of command line
advantages of menu- based interface
39. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Principles of interaction design #2. Memorability
four types of stakeholders
Advantages for Rapid Prototyping
four tools to organize the discovery process
40. 1.free phase 2.captive phase 3. termination phase
three phases in direct manipulation
disadvantages of direct manipulation
disadvantages of menu- based interface
Nielsen's Advice
41. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
menu- based interface with EEAC
Principles of interaction design
constraint on usability testing
42. Menu options create small articulatory distance
menu- based and articulatory distance
Principles of interaction design #2. Memorability
two area of development of natural language
Gulf of Evaluation
43. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
command line with the EEAC
Advantages for software support
Disadvantages for lo- fi prototype
44. Progressive Disclosure - Constraints
Tools for conceptual design
Principles of interaction design #1. Simplicity
four types of stakeholders
command line with the interaction framework
45. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
What will the physical design involve?
interpreting the information
menu- based and articulatory distance
Principles of interaction design
46. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #2. Memorability
obstacles of natural language
disadvantages of direct manipulation
menu- based and articulatory distance
47. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Gulfs and principles
three phases in direct manipulation
stimulus intensity
direct manipulation with EEAC
48. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Disadvantages for lo- fi prototype
potential problems of metaphors
Interface design standards tools
advantages of direct manipulation
49. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
direct manipulation with EEAC
What will the physical design involve?
interpreting the information
advantages of menu- based interface
50. Direct indirect - corporate documentation - logs and notes - questionnaires
Gulf of Evaluation
ways to elicitation
disadvantages of question and answer
Advantages for software support
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