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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
applications of natural language
advantages of direct manipulation
command line with the EEAC
command line with the interaction framework
2. Primary - secondary - facilitator - indirect
disadvantages of direct manipulation
menu- based interface with EEAC
advantages of form fill- in
four types of stakeholders
3. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Three main criteria for lo- fi prototype
command line with the EEAC
during the collection portion you will formally identify
advantages of direct manipulation
4. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
four types of filters
Three main criteria for lo- fi prototype
Tools for physical design
Advantages for lo- fi prototype
5. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Disadvantages for lo- fi prototype
Principles of interaction design
disadvantages of command line
obstacles of natural language
6. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
conceptual design
Principles of interaction design #4. Visibility
advantages of direct manipulation
7. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
Advantages for Rapid Prototyping
disadvantages of natural language
Nielson's Heuristic Evaluation
8. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Advantages for semantic networks
disadvantages of menu- based interface
Limitations of usability testing
Three basic components for the usability testing
9. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Principles of interaction design #4. Visibility
advantages of command line
four types of stakeholders
advantages of form fill- in
10. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Gulfs and principles
Tools for conceptual design
Advantages for semantic networks
Three main criteria for lo- fi prototype
11. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
menu- based and articulatory distance
Advantages of usability testing
Interface design standards tools
Principles of interaction design #4. Visibility
12. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
command line and articulatory distance
Structure od EEAC
applications of natural language
advantages of natural language
13. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of question and answer
command line with the EEAC
disadvantages of command line
Tools for physical design
14. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Principles of interaction design #1. Simplicity
Disadvantages for personas
Benefits from the use of high - level software tools
command line and articulatory distance
15. Goals - Execution - World - Evaluation
Structure od EEAC
Principles of interaction design
Advantages for card sort
ways to elicitation
16. Observation - elicitation
Advantages for software support
Methods of collection
disadvantages of question and answer
potential problems of metaphors
17. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
two area of development of natural language
5 usability factors
What the mental model could be...
Disadvantages for semantic networks
18. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Disadvantages for semantic networks
Gulfs and principles
advantages of direct manipulation
Structure od EEAC
19. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
5 usability factors
four types of observation
Disadvantages for card sort
Tools for conceptual design
20. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Nielson's Heuristic Evaluation
during the collection portion you will formally identify
Principles of interaction design
Advantages for personas
21. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
advantages of direct manipulation
10 interaction styles
advantages of command line
interpreting the information
22. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
interpreting the information
menu- based and articulatory distance
What the mental model could be...
23. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
Principles of interaction design #3. Predictability
Advantages for card sort
Tools for physical design
24. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for semantic networks
disadvantages of command line
Tools for physical design
advantages of direct manipulation
25. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
advantages of direct manipulation
command line and articulatory distance
Disadvantages for lo- fi prototype
disadvantages of direct manipulation
26. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
Advantages for software support
the usability goal
Gulf of Evaluation
27. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
disadvantages of direct manipulation
two area of development of natural language
Advantages for personas
advantages of form fill- in
28. What it will look like - What components it will require - How the screens will be laid out
Benefits from the use of high - level software tools
Three main criteria for lo- fi prototype
What will the physical design involve?
Disadvantages for card sort
29. Physical - cultural - functional - informational
Structure od EEAC
disadvantages of direct manipulation
four types of filters
conceptual design
30. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
interpreting the information
advantages of natural language
Gulfs and principles
Principles of interaction design #3. Predictability
31. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Disadvantages for card sort
direct manipulation with EEAC
two area of development of natural language
menu- based interface with EEAC
32. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
Advantages for software support
Three main criteria for lo- fi prototype
obstacles of natural language
33. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
34. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
5 usability factors
applications of natural language
command line with the interaction framework
Methods of collection
35. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
three phases in direct manipulation
during the collection portion you will formally identify
Disadvantages for personas
disadvantages of form fill- in
36. Comprehensibility and learnability
four types of filters
Seven Stages of Action
the usability goal
obstacles of natural language
37. Location - Logical Grouping - Conventions - Redundancy
Tools for conceptual design
Nielson's Heuristic Evaluation
disadvantages of menu- based interface
Principles of interaction design #2. Memorability
38. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
command line with the interaction framework
four types of stakeholders
during the collection portion you will formally identify
39. 1.free phase 2.captive phase 3. termination phase
Advantages for lo- fi prototype
Structure od EEAC
menu- based interface with EEAC
three phases in direct manipulation
40. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Methods of collection
Advantages for card sort
Limitations of usability testing
Structure od EEAC
41. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Disadvantages for lo- fi prototype
advantages of direct manipulation
Disadvantages for card sort
Three basic components for the usability testing
42. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for lo- fi prototype
Advantages for software support
interpreting the information
disadvantages of menu- based interface
43. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
What will the physical design involve?
Advantages for semantic networks
disadvantages of natural language
44. Menu options create small articulatory distance
potential problems of metaphors
menu- based and articulatory distance
Interface design standards tools
advantages of command line
45. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Interface design standards tools
disadvantages of question and answer
three phases in direct manipulation
Nielson's Heuristic Evaluation
46. Overload - Feedback - Recognition/Recall - Orientation
Methodology and Notation
Principles of interaction design #4. Visibility
5 usability factors
Gulf of Evaluation
47. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Methods of collection
Disadvantages for personas
Principles of interaction design #4. Visibility
Principles of interaction design #2. Memorability
48. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
during the collection portion you will formally identify
disadvantages of direct manipulation
Nielsen's Advice
Advantages for card sort
49. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
50. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
ways to elicitation
framework for design principle
command line and articulatory distance
Advantages for semantic networks