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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
advantages of question and answer
Structure od EEAC
disadvantages of form fill- in
What will the physical design involve?
2. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
interpreting the information
Gulfs and principles
Advantages for software support
Principles of interaction design #3. Predictability
3. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
Interface design standards tools
Principles of interaction design #2. Memorability
advantages of question and answer
4. Observation - elicitation
Structure od EEAC
disadvantages of menu- based interface
advantages of direct manipulation
Methods of collection
5. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
command line with the interaction framework
Advantages for card sort
disadvantages of command line
Interface design standards tools
6. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Methodology and Notation
advantages of form fill- in
command line with the EEAC
Gulf of Evaluation
7. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
What the mental model could be...
command line and articulatory distance
advantages of menu- based interface
Advantages for semantic networks
8. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for card sort
advantages of menu- based interface
What will the physical design involve?
Gulf of Evaluation
9. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Gulf of Evaluation
four types of observation
two area of development of natural language
menu- based interface with EEAC
10. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Three basic components for the usability testing
potential problems of metaphors
during the collection portion you will formally identify
Benefits from the use of high - level software tools
11. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
constraint on usability testing
Principles of interaction design #2. Memorability
Advantages for Rapid Prototyping
Methods of collection
12. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
command line with the EEAC
Principles of interaction design #1. Simplicity
command line with the interaction framework
Gulf of Evaluation
13. Time - finance - personnel - laboratory
constraint on usability testing
10 interaction styles
Gulfs and principles
disadvantages of form fill- in
14. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Principles of interaction design #3. Predictability
command line with the interaction framework
Structure od EEAC
advantages of command line
15. Direct indirect - corporate documentation - logs and notes - questionnaires
Methodology and Notation
Principles of interaction design #3. Predictability
obstacles of natural language
ways to elicitation
16. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
three phases in direct manipulation
Advantages for card sort
disadvantages of natural language
command line with the EEAC
17. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of command line
advantages of form fill- in
Principles of interaction design #4. Visibility
Tools for conceptual design
18. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Disadvantages for card sort
Structure od EEAC
direct manipulation with EEAC
obstacles of natural language
19. Participants - design - tester
Advantages for lo- fi prototype
stimulus intensity
Interface design standards tools
Three basic components for the usability testing
20. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
four types of stakeholders
disadvantages of question and answer
disadvantages of direct manipulation
Three basic components for the usability testing
21. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
advantages of menu- based interface
Methodology and Notation
four types of stakeholders
disadvantages of command line
22. Direct - indirect - ethnographic observation - distributed cognition
ways to elicitation
interpreting the information
Principles of interaction design #3. Predictability
four types of observation
23. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
advantages of question and answer
conceptual design
disadvantages of form fill- in
24. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
applications of natural language
Disadvantages for lo- fi prototype
ways to elicitation
stimulus intensity
25. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
disadvantages of direct manipulation
conceptual design
Limitations of usability testing
during the collection portion you will formally identify
26. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
disadvantages of menu- based interface
advantages of direct manipulation
obstacles of natural language
27. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
four types of filters
potential problems of metaphors
Principles of interaction design #2. Memorability
Advantages of usability testing
28. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Disadvantages for lo- fi prototype
10 interaction styles
applications of natural language
Benefits from the use of high - level software tools
29. 1.free phase 2.captive phase 3. termination phase
5 usability factors
advantages of form fill- in
three phases in direct manipulation
stimulus intensity
30. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Benefits from the use of high - level software tools
advantages of command line
direct manipulation with EEAC
Three main criteria for lo- fi prototype
31. What it will look like - What components it will require - How the screens will be laid out
Three main criteria for lo- fi prototype
What will the physical design involve?
command line and articulatory distance
disadvantages of question and answer
32. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Tools for conceptual design
Principles of interaction design
two area of development of natural language
direct manipulation with EEAC
33. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
Advantages for semantic networks
direct manipulation with EEAC
Principles of interaction design #2. Memorability
34. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
disadvantages of menu- based interface
command line and articulatory distance
Seven Stages of Action
35. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
potential problems of metaphors
framework for design principle
menu- based interface with EEAC
two area of development of natural language
36. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for semantic networks
Advantages for personas
Structure od EEAC
command line and articulatory distance
37. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
disadvantages of command line
advantages of question and answer
two area of development of natural language
Disadvantages for card sort
38. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
39. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Disadvantages for lo- fi prototype
applications of natural language
Tools for physical design
Principles of interaction design #4. Visibility
40. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Tools for physical design
Disadvantages for semantic networks
Methods of collection
Gulfs and principles
41. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
42. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Advantages for lo- fi prototype
during the collection portion you will formally identify
5 usability factors
Advantages of usability testing
43. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design #4. Visibility
What will the physical design involve?
conceptual design
disadvantages of question and answer
44. Comprehensibility and learnability
Nielsen's Advice
framework for design principle
the usability goal
advantages of natural language
45. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
10 interaction styles
Three main criteria for lo- fi prototype
obstacles of natural language
advantages of menu- based interface
46. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
four tools to organize the discovery process
Gulf of Evaluation
Three main criteria for lo- fi prototype
obstacles of natural language
47. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design
four types of observation
Methods of collection
Advantages for software support
48. Goals - Execution - World - Evaluation
Structure od EEAC
conceptual design
What will the physical design involve?
Advantages for card sort
49. Menu options create small articulatory distance
two area of development of natural language
Advantages for lo- fi prototype
menu- based and articulatory distance
Disadvantages for card sort
50. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for software support
disadvantages of direct manipulation
disadvantages of form fill- in
command line with the EEAC