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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
Three main criteria for lo- fi prototype
Methodology and Notation
command line with the EEAC
2. Time - finance - personnel - laboratory
Tools for physical design
disadvantages of natural language
disadvantages of form fill- in
constraint on usability testing
3. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
four types of filters
Tools for conceptual design
stimulus intensity
4. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Seven Stages of Action
Advantages for Rapid Prototyping
during the collection portion you will formally identify
conceptual design
5. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Principles of interaction design #1. Simplicity
Gulf of Evaluation
Disadvantages for personas
during the collection portion you will formally identify
6. Observation - elicitation
advantages of direct manipulation
Methods of collection
Advantages for personas
Three basic components for the usability testing
7. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Disadvantages for lo- fi prototype
Benefits from the use of high - level software tools
Advantages for Rapid Prototyping
Principles of interaction design
8. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
menu- based interface with EEAC
stimulus intensity
Principles of interaction design
9. Goals - Execution - World - Evaluation
Three basic components for the usability testing
Structure od EEAC
Tools for conceptual design
Three main criteria for lo- fi prototype
10. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
What the mental model could be...
menu- based interface with EEAC
Advantages for personas
menu- based and articulatory distance
11. Direct indirect - corporate documentation - logs and notes - questionnaires
ways to elicitation
command line with the EEAC
Gulf of Evaluation
obstacles of natural language
12. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
ways to elicitation
Advantages for card sort
Three main criteria for lo- fi prototype
Principles of interaction design
13. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
the usability goal
Principles of interaction design #3. Predictability
Disadvantages for lo- fi prototype
Gulfs and principles
14. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
disadvantages of question and answer
Advantages for Rapid Prototyping
Nielson's Heuristic Evaluation
Advantages for semantic networks
15. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
three phases in direct manipulation
disadvantages of direct manipulation
advantages of form fill- in
Interface design standards tools
16. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
17. Progressive Disclosure - Constraints
command line with the EEAC
three phases in direct manipulation
ways to elicitation
Principles of interaction design #1. Simplicity
18. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Methodology and Notation
disadvantages of natural language
Advantages for personas
What the mental model could be...
19. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Disadvantages for semantic networks
Gulf of Evaluation
disadvantages of direct manipulation
Advantages for lo- fi prototype
20. Comprehensibility and learnability
advantages of form fill- in
obstacles of natural language
disadvantages of menu- based interface
the usability goal
21. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
stimulus intensity
disadvantages of command line
disadvantages of direct manipulation
What will the physical design involve?
22. Unscientific - Partial - Unstable - Inconsistent - Personal
three phases in direct manipulation
four types of observation
What the mental model could be...
disadvantages of question and answer
23. What it will look like - What components it will require - How the screens will be laid out
two area of development of natural language
Benefits from the use of high - level software tools
What will the physical design involve?
Advantages for personas
24. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
25. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
Three main criteria for lo- fi prototype
direct manipulation with EEAC
Interface design standards tools
26. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Disadvantages for semantic networks
advantages of natural language
Tools for physical design
advantages of command line
27. Participants - design - tester
advantages of question and answer
advantages of form fill- in
Structure od EEAC
Three basic components for the usability testing
28. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
four types of filters
Principles of interaction design #3. Predictability
disadvantages of question and answer
Methods of collection
29. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
Seven Stages of Action
constraint on usability testing
disadvantages of menu- based interface
30. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
potential problems of metaphors
5 usability factors
Disadvantages for semantic networks
Disadvantages for lo- fi prototype
31. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
conceptual design
constraint on usability testing
Tools for physical design
the usability goal
32. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Methods of collection
10 interaction styles
Disadvantages for lo- fi prototype
Advantages for semantic networks
33. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
disadvantages of question and answer
Gulfs and principles
Advantages for semantic networks
applications of natural language
34. Direct - indirect - ethnographic observation - distributed cognition
interpreting the information
during the collection portion you will formally identify
four types of observation
Principles of interaction design #3. Predictability
35. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
advantages of direct manipulation
command line with the EEAC
Tools for conceptual design
36. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for software support
four types of stakeholders
four tools to organize the discovery process
advantages of form fill- in
37. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
applications of natural language
disadvantages of direct manipulation
Tools for conceptual design
menu- based interface with EEAC
38. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Disadvantages for card sort
two area of development of natural language
during the collection portion you will formally identify
stimulus intensity
39. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
Tools for physical design
Principles of interaction design #4. Visibility
direct manipulation with EEAC
40. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
four types of stakeholders
disadvantages of question and answer
Advantages for software support
menu- based interface with EEAC
41. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
obstacles of natural language
advantages of command line
interpreting the information
Seven Stages of Action
42. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design #4. Visibility
command line with the EEAC
5 usability factors
What will the physical design involve?
43. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
advantages of direct manipulation
Principles of interaction design #3. Predictability
interpreting the information
Disadvantages for lo- fi prototype
44. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
5 usability factors
Advantages for semantic networks
constraint on usability testing
Nielsen's Advice
45. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
the usability goal
obstacles of natural language
Gulf of Evaluation
Advantages for card sort
46. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
What will the physical design involve?
Nielsen's Advice
Advantages for lo- fi prototype
10 interaction styles
47. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
four types of filters
Nielson's Heuristic Evaluation
Principles of interaction design #1. Simplicity
command line with the EEAC
48. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
Benefits from the use of high - level software tools
Advantages of usability testing
Advantages for card sort
49. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
disadvantages of direct manipulation
Advantages for card sort
advantages of question and answer
50. Primary - secondary - facilitator - indirect
four types of stakeholders
Limitations of usability testing
conceptual design
Advantages for lo- fi prototype