SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
What the mental model could be...
advantages of direct manipulation
Advantages for semantic networks
2. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
10 interaction styles
command line and articulatory distance
Gulfs and principles
3. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
disadvantages of form fill- in
Advantages of usability testing
four types of stakeholders
advantages of question and answer
4. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Advantages for Rapid Prototyping
during the collection portion you will formally identify
advantages of form fill- in
menu- based and articulatory distance
5. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Limitations of usability testing
the usability goal
10 interaction styles
advantages of form fill- in
6. Goals - Execution - World - Evaluation
Principles of interaction design #3. Predictability
Advantages for lo- fi prototype
Structure od EEAC
Disadvantages for personas
7. Participants - design - tester
Interface design standards tools
during the collection portion you will formally identify
Three basic components for the usability testing
Advantages for card sort
8. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
advantages of form fill- in
10 interaction styles
Disadvantages for lo- fi prototype
disadvantages of direct manipulation
9. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
obstacles of natural language
advantages of natural language
framework for design principle
disadvantages of menu- based interface
10. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
command line with the EEAC
Principles of interaction design #3. Predictability
Nielson's Heuristic Evaluation
11. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Principles of interaction design
Principles of interaction design #3. Predictability
Interface design standards tools
advantages of direct manipulation
12. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for Rapid Prototyping
Tools for conceptual design
direct manipulation with EEAC
interpreting the information
13. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Nielson's Heuristic Evaluation
Advantages for software support
Seven Stages of Action
disadvantages of natural language
14. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
disadvantages of command line
Advantages for Rapid Prototyping
Gulf of Evaluation
15. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for semantic networks
disadvantages of menu- based interface
advantages of direct manipulation
advantages of form fill- in
16. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Interface design standards tools
command line with the EEAC
command line with the interaction framework
Advantages of usability testing
17. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
three phases in direct manipulation
What the mental model could be...
Disadvantages for personas
command line with the interaction framework
18. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Tools for physical design
Principles of interaction design #2. Memorability
interpreting the information
stimulus intensity
19. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Principles of interaction design #3. Predictability
Methodology and Notation
ways to elicitation
Benefits from the use of high - level software tools
20. Primary - secondary - facilitator - indirect
Advantages of usability testing
four types of stakeholders
three phases in direct manipulation
disadvantages of direct manipulation
21. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
Gulf of Evaluation
5 usability factors
Benefits from the use of high - level software tools
22. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
two area of development of natural language
Advantages for lo- fi prototype
advantages of question and answer
advantages of menu- based interface
23. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Three main criteria for lo- fi prototype
advantages of command line
framework for design principle
disadvantages of natural language
24. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
What will the physical design involve?
command line with the interaction framework
Gulf of Evaluation
direct manipulation with EEAC
25. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design
Nielsen's Advice
Gulf of Evaluation
disadvantages of direct manipulation
26. Overload - Feedback - Recognition/Recall - Orientation
three phases in direct manipulation
Advantages for card sort
Disadvantages for semantic networks
Principles of interaction design #4. Visibility
27. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
advantages of natural language
Structure od EEAC
What the mental model could be...
28. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
Nielsen's Advice
Interface design standards tools
disadvantages of menu- based interface
29. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
disadvantages of question and answer
Structure od EEAC
5 usability factors
Disadvantages for card sort
30. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #2. Memorability
menu- based and articulatory distance
four types of stakeholders
Gulfs and principles
31. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
disadvantages of form fill- in
Structure od EEAC
Benefits from the use of high - level software tools
32. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Nielsen's Advice
during the collection portion you will formally identify
three phases in direct manipulation
Tools for physical design
33. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Tools for conceptual design
Advantages of usability testing
four types of observation
10 interaction styles
34. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Limitations of usability testing
disadvantages of direct manipulation
Nielsen's Advice
Disadvantages for card sort
35. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
interpreting the information
direct manipulation with EEAC
advantages of direct manipulation
framework for design principle
36. Time - finance - personnel - laboratory
constraint on usability testing
advantages of direct manipulation
direct manipulation with EEAC
disadvantages of direct manipulation
37. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Principles of interaction design #4. Visibility
Advantages for Rapid Prototyping
Principles of interaction design
Seven Stages of Action
38. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Methodology and Notation
constraint on usability testing
Disadvantages for semantic networks
Advantages for personas
39. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Seven Stages of Action
potential problems of metaphors
disadvantages of form fill- in
Disadvantages for personas
40. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
potential problems of metaphors
Gulfs and principles
framework for design principle
direct manipulation with EEAC
41. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
What will the physical design involve?
Interface design standards tools
the usability goal
42. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of direct manipulation
disadvantages of question and answer
Advantages of usability testing
four tools to organize the discovery process
43. Menu options create small articulatory distance
menu- based and articulatory distance
direct manipulation with EEAC
Advantages for software support
Disadvantages for lo- fi prototype
44. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
advantages of command line
menu- based and articulatory distance
Principles of interaction design #3. Predictability
45. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
during the collection portion you will formally identify
disadvantages of menu- based interface
advantages of direct manipulation
46. What it will look like - What components it will require - How the screens will be laid out
Interface design standards tools
Principles of interaction design #2. Memorability
Disadvantages for semantic networks
What will the physical design involve?
47. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Seven Stages of Action
Nielson's Heuristic Evaluation
What will the physical design involve?
menu- based interface with EEAC
48. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of natural language
applications of natural language
Seven Stages of Action
constraint on usability testing
49. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Advantages of usability testing
interpreting the information
Advantages for Rapid Prototyping
three phases in direct manipulation
50. Unscientific - Partial - Unstable - Inconsistent - Personal
four types of stakeholders
What the mental model could be...
Structure od EEAC
Principles of interaction design #4. Visibility