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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Principles of interaction design #1. Simplicity
Advantages of usability testing
Principles of interaction design
Advantages for Rapid Prototyping
2. Observation - elicitation
menu- based interface with EEAC
Methodology and Notation
four types of observation
Methods of collection
3. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
disadvantages of direct manipulation
potential problems of metaphors
Advantages for Rapid Prototyping
Structure od EEAC
4. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Advantages for semantic networks
Three main criteria for lo- fi prototype
Methodology and Notation
Advantages of usability testing
5. Time - finance - personnel - laboratory
four types of observation
Tools for physical design
constraint on usability testing
Structure od EEAC
6. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Gulf of Evaluation
Benefits from the use of high - level software tools
advantages of command line
Methodology and Notation
7. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
10 interaction styles
stimulus intensity
Advantages for personas
obstacles of natural language
8. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Methods of collection
Limitations of usability testing
Three main criteria for lo- fi prototype
stimulus intensity
9. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
What will the physical design involve?
stimulus intensity
Seven Stages of Action
Interface design standards tools
10. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
obstacles of natural language
Advantages for card sort
Seven Stages of Action
11. Participants - design - tester
advantages of menu- based interface
5 usability factors
Three basic components for the usability testing
Methodology and Notation
12. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Three basic components for the usability testing
command line with the EEAC
Principles of interaction design
Tools for conceptual design
13. Direct - indirect - ethnographic observation - distributed cognition
disadvantages of direct manipulation
Principles of interaction design #1. Simplicity
Disadvantages for personas
four types of observation
14. Unscientific - Partial - Unstable - Inconsistent - Personal
advantages of question and answer
interpreting the information
What the mental model could be...
Three main criteria for lo- fi prototype
15. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
16. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design #4. Visibility
Advantages for personas
Advantages for software support
three phases in direct manipulation
17. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
Structure od EEAC
disadvantages of natural language
potential problems of metaphors
18. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
Structure od EEAC
advantages of command line
stimulus intensity
19. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Principles of interaction design #2. Memorability
Advantages for card sort
advantages of direct manipulation
conceptual design
20. Location - Logical Grouping - Conventions - Redundancy
Advantages for lo- fi prototype
5 usability factors
Disadvantages for semantic networks
Principles of interaction design #2. Memorability
21. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
command line with the interaction framework
direct manipulation with EEAC
Disadvantages for personas
Disadvantages for semantic networks
22. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
the usability goal
disadvantages of question and answer
advantages of question and answer
23. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Limitations of usability testing
Advantages for lo- fi prototype
Three basic components for the usability testing
Interface design standards tools
24. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
conceptual design
advantages of command line
disadvantages of command line
three phases in direct manipulation
25. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
three phases in direct manipulation
the usability goal
Advantages for card sort
stimulus intensity
26. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
disadvantages of question and answer
four types of filters
Tools for conceptual design
27. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Advantages for software support
disadvantages of form fill- in
four types of filters
Principles of interaction design
28. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Advantages for personas
four tools to organize the discovery process
advantages of question and answer
conceptual design
29. 1.free phase 2.captive phase 3. termination phase
5 usability factors
command line with the interaction framework
three phases in direct manipulation
Structure od EEAC
30. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
5 usability factors
Disadvantages for card sort
direct manipulation with EEAC
What will the physical design involve?
31. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Principles of interaction design
command line and articulatory distance
Nielsen's Advice
command line with the EEAC
32. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
potential problems of metaphors
applications of natural language
Advantages for semantic networks
Disadvantages for lo- fi prototype
33. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
constraint on usability testing
obstacles of natural language
5 usability factors
direct manipulation with EEAC
34. Comprehensibility and learnability
Gulfs and principles
three phases in direct manipulation
menu- based interface with EEAC
the usability goal
35. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Disadvantages for lo- fi prototype
Three main criteria for lo- fi prototype
advantages of menu- based interface
Seven Stages of Action
36. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Advantages for personas
Gulfs and principles
Tools for conceptual design
Three main criteria for lo- fi prototype
37. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
38. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Disadvantages for semantic networks
Gulf of Evaluation
four types of filters
disadvantages of question and answer
39. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
obstacles of natural language
advantages of command line
advantages of menu- based interface
Advantages for software support
40. What it will look like - What components it will require - How the screens will be laid out
Methods of collection
What will the physical design involve?
Principles of interaction design #4. Visibility
menu- based and articulatory distance
41. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
constraint on usability testing
disadvantages of natural language
Seven Stages of Action
Advantages for card sort
42. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
four types of observation
menu- based interface with EEAC
disadvantages of menu- based interface
advantages of command line
43. Direct indirect - corporate documentation - logs and notes - questionnaires
ways to elicitation
disadvantages of menu- based interface
interpreting the information
Advantages for software support
44. Physical - cultural - functional - informational
Methods of collection
advantages of menu- based interface
four types of filters
stimulus intensity
45. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
direct manipulation with EEAC
10 interaction styles
ways to elicitation
46. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Advantages for Rapid Prototyping
Gulfs and principles
direct manipulation with EEAC
Gulf of Evaluation
47. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
Interface design standards tools
command line and articulatory distance
Advantages for card sort
48. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
advantages of menu- based interface
Advantages for lo- fi prototype
Three basic components for the usability testing
Disadvantages for card sort
49. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Gulfs and principles
stimulus intensity
disadvantages of menu- based interface
Advantages for lo- fi prototype
50. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
command line with the EEAC
applications of natural language
advantages of question and answer
Three main criteria for lo- fi prototype