SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
2. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
advantages of command line
What the mental model could be...
three phases in direct manipulation
3. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
constraint on usability testing
applications of natural language
Three main criteria for lo- fi prototype
4. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
5 usability factors
advantages of natural language
conceptual design
5. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of command line
the usability goal
Advantages for card sort
advantages of natural language
6. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
5 usability factors
Principles of interaction design #1. Simplicity
10 interaction styles
Interface design standards tools
7. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
constraint on usability testing
Benefits from the use of high - level software tools
advantages of form fill- in
8. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Three basic components for the usability testing
10 interaction styles
Advantages for Rapid Prototyping
two area of development of natural language
9. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
advantages of natural language
direct manipulation with EEAC
disadvantages of menu- based interface
5 usability factors
10. Overload - Feedback - Recognition/Recall - Orientation
obstacles of natural language
Principles of interaction design #4. Visibility
framework for design principle
Three main criteria for lo- fi prototype
11. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
constraint on usability testing
two area of development of natural language
conceptual design
Principles of interaction design #3. Predictability
12. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
advantages of natural language
direct manipulation with EEAC
Nielsen's Advice
Methods of collection
13. Observation - elicitation
Methodology and Notation
Methods of collection
What will the physical design involve?
Advantages for lo- fi prototype
14. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Structure od EEAC
menu- based interface with EEAC
framework for design principle
command line and articulatory distance
15. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
advantages of direct manipulation
disadvantages of question and answer
Principles of interaction design
disadvantages of form fill- in
16. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
three phases in direct manipulation
Disadvantages for card sort
two area of development of natural language
17. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
advantages of command line
disadvantages of question and answer
What the mental model could be...
interpreting the information
18. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
during the collection portion you will formally identify
the usability goal
four types of stakeholders
19. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
advantages of menu- based interface
advantages of direct manipulation
Principles of interaction design
framework for design principle
20. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
menu- based interface with EEAC
Three main criteria for lo- fi prototype
disadvantages of question and answer
21. Direct indirect - corporate documentation - logs and notes - questionnaires
during the collection portion you will formally identify
What the mental model could be...
Advantages of usability testing
ways to elicitation
22. Unscientific - Partial - Unstable - Inconsistent - Personal
Limitations of usability testing
command line and articulatory distance
stimulus intensity
What the mental model could be...
23. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of direct manipulation
Disadvantages for card sort
four tools to organize the discovery process
Benefits from the use of high - level software tools
24. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
disadvantages of form fill- in
obstacles of natural language
Disadvantages for semantic networks
four types of stakeholders
25. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
Principles of interaction design #2. Memorability
Interface design standards tools
Principles of interaction design #3. Predictability
26. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
applications of natural language
command line with the EEAC
Advantages for personas
Principles of interaction design
27. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
menu- based interface with EEAC
disadvantages of command line
disadvantages of menu- based interface
Disadvantages for personas
28. 1.free phase 2.captive phase 3. termination phase
Advantages for lo- fi prototype
constraint on usability testing
Methods of collection
three phases in direct manipulation
29. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
command line with the EEAC
10 interaction styles
disadvantages of direct manipulation
framework for design principle
30. Physical - cultural - functional - informational
menu- based and articulatory distance
four types of filters
advantages of command line
four types of stakeholders
31. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Advantages for card sort
advantages of command line
Disadvantages for semantic networks
Limitations of usability testing
32. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
menu- based and articulatory distance
framework for design principle
Advantages for personas
33. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Tools for conceptual design
Three basic components for the usability testing
Methodology and Notation
command line with the interaction framework
34. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
interpreting the information
Three basic components for the usability testing
Three main criteria for lo- fi prototype
applications of natural language
35. What it will look like - What components it will require - How the screens will be laid out
Principles of interaction design #1. Simplicity
ways to elicitation
constraint on usability testing
What will the physical design involve?
36. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Disadvantages for personas
advantages of natural language
during the collection portion you will formally identify
Advantages of usability testing
37. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of direct manipulation
Structure od EEAC
four types of stakeholders
Tools for conceptual design
38. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
ways to elicitation
the usability goal
disadvantages of question and answer
39. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
Principles of interaction design #4. Visibility
Structure od EEAC
Tools for physical design
40. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for software support
Gulf of Evaluation
advantages of command line
Gulfs and principles
41. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Methodology and Notation
Principles of interaction design #4. Visibility
ways to elicitation
menu- based interface with EEAC
42. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Tools for conceptual design
Advantages for personas
disadvantages of natural language
advantages of command line
43. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
disadvantages of direct manipulation
disadvantages of command line
Advantages of usability testing
Principles of interaction design #3. Predictability
44. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Advantages for software support
5 usability factors
ways to elicitation
four types of filters
45. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
What will the physical design involve?
Gulfs and principles
Advantages for semantic networks
ways to elicitation
46. Time - finance - personnel - laboratory
constraint on usability testing
menu- based and articulatory distance
Advantages for card sort
three phases in direct manipulation
47. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Benefits from the use of high - level software tools
Principles of interaction design #2. Memorability
command line with the interaction framework
Advantages for lo- fi prototype
48. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Disadvantages for card sort
Benefits from the use of high - level software tools
Advantages for card sort
Tools for physical design
49. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
stimulus intensity
Disadvantages for semantic networks
disadvantages of command line
Principles of interaction design #4. Visibility
50. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Advantages for card sort
What will the physical design involve?
Nielsen's Advice
interpreting the information