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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Primary - secondary - facilitator - indirect
Nielson's Heuristic Evaluation
four types of stakeholders
disadvantages of command line
Limitations of usability testing
2. Participants - design - tester
Three basic components for the usability testing
What will the physical design involve?
Advantages for personas
obstacles of natural language
3. Task analysis - storyboarding - use cases - primary stakeholder profiles
Interface design standards tools
four tools to organize the discovery process
Methodology and Notation
four types of stakeholders
4. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
three phases in direct manipulation
10 interaction styles
Structure od EEAC
command line and articulatory distance
5. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
four tools to organize the discovery process
advantages of form fill- in
Principles of interaction design
6. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
7. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Advantages for card sort
Disadvantages for semantic networks
disadvantages of direct manipulation
Seven Stages of Action
8. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Methods of collection
disadvantages of question and answer
during the collection portion you will formally identify
disadvantages of form fill- in
9. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
Tools for physical design
advantages of question and answer
Interface design standards tools
10. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
menu- based interface with EEAC
advantages of question and answer
Principles of interaction design #4. Visibility
Principles of interaction design #3. Predictability
11. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Advantages for Rapid Prototyping
command line and articulatory distance
Advantages for semantic networks
advantages of natural language
12. 1.free phase 2.captive phase 3. termination phase
framework for design principle
Advantages of usability testing
three phases in direct manipulation
Gulf of Evaluation
13. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Principles of interaction design #1. Simplicity
menu- based interface with EEAC
Advantages for card sort
Nielson's Heuristic Evaluation
14. Direct - indirect - ethnographic observation - distributed cognition
disadvantages of direct manipulation
four types of observation
Advantages for software support
Interface design standards tools
15. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
potential problems of metaphors
direct manipulation with EEAC
advantages of question and answer
two area of development of natural language
16. Observation - elicitation
advantages of direct manipulation
Methods of collection
disadvantages of menu- based interface
Benefits from the use of high - level software tools
17. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
advantages of menu- based interface
during the collection portion you will formally identify
Principles of interaction design #3. Predictability
disadvantages of natural language
18. Progressive Disclosure - Constraints
Principles of interaction design #4. Visibility
stimulus intensity
Principles of interaction design #1. Simplicity
framework for design principle
19. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
5 usability factors
Disadvantages for personas
disadvantages of direct manipulation
Disadvantages for semantic networks
20. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
ways to elicitation
Advantages for software support
framework for design principle
direct manipulation with EEAC
21. Comprehensibility and learnability
four types of stakeholders
constraint on usability testing
Tools for physical design
the usability goal
22. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Disadvantages for personas
What the mental model could be...
Seven Stages of Action
Advantages for software support
23. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
ways to elicitation
Nielson's Heuristic Evaluation
Disadvantages for card sort
Advantages for lo- fi prototype
24. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Nielson's Heuristic Evaluation
framework for design principle
Three main criteria for lo- fi prototype
Methods of collection
25. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
Gulfs and principles
ways to elicitation
four types of filters
26. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Advantages for software support
Advantages for personas
Disadvantages for semantic networks
advantages of menu- based interface
27. Direct indirect - corporate documentation - logs and notes - questionnaires
applications of natural language
ways to elicitation
Advantages for lo- fi prototype
disadvantages of menu- based interface
28. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Methodology and Notation
obstacles of natural language
disadvantages of menu- based interface
Disadvantages for lo- fi prototype
29. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Methods of collection
framework for design principle
Three main criteria for lo- fi prototype
Advantages for personas
30. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
What will the physical design involve?
ways to elicitation
advantages of command line
potential problems of metaphors
31. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Nielsen's Advice
Three basic components for the usability testing
interpreting the information
menu- based and articulatory distance
32. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of natural language
advantages of question and answer
Gulf of Evaluation
Methods of collection
33. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
framework for design principle
obstacles of natural language
Methods of collection
Advantages of usability testing
34. Overload - Feedback - Recognition/Recall - Orientation
command line and articulatory distance
potential problems of metaphors
Principles of interaction design #4. Visibility
command line with the EEAC
35. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Nielson's Heuristic Evaluation
Tools for physical design
four types of stakeholders
two area of development of natural language
36. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
advantages of question and answer
advantages of form fill- in
Principles of interaction design #2. Memorability
Disadvantages for card sort
37. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
four tools to organize the discovery process
direct manipulation with EEAC
Interface design standards tools
stimulus intensity
38. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
39. Goals - Execution - World - Evaluation
Principles of interaction design #4. Visibility
Disadvantages for personas
conceptual design
Structure od EEAC
40. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Advantages for lo- fi prototype
applications of natural language
Tools for physical design
advantages of menu- based interface
41. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
ways to elicitation
Principles of interaction design
advantages of direct manipulation
Advantages for lo- fi prototype
42. Physical - cultural - functional - informational
10 interaction styles
four types of filters
potential problems of metaphors
command line and articulatory distance
43. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
constraint on usability testing
Tools for physical design
Tools for conceptual design
44. Location - Logical Grouping - Conventions - Redundancy
command line with the EEAC
10 interaction styles
Disadvantages for card sort
Principles of interaction design #2. Memorability
45. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Tools for conceptual design
Disadvantages for personas
disadvantages of form fill- in
disadvantages of direct manipulation
46. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Benefits from the use of high - level software tools
menu- based interface with EEAC
Limitations of usability testing
advantages of natural language
47. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
What the mental model could be...
Tools for physical design
stimulus intensity
Disadvantages for lo- fi prototype
48. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of natural language
potential problems of metaphors
advantages of direct manipulation
Interface design standards tools
49. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
disadvantages of command line
Advantages for software support
four types of filters
command line with the EEAC
50. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
Principles of interaction design
stimulus intensity
Principles of interaction design #2. Memorability