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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
disadvantages of direct manipulation
Interface design standards tools
disadvantages of command line
2. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
conceptual design
during the collection portion you will formally identify
advantages of form fill- in
3. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Gulf of Evaluation
stimulus intensity
menu- based and articulatory distance
applications of natural language
4. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
ways to elicitation
advantages of direct manipulation
command line with the interaction framework
Nielson's Heuristic Evaluation
5. Physical - cultural - functional - informational
Nielsen's Advice
four types of filters
Methodology and Notation
10 interaction styles
6. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
7. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Tools for physical design
Benefits from the use of high - level software tools
Disadvantages for personas
two area of development of natural language
8. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
applications of natural language
potential problems of metaphors
Nielsen's Advice
Gulf of Evaluation
9. Primary - secondary - facilitator - indirect
four types of stakeholders
Advantages for lo- fi prototype
ways to elicitation
advantages of menu- based interface
10. Time - finance - personnel - laboratory
Advantages for lo- fi prototype
constraint on usability testing
Advantages for software support
Principles of interaction design #3. Predictability
11. Comprehensibility and learnability
disadvantages of natural language
command line with the interaction framework
the usability goal
menu- based and articulatory distance
12. What it will look like - What components it will require - How the screens will be laid out
ways to elicitation
What will the physical design involve?
Advantages for Rapid Prototyping
Advantages for semantic networks
13. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
command line with the EEAC
advantages of form fill- in
disadvantages of direct manipulation
Advantages for lo- fi prototype
14. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Interface design standards tools
disadvantages of form fill- in
disadvantages of direct manipulation
two area of development of natural language
15. Unscientific - Partial - Unstable - Inconsistent - Personal
disadvantages of command line
disadvantages of natural language
Disadvantages for semantic networks
What the mental model could be...
16. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
stimulus intensity
Principles of interaction design #3. Predictability
disadvantages of direct manipulation
Gulfs and principles
17. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
potential problems of metaphors
the usability goal
command line with the interaction framework
four types of filters
18. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
potential problems of metaphors
Tools for physical design
menu- based and articulatory distance
advantages of natural language
19. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
disadvantages of command line
four types of filters
applications of natural language
Interface design standards tools
20. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Methodology and Notation
Benefits from the use of high - level software tools
Interface design standards tools
Disadvantages for card sort
21. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Tools for conceptual design
four tools to organize the discovery process
Advantages for software support
four types of stakeholders
22. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
Three basic components for the usability testing
Advantages for semantic networks
advantages of command line
23. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Principles of interaction design #1. Simplicity
conceptual design
direct manipulation with EEAC
command line with the interaction framework
24. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of natural language
Disadvantages for personas
5 usability factors
constraint on usability testing
25. Goals - Execution - World - Evaluation
command line with the interaction framework
four types of filters
Tools for physical design
Structure od EEAC
26. Location - Logical Grouping - Conventions - Redundancy
Advantages of usability testing
Principles of interaction design #2. Memorability
disadvantages of menu- based interface
Methodology and Notation
27. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
Gulfs and principles
Advantages for card sort
framework for design principle
28. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
Tools for physical design
four types of stakeholders
Nielsen's Advice
29. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
disadvantages of menu- based interface
disadvantages of direct manipulation
Principles of interaction design
Principles of interaction design #4. Visibility
30. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design #4. Visibility
Disadvantages for personas
Nielsen's Advice
conceptual design
31. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Structure od EEAC
Advantages for lo- fi prototype
command line and articulatory distance
direct manipulation with EEAC
32. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
four types of stakeholders
What the mental model could be...
Principles of interaction design #4. Visibility
33. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
framework for design principle
Methods of collection
stimulus intensity
Advantages for personas
34. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
Tools for conceptual design
What the mental model could be...
advantages of question and answer
Principles of interaction design #3. Predictability
35. Menu options create small articulatory distance
conceptual design
framework for design principle
menu- based and articulatory distance
advantages of menu- based interface
36. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
the usability goal
Advantages of usability testing
Disadvantages for card sort
Disadvantages for personas
37. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
four types of filters
5 usability factors
10 interaction styles
during the collection portion you will formally identify
38. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
disadvantages of form fill- in
Seven Stages of Action
two area of development of natural language
39. 1.free phase 2.captive phase 3. termination phase
three phases in direct manipulation
the usability goal
10 interaction styles
framework for design principle
40. Direct - indirect - ethnographic observation - distributed cognition
What the mental model could be...
three phases in direct manipulation
Tools for physical design
four types of observation
41. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
disadvantages of natural language
Methods of collection
What the mental model could be...
Methodology and Notation
42. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
What the mental model could be...
advantages of menu- based interface
command line with the EEAC
direct manipulation with EEAC
43. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of question and answer
Disadvantages for card sort
disadvantages of menu- based interface
four types of observation
44. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Advantages for lo- fi prototype
during the collection portion you will formally identify
Disadvantages for semantic networks
menu- based interface with EEAC
45. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
menu- based interface with EEAC
disadvantages of natural language
conceptual design
advantages of menu- based interface
46. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
four tools to organize the discovery process
direct manipulation with EEAC
Benefits from the use of high - level software tools
47. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Tools for conceptual design
Nielson's Heuristic Evaluation
ways to elicitation
four tools to organize the discovery process
48. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
Advantages for software support
Three main criteria for lo- fi prototype
Principles of interaction design #2. Memorability
49. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Methods of collection
disadvantages of command line
Gulf of Evaluation
Advantages of usability testing
50. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
Methods of collection
four types of observation
Structure od EEAC