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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Comprehensibility and learnability
Disadvantages for card sort
the usability goal
command line and articulatory distance
four types of filters
2. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of menu- based interface
Limitations of usability testing
ways to elicitation
Principles of interaction design #4. Visibility
3. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for semantic networks
Structure od EEAC
potential problems of metaphors
Gulf of Evaluation
4. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
advantages of form fill- in
three phases in direct manipulation
advantages of question and answer
Interface design standards tools
5. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
four types of observation
advantages of natural language
Advantages for personas
6. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
Disadvantages for card sort
advantages of form fill- in
Advantages of usability testing
7. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for personas
Advantages for lo- fi prototype
Advantages for card sort
Seven Stages of Action
8. 1.free phase 2.captive phase 3. termination phase
Interface design standards tools
three phases in direct manipulation
Advantages for Rapid Prototyping
four tools to organize the discovery process
9. What it will look like - What components it will require - How the screens will be laid out
two area of development of natural language
Benefits from the use of high - level software tools
What will the physical design involve?
Disadvantages for card sort
10. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of question and answer
menu- based and articulatory distance
Three main criteria for lo- fi prototype
advantages of form fill- in
11. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
three phases in direct manipulation
Gulfs and principles
command line with the EEAC
stimulus intensity
12. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Advantages of usability testing
two area of development of natural language
disadvantages of question and answer
Three main criteria for lo- fi prototype
13. Direct indirect - corporate documentation - logs and notes - questionnaires
Three basic components for the usability testing
Advantages for card sort
ways to elicitation
command line with the interaction framework
14. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of natural language
ways to elicitation
disadvantages of direct manipulation
advantages of question and answer
15. Progressive Disclosure - Constraints
Disadvantages for lo- fi prototype
Principles of interaction design #1. Simplicity
applications of natural language
Advantages for personas
16. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Disadvantages for lo- fi prototype
applications of natural language
ways to elicitation
disadvantages of menu- based interface
17. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for software support
Nielson's Heuristic Evaluation
Disadvantages for personas
command line with the EEAC
18. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
three phases in direct manipulation
menu- based interface with EEAC
10 interaction styles
19. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
advantages of form fill- in
Gulf of Evaluation
Advantages for software support
direct manipulation with EEAC
20. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Advantages of usability testing
advantages of direct manipulation
conceptual design
four types of filters
21. Overload - Feedback - Recognition/Recall - Orientation
ways to elicitation
Principles of interaction design #4. Visibility
disadvantages of direct manipulation
two area of development of natural language
22. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
disadvantages of command line
advantages of form fill- in
Advantages of usability testing
disadvantages of natural language
23. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Disadvantages for semantic networks
Disadvantages for card sort
Interface design standards tools
Principles of interaction design #2. Memorability
24. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
5 usability factors
four types of observation
three phases in direct manipulation
10 interaction styles
25. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
Principles of interaction design #2. Memorability
Tools for conceptual design
potential problems of metaphors
26. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
disadvantages of command line
Advantages of usability testing
Benefits from the use of high - level software tools
advantages of command line
27. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
stimulus intensity
Principles of interaction design
Disadvantages for lo- fi prototype
obstacles of natural language
28. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Advantages for Rapid Prototyping
four tools to organize the discovery process
10 interaction styles
Principles of interaction design
29. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
10 interaction styles
during the collection portion you will formally identify
Tools for conceptual design
two area of development of natural language
30. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Advantages for Rapid Prototyping
disadvantages of direct manipulation
potential problems of metaphors
applications of natural language
31. Participants - design - tester
Three basic components for the usability testing
Disadvantages for personas
four types of filters
Disadvantages for semantic networks
32. Location - Logical Grouping - Conventions - Redundancy
advantages of question and answer
Principles of interaction design #2. Memorability
four types of stakeholders
advantages of natural language
33. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
disadvantages of command line
What the mental model could be...
Advantages for personas
Tools for physical design
34. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
What the mental model could be...
Advantages for semantic networks
obstacles of natural language
advantages of command line
35. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Benefits from the use of high - level software tools
Structure od EEAC
disadvantages of command line
Disadvantages for personas
36. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
command line with the EEAC
Principles of interaction design #3. Predictability
Tools for physical design
Advantages for software support
37. Primary - secondary - facilitator - indirect
advantages of natural language
four types of stakeholders
direct manipulation with EEAC
advantages of question and answer
38. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
advantages of question and answer
Benefits from the use of high - level software tools
applications of natural language
disadvantages of menu- based interface
39. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
40. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of direct manipulation
during the collection portion you will formally identify
conceptual design
disadvantages of form fill- in
41. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
Principles of interaction design #4. Visibility
direct manipulation with EEAC
interpreting the information
42. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Three basic components for the usability testing
stimulus intensity
Disadvantages for personas
during the collection portion you will formally identify
43. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Disadvantages for card sort
command line with the EEAC
Advantages for Rapid Prototyping
10 interaction styles
44. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Gulfs and principles
Principles of interaction design #3. Predictability
conceptual design
Disadvantages for card sort
45. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
four tools to organize the discovery process
Gulfs and principles
direct manipulation with EEAC
46. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
What the mental model could be...
framework for design principle
interpreting the information
Seven Stages of Action
47. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Three basic components for the usability testing
disadvantages of form fill- in
Tools for conceptual design
10 interaction styles
48. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
ways to elicitation
disadvantages of question and answer
Nielsen's Advice
49. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
command line with the interaction framework
Tools for physical design
disadvantages of question and answer
command line with the EEAC
50. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
disadvantages of question and answer
command line with the interaction framework
framework for design principle
Principles of interaction design