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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design
Disadvantages for lo- fi prototype
Advantages for software support
Principles of interaction design #4. Visibility
2. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
three phases in direct manipulation
potential problems of metaphors
Principles of interaction design #2. Memorability
Advantages for lo- fi prototype
3. Observation - elicitation
Principles of interaction design #2. Memorability
Methods of collection
menu- based and articulatory distance
disadvantages of form fill- in
4. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
10 interaction styles
conceptual design
Disadvantages for lo- fi prototype
5. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of direct manipulation
disadvantages of natural language
menu- based interface with EEAC
Advantages of usability testing
6. Progressive Disclosure - Constraints
four types of stakeholders
menu- based interface with EEAC
stimulus intensity
Principles of interaction design #1. Simplicity
7. Participants - design - tester
framework for design principle
Three basic components for the usability testing
advantages of direct manipulation
Principles of interaction design #4. Visibility
8. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Nielsen's Advice
Advantages for card sort
constraint on usability testing
interpreting the information
9. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Principles of interaction design #2. Memorability
disadvantages of question and answer
framework for design principle
Seven Stages of Action
10. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
Advantages for personas
command line and articulatory distance
three phases in direct manipulation
11. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
stimulus intensity
Limitations of usability testing
Benefits from the use of high - level software tools
Advantages for Rapid Prototyping
12. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
obstacles of natural language
four types of stakeholders
Structure od EEAC
13. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
What the mental model could be...
command line with the interaction framework
Advantages for semantic networks
applications of natural language
14. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
the usability goal
Nielson's Heuristic Evaluation
advantages of menu- based interface
Three main criteria for lo- fi prototype
15. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
obstacles of natural language
Gulf of Evaluation
applications of natural language
16. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
disadvantages of question and answer
Principles of interaction design
during the collection portion you will formally identify
17. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Advantages for semantic networks
Methodology and Notation
10 interaction styles
Disadvantages for personas
18. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Principles of interaction design #4. Visibility
disadvantages of question and answer
disadvantages of natural language
Principles of interaction design
19. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Benefits from the use of high - level software tools
conceptual design
Limitations of usability testing
ways to elicitation
20. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Advantages for semantic networks
conceptual design
10 interaction styles
Principles of interaction design #4. Visibility
21. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Three basic components for the usability testing
What will the physical design involve?
Seven Stages of Action
menu- based and articulatory distance
22. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for card sort
two area of development of natural language
Structure od EEAC
Nielson's Heuristic Evaluation
23. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
conceptual design
Tools for conceptual design
Nielsen's Advice
Tools for physical design
24. Comprehensibility and learnability
the usability goal
disadvantages of menu- based interface
Advantages for software support
command line with the interaction framework
25. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
conceptual design
constraint on usability testing
direct manipulation with EEAC
26. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Three basic components for the usability testing
stimulus intensity
disadvantages of command line
Disadvantages for personas
27. Direct indirect - corporate documentation - logs and notes - questionnaires
Gulfs and principles
advantages of menu- based interface
ways to elicitation
Disadvantages for semantic networks
28. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Advantages for card sort
constraint on usability testing
advantages of command line
Three main criteria for lo- fi prototype
29. Unscientific - Partial - Unstable - Inconsistent - Personal
Structure od EEAC
advantages of command line
menu- based and articulatory distance
What the mental model could be...
30. Physical - cultural - functional - informational
Advantages for lo- fi prototype
two area of development of natural language
Advantages for Rapid Prototyping
four types of filters
31. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Disadvantages for card sort
three phases in direct manipulation
Benefits from the use of high - level software tools
potential problems of metaphors
32. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Advantages of usability testing
two area of development of natural language
advantages of natural language
four types of stakeholders
33. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
four tools to organize the discovery process
Principles of interaction design
framework for design principle
disadvantages of question and answer
34. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Gulfs and principles
stimulus intensity
5 usability factors
Principles of interaction design #2. Memorability
35. Task analysis - storyboarding - use cases - primary stakeholder profiles
Principles of interaction design #4. Visibility
Disadvantages for personas
four tools to organize the discovery process
Methodology and Notation
36. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
What the mental model could be...
5 usability factors
Methods of collection
during the collection portion you will formally identify
37. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
38. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
39. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
advantages of direct manipulation
Advantages for personas
Interface design standards tools
four tools to organize the discovery process
40. 1.free phase 2.captive phase 3. termination phase
the usability goal
three phases in direct manipulation
four types of filters
command line with the interaction framework
41. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Advantages for Rapid Prototyping
command line with the EEAC
stimulus intensity
Disadvantages for card sort
42. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
disadvantages of command line
four tools to organize the discovery process
four types of stakeholders
advantages of question and answer
43. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Principles of interaction design #2. Memorability
10 interaction styles
Disadvantages for personas
Disadvantages for card sort
44. Goals - Execution - World - Evaluation
Structure od EEAC
advantages of direct manipulation
disadvantages of form fill- in
Limitations of usability testing
45. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
three phases in direct manipulation
interpreting the information
stimulus intensity
5 usability factors
46. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Tools for physical design
four types of observation
Nielson's Heuristic Evaluation
Gulf of Evaluation
47. What it will look like - What components it will require - How the screens will be laid out
conceptual design
Principles of interaction design #3. Predictability
What will the physical design involve?
menu- based and articulatory distance
48. Menu options create small articulatory distance
advantages of natural language
advantages of command line
menu- based and articulatory distance
advantages of direct manipulation
49. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
5 usability factors
Tools for physical design
during the collection portion you will formally identify
applications of natural language
50. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
Limitations of usability testing
framework for design principle
Advantages for Rapid Prototyping