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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
applications of natural language
Gulf of Evaluation
disadvantages of natural language
Disadvantages for lo- fi prototype
2. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
disadvantages of direct manipulation
four tools to organize the discovery process
potential problems of metaphors
3. Comprehensibility and learnability
four tools to organize the discovery process
the usability goal
5 usability factors
Gulfs and principles
4. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
5. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
the usability goal
Disadvantages for semantic networks
Principles of interaction design
advantages of command line
6. Menu options create small articulatory distance
Advantages for card sort
Nielson's Heuristic Evaluation
menu- based and articulatory distance
Gulfs and principles
7. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Principles of interaction design #4. Visibility
Disadvantages for lo- fi prototype
advantages of direct manipulation
Three basic components for the usability testing
8. Task analysis - storyboarding - use cases - primary stakeholder profiles
Principles of interaction design #3. Predictability
10 interaction styles
Principles of interaction design #1. Simplicity
four tools to organize the discovery process
9. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Advantages for lo- fi prototype
menu- based interface with EEAC
Disadvantages for personas
Gulfs and principles
10. Location - Logical Grouping - Conventions - Redundancy
two area of development of natural language
advantages of question and answer
Principles of interaction design #2. Memorability
disadvantages of command line
11. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
5 usability factors
advantages of question and answer
advantages of natural language
Gulf of Evaluation
12. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
disadvantages of menu- based interface
Advantages for software support
Advantages of usability testing
Advantages for semantic networks
13. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for software support
constraint on usability testing
Tools for physical design
Three basic components for the usability testing
14. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Advantages for Rapid Prototyping
disadvantages of direct manipulation
Disadvantages for lo- fi prototype
Three basic components for the usability testing
15. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
Benefits from the use of high - level software tools
disadvantages of menu- based interface
Gulfs and principles
16. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
disadvantages of natural language
Principles of interaction design #2. Memorability
framework for design principle
Methodology and Notation
17. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
three phases in direct manipulation
disadvantages of form fill- in
framework for design principle
5 usability factors
18. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of natural language
Principles of interaction design #3. Predictability
disadvantages of natural language
disadvantages of question and answer
19. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Advantages for lo- fi prototype
Principles of interaction design #3. Predictability
Limitations of usability testing
four tools to organize the discovery process
20. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
21. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Nielson's Heuristic Evaluation
stimulus intensity
disadvantages of form fill- in
Principles of interaction design #1. Simplicity
22. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
command line with the interaction framework
command line and articulatory distance
interpreting the information
Principles of interaction design
23. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
menu- based and articulatory distance
advantages of form fill- in
constraint on usability testing
disadvantages of form fill- in
24. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Three basic components for the usability testing
advantages of question and answer
Advantages for semantic networks
disadvantages of natural language
25. Direct indirect - corporate documentation - logs and notes - questionnaires
Nielson's Heuristic Evaluation
menu- based interface with EEAC
ways to elicitation
command line and articulatory distance
26. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Three basic components for the usability testing
Three main criteria for lo- fi prototype
command line with the interaction framework
two area of development of natural language
27. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Methodology and Notation
Structure od EEAC
Principles of interaction design #2. Memorability
Advantages for personas
28. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for lo- fi prototype
disadvantages of menu- based interface
Advantages for card sort
four types of stakeholders
29. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
four tools to organize the discovery process
disadvantages of command line
ways to elicitation
Seven Stages of Action
30. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
5 usability factors
stimulus intensity
two area of development of natural language
disadvantages of direct manipulation
31. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
advantages of direct manipulation
Nielson's Heuristic Evaluation
Benefits from the use of high - level software tools
32. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
Advantages for lo- fi prototype
Advantages for semantic networks
four types of filters
33. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
advantages of form fill- in
Three basic components for the usability testing
Methodology and Notation
Tools for conceptual design
34. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Structure od EEAC
framework for design principle
Seven Stages of Action
disadvantages of menu- based interface
35. Participants - design - tester
command line with the interaction framework
Disadvantages for card sort
three phases in direct manipulation
Three basic components for the usability testing
36. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
command line with the EEAC
Advantages for personas
disadvantages of natural language
advantages of form fill- in
37. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
potential problems of metaphors
direct manipulation with EEAC
four types of filters
menu- based interface with EEAC
38. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Gulf of Evaluation
Principles of interaction design #2. Memorability
Benefits from the use of high - level software tools
Tools for conceptual design
39. Time - finance - personnel - laboratory
Advantages for lo- fi prototype
Nielson's Heuristic Evaluation
constraint on usability testing
four tools to organize the discovery process
40. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
advantages of menu- based interface
three phases in direct manipulation
interpreting the information
Principles of interaction design #4. Visibility
41. Observation - elicitation
Methods of collection
Principles of interaction design
the usability goal
disadvantages of question and answer
42. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Principles of interaction design #2. Memorability
stimulus intensity
obstacles of natural language
Advantages for Rapid Prototyping
43. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design #4. Visibility
disadvantages of form fill- in
Advantages for lo- fi prototype
command line and articulatory distance
44. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
advantages of menu- based interface
menu- based interface with EEAC
two area of development of natural language
menu- based and articulatory distance
45. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
Gulf of Evaluation
obstacles of natural language
the usability goal
46. Goals - Execution - World - Evaluation
Structure od EEAC
disadvantages of direct manipulation
advantages of question and answer
four types of observation
47. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
four types of filters
two area of development of natural language
ways to elicitation
potential problems of metaphors
48. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
5 usability factors
advantages of direct manipulation
four types of observation
Disadvantages for card sort
49. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Disadvantages for lo- fi prototype
three phases in direct manipulation
Methodology and Notation
10 interaction styles
50. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
advantages of direct manipulation
direct manipulation with EEAC
Advantages for semantic networks
Gulf of Evaluation