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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Time - finance - personnel - laboratory
stimulus intensity
during the collection portion you will formally identify
10 interaction styles
constraint on usability testing
2. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
advantages of question and answer
Interface design standards tools
Disadvantages for card sort
menu- based interface with EEAC
3. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Limitations of usability testing
the usability goal
5 usability factors
Principles of interaction design
4. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
advantages of natural language
What will the physical design involve?
four types of stakeholders
Disadvantages for card sort
5. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
disadvantages of question and answer
applications of natural language
ways to elicitation
during the collection portion you will formally identify
6. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Tools for conceptual design
Tools for physical design
two area of development of natural language
Benefits from the use of high - level software tools
7. Observation - elicitation
Methods of collection
command line with the EEAC
constraint on usability testing
Advantages for card sort
8. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
disadvantages of natural language
5 usability factors
Three basic components for the usability testing
9. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Methodology and Notation
disadvantages of question and answer
Principles of interaction design #1. Simplicity
5 usability factors
10. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages of usability testing
Advantages for lo- fi prototype
Advantages for Rapid Prototyping
disadvantages of form fill- in
11. Participants - design - tester
potential problems of metaphors
Methodology and Notation
Three basic components for the usability testing
Advantages for lo- fi prototype
12. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Advantages for card sort
Seven Stages of Action
Structure od EEAC
disadvantages of question and answer
13. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
conceptual design
potential problems of metaphors
Methods of collection
direct manipulation with EEAC
14. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
menu- based and articulatory distance
Advantages for lo- fi prototype
Benefits from the use of high - level software tools
four types of stakeholders
15. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
direct manipulation with EEAC
Principles of interaction design #4. Visibility
Disadvantages for lo- fi prototype
Methodology and Notation
16. Direct - indirect - ethnographic observation - distributed cognition
disadvantages of command line
interpreting the information
four types of observation
four tools to organize the discovery process
17. Overload - Feedback - Recognition/Recall - Orientation
disadvantages of menu- based interface
Principles of interaction design #4. Visibility
during the collection portion you will formally identify
interpreting the information
18. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Principles of interaction design
advantages of question and answer
disadvantages of form fill- in
Advantages for card sort
19. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
ways to elicitation
Methodology and Notation
advantages of natural language
Methods of collection
20. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
command line with the interaction framework
conceptual design
Gulf of Evaluation
stimulus intensity
21. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
advantages of menu- based interface
Advantages of usability testing
disadvantages of question and answer
22. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Seven Stages of Action
Disadvantages for semantic networks
advantages of command line
Principles of interaction design
23. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Benefits from the use of high - level software tools
conceptual design
Nielsen's Advice
Limitations of usability testing
24. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
obstacles of natural language
ways to elicitation
advantages of direct manipulation
25. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Disadvantages for lo- fi prototype
two area of development of natural language
Tools for physical design
disadvantages of form fill- in
26. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Nielsen's Advice
disadvantages of natural language
Advantages for lo- fi prototype
two area of development of natural language
27. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Three main criteria for lo- fi prototype
Advantages for semantic networks
Methodology and Notation
disadvantages of natural language
28. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Methods of collection
Three basic components for the usability testing
Advantages for card sort
command line with the interaction framework
29. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Disadvantages for semantic networks
four types of stakeholders
What will the physical design involve?
four tools to organize the discovery process
30. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
obstacles of natural language
interpreting the information
command line and articulatory distance
Advantages for lo- fi prototype
31. Primary - secondary - facilitator - indirect
conceptual design
advantages of menu- based interface
four types of stakeholders
Advantages for lo- fi prototype
32. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Principles of interaction design #3. Predictability
Advantages of usability testing
Three main criteria for lo- fi prototype
Disadvantages for personas
33. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
34. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Principles of interaction design #2. Memorability
Methodology and Notation
Limitations of usability testing
disadvantages of natural language
35. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
menu- based interface with EEAC
Structure od EEAC
advantages of question and answer
potential problems of metaphors
36. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Nielson's Heuristic Evaluation
three phases in direct manipulation
Principles of interaction design #3. Predictability
What will the physical design involve?
37. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
direct manipulation with EEAC
Advantages for semantic networks
advantages of natural language
framework for design principle
38. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
constraint on usability testing
Gulf of Evaluation
Tools for conceptual design
Structure od EEAC
39. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
disadvantages of direct manipulation
during the collection portion you will formally identify
two area of development of natural language
Tools for physical design
40. Menu options create small articulatory distance
menu- based and articulatory distance
interpreting the information
What the mental model could be...
two area of development of natural language
41. Unscientific - Partial - Unstable - Inconsistent - Personal
Advantages for Rapid Prototyping
What the mental model could be...
command line with the EEAC
the usability goal
42. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Advantages for Rapid Prototyping
Seven Stages of Action
Interface design standards tools
Tools for conceptual design
43. Physical - cultural - functional - informational
four types of filters
What the mental model could be...
Nielson's Heuristic Evaluation
direct manipulation with EEAC
44. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
command line with the interaction framework
Disadvantages for lo- fi prototype
four types of stakeholders
advantages of form fill- in
45. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Advantages for software support
Gulfs and principles
Principles of interaction design #2. Memorability
menu- based interface with EEAC
46. Direct indirect - corporate documentation - logs and notes - questionnaires
Tools for physical design
ways to elicitation
Advantages of usability testing
What the mental model could be...
47. Comprehensibility and learnability
Disadvantages for lo- fi prototype
advantages of direct manipulation
the usability goal
potential problems of metaphors
48. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
conceptual design
Seven Stages of Action
Three main criteria for lo- fi prototype
49. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of form fill- in
disadvantages of form fill- in
command line with the EEAC
advantages of direct manipulation
50. What it will look like - What components it will require - How the screens will be laid out
Seven Stages of Action
What will the physical design involve?
Advantages for lo- fi prototype
constraint on usability testing