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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. What it will look like - What components it will require - How the screens will be laid out
stimulus intensity
What will the physical design involve?
direct manipulation with EEAC
Principles of interaction design #3. Predictability
2. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
command line with the interaction framework
Gulfs and principles
ways to elicitation
Disadvantages for semantic networks
3. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Principles of interaction design
Advantages for card sort
conceptual design
potential problems of metaphors
4. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of question and answer
disadvantages of natural language
disadvantages of menu- based interface
Three basic components for the usability testing
5. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Principles of interaction design #1. Simplicity
advantages of natural language
command line with the EEAC
Three main criteria for lo- fi prototype
6. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
command line with the interaction framework
Tools for physical design
the usability goal
Three main criteria for lo- fi prototype
7. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
8. Comprehensibility and learnability
interpreting the information
the usability goal
Three main criteria for lo- fi prototype
Advantages of usability testing
9. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
command line with the EEAC
advantages of natural language
Methodology and Notation
10. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
disadvantages of form fill- in
disadvantages of natural language
10 interaction styles
Tools for conceptual design
11. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of menu- based interface
Principles of interaction design #1. Simplicity
Methodology and Notation
Gulf of Evaluation
12. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
Interface design standards tools
Gulfs and principles
obstacles of natural language
13. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
advantages of direct manipulation
Advantages for software support
Advantages for personas
stimulus intensity
14. Menu options create small articulatory distance
Gulf of Evaluation
command line with the interaction framework
menu- based and articulatory distance
Nielson's Heuristic Evaluation
15. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
four types of filters
disadvantages of direct manipulation
Principles of interaction design #2. Memorability
Advantages for software support
16. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
disadvantages of menu- based interface
four types of observation
Gulfs and principles
17. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
Advantages for card sort
Methods of collection
Principles of interaction design #3. Predictability
18. Overload - Feedback - Recognition/Recall - Orientation
stimulus intensity
framework for design principle
Principles of interaction design #4. Visibility
disadvantages of question and answer
19. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Disadvantages for lo- fi prototype
Methodology and Notation
Structure od EEAC
menu- based interface with EEAC
20. Participants - design - tester
Gulfs and principles
four types of observation
Three basic components for the usability testing
command line with the EEAC
21. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for card sort
advantages of command line
Advantages for Rapid Prototyping
Advantages for personas
22. Time - finance - personnel - laboratory
advantages of question and answer
Advantages for card sort
Three basic components for the usability testing
constraint on usability testing
23. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of natural language
disadvantages of question and answer
Disadvantages for personas
Tools for physical design
24. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Advantages for card sort
advantages of natural language
Disadvantages for personas
Principles of interaction design #4. Visibility
25. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
Principles of interaction design #3. Predictability
advantages of command line
advantages of direct manipulation
26. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
four types of stakeholders
Benefits from the use of high - level software tools
stimulus intensity
direct manipulation with EEAC
27. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
advantages of command line
Benefits from the use of high - level software tools
Advantages for software support
28. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
applications of natural language
Gulfs and principles
disadvantages of menu- based interface
29. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
command line with the interaction framework
advantages of direct manipulation
disadvantages of command line
command line and articulatory distance
30. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
advantages of command line
Tools for conceptual design
5 usability factors
Advantages for semantic networks
31. Task analysis - storyboarding - use cases - primary stakeholder profiles
Advantages for personas
Advantages for lo- fi prototype
four tools to organize the discovery process
Disadvantages for card sort
32. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
Interface design standards tools
Limitations of usability testing
Tools for conceptual design
33. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
four tools to organize the discovery process
applications of natural language
Three basic components for the usability testing
Limitations of usability testing
34. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
35. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
four tools to organize the discovery process
Benefits from the use of high - level software tools
Methodology and Notation
36. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
three phases in direct manipulation
during the collection portion you will formally identify
disadvantages of natural language
framework for design principle
37. Direct indirect - corporate documentation - logs and notes - questionnaires
menu- based and articulatory distance
ways to elicitation
Advantages for personas
advantages of natural language
38. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
potential problems of metaphors
Disadvantages for lo- fi prototype
Interface design standards tools
Tools for physical design
39. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design
advantages of menu- based interface
advantages of form fill- in
Principles of interaction design #4. Visibility
40. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
disadvantages of menu- based interface
advantages of form fill- in
interpreting the information
Three main criteria for lo- fi prototype
41. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
direct manipulation with EEAC
advantages of command line
interpreting the information
Benefits from the use of high - level software tools
42. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
applications of natural language
Advantages for semantic networks
two area of development of natural language
Advantages for lo- fi prototype
43. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
four tools to organize the discovery process
four types of stakeholders
Methodology and Notation
Disadvantages for personas
44. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
What will the physical design involve?
Advantages for Rapid Prototyping
interpreting the information
Interface design standards tools
45. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
menu- based interface with EEAC
advantages of question and answer
advantages of direct manipulation
46. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
obstacles of natural language
Principles of interaction design
5 usability factors
Disadvantages for card sort
47. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Disadvantages for lo- fi prototype
command line with the EEAC
Disadvantages for card sort
disadvantages of form fill- in
48. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Advantages for software support
Advantages for Rapid Prototyping
Gulf of Evaluation
advantages of direct manipulation
49. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Advantages for Rapid Prototyping
during the collection portion you will formally identify
applications of natural language
advantages of direct manipulation
50. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for Rapid Prototyping
Tools for conceptual design
ways to elicitation
stimulus intensity