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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.free phase 2.captive phase 3. termination phase
Principles of interaction design
three phases in direct manipulation
applications of natural language
Three basic components for the usability testing
2. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
command line with the EEAC
the usability goal
advantages of command line
Benefits from the use of high - level software tools
3. Task analysis - storyboarding - use cases - primary stakeholder profiles
Methodology and Notation
advantages of menu- based interface
four tools to organize the discovery process
Principles of interaction design #1. Simplicity
4. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Gulfs and principles
Principles of interaction design
Advantages for personas
command line with the EEAC
5. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Advantages of usability testing
Gulf of Evaluation
Advantages for card sort
Three main criteria for lo- fi prototype
6. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
four tools to organize the discovery process
conceptual design
Advantages of usability testing
Principles of interaction design #1. Simplicity
7. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Advantages for lo- fi prototype
Principles of interaction design #3. Predictability
Nielson's Heuristic Evaluation
Disadvantages for lo- fi prototype
8. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
applications of natural language
Interface design standards tools
Advantages for personas
Disadvantages for semantic networks
9. Comprehensibility and learnability
the usability goal
Gulf of Evaluation
four types of observation
What will the physical design involve?
10. Goals - Execution - World - Evaluation
four types of observation
Principles of interaction design #2. Memorability
Seven Stages of Action
Structure od EEAC
11. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Principles of interaction design #4. Visibility
obstacles of natural language
Seven Stages of Action
ways to elicitation
12. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Structure od EEAC
ways to elicitation
Principles of interaction design #1. Simplicity
two area of development of natural language
13. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
advantages of menu- based interface
the usability goal
command line with the interaction framework
advantages of question and answer
14. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
Principles of interaction design #1. Simplicity
framework for design principle
Limitations of usability testing
15. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
command line with the interaction framework
advantages of command line
stimulus intensity
command line and articulatory distance
16. Location - Logical Grouping - Conventions - Redundancy
constraint on usability testing
Disadvantages for lo- fi prototype
Principles of interaction design #2. Memorability
Advantages for semantic networks
17. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Structure od EEAC
interpreting the information
Principles of interaction design #3. Predictability
the usability goal
18. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
19. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
advantages of form fill- in
Principles of interaction design
two area of development of natural language
What the mental model could be...
20. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Disadvantages for card sort
two area of development of natural language
advantages of command line
Principles of interaction design #3. Predictability
21. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
Advantages for lo- fi prototype
ways to elicitation
Principles of interaction design #4. Visibility
22. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
command line with the EEAC
Principles of interaction design #1. Simplicity
Advantages of usability testing
23. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
10 interaction styles
Principles of interaction design #2. Memorability
two area of development of natural language
Benefits from the use of high - level software tools
24. Observation - elicitation
Nielson's Heuristic Evaluation
Methods of collection
advantages of question and answer
three phases in direct manipulation
25. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
four types of stakeholders
disadvantages of form fill- in
advantages of menu- based interface
disadvantages of menu- based interface
26. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Tools for physical design
Principles of interaction design
Advantages for Rapid Prototyping
potential problems of metaphors
27. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Interface design standards tools
Structure od EEAC
Advantages for personas
advantages of direct manipulation
28. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Advantages for semantic networks
Disadvantages for lo- fi prototype
command line and articulatory distance
advantages of natural language
29. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
30. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
command line and articulatory distance
disadvantages of direct manipulation
Advantages for software support
Principles of interaction design #1. Simplicity
31. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
menu- based and articulatory distance
obstacles of natural language
Advantages for semantic networks
Advantages for lo- fi prototype
32. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
Three basic components for the usability testing
advantages of form fill- in
Three main criteria for lo- fi prototype
33. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Disadvantages for semantic networks
Advantages for card sort
obstacles of natural language
menu- based interface with EEAC
34. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
three phases in direct manipulation
Methodology and Notation
command line with the interaction framework
Principles of interaction design #2. Memorability
35. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for software support
three phases in direct manipulation
Principles of interaction design #3. Predictability
10 interaction styles
36. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
applications of natural language
disadvantages of form fill- in
advantages of question and answer
command line with the interaction framework
37. Participants - design - tester
Principles of interaction design #1. Simplicity
Disadvantages for semantic networks
Three basic components for the usability testing
stimulus intensity
38. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
disadvantages of direct manipulation
Tools for conceptual design
Interface design standards tools
Three basic components for the usability testing
39. Physical - cultural - functional - informational
applications of natural language
ways to elicitation
four types of filters
disadvantages of menu- based interface
40. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of natural language
Advantages for lo- fi prototype
Methods of collection
conceptual design
41. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Interface design standards tools
Principles of interaction design #1. Simplicity
Nielson's Heuristic Evaluation
advantages of form fill- in
42. Primary - secondary - facilitator - indirect
Advantages for lo- fi prototype
four types of stakeholders
conceptual design
Methodology and Notation
43. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
Three basic components for the usability testing
Disadvantages for lo- fi prototype
Methodology and Notation
44. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
direct manipulation with EEAC
command line and articulatory distance
Tools for conceptual design
disadvantages of question and answer
45. Direct indirect - corporate documentation - logs and notes - questionnaires
advantages of natural language
advantages of direct manipulation
Structure od EEAC
ways to elicitation
46. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
Advantages for software support
constraint on usability testing
advantages of question and answer
47. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Three main criteria for lo- fi prototype
Disadvantages for lo- fi prototype
three phases in direct manipulation
Principles of interaction design #3. Predictability
48. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
advantages of form fill- in
Nielson's Heuristic Evaluation
command line and articulatory distance
Three main criteria for lo- fi prototype
49. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
menu- based interface with EEAC
Tools for conceptual design
Advantages for lo- fi prototype
50. Direct - indirect - ethnographic observation - distributed cognition
disadvantages of natural language
What the mental model could be...
obstacles of natural language
four types of observation