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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Comprehensibility and learnability
the usability goal
disadvantages of menu- based interface
Structure od EEAC
menu- based interface with EEAC
2. Task analysis - storyboarding - use cases - primary stakeholder profiles
Advantages for software support
four tools to organize the discovery process
menu- based and articulatory distance
Interface design standards tools
3. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
Interface design standards tools
Disadvantages for lo- fi prototype
Limitations of usability testing
4. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Advantages for lo- fi prototype
menu- based and articulatory distance
the usability goal
5 usability factors
5. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Nielson's Heuristic Evaluation
interpreting the information
command line with the EEAC
10 interaction styles
6. Unscientific - Partial - Unstable - Inconsistent - Personal
obstacles of natural language
direct manipulation with EEAC
What the mental model could be...
Nielson's Heuristic Evaluation
7. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of natural language
Principles of interaction design
interpreting the information
Disadvantages for lo- fi prototype
8. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
obstacles of natural language
Principles of interaction design #3. Predictability
Advantages for personas
ways to elicitation
9. Progressive Disclosure - Constraints
Disadvantages for personas
four types of observation
Principles of interaction design #1. Simplicity
Principles of interaction design #3. Predictability
10. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
disadvantages of question and answer
Benefits from the use of high - level software tools
Advantages for software support
11. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
Disadvantages for card sort
advantages of form fill- in
Advantages for lo- fi prototype
12. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
ways to elicitation
command line with the interaction framework
command line and articulatory distance
Disadvantages for semantic networks
13. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of natural language
interpreting the information
Advantages for software support
Principles of interaction design #1. Simplicity
14. Menu options create small articulatory distance
menu- based and articulatory distance
disadvantages of command line
Advantages for card sort
advantages of direct manipulation
15. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
advantages of menu- based interface
constraint on usability testing
four types of stakeholders
Tools for physical design
16. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
disadvantages of command line
menu- based interface with EEAC
three phases in direct manipulation
the usability goal
17. Time - finance - personnel - laboratory
disadvantages of form fill- in
Advantages for personas
disadvantages of direct manipulation
constraint on usability testing
18. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
Advantages for software support
disadvantages of menu- based interface
ways to elicitation
19. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Nielsen's Advice
advantages of menu- based interface
during the collection portion you will formally identify
Interface design standards tools
20. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
10 interaction styles
two area of development of natural language
the usability goal
What the mental model could be...
21. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
advantages of form fill- in
advantages of question and answer
obstacles of natural language
Disadvantages for personas
22. Location - Logical Grouping - Conventions - Redundancy
disadvantages of natural language
Principles of interaction design #2. Memorability
Principles of interaction design #4. Visibility
Three main criteria for lo- fi prototype
23. Goals - Execution - World - Evaluation
Structure od EEAC
Advantages for semantic networks
two area of development of natural language
Methods of collection
24. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Structure od EEAC
Advantages for personas
Methodology and Notation
direct manipulation with EEAC
25. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Principles of interaction design #4. Visibility
Benefits from the use of high - level software tools
Principles of interaction design #3. Predictability
Advantages for Rapid Prototyping
26. Physical - cultural - functional - informational
5 usability factors
four types of filters
four types of stakeholders
framework for design principle
27. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Disadvantages for card sort
Advantages for card sort
constraint on usability testing
stimulus intensity
28. Overload - Feedback - Recognition/Recall - Orientation
menu- based and articulatory distance
Principles of interaction design #4. Visibility
Advantages for semantic networks
What the mental model could be...
29. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of direct manipulation
Advantages for personas
Advantages for lo- fi prototype
the usability goal
30. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Principles of interaction design #4. Visibility
Nielsen's Advice
Three main criteria for lo- fi prototype
command line with the interaction framework
31. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Limitations of usability testing
four tools to organize the discovery process
Benefits from the use of high - level software tools
command line with the interaction framework
32. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
33. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Interface design standards tools
Disadvantages for lo- fi prototype
Limitations of usability testing
conceptual design
34. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
disadvantages of question and answer
Principles of interaction design #3. Predictability
Interface design standards tools
four types of stakeholders
35. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
disadvantages of question and answer
constraint on usability testing
advantages of question and answer
advantages of command line
36. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Principles of interaction design #1. Simplicity
applications of natural language
constraint on usability testing
What the mental model could be...
37. Participants - design - tester
Tools for physical design
Disadvantages for semantic networks
Three basic components for the usability testing
four types of observation
38. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
direct manipulation with EEAC
Nielsen's Advice
Interface design standards tools
Three basic components for the usability testing
39. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
applications of natural language
Principles of interaction design #4. Visibility
Gulf of Evaluation
advantages of direct manipulation
40. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
three phases in direct manipulation
Structure od EEAC
interpreting the information
Advantages for lo- fi prototype
41. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
Disadvantages for personas
disadvantages of command line
command line with the interaction framework
42. Observation - elicitation
Nielson's Heuristic Evaluation
advantages of menu- based interface
Benefits from the use of high - level software tools
Methods of collection
43. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Principles of interaction design #1. Simplicity
command line with the EEAC
Advantages for software support
advantages of command line
44. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Three main criteria for lo- fi prototype
Principles of interaction design #1. Simplicity
Gulfs and principles
advantages of menu- based interface
45. What it will look like - What components it will require - How the screens will be laid out
four types of filters
Advantages for software support
What will the physical design involve?
Nielson's Heuristic Evaluation
46. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Benefits from the use of high - level software tools
disadvantages of menu- based interface
menu- based and articulatory distance
disadvantages of form fill- in
47. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
Principles of interaction design
Gulfs and principles
Advantages for personas
48. Primary - secondary - facilitator - indirect
potential problems of metaphors
four types of stakeholders
disadvantages of menu- based interface
Benefits from the use of high - level software tools
49. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Nielsen's Advice
Advantages for semantic networks
direct manipulation with EEAC
potential problems of metaphors
50. Direct indirect - corporate documentation - logs and notes - questionnaires
Gulf of Evaluation
potential problems of metaphors
Principles of interaction design #1. Simplicity
ways to elicitation