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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Physical - cultural - functional - informational
Advantages of usability testing
four types of filters
Advantages for software support
obstacles of natural language
2. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
four types of filters
advantages of question and answer
two area of development of natural language
Gulf of Evaluation
3. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Advantages for Rapid Prototyping
Seven Stages of Action
four types of observation
command line with the interaction framework
4. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Tools for physical design
disadvantages of menu- based interface
direct manipulation with EEAC
Advantages for Rapid Prototyping
5. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
disadvantages of command line
What the mental model could be...
advantages of direct manipulation
conceptual design
6. Direct indirect - corporate documentation - logs and notes - questionnaires
ways to elicitation
command line with the interaction framework
Tools for physical design
during the collection portion you will formally identify
7. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
four tools to organize the discovery process
Interface design standards tools
framework for design principle
four types of observation
8. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
advantages of command line
advantages of natural language
Methods of collection
Principles of interaction design #3. Predictability
9. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Principles of interaction design #3. Predictability
advantages of form fill- in
interpreting the information
disadvantages of natural language
10. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
Disadvantages for personas
Structure od EEAC
advantages of question and answer
11. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design #4. Visibility
Disadvantages for lo- fi prototype
Three basic components for the usability testing
advantages of question and answer
12. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Disadvantages for card sort
command line with the interaction framework
menu- based and articulatory distance
Advantages for personas
13. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
four types of observation
command line and articulatory distance
Methodology and Notation
Advantages for software support
14. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
stimulus intensity
Tools for conceptual design
Advantages for lo- fi prototype
four tools to organize the discovery process
15. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
command line with the interaction framework
Advantages of usability testing
obstacles of natural language
Advantages for lo- fi prototype
16. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Three basic components for the usability testing
5 usability factors
Principles of interaction design #1. Simplicity
disadvantages of natural language
17. 1.free phase 2.captive phase 3. termination phase
two area of development of natural language
Methodology and Notation
three phases in direct manipulation
Advantages for card sort
18. Goals - Execution - World - Evaluation
advantages of natural language
Gulf of Evaluation
four types of stakeholders
Structure od EEAC
19. Menu options create small articulatory distance
Seven Stages of Action
menu- based and articulatory distance
Advantages for card sort
potential problems of metaphors
20. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Limitations of usability testing
Benefits from the use of high - level software tools
during the collection portion you will formally identify
menu- based interface with EEAC
21. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Structure od EEAC
Disadvantages for card sort
command line with the EEAC
Methodology and Notation
22. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Advantages of usability testing
advantages of question and answer
disadvantages of natural language
menu- based and articulatory distance
23. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Advantages for Rapid Prototyping
10 interaction styles
direct manipulation with EEAC
Principles of interaction design #3. Predictability
24. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
disadvantages of form fill- in
disadvantages of question and answer
disadvantages of natural language
25. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Limitations of usability testing
disadvantages of menu- based interface
Gulf of Evaluation
Principles of interaction design #3. Predictability
26. Participants - design - tester
Three basic components for the usability testing
Advantages for Rapid Prototyping
Disadvantages for lo- fi prototype
advantages of direct manipulation
27. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
potential problems of metaphors
5 usability factors
obstacles of natural language
Principles of interaction design #2. Memorability
28. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
command line with the EEAC
disadvantages of direct manipulation
framework for design principle
Benefits from the use of high - level software tools
29. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Nielsen's Advice
Seven Stages of Action
obstacles of natural language
5 usability factors
30. Direct - indirect - ethnographic observation - distributed cognition
disadvantages of form fill- in
10 interaction styles
Structure od EEAC
four types of observation
31. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
ways to elicitation
interpreting the information
Advantages for Rapid Prototyping
disadvantages of natural language
32. Unscientific - Partial - Unstable - Inconsistent - Personal
Advantages for personas
Advantages for software support
What the mental model could be...
disadvantages of direct manipulation
33. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of menu- based interface
command line and articulatory distance
Advantages for Rapid Prototyping
Methodology and Notation
34. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
5 usability factors
applications of natural language
Three main criteria for lo- fi prototype
Advantages for semantic networks
35. Primary - secondary - facilitator - indirect
four types of stakeholders
Disadvantages for personas
Advantages of usability testing
potential problems of metaphors
36. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
command line with the EEAC
Tools for physical design
framework for design principle
Principles of interaction design #4. Visibility
37. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
Advantages for card sort
interpreting the information
Advantages for software support
38. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
command line with the EEAC
disadvantages of menu- based interface
Structure od EEAC
four tools to organize the discovery process
39. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
applications of natural language
Disadvantages for lo- fi prototype
advantages of question and answer
10 interaction styles
40. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
41. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Disadvantages for lo- fi prototype
Advantages for lo- fi prototype
advantages of question and answer
10 interaction styles
42. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
advantages of question and answer
Limitations of usability testing
advantages of menu- based interface
Disadvantages for personas
43. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Limitations of usability testing
ways to elicitation
Advantages for software support
command line with the interaction framework
44. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
45. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
stimulus intensity
applications of natural language
Methods of collection
Tools for conceptual design
46. Comprehensibility and learnability
ways to elicitation
Principles of interaction design #1. Simplicity
disadvantages of natural language
the usability goal
47. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Interface design standards tools
four types of stakeholders
Principles of interaction design
command line with the interaction framework
48. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
5 usability factors
Disadvantages for personas
Disadvantages for lo- fi prototype
the usability goal
49. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
four tools to organize the discovery process
Gulfs and principles
ways to elicitation
Interface design standards tools
50. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
direct manipulation with EEAC
Three main criteria for lo- fi prototype
Disadvantages for semantic networks
Nielsen's Advice