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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
2. Direct - indirect - ethnographic observation - distributed cognition
Advantages of usability testing
Disadvantages for card sort
constraint on usability testing
four types of observation
3. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
command line and articulatory distance
Benefits from the use of high - level software tools
Methods of collection
4. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
Principles of interaction design
Advantages for semantic networks
Advantages for Rapid Prototyping
5. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
6. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
obstacles of natural language
Tools for physical design
constraint on usability testing
conceptual design
7. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Disadvantages for lo- fi prototype
potential problems of metaphors
four types of stakeholders
Principles of interaction design
8. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Advantages for card sort
framework for design principle
Disadvantages for card sort
stimulus intensity
9. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
interpreting the information
Advantages of usability testing
four tools to organize the discovery process
10. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Disadvantages for lo- fi prototype
Seven Stages of Action
Interface design standards tools
direct manipulation with EEAC
11. Goals - Execution - World - Evaluation
5 usability factors
Nielson's Heuristic Evaluation
Disadvantages for card sort
Structure od EEAC
12. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages of usability testing
command line with the EEAC
Advantages for software support
two area of development of natural language
13. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
advantages of direct manipulation
Advantages for card sort
four types of stakeholders
Benefits from the use of high - level software tools
14. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
stimulus intensity
Nielson's Heuristic Evaluation
Advantages for Rapid Prototyping
Benefits from the use of high - level software tools
15. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
advantages of direct manipulation
Gulf of Evaluation
disadvantages of form fill- in
Advantages for card sort
16. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
5 usability factors
Principles of interaction design #2. Memorability
command line and articulatory distance
command line with the EEAC
17. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of natural language
5 usability factors
command line and articulatory distance
Principles of interaction design #3. Predictability
18. 1.free phase 2.captive phase 3. termination phase
three phases in direct manipulation
potential problems of metaphors
What the mental model could be...
5 usability factors
19. Comprehensibility and learnability
advantages of menu- based interface
command line and articulatory distance
the usability goal
Three main criteria for lo- fi prototype
20. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
constraint on usability testing
applications of natural language
the usability goal
command line with the EEAC
21. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
potential problems of metaphors
Disadvantages for lo- fi prototype
three phases in direct manipulation
command line with the interaction framework
22. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
disadvantages of direct manipulation
Methodology and Notation
Principles of interaction design #3. Predictability
menu- based interface with EEAC
23. Time - finance - personnel - laboratory
constraint on usability testing
Gulfs and principles
Structure od EEAC
Advantages for lo- fi prototype
24. Task analysis - storyboarding - use cases - primary stakeholder profiles
disadvantages of command line
two area of development of natural language
four tools to organize the discovery process
Nielsen's Advice
25. Menu options create small articulatory distance
obstacles of natural language
menu- based and articulatory distance
Disadvantages for personas
disadvantages of question and answer
26. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
advantages of question and answer
ways to elicitation
stimulus intensity
27. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
disadvantages of menu- based interface
Principles of interaction design #2. Memorability
two area of development of natural language
28. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
direct manipulation with EEAC
Tools for conceptual design
disadvantages of menu- based interface
Structure od EEAC
29. Location - Logical Grouping - Conventions - Redundancy
Disadvantages for card sort
Principles of interaction design #2. Memorability
ways to elicitation
Advantages for card sort
30. Participants - design - tester
Tools for physical design
Gulf of Evaluation
disadvantages of natural language
Three basic components for the usability testing
31. Primary - secondary - facilitator - indirect
four types of stakeholders
menu- based interface with EEAC
Advantages for semantic networks
Disadvantages for semantic networks
32. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
10 interaction styles
Gulfs and principles
advantages of menu- based interface
disadvantages of form fill- in
33. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Methods of collection
Seven Stages of Action
obstacles of natural language
What the mental model could be...
34. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
What will the physical design involve?
disadvantages of question and answer
four tools to organize the discovery process
two area of development of natural language
35. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
disadvantages of form fill- in
advantages of menu- based interface
Principles of interaction design
four types of filters
36. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Benefits from the use of high - level software tools
disadvantages of menu- based interface
Limitations of usability testing
What will the physical design involve?
37. Physical - cultural - functional - informational
Disadvantages for lo- fi prototype
Benefits from the use of high - level software tools
four types of filters
ways to elicitation
38. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of natural language
Benefits from the use of high - level software tools
framework for design principle
during the collection portion you will formally identify
39. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
advantages of menu- based interface
Seven Stages of Action
Disadvantages for semantic networks
command line and articulatory distance
40. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
direct manipulation with EEAC
Three main criteria for lo- fi prototype
Seven Stages of Action
41. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
four tools to organize the discovery process
Benefits from the use of high - level software tools
menu- based interface with EEAC
Three basic components for the usability testing
42. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
advantages of form fill- in
Three main criteria for lo- fi prototype
Limitations of usability testing
Advantages for semantic networks
43. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
disadvantages of question and answer
Nielsen's Advice
Advantages for card sort
Disadvantages for card sort
44. Unscientific - Partial - Unstable - Inconsistent - Personal
Advantages for lo- fi prototype
Gulf of Evaluation
Benefits from the use of high - level software tools
What the mental model could be...
45. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
What will the physical design involve?
Principles of interaction design #3. Predictability
Advantages for Rapid Prototyping
conceptual design
46. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Methods of collection
advantages of form fill- in
direct manipulation with EEAC
disadvantages of natural language
47. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Seven Stages of Action
Methods of collection
Advantages for semantic networks
Interface design standards tools
48. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
command line and articulatory distance
conceptual design
advantages of command line
four types of observation
49. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Principles of interaction design #1. Simplicity
menu- based interface with EEAC
direct manipulation with EEAC
advantages of form fill- in
50. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
disadvantages of menu- based interface
Advantages for personas
Methodology and Notation
constraint on usability testing