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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Disadvantages for lo- fi prototype
obstacles of natural language
constraint on usability testing
stimulus intensity
2. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
disadvantages of command line
applications of natural language
Disadvantages for card sort
three phases in direct manipulation
3. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
Limitations of usability testing
disadvantages of direct manipulation
four types of observation
4. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
advantages of menu- based interface
Advantages for semantic networks
two area of development of natural language
disadvantages of direct manipulation
5. Comprehensibility and learnability
advantages of natural language
four types of filters
stimulus intensity
the usability goal
6. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Nielsen's Advice
Advantages for semantic networks
Interface design standards tools
Gulf of Evaluation
7. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design #3. Predictability
Principles of interaction design #4. Visibility
disadvantages of direct manipulation
Principles of interaction design #2. Memorability
8. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
four tools to organize the discovery process
advantages of question and answer
Principles of interaction design
Three basic components for the usability testing
9. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
disadvantages of question and answer
conceptual design
potential problems of metaphors
advantages of menu- based interface
10. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Principles of interaction design
What will the physical design involve?
applications of natural language
disadvantages of form fill- in
11. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
stimulus intensity
Principles of interaction design #2. Memorability
What will the physical design involve?
disadvantages of question and answer
12. Menu options create small articulatory distance
menu- based and articulatory distance
Advantages for software support
advantages of menu- based interface
disadvantages of question and answer
13. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
disadvantages of natural language
advantages of natural language
advantages of form fill- in
Gulf of Evaluation
14. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
menu- based interface with EEAC
Methodology and Notation
advantages of command line
four types of stakeholders
15. Direct - indirect - ethnographic observation - distributed cognition
Limitations of usability testing
two area of development of natural language
three phases in direct manipulation
four types of observation
16. Location - Logical Grouping - Conventions - Redundancy
four types of stakeholders
disadvantages of menu- based interface
applications of natural language
Principles of interaction design #2. Memorability
17. 1.free phase 2.captive phase 3. termination phase
Tools for conceptual design
Structure od EEAC
three phases in direct manipulation
two area of development of natural language
18. Unscientific - Partial - Unstable - Inconsistent - Personal
What will the physical design involve?
Methods of collection
What the mental model could be...
disadvantages of natural language
19. What it will look like - What components it will require - How the screens will be laid out
Gulf of Evaluation
ways to elicitation
What will the physical design involve?
command line and articulatory distance
20. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of direct manipulation
Principles of interaction design #3. Predictability
disadvantages of command line
Advantages for software support
21. Physical - cultural - functional - informational
command line with the EEAC
ways to elicitation
four types of filters
Tools for physical design
22. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Methodology and Notation
during the collection portion you will formally identify
Principles of interaction design #3. Predictability
Limitations of usability testing
23. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
disadvantages of question and answer
potential problems of metaphors
Methodology and Notation
stimulus intensity
24. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
advantages of form fill- in
Limitations of usability testing
interpreting the information
disadvantages of natural language
25. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
potential problems of metaphors
advantages of natural language
Tools for physical design
Disadvantages for card sort
26. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of command line
Disadvantages for semantic networks
four tools to organize the discovery process
advantages of menu- based interface
27. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
the usability goal
Methods of collection
Advantages for Rapid Prototyping
ways to elicitation
28. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
Three main criteria for lo- fi prototype
Three basic components for the usability testing
four tools to organize the discovery process
29. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
disadvantages of form fill- in
Advantages for software support
obstacles of natural language
30. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
Methods of collection
disadvantages of direct manipulation
Disadvantages for lo- fi prototype
31. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
command line with the EEAC
Methods of collection
Principles of interaction design #2. Memorability
Seven Stages of Action
32. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
advantages of command line
disadvantages of question and answer
during the collection portion you will formally identify
Gulf of Evaluation
33. Primary - secondary - facilitator - indirect
four types of filters
framework for design principle
four types of stakeholders
Interface design standards tools
34. Progressive Disclosure - Constraints
Limitations of usability testing
Principles of interaction design #1. Simplicity
Advantages for card sort
Advantages for semantic networks
35. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
What will the physical design involve?
10 interaction styles
disadvantages of form fill- in
disadvantages of natural language
36. Participants - design - tester
Advantages of usability testing
Principles of interaction design #3. Predictability
framework for design principle
Three basic components for the usability testing
37. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Disadvantages for card sort
Principles of interaction design #3. Predictability
three phases in direct manipulation
advantages of menu- based interface
38. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
constraint on usability testing
Tools for physical design
stimulus intensity
advantages of question and answer
39. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for card sort
Principles of interaction design #4. Visibility
Disadvantages for lo- fi prototype
conceptual design
40. Observation - elicitation
disadvantages of menu- based interface
Seven Stages of Action
Advantages for lo- fi prototype
Methods of collection
41. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
42. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Principles of interaction design #1. Simplicity
Methodology and Notation
advantages of menu- based interface
disadvantages of menu- based interface
43. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
four types of observation
Gulf of Evaluation
framework for design principle
Three basic components for the usability testing
44. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Interface design standards tools
interpreting the information
Seven Stages of Action
Gulf of Evaluation
45. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
four types of filters
direct manipulation with EEAC
Advantages for Rapid Prototyping
What will the physical design involve?
46. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of direct manipulation
Tools for conceptual design
Disadvantages for personas
four types of filters
47. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
disadvantages of form fill- in
command line with the EEAC
ways to elicitation
48. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
direct manipulation with EEAC
Advantages for lo- fi prototype
Tools for physical design
disadvantages of command line
49. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
disadvantages of menu- based interface
four types of stakeholders
constraint on usability testing
Advantages for personas
50. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
interpreting the information
Disadvantages for lo- fi prototype
Seven Stages of Action
Tools for conceptual design