SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
framework for design principle
four types of observation
Advantages for software support
Benefits from the use of high - level software tools
2. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
Advantages for card sort
Interface design standards tools
constraint on usability testing
3. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
advantages of question and answer
obstacles of natural language
applications of natural language
disadvantages of form fill- in
4. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
two area of development of natural language
advantages of menu- based interface
10 interaction styles
disadvantages of question and answer
5. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
four types of filters
command line with the EEAC
command line with the interaction framework
Principles of interaction design #3. Predictability
6. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
Gulfs and principles
Advantages for personas
conceptual design
7. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
potential problems of metaphors
advantages of menu- based interface
Methods of collection
Principles of interaction design #1. Simplicity
8. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
two area of development of natural language
Benefits from the use of high - level software tools
Nielson's Heuristic Evaluation
command line with the interaction framework
9. What it will look like - What components it will require - How the screens will be laid out
command line with the interaction framework
What will the physical design involve?
advantages of question and answer
Advantages for semantic networks
10. Observation - elicitation
Advantages for lo- fi prototype
advantages of form fill- in
disadvantages of direct manipulation
Methods of collection
11. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
disadvantages of menu- based interface
Principles of interaction design #4. Visibility
Limitations of usability testing
four tools to organize the discovery process
12. Participants - design - tester
disadvantages of natural language
framework for design principle
Principles of interaction design #1. Simplicity
Three basic components for the usability testing
13. Goals - Execution - World - Evaluation
interpreting the information
Structure od EEAC
disadvantages of question and answer
menu- based and articulatory distance
14. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Tools for physical design
command line and articulatory distance
Three main criteria for lo- fi prototype
potential problems of metaphors
15. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
command line with the interaction framework
Principles of interaction design #2. Memorability
advantages of menu- based interface
16. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
four types of stakeholders
Principles of interaction design #2. Memorability
Three basic components for the usability testing
Tools for conceptual design
17. Physical - cultural - functional - informational
Three basic components for the usability testing
four types of filters
during the collection portion you will formally identify
disadvantages of natural language
18. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
obstacles of natural language
disadvantages of direct manipulation
Disadvantages for semantic networks
Advantages for software support
19. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
menu- based interface with EEAC
two area of development of natural language
direct manipulation with EEAC
advantages of question and answer
20. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
command line and articulatory distance
constraint on usability testing
Advantages for Rapid Prototyping
advantages of form fill- in
21. Direct indirect - corporate documentation - logs and notes - questionnaires
Principles of interaction design
Interface design standards tools
ways to elicitation
Seven Stages of Action
22. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for card sort
conceptual design
Disadvantages for card sort
advantages of command line
23. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
ways to elicitation
Benefits from the use of high - level software tools
conceptual design
Advantages for semantic networks
24. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
advantages of menu- based interface
Interface design standards tools
three phases in direct manipulation
constraint on usability testing
25. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Tools for physical design
Three basic components for the usability testing
disadvantages of menu- based interface
Principles of interaction design #3. Predictability
26. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
disadvantages of question and answer
Disadvantages for personas
command line with the interaction framework
Limitations of usability testing
27. Location - Logical Grouping - Conventions - Redundancy
Advantages for Rapid Prototyping
Principles of interaction design #2. Memorability
Principles of interaction design #3. Predictability
disadvantages of direct manipulation
28. Direct - indirect - ethnographic observation - distributed cognition
What the mental model could be...
Disadvantages for semantic networks
Methods of collection
four types of observation
29. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
conceptual design
interpreting the information
direct manipulation with EEAC
potential problems of metaphors
30. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Principles of interaction design #3. Predictability
10 interaction styles
Gulfs and principles
applications of natural language
31. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
disadvantages of menu- based interface
Disadvantages for lo- fi prototype
Methods of collection
framework for design principle
32. Unscientific - Partial - Unstable - Inconsistent - Personal
advantages of command line
during the collection portion you will formally identify
What will the physical design involve?
What the mental model could be...
33. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
Principles of interaction design #3. Predictability
four tools to organize the discovery process
disadvantages of natural language
34. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
command line with the EEAC
Seven Stages of Action
Interface design standards tools
ways to elicitation
35. Overload - Feedback - Recognition/Recall - Orientation
Disadvantages for semantic networks
Tools for physical design
four types of filters
Principles of interaction design #4. Visibility
36. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
37. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages of usability testing
Advantages for semantic networks
four tools to organize the discovery process
Methodology and Notation
38. Primary - secondary - facilitator - indirect
four types of stakeholders
Principles of interaction design
Gulfs and principles
Advantages of usability testing
39. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Three basic components for the usability testing
Nielsen's Advice
menu- based interface with EEAC
advantages of direct manipulation
40. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
during the collection portion you will formally identify
Disadvantages for personas
advantages of form fill- in
41. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
three phases in direct manipulation
What the mental model could be...
advantages of command line
Interface design standards tools
42. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
conceptual design
Disadvantages for semantic networks
Limitations of usability testing
disadvantages of question and answer
43. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Disadvantages for semantic networks
Gulf of Evaluation
four types of filters
Seven Stages of Action
44. 1.free phase 2.captive phase 3. termination phase
Interface design standards tools
three phases in direct manipulation
the usability goal
Principles of interaction design #1. Simplicity
45. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
conceptual design
Principles of interaction design
direct manipulation with EEAC
46. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
disadvantages of direct manipulation
Principles of interaction design #3. Predictability
interpreting the information
47. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Principles of interaction design #3. Predictability
disadvantages of question and answer
command line with the EEAC
What the mental model could be...
48. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Advantages for card sort
framework for design principle
Disadvantages for card sort
advantages of command line
49. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
Principles of interaction design #4. Visibility
advantages of question and answer
Three main criteria for lo- fi prototype
applications of natural language
50. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
disadvantages of direct manipulation
Nielsen's Advice
four types of filters
Tools for physical design