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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
Tools for conceptual design
Disadvantages for lo- fi prototype
disadvantages of form fill- in
2. Goals - Execution - World - Evaluation
four types of filters
the usability goal
ways to elicitation
Structure od EEAC
3. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
Benefits from the use of high - level software tools
Gulfs and principles
Principles of interaction design
4. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
Seven Stages of Action
Gulf of Evaluation
direct manipulation with EEAC
5. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
Tools for physical design
constraint on usability testing
disadvantages of natural language
6. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
four tools to organize the discovery process
Benefits from the use of high - level software tools
obstacles of natural language
Disadvantages for semantic networks
7. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
disadvantages of natural language
potential problems of metaphors
framework for design principle
10 interaction styles
8. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
10 interaction styles
advantages of form fill- in
menu- based and articulatory distance
Advantages for lo- fi prototype
9. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
advantages of form fill- in
Gulfs and principles
Structure od EEAC
disadvantages of natural language
10. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Gulf of Evaluation
Advantages for lo- fi prototype
Tools for conceptual design
disadvantages of direct manipulation
11. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
framework for design principle
Tools for physical design
three phases in direct manipulation
Disadvantages for card sort
12. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Principles of interaction design #4. Visibility
Interface design standards tools
5 usability factors
Tools for physical design
13. Primary - secondary - facilitator - indirect
four types of stakeholders
command line with the EEAC
advantages of menu- based interface
Methods of collection
14. Progressive Disclosure - Constraints
command line with the interaction framework
interpreting the information
advantages of command line
Principles of interaction design #1. Simplicity
15. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
four types of observation
Tools for conceptual design
ways to elicitation
advantages of natural language
16. What it will look like - What components it will require - How the screens will be laid out
Principles of interaction design
obstacles of natural language
What will the physical design involve?
four types of stakeholders
17. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
5 usability factors
Advantages of usability testing
Disadvantages for lo- fi prototype
four types of filters
18. Overload - Feedback - Recognition/Recall - Orientation
four types of filters
Principles of interaction design #4. Visibility
Advantages for software support
menu- based and articulatory distance
19. Location - Logical Grouping - Conventions - Redundancy
four types of observation
Principles of interaction design #2. Memorability
Advantages for software support
potential problems of metaphors
20. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
10 interaction styles
disadvantages of command line
disadvantages of question and answer
advantages of command line
21. Task analysis - storyboarding - use cases - primary stakeholder profiles
What will the physical design involve?
four tools to organize the discovery process
during the collection portion you will formally identify
Methods of collection
22. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
stimulus intensity
constraint on usability testing
advantages of menu- based interface
10 interaction styles
23. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Principles of interaction design #1. Simplicity
constraint on usability testing
potential problems of metaphors
interpreting the information
24. 1.free phase 2.captive phase 3. termination phase
three phases in direct manipulation
Advantages of usability testing
Advantages for software support
two area of development of natural language
25. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Principles of interaction design #3. Predictability
Gulf of Evaluation
advantages of natural language
Advantages for Rapid Prototyping
26. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
27. Time - finance - personnel - laboratory
Advantages for Rapid Prototyping
command line and articulatory distance
disadvantages of form fill- in
constraint on usability testing
28. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Disadvantages for lo- fi prototype
disadvantages of question and answer
command line with the EEAC
during the collection portion you will formally identify
29. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
four types of observation
Limitations of usability testing
disadvantages of natural language
30. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Three basic components for the usability testing
disadvantages of command line
advantages of form fill- in
Tools for physical design
31. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Principles of interaction design #1. Simplicity
Gulfs and principles
Advantages for Rapid Prototyping
Gulf of Evaluation
32. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
Nielsen's Advice
Advantages for semantic networks
command line and articulatory distance
33. Physical - cultural - functional - informational
disadvantages of direct manipulation
four types of filters
Advantages for semantic networks
Limitations of usability testing
34. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
advantages of menu- based interface
Disadvantages for lo- fi prototype
applications of natural language
disadvantages of natural language
35. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
advantages of natural language
5 usability factors
two area of development of natural language
What the mental model could be...
36. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Three basic components for the usability testing
ways to elicitation
advantages of command line
direct manipulation with EEAC
37. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
advantages of menu- based interface
Disadvantages for lo- fi prototype
Seven Stages of Action
5 usability factors
38. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
command line and articulatory distance
disadvantages of command line
Methodology and Notation
Advantages for personas
39. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Gulfs and principles
advantages of direct manipulation
Benefits from the use of high - level software tools
menu- based interface with EEAC
40. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
41. Comprehensibility and learnability
Advantages for personas
the usability goal
Tools for conceptual design
Principles of interaction design #1. Simplicity
42. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
four types of observation
framework for design principle
Advantages for lo- fi prototype
advantages of direct manipulation
43. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
potential problems of metaphors
Methodology and Notation
disadvantages of natural language
Tools for physical design
44. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
10 interaction styles
Methods of collection
Advantages for personas
45. Direct - indirect - ethnographic observation - distributed cognition
Principles of interaction design #1. Simplicity
advantages of question and answer
constraint on usability testing
four types of observation
46. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
advantages of command line
advantages of natural language
Principles of interaction design #2. Memorability
47. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
obstacles of natural language
command line with the EEAC
Principles of interaction design #1. Simplicity
advantages of direct manipulation
48. Participants - design - tester
Advantages for software support
Three basic components for the usability testing
What the mental model could be...
Methodology and Notation
49. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
10 interaction styles
four tools to organize the discovery process
Benefits from the use of high - level software tools
disadvantages of question and answer
50. Menu options create small articulatory distance
Disadvantages for lo- fi prototype
Disadvantages for card sort
command line with the interaction framework
menu- based and articulatory distance