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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Physical - cultural - functional - informational
four types of filters
four types of observation
Structure od EEAC
Nielson's Heuristic Evaluation
2. Observation - elicitation
command line and articulatory distance
10 interaction styles
Methods of collection
obstacles of natural language
3. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Tools for conceptual design
Advantages for lo- fi prototype
advantages of menu- based interface
Limitations of usability testing
4. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Tools for physical design
Disadvantages for lo- fi prototype
menu- based and articulatory distance
stimulus intensity
5. 1.free phase 2.captive phase 3. termination phase
three phases in direct manipulation
Principles of interaction design #4. Visibility
Methodology and Notation
conceptual design
6. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Advantages for personas
Gulf of Evaluation
disadvantages of form fill- in
Advantages for lo- fi prototype
7. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
Disadvantages for card sort
the usability goal
disadvantages of natural language
8. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of menu- based interface
interpreting the information
What will the physical design involve?
Structure od EEAC
9. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Advantages for semantic networks
Principles of interaction design
Principles of interaction design #3. Predictability
Principles of interaction design #4. Visibility
10. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
10 interaction styles
advantages of question and answer
What the mental model could be...
Gulf of Evaluation
11. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
three phases in direct manipulation
Methods of collection
advantages of form fill- in
during the collection portion you will formally identify
12. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Advantages for card sort
Disadvantages for semantic networks
direct manipulation with EEAC
disadvantages of menu- based interface
13. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
framework for design principle
four types of filters
advantages of natural language
disadvantages of question and answer
14. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
Principles of interaction design
advantages of question and answer
advantages of direct manipulation
15. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
Methods of collection
Three main criteria for lo- fi prototype
four types of filters
16. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
obstacles of natural language
Principles of interaction design #3. Predictability
disadvantages of direct manipulation
Gulf of Evaluation
17. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
What will the physical design involve?
three phases in direct manipulation
disadvantages of menu- based interface
18. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
advantages of direct manipulation
Advantages for card sort
disadvantages of question and answer
19. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
20. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
5 usability factors
menu- based and articulatory distance
Advantages for Rapid Prototyping
Disadvantages for card sort
21. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Structure od EEAC
Principles of interaction design #2. Memorability
direct manipulation with EEAC
Advantages for semantic networks
22. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
potential problems of metaphors
Advantages for personas
Advantages for lo- fi prototype
23. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Gulf of Evaluation
5 usability factors
Advantages for card sort
10 interaction styles
24. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
command line and articulatory distance
potential problems of metaphors
ways to elicitation
Disadvantages for personas
25. Direct indirect - corporate documentation - logs and notes - questionnaires
menu- based and articulatory distance
four types of filters
direct manipulation with EEAC
ways to elicitation
26. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
four types of filters
command line with the interaction framework
Tools for conceptual design
Nielson's Heuristic Evaluation
27. Task analysis - storyboarding - use cases - primary stakeholder profiles
disadvantages of question and answer
Advantages for software support
four tools to organize the discovery process
disadvantages of command line
28. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Advantages for semantic networks
ways to elicitation
advantages of command line
conceptual design
29. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
30. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Seven Stages of Action
during the collection portion you will formally identify
advantages of question and answer
Disadvantages for card sort
31. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Advantages for Rapid Prototyping
framework for design principle
Methods of collection
Seven Stages of Action
32. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
command line with the interaction framework
during the collection portion you will formally identify
direct manipulation with EEAC
Benefits from the use of high - level software tools
33. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Gulfs and principles
two area of development of natural language
Advantages for lo- fi prototype
Tools for physical design
34. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Methodology and Notation
Interface design standards tools
command line with the EEAC
applications of natural language
35. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Advantages for lo- fi prototype
interpreting the information
Three basic components for the usability testing
disadvantages of menu- based interface
36. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Interface design standards tools
Tools for physical design
four types of stakeholders
disadvantages of question and answer
37. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Gulf of Evaluation
Tools for physical design
Disadvantages for semantic networks
command line with the EEAC
38. Participants - design - tester
interpreting the information
direct manipulation with EEAC
Three basic components for the usability testing
Benefits from the use of high - level software tools
39. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of direct manipulation
Principles of interaction design #4. Visibility
two area of development of natural language
three phases in direct manipulation
40. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design #4. Visibility
disadvantages of command line
Advantages for software support
menu- based interface with EEAC
41. Primary - secondary - facilitator - indirect
stimulus intensity
ways to elicitation
four types of stakeholders
menu- based interface with EEAC
42. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Limitations of usability testing
Interface design standards tools
menu- based interface with EEAC
Tools for physical design
43. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
advantages of form fill- in
Interface design standards tools
Benefits from the use of high - level software tools
Principles of interaction design #2. Memorability
44. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
command line and articulatory distance
interpreting the information
Nielsen's Advice
four types of observation
45. Location - Logical Grouping - Conventions - Redundancy
Limitations of usability testing
command line with the EEAC
Principles of interaction design #2. Memorability
disadvantages of form fill- in
46. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
menu- based and articulatory distance
Principles of interaction design #2. Memorability
Three main criteria for lo- fi prototype
advantages of natural language
47. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Principles of interaction design
Disadvantages for personas
potential problems of metaphors
disadvantages of natural language
48. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
Nielson's Heuristic Evaluation
applications of natural language
What will the physical design involve?
49. Menu options create small articulatory distance
Advantages of usability testing
10 interaction styles
Advantages for lo- fi prototype
menu- based and articulatory distance
50. Goals - Execution - World - Evaluation
menu- based and articulatory distance
Disadvantages for lo- fi prototype
stimulus intensity
Structure od EEAC