SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Observation - elicitation
potential problems of metaphors
Advantages for personas
Methods of collection
four tools to organize the discovery process
2. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
four types of filters
menu- based interface with EEAC
obstacles of natural language
advantages of natural language
3. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
Three main criteria for lo- fi prototype
5 usability factors
Disadvantages for personas
4. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Advantages for card sort
Interface design standards tools
the usability goal
direct manipulation with EEAC
5. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
four tools to organize the discovery process
What the mental model could be...
What will the physical design involve?
6. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
7. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
10 interaction styles
Tools for conceptual design
Advantages for personas
5 usability factors
8. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Tools for conceptual design
Seven Stages of Action
Principles of interaction design
two area of development of natural language
9. Goals - Execution - World - Evaluation
Benefits from the use of high - level software tools
Structure od EEAC
four tools to organize the discovery process
What will the physical design involve?
10. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
What will the physical design involve?
framework for design principle
advantages of direct manipulation
menu- based interface with EEAC
11. Primary - secondary - facilitator - indirect
Three main criteria for lo- fi prototype
four types of stakeholders
Disadvantages for personas
advantages of direct manipulation
12. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
three phases in direct manipulation
10 interaction styles
disadvantages of form fill- in
conceptual design
13. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Three basic components for the usability testing
Advantages for card sort
advantages of natural language
during the collection portion you will formally identify
14. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Three main criteria for lo- fi prototype
Nielson's Heuristic Evaluation
Limitations of usability testing
potential problems of metaphors
15. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
framework for design principle
Seven Stages of Action
disadvantages of question and answer
obstacles of natural language
16. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
disadvantages of form fill- in
three phases in direct manipulation
Advantages of usability testing
Principles of interaction design #2. Memorability
17. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Gulfs and principles
Advantages for personas
interpreting the information
Nielson's Heuristic Evaluation
18. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
advantages of question and answer
Gulfs and principles
Advantages for card sort
Gulf of Evaluation
19. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of direct manipulation
conceptual design
Advantages of usability testing
Limitations of usability testing
20. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Disadvantages for semantic networks
Advantages for software support
command line with the interaction framework
Seven Stages of Action
21. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Advantages for personas
Disadvantages for semantic networks
Benefits from the use of high - level software tools
Advantages for card sort
22. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Advantages for software support
three phases in direct manipulation
interpreting the information
Principles of interaction design #3. Predictability
23. Time - finance - personnel - laboratory
Tools for conceptual design
constraint on usability testing
framework for design principle
advantages of direct manipulation
24. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of question and answer
advantages of menu- based interface
command line with the interaction framework
10 interaction styles
25. Menu options create small articulatory distance
menu- based and articulatory distance
Advantages for software support
during the collection portion you will formally identify
advantages of form fill- in
26. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design
Gulfs and principles
stimulus intensity
Advantages for Rapid Prototyping
27. Direct - indirect - ethnographic observation - distributed cognition
command line and articulatory distance
Advantages for software support
four types of observation
Advantages of usability testing
28. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
advantages of natural language
disadvantages of menu- based interface
Three basic components for the usability testing
Disadvantages for personas
29. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
What the mental model could be...
advantages of command line
Methodology and Notation
Advantages for software support
30. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Limitations of usability testing
Advantages for Rapid Prototyping
Methodology and Notation
menu- based and articulatory distance
31. Location - Logical Grouping - Conventions - Redundancy
four types of filters
framework for design principle
command line with the EEAC
Principles of interaction design #2. Memorability
32. Participants - design - tester
Three basic components for the usability testing
Nielson's Heuristic Evaluation
advantages of menu- based interface
three phases in direct manipulation
33. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Principles of interaction design #1. Simplicity
Disadvantages for card sort
three phases in direct manipulation
during the collection portion you will formally identify
34. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
Tools for conceptual design
Disadvantages for personas
Advantages of usability testing
35. Comprehensibility and learnability
Gulfs and principles
four tools to organize the discovery process
the usability goal
advantages of direct manipulation
36. Direct indirect - corporate documentation - logs and notes - questionnaires
disadvantages of direct manipulation
Principles of interaction design #1. Simplicity
ways to elicitation
Benefits from the use of high - level software tools
37. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Advantages for personas
Interface design standards tools
command line and articulatory distance
Advantages for card sort
38. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Principles of interaction design
stimulus intensity
potential problems of metaphors
Interface design standards tools
39. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
40. Overload - Feedback - Recognition/Recall - Orientation
direct manipulation with EEAC
Principles of interaction design #4. Visibility
two area of development of natural language
Structure od EEAC
41. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
four tools to organize the discovery process
Principles of interaction design #3. Predictability
potential problems of metaphors
disadvantages of menu- based interface
42. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
advantages of menu- based interface
Limitations of usability testing
applications of natural language
command line and articulatory distance
43. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
four types of filters
disadvantages of natural language
Three main criteria for lo- fi prototype
What the mental model could be...
44. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
four types of stakeholders
Methods of collection
Benefits from the use of high - level software tools
command line with the interaction framework
45. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
three phases in direct manipulation
Three basic components for the usability testing
Disadvantages for lo- fi prototype
direct manipulation with EEAC
46. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for semantic networks
Principles of interaction design #2. Memorability
Disadvantages for card sort
Tools for physical design
47. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
four types of stakeholders
Nielson's Heuristic Evaluation
advantages of form fill- in
48. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Methods of collection
Principles of interaction design #2. Memorability
Disadvantages for card sort
Principles of interaction design #4. Visibility
49. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
disadvantages of direct manipulation
potential problems of metaphors
Benefits from the use of high - level software tools
disadvantages of form fill- in
50. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Principles of interaction design #3. Predictability
Interface design standards tools
Advantages for lo- fi prototype
three phases in direct manipulation