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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
Gulfs and principles
Nielsen's Advice
Disadvantages for card sort
2. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
command line with the interaction framework
Principles of interaction design
four types of filters
3. Overload - Feedback - Recognition/Recall - Orientation
disadvantages of form fill- in
potential problems of metaphors
the usability goal
Principles of interaction design #4. Visibility
4. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for card sort
three phases in direct manipulation
Three basic components for the usability testing
obstacles of natural language
5. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
the usability goal
potential problems of metaphors
Disadvantages for semantic networks
6. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
disadvantages of natural language
four types of stakeholders
Methods of collection
7. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
menu- based and articulatory distance
Seven Stages of Action
interpreting the information
Interface design standards tools
8. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
interpreting the information
advantages of form fill- in
Methodology and Notation
advantages of question and answer
9. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Gulfs and principles
5 usability factors
Benefits from the use of high - level software tools
disadvantages of form fill- in
10. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Advantages for lo- fi prototype
Disadvantages for card sort
the usability goal
Principles of interaction design #2. Memorability
11. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
Methodology and Notation
command line with the interaction framework
menu- based interface with EEAC
12. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
13. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
constraint on usability testing
Benefits from the use of high - level software tools
Gulfs and principles
10 interaction styles
14. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
advantages of question and answer
menu- based and articulatory distance
Three basic components for the usability testing
during the collection portion you will formally identify
15. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Methodology and Notation
Three main criteria for lo- fi prototype
command line with the EEAC
Principles of interaction design #1. Simplicity
16. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
applications of natural language
framework for design principle
Disadvantages for semantic networks
potential problems of metaphors
17. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Disadvantages for semantic networks
Advantages for personas
four types of filters
applications of natural language
18. Time - finance - personnel - laboratory
Three basic components for the usability testing
disadvantages of direct manipulation
applications of natural language
constraint on usability testing
19. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
direct manipulation with EEAC
Structure od EEAC
stimulus intensity
conceptual design
20. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
the usability goal
constraint on usability testing
interpreting the information
Benefits from the use of high - level software tools
21. Physical - cultural - functional - informational
Tools for physical design
menu- based interface with EEAC
four types of filters
direct manipulation with EEAC
22. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Advantages for Rapid Prototyping
disadvantages of command line
potential problems of metaphors
advantages of direct manipulation
23. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
command line with the EEAC
disadvantages of question and answer
Disadvantages for semantic networks
advantages of natural language
24. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
Advantages for Rapid Prototyping
conceptual design
Gulf of Evaluation
25. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
during the collection portion you will formally identify
Advantages for personas
direct manipulation with EEAC
Nielson's Heuristic Evaluation
26. Location - Logical Grouping - Conventions - Redundancy
Three basic components for the usability testing
Principles of interaction design #2. Memorability
Disadvantages for lo- fi prototype
Principles of interaction design
27. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
four types of stakeholders
disadvantages of form fill- in
stimulus intensity
command line with the interaction framework
28. Direct - indirect - ethnographic observation - distributed cognition
command line with the interaction framework
Tools for conceptual design
advantages of command line
four types of observation
29. Progressive Disclosure - Constraints
three phases in direct manipulation
Principles of interaction design #1. Simplicity
four tools to organize the discovery process
disadvantages of form fill- in
30. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
command line and articulatory distance
Structure od EEAC
Advantages for card sort
31. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
advantages of direct manipulation
disadvantages of direct manipulation
during the collection portion you will formally identify
Principles of interaction design
32. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
33. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
5 usability factors
Three basic components for the usability testing
command line with the EEAC
Methodology and Notation
34. Observation - elicitation
Tools for conceptual design
Advantages for semantic networks
Methods of collection
disadvantages of form fill- in
35. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
menu- based interface with EEAC
Methods of collection
Principles of interaction design #2. Memorability
36. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
obstacles of natural language
10 interaction styles
advantages of direct manipulation
Disadvantages for card sort
37. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Nielson's Heuristic Evaluation
Methods of collection
disadvantages of question and answer
Three main criteria for lo- fi prototype
38. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
5 usability factors
command line with the interaction framework
Advantages for personas
Advantages for software support
39. Goals - Execution - World - Evaluation
Interface design standards tools
Three main criteria for lo- fi prototype
Structure od EEAC
Gulf of Evaluation
40. Comprehensibility and learnability
command line with the EEAC
Gulf of Evaluation
the usability goal
Advantages for personas
41. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
disadvantages of direct manipulation
What the mental model could be...
Limitations of usability testing
disadvantages of command line
42. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for Rapid Prototyping
Advantages for semantic networks
Principles of interaction design #2. Memorability
obstacles of natural language
43. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
Disadvantages for personas
three phases in direct manipulation
Principles of interaction design #3. Predictability
44. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
Benefits from the use of high - level software tools
Limitations of usability testing
Advantages for Rapid Prototyping
45. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of natural language
potential problems of metaphors
Advantages for software support
framework for design principle
46. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design
applications of natural language
advantages of command line
menu- based and articulatory distance
47. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
10 interaction styles
Three basic components for the usability testing
Advantages for semantic networks
Tools for physical design
48. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
advantages of natural language
command line with the interaction framework
Principles of interaction design #3. Predictability
Methods of collection
49. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
four types of filters
Advantages of usability testing
Advantages for personas
Disadvantages for lo- fi prototype
50. Task analysis - storyboarding - use cases - primary stakeholder profiles
Interface design standards tools
advantages of question and answer
four tools to organize the discovery process
direct manipulation with EEAC