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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
interpreting the information
Tools for conceptual design
advantages of form fill- in
disadvantages of form fill- in
2. Goals - Execution - World - Evaluation
command line with the interaction framework
three phases in direct manipulation
the usability goal
Structure od EEAC
3. Participants - design - tester
advantages of natural language
menu- based and articulatory distance
Disadvantages for card sort
Three basic components for the usability testing
4. Observation - elicitation
advantages of form fill- in
disadvantages of menu- based interface
Methods of collection
Structure od EEAC
5. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
disadvantages of direct manipulation
advantages of command line
advantages of form fill- in
Principles of interaction design #1. Simplicity
6. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
advantages of natural language
disadvantages of menu- based interface
applications of natural language
Methodology and Notation
7. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
advantages of menu- based interface
Interface design standards tools
ways to elicitation
Disadvantages for semantic networks
8. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for lo- fi prototype
the usability goal
Principles of interaction design #3. Predictability
Advantages for personas
9. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
during the collection portion you will formally identify
disadvantages of question and answer
command line with the EEAC
disadvantages of command line
10. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Structure od EEAC
interpreting the information
Methodology and Notation
Three basic components for the usability testing
11. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Disadvantages for lo- fi prototype
Principles of interaction design #2. Memorability
Advantages for semantic networks
disadvantages of natural language
12. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
13. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
disadvantages of natural language
Methodology and Notation
Benefits from the use of high - level software tools
direct manipulation with EEAC
14. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Nielson's Heuristic Evaluation
Gulfs and principles
ways to elicitation
Tools for physical design
15. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
obstacles of natural language
during the collection portion you will formally identify
advantages of menu- based interface
16. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
obstacles of natural language
Methods of collection
four types of stakeholders
17. Primary - secondary - facilitator - indirect
framework for design principle
four types of stakeholders
during the collection portion you will formally identify
advantages of command line
18. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
four tools to organize the discovery process
stimulus intensity
potential problems of metaphors
obstacles of natural language
19. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Interface design standards tools
Gulf of Evaluation
Tools for conceptual design
during the collection portion you will formally identify
20. What it will look like - What components it will require - How the screens will be laid out
Principles of interaction design #1. Simplicity
What will the physical design involve?
disadvantages of command line
disadvantages of menu- based interface
21. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
What will the physical design involve?
advantages of direct manipulation
Principles of interaction design #3. Predictability
disadvantages of direct manipulation
22. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for Rapid Prototyping
conceptual design
Seven Stages of Action
Principles of interaction design #2. Memorability
23. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Advantages for semantic networks
stimulus intensity
four types of stakeholders
5 usability factors
24. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
Advantages for personas
advantages of natural language
advantages of question and answer
25. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
disadvantages of menu- based interface
Advantages for software support
command line with the interaction framework
direct manipulation with EEAC
26. Unscientific - Partial - Unstable - Inconsistent - Personal
stimulus intensity
What the mental model could be...
disadvantages of question and answer
Three basic components for the usability testing
27. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
potential problems of metaphors
command line with the interaction framework
advantages of command line
advantages of direct manipulation
28. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Interface design standards tools
Gulfs and principles
two area of development of natural language
What the mental model could be...
29. Menu options create small articulatory distance
four tools to organize the discovery process
menu- based and articulatory distance
Gulf of Evaluation
Principles of interaction design #1. Simplicity
30. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of natural language
Disadvantages for personas
applications of natural language
two area of development of natural language
31. 1.free phase 2.captive phase 3. termination phase
three phases in direct manipulation
Advantages for Rapid Prototyping
Interface design standards tools
Disadvantages for lo- fi prototype
32. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Advantages for Rapid Prototyping
Methods of collection
command line with the EEAC
framework for design principle
33. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Advantages of usability testing
What the mental model could be...
framework for design principle
Principles of interaction design #1. Simplicity
34. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Tools for physical design
Advantages for personas
Advantages of usability testing
Principles of interaction design #4. Visibility
35. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Advantages for semantic networks
ways to elicitation
Principles of interaction design
Seven Stages of Action
36. Time - finance - personnel - laboratory
constraint on usability testing
three phases in direct manipulation
advantages of command line
Principles of interaction design #3. Predictability
37. Task analysis - storyboarding - use cases - primary stakeholder profiles
advantages of question and answer
disadvantages of menu- based interface
Gulfs and principles
four tools to organize the discovery process
38. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
the usability goal
command line and articulatory distance
Disadvantages for lo- fi prototype
Methodology and Notation
39. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
three phases in direct manipulation
disadvantages of question and answer
disadvantages of command line
40. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Tools for conceptual design
Disadvantages for personas
during the collection portion you will formally identify
Disadvantages for lo- fi prototype
41. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
interpreting the information
Methodology and Notation
Disadvantages for card sort
disadvantages of direct manipulation
42. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
5 usability factors
Methods of collection
Advantages for personas
Methodology and Notation
43. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
advantages of question and answer
Principles of interaction design
Seven Stages of Action
Disadvantages for personas
44. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
45. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #2. Memorability
Advantages for personas
Tools for conceptual design
advantages of command line
46. Comprehensibility and learnability
the usability goal
advantages of command line
10 interaction styles
applications of natural language
47. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
four types of stakeholders
Disadvantages for lo- fi prototype
direct manipulation with EEAC
stimulus intensity
48. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
Advantages of usability testing
Nielson's Heuristic Evaluation
Benefits from the use of high - level software tools
49. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
four types of stakeholders
disadvantages of question and answer
Nielson's Heuristic Evaluation
Advantages for personas
50. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
Disadvantages for semantic networks
disadvantages of form fill- in
advantages of command line