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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
command line and articulatory distance
advantages of question and answer
Principles of interaction design
ways to elicitation
2. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
disadvantages of menu- based interface
Tools for conceptual design
framework for design principle
Advantages for lo- fi prototype
3. Physical - cultural - functional - informational
four types of observation
Disadvantages for personas
four types of filters
Tools for conceptual design
4. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Three main criteria for lo- fi prototype
Advantages for personas
command line with the interaction framework
Nielsen's Advice
5. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Gulfs and principles
during the collection portion you will formally identify
advantages of command line
Principles of interaction design #3. Predictability
6. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Seven Stages of Action
advantages of form fill- in
Principles of interaction design
stimulus intensity
7. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Advantages for software support
Three basic components for the usability testing
obstacles of natural language
Methodology and Notation
8. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
advantages of natural language
framework for design principle
advantages of form fill- in
Benefits from the use of high - level software tools
9. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
potential problems of metaphors
Three main criteria for lo- fi prototype
disadvantages of direct manipulation
during the collection portion you will formally identify
10. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Advantages for card sort
disadvantages of menu- based interface
four types of stakeholders
disadvantages of natural language
11. Primary - secondary - facilitator - indirect
Advantages for lo- fi prototype
5 usability factors
interpreting the information
four types of stakeholders
12. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
Disadvantages for card sort
disadvantages of natural language
direct manipulation with EEAC
13. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
disadvantages of question and answer
Principles of interaction design #2. Memorability
Disadvantages for personas
advantages of command line
14. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Tools for conceptual design
disadvantages of menu- based interface
Advantages for card sort
Advantages for semantic networks
15. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
applications of natural language
disadvantages of direct manipulation
disadvantages of natural language
Nielsen's Advice
16. Observation - elicitation
Disadvantages for personas
Methods of collection
Structure od EEAC
advantages of command line
17. Direct - indirect - ethnographic observation - distributed cognition
Advantages for semantic networks
advantages of form fill- in
four types of stakeholders
four types of observation
18. Overload - Feedback - Recognition/Recall - Orientation
Seven Stages of Action
Disadvantages for lo- fi prototype
advantages of natural language
Principles of interaction design #4. Visibility
19. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Principles of interaction design #1. Simplicity
command line with the EEAC
Tools for conceptual design
four types of stakeholders
20. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
advantages of natural language
advantages of menu- based interface
Tools for conceptual design
command line with the EEAC
21. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Gulfs and principles
Tools for conceptual design
Advantages for software support
advantages of natural language
22. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
direct manipulation with EEAC
the usability goal
conceptual design
two area of development of natural language
23. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
four types of stakeholders
the usability goal
disadvantages of form fill- in
24. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
Interface design standards tools
Gulf of Evaluation
advantages of form fill- in
25. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
direct manipulation with EEAC
applications of natural language
four types of filters
interpreting the information
26. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for Rapid Prototyping
Principles of interaction design #3. Predictability
Advantages for card sort
Interface design standards tools
27. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
applications of natural language
interpreting the information
What the mental model could be...
28. What it will look like - What components it will require - How the screens will be laid out
direct manipulation with EEAC
Limitations of usability testing
What will the physical design involve?
disadvantages of command line
29. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Advantages for Rapid Prototyping
Disadvantages for personas
Disadvantages for lo- fi prototype
conceptual design
30. Participants - design - tester
5 usability factors
Three main criteria for lo- fi prototype
command line with the EEAC
Three basic components for the usability testing
31. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #2. Memorability
during the collection portion you will formally identify
potential problems of metaphors
advantages of command line
32. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
direct manipulation with EEAC
advantages of natural language
menu- based and articulatory distance
command line and articulatory distance
33. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Structure od EEAC
Disadvantages for lo- fi prototype
Three basic components for the usability testing
command line and articulatory distance
34. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Interface design standards tools
Seven Stages of Action
stimulus intensity
applications of natural language
35. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Advantages for card sort
advantages of direct manipulation
four types of stakeholders
four tools to organize the discovery process
36. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
ways to elicitation
framework for design principle
direct manipulation with EEAC
Advantages for lo- fi prototype
37. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Three basic components for the usability testing
Principles of interaction design
Gulfs and principles
Seven Stages of Action
38. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Principles of interaction design #3. Predictability
Principles of interaction design
command line with the EEAC
Disadvantages for personas
39. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Principles of interaction design #1. Simplicity
four types of stakeholders
obstacles of natural language
Advantages for card sort
40. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Advantages for personas
command line and articulatory distance
disadvantages of form fill- in
Methodology and Notation
41. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
What the mental model could be...
disadvantages of question and answer
command line and articulatory distance
Principles of interaction design #1. Simplicity
42. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Seven Stages of Action
Principles of interaction design #1. Simplicity
Principles of interaction design #4. Visibility
Gulf of Evaluation
43. Comprehensibility and learnability
four types of filters
the usability goal
5 usability factors
constraint on usability testing
44. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
Benefits from the use of high - level software tools
disadvantages of menu- based interface
advantages of question and answer
45. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design
Advantages for card sort
four types of observation
Principles of interaction design #3. Predictability
46. Direct indirect - corporate documentation - logs and notes - questionnaires
Advantages for semantic networks
ways to elicitation
What the mental model could be...
Nielson's Heuristic Evaluation
47. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
obstacles of natural language
Gulfs and principles
Three basic components for the usability testing
advantages of menu- based interface
48. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
Advantages for software support
Disadvantages for lo- fi prototype
Advantages for card sort
49. Menu options create small articulatory distance
5 usability factors
Limitations of usability testing
three phases in direct manipulation
menu- based and articulatory distance
50. 1.free phase 2.captive phase 3. termination phase
three phases in direct manipulation
disadvantages of menu- based interface
framework for design principle
Disadvantages for lo- fi prototype