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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
four types of stakeholders
Disadvantages for semantic networks
Principles of interaction design #1. Simplicity
Principles of interaction design #3. Predictability
2. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Disadvantages for semantic networks
Interface design standards tools
disadvantages of natural language
Advantages for software support
3. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
4. Comprehensibility and learnability
the usability goal
stimulus intensity
Disadvantages for personas
Advantages for personas
5. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Methodology and Notation
potential problems of metaphors
advantages of form fill- in
applications of natural language
6. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
advantages of direct manipulation
disadvantages of form fill- in
advantages of question and answer
Three basic components for the usability testing
7. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
Structure od EEAC
advantages of question and answer
Advantages for card sort
Principles of interaction design #3. Predictability
8. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
framework for design principle
command line and articulatory distance
conceptual design
Advantages for software support
9. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
advantages of direct manipulation
Advantages for software support
menu- based and articulatory distance
Principles of interaction design #2. Memorability
10. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
four tools to organize the discovery process
Tools for conceptual design
Methodology and Notation
11. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for card sort
Disadvantages for lo- fi prototype
Advantages for software support
during the collection portion you will formally identify
12. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
four types of filters
Advantages for semantic networks
menu- based interface with EEAC
disadvantages of command line
13. Direct indirect - corporate documentation - logs and notes - questionnaires
Interface design standards tools
during the collection portion you will formally identify
ways to elicitation
command line with the EEAC
14. Menu options create small articulatory distance
Nielson's Heuristic Evaluation
Advantages for software support
Disadvantages for semantic networks
menu- based and articulatory distance
15. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
command line and articulatory distance
Principles of interaction design #2. Memorability
disadvantages of command line
stimulus intensity
16. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
disadvantages of form fill- in
four tools to organize the discovery process
command line with the EEAC
Tools for conceptual design
17. Goals - Execution - World - Evaluation
Disadvantages for card sort
command line with the interaction framework
Structure od EEAC
applications of natural language
18. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
four tools to organize the discovery process
menu- based interface with EEAC
command line with the interaction framework
19. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
Advantages for personas
interpreting the information
Disadvantages for lo- fi prototype
20. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
What will the physical design involve?
What the mental model could be...
disadvantages of direct manipulation
21. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
constraint on usability testing
four types of observation
Disadvantages for semantic networks
22. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Principles of interaction design
advantages of form fill- in
Methodology and Notation
two area of development of natural language
23. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
24. Unscientific - Partial - Unstable - Inconsistent - Personal
Seven Stages of Action
Advantages for card sort
What the mental model could be...
framework for design principle
25. Participants - design - tester
four tools to organize the discovery process
Interface design standards tools
disadvantages of natural language
Three basic components for the usability testing
26. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Gulfs and principles
advantages of question and answer
three phases in direct manipulation
Interface design standards tools
27. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
constraint on usability testing
advantages of form fill- in
Advantages for lo- fi prototype
Tools for physical design
28. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Disadvantages for card sort
Seven Stages of Action
Advantages for personas
during the collection portion you will formally identify
29. Time - finance - personnel - laboratory
constraint on usability testing
Disadvantages for card sort
interpreting the information
four types of stakeholders
30. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
10 interaction styles
Advantages for semantic networks
Disadvantages for semantic networks
Nielson's Heuristic Evaluation
31. What it will look like - What components it will require - How the screens will be laid out
conceptual design
Principles of interaction design #4. Visibility
Methodology and Notation
What will the physical design involve?
32. Physical - cultural - functional - informational
four types of filters
Interface design standards tools
What will the physical design involve?
Advantages for lo- fi prototype
33. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
conceptual design
framework for design principle
Advantages for Rapid Prototyping
disadvantages of menu- based interface
34. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Tools for physical design
command line with the interaction framework
four tools to organize the discovery process
Advantages for card sort
35. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Principles of interaction design #1. Simplicity
framework for design principle
disadvantages of question and answer
obstacles of natural language
36. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Tools for physical design
Methodology and Notation
10 interaction styles
disadvantages of natural language
37. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
four types of filters
disadvantages of natural language
What will the physical design involve?
38. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
constraint on usability testing
disadvantages of question and answer
command line with the EEAC
Limitations of usability testing
39. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Seven Stages of Action
5 usability factors
Advantages for semantic networks
disadvantages of menu- based interface
40. Observation - elicitation
four tools to organize the discovery process
Disadvantages for card sort
Methods of collection
stimulus intensity
41. Primary - secondary - facilitator - indirect
Disadvantages for semantic networks
Three main criteria for lo- fi prototype
disadvantages of natural language
four types of stakeholders
42. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design #4. Visibility
Advantages for lo- fi prototype
conceptual design
during the collection portion you will formally identify
43. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
disadvantages of menu- based interface
during the collection portion you will formally identify
ways to elicitation
44. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
potential problems of metaphors
disadvantages of question and answer
Gulf of Evaluation
Seven Stages of Action
45. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
advantages of form fill- in
disadvantages of natural language
disadvantages of direct manipulation
46. Progressive Disclosure - Constraints
applications of natural language
Disadvantages for lo- fi prototype
disadvantages of command line
Principles of interaction design #1. Simplicity
47. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
advantages of form fill- in
Tools for physical design
four tools to organize the discovery process
Benefits from the use of high - level software tools
48. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
applications of natural language
Principles of interaction design #1. Simplicity
four tools to organize the discovery process
Seven Stages of Action
49. Location - Logical Grouping - Conventions - Redundancy
Advantages for Rapid Prototyping
potential problems of metaphors
Principles of interaction design #2. Memorability
disadvantages of form fill- in
50. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
four types of filters
Advantages for lo- fi prototype
four types of observation
command line with the EEAC