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Test your basic knowledge |
Human Computer Interaction
Subject
:
engineering
Instructions:
Answer
50
questions in
20 minutes
.
2 minutes extra for reading the instructions.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of direct manipulation
advantages of command line
disadvantages of question and answer
advantages of menu- based interface
2. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Tools for conceptual design
framework for design principle
Disadvantages for personas
menu- based interface with EEAC
3. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
two area of development of natural language
command line with the EEAC
disadvantages of command line
Advantages for software support
4. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
the usability goal
four types of observation
10 interaction styles
Structure od EEAC
5. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Principles of interaction design #2. Memorability
disadvantages of question and answer
Disadvantages for semantic networks
Principles of interaction design #3. Predictability
6. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for software support
Advantages for personas
Nielson's Heuristic Evaluation
Structure od EEAC
7. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Principles of interaction design #4. Visibility
stimulus intensity
applications of natural language
four types of stakeholders
8. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
disadvantages of menu- based interface
conceptual design
Advantages for Rapid Prototyping
9. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
obstacles of natural language
disadvantages of natural language
advantages of question and answer
potential problems of metaphors
10. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Three basic components for the usability testing
four types of filters
Advantages for semantic networks
Principles of interaction design #2. Memorability
11. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Advantages for semantic networks
two area of development of natural language
direct manipulation with EEAC
Disadvantages for personas
12. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
menu- based and articulatory distance
Principles of interaction design #3. Predictability
Methodology and Notation
Seven Stages of Action
13. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
obstacles of natural language
command line and articulatory distance
What will the physical design involve?
14. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
stimulus intensity
Gulfs and principles
Methodology and Notation
15. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Nielson's Heuristic Evaluation
during the collection portion you will formally identify
Benefits from the use of high - level software tools
Gulfs and principles
16. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
disadvantages of direct manipulation
Disadvantages for lo- fi prototype
advantages of command line
the usability goal
17. Goals - Execution - World - Evaluation
Interface design standards tools
Advantages for personas
Structure od EEAC
stimulus intensity
18. What it will look like - What components it will require - How the screens will be laid out
conceptual design
framework for design principle
What will the physical design involve?
Principles of interaction design #1. Simplicity
19. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of direct manipulation
advantages of command line
menu- based interface with EEAC
Advantages of usability testing
20. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Benefits from the use of high - level software tools
Nielsen's Advice
Advantages of usability testing
advantages of form fill- in
21. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
three phases in direct manipulation
5 usability factors
advantages of menu- based interface
interpreting the information
22. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Principles of interaction design #4. Visibility
Advantages for lo- fi prototype
Principles of interaction design #2. Memorability
Disadvantages for personas
23. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of command line
disadvantages of menu- based interface
disadvantages of form fill- in
disadvantages of question and answer
24. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
ways to elicitation
What will the physical design involve?
5 usability factors
framework for design principle
25. Participants - design - tester
command line with the interaction framework
four tools to organize the discovery process
Three basic components for the usability testing
Advantages for semantic networks
26. Direct indirect - corporate documentation - logs and notes - questionnaires
Methods of collection
disadvantages of question and answer
ways to elicitation
constraint on usability testing
27. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
Three main criteria for lo- fi prototype
Methodology and Notation
constraint on usability testing
28. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
Tools for conceptual design
Methodology and Notation
stimulus intensity
29. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of natural language
Interface design standards tools
advantages of question and answer
framework for design principle
30. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
command line and articulatory distance
interpreting the information
Three main criteria for lo- fi prototype
Nielson's Heuristic Evaluation
31. Comprehensibility and learnability
disadvantages of question and answer
advantages of direct manipulation
Principles of interaction design
the usability goal
32. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
obstacles of natural language
Disadvantages for semantic networks
the usability goal
Principles of interaction design #3. Predictability
33. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
advantages of natural language
Methodology and Notation
the usability goal
Benefits from the use of high - level software tools
34. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Tools for physical design
advantages of form fill- in
Advantages for card sort
Principles of interaction design
35. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
conceptual design
Gulfs and principles
four types of stakeholders
Disadvantages for card sort
36. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
10 interaction styles
conceptual design
framework for design principle
command line and articulatory distance
37. Location - Logical Grouping - Conventions - Redundancy
four types of stakeholders
Principles of interaction design #2. Memorability
during the collection portion you will formally identify
Three main criteria for lo- fi prototype
38. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Principles of interaction design
Disadvantages for semantic networks
Gulfs and principles
Interface design standards tools
39. 1.free phase 2.captive phase 3. termination phase
5 usability factors
three phases in direct manipulation
command line and articulatory distance
direct manipulation with EEAC
40. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
framework for design principle
Disadvantages for card sort
applications of natural language
during the collection portion you will formally identify
41. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
stimulus intensity
four tools to organize the discovery process
Advantages for lo- fi prototype
advantages of direct manipulation
42. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design #4. Visibility
Three basic components for the usability testing
disadvantages of natural language
Advantages for personas
43. Progressive Disclosure - Constraints
disadvantages of form fill- in
Advantages for personas
advantages of menu- based interface
Principles of interaction design #1. Simplicity
44. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
45. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Principles of interaction design #1. Simplicity
Advantages for software support
Advantages of usability testing
Tools for conceptual design
46. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
four types of filters
disadvantages of natural language
Principles of interaction design
menu- based interface with EEAC
47. Task analysis - storyboarding - use cases - primary stakeholder profiles
disadvantages of menu- based interface
four tools to organize the discovery process
menu- based and articulatory distance
Advantages for software support
48. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
potential problems of metaphors
obstacles of natural language
four types of filters
Limitations of usability testing
49. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
Tools for conceptual design
advantages of command line
two area of development of natural language
50. Time - finance - personnel - laboratory
Three basic components for the usability testing
constraint on usability testing
5 usability factors
Nielson's Heuristic Evaluation