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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
disadvantages of natural language
framework for design principle
command line with the EEAC
Nielsen's Advice
2. Observation - elicitation
Three main criteria for lo- fi prototype
Methods of collection
Disadvantages for lo- fi prototype
Advantages for semantic networks
3. Goals - Execution - World - Evaluation
Disadvantages for card sort
Nielsen's Advice
Structure od EEAC
command line and articulatory distance
4. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
5. Time - finance - personnel - laboratory
disadvantages of direct manipulation
three phases in direct manipulation
during the collection portion you will formally identify
constraint on usability testing
6. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
ways to elicitation
Methodology and Notation
Seven Stages of Action
advantages of direct manipulation
7. Primary - secondary - facilitator - indirect
command line with the EEAC
5 usability factors
advantages of question and answer
four types of stakeholders
8. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
What the mental model could be...
disadvantages of direct manipulation
advantages of direct manipulation
command line with the EEAC
9. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Principles of interaction design #3. Predictability
advantages of natural language
command line with the EEAC
command line and articulatory distance
10. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
disadvantages of menu- based interface
Limitations of usability testing
disadvantages of direct manipulation
Advantages for semantic networks
11. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
disadvantages of form fill- in
Disadvantages for card sort
menu- based interface with EEAC
advantages of menu- based interface
12. Comprehensibility and learnability
obstacles of natural language
the usability goal
four types of stakeholders
command line and articulatory distance
13. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of direct manipulation
What will the physical design involve?
5 usability factors
command line and articulatory distance
14. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
advantages of command line
Interface design standards tools
5 usability factors
stimulus intensity
15. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of natural language
Three basic components for the usability testing
disadvantages of question and answer
Advantages for personas
16. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
advantages of command line
Disadvantages for personas
Methodology and Notation
What the mental model could be...
17. Direct indirect - corporate documentation - logs and notes - questionnaires
conceptual design
ways to elicitation
Benefits from the use of high - level software tools
constraint on usability testing
18. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
the usability goal
Disadvantages for card sort
Limitations of usability testing
Benefits from the use of high - level software tools
19. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages for semantic networks
Interface design standards tools
Tools for physical design
Advantages of usability testing
20. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
Nielsen's Advice
10 interaction styles
Principles of interaction design
21. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
during the collection portion you will formally identify
10 interaction styles
Disadvantages for semantic networks
Advantages for software support
22. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
conceptual design
Gulf of Evaluation
Advantages for Rapid Prototyping
Three basic components for the usability testing
23. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Disadvantages for semantic networks
Disadvantages for lo- fi prototype
obstacles of natural language
Advantages for lo- fi prototype
24. Menu options create small articulatory distance
Gulfs and principles
Principles of interaction design
menu- based and articulatory distance
Advantages for software support
25. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
menu- based and articulatory distance
Advantages for card sort
What the mental model could be...
three phases in direct manipulation
26. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
command line with the interaction framework
10 interaction styles
ways to elicitation
interpreting the information
27. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Advantages for semantic networks
What the mental model could be...
four types of filters
disadvantages of question and answer
28. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
four types of stakeholders
command line with the EEAC
advantages of question and answer
Principles of interaction design #2. Memorability
29. Progressive Disclosure - Constraints
Nielson's Heuristic Evaluation
Nielsen's Advice
Principles of interaction design #1. Simplicity
Interface design standards tools
30. Participants - design - tester
Advantages for Rapid Prototyping
Disadvantages for card sort
disadvantages of natural language
Three basic components for the usability testing
31. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Tools for conceptual design
disadvantages of direct manipulation
Disadvantages for lo- fi prototype
four types of observation
32. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Tools for conceptual design
menu- based interface with EEAC
disadvantages of question and answer
Three main criteria for lo- fi prototype
33. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
Seven Stages of Action
Interface design standards tools
four types of stakeholders
34. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
What the mental model could be...
Gulf of Evaluation
10 interaction styles
advantages of menu- based interface
35. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
command line with the interaction framework
conceptual design
during the collection portion you will formally identify
applications of natural language
36. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
advantages of form fill- in
potential problems of metaphors
Advantages for lo- fi prototype
Gulfs and principles
37. Physical - cultural - functional - informational
What the mental model could be...
four types of filters
command line with the EEAC
Advantages for software support
38. Direct - indirect - ethnographic observation - distributed cognition
four tools to organize the discovery process
disadvantages of command line
four types of observation
disadvantages of natural language
39. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
command line with the interaction framework
Seven Stages of Action
Principles of interaction design
Nielson's Heuristic Evaluation
40. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
applications of natural language
5 usability factors
two area of development of natural language
conceptual design
41. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
advantages of menu- based interface
Tools for conceptual design
Disadvantages for semantic networks
advantages of form fill- in
42. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
obstacles of natural language
Seven Stages of Action
5 usability factors
Structure od EEAC
43. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Benefits from the use of high - level software tools
5 usability factors
four types of filters
menu- based interface with EEAC
44. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
5 usability factors
Tools for conceptual design
applications of natural language
45. Location - Logical Grouping - Conventions - Redundancy
Disadvantages for semantic networks
Gulfs and principles
advantages of question and answer
Principles of interaction design #2. Memorability
46. Overload - Feedback - Recognition/Recall - Orientation
Disadvantages for semantic networks
advantages of direct manipulation
four types of stakeholders
Principles of interaction design #4. Visibility
47. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
Structure od EEAC
Advantages for Rapid Prototyping
four types of stakeholders
48. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
Seven Stages of Action
potential problems of metaphors
Principles of interaction design #3. Predictability
49. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
the usability goal
command line with the interaction framework
four types of filters
Advantages for semantic networks
50. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
menu- based and articulatory distance
Limitations of usability testing
Gulfs and principles
the usability goal