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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
disadvantages of question and answer
Disadvantages for card sort
Advantages for software support
two area of development of natural language
2. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Disadvantages for personas
advantages of direct manipulation
advantages of form fill- in
Methodology and Notation
3. Goals - Execution - World - Evaluation
disadvantages of form fill- in
Three main criteria for lo- fi prototype
Advantages of usability testing
Structure od EEAC
4. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of command line
Seven Stages of Action
during the collection portion you will formally identify
advantages of menu- based interface
5. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
What will the physical design involve?
Disadvantages for card sort
four types of filters
Nielsen's Advice
6. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
advantages of question and answer
direct manipulation with EEAC
Advantages of usability testing
Advantages for lo- fi prototype
7. Physical - cultural - functional - informational
Structure od EEAC
stimulus intensity
during the collection portion you will formally identify
four types of filters
8. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
stimulus intensity
Tools for physical design
applications of natural language
Structure od EEAC
9. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Disadvantages for card sort
Tools for physical design
disadvantages of command line
during the collection portion you will formally identify
10. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
advantages of form fill- in
Principles of interaction design #4. Visibility
the usability goal
11. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
the usability goal
Benefits from the use of high - level software tools
Seven Stages of Action
Interface design standards tools
12. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
Advantages for personas
ways to elicitation
Gulfs and principles
13. Direct - indirect - ethnographic observation - distributed cognition
ways to elicitation
Advantages of usability testing
four types of observation
four tools to organize the discovery process
14. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Seven Stages of Action
Advantages for semantic networks
Principles of interaction design
constraint on usability testing
15. Direct indirect - corporate documentation - logs and notes - questionnaires
ways to elicitation
advantages of direct manipulation
menu- based and articulatory distance
Methods of collection
16. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
three phases in direct manipulation
four types of filters
menu- based interface with EEAC
Advantages for Rapid Prototyping
17. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
advantages of form fill- in
Advantages for lo- fi prototype
What the mental model could be...
Principles of interaction design #4. Visibility
18. Menu options create small articulatory distance
advantages of natural language
two area of development of natural language
menu- based and articulatory distance
four types of observation
19. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
constraint on usability testing
Principles of interaction design #2. Memorability
potential problems of metaphors
disadvantages of menu- based interface
20. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Tools for conceptual design
Limitations of usability testing
Principles of interaction design #2. Memorability
Disadvantages for personas
21. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
What will the physical design involve?
Methodology and Notation
advantages of natural language
Advantages for card sort
22. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Disadvantages for card sort
direct manipulation with EEAC
four types of stakeholders
Gulfs and principles
23. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
two area of development of natural language
Seven Stages of Action
menu- based interface with EEAC
advantages of command line
24. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Interface design standards tools
four types of stakeholders
command line with the EEAC
disadvantages of natural language
25. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
disadvantages of form fill- in
10 interaction styles
Benefits from the use of high - level software tools
Advantages for personas
26. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
Principles of interaction design #3. Predictability
Nielsen's Advice
advantages of question and answer
disadvantages of question and answer
27. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
command line and articulatory distance
Disadvantages for lo- fi prototype
Principles of interaction design #3. Predictability
advantages of form fill- in
28. Primary - secondary - facilitator - indirect
two area of development of natural language
Advantages for semantic networks
four types of stakeholders
Disadvantages for semantic networks
29. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
Tools for conceptual design
framework for design principle
ways to elicitation
30. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
disadvantages of command line
Seven Stages of Action
command line and articulatory distance
31. Time - finance - personnel - laboratory
Principles of interaction design #1. Simplicity
two area of development of natural language
constraint on usability testing
Principles of interaction design #3. Predictability
32. Task analysis - storyboarding - use cases - primary stakeholder profiles
5 usability factors
two area of development of natural language
four tools to organize the discovery process
Principles of interaction design
33. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
disadvantages of direct manipulation
advantages of command line
menu- based interface with EEAC
34. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Advantages for personas
Disadvantages for semantic networks
direct manipulation with EEAC
Methodology and Notation
35. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
advantages of menu- based interface
disadvantages of form fill- in
Advantages for card sort
36. Location - Logical Grouping - Conventions - Redundancy
Tools for physical design
Principles of interaction design #2. Memorability
framework for design principle
Methods of collection
37. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
framework for design principle
Methodology and Notation
Principles of interaction design
advantages of command line
38. Comprehensibility and learnability
Nielson's Heuristic Evaluation
Advantages for software support
disadvantages of form fill- in
the usability goal
39. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
10 interaction styles
ways to elicitation
advantages of form fill- in
40. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
Interface design standards tools
Three basic components for the usability testing
Methods of collection
41. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Interface design standards tools
Advantages for semantic networks
Tools for conceptual design
Disadvantages for card sort
42. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
disadvantages of form fill- in
Tools for physical design
four tools to organize the discovery process
interpreting the information
43. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
advantages of direct manipulation
Principles of interaction design #1. Simplicity
potential problems of metaphors
44. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
45. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
menu- based interface with EEAC
Tools for conceptual design
Advantages for Rapid Prototyping
46. Participants - design - tester
5 usability factors
Three basic components for the usability testing
constraint on usability testing
Disadvantages for personas
47. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
obstacles of natural language
What the mental model could be...
disadvantages of form fill- in
potential problems of metaphors
48. Unscientific - Partial - Unstable - Inconsistent - Personal
Principles of interaction design
ways to elicitation
interpreting the information
What the mental model could be...
49. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
during the collection portion you will formally identify
constraint on usability testing
obstacles of natural language
50. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of natural language
disadvantages of menu- based interface
Tools for physical design
obstacles of natural language