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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
obstacles of natural language
interpreting the information
menu- based and articulatory distance
What will the physical design involve?
2. Comprehensibility and learnability
10 interaction styles
the usability goal
What will the physical design involve?
Principles of interaction design #2. Memorability
3. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
applications of natural language
Three basic components for the usability testing
four types of filters
Gulf of Evaluation
4. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
four tools to organize the discovery process
two area of development of natural language
direct manipulation with EEAC
5. Progressive Disclosure - Constraints
three phases in direct manipulation
advantages of form fill- in
Methods of collection
Principles of interaction design #1. Simplicity
6. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Disadvantages for lo- fi prototype
Advantages for Rapid Prototyping
Methodology and Notation
disadvantages of menu- based interface
7. Unscientific - Partial - Unstable - Inconsistent - Personal
Advantages for lo- fi prototype
Gulf of Evaluation
framework for design principle
What the mental model could be...
8. Task analysis - storyboarding - use cases - primary stakeholder profiles
Principles of interaction design #3. Predictability
four tools to organize the discovery process
applications of natural language
Nielson's Heuristic Evaluation
9. Observation - elicitation
Disadvantages for card sort
Tools for physical design
disadvantages of direct manipulation
Methods of collection
10. 1.free phase 2.captive phase 3. termination phase
four types of observation
three phases in direct manipulation
Advantages for card sort
Principles of interaction design #1. Simplicity
11. What it will look like - What components it will require - How the screens will be laid out
Methods of collection
Advantages for Rapid Prototyping
What will the physical design involve?
Disadvantages for semantic networks
12. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for software support
What will the physical design involve?
Nielsen's Advice
advantages of command line
13. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of question and answer
Principles of interaction design #1. Simplicity
advantages of natural language
advantages of menu- based interface
14. Time - finance - personnel - laboratory
What the mental model could be...
potential problems of metaphors
Three main criteria for lo- fi prototype
constraint on usability testing
15. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
potential problems of metaphors
Principles of interaction design #2. Memorability
Advantages for personas
16. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
disadvantages of menu- based interface
advantages of natural language
disadvantages of question and answer
17. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
applications of natural language
Methodology and Notation
command line with the EEAC
Gulfs and principles
18. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
three phases in direct manipulation
command line with the interaction framework
menu- based interface with EEAC
disadvantages of natural language
19. Goals - Execution - World - Evaluation
Structure od EEAC
5 usability factors
Principles of interaction design #4. Visibility
advantages of menu- based interface
20. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
four types of stakeholders
Disadvantages for lo- fi prototype
Gulf of Evaluation
21. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
obstacles of natural language
Nielsen's Advice
constraint on usability testing
four types of filters
22. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Gulfs and principles
Advantages for Rapid Prototyping
Limitations of usability testing
command line with the interaction framework
23. Participants - design - tester
Tools for conceptual design
Benefits from the use of high - level software tools
Three basic components for the usability testing
direct manipulation with EEAC
24. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Structure od EEAC
Disadvantages for personas
interpreting the information
four types of stakeholders
25. Direct - indirect - ethnographic observation - distributed cognition
command line and articulatory distance
command line with the EEAC
four types of observation
advantages of question and answer
26. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
stimulus intensity
Advantages for card sort
Advantages for semantic networks
conceptual design
27. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of direct manipulation
command line with the EEAC
Nielson's Heuristic Evaluation
Seven Stages of Action
28. Direct indirect - corporate documentation - logs and notes - questionnaires
advantages of question and answer
ways to elicitation
disadvantages of form fill- in
disadvantages of question and answer
29. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
command line with the EEAC
What the mental model could be...
disadvantages of menu- based interface
Methodology and Notation
30. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Principles of interaction design
framework for design principle
during the collection portion you will formally identify
four types of observation
31. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
two area of development of natural language
Principles of interaction design
Advantages for software support
constraint on usability testing
32. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
disadvantages of command line
ways to elicitation
Principles of interaction design #3. Predictability
interpreting the information
33. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line with the EEAC
advantages of form fill- in
command line and articulatory distance
What the mental model could be...
34. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
direct manipulation with EEAC
Disadvantages for semantic networks
Principles of interaction design #4. Visibility
two area of development of natural language
35. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of direct manipulation
obstacles of natural language
5 usability factors
Disadvantages for personas
36. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
potential problems of metaphors
menu- based interface with EEAC
ways to elicitation
advantages of question and answer
37. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
command line with the interaction framework
Methodology and Notation
Limitations of usability testing
advantages of natural language
38. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of natural language
advantages of menu- based interface
Methods of collection
Methodology and Notation
39. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Principles of interaction design #4. Visibility
applications of natural language
disadvantages of question and answer
advantages of form fill- in
40. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
5 usability factors
Methods of collection
menu- based interface with EEAC
Nielson's Heuristic Evaluation
41. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
42. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
advantages of question and answer
two area of development of natural language
advantages of natural language
stimulus intensity
43. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Benefits from the use of high - level software tools
Disadvantages for card sort
direct manipulation with EEAC
Advantages for Rapid Prototyping
44. Menu options create small articulatory distance
four tools to organize the discovery process
Gulfs and principles
command line and articulatory distance
menu- based and articulatory distance
45. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
menu- based and articulatory distance
advantages of natural language
three phases in direct manipulation
46. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
advantages of form fill- in
disadvantages of direct manipulation
Interface design standards tools
Disadvantages for card sort
47. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Methodology and Notation
Tools for physical design
four types of stakeholders
two area of development of natural language
48. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Limitations of usability testing
four types of filters
during the collection portion you will formally identify
Advantages for Rapid Prototyping
49. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Advantages for Rapid Prototyping
Principles of interaction design #1. Simplicity
Three basic components for the usability testing
Disadvantages for semantic networks
50. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Advantages for card sort
Three basic components for the usability testing
10 interaction styles
applications of natural language