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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Participants - design - tester
Limitations of usability testing
Disadvantages for card sort
Tools for physical design
Three basic components for the usability testing
2. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of question and answer
menu- based interface with EEAC
Three main criteria for lo- fi prototype
Interface design standards tools
3. Observation - elicitation
framework for design principle
command line and articulatory distance
stimulus intensity
Methods of collection
4. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Disadvantages for semantic networks
Principles of interaction design #2. Memorability
Advantages for Rapid Prototyping
Three basic components for the usability testing
5. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Nielsen's Advice
Disadvantages for card sort
Advantages for card sort
advantages of menu- based interface
6. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Limitations of usability testing
command line with the interaction framework
Gulfs and principles
menu- based and articulatory distance
7. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Principles of interaction design #3. Predictability
four types of stakeholders
command line and articulatory distance
framework for design principle
8. Direct indirect - corporate documentation - logs and notes - questionnaires
Three main criteria for lo- fi prototype
ways to elicitation
advantages of menu- based interface
disadvantages of natural language
9. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Advantages for semantic networks
5 usability factors
Nielsen's Advice
Three main criteria for lo- fi prototype
10. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Principles of interaction design
the usability goal
stimulus intensity
Disadvantages for semantic networks
11. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Principles of interaction design #4. Visibility
Principles of interaction design #1. Simplicity
Methodology and Notation
Tools for conceptual design
12. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
disadvantages of form fill- in
Benefits from the use of high - level software tools
conceptual design
13. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
Principles of interaction design #1. Simplicity
Nielsen's Advice
Structure od EEAC
14. Comprehensibility and learnability
Limitations of usability testing
Structure od EEAC
the usability goal
four types of filters
15. Unscientific - Partial - Unstable - Inconsistent - Personal
conceptual design
disadvantages of question and answer
Gulf of Evaluation
What the mental model could be...
16. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
direct manipulation with EEAC
advantages of form fill- in
Seven Stages of Action
disadvantages of menu- based interface
17. Physical - cultural - functional - informational
What will the physical design involve?
four types of filters
applications of natural language
advantages of natural language
18. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of natural language
advantages of form fill- in
Principles of interaction design #2. Memorability
Principles of interaction design #3. Predictability
19. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Benefits from the use of high - level software tools
command line and articulatory distance
Principles of interaction design
Tools for conceptual design
20. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
four types of observation
Nielson's Heuristic Evaluation
potential problems of metaphors
Seven Stages of Action
21. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
advantages of command line
advantages of question and answer
Methodology and Notation
Advantages for semantic networks
22. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Seven Stages of Action
Advantages for Rapid Prototyping
advantages of direct manipulation
Advantages for software support
23. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for Rapid Prototyping
Limitations of usability testing
Three main criteria for lo- fi prototype
four types of observation
24. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
command line with the interaction framework
advantages of menu- based interface
Principles of interaction design #4. Visibility
Disadvantages for semantic networks
25. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Tools for physical design
Advantages for lo- fi prototype
Disadvantages for semantic networks
Advantages for software support
26. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
Disadvantages for semantic networks
potential problems of metaphors
Benefits from the use of high - level software tools
27. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Principles of interaction design #4. Visibility
menu- based interface with EEAC
constraint on usability testing
potential problems of metaphors
28. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
direct manipulation with EEAC
obstacles of natural language
constraint on usability testing
Advantages for semantic networks
29. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
four tools to organize the discovery process
Tools for physical design
Principles of interaction design #4. Visibility
direct manipulation with EEAC
30. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
disadvantages of question and answer
10 interaction styles
advantages of menu- based interface
31. Time - finance - personnel - laboratory
the usability goal
Advantages for lo- fi prototype
constraint on usability testing
Advantages for personas
32. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
framework for design principle
Nielson's Heuristic Evaluation
Seven Stages of Action
33. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
three phases in direct manipulation
direct manipulation with EEAC
advantages of direct manipulation
Gulf of Evaluation
34. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
advantages of form fill- in
interpreting the information
Interface design standards tools
disadvantages of natural language
35. Menu options create small articulatory distance
Advantages for personas
menu- based and articulatory distance
advantages of command line
Advantages for Rapid Prototyping
36. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
command line with the EEAC
Interface design standards tools
disadvantages of natural language
during the collection portion you will formally identify
37. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Tools for conceptual design
command line with the EEAC
advantages of question and answer
Interface design standards tools
38. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
10 interaction styles
Methods of collection
Disadvantages for card sort
applications of natural language
39. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for lo- fi prototype
Advantages for software support
Disadvantages for personas
Principles of interaction design
40. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Principles of interaction design #3. Predictability
four types of stakeholders
four tools to organize the discovery process
direct manipulation with EEAC
41. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
42. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of natural language
conceptual design
Nielson's Heuristic Evaluation
Advantages for card sort
43. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
advantages of direct manipulation
interpreting the information
disadvantages of form fill- in
Gulfs and principles
44. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Methods of collection
two area of development of natural language
menu- based interface with EEAC
during the collection portion you will formally identify
45. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design #2. Memorability
conceptual design
Disadvantages for personas
Principles of interaction design #4. Visibility
46. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
during the collection portion you will formally identify
Disadvantages for personas
Limitations of usability testing
Principles of interaction design #1. Simplicity
47. What it will look like - What components it will require - How the screens will be laid out
10 interaction styles
ways to elicitation
What will the physical design involve?
command line with the interaction framework
48. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Seven Stages of Action
Tools for physical design
5 usability factors
advantages of command line
49. Direct - indirect - ethnographic observation - distributed cognition
Disadvantages for personas
during the collection portion you will formally identify
stimulus intensity
four types of observation
50. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
Three main criteria for lo- fi prototype
four tools to organize the discovery process
Structure od EEAC