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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design #4. Visibility
Gulf of Evaluation
disadvantages of form fill- in
conceptual design
2. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Gulf of Evaluation
four types of observation
interpreting the information
What the mental model could be...
3. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Tools for physical design
Seven Stages of Action
advantages of menu- based interface
What the mental model could be...
4. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
command line with the interaction framework
Advantages for Rapid Prototyping
Disadvantages for semantic networks
interpreting the information
5. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Disadvantages for card sort
disadvantages of natural language
obstacles of natural language
Principles of interaction design #2. Memorability
6. 1.free phase 2.captive phase 3. termination phase
applications of natural language
Advantages for Rapid Prototyping
three phases in direct manipulation
disadvantages of menu- based interface
7. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
Methodology and Notation
Limitations of usability testing
Advantages of usability testing
8. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
two area of development of natural language
Advantages for personas
ways to elicitation
Disadvantages for lo- fi prototype
9. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
obstacles of natural language
Advantages for software support
disadvantages of menu- based interface
disadvantages of direct manipulation
10. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
three phases in direct manipulation
disadvantages of command line
Disadvantages for lo- fi prototype
Nielson's Heuristic Evaluation
11. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
framework for design principle
disadvantages of direct manipulation
advantages of form fill- in
command line with the interaction framework
12. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
interpreting the information
disadvantages of command line
Advantages for semantic networks
Principles of interaction design #3. Predictability
13. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Advantages for card sort
command line and articulatory distance
disadvantages of natural language
Seven Stages of Action
14. Task analysis - storyboarding - use cases - primary stakeholder profiles
command line with the interaction framework
four tools to organize the discovery process
Tools for physical design
advantages of form fill- in
15. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #2. Memorability
four types of observation
menu- based and articulatory distance
Nielson's Heuristic Evaluation
16. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
four types of filters
disadvantages of question and answer
applications of natural language
Three main criteria for lo- fi prototype
17. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Three main criteria for lo- fi prototype
advantages of command line
advantages of direct manipulation
command line with the EEAC
18. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Limitations of usability testing
Gulf of Evaluation
command line with the interaction framework
advantages of question and answer
19. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
command line with the EEAC
Methods of collection
disadvantages of form fill- in
20. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Seven Stages of Action
during the collection portion you will formally identify
Benefits from the use of high - level software tools
Advantages for semantic networks
21. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design
disadvantages of natural language
Seven Stages of Action
menu- based and articulatory distance
22. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Principles of interaction design
obstacles of natural language
command line with the interaction framework
constraint on usability testing
23. Direct - indirect - ethnographic observation - distributed cognition
stimulus intensity
four types of observation
during the collection portion you will formally identify
advantages of natural language
24. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Principles of interaction design #4. Visibility
advantages of natural language
advantages of form fill- in
potential problems of metaphors
25. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
potential problems of metaphors
Three basic components for the usability testing
Gulf of Evaluation
26. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
advantages of natural language
Tools for conceptual design
framework for design principle
disadvantages of direct manipulation
27. Participants - design - tester
disadvantages of natural language
menu- based and articulatory distance
What will the physical design involve?
Three basic components for the usability testing
28. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Principles of interaction design #4. Visibility
command line with the interaction framework
Methodology and Notation
advantages of menu- based interface
29. Direct indirect - corporate documentation - logs and notes - questionnaires
Nielson's Heuristic Evaluation
ways to elicitation
direct manipulation with EEAC
Disadvantages for card sort
30. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
four tools to organize the discovery process
three phases in direct manipulation
Three main criteria for lo- fi prototype
31. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Principles of interaction design #1. Simplicity
two area of development of natural language
Tools for physical design
ways to elicitation
32. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
four types of stakeholders
interpreting the information
four tools to organize the discovery process
Limitations of usability testing
33. Unscientific - Partial - Unstable - Inconsistent - Personal
advantages of direct manipulation
four types of stakeholders
Structure od EEAC
What the mental model could be...
34. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
stimulus intensity
Advantages for semantic networks
Tools for physical design
Advantages of usability testing
35. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
applications of natural language
Advantages of usability testing
Disadvantages for card sort
obstacles of natural language
36. Primary - secondary - facilitator - indirect
disadvantages of form fill- in
obstacles of natural language
four types of stakeholders
stimulus intensity
37. Menu options create small articulatory distance
potential problems of metaphors
menu- based and articulatory distance
Principles of interaction design #2. Memorability
Nielson's Heuristic Evaluation
38. What it will look like - What components it will require - How the screens will be laid out
four types of filters
command line with the EEAC
advantages of direct manipulation
What will the physical design involve?
39. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
four types of observation
four types of filters
Interface design standards tools
40. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
potential problems of metaphors
What the mental model could be...
disadvantages of form fill- in
framework for design principle
41. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
advantages of form fill- in
applications of natural language
disadvantages of form fill- in
Interface design standards tools
42. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Interface design standards tools
Advantages for Rapid Prototyping
advantages of menu- based interface
Principles of interaction design
43. Time - finance - personnel - laboratory
constraint on usability testing
Three main criteria for lo- fi prototype
Interface design standards tools
Limitations of usability testing
44. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
command line and articulatory distance
Advantages for card sort
Benefits from the use of high - level software tools
interpreting the information
45. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
stimulus intensity
Advantages for Rapid Prototyping
direct manipulation with EEAC
Advantages for card sort
46. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
10 interaction styles
Advantages for semantic networks
advantages of form fill- in
Interface design standards tools
47. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
applications of natural language
5 usability factors
Nielsen's Advice
Gulfs and principles
48. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
Nielsen's Advice
Principles of interaction design #3. Predictability
advantages of command line
49. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
obstacles of natural language
stimulus intensity
disadvantages of form fill- in
ways to elicitation
50. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Gulfs and principles
four types of filters
disadvantages of menu- based interface
constraint on usability testing