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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Methodology and Notation
direct manipulation with EEAC
Disadvantages for lo- fi prototype
Tools for conceptual design
2. Overload - Feedback - Recognition/Recall - Orientation
disadvantages of direct manipulation
Gulfs and principles
conceptual design
Principles of interaction design #4. Visibility
3. Menu options create small articulatory distance
menu- based and articulatory distance
disadvantages of command line
four types of observation
Advantages for lo- fi prototype
4. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Principles of interaction design
Tools for physical design
command line and articulatory distance
Gulf of Evaluation
5. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
disadvantages of form fill- in
direct manipulation with EEAC
conceptual design
Disadvantages for personas
6. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
command line and articulatory distance
Gulf of Evaluation
menu- based interface with EEAC
Principles of interaction design #3. Predictability
7. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Nielson's Heuristic Evaluation
advantages of natural language
framework for design principle
Disadvantages for personas
8. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
advantages of natural language
Principles of interaction design #4. Visibility
applications of natural language
potential problems of metaphors
9. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Interface design standards tools
four tools to organize the discovery process
disadvantages of direct manipulation
advantages of menu- based interface
10. Participants - design - tester
Principles of interaction design #3. Predictability
the usability goal
Structure od EEAC
Three basic components for the usability testing
11. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Advantages for personas
disadvantages of question and answer
four types of filters
framework for design principle
12. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
Three main criteria for lo- fi prototype
disadvantages of command line
Principles of interaction design #1. Simplicity
13. 1.free phase 2.captive phase 3. termination phase
applications of natural language
advantages of question and answer
three phases in direct manipulation
10 interaction styles
14. Time - finance - personnel - laboratory
advantages of command line
constraint on usability testing
interpreting the information
four tools to organize the discovery process
15. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
disadvantages of menu- based interface
conceptual design
Methods of collection
Seven Stages of Action
16. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
17. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
command line with the interaction framework
Disadvantages for card sort
applications of natural language
four types of observation
18. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
advantages of menu- based interface
applications of natural language
Advantages for Rapid Prototyping
Interface design standards tools
19. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
during the collection portion you will formally identify
advantages of natural language
command line with the interaction framework
Three main criteria for lo- fi prototype
20. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
potential problems of metaphors
Three basic components for the usability testing
5 usability factors
Principles of interaction design #3. Predictability
21. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
command line with the interaction framework
obstacles of natural language
disadvantages of command line
advantages of form fill- in
22. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Disadvantages for personas
Interface design standards tools
5 usability factors
potential problems of metaphors
23. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
four types of stakeholders
Disadvantages for personas
obstacles of natural language
24. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
advantages of natural language
Advantages for personas
disadvantages of form fill- in
advantages of form fill- in
25. Goals - Execution - World - Evaluation
Structure od EEAC
Gulfs and principles
four types of observation
command line with the interaction framework
26. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Principles of interaction design #1. Simplicity
Tools for physical design
Advantages for software support
disadvantages of question and answer
27. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
direct manipulation with EEAC
interpreting the information
advantages of direct manipulation
three phases in direct manipulation
28. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Gulf of Evaluation
menu- based and articulatory distance
Advantages for lo- fi prototype
Disadvantages for semantic networks
29. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
command line with the interaction framework
Principles of interaction design
Disadvantages for lo- fi prototype
Limitations of usability testing
30. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
10 interaction styles
Advantages for personas
Gulf of Evaluation
31. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
disadvantages of command line
Benefits from the use of high - level software tools
Disadvantages for card sort
32. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #2. Memorability
the usability goal
advantages of command line
four types of stakeholders
33. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Nielsen's Advice
advantages of form fill- in
Three main criteria for lo- fi prototype
command line with the interaction framework
34. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Disadvantages for semantic networks
What will the physical design involve?
Principles of interaction design #2. Memorability
Structure od EEAC
35. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Advantages for Rapid Prototyping
advantages of direct manipulation
disadvantages of menu- based interface
advantages of natural language
36. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
Gulf of Evaluation
10 interaction styles
Methodology and Notation
37. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for personas
Advantages for card sort
Principles of interaction design #4. Visibility
Interface design standards tools
38. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Gulf of Evaluation
menu- based and articulatory distance
direct manipulation with EEAC
disadvantages of natural language
39. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
ways to elicitation
Tools for conceptual design
advantages of command line
advantages of natural language
40. Progressive Disclosure - Constraints
Three main criteria for lo- fi prototype
Principles of interaction design #1. Simplicity
Three basic components for the usability testing
Advantages for personas
41. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Methodology and Notation
Interface design standards tools
three phases in direct manipulation
Benefits from the use of high - level software tools
42. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
command line with the interaction framework
Gulfs and principles
What will the physical design involve?
interpreting the information
43. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Principles of interaction design #2. Memorability
Advantages for personas
Principles of interaction design #4. Visibility
conceptual design
44. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Benefits from the use of high - level software tools
obstacles of natural language
potential problems of metaphors
Advantages for semantic networks
45. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
three phases in direct manipulation
Limitations of usability testing
Advantages for card sort
stimulus intensity
46. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
advantages of command line
Advantages for software support
Nielson's Heuristic Evaluation
menu- based interface with EEAC
47. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Principles of interaction design #3. Predictability
Advantages for Rapid Prototyping
Nielson's Heuristic Evaluation
disadvantages of question and answer
48. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
disadvantages of form fill- in
three phases in direct manipulation
command line and articulatory distance
49. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
Principles of interaction design #3. Predictability
Benefits from the use of high - level software tools
disadvantages of command line
50. Direct - indirect - ethnographic observation - distributed cognition
advantages of natural language
four types of observation
Three main criteria for lo- fi prototype
disadvantages of command line