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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Observation - elicitation
Tools for physical design
command line and articulatory distance
Methods of collection
What will the physical design involve?
2. Task analysis - storyboarding - use cases - primary stakeholder profiles
Advantages for Rapid Prototyping
four tools to organize the discovery process
Disadvantages for card sort
advantages of form fill- in
3. Goals - Execution - World - Evaluation
Structure od EEAC
interpreting the information
command line with the EEAC
advantages of direct manipulation
4. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
Benefits from the use of high - level software tools
potential problems of metaphors
Disadvantages for card sort
5. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Disadvantages for semantic networks
disadvantages of natural language
advantages of natural language
the usability goal
6. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Advantages of usability testing
menu- based interface with EEAC
Advantages for personas
Seven Stages of Action
7. Overload - Feedback - Recognition/Recall - Orientation
constraint on usability testing
Tools for conceptual design
Principles of interaction design #4. Visibility
Nielsen's Advice
8. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
two area of development of natural language
menu- based interface with EEAC
during the collection portion you will formally identify
Interface design standards tools
9. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
Principles of interaction design
Methods of collection
ways to elicitation
10. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
10 interaction styles
four tools to organize the discovery process
Advantages for card sort
Limitations of usability testing
11. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
Three basic components for the usability testing
direct manipulation with EEAC
Advantages for card sort
12. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Principles of interaction design #2. Memorability
Tools for physical design
Methodology and Notation
advantages of form fill- in
13. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
four types of observation
advantages of question and answer
applications of natural language
Disadvantages for lo- fi prototype
14. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
command line with the interaction framework
menu- based interface with EEAC
constraint on usability testing
15. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
Methodology and Notation
Limitations of usability testing
Advantages for software support
16. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
Principles of interaction design
Methods of collection
disadvantages of natural language
17. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Limitations of usability testing
command line and articulatory distance
two area of development of natural language
10 interaction styles
18. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
interpreting the information
What the mental model could be...
Disadvantages for semantic networks
Advantages for lo- fi prototype
19. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Three main criteria for lo- fi prototype
advantages of menu- based interface
Gulf of Evaluation
four types of filters
20. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
disadvantages of natural language
Principles of interaction design #3. Predictability
advantages of menu- based interface
interpreting the information
21. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Principles of interaction design #4. Visibility
Gulfs and principles
Advantages for semantic networks
advantages of direct manipulation
22. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
during the collection portion you will formally identify
framework for design principle
Methods of collection
three phases in direct manipulation
23. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
three phases in direct manipulation
Disadvantages for personas
Three basic components for the usability testing
obstacles of natural language
24. Primary - secondary - facilitator - indirect
Tools for physical design
two area of development of natural language
advantages of direct manipulation
four types of stakeholders
25. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
26. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
What the mental model could be...
Gulfs and principles
menu- based and articulatory distance
Benefits from the use of high - level software tools
27. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
advantages of menu- based interface
Disadvantages for lo- fi prototype
Principles of interaction design #1. Simplicity
disadvantages of direct manipulation
28. Physical - cultural - functional - informational
Methodology and Notation
Advantages for lo- fi prototype
four types of filters
Disadvantages for card sort
29. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
menu- based interface with EEAC
disadvantages of direct manipulation
constraint on usability testing
What the mental model could be...
30. Location - Logical Grouping - Conventions - Redundancy
advantages of question and answer
Gulfs and principles
during the collection portion you will formally identify
Principles of interaction design #2. Memorability
31. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Disadvantages for lo- fi prototype
Three main criteria for lo- fi prototype
disadvantages of natural language
Benefits from the use of high - level software tools
32. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Principles of interaction design #2. Memorability
disadvantages of question and answer
Methods of collection
Principles of interaction design
33. Time - finance - personnel - laboratory
advantages of natural language
constraint on usability testing
menu- based and articulatory distance
command line with the interaction framework
34. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
Gulfs and principles
Nielsen's Advice
Advantages for lo- fi prototype
35. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Tools for physical design
Advantages for Rapid Prototyping
four types of stakeholders
Limitations of usability testing
36. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
stimulus intensity
disadvantages of menu- based interface
Methodology and Notation
advantages of menu- based interface
37. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
applications of natural language
Disadvantages for personas
during the collection portion you will formally identify
Methods of collection
38. Progressive Disclosure - Constraints
Disadvantages for semantic networks
constraint on usability testing
Methodology and Notation
Principles of interaction design #1. Simplicity
39. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
command line with the EEAC
Advantages for software support
Three basic components for the usability testing
disadvantages of form fill- in
40. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
disadvantages of form fill- in
disadvantages of natural language
Limitations of usability testing
41. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Tools for conceptual design
advantages of direct manipulation
Nielson's Heuristic Evaluation
Advantages for personas
42. Direct indirect - corporate documentation - logs and notes - questionnaires
the usability goal
ways to elicitation
Gulf of Evaluation
Principles of interaction design #4. Visibility
43. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
stimulus intensity
four types of stakeholders
applications of natural language
Principles of interaction design #3. Predictability
44. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
Structure od EEAC
four types of filters
Three basic components for the usability testing
45. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Tools for conceptual design
Gulf of Evaluation
Disadvantages for lo- fi prototype
Tools for physical design
46. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
disadvantages of question and answer
Disadvantages for semantic networks
Gulf of Evaluation
Three main criteria for lo- fi prototype
47. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
constraint on usability testing
Advantages for lo- fi prototype
Advantages for card sort
48. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
Advantages for personas
Advantages for Rapid Prototyping
disadvantages of natural language
49. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Advantages for lo- fi prototype
during the collection portion you will formally identify
Gulf of Evaluation
potential problems of metaphors
50. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for card sort
Nielson's Heuristic Evaluation
Gulf of Evaluation
menu- based interface with EEAC