SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
disadvantages of question and answer
disadvantages of direct manipulation
Seven Stages of Action
Nielsen's Advice
2. Task analysis - storyboarding - use cases - primary stakeholder profiles
four types of observation
four tools to organize the discovery process
10 interaction styles
advantages of question and answer
3. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
four types of observation
Principles of interaction design #1. Simplicity
Advantages of usability testing
advantages of command line
4. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
disadvantages of natural language
Principles of interaction design #3. Predictability
Principles of interaction design
What will the physical design involve?
5. Direct - indirect - ethnographic observation - distributed cognition
applications of natural language
four tools to organize the discovery process
Principles of interaction design #3. Predictability
four types of observation
6. Menu options create small articulatory distance
menu- based and articulatory distance
Structure od EEAC
Advantages of usability testing
Disadvantages for semantic networks
7. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
potential problems of metaphors
Interface design standards tools
disadvantages of question and answer
three phases in direct manipulation
8. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
menu- based interface with EEAC
Disadvantages for personas
What will the physical design involve?
menu- based and articulatory distance
9. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Tools for conceptual design
Nielsen's Advice
advantages of question and answer
applications of natural language
10. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Advantages of usability testing
conceptual design
four types of stakeholders
two area of development of natural language
11. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Principles of interaction design #3. Predictability
three phases in direct manipulation
direct manipulation with EEAC
command line and articulatory distance
12. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
interpreting the information
framework for design principle
disadvantages of natural language
13. Primary - secondary - facilitator - indirect
four types of stakeholders
Advantages for Rapid Prototyping
Nielsen's Advice
four types of observation
14. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of question and answer
conceptual design
command line with the EEAC
Three main criteria for lo- fi prototype
15. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
5 usability factors
stimulus intensity
four tools to organize the discovery process
two area of development of natural language
16. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Advantages for semantic networks
during the collection portion you will formally identify
5 usability factors
Tools for conceptual design
17. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Principles of interaction design #3. Predictability
Limitations of usability testing
Methodology and Notation
advantages of natural language
18. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
advantages of direct manipulation
Three main criteria for lo- fi prototype
Disadvantages for personas
framework for design principle
19. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
conceptual design
obstacles of natural language
Advantages for semantic networks
20. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Tools for conceptual design
disadvantages of question and answer
Benefits from the use of high - level software tools
command line and articulatory distance
21. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
conceptual design
Disadvantages for semantic networks
advantages of direct manipulation
Nielsen's Advice
22. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of natural language
5 usability factors
ways to elicitation
Gulfs and principles
23. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Disadvantages for semantic networks
Disadvantages for lo- fi prototype
Disadvantages for card sort
Gulf of Evaluation
24. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Principles of interaction design #1. Simplicity
conceptual design
Advantages for personas
Gulf of Evaluation
25. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
disadvantages of question and answer
Benefits from the use of high - level software tools
Advantages for personas
framework for design principle
26. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Nielsen's Advice
Gulf of Evaluation
Tools for conceptual design
obstacles of natural language
27. Overload - Feedback - Recognition/Recall - Orientation
direct manipulation with EEAC
Principles of interaction design #4. Visibility
applications of natural language
Principles of interaction design #1. Simplicity
28. What it will look like - What components it will require - How the screens will be laid out
Disadvantages for card sort
Methods of collection
What will the physical design involve?
disadvantages of form fill- in
29. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
30. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
Nielsen's Advice
advantages of direct manipulation
Disadvantages for personas
31. Observation - elicitation
Nielsen's Advice
Tools for conceptual design
Methods of collection
command line with the interaction framework
32. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Nielson's Heuristic Evaluation
command line and articulatory distance
5 usability factors
Methods of collection
33. Unscientific - Partial - Unstable - Inconsistent - Personal
Advantages for lo- fi prototype
advantages of natural language
advantages of direct manipulation
What the mental model could be...
34. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Principles of interaction design #4. Visibility
stimulus intensity
obstacles of natural language
Seven Stages of Action
35. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
advantages of form fill- in
command line with the EEAC
Three main criteria for lo- fi prototype
disadvantages of command line
36. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
advantages of direct manipulation
constraint on usability testing
Tools for physical design
menu- based interface with EEAC
37. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
four types of stakeholders
advantages of form fill- in
Three basic components for the usability testing
disadvantages of form fill- in
38. Progressive Disclosure - Constraints
Nielson's Heuristic Evaluation
advantages of direct manipulation
Principles of interaction design #1. Simplicity
Principles of interaction design #4. Visibility
39. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
menu- based and articulatory distance
command line and articulatory distance
Interface design standards tools
four tools to organize the discovery process
40. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
stimulus intensity
Tools for conceptual design
Disadvantages for semantic networks
advantages of form fill- in
41. Location - Logical Grouping - Conventions - Redundancy
Advantages of usability testing
What the mental model could be...
potential problems of metaphors
Principles of interaction design #2. Memorability
42. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
four tools to organize the discovery process
Disadvantages for personas
Disadvantages for lo- fi prototype
Gulf of Evaluation
43. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
advantages of natural language
menu- based interface with EEAC
disadvantages of form fill- in
Advantages for Rapid Prototyping
44. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Tools for conceptual design
interpreting the information
menu- based interface with EEAC
Gulfs and principles
45. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
obstacles of natural language
Disadvantages for semantic networks
conceptual design
46. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of natural language
Principles of interaction design #4. Visibility
advantages of command line
Tools for physical design
47. Participants - design - tester
obstacles of natural language
Three basic components for the usability testing
Limitations of usability testing
Three main criteria for lo- fi prototype
48. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
command line with the EEAC
Disadvantages for card sort
Advantages for personas
disadvantages of question and answer
49. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Benefits from the use of high - level software tools
Disadvantages for semantic networks
Advantages for lo- fi prototype
menu- based and articulatory distance
50. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
disadvantages of direct manipulation
Structure od EEAC
Advantages for software support
framework for design principle