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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
four tools to organize the discovery process
potential problems of metaphors
disadvantages of question and answer
What will the physical design involve?
2. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for card sort
Advantages for lo- fi prototype
Advantages for semantic networks
Advantages for Rapid Prototyping
3. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
disadvantages of command line
Advantages for lo- fi prototype
Limitations of usability testing
during the collection portion you will formally identify
4. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Methods of collection
command line and articulatory distance
framework for design principle
5 usability factors
5. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of natural language
Disadvantages for lo- fi prototype
Three basic components for the usability testing
applications of natural language
6. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
10 interaction styles
framework for design principle
Principles of interaction design
direct manipulation with EEAC
7. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for card sort
direct manipulation with EEAC
potential problems of metaphors
constraint on usability testing
8. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Principles of interaction design
advantages of command line
disadvantages of form fill- in
interpreting the information
9. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Principles of interaction design #1. Simplicity
Disadvantages for semantic networks
applications of natural language
Three main criteria for lo- fi prototype
10. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
Advantages for lo- fi prototype
three phases in direct manipulation
stimulus intensity
11. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
menu- based interface with EEAC
Three main criteria for lo- fi prototype
What the mental model could be...
12. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Disadvantages for lo- fi prototype
Gulf of Evaluation
Advantages for semantic networks
disadvantages of natural language
13. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Principles of interaction design #3. Predictability
advantages of form fill- in
Three main criteria for lo- fi prototype
Advantages for semantic networks
14. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Tools for conceptual design
disadvantages of direct manipulation
the usability goal
command line and articulatory distance
15. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Advantages for Rapid Prototyping
Advantages for software support
disadvantages of form fill- in
stimulus intensity
16. Unscientific - Partial - Unstable - Inconsistent - Personal
disadvantages of menu- based interface
disadvantages of form fill- in
Methods of collection
What the mental model could be...
17. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
10 interaction styles
Principles of interaction design #4. Visibility
framework for design principle
Structure od EEAC
18. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
Three basic components for the usability testing
direct manipulation with EEAC
menu- based interface with EEAC
19. 1.free phase 2.captive phase 3. termination phase
disadvantages of question and answer
Seven Stages of Action
three phases in direct manipulation
Advantages of usability testing
20. Location - Logical Grouping - Conventions - Redundancy
Limitations of usability testing
advantages of natural language
Principles of interaction design #2. Memorability
direct manipulation with EEAC
21. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Principles of interaction design #3. Predictability
ways to elicitation
three phases in direct manipulation
Benefits from the use of high - level software tools
22. Overload - Feedback - Recognition/Recall - Orientation
advantages of menu- based interface
Three basic components for the usability testing
Principles of interaction design #4. Visibility
Advantages for lo- fi prototype
23. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
Gulf of Evaluation
obstacles of natural language
10 interaction styles
24. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Gulfs and principles
Gulf of Evaluation
Principles of interaction design
two area of development of natural language
25. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
advantages of natural language
command line with the interaction framework
direct manipulation with EEAC
potential problems of metaphors
26. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Advantages for semantic networks
advantages of form fill- in
Gulfs and principles
advantages of question and answer
27. What it will look like - What components it will require - How the screens will be laid out
menu- based interface with EEAC
What will the physical design involve?
three phases in direct manipulation
two area of development of natural language
28. Task analysis - storyboarding - use cases - primary stakeholder profiles
menu- based and articulatory distance
four tools to organize the discovery process
Disadvantages for semantic networks
stimulus intensity
29. Time - finance - personnel - laboratory
conceptual design
Benefits from the use of high - level software tools
Principles of interaction design #1. Simplicity
constraint on usability testing
30. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Seven Stages of Action
Methods of collection
disadvantages of natural language
advantages of natural language
31. Physical - cultural - functional - informational
Benefits from the use of high - level software tools
potential problems of metaphors
four types of filters
Methods of collection
32. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Benefits from the use of high - level software tools
interpreting the information
Disadvantages for lo- fi prototype
Advantages for lo- fi prototype
33. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Methods of collection
Three main criteria for lo- fi prototype
disadvantages of command line
Disadvantages for lo- fi prototype
34. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
stimulus intensity
obstacles of natural language
advantages of natural language
command line and articulatory distance
35. Goals - Execution - World - Evaluation
Structure od EEAC
Benefits from the use of high - level software tools
Methodology and Notation
Advantages for Rapid Prototyping
36. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
command line and articulatory distance
command line with the EEAC
applications of natural language
potential problems of metaphors
37. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
38. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Disadvantages for lo- fi prototype
Seven Stages of Action
applications of natural language
direct manipulation with EEAC
39. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of direct manipulation
Advantages for card sort
What the mental model could be...
Gulf of Evaluation
40. Observation - elicitation
Advantages for semantic networks
disadvantages of menu- based interface
four types of filters
Methods of collection
41. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
5 usability factors
four types of stakeholders
advantages of form fill- in
42. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Principles of interaction design #3. Predictability
Three main criteria for lo- fi prototype
5 usability factors
command line with the EEAC
43. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Nielsen's Advice
four types of observation
command line and articulatory distance
Advantages for semantic networks
44. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
two area of development of natural language
direct manipulation with EEAC
command line with the EEAC
45. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Nielsen's Advice
direct manipulation with EEAC
two area of development of natural language
Disadvantages for personas
46. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Advantages for card sort
Interface design standards tools
potential problems of metaphors
Seven Stages of Action
47. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
Principles of interaction design #2. Memorability
What will the physical design involve?
Disadvantages for personas
48. Comprehensibility and learnability
Disadvantages for semantic networks
advantages of natural language
the usability goal
conceptual design
49. Menu options create small articulatory distance
menu- based and articulatory distance
direct manipulation with EEAC
Advantages for software support
Advantages for personas
50. Progressive Disclosure - Constraints
two area of development of natural language
Advantages for lo- fi prototype
Principles of interaction design #1. Simplicity
four types of filters