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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
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Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
Advantages for card sort
four types of filters
disadvantages of form fill- in
2. Location - Logical Grouping - Conventions - Redundancy
command line and articulatory distance
advantages of natural language
Advantages of usability testing
Principles of interaction design #2. Memorability
3. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Nielsen's Advice
direct manipulation with EEAC
menu- based interface with EEAC
5 usability factors
4. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Methodology and Notation
Limitations of usability testing
Seven Stages of Action
Principles of interaction design
5. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Principles of interaction design #3. Predictability
four types of observation
direct manipulation with EEAC
advantages of natural language
6. What it will look like - What components it will require - How the screens will be laid out
disadvantages of question and answer
disadvantages of menu- based interface
interpreting the information
What will the physical design involve?
7. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
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8. Time - finance - personnel - laboratory
four types of filters
menu- based and articulatory distance
Advantages for personas
constraint on usability testing
9. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Principles of interaction design #3. Predictability
disadvantages of form fill- in
four types of filters
Seven Stages of Action
10. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Advantages for personas
advantages of natural language
Limitations of usability testing
advantages of direct manipulation
11. Observation - elicitation
Nielson's Heuristic Evaluation
Methods of collection
Three basic components for the usability testing
Structure od EEAC
12. Goals - Execution - World - Evaluation
advantages of question and answer
applications of natural language
Seven Stages of Action
Structure od EEAC
13. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
four types of observation
10 interaction styles
framework for design principle
applications of natural language
14. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
stimulus intensity
potential problems of metaphors
Advantages for card sort
Advantages of usability testing
15. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Methodology and Notation
Nielson's Heuristic Evaluation
disadvantages of natural language
What the mental model could be...
16. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
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17. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Disadvantages for lo- fi prototype
disadvantages of question and answer
direct manipulation with EEAC
command line with the interaction framework
18. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
disadvantages of direct manipulation
ways to elicitation
during the collection portion you will formally identify
interpreting the information
19. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Interface design standards tools
Principles of interaction design #3. Predictability
Nielson's Heuristic Evaluation
command line with the EEAC
20. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Advantages for personas
four types of filters
conceptual design
the usability goal
21. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
four tools to organize the discovery process
menu- based interface with EEAC
Disadvantages for personas
Principles of interaction design
22. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
four types of observation
stimulus intensity
Gulfs and principles
23. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Advantages for semantic networks
obstacles of natural language
advantages of natural language
Principles of interaction design #4. Visibility
24. 1.free phase 2.captive phase 3. termination phase
10 interaction styles
three phases in direct manipulation
command line and articulatory distance
Limitations of usability testing
25. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
advantages of direct manipulation
Three basic components for the usability testing
Gulfs and principles
framework for design principle
26. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Advantages for lo- fi prototype
What the mental model could be...
ways to elicitation
Tools for conceptual design
27. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
advantages of command line
Advantages for personas
Principles of interaction design #4. Visibility
Advantages for card sort
28. Progressive Disclosure - Constraints
Principles of interaction design #2. Memorability
advantages of natural language
two area of development of natural language
Principles of interaction design #1. Simplicity
29. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
disadvantages of question and answer
Nielson's Heuristic Evaluation
Seven Stages of Action
30. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Limitations of usability testing
Advantages for card sort
advantages of command line
Disadvantages for personas
31. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
advantages of natural language
disadvantages of command line
Principles of interaction design #2. Memorability
Nielson's Heuristic Evaluation
32. Comprehensibility and learnability
during the collection portion you will formally identify
Advantages for software support
Disadvantages for card sort
the usability goal
33. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Methodology and Notation
disadvantages of direct manipulation
four types of filters
Disadvantages for personas
34. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
four types of stakeholders
interpreting the information
Advantages for software support
four types of filters
35. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Disadvantages for card sort
Advantages for software support
What the mental model could be...
applications of natural language
36. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
conceptual design
Methods of collection
command line with the EEAC
37. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
four tools to organize the discovery process
stimulus intensity
advantages of menu- based interface
Principles of interaction design #4. Visibility
38. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Disadvantages for semantic networks
Advantages for card sort
advantages of question and answer
Methodology and Notation
39. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Advantages for software support
Interface design standards tools
Advantages for personas
Advantages of usability testing
40. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Principles of interaction design #3. Predictability
Seven Stages of Action
Advantages for semantic networks
Three main criteria for lo- fi prototype
41. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
during the collection portion you will formally identify
advantages of question and answer
Principles of interaction design #4. Visibility
advantages of menu- based interface
42. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
menu- based interface with EEAC
Disadvantages for lo- fi prototype
Seven Stages of Action
advantages of question and answer
43. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
stimulus intensity
advantages of menu- based interface
Advantages for software support
44. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Structure od EEAC
disadvantages of direct manipulation
Advantages of usability testing
Advantages for Rapid Prototyping
45. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
menu- based and articulatory distance
Tools for physical design
Benefits from the use of high - level software tools
Nielson's Heuristic Evaluation
46. Overload - Feedback - Recognition/Recall - Orientation
ways to elicitation
disadvantages of direct manipulation
Principles of interaction design #1. Simplicity
Principles of interaction design #4. Visibility
47. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
disadvantages of direct manipulation
two area of development of natural language
Gulfs and principles
three phases in direct manipulation
48. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Disadvantages for card sort
ways to elicitation
5 usability factors
Methodology and Notation
49. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
disadvantages of question and answer
command line and articulatory distance
disadvantages of command line
Principles of interaction design #1. Simplicity
50. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
Structure od EEAC
command line with the interaction framework
Advantages for personas
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