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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Observation - elicitation
obstacles of natural language
Disadvantages for personas
disadvantages of form fill- in
Methods of collection
2. Task analysis - storyboarding - use cases - primary stakeholder profiles
constraint on usability testing
command line with the interaction framework
advantages of direct manipulation
four tools to organize the discovery process
3. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
10 interaction styles
5 usability factors
constraint on usability testing
four types of stakeholders
4. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
advantages of menu- based interface
Nielsen's Advice
Seven Stages of Action
5. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Nielsen's Advice
Interface design standards tools
applications of natural language
Advantages for semantic networks
6. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Advantages for Rapid Prototyping
command line with the interaction framework
disadvantages of natural language
Advantages for semantic networks
7. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
disadvantages of question and answer
disadvantages of command line
Gulf of Evaluation
8. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Structure od EEAC
Tools for physical design
advantages of question and answer
menu- based and articulatory distance
9. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
Methodology and Notation
Principles of interaction design #4. Visibility
disadvantages of command line
10. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Gulfs and principles
Disadvantages for lo- fi prototype
four types of observation
Three main criteria for lo- fi prototype
11. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #2. Memorability
interpreting the information
Tools for conceptual design
Advantages for semantic networks
12. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
10 interaction styles
four types of stakeholders
interpreting the information
disadvantages of menu- based interface
13. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Advantages for personas
Principles of interaction design #3. Predictability
the usability goal
Disadvantages for lo- fi prototype
14. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
Principles of interaction design #4. Visibility
applications of natural language
disadvantages of natural language
15. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Nielson's Heuristic Evaluation
disadvantages of form fill- in
four types of observation
Disadvantages for personas
16. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Tools for physical design
Principles of interaction design #2. Memorability
Principles of interaction design #3. Predictability
disadvantages of question and answer
17. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
during the collection portion you will formally identify
Advantages of usability testing
Advantages for card sort
Tools for physical design
18. Unscientific - Partial - Unstable - Inconsistent - Personal
command line with the EEAC
three phases in direct manipulation
What the mental model could be...
advantages of direct manipulation
19. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Nielsen's Advice
advantages of direct manipulation
four types of observation
interpreting the information
20. Comprehensibility and learnability
Advantages for semantic networks
advantages of form fill- in
the usability goal
10 interaction styles
21. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Advantages for software support
four types of stakeholders
menu- based interface with EEAC
Gulfs and principles
22. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
potential problems of metaphors
advantages of command line
during the collection portion you will formally identify
Gulfs and principles
23. Goals - Execution - World - Evaluation
potential problems of metaphors
Structure od EEAC
Benefits from the use of high - level software tools
the usability goal
24. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Advantages of usability testing
advantages of natural language
advantages of command line
potential problems of metaphors
25. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages of usability testing
four tools to organize the discovery process
the usability goal
Advantages for Rapid Prototyping
26. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
advantages of question and answer
menu- based interface with EEAC
Principles of interaction design #3. Predictability
27. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Methodology and Notation
advantages of direct manipulation
Limitations of usability testing
Tools for physical design
28. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
5 usability factors
Advantages of usability testing
advantages of question and answer
Tools for conceptual design
29. 1.free phase 2.captive phase 3. termination phase
Advantages for Rapid Prototyping
Benefits from the use of high - level software tools
disadvantages of command line
three phases in direct manipulation
30. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
advantages of natural language
two area of development of natural language
three phases in direct manipulation
disadvantages of direct manipulation
31. Overload - Feedback - Recognition/Recall - Orientation
four tools to organize the discovery process
Principles of interaction design #4. Visibility
10 interaction styles
Limitations of usability testing
32. Primary - secondary - facilitator - indirect
potential problems of metaphors
during the collection portion you will formally identify
four tools to organize the discovery process
four types of stakeholders
33. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
conceptual design
Interface design standards tools
four types of filters
advantages of command line
34. Progressive Disclosure - Constraints
Limitations of usability testing
menu- based and articulatory distance
Principles of interaction design #1. Simplicity
four types of observation
35. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
interpreting the information
Disadvantages for personas
disadvantages of command line
ways to elicitation
36. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
What will the physical design involve?
advantages of menu- based interface
menu- based and articulatory distance
37. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
5 usability factors
stimulus intensity
direct manipulation with EEAC
four types of observation
38. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
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39. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Principles of interaction design #1. Simplicity
Advantages for card sort
obstacles of natural language
Interface design standards tools
40. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Principles of interaction design #4. Visibility
disadvantages of direct manipulation
advantages of menu- based interface
conceptual design
41. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
disadvantages of natural language
Principles of interaction design #1. Simplicity
Disadvantages for lo- fi prototype
obstacles of natural language
42. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
advantages of command line
command line with the EEAC
two area of development of natural language
interpreting the information
43. Direct indirect - corporate documentation - logs and notes - questionnaires
framework for design principle
Disadvantages for lo- fi prototype
ways to elicitation
potential problems of metaphors
44. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for card sort
advantages of command line
Nielson's Heuristic Evaluation
Three basic components for the usability testing
45. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
four types of stakeholders
four types of filters
Advantages for personas
Disadvantages for semantic networks
46. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Disadvantages for lo- fi prototype
Gulfs and principles
command line with the EEAC
Three basic components for the usability testing
47. Time - finance - personnel - laboratory
Principles of interaction design #1. Simplicity
two area of development of natural language
Disadvantages for lo- fi prototype
constraint on usability testing
48. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Three basic components for the usability testing
Disadvantages for card sort
disadvantages of menu- based interface
Benefits from the use of high - level software tools
49. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
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50. Participants - design - tester
Three basic components for the usability testing
Advantages for semantic networks
obstacles of natural language
Nielson's Heuristic Evaluation