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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
advantages of direct manipulation
Advantages for software support
Principles of interaction design #4. Visibility
What the mental model could be...
2. Comprehensibility and learnability
advantages of menu- based interface
the usability goal
four types of filters
Gulf of Evaluation
3. Observation - elicitation
Advantages for software support
Methods of collection
two area of development of natural language
Principles of interaction design #3. Predictability
4. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Methodology and Notation
framework for design principle
Principles of interaction design #4. Visibility
10 interaction styles
5. Unscientific - Partial - Unstable - Inconsistent - Personal
Nielsen's Advice
What the mental model could be...
four types of observation
Principles of interaction design #1. Simplicity
6. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
advantages of menu- based interface
Advantages for Rapid Prototyping
command line with the EEAC
Three main criteria for lo- fi prototype
7. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
10 interaction styles
Tools for physical design
Advantages of usability testing
Benefits from the use of high - level software tools
8. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for semantic networks
advantages of question and answer
5 usability factors
Advantages for Rapid Prototyping
9. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Disadvantages for personas
advantages of menu- based interface
5 usability factors
interpreting the information
10. What it will look like - What components it will require - How the screens will be laid out
stimulus intensity
Advantages for semantic networks
Methodology and Notation
What will the physical design involve?
11. Location - Logical Grouping - Conventions - Redundancy
four types of filters
command line and articulatory distance
Principles of interaction design #2. Memorability
Interface design standards tools
12. Primary - secondary - facilitator - indirect
command line with the EEAC
four types of stakeholders
disadvantages of command line
command line and articulatory distance
13. Direct indirect - corporate documentation - logs and notes - questionnaires
advantages of question and answer
Disadvantages for personas
ways to elicitation
Gulfs and principles
14. 1.free phase 2.captive phase 3. termination phase
Advantages of usability testing
stimulus intensity
three phases in direct manipulation
menu- based interface with EEAC
15. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
constraint on usability testing
interpreting the information
Principles of interaction design #3. Predictability
ways to elicitation
16. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
advantages of question and answer
advantages of direct manipulation
disadvantages of form fill- in
Disadvantages for card sort
17. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Three basic components for the usability testing
four types of observation
Principles of interaction design #4. Visibility
advantages of natural language
18. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Principles of interaction design #2. Memorability
disadvantages of direct manipulation
disadvantages of menu- based interface
three phases in direct manipulation
19. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
potential problems of metaphors
Disadvantages for personas
Advantages for semantic networks
10 interaction styles
20. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
5 usability factors
10 interaction styles
the usability goal
Advantages for card sort
21. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Tools for physical design
advantages of command line
advantages of form fill- in
disadvantages of direct manipulation
22. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
Benefits from the use of high - level software tools
during the collection portion you will formally identify
stimulus intensity
23. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
ways to elicitation
Seven Stages of Action
What the mental model could be...
Benefits from the use of high - level software tools
24. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
disadvantages of menu- based interface
command line with the interaction framework
potential problems of metaphors
25. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Advantages for card sort
5 usability factors
Methods of collection
What will the physical design involve?
26. Time - finance - personnel - laboratory
Interface design standards tools
constraint on usability testing
advantages of natural language
advantages of menu- based interface
27. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
framework for design principle
Advantages for semantic networks
advantages of direct manipulation
stimulus intensity
28. Physical - cultural - functional - informational
Advantages for software support
four types of filters
Principles of interaction design
four tools to organize the discovery process
29. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
30. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
command line with the EEAC
Methodology and Notation
during the collection portion you will formally identify
command line with the interaction framework
31. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
four types of stakeholders
Tools for conceptual design
Nielson's Heuristic Evaluation
Gulf of Evaluation
32. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Principles of interaction design #4. Visibility
Nielsen's Advice
obstacles of natural language
Structure od EEAC
33. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
Principles of interaction design #3. Predictability
Tools for physical design
three phases in direct manipulation
34. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
What will the physical design involve?
Advantages for card sort
Limitations of usability testing
Advantages for personas
35. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
advantages of natural language
disadvantages of question and answer
Principles of interaction design
obstacles of natural language
36. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
disadvantages of direct manipulation
disadvantages of question and answer
Gulfs and principles
Disadvantages for lo- fi prototype
37. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
advantages of direct manipulation
What the mental model could be...
Methodology and Notation
38. Progressive Disclosure - Constraints
Tools for conceptual design
two area of development of natural language
Principles of interaction design #1. Simplicity
disadvantages of menu- based interface
39. Menu options create small articulatory distance
menu- based and articulatory distance
framework for design principle
conceptual design
the usability goal
40. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design #4. Visibility
disadvantages of menu- based interface
Limitations of usability testing
ways to elicitation
41. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
command line with the EEAC
disadvantages of natural language
Nielsen's Advice
42. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
command line with the interaction framework
Advantages for Rapid Prototyping
applications of natural language
two area of development of natural language
43. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Advantages for personas
Advantages of usability testing
menu- based interface with EEAC
What will the physical design involve?
44. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Disadvantages for semantic networks
disadvantages of menu- based interface
Interface design standards tools
direct manipulation with EEAC
45. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
three phases in direct manipulation
advantages of command line
Gulf of Evaluation
46. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
Disadvantages for lo- fi prototype
potential problems of metaphors
obstacles of natural language
47. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
Advantages for personas
Advantages for card sort
Seven Stages of Action
48. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of natural language
Structure od EEAC
constraint on usability testing
5 usability factors
49. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Disadvantages for card sort
Methodology and Notation
disadvantages of question and answer
two area of development of natural language
50. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Advantages for software support
Disadvantages for semantic networks
four types of observation
Three basic components for the usability testing