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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Direct - indirect - ethnographic observation - distributed cognition
disadvantages of question and answer
the usability goal
command line with the EEAC
four types of observation
2. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Nielsen's Advice
direct manipulation with EEAC
during the collection portion you will formally identify
Principles of interaction design
3. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Tools for physical design
disadvantages of menu- based interface
5 usability factors
disadvantages of question and answer
4. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Disadvantages for lo- fi prototype
Principles of interaction design #3. Predictability
framework for design principle
Advantages for card sort
5. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Advantages of usability testing
two area of development of natural language
advantages of menu- based interface
stimulus intensity
6. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design #4. Visibility
four types of observation
Disadvantages for card sort
Nielson's Heuristic Evaluation
7. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
constraint on usability testing
four types of filters
Advantages for lo- fi prototype
5 usability factors
8. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
two area of development of natural language
command line with the EEAC
Tools for physical design
advantages of question and answer
9. Observation - elicitation
Methods of collection
10 interaction styles
Advantages for personas
obstacles of natural language
10. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of natural language
What the mental model could be...
Disadvantages for personas
Methods of collection
11. What it will look like - What components it will require - How the screens will be laid out
disadvantages of command line
What will the physical design involve?
advantages of menu- based interface
ways to elicitation
12. Time - finance - personnel - laboratory
four types of filters
What will the physical design involve?
constraint on usability testing
Nielson's Heuristic Evaluation
13. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
stimulus intensity
Disadvantages for lo- fi prototype
command line and articulatory distance
Three main criteria for lo- fi prototype
14. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
obstacles of natural language
four types of observation
5 usability factors
four types of filters
15. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Advantages for software support
Advantages for personas
stimulus intensity
advantages of command line
16. Goals - Execution - World - Evaluation
potential problems of metaphors
5 usability factors
Gulfs and principles
Structure od EEAC
17. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Nielson's Heuristic Evaluation
disadvantages of command line
disadvantages of menu- based interface
10 interaction styles
18. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
Benefits from the use of high - level software tools
Limitations of usability testing
Advantages for software support
19. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
disadvantages of natural language
advantages of command line
Disadvantages for semantic networks
Interface design standards tools
20. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
5 usability factors
Limitations of usability testing
command line with the interaction framework
four types of observation
21. Primary - secondary - facilitator - indirect
three phases in direct manipulation
Methodology and Notation
four types of stakeholders
command line with the EEAC
22. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Principles of interaction design #3. Predictability
conceptual design
Interface design standards tools
Advantages for card sort
23. Unscientific - Partial - Unstable - Inconsistent - Personal
Advantages for card sort
Seven Stages of Action
What the mental model could be...
disadvantages of question and answer
24. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Three basic components for the usability testing
disadvantages of command line
Advantages for Rapid Prototyping
framework for design principle
25. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Advantages for card sort
What the mental model could be...
Disadvantages for semantic networks
menu- based interface with EEAC
26. Location - Logical Grouping - Conventions - Redundancy
Seven Stages of Action
Principles of interaction design #2. Memorability
Methods of collection
Disadvantages for card sort
27. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
three phases in direct manipulation
Principles of interaction design #4. Visibility
disadvantages of form fill- in
advantages of question and answer
28. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
What the mental model could be...
during the collection portion you will formally identify
Advantages of usability testing
Benefits from the use of high - level software tools
29. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Nielson's Heuristic Evaluation
advantages of form fill- in
disadvantages of command line
Interface design standards tools
30. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for semantic networks
Advantages for software support
command line with the interaction framework
Tools for conceptual design
31. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
two area of development of natural language
ways to elicitation
Gulfs and principles
command line and articulatory distance
32. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
direct manipulation with EEAC
Principles of interaction design #1. Simplicity
Three main criteria for lo- fi prototype
Seven Stages of Action
33. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
disadvantages of question and answer
Advantages for software support
interpreting the information
Tools for physical design
34. Physical - cultural - functional - informational
menu- based interface with EEAC
four types of filters
stimulus intensity
advantages of natural language
35. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
three phases in direct manipulation
during the collection portion you will formally identify
disadvantages of natural language
Advantages for lo- fi prototype
36. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of direct manipulation
advantages of form fill- in
four types of filters
advantages of command line
37. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
framework for design principle
Tools for conceptual design
Three main criteria for lo- fi prototype
Advantages for semantic networks
38. Task analysis - storyboarding - use cases - primary stakeholder profiles
constraint on usability testing
four tools to organize the discovery process
disadvantages of natural language
stimulus intensity
39. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
command line with the interaction framework
Disadvantages for card sort
advantages of direct manipulation
disadvantages of menu- based interface
40. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
conceptual design
Three main criteria for lo- fi prototype
command line and articulatory distance
41. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Nielsen's Advice
during the collection portion you will formally identify
Advantages for semantic networks
advantages of direct manipulation
42. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
Methodology and Notation
Advantages for semantic networks
Advantages for lo- fi prototype
43. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for Rapid Prototyping
applications of natural language
Disadvantages for semantic networks
Methods of collection
44. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for card sort
command line and articulatory distance
advantages of command line
Disadvantages for semantic networks
45. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
46. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Nielson's Heuristic Evaluation
disadvantages of natural language
Disadvantages for lo- fi prototype
during the collection portion you will formally identify
47. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
48. Progressive Disclosure - Constraints
Advantages for software support
menu- based interface with EEAC
Principles of interaction design #1. Simplicity
four tools to organize the discovery process
49. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
ways to elicitation
four types of filters
advantages of form fill- in
command line and articulatory distance
50. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
Tools for physical design
Principles of interaction design #4. Visibility
Advantages for software support