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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
four types of observation
Advantages of usability testing
10 interaction styles
Principles of interaction design #3. Predictability
2. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
Advantages for lo- fi prototype
advantages of direct manipulation
Principles of interaction design #2. Memorability
3. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
4. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Three main criteria for lo- fi prototype
Advantages for personas
Advantages for lo- fi prototype
ways to elicitation
5. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Principles of interaction design #1. Simplicity
ways to elicitation
disadvantages of direct manipulation
disadvantages of menu- based interface
6. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
direct manipulation with EEAC
Nielson's Heuristic Evaluation
Seven Stages of Action
7. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
disadvantages of form fill- in
Gulfs and principles
disadvantages of menu- based interface
Principles of interaction design #3. Predictability
8. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Methods of collection
advantages of form fill- in
Disadvantages for personas
Benefits from the use of high - level software tools
9. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Disadvantages for personas
Methods of collection
interpreting the information
advantages of menu- based interface
10. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Seven Stages of Action
advantages of form fill- in
four types of observation
5 usability factors
11. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Three basic components for the usability testing
Limitations of usability testing
potential problems of metaphors
obstacles of natural language
12. Menu options create small articulatory distance
menu- based and articulatory distance
obstacles of natural language
Interface design standards tools
advantages of menu- based interface
13. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Disadvantages for semantic networks
three phases in direct manipulation
Principles of interaction design #4. Visibility
disadvantages of command line
14. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Gulf of Evaluation
Advantages for personas
menu- based interface with EEAC
Structure od EEAC
15. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Advantages for card sort
Advantages for software support
constraint on usability testing
disadvantages of menu- based interface
16. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
Disadvantages for lo- fi prototype
Methodology and Notation
Advantages for personas
17. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
command line with the interaction framework
Advantages for semantic networks
Nielsen's Advice
three phases in direct manipulation
18. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Disadvantages for card sort
Disadvantages for lo- fi prototype
Gulf of Evaluation
advantages of direct manipulation
19. Location - Logical Grouping - Conventions - Redundancy
Advantages for personas
constraint on usability testing
Principles of interaction design #2. Memorability
Principles of interaction design
20. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Tools for physical design
Principles of interaction design #3. Predictability
What will the physical design involve?
10 interaction styles
21. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
Tools for conceptual design
potential problems of metaphors
ways to elicitation
22. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Three main criteria for lo- fi prototype
Tools for conceptual design
command line with the EEAC
the usability goal
23. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
four types of observation
advantages of natural language
stimulus intensity
Three main criteria for lo- fi prototype
24. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
the usability goal
constraint on usability testing
Advantages for personas
direct manipulation with EEAC
25. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
obstacles of natural language
Gulf of Evaluation
advantages of question and answer
advantages of form fill- in
26. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Principles of interaction design #4. Visibility
four tools to organize the discovery process
disadvantages of command line
Three main criteria for lo- fi prototype
27. Observation - elicitation
advantages of menu- based interface
disadvantages of direct manipulation
Methods of collection
Methodology and Notation
28. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
command line with the interaction framework
stimulus intensity
Advantages of usability testing
Principles of interaction design #1. Simplicity
29. Progressive Disclosure - Constraints
potential problems of metaphors
Three basic components for the usability testing
What the mental model could be...
Principles of interaction design #1. Simplicity
30. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
interpreting the information
applications of natural language
disadvantages of command line
Principles of interaction design #1. Simplicity
31. Unscientific - Partial - Unstable - Inconsistent - Personal
Structure od EEAC
advantages of menu- based interface
What the mental model could be...
Tools for physical design
32. Overload - Feedback - Recognition/Recall - Orientation
5 usability factors
framework for design principle
Principles of interaction design #4. Visibility
Principles of interaction design #2. Memorability
33. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
stimulus intensity
command line with the EEAC
direct manipulation with EEAC
Principles of interaction design #2. Memorability
34. 1.free phase 2.captive phase 3. termination phase
advantages of menu- based interface
Gulfs and principles
disadvantages of form fill- in
three phases in direct manipulation
35. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Disadvantages for personas
stimulus intensity
applications of natural language
command line and articulatory distance
36. What it will look like - What components it will require - How the screens will be laid out
advantages of menu- based interface
Principles of interaction design #4. Visibility
What will the physical design involve?
two area of development of natural language
37. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
menu- based interface with EEAC
advantages of natural language
disadvantages of question and answer
stimulus intensity
38. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design
Advantages for semantic networks
stimulus intensity
Principles of interaction design #1. Simplicity
39. Direct - indirect - ethnographic observation - distributed cognition
Principles of interaction design #2. Memorability
5 usability factors
four types of observation
10 interaction styles
40. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
disadvantages of direct manipulation
Three main criteria for lo- fi prototype
the usability goal
Disadvantages for personas
41. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
four types of filters
Tools for physical design
Advantages of usability testing
42. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Disadvantages for card sort
Advantages for card sort
during the collection portion you will formally identify
Principles of interaction design
43. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
Benefits from the use of high - level software tools
ways to elicitation
conceptual design
44. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for semantic networks
four tools to organize the discovery process
Principles of interaction design #2. Memorability
Advantages for software support
45. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Methods of collection
Advantages for Rapid Prototyping
disadvantages of menu- based interface
constraint on usability testing
46. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Methodology and Notation
Disadvantages for card sort
command line with the EEAC
Interface design standards tools
47. Time - finance - personnel - laboratory
constraint on usability testing
Advantages of usability testing
advantages of menu- based interface
5 usability factors
48. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
49. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
Tools for conceptual design
four types of filters
stimulus intensity
50. Goals - Execution - World - Evaluation
Limitations of usability testing
Structure od EEAC
Methodology and Notation
Advantages for card sort