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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
Structure od EEAC
What will the physical design involve?
constraint on usability testing
2. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
10 interaction styles
Structure od EEAC
the usability goal
Advantages for card sort
3. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
advantages of form fill- in
Nielson's Heuristic Evaluation
Advantages for Rapid Prototyping
Tools for physical design
4. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
5. Direct - indirect - ethnographic observation - distributed cognition
Seven Stages of Action
menu- based and articulatory distance
potential problems of metaphors
four types of observation
6. Goals - Execution - World - Evaluation
disadvantages of question and answer
Structure od EEAC
Advantages for semantic networks
Methodology and Notation
7. Overload - Feedback - Recognition/Recall - Orientation
disadvantages of command line
Principles of interaction design #4. Visibility
Advantages for Rapid Prototyping
direct manipulation with EEAC
8. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
four types of filters
two area of development of natural language
advantages of direct manipulation
Principles of interaction design #3. Predictability
9. Comprehensibility and learnability
advantages of question and answer
the usability goal
four tools to organize the discovery process
Advantages for lo- fi prototype
10. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Disadvantages for semantic networks
Advantages for lo- fi prototype
potential problems of metaphors
conceptual design
11. Physical - cultural - functional - informational
Nielson's Heuristic Evaluation
four types of filters
advantages of natural language
Three basic components for the usability testing
12. 1.free phase 2.captive phase 3. termination phase
Advantages for Rapid Prototyping
advantages of form fill- in
advantages of question and answer
three phases in direct manipulation
13. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
disadvantages of natural language
Disadvantages for semantic networks
Tools for conceptual design
Methodology and Notation
14. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
applications of natural language
Principles of interaction design #3. Predictability
menu- based interface with EEAC
What the mental model could be...
15. Direct indirect - corporate documentation - logs and notes - questionnaires
Methods of collection
Tools for conceptual design
ways to elicitation
Advantages for Rapid Prototyping
16. Progressive Disclosure - Constraints
Advantages for Rapid Prototyping
disadvantages of menu- based interface
conceptual design
Principles of interaction design #1. Simplicity
17. Task analysis - storyboarding - use cases - primary stakeholder profiles
Structure od EEAC
four tools to organize the discovery process
advantages of question and answer
Three basic components for the usability testing
18. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
10 interaction styles
disadvantages of form fill- in
Principles of interaction design #2. Memorability
menu- based and articulatory distance
19. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
command line and articulatory distance
Advantages for semantic networks
Advantages for personas
20. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
four tools to organize the discovery process
two area of development of natural language
Structure od EEAC
Advantages of usability testing
21. Time - finance - personnel - laboratory
Principles of interaction design #1. Simplicity
constraint on usability testing
Tools for physical design
four types of filters
22. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
four types of stakeholders
three phases in direct manipulation
Tools for conceptual design
23. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Tools for physical design
Advantages for personas
disadvantages of natural language
Advantages for software support
24. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Nielsen's Advice
disadvantages of command line
potential problems of metaphors
advantages of natural language
25. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Nielsen's Advice
during the collection portion you will formally identify
obstacles of natural language
advantages of menu- based interface
26. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Interface design standards tools
advantages of natural language
Principles of interaction design #2. Memorability
Three main criteria for lo- fi prototype
27. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
four types of stakeholders
5 usability factors
disadvantages of natural language
Methods of collection
28. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
during the collection portion you will formally identify
Principles of interaction design #1. Simplicity
disadvantages of direct manipulation
Advantages for personas
29. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
advantages of menu- based interface
Benefits from the use of high - level software tools
Tools for physical design
applications of natural language
30. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for semantic networks
command line with the EEAC
four tools to organize the discovery process
Principles of interaction design #2. Memorability
31. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
menu- based interface with EEAC
command line with the interaction framework
What the mental model could be...
the usability goal
32. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Three main criteria for lo- fi prototype
Advantages for semantic networks
interpreting the information
5 usability factors
33. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
Principles of interaction design #4. Visibility
the usability goal
Disadvantages for semantic networks
34. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
four types of filters
Disadvantages for card sort
disadvantages of direct manipulation
menu- based interface with EEAC
35. Primary - secondary - facilitator - indirect
during the collection portion you will formally identify
Disadvantages for lo- fi prototype
four types of observation
four types of stakeholders
36. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
four types of observation
during the collection portion you will formally identify
Interface design standards tools
37. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Nielson's Heuristic Evaluation
Advantages for card sort
10 interaction styles
direct manipulation with EEAC
38. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
Disadvantages for personas
Disadvantages for semantic networks
5 usability factors
39. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
disadvantages of menu- based interface
direct manipulation with EEAC
advantages of form fill- in
advantages of question and answer
40. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
Advantages for card sort
command line with the EEAC
Advantages of usability testing
41. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
four types of stakeholders
Principles of interaction design #2. Memorability
framework for design principle
42. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Methods of collection
Disadvantages for semantic networks
the usability goal
Disadvantages for personas
43. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
advantages of natural language
menu- based and articulatory distance
Interface design standards tools
Nielsen's Advice
44. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
command line with the interaction framework
Disadvantages for lo- fi prototype
stimulus intensity
What will the physical design involve?
45. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Principles of interaction design #4. Visibility
two area of development of natural language
Advantages for semantic networks
Gulfs and principles
46. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
the usability goal
conceptual design
Methods of collection
disadvantages of question and answer
47. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
four types of stakeholders
ways to elicitation
Advantages for lo- fi prototype
What will the physical design involve?
48. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of question and answer
Advantages for software support
Tools for physical design
Limitations of usability testing
49. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Methods of collection
two area of development of natural language
command line with the EEAC
Gulf of Evaluation
50. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
applications of natural language
Principles of interaction design #2. Memorability
direct manipulation with EEAC
disadvantages of menu- based interface