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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of natural language
Gulfs and principles
Nielson's Heuristic Evaluation
disadvantages of direct manipulation
2. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
ways to elicitation
four types of stakeholders
Nielsen's Advice
advantages of menu- based interface
3. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
5 usability factors
Methodology and Notation
advantages of question and answer
disadvantages of question and answer
4. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Advantages for software support
Principles of interaction design #3. Predictability
advantages of form fill- in
during the collection portion you will formally identify
5. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Gulf of Evaluation
menu- based interface with EEAC
advantages of command line
disadvantages of form fill- in
6. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
10 interaction styles
command line and articulatory distance
Advantages for lo- fi prototype
Advantages for card sort
7. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
three phases in direct manipulation
Three main criteria for lo- fi prototype
advantages of menu- based interface
8. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
10 interaction styles
four types of filters
command line with the interaction framework
9. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
Disadvantages for personas
menu- based interface with EEAC
disadvantages of natural language
10. Goals - Execution - World - Evaluation
disadvantages of direct manipulation
stimulus intensity
Structure od EEAC
Principles of interaction design #1. Simplicity
11. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
advantages of direct manipulation
What the mental model could be...
stimulus intensity
disadvantages of command line
12. Physical - cultural - functional - informational
command line and articulatory distance
advantages of natural language
applications of natural language
four types of filters
13. Participants - design - tester
Three basic components for the usability testing
three phases in direct manipulation
Limitations of usability testing
Three main criteria for lo- fi prototype
14. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Methodology and Notation
constraint on usability testing
Principles of interaction design #1. Simplicity
Gulfs and principles
15. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
interpreting the information
What will the physical design involve?
direct manipulation with EEAC
disadvantages of menu- based interface
16. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
disadvantages of form fill- in
advantages of form fill- in
Interface design standards tools
advantages of question and answer
17. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Advantages for software support
Principles of interaction design #4. Visibility
potential problems of metaphors
the usability goal
18. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
advantages of question and answer
interpreting the information
two area of development of natural language
disadvantages of menu- based interface
19. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
Methods of collection
potential problems of metaphors
10 interaction styles
20. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
21. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design #4. Visibility
four types of observation
disadvantages of question and answer
Principles of interaction design #3. Predictability
22. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Tools for conceptual design
Seven Stages of Action
disadvantages of menu- based interface
four types of filters
23. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Methodology and Notation
menu- based and articulatory distance
Disadvantages for lo- fi prototype
Structure od EEAC
24. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Advantages for card sort
advantages of command line
framework for design principle
menu- based interface with EEAC
25. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
26. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
5 usability factors
Methodology and Notation
Limitations of usability testing
four types of filters
27. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Three basic components for the usability testing
Nielsen's Advice
What the mental model could be...
Advantages for software support
28. Primary - secondary - facilitator - indirect
Advantages of usability testing
four types of stakeholders
four types of filters
Benefits from the use of high - level software tools
29. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Tools for conceptual design
What the mental model could be...
four types of filters
disadvantages of form fill- in
30. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
applications of natural language
disadvantages of form fill- in
constraint on usability testing
obstacles of natural language
31. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
advantages of question and answer
four types of stakeholders
Principles of interaction design #3. Predictability
Advantages for personas
32. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Gulf of Evaluation
advantages of direct manipulation
conceptual design
Disadvantages for personas
33. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
advantages of form fill- in
Seven Stages of Action
10 interaction styles
during the collection portion you will formally identify
34. Task analysis - storyboarding - use cases - primary stakeholder profiles
Nielson's Heuristic Evaluation
four tools to organize the discovery process
Benefits from the use of high - level software tools
disadvantages of menu- based interface
35. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Disadvantages for semantic networks
command line and articulatory distance
command line with the interaction framework
Advantages for card sort
36. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
three phases in direct manipulation
Limitations of usability testing
the usability goal
obstacles of natural language
37. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
stimulus intensity
Three main criteria for lo- fi prototype
advantages of form fill- in
four types of filters
38. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
Benefits from the use of high - level software tools
advantages of question and answer
command line and articulatory distance
39. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
Three basic components for the usability testing
conceptual design
three phases in direct manipulation
40. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
menu- based and articulatory distance
advantages of command line
advantages of natural language
41. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
command line and articulatory distance
Disadvantages for card sort
disadvantages of natural language
Advantages for personas
42. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
interpreting the information
disadvantages of form fill- in
Nielson's Heuristic Evaluation
5 usability factors
43. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Disadvantages for semantic networks
Principles of interaction design
constraint on usability testing
command line with the EEAC
44. Unscientific - Partial - Unstable - Inconsistent - Personal
Advantages for semantic networks
What the mental model could be...
disadvantages of direct manipulation
Advantages for personas
45. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
Methods of collection
Limitations of usability testing
Benefits from the use of high - level software tools
46. Time - finance - personnel - laboratory
Gulfs and principles
direct manipulation with EEAC
disadvantages of form fill- in
constraint on usability testing
47. Location - Logical Grouping - Conventions - Redundancy
obstacles of natural language
5 usability factors
Advantages of usability testing
Principles of interaction design #2. Memorability
48. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design
stimulus intensity
applications of natural language
the usability goal
49. Menu options create small articulatory distance
menu- based and articulatory distance
command line with the interaction framework
direct manipulation with EEAC
Gulfs and principles
50. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
10 interaction styles
Interface design standards tools
during the collection portion you will formally identify
Advantages of usability testing