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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Participants - design - tester
Tools for conceptual design
Three basic components for the usability testing
command line with the interaction framework
Gulf of Evaluation
2. Comprehensibility and learnability
Advantages for Rapid Prototyping
Methodology and Notation
the usability goal
conceptual design
3. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Advantages for lo- fi prototype
Gulf of Evaluation
potential problems of metaphors
Three basic components for the usability testing
4. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of natural language
disadvantages of menu- based interface
Principles of interaction design #4. Visibility
command line and articulatory distance
5. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
6. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
direct manipulation with EEAC
stimulus intensity
command line with the interaction framework
three phases in direct manipulation
7. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Methodology and Notation
What the mental model could be...
Gulf of Evaluation
advantages of form fill- in
8. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Nielsen's Advice
applications of natural language
Benefits from the use of high - level software tools
10 interaction styles
9. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Disadvantages for card sort
Advantages for lo- fi prototype
advantages of question and answer
Principles of interaction design
10. Direct - indirect - ethnographic observation - distributed cognition
applications of natural language
Advantages of usability testing
potential problems of metaphors
four types of observation
11. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Seven Stages of Action
Disadvantages for semantic networks
Three main criteria for lo- fi prototype
disadvantages of command line
12. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
potential problems of metaphors
two area of development of natural language
Benefits from the use of high - level software tools
three phases in direct manipulation
13. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
four types of observation
menu- based and articulatory distance
Advantages for card sort
14. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
advantages of question and answer
Methodology and Notation
Disadvantages for card sort
15. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Interface design standards tools
two area of development of natural language
What the mental model could be...
Advantages for software support
16. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Disadvantages for semantic networks
Disadvantages for lo- fi prototype
advantages of form fill- in
Advantages for personas
17. Unscientific - Partial - Unstable - Inconsistent - Personal
conceptual design
Principles of interaction design #2. Memorability
What the mental model could be...
Interface design standards tools
18. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
four tools to organize the discovery process
disadvantages of direct manipulation
Principles of interaction design
Nielson's Heuristic Evaluation
19. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for software support
advantages of direct manipulation
command line and articulatory distance
10 interaction styles
20. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Principles of interaction design
Advantages for software support
framework for design principle
Tools for physical design
21. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
Gulf of Evaluation
Limitations of usability testing
Interface design standards tools
22. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
Gulf of Evaluation
disadvantages of natural language
framework for design principle
23. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for Rapid Prototyping
applications of natural language
Tools for conceptual design
Gulfs and principles
24. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Methodology and Notation
Structure od EEAC
Gulfs and principles
Advantages for software support
25. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
What the mental model could be...
potential problems of metaphors
two area of development of natural language
stimulus intensity
26. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
disadvantages of form fill- in
ways to elicitation
the usability goal
27. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
Methods of collection
Tools for conceptual design
menu- based and articulatory distance
28. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
obstacles of natural language
applications of natural language
three phases in direct manipulation
menu- based and articulatory distance
29. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Disadvantages for lo- fi prototype
direct manipulation with EEAC
command line and articulatory distance
Structure od EEAC
30. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
advantages of question and answer
disadvantages of natural language
Advantages for semantic networks
Methods of collection
31. Menu options create small articulatory distance
Limitations of usability testing
Advantages for software support
direct manipulation with EEAC
menu- based and articulatory distance
32. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
direct manipulation with EEAC
Tools for conceptual design
interpreting the information
during the collection portion you will formally identify
33. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Tools for conceptual design
direct manipulation with EEAC
Gulf of Evaluation
Advantages for software support
34. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
obstacles of natural language
Nielson's Heuristic Evaluation
disadvantages of question and answer
Disadvantages for lo- fi prototype
35. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
disadvantages of menu- based interface
Gulf of Evaluation
What the mental model could be...
36. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
Gulf of Evaluation
during the collection portion you will formally identify
disadvantages of command line
37. 1.free phase 2.captive phase 3. termination phase
advantages of menu- based interface
Principles of interaction design
two area of development of natural language
three phases in direct manipulation
38. Primary - secondary - facilitator - indirect
Methods of collection
Tools for conceptual design
four types of stakeholders
Seven Stages of Action
39. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Seven Stages of Action
during the collection portion you will formally identify
menu- based interface with EEAC
advantages of form fill- in
40. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Nielson's Heuristic Evaluation
Disadvantages for personas
disadvantages of menu- based interface
disadvantages of question and answer
41. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
10 interaction styles
Advantages for card sort
advantages of natural language
two area of development of natural language
42. Time - finance - personnel - laboratory
Advantages for lo- fi prototype
constraint on usability testing
four tools to organize the discovery process
Advantages for card sort
43. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
Structure od EEAC
disadvantages of command line
Principles of interaction design #3. Predictability
advantages of question and answer
44. Physical - cultural - functional - informational
four types of filters
four types of observation
Advantages for semantic networks
10 interaction styles
45. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
applications of natural language
stimulus intensity
Interface design standards tools
command line with the EEAC
46. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
What will the physical design involve?
advantages of menu- based interface
interpreting the information
Advantages for Rapid Prototyping
47. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
Methodology and Notation
Principles of interaction design #2. Memorability
Disadvantages for lo- fi prototype
48. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
interpreting the information
Advantages of usability testing
5 usability factors
Advantages for card sort
49. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
potential problems of metaphors
advantages of direct manipulation
Principles of interaction design #4. Visibility
Advantages of usability testing
50. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Structure od EEAC
Seven Stages of Action
Advantages for lo- fi prototype
advantages of command line