SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
disadvantages of form fill- in
Limitations of usability testing
two area of development of natural language
Benefits from the use of high - level software tools
2. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of natural language
command line with the EEAC
during the collection portion you will formally identify
advantages of natural language
3. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
four tools to organize the discovery process
5 usability factors
Principles of interaction design #1. Simplicity
4. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Principles of interaction design #2. Memorability
What the mental model could be...
Nielsen's Advice
10 interaction styles
5. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
advantages of direct manipulation
Disadvantages for personas
disadvantages of menu- based interface
the usability goal
6. Comprehensibility and learnability
Advantages for lo- fi prototype
the usability goal
advantages of direct manipulation
four tools to organize the discovery process
7. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Methodology and Notation
direct manipulation with EEAC
disadvantages of menu- based interface
interpreting the information
8. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
four tools to organize the discovery process
Benefits from the use of high - level software tools
advantages of natural language
9. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
potential problems of metaphors
four types of stakeholders
applications of natural language
Advantages for semantic networks
10. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
stimulus intensity
obstacles of natural language
Limitations of usability testing
three phases in direct manipulation
11. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
constraint on usability testing
stimulus intensity
advantages of natural language
Three main criteria for lo- fi prototype
12. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Advantages of usability testing
Principles of interaction design
menu- based interface with EEAC
disadvantages of natural language
13. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
14. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
menu- based and articulatory distance
Methods of collection
Advantages for lo- fi prototype
advantages of direct manipulation
15. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
What the mental model could be...
the usability goal
stimulus intensity
Principles of interaction design #4. Visibility
16. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
Principles of interaction design #1. Simplicity
constraint on usability testing
obstacles of natural language
17. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
menu- based and articulatory distance
direct manipulation with EEAC
What will the physical design involve?
disadvantages of natural language
18. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
What the mental model could be...
stimulus intensity
direct manipulation with EEAC
command line and articulatory distance
19. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
disadvantages of question and answer
interpreting the information
Advantages for card sort
20. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for semantic networks
What will the physical design involve?
Principles of interaction design #1. Simplicity
advantages of direct manipulation
21. Direct - indirect - ethnographic observation - distributed cognition
command line with the interaction framework
four tools to organize the discovery process
four types of observation
applications of natural language
22. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
command line and articulatory distance
5 usability factors
Principles of interaction design #1. Simplicity
Disadvantages for personas
23. Goals - Execution - World - Evaluation
disadvantages of form fill- in
Structure od EEAC
10 interaction styles
applications of natural language
24. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
during the collection portion you will formally identify
four types of observation
Interface design standards tools
25. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
What the mental model could be...
Principles of interaction design #2. Memorability
command line with the EEAC
advantages of natural language
26. Participants - design - tester
Principles of interaction design #1. Simplicity
Three basic components for the usability testing
Advantages for personas
Advantages of usability testing
27. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Tools for conceptual design
disadvantages of menu- based interface
What the mental model could be...
the usability goal
28. Primary - secondary - facilitator - indirect
Principles of interaction design #4. Visibility
10 interaction styles
four types of stakeholders
stimulus intensity
29. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
What will the physical design involve?
Disadvantages for personas
advantages of command line
Advantages for software support
30. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Disadvantages for card sort
Principles of interaction design #4. Visibility
10 interaction styles
framework for design principle
31. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Tools for physical design
menu- based interface with EEAC
Advantages for software support
four types of stakeholders
32. Direct indirect - corporate documentation - logs and notes - questionnaires
ways to elicitation
disadvantages of question and answer
during the collection portion you will formally identify
Advantages for Rapid Prototyping
33. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Advantages for lo- fi prototype
obstacles of natural language
Principles of interaction design #2. Memorability
Methodology and Notation
34. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Principles of interaction design
Gulfs and principles
5 usability factors
Advantages for software support
35. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
constraint on usability testing
5 usability factors
Disadvantages for semantic networks
Methods of collection
36. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages for card sort
Disadvantages for card sort
Methods of collection
Advantages of usability testing
37. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
advantages of question and answer
stimulus intensity
ways to elicitation
potential problems of metaphors
38. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
39. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
the usability goal
advantages of menu- based interface
four types of stakeholders
Nielson's Heuristic Evaluation
40. 1.free phase 2.captive phase 3. termination phase
10 interaction styles
conceptual design
Advantages for card sort
three phases in direct manipulation
41. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Methodology and Notation
constraint on usability testing
Principles of interaction design #3. Predictability
Nielsen's Advice
42. Task analysis - storyboarding - use cases - primary stakeholder profiles
Tools for physical design
four tools to organize the discovery process
stimulus intensity
Gulfs and principles
43. Time - finance - personnel - laboratory
disadvantages of command line
framework for design principle
Advantages for semantic networks
constraint on usability testing
44. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for Rapid Prototyping
command line with the interaction framework
disadvantages of menu- based interface
Gulfs and principles
45. Menu options create small articulatory distance
advantages of direct manipulation
Benefits from the use of high - level software tools
menu- based and articulatory distance
interpreting the information
46. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
10 interaction styles
during the collection portion you will formally identify
Advantages for semantic networks
Gulf of Evaluation
47. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Tools for conceptual design
Gulf of Evaluation
Disadvantages for personas
Seven Stages of Action
48. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
the usability goal
Methodology and Notation
Tools for conceptual design
Tools for physical design
49. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
Gulfs and principles
Principles of interaction design #4. Visibility
Advantages for software support
50. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
obstacles of natural language
Advantages for software support
Nielsen's Advice
Advantages for lo- fi prototype