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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
obstacles of natural language
Gulfs and principles
Principles of interaction design #1. Simplicity
Advantages for lo- fi prototype
2. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
stimulus intensity
Disadvantages for personas
Disadvantages for card sort
menu- based and articulatory distance
3. Primary - secondary - facilitator - indirect
Principles of interaction design #4. Visibility
four types of stakeholders
Advantages for lo- fi prototype
advantages of direct manipulation
4. Overload - Feedback - Recognition/Recall - Orientation
four tools to organize the discovery process
the usability goal
Principles of interaction design #4. Visibility
Advantages for software support
5. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
advantages of command line
advantages of form fill- in
advantages of natural language
6. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
four types of observation
Advantages for lo- fi prototype
Three main criteria for lo- fi prototype
Disadvantages for card sort
7. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
four tools to organize the discovery process
Nielson's Heuristic Evaluation
menu- based and articulatory distance
8. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
framework for design principle
Principles of interaction design #4. Visibility
potential problems of metaphors
disadvantages of natural language
9. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
menu- based interface with EEAC
ways to elicitation
Structure od EEAC
10. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
Tools for conceptual design
ways to elicitation
four tools to organize the discovery process
11. What it will look like - What components it will require - How the screens will be laid out
menu- based interface with EEAC
ways to elicitation
potential problems of metaphors
What will the physical design involve?
12. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Disadvantages for semantic networks
four tools to organize the discovery process
three phases in direct manipulation
disadvantages of direct manipulation
13. Physical - cultural - functional - informational
four types of filters
What will the physical design involve?
Three basic components for the usability testing
three phases in direct manipulation
14. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for card sort
advantages of question and answer
Principles of interaction design
What will the physical design involve?
15. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
ways to elicitation
10 interaction styles
command line and articulatory distance
16. Direct indirect - corporate documentation - logs and notes - questionnaires
Disadvantages for lo- fi prototype
ways to elicitation
disadvantages of form fill- in
Three basic components for the usability testing
17. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Advantages for personas
interpreting the information
advantages of natural language
during the collection portion you will formally identify
18. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
What will the physical design involve?
Disadvantages for semantic networks
menu- based and articulatory distance
advantages of direct manipulation
19. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Principles of interaction design
the usability goal
disadvantages of natural language
Nielson's Heuristic Evaluation
20. Unscientific - Partial - Unstable - Inconsistent - Personal
Principles of interaction design #2. Memorability
What the mental model could be...
four tools to organize the discovery process
advantages of command line
21. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Interface design standards tools
disadvantages of menu- based interface
5 usability factors
Advantages of usability testing
22. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for conceptual design
Tools for physical design
disadvantages of direct manipulation
framework for design principle
23. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
24. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
advantages of direct manipulation
Limitations of usability testing
command line with the EEAC
applications of natural language
25. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
Disadvantages for lo- fi prototype
advantages of command line
conceptual design
26. Comprehensibility and learnability
ways to elicitation
the usability goal
disadvantages of menu- based interface
Advantages for lo- fi prototype
27. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for semantic networks
Benefits from the use of high - level software tools
Advantages for lo- fi prototype
Advantages for card sort
28. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
advantages of menu- based interface
Tools for physical design
Principles of interaction design #3. Predictability
Seven Stages of Action
29. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
10 interaction styles
Disadvantages for lo- fi prototype
command line with the interaction framework
30. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
disadvantages of form fill- in
Nielson's Heuristic Evaluation
disadvantages of menu- based interface
31. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Methods of collection
Tools for conceptual design
the usability goal
during the collection portion you will formally identify
32. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
command line with the interaction framework
framework for design principle
Tools for conceptual design
potential problems of metaphors
33. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Disadvantages for card sort
Advantages for personas
advantages of question and answer
disadvantages of command line
34. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
command line with the EEAC
advantages of form fill- in
Principles of interaction design #3. Predictability
Three basic components for the usability testing
35. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Principles of interaction design #2. Memorability
Advantages for card sort
Disadvantages for card sort
Seven Stages of Action
36. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Tools for physical design
potential problems of metaphors
command line with the EEAC
Limitations of usability testing
37. Time - finance - personnel - laboratory
Tools for conceptual design
disadvantages of question and answer
two area of development of natural language
constraint on usability testing
38. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Advantages for software support
Principles of interaction design #1. Simplicity
disadvantages of command line
disadvantages of menu- based interface
39. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages for Rapid Prototyping
Advantages of usability testing
Tools for conceptual design
advantages of menu- based interface
40. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Disadvantages for personas
advantages of menu- based interface
10 interaction styles
Seven Stages of Action
41. Task analysis - storyboarding - use cases - primary stakeholder profiles
advantages of form fill- in
disadvantages of direct manipulation
four tools to organize the discovery process
Disadvantages for card sort
42. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
interpreting the information
Advantages for personas
direct manipulation with EEAC
advantages of natural language
43. Progressive Disclosure - Constraints
command line with the interaction framework
Advantages for Rapid Prototyping
Principles of interaction design #1. Simplicity
four tools to organize the discovery process
44. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
advantages of question and answer
disadvantages of natural language
applications of natural language
Disadvantages for semantic networks
45. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
Tools for conceptual design
Nielsen's Advice
ways to elicitation
46. Location - Logical Grouping - Conventions - Redundancy
Methods of collection
disadvantages of question and answer
Principles of interaction design #2. Memorability
advantages of question and answer
47. Observation - elicitation
Three main criteria for lo- fi prototype
Methods of collection
advantages of question and answer
Methodology and Notation
48. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
command line with the interaction framework
Tools for physical design
applications of natural language
Advantages for Rapid Prototyping
49. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
50. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Advantages for card sort
Disadvantages for personas
interpreting the information
advantages of question and answer