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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
5 usability factors
Principles of interaction design #4. Visibility
Interface design standards tools
2. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
four tools to organize the discovery process
Tools for conceptual design
Disadvantages for card sort
direct manipulation with EEAC
3. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
Interface design standards tools
interpreting the information
What will the physical design involve?
4. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for Rapid Prototyping
Disadvantages for lo- fi prototype
Disadvantages for semantic networks
obstacles of natural language
5. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
Advantages for Rapid Prototyping
Methodology and Notation
command line with the EEAC
6. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for semantic networks
What the mental model could be...
menu- based interface with EEAC
Advantages for personas
7. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Advantages for Rapid Prototyping
5 usability factors
Tools for conceptual design
stimulus intensity
8. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
menu- based and articulatory distance
Benefits from the use of high - level software tools
disadvantages of form fill- in
command line with the interaction framework
9. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Tools for conceptual design
disadvantages of direct manipulation
conceptual design
command line with the interaction framework
10. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
Interface design standards tools
Nielsen's Advice
Principles of interaction design #1. Simplicity
11. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Principles of interaction design #4. Visibility
direct manipulation with EEAC
Methodology and Notation
disadvantages of natural language
12. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
disadvantages of question and answer
What will the physical design involve?
Limitations of usability testing
13. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
command line with the EEAC
What the mental model could be...
Structure od EEAC
Disadvantages for semantic networks
14. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Limitations of usability testing
Three main criteria for lo- fi prototype
Seven Stages of Action
ways to elicitation
15. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
applications of natural language
constraint on usability testing
What will the physical design involve?
Seven Stages of Action
16. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Principles of interaction design
command line with the EEAC
Principles of interaction design #2. Memorability
Advantages for software support
17. Observation - elicitation
disadvantages of question and answer
framework for design principle
Methodology and Notation
Methods of collection
18. Location - Logical Grouping - Conventions - Redundancy
10 interaction styles
advantages of form fill- in
Principles of interaction design #2. Memorability
menu- based interface with EEAC
19. Participants - design - tester
advantages of natural language
command line with the EEAC
Interface design standards tools
Three basic components for the usability testing
20. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #2. Memorability
Principles of interaction design #3. Predictability
Nielsen's Advice
Principles of interaction design
21. Time - finance - personnel - laboratory
constraint on usability testing
Disadvantages for personas
potential problems of metaphors
10 interaction styles
22. Goals - Execution - World - Evaluation
Structure od EEAC
Disadvantages for card sort
advantages of form fill- in
Tools for conceptual design
23. Physical - cultural - functional - informational
Nielson's Heuristic Evaluation
four tools to organize the discovery process
four types of filters
Principles of interaction design #1. Simplicity
24. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
three phases in direct manipulation
Benefits from the use of high - level software tools
advantages of form fill- in
25. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
four types of stakeholders
three phases in direct manipulation
Seven Stages of Action
Advantages for card sort
26. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Advantages of usability testing
disadvantages of form fill- in
disadvantages of command line
disadvantages of natural language
27. Menu options create small articulatory distance
during the collection portion you will formally identify
applications of natural language
menu- based and articulatory distance
command line and articulatory distance
28. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Principles of interaction design #2. Memorability
advantages of direct manipulation
disadvantages of command line
Advantages for personas
29. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of menu- based interface
Principles of interaction design #1. Simplicity
conceptual design
potential problems of metaphors
30. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
potential problems of metaphors
Advantages for semantic networks
interpreting the information
four tools to organize the discovery process
31. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Gulfs and principles
conceptual design
command line with the EEAC
stimulus intensity
32. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Disadvantages for semantic networks
Tools for physical design
command line and articulatory distance
conceptual design
33. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
Methodology and Notation
Tools for conceptual design
Advantages for lo- fi prototype
34. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
menu- based interface with EEAC
Three basic components for the usability testing
Structure od EEAC
35. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
5 usability factors
Principles of interaction design
command line with the interaction framework
command line with the EEAC
36. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Principles of interaction design #3. Predictability
Principles of interaction design #2. Memorability
Advantages for Rapid Prototyping
Limitations of usability testing
37. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
stimulus intensity
advantages of direct manipulation
interpreting the information
Advantages for semantic networks
38. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Structure od EEAC
10 interaction styles
Three main criteria for lo- fi prototype
Disadvantages for personas
39. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
Principles of interaction design #1. Simplicity
command line with the interaction framework
constraint on usability testing
40. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
10 interaction styles
Seven Stages of Action
applications of natural language
Advantages for lo- fi prototype
41. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Advantages for personas
Nielson's Heuristic Evaluation
menu- based and articulatory distance
menu- based interface with EEAC
42. Direct indirect - corporate documentation - logs and notes - questionnaires
ways to elicitation
5 usability factors
Methods of collection
three phases in direct manipulation
43. Comprehensibility and learnability
three phases in direct manipulation
Structure od EEAC
the usability goal
advantages of menu- based interface
44. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
advantages of question and answer
during the collection portion you will formally identify
Advantages of usability testing
Gulfs and principles
45. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
advantages of direct manipulation
5 usability factors
advantages of form fill- in
46. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
47. Overload - Feedback - Recognition/Recall - Orientation
disadvantages of question and answer
conceptual design
two area of development of natural language
Principles of interaction design #4. Visibility
48. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
potential problems of metaphors
Gulf of Evaluation
Advantages for personas
three phases in direct manipulation
49. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
four types of filters
disadvantages of direct manipulation
10 interaction styles
50. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methods of collection
disadvantages of menu- based interface
Methodology and Notation
Benefits from the use of high - level software tools