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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
ways to elicitation
Disadvantages for semantic networks
menu- based interface with EEAC
conceptual design
2. Menu options create small articulatory distance
Disadvantages for lo- fi prototype
ways to elicitation
menu- based and articulatory distance
disadvantages of menu- based interface
3. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for Rapid Prototyping
ways to elicitation
Principles of interaction design #1. Simplicity
Principles of interaction design #3. Predictability
4. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
menu- based and articulatory distance
Advantages for semantic networks
Benefits from the use of high - level software tools
Advantages for lo- fi prototype
5. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Disadvantages for semantic networks
Methodology and Notation
applications of natural language
disadvantages of natural language
6. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design #3. Predictability
Principles of interaction design
Limitations of usability testing
Advantages for semantic networks
7. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of question and answer
three phases in direct manipulation
disadvantages of menu- based interface
constraint on usability testing
8. Comprehensibility and learnability
the usability goal
framework for design principle
Tools for physical design
menu- based and articulatory distance
9. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for lo- fi prototype
Disadvantages for personas
menu- based interface with EEAC
Advantages of usability testing
10. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
disadvantages of direct manipulation
What will the physical design involve?
advantages of direct manipulation
Three main criteria for lo- fi prototype
11. Direct indirect - corporate documentation - logs and notes - questionnaires
four types of stakeholders
ways to elicitation
Gulfs and principles
Methods of collection
12. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
command line with the interaction framework
advantages of question and answer
ways to elicitation
constraint on usability testing
13. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Advantages for semantic networks
disadvantages of command line
Gulfs and principles
conceptual design
14. Goals - Execution - World - Evaluation
Methodology and Notation
constraint on usability testing
Structure od EEAC
the usability goal
15. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
advantages of question and answer
Principles of interaction design
Advantages for software support
command line and articulatory distance
16. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Methodology and Notation
disadvantages of natural language
Principles of interaction design #1. Simplicity
stimulus intensity
17. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for card sort
Disadvantages for semantic networks
disadvantages of form fill- in
disadvantages of direct manipulation
18. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of question and answer
advantages of menu- based interface
obstacles of natural language
command line and articulatory distance
19. Physical - cultural - functional - informational
disadvantages of menu- based interface
two area of development of natural language
Three main criteria for lo- fi prototype
four types of filters
20. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
advantages of direct manipulation
Advantages for personas
Tools for conceptual design
during the collection portion you will formally identify
21. What it will look like - What components it will require - How the screens will be laid out
interpreting the information
direct manipulation with EEAC
menu- based and articulatory distance
What will the physical design involve?
22. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Nielson's Heuristic Evaluation
obstacles of natural language
Advantages for card sort
Disadvantages for card sort
23. Time - finance - personnel - laboratory
Principles of interaction design #1. Simplicity
constraint on usability testing
Three basic components for the usability testing
Principles of interaction design
24. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Methods of collection
Disadvantages for semantic networks
disadvantages of form fill- in
Advantages for software support
25. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
direct manipulation with EEAC
Disadvantages for lo- fi prototype
command line with the EEAC
Advantages for card sort
26. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Advantages for card sort
Tools for physical design
Advantages for Rapid Prototyping
5 usability factors
27. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
28. Unscientific - Partial - Unstable - Inconsistent - Personal
Methods of collection
5 usability factors
What the mental model could be...
menu- based and articulatory distance
29. Location - Logical Grouping - Conventions - Redundancy
advantages of direct manipulation
Nielson's Heuristic Evaluation
menu- based and articulatory distance
Principles of interaction design #2. Memorability
30. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
the usability goal
direct manipulation with EEAC
command line with the EEAC
during the collection portion you will formally identify
31. Progressive Disclosure - Constraints
Disadvantages for personas
Principles of interaction design #1. Simplicity
Limitations of usability testing
10 interaction styles
32. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
Advantages for software support
Disadvantages for personas
four types of stakeholders
33. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
Advantages of usability testing
Benefits from the use of high - level software tools
advantages of form fill- in
34. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
advantages of question and answer
advantages of direct manipulation
potential problems of metaphors
disadvantages of form fill- in
35. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
advantages of direct manipulation
stimulus intensity
Nielson's Heuristic Evaluation
Gulf of Evaluation
36. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
advantages of form fill- in
Advantages for personas
Gulfs and principles
four types of filters
37. Participants - design - tester
Advantages for Rapid Prototyping
during the collection portion you will formally identify
Three basic components for the usability testing
disadvantages of form fill- in
38. 1.free phase 2.captive phase 3. termination phase
three phases in direct manipulation
Principles of interaction design #1. Simplicity
5 usability factors
four types of filters
39. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
Advantages for semantic networks
command line and articulatory distance
Advantages for Rapid Prototyping
40. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
obstacles of natural language
interpreting the information
advantages of natural language
constraint on usability testing
41. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three basic components for the usability testing
the usability goal
Three main criteria for lo- fi prototype
disadvantages of menu- based interface
42. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Disadvantages for card sort
Principles of interaction design #3. Predictability
during the collection portion you will formally identify
advantages of natural language
43. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
disadvantages of menu- based interface
advantages of command line
Advantages for semantic networks
menu- based and articulatory distance
44. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Principles of interaction design #1. Simplicity
interpreting the information
obstacles of natural language
disadvantages of natural language
45. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Advantages for lo- fi prototype
disadvantages of command line
two area of development of natural language
ways to elicitation
46. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Three main criteria for lo- fi prototype
Seven Stages of Action
the usability goal
Disadvantages for card sort
47. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
advantages of direct manipulation
Advantages of usability testing
Tools for physical design
48. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
obstacles of natural language
command line and articulatory distance
ways to elicitation
Gulfs and principles
49. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
50. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
Tools for conceptual design
Disadvantages for lo- fi prototype
What will the physical design involve?