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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for semantic networks
Principles of interaction design #1. Simplicity
Advantages for lo- fi prototype
disadvantages of menu- based interface
2. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Disadvantages for semantic networks
applications of natural language
Advantages of usability testing
disadvantages of natural language
3. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
four types of observation
potential problems of metaphors
stimulus intensity
Nielsen's Advice
4. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design #4. Visibility
three phases in direct manipulation
disadvantages of question and answer
Principles of interaction design
5. Task analysis - storyboarding - use cases - primary stakeholder profiles
5 usability factors
command line and articulatory distance
four tools to organize the discovery process
menu- based interface with EEAC
6. 1.free phase 2.captive phase 3. termination phase
stimulus intensity
What will the physical design involve?
Principles of interaction design #2. Memorability
three phases in direct manipulation
7. Time - finance - personnel - laboratory
four tools to organize the discovery process
constraint on usability testing
Disadvantages for semantic networks
Advantages for lo- fi prototype
8. Direct indirect - corporate documentation - logs and notes - questionnaires
ways to elicitation
four tools to organize the discovery process
Disadvantages for lo- fi prototype
Principles of interaction design #2. Memorability
9. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Nielsen's Advice
advantages of question and answer
advantages of natural language
Principles of interaction design #3. Predictability
10. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Advantages for semantic networks
Disadvantages for personas
Principles of interaction design #4. Visibility
disadvantages of direct manipulation
11. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
the usability goal
stimulus intensity
Disadvantages for card sort
four types of filters
12. Menu options create small articulatory distance
menu- based and articulatory distance
Principles of interaction design #2. Memorability
Advantages for semantic networks
Advantages for lo- fi prototype
13. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
command line with the EEAC
Seven Stages of Action
advantages of direct manipulation
four types of observation
14. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
command line and articulatory distance
menu- based and articulatory distance
framework for design principle
conceptual design
15. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
four types of observation
Principles of interaction design #3. Predictability
during the collection portion you will formally identify
16. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for software support
four types of filters
potential problems of metaphors
Principles of interaction design
17. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
18. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for card sort
Advantages of usability testing
Disadvantages for semantic networks
What will the physical design involve?
19. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
advantages of question and answer
Methods of collection
Disadvantages for lo- fi prototype
Gulf of Evaluation
20. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
two area of development of natural language
Principles of interaction design #4. Visibility
Advantages for card sort
21. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for Rapid Prototyping
Three main criteria for lo- fi prototype
stimulus intensity
Methodology and Notation
22. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
stimulus intensity
10 interaction styles
three phases in direct manipulation
potential problems of metaphors
23. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
constraint on usability testing
framework for design principle
Structure od EEAC
Gulfs and principles
24. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
Gulfs and principles
during the collection portion you will formally identify
the usability goal
advantages of question and answer
25. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
applications of natural language
Seven Stages of Action
Principles of interaction design
Three main criteria for lo- fi prototype
26. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
advantages of direct manipulation
advantages of menu- based interface
Principles of interaction design
interpreting the information
27. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
constraint on usability testing
Advantages for software support
menu- based interface with EEAC
Tools for conceptual design
28. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
three phases in direct manipulation
advantages of direct manipulation
Structure od EEAC
Benefits from the use of high - level software tools
29. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
three phases in direct manipulation
applications of natural language
Benefits from the use of high - level software tools
Interface design standards tools
30. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
direct manipulation with EEAC
menu- based and articulatory distance
Three main criteria for lo- fi prototype
during the collection portion you will formally identify
31. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Advantages for software support
Advantages for semantic networks
command line with the interaction framework
Interface design standards tools
32. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Tools for physical design
disadvantages of command line
advantages of command line
Principles of interaction design #2. Memorability
33. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
advantages of natural language
advantages of command line
conceptual design
advantages of direct manipulation
34. Overload - Feedback - Recognition/Recall - Orientation
ways to elicitation
constraint on usability testing
Principles of interaction design #4. Visibility
disadvantages of question and answer
35. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
36. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
advantages of command line
10 interaction styles
command line with the EEAC
Disadvantages for personas
37. Primary - secondary - facilitator - indirect
stimulus intensity
Principles of interaction design #3. Predictability
four types of stakeholders
interpreting the information
38. Participants - design - tester
command line and articulatory distance
Three basic components for the usability testing
Disadvantages for semantic networks
four tools to organize the discovery process
39. Physical - cultural - functional - informational
four types of filters
four tools to organize the discovery process
the usability goal
Principles of interaction design #2. Memorability
40. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
interpreting the information
Methodology and Notation
Advantages for personas
four types of stakeholders
41. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
during the collection portion you will formally identify
Advantages for software support
Tools for physical design
Advantages for personas
42. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Gulf of Evaluation
10 interaction styles
5 usability factors
interpreting the information
43. Comprehensibility and learnability
potential problems of metaphors
Principles of interaction design #4. Visibility
the usability goal
Seven Stages of Action
44. What it will look like - What components it will require - How the screens will be laid out
Limitations of usability testing
conceptual design
What will the physical design involve?
direct manipulation with EEAC
45. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
the usability goal
Interface design standards tools
Advantages for Rapid Prototyping
Gulf of Evaluation
46. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
disadvantages of direct manipulation
Limitations of usability testing
disadvantages of form fill- in
Disadvantages for personas
47. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
What will the physical design involve?
Principles of interaction design #3. Predictability
Advantages for lo- fi prototype
Methodology and Notation
48. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Advantages for card sort
Nielsen's Advice
advantages of command line
advantages of natural language
49. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Seven Stages of Action
disadvantages of direct manipulation
advantages of menu- based interface
four types of filters
50. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
constraint on usability testing
Advantages for personas
disadvantages of form fill- in
disadvantages of command line