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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Principles of interaction design
Advantages for semantic networks
command line and articulatory distance
Gulf of Evaluation
2. Overload - Feedback - Recognition/Recall - Orientation
disadvantages of menu- based interface
What will the physical design involve?
applications of natural language
Principles of interaction design #4. Visibility
3. Time - finance - personnel - laboratory
10 interaction styles
Principles of interaction design
constraint on usability testing
Advantages for software support
4. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
disadvantages of command line
Disadvantages for card sort
10 interaction styles
Tools for conceptual design
5. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
direct manipulation with EEAC
Structure od EEAC
three phases in direct manipulation
6. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
Tools for physical design
Benefits from the use of high - level software tools
advantages of direct manipulation
7. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Disadvantages for personas
disadvantages of question and answer
command line with the interaction framework
Principles of interaction design #2. Memorability
8. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
three phases in direct manipulation
Disadvantages for lo- fi prototype
disadvantages of direct manipulation
Principles of interaction design #3. Predictability
9. Location - Logical Grouping - Conventions - Redundancy
Disadvantages for personas
Principles of interaction design #2. Memorability
disadvantages of natural language
disadvantages of question and answer
10. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
ways to elicitation
Advantages for Rapid Prototyping
constraint on usability testing
Advantages for semantic networks
11. Observation - elicitation
constraint on usability testing
Disadvantages for personas
Interface design standards tools
Methods of collection
12. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
advantages of command line
Limitations of usability testing
5 usability factors
Disadvantages for semantic networks
13. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
disadvantages of direct manipulation
Advantages for personas
Disadvantages for card sort
menu- based interface with EEAC
14. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
stimulus intensity
Methodology and Notation
10 interaction styles
two area of development of natural language
15. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of natural language
advantages of direct manipulation
Methods of collection
What the mental model could be...
16. Goals - Execution - World - Evaluation
Structure od EEAC
four types of stakeholders
applications of natural language
disadvantages of natural language
17. Menu options create small articulatory distance
menu- based and articulatory distance
advantages of command line
three phases in direct manipulation
Disadvantages for card sort
18. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Benefits from the use of high - level software tools
disadvantages of form fill- in
framework for design principle
advantages of form fill- in
19. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Tools for conceptual design
disadvantages of direct manipulation
menu- based interface with EEAC
Disadvantages for semantic networks
20. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Advantages for Rapid Prototyping
four types of filters
Interface design standards tools
Disadvantages for personas
21. Physical - cultural - functional - informational
disadvantages of direct manipulation
Structure od EEAC
Principles of interaction design
four types of filters
22. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages of usability testing
Advantages for card sort
disadvantages of command line
What the mental model could be...
23. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Principles of interaction design #1. Simplicity
Disadvantages for lo- fi prototype
Principles of interaction design #3. Predictability
Principles of interaction design #2. Memorability
24. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
framework for design principle
disadvantages of question and answer
conceptual design
Limitations of usability testing
25. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
constraint on usability testing
command line with the interaction framework
10 interaction styles
Principles of interaction design #2. Memorability
26. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
command line with the interaction framework
Gulfs and principles
four types of observation
Advantages for semantic networks
27. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
advantages of menu- based interface
Principles of interaction design #1. Simplicity
advantages of form fill- in
Advantages for lo- fi prototype
28. Primary - secondary - facilitator - indirect
four types of stakeholders
Methods of collection
disadvantages of menu- based interface
command line with the interaction framework
29. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
disadvantages of menu- based interface
direct manipulation with EEAC
Nielson's Heuristic Evaluation
framework for design principle
30. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
applications of natural language
Advantages for semantic networks
5 usability factors
four types of observation
31. Task analysis - storyboarding - use cases - primary stakeholder profiles
advantages of question and answer
four tools to organize the discovery process
disadvantages of menu- based interface
Gulfs and principles
32. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for software support
obstacles of natural language
Principles of interaction design #1. Simplicity
5 usability factors
33. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
advantages of natural language
Principles of interaction design #2. Memorability
Gulf of Evaluation
Structure od EEAC
34. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
interpreting the information
Tools for conceptual design
What the mental model could be...
Seven Stages of Action
35. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
direct manipulation with EEAC
Disadvantages for semantic networks
Methods of collection
disadvantages of form fill- in
36. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Structure od EEAC
Principles of interaction design #1. Simplicity
Limitations of usability testing
framework for design principle
37. Participants - design - tester
potential problems of metaphors
Tools for conceptual design
constraint on usability testing
Three basic components for the usability testing
38. Comprehensibility and learnability
menu- based interface with EEAC
the usability goal
command line with the interaction framework
Advantages of usability testing
39. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of question and answer
Three basic components for the usability testing
Advantages for personas
disadvantages of command line
40. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
two area of development of natural language
Gulf of Evaluation
Principles of interaction design #2. Memorability
41. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
5 usability factors
Principles of interaction design #2. Memorability
interpreting the information
Tools for physical design
42. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
43. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design
potential problems of metaphors
Tools for physical design
disadvantages of menu- based interface
44. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of menu- based interface
Seven Stages of Action
advantages of command line
Disadvantages for lo- fi prototype
45. Progressive Disclosure - Constraints
Principles of interaction design
stimulus intensity
Structure od EEAC
Principles of interaction design #1. Simplicity
46. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
command line with the interaction framework
Advantages for personas
Methods of collection
Advantages for software support
47. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
ways to elicitation
advantages of form fill- in
Three basic components for the usability testing
menu- based interface with EEAC
48. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
four types of observation
direct manipulation with EEAC
advantages of natural language
Limitations of usability testing
49. Direct - indirect - ethnographic observation - distributed cognition
Principles of interaction design #2. Memorability
four types of observation
10 interaction styles
advantages of question and answer
50. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
10 interaction styles
applications of natural language
Interface design standards tools
command line with the interaction framework