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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
applications of natural language
Interface design standards tools
Three main criteria for lo- fi prototype
Gulf of Evaluation
2. Menu options create small articulatory distance
menu- based and articulatory distance
Nielson's Heuristic Evaluation
Three basic components for the usability testing
constraint on usability testing
3. What it will look like - What components it will require - How the screens will be laid out
Disadvantages for semantic networks
four tools to organize the discovery process
What will the physical design involve?
menu- based and articulatory distance
4. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
obstacles of natural language
advantages of direct manipulation
Three basic components for the usability testing
command line and articulatory distance
5. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
four types of observation
Advantages for personas
Disadvantages for semantic networks
Principles of interaction design #3. Predictability
6. Physical - cultural - functional - informational
four types of filters
Limitations of usability testing
Principles of interaction design #2. Memorability
potential problems of metaphors
7. Observation - elicitation
constraint on usability testing
four types of filters
Benefits from the use of high - level software tools
Methods of collection
8. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Advantages for semantic networks
Disadvantages for lo- fi prototype
10 interaction styles
disadvantages of question and answer
9. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Advantages of usability testing
Nielsen's Advice
potential problems of metaphors
Advantages for semantic networks
10. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Gulfs and principles
applications of natural language
disadvantages of form fill- in
Disadvantages for card sort
11. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
four types of observation
Seven Stages of Action
Gulfs and principles
12. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Disadvantages for card sort
Advantages for lo- fi prototype
Disadvantages for semantic networks
Seven Stages of Action
13. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Methods of collection
Principles of interaction design #1. Simplicity
advantages of command line
Disadvantages for card sort
14. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
Advantages for semantic networks
three phases in direct manipulation
advantages of question and answer
10 interaction styles
15. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of question and answer
menu- based and articulatory distance
advantages of direct manipulation
disadvantages of direct manipulation
16. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
10 interaction styles
applications of natural language
Advantages for lo- fi prototype
Gulf of Evaluation
17. Overload - Feedback - Recognition/Recall - Orientation
four types of observation
interpreting the information
Advantages for software support
Principles of interaction design #4. Visibility
18. Primary - secondary - facilitator - indirect
Principles of interaction design #2. Memorability
four types of stakeholders
Gulf of Evaluation
Advantages for semantic networks
19. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Three basic components for the usability testing
four types of observation
command line and articulatory distance
advantages of form fill- in
20. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
three phases in direct manipulation
10 interaction styles
Limitations of usability testing
command line and articulatory distance
21. Comprehensibility and learnability
advantages of direct manipulation
the usability goal
conceptual design
two area of development of natural language
22. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Advantages for Rapid Prototyping
Tools for physical design
Disadvantages for lo- fi prototype
advantages of menu- based interface
23. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
Advantages for personas
Gulf of Evaluation
advantages of direct manipulation
24. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Three main criteria for lo- fi prototype
Advantages for Rapid Prototyping
Tools for physical design
disadvantages of menu- based interface
25. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Principles of interaction design
framework for design principle
Structure od EEAC
advantages of direct manipulation
26. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
during the collection portion you will formally identify
Benefits from the use of high - level software tools
four types of observation
Advantages of usability testing
27. Goals - Execution - World - Evaluation
Structure od EEAC
Advantages for semantic networks
advantages of command line
command line with the interaction framework
28. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
interpreting the information
three phases in direct manipulation
Advantages for card sort
Principles of interaction design #3. Predictability
29. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
three phases in direct manipulation
advantages of natural language
advantages of command line
30. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
disadvantages of command line
advantages of command line
Interface design standards tools
Principles of interaction design #3. Predictability
31. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Interface design standards tools
Tools for physical design
Advantages for card sort
disadvantages of form fill- in
32. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of natural language
four types of filters
Advantages for lo- fi prototype
Benefits from the use of high - level software tools
33. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
direct manipulation with EEAC
Principles of interaction design #1. Simplicity
menu- based and articulatory distance
conceptual design
34. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
35. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
obstacles of natural language
advantages of question and answer
Advantages of usability testing
36. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
advantages of natural language
Tools for conceptual design
Disadvantages for card sort
What will the physical design involve?
37. Direct indirect - corporate documentation - logs and notes - questionnaires
Advantages for Rapid Prototyping
Three basic components for the usability testing
Principles of interaction design #4. Visibility
ways to elicitation
38. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
Nielsen's Advice
Seven Stages of Action
command line with the EEAC
39. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
obstacles of natural language
advantages of command line
Tools for conceptual design
framework for design principle
40. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Advantages for Rapid Prototyping
stimulus intensity
Advantages for software support
Methodology and Notation
41. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Benefits from the use of high - level software tools
Limitations of usability testing
Principles of interaction design #1. Simplicity
during the collection portion you will formally identify
42. 1.free phase 2.captive phase 3. termination phase
command line and articulatory distance
three phases in direct manipulation
Advantages for personas
Tools for physical design
43. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
command line with the interaction framework
Tools for physical design
potential problems of metaphors
three phases in direct manipulation
44. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
45. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
potential problems of metaphors
disadvantages of direct manipulation
four types of observation
two area of development of natural language
46. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Nielsen's Advice
advantages of menu- based interface
Three main criteria for lo- fi prototype
constraint on usability testing
47. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
What will the physical design involve?
Tools for physical design
disadvantages of menu- based interface
Principles of interaction design #2. Memorability
48. Time - finance - personnel - laboratory
command line and articulatory distance
advantages of natural language
constraint on usability testing
5 usability factors
49. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
three phases in direct manipulation
Tools for conceptual design
Benefits from the use of high - level software tools
Advantages for software support
50. Location - Logical Grouping - Conventions - Redundancy
advantages of command line
disadvantages of question and answer
Principles of interaction design #2. Memorability
the usability goal