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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of menu- based interface
four types of stakeholders
Advantages for Rapid Prototyping
applications of natural language
2. Physical - cultural - functional - informational
Gulfs and principles
command line with the interaction framework
four types of filters
advantages of command line
3. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
command line with the EEAC
constraint on usability testing
four tools to organize the discovery process
Three main criteria for lo- fi prototype
4. Unscientific - Partial - Unstable - Inconsistent - Personal
advantages of question and answer
conceptual design
Advantages for lo- fi prototype
What the mental model could be...
5. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
the usability goal
direct manipulation with EEAC
command line with the EEAC
Advantages for lo- fi prototype
6. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
10 interaction styles
Nielsen's Advice
disadvantages of form fill- in
stimulus intensity
7. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Advantages for semantic networks
Tools for physical design
two area of development of natural language
command line with the EEAC
8. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Three basic components for the usability testing
Tools for conceptual design
four types of observation
direct manipulation with EEAC
9. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
four tools to organize the discovery process
10 interaction styles
command line and articulatory distance
disadvantages of natural language
10. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
disadvantages of natural language
stimulus intensity
Methods of collection
direct manipulation with EEAC
11. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
advantages of menu- based interface
menu- based and articulatory distance
menu- based interface with EEAC
Methodology and Notation
12. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Advantages of usability testing
disadvantages of menu- based interface
menu- based interface with EEAC
Methods of collection
13. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
command line with the EEAC
Tools for conceptual design
advantages of form fill- in
Benefits from the use of high - level software tools
14. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
four types of filters
Advantages of usability testing
disadvantages of question and answer
four tools to organize the discovery process
15. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
the usability goal
constraint on usability testing
command line with the interaction framework
Principles of interaction design #4. Visibility
16. 1.free phase 2.captive phase 3. termination phase
three phases in direct manipulation
advantages of natural language
What will the physical design involve?
Advantages for Rapid Prototyping
17. Location - Logical Grouping - Conventions - Redundancy
Disadvantages for personas
Principles of interaction design #2. Memorability
menu- based and articulatory distance
What the mental model could be...
18. Goals - Execution - World - Evaluation
Seven Stages of Action
Advantages for lo- fi prototype
Disadvantages for semantic networks
Structure od EEAC
19. What it will look like - What components it will require - How the screens will be laid out
Advantages for software support
What will the physical design involve?
menu- based interface with EEAC
framework for design principle
20. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
21. Direct - indirect - ethnographic observation - distributed cognition
Advantages for software support
four types of observation
framework for design principle
advantages of command line
22. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
What the mental model could be...
framework for design principle
during the collection portion you will formally identify
Disadvantages for personas
23. Direct indirect - corporate documentation - logs and notes - questionnaires
constraint on usability testing
ways to elicitation
What will the physical design involve?
Tools for physical design
24. Participants - design - tester
command line and articulatory distance
Three basic components for the usability testing
command line with the EEAC
Methodology and Notation
25. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
three phases in direct manipulation
10 interaction styles
Disadvantages for lo- fi prototype
Disadvantages for semantic networks
26. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Nielson's Heuristic Evaluation
Tools for physical design
Principles of interaction design #4. Visibility
three phases in direct manipulation
27. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
Nielson's Heuristic Evaluation
disadvantages of direct manipulation
Advantages for card sort
28. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
during the collection portion you will formally identify
obstacles of natural language
Principles of interaction design #3. Predictability
29. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of direct manipulation
Three basic components for the usability testing
menu- based and articulatory distance
disadvantages of question and answer
30. Observation - elicitation
ways to elicitation
Principles of interaction design #1. Simplicity
Methods of collection
potential problems of metaphors
31. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
advantages of command line
disadvantages of menu- based interface
Benefits from the use of high - level software tools
advantages of question and answer
32. Primary - secondary - facilitator - indirect
four types of stakeholders
Principles of interaction design #2. Memorability
Interface design standards tools
potential problems of metaphors
33. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
during the collection portion you will formally identify
advantages of command line
Principles of interaction design
Principles of interaction design #3. Predictability
34. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
advantages of menu- based interface
applications of natural language
Structure od EEAC
Advantages for personas
35. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Disadvantages for lo- fi prototype
Three main criteria for lo- fi prototype
Nielson's Heuristic Evaluation
Disadvantages for card sort
36. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for semantic networks
menu- based interface with EEAC
Nielson's Heuristic Evaluation
obstacles of natural language
37. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Principles of interaction design #2. Memorability
Advantages for software support
disadvantages of form fill- in
constraint on usability testing
38. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
What will the physical design involve?
Seven Stages of Action
three phases in direct manipulation
conceptual design
39. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
40. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
Advantages for Rapid Prototyping
Limitations of usability testing
menu- based interface with EEAC
41. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design #4. Visibility
Principles of interaction design #3. Predictability
framework for design principle
Disadvantages for semantic networks
42. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Three main criteria for lo- fi prototype
Advantages for Rapid Prototyping
four types of observation
10 interaction styles
43. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
four types of filters
Methods of collection
Limitations of usability testing
menu- based interface with EEAC
44. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Advantages of usability testing
Advantages for personas
Tools for physical design
framework for design principle
45. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
Three main criteria for lo- fi prototype
the usability goal
disadvantages of command line
46. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
disadvantages of direct manipulation
menu- based and articulatory distance
Principles of interaction design #2. Memorability
Advantages for card sort
47. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
menu- based and articulatory distance
Principles of interaction design #3. Predictability
Advantages for card sort
during the collection portion you will formally identify
48. Menu options create small articulatory distance
Three main criteria for lo- fi prototype
stimulus intensity
menu- based and articulatory distance
four types of observation
49. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Principles of interaction design #3. Predictability
Gulfs and principles
advantages of menu- based interface
three phases in direct manipulation
50. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Limitations of usability testing
menu- based and articulatory distance
interpreting the information
command line and articulatory distance