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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Principles of interaction design
command line with the interaction framework
four types of observation
interpreting the information
2. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
stimulus intensity
disadvantages of command line
Methodology and Notation
advantages of direct manipulation
3. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Disadvantages for personas
Gulf of Evaluation
Nielsen's Advice
Principles of interaction design #1. Simplicity
4. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Advantages for software support
disadvantages of natural language
disadvantages of form fill- in
disadvantages of question and answer
5. Comprehensibility and learnability
framework for design principle
Principles of interaction design #1. Simplicity
What the mental model could be...
the usability goal
6. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Advantages for lo- fi prototype
four types of observation
conceptual design
command line and articulatory distance
7. Primary - secondary - facilitator - indirect
Three basic components for the usability testing
four types of stakeholders
advantages of question and answer
obstacles of natural language
8. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
9. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
ways to elicitation
advantages of natural language
Principles of interaction design #3. Predictability
advantages of command line
10. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Disadvantages for personas
four types of observation
Advantages for semantic networks
Nielsen's Advice
11. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
Three basic components for the usability testing
Nielsen's Advice
Principles of interaction design #1. Simplicity
12. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
advantages of question and answer
Advantages of usability testing
Principles of interaction design
disadvantages of question and answer
13. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of direct manipulation
advantages of natural language
disadvantages of question and answer
Interface design standards tools
14. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Disadvantages for lo- fi prototype
applications of natural language
four types of observation
Advantages for card sort
15. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #4. Visibility
during the collection portion you will formally identify
Nielson's Heuristic Evaluation
Principles of interaction design #3. Predictability
16. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
Tools for conceptual design
Methodology and Notation
command line with the interaction framework
17. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
disadvantages of question and answer
Benefits from the use of high - level software tools
Gulf of Evaluation
menu- based interface with EEAC
18. 1.free phase 2.captive phase 3. termination phase
Principles of interaction design #3. Predictability
three phases in direct manipulation
Disadvantages for personas
Tools for conceptual design
19. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
conceptual design
10 interaction styles
interpreting the information
menu- based and articulatory distance
20. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
What will the physical design involve?
conceptual design
advantages of menu- based interface
stimulus intensity
21. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of question and answer
advantages of form fill- in
advantages of menu- based interface
menu- based interface with EEAC
22. Menu options create small articulatory distance
ways to elicitation
Three main criteria for lo- fi prototype
menu- based and articulatory distance
constraint on usability testing
23. Observation - elicitation
Principles of interaction design #4. Visibility
menu- based and articulatory distance
Methods of collection
constraint on usability testing
24. Time - finance - personnel - laboratory
constraint on usability testing
What the mental model could be...
5 usability factors
disadvantages of question and answer
25. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
disadvantages of question and answer
obstacles of natural language
Tools for conceptual design
Principles of interaction design #2. Memorability
26. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Principles of interaction design #3. Predictability
framework for design principle
disadvantages of natural language
disadvantages of direct manipulation
27. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
disadvantages of menu- based interface
Disadvantages for card sort
framework for design principle
disadvantages of natural language
28. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
advantages of question and answer
advantages of command line
menu- based interface with EEAC
29. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Disadvantages for card sort
obstacles of natural language
Advantages for semantic networks
disadvantages of direct manipulation
30. Location - Logical Grouping - Conventions - Redundancy
disadvantages of menu- based interface
Disadvantages for lo- fi prototype
Principles of interaction design #2. Memorability
direct manipulation with EEAC
31. What it will look like - What components it will require - How the screens will be laid out
two area of development of natural language
interpreting the information
What will the physical design involve?
the usability goal
32. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for personas
Principles of interaction design #3. Predictability
Advantages for lo- fi prototype
the usability goal
33. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
Advantages for Rapid Prototyping
direct manipulation with EEAC
interpreting the information
34. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Methods of collection
Nielsen's Advice
Seven Stages of Action
Disadvantages for semantic networks
35. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Principles of interaction design
Methodology and Notation
Gulfs and principles
interpreting the information
36. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
command line and articulatory distance
Disadvantages for semantic networks
Three main criteria for lo- fi prototype
advantages of direct manipulation
37. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Advantages for personas
Principles of interaction design #2. Memorability
command line with the EEAC
direct manipulation with EEAC
38. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
Limitations of usability testing
Principles of interaction design #4. Visibility
disadvantages of command line
advantages of question and answer
39. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Advantages for personas
Disadvantages for personas
Benefits from the use of high - level software tools
Disadvantages for lo- fi prototype
40. Direct indirect - corporate documentation - logs and notes - questionnaires
four types of observation
Advantages for Rapid Prototyping
ways to elicitation
four tools to organize the discovery process
41. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
Interface design standards tools
Three basic components for the usability testing
obstacles of natural language
42. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Principles of interaction design #2. Memorability
menu- based and articulatory distance
three phases in direct manipulation
Limitations of usability testing
43. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of direct manipulation
Advantages for Rapid Prototyping
disadvantages of command line
What the mental model could be...
44. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
5 usability factors
menu- based and articulatory distance
direct manipulation with EEAC
constraint on usability testing
45. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
46. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for conceptual design
Tools for physical design
Interface design standards tools
Advantages for lo- fi prototype
47. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Gulf of Evaluation
Methodology and Notation
advantages of natural language
Seven Stages of Action
48. Overload - Feedback - Recognition/Recall - Orientation
advantages of question and answer
Principles of interaction design #4. Visibility
Benefits from the use of high - level software tools
conceptual design
49. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of menu- based interface
command line with the interaction framework
Gulf of Evaluation
Advantages for software support
50. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Principles of interaction design #2. Memorability
Advantages for card sort
four types of observation
Tools for conceptual design