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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Methods of collection
two area of development of natural language
advantages of form fill- in
Principles of interaction design #3. Predictability
2. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
disadvantages of menu- based interface
interpreting the information
ways to elicitation
3. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
four tools to organize the discovery process
Disadvantages for lo- fi prototype
disadvantages of natural language
disadvantages of form fill- in
4. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Three basic components for the usability testing
disadvantages of form fill- in
Methodology and Notation
disadvantages of command line
5. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
framework for design principle
Principles of interaction design #2. Memorability
Advantages for software support
6. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Tools for conceptual design
interpreting the information
Tools for physical design
advantages of form fill- in
7. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
Advantages for lo- fi prototype
potential problems of metaphors
Advantages for software support
8. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
Disadvantages for personas
advantages of command line
advantages of natural language
advantages of question and answer
9. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Advantages for Rapid Prototyping
disadvantages of natural language
constraint on usability testing
Disadvantages for semantic networks
10. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
three phases in direct manipulation
disadvantages of question and answer
advantages of question and answer
11. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Gulf of Evaluation
Principles of interaction design #2. Memorability
Disadvantages for semantic networks
Advantages for semantic networks
12. Progressive Disclosure - Constraints
framework for design principle
command line and articulatory distance
Three main criteria for lo- fi prototype
Principles of interaction design #1. Simplicity
13. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
advantages of command line
Disadvantages for card sort
command line with the interaction framework
framework for design principle
14. 1.free phase 2.captive phase 3. termination phase
Three main criteria for lo- fi prototype
three phases in direct manipulation
Principles of interaction design #3. Predictability
Gulfs and principles
15. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
Advantages for lo- fi prototype
Advantages for semantic networks
disadvantages of natural language
16. Observation - elicitation
advantages of direct manipulation
four tools to organize the discovery process
Principles of interaction design #1. Simplicity
Methods of collection
17. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
four types of observation
command line with the interaction framework
command line and articulatory distance
What the mental model could be...
18. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Gulf of Evaluation
command line with the EEAC
direct manipulation with EEAC
Advantages for card sort
19. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
obstacles of natural language
Three main criteria for lo- fi prototype
Three basic components for the usability testing
advantages of command line
20. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Three main criteria for lo- fi prototype
conceptual design
Advantages of usability testing
Advantages for Rapid Prototyping
21. Unscientific - Partial - Unstable - Inconsistent - Personal
Principles of interaction design #4. Visibility
Gulfs and principles
What the mental model could be...
Principles of interaction design #3. Predictability
22. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
Principles of interaction design #1. Simplicity
Disadvantages for semantic networks
advantages of natural language
23. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Disadvantages for semantic networks
direct manipulation with EEAC
four types of filters
advantages of natural language
24. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
conceptual design
Principles of interaction design #4. Visibility
direct manipulation with EEAC
25. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Principles of interaction design
disadvantages of direct manipulation
potential problems of metaphors
disadvantages of menu- based interface
26. Goals - Execution - World - Evaluation
Principles of interaction design
Limitations of usability testing
Principles of interaction design #4. Visibility
Structure od EEAC
27. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
obstacles of natural language
two area of development of natural language
Structure od EEAC
advantages of form fill- in
28. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Nielsen's Advice
advantages of direct manipulation
Disadvantages for semantic networks
ways to elicitation
29. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
potential problems of metaphors
Methods of collection
Principles of interaction design #1. Simplicity
Gulf of Evaluation
30. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
command line with the interaction framework
advantages of question and answer
framework for design principle
conceptual design
31. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Principles of interaction design #2. Memorability
during the collection portion you will formally identify
advantages of form fill- in
menu- based interface with EEAC
32. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
33. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
two area of development of natural language
Principles of interaction design
5 usability factors
Disadvantages for lo- fi prototype
34. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Gulf of Evaluation
Principles of interaction design
framework for design principle
What will the physical design involve?
35. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Tools for physical design
What the mental model could be...
Advantages of usability testing
advantages of natural language
36. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of question and answer
disadvantages of command line
command line with the interaction framework
ways to elicitation
37. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
advantages of natural language
advantages of question and answer
disadvantages of direct manipulation
Principles of interaction design #1. Simplicity
38. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
disadvantages of natural language
Benefits from the use of high - level software tools
advantages of command line
two area of development of natural language
39. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Disadvantages for card sort
Nielson's Heuristic Evaluation
10 interaction styles
stimulus intensity
40. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Disadvantages for lo- fi prototype
four types of observation
Disadvantages for personas
Advantages for Rapid Prototyping
41. Location - Logical Grouping - Conventions - Redundancy
advantages of natural language
four types of stakeholders
Principles of interaction design #2. Memorability
Methods of collection
42. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
disadvantages of natural language
interpreting the information
advantages of question and answer
ways to elicitation
43. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
conceptual design
Limitations of usability testing
Advantages for semantic networks
four types of stakeholders
44. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
stimulus intensity
Disadvantages for card sort
Advantages for semantic networks
Interface design standards tools
45. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
46. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
advantages of natural language
Nielson's Heuristic Evaluation
command line with the EEAC
47. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
advantages of command line
Principles of interaction design
disadvantages of menu- based interface
Advantages for software support
48. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
Gulfs and principles
constraint on usability testing
Methodology and Notation
49. Comprehensibility and learnability
advantages of command line
Nielsen's Advice
constraint on usability testing
the usability goal
50. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Structure od EEAC
10 interaction styles
Advantages for personas
two area of development of natural language