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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Gulf of Evaluation
advantages of direct manipulation
Principles of interaction design #4. Visibility
Disadvantages for personas
2. Time - finance - personnel - laboratory
constraint on usability testing
applications of natural language
Advantages for Rapid Prototyping
Benefits from the use of high - level software tools
3. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
command line and articulatory distance
Interface design standards tools
Tools for conceptual design
interpreting the information
4. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
framework for design principle
menu- based and articulatory distance
advantages of menu- based interface
stimulus intensity
5. Direct indirect - corporate documentation - logs and notes - questionnaires
advantages of direct manipulation
Tools for physical design
disadvantages of menu- based interface
ways to elicitation
6. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Interface design standards tools
stimulus intensity
disadvantages of natural language
applications of natural language
7. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
framework for design principle
Nielsen's Advice
Advantages for personas
command line with the EEAC
8. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Gulf of Evaluation
advantages of command line
disadvantages of menu- based interface
Principles of interaction design #1. Simplicity
9. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
advantages of command line
Principles of interaction design #3. Predictability
advantages of direct manipulation
command line with the interaction framework
10. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
constraint on usability testing
four types of filters
Interface design standards tools
11. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
advantages of menu- based interface
What the mental model could be...
potential problems of metaphors
during the collection portion you will formally identify
12. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
disadvantages of question and answer
Tools for conceptual design
Advantages for Rapid Prototyping
stimulus intensity
13. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
three phases in direct manipulation
What the mental model could be...
Seven Stages of Action
Gulfs and principles
14. Overload - Feedback - Recognition/Recall - Orientation
menu- based interface with EEAC
Disadvantages for lo- fi prototype
Principles of interaction design #4. Visibility
during the collection portion you will formally identify
15. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
Advantages for lo- fi prototype
Nielsen's Advice
four types of stakeholders
16. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
four types of filters
Advantages for semantic networks
obstacles of natural language
menu- based interface with EEAC
17. Participants - design - tester
disadvantages of direct manipulation
obstacles of natural language
Principles of interaction design
Three basic components for the usability testing
18. Location - Logical Grouping - Conventions - Redundancy
Disadvantages for lo- fi prototype
four types of stakeholders
Principles of interaction design #2. Memorability
disadvantages of question and answer
19. Menu options create small articulatory distance
Advantages for lo- fi prototype
menu- based and articulatory distance
constraint on usability testing
5 usability factors
20. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for semantic networks
Advantages for card sort
direct manipulation with EEAC
Seven Stages of Action
21. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Disadvantages for lo- fi prototype
during the collection portion you will formally identify
Limitations of usability testing
Principles of interaction design
22. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
three phases in direct manipulation
advantages of natural language
applications of natural language
23. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Advantages for lo- fi prototype
command line with the EEAC
framework for design principle
menu- based and articulatory distance
24. Primary - secondary - facilitator - indirect
Principles of interaction design #3. Predictability
four types of stakeholders
command line and articulatory distance
Interface design standards tools
25. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
four types of observation
Interface design standards tools
Limitations of usability testing
Benefits from the use of high - level software tools
26. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
during the collection portion you will formally identify
stimulus intensity
interpreting the information
What will the physical design involve?
27. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
What will the physical design involve?
four types of filters
the usability goal
28. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Three main criteria for lo- fi prototype
Seven Stages of Action
disadvantages of menu- based interface
disadvantages of form fill- in
29. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Advantages for personas
conceptual design
Disadvantages for lo- fi prototype
Disadvantages for semantic networks
30. Goals - Execution - World - Evaluation
the usability goal
Structure od EEAC
conceptual design
disadvantages of menu- based interface
31. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Disadvantages for semantic networks
direct manipulation with EEAC
Advantages for personas
interpreting the information
32. Direct - indirect - ethnographic observation - distributed cognition
advantages of question and answer
Disadvantages for semantic networks
menu- based and articulatory distance
four types of observation
33. Comprehensibility and learnability
Principles of interaction design #2. Memorability
What the mental model could be...
Advantages for software support
the usability goal
34. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
disadvantages of menu- based interface
direct manipulation with EEAC
four types of stakeholders
applications of natural language
35. Progressive Disclosure - Constraints
What the mental model could be...
ways to elicitation
Principles of interaction design #1. Simplicity
Principles of interaction design #3. Predictability
36. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
Methodology and Notation
command line and articulatory distance
Three main criteria for lo- fi prototype
37. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Three main criteria for lo- fi prototype
obstacles of natural language
Advantages for lo- fi prototype
5 usability factors
38. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
disadvantages of form fill- in
Advantages for personas
Advantages for software support
Disadvantages for card sort
39. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
disadvantages of command line
Structure od EEAC
Principles of interaction design #2. Memorability
40. Physical - cultural - functional - informational
four types of filters
the usability goal
ways to elicitation
Principles of interaction design #4. Visibility
41. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Disadvantages for semantic networks
conceptual design
Interface design standards tools
four types of filters
42. Observation - elicitation
menu- based and articulatory distance
Limitations of usability testing
Methods of collection
Principles of interaction design #4. Visibility
43. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Tools for physical design
Disadvantages for card sort
Three basic components for the usability testing
disadvantages of question and answer
44. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
stimulus intensity
applications of natural language
Disadvantages for card sort
Structure od EEAC
45. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
during the collection portion you will formally identify
Interface design standards tools
Disadvantages for personas
Principles of interaction design
46. What it will look like - What components it will require - How the screens will be laid out
Tools for conceptual design
What will the physical design involve?
disadvantages of form fill- in
Interface design standards tools
47. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
command line with the EEAC
Advantages for lo- fi prototype
Disadvantages for personas
potential problems of metaphors
48. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
Advantages for semantic networks
advantages of question and answer
three phases in direct manipulation
disadvantages of form fill- in
49. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of natural language
Disadvantages for semantic networks
Tools for physical design
disadvantages of form fill- in
50. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
during the collection portion you will formally identify
command line with the EEAC
disadvantages of menu- based interface
Disadvantages for semantic networks