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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 30 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Time - finance - personnel - laboratory
constraint on usability testing
Nielson's Heuristic Evaluation
three phases in direct manipulation
Advantages for personas
2. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Limitations of usability testing
disadvantages of direct manipulation
Advantages for lo- fi prototype
Three main criteria for lo- fi prototype
3. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Advantages for Rapid Prototyping
framework for design principle
Gulf of Evaluation
stimulus intensity
4. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Disadvantages for lo- fi prototype
Advantages for Rapid Prototyping
command line and articulatory distance
Advantages for semantic networks
5. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
advantages of command line
constraint on usability testing
menu- based interface with EEAC
disadvantages of natural language
6. Direct indirect - corporate documentation - logs and notes - questionnaires
Principles of interaction design #1. Simplicity
Gulf of Evaluation
ways to elicitation
disadvantages of menu- based interface
7. Task analysis - storyboarding - use cases - primary stakeholder profiles
Disadvantages for semantic networks
during the collection portion you will formally identify
two area of development of natural language
four tools to organize the discovery process
8. Physical - cultural - functional - informational
during the collection portion you will formally identify
What the mental model could be...
Three main criteria for lo- fi prototype
four types of filters
9. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
four types of stakeholders
Gulfs and principles
obstacles of natural language
disadvantages of direct manipulation
10. Observation - elicitation
Methods of collection
Advantages for personas
constraint on usability testing
stimulus intensity
11. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design
Advantages of usability testing
Tools for physical design
the usability goal
12. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
conceptual design
disadvantages of command line
Nielson's Heuristic Evaluation
Limitations of usability testing
13. Participants - design - tester
command line with the interaction framework
Methodology and Notation
Three basic components for the usability testing
Principles of interaction design #2. Memorability
14. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
advantages of menu- based interface
disadvantages of command line
Seven Stages of Action
Limitations of usability testing
15. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
Advantages for personas
Advantages for Rapid Prototyping
potential problems of metaphors
16. Progressive Disclosure - Constraints
framework for design principle
Three main criteria for lo- fi prototype
Structure od EEAC
Principles of interaction design #1. Simplicity
17. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
three phases in direct manipulation
Disadvantages for semantic networks
Advantages for software support
Nielsen's Advice
18. Unscientific - Partial - Unstable - Inconsistent - Personal
advantages of menu- based interface
advantages of direct manipulation
Principles of interaction design #2. Memorability
What the mental model could be...
19. Direct - indirect - ethnographic observation - distributed cognition
Methodology and Notation
Interface design standards tools
Principles of interaction design #2. Memorability
four types of observation
20. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
disadvantages of direct manipulation
What will the physical design involve?
Principles of interaction design #4. Visibility
21. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Advantages of usability testing
Disadvantages for card sort
disadvantages of direct manipulation
Principles of interaction design #4. Visibility
22. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
advantages of menu- based interface
command line and articulatory distance
Disadvantages for personas
applications of natural language
23. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
framework for design principle
Three basic components for the usability testing
Seven Stages of Action
Advantages for semantic networks
24. 1.free phase 2.captive phase 3. termination phase
three phases in direct manipulation
Disadvantages for semantic networks
advantages of natural language
conceptual design
25. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Tools for conceptual design
Nielson's Heuristic Evaluation
Advantages for card sort
advantages of command line
26. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
command line with the interaction framework
ways to elicitation
framework for design principle
disadvantages of form fill- in
27. What it will look like - What components it will require - How the screens will be laid out
disadvantages of form fill- in
Advantages for Rapid Prototyping
stimulus intensity
What will the physical design involve?
28. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of natural language
Principles of interaction design #2. Memorability
command line with the interaction framework
10 interaction styles
29. Primary - secondary - facilitator - indirect
Disadvantages for lo- fi prototype
four types of stakeholders
four types of observation
Three basic components for the usability testing
30. Goals - Execution - World - Evaluation
conceptual design
Disadvantages for personas
direct manipulation with EEAC
Structure od EEAC
31. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
disadvantages of natural language
disadvantages of form fill- in
Advantages for semantic networks
command line with the EEAC
32. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design #4. Visibility
Three basic components for the usability testing
What will the physical design involve?
Methodology and Notation
33. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
34. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
5 usability factors
command line and articulatory distance
interpreting the information
advantages of question and answer
35. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of direct manipulation
disadvantages of direct manipulation
Advantages for semantic networks
Principles of interaction design #4. Visibility
36. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
advantages of command line
two area of development of natural language
disadvantages of form fill- in
Advantages of usability testing
37. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
framework for design principle
disadvantages of command line
advantages of question and answer
advantages of command line
38. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Advantages for Rapid Prototyping
Nielsen's Advice
advantages of command line
interpreting the information
39. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
disadvantages of menu- based interface
command line with the EEAC
Advantages for Rapid Prototyping
40. Comprehensibility and learnability
constraint on usability testing
Gulfs and principles
Advantages for lo- fi prototype
the usability goal
41. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
menu- based interface with EEAC
Limitations of usability testing
Three main criteria for lo- fi prototype
ways to elicitation
42. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Principles of interaction design
Methodology and Notation
interpreting the information
four types of filters
43. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
ways to elicitation
advantages of question and answer
advantages of form fill- in
disadvantages of direct manipulation
44. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
advantages of menu- based interface
5 usability factors
advantages of command line
45. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #2. Memorability
Disadvantages for personas
Advantages of usability testing
obstacles of natural language
46. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
applications of natural language
advantages of form fill- in
Disadvantages for semantic networks
Seven Stages of Action
47. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
four types of filters
Principles of interaction design #3. Predictability
Principles of interaction design #4. Visibility
three phases in direct manipulation
48. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
stimulus intensity
Seven Stages of Action
two area of development of natural language
advantages of command line
49. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Principles of interaction design #2. Memorability
5 usability factors
disadvantages of natural language
disadvantages of form fill- in
50. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Disadvantages for lo- fi prototype
Advantages for personas
four tools to organize the discovery process
Advantages of usability testing