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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Gulf of Evaluation
menu- based interface with EEAC
10 interaction styles
disadvantages of natural language
2. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
10 interaction styles
Advantages of usability testing
ways to elicitation
Interface design standards tools
3. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Nielsen's Advice
Tools for physical design
stimulus intensity
Tools for conceptual design
4. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Principles of interaction design #1. Simplicity
Three basic components for the usability testing
applications of natural language
disadvantages of question and answer
5. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
four types of stakeholders
framework for design principle
Advantages for lo- fi prototype
6. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
advantages of natural language
four tools to organize the discovery process
Advantages for personas
disadvantages of question and answer
7. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
8. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
potential problems of metaphors
Three main criteria for lo- fi prototype
command line with the interaction framework
advantages of menu- based interface
9. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of direct manipulation
Nielsen's Advice
direct manipulation with EEAC
three phases in direct manipulation
10. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
5 usability factors
stimulus intensity
Nielsen's Advice
Gulfs and principles
11. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of direct manipulation
framework for design principle
conceptual design
four tools to organize the discovery process
12. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
command line with the interaction framework
potential problems of metaphors
What the mental model could be...
Disadvantages for lo- fi prototype
13. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
advantages of question and answer
Advantages for card sort
Three main criteria for lo- fi prototype
14. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
the usability goal
Methods of collection
disadvantages of menu- based interface
Advantages for Rapid Prototyping
15. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Three basic components for the usability testing
command line with the EEAC
advantages of form fill- in
during the collection portion you will formally identify
16. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Methods of collection
Advantages for semantic networks
Tools for physical design
Tools for conceptual design
17. Participants - design - tester
Advantages for lo- fi prototype
menu- based interface with EEAC
three phases in direct manipulation
Three basic components for the usability testing
18. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
Principles of interaction design #1. Simplicity
two area of development of natural language
four types of stakeholders
19. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
four types of filters
advantages of direct manipulation
Principles of interaction design #3. Predictability
direct manipulation with EEAC
20. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
command line with the EEAC
advantages of question and answer
framework for design principle
Principles of interaction design
21. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
command line and articulatory distance
four types of observation
Gulf of Evaluation
disadvantages of menu- based interface
22. Observation - elicitation
Disadvantages for personas
Methods of collection
What the mental model could be...
Advantages for software support
23. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
constraint on usability testing
5 usability factors
framework for design principle
applications of natural language
24. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
5 usability factors
menu- based interface with EEAC
Nielson's Heuristic Evaluation
Disadvantages for personas
25. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
disadvantages of form fill- in
Methodology and Notation
Advantages for card sort
Principles of interaction design #1. Simplicity
26. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
constraint on usability testing
Principles of interaction design #3. Predictability
Advantages for software support
disadvantages of question and answer
27. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
during the collection portion you will formally identify
stimulus intensity
Advantages for Rapid Prototyping
Advantages for semantic networks
28. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for card sort
What will the physical design involve?
advantages of question and answer
four types of filters
29. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
three phases in direct manipulation
Advantages for lo- fi prototype
Three basic components for the usability testing
framework for design principle
30. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
Interface design standards tools
Structure od EEAC
Principles of interaction design #4. Visibility
31. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Disadvantages for semantic networks
disadvantages of natural language
5 usability factors
Nielsen's Advice
32. Progressive Disclosure - Constraints
Three basic components for the usability testing
What will the physical design involve?
Principles of interaction design #1. Simplicity
ways to elicitation
33. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
34. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
four types of filters
Gulfs and principles
Methodology and Notation
35. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Benefits from the use of high - level software tools
obstacles of natural language
disadvantages of form fill- in
Three main criteria for lo- fi prototype
36. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
framework for design principle
obstacles of natural language
advantages of command line
Interface design standards tools
37. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Disadvantages for semantic networks
advantages of menu- based interface
Methodology and Notation
Advantages for card sort
38. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
stimulus intensity
5 usability factors
advantages of natural language
Nielsen's Advice
39. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
disadvantages of question and answer
direct manipulation with EEAC
Three basic components for the usability testing
40. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
four types of stakeholders
conceptual design
command line and articulatory distance
four types of observation
41. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Three main criteria for lo- fi prototype
advantages of menu- based interface
obstacles of natural language
four types of filters
42. Menu options create small articulatory distance
disadvantages of question and answer
menu- based and articulatory distance
Interface design standards tools
advantages of menu- based interface
43. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Principles of interaction design #1. Simplicity
framework for design principle
Benefits from the use of high - level software tools
Interface design standards tools
44. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
advantages of natural language
conceptual design
command line and articulatory distance
Advantages for card sort
45. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Principles of interaction design #2. Memorability
four types of observation
obstacles of natural language
interpreting the information
46. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #2. Memorability
four types of stakeholders
potential problems of metaphors
Disadvantages for personas
47. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
four types of filters
disadvantages of command line
obstacles of natural language
Disadvantages for lo- fi prototype
48. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
Advantages for card sort
5 usability factors
three phases in direct manipulation
49. Unscientific - Partial - Unstable - Inconsistent - Personal
Interface design standards tools
stimulus intensity
disadvantages of natural language
What the mental model could be...
50. 1.free phase 2.captive phase 3. termination phase
Principles of interaction design #3. Predictability
Interface design standards tools
three phases in direct manipulation
four types of stakeholders