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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
constraint on usability testing
advantages of command line
Tools for conceptual design
advantages of natural language
2. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
What will the physical design involve?
Limitations of usability testing
advantages of form fill- in
Gulfs and principles
3. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
four types of observation
advantages of natural language
three phases in direct manipulation
Three main criteria for lo- fi prototype
4. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
framework for design principle
Seven Stages of Action
Nielson's Heuristic Evaluation
obstacles of natural language
5. Primary - secondary - facilitator - indirect
Advantages of usability testing
four types of stakeholders
stimulus intensity
Principles of interaction design #1. Simplicity
6. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Principles of interaction design #2. Memorability
Advantages of usability testing
10 interaction styles
Disadvantages for semantic networks
7. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Methodology and Notation
framework for design principle
constraint on usability testing
applications of natural language
8. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Disadvantages for card sort
advantages of direct manipulation
Three basic components for the usability testing
Gulf of Evaluation
9. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Three basic components for the usability testing
framework for design principle
Principles of interaction design #4. Visibility
Disadvantages for semantic networks
10. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Limitations of usability testing
Three basic components for the usability testing
command line with the EEAC
obstacles of natural language
11. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
ways to elicitation
the usability goal
command line and articulatory distance
12. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
during the collection portion you will formally identify
Methodology and Notation
Three basic components for the usability testing
disadvantages of natural language
13. Participants - design - tester
conceptual design
Three basic components for the usability testing
advantages of natural language
command line with the EEAC
14. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
disadvantages of natural language
advantages of menu- based interface
10 interaction styles
Advantages for personas
15. Physical - cultural - functional - informational
disadvantages of direct manipulation
Principles of interaction design #3. Predictability
four types of filters
the usability goal
16. What it will look like - What components it will require - How the screens will be laid out
advantages of form fill- in
applications of natural language
What will the physical design involve?
Limitations of usability testing
17. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
What will the physical design involve?
Advantages for lo- fi prototype
Methodology and Notation
disadvantages of direct manipulation
18. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Principles of interaction design
stimulus intensity
applications of natural language
disadvantages of question and answer
19. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Advantages for Rapid Prototyping
disadvantages of question and answer
two area of development of natural language
menu- based interface with EEAC
20. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
What the mental model could be...
Disadvantages for personas
four types of observation
during the collection portion you will formally identify
21. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Advantages for lo- fi prototype
framework for design principle
direct manipulation with EEAC
5 usability factors
22. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
disadvantages of form fill- in
advantages of command line
Principles of interaction design #4. Visibility
four types of observation
23. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
disadvantages of menu- based interface
disadvantages of question and answer
potential problems of metaphors
24. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
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25. Direct indirect - corporate documentation - logs and notes - questionnaires
command line with the interaction framework
ways to elicitation
Seven Stages of Action
advantages of direct manipulation
26. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
direct manipulation with EEAC
Limitations of usability testing
Gulf of Evaluation
the usability goal
27. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
command line with the interaction framework
interpreting the information
conceptual design
10 interaction styles
28. Goals - Execution - World - Evaluation
Benefits from the use of high - level software tools
Structure od EEAC
Disadvantages for personas
5 usability factors
29. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Tools for conceptual design
advantages of natural language
Nielsen's Advice
advantages of direct manipulation
30. Overload - Feedback - Recognition/Recall - Orientation
menu- based interface with EEAC
stimulus intensity
Principles of interaction design #4. Visibility
four tools to organize the discovery process
31. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
ways to elicitation
Advantages for personas
four types of stakeholders
32. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
obstacles of natural language
Advantages of usability testing
stimulus intensity
advantages of menu- based interface
33. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
advantages of form fill- in
Gulfs and principles
advantages of direct manipulation
Seven Stages of Action
34. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for software support
Interface design standards tools
three phases in direct manipulation
Principles of interaction design #4. Visibility
35. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
two area of development of natural language
Tools for conceptual design
Nielsen's Advice
5 usability factors
36. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Advantages for card sort
disadvantages of question and answer
the usability goal
Nielson's Heuristic Evaluation
37. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
four types of filters
Advantages for semantic networks
Advantages for card sort
Tools for physical design
38. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
four types of filters
advantages of command line
Methodology and Notation
39. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
disadvantages of command line
Disadvantages for lo- fi prototype
four types of observation
command line with the interaction framework
40. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
direct manipulation with EEAC
Disadvantages for card sort
Advantages for Rapid Prototyping
the usability goal
41. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
Seven Stages of Action
What will the physical design involve?
Advantages for semantic networks
42. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
Disadvantages for lo- fi prototype
What will the physical design involve?
Advantages for Rapid Prototyping
43. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Seven Stages of Action
disadvantages of menu- based interface
two area of development of natural language
What the mental model could be...
44. Menu options create small articulatory distance
four types of observation
Seven Stages of Action
ways to elicitation
menu- based and articulatory distance
45. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
What the mental model could be...
potential problems of metaphors
Seven Stages of Action
46. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
direct manipulation with EEAC
command line with the EEAC
ways to elicitation
47. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Limitations of usability testing
disadvantages of command line
Principles of interaction design
potential problems of metaphors
48. Observation - elicitation
Seven Stages of Action
interpreting the information
Methods of collection
Interface design standards tools
49. Location - Logical Grouping - Conventions - Redundancy
advantages of command line
ways to elicitation
Interface design standards tools
Principles of interaction design #2. Memorability
50. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
three phases in direct manipulation
Methodology and Notation
Gulfs and principles
Principles of interaction design