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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Benefits from the use of high - level software tools
Structure od EEAC
Nielsen's Advice
Limitations of usability testing
2. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
menu- based and articulatory distance
disadvantages of form fill- in
Principles of interaction design #3. Predictability
Three main criteria for lo- fi prototype
3. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Disadvantages for card sort
10 interaction styles
stimulus intensity
Limitations of usability testing
4. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
advantages of question and answer
during the collection portion you will formally identify
Tools for physical design
Advantages for Rapid Prototyping
5. Progressive Disclosure - Constraints
Interface design standards tools
Gulf of Evaluation
Principles of interaction design #1. Simplicity
obstacles of natural language
6. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
conceptual design
Tools for conceptual design
Gulfs and principles
disadvantages of question and answer
7. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Nielson's Heuristic Evaluation
advantages of command line
disadvantages of menu- based interface
stimulus intensity
8. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Advantages for Rapid Prototyping
Gulf of Evaluation
two area of development of natural language
Advantages for personas
9. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Principles of interaction design #2. Memorability
disadvantages of question and answer
four types of observation
Principles of interaction design #3. Predictability
10. Unscientific - Partial - Unstable - Inconsistent - Personal
advantages of natural language
disadvantages of natural language
conceptual design
What the mental model could be...
11. Direct indirect - corporate documentation - logs and notes - questionnaires
disadvantages of form fill- in
ways to elicitation
Principles of interaction design #3. Predictability
command line with the interaction framework
12. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Disadvantages for card sort
framework for design principle
four tools to organize the discovery process
Advantages for lo- fi prototype
13. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
advantages of question and answer
Advantages for software support
Principles of interaction design #3. Predictability
advantages of form fill- in
14. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Structure od EEAC
Seven Stages of Action
Disadvantages for semantic networks
Methodology and Notation
15. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
16. Task analysis - storyboarding - use cases - primary stakeholder profiles
What the mental model could be...
four tools to organize the discovery process
three phases in direct manipulation
applications of natural language
17. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Disadvantages for lo- fi prototype
Tools for physical design
disadvantages of command line
menu- based interface with EEAC
18. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
framework for design principle
Principles of interaction design #3. Predictability
Nielson's Heuristic Evaluation
Three main criteria for lo- fi prototype
19. Direct - indirect - ethnographic observation - distributed cognition
Disadvantages for card sort
ways to elicitation
four types of observation
three phases in direct manipulation
20. Comprehensibility and learnability
advantages of form fill- in
Disadvantages for lo- fi prototype
the usability goal
disadvantages of question and answer
21. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Tools for conceptual design
Seven Stages of Action
advantages of form fill- in
disadvantages of form fill- in
22. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for lo- fi prototype
Principles of interaction design #1. Simplicity
Advantages for card sort
advantages of natural language
23. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
advantages of menu- based interface
command line and articulatory distance
four types of observation
Disadvantages for lo- fi prototype
24. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design
command line with the interaction framework
Principles of interaction design #3. Predictability
disadvantages of form fill- in
25. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
four types of stakeholders
Gulfs and principles
applications of natural language
Three main criteria for lo- fi prototype
26. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
the usability goal
Advantages for software support
command line and articulatory distance
27. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Disadvantages for card sort
advantages of question and answer
three phases in direct manipulation
Gulf of Evaluation
28. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
Gulf of Evaluation
three phases in direct manipulation
disadvantages of direct manipulation
29. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
conceptual design
Tools for physical design
advantages of question and answer
Disadvantages for semantic networks
30. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
10 interaction styles
Advantages of usability testing
four tools to organize the discovery process
two area of development of natural language
31. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages of usability testing
potential problems of metaphors
advantages of menu- based interface
Advantages for Rapid Prototyping
32. 1.free phase 2.captive phase 3. termination phase
four types of observation
menu- based interface with EEAC
three phases in direct manipulation
10 interaction styles
33. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
advantages of question and answer
four types of stakeholders
command line with the interaction framework
34. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for semantic networks
Advantages for lo- fi prototype
Advantages for Rapid Prototyping
three phases in direct manipulation
35. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
four types of observation
Advantages for software support
four types of filters
36. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
obstacles of natural language
advantages of question and answer
Advantages of usability testing
5 usability factors
37. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Principles of interaction design #4. Visibility
Gulfs and principles
direct manipulation with EEAC
menu- based and articulatory distance
38. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
four types of filters
Disadvantages for card sort
advantages of question and answer
disadvantages of direct manipulation
39. Location - Logical Grouping - Conventions - Redundancy
Tools for conceptual design
constraint on usability testing
Advantages of usability testing
Principles of interaction design #2. Memorability
40. Overload - Feedback - Recognition/Recall - Orientation
disadvantages of command line
Principles of interaction design #4. Visibility
Principles of interaction design #2. Memorability
Gulfs and principles
41. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Disadvantages for lo- fi prototype
Principles of interaction design #3. Predictability
disadvantages of direct manipulation
advantages of form fill- in
42. Primary - secondary - facilitator - indirect
advantages of natural language
four types of stakeholders
conceptual design
Principles of interaction design #1. Simplicity
43. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Principles of interaction design
command line with the interaction framework
Three basic components for the usability testing
Interface design standards tools
44. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Advantages for card sort
advantages of natural language
Principles of interaction design #3. Predictability
advantages of command line
45. What it will look like - What components it will require - How the screens will be laid out
framework for design principle
Seven Stages of Action
Principles of interaction design #2. Memorability
What will the physical design involve?
46. Participants - design - tester
four tools to organize the discovery process
advantages of command line
Three basic components for the usability testing
obstacles of natural language
47. Time - finance - personnel - laboratory
disadvantages of menu- based interface
constraint on usability testing
Limitations of usability testing
Gulf of Evaluation
48. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
command line with the interaction framework
Methods of collection
Gulfs and principles
disadvantages of menu- based interface
49. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Methods of collection
conceptual design
Three main criteria for lo- fi prototype
command line with the EEAC
50. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Tools for conceptual design
advantages of menu- based interface
menu- based interface with EEAC
Principles of interaction design #1. Simplicity