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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer
50
questions in
15 minutes
.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
command line with the EEAC
applications of natural language
Principles of interaction design #2. Memorability
disadvantages of question and answer
2. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Disadvantages for lo- fi prototype
Principles of interaction design
Principles of interaction design #1. Simplicity
potential problems of metaphors
3. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
4. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
advantages of question and answer
stimulus intensity
Advantages for personas
5 usability factors
5. Time - finance - personnel - laboratory
disadvantages of natural language
Limitations of usability testing
constraint on usability testing
disadvantages of menu- based interface
6. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Disadvantages for card sort
Limitations of usability testing
Disadvantages for lo- fi prototype
Advantages for lo- fi prototype
7. Participants - design - tester
Three basic components for the usability testing
Methodology and Notation
Seven Stages of Action
Advantages for personas
8. Location - Logical Grouping - Conventions - Redundancy
Advantages for card sort
Principles of interaction design #2. Memorability
Nielson's Heuristic Evaluation
three phases in direct manipulation
9. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
Tools for conceptual design
direct manipulation with EEAC
5 usability factors
10. 1.free phase 2.captive phase 3. termination phase
Nielsen's Advice
5 usability factors
constraint on usability testing
three phases in direct manipulation
11. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
Benefits from the use of high - level software tools
command line with the interaction framework
two area of development of natural language
12. Unscientific - Partial - Unstable - Inconsistent - Personal
Seven Stages of Action
Disadvantages for semantic networks
What the mental model could be...
direct manipulation with EEAC
13. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
advantages of menu- based interface
advantages of natural language
Methodology and Notation
Three main criteria for lo- fi prototype
14. Primary - secondary - facilitator - indirect
four types of stakeholders
Principles of interaction design #2. Memorability
command line and articulatory distance
advantages of menu- based interface
15. Menu options create small articulatory distance
menu- based and articulatory distance
disadvantages of question and answer
applications of natural language
Advantages for semantic networks
16. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Principles of interaction design #2. Memorability
obstacles of natural language
Tools for physical design
disadvantages of natural language
17. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
disadvantages of direct manipulation
What will the physical design involve?
Interface design standards tools
Advantages for personas
18. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
disadvantages of form fill- in
Methods of collection
direct manipulation with EEAC
19. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
menu- based interface with EEAC
advantages of question and answer
What will the physical design involve?
advantages of natural language
20. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Tools for physical design
stimulus intensity
Advantages for software support
potential problems of metaphors
21. Observation - elicitation
command line with the interaction framework
Methods of collection
disadvantages of menu- based interface
Disadvantages for lo- fi prototype
22. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
5 usability factors
Principles of interaction design #4. Visibility
Tools for conceptual design
menu- based and articulatory distance
23. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Principles of interaction design #2. Memorability
Disadvantages for semantic networks
during the collection portion you will formally identify
direct manipulation with EEAC
24. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Principles of interaction design #3. Predictability
Gulfs and principles
Principles of interaction design
disadvantages of direct manipulation
25. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Limitations of usability testing
5 usability factors
conceptual design
Advantages for semantic networks
26. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
disadvantages of question and answer
obstacles of natural language
applications of natural language
Tools for conceptual design
27. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Tools for physical design
Gulfs and principles
command line and articulatory distance
Principles of interaction design #4. Visibility
28. What it will look like - What components it will require - How the screens will be laid out
menu- based and articulatory distance
Advantages of usability testing
two area of development of natural language
What will the physical design involve?
29. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
command line and articulatory distance
Principles of interaction design #3. Predictability
Principles of interaction design #1. Simplicity
two area of development of natural language
30. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
5 usability factors
Disadvantages for card sort
menu- based interface with EEAC
Tools for conceptual design
31. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
disadvantages of menu- based interface
applications of natural language
menu- based and articulatory distance
interpreting the information
32. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
Three basic components for the usability testing
disadvantages of direct manipulation
5 usability factors
33. Physical - cultural - functional - informational
potential problems of metaphors
four types of filters
Principles of interaction design #1. Simplicity
Structure od EEAC
34. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Advantages for software support
Disadvantages for semantic networks
Principles of interaction design #1. Simplicity
Methods of collection
35. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
potential problems of metaphors
three phases in direct manipulation
Gulf of Evaluation
framework for design principle
36. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
direct manipulation with EEAC
ways to elicitation
constraint on usability testing
advantages of form fill- in
37. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
38. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Advantages for lo- fi prototype
obstacles of natural language
advantages of natural language
disadvantages of natural language
39. Overload - Feedback - Recognition/Recall - Orientation
Limitations of usability testing
four types of filters
Principles of interaction design #4. Visibility
Three main criteria for lo- fi prototype
40. Comprehensibility and learnability
constraint on usability testing
Benefits from the use of high - level software tools
10 interaction styles
the usability goal
41. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
10 interaction styles
the usability goal
Advantages for card sort
42. Task analysis - storyboarding - use cases - primary stakeholder profiles
Gulfs and principles
ways to elicitation
four tools to organize the discovery process
advantages of question and answer
43. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
the usability goal
Gulf of Evaluation
framework for design principle
disadvantages of form fill- in
44. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
advantages of question and answer
disadvantages of natural language
Methodology and Notation
Disadvantages for card sort
45. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
Interface design standards tools
Seven Stages of Action
command line and articulatory distance
46. Goals - Execution - World - Evaluation
5 usability factors
Advantages of usability testing
three phases in direct manipulation
Structure od EEAC
47. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of direct manipulation
Tools for physical design
four types of stakeholders
Advantages for semantic networks
48. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Principles of interaction design #4. Visibility
Disadvantages for card sort
ways to elicitation
Disadvantages for lo- fi prototype
49. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Advantages for card sort
Methods of collection
Advantages of usability testing
advantages of menu- based interface
50. Progressive Disclosure - Constraints
Disadvantages for personas
Principles of interaction design #1. Simplicity
during the collection portion you will formally identify
four tools to organize the discovery process