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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Nielson's Heuristic Evaluation
Principles of interaction design
Principles of interaction design #3. Predictability
Advantages for personas
2. Direct indirect - corporate documentation - logs and notes - questionnaires
ways to elicitation
Principles of interaction design #1. Simplicity
disadvantages of form fill- in
Tools for conceptual design
3. Unscientific - Partial - Unstable - Inconsistent - Personal
10 interaction styles
What the mental model could be...
Disadvantages for lo- fi prototype
Disadvantages for card sort
4. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
four types of filters
advantages of command line
four types of observation
10 interaction styles
5. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
Methods of collection
Disadvantages for card sort
Advantages for semantic networks
6. Primary - secondary - facilitator - indirect
four types of stakeholders
during the collection portion you will formally identify
Tools for conceptual design
Gulf of Evaluation
7. 1.free phase 2.captive phase 3. termination phase
advantages of question and answer
three phases in direct manipulation
Advantages for lo- fi prototype
four types of filters
8. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
Nielson's Heuristic Evaluation
Three main criteria for lo- fi prototype
Advantages for personas
9. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
during the collection portion you will formally identify
Disadvantages for lo- fi prototype
Disadvantages for card sort
direct manipulation with EEAC
10. Progressive Disclosure - Constraints
command line and articulatory distance
Limitations of usability testing
interpreting the information
Principles of interaction design #1. Simplicity
11. Observation - elicitation
disadvantages of menu- based interface
obstacles of natural language
framework for design principle
Methods of collection
12. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
ways to elicitation
stimulus intensity
three phases in direct manipulation
13. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
14. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
menu- based interface with EEAC
advantages of command line
advantages of question and answer
5 usability factors
15. Participants - design - tester
Structure od EEAC
Nielsen's Advice
Three basic components for the usability testing
constraint on usability testing
16. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Advantages for personas
Advantages for card sort
Gulf of Evaluation
disadvantages of form fill- in
17. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Tools for physical design
applications of natural language
Gulfs and principles
advantages of question and answer
18. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
command line with the interaction framework
conceptual design
menu- based interface with EEAC
interpreting the information
19. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Nielsen's Advice
four tools to organize the discovery process
Disadvantages for semantic networks
stimulus intensity
20. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
obstacles of natural language
Three main criteria for lo- fi prototype
the usability goal
Gulf of Evaluation
21. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
advantages of natural language
Limitations of usability testing
Advantages for software support
four types of observation
22. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
disadvantages of form fill- in
conceptual design
framework for design principle
Principles of interaction design #3. Predictability
23. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Gulf of Evaluation
menu- based interface with EEAC
Disadvantages for personas
command line with the interaction framework
24. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
Principles of interaction design #2. Memorability
Principles of interaction design
Gulfs and principles
25. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
stimulus intensity
Gulfs and principles
disadvantages of question and answer
Gulf of Evaluation
26. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
conceptual design
Advantages for Rapid Prototyping
direct manipulation with EEAC
Benefits from the use of high - level software tools
27. Time - finance - personnel - laboratory
constraint on usability testing
Three main criteria for lo- fi prototype
direct manipulation with EEAC
command line with the EEAC
28. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Disadvantages for semantic networks
obstacles of natural language
10 interaction styles
Gulf of Evaluation
29. Physical - cultural - functional - informational
Principles of interaction design
Nielsen's Advice
Advantages for semantic networks
four types of filters
30. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Methodology and Notation
Gulfs and principles
disadvantages of natural language
Advantages for lo- fi prototype
31. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
ways to elicitation
advantages of natural language
disadvantages of direct manipulation
Structure od EEAC
32. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Advantages for software support
Disadvantages for card sort
Tools for conceptual design
Principles of interaction design #3. Predictability
33. Direct - indirect - ethnographic observation - distributed cognition
Disadvantages for lo- fi prototype
Tools for physical design
four types of observation
Gulf of Evaluation
34. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
conceptual design
command line with the EEAC
Gulfs and principles
Gulf of Evaluation
35. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
disadvantages of command line
Advantages of usability testing
disadvantages of natural language
four types of filters
36. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Disadvantages for personas
Three basic components for the usability testing
Advantages for personas
direct manipulation with EEAC
37. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Principles of interaction design #4. Visibility
obstacles of natural language
framework for design principle
Disadvantages for lo- fi prototype
38. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
39. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
disadvantages of natural language
10 interaction styles
Tools for conceptual design
disadvantages of question and answer
40. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Principles of interaction design #3. Predictability
advantages of form fill- in
Disadvantages for personas
Gulf of Evaluation
41. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
disadvantages of natural language
conceptual design
Advantages for personas
Advantages for software support
42. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Three basic components for the usability testing
Disadvantages for semantic networks
two area of development of natural language
10 interaction styles
43. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
framework for design principle
four types of filters
advantages of command line
44. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
disadvantages of menu- based interface
Disadvantages for personas
the usability goal
45. Overload - Feedback - Recognition/Recall - Orientation
command line and articulatory distance
stimulus intensity
Principles of interaction design #4. Visibility
during the collection portion you will formally identify
46. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
three phases in direct manipulation
obstacles of natural language
disadvantages of menu- based interface
Principles of interaction design #3. Predictability
47. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
during the collection portion you will formally identify
Advantages of usability testing
Interface design standards tools
advantages of command line
48. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
advantages of question and answer
command line with the interaction framework
Benefits from the use of high - level software tools
49. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #3. Predictability
5 usability factors
Principles of interaction design #2. Memorability
Tools for physical design
50. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Gulfs and principles
Advantages for Rapid Prototyping
Principles of interaction design #3. Predictability
command line with the interaction framework