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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
conceptual design
during the collection portion you will formally identify
framework for design principle
four types of filters
2. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Nielsen's Advice
Interface design standards tools
disadvantages of direct manipulation
What the mental model could be...
3. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of form fill- in
disadvantages of menu- based interface
Advantages for card sort
advantages of command line
4. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of menu- based interface
advantages of question and answer
command line with the interaction framework
stimulus intensity
5. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
four tools to organize the discovery process
Gulfs and principles
Disadvantages for card sort
four types of observation
6. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Gulf of Evaluation
Seven Stages of Action
stimulus intensity
What the mental model could be...
7. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
obstacles of natural language
disadvantages of form fill- in
Advantages for Rapid Prototyping
Principles of interaction design #3. Predictability
8. Observation - elicitation
Methods of collection
advantages of menu- based interface
disadvantages of menu- based interface
Principles of interaction design #1. Simplicity
9. Primary - secondary - facilitator - indirect
obstacles of natural language
four types of observation
four types of stakeholders
advantages of natural language
10. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
advantages of question and answer
5 usability factors
Advantages for software support
command line with the interaction framework
11. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
advantages of command line
Principles of interaction design #3. Predictability
disadvantages of menu- based interface
12. Menu options create small articulatory distance
Gulfs and principles
Methodology and Notation
Principles of interaction design #2. Memorability
menu- based and articulatory distance
13. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
14. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
three phases in direct manipulation
advantages of menu- based interface
What will the physical design involve?
menu- based interface with EEAC
15. Physical - cultural - functional - informational
Tools for physical design
Advantages for card sort
5 usability factors
four types of filters
16. Location - Logical Grouping - Conventions - Redundancy
Advantages for card sort
Seven Stages of Action
four types of observation
Principles of interaction design #2. Memorability
17. Unscientific - Partial - Unstable - Inconsistent - Personal
obstacles of natural language
applications of natural language
three phases in direct manipulation
What the mental model could be...
18. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
5 usability factors
Interface design standards tools
four types of stakeholders
advantages of command line
19. Time - finance - personnel - laboratory
command line and articulatory distance
three phases in direct manipulation
Advantages for lo- fi prototype
constraint on usability testing
20. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
command line with the interaction framework
direct manipulation with EEAC
obstacles of natural language
Three main criteria for lo- fi prototype
21. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
Disadvantages for semantic networks
disadvantages of natural language
disadvantages of form fill- in
advantages of question and answer
22. Overload - Feedback - Recognition/Recall - Orientation
menu- based and articulatory distance
Interface design standards tools
conceptual design
Principles of interaction design #4. Visibility
23. Direct indirect - corporate documentation - logs and notes - questionnaires
Principles of interaction design #4. Visibility
ways to elicitation
direct manipulation with EEAC
interpreting the information
24. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
command line with the interaction framework
constraint on usability testing
advantages of question and answer
menu- based interface with EEAC
25. Comprehensibility and learnability
framework for design principle
the usability goal
applications of natural language
disadvantages of direct manipulation
26. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
menu- based interface with EEAC
applications of natural language
disadvantages of question and answer
Limitations of usability testing
27. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
potential problems of metaphors
Advantages for software support
Three main criteria for lo- fi prototype
28. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Disadvantages for lo- fi prototype
What will the physical design involve?
ways to elicitation
obstacles of natural language
29. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
interpreting the information
Methodology and Notation
direct manipulation with EEAC
disadvantages of form fill- in
30. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Tools for conceptual design
Disadvantages for personas
Benefits from the use of high - level software tools
four types of stakeholders
31. Goals - Execution - World - Evaluation
Methodology and Notation
5 usability factors
Structure od EEAC
Methods of collection
32. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
interpreting the information
Tools for conceptual design
four types of stakeholders
What the mental model could be...
33. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
potential problems of metaphors
Advantages for Rapid Prototyping
Advantages for personas
Interface design standards tools
34. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
What will the physical design involve?
the usability goal
three phases in direct manipulation
Advantages for card sort
35. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Disadvantages for card sort
Principles of interaction design #3. Predictability
disadvantages of natural language
interpreting the information
36. Direct - indirect - ethnographic observation - distributed cognition
Structure od EEAC
Methodology and Notation
four types of observation
direct manipulation with EEAC
37. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
four types of stakeholders
Disadvantages for lo- fi prototype
conceptual design
Advantages for card sort
38. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
disadvantages of menu- based interface
command line and articulatory distance
during the collection portion you will formally identify
39. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Advantages for software support
four types of stakeholders
stimulus intensity
What the mental model could be...
40. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for semantic networks
four tools to organize the discovery process
Disadvantages for personas
Principles of interaction design #3. Predictability
41. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
stimulus intensity
Seven Stages of Action
advantages of menu- based interface
42. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Methods of collection
Disadvantages for semantic networks
four types of observation
disadvantages of menu- based interface
43. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
What the mental model could be...
advantages of natural language
Three main criteria for lo- fi prototype
Methodology and Notation
44. Participants - design - tester
Three basic components for the usability testing
command line and articulatory distance
Advantages for Rapid Prototyping
the usability goal
45. Progressive Disclosure - Constraints
Principles of interaction design #2. Memorability
Principles of interaction design #1. Simplicity
potential problems of metaphors
command line with the EEAC
46. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Advantages for card sort
conceptual design
Disadvantages for card sort
Principles of interaction design #1. Simplicity
47. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Three main criteria for lo- fi prototype
disadvantages of command line
framework for design principle
constraint on usability testing
48. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
What will the physical design involve?
Advantages for personas
applications of natural language
disadvantages of direct manipulation
49. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
10 interaction styles
Tools for conceptual design
Three basic components for the usability testing
Advantages of usability testing
50. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
potential problems of metaphors
advantages of form fill- in
Principles of interaction design
Disadvantages for semantic networks