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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Three main criteria for lo- fi prototype
disadvantages of natural language
Methodology and Notation
obstacles of natural language
2. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
disadvantages of direct manipulation
menu- based interface with EEAC
advantages of form fill- in
Advantages for software support
3. 1.free phase 2.captive phase 3. termination phase
four types of filters
three phases in direct manipulation
Advantages for semantic networks
Advantages for lo- fi prototype
4. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
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5. Overload - Feedback - Recognition/Recall - Orientation
Gulfs and principles
Principles of interaction design #4. Visibility
framework for design principle
Limitations of usability testing
6. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
constraint on usability testing
Disadvantages for personas
conceptual design
Principles of interaction design
7. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
10 interaction styles
Advantages for card sort
Principles of interaction design #3. Predictability
Structure od EEAC
8. Direct indirect - corporate documentation - logs and notes - questionnaires
5 usability factors
Advantages for lo- fi prototype
Gulfs and principles
ways to elicitation
9. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
potential problems of metaphors
command line with the EEAC
advantages of question and answer
Advantages for software support
10. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Structure od EEAC
Principles of interaction design
advantages of form fill- in
advantages of direct manipulation
11. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
10 interaction styles
Disadvantages for personas
obstacles of natural language
12. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
Advantages for software support
What will the physical design involve?
during the collection portion you will formally identify
13. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Principles of interaction design #1. Simplicity
Methods of collection
disadvantages of command line
constraint on usability testing
14. Direct - indirect - ethnographic observation - distributed cognition
obstacles of natural language
disadvantages of question and answer
Three main criteria for lo- fi prototype
four types of observation
15. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Nielsen's Advice
Seven Stages of Action
5 usability factors
Gulf of Evaluation
16. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Gulf of Evaluation
advantages of direct manipulation
framework for design principle
What the mental model could be...
17. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
obstacles of natural language
advantages of form fill- in
disadvantages of question and answer
Advantages for personas
18. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
interpreting the information
conceptual design
advantages of form fill- in
disadvantages of direct manipulation
19. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
Gulfs and principles
ways to elicitation
conceptual design
20. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
three phases in direct manipulation
Advantages for card sort
Principles of interaction design #2. Memorability
Tools for physical design
21. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
three phases in direct manipulation
obstacles of natural language
Advantages of usability testing
Tools for conceptual design
22. Menu options create small articulatory distance
5 usability factors
menu- based and articulatory distance
Principles of interaction design
Advantages for semantic networks
23. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
What the mental model could be...
Advantages of usability testing
command line and articulatory distance
Tools for conceptual design
24. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Principles of interaction design #4. Visibility
four types of observation
advantages of command line
Tools for conceptual design
25. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
menu- based and articulatory distance
Benefits from the use of high - level software tools
Disadvantages for card sort
three phases in direct manipulation
26. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Advantages for personas
applications of natural language
Limitations of usability testing
advantages of direct manipulation
27. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Disadvantages for personas
5 usability factors
Limitations of usability testing
Disadvantages for semantic networks
28. Location - Logical Grouping - Conventions - Redundancy
command line with the EEAC
Principles of interaction design #2. Memorability
applications of natural language
Gulf of Evaluation
29. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
disadvantages of natural language
disadvantages of command line
advantages of menu- based interface
Gulfs and principles
30. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
advantages of natural language
two area of development of natural language
Principles of interaction design
direct manipulation with EEAC
31. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for Rapid Prototyping
Methodology and Notation
advantages of natural language
Benefits from the use of high - level software tools
32. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of direct manipulation
Advantages for software support
stimulus intensity
Benefits from the use of high - level software tools
33. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
disadvantages of direct manipulation
advantages of question and answer
menu- based interface with EEAC
advantages of natural language
34. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
advantages of menu- based interface
menu- based interface with EEAC
Limitations of usability testing
Tools for physical design
35. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
four tools to organize the discovery process
Tools for conceptual design
interpreting the information
36. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
interpreting the information
conceptual design
four types of observation
disadvantages of form fill- in
37. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
four types of observation
Three main criteria for lo- fi prototype
constraint on usability testing
Tools for physical design
38. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
menu- based and articulatory distance
Structure od EEAC
Advantages for personas
command line with the interaction framework
39. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
Advantages for lo- fi prototype
applications of natural language
during the collection portion you will formally identify
40. Goals - Execution - World - Evaluation
Structure od EEAC
four tools to organize the discovery process
Three main criteria for lo- fi prototype
command line with the interaction framework
41. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
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42. Primary - secondary - facilitator - indirect
four types of observation
four types of stakeholders
Structure od EEAC
Disadvantages for semantic networks
43. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Tools for physical design
advantages of menu- based interface
Principles of interaction design #2. Memorability
Advantages for software support
44. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
ways to elicitation
Limitations of usability testing
Three main criteria for lo- fi prototype
45. Observation - elicitation
disadvantages of form fill- in
the usability goal
Methods of collection
framework for design principle
46. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
stimulus intensity
Advantages for Rapid Prototyping
ways to elicitation
four tools to organize the discovery process
47. Time - finance - personnel - laboratory
Three main criteria for lo- fi prototype
interpreting the information
constraint on usability testing
direct manipulation with EEAC
48. Task analysis - storyboarding - use cases - primary stakeholder profiles
disadvantages of direct manipulation
four tools to organize the discovery process
Methodology and Notation
four types of stakeholders
49. Participants - design - tester
Tools for conceptual design
two area of development of natural language
Three basic components for the usability testing
Nielson's Heuristic Evaluation
50. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Advantages for software support
Gulfs and principles
Interface design standards tools
three phases in direct manipulation