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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Three main criteria for lo- fi prototype
obstacles of natural language
Advantages for software support
during the collection portion you will formally identify
2. 1.free phase 2.captive phase 3. termination phase
three phases in direct manipulation
Principles of interaction design #1. Simplicity
disadvantages of direct manipulation
Disadvantages for lo- fi prototype
3. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
potential problems of metaphors
disadvantages of form fill- in
Advantages for lo- fi prototype
4. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
advantages of form fill- in
Advantages for semantic networks
Principles of interaction design #2. Memorability
5. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Principles of interaction design #2. Memorability
Nielson's Heuristic Evaluation
Principles of interaction design #4. Visibility
conceptual design
6. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
Tools for physical design
four tools to organize the discovery process
advantages of direct manipulation
7. Time - finance - personnel - laboratory
menu- based and articulatory distance
constraint on usability testing
disadvantages of form fill- in
framework for design principle
8. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Three basic components for the usability testing
during the collection portion you will formally identify
Advantages for software support
Nielson's Heuristic Evaluation
9. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Principles of interaction design #1. Simplicity
Principles of interaction design
Tools for physical design
disadvantages of menu- based interface
10. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Disadvantages for lo- fi prototype
direct manipulation with EEAC
advantages of form fill- in
four types of filters
11. Participants - design - tester
menu- based interface with EEAC
menu- based and articulatory distance
Three basic components for the usability testing
framework for design principle
12. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Nielsen's Advice
obstacles of natural language
constraint on usability testing
disadvantages of form fill- in
13. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Advantages for personas
advantages of menu- based interface
menu- based interface with EEAC
Advantages for card sort
14. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Disadvantages for semantic networks
Tools for conceptual design
advantages of form fill- in
disadvantages of direct manipulation
15. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Benefits from the use of high - level software tools
four types of observation
disadvantages of direct manipulation
four types of stakeholders
16. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
17. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
framework for design principle
Disadvantages for lo- fi prototype
5 usability factors
18. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
disadvantages of direct manipulation
advantages of direct manipulation
Limitations of usability testing
19. Location - Logical Grouping - Conventions - Redundancy
advantages of natural language
What will the physical design involve?
Principles of interaction design #2. Memorability
command line and articulatory distance
20. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
command line with the EEAC
obstacles of natural language
stimulus intensity
two area of development of natural language
21. Goals - Execution - World - Evaluation
framework for design principle
Structure od EEAC
Nielsen's Advice
disadvantages of command line
22. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Interface design standards tools
Gulfs and principles
What will the physical design involve?
Benefits from the use of high - level software tools
23. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Advantages for lo- fi prototype
advantages of command line
Advantages for personas
advantages of question and answer
24. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Methods of collection
10 interaction styles
Disadvantages for lo- fi prototype
three phases in direct manipulation
25. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Structure od EEAC
Limitations of usability testing
interpreting the information
Seven Stages of Action
26. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Interface design standards tools
Gulf of Evaluation
disadvantages of question and answer
command line with the EEAC
27. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
command line and articulatory distance
Advantages for card sort
Gulfs and principles
disadvantages of menu- based interface
28. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
advantages of question and answer
four types of stakeholders
Disadvantages for personas
menu- based and articulatory distance
29. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Advantages of usability testing
menu- based interface with EEAC
applications of natural language
disadvantages of natural language
30. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
two area of development of natural language
Three main criteria for lo- fi prototype
Advantages for semantic networks
three phases in direct manipulation
31. Direct indirect - corporate documentation - logs and notes - questionnaires
constraint on usability testing
Three basic components for the usability testing
Gulfs and principles
ways to elicitation
32. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Principles of interaction design #2. Memorability
Advantages for lo- fi prototype
command line and articulatory distance
advantages of direct manipulation
33. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
stimulus intensity
the usability goal
menu- based interface with EEAC
advantages of direct manipulation
34. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Gulf of Evaluation
Disadvantages for lo- fi prototype
menu- based and articulatory distance
Benefits from the use of high - level software tools
35. Unscientific - Partial - Unstable - Inconsistent - Personal
three phases in direct manipulation
potential problems of metaphors
What the mental model could be...
disadvantages of natural language
36. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Gulfs and principles
Advantages for Rapid Prototyping
two area of development of natural language
advantages of form fill- in
37. Primary - secondary - facilitator - indirect
Advantages for personas
Tools for conceptual design
four types of stakeholders
Gulfs and principles
38. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
39. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Three main criteria for lo- fi prototype
the usability goal
disadvantages of direct manipulation
Tools for physical design
40. Menu options create small articulatory distance
three phases in direct manipulation
menu- based and articulatory distance
ways to elicitation
advantages of direct manipulation
41. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Seven Stages of Action
framework for design principle
three phases in direct manipulation
Interface design standards tools
42. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for card sort
Interface design standards tools
Three main criteria for lo- fi prototype
four types of observation
43. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Principles of interaction design
ways to elicitation
Advantages for personas
disadvantages of question and answer
44. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
Seven Stages of Action
Principles of interaction design #1. Simplicity
Advantages for personas
45. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Structure od EEAC
Principles of interaction design #4. Visibility
advantages of natural language
10 interaction styles
46. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Disadvantages for lo- fi prototype
Disadvantages for semantic networks
disadvantages of form fill- in
10 interaction styles
47. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
disadvantages of form fill- in
Principles of interaction design
Three basic components for the usability testing
Limitations of usability testing
48. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
during the collection portion you will formally identify
Disadvantages for semantic networks
Advantages for personas
two area of development of natural language
49. Physical - cultural - functional - informational
four types of filters
direct manipulation with EEAC
Principles of interaction design #2. Memorability
Tools for physical design
50. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
potential problems of metaphors
command line and articulatory distance
Disadvantages for lo- fi prototype
framework for design principle