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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Gulf of Evaluation
Three basic components for the usability testing
Tools for conceptual design
advantages of menu- based interface
2. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Advantages for lo- fi prototype
four types of stakeholders
interpreting the information
Advantages for personas
3. 1.free phase 2.captive phase 3. termination phase
menu- based interface with EEAC
the usability goal
three phases in direct manipulation
obstacles of natural language
4. Direct - indirect - ethnographic observation - distributed cognition
disadvantages of menu- based interface
Principles of interaction design
four types of observation
Disadvantages for card sort
5. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
during the collection portion you will formally identify
direct manipulation with EEAC
Principles of interaction design #2. Memorability
Tools for conceptual design
6. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
direct manipulation with EEAC
Benefits from the use of high - level software tools
during the collection portion you will formally identify
two area of development of natural language
7. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
command line with the EEAC
Principles of interaction design #4. Visibility
Tools for physical design
disadvantages of direct manipulation
8. Time - finance - personnel - laboratory
Tools for conceptual design
constraint on usability testing
Methods of collection
menu- based interface with EEAC
9. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of natural language
Methodology and Notation
Principles of interaction design #1. Simplicity
Limitations of usability testing
10. Physical - cultural - functional - informational
Principles of interaction design #1. Simplicity
four types of filters
command line and articulatory distance
Advantages for software support
11. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
12. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Principles of interaction design
Interface design standards tools
Gulfs and principles
advantages of question and answer
13. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
menu- based and articulatory distance
Disadvantages for personas
Three basic components for the usability testing
14. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of question and answer
disadvantages of direct manipulation
Principles of interaction design #2. Memorability
disadvantages of menu- based interface
15. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Principles of interaction design #4. Visibility
four tools to organize the discovery process
Principles of interaction design
advantages of direct manipulation
16. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
advantages of natural language
advantages of form fill- in
command line and articulatory distance
disadvantages of form fill- in
17. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
5 usability factors
constraint on usability testing
Disadvantages for card sort
Gulfs and principles
18. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Benefits from the use of high - level software tools
disadvantages of menu- based interface
What will the physical design involve?
Gulfs and principles
19. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
applications of natural language
four types of stakeholders
disadvantages of natural language
20. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
direct manipulation with EEAC
framework for design principle
Tools for conceptual design
21. What it will look like - What components it will require - How the screens will be laid out
Principles of interaction design #4. Visibility
potential problems of metaphors
Disadvantages for lo- fi prototype
What will the physical design involve?
22. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based and articulatory distance
stimulus intensity
menu- based interface with EEAC
advantages of natural language
23. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Disadvantages for semantic networks
obstacles of natural language
ways to elicitation
What will the physical design involve?
24. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
potential problems of metaphors
Disadvantages for card sort
stimulus intensity
disadvantages of question and answer
25. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
stimulus intensity
four types of stakeholders
Advantages for Rapid Prototyping
Advantages of usability testing
26. Direct indirect - corporate documentation - logs and notes - questionnaires
ways to elicitation
Advantages for personas
framework for design principle
Principles of interaction design #2. Memorability
27. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Disadvantages for personas
Advantages for personas
the usability goal
command line and articulatory distance
28. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of menu- based interface
interpreting the information
Three basic components for the usability testing
Methods of collection
29. Location - Logical Grouping - Conventions - Redundancy
obstacles of natural language
disadvantages of natural language
Advantages for software support
Principles of interaction design #2. Memorability
30. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
10 interaction styles
disadvantages of direct manipulation
Interface design standards tools
disadvantages of command line
31. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Gulfs and principles
advantages of command line
Tools for physical design
Advantages for semantic networks
32. Goals - Execution - World - Evaluation
Tools for physical design
during the collection portion you will formally identify
Structure od EEAC
Advantages for lo- fi prototype
33. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
four types of stakeholders
advantages of question and answer
potential problems of metaphors
Three main criteria for lo- fi prototype
34. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
Tools for physical design
Advantages for software support
disadvantages of natural language
35. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
four types of observation
Advantages for lo- fi prototype
Principles of interaction design
36. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
command line and articulatory distance
advantages of menu- based interface
Principles of interaction design #3. Predictability
applications of natural language
37. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
four types of observation
What the mental model could be...
advantages of command line
stimulus intensity
38. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Seven Stages of Action
advantages of natural language
obstacles of natural language
advantages of direct manipulation
39. Participants - design - tester
Methods of collection
Three basic components for the usability testing
four tools to organize the discovery process
Advantages for software support
40. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
interpreting the information
advantages of form fill- in
Principles of interaction design
Seven Stages of Action
41. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
command line with the EEAC
four types of filters
disadvantages of command line
direct manipulation with EEAC
42. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Three main criteria for lo- fi prototype
disadvantages of menu- based interface
command line with the EEAC
during the collection portion you will formally identify
43. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
four tools to organize the discovery process
disadvantages of form fill- in
potential problems of metaphors
Principles of interaction design #2. Memorability
44. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Three main criteria for lo- fi prototype
Principles of interaction design
disadvantages of form fill- in
constraint on usability testing
45. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
Seven Stages of Action
command line with the interaction framework
Advantages for software support
46. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
command line and articulatory distance
Disadvantages for card sort
Advantages for card sort
Advantages for semantic networks
47. Comprehensibility and learnability
Limitations of usability testing
four types of filters
Seven Stages of Action
the usability goal
48. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for personas
during the collection portion you will formally identify
stimulus intensity
Advantages for lo- fi prototype
49. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
two area of development of natural language
Benefits from the use of high - level software tools
advantages of question and answer
disadvantages of natural language
50. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Nielson's Heuristic Evaluation
conceptual design
Methodology and Notation
Principles of interaction design #3. Predictability