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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer
50
questions in
15 minutes
.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
interpreting the information
Advantages of usability testing
command line with the EEAC
Advantages for semantic networks
2. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
potential problems of metaphors
Advantages for software support
advantages of form fill- in
disadvantages of direct manipulation
3. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
the usability goal
10 interaction styles
advantages of question and answer
Principles of interaction design #4. Visibility
4. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Three main criteria for lo- fi prototype
Advantages of usability testing
advantages of question and answer
command line with the interaction framework
5. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
6. Primary - secondary - facilitator - indirect
What the mental model could be...
interpreting the information
advantages of direct manipulation
four types of stakeholders
7. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
three phases in direct manipulation
Advantages for software support
Principles of interaction design #4. Visibility
Advantages for lo- fi prototype
8. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Disadvantages for card sort
Limitations of usability testing
Seven Stages of Action
potential problems of metaphors
9. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
Tools for conceptual design
disadvantages of command line
Disadvantages for personas
10. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
Principles of interaction design #4. Visibility
Structure od EEAC
disadvantages of natural language
11. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
potential problems of metaphors
Principles of interaction design #3. Predictability
Limitations of usability testing
Disadvantages for semantic networks
12. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Tools for physical design
command line and articulatory distance
Interface design standards tools
disadvantages of natural language
13. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
four types of stakeholders
Advantages for semantic networks
Principles of interaction design #1. Simplicity
Tools for conceptual design
14. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
15. Direct indirect - corporate documentation - logs and notes - questionnaires
Nielsen's Advice
Tools for conceptual design
four types of observation
ways to elicitation
16. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
four types of stakeholders
Advantages for lo- fi prototype
stimulus intensity
Advantages for card sort
17. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
direct manipulation with EEAC
stimulus intensity
Principles of interaction design #2. Memorability
Three main criteria for lo- fi prototype
18. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design
the usability goal
Nielsen's Advice
Methods of collection
19. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Gulfs and principles
Advantages for semantic networks
advantages of command line
Principles of interaction design #4. Visibility
20. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Advantages for personas
Three basic components for the usability testing
Limitations of usability testing
applications of natural language
21. Physical - cultural - functional - informational
obstacles of natural language
Disadvantages for personas
disadvantages of menu- based interface
four types of filters
22. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
command line with the interaction framework
Disadvantages for personas
Disadvantages for card sort
Gulf of Evaluation
23. Task analysis - storyboarding - use cases - primary stakeholder profiles
Nielson's Heuristic Evaluation
four tools to organize the discovery process
command line and articulatory distance
Structure od EEAC
24. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
four types of observation
three phases in direct manipulation
10 interaction styles
disadvantages of menu- based interface
25. 1.free phase 2.captive phase 3. termination phase
Methods of collection
conceptual design
ways to elicitation
three phases in direct manipulation
26. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
What will the physical design involve?
conceptual design
disadvantages of command line
Principles of interaction design #2. Memorability
27. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
command line with the interaction framework
advantages of direct manipulation
command line and articulatory distance
Limitations of usability testing
28. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
advantages of form fill- in
Nielsen's Advice
interpreting the information
disadvantages of menu- based interface
29. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Advantages of usability testing
direct manipulation with EEAC
conceptual design
advantages of form fill- in
30. Time - finance - personnel - laboratory
constraint on usability testing
Nielsen's Advice
5 usability factors
10 interaction styles
31. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
four types of stakeholders
framework for design principle
Gulfs and principles
two area of development of natural language
32. Menu options create small articulatory distance
four types of stakeholders
menu- based and articulatory distance
Disadvantages for personas
Methodology and Notation
33. Direct - indirect - ethnographic observation - distributed cognition
the usability goal
constraint on usability testing
four types of observation
Disadvantages for semantic networks
34. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
during the collection portion you will formally identify
four types of stakeholders
Structure od EEAC
35. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
four types of filters
constraint on usability testing
four types of observation
Interface design standards tools
36. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
four types of filters
Disadvantages for lo- fi prototype
Principles of interaction design #1. Simplicity
Principles of interaction design #4. Visibility
37. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
four types of filters
Advantages for Rapid Prototyping
Advantages for lo- fi prototype
Advantages of usability testing
38. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Principles of interaction design #1. Simplicity
menu- based interface with EEAC
disadvantages of form fill- in
command line with the interaction framework
39. Participants - design - tester
Seven Stages of Action
framework for design principle
Three basic components for the usability testing
Principles of interaction design #4. Visibility
40. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
command line and articulatory distance
Gulfs and principles
Advantages for software support
disadvantages of form fill- in
41. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
What the mental model could be...
Limitations of usability testing
advantages of question and answer
advantages of form fill- in
42. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
interpreting the information
Principles of interaction design #1. Simplicity
Principles of interaction design #3. Predictability
four tools to organize the discovery process
43. Overload - Feedback - Recognition/Recall - Orientation
Methodology and Notation
Principles of interaction design #4. Visibility
direct manipulation with EEAC
command line with the interaction framework
44. Unscientific - Partial - Unstable - Inconsistent - Personal
Limitations of usability testing
four tools to organize the discovery process
menu- based and articulatory distance
What the mental model could be...
45. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
disadvantages of command line
Tools for physical design
Limitations of usability testing
Principles of interaction design #3. Predictability
46. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of natural language
disadvantages of command line
four types of observation
conceptual design
47. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
disadvantages of direct manipulation
Disadvantages for personas
Methods of collection
Advantages for software support
48. Observation - elicitation
Methods of collection
command line and articulatory distance
advantages of command line
disadvantages of menu- based interface
49. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Interface design standards tools
Nielson's Heuristic Evaluation
interpreting the information
advantages of menu- based interface
50. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
direct manipulation with EEAC
Disadvantages for semantic networks
four types of observation