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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
Principles of interaction design #2. Memorability
Tools for physical design
command line with the interaction framework
2. Progressive Disclosure - Constraints
framework for design principle
Structure od EEAC
Principles of interaction design #1. Simplicity
Disadvantages for lo- fi prototype
3. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Limitations of usability testing
Disadvantages for semantic networks
Benefits from the use of high - level software tools
10 interaction styles
4. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Three basic components for the usability testing
framework for design principle
ways to elicitation
disadvantages of menu- based interface
5. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
Structure od EEAC
Disadvantages for lo- fi prototype
the usability goal
6. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
disadvantages of command line
advantages of direct manipulation
menu- based and articulatory distance
menu- based interface with EEAC
7. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
Benefits from the use of high - level software tools
advantages of direct manipulation
four tools to organize the discovery process
8. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
stimulus intensity
menu- based interface with EEAC
disadvantages of direct manipulation
Advantages for personas
9. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
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10. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for software support
ways to elicitation
advantages of menu- based interface
potential problems of metaphors
11. Goals - Execution - World - Evaluation
menu- based interface with EEAC
Tools for physical design
Interface design standards tools
Structure od EEAC
12. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Nielsen's Advice
command line with the interaction framework
potential problems of metaphors
during the collection portion you will formally identify
13. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
stimulus intensity
advantages of form fill- in
10 interaction styles
the usability goal
14. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Principles of interaction design #3. Predictability
ways to elicitation
Gulf of Evaluation
conceptual design
15. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
Gulf of Evaluation
disadvantages of direct manipulation
stimulus intensity
16. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Advantages for lo- fi prototype
three phases in direct manipulation
disadvantages of form fill- in
Nielsen's Advice
17. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
two area of development of natural language
Tools for conceptual design
stimulus intensity
three phases in direct manipulation
18. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
interpreting the information
advantages of natural language
Three basic components for the usability testing
19. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Three main criteria for lo- fi prototype
What the mental model could be...
three phases in direct manipulation
5 usability factors
20. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Three basic components for the usability testing
four types of filters
Tools for conceptual design
Advantages for personas
21. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
four types of filters
disadvantages of menu- based interface
advantages of command line
Advantages for Rapid Prototyping
22. Participants - design - tester
stimulus intensity
applications of natural language
menu- based and articulatory distance
Three basic components for the usability testing
23. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of natural language
two area of development of natural language
Advantages for personas
Advantages of usability testing
24. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
framework for design principle
command line with the interaction framework
Nielson's Heuristic Evaluation
Principles of interaction design #3. Predictability
25. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
disadvantages of form fill- in
command line with the EEAC
framework for design principle
four types of observation
26. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
disadvantages of question and answer
two area of development of natural language
Interface design standards tools
Advantages for semantic networks
27. 1.free phase 2.captive phase 3. termination phase
Advantages for semantic networks
three phases in direct manipulation
disadvantages of menu- based interface
menu- based interface with EEAC
28. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
menu- based interface with EEAC
Three main criteria for lo- fi prototype
command line and articulatory distance
potential problems of metaphors
29. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
two area of development of natural language
Disadvantages for personas
What will the physical design involve?
command line with the EEAC
30. Menu options create small articulatory distance
command line and articulatory distance
Advantages for Rapid Prototyping
conceptual design
menu- based and articulatory distance
31. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
Interface design standards tools
advantages of question and answer
during the collection portion you will formally identify
disadvantages of command line
32. Comprehensibility and learnability
the usability goal
Nielsen's Advice
disadvantages of question and answer
constraint on usability testing
33. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
Advantages for card sort
Advantages for Rapid Prototyping
Advantages for lo- fi prototype
34. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of natural language
advantages of command line
stimulus intensity
Tools for conceptual design
35. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based and articulatory distance
direct manipulation with EEAC
Principles of interaction design #2. Memorability
menu- based interface with EEAC
36. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
obstacles of natural language
disadvantages of direct manipulation
four tools to organize the discovery process
menu- based interface with EEAC
37. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for semantic networks
Advantages for card sort
Seven Stages of Action
menu- based interface with EEAC
38. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
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39. Primary - secondary - facilitator - indirect
Advantages for semantic networks
advantages of command line
four types of stakeholders
disadvantages of command line
40. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
constraint on usability testing
Principles of interaction design #3. Predictability
Advantages of usability testing
potential problems of metaphors
41. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
disadvantages of question and answer
advantages of natural language
obstacles of natural language
applications of natural language
42. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Principles of interaction design #2. Memorability
framework for design principle
Tools for physical design
disadvantages of command line
43. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design #2. Memorability
disadvantages of menu- based interface
stimulus intensity
Principles of interaction design #4. Visibility
44. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Three main criteria for lo- fi prototype
Advantages for personas
direct manipulation with EEAC
Benefits from the use of high - level software tools
45. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Disadvantages for personas
advantages of form fill- in
Advantages for semantic networks
during the collection portion you will formally identify
46. Location - Logical Grouping - Conventions - Redundancy
Disadvantages for personas
menu- based and articulatory distance
10 interaction styles
Principles of interaction design #2. Memorability
47. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
command line and articulatory distance
menu- based interface with EEAC
Principles of interaction design #2. Memorability
Advantages for Rapid Prototyping
48. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
during the collection portion you will formally identify
constraint on usability testing
Benefits from the use of high - level software tools
Advantages for card sort
49. Time - finance - personnel - laboratory
Methods of collection
constraint on usability testing
Disadvantages for lo- fi prototype
command line and articulatory distance
50. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
What the mental model could be...
interpreting the information
direct manipulation with EEAC
Tools for conceptual design