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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
advantages of command line
Advantages of usability testing
menu- based and articulatory distance
Principles of interaction design #2. Memorability
2. Participants - design - tester
command line with the EEAC
Tools for physical design
Three basic components for the usability testing
Gulfs and principles
3. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Three basic components for the usability testing
potential problems of metaphors
direct manipulation with EEAC
What will the physical design involve?
4. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
advantages of natural language
Principles of interaction design #1. Simplicity
Three basic components for the usability testing
direct manipulation with EEAC
5. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
four tools to organize the discovery process
obstacles of natural language
Gulf of Evaluation
Nielsen's Advice
6. Progressive Disclosure - Constraints
advantages of direct manipulation
Principles of interaction design #1. Simplicity
three phases in direct manipulation
potential problems of metaphors
7. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Methods of collection
Advantages for personas
Seven Stages of Action
Disadvantages for card sort
8. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
Limitations of usability testing
four tools to organize the discovery process
Advantages for lo- fi prototype
9. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
Disadvantages for semantic networks
Limitations of usability testing
Advantages for card sort
10. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
11. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Seven Stages of Action
four types of stakeholders
Disadvantages for card sort
Principles of interaction design #1. Simplicity
12. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
two area of development of natural language
Three basic components for the usability testing
Disadvantages for card sort
13. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Three main criteria for lo- fi prototype
Disadvantages for semantic networks
disadvantages of menu- based interface
Tools for conceptual design
14. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Principles of interaction design #2. Memorability
command line with the EEAC
Structure od EEAC
5 usability factors
15. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Advantages for software support
disadvantages of question and answer
Disadvantages for lo- fi prototype
four types of observation
16. Goals - Execution - World - Evaluation
disadvantages of form fill- in
Structure od EEAC
Disadvantages for semantic networks
Three basic components for the usability testing
17. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
Gulf of Evaluation
four types of stakeholders
advantages of question and answer
direct manipulation with EEAC
18. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
four tools to organize the discovery process
disadvantages of menu- based interface
applications of natural language
Methodology and Notation
19. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
disadvantages of command line
Disadvantages for lo- fi prototype
Principles of interaction design
stimulus intensity
20. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
What the mental model could be...
Gulf of Evaluation
Disadvantages for personas
Seven Stages of Action
21. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Advantages for semantic networks
disadvantages of question and answer
menu- based and articulatory distance
advantages of command line
22. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Advantages for personas
disadvantages of command line
advantages of direct manipulation
Tools for physical design
23. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Advantages for Rapid Prototyping
command line and articulatory distance
two area of development of natural language
advantages of natural language
24. 1.free phase 2.captive phase 3. termination phase
Advantages for card sort
Advantages for Rapid Prototyping
three phases in direct manipulation
constraint on usability testing
25. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Advantages for semantic networks
framework for design principle
advantages of menu- based interface
disadvantages of form fill- in
26. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
advantages of command line
disadvantages of direct manipulation
Methodology and Notation
advantages of form fill- in
27. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Structure od EEAC
Advantages of usability testing
four types of stakeholders
conceptual design
28. Task analysis - storyboarding - use cases - primary stakeholder profiles
disadvantages of natural language
framework for design principle
potential problems of metaphors
four tools to organize the discovery process
29. Location - Logical Grouping - Conventions - Redundancy
command line and articulatory distance
Principles of interaction design #2. Memorability
interpreting the information
Disadvantages for personas
30. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Disadvantages for semantic networks
command line with the interaction framework
Benefits from the use of high - level software tools
framework for design principle
31. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Tools for conceptual design
Methodology and Notation
four types of filters
Three main criteria for lo- fi prototype
32. Unscientific - Partial - Unstable - Inconsistent - Personal
Three basic components for the usability testing
What the mental model could be...
What will the physical design involve?
command line and articulatory distance
33. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
interpreting the information
constraint on usability testing
Advantages for semantic networks
two area of development of natural language
34. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
Advantages for personas
Three main criteria for lo- fi prototype
direct manipulation with EEAC
35. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Disadvantages for lo- fi prototype
during the collection portion you will formally identify
obstacles of natural language
Three main criteria for lo- fi prototype
36. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
four types of observation
Nielsen's Advice
disadvantages of direct manipulation
Advantages for software support
37. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Advantages for personas
5 usability factors
conceptual design
command line with the EEAC
38. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
four tools to organize the discovery process
Advantages for lo- fi prototype
Seven Stages of Action
Disadvantages for personas
39. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
advantages of form fill- in
disadvantages of command line
two area of development of natural language
disadvantages of direct manipulation
40. Primary - secondary - facilitator - indirect
command line and articulatory distance
Disadvantages for semantic networks
four types of stakeholders
Three main criteria for lo- fi prototype
41. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Principles of interaction design #1. Simplicity
Tools for conceptual design
Interface design standards tools
advantages of form fill- in
42. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of menu- based interface
disadvantages of form fill- in
Principles of interaction design #1. Simplicity
Principles of interaction design #3. Predictability
43. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
5 usability factors
advantages of form fill- in
Disadvantages for lo- fi prototype
44. Menu options create small articulatory distance
advantages of question and answer
menu- based and articulatory distance
the usability goal
applications of natural language
45. Observation - elicitation
four types of stakeholders
Methods of collection
Disadvantages for lo- fi prototype
the usability goal
46. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
four types of observation
four types of stakeholders
Principles of interaction design #1. Simplicity
Gulf of Evaluation
47. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
constraint on usability testing
Limitations of usability testing
Advantages for card sort
Advantages of usability testing
48. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Disadvantages for semantic networks
interpreting the information
Advantages for card sort
Nielson's Heuristic Evaluation
49. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
advantages of question and answer
applications of natural language
Principles of interaction design #4. Visibility
50. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
disadvantages of natural language
four tools to organize the discovery process
What the mental model could be...
Principles of interaction design