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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Nielsen's Advice
Principles of interaction design #2. Memorability
disadvantages of question and answer
advantages of natural language
2. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
four types of stakeholders
disadvantages of natural language
Interface design standards tools
Gulf of Evaluation
3. Goals - Execution - World - Evaluation
Gulf of Evaluation
Nielsen's Advice
Advantages for card sort
Structure od EEAC
4. Direct - indirect - ethnographic observation - distributed cognition
conceptual design
four types of observation
applications of natural language
Interface design standards tools
5. Comprehensibility and learnability
the usability goal
Methods of collection
advantages of menu- based interface
Advantages for card sort
6. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of direct manipulation
direct manipulation with EEAC
stimulus intensity
What will the physical design involve?
7. Menu options create small articulatory distance
disadvantages of command line
Limitations of usability testing
constraint on usability testing
menu- based and articulatory distance
8. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
Disadvantages for lo- fi prototype
5 usability factors
the usability goal
9. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Three basic components for the usability testing
What the mental model could be...
menu- based interface with EEAC
two area of development of natural language
10. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
What the mental model could be...
command line and articulatory distance
Gulf of Evaluation
obstacles of natural language
11. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
12. Task analysis - storyboarding - use cases - primary stakeholder profiles
What the mental model could be...
four tools to organize the discovery process
direct manipulation with EEAC
conceptual design
13. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
two area of development of natural language
Advantages for personas
advantages of command line
Advantages for Rapid Prototyping
14. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
15. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
during the collection portion you will formally identify
Disadvantages for personas
Advantages for card sort
direct manipulation with EEAC
16. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
disadvantages of menu- based interface
applications of natural language
Principles of interaction design #3. Predictability
5 usability factors
17. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Structure od EEAC
command line and articulatory distance
disadvantages of natural language
Advantages for lo- fi prototype
18. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
four types of filters
Three basic components for the usability testing
obstacles of natural language
interpreting the information
19. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Tools for conceptual design
command line with the interaction framework
menu- based and articulatory distance
Disadvantages for card sort
20. 1.free phase 2.captive phase 3. termination phase
three phases in direct manipulation
disadvantages of form fill- in
the usability goal
interpreting the information
21. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
potential problems of metaphors
Principles of interaction design
disadvantages of command line
10 interaction styles
22. Overload - Feedback - Recognition/Recall - Orientation
interpreting the information
Three basic components for the usability testing
Principles of interaction design #4. Visibility
Methods of collection
23. Participants - design - tester
Structure od EEAC
Gulf of Evaluation
Advantages for lo- fi prototype
Three basic components for the usability testing
24. Physical - cultural - functional - informational
Gulf of Evaluation
disadvantages of question and answer
four types of filters
Disadvantages for personas
25. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Nielson's Heuristic Evaluation
Principles of interaction design #1. Simplicity
advantages of direct manipulation
Advantages for Rapid Prototyping
26. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for lo- fi prototype
Advantages for semantic networks
two area of development of natural language
5 usability factors
27. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Principles of interaction design #3. Predictability
advantages of menu- based interface
advantages of question and answer
Advantages of usability testing
28. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
obstacles of natural language
framework for design principle
5 usability factors
menu- based interface with EEAC
29. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Tools for conceptual design
Nielson's Heuristic Evaluation
Disadvantages for card sort
Nielsen's Advice
30. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
Principles of interaction design #4. Visibility
disadvantages of command line
applications of natural language
31. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
menu- based and articulatory distance
Advantages for semantic networks
Three main criteria for lo- fi prototype
framework for design principle
32. Direct indirect - corporate documentation - logs and notes - questionnaires
Limitations of usability testing
ways to elicitation
constraint on usability testing
Seven Stages of Action
33. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
conceptual design
advantages of question and answer
during the collection portion you will formally identify
advantages of menu- based interface
34. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
advantages of command line
Three main criteria for lo- fi prototype
Disadvantages for semantic networks
Tools for physical design
35. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Advantages for software support
advantages of form fill- in
interpreting the information
Principles of interaction design #3. Predictability
36. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
What the mental model could be...
Advantages for semantic networks
framework for design principle
Disadvantages for semantic networks
37. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Advantages for lo- fi prototype
ways to elicitation
disadvantages of question and answer
Tools for conceptual design
38. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Gulf of Evaluation
disadvantages of menu- based interface
Limitations of usability testing
Benefits from the use of high - level software tools
39. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Interface design standards tools
Advantages for Rapid Prototyping
Seven Stages of Action
direct manipulation with EEAC
40. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
advantages of form fill- in
Nielson's Heuristic Evaluation
Gulf of Evaluation
41. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Nielson's Heuristic Evaluation
applications of natural language
Interface design standards tools
Gulf of Evaluation
42. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Three basic components for the usability testing
menu- based interface with EEAC
Advantages for software support
Advantages for card sort
43. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
Benefits from the use of high - level software tools
Advantages of usability testing
Three basic components for the usability testing
44. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #2. Memorability
menu- based interface with EEAC
Gulf of Evaluation
Methodology and Notation
45. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Disadvantages for personas
10 interaction styles
conceptual design
Gulfs and principles
46. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
Methodology and Notation
Advantages for software support
Advantages for personas
47. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for personas
advantages of natural language
Advantages for software support
advantages of form fill- in
48. Progressive Disclosure - Constraints
disadvantages of direct manipulation
Principles of interaction design #1. Simplicity
framework for design principle
Gulf of Evaluation
49. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Advantages for lo- fi prototype
Three main criteria for lo- fi prototype
disadvantages of form fill- in
disadvantages of direct manipulation
50. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
menu- based interface with EEAC
command line and articulatory distance
Principles of interaction design #4. Visibility
Gulf of Evaluation