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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
disadvantages of direct manipulation
Disadvantages for semantic networks
What the mental model could be...
Tools for physical design
2. Direct indirect - corporate documentation - logs and notes - questionnaires
Three main criteria for lo- fi prototype
ways to elicitation
the usability goal
advantages of command line
3. Location - Logical Grouping - Conventions - Redundancy
10 interaction styles
Principles of interaction design #2. Memorability
disadvantages of question and answer
Disadvantages for card sort
4. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
stimulus intensity
four types of observation
Advantages for semantic networks
5. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
the usability goal
during the collection portion you will formally identify
command line with the EEAC
6. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Nielson's Heuristic Evaluation
applications of natural language
Principles of interaction design #2. Memorability
interpreting the information
7. Participants - design - tester
Principles of interaction design #2. Memorability
Gulf of Evaluation
Three basic components for the usability testing
Advantages of usability testing
8. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Principles of interaction design #2. Memorability
Principles of interaction design #4. Visibility
advantages of form fill- in
Limitations of usability testing
9. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for Rapid Prototyping
advantages of question and answer
Three main criteria for lo- fi prototype
four types of filters
10. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
disadvantages of direct manipulation
Limitations of usability testing
What will the physical design involve?
Principles of interaction design
11. Physical - cultural - functional - informational
Principles of interaction design #3. Predictability
Advantages of usability testing
three phases in direct manipulation
four types of filters
12. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Structure od EEAC
advantages of question and answer
interpreting the information
Three main criteria for lo- fi prototype
13. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of question and answer
four types of observation
conceptual design
framework for design principle
14. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Three main criteria for lo- fi prototype
10 interaction styles
disadvantages of command line
Advantages for Rapid Prototyping
15. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Disadvantages for card sort
Advantages for personas
command line with the EEAC
Gulfs and principles
16. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
interpreting the information
menu- based and articulatory distance
disadvantages of menu- based interface
Advantages for software support
17. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
interpreting the information
Nielsen's Advice
Structure od EEAC
18. Comprehensibility and learnability
the usability goal
ways to elicitation
Disadvantages for semantic networks
disadvantages of direct manipulation
19. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Tools for physical design
interpreting the information
stimulus intensity
advantages of command line
20. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
Principles of interaction design #4. Visibility
potential problems of metaphors
Nielson's Heuristic Evaluation
21. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
menu- based interface with EEAC
Three basic components for the usability testing
potential problems of metaphors
Disadvantages for card sort
22. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
direct manipulation with EEAC
interpreting the information
Advantages for software support
Disadvantages for lo- fi prototype
23. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
command line with the interaction framework
Advantages for Rapid Prototyping
four types of observation
24. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Principles of interaction design #3. Predictability
Nielson's Heuristic Evaluation
Three main criteria for lo- fi prototype
advantages of natural language
25. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
26. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Advantages of usability testing
Principles of interaction design #3. Predictability
Advantages for Rapid Prototyping
obstacles of natural language
27. Time - finance - personnel - laboratory
Disadvantages for lo- fi prototype
constraint on usability testing
Advantages for semantic networks
advantages of menu- based interface
28. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
disadvantages of command line
disadvantages of menu- based interface
menu- based interface with EEAC
Limitations of usability testing
29. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
stimulus intensity
menu- based interface with EEAC
Nielsen's Advice
command line with the interaction framework
30. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
31. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Disadvantages for lo- fi prototype
advantages of natural language
command line with the EEAC
obstacles of natural language
32. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
ways to elicitation
Three basic components for the usability testing
Tools for conceptual design
advantages of menu- based interface
33. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
advantages of question and answer
four types of stakeholders
Principles of interaction design #4. Visibility
command line and articulatory distance
34. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
constraint on usability testing
advantages of question and answer
Principles of interaction design #3. Predictability
during the collection portion you will formally identify
35. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
Advantages for card sort
Advantages for Rapid Prototyping
Advantages for lo- fi prototype
36. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Three basic components for the usability testing
Nielson's Heuristic Evaluation
disadvantages of question and answer
Advantages for semantic networks
37. Menu options create small articulatory distance
Nielson's Heuristic Evaluation
Benefits from the use of high - level software tools
menu- based and articulatory distance
advantages of natural language
38. 1.free phase 2.captive phase 3. termination phase
Methods of collection
advantages of direct manipulation
Advantages of usability testing
three phases in direct manipulation
39. Task analysis - storyboarding - use cases - primary stakeholder profiles
Nielson's Heuristic Evaluation
Principles of interaction design #3. Predictability
Advantages for Rapid Prototyping
four tools to organize the discovery process
40. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Advantages of usability testing
advantages of question and answer
Methodology and Notation
disadvantages of question and answer
41. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
command line and articulatory distance
Advantages for personas
four types of filters
42. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
potential problems of metaphors
Disadvantages for lo- fi prototype
Advantages for software support
direct manipulation with EEAC
43. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
four tools to organize the discovery process
Principles of interaction design #2. Memorability
Advantages for software support
44. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
disadvantages of question and answer
stimulus intensity
Benefits from the use of high - level software tools
Tools for physical design
45. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Three basic components for the usability testing
Principles of interaction design #3. Predictability
disadvantages of command line
Disadvantages for lo- fi prototype
46. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
menu- based interface with EEAC
two area of development of natural language
disadvantages of menu- based interface
advantages of direct manipulation
47. Primary - secondary - facilitator - indirect
Principles of interaction design #3. Predictability
Principles of interaction design
four types of stakeholders
disadvantages of menu- based interface
48. Observation - elicitation
Methods of collection
applications of natural language
obstacles of natural language
advantages of question and answer
49. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
disadvantages of form fill- in
four types of stakeholders
potential problems of metaphors
ways to elicitation
50. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Methodology and Notation
two area of development of natural language
menu- based and articulatory distance
Disadvantages for personas