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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
ways to elicitation
advantages of question and answer
Advantages of usability testing
advantages of form fill- in
2. Location - Logical Grouping - Conventions - Redundancy
four types of filters
Advantages for personas
Principles of interaction design #2. Memorability
Tools for conceptual design
3. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Advantages for Rapid Prototyping
Limitations of usability testing
Three main criteria for lo- fi prototype
Tools for physical design
4. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
disadvantages of direct manipulation
Disadvantages for personas
Principles of interaction design #3. Predictability
Benefits from the use of high - level software tools
5. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Disadvantages for personas
disadvantages of command line
Advantages for card sort
direct manipulation with EEAC
6. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Seven Stages of Action
four types of observation
Gulf of Evaluation
Nielson's Heuristic Evaluation
7. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
advantages of natural language
menu- based and articulatory distance
Advantages for lo- fi prototype
disadvantages of direct manipulation
8. Participants - design - tester
applications of natural language
framework for design principle
Three basic components for the usability testing
four tools to organize the discovery process
9. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
menu- based and articulatory distance
What the mental model could be...
disadvantages of menu- based interface
Advantages for software support
10. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
Principles of interaction design #2. Memorability
Benefits from the use of high - level software tools
Nielson's Heuristic Evaluation
11. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Disadvantages for lo- fi prototype
Principles of interaction design #1. Simplicity
command line with the EEAC
Advantages for personas
12. Physical - cultural - functional - informational
four types of filters
Principles of interaction design #2. Memorability
Seven Stages of Action
5 usability factors
13. 1.free phase 2.captive phase 3. termination phase
Gulf of Evaluation
the usability goal
Nielson's Heuristic Evaluation
three phases in direct manipulation
14. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
Disadvantages for lo- fi prototype
advantages of question and answer
advantages of natural language
three phases in direct manipulation
15. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
disadvantages of natural language
three phases in direct manipulation
Three basic components for the usability testing
16. Overload - Feedback - Recognition/Recall - Orientation
Gulfs and principles
Principles of interaction design #4. Visibility
four tools to organize the discovery process
direct manipulation with EEAC
17. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Interface design standards tools
Structure od EEAC
Disadvantages for personas
advantages of direct manipulation
18. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
applications of natural language
What the mental model could be...
four tools to organize the discovery process
Principles of interaction design
19. Comprehensibility and learnability
command line with the interaction framework
Advantages for personas
the usability goal
constraint on usability testing
20. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
potential problems of metaphors
advantages of direct manipulation
command line with the interaction framework
Advantages for lo- fi prototype
21. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
disadvantages of form fill- in
conceptual design
direct manipulation with EEAC
disadvantages of question and answer
22. Goals - Execution - World - Evaluation
interpreting the information
disadvantages of natural language
Structure od EEAC
Advantages for semantic networks
23. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
advantages of menu- based interface
Advantages for personas
advantages of direct manipulation
24. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
5 usability factors
menu- based interface with EEAC
disadvantages of question and answer
Disadvantages for card sort
25. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
10 interaction styles
obstacles of natural language
three phases in direct manipulation
disadvantages of natural language
26. Observation - elicitation
Tools for physical design
menu- based interface with EEAC
advantages of form fill- in
Methods of collection
27. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Principles of interaction design #3. Predictability
Disadvantages for lo- fi prototype
Advantages for semantic networks
Nielsen's Advice
28. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Gulfs and principles
5 usability factors
potential problems of metaphors
ways to elicitation
29. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
disadvantages of question and answer
two area of development of natural language
potential problems of metaphors
10 interaction styles
30. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
advantages of form fill- in
Benefits from the use of high - level software tools
direct manipulation with EEAC
What will the physical design involve?
31. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Principles of interaction design #2. Memorability
Advantages for card sort
10 interaction styles
command line with the EEAC
32. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
direct manipulation with EEAC
10 interaction styles
potential problems of metaphors
conceptual design
33. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
three phases in direct manipulation
menu- based interface with EEAC
menu- based and articulatory distance
advantages of form fill- in
34. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Tools for physical design
applications of natural language
two area of development of natural language
Tools for conceptual design
35. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
5 usability factors
Tools for physical design
disadvantages of form fill- in
36. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Advantages for card sort
10 interaction styles
framework for design principle
the usability goal
37. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
stimulus intensity
four types of filters
four types of observation
command line and articulatory distance
38. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Benefits from the use of high - level software tools
during the collection portion you will formally identify
Advantages for lo- fi prototype
Three main criteria for lo- fi prototype
39. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
conceptual design
four types of stakeholders
Three basic components for the usability testing
40. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
disadvantages of direct manipulation
advantages of menu- based interface
Gulfs and principles
four types of stakeholders
41. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
Principles of interaction design #1. Simplicity
disadvantages of form fill- in
Tools for physical design
42. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for Rapid Prototyping
Principles of interaction design #2. Memorability
Advantages for card sort
Advantages of usability testing
43. Primary - secondary - facilitator - indirect
four types of stakeholders
Methodology and Notation
Nielson's Heuristic Evaluation
advantages of question and answer
44. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
45. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Tools for conceptual design
obstacles of natural language
stimulus intensity
constraint on usability testing
46. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Disadvantages for personas
Principles of interaction design #4. Visibility
command line with the EEAC
interpreting the information
47. Menu options create small articulatory distance
Principles of interaction design #2. Memorability
menu- based and articulatory distance
Interface design standards tools
disadvantages of menu- based interface
48. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
49. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Advantages for Rapid Prototyping
Gulfs and principles
advantages of menu- based interface
Tools for physical design
50. What it will look like - What components it will require - How the screens will be laid out
applications of natural language
Disadvantages for lo- fi prototype
What will the physical design involve?
stimulus intensity