Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
|
SUBJECTS
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
advantages of direct manipulation
the usability goal
disadvantages of menu- based interface
2. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
advantages of direct manipulation
Advantages for personas
command line and articulatory distance
four types of filters
3. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
interpreting the information
Tools for conceptual design
Advantages for personas
4. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
menu- based interface with EEAC
four types of stakeholders
Disadvantages for personas
advantages of form fill- in
5. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Structure od EEAC
during the collection portion you will formally identify
10 interaction styles
Tools for physical design
6. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Advantages for semantic networks
conceptual design
Gulf of Evaluation
Principles of interaction design #3. Predictability
7. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design
two area of development of natural language
the usability goal
ways to elicitation
8. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
disadvantages of form fill- in
Advantages for software support
Advantages for personas
command line with the EEAC
9. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
direct manipulation with EEAC
Seven Stages of Action
disadvantages of direct manipulation
10. Direct indirect - corporate documentation - logs and notes - questionnaires
Interface design standards tools
ways to elicitation
Advantages for personas
command line with the interaction framework
11. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
stimulus intensity
Benefits from the use of high - level software tools
disadvantages of command line
Disadvantages for card sort
12. Direct - indirect - ethnographic observation - distributed cognition
four tools to organize the discovery process
Advantages for lo- fi prototype
Advantages for personas
four types of observation
13. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Advantages for lo- fi prototype
Tools for physical design
Nielson's Heuristic Evaluation
applications of natural language
14. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
Benefits from the use of high - level software tools
Advantages for software support
constraint on usability testing
15. Goals - Execution - World - Evaluation
menu- based and articulatory distance
Structure od EEAC
disadvantages of direct manipulation
Gulfs and principles
16. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Advantages for personas
framework for design principle
Seven Stages of Action
Principles of interaction design #4. Visibility
17. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
disadvantages of question and answer
Seven Stages of Action
10 interaction styles
18. Participants - design - tester
Three basic components for the usability testing
direct manipulation with EEAC
Disadvantages for lo- fi prototype
Gulf of Evaluation
19. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Methodology and Notation
advantages of command line
disadvantages of command line
disadvantages of question and answer
20. What it will look like - What components it will require - How the screens will be laid out
four types of observation
during the collection portion you will formally identify
Disadvantages for lo- fi prototype
What will the physical design involve?
21. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
22. Overload - Feedback - Recognition/Recall - Orientation
Advantages of usability testing
Principles of interaction design #4. Visibility
direct manipulation with EEAC
Disadvantages for card sort
23. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
disadvantages of question and answer
four types of stakeholders
Disadvantages for semantic networks
menu- based interface with EEAC
24. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
advantages of direct manipulation
Disadvantages for semantic networks
applications of natural language
Benefits from the use of high - level software tools
25. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of question and answer
four types of filters
advantages of direct manipulation
four tools to organize the discovery process
26. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
menu- based interface with EEAC
disadvantages of menu- based interface
Disadvantages for lo- fi prototype
Benefits from the use of high - level software tools
27. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
28. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
5 usability factors
disadvantages of command line
conceptual design
Advantages for card sort
29. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
disadvantages of form fill- in
two area of development of natural language
Tools for physical design
What will the physical design involve?
30. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Principles of interaction design #4. Visibility
Advantages for card sort
Disadvantages for lo- fi prototype
two area of development of natural language
31. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
stimulus intensity
advantages of form fill- in
Advantages for semantic networks
two area of development of natural language
32. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Tools for conceptual design
direct manipulation with EEAC
Advantages for Rapid Prototyping
Methodology and Notation
33. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Three basic components for the usability testing
command line with the interaction framework
advantages of natural language
Nielsen's Advice
34. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Nielsen's Advice
Seven Stages of Action
menu- based interface with EEAC
menu- based and articulatory distance
35. Physical - cultural - functional - informational
Principles of interaction design #2. Memorability
Three main criteria for lo- fi prototype
ways to elicitation
four types of filters
36. 1.free phase 2.captive phase 3. termination phase
three phases in direct manipulation
Three main criteria for lo- fi prototype
10 interaction styles
Benefits from the use of high - level software tools
37. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
applications of natural language
Advantages for software support
four types of observation
disadvantages of form fill- in
38. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Advantages of usability testing
three phases in direct manipulation
Limitations of usability testing
Methods of collection
39. Time - finance - personnel - laboratory
Advantages for Rapid Prototyping
Methods of collection
Methodology and Notation
constraint on usability testing
40. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Nielson's Heuristic Evaluation
Three basic components for the usability testing
Disadvantages for card sort
Advantages for semantic networks
41. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
the usability goal
obstacles of natural language
Principles of interaction design #4. Visibility
disadvantages of command line
42. Primary - secondary - facilitator - indirect
four types of stakeholders
Seven Stages of Action
Nielson's Heuristic Evaluation
during the collection portion you will formally identify
43. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
disadvantages of form fill- in
direct manipulation with EEAC
interpreting the information
Advantages for Rapid Prototyping
44. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Benefits from the use of high - level software tools
Nielsen's Advice
obstacles of natural language
Interface design standards tools
45. Observation - elicitation
advantages of command line
Advantages for personas
command line with the interaction framework
Methods of collection
46. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
What will the physical design involve?
Advantages for software support
advantages of direct manipulation
47. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Nielsen's Advice
disadvantages of question and answer
Gulf of Evaluation
Tools for conceptual design
48. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of natural language
ways to elicitation
Seven Stages of Action
disadvantages of command line
49. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
applications of natural language
Gulf of Evaluation
Disadvantages for lo- fi prototype
What will the physical design involve?
50. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of direct manipulation
Advantages for software support
Advantages of usability testing
Gulfs and principles