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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
Principles of interaction design
Disadvantages for card sort
Advantages for software support
2. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Disadvantages for lo- fi prototype
Advantages for card sort
Gulf of Evaluation
advantages of natural language
3. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Principles of interaction design #4. Visibility
framework for design principle
disadvantages of question and answer
advantages of form fill- in
4. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
What will the physical design involve?
advantages of command line
four tools to organize the discovery process
direct manipulation with EEAC
5. Comprehensibility and learnability
disadvantages of direct manipulation
Tools for conceptual design
the usability goal
four types of filters
6. Location - Logical Grouping - Conventions - Redundancy
Advantages for semantic networks
Limitations of usability testing
Seven Stages of Action
Principles of interaction design #2. Memorability
7. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Advantages for software support
Principles of interaction design #2. Memorability
Gulf of Evaluation
Methodology and Notation
8. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
What the mental model could be...
Nielsen's Advice
Limitations of usability testing
advantages of form fill- in
9. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Structure od EEAC
advantages of command line
Three basic components for the usability testing
Disadvantages for card sort
10. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
advantages of direct manipulation
Principles of interaction design #1. Simplicity
Advantages of usability testing
conceptual design
11. Task analysis - storyboarding - use cases - primary stakeholder profiles
Seven Stages of Action
four tools to organize the discovery process
5 usability factors
two area of development of natural language
12. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
advantages of form fill- in
disadvantages of natural language
ways to elicitation
Disadvantages for personas
13. Participants - design - tester
Three basic components for the usability testing
Methods of collection
What will the physical design involve?
Disadvantages for lo- fi prototype
14. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Advantages for lo- fi prototype
disadvantages of command line
command line with the interaction framework
menu- based and articulatory distance
15. Direct indirect - corporate documentation - logs and notes - questionnaires
disadvantages of form fill- in
Nielsen's Advice
command line with the interaction framework
ways to elicitation
16. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Advantages for software support
Nielsen's Advice
potential problems of metaphors
interpreting the information
17. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
disadvantages of question and answer
Tools for conceptual design
interpreting the information
Advantages for lo- fi prototype
18. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
What will the physical design involve?
advantages of command line
constraint on usability testing
Gulf of Evaluation
19. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Tools for physical design
Disadvantages for card sort
advantages of menu- based interface
Principles of interaction design #2. Memorability
20. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Advantages of usability testing
disadvantages of question and answer
Interface design standards tools
interpreting the information
21. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
constraint on usability testing
Methodology and Notation
advantages of natural language
Advantages for personas
22. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Seven Stages of Action
obstacles of natural language
Gulf of Evaluation
Advantages of usability testing
23. Time - finance - personnel - laboratory
Methods of collection
Principles of interaction design #4. Visibility
Advantages for semantic networks
constraint on usability testing
24. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
direct manipulation with EEAC
Disadvantages for semantic networks
advantages of direct manipulation
menu- based interface with EEAC
25. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
10 interaction styles
Advantages for software support
Interface design standards tools
Tools for physical design
26. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
disadvantages of command line
Tools for conceptual design
Disadvantages for lo- fi prototype
Three main criteria for lo- fi prototype
27. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
menu- based interface with EEAC
disadvantages of natural language
10 interaction styles
conceptual design
28. Menu options create small articulatory distance
Tools for conceptual design
disadvantages of command line
advantages of question and answer
menu- based and articulatory distance
29. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
Gulf of Evaluation
conceptual design
applications of natural language
30. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
31. Physical - cultural - functional - informational
Disadvantages for lo- fi prototype
four types of filters
Three basic components for the usability testing
command line with the interaction framework
32. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Methodology and Notation
Limitations of usability testing
conceptual design
Disadvantages for personas
33. Goals - Execution - World - Evaluation
Structure od EEAC
three phases in direct manipulation
Interface design standards tools
Gulf of Evaluation
34. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
10 interaction styles
conceptual design
Advantages for personas
35. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
Advantages for lo- fi prototype
Disadvantages for personas
Disadvantages for semantic networks
36. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
disadvantages of menu- based interface
Advantages for software support
Advantages for card sort
37. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
advantages of natural language
Disadvantages for lo- fi prototype
advantages of form fill- in
5 usability factors
38. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Nielson's Heuristic Evaluation
command line and articulatory distance
direct manipulation with EEAC
Principles of interaction design #2. Memorability
39. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
menu- based and articulatory distance
command line and articulatory distance
Advantages for semantic networks
Disadvantages for semantic networks
40. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
41. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
advantages of menu- based interface
three phases in direct manipulation
command line and articulatory distance
42. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
framework for design principle
during the collection portion you will formally identify
Advantages for Rapid Prototyping
disadvantages of question and answer
43. 1.free phase 2.captive phase 3. termination phase
menu- based and articulatory distance
three phases in direct manipulation
during the collection portion you will formally identify
Tools for conceptual design
44. Direct - indirect - ethnographic observation - distributed cognition
Disadvantages for semantic networks
ways to elicitation
during the collection portion you will formally identify
four types of observation
45. Observation - elicitation
three phases in direct manipulation
Methods of collection
What the mental model could be...
disadvantages of form fill- in
46. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Interface design standards tools
Limitations of usability testing
Advantages for personas
What will the physical design involve?
47. Unscientific - Partial - Unstable - Inconsistent - Personal
advantages of direct manipulation
Disadvantages for lo- fi prototype
command line with the EEAC
What the mental model could be...
48. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of direct manipulation
advantages of command line
Methodology and Notation
Disadvantages for card sort
49. Primary - secondary - facilitator - indirect
Tools for conceptual design
Principles of interaction design #2. Memorability
advantages of form fill- in
four types of stakeholders
50. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Advantages for semantic networks
disadvantages of menu- based interface
Principles of interaction design #2. Memorability
command line with the EEAC