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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Advantages for software support
obstacles of natural language
Limitations of usability testing
Seven Stages of Action
2. Task analysis - storyboarding - use cases - primary stakeholder profiles
conceptual design
Disadvantages for semantic networks
four tools to organize the discovery process
Seven Stages of Action
3. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
4. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Disadvantages for lo- fi prototype
advantages of menu- based interface
during the collection portion you will formally identify
Principles of interaction design #1. Simplicity
5. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
advantages of menu- based interface
Disadvantages for semantic networks
What will the physical design involve?
Disadvantages for personas
6. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
direct manipulation with EEAC
four types of filters
disadvantages of direct manipulation
5 usability factors
7. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
disadvantages of menu- based interface
Methodology and Notation
disadvantages of natural language
direct manipulation with EEAC
8. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Tools for physical design
disadvantages of question and answer
Advantages for Rapid Prototyping
advantages of question and answer
9. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
command line with the interaction framework
Interface design standards tools
the usability goal
Disadvantages for lo- fi prototype
10. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
direct manipulation with EEAC
advantages of question and answer
Advantages of usability testing
Advantages for Rapid Prototyping
11. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
three phases in direct manipulation
the usability goal
Principles of interaction design #1. Simplicity
advantages of direct manipulation
12. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Three basic components for the usability testing
advantages of menu- based interface
three phases in direct manipulation
conceptual design
13. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Interface design standards tools
disadvantages of command line
two area of development of natural language
What the mental model could be...
14. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
four tools to organize the discovery process
Seven Stages of Action
Three basic components for the usability testing
5 usability factors
15. Goals - Execution - World - Evaluation
Structure od EEAC
advantages of direct manipulation
Principles of interaction design #2. Memorability
obstacles of natural language
16. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
What will the physical design involve?
advantages of natural language
Three basic components for the usability testing
Principles of interaction design #2. Memorability
17. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
disadvantages of natural language
framework for design principle
four tools to organize the discovery process
Three main criteria for lo- fi prototype
18. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
10 interaction styles
What will the physical design involve?
Principles of interaction design #3. Predictability
three phases in direct manipulation
19. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
advantages of question and answer
Methodology and Notation
interpreting the information
Principles of interaction design #4. Visibility
20. Location - Logical Grouping - Conventions - Redundancy
disadvantages of direct manipulation
Gulfs and principles
obstacles of natural language
Principles of interaction design #2. Memorability
21. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
during the collection portion you will formally identify
interpreting the information
advantages of menu- based interface
command line with the EEAC
22. Overload - Feedback - Recognition/Recall - Orientation
advantages of natural language
Nielsen's Advice
Principles of interaction design #4. Visibility
Three basic components for the usability testing
23. Direct indirect - corporate documentation - logs and notes - questionnaires
menu- based and articulatory distance
Advantages for Rapid Prototyping
advantages of menu- based interface
ways to elicitation
24. Observation - elicitation
command line and articulatory distance
Advantages for lo- fi prototype
Methods of collection
Principles of interaction design
25. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Principles of interaction design #2. Memorability
Advantages for software support
Benefits from the use of high - level software tools
What will the physical design involve?
26. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
four tools to organize the discovery process
command line with the EEAC
disadvantages of direct manipulation
two area of development of natural language
27. What it will look like - What components it will require - How the screens will be laid out
Methods of collection
What will the physical design involve?
Advantages for Rapid Prototyping
Disadvantages for personas
28. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
the usability goal
advantages of menu- based interface
advantages of direct manipulation
29. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
Principles of interaction design #3. Predictability
Interface design standards tools
advantages of direct manipulation
30. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
Nielson's Heuristic Evaluation
What will the physical design involve?
applications of natural language
31. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Limitations of usability testing
Interface design standards tools
advantages of form fill- in
constraint on usability testing
32. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Disadvantages for card sort
Structure od EEAC
Disadvantages for semantic networks
Three main criteria for lo- fi prototype
33. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
disadvantages of command line
advantages of command line
Advantages for lo- fi prototype
Three basic components for the usability testing
34. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Tools for conceptual design
menu- based interface with EEAC
Three main criteria for lo- fi prototype
disadvantages of natural language
35. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
two area of development of natural language
conceptual design
advantages of question and answer
36. Time - finance - personnel - laboratory
Principles of interaction design
advantages of form fill- in
constraint on usability testing
direct manipulation with EEAC
37. Primary - secondary - facilitator - indirect
command line with the interaction framework
disadvantages of menu- based interface
Disadvantages for personas
four types of stakeholders
38. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
framework for design principle
Benefits from the use of high - level software tools
Interface design standards tools
menu- based interface with EEAC
39. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
disadvantages of form fill- in
Seven Stages of Action
potential problems of metaphors
5 usability factors
40. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
four tools to organize the discovery process
Gulf of Evaluation
framework for design principle
Advantages for Rapid Prototyping
41. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for semantic networks
during the collection portion you will formally identify
Methods of collection
two area of development of natural language
42. Menu options create small articulatory distance
10 interaction styles
Structure od EEAC
menu- based and articulatory distance
Principles of interaction design #3. Predictability
43. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
Advantages for personas
command line and articulatory distance
Three main criteria for lo- fi prototype
44. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Methodology and Notation
applications of natural language
direct manipulation with EEAC
menu- based interface with EEAC
45. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
command line and articulatory distance
Seven Stages of Action
Principles of interaction design
Advantages for personas
46. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for Rapid Prototyping
four types of observation
Nielsen's Advice
Gulf of Evaluation
47. Direct - indirect - ethnographic observation - distributed cognition
Disadvantages for semantic networks
disadvantages of direct manipulation
four types of observation
Gulfs and principles
48. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
four types of stakeholders
conceptual design
Three main criteria for lo- fi prototype
obstacles of natural language
49. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
5 usability factors
Disadvantages for personas
menu- based interface with EEAC
potential problems of metaphors
50. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
advantages of direct manipulation
Principles of interaction design
Advantages for personas
advantages of menu- based interface