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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for software support
Limitations of usability testing
Advantages for personas
constraint on usability testing
2. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of natural language
Principles of interaction design
advantages of form fill- in
What the mental model could be...
3. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
three phases in direct manipulation
conceptual design
Gulf of Evaluation
Seven Stages of Action
4. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Principles of interaction design #1. Simplicity
framework for design principle
Three basic components for the usability testing
Interface design standards tools
5. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Methods of collection
command line with the interaction framework
What the mental model could be...
Three main criteria for lo- fi prototype
6. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
direct manipulation with EEAC
Three basic components for the usability testing
10 interaction styles
two area of development of natural language
7. Goals - Execution - World - Evaluation
What will the physical design involve?
Advantages for software support
Structure od EEAC
Methods of collection
8. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
interpreting the information
command line with the interaction framework
disadvantages of direct manipulation
9. Physical - cultural - functional - informational
four types of filters
advantages of question and answer
What the mental model could be...
three phases in direct manipulation
10. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
disadvantages of natural language
Benefits from the use of high - level software tools
command line with the EEAC
Advantages for lo- fi prototype
11. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Gulfs and principles
potential problems of metaphors
Disadvantages for semantic networks
command line with the interaction framework
12. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
advantages of form fill- in
command line with the interaction framework
disadvantages of question and answer
Three basic components for the usability testing
13. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design #1. Simplicity
three phases in direct manipulation
framework for design principle
Principles of interaction design #4. Visibility
14. Primary - secondary - facilitator - indirect
four types of stakeholders
Tools for conceptual design
Limitations of usability testing
advantages of natural language
15. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
framework for design principle
Principles of interaction design #1. Simplicity
command line with the interaction framework
during the collection portion you will formally identify
16. Unscientific - Partial - Unstable - Inconsistent - Personal
command line and articulatory distance
What the mental model could be...
command line with the EEAC
conceptual design
17. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
What the mental model could be...
Advantages for personas
Disadvantages for card sort
18. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Tools for conceptual design
advantages of menu- based interface
Advantages for semantic networks
Nielsen's Advice
19. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Disadvantages for card sort
four types of observation
Three basic components for the usability testing
disadvantages of form fill- in
20. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
Advantages for semantic networks
Methods of collection
What the mental model could be...
21. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
What the mental model could be...
ways to elicitation
Principles of interaction design
framework for design principle
22. Observation - elicitation
Three main criteria for lo- fi prototype
Methods of collection
stimulus intensity
Structure od EEAC
23. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Advantages for Rapid Prototyping
four types of stakeholders
Principles of interaction design #3. Predictability
Disadvantages for card sort
24. Participants - design - tester
Methodology and Notation
Seven Stages of Action
10 interaction styles
Three basic components for the usability testing
25. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
four types of filters
menu- based and articulatory distance
disadvantages of direct manipulation
disadvantages of question and answer
26. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
advantages of command line
Advantages for card sort
Principles of interaction design #1. Simplicity
Advantages for Rapid Prototyping
27. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
Advantages for personas
Advantages for lo- fi prototype
disadvantages of natural language
28. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
advantages of menu- based interface
Advantages for lo- fi prototype
disadvantages of natural language
Principles of interaction design #2. Memorability
29. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
Seven Stages of Action
advantages of question and answer
during the collection portion you will formally identify
obstacles of natural language
30. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
10 interaction styles
command line with the interaction framework
advantages of question and answer
31. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
Disadvantages for personas
Principles of interaction design #1. Simplicity
interpreting the information
32. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Benefits from the use of high - level software tools
What will the physical design involve?
advantages of direct manipulation
advantages of command line
33. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
disadvantages of form fill- in
menu- based interface with EEAC
advantages of form fill- in
disadvantages of command line
34. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
conceptual design
Tools for physical design
What will the physical design involve?
four types of filters
35. 1.free phase 2.captive phase 3. termination phase
Methods of collection
potential problems of metaphors
three phases in direct manipulation
constraint on usability testing
36. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
5 usability factors
Advantages for personas
Principles of interaction design #3. Predictability
Limitations of usability testing
37. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Gulfs and principles
four types of filters
obstacles of natural language
Interface design standards tools
38. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
applications of natural language
Tools for physical design
Methodology and Notation
Disadvantages for personas
39. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
command line with the EEAC
Advantages for Rapid Prototyping
potential problems of metaphors
menu- based interface with EEAC
40. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Advantages of usability testing
Tools for conceptual design
disadvantages of menu- based interface
constraint on usability testing
41. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
during the collection portion you will formally identify
Structure od EEAC
disadvantages of command line
Seven Stages of Action
42. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for Rapid Prototyping
disadvantages of command line
menu- based and articulatory distance
disadvantages of question and answer
43. Progressive Disclosure - Constraints
command line with the EEAC
Principles of interaction design
What the mental model could be...
Principles of interaction design #1. Simplicity
44. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Interface design standards tools
ways to elicitation
Methodology and Notation
potential problems of metaphors
45. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #2. Memorability
Disadvantages for semantic networks
advantages of form fill- in
Principles of interaction design #3. Predictability
46. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for card sort
Advantages for software support
during the collection portion you will formally identify
Advantages for semantic networks
47. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Three main criteria for lo- fi prototype
Advantages for personas
command line with the EEAC
four types of stakeholders
48. Location - Logical Grouping - Conventions - Redundancy
framework for design principle
Principles of interaction design #2. Memorability
four types of stakeholders
Advantages for software support
49. Comprehensibility and learnability
Tools for physical design
ways to elicitation
the usability goal
Interface design standards tools
50. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat