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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Primary - secondary - facilitator - indirect
advantages of question and answer
disadvantages of natural language
four types of stakeholders
disadvantages of command line
2. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
applications of natural language
command line with the interaction framework
command line with the EEAC
advantages of command line
3. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
the usability goal
What will the physical design involve?
10 interaction styles
Benefits from the use of high - level software tools
4. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Three basic components for the usability testing
Seven Stages of Action
Advantages for software support
Gulf of Evaluation
5. Time - finance - personnel - laboratory
Principles of interaction design #3. Predictability
four types of stakeholders
Principles of interaction design #4. Visibility
constraint on usability testing
6. Progressive Disclosure - Constraints
menu- based interface with EEAC
Principles of interaction design #4. Visibility
Principles of interaction design #1. Simplicity
Gulf of Evaluation
7. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
during the collection portion you will formally identify
three phases in direct manipulation
Disadvantages for semantic networks
Three main criteria for lo- fi prototype
8. Direct indirect - corporate documentation - logs and notes - questionnaires
Nielsen's Advice
Principles of interaction design #4. Visibility
ways to elicitation
disadvantages of natural language
9. Task analysis - storyboarding - use cases - primary stakeholder profiles
constraint on usability testing
Seven Stages of Action
What the mental model could be...
four tools to organize the discovery process
10. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Limitations of usability testing
Advantages for semantic networks
disadvantages of form fill- in
advantages of natural language
11. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of direct manipulation
interpreting the information
menu- based interface with EEAC
Advantages for software support
12. Direct - indirect - ethnographic observation - distributed cognition
Benefits from the use of high - level software tools
Principles of interaction design #4. Visibility
Disadvantages for card sort
four types of observation
13. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #2. Memorability
Principles of interaction design #4. Visibility
four types of observation
advantages of form fill- in
14. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
stimulus intensity
during the collection portion you will formally identify
Methodology and Notation
Interface design standards tools
15. Physical - cultural - functional - informational
Nielsen's Advice
disadvantages of direct manipulation
four types of filters
advantages of command line
16. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Interface design standards tools
disadvantages of direct manipulation
applications of natural language
advantages of direct manipulation
17. Participants - design - tester
Nielson's Heuristic Evaluation
command line and articulatory distance
Three basic components for the usability testing
Advantages for personas
18. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Tools for physical design
disadvantages of menu- based interface
potential problems of metaphors
advantages of direct manipulation
19. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
potential problems of metaphors
Benefits from the use of high - level software tools
four types of filters
disadvantages of natural language
20. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulf of Evaluation
Advantages for card sort
advantages of direct manipulation
Gulfs and principles
21. Menu options create small articulatory distance
Principles of interaction design #2. Memorability
Principles of interaction design #4. Visibility
Gulf of Evaluation
menu- based and articulatory distance
22. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
ways to elicitation
Advantages for Rapid Prototyping
Disadvantages for card sort
disadvantages of form fill- in
23. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
obstacles of natural language
potential problems of metaphors
Principles of interaction design
four types of stakeholders
24. 1.free phase 2.captive phase 3. termination phase
5 usability factors
Limitations of usability testing
three phases in direct manipulation
direct manipulation with EEAC
25. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Principles of interaction design #1. Simplicity
disadvantages of natural language
Limitations of usability testing
Nielson's Heuristic Evaluation
26. Goals - Execution - World - Evaluation
Structure od EEAC
disadvantages of question and answer
10 interaction styles
potential problems of metaphors
27. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Limitations of usability testing
direct manipulation with EEAC
Advantages for semantic networks
Tools for physical design
28. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
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29. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Principles of interaction design #2. Memorability
Advantages for personas
Disadvantages for personas
Advantages for Rapid Prototyping
30. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
5 usability factors
four tools to organize the discovery process
Nielson's Heuristic Evaluation
31. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Advantages of usability testing
direct manipulation with EEAC
advantages of question and answer
Principles of interaction design #2. Memorability
32. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for card sort
Three main criteria for lo- fi prototype
Disadvantages for card sort
four tools to organize the discovery process
33. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of direct manipulation
stimulus intensity
disadvantages of menu- based interface
Gulf of Evaluation
34. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
Advantages for personas
What will the physical design involve?
Tools for conceptual design
35. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
menu- based interface with EEAC
during the collection portion you will formally identify
disadvantages of form fill- in
10 interaction styles
36. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
disadvantages of direct manipulation
stimulus intensity
Nielson's Heuristic Evaluation
command line with the EEAC
37. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
advantages of direct manipulation
four types of observation
potential problems of metaphors
38. Comprehensibility and learnability
the usability goal
menu- based and articulatory distance
applications of natural language
stimulus intensity
39. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
command line and articulatory distance
Gulf of Evaluation
disadvantages of menu- based interface
40. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Nielson's Heuristic Evaluation
advantages of command line
Principles of interaction design #2. Memorability
Methodology and Notation
41. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
command line with the EEAC
Tools for conceptual design
Principles of interaction design #2. Memorability
constraint on usability testing
42. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Three main criteria for lo- fi prototype
advantages of command line
What will the physical design involve?
5 usability factors
43. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
menu- based interface with EEAC
Advantages for lo- fi prototype
command line with the interaction framework
Disadvantages for personas
44. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
menu- based and articulatory distance
disadvantages of direct manipulation
Advantages for semantic networks
45. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
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46. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
constraint on usability testing
Gulfs and principles
disadvantages of natural language
Principles of interaction design #4. Visibility
47. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Benefits from the use of high - level software tools
Advantages for semantic networks
the usability goal
obstacles of natural language
48. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
ways to elicitation
command line and articulatory distance
Interface design standards tools
Methodology and Notation
49. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Disadvantages for personas
Methodology and Notation
disadvantages of question and answer
the usability goal
50. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
disadvantages of menu- based interface
obstacles of natural language
Gulf of Evaluation