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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Unscientific - Partial - Unstable - Inconsistent - Personal
advantages of command line
the usability goal
What the mental model could be...
Principles of interaction design #3. Predictability
2. Menu options create small articulatory distance
advantages of command line
menu- based and articulatory distance
four types of stakeholders
applications of natural language
3. Comprehensibility and learnability
the usability goal
disadvantages of natural language
Three main criteria for lo- fi prototype
two area of development of natural language
4. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
advantages of direct manipulation
Advantages for card sort
disadvantages of form fill- in
Limitations of usability testing
5. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Disadvantages for personas
Three main criteria for lo- fi prototype
Seven Stages of Action
command line with the EEAC
6. Primary - secondary - facilitator - indirect
menu- based and articulatory distance
Three main criteria for lo- fi prototype
four types of stakeholders
disadvantages of menu- based interface
7. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of question and answer
command line with the interaction framework
Gulf of Evaluation
Principles of interaction design #4. Visibility
8. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Three main criteria for lo- fi prototype
Principles of interaction design #3. Predictability
the usability goal
Gulfs and principles
9. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
command line and articulatory distance
Principles of interaction design #1. Simplicity
potential problems of metaphors
10. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
disadvantages of direct manipulation
Advantages for personas
Advantages of usability testing
ways to elicitation
11. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
potential problems of metaphors
Advantages for lo- fi prototype
Benefits from the use of high - level software tools
Interface design standards tools
12. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
disadvantages of direct manipulation
Disadvantages for card sort
Advantages for software support
Disadvantages for personas
13. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Tools for physical design
advantages of natural language
Advantages for semantic networks
Gulfs and principles
14. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Advantages for card sort
three phases in direct manipulation
Principles of interaction design
disadvantages of menu- based interface
15. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
disadvantages of form fill- in
What will the physical design involve?
command line with the EEAC
Principles of interaction design #3. Predictability
16. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Advantages of usability testing
Limitations of usability testing
Gulf of Evaluation
advantages of form fill- in
17. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Gulfs and principles
Tools for conceptual design
Advantages for Rapid Prototyping
four types of filters
18. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
three phases in direct manipulation
Limitations of usability testing
disadvantages of form fill- in
19. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of menu- based interface
Advantages for semantic networks
Disadvantages for card sort
framework for design principle
20. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
ways to elicitation
obstacles of natural language
Advantages for card sort
command line with the interaction framework
21. Direct indirect - corporate documentation - logs and notes - questionnaires
ways to elicitation
Limitations of usability testing
disadvantages of natural language
four types of observation
22. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Methodology and Notation
disadvantages of command line
potential problems of metaphors
Three main criteria for lo- fi prototype
23. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
command line and articulatory distance
Advantages of usability testing
menu- based interface with EEAC
Disadvantages for lo- fi prototype
24. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Interface design standards tools
direct manipulation with EEAC
disadvantages of form fill- in
stimulus intensity
25. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
ways to elicitation
Advantages for Rapid Prototyping
four tools to organize the discovery process
26. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
Advantages for Rapid Prototyping
Tools for conceptual design
Disadvantages for lo- fi prototype
27. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
Advantages for Rapid Prototyping
four tools to organize the discovery process
Disadvantages for card sort
28. Progressive Disclosure - Constraints
framework for design principle
Principles of interaction design #1. Simplicity
four types of filters
command line and articulatory distance
29. Task analysis - storyboarding - use cases - primary stakeholder profiles
What the mental model could be...
direct manipulation with EEAC
four tools to organize the discovery process
Advantages for card sort
30. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
10 interaction styles
Tools for conceptual design
Disadvantages for card sort
Seven Stages of Action
31. Observation - elicitation
framework for design principle
disadvantages of natural language
potential problems of metaphors
Methods of collection
32. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
advantages of natural language
obstacles of natural language
Principles of interaction design
Interface design standards tools
33. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
advantages of direct manipulation
Tools for physical design
applications of natural language
potential problems of metaphors
34. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
10 interaction styles
conceptual design
four types of stakeholders
Principles of interaction design #4. Visibility
35. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
constraint on usability testing
Advantages for semantic networks
advantages of question and answer
four types of observation
36. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
three phases in direct manipulation
conceptual design
disadvantages of command line
constraint on usability testing
37. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
disadvantages of direct manipulation
Methodology and Notation
Three main criteria for lo- fi prototype
disadvantages of natural language
38. Physical - cultural - functional - informational
four types of filters
Principles of interaction design #3. Predictability
advantages of command line
Advantages for Rapid Prototyping
39. Time - finance - personnel - laboratory
Advantages for lo- fi prototype
conceptual design
Methodology and Notation
constraint on usability testing
40. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
command line with the EEAC
Interface design standards tools
disadvantages of form fill- in
four types of stakeholders
41. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of command line
disadvantages of form fill- in
framework for design principle
Principles of interaction design #3. Predictability
42. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
constraint on usability testing
advantages of command line
disadvantages of command line
Principles of interaction design #1. Simplicity
43. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
advantages of natural language
What the mental model could be...
Principles of interaction design #2. Memorability
44. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
45. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
Tools for physical design
advantages of form fill- in
Three basic components for the usability testing
46. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
disadvantages of direct manipulation
Advantages for card sort
Disadvantages for card sort
framework for design principle
47. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Advantages for card sort
disadvantages of question and answer
command line and articulatory distance
Limitations of usability testing
48. 1.free phase 2.captive phase 3. termination phase
three phases in direct manipulation
disadvantages of question and answer
Interface design standards tools
Gulf of Evaluation
49. Location - Logical Grouping - Conventions - Redundancy
Three main criteria for lo- fi prototype
Principles of interaction design #2. Memorability
command line with the interaction framework
two area of development of natural language
50. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
conceptual design
Tools for physical design
two area of development of natural language
constraint on usability testing