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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Principles of interaction design #2. Memorability
Three basic components for the usability testing
Interface design standards tools
applications of natural language
2. What it will look like - What components it will require - How the screens will be laid out
conceptual design
Benefits from the use of high - level software tools
What will the physical design involve?
5 usability factors
3. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Three basic components for the usability testing
Advantages for semantic networks
Gulf of Evaluation
menu- based interface with EEAC
4. Primary - secondary - facilitator - indirect
Nielsen's Advice
disadvantages of question and answer
Gulfs and principles
four types of stakeholders
5. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
disadvantages of natural language
potential problems of metaphors
Disadvantages for lo- fi prototype
Limitations of usability testing
6. Direct indirect - corporate documentation - logs and notes - questionnaires
Principles of interaction design #4. Visibility
two area of development of natural language
ways to elicitation
advantages of question and answer
7. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
disadvantages of question and answer
advantages of question and answer
stimulus intensity
8. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
ways to elicitation
Advantages for software support
two area of development of natural language
applications of natural language
9. Comprehensibility and learnability
disadvantages of command line
framework for design principle
conceptual design
the usability goal
10. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Interface design standards tools
Principles of interaction design
Principles of interaction design #3. Predictability
four types of filters
11. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
obstacles of natural language
during the collection portion you will formally identify
menu- based interface with EEAC
Nielsen's Advice
12. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
advantages of command line
potential problems of metaphors
Disadvantages for lo- fi prototype
disadvantages of question and answer
13. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
Tools for conceptual design
Nielson's Heuristic Evaluation
advantages of menu- based interface
14. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of direct manipulation
potential problems of metaphors
Advantages for Rapid Prototyping
Nielsen's Advice
15. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Principles of interaction design #3. Predictability
Disadvantages for card sort
What the mental model could be...
Tools for physical design
16. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
command line with the interaction framework
Structure od EEAC
Three main criteria for lo- fi prototype
Gulfs and principles
17. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design #4. Visibility
Principles of interaction design #2. Memorability
Three main criteria for lo- fi prototype
Advantages for lo- fi prototype
18. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Disadvantages for lo- fi prototype
four types of stakeholders
5 usability factors
Advantages of usability testing
19. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Principles of interaction design #4. Visibility
obstacles of natural language
Principles of interaction design #2. Memorability
Seven Stages of Action
20. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
applications of natural language
during the collection portion you will formally identify
Nielsen's Advice
constraint on usability testing
21. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Disadvantages for semantic networks
Disadvantages for personas
advantages of direct manipulation
Benefits from the use of high - level software tools
22. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Structure od EEAC
Advantages for card sort
direct manipulation with EEAC
Advantages for personas
23. Goals - Execution - World - Evaluation
command line with the EEAC
Structure od EEAC
four types of observation
stimulus intensity
24. Location - Logical Grouping - Conventions - Redundancy
5 usability factors
disadvantages of natural language
Principles of interaction design #2. Memorability
Advantages for Rapid Prototyping
25. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
during the collection portion you will formally identify
disadvantages of direct manipulation
disadvantages of command line
26. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for card sort
advantages of direct manipulation
Disadvantages for card sort
command line with the EEAC
27. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
28. Observation - elicitation
Nielsen's Advice
Principles of interaction design #2. Memorability
Methods of collection
four types of observation
29. Unscientific - Partial - Unstable - Inconsistent - Personal
Disadvantages for personas
Disadvantages for lo- fi prototype
What the mental model could be...
Methods of collection
30. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
Advantages for semantic networks
stimulus intensity
Advantages for personas
31. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Tools for conceptual design
Seven Stages of Action
disadvantages of question and answer
advantages of natural language
32. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
ways to elicitation
advantages of direct manipulation
Advantages for software support
Tools for physical design
33. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Disadvantages for semantic networks
Seven Stages of Action
advantages of command line
disadvantages of question and answer
34. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
What the mental model could be...
disadvantages of form fill- in
advantages of command line
Gulf of Evaluation
35. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
menu- based interface with EEAC
conceptual design
stimulus intensity
Nielson's Heuristic Evaluation
36. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Tools for conceptual design
Methods of collection
direct manipulation with EEAC
during the collection portion you will formally identify
37. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
the usability goal
Methodology and Notation
Advantages for Rapid Prototyping
conceptual design
38. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
What the mental model could be...
command line and articulatory distance
disadvantages of command line
Gulf of Evaluation
39. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
10 interaction styles
advantages of menu- based interface
Principles of interaction design #4. Visibility
Gulfs and principles
40. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
command line with the interaction framework
Gulf of Evaluation
command line with the EEAC
What the mental model could be...
41. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
potential problems of metaphors
command line and articulatory distance
Gulf of Evaluation
42. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
two area of development of natural language
10 interaction styles
Three basic components for the usability testing
four types of observation
43. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
disadvantages of command line
interpreting the information
Disadvantages for personas
5 usability factors
44. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
Nielson's Heuristic Evaluation
advantages of question and answer
four types of filters
Advantages for semantic networks
45. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
disadvantages of question and answer
the usability goal
Limitations of usability testing
interpreting the information
46. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
Principles of interaction design #1. Simplicity
framework for design principle
advantages of natural language
47. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
ways to elicitation
four types of stakeholders
Limitations of usability testing
Interface design standards tools
48. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
10 interaction styles
Nielson's Heuristic Evaluation
Methods of collection
Seven Stages of Action
49. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Structure od EEAC
Disadvantages for semantic networks
disadvantages of menu- based interface
command line with the EEAC
50. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
advantages of direct manipulation
Nielson's Heuristic Evaluation
ways to elicitation
Advantages for Rapid Prototyping