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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
four types of stakeholders
Interface design standards tools
Gulfs and principles
2. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
disadvantages of direct manipulation
Advantages for Rapid Prototyping
Disadvantages for lo- fi prototype
Advantages for software support
3. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
framework for design principle
stimulus intensity
10 interaction styles
Advantages for personas
4. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
advantages of question and answer
three phases in direct manipulation
Disadvantages for semantic networks
Advantages for personas
5. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for card sort
Principles of interaction design #1. Simplicity
the usability goal
ways to elicitation
6. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
four types of stakeholders
menu- based interface with EEAC
advantages of natural language
disadvantages of command line
7. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
10 interaction styles
during the collection portion you will formally identify
Principles of interaction design #2. Memorability
disadvantages of command line
8. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
advantages of menu- based interface
constraint on usability testing
during the collection portion you will formally identify
Advantages for Rapid Prototyping
9. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of direct manipulation
Advantages of usability testing
menu- based and articulatory distance
disadvantages of command line
10. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for semantic networks
Principles of interaction design
Gulf of Evaluation
Seven Stages of Action
11. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
Advantages for semantic networks
Structure od EEAC
advantages of question and answer
interpreting the information
12. Goals - Execution - World - Evaluation
Structure od EEAC
Methods of collection
disadvantages of question and answer
command line with the EEAC
13. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
conceptual design
framework for design principle
Benefits from the use of high - level software tools
5 usability factors
14. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
potential problems of metaphors
advantages of natural language
5 usability factors
advantages of menu- based interface
15. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
Methods of collection
menu- based and articulatory distance
Disadvantages for personas
16. Overload - Feedback - Recognition/Recall - Orientation
Methodology and Notation
What will the physical design involve?
Principles of interaction design #4. Visibility
advantages of menu- based interface
17. Menu options create small articulatory distance
menu- based and articulatory distance
disadvantages of direct manipulation
advantages of menu- based interface
interpreting the information
18. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
menu- based interface with EEAC
command line and articulatory distance
Advantages of usability testing
19. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
5 usability factors
Principles of interaction design #1. Simplicity
disadvantages of command line
20. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
obstacles of natural language
Principles of interaction design
advantages of menu- based interface
Nielsen's Advice
21. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Principles of interaction design #1. Simplicity
Principles of interaction design #4. Visibility
Three main criteria for lo- fi prototype
Advantages of usability testing
22. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Advantages for Rapid Prototyping
disadvantages of menu- based interface
advantages of menu- based interface
Limitations of usability testing
23. Physical - cultural - functional - informational
What the mental model could be...
Three main criteria for lo- fi prototype
four types of filters
menu- based interface with EEAC
24. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
What will the physical design involve?
four types of filters
command line and articulatory distance
menu- based interface with EEAC
25. Location - Logical Grouping - Conventions - Redundancy
framework for design principle
Principles of interaction design #2. Memorability
command line and articulatory distance
Tools for conceptual design
26. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Structure od EEAC
Tools for conceptual design
four types of stakeholders
Gulf of Evaluation
27. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
disadvantages of form fill- in
two area of development of natural language
menu- based interface with EEAC
three phases in direct manipulation
28. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Nielson's Heuristic Evaluation
Methods of collection
Gulfs and principles
command line with the EEAC
29. Direct indirect - corporate documentation - logs and notes - questionnaires
ways to elicitation
Principles of interaction design
Nielsen's Advice
Methodology and Notation
30. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
disadvantages of form fill- in
command line with the interaction framework
three phases in direct manipulation
31. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Interface design standards tools
10 interaction styles
four tools to organize the discovery process
Tools for physical design
32. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
What the mental model could be...
Interface design standards tools
four types of filters
stimulus intensity
33. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Limitations of usability testing
Gulf of Evaluation
advantages of direct manipulation
stimulus intensity
34. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
Principles of interaction design #2. Memorability
Principles of interaction design
Principles of interaction design #1. Simplicity
35. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Nielsen's Advice
framework for design principle
advantages of direct manipulation
four tools to organize the discovery process
36. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Advantages for personas
command line with the interaction framework
obstacles of natural language
menu- based interface with EEAC
37. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Tools for physical design
disadvantages of direct manipulation
Gulf of Evaluation
framework for design principle
38. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Advantages for software support
Disadvantages for lo- fi prototype
Seven Stages of Action
menu- based interface with EEAC
39. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
5 usability factors
Disadvantages for personas
Principles of interaction design #4. Visibility
disadvantages of natural language
40. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
Tools for conceptual design
disadvantages of command line
applications of natural language
41. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
potential problems of metaphors
Advantages of usability testing
Disadvantages for card sort
disadvantages of menu- based interface
42. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
menu- based and articulatory distance
the usability goal
advantages of question and answer
43. Observation - elicitation
Methods of collection
Disadvantages for semantic networks
obstacles of natural language
Advantages of usability testing
44. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Disadvantages for semantic networks
Three basic components for the usability testing
Methodology and Notation
four types of stakeholders
45. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Principles of interaction design #1. Simplicity
10 interaction styles
disadvantages of menu- based interface
disadvantages of form fill- in
46. 1.free phase 2.captive phase 3. termination phase
three phases in direct manipulation
the usability goal
Nielson's Heuristic Evaluation
5 usability factors
47. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
menu- based interface with EEAC
Principles of interaction design #3. Predictability
advantages of command line
48. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
What the mental model could be...
Principles of interaction design
advantages of form fill- in
four tools to organize the discovery process
49. Primary - secondary - facilitator - indirect
four types of stakeholders
three phases in direct manipulation
advantages of natural language
Methodology and Notation
50. Participants - design - tester
Advantages of usability testing
Principles of interaction design #3. Predictability
Methods of collection
Three basic components for the usability testing