Test your basic knowledge |

Human Computer Interaction

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information






2. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag






3. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language






4. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t






5. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability






6. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information






7. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers






8. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions






9. Progressive Disclosure - Constraints






10. Physical - cultural - functional - informational






11. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner






12. We respond first to the intensity of a stimulus and only then do we begin to process its meaning






13. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language






14. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable






15. Articulatory distance is large because we are presented with the command prompt - no indication of functionality






16. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes






17. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation






18. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products






19. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback






20. Overload - Feedback - Recognition/Recall - Orientation






21. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat


22. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction






23. Goals - Execution - World - Evaluation






24. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement






25. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users






26. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools






27. Task analysis - storyboarding - use cases - primary stakeholder profiles






28. Time - finance - personnel - laboratory






29. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness






30. Observation - elicitation






31. Location - Logical Grouping - Conventions - Redundancy






32. Primary - secondary - facilitator - indirect






33. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development






34. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner






35. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption






36. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements






37. Direct indirect - corporate documentation - logs and notes - questionnaires






38. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management






39. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning






40. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert






41. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle






42. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners






43. Unscientific - Partial - Unstable - Inconsistent - Personal






44. Comprehensibility and learnability






45. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size






46. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association






47. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing






48. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes






49. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes






50. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes