SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Overload - Feedback - Recognition/Recall - Orientation
during the collection portion you will formally identify
Principles of interaction design #3. Predictability
Structure od EEAC
Principles of interaction design #4. Visibility
2. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Principles of interaction design
Seven Stages of Action
applications of natural language
Benefits from the use of high - level software tools
3. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
Methodology and Notation
5 usability factors
Gulf of Evaluation
4. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Principles of interaction design #2. Memorability
Advantages for semantic networks
Advantages for Rapid Prototyping
Disadvantages for lo- fi prototype
5. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Gulfs and principles
Disadvantages for semantic networks
Advantages for lo- fi prototype
four types of filters
6. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
two area of development of natural language
Gulfs and principles
Disadvantages for semantic networks
Methods of collection
7. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
Benefits from the use of high - level software tools
What will the physical design involve?
three phases in direct manipulation
8. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Benefits from the use of high - level software tools
advantages of natural language
during the collection portion you will formally identify
disadvantages of direct manipulation
9. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Advantages for semantic networks
Tools for physical design
Three main criteria for lo- fi prototype
four tools to organize the discovery process
10. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Gulfs and principles
Disadvantages for card sort
framework for design principle
potential problems of metaphors
11. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Gulfs and principles
conceptual design
10 interaction styles
stimulus intensity
12. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Nielsen's Advice
direct manipulation with EEAC
disadvantages of form fill- in
5 usability factors
13. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of direct manipulation
advantages of question and answer
Structure od EEAC
Nielson's Heuristic Evaluation
14. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
Three main criteria for lo- fi prototype
Tools for physical design
Nielson's Heuristic Evaluation
15. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
ways to elicitation
direct manipulation with EEAC
three phases in direct manipulation
Advantages for personas
16. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Disadvantages for personas
10 interaction styles
stimulus intensity
Three main criteria for lo- fi prototype
17. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Limitations of usability testing
Gulfs and principles
disadvantages of question and answer
Disadvantages for card sort
18. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
disadvantages of menu- based interface
Three main criteria for lo- fi prototype
Advantages of usability testing
framework for design principle
19. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
What the mental model could be...
What will the physical design involve?
command line and articulatory distance
Principles of interaction design #3. Predictability
20. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Advantages of usability testing
two area of development of natural language
obstacles of natural language
four tools to organize the discovery process
21. Direct indirect - corporate documentation - logs and notes - questionnaires
Advantages for Rapid Prototyping
Three basic components for the usability testing
ways to elicitation
advantages of question and answer
22. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Advantages for lo- fi prototype
advantages of question and answer
command line and articulatory distance
Limitations of usability testing
23. Task analysis - storyboarding - use cases - primary stakeholder profiles
Gulf of Evaluation
four tools to organize the discovery process
Advantages for lo- fi prototype
Disadvantages for lo- fi prototype
24. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Disadvantages for semantic networks
stimulus intensity
two area of development of natural language
constraint on usability testing
25. 1.free phase 2.captive phase 3. termination phase
three phases in direct manipulation
Methods of collection
What will the physical design involve?
advantages of natural language
26. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Structure od EEAC
Methods of collection
What the mental model could be...
menu- based interface with EEAC
27. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
command line and articulatory distance
interpreting the information
Principles of interaction design #4. Visibility
framework for design principle
28. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
four types of filters
Three main criteria for lo- fi prototype
Structure od EEAC
command line with the interaction framework
29. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
disadvantages of command line
Disadvantages for personas
Seven Stages of Action
disadvantages of form fill- in
30. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
Principles of interaction design #2. Memorability
Disadvantages for lo- fi prototype
command line and articulatory distance
31. Participants - design - tester
command line with the EEAC
Three basic components for the usability testing
disadvantages of direct manipulation
Nielson's Heuristic Evaluation
32. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of menu- based interface
during the collection portion you will formally identify
four types of filters
command line with the EEAC
33. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
four types of stakeholders
advantages of command line
Disadvantages for personas
Principles of interaction design #4. Visibility
34. Location - Logical Grouping - Conventions - Redundancy
command line and articulatory distance
Gulf of Evaluation
conceptual design
Principles of interaction design #2. Memorability
35. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
during the collection portion you will formally identify
Advantages for software support
Disadvantages for semantic networks
36. Menu options create small articulatory distance
advantages of question and answer
Principles of interaction design #3. Predictability
Gulfs and principles
menu- based and articulatory distance
37. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
menu- based interface with EEAC
command line with the interaction framework
Disadvantages for lo- fi prototype
disadvantages of natural language
38. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
command line and articulatory distance
disadvantages of question and answer
advantages of natural language
Seven Stages of Action
39. Comprehensibility and learnability
Advantages for semantic networks
the usability goal
10 interaction styles
command line with the interaction framework
40. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for semantic networks
Principles of interaction design #1. Simplicity
menu- based interface with EEAC
command line with the EEAC
41. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
Tools for physical design
Advantages for personas
command line with the interaction framework
42. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for software support
ways to elicitation
Structure od EEAC
obstacles of natural language
43. Physical - cultural - functional - informational
four types of filters
disadvantages of natural language
Structure od EEAC
Principles of interaction design #2. Memorability
44. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
disadvantages of direct manipulation
advantages of direct manipulation
Tools for physical design
Principles of interaction design
45. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
the usability goal
Principles of interaction design #4. Visibility
Methodology and Notation
Nielson's Heuristic Evaluation
46. Goals - Execution - World - Evaluation
Methods of collection
Disadvantages for personas
Disadvantages for semantic networks
Structure od EEAC
47. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
framework for design principle
Advantages for card sort
What will the physical design involve?
Three basic components for the usability testing
48. Progressive Disclosure - Constraints
Seven Stages of Action
Limitations of usability testing
Advantages for semantic networks
Principles of interaction design #1. Simplicity
49. Observation - elicitation
Nielsen's Advice
disadvantages of natural language
Methods of collection
Advantages for lo- fi prototype
50. Time - finance - personnel - laboratory
potential problems of metaphors
constraint on usability testing
advantages of command line
Methodology and Notation