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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
ways to elicitation
Disadvantages for personas
Advantages for lo- fi prototype
command line with the interaction framework
2. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
two area of development of natural language
interpreting the information
three phases in direct manipulation
Advantages for software support
3. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
advantages of menu- based interface
disadvantages of command line
What the mental model could be...
potential problems of metaphors
4. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
5. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
applications of natural language
constraint on usability testing
advantages of direct manipulation
5 usability factors
6. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
advantages of menu- based interface
Principles of interaction design #3. Predictability
command line with the interaction framework
Benefits from the use of high - level software tools
7. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
direct manipulation with EEAC
obstacles of natural language
disadvantages of form fill- in
command line with the EEAC
8. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
advantages of direct manipulation
Limitations of usability testing
four tools to organize the discovery process
9. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
advantages of menu- based interface
disadvantages of form fill- in
stimulus intensity
the usability goal
10. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Disadvantages for semantic networks
disadvantages of direct manipulation
Tools for conceptual design
Nielson's Heuristic Evaluation
11. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
advantages of natural language
Advantages for semantic networks
Disadvantages for lo- fi prototype
Advantages for personas
12. Physical - cultural - functional - informational
Tools for conceptual design
Principles of interaction design
potential problems of metaphors
four types of filters
13. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
What the mental model could be...
Disadvantages for lo- fi prototype
during the collection portion you will formally identify
command line and articulatory distance
14. Task analysis - storyboarding - use cases - primary stakeholder profiles
three phases in direct manipulation
ways to elicitation
stimulus intensity
four tools to organize the discovery process
15. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
advantages of direct manipulation
Gulf of Evaluation
advantages of menu- based interface
What will the physical design involve?
16. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
menu- based and articulatory distance
applications of natural language
Tools for conceptual design
four types of stakeholders
17. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
What the mental model could be...
Methods of collection
Interface design standards tools
18. Primary - secondary - facilitator - indirect
disadvantages of natural language
advantages of direct manipulation
Principles of interaction design #1. Simplicity
four types of stakeholders
19. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
command line and articulatory distance
Interface design standards tools
Principles of interaction design
Advantages for Rapid Prototyping
20. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Three basic components for the usability testing
disadvantages of menu- based interface
What the mental model could be...
Principles of interaction design #3. Predictability
21. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
framework for design principle
Three basic components for the usability testing
Interface design standards tools
command line with the EEAC
22. Direct indirect - corporate documentation - logs and notes - questionnaires
four types of observation
command line with the interaction framework
ways to elicitation
Tools for conceptual design
23. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
5 usability factors
direct manipulation with EEAC
Principles of interaction design
two area of development of natural language
24. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
Advantages for Rapid Prototyping
four types of stakeholders
constraint on usability testing
25. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Disadvantages for card sort
four types of filters
the usability goal
menu- based and articulatory distance
26. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Advantages for personas
disadvantages of question and answer
advantages of form fill- in
Principles of interaction design #4. Visibility
27. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Principles of interaction design #4. Visibility
menu- based interface with EEAC
Advantages for personas
menu- based and articulatory distance
28. Progressive Disclosure - Constraints
Advantages for Rapid Prototyping
Principles of interaction design #1. Simplicity
advantages of question and answer
stimulus intensity
29. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
potential problems of metaphors
Disadvantages for semantic networks
four tools to organize the discovery process
Methods of collection
30. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for semantic networks
Principles of interaction design #3. Predictability
menu- based and articulatory distance
Disadvantages for personas
31. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
Disadvantages for personas
Structure od EEAC
Benefits from the use of high - level software tools
32. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Principles of interaction design #2. Memorability
Interface design standards tools
Principles of interaction design #3. Predictability
Three basic components for the usability testing
33. Observation - elicitation
Methods of collection
Three basic components for the usability testing
What the mental model could be...
Nielsen's Advice
34. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Advantages for personas
advantages of direct manipulation
disadvantages of question and answer
Interface design standards tools
35. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
four types of stakeholders
Nielsen's Advice
conceptual design
Tools for conceptual design
36. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
interpreting the information
obstacles of natural language
menu- based and articulatory distance
Three main criteria for lo- fi prototype
37. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Advantages for Rapid Prototyping
Limitations of usability testing
Methods of collection
Gulf of Evaluation
38. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
interpreting the information
Nielson's Heuristic Evaluation
menu- based interface with EEAC
39. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Limitations of usability testing
advantages of form fill- in
potential problems of metaphors
four types of stakeholders
40. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
41. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Nielson's Heuristic Evaluation
Disadvantages for lo- fi prototype
during the collection portion you will formally identify
disadvantages of menu- based interface
42. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
disadvantages of menu- based interface
command line with the EEAC
four types of stakeholders
Advantages for card sort
43. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Disadvantages for personas
Three main criteria for lo- fi prototype
advantages of menu- based interface
command line and articulatory distance
44. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
during the collection portion you will formally identify
What will the physical design involve?
applications of natural language
Advantages for software support
45. 1.free phase 2.captive phase 3. termination phase
Tools for conceptual design
advantages of form fill- in
three phases in direct manipulation
Principles of interaction design
46. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Principles of interaction design #2. Memorability
Gulfs and principles
Tools for physical design
Disadvantages for lo- fi prototype
47. Comprehensibility and learnability
10 interaction styles
Advantages for semantic networks
the usability goal
Tools for conceptual design
48. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
command line with the interaction framework
Principles of interaction design
advantages of command line
disadvantages of form fill- in
49. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
four types of stakeholders
advantages of question and answer
Advantages for semantic networks
Tools for physical design
50. Time - finance - personnel - laboratory
Principles of interaction design #1. Simplicity
constraint on usability testing
Advantages for semantic networks
Advantages of usability testing