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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
advantages of question and answer
What will the physical design involve?
Principles of interaction design #4. Visibility
2. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Nielson's Heuristic Evaluation
Tools for conceptual design
Interface design standards tools
Gulfs and principles
3. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
menu- based and articulatory distance
Tools for physical design
What the mental model could be...
10 interaction styles
4. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
Tools for conceptual design
disadvantages of natural language
disadvantages of direct manipulation
5. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
constraint on usability testing
two area of development of natural language
Advantages of usability testing
conceptual design
6. Overload - Feedback - Recognition/Recall - Orientation
Tools for conceptual design
Advantages for semantic networks
Principles of interaction design #4. Visibility
advantages of command line
7. Direct - indirect - ethnographic observation - distributed cognition
Advantages for semantic networks
four types of observation
disadvantages of form fill- in
during the collection portion you will formally identify
8. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
Advantages for lo- fi prototype
four tools to organize the discovery process
Disadvantages for personas
9. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of direct manipulation
Nielsen's Advice
Gulf of Evaluation
Advantages of usability testing
10. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
the usability goal
Three basic components for the usability testing
command line and articulatory distance
11. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Disadvantages for personas
obstacles of natural language
advantages of menu- based interface
Advantages for software support
12. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
obstacles of natural language
Disadvantages for card sort
advantages of direct manipulation
Disadvantages for lo- fi prototype
13. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
command line with the EEAC
the usability goal
Three main criteria for lo- fi prototype
What the mental model could be...
14. Progressive Disclosure - Constraints
Principles of interaction design #2. Memorability
Interface design standards tools
four types of stakeholders
Principles of interaction design #1. Simplicity
15. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
16. Time - finance - personnel - laboratory
menu- based interface with EEAC
constraint on usability testing
Advantages for semantic networks
Principles of interaction design #2. Memorability
17. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
advantages of direct manipulation
stimulus intensity
Tools for conceptual design
disadvantages of natural language
18. Task analysis - storyboarding - use cases - primary stakeholder profiles
Three main criteria for lo- fi prototype
four types of filters
four tools to organize the discovery process
Disadvantages for card sort
19. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
20. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
four types of filters
Seven Stages of Action
direct manipulation with EEAC
two area of development of natural language
21. Goals - Execution - World - Evaluation
Structure od EEAC
Disadvantages for personas
disadvantages of command line
5 usability factors
22. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Disadvantages for card sort
Advantages for semantic networks
Disadvantages for personas
Principles of interaction design #1. Simplicity
23. Physical - cultural - functional - informational
framework for design principle
four types of observation
potential problems of metaphors
four types of filters
24. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Advantages for semantic networks
Advantages of usability testing
potential problems of metaphors
four types of stakeholders
25. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
applications of natural language
four types of observation
What will the physical design involve?
advantages of menu- based interface
26. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
Seven Stages of Action
Advantages for software support
direct manipulation with EEAC
27. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
Benefits from the use of high - level software tools
command line with the EEAC
disadvantages of natural language
28. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
command line with the interaction framework
Advantages for card sort
interpreting the information
Principles of interaction design #2. Memorability
29. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Advantages for Rapid Prototyping
command line and articulatory distance
disadvantages of menu- based interface
disadvantages of command line
30. Observation - elicitation
10 interaction styles
advantages of direct manipulation
Methods of collection
Principles of interaction design #1. Simplicity
31. Participants - design - tester
advantages of direct manipulation
advantages of form fill- in
Three basic components for the usability testing
two area of development of natural language
32. Location - Logical Grouping - Conventions - Redundancy
Methods of collection
Principles of interaction design #1. Simplicity
Methodology and Notation
Principles of interaction design #2. Memorability
33. Menu options create small articulatory distance
three phases in direct manipulation
advantages of menu- based interface
What will the physical design involve?
menu- based and articulatory distance
34. Primary - secondary - facilitator - indirect
disadvantages of question and answer
four types of stakeholders
Advantages for semantic networks
Gulf of Evaluation
35. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
obstacles of natural language
Gulf of Evaluation
Methods of collection
conceptual design
36. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
applications of natural language
four types of stakeholders
Advantages for personas
command line and articulatory distance
37. 1.free phase 2.captive phase 3. termination phase
Tools for physical design
Methods of collection
three phases in direct manipulation
framework for design principle
38. Unscientific - Partial - Unstable - Inconsistent - Personal
Seven Stages of Action
Limitations of usability testing
three phases in direct manipulation
What the mental model could be...
39. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Advantages for Rapid Prototyping
Interface design standards tools
advantages of question and answer
advantages of natural language
40. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
direct manipulation with EEAC
Advantages for personas
Tools for conceptual design
Principles of interaction design
41. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Disadvantages for card sort
Advantages for software support
conceptual design
menu- based interface with EEAC
42. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Gulf of Evaluation
Methodology and Notation
Disadvantages for lo- fi prototype
direct manipulation with EEAC
43. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
What will the physical design involve?
advantages of natural language
command line with the interaction framework
potential problems of metaphors
44. Direct indirect - corporate documentation - logs and notes - questionnaires
Disadvantages for semantic networks
Principles of interaction design
four types of stakeholders
ways to elicitation
45. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
5 usability factors
Gulfs and principles
framework for design principle
disadvantages of menu- based interface
46. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
advantages of form fill- in
What will the physical design involve?
Methodology and Notation
Three main criteria for lo- fi prototype
47. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of menu- based interface
10 interaction styles
advantages of question and answer
Structure od EEAC
48. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Principles of interaction design #1. Simplicity
Interface design standards tools
stimulus intensity
Advantages for personas
49. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
Principles of interaction design #2. Memorability
Advantages for card sort
four types of filters
50. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for Rapid Prototyping
command line with the EEAC
Interface design standards tools
Gulf of Evaluation