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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Interface design standards tools
Disadvantages for lo- fi prototype
Seven Stages of Action
advantages of natural language
2. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Principles of interaction design #1. Simplicity
Methods of collection
5 usability factors
stimulus intensity
3. Primary - secondary - facilitator - indirect
Advantages for Rapid Prototyping
10 interaction styles
four types of stakeholders
Principles of interaction design
4. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
command line and articulatory distance
menu- based and articulatory distance
5 usability factors
5. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of menu- based interface
conceptual design
Seven Stages of Action
three phases in direct manipulation
6. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
three phases in direct manipulation
Three basic components for the usability testing
command line and articulatory distance
7. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Methods of collection
Tools for physical design
disadvantages of form fill- in
Disadvantages for card sort
8. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Three basic components for the usability testing
menu- based and articulatory distance
command line with the interaction framework
Advantages for personas
9. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Gulf of Evaluation
advantages of command line
four tools to organize the discovery process
Methods of collection
10. Observation - elicitation
Advantages for software support
Advantages for card sort
Disadvantages for semantic networks
Methods of collection
11. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
disadvantages of menu- based interface
Disadvantages for personas
ways to elicitation
Gulf of Evaluation
12. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
disadvantages of form fill- in
applications of natural language
advantages of question and answer
Advantages for card sort
13. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
Benefits from the use of high - level software tools
advantages of natural language
stimulus intensity
14. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Disadvantages for semantic networks
Nielsen's Advice
stimulus intensity
What the mental model could be...
15. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Limitations of usability testing
menu- based and articulatory distance
Principles of interaction design #3. Predictability
disadvantages of natural language
16. Progressive Disclosure - Constraints
Principles of interaction design #2. Memorability
Principles of interaction design #1. Simplicity
the usability goal
obstacles of natural language
17. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Tools for conceptual design
two area of development of natural language
disadvantages of question and answer
Principles of interaction design
18. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Advantages of usability testing
Advantages for Rapid Prototyping
Gulfs and principles
conceptual design
19. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
What the mental model could be...
command line and articulatory distance
Tools for physical design
What will the physical design involve?
20. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Advantages for personas
potential problems of metaphors
Structure od EEAC
constraint on usability testing
21. Time - finance - personnel - laboratory
disadvantages of direct manipulation
constraint on usability testing
direct manipulation with EEAC
interpreting the information
22. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
menu- based and articulatory distance
advantages of question and answer
disadvantages of natural language
Three main criteria for lo- fi prototype
23. Overload - Feedback - Recognition/Recall - Orientation
Structure od EEAC
Gulf of Evaluation
command line and articulatory distance
Principles of interaction design #4. Visibility
24. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
disadvantages of question and answer
advantages of command line
framework for design principle
Advantages for Rapid Prototyping
25. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
constraint on usability testing
Interface design standards tools
What the mental model could be...
Disadvantages for semantic networks
26. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Advantages for semantic networks
during the collection portion you will formally identify
framework for design principle
direct manipulation with EEAC
27. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of direct manipulation
Advantages for Rapid Prototyping
advantages of direct manipulation
disadvantages of menu- based interface
28. Participants - design - tester
Three basic components for the usability testing
Advantages for card sort
Tools for physical design
Nielsen's Advice
29. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
disadvantages of natural language
Advantages for card sort
Gulf of Evaluation
Nielsen's Advice
30. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
framework for design principle
direct manipulation with EEAC
5 usability factors
advantages of direct manipulation
31. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
constraint on usability testing
interpreting the information
stimulus intensity
Gulf of Evaluation
32. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Advantages for software support
four types of observation
command line and articulatory distance
four types of stakeholders
33. Unscientific - Partial - Unstable - Inconsistent - Personal
advantages of command line
What the mental model could be...
disadvantages of form fill- in
two area of development of natural language
34. What it will look like - What components it will require - How the screens will be laid out
Limitations of usability testing
What will the physical design involve?
disadvantages of command line
Nielson's Heuristic Evaluation
35. Physical - cultural - functional - informational
four types of observation
conceptual design
framework for design principle
four types of filters
36. Direct indirect - corporate documentation - logs and notes - questionnaires
ways to elicitation
Principles of interaction design #2. Memorability
Limitations of usability testing
menu- based and articulatory distance
37. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
constraint on usability testing
disadvantages of form fill- in
framework for design principle
38. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
What will the physical design involve?
command line and articulatory distance
advantages of direct manipulation
advantages of question and answer
39. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
command line and articulatory distance
Three main criteria for lo- fi prototype
Disadvantages for card sort
interpreting the information
40. Location - Logical Grouping - Conventions - Redundancy
Disadvantages for lo- fi prototype
advantages of direct manipulation
menu- based interface with EEAC
Principles of interaction design #2. Memorability
41. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
advantages of command line
ways to elicitation
Advantages of usability testing
Structure od EEAC
42. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of direct manipulation
two area of development of natural language
command line and articulatory distance
Principles of interaction design #3. Predictability
43. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Principles of interaction design #2. Memorability
Disadvantages for personas
advantages of form fill- in
Advantages for semantic networks
44. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Tools for conceptual design
Methodology and Notation
10 interaction styles
disadvantages of question and answer
45. Comprehensibility and learnability
Methodology and Notation
the usability goal
Benefits from the use of high - level software tools
Principles of interaction design #2. Memorability
46. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
47. Goals - Execution - World - Evaluation
Disadvantages for lo- fi prototype
Structure od EEAC
Advantages for Rapid Prototyping
Disadvantages for semantic networks
48. Task analysis - storyboarding - use cases - primary stakeholder profiles
three phases in direct manipulation
conceptual design
advantages of natural language
four tools to organize the discovery process
49. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
two area of development of natural language
disadvantages of form fill- in
Benefits from the use of high - level software tools
constraint on usability testing
50. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
obstacles of natural language
Principles of interaction design #2. Memorability
Gulf of Evaluation
advantages of question and answer