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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. What it will look like - What components it will require - How the screens will be laid out
Principles of interaction design #1. Simplicity
Tools for conceptual design
What will the physical design involve?
four types of filters
2. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Principles of interaction design #4. Visibility
advantages of command line
disadvantages of form fill- in
Principles of interaction design #3. Predictability
3. Physical - cultural - functional - informational
Disadvantages for personas
four types of filters
four types of stakeholders
Gulfs and principles
4. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #2. Memorability
Principles of interaction design #3. Predictability
disadvantages of form fill- in
command line and articulatory distance
5. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
command line and articulatory distance
Advantages of usability testing
advantages of question and answer
Principles of interaction design
6. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Gulfs and principles
Advantages for card sort
Benefits from the use of high - level software tools
Advantages for lo- fi prototype
7. Comprehensibility and learnability
four types of observation
Disadvantages for semantic networks
Structure od EEAC
the usability goal
8. Overload - Feedback - Recognition/Recall - Orientation
menu- based interface with EEAC
Advantages of usability testing
Disadvantages for personas
Principles of interaction design #4. Visibility
9. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
5 usability factors
Nielson's Heuristic Evaluation
obstacles of natural language
the usability goal
10. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
framework for design principle
four types of observation
Tools for physical design
Limitations of usability testing
11. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Advantages for semantic networks
Three basic components for the usability testing
disadvantages of direct manipulation
applications of natural language
12. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
four types of observation
Disadvantages for card sort
advantages of question and answer
obstacles of natural language
13. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
disadvantages of form fill- in
menu- based interface with EEAC
four types of stakeholders
potential problems of metaphors
14. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Advantages for semantic networks
advantages of natural language
interpreting the information
Benefits from the use of high - level software tools
15. Task analysis - storyboarding - use cases - primary stakeholder profiles
disadvantages of form fill- in
Gulfs and principles
Methods of collection
four tools to organize the discovery process
16. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Advantages for card sort
during the collection portion you will formally identify
direct manipulation with EEAC
advantages of direct manipulation
17. Observation - elicitation
Methods of collection
command line and articulatory distance
Three basic components for the usability testing
Advantages for personas
18. 1.free phase 2.captive phase 3. termination phase
Tools for conceptual design
menu- based and articulatory distance
Principles of interaction design #2. Memorability
three phases in direct manipulation
19. Progressive Disclosure - Constraints
four types of stakeholders
Principles of interaction design #1. Simplicity
Three basic components for the usability testing
disadvantages of direct manipulation
20. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
command line and articulatory distance
advantages of natural language
Advantages for software support
Gulfs and principles
21. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
command line with the EEAC
Disadvantages for personas
Advantages for card sort
Tools for physical design
22. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Interface design standards tools
Gulf of Evaluation
during the collection portion you will formally identify
Advantages for personas
23. Primary - secondary - facilitator - indirect
four types of stakeholders
command line with the interaction framework
advantages of direct manipulation
command line with the EEAC
24. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
disadvantages of form fill- in
Principles of interaction design #3. Predictability
What will the physical design involve?
25. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Advantages for semantic networks
5 usability factors
two area of development of natural language
menu- based interface with EEAC
26. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
Advantages for card sort
disadvantages of menu- based interface
Three basic components for the usability testing
27. Location - Logical Grouping - Conventions - Redundancy
disadvantages of direct manipulation
Disadvantages for semantic networks
Structure od EEAC
Principles of interaction design #2. Memorability
28. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Principles of interaction design #1. Simplicity
stimulus intensity
Disadvantages for lo- fi prototype
Disadvantages for semantic networks
29. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Interface design standards tools
Principles of interaction design #2. Memorability
Disadvantages for personas
potential problems of metaphors
30. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
31. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of command line
advantages of menu- based interface
stimulus intensity
advantages of natural language
32. Time - finance - personnel - laboratory
Principles of interaction design #2. Memorability
advantages of form fill- in
constraint on usability testing
Tools for conceptual design
33. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
command line with the interaction framework
disadvantages of natural language
Gulfs and principles
two area of development of natural language
34. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Three basic components for the usability testing
command line and articulatory distance
applications of natural language
Principles of interaction design #4. Visibility
35. Direct indirect - corporate documentation - logs and notes - questionnaires
disadvantages of command line
ways to elicitation
advantages of natural language
interpreting the information
36. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Three basic components for the usability testing
Three main criteria for lo- fi prototype
disadvantages of natural language
during the collection portion you will formally identify
37. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
menu- based and articulatory distance
four types of filters
Advantages for semantic networks
stimulus intensity
38. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
the usability goal
conceptual design
Three main criteria for lo- fi prototype
direct manipulation with EEAC
39. Participants - design - tester
Three basic components for the usability testing
disadvantages of natural language
framework for design principle
three phases in direct manipulation
40. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
10 interaction styles
disadvantages of command line
5 usability factors
two area of development of natural language
41. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Gulf of Evaluation
disadvantages of direct manipulation
framework for design principle
Tools for conceptual design
42. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
What will the physical design involve?
the usability goal
Interface design standards tools
43. Goals - Execution - World - Evaluation
disadvantages of direct manipulation
Advantages for card sort
Benefits from the use of high - level software tools
Structure od EEAC
44. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
Advantages of usability testing
5 usability factors
command line with the interaction framework
45. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
during the collection portion you will formally identify
Principles of interaction design #1. Simplicity
Disadvantages for lo- fi prototype
advantages of question and answer
46. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of natural language
menu- based and articulatory distance
disadvantages of direct manipulation
disadvantages of menu- based interface
47. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
menu- based and articulatory distance
Advantages for software support
disadvantages of direct manipulation
Seven Stages of Action
48. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
direct manipulation with EEAC
Gulfs and principles
stimulus intensity
four types of observation
49. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
command line with the EEAC
Advantages for software support
Methods of collection
advantages of form fill- in
50. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
Methods of collection
advantages of natural language
four types of stakeholders