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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Nielson's Heuristic Evaluation
Tools for conceptual design
Gulfs and principles
Disadvantages for personas
2. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
command line with the EEAC
Principles of interaction design
Seven Stages of Action
3. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
direct manipulation with EEAC
Methodology and Notation
menu- based interface with EEAC
applications of natural language
4. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
Disadvantages for card sort
command line and articulatory distance
Disadvantages for personas
5. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Benefits from the use of high - level software tools
command line with the interaction framework
Gulf of Evaluation
Seven Stages of Action
6. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
5 usability factors
Principles of interaction design #1. Simplicity
Advantages for Rapid Prototyping
two area of development of natural language
7. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
disadvantages of menu- based interface
Limitations of usability testing
advantages of natural language
8. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Advantages for personas
disadvantages of question and answer
interpreting the information
four types of observation
9. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
command line with the interaction framework
advantages of direct manipulation
Methods of collection
interpreting the information
10. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
What the mental model could be...
advantages of form fill- in
disadvantages of direct manipulation
Three main criteria for lo- fi prototype
11. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
Advantages of usability testing
constraint on usability testing
Nielsen's Advice
12. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Nielson's Heuristic Evaluation
four tools to organize the discovery process
command line and articulatory distance
Disadvantages for personas
13. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
four tools to organize the discovery process
menu- based and articulatory distance
menu- based interface with EEAC
Advantages for Rapid Prototyping
14. Direct - indirect - ethnographic observation - distributed cognition
What will the physical design involve?
four types of observation
disadvantages of menu- based interface
disadvantages of form fill- in
15. Location - Logical Grouping - Conventions - Redundancy
disadvantages of question and answer
four types of observation
Three main criteria for lo- fi prototype
Principles of interaction design #2. Memorability
16. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
the usability goal
obstacles of natural language
Principles of interaction design
17. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
What will the physical design involve?
advantages of command line
Advantages of usability testing
advantages of direct manipulation
18. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Principles of interaction design #4. Visibility
menu- based and articulatory distance
Disadvantages for personas
Advantages for personas
19. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Advantages for Rapid Prototyping
constraint on usability testing
disadvantages of menu- based interface
during the collection portion you will formally identify
20. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
command line with the EEAC
the usability goal
obstacles of natural language
Nielson's Heuristic Evaluation
21. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
22. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
advantages of natural language
framework for design principle
Interface design standards tools
23. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
obstacles of natural language
command line and articulatory distance
menu- based interface with EEAC
Disadvantages for semantic networks
24. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of menu- based interface
constraint on usability testing
Advantages for personas
advantages of command line
25. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
stimulus intensity
10 interaction styles
Tools for conceptual design
Gulfs and principles
26. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for card sort
Interface design standards tools
What will the physical design involve?
four types of observation
27. Observation - elicitation
Principles of interaction design #3. Predictability
Structure od EEAC
Gulfs and principles
Methods of collection
28. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Gulf of Evaluation
advantages of menu- based interface
advantages of command line
Disadvantages for personas
29. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
Principles of interaction design #2. Memorability
Disadvantages for personas
ways to elicitation
30. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
the usability goal
disadvantages of command line
10 interaction styles
menu- based interface with EEAC
31. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
Disadvantages for semantic networks
Advantages of usability testing
command line and articulatory distance
advantages of question and answer
32. Primary - secondary - facilitator - indirect
advantages of command line
Advantages for software support
Principles of interaction design #4. Visibility
four types of stakeholders
33. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
Disadvantages for personas
the usability goal
disadvantages of command line
34. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Advantages for software support
Three basic components for the usability testing
disadvantages of command line
Principles of interaction design
35. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
advantages of question and answer
Principles of interaction design #2. Memorability
Advantages for software support
potential problems of metaphors
36. Goals - Execution - World - Evaluation
Nielsen's Advice
ways to elicitation
disadvantages of direct manipulation
Structure od EEAC
37. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Methods of collection
Limitations of usability testing
interpreting the information
conceptual design
38. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
two area of development of natural language
Disadvantages for lo- fi prototype
Advantages for semantic networks
Principles of interaction design #2. Memorability
39. 1.free phase 2.captive phase 3. termination phase
Three basic components for the usability testing
stimulus intensity
three phases in direct manipulation
10 interaction styles
40. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Seven Stages of Action
Principles of interaction design #2. Memorability
Advantages for software support
Disadvantages for card sort
41. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
Structure od EEAC
Advantages of usability testing
10 interaction styles
42. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Seven Stages of Action
Three main criteria for lo- fi prototype
during the collection portion you will formally identify
disadvantages of natural language
43. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
disadvantages of menu- based interface
Gulfs and principles
Three basic components for the usability testing
advantages of natural language
44. Comprehensibility and learnability
Nielsen's Advice
Advantages for personas
the usability goal
four tools to organize the discovery process
45. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
menu- based and articulatory distance
10 interaction styles
Principles of interaction design #3. Predictability
46. What it will look like - What components it will require - How the screens will be laid out
Methods of collection
Three main criteria for lo- fi prototype
potential problems of metaphors
What will the physical design involve?
47. Progressive Disclosure - Constraints
Nielsen's Advice
stimulus intensity
Disadvantages for card sort
Principles of interaction design #1. Simplicity
48. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Structure od EEAC
Nielson's Heuristic Evaluation
command line with the interaction framework
interpreting the information
49. Participants - design - tester
Three basic components for the usability testing
command line with the EEAC
disadvantages of command line
Principles of interaction design #4. Visibility
50. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
advantages of command line
advantages of menu- based interface
Disadvantages for semantic networks
advantages of direct manipulation