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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
command line and articulatory distance
advantages of form fill- in
Tools for physical design
2. Goals - Execution - World - Evaluation
menu- based and articulatory distance
Structure od EEAC
Advantages for lo- fi prototype
two area of development of natural language
3. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
advantages of form fill- in
Interface design standards tools
Disadvantages for lo- fi prototype
constraint on usability testing
4. Observation - elicitation
four types of stakeholders
Nielson's Heuristic Evaluation
Methods of collection
menu- based interface with EEAC
5. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
disadvantages of direct manipulation
Tools for physical design
Principles of interaction design #4. Visibility
Advantages of usability testing
6. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for Rapid Prototyping
constraint on usability testing
Gulfs and principles
Advantages for lo- fi prototype
7. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
Methodology and Notation
Disadvantages for lo- fi prototype
menu- based and articulatory distance
8. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for Rapid Prototyping
two area of development of natural language
applications of natural language
Principles of interaction design #2. Memorability
9. Task analysis - storyboarding - use cases - primary stakeholder profiles
four types of observation
constraint on usability testing
menu- based interface with EEAC
four tools to organize the discovery process
10. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
11. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
disadvantages of menu- based interface
Limitations of usability testing
disadvantages of natural language
Principles of interaction design
12. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Limitations of usability testing
potential problems of metaphors
disadvantages of form fill- in
ways to elicitation
13. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for card sort
the usability goal
command line and articulatory distance
Advantages for semantic networks
14. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
5 usability factors
menu- based interface with EEAC
Advantages of usability testing
disadvantages of form fill- in
15. Direct indirect - corporate documentation - logs and notes - questionnaires
What the mental model could be...
ways to elicitation
command line with the EEAC
advantages of direct manipulation
16. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
during the collection portion you will formally identify
potential problems of metaphors
disadvantages of direct manipulation
17. Participants - design - tester
advantages of command line
Three basic components for the usability testing
disadvantages of form fill- in
three phases in direct manipulation
18. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
applications of natural language
Seven Stages of Action
advantages of command line
obstacles of natural language
19. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
disadvantages of command line
Advantages for Rapid Prototyping
Disadvantages for semantic networks
advantages of menu- based interface
20. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
Methods of collection
Advantages for Rapid Prototyping
advantages of question and answer
21. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #2. Memorability
direct manipulation with EEAC
four tools to organize the discovery process
advantages of question and answer
22. Menu options create small articulatory distance
two area of development of natural language
menu- based and articulatory distance
Three main criteria for lo- fi prototype
Principles of interaction design
23. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
Methods of collection
Advantages for lo- fi prototype
Gulfs and principles
24. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
advantages of direct manipulation
advantages of form fill- in
four tools to organize the discovery process
10 interaction styles
25. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
menu- based and articulatory distance
Gulfs and principles
command line with the EEAC
Tools for conceptual design
26. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
menu- based interface with EEAC
Interface design standards tools
Three main criteria for lo- fi prototype
advantages of command line
27. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of natural language
four types of stakeholders
command line with the interaction framework
three phases in direct manipulation
28. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
5 usability factors
advantages of form fill- in
two area of development of natural language
framework for design principle
29. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
Advantages of usability testing
Advantages for personas
Tools for conceptual design
30. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
menu- based interface with EEAC
Disadvantages for semantic networks
Tools for physical design
31. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
command line with the EEAC
Benefits from the use of high - level software tools
Nielsen's Advice
conceptual design
32. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
Principles of interaction design #4. Visibility
Tools for conceptual design
Gulfs and principles
33. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
four types of stakeholders
Principles of interaction design #4. Visibility
constraint on usability testing
Disadvantages for personas
34. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Principles of interaction design #1. Simplicity
disadvantages of menu- based interface
Methodology and Notation
ways to elicitation
35. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
advantages of form fill- in
four types of stakeholders
Principles of interaction design
36. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
Disadvantages for personas
ways to elicitation
command line with the EEAC
37. Overload - Feedback - Recognition/Recall - Orientation
Tools for physical design
Gulf of Evaluation
Principles of interaction design #4. Visibility
stimulus intensity
38. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
menu- based interface with EEAC
interpreting the information
Interface design standards tools
advantages of question and answer
39. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
disadvantages of direct manipulation
Advantages for personas
Principles of interaction design #2. Memorability
constraint on usability testing
40. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
four types of stakeholders
four types of observation
Limitations of usability testing
Advantages for software support
41. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
command line with the interaction framework
four types of filters
advantages of question and answer
Interface design standards tools
42. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Three basic components for the usability testing
Principles of interaction design
Seven Stages of Action
Benefits from the use of high - level software tools
43. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
conceptual design
Gulfs and principles
disadvantages of command line
44. Primary - secondary - facilitator - indirect
conceptual design
four types of stakeholders
Principles of interaction design #1. Simplicity
5 usability factors
45. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
disadvantages of command line
three phases in direct manipulation
direct manipulation with EEAC
Principles of interaction design #2. Memorability
46. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
four types of observation
menu- based interface with EEAC
disadvantages of command line
advantages of direct manipulation
47. Time - finance - personnel - laboratory
obstacles of natural language
constraint on usability testing
Seven Stages of Action
Methodology and Notation
48. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
advantages of form fill- in
three phases in direct manipulation
Gulfs and principles
49. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
10 interaction styles
disadvantages of natural language
Advantages for card sort
50. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
the usability goal
Limitations of usability testing
Disadvantages for card sort
Disadvantages for semantic networks