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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Task analysis - storyboarding - use cases - primary stakeholder profiles
Disadvantages for card sort
Three basic components for the usability testing
four tools to organize the discovery process
Principles of interaction design #2. Memorability
2. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
command line with the interaction framework
Methods of collection
disadvantages of direct manipulation
disadvantages of natural language
3. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Methods of collection
advantages of natural language
Advantages for software support
command line with the interaction framework
4. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
stimulus intensity
two area of development of natural language
Principles of interaction design
Advantages for personas
5. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
stimulus intensity
Three basic components for the usability testing
Three main criteria for lo- fi prototype
6. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Disadvantages for card sort
three phases in direct manipulation
Advantages for card sort
Seven Stages of Action
7. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
Principles of interaction design #2. Memorability
Gulf of Evaluation
Advantages for lo- fi prototype
8. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
disadvantages of direct manipulation
Methodology and Notation
Disadvantages for personas
disadvantages of command line
9. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Advantages of usability testing
Gulfs and principles
Advantages for Rapid Prototyping
Principles of interaction design #3. Predictability
10. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
Disadvantages for card sort
Gulf of Evaluation
Principles of interaction design #4. Visibility
11. Progressive Disclosure - Constraints
command line and articulatory distance
four types of stakeholders
Principles of interaction design #1. Simplicity
What the mental model could be...
12. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
three phases in direct manipulation
disadvantages of natural language
Disadvantages for semantic networks
Tools for physical design
13. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Tools for conceptual design
Principles of interaction design #1. Simplicity
Disadvantages for personas
stimulus intensity
14. Direct - indirect - ethnographic observation - distributed cognition
Disadvantages for semantic networks
command line and articulatory distance
Principles of interaction design #2. Memorability
four types of observation
15. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
stimulus intensity
four types of filters
Disadvantages for personas
16. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Limitations of usability testing
advantages of direct manipulation
disadvantages of menu- based interface
Three basic components for the usability testing
17. Observation - elicitation
direct manipulation with EEAC
advantages of natural language
Methods of collection
Advantages for personas
18. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
advantages of natural language
constraint on usability testing
command line and articulatory distance
disadvantages of direct manipulation
19. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Disadvantages for card sort
four tools to organize the discovery process
Seven Stages of Action
command line with the interaction framework
20. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
Tools for conceptual design
advantages of form fill- in
disadvantages of question and answer
21. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
advantages of natural language
framework for design principle
four types of stakeholders
22. Direct indirect - corporate documentation - logs and notes - questionnaires
ways to elicitation
Principles of interaction design
during the collection portion you will formally identify
disadvantages of direct manipulation
23. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
advantages of direct manipulation
Three basic components for the usability testing
potential problems of metaphors
Interface design standards tools
24. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
advantages of menu- based interface
advantages of direct manipulation
stimulus intensity
Methodology and Notation
25. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
during the collection portion you will formally identify
Three main criteria for lo- fi prototype
Disadvantages for semantic networks
26. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for semantic networks
Advantages for personas
menu- based interface with EEAC
four types of stakeholders
27. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
advantages of question and answer
Advantages for personas
interpreting the information
Limitations of usability testing
28. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Principles of interaction design #4. Visibility
four tools to organize the discovery process
Advantages of usability testing
Disadvantages for lo- fi prototype
29. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
command line with the EEAC
Methodology and Notation
Disadvantages for semantic networks
30. What it will look like - What components it will require - How the screens will be laid out
Principles of interaction design
Advantages for software support
advantages of direct manipulation
What will the physical design involve?
31. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Interface design standards tools
disadvantages of natural language
Disadvantages for semantic networks
advantages of menu- based interface
32. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
four tools to organize the discovery process
potential problems of metaphors
four types of filters
menu- based interface with EEAC
33. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
the usability goal
Advantages for semantic networks
ways to elicitation
applications of natural language
34. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
the usability goal
menu- based and articulatory distance
applications of natural language
direct manipulation with EEAC
35. 1.free phase 2.captive phase 3. termination phase
advantages of menu- based interface
10 interaction styles
disadvantages of direct manipulation
three phases in direct manipulation
36. Overload - Feedback - Recognition/Recall - Orientation
What will the physical design involve?
Principles of interaction design #4. Visibility
Tools for physical design
Benefits from the use of high - level software tools
37. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
5 usability factors
obstacles of natural language
stimulus intensity
Three basic components for the usability testing
38. Participants - design - tester
Principles of interaction design #4. Visibility
advantages of command line
Three basic components for the usability testing
Principles of interaction design #2. Memorability
39. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
Disadvantages for personas
Structure od EEAC
command line with the interaction framework
40. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
10 interaction styles
Benefits from the use of high - level software tools
Three basic components for the usability testing
constraint on usability testing
41. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Three basic components for the usability testing
Principles of interaction design #3. Predictability
Gulf of Evaluation
Disadvantages for lo- fi prototype
42. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
43. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Advantages of usability testing
two area of development of natural language
5 usability factors
interpreting the information
44. Goals - Execution - World - Evaluation
advantages of form fill- in
Advantages for semantic networks
Structure od EEAC
Three main criteria for lo- fi prototype
45. Menu options create small articulatory distance
Principles of interaction design #4. Visibility
Structure od EEAC
What will the physical design involve?
menu- based and articulatory distance
46. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
10 interaction styles
disadvantages of question and answer
advantages of form fill- in
Principles of interaction design #2. Memorability
47. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
menu- based interface with EEAC
Structure od EEAC
the usability goal
48. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
49. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
obstacles of natural language
Principles of interaction design #2. Memorability
disadvantages of form fill- in
Disadvantages for card sort
50. Location - Logical Grouping - Conventions - Redundancy
Advantages for personas
Principles of interaction design #2. Memorability
Principles of interaction design #3. Predictability
interpreting the information