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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.free phase 2.captive phase 3. termination phase
Principles of interaction design #2. Memorability
command line and articulatory distance
Principles of interaction design #1. Simplicity
three phases in direct manipulation
2. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
four types of filters
command line with the interaction framework
stimulus intensity
3. Overload - Feedback - Recognition/Recall - Orientation
advantages of direct manipulation
four types of observation
Principles of interaction design #4. Visibility
Gulf of Evaluation
4. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
during the collection portion you will formally identify
four tools to organize the discovery process
interpreting the information
command line with the EEAC
5. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Methods of collection
four tools to organize the discovery process
advantages of menu- based interface
disadvantages of direct manipulation
6. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
advantages of direct manipulation
direct manipulation with EEAC
Disadvantages for lo- fi prototype
advantages of command line
7. Menu options create small articulatory distance
Seven Stages of Action
menu- based and articulatory distance
during the collection portion you will formally identify
Advantages for personas
8. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Interface design standards tools
10 interaction styles
direct manipulation with EEAC
two area of development of natural language
9. Comprehensibility and learnability
the usability goal
Gulf of Evaluation
Disadvantages for card sort
two area of development of natural language
10. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Tools for physical design
Interface design standards tools
Three basic components for the usability testing
four types of stakeholders
11. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Nielsen's Advice
Disadvantages for semantic networks
What the mental model could be...
command line with the EEAC
12. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
Gulf of Evaluation
Gulfs and principles
direct manipulation with EEAC
13. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Advantages for Rapid Prototyping
four tools to organize the discovery process
disadvantages of command line
two area of development of natural language
14. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
obstacles of natural language
command line with the EEAC
advantages of command line
Principles of interaction design #3. Predictability
15. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Gulfs and principles
advantages of natural language
disadvantages of command line
disadvantages of menu- based interface
16. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Interface design standards tools
applications of natural language
four tools to organize the discovery process
5 usability factors
17. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
three phases in direct manipulation
Disadvantages for lo- fi prototype
Tools for conceptual design
command line and articulatory distance
18. Observation - elicitation
Limitations of usability testing
framework for design principle
Advantages for card sort
Methods of collection
19. Unscientific - Partial - Unstable - Inconsistent - Personal
5 usability factors
ways to elicitation
What the mental model could be...
Principles of interaction design #1. Simplicity
20. Participants - design - tester
5 usability factors
Three basic components for the usability testing
command line with the EEAC
Limitations of usability testing
21. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for semantic networks
advantages of question and answer
Advantages for personas
applications of natural language
22. Direct - indirect - ethnographic observation - distributed cognition
command line with the interaction framework
Advantages for semantic networks
four types of observation
Advantages of usability testing
23. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
Advantages of usability testing
Advantages for card sort
Three main criteria for lo- fi prototype
24. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
stimulus intensity
Interface design standards tools
advantages of menu- based interface
two area of development of natural language
25. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Gulfs and principles
10 interaction styles
disadvantages of form fill- in
applications of natural language
26. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
What the mental model could be...
Disadvantages for personas
Nielson's Heuristic Evaluation
Advantages for software support
27. Task analysis - storyboarding - use cases - primary stakeholder profiles
command line with the interaction framework
four tools to organize the discovery process
command line with the EEAC
advantages of question and answer
28. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Limitations of usability testing
Seven Stages of Action
Benefits from the use of high - level software tools
Advantages for card sort
29. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
Gulf of Evaluation
Principles of interaction design #4. Visibility
Disadvantages for personas
30. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Disadvantages for semantic networks
Advantages for Rapid Prototyping
framework for design principle
four tools to organize the discovery process
31. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Advantages for Rapid Prototyping
framework for design principle
advantages of command line
four types of stakeholders
32. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Benefits from the use of high - level software tools
Seven Stages of Action
Three basic components for the usability testing
disadvantages of question and answer
33. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
What will the physical design involve?
Methodology and Notation
direct manipulation with EEAC
Advantages for lo- fi prototype
34. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
35. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of direct manipulation
Seven Stages of Action
command line with the EEAC
Methods of collection
36. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
during the collection portion you will formally identify
command line and articulatory distance
5 usability factors
37. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
Principles of interaction design #1. Simplicity
Benefits from the use of high - level software tools
Disadvantages for semantic networks
38. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
Gulfs and principles
Nielson's Heuristic Evaluation
Nielsen's Advice
39. Physical - cultural - functional - informational
four types of filters
advantages of menu- based interface
Disadvantages for card sort
Advantages for personas
40. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
four tools to organize the discovery process
framework for design principle
two area of development of natural language
Advantages for semantic networks
41. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of menu- based interface
Advantages for software support
Nielson's Heuristic Evaluation
framework for design principle
42. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
constraint on usability testing
the usability goal
What will the physical design involve?
43. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
44. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for Rapid Prototyping
command line with the EEAC
four types of observation
Advantages for lo- fi prototype
45. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Methodology and Notation
Principles of interaction design #3. Predictability
Advantages of usability testing
Advantages for lo- fi prototype
46. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
four tools to organize the discovery process
advantages of question and answer
Tools for conceptual design
Advantages of usability testing
47. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Principles of interaction design #1. Simplicity
Advantages of usability testing
10 interaction styles
Seven Stages of Action
48. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
interpreting the information
Three main criteria for lo- fi prototype
four types of filters
menu- based and articulatory distance
49. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design
potential problems of metaphors
four types of observation
constraint on usability testing
50. Time - finance - personnel - laboratory
three phases in direct manipulation
Advantages for semantic networks
constraint on usability testing
10 interaction styles