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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.free phase 2.captive phase 3. termination phase
Tools for physical design
command line with the interaction framework
three phases in direct manipulation
advantages of menu- based interface
2. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Limitations of usability testing
Methodology and Notation
Three basic components for the usability testing
Gulf of Evaluation
3. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Structure od EEAC
Methodology and Notation
potential problems of metaphors
advantages of direct manipulation
4. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Principles of interaction design #3. Predictability
menu- based interface with EEAC
command line with the EEAC
advantages of form fill- in
5. Overload - Feedback - Recognition/Recall - Orientation
three phases in direct manipulation
Principles of interaction design #4. Visibility
Limitations of usability testing
Disadvantages for semantic networks
6. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
four types of stakeholders
Benefits from the use of high - level software tools
5 usability factors
Advantages for card sort
7. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Disadvantages for card sort
disadvantages of command line
Tools for physical design
advantages of direct manipulation
8. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
command line with the EEAC
Gulf of Evaluation
stimulus intensity
four types of stakeholders
9. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
Principles of interaction design #4. Visibility
advantages of form fill- in
advantages of direct manipulation
10. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Seven Stages of Action
stimulus intensity
Advantages for software support
Advantages for personas
11. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Gulfs and principles
Nielson's Heuristic Evaluation
Advantages for lo- fi prototype
advantages of natural language
12. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
13. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
disadvantages of natural language
Structure od EEAC
Principles of interaction design #3. Predictability
Disadvantages for semantic networks
14. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Disadvantages for card sort
menu- based and articulatory distance
What the mental model could be...
applications of natural language
15. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
four tools to organize the discovery process
command line with the EEAC
during the collection portion you will formally identify
Three basic components for the usability testing
16. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
during the collection portion you will formally identify
Advantages for lo- fi prototype
four types of observation
disadvantages of form fill- in
17. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of direct manipulation
stimulus intensity
three phases in direct manipulation
Principles of interaction design
18. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
conceptual design
Principles of interaction design #1. Simplicity
command line and articulatory distance
19. Task analysis - storyboarding - use cases - primary stakeholder profiles
Gulfs and principles
four tools to organize the discovery process
What the mental model could be...
What will the physical design involve?
20. Observation - elicitation
four types of filters
5 usability factors
Methods of collection
Advantages for lo- fi prototype
21. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Tools for conceptual design
command line and articulatory distance
obstacles of natural language
Advantages for card sort
22. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
5 usability factors
Advantages for personas
four types of observation
interpreting the information
23. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
stimulus intensity
Three basic components for the usability testing
Advantages for software support
three phases in direct manipulation
24. Physical - cultural - functional - informational
Gulf of Evaluation
four types of filters
Advantages for semantic networks
conceptual design
25. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
disadvantages of command line
Principles of interaction design #3. Predictability
command line with the interaction framework
four types of filters
26. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of direct manipulation
command line with the interaction framework
What the mental model could be...
Principles of interaction design #3. Predictability
27. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Structure od EEAC
Advantages for personas
Tools for physical design
advantages of menu- based interface
28. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Advantages for personas
10 interaction styles
Disadvantages for lo- fi prototype
Gulf of Evaluation
29. Comprehensibility and learnability
advantages of form fill- in
Disadvantages for semantic networks
the usability goal
advantages of command line
30. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Advantages for lo- fi prototype
Structure od EEAC
Interface design standards tools
Principles of interaction design
31. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
10 interaction styles
advantages of form fill- in
Advantages of usability testing
Principles of interaction design #4. Visibility
32. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of natural language
Gulf of Evaluation
Nielson's Heuristic Evaluation
disadvantages of menu- based interface
33. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Advantages of usability testing
Principles of interaction design
Three main criteria for lo- fi prototype
applications of natural language
34. Progressive Disclosure - Constraints
What the mental model could be...
Nielson's Heuristic Evaluation
menu- based interface with EEAC
Principles of interaction design #1. Simplicity
35. Direct indirect - corporate documentation - logs and notes - questionnaires
ways to elicitation
Disadvantages for lo- fi prototype
Advantages for card sort
Structure od EEAC
36. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
command line and articulatory distance
menu- based and articulatory distance
Advantages for software support
Seven Stages of Action
37. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
potential problems of metaphors
Principles of interaction design #1. Simplicity
framework for design principle
command line with the EEAC
38. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
39. Goals - Execution - World - Evaluation
Structure od EEAC
Disadvantages for lo- fi prototype
framework for design principle
Advantages for semantic networks
40. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
stimulus intensity
Disadvantages for semantic networks
Limitations of usability testing
three phases in direct manipulation
41. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Principles of interaction design #1. Simplicity
Disadvantages for card sort
disadvantages of menu- based interface
Three basic components for the usability testing
42. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
disadvantages of form fill- in
disadvantages of command line
Interface design standards tools
Advantages for semantic networks
43. Menu options create small articulatory distance
command line with the EEAC
Principles of interaction design #3. Predictability
menu- based and articulatory distance
Advantages for lo- fi prototype
44. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
menu- based and articulatory distance
advantages of command line
Disadvantages for card sort
four types of stakeholders
45. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
advantages of menu- based interface
command line with the EEAC
command line with the interaction framework
obstacles of natural language
46. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Tools for physical design
Advantages for personas
advantages of menu- based interface
advantages of form fill- in
47. Participants - design - tester
disadvantages of natural language
Three basic components for the usability testing
Benefits from the use of high - level software tools
Disadvantages for personas
48. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Advantages for software support
disadvantages of question and answer
Interface design standards tools
command line and articulatory distance
49. Direct - indirect - ethnographic observation - distributed cognition
Advantages for lo- fi prototype
menu- based and articulatory distance
Nielson's Heuristic Evaluation
four types of observation
50. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
command line with the EEAC
four types of stakeholders
obstacles of natural language
four types of observation