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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Interface design standards tools
constraint on usability testing
menu- based interface with EEAC
four tools to organize the discovery process
2. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
three phases in direct manipulation
Principles of interaction design #3. Predictability
Methods of collection
disadvantages of form fill- in
3. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
10 interaction styles
interpreting the information
ways to elicitation
Interface design standards tools
4. Comprehensibility and learnability
the usability goal
Three main criteria for lo- fi prototype
advantages of command line
four types of stakeholders
5. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
6. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of direct manipulation
four types of stakeholders
framework for design principle
advantages of direct manipulation
7. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
menu- based interface with EEAC
four tools to organize the discovery process
disadvantages of natural language
Disadvantages for personas
8. Menu options create small articulatory distance
Disadvantages for semantic networks
disadvantages of natural language
Benefits from the use of high - level software tools
menu- based and articulatory distance
9. Observation - elicitation
Methods of collection
What the mental model could be...
obstacles of natural language
stimulus intensity
10. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Limitations of usability testing
Disadvantages for personas
obstacles of natural language
conceptual design
11. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
12. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
command line with the interaction framework
10 interaction styles
Principles of interaction design #4. Visibility
Methodology and Notation
13. Progressive Disclosure - Constraints
Disadvantages for personas
Gulfs and principles
Principles of interaction design #1. Simplicity
interpreting the information
14. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Structure od EEAC
framework for design principle
Disadvantages for personas
disadvantages of question and answer
15. What it will look like - What components it will require - How the screens will be laid out
Principles of interaction design #1. Simplicity
command line and articulatory distance
What will the physical design involve?
Benefits from the use of high - level software tools
16. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
menu- based and articulatory distance
Methodology and Notation
four types of observation
advantages of direct manipulation
17. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Advantages for lo- fi prototype
constraint on usability testing
5 usability factors
during the collection portion you will formally identify
18. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
advantages of menu- based interface
advantages of form fill- in
Advantages for Rapid Prototyping
Principles of interaction design #2. Memorability
19. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
advantages of form fill- in
Principles of interaction design #2. Memorability
Advantages for card sort
Gulfs and principles
20. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
command line and articulatory distance
Gulf of Evaluation
Limitations of usability testing
Advantages for Rapid Prototyping
21. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
command line and articulatory distance
four tools to organize the discovery process
disadvantages of menu- based interface
Advantages for personas
22. Overload - Feedback - Recognition/Recall - Orientation
advantages of direct manipulation
Principles of interaction design #4. Visibility
Gulf of Evaluation
Advantages for lo- fi prototype
23. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
framework for design principle
Three basic components for the usability testing
menu- based interface with EEAC
advantages of question and answer
24. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
three phases in direct manipulation
interpreting the information
framework for design principle
What the mental model could be...
25. Primary - secondary - facilitator - indirect
advantages of command line
Three main criteria for lo- fi prototype
four types of filters
four types of stakeholders
26. Physical - cultural - functional - informational
four types of filters
three phases in direct manipulation
Interface design standards tools
framework for design principle
27. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
four types of stakeholders
advantages of question and answer
applications of natural language
two area of development of natural language
28. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
advantages of question and answer
What the mental model could be...
Methodology and Notation
stimulus intensity
29. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
obstacles of natural language
Gulfs and principles
interpreting the information
Advantages for software support
30. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of menu- based interface
What the mental model could be...
What will the physical design involve?
Advantages for semantic networks
31. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
three phases in direct manipulation
Disadvantages for personas
Advantages for personas
Disadvantages for card sort
32. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
obstacles of natural language
Advantages for personas
framework for design principle
disadvantages of form fill- in
33. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Seven Stages of Action
four types of observation
Advantages for personas
Advantages for card sort
34. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
obstacles of natural language
potential problems of metaphors
Advantages of usability testing
command line and articulatory distance
35. Participants - design - tester
Principles of interaction design
Advantages for software support
Disadvantages for lo- fi prototype
Three basic components for the usability testing
36. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Advantages for card sort
four tools to organize the discovery process
advantages of natural language
stimulus intensity
37. Direct indirect - corporate documentation - logs and notes - questionnaires
Principles of interaction design #1. Simplicity
Nielsen's Advice
advantages of command line
ways to elicitation
38. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Tools for physical design
Principles of interaction design
Gulfs and principles
menu- based interface with EEAC
39. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Tools for conceptual design
Advantages of usability testing
10 interaction styles
two area of development of natural language
40. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
four tools to organize the discovery process
Advantages for card sort
disadvantages of form fill- in
41. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
command line and articulatory distance
Tools for physical design
disadvantages of natural language
conceptual design
42. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Seven Stages of Action
Tools for physical design
Gulfs and principles
disadvantages of menu- based interface
43. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
advantages of question and answer
during the collection portion you will formally identify
Three basic components for the usability testing
four types of filters
44. Goals - Execution - World - Evaluation
Advantages of usability testing
Structure od EEAC
command line with the EEAC
10 interaction styles
45. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
advantages of natural language
Advantages for personas
disadvantages of command line
Structure od EEAC
46. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
advantages of command line
four types of observation
potential problems of metaphors
conceptual design
47. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
disadvantages of form fill- in
menu- based and articulatory distance
applications of natural language
48. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Principles of interaction design #2. Memorability
Nielsen's Advice
Tools for conceptual design
Advantages for software support
49. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Principles of interaction design #4. Visibility
Advantages for software support
Disadvantages for semantic networks
Principles of interaction design
50. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
constraint on usability testing
disadvantages of form fill- in
potential problems of metaphors