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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
three phases in direct manipulation
four types of observation
Advantages of usability testing
Interface design standards tools
2. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
Gulf of Evaluation
command line with the EEAC
Interface design standards tools
3. What it will look like - What components it will require - How the screens will be laid out
potential problems of metaphors
What will the physical design involve?
disadvantages of command line
interpreting the information
4. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Advantages for personas
direct manipulation with EEAC
Three main criteria for lo- fi prototype
Gulfs and principles
5. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
direct manipulation with EEAC
Advantages for semantic networks
Gulf of Evaluation
6. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Tools for conceptual design
Three basic components for the usability testing
Nielson's Heuristic Evaluation
disadvantages of natural language
7. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #2. Memorability
Structure od EEAC
Benefits from the use of high - level software tools
Gulfs and principles
8. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
advantages of question and answer
Disadvantages for semantic networks
What will the physical design involve?
Benefits from the use of high - level software tools
9. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
advantages of command line
Methodology and Notation
command line and articulatory distance
Advantages for semantic networks
10. Direct indirect - corporate documentation - logs and notes - questionnaires
ways to elicitation
two area of development of natural language
disadvantages of natural language
constraint on usability testing
11. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Nielsen's Advice
Principles of interaction design #4. Visibility
disadvantages of command line
advantages of question and answer
12. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
disadvantages of direct manipulation
the usability goal
Disadvantages for card sort
13. Participants - design - tester
Three basic components for the usability testing
Disadvantages for semantic networks
conceptual design
Advantages of usability testing
14. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Disadvantages for card sort
What will the physical design involve?
Benefits from the use of high - level software tools
Advantages of usability testing
15. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
advantages of form fill- in
Methods of collection
Three main criteria for lo- fi prototype
four types of stakeholders
16. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of form fill- in
advantages of question and answer
constraint on usability testing
menu- based interface with EEAC
17. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for Rapid Prototyping
Disadvantages for semantic networks
the usability goal
disadvantages of natural language
18. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
Benefits from the use of high - level software tools
three phases in direct manipulation
Principles of interaction design #1. Simplicity
19. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Principles of interaction design
Interface design standards tools
Methodology and Notation
Gulf of Evaluation
20. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
applications of natural language
Benefits from the use of high - level software tools
disadvantages of form fill- in
Limitations of usability testing
21. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of menu- based interface
disadvantages of question and answer
advantages of question and answer
applications of natural language
22. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for semantic networks
four types of filters
Principles of interaction design #3. Predictability
three phases in direct manipulation
23. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
24. Progressive Disclosure - Constraints
advantages of direct manipulation
Tools for conceptual design
Principles of interaction design #1. Simplicity
during the collection portion you will formally identify
25. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Disadvantages for personas
Advantages for software support
conceptual design
Tools for conceptual design
26. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
interpreting the information
Principles of interaction design #3. Predictability
Advantages for Rapid Prototyping
obstacles of natural language
27. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
advantages of natural language
Advantages for software support
command line and articulatory distance
conceptual design
28. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Disadvantages for semantic networks
Benefits from the use of high - level software tools
Advantages for software support
two area of development of natural language
29. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
menu- based interface with EEAC
Principles of interaction design
the usability goal
Tools for physical design
30. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Disadvantages for semantic networks
Gulfs and principles
disadvantages of form fill- in
applications of natural language
31. Physical - cultural - functional - informational
menu- based and articulatory distance
four types of filters
disadvantages of form fill- in
stimulus intensity
32. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
disadvantages of menu- based interface
constraint on usability testing
Limitations of usability testing
Disadvantages for card sort
33. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
constraint on usability testing
Three main criteria for lo- fi prototype
disadvantages of menu- based interface
applications of natural language
34. Time - finance - personnel - laboratory
framework for design principle
constraint on usability testing
advantages of question and answer
Principles of interaction design #3. Predictability
35. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
framework for design principle
Disadvantages for card sort
Disadvantages for personas
Advantages for software support
36. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Advantages of usability testing
four tools to organize the discovery process
conceptual design
command line with the interaction framework
37. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
command line with the EEAC
disadvantages of command line
Advantages for semantic networks
Advantages for Rapid Prototyping
38. Primary - secondary - facilitator - indirect
conceptual design
four types of stakeholders
four types of observation
Principles of interaction design #1. Simplicity
39. Direct - indirect - ethnographic observation - distributed cognition
disadvantages of natural language
four types of observation
10 interaction styles
direct manipulation with EEAC
40. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
command line with the interaction framework
disadvantages of command line
Advantages for personas
Advantages for card sort
41. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Seven Stages of Action
four types of stakeholders
5 usability factors
advantages of command line
42. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
applications of natural language
Advantages for lo- fi prototype
ways to elicitation
menu- based and articulatory distance
43. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of direct manipulation
Disadvantages for semantic networks
Principles of interaction design #2. Memorability
framework for design principle
44. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
What will the physical design involve?
potential problems of metaphors
Principles of interaction design
four types of observation
45. Overload - Feedback - Recognition/Recall - Orientation
Gulfs and principles
command line with the EEAC
Principles of interaction design #4. Visibility
Principles of interaction design
46. Task analysis - storyboarding - use cases - primary stakeholder profiles
Advantages for Rapid Prototyping
menu- based and articulatory distance
during the collection portion you will formally identify
four tools to organize the discovery process
47. Menu options create small articulatory distance
Principles of interaction design #3. Predictability
menu- based and articulatory distance
disadvantages of direct manipulation
Advantages for lo- fi prototype
48. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
10 interaction styles
advantages of form fill- in
applications of natural language
Tools for physical design
49. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
framework for design principle
menu- based and articulatory distance
Advantages for lo- fi prototype
advantages of command line
50. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
command line and articulatory distance
Tools for conceptual design
disadvantages of question and answer
advantages of direct manipulation