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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
disadvantages of menu- based interface
four tools to organize the discovery process
Disadvantages for lo- fi prototype
2. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
framework for design principle
Three basic components for the usability testing
Gulf of Evaluation
advantages of command line
3. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
What the mental model could be...
Methodology and Notation
obstacles of natural language
advantages of direct manipulation
4. Task analysis - storyboarding - use cases - primary stakeholder profiles
the usability goal
disadvantages of command line
four tools to organize the discovery process
Tools for physical design
5. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
6. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Methodology and Notation
menu- based interface with EEAC
during the collection portion you will formally identify
Benefits from the use of high - level software tools
7. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
interpreting the information
Tools for physical design
advantages of direct manipulation
disadvantages of question and answer
8. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
10 interaction styles
Principles of interaction design #4. Visibility
Advantages for personas
Disadvantages for semantic networks
9. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Seven Stages of Action
ways to elicitation
menu- based and articulatory distance
Advantages for semantic networks
10. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
disadvantages of direct manipulation
direct manipulation with EEAC
advantages of natural language
Disadvantages for lo- fi prototype
11. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
disadvantages of form fill- in
advantages of form fill- in
two area of development of natural language
potential problems of metaphors
12. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
Disadvantages for lo- fi prototype
potential problems of metaphors
stimulus intensity
13. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #2. Memorability
command line with the EEAC
applications of natural language
disadvantages of form fill- in
14. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
direct manipulation with EEAC
advantages of question and answer
stimulus intensity
Principles of interaction design #3. Predictability
15. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
during the collection portion you will formally identify
the usability goal
four tools to organize the discovery process
Disadvantages for lo- fi prototype
16. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Principles of interaction design
10 interaction styles
command line with the EEAC
disadvantages of form fill- in
17. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Advantages of usability testing
conceptual design
command line with the interaction framework
advantages of form fill- in
18. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
obstacles of natural language
Nielson's Heuristic Evaluation
advantages of menu- based interface
advantages of question and answer
19. Goals - Execution - World - Evaluation
Structure od EEAC
10 interaction styles
Gulf of Evaluation
disadvantages of menu- based interface
20. Primary - secondary - facilitator - indirect
interpreting the information
four types of observation
four types of stakeholders
command line and articulatory distance
21. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Tools for conceptual design
the usability goal
Disadvantages for card sort
interpreting the information
22. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
Structure od EEAC
two area of development of natural language
four tools to organize the discovery process
23. Menu options create small articulatory distance
the usability goal
Disadvantages for card sort
Structure od EEAC
menu- based and articulatory distance
24. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Gulf of Evaluation
four types of observation
the usability goal
framework for design principle
25. What it will look like - What components it will require - How the screens will be laid out
potential problems of metaphors
four types of filters
What will the physical design involve?
ways to elicitation
26. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
command line with the interaction framework
disadvantages of form fill- in
advantages of menu- based interface
Three main criteria for lo- fi prototype
27. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design #4. Visibility
four types of observation
Gulf of Evaluation
Nielson's Heuristic Evaluation
28. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
during the collection portion you will formally identify
10 interaction styles
Disadvantages for card sort
What will the physical design involve?
29. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Principles of interaction design #4. Visibility
Three basic components for the usability testing
Tools for physical design
Three main criteria for lo- fi prototype
30. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
obstacles of natural language
disadvantages of command line
potential problems of metaphors
Advantages for Rapid Prototyping
31. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
32. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
command line with the EEAC
Three basic components for the usability testing
command line with the interaction framework
Gulfs and principles
33. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
during the collection portion you will formally identify
Disadvantages for semantic networks
advantages of command line
34. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
Advantages for Rapid Prototyping
advantages of direct manipulation
command line and articulatory distance
35. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Three basic components for the usability testing
disadvantages of direct manipulation
advantages of question and answer
Structure od EEAC
36. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Disadvantages for personas
ways to elicitation
What the mental model could be...
Advantages for software support
37. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Tools for conceptual design
menu- based interface with EEAC
advantages of command line
Principles of interaction design #1. Simplicity
38. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Three main criteria for lo- fi prototype
conceptual design
Advantages for semantic networks
Limitations of usability testing
39. Direct - indirect - ethnographic observation - distributed cognition
Benefits from the use of high - level software tools
command line with the interaction framework
four types of filters
four types of observation
40. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
advantages of form fill- in
stimulus intensity
Disadvantages for personas
Disadvantages for semantic networks
41. Observation - elicitation
Principles of interaction design #3. Predictability
Gulfs and principles
command line with the interaction framework
Methods of collection
42. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
ways to elicitation
Principles of interaction design
Three basic components for the usability testing
four types of observation
43. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
disadvantages of form fill- in
applications of natural language
Principles of interaction design #3. Predictability
What will the physical design involve?
44. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
advantages of command line
menu- based and articulatory distance
disadvantages of question and answer
45. Physical - cultural - functional - informational
Gulfs and principles
conceptual design
four types of filters
Interface design standards tools
46. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
three phases in direct manipulation
Advantages of usability testing
Methodology and Notation
5 usability factors
47. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Advantages for Rapid Prototyping
disadvantages of form fill- in
menu- based interface with EEAC
during the collection portion you will formally identify
48. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Nielsen's Advice
Advantages for lo- fi prototype
Principles of interaction design
disadvantages of command line
49. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
four types of filters
Tools for physical design
Disadvantages for personas
applications of natural language
50. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Limitations of usability testing
disadvantages of form fill- in
ways to elicitation
Advantages for Rapid Prototyping