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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Advantages for Rapid Prototyping
Three main criteria for lo- fi prototype
framework for design principle
command line with the EEAC
2. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design
ways to elicitation
Principles of interaction design #4. Visibility
menu- based and articulatory distance
3. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Disadvantages for lo- fi prototype
Benefits from the use of high - level software tools
Disadvantages for card sort
Gulf of Evaluation
4. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
advantages of command line
two area of development of natural language
What will the physical design involve?
5 usability factors
5. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
four tools to organize the discovery process
Methods of collection
disadvantages of direct manipulation
advantages of question and answer
6. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Nielsen's Advice
Interface design standards tools
Disadvantages for lo- fi prototype
four types of filters
7. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
disadvantages of command line
advantages of menu- based interface
Disadvantages for semantic networks
Methods of collection
8. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
What the mental model could be...
advantages of command line
What will the physical design involve?
Principles of interaction design #3. Predictability
9. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
Nielsen's Advice
5 usability factors
Advantages for Rapid Prototyping
10. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Disadvantages for lo- fi prototype
Benefits from the use of high - level software tools
interpreting the information
disadvantages of natural language
11. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
disadvantages of menu- based interface
Principles of interaction design #3. Predictability
Advantages for software support
Advantages for card sort
12. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Gulfs and principles
Methods of collection
Limitations of usability testing
menu- based and articulatory distance
13. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
conceptual design
potential problems of metaphors
advantages of command line
14. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
command line and articulatory distance
four tools to organize the discovery process
Gulf of Evaluation
disadvantages of natural language
15. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
constraint on usability testing
potential problems of metaphors
menu- based interface with EEAC
obstacles of natural language
16. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Disadvantages for lo- fi prototype
What the mental model could be...
command line with the interaction framework
Advantages for lo- fi prototype
17. Primary - secondary - facilitator - indirect
four types of stakeholders
four tools to organize the discovery process
three phases in direct manipulation
Three basic components for the usability testing
18. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
Gulfs and principles
advantages of form fill- in
conceptual design
19. Menu options create small articulatory distance
disadvantages of menu- based interface
menu- based and articulatory distance
Advantages for semantic networks
four tools to organize the discovery process
20. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
5 usability factors
during the collection portion you will formally identify
stimulus intensity
four tools to organize the discovery process
21. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for Rapid Prototyping
Benefits from the use of high - level software tools
Interface design standards tools
four tools to organize the discovery process
22. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
What the mental model could be...
disadvantages of command line
Limitations of usability testing
conceptual design
23. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
24. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
What will the physical design involve?
advantages of direct manipulation
three phases in direct manipulation
25. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Disadvantages for personas
advantages of question and answer
Principles of interaction design #3. Predictability
during the collection portion you will formally identify
26. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
command line with the interaction framework
advantages of form fill- in
constraint on usability testing
four types of stakeholders
27. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
applications of natural language
four tools to organize the discovery process
Advantages for Rapid Prototyping
Tools for conceptual design
28. Goals - Execution - World - Evaluation
Structure od EEAC
Three basic components for the usability testing
three phases in direct manipulation
Advantages for personas
29. Time - finance - personnel - laboratory
advantages of form fill- in
during the collection portion you will formally identify
constraint on usability testing
advantages of question and answer
30. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
potential problems of metaphors
disadvantages of form fill- in
two area of development of natural language
Methodology and Notation
31. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Advantages for card sort
disadvantages of command line
Methodology and Notation
What the mental model could be...
32. Location - Logical Grouping - Conventions - Redundancy
What will the physical design involve?
Principles of interaction design #2. Memorability
advantages of question and answer
Seven Stages of Action
33. Direct indirect - corporate documentation - logs and notes - questionnaires
Advantages for card sort
advantages of menu- based interface
ways to elicitation
Principles of interaction design #1. Simplicity
34. 1.free phase 2.captive phase 3. termination phase
Tools for conceptual design
Nielson's Heuristic Evaluation
three phases in direct manipulation
advantages of form fill- in
35. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of menu- based interface
Limitations of usability testing
Principles of interaction design #4. Visibility
disadvantages of form fill- in
36. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
disadvantages of question and answer
Seven Stages of Action
Disadvantages for semantic networks
Advantages of usability testing
37. Overload - Feedback - Recognition/Recall - Orientation
potential problems of metaphors
Principles of interaction design #4. Visibility
Advantages for semantic networks
menu- based and articulatory distance
38. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
applications of natural language
Nielsen's Advice
advantages of question and answer
command line with the EEAC
39. Progressive Disclosure - Constraints
Advantages for semantic networks
ways to elicitation
Disadvantages for lo- fi prototype
Principles of interaction design #1. Simplicity
40. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
menu- based interface with EEAC
Benefits from the use of high - level software tools
two area of development of natural language
Principles of interaction design
41. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of direct manipulation
advantages of direct manipulation
Advantages for software support
four types of stakeholders
42. Observation - elicitation
Advantages for software support
four types of filters
Methods of collection
command line with the EEAC
43. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
potential problems of metaphors
menu- based interface with EEAC
Disadvantages for card sort
Three main criteria for lo- fi prototype
44. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
direct manipulation with EEAC
Disadvantages for personas
two area of development of natural language
45. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Principles of interaction design #1. Simplicity
disadvantages of form fill- in
Advantages for lo- fi prototype
Disadvantages for semantic networks
46. Comprehensibility and learnability
three phases in direct manipulation
ways to elicitation
Tools for conceptual design
the usability goal
47. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
Gulf of Evaluation
Principles of interaction design #4. Visibility
interpreting the information
48. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Nielson's Heuristic Evaluation
direct manipulation with EEAC
10 interaction styles
menu- based and articulatory distance
49. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for semantic networks
constraint on usability testing
advantages of direct manipulation
four tools to organize the discovery process
50. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Advantages for software support
Gulf of Evaluation
Tools for physical design
Benefits from the use of high - level software tools