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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
four types of observation
Tools for conceptual design
applications of natural language
Principles of interaction design #2. Memorability
2. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Three basic components for the usability testing
Advantages for lo- fi prototype
framework for design principle
four types of filters
3. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
framework for design principle
two area of development of natural language
four types of stakeholders
4. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #3. Predictability
Principles of interaction design #2. Memorability
Nielsen's Advice
disadvantages of menu- based interface
5. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
menu- based interface with EEAC
Advantages for semantic networks
advantages of command line
6. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
10 interaction styles
Structure od EEAC
ways to elicitation
framework for design principle
7. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Gulf of Evaluation
ways to elicitation
command line with the interaction framework
Principles of interaction design #2. Memorability
8. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
advantages of natural language
Disadvantages for personas
during the collection portion you will formally identify
Principles of interaction design #2. Memorability
9. Primary - secondary - facilitator - indirect
four types of stakeholders
Methods of collection
conceptual design
menu- based interface with EEAC
10. Participants - design - tester
constraint on usability testing
disadvantages of question and answer
Three basic components for the usability testing
interpreting the information
11. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
12. Progressive Disclosure - Constraints
Nielson's Heuristic Evaluation
command line and articulatory distance
advantages of menu- based interface
Principles of interaction design #1. Simplicity
13. Goals - Execution - World - Evaluation
Gulf of Evaluation
Structure od EEAC
four tools to organize the discovery process
framework for design principle
14. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
Advantages for personas
Advantages for Rapid Prototyping
disadvantages of question and answer
15. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
stimulus intensity
advantages of menu- based interface
Tools for conceptual design
conceptual design
16. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of command line
four tools to organize the discovery process
disadvantages of menu- based interface
Disadvantages for lo- fi prototype
17. Time - finance - personnel - laboratory
constraint on usability testing
during the collection portion you will formally identify
two area of development of natural language
ways to elicitation
18. Observation - elicitation
disadvantages of command line
Methods of collection
disadvantages of question and answer
What will the physical design involve?
19. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Disadvantages for personas
three phases in direct manipulation
Principles of interaction design
Principles of interaction design #2. Memorability
20. 1.free phase 2.captive phase 3. termination phase
three phases in direct manipulation
Gulfs and principles
Three basic components for the usability testing
Advantages of usability testing
21. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
disadvantages of natural language
framework for design principle
interpreting the information
22. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of menu- based interface
disadvantages of form fill- in
What will the physical design involve?
advantages of natural language
23. Overload - Feedback - Recognition/Recall - Orientation
Advantages for card sort
What the mental model could be...
Principles of interaction design #4. Visibility
Advantages for software support
24. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Disadvantages for personas
Advantages for software support
Principles of interaction design
disadvantages of command line
25. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
obstacles of natural language
Benefits from the use of high - level software tools
Principles of interaction design
Gulfs and principles
26. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Advantages for software support
advantages of menu- based interface
Tools for conceptual design
Seven Stages of Action
27. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Principles of interaction design #3. Predictability
Disadvantages for lo- fi prototype
framework for design principle
disadvantages of natural language
28. What it will look like - What components it will require - How the screens will be laid out
advantages of natural language
What will the physical design involve?
interpreting the information
Principles of interaction design #3. Predictability
29. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
Methodology and Notation
Principles of interaction design #4. Visibility
Limitations of usability testing
30. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Three main criteria for lo- fi prototype
command line with the EEAC
What the mental model could be...
disadvantages of form fill- in
31. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
5 usability factors
constraint on usability testing
obstacles of natural language
disadvantages of form fill- in
32. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Advantages of usability testing
disadvantages of natural language
disadvantages of question and answer
Three basic components for the usability testing
33. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
four types of filters
Disadvantages for card sort
Advantages for card sort
10 interaction styles
34. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Tools for conceptual design
the usability goal
advantages of form fill- in
Benefits from the use of high - level software tools
35. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
potential problems of metaphors
Advantages for lo- fi prototype
four types of stakeholders
Advantages for card sort
36. Direct - indirect - ethnographic observation - distributed cognition
disadvantages of menu- based interface
advantages of direct manipulation
four types of observation
menu- based and articulatory distance
37. Unscientific - Partial - Unstable - Inconsistent - Personal
applications of natural language
menu- based and articulatory distance
command line with the EEAC
What the mental model could be...
38. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Disadvantages for lo- fi prototype
obstacles of natural language
Disadvantages for semantic networks
Limitations of usability testing
39. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
command line and articulatory distance
Limitations of usability testing
potential problems of metaphors
disadvantages of question and answer
40. Physical - cultural - functional - informational
four types of filters
advantages of question and answer
advantages of command line
Seven Stages of Action
41. Task analysis - storyboarding - use cases - primary stakeholder profiles
Three basic components for the usability testing
during the collection portion you will formally identify
four tools to organize the discovery process
potential problems of metaphors
42. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
four types of stakeholders
framework for design principle
Interface design standards tools
Advantages for lo- fi prototype
43. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
command line and articulatory distance
interpreting the information
disadvantages of menu- based interface
four types of filters
44. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
interpreting the information
Three basic components for the usability testing
obstacles of natural language
Principles of interaction design #3. Predictability
45. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
four types of filters
advantages of natural language
advantages of direct manipulation
Tools for physical design
46. Comprehensibility and learnability
Seven Stages of Action
during the collection portion you will formally identify
the usability goal
Advantages for Rapid Prototyping
47. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
stimulus intensity
command line with the interaction framework
Advantages for lo- fi prototype
Disadvantages for semantic networks
48. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
during the collection portion you will formally identify
disadvantages of natural language
Tools for physical design
disadvantages of direct manipulation
49. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Principles of interaction design #3. Predictability
Advantages for software support
potential problems of metaphors
conceptual design
50. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
What will the physical design involve?
Gulfs and principles
Advantages for Rapid Prototyping
What the mental model could be...