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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer
50
questions in
15 minutes
.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
four types of stakeholders
What the mental model could be...
advantages of form fill- in
2. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
obstacles of natural language
four types of observation
Advantages for card sort
Benefits from the use of high - level software tools
3. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
four types of stakeholders
stimulus intensity
Disadvantages for personas
advantages of natural language
4. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
disadvantages of command line
during the collection portion you will formally identify
Advantages for personas
What will the physical design involve?
5. Primary - secondary - facilitator - indirect
Principles of interaction design #3. Predictability
advantages of question and answer
four types of stakeholders
Principles of interaction design
6. Overload - Feedback - Recognition/Recall - Orientation
Three basic components for the usability testing
menu- based and articulatory distance
command line with the EEAC
Principles of interaction design #4. Visibility
7. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
advantages of question and answer
What the mental model could be...
Three basic components for the usability testing
10 interaction styles
8. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Principles of interaction design #2. Memorability
advantages of menu- based interface
Three basic components for the usability testing
Nielsen's Advice
9. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
potential problems of metaphors
Benefits from the use of high - level software tools
four types of stakeholders
10. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
advantages of menu- based interface
Disadvantages for semantic networks
command line with the EEAC
Advantages for software support
11. 1.free phase 2.captive phase 3. termination phase
Advantages for card sort
three phases in direct manipulation
advantages of natural language
Methodology and Notation
12. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Advantages for card sort
applications of natural language
Interface design standards tools
four types of stakeholders
13. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
the usability goal
conceptual design
obstacles of natural language
advantages of command line
14. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
Principles of interaction design #3. Predictability
obstacles of natural language
Advantages for semantic networks
15. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Principles of interaction design
command line with the interaction framework
Methodology and Notation
What the mental model could be...
16. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
advantages of natural language
advantages of menu- based interface
disadvantages of form fill- in
17. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Gulf of Evaluation
Structure od EEAC
interpreting the information
the usability goal
18. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
advantages of direct manipulation
Advantages for personas
stimulus intensity
disadvantages of natural language
19. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
disadvantages of question and answer
the usability goal
command line and articulatory distance
conceptual design
20. Location - Logical Grouping - Conventions - Redundancy
Three basic components for the usability testing
Principles of interaction design #2. Memorability
Advantages for software support
Tools for conceptual design
21. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
What the mental model could be...
ways to elicitation
Three main criteria for lo- fi prototype
Gulfs and principles
22. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
stimulus intensity
ways to elicitation
Seven Stages of Action
Limitations of usability testing
23. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Tools for physical design
Methodology and Notation
Nielson's Heuristic Evaluation
applications of natural language
24. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
command line with the interaction framework
5 usability factors
Principles of interaction design #4. Visibility
advantages of direct manipulation
25. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
during the collection portion you will formally identify
Nielson's Heuristic Evaluation
two area of development of natural language
Advantages for software support
26. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of direct manipulation
advantages of menu- based interface
disadvantages of command line
three phases in direct manipulation
27. Time - finance - personnel - laboratory
four types of filters
Advantages for software support
constraint on usability testing
Advantages for card sort
28. Participants - design - tester
Benefits from the use of high - level software tools
two area of development of natural language
Advantages of usability testing
Three basic components for the usability testing
29. Comprehensibility and learnability
advantages of menu- based interface
Benefits from the use of high - level software tools
the usability goal
Nielsen's Advice
30. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Disadvantages for semantic networks
Three basic components for the usability testing
Advantages for software support
Gulfs and principles
31. Direct - indirect - ethnographic observation - distributed cognition
interpreting the information
Disadvantages for personas
four types of observation
advantages of natural language
32. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
applications of natural language
direct manipulation with EEAC
What will the physical design involve?
Gulf of Evaluation
33. Observation - elicitation
four types of stakeholders
applications of natural language
command line with the EEAC
Methods of collection
34. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of question and answer
Disadvantages for personas
What will the physical design involve?
Principles of interaction design
35. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
10 interaction styles
advantages of question and answer
advantages of direct manipulation
advantages of command line
36. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Disadvantages for semantic networks
Disadvantages for card sort
disadvantages of natural language
Seven Stages of Action
37. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
disadvantages of natural language
interpreting the information
Advantages for semantic networks
constraint on usability testing
38. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
ways to elicitation
Nielsen's Advice
framework for design principle
Interface design standards tools
39. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
command line with the EEAC
Three main criteria for lo- fi prototype
Gulf of Evaluation
Principles of interaction design #3. Predictability
40. Goals - Execution - World - Evaluation
Structure od EEAC
What will the physical design involve?
advantages of menu- based interface
Advantages for Rapid Prototyping
41. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design
Advantages for software support
advantages of direct manipulation
command line and articulatory distance
42. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
constraint on usability testing
Advantages of usability testing
advantages of direct manipulation
Advantages for card sort
43. Direct indirect - corporate documentation - logs and notes - questionnaires
Tools for physical design
the usability goal
three phases in direct manipulation
ways to elicitation
44. Unscientific - Partial - Unstable - Inconsistent - Personal
Disadvantages for semantic networks
Methods of collection
ways to elicitation
What the mental model could be...
45. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
Advantages of usability testing
four types of observation
10 interaction styles
46. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
four types of stakeholders
constraint on usability testing
Advantages for Rapid Prototyping
framework for design principle
47. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
disadvantages of natural language
Interface design standards tools
advantages of form fill- in
5 usability factors
48. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
three phases in direct manipulation
Advantages for lo- fi prototype
two area of development of natural language
49. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
applications of natural language
conceptual design
advantages of direct manipulation
Three main criteria for lo- fi prototype
50. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of direct manipulation
applications of natural language
Methods of collection
menu- based interface with EEAC