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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer
50
questions in
15 minutes
.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Participants - design - tester
advantages of form fill- in
Advantages for Rapid Prototyping
Three basic components for the usability testing
Structure od EEAC
2. 1.free phase 2.captive phase 3. termination phase
Three basic components for the usability testing
three phases in direct manipulation
Tools for physical design
applications of natural language
3. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Three basic components for the usability testing
Advantages for personas
Tools for conceptual design
Principles of interaction design #3. Predictability
4. What it will look like - What components it will require - How the screens will be laid out
disadvantages of question and answer
What will the physical design involve?
four types of observation
constraint on usability testing
5. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
menu- based interface with EEAC
Advantages for personas
Advantages for software support
command line with the interaction framework
6. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Disadvantages for card sort
Advantages for personas
Disadvantages for semantic networks
Advantages for semantic networks
7. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
stimulus intensity
menu- based interface with EEAC
Principles of interaction design #2. Memorability
Gulf of Evaluation
8. Location - Logical Grouping - Conventions - Redundancy
stimulus intensity
Principles of interaction design #2. Memorability
Gulfs and principles
advantages of natural language
9. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
10. Goals - Execution - World - Evaluation
disadvantages of menu- based interface
Structure od EEAC
constraint on usability testing
Disadvantages for lo- fi prototype
11. Physical - cultural - functional - informational
stimulus intensity
four types of filters
four types of observation
Principles of interaction design
12. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
three phases in direct manipulation
Methodology and Notation
obstacles of natural language
10 interaction styles
13. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Structure od EEAC
Principles of interaction design #1. Simplicity
advantages of menu- based interface
three phases in direct manipulation
14. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
three phases in direct manipulation
Nielson's Heuristic Evaluation
Disadvantages for lo- fi prototype
advantages of menu- based interface
15. Direct - indirect - ethnographic observation - distributed cognition
disadvantages of direct manipulation
conceptual design
interpreting the information
four types of observation
16. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
advantages of direct manipulation
applications of natural language
command line and articulatory distance
5 usability factors
17. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
disadvantages of question and answer
Advantages for Rapid Prototyping
applications of natural language
four types of observation
18. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Gulf of Evaluation
framework for design principle
command line with the interaction framework
What will the physical design involve?
19. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
stimulus intensity
advantages of command line
interpreting the information
command line with the EEAC
20. Comprehensibility and learnability
Tools for conceptual design
direct manipulation with EEAC
Principles of interaction design #1. Simplicity
the usability goal
21. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages for semantic networks
Advantages of usability testing
5 usability factors
four types of filters
22. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
menu- based and articulatory distance
Gulfs and principles
the usability goal
advantages of natural language
23. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
What the mental model could be...
potential problems of metaphors
Methodology and Notation
advantages of command line
24. Menu options create small articulatory distance
conceptual design
Tools for physical design
menu- based interface with EEAC
menu- based and articulatory distance
25. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design
applications of natural language
advantages of menu- based interface
Tools for physical design
26. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
four tools to organize the discovery process
during the collection portion you will formally identify
menu- based interface with EEAC
27. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
28. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
interpreting the information
Three basic components for the usability testing
Advantages for card sort
Seven Stages of Action
29. Observation - elicitation
Gulf of Evaluation
two area of development of natural language
disadvantages of question and answer
Methods of collection
30. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
the usability goal
framework for design principle
four types of filters
four types of observation
31. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
advantages of command line
disadvantages of direct manipulation
Advantages for Rapid Prototyping
Disadvantages for semantic networks
32. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Advantages for personas
Seven Stages of Action
disadvantages of question and answer
direct manipulation with EEAC
33. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Principles of interaction design #4. Visibility
disadvantages of command line
potential problems of metaphors
Advantages for card sort
34. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Methodology and Notation
command line and articulatory distance
framework for design principle
Principles of interaction design #1. Simplicity
35. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Methods of collection
direct manipulation with EEAC
What the mental model could be...
Nielsen's Advice
36. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
four types of filters
command line with the interaction framework
the usability goal
37. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
Principles of interaction design #3. Predictability
disadvantages of natural language
two area of development of natural language
38. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Interface design standards tools
obstacles of natural language
advantages of natural language
Nielson's Heuristic Evaluation
39. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
direct manipulation with EEAC
Advantages of usability testing
5 usability factors
during the collection portion you will formally identify
40. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
command line with the EEAC
advantages of command line
conceptual design
Principles of interaction design #3. Predictability
41. Primary - secondary - facilitator - indirect
four types of stakeholders
Benefits from the use of high - level software tools
Tools for conceptual design
during the collection portion you will formally identify
42. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Methodology and Notation
Principles of interaction design
stimulus intensity
What the mental model could be...
43. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
two area of development of natural language
conceptual design
constraint on usability testing
four types of stakeholders
44. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
command line and articulatory distance
Methods of collection
Advantages for semantic networks
Advantages of usability testing
45. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
ways to elicitation
Methodology and Notation
Principles of interaction design #3. Predictability
10 interaction styles
46. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
Disadvantages for semantic networks
during the collection portion you will formally identify
advantages of command line
47. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
four types of filters
Disadvantages for personas
Advantages for card sort
48. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
the usability goal
advantages of direct manipulation
Nielson's Heuristic Evaluation
Tools for physical design
49. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Principles of interaction design #1. Simplicity
two area of development of natural language
Advantages for lo- fi prototype
potential problems of metaphors
50. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
ways to elicitation
four tools to organize the discovery process
Gulfs and principles