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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer
50
questions in
15 minutes
.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
Three main criteria for lo- fi prototype
advantages of question and answer
Methodology and Notation
2. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
advantages of command line
applications of natural language
menu- based interface with EEAC
Disadvantages for lo- fi prototype
3. Direct indirect - corporate documentation - logs and notes - questionnaires
Methods of collection
ways to elicitation
Principles of interaction design #3. Predictability
menu- based interface with EEAC
4. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Principles of interaction design #4. Visibility
Advantages for lo- fi prototype
command line with the EEAC
advantages of direct manipulation
5. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
direct manipulation with EEAC
command line and articulatory distance
conceptual design
Tools for conceptual design
6. Progressive Disclosure - Constraints
Advantages of usability testing
Principles of interaction design #1. Simplicity
advantages of direct manipulation
Disadvantages for semantic networks
7. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Gulf of Evaluation
advantages of command line
Limitations of usability testing
Principles of interaction design #3. Predictability
8. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
Methods of collection
three phases in direct manipulation
command line and articulatory distance
9. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
stimulus intensity
Gulfs and principles
Advantages for semantic networks
command line with the interaction framework
10. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
disadvantages of form fill- in
advantages of direct manipulation
advantages of form fill- in
ways to elicitation
11. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Principles of interaction design
applications of natural language
Disadvantages for personas
three phases in direct manipulation
12. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
What the mental model could be...
Gulf of Evaluation
disadvantages of direct manipulation
ways to elicitation
13. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
What the mental model could be...
Three main criteria for lo- fi prototype
obstacles of natural language
14. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
5 usability factors
disadvantages of natural language
Principles of interaction design #4. Visibility
Methodology and Notation
15. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Disadvantages for card sort
stimulus intensity
Disadvantages for lo- fi prototype
advantages of command line
16. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
advantages of question and answer
two area of development of natural language
advantages of natural language
17. Task analysis - storyboarding - use cases - primary stakeholder profiles
applications of natural language
four types of stakeholders
four tools to organize the discovery process
Limitations of usability testing
18. Observation - elicitation
Methods of collection
obstacles of natural language
Nielsen's Advice
disadvantages of direct manipulation
19. Goals - Execution - World - Evaluation
Structure od EEAC
Disadvantages for semantic networks
Disadvantages for personas
command line with the interaction framework
20. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
advantages of command line
menu- based interface with EEAC
Gulf of Evaluation
Methods of collection
21. Time - finance - personnel - laboratory
constraint on usability testing
four types of filters
four tools to organize the discovery process
Advantages for personas
22. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Nielsen's Advice
Interface design standards tools
Principles of interaction design #4. Visibility
stimulus intensity
23. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Seven Stages of Action
Structure od EEAC
command line and articulatory distance
Disadvantages for semantic networks
24. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Methodology and Notation
5 usability factors
advantages of form fill- in
advantages of natural language
25. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
four tools to organize the discovery process
during the collection portion you will formally identify
Seven Stages of Action
Structure od EEAC
26. Physical - cultural - functional - informational
Advantages of usability testing
four types of filters
Disadvantages for semantic networks
What will the physical design involve?
27. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
advantages of question and answer
What the mental model could be...
Advantages for software support
28. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
29. Comprehensibility and learnability
Advantages for Rapid Prototyping
four tools to organize the discovery process
advantages of question and answer
the usability goal
30. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
during the collection portion you will formally identify
disadvantages of question and answer
Principles of interaction design #1. Simplicity
31. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
command line with the EEAC
during the collection portion you will formally identify
Principles of interaction design #1. Simplicity
Interface design standards tools
32. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
Tools for conceptual design
Disadvantages for card sort
during the collection portion you will formally identify
33. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
four types of observation
framework for design principle
potential problems of metaphors
Advantages for Rapid Prototyping
34. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Three basic components for the usability testing
constraint on usability testing
Tools for conceptual design
disadvantages of command line
35. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Three main criteria for lo- fi prototype
direct manipulation with EEAC
disadvantages of menu- based interface
Disadvantages for semantic networks
36. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of natural language
disadvantages of command line
four types of filters
command line with the EEAC
37. Primary - secondary - facilitator - indirect
four types of stakeholders
the usability goal
Advantages for software support
menu- based interface with EEAC
38. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Disadvantages for lo- fi prototype
Three main criteria for lo- fi prototype
Advantages for software support
menu- based interface with EEAC
39. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
during the collection portion you will formally identify
interpreting the information
Disadvantages for personas
40. Overload - Feedback - Recognition/Recall - Orientation
Benefits from the use of high - level software tools
disadvantages of form fill- in
potential problems of metaphors
Principles of interaction design #4. Visibility
41. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
command line with the EEAC
disadvantages of question and answer
disadvantages of command line
stimulus intensity
42. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
disadvantages of direct manipulation
command line and articulatory distance
Disadvantages for card sort
the usability goal
43. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
applications of natural language
Nielsen's Advice
disadvantages of menu- based interface
Advantages for card sort
44. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
Interface design standards tools
Principles of interaction design #2. Memorability
disadvantages of question and answer
45. Menu options create small articulatory distance
applications of natural language
Principles of interaction design #4. Visibility
Advantages for personas
menu- based and articulatory distance
46. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
constraint on usability testing
Gulf of Evaluation
Advantages for software support
47. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulf of Evaluation
the usability goal
Gulfs and principles
direct manipulation with EEAC
48. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Advantages for card sort
10 interaction styles
Seven Stages of Action
obstacles of natural language
49. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Three basic components for the usability testing
disadvantages of form fill- in
Advantages for personas
advantages of question and answer
50. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
10 interaction styles
four tools to organize the discovery process
Principles of interaction design
four types of filters