SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
three phases in direct manipulation
two area of development of natural language
Tools for physical design
2. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Structure od EEAC
Advantages for card sort
two area of development of natural language
Nielson's Heuristic Evaluation
3. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
framework for design principle
ways to elicitation
the usability goal
disadvantages of form fill- in
4. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
disadvantages of direct manipulation
Advantages of usability testing
disadvantages of natural language
Advantages for personas
5. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
advantages of question and answer
Disadvantages for semantic networks
advantages of form fill- in
6. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
7. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Advantages for semantic networks
advantages of direct manipulation
four types of filters
advantages of command line
8. Primary - secondary - facilitator - indirect
conceptual design
Disadvantages for card sort
Advantages for software support
four types of stakeholders
9. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Disadvantages for card sort
advantages of command line
Disadvantages for semantic networks
Three main criteria for lo- fi prototype
10. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Disadvantages for lo- fi prototype
Three main criteria for lo- fi prototype
What the mental model could be...
disadvantages of command line
11. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
disadvantages of direct manipulation
Structure od EEAC
Tools for conceptual design
Principles of interaction design #2. Memorability
12. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
applications of natural language
What will the physical design involve?
advantages of direct manipulation
13. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Advantages for software support
disadvantages of command line
obstacles of natural language
Advantages for Rapid Prototyping
14. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Disadvantages for personas
Advantages for semantic networks
constraint on usability testing
framework for design principle
15. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
Nielsen's Advice
10 interaction styles
Three main criteria for lo- fi prototype
16. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
Principles of interaction design #3. Predictability
advantages of question and answer
applications of natural language
17. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
advantages of direct manipulation
10 interaction styles
two area of development of natural language
three phases in direct manipulation
18. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Advantages for card sort
potential problems of metaphors
Three main criteria for lo- fi prototype
four types of stakeholders
19. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
framework for design principle
Tools for physical design
menu- based interface with EEAC
Methodology and Notation
20. Direct - indirect - ethnographic observation - distributed cognition
Advantages for lo- fi prototype
four types of observation
Disadvantages for lo- fi prototype
advantages of menu- based interface
21. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
menu- based interface with EEAC
Principles of interaction design #2. Memorability
Disadvantages for personas
22. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Three main criteria for lo- fi prototype
Advantages for personas
obstacles of natural language
Advantages of usability testing
23. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Nielson's Heuristic Evaluation
disadvantages of natural language
Advantages for lo- fi prototype
Interface design standards tools
24. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Gulf of Evaluation
framework for design principle
Structure od EEAC
Principles of interaction design
25. Goals - Execution - World - Evaluation
direct manipulation with EEAC
advantages of menu- based interface
Structure od EEAC
command line with the interaction framework
26. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Three main criteria for lo- fi prototype
potential problems of metaphors
command line with the interaction framework
Benefits from the use of high - level software tools
27. Unscientific - Partial - Unstable - Inconsistent - Personal
disadvantages of natural language
three phases in direct manipulation
advantages of menu- based interface
What the mental model could be...
28. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
Principles of interaction design #3. Predictability
Nielsen's Advice
Structure od EEAC
29. Physical - cultural - functional - informational
advantages of menu- based interface
four types of filters
applications of natural language
disadvantages of direct manipulation
30. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Three basic components for the usability testing
Disadvantages for personas
What will the physical design involve?
Gulfs and principles
31. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
command line with the interaction framework
Tools for physical design
four types of observation
Principles of interaction design #2. Memorability
32. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for software support
Nielsen's Advice
applications of natural language
5 usability factors
33. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Advantages for semantic networks
Seven Stages of Action
framework for design principle
stimulus intensity
34. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Tools for conceptual design
Advantages for Rapid Prototyping
Advantages for personas
Disadvantages for lo- fi prototype
35. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
the usability goal
Benefits from the use of high - level software tools
four tools to organize the discovery process
Nielsen's Advice
36. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
advantages of direct manipulation
disadvantages of menu- based interface
Disadvantages for personas
Methodology and Notation
37. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
the usability goal
advantages of question and answer
Gulf of Evaluation
disadvantages of direct manipulation
38. Participants - design - tester
four types of stakeholders
What will the physical design involve?
menu- based interface with EEAC
Three basic components for the usability testing
39. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
40. Task analysis - storyboarding - use cases - primary stakeholder profiles
disadvantages of command line
disadvantages of question and answer
four tools to organize the discovery process
Interface design standards tools
41. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
two area of development of natural language
Disadvantages for card sort
stimulus intensity
Disadvantages for semantic networks
42. Observation - elicitation
Tools for conceptual design
Principles of interaction design #4. Visibility
Methods of collection
Principles of interaction design #2. Memorability
43. Comprehensibility and learnability
the usability goal
5 usability factors
advantages of form fill- in
Advantages for card sort
44. Direct indirect - corporate documentation - logs and notes - questionnaires
ways to elicitation
disadvantages of menu- based interface
Principles of interaction design #1. Simplicity
Disadvantages for card sort
45. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
framework for design principle
command line with the EEAC
Nielsen's Advice
Principles of interaction design #3. Predictability
46. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
menu- based and articulatory distance
Principles of interaction design #3. Predictability
5 usability factors
Disadvantages for card sort
47. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
conceptual design
disadvantages of form fill- in
Disadvantages for personas
Limitations of usability testing
48. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Principles of interaction design #3. Predictability
disadvantages of command line
5 usability factors
Limitations of usability testing
49. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
applications of natural language
four types of filters
Principles of interaction design #2. Memorability
direct manipulation with EEAC
50. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Advantages for personas
disadvantages of direct manipulation
Seven Stages of Action
Methodology and Notation