Test your basic knowledge |

Human Computer Interaction

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Goals - Execution - World - Evaluation






2. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction






3. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management






4. Menu options create small articulatory distance






5. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories






6. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner






7. Observation - elicitation






8. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information






9. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size






10. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language






11. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle






12. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions






13. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language






14. Direct indirect - corporate documentation - logs and notes - questionnaires






15. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability






16. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing






17. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption






18. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness






19. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information






20. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning






21. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes






22. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse






23. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence






24. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner






25. Participants - design - tester






26. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert






27. Articulatory distance is large because we are presented with the command prompt - no indication of functionality






28. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association






29. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems






30. Progressive Disclosure - Constraints






31. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag






32. Unscientific - Partial - Unstable - Inconsistent - Personal






33. Physical - cultural - functional - informational






34. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards






35. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers






36. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues






37. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner






38. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases






39. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development






40. Primary - secondary - facilitator - indirect






41. Location - Logical Grouping - Conventions - Redundancy






42. Time - finance - personnel - laboratory






43. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo






44. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat

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45. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement






46. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes






47. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation






48. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes






49. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t






50. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users