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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Menu options create small articulatory distance
advantages of question and answer
5 usability factors
menu- based and articulatory distance
constraint on usability testing
2. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
Seven Stages of Action
Disadvantages for semantic networks
advantages of question and answer
command line with the interaction framework
3. Location - Logical Grouping - Conventions - Redundancy
disadvantages of menu- based interface
Methods of collection
Principles of interaction design #2. Memorability
obstacles of natural language
4. Time - finance - personnel - laboratory
interpreting the information
Advantages for lo- fi prototype
constraint on usability testing
Structure od EEAC
5. What it will look like - What components it will require - How the screens will be laid out
Advantages of usability testing
Three basic components for the usability testing
What will the physical design involve?
four types of observation
6. Overload - Feedback - Recognition/Recall - Orientation
advantages of direct manipulation
potential problems of metaphors
Principles of interaction design #4. Visibility
three phases in direct manipulation
7. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
Advantages for card sort
advantages of natural language
disadvantages of menu- based interface
8. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Tools for conceptual design
disadvantages of form fill- in
constraint on usability testing
four types of filters
9. Physical - cultural - functional - informational
Advantages for software support
four types of filters
during the collection portion you will formally identify
Advantages for lo- fi prototype
10. Unscientific - Partial - Unstable - Inconsistent - Personal
Interface design standards tools
What the mental model could be...
Principles of interaction design
command line with the EEAC
11. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
10 interaction styles
command line with the EEAC
menu- based and articulatory distance
12. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
command line with the EEAC
obstacles of natural language
Nielsen's Advice
interpreting the information
13. Primary - secondary - facilitator - indirect
Gulf of Evaluation
Principles of interaction design
four types of stakeholders
Tools for physical design
14. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
Disadvantages for lo- fi prototype
menu- based interface with EEAC
conceptual design
15. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Advantages for lo- fi prototype
menu- based interface with EEAC
advantages of form fill- in
potential problems of metaphors
16. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Methodology and Notation
Disadvantages for card sort
Advantages of usability testing
Advantages for card sort
17. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
direct manipulation with EEAC
Principles of interaction design #4. Visibility
Advantages for software support
disadvantages of direct manipulation
18. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Tools for conceptual design
four types of filters
four tools to organize the discovery process
Gulf of Evaluation
19. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
advantages of direct manipulation
menu- based and articulatory distance
Principles of interaction design #1. Simplicity
disadvantages of command line
20. Comprehensibility and learnability
the usability goal
Seven Stages of Action
Disadvantages for lo- fi prototype
four tools to organize the discovery process
21. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
22. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Methods of collection
Advantages for lo- fi prototype
the usability goal
applications of natural language
23. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
advantages of command line
interpreting the information
Advantages for lo- fi prototype
advantages of direct manipulation
24. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
advantages of command line
Disadvantages for lo- fi prototype
disadvantages of natural language
disadvantages of form fill- in
25. 1.free phase 2.captive phase 3. termination phase
Principles of interaction design #4. Visibility
disadvantages of command line
four types of filters
three phases in direct manipulation
26. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
command line with the EEAC
four tools to organize the discovery process
disadvantages of direct manipulation
Advantages of usability testing
27. Goals - Execution - World - Evaluation
disadvantages of form fill- in
Structure od EEAC
three phases in direct manipulation
during the collection portion you will formally identify
28. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Seven Stages of Action
conceptual design
advantages of question and answer
Three basic components for the usability testing
29. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Structure od EEAC
10 interaction styles
Seven Stages of Action
Advantages for Rapid Prototyping
30. Participants - design - tester
Advantages for Rapid Prototyping
disadvantages of form fill- in
stimulus intensity
Three basic components for the usability testing
31. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Advantages for Rapid Prototyping
obstacles of natural language
Principles of interaction design #1. Simplicity
Disadvantages for semantic networks
32. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
four types of stakeholders
framework for design principle
obstacles of natural language
33. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Advantages for lo- fi prototype
Disadvantages for semantic networks
command line and articulatory distance
disadvantages of direct manipulation
34. Observation - elicitation
four types of stakeholders
Methods of collection
Tools for conceptual design
interpreting the information
35. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
disadvantages of natural language
advantages of command line
Advantages for semantic networks
36. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
Three main criteria for lo- fi prototype
Tools for conceptual design
four types of observation
37. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for Rapid Prototyping
four tools to organize the discovery process
Advantages for software support
four types of observation
38. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Disadvantages for card sort
advantages of menu- based interface
Disadvantages for personas
Interface design standards tools
39. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
Gulf of Evaluation
disadvantages of menu- based interface
advantages of natural language
40. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
three phases in direct manipulation
potential problems of metaphors
advantages of direct manipulation
41. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
Tools for physical design
Principles of interaction design
disadvantages of direct manipulation
42. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
Advantages for card sort
Principles of interaction design
Nielson's Heuristic Evaluation
43. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
applications of natural language
advantages of question and answer
Disadvantages for lo- fi prototype
interpreting the information
44. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Three basic components for the usability testing
Disadvantages for semantic networks
Disadvantages for personas
Gulf of Evaluation
45. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Disadvantages for lo- fi prototype
Limitations of usability testing
four tools to organize the discovery process
Advantages for Rapid Prototyping
46. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
menu- based interface with EEAC
command line with the interaction framework
Advantages for card sort
interpreting the information
47. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Methods of collection
Disadvantages for personas
stimulus intensity
advantages of menu- based interface
48. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Advantages for personas
Interface design standards tools
Disadvantages for card sort
advantages of question and answer
49. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Benefits from the use of high - level software tools
disadvantages of question and answer
advantages of menu- based interface
stimulus intensity
50. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
the usability goal
four types of observation
Principles of interaction design #3. Predictability
Limitations of usability testing