SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
the usability goal
disadvantages of natural language
Nielsen's Advice
applications of natural language
2. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
3. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Advantages for Rapid Prototyping
Tools for physical design
advantages of menu- based interface
What will the physical design involve?
4. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
Nielsen's Advice
Disadvantages for card sort
Principles of interaction design #1. Simplicity
5. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Gulfs and principles
three phases in direct manipulation
Advantages for personas
conceptual design
6. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
potential problems of metaphors
Limitations of usability testing
interpreting the information
command line and articulatory distance
7. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
menu- based interface with EEAC
four types of filters
Interface design standards tools
stimulus intensity
8. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for personas
Advantages for lo- fi prototype
Principles of interaction design #2. Memorability
Advantages for card sort
9. Direct - indirect - ethnographic observation - distributed cognition
menu- based and articulatory distance
command line with the interaction framework
four types of stakeholders
four types of observation
10. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
advantages of menu- based interface
Tools for physical design
Gulf of Evaluation
command line with the interaction framework
11. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for software support
three phases in direct manipulation
Tools for physical design
Advantages for semantic networks
12. Progressive Disclosure - Constraints
Advantages for semantic networks
command line with the EEAC
advantages of direct manipulation
Principles of interaction design #1. Simplicity
13. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
stimulus intensity
Seven Stages of Action
Advantages for lo- fi prototype
14. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages for semantic networks
Principles of interaction design #1. Simplicity
direct manipulation with EEAC
Advantages of usability testing
15. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
obstacles of natural language
menu- based and articulatory distance
Principles of interaction design #3. Predictability
disadvantages of menu- based interface
16. Physical - cultural - functional - informational
Benefits from the use of high - level software tools
Limitations of usability testing
Disadvantages for lo- fi prototype
four types of filters
17. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #2. Memorability
ways to elicitation
Tools for physical design
Principles of interaction design
18. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
advantages of command line
framework for design principle
Tools for conceptual design
disadvantages of menu- based interface
19. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
four types of observation
Three main criteria for lo- fi prototype
disadvantages of natural language
Advantages for Rapid Prototyping
20. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
advantages of menu- based interface
Three basic components for the usability testing
Disadvantages for personas
What will the physical design involve?
21. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
framework for design principle
Principles of interaction design #2. Memorability
command line with the interaction framework
potential problems of metaphors
22. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Principles of interaction design #3. Predictability
stimulus intensity
potential problems of metaphors
Methods of collection
23. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
advantages of direct manipulation
Advantages for Rapid Prototyping
applications of natural language
24. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Interface design standards tools
advantages of natural language
disadvantages of question and answer
Disadvantages for personas
25. 1.free phase 2.captive phase 3. termination phase
three phases in direct manipulation
Tools for conceptual design
What the mental model could be...
Disadvantages for lo- fi prototype
26. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Advantages for personas
applications of natural language
command line with the interaction framework
Disadvantages for personas
27. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Nielson's Heuristic Evaluation
Tools for physical design
Advantages for personas
disadvantages of menu- based interface
28. What it will look like - What components it will require - How the screens will be laid out
interpreting the information
What the mental model could be...
Gulfs and principles
What will the physical design involve?
29. Comprehensibility and learnability
Disadvantages for personas
Advantages for semantic networks
Advantages for lo- fi prototype
the usability goal
30. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
advantages of question and answer
disadvantages of question and answer
Three main criteria for lo- fi prototype
31. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
command line with the EEAC
Advantages for personas
5 usability factors
Principles of interaction design
32. Task analysis - storyboarding - use cases - primary stakeholder profiles
interpreting the information
four tools to organize the discovery process
Principles of interaction design #4. Visibility
advantages of direct manipulation
33. Primary - secondary - facilitator - indirect
advantages of command line
four types of stakeholders
Nielson's Heuristic Evaluation
What the mental model could be...
34. Overload - Feedback - Recognition/Recall - Orientation
four types of filters
Three basic components for the usability testing
menu- based interface with EEAC
Principles of interaction design #4. Visibility
35. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Advantages of usability testing
command line with the interaction framework
disadvantages of command line
Disadvantages for card sort
36. Goals - Execution - World - Evaluation
10 interaction styles
Three basic components for the usability testing
Tools for conceptual design
Structure od EEAC
37. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for software support
stimulus intensity
the usability goal
Principles of interaction design #3. Predictability
38. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
advantages of question and answer
four types of filters
menu- based interface with EEAC
39. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Principles of interaction design #4. Visibility
Gulf of Evaluation
Disadvantages for semantic networks
Advantages of usability testing
40. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
ways to elicitation
Tools for conceptual design
direct manipulation with EEAC
Structure od EEAC
41. Menu options create small articulatory distance
disadvantages of direct manipulation
stimulus intensity
disadvantages of menu- based interface
menu- based and articulatory distance
42. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Methods of collection
direct manipulation with EEAC
disadvantages of natural language
Limitations of usability testing
43. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
What the mental model could be...
Principles of interaction design
Tools for conceptual design
5 usability factors
44. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
advantages of question and answer
Methods of collection
Tools for physical design
framework for design principle
45. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Advantages for semantic networks
Seven Stages of Action
Principles of interaction design
menu- based interface with EEAC
46. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
applications of natural language
framework for design principle
Methodology and Notation
conceptual design
47. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
advantages of command line
direct manipulation with EEAC
Benefits from the use of high - level software tools
disadvantages of command line
48. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Advantages of usability testing
Methodology and Notation
What will the physical design involve?
advantages of direct manipulation
49. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
framework for design principle
Three main criteria for lo- fi prototype
10 interaction styles
disadvantages of direct manipulation
50. Unscientific - Partial - Unstable - Inconsistent - Personal
four types of stakeholders
What the mental model could be...
Structure od EEAC
advantages of question and answer