Test your basic knowledge |

Human Computer Interaction

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information






2. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable






3. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing






4. Location - Logical Grouping - Conventions - Redundancy






5. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language






6. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse






7. Time - finance - personnel - laboratory






8. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them






9. Physical - cultural - functional - informational






10. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes






11. Comprehensibility and learnability






12. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards






13. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development






14. Menu options create small articulatory distance






15. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag






16. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance






17. Direct indirect - corporate documentation - logs and notes - questionnaires






18. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat


19. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction






20. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner






21. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information






22. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability






23. Primary - secondary - facilitator - indirect






24. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle






25. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories






26. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language






27. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems






28. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products






29. Progressive Disclosure - Constraints






30. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users






31. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer






32. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues






33. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner






34. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning






35. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management






36. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo






37. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures






38. Articulatory distance is large because we are presented with the command prompt - no indication of functionality






39. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes






40. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size






41. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement






42. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence






43. Observation - elicitation






44. Direct - indirect - ethnographic observation - distributed cognition






45. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements






46. Unscientific - Partial - Unstable - Inconsistent - Personal






47. Overload - Feedback - Recognition/Recall - Orientation






48. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient






49. We respond first to the intensity of a stimulus and only then do we begin to process its meaning






50. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes