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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #2. Memorability
four types of filters
Tools for conceptual design
interpreting the information
2. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
command line with the interaction framework
advantages of form fill- in
Gulf of Evaluation
Three basic components for the usability testing
3. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for card sort
command line with the EEAC
interpreting the information
during the collection portion you will formally identify
4. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Gulf of Evaluation
Principles of interaction design #2. Memorability
command line with the interaction framework
framework for design principle
5. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
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6. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
Nielsen's Advice
Tools for conceptual design
advantages of form fill- in
7. Primary - secondary - facilitator - indirect
Principles of interaction design #4. Visibility
Disadvantages for lo- fi prototype
four types of stakeholders
Three basic components for the usability testing
8. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Principles of interaction design #1. Simplicity
Three main criteria for lo- fi prototype
advantages of direct manipulation
Advantages for Rapid Prototyping
9. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
What will the physical design involve?
interpreting the information
Principles of interaction design #2. Memorability
during the collection portion you will formally identify
10. Observation - elicitation
applications of natural language
stimulus intensity
Methods of collection
Tools for conceptual design
11. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
two area of development of natural language
command line with the EEAC
Tools for physical design
12. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
obstacles of natural language
What the mental model could be...
command line with the EEAC
Three main criteria for lo- fi prototype
13. Time - finance - personnel - laboratory
direct manipulation with EEAC
disadvantages of question and answer
Disadvantages for lo- fi prototype
constraint on usability testing
14. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Structure od EEAC
Disadvantages for personas
advantages of form fill- in
during the collection portion you will formally identify
15. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
10 interaction styles
four types of stakeholders
Tools for conceptual design
advantages of command line
16. Unscientific - Partial - Unstable - Inconsistent - Personal
menu- based and articulatory distance
What the mental model could be...
Three main criteria for lo- fi prototype
the usability goal
17. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for software support
Limitations of usability testing
Disadvantages for card sort
disadvantages of menu- based interface
18. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
three phases in direct manipulation
Principles of interaction design #3. Predictability
disadvantages of menu- based interface
Advantages for lo- fi prototype
19. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
four types of stakeholders
Nielson's Heuristic Evaluation
four tools to organize the discovery process
Advantages for personas
20. Direct indirect - corporate documentation - logs and notes - questionnaires
Methodology and Notation
obstacles of natural language
ways to elicitation
conceptual design
21. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
four types of stakeholders
Principles of interaction design #4. Visibility
Interface design standards tools
22. Physical - cultural - functional - informational
four types of filters
the usability goal
advantages of form fill- in
Gulfs and principles
23. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
three phases in direct manipulation
command line with the EEAC
Three basic components for the usability testing
disadvantages of question and answer
24. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
10 interaction styles
applications of natural language
Gulfs and principles
disadvantages of menu- based interface
25. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
command line with the interaction framework
command line with the EEAC
four tools to organize the discovery process
disadvantages of form fill- in
26. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of natural language
What will the physical design involve?
four tools to organize the discovery process
four types of stakeholders
27. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
Limitations of usability testing
four types of filters
menu- based and articulatory distance
28. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
What the mental model could be...
Advantages for lo- fi prototype
Three basic components for the usability testing
disadvantages of menu- based interface
29. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Tools for physical design
four tools to organize the discovery process
Principles of interaction design
Benefits from the use of high - level software tools
30. Task analysis - storyboarding - use cases - primary stakeholder profiles
Three main criteria for lo- fi prototype
four tools to organize the discovery process
Methods of collection
disadvantages of command line
31. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
ways to elicitation
Interface design standards tools
5 usability factors
menu- based and articulatory distance
32. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
direct manipulation with EEAC
conceptual design
disadvantages of question and answer
Seven Stages of Action
33. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
What the mental model could be...
obstacles of natural language
command line with the EEAC
Principles of interaction design #4. Visibility
34. What it will look like - What components it will require - How the screens will be laid out
framework for design principle
What will the physical design involve?
four tools to organize the discovery process
conceptual design
35. Overload - Feedback - Recognition/Recall - Orientation
Disadvantages for lo- fi prototype
Advantages for Rapid Prototyping
applications of natural language
Principles of interaction design #4. Visibility
36. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of direct manipulation
Principles of interaction design #4. Visibility
What will the physical design involve?
10 interaction styles
37. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
framework for design principle
Interface design standards tools
command line with the interaction framework
Tools for physical design
38. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages for software support
Advantages of usability testing
during the collection portion you will formally identify
four types of filters
39. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
menu- based interface with EEAC
the usability goal
stimulus intensity
Methods of collection
40. Direct - indirect - ethnographic observation - distributed cognition
framework for design principle
four types of observation
What will the physical design involve?
command line and articulatory distance
41. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
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42. Participants - design - tester
Three main criteria for lo- fi prototype
Three basic components for the usability testing
Disadvantages for card sort
Advantages for software support
43. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methods of collection
Principles of interaction design #4. Visibility
Methodology and Notation
Tools for conceptual design
44. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
four tools to organize the discovery process
direct manipulation with EEAC
constraint on usability testing
advantages of question and answer
45. 1.free phase 2.captive phase 3. termination phase
Principles of interaction design #4. Visibility
ways to elicitation
four types of filters
three phases in direct manipulation
46. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
stimulus intensity
direct manipulation with EEAC
during the collection portion you will formally identify
advantages of form fill- in
47. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
Methodology and Notation
Disadvantages for semantic networks
four types of observation
48. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Structure od EEAC
Advantages for lo- fi prototype
disadvantages of question and answer
the usability goal
49. Comprehensibility and learnability
Interface design standards tools
the usability goal
5 usability factors
four tools to organize the discovery process
50. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Three basic components for the usability testing
advantages of menu- based interface
four types of observation
Disadvantages for semantic networks