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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
four types of stakeholders
advantages of natural language
interpreting the information
Interface design standards tools
2. Direct indirect - corporate documentation - logs and notes - questionnaires
ways to elicitation
Nielson's Heuristic Evaluation
direct manipulation with EEAC
Tools for physical design
3. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
during the collection portion you will formally identify
menu- based and articulatory distance
direct manipulation with EEAC
advantages of natural language
4. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of command line
command line and articulatory distance
advantages of question and answer
four types of filters
5. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
Advantages of usability testing
during the collection portion you will formally identify
Advantages for semantic networks
6. 1.free phase 2.captive phase 3. termination phase
three phases in direct manipulation
Seven Stages of Action
applications of natural language
disadvantages of form fill- in
7. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
menu- based interface with EEAC
Seven Stages of Action
Principles of interaction design #2. Memorability
8. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
Disadvantages for lo- fi prototype
Seven Stages of Action
Advantages for personas
9. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
Disadvantages for personas
constraint on usability testing
Nielson's Heuristic Evaluation
10. Task analysis - storyboarding - use cases - primary stakeholder profiles
Advantages for card sort
Principles of interaction design #1. Simplicity
four tools to organize the discovery process
Tools for conceptual design
11. Observation - elicitation
Gulf of Evaluation
disadvantages of direct manipulation
Methods of collection
applications of natural language
12. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
advantages of direct manipulation
menu- based interface with EEAC
menu- based and articulatory distance
disadvantages of form fill- in
13. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
applications of natural language
What the mental model could be...
5 usability factors
Nielson's Heuristic Evaluation
14. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
four types of stakeholders
two area of development of natural language
Principles of interaction design
Principles of interaction design #2. Memorability
15. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Tools for physical design
conceptual design
command line and articulatory distance
Disadvantages for lo- fi prototype
16. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
advantages of natural language
Disadvantages for personas
disadvantages of form fill- in
Interface design standards tools
17. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
advantages of natural language
Nielson's Heuristic Evaluation
Advantages for personas
framework for design principle
18. Direct - indirect - ethnographic observation - distributed cognition
direct manipulation with EEAC
10 interaction styles
Gulfs and principles
four types of observation
19. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
obstacles of natural language
two area of development of natural language
command line and articulatory distance
interpreting the information
20. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Structure od EEAC
disadvantages of menu- based interface
advantages of menu- based interface
Methods of collection
21. Progressive Disclosure - Constraints
Seven Stages of Action
What will the physical design involve?
Principles of interaction design #1. Simplicity
Three main criteria for lo- fi prototype
22. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
obstacles of natural language
Advantages for lo- fi prototype
Interface design standards tools
stimulus intensity
23. Menu options create small articulatory distance
menu- based and articulatory distance
command line with the interaction framework
three phases in direct manipulation
Nielsen's Advice
24. Primary - secondary - facilitator - indirect
ways to elicitation
conceptual design
four types of stakeholders
menu- based interface with EEAC
25. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
Advantages for card sort
advantages of natural language
four tools to organize the discovery process
26. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Methods of collection
Seven Stages of Action
menu- based interface with EEAC
Advantages for Rapid Prototyping
27. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Disadvantages for card sort
Principles of interaction design #1. Simplicity
Interface design standards tools
interpreting the information
28. What it will look like - What components it will require - How the screens will be laid out
disadvantages of form fill- in
What will the physical design involve?
Nielsen's Advice
Advantages of usability testing
29. Comprehensibility and learnability
advantages of menu- based interface
Interface design standards tools
the usability goal
constraint on usability testing
30. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
command line with the interaction framework
interpreting the information
advantages of natural language
Three main criteria for lo- fi prototype
31. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Disadvantages for semantic networks
10 interaction styles
obstacles of natural language
Advantages for lo- fi prototype
32. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Seven Stages of Action
Nielsen's Advice
applications of natural language
Principles of interaction design #4. Visibility
33. Goals - Execution - World - Evaluation
disadvantages of form fill- in
Advantages for semantic networks
Disadvantages for semantic networks
Structure od EEAC
34. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
35. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Interface design standards tools
potential problems of metaphors
advantages of direct manipulation
Advantages for card sort
36. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
three phases in direct manipulation
Principles of interaction design #1. Simplicity
Methodology and Notation
two area of development of natural language
37. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Tools for conceptual design
Three basic components for the usability testing
Principles of interaction design #3. Predictability
advantages of form fill- in
38. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
10 interaction styles
disadvantages of menu- based interface
Principles of interaction design #2. Memorability
5 usability factors
39. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of direct manipulation
Benefits from the use of high - level software tools
obstacles of natural language
conceptual design
40. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
menu- based and articulatory distance
Limitations of usability testing
advantages of form fill- in
Interface design standards tools
41. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Three main criteria for lo- fi prototype
What will the physical design involve?
framework for design principle
advantages of form fill- in
42. Unscientific - Partial - Unstable - Inconsistent - Personal
Gulfs and principles
Methods of collection
Disadvantages for card sort
What the mental model could be...
43. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Disadvantages for personas
during the collection portion you will formally identify
obstacles of natural language
10 interaction styles
44. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
potential problems of metaphors
three phases in direct manipulation
command line with the interaction framework
command line with the EEAC
45. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Gulf of Evaluation
Advantages of usability testing
disadvantages of direct manipulation
advantages of command line
46. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of question and answer
advantages of command line
advantages of direct manipulation
Structure od EEAC
47. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
Three main criteria for lo- fi prototype
command line with the interaction framework
Benefits from the use of high - level software tools
48. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
10 interaction styles
Advantages for card sort
Interface design standards tools
Principles of interaction design
49. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
applications of natural language
Tools for conceptual design
10 interaction styles
four tools to organize the discovery process
50. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Disadvantages for semantic networks
Seven Stages of Action
disadvantages of command line
Structure od EEAC