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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Methodology and Notation
advantages of menu- based interface
stimulus intensity
disadvantages of direct manipulation
2. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
ways to elicitation
disadvantages of command line
Principles of interaction design
3. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Tools for conceptual design
interpreting the information
Principles of interaction design #1. Simplicity
three phases in direct manipulation
4. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Disadvantages for card sort
command line with the EEAC
disadvantages of direct manipulation
Advantages for Rapid Prototyping
5. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
Advantages for semantic networks
disadvantages of menu- based interface
Principles of interaction design #1. Simplicity
6. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
applications of natural language
obstacles of natural language
Advantages for semantic networks
conceptual design
7. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
command line with the EEAC
conceptual design
What the mental model could be...
8. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
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9. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design
advantages of direct manipulation
conceptual design
Disadvantages for semantic networks
10. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Tools for conceptual design
four types of stakeholders
Nielson's Heuristic Evaluation
disadvantages of natural language
11. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
constraint on usability testing
Advantages of usability testing
the usability goal
Principles of interaction design #4. Visibility
12. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design #4. Visibility
What the mental model could be...
framework for design principle
Three basic components for the usability testing
13. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #2. Memorability
5 usability factors
advantages of menu- based interface
four types of stakeholders
14. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
four tools to organize the discovery process
four types of stakeholders
advantages of menu- based interface
command line with the interaction framework
15. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
framework for design principle
disadvantages of form fill- in
four types of filters
command line with the EEAC
16. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
direct manipulation with EEAC
Disadvantages for card sort
Principles of interaction design #2. Memorability
constraint on usability testing
17. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
framework for design principle
Gulfs and principles
obstacles of natural language
disadvantages of form fill- in
18. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Advantages for Rapid Prototyping
10 interaction styles
Disadvantages for lo- fi prototype
Three main criteria for lo- fi prototype
19. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
Three basic components for the usability testing
applications of natural language
advantages of command line
20. Comprehensibility and learnability
the usability goal
What will the physical design involve?
Gulf of Evaluation
ways to elicitation
21. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Gulfs and principles
Disadvantages for personas
obstacles of natural language
Principles of interaction design
22. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Principles of interaction design
Advantages of usability testing
Advantages for card sort
10 interaction styles
23. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
advantages of form fill- in
Interface design standards tools
ways to elicitation
24. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
two area of development of natural language
Advantages for lo- fi prototype
Disadvantages for semantic networks
25. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
command line and articulatory distance
disadvantages of command line
Disadvantages for lo- fi prototype
during the collection portion you will formally identify
26. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
ways to elicitation
disadvantages of direct manipulation
advantages of natural language
four tools to organize the discovery process
27. Direct - indirect - ethnographic observation - distributed cognition
Disadvantages for semantic networks
command line and articulatory distance
four types of observation
disadvantages of menu- based interface
28. Participants - design - tester
direct manipulation with EEAC
What the mental model could be...
Three basic components for the usability testing
disadvantages of question and answer
29. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
four tools to organize the discovery process
constraint on usability testing
disadvantages of menu- based interface
5 usability factors
30. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Methods of collection
advantages of form fill- in
three phases in direct manipulation
command line with the interaction framework
31. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
Advantages for semantic networks
four types of filters
Disadvantages for personas
32. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Principles of interaction design #2. Memorability
Methodology and Notation
advantages of natural language
Advantages for lo- fi prototype
33. Primary - secondary - facilitator - indirect
disadvantages of form fill- in
disadvantages of menu- based interface
Structure od EEAC
four types of stakeholders
34. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
command line with the interaction framework
Tools for conceptual design
potential problems of metaphors
three phases in direct manipulation
35. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Advantages for software support
advantages of menu- based interface
obstacles of natural language
advantages of form fill- in
36. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
Advantages for lo- fi prototype
advantages of form fill- in
during the collection portion you will formally identify
37. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
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38. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Tools for physical design
Disadvantages for card sort
command line and articulatory distance
Principles of interaction design
39. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
applications of natural language
Principles of interaction design #3. Predictability
during the collection portion you will formally identify
Gulf of Evaluation
40. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Advantages for semantic networks
conceptual design
Nielson's Heuristic Evaluation
Advantages for personas
41. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
What the mental model could be...
5 usability factors
four types of stakeholders
framework for design principle
42. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
stimulus intensity
advantages of command line
command line with the EEAC
Advantages for semantic networks
43. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
disadvantages of command line
disadvantages of direct manipulation
Advantages for Rapid Prototyping
Advantages for lo- fi prototype
44. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Advantages for card sort
Principles of interaction design #4. Visibility
Methods of collection
Tools for physical design
45. Time - finance - personnel - laboratory
Tools for conceptual design
constraint on usability testing
stimulus intensity
5 usability factors
46. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for card sort
Advantages for Rapid Prototyping
Methods of collection
command line with the interaction framework
47. Unscientific - Partial - Unstable - Inconsistent - Personal
Disadvantages for personas
What the mental model could be...
two area of development of natural language
four types of observation
48. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
Three main criteria for lo- fi prototype
the usability goal
during the collection portion you will formally identify
49. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Methods of collection
What will the physical design involve?
advantages of command line
Tools for physical design
50. Observation - elicitation
advantages of question and answer
advantages of menu- based interface
constraint on usability testing
Methods of collection