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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
ways to elicitation
Nielsen's Advice
Advantages of usability testing
Gulfs and principles
2. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
advantages of command line
interpreting the information
four types of stakeholders
Principles of interaction design #2. Memorability
3. Location - Logical Grouping - Conventions - Redundancy
advantages of direct manipulation
conceptual design
Principles of interaction design #2. Memorability
the usability goal
4. Comprehensibility and learnability
Principles of interaction design
ways to elicitation
the usability goal
menu- based interface with EEAC
5. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Methodology and Notation
disadvantages of natural language
command line with the EEAC
interpreting the information
6. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
5 usability factors
Limitations of usability testing
Advantages for semantic networks
Tools for physical design
7. Menu options create small articulatory distance
menu- based interface with EEAC
Three main criteria for lo- fi prototype
four types of filters
menu- based and articulatory distance
8. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Three basic components for the usability testing
menu- based interface with EEAC
four types of observation
four types of stakeholders
9. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
What the mental model could be...
Seven Stages of Action
Advantages for semantic networks
direct manipulation with EEAC
10. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
applications of natural language
Disadvantages for lo- fi prototype
constraint on usability testing
Methodology and Notation
11. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of question and answer
Gulfs and principles
advantages of menu- based interface
four types of filters
12. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Methods of collection
Principles of interaction design #3. Predictability
command line with the interaction framework
obstacles of natural language
13. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
command line with the interaction framework
Advantages for lo- fi prototype
Benefits from the use of high - level software tools
14. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of form fill- in
advantages of direct manipulation
Tools for conceptual design
command line with the EEAC
15. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Three basic components for the usability testing
disadvantages of command line
Three main criteria for lo- fi prototype
Advantages for personas
16. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
potential problems of metaphors
5 usability factors
Seven Stages of Action
four types of filters
17. Overload - Feedback - Recognition/Recall - Orientation
four types of observation
Principles of interaction design #4. Visibility
advantages of question and answer
interpreting the information
18. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
advantages of question and answer
Methodology and Notation
Benefits from the use of high - level software tools
advantages of command line
19. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Nielsen's Advice
disadvantages of menu- based interface
Methods of collection
Gulf of Evaluation
20. Physical - cultural - functional - informational
four types of filters
Seven Stages of Action
disadvantages of command line
menu- based interface with EEAC
21. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
What the mental model could be...
interpreting the information
disadvantages of question and answer
disadvantages of menu- based interface
22. Observation - elicitation
ways to elicitation
Advantages for personas
Structure od EEAC
Methods of collection
23. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
direct manipulation with EEAC
applications of natural language
three phases in direct manipulation
conceptual design
24. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
the usability goal
stimulus intensity
disadvantages of direct manipulation
Advantages for personas
25. Direct indirect - corporate documentation - logs and notes - questionnaires
ways to elicitation
conceptual design
disadvantages of direct manipulation
Principles of interaction design #4. Visibility
26. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
stimulus intensity
command line and articulatory distance
disadvantages of menu- based interface
command line with the EEAC
27. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Limitations of usability testing
Principles of interaction design #3. Predictability
Disadvantages for card sort
four types of stakeholders
28. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
potential problems of metaphors
interpreting the information
direct manipulation with EEAC
Advantages for card sort
29. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
command line with the interaction framework
Advantages for card sort
Methods of collection
Disadvantages for lo- fi prototype
30. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
four tools to organize the discovery process
disadvantages of command line
Interface design standards tools
advantages of question and answer
31. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
obstacles of natural language
command line and articulatory distance
What the mental model could be...
Advantages for lo- fi prototype
32. Task analysis - storyboarding - use cases - primary stakeholder profiles
Three basic components for the usability testing
potential problems of metaphors
Principles of interaction design #1. Simplicity
four tools to organize the discovery process
33. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Advantages of usability testing
interpreting the information
Disadvantages for lo- fi prototype
Advantages for lo- fi prototype
34. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
Principles of interaction design #1. Simplicity
the usability goal
disadvantages of natural language
35. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Disadvantages for lo- fi prototype
command line with the interaction framework
the usability goal
Principles of interaction design #3. Predictability
36. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
37. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Advantages for Rapid Prototyping
Advantages for software support
applications of natural language
conceptual design
38. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Nielsen's Advice
advantages of natural language
during the collection portion you will formally identify
Disadvantages for personas
39. Direct - indirect - ethnographic observation - distributed cognition
Advantages for Rapid Prototyping
stimulus intensity
potential problems of metaphors
four types of observation
40. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
framework for design principle
advantages of natural language
Nielson's Heuristic Evaluation
Tools for physical design
41. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Methods of collection
advantages of natural language
Interface design standards tools
Structure od EEAC
42. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of direct manipulation
advantages of direct manipulation
disadvantages of form fill- in
Disadvantages for lo- fi prototype
43. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Advantages for lo- fi prototype
Methodology and Notation
advantages of form fill- in
Disadvantages for card sort
44. Progressive Disclosure - Constraints
obstacles of natural language
four tools to organize the discovery process
advantages of natural language
Principles of interaction design #1. Simplicity
45. Goals - Execution - World - Evaluation
menu- based and articulatory distance
Structure od EEAC
Three basic components for the usability testing
interpreting the information
46. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Advantages for semantic networks
four tools to organize the discovery process
Disadvantages for semantic networks
two area of development of natural language
47. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
conceptual design
command line and articulatory distance
disadvantages of question and answer
Three main criteria for lo- fi prototype
48. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Three main criteria for lo- fi prototype
Principles of interaction design
potential problems of metaphors
Advantages for software support
49. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
during the collection portion you will formally identify
Methods of collection
Seven Stages of Action
Methodology and Notation
50. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
5 usability factors
Limitations of usability testing
Advantages of usability testing