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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
advantages of natural language
two area of development of natural language
What will the physical design involve?
stimulus intensity
2. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
Advantages for card sort
Three main criteria for lo- fi prototype
disadvantages of direct manipulation
3. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Advantages for personas
disadvantages of direct manipulation
conceptual design
advantages of form fill- in
4. 1.free phase 2.captive phase 3. termination phase
Interface design standards tools
ways to elicitation
three phases in direct manipulation
direct manipulation with EEAC
5. Task analysis - storyboarding - use cases - primary stakeholder profiles
interpreting the information
four tools to organize the discovery process
Three basic components for the usability testing
disadvantages of question and answer
6. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
ways to elicitation
direct manipulation with EEAC
Principles of interaction design #2. Memorability
four types of stakeholders
7. Direct indirect - corporate documentation - logs and notes - questionnaires
ways to elicitation
Seven Stages of Action
command line and articulatory distance
Methods of collection
8. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Advantages for lo- fi prototype
Methodology and Notation
Tools for conceptual design
Advantages for software support
9. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
advantages of form fill- in
direct manipulation with EEAC
Disadvantages for semantic networks
during the collection portion you will formally identify
10. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Disadvantages for card sort
command line with the interaction framework
Benefits from the use of high - level software tools
framework for design principle
11. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
Three main criteria for lo- fi prototype
advantages of menu- based interface
four types of filters
12. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
advantages of direct manipulation
Advantages of usability testing
Structure od EEAC
disadvantages of command line
13. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
framework for design principle
Benefits from the use of high - level software tools
Principles of interaction design #2. Memorability
14. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
Disadvantages for card sort
command line with the EEAC
Interface design standards tools
15. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
applications of natural language
disadvantages of question and answer
10 interaction styles
disadvantages of form fill- in
16. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
disadvantages of natural language
Gulf of Evaluation
framework for design principle
Three basic components for the usability testing
17. Participants - design - tester
Tools for conceptual design
disadvantages of command line
Disadvantages for card sort
Three basic components for the usability testing
18. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
ways to elicitation
interpreting the information
disadvantages of menu- based interface
Benefits from the use of high - level software tools
19. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
obstacles of natural language
disadvantages of form fill- in
interpreting the information
20. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Principles of interaction design #2. Memorability
potential problems of metaphors
Interface design standards tools
menu- based interface with EEAC
21. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
disadvantages of form fill- in
direct manipulation with EEAC
Nielsen's Advice
22. Physical - cultural - functional - informational
four types of filters
Methods of collection
Three main criteria for lo- fi prototype
Advantages for personas
23. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
potential problems of metaphors
Advantages for card sort
command line with the interaction framework
Tools for physical design
24. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Principles of interaction design #1. Simplicity
Advantages for personas
Disadvantages for lo- fi prototype
advantages of command line
25. Location - Logical Grouping - Conventions - Redundancy
Gulfs and principles
Principles of interaction design #2. Memorability
Benefits from the use of high - level software tools
Advantages for personas
26. Unscientific - Partial - Unstable - Inconsistent - Personal
four types of stakeholders
Advantages for lo- fi prototype
What the mental model could be...
command line with the interaction framework
27. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of natural language
Advantages for software support
constraint on usability testing
four types of filters
28. Time - finance - personnel - laboratory
Disadvantages for lo- fi prototype
constraint on usability testing
Advantages of usability testing
Gulfs and principles
29. Comprehensibility and learnability
Advantages for card sort
interpreting the information
What will the physical design involve?
the usability goal
30. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
four types of filters
command line and articulatory distance
Benefits from the use of high - level software tools
Principles of interaction design
31. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
advantages of question and answer
menu- based interface with EEAC
potential problems of metaphors
four types of filters
32. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
four types of stakeholders
constraint on usability testing
interpreting the information
Gulfs and principles
33. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
disadvantages of question and answer
Interface design standards tools
Principles of interaction design #3. Predictability
advantages of direct manipulation
34. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
Advantages for semantic networks
advantages of question and answer
Disadvantages for semantic networks
advantages of form fill- in
35. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
stimulus intensity
disadvantages of command line
during the collection portion you will formally identify
Principles of interaction design #1. Simplicity
36. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Three main criteria for lo- fi prototype
Interface design standards tools
Advantages for personas
four tools to organize the discovery process
37. What it will look like - What components it will require - How the screens will be laid out
disadvantages of direct manipulation
Disadvantages for semantic networks
disadvantages of command line
What will the physical design involve?
38. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
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39. Menu options create small articulatory distance
menu- based and articulatory distance
command line with the interaction framework
four tools to organize the discovery process
command line and articulatory distance
40. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
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41. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Methodology and Notation
Advantages for lo- fi prototype
Disadvantages for card sort
command line and articulatory distance
42. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
5 usability factors
Principles of interaction design #3. Predictability
Principles of interaction design #2. Memorability
43. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
menu- based interface with EEAC
Gulf of Evaluation
Disadvantages for semantic networks
ways to elicitation
44. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
Gulfs and principles
advantages of question and answer
Advantages for card sort
45. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
menu- based interface with EEAC
5 usability factors
Disadvantages for personas
Advantages for software support
46. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Advantages for Rapid Prototyping
two area of development of natural language
obstacles of natural language
Seven Stages of Action
47. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
four types of stakeholders
Limitations of usability testing
disadvantages of question and answer
advantages of form fill- in
48. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
advantages of command line
command line and articulatory distance
Principles of interaction design #1. Simplicity
49. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
two area of development of natural language
three phases in direct manipulation
advantages of form fill- in
Tools for physical design
50. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
ways to elicitation
advantages of form fill- in
two area of development of natural language
Nielsen's Advice