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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
What will the physical design involve?
two area of development of natural language
disadvantages of command line
Three main criteria for lo- fi prototype
2. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Advantages for lo- fi prototype
interpreting the information
Principles of interaction design #3. Predictability
Limitations of usability testing
3. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
interpreting the information
Advantages for lo- fi prototype
5 usability factors
Principles of interaction design #3. Predictability
4. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
the usability goal
Methodology and Notation
5 usability factors
Nielsen's Advice
5. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
advantages of form fill- in
Seven Stages of Action
ways to elicitation
Three main criteria for lo- fi prototype
6. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
5 usability factors
disadvantages of direct manipulation
Advantages for semantic networks
7. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Methodology and Notation
advantages of menu- based interface
Principles of interaction design
direct manipulation with EEAC
8. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design #4. Visibility
during the collection portion you will formally identify
four types of observation
four types of filters
9. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
menu- based and articulatory distance
Disadvantages for lo- fi prototype
advantages of command line
Tools for physical design
10. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
command line with the interaction framework
constraint on usability testing
Three basic components for the usability testing
advantages of natural language
11. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
command line and articulatory distance
Tools for conceptual design
Disadvantages for semantic networks
Advantages for semantic networks
12. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
10 interaction styles
interpreting the information
four types of filters
command line and articulatory distance
13. Task analysis - storyboarding - use cases - primary stakeholder profiles
advantages of command line
ways to elicitation
four tools to organize the discovery process
Principles of interaction design #2. Memorability
14. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
What will the physical design involve?
disadvantages of direct manipulation
four types of stakeholders
Methodology and Notation
15. Goals - Execution - World - Evaluation
disadvantages of direct manipulation
direct manipulation with EEAC
Structure od EEAC
four tools to organize the discovery process
16. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of natural language
Advantages for personas
disadvantages of natural language
Disadvantages for lo- fi prototype
17. Physical - cultural - functional - informational
disadvantages of question and answer
four types of filters
during the collection portion you will formally identify
Advantages for Rapid Prototyping
18. 1.free phase 2.captive phase 3. termination phase
Gulfs and principles
Advantages for lo- fi prototype
three phases in direct manipulation
obstacles of natural language
19. What it will look like - What components it will require - How the screens will be laid out
advantages of direct manipulation
during the collection portion you will formally identify
What will the physical design involve?
disadvantages of question and answer
20. Observation - elicitation
Methods of collection
Advantages for Rapid Prototyping
framework for design principle
four types of stakeholders
21. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Seven Stages of Action
interpreting the information
disadvantages of form fill- in
Advantages for software support
22. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Three basic components for the usability testing
four types of stakeholders
disadvantages of question and answer
Limitations of usability testing
23. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Structure od EEAC
advantages of form fill- in
Interface design standards tools
disadvantages of command line
24. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Principles of interaction design #2. Memorability
10 interaction styles
stimulus intensity
What will the physical design involve?
25. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Methods of collection
two area of development of natural language
advantages of direct manipulation
Interface design standards tools
26. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Structure od EEAC
10 interaction styles
Gulf of Evaluation
Advantages for Rapid Prototyping
27. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
direct manipulation with EEAC
Three main criteria for lo- fi prototype
Advantages of usability testing
28. Direct indirect - corporate documentation - logs and notes - questionnaires
Advantages for Rapid Prototyping
advantages of command line
ways to elicitation
applications of natural language
29. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
applications of natural language
Methods of collection
Advantages of usability testing
advantages of menu- based interface
30. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
Advantages for Rapid Prototyping
Methods of collection
obstacles of natural language
31. Participants - design - tester
menu- based and articulatory distance
Benefits from the use of high - level software tools
Three basic components for the usability testing
Principles of interaction design #2. Memorability
32. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Advantages for Rapid Prototyping
framework for design principle
disadvantages of question and answer
command line and articulatory distance
33. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
ways to elicitation
Disadvantages for personas
disadvantages of natural language
disadvantages of menu- based interface
34. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
four tools to organize the discovery process
Advantages for card sort
advantages of question and answer
Nielson's Heuristic Evaluation
35. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Seven Stages of Action
Disadvantages for card sort
Advantages for semantic networks
Advantages for card sort
36. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
potential problems of metaphors
Methodology and Notation
Tools for conceptual design
advantages of question and answer
37. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Disadvantages for personas
Benefits from the use of high - level software tools
conceptual design
direct manipulation with EEAC
38. Comprehensibility and learnability
Advantages for semantic networks
applications of natural language
the usability goal
menu- based and articulatory distance
39. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
40. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
Nielson's Heuristic Evaluation
four types of stakeholders
disadvantages of menu- based interface
41. Time - finance - personnel - laboratory
disadvantages of question and answer
Seven Stages of Action
constraint on usability testing
menu- based interface with EEAC
42. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
the usability goal
Advantages of usability testing
advantages of direct manipulation
during the collection portion you will formally identify
43. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of direct manipulation
Advantages for Rapid Prototyping
10 interaction styles
disadvantages of form fill- in
44. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
disadvantages of direct manipulation
Principles of interaction design #2. Memorability
disadvantages of menu- based interface
Methodology and Notation
45. Primary - secondary - facilitator - indirect
direct manipulation with EEAC
four types of stakeholders
advantages of form fill- in
three phases in direct manipulation
46. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Interface design standards tools
Principles of interaction design #1. Simplicity
Tools for conceptual design
stimulus intensity
47. Direct - indirect - ethnographic observation - distributed cognition
Disadvantages for personas
four types of observation
What the mental model could be...
Three main criteria for lo- fi prototype
48. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
49. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Principles of interaction design #2. Memorability
Seven Stages of Action
Limitations of usability testing
Gulfs and principles
50. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
advantages of question and answer
Principles of interaction design
during the collection portion you will formally identify
ways to elicitation