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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Location - Logical Grouping - Conventions - Redundancy
menu- based interface with EEAC
Principles of interaction design #2. Memorability
Structure od EEAC
What will the physical design involve?
2. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
10 interaction styles
Three main criteria for lo- fi prototype
advantages of menu- based interface
disadvantages of menu- based interface
3. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
applications of natural language
during the collection portion you will formally identify
disadvantages of direct manipulation
Limitations of usability testing
4. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Disadvantages for personas
advantages of question and answer
advantages of command line
disadvantages of direct manipulation
5. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
menu- based and articulatory distance
two area of development of natural language
ways to elicitation
disadvantages of menu- based interface
6. Participants - design - tester
Methodology and Notation
Three basic components for the usability testing
Gulf of Evaluation
disadvantages of command line
7. 1.free phase 2.captive phase 3. termination phase
Limitations of usability testing
Advantages for personas
advantages of natural language
three phases in direct manipulation
8. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for Rapid Prototyping
Advantages for lo- fi prototype
Tools for conceptual design
Gulfs and principles
9. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of question and answer
four types of stakeholders
Advantages for card sort
advantages of command line
10. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
command line with the EEAC
Advantages for software support
advantages of question and answer
Methodology and Notation
11. Overload - Feedback - Recognition/Recall - Orientation
disadvantages of form fill- in
Principles of interaction design #4. Visibility
command line and articulatory distance
Advantages for lo- fi prototype
12. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Advantages for card sort
advantages of form fill- in
advantages of direct manipulation
menu- based and articulatory distance
13. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
constraint on usability testing
obstacles of natural language
Advantages for Rapid Prototyping
14. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
three phases in direct manipulation
Principles of interaction design #2. Memorability
potential problems of metaphors
15. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for software support
disadvantages of menu- based interface
potential problems of metaphors
constraint on usability testing
16. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Disadvantages for lo- fi prototype
advantages of question and answer
disadvantages of direct manipulation
Advantages for software support
17. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
Three main criteria for lo- fi prototype
Principles of interaction design #4. Visibility
command line with the interaction framework
18. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
Gulfs and principles
Interface design standards tools
Advantages for personas
19. Observation - elicitation
disadvantages of command line
Advantages for card sort
Methods of collection
Three main criteria for lo- fi prototype
20. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
disadvantages of direct manipulation
Methods of collection
two area of development of natural language
Tools for conceptual design
21. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
Limitations of usability testing
Advantages for Rapid Prototyping
advantages of menu- based interface
22. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
command line with the interaction framework
Nielson's Heuristic Evaluation
disadvantages of menu- based interface
four types of stakeholders
23. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Disadvantages for lo- fi prototype
Three main criteria for lo- fi prototype
constraint on usability testing
command line with the EEAC
24. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for card sort
Seven Stages of Action
Three basic components for the usability testing
direct manipulation with EEAC
25. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
obstacles of natural language
Advantages for card sort
Interface design standards tools
What will the physical design involve?
26. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
disadvantages of direct manipulation
Seven Stages of Action
Advantages for Rapid Prototyping
Disadvantages for card sort
27. Menu options create small articulatory distance
Advantages for personas
What the mental model could be...
Advantages for Rapid Prototyping
menu- based and articulatory distance
28. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
four types of observation
Advantages for software support
Principles of interaction design
menu- based and articulatory distance
29. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
ways to elicitation
10 interaction styles
Advantages for lo- fi prototype
advantages of question and answer
30. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Principles of interaction design #3. Predictability
Disadvantages for semantic networks
Advantages for Rapid Prototyping
advantages of natural language
31. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
Disadvantages for personas
menu- based and articulatory distance
disadvantages of natural language
32. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Gulf of Evaluation
Principles of interaction design
disadvantages of direct manipulation
advantages of natural language
33. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of natural language
disadvantages of command line
obstacles of natural language
Methodology and Notation
34. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
four types of stakeholders
Structure od EEAC
command line with the EEAC
two area of development of natural language
35. Goals - Execution - World - Evaluation
Seven Stages of Action
Structure od EEAC
Principles of interaction design #1. Simplicity
Nielsen's Advice
36. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
obstacles of natural language
Tools for physical design
menu- based and articulatory distance
37. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
disadvantages of menu- based interface
Seven Stages of Action
advantages of command line
38. Primary - secondary - facilitator - indirect
Tools for physical design
four types of stakeholders
Seven Stages of Action
command line with the EEAC
39. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Methodology and Notation
Benefits from the use of high - level software tools
Tools for conceptual design
Principles of interaction design #3. Predictability
40. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
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41. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
Tools for conceptual design
Principles of interaction design #2. Memorability
disadvantages of menu- based interface
42. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Advantages for card sort
disadvantages of natural language
potential problems of metaphors
conceptual design
43. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Three basic components for the usability testing
disadvantages of command line
ways to elicitation
Disadvantages for personas
44. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
ways to elicitation
during the collection portion you will formally identify
Advantages for lo- fi prototype
advantages of direct manipulation
45. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
four types of filters
framework for design principle
Tools for physical design
Principles of interaction design #3. Predictability
46. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
four types of stakeholders
5 usability factors
Nielsen's Advice
47. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
10 interaction styles
Gulfs and principles
Three main criteria for lo- fi prototype
Seven Stages of Action
48. Time - finance - personnel - laboratory
three phases in direct manipulation
constraint on usability testing
Methods of collection
Interface design standards tools
49. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
three phases in direct manipulation
Advantages for semantic networks
Nielsen's Advice
Seven Stages of Action
50. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
potential problems of metaphors
menu- based interface with EEAC
the usability goal