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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Advantages for personas
the usability goal
two area of development of natural language
Tools for conceptual design
2. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Disadvantages for personas
Advantages for Rapid Prototyping
Gulf of Evaluation
advantages of natural language
3. Observation - elicitation
Disadvantages for semantic networks
Methods of collection
Benefits from the use of high - level software tools
Nielsen's Advice
4. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
disadvantages of command line
Advantages of usability testing
the usability goal
Advantages for lo- fi prototype
5. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
potential problems of metaphors
Principles of interaction design #3. Predictability
Seven Stages of Action
four tools to organize the discovery process
6. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Seven Stages of Action
5 usability factors
Three basic components for the usability testing
advantages of form fill- in
7. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
potential problems of metaphors
Disadvantages for semantic networks
four types of stakeholders
command line with the EEAC
8. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
two area of development of natural language
framework for design principle
Advantages for software support
Advantages for personas
9. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for card sort
command line and articulatory distance
menu- based interface with EEAC
the usability goal
10. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
advantages of command line
disadvantages of natural language
Interface design standards tools
constraint on usability testing
11. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Methodology and Notation
obstacles of natural language
Structure od EEAC
command line with the EEAC
12. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Gulfs and principles
5 usability factors
advantages of menu- based interface
disadvantages of natural language
13. Primary - secondary - facilitator - indirect
four types of stakeholders
obstacles of natural language
Principles of interaction design #3. Predictability
disadvantages of form fill- in
14. Task analysis - storyboarding - use cases - primary stakeholder profiles
Seven Stages of Action
four tools to organize the discovery process
Structure od EEAC
two area of development of natural language
15. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Three main criteria for lo- fi prototype
Advantages for semantic networks
What the mental model could be...
command line with the interaction framework
16. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Nielson's Heuristic Evaluation
conceptual design
Principles of interaction design
command line with the EEAC
17. Direct indirect - corporate documentation - logs and notes - questionnaires
Methodology and Notation
ways to elicitation
Advantages of usability testing
What the mental model could be...
18. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of direct manipulation
advantages of natural language
direct manipulation with EEAC
Advantages for Rapid Prototyping
19. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
advantages of question and answer
Principles of interaction design #1. Simplicity
Interface design standards tools
disadvantages of question and answer
20. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
applications of natural language
framework for design principle
advantages of natural language
menu- based interface with EEAC
21. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Gulfs and principles
disadvantages of menu- based interface
command line and articulatory distance
Three main criteria for lo- fi prototype
22. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Advantages for software support
constraint on usability testing
command line with the EEAC
applications of natural language
23. Overload - Feedback - Recognition/Recall - Orientation
applications of natural language
Disadvantages for card sort
Interface design standards tools
Principles of interaction design #4. Visibility
24. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Nielsen's Advice
conceptual design
10 interaction styles
Principles of interaction design
25. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
direct manipulation with EEAC
5 usability factors
Gulfs and principles
command line with the EEAC
26. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
command line with the EEAC
What the mental model could be...
four types of stakeholders
Advantages for Rapid Prototyping
27. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
Disadvantages for personas
stimulus intensity
four types of observation
28. 1.free phase 2.captive phase 3. termination phase
ways to elicitation
three phases in direct manipulation
5 usability factors
menu- based and articulatory distance
29. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
the usability goal
5 usability factors
disadvantages of command line
Disadvantages for card sort
30. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
disadvantages of menu- based interface
Disadvantages for lo- fi prototype
advantages of direct manipulation
potential problems of metaphors
31. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
direct manipulation with EEAC
three phases in direct manipulation
Principles of interaction design #2. Memorability
Disadvantages for semantic networks
32. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Nielson's Heuristic Evaluation
Gulfs and principles
Advantages for personas
disadvantages of question and answer
33. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
stimulus intensity
Tools for conceptual design
advantages of form fill- in
Principles of interaction design #1. Simplicity
34. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of direct manipulation
conceptual design
Principles of interaction design #2. Memorability
stimulus intensity
35. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
What will the physical design involve?
three phases in direct manipulation
Three main criteria for lo- fi prototype
36. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
the usability goal
disadvantages of menu- based interface
direct manipulation with EEAC
What will the physical design involve?
37. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
Gulfs and principles
direct manipulation with EEAC
Disadvantages for lo- fi prototype
38. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
four types of stakeholders
stimulus intensity
Methodology and Notation
Advantages for semantic networks
39. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
stimulus intensity
disadvantages of command line
Advantages for personas
Principles of interaction design #4. Visibility
40. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
Structure od EEAC
Advantages for personas
direct manipulation with EEAC
41. Time - finance - personnel - laboratory
constraint on usability testing
four tools to organize the discovery process
Nielson's Heuristic Evaluation
Advantages for software support
42. Participants - design - tester
Three basic components for the usability testing
Disadvantages for personas
framework for design principle
Advantages for personas
43. Menu options create small articulatory distance
menu- based and articulatory distance
potential problems of metaphors
Advantages for personas
Interface design standards tools
44. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
advantages of menu- based interface
Limitations of usability testing
four types of stakeholders
potential problems of metaphors
45. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of question and answer
Structure od EEAC
command line with the EEAC
5 usability factors
46. Comprehensibility and learnability
disadvantages of form fill- in
the usability goal
Structure od EEAC
stimulus intensity
47. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design
Nielsen's Advice
direct manipulation with EEAC
command line and articulatory distance
48. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
advantages of natural language
disadvantages of command line
Tools for physical design
Disadvantages for personas
49. Direct - indirect - ethnographic observation - distributed cognition
advantages of question and answer
the usability goal
four types of observation
conceptual design
50. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Gulfs and principles
Advantages of usability testing
What will the physical design involve?
Principles of interaction design #3. Predictability