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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
four types of stakeholders
menu- based and articulatory distance
disadvantages of form fill- in
2. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Gulf of Evaluation
Advantages for lo- fi prototype
potential problems of metaphors
Advantages of usability testing
3. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
potential problems of metaphors
Advantages for Rapid Prototyping
Disadvantages for personas
Advantages for software support
4. Goals - Execution - World - Evaluation
Structure od EEAC
three phases in direct manipulation
Seven Stages of Action
framework for design principle
5. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Interface design standards tools
advantages of direct manipulation
three phases in direct manipulation
advantages of form fill- in
6. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
command line with the EEAC
What will the physical design involve?
interpreting the information
Advantages for Rapid Prototyping
7. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Principles of interaction design #3. Predictability
Three basic components for the usability testing
applications of natural language
interpreting the information
8. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
constraint on usability testing
four types of observation
disadvantages of direct manipulation
What the mental model could be...
9. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Disadvantages for semantic networks
Principles of interaction design
during the collection portion you will formally identify
disadvantages of form fill- in
10. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
Disadvantages for semantic networks
direct manipulation with EEAC
Principles of interaction design #2. Memorability
11. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of natural language
command line with the EEAC
Three main criteria for lo- fi prototype
advantages of question and answer
12. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of natural language
advantages of direct manipulation
obstacles of natural language
advantages of form fill- in
13. Primary - secondary - facilitator - indirect
four types of stakeholders
Principles of interaction design #4. Visibility
applications of natural language
Three main criteria for lo- fi prototype
14. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
disadvantages of natural language
Advantages for personas
Advantages for software support
advantages of question and answer
15. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Disadvantages for card sort
What the mental model could be...
Principles of interaction design #1. Simplicity
the usability goal
16. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Advantages for semantic networks
advantages of form fill- in
Interface design standards tools
Principles of interaction design #1. Simplicity
17. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
command line with the interaction framework
Seven Stages of Action
Advantages for lo- fi prototype
Gulfs and principles
18. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
advantages of command line
Disadvantages for semantic networks
Principles of interaction design #3. Predictability
disadvantages of command line
19. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Advantages for personas
four types of filters
Methods of collection
Gulf of Evaluation
20. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Methods of collection
advantages of menu- based interface
menu- based interface with EEAC
Principles of interaction design #2. Memorability
21. Comprehensibility and learnability
the usability goal
Structure od EEAC
Advantages for Rapid Prototyping
conceptual design
22. Task analysis - storyboarding - use cases - primary stakeholder profiles
command line with the EEAC
advantages of command line
four tools to organize the discovery process
Principles of interaction design #3. Predictability
23. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
advantages of form fill- in
disadvantages of form fill- in
command line with the interaction framework
24. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
conceptual design
Three main criteria for lo- fi prototype
command line with the EEAC
three phases in direct manipulation
25. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
command line with the interaction framework
obstacles of natural language
disadvantages of menu- based interface
10 interaction styles
26. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
four tools to organize the discovery process
conceptual design
Benefits from the use of high - level software tools
27. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
four types of filters
command line with the interaction framework
Advantages for software support
Methods of collection
28. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
interpreting the information
framework for design principle
stimulus intensity
Advantages for card sort
29. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
direct manipulation with EEAC
Gulfs and principles
disadvantages of question and answer
potential problems of metaphors
30. Unscientific - Partial - Unstable - Inconsistent - Personal
Methods of collection
four types of filters
What the mental model could be...
ways to elicitation
31. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
Nielsen's Advice
Tools for conceptual design
advantages of natural language
32. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
33. Observation - elicitation
four types of observation
Methods of collection
Benefits from the use of high - level software tools
command line with the interaction framework
34. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
direct manipulation with EEAC
Three basic components for the usability testing
10 interaction styles
35. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Tools for physical design
Three basic components for the usability testing
Seven Stages of Action
Methodology and Notation
36. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
disadvantages of natural language
stimulus intensity
10 interaction styles
37. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
two area of development of natural language
disadvantages of form fill- in
menu- based interface with EEAC
four types of observation
38. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
Disadvantages for lo- fi prototype
advantages of command line
stimulus intensity
39. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for Rapid Prototyping
Gulf of Evaluation
Advantages of usability testing
Methodology and Notation
40. 1.free phase 2.captive phase 3. termination phase
advantages of command line
What the mental model could be...
three phases in direct manipulation
Advantages for lo- fi prototype
41. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
advantages of question and answer
Advantages of usability testing
direct manipulation with EEAC
four types of filters
42. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Principles of interaction design #1. Simplicity
Advantages for software support
Disadvantages for semantic networks
framework for design principle
43. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
disadvantages of menu- based interface
three phases in direct manipulation
stimulus intensity
disadvantages of form fill- in
44. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Advantages for Rapid Prototyping
command line and articulatory distance
Advantages for card sort
potential problems of metaphors
45. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Methodology and Notation
Advantages for card sort
Benefits from the use of high - level software tools
two area of development of natural language
46. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Principles of interaction design #3. Predictability
advantages of natural language
What the mental model could be...
10 interaction styles
47. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
four types of observation
framework for design principle
Advantages for semantic networks
direct manipulation with EEAC
48. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
advantages of natural language
What the mental model could be...
direct manipulation with EEAC
49. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #3. Predictability
Principles of interaction design #4. Visibility
Principles of interaction design #2. Memorability
command line with the interaction framework
50. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
command line with the EEAC
Advantages for software support
during the collection portion you will formally identify