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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Observation - elicitation
Principles of interaction design #3. Predictability
Methods of collection
disadvantages of form fill- in
three phases in direct manipulation
2. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
framework for design principle
conceptual design
Principles of interaction design #1. Simplicity
command line with the interaction framework
3. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Principles of interaction design
menu- based and articulatory distance
disadvantages of direct manipulation
Disadvantages for personas
4. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
Advantages for Rapid Prototyping
Nielsen's Advice
conceptual design
5. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
10 interaction styles
Tools for conceptual design
Advantages for Rapid Prototyping
Principles of interaction design #3. Predictability
6. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
four types of observation
Principles of interaction design #4. Visibility
advantages of command line
Disadvantages for personas
7. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of form fill- in
advantages of direct manipulation
5 usability factors
Advantages for software support
8. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design #1. Simplicity
Principles of interaction design
direct manipulation with EEAC
advantages of command line
9. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
Principles of interaction design #1. Simplicity
advantages of natural language
Limitations of usability testing
10. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
direct manipulation with EEAC
Seven Stages of Action
advantages of menu- based interface
four types of stakeholders
11. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
menu- based and articulatory distance
interpreting the information
during the collection portion you will formally identify
12. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
13. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Principles of interaction design #3. Predictability
conceptual design
Benefits from the use of high - level software tools
two area of development of natural language
14. Goals - Execution - World - Evaluation
Nielson's Heuristic Evaluation
constraint on usability testing
Structure od EEAC
Advantages for personas
15. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
applications of natural language
during the collection portion you will formally identify
Principles of interaction design #4. Visibility
four tools to organize the discovery process
16. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
applications of natural language
advantages of menu- based interface
Benefits from the use of high - level software tools
advantages of form fill- in
17. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Limitations of usability testing
during the collection portion you will formally identify
command line and articulatory distance
Advantages for Rapid Prototyping
18. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of question and answer
Advantages for semantic networks
advantages of command line
Principles of interaction design
19. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Benefits from the use of high - level software tools
the usability goal
disadvantages of direct manipulation
Gulfs and principles
20. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
advantages of command line
Tools for physical design
disadvantages of question and answer
Methodology and Notation
21. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Principles of interaction design #1. Simplicity
advantages of natural language
Disadvantages for lo- fi prototype
Gulfs and principles
22. Overload - Feedback - Recognition/Recall - Orientation
ways to elicitation
Principles of interaction design #4. Visibility
Structure od EEAC
constraint on usability testing
23. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
three phases in direct manipulation
Interface design standards tools
framework for design principle
Principles of interaction design #3. Predictability
24. Primary - secondary - facilitator - indirect
Principles of interaction design #1. Simplicity
four types of stakeholders
four types of observation
potential problems of metaphors
25. Physical - cultural - functional - informational
four types of filters
four types of observation
applications of natural language
advantages of menu- based interface
26. Progressive Disclosure - Constraints
Advantages of usability testing
disadvantages of direct manipulation
Principles of interaction design #1. Simplicity
three phases in direct manipulation
27. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
disadvantages of menu- based interface
obstacles of natural language
Methodology and Notation
four types of stakeholders
28. Unscientific - Partial - Unstable - Inconsistent - Personal
during the collection portion you will formally identify
Nielsen's Advice
What the mental model could be...
applications of natural language
29. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
four types of stakeholders
direct manipulation with EEAC
Principles of interaction design
30. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of natural language
Principles of interaction design #3. Predictability
Tools for physical design
advantages of question and answer
31. Direct - indirect - ethnographic observation - distributed cognition
Interface design standards tools
Nielsen's Advice
four types of observation
Limitations of usability testing
32. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for lo- fi prototype
advantages of form fill- in
two area of development of natural language
Advantages for semantic networks
33. Location - Logical Grouping - Conventions - Redundancy
constraint on usability testing
Methodology and Notation
Limitations of usability testing
Principles of interaction design #2. Memorability
34. Direct indirect - corporate documentation - logs and notes - questionnaires
Structure od EEAC
ways to elicitation
direct manipulation with EEAC
stimulus intensity
35. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
Disadvantages for semantic networks
four types of stakeholders
stimulus intensity
36. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
command line and articulatory distance
Advantages for card sort
Disadvantages for lo- fi prototype
disadvantages of natural language
37. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Disadvantages for semantic networks
Advantages for Rapid Prototyping
Methodology and Notation
advantages of question and answer
38. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Methods of collection
Advantages of usability testing
Disadvantages for card sort
menu- based and articulatory distance
39. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Principles of interaction design #1. Simplicity
10 interaction styles
ways to elicitation
disadvantages of command line
40. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
menu- based and articulatory distance
Disadvantages for personas
applications of natural language
Interface design standards tools
41. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
two area of development of natural language
command line with the EEAC
Advantages for software support
Tools for physical design
42. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
disadvantages of natural language
Gulfs and principles
Advantages for Rapid Prototyping
advantages of form fill- in
43. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
disadvantages of form fill- in
Advantages for lo- fi prototype
command line with the interaction framework
Gulf of Evaluation
44. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
three phases in direct manipulation
Structure od EEAC
command line with the EEAC
45. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
the usability goal
Methodology and Notation
What the mental model could be...
Three main criteria for lo- fi prototype
46. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
three phases in direct manipulation
four types of observation
Advantages for Rapid Prototyping
47. Participants - design - tester
four types of stakeholders
Three basic components for the usability testing
advantages of form fill- in
Principles of interaction design
48. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Advantages for lo- fi prototype
advantages of natural language
Advantages for personas
command line with the EEAC
49. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
50. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
the usability goal
stimulus intensity
Nielsen's Advice
advantages of menu- based interface