SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Advantages for lo- fi prototype
two area of development of natural language
Principles of interaction design #4. Visibility
obstacles of natural language
2. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
obstacles of natural language
advantages of command line
Methodology and Notation
Seven Stages of Action
3. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
advantages of question and answer
direct manipulation with EEAC
Gulfs and principles
command line with the interaction framework
4. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design
Nielson's Heuristic Evaluation
framework for design principle
Disadvantages for semantic networks
5. Menu options create small articulatory distance
menu- based and articulatory distance
Benefits from the use of high - level software tools
potential problems of metaphors
menu- based interface with EEAC
6. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Tools for conceptual design
Three basic components for the usability testing
Disadvantages for card sort
menu- based and articulatory distance
7. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Structure od EEAC
disadvantages of form fill- in
framework for design principle
advantages of command line
8. Participants - design - tester
Three basic components for the usability testing
Benefits from the use of high - level software tools
Disadvantages for semantic networks
5 usability factors
9. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
four tools to organize the discovery process
advantages of natural language
Disadvantages for personas
four types of observation
10. Direct - indirect - ethnographic observation - distributed cognition
Principles of interaction design #1. Simplicity
Three basic components for the usability testing
conceptual design
four types of observation
11. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Principles of interaction design #2. Memorability
Disadvantages for card sort
advantages of command line
advantages of form fill- in
12. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
four types of observation
applications of natural language
Advantages for lo- fi prototype
13. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Structure od EEAC
the usability goal
Advantages of usability testing
menu- based and articulatory distance
14. Comprehensibility and learnability
obstacles of natural language
Seven Stages of Action
advantages of direct manipulation
the usability goal
15. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Disadvantages for personas
Tools for conceptual design
Principles of interaction design #3. Predictability
Disadvantages for card sort
16. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of direct manipulation
Gulf of Evaluation
command line and articulatory distance
Nielson's Heuristic Evaluation
17. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Advantages of usability testing
Principles of interaction design
menu- based interface with EEAC
interpreting the information
18. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
Advantages of usability testing
conceptual design
advantages of command line
19. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
What the mental model could be...
disadvantages of natural language
interpreting the information
menu- based and articulatory distance
20. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Disadvantages for semantic networks
disadvantages of form fill- in
Principles of interaction design #4. Visibility
Advantages for semantic networks
21. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
Disadvantages for lo- fi prototype
advantages of direct manipulation
Benefits from the use of high - level software tools
22. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
four types of filters
Seven Stages of Action
Principles of interaction design #2. Memorability
Benefits from the use of high - level software tools
23. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Disadvantages for personas
four types of observation
Limitations of usability testing
Principles of interaction design #2. Memorability
24. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
potential problems of metaphors
Structure od EEAC
Disadvantages for lo- fi prototype
command line and articulatory distance
25. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of direct manipulation
Interface design standards tools
Principles of interaction design #3. Predictability
Three basic components for the usability testing
26. Direct indirect - corporate documentation - logs and notes - questionnaires
four tools to organize the discovery process
ways to elicitation
menu- based and articulatory distance
constraint on usability testing
27. Primary - secondary - facilitator - indirect
four types of stakeholders
Gulfs and principles
disadvantages of menu- based interface
What the mental model could be...
28. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for semantic networks
Disadvantages for personas
Disadvantages for lo- fi prototype
disadvantages of menu- based interface
29. Location - Logical Grouping - Conventions - Redundancy
Disadvantages for semantic networks
Principles of interaction design #2. Memorability
advantages of question and answer
constraint on usability testing
30. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
potential problems of metaphors
ways to elicitation
Principles of interaction design #2. Memorability
command line with the EEAC
31. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
applications of natural language
Disadvantages for card sort
Advantages for card sort
Tools for physical design
32. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
33. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
four types of filters
Principles of interaction design
Advantages for lo- fi prototype
ways to elicitation
34. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Nielson's Heuristic Evaluation
Principles of interaction design #2. Memorability
command line and articulatory distance
conceptual design
35. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
four types of observation
Disadvantages for semantic networks
Nielsen's Advice
advantages of question and answer
36. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
advantages of menu- based interface
advantages of natural language
Methodology and Notation
Disadvantages for personas
37. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
command line and articulatory distance
Limitations of usability testing
Advantages for Rapid Prototyping
the usability goal
38. 1.free phase 2.captive phase 3. termination phase
three phases in direct manipulation
Three main criteria for lo- fi prototype
command line and articulatory distance
Tools for physical design
39. Observation - elicitation
four tools to organize the discovery process
Advantages for semantic networks
Methods of collection
three phases in direct manipulation
40. Progressive Disclosure - Constraints
Principles of interaction design #3. Predictability
ways to elicitation
applications of natural language
Principles of interaction design #1. Simplicity
41. Time - finance - personnel - laboratory
What the mental model could be...
constraint on usability testing
during the collection portion you will formally identify
four tools to organize the discovery process
42. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
10 interaction styles
Interface design standards tools
disadvantages of direct manipulation
advantages of natural language
43. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Disadvantages for card sort
disadvantages of menu- based interface
command line with the EEAC
direct manipulation with EEAC
44. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
menu- based and articulatory distance
Disadvantages for card sort
5 usability factors
Principles of interaction design #3. Predictability
45. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Principles of interaction design #2. Memorability
conceptual design
advantages of menu- based interface
Gulf of Evaluation
46. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
47. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
ways to elicitation
two area of development of natural language
Limitations of usability testing
48. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Tools for physical design
disadvantages of menu- based interface
conceptual design
Disadvantages for semantic networks
49. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
advantages of direct manipulation
Advantages for personas
Advantages for card sort
command line and articulatory distance
50. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
advantages of menu- based interface
disadvantages of question and answer
Interface design standards tools
Disadvantages for lo- fi prototype