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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
5 usability factors
disadvantages of direct manipulation
10 interaction styles
Interface design standards tools
2. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Gulfs and principles
Advantages for semantic networks
Gulf of Evaluation
Methodology and Notation
3. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
advantages of command line
disadvantages of question and answer
Three basic components for the usability testing
Limitations of usability testing
4. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Gulf of Evaluation
disadvantages of direct manipulation
advantages of command line
Advantages for card sort
5. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Disadvantages for personas
disadvantages of command line
Disadvantages for card sort
Methods of collection
6. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
potential problems of metaphors
four types of observation
What will the physical design involve?
7. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Advantages for personas
Advantages for semantic networks
advantages of natural language
Advantages for Rapid Prototyping
8. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design #4. Visibility
Limitations of usability testing
Nielson's Heuristic Evaluation
Advantages of usability testing
9. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
menu- based interface with EEAC
Three main criteria for lo- fi prototype
Limitations of usability testing
Disadvantages for lo- fi prototype
10. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
disadvantages of question and answer
disadvantages of natural language
during the collection portion you will formally identify
Limitations of usability testing
11. Unscientific - Partial - Unstable - Inconsistent - Personal
advantages of natural language
What the mental model could be...
Advantages for lo- fi prototype
advantages of direct manipulation
12. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
framework for design principle
Principles of interaction design #4. Visibility
advantages of form fill- in
13. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
disadvantages of question and answer
stimulus intensity
Principles of interaction design #1. Simplicity
two area of development of natural language
14. Progressive Disclosure - Constraints
advantages of form fill- in
Principles of interaction design #4. Visibility
constraint on usability testing
Principles of interaction design #1. Simplicity
15. Time - finance - personnel - laboratory
Principles of interaction design #2. Memorability
constraint on usability testing
potential problems of metaphors
Advantages for software support
16. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Advantages for Rapid Prototyping
command line and articulatory distance
Benefits from the use of high - level software tools
Methodology and Notation
17. Observation - elicitation
four types of filters
Interface design standards tools
advantages of menu- based interface
Methods of collection
18. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Limitations of usability testing
four types of stakeholders
the usability goal
advantages of direct manipulation
19. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Three main criteria for lo- fi prototype
disadvantages of form fill- in
Nielson's Heuristic Evaluation
Advantages for semantic networks
20. 1.free phase 2.captive phase 3. termination phase
Principles of interaction design #1. Simplicity
advantages of question and answer
three phases in direct manipulation
advantages of menu- based interface
21. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Gulfs and principles
potential problems of metaphors
two area of development of natural language
Tools for conceptual design
22. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Methodology and Notation
potential problems of metaphors
applications of natural language
constraint on usability testing
23. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
Advantages for Rapid Prototyping
Principles of interaction design #1. Simplicity
Advantages for card sort
24. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Advantages of usability testing
applications of natural language
advantages of command line
Principles of interaction design
25. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
four types of observation
framework for design principle
What the mental model could be...
5 usability factors
26. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
5 usability factors
advantages of menu- based interface
command line with the interaction framework
Principles of interaction design #1. Simplicity
27. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
stimulus intensity
Advantages for Rapid Prototyping
Advantages of usability testing
four tools to organize the discovery process
28. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
menu- based and articulatory distance
Structure od EEAC
direct manipulation with EEAC
Principles of interaction design
29. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
applications of natural language
Disadvantages for card sort
conceptual design
advantages of command line
30. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
four types of observation
disadvantages of form fill- in
10 interaction styles
Principles of interaction design
31. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Limitations of usability testing
Advantages for personas
Advantages for card sort
Disadvantages for lo- fi prototype
32. Comprehensibility and learnability
stimulus intensity
the usability goal
command line with the interaction framework
Limitations of usability testing
33. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
What the mental model could be...
command line with the interaction framework
5 usability factors
Methodology and Notation
34. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Three main criteria for lo- fi prototype
Gulf of Evaluation
menu- based interface with EEAC
advantages of direct manipulation
35. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
four types of stakeholders
command line with the EEAC
Principles of interaction design #4. Visibility
Tools for physical design
36. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
potential problems of metaphors
advantages of menu- based interface
direct manipulation with EEAC
during the collection portion you will formally identify
37. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Principles of interaction design #3. Predictability
during the collection portion you will formally identify
disadvantages of menu- based interface
applications of natural language
38. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for conceptual design
Tools for physical design
conceptual design
Advantages of usability testing
39. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
10 interaction styles
constraint on usability testing
interpreting the information
command line with the interaction framework
40. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Disadvantages for semantic networks
Advantages for semantic networks
advantages of question and answer
Advantages of usability testing
41. What it will look like - What components it will require - How the screens will be laid out
Seven Stages of Action
command line with the EEAC
What will the physical design involve?
Disadvantages for lo- fi prototype
42. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
obstacles of natural language
Tools for conceptual design
during the collection portion you will formally identify
disadvantages of form fill- in
43. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
command line and articulatory distance
Structure od EEAC
Gulfs and principles
interpreting the information
44. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #2. Memorability
advantages of menu- based interface
disadvantages of command line
Advantages of usability testing
45. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
46. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
disadvantages of menu- based interface
5 usability factors
Methodology and Notation
command line and articulatory distance
47. Direct indirect - corporate documentation - logs and notes - questionnaires
ways to elicitation
5 usability factors
Disadvantages for lo- fi prototype
Disadvantages for personas
48. Participants - design - tester
Three basic components for the usability testing
5 usability factors
advantages of natural language
advantages of direct manipulation
49. Menu options create small articulatory distance
Principles of interaction design #3. Predictability
menu- based and articulatory distance
three phases in direct manipulation
advantages of direct manipulation
50. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
disadvantages of direct manipulation
Gulf of Evaluation
three phases in direct manipulation
Advantages for semantic networks