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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Limitations of usability testing
Advantages for semantic networks
Principles of interaction design #4. Visibility
menu- based and articulatory distance
2. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
obstacles of natural language
interpreting the information
Nielson's Heuristic Evaluation
10 interaction styles
3. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Principles of interaction design #3. Predictability
10 interaction styles
advantages of question and answer
four types of stakeholders
4. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Structure od EEAC
four tools to organize the discovery process
framework for design principle
Gulf of Evaluation
5. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design
advantages of menu- based interface
What the mental model could be...
four tools to organize the discovery process
6. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Advantages for Rapid Prototyping
advantages of form fill- in
Methodology and Notation
Principles of interaction design
7. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
applications of natural language
command line and articulatory distance
Principles of interaction design #2. Memorability
Advantages for Rapid Prototyping
8. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Tools for physical design
Three main criteria for lo- fi prototype
stimulus intensity
the usability goal
9. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
three phases in direct manipulation
Interface design standards tools
during the collection portion you will formally identify
10. Physical - cultural - functional - informational
Nielson's Heuristic Evaluation
four types of filters
Principles of interaction design #4. Visibility
Principles of interaction design #3. Predictability
11. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of question and answer
four tools to organize the discovery process
Disadvantages for lo- fi prototype
interpreting the information
12. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Principles of interaction design #3. Predictability
stimulus intensity
disadvantages of form fill- in
Structure od EEAC
13. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
command line with the EEAC
three phases in direct manipulation
menu- based interface with EEAC
disadvantages of command line
14. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
three phases in direct manipulation
command line with the interaction framework
advantages of command line
Advantages for software support
15. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
constraint on usability testing
Advantages for software support
command line and articulatory distance
menu- based interface with EEAC
16. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
during the collection portion you will formally identify
disadvantages of direct manipulation
Disadvantages for card sort
17. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
What the mental model could be...
Limitations of usability testing
Seven Stages of Action
disadvantages of natural language
18. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages for Rapid Prototyping
advantages of natural language
Advantages of usability testing
potential problems of metaphors
19. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Methods of collection
command line with the interaction framework
Interface design standards tools
advantages of question and answer
20. Overload - Feedback - Recognition/Recall - Orientation
potential problems of metaphors
Principles of interaction design #4. Visibility
Tools for physical design
framework for design principle
21. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
22. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
two area of development of natural language
ways to elicitation
5 usability factors
during the collection portion you will formally identify
23. Goals - Execution - World - Evaluation
Disadvantages for card sort
direct manipulation with EEAC
Structure od EEAC
advantages of question and answer
24. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
conceptual design
Gulf of Evaluation
two area of development of natural language
command line with the EEAC
25. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
during the collection portion you will formally identify
Structure od EEAC
four types of filters
disadvantages of command line
26. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
Seven Stages of Action
Three main criteria for lo- fi prototype
four tools to organize the discovery process
27. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
10 interaction styles
four types of observation
disadvantages of direct manipulation
28. Time - finance - personnel - laboratory
Three basic components for the usability testing
four types of observation
direct manipulation with EEAC
constraint on usability testing
29. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Principles of interaction design #1. Simplicity
Methods of collection
Disadvantages for semantic networks
framework for design principle
30. Observation - elicitation
Methods of collection
What will the physical design involve?
What the mental model could be...
advantages of command line
31. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #2. Memorability
conceptual design
Disadvantages for semantic networks
Nielson's Heuristic Evaluation
32. Primary - secondary - facilitator - indirect
applications of natural language
four types of stakeholders
Gulfs and principles
Advantages of usability testing
33. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Advantages of usability testing
disadvantages of natural language
four types of observation
disadvantages of menu- based interface
34. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Benefits from the use of high - level software tools
What will the physical design involve?
four types of observation
advantages of natural language
35. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Nielson's Heuristic Evaluation
Disadvantages for personas
menu- based and articulatory distance
What the mental model could be...
36. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Tools for physical design
disadvantages of direct manipulation
stimulus intensity
Nielsen's Advice
37. Direct indirect - corporate documentation - logs and notes - questionnaires
potential problems of metaphors
disadvantages of command line
ways to elicitation
interpreting the information
38. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
interpreting the information
command line with the interaction framework
Tools for conceptual design
Methodology and Notation
39. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Principles of interaction design #2. Memorability
Disadvantages for semantic networks
Three main criteria for lo- fi prototype
Disadvantages for lo- fi prototype
40. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Methodology and Notation
disadvantages of menu- based interface
four tools to organize the discovery process
advantages of command line
41. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
four types of stakeholders
Gulfs and principles
Principles of interaction design #2. Memorability
stimulus intensity
42. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of menu- based interface
command line with the EEAC
conceptual design
menu- based and articulatory distance
43. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
disadvantages of direct manipulation
Advantages for personas
advantages of direct manipulation
44. Comprehensibility and learnability
the usability goal
Disadvantages for semantic networks
Gulf of Evaluation
conceptual design
45. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
constraint on usability testing
disadvantages of menu- based interface
Disadvantages for lo- fi prototype
Principles of interaction design #2. Memorability
46. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
potential problems of metaphors
disadvantages of question and answer
four tools to organize the discovery process
Structure od EEAC
47. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
four types of filters
command line with the EEAC
disadvantages of form fill- in
Advantages for personas
48. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
advantages of natural language
advantages of menu- based interface
Advantages for personas
49. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
Advantages for lo- fi prototype
advantages of direct manipulation
Principles of interaction design #2. Memorability
50. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Advantages for card sort
Principles of interaction design #3. Predictability
Disadvantages for personas
Seven Stages of Action