SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design
Gulf of Evaluation
menu- based and articulatory distance
interpreting the information
2. Participants - design - tester
Three basic components for the usability testing
Principles of interaction design #1. Simplicity
advantages of question and answer
two area of development of natural language
3. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
constraint on usability testing
10 interaction styles
Three basic components for the usability testing
Disadvantages for semantic networks
4. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
obstacles of natural language
Tools for conceptual design
Tools for physical design
5. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Nielson's Heuristic Evaluation
Tools for conceptual design
Advantages for semantic networks
constraint on usability testing
6. Goals - Execution - World - Evaluation
four types of stakeholders
5 usability factors
Structure od EEAC
conceptual design
7. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Disadvantages for semantic networks
Benefits from the use of high - level software tools
command line with the interaction framework
conceptual design
8. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
disadvantages of direct manipulation
direct manipulation with EEAC
Advantages for software support
9. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
four types of stakeholders
four types of filters
Advantages for card sort
10. Overload - Feedback - Recognition/Recall - Orientation
constraint on usability testing
Disadvantages for lo- fi prototype
Advantages for semantic networks
Principles of interaction design #4. Visibility
11. Location - Logical Grouping - Conventions - Redundancy
four types of stakeholders
Three basic components for the usability testing
Principles of interaction design #2. Memorability
three phases in direct manipulation
12. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
command line with the interaction framework
Advantages for software support
Tools for conceptual design
Three main criteria for lo- fi prototype
13. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
potential problems of metaphors
Disadvantages for semantic networks
advantages of direct manipulation
14. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of menu- based interface
Tools for physical design
Tools for conceptual design
Principles of interaction design #1. Simplicity
15. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
the usability goal
interpreting the information
direct manipulation with EEAC
Principles of interaction design #2. Memorability
16. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
Nielson's Heuristic Evaluation
framework for design principle
Limitations of usability testing
17. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
5 usability factors
four types of observation
obstacles of natural language
18. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Advantages for lo- fi prototype
Advantages of usability testing
disadvantages of natural language
disadvantages of form fill- in
19. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
stimulus intensity
advantages of natural language
What the mental model could be...
Advantages for lo- fi prototype
20. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of direct manipulation
Advantages for semantic networks
Disadvantages for personas
Gulf of Evaluation
21. Physical - cultural - functional - informational
5 usability factors
Tools for conceptual design
What will the physical design involve?
four types of filters
22. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
four types of stakeholders
Nielsen's Advice
Three main criteria for lo- fi prototype
disadvantages of command line
23. Comprehensibility and learnability
the usability goal
menu- based interface with EEAC
Limitations of usability testing
conceptual design
24. Direct indirect - corporate documentation - logs and notes - questionnaires
ways to elicitation
constraint on usability testing
three phases in direct manipulation
What the mental model could be...
25. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
advantages of menu- based interface
Principles of interaction design #3. Predictability
command line with the EEAC
obstacles of natural language
26. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
5 usability factors
Interface design standards tools
Advantages for card sort
Advantages for lo- fi prototype
27. Observation - elicitation
command line with the EEAC
Disadvantages for card sort
Methods of collection
Advantages for personas
28. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Three main criteria for lo- fi prototype
What will the physical design involve?
advantages of direct manipulation
obstacles of natural language
29. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Principles of interaction design #3. Predictability
Advantages for semantic networks
disadvantages of question and answer
Disadvantages for lo- fi prototype
30. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
potential problems of metaphors
advantages of command line
Methods of collection
interpreting the information
31. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
stimulus intensity
advantages of question and answer
advantages of command line
32. What it will look like - What components it will require - How the screens will be laid out
three phases in direct manipulation
Principles of interaction design #4. Visibility
Principles of interaction design #1. Simplicity
What will the physical design involve?
33. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
34. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
four types of filters
four types of stakeholders
Nielsen's Advice
advantages of natural language
35. Time - finance - personnel - laboratory
constraint on usability testing
disadvantages of direct manipulation
Interface design standards tools
four types of filters
36. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
advantages of question and answer
Disadvantages for semantic networks
menu- based interface with EEAC
conceptual design
37. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
Three basic components for the usability testing
advantages of menu- based interface
constraint on usability testing
38. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
conceptual design
Disadvantages for card sort
Limitations of usability testing
disadvantages of question and answer
39. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Principles of interaction design
disadvantages of form fill- in
constraint on usability testing
5 usability factors
40. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
advantages of question and answer
Benefits from the use of high - level software tools
potential problems of metaphors
What will the physical design involve?
41. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
applications of natural language
Disadvantages for personas
command line and articulatory distance
42. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
direct manipulation with EEAC
Three main criteria for lo- fi prototype
Principles of interaction design #4. Visibility
43. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Gulfs and principles
Limitations of usability testing
Structure od EEAC
command line with the interaction framework
44. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Advantages of usability testing
advantages of menu- based interface
5 usability factors
Gulfs and principles
45. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Principles of interaction design
Advantages for software support
two area of development of natural language
Interface design standards tools
46. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Gulfs and principles
Seven Stages of Action
Structure od EEAC
Advantages for semantic networks
47. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
obstacles of natural language
advantages of direct manipulation
disadvantages of menu- based interface
stimulus intensity
48. 1.free phase 2.captive phase 3. termination phase
two area of development of natural language
conceptual design
10 interaction styles
three phases in direct manipulation
49. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
applications of natural language
Tools for physical design
during the collection portion you will formally identify
framework for design principle
50. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Three main criteria for lo- fi prototype
advantages of form fill- in
menu- based interface with EEAC
What will the physical design involve?