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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
advantages of menu- based interface
Three main criteria for lo- fi prototype
Interface design standards tools
2. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
disadvantages of question and answer
Limitations of usability testing
advantages of question and answer
four types of filters
3. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
advantages of command line
Disadvantages for personas
potential problems of metaphors
advantages of natural language
4. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
5 usability factors
Advantages for semantic networks
three phases in direct manipulation
Principles of interaction design #3. Predictability
5. Comprehensibility and learnability
10 interaction styles
menu- based interface with EEAC
the usability goal
advantages of direct manipulation
6. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
four types of filters
advantages of command line
Disadvantages for card sort
7. Direct indirect - corporate documentation - logs and notes - questionnaires
four tools to organize the discovery process
command line with the EEAC
Gulfs and principles
ways to elicitation
8. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
advantages of direct manipulation
Three main criteria for lo- fi prototype
Interface design standards tools
Advantages for semantic networks
9. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
advantages of form fill- in
constraint on usability testing
Seven Stages of Action
Advantages for personas
10. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Gulf of Evaluation
conceptual design
command line with the EEAC
Advantages of usability testing
11. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
Principles of interaction design #4. Visibility
10 interaction styles
Advantages for Rapid Prototyping
12. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Principles of interaction design #4. Visibility
Methodology and Notation
Disadvantages for semantic networks
four types of filters
13. Menu options create small articulatory distance
Methodology and Notation
Disadvantages for lo- fi prototype
disadvantages of direct manipulation
menu- based and articulatory distance
14. Observation - elicitation
Advantages for card sort
Principles of interaction design #3. Predictability
advantages of form fill- in
Methods of collection
15. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
What the mental model could be...
Principles of interaction design
disadvantages of natural language
Methods of collection
16. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
menu- based and articulatory distance
disadvantages of menu- based interface
advantages of command line
17. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
ways to elicitation
disadvantages of menu- based interface
Advantages for semantic networks
Three basic components for the usability testing
18. Overload - Feedback - Recognition/Recall - Orientation
applications of natural language
disadvantages of question and answer
Principles of interaction design
Principles of interaction design #4. Visibility
19. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of direct manipulation
Nielsen's Advice
Tools for physical design
Gulfs and principles
20. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Nielsen's Advice
Tools for physical design
four types of stakeholders
advantages of menu- based interface
21. 1.free phase 2.captive phase 3. termination phase
three phases in direct manipulation
during the collection portion you will formally identify
four types of filters
Methods of collection
22. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Methods of collection
Tools for physical design
Principles of interaction design #2. Memorability
disadvantages of question and answer
23. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Three main criteria for lo- fi prototype
Principles of interaction design #3. Predictability
Disadvantages for card sort
Disadvantages for semantic networks
24. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
command line with the interaction framework
four types of filters
disadvantages of menu- based interface
25. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Three basic components for the usability testing
Gulf of Evaluation
Seven Stages of Action
Advantages for Rapid Prototyping
26. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
27. What it will look like - What components it will require - How the screens will be laid out
Gulfs and principles
What will the physical design involve?
Limitations of usability testing
Disadvantages for card sort
28. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
three phases in direct manipulation
Methodology and Notation
5 usability factors
29. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of natural language
Limitations of usability testing
applications of natural language
Advantages for personas
30. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
direct manipulation with EEAC
advantages of command line
Three main criteria for lo- fi prototype
obstacles of natural language
31. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
constraint on usability testing
Benefits from the use of high - level software tools
command line with the interaction framework
potential problems of metaphors
32. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
ways to elicitation
disadvantages of natural language
Principles of interaction design #2. Memorability
33. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
obstacles of natural language
advantages of form fill- in
advantages of direct manipulation
What will the physical design involve?
34. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
menu- based and articulatory distance
applications of natural language
the usability goal
during the collection portion you will formally identify
35. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
four types of filters
Tools for conceptual design
command line and articulatory distance
Principles of interaction design #2. Memorability
36. Progressive Disclosure - Constraints
Principles of interaction design #3. Predictability
Benefits from the use of high - level software tools
Principles of interaction design #1. Simplicity
Advantages for semantic networks
37. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Benefits from the use of high - level software tools
Tools for physical design
What the mental model could be...
command line with the EEAC
38. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
command line with the interaction framework
advantages of question and answer
Tools for physical design
39. Participants - design - tester
disadvantages of question and answer
Three basic components for the usability testing
advantages of form fill- in
menu- based interface with EEAC
40. Time - finance - personnel - laboratory
constraint on usability testing
disadvantages of natural language
Advantages of usability testing
advantages of question and answer
41. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Disadvantages for personas
menu- based interface with EEAC
Interface design standards tools
disadvantages of question and answer
42. Unscientific - Partial - Unstable - Inconsistent - Personal
advantages of question and answer
Gulf of Evaluation
What the mental model could be...
5 usability factors
43. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for semantic networks
conceptual design
ways to elicitation
Advantages for software support
44. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
constraint on usability testing
disadvantages of form fill- in
Advantages for personas
command line with the EEAC
45. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Gulfs and principles
Seven Stages of Action
10 interaction styles
four types of observation
46. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Advantages for card sort
menu- based and articulatory distance
menu- based interface with EEAC
Three basic components for the usability testing
47. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Advantages for lo- fi prototype
Advantages for Rapid Prototyping
disadvantages of command line
command line with the interaction framework
48. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
menu- based and articulatory distance
Nielsen's Advice
10 interaction styles
Gulf of Evaluation
49. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #2. Memorability
disadvantages of menu- based interface
Tools for physical design
Advantages for semantic networks
50. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for card sort
four types of observation
Advantages of usability testing
direct manipulation with EEAC