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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of direct manipulation
Advantages for Rapid Prototyping
interpreting the information
Disadvantages for semantic networks
2. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
four tools to organize the discovery process
Methodology and Notation
Advantages for personas
three phases in direct manipulation
3. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
command line with the interaction framework
advantages of natural language
during the collection portion you will formally identify
Seven Stages of Action
4. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
advantages of form fill- in
Disadvantages for card sort
Principles of interaction design
Nielsen's Advice
5. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
ways to elicitation
Principles of interaction design #3. Predictability
applications of natural language
stimulus intensity
6. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for semantic networks
applications of natural language
disadvantages of question and answer
advantages of menu- based interface
7. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
command line and articulatory distance
Gulfs and principles
two area of development of natural language
8. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Structure od EEAC
framework for design principle
direct manipulation with EEAC
Disadvantages for personas
9. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
four types of filters
Gulf of Evaluation
four types of stakeholders
10. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
Methodology and Notation
disadvantages of direct manipulation
Principles of interaction design #3. Predictability
11. Comprehensibility and learnability
advantages of question and answer
the usability goal
Interface design standards tools
advantages of menu- based interface
12. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Principles of interaction design #2. Memorability
Disadvantages for semantic networks
conceptual design
10 interaction styles
13. Primary - secondary - facilitator - indirect
5 usability factors
Principles of interaction design
four types of stakeholders
Methodology and Notation
14. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
advantages of form fill- in
Limitations of usability testing
four types of observation
disadvantages of natural language
15. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Seven Stages of Action
direct manipulation with EEAC
ways to elicitation
Gulfs and principles
16. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of menu- based interface
during the collection portion you will formally identify
four types of stakeholders
disadvantages of command line
17. Time - finance - personnel - laboratory
command line with the interaction framework
constraint on usability testing
disadvantages of menu- based interface
stimulus intensity
18. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
applications of natural language
advantages of question and answer
Interface design standards tools
19. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Disadvantages for card sort
10 interaction styles
three phases in direct manipulation
Structure od EEAC
20. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design #1. Simplicity
advantages of command line
Seven Stages of Action
Principles of interaction design
21. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of menu- based interface
Advantages for Rapid Prototyping
the usability goal
Principles of interaction design #2. Memorability
22. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Tools for conceptual design
disadvantages of form fill- in
disadvantages of direct manipulation
10 interaction styles
23. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
What will the physical design involve?
Seven Stages of Action
Principles of interaction design #4. Visibility
advantages of command line
24. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
10 interaction styles
command line with the interaction framework
Methodology and Notation
Three basic components for the usability testing
25. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
obstacles of natural language
stimulus intensity
Disadvantages for semantic networks
Principles of interaction design #2. Memorability
26. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
applications of natural language
four tools to organize the discovery process
disadvantages of natural language
disadvantages of menu- based interface
27. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
framework for design principle
four types of filters
stimulus intensity
direct manipulation with EEAC
28. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
command line and articulatory distance
5 usability factors
Disadvantages for lo- fi prototype
disadvantages of natural language
29. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #2. Memorability
Principles of interaction design #1. Simplicity
What will the physical design involve?
disadvantages of question and answer
30. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design #4. Visibility
Advantages for personas
disadvantages of form fill- in
constraint on usability testing
31. Task analysis - storyboarding - use cases - primary stakeholder profiles
potential problems of metaphors
advantages of menu- based interface
four types of observation
four tools to organize the discovery process
32. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Methods of collection
Principles of interaction design #1. Simplicity
applications of natural language
What the mental model could be...
33. Physical - cultural - functional - informational
four types of filters
Principles of interaction design #4. Visibility
Structure od EEAC
Disadvantages for card sort
34. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
interpreting the information
Methods of collection
Principles of interaction design #2. Memorability
35. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
four types of stakeholders
Three main criteria for lo- fi prototype
Interface design standards tools
potential problems of metaphors
36. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
command line and articulatory distance
Methods of collection
Advantages for lo- fi prototype
Gulf of Evaluation
37. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
four types of observation
disadvantages of natural language
Seven Stages of Action
interpreting the information
38. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
applications of natural language
disadvantages of direct manipulation
Advantages for personas
four tools to organize the discovery process
39. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Methods of collection
potential problems of metaphors
Advantages for Rapid Prototyping
Advantages for software support
40. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for lo- fi prototype
Advantages for software support
Interface design standards tools
disadvantages of menu- based interface
41. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
command line with the EEAC
three phases in direct manipulation
5 usability factors
four types of observation
42. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of question and answer
Nielsen's Advice
What the mental model could be...
stimulus intensity
43. Progressive Disclosure - Constraints
Advantages for personas
Advantages for Rapid Prototyping
Three main criteria for lo- fi prototype
Principles of interaction design #1. Simplicity
44. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
four tools to organize the discovery process
the usability goal
advantages of natural language
Tools for physical design
45. Observation - elicitation
10 interaction styles
Methods of collection
advantages of natural language
Advantages for card sort
46. Participants - design - tester
10 interaction styles
disadvantages of natural language
Three basic components for the usability testing
command line with the EEAC
47. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
interpreting the information
Principles of interaction design #4. Visibility
Limitations of usability testing
48. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
49. Direct indirect - corporate documentation - logs and notes - questionnaires
ways to elicitation
Nielson's Heuristic Evaluation
conceptual design
advantages of natural language
50. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
Advantages for software support
Methods of collection
Principles of interaction design #1. Simplicity