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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Progressive Disclosure - Constraints
Methods of collection
Interface design standards tools
Principles of interaction design #1. Simplicity
5 usability factors
2. Direct - indirect - ethnographic observation - distributed cognition
disadvantages of command line
Three main criteria for lo- fi prototype
stimulus intensity
four types of observation
3. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
Advantages for card sort
Nielsen's Advice
stimulus intensity
4. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
Advantages for card sort
Disadvantages for lo- fi prototype
Three basic components for the usability testing
5. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
constraint on usability testing
applications of natural language
stimulus intensity
Advantages of usability testing
6. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Limitations of usability testing
disadvantages of natural language
conceptual design
command line with the EEAC
7. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
command line with the interaction framework
advantages of form fill- in
potential problems of metaphors
Advantages for personas
8. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
framework for design principle
disadvantages of command line
Advantages for software support
advantages of form fill- in
9. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
advantages of natural language
Three main criteria for lo- fi prototype
Structure od EEAC
Disadvantages for personas
10. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #2. Memorability
Advantages for Rapid Prototyping
the usability goal
potential problems of metaphors
11. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
What will the physical design involve?
menu- based and articulatory distance
interpreting the information
12. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
the usability goal
disadvantages of natural language
disadvantages of form fill- in
13. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
advantages of command line
command line with the EEAC
disadvantages of command line
14. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
10 interaction styles
disadvantages of command line
stimulus intensity
conceptual design
15. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Seven Stages of Action
Interface design standards tools
during the collection portion you will formally identify
advantages of menu- based interface
16. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Principles of interaction design #2. Memorability
Tools for conceptual design
Principles of interaction design
Gulf of Evaluation
17. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Advantages for lo- fi prototype
advantages of natural language
Principles of interaction design #3. Predictability
advantages of form fill- in
18. Comprehensibility and learnability
Nielson's Heuristic Evaluation
constraint on usability testing
disadvantages of form fill- in
the usability goal
19. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
four types of filters
Limitations of usability testing
disadvantages of command line
advantages of form fill- in
20. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
applications of natural language
stimulus intensity
Advantages for card sort
Advantages for Rapid Prototyping
21. Goals - Execution - World - Evaluation
Structure od EEAC
Seven Stages of Action
Benefits from the use of high - level software tools
Gulfs and principles
22. Time - finance - personnel - laboratory
constraint on usability testing
menu- based interface with EEAC
Advantages for software support
Advantages of usability testing
23. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
24. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
command line and articulatory distance
disadvantages of menu- based interface
Tools for physical design
disadvantages of command line
25. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Three main criteria for lo- fi prototype
potential problems of metaphors
Disadvantages for semantic networks
Advantages for semantic networks
26. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
command line and articulatory distance
disadvantages of direct manipulation
What will the physical design involve?
Principles of interaction design #1. Simplicity
27. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
obstacles of natural language
during the collection portion you will formally identify
Interface design standards tools
Advantages for card sort
28. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of question and answer
menu- based and articulatory distance
advantages of menu- based interface
disadvantages of menu- based interface
29. 1.free phase 2.captive phase 3. termination phase
Benefits from the use of high - level software tools
two area of development of natural language
conceptual design
three phases in direct manipulation
30. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
advantages of direct manipulation
5 usability factors
Disadvantages for card sort
31. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
disadvantages of menu- based interface
Tools for conceptual design
Nielson's Heuristic Evaluation
advantages of form fill- in
32. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Nielson's Heuristic Evaluation
applications of natural language
Principles of interaction design #4. Visibility
Benefits from the use of high - level software tools
33. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
advantages of natural language
command line with the interaction framework
Limitations of usability testing
disadvantages of question and answer
34. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
disadvantages of question and answer
Advantages for lo- fi prototype
5 usability factors
35. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
Structure od EEAC
advantages of form fill- in
Disadvantages for semantic networks
36. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
What the mental model could be...
Nielson's Heuristic Evaluation
conceptual design
four types of stakeholders
37. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Disadvantages for semantic networks
Tools for conceptual design
Gulf of Evaluation
four types of filters
38. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design
applications of natural language
Principles of interaction design #2. Memorability
command line and articulatory distance
39. Direct indirect - corporate documentation - logs and notes - questionnaires
command line with the interaction framework
Advantages of usability testing
ways to elicitation
Gulf of Evaluation
40. Menu options create small articulatory distance
Gulfs and principles
Disadvantages for personas
menu- based and articulatory distance
Gulf of Evaluation
41. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
direct manipulation with EEAC
Advantages of usability testing
menu- based interface with EEAC
disadvantages of direct manipulation
42. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
What the mental model could be...
Principles of interaction design #2. Memorability
Principles of interaction design #1. Simplicity
Advantages for semantic networks
43. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
constraint on usability testing
Seven Stages of Action
advantages of natural language
Advantages for Rapid Prototyping
44. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Principles of interaction design #1. Simplicity
Advantages for lo- fi prototype
Three basic components for the usability testing
Principles of interaction design #4. Visibility
45. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
four types of stakeholders
Principles of interaction design #1. Simplicity
Advantages for lo- fi prototype
46. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
disadvantages of direct manipulation
direct manipulation with EEAC
Three main criteria for lo- fi prototype
Advantages for software support
47. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
ways to elicitation
Gulfs and principles
disadvantages of natural language
advantages of question and answer
48. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for Rapid Prototyping
advantages of natural language
ways to elicitation
advantages of menu- based interface
49. Primary - secondary - facilitator - indirect
four types of stakeholders
command line with the interaction framework
advantages of command line
Principles of interaction design #1. Simplicity
50. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
advantages of question and answer
Advantages of usability testing
Nielsen's Advice