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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Goals - Execution - World - Evaluation
interpreting the information
advantages of form fill- in
Gulfs and principles
Structure od EEAC
2. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Nielson's Heuristic Evaluation
Principles of interaction design
5 usability factors
Seven Stages of Action
3. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Advantages for semantic networks
Principles of interaction design #3. Predictability
stimulus intensity
Methodology and Notation
4. Menu options create small articulatory distance
Principles of interaction design #1. Simplicity
menu- based and articulatory distance
advantages of question and answer
stimulus intensity
5. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
command line with the interaction framework
Disadvantages for card sort
interpreting the information
5 usability factors
6. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
stimulus intensity
interpreting the information
advantages of natural language
direct manipulation with EEAC
7. Observation - elicitation
Gulf of Evaluation
Advantages for software support
menu- based interface with EEAC
Methods of collection
8. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
two area of development of natural language
Advantages for card sort
four types of filters
9. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Principles of interaction design #3. Predictability
two area of development of natural language
Disadvantages for lo- fi prototype
obstacles of natural language
10. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
10 interaction styles
advantages of question and answer
disadvantages of question and answer
disadvantages of form fill- in
11. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
Disadvantages for semantic networks
advantages of question and answer
conceptual design
12. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Advantages for card sort
the usability goal
Three main criteria for lo- fi prototype
Disadvantages for card sort
13. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
four types of stakeholders
menu- based interface with EEAC
advantages of form fill- in
command line with the EEAC
14. Direct indirect - corporate documentation - logs and notes - questionnaires
constraint on usability testing
disadvantages of command line
ways to elicitation
Principles of interaction design #2. Memorability
15. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design
command line with the EEAC
Nielson's Heuristic Evaluation
disadvantages of form fill- in
16. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
advantages of direct manipulation
advantages of menu- based interface
command line with the EEAC
Tools for physical design
17. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Gulf of Evaluation
Interface design standards tools
Disadvantages for personas
Advantages for software support
18. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
applications of natural language
framework for design principle
Seven Stages of Action
Disadvantages for personas
19. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for semantic networks
advantages of question and answer
Methods of collection
Methodology and Notation
20. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
four types of filters
disadvantages of command line
Disadvantages for semantic networks
Advantages for software support
21. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
four types of observation
menu- based and articulatory distance
disadvantages of form fill- in
framework for design principle
22. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
Structure od EEAC
Principles of interaction design
Advantages for card sort
23. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
direct manipulation with EEAC
Seven Stages of Action
the usability goal
advantages of command line
24. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
command line and articulatory distance
Gulfs and principles
advantages of direct manipulation
Nielson's Heuristic Evaluation
25. Participants - design - tester
Advantages for Rapid Prototyping
Tools for physical design
Limitations of usability testing
Three basic components for the usability testing
26. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
Disadvantages for semantic networks
command line with the interaction framework
disadvantages of natural language
27. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
Principles of interaction design #3. Predictability
disadvantages of direct manipulation
constraint on usability testing
28. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
command line with the interaction framework
disadvantages of menu- based interface
advantages of form fill- in
potential problems of metaphors
29. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
direct manipulation with EEAC
four types of observation
Disadvantages for personas
applications of natural language
30. Progressive Disclosure - Constraints
disadvantages of natural language
disadvantages of direct manipulation
Principles of interaction design
Principles of interaction design #1. Simplicity
31. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Limitations of usability testing
interpreting the information
direct manipulation with EEAC
command line with the EEAC
32. Unscientific - Partial - Unstable - Inconsistent - Personal
four types of observation
What the mental model could be...
5 usability factors
Three basic components for the usability testing
33. Physical - cultural - functional - informational
Advantages for personas
Advantages for semantic networks
four types of filters
Advantages for card sort
34. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Tools for conceptual design
Advantages for Rapid Prototyping
during the collection portion you will formally identify
Benefits from the use of high - level software tools
35. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
command line with the interaction framework
Advantages for Rapid Prototyping
Advantages for card sort
Limitations of usability testing
36. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
the usability goal
Disadvantages for semantic networks
Advantages for lo- fi prototype
obstacles of natural language
37. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of command line
Disadvantages for semantic networks
advantages of question and answer
Advantages for software support
38. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
four types of stakeholders
Advantages for semantic networks
Tools for conceptual design
command line with the interaction framework
39. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
What will the physical design involve?
menu- based interface with EEAC
obstacles of natural language
disadvantages of natural language
40. Primary - secondary - facilitator - indirect
four types of stakeholders
Three main criteria for lo- fi prototype
four types of observation
menu- based and articulatory distance
41. Location - Logical Grouping - Conventions - Redundancy
Disadvantages for personas
menu- based and articulatory distance
Principles of interaction design #2. Memorability
Advantages for card sort
42. Time - finance - personnel - laboratory
constraint on usability testing
5 usability factors
direct manipulation with EEAC
command line with the EEAC
43. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Advantages for Rapid Prototyping
Tools for physical design
during the collection portion you will formally identify
obstacles of natural language
44. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
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45. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
disadvantages of question and answer
Principles of interaction design
command line with the interaction framework
46. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
menu- based and articulatory distance
command line with the interaction framework
disadvantages of question and answer
menu- based interface with EEAC
47. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
Advantages for lo- fi prototype
disadvantages of command line
advantages of question and answer
48. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
disadvantages of question and answer
Tools for conceptual design
disadvantages of menu- based interface
49. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
constraint on usability testing
Gulf of Evaluation
the usability goal
Principles of interaction design #4. Visibility
50. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Tools for conceptual design
Principles of interaction design #1. Simplicity
Interface design standards tools
disadvantages of command line