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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
obstacles of natural language
Nielsen's Advice
Interface design standards tools
Disadvantages for card sort
2. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
potential problems of metaphors
disadvantages of menu- based interface
menu- based interface with EEAC
the usability goal
3. Primary - secondary - facilitator - indirect
Advantages for card sort
Tools for physical design
four tools to organize the discovery process
four types of stakeholders
4. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of command line
Nielson's Heuristic Evaluation
disadvantages of question and answer
Limitations of usability testing
5. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Disadvantages for card sort
Structure od EEAC
disadvantages of natural language
Principles of interaction design
6. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
Limitations of usability testing
advantages of question and answer
Benefits from the use of high - level software tools
menu- based and articulatory distance
7. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Principles of interaction design
interpreting the information
command line with the EEAC
framework for design principle
8. Direct indirect - corporate documentation - logs and notes - questionnaires
disadvantages of direct manipulation
disadvantages of question and answer
ways to elicitation
Structure od EEAC
9. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
disadvantages of question and answer
obstacles of natural language
advantages of form fill- in
menu- based and articulatory distance
10. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
two area of development of natural language
Disadvantages for semantic networks
direct manipulation with EEAC
during the collection portion you will formally identify
11. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of natural language
direct manipulation with EEAC
advantages of direct manipulation
advantages of form fill- in
12. Menu options create small articulatory distance
Methodology and Notation
two area of development of natural language
menu- based and articulatory distance
Advantages for card sort
13. Location - Logical Grouping - Conventions - Redundancy
disadvantages of question and answer
Principles of interaction design #4. Visibility
Principles of interaction design #2. Memorability
Principles of interaction design
14. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
command line and articulatory distance
Methodology and Notation
Tools for conceptual design
four types of stakeholders
15. Unscientific - Partial - Unstable - Inconsistent - Personal
Disadvantages for card sort
What the mental model could be...
the usability goal
Seven Stages of Action
16. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
stimulus intensity
Advantages for Rapid Prototyping
obstacles of natural language
potential problems of metaphors
17. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Principles of interaction design #3. Predictability
Principles of interaction design #1. Simplicity
command line with the interaction framework
Advantages of usability testing
18. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
four tools to organize the discovery process
command line with the interaction framework
What will the physical design involve?
Advantages for Rapid Prototyping
19. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
disadvantages of direct manipulation
Methodology and Notation
interpreting the information
20. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
command line and articulatory distance
Disadvantages for card sort
advantages of form fill- in
obstacles of natural language
21. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design #4. Visibility
disadvantages of menu- based interface
Benefits from the use of high - level software tools
Seven Stages of Action
22. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
framework for design principle
Nielson's Heuristic Evaluation
disadvantages of direct manipulation
23. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
5 usability factors
ways to elicitation
disadvantages of direct manipulation
Disadvantages for semantic networks
24. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Tools for conceptual design
command line with the EEAC
interpreting the information
Disadvantages for personas
25. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
disadvantages of direct manipulation
Advantages for card sort
command line with the EEAC
Principles of interaction design #3. Predictability
26. Task analysis - storyboarding - use cases - primary stakeholder profiles
Disadvantages for card sort
four tools to organize the discovery process
two area of development of natural language
disadvantages of question and answer
27. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
advantages of menu- based interface
Methods of collection
four types of filters
Limitations of usability testing
28. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
potential problems of metaphors
stimulus intensity
Tools for physical design
Advantages for card sort
29. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
two area of development of natural language
disadvantages of form fill- in
5 usability factors
30. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
Methodology and Notation
Advantages for personas
four tools to organize the discovery process
31. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
5 usability factors
Structure od EEAC
Advantages for lo- fi prototype
four types of filters
32. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
33. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
four tools to organize the discovery process
menu- based interface with EEAC
Advantages for personas
Interface design standards tools
34. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
35. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
10 interaction styles
interpreting the information
framework for design principle
Disadvantages for personas
36. What it will look like - What components it will require - How the screens will be laid out
10 interaction styles
stimulus intensity
during the collection portion you will formally identify
What will the physical design involve?
37. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
What the mental model could be...
interpreting the information
advantages of question and answer
four types of stakeholders
38. Progressive Disclosure - Constraints
Methodology and Notation
Principles of interaction design #1. Simplicity
Tools for conceptual design
command line with the interaction framework
39. Comprehensibility and learnability
obstacles of natural language
framework for design principle
the usability goal
10 interaction styles
40. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
disadvantages of menu- based interface
menu- based and articulatory distance
two area of development of natural language
command line with the interaction framework
41. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
ways to elicitation
Interface design standards tools
advantages of direct manipulation
42. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
stimulus intensity
conceptual design
disadvantages of command line
Disadvantages for lo- fi prototype
43. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
disadvantages of menu- based interface
Tools for physical design
four types of stakeholders
Limitations of usability testing
44. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Advantages for lo- fi prototype
5 usability factors
command line and articulatory distance
Seven Stages of Action
45. Physical - cultural - functional - informational
Disadvantages for personas
potential problems of metaphors
four types of filters
ways to elicitation
46. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Principles of interaction design #4. Visibility
Advantages for personas
Advantages for software support
Advantages for lo- fi prototype
47. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
constraint on usability testing
advantages of natural language
conceptual design
48. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of natural language
Gulf of Evaluation
Principles of interaction design #1. Simplicity
What will the physical design involve?
49. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
10 interaction styles
during the collection portion you will formally identify
two area of development of natural language
four tools to organize the discovery process
50. Time - finance - personnel - laboratory
Seven Stages of Action
constraint on usability testing
menu- based and articulatory distance
command line with the interaction framework