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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Nielsen's Advice
during the collection portion you will formally identify
Advantages for semantic networks
Nielson's Heuristic Evaluation
2. Menu options create small articulatory distance
Interface design standards tools
Nielson's Heuristic Evaluation
Seven Stages of Action
menu- based and articulatory distance
3. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
conceptual design
Principles of interaction design #2. Memorability
Gulfs and principles
potential problems of metaphors
4. What it will look like - What components it will require - How the screens will be laid out
obstacles of natural language
Advantages of usability testing
What will the physical design involve?
conceptual design
5. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
Interface design standards tools
advantages of form fill- in
Disadvantages for semantic networks
6. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
ways to elicitation
Disadvantages for personas
Interface design standards tools
disadvantages of form fill- in
7. Primary - secondary - facilitator - indirect
disadvantages of form fill- in
Disadvantages for personas
the usability goal
four types of stakeholders
8. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
command line with the interaction framework
Tools for physical design
Seven Stages of Action
Principles of interaction design #2. Memorability
9. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Advantages for card sort
Benefits from the use of high - level software tools
Tools for conceptual design
applications of natural language
10. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
disadvantages of direct manipulation
Nielsen's Advice
Advantages for card sort
advantages of command line
11. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
Principles of interaction design
Advantages for card sort
three phases in direct manipulation
12. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #2. Memorability
four types of stakeholders
menu- based interface with EEAC
Disadvantages for semantic networks
13. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
ways to elicitation
Gulfs and principles
advantages of form fill- in
Disadvantages for card sort
14. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Disadvantages for semantic networks
conceptual design
5 usability factors
command line with the interaction framework
15. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Principles of interaction design #4. Visibility
four types of observation
Interface design standards tools
command line with the interaction framework
16. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Seven Stages of Action
Three main criteria for lo- fi prototype
constraint on usability testing
10 interaction styles
17. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
Advantages for lo- fi prototype
disadvantages of question and answer
Three main criteria for lo- fi prototype
18. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
direct manipulation with EEAC
Principles of interaction design #3. Predictability
disadvantages of natural language
Tools for physical design
19. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
Nielson's Heuristic Evaluation
command line with the interaction framework
four tools to organize the discovery process
advantages of question and answer
20. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
Limitations of usability testing
disadvantages of command line
Gulfs and principles
21. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
menu- based and articulatory distance
command line and articulatory distance
Principles of interaction design
disadvantages of direct manipulation
22. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
disadvantages of command line
Gulf of Evaluation
Interface design standards tools
What the mental model could be...
23. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
two area of development of natural language
Methodology and Notation
disadvantages of menu- based interface
Tools for conceptual design
24. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
applications of natural language
during the collection portion you will formally identify
advantages of command line
disadvantages of menu- based interface
25. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Seven Stages of Action
Nielson's Heuristic Evaluation
stimulus intensity
four types of stakeholders
26. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Methodology and Notation
menu- based interface with EEAC
disadvantages of question and answer
What will the physical design involve?
27. Direct indirect - corporate documentation - logs and notes - questionnaires
Nielsen's Advice
Three main criteria for lo- fi prototype
ways to elicitation
disadvantages of command line
28. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
disadvantages of question and answer
advantages of natural language
What the mental model could be...
Benefits from the use of high - level software tools
29. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
two area of development of natural language
framework for design principle
advantages of command line
four types of stakeholders
30. Overload - Feedback - Recognition/Recall - Orientation
three phases in direct manipulation
constraint on usability testing
What the mental model could be...
Principles of interaction design #4. Visibility
31. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
four types of stakeholders
disadvantages of menu- based interface
Advantages for Rapid Prototyping
conceptual design
32. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
Nielsen's Advice
Structure od EEAC
Disadvantages for card sort
33. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
framework for design principle
disadvantages of menu- based interface
Principles of interaction design #3. Predictability
Nielsen's Advice
34. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Three main criteria for lo- fi prototype
potential problems of metaphors
stimulus intensity
constraint on usability testing
35. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
menu- based and articulatory distance
Nielson's Heuristic Evaluation
advantages of natural language
advantages of menu- based interface
36. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
10 interaction styles
Principles of interaction design #2. Memorability
5 usability factors
Principles of interaction design
37. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
38. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
stimulus intensity
What will the physical design involve?
Advantages for Rapid Prototyping
What the mental model could be...
39. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
advantages of form fill- in
10 interaction styles
Benefits from the use of high - level software tools
Three basic components for the usability testing
40. Direct - indirect - ethnographic observation - distributed cognition
advantages of menu- based interface
constraint on usability testing
four types of observation
applications of natural language
41. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
framework for design principle
potential problems of metaphors
direct manipulation with EEAC
42. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
four types of filters
two area of development of natural language
Disadvantages for lo- fi prototype
advantages of direct manipulation
43. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
disadvantages of command line
Principles of interaction design #3. Predictability
during the collection portion you will formally identify
disadvantages of form fill- in
44. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Three main criteria for lo- fi prototype
Gulf of Evaluation
ways to elicitation
advantages of form fill- in
45. Physical - cultural - functional - informational
potential problems of metaphors
Principles of interaction design #4. Visibility
four types of filters
Gulfs and principles
46. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Structure od EEAC
disadvantages of form fill- in
Seven Stages of Action
command line and articulatory distance
47. Goals - Execution - World - Evaluation
ways to elicitation
Tools for conceptual design
Structure od EEAC
advantages of direct manipulation
48. Unscientific - Partial - Unstable - Inconsistent - Personal
Disadvantages for lo- fi prototype
menu- based and articulatory distance
four types of observation
What the mental model could be...
49. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
disadvantages of form fill- in
framework for design principle
command line with the EEAC
Three main criteria for lo- fi prototype
50. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
direct manipulation with EEAC
disadvantages of command line
Disadvantages for semantic networks
menu- based and articulatory distance