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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
command line and articulatory distance
Disadvantages for personas
disadvantages of form fill- in
10 interaction styles
2. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for software support
Advantages for card sort
disadvantages of menu- based interface
5 usability factors
3. Unscientific - Partial - Unstable - Inconsistent - Personal
5 usability factors
What the mental model could be...
Tools for physical design
menu- based interface with EEAC
4. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
ways to elicitation
direct manipulation with EEAC
stimulus intensity
5. What it will look like - What components it will require - How the screens will be laid out
direct manipulation with EEAC
What will the physical design involve?
disadvantages of command line
disadvantages of direct manipulation
6. Observation - elicitation
Seven Stages of Action
Methodology and Notation
Methods of collection
Nielsen's Advice
7. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
command line with the interaction framework
conceptual design
potential problems of metaphors
advantages of natural language
8. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Benefits from the use of high - level software tools
5 usability factors
command line with the EEAC
Principles of interaction design #2. Memorability
9. 1.free phase 2.captive phase 3. termination phase
Benefits from the use of high - level software tools
Advantages for card sort
three phases in direct manipulation
four types of observation
10. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
four types of filters
interpreting the information
10 interaction styles
advantages of direct manipulation
11. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
command line and articulatory distance
four types of observation
command line with the interaction framework
12. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of command line
Disadvantages for card sort
Advantages of usability testing
disadvantages of menu- based interface
13. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design #4. Visibility
Three basic components for the usability testing
command line with the interaction framework
Gulfs and principles
14. Time - finance - personnel - laboratory
command line and articulatory distance
Benefits from the use of high - level software tools
Disadvantages for semantic networks
constraint on usability testing
15. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Tools for physical design
advantages of menu- based interface
Gulfs and principles
Principles of interaction design
16. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
What will the physical design involve?
interpreting the information
applications of natural language
17. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Structure od EEAC
disadvantages of form fill- in
Disadvantages for semantic networks
Advantages for personas
18. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
10 interaction styles
during the collection portion you will formally identify
Methodology and Notation
5 usability factors
19. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
four types of stakeholders
command line with the interaction framework
direct manipulation with EEAC
Disadvantages for lo- fi prototype
20. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Methods of collection
Advantages for card sort
Disadvantages for personas
advantages of direct manipulation
21. Progressive Disclosure - Constraints
command line with the interaction framework
Principles of interaction design #1. Simplicity
ways to elicitation
direct manipulation with EEAC
22. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
Principles of interaction design #1. Simplicity
advantages of command line
menu- based and articulatory distance
23. Physical - cultural - functional - informational
four types of filters
What will the physical design involve?
10 interaction styles
command line with the interaction framework
24. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Gulfs and principles
Advantages for Rapid Prototyping
disadvantages of command line
What will the physical design involve?
25. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for Rapid Prototyping
applications of natural language
Advantages for semantic networks
advantages of direct manipulation
26. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
27. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
Advantages for lo- fi prototype
four types of stakeholders
disadvantages of form fill- in
28. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
four types of filters
Principles of interaction design #3. Predictability
Three basic components for the usability testing
Advantages for software support
29. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
Advantages for semantic networks
Nielsen's Advice
advantages of natural language
30. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
What the mental model could be...
Disadvantages for card sort
disadvantages of question and answer
Advantages for semantic networks
31. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
obstacles of natural language
Limitations of usability testing
disadvantages of natural language
advantages of command line
32. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
framework for design principle
menu- based and articulatory distance
stimulus intensity
disadvantages of question and answer
33. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
disadvantages of natural language
Principles of interaction design #1. Simplicity
disadvantages of form fill- in
interpreting the information
34. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Disadvantages for card sort
Gulf of Evaluation
Nielsen's Advice
four types of observation
35. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Gulf of Evaluation
disadvantages of direct manipulation
conceptual design
Interface design standards tools
36. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Advantages of usability testing
potential problems of metaphors
Tools for physical design
Methods of collection
37. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Advantages for Rapid Prototyping
Methodology and Notation
Principles of interaction design #1. Simplicity
advantages of natural language
38. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
during the collection portion you will formally identify
Tools for conceptual design
Advantages for personas
Tools for physical design
39. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Tools for conceptual design
menu- based and articulatory distance
Principles of interaction design #2. Memorability
disadvantages of menu- based interface
40. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
ways to elicitation
Advantages for personas
direct manipulation with EEAC
Disadvantages for semantic networks
41. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Advantages for software support
menu- based interface with EEAC
two area of development of natural language
disadvantages of form fill- in
42. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
disadvantages of form fill- in
Three main criteria for lo- fi prototype
interpreting the information
menu- based and articulatory distance
43. Goals - Execution - World - Evaluation
obstacles of natural language
four types of observation
Nielsen's Advice
Structure od EEAC
44. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
disadvantages of natural language
interpreting the information
Structure od EEAC
applications of natural language
45. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Seven Stages of Action
Tools for conceptual design
framework for design principle
Methodology and Notation
46. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
four types of filters
Benefits from the use of high - level software tools
Tools for conceptual design
command line with the EEAC
47. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
two area of development of natural language
command line and articulatory distance
four types of stakeholders
the usability goal
48. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Tools for conceptual design
Advantages for software support
Advantages for card sort
disadvantages of direct manipulation
49. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design
Advantages of usability testing
ways to elicitation
Advantages for lo- fi prototype
50. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #2. Memorability
Structure od EEAC
Advantages of usability testing
applications of natural language