Test your basic knowledge |

Human Computer Interaction

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t






2. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management






3. Unscientific - Partial - Unstable - Inconsistent - Personal






4. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist


5. Comprehensibility and learnability






6. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle






7. Physical - cultural - functional - informational






8. 1.free phase 2.captive phase 3. termination phase






9. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning






10. What it will look like - What components it will require - How the screens will be laid out






11. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction






12. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback






13. Overload - Feedback - Recognition/Recall - Orientation






14. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness






15. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse






16. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert






17. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards






18. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes






19. Goals - Execution - World - Evaluation






20. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products






21. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement






22. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures






23. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues






24. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner






25. Menu options create small articulatory distance






26. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption






27. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation






28. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner






29. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence






30. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size






31. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability






32. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language






33. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes






34. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners






35. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable






36. Primary - secondary - facilitator - indirect






37. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements






38. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner






39. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer






40. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases






41. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information






42. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users






43. Articulatory distance is large because we are presented with the command prompt - no indication of functionality






44. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers






45. Progressive Disclosure - Constraints






46. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient






47. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language






48. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools






49. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information






50. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems