SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Comprehensibility and learnability
Methodology and Notation
Benefits from the use of high - level software tools
Disadvantages for semantic networks
the usability goal
2. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
What will the physical design involve?
four types of observation
command line and articulatory distance
Tools for physical design
3. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Advantages for semantic networks
Disadvantages for card sort
during the collection portion you will formally identify
Advantages for software support
4. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Three main criteria for lo- fi prototype
10 interaction styles
command line and articulatory distance
Principles of interaction design #3. Predictability
5. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Advantages for card sort
Advantages for lo- fi prototype
Disadvantages for semantic networks
command line with the interaction framework
6. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
obstacles of natural language
Three main criteria for lo- fi prototype
command line with the EEAC
Tools for conceptual design
7. Physical - cultural - functional - informational
Advantages for Rapid Prototyping
four types of filters
advantages of question and answer
Disadvantages for personas
8. Participants - design - tester
advantages of natural language
Advantages for semantic networks
Three basic components for the usability testing
10 interaction styles
9. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Structure od EEAC
disadvantages of command line
stimulus intensity
disadvantages of direct manipulation
10. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
menu- based and articulatory distance
advantages of question and answer
Principles of interaction design #3. Predictability
Gulfs and principles
11. Unscientific - Partial - Unstable - Inconsistent - Personal
three phases in direct manipulation
Gulfs and principles
potential problems of metaphors
What the mental model could be...
12. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
potential problems of metaphors
Principles of interaction design
Disadvantages for card sort
command line with the EEAC
13. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
menu- based interface with EEAC
Gulf of Evaluation
Principles of interaction design #4. Visibility
Seven Stages of Action
14. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
disadvantages of question and answer
four types of observation
advantages of command line
15. Task analysis - storyboarding - use cases - primary stakeholder profiles
Principles of interaction design #1. Simplicity
Seven Stages of Action
command line with the interaction framework
four tools to organize the discovery process
16. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Nielsen's Advice
command line and articulatory distance
four types of observation
Interface design standards tools
17. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
disadvantages of menu- based interface
obstacles of natural language
direct manipulation with EEAC
advantages of form fill- in
18. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Advantages for personas
Disadvantages for semantic networks
command line and articulatory distance
Disadvantages for lo- fi prototype
19. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
interpreting the information
advantages of menu- based interface
disadvantages of form fill- in
disadvantages of natural language
20. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
Tools for conceptual design
two area of development of natural language
direct manipulation with EEAC
21. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
four types of stakeholders
interpreting the information
during the collection portion you will formally identify
Advantages of usability testing
22. Overload - Feedback - Recognition/Recall - Orientation
framework for design principle
Advantages for lo- fi prototype
Nielson's Heuristic Evaluation
Principles of interaction design #4. Visibility
23. Direct indirect - corporate documentation - logs and notes - questionnaires
advantages of form fill- in
direct manipulation with EEAC
ways to elicitation
Methods of collection
24. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
four types of stakeholders
four types of observation
Disadvantages for lo- fi prototype
Advantages for card sort
25. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Principles of interaction design #2. Memorability
advantages of menu- based interface
disadvantages of natural language
applications of natural language
26. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Principles of interaction design #1. Simplicity
Principles of interaction design #2. Memorability
conceptual design
Disadvantages for personas
27. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
applications of natural language
advantages of form fill- in
Disadvantages for card sort
28. Location - Logical Grouping - Conventions - Redundancy
Limitations of usability testing
Principles of interaction design #2. Memorability
Nielson's Heuristic Evaluation
Advantages for Rapid Prototyping
29. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Disadvantages for lo- fi prototype
disadvantages of menu- based interface
Advantages for lo- fi prototype
disadvantages of command line
30. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
What will the physical design involve?
stimulus intensity
advantages of natural language
command line with the EEAC
31. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for personas
Advantages for card sort
Gulfs and principles
direct manipulation with EEAC
32. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Disadvantages for lo- fi prototype
direct manipulation with EEAC
Advantages for lo- fi prototype
framework for design principle
33. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
four tools to organize the discovery process
Gulfs and principles
four types of filters
Advantages for personas
34. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
advantages of direct manipulation
Nielsen's Advice
Principles of interaction design
35. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
advantages of form fill- in
advantages of direct manipulation
during the collection portion you will formally identify
Advantages for personas
36. 1.free phase 2.captive phase 3. termination phase
10 interaction styles
Advantages for personas
Disadvantages for personas
three phases in direct manipulation
37. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
disadvantages of question and answer
Three main criteria for lo- fi prototype
Principles of interaction design #4. Visibility
Principles of interaction design #1. Simplicity
38. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
potential problems of metaphors
Principles of interaction design #3. Predictability
Advantages for software support
four types of stakeholders
39. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
Warning
: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
183
40. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
disadvantages of command line
disadvantages of menu- based interface
Benefits from the use of high - level software tools
41. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Principles of interaction design #1. Simplicity
What will the physical design involve?
Gulfs and principles
disadvantages of direct manipulation
42. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
advantages of menu- based interface
Interface design standards tools
menu- based interface with EEAC
disadvantages of form fill- in
43. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
interpreting the information
Disadvantages for card sort
Advantages for Rapid Prototyping
conceptual design
44. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
command line and articulatory distance
Tools for physical design
conceptual design
disadvantages of form fill- in
45. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
during the collection portion you will formally identify
advantages of direct manipulation
potential problems of metaphors
four tools to organize the discovery process
46. Progressive Disclosure - Constraints
advantages of natural language
Principles of interaction design #3. Predictability
Principles of interaction design #1. Simplicity
disadvantages of form fill- in
47. Menu options create small articulatory distance
menu- based and articulatory distance
command line and articulatory distance
Advantages for semantic networks
Interface design standards tools
48. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Disadvantages for semantic networks
disadvantages of command line
Seven Stages of Action
conceptual design
49. Goals - Execution - World - Evaluation
Gulf of Evaluation
two area of development of natural language
Disadvantages for card sort
Structure od EEAC
50. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
the usability goal
Disadvantages for lo- fi prototype
Principles of interaction design #1. Simplicity