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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #4. Visibility
Principles of interaction design #2. Memorability
Nielson's Heuristic Evaluation
Three main criteria for lo- fi prototype
2. Comprehensibility and learnability
the usability goal
Limitations of usability testing
5 usability factors
three phases in direct manipulation
3. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Methodology and Notation
Seven Stages of Action
stimulus intensity
Disadvantages for lo- fi prototype
4. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
disadvantages of question and answer
Principles of interaction design #3. Predictability
Methods of collection
ways to elicitation
5. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
direct manipulation with EEAC
framework for design principle
constraint on usability testing
four tools to organize the discovery process
6. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
advantages of natural language
command line and articulatory distance
advantages of direct manipulation
Advantages for personas
7. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
constraint on usability testing
Interface design standards tools
framework for design principle
8. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
applications of natural language
disadvantages of menu- based interface
Structure od EEAC
during the collection portion you will formally identify
9. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
ways to elicitation
Principles of interaction design #2. Memorability
stimulus intensity
Benefits from the use of high - level software tools
10. Physical - cultural - functional - informational
applications of natural language
four types of filters
Nielson's Heuristic Evaluation
Interface design standards tools
11. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Principles of interaction design
obstacles of natural language
command line with the interaction framework
Tools for physical design
12. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of direct manipulation
Seven Stages of Action
Advantages for card sort
disadvantages of command line
13. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
conceptual design
Disadvantages for lo- fi prototype
four types of filters
Tools for conceptual design
14. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
15. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Benefits from the use of high - level software tools
Gulf of Evaluation
four types of observation
during the collection portion you will formally identify
16. Overload - Feedback - Recognition/Recall - Orientation
disadvantages of command line
the usability goal
Gulfs and principles
Principles of interaction design #4. Visibility
17. Goals - Execution - World - Evaluation
Principles of interaction design
four types of stakeholders
Structure od EEAC
Tools for conceptual design
18. Direct indirect - corporate documentation - logs and notes - questionnaires
Principles of interaction design #3. Predictability
Tools for conceptual design
Principles of interaction design #2. Memorability
ways to elicitation
19. Menu options create small articulatory distance
Advantages for card sort
menu- based interface with EEAC
Benefits from the use of high - level software tools
menu- based and articulatory distance
20. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
four types of stakeholders
Methodology and Notation
obstacles of natural language
disadvantages of menu- based interface
21. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
disadvantages of direct manipulation
Disadvantages for personas
four types of stakeholders
Seven Stages of Action
22. Task analysis - storyboarding - use cases - primary stakeholder profiles
Disadvantages for semantic networks
Gulf of Evaluation
Three main criteria for lo- fi prototype
four tools to organize the discovery process
23. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Principles of interaction design #3. Predictability
disadvantages of menu- based interface
disadvantages of natural language
advantages of natural language
24. Progressive Disclosure - Constraints
Three main criteria for lo- fi prototype
Advantages for software support
Principles of interaction design #1. Simplicity
Disadvantages for personas
25. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Nielsen's Advice
Benefits from the use of high - level software tools
Advantages for lo- fi prototype
conceptual design
26. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Methods of collection
Advantages for personas
Disadvantages for personas
framework for design principle
27. Observation - elicitation
Principles of interaction design
Three basic components for the usability testing
stimulus intensity
Methods of collection
28. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
framework for design principle
two area of development of natural language
Advantages for Rapid Prototyping
Advantages for card sort
29. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Principles of interaction design #3. Predictability
four types of observation
What the mental model could be...
framework for design principle
30. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
command line with the interaction framework
Gulfs and principles
10 interaction styles
advantages of command line
31. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of direct manipulation
Tools for physical design
disadvantages of menu- based interface
What the mental model could be...
32. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
conceptual design
Disadvantages for card sort
Interface design standards tools
command line and articulatory distance
33. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of menu- based interface
advantages of form fill- in
Methods of collection
advantages of direct manipulation
34. What it will look like - What components it will require - How the screens will be laid out
four tools to organize the discovery process
command line with the EEAC
What will the physical design involve?
four types of observation
35. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
four tools to organize the discovery process
advantages of form fill- in
potential problems of metaphors
36. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Seven Stages of Action
disadvantages of menu- based interface
menu- based and articulatory distance
advantages of command line
37. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
What will the physical design involve?
advantages of menu- based interface
Methods of collection
38. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
Tools for physical design
Principles of interaction design #4. Visibility
Advantages for lo- fi prototype
advantages of question and answer
39. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
Interface design standards tools
Structure od EEAC
Disadvantages for personas
40. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Methodology and Notation
two area of development of natural language
Methods of collection
Principles of interaction design #1. Simplicity
41. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
advantages of form fill- in
menu- based and articulatory distance
Limitations of usability testing
disadvantages of command line
42. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
ways to elicitation
advantages of menu- based interface
Principles of interaction design
conceptual design
43. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
44. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
command line with the EEAC
Three main criteria for lo- fi prototype
command line and articulatory distance
four types of observation
45. 1.free phase 2.captive phase 3. termination phase
ways to elicitation
disadvantages of form fill- in
Principles of interaction design #2. Memorability
three phases in direct manipulation
46. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Benefits from the use of high - level software tools
ways to elicitation
Disadvantages for semantic networks
four types of filters
47. Unscientific - Partial - Unstable - Inconsistent - Personal
Three main criteria for lo- fi prototype
What the mental model could be...
command line and articulatory distance
Disadvantages for personas
48. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Methodology and Notation
Structure od EEAC
Tools for physical design
disadvantages of menu- based interface
49. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
ways to elicitation
two area of development of natural language
Interface design standards tools
advantages of direct manipulation
50. Primary - secondary - facilitator - indirect
stimulus intensity
What will the physical design involve?
Methods of collection
four types of stakeholders