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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. What it will look like - What components it will require - How the screens will be laid out
Gulf of Evaluation
four tools to organize the discovery process
menu- based interface with EEAC
What will the physical design involve?
2. Goals - Execution - World - Evaluation
command line with the interaction framework
advantages of direct manipulation
Structure od EEAC
Nielson's Heuristic Evaluation
3. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
disadvantages of command line
Methods of collection
Advantages for card sort
4. Direct - indirect - ethnographic observation - distributed cognition
10 interaction styles
Gulfs and principles
four types of observation
the usability goal
5. Time - finance - personnel - laboratory
10 interaction styles
constraint on usability testing
What will the physical design involve?
menu- based and articulatory distance
6. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
advantages of command line
Advantages for Rapid Prototyping
Disadvantages for personas
7. Participants - design - tester
interpreting the information
four types of stakeholders
Advantages for Rapid Prototyping
Three basic components for the usability testing
8. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
advantages of command line
5 usability factors
advantages of natural language
disadvantages of command line
9. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
Structure od EEAC
Benefits from the use of high - level software tools
constraint on usability testing
10. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Methods of collection
disadvantages of direct manipulation
disadvantages of menu- based interface
four types of stakeholders
11. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for software support
5 usability factors
Advantages for semantic networks
Three basic components for the usability testing
12. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
four tools to organize the discovery process
disadvantages of natural language
command line with the interaction framework
13. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Limitations of usability testing
disadvantages of menu- based interface
applications of natural language
ways to elicitation
14. Observation - elicitation
applications of natural language
menu- based interface with EEAC
Methods of collection
four types of observation
15. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
command line with the interaction framework
disadvantages of command line
Advantages for card sort
Gulf of Evaluation
16. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
menu- based interface with EEAC
Principles of interaction design #1. Simplicity
Disadvantages for card sort
Interface design standards tools
17. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Principles of interaction design
advantages of natural language
Advantages of usability testing
disadvantages of menu- based interface
18. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Disadvantages for card sort
Gulfs and principles
Three basic components for the usability testing
interpreting the information
19. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Methodology and Notation
Disadvantages for lo- fi prototype
framework for design principle
Advantages for personas
20. Menu options create small articulatory distance
menu- based and articulatory distance
Three basic components for the usability testing
three phases in direct manipulation
What will the physical design involve?
21. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Advantages for lo- fi prototype
command line with the EEAC
advantages of question and answer
advantages of direct manipulation
22. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for Rapid Prototyping
advantages of menu- based interface
during the collection portion you will formally identify
stimulus intensity
23. Physical - cultural - functional - informational
four types of filters
Interface design standards tools
advantages of form fill- in
ways to elicitation
24. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
disadvantages of question and answer
Advantages for Rapid Prototyping
advantages of command line
10 interaction styles
25. Primary - secondary - facilitator - indirect
Interface design standards tools
four types of stakeholders
disadvantages of question and answer
command line with the interaction framework
26. Unscientific - Partial - Unstable - Inconsistent - Personal
disadvantages of question and answer
What the mental model could be...
5 usability factors
Advantages for software support
27. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
framework for design principle
Disadvantages for card sort
What will the physical design involve?
28. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for semantic networks
Advantages for software support
Gulf of Evaluation
constraint on usability testing
29. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Advantages for lo- fi prototype
Principles of interaction design #2. Memorability
command line with the interaction framework
four types of stakeholders
30. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Interface design standards tools
advantages of direct manipulation
command line with the EEAC
Seven Stages of Action
31. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
What the mental model could be...
Disadvantages for semantic networks
Principles of interaction design #4. Visibility
Gulfs and principles
32. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
four types of observation
Tools for conceptual design
Gulfs and principles
Disadvantages for card sort
33. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of natural language
10 interaction styles
obstacles of natural language
disadvantages of direct manipulation
34. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
advantages of form fill- in
Seven Stages of Action
Nielson's Heuristic Evaluation
Tools for physical design
35. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
direct manipulation with EEAC
Seven Stages of Action
menu- based interface with EEAC
Gulf of Evaluation
36. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
Gulf of Evaluation
Disadvantages for lo- fi prototype
Tools for conceptual design
37. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
four types of observation
Advantages for lo- fi prototype
Limitations of usability testing
10 interaction styles
38. Location - Logical Grouping - Conventions - Redundancy
two area of development of natural language
advantages of direct manipulation
Principles of interaction design #2. Memorability
three phases in direct manipulation
39. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Advantages of usability testing
5 usability factors
applications of natural language
during the collection portion you will formally identify
40. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
conceptual design
obstacles of natural language
Advantages for software support
four types of stakeholders
41. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Disadvantages for card sort
Advantages for software support
5 usability factors
Advantages for semantic networks
42. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
Three main criteria for lo- fi prototype
Three basic components for the usability testing
Disadvantages for card sort
43. Direct indirect - corporate documentation - logs and notes - questionnaires
Structure od EEAC
four types of filters
What will the physical design involve?
ways to elicitation
44. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
framework for design principle
Disadvantages for semantic networks
Principles of interaction design
menu- based interface with EEAC
45. Task analysis - storyboarding - use cases - primary stakeholder profiles
command line with the EEAC
four tools to organize the discovery process
constraint on usability testing
Tools for physical design
46. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
three phases in direct manipulation
direct manipulation with EEAC
disadvantages of menu- based interface
47. Overload - Feedback - Recognition/Recall - Orientation
Methods of collection
disadvantages of direct manipulation
Principles of interaction design
Principles of interaction design #4. Visibility
48. 1.free phase 2.captive phase 3. termination phase
Three basic components for the usability testing
stimulus intensity
three phases in direct manipulation
What will the physical design involve?
49. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
interpreting the information
menu- based interface with EEAC
Nielson's Heuristic Evaluation
Benefits from the use of high - level software tools
50. Progressive Disclosure - Constraints
Disadvantages for personas
Seven Stages of Action
Disadvantages for semantic networks
Principles of interaction design #1. Simplicity