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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Advantages for Rapid Prototyping
advantages of menu- based interface
framework for design principle
Advantages of usability testing
2. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
disadvantages of natural language
during the collection portion you will formally identify
Structure od EEAC
Gulfs and principles
3. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
Methods of collection
Principles of interaction design #4. Visibility
applications of natural language
4. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Tools for physical design
advantages of command line
Advantages for software support
Advantages for personas
5. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
obstacles of natural language
two area of development of natural language
Advantages for software support
applications of natural language
6. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
Gulf of Evaluation
command line and articulatory distance
advantages of direct manipulation
7. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
three phases in direct manipulation
Advantages for semantic networks
disadvantages of form fill- in
interpreting the information
8. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
menu- based interface with EEAC
advantages of command line
Tools for conceptual design
Advantages for personas
9. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
What will the physical design involve?
Advantages for Rapid Prototyping
Gulf of Evaluation
10. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Tools for physical design
the usability goal
Advantages for card sort
four tools to organize the discovery process
11. Task analysis - storyboarding - use cases - primary stakeholder profiles
direct manipulation with EEAC
four tools to organize the discovery process
Interface design standards tools
Principles of interaction design #4. Visibility
12. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
four types of observation
Advantages of usability testing
Principles of interaction design #3. Predictability
13. Location - Logical Grouping - Conventions - Redundancy
potential problems of metaphors
Disadvantages for semantic networks
three phases in direct manipulation
Principles of interaction design #2. Memorability
14. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
disadvantages of command line
command line with the interaction framework
advantages of direct manipulation
15. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Three basic components for the usability testing
direct manipulation with EEAC
stimulus intensity
advantages of direct manipulation
16. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of direct manipulation
disadvantages of command line
10 interaction styles
Seven Stages of Action
17. Direct indirect - corporate documentation - logs and notes - questionnaires
direct manipulation with EEAC
ways to elicitation
disadvantages of command line
Principles of interaction design #4. Visibility
18. Observation - elicitation
framework for design principle
What will the physical design involve?
conceptual design
Methods of collection
19. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
advantages of form fill- in
Methodology and Notation
Advantages for software support
What will the physical design involve?
20. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
21. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
applications of natural language
advantages of natural language
command line with the interaction framework
Interface design standards tools
22. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
23. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
Tools for physical design
disadvantages of command line
four types of filters
24. 1.free phase 2.captive phase 3. termination phase
Principles of interaction design #3. Predictability
Limitations of usability testing
three phases in direct manipulation
Advantages for card sort
25. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
command line with the EEAC
stimulus intensity
Advantages for Rapid Prototyping
command line with the interaction framework
26. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
5 usability factors
Advantages of usability testing
four types of observation
Advantages for Rapid Prototyping
27. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
disadvantages of form fill- in
Disadvantages for personas
advantages of form fill- in
Advantages for Rapid Prototyping
28. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
What the mental model could be...
Principles of interaction design
Three main criteria for lo- fi prototype
Three basic components for the usability testing
29. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Methodology and Notation
command line with the interaction framework
5 usability factors
three phases in direct manipulation
30. Time - finance - personnel - laboratory
Nielson's Heuristic Evaluation
constraint on usability testing
ways to elicitation
Three basic components for the usability testing
31. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
conceptual design
advantages of menu- based interface
Advantages for lo- fi prototype
menu- based interface with EEAC
32. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Methodology and Notation
potential problems of metaphors
Gulf of Evaluation
advantages of menu- based interface
33. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
during the collection portion you will formally identify
command line with the EEAC
Methods of collection
advantages of natural language
34. Primary - secondary - facilitator - indirect
two area of development of natural language
command line and articulatory distance
command line with the EEAC
four types of stakeholders
35. Overload - Feedback - Recognition/Recall - Orientation
Disadvantages for personas
Principles of interaction design #4. Visibility
What the mental model could be...
Advantages for personas
36. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Three main criteria for lo- fi prototype
Principles of interaction design #3. Predictability
potential problems of metaphors
Methods of collection
37. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
four types of observation
Principles of interaction design
Disadvantages for card sort
interpreting the information
38. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
potential problems of metaphors
two area of development of natural language
menu- based and articulatory distance
Advantages for software support
39. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
command line and articulatory distance
disadvantages of form fill- in
stimulus intensity
Disadvantages for semantic networks
40. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
command line and articulatory distance
Gulfs and principles
Principles of interaction design #3. Predictability
disadvantages of menu- based interface
41. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
disadvantages of command line
advantages of direct manipulation
Three main criteria for lo- fi prototype
Advantages for card sort
42. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
advantages of direct manipulation
disadvantages of natural language
Principles of interaction design #2. Memorability
Limitations of usability testing
43. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
command line and articulatory distance
Principles of interaction design #2. Memorability
framework for design principle
two area of development of natural language
44. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
advantages of question and answer
menu- based interface with EEAC
disadvantages of natural language
45. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
Tools for physical design
disadvantages of direct manipulation
What will the physical design involve?
46. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Seven Stages of Action
framework for design principle
four types of observation
Benefits from the use of high - level software tools
47. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
obstacles of natural language
direct manipulation with EEAC
stimulus intensity
the usability goal
48. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
disadvantages of menu- based interface
Three basic components for the usability testing
advantages of form fill- in
four types of observation
49. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of question and answer
constraint on usability testing
disadvantages of menu- based interface
Disadvantages for personas
50. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Methods of collection
Principles of interaction design #4. Visibility
menu- based interface with EEAC
direct manipulation with EEAC