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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Principles of interaction design #4. Visibility
Structure od EEAC
Limitations of usability testing
conceptual design
2. Progressive Disclosure - Constraints
interpreting the information
during the collection portion you will formally identify
What the mental model could be...
Principles of interaction design #1. Simplicity
3. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Principles of interaction design #2. Memorability
Advantages for personas
obstacles of natural language
four tools to organize the discovery process
4. Participants - design - tester
10 interaction styles
Benefits from the use of high - level software tools
Three basic components for the usability testing
Principles of interaction design #3. Predictability
5. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
disadvantages of direct manipulation
Advantages for personas
the usability goal
four types of stakeholders
6. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
Tools for physical design
Disadvantages for lo- fi prototype
Benefits from the use of high - level software tools
7. Comprehensibility and learnability
the usability goal
Advantages for software support
5 usability factors
Principles of interaction design #4. Visibility
8. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Principles of interaction design #4. Visibility
conceptual design
Disadvantages for semantic networks
interpreting the information
9. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Disadvantages for lo- fi prototype
direct manipulation with EEAC
two area of development of natural language
advantages of command line
10. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Advantages for semantic networks
Interface design standards tools
command line with the interaction framework
two area of development of natural language
11. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
command line with the EEAC
potential problems of metaphors
Advantages for personas
disadvantages of menu- based interface
12. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
Methodology and Notation
four types of filters
ways to elicitation
13. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
disadvantages of form fill- in
Advantages for card sort
Principles of interaction design #2. Memorability
Interface design standards tools
14. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
15. What it will look like - What components it will require - How the screens will be laid out
the usability goal
Advantages for semantic networks
Principles of interaction design #4. Visibility
What will the physical design involve?
16. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Limitations of usability testing
direct manipulation with EEAC
four tools to organize the discovery process
potential problems of metaphors
17. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
advantages of command line
Advantages for Rapid Prototyping
10 interaction styles
Methodology and Notation
18. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
advantages of question and answer
menu- based interface with EEAC
Advantages for personas
Principles of interaction design
19. Unscientific - Partial - Unstable - Inconsistent - Personal
Advantages for software support
advantages of question and answer
disadvantages of question and answer
What the mental model could be...
20. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
Principles of interaction design
Disadvantages for lo- fi prototype
Gulf of Evaluation
21. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
Advantages for lo- fi prototype
Advantages for card sort
advantages of form fill- in
22. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
three phases in direct manipulation
Advantages for software support
Disadvantages for lo- fi prototype
23. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
disadvantages of form fill- in
Disadvantages for card sort
Principles of interaction design #1. Simplicity
Advantages for personas
24. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Three basic components for the usability testing
Tools for conceptual design
Methods of collection
Principles of interaction design #3. Predictability
25. Task analysis - storyboarding - use cases - primary stakeholder profiles
during the collection portion you will formally identify
four tools to organize the discovery process
Nielsen's Advice
Tools for physical design
26. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Disadvantages for lo- fi prototype
conceptual design
two area of development of natural language
Methods of collection
27. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
advantages of direct manipulation
Disadvantages for personas
Principles of interaction design #3. Predictability
Benefits from the use of high - level software tools
28. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
menu- based and articulatory distance
during the collection portion you will formally identify
Advantages for card sort
29. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Principles of interaction design #2. Memorability
disadvantages of question and answer
conceptual design
Gulf of Evaluation
30. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
Seven Stages of Action
Limitations of usability testing
Principles of interaction design #4. Visibility
31. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Disadvantages for personas
framework for design principle
applications of natural language
disadvantages of natural language
32. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Tools for conceptual design
advantages of direct manipulation
command line with the interaction framework
stimulus intensity
33. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
four types of filters
advantages of form fill- in
command line and articulatory distance
Limitations of usability testing
34. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
disadvantages of menu- based interface
Principles of interaction design #1. Simplicity
direct manipulation with EEAC
disadvantages of command line
35. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Principles of interaction design #1. Simplicity
disadvantages of question and answer
Seven Stages of Action
Disadvantages for semantic networks
36. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Principles of interaction design #2. Memorability
disadvantages of question and answer
three phases in direct manipulation
Advantages for software support
37. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Advantages of usability testing
Nielson's Heuristic Evaluation
potential problems of metaphors
Principles of interaction design
38. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
four tools to organize the discovery process
disadvantages of direct manipulation
menu- based and articulatory distance
39. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
advantages of direct manipulation
Gulfs and principles
disadvantages of question and answer
10 interaction styles
40. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Three main criteria for lo- fi prototype
advantages of natural language
disadvantages of natural language
Methodology and Notation
41. Goals - Execution - World - Evaluation
Limitations of usability testing
5 usability factors
command line and articulatory distance
Structure od EEAC
42. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
disadvantages of direct manipulation
advantages of question and answer
Principles of interaction design #2. Memorability
disadvantages of form fill- in
43. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
Principles of interaction design #4. Visibility
ways to elicitation
What the mental model could be...
44. Direct indirect - corporate documentation - logs and notes - questionnaires
Nielsen's Advice
potential problems of metaphors
disadvantages of form fill- in
ways to elicitation
45. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of menu- based interface
disadvantages of form fill- in
Tools for physical design
interpreting the information
46. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
conceptual design
Advantages of usability testing
disadvantages of question and answer
disadvantages of natural language
47. Time - finance - personnel - laboratory
stimulus intensity
What will the physical design involve?
constraint on usability testing
interpreting the information
48. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
constraint on usability testing
Advantages for Rapid Prototyping
5 usability factors
Disadvantages for lo- fi prototype
49. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Three main criteria for lo- fi prototype
Principles of interaction design
advantages of form fill- in
command line with the EEAC
50. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
four types of observation
Advantages for personas
Advantages of usability testing
disadvantages of menu- based interface