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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.free phase 2.captive phase 3. termination phase
Nielsen's Advice
three phases in direct manipulation
four tools to organize the discovery process
framework for design principle
2. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
framework for design principle
Benefits from the use of high - level software tools
Principles of interaction design #4. Visibility
direct manipulation with EEAC
3. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Advantages for personas
disadvantages of command line
four types of observation
advantages of form fill- in
4. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
Disadvantages for lo- fi prototype
advantages of direct manipulation
disadvantages of command line
5. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Principles of interaction design #4. Visibility
interpreting the information
menu- based and articulatory distance
obstacles of natural language
6. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
direct manipulation with EEAC
Methodology and Notation
applications of natural language
framework for design principle
7. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Advantages of usability testing
Advantages for personas
Advantages for semantic networks
direct manipulation with EEAC
8. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Seven Stages of Action
Principles of interaction design #3. Predictability
obstacles of natural language
stimulus intensity
9. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
advantages of natural language
applications of natural language
direct manipulation with EEAC
10. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
constraint on usability testing
Three main criteria for lo- fi prototype
advantages of menu- based interface
Disadvantages for semantic networks
11. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
advantages of form fill- in
constraint on usability testing
Gulfs and principles
5 usability factors
12. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
applications of natural language
10 interaction styles
disadvantages of menu- based interface
advantages of question and answer
13. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design #1. Simplicity
Gulf of Evaluation
Structure od EEAC
Principles of interaction design #4. Visibility
14. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Principles of interaction design #2. Memorability
Three main criteria for lo- fi prototype
advantages of direct manipulation
Limitations of usability testing
15. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Advantages for Rapid Prototyping
two area of development of natural language
Tools for conceptual design
Principles of interaction design #4. Visibility
16. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
ways to elicitation
obstacles of natural language
potential problems of metaphors
10 interaction styles
17. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Structure od EEAC
Advantages for card sort
Advantages for personas
Disadvantages for lo- fi prototype
18. Time - finance - personnel - laboratory
constraint on usability testing
Advantages of usability testing
four types of stakeholders
10 interaction styles
19. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Seven Stages of Action
command line and articulatory distance
Structure od EEAC
obstacles of natural language
20. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Methodology and Notation
advantages of menu- based interface
Advantages of usability testing
Tools for physical design
21. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
the usability goal
four types of filters
command line with the interaction framework
applications of natural language
22. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
5 usability factors
direct manipulation with EEAC
command line with the interaction framework
Nielsen's Advice
23. Progressive Disclosure - Constraints
three phases in direct manipulation
Advantages for semantic networks
Principles of interaction design #1. Simplicity
four tools to organize the discovery process
24. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Advantages for personas
during the collection portion you will formally identify
advantages of form fill- in
menu- based interface with EEAC
25. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Nielson's Heuristic Evaluation
Interface design standards tools
three phases in direct manipulation
disadvantages of direct manipulation
26. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
four types of stakeholders
disadvantages of form fill- in
disadvantages of question and answer
Disadvantages for lo- fi prototype
27. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Benefits from the use of high - level software tools
command line and articulatory distance
Nielson's Heuristic Evaluation
advantages of natural language
28. Direct indirect - corporate documentation - logs and notes - questionnaires
ways to elicitation
disadvantages of question and answer
direct manipulation with EEAC
Disadvantages for lo- fi prototype
29. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Disadvantages for lo- fi prototype
Advantages of usability testing
Advantages for Rapid Prototyping
Disadvantages for semantic networks
30. Goals - Execution - World - Evaluation
disadvantages of question and answer
Structure od EEAC
command line with the interaction framework
during the collection portion you will formally identify
31. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for card sort
Disadvantages for card sort
disadvantages of menu- based interface
disadvantages of natural language
32. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of direct manipulation
What the mental model could be...
Methods of collection
Disadvantages for semantic networks
33. Physical - cultural - functional - informational
four types of filters
Benefits from the use of high - level software tools
interpreting the information
Limitations of usability testing
34. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
advantages of direct manipulation
four types of filters
Nielsen's Advice
two area of development of natural language
35. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for semantic networks
Disadvantages for lo- fi prototype
two area of development of natural language
three phases in direct manipulation
36. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Advantages of usability testing
Limitations of usability testing
four tools to organize the discovery process
ways to elicitation
37. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Tools for conceptual design
Gulfs and principles
Gulf of Evaluation
Disadvantages for personas
38. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
obstacles of natural language
Principles of interaction design #4. Visibility
Advantages for personas
39. Primary - secondary - facilitator - indirect
Structure od EEAC
direct manipulation with EEAC
four types of stakeholders
advantages of command line
40. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
potential problems of metaphors
Principles of interaction design
command line with the EEAC
41. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Disadvantages for personas
disadvantages of command line
disadvantages of menu- based interface
disadvantages of natural language
42. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of direct manipulation
Seven Stages of Action
Nielsen's Advice
Disadvantages for lo- fi prototype
43. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
disadvantages of form fill- in
menu- based interface with EEAC
four types of stakeholders
during the collection portion you will formally identify
44. Direct - indirect - ethnographic observation - distributed cognition
Advantages for card sort
the usability goal
four types of observation
Tools for physical design
45. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Advantages for personas
three phases in direct manipulation
advantages of form fill- in
Interface design standards tools
46. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Methodology and Notation
disadvantages of direct manipulation
Gulf of Evaluation
advantages of command line
47. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
48. Participants - design - tester
conceptual design
Three basic components for the usability testing
the usability goal
four types of filters
49. Comprehensibility and learnability
three phases in direct manipulation
advantages of natural language
four tools to organize the discovery process
the usability goal
50. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages for semantic networks
Advantages of usability testing
disadvantages of command line
disadvantages of natural language