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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
obstacles of natural language
conceptual design
menu- based interface with EEAC
command line and articulatory distance
2. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
What will the physical design involve?
disadvantages of natural language
command line with the EEAC
3. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
advantages of natural language
Principles of interaction design #3. Predictability
interpreting the information
four tools to organize the discovery process
4. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
advantages of direct manipulation
obstacles of natural language
Principles of interaction design
Advantages for Rapid Prototyping
5. Direct - indirect - ethnographic observation - distributed cognition
Advantages of usability testing
Principles of interaction design #3. Predictability
Advantages for Rapid Prototyping
four types of observation
6. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
7. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
three phases in direct manipulation
Advantages for semantic networks
Disadvantages for personas
disadvantages of question and answer
8. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Disadvantages for lo- fi prototype
Advantages for card sort
Advantages for Rapid Prototyping
Principles of interaction design #3. Predictability
9. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
command line with the EEAC
Principles of interaction design
Advantages for software support
four types of stakeholders
10. Physical - cultural - functional - informational
Principles of interaction design #1. Simplicity
four types of filters
Seven Stages of Action
three phases in direct manipulation
11. Progressive Disclosure - Constraints
Tools for physical design
constraint on usability testing
Principles of interaction design #1. Simplicity
framework for design principle
12. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
disadvantages of direct manipulation
obstacles of natural language
potential problems of metaphors
13. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Interface design standards tools
Advantages for software support
direct manipulation with EEAC
Advantages for personas
14. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
5 usability factors
10 interaction styles
stimulus intensity
Principles of interaction design #1. Simplicity
15. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of direct manipulation
potential problems of metaphors
Principles of interaction design #1. Simplicity
disadvantages of natural language
16. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
What the mental model could be...
Gulf of Evaluation
Nielsen's Advice
17. What it will look like - What components it will require - How the screens will be laid out
Advantages for card sort
What will the physical design involve?
Tools for physical design
Methodology and Notation
18. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
during the collection portion you will formally identify
disadvantages of direct manipulation
Interface design standards tools
Advantages for Rapid Prototyping
19. Observation - elicitation
four tools to organize the discovery process
Methods of collection
direct manipulation with EEAC
Three main criteria for lo- fi prototype
20. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Disadvantages for card sort
interpreting the information
Advantages for personas
four types of observation
21. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Advantages of usability testing
5 usability factors
Methodology and Notation
disadvantages of question and answer
22. Menu options create small articulatory distance
Advantages for semantic networks
menu- based and articulatory distance
What will the physical design involve?
during the collection portion you will formally identify
23. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
disadvantages of form fill- in
Seven Stages of Action
Interface design standards tools
applications of natural language
24. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
advantages of menu- based interface
direct manipulation with EEAC
interpreting the information
Principles of interaction design #2. Memorability
25. Overload - Feedback - Recognition/Recall - Orientation
Interface design standards tools
Advantages for lo- fi prototype
Principles of interaction design #4. Visibility
command line with the interaction framework
26. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of direct manipulation
Advantages for semantic networks
four types of filters
Disadvantages for personas
27. Unscientific - Partial - Unstable - Inconsistent - Personal
Disadvantages for lo- fi prototype
advantages of natural language
advantages of direct manipulation
What the mental model could be...
28. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Advantages for semantic networks
Disadvantages for lo- fi prototype
interpreting the information
applications of natural language
29. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
during the collection portion you will formally identify
advantages of menu- based interface
Gulfs and principles
applications of natural language
30. Goals - Execution - World - Evaluation
Principles of interaction design #3. Predictability
Structure od EEAC
Tools for conceptual design
disadvantages of menu- based interface
31. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
interpreting the information
potential problems of metaphors
the usability goal
command line with the interaction framework
32. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Three main criteria for lo- fi prototype
Principles of interaction design #3. Predictability
Tools for physical design
advantages of command line
33. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Tools for conceptual design
Interface design standards tools
Three basic components for the usability testing
Seven Stages of Action
34. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Three basic components for the usability testing
advantages of form fill- in
Three main criteria for lo- fi prototype
two area of development of natural language
35. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
36. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
conceptual design
during the collection portion you will formally identify
Three basic components for the usability testing
Tools for physical design
37. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Disadvantages for semantic networks
Principles of interaction design #1. Simplicity
Tools for conceptual design
advantages of menu- based interface
38. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
obstacles of natural language
Disadvantages for personas
advantages of menu- based interface
Three basic components for the usability testing
39. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Benefits from the use of high - level software tools
advantages of command line
Methodology and Notation
four types of observation
40. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
four tools to organize the discovery process
Structure od EEAC
Disadvantages for personas
Advantages for semantic networks
41. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
Advantages of usability testing
framework for design principle
Methods of collection
42. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
three phases in direct manipulation
stimulus intensity
advantages of question and answer
disadvantages of question and answer
43. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
stimulus intensity
Nielsen's Advice
Tools for conceptual design
Benefits from the use of high - level software tools
44. Primary - secondary - facilitator - indirect
Interface design standards tools
advantages of command line
four types of stakeholders
advantages of menu- based interface
45. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
four tools to organize the discovery process
menu- based interface with EEAC
Three basic components for the usability testing
Three main criteria for lo- fi prototype
46. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
obstacles of natural language
command line with the EEAC
advantages of form fill- in
ways to elicitation
47. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #2. Memorability
menu- based interface with EEAC
Gulf of Evaluation
ways to elicitation
48. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
Principles of interaction design #1. Simplicity
Limitations of usability testing
Disadvantages for personas
49. Time - finance - personnel - laboratory
Limitations of usability testing
constraint on usability testing
Advantages for card sort
ways to elicitation
50. Task analysis - storyboarding - use cases - primary stakeholder profiles
direct manipulation with EEAC
four types of filters
four tools to organize the discovery process
framework for design principle