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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
potential problems of metaphors
disadvantages of form fill- in
two area of development of natural language
command line with the interaction framework
2. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Principles of interaction design #2. Memorability
framework for design principle
command line and articulatory distance
command line with the EEAC
3. 1.free phase 2.captive phase 3. termination phase
Gulf of Evaluation
interpreting the information
three phases in direct manipulation
Advantages of usability testing
4. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
advantages of form fill- in
Advantages for card sort
four tools to organize the discovery process
Principles of interaction design #4. Visibility
5. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Advantages for lo- fi prototype
disadvantages of direct manipulation
Interface design standards tools
direct manipulation with EEAC
6. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
three phases in direct manipulation
Advantages for Rapid Prototyping
5 usability factors
Principles of interaction design #1. Simplicity
7. Direct - indirect - ethnographic observation - distributed cognition
ways to elicitation
four types of observation
command line and articulatory distance
Principles of interaction design
8. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Seven Stages of Action
disadvantages of command line
Three main criteria for lo- fi prototype
advantages of command line
9. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Tools for conceptual design
menu- based and articulatory distance
Principles of interaction design #3. Predictability
Three basic components for the usability testing
10. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
two area of development of natural language
Advantages for card sort
Disadvantages for personas
Limitations of usability testing
11. Menu options create small articulatory distance
Three basic components for the usability testing
menu- based and articulatory distance
obstacles of natural language
during the collection portion you will formally identify
12. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
interpreting the information
Principles of interaction design
disadvantages of question and answer
Principles of interaction design #1. Simplicity
13. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
four types of observation
Three main criteria for lo- fi prototype
Principles of interaction design #1. Simplicity
14. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
disadvantages of menu- based interface
Gulfs and principles
command line with the EEAC
Three main criteria for lo- fi prototype
15. Time - finance - personnel - laboratory
constraint on usability testing
advantages of question and answer
disadvantages of menu- based interface
Nielson's Heuristic Evaluation
16. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
disadvantages of command line
stimulus intensity
framework for design principle
Advantages for lo- fi prototype
17. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Tools for physical design
Disadvantages for semantic networks
command line with the EEAC
disadvantages of direct manipulation
18. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Three main criteria for lo- fi prototype
advantages of form fill- in
Principles of interaction design #4. Visibility
Advantages for software support
19. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Three main criteria for lo- fi prototype
the usability goal
disadvantages of natural language
disadvantages of form fill- in
20. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
four types of observation
Disadvantages for lo- fi prototype
advantages of natural language
constraint on usability testing
21. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
potential problems of metaphors
framework for design principle
stimulus intensity
interpreting the information
22. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
advantages of menu- based interface
applications of natural language
Advantages for card sort
Principles of interaction design #4. Visibility
23. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Disadvantages for personas
interpreting the information
Principles of interaction design #4. Visibility
What the mental model could be...
24. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
conceptual design
Limitations of usability testing
two area of development of natural language
ways to elicitation
25. Unscientific - Partial - Unstable - Inconsistent - Personal
interpreting the information
What the mental model could be...
Advantages for card sort
three phases in direct manipulation
26. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
27. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Three main criteria for lo- fi prototype
Advantages for semantic networks
Principles of interaction design #1. Simplicity
Gulf of Evaluation
28. Comprehensibility and learnability
the usability goal
Disadvantages for card sort
Principles of interaction design #1. Simplicity
disadvantages of question and answer
29. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Gulfs and principles
Tools for conceptual design
two area of development of natural language
advantages of direct manipulation
30. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Tools for physical design
four tools to organize the discovery process
advantages of command line
Tools for conceptual design
31. Goals - Execution - World - Evaluation
disadvantages of natural language
advantages of menu- based interface
Structure od EEAC
disadvantages of form fill- in
32. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
command line with the interaction framework
obstacles of natural language
What will the physical design involve?
Gulfs and principles
33. Progressive Disclosure - Constraints
obstacles of natural language
Principles of interaction design #1. Simplicity
during the collection portion you will formally identify
stimulus intensity
34. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
What the mental model could be...
Disadvantages for lo- fi prototype
Advantages for software support
35. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
applications of natural language
Advantages for lo- fi prototype
disadvantages of menu- based interface
36. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of question and answer
Disadvantages for lo- fi prototype
Tools for conceptual design
four types of observation
37. Primary - secondary - facilitator - indirect
two area of development of natural language
four types of stakeholders
Principles of interaction design #2. Memorability
Three basic components for the usability testing
38. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
stimulus intensity
four types of observation
framework for design principle
39. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
conceptual design
Benefits from the use of high - level software tools
Advantages for personas
40. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
advantages of direct manipulation
Disadvantages for semantic networks
disadvantages of question and answer
Gulfs and principles
41. What it will look like - What components it will require - How the screens will be laid out
command line with the EEAC
conceptual design
What will the physical design involve?
stimulus intensity
42. Observation - elicitation
Three basic components for the usability testing
advantages of command line
Methods of collection
command line with the interaction framework
43. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
command line with the interaction framework
ways to elicitation
Seven Stages of Action
menu- based and articulatory distance
44. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
45. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
conceptual design
applications of natural language
advantages of question and answer
Advantages of usability testing
46. Location - Logical Grouping - Conventions - Redundancy
advantages of natural language
the usability goal
Disadvantages for personas
Principles of interaction design #2. Memorability
47. Participants - design - tester
disadvantages of menu- based interface
four tools to organize the discovery process
Three basic components for the usability testing
constraint on usability testing
48. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Disadvantages for personas
5 usability factors
Principles of interaction design #1. Simplicity
conceptual design
49. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
advantages of natural language
disadvantages of command line
Advantages for lo- fi prototype
10 interaction styles
50. Overload - Feedback - Recognition/Recall - Orientation
four tools to organize the discovery process
command line and articulatory distance
Principles of interaction design #4. Visibility
Nielsen's Advice