/* */
SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
stimulus intensity
disadvantages of question and answer
advantages of command line
2. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
What the mental model could be...
three phases in direct manipulation
framework for design principle
two area of development of natural language
3. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
Advantages for card sort
four types of observation
obstacles of natural language
4. Time - finance - personnel - laboratory
constraint on usability testing
advantages of form fill- in
command line with the interaction framework
Advantages for personas
5. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
obstacles of natural language
What the mental model could be...
direct manipulation with EEAC
ways to elicitation
6. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
potential problems of metaphors
Gulf of Evaluation
conceptual design
advantages of command line
7. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Gulf of Evaluation
advantages of command line
four types of stakeholders
advantages of form fill- in
8. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
disadvantages of menu- based interface
direct manipulation with EEAC
Advantages of usability testing
9. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of direct manipulation
three phases in direct manipulation
framework for design principle
Methods of collection
10. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Limitations of usability testing
Nielson's Heuristic Evaluation
Tools for physical design
conceptual design
11. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
during the collection portion you will formally identify
disadvantages of direct manipulation
Three main criteria for lo- fi prototype
conceptual design
12. Location - Logical Grouping - Conventions - Redundancy
Advantages for personas
Principles of interaction design #2. Memorability
Advantages for software support
disadvantages of natural language
13. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
disadvantages of question and answer
Advantages of usability testing
advantages of question and answer
conceptual design
14. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Advantages for Rapid Prototyping
Interface design standards tools
disadvantages of menu- based interface
Tools for conceptual design
15. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
5 usability factors
advantages of command line
Three main criteria for lo- fi prototype
Disadvantages for card sort
16. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of natural language
Structure od EEAC
advantages of form fill- in
disadvantages of form fill- in
17. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
Advantages for semantic networks
four types of filters
the usability goal
18. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Gulf of Evaluation
Disadvantages for lo- fi prototype
menu- based interface with EEAC
advantages of menu- based interface
19. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
command line and articulatory distance
Interface design standards tools
Tools for conceptual design
Principles of interaction design #1. Simplicity
20. Comprehensibility and learnability
menu- based interface with EEAC
Disadvantages for personas
advantages of menu- based interface
the usability goal
21. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
direct manipulation with EEAC
potential problems of metaphors
constraint on usability testing
Advantages for software support
22. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
applications of natural language
Advantages for semantic networks
disadvantages of natural language
disadvantages of direct manipulation
23. Primary - secondary - facilitator - indirect
Interface design standards tools
Seven Stages of Action
four types of stakeholders
Advantages for personas
24. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Disadvantages for semantic networks
Methodology and Notation
command line and articulatory distance
menu- based interface with EEAC
25. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
advantages of natural language
stimulus intensity
Structure od EEAC
26. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of direct manipulation
advantages of form fill- in
Three main criteria for lo- fi prototype
command line and articulatory distance
27. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
three phases in direct manipulation
Disadvantages for lo- fi prototype
Tools for physical design
Benefits from the use of high - level software tools
28. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
advantages of direct manipulation
advantages of command line
Nielson's Heuristic Evaluation
29. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of menu- based interface
advantages of natural language
stimulus intensity
four types of stakeholders
30. Observation - elicitation
two area of development of natural language
advantages of form fill- in
Methods of collection
Advantages for personas
31. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Principles of interaction design #1. Simplicity
advantages of natural language
constraint on usability testing
Advantages for personas
32. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
the usability goal
Principles of interaction design
interpreting the information
Methods of collection
33. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
disadvantages of question and answer
5 usability factors
disadvantages of form fill- in
Gulfs and principles
34. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
applications of natural language
Advantages for semantic networks
disadvantages of menu- based interface
the usability goal
35. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
disadvantages of direct manipulation
three phases in direct manipulation
four tools to organize the discovery process
36. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
framework for design principle
advantages of form fill- in
Gulfs and principles
37. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Gulfs and principles
disadvantages of question and answer
command line and articulatory distance
Disadvantages for card sort
38. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
stimulus intensity
Interface design standards tools
menu- based interface with EEAC
command line with the interaction framework
39. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
40. Goals - Execution - World - Evaluation
Structure od EEAC
Seven Stages of Action
What the mental model could be...
Disadvantages for semantic networks
41. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Three main criteria for lo- fi prototype
obstacles of natural language
Tools for physical design
Tools for conceptual design
42. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
potential problems of metaphors
two area of development of natural language
What the mental model could be...
interpreting the information
43. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
Nielsen's Advice
potential problems of metaphors
command line with the interaction framework
44. Participants - design - tester
Three basic components for the usability testing
Advantages for personas
Methodology and Notation
advantages of direct manipulation
45. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for Rapid Prototyping
framework for design principle
disadvantages of question and answer
Structure od EEAC
46. Direct indirect - corporate documentation - logs and notes - questionnaires
ways to elicitation
obstacles of natural language
two area of development of natural language
Advantages for personas
47. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
48. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
5 usability factors
Methods of collection
Three main criteria for lo- fi prototype
Gulfs and principles
49. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
constraint on usability testing
Advantages for Rapid Prototyping
Seven Stages of Action
Methods of collection
50. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
10 interaction styles
Benefits from the use of high - level software tools
Advantages for Rapid Prototyping
Methodology and Notation
//
//