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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Menu options create small articulatory distance
menu- based and articulatory distance
obstacles of natural language
Methods of collection
Three basic components for the usability testing
2. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
5 usability factors
ways to elicitation
disadvantages of form fill- in
Three basic components for the usability testing
3. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
four types of observation
Benefits from the use of high - level software tools
Three main criteria for lo- fi prototype
advantages of natural language
4. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of direct manipulation
disadvantages of natural language
framework for design principle
constraint on usability testing
5. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Benefits from the use of high - level software tools
Disadvantages for card sort
Principles of interaction design
advantages of direct manipulation
6. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
disadvantages of question and answer
Tools for conceptual design
during the collection portion you will formally identify
four types of observation
7. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Methods of collection
Advantages for software support
10 interaction styles
Structure od EEAC
8. Observation - elicitation
Advantages for semantic networks
disadvantages of menu- based interface
Methods of collection
disadvantages of natural language
9. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
disadvantages of natural language
Advantages for semantic networks
menu- based and articulatory distance
Interface design standards tools
10. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
interpreting the information
the usability goal
disadvantages of question and answer
11. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Tools for physical design
Tools for conceptual design
Seven Stages of Action
Gulfs and principles
12. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
four types of observation
Disadvantages for semantic networks
obstacles of natural language
Principles of interaction design #1. Simplicity
13. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
interpreting the information
Gulfs and principles
Principles of interaction design
14. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
What will the physical design involve?
Disadvantages for card sort
Structure od EEAC
5 usability factors
15. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of menu- based interface
advantages of form fill- in
Benefits from the use of high - level software tools
four types of filters
16. Goals - Execution - World - Evaluation
Methods of collection
command line with the interaction framework
Nielsen's Advice
Structure od EEAC
17. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
What will the physical design involve?
Principles of interaction design #2. Memorability
Disadvantages for lo- fi prototype
18. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
potential problems of metaphors
direct manipulation with EEAC
command line with the EEAC
Principles of interaction design #1. Simplicity
19. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
20. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
command line and articulatory distance
Methodology and Notation
Disadvantages for card sort
Disadvantages for semantic networks
21. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Advantages for lo- fi prototype
10 interaction styles
Gulfs and principles
Disadvantages for personas
22. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design #4. Visibility
four types of filters
command line with the interaction framework
command line and articulatory distance
23. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of direct manipulation
10 interaction styles
potential problems of metaphors
Principles of interaction design
24. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
10 interaction styles
Gulf of Evaluation
Three main criteria for lo- fi prototype
three phases in direct manipulation
25. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Three basic components for the usability testing
applications of natural language
Advantages for semantic networks
What the mental model could be...
26. Direct indirect - corporate documentation - logs and notes - questionnaires
Disadvantages for semantic networks
Advantages of usability testing
ways to elicitation
the usability goal
27. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
command line with the EEAC
What will the physical design involve?
Advantages for card sort
Principles of interaction design #2. Memorability
28. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
advantages of direct manipulation
two area of development of natural language
stimulus intensity
Tools for conceptual design
29. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
conceptual design
constraint on usability testing
Tools for conceptual design
30. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Advantages for Rapid Prototyping
obstacles of natural language
framework for design principle
Advantages for personas
31. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
during the collection portion you will formally identify
four types of stakeholders
Structure od EEAC
disadvantages of command line
32. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Gulfs and principles
command line with the EEAC
Gulf of Evaluation
command line and articulatory distance
33. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Advantages for personas
Principles of interaction design #2. Memorability
Interface design standards tools
disadvantages of menu- based interface
34. What it will look like - What components it will require - How the screens will be laid out
four tools to organize the discovery process
four types of observation
What will the physical design involve?
Advantages of usability testing
35. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
5 usability factors
Advantages for lo- fi prototype
menu- based interface with EEAC
Nielsen's Advice
36. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
advantages of natural language
direct manipulation with EEAC
Nielsen's Advice
Tools for conceptual design
37. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
disadvantages of menu- based interface
Advantages for Rapid Prototyping
Advantages for semantic networks
during the collection portion you will formally identify
38. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
10 interaction styles
5 usability factors
Principles of interaction design #2. Memorability
framework for design principle
39. Direct - indirect - ethnographic observation - distributed cognition
command line and articulatory distance
Three basic components for the usability testing
disadvantages of direct manipulation
four types of observation
40. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
Principles of interaction design #1. Simplicity
Principles of interaction design
advantages of command line
41. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
advantages of question and answer
Advantages for card sort
What the mental model could be...
Nielsen's Advice
42. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
advantages of menu- based interface
Structure od EEAC
Advantages for software support
command line with the interaction framework
43. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
44. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
Gulfs and principles
Limitations of usability testing
constraint on usability testing
45. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
disadvantages of form fill- in
command line with the EEAC
Limitations of usability testing
advantages of form fill- in
46. Unscientific - Partial - Unstable - Inconsistent - Personal
three phases in direct manipulation
stimulus intensity
What the mental model could be...
conceptual design
47. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
Gulfs and principles
ways to elicitation
advantages of question and answer
48. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
direct manipulation with EEAC
disadvantages of form fill- in
10 interaction styles
49. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Benefits from the use of high - level software tools
constraint on usability testing
conceptual design
Tools for physical design
50. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Principles of interaction design
Nielson's Heuristic Evaluation
Limitations of usability testing
Methodology and Notation