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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Limitations of usability testing
Advantages for Rapid Prototyping
Seven Stages of Action
four types of observation
2. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
direct manipulation with EEAC
interpreting the information
disadvantages of form fill- in
Principles of interaction design #1. Simplicity
3. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Limitations of usability testing
Tools for conceptual design
5 usability factors
Three basic components for the usability testing
4. 1.free phase 2.captive phase 3. termination phase
Disadvantages for semantic networks
framework for design principle
three phases in direct manipulation
Principles of interaction design #3. Predictability
5. Progressive Disclosure - Constraints
during the collection portion you will formally identify
four types of stakeholders
Nielson's Heuristic Evaluation
Principles of interaction design #1. Simplicity
6. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
disadvantages of natural language
framework for design principle
Principles of interaction design
Methodology and Notation
7. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
advantages of menu- based interface
Principles of interaction design
Advantages for personas
Tools for physical design
8. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Gulf of Evaluation
Principles of interaction design
disadvantages of form fill- in
during the collection portion you will formally identify
9. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for semantic networks
advantages of direct manipulation
Seven Stages of Action
Interface design standards tools
10. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Nielsen's Advice
during the collection portion you will formally identify
Disadvantages for semantic networks
What the mental model could be...
11. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Principles of interaction design #3. Predictability
applications of natural language
Nielson's Heuristic Evaluation
disadvantages of menu- based interface
12. Direct - indirect - ethnographic observation - distributed cognition
Nielson's Heuristic Evaluation
command line with the interaction framework
four types of observation
Interface design standards tools
13. Menu options create small articulatory distance
Principles of interaction design #2. Memorability
menu- based and articulatory distance
advantages of menu- based interface
5 usability factors
14. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
Nielson's Heuristic Evaluation
menu- based interface with EEAC
advantages of direct manipulation
advantages of question and answer
15. Overload - Feedback - Recognition/Recall - Orientation
What the mental model could be...
two area of development of natural language
Principles of interaction design #4. Visibility
ways to elicitation
16. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Benefits from the use of high - level software tools
Gulfs and principles
Advantages for card sort
Seven Stages of Action
17. Time - finance - personnel - laboratory
Advantages for lo- fi prototype
constraint on usability testing
four types of observation
Interface design standards tools
18. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
advantages of form fill- in
obstacles of natural language
stimulus intensity
Limitations of usability testing
19. Location - Logical Grouping - Conventions - Redundancy
menu- based interface with EEAC
advantages of natural language
Principles of interaction design #2. Memorability
10 interaction styles
20. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages of usability testing
Advantages for card sort
four types of observation
potential problems of metaphors
21. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
during the collection portion you will formally identify
three phases in direct manipulation
Advantages for personas
conceptual design
22. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
obstacles of natural language
conceptual design
the usability goal
interpreting the information
23. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Disadvantages for card sort
command line with the interaction framework
Methods of collection
four types of filters
24. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
four types of filters
Three main criteria for lo- fi prototype
Gulf of Evaluation
Disadvantages for personas
25. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
interpreting the information
command line and articulatory distance
Methodology and Notation
three phases in direct manipulation
26. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
Disadvantages for personas
Three main criteria for lo- fi prototype
Advantages for Rapid Prototyping
27. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
28. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
Principles of interaction design #2. Memorability
Advantages for Rapid Prototyping
direct manipulation with EEAC
29. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
four types of stakeholders
Methods of collection
Gulf of Evaluation
Interface design standards tools
30. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Disadvantages for personas
potential problems of metaphors
two area of development of natural language
four tools to organize the discovery process
31. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of form fill- in
Gulf of Evaluation
Disadvantages for lo- fi prototype
advantages of menu- based interface
32. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
obstacles of natural language
stimulus intensity
Gulf of Evaluation
Advantages for lo- fi prototype
33. Comprehensibility and learnability
command line with the interaction framework
the usability goal
disadvantages of form fill- in
Disadvantages for card sort
34. Physical - cultural - functional - informational
framework for design principle
advantages of direct manipulation
Seven Stages of Action
four types of filters
35. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
36. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Principles of interaction design
four types of stakeholders
Advantages for semantic networks
Tools for conceptual design
37. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of natural language
5 usability factors
disadvantages of form fill- in
four types of filters
38. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
advantages of command line
Principles of interaction design
during the collection portion you will formally identify
What will the physical design involve?
39. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Benefits from the use of high - level software tools
5 usability factors
advantages of command line
disadvantages of form fill- in
40. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of direct manipulation
command line and articulatory distance
Disadvantages for lo- fi prototype
advantages of question and answer
41. Unscientific - Partial - Unstable - Inconsistent - Personal
Advantages of usability testing
What the mental model could be...
Advantages for Rapid Prototyping
menu- based interface with EEAC
42. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Three main criteria for lo- fi prototype
Advantages of usability testing
during the collection portion you will formally identify
Gulfs and principles
43. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
stimulus intensity
disadvantages of command line
Disadvantages for semantic networks
framework for design principle
44. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
Advantages for Rapid Prototyping
Tools for conceptual design
constraint on usability testing
45. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of natural language
Methodology and Notation
disadvantages of question and answer
three phases in direct manipulation
46. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
disadvantages of question and answer
Principles of interaction design #2. Memorability
disadvantages of form fill- in
command line with the EEAC
47. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
Limitations of usability testing
Advantages of usability testing
constraint on usability testing
48. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Limitations of usability testing
Gulf of Evaluation
the usability goal
10 interaction styles
49. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
four tools to organize the discovery process
stimulus intensity
command line and articulatory distance
advantages of natural language
50. Participants - design - tester
Structure od EEAC
Three basic components for the usability testing
Methods of collection
advantages of question and answer