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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
disadvantages of menu- based interface
advantages of form fill- in
Limitations of usability testing
framework for design principle
2. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
advantages of direct manipulation
Nielson's Heuristic Evaluation
Gulfs and principles
Advantages for software support
3. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
advantages of direct manipulation
framework for design principle
Disadvantages for lo- fi prototype
Structure od EEAC
4. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
5. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
obstacles of natural language
Tools for conceptual design
Advantages for card sort
5 usability factors
6. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
disadvantages of question and answer
four types of filters
conceptual design
10 interaction styles
7. Unscientific - Partial - Unstable - Inconsistent - Personal
Advantages for software support
disadvantages of menu- based interface
What the mental model could be...
advantages of question and answer
8. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Structure od EEAC
What will the physical design involve?
Advantages for semantic networks
disadvantages of form fill- in
9. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
four types of observation
Seven Stages of Action
Three main criteria for lo- fi prototype
Advantages for card sort
10. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Gulfs and principles
Methods of collection
disadvantages of question and answer
applications of natural language
11. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
four types of filters
Tools for conceptual design
disadvantages of natural language
Disadvantages for lo- fi prototype
12. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design #4. Visibility
Interface design standards tools
Three main criteria for lo- fi prototype
advantages of menu- based interface
13. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
four types of stakeholders
interpreting the information
disadvantages of direct manipulation
ways to elicitation
14. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
stimulus intensity
Disadvantages for personas
three phases in direct manipulation
applications of natural language
15. Comprehensibility and learnability
Seven Stages of Action
Principles of interaction design
potential problems of metaphors
the usability goal
16. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
potential problems of metaphors
command line and articulatory distance
Structure od EEAC
menu- based interface with EEAC
17. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
Benefits from the use of high - level software tools
advantages of natural language
Principles of interaction design #4. Visibility
18. Observation - elicitation
Disadvantages for semantic networks
Methods of collection
four types of filters
Principles of interaction design
19. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of natural language
interpreting the information
Advantages for card sort
advantages of form fill- in
20. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
disadvantages of menu- based interface
advantages of form fill- in
command line with the interaction framework
21. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
framework for design principle
Gulfs and principles
Gulf of Evaluation
command line with the EEAC
22. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Tools for physical design
Principles of interaction design #1. Simplicity
disadvantages of natural language
Methodology and Notation
23. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Principles of interaction design #1. Simplicity
Nielson's Heuristic Evaluation
potential problems of metaphors
command line with the EEAC
24. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
advantages of menu- based interface
Three main criteria for lo- fi prototype
Advantages for software support
25. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
menu- based and articulatory distance
Principles of interaction design #3. Predictability
ways to elicitation
three phases in direct manipulation
26. Task analysis - storyboarding - use cases - primary stakeholder profiles
Advantages for software support
interpreting the information
four tools to organize the discovery process
framework for design principle
27. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
four types of observation
Principles of interaction design #1. Simplicity
Disadvantages for card sort
Tools for conceptual design
28. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Benefits from the use of high - level software tools
Disadvantages for semantic networks
command line and articulatory distance
four types of stakeholders
29. Progressive Disclosure - Constraints
Tools for physical design
Principles of interaction design #1. Simplicity
disadvantages of form fill- in
Principles of interaction design #3. Predictability
30. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Advantages of usability testing
Principles of interaction design
disadvantages of question and answer
potential problems of metaphors
31. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
obstacles of natural language
stimulus intensity
constraint on usability testing
32. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
obstacles of natural language
Tools for physical design
advantages of direct manipulation
potential problems of metaphors
33. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Gulfs and principles
Tools for physical design
Advantages of usability testing
Disadvantages for lo- fi prototype
34. Goals - Execution - World - Evaluation
Structure od EEAC
Nielson's Heuristic Evaluation
Gulfs and principles
Nielsen's Advice
35. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for semantic networks
Principles of interaction design #3. Predictability
menu- based interface with EEAC
disadvantages of question and answer
36. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
applications of natural language
Disadvantages for personas
Principles of interaction design #3. Predictability
advantages of command line
37. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
four tools to organize the discovery process
potential problems of metaphors
Principles of interaction design #2. Memorability
Advantages for card sort
38. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
three phases in direct manipulation
Limitations of usability testing
advantages of menu- based interface
disadvantages of command line
39. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for software support
interpreting the information
Principles of interaction design #2. Memorability
disadvantages of question and answer
40. Primary - secondary - facilitator - indirect
four types of stakeholders
Tools for physical design
disadvantages of form fill- in
Structure od EEAC
41. Physical - cultural - functional - informational
four types of filters
four types of observation
menu- based and articulatory distance
four tools to organize the discovery process
42. Time - finance - personnel - laboratory
ways to elicitation
potential problems of metaphors
framework for design principle
constraint on usability testing
43. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
constraint on usability testing
advantages of menu- based interface
Disadvantages for lo- fi prototype
Principles of interaction design #1. Simplicity
44. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Advantages of usability testing
stimulus intensity
applications of natural language
Gulf of Evaluation
45. 1.free phase 2.captive phase 3. termination phase
applications of natural language
three phases in direct manipulation
constraint on usability testing
Disadvantages for personas
46. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Advantages for lo- fi prototype
Principles of interaction design #1. Simplicity
Methodology and Notation
disadvantages of direct manipulation
47. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
interpreting the information
Three basic components for the usability testing
Interface design standards tools
Advantages for personas
48. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Seven Stages of Action
advantages of direct manipulation
advantages of command line
Limitations of usability testing
49. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages of usability testing
Advantages for Rapid Prototyping
advantages of natural language
four tools to organize the discovery process
50. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
Principles of interaction design #3. Predictability
Disadvantages for lo- fi prototype
Disadvantages for card sort
advantages of question and answer