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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
ways to elicitation
advantages of form fill- in
Nielson's Heuristic Evaluation
framework for design principle
2. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Methods of collection
stimulus intensity
Principles of interaction design
constraint on usability testing
3. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
command line with the interaction framework
Benefits from the use of high - level software tools
disadvantages of direct manipulation
Disadvantages for personas
4. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Nielsen's Advice
Interface design standards tools
Disadvantages for personas
advantages of form fill- in
5. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
command line with the EEAC
5 usability factors
advantages of form fill- in
Tools for conceptual design
6. Progressive Disclosure - Constraints
Seven Stages of Action
Methods of collection
the usability goal
Principles of interaction design #1. Simplicity
7. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
disadvantages of natural language
Benefits from the use of high - level software tools
Advantages of usability testing
8. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Tools for conceptual design
conceptual design
Advantages for Rapid Prototyping
command line with the EEAC
9. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
Principles of interaction design #3. Predictability
command line with the interaction framework
constraint on usability testing
10. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Disadvantages for personas
Principles of interaction design #3. Predictability
disadvantages of menu- based interface
ways to elicitation
11. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Disadvantages for semantic networks
framework for design principle
advantages of form fill- in
Methods of collection
12. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
interpreting the information
disadvantages of form fill- in
direct manipulation with EEAC
advantages of command line
13. Physical - cultural - functional - informational
advantages of menu- based interface
Gulfs and principles
four types of filters
advantages of form fill- in
14. Time - finance - personnel - laboratory
applications of natural language
constraint on usability testing
three phases in direct manipulation
command line and articulatory distance
15. Participants - design - tester
applications of natural language
Three basic components for the usability testing
Methods of collection
disadvantages of menu- based interface
16. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
command line and articulatory distance
conceptual design
Advantages for lo- fi prototype
framework for design principle
17. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for software support
stimulus intensity
Advantages for personas
advantages of menu- based interface
18. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
direct manipulation with EEAC
applications of natural language
advantages of menu- based interface
disadvantages of natural language
19. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Tools for physical design
constraint on usability testing
framework for design principle
Advantages for card sort
20. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Principles of interaction design
potential problems of metaphors
during the collection portion you will formally identify
Limitations of usability testing
21. 1.free phase 2.captive phase 3. termination phase
three phases in direct manipulation
Seven Stages of Action
Tools for physical design
Disadvantages for lo- fi prototype
22. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design
advantages of question and answer
Principles of interaction design #4. Visibility
two area of development of natural language
23. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
disadvantages of command line
Disadvantages for lo- fi prototype
stimulus intensity
advantages of command line
24. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
Disadvantages for semantic networks
Principles of interaction design #2. Memorability
four types of stakeholders
25. Comprehensibility and learnability
advantages of form fill- in
Three basic components for the usability testing
the usability goal
applications of natural language
26. Direct indirect - corporate documentation - logs and notes - questionnaires
Disadvantages for lo- fi prototype
Limitations of usability testing
ways to elicitation
Principles of interaction design
27. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Three main criteria for lo- fi prototype
Interface design standards tools
constraint on usability testing
obstacles of natural language
28. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
Gulfs and principles
potential problems of metaphors
advantages of command line
29. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
advantages of menu- based interface
Nielson's Heuristic Evaluation
Principles of interaction design #2. Memorability
Tools for physical design
30. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Disadvantages for personas
Advantages of usability testing
Advantages for card sort
menu- based interface with EEAC
31. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Structure od EEAC
Advantages for lo- fi prototype
interpreting the information
Tools for conceptual design
32. Location - Logical Grouping - Conventions - Redundancy
ways to elicitation
disadvantages of menu- based interface
disadvantages of command line
Principles of interaction design #2. Memorability
33. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
two area of development of natural language
disadvantages of menu- based interface
conceptual design
34. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Principles of interaction design #4. Visibility
two area of development of natural language
Gulf of Evaluation
Three main criteria for lo- fi prototype
35. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of form fill- in
disadvantages of menu- based interface
Advantages for Rapid Prototyping
three phases in direct manipulation
36. Observation - elicitation
Methods of collection
Principles of interaction design #2. Memorability
obstacles of natural language
Nielson's Heuristic Evaluation
37. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
38. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
the usability goal
potential problems of metaphors
Nielson's Heuristic Evaluation
39. Goals - Execution - World - Evaluation
Gulfs and principles
What will the physical design involve?
Seven Stages of Action
Structure od EEAC
40. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
41. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Nielson's Heuristic Evaluation
Disadvantages for lo- fi prototype
advantages of form fill- in
four types of stakeholders
42. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
advantages of natural language
Gulfs and principles
Tools for conceptual design
disadvantages of command line
43. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
two area of development of natural language
stimulus intensity
menu- based and articulatory distance
disadvantages of natural language
44. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Methodology and Notation
advantages of natural language
applications of natural language
advantages of menu- based interface
45. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
Gulf of Evaluation
5 usability factors
Advantages for semantic networks
advantages of question and answer
46. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
command line and articulatory distance
5 usability factors
Gulfs and principles
Principles of interaction design #2. Memorability
47. Primary - secondary - facilitator - indirect
Disadvantages for personas
Advantages of usability testing
four types of stakeholders
5 usability factors
48. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
potential problems of metaphors
Disadvantages for personas
advantages of question and answer
Principles of interaction design #2. Memorability
49. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
three phases in direct manipulation
Advantages for personas
Advantages for Rapid Prototyping
disadvantages of command line
50. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
advantages of menu- based interface
Nielson's Heuristic Evaluation
Disadvantages for card sort
three phases in direct manipulation