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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Direct indirect - corporate documentation - logs and notes - questionnaires
Disadvantages for card sort
ways to elicitation
command line with the interaction framework
Principles of interaction design #1. Simplicity
2. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
disadvantages of natural language
Principles of interaction design
the usability goal
advantages of menu- based interface
3. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
disadvantages of command line
Advantages of usability testing
stimulus intensity
Tools for conceptual design
4. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Principles of interaction design
disadvantages of question and answer
Tools for physical design
Gulf of Evaluation
5. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
command line with the interaction framework
Tools for physical design
advantages of form fill- in
Principles of interaction design #2. Memorability
6. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Advantages for Rapid Prototyping
Limitations of usability testing
10 interaction styles
two area of development of natural language
7. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Gulf of Evaluation
menu- based and articulatory distance
interpreting the information
direct manipulation with EEAC
8. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
Gulfs and principles
Three basic components for the usability testing
What the mental model could be...
9. Overload - Feedback - Recognition/Recall - Orientation
disadvantages of question and answer
four types of stakeholders
Principles of interaction design #4. Visibility
Three main criteria for lo- fi prototype
10. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
menu- based interface with EEAC
Advantages for lo- fi prototype
framework for design principle
four types of observation
11. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
advantages of question and answer
applications of natural language
5 usability factors
Structure od EEAC
12. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Three basic components for the usability testing
ways to elicitation
Tools for conceptual design
constraint on usability testing
13. Goals - Execution - World - Evaluation
Principles of interaction design #3. Predictability
Advantages for Rapid Prototyping
Disadvantages for semantic networks
Structure od EEAC
14. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
obstacles of natural language
Methods of collection
four types of filters
advantages of command line
15. Primary - secondary - facilitator - indirect
the usability goal
constraint on usability testing
four types of stakeholders
Tools for physical design
16. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
menu- based interface with EEAC
disadvantages of direct manipulation
Limitations of usability testing
applications of natural language
17. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Benefits from the use of high - level software tools
Advantages for card sort
10 interaction styles
direct manipulation with EEAC
18. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
command line and articulatory distance
5 usability factors
Three basic components for the usability testing
disadvantages of direct manipulation
19. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
advantages of question and answer
four types of observation
Disadvantages for card sort
20. Comprehensibility and learnability
Nielson's Heuristic Evaluation
framework for design principle
the usability goal
potential problems of metaphors
21. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
advantages of form fill- in
Advantages for card sort
disadvantages of form fill- in
What the mental model could be...
22. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Advantages for software support
two area of development of natural language
command line and articulatory distance
Structure od EEAC
23. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
interpreting the information
disadvantages of question and answer
disadvantages of natural language
two area of development of natural language
24. Progressive Disclosure - Constraints
constraint on usability testing
three phases in direct manipulation
Principles of interaction design #1. Simplicity
Gulfs and principles
25. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for Rapid Prototyping
Seven Stages of Action
Advantages for lo- fi prototype
applications of natural language
26. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Tools for conceptual design
conceptual design
constraint on usability testing
command line with the interaction framework
27. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Methodology and Notation
command line and articulatory distance
5 usability factors
disadvantages of menu- based interface
28. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
Methodology and Notation
four types of stakeholders
four tools to organize the discovery process
29. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Disadvantages for personas
10 interaction styles
Advantages for personas
four tools to organize the discovery process
30. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
conceptual design
disadvantages of menu- based interface
Principles of interaction design #2. Memorability
interpreting the information
31. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
direct manipulation with EEAC
Principles of interaction design #3. Predictability
Advantages for personas
32. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
disadvantages of natural language
constraint on usability testing
advantages of natural language
33. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Disadvantages for lo- fi prototype
potential problems of metaphors
Benefits from the use of high - level software tools
conceptual design
34. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Nielsen's Advice
Disadvantages for personas
Advantages for Rapid Prototyping
four types of stakeholders
35. Location - Logical Grouping - Conventions - Redundancy
5 usability factors
disadvantages of direct manipulation
Principles of interaction design #2. Memorability
Gulf of Evaluation
36. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Nielsen's Advice
advantages of question and answer
Benefits from the use of high - level software tools
potential problems of metaphors
37. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
38. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Nielsen's Advice
Advantages for software support
obstacles of natural language
Methods of collection
39. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
interpreting the information
conceptual design
Seven Stages of Action
advantages of form fill- in
40. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
disadvantages of direct manipulation
Principles of interaction design #3. Predictability
Advantages for Rapid Prototyping
Tools for conceptual design
41. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
menu- based and articulatory distance
ways to elicitation
Disadvantages for card sort
Disadvantages for lo- fi prototype
42. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
four types of stakeholders
menu- based interface with EEAC
four types of observation
43. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of direct manipulation
Three main criteria for lo- fi prototype
four types of observation
Interface design standards tools
44. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
Benefits from the use of high - level software tools
Principles of interaction design #4. Visibility
Advantages of usability testing
45. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
four types of stakeholders
Disadvantages for personas
Principles of interaction design #2. Memorability
Three main criteria for lo- fi prototype
46. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of question and answer
four types of stakeholders
Disadvantages for personas
Principles of interaction design #2. Memorability
47. Direct - indirect - ethnographic observation - distributed cognition
Advantages of usability testing
four types of observation
Benefits from the use of high - level software tools
Structure od EEAC
48. Observation - elicitation
framework for design principle
Principles of interaction design #2. Memorability
Methods of collection
Advantages of usability testing
49. Participants - design - tester
obstacles of natural language
Three basic components for the usability testing
potential problems of metaphors
Advantages for software support
50. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Advantages of usability testing
menu- based interface with EEAC
Methods of collection
command line with the EEAC