SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
framework for design principle
Tools for physical design
Disadvantages for personas
applications of natural language
2. Direct indirect - corporate documentation - logs and notes - questionnaires
command line and articulatory distance
conceptual design
ways to elicitation
command line with the EEAC
3. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Advantages for semantic networks
disadvantages of question and answer
four types of stakeholders
advantages of natural language
4. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
obstacles of natural language
stimulus intensity
menu- based interface with EEAC
applications of natural language
5. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
interpreting the information
disadvantages of direct manipulation
Principles of interaction design #2. Memorability
Gulf of Evaluation
6. Progressive Disclosure - Constraints
Limitations of usability testing
during the collection portion you will formally identify
Structure od EEAC
Principles of interaction design #1. Simplicity
7. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Principles of interaction design #4. Visibility
Gulf of Evaluation
5 usability factors
Disadvantages for semantic networks
8. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Advantages for semantic networks
Disadvantages for personas
advantages of form fill- in
the usability goal
9. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
command line and articulatory distance
Disadvantages for personas
advantages of natural language
interpreting the information
10. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
direct manipulation with EEAC
Advantages of usability testing
Principles of interaction design #1. Simplicity
Tools for physical design
11. Observation - elicitation
Advantages for Rapid Prototyping
Methods of collection
Disadvantages for card sort
framework for design principle
12. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
ways to elicitation
Methods of collection
advantages of command line
13. Task analysis - storyboarding - use cases - primary stakeholder profiles
Advantages for personas
four tools to organize the discovery process
Structure od EEAC
Advantages of usability testing
14. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
potential problems of metaphors
constraint on usability testing
Principles of interaction design #1. Simplicity
Principles of interaction design #3. Predictability
15. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
during the collection portion you will formally identify
Limitations of usability testing
Structure od EEAC
advantages of command line
16. Goals - Execution - World - Evaluation
Principles of interaction design #3. Predictability
Structure od EEAC
ways to elicitation
What the mental model could be...
17. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
advantages of direct manipulation
Advantages for Rapid Prototyping
interpreting the information
18. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Principles of interaction design
Nielsen's Advice
Interface design standards tools
disadvantages of form fill- in
19. Comprehensibility and learnability
the usability goal
during the collection portion you will formally identify
conceptual design
Advantages for Rapid Prototyping
20. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
potential problems of metaphors
obstacles of natural language
command line with the interaction framework
disadvantages of natural language
21. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Structure od EEAC
Advantages for Rapid Prototyping
four types of observation
disadvantages of direct manipulation
22. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
potential problems of metaphors
framework for design principle
Nielson's Heuristic Evaluation
23. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
disadvantages of command line
Advantages of usability testing
ways to elicitation
Principles of interaction design #4. Visibility
24. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
command line and articulatory distance
advantages of form fill- in
Tools for conceptual design
conceptual design
25. Direct - indirect - ethnographic observation - distributed cognition
disadvantages of command line
four types of observation
four types of filters
advantages of form fill- in
26. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
disadvantages of command line
menu- based interface with EEAC
Methods of collection
27. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Seven Stages of Action
Tools for physical design
advantages of form fill- in
command line with the EEAC
28. Time - finance - personnel - laboratory
Gulf of Evaluation
constraint on usability testing
Interface design standards tools
interpreting the information
29. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
menu- based and articulatory distance
four types of stakeholders
5 usability factors
30. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
two area of development of natural language
constraint on usability testing
Advantages for semantic networks
31. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
menu- based interface with EEAC
disadvantages of natural language
Advantages of usability testing
four types of filters
32. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
Disadvantages for card sort
Principles of interaction design #3. Predictability
four types of observation
33. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Advantages for personas
advantages of menu- based interface
disadvantages of form fill- in
advantages of natural language
34. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Principles of interaction design #1. Simplicity
Seven Stages of Action
framework for design principle
Three basic components for the usability testing
35. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Disadvantages for card sort
disadvantages of command line
Principles of interaction design #3. Predictability
four tools to organize the discovery process
36. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
direct manipulation with EEAC
What the mental model could be...
Benefits from the use of high - level software tools
Methodology and Notation
37. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Structure od EEAC
Tools for physical design
Advantages for semantic networks
Disadvantages for lo- fi prototype
38. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
constraint on usability testing
command line with the interaction framework
What will the physical design involve?
command line and articulatory distance
39. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
potential problems of metaphors
Gulfs and principles
framework for design principle
four types of stakeholders
40. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Advantages for lo- fi prototype
Interface design standards tools
disadvantages of question and answer
Gulfs and principles
41. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
during the collection portion you will formally identify
Three main criteria for lo- fi prototype
10 interaction styles
advantages of natural language
42. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
43. Participants - design - tester
Tools for physical design
Three basic components for the usability testing
disadvantages of direct manipulation
Structure od EEAC
44. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Gulfs and principles
command line with the EEAC
four types of stakeholders
Disadvantages for personas
45. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of direct manipulation
disadvantages of form fill- in
command line and articulatory distance
Principles of interaction design #3. Predictability
46. Location - Logical Grouping - Conventions - Redundancy
the usability goal
Principles of interaction design #2. Memorability
advantages of form fill- in
constraint on usability testing
47. 1.free phase 2.captive phase 3. termination phase
menu- based and articulatory distance
command line with the interaction framework
three phases in direct manipulation
four tools to organize the discovery process
48. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
the usability goal
Nielsen's Advice
Advantages for lo- fi prototype
Principles of interaction design #2. Memorability
49. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Advantages for Rapid Prototyping
Advantages for lo- fi prototype
advantages of direct manipulation
disadvantages of form fill- in
50. Menu options create small articulatory distance
disadvantages of form fill- in
disadvantages of menu- based interface
menu- based and articulatory distance
Principles of interaction design #1. Simplicity