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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
disadvantages of command line
advantages of menu- based interface
Disadvantages for semantic networks
direct manipulation with EEAC
2. Location - Logical Grouping - Conventions - Redundancy
disadvantages of form fill- in
advantages of natural language
What the mental model could be...
Principles of interaction design #2. Memorability
3. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
the usability goal
advantages of question and answer
Nielsen's Advice
4. Goals - Execution - World - Evaluation
disadvantages of natural language
What will the physical design involve?
Structure od EEAC
constraint on usability testing
5. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Gulfs and principles
obstacles of natural language
three phases in direct manipulation
Seven Stages of Action
6. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
during the collection portion you will formally identify
Limitations of usability testing
What will the physical design involve?
7. Menu options create small articulatory distance
Advantages for software support
Structure od EEAC
What will the physical design involve?
menu- based and articulatory distance
8. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
interpreting the information
direct manipulation with EEAC
disadvantages of form fill- in
Tools for physical design
9. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
Advantages for card sort
direct manipulation with EEAC
during the collection portion you will formally identify
10. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
advantages of question and answer
conceptual design
disadvantages of question and answer
disadvantages of command line
11. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
disadvantages of question and answer
Disadvantages for personas
Tools for conceptual design
two area of development of natural language
12. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Gulf of Evaluation
potential problems of metaphors
disadvantages of command line
Advantages of usability testing
13. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
potential problems of metaphors
Nielson's Heuristic Evaluation
applications of natural language
Principles of interaction design #2. Memorability
14. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Advantages for semantic networks
What will the physical design involve?
menu- based interface with EEAC
Three main criteria for lo- fi prototype
15. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
command line with the EEAC
disadvantages of form fill- in
Principles of interaction design
Limitations of usability testing
16. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
interpreting the information
Tools for conceptual design
Principles of interaction design #3. Predictability
Disadvantages for semantic networks
17. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Advantages for lo- fi prototype
command line with the EEAC
Structure od EEAC
disadvantages of direct manipulation
18. Direct indirect - corporate documentation - logs and notes - questionnaires
disadvantages of command line
ways to elicitation
What the mental model could be...
three phases in direct manipulation
19. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Three basic components for the usability testing
Gulf of Evaluation
Advantages of usability testing
direct manipulation with EEAC
20. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Advantages for personas
command line with the interaction framework
menu- based interface with EEAC
Seven Stages of Action
21. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
5 usability factors
Three main criteria for lo- fi prototype
Advantages of usability testing
22. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Disadvantages for lo- fi prototype
Three main criteria for lo- fi prototype
advantages of menu- based interface
Advantages for software support
23. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
Principles of interaction design #3. Predictability
Principles of interaction design #1. Simplicity
during the collection portion you will formally identify
24. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
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25. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Advantages for card sort
command line and articulatory distance
ways to elicitation
Nielsen's Advice
26. What it will look like - What components it will require - How the screens will be laid out
Structure od EEAC
framework for design principle
What will the physical design involve?
command line with the EEAC
27. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
disadvantages of menu- based interface
applications of natural language
menu- based interface with EEAC
Nielson's Heuristic Evaluation
28. Unscientific - Partial - Unstable - Inconsistent - Personal
advantages of question and answer
four types of filters
disadvantages of question and answer
What the mental model could be...
29. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of natural language
Principles of interaction design #1. Simplicity
disadvantages of natural language
disadvantages of direct manipulation
30. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Disadvantages for semantic networks
Advantages for semantic networks
advantages of command line
Principles of interaction design
31. Physical - cultural - functional - informational
Disadvantages for lo- fi prototype
four types of filters
interpreting the information
Nielson's Heuristic Evaluation
32. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for Rapid Prototyping
Methodology and Notation
advantages of menu- based interface
Principles of interaction design
33. Primary - secondary - facilitator - indirect
Limitations of usability testing
four types of stakeholders
Disadvantages for personas
disadvantages of menu- based interface
34. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
menu- based and articulatory distance
advantages of natural language
two area of development of natural language
Methods of collection
35. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
the usability goal
command line with the EEAC
disadvantages of direct manipulation
disadvantages of form fill- in
36. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
menu- based interface with EEAC
three phases in direct manipulation
during the collection portion you will formally identify
four types of stakeholders
37. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for card sort
Disadvantages for personas
Structure od EEAC
command line with the interaction framework
38. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of natural language
Advantages for semantic networks
Disadvantages for semantic networks
advantages of menu- based interface
39. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Nielson's Heuristic Evaluation
constraint on usability testing
framework for design principle
Disadvantages for semantic networks
40. 1.free phase 2.captive phase 3. termination phase
Principles of interaction design #4. Visibility
advantages of question and answer
three phases in direct manipulation
two area of development of natural language
41. Participants - design - tester
constraint on usability testing
Disadvantages for card sort
Three basic components for the usability testing
conceptual design
42. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
command line and articulatory distance
Interface design standards tools
four types of stakeholders
10 interaction styles
43. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
10 interaction styles
during the collection portion you will formally identify
Tools for physical design
stimulus intensity
44. Comprehensibility and learnability
Nielsen's Advice
the usability goal
10 interaction styles
Nielson's Heuristic Evaluation
45. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Seven Stages of Action
Methodology and Notation
Principles of interaction design #2. Memorability
advantages of direct manipulation
46. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Disadvantages for lo- fi prototype
disadvantages of command line
two area of development of natural language
Advantages for lo- fi prototype
47. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Advantages for semantic networks
Benefits from the use of high - level software tools
direct manipulation with EEAC
Methods of collection
48. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
Advantages for card sort
four types of observation
advantages of menu- based interface
49. Observation - elicitation
advantages of command line
advantages of direct manipulation
applications of natural language
Methods of collection
50. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
advantages of form fill- in
Methodology and Notation
four types of stakeholders
Principles of interaction design