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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
disadvantages of natural language
Tools for physical design
Gulfs and principles
ways to elicitation
2. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Advantages of usability testing
Seven Stages of Action
two area of development of natural language
interpreting the information
3. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Principles of interaction design #3. Predictability
disadvantages of menu- based interface
Limitations of usability testing
Interface design standards tools
4. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
disadvantages of natural language
Three main criteria for lo- fi prototype
four types of stakeholders
5. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Advantages for personas
disadvantages of direct manipulation
disadvantages of form fill- in
disadvantages of natural language
6. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Principles of interaction design #3. Predictability
three phases in direct manipulation
Advantages of usability testing
during the collection portion you will formally identify
7. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
interpreting the information
Advantages for Rapid Prototyping
disadvantages of question and answer
Methodology and Notation
8. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
command line with the EEAC
command line with the interaction framework
disadvantages of natural language
9. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
command line with the interaction framework
Limitations of usability testing
obstacles of natural language
applications of natural language
10. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
menu- based interface with EEAC
Seven Stages of Action
Gulfs and principles
conceptual design
11. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for software support
four types of filters
Disadvantages for card sort
Advantages for Rapid Prototyping
12. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Advantages for personas
four types of filters
advantages of form fill- in
disadvantages of command line
13. Direct - indirect - ethnographic observation - distributed cognition
Seven Stages of Action
four types of observation
constraint on usability testing
Disadvantages for lo- fi prototype
14. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Benefits from the use of high - level software tools
command line with the EEAC
stimulus intensity
What the mental model could be...
15. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
disadvantages of natural language
Tools for conceptual design
disadvantages of menu- based interface
Advantages for Rapid Prototyping
16. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Disadvantages for lo- fi prototype
applications of natural language
Nielsen's Advice
command line with the interaction framework
17. Unscientific - Partial - Unstable - Inconsistent - Personal
Three main criteria for lo- fi prototype
potential problems of metaphors
What the mental model could be...
during the collection portion you will formally identify
18. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Disadvantages for card sort
advantages of natural language
direct manipulation with EEAC
What the mental model could be...
19. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
20. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
disadvantages of direct manipulation
obstacles of natural language
Methods of collection
Three main criteria for lo- fi prototype
21. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
Seven Stages of Action
four types of stakeholders
command line and articulatory distance
22. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
What will the physical design involve?
Limitations of usability testing
stimulus intensity
Three main criteria for lo- fi prototype
23. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
command line with the EEAC
Disadvantages for lo- fi prototype
What the mental model could be...
two area of development of natural language
24. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Three main criteria for lo- fi prototype
Principles of interaction design #2. Memorability
two area of development of natural language
Interface design standards tools
25. Progressive Disclosure - Constraints
Advantages for lo- fi prototype
Principles of interaction design #1. Simplicity
Disadvantages for personas
What the mental model could be...
26. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
27. Participants - design - tester
Three main criteria for lo- fi prototype
Three basic components for the usability testing
Disadvantages for personas
Advantages for semantic networks
28. Menu options create small articulatory distance
menu- based and articulatory distance
Structure od EEAC
command line and articulatory distance
Advantages of usability testing
29. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
What will the physical design involve?
menu- based interface with EEAC
Gulfs and principles
Advantages for lo- fi prototype
30. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Nielsen's Advice
disadvantages of form fill- in
Nielson's Heuristic Evaluation
four types of filters
31. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
direct manipulation with EEAC
advantages of question and answer
ways to elicitation
command line and articulatory distance
32. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Tools for physical design
disadvantages of natural language
constraint on usability testing
command line with the EEAC
33. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
obstacles of natural language
What will the physical design involve?
Advantages for software support
advantages of question and answer
34. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Three main criteria for lo- fi prototype
Advantages for semantic networks
Disadvantages for lo- fi prototype
What the mental model could be...
35. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Disadvantages for lo- fi prototype
during the collection portion you will formally identify
5 usability factors
Limitations of usability testing
36. Comprehensibility and learnability
Gulfs and principles
the usability goal
What will the physical design involve?
Principles of interaction design #4. Visibility
37. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
direct manipulation with EEAC
Three main criteria for lo- fi prototype
four types of stakeholders
Nielsen's Advice
38. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for card sort
Methodology and Notation
conceptual design
disadvantages of direct manipulation
39. 1.free phase 2.captive phase 3. termination phase
applications of natural language
during the collection portion you will formally identify
three phases in direct manipulation
Principles of interaction design #4. Visibility
40. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
10 interaction styles
two area of development of natural language
disadvantages of natural language
Advantages of usability testing
41. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
disadvantages of menu- based interface
during the collection portion you will formally identify
command line and articulatory distance
disadvantages of direct manipulation
42. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of form fill- in
Principles of interaction design #3. Predictability
disadvantages of menu- based interface
Methodology and Notation
43. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
applications of natural language
framework for design principle
Principles of interaction design #4. Visibility
advantages of form fill- in
44. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
four types of filters
Advantages for software support
menu- based and articulatory distance
Principles of interaction design
45. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Principles of interaction design #3. Predictability
Seven Stages of Action
command line and articulatory distance
Gulf of Evaluation
46. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
conceptual design
three phases in direct manipulation
four tools to organize the discovery process
Tools for physical design
47. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
two area of development of natural language
Advantages for personas
Three main criteria for lo- fi prototype
Seven Stages of Action
48. Physical - cultural - functional - informational
four tools to organize the discovery process
Disadvantages for card sort
four types of filters
disadvantages of natural language
49. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
four types of stakeholders
advantages of form fill- in
Gulfs and principles
advantages of question and answer
50. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
two area of development of natural language
interpreting the information
the usability goal