Test your basic knowledge |

Human Computer Interaction

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Primary - secondary - facilitator - indirect






2. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable






3. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language






4. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance






5. Time - finance - personnel - laboratory






6. Progressive Disclosure - Constraints






7. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions






8. Direct indirect - corporate documentation - logs and notes - questionnaires






9. Task analysis - storyboarding - use cases - primary stakeholder profiles






10. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner






11. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner






12. Direct - indirect - ethnographic observation - distributed cognition






13. Location - Logical Grouping - Conventions - Redundancy






14. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo






15. Physical - cultural - functional - informational






16. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems






17. Participants - design - tester






18. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert






19. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards






20. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle






21. Menu options create small articulatory distance






22. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories






23. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability






24. 1.free phase 2.captive phase 3. termination phase






25. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient






26. Goals - Execution - World - Evaluation






27. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information






28. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist

Warning: Invalid argument supplied for foreach() in /var/www/html/basicversity.com/show_quiz.php on line 183


29. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption






30. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer






31. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence






32. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures






33. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements






34. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse






35. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes






36. We respond first to the intensity of a stimulus and only then do we begin to process its meaning






37. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products






38. Comprehensibility and learnability






39. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness






40. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management






41. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing






42. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction






43. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them






44. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools






45. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat

Warning: Invalid argument supplied for foreach() in /var/www/html/basicversity.com/show_quiz.php on line 183


46. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development






47. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues






48. Articulatory distance is large because we are presented with the command prompt - no indication of functionality






49. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes






50. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users