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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of menu- based interface
Principles of interaction design #1. Simplicity
disadvantages of natural language
Benefits from the use of high - level software tools
2. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
3. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
stimulus intensity
conceptual design
Advantages for card sort
Methodology and Notation
4. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Disadvantages for card sort
obstacles of natural language
applications of natural language
Advantages for software support
5. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Gulfs and principles
command line with the EEAC
Three main criteria for lo- fi prototype
Principles of interaction design #3. Predictability
6. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
advantages of question and answer
Principles of interaction design #3. Predictability
Advantages for personas
Disadvantages for semantic networks
7. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
framework for design principle
Three main criteria for lo- fi prototype
Advantages for lo- fi prototype
Principles of interaction design
8. Comprehensibility and learnability
Disadvantages for semantic networks
disadvantages of direct manipulation
the usability goal
Advantages for software support
9. What it will look like - What components it will require - How the screens will be laid out
stimulus intensity
Disadvantages for card sort
What the mental model could be...
What will the physical design involve?
10. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
What the mental model could be...
Limitations of usability testing
disadvantages of command line
Interface design standards tools
11. Task analysis - storyboarding - use cases - primary stakeholder profiles
Methodology and Notation
four tools to organize the discovery process
during the collection portion you will formally identify
disadvantages of natural language
12. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
What the mental model could be...
disadvantages of question and answer
advantages of form fill- in
stimulus intensity
13. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
disadvantages of command line
Benefits from the use of high - level software tools
Interface design standards tools
command line with the EEAC
14. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Principles of interaction design #2. Memorability
constraint on usability testing
applications of natural language
Advantages for software support
15. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
potential problems of metaphors
interpreting the information
10 interaction styles
Advantages for card sort
16. Time - finance - personnel - laboratory
three phases in direct manipulation
constraint on usability testing
Nielsen's Advice
command line with the EEAC
17. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of question and answer
Advantages for personas
disadvantages of menu- based interface
Three main criteria for lo- fi prototype
18. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Advantages for Rapid Prototyping
disadvantages of direct manipulation
Three basic components for the usability testing
5 usability factors
19. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
advantages of direct manipulation
three phases in direct manipulation
Principles of interaction design #2. Memorability
during the collection portion you will formally identify
20. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
constraint on usability testing
Advantages for semantic networks
Principles of interaction design #2. Memorability
Methods of collection
21. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
Seven Stages of Action
advantages of form fill- in
Advantages for software support
22. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
four tools to organize the discovery process
Disadvantages for semantic networks
Advantages for software support
Principles of interaction design #4. Visibility
23. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of question and answer
Disadvantages for lo- fi prototype
Advantages for software support
disadvantages of menu- based interface
24. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Advantages for software support
Principles of interaction design #2. Memorability
Disadvantages for card sort
disadvantages of question and answer
25. Unscientific - Partial - Unstable - Inconsistent - Personal
Advantages for card sort
Advantages for lo- fi prototype
Advantages for software support
What the mental model could be...
26. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Advantages for lo- fi prototype
Seven Stages of Action
Gulfs and principles
conceptual design
27. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
Disadvantages for card sort
5 usability factors
Principles of interaction design #2. Memorability
28. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
four types of stakeholders
Seven Stages of Action
during the collection portion you will formally identify
four tools to organize the discovery process
29. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
menu- based and articulatory distance
three phases in direct manipulation
interpreting the information
four tools to organize the discovery process
30. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
disadvantages of command line
command line with the EEAC
two area of development of natural language
Advantages for semantic networks
31. Menu options create small articulatory distance
constraint on usability testing
menu- based and articulatory distance
direct manipulation with EEAC
during the collection portion you will formally identify
32. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
Tools for conceptual design
four types of filters
Benefits from the use of high - level software tools
33. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of menu- based interface
ways to elicitation
advantages of direct manipulation
Nielson's Heuristic Evaluation
34. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
35. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
ways to elicitation
Gulf of Evaluation
command line and articulatory distance
Benefits from the use of high - level software tools
36. Physical - cultural - functional - informational
four types of filters
Disadvantages for lo- fi prototype
Methods of collection
interpreting the information
37. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Principles of interaction design #4. Visibility
command line with the interaction framework
disadvantages of menu- based interface
advantages of form fill- in
38. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
advantages of direct manipulation
Nielsen's Advice
Three basic components for the usability testing
menu- based interface with EEAC
39. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
ways to elicitation
command line and articulatory distance
What the mental model could be...
the usability goal
40. Primary - secondary - facilitator - indirect
5 usability factors
10 interaction styles
four types of stakeholders
Tools for conceptual design
41. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Tools for physical design
advantages of natural language
Advantages for software support
Disadvantages for lo- fi prototype
42. Overload - Feedback - Recognition/Recall - Orientation
obstacles of natural language
What will the physical design involve?
Advantages for software support
Principles of interaction design #4. Visibility
43. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
10 interaction styles
Gulfs and principles
Advantages of usability testing
potential problems of metaphors
44. 1.free phase 2.captive phase 3. termination phase
Limitations of usability testing
interpreting the information
Disadvantages for card sort
three phases in direct manipulation
45. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
10 interaction styles
advantages of form fill- in
Principles of interaction design
Gulfs and principles
46. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Three basic components for the usability testing
command line with the interaction framework
obstacles of natural language
Limitations of usability testing
47. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for Rapid Prototyping
What the mental model could be...
Advantages for personas
Advantages for card sort
48. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
Disadvantages for card sort
the usability goal
Principles of interaction design
49. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
four tools to organize the discovery process
the usability goal
advantages of menu- based interface
Methodology and Notation
50. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
command line with the interaction framework
two area of development of natural language
the usability goal