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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Three basic components for the usability testing
Limitations of usability testing
command line with the EEAC
Principles of interaction design #1. Simplicity
2. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Methodology and Notation
advantages of menu- based interface
four types of observation
command line with the EEAC
3. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
constraint on usability testing
advantages of form fill- in
command line and articulatory distance
Tools for physical design
4. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Principles of interaction design
conceptual design
menu- based and articulatory distance
Structure od EEAC
5. Location - Logical Grouping - Conventions - Redundancy
Disadvantages for lo- fi prototype
Principles of interaction design #2. Memorability
Disadvantages for personas
Advantages for lo- fi prototype
6. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
during the collection portion you will formally identify
Gulf of Evaluation
Advantages for lo- fi prototype
7. Observation - elicitation
Nielsen's Advice
Methods of collection
Advantages of usability testing
Advantages for lo- fi prototype
8. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for card sort
direct manipulation with EEAC
three phases in direct manipulation
framework for design principle
9. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
10 interaction styles
What the mental model could be...
Tools for physical design
10. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for Rapid Prototyping
Methods of collection
Principles of interaction design #1. Simplicity
Advantages for software support
11. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Limitations of usability testing
advantages of command line
command line with the EEAC
disadvantages of command line
12. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Disadvantages for semantic networks
Tools for conceptual design
Advantages of usability testing
Methods of collection
13. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
disadvantages of question and answer
Advantages for card sort
Advantages for lo- fi prototype
14. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Nielsen's Advice
Structure od EEAC
potential problems of metaphors
advantages of menu- based interface
15. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Seven Stages of Action
four types of filters
command line with the interaction framework
Tools for physical design
16. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
framework for design principle
Methodology and Notation
advantages of form fill- in
Advantages for personas
17. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
four types of filters
direct manipulation with EEAC
Advantages for personas
18. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
Tools for conceptual design
advantages of command line
four types of filters
19. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Principles of interaction design #4. Visibility
Disadvantages for card sort
Seven Stages of Action
direct manipulation with EEAC
20. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
Advantages for semantic networks
four types of filters
Gulfs and principles
21. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
command line with the EEAC
Principles of interaction design #4. Visibility
Advantages for personas
Advantages for card sort
22. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Advantages of usability testing
Principles of interaction design
stimulus intensity
four types of filters
23. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Nielsen's Advice
conceptual design
menu- based interface with EEAC
disadvantages of question and answer
24. Physical - cultural - functional - informational
disadvantages of direct manipulation
disadvantages of command line
command line with the interaction framework
four types of filters
25. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
command line and articulatory distance
Methodology and Notation
Gulf of Evaluation
26. What it will look like - What components it will require - How the screens will be laid out
Principles of interaction design
What will the physical design involve?
Structure od EEAC
Nielsen's Advice
27. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
28. 1.free phase 2.captive phase 3. termination phase
5 usability factors
advantages of form fill- in
three phases in direct manipulation
Nielson's Heuristic Evaluation
29. Overload - Feedback - Recognition/Recall - Orientation
disadvantages of question and answer
advantages of command line
Principles of interaction design #4. Visibility
Three main criteria for lo- fi prototype
30. Comprehensibility and learnability
advantages of form fill- in
Methodology and Notation
advantages of direct manipulation
the usability goal
31. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Tools for physical design
obstacles of natural language
Nielson's Heuristic Evaluation
advantages of form fill- in
32. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
menu- based and articulatory distance
Advantages for personas
Tools for physical design
Disadvantages for card sort
33. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
Advantages for personas
obstacles of natural language
Principles of interaction design
34. Progressive Disclosure - Constraints
Limitations of usability testing
Principles of interaction design #1. Simplicity
Nielsen's Advice
advantages of form fill- in
35. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Seven Stages of Action
Nielson's Heuristic Evaluation
Methodology and Notation
disadvantages of form fill- in
36. Participants - design - tester
command line and articulatory distance
Limitations of usability testing
Three basic components for the usability testing
disadvantages of menu- based interface
37. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
the usability goal
Tools for conceptual design
stimulus intensity
Three main criteria for lo- fi prototype
38. Time - finance - personnel - laboratory
advantages of natural language
constraint on usability testing
two area of development of natural language
Principles of interaction design
39. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
direct manipulation with EEAC
10 interaction styles
Advantages for lo- fi prototype
stimulus intensity
40. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of menu- based interface
Advantages for Rapid Prototyping
advantages of natural language
two area of development of natural language
41. Unscientific - Partial - Unstable - Inconsistent - Personal
Gulf of Evaluation
conceptual design
obstacles of natural language
What the mental model could be...
42. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
Advantages for semantic networks
ways to elicitation
Three main criteria for lo- fi prototype
43. Menu options create small articulatory distance
menu- based and articulatory distance
10 interaction styles
5 usability factors
Disadvantages for semantic networks
44. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Methods of collection
Disadvantages for semantic networks
Tools for conceptual design
two area of development of natural language
45. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
disadvantages of command line
constraint on usability testing
Tools for conceptual design
advantages of direct manipulation
46. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Principles of interaction design #1. Simplicity
Disadvantages for personas
Advantages for software support
command line and articulatory distance
47. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Nielsen's Advice
during the collection portion you will formally identify
Gulfs and principles
Tools for physical design
48. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
advantages of form fill- in
disadvantages of menu- based interface
5 usability factors
advantages of natural language
49. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Methodology and Notation
menu- based and articulatory distance
Interface design standards tools
disadvantages of form fill- in
50. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
command line and articulatory distance
advantages of question and answer
disadvantages of direct manipulation
10 interaction styles