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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Principles of interaction design #1. Simplicity
framework for design principle
Advantages for personas
10 interaction styles
2. Participants - design - tester
Three basic components for the usability testing
Advantages for card sort
Structure od EEAC
Advantages for personas
3. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Tools for conceptual design
command line with the interaction framework
Benefits from the use of high - level software tools
disadvantages of natural language
4. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Advantages for card sort
conceptual design
Limitations of usability testing
Disadvantages for lo- fi prototype
5. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
Principles of interaction design #3. Predictability
advantages of question and answer
four types of stakeholders
Seven Stages of Action
6. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of direct manipulation
Advantages for card sort
framework for design principle
Principles of interaction design #1. Simplicity
7. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
Tools for conceptual design
Disadvantages for card sort
command line with the interaction framework
8. Progressive Disclosure - Constraints
direct manipulation with EEAC
Principles of interaction design #1. Simplicity
command line with the EEAC
Tools for physical design
9. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
obstacles of natural language
Advantages for personas
framework for design principle
Gulf of Evaluation
10. Goals - Execution - World - Evaluation
Gulfs and principles
Principles of interaction design #4. Visibility
Structure od EEAC
disadvantages of command line
11. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Principles of interaction design
stimulus intensity
advantages of form fill- in
Principles of interaction design #2. Memorability
12. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
menu- based and articulatory distance
What the mental model could be...
advantages of question and answer
10 interaction styles
13. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
potential problems of metaphors
menu- based interface with EEAC
Tools for conceptual design
disadvantages of question and answer
14. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Advantages for card sort
ways to elicitation
advantages of command line
three phases in direct manipulation
15. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
advantages of form fill- in
Advantages for Rapid Prototyping
disadvantages of menu- based interface
four types of filters
16. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for software support
Advantages for card sort
two area of development of natural language
menu- based and articulatory distance
17. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
three phases in direct manipulation
direct manipulation with EEAC
Principles of interaction design #4. Visibility
18. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulfs and principles
four types of observation
advantages of command line
Gulf of Evaluation
19. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
four types of observation
advantages of menu- based interface
ways to elicitation
20. Physical - cultural - functional - informational
Methodology and Notation
four types of filters
command line with the interaction framework
Principles of interaction design
21. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
What will the physical design involve?
ways to elicitation
disadvantages of menu- based interface
Disadvantages for lo- fi prototype
22. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
disadvantages of question and answer
Disadvantages for card sort
direct manipulation with EEAC
Advantages for lo- fi prototype
23. Primary - secondary - facilitator - indirect
four tools to organize the discovery process
command line with the EEAC
four types of stakeholders
disadvantages of form fill- in
24. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
disadvantages of form fill- in
menu- based and articulatory distance
four tools to organize the discovery process
25. Unscientific - Partial - Unstable - Inconsistent - Personal
disadvantages of question and answer
What the mental model could be...
Disadvantages for lo- fi prototype
Structure od EEAC
26. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Nielson's Heuristic Evaluation
Principles of interaction design #3. Predictability
Tools for physical design
Gulfs and principles
27. Time - finance - personnel - laboratory
three phases in direct manipulation
four types of observation
What will the physical design involve?
constraint on usability testing
28. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
interpreting the information
Benefits from the use of high - level software tools
Principles of interaction design #2. Memorability
advantages of direct manipulation
29. Direct - indirect - ethnographic observation - distributed cognition
Structure od EEAC
four types of observation
obstacles of natural language
What the mental model could be...
30. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
10 interaction styles
potential problems of metaphors
advantages of question and answer
31. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
four types of filters
conceptual design
Principles of interaction design #1. Simplicity
32. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Advantages for semantic networks
Three main criteria for lo- fi prototype
Principles of interaction design #1. Simplicity
Tools for conceptual design
33. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
34. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Structure od EEAC
stimulus intensity
advantages of direct manipulation
menu- based and articulatory distance
35. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
applications of natural language
Advantages for Rapid Prototyping
Disadvantages for card sort
Advantages for lo- fi prototype
36. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
37. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
obstacles of natural language
disadvantages of menu- based interface
Disadvantages for lo- fi prototype
potential problems of metaphors
38. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
disadvantages of menu- based interface
four tools to organize the discovery process
Disadvantages for personas
advantages of natural language
39. Task analysis - storyboarding - use cases - primary stakeholder profiles
Disadvantages for card sort
Advantages for card sort
four tools to organize the discovery process
Tools for physical design
40. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
three phases in direct manipulation
Gulf of Evaluation
potential problems of metaphors
41. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
menu- based interface with EEAC
Disadvantages for lo- fi prototype
Principles of interaction design #2. Memorability
42. 1.free phase 2.captive phase 3. termination phase
command line with the EEAC
three phases in direct manipulation
disadvantages of command line
Benefits from the use of high - level software tools
43. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of natural language
Limitations of usability testing
disadvantages of menu- based interface
Disadvantages for lo- fi prototype
44. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for card sort
ways to elicitation
four types of stakeholders
Methodology and Notation
45. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Interface design standards tools
framework for design principle
Advantages for semantic networks
Limitations of usability testing
46. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
obstacles of natural language
menu- based and articulatory distance
Disadvantages for card sort
Disadvantages for personas
47. Menu options create small articulatory distance
advantages of menu- based interface
Three basic components for the usability testing
menu- based and articulatory distance
Gulfs and principles
48. Location - Logical Grouping - Conventions - Redundancy
What the mental model could be...
What will the physical design involve?
10 interaction styles
Principles of interaction design #2. Memorability
49. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Disadvantages for card sort
Advantages for software support
Disadvantages for semantic networks
Seven Stages of Action
50. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
during the collection portion you will formally identify
Principles of interaction design #3. Predictability
Nielson's Heuristic Evaluation
disadvantages of question and answer