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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer
50
questions in
15 minutes
.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. What it will look like - What components it will require - How the screens will be laid out
Advantages for Rapid Prototyping
advantages of form fill- in
What will the physical design involve?
stimulus intensity
2. Unscientific - Partial - Unstable - Inconsistent - Personal
advantages of command line
Principles of interaction design #3. Predictability
Three basic components for the usability testing
What the mental model could be...
3. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
advantages of question and answer
5 usability factors
Disadvantages for card sort
conceptual design
4. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
10 interaction styles
conceptual design
two area of development of natural language
command line with the interaction framework
5. Goals - Execution - World - Evaluation
menu- based interface with EEAC
Nielsen's Advice
Structure od EEAC
advantages of command line
6. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
Advantages for personas
Nielsen's Advice
three phases in direct manipulation
7. Comprehensibility and learnability
the usability goal
What the mental model could be...
four types of observation
Methods of collection
8. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
Interface design standards tools
Disadvantages for semantic networks
the usability goal
9. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Benefits from the use of high - level software tools
disadvantages of command line
disadvantages of form fill- in
advantages of menu- based interface
10. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
stimulus intensity
disadvantages of question and answer
four types of observation
direct manipulation with EEAC
11. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
ways to elicitation
menu- based interface with EEAC
advantages of menu- based interface
potential problems of metaphors
12. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
disadvantages of direct manipulation
interpreting the information
two area of development of natural language
Structure od EEAC
13. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
conceptual design
Advantages for software support
menu- based interface with EEAC
applications of natural language
14. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
disadvantages of natural language
Interface design standards tools
advantages of natural language
during the collection portion you will formally identify
15. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Tools for conceptual design
Seven Stages of Action
interpreting the information
four types of observation
16. Menu options create small articulatory distance
menu- based and articulatory distance
three phases in direct manipulation
Seven Stages of Action
four types of observation
17. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
18. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Advantages for card sort
disadvantages of menu- based interface
Tools for conceptual design
Structure od EEAC
19. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of direct manipulation
Methods of collection
during the collection portion you will formally identify
Advantages for semantic networks
20. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of question and answer
four types of stakeholders
Advantages for card sort
disadvantages of menu- based interface
21. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Interface design standards tools
Advantages for software support
Advantages for lo- fi prototype
Advantages of usability testing
22. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Three basic components for the usability testing
stimulus intensity
disadvantages of command line
Principles of interaction design #2. Memorability
23. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
Disadvantages for card sort
constraint on usability testing
applications of natural language
24. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Disadvantages for semantic networks
Gulf of Evaluation
Advantages of usability testing
advantages of natural language
25. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Advantages for Rapid Prototyping
command line and articulatory distance
advantages of menu- based interface
disadvantages of form fill- in
26. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of natural language
the usability goal
Tools for physical design
ways to elicitation
27. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
constraint on usability testing
Disadvantages for lo- fi prototype
Disadvantages for semantic networks
Three main criteria for lo- fi prototype
28. Physical - cultural - functional - informational
four types of filters
four types of stakeholders
advantages of menu- based interface
Advantages for semantic networks
29. Overload - Feedback - Recognition/Recall - Orientation
Gulfs and principles
disadvantages of command line
disadvantages of natural language
Principles of interaction design #4. Visibility
30. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
disadvantages of form fill- in
command line with the interaction framework
Limitations of usability testing
31. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
four types of filters
command line with the interaction framework
Advantages for Rapid Prototyping
stimulus intensity
32. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
What will the physical design involve?
Principles of interaction design #3. Predictability
disadvantages of question and answer
Benefits from the use of high - level software tools
33. 1.free phase 2.captive phase 3. termination phase
applications of natural language
Principles of interaction design #2. Memorability
three phases in direct manipulation
conceptual design
34. Primary - secondary - facilitator - indirect
advantages of menu- based interface
during the collection portion you will formally identify
What will the physical design involve?
four types of stakeholders
35. Observation - elicitation
Methods of collection
advantages of form fill- in
Seven Stages of Action
advantages of natural language
36. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Gulf of Evaluation
Limitations of usability testing
Interface design standards tools
disadvantages of menu- based interface
37. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
applications of natural language
two area of development of natural language
disadvantages of menu- based interface
Advantages for software support
38. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
advantages of form fill- in
obstacles of natural language
advantages of question and answer
Gulfs and principles
39. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Principles of interaction design
Advantages for lo- fi prototype
Disadvantages for lo- fi prototype
Tools for conceptual design
40. Time - finance - personnel - laboratory
Benefits from the use of high - level software tools
four types of observation
advantages of menu- based interface
constraint on usability testing
41. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
framework for design principle
Principles of interaction design #3. Predictability
Gulf of Evaluation
menu- based interface with EEAC
42. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
menu- based and articulatory distance
Benefits from the use of high - level software tools
Disadvantages for lo- fi prototype
four tools to organize the discovery process
43. Participants - design - tester
Advantages for card sort
Three basic components for the usability testing
advantages of question and answer
Structure od EEAC
44. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
advantages of form fill- in
Disadvantages for personas
Nielson's Heuristic Evaluation
disadvantages of direct manipulation
45. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
46. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Advantages for lo- fi prototype
Disadvantages for card sort
disadvantages of question and answer
Principles of interaction design
47. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Benefits from the use of high - level software tools
four types of filters
constraint on usability testing
advantages of form fill- in
48. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
What will the physical design involve?
advantages of form fill- in
Disadvantages for card sort
Advantages for Rapid Prototyping
49. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
obstacles of natural language
Three main criteria for lo- fi prototype
Interface design standards tools
Disadvantages for card sort
50. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Advantages for card sort
stimulus intensity
Seven Stages of Action
Disadvantages for semantic networks