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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
direct manipulation with EEAC
advantages of direct manipulation
command line with the EEAC
Principles of interaction design #3. Predictability
2. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
Methodology and Notation
command line and articulatory distance
command line with the interaction framework
3. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Methods of collection
Limitations of usability testing
conceptual design
Tools for conceptual design
4. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
5. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
advantages of question and answer
Gulf of Evaluation
Tools for conceptual design
6. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
advantages of natural language
Interface design standards tools
two area of development of natural language
direct manipulation with EEAC
7. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
stimulus intensity
Gulfs and principles
Tools for physical design
disadvantages of menu- based interface
8. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
advantages of natural language
direct manipulation with EEAC
Three main criteria for lo- fi prototype
potential problems of metaphors
9. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Disadvantages for card sort
Nielson's Heuristic Evaluation
Advantages for semantic networks
5 usability factors
10. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
command line with the interaction framework
Disadvantages for lo- fi prototype
menu- based and articulatory distance
Tools for conceptual design
11. Observation - elicitation
Methods of collection
Benefits from the use of high - level software tools
Disadvantages for card sort
Advantages for software support
12. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
four types of stakeholders
Three basic components for the usability testing
during the collection portion you will formally identify
direct manipulation with EEAC
13. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
command line and articulatory distance
Tools for physical design
obstacles of natural language
disadvantages of natural language
14. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
stimulus intensity
Advantages for personas
framework for design principle
command line and articulatory distance
15. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Principles of interaction design
Disadvantages for lo- fi prototype
Tools for physical design
What will the physical design involve?
16. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Methodology and Notation
Nielson's Heuristic Evaluation
Limitations of usability testing
What will the physical design involve?
17. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Advantages for lo- fi prototype
Seven Stages of Action
Nielson's Heuristic Evaluation
advantages of natural language
18. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Principles of interaction design #1. Simplicity
Advantages for semantic networks
Advantages for software support
Seven Stages of Action
19. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Three main criteria for lo- fi prototype
menu- based interface with EEAC
Three basic components for the usability testing
Advantages for personas
20. Time - finance - personnel - laboratory
three phases in direct manipulation
Principles of interaction design #3. Predictability
constraint on usability testing
two area of development of natural language
21. Participants - design - tester
Tools for physical design
Limitations of usability testing
Three basic components for the usability testing
conceptual design
22. Location - Logical Grouping - Conventions - Redundancy
Disadvantages for card sort
Gulf of Evaluation
three phases in direct manipulation
Principles of interaction design #2. Memorability
23. What it will look like - What components it will require - How the screens will be laid out
four types of stakeholders
What will the physical design involve?
Principles of interaction design #1. Simplicity
10 interaction styles
24. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
Principles of interaction design #1. Simplicity
Interface design standards tools
5 usability factors
25. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Structure od EEAC
applications of natural language
four types of stakeholders
two area of development of natural language
26. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
27. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Disadvantages for semantic networks
Advantages of usability testing
disadvantages of direct manipulation
Advantages for card sort
28. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
four types of filters
10 interaction styles
Three basic components for the usability testing
menu- based and articulatory distance
29. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
advantages of direct manipulation
Advantages for card sort
Nielsen's Advice
Principles of interaction design #1. Simplicity
30. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of command line
advantages of form fill- in
disadvantages of menu- based interface
conceptual design
31. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
potential problems of metaphors
disadvantages of question and answer
command line with the interaction framework
advantages of form fill- in
32. Unscientific - Partial - Unstable - Inconsistent - Personal
four types of filters
What the mental model could be...
Advantages for software support
advantages of form fill- in
33. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Limitations of usability testing
Methods of collection
Principles of interaction design
advantages of menu- based interface
34. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
Gulf of Evaluation
applications of natural language
Methods of collection
35. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design #4. Visibility
Principles of interaction design
Principles of interaction design #3. Predictability
stimulus intensity
36. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
Structure od EEAC
four types of observation
Three basic components for the usability testing
37. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Advantages for lo- fi prototype
Principles of interaction design #3. Predictability
Gulf of Evaluation
10 interaction styles
38. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
during the collection portion you will formally identify
Principles of interaction design
four tools to organize the discovery process
Advantages for Rapid Prototyping
39. Primary - secondary - facilitator - indirect
four types of stakeholders
framework for design principle
menu- based interface with EEAC
disadvantages of command line
40. Comprehensibility and learnability
the usability goal
obstacles of natural language
conceptual design
disadvantages of natural language
41. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Advantages for personas
disadvantages of form fill- in
stimulus intensity
three phases in direct manipulation
42. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
four types of filters
obstacles of natural language
disadvantages of form fill- in
Benefits from the use of high - level software tools
43. Direct indirect - corporate documentation - logs and notes - questionnaires
four tools to organize the discovery process
menu- based and articulatory distance
disadvantages of menu- based interface
ways to elicitation
44. 1.free phase 2.captive phase 3. termination phase
Advantages for card sort
three phases in direct manipulation
Disadvantages for semantic networks
the usability goal
45. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
command line with the interaction framework
Methods of collection
Advantages for software support
Disadvantages for card sort
46. Menu options create small articulatory distance
potential problems of metaphors
menu- based and articulatory distance
four types of filters
during the collection portion you will formally identify
47. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
Advantages for software support
Disadvantages for lo- fi prototype
four types of stakeholders
48. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
direct manipulation with EEAC
Disadvantages for lo- fi prototype
Advantages for personas
Gulfs and principles
49. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Advantages of usability testing
Structure od EEAC
Limitations of usability testing
disadvantages of direct manipulation
50. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
menu- based and articulatory distance
Three basic components for the usability testing
Structure od EEAC