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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Direct indirect - corporate documentation - logs and notes - questionnaires
stimulus intensity
ways to elicitation
Principles of interaction design #4. Visibility
framework for design principle
2. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
direct manipulation with EEAC
5 usability factors
disadvantages of direct manipulation
Methods of collection
3. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Disadvantages for semantic networks
advantages of natural language
Advantages for lo- fi prototype
the usability goal
4. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of menu- based interface
direct manipulation with EEAC
during the collection portion you will formally identify
advantages of question and answer
5. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Advantages for personas
Principles of interaction design #4. Visibility
Seven Stages of Action
What the mental model could be...
6. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Three main criteria for lo- fi prototype
Principles of interaction design #4. Visibility
Methodology and Notation
potential problems of metaphors
7. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
Advantages of usability testing
two area of development of natural language
interpreting the information
8. Task analysis - storyboarding - use cases - primary stakeholder profiles
Advantages for software support
Benefits from the use of high - level software tools
four tools to organize the discovery process
Three main criteria for lo- fi prototype
9. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
framework for design principle
disadvantages of form fill- in
disadvantages of direct manipulation
Disadvantages for lo- fi prototype
10. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Disadvantages for card sort
Three main criteria for lo- fi prototype
Three basic components for the usability testing
two area of development of natural language
11. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
command line with the EEAC
Disadvantages for card sort
Advantages of usability testing
Tools for conceptual design
12. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
applications of natural language
Benefits from the use of high - level software tools
menu- based and articulatory distance
Advantages of usability testing
13. Comprehensibility and learnability
three phases in direct manipulation
applications of natural language
four types of stakeholders
the usability goal
14. Progressive Disclosure - Constraints
the usability goal
command line with the interaction framework
Methods of collection
Principles of interaction design #1. Simplicity
15. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
command line with the interaction framework
Three basic components for the usability testing
four tools to organize the discovery process
16. Overload - Feedback - Recognition/Recall - Orientation
conceptual design
Principles of interaction design #4. Visibility
disadvantages of natural language
What will the physical design involve?
17. Location - Logical Grouping - Conventions - Redundancy
disadvantages of natural language
Principles of interaction design #2. Memorability
menu- based interface with EEAC
disadvantages of form fill- in
18. Primary - secondary - facilitator - indirect
command line with the EEAC
advantages of menu- based interface
four types of stakeholders
two area of development of natural language
19. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Principles of interaction design #3. Predictability
Disadvantages for lo- fi prototype
Limitations of usability testing
Gulf of Evaluation
20. Unscientific - Partial - Unstable - Inconsistent - Personal
menu- based and articulatory distance
Nielson's Heuristic Evaluation
disadvantages of natural language
What the mental model could be...
21. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
disadvantages of menu- based interface
Advantages of usability testing
5 usability factors
22. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of question and answer
menu- based and articulatory distance
5 usability factors
Advantages for software support
23. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Principles of interaction design #1. Simplicity
menu- based and articulatory distance
disadvantages of menu- based interface
Methodology and Notation
24. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Principles of interaction design
command line and articulatory distance
Advantages for semantic networks
Gulf of Evaluation
25. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
direct manipulation with EEAC
during the collection portion you will formally identify
Disadvantages for card sort
26. Participants - design - tester
Disadvantages for lo- fi prototype
Three basic components for the usability testing
the usability goal
ways to elicitation
27. Observation - elicitation
interpreting the information
Methods of collection
disadvantages of menu- based interface
What the mental model could be...
28. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
during the collection portion you will formally identify
Limitations of usability testing
obstacles of natural language
menu- based and articulatory distance
29. Time - finance - personnel - laboratory
direct manipulation with EEAC
constraint on usability testing
advantages of command line
Advantages for personas
30. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
31. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Gulf of Evaluation
Tools for conceptual design
disadvantages of question and answer
Interface design standards tools
32. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
constraint on usability testing
10 interaction styles
disadvantages of menu- based interface
stimulus intensity
33. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Advantages of usability testing
Disadvantages for personas
disadvantages of form fill- in
during the collection portion you will formally identify
34. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
disadvantages of command line
advantages of question and answer
Methodology and Notation
35. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
framework for design principle
advantages of natural language
ways to elicitation
36. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
the usability goal
Disadvantages for lo- fi prototype
conceptual design
Principles of interaction design #3. Predictability
37. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Three basic components for the usability testing
Advantages for semantic networks
disadvantages of menu- based interface
two area of development of natural language
38. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
ways to elicitation
constraint on usability testing
Three main criteria for lo- fi prototype
39. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
conceptual design
command line with the EEAC
stimulus intensity
Principles of interaction design
40. Goals - Execution - World - Evaluation
four types of filters
Principles of interaction design #2. Memorability
four tools to organize the discovery process
Structure od EEAC
41. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
42. Menu options create small articulatory distance
stimulus intensity
menu- based and articulatory distance
two area of development of natural language
Advantages for personas
43. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
Advantages for software support
Seven Stages of Action
5 usability factors
44. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
disadvantages of command line
Advantages for lo- fi prototype
applications of natural language
10 interaction styles
45. 1.free phase 2.captive phase 3. termination phase
Tools for physical design
5 usability factors
What the mental model could be...
three phases in direct manipulation
46. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
advantages of menu- based interface
disadvantages of command line
Tools for conceptual design
disadvantages of form fill- in
47. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
obstacles of natural language
What will the physical design involve?
Principles of interaction design #3. Predictability
Limitations of usability testing
48. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
disadvantages of question and answer
direct manipulation with EEAC
two area of development of natural language
menu- based interface with EEAC
49. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
applications of natural language
command line with the interaction framework
Advantages for personas
Advantages for lo- fi prototype
50. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
Nielson's Heuristic Evaluation
four types of observation
disadvantages of menu- based interface