SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Advantages for semantic networks
obstacles of natural language
Tools for conceptual design
framework for design principle
2. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
stimulus intensity
obstacles of natural language
framework for design principle
Principles of interaction design #4. Visibility
3. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Interface design standards tools
applications of natural language
Principles of interaction design
Tools for conceptual design
4. Comprehensibility and learnability
Disadvantages for card sort
the usability goal
four tools to organize the discovery process
advantages of menu- based interface
5. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
disadvantages of natural language
Seven Stages of Action
Principles of interaction design #2. Memorability
6. Progressive Disclosure - Constraints
Advantages for software support
three phases in direct manipulation
Tools for physical design
Principles of interaction design #1. Simplicity
7. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
the usability goal
Methods of collection
Disadvantages for semantic networks
Advantages for lo- fi prototype
8. Menu options create small articulatory distance
command line with the interaction framework
menu- based and articulatory distance
Tools for conceptual design
What the mental model could be...
9. Direct indirect - corporate documentation - logs and notes - questionnaires
Disadvantages for card sort
advantages of natural language
command line with the EEAC
ways to elicitation
10. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
four types of observation
during the collection portion you will formally identify
advantages of menu- based interface
Advantages for Rapid Prototyping
11. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Tools for physical design
during the collection portion you will formally identify
advantages of command line
Principles of interaction design
12. Location - Logical Grouping - Conventions - Redundancy
Nielsen's Advice
disadvantages of direct manipulation
direct manipulation with EEAC
Principles of interaction design #2. Memorability
13. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
10 interaction styles
Principles of interaction design #4. Visibility
Three main criteria for lo- fi prototype
advantages of form fill- in
14. Goals - Execution - World - Evaluation
Advantages for software support
command line and articulatory distance
during the collection portion you will formally identify
Structure od EEAC
15. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
16. Direct - indirect - ethnographic observation - distributed cognition
Advantages for Rapid Prototyping
Interface design standards tools
four types of observation
Advantages for personas
17. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Interface design standards tools
advantages of natural language
Three main criteria for lo- fi prototype
menu- based interface with EEAC
18. Time - finance - personnel - laboratory
constraint on usability testing
advantages of form fill- in
advantages of command line
Principles of interaction design #2. Memorability
19. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Advantages for software support
Limitations of usability testing
Three main criteria for lo- fi prototype
interpreting the information
20. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Three basic components for the usability testing
5 usability factors
advantages of natural language
command line and articulatory distance
21. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
Disadvantages for personas
disadvantages of form fill- in
Advantages for Rapid Prototyping
22. Task analysis - storyboarding - use cases - primary stakeholder profiles
What the mental model could be...
Disadvantages for personas
four tools to organize the discovery process
disadvantages of command line
23. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
constraint on usability testing
advantages of direct manipulation
disadvantages of direct manipulation
Advantages for lo- fi prototype
24. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Advantages for personas
Gulfs and principles
menu- based and articulatory distance
Advantages for Rapid Prototyping
25. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
interpreting the information
Advantages of usability testing
command line with the EEAC
ways to elicitation
26. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
What will the physical design involve?
obstacles of natural language
Disadvantages for lo- fi prototype
27. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for card sort
disadvantages of direct manipulation
menu- based interface with EEAC
constraint on usability testing
28. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Methods of collection
three phases in direct manipulation
Advantages for card sort
disadvantages of command line
29. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
advantages of form fill- in
command line and articulatory distance
two area of development of natural language
Advantages for card sort
30. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Nielson's Heuristic Evaluation
Gulfs and principles
advantages of menu- based interface
Disadvantages for card sort
31. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
stimulus intensity
direct manipulation with EEAC
interpreting the information
Principles of interaction design #4. Visibility
32. Unscientific - Partial - Unstable - Inconsistent - Personal
interpreting the information
What the mental model could be...
Methods of collection
What will the physical design involve?
33. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Principles of interaction design #4. Visibility
four types of observation
command line with the EEAC
Principles of interaction design
34. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Nielson's Heuristic Evaluation
stimulus intensity
Principles of interaction design #3. Predictability
Gulf of Evaluation
35. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
advantages of natural language
Advantages for semantic networks
Disadvantages for lo- fi prototype
advantages of menu- based interface
36. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
constraint on usability testing
Gulf of Evaluation
potential problems of metaphors
10 interaction styles
37. Primary - secondary - facilitator - indirect
command line with the EEAC
four types of stakeholders
Tools for conceptual design
5 usability factors
38. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
Interface design standards tools
Disadvantages for semantic networks
disadvantages of question and answer
39. Participants - design - tester
Three basic components for the usability testing
Gulf of Evaluation
Disadvantages for lo- fi prototype
applications of natural language
40. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Disadvantages for lo- fi prototype
conceptual design
Advantages for semantic networks
four types of observation
41. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
four tools to organize the discovery process
command line and articulatory distance
Advantages for personas
Tools for physical design
42. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
Advantages for Rapid Prototyping
Advantages for lo- fi prototype
framework for design principle
43. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
four types of observation
Principles of interaction design #3. Predictability
stimulus intensity
direct manipulation with EEAC
44. Observation - elicitation
disadvantages of command line
Seven Stages of Action
Methods of collection
during the collection portion you will formally identify
45. Overload - Feedback - Recognition/Recall - Orientation
Advantages for lo- fi prototype
Nielsen's Advice
Principles of interaction design #4. Visibility
advantages of command line
46. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
Interface design standards tools
Advantages of usability testing
Principles of interaction design #4. Visibility
47. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
advantages of question and answer
command line with the interaction framework
four types of observation
during the collection portion you will formally identify
48. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
framework for design principle
disadvantages of form fill- in
advantages of direct manipulation
Gulf of Evaluation
49. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Advantages for personas
advantages of form fill- in
obstacles of natural language
Interface design standards tools
50. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
conceptual design
during the collection portion you will formally identify
three phases in direct manipulation
Disadvantages for personas