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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Goals - Execution - World - Evaluation
four types of observation
command line with the interaction framework
disadvantages of question and answer
Structure od EEAC
2. Direct - indirect - ethnographic observation - distributed cognition
What the mental model could be...
Principles of interaction design #2. Memorability
four types of observation
Nielsen's Advice
3. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
disadvantages of form fill- in
obstacles of natural language
Limitations of usability testing
Seven Stages of Action
4. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Interface design standards tools
advantages of menu- based interface
Methods of collection
Gulf of Evaluation
5. 1.free phase 2.captive phase 3. termination phase
What will the physical design involve?
advantages of command line
three phases in direct manipulation
Three main criteria for lo- fi prototype
6. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
advantages of command line
direct manipulation with EEAC
Tools for physical design
7. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
Gulfs and principles
two area of development of natural language
potential problems of metaphors
8. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
the usability goal
Three basic components for the usability testing
advantages of form fill- in
Principles of interaction design #1. Simplicity
9. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
10. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
direct manipulation with EEAC
interpreting the information
Disadvantages for semantic networks
5 usability factors
11. Overload - Feedback - Recognition/Recall - Orientation
What the mental model could be...
Principles of interaction design #4. Visibility
Tools for physical design
advantages of form fill- in
12. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for lo- fi prototype
obstacles of natural language
Nielson's Heuristic Evaluation
Advantages for card sort
13. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
applications of natural language
menu- based and articulatory distance
disadvantages of direct manipulation
14. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
advantages of question and answer
Principles of interaction design #3. Predictability
Disadvantages for card sort
Advantages of usability testing
15. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Methodology and Notation
Advantages for personas
four types of stakeholders
advantages of form fill- in
16. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Principles of interaction design #2. Memorability
menu- based and articulatory distance
What the mental model could be...
direct manipulation with EEAC
17. Time - finance - personnel - laboratory
Advantages for software support
Principles of interaction design #1. Simplicity
constraint on usability testing
Advantages for personas
18. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
Disadvantages for card sort
What the mental model could be...
command line with the EEAC
19. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
Disadvantages for personas
menu- based and articulatory distance
the usability goal
20. Observation - elicitation
command line and articulatory distance
Methods of collection
advantages of question and answer
three phases in direct manipulation
21. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
the usability goal
Nielson's Heuristic Evaluation
disadvantages of command line
22. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
interpreting the information
Structure od EEAC
direct manipulation with EEAC
disadvantages of menu- based interface
23. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
menu- based and articulatory distance
Limitations of usability testing
Tools for conceptual design
Principles of interaction design #3. Predictability
24. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
Disadvantages for card sort
Gulfs and principles
disadvantages of natural language
25. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
framework for design principle
Interface design standards tools
advantages of question and answer
menu- based and articulatory distance
26. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
What the mental model could be...
Principles of interaction design #1. Simplicity
potential problems of metaphors
Methodology and Notation
27. Participants - design - tester
Advantages for personas
Principles of interaction design #1. Simplicity
Three basic components for the usability testing
four types of stakeholders
28. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
disadvantages of command line
ways to elicitation
advantages of natural language
29. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Advantages for software support
10 interaction styles
Structure od EEAC
Principles of interaction design #3. Predictability
30. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Advantages for Rapid Prototyping
framework for design principle
constraint on usability testing
disadvantages of question and answer
31. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of direct manipulation
applications of natural language
Tools for physical design
four types of observation
32. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
stimulus intensity
Advantages for semantic networks
disadvantages of menu- based interface
four types of observation
33. Primary - secondary - facilitator - indirect
Structure od EEAC
Principles of interaction design #3. Predictability
four types of stakeholders
Disadvantages for card sort
34. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
two area of development of natural language
Tools for physical design
Tools for conceptual design
Principles of interaction design
35. Direct indirect - corporate documentation - logs and notes - questionnaires
advantages of menu- based interface
two area of development of natural language
Principles of interaction design #2. Memorability
ways to elicitation
36. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
disadvantages of question and answer
menu- based interface with EEAC
Limitations of usability testing
framework for design principle
37. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Nielsen's Advice
Disadvantages for semantic networks
stimulus intensity
Gulfs and principles
38. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
What will the physical design involve?
command line with the interaction framework
applications of natural language
39. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of natural language
10 interaction styles
Methods of collection
Principles of interaction design #4. Visibility
40. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Advantages of usability testing
disadvantages of menu- based interface
advantages of question and answer
Three main criteria for lo- fi prototype
41. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Interface design standards tools
Advantages for software support
command line and articulatory distance
four types of filters
42. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
Seven Stages of Action
menu- based and articulatory distance
Nielson's Heuristic Evaluation
43. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Methods of collection
Disadvantages for card sort
10 interaction styles
advantages of natural language
44. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
disadvantages of natural language
disadvantages of command line
Disadvantages for semantic networks
Principles of interaction design
45. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Advantages of usability testing
Disadvantages for lo- fi prototype
potential problems of metaphors
advantages of form fill- in
46. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
What will the physical design involve?
during the collection portion you will formally identify
Advantages for personas
47. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
four types of filters
Nielsen's Advice
disadvantages of form fill- in
48. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Principles of interaction design #3. Predictability
applications of natural language
during the collection portion you will formally identify
constraint on usability testing
49. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Disadvantages for semantic networks
Structure od EEAC
Gulfs and principles
Principles of interaction design
50. Menu options create small articulatory distance
menu- based and articulatory distance
Benefits from the use of high - level software tools
four types of stakeholders
three phases in direct manipulation