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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
command line and articulatory distance
disadvantages of natural language
advantages of natural language
2. Time - finance - personnel - laboratory
Advantages for semantic networks
framework for design principle
constraint on usability testing
5 usability factors
3. Location - Logical Grouping - Conventions - Redundancy
four types of observation
Principles of interaction design #2. Memorability
advantages of command line
advantages of natural language
4. Direct - indirect - ethnographic observation - distributed cognition
Principles of interaction design #2. Memorability
four types of observation
disadvantages of natural language
disadvantages of form fill- in
5. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Advantages for personas
Benefits from the use of high - level software tools
advantages of command line
Methodology and Notation
6. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
four types of stakeholders
advantages of command line
Structure od EEAC
7. Observation - elicitation
advantages of command line
direct manipulation with EEAC
framework for design principle
Methods of collection
8. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
three phases in direct manipulation
the usability goal
What the mental model could be...
Advantages for lo- fi prototype
9. Direct indirect - corporate documentation - logs and notes - questionnaires
ways to elicitation
Advantages for personas
disadvantages of question and answer
Methods of collection
10. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Tools for conceptual design
Principles of interaction design #1. Simplicity
Disadvantages for personas
Advantages for personas
11. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Tools for conceptual design
Principles of interaction design #3. Predictability
Methodology and Notation
Three basic components for the usability testing
12. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of question and answer
Disadvantages for lo- fi prototype
advantages of form fill- in
Principles of interaction design
13. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
three phases in direct manipulation
four types of filters
Principles of interaction design #3. Predictability
14. Participants - design - tester
Nielsen's Advice
Three basic components for the usability testing
menu- based and articulatory distance
four types of stakeholders
15. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of menu- based interface
command line and articulatory distance
disadvantages of command line
constraint on usability testing
16. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
potential problems of metaphors
Advantages for card sort
Principles of interaction design #3. Predictability
four types of observation
17. Menu options create small articulatory distance
Benefits from the use of high - level software tools
menu- based and articulatory distance
Advantages for software support
Disadvantages for personas
18. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
advantages of menu- based interface
advantages of direct manipulation
5 usability factors
potential problems of metaphors
19. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
command line and articulatory distance
Advantages for semantic networks
obstacles of natural language
20. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
menu- based and articulatory distance
Methodology and Notation
Seven Stages of Action
Benefits from the use of high - level software tools
21. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Seven Stages of Action
applications of natural language
advantages of question and answer
Limitations of usability testing
22. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
disadvantages of command line
disadvantages of menu- based interface
advantages of question and answer
Nielsen's Advice
23. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design #3. Predictability
Interface design standards tools
interpreting the information
Principles of interaction design
24. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
stimulus intensity
Advantages for semantic networks
Nielson's Heuristic Evaluation
direct manipulation with EEAC
25. Overload - Feedback - Recognition/Recall - Orientation
Advantages for lo- fi prototype
Nielson's Heuristic Evaluation
Three main criteria for lo- fi prototype
Principles of interaction design #4. Visibility
26. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
stimulus intensity
disadvantages of command line
disadvantages of form fill- in
conceptual design
27. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
Advantages for semantic networks
advantages of direct manipulation
Methodology and Notation
28. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
obstacles of natural language
disadvantages of natural language
during the collection portion you will formally identify
Limitations of usability testing
29. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of direct manipulation
disadvantages of natural language
Advantages for card sort
Gulf of Evaluation
30. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
menu- based interface with EEAC
disadvantages of command line
stimulus intensity
obstacles of natural language
31. Progressive Disclosure - Constraints
disadvantages of command line
Principles of interaction design #1. Simplicity
advantages of menu- based interface
conceptual design
32. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
What will the physical design involve?
Disadvantages for semantic networks
command line with the interaction framework
advantages of question and answer
33. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
5 usability factors
Disadvantages for lo- fi prototype
advantages of command line
34. What it will look like - What components it will require - How the screens will be laid out
advantages of command line
What will the physical design involve?
Advantages for Rapid Prototyping
command line and articulatory distance
35. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for Rapid Prototyping
advantages of menu- based interface
menu- based interface with EEAC
Tools for physical design
36. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of natural language
advantages of question and answer
Nielson's Heuristic Evaluation
potential problems of metaphors
37. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
command line with the EEAC
5 usability factors
four types of filters
command line with the interaction framework
38. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
Tools for conceptual design
What the mental model could be...
Gulf of Evaluation
39. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
40. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
potential problems of metaphors
Disadvantages for semantic networks
Nielsen's Advice
41. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
four types of observation
disadvantages of menu- based interface
ways to elicitation
42. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
43. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Structure od EEAC
constraint on usability testing
interpreting the information
Methods of collection
44. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
stimulus intensity
Benefits from the use of high - level software tools
three phases in direct manipulation
45. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
advantages of question and answer
menu- based interface with EEAC
Seven Stages of Action
Advantages of usability testing
46. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Disadvantages for semantic networks
Limitations of usability testing
advantages of command line
advantages of direct manipulation
47. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
Advantages for software support
Limitations of usability testing
disadvantages of menu- based interface
48. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Tools for physical design
disadvantages of direct manipulation
Advantages for semantic networks
Nielson's Heuristic Evaluation
49. Unscientific - Partial - Unstable - Inconsistent - Personal
Three main criteria for lo- fi prototype
interpreting the information
What the mental model could be...
conceptual design
50. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Nielson's Heuristic Evaluation
Advantages for software support
Structure od EEAC
Methods of collection