SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Goals - Execution - World - Evaluation
Structure od EEAC
four types of stakeholders
Principles of interaction design #1. Simplicity
disadvantages of direct manipulation
2. Unscientific - Partial - Unstable - Inconsistent - Personal
four tools to organize the discovery process
framework for design principle
stimulus intensity
What the mental model could be...
3. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
applications of natural language
Advantages of usability testing
What the mental model could be...
interpreting the information
4. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
the usability goal
Advantages of usability testing
Advantages for card sort
Three basic components for the usability testing
5. Direct - indirect - ethnographic observation - distributed cognition
Advantages for lo- fi prototype
disadvantages of direct manipulation
Tools for physical design
four types of observation
6. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
applications of natural language
obstacles of natural language
Advantages for software support
Tools for physical design
7. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
command line with the interaction framework
Advantages for card sort
Advantages for semantic networks
disadvantages of natural language
8. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
10 interaction styles
disadvantages of direct manipulation
Interface design standards tools
Disadvantages for card sort
9. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
advantages of form fill- in
5 usability factors
Disadvantages for card sort
framework for design principle
10. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
conceptual design
Disadvantages for semantic networks
disadvantages of form fill- in
constraint on usability testing
11. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
Disadvantages for semantic networks
direct manipulation with EEAC
Tools for physical design
12. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
constraint on usability testing
Gulfs and principles
disadvantages of command line
four tools to organize the discovery process
13. Physical - cultural - functional - informational
interpreting the information
Gulfs and principles
Principles of interaction design #1. Simplicity
four types of filters
14. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
four types of stakeholders
10 interaction styles
Principles of interaction design #2. Memorability
potential problems of metaphors
15. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
constraint on usability testing
Benefits from the use of high - level software tools
Methodology and Notation
conceptual design
16. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
four types of filters
during the collection portion you will formally identify
framework for design principle
advantages of menu- based interface
17. Menu options create small articulatory distance
menu- based and articulatory distance
Seven Stages of Action
constraint on usability testing
stimulus intensity
18. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Three main criteria for lo- fi prototype
Gulf of Evaluation
four tools to organize the discovery process
direct manipulation with EEAC
19. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Nielsen's Advice
disadvantages of natural language
advantages of command line
Structure od EEAC
20. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
applications of natural language
Three main criteria for lo- fi prototype
Three basic components for the usability testing
21. Location - Logical Grouping - Conventions - Redundancy
Advantages for software support
Advantages for card sort
Principles of interaction design #2. Memorability
interpreting the information
22. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
during the collection portion you will formally identify
Advantages for semantic networks
disadvantages of direct manipulation
23. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
conceptual design
Disadvantages for lo- fi prototype
Advantages for card sort
disadvantages of direct manipulation
24. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
four types of filters
disadvantages of command line
potential problems of metaphors
Principles of interaction design #4. Visibility
25. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of direct manipulation
advantages of question and answer
command line with the EEAC
direct manipulation with EEAC
26. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
menu- based interface with EEAC
Tools for conceptual design
Disadvantages for lo- fi prototype
Methodology and Notation
27. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
four tools to organize the discovery process
conceptual design
disadvantages of command line
Advantages for semantic networks
28. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
menu- based and articulatory distance
Advantages for personas
Advantages for software support
Advantages for semantic networks
29. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for Rapid Prototyping
interpreting the information
direct manipulation with EEAC
Nielson's Heuristic Evaluation
30. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
three phases in direct manipulation
disadvantages of direct manipulation
Structure od EEAC
advantages of command line
31. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Tools for physical design
Disadvantages for card sort
Seven Stages of Action
5 usability factors
32. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
four types of observation
Advantages for Rapid Prototyping
four types of stakeholders
33. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
34. Primary - secondary - facilitator - indirect
Principles of interaction design #1. Simplicity
constraint on usability testing
What will the physical design involve?
four types of stakeholders
35. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Principles of interaction design #4. Visibility
advantages of direct manipulation
advantages of natural language
Methods of collection
36. Overload - Feedback - Recognition/Recall - Orientation
Gulf of Evaluation
applications of natural language
conceptual design
Principles of interaction design #4. Visibility
37. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
Principles of interaction design #4. Visibility
two area of development of natural language
Nielson's Heuristic Evaluation
38. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
Tools for physical design
four types of filters
Principles of interaction design #4. Visibility
39. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Three basic components for the usability testing
during the collection portion you will formally identify
disadvantages of command line
constraint on usability testing
40. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
What will the physical design involve?
advantages of question and answer
Principles of interaction design #3. Predictability
command line and articulatory distance
41. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
conceptual design
potential problems of metaphors
direct manipulation with EEAC
Tools for conceptual design
42. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
advantages of natural language
Principles of interaction design
Advantages for card sort
Disadvantages for personas
43. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Disadvantages for lo- fi prototype
Disadvantages for semantic networks
What the mental model could be...
Advantages of usability testing
44. 1.free phase 2.captive phase 3. termination phase
Disadvantages for card sort
three phases in direct manipulation
Principles of interaction design #3. Predictability
framework for design principle
45. Task analysis - storyboarding - use cases - primary stakeholder profiles
menu- based interface with EEAC
Disadvantages for card sort
disadvantages of command line
four tools to organize the discovery process
46. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
four types of filters
Gulf of Evaluation
menu- based interface with EEAC
advantages of question and answer
47. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
disadvantages of menu- based interface
four types of filters
Advantages for software support
constraint on usability testing
48. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Methodology and Notation
command line with the interaction framework
direct manipulation with EEAC
Tools for physical design
49. Time - finance - personnel - laboratory
constraint on usability testing
What will the physical design involve?
Tools for physical design
Advantages for Rapid Prototyping
50. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist