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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Menu options create small articulatory distance
menu- based and articulatory distance
What will the physical design involve?
Principles of interaction design #2. Memorability
10 interaction styles
2. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Principles of interaction design #2. Memorability
What will the physical design involve?
Advantages for semantic networks
potential problems of metaphors
3. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
advantages of natural language
Methodology and Notation
ways to elicitation
4. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
10 interaction styles
Principles of interaction design #3. Predictability
command line and articulatory distance
four types of filters
5. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
two area of development of natural language
disadvantages of natural language
Principles of interaction design #3. Predictability
Principles of interaction design #2. Memorability
6. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
four types of observation
Benefits from the use of high - level software tools
Nielson's Heuristic Evaluation
Principles of interaction design #1. Simplicity
7. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of natural language
Benefits from the use of high - level software tools
advantages of direct manipulation
disadvantages of direct manipulation
8. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
constraint on usability testing
Gulfs and principles
Limitations of usability testing
Advantages for card sort
9. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
command line with the interaction framework
Disadvantages for semantic networks
Benefits from the use of high - level software tools
Methodology and Notation
10. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
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11. Unscientific - Partial - Unstable - Inconsistent - Personal
advantages of question and answer
Advantages for semantic networks
What the mental model could be...
Tools for conceptual design
12. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
command line with the interaction framework
disadvantages of question and answer
four tools to organize the discovery process
advantages of form fill- in
13. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
advantages of question and answer
disadvantages of command line
disadvantages of natural language
framework for design principle
14. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
four types of stakeholders
command line and articulatory distance
Methods of collection
15. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
four types of observation
Disadvantages for semantic networks
5 usability factors
obstacles of natural language
16. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
four types of observation
two area of development of natural language
obstacles of natural language
17. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design #3. Predictability
Principles of interaction design
Methodology and Notation
5 usability factors
18. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Principles of interaction design
Advantages for semantic networks
Advantages for lo- fi prototype
obstacles of natural language
19. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Principles of interaction design #2. Memorability
two area of development of natural language
direct manipulation with EEAC
four types of observation
20. Time - finance - personnel - laboratory
Principles of interaction design #2. Memorability
Advantages for software support
constraint on usability testing
menu- based and articulatory distance
21. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design #3. Predictability
Principles of interaction design #4. Visibility
Methodology and Notation
5 usability factors
22. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
disadvantages of menu- based interface
four types of filters
Advantages for personas
disadvantages of command line
23. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Tools for physical design
Advantages for software support
Structure od EEAC
disadvantages of form fill- in
24. Goals - Execution - World - Evaluation
Structure od EEAC
Principles of interaction design #2. Memorability
direct manipulation with EEAC
5 usability factors
25. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
three phases in direct manipulation
Principles of interaction design #3. Predictability
four types of observation
advantages of form fill- in
26. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Advantages for lo- fi prototype
Tools for conceptual design
10 interaction styles
menu- based and articulatory distance
27. Location - Logical Grouping - Conventions - Redundancy
advantages of menu- based interface
Principles of interaction design #2. Memorability
5 usability factors
Structure od EEAC
28. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
What will the physical design involve?
5 usability factors
disadvantages of question and answer
Three basic components for the usability testing
29. Task analysis - storyboarding - use cases - primary stakeholder profiles
Three basic components for the usability testing
obstacles of natural language
advantages of natural language
four tools to organize the discovery process
30. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of question and answer
four types of observation
obstacles of natural language
What the mental model could be...
31. Primary - secondary - facilitator - indirect
during the collection portion you will formally identify
disadvantages of natural language
three phases in direct manipulation
four types of stakeholders
32. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
What will the physical design involve?
during the collection portion you will formally identify
disadvantages of menu- based interface
What the mental model could be...
33. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Disadvantages for card sort
Seven Stages of Action
menu- based interface with EEAC
four types of observation
34. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Gulf of Evaluation
during the collection portion you will formally identify
direct manipulation with EEAC
Nielson's Heuristic Evaluation
35. 1.free phase 2.captive phase 3. termination phase
potential problems of metaphors
Gulfs and principles
Gulf of Evaluation
three phases in direct manipulation
36. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
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37. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Disadvantages for card sort
disadvantages of natural language
Advantages for software support
Advantages of usability testing
38. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Interface design standards tools
four types of observation
Disadvantages for card sort
command line with the EEAC
39. Participants - design - tester
command line with the EEAC
Gulfs and principles
Three basic components for the usability testing
disadvantages of natural language
40. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
disadvantages of natural language
Nielsen's Advice
advantages of command line
Advantages for Rapid Prototyping
41. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
menu- based and articulatory distance
four types of filters
advantages of form fill- in
Methodology and Notation
42. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Advantages for lo- fi prototype
command line with the EEAC
Three basic components for the usability testing
potential problems of metaphors
43. Comprehensibility and learnability
Three main criteria for lo- fi prototype
interpreting the information
the usability goal
Disadvantages for card sort
44. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Methods of collection
four types of filters
advantages of natural language
framework for design principle
45. Observation - elicitation
Disadvantages for semantic networks
Disadvantages for card sort
Advantages of usability testing
Methods of collection
46. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of command line
disadvantages of direct manipulation
advantages of direct manipulation
Principles of interaction design #2. Memorability
47. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
four types of stakeholders
command line and articulatory distance
disadvantages of command line
Disadvantages for lo- fi prototype
48. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
disadvantages of direct manipulation
Tools for conceptual design
Benefits from the use of high - level software tools
Advantages for semantic networks
49. Physical - cultural - functional - informational
Structure od EEAC
stimulus intensity
four types of stakeholders
four types of filters
50. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for semantic networks
framework for design principle
three phases in direct manipulation
Advantages for lo- fi prototype