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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Time - finance - personnel - laboratory
Methods of collection
constraint on usability testing
advantages of natural language
Benefits from the use of high - level software tools
2. 1.free phase 2.captive phase 3. termination phase
Gulf of Evaluation
menu- based interface with EEAC
disadvantages of menu- based interface
three phases in direct manipulation
3. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
What the mental model could be...
disadvantages of menu- based interface
Methods of collection
4. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Principles of interaction design #3. Predictability
Seven Stages of Action
Gulf of Evaluation
advantages of menu- based interface
5. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
the usability goal
Nielson's Heuristic Evaluation
disadvantages of direct manipulation
6. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
What the mental model could be...
Disadvantages for personas
command line and articulatory distance
advantages of natural language
7. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
four types of observation
three phases in direct manipulation
framework for design principle
disadvantages of direct manipulation
8. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
10 interaction styles
Disadvantages for personas
disadvantages of question and answer
Advantages for semantic networks
9. Primary - secondary - facilitator - indirect
Limitations of usability testing
four types of stakeholders
Advantages for personas
What the mental model could be...
10. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Advantages for Rapid Prototyping
four tools to organize the discovery process
Methodology and Notation
Disadvantages for card sort
11. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
menu- based interface with EEAC
menu- based and articulatory distance
Methods of collection
advantages of command line
12. Participants - design - tester
the usability goal
Three basic components for the usability testing
10 interaction styles
Principles of interaction design #3. Predictability
13. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
four types of filters
Advantages for semantic networks
advantages of command line
14. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Principles of interaction design
direct manipulation with EEAC
Methodology and Notation
menu- based and articulatory distance
15. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
potential problems of metaphors
Three basic components for the usability testing
Principles of interaction design #2. Memorability
during the collection portion you will formally identify
16. Unscientific - Partial - Unstable - Inconsistent - Personal
disadvantages of question and answer
Advantages for semantic networks
What the mental model could be...
Advantages for personas
17. Location - Logical Grouping - Conventions - Redundancy
four types of observation
Benefits from the use of high - level software tools
Principles of interaction design #2. Memorability
constraint on usability testing
18. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
ways to elicitation
Gulf of Evaluation
the usability goal
19. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
disadvantages of natural language
advantages of question and answer
advantages of natural language
Advantages for semantic networks
20. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
four tools to organize the discovery process
command line with the interaction framework
during the collection portion you will formally identify
Disadvantages for semantic networks
21. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Advantages for personas
obstacles of natural language
two area of development of natural language
Disadvantages for card sort
22. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
23. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
obstacles of natural language
disadvantages of form fill- in
What the mental model could be...
Interface design standards tools
24. Direct indirect - corporate documentation - logs and notes - questionnaires
ways to elicitation
Advantages for software support
applications of natural language
disadvantages of command line
25. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
command line and articulatory distance
What will the physical design involve?
four types of stakeholders
Tools for conceptual design
26. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
stimulus intensity
What the mental model could be...
disadvantages of form fill- in
advantages of question and answer
27. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
Disadvantages for personas
interpreting the information
command line and articulatory distance
28. Overload - Feedback - Recognition/Recall - Orientation
ways to elicitation
advantages of question and answer
Principles of interaction design #4. Visibility
Principles of interaction design #3. Predictability
29. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
Disadvantages for semantic networks
constraint on usability testing
four tools to organize the discovery process
30. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
command line with the EEAC
conceptual design
Principles of interaction design #4. Visibility
Advantages for Rapid Prototyping
31. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Methods of collection
command line with the EEAC
direct manipulation with EEAC
Benefits from the use of high - level software tools
32. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
What the mental model could be...
direct manipulation with EEAC
disadvantages of form fill- in
33. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Disadvantages for personas
Principles of interaction design #3. Predictability
advantages of direct manipulation
direct manipulation with EEAC
34. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Principles of interaction design
Gulfs and principles
Advantages of usability testing
stimulus intensity
35. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of natural language
advantages of direct manipulation
constraint on usability testing
Three main criteria for lo- fi prototype
36. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
menu- based and articulatory distance
applications of natural language
during the collection portion you will formally identify
advantages of natural language
37. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
command line with the interaction framework
What the mental model could be...
advantages of direct manipulation
Gulf of Evaluation
38. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of menu- based interface
Structure od EEAC
Gulfs and principles
four tools to organize the discovery process
39. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
What will the physical design involve?
Advantages for lo- fi prototype
direct manipulation with EEAC
40. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of direct manipulation
advantages of command line
Advantages for personas
Advantages of usability testing
41. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
menu- based and articulatory distance
What the mental model could be...
Advantages for card sort
42. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
four types of observation
Advantages for lo- fi prototype
disadvantages of menu- based interface
Three basic components for the usability testing
43. Progressive Disclosure - Constraints
Advantages of usability testing
Principles of interaction design #3. Predictability
interpreting the information
Principles of interaction design #1. Simplicity
44. Menu options create small articulatory distance
Gulf of Evaluation
menu- based and articulatory distance
advantages of natural language
three phases in direct manipulation
45. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
advantages of menu- based interface
Limitations of usability testing
framework for design principle
Principles of interaction design #1. Simplicity
46. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Tools for physical design
menu- based interface with EEAC
Principles of interaction design
Limitations of usability testing
47. Task analysis - storyboarding - use cases - primary stakeholder profiles
Seven Stages of Action
four tools to organize the discovery process
ways to elicitation
disadvantages of form fill- in
48. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
interpreting the information
Advantages for lo- fi prototype
Principles of interaction design #1. Simplicity
Methods of collection
49. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
50. Goals - Execution - World - Evaluation
conceptual design
two area of development of natural language
Structure od EEAC
interpreting the information