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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Time - finance - personnel - laboratory
What will the physical design involve?
menu- based interface with EEAC
constraint on usability testing
Advantages for software support
2. Comprehensibility and learnability
disadvantages of direct manipulation
the usability goal
applications of natural language
interpreting the information
3. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
Principles of interaction design #4. Visibility
Advantages for software support
four types of observation
4. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
conceptual design
Disadvantages for semantic networks
Principles of interaction design #4. Visibility
Principles of interaction design
5. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
during the collection portion you will formally identify
Advantages for semantic networks
disadvantages of question and answer
ways to elicitation
6. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Methods of collection
command line with the EEAC
four types of stakeholders
disadvantages of direct manipulation
7. Observation - elicitation
conceptual design
Methods of collection
menu- based interface with EEAC
Disadvantages for lo- fi prototype
8. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
disadvantages of menu- based interface
disadvantages of natural language
Advantages for lo- fi prototype
Advantages for personas
9. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Advantages for personas
stimulus intensity
Tools for physical design
disadvantages of menu- based interface
10. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Structure od EEAC
disadvantages of question and answer
conceptual design
advantages of menu- based interface
11. Overload - Feedback - Recognition/Recall - Orientation
disadvantages of form fill- in
Principles of interaction design #4. Visibility
command line with the EEAC
disadvantages of command line
12. Progressive Disclosure - Constraints
Interface design standards tools
conceptual design
four tools to organize the discovery process
Principles of interaction design #1. Simplicity
13. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
menu- based interface with EEAC
applications of natural language
Advantages for personas
stimulus intensity
14. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
two area of development of natural language
disadvantages of question and answer
Disadvantages for lo- fi prototype
command line with the EEAC
15. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
command line with the interaction framework
menu- based interface with EEAC
Principles of interaction design
disadvantages of direct manipulation
16. Direct indirect - corporate documentation - logs and notes - questionnaires
Tools for conceptual design
Disadvantages for personas
ways to elicitation
advantages of direct manipulation
17. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Advantages for software support
Three main criteria for lo- fi prototype
Advantages for personas
menu- based and articulatory distance
18. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
Advantages for Rapid Prototyping
Advantages for personas
Disadvantages for lo- fi prototype
19. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
stimulus intensity
command line and articulatory distance
Gulfs and principles
20. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
Advantages of usability testing
Three main criteria for lo- fi prototype
four types of observation
21. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Tools for conceptual design
during the collection portion you will formally identify
conceptual design
disadvantages of question and answer
22. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
command line and articulatory distance
Disadvantages for personas
during the collection portion you will formally identify
Tools for conceptual design
23. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
24. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for card sort
advantages of direct manipulation
What the mental model could be...
Seven Stages of Action
25. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Gulfs and principles
Principles of interaction design
What will the physical design involve?
interpreting the information
26. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
two area of development of natural language
three phases in direct manipulation
advantages of menu- based interface
Disadvantages for personas
27. Menu options create small articulatory distance
menu- based and articulatory distance
Principles of interaction design #4. Visibility
Seven Stages of Action
advantages of question and answer
28. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
two area of development of natural language
Limitations of usability testing
ways to elicitation
menu- based interface with EEAC
29. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
obstacles of natural language
Nielson's Heuristic Evaluation
Advantages for lo- fi prototype
four types of observation
30. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
ways to elicitation
advantages of command line
disadvantages of menu- based interface
Disadvantages for semantic networks
31. What it will look like - What components it will require - How the screens will be laid out
conceptual design
What will the physical design involve?
direct manipulation with EEAC
during the collection portion you will formally identify
32. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Advantages for software support
Advantages for personas
5 usability factors
Structure od EEAC
33. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
four types of stakeholders
What the mental model could be...
5 usability factors
Methodology and Notation
34. Physical - cultural - functional - informational
four types of filters
Methods of collection
What will the physical design involve?
5 usability factors
35. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
applications of natural language
two area of development of natural language
disadvantages of question and answer
Advantages for personas
36. Goals - Execution - World - Evaluation
Tools for conceptual design
Structure od EEAC
Nielsen's Advice
Methods of collection
37. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Seven Stages of Action
advantages of menu- based interface
potential problems of metaphors
advantages of direct manipulation
38. Unscientific - Partial - Unstable - Inconsistent - Personal
Disadvantages for personas
What the mental model could be...
Three basic components for the usability testing
command line with the EEAC
39. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
command line with the interaction framework
What will the physical design involve?
10 interaction styles
framework for design principle
40. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
stimulus intensity
Gulfs and principles
Principles of interaction design #1. Simplicity
advantages of command line
41. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
Principles of interaction design #1. Simplicity
Disadvantages for lo- fi prototype
Advantages for software support
42. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for Rapid Prototyping
disadvantages of natural language
Principles of interaction design #4. Visibility
menu- based and articulatory distance
43. Participants - design - tester
Structure od EEAC
Tools for conceptual design
Three basic components for the usability testing
Gulf of Evaluation
44. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Nielsen's Advice
disadvantages of natural language
menu- based interface with EEAC
advantages of direct manipulation
45. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
Tools for physical design
10 interaction styles
menu- based and articulatory distance
46. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of question and answer
Three main criteria for lo- fi prototype
Advantages for software support
What the mental model could be...
47. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Three main criteria for lo- fi prototype
Interface design standards tools
disadvantages of menu- based interface
Nielson's Heuristic Evaluation
48. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
command line with the interaction framework
What will the physical design involve?
Seven Stages of Action
advantages of menu- based interface
49. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
obstacles of natural language
disadvantages of natural language
Nielsen's Advice
50. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
advantages of direct manipulation
Gulf of Evaluation
Tools for physical design
disadvantages of form fill- in