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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Disadvantages for card sort
Principles of interaction design #4. Visibility
command line with the interaction framework
Interface design standards tools
2. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
3. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Interface design standards tools
advantages of form fill- in
What will the physical design involve?
four tools to organize the discovery process
4. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Tools for conceptual design
menu- based interface with EEAC
during the collection portion you will formally identify
Disadvantages for semantic networks
5. What it will look like - What components it will require - How the screens will be laid out
advantages of menu- based interface
advantages of form fill- in
direct manipulation with EEAC
What will the physical design involve?
6. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Gulfs and principles
Principles of interaction design #3. Predictability
framework for design principle
10 interaction styles
7. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
three phases in direct manipulation
four types of observation
Disadvantages for lo- fi prototype
direct manipulation with EEAC
8. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of menu- based interface
obstacles of natural language
Advantages of usability testing
disadvantages of direct manipulation
9. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Principles of interaction design #1. Simplicity
Advantages for card sort
four types of observation
5 usability factors
10. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
Advantages for semantic networks
menu- based and articulatory distance
during the collection portion you will formally identify
11. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
command line with the interaction framework
two area of development of natural language
framework for design principle
12. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Interface design standards tools
Principles of interaction design #3. Predictability
Nielsen's Advice
advantages of question and answer
13. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
Disadvantages for lo- fi prototype
Advantages for semantic networks
Benefits from the use of high - level software tools
14. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design #4. Visibility
Three basic components for the usability testing
5 usability factors
obstacles of natural language
15. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of menu- based interface
Advantages for card sort
applications of natural language
Nielson's Heuristic Evaluation
16. Unscientific - Partial - Unstable - Inconsistent - Personal
Nielsen's Advice
direct manipulation with EEAC
What the mental model could be...
applications of natural language
17. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
four types of stakeholders
What the mental model could be...
Advantages for card sort
Three basic components for the usability testing
18. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Tools for physical design
Advantages for semantic networks
Gulfs and principles
10 interaction styles
19. Direct indirect - corporate documentation - logs and notes - questionnaires
Gulfs and principles
direct manipulation with EEAC
disadvantages of command line
ways to elicitation
20. Physical - cultural - functional - informational
Nielson's Heuristic Evaluation
four types of stakeholders
four types of filters
menu- based interface with EEAC
21. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
What will the physical design involve?
Disadvantages for semantic networks
advantages of direct manipulation
advantages of question and answer
22. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Benefits from the use of high - level software tools
Methodology and Notation
What the mental model could be...
disadvantages of natural language
23. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Gulf of Evaluation
Principles of interaction design #2. Memorability
Advantages of usability testing
command line with the interaction framework
24. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
Disadvantages for lo- fi prototype
command line and articulatory distance
disadvantages of natural language
advantages of question and answer
25. Menu options create small articulatory distance
Structure od EEAC
menu- based and articulatory distance
four types of filters
Principles of interaction design #3. Predictability
26. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
27. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
disadvantages of question and answer
four types of stakeholders
advantages of direct manipulation
Principles of interaction design #4. Visibility
28. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
potential problems of metaphors
Principles of interaction design #1. Simplicity
interpreting the information
Gulfs and principles
29. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Limitations of usability testing
Interface design standards tools
four types of observation
5 usability factors
30. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
four types of filters
Advantages for personas
menu- based and articulatory distance
31. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Advantages for lo- fi prototype
Gulf of Evaluation
constraint on usability testing
Advantages for software support
32. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Principles of interaction design #4. Visibility
stimulus intensity
Benefits from the use of high - level software tools
two area of development of natural language
33. Time - finance - personnel - laboratory
constraint on usability testing
disadvantages of direct manipulation
Structure od EEAC
stimulus intensity
34. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
applications of natural language
Three basic components for the usability testing
Principles of interaction design #1. Simplicity
during the collection portion you will formally identify
35. Primary - secondary - facilitator - indirect
four types of stakeholders
command line with the interaction framework
Advantages for Rapid Prototyping
disadvantages of natural language
36. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Tools for conceptual design
command line with the EEAC
two area of development of natural language
disadvantages of form fill- in
37. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Interface design standards tools
two area of development of natural language
obstacles of natural language
Advantages of usability testing
38. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Advantages for personas
5 usability factors
Three main criteria for lo- fi prototype
three phases in direct manipulation
39. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
direct manipulation with EEAC
Interface design standards tools
command line with the interaction framework
three phases in direct manipulation
40. Goals - Execution - World - Evaluation
Benefits from the use of high - level software tools
Structure od EEAC
Principles of interaction design #2. Memorability
framework for design principle
41. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
Advantages for software support
obstacles of natural language
two area of development of natural language
42. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Tools for physical design
disadvantages of natural language
potential problems of metaphors
Gulf of Evaluation
43. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
Limitations of usability testing
advantages of direct manipulation
Advantages for lo- fi prototype
44. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design
5 usability factors
disadvantages of direct manipulation
command line and articulatory distance
45. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
command line with the EEAC
Advantages for lo- fi prototype
Seven Stages of Action
advantages of menu- based interface
46. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
four tools to organize the discovery process
10 interaction styles
four types of filters
advantages of menu- based interface
47. Direct - indirect - ethnographic observation - distributed cognition
advantages of command line
Gulf of Evaluation
four types of observation
four types of filters
48. Observation - elicitation
four types of filters
Methods of collection
command line with the interaction framework
Methodology and Notation
49. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
four tools to organize the discovery process
advantages of form fill- in
the usability goal
disadvantages of natural language
50. Participants - design - tester
Disadvantages for semantic networks
Advantages for personas
Three basic components for the usability testing
stimulus intensity