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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.free phase 2.captive phase 3. termination phase
Principles of interaction design
the usability goal
three phases in direct manipulation
conceptual design
2. Observation - elicitation
Seven Stages of Action
Disadvantages for card sort
Methods of collection
potential problems of metaphors
3. Physical - cultural - functional - informational
Advantages for semantic networks
four types of filters
Tools for conceptual design
Advantages for software support
4. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Methods of collection
Advantages for card sort
stimulus intensity
advantages of question and answer
5. Location - Logical Grouping - Conventions - Redundancy
command line with the EEAC
four types of observation
Principles of interaction design #2. Memorability
Advantages for Rapid Prototyping
6. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for lo- fi prototype
applications of natural language
advantages of question and answer
Disadvantages for personas
7. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
advantages of natural language
Disadvantages for lo- fi prototype
disadvantages of question and answer
framework for design principle
8. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
Interface design standards tools
advantages of command line
disadvantages of direct manipulation
9. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages for Rapid Prototyping
Advantages of usability testing
disadvantages of question and answer
disadvantages of form fill- in
10. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
Interface design standards tools
potential problems of metaphors
stimulus intensity
11. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
advantages of direct manipulation
Principles of interaction design #3. Predictability
framework for design principle
Advantages of usability testing
12. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
obstacles of natural language
Disadvantages for card sort
Gulfs and principles
menu- based and articulatory distance
13. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
direct manipulation with EEAC
obstacles of natural language
Disadvantages for semantic networks
Interface design standards tools
14. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
three phases in direct manipulation
applications of natural language
Disadvantages for semantic networks
disadvantages of form fill- in
15. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Disadvantages for card sort
advantages of natural language
Nielsen's Advice
10 interaction styles
16. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
17. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
disadvantages of natural language
Seven Stages of Action
Advantages for lo- fi prototype
ways to elicitation
18. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
Advantages for software support
Advantages for semantic networks
four types of stakeholders
19. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
advantages of menu- based interface
Advantages for Rapid Prototyping
Advantages of usability testing
Gulfs and principles
20. Task analysis - storyboarding - use cases - primary stakeholder profiles
Tools for physical design
four tools to organize the discovery process
Nielson's Heuristic Evaluation
What the mental model could be...
21. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
ways to elicitation
command line and articulatory distance
framework for design principle
interpreting the information
22. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
What the mental model could be...
Disadvantages for lo- fi prototype
Advantages for personas
23. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
ways to elicitation
command line with the interaction framework
menu- based and articulatory distance
24. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
framework for design principle
advantages of question and answer
Benefits from the use of high - level software tools
Disadvantages for personas
25. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
four types of filters
disadvantages of direct manipulation
Advantages for semantic networks
command line with the EEAC
26. Direct indirect - corporate documentation - logs and notes - questionnaires
menu- based and articulatory distance
Principles of interaction design #3. Predictability
Advantages for Rapid Prototyping
ways to elicitation
27. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of question and answer
two area of development of natural language
Tools for conceptual design
potential problems of metaphors
28. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
Three basic components for the usability testing
Methods of collection
disadvantages of direct manipulation
29. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Advantages for software support
Disadvantages for semantic networks
advantages of natural language
four types of filters
30. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
disadvantages of command line
Seven Stages of Action
Benefits from the use of high - level software tools
Tools for physical design
31. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Disadvantages for semantic networks
Principles of interaction design
Limitations of usability testing
framework for design principle
32. Time - finance - personnel - laboratory
interpreting the information
constraint on usability testing
What the mental model could be...
disadvantages of question and answer
33. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Limitations of usability testing
framework for design principle
Advantages for software support
Principles of interaction design #4. Visibility
34. Goals - Execution - World - Evaluation
Principles of interaction design #4. Visibility
What will the physical design involve?
menu- based interface with EEAC
Structure od EEAC
35. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
Three main criteria for lo- fi prototype
Advantages for software support
Nielsen's Advice
36. Unscientific - Partial - Unstable - Inconsistent - Personal
Advantages of usability testing
Principles of interaction design
What the mental model could be...
disadvantages of question and answer
37. Direct - indirect - ethnographic observation - distributed cognition
potential problems of metaphors
advantages of command line
four types of observation
Methods of collection
38. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
Gulfs and principles
command line and articulatory distance
four types of stakeholders
39. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
disadvantages of natural language
two area of development of natural language
direct manipulation with EEAC
40. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Advantages of usability testing
command line with the interaction framework
obstacles of natural language
disadvantages of form fill- in
41. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
stimulus intensity
potential problems of metaphors
Advantages for software support
Disadvantages for personas
42. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Advantages for card sort
Disadvantages for semantic networks
two area of development of natural language
the usability goal
43. Participants - design - tester
advantages of menu- based interface
Three basic components for the usability testing
the usability goal
Advantages for semantic networks
44. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
conceptual design
Nielson's Heuristic Evaluation
interpreting the information
advantages of direct manipulation
45. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Methods of collection
the usability goal
interpreting the information
Principles of interaction design #3. Predictability
46. Primary - secondary - facilitator - indirect
command line and articulatory distance
conceptual design
stimulus intensity
four types of stakeholders
47. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Three main criteria for lo- fi prototype
Disadvantages for personas
Tools for conceptual design
Tools for physical design
48. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
applications of natural language
during the collection portion you will formally identify
potential problems of metaphors
Limitations of usability testing
49. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
disadvantages of question and answer
Disadvantages for card sort
direct manipulation with EEAC
Three main criteria for lo- fi prototype
50. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
advantages of menu- based interface
obstacles of natural language
Advantages for lo- fi prototype