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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
Principles of interaction design #1. Simplicity
Methods of collection
direct manipulation with EEAC
2. Time - finance - personnel - laboratory
constraint on usability testing
Gulfs and principles
Three main criteria for lo- fi prototype
Principles of interaction design #3. Predictability
3. Overload - Feedback - Recognition/Recall - Orientation
conceptual design
menu- based and articulatory distance
disadvantages of direct manipulation
Principles of interaction design #4. Visibility
4. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
conceptual design
disadvantages of command line
What the mental model could be...
applications of natural language
5. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
command line and articulatory distance
the usability goal
5 usability factors
6. Participants - design - tester
Three basic components for the usability testing
What the mental model could be...
advantages of question and answer
disadvantages of menu- based interface
7. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Methods of collection
disadvantages of direct manipulation
Nielsen's Advice
Seven Stages of Action
8. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Advantages for semantic networks
obstacles of natural language
stimulus intensity
direct manipulation with EEAC
9. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Advantages for semantic networks
disadvantages of command line
disadvantages of form fill- in
advantages of direct manipulation
10. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
advantages of command line
disadvantages of question and answer
Advantages for semantic networks
Interface design standards tools
11. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
two area of development of natural language
Nielson's Heuristic Evaluation
Disadvantages for semantic networks
10 interaction styles
12. Menu options create small articulatory distance
advantages of form fill- in
advantages of command line
menu- based and articulatory distance
conceptual design
13. Progressive Disclosure - Constraints
Advantages for software support
two area of development of natural language
Principles of interaction design #1. Simplicity
Three main criteria for lo- fi prototype
14. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
command line with the EEAC
Limitations of usability testing
command line and articulatory distance
framework for design principle
15. Physical - cultural - functional - informational
Principles of interaction design
Three main criteria for lo- fi prototype
three phases in direct manipulation
four types of filters
16. Comprehensibility and learnability
the usability goal
Advantages for semantic networks
Principles of interaction design #4. Visibility
two area of development of natural language
17. Primary - secondary - facilitator - indirect
obstacles of natural language
four types of stakeholders
Interface design standards tools
Principles of interaction design #2. Memorability
18. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
10 interaction styles
ways to elicitation
advantages of question and answer
stimulus intensity
19. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Principles of interaction design #4. Visibility
Tools for conceptual design
stimulus intensity
Advantages for Rapid Prototyping
20. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Principles of interaction design #4. Visibility
advantages of command line
Gulfs and principles
Disadvantages for card sort
21. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
command line with the EEAC
Principles of interaction design #3. Predictability
four tools to organize the discovery process
Seven Stages of Action
22. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
What the mental model could be...
menu- based and articulatory distance
interpreting the information
Seven Stages of Action
23. What it will look like - What components it will require - How the screens will be laid out
Principles of interaction design #4. Visibility
Disadvantages for lo- fi prototype
Principles of interaction design #1. Simplicity
What will the physical design involve?
24. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Advantages for Rapid Prototyping
ways to elicitation
Disadvantages for personas
Structure od EEAC
25. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
during the collection portion you will formally identify
advantages of question and answer
Nielsen's Advice
Advantages for semantic networks
26. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Disadvantages for card sort
Methods of collection
Principles of interaction design #1. Simplicity
Methodology and Notation
27. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Limitations of usability testing
Advantages for lo- fi prototype
Seven Stages of Action
command line with the interaction framework
28. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
Methodology and Notation
conceptual design
command line with the EEAC
29. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
during the collection portion you will formally identify
Limitations of usability testing
stimulus intensity
Advantages for Rapid Prototyping
30. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
interpreting the information
menu- based interface with EEAC
Tools for conceptual design
Advantages for semantic networks
31. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Three basic components for the usability testing
What the mental model could be...
applications of natural language
5 usability factors
32. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
advantages of natural language
Disadvantages for lo- fi prototype
four tools to organize the discovery process
during the collection portion you will formally identify
33. Task analysis - storyboarding - use cases - primary stakeholder profiles
constraint on usability testing
disadvantages of command line
four tools to organize the discovery process
advantages of menu- based interface
34. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
framework for design principle
Advantages for Rapid Prototyping
disadvantages of natural language
35. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
10 interaction styles
constraint on usability testing
command line with the EEAC
disadvantages of question and answer
36. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for software support
menu- based and articulatory distance
Nielson's Heuristic Evaluation
the usability goal
37. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
menu- based and articulatory distance
Advantages of usability testing
Interface design standards tools
Principles of interaction design #4. Visibility
38. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
applications of natural language
5 usability factors
disadvantages of direct manipulation
39. Direct - indirect - ethnographic observation - distributed cognition
disadvantages of direct manipulation
Advantages for semantic networks
four types of observation
disadvantages of menu- based interface
40. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
command line with the interaction framework
5 usability factors
Interface design standards tools
disadvantages of question and answer
41. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
potential problems of metaphors
during the collection portion you will formally identify
advantages of natural language
Disadvantages for personas
42. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
advantages of menu- based interface
framework for design principle
applications of natural language
disadvantages of direct manipulation
43. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
10 interaction styles
Gulf of Evaluation
Principles of interaction design #2. Memorability
44. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
stimulus intensity
four types of observation
Advantages for personas
Disadvantages for lo- fi prototype
45. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design
menu- based interface with EEAC
obstacles of natural language
advantages of menu- based interface
46. Direct indirect - corporate documentation - logs and notes - questionnaires
obstacles of natural language
stimulus intensity
ways to elicitation
Benefits from the use of high - level software tools
47. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #2. Memorability
Tools for physical design
interpreting the information
Three main criteria for lo- fi prototype
48. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
stimulus intensity
during the collection portion you will formally identify
Disadvantages for personas
5 usability factors
49. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Limitations of usability testing
Advantages of usability testing
potential problems of metaphors
Benefits from the use of high - level software tools
50. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Tools for conceptual design
Interface design standards tools
framework for design principle
advantages of question and answer