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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Three basic components for the usability testing
Benefits from the use of high - level software tools
Principles of interaction design #1. Simplicity
advantages of natural language
2. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Structure od EEAC
framework for design principle
command line with the EEAC
10 interaction styles
3. Direct - indirect - ethnographic observation - distributed cognition
Structure od EEAC
four types of observation
potential problems of metaphors
Principles of interaction design
4. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
menu- based and articulatory distance
disadvantages of command line
constraint on usability testing
Structure od EEAC
5. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Advantages for card sort
disadvantages of form fill- in
command line with the EEAC
advantages of command line
6. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Principles of interaction design #3. Predictability
What will the physical design involve?
Disadvantages for personas
Advantages for Rapid Prototyping
7. Participants - design - tester
Three basic components for the usability testing
Advantages for personas
direct manipulation with EEAC
Principles of interaction design #2. Memorability
8. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
disadvantages of direct manipulation
Disadvantages for card sort
four tools to organize the discovery process
9. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
conceptual design
menu- based interface with EEAC
menu- based and articulatory distance
Nielsen's Advice
10. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
Principles of interaction design #4. Visibility
Disadvantages for semantic networks
constraint on usability testing
11. Direct indirect - corporate documentation - logs and notes - questionnaires
disadvantages of form fill- in
Disadvantages for lo- fi prototype
command line and articulatory distance
ways to elicitation
12. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of menu- based interface
obstacles of natural language
four tools to organize the discovery process
Advantages for semantic networks
13. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
Gulf of Evaluation
four types of observation
disadvantages of natural language
14. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
Gulfs and principles
advantages of direct manipulation
Disadvantages for personas
15. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
disadvantages of natural language
Methods of collection
constraint on usability testing
16. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
advantages of direct manipulation
direct manipulation with EEAC
disadvantages of direct manipulation
framework for design principle
17. Primary - secondary - facilitator - indirect
four types of stakeholders
Advantages for software support
three phases in direct manipulation
Gulf of Evaluation
18. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
menu- based interface with EEAC
Benefits from the use of high - level software tools
obstacles of natural language
19. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
interpreting the information
four types of stakeholders
Advantages for semantic networks
advantages of direct manipulation
20. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for software support
Disadvantages for lo- fi prototype
applications of natural language
Advantages for semantic networks
21. Goals - Execution - World - Evaluation
framework for design principle
Advantages of usability testing
Structure od EEAC
Disadvantages for personas
22. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
framework for design principle
four types of stakeholders
Structure od EEAC
5 usability factors
23. 1.free phase 2.captive phase 3. termination phase
disadvantages of command line
Nielson's Heuristic Evaluation
three phases in direct manipulation
menu- based interface with EEAC
24. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
four types of observation
disadvantages of form fill- in
command line with the interaction framework
What the mental model could be...
25. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Disadvantages for card sort
Disadvantages for personas
Principles of interaction design
Principles of interaction design #4. Visibility
26. Menu options create small articulatory distance
Principles of interaction design #4. Visibility
command line with the interaction framework
three phases in direct manipulation
menu- based and articulatory distance
27. Task analysis - storyboarding - use cases - primary stakeholder profiles
potential problems of metaphors
Advantages for lo- fi prototype
advantages of form fill- in
four tools to organize the discovery process
28. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Three main criteria for lo- fi prototype
four types of filters
obstacles of natural language
Seven Stages of Action
29. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Tools for physical design
Advantages for semantic networks
Limitations of usability testing
Disadvantages for card sort
30. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
disadvantages of menu- based interface
Nielson's Heuristic Evaluation
Seven Stages of Action
two area of development of natural language
31. Physical - cultural - functional - informational
disadvantages of form fill- in
Tools for physical design
four types of filters
menu- based and articulatory distance
32. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
framework for design principle
Advantages for lo- fi prototype
Advantages for card sort
Gulf of Evaluation
33. Time - finance - personnel - laboratory
Limitations of usability testing
conceptual design
disadvantages of question and answer
constraint on usability testing
34. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
35. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Gulfs and principles
Methods of collection
Principles of interaction design #3. Predictability
disadvantages of menu- based interface
36. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Tools for physical design
menu- based and articulatory distance
Disadvantages for lo- fi prototype
framework for design principle
37. Observation - elicitation
Structure od EEAC
Gulf of Evaluation
Methods of collection
advantages of natural language
38. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Advantages of usability testing
Advantages for card sort
disadvantages of form fill- in
disadvantages of command line
39. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Principles of interaction design
Tools for conceptual design
two area of development of natural language
Advantages for Rapid Prototyping
40. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Principles of interaction design #1. Simplicity
advantages of question and answer
during the collection portion you will formally identify
Advantages for Rapid Prototyping
41. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Benefits from the use of high - level software tools
command line with the EEAC
obstacles of natural language
menu- based interface with EEAC
42. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
obstacles of natural language
advantages of form fill- in
Advantages for semantic networks
43. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
advantages of menu- based interface
Limitations of usability testing
Advantages of usability testing
Disadvantages for personas
44. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
advantages of menu- based interface
Advantages for personas
constraint on usability testing
Advantages for semantic networks
45. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Principles of interaction design #2. Memorability
stimulus intensity
ways to elicitation
Methods of collection
46. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
framework for design principle
stimulus intensity
applications of natural language
two area of development of natural language
47. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Nielson's Heuristic Evaluation
four types of stakeholders
Gulfs and principles
Advantages for Rapid Prototyping
48. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Methods of collection
disadvantages of menu- based interface
interpreting the information
two area of development of natural language
49. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Disadvantages for personas
Methodology and Notation
the usability goal
Three main criteria for lo- fi prototype
50. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
the usability goal
Methodology and Notation
Disadvantages for card sort