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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Gulfs and principles
four types of filters
disadvantages of question and answer
5 usability factors
2. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Gulfs and principles
interpreting the information
advantages of question and answer
framework for design principle
3. Physical - cultural - functional - informational
direct manipulation with EEAC
disadvantages of question and answer
Limitations of usability testing
four types of filters
4. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
advantages of command line
advantages of natural language
Principles of interaction design #1. Simplicity
5. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Advantages for card sort
Principles of interaction design #1. Simplicity
Disadvantages for personas
advantages of natural language
6. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
four types of filters
What the mental model could be...
Advantages for lo- fi prototype
direct manipulation with EEAC
7. Unscientific - Partial - Unstable - Inconsistent - Personal
four types of observation
Disadvantages for personas
Tools for physical design
What the mental model could be...
8. Direct - indirect - ethnographic observation - distributed cognition
conceptual design
What the mental model could be...
four types of observation
menu- based and articulatory distance
9. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
three phases in direct manipulation
command line with the EEAC
disadvantages of natural language
during the collection portion you will formally identify
10. Primary - secondary - facilitator - indirect
10 interaction styles
Principles of interaction design #4. Visibility
four types of stakeholders
Advantages for semantic networks
11. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Three main criteria for lo- fi prototype
disadvantages of form fill- in
Advantages for card sort
conceptual design
12. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
disadvantages of form fill- in
command line and articulatory distance
Limitations of usability testing
Principles of interaction design #3. Predictability
13. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
disadvantages of command line
Disadvantages for personas
ways to elicitation
Methodology and Notation
14. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Structure od EEAC
Advantages for card sort
four types of stakeholders
Gulfs and principles
15. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
menu- based and articulatory distance
command line and articulatory distance
Principles of interaction design #3. Predictability
Tools for physical design
16. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
four types of stakeholders
framework for design principle
command line with the interaction framework
stimulus intensity
17. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
applications of natural language
disadvantages of question and answer
advantages of command line
disadvantages of menu- based interface
18. Participants - design - tester
Seven Stages of Action
Three basic components for the usability testing
disadvantages of command line
Tools for conceptual design
19. Time - finance - personnel - laboratory
advantages of natural language
conceptual design
constraint on usability testing
Disadvantages for lo- fi prototype
20. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
four types of stakeholders
menu- based interface with EEAC
Methodology and Notation
advantages of question and answer
21. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
22. Location - Logical Grouping - Conventions - Redundancy
disadvantages of form fill- in
Principles of interaction design #2. Memorability
menu- based interface with EEAC
Disadvantages for semantic networks
23. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Advantages for software support
Tools for conceptual design
disadvantages of natural language
Disadvantages for semantic networks
24. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
stimulus intensity
direct manipulation with EEAC
Disadvantages for personas
25. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
two area of development of natural language
Interface design standards tools
command line with the EEAC
framework for design principle
26. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
27. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Advantages for personas
Three main criteria for lo- fi prototype
Principles of interaction design #3. Predictability
Advantages for card sort
28. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
during the collection portion you will formally identify
framework for design principle
Nielson's Heuristic Evaluation
advantages of command line
29. Direct indirect - corporate documentation - logs and notes - questionnaires
ways to elicitation
Disadvantages for lo- fi prototype
Principles of interaction design #2. Memorability
Principles of interaction design #4. Visibility
30. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Principles of interaction design #1. Simplicity
disadvantages of command line
stimulus intensity
command line with the EEAC
31. Observation - elicitation
applications of natural language
direct manipulation with EEAC
Methods of collection
5 usability factors
32. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Disadvantages for semantic networks
Methodology and Notation
conceptual design
disadvantages of question and answer
33. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
disadvantages of question and answer
potential problems of metaphors
Methods of collection
two area of development of natural language
34. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
conceptual design
disadvantages of natural language
10 interaction styles
command line with the interaction framework
35. Comprehensibility and learnability
direct manipulation with EEAC
obstacles of natural language
the usability goal
menu- based interface with EEAC
36. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
Structure od EEAC
Limitations of usability testing
advantages of menu- based interface
37. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
command line with the interaction framework
disadvantages of natural language
Principles of interaction design #2. Memorability
four tools to organize the discovery process
38. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Principles of interaction design #2. Memorability
three phases in direct manipulation
four types of filters
Benefits from the use of high - level software tools
39. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
command line and articulatory distance
advantages of direct manipulation
the usability goal
applications of natural language
40. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Disadvantages for personas
Disadvantages for semantic networks
Principles of interaction design #3. Predictability
Tools for conceptual design
41. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
5 usability factors
Methods of collection
command line and articulatory distance
interpreting the information
42. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
the usability goal
applications of natural language
Advantages of usability testing
Interface design standards tools
43. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for software support
Limitations of usability testing
three phases in direct manipulation
Advantages for Rapid Prototyping
44. Overload - Feedback - Recognition/Recall - Orientation
the usability goal
Principles of interaction design #4. Visibility
What the mental model could be...
advantages of command line
45. What it will look like - What components it will require - How the screens will be laid out
advantages of question and answer
applications of natural language
Principles of interaction design #4. Visibility
What will the physical design involve?
46. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
10 interaction styles
the usability goal
Disadvantages for personas
two area of development of natural language
47. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
four types of observation
command line with the interaction framework
Interface design standards tools
advantages of form fill- in
48. 1.free phase 2.captive phase 3. termination phase
the usability goal
What the mental model could be...
ways to elicitation
three phases in direct manipulation
49. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
advantages of command line
Interface design standards tools
disadvantages of menu- based interface
obstacles of natural language
50. Menu options create small articulatory distance
menu- based and articulatory distance
Principles of interaction design
four types of stakeholders
four types of filters