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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
conceptual design
four tools to organize the discovery process
Advantages for Rapid Prototyping
disadvantages of natural language
2. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
Structure od EEAC
Three main criteria for lo- fi prototype
Nielson's Heuristic Evaluation
3. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
4. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of question and answer
four types of filters
direct manipulation with EEAC
Seven Stages of Action
5. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
ways to elicitation
Gulfs and principles
four types of filters
stimulus intensity
6. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
Disadvantages for personas
disadvantages of direct manipulation
command line and articulatory distance
7. Progressive Disclosure - Constraints
10 interaction styles
Advantages for lo- fi prototype
Advantages for software support
Principles of interaction design #1. Simplicity
8. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
10 interaction styles
Three basic components for the usability testing
disadvantages of command line
disadvantages of direct manipulation
9. Unscientific - Partial - Unstable - Inconsistent - Personal
Advantages for personas
What the mental model could be...
four tools to organize the discovery process
Disadvantages for lo- fi prototype
10. Menu options create small articulatory distance
menu- based and articulatory distance
disadvantages of form fill- in
Limitations of usability testing
Structure od EEAC
11. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
advantages of question and answer
Advantages for software support
stimulus intensity
four tools to organize the discovery process
12. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
Advantages for Rapid Prototyping
Advantages for semantic networks
menu- based interface with EEAC
13. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
advantages of direct manipulation
Disadvantages for card sort
Advantages of usability testing
Advantages for semantic networks
14. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
four tools to organize the discovery process
Advantages for lo- fi prototype
direct manipulation with EEAC
Nielsen's Advice
15. Location - Logical Grouping - Conventions - Redundancy
potential problems of metaphors
four types of stakeholders
menu- based and articulatory distance
Principles of interaction design #2. Memorability
16. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Tools for conceptual design
Advantages for semantic networks
conceptual design
constraint on usability testing
17. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Disadvantages for card sort
Advantages for Rapid Prototyping
advantages of command line
Seven Stages of Action
18. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
19. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design #4. Visibility
direct manipulation with EEAC
the usability goal
four types of filters
20. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Principles of interaction design #2. Memorability
Tools for physical design
framework for design principle
command line with the interaction framework
21. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
What will the physical design involve?
during the collection portion you will formally identify
the usability goal
22. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
Advantages for lo- fi prototype
Principles of interaction design #1. Simplicity
disadvantages of direct manipulation
23. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Advantages of usability testing
advantages of form fill- in
applications of natural language
stimulus intensity
24. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
disadvantages of natural language
Seven Stages of Action
10 interaction styles
25. Goals - Execution - World - Evaluation
disadvantages of command line
Disadvantages for semantic networks
Structure od EEAC
Disadvantages for card sort
26. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Principles of interaction design #3. Predictability
Gulf of Evaluation
Methodology and Notation
Methods of collection
27. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of direct manipulation
disadvantages of menu- based interface
Limitations of usability testing
menu- based and articulatory distance
28. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Limitations of usability testing
disadvantages of question and answer
Principles of interaction design
menu- based interface with EEAC
29. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Limitations of usability testing
Gulf of Evaluation
potential problems of metaphors
Disadvantages for card sort
30. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
stimulus intensity
advantages of form fill- in
two area of development of natural language
Disadvantages for lo- fi prototype
31. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Advantages for Rapid Prototyping
Disadvantages for semantic networks
Limitations of usability testing
command line with the EEAC
32. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of natural language
Tools for physical design
ways to elicitation
Gulf of Evaluation
33. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Advantages for semantic networks
Nielsen's Advice
Principles of interaction design #4. Visibility
Disadvantages for personas
34. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Advantages of usability testing
Disadvantages for lo- fi prototype
four types of stakeholders
the usability goal
35. Time - finance - personnel - laboratory
Tools for conceptual design
potential problems of metaphors
Benefits from the use of high - level software tools
constraint on usability testing
36. Observation - elicitation
interpreting the information
Disadvantages for card sort
Principles of interaction design #2. Memorability
Methods of collection
37. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
disadvantages of command line
Disadvantages for personas
Advantages for Rapid Prototyping
Seven Stages of Action
38. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
interpreting the information
Principles of interaction design
Advantages for semantic networks
ways to elicitation
39. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Advantages of usability testing
disadvantages of form fill- in
Three basic components for the usability testing
stimulus intensity
40. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
conceptual design
four types of observation
Methodology and Notation
41. Direct indirect - corporate documentation - logs and notes - questionnaires
advantages of direct manipulation
ways to elicitation
Disadvantages for lo- fi prototype
Tools for physical design
42. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
ways to elicitation
Three main criteria for lo- fi prototype
Benefits from the use of high - level software tools
obstacles of natural language
43. Primary - secondary - facilitator - indirect
four types of stakeholders
Advantages for Rapid Prototyping
Methodology and Notation
Nielson's Heuristic Evaluation
44. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Principles of interaction design #3. Predictability
disadvantages of natural language
Advantages for card sort
command line and articulatory distance
45. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
Gulfs and principles
Tools for physical design
Interface design standards tools
46. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
Nielson's Heuristic Evaluation
disadvantages of natural language
the usability goal
47. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
advantages of question and answer
constraint on usability testing
four tools to organize the discovery process
48. Physical - cultural - functional - informational
four types of filters
Tools for physical design
the usability goal
Methodology and Notation
49. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
direct manipulation with EEAC
framework for design principle
5 usability factors
50. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Nielson's Heuristic Evaluation
obstacles of natural language
Advantages for personas
disadvantages of question and answer