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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Limitations of usability testing
command line and articulatory distance
obstacles of natural language
Disadvantages for semantic networks
2. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Three main criteria for lo- fi prototype
disadvantages of direct manipulation
framework for design principle
5 usability factors
3. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
disadvantages of menu- based interface
Advantages for card sort
Gulfs and principles
Principles of interaction design #1. Simplicity
4. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
disadvantages of command line
5 usability factors
Disadvantages for card sort
stimulus intensity
5. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
disadvantages of direct manipulation
Principles of interaction design #3. Predictability
Nielsen's Advice
advantages of direct manipulation
6. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
the usability goal
advantages of direct manipulation
four tools to organize the discovery process
during the collection portion you will formally identify
7. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Structure od EEAC
framework for design principle
Three basic components for the usability testing
Methodology and Notation
8. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Disadvantages for card sort
conceptual design
Advantages for personas
potential problems of metaphors
9. Comprehensibility and learnability
the usability goal
10 interaction styles
Principles of interaction design
menu- based interface with EEAC
10. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
11. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
disadvantages of menu- based interface
direct manipulation with EEAC
advantages of command line
ways to elicitation
12. Direct - indirect - ethnographic observation - distributed cognition
Methods of collection
four types of observation
Disadvantages for personas
Disadvantages for lo- fi prototype
13. Observation - elicitation
Benefits from the use of high - level software tools
Disadvantages for semantic networks
Methods of collection
Disadvantages for personas
14. Primary - secondary - facilitator - indirect
four types of stakeholders
direct manipulation with EEAC
Advantages for personas
constraint on usability testing
15. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
four types of filters
constraint on usability testing
stimulus intensity
Principles of interaction design #4. Visibility
16. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
conceptual design
Disadvantages for semantic networks
Advantages for personas
Principles of interaction design #1. Simplicity
17. Progressive Disclosure - Constraints
Disadvantages for card sort
Nielson's Heuristic Evaluation
Principles of interaction design #1. Simplicity
conceptual design
18. Location - Logical Grouping - Conventions - Redundancy
Tools for physical design
Principles of interaction design #2. Memorability
menu- based and articulatory distance
stimulus intensity
19. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
four types of filters
menu- based and articulatory distance
Structure od EEAC
20. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of question and answer
Principles of interaction design #3. Predictability
Nielsen's Advice
disadvantages of natural language
21. Unscientific - Partial - Unstable - Inconsistent - Personal
ways to elicitation
Principles of interaction design #2. Memorability
What the mental model could be...
four types of filters
22. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
disadvantages of form fill- in
Disadvantages for personas
Advantages for personas
obstacles of natural language
23. Direct indirect - corporate documentation - logs and notes - questionnaires
during the collection portion you will formally identify
ways to elicitation
Nielson's Heuristic Evaluation
constraint on usability testing
24. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Advantages for lo- fi prototype
What the mental model could be...
Advantages for personas
advantages of menu- based interface
25. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Limitations of usability testing
disadvantages of natural language
disadvantages of form fill- in
Disadvantages for lo- fi prototype
26. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
27. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
command line with the EEAC
Disadvantages for lo- fi prototype
Limitations of usability testing
advantages of natural language
28. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
command line with the interaction framework
Advantages for software support
Benefits from the use of high - level software tools
Three basic components for the usability testing
29. Overload - Feedback - Recognition/Recall - Orientation
disadvantages of menu- based interface
Three basic components for the usability testing
Principles of interaction design #4. Visibility
four types of stakeholders
30. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Advantages for lo- fi prototype
Principles of interaction design #2. Memorability
Gulfs and principles
Limitations of usability testing
31. Time - finance - personnel - laboratory
stimulus intensity
Seven Stages of Action
constraint on usability testing
Advantages for lo- fi prototype
32. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
stimulus intensity
menu- based and articulatory distance
Interface design standards tools
menu- based interface with EEAC
33. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
framework for design principle
disadvantages of question and answer
disadvantages of natural language
four types of observation
34. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
Principles of interaction design #1. Simplicity
disadvantages of form fill- in
advantages of direct manipulation
35. Physical - cultural - functional - informational
four types of filters
disadvantages of command line
three phases in direct manipulation
during the collection portion you will formally identify
36. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
10 interaction styles
Advantages for Rapid Prototyping
Advantages for semantic networks
conceptual design
37. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
What will the physical design involve?
Advantages for card sort
Advantages for semantic networks
constraint on usability testing
38. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
four types of observation
Interface design standards tools
two area of development of natural language
Advantages for personas
39. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Disadvantages for card sort
disadvantages of direct manipulation
Seven Stages of Action
advantages of form fill- in
40. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Tools for physical design
four tools to organize the discovery process
What the mental model could be...
advantages of form fill- in
41. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Advantages for card sort
Benefits from the use of high - level software tools
Advantages for software support
advantages of direct manipulation
42. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
command line with the interaction framework
the usability goal
applications of natural language
Principles of interaction design
43. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
four types of observation
Advantages of usability testing
Interface design standards tools
Methods of collection
44. Goals - Execution - World - Evaluation
advantages of command line
command line and articulatory distance
command line with the interaction framework
Structure od EEAC
45. Participants - design - tester
disadvantages of natural language
Tools for physical design
two area of development of natural language
Three basic components for the usability testing
46. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
menu- based and articulatory distance
Nielson's Heuristic Evaluation
disadvantages of menu- based interface
Advantages for personas
47. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
constraint on usability testing
Principles of interaction design #3. Predictability
Principles of interaction design #4. Visibility
the usability goal
48. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
command line with the interaction framework
Three basic components for the usability testing
Nielsen's Advice
Three main criteria for lo- fi prototype
49. 1.free phase 2.captive phase 3. termination phase
Three basic components for the usability testing
obstacles of natural language
three phases in direct manipulation
Advantages for software support
50. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Disadvantages for personas
Methods of collection
obstacles of natural language
four types of filters