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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
the usability goal
Advantages of usability testing
advantages of question and answer
5 usability factors
2. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
stimulus intensity
advantages of natural language
Advantages for lo- fi prototype
applications of natural language
3. Comprehensibility and learnability
Limitations of usability testing
Gulfs and principles
menu- based and articulatory distance
the usability goal
4. Task analysis - storyboarding - use cases - primary stakeholder profiles
Tools for conceptual design
Advantages for lo- fi prototype
advantages of direct manipulation
four tools to organize the discovery process
5. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of direct manipulation
Structure od EEAC
the usability goal
constraint on usability testing
6. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
obstacles of natural language
direct manipulation with EEAC
Methods of collection
7. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
three phases in direct manipulation
advantages of menu- based interface
5 usability factors
Tools for physical design
8. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Principles of interaction design #1. Simplicity
direct manipulation with EEAC
advantages of command line
four types of observation
9. Time - finance - personnel - laboratory
Advantages for software support
three phases in direct manipulation
constraint on usability testing
Advantages for lo- fi prototype
10. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
disadvantages of direct manipulation
advantages of menu- based interface
Three basic components for the usability testing
Disadvantages for personas
11. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
advantages of question and answer
interpreting the information
Three basic components for the usability testing
Advantages for card sort
12. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
command line with the EEAC
four types of observation
interpreting the information
advantages of direct manipulation
13. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Three basic components for the usability testing
Advantages for semantic networks
Methodology and Notation
Advantages for lo- fi prototype
14. Overload - Feedback - Recognition/Recall - Orientation
Methods of collection
Benefits from the use of high - level software tools
stimulus intensity
Principles of interaction design #4. Visibility
15. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
advantages of question and answer
Three basic components for the usability testing
Methods of collection
disadvantages of command line
16. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
two area of development of natural language
interpreting the information
four types of observation
ways to elicitation
17. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Advantages for semantic networks
Advantages of usability testing
Principles of interaction design #3. Predictability
Methods of collection
18. Unscientific - Partial - Unstable - Inconsistent - Personal
four types of filters
10 interaction styles
Advantages for software support
What the mental model could be...
19. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
20. Goals - Execution - World - Evaluation
Advantages for software support
Structure od EEAC
Seven Stages of Action
Three main criteria for lo- fi prototype
21. Primary - secondary - facilitator - indirect
advantages of form fill- in
four types of stakeholders
Advantages of usability testing
Gulfs and principles
22. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Advantages for software support
disadvantages of menu- based interface
Advantages for Rapid Prototyping
disadvantages of form fill- in
23. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
24. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Disadvantages for semantic networks
stimulus intensity
the usability goal
two area of development of natural language
25. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
four types of filters
advantages of form fill- in
Disadvantages for card sort
Limitations of usability testing
26. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
framework for design principle
Disadvantages for card sort
Methodology and Notation
Disadvantages for personas
27. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of menu- based interface
Disadvantages for lo- fi prototype
ways to elicitation
command line with the EEAC
28. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Tools for physical design
applications of natural language
Disadvantages for personas
disadvantages of question and answer
29. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Advantages for semantic networks
disadvantages of menu- based interface
advantages of form fill- in
two area of development of natural language
30. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
Disadvantages for card sort
during the collection portion you will formally identify
stimulus intensity
31. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
four types of filters
conceptual design
Advantages of usability testing
menu- based and articulatory distance
32. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
applications of natural language
disadvantages of natural language
constraint on usability testing
Advantages for software support
33. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
command line with the EEAC
four types of filters
Limitations of usability testing
Tools for physical design
34. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Three basic components for the usability testing
disadvantages of question and answer
Tools for conceptual design
Advantages for software support
35. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
applications of natural language
10 interaction styles
advantages of direct manipulation
36. Progressive Disclosure - Constraints
potential problems of metaphors
Principles of interaction design #1. Simplicity
menu- based and articulatory distance
constraint on usability testing
37. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
Methods of collection
ways to elicitation
interpreting the information
38. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Advantages for personas
menu- based interface with EEAC
interpreting the information
Benefits from the use of high - level software tools
39. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
Advantages for card sort
constraint on usability testing
four tools to organize the discovery process
40. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Advantages for Rapid Prototyping
Gulfs and principles
constraint on usability testing
5 usability factors
41. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Principles of interaction design #2. Memorability
Advantages for software support
Gulf of Evaluation
Interface design standards tools
42. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Principles of interaction design #2. Memorability
disadvantages of natural language
Interface design standards tools
What the mental model could be...
43. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Methodology and Notation
advantages of command line
5 usability factors
10 interaction styles
44. Physical - cultural - functional - informational
disadvantages of direct manipulation
disadvantages of form fill- in
Principles of interaction design #2. Memorability
four types of filters
45. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Principles of interaction design #3. Predictability
Gulf of Evaluation
Principles of interaction design #2. Memorability
Principles of interaction design #4. Visibility
46. Participants - design - tester
Advantages for semantic networks
four types of observation
Three basic components for the usability testing
advantages of direct manipulation
47. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
menu- based and articulatory distance
applications of natural language
potential problems of metaphors
5 usability factors
48. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
four types of observation
framework for design principle
5 usability factors
four tools to organize the discovery process
49. Observation - elicitation
Methods of collection
Advantages for card sort
Seven Stages of Action
Disadvantages for semantic networks
50. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Nielson's Heuristic Evaluation
four types of observation
10 interaction styles
Advantages for Rapid Prototyping