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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Overload - Feedback - Recognition/Recall - Orientation
direct manipulation with EEAC
5 usability factors
Principles of interaction design #4. Visibility
ways to elicitation
2. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
What will the physical design involve?
command line and articulatory distance
command line with the EEAC
3. Unscientific - Partial - Unstable - Inconsistent - Personal
advantages of direct manipulation
10 interaction styles
What the mental model could be...
Advantages of usability testing
4. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
advantages of form fill- in
Benefits from the use of high - level software tools
advantages of command line
disadvantages of form fill- in
5. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
advantages of command line
direct manipulation with EEAC
menu- based interface with EEAC
Nielson's Heuristic Evaluation
6. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
5 usability factors
Gulf of Evaluation
four types of stakeholders
three phases in direct manipulation
7. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
command line with the interaction framework
command line and articulatory distance
Limitations of usability testing
8. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
command line with the EEAC
the usability goal
conceptual design
advantages of command line
9. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of natural language
Disadvantages for semantic networks
Advantages for card sort
disadvantages of direct manipulation
10. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Advantages for semantic networks
the usability goal
Seven Stages of Action
Limitations of usability testing
11. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
Nielson's Heuristic Evaluation
Principles of interaction design #4. Visibility
advantages of natural language
12. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
13. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of question and answer
Disadvantages for semantic networks
disadvantages of direct manipulation
four types of observation
14. Time - finance - personnel - laboratory
during the collection portion you will formally identify
advantages of menu- based interface
constraint on usability testing
Structure od EEAC
15. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
framework for design principle
Limitations of usability testing
Gulfs and principles
Methodology and Notation
16. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Tools for conceptual design
four types of stakeholders
Methodology and Notation
Principles of interaction design #3. Predictability
17. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
disadvantages of command line
Principles of interaction design #3. Predictability
Methods of collection
Gulfs and principles
18. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
menu- based interface with EEAC
conceptual design
disadvantages of form fill- in
Benefits from the use of high - level software tools
19. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
disadvantages of direct manipulation
three phases in direct manipulation
command line with the EEAC
20. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
command line with the EEAC
Disadvantages for semantic networks
interpreting the information
21. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
22. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
What the mental model could be...
Principles of interaction design #2. Memorability
command line with the interaction framework
advantages of command line
23. Physical - cultural - functional - informational
four types of filters
Principles of interaction design #4. Visibility
advantages of command line
Gulf of Evaluation
24. Primary - secondary - facilitator - indirect
direct manipulation with EEAC
ways to elicitation
four types of stakeholders
Seven Stages of Action
25. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Three main criteria for lo- fi prototype
10 interaction styles
5 usability factors
Principles of interaction design #4. Visibility
26. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
menu- based and articulatory distance
Advantages of usability testing
Advantages for semantic networks
advantages of menu- based interface
27. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
Advantages for Rapid Prototyping
command line with the EEAC
disadvantages of form fill- in
28. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
command line with the EEAC
Principles of interaction design #3. Predictability
advantages of natural language
Benefits from the use of high - level software tools
29. Observation - elicitation
Disadvantages for lo- fi prototype
Methods of collection
conceptual design
four types of filters
30. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of natural language
advantages of menu- based interface
Principles of interaction design #3. Predictability
command line and articulatory distance
31. Task analysis - storyboarding - use cases - primary stakeholder profiles
Tools for physical design
Principles of interaction design #2. Memorability
four tools to organize the discovery process
What will the physical design involve?
32. Menu options create small articulatory distance
Disadvantages for personas
Benefits from the use of high - level software tools
menu- based and articulatory distance
disadvantages of natural language
33. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
four types of observation
interpreting the information
10 interaction styles
framework for design principle
34. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
command line with the EEAC
two area of development of natural language
Advantages for personas
35. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of direct manipulation
four types of stakeholders
Principles of interaction design #4. Visibility
disadvantages of question and answer
36. Comprehensibility and learnability
three phases in direct manipulation
Disadvantages for personas
the usability goal
interpreting the information
37. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Limitations of usability testing
advantages of command line
ways to elicitation
Advantages for software support
38. Goals - Execution - World - Evaluation
Structure od EEAC
menu- based interface with EEAC
What the mental model could be...
Three basic components for the usability testing
39. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
four types of stakeholders
framework for design principle
Advantages for lo- fi prototype
40. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
applications of natural language
Three basic components for the usability testing
direct manipulation with EEAC
Advantages of usability testing
41. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
applications of natural language
disadvantages of menu- based interface
Tools for physical design
What will the physical design involve?
42. Participants - design - tester
Three basic components for the usability testing
Nielson's Heuristic Evaluation
Three main criteria for lo- fi prototype
disadvantages of form fill- in
43. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of natural language
Methods of collection
menu- based interface with EEAC
Interface design standards tools
44. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
Benefits from the use of high - level software tools
What will the physical design involve?
Advantages for semantic networks
45. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #2. Memorability
Advantages for lo- fi prototype
5 usability factors
disadvantages of form fill- in
46. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
stimulus intensity
command line with the interaction framework
Tools for physical design
Disadvantages for personas
47. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
Advantages for personas
Advantages for semantic networks
Advantages for card sort
48. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of direct manipulation
Three main criteria for lo- fi prototype
conceptual design
Nielson's Heuristic Evaluation
49. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design
Tools for conceptual design
Three main criteria for lo- fi prototype
Advantages for personas
50. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
Tools for physical design
Disadvantages for lo- fi prototype
the usability goal