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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
advantages of direct manipulation
Advantages for personas
Interface design standards tools
advantages of command line
2. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Methods of collection
Limitations of usability testing
Advantages for Rapid Prototyping
command line with the EEAC
3. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Tools for conceptual design
Benefits from the use of high - level software tools
Structure od EEAC
potential problems of metaphors
4. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
the usability goal
framework for design principle
during the collection portion you will formally identify
Advantages for semantic networks
5. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Tools for physical design
three phases in direct manipulation
disadvantages of menu- based interface
command line and articulatory distance
6. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
Three main criteria for lo- fi prototype
disadvantages of direct manipulation
Tools for conceptual design
7. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Advantages for software support
Benefits from the use of high - level software tools
Advantages for Rapid Prototyping
advantages of form fill- in
8. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
interpreting the information
advantages of command line
disadvantages of question and answer
advantages of direct manipulation
9. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design
Advantages of usability testing
Advantages for Rapid Prototyping
Interface design standards tools
10. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
menu- based interface with EEAC
Limitations of usability testing
advantages of natural language
Disadvantages for card sort
11. Observation - elicitation
framework for design principle
Methods of collection
Principles of interaction design
10 interaction styles
12. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
four tools to organize the discovery process
Limitations of usability testing
stimulus intensity
the usability goal
13. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
14. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
Disadvantages for personas
during the collection portion you will formally identify
direct manipulation with EEAC
15. Direct - indirect - ethnographic observation - distributed cognition
stimulus intensity
four types of observation
four tools to organize the discovery process
Principles of interaction design
16. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
advantages of natural language
advantages of question and answer
framework for design principle
Seven Stages of Action
17. Goals - Execution - World - Evaluation
Nielsen's Advice
Methodology and Notation
Structure od EEAC
constraint on usability testing
18. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
advantages of natural language
Principles of interaction design
Advantages for personas
three phases in direct manipulation
19. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Disadvantages for semantic networks
menu- based interface with EEAC
ways to elicitation
Nielsen's Advice
20. Comprehensibility and learnability
Nielson's Heuristic Evaluation
Advantages of usability testing
the usability goal
Principles of interaction design #1. Simplicity
21. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
10 interaction styles
Structure od EEAC
advantages of direct manipulation
What will the physical design involve?
22. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
two area of development of natural language
conceptual design
ways to elicitation
disadvantages of natural language
23. Participants - design - tester
command line and articulatory distance
Three basic components for the usability testing
Nielson's Heuristic Evaluation
disadvantages of form fill- in
24. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Interface design standards tools
obstacles of natural language
disadvantages of natural language
Advantages for semantic networks
25. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
command line with the EEAC
disadvantages of form fill- in
Principles of interaction design #3. Predictability
advantages of form fill- in
26. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
constraint on usability testing
Advantages for card sort
disadvantages of menu- based interface
advantages of menu- based interface
27. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
the usability goal
obstacles of natural language
Advantages of usability testing
advantages of question and answer
28. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
What will the physical design involve?
Tools for physical design
disadvantages of direct manipulation
advantages of form fill- in
29. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Principles of interaction design #4. Visibility
Nielsen's Advice
disadvantages of natural language
framework for design principle
30. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
disadvantages of question and answer
Principles of interaction design #3. Predictability
Disadvantages for card sort
31. What it will look like - What components it will require - How the screens will be laid out
Tools for physical design
5 usability factors
What will the physical design involve?
command line with the EEAC
32. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
advantages of natural language
Advantages for lo- fi prototype
advantages of command line
10 interaction styles
33. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
command line and articulatory distance
Disadvantages for lo- fi prototype
disadvantages of form fill- in
Principles of interaction design #4. Visibility
34. 1.free phase 2.captive phase 3. termination phase
three phases in direct manipulation
Methodology and Notation
Advantages for card sort
Principles of interaction design #4. Visibility
35. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
Advantages for card sort
Interface design standards tools
Principles of interaction design #3. Predictability
36. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
obstacles of natural language
disadvantages of menu- based interface
applications of natural language
Disadvantages for semantic networks
37. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
Advantages for software support
four types of stakeholders
Principles of interaction design #2. Memorability
38. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Nielsen's Advice
Limitations of usability testing
advantages of menu- based interface
potential problems of metaphors
39. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Advantages of usability testing
Three main criteria for lo- fi prototype
disadvantages of command line
three phases in direct manipulation
40. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Disadvantages for semantic networks
What the mental model could be...
command line with the interaction framework
stimulus intensity
41. Task analysis - storyboarding - use cases - primary stakeholder profiles
four types of filters
Advantages for personas
four tools to organize the discovery process
Three main criteria for lo- fi prototype
42. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Advantages for software support
Tools for physical design
What will the physical design involve?
obstacles of natural language
43. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Disadvantages for card sort
disadvantages of direct manipulation
conceptual design
Advantages for software support
44. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
disadvantages of direct manipulation
Gulf of Evaluation
obstacles of natural language
Advantages for Rapid Prototyping
45. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
menu- based and articulatory distance
Tools for physical design
5 usability factors
constraint on usability testing
46. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
47. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Principles of interaction design #3. Predictability
four types of stakeholders
Principles of interaction design #1. Simplicity
command line with the EEAC
48. Primary - secondary - facilitator - indirect
Principles of interaction design
constraint on usability testing
direct manipulation with EEAC
four types of stakeholders
49. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
menu- based and articulatory distance
potential problems of metaphors
Three main criteria for lo- fi prototype
four tools to organize the discovery process
50. Progressive Disclosure - Constraints
menu- based interface with EEAC
disadvantages of question and answer
Advantages for Rapid Prototyping
Principles of interaction design #1. Simplicity