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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Disadvantages for semantic networks
stimulus intensity
Nielsen's Advice
applications of natural language
2. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
disadvantages of command line
framework for design principle
direct manipulation with EEAC
applications of natural language
3. What it will look like - What components it will require - How the screens will be laid out
direct manipulation with EEAC
What will the physical design involve?
disadvantages of natural language
disadvantages of direct manipulation
4. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Three basic components for the usability testing
disadvantages of natural language
direct manipulation with EEAC
interpreting the information
5. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
5 usability factors
disadvantages of menu- based interface
disadvantages of command line
6. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #2. Memorability
menu- based interface with EEAC
stimulus intensity
Advantages for semantic networks
7. Participants - design - tester
advantages of menu- based interface
Tools for conceptual design
Three basic components for the usability testing
Gulf of Evaluation
8. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
advantages of question and answer
Disadvantages for lo- fi prototype
Advantages for card sort
Gulfs and principles
9. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
four types of stakeholders
disadvantages of direct manipulation
Advantages for software support
Advantages for card sort
10. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
four types of observation
Three basic components for the usability testing
advantages of direct manipulation
Tools for physical design
11. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of natural language
Advantages for personas
Benefits from the use of high - level software tools
potential problems of metaphors
12. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
constraint on usability testing
during the collection portion you will formally identify
disadvantages of question and answer
Nielson's Heuristic Evaluation
13. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
disadvantages of natural language
What will the physical design involve?
command line and articulatory distance
Limitations of usability testing
14. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Tools for conceptual design
advantages of form fill- in
Gulfs and principles
Advantages for personas
15. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Advantages for semantic networks
disadvantages of direct manipulation
during the collection portion you will formally identify
command line with the EEAC
16. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
menu- based and articulatory distance
Tools for physical design
Advantages of usability testing
four types of stakeholders
17. Goals - Execution - World - Evaluation
Tools for physical design
command line with the interaction framework
Structure od EEAC
direct manipulation with EEAC
18. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
interpreting the information
during the collection portion you will formally identify
disadvantages of natural language
advantages of menu- based interface
19. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
applications of natural language
command line and articulatory distance
advantages of direct manipulation
Advantages for semantic networks
20. Time - finance - personnel - laboratory
ways to elicitation
advantages of form fill- in
constraint on usability testing
Nielsen's Advice
21. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for semantic networks
Tools for physical design
menu- based and articulatory distance
Advantages for card sort
22. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
Three main criteria for lo- fi prototype
disadvantages of natural language
Principles of interaction design #1. Simplicity
advantages of question and answer
23. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
interpreting the information
stimulus intensity
four types of observation
disadvantages of menu- based interface
24. Unscientific - Partial - Unstable - Inconsistent - Personal
disadvantages of command line
What the mental model could be...
Disadvantages for card sort
Gulfs and principles
25. Direct - indirect - ethnographic observation - distributed cognition
command line with the interaction framework
four types of observation
potential problems of metaphors
three phases in direct manipulation
26. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
command line with the EEAC
two area of development of natural language
framework for design principle
Structure od EEAC
27. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
28. Overload - Feedback - Recognition/Recall - Orientation
Benefits from the use of high - level software tools
Gulf of Evaluation
Principles of interaction design #4. Visibility
Principles of interaction design #2. Memorability
29. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
stimulus intensity
direct manipulation with EEAC
obstacles of natural language
Tools for conceptual design
30. Direct indirect - corporate documentation - logs and notes - questionnaires
ways to elicitation
Methodology and Notation
Principles of interaction design #2. Memorability
direct manipulation with EEAC
31. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
Disadvantages for personas
Disadvantages for lo- fi prototype
Principles of interaction design #4. Visibility
32. Progressive Disclosure - Constraints
advantages of direct manipulation
Principles of interaction design #1. Simplicity
disadvantages of question and answer
command line with the EEAC
33. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
obstacles of natural language
Gulfs and principles
Advantages for lo- fi prototype
Disadvantages for semantic networks
34. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
command line with the EEAC
disadvantages of direct manipulation
applications of natural language
stimulus intensity
35. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
conceptual design
Methods of collection
Advantages for card sort
36. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methods of collection
Methodology and Notation
Seven Stages of Action
direct manipulation with EEAC
37. Menu options create small articulatory distance
Advantages for card sort
menu- based and articulatory distance
Advantages for semantic networks
Gulf of Evaluation
38. Comprehensibility and learnability
Advantages for semantic networks
Limitations of usability testing
obstacles of natural language
the usability goal
39. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
Three basic components for the usability testing
disadvantages of question and answer
four tools to organize the discovery process
40. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Methodology and Notation
command line with the interaction framework
conceptual design
Limitations of usability testing
41. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
framework for design principle
10 interaction styles
advantages of question and answer
Interface design standards tools
42. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
Disadvantages for personas
four tools to organize the discovery process
command line with the interaction framework
43. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
four tools to organize the discovery process
three phases in direct manipulation
Gulfs and principles
44. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
advantages of form fill- in
Advantages for lo- fi prototype
Principles of interaction design #1. Simplicity
45. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
potential problems of metaphors
Benefits from the use of high - level software tools
Gulfs and principles
two area of development of natural language
46. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
direct manipulation with EEAC
Three main criteria for lo- fi prototype
Disadvantages for lo- fi prototype
applications of natural language
47. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Advantages for personas
Disadvantages for semantic networks
Benefits from the use of high - level software tools
Nielson's Heuristic Evaluation
48. Observation - elicitation
Three main criteria for lo- fi prototype
Methods of collection
interpreting the information
advantages of menu- based interface
49. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
disadvantages of question and answer
advantages of direct manipulation
10 interaction styles
Principles of interaction design #4. Visibility
50. 1.free phase 2.captive phase 3. termination phase
three phases in direct manipulation
Three basic components for the usability testing
Methods of collection
during the collection portion you will formally identify