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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Goals - Execution - World - Evaluation
Methods of collection
Structure od EEAC
Tools for conceptual design
command line and articulatory distance
2. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Interface design standards tools
two area of development of natural language
5 usability factors
four tools to organize the discovery process
3. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Limitations of usability testing
command line with the EEAC
Disadvantages for personas
four types of filters
4. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
advantages of form fill- in
framework for design principle
Advantages for Rapid Prototyping
disadvantages of command line
5. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Methodology and Notation
during the collection portion you will formally identify
Gulfs and principles
Three basic components for the usability testing
6. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Advantages for card sort
advantages of command line
Gulf of Evaluation
advantages of natural language
7. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
during the collection portion you will formally identify
advantages of form fill- in
Disadvantages for card sort
8. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
interpreting the information
Advantages for Rapid Prototyping
stimulus intensity
four types of stakeholders
9. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
10. Menu options create small articulatory distance
Principles of interaction design
menu- based and articulatory distance
Advantages for lo- fi prototype
two area of development of natural language
11. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for card sort
Methods of collection
advantages of natural language
Nielson's Heuristic Evaluation
12. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Principles of interaction design #3. Predictability
ways to elicitation
disadvantages of direct manipulation
Disadvantages for personas
13. Progressive Disclosure - Constraints
Disadvantages for semantic networks
Disadvantages for lo- fi prototype
Tools for physical design
Principles of interaction design #1. Simplicity
14. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
disadvantages of form fill- in
5 usability factors
Disadvantages for semantic networks
Three basic components for the usability testing
15. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
What the mental model could be...
Nielsen's Advice
disadvantages of form fill- in
Structure od EEAC
16. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Disadvantages for semantic networks
Gulfs and principles
advantages of form fill- in
Three main criteria for lo- fi prototype
17. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
18. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Disadvantages for personas
menu- based interface with EEAC
Tools for physical design
advantages of question and answer
19. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
stimulus intensity
during the collection portion you will formally identify
disadvantages of form fill- in
menu- based interface with EEAC
20. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
advantages of natural language
disadvantages of form fill- in
conceptual design
Advantages for lo- fi prototype
21. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
disadvantages of natural language
Methods of collection
Advantages for semantic networks
Advantages for lo- fi prototype
22. Location - Logical Grouping - Conventions - Redundancy
menu- based interface with EEAC
Principles of interaction design #2. Memorability
interpreting the information
Interface design standards tools
23. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
four types of filters
disadvantages of question and answer
obstacles of natural language
Disadvantages for card sort
24. Comprehensibility and learnability
the usability goal
Advantages for card sort
four types of stakeholders
Disadvantages for lo- fi prototype
25. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
two area of development of natural language
Benefits from the use of high - level software tools
menu- based interface with EEAC
26. Unscientific - Partial - Unstable - Inconsistent - Personal
during the collection portion you will formally identify
Benefits from the use of high - level software tools
Interface design standards tools
What the mental model could be...
27. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
advantages of question and answer
Tools for conceptual design
What the mental model could be...
28. Participants - design - tester
Three basic components for the usability testing
disadvantages of form fill- in
Principles of interaction design #3. Predictability
advantages of direct manipulation
29. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Disadvantages for semantic networks
Principles of interaction design #2. Memorability
Advantages for software support
Gulf of Evaluation
30. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
obstacles of natural language
command line and articulatory distance
stimulus intensity
Nielson's Heuristic Evaluation
31. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
menu- based and articulatory distance
10 interaction styles
Advantages of usability testing
5 usability factors
32. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
command line with the EEAC
four types of filters
Disadvantages for semantic networks
33. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
applications of natural language
Tools for physical design
Methodology and Notation
two area of development of natural language
34. Primary - secondary - facilitator - indirect
the usability goal
four types of stakeholders
potential problems of metaphors
Seven Stages of Action
35. Direct indirect - corporate documentation - logs and notes - questionnaires
four types of filters
ways to elicitation
Limitations of usability testing
Advantages for card sort
36. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Principles of interaction design #1. Simplicity
Three main criteria for lo- fi prototype
interpreting the information
advantages of command line
37. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
What will the physical design involve?
menu- based interface with EEAC
disadvantages of form fill- in
advantages of direct manipulation
38. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
Three main criteria for lo- fi prototype
Nielsen's Advice
Interface design standards tools
advantages of question and answer
39. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
Disadvantages for card sort
advantages of direct manipulation
constraint on usability testing
40. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
ways to elicitation
advantages of question and answer
disadvantages of natural language
Limitations of usability testing
41. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
10 interaction styles
four types of observation
Tools for conceptual design
Nielson's Heuristic Evaluation
42. Observation - elicitation
direct manipulation with EEAC
10 interaction styles
Advantages for lo- fi prototype
Methods of collection
43. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
advantages of question and answer
advantages of direct manipulation
direct manipulation with EEAC
Advantages for personas
44. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
ways to elicitation
Principles of interaction design #1. Simplicity
Seven Stages of Action
45. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
Disadvantages for semantic networks
command line with the EEAC
disadvantages of form fill- in
46. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of direct manipulation
command line and articulatory distance
Limitations of usability testing
Interface design standards tools
47. Time - finance - personnel - laboratory
Principles of interaction design #1. Simplicity
constraint on usability testing
disadvantages of natural language
10 interaction styles
48. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
menu- based interface with EEAC
Principles of interaction design #2. Memorability
Disadvantages for card sort
Disadvantages for lo- fi prototype
49. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of menu- based interface
advantages of form fill- in
Advantages for Rapid Prototyping
disadvantages of command line
50. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Methods of collection
Three basic components for the usability testing
three phases in direct manipulation
Disadvantages for lo- fi prototype