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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
command line and articulatory distance
advantages of menu- based interface
What will the physical design involve?
advantages of form fill- in
2. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
disadvantages of menu- based interface
advantages of command line
What the mental model could be...
3. What it will look like - What components it will require - How the screens will be laid out
Gulf of Evaluation
disadvantages of menu- based interface
advantages of natural language
What will the physical design involve?
4. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
potential problems of metaphors
10 interaction styles
three phases in direct manipulation
disadvantages of natural language
5. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design
advantages of direct manipulation
advantages of menu- based interface
Principles of interaction design #3. Predictability
6. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
Methods of collection
Advantages for lo- fi prototype
advantages of question and answer
Interface design standards tools
7. Direct indirect - corporate documentation - logs and notes - questionnaires
Advantages for semantic networks
disadvantages of menu- based interface
during the collection portion you will formally identify
ways to elicitation
8. 1.free phase 2.captive phase 3. termination phase
advantages of form fill- in
three phases in direct manipulation
disadvantages of form fill- in
Gulfs and principles
9. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
advantages of natural language
stimulus intensity
Advantages for semantic networks
Benefits from the use of high - level software tools
10. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
potential problems of metaphors
advantages of natural language
Disadvantages for semantic networks
Advantages for lo- fi prototype
11. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for software support
conceptual design
menu- based and articulatory distance
Nielson's Heuristic Evaluation
12. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
What will the physical design involve?
5 usability factors
command line and articulatory distance
Disadvantages for personas
13. Menu options create small articulatory distance
disadvantages of form fill- in
menu- based and articulatory distance
Methodology and Notation
Methods of collection
14. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of natural language
Advantages for Rapid Prototyping
four types of observation
command line with the interaction framework
15. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
two area of development of natural language
5 usability factors
the usability goal
disadvantages of form fill- in
16. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Advantages for personas
Advantages for card sort
disadvantages of command line
Disadvantages for personas
17. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
5 usability factors
Disadvantages for card sort
menu- based interface with EEAC
disadvantages of question and answer
18. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
four types of observation
Structure od EEAC
Principles of interaction design
19. Comprehensibility and learnability
four types of stakeholders
three phases in direct manipulation
5 usability factors
the usability goal
20. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
command line with the interaction framework
menu- based interface with EEAC
Nielsen's Advice
21. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Disadvantages for card sort
Limitations of usability testing
Disadvantages for semantic networks
advantages of form fill- in
22. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
obstacles of natural language
stimulus intensity
Methodology and Notation
23. Direct - indirect - ethnographic observation - distributed cognition
Nielson's Heuristic Evaluation
four types of observation
advantages of question and answer
two area of development of natural language
24. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
obstacles of natural language
three phases in direct manipulation
10 interaction styles
advantages of direct manipulation
25. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
advantages of menu- based interface
Methodology and Notation
stimulus intensity
26. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
disadvantages of question and answer
command line with the interaction framework
four tools to organize the discovery process
27. Primary - secondary - facilitator - indirect
What will the physical design involve?
four types of filters
four types of stakeholders
Gulfs and principles
28. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
What the mental model could be...
advantages of form fill- in
four types of observation
Three basic components for the usability testing
29. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
Principles of interaction design #4. Visibility
Principles of interaction design
constraint on usability testing
30. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
command line with the interaction framework
Advantages for card sort
Gulfs and principles
four types of observation
31. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Nielsen's Advice
Advantages of usability testing
Nielson's Heuristic Evaluation
Advantages for personas
32. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Tools for conceptual design
applications of natural language
Advantages for card sort
Advantages for software support
33. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Principles of interaction design #2. Memorability
Nielsen's Advice
Advantages for lo- fi prototype
disadvantages of direct manipulation
34. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Benefits from the use of high - level software tools
Disadvantages for semantic networks
obstacles of natural language
Methodology and Notation
35. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Disadvantages for semantic networks
potential problems of metaphors
Benefits from the use of high - level software tools
four types of filters
36. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Nielsen's Advice
Advantages for Rapid Prototyping
Advantages for card sort
disadvantages of command line
37. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #2. Memorability
Advantages for personas
Limitations of usability testing
Principles of interaction design #4. Visibility
38. Observation - elicitation
What will the physical design involve?
Principles of interaction design #2. Memorability
Methods of collection
Advantages for software support
39. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
three phases in direct manipulation
5 usability factors
Principles of interaction design #4. Visibility
disadvantages of menu- based interface
40. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
menu- based interface with EEAC
advantages of form fill- in
during the collection portion you will formally identify
Seven Stages of Action
41. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
advantages of command line
Disadvantages for lo- fi prototype
Structure od EEAC
potential problems of metaphors
42. Goals - Execution - World - Evaluation
disadvantages of form fill- in
constraint on usability testing
Structure od EEAC
command line with the interaction framework
43. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
four types of stakeholders
Structure od EEAC
command line with the EEAC
three phases in direct manipulation
44. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
direct manipulation with EEAC
What will the physical design involve?
Gulfs and principles
Advantages for semantic networks
45. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
Advantages for lo- fi prototype
disadvantages of command line
menu- based interface with EEAC
46. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
constraint on usability testing
menu- based interface with EEAC
framework for design principle
Tools for physical design
47. Participants - design - tester
conceptual design
disadvantages of direct manipulation
Advantages for software support
Three basic components for the usability testing
48. Overload - Feedback - Recognition/Recall - Orientation
framework for design principle
Disadvantages for semantic networks
Principles of interaction design #4. Visibility
Tools for physical design
49. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Interface design standards tools
two area of development of natural language
applications of natural language
Principles of interaction design #4. Visibility
50. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat