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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Advantages for semantic networks
disadvantages of natural language
two area of development of natural language
interpreting the information
2. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
3. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Disadvantages for lo- fi prototype
Nielson's Heuristic Evaluation
four types of stakeholders
advantages of form fill- in
4. Goals - Execution - World - Evaluation
four types of stakeholders
command line with the interaction framework
Structure od EEAC
Limitations of usability testing
5. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
advantages of form fill- in
Methodology and Notation
Three main criteria for lo- fi prototype
Advantages of usability testing
6. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Limitations of usability testing
command line with the interaction framework
advantages of command line
Gulfs and principles
7. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Advantages for semantic networks
Principles of interaction design #1. Simplicity
Methods of collection
Tools for physical design
8. Task analysis - storyboarding - use cases - primary stakeholder profiles
interpreting the information
Tools for conceptual design
four tools to organize the discovery process
Advantages for lo- fi prototype
9. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
four tools to organize the discovery process
Advantages for semantic networks
advantages of question and answer
10. Progressive Disclosure - Constraints
disadvantages of command line
Principles of interaction design #1. Simplicity
disadvantages of natural language
four types of filters
11. Comprehensibility and learnability
advantages of natural language
four types of filters
the usability goal
Advantages for card sort
12. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
four types of observation
Interface design standards tools
Advantages for lo- fi prototype
potential problems of metaphors
13. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Advantages for Rapid Prototyping
Methodology and Notation
ways to elicitation
Principles of interaction design #4. Visibility
14. Time - finance - personnel - laboratory
command line and articulatory distance
applications of natural language
conceptual design
constraint on usability testing
15. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
disadvantages of form fill- in
framework for design principle
Structure od EEAC
16. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of question and answer
What the mental model could be...
Interface design standards tools
Advantages for software support
17. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for software support
potential problems of metaphors
Principles of interaction design #3. Predictability
Nielsen's Advice
18. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
19. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
Principles of interaction design #1. Simplicity
menu- based and articulatory distance
Principles of interaction design #3. Predictability
20. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
command line and articulatory distance
What the mental model could be...
Principles of interaction design #3. Predictability
conceptual design
21. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
during the collection portion you will formally identify
Benefits from the use of high - level software tools
disadvantages of direct manipulation
Seven Stages of Action
22. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
Nielson's Heuristic Evaluation
10 interaction styles
the usability goal
23. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #2. Memorability
potential problems of metaphors
Three basic components for the usability testing
Nielsen's Advice
24. Observation - elicitation
Advantages for lo- fi prototype
four tools to organize the discovery process
Methods of collection
four types of stakeholders
25. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Principles of interaction design #1. Simplicity
Advantages for lo- fi prototype
Advantages of usability testing
Tools for conceptual design
26. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
advantages of direct manipulation
Gulfs and principles
advantages of command line
Disadvantages for semantic networks
27. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of natural language
Advantages for lo- fi prototype
advantages of command line
Principles of interaction design #2. Memorability
28. Physical - cultural - functional - informational
Advantages for card sort
four types of filters
Tools for conceptual design
command line with the EEAC
29. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Disadvantages for semantic networks
during the collection portion you will formally identify
advantages of menu- based interface
constraint on usability testing
30. 1.free phase 2.captive phase 3. termination phase
disadvantages of direct manipulation
Gulf of Evaluation
advantages of command line
three phases in direct manipulation
31. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
four types of filters
disadvantages of direct manipulation
the usability goal
32. Direct indirect - corporate documentation - logs and notes - questionnaires
Principles of interaction design #4. Visibility
ways to elicitation
obstacles of natural language
two area of development of natural language
33. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
ways to elicitation
Principles of interaction design #3. Predictability
10 interaction styles
Methodology and Notation
34. Overload - Feedback - Recognition/Recall - Orientation
Advantages for software support
Principles of interaction design #4. Visibility
Advantages of usability testing
three phases in direct manipulation
35. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
two area of development of natural language
Principles of interaction design #1. Simplicity
Nielsen's Advice
36. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Limitations of usability testing
advantages of form fill- in
Principles of interaction design #3. Predictability
Principles of interaction design
37. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
disadvantages of natural language
Disadvantages for personas
advantages of natural language
Methods of collection
38. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Advantages for software support
10 interaction styles
advantages of command line
two area of development of natural language
39. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
four tools to organize the discovery process
constraint on usability testing
advantages of natural language
40. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
disadvantages of command line
advantages of question and answer
constraint on usability testing
41. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Nielsen's Advice
Advantages for personas
disadvantages of command line
conceptual design
42. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Principles of interaction design #4. Visibility
Advantages for Rapid Prototyping
10 interaction styles
Disadvantages for semantic networks
43. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
advantages of question and answer
What will the physical design involve?
disadvantages of menu- based interface
Advantages for semantic networks
44. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
stimulus intensity
Advantages for software support
four types of stakeholders
Methodology and Notation
45. Participants - design - tester
menu- based interface with EEAC
direct manipulation with EEAC
Three basic components for the usability testing
Principles of interaction design #1. Simplicity
46. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
four types of stakeholders
Disadvantages for card sort
command line with the EEAC
stimulus intensity
47. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
constraint on usability testing
disadvantages of menu- based interface
obstacles of natural language
Methods of collection
48. Primary - secondary - facilitator - indirect
10 interaction styles
four types of stakeholders
Disadvantages for semantic networks
the usability goal
49. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
the usability goal
disadvantages of natural language
Gulf of Evaluation
disadvantages of form fill- in
50. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
four types of stakeholders
conceptual design
Advantages for semantic networks
Three basic components for the usability testing