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Test your basic knowledge |

Human Computer Interaction

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat


2. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development






3. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence






4. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable






5. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues






6. Time - finance - personnel - laboratory






7. Physical - cultural - functional - informational






8. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users






9. Comprehensibility and learnability






10. Observation - elicitation






11. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes






12. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption






13. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools






14. What it will look like - What components it will require - How the screens will be laid out






15. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner






16. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes






17. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer






18. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback






19. Overload - Feedback - Recognition/Recall - Orientation






20. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes






21. Task analysis - storyboarding - use cases - primary stakeholder profiles






22. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance






23. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language






24. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning






25. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size






26. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information






27. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements






28. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems






29. Articulatory distance is large because we are presented with the command prompt - no indication of functionality






30. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management






31. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language






32. Primary - secondary - facilitator - indirect






33. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient






34. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner






35. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information






36. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert






37. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes






38. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability






39. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers






40. 1.free phase 2.captive phase 3. termination phase






41. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo






42. Menu options create small articulatory distance






43. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness






44. Progressive Disclosure - Constraints






45. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag






46. Location - Logical Grouping - Conventions - Redundancy






47. We respond first to the intensity of a stimulus and only then do we begin to process its meaning






48. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association






49. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners






50. Direct indirect - corporate documentation - logs and notes - questionnaires






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