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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer
50
questions in
15 minutes
.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Advantages for Rapid Prototyping
advantages of menu- based interface
during the collection portion you will formally identify
four types of filters
2. Direct indirect - corporate documentation - logs and notes - questionnaires
Principles of interaction design #3. Predictability
ways to elicitation
5 usability factors
four types of filters
3. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
the usability goal
advantages of direct manipulation
Structure od EEAC
4. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for Rapid Prototyping
What the mental model could be...
the usability goal
Three basic components for the usability testing
5. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
6. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
interpreting the information
Advantages for semantic networks
Disadvantages for card sort
disadvantages of command line
7. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
command line with the interaction framework
Seven Stages of Action
during the collection portion you will formally identify
Interface design standards tools
8. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
menu- based interface with EEAC
stimulus intensity
Disadvantages for personas
Gulf of Evaluation
9. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Tools for physical design
Three main criteria for lo- fi prototype
four types of stakeholders
Nielson's Heuristic Evaluation
10. Direct - indirect - ethnographic observation - distributed cognition
advantages of direct manipulation
four types of observation
Methods of collection
advantages of menu- based interface
11. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
obstacles of natural language
Principles of interaction design #4. Visibility
Tools for conceptual design
Disadvantages for card sort
12. What it will look like - What components it will require - How the screens will be laid out
Principles of interaction design #2. Memorability
Advantages for software support
Disadvantages for semantic networks
What will the physical design involve?
13. Observation - elicitation
Principles of interaction design
four types of observation
Methods of collection
direct manipulation with EEAC
14. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
disadvantages of direct manipulation
advantages of question and answer
10 interaction styles
Advantages for semantic networks
15. Physical - cultural - functional - informational
advantages of direct manipulation
Three main criteria for lo- fi prototype
Benefits from the use of high - level software tools
four types of filters
16. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
advantages of command line
disadvantages of menu- based interface
Gulfs and principles
interpreting the information
17. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
four types of filters
two area of development of natural language
disadvantages of menu- based interface
18. Menu options create small articulatory distance
four types of filters
disadvantages of form fill- in
applications of natural language
menu- based and articulatory distance
19. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
ways to elicitation
disadvantages of menu- based interface
Principles of interaction design #2. Memorability
menu- based and articulatory distance
20. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
disadvantages of question and answer
stimulus intensity
Disadvantages for lo- fi prototype
21. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
Interface design standards tools
conceptual design
Three main criteria for lo- fi prototype
22. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
disadvantages of question and answer
two area of development of natural language
applications of natural language
Nielson's Heuristic Evaluation
23. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Nielson's Heuristic Evaluation
advantages of form fill- in
Structure od EEAC
menu- based interface with EEAC
24. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
advantages of form fill- in
Advantages for software support
four tools to organize the discovery process
Structure od EEAC
25. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
four types of stakeholders
advantages of command line
stimulus intensity
four tools to organize the discovery process
26. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
during the collection portion you will formally identify
disadvantages of natural language
Tools for physical design
27. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
constraint on usability testing
during the collection portion you will formally identify
interpreting the information
28. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
Disadvantages for lo- fi prototype
What the mental model could be...
Advantages of usability testing
29. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
direct manipulation with EEAC
disadvantages of natural language
disadvantages of question and answer
advantages of command line
30. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
applications of natural language
stimulus intensity
disadvantages of direct manipulation
Principles of interaction design #4. Visibility
31. Primary - secondary - facilitator - indirect
Principles of interaction design #2. Memorability
four types of stakeholders
advantages of menu- based interface
Advantages for card sort
32. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
two area of development of natural language
conceptual design
menu- based interface with EEAC
33. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
What the mental model could be...
Nielsen's Advice
Principles of interaction design
disadvantages of form fill- in
34. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for lo- fi prototype
disadvantages of form fill- in
Methodology and Notation
Advantages for personas
35. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
36. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of question and answer
disadvantages of direct manipulation
Three basic components for the usability testing
command line with the EEAC
37. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
conceptual design
framework for design principle
four types of observation
Tools for physical design
38. Location - Logical Grouping - Conventions - Redundancy
advantages of question and answer
four types of stakeholders
Principles of interaction design #2. Memorability
four types of observation
39. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
during the collection portion you will formally identify
What will the physical design involve?
Advantages for Rapid Prototyping
disadvantages of command line
40. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
disadvantages of menu- based interface
Methodology and Notation
Nielsen's Advice
Gulfs and principles
41. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
disadvantages of menu- based interface
four types of stakeholders
Advantages for software support
42. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
four tools to organize the discovery process
framework for design principle
command line with the EEAC
Principles of interaction design #2. Memorability
43. Participants - design - tester
Nielsen's Advice
Tools for physical design
Three basic components for the usability testing
Advantages for lo- fi prototype
44. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
Advantages for software support
10 interaction styles
potential problems of metaphors
45. 1.free phase 2.captive phase 3. termination phase
three phases in direct manipulation
Disadvantages for personas
advantages of command line
potential problems of metaphors
46. Unscientific - Partial - Unstable - Inconsistent - Personal
four types of observation
ways to elicitation
What the mental model could be...
two area of development of natural language
47. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
Methods of collection
5 usability factors
Nielson's Heuristic Evaluation
48. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
four types of stakeholders
Tools for conceptual design
advantages of natural language
49. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Advantages for personas
Seven Stages of Action
advantages of direct manipulation
Gulfs and principles
50. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Advantages for lo- fi prototype
Disadvantages for semantic networks
Principles of interaction design #3. Predictability
potential problems of metaphors