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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Overload - Feedback - Recognition/Recall - Orientation
menu- based interface with EEAC
Principles of interaction design #4. Visibility
Nielson's Heuristic Evaluation
four types of observation
2. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
interpreting the information
disadvantages of command line
Methodology and Notation
3. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
advantages of menu- based interface
disadvantages of natural language
command line with the interaction framework
Principles of interaction design #3. Predictability
4. Primary - secondary - facilitator - indirect
command line with the EEAC
Nielson's Heuristic Evaluation
disadvantages of form fill- in
four types of stakeholders
5. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #1. Simplicity
Principles of interaction design #2. Memorability
Advantages for lo- fi prototype
Tools for conceptual design
6. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
direct manipulation with EEAC
Principles of interaction design
Gulf of Evaluation
Three main criteria for lo- fi prototype
7. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Advantages of usability testing
Disadvantages for semantic networks
Principles of interaction design #1. Simplicity
disadvantages of command line
8. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Gulf of Evaluation
advantages of command line
Principles of interaction design #4. Visibility
Advantages for Rapid Prototyping
9. Direct indirect - corporate documentation - logs and notes - questionnaires
advantages of question and answer
four tools to organize the discovery process
constraint on usability testing
ways to elicitation
10. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Disadvantages for personas
Advantages for lo- fi prototype
Methods of collection
interpreting the information
11. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
framework for design principle
disadvantages of form fill- in
Seven Stages of Action
command line and articulatory distance
12. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Disadvantages for personas
during the collection portion you will formally identify
Seven Stages of Action
the usability goal
13. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
framework for design principle
Advantages for semantic networks
two area of development of natural language
command line with the EEAC
14. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Structure od EEAC
Principles of interaction design #3. Predictability
Advantages for lo- fi prototype
advantages of menu- based interface
15. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
two area of development of natural language
Gulfs and principles
advantages of direct manipulation
16. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
advantages of direct manipulation
What the mental model could be...
stimulus intensity
10 interaction styles
17. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of question and answer
Structure od EEAC
Interface design standards tools
Advantages for semantic networks
18. Progressive Disclosure - Constraints
Methods of collection
advantages of direct manipulation
5 usability factors
Principles of interaction design #1. Simplicity
19. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
menu- based interface with EEAC
Advantages for personas
interpreting the information
Tools for conceptual design
20. Observation - elicitation
Principles of interaction design #4. Visibility
advantages of command line
Methods of collection
advantages of natural language
21. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Limitations of usability testing
conceptual design
Gulf of Evaluation
Gulfs and principles
22. Comprehensibility and learnability
obstacles of natural language
the usability goal
Disadvantages for semantic networks
command line with the interaction framework
23. Time - finance - personnel - laboratory
direct manipulation with EEAC
Advantages for semantic networks
disadvantages of menu- based interface
constraint on usability testing
24. Participants - design - tester
Three basic components for the usability testing
disadvantages of question and answer
Interface design standards tools
Advantages for Rapid Prototyping
25. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
three phases in direct manipulation
stimulus intensity
advantages of form fill- in
Principles of interaction design #1. Simplicity
26. Goals - Execution - World - Evaluation
Nielson's Heuristic Evaluation
ways to elicitation
Structure od EEAC
Gulf of Evaluation
27. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
disadvantages of menu- based interface
Nielson's Heuristic Evaluation
Tools for conceptual design
four types of observation
28. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Nielsen's Advice
Disadvantages for lo- fi prototype
direct manipulation with EEAC
disadvantages of menu- based interface
29. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Disadvantages for personas
disadvantages of direct manipulation
two area of development of natural language
Interface design standards tools
30. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
interpreting the information
direct manipulation with EEAC
disadvantages of menu- based interface
Tools for physical design
31. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Principles of interaction design
command line with the EEAC
5 usability factors
conceptual design
32. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
three phases in direct manipulation
during the collection portion you will formally identify
advantages of form fill- in
Methods of collection
33. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
command line with the interaction framework
advantages of command line
Advantages for lo- fi prototype
34. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
35. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
constraint on usability testing
What will the physical design involve?
during the collection portion you will formally identify
Disadvantages for card sort
36. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
disadvantages of question and answer
stimulus intensity
Principles of interaction design #4. Visibility
37. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
direct manipulation with EEAC
advantages of command line
interpreting the information
Nielsen's Advice
38. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
advantages of command line
Advantages for software support
Tools for physical design
Limitations of usability testing
39. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Benefits from the use of high - level software tools
framework for design principle
conceptual design
disadvantages of natural language
40. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
four types of filters
Disadvantages for lo- fi prototype
potential problems of metaphors
41. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
advantages of direct manipulation
potential problems of metaphors
four types of observation
obstacles of natural language
42. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
direct manipulation with EEAC
Disadvantages for personas
Principles of interaction design #2. Memorability
Disadvantages for lo- fi prototype
43. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
constraint on usability testing
10 interaction styles
Gulfs and principles
44. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Disadvantages for lo- fi prototype
Advantages for software support
disadvantages of form fill- in
menu- based interface with EEAC
45. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
disadvantages of menu- based interface
constraint on usability testing
Advantages for software support
Methodology and Notation
46. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
What will the physical design involve?
Advantages for Rapid Prototyping
5 usability factors
Methods of collection
47. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Principles of interaction design
Advantages of usability testing
advantages of direct manipulation
What will the physical design involve?
48. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
four types of observation
Principles of interaction design #3. Predictability
Advantages for semantic networks
Tools for physical design
49. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
50. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
four types of stakeholders
Advantages for lo- fi prototype
advantages of menu- based interface
two area of development of natural language