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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Limitations of usability testing
disadvantages of direct manipulation
Advantages for software support
during the collection portion you will formally identify
2. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
two area of development of natural language
disadvantages of form fill- in
Advantages for software support
Tools for conceptual design
3. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Principles of interaction design #1. Simplicity
disadvantages of direct manipulation
Limitations of usability testing
advantages of form fill- in
4. What it will look like - What components it will require - How the screens will be laid out
four tools to organize the discovery process
What will the physical design involve?
advantages of question and answer
command line and articulatory distance
5. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
constraint on usability testing
two area of development of natural language
Advantages for personas
Methodology and Notation
6. Physical - cultural - functional - informational
disadvantages of natural language
four types of filters
Three main criteria for lo- fi prototype
ways to elicitation
7. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
direct manipulation with EEAC
four types of filters
Advantages of usability testing
8. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
What the mental model could be...
command line with the EEAC
framework for design principle
Principles of interaction design
9. Task analysis - storyboarding - use cases - primary stakeholder profiles
potential problems of metaphors
5 usability factors
Advantages for software support
four tools to organize the discovery process
10. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Nielsen's Advice
stimulus intensity
command line with the interaction framework
advantages of question and answer
11. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Advantages for card sort
advantages of natural language
four types of stakeholders
Gulf of Evaluation
12. Progressive Disclosure - Constraints
Advantages of usability testing
Principles of interaction design #1. Simplicity
Disadvantages for lo- fi prototype
menu- based interface with EEAC
13. Menu options create small articulatory distance
advantages of question and answer
advantages of command line
disadvantages of question and answer
menu- based and articulatory distance
14. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Principles of interaction design #3. Predictability
conceptual design
obstacles of natural language
Disadvantages for semantic networks
15. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Advantages for card sort
Methodology and Notation
Principles of interaction design #4. Visibility
Limitations of usability testing
16. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Principles of interaction design
command line with the EEAC
framework for design principle
Seven Stages of Action
17. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Disadvantages for semantic networks
Limitations of usability testing
four types of filters
Advantages for semantic networks
18. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
10 interaction styles
command line with the EEAC
advantages of natural language
framework for design principle
19. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of direct manipulation
constraint on usability testing
obstacles of natural language
Principles of interaction design #4. Visibility
20. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
direct manipulation with EEAC
Benefits from the use of high - level software tools
ways to elicitation
21. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Disadvantages for card sort
advantages of command line
advantages of menu- based interface
Principles of interaction design
22. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
command line and articulatory distance
Advantages of usability testing
during the collection portion you will formally identify
Methodology and Notation
23. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
24. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
three phases in direct manipulation
constraint on usability testing
Principles of interaction design #3. Predictability
Tools for conceptual design
25. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Gulf of Evaluation
Advantages for software support
Interface design standards tools
What the mental model could be...
26. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Nielson's Heuristic Evaluation
direct manipulation with EEAC
conceptual design
ways to elicitation
27. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Structure od EEAC
Tools for physical design
command line and articulatory distance
conceptual design
28. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Nielsen's Advice
Limitations of usability testing
Advantages for Rapid Prototyping
stimulus intensity
29. Goals - Execution - World - Evaluation
Principles of interaction design
four types of filters
Structure od EEAC
10 interaction styles
30. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Principles of interaction design #4. Visibility
four types of observation
Gulf of Evaluation
conceptual design
31. Observation - elicitation
command line with the EEAC
potential problems of metaphors
Gulf of Evaluation
Methods of collection
32. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Tools for conceptual design
Advantages for personas
command line and articulatory distance
Structure od EEAC
33. Participants - design - tester
What will the physical design involve?
Three basic components for the usability testing
Advantages for personas
disadvantages of command line
34. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #4. Visibility
Principles of interaction design #3. Predictability
potential problems of metaphors
advantages of form fill- in
35. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
advantages of menu- based interface
framework for design principle
three phases in direct manipulation
stimulus intensity
36. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Principles of interaction design
obstacles of natural language
Methods of collection
5 usability factors
37. 1.free phase 2.captive phase 3. termination phase
Principles of interaction design #3. Predictability
three phases in direct manipulation
disadvantages of question and answer
obstacles of natural language
38. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
advantages of natural language
What the mental model could be...
Disadvantages for lo- fi prototype
command line and articulatory distance
39. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
potential problems of metaphors
advantages of direct manipulation
three phases in direct manipulation
applications of natural language
40. Time - finance - personnel - laboratory
ways to elicitation
constraint on usability testing
Methodology and Notation
direct manipulation with EEAC
41. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
ways to elicitation
disadvantages of command line
advantages of natural language
42. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
Gulfs and principles
applications of natural language
disadvantages of natural language
43. Primary - secondary - facilitator - indirect
Disadvantages for card sort
four types of stakeholders
What will the physical design involve?
applications of natural language
44. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design #4. Visibility
stimulus intensity
Methods of collection
Gulfs and principles
45. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
menu- based and articulatory distance
potential problems of metaphors
command line and articulatory distance
direct manipulation with EEAC
46. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #2. Memorability
disadvantages of command line
Methodology and Notation
Advantages for software support
47. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Three basic components for the usability testing
5 usability factors
advantages of direct manipulation
disadvantages of menu- based interface
48. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
49. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
command line with the interaction framework
Gulfs and principles
conceptual design
50. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Advantages for Rapid Prototyping
disadvantages of question and answer
Disadvantages for semantic networks
Gulf of Evaluation