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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Principles of interaction design #1. Simplicity
Limitations of usability testing
framework for design principle
disadvantages of form fill- in
2. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
ways to elicitation
constraint on usability testing
Advantages for software support
3. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
disadvantages of form fill- in
Disadvantages for personas
5 usability factors
stimulus intensity
4. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
5. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Nielsen's Advice
Methods of collection
advantages of natural language
Disadvantages for semantic networks
6. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
potential problems of metaphors
Principles of interaction design #2. Memorability
menu- based interface with EEAC
Advantages of usability testing
7. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Advantages for semantic networks
disadvantages of natural language
Principles of interaction design #3. Predictability
Disadvantages for personas
8. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Limitations of usability testing
menu- based interface with EEAC
disadvantages of command line
potential problems of metaphors
9. Observation - elicitation
Interface design standards tools
four types of filters
command line and articulatory distance
Methods of collection
10. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
four types of filters
disadvantages of question and answer
Principles of interaction design #4. Visibility
stimulus intensity
11. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
ways to elicitation
Advantages for lo- fi prototype
disadvantages of direct manipulation
Structure od EEAC
12. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Principles of interaction design #1. Simplicity
Disadvantages for lo- fi prototype
Advantages for semantic networks
menu- based interface with EEAC
13. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Advantages for card sort
Nielson's Heuristic Evaluation
disadvantages of direct manipulation
direct manipulation with EEAC
14. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design
Advantages for semantic networks
Tools for conceptual design
Tools for physical design
15. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
four types of stakeholders
obstacles of natural language
Nielson's Heuristic Evaluation
What will the physical design involve?
16. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
four types of filters
ways to elicitation
Gulfs and principles
disadvantages of natural language
17. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
applications of natural language
Methods of collection
advantages of menu- based interface
two area of development of natural language
18. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
menu- based interface with EEAC
advantages of natural language
two area of development of natural language
19. Primary - secondary - facilitator - indirect
Advantages for software support
advantages of direct manipulation
four types of stakeholders
Nielsen's Advice
20. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design
Principles of interaction design #3. Predictability
disadvantages of natural language
Principles of interaction design #4. Visibility
21. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
three phases in direct manipulation
disadvantages of direct manipulation
Disadvantages for card sort
menu- based interface with EEAC
22. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
during the collection portion you will formally identify
two area of development of natural language
Advantages of usability testing
23. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
What will the physical design involve?
Disadvantages for lo- fi prototype
advantages of direct manipulation
Advantages for software support
24. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
Benefits from the use of high - level software tools
Nielson's Heuristic Evaluation
Three basic components for the usability testing
25. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
What will the physical design involve?
command line and articulatory distance
four types of filters
Disadvantages for lo- fi prototype
26. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
three phases in direct manipulation
advantages of natural language
four types of observation
27. What it will look like - What components it will require - How the screens will be laid out
Tools for conceptual design
conceptual design
What will the physical design involve?
Nielsen's Advice
28. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
command line with the interaction framework
ways to elicitation
Gulfs and principles
framework for design principle
29. Physical - cultural - functional - informational
Advantages for personas
four types of filters
disadvantages of question and answer
Benefits from the use of high - level software tools
30. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
disadvantages of menu- based interface
Disadvantages for personas
Structure od EEAC
10 interaction styles
31. Time - finance - personnel - laboratory
constraint on usability testing
Advantages for semantic networks
conceptual design
Principles of interaction design #3. Predictability
32. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
constraint on usability testing
Advantages for software support
advantages of form fill- in
33. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
menu- based and articulatory distance
Methodology and Notation
four types of filters
What will the physical design involve?
34. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
Nielson's Heuristic Evaluation
four types of filters
command line with the interaction framework
35. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
Disadvantages for personas
menu- based interface with EEAC
interpreting the information
36. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Tools for conceptual design
menu- based and articulatory distance
framework for design principle
Advantages for lo- fi prototype
37. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
three phases in direct manipulation
command line with the interaction framework
constraint on usability testing
advantages of form fill- in
38. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
command line and articulatory distance
advantages of direct manipulation
Benefits from the use of high - level software tools
potential problems of metaphors
39. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Principles of interaction design #4. Visibility
Advantages for card sort
Structure od EEAC
Disadvantages for personas
40. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
stimulus intensity
command line and articulatory distance
command line with the interaction framework
41. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
menu- based and articulatory distance
four types of stakeholders
obstacles of natural language
42. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
applications of natural language
direct manipulation with EEAC
advantages of menu- based interface
command line with the EEAC
43. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
the usability goal
disadvantages of command line
Advantages for Rapid Prototyping
ways to elicitation
44. Unscientific - Partial - Unstable - Inconsistent - Personal
Principles of interaction design #4. Visibility
disadvantages of natural language
four types of stakeholders
What the mental model could be...
45. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Interface design standards tools
command line with the interaction framework
Principles of interaction design #4. Visibility
Tools for physical design
46. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Gulf of Evaluation
conceptual design
four types of observation
advantages of command line
47. Direct indirect - corporate documentation - logs and notes - questionnaires
ways to elicitation
What the mental model could be...
constraint on usability testing
Structure od EEAC
48. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #2. Memorability
ways to elicitation
Methods of collection
four types of filters
49. Participants - design - tester
Three basic components for the usability testing
Seven Stages of Action
disadvantages of command line
obstacles of natural language
50. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
advantages of direct manipulation
Advantages for Rapid Prototyping
Benefits from the use of high - level software tools
5 usability factors