Test your basic knowledge |

Human Computer Interaction

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes






2. 1.free phase 2.captive phase 3. termination phase






3. What it will look like - What components it will require - How the screens will be laid out






4. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable






5. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools






6. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them






7. We respond first to the intensity of a stimulus and only then do we begin to process its meaning






8. Time - finance - personnel - laboratory






9. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development






10. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions






11. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes






12. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability






13. Participants - design - tester






14. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle






15. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products






16. Direct indirect - corporate documentation - logs and notes - questionnaires






17. Primary - secondary - facilitator - indirect






18. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size






19. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist


20. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements






21. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management






22. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning






23. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner






24. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards






25. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems






26. Overload - Feedback - Recognition/Recall - Orientation






27. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction






28. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert






29. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users






30. Articulatory distance is large because we are presented with the command prompt - no indication of functionality






31. Comprehensibility and learnability






32. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence






33. Progressive Disclosure - Constraints






34. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers






35. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness






36. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases






37. Observation - elicitation






38. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance






39. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes






40. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language






41. Goals - Execution - World - Evaluation






42. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement






43. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback






44. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures






45. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient






46. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language






47. Menu options create small articulatory distance






48. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners






49. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues






50. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association