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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Primary - secondary - facilitator - indirect
Limitations of usability testing
disadvantages of question and answer
four types of stakeholders
framework for design principle
2. Location - Logical Grouping - Conventions - Redundancy
advantages of command line
advantages of natural language
Principles of interaction design #2. Memorability
command line with the EEAC
3. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
advantages of command line
four types of filters
disadvantages of command line
potential problems of metaphors
4. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
Tools for conceptual design
Principles of interaction design #2. Memorability
Nielson's Heuristic Evaluation
5. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for Rapid Prototyping
disadvantages of natural language
four types of stakeholders
command line with the EEAC
6. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
four types of observation
Advantages for semantic networks
framework for design principle
stimulus intensity
7. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
Advantages of usability testing
Nielsen's Advice
Limitations of usability testing
8. Direct indirect - corporate documentation - logs and notes - questionnaires
5 usability factors
ways to elicitation
Tools for physical design
Seven Stages of Action
9. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
four types of observation
What will the physical design involve?
Limitations of usability testing
interpreting the information
10. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
11. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Gulf of Evaluation
Principles of interaction design #1. Simplicity
Seven Stages of Action
three phases in direct manipulation
12. Task analysis - storyboarding - use cases - primary stakeholder profiles
Limitations of usability testing
four tools to organize the discovery process
command line and articulatory distance
Nielsen's Advice
13. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Three basic components for the usability testing
command line with the interaction framework
the usability goal
Disadvantages for semantic networks
14. What it will look like - What components it will require - How the screens will be laid out
Three main criteria for lo- fi prototype
What will the physical design involve?
disadvantages of menu- based interface
Interface design standards tools
15. Overload - Feedback - Recognition/Recall - Orientation
Tools for physical design
Benefits from the use of high - level software tools
advantages of question and answer
Principles of interaction design #4. Visibility
16. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of direct manipulation
disadvantages of direct manipulation
disadvantages of command line
four tools to organize the discovery process
17. Time - finance - personnel - laboratory
Seven Stages of Action
constraint on usability testing
10 interaction styles
disadvantages of command line
18. 1.free phase 2.captive phase 3. termination phase
Advantages for personas
disadvantages of command line
three phases in direct manipulation
Principles of interaction design #2. Memorability
19. Observation - elicitation
Methods of collection
Advantages for personas
Principles of interaction design
10 interaction styles
20. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Advantages for personas
framework for design principle
direct manipulation with EEAC
10 interaction styles
21. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of question and answer
potential problems of metaphors
command line with the interaction framework
disadvantages of question and answer
22. Comprehensibility and learnability
Methods of collection
Structure od EEAC
the usability goal
ways to elicitation
23. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Principles of interaction design #4. Visibility
obstacles of natural language
disadvantages of question and answer
potential problems of metaphors
24. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Gulfs and principles
Benefits from the use of high - level software tools
framework for design principle
command line with the EEAC
25. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
applications of natural language
menu- based interface with EEAC
Advantages for card sort
What the mental model could be...
26. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Three basic components for the usability testing
Principles of interaction design #1. Simplicity
command line and articulatory distance
Principles of interaction design #3. Predictability
27. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
advantages of natural language
Gulf of Evaluation
Gulfs and principles
28. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
10 interaction styles
Advantages of usability testing
Three main criteria for lo- fi prototype
29. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
direct manipulation with EEAC
Advantages for personas
Structure od EEAC
command line with the EEAC
30. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Principles of interaction design #2. Memorability
Methods of collection
Disadvantages for personas
Tools for physical design
31. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
What the mental model could be...
Principles of interaction design
Principles of interaction design #4. Visibility
constraint on usability testing
32. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
command line with the interaction framework
Methods of collection
menu- based interface with EEAC
Seven Stages of Action
33. Progressive Disclosure - Constraints
conceptual design
Gulfs and principles
Principles of interaction design #1. Simplicity
four types of observation
34. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Advantages for semantic networks
Disadvantages for card sort
advantages of command line
Seven Stages of Action
35. Menu options create small articulatory distance
Principles of interaction design #2. Memorability
Advantages for lo- fi prototype
menu- based and articulatory distance
Disadvantages for card sort
36. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
advantages of natural language
four types of filters
during the collection portion you will formally identify
37. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
potential problems of metaphors
three phases in direct manipulation
constraint on usability testing
38. Unscientific - Partial - Unstable - Inconsistent - Personal
Disadvantages for semantic networks
Advantages of usability testing
Tools for physical design
What the mental model could be...
39. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
four types of observation
disadvantages of natural language
Limitations of usability testing
disadvantages of direct manipulation
40. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Advantages of usability testing
Three main criteria for lo- fi prototype
Interface design standards tools
Principles of interaction design #4. Visibility
41. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
advantages of menu- based interface
Gulf of Evaluation
Advantages of usability testing
menu- based interface with EEAC
42. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Advantages for card sort
disadvantages of question and answer
four types of filters
direct manipulation with EEAC
43. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Tools for conceptual design
disadvantages of form fill- in
What will the physical design involve?
Seven Stages of Action
44. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
menu- based and articulatory distance
advantages of menu- based interface
direct manipulation with EEAC
disadvantages of form fill- in
45. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
constraint on usability testing
disadvantages of command line
Advantages for software support
Disadvantages for card sort
46. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
Advantages of usability testing
obstacles of natural language
Gulf of Evaluation
47. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Methods of collection
four tools to organize the discovery process
Tools for physical design
Structure od EEAC
48. Goals - Execution - World - Evaluation
during the collection portion you will formally identify
Structure od EEAC
four tools to organize the discovery process
three phases in direct manipulation
49. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
command line with the interaction framework
disadvantages of direct manipulation
10 interaction styles
framework for design principle
50. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
Gulfs and principles
conceptual design
four tools to organize the discovery process