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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
10 interaction styles
disadvantages of direct manipulation
Advantages for lo- fi prototype
disadvantages of command line
2. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
advantages of menu- based interface
command line and articulatory distance
Disadvantages for semantic networks
Gulf of Evaluation
3. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
advantages of natural language
Methodology and Notation
Advantages for personas
disadvantages of question and answer
4. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
ways to elicitation
Gulfs and principles
Three basic components for the usability testing
menu- based interface with EEAC
5. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Principles of interaction design #1. Simplicity
ways to elicitation
applications of natural language
Principles of interaction design #2. Memorability
6. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
during the collection portion you will formally identify
Interface design standards tools
What the mental model could be...
7. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Seven Stages of Action
Disadvantages for lo- fi prototype
during the collection portion you will formally identify
menu- based interface with EEAC
8. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
Structure od EEAC
during the collection portion you will formally identify
ways to elicitation
9. Location - Logical Grouping - Conventions - Redundancy
applications of natural language
conceptual design
disadvantages of command line
Principles of interaction design #2. Memorability
10. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
What the mental model could be...
disadvantages of direct manipulation
Principles of interaction design #1. Simplicity
Disadvantages for card sort
11. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Three main criteria for lo- fi prototype
interpreting the information
Seven Stages of Action
framework for design principle
12. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
disadvantages of direct manipulation
disadvantages of menu- based interface
obstacles of natural language
13. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
interpreting the information
Methodology and Notation
Seven Stages of Action
command line and articulatory distance
14. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of natural language
Disadvantages for card sort
disadvantages of question and answer
stimulus intensity
15. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Benefits from the use of high - level software tools
Methodology and Notation
Advantages for Rapid Prototyping
menu- based interface with EEAC
16. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
What will the physical design involve?
interpreting the information
advantages of menu- based interface
Principles of interaction design #3. Predictability
17. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Principles of interaction design #1. Simplicity
four tools to organize the discovery process
advantages of question and answer
direct manipulation with EEAC
18. Progressive Disclosure - Constraints
menu- based and articulatory distance
Principles of interaction design #1. Simplicity
advantages of command line
disadvantages of menu- based interface
19. Primary - secondary - facilitator - indirect
potential problems of metaphors
What the mental model could be...
advantages of command line
four types of stakeholders
20. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Advantages for lo- fi prototype
disadvantages of form fill- in
Disadvantages for semantic networks
conceptual design
21. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
potential problems of metaphors
conceptual design
disadvantages of command line
applications of natural language
22. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
23. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Advantages for software support
Seven Stages of Action
Advantages for Rapid Prototyping
potential problems of metaphors
24. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
menu- based and articulatory distance
Advantages for card sort
interpreting the information
25. Participants - design - tester
four types of filters
Three basic components for the usability testing
Principles of interaction design #3. Predictability
Gulf of Evaluation
26. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Three main criteria for lo- fi prototype
Advantages for Rapid Prototyping
Tools for physical design
advantages of natural language
27. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
direct manipulation with EEAC
advantages of direct manipulation
10 interaction styles
28. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
stimulus intensity
during the collection portion you will formally identify
Limitations of usability testing
Tools for conceptual design
29. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
advantages of form fill- in
ways to elicitation
three phases in direct manipulation
30. Observation - elicitation
Structure od EEAC
10 interaction styles
Methods of collection
advantages of direct manipulation
31. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
advantages of menu- based interface
disadvantages of form fill- in
four tools to organize the discovery process
disadvantages of natural language
32. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Three basic components for the usability testing
four types of filters
Principles of interaction design
Seven Stages of Action
33. Comprehensibility and learnability
applications of natural language
the usability goal
four types of filters
Disadvantages for lo- fi prototype
34. Time - finance - personnel - laboratory
Principles of interaction design #4. Visibility
ways to elicitation
advantages of question and answer
constraint on usability testing
35. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
conceptual design
disadvantages of form fill- in
Limitations of usability testing
during the collection portion you will formally identify
36. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
Principles of interaction design
Advantages for lo- fi prototype
Tools for conceptual design
37. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
10 interaction styles
Disadvantages for personas
disadvantages of menu- based interface
Three main criteria for lo- fi prototype
38. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
four types of stakeholders
Gulf of Evaluation
10 interaction styles
menu- based interface with EEAC
39. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
potential problems of metaphors
advantages of form fill- in
disadvantages of direct manipulation
four tools to organize the discovery process
40. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Disadvantages for personas
Disadvantages for semantic networks
disadvantages of direct manipulation
command line with the EEAC
41. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
Benefits from the use of high - level software tools
Advantages for lo- fi prototype
Advantages of usability testing
42. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
interpreting the information
four types of observation
command line with the EEAC
stimulus intensity
43. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
command line with the EEAC
command line with the interaction framework
the usability goal
10 interaction styles
44. Unscientific - Partial - Unstable - Inconsistent - Personal
ways to elicitation
four types of filters
Advantages for lo- fi prototype
What the mental model could be...
45. Direct - indirect - ethnographic observation - distributed cognition
What the mental model could be...
four types of observation
disadvantages of menu- based interface
Gulfs and principles
46. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Structure od EEAC
advantages of question and answer
Disadvantages for lo- fi prototype
obstacles of natural language
47. What it will look like - What components it will require - How the screens will be laid out
Tools for physical design
Principles of interaction design #2. Memorability
What will the physical design involve?
Advantages for Rapid Prototyping
48. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for semantic networks
Advantages for personas
Gulf of Evaluation
the usability goal
49. Menu options create small articulatory distance
menu- based and articulatory distance
three phases in direct manipulation
constraint on usability testing
Methods of collection
50. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
What the mental model could be...
Benefits from the use of high - level software tools
10 interaction styles
5 usability factors