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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
Gulf of Evaluation
Three basic components for the usability testing
Advantages for personas
2. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
three phases in direct manipulation
Methods of collection
Disadvantages for card sort
command line and articulatory distance
3. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Principles of interaction design
framework for design principle
Three main criteria for lo- fi prototype
Disadvantages for card sort
4. Physical - cultural - functional - informational
constraint on usability testing
Disadvantages for personas
four types of filters
Disadvantages for lo- fi prototype
5. Menu options create small articulatory distance
Principles of interaction design #1. Simplicity
menu- based and articulatory distance
potential problems of metaphors
Advantages for semantic networks
6. Task analysis - storyboarding - use cases - primary stakeholder profiles
5 usability factors
Methods of collection
four tools to organize the discovery process
10 interaction styles
7. Unscientific - Partial - Unstable - Inconsistent - Personal
Methods of collection
Disadvantages for card sort
What the mental model could be...
10 interaction styles
8. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
applications of natural language
four types of filters
two area of development of natural language
framework for design principle
9. Comprehensibility and learnability
the usability goal
potential problems of metaphors
Seven Stages of Action
framework for design principle
10. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
obstacles of natural language
Advantages of usability testing
Advantages for software support
Advantages for card sort
11. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for lo- fi prototype
Principles of interaction design #3. Predictability
Advantages for personas
Advantages of usability testing
12. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
four tools to organize the discovery process
conceptual design
advantages of natural language
applications of natural language
13. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Tools for conceptual design
interpreting the information
applications of natural language
potential problems of metaphors
14. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Tools for conceptual design
What the mental model could be...
menu- based and articulatory distance
Disadvantages for card sort
15. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Disadvantages for semantic networks
Advantages for card sort
direct manipulation with EEAC
Advantages for Rapid Prototyping
16. Overload - Feedback - Recognition/Recall - Orientation
Advantages for Rapid Prototyping
Disadvantages for personas
applications of natural language
Principles of interaction design #4. Visibility
17. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
What will the physical design involve?
menu- based and articulatory distance
Seven Stages of Action
18. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Nielsen's Advice
Gulf of Evaluation
What will the physical design involve?
Disadvantages for semantic networks
19. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
20. Observation - elicitation
Gulf of Evaluation
ways to elicitation
applications of natural language
Methods of collection
21. Progressive Disclosure - Constraints
four types of observation
command line with the EEAC
Principles of interaction design #1. Simplicity
Disadvantages for lo- fi prototype
22. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
disadvantages of command line
command line with the interaction framework
disadvantages of menu- based interface
command line with the EEAC
23. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
three phases in direct manipulation
command line with the EEAC
advantages of menu- based interface
disadvantages of form fill- in
24. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Principles of interaction design
command line with the EEAC
Advantages for lo- fi prototype
command line with the interaction framework
25. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Limitations of usability testing
command line with the EEAC
Principles of interaction design
ways to elicitation
26. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
conceptual design
menu- based interface with EEAC
disadvantages of direct manipulation
Advantages for semantic networks
27. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
direct manipulation with EEAC
Advantages of usability testing
Methodology and Notation
Disadvantages for lo- fi prototype
28. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Principles of interaction design #4. Visibility
Nielson's Heuristic Evaluation
potential problems of metaphors
Disadvantages for lo- fi prototype
29. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
What will the physical design involve?
command line with the interaction framework
disadvantages of natural language
Principles of interaction design #2. Memorability
30. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
menu- based interface with EEAC
advantages of natural language
during the collection portion you will formally identify
31. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Three basic components for the usability testing
advantages of menu- based interface
disadvantages of question and answer
disadvantages of direct manipulation
32. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
Methodology and Notation
the usability goal
Advantages for Rapid Prototyping
33. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
menu- based and articulatory distance
four types of filters
applications of natural language
34. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
stimulus intensity
Advantages of usability testing
Advantages for lo- fi prototype
35. Location - Logical Grouping - Conventions - Redundancy
advantages of direct manipulation
Principles of interaction design #2. Memorability
the usability goal
Methodology and Notation
36. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
Methodology and Notation
four types of stakeholders
four tools to organize the discovery process
37. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
direct manipulation with EEAC
Tools for physical design
advantages of question and answer
Seven Stages of Action
38. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
three phases in direct manipulation
Advantages for card sort
Advantages for Rapid Prototyping
applications of natural language
39. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
disadvantages of menu- based interface
advantages of form fill- in
Principles of interaction design #3. Predictability
advantages of command line
40. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
Methodology and Notation
disadvantages of direct manipulation
Benefits from the use of high - level software tools
41. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
Tools for conceptual design
applications of natural language
Principles of interaction design #4. Visibility
42. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
advantages of form fill- in
Three main criteria for lo- fi prototype
the usability goal
disadvantages of form fill- in
43. Direct indirect - corporate documentation - logs and notes - questionnaires
Nielsen's Advice
ways to elicitation
interpreting the information
disadvantages of question and answer
44. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Disadvantages for semantic networks
Gulfs and principles
direct manipulation with EEAC
command line with the EEAC
45. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
command line with the EEAC
four types of stakeholders
5 usability factors
46. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
10 interaction styles
Methods of collection
direct manipulation with EEAC
47. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Disadvantages for personas
Benefits from the use of high - level software tools
during the collection portion you will formally identify
Principles of interaction design
48. Primary - secondary - facilitator - indirect
four types of stakeholders
potential problems of metaphors
disadvantages of menu- based interface
Three basic components for the usability testing
49. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
interpreting the information
Principles of interaction design #2. Memorability
advantages of command line
What will the physical design involve?
50. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Disadvantages for semantic networks
disadvantages of natural language
constraint on usability testing
Structure od EEAC