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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
two area of development of natural language
Three main criteria for lo- fi prototype
5 usability factors
2. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
advantages of question and answer
advantages of command line
constraint on usability testing
3. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
10 interaction styles
Tools for conceptual design
disadvantages of command line
two area of development of natural language
4. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Disadvantages for lo- fi prototype
5 usability factors
two area of development of natural language
Benefits from the use of high - level software tools
5. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
four types of observation
advantages of natural language
Disadvantages for lo- fi prototype
conceptual design
6. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
during the collection portion you will formally identify
Advantages for card sort
advantages of natural language
5 usability factors
7. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
stimulus intensity
obstacles of natural language
framework for design principle
8. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Advantages of usability testing
advantages of command line
the usability goal
Principles of interaction design #4. Visibility
9. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
stimulus intensity
Limitations of usability testing
Tools for physical design
Benefits from the use of high - level software tools
10. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
11. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
applications of natural language
Disadvantages for personas
Interface design standards tools
during the collection portion you will formally identify
12. Task analysis - storyboarding - use cases - primary stakeholder profiles
advantages of natural language
four tools to organize the discovery process
command line with the EEAC
menu- based interface with EEAC
13. Time - finance - personnel - laboratory
Advantages for Rapid Prototyping
advantages of menu- based interface
constraint on usability testing
Three main criteria for lo- fi prototype
14. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design #2. Memorability
advantages of menu- based interface
command line with the EEAC
Principles of interaction design #4. Visibility
15. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
direct manipulation with EEAC
Disadvantages for card sort
four types of stakeholders
command line and articulatory distance
16. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
applications of natural language
disadvantages of direct manipulation
Disadvantages for card sort
Advantages for lo- fi prototype
17. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
three phases in direct manipulation
Limitations of usability testing
Advantages for semantic networks
four types of observation
18. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #2. Memorability
four types of observation
Seven Stages of Action
advantages of question and answer
19. Physical - cultural - functional - informational
advantages of natural language
Advantages for Rapid Prototyping
applications of natural language
four types of filters
20. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Nielson's Heuristic Evaluation
Tools for physical design
obstacles of natural language
Principles of interaction design #1. Simplicity
21. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
Principles of interaction design #2. Memorability
stimulus intensity
advantages of menu- based interface
22. Comprehensibility and learnability
command line with the interaction framework
Methodology and Notation
the usability goal
Methods of collection
23. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Nielsen's Advice
two area of development of natural language
10 interaction styles
direct manipulation with EEAC
24. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Interface design standards tools
Principles of interaction design #1. Simplicity
disadvantages of menu- based interface
Principles of interaction design
25. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
conceptual design
four types of filters
stimulus intensity
menu- based and articulatory distance
26. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
advantages of direct manipulation
Tools for physical design
Disadvantages for personas
Advantages for semantic networks
27. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
What will the physical design involve?
advantages of command line
Disadvantages for lo- fi prototype
disadvantages of form fill- in
28. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
5 usability factors
Seven Stages of Action
advantages of direct manipulation
29. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Disadvantages for semantic networks
stimulus intensity
potential problems of metaphors
Seven Stages of Action
30. Menu options create small articulatory distance
menu- based interface with EEAC
framework for design principle
5 usability factors
menu- based and articulatory distance
31. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
ways to elicitation
Principles of interaction design #1. Simplicity
Tools for conceptual design
32. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
What will the physical design involve?
Gulf of Evaluation
Disadvantages for card sort
advantages of question and answer
33. Direct indirect - corporate documentation - logs and notes - questionnaires
the usability goal
Three main criteria for lo- fi prototype
ways to elicitation
Principles of interaction design #2. Memorability
34. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
disadvantages of direct manipulation
Advantages for software support
Methods of collection
Tools for physical design
35. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
Disadvantages for card sort
Nielsen's Advice
disadvantages of form fill- in
36. 1.free phase 2.captive phase 3. termination phase
5 usability factors
obstacles of natural language
conceptual design
three phases in direct manipulation
37. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Tools for physical design
advantages of question and answer
command line with the EEAC
Disadvantages for lo- fi prototype
38. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
command line with the EEAC
advantages of question and answer
Three basic components for the usability testing
interpreting the information
39. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
advantages of direct manipulation
disadvantages of command line
four types of observation
three phases in direct manipulation
40. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
disadvantages of form fill- in
Disadvantages for semantic networks
disadvantages of natural language
Gulfs and principles
41. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
four types of stakeholders
advantages of natural language
disadvantages of natural language
disadvantages of command line
42. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
disadvantages of form fill- in
Advantages for Rapid Prototyping
Principles of interaction design #2. Memorability
potential problems of metaphors
43. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
command line and articulatory distance
four types of filters
two area of development of natural language
44. Participants - design - tester
Three basic components for the usability testing
Advantages for card sort
the usability goal
Principles of interaction design #3. Predictability
45. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
constraint on usability testing
command line and articulatory distance
disadvantages of natural language
Advantages for Rapid Prototyping
46. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of direct manipulation
Principles of interaction design
four types of stakeholders
Disadvantages for card sort
47. What it will look like - What components it will require - How the screens will be laid out
command line and articulatory distance
5 usability factors
disadvantages of question and answer
What will the physical design involve?
48. Goals - Execution - World - Evaluation
Advantages for software support
Structure od EEAC
Advantages of usability testing
Nielson's Heuristic Evaluation
49. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
four types of observation
advantages of question and answer
advantages of form fill- in
Advantages for card sort
50. Primary - secondary - facilitator - indirect
four types of stakeholders
advantages of menu- based interface
Three main criteria for lo- fi prototype
conceptual design