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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of natural language
applications of natural language
interpreting the information
5 usability factors
2. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
advantages of command line
Advantages for personas
Advantages of usability testing
3. What it will look like - What components it will require - How the screens will be laid out
four tools to organize the discovery process
direct manipulation with EEAC
What will the physical design involve?
command line and articulatory distance
4. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Advantages for software support
Methods of collection
ways to elicitation
Methodology and Notation
5. Physical - cultural - functional - informational
four types of filters
Three basic components for the usability testing
Methodology and Notation
disadvantages of command line
6. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design
conceptual design
constraint on usability testing
advantages of natural language
7. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of direct manipulation
Advantages for semantic networks
Nielson's Heuristic Evaluation
advantages of question and answer
8. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
9. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
advantages of natural language
Disadvantages for personas
Disadvantages for card sort
Gulf of Evaluation
10. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Disadvantages for lo- fi prototype
four types of observation
What will the physical design involve?
Interface design standards tools
11. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
three phases in direct manipulation
Three main criteria for lo- fi prototype
disadvantages of direct manipulation
Advantages for card sort
12. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
advantages of form fill- in
What the mental model could be...
Advantages for personas
stimulus intensity
13. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Seven Stages of Action
Gulf of Evaluation
four types of filters
Principles of interaction design #2. Memorability
14. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
applications of natural language
Disadvantages for semantic networks
Principles of interaction design #4. Visibility
advantages of direct manipulation
15. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Principles of interaction design #3. Predictability
interpreting the information
Advantages for personas
command line and articulatory distance
16. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
ways to elicitation
Nielsen's Advice
conceptual design
Gulfs and principles
17. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
potential problems of metaphors
the usability goal
Limitations of usability testing
Disadvantages for semantic networks
18. Observation - elicitation
Methods of collection
constraint on usability testing
disadvantages of form fill- in
conceptual design
19. Primary - secondary - facilitator - indirect
Limitations of usability testing
during the collection portion you will formally identify
potential problems of metaphors
four types of stakeholders
20. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
menu- based and articulatory distance
Advantages for card sort
obstacles of natural language
21. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
during the collection portion you will formally identify
What will the physical design involve?
two area of development of natural language
Principles of interaction design #1. Simplicity
22. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
menu- based interface with EEAC
advantages of form fill- in
advantages of command line
three phases in direct manipulation
23. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
potential problems of metaphors
What will the physical design involve?
10 interaction styles
disadvantages of form fill- in
24. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
Principles of interaction design #3. Predictability
disadvantages of question and answer
What the mental model could be...
25. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
the usability goal
Disadvantages for semantic networks
three phases in direct manipulation
disadvantages of form fill- in
26. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
command line with the interaction framework
Advantages of usability testing
Advantages for semantic networks
What will the physical design involve?
27. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
interpreting the information
Seven Stages of Action
menu- based interface with EEAC
Disadvantages for card sort
28. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Gulfs and principles
disadvantages of menu- based interface
advantages of direct manipulation
Advantages for lo- fi prototype
29. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Methods of collection
during the collection portion you will formally identify
Principles of interaction design #4. Visibility
potential problems of metaphors
30. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
conceptual design
Methodology and Notation
disadvantages of question and answer
What the mental model could be...
31. 1.free phase 2.captive phase 3. termination phase
four types of stakeholders
three phases in direct manipulation
menu- based and articulatory distance
Advantages for card sort
32. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of menu- based interface
advantages of natural language
command line with the interaction framework
Limitations of usability testing
33. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
disadvantages of command line
Advantages for Rapid Prototyping
Disadvantages for personas
34. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Tools for physical design
four tools to organize the discovery process
interpreting the information
constraint on usability testing
35. Participants - design - tester
four types of observation
Principles of interaction design #1. Simplicity
Three basic components for the usability testing
command line with the EEAC
36. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Principles of interaction design
potential problems of metaphors
Principles of interaction design #4. Visibility
Three main criteria for lo- fi prototype
37. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
Disadvantages for semantic networks
Principles of interaction design
Disadvantages for lo- fi prototype
38. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Advantages for lo- fi prototype
stimulus intensity
Principles of interaction design #3. Predictability
Three basic components for the usability testing
39. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
disadvantages of question and answer
command line with the interaction framework
Advantages for card sort
40. Goals - Execution - World - Evaluation
Structure od EEAC
menu- based interface with EEAC
What will the physical design involve?
Methodology and Notation
41. Comprehensibility and learnability
menu- based and articulatory distance
the usability goal
Advantages for lo- fi prototype
disadvantages of command line
42. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
Gulf of Evaluation
command line with the interaction framework
Disadvantages for card sort
43. Overload - Feedback - Recognition/Recall - Orientation
Limitations of usability testing
advantages of natural language
Principles of interaction design #4. Visibility
Principles of interaction design #3. Predictability
44. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
stimulus intensity
disadvantages of menu- based interface
disadvantages of question and answer
Advantages for card sort
45. Location - Logical Grouping - Conventions - Redundancy
10 interaction styles
Disadvantages for semantic networks
Principles of interaction design #2. Memorability
four tools to organize the discovery process
46. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Disadvantages for semantic networks
four types of stakeholders
Advantages for personas
potential problems of metaphors
47. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
four types of stakeholders
Advantages for lo- fi prototype
two area of development of natural language
Disadvantages for lo- fi prototype
48. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
menu- based interface with EEAC
5 usability factors
Advantages for lo- fi prototype
conceptual design
49. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Advantages for personas
four types of observation
disadvantages of natural language
obstacles of natural language
50. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
potential problems of metaphors
10 interaction styles
command line with the interaction framework
applications of natural language