Test your basic knowledge |

Human Computer Interaction

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language






2. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning






3. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes






4. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle






5. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems






6. Task analysis - storyboarding - use cases - primary stakeholder profiles






7. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size






8. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable






9. Location - Logical Grouping - Conventions - Redundancy






10. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories






11. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag






12. Articulatory distance is large because we are presented with the command prompt - no indication of functionality






13. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management






14. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner






15. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language






16. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners






17. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence






18. Progressive Disclosure - Constraints






19. Primary - secondary - facilitator - indirect






20. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes






21. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse






22. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat


23. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation






24. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools






25. Participants - design - tester






26. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes






27. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them






28. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient






29. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products






30. Observation - elicitation






31. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development






32. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability






33. Comprehensibility and learnability






34. Time - finance - personnel - laboratory






35. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo






36. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement






37. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert






38. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t






39. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements






40. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing






41. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information






42. We respond first to the intensity of a stimulus and only then do we begin to process its meaning






43. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback






44. Unscientific - Partial - Unstable - Inconsistent - Personal






45. Direct - indirect - ethnographic observation - distributed cognition






46. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues






47. What it will look like - What components it will require - How the screens will be laid out






48. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer






49. Menu options create small articulatory distance






50. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards