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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
four tools to organize the discovery process
10 interaction styles
disadvantages of form fill- in
ways to elicitation
2. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Three main criteria for lo- fi prototype
two area of development of natural language
Gulfs and principles
advantages of direct manipulation
3. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
applications of natural language
Gulfs and principles
Disadvantages for card sort
4. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
interpreting the information
direct manipulation with EEAC
command line and articulatory distance
obstacles of natural language
5. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
disadvantages of command line
Advantages for software support
menu- based interface with EEAC
Principles of interaction design #4. Visibility
6. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design
Seven Stages of Action
Principles of interaction design #3. Predictability
Structure od EEAC
7. Participants - design - tester
Three basic components for the usability testing
Advantages for Rapid Prototyping
command line and articulatory distance
Advantages for card sort
8. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
9. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Interface design standards tools
advantages of direct manipulation
Principles of interaction design #4. Visibility
Advantages for Rapid Prototyping
10. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
during the collection portion you will formally identify
obstacles of natural language
Disadvantages for personas
Tools for conceptual design
11. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Benefits from the use of high - level software tools
Gulf of Evaluation
direct manipulation with EEAC
framework for design principle
12. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Principles of interaction design
four types of stakeholders
advantages of menu- based interface
framework for design principle
13. Goals - Execution - World - Evaluation
interpreting the information
advantages of form fill- in
Structure od EEAC
What will the physical design involve?
14. Observation - elicitation
Seven Stages of Action
Tools for physical design
Methods of collection
menu- based and articulatory distance
15. Task analysis - storyboarding - use cases - primary stakeholder profiles
interpreting the information
Advantages for Rapid Prototyping
four tools to organize the discovery process
Seven Stages of Action
16. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
advantages of menu- based interface
menu- based interface with EEAC
5 usability factors
Advantages for software support
17. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Disadvantages for lo- fi prototype
Advantages for semantic networks
Structure od EEAC
Three basic components for the usability testing
18. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
disadvantages of direct manipulation
advantages of question and answer
command line with the EEAC
10 interaction styles
19. Direct - indirect - ethnographic observation - distributed cognition
menu- based interface with EEAC
Principles of interaction design #4. Visibility
four types of filters
four types of observation
20. Comprehensibility and learnability
four types of filters
advantages of form fill- in
the usability goal
three phases in direct manipulation
21. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
two area of development of natural language
menu- based and articulatory distance
Nielsen's Advice
disadvantages of natural language
22. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Disadvantages for semantic networks
advantages of menu- based interface
disadvantages of command line
disadvantages of question and answer
23. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design #4. Visibility
Advantages for semantic networks
disadvantages of menu- based interface
Interface design standards tools
24. What it will look like - What components it will require - How the screens will be laid out
Gulfs and principles
What will the physical design involve?
four types of filters
Methods of collection
25. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of natural language
disadvantages of menu- based interface
applications of natural language
Principles of interaction design #1. Simplicity
26. Progressive Disclosure - Constraints
Disadvantages for personas
Principles of interaction design #1. Simplicity
Advantages for personas
four types of stakeholders
27. 1.free phase 2.captive phase 3. termination phase
disadvantages of form fill- in
Principles of interaction design #3. Predictability
command line with the interaction framework
three phases in direct manipulation
28. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Advantages for lo- fi prototype
Principles of interaction design #1. Simplicity
Methods of collection
interpreting the information
29. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
command line with the interaction framework
Methodology and Notation
direct manipulation with EEAC
Advantages of usability testing
30. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
What the mental model could be...
Advantages for software support
advantages of form fill- in
Interface design standards tools
31. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
What will the physical design involve?
the usability goal
stimulus intensity
four types of observation
32. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
stimulus intensity
Methods of collection
constraint on usability testing
Disadvantages for lo- fi prototype
33. Menu options create small articulatory distance
Advantages for software support
four types of stakeholders
menu- based and articulatory distance
Principles of interaction design
34. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
What will the physical design involve?
advantages of natural language
Advantages for personas
obstacles of natural language
35. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
disadvantages of natural language
Nielsen's Advice
Principles of interaction design
36. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Gulfs and principles
potential problems of metaphors
advantages of command line
Limitations of usability testing
37. Primary - secondary - facilitator - indirect
potential problems of metaphors
four types of stakeholders
Principles of interaction design #4. Visibility
Interface design standards tools
38. Physical - cultural - functional - informational
Advantages for software support
four types of filters
four types of observation
Interface design standards tools
39. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for card sort
direct manipulation with EEAC
Gulf of Evaluation
potential problems of metaphors
40. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Disadvantages for card sort
Gulfs and principles
command line and articulatory distance
during the collection portion you will formally identify
41. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Methods of collection
applications of natural language
Nielsen's Advice
Advantages for card sort
42. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
Seven Stages of Action
interpreting the information
disadvantages of direct manipulation
43. Location - Logical Grouping - Conventions - Redundancy
direct manipulation with EEAC
interpreting the information
Principles of interaction design #2. Memorability
Tools for conceptual design
44. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Nielson's Heuristic Evaluation
Principles of interaction design #4. Visibility
conceptual design
Benefits from the use of high - level software tools
45. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Limitations of usability testing
Principles of interaction design #1. Simplicity
Three main criteria for lo- fi prototype
Advantages of usability testing
46. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
advantages of form fill- in
Benefits from the use of high - level software tools
advantages of menu- based interface
advantages of direct manipulation
47. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Principles of interaction design #2. Memorability
command line with the interaction framework
Seven Stages of Action
Nielson's Heuristic Evaluation
48. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
ways to elicitation
Gulfs and principles
advantages of natural language
four types of stakeholders
49. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
advantages of menu- based interface
constraint on usability testing
the usability goal
5 usability factors
50. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
disadvantages of direct manipulation
the usability goal
Advantages for Rapid Prototyping