SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
Three main criteria for lo- fi prototype
Disadvantages for card sort
disadvantages of form fill- in
2. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
framework for design principle
Principles of interaction design #2. Memorability
5 usability factors
What will the physical design involve?
3. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of menu- based interface
What the mental model could be...
advantages of form fill- in
Tools for physical design
4. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Limitations of usability testing
Advantages for personas
obstacles of natural language
direct manipulation with EEAC
5. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
conceptual design
Principles of interaction design
Methods of collection
command line with the EEAC
6. Comprehensibility and learnability
the usability goal
interpreting the information
applications of natural language
What the mental model could be...
7. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of direct manipulation
Methods of collection
constraint on usability testing
advantages of question and answer
8. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
potential problems of metaphors
Three basic components for the usability testing
three phases in direct manipulation
Three main criteria for lo- fi prototype
9. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Disadvantages for lo- fi prototype
stimulus intensity
Principles of interaction design #3. Predictability
Seven Stages of Action
10. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
What the mental model could be...
Principles of interaction design
Advantages for lo- fi prototype
Principles of interaction design #3. Predictability
11. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
Three main criteria for lo- fi prototype
Seven Stages of Action
three phases in direct manipulation
12. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
framework for design principle
potential problems of metaphors
Three main criteria for lo- fi prototype
Advantages for Rapid Prototyping
13. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
menu- based and articulatory distance
Tools for physical design
Tools for conceptual design
conceptual design
14. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Principles of interaction design #1. Simplicity
Interface design standards tools
Disadvantages for personas
menu- based interface with EEAC
15. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
Principles of interaction design #3. Predictability
conceptual design
Tools for physical design
16. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Advantages for Rapid Prototyping
command line with the interaction framework
constraint on usability testing
Methods of collection
17. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Nielson's Heuristic Evaluation
Advantages for software support
potential problems of metaphors
Gulfs and principles
18. Direct indirect - corporate documentation - logs and notes - questionnaires
ways to elicitation
Advantages for Rapid Prototyping
four types of filters
Methodology and Notation
19. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of command line
disadvantages of question and answer
during the collection portion you will formally identify
advantages of form fill- in
20. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
four types of filters
ways to elicitation
two area of development of natural language
Disadvantages for personas
21. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Gulfs and principles
Disadvantages for personas
Advantages for personas
Tools for physical design
22. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
10 interaction styles
Three main criteria for lo- fi prototype
framework for design principle
during the collection portion you will formally identify
23. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Disadvantages for lo- fi prototype
during the collection portion you will formally identify
disadvantages of menu- based interface
menu- based and articulatory distance
24. Physical - cultural - functional - informational
disadvantages of question and answer
Nielson's Heuristic Evaluation
Methods of collection
four types of filters
25. Menu options create small articulatory distance
Advantages for Rapid Prototyping
four types of filters
disadvantages of direct manipulation
menu- based and articulatory distance
26. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
potential problems of metaphors
disadvantages of natural language
Advantages for personas
interpreting the information
27. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
advantages of command line
advantages of form fill- in
constraint on usability testing
28. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Advantages for semantic networks
Methodology and Notation
constraint on usability testing
conceptual design
29. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
conceptual design
advantages of natural language
Advantages for Rapid Prototyping
advantages of question and answer
30. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
advantages of natural language
What will the physical design involve?
Disadvantages for card sort
Nielson's Heuristic Evaluation
31. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Seven Stages of Action
menu- based interface with EEAC
Gulf of Evaluation
interpreting the information
32. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Principles of interaction design #2. Memorability
Structure od EEAC
applications of natural language
disadvantages of form fill- in
33. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Disadvantages for semantic networks
Principles of interaction design
interpreting the information
disadvantages of direct manipulation
34. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
35. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Tools for conceptual design
advantages of menu- based interface
advantages of command line
advantages of form fill- in
36. Observation - elicitation
Gulfs and principles
Methods of collection
command line with the interaction framework
disadvantages of form fill- in
37. Primary - secondary - facilitator - indirect
Nielsen's Advice
obstacles of natural language
four types of stakeholders
the usability goal
38. Progressive Disclosure - Constraints
Three basic components for the usability testing
Principles of interaction design #1. Simplicity
Tools for physical design
Limitations of usability testing
39. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Gulf of Evaluation
Advantages for card sort
disadvantages of direct manipulation
Principles of interaction design #4. Visibility
40. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
advantages of natural language
disadvantages of direct manipulation
Nielsen's Advice
41. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
advantages of natural language
Disadvantages for semantic networks
during the collection portion you will formally identify
disadvantages of question and answer
42. Participants - design - tester
Disadvantages for lo- fi prototype
Gulfs and principles
advantages of command line
Three basic components for the usability testing
43. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
10 interaction styles
conceptual design
advantages of question and answer
5 usability factors
44. Overload - Feedback - Recognition/Recall - Orientation
Disadvantages for card sort
Principles of interaction design #4. Visibility
four tools to organize the discovery process
Benefits from the use of high - level software tools
45. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Disadvantages for personas
advantages of menu- based interface
Advantages of usability testing
Benefits from the use of high - level software tools
46. Location - Logical Grouping - Conventions - Redundancy
Limitations of usability testing
Principles of interaction design #2. Memorability
four types of filters
four tools to organize the discovery process
47. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
during the collection portion you will formally identify
command line and articulatory distance
Principles of interaction design #3. Predictability
Three main criteria for lo- fi prototype
48. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Advantages for personas
direct manipulation with EEAC
command line and articulatory distance
Limitations of usability testing
49. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Disadvantages for personas
Benefits from the use of high - level software tools
direct manipulation with EEAC
Gulfs and principles
50. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist