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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer
50
questions in
15 minutes
.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Principles of interaction design #4. Visibility
Disadvantages for lo- fi prototype
command line with the interaction framework
Methods of collection
2. Time - finance - personnel - laboratory
Tools for physical design
Three basic components for the usability testing
constraint on usability testing
Gulf of Evaluation
3. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Principles of interaction design #1. Simplicity
menu- based interface with EEAC
interpreting the information
Advantages for card sort
4. Overload - Feedback - Recognition/Recall - Orientation
advantages of question and answer
Structure od EEAC
obstacles of natural language
Principles of interaction design #4. Visibility
5. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
command line with the EEAC
advantages of command line
disadvantages of menu- based interface
Principles of interaction design
6. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
four types of stakeholders
10 interaction styles
Gulf of Evaluation
Principles of interaction design #2. Memorability
7. 1.free phase 2.captive phase 3. termination phase
conceptual design
three phases in direct manipulation
potential problems of metaphors
Advantages of usability testing
8. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Disadvantages for card sort
disadvantages of form fill- in
stimulus intensity
conceptual design
9. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
10. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
command line with the EEAC
Disadvantages for lo- fi prototype
Advantages for lo- fi prototype
Structure od EEAC
11. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
What the mental model could be...
Interface design standards tools
Gulfs and principles
Three main criteria for lo- fi prototype
12. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
Methods of collection
Disadvantages for personas
constraint on usability testing
13. Location - Logical Grouping - Conventions - Redundancy
conceptual design
Advantages for lo- fi prototype
advantages of direct manipulation
Principles of interaction design #2. Memorability
14. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Benefits from the use of high - level software tools
Seven Stages of Action
5 usability factors
the usability goal
15. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of natural language
disadvantages of command line
Principles of interaction design
Disadvantages for personas
16. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
Limitations of usability testing
four types of filters
potential problems of metaphors
17. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Principles of interaction design #2. Memorability
Tools for conceptual design
advantages of direct manipulation
Disadvantages for personas
18. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
command line and articulatory distance
disadvantages of form fill- in
Principles of interaction design #2. Memorability
Methodology and Notation
19. Direct - indirect - ethnographic observation - distributed cognition
5 usability factors
the usability goal
four types of observation
four types of stakeholders
20. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
advantages of form fill- in
advantages of command line
Three main criteria for lo- fi prototype
Seven Stages of Action
21. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
advantages of menu- based interface
menu- based and articulatory distance
Advantages for Rapid Prototyping
Gulf of Evaluation
22. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Advantages for card sort
Benefits from the use of high - level software tools
Principles of interaction design #1. Simplicity
Principles of interaction design #2. Memorability
23. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
direct manipulation with EEAC
Methods of collection
Advantages for semantic networks
advantages of question and answer
24. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Tools for conceptual design
Advantages of usability testing
obstacles of natural language
disadvantages of command line
25. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Principles of interaction design
disadvantages of direct manipulation
conceptual design
Advantages for lo- fi prototype
26. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
stimulus intensity
menu- based and articulatory distance
Limitations of usability testing
Advantages for software support
27. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Benefits from the use of high - level software tools
potential problems of metaphors
5 usability factors
advantages of menu- based interface
28. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Methods of collection
Tools for conceptual design
menu- based and articulatory distance
advantages of natural language
29. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Disadvantages for semantic networks
framework for design principle
advantages of menu- based interface
Disadvantages for lo- fi prototype
30. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
Nielson's Heuristic Evaluation
Principles of interaction design #1. Simplicity
Principles of interaction design #4. Visibility
31. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
four types of stakeholders
Principles of interaction design #3. Predictability
What the mental model could be...
command line with the EEAC
32. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Three basic components for the usability testing
10 interaction styles
menu- based and articulatory distance
Advantages for Rapid Prototyping
33. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
applications of natural language
advantages of question and answer
menu- based interface with EEAC
menu- based and articulatory distance
34. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of direct manipulation
advantages of command line
Benefits from the use of high - level software tools
Limitations of usability testing
35. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
menu- based interface with EEAC
two area of development of natural language
potential problems of metaphors
Three main criteria for lo- fi prototype
36. Progressive Disclosure - Constraints
Advantages for Rapid Prototyping
Principles of interaction design #1. Simplicity
What the mental model could be...
two area of development of natural language
37. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of direct manipulation
Advantages for software support
advantages of command line
four types of observation
38. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of natural language
Principles of interaction design #4. Visibility
Three main criteria for lo- fi prototype
four types of observation
39. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
advantages of direct manipulation
constraint on usability testing
conceptual design
stimulus intensity
40. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
disadvantages of menu- based interface
the usability goal
Advantages for Rapid Prototyping
during the collection portion you will formally identify
41. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
42. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
stimulus intensity
advantages of menu- based interface
Principles of interaction design #3. Predictability
advantages of command line
43. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Seven Stages of Action
Gulfs and principles
advantages of menu- based interface
command line and articulatory distance
44. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
during the collection portion you will formally identify
Advantages for semantic networks
Disadvantages for personas
menu- based interface with EEAC
45. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
obstacles of natural language
Advantages for personas
Limitations of usability testing
Interface design standards tools
46. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for software support
advantages of form fill- in
Advantages for card sort
two area of development of natural language
47. Observation - elicitation
command line with the EEAC
advantages of form fill- in
Disadvantages for personas
Methods of collection
48. Primary - secondary - facilitator - indirect
Principles of interaction design #2. Memorability
four types of filters
Disadvantages for personas
four types of stakeholders
49. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Advantages for personas
framework for design principle
Three basic components for the usability testing
Advantages of usability testing
50. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
stimulus intensity
disadvantages of form fill- in
conceptual design
Limitations of usability testing