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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Principles of interaction design #4. Visibility
the usability goal
Advantages for semantic networks
disadvantages of natural language
2. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Advantages of usability testing
applications of natural language
Advantages for lo- fi prototype
framework for design principle
3. Primary - secondary - facilitator - indirect
three phases in direct manipulation
disadvantages of direct manipulation
four types of stakeholders
four types of observation
4. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
four types of stakeholders
Gulf of Evaluation
10 interaction styles
Nielson's Heuristic Evaluation
5. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
four tools to organize the discovery process
framework for design principle
What the mental model could be...
Benefits from the use of high - level software tools
6. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
disadvantages of command line
advantages of form fill- in
Principles of interaction design #3. Predictability
Advantages for card sort
7. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Disadvantages for card sort
two area of development of natural language
menu- based and articulatory distance
Advantages for lo- fi prototype
8. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
conceptual design
during the collection portion you will formally identify
obstacles of natural language
Advantages of usability testing
9. Observation - elicitation
Advantages for semantic networks
Methods of collection
Three main criteria for lo- fi prototype
command line with the interaction framework
10. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
Three basic components for the usability testing
What the mental model could be...
disadvantages of menu- based interface
11. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design
advantages of command line
during the collection portion you will formally identify
menu- based and articulatory distance
12. 1.free phase 2.captive phase 3. termination phase
four types of observation
three phases in direct manipulation
command line and articulatory distance
Principles of interaction design #4. Visibility
13. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Tools for conceptual design
constraint on usability testing
potential problems of metaphors
Structure od EEAC
14. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
disadvantages of direct manipulation
Principles of interaction design
three phases in direct manipulation
Methodology and Notation
15. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
conceptual design
disadvantages of form fill- in
disadvantages of question and answer
Tools for conceptual design
16. Location - Logical Grouping - Conventions - Redundancy
Methods of collection
What the mental model could be...
Disadvantages for card sort
Principles of interaction design #2. Memorability
17. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
command line with the EEAC
Disadvantages for semantic networks
disadvantages of menu- based interface
applications of natural language
18. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Disadvantages for semantic networks
obstacles of natural language
Tools for physical design
disadvantages of form fill- in
19. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
command line with the interaction framework
four tools to organize the discovery process
command line with the EEAC
Gulf of Evaluation
20. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
Three main criteria for lo- fi prototype
obstacles of natural language
advantages of question and answer
21. Unscientific - Partial - Unstable - Inconsistent - Personal
Structure od EEAC
What will the physical design involve?
two area of development of natural language
What the mental model could be...
22. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
advantages of natural language
Advantages for Rapid Prototyping
Advantages for lo- fi prototype
23. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Limitations of usability testing
Advantages for personas
conceptual design
during the collection portion you will formally identify
24. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
Gulfs and principles
interpreting the information
Structure od EEAC
25. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
command line with the EEAC
Principles of interaction design #3. Predictability
Principles of interaction design #2. Memorability
Tools for physical design
26. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Gulfs and principles
four types of observation
advantages of natural language
5 usability factors
27. Comprehensibility and learnability
Advantages for semantic networks
menu- based interface with EEAC
the usability goal
menu- based and articulatory distance
28. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
stimulus intensity
Seven Stages of Action
advantages of menu- based interface
three phases in direct manipulation
29. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
stimulus intensity
Advantages for semantic networks
two area of development of natural language
30. Time - finance - personnel - laboratory
Advantages of usability testing
What the mental model could be...
Three main criteria for lo- fi prototype
constraint on usability testing
31. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
menu- based interface with EEAC
advantages of question and answer
Disadvantages for card sort
32. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Disadvantages for card sort
Principles of interaction design #2. Memorability
Structure od EEAC
three phases in direct manipulation
33. Menu options create small articulatory distance
Disadvantages for card sort
obstacles of natural language
menu- based and articulatory distance
Principles of interaction design #4. Visibility
34. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
menu- based interface with EEAC
obstacles of natural language
advantages of natural language
What the mental model could be...
35. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
conceptual design
Methodology and Notation
command line and articulatory distance
menu- based interface with EEAC
36. Task analysis - storyboarding - use cases - primary stakeholder profiles
disadvantages of command line
Limitations of usability testing
conceptual design
four tools to organize the discovery process
37. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
38. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
command line with the interaction framework
Tools for physical design
Advantages for software support
Nielsen's Advice
39. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
during the collection portion you will formally identify
menu- based interface with EEAC
interpreting the information
Methodology and Notation
40. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
potential problems of metaphors
Advantages for card sort
disadvantages of command line
advantages of question and answer
41. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
Disadvantages for semantic networks
Advantages of usability testing
Disadvantages for personas
42. Goals - Execution - World - Evaluation
Structure od EEAC
ways to elicitation
Gulf of Evaluation
Advantages for Rapid Prototyping
43. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Advantages for software support
applications of natural language
two area of development of natural language
Principles of interaction design #4. Visibility
44. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
Methods of collection
Three basic components for the usability testing
Limitations of usability testing
45. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
menu- based and articulatory distance
Principles of interaction design #1. Simplicity
Gulfs and principles
four types of filters
46. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
command line with the interaction framework
Tools for physical design
Advantages for Rapid Prototyping
5 usability factors
47. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Advantages for Rapid Prototyping
Gulf of Evaluation
disadvantages of question and answer
Advantages for lo- fi prototype
48. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of menu- based interface
advantages of question and answer
Disadvantages for semantic networks
direct manipulation with EEAC
49. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
50. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Gulf of Evaluation
Tools for conceptual design
constraint on usability testing
Nielson's Heuristic Evaluation