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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
command line with the interaction framework
disadvantages of command line
Advantages for software support
the usability goal
2. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Nielsen's Advice
Advantages for software support
Seven Stages of Action
Tools for conceptual design
3. Comprehensibility and learnability
What will the physical design involve?
the usability goal
Tools for conceptual design
constraint on usability testing
4. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
stimulus intensity
advantages of question and answer
potential problems of metaphors
Three basic components for the usability testing
5. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
disadvantages of natural language
Interface design standards tools
advantages of form fill- in
disadvantages of question and answer
6. Primary - secondary - facilitator - indirect
four types of filters
four types of stakeholders
interpreting the information
Nielsen's Advice
7. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Advantages for software support
disadvantages of natural language
command line with the interaction framework
Disadvantages for lo- fi prototype
8. Participants - design - tester
Limitations of usability testing
Gulfs and principles
applications of natural language
Three basic components for the usability testing
9. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
three phases in direct manipulation
Seven Stages of Action
stimulus intensity
10. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
10 interaction styles
advantages of question and answer
Interface design standards tools
Advantages for card sort
11. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
5 usability factors
four types of filters
the usability goal
Three main criteria for lo- fi prototype
12. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
command line with the EEAC
menu- based interface with EEAC
advantages of natural language
disadvantages of question and answer
13. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
14. Menu options create small articulatory distance
disadvantages of direct manipulation
Advantages for software support
menu- based and articulatory distance
framework for design principle
15. Goals - Execution - World - Evaluation
Gulfs and principles
10 interaction styles
Structure od EEAC
three phases in direct manipulation
16. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Nielson's Heuristic Evaluation
Advantages for card sort
Nielsen's Advice
Structure od EEAC
17. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Nielson's Heuristic Evaluation
Principles of interaction design
Disadvantages for card sort
Tools for physical design
18. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
stimulus intensity
advantages of form fill- in
Disadvantages for lo- fi prototype
constraint on usability testing
19. Progressive Disclosure - Constraints
stimulus intensity
Principles of interaction design #1. Simplicity
Gulfs and principles
Disadvantages for semantic networks
20. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Methods of collection
command line with the interaction framework
advantages of menu- based interface
obstacles of natural language
21. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
stimulus intensity
the usability goal
menu- based interface with EEAC
Disadvantages for semantic networks
22. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design #4. Visibility
advantages of form fill- in
advantages of menu- based interface
Principles of interaction design #1. Simplicity
23. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
ways to elicitation
Interface design standards tools
What the mental model could be...
24. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
advantages of question and answer
disadvantages of direct manipulation
framework for design principle
5 usability factors
25. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Advantages for Rapid Prototyping
Seven Stages of Action
command line with the EEAC
Advantages for semantic networks
26. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
Disadvantages for personas
disadvantages of question and answer
Disadvantages for card sort
27. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
ways to elicitation
four types of stakeholders
Gulfs and principles
two area of development of natural language
28. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Advantages for personas
Advantages of usability testing
disadvantages of form fill- in
menu- based and articulatory distance
29. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
two area of development of natural language
Three main criteria for lo- fi prototype
command line and articulatory distance
Methodology and Notation
30. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
the usability goal
stimulus intensity
Principles of interaction design
four types of observation
31. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
potential problems of metaphors
four tools to organize the discovery process
advantages of command line
5 usability factors
32. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of natural language
command line and articulatory distance
three phases in direct manipulation
four types of filters
33. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
applications of natural language
What the mental model could be...
Principles of interaction design #2. Memorability
34. Direct indirect - corporate documentation - logs and notes - questionnaires
Three basic components for the usability testing
disadvantages of direct manipulation
ways to elicitation
disadvantages of command line
35. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
two area of development of natural language
constraint on usability testing
command line and articulatory distance
Benefits from the use of high - level software tools
36. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
direct manipulation with EEAC
Limitations of usability testing
obstacles of natural language
disadvantages of direct manipulation
37. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
Methodology and Notation
Three main criteria for lo- fi prototype
Limitations of usability testing
38. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Three main criteria for lo- fi prototype
command line with the EEAC
Disadvantages for semantic networks
during the collection portion you will formally identify
39. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
disadvantages of form fill- in
Advantages for personas
Tools for conceptual design
Advantages for software support
40. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
advantages of command line
What the mental model could be...
advantages of menu- based interface
Advantages for lo- fi prototype
41. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #4. Visibility
Tools for physical design
command line with the EEAC
Principles of interaction design #2. Memorability
42. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
Advantages for personas
advantages of form fill- in
constraint on usability testing
43. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
constraint on usability testing
Gulf of Evaluation
disadvantages of menu- based interface
advantages of menu- based interface
44. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Principles of interaction design #3. Predictability
5 usability factors
three phases in direct manipulation
Principles of interaction design #2. Memorability
45. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
obstacles of natural language
10 interaction styles
disadvantages of command line
interpreting the information
46. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for lo- fi prototype
three phases in direct manipulation
Disadvantages for personas
the usability goal
47. What it will look like - What components it will require - How the screens will be laid out
Principles of interaction design #2. Memorability
two area of development of natural language
menu- based interface with EEAC
What will the physical design involve?
48. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Advantages for Rapid Prototyping
potential problems of metaphors
Benefits from the use of high - level software tools
command line and articulatory distance
49. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Disadvantages for semantic networks
potential problems of metaphors
obstacles of natural language
Advantages for Rapid Prototyping
50. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
applications of natural language
Tools for conceptual design
advantages of form fill- in
disadvantages of direct manipulation