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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
stimulus intensity
advantages of direct manipulation
disadvantages of menu- based interface
Three main criteria for lo- fi prototype
2. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Tools for conceptual design
Disadvantages for lo- fi prototype
Gulf of Evaluation
disadvantages of command line
3. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
applications of natural language
Interface design standards tools
menu- based and articulatory distance
Limitations of usability testing
4. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
stimulus intensity
direct manipulation with EEAC
Principles of interaction design
framework for design principle
5. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
framework for design principle
Advantages for lo- fi prototype
disadvantages of direct manipulation
advantages of menu- based interface
6. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
menu- based and articulatory distance
potential problems of metaphors
framework for design principle
Interface design standards tools
7. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
framework for design principle
Principles of interaction design #3. Predictability
Three basic components for the usability testing
advantages of direct manipulation
8. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Tools for conceptual design
Principles of interaction design
advantages of question and answer
ways to elicitation
9. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Tools for physical design
Advantages for software support
Methodology and Notation
stimulus intensity
10. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Principles of interaction design #2. Memorability
command line with the EEAC
command line with the interaction framework
Gulfs and principles
11. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
obstacles of natural language
stimulus intensity
Three basic components for the usability testing
12. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Principles of interaction design #3. Predictability
direct manipulation with EEAC
four tools to organize the discovery process
menu- based interface with EEAC
13. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of natural language
four types of observation
Nielson's Heuristic Evaluation
menu- based and articulatory distance
14. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Advantages for software support
command line with the interaction framework
Three main criteria for lo- fi prototype
direct manipulation with EEAC
15. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
disadvantages of question and answer
ways to elicitation
Advantages for lo- fi prototype
direct manipulation with EEAC
16. Direct indirect - corporate documentation - logs and notes - questionnaires
Interface design standards tools
command line with the EEAC
ways to elicitation
stimulus intensity
17. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Gulfs and principles
Nielson's Heuristic Evaluation
menu- based and articulatory distance
Benefits from the use of high - level software tools
18. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
ways to elicitation
Limitations of usability testing
interpreting the information
Advantages for software support
19. Physical - cultural - functional - informational
Advantages for card sort
Principles of interaction design #4. Visibility
four types of filters
Interface design standards tools
20. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
four tools to organize the discovery process
two area of development of natural language
obstacles of natural language
command line and articulatory distance
21. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Principles of interaction design
Advantages for lo- fi prototype
menu- based interface with EEAC
Tools for physical design
22. 1.free phase 2.captive phase 3. termination phase
Gulfs and principles
Seven Stages of Action
Advantages for software support
three phases in direct manipulation
23. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
ways to elicitation
four types of observation
Principles of interaction design #3. Predictability
during the collection portion you will formally identify
24. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Principles of interaction design #1. Simplicity
Advantages for software support
Disadvantages for personas
Interface design standards tools
25. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
direct manipulation with EEAC
Advantages for software support
Seven Stages of Action
Gulfs and principles
26. Goals - Execution - World - Evaluation
Structure od EEAC
Three main criteria for lo- fi prototype
Principles of interaction design #1. Simplicity
constraint on usability testing
27. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
advantages of form fill- in
disadvantages of form fill- in
conceptual design
the usability goal
28. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
interpreting the information
Advantages for card sort
disadvantages of command line
disadvantages of natural language
29. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
four tools to organize the discovery process
potential problems of metaphors
interpreting the information
four types of observation
30. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
31. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Interface design standards tools
menu- based interface with EEAC
Tools for conceptual design
Disadvantages for semantic networks
32. What it will look like - What components it will require - How the screens will be laid out
interpreting the information
What will the physical design involve?
advantages of form fill- in
disadvantages of menu- based interface
33. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
four types of observation
disadvantages of direct manipulation
command line with the EEAC
Advantages for card sort
34. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Disadvantages for lo- fi prototype
two area of development of natural language
Advantages for semantic networks
Advantages for personas
35. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Disadvantages for personas
framework for design principle
two area of development of natural language
interpreting the information
36. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of command line
Advantages for personas
advantages of question and answer
ways to elicitation
37. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
three phases in direct manipulation
Disadvantages for personas
Gulf of Evaluation
disadvantages of command line
38. Location - Logical Grouping - Conventions - Redundancy
Disadvantages for card sort
Principles of interaction design #2. Memorability
10 interaction styles
Tools for conceptual design
39. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
Advantages for lo- fi prototype
Advantages for personas
menu- based and articulatory distance
40. Comprehensibility and learnability
potential problems of metaphors
the usability goal
disadvantages of menu- based interface
Three basic components for the usability testing
41. Progressive Disclosure - Constraints
stimulus intensity
Disadvantages for personas
command line with the EEAC
Principles of interaction design #1. Simplicity
42. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Advantages for Rapid Prototyping
Principles of interaction design #4. Visibility
Seven Stages of Action
disadvantages of natural language
43. Unscientific - Partial - Unstable - Inconsistent - Personal
disadvantages of question and answer
four types of observation
What the mental model could be...
menu- based and articulatory distance
44. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Limitations of usability testing
What the mental model could be...
Gulf of Evaluation
Advantages of usability testing
45. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
disadvantages of natural language
command line and articulatory distance
Three main criteria for lo- fi prototype
46. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
command line with the interaction framework
Benefits from the use of high - level software tools
during the collection portion you will formally identify
four tools to organize the discovery process
47. Participants - design - tester
Three basic components for the usability testing
four tools to organize the discovery process
Principles of interaction design #4. Visibility
Disadvantages for semantic networks
48. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Advantages for software support
Tools for physical design
advantages of form fill- in
menu- based interface with EEAC
49. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
disadvantages of direct manipulation
10 interaction styles
during the collection portion you will formally identify
advantages of question and answer
50. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
ways to elicitation
two area of development of natural language
Advantages for personas
potential problems of metaphors