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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
four tools to organize the discovery process
5 usability factors
command line and articulatory distance
Methodology and Notation
2. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
four tools to organize the discovery process
Disadvantages for card sort
advantages of question and answer
10 interaction styles
3. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Principles of interaction design #2. Memorability
advantages of direct manipulation
Seven Stages of Action
four tools to organize the discovery process
4. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
advantages of question and answer
Methods of collection
potential problems of metaphors
Advantages for lo- fi prototype
5. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
menu- based and articulatory distance
stimulus intensity
Nielson's Heuristic Evaluation
disadvantages of menu- based interface
6. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
advantages of form fill- in
menu- based and articulatory distance
conceptual design
Structure od EEAC
7. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Advantages for lo- fi prototype
advantages of form fill- in
Principles of interaction design #3. Predictability
advantages of command line
8. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
advantages of form fill- in
Tools for physical design
Principles of interaction design
framework for design principle
9. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Advantages for card sort
Disadvantages for lo- fi prototype
Tools for conceptual design
Methods of collection
10. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
ways to elicitation
disadvantages of question and answer
four types of stakeholders
Advantages for card sort
11. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
disadvantages of direct manipulation
Methodology and Notation
Advantages for software support
Disadvantages for lo- fi prototype
12. Time - finance - personnel - laboratory
5 usability factors
constraint on usability testing
two area of development of natural language
Gulfs and principles
13. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Advantages of usability testing
Advantages for personas
command line and articulatory distance
Limitations of usability testing
14. What it will look like - What components it will require - How the screens will be laid out
Gulf of Evaluation
disadvantages of menu- based interface
command line with the EEAC
What will the physical design involve?
15. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Principles of interaction design #2. Memorability
disadvantages of form fill- in
advantages of direct manipulation
Principles of interaction design #3. Predictability
16. Menu options create small articulatory distance
menu- based and articulatory distance
advantages of question and answer
Nielson's Heuristic Evaluation
Advantages of usability testing
17. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
advantages of form fill- in
Principles of interaction design #3. Predictability
10 interaction styles
advantages of menu- based interface
18. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
four types of filters
advantages of command line
Advantages for card sort
obstacles of natural language
19. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Gulfs and principles
Limitations of usability testing
Advantages for personas
command line with the interaction framework
20. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Tools for conceptual design
stimulus intensity
Principles of interaction design
Advantages for lo- fi prototype
21. Participants - design - tester
advantages of form fill- in
Interface design standards tools
Advantages for Rapid Prototyping
Three basic components for the usability testing
22. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
four tools to organize the discovery process
Gulfs and principles
Disadvantages for card sort
23. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Structure od EEAC
Advantages for personas
Tools for conceptual design
Disadvantages for lo- fi prototype
24. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
Disadvantages for personas
conceptual design
Advantages for software support
25. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
Three main criteria for lo- fi prototype
Advantages for lo- fi prototype
Disadvantages for semantic networks
26. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Advantages for semantic networks
advantages of natural language
disadvantages of form fill- in
during the collection portion you will formally identify
27. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
disadvantages of direct manipulation
constraint on usability testing
disadvantages of question and answer
advantages of form fill- in
28. Unscientific - Partial - Unstable - Inconsistent - Personal
advantages of form fill- in
Disadvantages for semantic networks
direct manipulation with EEAC
What the mental model could be...
29. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Advantages for software support
command line with the EEAC
conceptual design
Gulfs and principles
30. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for semantic networks
Three basic components for the usability testing
disadvantages of form fill- in
disadvantages of direct manipulation
31. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
command line with the EEAC
command line and articulatory distance
four types of observation
Limitations of usability testing
32. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
33. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
command line with the interaction framework
Principles of interaction design #4. Visibility
Principles of interaction design #3. Predictability
command line with the EEAC
34. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Methods of collection
interpreting the information
command line with the interaction framework
Three main criteria for lo- fi prototype
35. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Principles of interaction design #1. Simplicity
Tools for physical design
four types of observation
Structure od EEAC
36. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
interpreting the information
direct manipulation with EEAC
Advantages for software support
5 usability factors
37. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #4. Visibility
Seven Stages of Action
framework for design principle
Principles of interaction design #2. Memorability
38. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Tools for physical design
disadvantages of direct manipulation
Principles of interaction design #1. Simplicity
Advantages for semantic networks
39. Physical - cultural - functional - informational
command line with the interaction framework
Disadvantages for semantic networks
Principles of interaction design
four types of filters
40. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Principles of interaction design #2. Memorability
the usability goal
Advantages of usability testing
obstacles of natural language
41. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
menu- based and articulatory distance
two area of development of natural language
Advantages for personas
5 usability factors
42. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
conceptual design
Interface design standards tools
Principles of interaction design #2. Memorability
menu- based and articulatory distance
43. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
advantages of menu- based interface
disadvantages of natural language
Principles of interaction design #1. Simplicity
framework for design principle
44. Direct - indirect - ethnographic observation - distributed cognition
Advantages for semantic networks
four types of observation
Gulfs and principles
Three basic components for the usability testing
45. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
command line with the interaction framework
menu- based interface with EEAC
stimulus intensity
conceptual design
46. Overload - Feedback - Recognition/Recall - Orientation
four types of observation
disadvantages of direct manipulation
Principles of interaction design #4. Visibility
Three main criteria for lo- fi prototype
47. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for software support
command line and articulatory distance
disadvantages of direct manipulation
Advantages for Rapid Prototyping
48. 1.free phase 2.captive phase 3. termination phase
direct manipulation with EEAC
constraint on usability testing
three phases in direct manipulation
command line and articulatory distance
49. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
What the mental model could be...
during the collection portion you will formally identify
Advantages for Rapid Prototyping
Disadvantages for lo- fi prototype
50. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Principles of interaction design #3. Predictability
Advantages for Rapid Prototyping
Principles of interaction design #1. Simplicity
two area of development of natural language