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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
four types of observation
during the collection portion you will formally identify
stimulus intensity
menu- based interface with EEAC
2. Direct - indirect - ethnographic observation - distributed cognition
three phases in direct manipulation
5 usability factors
four types of observation
framework for design principle
3. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Advantages for personas
Gulf of Evaluation
Seven Stages of Action
direct manipulation with EEAC
4. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
stimulus intensity
obstacles of natural language
disadvantages of direct manipulation
Advantages for semantic networks
5. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Advantages for card sort
Nielsen's Advice
Methodology and Notation
interpreting the information
6. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
command line with the EEAC
applications of natural language
stimulus intensity
Gulfs and principles
7. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Benefits from the use of high - level software tools
during the collection portion you will formally identify
Advantages of usability testing
Methods of collection
8. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Limitations of usability testing
four types of observation
Advantages for semantic networks
Advantages for card sort
9. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
command line with the interaction framework
5 usability factors
interpreting the information
Tools for conceptual design
10. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Structure od EEAC
advantages of natural language
constraint on usability testing
applications of natural language
11. Observation - elicitation
Methods of collection
direct manipulation with EEAC
interpreting the information
Structure od EEAC
12. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Advantages for personas
Advantages for software support
applications of natural language
Tools for conceptual design
13. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
menu- based and articulatory distance
Principles of interaction design #1. Simplicity
framework for design principle
14. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
disadvantages of command line
Disadvantages for semantic networks
two area of development of natural language
Principles of interaction design #3. Predictability
15. Progressive Disclosure - Constraints
Advantages for semantic networks
advantages of command line
Methodology and Notation
Principles of interaction design #1. Simplicity
16. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
advantages of natural language
disadvantages of command line
Principles of interaction design #2. Memorability
conceptual design
17. Overload - Feedback - Recognition/Recall - Orientation
Disadvantages for lo- fi prototype
framework for design principle
menu- based and articulatory distance
Principles of interaction design #4. Visibility
18. Time - finance - personnel - laboratory
constraint on usability testing
advantages of natural language
10 interaction styles
disadvantages of menu- based interface
19. Unscientific - Partial - Unstable - Inconsistent - Personal
Gulfs and principles
command line with the interaction framework
advantages of question and answer
What the mental model could be...
20. What it will look like - What components it will require - How the screens will be laid out
Limitations of usability testing
stimulus intensity
What will the physical design involve?
disadvantages of question and answer
21. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
command line and articulatory distance
obstacles of natural language
constraint on usability testing
advantages of form fill- in
22. Task analysis - storyboarding - use cases - primary stakeholder profiles
10 interaction styles
disadvantages of form fill- in
four tools to organize the discovery process
Principles of interaction design #2. Memorability
23. Primary - secondary - facilitator - indirect
four types of stakeholders
Tools for conceptual design
Methodology and Notation
Principles of interaction design #1. Simplicity
24. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
25. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
conceptual design
Interface design standards tools
two area of development of natural language
Advantages of usability testing
26. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
Tools for conceptual design
three phases in direct manipulation
Interface design standards tools
27. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
Structure od EEAC
Methods of collection
Advantages for semantic networks
28. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
disadvantages of form fill- in
Disadvantages for lo- fi prototype
advantages of direct manipulation
during the collection portion you will formally identify
29. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
Principles of interaction design #2. Memorability
Disadvantages for semantic networks
four types of observation
30. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
potential problems of metaphors
Methods of collection
5 usability factors
31. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
framework for design principle
What the mental model could be...
What will the physical design involve?
stimulus intensity
32. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
advantages of natural language
framework for design principle
Gulf of Evaluation
constraint on usability testing
33. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Advantages for personas
5 usability factors
disadvantages of form fill- in
What will the physical design involve?
34. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Nielson's Heuristic Evaluation
disadvantages of question and answer
Three main criteria for lo- fi prototype
disadvantages of form fill- in
35. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
ways to elicitation
Principles of interaction design #2. Memorability
Advantages for Rapid Prototyping
Methodology and Notation
36. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
ways to elicitation
Nielsen's Advice
command line with the EEAC
advantages of menu- based interface
37. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
conceptual design
Disadvantages for lo- fi prototype
command line with the interaction framework
direct manipulation with EEAC
38. Menu options create small articulatory distance
menu- based and articulatory distance
advantages of form fill- in
menu- based interface with EEAC
four tools to organize the discovery process
39. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of direct manipulation
constraint on usability testing
four tools to organize the discovery process
Tools for conceptual design
40. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
Tools for physical design
Methods of collection
constraint on usability testing
41. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of natural language
Principles of interaction design #1. Simplicity
Principles of interaction design #4. Visibility
Limitations of usability testing
42. Location - Logical Grouping - Conventions - Redundancy
Advantages for lo- fi prototype
Principles of interaction design #2. Memorability
four types of observation
advantages of command line
43. Comprehensibility and learnability
Three main criteria for lo- fi prototype
the usability goal
Benefits from the use of high - level software tools
Limitations of usability testing
44. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Disadvantages for lo- fi prototype
Interface design standards tools
command line with the interaction framework
conceptual design
45. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for semantic networks
Methodology and Notation
Advantages for card sort
Principles of interaction design #3. Predictability
46. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
Three main criteria for lo- fi prototype
Nielson's Heuristic Evaluation
four tools to organize the discovery process
47. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
command line with the interaction framework
four types of stakeholders
Tools for physical design
10 interaction styles
48. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
constraint on usability testing
advantages of question and answer
Disadvantages for lo- fi prototype
49. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
advantages of form fill- in
potential problems of metaphors
Advantages for lo- fi prototype
10 interaction styles
50. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
command line with the EEAC
during the collection portion you will formally identify
Tools for conceptual design
advantages of direct manipulation