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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
four types of stakeholders
disadvantages of menu- based interface
potential problems of metaphors
Disadvantages for semantic networks
2. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
5 usability factors
Disadvantages for lo- fi prototype
four types of stakeholders
Gulf of Evaluation
3. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
10 interaction styles
menu- based interface with EEAC
constraint on usability testing
command line with the EEAC
4. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
Tools for physical design
advantages of command line
two area of development of natural language
5. Comprehensibility and learnability
the usability goal
disadvantages of natural language
interpreting the information
Methods of collection
6. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design
Advantages for software support
during the collection portion you will formally identify
disadvantages of command line
7. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
Interface design standards tools
four types of observation
applications of natural language
8. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
Principles of interaction design
Advantages for software support
direct manipulation with EEAC
9. Physical - cultural - functional - informational
four types of filters
Three basic components for the usability testing
Advantages of usability testing
What the mental model could be...
10. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
applications of natural language
constraint on usability testing
Tools for physical design
11. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
12. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
four types of stakeholders
disadvantages of menu- based interface
interpreting the information
disadvantages of command line
13. Participants - design - tester
advantages of direct manipulation
advantages of question and answer
menu- based and articulatory distance
Three basic components for the usability testing
14. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for Rapid Prototyping
Seven Stages of Action
Advantages for card sort
Disadvantages for semantic networks
15. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Seven Stages of Action
Nielson's Heuristic Evaluation
advantages of form fill- in
Principles of interaction design #1. Simplicity
16. What it will look like - What components it will require - How the screens will be laid out
interpreting the information
What will the physical design involve?
Nielsen's Advice
advantages of question and answer
17. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
command line with the interaction framework
5 usability factors
Advantages for lo- fi prototype
Advantages for software support
18. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Principles of interaction design #1. Simplicity
Advantages for software support
advantages of form fill- in
Seven Stages of Action
19. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
advantages of menu- based interface
advantages of command line
two area of development of natural language
Benefits from the use of high - level software tools
20. Direct - indirect - ethnographic observation - distributed cognition
Nielson's Heuristic Evaluation
four types of observation
advantages of direct manipulation
disadvantages of form fill- in
21. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Disadvantages for semantic networks
Advantages for Rapid Prototyping
command line with the EEAC
What will the physical design involve?
22. Observation - elicitation
Methods of collection
Gulfs and principles
command line and articulatory distance
Principles of interaction design #4. Visibility
23. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
24. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
four tools to organize the discovery process
advantages of direct manipulation
Tools for physical design
Advantages for card sort
25. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Disadvantages for card sort
disadvantages of menu- based interface
command line with the EEAC
menu- based interface with EEAC
26. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
four types of stakeholders
applications of natural language
advantages of question and answer
the usability goal
27. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
interpreting the information
Limitations of usability testing
applications of natural language
disadvantages of command line
28. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
interpreting the information
Advantages for semantic networks
disadvantages of form fill- in
Advantages for lo- fi prototype
29. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Gulf of Evaluation
disadvantages of question and answer
four types of stakeholders
advantages of natural language
30. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Principles of interaction design #1. Simplicity
Gulf of Evaluation
Principles of interaction design #3. Predictability
Disadvantages for semantic networks
31. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
stimulus intensity
Interface design standards tools
disadvantages of menu- based interface
32. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
Principles of interaction design #3. Predictability
during the collection portion you will formally identify
Disadvantages for semantic networks
33. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Advantages for Rapid Prototyping
direct manipulation with EEAC
disadvantages of direct manipulation
two area of development of natural language
34. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
disadvantages of question and answer
Gulfs and principles
Tools for conceptual design
35. Direct indirect - corporate documentation - logs and notes - questionnaires
ways to elicitation
Disadvantages for card sort
four types of filters
advantages of direct manipulation
36. Primary - secondary - facilitator - indirect
ways to elicitation
four types of stakeholders
Advantages for software support
5 usability factors
37. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
Disadvantages for semantic networks
Disadvantages for card sort
disadvantages of direct manipulation
38. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
potential problems of metaphors
disadvantages of direct manipulation
advantages of direct manipulation
obstacles of natural language
39. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
disadvantages of form fill- in
advantages of question and answer
obstacles of natural language
four types of stakeholders
40. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
disadvantages of question and answer
direct manipulation with EEAC
stimulus intensity
two area of development of natural language
41. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
ways to elicitation
command line with the interaction framework
three phases in direct manipulation
42. Location - Logical Grouping - Conventions - Redundancy
Advantages for card sort
four types of filters
Principles of interaction design #2. Memorability
advantages of command line
43. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
Advantages for Rapid Prototyping
Structure od EEAC
Principles of interaction design #2. Memorability
44. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
menu- based interface with EEAC
command line with the interaction framework
Principles of interaction design #4. Visibility
Tools for conceptual design
45. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
two area of development of natural language
advantages of command line
potential problems of metaphors
four types of filters
46. 1.free phase 2.captive phase 3. termination phase
Nielsen's Advice
three phases in direct manipulation
What the mental model could be...
direct manipulation with EEAC
47. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
menu- based interface with EEAC
interpreting the information
command line with the interaction framework
48. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of menu- based interface
Advantages for card sort
Advantages for semantic networks
during the collection portion you will formally identify
49. Progressive Disclosure - Constraints
stimulus intensity
Principles of interaction design #1. Simplicity
Interface design standards tools
Advantages for lo- fi prototype
50. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
command line with the EEAC
menu- based interface with EEAC
Tools for physical design
Principles of interaction design #3. Predictability