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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
Advantages for card sort
the usability goal
Interface design standards tools
2. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
potential problems of metaphors
Advantages for Rapid Prototyping
Principles of interaction design
3. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Nielsen's Advice
command line with the EEAC
advantages of menu- based interface
Disadvantages for card sort
4. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
5. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
10 interaction styles
obstacles of natural language
Advantages for Rapid Prototyping
conceptual design
6. Goals - Execution - World - Evaluation
Advantages for personas
Structure od EEAC
Gulf of Evaluation
Principles of interaction design
7. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
Nielson's Heuristic Evaluation
Advantages for personas
potential problems of metaphors
8. Participants - design - tester
obstacles of natural language
Methodology and Notation
applications of natural language
Three basic components for the usability testing
9. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
disadvantages of command line
10 interaction styles
Advantages for Rapid Prototyping
disadvantages of direct manipulation
10. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for card sort
advantages of question and answer
advantages of command line
stimulus intensity
11. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
interpreting the information
disadvantages of direct manipulation
obstacles of natural language
command line with the interaction framework
12. Progressive Disclosure - Constraints
5 usability factors
Principles of interaction design #1. Simplicity
Advantages for personas
disadvantages of natural language
13. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
Gulfs and principles
advantages of menu- based interface
command line and articulatory distance
14. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Nielson's Heuristic Evaluation
command line with the interaction framework
Disadvantages for semantic networks
Advantages for Rapid Prototyping
15. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
advantages of question and answer
disadvantages of question and answer
disadvantages of command line
Nielsen's Advice
16. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
Principles of interaction design #3. Predictability
stimulus intensity
three phases in direct manipulation
17. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Gulfs and principles
disadvantages of form fill- in
two area of development of natural language
conceptual design
18. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of natural language
Gulfs and principles
Principles of interaction design #1. Simplicity
advantages of command line
19. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
advantages of command line
stimulus intensity
command line with the interaction framework
20. Direct indirect - corporate documentation - logs and notes - questionnaires
ways to elicitation
Principles of interaction design #1. Simplicity
Methods of collection
the usability goal
21. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
advantages of direct manipulation
Tools for physical design
Three basic components for the usability testing
22. Comprehensibility and learnability
direct manipulation with EEAC
Tools for conceptual design
the usability goal
Benefits from the use of high - level software tools
23. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
10 interaction styles
Disadvantages for lo- fi prototype
advantages of direct manipulation
Interface design standards tools
24. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
advantages of command line
advantages of natural language
framework for design principle
Tools for conceptual design
25. Task analysis - storyboarding - use cases - primary stakeholder profiles
Advantages for semantic networks
four tools to organize the discovery process
disadvantages of form fill- in
direct manipulation with EEAC
26. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Disadvantages for semantic networks
disadvantages of question and answer
menu- based interface with EEAC
Advantages for card sort
27. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Disadvantages for semantic networks
Seven Stages of Action
Advantages for card sort
Structure od EEAC
28. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Advantages for software support
Methodology and Notation
Advantages for card sort
disadvantages of command line
29. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Three main criteria for lo- fi prototype
10 interaction styles
obstacles of natural language
Advantages for software support
30. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
10 interaction styles
direct manipulation with EEAC
Disadvantages for lo- fi prototype
Advantages for personas
31. Menu options create small articulatory distance
four types of stakeholders
menu- based and articulatory distance
Advantages for lo- fi prototype
Gulfs and principles
32. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
obstacles of natural language
Principles of interaction design
Principles of interaction design #4. Visibility
constraint on usability testing
33. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Three basic components for the usability testing
constraint on usability testing
during the collection portion you will formally identify
direct manipulation with EEAC
34. Location - Logical Grouping - Conventions - Redundancy
What will the physical design involve?
Advantages for card sort
Principles of interaction design
Principles of interaction design #2. Memorability
35. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
two area of development of natural language
Limitations of usability testing
four types of stakeholders
framework for design principle
36. What it will look like - What components it will require - How the screens will be laid out
obstacles of natural language
menu- based interface with EEAC
Interface design standards tools
What will the physical design involve?
37. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
ways to elicitation
Structure od EEAC
disadvantages of question and answer
38. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
command line with the interaction framework
potential problems of metaphors
Tools for physical design
Methodology and Notation
39. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
40. 1.free phase 2.captive phase 3. termination phase
Three main criteria for lo- fi prototype
three phases in direct manipulation
Gulf of Evaluation
two area of development of natural language
41. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
advantages of command line
Advantages of usability testing
four types of filters
framework for design principle
42. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Principles of interaction design #4. Visibility
command line with the EEAC
disadvantages of direct manipulation
Nielsen's Advice
43. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Seven Stages of Action
advantages of question and answer
Disadvantages for card sort
Principles of interaction design #3. Predictability
44. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
four types of filters
Disadvantages for card sort
four types of stakeholders
45. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
ways to elicitation
applications of natural language
advantages of question and answer
Disadvantages for personas
46. Physical - cultural - functional - informational
advantages of menu- based interface
obstacles of natural language
the usability goal
four types of filters
47. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Tools for conceptual design
Gulfs and principles
Nielson's Heuristic Evaluation
Disadvantages for semantic networks
48. Overload - Feedback - Recognition/Recall - Orientation
constraint on usability testing
direct manipulation with EEAC
two area of development of natural language
Principles of interaction design #4. Visibility
49. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of direct manipulation
advantages of natural language
Principles of interaction design #2. Memorability
5 usability factors
50. Primary - secondary - facilitator - indirect
disadvantages of command line
four types of stakeholders
command line with the interaction framework
Advantages for card sort