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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Direct indirect - corporate documentation - logs and notes - questionnaires
obstacles of natural language
constraint on usability testing
ways to elicitation
stimulus intensity
2. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Three basic components for the usability testing
Gulf of Evaluation
the usability goal
menu- based interface with EEAC
3. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
Interface design standards tools
Methodology and Notation
Disadvantages for personas
4. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
interpreting the information
potential problems of metaphors
conceptual design
Advantages for semantic networks
5. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for personas
Advantages for lo- fi prototype
Advantages for software support
Disadvantages for lo- fi prototype
6. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Principles of interaction design #4. Visibility
four types of stakeholders
Disadvantages for semantic networks
disadvantages of form fill- in
7. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
What the mental model could be...
Principles of interaction design #1. Simplicity
menu- based interface with EEAC
8. Time - finance - personnel - laboratory
10 interaction styles
four types of stakeholders
constraint on usability testing
Advantages for lo- fi prototype
9. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Gulf of Evaluation
constraint on usability testing
Interface design standards tools
Advantages of usability testing
10. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Nielsen's Advice
What the mental model could be...
Disadvantages for card sort
disadvantages of command line
11. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design
four types of filters
Disadvantages for personas
framework for design principle
12. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Three main criteria for lo- fi prototype
disadvantages of menu- based interface
Principles of interaction design #4. Visibility
What the mental model could be...
13. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
interpreting the information
obstacles of natural language
menu- based and articulatory distance
applications of natural language
14. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
disadvantages of question and answer
5 usability factors
Gulf of Evaluation
What the mental model could be...
15. What it will look like - What components it will require - How the screens will be laid out
command line with the interaction framework
What will the physical design involve?
applications of natural language
disadvantages of command line
16. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Advantages for Rapid Prototyping
Seven Stages of Action
Nielsen's Advice
command line and articulatory distance
17. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of question and answer
Advantages for Rapid Prototyping
disadvantages of natural language
command line and articulatory distance
18. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
direct manipulation with EEAC
disadvantages of direct manipulation
advantages of direct manipulation
Gulfs and principles
19. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
20. Goals - Execution - World - Evaluation
during the collection portion you will formally identify
Nielson's Heuristic Evaluation
What the mental model could be...
Structure od EEAC
21. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
What will the physical design involve?
Structure od EEAC
disadvantages of direct manipulation
Limitations of usability testing
22. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
Advantages of usability testing
Nielsen's Advice
Principles of interaction design #2. Memorability
23. Comprehensibility and learnability
Gulfs and principles
menu- based interface with EEAC
four types of filters
the usability goal
24. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of direct manipulation
Advantages for Rapid Prototyping
Principles of interaction design #4. Visibility
during the collection portion you will formally identify
25. Location - Logical Grouping - Conventions - Redundancy
during the collection portion you will formally identify
Three main criteria for lo- fi prototype
the usability goal
Principles of interaction design #2. Memorability
26. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
command line with the interaction framework
advantages of command line
four tools to organize the discovery process
10 interaction styles
27. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Tools for conceptual design
command line with the EEAC
disadvantages of command line
two area of development of natural language
28. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
stimulus intensity
Advantages for semantic networks
menu- based interface with EEAC
disadvantages of form fill- in
29. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
constraint on usability testing
What will the physical design involve?
Methods of collection
30. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
Principles of interaction design #4. Visibility
advantages of command line
disadvantages of natural language
31. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
command line with the EEAC
interpreting the information
Principles of interaction design
four tools to organize the discovery process
32. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Nielson's Heuristic Evaluation
Advantages for Rapid Prototyping
Three main criteria for lo- fi prototype
disadvantages of form fill- in
33. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design #4. Visibility
ways to elicitation
Tools for conceptual design
constraint on usability testing
34. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Seven Stages of Action
applications of natural language
Disadvantages for personas
ways to elicitation
35. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
36. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
interpreting the information
What will the physical design involve?
disadvantages of natural language
Gulf of Evaluation
37. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
obstacles of natural language
Seven Stages of Action
Methods of collection
advantages of question and answer
38. Physical - cultural - functional - informational
four types of filters
Principles of interaction design #4. Visibility
Nielsen's Advice
disadvantages of form fill- in
39. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
menu- based interface with EEAC
command line and articulatory distance
the usability goal
40. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
Advantages for card sort
three phases in direct manipulation
What will the physical design involve?
41. 1.free phase 2.captive phase 3. termination phase
menu- based and articulatory distance
four types of observation
four types of filters
three phases in direct manipulation
42. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Tools for physical design
disadvantages of form fill- in
Advantages for card sort
disadvantages of direct manipulation
43. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of direct manipulation
Tools for conceptual design
advantages of form fill- in
5 usability factors
44. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
four types of stakeholders
constraint on usability testing
Gulfs and principles
Tools for conceptual design
45. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
menu- based and articulatory distance
menu- based interface with EEAC
Nielson's Heuristic Evaluation
Three main criteria for lo- fi prototype
46. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
four types of stakeholders
Structure od EEAC
Advantages for card sort
47. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
stimulus intensity
disadvantages of question and answer
command line with the EEAC
What the mental model could be...
48. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Interface design standards tools
Tools for physical design
four types of observation
Advantages for lo- fi prototype
49. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Three basic components for the usability testing
Methods of collection
What will the physical design involve?
advantages of menu- based interface
50. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
applications of natural language
Advantages for semantic networks
potential problems of metaphors