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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
command line with the interaction framework
command line with the EEAC
Benefits from the use of high - level software tools
four tools to organize the discovery process
2. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
two area of development of natural language
direct manipulation with EEAC
Gulf of Evaluation
disadvantages of direct manipulation
3. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
disadvantages of command line
two area of development of natural language
disadvantages of menu- based interface
Advantages for semantic networks
4. Time - finance - personnel - laboratory
10 interaction styles
interpreting the information
Principles of interaction design #3. Predictability
constraint on usability testing
5. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of question and answer
framework for design principle
Gulfs and principles
Benefits from the use of high - level software tools
6. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of natural language
Disadvantages for semantic networks
Seven Stages of Action
Advantages for lo- fi prototype
7. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
advantages of form fill- in
What will the physical design involve?
disadvantages of direct manipulation
8. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
framework for design principle
Three main criteria for lo- fi prototype
What will the physical design involve?
menu- based interface with EEAC
9. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
disadvantages of question and answer
conceptual design
four types of stakeholders
10. Observation - elicitation
Nielson's Heuristic Evaluation
two area of development of natural language
Methods of collection
Advantages of usability testing
11. 1.free phase 2.captive phase 3. termination phase
Limitations of usability testing
command line and articulatory distance
advantages of menu- based interface
three phases in direct manipulation
12. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
Advantages for card sort
Advantages for software support
What the mental model could be...
13. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
disadvantages of command line
four types of observation
stimulus intensity
What will the physical design involve?
14. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
constraint on usability testing
Disadvantages for card sort
Principles of interaction design
Nielsen's Advice
15. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Seven Stages of Action
Principles of interaction design #4. Visibility
disadvantages of question and answer
Gulfs and principles
16. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
What the mental model could be...
three phases in direct manipulation
Benefits from the use of high - level software tools
17. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Advantages for card sort
disadvantages of question and answer
Seven Stages of Action
Advantages for personas
18. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
four types of stakeholders
Interface design standards tools
framework for design principle
19. Goals - Execution - World - Evaluation
Gulf of Evaluation
Principles of interaction design #2. Memorability
Structure od EEAC
advantages of menu- based interface
20. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
21. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
What will the physical design involve?
Advantages for personas
Three basic components for the usability testing
during the collection portion you will formally identify
22. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
disadvantages of command line
Gulf of Evaluation
Advantages for software support
23. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
24. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
advantages of question and answer
Benefits from the use of high - level software tools
disadvantages of natural language
Tools for conceptual design
25. Comprehensibility and learnability
Disadvantages for lo- fi prototype
the usability goal
disadvantages of command line
Principles of interaction design
26. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Disadvantages for semantic networks
framework for design principle
four types of filters
Advantages of usability testing
27. Overload - Feedback - Recognition/Recall - Orientation
advantages of form fill- in
command line with the interaction framework
Principles of interaction design #4. Visibility
Advantages for card sort
28. What it will look like - What components it will require - How the screens will be laid out
disadvantages of command line
Principles of interaction design #4. Visibility
framework for design principle
What will the physical design involve?
29. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
menu- based interface with EEAC
Limitations of usability testing
constraint on usability testing
10 interaction styles
30. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
Limitations of usability testing
Disadvantages for semantic networks
ways to elicitation
31. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
ways to elicitation
Disadvantages for semantic networks
framework for design principle
Three basic components for the usability testing
32. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
potential problems of metaphors
disadvantages of direct manipulation
constraint on usability testing
advantages of form fill- in
33. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
Principles of interaction design
5 usability factors
potential problems of metaphors
34. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
during the collection portion you will formally identify
Disadvantages for lo- fi prototype
advantages of direct manipulation
Nielsen's Advice
35. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
disadvantages of command line
Advantages for semantic networks
disadvantages of natural language
36. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
command line with the EEAC
Principles of interaction design #1. Simplicity
two area of development of natural language
advantages of question and answer
37. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
advantages of menu- based interface
potential problems of metaphors
Gulf of Evaluation
obstacles of natural language
38. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
interpreting the information
Methodology and Notation
Advantages for semantic networks
39. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of menu- based interface
during the collection portion you will formally identify
Gulf of Evaluation
Principles of interaction design #1. Simplicity
40. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
applications of natural language
10 interaction styles
disadvantages of direct manipulation
Structure od EEAC
41. Participants - design - tester
Three basic components for the usability testing
Gulfs and principles
Principles of interaction design #4. Visibility
four tools to organize the discovery process
42. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Methodology and Notation
Principles of interaction design #1. Simplicity
Interface design standards tools
Disadvantages for card sort
43. Direct - indirect - ethnographic observation - distributed cognition
Methods of collection
ways to elicitation
four types of observation
advantages of menu- based interface
44. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
four types of stakeholders
Advantages for software support
Three main criteria for lo- fi prototype
four types of observation
45. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Disadvantages for semantic networks
four types of stakeholders
Principles of interaction design
obstacles of natural language
46. Direct indirect - corporate documentation - logs and notes - questionnaires
Principles of interaction design #3. Predictability
ways to elicitation
What the mental model could be...
5 usability factors
47. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Limitations of usability testing
obstacles of natural language
disadvantages of direct manipulation
Advantages for card sort
48. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
Advantages for semantic networks
command line with the EEAC
interpreting the information
49. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
stimulus intensity
Tools for physical design
Advantages for software support
Gulfs and principles
50. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Principles of interaction design
Tools for conceptual design
disadvantages of form fill- in
Advantages for semantic networks