Test your basic knowledge |

Human Computer Interaction

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Progressive Disclosure - Constraints






2. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement






3. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag






4. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t






5. Overload - Feedback - Recognition/Recall - Orientation






6. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements






7. Participants - design - tester






8. Direct indirect - corporate documentation - logs and notes - questionnaires






9. Direct - indirect - ethnographic observation - distributed cognition






10. Unscientific - Partial - Unstable - Inconsistent - Personal






11. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner






12. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient






13. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance






14. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards






15. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert






16. Goals - Execution - World - Evaluation






17. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning






18. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them






19. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability






20. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management






21. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools






22. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions






23. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information






24. Menu options create small articulatory distance






25. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language






26. Articulatory distance is large because we are presented with the command prompt - no indication of functionality






27. Location - Logical Grouping - Conventions - Redundancy






28. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback






29. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner






30. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence






31. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes






32. Time - finance - personnel - laboratory






33. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness






34. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases






35. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language






36. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer






37. What it will look like - What components it will require - How the screens will be laid out






38. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users






39. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size






40. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories






41. Observation - elicitation






42. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing






43. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues






44. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption






45. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures






46. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo






47. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse






48. Primary - secondary - facilitator - indirect






49. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners






50. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle