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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
menu- based interface with EEAC
Disadvantages for lo- fi prototype
advantages of question and answer
Advantages for software support
2. What it will look like - What components it will require - How the screens will be laid out
Advantages of usability testing
Methods of collection
Principles of interaction design #3. Predictability
What will the physical design involve?
3. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Advantages for personas
disadvantages of form fill- in
Methodology and Notation
Principles of interaction design #4. Visibility
4. Direct - indirect - ethnographic observation - distributed cognition
5 usability factors
Disadvantages for semantic networks
four types of filters
four types of observation
5. Progressive Disclosure - Constraints
5 usability factors
Principles of interaction design #1. Simplicity
Gulfs and principles
command line and articulatory distance
6. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Disadvantages for card sort
menu- based interface with EEAC
What the mental model could be...
potential problems of metaphors
7. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
interpreting the information
four types of filters
conceptual design
Three main criteria for lo- fi prototype
8. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Methods of collection
disadvantages of command line
disadvantages of direct manipulation
command line with the EEAC
9. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
Seven Stages of Action
menu- based interface with EEAC
Principles of interaction design #3. Predictability
10. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
command line with the interaction framework
obstacles of natural language
disadvantages of form fill- in
What will the physical design involve?
11. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Principles of interaction design #1. Simplicity
Gulfs and principles
Advantages for Rapid Prototyping
advantages of direct manipulation
12. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
three phases in direct manipulation
Methodology and Notation
advantages of natural language
constraint on usability testing
13. Goals - Execution - World - Evaluation
Structure od EEAC
advantages of question and answer
10 interaction styles
Nielsen's Advice
14. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Seven Stages of Action
three phases in direct manipulation
constraint on usability testing
Benefits from the use of high - level software tools
15. Direct indirect - corporate documentation - logs and notes - questionnaires
ways to elicitation
Gulfs and principles
advantages of question and answer
Methodology and Notation
16. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Gulf of Evaluation
disadvantages of direct manipulation
framework for design principle
Disadvantages for card sort
17. Primary - secondary - facilitator - indirect
four tools to organize the discovery process
advantages of command line
four types of stakeholders
Disadvantages for card sort
18. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
advantages of direct manipulation
Advantages for software support
advantages of command line
four types of stakeholders
19. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Tools for conceptual design
Disadvantages for semantic networks
disadvantages of question and answer
direct manipulation with EEAC
20. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
four types of filters
conceptual design
Principles of interaction design #3. Predictability
potential problems of metaphors
21. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
four types of observation
disadvantages of direct manipulation
menu- based and articulatory distance
Limitations of usability testing
22. Menu options create small articulatory distance
four types of observation
menu- based and articulatory distance
Tools for physical design
four types of stakeholders
23. Location - Logical Grouping - Conventions - Redundancy
Methods of collection
Principles of interaction design #2. Memorability
Nielsen's Advice
ways to elicitation
24. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
four types of filters
What will the physical design involve?
5 usability factors
Seven Stages of Action
25. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
disadvantages of menu- based interface
during the collection portion you will formally identify
Principles of interaction design #2. Memorability
26. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Advantages for semantic networks
10 interaction styles
advantages of natural language
four tools to organize the discovery process
27. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Principles of interaction design #2. Memorability
four types of stakeholders
Advantages for card sort
Nielsen's Advice
28. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Tools for physical design
Principles of interaction design #4. Visibility
5 usability factors
Principles of interaction design
29. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Disadvantages for card sort
10 interaction styles
Gulf of Evaluation
stimulus intensity
30. Observation - elicitation
Methods of collection
Interface design standards tools
Gulfs and principles
Advantages for Rapid Prototyping
31. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for semantic networks
conceptual design
direct manipulation with EEAC
Nielson's Heuristic Evaluation
32. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Disadvantages for lo- fi prototype
Benefits from the use of high - level software tools
Tools for conceptual design
advantages of command line
33. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Methods of collection
Advantages for personas
Advantages for card sort
Principles of interaction design #2. Memorability
34. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
advantages of question and answer
disadvantages of menu- based interface
Disadvantages for card sort
Advantages of usability testing
35. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
Gulfs and principles
Advantages of usability testing
disadvantages of natural language
36. Overload - Feedback - Recognition/Recall - Orientation
Interface design standards tools
Principles of interaction design #4. Visibility
advantages of menu- based interface
advantages of command line
37. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of form fill- in
Advantages for personas
four types of stakeholders
disadvantages of menu- based interface
38. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Seven Stages of Action
advantages of menu- based interface
the usability goal
four types of stakeholders
39. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Advantages for personas
Three basic components for the usability testing
applications of natural language
Tools for conceptual design
40. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Nielsen's Advice
10 interaction styles
three phases in direct manipulation
Tools for conceptual design
41. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
disadvantages of form fill- in
10 interaction styles
Tools for physical design
during the collection portion you will formally identify
42. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of direct manipulation
Nielsen's Advice
four types of observation
two area of development of natural language
43. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
command line and articulatory distance
interpreting the information
Disadvantages for semantic networks
command line with the EEAC
44. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
45. Comprehensibility and learnability
during the collection portion you will formally identify
the usability goal
Principles of interaction design #1. Simplicity
Advantages for semantic networks
46. 1.free phase 2.captive phase 3. termination phase
Disadvantages for semantic networks
three phases in direct manipulation
constraint on usability testing
the usability goal
47. Task analysis - storyboarding - use cases - primary stakeholder profiles
menu- based interface with EEAC
four tools to organize the discovery process
Limitations of usability testing
disadvantages of question and answer
48. Time - finance - personnel - laboratory
disadvantages of question and answer
three phases in direct manipulation
constraint on usability testing
four types of observation
49. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
advantages of form fill- in
ways to elicitation
Methodology and Notation
50. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
Gulfs and principles
advantages of question and answer
command line and articulatory distance
Seven Stages of Action