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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Overload - Feedback - Recognition/Recall - Orientation
Tools for physical design
Principles of interaction design #4. Visibility
Disadvantages for personas
Methodology and Notation
2. Task analysis - storyboarding - use cases - primary stakeholder profiles
menu- based and articulatory distance
disadvantages of command line
Tools for conceptual design
four tools to organize the discovery process
3. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
stimulus intensity
Principles of interaction design #2. Memorability
Methodology and Notation
disadvantages of natural language
4. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
disadvantages of menu- based interface
Advantages for semantic networks
Tools for conceptual design
advantages of command line
5. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Limitations of usability testing
Principles of interaction design
What will the physical design involve?
Gulfs and principles
6. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Advantages for Rapid Prototyping
advantages of form fill- in
stimulus intensity
Advantages for card sort
7. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
potential problems of metaphors
four types of stakeholders
during the collection portion you will formally identify
Principles of interaction design #1. Simplicity
8. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
command line with the interaction framework
disadvantages of form fill- in
Principles of interaction design #1. Simplicity
Seven Stages of Action
9. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Methods of collection
applications of natural language
the usability goal
Structure od EEAC
10. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
disadvantages of natural language
constraint on usability testing
Disadvantages for semantic networks
two area of development of natural language
11. Primary - secondary - facilitator - indirect
Gulfs and principles
four types of observation
Advantages of usability testing
four types of stakeholders
12. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
13. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Principles of interaction design
disadvantages of menu- based interface
Disadvantages for card sort
conceptual design
14. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
menu- based interface with EEAC
Methodology and Notation
applications of natural language
10 interaction styles
15. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
command line with the interaction framework
advantages of form fill- in
two area of development of natural language
four tools to organize the discovery process
16. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
10 interaction styles
disadvantages of menu- based interface
Principles of interaction design #1. Simplicity
menu- based interface with EEAC
17. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
advantages of natural language
Three main criteria for lo- fi prototype
framework for design principle
four types of observation
18. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Three main criteria for lo- fi prototype
two area of development of natural language
Disadvantages for semantic networks
advantages of menu- based interface
19. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Structure od EEAC
What will the physical design involve?
Three main criteria for lo- fi prototype
four tools to organize the discovery process
20. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
command line and articulatory distance
Principles of interaction design #4. Visibility
potential problems of metaphors
obstacles of natural language
21. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
advantages of form fill- in
5 usability factors
Disadvantages for semantic networks
22. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
applications of natural language
disadvantages of command line
Limitations of usability testing
Interface design standards tools
23. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
disadvantages of menu- based interface
Principles of interaction design
during the collection portion you will formally identify
24. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of command line
advantages of direct manipulation
advantages of question and answer
interpreting the information
25. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
obstacles of natural language
Advantages for software support
Advantages of usability testing
5 usability factors
26. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
four types of observation
Principles of interaction design #4. Visibility
Disadvantages for semantic networks
conceptual design
27. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Interface design standards tools
three phases in direct manipulation
Principles of interaction design
Disadvantages for personas
28. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Gulf of Evaluation
Three main criteria for lo- fi prototype
Principles of interaction design #3. Predictability
menu- based interface with EEAC
29. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
30. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Principles of interaction design #3. Predictability
command line and articulatory distance
menu- based and articulatory distance
Gulf of Evaluation
31. Goals - Execution - World - Evaluation
during the collection portion you will formally identify
Structure od EEAC
Interface design standards tools
10 interaction styles
32. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Gulfs and principles
Benefits from the use of high - level software tools
four types of stakeholders
obstacles of natural language
33. Time - finance - personnel - laboratory
constraint on usability testing
Nielson's Heuristic Evaluation
5 usability factors
Advantages for Rapid Prototyping
34. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages of usability testing
four types of filters
Limitations of usability testing
Advantages for card sort
35. Observation - elicitation
Methods of collection
disadvantages of direct manipulation
Disadvantages for personas
command line with the interaction framework
36. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Disadvantages for card sort
four types of stakeholders
stimulus intensity
during the collection portion you will formally identify
37. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
Interface design standards tools
command line with the interaction framework
advantages of form fill- in
38. Unscientific - Partial - Unstable - Inconsistent - Personal
Advantages for Rapid Prototyping
What the mental model could be...
What will the physical design involve?
disadvantages of form fill- in
39. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Nielsen's Advice
constraint on usability testing
disadvantages of natural language
Advantages for lo- fi prototype
40. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
two area of development of natural language
disadvantages of form fill- in
disadvantages of command line
41. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Seven Stages of Action
Principles of interaction design #3. Predictability
Three main criteria for lo- fi prototype
framework for design principle
42. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
command line with the EEAC
two area of development of natural language
advantages of command line
menu- based and articulatory distance
43. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
5 usability factors
Tools for physical design
Principles of interaction design #1. Simplicity
ways to elicitation
44. 1.free phase 2.captive phase 3. termination phase
disadvantages of question and answer
the usability goal
three phases in direct manipulation
Principles of interaction design #3. Predictability
45. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
applications of natural language
Methods of collection
Interface design standards tools
What will the physical design involve?
46. Direct indirect - corporate documentation - logs and notes - questionnaires
Advantages of usability testing
ways to elicitation
framework for design principle
Nielson's Heuristic Evaluation
47. Menu options create small articulatory distance
advantages of natural language
menu- based and articulatory distance
ways to elicitation
Limitations of usability testing
48. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for Rapid Prototyping
Advantages for software support
Methods of collection
during the collection portion you will formally identify
49. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Disadvantages for personas
Methodology and Notation
command line and articulatory distance
disadvantages of question and answer
50. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
advantages of form fill- in
Disadvantages for lo- fi prototype
menu- based interface with EEAC
disadvantages of command line