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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
direct manipulation with EEAC
10 interaction styles
Principles of interaction design #1. Simplicity
command line with the interaction framework
2. Participants - design - tester
Principles of interaction design #1. Simplicity
Nielson's Heuristic Evaluation
menu- based interface with EEAC
Three basic components for the usability testing
3. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Advantages for semantic networks
What will the physical design involve?
5 usability factors
interpreting the information
4. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for semantic networks
stimulus intensity
four types of filters
disadvantages of natural language
5. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
disadvantages of command line
Advantages for semantic networks
applications of natural language
6. Comprehensibility and learnability
Methodology and Notation
Tools for physical design
the usability goal
Nielsen's Advice
7. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Principles of interaction design #2. Memorability
Disadvantages for semantic networks
advantages of command line
What will the physical design involve?
8. Overload - Feedback - Recognition/Recall - Orientation
Nielsen's Advice
Principles of interaction design #4. Visibility
Principles of interaction design #2. Memorability
during the collection portion you will formally identify
9. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
Nielson's Heuristic Evaluation
Disadvantages for personas
Three main criteria for lo- fi prototype
10. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
disadvantages of natural language
three phases in direct manipulation
stimulus intensity
four types of filters
11. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Principles of interaction design #1. Simplicity
three phases in direct manipulation
disadvantages of menu- based interface
Disadvantages for semantic networks
12. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
interpreting the information
Disadvantages for lo- fi prototype
command line with the EEAC
two area of development of natural language
13. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Principles of interaction design #1. Simplicity
5 usability factors
Gulfs and principles
Methodology and Notation
14. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #2. Memorability
advantages of form fill- in
conceptual design
four types of filters
15. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
four types of observation
Methodology and Notation
Benefits from the use of high - level software tools
the usability goal
16. Direct indirect - corporate documentation - logs and notes - questionnaires
Gulfs and principles
applications of natural language
ways to elicitation
Disadvantages for semantic networks
17. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
direct manipulation with EEAC
advantages of question and answer
command line with the interaction framework
menu- based interface with EEAC
18. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
command line and articulatory distance
Advantages for software support
disadvantages of direct manipulation
Principles of interaction design #2. Memorability
19. 1.free phase 2.captive phase 3. termination phase
advantages of question and answer
three phases in direct manipulation
Principles of interaction design #1. Simplicity
obstacles of natural language
20. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
ways to elicitation
Advantages for lo- fi prototype
framework for design principle
potential problems of metaphors
21. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
5 usability factors
applications of natural language
advantages of form fill- in
Nielson's Heuristic Evaluation
22. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
disadvantages of command line
Structure od EEAC
Advantages for card sort
command line and articulatory distance
23. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
constraint on usability testing
disadvantages of menu- based interface
potential problems of metaphors
24. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Three main criteria for lo- fi prototype
conceptual design
disadvantages of question and answer
10 interaction styles
25. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
command line with the EEAC
Advantages for software support
disadvantages of natural language
Advantages for lo- fi prototype
26. Direct - indirect - ethnographic observation - distributed cognition
What the mental model could be...
the usability goal
four types of observation
two area of development of natural language
27. Task analysis - storyboarding - use cases - primary stakeholder profiles
Nielson's Heuristic Evaluation
disadvantages of question and answer
menu- based interface with EEAC
four tools to organize the discovery process
28. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Principles of interaction design #3. Predictability
Tools for physical design
advantages of menu- based interface
two area of development of natural language
29. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
four types of filters
Advantages of usability testing
Nielsen's Advice
four tools to organize the discovery process
30. Physical - cultural - functional - informational
four types of stakeholders
four types of filters
three phases in direct manipulation
Disadvantages for card sort
31. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
5 usability factors
conceptual design
Seven Stages of Action
Methods of collection
32. Observation - elicitation
disadvantages of direct manipulation
two area of development of natural language
Methods of collection
advantages of direct manipulation
33. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Disadvantages for card sort
Principles of interaction design
menu- based interface with EEAC
framework for design principle
34. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
35. Progressive Disclosure - Constraints
Methodology and Notation
disadvantages of menu- based interface
Principles of interaction design #1. Simplicity
Advantages for software support
36. Primary - secondary - facilitator - indirect
menu- based and articulatory distance
four types of stakeholders
during the collection portion you will formally identify
obstacles of natural language
37. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
four types of stakeholders
Three main criteria for lo- fi prototype
Advantages for personas
38. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
Principles of interaction design #2. Memorability
advantages of form fill- in
Disadvantages for semantic networks
39. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
interpreting the information
Disadvantages for card sort
command line and articulatory distance
Benefits from the use of high - level software tools
40. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Advantages for Rapid Prototyping
Tools for conceptual design
four types of filters
advantages of menu- based interface
41. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
the usability goal
interpreting the information
menu- based interface with EEAC
42. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
disadvantages of command line
three phases in direct manipulation
Gulf of Evaluation
Advantages for semantic networks
43. Menu options create small articulatory distance
four types of filters
obstacles of natural language
four types of stakeholders
menu- based and articulatory distance
44. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Advantages for lo- fi prototype
four types of observation
framework for design principle
Disadvantages for lo- fi prototype
45. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
advantages of form fill- in
Gulfs and principles
disadvantages of question and answer
conceptual design
46. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
command line with the interaction framework
Interface design standards tools
disadvantages of command line
Principles of interaction design #2. Memorability
47. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
interpreting the information
disadvantages of question and answer
advantages of form fill- in
What the mental model could be...
48. Time - finance - personnel - laboratory
disadvantages of question and answer
constraint on usability testing
obstacles of natural language
Advantages for Rapid Prototyping
49. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of question and answer
Methods of collection
10 interaction styles
four tools to organize the discovery process
50. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Principles of interaction design #2. Memorability
Gulfs and principles
Tools for conceptual design
Three main criteria for lo- fi prototype