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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Gulfs and principles
disadvantages of direct manipulation
four types of stakeholders
Advantages of usability testing
2. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Advantages for Rapid Prototyping
conceptual design
Tools for physical design
Structure od EEAC
3. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Disadvantages for semantic networks
Principles of interaction design #1. Simplicity
menu- based and articulatory distance
Advantages for lo- fi prototype
4. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Tools for conceptual design
disadvantages of form fill- in
disadvantages of direct manipulation
Advantages for Rapid Prototyping
5. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
10 interaction styles
potential problems of metaphors
disadvantages of direct manipulation
Interface design standards tools
6. Unscientific - Partial - Unstable - Inconsistent - Personal
Tools for physical design
applications of natural language
command line with the EEAC
What the mental model could be...
7. Time - finance - personnel - laboratory
disadvantages of natural language
What the mental model could be...
constraint on usability testing
Advantages for software support
8. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
menu- based interface with EEAC
Tools for conceptual design
Disadvantages for card sort
Principles of interaction design #1. Simplicity
9. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Three main criteria for lo- fi prototype
Methods of collection
advantages of command line
10 interaction styles
10. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
Structure od EEAC
Advantages of usability testing
disadvantages of direct manipulation
11. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of natural language
Principles of interaction design #1. Simplicity
applications of natural language
Three basic components for the usability testing
12. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
four tools to organize the discovery process
obstacles of natural language
command line with the EEAC
Seven Stages of Action
13. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
advantages of direct manipulation
advantages of menu- based interface
Advantages for lo- fi prototype
Benefits from the use of high - level software tools
14. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Disadvantages for personas
stimulus intensity
Advantages for software support
Three main criteria for lo- fi prototype
15. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Advantages for Rapid Prototyping
two area of development of natural language
Gulfs and principles
Disadvantages for lo- fi prototype
16. Direct indirect - corporate documentation - logs and notes - questionnaires
ways to elicitation
Principles of interaction design #2. Memorability
Gulf of Evaluation
potential problems of metaphors
17. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
advantages of direct manipulation
obstacles of natural language
Advantages for Rapid Prototyping
disadvantages of direct manipulation
18. Direct - indirect - ethnographic observation - distributed cognition
Tools for physical design
What the mental model could be...
four types of observation
advantages of natural language
19. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
disadvantages of natural language
command line with the interaction framework
Tools for physical design
advantages of direct manipulation
20. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
advantages of natural language
advantages of direct manipulation
menu- based and articulatory distance
21. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
interpreting the information
Principles of interaction design #3. Predictability
Gulfs and principles
menu- based interface with EEAC
22. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Methods of collection
command line with the EEAC
Disadvantages for personas
two area of development of natural language
23. Goals - Execution - World - Evaluation
Principles of interaction design #2. Memorability
command line with the interaction framework
Structure od EEAC
obstacles of natural language
24. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Disadvantages for personas
Disadvantages for lo- fi prototype
Benefits from the use of high - level software tools
disadvantages of menu- based interface
25. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
10 interaction styles
Advantages for personas
Principles of interaction design #1. Simplicity
four tools to organize the discovery process
26. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Three main criteria for lo- fi prototype
advantages of direct manipulation
Principles of interaction design
Advantages for semantic networks
27. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages for card sort
command line with the interaction framework
four types of observation
Advantages of usability testing
28. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for personas
Three basic components for the usability testing
command line with the EEAC
Advantages for lo- fi prototype
29. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Principles of interaction design #1. Simplicity
Nielsen's Advice
command line and articulatory distance
two area of development of natural language
30. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
two area of development of natural language
Disadvantages for semantic networks
Three basic components for the usability testing
5 usability factors
31. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
32. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
four types of stakeholders
Three main criteria for lo- fi prototype
four types of observation
33. 1.free phase 2.captive phase 3. termination phase
Advantages for software support
three phases in direct manipulation
disadvantages of question and answer
ways to elicitation
34. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
menu- based and articulatory distance
conceptual design
Advantages for personas
35. Overload - Feedback - Recognition/Recall - Orientation
Tools for conceptual design
direct manipulation with EEAC
Advantages for software support
Principles of interaction design #4. Visibility
36. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
Principles of interaction design #3. Predictability
Three main criteria for lo- fi prototype
command line and articulatory distance
37. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
Advantages for semantic networks
framework for design principle
Disadvantages for personas
38. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
four types of filters
advantages of form fill- in
advantages of question and answer
Nielson's Heuristic Evaluation
39. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
What the mental model could be...
Interface design standards tools
command line and articulatory distance
Advantages for card sort
40. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
potential problems of metaphors
advantages of menu- based interface
Methods of collection
Disadvantages for personas
41. Physical - cultural - functional - informational
Gulf of Evaluation
four types of filters
Three main criteria for lo- fi prototype
disadvantages of direct manipulation
42. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for semantic networks
Advantages for lo- fi prototype
obstacles of natural language
5 usability factors
43. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
command line with the EEAC
Nielson's Heuristic Evaluation
What will the physical design involve?
44. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
command line with the EEAC
direct manipulation with EEAC
Nielsen's Advice
Advantages for software support
45. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
menu- based interface with EEAC
Advantages for software support
disadvantages of natural language
Interface design standards tools
46. Participants - design - tester
during the collection portion you will formally identify
Three basic components for the usability testing
four tools to organize the discovery process
Nielson's Heuristic Evaluation
47. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Tools for physical design
Seven Stages of Action
Disadvantages for card sort
Benefits from the use of high - level software tools
48. Observation - elicitation
four tools to organize the discovery process
Methods of collection
ways to elicitation
advantages of direct manipulation
49. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Disadvantages for semantic networks
Gulf of Evaluation
Advantages for semantic networks
advantages of menu- based interface
50. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
Nielsen's Advice
four types of filters
Methods of collection