SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
four types of filters
framework for design principle
Gulf of Evaluation
Advantages for semantic networks
2. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Structure od EEAC
Advantages for Rapid Prototyping
Disadvantages for lo- fi prototype
What the mental model could be...
3. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Disadvantages for personas
Nielsen's Advice
disadvantages of menu- based interface
advantages of menu- based interface
4. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
What will the physical design involve?
Advantages for personas
Tools for conceptual design
two area of development of natural language
5. Direct indirect - corporate documentation - logs and notes - questionnaires
advantages of direct manipulation
ways to elicitation
Advantages for semantic networks
four tools to organize the discovery process
6. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
disadvantages of direct manipulation
Nielson's Heuristic Evaluation
command line and articulatory distance
Advantages of usability testing
7. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
advantages of menu- based interface
Principles of interaction design #3. Predictability
obstacles of natural language
Tools for physical design
8. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Tools for physical design
Limitations of usability testing
Advantages for software support
Tools for conceptual design
9. 1.free phase 2.captive phase 3. termination phase
three phases in direct manipulation
stimulus intensity
Advantages of usability testing
command line and articulatory distance
10. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
disadvantages of direct manipulation
Principles of interaction design #1. Simplicity
obstacles of natural language
11. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Tools for physical design
Interface design standards tools
Advantages for lo- fi prototype
5 usability factors
12. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
interpreting the information
Benefits from the use of high - level software tools
Nielsen's Advice
5 usability factors
13. Task analysis - storyboarding - use cases - primary stakeholder profiles
Advantages for software support
obstacles of natural language
four tools to organize the discovery process
Advantages for Rapid Prototyping
14. Menu options create small articulatory distance
four types of filters
menu- based and articulatory distance
disadvantages of question and answer
advantages of command line
15. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Tools for conceptual design
constraint on usability testing
during the collection portion you will formally identify
conceptual design
16. Progressive Disclosure - Constraints
disadvantages of command line
Principles of interaction design #1. Simplicity
four types of observation
Disadvantages for card sort
17. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
Limitations of usability testing
Tools for physical design
constraint on usability testing
advantages of question and answer
18. Physical - cultural - functional - informational
direct manipulation with EEAC
Interface design standards tools
four types of filters
Advantages for semantic networks
19. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Principles of interaction design #4. Visibility
Tools for physical design
disadvantages of command line
Advantages for card sort
20. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
What will the physical design involve?
Gulf of Evaluation
four types of filters
command line with the interaction framework
21. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
advantages of question and answer
four types of observation
Interface design standards tools
Methodology and Notation
22. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
constraint on usability testing
advantages of direct manipulation
Three main criteria for lo- fi prototype
What the mental model could be...
23. Goals - Execution - World - Evaluation
Structure od EEAC
Principles of interaction design #4. Visibility
four types of observation
conceptual design
24. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Three main criteria for lo- fi prototype
command line with the interaction framework
disadvantages of natural language
advantages of form fill- in
25. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Interface design standards tools
disadvantages of direct manipulation
obstacles of natural language
three phases in direct manipulation
26. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Three main criteria for lo- fi prototype
two area of development of natural language
Advantages of usability testing
Principles of interaction design
27. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
advantages of direct manipulation
Advantages for personas
Methodology and Notation
28. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
advantages of natural language
5 usability factors
Nielson's Heuristic Evaluation
obstacles of natural language
29. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Advantages for semantic networks
interpreting the information
menu- based and articulatory distance
Gulfs and principles
30. Direct - indirect - ethnographic observation - distributed cognition
four tools to organize the discovery process
Principles of interaction design #1. Simplicity
conceptual design
four types of observation
31. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
advantages of form fill- in
command line with the interaction framework
Structure od EEAC
10 interaction styles
32. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Principles of interaction design
advantages of form fill- in
Tools for conceptual design
Interface design standards tools
33. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
the usability goal
Principles of interaction design #1. Simplicity
Methods of collection
Disadvantages for personas
34. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
advantages of question and answer
Advantages for personas
Disadvantages for card sort
direct manipulation with EEAC
35. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
disadvantages of command line
advantages of form fill- in
Advantages for lo- fi prototype
10 interaction styles
36. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Principles of interaction design #4. Visibility
advantages of question and answer
command line with the EEAC
during the collection portion you will formally identify
37. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
command line and articulatory distance
framework for design principle
What the mental model could be...
Principles of interaction design
38. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Disadvantages for card sort
Methods of collection
Advantages for card sort
two area of development of natural language
39. Time - finance - personnel - laboratory
advantages of direct manipulation
Advantages for Rapid Prototyping
10 interaction styles
constraint on usability testing
40. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
Advantages for personas
advantages of command line
Gulfs and principles
41. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Nielsen's Advice
four tools to organize the discovery process
the usability goal
advantages of command line
42. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
during the collection portion you will formally identify
menu- based interface with EEAC
Principles of interaction design #2. Memorability
four types of observation
43. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
Principles of interaction design #1. Simplicity
Gulf of Evaluation
disadvantages of natural language
44. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Methodology and Notation
Three main criteria for lo- fi prototype
two area of development of natural language
obstacles of natural language
45. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Gulfs and principles
during the collection portion you will formally identify
Interface design standards tools
Methods of collection
46. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
47. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
the usability goal
Methodology and Notation
advantages of menu- based interface
Limitations of usability testing
48. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Disadvantages for personas
disadvantages of menu- based interface
Nielsen's Advice
advantages of question and answer
49. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
disadvantages of direct manipulation
potential problems of metaphors
Tools for conceptual design
direct manipulation with EEAC
50. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Limitations of usability testing
Interface design standards tools
Nielsen's Advice
potential problems of metaphors