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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
What the mental model could be...
Advantages for software support
disadvantages of natural language
obstacles of natural language
2. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
Principles of interaction design
Three basic components for the usability testing
applications of natural language
3. Primary - secondary - facilitator - indirect
stimulus intensity
four types of stakeholders
Principles of interaction design #2. Memorability
Gulfs and principles
4. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
applications of natural language
Advantages for personas
Disadvantages for personas
Advantages for Rapid Prototyping
5. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for software support
direct manipulation with EEAC
four types of filters
Benefits from the use of high - level software tools
6. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Disadvantages for card sort
advantages of natural language
command line with the interaction framework
disadvantages of form fill- in
7. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
potential problems of metaphors
menu- based interface with EEAC
disadvantages of question and answer
8. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
four tools to organize the discovery process
disadvantages of form fill- in
four types of observation
9. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
conceptual design
constraint on usability testing
menu- based interface with EEAC
command line with the EEAC
10. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Principles of interaction design #2. Memorability
conceptual design
Gulf of Evaluation
obstacles of natural language
11. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
constraint on usability testing
advantages of direct manipulation
Interface design standards tools
Methods of collection
12. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
interpreting the information
disadvantages of form fill- in
four types of stakeholders
obstacles of natural language
13. Observation - elicitation
Advantages of usability testing
Disadvantages for lo- fi prototype
Methods of collection
Principles of interaction design
14. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
applications of natural language
conceptual design
Principles of interaction design #1. Simplicity
Tools for physical design
15. Physical - cultural - functional - informational
Disadvantages for personas
four types of filters
interpreting the information
Limitations of usability testing
16. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
during the collection portion you will formally identify
command line with the interaction framework
stimulus intensity
17. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
18. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of natural language
command line and articulatory distance
Disadvantages for personas
disadvantages of command line
19. Menu options create small articulatory distance
advantages of natural language
menu- based and articulatory distance
potential problems of metaphors
four types of filters
20. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
disadvantages of command line
potential problems of metaphors
menu- based interface with EEAC
Tools for conceptual design
21. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
disadvantages of natural language
constraint on usability testing
conceptual design
advantages of direct manipulation
22. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Structure od EEAC
5 usability factors
stimulus intensity
command line with the EEAC
23. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
interpreting the information
potential problems of metaphors
Gulfs and principles
Gulf of Evaluation
24. Progressive Disclosure - Constraints
Principles of interaction design
Structure od EEAC
Principles of interaction design #1. Simplicity
Principles of interaction design #4. Visibility
25. Unscientific - Partial - Unstable - Inconsistent - Personal
Principles of interaction design
Advantages for software support
What the mental model could be...
disadvantages of command line
26. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
disadvantages of menu- based interface
Disadvantages for card sort
direct manipulation with EEAC
27. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
disadvantages of command line
Principles of interaction design
Advantages for Rapid Prototyping
Advantages for card sort
28. Direct indirect - corporate documentation - logs and notes - questionnaires
two area of development of natural language
command line with the interaction framework
ways to elicitation
Advantages of usability testing
29. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
Nielson's Heuristic Evaluation
four types of observation
Tools for conceptual design
30. 1.free phase 2.captive phase 3. termination phase
disadvantages of form fill- in
three phases in direct manipulation
Principles of interaction design
What will the physical design involve?
31. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Advantages for Rapid Prototyping
advantages of question and answer
Disadvantages for lo- fi prototype
disadvantages of question and answer
32. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
command line with the EEAC
Advantages for lo- fi prototype
Interface design standards tools
Advantages for Rapid Prototyping
33. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
advantages of form fill- in
Nielsen's Advice
disadvantages of command line
Gulf of Evaluation
34. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
command line with the interaction framework
disadvantages of command line
Methods of collection
Advantages for semantic networks
35. Comprehensibility and learnability
advantages of form fill- in
during the collection portion you will formally identify
disadvantages of question and answer
the usability goal
36. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
disadvantages of direct manipulation
constraint on usability testing
Structure od EEAC
Benefits from the use of high - level software tools
37. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design
10 interaction styles
command line with the interaction framework
four types of filters
38. Task analysis - storyboarding - use cases - primary stakeholder profiles
potential problems of metaphors
four tools to organize the discovery process
menu- based interface with EEAC
disadvantages of menu- based interface
39. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
applications of natural language
5 usability factors
four types of observation
40. Overload - Feedback - Recognition/Recall - Orientation
four types of observation
stimulus intensity
Principles of interaction design #4. Visibility
command line with the EEAC
41. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
conceptual design
10 interaction styles
constraint on usability testing
Advantages of usability testing
42. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
disadvantages of natural language
5 usability factors
disadvantages of command line
Methodology and Notation
43. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Methodology and Notation
disadvantages of form fill- in
Principles of interaction design #1. Simplicity
Structure od EEAC
44. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
conceptual design
direct manipulation with EEAC
Principles of interaction design #3. Predictability
constraint on usability testing
45. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
menu- based interface with EEAC
four types of filters
Three main criteria for lo- fi prototype
Advantages for lo- fi prototype
46. What it will look like - What components it will require - How the screens will be laid out
advantages of natural language
three phases in direct manipulation
What will the physical design involve?
Disadvantages for semantic networks
47. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
Gulf of Evaluation
Nielsen's Advice
interpreting the information
48. Participants - design - tester
Principles of interaction design #2. Memorability
potential problems of metaphors
Three basic components for the usability testing
Principles of interaction design #4. Visibility
49. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
menu- based and articulatory distance
Principles of interaction design #2. Memorability
disadvantages of direct manipulation
three phases in direct manipulation
50. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Interface design standards tools
interpreting the information
command line and articulatory distance
advantages of form fill- in