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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Comprehensibility and learnability
the usability goal
four types of filters
potential problems of metaphors
Advantages for semantic networks
2. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
ways to elicitation
two area of development of natural language
Advantages for software support
10 interaction styles
3. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for semantic networks
two area of development of natural language
Advantages for software support
What the mental model could be...
4. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
disadvantages of command line
Three basic components for the usability testing
applications of natural language
Principles of interaction design #2. Memorability
5. Direct indirect - corporate documentation - logs and notes - questionnaires
command line and articulatory distance
obstacles of natural language
advantages of form fill- in
ways to elicitation
6. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
conceptual design
advantages of question and answer
Advantages for Rapid Prototyping
Gulfs and principles
7. Unscientific - Partial - Unstable - Inconsistent - Personal
Disadvantages for personas
obstacles of natural language
disadvantages of form fill- in
What the mental model could be...
8. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
advantages of form fill- in
conceptual design
Advantages for Rapid Prototyping
applications of natural language
9. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Disadvantages for lo- fi prototype
Tools for conceptual design
What the mental model could be...
Nielsen's Advice
10. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
stimulus intensity
Methods of collection
Disadvantages for personas
four types of stakeholders
11. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Three main criteria for lo- fi prototype
four types of filters
Advantages of usability testing
two area of development of natural language
12. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
advantages of question and answer
Disadvantages for personas
Benefits from the use of high - level software tools
13. Task analysis - storyboarding - use cases - primary stakeholder profiles
Principles of interaction design #1. Simplicity
four tools to organize the discovery process
menu- based and articulatory distance
command line with the interaction framework
14. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Principles of interaction design #1. Simplicity
Tools for physical design
during the collection portion you will formally identify
Benefits from the use of high - level software tools
15. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Structure od EEAC
conceptual design
disadvantages of natural language
Methodology and Notation
16. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
the usability goal
5 usability factors
Advantages for personas
What the mental model could be...
17. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
disadvantages of form fill- in
Three basic components for the usability testing
Advantages for lo- fi prototype
18. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of direct manipulation
Benefits from the use of high - level software tools
command line with the EEAC
menu- based interface with EEAC
19. Location - Logical Grouping - Conventions - Redundancy
menu- based and articulatory distance
Structure od EEAC
Principles of interaction design #2. Memorability
four types of stakeholders
20. Direct - indirect - ethnographic observation - distributed cognition
Advantages for lo- fi prototype
four types of observation
the usability goal
Tools for conceptual design
21. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Interface design standards tools
5 usability factors
Principles of interaction design #3. Predictability
menu- based interface with EEAC
22. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
5 usability factors
interpreting the information
four types of filters
Benefits from the use of high - level software tools
23. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Gulfs and principles
Limitations of usability testing
constraint on usability testing
Three basic components for the usability testing
24. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
command line with the EEAC
four tools to organize the discovery process
advantages of form fill- in
Principles of interaction design #2. Memorability
25. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
three phases in direct manipulation
constraint on usability testing
conceptual design
Three main criteria for lo- fi prototype
26. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
command line with the interaction framework
Nielson's Heuristic Evaluation
10 interaction styles
Disadvantages for card sort
27. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Principles of interaction design #3. Predictability
Interface design standards tools
Tools for physical design
Gulfs and principles
28. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Disadvantages for card sort
interpreting the information
disadvantages of question and answer
Limitations of usability testing
29. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
disadvantages of command line
Methods of collection
stimulus intensity
30. Observation - elicitation
interpreting the information
Methods of collection
Advantages for lo- fi prototype
the usability goal
31. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
Advantages for software support
disadvantages of natural language
disadvantages of form fill- in
32. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
33. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
four types of observation
potential problems of metaphors
Advantages for software support
Advantages of usability testing
34. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
disadvantages of question and answer
obstacles of natural language
5 usability factors
Methodology and Notation
35. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
disadvantages of form fill- in
constraint on usability testing
advantages of menu- based interface
36. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
37. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
obstacles of natural language
Principles of interaction design
What will the physical design involve?
menu- based and articulatory distance
38. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
disadvantages of direct manipulation
Advantages for card sort
command line and articulatory distance
Advantages for semantic networks
39. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for software support
Tools for physical design
Methodology and Notation
Advantages for semantic networks
40. Physical - cultural - functional - informational
Disadvantages for semantic networks
four types of filters
command line and articulatory distance
Advantages of usability testing
41. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of menu- based interface
advantages of natural language
Principles of interaction design #2. Memorability
four types of observation
42. 1.free phase 2.captive phase 3. termination phase
Gulfs and principles
disadvantages of menu- based interface
the usability goal
three phases in direct manipulation
43. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Principles of interaction design #2. Memorability
potential problems of metaphors
Disadvantages for card sort
two area of development of natural language
44. Overload - Feedback - Recognition/Recall - Orientation
advantages of question and answer
Principles of interaction design #4. Visibility
Gulf of Evaluation
Disadvantages for personas
45. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Three basic components for the usability testing
Advantages for card sort
Tools for conceptual design
menu- based interface with EEAC
46. Time - finance - personnel - laboratory
disadvantages of direct manipulation
constraint on usability testing
Principles of interaction design
applications of natural language
47. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
What the mental model could be...
menu- based and articulatory distance
Three basic components for the usability testing
48. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Advantages for semantic networks
potential problems of metaphors
the usability goal
Disadvantages for lo- fi prototype
49. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
What the mental model could be...
advantages of form fill- in
four types of filters
disadvantages of command line
50. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Disadvantages for card sort
three phases in direct manipulation
Seven Stages of Action
Gulf of Evaluation