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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Three basic components for the usability testing
Benefits from the use of high - level software tools
interpreting the information
Gulf of Evaluation
2. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Benefits from the use of high - level software tools
Three basic components for the usability testing
command line with the interaction framework
conceptual design
3. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
conceptual design
constraint on usability testing
advantages of natural language
Tools for physical design
4. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
What will the physical design involve?
framework for design principle
command line and articulatory distance
menu- based interface with EEAC
5. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
conceptual design
Nielson's Heuristic Evaluation
Advantages for lo- fi prototype
6. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for semantic networks
advantages of form fill- in
Advantages for lo- fi prototype
Gulfs and principles
7. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
ways to elicitation
Advantages for software support
Principles of interaction design #1. Simplicity
8. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
disadvantages of menu- based interface
5 usability factors
Advantages for card sort
menu- based interface with EEAC
9. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Tools for conceptual design
disadvantages of command line
obstacles of natural language
Three main criteria for lo- fi prototype
10. Comprehensibility and learnability
Advantages for Rapid Prototyping
Tools for conceptual design
disadvantages of direct manipulation
the usability goal
11. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
disadvantages of natural language
direct manipulation with EEAC
disadvantages of question and answer
advantages of natural language
12. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Disadvantages for lo- fi prototype
advantages of natural language
potential problems of metaphors
Seven Stages of Action
13. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
four tools to organize the discovery process
Advantages for software support
Nielson's Heuristic Evaluation
Advantages for Rapid Prototyping
14. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
during the collection portion you will formally identify
advantages of question and answer
constraint on usability testing
Disadvantages for card sort
15. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
four types of observation
constraint on usability testing
interpreting the information
direct manipulation with EEAC
16. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Three main criteria for lo- fi prototype
Seven Stages of Action
Advantages for personas
command line with the interaction framework
17. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
18. Progressive Disclosure - Constraints
advantages of menu- based interface
Disadvantages for semantic networks
Principles of interaction design #1. Simplicity
disadvantages of natural language
19. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
Structure od EEAC
disadvantages of question and answer
advantages of form fill- in
20. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
four types of observation
framework for design principle
10 interaction styles
Gulfs and principles
21. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
four types of stakeholders
Benefits from the use of high - level software tools
Disadvantages for semantic networks
Disadvantages for personas
22. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
command line with the EEAC
advantages of command line
Nielson's Heuristic Evaluation
Advantages for Rapid Prototyping
23. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Limitations of usability testing
Advantages of usability testing
constraint on usability testing
potential problems of metaphors
24. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
Limitations of usability testing
What will the physical design involve?
Three main criteria for lo- fi prototype
25. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
interpreting the information
potential problems of metaphors
constraint on usability testing
26. Observation - elicitation
advantages of form fill- in
advantages of menu- based interface
Tools for physical design
Methods of collection
27. Overload - Feedback - Recognition/Recall - Orientation
command line with the EEAC
10 interaction styles
four types of stakeholders
Principles of interaction design #4. Visibility
28. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Gulfs and principles
advantages of direct manipulation
Seven Stages of Action
the usability goal
29. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
advantages of direct manipulation
Advantages for card sort
Tools for conceptual design
Interface design standards tools
30. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
Disadvantages for lo- fi prototype
disadvantages of form fill- in
Three basic components for the usability testing
31. What it will look like - What components it will require - How the screens will be laid out
command line with the EEAC
Benefits from the use of high - level software tools
Advantages for Rapid Prototyping
What will the physical design involve?
32. Primary - secondary - facilitator - indirect
advantages of command line
Structure od EEAC
Advantages for Rapid Prototyping
four types of stakeholders
33. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Advantages for card sort
Advantages for lo- fi prototype
Limitations of usability testing
Gulf of Evaluation
34. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
disadvantages of form fill- in
command line with the EEAC
stimulus intensity
Disadvantages for card sort
35. Location - Logical Grouping - Conventions - Redundancy
Disadvantages for semantic networks
Principles of interaction design #3. Predictability
four types of stakeholders
Principles of interaction design #2. Memorability
36. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
Disadvantages for semantic networks
Advantages for personas
Structure od EEAC
37. Task analysis - storyboarding - use cases - primary stakeholder profiles
disadvantages of form fill- in
advantages of command line
four tools to organize the discovery process
Disadvantages for personas
38. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
obstacles of natural language
disadvantages of question and answer
Disadvantages for personas
What will the physical design involve?
39. Direct indirect - corporate documentation - logs and notes - questionnaires
ways to elicitation
Tools for physical design
conceptual design
Nielson's Heuristic Evaluation
40. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
Three main criteria for lo- fi prototype
four tools to organize the discovery process
Disadvantages for card sort
41. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of natural language
ways to elicitation
Limitations of usability testing
advantages of question and answer
42. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Disadvantages for semantic networks
Principles of interaction design
disadvantages of menu- based interface
menu- based and articulatory distance
43. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
Principles of interaction design #4. Visibility
command line and articulatory distance
applications of natural language
44. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Principles of interaction design #1. Simplicity
potential problems of metaphors
Advantages for Rapid Prototyping
Gulfs and principles
45. Time - finance - personnel - laboratory
Disadvantages for personas
Disadvantages for semantic networks
constraint on usability testing
Three main criteria for lo- fi prototype
46. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
two area of development of natural language
during the collection portion you will formally identify
Advantages for lo- fi prototype
interpreting the information
47. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Methods of collection
disadvantages of natural language
disadvantages of direct manipulation
Nielson's Heuristic Evaluation
48. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
ways to elicitation
potential problems of metaphors
Advantages for software support
command line with the EEAC
49. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
10 interaction styles
advantages of direct manipulation
the usability goal
50. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Advantages for software support
advantages of menu- based interface
two area of development of natural language
ways to elicitation