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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Principles of interaction design #3. Predictability
What will the physical design involve?
Benefits from the use of high - level software tools
advantages of command line
2. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
menu- based and articulatory distance
disadvantages of command line
Advantages of usability testing
Principles of interaction design #3. Predictability
3. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
stimulus intensity
Gulf of Evaluation
advantages of natural language
advantages of menu- based interface
4. Menu options create small articulatory distance
potential problems of metaphors
interpreting the information
menu- based and articulatory distance
advantages of form fill- in
5. Participants - design - tester
Advantages for semantic networks
Advantages for Rapid Prototyping
Three main criteria for lo- fi prototype
Three basic components for the usability testing
6. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Principles of interaction design #1. Simplicity
four types of stakeholders
Gulf of Evaluation
disadvantages of command line
7. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
during the collection portion you will formally identify
Gulfs and principles
Methodology and Notation
menu- based interface with EEAC
8. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
interpreting the information
Principles of interaction design #2. Memorability
Advantages for card sort
advantages of direct manipulation
9. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
ways to elicitation
Disadvantages for lo- fi prototype
disadvantages of menu- based interface
four types of filters
10. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
What the mental model could be...
four tools to organize the discovery process
Tools for physical design
Principles of interaction design #1. Simplicity
11. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Disadvantages for lo- fi prototype
Methods of collection
Principles of interaction design #2. Memorability
10 interaction styles
12. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
5 usability factors
framework for design principle
Methodology and Notation
interpreting the information
13. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
the usability goal
command line with the EEAC
two area of development of natural language
What will the physical design involve?
14. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Tools for conceptual design
the usability goal
advantages of natural language
disadvantages of form fill- in
15. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of question and answer
Disadvantages for card sort
three phases in direct manipulation
disadvantages of natural language
16. What it will look like - What components it will require - How the screens will be laid out
obstacles of natural language
Tools for conceptual design
conceptual design
What will the physical design involve?
17. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Principles of interaction design #4. Visibility
framework for design principle
command line and articulatory distance
advantages of menu- based interface
18. Overload - Feedback - Recognition/Recall - Orientation
four types of filters
Principles of interaction design #4. Visibility
Tools for physical design
Interface design standards tools
19. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Principles of interaction design #3. Predictability
Advantages of usability testing
two area of development of natural language
framework for design principle
20. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
framework for design principle
Methods of collection
Gulfs and principles
potential problems of metaphors
21. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Disadvantages for personas
framework for design principle
obstacles of natural language
What will the physical design involve?
22. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
23. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
two area of development of natural language
Limitations of usability testing
Three main criteria for lo- fi prototype
Gulf of Evaluation
24. Direct - indirect - ethnographic observation - distributed cognition
Three basic components for the usability testing
four types of observation
applications of natural language
Nielsen's Advice
25. Direct indirect - corporate documentation - logs and notes - questionnaires
command line with the EEAC
the usability goal
ways to elicitation
menu- based and articulatory distance
26. 1.free phase 2.captive phase 3. termination phase
Three main criteria for lo- fi prototype
three phases in direct manipulation
disadvantages of direct manipulation
menu- based and articulatory distance
27. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
framework for design principle
menu- based interface with EEAC
Disadvantages for personas
conceptual design
28. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
menu- based interface with EEAC
Gulfs and principles
disadvantages of question and answer
disadvantages of command line
29. Goals - Execution - World - Evaluation
four types of filters
disadvantages of menu- based interface
Structure od EEAC
Three main criteria for lo- fi prototype
30. Primary - secondary - facilitator - indirect
Advantages for software support
Advantages for Rapid Prototyping
four types of stakeholders
menu- based interface with EEAC
31. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Nielson's Heuristic Evaluation
disadvantages of direct manipulation
command line with the EEAC
Structure od EEAC
32. Observation - elicitation
framework for design principle
stimulus intensity
the usability goal
Methods of collection
33. Time - finance - personnel - laboratory
Nielson's Heuristic Evaluation
constraint on usability testing
Methods of collection
the usability goal
34. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
5 usability factors
command line with the interaction framework
two area of development of natural language
Advantages for software support
35. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
constraint on usability testing
Advantages for personas
command line and articulatory distance
36. Progressive Disclosure - Constraints
disadvantages of command line
ways to elicitation
Principles of interaction design #1. Simplicity
during the collection portion you will formally identify
37. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
applications of natural language
Advantages for lo- fi prototype
Advantages for semantic networks
disadvantages of menu- based interface
38. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
direct manipulation with EEAC
Principles of interaction design #3. Predictability
Seven Stages of Action
two area of development of natural language
39. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
during the collection portion you will formally identify
Advantages of usability testing
Advantages for lo- fi prototype
conceptual design
40. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Tools for conceptual design
Disadvantages for personas
Three main criteria for lo- fi prototype
advantages of menu- based interface
41. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Principles of interaction design #1. Simplicity
Advantages of usability testing
Advantages for Rapid Prototyping
constraint on usability testing
42. Physical - cultural - functional - informational
Advantages for Rapid Prototyping
four types of observation
Advantages of usability testing
four types of filters
43. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
command line with the interaction framework
disadvantages of natural language
interpreting the information
advantages of menu- based interface
44. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
interpreting the information
Advantages of usability testing
menu- based and articulatory distance
applications of natural language
45. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
menu- based and articulatory distance
command line and articulatory distance
Advantages of usability testing
46. Task analysis - storyboarding - use cases - primary stakeholder profiles
Disadvantages for personas
four tools to organize the discovery process
disadvantages of form fill- in
disadvantages of direct manipulation
47. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
four types of stakeholders
Interface design standards tools
Disadvantages for card sort
disadvantages of question and answer
48. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
direct manipulation with EEAC
Principles of interaction design #4. Visibility
command line and articulatory distance
Methodology and Notation
49. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Seven Stages of Action
potential problems of metaphors
four tools to organize the discovery process
Gulfs and principles
50. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
ways to elicitation
Nielson's Heuristic Evaluation
Disadvantages for lo- fi prototype
What will the physical design involve?