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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Goals - Execution - World - Evaluation
Structure od EEAC
Three main criteria for lo- fi prototype
Limitations of usability testing
Advantages of usability testing
2. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
during the collection portion you will formally identify
stimulus intensity
potential problems of metaphors
advantages of command line
3. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
four tools to organize the discovery process
disadvantages of command line
Benefits from the use of high - level software tools
applications of natural language
4. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
the usability goal
command line and articulatory distance
Advantages for semantic networks
Benefits from the use of high - level software tools
5. Progressive Disclosure - Constraints
disadvantages of direct manipulation
advantages of form fill- in
Principles of interaction design #1. Simplicity
four types of observation
6. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Disadvantages for semantic networks
disadvantages of form fill- in
Advantages for personas
disadvantages of question and answer
7. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Disadvantages for card sort
three phases in direct manipulation
advantages of form fill- in
Disadvantages for semantic networks
8. Time - finance - personnel - laboratory
Principles of interaction design #3. Predictability
What the mental model could be...
constraint on usability testing
Gulf of Evaluation
9. Primary - secondary - facilitator - indirect
Gulf of Evaluation
four types of stakeholders
Nielson's Heuristic Evaluation
advantages of natural language
10. Direct - indirect - ethnographic observation - distributed cognition
Nielsen's Advice
disadvantages of question and answer
advantages of form fill- in
four types of observation
11. Physical - cultural - functional - informational
advantages of question and answer
four types of filters
disadvantages of direct manipulation
Three basic components for the usability testing
12. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Limitations of usability testing
two area of development of natural language
What the mental model could be...
Tools for physical design
13. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Disadvantages for personas
four types of observation
disadvantages of direct manipulation
Tools for conceptual design
14. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
What will the physical design involve?
Advantages for personas
four types of stakeholders
obstacles of natural language
15. Overload - Feedback - Recognition/Recall - Orientation
disadvantages of question and answer
four types of stakeholders
Limitations of usability testing
Principles of interaction design #4. Visibility
16. Comprehensibility and learnability
advantages of menu- based interface
Three basic components for the usability testing
Nielsen's Advice
the usability goal
17. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
advantages of form fill- in
Disadvantages for personas
disadvantages of question and answer
disadvantages of natural language
18. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of question and answer
advantages of direct manipulation
four types of stakeholders
disadvantages of menu- based interface
19. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
20. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Principles of interaction design #3. Predictability
Limitations of usability testing
Nielsen's Advice
Tools for physical design
21. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for software support
potential problems of metaphors
disadvantages of question and answer
four types of filters
22. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
disadvantages of natural language
Advantages for software support
What the mental model could be...
Advantages for Rapid Prototyping
23. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
two area of development of natural language
command line with the interaction framework
What will the physical design involve?
Structure od EEAC
24. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
25. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
four types of stakeholders
Methodology and Notation
stimulus intensity
potential problems of metaphors
26. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Principles of interaction design
Methodology and Notation
two area of development of natural language
advantages of command line
27. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Three basic components for the usability testing
Advantages of usability testing
advantages of form fill- in
framework for design principle
28. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Principles of interaction design #1. Simplicity
three phases in direct manipulation
menu- based and articulatory distance
Gulf of Evaluation
29. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
direct manipulation with EEAC
menu- based and articulatory distance
Interface design standards tools
Methodology and Notation
30. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
four tools to organize the discovery process
Principles of interaction design #3. Predictability
Advantages for card sort
Gulfs and principles
31. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
ways to elicitation
Structure od EEAC
four types of stakeholders
applications of natural language
32. What it will look like - What components it will require - How the screens will be laid out
Disadvantages for card sort
advantages of menu- based interface
What will the physical design involve?
disadvantages of question and answer
33. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
obstacles of natural language
Principles of interaction design #2. Memorability
menu- based and articulatory distance
34. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
Benefits from the use of high - level software tools
Advantages of usability testing
Principles of interaction design #3. Predictability
35. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
Advantages for Rapid Prototyping
obstacles of natural language
command line with the EEAC
36. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
stimulus intensity
10 interaction styles
command line and articulatory distance
37. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
during the collection portion you will formally identify
Disadvantages for lo- fi prototype
two area of development of natural language
interpreting the information
38. Unscientific - Partial - Unstable - Inconsistent - Personal
Disadvantages for personas
Limitations of usability testing
interpreting the information
What the mental model could be...
39. Menu options create small articulatory distance
5 usability factors
Interface design standards tools
menu- based and articulatory distance
constraint on usability testing
40. 1.free phase 2.captive phase 3. termination phase
advantages of menu- based interface
three phases in direct manipulation
Gulf of Evaluation
Disadvantages for lo- fi prototype
41. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Nielson's Heuristic Evaluation
Gulf of Evaluation
Gulfs and principles
advantages of menu- based interface
42. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
command line with the EEAC
What will the physical design involve?
obstacles of natural language
Principles of interaction design
43. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Principles of interaction design #1. Simplicity
three phases in direct manipulation
Disadvantages for card sort
advantages of form fill- in
44. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
Advantages for lo- fi prototype
Three basic components for the usability testing
four types of observation
advantages of question and answer
45. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
direct manipulation with EEAC
Disadvantages for personas
5 usability factors
10 interaction styles
46. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
applications of natural language
10 interaction styles
5 usability factors
Tools for conceptual design
47. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Nielsen's Advice
advantages of direct manipulation
the usability goal
obstacles of natural language
48. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Seven Stages of Action
the usability goal
disadvantages of form fill- in
Interface design standards tools
49. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
disadvantages of natural language
four types of stakeholders
menu- based interface with EEAC
Seven Stages of Action
50. Direct indirect - corporate documentation - logs and notes - questionnaires
two area of development of natural language
ways to elicitation
Principles of interaction design
Gulfs and principles