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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
disadvantages of direct manipulation
two area of development of natural language
Tools for conceptual design
2. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Nielson's Heuristic Evaluation
Gulf of Evaluation
5 usability factors
Principles of interaction design #2. Memorability
3. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Nielsen's Advice
Principles of interaction design #4. Visibility
Principles of interaction design #3. Predictability
disadvantages of natural language
4. Direct - indirect - ethnographic observation - distributed cognition
Principles of interaction design #4. Visibility
Benefits from the use of high - level software tools
four types of observation
Advantages for card sort
5. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
disadvantages of question and answer
two area of development of natural language
Advantages for card sort
Benefits from the use of high - level software tools
6. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
disadvantages of natural language
disadvantages of question and answer
10 interaction styles
What the mental model could be...
7. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
command line and articulatory distance
advantages of direct manipulation
direct manipulation with EEAC
disadvantages of question and answer
8. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Limitations of usability testing
applications of natural language
during the collection portion you will formally identify
Gulfs and principles
9. Comprehensibility and learnability
the usability goal
What will the physical design involve?
Advantages for lo- fi prototype
Advantages of usability testing
10. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Principles of interaction design #4. Visibility
Gulfs and principles
ways to elicitation
Seven Stages of Action
11. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
three phases in direct manipulation
four types of stakeholders
advantages of question and answer
potential problems of metaphors
12. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
menu- based and articulatory distance
Methodology and Notation
three phases in direct manipulation
Disadvantages for lo- fi prototype
13. Menu options create small articulatory distance
Advantages for personas
Seven Stages of Action
disadvantages of form fill- in
menu- based and articulatory distance
14. 1.free phase 2.captive phase 3. termination phase
What the mental model could be...
Advantages for personas
three phases in direct manipulation
Limitations of usability testing
15. Observation - elicitation
advantages of question and answer
Gulf of Evaluation
the usability goal
Methods of collection
16. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
5 usability factors
menu- based interface with EEAC
disadvantages of form fill- in
constraint on usability testing
17. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
ways to elicitation
advantages of menu- based interface
Disadvantages for personas
disadvantages of command line
18. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Advantages of usability testing
Advantages for personas
command line with the interaction framework
Disadvantages for semantic networks
19. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Nielson's Heuristic Evaluation
advantages of question and answer
Disadvantages for semantic networks
Principles of interaction design #3. Predictability
20. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Gulfs and principles
command line and articulatory distance
Seven Stages of Action
Interface design standards tools
21. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Nielson's Heuristic Evaluation
disadvantages of direct manipulation
Principles of interaction design #3. Predictability
four tools to organize the discovery process
22. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
disadvantages of natural language
stimulus intensity
Advantages of usability testing
Advantages for Rapid Prototyping
23. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
stimulus intensity
framework for design principle
during the collection portion you will formally identify
24. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
stimulus intensity
Advantages of usability testing
applications of natural language
disadvantages of question and answer
25. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
disadvantages of form fill- in
Seven Stages of Action
four types of filters
Benefits from the use of high - level software tools
26. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Tools for conceptual design
stimulus intensity
Principles of interaction design #1. Simplicity
Principles of interaction design #2. Memorability
27. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
disadvantages of question and answer
Limitations of usability testing
Gulf of Evaluation
Structure od EEAC
28. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
What will the physical design involve?
framework for design principle
Principles of interaction design #3. Predictability
Advantages for Rapid Prototyping
29. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
direct manipulation with EEAC
Nielsen's Advice
during the collection portion you will formally identify
command line and articulatory distance
30. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
Tools for physical design
disadvantages of direct manipulation
Principles of interaction design #2. Memorability
31. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
potential problems of metaphors
interpreting the information
5 usability factors
32. Goals - Execution - World - Evaluation
applications of natural language
Seven Stages of Action
disadvantages of menu- based interface
Structure od EEAC
33. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for semantic networks
advantages of question and answer
Advantages for software support
ways to elicitation
34. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
framework for design principle
Advantages for semantic networks
Disadvantages for card sort
35. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
Principles of interaction design #3. Predictability
two area of development of natural language
Advantages for semantic networks
36. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
disadvantages of menu- based interface
Structure od EEAC
Methods of collection
interpreting the information
37. Unscientific - Partial - Unstable - Inconsistent - Personal
conceptual design
What the mental model could be...
direct manipulation with EEAC
disadvantages of command line
38. Physical - cultural - functional - informational
What will the physical design involve?
four types of stakeholders
Methodology and Notation
four types of filters
39. Participants - design - tester
Three basic components for the usability testing
disadvantages of menu- based interface
5 usability factors
Three main criteria for lo- fi prototype
40. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Advantages for card sort
framework for design principle
disadvantages of menu- based interface
four types of observation
41. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of direct manipulation
two area of development of natural language
10 interaction styles
Methods of collection
42. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
disadvantages of command line
command line with the EEAC
advantages of natural language
ways to elicitation
43. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Principles of interaction design #1. Simplicity
disadvantages of form fill- in
Disadvantages for semantic networks
command line with the interaction framework
44. Overload - Feedback - Recognition/Recall - Orientation
interpreting the information
Principles of interaction design #4. Visibility
four types of filters
potential problems of metaphors
45. Progressive Disclosure - Constraints
advantages of question and answer
What will the physical design involve?
Principles of interaction design #1. Simplicity
advantages of natural language
46. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Principles of interaction design #1. Simplicity
obstacles of natural language
three phases in direct manipulation
command line and articulatory distance
47. Time - finance - personnel - laboratory
constraint on usability testing
two area of development of natural language
the usability goal
four types of stakeholders
48. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
stimulus intensity
Principles of interaction design
disadvantages of form fill- in
command line with the interaction framework
49. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
Nielsen's Advice
Gulf of Evaluation
5 usability factors
50. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Limitations of usability testing
Advantages for lo- fi prototype
advantages of direct manipulation
disadvantages of natural language