SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Principles of interaction design #1. Simplicity
Advantages for semantic networks
advantages of command line
advantages of natural language
2. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design
ways to elicitation
the usability goal
Advantages for lo- fi prototype
3. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
disadvantages of direct manipulation
Interface design standards tools
four types of filters
during the collection portion you will formally identify
4. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Tools for conceptual design
Benefits from the use of high - level software tools
two area of development of natural language
four types of stakeholders
5. Direct - indirect - ethnographic observation - distributed cognition
advantages of direct manipulation
four types of observation
Seven Stages of Action
advantages of menu- based interface
6. 1.free phase 2.captive phase 3. termination phase
disadvantages of menu- based interface
three phases in direct manipulation
applications of natural language
Seven Stages of Action
7. Goals - Execution - World - Evaluation
Disadvantages for card sort
Limitations of usability testing
Principles of interaction design #3. Predictability
Structure od EEAC
8. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Disadvantages for personas
Nielsen's Advice
command line and articulatory distance
advantages of natural language
9. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
three phases in direct manipulation
four types of observation
Gulf of Evaluation
stimulus intensity
10. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
framework for design principle
Gulfs and principles
disadvantages of natural language
disadvantages of form fill- in
11. Location - Logical Grouping - Conventions - Redundancy
two area of development of natural language
Principles of interaction design #2. Memorability
Advantages for personas
5 usability factors
12. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for software support
Principles of interaction design #1. Simplicity
Interface design standards tools
framework for design principle
13. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Advantages for software support
two area of development of natural language
5 usability factors
Gulf of Evaluation
14. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Tools for conceptual design
Structure od EEAC
10 interaction styles
Advantages for Rapid Prototyping
15. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Methodology and Notation
Nielson's Heuristic Evaluation
disadvantages of natural language
Disadvantages for semantic networks
16. Comprehensibility and learnability
interpreting the information
the usability goal
disadvantages of form fill- in
three phases in direct manipulation
17. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
disadvantages of form fill- in
interpreting the information
Gulfs and principles
disadvantages of question and answer
18. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
disadvantages of natural language
Disadvantages for semantic networks
applications of natural language
Gulf of Evaluation
19. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
the usability goal
Three main criteria for lo- fi prototype
Disadvantages for personas
conceptual design
20. Observation - elicitation
Structure od EEAC
Methods of collection
Advantages for card sort
Tools for conceptual design
21. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
constraint on usability testing
Seven Stages of Action
stimulus intensity
four tools to organize the discovery process
22. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Seven Stages of Action
command line with the interaction framework
Principles of interaction design #2. Memorability
Principles of interaction design #1. Simplicity
23. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
constraint on usability testing
What the mental model could be...
disadvantages of direct manipulation
24. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
applications of natural language
Advantages for lo- fi prototype
disadvantages of menu- based interface
Nielsen's Advice
25. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Gulfs and principles
Benefits from the use of high - level software tools
advantages of form fill- in
Tools for conceptual design
26. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
27. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
four tools to organize the discovery process
Limitations of usability testing
Tools for physical design
Nielsen's Advice
28. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
four types of filters
Disadvantages for semantic networks
potential problems of metaphors
29. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
potential problems of metaphors
command line with the EEAC
applications of natural language
menu- based interface with EEAC
30. Task analysis - storyboarding - use cases - primary stakeholder profiles
Interface design standards tools
Methodology and Notation
disadvantages of menu- based interface
four tools to organize the discovery process
31. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
command line and articulatory distance
Methodology and Notation
disadvantages of form fill- in
Disadvantages for personas
32. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
What will the physical design involve?
advantages of command line
Benefits from the use of high - level software tools
menu- based interface with EEAC
33. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
advantages of natural language
applications of natural language
Methodology and Notation
Disadvantages for card sort
34. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
interpreting the information
Three main criteria for lo- fi prototype
advantages of form fill- in
Principles of interaction design #4. Visibility
35. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
disadvantages of form fill- in
Advantages for software support
Principles of interaction design #4. Visibility
obstacles of natural language
36. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Principles of interaction design #2. Memorability
Advantages for card sort
framework for design principle
disadvantages of direct manipulation
37. Direct indirect - corporate documentation - logs and notes - questionnaires
What the mental model could be...
ways to elicitation
Limitations of usability testing
Advantages for lo- fi prototype
38. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
four types of stakeholders
Methodology and Notation
Advantages for card sort
command line with the EEAC
39. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of direct manipulation
Three main criteria for lo- fi prototype
Methodology and Notation
5 usability factors
40. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
disadvantages of natural language
Advantages for lo- fi prototype
during the collection portion you will formally identify
41. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
four tools to organize the discovery process
conceptual design
four types of observation
Three main criteria for lo- fi prototype
42. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
framework for design principle
advantages of question and answer
disadvantages of direct manipulation
Advantages for Rapid Prototyping
43. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
advantages of natural language
Advantages for card sort
interpreting the information
44. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Nielsen's Advice
advantages of natural language
advantages of command line
three phases in direct manipulation
45. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Advantages for lo- fi prototype
three phases in direct manipulation
stimulus intensity
Gulf of Evaluation
46. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
conceptual design
Three main criteria for lo- fi prototype
two area of development of natural language
47. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
Principles of interaction design #4. Visibility
disadvantages of question and answer
Structure od EEAC
48. Menu options create small articulatory distance
four types of observation
disadvantages of direct manipulation
advantages of question and answer
menu- based and articulatory distance
49. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
potential problems of metaphors
Interface design standards tools
What the mental model could be...
50. Primary - secondary - facilitator - indirect
Nielsen's Advice
constraint on usability testing
potential problems of metaphors
four types of stakeholders