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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
disadvantages of direct manipulation
command line with the EEAC
command line with the interaction framework
Principles of interaction design #3. Predictability
2. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
menu- based and articulatory distance
Nielsen's Advice
Advantages for Rapid Prototyping
3. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
interpreting the information
Disadvantages for lo- fi prototype
What the mental model could be...
Nielsen's Advice
4. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Seven Stages of Action
Tools for physical design
disadvantages of command line
Interface design standards tools
5. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
advantages of direct manipulation
disadvantages of question and answer
conceptual design
menu- based and articulatory distance
6. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
command line with the EEAC
conceptual design
advantages of command line
Gulfs and principles
7. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
disadvantages of natural language
Advantages for card sort
the usability goal
8. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
disadvantages of direct manipulation
ways to elicitation
two area of development of natural language
9. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Principles of interaction design #3. Predictability
conceptual design
Advantages for lo- fi prototype
two area of development of natural language
10. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Tools for physical design
Disadvantages for card sort
obstacles of natural language
Disadvantages for semantic networks
11. Direct indirect - corporate documentation - logs and notes - questionnaires
advantages of natural language
four tools to organize the discovery process
ways to elicitation
applications of natural language
12. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
What will the physical design involve?
four types of stakeholders
Advantages of usability testing
disadvantages of direct manipulation
13. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for personas
two area of development of natural language
command line and articulatory distance
Advantages for Rapid Prototyping
14. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
potential problems of metaphors
Advantages of usability testing
Principles of interaction design #2. Memorability
Principles of interaction design #3. Predictability
15. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Nielson's Heuristic Evaluation
10 interaction styles
four types of filters
Advantages for semantic networks
16. Unscientific - Partial - Unstable - Inconsistent - Personal
direct manipulation with EEAC
What the mental model could be...
menu- based interface with EEAC
Nielson's Heuristic Evaluation
17. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
disadvantages of command line
two area of development of natural language
advantages of menu- based interface
Principles of interaction design #4. Visibility
18. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
command line with the EEAC
command line and articulatory distance
disadvantages of form fill- in
disadvantages of command line
19. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
Advantages for software support
four tools to organize the discovery process
advantages of question and answer
Principles of interaction design #1. Simplicity
20. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #2. Memorability
What will the physical design involve?
Advantages for Rapid Prototyping
applications of natural language
21. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of natural language
Gulf of Evaluation
Advantages for software support
three phases in direct manipulation
22. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
during the collection portion you will formally identify
disadvantages of natural language
What the mental model could be...
23. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Methods of collection
Benefits from the use of high - level software tools
advantages of natural language
Seven Stages of Action
24. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
disadvantages of natural language
during the collection portion you will formally identify
command line with the interaction framework
Disadvantages for lo- fi prototype
25. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
disadvantages of question and answer
Tools for physical design
applications of natural language
menu- based and articulatory distance
26. Observation - elicitation
Advantages for personas
disadvantages of command line
constraint on usability testing
Methods of collection
27. Comprehensibility and learnability
advantages of menu- based interface
Disadvantages for personas
the usability goal
Benefits from the use of high - level software tools
28. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
5 usability factors
advantages of natural language
Three basic components for the usability testing
Nielson's Heuristic Evaluation
29. Time - finance - personnel - laboratory
menu- based interface with EEAC
during the collection portion you will formally identify
Advantages for lo- fi prototype
constraint on usability testing
30. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
Tools for physical design
command line with the interaction framework
Disadvantages for semantic networks
31. Menu options create small articulatory distance
four types of stakeholders
Gulf of Evaluation
menu- based and articulatory distance
Disadvantages for lo- fi prototype
32. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
advantages of direct manipulation
Gulf of Evaluation
What the mental model could be...
four types of filters
33. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Disadvantages for lo- fi prototype
Advantages for card sort
four types of observation
Tools for conceptual design
34. Direct - indirect - ethnographic observation - distributed cognition
Principles of interaction design #1. Simplicity
conceptual design
four types of observation
constraint on usability testing
35. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
Three main criteria for lo- fi prototype
Tools for conceptual design
Seven Stages of Action
36. Primary - secondary - facilitator - indirect
four types of stakeholders
Methodology and Notation
Principles of interaction design
Advantages for personas
37. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
advantages of question and answer
Tools for conceptual design
Three basic components for the usability testing
constraint on usability testing
38. 1.free phase 2.captive phase 3. termination phase
Limitations of usability testing
Disadvantages for lo- fi prototype
Methods of collection
three phases in direct manipulation
39. What it will look like - What components it will require - How the screens will be laid out
Principles of interaction design #4. Visibility
Nielsen's Advice
advantages of form fill- in
What will the physical design involve?
40. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Three basic components for the usability testing
two area of development of natural language
potential problems of metaphors
advantages of natural language
41. Task analysis - storyboarding - use cases - primary stakeholder profiles
advantages of question and answer
Principles of interaction design #4. Visibility
Nielsen's Advice
four tools to organize the discovery process
42. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
43. Overload - Feedback - Recognition/Recall - Orientation
advantages of command line
Nielsen's Advice
stimulus intensity
Principles of interaction design #4. Visibility
44. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
Advantages for semantic networks
Disadvantages for personas
Limitations of usability testing
45. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
46. Participants - design - tester
disadvantages of form fill- in
disadvantages of question and answer
disadvantages of command line
Three basic components for the usability testing
47. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for software support
direct manipulation with EEAC
Tools for physical design
Advantages for personas
48. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
advantages of menu- based interface
direct manipulation with EEAC
What the mental model could be...
Principles of interaction design #2. Memorability
49. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Principles of interaction design #1. Simplicity
Methodology and Notation
advantages of direct manipulation
disadvantages of question and answer
50. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
disadvantages of form fill- in
Principles of interaction design #3. Predictability
conceptual design
ways to elicitation