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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
advantages of natural language
Disadvantages for personas
Tools for physical design
Gulf of Evaluation
2. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
disadvantages of form fill- in
four tools to organize the discovery process
10 interaction styles
interpreting the information
3. Participants - design - tester
disadvantages of natural language
Nielson's Heuristic Evaluation
four tools to organize the discovery process
Three basic components for the usability testing
4. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Three basic components for the usability testing
conceptual design
Principles of interaction design #4. Visibility
Principles of interaction design #3. Predictability
5. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
advantages of command line
Limitations of usability testing
Disadvantages for card sort
disadvantages of question and answer
6. Progressive Disclosure - Constraints
framework for design principle
Tools for physical design
menu- based interface with EEAC
Principles of interaction design #1. Simplicity
7. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
advantages of direct manipulation
potential problems of metaphors
Seven Stages of Action
Advantages for personas
8. Observation - elicitation
Methods of collection
Advantages for lo- fi prototype
advantages of command line
conceptual design
9. 1.free phase 2.captive phase 3. termination phase
three phases in direct manipulation
Nielsen's Advice
disadvantages of menu- based interface
Three main criteria for lo- fi prototype
10. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
11. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Disadvantages for lo- fi prototype
constraint on usability testing
advantages of direct manipulation
Limitations of usability testing
12. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of menu- based interface
Limitations of usability testing
Benefits from the use of high - level software tools
four types of observation
13. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
conceptual design
Nielsen's Advice
Disadvantages for personas
14. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
advantages of natural language
conceptual design
Disadvantages for personas
Gulfs and principles
15. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
advantages of command line
Tools for physical design
Disadvantages for card sort
Interface design standards tools
16. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
10 interaction styles
Advantages for Rapid Prototyping
advantages of form fill- in
Disadvantages for semantic networks
17. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
5 usability factors
advantages of form fill- in
stimulus intensity
Nielsen's Advice
18. Overload - Feedback - Recognition/Recall - Orientation
Advantages for semantic networks
conceptual design
Principles of interaction design #4. Visibility
four tools to organize the discovery process
19. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
Benefits from the use of high - level software tools
disadvantages of command line
Principles of interaction design #4. Visibility
20. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
four tools to organize the discovery process
constraint on usability testing
Methods of collection
21. Goals - Execution - World - Evaluation
disadvantages of command line
four tools to organize the discovery process
Structure od EEAC
advantages of menu- based interface
22. Comprehensibility and learnability
command line with the EEAC
Methods of collection
the usability goal
Tools for conceptual design
23. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
24. Physical - cultural - functional - informational
Advantages for personas
four types of filters
disadvantages of direct manipulation
framework for design principle
25. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
framework for design principle
Disadvantages for lo- fi prototype
disadvantages of natural language
advantages of form fill- in
26. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
command line and articulatory distance
obstacles of natural language
disadvantages of form fill- in
direct manipulation with EEAC
27. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Disadvantages for lo- fi prototype
5 usability factors
Advantages for card sort
advantages of direct manipulation
28. Primary - secondary - facilitator - indirect
four types of stakeholders
four types of observation
advantages of natural language
Principles of interaction design #3. Predictability
29. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Disadvantages for semantic networks
applications of natural language
Advantages for card sort
Principles of interaction design
30. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
direct manipulation with EEAC
What the mental model could be...
menu- based and articulatory distance
Advantages of usability testing
31. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
constraint on usability testing
Three main criteria for lo- fi prototype
5 usability factors
Tools for physical design
32. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
conceptual design
Seven Stages of Action
command line with the EEAC
Limitations of usability testing
33. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
Principles of interaction design #3. Predictability
applications of natural language
menu- based and articulatory distance
34. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Principles of interaction design
Structure od EEAC
Benefits from the use of high - level software tools
command line and articulatory distance
35. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
What will the physical design involve?
four types of stakeholders
Advantages for Rapid Prototyping
Advantages for software support
36. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
Tools for physical design
interpreting the information
Advantages for lo- fi prototype
37. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Disadvantages for personas
Three basic components for the usability testing
Nielson's Heuristic Evaluation
interpreting the information
38. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
disadvantages of natural language
Interface design standards tools
Principles of interaction design #1. Simplicity
potential problems of metaphors
39. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
during the collection portion you will formally identify
advantages of natural language
What will the physical design involve?
40. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
Limitations of usability testing
applications of natural language
What the mental model could be...
41. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
three phases in direct manipulation
disadvantages of direct manipulation
advantages of form fill- in
disadvantages of command line
42. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Principles of interaction design
advantages of menu- based interface
disadvantages of form fill- in
5 usability factors
43. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Advantages for semantic networks
Gulfs and principles
advantages of command line
during the collection portion you will formally identify
44. Menu options create small articulatory distance
disadvantages of natural language
conceptual design
two area of development of natural language
menu- based and articulatory distance
45. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Advantages for lo- fi prototype
disadvantages of form fill- in
menu- based and articulatory distance
menu- based interface with EEAC
46. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Gulf of Evaluation
applications of natural language
direct manipulation with EEAC
Principles of interaction design
47. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
stimulus intensity
disadvantages of question and answer
What the mental model could be...
48. What it will look like - What components it will require - How the screens will be laid out
Gulf of Evaluation
Disadvantages for lo- fi prototype
What will the physical design involve?
stimulus intensity
49. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #2. Memorability
disadvantages of direct manipulation
disadvantages of question and answer
disadvantages of menu- based interface
50. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Principles of interaction design #4. Visibility
direct manipulation with EEAC
four tools to organize the discovery process
two area of development of natural language