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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of question and answer
Methods of collection
disadvantages of question and answer
5 usability factors
2. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
advantages of form fill- in
Limitations of usability testing
Gulf of Evaluation
What will the physical design involve?
3. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
four tools to organize the discovery process
10 interaction styles
Gulf of Evaluation
Advantages for software support
4. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
disadvantages of question and answer
What will the physical design involve?
Nielson's Heuristic Evaluation
Advantages for semantic networks
5. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Disadvantages for personas
Interface design standards tools
disadvantages of direct manipulation
during the collection portion you will formally identify
6. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
advantages of question and answer
Disadvantages for card sort
advantages of menu- based interface
Disadvantages for personas
7. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Advantages of usability testing
disadvantages of menu- based interface
What will the physical design involve?
disadvantages of direct manipulation
8. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
direct manipulation with EEAC
advantages of form fill- in
Advantages for software support
Limitations of usability testing
9. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
interpreting the information
conceptual design
obstacles of natural language
command line with the EEAC
10. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for Rapid Prototyping
ways to elicitation
stimulus intensity
Methods of collection
11. Physical - cultural - functional - informational
Disadvantages for semantic networks
four types of filters
10 interaction styles
four types of stakeholders
12. Direct - indirect - ethnographic observation - distributed cognition
four tools to organize the discovery process
applications of natural language
Disadvantages for lo- fi prototype
four types of observation
13. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Tools for conceptual design
Advantages for software support
stimulus intensity
ways to elicitation
14. Comprehensibility and learnability
Nielson's Heuristic Evaluation
Advantages for card sort
Advantages for Rapid Prototyping
the usability goal
15. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
Advantages for software support
Tools for conceptual design
disadvantages of menu- based interface
16. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Advantages for card sort
menu- based interface with EEAC
disadvantages of form fill- in
Principles of interaction design #2. Memorability
17. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
menu- based interface with EEAC
three phases in direct manipulation
advantages of menu- based interface
command line with the EEAC
18. 1.free phase 2.captive phase 3. termination phase
disadvantages of natural language
four tools to organize the discovery process
three phases in direct manipulation
Principles of interaction design #4. Visibility
19. Progressive Disclosure - Constraints
Advantages for Rapid Prototyping
advantages of question and answer
Principles of interaction design
Principles of interaction design #1. Simplicity
20. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design
10 interaction styles
Gulfs and principles
Principles of interaction design #4. Visibility
21. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
menu- based and articulatory distance
direct manipulation with EEAC
10 interaction styles
Interface design standards tools
22. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
obstacles of natural language
during the collection portion you will formally identify
ways to elicitation
command line with the interaction framework
23. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Gulf of Evaluation
Tools for physical design
command line with the EEAC
potential problems of metaphors
24. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Tools for conceptual design
Advantages of usability testing
disadvantages of question and answer
four types of observation
25. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
the usability goal
Advantages for software support
Methodology and Notation
framework for design principle
26. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
What the mental model could be...
advantages of natural language
advantages of direct manipulation
four types of stakeholders
27. Task analysis - storyboarding - use cases - primary stakeholder profiles
Advantages of usability testing
applications of natural language
Advantages for personas
four tools to organize the discovery process
28. Overload - Feedback - Recognition/Recall - Orientation
two area of development of natural language
5 usability factors
advantages of direct manipulation
Principles of interaction design #4. Visibility
29. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of natural language
Principles of interaction design
Tools for conceptual design
Nielson's Heuristic Evaluation
30. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Principles of interaction design #3. Predictability
Principles of interaction design #2. Memorability
Benefits from the use of high - level software tools
Principles of interaction design #4. Visibility
31. Observation - elicitation
Methods of collection
Three main criteria for lo- fi prototype
obstacles of natural language
during the collection portion you will formally identify
32. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Benefits from the use of high - level software tools
Advantages for personas
four tools to organize the discovery process
during the collection portion you will formally identify
33. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
34. Primary - secondary - facilitator - indirect
Disadvantages for lo- fi prototype
four types of stakeholders
Interface design standards tools
disadvantages of form fill- in
35. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #1. Simplicity
Limitations of usability testing
Structure od EEAC
Principles of interaction design #2. Memorability
36. Direct indirect - corporate documentation - logs and notes - questionnaires
disadvantages of menu- based interface
menu- based and articulatory distance
Tools for physical design
ways to elicitation
37. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
advantages of command line
four types of observation
Advantages for software support
Disadvantages for lo- fi prototype
38. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Interface design standards tools
direct manipulation with EEAC
advantages of command line
disadvantages of question and answer
39. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
stimulus intensity
Advantages for card sort
Advantages for personas
What will the physical design involve?
40. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Three main criteria for lo- fi prototype
Disadvantages for card sort
potential problems of metaphors
Disadvantages for lo- fi prototype
41. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Three basic components for the usability testing
disadvantages of natural language
advantages of question and answer
command line with the interaction framework
42. Time - finance - personnel - laboratory
constraint on usability testing
Nielsen's Advice
Principles of interaction design
Structure od EEAC
43. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
constraint on usability testing
Principles of interaction design
Gulf of Evaluation
44. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
four types of stakeholders
Gulf of Evaluation
direct manipulation with EEAC
Advantages for semantic networks
45. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
advantages of menu- based interface
Gulfs and principles
Disadvantages for personas
disadvantages of form fill- in
46. Goals - Execution - World - Evaluation
Structure od EEAC
Advantages for card sort
advantages of menu- based interface
Three main criteria for lo- fi prototype
47. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
Principles of interaction design
stimulus intensity
Advantages for card sort
48. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
stimulus intensity
Principles of interaction design #1. Simplicity
advantages of natural language
ways to elicitation
49. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
advantages of menu- based interface
disadvantages of form fill- in
Advantages for personas
Tools for conceptual design
50. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
5 usability factors
10 interaction styles
advantages of natural language