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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
four tools to organize the discovery process
Limitations of usability testing
stimulus intensity
command line with the interaction framework
2. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
obstacles of natural language
the usability goal
Principles of interaction design
3. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
applications of natural language
disadvantages of command line
two area of development of natural language
Principles of interaction design
4. Comprehensibility and learnability
advantages of direct manipulation
Gulfs and principles
the usability goal
Advantages for Rapid Prototyping
5. Primary - secondary - facilitator - indirect
advantages of question and answer
Advantages for lo- fi prototype
four types of observation
four types of stakeholders
6. 1.free phase 2.captive phase 3. termination phase
Limitations of usability testing
three phases in direct manipulation
Principles of interaction design #4. Visibility
Tools for physical design
7. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Seven Stages of Action
Advantages for personas
disadvantages of command line
disadvantages of natural language
8. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
advantages of question and answer
Limitations of usability testing
Gulf of Evaluation
Principles of interaction design #1. Simplicity
9. Observation - elicitation
Advantages for lo- fi prototype
Three basic components for the usability testing
Methods of collection
ways to elicitation
10. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
two area of development of natural language
menu- based interface with EEAC
Disadvantages for lo- fi prototype
Tools for physical design
11. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design #4. Visibility
disadvantages of menu- based interface
Advantages for card sort
disadvantages of natural language
12. Unscientific - Partial - Unstable - Inconsistent - Personal
the usability goal
What the mental model could be...
command line with the interaction framework
Methodology and Notation
13. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
potential problems of metaphors
Principles of interaction design #3. Predictability
four types of filters
14. Location - Logical Grouping - Conventions - Redundancy
Disadvantages for personas
disadvantages of question and answer
Principles of interaction design #2. Memorability
Advantages for semantic networks
15. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Tools for conceptual design
Nielson's Heuristic Evaluation
5 usability factors
stimulus intensity
16. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
stimulus intensity
Three basic components for the usability testing
four types of filters
17. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
18. Time - finance - personnel - laboratory
disadvantages of command line
constraint on usability testing
two area of development of natural language
direct manipulation with EEAC
19. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
advantages of question and answer
during the collection portion you will formally identify
Advantages for card sort
Advantages for personas
20. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Disadvantages for lo- fi prototype
Disadvantages for semantic networks
Nielson's Heuristic Evaluation
during the collection portion you will formally identify
21. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Advantages for semantic networks
Tools for conceptual design
framework for design principle
conceptual design
22. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
potential problems of metaphors
Tools for physical design
direct manipulation with EEAC
Disadvantages for card sort
23. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
direct manipulation with EEAC
four types of filters
advantages of form fill- in
potential problems of metaphors
24. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Three main criteria for lo- fi prototype
10 interaction styles
5 usability factors
advantages of direct manipulation
25. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Disadvantages for lo- fi prototype
ways to elicitation
Disadvantages for card sort
disadvantages of direct manipulation
26. Direct indirect - corporate documentation - logs and notes - questionnaires
ways to elicitation
Three basic components for the usability testing
direct manipulation with EEAC
Benefits from the use of high - level software tools
27. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of menu- based interface
four types of observation
ways to elicitation
framework for design principle
28. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages of usability testing
menu- based interface with EEAC
Advantages for software support
Principles of interaction design
29. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
ways to elicitation
Principles of interaction design #3. Predictability
What the mental model could be...
Advantages for software support
30. Goals - Execution - World - Evaluation
constraint on usability testing
10 interaction styles
conceptual design
Structure od EEAC
31. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Nielsen's Advice
during the collection portion you will formally identify
command line with the EEAC
What will the physical design involve?
32. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
disadvantages of command line
two area of development of natural language
applications of natural language
Principles of interaction design #1. Simplicity
33. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
Three main criteria for lo- fi prototype
applications of natural language
menu- based and articulatory distance
34. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Nielson's Heuristic Evaluation
Three main criteria for lo- fi prototype
Advantages for lo- fi prototype
four tools to organize the discovery process
35. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
disadvantages of question and answer
Benefits from the use of high - level software tools
Principles of interaction design
36. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
37. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
conceptual design
Principles of interaction design #2. Memorability
disadvantages of form fill- in
interpreting the information
38. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of direct manipulation
two area of development of natural language
Disadvantages for semantic networks
Principles of interaction design
39. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Principles of interaction design #3. Predictability
Benefits from the use of high - level software tools
Tools for physical design
command line with the EEAC
40. Participants - design - tester
Seven Stages of Action
Three basic components for the usability testing
four tools to organize the discovery process
Three main criteria for lo- fi prototype
41. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Advantages for lo- fi prototype
Disadvantages for card sort
Benefits from the use of high - level software tools
menu- based interface with EEAC
42. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
advantages of menu- based interface
framework for design principle
Disadvantages for semantic networks
disadvantages of natural language
43. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for Rapid Prototyping
Advantages for personas
advantages of menu- based interface
constraint on usability testing
44. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
Advantages for Rapid Prototyping
four types of observation
Tools for conceptual design
45. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Disadvantages for personas
disadvantages of direct manipulation
Advantages for personas
Seven Stages of Action
46. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Principles of interaction design #3. Predictability
Nielson's Heuristic Evaluation
four types of filters
disadvantages of menu- based interface
47. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
constraint on usability testing
advantages of natural language
Gulf of Evaluation
48. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
constraint on usability testing
Disadvantages for semantic networks
advantages of direct manipulation
What will the physical design involve?
49. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
10 interaction styles
Principles of interaction design #1. Simplicity
Disadvantages for personas
disadvantages of natural language
50. Progressive Disclosure - Constraints
Principles of interaction design
Advantages for personas
obstacles of natural language
Principles of interaction design #1. Simplicity