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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
ways to elicitation
Advantages for Rapid Prototyping
5 usability factors
Seven Stages of Action
2. Menu options create small articulatory distance
Nielsen's Advice
Advantages for semantic networks
menu- based and articulatory distance
four types of filters
3. Physical - cultural - functional - informational
four types of filters
Interface design standards tools
advantages of natural language
Nielson's Heuristic Evaluation
4. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
three phases in direct manipulation
Methods of collection
Nielson's Heuristic Evaluation
two area of development of natural language
5. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Principles of interaction design #4. Visibility
interpreting the information
Gulf of Evaluation
Disadvantages for lo- fi prototype
6. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
advantages of command line
disadvantages of natural language
Gulfs and principles
Nielsen's Advice
7. Task analysis - storyboarding - use cases - primary stakeholder profiles
Limitations of usability testing
command line with the EEAC
four tools to organize the discovery process
conceptual design
8. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Tools for conceptual design
Methodology and Notation
the usability goal
Advantages for software support
9. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
potential problems of metaphors
Principles of interaction design #3. Predictability
stimulus intensity
10. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of direct manipulation
the usability goal
Advantages of usability testing
ways to elicitation
11. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Principles of interaction design #1. Simplicity
two area of development of natural language
Disadvantages for personas
disadvantages of natural language
12. Direct indirect - corporate documentation - logs and notes - questionnaires
ways to elicitation
direct manipulation with EEAC
advantages of direct manipulation
advantages of question and answer
13. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of natural language
Principles of interaction design #4. Visibility
advantages of command line
Tools for physical design
14. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
stimulus intensity
constraint on usability testing
command line and articulatory distance
potential problems of metaphors
15. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
10 interaction styles
command line and articulatory distance
interpreting the information
Advantages for Rapid Prototyping
16. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
command line with the interaction framework
advantages of question and answer
Advantages of usability testing
Disadvantages for lo- fi prototype
17. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Disadvantages for card sort
advantages of question and answer
disadvantages of direct manipulation
Advantages of usability testing
18. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
advantages of form fill- in
What will the physical design involve?
command line with the interaction framework
advantages of natural language
19. Goals - Execution - World - Evaluation
disadvantages of command line
Structure od EEAC
disadvantages of natural language
during the collection portion you will formally identify
20. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Nielson's Heuristic Evaluation
disadvantages of menu- based interface
four types of observation
disadvantages of question and answer
21. 1.free phase 2.captive phase 3. termination phase
interpreting the information
three phases in direct manipulation
Principles of interaction design #4. Visibility
advantages of form fill- in
22. Unscientific - Partial - Unstable - Inconsistent - Personal
four types of stakeholders
advantages of command line
What the mental model could be...
Three basic components for the usability testing
23. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Disadvantages for personas
10 interaction styles
Methods of collection
Advantages for card sort
24. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
four tools to organize the discovery process
Disadvantages for card sort
four types of stakeholders
25. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for Rapid Prototyping
Tools for conceptual design
framework for design principle
Advantages for lo- fi prototype
26. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design #4. Visibility
What the mental model could be...
Disadvantages for personas
Advantages of usability testing
27. Comprehensibility and learnability
framework for design principle
Benefits from the use of high - level software tools
command line with the interaction framework
the usability goal
28. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Three main criteria for lo- fi prototype
advantages of menu- based interface
5 usability factors
disadvantages of direct manipulation
29. Observation - elicitation
framework for design principle
Principles of interaction design #1. Simplicity
Methods of collection
advantages of direct manipulation
30. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
four types of observation
Nielson's Heuristic Evaluation
Benefits from the use of high - level software tools
interpreting the information
31. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #2. Memorability
four types of observation
Tools for physical design
Advantages for card sort
32. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Principles of interaction design #3. Predictability
four types of filters
ways to elicitation
Gulfs and principles
33. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Nielsen's Advice
conceptual design
four types of observation
two area of development of natural language
34. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
Nielson's Heuristic Evaluation
Tools for conceptual design
command line with the interaction framework
35. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
disadvantages of direct manipulation
direct manipulation with EEAC
advantages of direct manipulation
three phases in direct manipulation
36. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
Benefits from the use of high - level software tools
three phases in direct manipulation
advantages of question and answer
four types of filters
37. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Principles of interaction design #4. Visibility
Advantages of usability testing
Advantages for software support
menu- based and articulatory distance
38. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
39. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
four types of filters
direct manipulation with EEAC
disadvantages of command line
Principles of interaction design #3. Predictability
40. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
Disadvantages for semantic networks
Advantages for personas
obstacles of natural language
41. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for Rapid Prototyping
advantages of direct manipulation
Benefits from the use of high - level software tools
disadvantages of command line
42. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
direct manipulation with EEAC
interpreting the information
Advantages for software support
43. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
command line with the interaction framework
Tools for physical design
Disadvantages for lo- fi prototype
Tools for conceptual design
44. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
What the mental model could be...
obstacles of natural language
Principles of interaction design #3. Predictability
5 usability factors
45. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
menu- based interface with EEAC
Principles of interaction design
applications of natural language
Principles of interaction design #1. Simplicity
46. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Advantages for Rapid Prototyping
constraint on usability testing
obstacles of natural language
four types of stakeholders
47. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
command line and articulatory distance
four tools to organize the discovery process
direct manipulation with EEAC
48. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
during the collection portion you will formally identify
constraint on usability testing
Gulf of Evaluation
49. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
potential problems of metaphors
advantages of command line
advantages of menu- based interface
50. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Disadvantages for lo- fi prototype
5 usability factors
direct manipulation with EEAC
Advantages for semantic networks