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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Direct - indirect - ethnographic observation - distributed cognition
the usability goal
direct manipulation with EEAC
stimulus intensity
four types of observation
2. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Tools for conceptual design
during the collection portion you will formally identify
command line with the EEAC
10 interaction styles
3. Unscientific - Partial - Unstable - Inconsistent - Personal
Advantages for Rapid Prototyping
Structure od EEAC
advantages of menu- based interface
What the mental model could be...
4. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
What will the physical design involve?
Advantages for software support
disadvantages of question and answer
four types of filters
5. Comprehensibility and learnability
the usability goal
four types of filters
Interface design standards tools
Advantages for semantic networks
6. Participants - design - tester
menu- based and articulatory distance
advantages of natural language
Three basic components for the usability testing
the usability goal
7. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
8. Goals - Execution - World - Evaluation
Three main criteria for lo- fi prototype
Structure od EEAC
Gulfs and principles
command line and articulatory distance
9. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #4. Visibility
Principles of interaction design #3. Predictability
Advantages of usability testing
Advantages for lo- fi prototype
10. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Three basic components for the usability testing
framework for design principle
interpreting the information
constraint on usability testing
11. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Principles of interaction design
Three main criteria for lo- fi prototype
menu- based and articulatory distance
What the mental model could be...
12. Task analysis - storyboarding - use cases - primary stakeholder profiles
menu- based interface with EEAC
four tools to organize the discovery process
disadvantages of question and answer
Interface design standards tools
13. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of menu- based interface
Methods of collection
direct manipulation with EEAC
disadvantages of natural language
14. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
advantages of form fill- in
Advantages for card sort
menu- based interface with EEAC
Advantages of usability testing
15. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
ways to elicitation
advantages of menu- based interface
Disadvantages for card sort
direct manipulation with EEAC
16. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Tools for physical design
three phases in direct manipulation
Disadvantages for semantic networks
Limitations of usability testing
17. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
ways to elicitation
advantages of direct manipulation
advantages of menu- based interface
disadvantages of question and answer
18. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Advantages for personas
potential problems of metaphors
Principles of interaction design #3. Predictability
Principles of interaction design
19. Time - finance - personnel - laboratory
four types of stakeholders
disadvantages of menu- based interface
Advantages for software support
constraint on usability testing
20. Observation - elicitation
Tools for physical design
ways to elicitation
Methods of collection
disadvantages of command line
21. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Benefits from the use of high - level software tools
disadvantages of menu- based interface
four types of observation
Limitations of usability testing
22. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Benefits from the use of high - level software tools
5 usability factors
advantages of question and answer
menu- based interface with EEAC
23. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
command line with the interaction framework
advantages of form fill- in
Gulfs and principles
24. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
Seven Stages of Action
Methods of collection
Nielson's Heuristic Evaluation
25. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of direct manipulation
advantages of menu- based interface
four types of stakeholders
10 interaction styles
26. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
ways to elicitation
advantages of question and answer
Advantages for card sort
Limitations of usability testing
27. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
28. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
advantages of direct manipulation
four types of filters
advantages of command line
Principles of interaction design
29. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for software support
Benefits from the use of high - level software tools
Disadvantages for card sort
four tools to organize the discovery process
30. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Gulfs and principles
Disadvantages for personas
Principles of interaction design #1. Simplicity
Gulf of Evaluation
31. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
advantages of form fill- in
command line with the EEAC
four types of observation
32. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
framework for design principle
Tools for conceptual design
Disadvantages for personas
advantages of menu- based interface
33. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Tools for conceptual design
Benefits from the use of high - level software tools
advantages of direct manipulation
advantages of form fill- in
34. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
four types of filters
applications of natural language
Principles of interaction design #3. Predictability
Disadvantages for personas
35. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
What will the physical design involve?
menu- based interface with EEAC
advantages of natural language
36. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
obstacles of natural language
Disadvantages for card sort
disadvantages of natural language
applications of natural language
37. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
menu- based interface with EEAC
Advantages for Rapid Prototyping
Advantages for semantic networks
Tools for physical design
38. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
two area of development of natural language
Nielson's Heuristic Evaluation
Nielsen's Advice
advantages of question and answer
39. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
Limitations of usability testing
advantages of menu- based interface
Disadvantages for lo- fi prototype
40. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
ways to elicitation
Benefits from the use of high - level software tools
Advantages for card sort
three phases in direct manipulation
41. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of direct manipulation
three phases in direct manipulation
four types of observation
advantages of form fill- in
42. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Interface design standards tools
Principles of interaction design #1. Simplicity
disadvantages of direct manipulation
disadvantages of form fill- in
43. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design #1. Simplicity
Advantages for personas
Three main criteria for lo- fi prototype
Principles of interaction design #4. Visibility
44. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Nielsen's Advice
conceptual design
Advantages for personas
menu- based and articulatory distance
45. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
disadvantages of natural language
Advantages for card sort
Tools for physical design
46. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
advantages of direct manipulation
Tools for physical design
Benefits from the use of high - level software tools
command line and articulatory distance
47. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
two area of development of natural language
the usability goal
during the collection portion you will formally identify
obstacles of natural language
48. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Advantages for software support
Advantages for personas
Tools for conceptual design
two area of development of natural language
49. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
Methods of collection
advantages of form fill- in
Nielson's Heuristic Evaluation
50. 1.free phase 2.captive phase 3. termination phase
advantages of question and answer
constraint on usability testing
four types of observation
three phases in direct manipulation