SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Time - finance - personnel - laboratory
constraint on usability testing
disadvantages of direct manipulation
Three basic components for the usability testing
10 interaction styles
2. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
four types of filters
disadvantages of natural language
Disadvantages for personas
Methodology and Notation
3. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Gulf of Evaluation
Disadvantages for card sort
5 usability factors
during the collection portion you will formally identify
4. Menu options create small articulatory distance
disadvantages of menu- based interface
four types of observation
the usability goal
menu- based and articulatory distance
5. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
advantages of question and answer
Disadvantages for card sort
Disadvantages for semantic networks
direct manipulation with EEAC
6. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
Disadvantages for personas
Methods of collection
Three basic components for the usability testing
7. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages of usability testing
advantages of command line
Advantages for semantic networks
Seven Stages of Action
8. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
What the mental model could be...
Advantages for personas
Disadvantages for lo- fi prototype
Nielson's Heuristic Evaluation
9. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
disadvantages of question and answer
Advantages for semantic networks
direct manipulation with EEAC
Gulfs and principles
10. Comprehensibility and learnability
the usability goal
Three main criteria for lo- fi prototype
Three basic components for the usability testing
command line with the EEAC
11. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Principles of interaction design #2. Memorability
Advantages for semantic networks
Disadvantages for personas
Benefits from the use of high - level software tools
12. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Tools for conceptual design
Methods of collection
advantages of command line
Principles of interaction design #4. Visibility
13. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
What the mental model could be...
Advantages for Rapid Prototyping
Three main criteria for lo- fi prototype
Disadvantages for personas
14. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Nielsen's Advice
Advantages of usability testing
Gulfs and principles
advantages of natural language
15. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
four types of stakeholders
four tools to organize the discovery process
four types of filters
framework for design principle
16. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
17. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
potential problems of metaphors
command line with the interaction framework
Advantages for card sort
four types of stakeholders
18. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
four types of filters
two area of development of natural language
advantages of direct manipulation
Tools for conceptual design
19. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
during the collection portion you will formally identify
disadvantages of direct manipulation
Principles of interaction design #3. Predictability
20. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
command line with the EEAC
ways to elicitation
Principles of interaction design #2. Memorability
four types of observation
21. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
Advantages for Rapid Prototyping
framework for design principle
5 usability factors
22. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
constraint on usability testing
5 usability factors
disadvantages of direct manipulation
Disadvantages for semantic networks
23. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for Rapid Prototyping
disadvantages of question and answer
What will the physical design involve?
Disadvantages for card sort
24. Participants - design - tester
Three basic components for the usability testing
Advantages for Rapid Prototyping
four types of observation
constraint on usability testing
25. Primary - secondary - facilitator - indirect
applications of natural language
Advantages of usability testing
four types of stakeholders
Disadvantages for card sort
26. Progressive Disclosure - Constraints
stimulus intensity
Principles of interaction design #1. Simplicity
four types of stakeholders
Principles of interaction design #2. Memorability
27. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Gulfs and principles
advantages of menu- based interface
command line and articulatory distance
disadvantages of menu- based interface
28. Physical - cultural - functional - informational
Advantages for software support
Advantages of usability testing
four types of filters
disadvantages of question and answer
29. Goals - Execution - World - Evaluation
Principles of interaction design #3. Predictability
Structure od EEAC
Advantages for personas
disadvantages of direct manipulation
30. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Benefits from the use of high - level software tools
advantages of natural language
command line with the EEAC
5 usability factors
31. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Three basic components for the usability testing
Principles of interaction design #3. Predictability
Principles of interaction design #4. Visibility
Advantages for card sort
32. Direct - indirect - ethnographic observation - distributed cognition
Principles of interaction design #2. Memorability
four types of observation
Nielsen's Advice
Disadvantages for lo- fi prototype
33. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
advantages of question and answer
Advantages for lo- fi prototype
obstacles of natural language
stimulus intensity
34. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
35. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Disadvantages for card sort
applications of natural language
Principles of interaction design #1. Simplicity
Structure od EEAC
36. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
disadvantages of command line
5 usability factors
disadvantages of form fill- in
37. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #1. Simplicity
Principles of interaction design #3. Predictability
Three basic components for the usability testing
constraint on usability testing
38. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
advantages of form fill- in
Nielson's Heuristic Evaluation
Seven Stages of Action
Disadvantages for card sort
39. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Disadvantages for personas
Methodology and Notation
Disadvantages for card sort
advantages of form fill- in
40. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
disadvantages of command line
Advantages of usability testing
disadvantages of form fill- in
41. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
the usability goal
Advantages of usability testing
menu- based interface with EEAC
Three main criteria for lo- fi prototype
42. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
disadvantages of form fill- in
Disadvantages for semantic networks
Advantages for lo- fi prototype
Principles of interaction design
43. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of menu- based interface
Disadvantages for semantic networks
framework for design principle
Advantages for lo- fi prototype
44. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
Advantages of usability testing
Tools for conceptual design
three phases in direct manipulation
45. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Principles of interaction design
framework for design principle
10 interaction styles
Disadvantages for card sort
46. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Nielson's Heuristic Evaluation
command line with the interaction framework
Advantages for personas
conceptual design
47. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
stimulus intensity
obstacles of natural language
the usability goal
disadvantages of form fill- in
48. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
four types of stakeholders
during the collection portion you will formally identify
Three main criteria for lo- fi prototype
49. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Tools for conceptual design
disadvantages of question and answer
menu- based and articulatory distance
interpreting the information
50. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Tools for physical design
applications of natural language
Interface design standards tools
Advantages for software support