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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Disadvantages for lo- fi prototype
What the mental model could be...
Benefits from the use of high - level software tools
Limitations of usability testing
2. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Gulf of Evaluation
advantages of command line
Tools for conceptual design
disadvantages of menu- based interface
3. Task analysis - storyboarding - use cases - primary stakeholder profiles
Disadvantages for lo- fi prototype
four tools to organize the discovery process
four types of stakeholders
Benefits from the use of high - level software tools
4. Menu options create small articulatory distance
disadvantages of command line
advantages of form fill- in
disadvantages of natural language
menu- based and articulatory distance
5. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
What will the physical design involve?
disadvantages of form fill- in
Principles of interaction design
menu- based interface with EEAC
6. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
framework for design principle
disadvantages of natural language
Benefits from the use of high - level software tools
Nielsen's Advice
7. Overload - Feedback - Recognition/Recall - Orientation
Advantages for lo- fi prototype
command line with the interaction framework
Principles of interaction design #4. Visibility
three phases in direct manipulation
8. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
menu- based and articulatory distance
disadvantages of question and answer
Three main criteria for lo- fi prototype
9. Primary - secondary - facilitator - indirect
Gulf of Evaluation
Principles of interaction design #2. Memorability
four types of stakeholders
Principles of interaction design #1. Simplicity
10. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
interpreting the information
obstacles of natural language
advantages of form fill- in
three phases in direct manipulation
11. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Gulfs and principles
What the mental model could be...
disadvantages of direct manipulation
Tools for conceptual design
12. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
Advantages for personas
four types of stakeholders
Disadvantages for card sort
13. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Nielson's Heuristic Evaluation
Disadvantages for card sort
Principles of interaction design #2. Memorability
advantages of direct manipulation
14. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Limitations of usability testing
stimulus intensity
command line and articulatory distance
Advantages for semantic networks
15. Location - Logical Grouping - Conventions - Redundancy
four types of stakeholders
advantages of form fill- in
Advantages for card sort
Principles of interaction design #2. Memorability
16. Physical - cultural - functional - informational
Gulf of Evaluation
four types of filters
advantages of question and answer
potential problems of metaphors
17. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
obstacles of natural language
Three basic components for the usability testing
command line with the EEAC
Methodology and Notation
18. Observation - elicitation
Methods of collection
four tools to organize the discovery process
three phases in direct manipulation
Principles of interaction design #4. Visibility
19. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Principles of interaction design #1. Simplicity
applications of natural language
advantages of form fill- in
5 usability factors
20. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
framework for design principle
Disadvantages for personas
advantages of question and answer
21. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of natural language
Principles of interaction design #2. Memorability
Three basic components for the usability testing
disadvantages of form fill- in
22. Direct - indirect - ethnographic observation - distributed cognition
two area of development of natural language
four types of observation
10 interaction styles
advantages of direct manipulation
23. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
Interface design standards tools
Principles of interaction design #3. Predictability
potential problems of metaphors
24. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
25. Goals - Execution - World - Evaluation
Structure od EEAC
Limitations of usability testing
command line with the EEAC
during the collection portion you will formally identify
26. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
disadvantages of form fill- in
advantages of menu- based interface
Advantages for semantic networks
27. What it will look like - What components it will require - How the screens will be laid out
Nielsen's Advice
obstacles of natural language
What will the physical design involve?
advantages of form fill- in
28. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
two area of development of natural language
conceptual design
Disadvantages for personas
potential problems of metaphors
29. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
30. Unscientific - Partial - Unstable - Inconsistent - Personal
ways to elicitation
conceptual design
Disadvantages for semantic networks
What the mental model could be...
31. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Advantages of usability testing
during the collection portion you will formally identify
Principles of interaction design #1. Simplicity
four tools to organize the discovery process
32. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
What the mental model could be...
Disadvantages for card sort
Advantages for semantic networks
potential problems of metaphors
33. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Principles of interaction design
constraint on usability testing
potential problems of metaphors
Three main criteria for lo- fi prototype
34. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
four types of observation
applications of natural language
command line with the interaction framework
Advantages for personas
35. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Advantages for personas
Methods of collection
Nielsen's Advice
advantages of menu- based interface
36. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Principles of interaction design #3. Predictability
Gulf of Evaluation
ways to elicitation
Advantages for Rapid Prototyping
37. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
four types of stakeholders
four types of observation
advantages of form fill- in
framework for design principle
38. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages for semantic networks
Advantages of usability testing
Advantages for lo- fi prototype
Principles of interaction design #1. Simplicity
39. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
disadvantages of natural language
obstacles of natural language
applications of natural language
command line with the EEAC
40. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
command line with the interaction framework
Methods of collection
disadvantages of natural language
disadvantages of menu- based interface
41. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Nielson's Heuristic Evaluation
four types of stakeholders
menu- based interface with EEAC
Disadvantages for personas
42. 1.free phase 2.captive phase 3. termination phase
stimulus intensity
three phases in direct manipulation
advantages of form fill- in
Disadvantages for personas
43. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for software support
Advantages for personas
disadvantages of question and answer
command line and articulatory distance
44. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
potential problems of metaphors
What will the physical design involve?
Principles of interaction design
disadvantages of command line
45. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Three basic components for the usability testing
stimulus intensity
Benefits from the use of high - level software tools
two area of development of natural language
46. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
command line and articulatory distance
advantages of command line
advantages of menu- based interface
disadvantages of direct manipulation
47. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
command line with the EEAC
interpreting the information
constraint on usability testing
48. Participants - design - tester
Three basic components for the usability testing
Nielsen's Advice
Structure od EEAC
advantages of direct manipulation
49. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Advantages for personas
Gulf of Evaluation
direct manipulation with EEAC
constraint on usability testing
50. Comprehensibility and learnability
four types of observation
command line with the EEAC
the usability goal
Nielsen's Advice