Test your basic knowledge |

Human Computer Interaction

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse






2. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes






3. Physical - cultural - functional - informational






4. Articulatory distance is large because we are presented with the command prompt - no indication of functionality






5. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners






6. Observation - elicitation






7. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle






8. We respond first to the intensity of a stimulus and only then do we begin to process its meaning






9. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning






10. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback






11. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories






12. Comprehensibility and learnability






13. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information






14. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo






15. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development






16. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing






17. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management






18. Direct indirect - corporate documentation - logs and notes - questionnaires






19. Participants - design - tester






20. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner






21. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures






22. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation






23. What it will look like - What components it will require - How the screens will be laid out






24. Time - finance - personnel - laboratory






25. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist


26. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes






27. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag






28. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner






29. Primary - secondary - facilitator - indirect






30. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption






31. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes






32. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases






33. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems






34. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner






35. Location - Logical Grouping - Conventions - Redundancy






36. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction






37. Menu options create small articulatory distance






38. Unscientific - Partial - Unstable - Inconsistent - Personal






39. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them






40. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues






41. Overload - Feedback - Recognition/Recall - Orientation






42. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes






43. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users






44. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness






45. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert






46. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language






47. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable






48. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement






49. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance






50. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient