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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
2. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
advantages of command line
Disadvantages for semantic networks
Tools for physical design
disadvantages of form fill- in
3. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
What the mental model could be...
Nielson's Heuristic Evaluation
Gulf of Evaluation
Interface design standards tools
4. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
disadvantages of natural language
Disadvantages for personas
disadvantages of form fill- in
menu- based and articulatory distance
5. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
during the collection portion you will formally identify
Principles of interaction design #2. Memorability
Seven Stages of Action
Gulf of Evaluation
6. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Methods of collection
constraint on usability testing
Tools for conceptual design
advantages of direct manipulation
7. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
10 interaction styles
Disadvantages for card sort
constraint on usability testing
Seven Stages of Action
8. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Advantages for semantic networks
disadvantages of direct manipulation
Nielsen's Advice
direct manipulation with EEAC
9. Observation - elicitation
Seven Stages of Action
Methods of collection
advantages of question and answer
disadvantages of form fill- in
10. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Three main criteria for lo- fi prototype
Advantages for personas
Advantages for Rapid Prototyping
command line and articulatory distance
11. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Principles of interaction design #1. Simplicity
advantages of natural language
advantages of question and answer
stimulus intensity
12. Task analysis - storyboarding - use cases - primary stakeholder profiles
Advantages for lo- fi prototype
Principles of interaction design #3. Predictability
four tools to organize the discovery process
four types of observation
13. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
advantages of menu- based interface
Benefits from the use of high - level software tools
Interface design standards tools
14. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
four types of stakeholders
Principles of interaction design
constraint on usability testing
Advantages for software support
15. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
during the collection portion you will formally identify
Principles of interaction design
disadvantages of natural language
Methods of collection
16. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Tools for physical design
command line with the interaction framework
Tools for conceptual design
advantages of form fill- in
17. Time - finance - personnel - laboratory
constraint on usability testing
four types of filters
stimulus intensity
disadvantages of menu- based interface
18. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
applications of natural language
stimulus intensity
Methodology and Notation
Interface design standards tools
19. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
advantages of menu- based interface
Structure od EEAC
disadvantages of menu- based interface
Advantages for lo- fi prototype
20. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of menu- based interface
Structure od EEAC
three phases in direct manipulation
ways to elicitation
21. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Nielsen's Advice
Gulfs and principles
menu- based interface with EEAC
menu- based and articulatory distance
22. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
5 usability factors
disadvantages of direct manipulation
Limitations of usability testing
advantages of form fill- in
23. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
direct manipulation with EEAC
command line and articulatory distance
Benefits from the use of high - level software tools
Principles of interaction design #2. Memorability
24. Primary - secondary - facilitator - indirect
advantages of question and answer
advantages of form fill- in
four types of stakeholders
stimulus intensity
25. Goals - Execution - World - Evaluation
three phases in direct manipulation
Structure od EEAC
Interface design standards tools
Methodology and Notation
26. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
obstacles of natural language
four types of filters
command line with the EEAC
27. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Advantages for Rapid Prototyping
framework for design principle
Advantages for semantic networks
Disadvantages for lo- fi prototype
28. Menu options create small articulatory distance
Advantages for Rapid Prototyping
What the mental model could be...
menu- based and articulatory distance
advantages of menu- based interface
29. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
direct manipulation with EEAC
Nielsen's Advice
obstacles of natural language
30. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Tools for conceptual design
advantages of question and answer
menu- based interface with EEAC
Interface design standards tools
31. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
32. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
What the mental model could be...
Advantages for Rapid Prototyping
menu- based and articulatory distance
10 interaction styles
33. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Principles of interaction design #4. Visibility
command line with the EEAC
advantages of menu- based interface
Nielsen's Advice
34. What it will look like - What components it will require - How the screens will be laid out
framework for design principle
What will the physical design involve?
Gulf of Evaluation
disadvantages of question and answer
35. Progressive Disclosure - Constraints
Disadvantages for semantic networks
command line and articulatory distance
four tools to organize the discovery process
Principles of interaction design #1. Simplicity
36. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
applications of natural language
Principles of interaction design #3. Predictability
two area of development of natural language
three phases in direct manipulation
37. Participants - design - tester
Tools for conceptual design
Advantages for lo- fi prototype
Three basic components for the usability testing
Advantages for Rapid Prototyping
38. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design #4. Visibility
Methodology and Notation
command line and articulatory distance
Structure od EEAC
39. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Three main criteria for lo- fi prototype
obstacles of natural language
Tools for conceptual design
disadvantages of form fill- in
40. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
stimulus intensity
Gulfs and principles
disadvantages of form fill- in
41. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
constraint on usability testing
four tools to organize the discovery process
advantages of question and answer
advantages of command line
42. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Gulfs and principles
potential problems of metaphors
menu- based and articulatory distance
framework for design principle
43. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
disadvantages of natural language
Tools for conceptual design
disadvantages of question and answer
44. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Principles of interaction design
Tools for conceptual design
Tools for physical design
Disadvantages for lo- fi prototype
45. Comprehensibility and learnability
constraint on usability testing
the usability goal
Advantages for software support
Disadvantages for semantic networks
46. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Advantages for semantic networks
Nielson's Heuristic Evaluation
What the mental model could be...
conceptual design
47. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
four tools to organize the discovery process
three phases in direct manipulation
obstacles of natural language
potential problems of metaphors
48. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
four tools to organize the discovery process
advantages of question and answer
5 usability factors
Benefits from the use of high - level software tools
49. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
four types of filters
Gulf of Evaluation
Three main criteria for lo- fi prototype
conceptual design
50. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Interface design standards tools
5 usability factors
advantages of question and answer
disadvantages of question and answer