SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
2. Unscientific - Partial - Unstable - Inconsistent - Personal
Advantages for personas
four types of observation
Advantages for semantic networks
What the mental model could be...
3. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Nielson's Heuristic Evaluation
Benefits from the use of high - level software tools
four types of observation
advantages of direct manipulation
4. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
command line with the interaction framework
Tools for conceptual design
Methodology and Notation
constraint on usability testing
5. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Advantages for personas
Three main criteria for lo- fi prototype
disadvantages of form fill- in
ways to elicitation
6. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Disadvantages for lo- fi prototype
Advantages for lo- fi prototype
5 usability factors
Three main criteria for lo- fi prototype
7. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Advantages of usability testing
Principles of interaction design #2. Memorability
framework for design principle
during the collection portion you will formally identify
8. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Gulf of Evaluation
disadvantages of question and answer
Nielsen's Advice
direct manipulation with EEAC
9. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
obstacles of natural language
Disadvantages for personas
Principles of interaction design
three phases in direct manipulation
10. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
Principles of interaction design #1. Simplicity
Advantages for lo- fi prototype
four tools to organize the discovery process
11. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Principles of interaction design #1. Simplicity
advantages of form fill- in
conceptual design
advantages of natural language
12. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
conceptual design
disadvantages of question and answer
Principles of interaction design
Disadvantages for card sort
13. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Interface design standards tools
Disadvantages for card sort
disadvantages of direct manipulation
advantages of natural language
14. Comprehensibility and learnability
ways to elicitation
the usability goal
four types of filters
potential problems of metaphors
15. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
obstacles of natural language
Principles of interaction design #2. Memorability
5 usability factors
16. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
17. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Three main criteria for lo- fi prototype
four types of filters
Principles of interaction design #2. Memorability
Limitations of usability testing
18. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
advantages of natural language
disadvantages of command line
command line with the interaction framework
What will the physical design involve?
19. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Three basic components for the usability testing
Advantages of usability testing
direct manipulation with EEAC
Advantages for card sort
20. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
potential problems of metaphors
Principles of interaction design #2. Memorability
Principles of interaction design #4. Visibility
Advantages for Rapid Prototyping
21. Primary - secondary - facilitator - indirect
Principles of interaction design #1. Simplicity
four types of stakeholders
5 usability factors
advantages of form fill- in
22. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
applications of natural language
command line with the interaction framework
four types of filters
Tools for physical design
23. Time - finance - personnel - laboratory
constraint on usability testing
5 usability factors
four types of observation
interpreting the information
24. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
direct manipulation with EEAC
Nielson's Heuristic Evaluation
potential problems of metaphors
ways to elicitation
25. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
disadvantages of menu- based interface
stimulus intensity
Disadvantages for lo- fi prototype
applications of natural language
26. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
advantages of direct manipulation
disadvantages of menu- based interface
command line with the EEAC
Three basic components for the usability testing
27. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Advantages for personas
direct manipulation with EEAC
four types of observation
Disadvantages for personas
28. Task analysis - storyboarding - use cases - primary stakeholder profiles
command line with the EEAC
four tools to organize the discovery process
disadvantages of menu- based interface
advantages of form fill- in
29. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
advantages of natural language
disadvantages of form fill- in
advantages of menu- based interface
framework for design principle
30. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
conceptual design
the usability goal
Three main criteria for lo- fi prototype
advantages of direct manipulation
31. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Methodology and Notation
three phases in direct manipulation
disadvantages of question and answer
menu- based interface with EEAC
32. Goals - Execution - World - Evaluation
What the mental model could be...
conceptual design
Structure od EEAC
advantages of form fill- in
33. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
disadvantages of form fill- in
Seven Stages of Action
four types of filters
menu- based interface with EEAC
34. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
Advantages for semantic networks
Principles of interaction design #3. Predictability
Advantages for software support
35. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
disadvantages of direct manipulation
Advantages for lo- fi prototype
ways to elicitation
command line with the EEAC
36. 1.free phase 2.captive phase 3. termination phase
Advantages for card sort
menu- based and articulatory distance
three phases in direct manipulation
Methods of collection
37. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
Advantages for card sort
Disadvantages for lo- fi prototype
Nielson's Heuristic Evaluation
38. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for semantic networks
four types of observation
applications of natural language
Disadvantages for card sort
39. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
disadvantages of direct manipulation
during the collection portion you will formally identify
Advantages for card sort
advantages of command line
40. Menu options create small articulatory distance
menu- based and articulatory distance
Disadvantages for lo- fi prototype
the usability goal
What will the physical design involve?
41. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
disadvantages of natural language
during the collection portion you will formally identify
Disadvantages for lo- fi prototype
42. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of form fill- in
disadvantages of command line
advantages of command line
disadvantages of direct manipulation
43. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
Disadvantages for semantic networks
four types of observation
advantages of question and answer
Interface design standards tools
44. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
four types of stakeholders
ways to elicitation
Advantages for software support
four types of observation
45. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
conceptual design
disadvantages of command line
constraint on usability testing
command line with the interaction framework
46. Location - Logical Grouping - Conventions - Redundancy
command line and articulatory distance
10 interaction styles
Principles of interaction design #2. Memorability
advantages of form fill- in
47. Direct indirect - corporate documentation - logs and notes - questionnaires
disadvantages of command line
during the collection portion you will formally identify
ways to elicitation
Advantages for lo- fi prototype
48. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Principles of interaction design #4. Visibility
Methods of collection
constraint on usability testing
Advantages for lo- fi prototype
49. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Methods of collection
Disadvantages for personas
conceptual design
two area of development of natural language
50. Physical - cultural - functional - informational
5 usability factors
four types of filters
conceptual design
Disadvantages for lo- fi prototype