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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
during the collection portion you will formally identify
ways to elicitation
two area of development of natural language
2. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
potential problems of metaphors
Advantages for software support
advantages of form fill- in
Interface design standards tools
3. Direct indirect - corporate documentation - logs and notes - questionnaires
Disadvantages for semantic networks
ways to elicitation
Disadvantages for lo- fi prototype
during the collection portion you will formally identify
4. What it will look like - What components it will require - How the screens will be laid out
constraint on usability testing
What will the physical design involve?
Principles of interaction design #1. Simplicity
Disadvantages for semantic networks
5. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for semantic networks
command line with the interaction framework
disadvantages of command line
Advantages of usability testing
6. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
stimulus intensity
advantages of natural language
disadvantages of direct manipulation
Gulfs and principles
7. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
Benefits from the use of high - level software tools
applications of natural language
Advantages for card sort
8. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
Advantages for Rapid Prototyping
advantages of natural language
Advantages for semantic networks
9. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three basic components for the usability testing
Advantages for software support
Disadvantages for card sort
Three main criteria for lo- fi prototype
10. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
advantages of form fill- in
command line and articulatory distance
two area of development of natural language
disadvantages of natural language
11. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Gulf of Evaluation
four types of stakeholders
5 usability factors
direct manipulation with EEAC
12. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
disadvantages of direct manipulation
disadvantages of menu- based interface
four tools to organize the discovery process
Tools for conceptual design
13. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
applications of natural language
Benefits from the use of high - level software tools
conceptual design
Disadvantages for personas
14. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
during the collection portion you will formally identify
Principles of interaction design #3. Predictability
potential problems of metaphors
Disadvantages for personas
15. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Disadvantages for personas
Limitations of usability testing
framework for design principle
Gulf of Evaluation
16. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
What will the physical design involve?
advantages of question and answer
menu- based interface with EEAC
17. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Disadvantages for semantic networks
Limitations of usability testing
command line with the EEAC
stimulus intensity
18. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Three basic components for the usability testing
applications of natural language
disadvantages of command line
potential problems of metaphors
19. Menu options create small articulatory distance
during the collection portion you will formally identify
menu- based and articulatory distance
Seven Stages of Action
disadvantages of menu- based interface
20. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
four types of stakeholders
stimulus intensity
disadvantages of question and answer
four types of filters
21. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
command line and articulatory distance
Principles of interaction design #3. Predictability
Methodology and Notation
22. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
menu- based interface with EEAC
Advantages of usability testing
four types of filters
applications of natural language
23. Goals - Execution - World - Evaluation
disadvantages of question and answer
Structure od EEAC
Advantages for lo- fi prototype
Advantages of usability testing
24. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
advantages of menu- based interface
constraint on usability testing
command line and articulatory distance
25. Comprehensibility and learnability
the usability goal
Disadvantages for semantic networks
Methods of collection
Advantages for card sort
26. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
Disadvantages for semantic networks
four types of observation
advantages of menu- based interface
27. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of question and answer
advantages of natural language
Three main criteria for lo- fi prototype
menu- based interface with EEAC
28. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Methods of collection
three phases in direct manipulation
advantages of menu- based interface
Principles of interaction design #3. Predictability
29. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for Rapid Prototyping
Disadvantages for semantic networks
ways to elicitation
disadvantages of command line
30. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
disadvantages of menu- based interface
Advantages for software support
constraint on usability testing
Disadvantages for semantic networks
31. Participants - design - tester
Advantages of usability testing
Three basic components for the usability testing
stimulus intensity
menu- based interface with EEAC
32. 1.free phase 2.captive phase 3. termination phase
Disadvantages for card sort
three phases in direct manipulation
Three basic components for the usability testing
Advantages for card sort
33. Overload - Feedback - Recognition/Recall - Orientation
ways to elicitation
Principles of interaction design #4. Visibility
Seven Stages of Action
advantages of direct manipulation
34. Observation - elicitation
Principles of interaction design
Disadvantages for semantic networks
Methods of collection
Disadvantages for personas
35. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
36. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
37. Unscientific - Partial - Unstable - Inconsistent - Personal
Disadvantages for card sort
What the mental model could be...
Disadvantages for personas
framework for design principle
38. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
Methods of collection
5 usability factors
Nielson's Heuristic Evaluation
39. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
Structure od EEAC
potential problems of metaphors
four types of observation
40. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Three main criteria for lo- fi prototype
Advantages for card sort
Advantages for software support
Three basic components for the usability testing
41. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of command line
Three basic components for the usability testing
Advantages for card sort
disadvantages of form fill- in
42. Task analysis - storyboarding - use cases - primary stakeholder profiles
Methodology and Notation
obstacles of natural language
four tools to organize the discovery process
menu- based interface with EEAC
43. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
four types of observation
two area of development of natural language
advantages of natural language
Three basic components for the usability testing
44. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
What will the physical design involve?
conceptual design
advantages of menu- based interface
Tools for physical design
45. Location - Logical Grouping - Conventions - Redundancy
advantages of form fill- in
disadvantages of question and answer
Advantages for lo- fi prototype
Principles of interaction design #2. Memorability
46. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
What will the physical design involve?
What the mental model could be...
advantages of direct manipulation
disadvantages of command line
47. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
menu- based interface with EEAC
Tools for physical design
5 usability factors
advantages of menu- based interface
48. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
command line and articulatory distance
advantages of natural language
obstacles of natural language
disadvantages of direct manipulation
49. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
menu- based interface with EEAC
Nielson's Heuristic Evaluation
framework for design principle
Benefits from the use of high - level software tools
50. Primary - secondary - facilitator - indirect
interpreting the information
four types of stakeholders
Tools for conceptual design
5 usability factors