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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
menu- based interface with EEAC
stimulus intensity
Methods of collection
advantages of direct manipulation
2. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
Limitations of usability testing
menu- based interface with EEAC
Seven Stages of Action
3. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for semantic networks
four types of filters
Three main criteria for lo- fi prototype
direct manipulation with EEAC
4. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
stimulus intensity
Advantages for software support
advantages of natural language
conceptual design
5. Overload - Feedback - Recognition/Recall - Orientation
disadvantages of question and answer
Disadvantages for semantic networks
menu- based interface with EEAC
Principles of interaction design #4. Visibility
6. Physical - cultural - functional - informational
Advantages of usability testing
conceptual design
four types of filters
Principles of interaction design
7. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
10 interaction styles
Advantages of usability testing
during the collection portion you will formally identify
Advantages for personas
8. Direct indirect - corporate documentation - logs and notes - questionnaires
ways to elicitation
potential problems of metaphors
Disadvantages for personas
conceptual design
9. Comprehensibility and learnability
the usability goal
Disadvantages for personas
Advantages for personas
Disadvantages for card sort
10. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Tools for conceptual design
Gulfs and principles
command line with the interaction framework
disadvantages of natural language
11. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
advantages of direct manipulation
advantages of form fill- in
disadvantages of question and answer
Advantages for lo- fi prototype
12. Direct - indirect - ethnographic observation - distributed cognition
Tools for conceptual design
direct manipulation with EEAC
four types of observation
Disadvantages for personas
13. Task analysis - storyboarding - use cases - primary stakeholder profiles
direct manipulation with EEAC
Principles of interaction design #1. Simplicity
four tools to organize the discovery process
advantages of direct manipulation
14. What it will look like - What components it will require - How the screens will be laid out
What the mental model could be...
What will the physical design involve?
advantages of natural language
Limitations of usability testing
15. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Gulf of Evaluation
framework for design principle
four types of observation
Tools for physical design
16. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Principles of interaction design #3. Predictability
disadvantages of question and answer
advantages of form fill- in
Three basic components for the usability testing
17. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Advantages of usability testing
menu- based and articulatory distance
Limitations of usability testing
disadvantages of natural language
18. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
three phases in direct manipulation
Disadvantages for lo- fi prototype
Methods of collection
direct manipulation with EEAC
19. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of question and answer
advantages of form fill- in
Gulfs and principles
framework for design principle
20. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
interpreting the information
applications of natural language
Gulf of Evaluation
Structure od EEAC
21. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Advantages for personas
disadvantages of command line
Principles of interaction design #3. Predictability
5 usability factors
22. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Advantages for software support
two area of development of natural language
Methodology and Notation
Tools for physical design
23. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
constraint on usability testing
Tools for physical design
Disadvantages for semantic networks
disadvantages of command line
24. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
direct manipulation with EEAC
Advantages for Rapid Prototyping
What the mental model could be...
stimulus intensity
25. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
advantages of natural language
advantages of question and answer
interpreting the information
stimulus intensity
26. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
four types of stakeholders
Methodology and Notation
stimulus intensity
disadvantages of direct manipulation
27. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
disadvantages of form fill- in
Seven Stages of Action
advantages of form fill- in
Principles of interaction design #1. Simplicity
28. 1.free phase 2.captive phase 3. termination phase
10 interaction styles
disadvantages of menu- based interface
Tools for physical design
three phases in direct manipulation
29. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
disadvantages of natural language
Principles of interaction design #3. Predictability
ways to elicitation
Benefits from the use of high - level software tools
30. Primary - secondary - facilitator - indirect
advantages of question and answer
Methodology and Notation
Advantages for card sort
four types of stakeholders
31. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
32. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
four types of observation
applications of natural language
command line and articulatory distance
Benefits from the use of high - level software tools
33. Observation - elicitation
Advantages for personas
Methods of collection
four types of stakeholders
potential problems of metaphors
34. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
four types of stakeholders
Gulf of Evaluation
disadvantages of command line
advantages of direct manipulation
35. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
four types of stakeholders
Interface design standards tools
disadvantages of menu- based interface
Advantages for semantic networks
36. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
37. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
Gulfs and principles
Advantages for semantic networks
disadvantages of natural language
38. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
the usability goal
four types of filters
Disadvantages for personas
Advantages for software support
39. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
advantages of command line
four types of stakeholders
Principles of interaction design #1. Simplicity
disadvantages of natural language
40. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
menu- based interface with EEAC
Disadvantages for lo- fi prototype
Nielsen's Advice
ways to elicitation
41. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
disadvantages of form fill- in
advantages of question and answer
ways to elicitation
42. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
applications of natural language
Benefits from the use of high - level software tools
disadvantages of question and answer
menu- based interface with EEAC
43. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
three phases in direct manipulation
Disadvantages for lo- fi prototype
the usability goal
10 interaction styles
44. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
What will the physical design involve?
Disadvantages for semantic networks
four types of filters
Nielson's Heuristic Evaluation
45. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Tools for conceptual design
Disadvantages for lo- fi prototype
Disadvantages for card sort
interpreting the information
46. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
four tools to organize the discovery process
advantages of direct manipulation
Principles of interaction design #4. Visibility
47. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Principles of interaction design #2. Memorability
four types of stakeholders
command line with the interaction framework
Advantages for Rapid Prototyping
48. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Tools for physical design
advantages of question and answer
Principles of interaction design #3. Predictability
Three main criteria for lo- fi prototype
49. Menu options create small articulatory distance
Advantages for software support
menu- based and articulatory distance
disadvantages of command line
Principles of interaction design #1. Simplicity
50. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Nielsen's Advice
10 interaction styles
disadvantages of form fill- in
Advantages for Rapid Prototyping