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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Methodology and Notation
What the mental model could be...
advantages of command line
obstacles of natural language
2. What it will look like - What components it will require - How the screens will be laid out
Advantages for lo- fi prototype
Advantages for personas
advantages of command line
What will the physical design involve?
3. Goals - Execution - World - Evaluation
Gulfs and principles
Structure od EEAC
Principles of interaction design #3. Predictability
menu- based interface with EEAC
4. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Advantages for personas
Benefits from the use of high - level software tools
stimulus intensity
advantages of direct manipulation
5. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
advantages of question and answer
Disadvantages for card sort
Disadvantages for personas
6. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Advantages for personas
Disadvantages for personas
Tools for physical design
Structure od EEAC
7. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
command line with the interaction framework
three phases in direct manipulation
advantages of direct manipulation
disadvantages of form fill- in
8. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
Advantages for card sort
Disadvantages for semantic networks
advantages of menu- based interface
9. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
four types of observation
advantages of direct manipulation
disadvantages of direct manipulation
What will the physical design involve?
10. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
four types of filters
command line with the EEAC
direct manipulation with EEAC
command line with the interaction framework
11. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
constraint on usability testing
Disadvantages for personas
advantages of direct manipulation
12. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Tools for physical design
Three basic components for the usability testing
Disadvantages for personas
advantages of form fill- in
13. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Benefits from the use of high - level software tools
10 interaction styles
Advantages for personas
constraint on usability testing
14. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
four types of stakeholders
advantages of question and answer
conceptual design
constraint on usability testing
15. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
What will the physical design involve?
framework for design principle
Gulf of Evaluation
16. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
two area of development of natural language
Limitations of usability testing
Three main criteria for lo- fi prototype
advantages of natural language
17. Observation - elicitation
5 usability factors
Limitations of usability testing
Three main criteria for lo- fi prototype
Methods of collection
18. Physical - cultural - functional - informational
four types of filters
Tools for conceptual design
What will the physical design involve?
Advantages for lo- fi prototype
19. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for Rapid Prototyping
conceptual design
advantages of menu- based interface
disadvantages of form fill- in
20. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
advantages of question and answer
command line with the EEAC
interpreting the information
disadvantages of form fill- in
21. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
10 interaction styles
What will the physical design involve?
potential problems of metaphors
Principles of interaction design #1. Simplicity
22. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Disadvantages for personas
command line with the EEAC
Seven Stages of Action
Methods of collection
23. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
advantages of form fill- in
Three main criteria for lo- fi prototype
command line with the EEAC
24. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
applications of natural language
10 interaction styles
during the collection portion you will formally identify
Principles of interaction design #1. Simplicity
25. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Tools for conceptual design
disadvantages of natural language
Methods of collection
disadvantages of question and answer
26. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
command line with the interaction framework
Advantages for card sort
Methods of collection
Gulfs and principles
27. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Disadvantages for semantic networks
Advantages of usability testing
Limitations of usability testing
Structure od EEAC
28. Time - finance - personnel - laboratory
Gulfs and principles
conceptual design
four types of stakeholders
constraint on usability testing
29. Task analysis - storyboarding - use cases - primary stakeholder profiles
Principles of interaction design #3. Predictability
Disadvantages for lo- fi prototype
four tools to organize the discovery process
potential problems of metaphors
30. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
5 usability factors
Methodology and Notation
constraint on usability testing
31. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of direct manipulation
stimulus intensity
menu- based and articulatory distance
Advantages of usability testing
32. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
menu- based interface with EEAC
5 usability factors
disadvantages of natural language
Advantages for software support
33. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Advantages for Rapid Prototyping
Seven Stages of Action
four types of filters
advantages of menu- based interface
34. Progressive Disclosure - Constraints
potential problems of metaphors
command line with the interaction framework
Principles of interaction design #1. Simplicity
Principles of interaction design #4. Visibility
35. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Advantages of usability testing
Advantages for Rapid Prototyping
conceptual design
two area of development of natural language
36. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
obstacles of natural language
Advantages for lo- fi prototype
disadvantages of direct manipulation
disadvantages of menu- based interface
37. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Advantages for lo- fi prototype
advantages of form fill- in
during the collection portion you will formally identify
disadvantages of form fill- in
38. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
potential problems of metaphors
Seven Stages of Action
conceptual design
Nielson's Heuristic Evaluation
39. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Disadvantages for semantic networks
menu- based interface with EEAC
applications of natural language
framework for design principle
40. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Benefits from the use of high - level software tools
advantages of command line
Principles of interaction design #4. Visibility
interpreting the information
41. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
advantages of form fill- in
disadvantages of direct manipulation
Principles of interaction design #2. Memorability
Tools for conceptual design
42. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for Rapid Prototyping
Tools for physical design
Advantages for software support
direct manipulation with EEAC
43. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
advantages of question and answer
disadvantages of question and answer
command line and articulatory distance
Limitations of usability testing
44. Primary - secondary - facilitator - indirect
Advantages for personas
four types of stakeholders
Structure od EEAC
Principles of interaction design #2. Memorability
45. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
disadvantages of direct manipulation
stimulus intensity
constraint on usability testing
Benefits from the use of high - level software tools
46. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Benefits from the use of high - level software tools
constraint on usability testing
advantages of question and answer
advantages of natural language
47. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
Nielson's Heuristic Evaluation
Benefits from the use of high - level software tools
direct manipulation with EEAC
48. Menu options create small articulatory distance
applications of natural language
menu- based and articulatory distance
four types of stakeholders
Three basic components for the usability testing
49. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Nielson's Heuristic Evaluation
direct manipulation with EEAC
four types of filters
Advantages for software support
50. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
Principles of interaction design
Advantages for lo- fi prototype
disadvantages of question and answer