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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
interpreting the information
Methodology and Notation
advantages of direct manipulation
2. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Nielson's Heuristic Evaluation
5 usability factors
What the mental model could be...
disadvantages of natural language
3. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Methods of collection
Advantages for software support
Advantages for semantic networks
10 interaction styles
4. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
constraint on usability testing
disadvantages of form fill- in
Structure od EEAC
5. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
disadvantages of menu- based interface
constraint on usability testing
Advantages for semantic networks
three phases in direct manipulation
6. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
command line and articulatory distance
four types of stakeholders
menu- based and articulatory distance
two area of development of natural language
7. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Principles of interaction design
command line with the interaction framework
Disadvantages for lo- fi prototype
Advantages for lo- fi prototype
8. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Advantages for card sort
Disadvantages for semantic networks
menu- based interface with EEAC
Methodology and Notation
9. Physical - cultural - functional - informational
applications of natural language
four types of filters
Tools for conceptual design
Nielson's Heuristic Evaluation
10. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
What will the physical design involve?
Tools for conceptual design
disadvantages of direct manipulation
potential problems of metaphors
11. Unscientific - Partial - Unstable - Inconsistent - Personal
Methods of collection
obstacles of natural language
during the collection portion you will formally identify
What the mental model could be...
12. What it will look like - What components it will require - How the screens will be laid out
10 interaction styles
Advantages for semantic networks
What will the physical design involve?
stimulus intensity
13. Goals - Execution - World - Evaluation
the usability goal
menu- based and articulatory distance
Structure od EEAC
Tools for physical design
14. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
ways to elicitation
disadvantages of command line
5 usability factors
15. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
disadvantages of command line
obstacles of natural language
Tools for physical design
16. Menu options create small articulatory distance
menu- based and articulatory distance
four types of filters
Benefits from the use of high - level software tools
Advantages of usability testing
17. Time - finance - personnel - laboratory
Disadvantages for semantic networks
during the collection portion you will formally identify
constraint on usability testing
advantages of natural language
18. Task analysis - storyboarding - use cases - primary stakeholder profiles
disadvantages of command line
stimulus intensity
four types of stakeholders
four tools to organize the discovery process
19. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
20. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for software support
Principles of interaction design #2. Memorability
Disadvantages for card sort
Limitations of usability testing
21. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Benefits from the use of high - level software tools
Gulfs and principles
Advantages for Rapid Prototyping
Principles of interaction design #4. Visibility
22. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #2. Memorability
Three main criteria for lo- fi prototype
applications of natural language
Tools for physical design
23. 1.free phase 2.captive phase 3. termination phase
applications of natural language
Principles of interaction design
constraint on usability testing
three phases in direct manipulation
24. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Advantages for card sort
disadvantages of menu- based interface
Disadvantages for lo- fi prototype
5 usability factors
25. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
advantages of form fill- in
disadvantages of menu- based interface
Disadvantages for lo- fi prototype
26. Participants - design - tester
constraint on usability testing
Three basic components for the usability testing
advantages of direct manipulation
advantages of question and answer
27. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Methodology and Notation
Methods of collection
four tools to organize the discovery process
menu- based interface with EEAC
28. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Advantages for lo- fi prototype
Advantages for card sort
direct manipulation with EEAC
advantages of direct manipulation
29. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Gulf of Evaluation
disadvantages of menu- based interface
Disadvantages for card sort
Tools for physical design
30. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
three phases in direct manipulation
conceptual design
Interface design standards tools
command line with the EEAC
31. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Advantages of usability testing
ways to elicitation
applications of natural language
direct manipulation with EEAC
32. Progressive Disclosure - Constraints
Structure od EEAC
Principles of interaction design #1. Simplicity
Disadvantages for personas
Nielsen's Advice
33. Comprehensibility and learnability
stimulus intensity
the usability goal
Benefits from the use of high - level software tools
command line with the interaction framework
34. Overload - Feedback - Recognition/Recall - Orientation
Advantages for Rapid Prototyping
Principles of interaction design #4. Visibility
framework for design principle
the usability goal
35. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
menu- based interface with EEAC
Principles of interaction design #2. Memorability
Advantages for card sort
menu- based and articulatory distance
36. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
obstacles of natural language
Tools for conceptual design
command line and articulatory distance
framework for design principle
37. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Advantages for software support
Tools for physical design
menu- based interface with EEAC
Interface design standards tools
38. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Benefits from the use of high - level software tools
Tools for conceptual design
Advantages for card sort
advantages of form fill- in
39. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
command line with the interaction framework
Advantages for software support
Advantages of usability testing
advantages of form fill- in
40. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
Three main criteria for lo- fi prototype
the usability goal
Principles of interaction design #4. Visibility
41. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Gulf of Evaluation
obstacles of natural language
Advantages for software support
during the collection portion you will formally identify
42. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
Three main criteria for lo- fi prototype
advantages of natural language
Advantages for Rapid Prototyping
43. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
obstacles of natural language
Advantages for semantic networks
advantages of natural language
Tools for physical design
44. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
menu- based and articulatory distance
Tools for conceptual design
Principles of interaction design #4. Visibility
Principles of interaction design
45. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Seven Stages of Action
disadvantages of direct manipulation
Tools for physical design
Three main criteria for lo- fi prototype
46. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
conceptual design
Benefits from the use of high - level software tools
Disadvantages for card sort
Advantages for lo- fi prototype
47. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Advantages for Rapid Prototyping
disadvantages of form fill- in
Disadvantages for semantic networks
Structure od EEAC
48. Observation - elicitation
two area of development of natural language
Methods of collection
advantages of direct manipulation
Advantages for personas
49. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
during the collection portion you will formally identify
Disadvantages for personas
Disadvantages for card sort
Principles of interaction design #3. Predictability
50. Primary - secondary - facilitator - indirect
Advantages for semantic networks
Structure od EEAC
four types of stakeholders
two area of development of natural language