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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
direct manipulation with EEAC
Advantages for software support
Advantages of usability testing
potential problems of metaphors
2. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Disadvantages for personas
four types of stakeholders
Methodology and Notation
obstacles of natural language
3. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
disadvantages of command line
advantages of menu- based interface
potential problems of metaphors
Nielson's Heuristic Evaluation
4. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Gulf of Evaluation
advantages of natural language
interpreting the information
disadvantages of command line
5. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Tools for conceptual design
Structure od EEAC
command line with the EEAC
Principles of interaction design
6. Participants - design - tester
Disadvantages for lo- fi prototype
Three basic components for the usability testing
four types of observation
Principles of interaction design #2. Memorability
7. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
four tools to organize the discovery process
command line and articulatory distance
Tools for conceptual design
ways to elicitation
8. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
9. Comprehensibility and learnability
Disadvantages for lo- fi prototype
two area of development of natural language
the usability goal
disadvantages of command line
10. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Tools for physical design
command line and articulatory distance
menu- based interface with EEAC
Seven Stages of Action
11. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
12. What it will look like - What components it will require - How the screens will be laid out
obstacles of natural language
Advantages for semantic networks
What will the physical design involve?
Three basic components for the usability testing
13. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
Disadvantages for personas
two area of development of natural language
disadvantages of direct manipulation
14. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
10 interaction styles
stimulus intensity
Limitations of usability testing
Advantages for Rapid Prototyping
15. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Three main criteria for lo- fi prototype
Advantages for software support
advantages of natural language
disadvantages of command line
16. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
three phases in direct manipulation
command line with the interaction framework
two area of development of natural language
Disadvantages for lo- fi prototype
17. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Principles of interaction design #3. Predictability
5 usability factors
conceptual design
10 interaction styles
18. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
stimulus intensity
Tools for conceptual design
Methodology and Notation
four tools to organize the discovery process
19. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Advantages for personas
10 interaction styles
Three basic components for the usability testing
conceptual design
20. Physical - cultural - functional - informational
advantages of form fill- in
four types of filters
Tools for conceptual design
Disadvantages for personas
21. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
10 interaction styles
disadvantages of command line
advantages of direct manipulation
command line and articulatory distance
22. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
applications of natural language
Principles of interaction design #3. Predictability
interpreting the information
conceptual design
23. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
disadvantages of form fill- in
Principles of interaction design #3. Predictability
the usability goal
24. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
obstacles of natural language
disadvantages of question and answer
advantages of direct manipulation
Advantages for card sort
25. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
four types of stakeholders
Principles of interaction design #1. Simplicity
command line with the EEAC
Benefits from the use of high - level software tools
26. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
advantages of natural language
disadvantages of direct manipulation
Three main criteria for lo- fi prototype
four types of stakeholders
27. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Tools for conceptual design
command line with the EEAC
advantages of menu- based interface
Principles of interaction design
28. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Advantages for personas
Gulfs and principles
menu- based and articulatory distance
ways to elicitation
29. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
Principles of interaction design #2. Memorability
advantages of command line
Principles of interaction design #4. Visibility
30. Observation - elicitation
Advantages for personas
Methods of collection
two area of development of natural language
Three main criteria for lo- fi prototype
31. Goals - Execution - World - Evaluation
advantages of command line
direct manipulation with EEAC
Structure od EEAC
four types of observation
32. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Disadvantages for semantic networks
advantages of command line
Advantages for semantic networks
command line with the interaction framework
33. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Disadvantages for card sort
two area of development of natural language
menu- based and articulatory distance
Disadvantages for lo- fi prototype
34. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for card sort
Disadvantages for semantic networks
Advantages for software support
advantages of form fill- in
35. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
Nielsen's Advice
Advantages for lo- fi prototype
Three basic components for the usability testing
36. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
disadvantages of form fill- in
Three main criteria for lo- fi prototype
framework for design principle
four types of stakeholders
37. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
Principles of interaction design #2. Memorability
disadvantages of command line
interpreting the information
38. Direct indirect - corporate documentation - logs and notes - questionnaires
ways to elicitation
Methods of collection
Tools for conceptual design
advantages of natural language
39. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
obstacles of natural language
Structure od EEAC
conceptual design
disadvantages of menu- based interface
40. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
disadvantages of form fill- in
Tools for conceptual design
What will the physical design involve?
41. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
menu- based interface with EEAC
Advantages for card sort
Seven Stages of Action
5 usability factors
42. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
advantages of command line
Nielson's Heuristic Evaluation
command line with the EEAC
Disadvantages for personas
43. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Advantages for personas
10 interaction styles
advantages of form fill- in
advantages of natural language
44. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
disadvantages of command line
Disadvantages for lo- fi prototype
command line with the interaction framework
four types of observation
45. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Methods of collection
Interface design standards tools
the usability goal
advantages of command line
46. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
disadvantages of question and answer
four types of observation
Limitations of usability testing
three phases in direct manipulation
47. Location - Logical Grouping - Conventions - Redundancy
menu- based interface with EEAC
stimulus intensity
command line and articulatory distance
Principles of interaction design #2. Memorability
48. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Principles of interaction design
5 usability factors
Tools for physical design
the usability goal
49. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
advantages of menu- based interface
disadvantages of natural language
advantages of command line
Three main criteria for lo- fi prototype
50. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages for Rapid Prototyping
Tools for conceptual design
four types of stakeholders
Advantages of usability testing