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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of direct manipulation
Limitations of usability testing
advantages of direct manipulation
advantages of question and answer
2. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
10 interaction styles
four types of observation
advantages of natural language
Methods of collection
3. Menu options create small articulatory distance
stimulus intensity
menu- based and articulatory distance
Disadvantages for personas
Methods of collection
4. Comprehensibility and learnability
framework for design principle
four types of observation
the usability goal
Advantages for card sort
5. Direct indirect - corporate documentation - logs and notes - questionnaires
Nielsen's Advice
ways to elicitation
Principles of interaction design #1. Simplicity
Tools for conceptual design
6. Participants - design - tester
disadvantages of direct manipulation
Three basic components for the usability testing
advantages of natural language
four types of filters
7. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
constraint on usability testing
the usability goal
disadvantages of menu- based interface
disadvantages of direct manipulation
8. Goals - Execution - World - Evaluation
four types of filters
Gulf of Evaluation
two area of development of natural language
Structure od EEAC
9. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Disadvantages for lo- fi prototype
advantages of command line
four types of observation
Three main criteria for lo- fi prototype
10. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
the usability goal
applications of natural language
Disadvantages for lo- fi prototype
Limitations of usability testing
11. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Structure od EEAC
advantages of natural language
command line with the interaction framework
What will the physical design involve?
12. Physical - cultural - functional - informational
Advantages for Rapid Prototyping
four types of filters
Disadvantages for card sort
constraint on usability testing
13. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
command line with the interaction framework
direct manipulation with EEAC
Advantages for Rapid Prototyping
four types of stakeholders
14. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Nielsen's Advice
direct manipulation with EEAC
conceptual design
Methodology and Notation
15. Primary - secondary - facilitator - indirect
four types of stakeholders
Disadvantages for card sort
Disadvantages for personas
advantages of direct manipulation
16. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
menu- based and articulatory distance
advantages of direct manipulation
four types of observation
Advantages for Rapid Prototyping
17. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
four types of observation
advantages of command line
applications of natural language
Advantages for lo- fi prototype
18. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Three basic components for the usability testing
command line with the EEAC
command line and articulatory distance
Advantages for personas
19. Progressive Disclosure - Constraints
four types of stakeholders
Principles of interaction design #1. Simplicity
disadvantages of direct manipulation
during the collection portion you will formally identify
20. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
menu- based and articulatory distance
Principles of interaction design #3. Predictability
stimulus intensity
21. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of form fill- in
disadvantages of natural language
Principles of interaction design
applications of natural language
22. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
command line with the interaction framework
four types of observation
menu- based interface with EEAC
stimulus intensity
23. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
disadvantages of natural language
command line with the EEAC
Limitations of usability testing
Advantages for software support
24. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
10 interaction styles
advantages of direct manipulation
disadvantages of question and answer
25. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
two area of development of natural language
three phases in direct manipulation
advantages of form fill- in
command line and articulatory distance
26. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Nielsen's Advice
disadvantages of form fill- in
four types of observation
Nielson's Heuristic Evaluation
27. Unscientific - Partial - Unstable - Inconsistent - Personal
advantages of command line
potential problems of metaphors
Limitations of usability testing
What the mental model could be...
28. What it will look like - What components it will require - How the screens will be laid out
10 interaction styles
Advantages for card sort
What will the physical design involve?
framework for design principle
29. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
Advantages for semantic networks
Nielsen's Advice
four types of stakeholders
30. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of menu- based interface
Advantages for lo- fi prototype
constraint on usability testing
Advantages of usability testing
31. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #2. Memorability
advantages of direct manipulation
Structure od EEAC
Disadvantages for card sort
32. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Nielson's Heuristic Evaluation
Advantages of usability testing
command line and articulatory distance
four tools to organize the discovery process
33. 1.free phase 2.captive phase 3. termination phase
Disadvantages for semantic networks
three phases in direct manipulation
Gulf of Evaluation
Disadvantages for personas
34. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Methods of collection
the usability goal
Disadvantages for personas
Disadvantages for semantic networks
35. Direct - indirect - ethnographic observation - distributed cognition
Principles of interaction design
four types of observation
Tools for conceptual design
during the collection portion you will formally identify
36. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Gulf of Evaluation
disadvantages of command line
Disadvantages for personas
advantages of command line
37. Time - finance - personnel - laboratory
advantages of direct manipulation
Methodology and Notation
What the mental model could be...
constraint on usability testing
38. Observation - elicitation
Methods of collection
Benefits from the use of high - level software tools
during the collection portion you will formally identify
three phases in direct manipulation
39. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
5 usability factors
direct manipulation with EEAC
two area of development of natural language
Methods of collection
40. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
framework for design principle
stimulus intensity
What the mental model could be...
four types of filters
41. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
direct manipulation with EEAC
interpreting the information
Seven Stages of Action
advantages of natural language
42. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
disadvantages of menu- based interface
disadvantages of natural language
applications of natural language
43. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Advantages for semantic networks
Principles of interaction design
Gulfs and principles
Disadvantages for lo- fi prototype
44. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
menu- based interface with EEAC
Methodology and Notation
disadvantages of question and answer
45. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
Nielson's Heuristic Evaluation
Advantages for lo- fi prototype
Advantages for software support
46. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Tools for physical design
Three main criteria for lo- fi prototype
disadvantages of form fill- in
command line and articulatory distance
47. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
48. Overload - Feedback - Recognition/Recall - Orientation
What will the physical design involve?
Tools for conceptual design
Principles of interaction design #4. Visibility
Three basic components for the usability testing
49. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
three phases in direct manipulation
Benefits from the use of high - level software tools
Principles of interaction design #4. Visibility
four types of stakeholders
50. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
stimulus intensity
Tools for physical design
Principles of interaction design #1. Simplicity
Three basic components for the usability testing