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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Primary - secondary - facilitator - indirect
Structure od EEAC
Seven Stages of Action
advantages of menu- based interface
four types of stakeholders
2. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Three basic components for the usability testing
Tools for conceptual design
10 interaction styles
advantages of question and answer
3. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Advantages for lo- fi prototype
the usability goal
Methodology and Notation
Advantages for semantic networks
4. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
advantages of direct manipulation
during the collection portion you will formally identify
Tools for physical design
Advantages for Rapid Prototyping
5. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Gulfs and principles
Three main criteria for lo- fi prototype
conceptual design
Benefits from the use of high - level software tools
6. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of direct manipulation
constraint on usability testing
obstacles of natural language
Methods of collection
7. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
potential problems of metaphors
Methods of collection
during the collection portion you will formally identify
command line and articulatory distance
8. Goals - Execution - World - Evaluation
Advantages for software support
What will the physical design involve?
Advantages for semantic networks
Structure od EEAC
9. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
Gulfs and principles
Advantages for card sort
framework for design principle
10. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
disadvantages of question and answer
four types of observation
applications of natural language
Advantages for software support
11. Observation - elicitation
disadvantages of direct manipulation
stimulus intensity
Methods of collection
Tools for physical design
12. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
advantages of natural language
advantages of command line
two area of development of natural language
menu- based interface with EEAC
13. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Structure od EEAC
Disadvantages for semantic networks
disadvantages of form fill- in
Nielsen's Advice
14. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Advantages for lo- fi prototype
disadvantages of form fill- in
Methods of collection
four types of filters
15. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design #4. Visibility
advantages of question and answer
Principles of interaction design
5 usability factors
16. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
advantages of menu- based interface
Advantages for personas
two area of development of natural language
17. Menu options create small articulatory distance
disadvantages of command line
Seven Stages of Action
Structure od EEAC
menu- based and articulatory distance
18. Participants - design - tester
Disadvantages for card sort
Principles of interaction design
Three basic components for the usability testing
disadvantages of natural language
19. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Advantages for software support
disadvantages of question and answer
conceptual design
framework for design principle
20. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Limitations of usability testing
two area of development of natural language
Principles of interaction design #3. Predictability
Seven Stages of Action
21. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
disadvantages of direct manipulation
Advantages for lo- fi prototype
command line with the interaction framework
Disadvantages for semantic networks
22. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
advantages of command line
direct manipulation with EEAC
Advantages for personas
Interface design standards tools
23. Direct indirect - corporate documentation - logs and notes - questionnaires
four types of filters
Gulfs and principles
Principles of interaction design #3. Predictability
ways to elicitation
24. Progressive Disclosure - Constraints
disadvantages of direct manipulation
disadvantages of form fill- in
Principles of interaction design #1. Simplicity
Disadvantages for personas
25. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
menu- based and articulatory distance
Gulfs and principles
advantages of natural language
framework for design principle
26. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Limitations of usability testing
Interface design standards tools
Advantages for card sort
Advantages for Rapid Prototyping
27. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
during the collection portion you will formally identify
framework for design principle
command line with the EEAC
disadvantages of menu- based interface
28. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
advantages of form fill- in
Advantages for personas
Disadvantages for card sort
applications of natural language
29. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Tools for conceptual design
framework for design principle
Benefits from the use of high - level software tools
advantages of natural language
30. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
advantages of menu- based interface
5 usability factors
interpreting the information
Advantages for Rapid Prototyping
31. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
ways to elicitation
command line with the interaction framework
Interface design standards tools
potential problems of metaphors
32. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
stimulus intensity
advantages of question and answer
Three basic components for the usability testing
33. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for software support
Advantages for personas
Three main criteria for lo- fi prototype
the usability goal
34. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Nielson's Heuristic Evaluation
disadvantages of command line
Advantages for Rapid Prototyping
stimulus intensity
35. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of menu- based interface
10 interaction styles
applications of natural language
constraint on usability testing
36. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Tools for conceptual design
Disadvantages for lo- fi prototype
Advantages for lo- fi prototype
disadvantages of question and answer
37. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Seven Stages of Action
What will the physical design involve?
four types of filters
stimulus intensity
38. Physical - cultural - functional - informational
four types of filters
obstacles of natural language
Principles of interaction design #3. Predictability
Disadvantages for personas
39. Task analysis - storyboarding - use cases - primary stakeholder profiles
direct manipulation with EEAC
four tools to organize the discovery process
ways to elicitation
Benefits from the use of high - level software tools
40. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
during the collection portion you will formally identify
interpreting the information
Three basic components for the usability testing
Advantages for personas
41. Location - Logical Grouping - Conventions - Redundancy
advantages of command line
Principles of interaction design #2. Memorability
advantages of form fill- in
What the mental model could be...
42. 1.free phase 2.captive phase 3. termination phase
Advantages for Rapid Prototyping
applications of natural language
three phases in direct manipulation
10 interaction styles
43. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
interpreting the information
disadvantages of menu- based interface
Limitations of usability testing
Disadvantages for card sort
44. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
conceptual design
Disadvantages for personas
direct manipulation with EEAC
10 interaction styles
45. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
four tools to organize the discovery process
Nielson's Heuristic Evaluation
Seven Stages of Action
obstacles of natural language
46. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
disadvantages of direct manipulation
command line with the EEAC
three phases in direct manipulation
What will the physical design involve?
47. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
48. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Advantages for card sort
four tools to organize the discovery process
advantages of natural language
Gulf of Evaluation
49. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
menu- based and articulatory distance
ways to elicitation
Principles of interaction design
Structure od EEAC
50. Comprehensibility and learnability
Limitations of usability testing
Disadvantages for card sort
four tools to organize the discovery process
the usability goal