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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
obstacles of natural language
Disadvantages for lo- fi prototype
Tools for physical design
2. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Nielsen's Advice
Disadvantages for personas
command line with the interaction framework
interpreting the information
3. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Advantages for software support
Advantages of usability testing
disadvantages of natural language
disadvantages of question and answer
4. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
obstacles of natural language
Nielson's Heuristic Evaluation
four types of stakeholders
Interface design standards tools
5. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
four types of stakeholders
command line with the interaction framework
advantages of menu- based interface
Disadvantages for card sort
6. Observation - elicitation
Methods of collection
Principles of interaction design #1. Simplicity
four types of observation
Gulfs and principles
7. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
applications of natural language
disadvantages of direct manipulation
Methodology and Notation
advantages of menu- based interface
8. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
9. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
the usability goal
disadvantages of menu- based interface
Principles of interaction design #1. Simplicity
advantages of natural language
10. Menu options create small articulatory distance
Seven Stages of Action
Principles of interaction design #4. Visibility
menu- based and articulatory distance
Gulf of Evaluation
11. Comprehensibility and learnability
advantages of form fill- in
Three basic components for the usability testing
four types of stakeholders
the usability goal
12. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
command line and articulatory distance
Advantages for Rapid Prototyping
disadvantages of direct manipulation
13. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #4. Visibility
Principles of interaction design #2. Memorability
Principles of interaction design #3. Predictability
Principles of interaction design #1. Simplicity
14. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of question and answer
disadvantages of command line
Principles of interaction design
What will the physical design involve?
15. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
advantages of natural language
Advantages for personas
Disadvantages for card sort
16. Task analysis - storyboarding - use cases - primary stakeholder profiles
advantages of command line
four tools to organize the discovery process
Principles of interaction design #3. Predictability
What the mental model could be...
17. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
5 usability factors
Principles of interaction design
Methods of collection
Methodology and Notation
18. Time - finance - personnel - laboratory
Disadvantages for lo- fi prototype
constraint on usability testing
advantages of direct manipulation
interpreting the information
19. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
command line and articulatory distance
5 usability factors
Principles of interaction design #1. Simplicity
Principles of interaction design
20. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
disadvantages of form fill- in
advantages of direct manipulation
Tools for physical design
stimulus intensity
21. Goals - Execution - World - Evaluation
four types of stakeholders
Advantages for software support
framework for design principle
Structure od EEAC
22. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Advantages for semantic networks
Disadvantages for card sort
Methods of collection
Advantages for software support
23. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Disadvantages for semantic networks
Disadvantages for personas
Principles of interaction design #2. Memorability
the usability goal
24. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design #4. Visibility
Tools for conceptual design
Principles of interaction design
constraint on usability testing
25. Overload - Feedback - Recognition/Recall - Orientation
Advantages for card sort
Principles of interaction design #4. Visibility
Disadvantages for personas
Advantages for Rapid Prototyping
26. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Methodology and Notation
four types of stakeholders
disadvantages of form fill- in
interpreting the information
27. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
four tools to organize the discovery process
advantages of form fill- in
What the mental model could be...
What will the physical design involve?
28. Primary - secondary - facilitator - indirect
four types of stakeholders
advantages of natural language
Disadvantages for lo- fi prototype
Principles of interaction design #2. Memorability
29. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages of usability testing
Advantages for lo- fi prototype
three phases in direct manipulation
command line and articulatory distance
30. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
four tools to organize the discovery process
Tools for conceptual design
10 interaction styles
potential problems of metaphors
31. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
menu- based interface with EEAC
Three main criteria for lo- fi prototype
What the mental model could be...
stimulus intensity
32. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
ways to elicitation
Principles of interaction design
interpreting the information
Advantages for semantic networks
33. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Nielsen's Advice
advantages of question and answer
Principles of interaction design #3. Predictability
disadvantages of command line
34. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
command line with the interaction framework
Tools for physical design
advantages of direct manipulation
Three main criteria for lo- fi prototype
35. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Advantages for lo- fi prototype
obstacles of natural language
Principles of interaction design
conceptual design
36. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Principles of interaction design
Gulf of Evaluation
Seven Stages of Action
applications of natural language
37. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Three main criteria for lo- fi prototype
Advantages for software support
advantages of question and answer
Disadvantages for card sort
38. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
four tools to organize the discovery process
Disadvantages for personas
Three main criteria for lo- fi prototype
direct manipulation with EEAC
39. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Tools for conceptual design
Disadvantages for lo- fi prototype
framework for design principle
Advantages for semantic networks
40. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
Methods of collection
Principles of interaction design #4. Visibility
Advantages for Rapid Prototyping
41. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
Disadvantages for card sort
two area of development of natural language
Advantages for semantic networks
42. 1.free phase 2.captive phase 3. termination phase
disadvantages of direct manipulation
three phases in direct manipulation
advantages of question and answer
advantages of form fill- in
43. Direct indirect - corporate documentation - logs and notes - questionnaires
ways to elicitation
disadvantages of form fill- in
Advantages for lo- fi prototype
What the mental model could be...
44. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
45. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
potential problems of metaphors
Disadvantages for lo- fi prototype
Benefits from the use of high - level software tools
Principles of interaction design #3. Predictability
46. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
What will the physical design involve?
during the collection portion you will formally identify
Disadvantages for lo- fi prototype
advantages of command line
47. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
menu- based interface with EEAC
Disadvantages for personas
Seven Stages of Action
disadvantages of question and answer
48. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
Principles of interaction design #3. Predictability
Advantages for semantic networks
command line with the EEAC
49. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
Advantages of usability testing
5 usability factors
Principles of interaction design #2. Memorability
50. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
command line and articulatory distance
What will the physical design involve?
command line with the interaction framework