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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Direct indirect - corporate documentation - logs and notes - questionnaires
Nielsen's Advice
advantages of form fill- in
Interface design standards tools
ways to elicitation
2. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
constraint on usability testing
four types of observation
Principles of interaction design #1. Simplicity
disadvantages of direct manipulation
3. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
advantages of direct manipulation
Three basic components for the usability testing
Tools for physical design
Principles of interaction design #1. Simplicity
4. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
advantages of question and answer
Advantages for lo- fi prototype
Structure od EEAC
5. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
stimulus intensity
Advantages for personas
advantages of command line
disadvantages of menu- based interface
6. Task analysis - storyboarding - use cases - primary stakeholder profiles
Principles of interaction design #4. Visibility
disadvantages of question and answer
What the mental model could be...
four tools to organize the discovery process
7. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
during the collection portion you will formally identify
Disadvantages for semantic networks
advantages of direct manipulation
Advantages for card sort
8. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
four types of observation
Principles of interaction design #3. Predictability
Nielsen's Advice
9. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
conceptual design
Benefits from the use of high - level software tools
disadvantages of menu- based interface
10. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Tools for physical design
interpreting the information
stimulus intensity
Gulfs and principles
11. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
Tools for conceptual design
three phases in direct manipulation
Gulf of Evaluation
12. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
four types of observation
Three basic components for the usability testing
Seven Stages of Action
Advantages for card sort
13. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
direct manipulation with EEAC
applications of natural language
command line with the interaction framework
advantages of natural language
14. Overload - Feedback - Recognition/Recall - Orientation
potential problems of metaphors
Principles of interaction design #4. Visibility
Advantages for personas
Tools for physical design
15. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Principles of interaction design
Advantages of usability testing
5 usability factors
Advantages for card sort
16. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
menu- based interface with EEAC
5 usability factors
stimulus intensity
Principles of interaction design #2. Memorability
17. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Advantages for personas
direct manipulation with EEAC
Disadvantages for lo- fi prototype
four types of filters
18. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
obstacles of natural language
disadvantages of menu- based interface
Disadvantages for personas
disadvantages of natural language
19. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
advantages of question and answer
Principles of interaction design
interpreting the information
20. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Advantages for personas
three phases in direct manipulation
Disadvantages for lo- fi prototype
obstacles of natural language
21. Location - Logical Grouping - Conventions - Redundancy
four tools to organize the discovery process
Advantages for lo- fi prototype
Principles of interaction design #2. Memorability
Gulfs and principles
22. Observation - elicitation
applications of natural language
Methods of collection
three phases in direct manipulation
10 interaction styles
23. Progressive Disclosure - Constraints
disadvantages of menu- based interface
Methods of collection
Principles of interaction design #1. Simplicity
Gulf of Evaluation
24. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
Principles of interaction design #1. Simplicity
advantages of question and answer
Principles of interaction design #3. Predictability
25. Menu options create small articulatory distance
command line with the interaction framework
Benefits from the use of high - level software tools
menu- based and articulatory distance
the usability goal
26. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
disadvantages of command line
Advantages of usability testing
constraint on usability testing
Seven Stages of Action
27. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Benefits from the use of high - level software tools
the usability goal
menu- based interface with EEAC
Interface design standards tools
28. 1.free phase 2.captive phase 3. termination phase
10 interaction styles
three phases in direct manipulation
What will the physical design involve?
Nielson's Heuristic Evaluation
29. Direct - indirect - ethnographic observation - distributed cognition
Nielson's Heuristic Evaluation
four types of observation
What the mental model could be...
Three basic components for the usability testing
30. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
command line and articulatory distance
Disadvantages for personas
advantages of command line
Advantages for Rapid Prototyping
31. Comprehensibility and learnability
the usability goal
four types of observation
stimulus intensity
disadvantages of natural language
32. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
conceptual design
advantages of natural language
Tools for conceptual design
33. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Principles of interaction design #1. Simplicity
disadvantages of menu- based interface
disadvantages of natural language
two area of development of natural language
34. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
two area of development of natural language
Advantages for card sort
5 usability factors
Benefits from the use of high - level software tools
35. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Advantages for lo- fi prototype
command line with the EEAC
ways to elicitation
framework for design principle
36. Goals - Execution - World - Evaluation
command line and articulatory distance
Gulf of Evaluation
two area of development of natural language
Structure od EEAC
37. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Advantages for personas
disadvantages of question and answer
Benefits from the use of high - level software tools
Principles of interaction design
38. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Tools for conceptual design
disadvantages of form fill- in
the usability goal
disadvantages of natural language
39. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
four types of stakeholders
stimulus intensity
Interface design standards tools
framework for design principle
40. Primary - secondary - facilitator - indirect
Principles of interaction design
Disadvantages for personas
four types of stakeholders
Three main criteria for lo- fi prototype
41. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
advantages of form fill- in
Nielson's Heuristic Evaluation
obstacles of natural language
42. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Nielsen's Advice
constraint on usability testing
menu- based and articulatory distance
Advantages for semantic networks
43. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
applications of natural language
advantages of menu- based interface
disadvantages of question and answer
Structure od EEAC
44. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
four types of observation
during the collection portion you will formally identify
applications of natural language
Principles of interaction design #3. Predictability
45. Participants - design - tester
framework for design principle
Tools for physical design
Three basic components for the usability testing
10 interaction styles
46. Time - finance - personnel - laboratory
obstacles of natural language
constraint on usability testing
Principles of interaction design #4. Visibility
four types of observation
47. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
obstacles of natural language
10 interaction styles
potential problems of metaphors
advantages of command line
48. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
potential problems of metaphors
What will the physical design involve?
command line and articulatory distance
Principles of interaction design #2. Memorability
49. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Principles of interaction design
Disadvantages for semantic networks
What will the physical design involve?
Advantages for personas
50. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Advantages for card sort
Interface design standards tools
Structure od EEAC
applications of natural language