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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
disadvantages of question and answer
Advantages for personas
stimulus intensity
Principles of interaction design #3. Predictability
2. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Gulf of Evaluation
Advantages for card sort
disadvantages of menu- based interface
Tools for physical design
3. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
command line with the interaction framework
Gulfs and principles
Methodology and Notation
4. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
Limitations of usability testing
Advantages for personas
Advantages of usability testing
5. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Limitations of usability testing
command line with the EEAC
direct manipulation with EEAC
Advantages for card sort
6. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
obstacles of natural language
5 usability factors
Principles of interaction design #4. Visibility
three phases in direct manipulation
7. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Disadvantages for personas
Gulfs and principles
disadvantages of direct manipulation
command line with the EEAC
8. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
10 interaction styles
advantages of menu- based interface
advantages of form fill- in
9. Participants - design - tester
What the mental model could be...
disadvantages of command line
Three basic components for the usability testing
three phases in direct manipulation
10. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
Methodology and Notation
advantages of command line
direct manipulation with EEAC
11. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Gulf of Evaluation
disadvantages of question and answer
Advantages for personas
stimulus intensity
12. Menu options create small articulatory distance
four types of filters
Advantages for Rapid Prototyping
menu- based and articulatory distance
Disadvantages for personas
13. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
5 usability factors
command line with the EEAC
Advantages for Rapid Prototyping
four tools to organize the discovery process
14. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
Advantages for card sort
disadvantages of form fill- in
Advantages of usability testing
15. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Disadvantages for lo- fi prototype
disadvantages of menu- based interface
Gulf of Evaluation
four types of observation
16. What it will look like - What components it will require - How the screens will be laid out
framework for design principle
What will the physical design involve?
Advantages for personas
three phases in direct manipulation
17. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
menu- based and articulatory distance
Principles of interaction design #2. Memorability
10 interaction styles
What the mental model could be...
18. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
command line and articulatory distance
Seven Stages of Action
Interface design standards tools
Principles of interaction design #3. Predictability
19. Unscientific - Partial - Unstable - Inconsistent - Personal
10 interaction styles
four types of filters
Advantages for software support
What the mental model could be...
20. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Advantages for semantic networks
Three main criteria for lo- fi prototype
stimulus intensity
direct manipulation with EEAC
21. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Tools for physical design
Disadvantages for card sort
10 interaction styles
Three basic components for the usability testing
22. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
23. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Advantages for software support
the usability goal
disadvantages of direct manipulation
obstacles of natural language
24. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Advantages for lo- fi prototype
framework for design principle
stimulus intensity
Methods of collection
25. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
10 interaction styles
Disadvantages for lo- fi prototype
advantages of natural language
direct manipulation with EEAC
26. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
two area of development of natural language
Principles of interaction design #2. Memorability
Disadvantages for lo- fi prototype
Advantages for lo- fi prototype
27. Comprehensibility and learnability
the usability goal
two area of development of natural language
10 interaction styles
Advantages for semantic networks
28. Time - finance - personnel - laboratory
Methodology and Notation
constraint on usability testing
disadvantages of form fill- in
Nielsen's Advice
29. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Principles of interaction design #1. Simplicity
Advantages for personas
Advantages for software support
Gulf of Evaluation
30. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
conceptual design
interpreting the information
four types of stakeholders
Principles of interaction design
31. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
command line with the EEAC
conceptual design
Nielson's Heuristic Evaluation
command line and articulatory distance
32. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
Structure od EEAC
advantages of question and answer
disadvantages of menu- based interface
33. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
Disadvantages for semantic networks
Advantages for semantic networks
disadvantages of natural language
34. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
four types of stakeholders
conceptual design
Nielsen's Advice
direct manipulation with EEAC
35. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
Disadvantages for card sort
four types of stakeholders
advantages of menu- based interface
36. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Principles of interaction design #2. Memorability
advantages of form fill- in
Principles of interaction design #4. Visibility
advantages of command line
37. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
potential problems of metaphors
Seven Stages of Action
Disadvantages for personas
stimulus intensity
38. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
disadvantages of menu- based interface
Tools for conceptual design
Principles of interaction design
advantages of direct manipulation
39. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Disadvantages for card sort
potential problems of metaphors
Advantages for personas
disadvantages of natural language
40. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Nielson's Heuristic Evaluation
What the mental model could be...
What will the physical design involve?
Gulfs and principles
41. Direct indirect - corporate documentation - logs and notes - questionnaires
ways to elicitation
framework for design principle
menu- based interface with EEAC
Disadvantages for card sort
42. Direct - indirect - ethnographic observation - distributed cognition
four tools to organize the discovery process
four types of observation
Disadvantages for card sort
disadvantages of form fill- in
43. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
menu- based and articulatory distance
advantages of question and answer
command line with the interaction framework
four types of stakeholders
44. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
four types of stakeholders
Tools for physical design
the usability goal
constraint on usability testing
45. 1.free phase 2.captive phase 3. termination phase
four types of stakeholders
Nielson's Heuristic Evaluation
three phases in direct manipulation
four types of observation
46. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
disadvantages of command line
advantages of form fill- in
four tools to organize the discovery process
constraint on usability testing
47. Goals - Execution - World - Evaluation
Three basic components for the usability testing
Structure od EEAC
Seven Stages of Action
Disadvantages for personas
48. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
the usability goal
disadvantages of direct manipulation
Advantages of usability testing
Disadvantages for semantic networks
49. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
Tools for physical design
menu- based and articulatory distance
advantages of question and answer
Principles of interaction design
50. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Advantages for software support
conceptual design
interpreting the information
Nielsen's Advice