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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
four types of filters
command line with the EEAC
Principles of interaction design #2. Memorability
command line with the interaction framework
2. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
advantages of command line
obstacles of natural language
the usability goal
disadvantages of form fill- in
3. Unscientific - Partial - Unstable - Inconsistent - Personal
Three basic components for the usability testing
What the mental model could be...
Advantages for software support
disadvantages of direct manipulation
4. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
advantages of menu- based interface
command line and articulatory distance
What will the physical design involve?
5. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
6. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for software support
ways to elicitation
advantages of question and answer
Advantages for lo- fi prototype
7. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
8. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
potential problems of metaphors
Disadvantages for personas
Disadvantages for card sort
Interface design standards tools
9. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Advantages for software support
Advantages for personas
advantages of menu- based interface
four types of observation
10. Primary - secondary - facilitator - indirect
four types of stakeholders
Seven Stages of Action
conceptual design
disadvantages of natural language
11. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
stimulus intensity
command line with the interaction framework
Advantages for Rapid Prototyping
Structure od EEAC
12. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
framework for design principle
Advantages for lo- fi prototype
disadvantages of direct manipulation
Three main criteria for lo- fi prototype
13. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design #4. Visibility
three phases in direct manipulation
Disadvantages for lo- fi prototype
potential problems of metaphors
14. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
command line with the EEAC
Methods of collection
direct manipulation with EEAC
command line and articulatory distance
15. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Principles of interaction design #2. Memorability
Principles of interaction design #3. Predictability
Principles of interaction design #4. Visibility
Seven Stages of Action
16. Progressive Disclosure - Constraints
during the collection portion you will formally identify
Advantages of usability testing
Principles of interaction design #1. Simplicity
Methodology and Notation
17. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
three phases in direct manipulation
disadvantages of natural language
disadvantages of direct manipulation
obstacles of natural language
18. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of natural language
5 usability factors
Three main criteria for lo- fi prototype
Methods of collection
19. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
command line and articulatory distance
10 interaction styles
Disadvantages for semantic networks
four types of filters
20. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
advantages of question and answer
Principles of interaction design #2. Memorability
four types of observation
Disadvantages for semantic networks
21. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
disadvantages of form fill- in
menu- based and articulatory distance
four tools to organize the discovery process
Advantages for card sort
22. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Disadvantages for semantic networks
Disadvantages for personas
potential problems of metaphors
advantages of question and answer
23. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Disadvantages for card sort
Three main criteria for lo- fi prototype
disadvantages of natural language
disadvantages of command line
24. Time - finance - personnel - laboratory
Three basic components for the usability testing
Principles of interaction design #2. Memorability
interpreting the information
constraint on usability testing
25. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
ways to elicitation
disadvantages of form fill- in
disadvantages of natural language
26. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Methodology and Notation
two area of development of natural language
Seven Stages of Action
Nielson's Heuristic Evaluation
27. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
Seven Stages of Action
Advantages for semantic networks
advantages of natural language
28. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of question and answer
disadvantages of menu- based interface
Disadvantages for semantic networks
Advantages for Rapid Prototyping
29. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
advantages of direct manipulation
Benefits from the use of high - level software tools
Disadvantages for personas
Methods of collection
30. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Gulfs and principles
Benefits from the use of high - level software tools
four tools to organize the discovery process
menu- based and articulatory distance
31. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
Principles of interaction design #2. Memorability
advantages of direct manipulation
Tools for physical design
32. Goals - Execution - World - Evaluation
three phases in direct manipulation
Disadvantages for semantic networks
Structure od EEAC
Disadvantages for card sort
33. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Disadvantages for personas
Advantages for Rapid Prototyping
four types of filters
Nielson's Heuristic Evaluation
34. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Methodology and Notation
Gulfs and principles
conceptual design
applications of natural language
35. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
What the mental model could be...
Nielsen's Advice
three phases in direct manipulation
36. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Three basic components for the usability testing
four types of filters
command line and articulatory distance
Disadvantages for card sort
37. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
Structure od EEAC
command line and articulatory distance
during the collection portion you will formally identify
38. Location - Logical Grouping - Conventions - Redundancy
What will the physical design involve?
Principles of interaction design #2. Memorability
command line with the interaction framework
disadvantages of direct manipulation
39. Comprehensibility and learnability
command line with the EEAC
the usability goal
four types of observation
Gulf of Evaluation
40. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
disadvantages of form fill- in
Principles of interaction design
advantages of question and answer
framework for design principle
41. Menu options create small articulatory distance
Disadvantages for card sort
Disadvantages for lo- fi prototype
applications of natural language
menu- based and articulatory distance
42. Observation - elicitation
Methods of collection
disadvantages of direct manipulation
framework for design principle
obstacles of natural language
43. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Advantages for lo- fi prototype
5 usability factors
obstacles of natural language
advantages of question and answer
44. Physical - cultural - functional - informational
Principles of interaction design #4. Visibility
Methods of collection
four types of filters
disadvantages of natural language
45. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Tools for conceptual design
Principles of interaction design #4. Visibility
Advantages for Rapid Prototyping
Limitations of usability testing
46. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
Three basic components for the usability testing
framework for design principle
5 usability factors
47. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Principles of interaction design #4. Visibility
obstacles of natural language
the usability goal
menu- based interface with EEAC
48. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
during the collection portion you will formally identify
stimulus intensity
Nielson's Heuristic Evaluation
Limitations of usability testing
49. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
advantages of menu- based interface
What the mental model could be...
Tools for physical design
Advantages for personas
50. 1.free phase 2.captive phase 3. termination phase
Tools for conceptual design
two area of development of natural language
three phases in direct manipulation
during the collection portion you will formally identify