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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
What the mental model could be...
Disadvantages for personas
three phases in direct manipulation
menu- based interface with EEAC
2. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
three phases in direct manipulation
Principles of interaction design #2. Memorability
Advantages for software support
disadvantages of natural language
3. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Limitations of usability testing
two area of development of natural language
menu- based interface with EEAC
three phases in direct manipulation
4. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
Methodology and Notation
Three main criteria for lo- fi prototype
advantages of menu- based interface
5. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
potential problems of metaphors
constraint on usability testing
advantages of command line
Advantages for Rapid Prototyping
6. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
command line and articulatory distance
four types of stakeholders
four types of filters
Three main criteria for lo- fi prototype
7. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Disadvantages for personas
disadvantages of command line
four types of stakeholders
Advantages for personas
8. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
four types of filters
disadvantages of menu- based interface
conceptual design
disadvantages of natural language
9. What it will look like - What components it will require - How the screens will be laid out
menu- based interface with EEAC
Gulfs and principles
Principles of interaction design
What will the physical design involve?
10. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Three basic components for the usability testing
Tools for conceptual design
applications of natural language
disadvantages of natural language
11. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
direct manipulation with EEAC
the usability goal
four types of observation
Advantages for card sort
12. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
two area of development of natural language
stimulus intensity
framework for design principle
Methods of collection
13. Comprehensibility and learnability
Principles of interaction design #1. Simplicity
the usability goal
Structure od EEAC
command line with the interaction framework
14. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of natural language
potential problems of metaphors
Advantages of usability testing
Principles of interaction design #3. Predictability
15. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
Disadvantages for personas
advantages of form fill- in
menu- based and articulatory distance
16. Goals - Execution - World - Evaluation
Interface design standards tools
Advantages for software support
Structure od EEAC
5 usability factors
17. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Advantages for semantic networks
Nielsen's Advice
Advantages for Rapid Prototyping
during the collection portion you will formally identify
18. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
5 usability factors
Limitations of usability testing
Disadvantages for semantic networks
advantages of command line
19. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
four types of filters
Advantages for lo- fi prototype
Gulf of Evaluation
disadvantages of form fill- in
20. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
21. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
menu- based interface with EEAC
the usability goal
disadvantages of form fill- in
22. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Three basic components for the usability testing
Seven Stages of Action
Principles of interaction design
disadvantages of direct manipulation
23. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
framework for design principle
Advantages for Rapid Prototyping
Advantages for semantic networks
Three basic components for the usability testing
24. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Advantages for semantic networks
four tools to organize the discovery process
menu- based and articulatory distance
5 usability factors
25. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
disadvantages of form fill- in
applications of natural language
obstacles of natural language
advantages of direct manipulation
26. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
disadvantages of menu- based interface
disadvantages of direct manipulation
Disadvantages for card sort
disadvantages of question and answer
27. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
applications of natural language
Seven Stages of Action
framework for design principle
28. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
Benefits from the use of high - level software tools
advantages of question and answer
Gulfs and principles
29. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
obstacles of natural language
disadvantages of direct manipulation
Nielsen's Advice
interpreting the information
30. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
four types of filters
four types of observation
Tools for physical design
10 interaction styles
31. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Disadvantages for semantic networks
four types of filters
four types of observation
Nielson's Heuristic Evaluation
32. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
menu- based and articulatory distance
two area of development of natural language
advantages of menu- based interface
Advantages for card sort
33. Physical - cultural - functional - informational
stimulus intensity
advantages of form fill- in
command line and articulatory distance
four types of filters
34. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
potential problems of metaphors
Benefits from the use of high - level software tools
Nielsen's Advice
35. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of question and answer
Gulf of Evaluation
disadvantages of direct manipulation
constraint on usability testing
36. Participants - design - tester
Three basic components for the usability testing
disadvantages of natural language
command line with the EEAC
advantages of command line
37. Progressive Disclosure - Constraints
advantages of menu- based interface
Tools for physical design
Advantages of usability testing
Principles of interaction design #1. Simplicity
38. Location - Logical Grouping - Conventions - Redundancy
disadvantages of natural language
Principles of interaction design #2. Memorability
four tools to organize the discovery process
Advantages for personas
39. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
advantages of question and answer
command line with the EEAC
command line and articulatory distance
Nielson's Heuristic Evaluation
40. Task analysis - storyboarding - use cases - primary stakeholder profiles
Interface design standards tools
four tools to organize the discovery process
disadvantages of question and answer
framework for design principle
41. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
menu- based interface with EEAC
advantages of command line
Gulfs and principles
Three basic components for the usability testing
42. Primary - secondary - facilitator - indirect
direct manipulation with EEAC
Gulfs and principles
four types of stakeholders
Disadvantages for card sort
43. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
potential problems of metaphors
Principles of interaction design #2. Memorability
advantages of menu- based interface
44. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
four tools to organize the discovery process
Tools for conceptual design
Advantages for software support
Advantages of usability testing
45. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
potential problems of metaphors
Principles of interaction design
advantages of menu- based interface
Three basic components for the usability testing
46. Direct - indirect - ethnographic observation - distributed cognition
obstacles of natural language
disadvantages of question and answer
four types of observation
menu- based interface with EEAC
47. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Advantages for semantic networks
Interface design standards tools
Advantages for personas
advantages of direct manipulation
48. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Advantages of usability testing
disadvantages of direct manipulation
Gulf of Evaluation
Interface design standards tools
49. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
5 usability factors
Advantages for software support
three phases in direct manipulation
50. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Methods of collection
10 interaction styles
interpreting the information
Methodology and Notation