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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
command line and articulatory distance
direct manipulation with EEAC
advantages of command line
Advantages for semantic networks
2. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Nielsen's Advice
potential problems of metaphors
four types of filters
Disadvantages for personas
3. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Methodology and Notation
Advantages for personas
advantages of command line
Gulf of Evaluation
4. Primary - secondary - facilitator - indirect
advantages of form fill- in
Methodology and Notation
Gulf of Evaluation
four types of stakeholders
5. What it will look like - What components it will require - How the screens will be laid out
Methodology and Notation
What will the physical design involve?
Seven Stages of Action
What the mental model could be...
6. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Disadvantages for personas
during the collection portion you will formally identify
command line with the EEAC
framework for design principle
7. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Interface design standards tools
Gulf of Evaluation
conceptual design
advantages of menu- based interface
8. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Methods of collection
Advantages for personas
disadvantages of command line
stimulus intensity
9. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Advantages for card sort
Three basic components for the usability testing
Structure od EEAC
Principles of interaction design #3. Predictability
10. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of direct manipulation
advantages of menu- based interface
Seven Stages of Action
disadvantages of command line
11. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
Principles of interaction design #1. Simplicity
advantages of direct manipulation
Gulf of Evaluation
12. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
13. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
Advantages for lo- fi prototype
ways to elicitation
Advantages of usability testing
14. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
four types of filters
applications of natural language
Tools for physical design
Principles of interaction design #1. Simplicity
15. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
three phases in direct manipulation
command line and articulatory distance
Three main criteria for lo- fi prototype
16. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Methodology and Notation
four types of filters
potential problems of metaphors
conceptual design
17. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of natural language
command line and articulatory distance
Disadvantages for lo- fi prototype
Advantages for Rapid Prototyping
18. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
disadvantages of question and answer
advantages of form fill- in
menu- based interface with EEAC
constraint on usability testing
19. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design #4. Visibility
conceptual design
during the collection portion you will formally identify
Advantages of usability testing
20. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
conceptual design
Benefits from the use of high - level software tools
command line with the interaction framework
Disadvantages for semantic networks
21. Physical - cultural - functional - informational
four types of filters
Principles of interaction design #1. Simplicity
Seven Stages of Action
four tools to organize the discovery process
22. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Advantages of usability testing
advantages of question and answer
Methodology and Notation
Principles of interaction design
23. Task analysis - storyboarding - use cases - primary stakeholder profiles
four types of observation
four tools to organize the discovery process
direct manipulation with EEAC
during the collection portion you will formally identify
24. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Advantages for lo- fi prototype
Principles of interaction design #4. Visibility
disadvantages of form fill- in
applications of natural language
25. Direct indirect - corporate documentation - logs and notes - questionnaires
the usability goal
three phases in direct manipulation
four types of observation
ways to elicitation
26. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
stimulus intensity
the usability goal
constraint on usability testing
27. Comprehensibility and learnability
the usability goal
ways to elicitation
Disadvantages for lo- fi prototype
two area of development of natural language
28. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of natural language
command line with the interaction framework
What the mental model could be...
menu- based and articulatory distance
29. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Disadvantages for card sort
Advantages for personas
obstacles of natural language
disadvantages of direct manipulation
30. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Disadvantages for semantic networks
four types of filters
Principles of interaction design #1. Simplicity
potential problems of metaphors
31. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
Gulfs and principles
Advantages for card sort
interpreting the information
32. Time - finance - personnel - laboratory
advantages of natural language
disadvantages of command line
Advantages for semantic networks
constraint on usability testing
33. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Tools for conceptual design
Gulf of Evaluation
Structure od EEAC
advantages of direct manipulation
34. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Advantages for card sort
four types of stakeholders
disadvantages of form fill- in
four types of observation
35. Participants - design - tester
applications of natural language
Limitations of usability testing
Three basic components for the usability testing
disadvantages of menu- based interface
36. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of direct manipulation
three phases in direct manipulation
advantages of menu- based interface
Principles of interaction design #4. Visibility
37. Menu options create small articulatory distance
menu- based and articulatory distance
command line with the interaction framework
advantages of question and answer
10 interaction styles
38. Direct - indirect - ethnographic observation - distributed cognition
four types of filters
four types of observation
advantages of natural language
Benefits from the use of high - level software tools
39. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
What will the physical design involve?
advantages of direct manipulation
obstacles of natural language
Disadvantages for card sort
40. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
direct manipulation with EEAC
advantages of menu- based interface
Disadvantages for card sort
Limitations of usability testing
41. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
disadvantages of direct manipulation
advantages of question and answer
Advantages for personas
Principles of interaction design #4. Visibility
42. Progressive Disclosure - Constraints
Three basic components for the usability testing
Methodology and Notation
Advantages for software support
Principles of interaction design #1. Simplicity
43. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Nielson's Heuristic Evaluation
advantages of form fill- in
advantages of command line
disadvantages of direct manipulation
44. 1.free phase 2.captive phase 3. termination phase
command line with the interaction framework
three phases in direct manipulation
two area of development of natural language
advantages of direct manipulation
45. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
command line with the interaction framework
menu- based and articulatory distance
Disadvantages for lo- fi prototype
Advantages for semantic networks
46. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
advantages of menu- based interface
disadvantages of question and answer
Advantages for card sort
Disadvantages for personas
47. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
10 interaction styles
disadvantages of natural language
What will the physical design involve?
ways to elicitation
48. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
menu- based and articulatory distance
disadvantages of direct manipulation
interpreting the information
Limitations of usability testing
49. Goals - Execution - World - Evaluation
Structure od EEAC
framework for design principle
Disadvantages for card sort
Three basic components for the usability testing
50. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
framework for design principle
interpreting the information
Principles of interaction design #3. Predictability
Advantages for Rapid Prototyping