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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
What the mental model could be...
two area of development of natural language
10 interaction styles
disadvantages of natural language
2. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
disadvantages of menu- based interface
Advantages for Rapid Prototyping
advantages of direct manipulation
Gulfs and principles
3. Goals - Execution - World - Evaluation
Structure od EEAC
Principles of interaction design
Advantages for card sort
advantages of command line
4. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Nielsen's Advice
interpreting the information
Advantages for Rapid Prototyping
Three basic components for the usability testing
5. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
advantages of form fill- in
Advantages for personas
Methods of collection
What will the physical design involve?
6. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Principles of interaction design #3. Predictability
5 usability factors
Advantages for personas
Disadvantages for personas
7. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
two area of development of natural language
disadvantages of menu- based interface
Principles of interaction design #4. Visibility
Disadvantages for semantic networks
8. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #2. Memorability
Seven Stages of Action
four types of filters
potential problems of metaphors
9. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
advantages of question and answer
command line with the EEAC
disadvantages of direct manipulation
advantages of command line
10. Physical - cultural - functional - informational
framework for design principle
four types of filters
direct manipulation with EEAC
Advantages for lo- fi prototype
11. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
12. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
conceptual design
potential problems of metaphors
menu- based interface with EEAC
Advantages for software support
13. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
Tools for conceptual design
two area of development of natural language
menu- based interface with EEAC
14. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
ways to elicitation
Methods of collection
advantages of direct manipulation
15. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design
Disadvantages for lo- fi prototype
Seven Stages of Action
advantages of question and answer
16. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of natural language
Advantages for software support
menu- based and articulatory distance
Tools for conceptual design
17. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
What will the physical design involve?
Gulf of Evaluation
Principles of interaction design #3. Predictability
Benefits from the use of high - level software tools
18. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
ways to elicitation
Principles of interaction design
Tools for conceptual design
advantages of menu- based interface
19. 1.free phase 2.captive phase 3. termination phase
three phases in direct manipulation
interpreting the information
the usability goal
Advantages for personas
20. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
5 usability factors
disadvantages of command line
Tools for physical design
21. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Seven Stages of Action
Limitations of usability testing
three phases in direct manipulation
disadvantages of command line
22. Menu options create small articulatory distance
Interface design standards tools
Tools for physical design
menu- based and articulatory distance
Tools for conceptual design
23. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
two area of development of natural language
the usability goal
four types of filters
applications of natural language
24. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Methods of collection
Limitations of usability testing
advantages of command line
Benefits from the use of high - level software tools
25. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of natural language
potential problems of metaphors
advantages of question and answer
command line with the EEAC
26. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
5 usability factors
potential problems of metaphors
Advantages for personas
27. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
obstacles of natural language
Advantages for card sort
Nielsen's Advice
What will the physical design involve?
28. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
10 interaction styles
Nielson's Heuristic Evaluation
Principles of interaction design
advantages of form fill- in
29. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for semantic networks
advantages of command line
command line with the interaction framework
Advantages of usability testing
30. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
command line and articulatory distance
four types of observation
Advantages for personas
31. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
Gulfs and principles
Seven Stages of Action
Limitations of usability testing
32. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Methodology and Notation
during the collection portion you will formally identify
Principles of interaction design #1. Simplicity
Benefits from the use of high - level software tools
33. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
menu- based and articulatory distance
advantages of direct manipulation
disadvantages of menu- based interface
disadvantages of direct manipulation
34. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
advantages of menu- based interface
disadvantages of command line
menu- based interface with EEAC
disadvantages of form fill- in
35. Unscientific - Partial - Unstable - Inconsistent - Personal
5 usability factors
applications of natural language
Three basic components for the usability testing
What the mental model could be...
36. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
advantages of command line
four tools to organize the discovery process
Disadvantages for card sort
Tools for physical design
37. Time - finance - personnel - laboratory
constraint on usability testing
menu- based interface with EEAC
command line with the EEAC
obstacles of natural language
38. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Advantages for Rapid Prototyping
disadvantages of menu- based interface
Gulfs and principles
Methodology and Notation
39. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
ways to elicitation
advantages of form fill- in
Advantages for software support
Disadvantages for personas
40. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Principles of interaction design #4. Visibility
stimulus intensity
What the mental model could be...
advantages of natural language
41. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
disadvantages of menu- based interface
Gulfs and principles
Disadvantages for personas
42. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Advantages for lo- fi prototype
Three main criteria for lo- fi prototype
Tools for conceptual design
advantages of natural language
43. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Three basic components for the usability testing
Advantages of usability testing
menu- based and articulatory distance
Principles of interaction design #1. Simplicity
44. Comprehensibility and learnability
direct manipulation with EEAC
the usability goal
Structure od EEAC
What will the physical design involve?
45. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
four types of filters
Seven Stages of Action
four types of observation
command line with the EEAC
46. Primary - secondary - facilitator - indirect
What will the physical design involve?
four types of stakeholders
potential problems of metaphors
Disadvantages for card sort
47. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
Interface design standards tools
command line with the EEAC
obstacles of natural language
48. Direct indirect - corporate documentation - logs and notes - questionnaires
ways to elicitation
the usability goal
advantages of form fill- in
applications of natural language
49. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
disadvantages of question and answer
Gulf of Evaluation
command line and articulatory distance
Nielsen's Advice
50. Direct - indirect - ethnographic observation - distributed cognition
Advantages for lo- fi prototype
four types of observation
command line with the EEAC
disadvantages of command line