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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Tools for conceptual design
advantages of natural language
Interface design standards tools
Principles of interaction design #1. Simplicity
2. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
What will the physical design involve?
direct manipulation with EEAC
10 interaction styles
Disadvantages for card sort
3. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
Seven Stages of Action
disadvantages of form fill- in
Interface design standards tools
4. Physical - cultural - functional - informational
Principles of interaction design #3. Predictability
four types of filters
5 usability factors
Disadvantages for card sort
5. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
the usability goal
command line with the interaction framework
Principles of interaction design #2. Memorability
Advantages for Rapid Prototyping
6. Location - Logical Grouping - Conventions - Redundancy
four types of filters
Principles of interaction design
Methods of collection
Principles of interaction design #2. Memorability
7. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
8. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Gulfs and principles
command line with the EEAC
Interface design standards tools
Seven Stages of Action
9. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
conceptual design
Principles of interaction design
advantages of direct manipulation
Advantages for semantic networks
10. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Seven Stages of Action
menu- based interface with EEAC
disadvantages of direct manipulation
during the collection portion you will formally identify
11. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Disadvantages for personas
applications of natural language
two area of development of natural language
advantages of question and answer
12. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
direct manipulation with EEAC
two area of development of natural language
Principles of interaction design #2. Memorability
advantages of menu- based interface
13. Menu options create small articulatory distance
menu- based and articulatory distance
the usability goal
advantages of direct manipulation
advantages of question and answer
14. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Three basic components for the usability testing
Disadvantages for personas
Gulfs and principles
command line and articulatory distance
15. Direct - indirect - ethnographic observation - distributed cognition
during the collection portion you will formally identify
obstacles of natural language
Interface design standards tools
four types of observation
16. Primary - secondary - facilitator - indirect
applications of natural language
stimulus intensity
disadvantages of form fill- in
four types of stakeholders
17. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
What will the physical design involve?
Advantages of usability testing
Principles of interaction design #4. Visibility
four tools to organize the discovery process
18. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
command line with the interaction framework
advantages of natural language
advantages of command line
19. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
four types of stakeholders
Principles of interaction design
four types of observation
What will the physical design involve?
20. Direct indirect - corporate documentation - logs and notes - questionnaires
advantages of direct manipulation
ways to elicitation
Tools for conceptual design
Three basic components for the usability testing
21. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
three phases in direct manipulation
Principles of interaction design
command line and articulatory distance
What will the physical design involve?
22. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
disadvantages of form fill- in
interpreting the information
obstacles of natural language
potential problems of metaphors
23. 1.free phase 2.captive phase 3. termination phase
three phases in direct manipulation
Advantages of usability testing
advantages of menu- based interface
disadvantages of menu- based interface
24. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Disadvantages for semantic networks
Principles of interaction design
Gulfs and principles
Advantages for lo- fi prototype
25. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Disadvantages for lo- fi prototype
Disadvantages for semantic networks
Interface design standards tools
Nielson's Heuristic Evaluation
26. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Disadvantages for lo- fi prototype
four types of observation
Advantages for lo- fi prototype
two area of development of natural language
27. Unscientific - Partial - Unstable - Inconsistent - Personal
Advantages of usability testing
four types of observation
What the mental model could be...
ways to elicitation
28. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
advantages of question and answer
conceptual design
Limitations of usability testing
disadvantages of form fill- in
29. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Advantages for personas
command line with the EEAC
four types of filters
menu- based interface with EEAC
30. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
disadvantages of command line
Methodology and Notation
disadvantages of menu- based interface
Principles of interaction design #3. Predictability
31. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
conceptual design
disadvantages of natural language
Gulfs and principles
advantages of question and answer
32. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
Disadvantages for personas
Limitations of usability testing
Advantages for software support
33. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Gulfs and principles
disadvantages of command line
Disadvantages for card sort
10 interaction styles
34. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
disadvantages of form fill- in
Structure od EEAC
Methodology and Notation
Advantages for card sort
35. What it will look like - What components it will require - How the screens will be laid out
command line and articulatory distance
framework for design principle
What will the physical design involve?
constraint on usability testing
36. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Tools for conceptual design
command line with the EEAC
Principles of interaction design #3. Predictability
disadvantages of natural language
37. Task analysis - storyboarding - use cases - primary stakeholder profiles
Principles of interaction design
four tools to organize the discovery process
Disadvantages for semantic networks
advantages of question and answer
38. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Disadvantages for semantic networks
menu- based interface with EEAC
Advantages for lo- fi prototype
disadvantages of menu- based interface
39. Observation - elicitation
constraint on usability testing
Methods of collection
direct manipulation with EEAC
disadvantages of question and answer
40. Participants - design - tester
advantages of question and answer
advantages of command line
three phases in direct manipulation
Three basic components for the usability testing
41. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Disadvantages for personas
Tools for conceptual design
Advantages for semantic networks
potential problems of metaphors
42. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
Disadvantages for personas
Nielsen's Advice
menu- based interface with EEAC
43. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Advantages for semantic networks
two area of development of natural language
Structure od EEAC
four types of filters
44. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
stimulus intensity
Three main criteria for lo- fi prototype
advantages of command line
Interface design standards tools
45. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
during the collection portion you will formally identify
Principles of interaction design #1. Simplicity
Advantages for software support
advantages of form fill- in
46. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
5 usability factors
four types of observation
interpreting the information
47. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
Structure od EEAC
conceptual design
Disadvantages for semantic networks
48. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
49. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Advantages for Rapid Prototyping
Advantages for software support
applications of natural language
Disadvantages for lo- fi prototype
50. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Principles of interaction design #4. Visibility
framework for design principle
four types of stakeholders
What will the physical design involve?