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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
advantages of question and answer
Gulfs and principles
Tools for physical design
What the mental model could be...
2. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
advantages of question and answer
constraint on usability testing
Advantages for lo- fi prototype
Tools for physical design
3. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
5 usability factors
four types of observation
ways to elicitation
disadvantages of menu- based interface
4. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Advantages of usability testing
10 interaction styles
disadvantages of question and answer
obstacles of natural language
5. Observation - elicitation
Principles of interaction design #2. Memorability
advantages of command line
two area of development of natural language
Methods of collection
6. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
applications of natural language
three phases in direct manipulation
Principles of interaction design #4. Visibility
7. Comprehensibility and learnability
four types of observation
advantages of question and answer
the usability goal
command line with the EEAC
8. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Tools for physical design
during the collection portion you will formally identify
Gulfs and principles
Advantages of usability testing
9. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Three basic components for the usability testing
Advantages for Rapid Prototyping
command line with the interaction framework
Benefits from the use of high - level software tools
10. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
10 interaction styles
Benefits from the use of high - level software tools
disadvantages of direct manipulation
potential problems of metaphors
11. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Nielson's Heuristic Evaluation
direct manipulation with EEAC
5 usability factors
Nielsen's Advice
12. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Principles of interaction design #3. Predictability
What will the physical design involve?
advantages of menu- based interface
disadvantages of form fill- in
13. Physical - cultural - functional - informational
Disadvantages for card sort
four types of stakeholders
four types of filters
Three main criteria for lo- fi prototype
14. Participants - design - tester
two area of development of natural language
Three basic components for the usability testing
the usability goal
Advantages for Rapid Prototyping
15. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
10 interaction styles
Benefits from the use of high - level software tools
5 usability factors
command line and articulatory distance
16. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Principles of interaction design #2. Memorability
Nielson's Heuristic Evaluation
conceptual design
Gulfs and principles
17. Menu options create small articulatory distance
direct manipulation with EEAC
advantages of form fill- in
menu- based and articulatory distance
four types of observation
18. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Advantages for personas
Advantages for card sort
framework for design principle
Advantages for semantic networks
19. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Advantages for Rapid Prototyping
Disadvantages for lo- fi prototype
Advantages for personas
Advantages for semantic networks
20. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
5 usability factors
during the collection portion you will formally identify
disadvantages of question and answer
disadvantages of direct manipulation
21. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Benefits from the use of high - level software tools
Gulf of Evaluation
command line with the interaction framework
Advantages for lo- fi prototype
22. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Limitations of usability testing
advantages of direct manipulation
two area of development of natural language
disadvantages of menu- based interface
23. Primary - secondary - facilitator - indirect
four types of observation
advantages of command line
disadvantages of form fill- in
four types of stakeholders
24. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
advantages of natural language
Gulf of Evaluation
Limitations of usability testing
advantages of question and answer
25. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
advantages of command line
Structure od EEAC
Principles of interaction design #4. Visibility
26. Task analysis - storyboarding - use cases - primary stakeholder profiles
Principles of interaction design #2. Memorability
four tools to organize the discovery process
Three main criteria for lo- fi prototype
command line with the EEAC
27. Time - finance - personnel - laboratory
ways to elicitation
Advantages for lo- fi prototype
applications of natural language
constraint on usability testing
28. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Tools for conceptual design
advantages of form fill- in
5 usability factors
the usability goal
29. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
Tools for conceptual design
disadvantages of question and answer
constraint on usability testing
30. Unscientific - Partial - Unstable - Inconsistent - Personal
Principles of interaction design #1. Simplicity
four types of stakeholders
What the mental model could be...
Benefits from the use of high - level software tools
31. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Nielson's Heuristic Evaluation
Benefits from the use of high - level software tools
menu- based and articulatory distance
Disadvantages for card sort
32. Goals - Execution - World - Evaluation
direct manipulation with EEAC
disadvantages of form fill- in
Structure od EEAC
disadvantages of menu- based interface
33. Overload - Feedback - Recognition/Recall - Orientation
Nielsen's Advice
Interface design standards tools
Principles of interaction design #4. Visibility
applications of natural language
34. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
during the collection portion you will formally identify
disadvantages of form fill- in
Principles of interaction design
advantages of menu- based interface
35. Direct - indirect - ethnographic observation - distributed cognition
menu- based interface with EEAC
four types of observation
Interface design standards tools
disadvantages of question and answer
36. 1.free phase 2.captive phase 3. termination phase
Advantages for personas
three phases in direct manipulation
Nielsen's Advice
10 interaction styles
37. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for software support
four types of stakeholders
potential problems of metaphors
conceptual design
38. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
advantages of form fill- in
advantages of command line
advantages of menu- based interface
39. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Advantages for card sort
5 usability factors
Advantages for personas
10 interaction styles
40. Location - Logical Grouping - Conventions - Redundancy
Advantages for card sort
Principles of interaction design #2. Memorability
advantages of form fill- in
Disadvantages for semantic networks
41. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
What will the physical design involve?
Three basic components for the usability testing
disadvantages of command line
disadvantages of form fill- in
42. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
Methods of collection
disadvantages of direct manipulation
Three main criteria for lo- fi prototype
43. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
the usability goal
command line with the EEAC
four types of filters
Methods of collection
44. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
What the mental model could be...
interpreting the information
Principles of interaction design #4. Visibility
disadvantages of question and answer
45. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
46. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Three main criteria for lo- fi prototype
command line and articulatory distance
four types of filters
framework for design principle
47. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
disadvantages of question and answer
direct manipulation with EEAC
framework for design principle
Disadvantages for personas
48. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
Advantages for semantic networks
Disadvantages for card sort
constraint on usability testing
49. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Tools for conceptual design
Advantages for semantic networks
four tools to organize the discovery process
ways to elicitation
50. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
command line with the EEAC
disadvantages of natural language
Advantages for semantic networks