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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
potential problems of metaphors
four tools to organize the discovery process
Gulf of Evaluation
menu- based interface with EEAC
2. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
four tools to organize the discovery process
Advantages for software support
framework for design principle
Seven Stages of Action
3. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Methods of collection
Advantages for software support
Interface design standards tools
four types of stakeholders
4. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
applications of natural language
disadvantages of command line
disadvantages of question and answer
Tools for conceptual design
5. Direct indirect - corporate documentation - logs and notes - questionnaires
disadvantages of natural language
Disadvantages for semantic networks
ways to elicitation
advantages of form fill- in
6. Participants - design - tester
Principles of interaction design #1. Simplicity
command line and articulatory distance
Structure od EEAC
Three basic components for the usability testing
7. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Advantages for software support
Interface design standards tools
advantages of command line
Benefits from the use of high - level software tools
8. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
four types of filters
Advantages for software support
disadvantages of natural language
9. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
four types of observation
Three basic components for the usability testing
Disadvantages for personas
framework for design principle
10. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
5 usability factors
disadvantages of command line
Disadvantages for personas
framework for design principle
11. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
command line and articulatory distance
Principles of interaction design #2. Memorability
Three basic components for the usability testing
Principles of interaction design
12. Goals - Execution - World - Evaluation
Structure od EEAC
disadvantages of natural language
Gulfs and principles
advantages of question and answer
13. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
conceptual design
disadvantages of menu- based interface
Three basic components for the usability testing
menu- based and articulatory distance
14. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design #4. Visibility
Advantages for personas
advantages of natural language
Benefits from the use of high - level software tools
15. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
10 interaction styles
Gulfs and principles
Structure od EEAC
the usability goal
16. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Limitations of usability testing
Advantages for personas
Advantages for software support
What the mental model could be...
17. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
5 usability factors
Tools for physical design
disadvantages of direct manipulation
Advantages for Rapid Prototyping
18. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
advantages of command line
Gulfs and principles
potential problems of metaphors
disadvantages of form fill- in
19. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Principles of interaction design #4. Visibility
Methodology and Notation
Principles of interaction design #2. Memorability
obstacles of natural language
20. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Advantages for personas
Three main criteria for lo- fi prototype
constraint on usability testing
advantages of command line
21. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Disadvantages for personas
Tools for conceptual design
four types of stakeholders
command line with the interaction framework
22. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
23. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of natural language
constraint on usability testing
during the collection portion you will formally identify
disadvantages of direct manipulation
24. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Disadvantages for semantic networks
disadvantages of menu- based interface
Gulf of Evaluation
three phases in direct manipulation
25. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
the usability goal
potential problems of metaphors
Methodology and Notation
Benefits from the use of high - level software tools
26. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
Disadvantages for semantic networks
Advantages for lo- fi prototype
Three basic components for the usability testing
27. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
ways to elicitation
10 interaction styles
Gulfs and principles
menu- based interface with EEAC
28. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
four tools to organize the discovery process
Three main criteria for lo- fi prototype
Advantages for Rapid Prototyping
constraint on usability testing
29. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
30. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
applications of natural language
Advantages for semantic networks
Nielsen's Advice
31. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of command line
disadvantages of question and answer
disadvantages of natural language
obstacles of natural language
32. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
during the collection portion you will formally identify
Principles of interaction design #2. Memorability
What will the physical design involve?
33. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Disadvantages for personas
stimulus intensity
Gulf of Evaluation
framework for design principle
34. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for card sort
the usability goal
ways to elicitation
four types of stakeholders
35. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Benefits from the use of high - level software tools
Three basic components for the usability testing
obstacles of natural language
disadvantages of form fill- in
36. Menu options create small articulatory distance
Disadvantages for card sort
menu- based and articulatory distance
four types of stakeholders
advantages of command line
37. 1.free phase 2.captive phase 3. termination phase
four types of stakeholders
Structure od EEAC
three phases in direct manipulation
Methodology and Notation
38. Time - finance - personnel - laboratory
What will the physical design involve?
5 usability factors
constraint on usability testing
Advantages for lo- fi prototype
39. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Advantages for lo- fi prototype
What will the physical design involve?
command line with the EEAC
Limitations of usability testing
40. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
two area of development of natural language
four types of filters
Methodology and Notation
41. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
disadvantages of form fill- in
Principles of interaction design #4. Visibility
advantages of form fill- in
Gulf of Evaluation
42. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
Gulfs and principles
disadvantages of direct manipulation
Advantages of usability testing
43. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
What the mental model could be...
Principles of interaction design #3. Predictability
Principles of interaction design #2. Memorability
obstacles of natural language
44. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Seven Stages of Action
Principles of interaction design #3. Predictability
four tools to organize the discovery process
Advantages of usability testing
45. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Disadvantages for lo- fi prototype
Three basic components for the usability testing
two area of development of natural language
direct manipulation with EEAC
46. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Benefits from the use of high - level software tools
advantages of direct manipulation
Disadvantages for personas
the usability goal
47. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
two area of development of natural language
Principles of interaction design #4. Visibility
Interface design standards tools
advantages of question and answer
48. Location - Logical Grouping - Conventions - Redundancy
menu- based interface with EEAC
Principles of interaction design #2. Memorability
command line and articulatory distance
constraint on usability testing
49. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Limitations of usability testing
direct manipulation with EEAC
advantages of menu- based interface
Three main criteria for lo- fi prototype
50. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Gulf of Evaluation
command line with the EEAC
command line and articulatory distance
Three basic components for the usability testing