Test your basic knowledge |

Human Computer Interaction

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards






2. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language






3. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association






4. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes






5. Primary - secondary - facilitator - indirect






6. Direct indirect - corporate documentation - logs and notes - questionnaires






7. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development






8. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management






9. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner






10. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback






11. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat


12. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners






13. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo






14. Menu options create small articulatory distance






15. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes






16. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions






17. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language






18. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction






19. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes






20. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance






21. We respond first to the intensity of a stimulus and only then do we begin to process its meaning






22. Goals - Execution - World - Evaluation






23. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories






24. Physical - cultural - functional - informational






25. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation






26. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information






27. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing






28. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert






29. What it will look like - What components it will require - How the screens will be laid out






30. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases






31. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse






32. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist


33. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them






34. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems






35. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products






36. Task analysis - storyboarding - use cases - primary stakeholder profiles






37. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption






38. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning






39. Participants - design - tester






40. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence






41. Progressive Disclosure - Constraints






42. Unscientific - Partial - Unstable - Inconsistent - Personal






43. Time - finance - personnel - laboratory






44. Observation - elicitation






45. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures






46. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size






47. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information






48. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle






49. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements






50. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag