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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Disadvantages for lo- fi prototype
Interface design standards tools
command line and articulatory distance
advantages of form fill- in
2. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Nielsen's Advice
two area of development of natural language
Nielson's Heuristic Evaluation
Seven Stages of Action
3. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
disadvantages of natural language
Advantages for card sort
command line and articulatory distance
Tools for conceptual design
4. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
two area of development of natural language
menu- based and articulatory distance
Disadvantages for personas
5. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Disadvantages for personas
during the collection portion you will formally identify
Tools for physical design
Advantages for card sort
6. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Limitations of usability testing
advantages of command line
Tools for conceptual design
Three main criteria for lo- fi prototype
7. Primary - secondary - facilitator - indirect
four types of stakeholders
disadvantages of menu- based interface
Methods of collection
Advantages for semantic networks
8. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
What will the physical design involve?
Nielsen's Advice
menu- based interface with EEAC
disadvantages of question and answer
9. Direct indirect - corporate documentation - logs and notes - questionnaires
Nielsen's Advice
four tools to organize the discovery process
ways to elicitation
What will the physical design involve?
10. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
three phases in direct manipulation
Interface design standards tools
Advantages for personas
direct manipulation with EEAC
11. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design #4. Visibility
disadvantages of natural language
Structure od EEAC
10 interaction styles
12. Location - Logical Grouping - Conventions - Redundancy
interpreting the information
Principles of interaction design #2. Memorability
Methods of collection
conceptual design
13. Physical - cultural - functional - informational
four types of filters
Principles of interaction design #4. Visibility
advantages of menu- based interface
Advantages for Rapid Prototyping
14. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
applications of natural language
menu- based interface with EEAC
Tools for conceptual design
four types of filters
15. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
5 usability factors
Principles of interaction design #2. Memorability
Disadvantages for semantic networks
direct manipulation with EEAC
16. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Gulf of Evaluation
Seven Stages of Action
menu- based interface with EEAC
command line and articulatory distance
17. Comprehensibility and learnability
the usability goal
Advantages of usability testing
advantages of form fill- in
Gulf of Evaluation
18. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
advantages of natural language
10 interaction styles
5 usability factors
four types of observation
19. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Methodology and Notation
four types of filters
Tools for conceptual design
during the collection portion you will formally identify
20. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Advantages for personas
Principles of interaction design #3. Predictability
Disadvantages for personas
Methodology and Notation
21. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Tools for physical design
applications of natural language
Methods of collection
command line with the interaction framework
22. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Principles of interaction design #1. Simplicity
conceptual design
Advantages of usability testing
Benefits from the use of high - level software tools
23. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
What will the physical design involve?
disadvantages of natural language
conceptual design
Nielson's Heuristic Evaluation
24. Time - finance - personnel - laboratory
disadvantages of question and answer
command line and articulatory distance
Nielson's Heuristic Evaluation
constraint on usability testing
25. Goals - Execution - World - Evaluation
command line with the EEAC
Structure od EEAC
What will the physical design involve?
two area of development of natural language
26. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
command line with the EEAC
Advantages for Rapid Prototyping
interpreting the information
Seven Stages of Action
27. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
10 interaction styles
disadvantages of menu- based interface
Nielson's Heuristic Evaluation
disadvantages of natural language
28. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
Disadvantages for personas
command line and articulatory distance
Seven Stages of Action
29. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
30. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
31. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
command line with the interaction framework
disadvantages of direct manipulation
conceptual design
four types of observation
32. Task analysis - storyboarding - use cases - primary stakeholder profiles
advantages of direct manipulation
What the mental model could be...
two area of development of natural language
four tools to organize the discovery process
33. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
potential problems of metaphors
Tools for conceptual design
command line and articulatory distance
Methodology and Notation
34. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
potential problems of metaphors
Principles of interaction design #1. Simplicity
Three main criteria for lo- fi prototype
Advantages of usability testing
35. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Principles of interaction design
Advantages for lo- fi prototype
menu- based interface with EEAC
Limitations of usability testing
36. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
two area of development of natural language
Seven Stages of Action
Disadvantages for lo- fi prototype
disadvantages of natural language
37. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
disadvantages of form fill- in
Gulfs and principles
Advantages for Rapid Prototyping
disadvantages of question and answer
38. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
command line with the EEAC
four types of stakeholders
Nielson's Heuristic Evaluation
Gulf of Evaluation
39. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of question and answer
Seven Stages of Action
Disadvantages for semantic networks
disadvantages of direct manipulation
40. Participants - design - tester
disadvantages of natural language
Three basic components for the usability testing
Three main criteria for lo- fi prototype
Disadvantages for personas
41. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
stimulus intensity
5 usability factors
Principles of interaction design #1. Simplicity
Seven Stages of Action
42. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Principles of interaction design #3. Predictability
Disadvantages for semantic networks
four tools to organize the discovery process
Methodology and Notation
43. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Structure od EEAC
Limitations of usability testing
advantages of direct manipulation
three phases in direct manipulation
44. Progressive Disclosure - Constraints
advantages of menu- based interface
Principles of interaction design #1. Simplicity
Advantages for card sort
direct manipulation with EEAC
45. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
the usability goal
Advantages for semantic networks
Benefits from the use of high - level software tools
stimulus intensity
46. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
Gulf of Evaluation
command line and articulatory distance
Structure od EEAC
47. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
ways to elicitation
Principles of interaction design
Advantages for card sort
48. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Advantages for lo- fi prototype
the usability goal
Advantages for semantic networks
advantages of natural language
49. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Advantages for lo- fi prototype
5 usability factors
Disadvantages for card sort
Structure od EEAC
50. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
Tools for conceptual design
Principles of interaction design
Disadvantages for card sort