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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
disadvantages of command line
potential problems of metaphors
four tools to organize the discovery process
What the mental model could be...
2. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
What the mental model could be...
Limitations of usability testing
framework for design principle
Principles of interaction design #2. Memorability
3. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
four types of observation
disadvantages of natural language
four tools to organize the discovery process
Advantages for lo- fi prototype
4. Physical - cultural - functional - informational
disadvantages of direct manipulation
four types of filters
Disadvantages for card sort
Principles of interaction design #2. Memorability
5. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
constraint on usability testing
Disadvantages for semantic networks
Advantages for card sort
interpreting the information
6. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
command line with the EEAC
Principles of interaction design
menu- based interface with EEAC
applications of natural language
7. Menu options create small articulatory distance
menu- based interface with EEAC
advantages of form fill- in
command line with the EEAC
menu- based and articulatory distance
8. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
four tools to organize the discovery process
Advantages for semantic networks
two area of development of natural language
Advantages for card sort
9. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
direct manipulation with EEAC
stimulus intensity
conceptual design
Interface design standards tools
10. Unscientific - Partial - Unstable - Inconsistent - Personal
Gulf of Evaluation
interpreting the information
10 interaction styles
What the mental model could be...
11. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
constraint on usability testing
disadvantages of direct manipulation
disadvantages of command line
Disadvantages for lo- fi prototype
12. Task analysis - storyboarding - use cases - primary stakeholder profiles
framework for design principle
four tools to organize the discovery process
command line and articulatory distance
four types of stakeholders
13. Direct - indirect - ethnographic observation - distributed cognition
four types of stakeholders
What will the physical design involve?
four types of observation
Principles of interaction design #1. Simplicity
14. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Limitations of usability testing
interpreting the information
advantages of menu- based interface
Principles of interaction design #1. Simplicity
15. Goals - Execution - World - Evaluation
Structure od EEAC
Three main criteria for lo- fi prototype
advantages of natural language
Principles of interaction design #3. Predictability
16. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Principles of interaction design #3. Predictability
Limitations of usability testing
four types of stakeholders
Tools for physical design
17. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
Advantages for Rapid Prototyping
Advantages for semantic networks
Three main criteria for lo- fi prototype
18. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
advantages of natural language
two area of development of natural language
disadvantages of menu- based interface
command line and articulatory distance
19. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
Methods of collection
Gulf of Evaluation
Tools for physical design
20. Participants - design - tester
menu- based and articulatory distance
obstacles of natural language
stimulus intensity
Three basic components for the usability testing
21. Primary - secondary - facilitator - indirect
four types of stakeholders
advantages of question and answer
framework for design principle
disadvantages of question and answer
22. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Three basic components for the usability testing
command line with the EEAC
5 usability factors
Methods of collection
23. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Advantages for personas
disadvantages of question and answer
What will the physical design involve?
Three main criteria for lo- fi prototype
24. Direct indirect - corporate documentation - logs and notes - questionnaires
command line with the interaction framework
ways to elicitation
Nielsen's Advice
potential problems of metaphors
25. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
disadvantages of form fill- in
two area of development of natural language
potential problems of metaphors
Nielsen's Advice
26. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Seven Stages of Action
Advantages for card sort
conceptual design
command line and articulatory distance
27. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
during the collection portion you will formally identify
advantages of form fill- in
applications of natural language
Methods of collection
28. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Methodology and Notation
disadvantages of natural language
constraint on usability testing
direct manipulation with EEAC
29. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
disadvantages of direct manipulation
four types of filters
Nielson's Heuristic Evaluation
30. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
What the mental model could be...
Disadvantages for personas
Interface design standards tools
Advantages for lo- fi prototype
31. Comprehensibility and learnability
Disadvantages for semantic networks
the usability goal
Seven Stages of Action
Interface design standards tools
32. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Principles of interaction design #4. Visibility
5 usability factors
Advantages for software support
four tools to organize the discovery process
33. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
What the mental model could be...
three phases in direct manipulation
Benefits from the use of high - level software tools
Disadvantages for personas
34. Observation - elicitation
direct manipulation with EEAC
Methods of collection
Nielsen's Advice
Three main criteria for lo- fi prototype
35. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
What will the physical design involve?
disadvantages of form fill- in
5 usability factors
36. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
constraint on usability testing
Advantages for Rapid Prototyping
Benefits from the use of high - level software tools
Principles of interaction design #4. Visibility
37. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
applications of natural language
Principles of interaction design #2. Memorability
command line and articulatory distance
Disadvantages for card sort
38. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
four types of filters
Disadvantages for personas
command line and articulatory distance
obstacles of natural language
39. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Advantages of usability testing
Advantages for semantic networks
Principles of interaction design #3. Predictability
command line with the EEAC
40. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
direct manipulation with EEAC
Interface design standards tools
Advantages for lo- fi prototype
What the mental model could be...
41. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
command line with the interaction framework
framework for design principle
ways to elicitation
Advantages for semantic networks
42. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Principles of interaction design #3. Predictability
Structure od EEAC
Advantages for Rapid Prototyping
Advantages for software support
43. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of menu- based interface
ways to elicitation
What the mental model could be...
Principles of interaction design #2. Memorability
44. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
Benefits from the use of high - level software tools
Tools for conceptual design
Advantages of usability testing
45. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Three main criteria for lo- fi prototype
menu- based and articulatory distance
advantages of natural language
four types of observation
46. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
advantages of command line
four tools to organize the discovery process
Limitations of usability testing
command line with the EEAC
47. Time - finance - personnel - laboratory
advantages of direct manipulation
What the mental model could be...
constraint on usability testing
Disadvantages for semantic networks
48. Overload - Feedback - Recognition/Recall - Orientation
Limitations of usability testing
four types of stakeholders
advantages of menu- based interface
Principles of interaction design #4. Visibility
49. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Methodology and Notation
Structure od EEAC
command line with the EEAC
Advantages for semantic networks
50. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design
What will the physical design involve?
disadvantages of direct manipulation
Principles of interaction design #3. Predictability