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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Disadvantages for personas
Advantages for semantic networks
Advantages of usability testing
Limitations of usability testing
2. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
framework for design principle
Benefits from the use of high - level software tools
Limitations of usability testing
Disadvantages for semantic networks
3. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
three phases in direct manipulation
disadvantages of question and answer
advantages of menu- based interface
4. Participants - design - tester
Principles of interaction design #4. Visibility
Three basic components for the usability testing
disadvantages of direct manipulation
command line with the EEAC
5. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of natural language
advantages of menu- based interface
Limitations of usability testing
Principles of interaction design #2. Memorability
6. Physical - cultural - functional - informational
disadvantages of question and answer
advantages of menu- based interface
four types of filters
Structure od EEAC
7. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
command line and articulatory distance
Gulf of Evaluation
command line with the interaction framework
Gulfs and principles
8. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
obstacles of natural language
during the collection portion you will formally identify
advantages of direct manipulation
four types of observation
9. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
potential problems of metaphors
four types of filters
advantages of question and answer
advantages of menu- based interface
10. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Advantages for semantic networks
Tools for physical design
advantages of question and answer
four types of filters
11. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
disadvantages of question and answer
four tools to organize the discovery process
advantages of question and answer
stimulus intensity
12. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
two area of development of natural language
the usability goal
command line with the EEAC
Tools for conceptual design
13. What it will look like - What components it will require - How the screens will be laid out
ways to elicitation
What will the physical design involve?
Gulf of Evaluation
command line with the interaction framework
14. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
disadvantages of question and answer
Advantages of usability testing
Disadvantages for card sort
advantages of question and answer
15. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
Methods of collection
command line with the EEAC
menu- based and articulatory distance
16. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
advantages of menu- based interface
obstacles of natural language
Advantages of usability testing
applications of natural language
17. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
framework for design principle
command line and articulatory distance
Principles of interaction design #3. Predictability
Principles of interaction design #1. Simplicity
18. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
four tools to organize the discovery process
advantages of form fill- in
Principles of interaction design #3. Predictability
What the mental model could be...
19. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Interface design standards tools
Tools for conceptual design
Seven Stages of Action
Limitations of usability testing
20. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Tools for physical design
interpreting the information
Advantages for Rapid Prototyping
direct manipulation with EEAC
21. Goals - Execution - World - Evaluation
Tools for conceptual design
Structure od EEAC
during the collection portion you will formally identify
ways to elicitation
22. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
command line and articulatory distance
conceptual design
Advantages for software support
Benefits from the use of high - level software tools
23. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
four types of stakeholders
Advantages for semantic networks
advantages of question and answer
Advantages for personas
24. Location - Logical Grouping - Conventions - Redundancy
command line and articulatory distance
Principles of interaction design #2. Memorability
Disadvantages for semantic networks
applications of natural language
25. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of direct manipulation
four types of filters
Disadvantages for personas
Principles of interaction design #2. Memorability
26. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Seven Stages of Action
Tools for conceptual design
advantages of natural language
disadvantages of natural language
27. Menu options create small articulatory distance
Nielson's Heuristic Evaluation
What will the physical design involve?
Limitations of usability testing
menu- based and articulatory distance
28. Overload - Feedback - Recognition/Recall - Orientation
Advantages for semantic networks
obstacles of natural language
Principles of interaction design #4. Visibility
command line and articulatory distance
29. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
four types of filters
advantages of question and answer
obstacles of natural language
the usability goal
30. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Seven Stages of Action
interpreting the information
Structure od EEAC
stimulus intensity
31. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Principles of interaction design #1. Simplicity
Tools for physical design
What the mental model could be...
during the collection portion you will formally identify
32. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
33. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
command line with the interaction framework
Gulfs and principles
advantages of menu- based interface
Seven Stages of Action
34. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
potential problems of metaphors
Gulf of Evaluation
advantages of natural language
conceptual design
35. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Structure od EEAC
Interface design standards tools
ways to elicitation
menu- based and articulatory distance
36. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Benefits from the use of high - level software tools
disadvantages of question and answer
Methods of collection
constraint on usability testing
37. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
disadvantages of natural language
Gulf of Evaluation
advantages of form fill- in
38. Direct - indirect - ethnographic observation - distributed cognition
Disadvantages for card sort
disadvantages of question and answer
four types of observation
four types of stakeholders
39. 1.free phase 2.captive phase 3. termination phase
Methods of collection
three phases in direct manipulation
command line with the EEAC
direct manipulation with EEAC
40. Task analysis - storyboarding - use cases - primary stakeholder profiles
command line and articulatory distance
Advantages for lo- fi prototype
Principles of interaction design #4. Visibility
four tools to organize the discovery process
41. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
42. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for software support
applications of natural language
interpreting the information
Methods of collection
43. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Limitations of usability testing
Disadvantages for personas
Advantages for Rapid Prototyping
potential problems of metaphors
44. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Principles of interaction design #3. Predictability
advantages of direct manipulation
three phases in direct manipulation
advantages of question and answer
45. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
applications of natural language
Gulf of Evaluation
Advantages of usability testing
5 usability factors
46. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
stimulus intensity
interpreting the information
Advantages for lo- fi prototype
Structure od EEAC
47. Observation - elicitation
Advantages for software support
Methods of collection
applications of natural language
disadvantages of question and answer
48. Primary - secondary - facilitator - indirect
disadvantages of menu- based interface
four types of stakeholders
stimulus intensity
Advantages for semantic networks
49. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Disadvantages for semantic networks
disadvantages of menu- based interface
Methods of collection
four types of stakeholders
50. Time - finance - personnel - laboratory
Nielsen's Advice
disadvantages of menu- based interface
constraint on usability testing
disadvantages of direct manipulation