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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Direct indirect - corporate documentation - logs and notes - questionnaires
Advantages for Rapid Prototyping
advantages of command line
ways to elicitation
conceptual design
2. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
disadvantages of menu- based interface
four types of stakeholders
Advantages for card sort
during the collection portion you will formally identify
3. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for semantic networks
Principles of interaction design #4. Visibility
Tools for conceptual design
What the mental model could be...
4. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
interpreting the information
obstacles of natural language
Benefits from the use of high - level software tools
disadvantages of command line
5. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
the usability goal
command line and articulatory distance
ways to elicitation
Advantages for personas
6. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Advantages for semantic networks
menu- based interface with EEAC
advantages of form fill- in
disadvantages of direct manipulation
7. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
advantages of form fill- in
command line with the interaction framework
Disadvantages for personas
Disadvantages for semantic networks
8. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
four types of observation
Advantages for software support
disadvantages of command line
four types of filters
9. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Disadvantages for card sort
Three main criteria for lo- fi prototype
applications of natural language
disadvantages of question and answer
10. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
ways to elicitation
Advantages for Rapid Prototyping
obstacles of natural language
Interface design standards tools
11. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Three main criteria for lo- fi prototype
Advantages for Rapid Prototyping
disadvantages of command line
Principles of interaction design #1. Simplicity
12. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
four types of observation
Disadvantages for lo- fi prototype
Principles of interaction design #3. Predictability
disadvantages of direct manipulation
13. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Principles of interaction design #2. Memorability
advantages of direct manipulation
Disadvantages for card sort
command line and articulatory distance
14. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of direct manipulation
disadvantages of menu- based interface
Three main criteria for lo- fi prototype
obstacles of natural language
15. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
Gulfs and principles
disadvantages of command line
advantages of natural language
16. Menu options create small articulatory distance
four types of stakeholders
Limitations of usability testing
menu- based and articulatory distance
Advantages for Rapid Prototyping
17. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Principles of interaction design
Principles of interaction design #4. Visibility
advantages of direct manipulation
Disadvantages for lo- fi prototype
18. Physical - cultural - functional - informational
Principles of interaction design #3. Predictability
four types of filters
Disadvantages for lo- fi prototype
four tools to organize the discovery process
19. Progressive Disclosure - Constraints
Advantages of usability testing
Principles of interaction design #1. Simplicity
Gulfs and principles
three phases in direct manipulation
20. Direct - indirect - ethnographic observation - distributed cognition
10 interaction styles
four types of observation
Disadvantages for card sort
advantages of question and answer
21. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Principles of interaction design
Tools for physical design
Methodology and Notation
during the collection portion you will formally identify
22. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Advantages for personas
Advantages of usability testing
direct manipulation with EEAC
advantages of question and answer
23. Task analysis - storyboarding - use cases - primary stakeholder profiles
framework for design principle
Principles of interaction design #3. Predictability
10 interaction styles
four tools to organize the discovery process
24. What it will look like - What components it will require - How the screens will be laid out
four types of stakeholders
What will the physical design involve?
applications of natural language
disadvantages of question and answer
25. Primary - secondary - facilitator - indirect
four types of stakeholders
the usability goal
Advantages for Rapid Prototyping
disadvantages of question and answer
26. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
four types of observation
potential problems of metaphors
framework for design principle
disadvantages of direct manipulation
27. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
advantages of natural language
advantages of question and answer
four types of stakeholders
28. Unscientific - Partial - Unstable - Inconsistent - Personal
four types of filters
ways to elicitation
obstacles of natural language
What the mental model could be...
29. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
advantages of form fill- in
Tools for conceptual design
four types of observation
Three main criteria for lo- fi prototype
30. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
command line with the EEAC
the usability goal
Disadvantages for semantic networks
Gulfs and principles
31. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Structure od EEAC
Seven Stages of Action
Three main criteria for lo- fi prototype
Advantages for semantic networks
32. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Gulfs and principles
applications of natural language
interpreting the information
advantages of command line
33. Overload - Feedback - Recognition/Recall - Orientation
during the collection portion you will formally identify
Advantages for personas
Principles of interaction design #4. Visibility
ways to elicitation
34. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Advantages for lo- fi prototype
interpreting the information
Advantages of usability testing
Benefits from the use of high - level software tools
35. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Principles of interaction design
obstacles of natural language
disadvantages of natural language
three phases in direct manipulation
36. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
potential problems of metaphors
Advantages for personas
Advantages for semantic networks
Gulfs and principles
37. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
Seven Stages of Action
ways to elicitation
obstacles of natural language
38. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
39. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of natural language
Principles of interaction design
10 interaction styles
conceptual design
40. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
41. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Disadvantages for card sort
two area of development of natural language
advantages of question and answer
menu- based interface with EEAC
42. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Structure od EEAC
Gulfs and principles
four types of observation
Advantages for lo- fi prototype
43. Comprehensibility and learnability
Seven Stages of Action
Advantages of usability testing
the usability goal
command line with the interaction framework
44. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Advantages for semantic networks
10 interaction styles
advantages of menu- based interface
two area of development of natural language
45. Time - finance - personnel - laboratory
disadvantages of menu- based interface
Principles of interaction design
constraint on usability testing
Seven Stages of Action
46. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Gulf of Evaluation
the usability goal
four types of observation
Three main criteria for lo- fi prototype
47. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
What will the physical design involve?
Seven Stages of Action
5 usability factors
Gulfs and principles
48. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
10 interaction styles
Advantages for Rapid Prototyping
Nielson's Heuristic Evaluation
What the mental model could be...
49. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Methodology and Notation
Three basic components for the usability testing
conceptual design
applications of natural language
50. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
10 interaction styles
Gulfs and principles
Gulf of Evaluation
disadvantages of form fill- in