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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
four tools to organize the discovery process
menu- based and articulatory distance
Seven Stages of Action
Advantages for card sort
2. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
command line with the interaction framework
Interface design standards tools
four types of observation
ways to elicitation
3. What it will look like - What components it will require - How the screens will be laid out
Advantages for lo- fi prototype
advantages of direct manipulation
What will the physical design involve?
disadvantages of command line
4. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of direct manipulation
Advantages for lo- fi prototype
four types of stakeholders
What the mental model could be...
5. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
6. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of command line
disadvantages of natural language
Advantages for personas
Principles of interaction design #2. Memorability
7. Goals - Execution - World - Evaluation
potential problems of metaphors
Structure od EEAC
Methodology and Notation
advantages of direct manipulation
8. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
Gulf of Evaluation
stimulus intensity
Advantages of usability testing
9. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Advantages of usability testing
applications of natural language
disadvantages of form fill- in
Advantages for software support
10. Time - finance - personnel - laboratory
Advantages for personas
the usability goal
constraint on usability testing
command line with the interaction framework
11. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Advantages of usability testing
Benefits from the use of high - level software tools
disadvantages of direct manipulation
10 interaction styles
12. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Limitations of usability testing
Disadvantages for personas
advantages of form fill- in
menu- based and articulatory distance
13. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Disadvantages for personas
Disadvantages for semantic networks
potential problems of metaphors
Methodology and Notation
14. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
four types of filters
three phases in direct manipulation
Seven Stages of Action
Advantages for Rapid Prototyping
15. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
stimulus intensity
Tools for physical design
four types of observation
16. Primary - secondary - facilitator - indirect
four types of stakeholders
Advantages for software support
Methods of collection
disadvantages of question and answer
17. Menu options create small articulatory distance
5 usability factors
menu- based interface with EEAC
menu- based and articulatory distance
the usability goal
18. Progressive Disclosure - Constraints
Disadvantages for semantic networks
Principles of interaction design #1. Simplicity
direct manipulation with EEAC
applications of natural language
19. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
constraint on usability testing
Advantages for semantic networks
Gulf of Evaluation
potential problems of metaphors
20. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
three phases in direct manipulation
direct manipulation with EEAC
Nielsen's Advice
Disadvantages for semantic networks
21. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
disadvantages of form fill- in
the usability goal
interpreting the information
Seven Stages of Action
22. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for semantic networks
Limitations of usability testing
Advantages for card sort
What will the physical design involve?
23. Overload - Feedback - Recognition/Recall - Orientation
Tools for conceptual design
three phases in direct manipulation
disadvantages of form fill- in
Principles of interaction design #4. Visibility
24. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Principles of interaction design
What will the physical design involve?
Gulf of Evaluation
disadvantages of command line
25. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Disadvantages for lo- fi prototype
Advantages for card sort
Interface design standards tools
menu- based interface with EEAC
26. Task analysis - storyboarding - use cases - primary stakeholder profiles
Three main criteria for lo- fi prototype
Advantages for semantic networks
advantages of command line
four tools to organize the discovery process
27. Physical - cultural - functional - informational
four types of stakeholders
disadvantages of command line
four types of filters
disadvantages of menu- based interface
28. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
menu- based and articulatory distance
Advantages for lo- fi prototype
Advantages for software support
disadvantages of direct manipulation
29. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
framework for design principle
two area of development of natural language
Interface design standards tools
stimulus intensity
30. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
menu- based and articulatory distance
Advantages for lo- fi prototype
Advantages for personas
31. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
menu- based and articulatory distance
Advantages for personas
constraint on usability testing
32. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Gulf of Evaluation
Principles of interaction design
menu- based interface with EEAC
during the collection portion you will formally identify
33. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
command line with the EEAC
four types of stakeholders
Tools for conceptual design
Methodology and Notation
34. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
command line with the EEAC
disadvantages of menu- based interface
Principles of interaction design #1. Simplicity
What will the physical design involve?
35. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Advantages of usability testing
obstacles of natural language
Advantages for card sort
advantages of form fill- in
36. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Gulf of Evaluation
direct manipulation with EEAC
conceptual design
Three main criteria for lo- fi prototype
37. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
Advantages of usability testing
Three basic components for the usability testing
Tools for physical design
38. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
Disadvantages for card sort
Methodology and Notation
four tools to organize the discovery process
39. Direct - indirect - ethnographic observation - distributed cognition
interpreting the information
Seven Stages of Action
potential problems of metaphors
four types of observation
40. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Tools for physical design
framework for design principle
10 interaction styles
Disadvantages for semantic networks
41. Direct indirect - corporate documentation - logs and notes - questionnaires
Benefits from the use of high - level software tools
disadvantages of direct manipulation
Gulf of Evaluation
ways to elicitation
42. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
four tools to organize the discovery process
Advantages for personas
5 usability factors
the usability goal
43. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design
advantages of form fill- in
command line and articulatory distance
Advantages for personas
44. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
Advantages for software support
conceptual design
Seven Stages of Action
45. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
two area of development of natural language
disadvantages of menu- based interface
stimulus intensity
disadvantages of command line
46. Location - Logical Grouping - Conventions - Redundancy
Seven Stages of Action
Principles of interaction design #2. Memorability
Principles of interaction design
four tools to organize the discovery process
47. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
advantages of form fill- in
Nielsen's Advice
Advantages for software support
Limitations of usability testing
48. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
ways to elicitation
Limitations of usability testing
menu- based interface with EEAC
49. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
50. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Tools for conceptual design
command line and articulatory distance
Advantages of usability testing
What the mental model could be...