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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
advantages of menu- based interface
What will the physical design involve?
disadvantages of question and answer
advantages of natural language
2. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
direct manipulation with EEAC
menu- based and articulatory distance
Methodology and Notation
disadvantages of direct manipulation
3. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
advantages of command line
command line with the EEAC
Nielson's Heuristic Evaluation
4. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Tools for conceptual design
Interface design standards tools
5 usability factors
advantages of menu- based interface
5. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
Advantages for Rapid Prototyping
disadvantages of natural language
Seven Stages of Action
6. Menu options create small articulatory distance
Three basic components for the usability testing
Principles of interaction design #2. Memorability
menu- based and articulatory distance
Principles of interaction design #3. Predictability
7. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Principles of interaction design #3. Predictability
Tools for conceptual design
menu- based and articulatory distance
Tools for physical design
8. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
disadvantages of command line
Structure od EEAC
direct manipulation with EEAC
9. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
Three basic components for the usability testing
Nielsen's Advice
advantages of direct manipulation
10. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
advantages of direct manipulation
three phases in direct manipulation
Advantages for software support
11. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
four tools to organize the discovery process
Three main criteria for lo- fi prototype
two area of development of natural language
constraint on usability testing
12. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
Tools for physical design
Nielsen's Advice
advantages of command line
advantages of question and answer
13. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
Principles of interaction design #1. Simplicity
Gulfs and principles
5 usability factors
14. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Nielsen's Advice
advantages of question and answer
Advantages for software support
Methods of collection
15. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
constraint on usability testing
10 interaction styles
applications of natural language
three phases in direct manipulation
16. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Disadvantages for lo- fi prototype
advantages of command line
Seven Stages of Action
Disadvantages for card sort
17. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
18. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
stimulus intensity
Disadvantages for personas
Gulfs and principles
Advantages for lo- fi prototype
19. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Nielson's Heuristic Evaluation
Principles of interaction design #2. Memorability
three phases in direct manipulation
advantages of natural language
20. 1.free phase 2.captive phase 3. termination phase
Interface design standards tools
disadvantages of menu- based interface
Principles of interaction design #4. Visibility
three phases in direct manipulation
21. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
5 usability factors
Advantages for Rapid Prototyping
disadvantages of menu- based interface
What will the physical design involve?
22. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
advantages of direct manipulation
10 interaction styles
Nielson's Heuristic Evaluation
conceptual design
23. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
framework for design principle
advantages of form fill- in
Disadvantages for personas
obstacles of natural language
24. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Disadvantages for card sort
the usability goal
command line with the EEAC
Principles of interaction design #4. Visibility
25. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Nielson's Heuristic Evaluation
the usability goal
obstacles of natural language
advantages of form fill- in
26. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Three basic components for the usability testing
Disadvantages for semantic networks
Principles of interaction design #1. Simplicity
disadvantages of form fill- in
27. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
four types of observation
Advantages for card sort
Principles of interaction design #2. Memorability
stimulus intensity
28. Time - finance - personnel - laboratory
constraint on usability testing
obstacles of natural language
Seven Stages of Action
Advantages for lo- fi prototype
29. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
Advantages for semantic networks
Tools for physical design
advantages of natural language
30. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
advantages of command line
advantages of direct manipulation
stimulus intensity
command line with the EEAC
31. Task analysis - storyboarding - use cases - primary stakeholder profiles
during the collection portion you will formally identify
Principles of interaction design #2. Memorability
menu- based and articulatory distance
four tools to organize the discovery process
32. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Advantages for card sort
disadvantages of question and answer
disadvantages of menu- based interface
command line with the interaction framework
33. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
10 interaction styles
Advantages for software support
Three main criteria for lo- fi prototype
Principles of interaction design #3. Predictability
34. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
interpreting the information
Advantages for card sort
during the collection portion you will formally identify
direct manipulation with EEAC
35. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
command line with the interaction framework
Tools for conceptual design
Advantages for lo- fi prototype
two area of development of natural language
36. Primary - secondary - facilitator - indirect
command line with the EEAC
Nielson's Heuristic Evaluation
Principles of interaction design
four types of stakeholders
37. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
direct manipulation with EEAC
command line with the EEAC
Principles of interaction design #3. Predictability
38. Goals - Execution - World - Evaluation
four types of observation
Structure od EEAC
Methods of collection
Advantages for lo- fi prototype
39. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
Seven Stages of Action
Principles of interaction design #3. Predictability
What the mental model could be...
40. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Disadvantages for lo- fi prototype
Advantages for personas
menu- based and articulatory distance
Nielson's Heuristic Evaluation
41. Location - Logical Grouping - Conventions - Redundancy
interpreting the information
disadvantages of direct manipulation
menu- based and articulatory distance
Principles of interaction design #2. Memorability
42. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
disadvantages of menu- based interface
framework for design principle
5 usability factors
Benefits from the use of high - level software tools
43. Overload - Feedback - Recognition/Recall - Orientation
Disadvantages for personas
Gulfs and principles
Principles of interaction design #4. Visibility
obstacles of natural language
44. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
conceptual design
Disadvantages for card sort
advantages of natural language
Benefits from the use of high - level software tools
45. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
Advantages for lo- fi prototype
Advantages for software support
three phases in direct manipulation
46. Direct - indirect - ethnographic observation - distributed cognition
four types of filters
command line with the interaction framework
four types of observation
direct manipulation with EEAC
47. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
disadvantages of menu- based interface
Gulfs and principles
Principles of interaction design #4. Visibility
48. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Three main criteria for lo- fi prototype
menu- based interface with EEAC
direct manipulation with EEAC
advantages of direct manipulation
49. Comprehensibility and learnability
the usability goal
Disadvantages for semantic networks
What will the physical design involve?
Three basic components for the usability testing
50. Participants - design - tester
What the mental model could be...
advantages of direct manipulation
four types of observation
Three basic components for the usability testing