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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Direct - indirect - ethnographic observation - distributed cognition
menu- based and articulatory distance
Disadvantages for lo- fi prototype
Advantages for Rapid Prototyping
four types of observation
2. Overload - Feedback - Recognition/Recall - Orientation
Gulf of Evaluation
Principles of interaction design #4. Visibility
Tools for physical design
constraint on usability testing
3. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
disadvantages of natural language
advantages of question and answer
Tools for physical design
advantages of natural language
4. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
disadvantages of question and answer
advantages of command line
Interface design standards tools
Seven Stages of Action
5. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of menu- based interface
Advantages for lo- fi prototype
advantages of form fill- in
disadvantages of form fill- in
6. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
constraint on usability testing
advantages of question and answer
Seven Stages of Action
7. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Advantages for Rapid Prototyping
during the collection portion you will formally identify
Advantages for semantic networks
Advantages for lo- fi prototype
8. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
Principles of interaction design #4. Visibility
advantages of form fill- in
advantages of natural language
9. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Advantages for Rapid Prototyping
conceptual design
interpreting the information
advantages of natural language
10. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
potential problems of metaphors
advantages of command line
What will the physical design involve?
11. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Disadvantages for card sort
command line with the EEAC
Nielsen's Advice
potential problems of metaphors
12. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Three basic components for the usability testing
conceptual design
Advantages for software support
Advantages of usability testing
13. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
disadvantages of form fill- in
Principles of interaction design
four types of filters
Advantages for software support
14. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
advantages of command line
menu- based interface with EEAC
Interface design standards tools
15. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
four types of filters
disadvantages of command line
What will the physical design involve?
Disadvantages for card sort
16. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Disadvantages for lo- fi prototype
Principles of interaction design #1. Simplicity
Advantages for semantic networks
Advantages for lo- fi prototype
17. Comprehensibility and learnability
Advantages for card sort
disadvantages of form fill- in
the usability goal
direct manipulation with EEAC
18. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Nielsen's Advice
10 interaction styles
obstacles of natural language
during the collection portion you will formally identify
19. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Advantages for personas
applications of natural language
Three basic components for the usability testing
Methods of collection
20. What it will look like - What components it will require - How the screens will be laid out
advantages of menu- based interface
Disadvantages for lo- fi prototype
What will the physical design involve?
Nielsen's Advice
21. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Principles of interaction design #2. Memorability
Limitations of usability testing
Benefits from the use of high - level software tools
command line with the EEAC
22. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Principles of interaction design
disadvantages of natural language
Disadvantages for personas
Tools for conceptual design
23. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
four types of filters
disadvantages of direct manipulation
four types of stakeholders
Disadvantages for lo- fi prototype
24. Goals - Execution - World - Evaluation
Structure od EEAC
during the collection portion you will formally identify
interpreting the information
disadvantages of question and answer
25. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
conceptual design
Tools for physical design
menu- based and articulatory distance
Disadvantages for card sort
26. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Advantages for semantic networks
stimulus intensity
Methods of collection
Disadvantages for personas
27. 1.free phase 2.captive phase 3. termination phase
Tools for physical design
three phases in direct manipulation
Methodology and Notation
four types of filters
28. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
during the collection portion you will formally identify
direct manipulation with EEAC
Advantages for card sort
Tools for physical design
29. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Nielsen's Advice
Gulf of Evaluation
three phases in direct manipulation
Methodology and Notation
30. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
advantages of question and answer
command line with the EEAC
Benefits from the use of high - level software tools
Three basic components for the usability testing
31. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
applications of natural language
Advantages for lo- fi prototype
command line with the interaction framework
Structure od EEAC
32. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
four tools to organize the discovery process
disadvantages of menu- based interface
Advantages for Rapid Prototyping
33. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
applications of natural language
Three basic components for the usability testing
conceptual design
disadvantages of form fill- in
34. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for semantic networks
advantages of question and answer
Limitations of usability testing
disadvantages of menu- based interface
35. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
command line with the interaction framework
advantages of natural language
Disadvantages for lo- fi prototype
Tools for physical design
36. Direct indirect - corporate documentation - logs and notes - questionnaires
Disadvantages for personas
ways to elicitation
Advantages of usability testing
four types of filters
37. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Methodology and Notation
four types of stakeholders
advantages of direct manipulation
5 usability factors
38. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
four types of filters
framework for design principle
Three main criteria for lo- fi prototype
Principles of interaction design
39. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
command line with the interaction framework
Three main criteria for lo- fi prototype
Gulfs and principles
Interface design standards tools
40. Time - finance - personnel - laboratory
obstacles of natural language
Benefits from the use of high - level software tools
four tools to organize the discovery process
constraint on usability testing
41. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Principles of interaction design
Seven Stages of Action
interpreting the information
Advantages for lo- fi prototype
42. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
disadvantages of question and answer
framework for design principle
Gulf of Evaluation
four types of observation
43. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
command line and articulatory distance
command line with the interaction framework
ways to elicitation
advantages of command line
44. Progressive Disclosure - Constraints
Limitations of usability testing
advantages of form fill- in
menu- based interface with EEAC
Principles of interaction design #1. Simplicity
45. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
command line with the interaction framework
Interface design standards tools
5 usability factors
46. Primary - secondary - facilitator - indirect
Nielson's Heuristic Evaluation
advantages of command line
four types of stakeholders
Gulf of Evaluation
47. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
menu- based and articulatory distance
disadvantages of question and answer
menu- based interface with EEAC
two area of development of natural language
48. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
49. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #1. Simplicity
advantages of menu- based interface
disadvantages of direct manipulation
Principles of interaction design #3. Predictability
50. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
conceptual design
Advantages of usability testing
obstacles of natural language
disadvantages of natural language