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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
menu- based and articulatory distance
applications of natural language
command line and articulatory distance
during the collection portion you will formally identify
2. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
three phases in direct manipulation
potential problems of metaphors
ways to elicitation
3. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
stimulus intensity
Interface design standards tools
Nielson's Heuristic Evaluation
5 usability factors
4. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
advantages of natural language
Disadvantages for semantic networks
disadvantages of direct manipulation
Disadvantages for lo- fi prototype
5. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
Disadvantages for lo- fi prototype
Gulfs and principles
Advantages for lo- fi prototype
6. Participants - design - tester
Advantages for lo- fi prototype
Disadvantages for personas
Three basic components for the usability testing
four types of stakeholders
7. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
disadvantages of direct manipulation
Disadvantages for card sort
Principles of interaction design #1. Simplicity
8. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Advantages for software support
Advantages for personas
menu- based interface with EEAC
Gulfs and principles
9. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
four types of stakeholders
Nielson's Heuristic Evaluation
Tools for physical design
Disadvantages for personas
10. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
four types of stakeholders
Nielson's Heuristic Evaluation
Three basic components for the usability testing
advantages of natural language
11. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
potential problems of metaphors
disadvantages of question and answer
10 interaction styles
framework for design principle
12. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
command line with the EEAC
applications of natural language
advantages of natural language
Tools for physical design
13. Progressive Disclosure - Constraints
advantages of form fill- in
constraint on usability testing
Principles of interaction design #1. Simplicity
Seven Stages of Action
14. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
Gulf of Evaluation
Principles of interaction design #3. Predictability
Three basic components for the usability testing
15. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
disadvantages of command line
framework for design principle
What will the physical design involve?
during the collection portion you will formally identify
16. 1.free phase 2.captive phase 3. termination phase
Advantages for software support
framework for design principle
ways to elicitation
three phases in direct manipulation
17. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
Tools for conceptual design
advantages of menu- based interface
framework for design principle
18. Unscientific - Partial - Unstable - Inconsistent - Personal
Structure od EEAC
command line and articulatory distance
What the mental model could be...
menu- based interface with EEAC
19. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
conceptual design
Tools for physical design
Advantages for semantic networks
Principles of interaction design #4. Visibility
20. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Tools for conceptual design
Disadvantages for semantic networks
command line and articulatory distance
the usability goal
21. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
applications of natural language
Seven Stages of Action
command line with the EEAC
Advantages for software support
22. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
disadvantages of form fill- in
four types of filters
Methods of collection
Methodology and Notation
23. Task analysis - storyboarding - use cases - primary stakeholder profiles
disadvantages of question and answer
Gulfs and principles
Advantages for personas
four tools to organize the discovery process
24. Direct indirect - corporate documentation - logs and notes - questionnaires
ways to elicitation
What will the physical design involve?
Interface design standards tools
Advantages for Rapid Prototyping
25. Comprehensibility and learnability
framework for design principle
the usability goal
menu- based and articulatory distance
Three main criteria for lo- fi prototype
26. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
command line with the interaction framework
Benefits from the use of high - level software tools
ways to elicitation
disadvantages of direct manipulation
27. Location - Logical Grouping - Conventions - Redundancy
Nielson's Heuristic Evaluation
ways to elicitation
Principles of interaction design #2. Memorability
Three main criteria for lo- fi prototype
28. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Principles of interaction design #2. Memorability
Tools for conceptual design
Advantages for card sort
disadvantages of menu- based interface
29. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Gulf of Evaluation
disadvantages of natural language
Nielson's Heuristic Evaluation
disadvantages of direct manipulation
30. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Disadvantages for card sort
Advantages for software support
advantages of natural language
disadvantages of menu- based interface
31. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
command line with the EEAC
disadvantages of natural language
disadvantages of menu- based interface
interpreting the information
32. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Advantages for semantic networks
advantages of form fill- in
menu- based interface with EEAC
framework for design principle
33. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
potential problems of metaphors
advantages of direct manipulation
four types of filters
Principles of interaction design
34. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
advantages of direct manipulation
conceptual design
potential problems of metaphors
35. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of menu- based interface
Advantages for Rapid Prototyping
Three main criteria for lo- fi prototype
constraint on usability testing
36. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Principles of interaction design #4. Visibility
command line and articulatory distance
disadvantages of menu- based interface
Advantages for Rapid Prototyping
37. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Gulfs and principles
disadvantages of question and answer
5 usability factors
Advantages for Rapid Prototyping
38. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
obstacles of natural language
5 usability factors
disadvantages of form fill- in
39. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Principles of interaction design
obstacles of natural language
Advantages for card sort
Advantages for lo- fi prototype
40. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
advantages of question and answer
advantages of natural language
command line with the interaction framework
disadvantages of direct manipulation
41. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Gulfs and principles
Interface design standards tools
Advantages for personas
Disadvantages for lo- fi prototype
42. Goals - Execution - World - Evaluation
5 usability factors
Gulfs and principles
Principles of interaction design #1. Simplicity
Structure od EEAC
43. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
potential problems of metaphors
Disadvantages for lo- fi prototype
What will the physical design involve?
advantages of command line
44. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Disadvantages for personas
Nielson's Heuristic Evaluation
Advantages for lo- fi prototype
four types of stakeholders
45. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
advantages of command line
obstacles of natural language
Disadvantages for card sort
Advantages for lo- fi prototype
46. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
advantages of question and answer
four types of observation
Advantages of usability testing
ways to elicitation
47. Primary - secondary - facilitator - indirect
disadvantages of command line
Disadvantages for personas
four types of stakeholders
Principles of interaction design #1. Simplicity
48. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
two area of development of natural language
stimulus intensity
Principles of interaction design #3. Predictability
Disadvantages for card sort
49. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
50. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
disadvantages of menu- based interface
Disadvantages for semantic networks
obstacles of natural language