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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of command line
interpreting the information
advantages of direct manipulation
Gulfs and principles
2. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Principles of interaction design #4. Visibility
advantages of question and answer
disadvantages of command line
Disadvantages for lo- fi prototype
3. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
menu- based and articulatory distance
command line with the EEAC
during the collection portion you will formally identify
Advantages for software support
4. Menu options create small articulatory distance
Principles of interaction design #4. Visibility
menu- based and articulatory distance
disadvantages of natural language
Principles of interaction design #2. Memorability
5. Task analysis - storyboarding - use cases - primary stakeholder profiles
Disadvantages for card sort
four tools to organize the discovery process
Principles of interaction design
Advantages for lo- fi prototype
6. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
disadvantages of command line
ways to elicitation
obstacles of natural language
5 usability factors
7. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Limitations of usability testing
Advantages for semantic networks
the usability goal
disadvantages of question and answer
8. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
four types of stakeholders
command line with the interaction framework
framework for design principle
advantages of natural language
9. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
Three basic components for the usability testing
ways to elicitation
Advantages for lo- fi prototype
10. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
advantages of question and answer
interpreting the information
disadvantages of menu- based interface
Seven Stages of Action
11. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Tools for conceptual design
What the mental model could be...
direct manipulation with EEAC
Seven Stages of Action
12. Primary - secondary - facilitator - indirect
three phases in direct manipulation
four types of stakeholders
What the mental model could be...
Advantages for lo- fi prototype
13. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
Seven Stages of Action
four types of filters
Nielsen's Advice
14. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
10 interaction styles
during the collection portion you will formally identify
stimulus intensity
Principles of interaction design #4. Visibility
15. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
menu- based and articulatory distance
Advantages for lo- fi prototype
Nielson's Heuristic Evaluation
Advantages of usability testing
16. Direct - indirect - ethnographic observation - distributed cognition
Tools for conceptual design
the usability goal
four types of observation
advantages of direct manipulation
17. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Methods of collection
stimulus intensity
Advantages of usability testing
disadvantages of natural language
18. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Principles of interaction design #4. Visibility
two area of development of natural language
Advantages of usability testing
Tools for conceptual design
19. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #1. Simplicity
Principles of interaction design #2. Memorability
Tools for physical design
Principles of interaction design #3. Predictability
20. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
21. Comprehensibility and learnability
Gulf of Evaluation
disadvantages of command line
10 interaction styles
the usability goal
22. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
Advantages of usability testing
three phases in direct manipulation
ways to elicitation
23. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
conceptual design
What the mental model could be...
Limitations of usability testing
direct manipulation with EEAC
24. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
advantages of direct manipulation
Nielson's Heuristic Evaluation
command line with the EEAC
Advantages for personas
25. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
the usability goal
obstacles of natural language
Principles of interaction design #4. Visibility
Advantages for personas
26. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
Principles of interaction design #1. Simplicity
stimulus intensity
three phases in direct manipulation
27. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
four types of stakeholders
Gulfs and principles
Nielsen's Advice
during the collection portion you will formally identify
28. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
5 usability factors
Limitations of usability testing
Structure od EEAC
Principles of interaction design
29. Physical - cultural - functional - informational
What will the physical design involve?
obstacles of natural language
four tools to organize the discovery process
four types of filters
30. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Principles of interaction design #2. Memorability
four types of stakeholders
obstacles of natural language
Gulf of Evaluation
31. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Principles of interaction design
Advantages for Rapid Prototyping
Principles of interaction design #4. Visibility
direct manipulation with EEAC
32. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Structure od EEAC
Seven Stages of Action
Benefits from the use of high - level software tools
three phases in direct manipulation
33. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Advantages for lo- fi prototype
advantages of natural language
disadvantages of menu- based interface
Advantages for software support
34. Direct indirect - corporate documentation - logs and notes - questionnaires
Disadvantages for semantic networks
Principles of interaction design #4. Visibility
5 usability factors
ways to elicitation
35. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
the usability goal
Methodology and Notation
disadvantages of natural language
disadvantages of direct manipulation
36. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
command line with the interaction framework
menu- based and articulatory distance
disadvantages of command line
ways to elicitation
37. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Disadvantages for lo- fi prototype
the usability goal
Tools for physical design
applications of natural language
38. What it will look like - What components it will require - How the screens will be laid out
four types of filters
ways to elicitation
What will the physical design involve?
Three basic components for the usability testing
39. Observation - elicitation
Methods of collection
Nielsen's Advice
Three basic components for the usability testing
Disadvantages for semantic networks
40. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of question and answer
framework for design principle
What will the physical design involve?
interpreting the information
41. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
disadvantages of command line
Tools for conceptual design
disadvantages of form fill- in
applications of natural language
42. Progressive Disclosure - Constraints
four types of filters
menu- based interface with EEAC
Nielson's Heuristic Evaluation
Principles of interaction design #1. Simplicity
43. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
during the collection portion you will formally identify
Advantages for semantic networks
Advantages for software support
44. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Benefits from the use of high - level software tools
advantages of command line
potential problems of metaphors
two area of development of natural language
45. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
advantages of natural language
Disadvantages for personas
direct manipulation with EEAC
Methods of collection
46. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
four types of filters
four types of observation
10 interaction styles
command line with the EEAC
47. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Benefits from the use of high - level software tools
conceptual design
5 usability factors
Gulf of Evaluation
48. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Principles of interaction design #2. Memorability
disadvantages of direct manipulation
applications of natural language
command line with the EEAC
49. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
50. Participants - design - tester
Principles of interaction design #3. Predictability
Three basic components for the usability testing
disadvantages of menu- based interface
10 interaction styles