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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
Structure od EEAC
Gulfs and principles
Tools for conceptual design
2. Participants - design - tester
Three basic components for the usability testing
constraint on usability testing
interpreting the information
potential problems of metaphors
3. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
command line and articulatory distance
Disadvantages for card sort
command line with the interaction framework
potential problems of metaphors
4. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Principles of interaction design
advantages of menu- based interface
direct manipulation with EEAC
What will the physical design involve?
5. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
Advantages for software support
Nielsen's Advice
Gulf of Evaluation
6. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Disadvantages for card sort
menu- based and articulatory distance
applications of natural language
Gulfs and principles
7. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
command line with the interaction framework
Advantages for lo- fi prototype
command line with the EEAC
two area of development of natural language
8. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
advantages of question and answer
Principles of interaction design #2. Memorability
Three basic components for the usability testing
disadvantages of question and answer
9. What it will look like - What components it will require - How the screens will be laid out
Advantages for Rapid Prototyping
What will the physical design involve?
Disadvantages for card sort
advantages of menu- based interface
10. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
disadvantages of natural language
applications of natural language
disadvantages of form fill- in
11. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Limitations of usability testing
Principles of interaction design #4. Visibility
interpreting the information
advantages of command line
12. Goals - Execution - World - Evaluation
Structure od EEAC
10 interaction styles
disadvantages of natural language
four types of filters
13. Progressive Disclosure - Constraints
direct manipulation with EEAC
disadvantages of command line
Principles of interaction design #1. Simplicity
Nielsen's Advice
14. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Advantages for Rapid Prototyping
applications of natural language
5 usability factors
Methods of collection
15. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
advantages of command line
ways to elicitation
disadvantages of menu- based interface
command line with the interaction framework
16. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
Nielsen's Advice
direct manipulation with EEAC
advantages of form fill- in
17. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Interface design standards tools
Benefits from the use of high - level software tools
disadvantages of command line
Advantages for software support
18. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Advantages for semantic networks
disadvantages of command line
during the collection portion you will formally identify
Tools for conceptual design
19. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Limitations of usability testing
disadvantages of command line
Tools for conceptual design
5 usability factors
20. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
menu- based interface with EEAC
Advantages for software support
Methods of collection
Benefits from the use of high - level software tools
21. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
disadvantages of question and answer
disadvantages of direct manipulation
Methodology and Notation
menu- based interface with EEAC
22. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Limitations of usability testing
the usability goal
direct manipulation with EEAC
disadvantages of direct manipulation
23. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
framework for design principle
Advantages for Rapid Prototyping
menu- based interface with EEAC
command line and articulatory distance
24. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
5 usability factors
Benefits from the use of high - level software tools
Gulfs and principles
25. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
applications of natural language
Principles of interaction design
ways to elicitation
command line and articulatory distance
26. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
Benefits from the use of high - level software tools
advantages of question and answer
advantages of command line
27. Comprehensibility and learnability
four types of observation
the usability goal
menu- based and articulatory distance
What the mental model could be...
28. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
disadvantages of natural language
Advantages for lo- fi prototype
Limitations of usability testing
Benefits from the use of high - level software tools
29. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
30. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Nielsen's Advice
Principles of interaction design #2. Memorability
disadvantages of question and answer
Advantages for semantic networks
31. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
the usability goal
Benefits from the use of high - level software tools
Principles of interaction design
Disadvantages for semantic networks
32. Time - finance - personnel - laboratory
Nielsen's Advice
What the mental model could be...
constraint on usability testing
disadvantages of question and answer
33. Observation - elicitation
Methods of collection
advantages of form fill- in
Methodology and Notation
What will the physical design involve?
34. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
What will the physical design involve?
Nielson's Heuristic Evaluation
Advantages for Rapid Prototyping
disadvantages of form fill- in
35. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of question and answer
the usability goal
Methods of collection
disadvantages of form fill- in
36. Primary - secondary - facilitator - indirect
Advantages for card sort
direct manipulation with EEAC
four types of stakeholders
Methods of collection
37. 1.free phase 2.captive phase 3. termination phase
three phases in direct manipulation
advantages of menu- based interface
stimulus intensity
Gulf of Evaluation
38. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
disadvantages of menu- based interface
Principles of interaction design
Structure od EEAC
advantages of direct manipulation
39. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
applications of natural language
Three main criteria for lo- fi prototype
Principles of interaction design #4. Visibility
40. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
Gulfs and principles
advantages of natural language
Principles of interaction design #3. Predictability
41. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Advantages for personas
Advantages for card sort
stimulus intensity
advantages of natural language
42. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
four types of filters
conceptual design
Principles of interaction design #1. Simplicity
43. Physical - cultural - functional - informational
Tools for conceptual design
four types of filters
5 usability factors
Advantages for lo- fi prototype
44. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #2. Memorability
What will the physical design involve?
Principles of interaction design
Structure od EEAC
45. Task analysis - storyboarding - use cases - primary stakeholder profiles
command line with the EEAC
Advantages for card sort
Structure od EEAC
four tools to organize the discovery process
46. Overload - Feedback - Recognition/Recall - Orientation
advantages of direct manipulation
Principles of interaction design #4. Visibility
Structure od EEAC
Advantages for software support
47. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Principles of interaction design #2. Memorability
10 interaction styles
Advantages for lo- fi prototype
Advantages for Rapid Prototyping
48. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Nielsen's Advice
Disadvantages for personas
Tools for physical design
Principles of interaction design #4. Visibility
49. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Gulf of Evaluation
Advantages of usability testing
Seven Stages of Action
four types of stakeholders
50. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
potential problems of metaphors
menu- based interface with EEAC
stimulus intensity
direct manipulation with EEAC