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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer
50
questions in
15 minutes
.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
conceptual design
Principles of interaction design #4. Visibility
Advantages for card sort
2. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
Disadvantages for card sort
Principles of interaction design #1. Simplicity
command line and articulatory distance
3. Menu options create small articulatory distance
menu- based and articulatory distance
potential problems of metaphors
Three main criteria for lo- fi prototype
Methods of collection
4. What it will look like - What components it will require - How the screens will be laid out
advantages of menu- based interface
Advantages for lo- fi prototype
Tools for conceptual design
What will the physical design involve?
5. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Three basic components for the usability testing
applications of natural language
potential problems of metaphors
Disadvantages for card sort
6. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
advantages of menu- based interface
Advantages for card sort
disadvantages of question and answer
7. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Tools for conceptual design
conceptual design
Advantages for semantic networks
Nielson's Heuristic Evaluation
8. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
menu- based and articulatory distance
command line with the EEAC
Principles of interaction design
command line with the interaction framework
9. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
advantages of question and answer
Benefits from the use of high - level software tools
disadvantages of natural language
disadvantages of menu- based interface
10. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
potential problems of metaphors
Principles of interaction design #4. Visibility
Nielson's Heuristic Evaluation
advantages of form fill- in
11. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
framework for design principle
disadvantages of menu- based interface
Tools for physical design
constraint on usability testing
12. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Seven Stages of Action
Advantages for personas
command line with the interaction framework
disadvantages of form fill- in
13. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
four tools to organize the discovery process
Advantages for lo- fi prototype
Three basic components for the usability testing
command line and articulatory distance
14. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
constraint on usability testing
advantages of menu- based interface
command line with the EEAC
disadvantages of form fill- in
15. Primary - secondary - facilitator - indirect
Benefits from the use of high - level software tools
5 usability factors
interpreting the information
four types of stakeholders
16. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
Gulfs and principles
Nielsen's Advice
command line with the interaction framework
17. Participants - design - tester
Tools for conceptual design
command line and articulatory distance
Three basic components for the usability testing
5 usability factors
18. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Tools for conceptual design
command line with the interaction framework
constraint on usability testing
the usability goal
19. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Three basic components for the usability testing
menu- based interface with EEAC
the usability goal
Principles of interaction design #1. Simplicity
20. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
advantages of menu- based interface
Methods of collection
Gulf of Evaluation
21. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
disadvantages of question and answer
direct manipulation with EEAC
Principles of interaction design #1. Simplicity
Advantages of usability testing
22. 1.free phase 2.captive phase 3. termination phase
obstacles of natural language
three phases in direct manipulation
Principles of interaction design #1. Simplicity
menu- based and articulatory distance
23. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
constraint on usability testing
Tools for conceptual design
Advantages for semantic networks
24. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
advantages of question and answer
four types of stakeholders
advantages of command line
25. Unscientific - Partial - Unstable - Inconsistent - Personal
framework for design principle
advantages of natural language
What the mental model could be...
conceptual design
26. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Advantages for lo- fi prototype
Three basic components for the usability testing
Disadvantages for personas
Seven Stages of Action
27. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Tools for conceptual design
stimulus intensity
advantages of question and answer
Structure od EEAC
28. Observation - elicitation
Gulf of Evaluation
Methods of collection
direct manipulation with EEAC
Seven Stages of Action
29. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
two area of development of natural language
Principles of interaction design
Gulf of Evaluation
menu- based and articulatory distance
30. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for lo- fi prototype
Principles of interaction design #4. Visibility
Advantages for Rapid Prototyping
menu- based and articulatory distance
31. Physical - cultural - functional - informational
Principles of interaction design
four types of filters
disadvantages of menu- based interface
Advantages for Rapid Prototyping
32. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
menu- based and articulatory distance
conceptual design
Disadvantages for personas
33. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
disadvantages of question and answer
Disadvantages for card sort
Limitations of usability testing
Nielsen's Advice
34. Time - finance - personnel - laboratory
constraint on usability testing
advantages of menu- based interface
5 usability factors
Disadvantages for semantic networks
35. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
four types of observation
disadvantages of form fill- in
advantages of direct manipulation
36. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Disadvantages for personas
disadvantages of natural language
disadvantages of form fill- in
menu- based and articulatory distance
37. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
four tools to organize the discovery process
two area of development of natural language
disadvantages of natural language
Structure od EEAC
38. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Advantages for card sort
Advantages of usability testing
Advantages for lo- fi prototype
applications of natural language
39. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
disadvantages of question and answer
framework for design principle
obstacles of natural language
Principles of interaction design
40. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of direct manipulation
Disadvantages for personas
framework for design principle
Nielsen's Advice
41. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for semantic networks
Gulf of Evaluation
Advantages for personas
Advantages for lo- fi prototype
42. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
advantages of command line
Disadvantages for semantic networks
Structure od EEAC
applications of natural language
43. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
44. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
constraint on usability testing
three phases in direct manipulation
Seven Stages of Action
interpreting the information
45. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Principles of interaction design #2. Memorability
during the collection portion you will formally identify
advantages of question and answer
Limitations of usability testing
46. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Disadvantages for card sort
Advantages for software support
Principles of interaction design #4. Visibility
Gulf of Evaluation
47. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
48. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
Disadvantages for personas
potential problems of metaphors
command line with the interaction framework
49. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
obstacles of natural language
Tools for conceptual design
command line with the interaction framework
5 usability factors
50. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
disadvantages of form fill- in
interpreting the information
Benefits from the use of high - level software tools
Interface design standards tools