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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Benefits from the use of high - level software tools
Limitations of usability testing
disadvantages of question and answer
Advantages for Rapid Prototyping
2. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Structure od EEAC
Advantages for software support
advantages of question and answer
during the collection portion you will formally identify
3. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
potential problems of metaphors
conceptual design
Advantages for card sort
Advantages for Rapid Prototyping
4. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
Disadvantages for personas
advantages of question and answer
Advantages for Rapid Prototyping
the usability goal
5. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
menu- based and articulatory distance
Seven Stages of Action
Principles of interaction design #3. Predictability
Gulf of Evaluation
6. Progressive Disclosure - Constraints
menu- based and articulatory distance
advantages of command line
Principles of interaction design #1. Simplicity
Tools for physical design
7. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of menu- based interface
Methods of collection
advantages of form fill- in
disadvantages of question and answer
8. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
four types of filters
disadvantages of question and answer
direct manipulation with EEAC
advantages of form fill- in
9. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
command line with the interaction framework
Advantages for Rapid Prototyping
command line with the EEAC
conceptual design
10. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Methods of collection
disadvantages of command line
What will the physical design involve?
interpreting the information
11. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
advantages of menu- based interface
Disadvantages for semantic networks
the usability goal
Seven Stages of Action
12. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Nielsen's Advice
potential problems of metaphors
Three main criteria for lo- fi prototype
5 usability factors
13. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
Advantages for Rapid Prototyping
conceptual design
What will the physical design involve?
14. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of direct manipulation
What will the physical design involve?
Principles of interaction design #1. Simplicity
What the mental model could be...
15. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
during the collection portion you will formally identify
command line and articulatory distance
four types of observation
Principles of interaction design
16. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
disadvantages of direct manipulation
advantages of form fill- in
ways to elicitation
Tools for conceptual design
17. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
menu- based and articulatory distance
Tools for conceptual design
Benefits from the use of high - level software tools
interpreting the information
18. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Tools for physical design
interpreting the information
Disadvantages for card sort
Disadvantages for semantic networks
19. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
command line with the EEAC
Principles of interaction design
Methods of collection
20. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
conceptual design
advantages of natural language
Gulfs and principles
Three main criteria for lo- fi prototype
21. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
menu- based and articulatory distance
two area of development of natural language
constraint on usability testing
Tools for physical design
22. Comprehensibility and learnability
the usability goal
interpreting the information
advantages of natural language
disadvantages of question and answer
23. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
four types of filters
Limitations of usability testing
advantages of menu- based interface
Nielson's Heuristic Evaluation
24. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
menu- based interface with EEAC
Advantages for semantic networks
Disadvantages for semantic networks
four types of observation
25. Physical - cultural - functional - informational
Three basic components for the usability testing
advantages of menu- based interface
Principles of interaction design #4. Visibility
four types of filters
26. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
What the mental model could be...
What will the physical design involve?
Disadvantages for lo- fi prototype
applications of natural language
27. Time - finance - personnel - laboratory
two area of development of natural language
constraint on usability testing
What will the physical design involve?
Principles of interaction design #1. Simplicity
28. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
stimulus intensity
disadvantages of menu- based interface
Disadvantages for personas
29. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Structure od EEAC
Advantages for software support
5 usability factors
10 interaction styles
30. Primary - secondary - facilitator - indirect
four types of stakeholders
four tools to organize the discovery process
Principles of interaction design #4. Visibility
Limitations of usability testing
31. Participants - design - tester
Seven Stages of Action
Three basic components for the usability testing
Advantages for lo- fi prototype
Nielson's Heuristic Evaluation
32. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
Limitations of usability testing
the usability goal
Three main criteria for lo- fi prototype
33. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
framework for design principle
Advantages for card sort
advantages of question and answer
interpreting the information
34. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
Advantages for semantic networks
advantages of direct manipulation
Advantages of usability testing
35. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Interface design standards tools
command line with the EEAC
applications of natural language
Principles of interaction design #2. Memorability
36. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
Principles of interaction design #4. Visibility
Limitations of usability testing
potential problems of metaphors
37. Unscientific - Partial - Unstable - Inconsistent - Personal
the usability goal
What the mental model could be...
Disadvantages for semantic networks
Advantages for software support
38. Direct indirect - corporate documentation - logs and notes - questionnaires
four types of filters
disadvantages of command line
interpreting the information
ways to elicitation
39. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
Advantages for lo- fi prototype
Gulfs and principles
menu- based interface with EEAC
40. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
three phases in direct manipulation
Disadvantages for personas
Disadvantages for card sort
5 usability factors
41. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
ways to elicitation
conceptual design
Advantages of usability testing
disadvantages of natural language
42. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Methodology and Notation
Three basic components for the usability testing
stimulus intensity
during the collection portion you will formally identify
43. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
obstacles of natural language
Nielsen's Advice
5 usability factors
disadvantages of form fill- in
44. Task analysis - storyboarding - use cases - primary stakeholder profiles
Tools for conceptual design
advantages of direct manipulation
four tools to organize the discovery process
Limitations of usability testing
45. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
46. Goals - Execution - World - Evaluation
Structure od EEAC
Principles of interaction design #4. Visibility
10 interaction styles
constraint on usability testing
47. Direct - indirect - ethnographic observation - distributed cognition
four types of filters
Principles of interaction design #4. Visibility
four types of observation
Methods of collection
48. Menu options create small articulatory distance
advantages of command line
menu- based and articulatory distance
Structure od EEAC
Principles of interaction design #3. Predictability
49. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
menu- based and articulatory distance
interpreting the information
Principles of interaction design #1. Simplicity
50. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
disadvantages of form fill- in
Disadvantages for lo- fi prototype
potential problems of metaphors