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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Menu options create small articulatory distance
interpreting the information
Disadvantages for lo- fi prototype
menu- based and articulatory distance
advantages of menu- based interface
2. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
3. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
obstacles of natural language
5 usability factors
menu- based and articulatory distance
Benefits from the use of high - level software tools
4. Progressive Disclosure - Constraints
command line with the interaction framework
three phases in direct manipulation
Seven Stages of Action
Principles of interaction design #1. Simplicity
5. Task analysis - storyboarding - use cases - primary stakeholder profiles
Tools for conceptual design
Principles of interaction design #1. Simplicity
Nielson's Heuristic Evaluation
four tools to organize the discovery process
6. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #2. Memorability
Tools for physical design
disadvantages of form fill- in
interpreting the information
7. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
conceptual design
What will the physical design involve?
advantages of direct manipulation
8. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
four types of stakeholders
conceptual design
disadvantages of question and answer
menu- based interface with EEAC
9. Physical - cultural - functional - informational
Seven Stages of Action
Three main criteria for lo- fi prototype
four types of filters
Methodology and Notation
10. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
stimulus intensity
Three basic components for the usability testing
four tools to organize the discovery process
Advantages for card sort
11. Goals - Execution - World - Evaluation
Nielsen's Advice
Structure od EEAC
the usability goal
Advantages for semantic networks
12. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
potential problems of metaphors
What will the physical design involve?
Tools for conceptual design
four types of filters
13. 1.free phase 2.captive phase 3. termination phase
Limitations of usability testing
disadvantages of question and answer
Tools for physical design
three phases in direct manipulation
14. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
5 usability factors
Advantages for card sort
Advantages for software support
Tools for conceptual design
15. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Disadvantages for lo- fi prototype
Principles of interaction design #2. Memorability
three phases in direct manipulation
command line with the interaction framework
16. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
menu- based and articulatory distance
Methods of collection
command line and articulatory distance
Gulfs and principles
17. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Tools for physical design
Disadvantages for semantic networks
menu- based and articulatory distance
framework for design principle
18. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
the usability goal
obstacles of natural language
Principles of interaction design #3. Predictability
advantages of question and answer
19. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
the usability goal
disadvantages of question and answer
stimulus intensity
disadvantages of menu- based interface
20. What it will look like - What components it will require - How the screens will be laid out
Benefits from the use of high - level software tools
four types of filters
Interface design standards tools
What will the physical design involve?
21. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Structure od EEAC
Methodology and Notation
5 usability factors
Advantages for lo- fi prototype
22. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
5 usability factors
during the collection portion you will formally identify
Principles of interaction design
conceptual design
23. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
What will the physical design involve?
applications of natural language
Advantages for software support
Seven Stages of Action
24. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
framework for design principle
stimulus intensity
four types of filters
25. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for card sort
Advantages for software support
Benefits from the use of high - level software tools
menu- based and articulatory distance
26. Time - finance - personnel - laboratory
Seven Stages of Action
10 interaction styles
four tools to organize the discovery process
constraint on usability testing
27. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Tools for conceptual design
Principles of interaction design
10 interaction styles
Advantages of usability testing
28. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
command line with the interaction framework
Nielson's Heuristic Evaluation
Advantages for Rapid Prototyping
Principles of interaction design #4. Visibility
29. Overload - Feedback - Recognition/Recall - Orientation
stimulus intensity
Principles of interaction design #4. Visibility
disadvantages of natural language
interpreting the information
30. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for lo- fi prototype
Advantages for lo- fi prototype
Disadvantages for personas
5 usability factors
31. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
Benefits from the use of high - level software tools
Principles of interaction design #4. Visibility
three phases in direct manipulation
32. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of natural language
Gulf of Evaluation
advantages of natural language
Principles of interaction design #2. Memorability
33. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of menu- based interface
four types of observation
Gulf of Evaluation
command line with the EEAC
34. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
command line and articulatory distance
Advantages of usability testing
obstacles of natural language
Principles of interaction design #4. Visibility
35. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of direct manipulation
command line with the EEAC
disadvantages of command line
Limitations of usability testing
36. Direct - indirect - ethnographic observation - distributed cognition
command line with the interaction framework
Advantages for Rapid Prototyping
What the mental model could be...
four types of observation
37. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
advantages of question and answer
Gulfs and principles
advantages of menu- based interface
Advantages for lo- fi prototype
38. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
Seven Stages of Action
disadvantages of direct manipulation
obstacles of natural language
39. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
four tools to organize the discovery process
Limitations of usability testing
disadvantages of command line
Interface design standards tools
40. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
direct manipulation with EEAC
interpreting the information
Advantages for Rapid Prototyping
Disadvantages for semantic networks
41. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
three phases in direct manipulation
Advantages for software support
advantages of command line
42. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
ways to elicitation
interpreting the information
direct manipulation with EEAC
43. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of form fill- in
Advantages for Rapid Prototyping
Benefits from the use of high - level software tools
advantages of natural language
44. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
command line and articulatory distance
Gulf of Evaluation
applications of natural language
Disadvantages for personas
45. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
four types of filters
advantages of command line
Disadvantages for lo- fi prototype
46. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Seven Stages of Action
during the collection portion you will formally identify
disadvantages of direct manipulation
Nielsen's Advice
47. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Principles of interaction design #1. Simplicity
Benefits from the use of high - level software tools
advantages of form fill- in
Three main criteria for lo- fi prototype
48. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
command line with the EEAC
conceptual design
advantages of form fill- in
49. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Tools for physical design
Principles of interaction design #1. Simplicity
advantages of command line
Disadvantages for card sort
50. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
disadvantages of menu- based interface
advantages of menu- based interface
advantages of question and answer
5 usability factors