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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
applications of natural language
Methodology and Notation
disadvantages of form fill- in
Nielsen's Advice
2. Direct indirect - corporate documentation - logs and notes - questionnaires
interpreting the information
advantages of menu- based interface
menu- based interface with EEAC
ways to elicitation
3. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Methods of collection
Disadvantages for lo- fi prototype
Interface design standards tools
10 interaction styles
4. Comprehensibility and learnability
Advantages for personas
four tools to organize the discovery process
the usability goal
Advantages for Rapid Prototyping
5. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of direct manipulation
Disadvantages for personas
menu- based and articulatory distance
Disadvantages for lo- fi prototype
6. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Nielson's Heuristic Evaluation
disadvantages of question and answer
disadvantages of menu- based interface
command line with the EEAC
7. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Disadvantages for lo- fi prototype
potential problems of metaphors
Limitations of usability testing
5 usability factors
8. Location - Logical Grouping - Conventions - Redundancy
Advantages for software support
Tools for physical design
Principles of interaction design #2. Memorability
menu- based interface with EEAC
9. Physical - cultural - functional - informational
advantages of command line
advantages of direct manipulation
four types of filters
advantages of question and answer
10. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Disadvantages for card sort
disadvantages of natural language
applications of natural language
four types of observation
11. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
stimulus intensity
Principles of interaction design #3. Predictability
Three basic components for the usability testing
5 usability factors
12. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Nielson's Heuristic Evaluation
Principles of interaction design
Principles of interaction design #3. Predictability
two area of development of natural language
13. What it will look like - What components it will require - How the screens will be laid out
Advantages for semantic networks
Three main criteria for lo- fi prototype
What will the physical design involve?
four types of observation
14. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
direct manipulation with EEAC
Methodology and Notation
Tools for conceptual design
15. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Methods of collection
Three main criteria for lo- fi prototype
menu- based and articulatory distance
Disadvantages for lo- fi prototype
16. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
four types of observation
Principles of interaction design #2. Memorability
applications of natural language
advantages of menu- based interface
17. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
disadvantages of menu- based interface
Three main criteria for lo- fi prototype
Advantages for semantic networks
command line with the interaction framework
18. 1.free phase 2.captive phase 3. termination phase
advantages of question and answer
three phases in direct manipulation
advantages of form fill- in
Limitations of usability testing
19. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
command line with the interaction framework
Methodology and Notation
Tools for conceptual design
advantages of form fill- in
20. Observation - elicitation
advantages of form fill- in
Methods of collection
Tools for conceptual design
Principles of interaction design #4. Visibility
21. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
5 usability factors
Structure od EEAC
direct manipulation with EEAC
22. Task analysis - storyboarding - use cases - primary stakeholder profiles
Disadvantages for semantic networks
What the mental model could be...
Gulf of Evaluation
four tools to organize the discovery process
23. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
menu- based interface with EEAC
four types of stakeholders
Gulf of Evaluation
four tools to organize the discovery process
24. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
5 usability factors
Principles of interaction design #1. Simplicity
Advantages for semantic networks
four tools to organize the discovery process
25. Overload - Feedback - Recognition/Recall - Orientation
Seven Stages of Action
Advantages for semantic networks
Principles of interaction design #4. Visibility
Interface design standards tools
26. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
advantages of direct manipulation
four types of stakeholders
Disadvantages for card sort
Advantages of usability testing
27. Primary - secondary - facilitator - indirect
Three main criteria for lo- fi prototype
four types of stakeholders
stimulus intensity
framework for design principle
28. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
stimulus intensity
advantages of command line
four types of observation
Principles of interaction design #4. Visibility
29. Menu options create small articulatory distance
Disadvantages for card sort
the usability goal
menu- based and articulatory distance
5 usability factors
30. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
during the collection portion you will formally identify
Methods of collection
disadvantages of natural language
potential problems of metaphors
31. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
disadvantages of command line
applications of natural language
advantages of command line
32. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Advantages for Rapid Prototyping
framework for design principle
Gulfs and principles
disadvantages of form fill- in
33. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
interpreting the information
disadvantages of command line
obstacles of natural language
Advantages for Rapid Prototyping
34. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
35. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
Disadvantages for personas
Gulf of Evaluation
Three basic components for the usability testing
36. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
Advantages for Rapid Prototyping
four types of stakeholders
advantages of question and answer
Methodology and Notation
37. Participants - design - tester
Three basic components for the usability testing
command line and articulatory distance
Principles of interaction design
Disadvantages for personas
38. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for Rapid Prototyping
four types of stakeholders
Advantages of usability testing
advantages of question and answer
39. Progressive Disclosure - Constraints
Interface design standards tools
Three basic components for the usability testing
Principles of interaction design #1. Simplicity
Principles of interaction design #2. Memorability
40. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Methods of collection
disadvantages of question and answer
the usability goal
Advantages for Rapid Prototyping
41. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
during the collection portion you will formally identify
Structure od EEAC
advantages of question and answer
Tools for physical design
42. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Tools for conceptual design
Advantages for semantic networks
advantages of form fill- in
command line and articulatory distance
43. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
Gulf of Evaluation
constraint on usability testing
Interface design standards tools
44. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Tools for conceptual design
Disadvantages for personas
Limitations of usability testing
disadvantages of command line
45. Direct - indirect - ethnographic observation - distributed cognition
applications of natural language
direct manipulation with EEAC
disadvantages of menu- based interface
four types of observation
46. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
framework for design principle
Principles of interaction design
two area of development of natural language
Nielsen's Advice
47. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
disadvantages of menu- based interface
Disadvantages for semantic networks
Disadvantages for card sort
Principles of interaction design #4. Visibility
48. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
four types of observation
Advantages for software support
constraint on usability testing
Seven Stages of Action
49. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
disadvantages of question and answer
potential problems of metaphors
Methods of collection
menu- based interface with EEAC
50. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
menu- based interface with EEAC
5 usability factors
Advantages for software support