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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Tools for conceptual design
What will the physical design involve?
Limitations of usability testing
disadvantages of form fill- in
2. Menu options create small articulatory distance
direct manipulation with EEAC
Methodology and Notation
menu- based and articulatory distance
Disadvantages for card sort
3. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Three basic components for the usability testing
Gulfs and principles
direct manipulation with EEAC
Tools for conceptual design
4. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Advantages for Rapid Prototyping
Advantages of usability testing
Tools for physical design
What the mental model could be...
5. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Structure od EEAC
Advantages for personas
four tools to organize the discovery process
Tools for physical design
6. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Three basic components for the usability testing
Gulf of Evaluation
constraint on usability testing
Principles of interaction design
7. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of form fill- in
advantages of command line
command line with the EEAC
disadvantages of natural language
8. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
stimulus intensity
10 interaction styles
Methods of collection
menu- based interface with EEAC
9. Participants - design - tester
Three basic components for the usability testing
command line with the interaction framework
Disadvantages for semantic networks
disadvantages of question and answer
10. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Disadvantages for personas
conceptual design
command line and articulatory distance
Disadvantages for semantic networks
11. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
advantages of form fill- in
advantages of natural language
direct manipulation with EEAC
command line with the EEAC
12. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
5 usability factors
Principles of interaction design
Disadvantages for semantic networks
menu- based interface with EEAC
13. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Disadvantages for personas
framework for design principle
advantages of form fill- in
Advantages for card sort
14. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
stimulus intensity
Structure od EEAC
Gulf of Evaluation
Principles of interaction design #3. Predictability
15. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Principles of interaction design #4. Visibility
Gulf of Evaluation
during the collection portion you will formally identify
advantages of command line
16. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
Methods of collection
Nielsen's Advice
What will the physical design involve?
17. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Disadvantages for card sort
command line with the EEAC
ways to elicitation
Advantages for lo- fi prototype
18. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
stimulus intensity
Disadvantages for lo- fi prototype
Advantages of usability testing
19. Observation - elicitation
advantages of direct manipulation
disadvantages of menu- based interface
Methods of collection
Principles of interaction design #3. Predictability
20. Overload - Feedback - Recognition/Recall - Orientation
menu- based and articulatory distance
the usability goal
Nielsen's Advice
Principles of interaction design #4. Visibility
21. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
command line with the interaction framework
conceptual design
Advantages for lo- fi prototype
Benefits from the use of high - level software tools
22. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Advantages for semantic networks
command line with the interaction framework
Three main criteria for lo- fi prototype
during the collection portion you will formally identify
23. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Three basic components for the usability testing
two area of development of natural language
potential problems of metaphors
disadvantages of form fill- in
24. Direct - indirect - ethnographic observation - distributed cognition
Principles of interaction design #4. Visibility
5 usability factors
Principles of interaction design #3. Predictability
four types of observation
25. Time - finance - personnel - laboratory
four types of filters
10 interaction styles
constraint on usability testing
disadvantages of direct manipulation
26. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
four tools to organize the discovery process
four types of stakeholders
disadvantages of command line
27. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
advantages of natural language
menu- based and articulatory distance
Advantages for software support
28. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
conceptual design
advantages of natural language
Benefits from the use of high - level software tools
four types of stakeholders
29. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Principles of interaction design #1. Simplicity
Advantages of usability testing
applications of natural language
Disadvantages for semantic networks
30. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Interface design standards tools
disadvantages of menu- based interface
menu- based and articulatory distance
disadvantages of direct manipulation
31. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Tools for physical design
four types of filters
direct manipulation with EEAC
Gulf of Evaluation
32. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Gulfs and principles
Methods of collection
applications of natural language
Principles of interaction design #1. Simplicity
33. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
direct manipulation with EEAC
What will the physical design involve?
Limitations of usability testing
advantages of command line
34. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
the usability goal
Gulf of Evaluation
four tools to organize the discovery process
35. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Principles of interaction design #1. Simplicity
Seven Stages of Action
What the mental model could be...
obstacles of natural language
36. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
interpreting the information
disadvantages of form fill- in
four types of filters
37. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Principles of interaction design
Three basic components for the usability testing
Advantages for lo- fi prototype
Three main criteria for lo- fi prototype
38. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
command line with the EEAC
Benefits from the use of high - level software tools
disadvantages of question and answer
advantages of direct manipulation
39. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
ways to elicitation
Tools for physical design
command line with the interaction framework
menu- based interface with EEAC
40. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
four types of stakeholders
four tools to organize the discovery process
two area of development of natural language
Advantages for card sort
41. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Tools for physical design
Three basic components for the usability testing
Advantages for semantic networks
advantages of menu- based interface
42. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Structure od EEAC
menu- based interface with EEAC
advantages of direct manipulation
advantages of menu- based interface
43. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Gulfs and principles
Nielsen's Advice
Methods of collection
Methodology and Notation
44. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
Gulf of Evaluation
Interface design standards tools
four types of stakeholders
45. Goals - Execution - World - Evaluation
Structure od EEAC
four types of filters
Nielsen's Advice
Principles of interaction design
46. 1.free phase 2.captive phase 3. termination phase
advantages of form fill- in
three phases in direct manipulation
Disadvantages for semantic networks
menu- based and articulatory distance
47. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
48. Comprehensibility and learnability
What will the physical design involve?
Three main criteria for lo- fi prototype
during the collection portion you will formally identify
the usability goal
49. Task analysis - storyboarding - use cases - primary stakeholder profiles
framework for design principle
advantages of question and answer
Disadvantages for card sort
four tools to organize the discovery process
50. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
framework for design principle
disadvantages of natural language
Advantages for Rapid Prototyping
Gulf of Evaluation