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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages of usability testing
Nielsen's Advice
Advantages for semantic networks
Three main criteria for lo- fi prototype
2. Progressive Disclosure - Constraints
Principles of interaction design #4. Visibility
Methods of collection
disadvantages of command line
Principles of interaction design #1. Simplicity
3. Task analysis - storyboarding - use cases - primary stakeholder profiles
disadvantages of direct manipulation
Benefits from the use of high - level software tools
four tools to organize the discovery process
Principles of interaction design #1. Simplicity
4. Participants - design - tester
Seven Stages of Action
advantages of form fill- in
Advantages of usability testing
Three basic components for the usability testing
5. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
stimulus intensity
four types of observation
Disadvantages for lo- fi prototype
6. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
7. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
10 interaction styles
Principles of interaction design #3. Predictability
direct manipulation with EEAC
Methodology and Notation
8. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
disadvantages of natural language
Disadvantages for card sort
obstacles of natural language
disadvantages of question and answer
9. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Advantages for personas
10 interaction styles
5 usability factors
during the collection portion you will formally identify
10. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Tools for physical design
during the collection portion you will formally identify
two area of development of natural language
Limitations of usability testing
11. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of command line
advantages of natural language
four types of observation
Disadvantages for personas
12. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Tools for conceptual design
interpreting the information
5 usability factors
Structure od EEAC
13. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Three main criteria for lo- fi prototype
disadvantages of direct manipulation
interpreting the information
Gulfs and principles
14. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
menu- based interface with EEAC
Principles of interaction design #1. Simplicity
Three basic components for the usability testing
direct manipulation with EEAC
15. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
stimulus intensity
advantages of question and answer
Gulf of Evaluation
Advantages for lo- fi prototype
16. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
four types of filters
disadvantages of menu- based interface
Methods of collection
disadvantages of direct manipulation
17. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Advantages for lo- fi prototype
Disadvantages for semantic networks
disadvantages of direct manipulation
during the collection portion you will formally identify
18. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
obstacles of natural language
constraint on usability testing
Advantages of usability testing
Advantages for personas
19. What it will look like - What components it will require - How the screens will be laid out
10 interaction styles
What will the physical design involve?
disadvantages of question and answer
Principles of interaction design
20. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
command line with the interaction framework
advantages of command line
Benefits from the use of high - level software tools
four tools to organize the discovery process
21. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
22. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
5 usability factors
four types of stakeholders
Gulf of Evaluation
23. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of question and answer
command line with the EEAC
disadvantages of menu- based interface
Principles of interaction design
24. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
two area of development of natural language
advantages of menu- based interface
three phases in direct manipulation
Seven Stages of Action
25. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
advantages of direct manipulation
disadvantages of natural language
command line with the EEAC
disadvantages of question and answer
26. Unscientific - Partial - Unstable - Inconsistent - Personal
command line and articulatory distance
two area of development of natural language
What the mental model could be...
Three main criteria for lo- fi prototype
27. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Disadvantages for semantic networks
Structure od EEAC
Disadvantages for lo- fi prototype
disadvantages of question and answer
28. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
Gulf of Evaluation
command line with the EEAC
three phases in direct manipulation
29. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages for lo- fi prototype
Advantages for software support
Advantages of usability testing
conceptual design
30. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
disadvantages of direct manipulation
command line and articulatory distance
conceptual design
Gulf of Evaluation
31. 1.free phase 2.captive phase 3. termination phase
advantages of form fill- in
10 interaction styles
Benefits from the use of high - level software tools
three phases in direct manipulation
32. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
three phases in direct manipulation
Interface design standards tools
framework for design principle
advantages of menu- based interface
33. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
two area of development of natural language
10 interaction styles
Principles of interaction design
advantages of menu- based interface
34. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Principles of interaction design #4. Visibility
stimulus intensity
Benefits from the use of high - level software tools
framework for design principle
35. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
conceptual design
during the collection portion you will formally identify
command line with the interaction framework
menu- based interface with EEAC
36. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
disadvantages of command line
5 usability factors
Principles of interaction design
37. Time - finance - personnel - laboratory
Advantages for card sort
command line with the interaction framework
applications of natural language
constraint on usability testing
38. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
potential problems of metaphors
advantages of command line
command line and articulatory distance
interpreting the information
39. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Gulfs and principles
potential problems of metaphors
Disadvantages for lo- fi prototype
advantages of question and answer
40. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
5 usability factors
advantages of direct manipulation
the usability goal
10 interaction styles
41. Observation - elicitation
Tools for physical design
Methods of collection
four tools to organize the discovery process
Disadvantages for lo- fi prototype
42. Physical - cultural - functional - informational
four types of filters
advantages of direct manipulation
Nielsen's Advice
Principles of interaction design #2. Memorability
43. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Tools for conceptual design
5 usability factors
disadvantages of command line
disadvantages of form fill- in
44. Location - Logical Grouping - Conventions - Redundancy
stimulus intensity
Principles of interaction design #2. Memorability
Principles of interaction design #1. Simplicity
Interface design standards tools
45. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of menu- based interface
Methods of collection
advantages of form fill- in
Disadvantages for lo- fi prototype
46. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Methodology and Notation
Disadvantages for personas
Principles of interaction design #1. Simplicity
Structure od EEAC
47. Primary - secondary - facilitator - indirect
four types of stakeholders
disadvantages of menu- based interface
stimulus intensity
ways to elicitation
48. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Benefits from the use of high - level software tools
Disadvantages for lo- fi prototype
Advantages for lo- fi prototype
framework for design principle
49. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
stimulus intensity
What will the physical design involve?
conceptual design
the usability goal
50. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
disadvantages of question and answer
disadvantages of form fill- in
direct manipulation with EEAC