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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
framework for design principle
What will the physical design involve?
Gulfs and principles
2. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Advantages for Rapid Prototyping
Seven Stages of Action
Gulf of Evaluation
Limitations of usability testing
3. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of natural language
Benefits from the use of high - level software tools
advantages of natural language
the usability goal
4. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
Benefits from the use of high - level software tools
Structure od EEAC
What the mental model could be...
5. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Seven Stages of Action
Principles of interaction design #1. Simplicity
ways to elicitation
interpreting the information
6. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
command line with the interaction framework
Interface design standards tools
disadvantages of command line
Methods of collection
7. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Structure od EEAC
Advantages for lo- fi prototype
10 interaction styles
Tools for conceptual design
8. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
four types of stakeholders
command line with the EEAC
conceptual design
obstacles of natural language
9. Physical - cultural - functional - informational
10 interaction styles
four types of stakeholders
four types of filters
ways to elicitation
10. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
advantages of direct manipulation
conceptual design
Limitations of usability testing
command line and articulatory distance
11. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Seven Stages of Action
Interface design standards tools
advantages of menu- based interface
interpreting the information
12. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
10 interaction styles
Advantages for software support
command line with the interaction framework
Principles of interaction design
13. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Principles of interaction design #4. Visibility
advantages of direct manipulation
Advantages for Rapid Prototyping
menu- based and articulatory distance
14. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
disadvantages of natural language
the usability goal
Nielsen's Advice
Disadvantages for semantic networks
15. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
constraint on usability testing
four types of stakeholders
potential problems of metaphors
Tools for conceptual design
16. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
ways to elicitation
four types of observation
Principles of interaction design #4. Visibility
17. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
command line with the EEAC
four types of observation
Disadvantages for card sort
18. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
Tools for conceptual design
advantages of question and answer
disadvantages of menu- based interface
disadvantages of direct manipulation
19. Primary - secondary - facilitator - indirect
Tools for physical design
four types of stakeholders
disadvantages of natural language
Principles of interaction design #1. Simplicity
20. Location - Logical Grouping - Conventions - Redundancy
Advantages for semantic networks
interpreting the information
Principles of interaction design #2. Memorability
advantages of question and answer
21. Observation - elicitation
advantages of menu- based interface
Advantages for Rapid Prototyping
Principles of interaction design
Methods of collection
22. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Interface design standards tools
Principles of interaction design
stimulus intensity
Principles of interaction design #1. Simplicity
23. What it will look like - What components it will require - How the screens will be laid out
ways to elicitation
disadvantages of direct manipulation
Limitations of usability testing
What will the physical design involve?
24. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
disadvantages of question and answer
What will the physical design involve?
applications of natural language
Principles of interaction design
25. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Benefits from the use of high - level software tools
framework for design principle
Disadvantages for card sort
command line with the interaction framework
26. Direct indirect - corporate documentation - logs and notes - questionnaires
disadvantages of menu- based interface
Nielsen's Advice
ways to elicitation
during the collection portion you will formally identify
27. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
28. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
menu- based interface with EEAC
two area of development of natural language
applications of natural language
disadvantages of question and answer
29. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
applications of natural language
command line with the EEAC
10 interaction styles
30. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
menu- based interface with EEAC
Advantages for personas
two area of development of natural language
31. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
four types of stakeholders
Tools for physical design
Limitations of usability testing
Advantages for Rapid Prototyping
32. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
Gulf of Evaluation
four types of observation
Advantages for semantic networks
33. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
during the collection portion you will formally identify
the usability goal
Principles of interaction design
34. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Disadvantages for card sort
the usability goal
Structure od EEAC
Seven Stages of Action
35. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
framework for design principle
advantages of form fill- in
Seven Stages of Action
Advantages of usability testing
36. Comprehensibility and learnability
disadvantages of command line
during the collection portion you will formally identify
the usability goal
Structure od EEAC
37. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Three basic components for the usability testing
obstacles of natural language
menu- based and articulatory distance
conceptual design
38. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Three basic components for the usability testing
Advantages for card sort
four types of observation
Principles of interaction design #3. Predictability
39. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
disadvantages of command line
advantages of natural language
command line with the EEAC
Gulf of Evaluation
40. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
What will the physical design involve?
disadvantages of menu- based interface
Benefits from the use of high - level software tools
advantages of natural language
41. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Structure od EEAC
disadvantages of form fill- in
advantages of form fill- in
four types of observation
42. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
Principles of interaction design #4. Visibility
Advantages for software support
constraint on usability testing
43. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Methods of collection
direct manipulation with EEAC
disadvantages of question and answer
stimulus intensity
44. Direct - indirect - ethnographic observation - distributed cognition
potential problems of metaphors
four types of observation
Principles of interaction design
three phases in direct manipulation
45. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
obstacles of natural language
Principles of interaction design #3. Predictability
Tools for physical design
Advantages for lo- fi prototype
46. Progressive Disclosure - Constraints
command line with the EEAC
Principles of interaction design #1. Simplicity
command line and articulatory distance
menu- based and articulatory distance
47. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for semantic networks
Tools for physical design
conceptual design
Advantages for software support
48. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
command line and articulatory distance
three phases in direct manipulation
Advantages for Rapid Prototyping
49. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Three main criteria for lo- fi prototype
Gulfs and principles
Advantages for personas
advantages of menu- based interface
50. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Principles of interaction design
Three main criteria for lo- fi prototype
What will the physical design involve?
Interface design standards tools