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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Advantages for semantic networks
disadvantages of direct manipulation
disadvantages of command line
Advantages for Rapid Prototyping
2. Comprehensibility and learnability
the usability goal
advantages of natural language
Advantages of usability testing
command line with the EEAC
3. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
the usability goal
Structure od EEAC
two area of development of natural language
direct manipulation with EEAC
4. Observation - elicitation
Principles of interaction design #2. Memorability
Methods of collection
four types of observation
command line and articulatory distance
5. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
four types of observation
disadvantages of command line
Disadvantages for card sort
disadvantages of direct manipulation
6. Direct - indirect - ethnographic observation - distributed cognition
two area of development of natural language
advantages of command line
constraint on usability testing
four types of observation
7. Time - finance - personnel - laboratory
four types of filters
four tools to organize the discovery process
Principles of interaction design #4. Visibility
constraint on usability testing
8. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
direct manipulation with EEAC
10 interaction styles
Methods of collection
9. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
advantages of natural language
Disadvantages for card sort
disadvantages of natural language
three phases in direct manipulation
10. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Three basic components for the usability testing
advantages of form fill- in
menu- based interface with EEAC
Advantages for Rapid Prototyping
11. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
obstacles of natural language
Principles of interaction design #3. Predictability
Advantages for lo- fi prototype
command line with the interaction framework
12. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
menu- based interface with EEAC
potential problems of metaphors
Advantages for semantic networks
Tools for physical design
13. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
four types of filters
ways to elicitation
Advantages for software support
Advantages for semantic networks
14. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
disadvantages of command line
Disadvantages for card sort
Methods of collection
advantages of form fill- in
15. What it will look like - What components it will require - How the screens will be laid out
four types of stakeholders
Tools for physical design
What the mental model could be...
What will the physical design involve?
16. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
three phases in direct manipulation
disadvantages of direct manipulation
Gulfs and principles
Three main criteria for lo- fi prototype
17. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
four types of stakeholders
advantages of natural language
command line and articulatory distance
18. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
during the collection portion you will formally identify
Advantages for semantic networks
Principles of interaction design #3. Predictability
command line with the EEAC
19. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of menu- based interface
advantages of direct manipulation
5 usability factors
Disadvantages for personas
20. Location - Logical Grouping - Conventions - Redundancy
obstacles of natural language
command line with the interaction framework
Principles of interaction design #2. Memorability
menu- based and articulatory distance
21. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Benefits from the use of high - level software tools
stimulus intensity
disadvantages of question and answer
Advantages of usability testing
22. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
four types of filters
Disadvantages for lo- fi prototype
advantages of question and answer
23. Task analysis - storyboarding - use cases - primary stakeholder profiles
constraint on usability testing
four tools to organize the discovery process
Limitations of usability testing
during the collection portion you will formally identify
24. Menu options create small articulatory distance
menu- based and articulatory distance
Interface design standards tools
Gulfs and principles
Nielson's Heuristic Evaluation
25. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Advantages for card sort
disadvantages of form fill- in
disadvantages of natural language
advantages of command line
26. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
Advantages for software support
Advantages for Rapid Prototyping
Seven Stages of Action
27. Direct indirect - corporate documentation - logs and notes - questionnaires
potential problems of metaphors
Principles of interaction design #1. Simplicity
disadvantages of natural language
ways to elicitation
28. Progressive Disclosure - Constraints
interpreting the information
Principles of interaction design #1. Simplicity
Seven Stages of Action
command line with the EEAC
29. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
conceptual design
Gulf of Evaluation
Advantages for card sort
Interface design standards tools
30. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Tools for conceptual design
framework for design principle
Advantages for software support
Disadvantages for semantic networks
31. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Principles of interaction design #2. Memorability
Benefits from the use of high - level software tools
Methods of collection
conceptual design
32. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Limitations of usability testing
Principles of interaction design #3. Predictability
Disadvantages for card sort
advantages of form fill- in
33. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
applications of natural language
10 interaction styles
advantages of question and answer
advantages of command line
34. Goals - Execution - World - Evaluation
two area of development of natural language
Structure od EEAC
Principles of interaction design #1. Simplicity
three phases in direct manipulation
35. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Nielsen's Advice
four types of stakeholders
5 usability factors
potential problems of metaphors
36. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
stimulus intensity
four tools to organize the discovery process
disadvantages of question and answer
37. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
menu- based and articulatory distance
conceptual design
framework for design principle
during the collection portion you will formally identify
38. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
command line and articulatory distance
disadvantages of direct manipulation
Methodology and Notation
four types of observation
39. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
stimulus intensity
Principles of interaction design #3. Predictability
Benefits from the use of high - level software tools
Methodology and Notation
40. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
command line with the interaction framework
Limitations of usability testing
conceptual design
disadvantages of menu- based interface
41. Participants - design - tester
Three basic components for the usability testing
potential problems of metaphors
advantages of natural language
conceptual design
42. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
menu- based and articulatory distance
disadvantages of menu- based interface
Seven Stages of Action
Principles of interaction design
43. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
four types of stakeholders
Principles of interaction design #1. Simplicity
Three basic components for the usability testing
disadvantages of form fill- in
44. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
command line with the EEAC
disadvantages of menu- based interface
Principles of interaction design #1. Simplicity
Principles of interaction design #4. Visibility
45. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
46. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
What will the physical design involve?
advantages of question and answer
four tools to organize the discovery process
Advantages for software support
47. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Advantages for card sort
advantages of natural language
disadvantages of menu- based interface
Gulfs and principles
48. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
advantages of natural language
interpreting the information
constraint on usability testing
Gulfs and principles
49. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
stimulus intensity
10 interaction styles
Advantages for personas
disadvantages of menu- based interface
50. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Advantages for lo- fi prototype
applications of natural language
advantages of direct manipulation
command line with the interaction framework