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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
10 interaction styles
Disadvantages for semantic networks
Advantages for lo- fi prototype
Methodology and Notation
2. Physical - cultural - functional - informational
disadvantages of question and answer
direct manipulation with EEAC
three phases in direct manipulation
four types of filters
3. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
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4. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
advantages of command line
direct manipulation with EEAC
What will the physical design involve?
potential problems of metaphors
5. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Gulf of Evaluation
Nielsen's Advice
four types of stakeholders
Interface design standards tools
6. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Advantages for Rapid Prototyping
Principles of interaction design #4. Visibility
Nielsen's Advice
stimulus intensity
7. Direct indirect - corporate documentation - logs and notes - questionnaires
disadvantages of command line
Principles of interaction design
ways to elicitation
Nielsen's Advice
8. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Methodology and Notation
Interface design standards tools
Advantages for software support
Nielson's Heuristic Evaluation
9. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
menu- based and articulatory distance
Gulfs and principles
command line with the EEAC
advantages of form fill- in
10. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of menu- based interface
command line with the interaction framework
disadvantages of command line
Tools for conceptual design
11. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Gulfs and principles
Three main criteria for lo- fi prototype
Tools for conceptual design
Methodology and Notation
12. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
Methodology and Notation
5 usability factors
command line and articulatory distance
13. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
Advantages for lo- fi prototype
advantages of command line
advantages of natural language
14. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
the usability goal
command line with the EEAC
four types of observation
15. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Gulf of Evaluation
advantages of natural language
potential problems of metaphors
four types of filters
16. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
disadvantages of direct manipulation
disadvantages of question and answer
Advantages of usability testing
framework for design principle
17. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
What the mental model could be...
disadvantages of form fill- in
Principles of interaction design
Tools for conceptual design
18. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Benefits from the use of high - level software tools
Three main criteria for lo- fi prototype
disadvantages of menu- based interface
constraint on usability testing
19. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
disadvantages of command line
advantages of natural language
Advantages for semantic networks
Structure od EEAC
20. Location - Logical Grouping - Conventions - Redundancy
Structure od EEAC
5 usability factors
Principles of interaction design #2. Memorability
four types of stakeholders
21. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Disadvantages for card sort
two area of development of natural language
Advantages of usability testing
Principles of interaction design
22. Comprehensibility and learnability
command line and articulatory distance
the usability goal
What will the physical design involve?
Advantages for software support
23. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
command line with the EEAC
disadvantages of direct manipulation
Nielsen's Advice
disadvantages of command line
24. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Three basic components for the usability testing
Tools for physical design
menu- based interface with EEAC
Seven Stages of Action
25. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
four tools to organize the discovery process
the usability goal
Disadvantages for card sort
Gulf of Evaluation
26. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
potential problems of metaphors
stimulus intensity
applications of natural language
Principles of interaction design #4. Visibility
27. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
Benefits from the use of high - level software tools
during the collection portion you will formally identify
four types of filters
28. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Tools for conceptual design
advantages of form fill- in
disadvantages of question and answer
during the collection portion you will formally identify
29. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
four types of observation
Seven Stages of Action
conceptual design
advantages of natural language
30. Observation - elicitation
What the mental model could be...
Methods of collection
four types of filters
menu- based interface with EEAC
31. Menu options create small articulatory distance
menu- based and articulatory distance
Principles of interaction design #3. Predictability
Principles of interaction design
Advantages for personas
32. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Advantages for card sort
Disadvantages for personas
four types of observation
Disadvantages for lo- fi prototype
33. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for card sort
Gulfs and principles
advantages of direct manipulation
command line with the EEAC
34. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
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35. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Limitations of usability testing
two area of development of natural language
disadvantages of command line
four types of filters
36. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
5 usability factors
advantages of menu- based interface
Advantages for Rapid Prototyping
37. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Advantages of usability testing
Advantages for semantic networks
Disadvantages for card sort
Advantages for personas
38. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
What will the physical design involve?
command line and articulatory distance
advantages of question and answer
Principles of interaction design #3. Predictability
39. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Methodology and Notation
Disadvantages for personas
advantages of command line
Disadvantages for lo- fi prototype
40. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
disadvantages of natural language
Tools for physical design
conceptual design
Advantages for card sort
41. 1.free phase 2.captive phase 3. termination phase
framework for design principle
advantages of form fill- in
Three main criteria for lo- fi prototype
three phases in direct manipulation
42. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
direct manipulation with EEAC
Tools for physical design
Disadvantages for personas
Disadvantages for lo- fi prototype
43. Progressive Disclosure - Constraints
Principles of interaction design #4. Visibility
Principles of interaction design #1. Simplicity
Disadvantages for lo- fi prototype
Disadvantages for card sort
44. What it will look like - What components it will require - How the screens will be laid out
Limitations of usability testing
three phases in direct manipulation
Tools for conceptual design
What will the physical design involve?
45. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
advantages of form fill- in
Tools for conceptual design
Advantages for card sort
ways to elicitation
46. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
command line with the EEAC
What the mental model could be...
interpreting the information
disadvantages of direct manipulation
47. Goals - Execution - World - Evaluation
Structure od EEAC
Disadvantages for card sort
Principles of interaction design #3. Predictability
Benefits from the use of high - level software tools
48. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of direct manipulation
Principles of interaction design #4. Visibility
Advantages of usability testing
advantages of natural language
49. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
direct manipulation with EEAC
stimulus intensity
four tools to organize the discovery process
Tools for physical design
50. Direct - indirect - ethnographic observation - distributed cognition
5 usability factors
Tools for conceptual design
four types of observation
What will the physical design involve?