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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
Seven Stages of Action
Principles of interaction design #4. Visibility
direct manipulation with EEAC
2. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
advantages of natural language
Principles of interaction design #3. Predictability
Methodology and Notation
Structure od EEAC
3. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
disadvantages of form fill- in
Three main criteria for lo- fi prototype
during the collection portion you will formally identify
Structure od EEAC
4. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Structure od EEAC
Three basic components for the usability testing
Advantages for software support
obstacles of natural language
5. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
obstacles of natural language
advantages of question and answer
direct manipulation with EEAC
Interface design standards tools
6. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
ways to elicitation
10 interaction styles
Structure od EEAC
constraint on usability testing
7. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Advantages for semantic networks
three phases in direct manipulation
disadvantages of command line
Three basic components for the usability testing
8. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
four types of filters
5 usability factors
four types of stakeholders
Tools for conceptual design
9. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Disadvantages for card sort
direct manipulation with EEAC
disadvantages of form fill- in
Nielsen's Advice
10. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Advantages for personas
menu- based interface with EEAC
disadvantages of question and answer
framework for design principle
11. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
ways to elicitation
Disadvantages for lo- fi prototype
Principles of interaction design
Disadvantages for semantic networks
12. Participants - design - tester
constraint on usability testing
menu- based and articulatory distance
four types of stakeholders
Three basic components for the usability testing
13. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
command line and articulatory distance
advantages of menu- based interface
Benefits from the use of high - level software tools
14. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of menu- based interface
two area of development of natural language
Advantages of usability testing
three phases in direct manipulation
15. Comprehensibility and learnability
the usability goal
Structure od EEAC
Nielsen's Advice
Benefits from the use of high - level software tools
16. Time - finance - personnel - laboratory
constraint on usability testing
Disadvantages for semantic networks
advantages of natural language
What will the physical design involve?
17. Physical - cultural - functional - informational
Nielson's Heuristic Evaluation
four types of filters
Seven Stages of Action
Interface design standards tools
18. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
conceptual design
disadvantages of command line
Gulfs and principles
5 usability factors
19. Direct indirect - corporate documentation - logs and notes - questionnaires
command line and articulatory distance
ways to elicitation
advantages of question and answer
the usability goal
20. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
four types of filters
direct manipulation with EEAC
Seven Stages of Action
21. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
disadvantages of question and answer
disadvantages of direct manipulation
advantages of direct manipulation
four types of filters
22. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
menu- based interface with EEAC
Tools for conceptual design
Interface design standards tools
command line with the EEAC
23. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Tools for conceptual design
constraint on usability testing
Principles of interaction design #4. Visibility
command line and articulatory distance
24. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
four types of observation
Disadvantages for card sort
disadvantages of form fill- in
Disadvantages for lo- fi prototype
25. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Methodology and Notation
command line with the EEAC
Advantages for lo- fi prototype
four types of filters
26. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
framework for design principle
four types of stakeholders
Principles of interaction design #2. Memorability
conceptual design
27. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
disadvantages of direct manipulation
Disadvantages for card sort
advantages of form fill- in
28. 1.free phase 2.captive phase 3. termination phase
command line with the EEAC
three phases in direct manipulation
disadvantages of menu- based interface
Benefits from the use of high - level software tools
29. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Nielson's Heuristic Evaluation
advantages of command line
applications of natural language
command line with the interaction framework
30. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Tools for physical design
disadvantages of menu- based interface
advantages of question and answer
Benefits from the use of high - level software tools
31. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Advantages for semantic networks
obstacles of natural language
Gulf of Evaluation
Principles of interaction design #3. Predictability
32. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Principles of interaction design #3. Predictability
disadvantages of question and answer
Principles of interaction design #4. Visibility
stimulus intensity
33. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
What will the physical design involve?
Advantages of usability testing
conceptual design
Principles of interaction design #2. Memorability
34. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
disadvantages of natural language
advantages of menu- based interface
command line with the EEAC
Advantages for personas
35. Location - Logical Grouping - Conventions - Redundancy
Three basic components for the usability testing
menu- based interface with EEAC
Principles of interaction design #2. Memorability
Limitations of usability testing
36. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Principles of interaction design #1. Simplicity
disadvantages of command line
Disadvantages for personas
conceptual design
37. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
conceptual design
Disadvantages for lo- fi prototype
Principles of interaction design #3. Predictability
38. Goals - Execution - World - Evaluation
four types of stakeholders
obstacles of natural language
Structure od EEAC
the usability goal
39. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of form fill- in
Methodology and Notation
disadvantages of command line
disadvantages of menu- based interface
40. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Disadvantages for semantic networks
interpreting the information
Methods of collection
Principles of interaction design
41. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
Methodology and Notation
the usability goal
Methods of collection
42. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Structure od EEAC
Gulf of Evaluation
four types of stakeholders
command line with the EEAC
43. Primary - secondary - facilitator - indirect
four types of stakeholders
constraint on usability testing
two area of development of natural language
Principles of interaction design #4. Visibility
44. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Methodology and Notation
Limitations of usability testing
Tools for physical design
Nielsen's Advice
45. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of command line
Tools for physical design
disadvantages of direct manipulation
Tools for conceptual design
46. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Structure od EEAC
advantages of natural language
Disadvantages for semantic networks
Three basic components for the usability testing
47. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
menu- based interface with EEAC
Tools for physical design
command line and articulatory distance
Principles of interaction design
48. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Interface design standards tools
Principles of interaction design #3. Predictability
menu- based interface with EEAC
disadvantages of menu- based interface
49. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
applications of natural language
What will the physical design involve?
Tools for physical design
Principles of interaction design #2. Memorability
50. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Nielsen's Advice
Advantages for software support
Three basic components for the usability testing
advantages of command line