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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
advantages of direct manipulation
Limitations of usability testing
Advantages for software support
2. Direct - indirect - ethnographic observation - distributed cognition
Methods of collection
command line and articulatory distance
Disadvantages for semantic networks
four types of observation
3. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Limitations of usability testing
advantages of question and answer
What the mental model could be...
Gulf of Evaluation
4. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
direct manipulation with EEAC
advantages of form fill- in
disadvantages of natural language
Structure od EEAC
5. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Benefits from the use of high - level software tools
Disadvantages for personas
four types of filters
disadvantages of form fill- in
6. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
Seven Stages of Action
Advantages for personas
advantages of menu- based interface
Principles of interaction design
7. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
three phases in direct manipulation
What will the physical design involve?
Limitations of usability testing
What the mental model could be...
8. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
Three main criteria for lo- fi prototype
Methodology and Notation
Tools for conceptual design
9. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
two area of development of natural language
stimulus intensity
framework for design principle
disadvantages of form fill- in
10. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
Interface design standards tools
Advantages for lo- fi prototype
stimulus intensity
11. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
advantages of form fill- in
Principles of interaction design #3. Predictability
disadvantages of command line
disadvantages of question and answer
12. Physical - cultural - functional - informational
command line with the EEAC
Principles of interaction design #2. Memorability
four types of filters
Gulfs and principles
13. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Advantages for personas
Three main criteria for lo- fi prototype
disadvantages of menu- based interface
disadvantages of form fill- in
14. Overload - Feedback - Recognition/Recall - Orientation
disadvantages of question and answer
advantages of command line
menu- based and articulatory distance
Principles of interaction design #4. Visibility
15. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
command line and articulatory distance
disadvantages of menu- based interface
Nielson's Heuristic Evaluation
16. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Interface design standards tools
Advantages for lo- fi prototype
advantages of natural language
command line with the EEAC
17. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of question and answer
Methods of collection
What will the physical design involve?
two area of development of natural language
18. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of form fill- in
Methods of collection
advantages of command line
framework for design principle
19. Task analysis - storyboarding - use cases - primary stakeholder profiles
advantages of question and answer
four tools to organize the discovery process
Methodology and Notation
disadvantages of question and answer
20. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Structure od EEAC
Disadvantages for personas
5 usability factors
Disadvantages for lo- fi prototype
21. Menu options create small articulatory distance
Methodology and Notation
menu- based and articulatory distance
Advantages for software support
Disadvantages for card sort
22. Participants - design - tester
advantages of menu- based interface
disadvantages of form fill- in
four types of filters
Three basic components for the usability testing
23. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Tools for physical design
conceptual design
four types of observation
two area of development of natural language
24. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
25. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Disadvantages for card sort
Advantages for Rapid Prototyping
Gulfs and principles
Disadvantages for personas
26. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
direct manipulation with EEAC
command line with the interaction framework
Gulf of Evaluation
Structure od EEAC
27. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
disadvantages of natural language
Seven Stages of Action
obstacles of natural language
advantages of direct manipulation
28. Unscientific - Partial - Unstable - Inconsistent - Personal
Principles of interaction design #3. Predictability
What the mental model could be...
Principles of interaction design
Methods of collection
29. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Disadvantages for semantic networks
Three main criteria for lo- fi prototype
What will the physical design involve?
5 usability factors
30. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for software support
Disadvantages for semantic networks
Principles of interaction design #2. Memorability
Tools for physical design
31. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
framework for design principle
Advantages for software support
disadvantages of menu- based interface
Methods of collection
32. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Principles of interaction design #3. Predictability
Principles of interaction design
Disadvantages for lo- fi prototype
Methodology and Notation
33. 1.free phase 2.captive phase 3. termination phase
Advantages of usability testing
disadvantages of direct manipulation
Disadvantages for personas
three phases in direct manipulation
34. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Principles of interaction design
Gulfs and principles
stimulus intensity
command line and articulatory distance
35. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
command line with the interaction framework
potential problems of metaphors
advantages of question and answer
Principles of interaction design #4. Visibility
36. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
Disadvantages for card sort
disadvantages of menu- based interface
Advantages for Rapid Prototyping
37. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
applications of natural language
stimulus intensity
disadvantages of direct manipulation
four types of filters
38. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Tools for conceptual design
advantages of direct manipulation
advantages of form fill- in
Structure od EEAC
39. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Principles of interaction design #3. Predictability
four types of stakeholders
applications of natural language
Nielson's Heuristic Evaluation
40. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
four types of observation
Principles of interaction design #4. Visibility
Methods of collection
Advantages for lo- fi prototype
41. Location - Logical Grouping - Conventions - Redundancy
four types of filters
Principles of interaction design #2. Memorability
disadvantages of question and answer
Advantages for semantic networks
42. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
Tools for physical design
advantages of form fill- in
constraint on usability testing
43. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
command line with the interaction framework
disadvantages of menu- based interface
advantages of direct manipulation
direct manipulation with EEAC
44. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
45. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Tools for conceptual design
command line and articulatory distance
Advantages for card sort
two area of development of natural language
46. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Disadvantages for card sort
Disadvantages for lo- fi prototype
Advantages for card sort
disadvantages of direct manipulation
47. Goals - Execution - World - Evaluation
Advantages for Rapid Prototyping
applications of natural language
disadvantages of direct manipulation
Structure od EEAC
48. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
Nielsen's Advice
Principles of interaction design
Disadvantages for semantic networks
49. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages of usability testing
Advantages for software support
Tools for physical design
Advantages for semantic networks
50. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
What will the physical design involve?
Advantages for lo- fi prototype
Disadvantages for semantic networks
Disadvantages for card sort