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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Nielsen's Advice
potential problems of metaphors
Three main criteria for lo- fi prototype
Limitations of usability testing
2. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for software support
What will the physical design involve?
three phases in direct manipulation
Structure od EEAC
3. Comprehensibility and learnability
applications of natural language
advantages of natural language
the usability goal
Nielson's Heuristic Evaluation
4. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Gulf of Evaluation
Methodology and Notation
direct manipulation with EEAC
5 usability factors
5. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Disadvantages for card sort
four types of filters
the usability goal
disadvantages of question and answer
6. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Disadvantages for card sort
Limitations of usability testing
disadvantages of form fill- in
four types of stakeholders
7. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
8. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
direct manipulation with EEAC
10 interaction styles
Advantages for personas
Advantages for Rapid Prototyping
9. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
advantages of form fill- in
Tools for conceptual design
Limitations of usability testing
advantages of direct manipulation
10. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Interface design standards tools
Nielsen's Advice
interpreting the information
obstacles of natural language
11. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
stimulus intensity
Advantages for Rapid Prototyping
obstacles of natural language
two area of development of natural language
12. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Advantages for personas
advantages of form fill- in
Principles of interaction design #4. Visibility
disadvantages of menu- based interface
13. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
four types of filters
advantages of command line
Seven Stages of Action
Principles of interaction design #2. Memorability
14. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
direct manipulation with EEAC
What will the physical design involve?
menu- based and articulatory distance
potential problems of metaphors
15. Menu options create small articulatory distance
What will the physical design involve?
Structure od EEAC
advantages of form fill- in
menu- based and articulatory distance
16. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for card sort
disadvantages of form fill- in
Disadvantages for semantic networks
constraint on usability testing
17. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
ways to elicitation
four types of filters
Advantages for personas
advantages of form fill- in
18. Goals - Execution - World - Evaluation
Principles of interaction design
Interface design standards tools
four types of filters
Structure od EEAC
19. Participants - design - tester
Methods of collection
Disadvantages for card sort
Three basic components for the usability testing
advantages of direct manipulation
20. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Methodology and Notation
Benefits from the use of high - level software tools
Seven Stages of Action
Disadvantages for semantic networks
21. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
applications of natural language
What will the physical design involve?
two area of development of natural language
advantages of command line
22. 1.free phase 2.captive phase 3. termination phase
Seven Stages of Action
disadvantages of natural language
Advantages for personas
three phases in direct manipulation
23. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design
ways to elicitation
applications of natural language
Principles of interaction design #1. Simplicity
24. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
framework for design principle
Benefits from the use of high - level software tools
advantages of menu- based interface
25. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
ways to elicitation
Limitations of usability testing
direct manipulation with EEAC
constraint on usability testing
26. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
four tools to organize the discovery process
Principles of interaction design #4. Visibility
ways to elicitation
27. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
four types of filters
Disadvantages for card sort
command line and articulatory distance
Structure od EEAC
28. Location - Logical Grouping - Conventions - Redundancy
Advantages for Rapid Prototyping
command line with the EEAC
Principles of interaction design #2. Memorability
disadvantages of question and answer
29. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Limitations of usability testing
Disadvantages for card sort
Principles of interaction design
Methodology and Notation
30. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
What the mental model could be...
menu- based and articulatory distance
two area of development of natural language
conceptual design
31. Progressive Disclosure - Constraints
Methods of collection
disadvantages of question and answer
disadvantages of menu- based interface
Principles of interaction design #1. Simplicity
32. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
potential problems of metaphors
advantages of command line
Principles of interaction design #4. Visibility
33. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
three phases in direct manipulation
Three main criteria for lo- fi prototype
direct manipulation with EEAC
advantages of direct manipulation
34. Physical - cultural - functional - informational
advantages of question and answer
Advantages for software support
four types of filters
Advantages for card sort
35. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
conceptual design
command line with the interaction framework
constraint on usability testing
four types of filters
36. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
disadvantages of form fill- in
Advantages for lo- fi prototype
ways to elicitation
during the collection portion you will formally identify
37. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
interpreting the information
stimulus intensity
Advantages of usability testing
two area of development of natural language
38. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
advantages of question and answer
potential problems of metaphors
stimulus intensity
direct manipulation with EEAC
39. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
two area of development of natural language
menu- based interface with EEAC
command line and articulatory distance
Advantages for semantic networks
40. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Three main criteria for lo- fi prototype
disadvantages of command line
advantages of natural language
Tools for conceptual design
41. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
command line with the interaction framework
Three basic components for the usability testing
four tools to organize the discovery process
42. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
Advantages for Rapid Prototyping
constraint on usability testing
advantages of question and answer
during the collection portion you will formally identify
43. Task analysis - storyboarding - use cases - primary stakeholder profiles
conceptual design
four tools to organize the discovery process
Seven Stages of Action
four types of filters
44. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
advantages of command line
10 interaction styles
advantages of question and answer
framework for design principle
45. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
ways to elicitation
advantages of command line
Tools for physical design
Advantages for Rapid Prototyping
46. Unscientific - Partial - Unstable - Inconsistent - Personal
Disadvantages for semantic networks
What the mental model could be...
Principles of interaction design #1. Simplicity
Principles of interaction design #2. Memorability
47. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
command line with the EEAC
Gulfs and principles
three phases in direct manipulation
48. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Principles of interaction design #1. Simplicity
Interface design standards tools
Advantages for semantic networks
5 usability factors
49. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
command line with the EEAC
framework for design principle
four types of observation
advantages of natural language
50. Observation - elicitation
Three main criteria for lo- fi prototype
Advantages for personas
four types of filters
Methods of collection