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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Progressive Disclosure - Constraints
disadvantages of menu- based interface
four types of stakeholders
Principles of interaction design #1. Simplicity
disadvantages of natural language
2. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
What the mental model could be...
disadvantages of question and answer
advantages of direct manipulation
framework for design principle
3. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
the usability goal
Gulf of Evaluation
interpreting the information
Tools for conceptual design
4. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
advantages of direct manipulation
constraint on usability testing
three phases in direct manipulation
5. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Principles of interaction design #4. Visibility
Methodology and Notation
Principles of interaction design #3. Predictability
advantages of natural language
6. Task analysis - storyboarding - use cases - primary stakeholder profiles
potential problems of metaphors
Principles of interaction design #2. Memorability
Principles of interaction design #1. Simplicity
four tools to organize the discovery process
7. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
obstacles of natural language
Advantages for card sort
disadvantages of command line
four tools to organize the discovery process
8. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
command line with the EEAC
command line with the interaction framework
Disadvantages for personas
applications of natural language
9. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
Tools for conceptual design
advantages of question and answer
obstacles of natural language
Principles of interaction design #1. Simplicity
10. Time - finance - personnel - laboratory
the usability goal
Three basic components for the usability testing
constraint on usability testing
potential problems of metaphors
11. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Three basic components for the usability testing
potential problems of metaphors
Gulfs and principles
What will the physical design involve?
12. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
Nielson's Heuristic Evaluation
Seven Stages of Action
Gulfs and principles
13. Physical - cultural - functional - informational
Advantages for software support
four types of filters
obstacles of natural language
disadvantages of command line
14. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Principles of interaction design #1. Simplicity
Disadvantages for lo- fi prototype
menu- based interface with EEAC
advantages of menu- based interface
15. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
four types of filters
framework for design principle
ways to elicitation
Structure od EEAC
16. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
conceptual design
Benefits from the use of high - level software tools
Methodology and Notation
Principles of interaction design #3. Predictability
17. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Disadvantages for card sort
two area of development of natural language
Three main criteria for lo- fi prototype
Gulfs and principles
18. Location - Logical Grouping - Conventions - Redundancy
Three basic components for the usability testing
menu- based and articulatory distance
Gulf of Evaluation
Principles of interaction design #2. Memorability
19. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Principles of interaction design #2. Memorability
Principles of interaction design #4. Visibility
disadvantages of direct manipulation
Principles of interaction design #3. Predictability
20. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of natural language
disadvantages of form fill- in
potential problems of metaphors
Disadvantages for personas
21. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
potential problems of metaphors
Principles of interaction design #4. Visibility
stimulus intensity
obstacles of natural language
22. Goals - Execution - World - Evaluation
stimulus intensity
Structure od EEAC
four types of observation
two area of development of natural language
23. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
menu- based interface with EEAC
interpreting the information
advantages of menu- based interface
24. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Principles of interaction design
Advantages for Rapid Prototyping
Principles of interaction design #3. Predictability
applications of natural language
25. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
four tools to organize the discovery process
interpreting the information
potential problems of metaphors
menu- based interface with EEAC
26. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
disadvantages of direct manipulation
What the mental model could be...
Tools for physical design
27. Overload - Feedback - Recognition/Recall - Orientation
advantages of menu- based interface
Advantages for software support
Nielsen's Advice
Principles of interaction design #4. Visibility
28. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
obstacles of natural language
interpreting the information
Nielsen's Advice
disadvantages of menu- based interface
29. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
direct manipulation with EEAC
Nielson's Heuristic Evaluation
Advantages for personas
disadvantages of natural language
30. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
applications of natural language
Disadvantages for semantic networks
menu- based interface with EEAC
disadvantages of natural language
31. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Advantages for lo- fi prototype
Advantages of usability testing
Advantages for personas
Tools for conceptual design
32. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Principles of interaction design #4. Visibility
conceptual design
three phases in direct manipulation
Principles of interaction design #2. Memorability
33. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
disadvantages of form fill- in
Advantages for semantic networks
What the mental model could be...
four types of stakeholders
34. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
interpreting the information
Seven Stages of Action
Limitations of usability testing
command line with the EEAC
35. Primary - secondary - facilitator - indirect
Benefits from the use of high - level software tools
constraint on usability testing
Advantages for software support
four types of stakeholders
36. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Disadvantages for card sort
Advantages of usability testing
disadvantages of command line
Gulfs and principles
37. Menu options create small articulatory distance
Advantages for software support
Advantages for personas
menu- based and articulatory distance
Nielson's Heuristic Evaluation
38. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Gulf of Evaluation
obstacles of natural language
Benefits from the use of high - level software tools
Limitations of usability testing
39. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
four types of filters
four tools to organize the discovery process
Nielsen's Advice
Advantages for software support
40. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Principles of interaction design #4. Visibility
Methodology and Notation
menu- based and articulatory distance
advantages of command line
41. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
obstacles of natural language
command line and articulatory distance
Nielsen's Advice
Benefits from the use of high - level software tools
42. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
command line and articulatory distance
advantages of menu- based interface
ways to elicitation
three phases in direct manipulation
43. Participants - design - tester
5 usability factors
Three basic components for the usability testing
framework for design principle
disadvantages of form fill- in
44. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
45. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
command line with the EEAC
stimulus intensity
disadvantages of direct manipulation
Disadvantages for semantic networks
46. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
advantages of question and answer
advantages of menu- based interface
What the mental model could be...
47. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
the usability goal
Nielson's Heuristic Evaluation
during the collection portion you will formally identify
Advantages for Rapid Prototyping
48. Comprehensibility and learnability
menu- based interface with EEAC
Principles of interaction design #3. Predictability
the usability goal
Gulfs and principles
49. Direct indirect - corporate documentation - logs and notes - questionnaires
advantages of command line
ways to elicitation
Nielsen's Advice
Methods of collection
50. Unscientific - Partial - Unstable - Inconsistent - Personal
What the mental model could be...
advantages of command line
Gulf of Evaluation
Advantages for semantic networks