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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Observation - elicitation
advantages of question and answer
Methods of collection
command line with the EEAC
Structure od EEAC
2. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
disadvantages of form fill- in
menu- based interface with EEAC
framework for design principle
Disadvantages for card sort
3. Progressive Disclosure - Constraints
framework for design principle
four types of stakeholders
Principles of interaction design #1. Simplicity
Nielsen's Advice
4. Participants - design - tester
Disadvantages for personas
Three basic components for the usability testing
Interface design standards tools
Principles of interaction design #2. Memorability
5. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
disadvantages of menu- based interface
menu- based interface with EEAC
advantages of form fill- in
potential problems of metaphors
6. Primary - secondary - facilitator - indirect
two area of development of natural language
four types of stakeholders
potential problems of metaphors
Methodology and Notation
7. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
command line with the EEAC
advantages of natural language
Structure od EEAC
Disadvantages for semantic networks
8. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
four tools to organize the discovery process
two area of development of natural language
interpreting the information
Gulfs and principles
9. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
Structure od EEAC
Tools for physical design
disadvantages of menu- based interface
10. Menu options create small articulatory distance
Structure od EEAC
ways to elicitation
menu- based and articulatory distance
constraint on usability testing
11. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
Principles of interaction design #1. Simplicity
advantages of form fill- in
disadvantages of question and answer
12. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
What will the physical design involve?
disadvantages of natural language
Principles of interaction design #3. Predictability
advantages of natural language
13. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Advantages for card sort
three phases in direct manipulation
10 interaction styles
Advantages of usability testing
14. Goals - Execution - World - Evaluation
disadvantages of form fill- in
Structure od EEAC
Nielsen's Advice
What the mental model could be...
15. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
command line with the interaction framework
Nielsen's Advice
command line with the EEAC
disadvantages of command line
16. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
stimulus intensity
advantages of menu- based interface
Interface design standards tools
disadvantages of question and answer
17. Overload - Feedback - Recognition/Recall - Orientation
advantages of question and answer
Principles of interaction design #4. Visibility
Principles of interaction design #1. Simplicity
stimulus intensity
18. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
command line with the interaction framework
during the collection portion you will formally identify
conceptual design
19. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
four types of observation
5 usability factors
advantages of form fill- in
Principles of interaction design #2. Memorability
20. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
advantages of menu- based interface
Gulf of Evaluation
conceptual design
5 usability factors
21. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
advantages of question and answer
disadvantages of command line
Tools for physical design
Principles of interaction design #3. Predictability
22. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
interpreting the information
the usability goal
disadvantages of form fill- in
23. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Gulfs and principles
advantages of form fill- in
Advantages for lo- fi prototype
applications of natural language
24. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
command line with the interaction framework
Three main criteria for lo- fi prototype
Principles of interaction design #2. Memorability
advantages of question and answer
25. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design
advantages of menu- based interface
Methodology and Notation
disadvantages of direct manipulation
26. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line with the EEAC
disadvantages of command line
command line and articulatory distance
conceptual design
27. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
obstacles of natural language
the usability goal
Three main criteria for lo- fi prototype
Benefits from the use of high - level software tools
28. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
command line with the interaction framework
What will the physical design involve?
10 interaction styles
Advantages for semantic networks
29. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Interface design standards tools
four types of observation
Structure od EEAC
Disadvantages for personas
30. Direct indirect - corporate documentation - logs and notes - questionnaires
Gulf of Evaluation
potential problems of metaphors
interpreting the information
ways to elicitation
31. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
10 interaction styles
Gulfs and principles
Principles of interaction design #2. Memorability
32. Time - finance - personnel - laboratory
constraint on usability testing
command line with the EEAC
Principles of interaction design #4. Visibility
advantages of form fill- in
33. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for semantic networks
three phases in direct manipulation
framework for design principle
advantages of form fill- in
34. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Tools for conceptual design
advantages of direct manipulation
Disadvantages for personas
advantages of command line
35. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Advantages for personas
stimulus intensity
What the mental model could be...
Principles of interaction design #2. Memorability
36. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
37. Comprehensibility and learnability
advantages of command line
Advantages for semantic networks
Advantages for personas
the usability goal
38. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
four tools to organize the discovery process
What will the physical design involve?
Disadvantages for semantic networks
Disadvantages for lo- fi prototype
39. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
two area of development of natural language
advantages of menu- based interface
interpreting the information
What the mental model could be...
40. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
ways to elicitation
advantages of direct manipulation
5 usability factors
direct manipulation with EEAC
41. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Seven Stages of Action
Methodology and Notation
command line and articulatory distance
What the mental model could be...
42. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
advantages of menu- based interface
stimulus intensity
Tools for conceptual design
43. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
advantages of natural language
Advantages for personas
interpreting the information
44. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
5 usability factors
advantages of direct manipulation
advantages of form fill- in
Advantages for software support
45. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Tools for conceptual design
5 usability factors
Structure od EEAC
command line with the interaction framework
46. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
obstacles of natural language
Advantages for software support
four types of filters
disadvantages of command line
47. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Principles of interaction design
constraint on usability testing
during the collection portion you will formally identify
advantages of question and answer
48. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
advantages of command line
stimulus intensity
disadvantages of question and answer
49. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
advantages of question and answer
Benefits from the use of high - level software tools
Advantages for Rapid Prototyping
5 usability factors
50. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat