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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
2. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Advantages for Rapid Prototyping
Principles of interaction design
Advantages for semantic networks
command line with the EEAC
3. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
direct manipulation with EEAC
applications of natural language
potential problems of metaphors
constraint on usability testing
4. Task analysis - storyboarding - use cases - primary stakeholder profiles
stimulus intensity
four types of stakeholders
10 interaction styles
four tools to organize the discovery process
5. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
disadvantages of question and answer
Gulfs and principles
advantages of menu- based interface
Disadvantages for card sort
6. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Tools for conceptual design
Disadvantages for personas
Advantages for lo- fi prototype
Disadvantages for semantic networks
7. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
ways to elicitation
advantages of direct manipulation
command line and articulatory distance
Principles of interaction design #3. Predictability
8. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
command line and articulatory distance
Seven Stages of Action
advantages of natural language
Methodology and Notation
9. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
5 usability factors
Nielsen's Advice
interpreting the information
disadvantages of menu- based interface
10. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
What the mental model could be...
Principles of interaction design #4. Visibility
Disadvantages for lo- fi prototype
Advantages for Rapid Prototyping
11. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of menu- based interface
Principles of interaction design #1. Simplicity
during the collection portion you will formally identify
Advantages for lo- fi prototype
12. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
advantages of form fill- in
command line with the interaction framework
obstacles of natural language
constraint on usability testing
13. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Structure od EEAC
Tools for conceptual design
Benefits from the use of high - level software tools
advantages of question and answer
14. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of natural language
framework for design principle
advantages of form fill- in
10 interaction styles
15. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Tools for conceptual design
four tools to organize the discovery process
Principles of interaction design #1. Simplicity
conceptual design
16. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
framework for design principle
Tools for physical design
Methodology and Notation
four tools to organize the discovery process
17. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Principles of interaction design #2. Memorability
advantages of form fill- in
Tools for conceptual design
three phases in direct manipulation
18. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #2. Memorability
Disadvantages for semantic networks
menu- based and articulatory distance
four types of observation
19. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
menu- based and articulatory distance
Advantages for lo- fi prototype
advantages of natural language
Disadvantages for card sort
20. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Advantages for semantic networks
disadvantages of question and answer
disadvantages of natural language
four types of stakeholders
21. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of question and answer
applications of natural language
during the collection portion you will formally identify
Disadvantages for lo- fi prototype
22. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
during the collection portion you will formally identify
Methods of collection
Disadvantages for semantic networks
command line with the EEAC
23. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
Nielson's Heuristic Evaluation
command line with the EEAC
three phases in direct manipulation
24. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
command line with the interaction framework
four types of filters
10 interaction styles
25. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
Tools for physical design
Disadvantages for card sort
Advantages for card sort
26. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Methodology and Notation
menu- based interface with EEAC
Principles of interaction design #4. Visibility
Advantages for personas
27. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
obstacles of natural language
stimulus intensity
advantages of natural language
28. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
Advantages for personas
Structure od EEAC
Disadvantages for lo- fi prototype
29. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Advantages of usability testing
Advantages for card sort
framework for design principle
Structure od EEAC
30. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for Rapid Prototyping
Principles of interaction design #3. Predictability
Advantages for semantic networks
Principles of interaction design #4. Visibility
31. Participants - design - tester
Three basic components for the usability testing
disadvantages of direct manipulation
Nielson's Heuristic Evaluation
advantages of form fill- in
32. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of natural language
obstacles of natural language
disadvantages of direct manipulation
What the mental model could be...
33. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
four types of observation
Nielson's Heuristic Evaluation
during the collection portion you will formally identify
5 usability factors
34. What it will look like - What components it will require - How the screens will be laid out
Methodology and Notation
obstacles of natural language
advantages of menu- based interface
What will the physical design involve?
35. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
advantages of form fill- in
Advantages of usability testing
disadvantages of question and answer
Disadvantages for semantic networks
36. 1.free phase 2.captive phase 3. termination phase
four types of observation
three phases in direct manipulation
obstacles of natural language
Nielsen's Advice
37. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
command line with the EEAC
four types of observation
menu- based and articulatory distance
38. Direct - indirect - ethnographic observation - distributed cognition
Disadvantages for card sort
Disadvantages for lo- fi prototype
obstacles of natural language
four types of observation
39. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
menu- based and articulatory distance
menu- based interface with EEAC
advantages of form fill- in
command line and articulatory distance
40. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
three phases in direct manipulation
Nielson's Heuristic Evaluation
disadvantages of question and answer
during the collection portion you will formally identify
41. Comprehensibility and learnability
the usability goal
three phases in direct manipulation
constraint on usability testing
command line with the interaction framework
42. Physical - cultural - functional - informational
advantages of menu- based interface
5 usability factors
disadvantages of form fill- in
four types of filters
43. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for card sort
Benefits from the use of high - level software tools
four types of observation
Principles of interaction design
44. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
four types of stakeholders
disadvantages of form fill- in
potential problems of metaphors
disadvantages of question and answer
45. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for software support
advantages of menu- based interface
Advantages for semantic networks
obstacles of natural language
46. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
potential problems of metaphors
Disadvantages for card sort
command line and articulatory distance
47. Observation - elicitation
framework for design principle
5 usability factors
Principles of interaction design #4. Visibility
Methods of collection
48. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
command line with the interaction framework
Methodology and Notation
Seven Stages of Action
Limitations of usability testing
49. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Three basic components for the usability testing
10 interaction styles
Methodology and Notation
Disadvantages for card sort
50. Menu options create small articulatory distance
menu- based and articulatory distance
10 interaction styles
command line with the interaction framework
command line with the EEAC