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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Overload - Feedback - Recognition/Recall - Orientation
disadvantages of direct manipulation
Principles of interaction design #4. Visibility
Nielson's Heuristic Evaluation
Gulf of Evaluation
2. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
four types of stakeholders
ways to elicitation
advantages of question and answer
Advantages for Rapid Prototyping
3. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Methods of collection
Disadvantages for semantic networks
disadvantages of question and answer
Disadvantages for personas
4. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
5. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
obstacles of natural language
Tools for physical design
direct manipulation with EEAC
Three basic components for the usability testing
6. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
disadvantages of natural language
Tools for physical design
Tools for conceptual design
Advantages of usability testing
7. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Advantages for semantic networks
disadvantages of menu- based interface
10 interaction styles
Advantages of usability testing
8. Primary - secondary - facilitator - indirect
conceptual design
Three basic components for the usability testing
four types of stakeholders
advantages of question and answer
9. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for card sort
constraint on usability testing
Methods of collection
applications of natural language
10. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
interpreting the information
Advantages for personas
Benefits from the use of high - level software tools
direct manipulation with EEAC
11. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
10 interaction styles
Methodology and Notation
direct manipulation with EEAC
Advantages of usability testing
12. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
disadvantages of question and answer
Interface design standards tools
Tools for physical design
four types of stakeholders
13. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Advantages for lo- fi prototype
obstacles of natural language
Principles of interaction design #3. Predictability
What will the physical design involve?
14. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
Principles of interaction design #2. Memorability
Advantages for personas
Methodology and Notation
15. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
applications of natural language
Disadvantages for lo- fi prototype
Benefits from the use of high - level software tools
advantages of natural language
16. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Advantages for personas
applications of natural language
Disadvantages for personas
four types of filters
17. Physical - cultural - functional - informational
Principles of interaction design #3. Predictability
interpreting the information
four types of filters
Disadvantages for card sort
18. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
two area of development of natural language
potential problems of metaphors
Advantages of usability testing
Advantages for software support
19. 1.free phase 2.captive phase 3. termination phase
advantages of menu- based interface
Advantages for semantic networks
Disadvantages for card sort
three phases in direct manipulation
20. Direct indirect - corporate documentation - logs and notes - questionnaires
advantages of menu- based interface
command line with the EEAC
ways to elicitation
Nielsen's Advice
21. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Interface design standards tools
Three main criteria for lo- fi prototype
advantages of command line
four tools to organize the discovery process
22. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Gulf of Evaluation
Nielson's Heuristic Evaluation
Advantages for personas
stimulus intensity
23. Location - Logical Grouping - Conventions - Redundancy
advantages of menu- based interface
during the collection portion you will formally identify
advantages of natural language
Principles of interaction design #2. Memorability
24. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
three phases in direct manipulation
disadvantages of natural language
applications of natural language
Benefits from the use of high - level software tools
25. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Gulf of Evaluation
advantages of form fill- in
Disadvantages for lo- fi prototype
Benefits from the use of high - level software tools
26. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
Advantages for software support
four types of observation
Three basic components for the usability testing
27. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Interface design standards tools
Advantages for Rapid Prototyping
advantages of form fill- in
disadvantages of menu- based interface
28. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
5 usability factors
stimulus intensity
Limitations of usability testing
disadvantages of menu- based interface
29. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
Principles of interaction design #2. Memorability
obstacles of natural language
stimulus intensity
30. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
menu- based interface with EEAC
command line with the EEAC
Three main criteria for lo- fi prototype
What the mental model could be...
31. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Interface design standards tools
Advantages for lo- fi prototype
Gulfs and principles
command line with the interaction framework
32. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Disadvantages for card sort
Disadvantages for semantic networks
advantages of natural language
Principles of interaction design #2. Memorability
33. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Advantages for personas
Disadvantages for lo- fi prototype
menu- based and articulatory distance
during the collection portion you will formally identify
34. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
disadvantages of question and answer
command line with the EEAC
Advantages for software support
Advantages for card sort
35. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
disadvantages of form fill- in
Disadvantages for semantic networks
advantages of direct manipulation
Limitations of usability testing
36. Observation - elicitation
Methodology and Notation
Methods of collection
obstacles of natural language
Nielson's Heuristic Evaluation
37. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Advantages for card sort
command line with the interaction framework
command line and articulatory distance
Advantages for personas
38. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
the usability goal
advantages of natural language
disadvantages of command line
39. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
What will the physical design involve?
advantages of menu- based interface
Seven Stages of Action
stimulus intensity
40. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Advantages for personas
Gulf of Evaluation
Advantages for Rapid Prototyping
advantages of form fill- in
41. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Disadvantages for personas
disadvantages of direct manipulation
5 usability factors
advantages of form fill- in
42. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design
Principles of interaction design #2. Memorability
Disadvantages for card sort
conceptual design
43. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
obstacles of natural language
command line and articulatory distance
Tools for physical design
Advantages of usability testing
44. Goals - Execution - World - Evaluation
the usability goal
advantages of form fill- in
Structure od EEAC
four types of observation
45. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Disadvantages for semantic networks
10 interaction styles
disadvantages of natural language
during the collection portion you will formally identify
46. Time - finance - personnel - laboratory
advantages of menu- based interface
constraint on usability testing
Structure od EEAC
potential problems of metaphors
47. Participants - design - tester
two area of development of natural language
Three basic components for the usability testing
Advantages for personas
Principles of interaction design
48. Menu options create small articulatory distance
Benefits from the use of high - level software tools
menu- based and articulatory distance
disadvantages of menu- based interface
Tools for physical design
49. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Advantages of usability testing
disadvantages of direct manipulation
Limitations of usability testing
disadvantages of question and answer
50. Comprehensibility and learnability
the usability goal
advantages of command line
What the mental model could be...
Structure od EEAC