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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
Disadvantages for lo- fi prototype
Interface design standards tools
Three basic components for the usability testing
2. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
3. Progressive Disclosure - Constraints
Principles of interaction design #3. Predictability
Principles of interaction design #1. Simplicity
disadvantages of form fill- in
Advantages of usability testing
4. 1.free phase 2.captive phase 3. termination phase
disadvantages of command line
stimulus intensity
three phases in direct manipulation
four tools to organize the discovery process
5. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Interface design standards tools
Tools for conceptual design
What will the physical design involve?
four types of observation
6. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
two area of development of natural language
stimulus intensity
disadvantages of direct manipulation
Interface design standards tools
7. What it will look like - What components it will require - How the screens will be laid out
framework for design principle
two area of development of natural language
disadvantages of form fill- in
What will the physical design involve?
8. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
obstacles of natural language
four types of observation
Gulfs and principles
9. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
stimulus intensity
disadvantages of form fill- in
three phases in direct manipulation
10 interaction styles
10. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Disadvantages for lo- fi prototype
Tools for physical design
Advantages for semantic networks
disadvantages of question and answer
11. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Interface design standards tools
Limitations of usability testing
Gulf of Evaluation
Principles of interaction design #4. Visibility
12. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Principles of interaction design
four tools to organize the discovery process
stimulus intensity
during the collection portion you will formally identify
13. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
direct manipulation with EEAC
Advantages for Rapid Prototyping
Advantages for lo- fi prototype
Advantages for card sort
14. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
applications of natural language
during the collection portion you will formally identify
Three main criteria for lo- fi prototype
Tools for physical design
15. Participants - design - tester
framework for design principle
four types of stakeholders
Three basic components for the usability testing
advantages of question and answer
16. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
four types of stakeholders
Methods of collection
command line with the interaction framework
command line with the EEAC
17. Primary - secondary - facilitator - indirect
direct manipulation with EEAC
two area of development of natural language
four types of stakeholders
interpreting the information
18. Location - Logical Grouping - Conventions - Redundancy
disadvantages of direct manipulation
Principles of interaction design #2. Memorability
Advantages for personas
Nielson's Heuristic Evaluation
19. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
four types of stakeholders
disadvantages of direct manipulation
Three basic components for the usability testing
Principles of interaction design
20. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
four types of observation
Tools for physical design
Advantages for lo- fi prototype
21. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
advantages of command line
Advantages of usability testing
Principles of interaction design #3. Predictability
Benefits from the use of high - level software tools
22. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
direct manipulation with EEAC
Advantages for personas
advantages of natural language
constraint on usability testing
23. Physical - cultural - functional - informational
four types of filters
the usability goal
disadvantages of menu- based interface
Principles of interaction design
24. Comprehensibility and learnability
menu- based interface with EEAC
the usability goal
Disadvantages for lo- fi prototype
Limitations of usability testing
25. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
What will the physical design involve?
Three main criteria for lo- fi prototype
Disadvantages for semantic networks
Gulfs and principles
26. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for software support
Nielson's Heuristic Evaluation
Principles of interaction design
Advantages for Rapid Prototyping
27. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
three phases in direct manipulation
during the collection portion you will formally identify
menu- based interface with EEAC
applications of natural language
28. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
disadvantages of menu- based interface
advantages of question and answer
Gulf of Evaluation
What the mental model could be...
29. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Advantages of usability testing
advantages of form fill- in
disadvantages of command line
Gulf of Evaluation
30. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Gulf of Evaluation
applications of natural language
interpreting the information
advantages of command line
31. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
conceptual design
10 interaction styles
menu- based and articulatory distance
32. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Advantages for software support
disadvantages of form fill- in
Nielson's Heuristic Evaluation
advantages of direct manipulation
33. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
disadvantages of form fill- in
Advantages for software support
menu- based interface with EEAC
potential problems of metaphors
34. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Methodology and Notation
disadvantages of direct manipulation
advantages of natural language
command line with the interaction framework
35. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Limitations of usability testing
Interface design standards tools
disadvantages of menu- based interface
advantages of command line
36. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
disadvantages of menu- based interface
Methodology and Notation
advantages of natural language
two area of development of natural language
37. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
Gulfs and principles
advantages of question and answer
Methodology and Notation
38. Overload - Feedback - Recognition/Recall - Orientation
Disadvantages for semantic networks
four types of observation
Advantages for personas
Principles of interaction design #4. Visibility
39. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
four types of observation
advantages of command line
Principles of interaction design #1. Simplicity
Disadvantages for personas
40. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
four types of stakeholders
conceptual design
Advantages for semantic networks
41. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Interface design standards tools
stimulus intensity
5 usability factors
Disadvantages for semantic networks
42. Direct indirect - corporate documentation - logs and notes - questionnaires
Seven Stages of Action
ways to elicitation
during the collection portion you will formally identify
Principles of interaction design
43. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
constraint on usability testing
Disadvantages for semantic networks
Disadvantages for personas
Disadvantages for card sort
44. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of menu- based interface
obstacles of natural language
command line and articulatory distance
Gulf of Evaluation
45. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Benefits from the use of high - level software tools
conceptual design
disadvantages of menu- based interface
Three basic components for the usability testing
46. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
disadvantages of command line
Tools for physical design
disadvantages of direct manipulation
three phases in direct manipulation
47. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
What the mental model could be...
10 interaction styles
stimulus intensity
advantages of natural language
48. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
advantages of natural language
Advantages for lo- fi prototype
direct manipulation with EEAC
four types of observation
49. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
conceptual design
Nielsen's Advice
command line with the interaction framework
Benefits from the use of high - level software tools
50. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
four types of observation
Disadvantages for card sort
command line with the interaction framework
Seven Stages of Action