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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
Advantages for software support
potential problems of metaphors
5 usability factors
2. What it will look like - What components it will require - How the screens will be laid out
5 usability factors
advantages of command line
What will the physical design involve?
Methodology and Notation
3. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
Advantages for Rapid Prototyping
two area of development of natural language
10 interaction styles
4. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
constraint on usability testing
Advantages for Rapid Prototyping
Nielson's Heuristic Evaluation
Seven Stages of Action
5. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
four types of filters
four tools to organize the discovery process
Disadvantages for personas
Advantages for Rapid Prototyping
6. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
ways to elicitation
5 usability factors
advantages of menu- based interface
What the mental model could be...
7. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
Principles of interaction design #3. Predictability
interpreting the information
applications of natural language
Gulf of Evaluation
8. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for software support
Seven Stages of Action
four types of stakeholders
Advantages for card sort
9. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
advantages of natural language
Advantages for lo- fi prototype
disadvantages of question and answer
Advantages for personas
10. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
three phases in direct manipulation
four types of observation
four types of filters
11. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
disadvantages of form fill- in
Methodology and Notation
Disadvantages for lo- fi prototype
obstacles of natural language
12. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
13. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
command line and articulatory distance
Three basic components for the usability testing
10 interaction styles
four types of filters
14. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
constraint on usability testing
Principles of interaction design
Nielsen's Advice
Interface design standards tools
15. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Advantages for Rapid Prototyping
Structure od EEAC
disadvantages of question and answer
Disadvantages for semantic networks
16. Overload - Feedback - Recognition/Recall - Orientation
Disadvantages for lo- fi prototype
Principles of interaction design #4. Visibility
potential problems of metaphors
Seven Stages of Action
17. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Advantages of usability testing
obstacles of natural language
Principles of interaction design #3. Predictability
Principles of interaction design #1. Simplicity
18. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Benefits from the use of high - level software tools
Advantages for lo- fi prototype
Advantages for software support
10 interaction styles
19. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
menu- based and articulatory distance
disadvantages of natural language
Three basic components for the usability testing
applications of natural language
20. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Advantages for Rapid Prototyping
command line with the interaction framework
direct manipulation with EEAC
Advantages for lo- fi prototype
21. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
disadvantages of natural language
advantages of natural language
four types of stakeholders
command line with the interaction framework
22. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Disadvantages for card sort
command line with the interaction framework
Advantages for card sort
advantages of command line
23. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
command line and articulatory distance
Seven Stages of Action
Interface design standards tools
Principles of interaction design #1. Simplicity
24. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Principles of interaction design
disadvantages of menu- based interface
disadvantages of direct manipulation
three phases in direct manipulation
25. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
during the collection portion you will formally identify
Gulfs and principles
command line and articulatory distance
Disadvantages for card sort
26. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Disadvantages for lo- fi prototype
advantages of form fill- in
Tools for physical design
direct manipulation with EEAC
27. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
command line with the interaction framework
Gulfs and principles
command line with the EEAC
constraint on usability testing
28. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Three main criteria for lo- fi prototype
Interface design standards tools
command line with the interaction framework
Nielsen's Advice
29. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
framework for design principle
ways to elicitation
Advantages for Rapid Prototyping
advantages of question and answer
30. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Principles of interaction design #1. Simplicity
Advantages of usability testing
Advantages for card sort
Nielsen's Advice
31. Location - Logical Grouping - Conventions - Redundancy
command line with the interaction framework
Principles of interaction design
Principles of interaction design #2. Memorability
Gulf of Evaluation
32. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of command line
ways to elicitation
disadvantages of question and answer
Nielson's Heuristic Evaluation
33. Time - finance - personnel - laboratory
Methods of collection
Tools for conceptual design
constraint on usability testing
command line with the EEAC
34. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
disadvantages of question and answer
Disadvantages for personas
Interface design standards tools
Seven Stages of Action
35. Goals - Execution - World - Evaluation
menu- based interface with EEAC
Advantages for personas
four types of filters
Structure od EEAC
36. Menu options create small articulatory distance
menu- based and articulatory distance
direct manipulation with EEAC
ways to elicitation
Advantages for Rapid Prototyping
37. Observation - elicitation
Gulf of Evaluation
Methods of collection
Advantages for software support
Principles of interaction design #2. Memorability
38. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
disadvantages of natural language
Advantages for Rapid Prototyping
Principles of interaction design #1. Simplicity
Disadvantages for semantic networks
39. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
Disadvantages for lo- fi prototype
disadvantages of command line
Principles of interaction design
Principles of interaction design #2. Memorability
40. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
four types of observation
command line with the EEAC
Disadvantages for semantic networks
Nielson's Heuristic Evaluation
41. Comprehensibility and learnability
advantages of question and answer
conceptual design
the usability goal
Structure od EEAC
42. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
What will the physical design involve?
advantages of question and answer
Principles of interaction design #1. Simplicity
two area of development of natural language
43. Participants - design - tester
Benefits from the use of high - level software tools
menu- based interface with EEAC
conceptual design
Three basic components for the usability testing
44. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of direct manipulation
command line with the interaction framework
Disadvantages for semantic networks
interpreting the information
45. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
potential problems of metaphors
Methodology and Notation
Advantages for lo- fi prototype
Tools for physical design
46. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for semantic networks
Gulf of Evaluation
disadvantages of command line
Limitations of usability testing
47. Direct - indirect - ethnographic observation - distributed cognition
Principles of interaction design #1. Simplicity
four types of observation
Interface design standards tools
the usability goal
48. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Advantages for software support
command line with the EEAC
Tools for conceptual design
advantages of form fill- in
49. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Principles of interaction design #1. Simplicity
interpreting the information
Limitations of usability testing
disadvantages of question and answer
50. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
four types of filters
Seven Stages of Action
constraint on usability testing
Limitations of usability testing