SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
stimulus intensity
Seven Stages of Action
advantages of question and answer
advantages of direct manipulation
2. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
obstacles of natural language
ways to elicitation
two area of development of natural language
Principles of interaction design #3. Predictability
3. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
disadvantages of question and answer
menu- based interface with EEAC
advantages of form fill- in
conceptual design
4. Direct indirect - corporate documentation - logs and notes - questionnaires
ways to elicitation
applications of natural language
Disadvantages for lo- fi prototype
Three main criteria for lo- fi prototype
5. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
disadvantages of direct manipulation
four types of filters
Advantages for lo- fi prototype
Benefits from the use of high - level software tools
6. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
disadvantages of menu- based interface
Disadvantages for lo- fi prototype
Principles of interaction design #4. Visibility
7. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Seven Stages of Action
conceptual design
applications of natural language
four types of observation
8. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
Gulfs and principles
Tools for conceptual design
Three main criteria for lo- fi prototype
9. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
Principles of interaction design
advantages of natural language
ways to elicitation
10. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
obstacles of natural language
disadvantages of menu- based interface
two area of development of natural language
disadvantages of question and answer
11. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Advantages for lo- fi prototype
disadvantages of direct manipulation
5 usability factors
Principles of interaction design #3. Predictability
12. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
potential problems of metaphors
four types of filters
disadvantages of form fill- in
Gulfs and principles
13. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Three main criteria for lo- fi prototype
ways to elicitation
four types of filters
disadvantages of natural language
14. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of natural language
disadvantages of command line
interpreting the information
advantages of direct manipulation
15. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #3. Predictability
constraint on usability testing
Principles of interaction design #2. Memorability
Methodology and Notation
16. Observation - elicitation
disadvantages of direct manipulation
advantages of form fill- in
Methods of collection
Three basic components for the usability testing
17. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Interface design standards tools
Benefits from the use of high - level software tools
advantages of menu- based interface
Tools for physical design
18. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
disadvantages of direct manipulation
What the mental model could be...
Methodology and Notation
19. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
command line with the interaction framework
obstacles of natural language
advantages of form fill- in
command line with the EEAC
20. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
disadvantages of question and answer
10 interaction styles
Nielsen's Advice
21. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Disadvantages for lo- fi prototype
Tools for conceptual design
advantages of menu- based interface
Advantages for lo- fi prototype
22. Progressive Disclosure - Constraints
advantages of form fill- in
Principles of interaction design #1. Simplicity
interpreting the information
Principles of interaction design #2. Memorability
23. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
Advantages for semantic networks
Tools for physical design
Benefits from the use of high - level software tools
24. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Gulf of Evaluation
disadvantages of form fill- in
framework for design principle
advantages of question and answer
25. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for Rapid Prototyping
Advantages for card sort
framework for design principle
advantages of form fill- in
26. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
potential problems of metaphors
Advantages of usability testing
Principles of interaction design #2. Memorability
Advantages for lo- fi prototype
27. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Advantages of usability testing
command line with the EEAC
10 interaction styles
Principles of interaction design #1. Simplicity
28. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
29. Menu options create small articulatory distance
menu- based and articulatory distance
advantages of command line
Disadvantages for card sort
four types of filters
30. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
Principles of interaction design #3. Predictability
Nielson's Heuristic Evaluation
disadvantages of form fill- in
31. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
applications of natural language
Disadvantages for semantic networks
the usability goal
disadvantages of natural language
32. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
5 usability factors
Nielson's Heuristic Evaluation
stimulus intensity
Principles of interaction design
33. Physical - cultural - functional - informational
disadvantages of form fill- in
disadvantages of question and answer
four types of filters
advantages of direct manipulation
34. 1.free phase 2.captive phase 3. termination phase
three phases in direct manipulation
Tools for physical design
menu- based and articulatory distance
Limitations of usability testing
35. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
constraint on usability testing
5 usability factors
Advantages for Rapid Prototyping
advantages of direct manipulation
36. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
three phases in direct manipulation
disadvantages of question and answer
Benefits from the use of high - level software tools
conceptual design
37. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Principles of interaction design
command line with the EEAC
during the collection portion you will formally identify
Advantages for card sort
38. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
advantages of command line
disadvantages of menu- based interface
Limitations of usability testing
39. Overload - Feedback - Recognition/Recall - Orientation
advantages of command line
Principles of interaction design #4. Visibility
disadvantages of command line
Benefits from the use of high - level software tools
40. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
5 usability factors
Advantages for software support
Methodology and Notation
41. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of natural language
Methods of collection
Advantages for semantic networks
10 interaction styles
42. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
ways to elicitation
Disadvantages for card sort
Advantages for semantic networks
disadvantages of command line
43. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
What will the physical design involve?
Tools for conceptual design
stimulus intensity
disadvantages of natural language
44. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Interface design standards tools
Advantages for semantic networks
Advantages for card sort
Tools for conceptual design
45. Goals - Execution - World - Evaluation
the usability goal
Structure od EEAC
disadvantages of menu- based interface
applications of natural language
46. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
disadvantages of direct manipulation
Principles of interaction design #3. Predictability
Advantages for lo- fi prototype
obstacles of natural language
47. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Three main criteria for lo- fi prototype
Tools for physical design
Interface design standards tools
What will the physical design involve?
48. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
10 interaction styles
command line and articulatory distance
Advantages for Rapid Prototyping
Disadvantages for card sort
49. Task analysis - storyboarding - use cases - primary stakeholder profiles
Structure od EEAC
applications of natural language
Principles of interaction design #3. Predictability
four tools to organize the discovery process
50. Comprehensibility and learnability
Principles of interaction design #1. Simplicity
advantages of command line
four types of stakeholders
the usability goal