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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Direct indirect - corporate documentation - logs and notes - questionnaires
ways to elicitation
Disadvantages for card sort
disadvantages of form fill- in
four tools to organize the discovery process
2. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
Disadvantages for semantic networks
menu- based interface with EEAC
Structure od EEAC
3. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
4. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of command line
advantages of menu- based interface
four types of filters
disadvantages of form fill- in
5. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
disadvantages of natural language
Tools for physical design
during the collection portion you will formally identify
6. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Principles of interaction design #4. Visibility
advantages of direct manipulation
Seven Stages of Action
advantages of menu- based interface
7. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
menu- based and articulatory distance
framework for design principle
advantages of natural language
command line with the EEAC
8. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
obstacles of natural language
Tools for conceptual design
Tools for physical design
advantages of natural language
9. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
advantages of natural language
ways to elicitation
Principles of interaction design #3. Predictability
10. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Advantages for Rapid Prototyping
Disadvantages for personas
Principles of interaction design #1. Simplicity
5 usability factors
11. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
ways to elicitation
Three basic components for the usability testing
advantages of menu- based interface
Interface design standards tools
12. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
Advantages for lo- fi prototype
conceptual design
advantages of command line
four types of filters
13. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
direct manipulation with EEAC
Gulfs and principles
Principles of interaction design #4. Visibility
applications of natural language
14. Time - finance - personnel - laboratory
constraint on usability testing
Principles of interaction design #1. Simplicity
Limitations of usability testing
What the mental model could be...
15. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
16. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
advantages of question and answer
advantages of form fill- in
Disadvantages for card sort
17. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Three basic components for the usability testing
three phases in direct manipulation
obstacles of natural language
Seven Stages of Action
18. Location - Logical Grouping - Conventions - Redundancy
What the mental model could be...
Disadvantages for lo- fi prototype
Principles of interaction design #2. Memorability
four types of stakeholders
19. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
Advantages for Rapid Prototyping
Advantages for personas
5 usability factors
command line with the EEAC
20. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
5 usability factors
Advantages for lo- fi prototype
Advantages for Rapid Prototyping
three phases in direct manipulation
21. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Principles of interaction design #1. Simplicity
during the collection portion you will formally identify
four types of stakeholders
Three main criteria for lo- fi prototype
22. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
obstacles of natural language
potential problems of metaphors
Disadvantages for card sort
command line with the interaction framework
23. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
Benefits from the use of high - level software tools
advantages of menu- based interface
advantages of direct manipulation
24. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Disadvantages for personas
5 usability factors
Advantages for semantic networks
Methods of collection
25. Primary - secondary - facilitator - indirect
four types of stakeholders
Advantages for personas
disadvantages of direct manipulation
Benefits from the use of high - level software tools
26. Observation - elicitation
Methods of collection
applications of natural language
constraint on usability testing
advantages of direct manipulation
27. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
four types of observation
Nielsen's Advice
potential problems of metaphors
Methods of collection
28. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
ways to elicitation
advantages of command line
Disadvantages for personas
Nielsen's Advice
29. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for card sort
command line with the EEAC
What will the physical design involve?
Disadvantages for lo- fi prototype
30. Menu options create small articulatory distance
constraint on usability testing
Advantages for card sort
Tools for physical design
menu- based and articulatory distance
31. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
advantages of question and answer
advantages of direct manipulation
command line with the interaction framework
Advantages for card sort
32. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Disadvantages for card sort
Interface design standards tools
Gulfs and principles
advantages of menu- based interface
33. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Advantages for software support
Gulf of Evaluation
four types of observation
Gulfs and principles
34. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
four tools to organize the discovery process
interpreting the information
three phases in direct manipulation
Advantages for personas
35. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
10 interaction styles
applications of natural language
Gulf of Evaluation
36. Progressive Disclosure - Constraints
Principles of interaction design #2. Memorability
Advantages for Rapid Prototyping
Principles of interaction design #1. Simplicity
during the collection portion you will formally identify
37. Physical - cultural - functional - informational
advantages of form fill- in
four types of filters
Tools for conceptual design
Gulf of Evaluation
38. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Principles of interaction design #3. Predictability
Limitations of usability testing
What the mental model could be...
stimulus intensity
39. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Nielsen's Advice
Advantages for lo- fi prototype
disadvantages of form fill- in
Disadvantages for lo- fi prototype
40. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
Three basic components for the usability testing
during the collection portion you will formally identify
Nielson's Heuristic Evaluation
41. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Advantages for card sort
interpreting the information
Advantages of usability testing
Tools for conceptual design
42. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
conceptual design
Advantages of usability testing
three phases in direct manipulation
disadvantages of form fill- in
43. Comprehensibility and learnability
What will the physical design involve?
10 interaction styles
Methodology and Notation
the usability goal
44. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
four types of observation
Nielsen's Advice
disadvantages of menu- based interface
command line with the interaction framework
45. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
four types of stakeholders
Seven Stages of Action
Advantages for personas
Gulfs and principles
46. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Limitations of usability testing
10 interaction styles
Principles of interaction design #2. Memorability
Disadvantages for semantic networks
47. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
stimulus intensity
Advantages for software support
framework for design principle
disadvantages of direct manipulation
48. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
disadvantages of direct manipulation
conceptual design
during the collection portion you will formally identify
Tools for physical design
49. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
obstacles of natural language
advantages of form fill- in
10 interaction styles
Structure od EEAC
50. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Principles of interaction design
four types of observation
advantages of question and answer
framework for design principle