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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. What it will look like - What components it will require - How the screens will be laid out
command line and articulatory distance
framework for design principle
advantages of direct manipulation
What will the physical design involve?
2. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
ways to elicitation
four types of observation
Nielsen's Advice
during the collection portion you will formally identify
3. Direct indirect - corporate documentation - logs and notes - questionnaires
5 usability factors
Nielsen's Advice
Advantages for software support
ways to elicitation
4. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
5 usability factors
Advantages for card sort
advantages of natural language
four types of observation
5. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
menu- based interface with EEAC
Advantages for semantic networks
two area of development of natural language
advantages of question and answer
6. Menu options create small articulatory distance
four tools to organize the discovery process
Principles of interaction design #2. Memorability
menu- based and articulatory distance
Advantages for Rapid Prototyping
7. Goals - Execution - World - Evaluation
menu- based interface with EEAC
Structure od EEAC
Advantages for personas
Disadvantages for card sort
8. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
stimulus intensity
What the mental model could be...
Methods of collection
Methodology and Notation
9. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
advantages of direct manipulation
Principles of interaction design #3. Predictability
What the mental model could be...
10. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
constraint on usability testing
conceptual design
Three main criteria for lo- fi prototype
Principles of interaction design #4. Visibility
11. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
advantages of direct manipulation
four types of observation
menu- based interface with EEAC
10 interaction styles
12. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
Advantages for semantic networks
four tools to organize the discovery process
Advantages for software support
13. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
direct manipulation with EEAC
Disadvantages for semantic networks
during the collection portion you will formally identify
potential problems of metaphors
14. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
10 interaction styles
Advantages for semantic networks
Three main criteria for lo- fi prototype
disadvantages of menu- based interface
15. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Disadvantages for lo- fi prototype
What the mental model could be...
Advantages for software support
Seven Stages of Action
16. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
command line with the interaction framework
Advantages for lo- fi prototype
Advantages for card sort
disadvantages of direct manipulation
17. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
Principles of interaction design #3. Predictability
Methodology and Notation
advantages of natural language
18. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Advantages of usability testing
10 interaction styles
advantages of direct manipulation
interpreting the information
19. Primary - secondary - facilitator - indirect
four types of stakeholders
menu- based and articulatory distance
Disadvantages for card sort
two area of development of natural language
20. Physical - cultural - functional - informational
Principles of interaction design
Interface design standards tools
obstacles of natural language
four types of filters
21. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
Advantages of usability testing
command line with the interaction framework
Interface design standards tools
Advantages for semantic networks
22. Comprehensibility and learnability
command line with the EEAC
four tools to organize the discovery process
Methods of collection
the usability goal
23. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
advantages of natural language
disadvantages of menu- based interface
the usability goal
direct manipulation with EEAC
24. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Disadvantages for lo- fi prototype
interpreting the information
constraint on usability testing
Gulf of Evaluation
25. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
two area of development of natural language
Advantages for software support
direct manipulation with EEAC
advantages of natural language
26. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
disadvantages of direct manipulation
Gulf of Evaluation
four types of observation
Disadvantages for lo- fi prototype
27. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
command line with the interaction framework
potential problems of metaphors
disadvantages of form fill- in
Advantages for semantic networks
28. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Benefits from the use of high - level software tools
menu- based interface with EEAC
Advantages of usability testing
Gulf of Evaluation
29. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
advantages of form fill- in
Advantages for software support
Principles of interaction design #4. Visibility
two area of development of natural language
30. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
framework for design principle
disadvantages of menu- based interface
applications of natural language
31. Time - finance - personnel - laboratory
constraint on usability testing
Seven Stages of Action
Methods of collection
the usability goal
32. 1.free phase 2.captive phase 3. termination phase
Limitations of usability testing
disadvantages of natural language
three phases in direct manipulation
Seven Stages of Action
33. Observation - elicitation
Principles of interaction design
Advantages for Rapid Prototyping
Principles of interaction design #1. Simplicity
Methods of collection
34. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Advantages of usability testing
Limitations of usability testing
What the mental model could be...
Disadvantages for personas
35. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
Nielson's Heuristic Evaluation
Tools for conceptual design
Advantages for personas
36. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
advantages of direct manipulation
conceptual design
Nielson's Heuristic Evaluation
37. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Three main criteria for lo- fi prototype
Advantages for card sort
advantages of menu- based interface
obstacles of natural language
38. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Three basic components for the usability testing
disadvantages of question and answer
10 interaction styles
Seven Stages of Action
39. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Disadvantages for personas
menu- based interface with EEAC
command line and articulatory distance
four types of observation
40. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
stimulus intensity
Three main criteria for lo- fi prototype
Tools for physical design
menu- based and articulatory distance
41. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
menu- based and articulatory distance
advantages of menu- based interface
Advantages for Rapid Prototyping
Advantages for card sort
42. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Nielsen's Advice
Nielson's Heuristic Evaluation
Principles of interaction design
Advantages for semantic networks
43. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
44. Unscientific - Partial - Unstable - Inconsistent - Personal
two area of development of natural language
Disadvantages for semantic networks
Principles of interaction design #3. Predictability
What the mental model could be...
45. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
Disadvantages for semantic networks
advantages of direct manipulation
Principles of interaction design #3. Predictability
46. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
What the mental model could be...
potential problems of metaphors
Benefits from the use of high - level software tools
applications of natural language
47. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
command line with the interaction framework
disadvantages of form fill- in
Gulf of Evaluation
disadvantages of direct manipulation
48. Direct - indirect - ethnographic observation - distributed cognition
Structure od EEAC
Limitations of usability testing
Tools for conceptual design
four types of observation
49. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Principles of interaction design #1. Simplicity
Advantages for software support
disadvantages of command line
Principles of interaction design
50. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
Advantages for card sort
Tools for conceptual design
disadvantages of menu- based interface
Principles of interaction design #3. Predictability