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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
disadvantages of natural language
advantages of form fill- in
10 interaction styles
Disadvantages for semantic networks
2. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
potential problems of metaphors
menu- based interface with EEAC
advantages of command line
Advantages for lo- fi prototype
3. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
disadvantages of question and answer
Three basic components for the usability testing
Advantages for software support
command line with the EEAC
4. Location - Logical Grouping - Conventions - Redundancy
Advantages for semantic networks
Principles of interaction design #2. Memorability
potential problems of metaphors
What will the physical design involve?
5. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Three basic components for the usability testing
menu- based interface with EEAC
conceptual design
four types of filters
6. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
advantages of menu- based interface
conceptual design
Methodology and Notation
Gulfs and principles
7. Time - finance - personnel - laboratory
Principles of interaction design #4. Visibility
Nielson's Heuristic Evaluation
constraint on usability testing
four types of filters
8. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Nielson's Heuristic Evaluation
Advantages for lo- fi prototype
four tools to organize the discovery process
obstacles of natural language
9. Physical - cultural - functional - informational
four types of filters
Gulf of Evaluation
What will the physical design involve?
ways to elicitation
10. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
four types of stakeholders
5 usability factors
Principles of interaction design #3. Predictability
Gulf of Evaluation
11. Comprehensibility and learnability
the usability goal
Disadvantages for personas
Advantages for personas
obstacles of natural language
12. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
Tools for conceptual design
Principles of interaction design #3. Predictability
command line with the EEAC
13. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Disadvantages for personas
Gulf of Evaluation
Disadvantages for semantic networks
disadvantages of natural language
14. Menu options create small articulatory distance
disadvantages of natural language
Methods of collection
constraint on usability testing
menu- based and articulatory distance
15. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
disadvantages of form fill- in
What the mental model could be...
Principles of interaction design #4. Visibility
16. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
command line and articulatory distance
conceptual design
Advantages for Rapid Prototyping
Advantages for software support
17. Direct indirect - corporate documentation - logs and notes - questionnaires
ways to elicitation
four types of stakeholders
stimulus intensity
Principles of interaction design
18. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
19. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
four types of observation
two area of development of natural language
5 usability factors
potential problems of metaphors
20. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of question and answer
four tools to organize the discovery process
Principles of interaction design #2. Memorability
menu- based interface with EEAC
21. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Nielson's Heuristic Evaluation
command line with the interaction framework
Advantages for semantic networks
four types of filters
22. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Principles of interaction design
Methods of collection
stimulus intensity
applications of natural language
23. Primary - secondary - facilitator - indirect
Advantages for lo- fi prototype
Advantages for semantic networks
Disadvantages for card sort
four types of stakeholders
24. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
What the mental model could be...
Gulfs and principles
menu- based and articulatory distance
Disadvantages for card sort
25. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Disadvantages for card sort
Gulf of Evaluation
Disadvantages for lo- fi prototype
Limitations of usability testing
26. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
10 interaction styles
Advantages for lo- fi prototype
Advantages for Rapid Prototyping
command line with the interaction framework
27. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
applications of natural language
framework for design principle
Advantages for semantic networks
advantages of natural language
28. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
menu- based and articulatory distance
Advantages of usability testing
Nielson's Heuristic Evaluation
Advantages for lo- fi prototype
29. Progressive Disclosure - Constraints
ways to elicitation
Advantages for Rapid Prototyping
Tools for conceptual design
Principles of interaction design #1. Simplicity
30. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
Methodology and Notation
Three basic components for the usability testing
ways to elicitation
31. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
three phases in direct manipulation
What the mental model could be...
Advantages for personas
Seven Stages of Action
32. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
Gulf of Evaluation
Principles of interaction design #1. Simplicity
advantages of form fill- in
obstacles of natural language
33. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
three phases in direct manipulation
advantages of direct manipulation
disadvantages of direct manipulation
advantages of natural language
34. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
disadvantages of natural language
Interface design standards tools
Disadvantages for semantic networks
four types of observation
35. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
interpreting the information
advantages of menu- based interface
Gulf of Evaluation
36. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
advantages of form fill- in
during the collection portion you will formally identify
Three main criteria for lo- fi prototype
Methodology and Notation
37. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
the usability goal
Advantages for card sort
framework for design principle
Gulfs and principles
38. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
two area of development of natural language
stimulus intensity
Interface design standards tools
39. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Principles of interaction design
disadvantages of question and answer
four types of observation
command line with the EEAC
40. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
advantages of direct manipulation
Disadvantages for lo- fi prototype
two area of development of natural language
during the collection portion you will formally identify
41. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
two area of development of natural language
10 interaction styles
Disadvantages for personas
advantages of question and answer
42. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
obstacles of natural language
direct manipulation with EEAC
Benefits from the use of high - level software tools
disadvantages of command line
43. Observation - elicitation
Methods of collection
Limitations of usability testing
Benefits from the use of high - level software tools
10 interaction styles
44. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
obstacles of natural language
Tools for physical design
Seven Stages of Action
45. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Principles of interaction design #2. Memorability
Nielsen's Advice
Disadvantages for semantic networks
disadvantages of direct manipulation
46. Unscientific - Partial - Unstable - Inconsistent - Personal
advantages of form fill- in
potential problems of metaphors
What the mental model could be...
Three main criteria for lo- fi prototype
47. Overload - Feedback - Recognition/Recall - Orientation
Disadvantages for semantic networks
potential problems of metaphors
Principles of interaction design #4. Visibility
Three main criteria for lo- fi prototype
48. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Disadvantages for lo- fi prototype
disadvantages of command line
Disadvantages for card sort
Limitations of usability testing
49. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Three main criteria for lo- fi prototype
Principles of interaction design #3. Predictability
stimulus intensity
Advantages for Rapid Prototyping
50. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
potential problems of metaphors
advantages of form fill- in
four types of observation