Test your basic knowledge |

Human Computer Interaction

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them






2. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories






3. Unscientific - Partial - Unstable - Inconsistent - Personal






4. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers






5. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle






6. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information






7. We respond first to the intensity of a stimulus and only then do we begin to process its meaning






8. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards






9. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements






10. Articulatory distance is large because we are presented with the command prompt - no indication of functionality






11. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence






12. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable






13. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning






14. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation






15. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems






16. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance






17. Observation - elicitation






18. Location - Logical Grouping - Conventions - Redundancy






19. Participants - design - tester






20. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes






21. Time - finance - personnel - laboratory






22. Goals - Execution - World - Evaluation






23. Physical - cultural - functional - informational






24. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction






25. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures






26. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development






27. Menu options create small articulatory distance






28. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users






29. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners






30. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association






31. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing






32. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse






33. Task analysis - storyboarding - use cases - primary stakeholder profiles






34. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes






35. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback






36. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient






37. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag






38. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption






39. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness






40. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language






41. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language






42. Direct indirect - corporate documentation - logs and notes - questionnaires






43. Comprehensibility and learnability






44. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo






45. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools






46. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat


47. Overload - Feedback - Recognition/Recall - Orientation






48. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer






49. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes






50. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management