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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Direct - indirect - ethnographic observation - distributed cognition
advantages of question and answer
Disadvantages for semantic networks
Disadvantages for personas
four types of observation
2. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Disadvantages for lo- fi prototype
direct manipulation with EEAC
Advantages for card sort
Principles of interaction design #1. Simplicity
3. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
interpreting the information
command line with the interaction framework
Structure od EEAC
Interface design standards tools
4. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
framework for design principle
Principles of interaction design #2. Memorability
Advantages for Rapid Prototyping
5. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for physical design
Principles of interaction design #3. Predictability
Disadvantages for personas
Seven Stages of Action
6. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Limitations of usability testing
command line with the interaction framework
advantages of natural language
Tools for conceptual design
7. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Methodology and Notation
advantages of natural language
Advantages for software support
disadvantages of form fill- in
8. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Advantages for Rapid Prototyping
Principles of interaction design #3. Predictability
the usability goal
Disadvantages for semantic networks
9. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
disadvantages of direct manipulation
5 usability factors
Advantages for Rapid Prototyping
Gulfs and principles
10. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
Tools for conceptual design
command line with the EEAC
Disadvantages for card sort
11. Menu options create small articulatory distance
Three basic components for the usability testing
Tools for physical design
menu- based and articulatory distance
Benefits from the use of high - level software tools
12. Location - Logical Grouping - Conventions - Redundancy
What will the physical design involve?
Principles of interaction design #2. Memorability
advantages of menu- based interface
Disadvantages for lo- fi prototype
13. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
14. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
advantages of direct manipulation
Advantages of usability testing
Disadvantages for lo- fi prototype
Principles of interaction design #3. Predictability
15. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
two area of development of natural language
Advantages for card sort
Seven Stages of Action
advantages of menu- based interface
16. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
disadvantages of direct manipulation
Nielsen's Advice
Principles of interaction design
Interface design standards tools
17. Primary - secondary - facilitator - indirect
advantages of question and answer
four types of stakeholders
disadvantages of natural language
three phases in direct manipulation
18. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Principles of interaction design #1. Simplicity
stimulus intensity
potential problems of metaphors
Seven Stages of Action
19. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
four types of filters
advantages of question and answer
Tools for physical design
constraint on usability testing
20. Goals - Execution - World - Evaluation
Three main criteria for lo- fi prototype
the usability goal
Structure od EEAC
Advantages for Rapid Prototyping
21. Direct indirect - corporate documentation - logs and notes - questionnaires
ways to elicitation
advantages of form fill- in
command line and articulatory distance
Three main criteria for lo- fi prototype
22. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
menu- based interface with EEAC
command line and articulatory distance
Interface design standards tools
Three main criteria for lo- fi prototype
23. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
Disadvantages for semantic networks
four types of stakeholders
Principles of interaction design
24. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
disadvantages of command line
Advantages for Rapid Prototyping
What the mental model could be...
10 interaction styles
25. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
Structure od EEAC
Advantages of usability testing
disadvantages of menu- based interface
26. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
advantages of form fill- in
advantages of direct manipulation
disadvantages of direct manipulation
advantages of command line
27. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
Benefits from the use of high - level software tools
direct manipulation with EEAC
framework for design principle
28. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
four types of stakeholders
Gulf of Evaluation
Gulfs and principles
potential problems of metaphors
29. Task analysis - storyboarding - use cases - primary stakeholder profiles
Advantages for card sort
four tools to organize the discovery process
disadvantages of question and answer
5 usability factors
30. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
during the collection portion you will formally identify
Advantages for software support
obstacles of natural language
Advantages for semantic networks
31. Unscientific - Partial - Unstable - Inconsistent - Personal
disadvantages of natural language
interpreting the information
What the mental model could be...
5 usability factors
32. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
Seven Stages of Action
Advantages for software support
Advantages for semantic networks
33. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
advantages of command line
Advantages for lo- fi prototype
5 usability factors
command line and articulatory distance
34. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
5 usability factors
disadvantages of command line
during the collection portion you will formally identify
Disadvantages for card sort
35. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Advantages of usability testing
Advantages for personas
10 interaction styles
Methods of collection
36. Comprehensibility and learnability
Disadvantages for semantic networks
applications of natural language
the usability goal
Gulf of Evaluation
37. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
potential problems of metaphors
direct manipulation with EEAC
disadvantages of direct manipulation
advantages of direct manipulation
38. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
applications of natural language
Principles of interaction design #4. Visibility
framework for design principle
disadvantages of question and answer
39. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
40. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
Principles of interaction design #2. Memorability
framework for design principle
Advantages for Rapid Prototyping
Gulfs and principles
41. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
the usability goal
Limitations of usability testing
Advantages for card sort
command line and articulatory distance
42. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
disadvantages of question and answer
four types of observation
Advantages for personas
43. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
What the mental model could be...
Principles of interaction design #3. Predictability
stimulus intensity
Structure od EEAC
44. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Disadvantages for lo- fi prototype
the usability goal
Gulfs and principles
interpreting the information
45. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
command line with the interaction framework
disadvantages of natural language
applications of natural language
Three basic components for the usability testing
46. Time - finance - personnel - laboratory
constraint on usability testing
obstacles of natural language
Advantages for software support
Advantages for personas
47. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
advantages of direct manipulation
Advantages of usability testing
Principles of interaction design #1. Simplicity
What will the physical design involve?
48. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
interpreting the information
Principles of interaction design #2. Memorability
Principles of interaction design #3. Predictability
Gulf of Evaluation
49. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of form fill- in
command line with the EEAC
Methodology and Notation
four types of observation
50. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
disadvantages of menu- based interface
Tools for physical design
Advantages of usability testing
two area of development of natural language