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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Comprehensibility and learnability
Tools for conceptual design
framework for design principle
the usability goal
applications of natural language
2. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
Advantages for lo- fi prototype
potential problems of metaphors
stimulus intensity
disadvantages of form fill- in
3. Unscientific - Partial - Unstable - Inconsistent - Personal
What will the physical design involve?
the usability goal
disadvantages of menu- based interface
What the mental model could be...
4. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
four types of stakeholders
Gulf of Evaluation
Advantages of usability testing
four types of observation
5. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
command line with the interaction framework
5 usability factors
four types of observation
conceptual design
6. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
Interface design standards tools
advantages of natural language
Nielson's Heuristic Evaluation
Seven Stages of Action
7. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #2. Memorability
advantages of question and answer
5 usability factors
Disadvantages for card sort
8. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
9. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Advantages for lo- fi prototype
Gulfs and principles
obstacles of natural language
5 usability factors
10. Menu options create small articulatory distance
menu- based and articulatory distance
disadvantages of direct manipulation
Methodology and Notation
Tools for physical design
11. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
stimulus intensity
menu- based interface with EEAC
Methodology and Notation
constraint on usability testing
12. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Disadvantages for semantic networks
Advantages for card sort
Tools for physical design
ways to elicitation
13. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Three main criteria for lo- fi prototype
Advantages for software support
four types of filters
Seven Stages of Action
14. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Tools for conceptual design
Advantages for personas
command line and articulatory distance
the usability goal
15. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
during the collection portion you will formally identify
Gulf of Evaluation
Disadvantages for lo- fi prototype
Advantages of usability testing
16. Goals - Execution - World - Evaluation
Structure od EEAC
Disadvantages for lo- fi prototype
What the mental model could be...
disadvantages of question and answer
17. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
Principles of interaction design #2. Memorability
stimulus intensity
Tools for physical design
10 interaction styles
18. 1.free phase 2.captive phase 3. termination phase
ways to elicitation
three phases in direct manipulation
10 interaction styles
Disadvantages for card sort
19. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
the usability goal
Nielsen's Advice
Interface design standards tools
applications of natural language
20. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
applications of natural language
Seven Stages of Action
Nielson's Heuristic Evaluation
21. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
advantages of menu- based interface
advantages of question and answer
advantages of direct manipulation
disadvantages of question and answer
22. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
advantages of menu- based interface
stimulus intensity
disadvantages of form fill- in
menu- based interface with EEAC
23. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
Gulfs and principles
Advantages of usability testing
Advantages for lo- fi prototype
24. Physical - cultural - functional - informational
menu- based and articulatory distance
Methods of collection
disadvantages of question and answer
four types of filters
25. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
Tools for physical design
Principles of interaction design #2. Memorability
Nielson's Heuristic Evaluation
direct manipulation with EEAC
26. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Disadvantages for lo- fi prototype
command line and articulatory distance
Advantages for lo- fi prototype
Principles of interaction design
27. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Advantages for lo- fi prototype
Principles of interaction design
advantages of form fill- in
applications of natural language
28. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for semantic networks
Tools for physical design
the usability goal
advantages of question and answer
29. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
What the mental model could be...
disadvantages of command line
direct manipulation with EEAC
framework for design principle
30. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
four types of observation
Benefits from the use of high - level software tools
menu- based and articulatory distance
Advantages for personas
31. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert
interpreting the information
disadvantages of menu- based interface
command line with the EEAC
Tools for conceptual design
32. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
ways to elicitation
potential problems of metaphors
conceptual design
33. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for card sort
the usability goal
advantages of natural language
Nielson's Heuristic Evaluation
34. Time - finance - personnel - laboratory
Structure od EEAC
constraint on usability testing
interpreting the information
advantages of form fill- in
35. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Gulf of Evaluation
Disadvantages for semantic networks
framework for design principle
What the mental model could be...
36. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Disadvantages for card sort
Advantages for lo- fi prototype
Disadvantages for personas
Advantages for Rapid Prototyping
37. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
disadvantages of direct manipulation
applications of natural language
constraint on usability testing
Methodology and Notation
38. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Three main criteria for lo- fi prototype
Nielson's Heuristic Evaluation
potential problems of metaphors
menu- based and articulatory distance
39. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
direct manipulation with EEAC
constraint on usability testing
Principles of interaction design #3. Predictability
40. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
interpreting the information
four types of observation
disadvantages of form fill- in
four tools to organize the discovery process
41. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
three phases in direct manipulation
5 usability factors
advantages of form fill- in
four types of observation
42. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
43. Task analysis - storyboarding - use cases - primary stakeholder profiles
Benefits from the use of high - level software tools
four tools to organize the discovery process
Methods of collection
advantages of natural language
44. Primary - secondary - facilitator - indirect
Principles of interaction design #3. Predictability
constraint on usability testing
advantages of form fill- in
four types of stakeholders
45. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
command line and articulatory distance
Advantages of usability testing
disadvantages of command line
Methods of collection
46. Participants - design - tester
advantages of direct manipulation
Three basic components for the usability testing
ways to elicitation
disadvantages of menu- based interface
47. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Principles of interaction design
Advantages for card sort
Benefits from the use of high - level software tools
disadvantages of natural language
48. Overload - Feedback - Recognition/Recall - Orientation
What the mental model could be...
Tools for conceptual design
advantages of question and answer
Principles of interaction design #4. Visibility
49. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Benefits from the use of high - level software tools
disadvantages of form fill- in
two area of development of natural language
framework for design principle
50. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
four tools to organize the discovery process
5 usability factors
Principles of interaction design #4. Visibility
Advantages for software support