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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Task analysis - storyboarding - use cases - primary stakeholder profiles
stimulus intensity
Advantages for card sort
four tools to organize the discovery process
menu- based interface with EEAC
2. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for Rapid Prototyping
Advantages for semantic networks
Principles of interaction design #2. Memorability
disadvantages of question and answer
3. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Advantages of usability testing
Methodology and Notation
Disadvantages for card sort
Principles of interaction design
4. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
disadvantages of natural language
interpreting the information
disadvantages of form fill- in
Tools for conceptual design
5. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
disadvantages of command line
two area of development of natural language
10 interaction styles
Principles of interaction design #1. Simplicity
6. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Nielsen's Advice
Gulfs and principles
Limitations of usability testing
Gulf of Evaluation
7. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
Disadvantages for card sort
stimulus intensity
Structure od EEAC
Advantages for card sort
8. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
four tools to organize the discovery process
Advantages for personas
three phases in direct manipulation
disadvantages of direct manipulation
9. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
advantages of direct manipulation
Principles of interaction design #2. Memorability
during the collection portion you will formally identify
Disadvantages for personas
10. 1. suitable for repetitive tasks 2. sdvantageous for expert users 3.offer direct access to system functionality 4.efficient and powerful 5.not encumbered with graphic controls - low visual load - not taxing on system resource 6. scriptable
Advantages for lo- fi prototype
Methods of collection
Three main criteria for lo- fi prototype
advantages of command line
11. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Disadvantages for lo- fi prototype
potential problems of metaphors
5 usability factors
Advantages for card sort
12. Time - finance - personnel - laboratory
Interface design standards tools
Principles of interaction design #4. Visibility
constraint on usability testing
10 interaction styles
13. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
Limitations of usability testing
Tools for physical design
Advantages of usability testing
14. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Gulfs and principles
menu- based and articulatory distance
Disadvantages for personas
Seven Stages of Action
15. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
command line and articulatory distance
Principles of interaction design #4. Visibility
conceptual design
Tools for conceptual design
16. Physical - cultural - functional - informational
Principles of interaction design #1. Simplicity
menu- based interface with EEAC
four types of filters
What the mental model could be...
17. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
Three basic components for the usability testing
during the collection portion you will formally identify
four types of filters
advantages of menu- based interface
18. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
conceptual design
Principles of interaction design #3. Predictability
Tools for conceptual design
applications of natural language
19. 1.free phase 2.captive phase 3. termination phase
advantages of command line
Advantages of usability testing
three phases in direct manipulation
obstacles of natural language
20. Menu options create small articulatory distance
conceptual design
Three main criteria for lo- fi prototype
menu- based and articulatory distance
Principles of interaction design #2. Memorability
21. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
four types of observation
What will the physical design involve?
10 interaction styles
advantages of menu- based interface
22. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
Nielsen's Advice
interpreting the information
Nielson's Heuristic Evaluation
23. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
24. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
disadvantages of form fill- in
stimulus intensity
obstacles of natural language
menu- based interface with EEAC
25. Unscientific - Partial - Unstable - Inconsistent - Personal
Principles of interaction design #4. Visibility
Principles of interaction design #3. Predictability
stimulus intensity
What the mental model could be...
26. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Interface design standards tools
Methodology and Notation
conceptual design
Advantages for personas
27. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulf of Evaluation
applications of natural language
command line with the interaction framework
interpreting the information
28. Observation - elicitation
obstacles of natural language
Advantages for personas
Methods of collection
menu- based interface with EEAC
29. Progressive Disclosure - Constraints
command line and articulatory distance
stimulus intensity
Tools for conceptual design
Principles of interaction design #1. Simplicity
30. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
four tools to organize the discovery process
Limitations of usability testing
applications of natural language
31. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
framework for design principle
two area of development of natural language
Principles of interaction design #3. Predictability
Tools for physical design
32. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
obstacles of natural language
Principles of interaction design #1. Simplicity
conceptual design
menu- based and articulatory distance
33. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Tools for conceptual design
Principles of interaction design #2. Memorability
Tools for physical design
disadvantages of form fill- in
34. Goals - Execution - World - Evaluation
Structure od EEAC
advantages of question and answer
Tools for conceptual design
disadvantages of natural language
35. Direct indirect - corporate documentation - logs and notes - questionnaires
Seven Stages of Action
ways to elicitation
four types of stakeholders
four tools to organize the discovery process
36. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
obstacles of natural language
advantages of menu- based interface
interpreting the information
5 usability factors
37. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Seven Stages of Action
advantages of command line
disadvantages of form fill- in
Benefits from the use of high - level software tools
38. 1.low memory requirements 2. self- explanatory 3.can gather a great deal of information in little space 4.present a context for input information
Interface design standards tools
Advantages of usability testing
command line with the EEAC
advantages of form fill- in
39. Location - Logical Grouping - Conventions - Redundancy
Principles of interaction design #2. Memorability
framework for design principle
Tools for physical design
Nielsen's Advice
40. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Disadvantages for card sort
Gulf of Evaluation
potential problems of metaphors
Principles of interaction design #2. Memorability
41. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
Benefits from the use of high - level software tools
advantages of direct manipulation
disadvantages of question and answer
advantages of question and answer
42. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
advantages of form fill- in
direct manipulation with EEAC
Advantages for Rapid Prototyping
Interface design standards tools
43. What it will look like - What components it will require - How the screens will be laid out
What will the physical design involve?
Structure od EEAC
Disadvantages for card sort
menu- based interface with EEAC
44. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
three phases in direct manipulation
command line with the interaction framework
Methodology and Notation
command line and articulatory distance
45. Overload - Feedback - Recognition/Recall - Orientation
ways to elicitation
framework for design principle
Principles of interaction design #4. Visibility
advantages of form fill- in
46. Comprehensibility and learnability
direct manipulation with EEAC
Methodology and Notation
the usability goal
Nielsen's Advice
47. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Advantages of usability testing
stimulus intensity
Three main criteria for lo- fi prototype
Disadvantages for card sort
48. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
Nielson's Heuristic Evaluation
command line with the EEAC
four types of observation
49. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
Principles of interaction design #3. Predictability
disadvantages of natural language
Structure od EEAC
disadvantages of form fill- in
50. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist