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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Gulfs and principles
Three main criteria for lo- fi prototype
applications of natural language
Seven Stages of Action
2. They can be used early and often - They are inexpensive and easy to create - They make design idea visual - No special knowledge is required - all team members can create them
advantages of direct manipulation
Advantages for lo- fi prototype
advantages of form fill- in
What the mental model could be...
3. Task analysis - storyboarding - use cases - primary stakeholder profiles
four tools to organize the discovery process
advantages of question and answer
during the collection portion you will formally identify
four types of stakeholders
4. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
stimulus intensity
disadvantages of command line
advantages of direct manipulation
constraint on usability testing
5. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
two area of development of natural language
disadvantages of form fill- in
Disadvantages for lo- fi prototype
Nielson's Heuristic Evaluation
6. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
stimulus intensity
Seven Stages of Action
three phases in direct manipulation
direct manipulation with EEAC
7. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
Principles of interaction design #4. Visibility
stimulus intensity
Nielsen's Advice
Advantages of usability testing
8. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
advantages of question and answer
Disadvantages for card sort
Advantages for software support
command line and articulatory distance
9. Comprehensibility and learnability
applications of natural language
four tools to organize the discovery process
the usability goal
disadvantages of menu- based interface
10. Participants - design - tester
Three basic components for the usability testing
stimulus intensity
command line and articulatory distance
Gulfs and principles
11. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
advantages of question and answer
Advantages for personas
Structure od EEAC
Three basic components for the usability testing
12. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
13. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
potential problems of metaphors
10 interaction styles
Interface design standards tools
14. Location - Logical Grouping - Conventions - Redundancy
Nielsen's Advice
disadvantages of direct manipulation
command line with the EEAC
Principles of interaction design #2. Memorability
15. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
four types of filters
5 usability factors
Three basic components for the usability testing
Advantages for Rapid Prototyping
16. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
Nielson's Heuristic Evaluation
disadvantages of question and answer
Methods of collection
the usability goal
17. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
during the collection portion you will formally identify
disadvantages of direct manipulation
advantages of natural language
four tools to organize the discovery process
18. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
disadvantages of menu- based interface
command line and articulatory distance
ways to elicitation
Structure od EEAC
19. Direct - indirect - ethnographic observation - distributed cognition
four types of observation
advantages of question and answer
Advantages for software support
two area of development of natural language
20. Artificial context - Not definitive od product acceptance - Skewed sample of uses - Not always efficient
Limitations of usability testing
command line and articulatory distance
four types of filters
conceptual design
21. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
framework for design principle
command line with the EEAC
menu- based and articulatory distance
four types of observation
22. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
the usability goal
Structure od EEAC
interpreting the information
What will the physical design involve?
23. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
advantages of menu- based interface
Three basic components for the usability testing
Interface design standards tools
menu- based and articulatory distance
24. 1.free phase 2.captive phase 3. termination phase
Disadvantages for semantic networks
three phases in direct manipulation
potential problems of metaphors
Advantages for software support
25. Structuring the information space - Creating of alternative solutions - Determining which design concept to purse
conceptual design
Methods of collection
Advantages for software support
Advantages for card sort
26. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Advantages for lo- fi prototype
Disadvantages for lo- fi prototype
menu- based interface with EEAC
Three main criteria for lo- fi prototype
27. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
10 interaction styles
Advantages for personas
Three basic components for the usability testing
Advantages for semantic networks
28. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
ways to elicitation
Nielsen's Advice
Advantages for Rapid Prototyping
four types of observation
29. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
menu- based interface with EEAC
disadvantages of question and answer
5 usability factors
the usability goal
30. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
What will the physical design involve?
10 interaction styles
constraint on usability testing
advantages of direct manipulation
31. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
advantages of form fill- in
command line with the interaction framework
applications of natural language
conceptual design
32. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
Advantages for card sort
disadvantages of command line
Three main criteria for lo- fi prototype
applications of natural language
33. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Gulfs and principles
Disadvantages for semantic networks
Nielsen's Advice
Advantages for software support
34. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Principles of interaction design #2. Memorability
Advantages for semantic networks
command line with the interaction framework
disadvantages of form fill- in
35. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
stimulus intensity
Principles of interaction design #4. Visibility
command line and articulatory distance
Principles of interaction design #3. Predictability
36. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of natural language
Principles of interaction design #3. Predictability
Principles of interaction design
two area of development of natural language
37. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
the usability goal
constraint on usability testing
Tools for conceptual design
Advantages for software support
38. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
Interface design standards tools
Principles of interaction design
Advantages for Rapid Prototyping
Seven Stages of Action
39. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
framework for design principle
Advantages for semantic networks
disadvantages of menu- based interface
Interface design standards tools
40. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
Principles of interaction design #1. Simplicity
Disadvantages for personas
Tools for physical design
Disadvantages for card sort
41. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Benefits from the use of high - level software tools
applications of natural language
advantages of natural language
command line with the interaction framework
42. Time - finance - personnel - laboratory
disadvantages of question and answer
four types of filters
constraint on usability testing
Principles of interaction design
43. Direct indirect - corporate documentation - logs and notes - questionnaires
ways to elicitation
Disadvantages for card sort
Advantages for Rapid Prototyping
disadvantages of natural language
44. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
What will the physical design involve?
Tools for conceptual design
potential problems of metaphors
Principles of interaction design #2. Memorability
45. Unscientific - Partial - Unstable - Inconsistent - Personal
constraint on usability testing
Advantages for card sort
What the mental model could be...
disadvantages of natural language
46. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
10 interaction styles
advantages of form fill- in
disadvantages of command line
obstacles of natural language
47. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Gulfs and principles
advantages of direct manipulation
the usability goal
Gulf of Evaluation
48. Goals - Execution - World - Evaluation
Structure od EEAC
disadvantages of form fill- in
applications of natural language
Gulf of Evaluation
49. Physical - cultural - functional - informational
advantages of command line
Disadvantages for card sort
command line and articulatory distance
four types of filters
50. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist