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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
disadvantages of menu- based interface
Advantages for personas
Principles of interaction design #3. Predictability
four types of filters
2. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
interpreting the information
disadvantages of menu- based interface
Advantages of usability testing
Advantages for lo- fi prototype
3. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning
Disadvantages for semantic networks
Advantages for Rapid Prototyping
Principles of interaction design #4. Visibility
Gulf of Evaluation
4. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
5. 1.run out of metaphors 2.mixed metaphors 3.carry connotations and association
Disadvantages for personas
ways to elicitation
menu- based and articulatory distance
potential problems of metaphors
6. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo
advantages of menu- based interface
during the collection portion you will formally identify
Advantages for card sort
framework for design principle
7. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
constraint on usability testing
four tools to organize the discovery process
applications of natural language
disadvantages of menu- based interface
8. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
advantages of form fill- in
Advantages for personas
disadvantages of menu- based interface
four types of filters
9. The range of possible intentions is consistently wide - users usually have multiple options for specifying action sequences - provide multiple ways of executing action sequence
direct manipulation with EEAC
Methods of collection
Principles of interaction design #2. Memorability
disadvantages of direct manipulation
10. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
Methodology and Notation
direct manipulation with EEAC
advantages of form fill- in
Principles of interaction design #1. Simplicity
11. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
Tools for physical design
10 interaction styles
advantages of direct manipulation
during the collection portion you will formally identify
12. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions
Nielsen's Advice
Principles of interaction design #3. Predictability
Three main criteria for lo- fi prototype
four tools to organize the discovery process
13. Progressive Disclosure - Constraints
Principles of interaction design #1. Simplicity
obstacles of natural language
potential problems of metaphors
Seven Stages of Action
14. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
two area of development of natural language
Principles of interaction design #3. Predictability
5 usability factors
stimulus intensity
15. Overload - Feedback - Recognition/Recall - Orientation
Principles of interaction design #4. Visibility
Methods of collection
Disadvantages for semantic networks
Advantages for Rapid Prototyping
16. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
obstacles of natural language
four types of filters
Methodology and Notation
5 usability factors
17. Goals - Execution - World - Evaluation
10 interaction styles
potential problems of metaphors
Disadvantages for card sort
Structure od EEAC
18. Participants - design - tester
obstacles of natural language
framework for design principle
5 usability factors
Three basic components for the usability testing
19. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
Benefits from the use of high - level software tools
potential problems of metaphors
Tools for physical design
command line and articulatory distance
20. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation
Advantages of usability testing
advantages of form fill- in
Principles of interaction design #3. Predictability
Seven Stages of Action
21. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
advantages of question and answer
Advantages for semantic networks
Seven Stages of Action
Nielson's Heuristic Evaluation
22. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
Principles of interaction design
two area of development of natural language
What will the physical design involve?
Principles of interaction design #2. Memorability
23. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
10 interaction styles
Gulfs and principles
Seven Stages of Action
disadvantages of question and answer
24. Menu options create small articulatory distance
Advantages for lo- fi prototype
three phases in direct manipulation
menu- based and articulatory distance
Advantages for software support
25. Comprehensibility and learnability
advantages of command line
four types of observation
the usability goal
Nielsen's Advice
26. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
obstacles of natural language
Gulfs and principles
Disadvantages for semantic networks
10 interaction styles
27. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
command line and articulatory distance
Disadvantages for lo- fi prototype
Three main criteria for lo- fi prototype
Advantages for Rapid Prototyping
28. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
advantages of menu- based interface
Advantages for personas
disadvantages of form fill- in
advantages of question and answer
29. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Advantages of usability testing
two area of development of natural language
obstacles of natural language
Seven Stages of Action
30. Observation - elicitation
four types of filters
Gulf of Evaluation
during the collection portion you will formally identify
Methods of collection
31. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
three phases in direct manipulation
10 interaction styles
Structure od EEAC
What the mental model could be...
32. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
four types of stakeholders
during the collection portion you will formally identify
Tools for physical design
interpreting the information
33. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
What the mental model could be...
command line with the EEAC
disadvantages of command line
potential problems of metaphors
34. Menu constraints can help the user to form the proper intentions and specify the proper action sequence - provide a context to evaluate the output language
Advantages for lo- fi prototype
advantages of question and answer
constraint on usability testing
menu- based interface with EEAC
35. Time - finance - personnel - laboratory
stimulus intensity
Three main criteria for lo- fi prototype
constraint on usability testing
potential problems of metaphors
36. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
advantages of menu- based interface
Structure od EEAC
constraint on usability testing
Benefits from the use of high - level software tools
37. Physical - cultural - functional - informational
Disadvantages for semantic networks
Three basic components for the usability testing
applications of natural language
four types of filters
38. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance
Methods of collection
four types of filters
Advantages for software support
Disadvantages for semantic networks
39. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
Advantages for software support
advantages of natural language
disadvantages of direct manipulation
Gulf of Evaluation
40. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
advantages of natural language
Principles of interaction design #3. Predictability
advantages of form fill- in
Principles of interaction design #2. Memorability
41. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners
obstacles of natural language
advantages of menu- based interface
conceptual design
three phases in direct manipulation
42. Direct indirect - corporate documentation - logs and notes - questionnaires
5 usability factors
advantages of form fill- in
ways to elicitation
Advantages of usability testing
43. Unscientific - Partial - Unstable - Inconsistent - Personal
stimulus intensity
What the mental model could be...
four types of stakeholders
conceptual design
44. They can be difficult to create f the target audience is international - Having too many personas will make the work difficult - There is a risk of incorporating unsupported designer assumption
four types of observation
Gulf of Evaluation
advantages of natural language
Disadvantages for personas
45. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
obstacles of natural language
Tools for conceptual design
applications of natural language
four types of observation
46. They only involve the elements that you have written on the cards - They suggest solutions that imply structure - They become difficult to navigate with more categories
advantages of command line
Disadvantages for card sort
disadvantages of direct manipulation
four types of observation
47. What it will look like - What components it will require - How the screens will be laid out
Methods of collection
Nielson's Heuristic Evaluation
What will the physical design involve?
disadvantages of direct manipulation
48. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
menu- based and articulatory distance
Nielson's Heuristic Evaluation
Advantages of usability testing
Tools for conceptual design
49. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability
interpreting the information
Advantages for lo- fi prototype
Principles of interaction design
ways to elicitation
50. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Advantages for personas
disadvantages of question and answer
Nielson's Heuristic Evaluation
Gulf of Evaluation