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Test your basic knowledge |
Human Computer Interaction
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1.easy to learn2.low memory requirements 3.easy to undo 4.immediate feedback to user actions 5.enable user to use spatial cues 6.easy for beginner
four types of observation
advantages of direct manipulation
four types of stakeholders
Advantages for software support
2. Articulatory distance is large because we are presented with the command prompt - no indication of functionality
disadvantages of form fill- in
Disadvantages for lo- fi prototype
Three main criteria for lo- fi prototype
command line and articulatory distance
3. Functionality->presentation filter | (comprehensibility barrier)| efficiency usability ->|(learnability barrier) | Effectiveness Usefulness
three phases in direct manipulation
Advantages for semantic networks
four types of stakeholders
framework for design principle
4. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement
What will the physical design involve?
Limitations of usability testing
two area of development of natural language
ways to elicitation
5. Overload - Feedback - Recognition/Recall - Orientation
constraint on usability testing
Advantages for personas
disadvantages of form fill- in
Principles of interaction design #4. Visibility
6. Translating the user's task language into the input language requires knowledge of the core language - The output language can be confusing for inexperienced users - there is very little feedback
disadvantages of menu- based interface
command line with the interaction framework
Advantages for Rapid Prototyping
during the collection portion you will formally identify
7. Task analysis - storyboarding - use cases - primary stakeholder profiles
potential problems of metaphors
Nielsen's Advice
four tools to organize the discovery process
during the collection portion you will formally identify
8. We respond first to the intensity of a stimulus and only then do we begin to process its meaning
advantages of natural language
stimulus intensity
potential problems of metaphors
Advantages for Rapid Prototyping
9. User interface independence 1.They separate interface design from internals 2.They enable multiple user interface strategies 3. They enable multiple platform support 4. They establish the role of the user interface architect 5. They enforce standards
three phases in direct manipulation
Gulf of Evaluation
Benefits from the use of high - level software tools
Methods of collection
10. 1. Visibility of System Status 2. Match between System and the Real World 3. User Control and Freedom 4. Consistency and Standards 5. Error Prevention 6. Recognition Rather Than Recall 7. Flexibility and Efficiency of Use 8. Aesthetic and Minimalist
11. Ease of Learning - Efficiency of use - Memorability - Error frequency and severity - Subjective satisfaction
Disadvantages for personas
5 usability factors
Advantages for software support
disadvantages of natural language
12. Participants - design - tester
Advantages for personas
four types of observation
advantages of menu- based interface
Three basic components for the usability testing
13. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language
What the mental model could be...
Principles of interaction design #2. Memorability
10 interaction styles
Principles of interaction design #1. Simplicity
14. 1.not self- explanatory 2.inefficient use of screen real estate 3.high graphical system requirements
constraint on usability testing
command line and articulatory distance
disadvantages of direct manipulation
Tools for physical design
15. Progressive Disclosure - Constraints
Principles of interaction design #3. Predictability
Advantages of usability testing
four types of filters
Principles of interaction design #1. Simplicity
16. 1.free phase 2.captive phase 3. termination phase
conceptual design
three phases in direct manipulation
10 interaction styles
four types of observation
17. Direct - indirect - ethnographic observation - distributed cognition
conceptual design
Three main criteria for lo- fi prototype
four types of observation
advantages of question and answer
18. Use multiple independent evaluators - Use observer to record evaluator - Go through interface several times - Compare interaction against list of heuristics - Use heuristics specific to design - List heuristic problems and how the heuristic is violat
19. Speech input 1.hands - free operation 2.poor lighting situations 3.mobile application 4.in the home - speech output 5.on - board navigational systems
Gulfs and principles
Gulf of Evaluation
four tools to organize the discovery process
applications of natural language
20. Observation - elicitation
conceptual design
four tools to organize the discovery process
Gulf of Evaluation
Methods of collection
21. 1.ease of learning - 2.low memory requirement - 3.flexible interaction - 4.low screen requirement - 5. sppropriate for beginner
menu- based and articulatory distance
advantages of question and answer
advantages of natural language
disadvantages of question and answer
22. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag
Principles of interaction design
advantages of menu- based interface
Disadvantages for semantic networks
interpreting the information
23. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner
Gulfs and principles
Advantages for card sort
framework for design principle
advantages of question and answer
24. Physical - cultural - functional - informational
What will the physical design involve?
Gulf of Evaluation
four types of filters
advantages of question and answer
25. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures
four types of stakeholders
advantages of question and answer
Advantages for card sort
Principles of interaction design #2. Memorability
26. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development
menu- based and articulatory distance
command line and articulatory distance
command line with the interaction framework
disadvantages of natural language
27. 1.require valid input in valid format 2.require familiarity with interface control 3.can be tedious to correct mistakes
Three basic components for the usability testing
disadvantages of form fill- in
advantages of command line
Benefits from the use of high - level software tools
28. Time - finance - personnel - laboratory
constraint on usability testing
framework for design principle
command line with the interaction framework
menu- based and articulatory distance
29. Comprehensibility and learnability
disadvantages of direct manipulation
the usability goal
Gulfs and principles
command line with the interaction framework
30. 1.require valid input supplied by user 2.require familiarity with interface control 3.can be tedious to correct mistakes
disadvantages of question and answer
during the collection portion you will formally identify
advantages of menu- based interface
Benefits from the use of high - level software tools
31. Location - Logical Grouping - Conventions - Redundancy
disadvantages of command line
advantages of question and answer
Gulfs and principles
Principles of interaction design #2. Memorability
32. Direct indirect - corporate documentation - logs and notes - questionnaires
disadvantages of natural language
ways to elicitation
four tools to organize the discovery process
applications of natural language
33. They allow an easy way to explore the problem space - They provide a way to create clusters of related elements - They provide a graphical view of the problem space - They resonate with the ways in which people process information
Advantages for software support
Advantages for semantic networks
four types of stakeholders
advantages of menu- based interface
34. Determine the function of the device - Determine what actions are possible - Determine mapping from intention to physical movement - Perform the action - Determine whether the system is in the desired state - Determine the mapping from system state t
Disadvantages for personas
Seven Stages of Action
Nielsen's Advice
Gulf of Evaluation
35. Graphical libraries - User interface toolkits - Visual interface builders - Web development tools
Methods of collection
Interface design standards tools
Advantages for semantic networks
Advantages of usability testing
36. Menu options create small articulatory distance
menu- based and articulatory distance
Three main criteria for lo- fi prototype
ways to elicitation
disadvantages of question and answer
37. They are not interactive - They cannot be used to calculate response timings - They do not deal with interface issues such as color or font size
Nielson's Heuristic Evaluation
Advantages of usability testing
Three main criteria for lo- fi prototype
Disadvantages for lo- fi prototype
38. Brainstorming - Card sort - Semantic Networks - Personas - Scenarios - Flowcharts - Cognitive walkthrough - Use cases
Tools for conceptual design
applications of natural language
Principles of interaction design
Methodology and Notation
39. 1.They facilitate the development of design procedures 2.They help in finding ways to talk about design 3.They create project management
command line and articulatory distance
Seven Stages of Action
Disadvantages for personas
Methodology and Notation
40. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes
Advantages for card sort
disadvantages of direct manipulation
Tools for physical design
Benefits from the use of high - level software tools
41. Minimize help desk calls - increase product loyalty - Provide benchmarks for future products
Disadvantages for lo- fi prototype
advantages of form fill- in
5 usability factors
Advantages of usability testing
42. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle
Gulfs and principles
10 interaction styles
command line with the EEAC
Gulf of Evaluation
43. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes
advantages of form fill- in
Principles of interaction design #2. Memorability
four types of filters
Principles of interaction design #3. Predictability
44. What it will look like - What components it will require - How the screens will be laid out
Advantages of usability testing
three phases in direct manipulation
What will the physical design involve?
direct manipulation with EEAC
45. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer
Advantages for personas
conceptual design
disadvantages of natural language
menu- based interface with EEAC
46. Intention formation - specification of the action - and the execution stages are complex - Require a rather accurate mental model of the computer's internal processing
interpreting the information
direct manipulation with EEAC
command line with the EEAC
advantages of command line
47. Goals - Execution - World - Evaluation
interpreting the information
What the mental model could be...
Gulfs and principles
Structure od EEAC
48. They make it possible to try out ideas very early - They make it possible to test - revise - test - revise...They engage end users -- managers and customers
Advantages for Rapid Prototyping
Interface design standards tools
advantages of form fill- in
menu- based interface with EEAC
49. 1.language is ambiguous 2.meaning depends on context 3.dependent on visual cues
obstacles of natural language
disadvantages of command line
advantages of command line
command line with the EEAC
50. 1.low command retention 2. steep learning curve 3.high error rates 4.heavy reliance on memory 5.frustrating for novice users
disadvantages of command line
Structure od EEAC
Advantages for Rapid Prototyping
during the collection portion you will formally identify