SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Introduction To Mechanical Engineering Design
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 47 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Values for attributes
Series system
Affordability
Requirements
Prescriptive requirements
2. The task that the object has to perform
Function
Requirements
C- sketch method
Design space
3. Take apart a similar item asking - 'How does it do that?'
Clients problem statement
Assembly drawings
User
Dissection/Reverse engineering
4. Those who will use the final product
Clients problem statement
Prescriptive requirements
User
Function means tree
5. Specific units in yeild specific units out
Dimensional consistency
Norming
Metrics
Objectives
6. Presentation - report
Design communication
Final documentation
Design space
C- sketch method
7. ALL parts must function for system to work
Symbolic analogy
Requirements
Series system
Problem definition
8. Engineering economics
Dissection/Reverse engineering
Affordability
Procedural requirements
Design space
9. Something is physically like something else
Requirements
Designer
Symbolic analogy
Direct analogy
10. Establish funcions - establish requirements - establish means for functions - generate design alternatives - refine and apply metrics to design alternatives - choose a design
Conceptual design
Function
Gallery method
Function means tree
11. Who will lead
Performing
Dissection/Reverse engineering
Storming
Gallery method
12. Model and analyze the chosen design - test and evaluate the chosen design
Dissection/Reverse engineering
Enumeration
Detail drawings
Preliminary design
13. What if I were to do the opposite?
Performing
Contrasting solutions
Continguous solutions
Procedural requirements
14. Using metaphors and similies
Contrasting solutions
Series system
Symbolic analogy
Designer
15. A box that list the various inputs and outputs to a system.
Adjourning
C- sketch method
Black box/transparent box
Norming
16. Probablility that a system will not fail
Reliability
Personal analogy
Adjourning
Problem definition
17. Generaly vague - possibly biased toward a particular solution - will need to be revised
Client
Clients problem statement
Function means tree
Symbolic analogy
18. Size is proportional to how many designs there are
Design space
Symbolic analogy
Final documentation
Adjourning
19. List functions as they come to you
Continguous solutions
Manufacturability
Enumeration
Direct analogy
20. If this were a sci- fi scenario
Fantasy analogy
Adjourning
Procedural requirements
Enumeration
21. Settling into place
Objectives
Norming
Personal analogy
Constraints
22. A way to measure achievement of an objective
Metrics
Interface requirements
Conceptual design
Design space
23. Actual work
Norming
Series system
Client
Performing
24. Absolute limits - what the design MUST do
Requirements
Problem definition
Manufacturability
Storming
25. What should it be?
Objectives
Contrasting solutions
Function means tree
Reliability
26. Drawings of individual parts with every detail filled in
Assembly drawings
Detail drawings
Continguous solutions
Direct analogy
27. Understanding of manufacturing processes - Design for manufacturing process
Manufacturability
Metrics
Norming
Direct analogy
28. How an attribute or behavioral will be calculated
Procedural requirements
Preliminary design
Design space
Fantasy analogy
29. Refine and optimize chosen design - assign and fix design details
Symbolic analogy
Black box/transparent box
Detailed design
Gallery method
30. Working drawings showing major parts - without tolerances
Assembly drawings
Direct analogy
Layout drawings
Norming
31. Written ideas are replaced with sketches
Layout drawings
C- sketch method
Dissection/Reverse engineering
Clients problem statement
32. 'If I were the object...'
Detailed design
Personal analogy
Contrasting solutions
Manufacturability
33. Describe successful functional behavior
User
Layout drawings
Performance requirements
Manufacturability
34. Clarify objectives - establish metrics for objectives - identify constraints - revise clients problem statement
Problem definition
Clients problem statement
Fantasy analogy
Symbolic analogy
35. In a design with multiple systems the points where systems could interact with each other are known as boundaries.
Dimensional consistency
Design communication
C- sketch method
Interface requirements
36. Those who create the desired design
Metrics
Adjourning
Function means tree
Designer
37. Drawings showing how individual parts should fit together
Assembly drawings
Conceptual design
Performance requirements
Objectives
38. ANY part must function for the system to work
Parallel system
Constraints
Adjourning
Objectives
39. Start with one function - expand each branch until it is no longer practical
Continguous solutions
Function means tree
Dimensional consistency
Layout drawings
40. Things that the design must NOT be or do
Preliminary design
Manufacturability
Constraints
Dimensional consistency
41. Those who want the product
Design communication
Prescriptive requirements
Enumeration
Client
42. # of group members - # of ideas - (# of group members -1)
Norming
Fantasy analogy
6-3-5 method
Symbolic analogy
43. Team is called together
Metrics
Assembly drawings
Detailed design
Forming
44. Presentation - report
Metrics
Forming
Enumeration
Design communication
45. Project finished
User
Metrics
Adjourning
Prescriptive requirements
46. Something related that serves a different purpose
Continguous solutions
Designer
Design communication
Contrasting solutions
47. Everyone comments on the sketches
C- sketch method
Personal analogy
Gallery method
Dimensional consistency