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Test your basic knowledge |
Introduction To Mechanical Engineering Design
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 47 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. How an attribute or behavioral will be calculated
Adjourning
Performance requirements
Procedural requirements
Affordability
2. Understanding of manufacturing processes - Design for manufacturing process
Objectives
Manufacturability
Client
Performing
3. Settling into place
Norming
Reliability
Requirements
Manufacturability
4. Drawings showing how individual parts should fit together
Dimensional consistency
Metrics
Assembly drawings
Requirements
5. Absolute limits - what the design MUST do
Function
Symbolic analogy
Requirements
Parallel system
6. ANY part must function for the system to work
Affordability
Client
Parallel system
C- sketch method
7. Values for attributes
Client
Prescriptive requirements
Design space
Performing
8. Those who want the product
Detail drawings
Personal analogy
Client
Final documentation
9. Drawings of individual parts with every detail filled in
Symbolic analogy
Enumeration
Conceptual design
Detail drawings
10. Everyone comments on the sketches
Assembly drawings
Gallery method
Reliability
Dissection/Reverse engineering
11. Those who will use the final product
Constraints
Final documentation
User
Assembly drawings
12. Working drawings showing major parts - without tolerances
Performance requirements
Design communication
Layout drawings
Forming
13. If this were a sci- fi scenario
Fantasy analogy
Function means tree
Design space
Function
14. Using metaphors and similies
Affordability
Manufacturability
Symbolic analogy
Black box/transparent box
15. Model and analyze the chosen design - test and evaluate the chosen design
Adjourning
Manufacturability
Preliminary design
Design space
16. Establish funcions - establish requirements - establish means for functions - generate design alternatives - refine and apply metrics to design alternatives - choose a design
Objectives
Metrics
Conceptual design
Requirements
17. Clarify objectives - establish metrics for objectives - identify constraints - revise clients problem statement
Metrics
Problem definition
Black box/transparent box
Design communication
18. A box that list the various inputs and outputs to a system.
Black box/transparent box
Detailed design
Requirements
Assembly drawings
19. Something related that serves a different purpose
Continguous solutions
Contrasting solutions
Manufacturability
Designer
20. Who will lead
Objectives
Storming
Detail drawings
Client
21. Those who create the desired design
Enumeration
6-3-5 method
Performing
Designer
22. What if I were to do the opposite?
Series system
Contrasting solutions
Requirements
Norming
23. Written ideas are replaced with sketches
Norming
C- sketch method
Adjourning
Manufacturability
24. List functions as they come to you
Designer
Metrics
Personal analogy
Enumeration
25. Generaly vague - possibly biased toward a particular solution - will need to be revised
Clients problem statement
Function means tree
Forming
Enumeration
26. Take apart a similar item asking - 'How does it do that?'
Preliminary design
Function means tree
Requirements
Dissection/Reverse engineering
27. Refine and optimize chosen design - assign and fix design details
Clients problem statement
Assembly drawings
C- sketch method
Detailed design
28. Describe successful functional behavior
C- sketch method
Function
Performance requirements
Direct analogy
29. Something is physically like something else
Dissection/Reverse engineering
Contrasting solutions
Direct analogy
Fantasy analogy
30. 'If I were the object...'
Metrics
Personal analogy
Prescriptive requirements
Fantasy analogy
31. Presentation - report
Dimensional consistency
Final documentation
Design communication
Problem definition
32. Team is called together
Procedural requirements
Prescriptive requirements
Clients problem statement
Forming
33. # of group members - # of ideas - (# of group members -1)
Direct analogy
6-3-5 method
Manufacturability
Interface requirements
34. Specific units in yeild specific units out
Black box/transparent box
Dimensional consistency
User
Norming
35. ALL parts must function for system to work
Detail drawings
Dimensional consistency
Series system
Parallel system
36. In a design with multiple systems the points where systems could interact with each other are known as boundaries.
Enumeration
Problem definition
Interface requirements
Symbolic analogy
37. The task that the object has to perform
Personal analogy
Design communication
Requirements
Function
38. Project finished
Design communication
Performing
Adjourning
6-3-5 method
39. Engineering economics
Clients problem statement
Affordability
Adjourning
Procedural requirements
40. Probablility that a system will not fail
6-3-5 method
Clients problem statement
Preliminary design
Reliability
41. What should it be?
Function means tree
Objectives
Parallel system
Enumeration
42. Presentation - report
Affordability
Objectives
C- sketch method
Design communication
43. A way to measure achievement of an objective
Procedural requirements
Metrics
Gallery method
User
44. Things that the design must NOT be or do
Constraints
Affordability
Prescriptive requirements
Contrasting solutions
45. Start with one function - expand each branch until it is no longer practical
Function means tree
Enumeration
Fantasy analogy
Dissection/Reverse engineering
46. Size is proportional to how many designs there are
Design space
Series system
Metrics
Direct analogy
47. Actual work
Client
Prescriptive requirements
Performing
Contrasting solutions