SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
Search
Test your basic knowledge |
Introduction To Mechanical Engineering Design
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 47 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Presentation - report
Design communication
Storming
Clients problem statement
Client
2. The task that the object has to perform
Problem definition
Function
Personal analogy
Forming
3. Working drawings showing major parts - without tolerances
Layout drawings
Detail drawings
Direct analogy
Function means tree
4. Those who want the product
Client
Function
Conceptual design
Assembly drawings
5. Values for attributes
Prescriptive requirements
Interface requirements
Norming
Adjourning
6. Something is physically like something else
Reliability
Direct analogy
Assembly drawings
Parallel system
7. A way to measure achievement of an objective
Metrics
Layout drawings
Detail drawings
Dimensional consistency
8. ANY part must function for the system to work
Parallel system
Symbolic analogy
Manufacturability
Prescriptive requirements
9. What if I were to do the opposite?
Series system
Interface requirements
Contrasting solutions
Fantasy analogy
10. Size is proportional to how many designs there are
Manufacturability
Client
Design space
Direct analogy
11. Settling into place
Performing
Conceptual design
Preliminary design
Norming
12. Using metaphors and similies
Symbolic analogy
Series system
Parallel system
Forming
13. # of group members - # of ideas - (# of group members -1)
Storming
6-3-5 method
Client
User
14. Those who will use the final product
Metrics
Procedural requirements
User
Fantasy analogy
15. Start with one function - expand each branch until it is no longer practical
Metrics
Function means tree
6-3-5 method
Personal analogy
16. A box that list the various inputs and outputs to a system.
Contrasting solutions
Personal analogy
Black box/transparent box
Function
17. Understanding of manufacturing processes - Design for manufacturing process
Manufacturability
Assembly drawings
Function means tree
Fantasy analogy
18. Probablility that a system will not fail
Designer
Parallel system
Reliability
Function means tree
19. Absolute limits - what the design MUST do
Gallery method
Interface requirements
Designer
Requirements
20. Specific units in yeild specific units out
Problem definition
Series system
Function
Dimensional consistency
21. Drawings showing how individual parts should fit together
Assembly drawings
Symbolic analogy
Performance requirements
Parallel system
22. Actual work
Final documentation
Dimensional consistency
Performing
C- sketch method
23. What should it be?
Design space
Manufacturability
Designer
Objectives
24. Things that the design must NOT be or do
Prescriptive requirements
Constraints
Clients problem statement
Interface requirements
25. Engineering economics
Manufacturability
Final documentation
Affordability
Contrasting solutions
26. Take apart a similar item asking - 'How does it do that?'
Metrics
Gallery method
Clients problem statement
Dissection/Reverse engineering
27. Model and analyze the chosen design - test and evaluate the chosen design
Assembly drawings
Preliminary design
Design space
Continguous solutions
28. Those who create the desired design
Designer
Fantasy analogy
Series system
Personal analogy
29. List functions as they come to you
Design communication
Enumeration
Parallel system
Performance requirements
30. How an attribute or behavioral will be calculated
Parallel system
Enumeration
Procedural requirements
Conceptual design
31. Clarify objectives - establish metrics for objectives - identify constraints - revise clients problem statement
C- sketch method
Conceptual design
Metrics
Problem definition
32. In a design with multiple systems the points where systems could interact with each other are known as boundaries.
Contrasting solutions
Interface requirements
Dissection/Reverse engineering
Symbolic analogy
33. Establish funcions - establish requirements - establish means for functions - generate design alternatives - refine and apply metrics to design alternatives - choose a design
Manufacturability
Conceptual design
Requirements
Metrics
34. Describe successful functional behavior
Gallery method
Procedural requirements
6-3-5 method
Performance requirements
35. ALL parts must function for system to work
6-3-5 method
Series system
Layout drawings
Client
36. Drawings of individual parts with every detail filled in
Parallel system
Objectives
Detail drawings
Prescriptive requirements
37. Refine and optimize chosen design - assign and fix design details
Layout drawings
Detailed design
Design space
Design communication
38. Written ideas are replaced with sketches
Enumeration
C- sketch method
Dimensional consistency
6-3-5 method
39. Presentation - report
C- sketch method
Final documentation
Personal analogy
Fantasy analogy
40. If this were a sci- fi scenario
Fantasy analogy
User
Function
Prescriptive requirements
41. Project finished
Detailed design
Designer
Layout drawings
Adjourning
42. Team is called together
Dimensional consistency
Norming
Prescriptive requirements
Forming
43. Something related that serves a different purpose
Interface requirements
Continguous solutions
Problem definition
Preliminary design
44. Generaly vague - possibly biased toward a particular solution - will need to be revised
Problem definition
6-3-5 method
Enumeration
Clients problem statement
45. Everyone comments on the sketches
Assembly drawings
Objectives
Gallery method
Detail drawings
46. 'If I were the object...'
Norming
Personal analogy
Affordability
Interface requirements
47. Who will lead
Performance requirements
Design communication
Storming
Direct analogy