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Test your basic knowledge |
Introduction To Mechanical Engineering Design
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 47 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A box that list the various inputs and outputs to a system.
Personal analogy
Design communication
Black box/transparent box
Performing
2. Presentation - report
Final documentation
User
Adjourning
Interface requirements
3. Things that the design must NOT be or do
Detail drawings
Personal analogy
Direct analogy
Constraints
4. Describe successful functional behavior
Performance requirements
Manufacturability
Adjourning
Problem definition
5. Something is physically like something else
Direct analogy
Objectives
C- sketch method
Enumeration
6. ALL parts must function for system to work
Metrics
Direct analogy
Preliminary design
Series system
7. Written ideas are replaced with sketches
Dissection/Reverse engineering
Design space
Prescriptive requirements
C- sketch method
8. Presentation - report
Function means tree
Enumeration
Designer
Design communication
9. Start with one function - expand each branch until it is no longer practical
Contrasting solutions
Prescriptive requirements
Function means tree
Symbolic analogy
10. Probablility that a system will not fail
Reliability
Forming
Performance requirements
Manufacturability
11. Take apart a similar item asking - 'How does it do that?'
Dissection/Reverse engineering
C- sketch method
Performing
Manufacturability
12. If this were a sci- fi scenario
Fantasy analogy
Dimensional consistency
Personal analogy
6-3-5 method
13. Those who create the desired design
Performing
Designer
User
Gallery method
14. What if I were to do the opposite?
Contrasting solutions
Fantasy analogy
Personal analogy
Adjourning
15. Absolute limits - what the design MUST do
Forming
Reliability
Requirements
Symbolic analogy
16. Working drawings showing major parts - without tolerances
Layout drawings
Gallery method
Detailed design
Conceptual design
17. In a design with multiple systems the points where systems could interact with each other are known as boundaries.
Clients problem statement
Contrasting solutions
Performing
Interface requirements
18. What should it be?
Symbolic analogy
Contrasting solutions
Detailed design
Objectives
19. Project finished
Contrasting solutions
Black box/transparent box
Personal analogy
Adjourning
20. The task that the object has to perform
Series system
Assembly drawings
Requirements
Function
21. Everyone comments on the sketches
Gallery method
Detail drawings
Personal analogy
Requirements
22. Those who want the product
Conceptual design
Contrasting solutions
Client
Dissection/Reverse engineering
23. Drawings of individual parts with every detail filled in
Detail drawings
Symbolic analogy
Procedural requirements
Norming
24. Who will lead
6-3-5 method
Client
Storming
Preliminary design
25. Engineering economics
Function means tree
Affordability
Storming
Forming
26. Understanding of manufacturing processes - Design for manufacturing process
Parallel system
Client
Forming
Manufacturability
27. # of group members - # of ideas - (# of group members -1)
Affordability
6-3-5 method
Layout drawings
Forming
28. Specific units in yeild specific units out
Dimensional consistency
User
Affordability
Symbolic analogy
29. Something related that serves a different purpose
Final documentation
Problem definition
Continguous solutions
Contrasting solutions
30. Model and analyze the chosen design - test and evaluate the chosen design
Preliminary design
Metrics
Series system
Adjourning
31. Team is called together
Performing
Forming
Conceptual design
User
32. Settling into place
Performing
Norming
Clients problem statement
6-3-5 method
33. ANY part must function for the system to work
User
Objectives
Parallel system
Designer
34. Those who will use the final product
User
C- sketch method
Continguous solutions
Direct analogy
35. Size is proportional to how many designs there are
Design space
Dissection/Reverse engineering
Personal analogy
Procedural requirements
36. Using metaphors and similies
Forming
Assembly drawings
Client
Symbolic analogy
37. Refine and optimize chosen design - assign and fix design details
Personal analogy
Dimensional consistency
Interface requirements
Detailed design
38. A way to measure achievement of an objective
C- sketch method
Metrics
Forming
Enumeration
39. Values for attributes
Prescriptive requirements
User
Final documentation
C- sketch method
40. Drawings showing how individual parts should fit together
Affordability
Assembly drawings
Function means tree
Final documentation
41. Establish funcions - establish requirements - establish means for functions - generate design alternatives - refine and apply metrics to design alternatives - choose a design
Objectives
Conceptual design
Affordability
Manufacturability
42. How an attribute or behavioral will be calculated
Adjourning
Design communication
Designer
Procedural requirements
43. Generaly vague - possibly biased toward a particular solution - will need to be revised
Clients problem statement
C- sketch method
Dissection/Reverse engineering
Enumeration
44. 'If I were the object...'
Conceptual design
Affordability
Performing
Personal analogy
45. Actual work
Performing
Interface requirements
Layout drawings
Parallel system
46. Clarify objectives - establish metrics for objectives - identify constraints - revise clients problem statement
Problem definition
Prescriptive requirements
Procedural requirements
Norming
47. List functions as they come to you
Reliability
Design space
Enumeration
Designer