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Test your basic knowledge |
Introduction To Mechanical Engineering Design
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 47 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A box that list the various inputs and outputs to a system.
Clients problem statement
C- sketch method
Function means tree
Black box/transparent box
2. Start with one function - expand each branch until it is no longer practical
Constraints
Enumeration
Design space
Function means tree
3. List functions as they come to you
Enumeration
Constraints
Assembly drawings
User
4. Clarify objectives - establish metrics for objectives - identify constraints - revise clients problem statement
Problem definition
Personal analogy
User
Requirements
5. Written ideas are replaced with sketches
Forming
Client
C- sketch method
Function means tree
6. What should it be?
Parallel system
Assembly drawings
Norming
Objectives
7. What if I were to do the opposite?
Forming
Preliminary design
Contrasting solutions
Performance requirements
8. Things that the design must NOT be or do
Detailed design
Constraints
Design communication
Reliability
9. Presentation - report
Personal analogy
Problem definition
Function
Final documentation
10. Absolute limits - what the design MUST do
Design communication
Parallel system
Requirements
Forming
11. Presentation - report
User
Manufacturability
Constraints
Design communication
12. Generaly vague - possibly biased toward a particular solution - will need to be revised
Problem definition
Metrics
Storming
Clients problem statement
13. Understanding of manufacturing processes - Design for manufacturing process
Manufacturability
Detail drawings
Preliminary design
Fantasy analogy
14. Team is called together
Forming
Detailed design
Gallery method
Black box/transparent box
15. Actual work
Designer
User
6-3-5 method
Performing
16. If this were a sci- fi scenario
Reliability
Designer
Fantasy analogy
User
17. The task that the object has to perform
Black box/transparent box
Prescriptive requirements
Performance requirements
Function
18. Settling into place
Dissection/Reverse engineering
Contrasting solutions
Dimensional consistency
Norming
19. Those who create the desired design
User
Forming
Designer
Fantasy analogy
20. Project finished
Parallel system
Adjourning
Performing
Forming
21. Take apart a similar item asking - 'How does it do that?'
Parallel system
Reliability
Dissection/Reverse engineering
Final documentation
22. ALL parts must function for system to work
Direct analogy
Function
Series system
Detail drawings
23. Specific units in yeild specific units out
Black box/transparent box
Dimensional consistency
Design space
Constraints
24. Drawings of individual parts with every detail filled in
Designer
Direct analogy
Detail drawings
Interface requirements
25. How an attribute or behavioral will be calculated
Layout drawings
Detailed design
Interface requirements
Procedural requirements
26. A way to measure achievement of an objective
Metrics
Affordability
Series system
Parallel system
27. Drawings showing how individual parts should fit together
Fantasy analogy
Procedural requirements
Assembly drawings
Preliminary design
28. Size is proportional to how many designs there are
Prescriptive requirements
Design space
Continguous solutions
Function means tree
29. Establish funcions - establish requirements - establish means for functions - generate design alternatives - refine and apply metrics to design alternatives - choose a design
Symbolic analogy
Enumeration
Conceptual design
Metrics
30. In a design with multiple systems the points where systems could interact with each other are known as boundaries.
Conceptual design
Objectives
Interface requirements
Design space
31. Refine and optimize chosen design - assign and fix design details
Storming
Detailed design
Symbolic analogy
Continguous solutions
32. Model and analyze the chosen design - test and evaluate the chosen design
Function means tree
Preliminary design
Personal analogy
Affordability
33. Something is physically like something else
User
Direct analogy
Continguous solutions
C- sketch method
34. Those who want the product
Adjourning
Client
Clients problem statement
Reliability
35. Engineering economics
C- sketch method
Affordability
Procedural requirements
Direct analogy
36. Probablility that a system will not fail
Prescriptive requirements
Layout drawings
Reliability
Direct analogy
37. Something related that serves a different purpose
Performance requirements
Performing
Continguous solutions
Fantasy analogy
38. Everyone comments on the sketches
Metrics
Final documentation
Gallery method
Interface requirements
39. Describe successful functional behavior
Gallery method
Final documentation
Performance requirements
Series system
40. Who will lead
Designer
Storming
Prescriptive requirements
Interface requirements
41. 'If I were the object...'
Parallel system
Dissection/Reverse engineering
Function
Personal analogy
42. Those who will use the final product
User
Designer
Norming
Black box/transparent box
43. Values for attributes
Prescriptive requirements
Dissection/Reverse engineering
Constraints
Client
44. # of group members - # of ideas - (# of group members -1)
Metrics
6-3-5 method
Designer
User
45. Working drawings showing major parts - without tolerances
Design space
Preliminary design
Reliability
Layout drawings
46. Using metaphors and similies
Symbolic analogy
Performance requirements
Objectives
C- sketch method
47. ANY part must function for the system to work
Clients problem statement
Fantasy analogy
Personal analogy
Parallel system