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Test your basic knowledge |
Introduction To Mechanical Engineering Design
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 47 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Actual work
Performing
Direct analogy
Assembly drawings
Dimensional consistency
2. Drawings showing how individual parts should fit together
Assembly drawings
Enumeration
Objectives
Problem definition
3. Probablility that a system will not fail
Reliability
Constraints
Problem definition
Continguous solutions
4. Engineering economics
Clients problem statement
Enumeration
Affordability
Conceptual design
5. ALL parts must function for system to work
Series system
Adjourning
Prescriptive requirements
Designer
6. Model and analyze the chosen design - test and evaluate the chosen design
Dissection/Reverse engineering
Preliminary design
Direct analogy
User
7. Presentation - report
Prescriptive requirements
Affordability
Client
Design communication
8. Presentation - report
Detailed design
Dimensional consistency
Final documentation
Dissection/Reverse engineering
9. Specific units in yeild specific units out
Enumeration
Interface requirements
Symbolic analogy
Dimensional consistency
10. Establish funcions - establish requirements - establish means for functions - generate design alternatives - refine and apply metrics to design alternatives - choose a design
Forming
Performance requirements
Design communication
Conceptual design
11. What if I were to do the opposite?
Preliminary design
Design communication
Contrasting solutions
Parallel system
12. The task that the object has to perform
Black box/transparent box
Storming
Function
Parallel system
13. Those who will use the final product
User
Manufacturability
Constraints
Black box/transparent box
14. How an attribute or behavioral will be calculated
Design communication
Preliminary design
Procedural requirements
Adjourning
15. If this were a sci- fi scenario
Prescriptive requirements
Direct analogy
Fantasy analogy
Metrics
16. What should it be?
Direct analogy
Interface requirements
Objectives
Black box/transparent box
17. Those who want the product
Client
Problem definition
Requirements
Norming
18. Values for attributes
Personal analogy
Problem definition
Adjourning
Prescriptive requirements
19. Written ideas are replaced with sketches
Manufacturability
Interface requirements
Continguous solutions
C- sketch method
20. In a design with multiple systems the points where systems could interact with each other are known as boundaries.
Performance requirements
Interface requirements
Dimensional consistency
Design communication
21. ANY part must function for the system to work
Parallel system
Requirements
Objectives
Black box/transparent box
22. Something related that serves a different purpose
Requirements
Continguous solutions
Parallel system
6-3-5 method
23. Generaly vague - possibly biased toward a particular solution - will need to be revised
Designer
Clients problem statement
Dissection/Reverse engineering
C- sketch method
24. Team is called together
Personal analogy
Enumeration
Continguous solutions
Forming
25. Those who create the desired design
Dimensional consistency
Forming
Designer
6-3-5 method
26. Describe successful functional behavior
Performance requirements
Manufacturability
Conceptual design
Constraints
27. Understanding of manufacturing processes - Design for manufacturing process
Dissection/Reverse engineering
Client
Manufacturability
Symbolic analogy
28. Start with one function - expand each branch until it is no longer practical
Assembly drawings
Designer
Function means tree
Preliminary design
29. Using metaphors and similies
Symbolic analogy
Black box/transparent box
Dissection/Reverse engineering
Function means tree
30. A way to measure achievement of an objective
Designer
Storming
Metrics
Layout drawings
31. A box that list the various inputs and outputs to a system.
Conceptual design
Preliminary design
Detailed design
Black box/transparent box
32. Size is proportional to how many designs there are
Norming
Interface requirements
Clients problem statement
Design space
33. Settling into place
Affordability
Function
Procedural requirements
Norming
34. Things that the design must NOT be or do
Dissection/Reverse engineering
Constraints
Design communication
Objectives
35. Who will lead
Problem definition
Storming
Design space
Design communication
36. # of group members - # of ideas - (# of group members -1)
Affordability
6-3-5 method
Dimensional consistency
Design communication
37. Take apart a similar item asking - 'How does it do that?'
Affordability
Enumeration
Final documentation
Dissection/Reverse engineering
38. Absolute limits - what the design MUST do
Contrasting solutions
Dissection/Reverse engineering
Requirements
Direct analogy
39. List functions as they come to you
Gallery method
Manufacturability
Problem definition
Enumeration
40. Clarify objectives - establish metrics for objectives - identify constraints - revise clients problem statement
User
Problem definition
Series system
Assembly drawings
41. Project finished
Constraints
Adjourning
Forming
Design space
42. 'If I were the object...'
Interface requirements
Personal analogy
Final documentation
Problem definition
43. Something is physically like something else
Black box/transparent box
Parallel system
Direct analogy
Procedural requirements
44. Refine and optimize chosen design - assign and fix design details
Client
Detailed design
Parallel system
Contrasting solutions
45. Working drawings showing major parts - without tolerances
Preliminary design
Layout drawings
Client
Assembly drawings
46. Drawings of individual parts with every detail filled in
Detail drawings
Interface requirements
Prescriptive requirements
Design communication
47. Everyone comments on the sketches
Gallery method
Function
Fantasy analogy
Layout drawings