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Test your basic knowledge |
Introduction To Mechanical Engineering Design
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 47 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Something is physically like something else
Requirements
Direct analogy
Affordability
Performance requirements
2. Everyone comments on the sketches
Parallel system
Gallery method
Preliminary design
Detailed design
3. Actual work
Series system
Forming
Requirements
Performing
4. Engineering economics
Symbolic analogy
Clients problem statement
Affordability
Contrasting solutions
5. Absolute limits - what the design MUST do
Affordability
Reliability
Performance requirements
Requirements
6. Something related that serves a different purpose
Continguous solutions
Personal analogy
Requirements
Clients problem statement
7. Those who create the desired design
Designer
Procedural requirements
Fantasy analogy
6-3-5 method
8. Model and analyze the chosen design - test and evaluate the chosen design
User
Preliminary design
Dimensional consistency
Conceptual design
9. Those who will use the final product
Metrics
User
Constraints
Fantasy analogy
10. Start with one function - expand each branch until it is no longer practical
Forming
Adjourning
Preliminary design
Function means tree
11. Specific units in yeild specific units out
Function means tree
Dimensional consistency
Dissection/Reverse engineering
Black box/transparent box
12. A way to measure achievement of an objective
Affordability
Enumeration
Metrics
Function
13. Drawings showing how individual parts should fit together
Storming
Black box/transparent box
Function
Assembly drawings
14. What should it be?
Performing
Series system
Objectives
Gallery method
15. Presentation - report
Metrics
Requirements
Final documentation
Parallel system
16. Probablility that a system will not fail
Metrics
Function means tree
Reliability
Constraints
17. # of group members - # of ideas - (# of group members -1)
Objectives
Assembly drawings
Storming
6-3-5 method
18. Generaly vague - possibly biased toward a particular solution - will need to be revised
Manufacturability
Preliminary design
Clients problem statement
Layout drawings
19. Understanding of manufacturing processes - Design for manufacturing process
Fantasy analogy
Function means tree
Manufacturability
Adjourning
20. Written ideas are replaced with sketches
Design communication
C- sketch method
Function means tree
Enumeration
21. Refine and optimize chosen design - assign and fix design details
C- sketch method
Final documentation
Detailed design
Preliminary design
22. Project finished
Manufacturability
Adjourning
Preliminary design
Layout drawings
23. Clarify objectives - establish metrics for objectives - identify constraints - revise clients problem statement
Contrasting solutions
Problem definition
Assembly drawings
Norming
24. How an attribute or behavioral will be calculated
Procedural requirements
Fantasy analogy
Manufacturability
C- sketch method
25. Establish funcions - establish requirements - establish means for functions - generate design alternatives - refine and apply metrics to design alternatives - choose a design
Conceptual design
Constraints
Problem definition
Detail drawings
26. Size is proportional to how many designs there are
C- sketch method
Conceptual design
Design space
Affordability
27. Take apart a similar item asking - 'How does it do that?'
Dissection/Reverse engineering
Objectives
Designer
C- sketch method
28. List functions as they come to you
Enumeration
Symbolic analogy
Procedural requirements
Fantasy analogy
29. ANY part must function for the system to work
Parallel system
Designer
Clients problem statement
Dimensional consistency
30. The task that the object has to perform
Function
Constraints
Interface requirements
Dissection/Reverse engineering
31. Values for attributes
Prescriptive requirements
Assembly drawings
Clients problem statement
Reliability
32. Those who want the product
Detailed design
Manufacturability
Affordability
Client
33. Settling into place
Black box/transparent box
Norming
Assembly drawings
Prescriptive requirements
34. 'If I were the object...'
Designer
Personal analogy
Detail drawings
Performing
35. Things that the design must NOT be or do
Clients problem statement
Enumeration
Constraints
Procedural requirements
36. Presentation - report
Reliability
Design communication
User
Problem definition
37. ALL parts must function for system to work
Series system
C- sketch method
Detailed design
Requirements
38. Team is called together
Client
Forming
Reliability
User
39. A box that list the various inputs and outputs to a system.
Clients problem statement
Black box/transparent box
Design communication
Layout drawings
40. If this were a sci- fi scenario
Fantasy analogy
Dimensional consistency
Final documentation
Objectives
41. Who will lead
Requirements
Dimensional consistency
Affordability
Storming
42. Drawings of individual parts with every detail filled in
Detailed design
Norming
Series system
Detail drawings
43. In a design with multiple systems the points where systems could interact with each other are known as boundaries.
Dissection/Reverse engineering
Interface requirements
Enumeration
Requirements
44. Describe successful functional behavior
6-3-5 method
Performance requirements
Objectives
Forming
45. What if I were to do the opposite?
Layout drawings
Contrasting solutions
Direct analogy
Design communication
46. Working drawings showing major parts - without tolerances
Procedural requirements
Client
Layout drawings
Series system
47. Using metaphors and similies
Client
Direct analogy
Dissection/Reverse engineering
Symbolic analogy