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Test your basic knowledge |
Introduction To Mechanical Engineering Design
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 47 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. In a design with multiple systems the points where systems could interact with each other are known as boundaries.
Interface requirements
Contrasting solutions
Dissection/Reverse engineering
Dimensional consistency
2. ANY part must function for the system to work
Parallel system
Assembly drawings
Problem definition
Design space
3. Written ideas are replaced with sketches
Direct analogy
Series system
C- sketch method
Constraints
4. How an attribute or behavioral will be calculated
Procedural requirements
User
Fantasy analogy
Layout drawings
5. Those who want the product
6-3-5 method
Direct analogy
User
Client
6. Team is called together
Dimensional consistency
Forming
Procedural requirements
Continguous solutions
7. Drawings showing how individual parts should fit together
Gallery method
Continguous solutions
Assembly drawings
Detailed design
8. # of group members - # of ideas - (# of group members -1)
6-3-5 method
Fantasy analogy
Conceptual design
Black box/transparent box
9. Understanding of manufacturing processes - Design for manufacturing process
Manufacturability
Fantasy analogy
Contrasting solutions
Constraints
10. A box that list the various inputs and outputs to a system.
Constraints
Performing
Direct analogy
Black box/transparent box
11. Settling into place
Storming
Constraints
Personal analogy
Norming
12. Actual work
Performing
Contrasting solutions
User
Preliminary design
13. What if I were to do the opposite?
Client
Function
Adjourning
Contrasting solutions
14. Specific units in yeild specific units out
Design space
Contrasting solutions
Layout drawings
Dimensional consistency
15. Probablility that a system will not fail
Reliability
Metrics
Design communication
Function means tree
16. Size is proportional to how many designs there are
Dissection/Reverse engineering
Design space
Continguous solutions
Symbolic analogy
17. Something is physically like something else
Design space
Direct analogy
Contrasting solutions
Interface requirements
18. Who will lead
Metrics
Affordability
Storming
Manufacturability
19. Start with one function - expand each branch until it is no longer practical
Adjourning
Forming
Continguous solutions
Function means tree
20. Model and analyze the chosen design - test and evaluate the chosen design
Final documentation
Objectives
Preliminary design
Procedural requirements
21. Refine and optimize chosen design - assign and fix design details
Norming
Detailed design
Dimensional consistency
Parallel system
22. List functions as they come to you
Performance requirements
C- sketch method
Enumeration
Assembly drawings
23. Absolute limits - what the design MUST do
6-3-5 method
Requirements
Conceptual design
Symbolic analogy
24. Presentation - report
Conceptual design
Fantasy analogy
Preliminary design
Final documentation
25. Those who create the desired design
Affordability
Designer
Design communication
Objectives
26. Establish funcions - establish requirements - establish means for functions - generate design alternatives - refine and apply metrics to design alternatives - choose a design
Adjourning
Black box/transparent box
Designer
Conceptual design
27. If this were a sci- fi scenario
Black box/transparent box
Function
Continguous solutions
Fantasy analogy
28. Project finished
Designer
6-3-5 method
Adjourning
Interface requirements
29. Drawings of individual parts with every detail filled in
Fantasy analogy
Detail drawings
Storming
Forming
30. Those who will use the final product
Adjourning
User
Direct analogy
Prescriptive requirements
31. ALL parts must function for system to work
Series system
Interface requirements
Performing
Client
32. Engineering economics
Assembly drawings
Performing
Affordability
Preliminary design
33. Generaly vague - possibly biased toward a particular solution - will need to be revised
Clients problem statement
Design space
Personal analogy
Problem definition
34. Values for attributes
Prescriptive requirements
Procedural requirements
Function means tree
Symbolic analogy
35. Clarify objectives - establish metrics for objectives - identify constraints - revise clients problem statement
6-3-5 method
Function means tree
Problem definition
Constraints
36. The task that the object has to perform
Prescriptive requirements
Dissection/Reverse engineering
Storming
Function
37. Describe successful functional behavior
Manufacturability
Performance requirements
Direct analogy
C- sketch method
38. Presentation - report
Preliminary design
Storming
Design communication
Forming
39. A way to measure achievement of an objective
Metrics
Performing
Function
Problem definition
40. Using metaphors and similies
Symbolic analogy
Client
6-3-5 method
Continguous solutions
41. 'If I were the object...'
Personal analogy
Prescriptive requirements
Gallery method
Norming
42. Something related that serves a different purpose
Continguous solutions
6-3-5 method
Fantasy analogy
C- sketch method
43. Take apart a similar item asking - 'How does it do that?'
Dissection/Reverse engineering
Clients problem statement
Forming
Gallery method
44. What should it be?
Function means tree
Objectives
Reliability
Parallel system
45. Working drawings showing major parts - without tolerances
Manufacturability
Design space
Procedural requirements
Layout drawings
46. Everyone comments on the sketches
Problem definition
Parallel system
Interface requirements
Gallery method
47. Things that the design must NOT be or do
Function means tree
Prescriptive requirements
Constraints
Function