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Test your basic knowledge |
Introduction To Mechanical Engineering Design
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 47 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Absolute limits - what the design MUST do
Design communication
Requirements
Final documentation
Detailed design
2. Things that the design must NOT be or do
Fantasy analogy
Interface requirements
Enumeration
Constraints
3. Those who create the desired design
Clients problem statement
Detailed design
Preliminary design
Designer
4. Generaly vague - possibly biased toward a particular solution - will need to be revised
Clients problem statement
Black box/transparent box
Norming
Detailed design
5. ANY part must function for the system to work
Prescriptive requirements
Performing
Forming
Parallel system
6. If this were a sci- fi scenario
Fantasy analogy
Black box/transparent box
Assembly drawings
Symbolic analogy
7. List functions as they come to you
Adjourning
Requirements
Layout drawings
Enumeration
8. Clarify objectives - establish metrics for objectives - identify constraints - revise clients problem statement
Conceptual design
Dimensional consistency
Enumeration
Problem definition
9. Working drawings showing major parts - without tolerances
Detail drawings
Conceptual design
Layout drawings
Enumeration
10. The task that the object has to perform
Client
Objectives
Reliability
Function
11. Settling into place
Personal analogy
Client
Contrasting solutions
Norming
12. Take apart a similar item asking - 'How does it do that?'
Dissection/Reverse engineering
Client
Design space
Interface requirements
13. Those who want the product
Client
Performing
Design communication
Metrics
14. Written ideas are replaced with sketches
User
Clients problem statement
Conceptual design
C- sketch method
15. Probablility that a system will not fail
Clients problem statement
Fantasy analogy
Designer
Reliability
16. Refine and optimize chosen design - assign and fix design details
Detailed design
Function
Norming
Metrics
17. Engineering economics
Problem definition
Prescriptive requirements
Function
Affordability
18. Drawings showing how individual parts should fit together
C- sketch method
Function
Assembly drawings
Prescriptive requirements
19. What should it be?
Objectives
Interface requirements
Reliability
Constraints
20. Those who will use the final product
Fantasy analogy
Contrasting solutions
User
Client
21. Establish funcions - establish requirements - establish means for functions - generate design alternatives - refine and apply metrics to design alternatives - choose a design
Layout drawings
Reliability
Preliminary design
Conceptual design
22. Values for attributes
Prescriptive requirements
Detail drawings
Designer
Preliminary design
23. A box that list the various inputs and outputs to a system.
Black box/transparent box
Contrasting solutions
Performance requirements
C- sketch method
24. Size is proportional to how many designs there are
Design space
Conceptual design
C- sketch method
Personal analogy
25. Understanding of manufacturing processes - Design for manufacturing process
Manufacturability
Layout drawings
Reliability
Conceptual design
26. Actual work
Performing
Detailed design
Forming
Direct analogy
27. Start with one function - expand each branch until it is no longer practical
Function means tree
Design communication
Dissection/Reverse engineering
Designer
28. # of group members - # of ideas - (# of group members -1)
Symbolic analogy
Clients problem statement
6-3-5 method
Personal analogy
29. Who will lead
Interface requirements
Constraints
Symbolic analogy
Storming
30. Presentation - report
Symbolic analogy
Black box/transparent box
Design communication
Storming
31. ALL parts must function for system to work
Design communication
Norming
Series system
Preliminary design
32. How an attribute or behavioral will be calculated
Layout drawings
Continguous solutions
Dimensional consistency
Procedural requirements
33. A way to measure achievement of an objective
Contrasting solutions
Designer
Metrics
Performing
34. Model and analyze the chosen design - test and evaluate the chosen design
Adjourning
Black box/transparent box
Preliminary design
Clients problem statement
35. Using metaphors and similies
Symbolic analogy
Preliminary design
Procedural requirements
Series system
36. Specific units in yeild specific units out
Prescriptive requirements
Enumeration
Series system
Dimensional consistency
37. Describe successful functional behavior
User
Performance requirements
Designer
6-3-5 method
38. Project finished
Personal analogy
Adjourning
Continguous solutions
Dimensional consistency
39. Drawings of individual parts with every detail filled in
Detail drawings
Constraints
6-3-5 method
Direct analogy
40. What if I were to do the opposite?
Contrasting solutions
Design communication
Performance requirements
Problem definition
41. Something related that serves a different purpose
Designer
Parallel system
Continguous solutions
Manufacturability
42. 'If I were the object...'
Personal analogy
Assembly drawings
Contrasting solutions
Series system
43. Team is called together
Gallery method
Forming
Constraints
Client
44. Presentation - report
Final documentation
Forming
Performance requirements
Objectives
45. Something is physically like something else
Detailed design
Series system
Direct analogy
Conceptual design
46. In a design with multiple systems the points where systems could interact with each other are known as boundaries.
Detail drawings
Objectives
Requirements
Interface requirements
47. Everyone comments on the sketches
Series system
Fantasy analogy
Performance requirements
Gallery method