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Test your basic knowledge |
Mass Media And Pop Culture
Start Test
Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Deep connection with culture - competition for share of culture - use of symbolism and what the brand 'stands' for
ideology
audience segmenting
indexical relationship (casual connection)
characteristics of iconic brands
2. The direct associations people make about a brand
social construction of reality
brand image
rituals
children as vulnerable consumers
3. Resemblance between sign and something else - variance in shared meaning
iconical relationship (resemblance)
distribution
Powerful Effects Theory
product placement
4. Cognitive Effects: people learn more from people they identify with - Attitudinal Effect: people develop feelings about a product - Behavioral Effect: actions such as clipping a coupon or voting for a candidate - Psychological Effect: Inspiring fear
activities in exhibition
ritual action
Message Effects
tradition sources of identity
5. Mass messages would overwhelm people in the absence of the influences of family - mass media messages are a stimulus that would lead to a predictable attitudinal or behavioral response with nothing intervening between sender & audience
Powerful Effects Theory
Status conferral
dealing with risk
The propaganda model
6. Everything in your experience (object - action - event)
Cognitive Branding
Cultural Branding
iconical relationship (resemblance)
sign
7. Sign and meaning linked by way of cause or association - ex. smoke means fire
social construction of reality
Media literacy dimensions
indexical relationship (casual connection)
levels of culture (high vs. low)
8. Use of the branded product as a prop in a production for a fee
problems with product placement
lifestyle effects
product placement
advertising
9. Mind-share - functional benefits - very basic
Status conferral
tradition sources of identity
Cognitive Branding
characteristics of iconic brands
10. Avoid production - follow models/copy-cat - create sequels of hits - burden the indies
lifestyle effects
children as vulnerable consumers
exhibition
dealing with risk
11. Incorporating the branded product into the dialogue or plot of the production
product integration
sign
Transmission vs. Cultural Model
icons
12. Mass media - leisure activities - consumer lifestyle
new sources of identity
Control the media
sign
distribution
13. Perceivable part of the sign
signifier
children as vulnerable consumers
Definitions of Culture
media-industrial complex
14. People will immediately respond to a message
children as vulnerable consumers
symbolic relationship (convention)
Powerful Effects Theory
ritual action
15. Watching large amounts of tv cultivates a distinct view of the world that is sharply at odds with reality (Mean-World syndrome) - because of televised violence - heavy television viewers are more likely to fear violence
myth
Cultivation analysis
problems with product placement
evidence of a consumer culture among children
16. Iconic brands - embedding into culture - how the brand contributes to society
exhibition
Cultural Branding
dealing with risk
sign
17. The use of news to promote corporate holdings is wrong.
media-industrial complex
brand image
Transmission vs. Cultural Model
dealing with risk
18. Individually created meanings
problems with product placement
Transmission vs. Cultural Model
social construction of reality
production
19. Separated based on bias of preference - preferences influenced by social class - education - etc.
product integration
levels of culture (high vs. low)
individual-level effects of product placement
problems with product placement
20. Historically shared meanings
product placement
The propaganda model
Cognitive Branding
rituals
21. Media can give status to an individual - because media coverage exposes them to large audiences - they can seem important
audience as a market commodity
Message Effects
indexical relationship (casual connection)
Status conferral
22. Consumer deception via fewer defense mechanisms - mere exposure - and less processing
audience segmenting
problems with product placement
brand image
Definitions of Culture
23. Interpersonal Communication - Intrapersonal Communication - Group Communication - Mass Communication
Levels of communication
brand elements
Media literacy dimensions
Cumulative Effects Theory
24. Encapsulated myths that fulfill our needs
Control the media
icons
The propaganda model
Definitions of Culture
25. When the audience is an 'object produced to be sold for profit' ex. Gossip Girl (media co. - advertisers - females 18 - screenwriter)
characteristics of iconic brands
advertising
audience as a market commodity
levels of culture (high vs. low)
26. Messages have a long-term effect on the audience
major chains of exhibition
characteristics of culture
signifier
Cumulative Effects Theory
27. National conversation = national identity - multiple brands in competition
characteristics of iconic brands
signification system
myth markets
signifier
28. Different parts of the brand (ex. name - logo - colors)
product placement
semiotics
brand elements
new shared meanings
29. Way of thinking that makes the existing organization of social relations appear natural and inevitable
ideology
media-industrial complex
Transmission vs. Cultural Model
Minimalist Effects Theory
30. Choosing a release date - determining/adjusting the number of prints to make - developing/implementing a strategic communication campaign (advertising and public relations)
audience segmenting
sign
symbolic relationship (convention)
activities in distribution
31. Directed by processed and stored information - active receiver - change with maturation
resilient child
characteristics of iconic brands
associations
myth markets
32. Wide release - platform release - exclusive release
audience as a market commodity
symbolic relationship (convention)
icons
activities in exhibition
33. Simple stories with compelling characters and resonant plots - provide ideals to live by
Status conferral
lifestyle effects
myth
Cumulative Effects Theory
34. Discipline that studies the nature of a system of meaning
dealing with risk
signification system
Definitions of Culture
semiotics
35. Innovation - research and development - and risk
brand image
exhibition
characteristics of culture
components of the industrial process
36. Socialization - inter-generational eavesdropping - role modeling - stereotyping
lifestyle effects
Control the media
brand elements
Definitions of Culture
37. Limited information sources - personal experience - and context for claims
children as vulnerable consumers
characteristics of pop culture
factors that create a need for myth
new shared meanings
38. Religion - family - work
major chains of exhibition
brand identity
tradition sources of identity
Levels of communication
39. Media are essential components of our lives - No mainstream media (MSM) - Everything from the margin moves to the center - Nothing's new; everything that happened in the past will happen again - New media are always scary - Activism and analysis are
Emotional Branding
The truths of Media
brand elements
myth
40. Buying a product to consume the myth - to form a relationship with the myth's creator
audience segmenting
ritual action
individual-level effects of product placement
Cognitive Branding
41. Combination of rituals and social construction of reality (via the Cultural Model)
audience segmenting
brand image
new shared meanings
sign
42. System of meanings generated by association of signifiers and signifieds
signification system
associations
brand identity
components of the industrial process
43. Paid - mediated form of communication from an identifiable source - designed to persuade the receiver to take some action
The truths of Media
advertising
Emotional Branding
social construction of reality
44. Preexisting beliefs of individuals influence perception of messages
iconical relationship (resemblance)
myth
Indirect (Cognitive) Effects Theory
Media literacy dimensions
45. Meaning evoked by the signifier
rituals
Cultivation analysis
Transmission Model
signifie
46. Directed by desires and emotions - passive receiver - early habits are difficult to change
Indirect (Cognitive) Effects Theory
fragile child
iconical relationship (resemblance)
activities in distribution
47. Rejection of high vs. low distinction - populist/popular/public - reaction to mainstream - short shelf life
code
characteristics of pop culture
Cumulative Effects Theory
activities in production
48. Better brand recall - better creation of realism - lessens negative backlash due to overly-prominent placement
Minimalist Effects Theory
Status conferral
individual-level effects of product placement
evidence of a consumer culture among children
49. Creation of mass-media materials for distribution
children as vulnerable consumers
fragile child
product integration
production
50. Breakdown based on demographics and psychographics
evidence of a consumer culture among children
code
audience segmenting
Media literacy dimensions