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Test your basic knowledge |
Mass Media And Pop Culture
Start Test
Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Source - message - receiver - quantitative - individual
ritual action
associations
Transmission vs. Cultural Model
Transmission Model
2. Cognitive: ability to intellectually process information - Emotional: feelings created by media - - Aesthetic: interpreting media in an artistic POV - Moral: examining the values of the medium
Media literacy dimensions
tradition sources of identity
Transmission Model
components of the industrial process
3. Individually created meanings
audience segmenting
factors that create a need for myth
audience targeting
social construction of reality
4. Deep connection with culture - competition for share of culture - use of symbolism and what the brand 'stands' for
dealing with risk
media-industrial complex
characteristics of iconic brands
culture as communication
5. Incorporating the branded product into the dialogue or plot of the production
components of the industrial process
product integration
activities in distribution
new shared meanings
6. Choosing a release date - determining/adjusting the number of prints to make - developing/implementing a strategic communication campaign (advertising and public relations)
brand elements
Powerful Effects Theory
activities in distribution
audience targeting
7. System of meanings generated by association of signifiers and signifieds
media-industrial complex
signification system
tradition sources of identity
problems with product placement
8. Avoid production - follow models/copy-cat - create sequels of hits - burden the indies
activities in production
dealing with risk
ideology
ritual action
9. Separated based on bias of preference - preferences influenced by social class - education - etc.
levels of culture (high vs. low)
factors that create a need for myth
iconical relationship (resemblance)
brand image
10. Interpersonal Communication - Intrapersonal Communication - Group Communication - Mass Communication
resilient child
major chains of exhibition
Levels of communication
new sources of identity
11. Regal - AMC - Cinemark - Carmike - Cineplex Entertainment
activities in exhibition
major chains of exhibition
Levels of communication
sign
12. The use of news to promote corporate holdings is wrong.
brand image
production
Transmission vs. Cultural Model
media-industrial complex
13. Better brand recall - better creation of realism - lessens negative backlash due to overly-prominent placement
Control the media
individual-level effects of product placement
Indirect (Cognitive) Effects Theory
exhibition
14. historically shared meanings (rituals) + individually created meanings (social construction of reality) = new shared meaning...qualitative - mass
Cognitive Branding
signifie
Cultural Model
semiotics
15. Preexisting beliefs of individuals influence perception of messages
social construction of reality
iconical relationship (resemblance)
Indirect (Cognitive) Effects Theory
sign
16. Selecting a specific part to focus on within the demographic or psychographic
Cognitive Branding
children as vulnerable consumers
audience targeting
major chains of exhibition
17. Different parts of the brand (ex. name - logo - colors)
Definitions of Culture
audience targeting
audience segmenting
brand elements
18. Messages have a long-term effect on the audience
Cumulative Effects Theory
children as vulnerable consumers
brand identity
sign
19. Watching large amounts of tv cultivates a distinct view of the world that is sharply at odds with reality (Mean-World syndrome) - because of televised violence - heavy television viewers are more likely to fear violence
Status conferral
dealing with risk
Cultivation analysis
culture as communication
20. Of who you are - who we are - and who they are
Definitions of Culture
Transmission Model
children as vulnerable consumers
culture as communication
21. When the audience is an 'object produced to be sold for profit' ex. Gossip Girl (media co. - advertisers - females 18 - screenwriter)
factors that create a need for myth
audience as a market commodity
activities in exhibition
Definitions of Culture
22. People will immediately respond to a message
evidence of a consumer culture among children
The propaganda model
Powerful Effects Theory
Media literacy dimensions
23. Media can give status to an individual - because media coverage exposes them to large audiences - they can seem important
myth
Emotional Branding
Levels of communication
Status conferral
24. Religion - family - work
tradition sources of identity
brand elements
activities in exhibition
product placement
25. Socialization - inter-generational eavesdropping - role modeling - stereotyping
Cumulative Effects Theory
lifestyle effects
product placement
Cognitive Branding
26. National ideology vs. personal experience = tension
signifier
factors that create a need for myth
iconical relationship (resemblance)
The propaganda model
27. Specific to a group of people - individuals are socialized into culture - individuals can belong to multiple subcultures - shared beliefs - behaviors - attitudes - etc.
brand identity
advertising
characteristics of culture
brand elements
28. Combination of rituals and social construction of reality (via the Cultural Model)
new shared meanings
Control the media
characteristics of culture
activities in distribution
29. Owners - Advertisers - Government - Special Interest Groups - News Sources - Audiences - Newsroom culture - Technology
Control the media
brand image
characteristics of culture
semiotics
30. Sign and meaning linked by way of cause or association - ex. smoke means fire
media-industrial complex
children as vulnerable consumers
indexical relationship (casual connection)
components of the industrial process
31. National conversation = national identity - multiple brands in competition
ideology
Control the media
myth markets
exhibition
32. Meaning derived from a social agreement
brand image
sign
Media literacy dimensions
symbolic relationship (convention)
33. Directed by desires and emotions - passive receiver - early habits are difficult to change
fragile child
characteristics of pop culture
lifestyle effects
Indirect (Cognitive) Effects Theory
34. Images - thoughts - words - or emotions that come to mind with a brand
audience segmenting
associations
sign
brand image
35. Screenplay/screenwriter - location/production costs - hiring movie stars - hiring movie crew - securing Completion Bond company
signifier
activities in production
advertising
Control the media
36. Fulfilling needs - emotional benefits
ritual action
Emotional Branding
Levels of communication
signifie
37. Iconic brands - embedding into culture - how the brand contributes to society
fragile child
brand image
individual-level effects of product placement
Cultural Branding
38. Organization/structure of signs - inbuilt system of cultural meanings built into a sign
Cumulative Effects Theory
exhibition
signifie
code
39. Creation of mass-media materials for distribution
The propaganda model
Transmission vs. Cultural Model
problems with product placement
production
40. Directed by processed and stored information - active receiver - change with maturation
resilient child
iconical relationship (resemblance)
The truths of Media
indexical relationship (casual connection)
41. Resemblance between sign and something else - variance in shared meaning
evidence of a consumer culture among children
iconical relationship (resemblance)
audience as a market commodity
exhibition
42. Rejection of high vs. low distinction - populist/popular/public - reaction to mainstream - short shelf life
Cognitive Branding
brand image
signifier
characteristics of pop culture
43. 1. widely favored or well-liked by many 2. originates from the people 3. is mass produced 4. left-over from high culture
exhibition
problems with product placement
Definitions of Culture
levels of culture (high vs. low)
44. Cognitive Effects: people learn more from people they identify with - Attitudinal Effect: people develop feelings about a product - Behavioral Effect: actions such as clipping a coupon or voting for a candidate - Psychological Effect: Inspiring fear
Powerful Effects Theory
code
signifier
Message Effects
45. Perceivable part of the sign
major chains of exhibition
ritual action
Indirect (Cognitive) Effects Theory
signifier
46. Encapsulated myths that fulfill our needs
factors that create a need for myth
Definitions of Culture
icons
problems with product placement
47. The direct associations people make about a brand
activities in distribution
signification system
brand image
Transmission Model
48. Messages have little direct effect on the audience
audience targeting
media-industrial complex
The propaganda model
Minimalist Effects Theory
49. Paid - mediated form of communication from an identifiable source - designed to persuade the receiver to take some action
product placement
audience segmenting
advertising
activities in exhibition
50. Limited information sources - personal experience - and context for claims
brand elements
children as vulnerable consumers
activities in production
distribution