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Test your basic knowledge |
Mass Media And Pop Culture
Start Test
Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Limited information sources - personal experience - and context for claims
Cultural Branding
Control the media
semiotics
children as vulnerable consumers
2. Delivery of the produced material - marketing
components of the industrial process
Transmission vs. Cultural Model
distribution
semiotics
3. Messages have little direct effect on the audience
The propaganda model
Minimalist Effects Theory
The truths of Media
signifier
4. Selecting a specific part to focus on within the demographic or psychographic
indexical relationship (casual connection)
Status conferral
audience targeting
iconical relationship (resemblance)
5. Mind-share - functional benefits - very basic
Cognitive Branding
indexical relationship (casual connection)
sign
iconical relationship (resemblance)
6. Activities - self-worth evaluation - problem-solving tactics
signifier
evidence of a consumer culture among children
Cultivation analysis
fragile child
7. Choosing a release date - determining/adjusting the number of prints to make - developing/implementing a strategic communication campaign (advertising and public relations)
Transmission Model
major chains of exhibition
activities in distribution
audience targeting
8. Historically shared meanings
rituals
Cultivation analysis
myth markets
ritual action
9. Messages have a long-term effect on the audience
signification system
rituals
Cumulative Effects Theory
dealing with risk
10. Individually created meanings
media-industrial complex
fragile child
social construction of reality
culture as communication
11. Created by the consumers from: name - logo - tagline - colors - music - etc.
icons
brand identity
Transmission vs. Cultural Model
The truths of Media
12. Organization/structure of signs - inbuilt system of cultural meanings built into a sign
signifie
Emotional Branding
semiotics
code
13. Mass messages would overwhelm people in the absence of the influences of family - mass media messages are a stimulus that would lead to a predictable attitudinal or behavioral response with nothing intervening between sender & audience
Cultivation analysis
production
The propaganda model
indexical relationship (casual connection)
14. Directed by processed and stored information - active receiver - change with maturation
resilient child
Cultivation analysis
exhibition
Media literacy dimensions
15. Presenting materials to the audience for viewing/buying
new shared meanings
characteristics of pop culture
audience segmenting
exhibition
16. Simple stories with compelling characters and resonant plots - provide ideals to live by
ideology
product placement
myth
Cultivation analysis
17. Perceivable part of the sign
signifier
production
semiotics
Cultural Branding
18. Meaning evoked by the signifier
production
signifie
new shared meanings
signifier
19. Incorporating the branded product into the dialogue or plot of the production
Cultivation analysis
product integration
activities in distribution
Control the media
20. Screenplay/screenwriter - location/production costs - hiring movie stars - hiring movie crew - securing Completion Bond company
media-industrial complex
audience targeting
Emotional Branding
activities in production
21. Mass media - leisure activities - consumer lifestyle
signifie
production
brand identity
new sources of identity
22. Combination of rituals and social construction of reality (via the Cultural Model)
components of the industrial process
Powerful Effects Theory
new shared meanings
tradition sources of identity
23. Different parts of the brand (ex. name - logo - colors)
Cognitive Branding
social construction of reality
myth
brand elements
24. Source - message - receiver - quantitative - individual
Transmission Model
Message Effects
production
advertising
25. Iconic brands - embedding into culture - how the brand contributes to society
Cognitive Branding
Cultural Branding
production
Cumulative Effects Theory
26. The direct associations people make about a brand
distribution
signification system
components of the industrial process
brand image
27. 1. widely favored or well-liked by many 2. originates from the people 3. is mass produced 4. left-over from high culture
individual-level effects of product placement
The truths of Media
audience as a market commodity
Definitions of Culture
28. Watching large amounts of tv cultivates a distinct view of the world that is sharply at odds with reality (Mean-World syndrome) - because of televised violence - heavy television viewers are more likely to fear violence
The truths of Media
Cultivation analysis
resilient child
components of the industrial process
29. People will immediately respond to a message
code
activities in exhibition
Powerful Effects Theory
tradition sources of identity
30. Owners - Advertisers - Government - Special Interest Groups - News Sources - Audiences - Newsroom culture - Technology
Message Effects
activities in distribution
Status conferral
Control the media
31. Resemblance between sign and something else - variance in shared meaning
icons
levels of culture (high vs. low)
iconical relationship (resemblance)
signifie
32. Sign and meaning linked by way of cause or association - ex. smoke means fire
indexical relationship (casual connection)
lifestyle effects
semiotics
tradition sources of identity
33. Way of thinking that makes the existing organization of social relations appear natural and inevitable
signification system
Transmission vs. Cultural Model
The truths of Media
ideology
34. Cognitive: ability to intellectually process information - Emotional: feelings created by media - - Aesthetic: interpreting media in an artistic POV - Moral: examining the values of the medium
Media literacy dimensions
indexical relationship (casual connection)
new sources of identity
characteristics of iconic brands
35. Encapsulated myths that fulfill our needs
icons
semiotics
advertising
myth
36. Preexisting beliefs of individuals influence perception of messages
associations
Indirect (Cognitive) Effects Theory
characteristics of culture
new sources of identity
37. The use of news to promote corporate holdings is wrong.
media-industrial complex
Media literacy dimensions
signifier
problems with product placement
38. When the audience is an 'object produced to be sold for profit' ex. Gossip Girl (media co. - advertisers - females 18 - screenwriter)
Status conferral
audience as a market commodity
culture as communication
Emotional Branding
39. Everything in your experience (object - action - event)
signifier
production
signifie
sign
40. historically shared meanings (rituals) + individually created meanings (social construction of reality) = new shared meaning...qualitative - mass
dealing with risk
Cultural Model
myth markets
ideology
41. National ideology vs. personal experience = tension
Emotional Branding
characteristics of culture
Transmission Model
factors that create a need for myth
42. Interpersonal Communication - Intrapersonal Communication - Group Communication - Mass Communication
sign
social construction of reality
Levels of communication
Control the media
43. National conversation = national identity - multiple brands in competition
myth markets
exhibition
social construction of reality
sign
44. Fulfilling needs - emotional benefits
new shared meanings
Transmission Model
Emotional Branding
individual-level effects of product placement
45. Media are essential components of our lives - No mainstream media (MSM) - Everything from the margin moves to the center - Nothing's new; everything that happened in the past will happen again - New media are always scary - Activism and analysis are
myth markets
Indirect (Cognitive) Effects Theory
signifie
The truths of Media
46. Buying a product to consume the myth - to form a relationship with the myth's creator
ritual action
myth
audience targeting
children as vulnerable consumers
47. Avoid production - follow models/copy-cat - create sequels of hits - burden the indies
dealing with risk
icons
brand identity
code
48. Creation of mass-media materials for distribution
levels of culture (high vs. low)
Indirect (Cognitive) Effects Theory
symbolic relationship (convention)
production
49. Rejection of high vs. low distinction - populist/popular/public - reaction to mainstream - short shelf life
fragile child
Cumulative Effects Theory
advertising
characteristics of pop culture
50. Cognitive Effects: people learn more from people they identify with - Attitudinal Effect: people develop feelings about a product - Behavioral Effect: actions such as clipping a coupon or voting for a candidate - Psychological Effect: Inspiring fear
activities in distribution
problems with product placement
Message Effects
production