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Test your basic knowledge |
Mass Media And Pop Culture
Start Test
Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Selecting a specific part to focus on within the demographic or psychographic
resilient child
rituals
audience targeting
product integration
2. Owners - Advertisers - Government - Special Interest Groups - News Sources - Audiences - Newsroom culture - Technology
Definitions of Culture
Cultivation analysis
Indirect (Cognitive) Effects Theory
Control the media
3. Mind-share - functional benefits - very basic
signification system
new shared meanings
Cognitive Branding
audience segmenting
4. Sign and meaning linked by way of cause or association - ex. smoke means fire
The propaganda model
children as vulnerable consumers
indexical relationship (casual connection)
brand elements
5. Combination of rituals and social construction of reality (via the Cultural Model)
rituals
new shared meanings
Transmission vs. Cultural Model
brand image
6. Cognitive Effects: people learn more from people they identify with - Attitudinal Effect: people develop feelings about a product - Behavioral Effect: actions such as clipping a coupon or voting for a candidate - Psychological Effect: Inspiring fear
Transmission vs. Cultural Model
Message Effects
ritual action
exhibition
7. The direct associations people make about a brand
brand image
Transmission vs. Cultural Model
Minimalist Effects Theory
brand elements
8. Created by the consumers from: name - logo - tagline - colors - music - etc.
culture as communication
Transmission vs. Cultural Model
Status conferral
brand identity
9. Watching large amounts of tv cultivates a distinct view of the world that is sharply at odds with reality (Mean-World syndrome) - because of televised violence - heavy television viewers are more likely to fear violence
characteristics of pop culture
audience targeting
tradition sources of identity
Cultivation analysis
10. Deep connection with culture - competition for share of culture - use of symbolism and what the brand 'stands' for
characteristics of iconic brands
Transmission Model
product placement
new sources of identity
11. Mass messages would overwhelm people in the absence of the influences of family - mass media messages are a stimulus that would lead to a predictable attitudinal or behavioral response with nothing intervening between sender & audience
tradition sources of identity
children as vulnerable consumers
brand elements
The propaganda model
12. Simple stories with compelling characters and resonant plots - provide ideals to live by
ideology
Indirect (Cognitive) Effects Theory
brand identity
myth
13. Directed by processed and stored information - active receiver - change with maturation
ideology
culture as communication
resilient child
Transmission Model
14. Discipline that studies the nature of a system of meaning
signifier
The propaganda model
activities in production
semiotics
15. Messages have little direct effect on the audience
Transmission vs. Cultural Model
brand identity
Minimalist Effects Theory
signifie
16. Screenplay/screenwriter - location/production costs - hiring movie stars - hiring movie crew - securing Completion Bond company
activities in production
Definitions of Culture
culture as communication
symbolic relationship (convention)
17. Cognitive: ability to intellectually process information - Emotional: feelings created by media - - Aesthetic: interpreting media in an artistic POV - Moral: examining the values of the medium
Media literacy dimensions
product integration
evidence of a consumer culture among children
Message Effects
18. Perceivable part of the sign
distribution
audience as a market commodity
associations
signifier
19. Of who you are - who we are - and who they are
factors that create a need for myth
culture as communication
Message Effects
levels of culture (high vs. low)
20. Choosing a release date - determining/adjusting the number of prints to make - developing/implementing a strategic communication campaign (advertising and public relations)
Levels of communication
Emotional Branding
characteristics of pop culture
activities in distribution
21. Mass media - leisure activities - consumer lifestyle
characteristics of pop culture
new sources of identity
activities in production
characteristics of iconic brands
22. Consumer deception via fewer defense mechanisms - mere exposure - and less processing
children as vulnerable consumers
characteristics of culture
product placement
problems with product placement
23. Interpersonal Communication - Intrapersonal Communication - Group Communication - Mass Communication
Levels of communication
signifier
resilient child
myth markets
24. Everything in your experience (object - action - event)
characteristics of iconic brands
components of the industrial process
sign
audience as a market commodity
25. Resemblance between sign and something else - variance in shared meaning
audience as a market commodity
Cognitive Branding
levels of culture (high vs. low)
iconical relationship (resemblance)
26. Media are essential components of our lives - No mainstream media (MSM) - Everything from the margin moves to the center - Nothing's new; everything that happened in the past will happen again - New media are always scary - Activism and analysis are
signifier
Status conferral
The truths of Media
components of the industrial process
27. Limited information sources - personal experience - and context for claims
myth
children as vulnerable consumers
new sources of identity
Cultivation analysis
28. Organization/structure of signs - inbuilt system of cultural meanings built into a sign
ritual action
Powerful Effects Theory
code
signifie
29. Breakdown based on demographics and psychographics
audience segmenting
levels of culture (high vs. low)
Transmission Model
Status conferral
30. Way of thinking that makes the existing organization of social relations appear natural and inevitable
Levels of communication
characteristics of culture
ideology
dealing with risk
31. Different parts of the brand (ex. name - logo - colors)
semiotics
brand elements
signifie
brand identity
32. People will immediately respond to a message
Cumulative Effects Theory
Powerful Effects Theory
components of the industrial process
Status conferral
33. System of meanings generated by association of signifiers and signifieds
Media literacy dimensions
signification system
code
Transmission vs. Cultural Model
34. Use of the branded product as a prop in a production for a fee
characteristics of pop culture
product placement
tradition sources of identity
components of the industrial process
35. Images - thoughts - words - or emotions that come to mind with a brand
The truths of Media
associations
problems with product placement
new shared meanings
36. National ideology vs. personal experience = tension
factors that create a need for myth
dealing with risk
media-industrial complex
activities in distribution
37. Encapsulated myths that fulfill our needs
Minimalist Effects Theory
Status conferral
icons
production
38. Complimentary - the 'what' and the 'why'
children as vulnerable consumers
Emotional Branding
Minimalist Effects Theory
Transmission vs. Cultural Model
39. Meaning derived from a social agreement
symbolic relationship (convention)
production
brand identity
Cumulative Effects Theory
40. Paid - mediated form of communication from an identifiable source - designed to persuade the receiver to take some action
factors that create a need for myth
advertising
Transmission Model
code
41. Socialization - inter-generational eavesdropping - role modeling - stereotyping
activities in exhibition
lifestyle effects
dealing with risk
evidence of a consumer culture among children
42. Specific to a group of people - individuals are socialized into culture - individuals can belong to multiple subcultures - shared beliefs - behaviors - attitudes - etc.
sign
new shared meanings
Control the media
characteristics of culture
43. Individually created meanings
major chains of exhibition
symbolic relationship (convention)
audience segmenting
social construction of reality
44. Source - message - receiver - quantitative - individual
activities in production
characteristics of culture
Status conferral
Transmission Model
45. Preexisting beliefs of individuals influence perception of messages
The truths of Media
symbolic relationship (convention)
Indirect (Cognitive) Effects Theory
Cumulative Effects Theory
46. Historically shared meanings
rituals
tradition sources of identity
characteristics of culture
Media literacy dimensions
47. Activities - self-worth evaluation - problem-solving tactics
new shared meanings
problems with product placement
evidence of a consumer culture among children
characteristics of culture
48. The use of news to promote corporate holdings is wrong.
advertising
media-industrial complex
culture as communication
iconical relationship (resemblance)
49. Religion - family - work
media-industrial complex
lifestyle effects
tradition sources of identity
activities in distribution
50. Media can give status to an individual - because media coverage exposes them to large audiences - they can seem important
Status conferral
Levels of communication
semiotics
Cognitive Branding
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