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Test your basic knowledge |
Mass Media And Pop Culture
Start Test
Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. System of meanings generated by association of signifiers and signifieds
signification system
activities in distribution
ritual action
The truths of Media
2. Specific to a group of people - individuals are socialized into culture - individuals can belong to multiple subcultures - shared beliefs - behaviors - attitudes - etc.
levels of culture (high vs. low)
audience segmenting
The truths of Media
characteristics of culture
3. Fulfilling needs - emotional benefits
Emotional Branding
Definitions of Culture
social construction of reality
Minimalist Effects Theory
4. Avoid production - follow models/copy-cat - create sequels of hits - burden the indies
resilient child
Powerful Effects Theory
children as vulnerable consumers
dealing with risk
5. Meaning derived from a social agreement
symbolic relationship (convention)
dealing with risk
media-industrial complex
characteristics of iconic brands
6. Screenplay/screenwriter - location/production costs - hiring movie stars - hiring movie crew - securing Completion Bond company
children as vulnerable consumers
activities in production
code
distribution
7. Cognitive Effects: people learn more from people they identify with - Attitudinal Effect: people develop feelings about a product - Behavioral Effect: actions such as clipping a coupon or voting for a candidate - Psychological Effect: Inspiring fear
Message Effects
The propaganda model
activities in production
Media literacy dimensions
8. Selecting a specific part to focus on within the demographic or psychographic
Cultivation analysis
symbolic relationship (convention)
audience targeting
brand elements
9. Mind-share - functional benefits - very basic
Cognitive Branding
Cultural Branding
The propaganda model
lifestyle effects
10. Of who you are - who we are - and who they are
myth markets
Definitions of Culture
product integration
culture as communication
11. Socialization - inter-generational eavesdropping - role modeling - stereotyping
semiotics
audience targeting
lifestyle effects
characteristics of iconic brands
12. Incorporating the branded product into the dialogue or plot of the production
levels of culture (high vs. low)
signifie
Control the media
product integration
13. Directed by desires and emotions - passive receiver - early habits are difficult to change
children as vulnerable consumers
factors that create a need for myth
brand elements
fragile child
14. Media are essential components of our lives - No mainstream media (MSM) - Everything from the margin moves to the center - Nothing's new; everything that happened in the past will happen again - New media are always scary - Activism and analysis are
new shared meanings
The truths of Media
myth
audience segmenting
15. Media can give status to an individual - because media coverage exposes them to large audiences - they can seem important
indexical relationship (casual connection)
Indirect (Cognitive) Effects Theory
new sources of identity
Status conferral
16. Use of the branded product as a prop in a production for a fee
sign
product placement
levels of culture (high vs. low)
iconical relationship (resemblance)
17. Religion - family - work
dealing with risk
tradition sources of identity
culture as communication
characteristics of culture
18. Creation of mass-media materials for distribution
production
Cognitive Branding
resilient child
iconical relationship (resemblance)
19. Mass messages would overwhelm people in the absence of the influences of family - mass media messages are a stimulus that would lead to a predictable attitudinal or behavioral response with nothing intervening between sender & audience
factors that create a need for myth
ritual action
culture as communication
The propaganda model
20. Separated based on bias of preference - preferences influenced by social class - education - etc.
evidence of a consumer culture among children
distribution
problems with product placement
levels of culture (high vs. low)
21. Perceivable part of the sign
indexical relationship (casual connection)
advertising
signifier
factors that create a need for myth
22. Created by the consumers from: name - logo - tagline - colors - music - etc.
Minimalist Effects Theory
brand identity
Cognitive Branding
Media literacy dimensions
23. Presenting materials to the audience for viewing/buying
characteristics of pop culture
The propaganda model
evidence of a consumer culture among children
exhibition
24. Paid - mediated form of communication from an identifiable source - designed to persuade the receiver to take some action
advertising
Transmission Model
product integration
components of the industrial process
25. Resemblance between sign and something else - variance in shared meaning
characteristics of pop culture
iconical relationship (resemblance)
fragile child
factors that create a need for myth
26. Images - thoughts - words - or emotions that come to mind with a brand
associations
signifier
dealing with risk
ideology
27. Way of thinking that makes the existing organization of social relations appear natural and inevitable
ideology
symbolic relationship (convention)
Emotional Branding
tradition sources of identity
28. Messages have a long-term effect on the audience
Control the media
Cumulative Effects Theory
associations
culture as communication
29. Buying a product to consume the myth - to form a relationship with the myth's creator
advertising
ritual action
distribution
The truths of Media
30. Owners - Advertisers - Government - Special Interest Groups - News Sources - Audiences - Newsroom culture - Technology
rituals
The propaganda model
Control the media
Transmission Model
31. Directed by processed and stored information - active receiver - change with maturation
iconical relationship (resemblance)
resilient child
ideology
components of the industrial process
32. Everything in your experience (object - action - event)
associations
Powerful Effects Theory
sign
signifie
33. Preexisting beliefs of individuals influence perception of messages
Levels of communication
Indirect (Cognitive) Effects Theory
characteristics of iconic brands
The propaganda model
34. Combination of rituals and social construction of reality (via the Cultural Model)
new shared meanings
lifestyle effects
Cumulative Effects Theory
audience targeting
35. Organization/structure of signs - inbuilt system of cultural meanings built into a sign
semiotics
dealing with risk
culture as communication
code
36. Mass media - leisure activities - consumer lifestyle
Minimalist Effects Theory
icons
new sources of identity
signifier
37. Regal - AMC - Cinemark - Carmike - Cineplex Entertainment
Definitions of Culture
activities in production
signification system
major chains of exhibition
38. Watching large amounts of tv cultivates a distinct view of the world that is sharply at odds with reality (Mean-World syndrome) - because of televised violence - heavy television viewers are more likely to fear violence
media-industrial complex
rituals
myth
Cultivation analysis
39. Better brand recall - better creation of realism - lessens negative backlash due to overly-prominent placement
characteristics of iconic brands
signifier
individual-level effects of product placement
distribution
40. Complimentary - the 'what' and the 'why'
Transmission vs. Cultural Model
levels of culture (high vs. low)
brand identity
Emotional Branding
41. Different parts of the brand (ex. name - logo - colors)
Control the media
Cultural Model
product placement
brand elements
42. Iconic brands - embedding into culture - how the brand contributes to society
culture as communication
Cultural Branding
production
semiotics
43. Wide release - platform release - exclusive release
activities in exhibition
signifier
exhibition
The propaganda model
44. Messages have little direct effect on the audience
indexical relationship (casual connection)
factors that create a need for myth
sign
Minimalist Effects Theory
45. Innovation - research and development - and risk
semiotics
components of the industrial process
characteristics of iconic brands
media-industrial complex
46. National ideology vs. personal experience = tension
factors that create a need for myth
fragile child
new shared meanings
individual-level effects of product placement
47. Sign and meaning linked by way of cause or association - ex. smoke means fire
individual-level effects of product placement
signifie
Message Effects
indexical relationship (casual connection)
48. When the audience is an 'object produced to be sold for profit' ex. Gossip Girl (media co. - advertisers - females 18 - screenwriter)
brand identity
audience as a market commodity
signifier
Cultivation analysis
49. The direct associations people make about a brand
production
Message Effects
code
brand image
50. Historically shared meanings
Cultural Branding
Cultivation analysis
Emotional Branding
rituals