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Test your basic knowledge |
Mass Media And Pop Culture
Start Test
Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Complimentary - the 'what' and the 'why'
The truths of Media
brand elements
Transmission vs. Cultural Model
Minimalist Effects Theory
2. When the audience is an 'object produced to be sold for profit' ex. Gossip Girl (media co. - advertisers - females 18 - screenwriter)
Transmission vs. Cultural Model
Cognitive Branding
audience as a market commodity
fragile child
3. Everything in your experience (object - action - event)
sign
brand elements
factors that create a need for myth
Levels of communication
4. People will immediately respond to a message
Powerful Effects Theory
Minimalist Effects Theory
resilient child
brand identity
5. Limited information sources - personal experience - and context for claims
audience as a market commodity
rituals
children as vulnerable consumers
signifier
6. Specific to a group of people - individuals are socialized into culture - individuals can belong to multiple subcultures - shared beliefs - behaviors - attitudes - etc.
Cultural Branding
problems with product placement
characteristics of pop culture
characteristics of culture
7. Cognitive: ability to intellectually process information - Emotional: feelings created by media - - Aesthetic: interpreting media in an artistic POV - Moral: examining the values of the medium
advertising
Media literacy dimensions
product placement
production
8. Avoid production - follow models/copy-cat - create sequels of hits - burden the indies
semiotics
brand image
ideology
dealing with risk
9. Presenting materials to the audience for viewing/buying
tradition sources of identity
exhibition
code
Emotional Branding
10. Iconic brands - embedding into culture - how the brand contributes to society
Cultural Branding
audience segmenting
distribution
resilient child
11. Meaning derived from a social agreement
audience segmenting
symbolic relationship (convention)
Cultural Model
advertising
12. Delivery of the produced material - marketing
distribution
product placement
rituals
production
13. Images - thoughts - words - or emotions that come to mind with a brand
associations
Transmission vs. Cultural Model
evidence of a consumer culture among children
new sources of identity
14. Owners - Advertisers - Government - Special Interest Groups - News Sources - Audiences - Newsroom culture - Technology
Transmission vs. Cultural Model
culture as communication
Media literacy dimensions
Control the media
15. National ideology vs. personal experience = tension
Indirect (Cognitive) Effects Theory
symbolic relationship (convention)
social construction of reality
factors that create a need for myth
16. Resemblance between sign and something else - variance in shared meaning
iconical relationship (resemblance)
Transmission Model
audience targeting
icons
17. Screenplay/screenwriter - location/production costs - hiring movie stars - hiring movie crew - securing Completion Bond company
production
signification system
activities in production
iconical relationship (resemblance)
18. Simple stories with compelling characters and resonant plots - provide ideals to live by
social construction of reality
resilient child
myth
dealing with risk
19. Combination of rituals and social construction of reality (via the Cultural Model)
levels of culture (high vs. low)
dealing with risk
Transmission Model
new shared meanings
20. Way of thinking that makes the existing organization of social relations appear natural and inevitable
semiotics
iconical relationship (resemblance)
distribution
ideology
21. Use of the branded product as a prop in a production for a fee
code
product placement
new sources of identity
levels of culture (high vs. low)
22. Better brand recall - better creation of realism - lessens negative backlash due to overly-prominent placement
levels of culture (high vs. low)
Levels of communication
individual-level effects of product placement
symbolic relationship (convention)
23. Sign and meaning linked by way of cause or association - ex. smoke means fire
brand elements
Status conferral
new shared meanings
indexical relationship (casual connection)
24. Religion - family - work
media-industrial complex
characteristics of culture
tradition sources of identity
Powerful Effects Theory
25. Wide release - platform release - exclusive release
evidence of a consumer culture among children
Powerful Effects Theory
advertising
activities in exhibition
26. Directed by desires and emotions - passive receiver - early habits are difficult to change
evidence of a consumer culture among children
Definitions of Culture
fragile child
The propaganda model
27. Source - message - receiver - quantitative - individual
components of the industrial process
advertising
new shared meanings
Transmission Model
28. Created by the consumers from: name - logo - tagline - colors - music - etc.
iconical relationship (resemblance)
brand identity
advertising
levels of culture (high vs. low)
29. Consumer deception via fewer defense mechanisms - mere exposure - and less processing
Status conferral
Cumulative Effects Theory
problems with product placement
signification system
30. The direct associations people make about a brand
sign
myth markets
brand image
code
31. Encapsulated myths that fulfill our needs
Transmission Model
icons
production
Media literacy dimensions
32. Activities - self-worth evaluation - problem-solving tactics
ritual action
evidence of a consumer culture among children
characteristics of pop culture
semiotics
33. Rejection of high vs. low distinction - populist/popular/public - reaction to mainstream - short shelf life
dealing with risk
characteristics of pop culture
activities in production
factors that create a need for myth
34. Preexisting beliefs of individuals influence perception of messages
Indirect (Cognitive) Effects Theory
iconical relationship (resemblance)
myth markets
signifier
35. Mass messages would overwhelm people in the absence of the influences of family - mass media messages are a stimulus that would lead to a predictable attitudinal or behavioral response with nothing intervening between sender & audience
characteristics of iconic brands
The propaganda model
product placement
tradition sources of identity
36. Organization/structure of signs - inbuilt system of cultural meanings built into a sign
activities in production
audience targeting
major chains of exhibition
code
37. Paid - mediated form of communication from an identifiable source - designed to persuade the receiver to take some action
factors that create a need for myth
code
major chains of exhibition
advertising
38. Historically shared meanings
brand image
rituals
brand identity
myth markets
39. Of who you are - who we are - and who they are
culture as communication
Cumulative Effects Theory
Levels of communication
brand elements
40. Incorporating the branded product into the dialogue or plot of the production
product integration
factors that create a need for myth
Indirect (Cognitive) Effects Theory
characteristics of iconic brands
41. Interpersonal Communication - Intrapersonal Communication - Group Communication - Mass Communication
signification system
Cognitive Branding
Levels of communication
characteristics of iconic brands
42. Selecting a specific part to focus on within the demographic or psychographic
audience targeting
myth
new sources of identity
The truths of Media
43. Cognitive Effects: people learn more from people they identify with - Attitudinal Effect: people develop feelings about a product - Behavioral Effect: actions such as clipping a coupon or voting for a candidate - Psychological Effect: Inspiring fear
social construction of reality
ideology
advertising
Message Effects
44. Separated based on bias of preference - preferences influenced by social class - education - etc.
fragile child
indexical relationship (casual connection)
production
levels of culture (high vs. low)
45. Buying a product to consume the myth - to form a relationship with the myth's creator
ritual action
signification system
activities in exhibition
product integration
46. Messages have little direct effect on the audience
brand identity
Minimalist Effects Theory
production
sign
47. 1. widely favored or well-liked by many 2. originates from the people 3. is mass produced 4. left-over from high culture
components of the industrial process
Definitions of Culture
new sources of identity
signification system
48. Socialization - inter-generational eavesdropping - role modeling - stereotyping
lifestyle effects
activities in production
characteristics of culture
Cognitive Branding
49. Media can give status to an individual - because media coverage exposes them to large audiences - they can seem important
sign
myth markets
brand elements
Status conferral
50. Innovation - research and development - and risk
Control the media
Cultural Model
iconical relationship (resemblance)
components of the industrial process