SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Mass Media And Pop Culture
Start Test
Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Deep connection with culture - competition for share of culture - use of symbolism and what the brand 'stands' for
resilient child
social construction of reality
characteristics of iconic brands
fragile child
2. Fulfilling needs - emotional benefits
factors that create a need for myth
Message Effects
problems with product placement
Emotional Branding
3. Separated based on bias of preference - preferences influenced by social class - education - etc.
dealing with risk
ideology
brand elements
levels of culture (high vs. low)
4. Cognitive: ability to intellectually process information - Emotional: feelings created by media - - Aesthetic: interpreting media in an artistic POV - Moral: examining the values of the medium
Media literacy dimensions
myth
culture as communication
Message Effects
5. Mass media - leisure activities - consumer lifestyle
Cultivation analysis
distribution
new sources of identity
Minimalist Effects Theory
6. Use of the branded product as a prop in a production for a fee
Levels of communication
product placement
Cognitive Branding
signifier
7. Mass messages would overwhelm people in the absence of the influences of family - mass media messages are a stimulus that would lead to a predictable attitudinal or behavioral response with nothing intervening between sender & audience
levels of culture (high vs. low)
The propaganda model
new shared meanings
code
8. Creation of mass-media materials for distribution
semiotics
signifier
Cumulative Effects Theory
production
9. 1. widely favored or well-liked by many 2. originates from the people 3. is mass produced 4. left-over from high culture
activities in distribution
Definitions of Culture
audience segmenting
media-industrial complex
10. Consumer deception via fewer defense mechanisms - mere exposure - and less processing
The propaganda model
problems with product placement
Transmission Model
factors that create a need for myth
11. Mind-share - functional benefits - very basic
symbolic relationship (convention)
children as vulnerable consumers
audience segmenting
Cognitive Branding
12. Incorporating the branded product into the dialogue or plot of the production
activities in distribution
Cumulative Effects Theory
product integration
The truths of Media
13. Rejection of high vs. low distinction - populist/popular/public - reaction to mainstream - short shelf life
production
characteristics of pop culture
Transmission Model
brand identity
14. Everything in your experience (object - action - event)
audience targeting
ritual action
sign
signification system
15. The direct associations people make about a brand
Definitions of Culture
brand image
new sources of identity
components of the industrial process
16. National ideology vs. personal experience = tension
brand image
exhibition
levels of culture (high vs. low)
factors that create a need for myth
17. Combination of rituals and social construction of reality (via the Cultural Model)
new shared meanings
new sources of identity
Levels of communication
Transmission Model
18. People will immediately respond to a message
Powerful Effects Theory
associations
product integration
fragile child
19. The use of news to promote corporate holdings is wrong.
production
activities in exhibition
media-industrial complex
audience targeting
20. When the audience is an 'object produced to be sold for profit' ex. Gossip Girl (media co. - advertisers - females 18 - screenwriter)
audience as a market commodity
culture as communication
activities in exhibition
brand elements
21. Limited information sources - personal experience - and context for claims
signification system
children as vulnerable consumers
Powerful Effects Theory
components of the industrial process
22. Complimentary - the 'what' and the 'why'
Transmission vs. Cultural Model
activities in distribution
Cultivation analysis
associations
23. Cognitive Effects: people learn more from people they identify with - Attitudinal Effect: people develop feelings about a product - Behavioral Effect: actions such as clipping a coupon or voting for a candidate - Psychological Effect: Inspiring fear
Cultural Model
activities in production
exhibition
Message Effects
24. Delivery of the produced material - marketing
product integration
Transmission vs. Cultural Model
ideology
distribution
25. Wide release - platform release - exclusive release
Transmission Model
levels of culture (high vs. low)
Cultural Model
activities in exhibition
26. Innovation - research and development - and risk
dealing with risk
ritual action
components of the industrial process
individual-level effects of product placement
27. Directed by desires and emotions - passive receiver - early habits are difficult to change
social construction of reality
advertising
Message Effects
fragile child
28. Presenting materials to the audience for viewing/buying
production
culture as communication
Control the media
exhibition
29. Meaning derived from a social agreement
symbolic relationship (convention)
Indirect (Cognitive) Effects Theory
code
activities in exhibition
30. Media can give status to an individual - because media coverage exposes them to large audiences - they can seem important
Cultivation analysis
Status conferral
product integration
characteristics of pop culture
31. Specific to a group of people - individuals are socialized into culture - individuals can belong to multiple subcultures - shared beliefs - behaviors - attitudes - etc.
semiotics
Cultural Model
characteristics of culture
characteristics of pop culture
32. Different parts of the brand (ex. name - logo - colors)
Cultural Model
Emotional Branding
icons
brand elements
33. Images - thoughts - words - or emotions that come to mind with a brand
associations
dealing with risk
Cultivation analysis
Emotional Branding
34. Interpersonal Communication - Intrapersonal Communication - Group Communication - Mass Communication
exhibition
problems with product placement
product placement
Levels of communication
35. Messages have little direct effect on the audience
exhibition
culture as communication
major chains of exhibition
Minimalist Effects Theory
36. Better brand recall - better creation of realism - lessens negative backlash due to overly-prominent placement
code
myth
Cultural Branding
individual-level effects of product placement
37. Preexisting beliefs of individuals influence perception of messages
Indirect (Cognitive) Effects Theory
evidence of a consumer culture among children
ideology
characteristics of culture
38. Source - message - receiver - quantitative - individual
Transmission Model
associations
brand image
myth markets
39. Sign and meaning linked by way of cause or association - ex. smoke means fire
icons
major chains of exhibition
indexical relationship (casual connection)
media-industrial complex
40. Regal - AMC - Cinemark - Carmike - Cineplex Entertainment
activities in production
lifestyle effects
major chains of exhibition
dealing with risk
41. Individually created meanings
Cumulative Effects Theory
Emotional Branding
culture as communication
social construction of reality
42. Paid - mediated form of communication from an identifiable source - designed to persuade the receiver to take some action
evidence of a consumer culture among children
advertising
dealing with risk
rituals
43. Messages have a long-term effect on the audience
product placement
Levels of communication
Cumulative Effects Theory
sign
44. Resemblance between sign and something else - variance in shared meaning
children as vulnerable consumers
iconical relationship (resemblance)
Transmission vs. Cultural Model
Transmission Model
45. Perceivable part of the sign
The truths of Media
Status conferral
signifier
Cognitive Branding
46. Organization/structure of signs - inbuilt system of cultural meanings built into a sign
code
exhibition
ideology
new sources of identity
47. Way of thinking that makes the existing organization of social relations appear natural and inevitable
signifie
ideology
characteristics of iconic brands
signification system
48. Buying a product to consume the myth - to form a relationship with the myth's creator
ritual action
myth
evidence of a consumer culture among children
production
49. Choosing a release date - determining/adjusting the number of prints to make - developing/implementing a strategic communication campaign (advertising and public relations)
icons
activities in distribution
culture as communication
evidence of a consumer culture among children
50. Discipline that studies the nature of a system of meaning
individual-level effects of product placement
semiotics
distribution
Media literacy dimensions