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Test your basic knowledge |
Mass Media And Pop Culture
Start Test
Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Directed by processed and stored information - active receiver - change with maturation
Indirect (Cognitive) Effects Theory
advertising
resilient child
Powerful Effects Theory
2. System of meanings generated by association of signifiers and signifieds
signifie
advertising
product placement
signification system
3. Selecting a specific part to focus on within the demographic or psychographic
production
Cultural Branding
Cultivation analysis
audience targeting
4. Complimentary - the 'what' and the 'why'
dealing with risk
Indirect (Cognitive) Effects Theory
lifestyle effects
Transmission vs. Cultural Model
5. Use of the branded product as a prop in a production for a fee
production
brand elements
media-industrial complex
product placement
6. Iconic brands - embedding into culture - how the brand contributes to society
Cultural Model
Powerful Effects Theory
Cultural Branding
Minimalist Effects Theory
7. Wide release - platform release - exclusive release
characteristics of culture
Definitions of Culture
activities in exhibition
indexical relationship (casual connection)
8. Preexisting beliefs of individuals influence perception of messages
major chains of exhibition
product placement
Indirect (Cognitive) Effects Theory
Control the media
9. Breakdown based on demographics and psychographics
audience segmenting
The truths of Media
media-industrial complex
associations
10. Discipline that studies the nature of a system of meaning
semiotics
dealing with risk
social construction of reality
production
11. Cognitive Effects: people learn more from people they identify with - Attitudinal Effect: people develop feelings about a product - Behavioral Effect: actions such as clipping a coupon or voting for a candidate - Psychological Effect: Inspiring fear
Emotional Branding
myth
characteristics of pop culture
Message Effects
12. Mind-share - functional benefits - very basic
Cultivation analysis
Media literacy dimensions
Cognitive Branding
sign
13. Images - thoughts - words - or emotions that come to mind with a brand
production
children as vulnerable consumers
signifier
associations
14. Meaning derived from a social agreement
symbolic relationship (convention)
characteristics of iconic brands
lifestyle effects
code
15. Choosing a release date - determining/adjusting the number of prints to make - developing/implementing a strategic communication campaign (advertising and public relations)
culture as communication
dealing with risk
signification system
activities in distribution
16. Watching large amounts of tv cultivates a distinct view of the world that is sharply at odds with reality (Mean-World syndrome) - because of televised violence - heavy television viewers are more likely to fear violence
activities in distribution
evidence of a consumer culture among children
Cultivation analysis
associations
17. Paid - mediated form of communication from an identifiable source - designed to persuade the receiver to take some action
myth
Indirect (Cognitive) Effects Theory
advertising
Emotional Branding
18. Media can give status to an individual - because media coverage exposes them to large audiences - they can seem important
factors that create a need for myth
Status conferral
code
Control the media
19. Activities - self-worth evaluation - problem-solving tactics
major chains of exhibition
Message Effects
activities in distribution
evidence of a consumer culture among children
20. Fulfilling needs - emotional benefits
advertising
tradition sources of identity
Emotional Branding
Powerful Effects Theory
21. Owners - Advertisers - Government - Special Interest Groups - News Sources - Audiences - Newsroom culture - Technology
Control the media
evidence of a consumer culture among children
associations
The truths of Media
22. Historically shared meanings
sign
product placement
associations
rituals
23. National ideology vs. personal experience = tension
fragile child
Cultural Branding
factors that create a need for myth
tradition sources of identity
24. Source - message - receiver - quantitative - individual
production
Transmission Model
code
brand image
25. 1. widely favored or well-liked by many 2. originates from the people 3. is mass produced 4. left-over from high culture
Definitions of Culture
dealing with risk
factors that create a need for myth
new sources of identity
26. Of who you are - who we are - and who they are
Cognitive Branding
Media literacy dimensions
culture as communication
audience targeting
27. Separated based on bias of preference - preferences influenced by social class - education - etc.
brand identity
audience as a market commodity
levels of culture (high vs. low)
Cultural Branding
28. Deep connection with culture - competition for share of culture - use of symbolism and what the brand 'stands' for
new sources of identity
ritual action
Cognitive Branding
characteristics of iconic brands
29. Different parts of the brand (ex. name - logo - colors)
audience targeting
brand elements
characteristics of pop culture
Cognitive Branding
30. Consumer deception via fewer defense mechanisms - mere exposure - and less processing
factors that create a need for myth
new shared meanings
problems with product placement
exhibition
31. Interpersonal Communication - Intrapersonal Communication - Group Communication - Mass Communication
individual-level effects of product placement
sign
characteristics of culture
Levels of communication
32. Encapsulated myths that fulfill our needs
myth
icons
components of the industrial process
Message Effects
33. Mass media - leisure activities - consumer lifestyle
new sources of identity
Transmission Model
Cultural Model
Minimalist Effects Theory
34. Directed by desires and emotions - passive receiver - early habits are difficult to change
fragile child
symbolic relationship (convention)
evidence of a consumer culture among children
Cumulative Effects Theory
35. Messages have little direct effect on the audience
rituals
Minimalist Effects Theory
brand identity
activities in exhibition
36. Better brand recall - better creation of realism - lessens negative backlash due to overly-prominent placement
individual-level effects of product placement
distribution
audience as a market commodity
symbolic relationship (convention)
37. Messages have a long-term effect on the audience
iconical relationship (resemblance)
Cumulative Effects Theory
product placement
Transmission vs. Cultural Model
38. Media are essential components of our lives - No mainstream media (MSM) - Everything from the margin moves to the center - Nothing's new; everything that happened in the past will happen again - New media are always scary - Activism and analysis are
problems with product placement
Media literacy dimensions
The truths of Media
Cumulative Effects Theory
39. Cognitive: ability to intellectually process information - Emotional: feelings created by media - - Aesthetic: interpreting media in an artistic POV - Moral: examining the values of the medium
characteristics of culture
Status conferral
Media literacy dimensions
major chains of exhibition
40. Regal - AMC - Cinemark - Carmike - Cineplex Entertainment
brand image
sign
characteristics of iconic brands
major chains of exhibition
41. Combination of rituals and social construction of reality (via the Cultural Model)
Levels of communication
new shared meanings
Cognitive Branding
Transmission vs. Cultural Model
42. Resemblance between sign and something else - variance in shared meaning
iconical relationship (resemblance)
exhibition
signifier
The propaganda model
43. Sign and meaning linked by way of cause or association - ex. smoke means fire
tradition sources of identity
associations
indexical relationship (casual connection)
iconical relationship (resemblance)
44. Created by the consumers from: name - logo - tagline - colors - music - etc.
icons
brand identity
indexical relationship (casual connection)
characteristics of pop culture
45. Everything in your experience (object - action - event)
distribution
Status conferral
sign
factors that create a need for myth
46. Rejection of high vs. low distinction - populist/popular/public - reaction to mainstream - short shelf life
new shared meanings
characteristics of pop culture
components of the industrial process
distribution
47. Individually created meanings
Cognitive Branding
social construction of reality
rituals
individual-level effects of product placement
48. People will immediately respond to a message
Powerful Effects Theory
Cultural Branding
Levels of communication
culture as communication
49. Screenplay/screenwriter - location/production costs - hiring movie stars - hiring movie crew - securing Completion Bond company
activities in production
Transmission vs. Cultural Model
Cognitive Branding
evidence of a consumer culture among children
50. Mass messages would overwhelm people in the absence of the influences of family - mass media messages are a stimulus that would lead to a predictable attitudinal or behavioral response with nothing intervening between sender & audience
factors that create a need for myth
tradition sources of identity
The propaganda model
Control the media