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Test your basic knowledge |
Mass Media And Pop Culture
Start Test
Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Incorporating the branded product into the dialogue or plot of the production
product placement
code
levels of culture (high vs. low)
product integration
2. historically shared meanings (rituals) + individually created meanings (social construction of reality) = new shared meaning...qualitative - mass
indexical relationship (casual connection)
ritual action
activities in distribution
Cultural Model
3. Way of thinking that makes the existing organization of social relations appear natural and inevitable
exhibition
indexical relationship (casual connection)
components of the industrial process
ideology
4. Messages have a long-term effect on the audience
signifier
resilient child
Cumulative Effects Theory
culture as communication
5. National conversation = national identity - multiple brands in competition
product integration
myth markets
social construction of reality
audience as a market commodity
6. Buying a product to consume the myth - to form a relationship with the myth's creator
ritual action
Media literacy dimensions
signifie
culture as communication
7. Cognitive: ability to intellectually process information - Emotional: feelings created by media - - Aesthetic: interpreting media in an artistic POV - Moral: examining the values of the medium
Media literacy dimensions
audience targeting
Control the media
brand identity
8. Complimentary - the 'what' and the 'why'
Transmission vs. Cultural Model
indexical relationship (casual connection)
Cultivation analysis
activities in production
9. Encapsulated myths that fulfill our needs
social construction of reality
icons
lifestyle effects
major chains of exhibition
10. Everything in your experience (object - action - event)
Levels of communication
sign
Powerful Effects Theory
distribution
11. Paid - mediated form of communication from an identifiable source - designed to persuade the receiver to take some action
Cognitive Branding
advertising
Cumulative Effects Theory
production
12. Creation of mass-media materials for distribution
Minimalist Effects Theory
problems with product placement
production
resilient child
13. Watching large amounts of tv cultivates a distinct view of the world that is sharply at odds with reality (Mean-World syndrome) - because of televised violence - heavy television viewers are more likely to fear violence
components of the industrial process
Cultivation analysis
icons
audience segmenting
14. Iconic brands - embedding into culture - how the brand contributes to society
Cumulative Effects Theory
distribution
Cultural Branding
icons
15. Media can give status to an individual - because media coverage exposes them to large audiences - they can seem important
indexical relationship (casual connection)
audience targeting
Control the media
Status conferral
16. Consumer deception via fewer defense mechanisms - mere exposure - and less processing
signifie
brand identity
new sources of identity
problems with product placement
17. When the audience is an 'object produced to be sold for profit' ex. Gossip Girl (media co. - advertisers - females 18 - screenwriter)
resilient child
individual-level effects of product placement
audience as a market commodity
rituals
18. Use of the branded product as a prop in a production for a fee
Cultural Model
product placement
associations
myth
19. Preexisting beliefs of individuals influence perception of messages
lifestyle effects
signifie
characteristics of iconic brands
Indirect (Cognitive) Effects Theory
20. Regal - AMC - Cinemark - Carmike - Cineplex Entertainment
major chains of exhibition
Transmission vs. Cultural Model
tradition sources of identity
children as vulnerable consumers
21. Mass messages would overwhelm people in the absence of the influences of family - mass media messages are a stimulus that would lead to a predictable attitudinal or behavioral response with nothing intervening between sender & audience
activities in distribution
The propaganda model
new sources of identity
fragile child
22. Innovation - research and development - and risk
Definitions of Culture
Powerful Effects Theory
components of the industrial process
characteristics of iconic brands
23. Historically shared meanings
ideology
rituals
new sources of identity
The truths of Media
24. Individually created meanings
social construction of reality
brand image
Indirect (Cognitive) Effects Theory
rituals
25. Perceivable part of the sign
problems with product placement
audience as a market commodity
myth markets
signifier
26. Interpersonal Communication - Intrapersonal Communication - Group Communication - Mass Communication
problems with product placement
Cultural Branding
characteristics of iconic brands
Levels of communication
27. Messages have little direct effect on the audience
levels of culture (high vs. low)
Minimalist Effects Theory
Transmission vs. Cultural Model
indexical relationship (casual connection)
28. Source - message - receiver - quantitative - individual
social construction of reality
fragile child
Cultural Branding
Transmission Model
29. Cognitive Effects: people learn more from people they identify with - Attitudinal Effect: people develop feelings about a product - Behavioral Effect: actions such as clipping a coupon or voting for a candidate - Psychological Effect: Inspiring fear
Cumulative Effects Theory
associations
Message Effects
Status conferral
30. Religion - family - work
tradition sources of identity
characteristics of iconic brands
sign
lifestyle effects
31. Resemblance between sign and something else - variance in shared meaning
product integration
myth markets
The truths of Media
iconical relationship (resemblance)
32. Sign and meaning linked by way of cause or association - ex. smoke means fire
levels of culture (high vs. low)
signification system
indexical relationship (casual connection)
Cultural Branding
33. The use of news to promote corporate holdings is wrong.
fragile child
Cumulative Effects Theory
characteristics of culture
media-industrial complex
34. Selecting a specific part to focus on within the demographic or psychographic
associations
levels of culture (high vs. low)
audience targeting
production
35. Mass media - leisure activities - consumer lifestyle
brand elements
new sources of identity
rituals
signification system
36. Limited information sources - personal experience - and context for claims
audience segmenting
children as vulnerable consumers
resilient child
Cultivation analysis
37. Discipline that studies the nature of a system of meaning
semiotics
activities in exhibition
media-industrial complex
Message Effects
38. Different parts of the brand (ex. name - logo - colors)
Transmission Model
brand elements
myth
Transmission vs. Cultural Model
39. Better brand recall - better creation of realism - lessens negative backlash due to overly-prominent placement
components of the industrial process
individual-level effects of product placement
Message Effects
rituals
40. Presenting materials to the audience for viewing/buying
brand identity
exhibition
myth markets
symbolic relationship (convention)
41. Media are essential components of our lives - No mainstream media (MSM) - Everything from the margin moves to the center - Nothing's new; everything that happened in the past will happen again - New media are always scary - Activism and analysis are
ideology
Message Effects
The truths of Media
factors that create a need for myth
42. Owners - Advertisers - Government - Special Interest Groups - News Sources - Audiences - Newsroom culture - Technology
sign
product placement
levels of culture (high vs. low)
Control the media
43. System of meanings generated by association of signifiers and signifieds
signifie
signification system
myth markets
distribution
44. Choosing a release date - determining/adjusting the number of prints to make - developing/implementing a strategic communication campaign (advertising and public relations)
activities in distribution
lifestyle effects
ritual action
audience as a market commodity
45. Combination of rituals and social construction of reality (via the Cultural Model)
new shared meanings
code
characteristics of iconic brands
dealing with risk
46. Images - thoughts - words - or emotions that come to mind with a brand
characteristics of iconic brands
symbolic relationship (convention)
product placement
associations
47. Directed by desires and emotions - passive receiver - early habits are difficult to change
individual-level effects of product placement
iconical relationship (resemblance)
Definitions of Culture
fragile child
48. Screenplay/screenwriter - location/production costs - hiring movie stars - hiring movie crew - securing Completion Bond company
Control the media
activities in production
code
myth markets
49. Separated based on bias of preference - preferences influenced by social class - education - etc.
levels of culture (high vs. low)
children as vulnerable consumers
associations
characteristics of iconic brands
50. Meaning derived from a social agreement
Cultural Branding
symbolic relationship (convention)
Transmission vs. Cultural Model
iconical relationship (resemblance)