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Test your basic knowledge |
Mass Media And Pop Culture
Start Test
Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Media are essential components of our lives - No mainstream media (MSM) - Everything from the margin moves to the center - Nothing's new; everything that happened in the past will happen again - New media are always scary - Activism and analysis are
The truths of Media
factors that create a need for myth
lifestyle effects
components of the industrial process
2. Individually created meanings
social construction of reality
icons
Cultural Model
media-industrial complex
3. Limited information sources - personal experience - and context for claims
factors that create a need for myth
The truths of Media
code
children as vulnerable consumers
4. Sign and meaning linked by way of cause or association - ex. smoke means fire
associations
ritual action
activities in exhibition
indexical relationship (casual connection)
5. Incorporating the branded product into the dialogue or plot of the production
factors that create a need for myth
characteristics of iconic brands
product integration
production
6. Complimentary - the 'what' and the 'why'
media-industrial complex
indexical relationship (casual connection)
Transmission vs. Cultural Model
Levels of communication
7. Rejection of high vs. low distinction - populist/popular/public - reaction to mainstream - short shelf life
characteristics of pop culture
exhibition
lifestyle effects
symbolic relationship (convention)
8. Regal - AMC - Cinemark - Carmike - Cineplex Entertainment
characteristics of culture
major chains of exhibition
myth markets
brand image
9. Everything in your experience (object - action - event)
product placement
Definitions of Culture
sign
dealing with risk
10. Cognitive Effects: people learn more from people they identify with - Attitudinal Effect: people develop feelings about a product - Behavioral Effect: actions such as clipping a coupon or voting for a candidate - Psychological Effect: Inspiring fear
Message Effects
Cognitive Branding
sign
Control the media
11. Mass media - leisure activities - consumer lifestyle
lifestyle effects
audience as a market commodity
myth
new sources of identity
12. Meaning derived from a social agreement
Cognitive Branding
symbolic relationship (convention)
code
characteristics of pop culture
13. historically shared meanings (rituals) + individually created meanings (social construction of reality) = new shared meaning...qualitative - mass
ideology
evidence of a consumer culture among children
Cultural Model
ritual action
14. Interpersonal Communication - Intrapersonal Communication - Group Communication - Mass Communication
associations
ritual action
media-industrial complex
Levels of communication
15. Selecting a specific part to focus on within the demographic or psychographic
audience as a market commodity
audience targeting
media-industrial complex
Minimalist Effects Theory
16. Perceivable part of the sign
Indirect (Cognitive) Effects Theory
signification system
signifier
individual-level effects of product placement
17. Wide release - platform release - exclusive release
levels of culture (high vs. low)
dealing with risk
activities in exhibition
Status conferral
18. When the audience is an 'object produced to be sold for profit' ex. Gossip Girl (media co. - advertisers - females 18 - screenwriter)
advertising
sign
audience as a market commodity
Cumulative Effects Theory
19. Mind-share - functional benefits - very basic
characteristics of culture
activities in exhibition
Cognitive Branding
characteristics of iconic brands
20. Specific to a group of people - individuals are socialized into culture - individuals can belong to multiple subcultures - shared beliefs - behaviors - attitudes - etc.
levels of culture (high vs. low)
individual-level effects of product placement
characteristics of culture
Minimalist Effects Theory
21. Iconic brands - embedding into culture - how the brand contributes to society
product placement
factors that create a need for myth
Cultural Branding
Control the media
22. 1. widely favored or well-liked by many 2. originates from the people 3. is mass produced 4. left-over from high culture
Indirect (Cognitive) Effects Theory
individual-level effects of product placement
characteristics of iconic brands
Definitions of Culture
23. Delivery of the produced material - marketing
Cultural Model
culture as communication
Status conferral
distribution
24. Preexisting beliefs of individuals influence perception of messages
distribution
Indirect (Cognitive) Effects Theory
ideology
Control the media
25. Screenplay/screenwriter - location/production costs - hiring movie stars - hiring movie crew - securing Completion Bond company
major chains of exhibition
product integration
Media literacy dimensions
activities in production
26. Directed by desires and emotions - passive receiver - early habits are difficult to change
Powerful Effects Theory
fragile child
activities in production
new sources of identity
27. Consumer deception via fewer defense mechanisms - mere exposure - and less processing
social construction of reality
problems with product placement
iconical relationship (resemblance)
brand identity
28. Messages have a long-term effect on the audience
components of the industrial process
product integration
Cumulative Effects Theory
iconical relationship (resemblance)
29. Resemblance between sign and something else - variance in shared meaning
activities in production
iconical relationship (resemblance)
symbolic relationship (convention)
individual-level effects of product placement
30. Socialization - inter-generational eavesdropping - role modeling - stereotyping
lifestyle effects
social construction of reality
characteristics of iconic brands
distribution
31. Media can give status to an individual - because media coverage exposes them to large audiences - they can seem important
Cumulative Effects Theory
Status conferral
tradition sources of identity
Cultivation analysis
32. Paid - mediated form of communication from an identifiable source - designed to persuade the receiver to take some action
advertising
Cognitive Branding
rituals
factors that create a need for myth
33. Watching large amounts of tv cultivates a distinct view of the world that is sharply at odds with reality (Mean-World syndrome) - because of televised violence - heavy television viewers are more likely to fear violence
factors that create a need for myth
Cultivation analysis
distribution
new shared meanings
34. National conversation = national identity - multiple brands in competition
signifie
myth markets
myth
Levels of communication
35. Cognitive: ability to intellectually process information - Emotional: feelings created by media - - Aesthetic: interpreting media in an artistic POV - Moral: examining the values of the medium
individual-level effects of product placement
brand identity
sign
Media literacy dimensions
36. System of meanings generated by association of signifiers and signifieds
activities in distribution
signification system
individual-level effects of product placement
Cognitive Branding
37. Meaning evoked by the signifier
code
activities in distribution
signifie
Status conferral
38. Activities - self-worth evaluation - problem-solving tactics
new sources of identity
Cumulative Effects Theory
code
evidence of a consumer culture among children
39. The use of news to promote corporate holdings is wrong.
new sources of identity
Emotional Branding
Transmission Model
media-industrial complex
40. Presenting materials to the audience for viewing/buying
Definitions of Culture
Transmission Model
exhibition
audience targeting
41. Mass messages would overwhelm people in the absence of the influences of family - mass media messages are a stimulus that would lead to a predictable attitudinal or behavioral response with nothing intervening between sender & audience
The propaganda model
brand elements
myth markets
Media literacy dimensions
42. Images - thoughts - words - or emotions that come to mind with a brand
brand identity
icons
activities in exhibition
associations
43. Source - message - receiver - quantitative - individual
fragile child
new sources of identity
associations
Transmission Model
44. Choosing a release date - determining/adjusting the number of prints to make - developing/implementing a strategic communication campaign (advertising and public relations)
activities in distribution
code
production
product integration
45. Encapsulated myths that fulfill our needs
icons
Cultural Model
individual-level effects of product placement
factors that create a need for myth
46. Different parts of the brand (ex. name - logo - colors)
children as vulnerable consumers
characteristics of iconic brands
brand elements
tradition sources of identity
47. Buying a product to consume the myth - to form a relationship with the myth's creator
new shared meanings
ritual action
production
symbolic relationship (convention)
48. Organization/structure of signs - inbuilt system of cultural meanings built into a sign
Cumulative Effects Theory
ritual action
media-industrial complex
code
49. Historically shared meanings
audience targeting
rituals
ideology
Cultural Model
50. Use of the branded product as a prop in a production for a fee
product placement
signification system
activities in distribution
audience targeting