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Test your basic knowledge |
Mass Media And Pop Culture
Start Test
Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Perceivable part of the sign
activities in exhibition
problems with product placement
tradition sources of identity
signifier
2. Different parts of the brand (ex. name - logo - colors)
audience as a market commodity
brand elements
new shared meanings
indexical relationship (casual connection)
3. Historically shared meanings
Transmission vs. Cultural Model
activities in production
characteristics of pop culture
rituals
4. Buying a product to consume the myth - to form a relationship with the myth's creator
Indirect (Cognitive) Effects Theory
indexical relationship (casual connection)
Media literacy dimensions
ritual action
5. Images - thoughts - words - or emotions that come to mind with a brand
audience segmenting
dealing with risk
associations
Definitions of Culture
6. Breakdown based on demographics and psychographics
Cumulative Effects Theory
problems with product placement
Media literacy dimensions
audience segmenting
7. Wide release - platform release - exclusive release
brand identity
symbolic relationship (convention)
factors that create a need for myth
activities in exhibition
8. Use of the branded product as a prop in a production for a fee
product placement
components of the industrial process
new shared meanings
Cumulative Effects Theory
9. Limited information sources - personal experience - and context for claims
children as vulnerable consumers
distribution
signifier
production
10. Created by the consumers from: name - logo - tagline - colors - music - etc.
brand identity
associations
signification system
tradition sources of identity
11. When the audience is an 'object produced to be sold for profit' ex. Gossip Girl (media co. - advertisers - females 18 - screenwriter)
Transmission vs. Cultural Model
audience as a market commodity
The propaganda model
evidence of a consumer culture among children
12. Complimentary - the 'what' and the 'why'
Transmission vs. Cultural Model
signifier
dealing with risk
Emotional Branding
13. Innovation - research and development - and risk
audience as a market commodity
components of the industrial process
product placement
Levels of communication
14. Meaning evoked by the signifier
social construction of reality
icons
production
signifie
15. Consumer deception via fewer defense mechanisms - mere exposure - and less processing
product integration
myth markets
problems with product placement
resilient child
16. Specific to a group of people - individuals are socialized into culture - individuals can belong to multiple subcultures - shared beliefs - behaviors - attitudes - etc.
code
characteristics of culture
activities in exhibition
sign
17. The use of news to promote corporate holdings is wrong.
media-industrial complex
myth
audience segmenting
ritual action
18. Screenplay/screenwriter - location/production costs - hiring movie stars - hiring movie crew - securing Completion Bond company
ideology
activities in production
The truths of Media
characteristics of pop culture
19. Selecting a specific part to focus on within the demographic or psychographic
media-industrial complex
audience targeting
Status conferral
ideology
20. Watching large amounts of tv cultivates a distinct view of the world that is sharply at odds with reality (Mean-World syndrome) - because of televised violence - heavy television viewers are more likely to fear violence
children as vulnerable consumers
characteristics of pop culture
ritual action
Cultivation analysis
21. Source - message - receiver - quantitative - individual
Powerful Effects Theory
distribution
individual-level effects of product placement
Transmission Model
22. Presenting materials to the audience for viewing/buying
Cultivation analysis
evidence of a consumer culture among children
exhibition
factors that create a need for myth
23. Fulfilling needs - emotional benefits
Emotional Branding
brand image
Cultural Model
Control the media
24. 1. widely favored or well-liked by many 2. originates from the people 3. is mass produced 4. left-over from high culture
icons
Transmission Model
Definitions of Culture
Cumulative Effects Theory
25. Mass messages would overwhelm people in the absence of the influences of family - mass media messages are a stimulus that would lead to a predictable attitudinal or behavioral response with nothing intervening between sender & audience
icons
problems with product placement
The propaganda model
sign
26. The direct associations people make about a brand
audience as a market commodity
brand image
Transmission Model
Levels of communication
27. Paid - mediated form of communication from an identifiable source - designed to persuade the receiver to take some action
characteristics of iconic brands
levels of culture (high vs. low)
advertising
social construction of reality
28. Rejection of high vs. low distinction - populist/popular/public - reaction to mainstream - short shelf life
culture as communication
icons
The propaganda model
characteristics of pop culture
29. Messages have a long-term effect on the audience
audience targeting
components of the industrial process
audience segmenting
Cumulative Effects Theory
30. historically shared meanings (rituals) + individually created meanings (social construction of reality) = new shared meaning...qualitative - mass
Transmission vs. Cultural Model
culture as communication
brand elements
Cultural Model
31. National conversation = national identity - multiple brands in competition
Cultural Branding
The propaganda model
brand image
myth markets
32. Deep connection with culture - competition for share of culture - use of symbolism and what the brand 'stands' for
social construction of reality
characteristics of iconic brands
activities in distribution
semiotics
33. Choosing a release date - determining/adjusting the number of prints to make - developing/implementing a strategic communication campaign (advertising and public relations)
Cultivation analysis
sign
activities in distribution
evidence of a consumer culture among children
34. Regal - AMC - Cinemark - Carmike - Cineplex Entertainment
major chains of exhibition
Media literacy dimensions
characteristics of pop culture
characteristics of culture
35. Individually created meanings
associations
Cumulative Effects Theory
audience targeting
social construction of reality
36. Creation of mass-media materials for distribution
production
individual-level effects of product placement
audience as a market commodity
children as vulnerable consumers
37. System of meanings generated by association of signifiers and signifieds
Definitions of Culture
rituals
problems with product placement
signification system
38. Organization/structure of signs - inbuilt system of cultural meanings built into a sign
code
resilient child
characteristics of culture
signifie
39. Delivery of the produced material - marketing
Cultural Model
Cultivation analysis
Levels of communication
distribution
40. Media are essential components of our lives - No mainstream media (MSM) - Everything from the margin moves to the center - Nothing's new; everything that happened in the past will happen again - New media are always scary - Activism and analysis are
new sources of identity
characteristics of pop culture
The truths of Media
exhibition
41. Mass media - leisure activities - consumer lifestyle
Cultural Branding
Emotional Branding
new sources of identity
symbolic relationship (convention)
42. National ideology vs. personal experience = tension
ritual action
factors that create a need for myth
sign
levels of culture (high vs. low)
43. Owners - Advertisers - Government - Special Interest Groups - News Sources - Audiences - Newsroom culture - Technology
levels of culture (high vs. low)
Control the media
sign
Status conferral
44. Resemblance between sign and something else - variance in shared meaning
Status conferral
Emotional Branding
social construction of reality
iconical relationship (resemblance)
45. Cognitive Effects: people learn more from people they identify with - Attitudinal Effect: people develop feelings about a product - Behavioral Effect: actions such as clipping a coupon or voting for a candidate - Psychological Effect: Inspiring fear
characteristics of culture
Message Effects
Minimalist Effects Theory
associations
46. Directed by processed and stored information - active receiver - change with maturation
resilient child
distribution
signifier
Transmission Model
47. Everything in your experience (object - action - event)
indexical relationship (casual connection)
brand elements
sign
Indirect (Cognitive) Effects Theory
48. Of who you are - who we are - and who they are
culture as communication
myth markets
activities in distribution
myth
49. Interpersonal Communication - Intrapersonal Communication - Group Communication - Mass Communication
Minimalist Effects Theory
activities in exhibition
Transmission vs. Cultural Model
Levels of communication
50. Religion - family - work
dealing with risk
audience segmenting
levels of culture (high vs. low)
tradition sources of identity