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Test your basic knowledge |
Mass Media And Pop Culture
Start Test
Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. National ideology vs. personal experience = tension
factors that create a need for myth
fragile child
The truths of Media
components of the industrial process
2. National conversation = national identity - multiple brands in competition
ideology
Transmission Model
myth markets
signification system
3. Directed by desires and emotions - passive receiver - early habits are difficult to change
advertising
activities in exhibition
characteristics of pop culture
fragile child
4. Rejection of high vs. low distinction - populist/popular/public - reaction to mainstream - short shelf life
characteristics of pop culture
The truths of Media
product integration
The propaganda model
5. Limited information sources - personal experience - and context for claims
myth markets
audience segmenting
Media literacy dimensions
children as vulnerable consumers
6. Wide release - platform release - exclusive release
The truths of Media
dealing with risk
activities in exhibition
Cultural Model
7. Media are essential components of our lives - No mainstream media (MSM) - Everything from the margin moves to the center - Nothing's new; everything that happened in the past will happen again - New media are always scary - Activism and analysis are
sign
Minimalist Effects Theory
individual-level effects of product placement
The truths of Media
8. System of meanings generated by association of signifiers and signifieds
signification system
activities in production
audience as a market commodity
Cultural Branding
9. Directed by processed and stored information - active receiver - change with maturation
Cultural Model
resilient child
signifie
Transmission vs. Cultural Model
10. People will immediately respond to a message
brand identity
Powerful Effects Theory
distribution
problems with product placement
11. Activities - self-worth evaluation - problem-solving tactics
evidence of a consumer culture among children
resilient child
audience targeting
activities in production
12. Mass messages would overwhelm people in the absence of the influences of family - mass media messages are a stimulus that would lead to a predictable attitudinal or behavioral response with nothing intervening between sender & audience
indexical relationship (casual connection)
The propaganda model
ritual action
distribution
13. Sign and meaning linked by way of cause or association - ex. smoke means fire
audience segmenting
dealing with risk
indexical relationship (casual connection)
brand elements
14. Meaning derived from a social agreement
Transmission vs. Cultural Model
brand identity
distribution
symbolic relationship (convention)
15. Iconic brands - embedding into culture - how the brand contributes to society
Cultural Branding
Transmission vs. Cultural Model
lifestyle effects
factors that create a need for myth
16. The use of news to promote corporate holdings is wrong.
Transmission vs. Cultural Model
children as vulnerable consumers
media-industrial complex
ritual action
17. Avoid production - follow models/copy-cat - create sequels of hits - burden the indies
dealing with risk
characteristics of pop culture
factors that create a need for myth
major chains of exhibition
18. Presenting materials to the audience for viewing/buying
The propaganda model
signification system
exhibition
Transmission Model
19. Messages have little direct effect on the audience
advertising
Minimalist Effects Theory
The propaganda model
Levels of communication
20. Everything in your experience (object - action - event)
sign
individual-level effects of product placement
Indirect (Cognitive) Effects Theory
Status conferral
21. Innovation - research and development - and risk
signifier
components of the industrial process
brand elements
code
22. Regal - AMC - Cinemark - Carmike - Cineplex Entertainment
major chains of exhibition
ideology
Emotional Branding
Powerful Effects Theory
23. Mind-share - functional benefits - very basic
signifie
rituals
activities in exhibition
Cognitive Branding
24. Different parts of the brand (ex. name - logo - colors)
production
brand elements
audience targeting
characteristics of pop culture
25. Specific to a group of people - individuals are socialized into culture - individuals can belong to multiple subcultures - shared beliefs - behaviors - attitudes - etc.
Powerful Effects Theory
Control the media
characteristics of culture
advertising
26. Media can give status to an individual - because media coverage exposes them to large audiences - they can seem important
activities in production
children as vulnerable consumers
Cultivation analysis
Status conferral
27. Organization/structure of signs - inbuilt system of cultural meanings built into a sign
code
individual-level effects of product placement
new sources of identity
tradition sources of identity
28. Watching large amounts of tv cultivates a distinct view of the world that is sharply at odds with reality (Mean-World syndrome) - because of televised violence - heavy television viewers are more likely to fear violence
Cultivation analysis
problems with product placement
myth markets
characteristics of culture
29. historically shared meanings (rituals) + individually created meanings (social construction of reality) = new shared meaning...qualitative - mass
characteristics of culture
sign
Definitions of Culture
Cultural Model
30. Selecting a specific part to focus on within the demographic or psychographic
audience targeting
characteristics of pop culture
audience as a market commodity
ideology
31. Owners - Advertisers - Government - Special Interest Groups - News Sources - Audiences - Newsroom culture - Technology
symbolic relationship (convention)
exhibition
ritual action
Control the media
32. Mass media - leisure activities - consumer lifestyle
new sources of identity
sign
brand identity
major chains of exhibition
33. Deep connection with culture - competition for share of culture - use of symbolism and what the brand 'stands' for
new shared meanings
signification system
characteristics of iconic brands
audience as a market commodity
34. Socialization - inter-generational eavesdropping - role modeling - stereotyping
Message Effects
production
Definitions of Culture
lifestyle effects
35. Of who you are - who we are - and who they are
code
culture as communication
brand elements
Definitions of Culture
36. Source - message - receiver - quantitative - individual
indexical relationship (casual connection)
code
Transmission Model
factors that create a need for myth
37. Cognitive Effects: people learn more from people they identify with - Attitudinal Effect: people develop feelings about a product - Behavioral Effect: actions such as clipping a coupon or voting for a candidate - Psychological Effect: Inspiring fear
factors that create a need for myth
characteristics of pop culture
Message Effects
media-industrial complex
38. Created by the consumers from: name - logo - tagline - colors - music - etc.
characteristics of culture
brand identity
The truths of Media
advertising
39. Better brand recall - better creation of realism - lessens negative backlash due to overly-prominent placement
associations
brand image
individual-level effects of product placement
symbolic relationship (convention)
40. Images - thoughts - words - or emotions that come to mind with a brand
brand identity
Definitions of Culture
lifestyle effects
associations
41. Paid - mediated form of communication from an identifiable source - designed to persuade the receiver to take some action
advertising
lifestyle effects
Definitions of Culture
children as vulnerable consumers
42. Buying a product to consume the myth - to form a relationship with the myth's creator
ritual action
media-industrial complex
indexical relationship (casual connection)
iconical relationship (resemblance)
43. Discipline that studies the nature of a system of meaning
semiotics
symbolic relationship (convention)
fragile child
product integration
44. Individually created meanings
levels of culture (high vs. low)
signifier
Powerful Effects Theory
social construction of reality
45. Cognitive: ability to intellectually process information - Emotional: feelings created by media - - Aesthetic: interpreting media in an artistic POV - Moral: examining the values of the medium
lifestyle effects
levels of culture (high vs. low)
Media literacy dimensions
signification system
46. Preexisting beliefs of individuals influence perception of messages
Indirect (Cognitive) Effects Theory
signifier
culture as communication
Cultural Branding
47. Way of thinking that makes the existing organization of social relations appear natural and inevitable
Transmission vs. Cultural Model
Emotional Branding
signifie
ideology
48. 1. widely favored or well-liked by many 2. originates from the people 3. is mass produced 4. left-over from high culture
Definitions of Culture
product integration
tradition sources of identity
characteristics of pop culture
49. Use of the branded product as a prop in a production for a fee
product placement
fragile child
dealing with risk
sign
50. Combination of rituals and social construction of reality (via the Cultural Model)
new shared meanings
media-industrial complex
audience as a market commodity
characteristics of pop culture