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Test your basic knowledge |
Mass Media And Pop Culture
Start Test
Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The use of news to promote corporate holdings is wrong.
media-industrial complex
semiotics
factors that create a need for myth
The propaganda model
2. Separated based on bias of preference - preferences influenced by social class - education - etc.
individual-level effects of product placement
audience targeting
major chains of exhibition
levels of culture (high vs. low)
3. Resemblance between sign and something else - variance in shared meaning
audience targeting
Minimalist Effects Theory
resilient child
iconical relationship (resemblance)
4. Cognitive: ability to intellectually process information - Emotional: feelings created by media - - Aesthetic: interpreting media in an artistic POV - Moral: examining the values of the medium
audience segmenting
signification system
Media literacy dimensions
signifie
5. Mass media - leisure activities - consumer lifestyle
individual-level effects of product placement
new sources of identity
Cultural Model
Indirect (Cognitive) Effects Theory
6. Selecting a specific part to focus on within the demographic or psychographic
audience targeting
activities in distribution
distribution
lifestyle effects
7. People will immediately respond to a message
activities in production
Powerful Effects Theory
associations
new shared meanings
8. Regal - AMC - Cinemark - Carmike - Cineplex Entertainment
dealing with risk
signification system
major chains of exhibition
Emotional Branding
9. Different parts of the brand (ex. name - logo - colors)
Minimalist Effects Theory
brand elements
Powerful Effects Theory
myth markets
10. Socialization - inter-generational eavesdropping - role modeling - stereotyping
semiotics
lifestyle effects
symbolic relationship (convention)
new sources of identity
11. Paid - mediated form of communication from an identifiable source - designed to persuade the receiver to take some action
media-industrial complex
advertising
characteristics of pop culture
indexical relationship (casual connection)
12. Individually created meanings
factors that create a need for myth
lifestyle effects
audience as a market commodity
social construction of reality
13. Interpersonal Communication - Intrapersonal Communication - Group Communication - Mass Communication
new sources of identity
lifestyle effects
brand identity
Levels of communication
14. Of who you are - who we are - and who they are
culture as communication
Cultural Branding
characteristics of culture
activities in distribution
15. System of meanings generated by association of signifiers and signifieds
Cultural Model
signification system
new sources of identity
Definitions of Culture
16. Media can give status to an individual - because media coverage exposes them to large audiences - they can seem important
tradition sources of identity
symbolic relationship (convention)
Status conferral
distribution
17. Everything in your experience (object - action - event)
activities in exhibition
new sources of identity
sign
brand elements
18. Choosing a release date - determining/adjusting the number of prints to make - developing/implementing a strategic communication campaign (advertising and public relations)
activities in distribution
sign
iconical relationship (resemblance)
indexical relationship (casual connection)
19. Images - thoughts - words - or emotions that come to mind with a brand
Message Effects
associations
ideology
myth
20. Perceivable part of the sign
fragile child
signifier
advertising
lifestyle effects
21. Incorporating the branded product into the dialogue or plot of the production
myth markets
lifestyle effects
brand elements
product integration
22. Discipline that studies the nature of a system of meaning
distribution
audience targeting
media-industrial complex
semiotics
23. Directed by processed and stored information - active receiver - change with maturation
brand elements
indexical relationship (casual connection)
resilient child
associations
24. Iconic brands - embedding into culture - how the brand contributes to society
iconical relationship (resemblance)
new sources of identity
code
Cultural Branding
25. The direct associations people make about a brand
culture as communication
brand image
Cumulative Effects Theory
Cultural Model
26. Better brand recall - better creation of realism - lessens negative backlash due to overly-prominent placement
audience segmenting
individual-level effects of product placement
production
major chains of exhibition
27. Deep connection with culture - competition for share of culture - use of symbolism and what the brand 'stands' for
new shared meanings
major chains of exhibition
characteristics of iconic brands
components of the industrial process
28. Presenting materials to the audience for viewing/buying
The truths of Media
iconical relationship (resemblance)
characteristics of culture
exhibition
29. Religion - family - work
rituals
Media literacy dimensions
tradition sources of identity
code
30. Cognitive Effects: people learn more from people they identify with - Attitudinal Effect: people develop feelings about a product - Behavioral Effect: actions such as clipping a coupon or voting for a candidate - Psychological Effect: Inspiring fear
Message Effects
tradition sources of identity
media-industrial complex
audience segmenting
31. Owners - Advertisers - Government - Special Interest Groups - News Sources - Audiences - Newsroom culture - Technology
Cultural Model
advertising
signifier
Control the media
32. Use of the branded product as a prop in a production for a fee
Minimalist Effects Theory
product placement
code
signification system
33. Creation of mass-media materials for distribution
production
media-industrial complex
myth markets
distribution
34. Organization/structure of signs - inbuilt system of cultural meanings built into a sign
code
Powerful Effects Theory
brand image
lifestyle effects
35. Created by the consumers from: name - logo - tagline - colors - music - etc.
characteristics of iconic brands
brand identity
Levels of communication
fragile child
36. Messages have a long-term effect on the audience
Cumulative Effects Theory
Powerful Effects Theory
factors that create a need for myth
culture as communication
37. Messages have little direct effect on the audience
Minimalist Effects Theory
Cumulative Effects Theory
semiotics
production
38. National ideology vs. personal experience = tension
factors that create a need for myth
audience as a market commodity
semiotics
characteristics of culture
39. Delivery of the produced material - marketing
tradition sources of identity
children as vulnerable consumers
distribution
Levels of communication
40. Watching large amounts of tv cultivates a distinct view of the world that is sharply at odds with reality (Mean-World syndrome) - because of televised violence - heavy television viewers are more likely to fear violence
children as vulnerable consumers
Cultivation analysis
audience targeting
Emotional Branding
41. Directed by desires and emotions - passive receiver - early habits are difficult to change
activities in distribution
exhibition
code
fragile child
42. Mind-share - functional benefits - very basic
sign
children as vulnerable consumers
Definitions of Culture
Cognitive Branding
43. Activities - self-worth evaluation - problem-solving tactics
audience as a market commodity
audience targeting
myth
evidence of a consumer culture among children
44. Innovation - research and development - and risk
components of the industrial process
product integration
Definitions of Culture
audience targeting
45. Screenplay/screenwriter - location/production costs - hiring movie stars - hiring movie crew - securing Completion Bond company
The truths of Media
activities in production
sign
individual-level effects of product placement
46. Combination of rituals and social construction of reality (via the Cultural Model)
audience targeting
new shared meanings
code
Transmission vs. Cultural Model
47. Media are essential components of our lives - No mainstream media (MSM) - Everything from the margin moves to the center - Nothing's new; everything that happened in the past will happen again - New media are always scary - Activism and analysis are
fragile child
The truths of Media
Emotional Branding
Cultural Model
48. Meaning derived from a social agreement
ideology
major chains of exhibition
symbolic relationship (convention)
product placement
49. Historically shared meanings
rituals
ritual action
signifie
Transmission vs. Cultural Model
50. When the audience is an 'object produced to be sold for profit' ex. Gossip Girl (media co. - advertisers - females 18 - screenwriter)
levels of culture (high vs. low)
Cognitive Branding
icons
audience as a market commodity