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Test your basic knowledge |
Mass Media And Pop Culture
Start Test
Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. National conversation = national identity - multiple brands in competition
resilient child
characteristics of pop culture
myth markets
evidence of a consumer culture among children
2. Better brand recall - better creation of realism - lessens negative backlash due to overly-prominent placement
rituals
individual-level effects of product placement
myth
activities in exhibition
3. Cognitive: ability to intellectually process information - Emotional: feelings created by media - - Aesthetic: interpreting media in an artistic POV - Moral: examining the values of the medium
Media literacy dimensions
brand image
associations
Minimalist Effects Theory
4. Media are essential components of our lives - No mainstream media (MSM) - Everything from the margin moves to the center - Nothing's new; everything that happened in the past will happen again - New media are always scary - Activism and analysis are
The truths of Media
semiotics
Definitions of Culture
factors that create a need for myth
5. When the audience is an 'object produced to be sold for profit' ex. Gossip Girl (media co. - advertisers - females 18 - screenwriter)
characteristics of pop culture
audience as a market commodity
brand image
Cognitive Branding
6. Screenplay/screenwriter - location/production costs - hiring movie stars - hiring movie crew - securing Completion Bond company
activities in production
major chains of exhibition
Emotional Branding
production
7. Wide release - platform release - exclusive release
components of the industrial process
Cumulative Effects Theory
activities in exhibition
signifier
8. Watching large amounts of tv cultivates a distinct view of the world that is sharply at odds with reality (Mean-World syndrome) - because of televised violence - heavy television viewers are more likely to fear violence
levels of culture (high vs. low)
Definitions of Culture
Cultivation analysis
Emotional Branding
9. Directed by processed and stored information - active receiver - change with maturation
lifestyle effects
resilient child
Cultivation analysis
code
10. Selecting a specific part to focus on within the demographic or psychographic
tradition sources of identity
indexical relationship (casual connection)
signifier
audience targeting
11. Meaning derived from a social agreement
symbolic relationship (convention)
brand identity
Cumulative Effects Theory
The truths of Media
12. Different parts of the brand (ex. name - logo - colors)
brand elements
Emotional Branding
dealing with risk
myth markets
13. Source - message - receiver - quantitative - individual
lifestyle effects
problems with product placement
Transmission Model
product integration
14. Consumer deception via fewer defense mechanisms - mere exposure - and less processing
Cultural Branding
indexical relationship (casual connection)
ritual action
problems with product placement
15. Deep connection with culture - competition for share of culture - use of symbolism and what the brand 'stands' for
characteristics of iconic brands
product integration
Control the media
Cultural Branding
16. The use of news to promote corporate holdings is wrong.
media-industrial complex
ritual action
rituals
tradition sources of identity
17. Mind-share - functional benefits - very basic
Minimalist Effects Theory
Cognitive Branding
signification system
media-industrial complex
18. Meaning evoked by the signifier
signifie
sign
Media literacy dimensions
factors that create a need for myth
19. Innovation - research and development - and risk
The propaganda model
components of the industrial process
fragile child
Transmission vs. Cultural Model
20. Resemblance between sign and something else - variance in shared meaning
iconical relationship (resemblance)
Media literacy dimensions
signifier
characteristics of culture
21. Religion - family - work
Media literacy dimensions
individual-level effects of product placement
tradition sources of identity
characteristics of iconic brands
22. System of meanings generated by association of signifiers and signifieds
fragile child
indexical relationship (casual connection)
Cognitive Branding
signification system
23. Historically shared meanings
associations
rituals
fragile child
audience as a market commodity
24. Presenting materials to the audience for viewing/buying
problems with product placement
exhibition
Message Effects
Cultural Model
25. Separated based on bias of preference - preferences influenced by social class - education - etc.
product placement
factors that create a need for myth
Powerful Effects Theory
levels of culture (high vs. low)
26. Way of thinking that makes the existing organization of social relations appear natural and inevitable
activities in production
ideology
resilient child
production
27. Buying a product to consume the myth - to form a relationship with the myth's creator
activities in exhibition
ritual action
product integration
individual-level effects of product placement
28. Created by the consumers from: name - logo - tagline - colors - music - etc.
brand identity
distribution
Transmission Model
ritual action
29. Directed by desires and emotions - passive receiver - early habits are difficult to change
Control the media
fragile child
characteristics of culture
activities in distribution
30. Owners - Advertisers - Government - Special Interest Groups - News Sources - Audiences - Newsroom culture - Technology
resilient child
social construction of reality
Control the media
characteristics of iconic brands
31. Combination of rituals and social construction of reality (via the Cultural Model)
new shared meanings
myth
resilient child
Indirect (Cognitive) Effects Theory
32. Creation of mass-media materials for distribution
brand identity
resilient child
Cultural Branding
production
33. Organization/structure of signs - inbuilt system of cultural meanings built into a sign
media-industrial complex
code
new shared meanings
product placement
34. Simple stories with compelling characters and resonant plots - provide ideals to live by
production
activities in production
activities in distribution
myth
35. Socialization - inter-generational eavesdropping - role modeling - stereotyping
characteristics of culture
ideology
lifestyle effects
resilient child
36. Messages have little direct effect on the audience
Levels of communication
Powerful Effects Theory
brand elements
Minimalist Effects Theory
37. Individually created meanings
social construction of reality
ideology
Cumulative Effects Theory
associations
38. Mass media - leisure activities - consumer lifestyle
Message Effects
resilient child
new sources of identity
characteristics of culture
39. Breakdown based on demographics and psychographics
major chains of exhibition
product placement
audience segmenting
Transmission vs. Cultural Model
40. The direct associations people make about a brand
Cultural Model
Control the media
audience targeting
brand image
41. Paid - mediated form of communication from an identifiable source - designed to persuade the receiver to take some action
new sources of identity
advertising
rituals
myth
42. National ideology vs. personal experience = tension
distribution
brand elements
factors that create a need for myth
signifie
43. Delivery of the produced material - marketing
signification system
Indirect (Cognitive) Effects Theory
ritual action
distribution
44. Regal - AMC - Cinemark - Carmike - Cineplex Entertainment
audience as a market commodity
major chains of exhibition
Message Effects
brand elements
45. Avoid production - follow models/copy-cat - create sequels of hits - burden the indies
activities in distribution
The propaganda model
myth
dealing with risk
46. Images - thoughts - words - or emotions that come to mind with a brand
brand image
associations
brand elements
Transmission Model
47. 1. widely favored or well-liked by many 2. originates from the people 3. is mass produced 4. left-over from high culture
social construction of reality
Minimalist Effects Theory
activities in distribution
Definitions of Culture
48. Cognitive Effects: people learn more from people they identify with - Attitudinal Effect: people develop feelings about a product - Behavioral Effect: actions such as clipping a coupon or voting for a candidate - Psychological Effect: Inspiring fear
The propaganda model
Powerful Effects Theory
Transmission vs. Cultural Model
Message Effects
49. People will immediately respond to a message
Powerful Effects Theory
The truths of Media
Cognitive Branding
myth
50. Media can give status to an individual - because media coverage exposes them to large audiences - they can seem important
symbolic relationship (convention)
Status conferral
major chains of exhibition
social construction of reality