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Test your basic knowledge |
Mass Media And Pop Culture
Start Test
Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Meaning evoked by the signifier
signifie
activities in distribution
production
children as vulnerable consumers
2. Innovation - research and development - and risk
components of the industrial process
Transmission Model
new sources of identity
activities in exhibition
3. Complimentary - the 'what' and the 'why'
Cultural Branding
The truths of Media
product placement
Transmission vs. Cultural Model
4. Better brand recall - better creation of realism - lessens negative backlash due to overly-prominent placement
individual-level effects of product placement
culture as communication
fragile child
brand image
5. Media can give status to an individual - because media coverage exposes them to large audiences - they can seem important
Status conferral
tradition sources of identity
production
product placement
6. Messages have little direct effect on the audience
lifestyle effects
signification system
Minimalist Effects Theory
characteristics of pop culture
7. The use of news to promote corporate holdings is wrong.
media-industrial complex
Minimalist Effects Theory
social construction of reality
symbolic relationship (convention)
8. Mass messages would overwhelm people in the absence of the influences of family - mass media messages are a stimulus that would lead to a predictable attitudinal or behavioral response with nothing intervening between sender & audience
activities in exhibition
Emotional Branding
Media literacy dimensions
The propaganda model
9. Screenplay/screenwriter - location/production costs - hiring movie stars - hiring movie crew - securing Completion Bond company
activities in production
Indirect (Cognitive) Effects Theory
Cultural Branding
audience segmenting
10. Rejection of high vs. low distinction - populist/popular/public - reaction to mainstream - short shelf life
Cultural Branding
characteristics of pop culture
evidence of a consumer culture among children
brand identity
11. Creation of mass-media materials for distribution
Cultivation analysis
activities in exhibition
production
sign
12. Religion - family - work
factors that create a need for myth
media-industrial complex
Cultural Model
tradition sources of identity
13. Preexisting beliefs of individuals influence perception of messages
Powerful Effects Theory
Status conferral
associations
Indirect (Cognitive) Effects Theory
14. Mind-share - functional benefits - very basic
Cognitive Branding
product placement
signifie
brand identity
15. Cognitive Effects: people learn more from people they identify with - Attitudinal Effect: people develop feelings about a product - Behavioral Effect: actions such as clipping a coupon or voting for a candidate - Psychological Effect: Inspiring fear
semiotics
audience as a market commodity
dealing with risk
Message Effects
16. The direct associations people make about a brand
myth markets
brand image
sign
resilient child
17. Historically shared meanings
characteristics of culture
Powerful Effects Theory
Message Effects
rituals
18. Use of the branded product as a prop in a production for a fee
iconical relationship (resemblance)
symbolic relationship (convention)
levels of culture (high vs. low)
product placement
19. Presenting materials to the audience for viewing/buying
exhibition
media-industrial complex
Cognitive Branding
factors that create a need for myth
20. Fulfilling needs - emotional benefits
product placement
Emotional Branding
signifier
dealing with risk
21. Discipline that studies the nature of a system of meaning
semiotics
myth markets
characteristics of culture
Cultural Model
22. Owners - Advertisers - Government - Special Interest Groups - News Sources - Audiences - Newsroom culture - Technology
Control the media
audience targeting
Cultivation analysis
Levels of communication
23. National conversation = national identity - multiple brands in competition
characteristics of culture
signifier
brand identity
myth markets
24. Breakdown based on demographics and psychographics
Cognitive Branding
audience segmenting
distribution
Cultivation analysis
25. Wide release - platform release - exclusive release
Transmission vs. Cultural Model
activities in exhibition
Minimalist Effects Theory
Cultural Model
26. National ideology vs. personal experience = tension
semiotics
levels of culture (high vs. low)
factors that create a need for myth
problems with product placement
27. Choosing a release date - determining/adjusting the number of prints to make - developing/implementing a strategic communication campaign (advertising and public relations)
new sources of identity
activities in distribution
Cultural Branding
children as vulnerable consumers
28. Cognitive: ability to intellectually process information - Emotional: feelings created by media - - Aesthetic: interpreting media in an artistic POV - Moral: examining the values of the medium
exhibition
Cognitive Branding
Control the media
Media literacy dimensions
29. Sign and meaning linked by way of cause or association - ex. smoke means fire
Cultural Model
associations
indexical relationship (casual connection)
Control the media
30. 1. widely favored or well-liked by many 2. originates from the people 3. is mass produced 4. left-over from high culture
Transmission vs. Cultural Model
characteristics of culture
Minimalist Effects Theory
Definitions of Culture
31. Simple stories with compelling characters and resonant plots - provide ideals to live by
ideology
Media literacy dimensions
Definitions of Culture
myth
32. Consumer deception via fewer defense mechanisms - mere exposure - and less processing
tradition sources of identity
factors that create a need for myth
problems with product placement
signifie
33. System of meanings generated by association of signifiers and signifieds
signification system
Status conferral
advertising
evidence of a consumer culture among children
34. Deep connection with culture - competition for share of culture - use of symbolism and what the brand 'stands' for
individual-level effects of product placement
characteristics of iconic brands
Powerful Effects Theory
semiotics
35. Activities - self-worth evaluation - problem-solving tactics
activities in exhibition
activities in production
product placement
evidence of a consumer culture among children
36. When the audience is an 'object produced to be sold for profit' ex. Gossip Girl (media co. - advertisers - females 18 - screenwriter)
product integration
audience as a market commodity
children as vulnerable consumers
Control the media
37. Images - thoughts - words - or emotions that come to mind with a brand
The truths of Media
Status conferral
Minimalist Effects Theory
associations
38. Regal - AMC - Cinemark - Carmike - Cineplex Entertainment
icons
major chains of exhibition
activities in exhibition
production
39. historically shared meanings (rituals) + individually created meanings (social construction of reality) = new shared meaning...qualitative - mass
Cultural Model
characteristics of culture
problems with product placement
The propaganda model
40. Organization/structure of signs - inbuilt system of cultural meanings built into a sign
The truths of Media
code
Minimalist Effects Theory
Media literacy dimensions
41. Incorporating the branded product into the dialogue or plot of the production
semiotics
iconical relationship (resemblance)
Cultural Model
product integration
42. People will immediately respond to a message
Powerful Effects Theory
iconical relationship (resemblance)
Cultivation analysis
activities in distribution
43. Source - message - receiver - quantitative - individual
fragile child
evidence of a consumer culture among children
tradition sources of identity
Transmission Model
44. Of who you are - who we are - and who they are
tradition sources of identity
signification system
culture as communication
rituals
45. Buying a product to consume the myth - to form a relationship with the myth's creator
code
factors that create a need for myth
ritual action
fragile child
46. Paid - mediated form of communication from an identifiable source - designed to persuade the receiver to take some action
individual-level effects of product placement
advertising
product placement
Cognitive Branding
47. Messages have a long-term effect on the audience
ritual action
problems with product placement
Cumulative Effects Theory
Status conferral
48. Selecting a specific part to focus on within the demographic or psychographic
associations
rituals
audience targeting
media-industrial complex
49. Directed by desires and emotions - passive receiver - early habits are difficult to change
symbolic relationship (convention)
Cultural Branding
media-industrial complex
fragile child
50. Specific to a group of people - individuals are socialized into culture - individuals can belong to multiple subcultures - shared beliefs - behaviors - attitudes - etc.
audience as a market commodity
children as vulnerable consumers
myth
characteristics of culture