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Test your basic knowledge |
Mass Media And Pop Culture
Start Test
Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Creation of mass-media materials for distribution
production
The truths of Media
audience targeting
social construction of reality
2. Cognitive Effects: people learn more from people they identify with - Attitudinal Effect: people develop feelings about a product - Behavioral Effect: actions such as clipping a coupon or voting for a candidate - Psychological Effect: Inspiring fear
ideology
Emotional Branding
Message Effects
exhibition
3. Source - message - receiver - quantitative - individual
symbolic relationship (convention)
code
Transmission Model
ideology
4. Perceivable part of the sign
iconical relationship (resemblance)
signifier
myth
characteristics of iconic brands
5. Deep connection with culture - competition for share of culture - use of symbolism and what the brand 'stands' for
characteristics of iconic brands
fragile child
Cognitive Branding
Levels of communication
6. Media are essential components of our lives - No mainstream media (MSM) - Everything from the margin moves to the center - Nothing's new; everything that happened in the past will happen again - New media are always scary - Activism and analysis are
The truths of Media
media-industrial complex
rituals
product placement
7. Consumer deception via fewer defense mechanisms - mere exposure - and less processing
problems with product placement
individual-level effects of product placement
tradition sources of identity
Emotional Branding
8. Mass messages would overwhelm people in the absence of the influences of family - mass media messages are a stimulus that would lead to a predictable attitudinal or behavioral response with nothing intervening between sender & audience
The propaganda model
Cumulative Effects Theory
exhibition
tradition sources of identity
9. The direct associations people make about a brand
Cultural Model
brand image
Levels of communication
brand identity
10. Specific to a group of people - individuals are socialized into culture - individuals can belong to multiple subcultures - shared beliefs - behaviors - attitudes - etc.
characteristics of culture
rituals
distribution
activities in distribution
11. Better brand recall - better creation of realism - lessens negative backlash due to overly-prominent placement
children as vulnerable consumers
individual-level effects of product placement
ritual action
Cultural Model
12. Interpersonal Communication - Intrapersonal Communication - Group Communication - Mass Communication
exhibition
children as vulnerable consumers
product integration
Levels of communication
13. Messages have a long-term effect on the audience
Cumulative Effects Theory
Powerful Effects Theory
new shared meanings
code
14. Preexisting beliefs of individuals influence perception of messages
characteristics of culture
brand image
Indirect (Cognitive) Effects Theory
Message Effects
15. Screenplay/screenwriter - location/production costs - hiring movie stars - hiring movie crew - securing Completion Bond company
activities in production
product integration
signifie
Cultural Branding
16. Regal - AMC - Cinemark - Carmike - Cineplex Entertainment
major chains of exhibition
social construction of reality
Definitions of Culture
distribution
17. Avoid production - follow models/copy-cat - create sequels of hits - burden the indies
ritual action
The propaganda model
dealing with risk
myth markets
18. Religion - family - work
tradition sources of identity
rituals
components of the industrial process
associations
19. Rejection of high vs. low distinction - populist/popular/public - reaction to mainstream - short shelf life
children as vulnerable consumers
characteristics of pop culture
lifestyle effects
product integration
20. Created by the consumers from: name - logo - tagline - colors - music - etc.
brand identity
Levels of communication
myth markets
brand elements
21. Messages have little direct effect on the audience
Message Effects
myth markets
Minimalist Effects Theory
activities in distribution
22. Buying a product to consume the myth - to form a relationship with the myth's creator
production
ritual action
The propaganda model
indexical relationship (casual connection)
23. Fulfilling needs - emotional benefits
icons
audience as a market commodity
sign
Emotional Branding
24. System of meanings generated by association of signifiers and signifieds
signification system
resilient child
activities in production
Levels of communication
25. Sign and meaning linked by way of cause or association - ex. smoke means fire
brand elements
indexical relationship (casual connection)
characteristics of iconic brands
Media literacy dimensions
26. Resemblance between sign and something else - variance in shared meaning
activities in distribution
iconical relationship (resemblance)
ideology
Cultural Branding
27. Directed by processed and stored information - active receiver - change with maturation
resilient child
semiotics
Control the media
The truths of Media
28. Complimentary - the 'what' and the 'why'
Emotional Branding
Transmission vs. Cultural Model
product integration
rituals
29. Watching large amounts of tv cultivates a distinct view of the world that is sharply at odds with reality (Mean-World syndrome) - because of televised violence - heavy television viewers are more likely to fear violence
brand elements
children as vulnerable consumers
Message Effects
Cultivation analysis
30. Images - thoughts - words - or emotions that come to mind with a brand
activities in exhibition
new sources of identity
associations
code
31. Individually created meanings
signifie
icons
social construction of reality
characteristics of pop culture
32. Activities - self-worth evaluation - problem-solving tactics
sign
evidence of a consumer culture among children
signifier
signification system
33. Historically shared meanings
Cognitive Branding
Control the media
rituals
Cultural Model
34. Innovation - research and development - and risk
brand identity
Levels of communication
Emotional Branding
components of the industrial process
35. Socialization - inter-generational eavesdropping - role modeling - stereotyping
Minimalist Effects Theory
tradition sources of identity
activities in distribution
lifestyle effects
36. Separated based on bias of preference - preferences influenced by social class - education - etc.
product placement
levels of culture (high vs. low)
myth markets
audience targeting
37. Mass media - leisure activities - consumer lifestyle
Cumulative Effects Theory
audience as a market commodity
new sources of identity
brand image
38. Breakdown based on demographics and psychographics
audience segmenting
Cultural Model
product integration
code
39. When the audience is an 'object produced to be sold for profit' ex. Gossip Girl (media co. - advertisers - females 18 - screenwriter)
Levels of communication
ritual action
audience as a market commodity
dealing with risk
40. The use of news to promote corporate holdings is wrong.
media-industrial complex
production
characteristics of iconic brands
sign
41. Organization/structure of signs - inbuilt system of cultural meanings built into a sign
evidence of a consumer culture among children
resilient child
code
Indirect (Cognitive) Effects Theory
42. Use of the branded product as a prop in a production for a fee
factors that create a need for myth
levels of culture (high vs. low)
product placement
audience segmenting
43. National conversation = national identity - multiple brands in competition
Media literacy dimensions
levels of culture (high vs. low)
signifie
myth markets
44. historically shared meanings (rituals) + individually created meanings (social construction of reality) = new shared meaning...qualitative - mass
advertising
Cultural Model
Levels of communication
iconical relationship (resemblance)
45. Limited information sources - personal experience - and context for claims
audience targeting
production
children as vulnerable consumers
Cultivation analysis
46. Incorporating the branded product into the dialogue or plot of the production
product integration
evidence of a consumer culture among children
Minimalist Effects Theory
characteristics of culture
47. Media can give status to an individual - because media coverage exposes them to large audiences - they can seem important
ritual action
problems with product placement
media-industrial complex
Status conferral
48. Iconic brands - embedding into culture - how the brand contributes to society
Media literacy dimensions
Cultural Branding
problems with product placement
ideology
49. Directed by desires and emotions - passive receiver - early habits are difficult to change
Cumulative Effects Theory
ritual action
Cultivation analysis
fragile child
50. Encapsulated myths that fulfill our needs
factors that create a need for myth
icons
characteristics of culture
semiotics