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Test your basic knowledge |
Mass Media And Pop Culture
Start Test
Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Directed by desires and emotions - passive receiver - early habits are difficult to change
audience targeting
Emotional Branding
fragile child
Levels of communication
2. Media can give status to an individual - because media coverage exposes them to large audiences - they can seem important
symbolic relationship (convention)
brand elements
Minimalist Effects Theory
Status conferral
3. Fulfilling needs - emotional benefits
advertising
brand image
Emotional Branding
rituals
4. Meaning derived from a social agreement
Cultural Branding
Indirect (Cognitive) Effects Theory
brand image
symbolic relationship (convention)
5. Individually created meanings
activities in exhibition
new sources of identity
social construction of reality
icons
6. Iconic brands - embedding into culture - how the brand contributes to society
characteristics of iconic brands
individual-level effects of product placement
Emotional Branding
Cultural Branding
7. Of who you are - who we are - and who they are
brand image
product placement
culture as communication
Powerful Effects Theory
8. Wide release - platform release - exclusive release
characteristics of pop culture
code
signifie
activities in exhibition
9. Complimentary - the 'what' and the 'why'
Transmission vs. Cultural Model
Indirect (Cognitive) Effects Theory
indexical relationship (casual connection)
ideology
10. Mind-share - functional benefits - very basic
brand elements
Cognitive Branding
characteristics of pop culture
product placement
11. Messages have a long-term effect on the audience
audience targeting
Cumulative Effects Theory
problems with product placement
media-industrial complex
12. Perceivable part of the sign
ritual action
myth
distribution
signifier
13. Specific to a group of people - individuals are socialized into culture - individuals can belong to multiple subcultures - shared beliefs - behaviors - attitudes - etc.
icons
new sources of identity
ritual action
characteristics of culture
14. Watching large amounts of tv cultivates a distinct view of the world that is sharply at odds with reality (Mean-World syndrome) - because of televised violence - heavy television viewers are more likely to fear violence
Cultivation analysis
Powerful Effects Theory
audience as a market commodity
ideology
15. Innovation - research and development - and risk
resilient child
code
activities in distribution
components of the industrial process
16. People will immediately respond to a message
myth
Message Effects
Media literacy dimensions
Powerful Effects Theory
17. Selecting a specific part to focus on within the demographic or psychographic
The propaganda model
activities in exhibition
children as vulnerable consumers
audience targeting
18. Encapsulated myths that fulfill our needs
resilient child
icons
myth
Cultural Model
19. When the audience is an 'object produced to be sold for profit' ex. Gossip Girl (media co. - advertisers - females 18 - screenwriter)
ritual action
signifie
audience as a market commodity
characteristics of iconic brands
20. Delivery of the produced material - marketing
distribution
social construction of reality
major chains of exhibition
culture as communication
21. Meaning evoked by the signifier
indexical relationship (casual connection)
activities in production
characteristics of pop culture
signifie
22. Deep connection with culture - competition for share of culture - use of symbolism and what the brand 'stands' for
individual-level effects of product placement
The propaganda model
problems with product placement
characteristics of iconic brands
23. Buying a product to consume the myth - to form a relationship with the myth's creator
characteristics of iconic brands
ideology
ritual action
iconical relationship (resemblance)
24. Simple stories with compelling characters and resonant plots - provide ideals to live by
brand elements
semiotics
Message Effects
myth
25. Consumer deception via fewer defense mechanisms - mere exposure - and less processing
major chains of exhibition
audience segmenting
brand image
problems with product placement
26. Breakdown based on demographics and psychographics
Transmission Model
audience segmenting
Minimalist Effects Theory
Powerful Effects Theory
27. Paid - mediated form of communication from an identifiable source - designed to persuade the receiver to take some action
advertising
lifestyle effects
production
ideology
28. Source - message - receiver - quantitative - individual
audience targeting
Transmission Model
audience as a market commodity
evidence of a consumer culture among children
29. National ideology vs. personal experience = tension
factors that create a need for myth
audience targeting
signification system
signifier
30. Historically shared meanings
rituals
lifestyle effects
signification system
icons
31. Mass messages would overwhelm people in the absence of the influences of family - mass media messages are a stimulus that would lead to a predictable attitudinal or behavioral response with nothing intervening between sender & audience
semiotics
The propaganda model
Cultural Branding
evidence of a consumer culture among children
32. Religion - family - work
components of the industrial process
tradition sources of identity
signifie
Control the media
33. Different parts of the brand (ex. name - logo - colors)
The truths of Media
tradition sources of identity
brand elements
product placement
34. Presenting materials to the audience for viewing/buying
resilient child
exhibition
myth markets
lifestyle effects
35. Activities - self-worth evaluation - problem-solving tactics
myth markets
major chains of exhibition
Status conferral
evidence of a consumer culture among children
36. Limited information sources - personal experience - and context for claims
characteristics of iconic brands
production
characteristics of culture
children as vulnerable consumers
37. Created by the consumers from: name - logo - tagline - colors - music - etc.
brand identity
dealing with risk
characteristics of culture
social construction of reality
38. Combination of rituals and social construction of reality (via the Cultural Model)
new shared meanings
indexical relationship (casual connection)
components of the industrial process
Transmission Model
39. Discipline that studies the nature of a system of meaning
advertising
Cultural Branding
myth
semiotics
40. The direct associations people make about a brand
brand image
icons
activities in distribution
distribution
41. Creation of mass-media materials for distribution
signification system
culture as communication
Indirect (Cognitive) Effects Theory
production
42. Cognitive: ability to intellectually process information - Emotional: feelings created by media - - Aesthetic: interpreting media in an artistic POV - Moral: examining the values of the medium
Media literacy dimensions
Emotional Branding
Message Effects
evidence of a consumer culture among children
43. 1. widely favored or well-liked by many 2. originates from the people 3. is mass produced 4. left-over from high culture
Indirect (Cognitive) Effects Theory
Status conferral
indexical relationship (casual connection)
Definitions of Culture
44. Avoid production - follow models/copy-cat - create sequels of hits - burden the indies
production
dealing with risk
semiotics
fragile child
45. National conversation = national identity - multiple brands in competition
myth
myth markets
iconical relationship (resemblance)
Minimalist Effects Theory
46. Interpersonal Communication - Intrapersonal Communication - Group Communication - Mass Communication
social construction of reality
new sources of identity
factors that create a need for myth
Levels of communication
47. Resemblance between sign and something else - variance in shared meaning
Powerful Effects Theory
Cumulative Effects Theory
activities in exhibition
iconical relationship (resemblance)
48. Sign and meaning linked by way of cause or association - ex. smoke means fire
components of the industrial process
associations
problems with product placement
indexical relationship (casual connection)
49. Use of the branded product as a prop in a production for a fee
factors that create a need for myth
product placement
advertising
resilient child
50. Socialization - inter-generational eavesdropping - role modeling - stereotyping
Cultivation analysis
lifestyle effects
advertising
myth