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Test your basic knowledge |
Mass Media And Pop Culture
Start Test
Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Fulfilling needs - emotional benefits
Emotional Branding
icons
production
Cognitive Branding
2. The direct associations people make about a brand
Powerful Effects Theory
brand image
product integration
exhibition
3. Meaning derived from a social agreement
sign
symbolic relationship (convention)
characteristics of culture
signifier
4. Deep connection with culture - competition for share of culture - use of symbolism and what the brand 'stands' for
characteristics of culture
Definitions of Culture
characteristics of iconic brands
icons
5. Paid - mediated form of communication from an identifiable source - designed to persuade the receiver to take some action
activities in distribution
Minimalist Effects Theory
advertising
indexical relationship (casual connection)
6. Directed by processed and stored information - active receiver - change with maturation
product placement
social construction of reality
resilient child
evidence of a consumer culture among children
7. Interpersonal Communication - Intrapersonal Communication - Group Communication - Mass Communication
major chains of exhibition
media-industrial complex
Levels of communication
new sources of identity
8. Organization/structure of signs - inbuilt system of cultural meanings built into a sign
Minimalist Effects Theory
Transmission Model
The propaganda model
code
9. Individually created meanings
The truths of Media
code
sign
social construction of reality
10. Breakdown based on demographics and psychographics
children as vulnerable consumers
advertising
audience segmenting
signifie
11. National conversation = national identity - multiple brands in competition
Message Effects
myth markets
Media literacy dimensions
rituals
12. Directed by desires and emotions - passive receiver - early habits are difficult to change
associations
rituals
fragile child
Cultivation analysis
13. Created by the consumers from: name - logo - tagline - colors - music - etc.
components of the industrial process
signification system
brand identity
new sources of identity
14. Selecting a specific part to focus on within the demographic or psychographic
Status conferral
Cultural Branding
audience targeting
The propaganda model
15. Mass media - leisure activities - consumer lifestyle
Cultural Branding
new sources of identity
myth markets
The propaganda model
16. Regal - AMC - Cinemark - Carmike - Cineplex Entertainment
evidence of a consumer culture among children
rituals
major chains of exhibition
advertising
17. Mass messages would overwhelm people in the absence of the influences of family - mass media messages are a stimulus that would lead to a predictable attitudinal or behavioral response with nothing intervening between sender & audience
code
brand image
characteristics of pop culture
The propaganda model
18. Buying a product to consume the myth - to form a relationship with the myth's creator
major chains of exhibition
ritual action
brand image
levels of culture (high vs. low)
19. Iconic brands - embedding into culture - how the brand contributes to society
signifier
audience segmenting
brand image
Cultural Branding
20. Cognitive Effects: people learn more from people they identify with - Attitudinal Effect: people develop feelings about a product - Behavioral Effect: actions such as clipping a coupon or voting for a candidate - Psychological Effect: Inspiring fear
Message Effects
ideology
Powerful Effects Theory
components of the industrial process
21. Watching large amounts of tv cultivates a distinct view of the world that is sharply at odds with reality (Mean-World syndrome) - because of televised violence - heavy television viewers are more likely to fear violence
levels of culture (high vs. low)
characteristics of culture
Cultivation analysis
brand image
22. Meaning evoked by the signifier
associations
characteristics of pop culture
signifie
rituals
23. Sign and meaning linked by way of cause or association - ex. smoke means fire
Definitions of Culture
indexical relationship (casual connection)
Message Effects
Indirect (Cognitive) Effects Theory
24. historically shared meanings (rituals) + individually created meanings (social construction of reality) = new shared meaning...qualitative - mass
tradition sources of identity
major chains of exhibition
Cultural Model
icons
25. Delivery of the produced material - marketing
factors that create a need for myth
characteristics of iconic brands
rituals
distribution
26. Specific to a group of people - individuals are socialized into culture - individuals can belong to multiple subcultures - shared beliefs - behaviors - attitudes - etc.
iconical relationship (resemblance)
audience targeting
resilient child
characteristics of culture
27. Media can give status to an individual - because media coverage exposes them to large audiences - they can seem important
components of the industrial process
Message Effects
Status conferral
factors that create a need for myth
28. 1. widely favored or well-liked by many 2. originates from the people 3. is mass produced 4. left-over from high culture
brand image
social construction of reality
The propaganda model
Definitions of Culture
29. When the audience is an 'object produced to be sold for profit' ex. Gossip Girl (media co. - advertisers - females 18 - screenwriter)
Powerful Effects Theory
audience as a market commodity
rituals
brand image
30. Of who you are - who we are - and who they are
symbolic relationship (convention)
Cultivation analysis
evidence of a consumer culture among children
culture as communication
31. Historically shared meanings
product placement
rituals
tradition sources of identity
Cultural Branding
32. Choosing a release date - determining/adjusting the number of prints to make - developing/implementing a strategic communication campaign (advertising and public relations)
activities in distribution
symbolic relationship (convention)
brand elements
factors that create a need for myth
33. Preexisting beliefs of individuals influence perception of messages
fragile child
Indirect (Cognitive) Effects Theory
brand identity
components of the industrial process
34. Combination of rituals and social construction of reality (via the Cultural Model)
Media literacy dimensions
rituals
new shared meanings
evidence of a consumer culture among children
35. Incorporating the branded product into the dialogue or plot of the production
children as vulnerable consumers
audience segmenting
new sources of identity
product integration
36. Source - message - receiver - quantitative - individual
signification system
characteristics of iconic brands
Transmission vs. Cultural Model
Transmission Model
37. Wide release - platform release - exclusive release
activities in exhibition
Cognitive Branding
myth
rituals
38. Avoid production - follow models/copy-cat - create sequels of hits - burden the indies
media-industrial complex
production
code
dealing with risk
39. Use of the branded product as a prop in a production for a fee
lifestyle effects
Cumulative Effects Theory
product placement
The truths of Media
40. Messages have little direct effect on the audience
major chains of exhibition
Minimalist Effects Theory
social construction of reality
audience segmenting
41. Activities - self-worth evaluation - problem-solving tactics
myth markets
Powerful Effects Theory
myth
evidence of a consumer culture among children
42. Resemblance between sign and something else - variance in shared meaning
iconical relationship (resemblance)
Levels of communication
major chains of exhibition
dealing with risk
43. Limited information sources - personal experience - and context for claims
Cultural Model
product placement
children as vulnerable consumers
ritual action
44. Cognitive: ability to intellectually process information - Emotional: feelings created by media - - Aesthetic: interpreting media in an artistic POV - Moral: examining the values of the medium
Media literacy dimensions
The propaganda model
ritual action
social construction of reality
45. People will immediately respond to a message
exhibition
Powerful Effects Theory
Levels of communication
code
46. Mind-share - functional benefits - very basic
myth markets
components of the industrial process
Cognitive Branding
Cumulative Effects Theory
47. Way of thinking that makes the existing organization of social relations appear natural and inevitable
activities in production
ideology
indexical relationship (casual connection)
ritual action
48. Encapsulated myths that fulfill our needs
icons
media-industrial complex
Powerful Effects Theory
product integration
49. Better brand recall - better creation of realism - lessens negative backlash due to overly-prominent placement
major chains of exhibition
associations
Definitions of Culture
individual-level effects of product placement
50. Simple stories with compelling characters and resonant plots - provide ideals to live by
exhibition
factors that create a need for myth
levels of culture (high vs. low)
myth