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Test your basic knowledge |
Mass Media And Pop Culture
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Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
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study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Messages have a long-term effect on the audience
Cumulative Effects Theory
social construction of reality
dealing with risk
new shared meanings
2. Media are essential components of our lives - No mainstream media (MSM) - Everything from the margin moves to the center - Nothing's new; everything that happened in the past will happen again - New media are always scary - Activism and analysis are
components of the industrial process
lifestyle effects
The truths of Media
audience segmenting
3. Paid - mediated form of communication from an identifiable source - designed to persuade the receiver to take some action
advertising
brand identity
Transmission vs. Cultural Model
signification system
4. Avoid production - follow models/copy-cat - create sequels of hits - burden the indies
dealing with risk
icons
Cognitive Branding
Cultural Branding
5. Media can give status to an individual - because media coverage exposes them to large audiences - they can seem important
advertising
Control the media
resilient child
Status conferral
6. Directed by desires and emotions - passive receiver - early habits are difficult to change
Media literacy dimensions
Transmission vs. Cultural Model
Cultural Model
fragile child
7. Directed by processed and stored information - active receiver - change with maturation
individual-level effects of product placement
Media literacy dimensions
resilient child
Powerful Effects Theory
8. When the audience is an 'object produced to be sold for profit' ex. Gossip Girl (media co. - advertisers - females 18 - screenwriter)
The truths of Media
components of the industrial process
audience as a market commodity
evidence of a consumer culture among children
9. Presenting materials to the audience for viewing/buying
exhibition
ritual action
signification system
new sources of identity
10. Historically shared meanings
Emotional Branding
rituals
Transmission vs. Cultural Model
audience segmenting
11. Created by the consumers from: name - logo - tagline - colors - music - etc.
levels of culture (high vs. low)
brand identity
Cognitive Branding
The truths of Media
12. Discipline that studies the nature of a system of meaning
code
evidence of a consumer culture among children
factors that create a need for myth
semiotics
13. Images - thoughts - words - or emotions that come to mind with a brand
icons
rituals
Cultural Branding
associations
14. Activities - self-worth evaluation - problem-solving tactics
evidence of a consumer culture among children
exhibition
The truths of Media
media-industrial complex
15. 1. widely favored or well-liked by many 2. originates from the people 3. is mass produced 4. left-over from high culture
myth
activities in distribution
semiotics
Definitions of Culture
16. Separated based on bias of preference - preferences influenced by social class - education - etc.
exhibition
children as vulnerable consumers
levels of culture (high vs. low)
brand image
17. The direct associations people make about a brand
Message Effects
brand image
audience targeting
product placement
18. Simple stories with compelling characters and resonant plots - provide ideals to live by
audience as a market commodity
production
myth
components of the industrial process
19. Iconic brands - embedding into culture - how the brand contributes to society
semiotics
Transmission Model
Cultural Branding
characteristics of pop culture
20. Different parts of the brand (ex. name - logo - colors)
indexical relationship (casual connection)
Media literacy dimensions
characteristics of iconic brands
brand elements
21. Use of the branded product as a prop in a production for a fee
product placement
Emotional Branding
major chains of exhibition
brand image
22. National conversation = national identity - multiple brands in competition
myth markets
evidence of a consumer culture among children
Media literacy dimensions
product placement
23. Cognitive: ability to intellectually process information - Emotional: feelings created by media - - Aesthetic: interpreting media in an artistic POV - Moral: examining the values of the medium
Levels of communication
Status conferral
Cognitive Branding
Media literacy dimensions
24. Meaning derived from a social agreement
symbolic relationship (convention)
activities in production
characteristics of iconic brands
individual-level effects of product placement
25. Screenplay/screenwriter - location/production costs - hiring movie stars - hiring movie crew - securing Completion Bond company
ritual action
iconical relationship (resemblance)
The truths of Media
activities in production
26. Messages have little direct effect on the audience
Minimalist Effects Theory
Cognitive Branding
new sources of identity
factors that create a need for myth
27. Religion - family - work
tradition sources of identity
components of the industrial process
myth
Definitions of Culture
28. Breakdown based on demographics and psychographics
audience segmenting
semiotics
factors that create a need for myth
problems with product placement
29. Innovation - research and development - and risk
advertising
code
signification system
components of the industrial process
30. Meaning evoked by the signifier
ritual action
signifie
product placement
social construction of reality
31. Watching large amounts of tv cultivates a distinct view of the world that is sharply at odds with reality (Mean-World syndrome) - because of televised violence - heavy television viewers are more likely to fear violence
social construction of reality
semiotics
Cultivation analysis
Minimalist Effects Theory
32. Consumer deception via fewer defense mechanisms - mere exposure - and less processing
problems with product placement
characteristics of iconic brands
Media literacy dimensions
activities in distribution
33. Rejection of high vs. low distinction - populist/popular/public - reaction to mainstream - short shelf life
characteristics of iconic brands
characteristics of pop culture
Minimalist Effects Theory
evidence of a consumer culture among children
34. Selecting a specific part to focus on within the demographic or psychographic
exhibition
brand elements
audience targeting
components of the industrial process
35. Encapsulated myths that fulfill our needs
characteristics of iconic brands
symbolic relationship (convention)
icons
myth markets
36. Of who you are - who we are - and who they are
Cultivation analysis
Levels of communication
culture as communication
Media literacy dimensions
37. Socialization - inter-generational eavesdropping - role modeling - stereotyping
signifie
lifestyle effects
audience as a market commodity
Minimalist Effects Theory
38. Perceivable part of the sign
exhibition
characteristics of iconic brands
signifier
characteristics of pop culture
39. Deep connection with culture - competition for share of culture - use of symbolism and what the brand 'stands' for
icons
Cognitive Branding
evidence of a consumer culture among children
characteristics of iconic brands
40. Incorporating the branded product into the dialogue or plot of the production
fragile child
product integration
code
Control the media
41. Mass media - leisure activities - consumer lifestyle
Cultivation analysis
new sources of identity
associations
Media literacy dimensions
42. Owners - Advertisers - Government - Special Interest Groups - News Sources - Audiences - Newsroom culture - Technology
Powerful Effects Theory
Control the media
characteristics of pop culture
new shared meanings
43. Buying a product to consume the myth - to form a relationship with the myth's creator
ritual action
Transmission Model
iconical relationship (resemblance)
sign
44. Better brand recall - better creation of realism - lessens negative backlash due to overly-prominent placement
signifier
new sources of identity
individual-level effects of product placement
code
45. Source - message - receiver - quantitative - individual
lifestyle effects
Cognitive Branding
Transmission Model
signification system
46. Creation of mass-media materials for distribution
Cultural Branding
Definitions of Culture
ideology
production
47. Choosing a release date - determining/adjusting the number of prints to make - developing/implementing a strategic communication campaign (advertising and public relations)
activities in distribution
lifestyle effects
characteristics of culture
media-industrial complex
48. Sign and meaning linked by way of cause or association - ex. smoke means fire
code
Transmission vs. Cultural Model
indexical relationship (casual connection)
social construction of reality
49. Way of thinking that makes the existing organization of social relations appear natural and inevitable
levels of culture (high vs. low)
ideology
signifier
Status conferral
50. National ideology vs. personal experience = tension
signification system
dealing with risk
factors that create a need for myth
The truths of Media
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