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Test your basic knowledge |
Mass Media And Pop Culture
Start Test
Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
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study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Media can give status to an individual - because media coverage exposes them to large audiences - they can seem important
ideology
social construction of reality
Status conferral
Cultivation analysis
2. Sign and meaning linked by way of cause or association - ex. smoke means fire
indexical relationship (casual connection)
iconical relationship (resemblance)
dealing with risk
product integration
3. The direct associations people make about a brand
Cumulative Effects Theory
brand image
Media literacy dimensions
Emotional Branding
4. Discipline that studies the nature of a system of meaning
semiotics
Cumulative Effects Theory
activities in production
Media literacy dimensions
5. Incorporating the branded product into the dialogue or plot of the production
media-industrial complex
iconical relationship (resemblance)
product integration
Emotional Branding
6. Paid - mediated form of communication from an identifiable source - designed to persuade the receiver to take some action
advertising
dealing with risk
brand elements
iconical relationship (resemblance)
7. Combination of rituals and social construction of reality (via the Cultural Model)
Emotional Branding
new shared meanings
rituals
semiotics
8. Directed by processed and stored information - active receiver - change with maturation
resilient child
Cultural Model
Message Effects
Powerful Effects Theory
9. Rejection of high vs. low distinction - populist/popular/public - reaction to mainstream - short shelf life
Definitions of Culture
new sources of identity
characteristics of pop culture
myth markets
10. Buying a product to consume the myth - to form a relationship with the myth's creator
social construction of reality
Cumulative Effects Theory
signification system
ritual action
11. Individually created meanings
product integration
semiotics
social construction of reality
activities in distribution
12. Complimentary - the 'what' and the 'why'
Powerful Effects Theory
social construction of reality
Transmission vs. Cultural Model
Media literacy dimensions
13. Organization/structure of signs - inbuilt system of cultural meanings built into a sign
tradition sources of identity
code
Transmission Model
problems with product placement
14. Fulfilling needs - emotional benefits
Emotional Branding
sign
Message Effects
product integration
15. Delivery of the produced material - marketing
sign
fragile child
distribution
ritual action
16. Wide release - platform release - exclusive release
icons
activities in exhibition
evidence of a consumer culture among children
product placement
17. Historically shared meanings
activities in production
associations
rituals
Status conferral
18. People will immediately respond to a message
media-industrial complex
major chains of exhibition
lifestyle effects
Powerful Effects Theory
19. Deep connection with culture - competition for share of culture - use of symbolism and what the brand 'stands' for
resilient child
characteristics of iconic brands
levels of culture (high vs. low)
Definitions of Culture
20. Meaning evoked by the signifier
characteristics of pop culture
product placement
Minimalist Effects Theory
signifie
21. Created by the consumers from: name - logo - tagline - colors - music - etc.
brand identity
signifie
fragile child
myth
22. Screenplay/screenwriter - location/production costs - hiring movie stars - hiring movie crew - securing Completion Bond company
activities in production
brand image
symbolic relationship (convention)
audience targeting
23. Owners - Advertisers - Government - Special Interest Groups - News Sources - Audiences - Newsroom culture - Technology
audience targeting
audience as a market commodity
Control the media
product placement
24. Limited information sources - personal experience - and context for claims
symbolic relationship (convention)
children as vulnerable consumers
iconical relationship (resemblance)
levels of culture (high vs. low)
25. Religion - family - work
Status conferral
components of the industrial process
tradition sources of identity
The truths of Media
26. Socialization - inter-generational eavesdropping - role modeling - stereotyping
Minimalist Effects Theory
exhibition
lifestyle effects
code
27. Creation of mass-media materials for distribution
activities in distribution
levels of culture (high vs. low)
production
Powerful Effects Theory
28. Consumer deception via fewer defense mechanisms - mere exposure - and less processing
problems with product placement
Transmission Model
The propaganda model
distribution
29. Choosing a release date - determining/adjusting the number of prints to make - developing/implementing a strategic communication campaign (advertising and public relations)
ideology
activities in distribution
The propaganda model
Message Effects
30. Perceivable part of the sign
culture as communication
Cultivation analysis
signifier
components of the industrial process
31. Cognitive: ability to intellectually process information - Emotional: feelings created by media - - Aesthetic: interpreting media in an artistic POV - Moral: examining the values of the medium
brand identity
Media literacy dimensions
evidence of a consumer culture among children
Powerful Effects Theory
32. Media are essential components of our lives - No mainstream media (MSM) - Everything from the margin moves to the center - Nothing's new; everything that happened in the past will happen again - New media are always scary - Activism and analysis are
Cultivation analysis
Cumulative Effects Theory
brand image
The truths of Media
33. Specific to a group of people - individuals are socialized into culture - individuals can belong to multiple subcultures - shared beliefs - behaviors - attitudes - etc.
Cultural Model
characteristics of culture
semiotics
signification system
34. Mind-share - functional benefits - very basic
signifier
Cognitive Branding
Levels of communication
new shared meanings
35. Of who you are - who we are - and who they are
fragile child
culture as communication
Emotional Branding
activities in distribution
36. National conversation = national identity - multiple brands in competition
icons
myth markets
activities in distribution
Control the media
37. Messages have little direct effect on the audience
Minimalist Effects Theory
myth markets
activities in exhibition
culture as communication
38. Images - thoughts - words - or emotions that come to mind with a brand
iconical relationship (resemblance)
brand elements
associations
activities in distribution
39. Watching large amounts of tv cultivates a distinct view of the world that is sharply at odds with reality (Mean-World syndrome) - because of televised violence - heavy television viewers are more likely to fear violence
rituals
audience segmenting
media-industrial complex
Cultivation analysis
40. Use of the branded product as a prop in a production for a fee
problems with product placement
activities in exhibition
code
product placement
41. Mass messages would overwhelm people in the absence of the influences of family - mass media messages are a stimulus that would lead to a predictable attitudinal or behavioral response with nothing intervening between sender & audience
The propaganda model
audience as a market commodity
The truths of Media
rituals
42. Mass media - leisure activities - consumer lifestyle
new sources of identity
components of the industrial process
dealing with risk
audience segmenting
43. Iconic brands - embedding into culture - how the brand contributes to society
culture as communication
brand image
evidence of a consumer culture among children
Cultural Branding
44. National ideology vs. personal experience = tension
characteristics of culture
The propaganda model
factors that create a need for myth
components of the industrial process
45. Interpersonal Communication - Intrapersonal Communication - Group Communication - Mass Communication
audience segmenting
The truths of Media
Levels of communication
components of the industrial process
46. Resemblance between sign and something else - variance in shared meaning
characteristics of pop culture
factors that create a need for myth
iconical relationship (resemblance)
Media literacy dimensions
47. Everything in your experience (object - action - event)
sign
distribution
Media literacy dimensions
associations
48. Avoid production - follow models/copy-cat - create sequels of hits - burden the indies
ritual action
Powerful Effects Theory
Definitions of Culture
dealing with risk
49. Directed by desires and emotions - passive receiver - early habits are difficult to change
product integration
dealing with risk
brand elements
fragile child
50. The use of news to promote corporate holdings is wrong.
children as vulnerable consumers
major chains of exhibition
Cumulative Effects Theory
media-industrial complex
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