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Test your basic knowledge |
Mass Media And Pop Culture
Start Test
Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Complimentary - the 'what' and the 'why'
The propaganda model
factors that create a need for myth
Transmission vs. Cultural Model
audience targeting
2. Socialization - inter-generational eavesdropping - role modeling - stereotyping
lifestyle effects
brand elements
The propaganda model
distribution
3. Everything in your experience (object - action - event)
major chains of exhibition
myth
The propaganda model
sign
4. Specific to a group of people - individuals are socialized into culture - individuals can belong to multiple subcultures - shared beliefs - behaviors - attitudes - etc.
culture as communication
characteristics of culture
Message Effects
social construction of reality
5. Fulfilling needs - emotional benefits
myth markets
problems with product placement
The propaganda model
Emotional Branding
6. Innovation - research and development - and risk
Cultural Model
audience as a market commodity
components of the industrial process
product integration
7. National ideology vs. personal experience = tension
audience segmenting
Cumulative Effects Theory
Status conferral
factors that create a need for myth
8. 1. widely favored or well-liked by many 2. originates from the people 3. is mass produced 4. left-over from high culture
characteristics of culture
brand image
brand elements
Definitions of Culture
9. System of meanings generated by association of signifiers and signifieds
Emotional Branding
signification system
characteristics of culture
The truths of Media
10. Owners - Advertisers - Government - Special Interest Groups - News Sources - Audiences - Newsroom culture - Technology
media-industrial complex
audience targeting
Control the media
Transmission Model
11. When the audience is an 'object produced to be sold for profit' ex. Gossip Girl (media co. - advertisers - females 18 - screenwriter)
Indirect (Cognitive) Effects Theory
audience as a market commodity
Message Effects
Cultivation analysis
12. Better brand recall - better creation of realism - lessens negative backlash due to overly-prominent placement
distribution
individual-level effects of product placement
brand image
Minimalist Effects Theory
13. People will immediately respond to a message
culture as communication
characteristics of pop culture
Powerful Effects Theory
new sources of identity
14. Combination of rituals and social construction of reality (via the Cultural Model)
symbolic relationship (convention)
characteristics of iconic brands
icons
new shared meanings
15. Preexisting beliefs of individuals influence perception of messages
audience as a market commodity
Indirect (Cognitive) Effects Theory
tradition sources of identity
signification system
16. Interpersonal Communication - Intrapersonal Communication - Group Communication - Mass Communication
Levels of communication
audience as a market commodity
problems with product placement
Emotional Branding
17. Cognitive Effects: people learn more from people they identify with - Attitudinal Effect: people develop feelings about a product - Behavioral Effect: actions such as clipping a coupon or voting for a candidate - Psychological Effect: Inspiring fear
Message Effects
The truths of Media
resilient child
Emotional Branding
18. Discipline that studies the nature of a system of meaning
icons
social construction of reality
semiotics
new sources of identity
19. Limited information sources - personal experience - and context for claims
brand elements
evidence of a consumer culture among children
major chains of exhibition
children as vulnerable consumers
20. Meaning evoked by the signifier
characteristics of pop culture
activities in distribution
ritual action
signifie
21. Activities - self-worth evaluation - problem-solving tactics
major chains of exhibition
fragile child
evidence of a consumer culture among children
Media literacy dimensions
22. Perceivable part of the sign
audience segmenting
Cultural Branding
signifier
activities in distribution
23. Source - message - receiver - quantitative - individual
Cultural Model
product placement
Definitions of Culture
Transmission Model
24. Screenplay/screenwriter - location/production costs - hiring movie stars - hiring movie crew - securing Completion Bond company
Cognitive Branding
activities in production
Definitions of Culture
Powerful Effects Theory
25. Created by the consumers from: name - logo - tagline - colors - music - etc.
ideology
children as vulnerable consumers
brand identity
factors that create a need for myth
26. The direct associations people make about a brand
myth markets
rituals
brand image
icons
27. Selecting a specific part to focus on within the demographic or psychographic
audience targeting
Control the media
Cultural Branding
code
28. Directed by processed and stored information - active receiver - change with maturation
resilient child
social construction of reality
audience segmenting
indexical relationship (casual connection)
29. Regal - AMC - Cinemark - Carmike - Cineplex Entertainment
major chains of exhibition
Message Effects
myth markets
Transmission Model
30. Messages have little direct effect on the audience
new shared meanings
Minimalist Effects Theory
Control the media
problems with product placement
31. Directed by desires and emotions - passive receiver - early habits are difficult to change
Cultivation analysis
characteristics of pop culture
advertising
fragile child
32. Mass messages would overwhelm people in the absence of the influences of family - mass media messages are a stimulus that would lead to a predictable attitudinal or behavioral response with nothing intervening between sender & audience
Message Effects
The propaganda model
activities in exhibition
culture as communication
33. Way of thinking that makes the existing organization of social relations appear natural and inevitable
new shared meanings
ideology
components of the industrial process
audience targeting
34. Media are essential components of our lives - No mainstream media (MSM) - Everything from the margin moves to the center - Nothing's new; everything that happened in the past will happen again - New media are always scary - Activism and analysis are
resilient child
components of the industrial process
The truths of Media
sign
35. Presenting materials to the audience for viewing/buying
Status conferral
resilient child
exhibition
culture as communication
36. Wide release - platform release - exclusive release
activities in production
activities in exhibition
semiotics
ritual action
37. Images - thoughts - words - or emotions that come to mind with a brand
signifie
associations
social construction of reality
characteristics of pop culture
38. Historically shared meanings
product placement
myth markets
components of the industrial process
rituals
39. Individually created meanings
social construction of reality
ideology
activities in exhibition
major chains of exhibition
40. Sign and meaning linked by way of cause or association - ex. smoke means fire
culture as communication
indexical relationship (casual connection)
characteristics of culture
factors that create a need for myth
41. Creation of mass-media materials for distribution
new shared meanings
semiotics
myth markets
production
42. Cognitive: ability to intellectually process information - Emotional: feelings created by media - - Aesthetic: interpreting media in an artistic POV - Moral: examining the values of the medium
Cultural Branding
signifier
Media literacy dimensions
culture as communication
43. Incorporating the branded product into the dialogue or plot of the production
characteristics of pop culture
children as vulnerable consumers
product integration
Cognitive Branding
44. Of who you are - who we are - and who they are
factors that create a need for myth
culture as communication
audience segmenting
media-industrial complex
45. Buying a product to consume the myth - to form a relationship with the myth's creator
associations
ritual action
levels of culture (high vs. low)
Powerful Effects Theory
46. Avoid production - follow models/copy-cat - create sequels of hits - burden the indies
product placement
dealing with risk
signifie
code
47. Use of the branded product as a prop in a production for a fee
code
product placement
ritual action
production
48. Delivery of the produced material - marketing
distribution
Definitions of Culture
Control the media
audience segmenting
49. Breakdown based on demographics and psychographics
audience segmenting
Transmission Model
code
myth
50. Religion - family - work
Emotional Branding
tradition sources of identity
Cultural Model
factors that create a need for myth