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Test your basic knowledge |
Mass Media And Pop Culture
Start Test
Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Creation of mass-media materials for distribution
audience targeting
production
levels of culture (high vs. low)
Status conferral
2. Media can give status to an individual - because media coverage exposes them to large audiences - they can seem important
new sources of identity
culture as communication
levels of culture (high vs. low)
Status conferral
3. Combination of rituals and social construction of reality (via the Cultural Model)
Definitions of Culture
audience segmenting
new shared meanings
Cultural Branding
4. Different parts of the brand (ex. name - logo - colors)
brand elements
myth markets
sign
characteristics of iconic brands
5. Better brand recall - better creation of realism - lessens negative backlash due to overly-prominent placement
Emotional Branding
individual-level effects of product placement
product integration
audience targeting
6. Meaning derived from a social agreement
symbolic relationship (convention)
distribution
lifestyle effects
signifier
7. Encapsulated myths that fulfill our needs
code
Message Effects
icons
individual-level effects of product placement
8. Complimentary - the 'what' and the 'why'
activities in distribution
dealing with risk
associations
Transmission vs. Cultural Model
9. Activities - self-worth evaluation - problem-solving tactics
evidence of a consumer culture among children
myth markets
tradition sources of identity
associations
10. Everything in your experience (object - action - event)
components of the industrial process
sign
semiotics
Message Effects
11. Regal - AMC - Cinemark - Carmike - Cineplex Entertainment
product integration
major chains of exhibition
brand identity
audience as a market commodity
12. National ideology vs. personal experience = tension
factors that create a need for myth
The truths of Media
code
Control the media
13. When the audience is an 'object produced to be sold for profit' ex. Gossip Girl (media co. - advertisers - females 18 - screenwriter)
characteristics of iconic brands
Cultural Model
distribution
audience as a market commodity
14. Paid - mediated form of communication from an identifiable source - designed to persuade the receiver to take some action
brand identity
The propaganda model
advertising
Control the media
15. National conversation = national identity - multiple brands in competition
exhibition
myth markets
lifestyle effects
dealing with risk
16. Of who you are - who we are - and who they are
culture as communication
Indirect (Cognitive) Effects Theory
social construction of reality
product placement
17. Media are essential components of our lives - No mainstream media (MSM) - Everything from the margin moves to the center - Nothing's new; everything that happened in the past will happen again - New media are always scary - Activism and analysis are
Minimalist Effects Theory
The truths of Media
Cultural Model
Definitions of Culture
18. Mass media - leisure activities - consumer lifestyle
levels of culture (high vs. low)
brand identity
new sources of identity
Definitions of Culture
19. Perceivable part of the sign
signifier
Cultural Model
Cultivation analysis
The truths of Media
20. Socialization - inter-generational eavesdropping - role modeling - stereotyping
factors that create a need for myth
activities in exhibition
Minimalist Effects Theory
lifestyle effects
21. Wide release - platform release - exclusive release
Cultivation analysis
exhibition
activities in exhibition
lifestyle effects
22. Discipline that studies the nature of a system of meaning
resilient child
audience targeting
Status conferral
semiotics
23. Screenplay/screenwriter - location/production costs - hiring movie stars - hiring movie crew - securing Completion Bond company
myth markets
brand image
activities in production
distribution
24. Cognitive Effects: people learn more from people they identify with - Attitudinal Effect: people develop feelings about a product - Behavioral Effect: actions such as clipping a coupon or voting for a candidate - Psychological Effect: Inspiring fear
Cultivation analysis
resilient child
Message Effects
brand identity
25. Mind-share - functional benefits - very basic
Indirect (Cognitive) Effects Theory
culture as communication
characteristics of iconic brands
Cognitive Branding
26. Fulfilling needs - emotional benefits
symbolic relationship (convention)
Emotional Branding
audience targeting
Transmission vs. Cultural Model
27. People will immediately respond to a message
Powerful Effects Theory
Definitions of Culture
fragile child
ritual action
28. Source - message - receiver - quantitative - individual
distribution
resilient child
sign
Transmission Model
29. Images - thoughts - words - or emotions that come to mind with a brand
associations
characteristics of culture
rituals
individual-level effects of product placement
30. The direct associations people make about a brand
myth markets
brand image
product placement
activities in exhibition
31. Religion - family - work
Media literacy dimensions
Levels of communication
The truths of Media
tradition sources of identity
32. Choosing a release date - determining/adjusting the number of prints to make - developing/implementing a strategic communication campaign (advertising and public relations)
activities in distribution
The truths of Media
Definitions of Culture
associations
33. Specific to a group of people - individuals are socialized into culture - individuals can belong to multiple subcultures - shared beliefs - behaviors - attitudes - etc.
characteristics of culture
Definitions of Culture
brand image
ritual action
34. Simple stories with compelling characters and resonant plots - provide ideals to live by
individual-level effects of product placement
audience targeting
Transmission Model
myth
35. System of meanings generated by association of signifiers and signifieds
signification system
icons
audience targeting
code
36. historically shared meanings (rituals) + individually created meanings (social construction of reality) = new shared meaning...qualitative - mass
activities in distribution
activities in production
Cultural Model
audience targeting
37. Selecting a specific part to focus on within the demographic or psychographic
audience targeting
myth
signifie
sign
38. Incorporating the branded product into the dialogue or plot of the production
advertising
Transmission vs. Cultural Model
tradition sources of identity
product integration
39. Use of the branded product as a prop in a production for a fee
icons
media-industrial complex
activities in exhibition
product placement
40. Interpersonal Communication - Intrapersonal Communication - Group Communication - Mass Communication
Powerful Effects Theory
Levels of communication
problems with product placement
factors that create a need for myth
41. Directed by desires and emotions - passive receiver - early habits are difficult to change
ideology
dealing with risk
fragile child
Status conferral
42. Messages have a long-term effect on the audience
semiotics
Cumulative Effects Theory
characteristics of culture
characteristics of pop culture
43. Cognitive: ability to intellectually process information - Emotional: feelings created by media - - Aesthetic: interpreting media in an artistic POV - Moral: examining the values of the medium
Media literacy dimensions
characteristics of pop culture
lifestyle effects
components of the industrial process
44. Resemblance between sign and something else - variance in shared meaning
indexical relationship (casual connection)
iconical relationship (resemblance)
characteristics of pop culture
Transmission vs. Cultural Model
45. Preexisting beliefs of individuals influence perception of messages
Indirect (Cognitive) Effects Theory
new sources of identity
Status conferral
signifier
46. Owners - Advertisers - Government - Special Interest Groups - News Sources - Audiences - Newsroom culture - Technology
Cumulative Effects Theory
problems with product placement
Control the media
Cognitive Branding
47. Avoid production - follow models/copy-cat - create sequels of hits - burden the indies
dealing with risk
evidence of a consumer culture among children
Control the media
distribution
48. Presenting materials to the audience for viewing/buying
exhibition
media-industrial complex
Cognitive Branding
major chains of exhibition
49. 1. widely favored or well-liked by many 2. originates from the people 3. is mass produced 4. left-over from high culture
Levels of communication
levels of culture (high vs. low)
Definitions of Culture
icons
50. Consumer deception via fewer defense mechanisms - mere exposure - and less processing
advertising
problems with product placement
activities in distribution
Transmission Model