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Test your basic knowledge |
Mass Media And Pop Culture
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Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Directed by desires and emotions - passive receiver - early habits are difficult to change
fragile child
myth markets
evidence of a consumer culture among children
Emotional Branding
2. Cognitive Effects: people learn more from people they identify with - Attitudinal Effect: people develop feelings about a product - Behavioral Effect: actions such as clipping a coupon or voting for a candidate - Psychological Effect: Inspiring fear
myth
Message Effects
code
activities in exhibition
3. Created by the consumers from: name - logo - tagline - colors - music - etc.
brand identity
evidence of a consumer culture among children
ritual action
individual-level effects of product placement
4. The direct associations people make about a brand
characteristics of culture
audience segmenting
brand image
sign
5. Better brand recall - better creation of realism - lessens negative backlash due to overly-prominent placement
individual-level effects of product placement
new sources of identity
symbolic relationship (convention)
signification system
6. Images - thoughts - words - or emotions that come to mind with a brand
myth markets
new sources of identity
indexical relationship (casual connection)
associations
7. Screenplay/screenwriter - location/production costs - hiring movie stars - hiring movie crew - securing Completion Bond company
fragile child
advertising
activities in production
Cultural Model
8. Different parts of the brand (ex. name - logo - colors)
brand elements
components of the industrial process
Transmission vs. Cultural Model
activities in exhibition
9. Delivery of the produced material - marketing
levels of culture (high vs. low)
distribution
ideology
advertising
10. Socialization - inter-generational eavesdropping - role modeling - stereotyping
components of the industrial process
social construction of reality
lifestyle effects
brand image
11. Regal - AMC - Cinemark - Carmike - Cineplex Entertainment
advertising
indexical relationship (casual connection)
major chains of exhibition
characteristics of pop culture
12. When the audience is an 'object produced to be sold for profit' ex. Gossip Girl (media co. - advertisers - females 18 - screenwriter)
new shared meanings
culture as communication
iconical relationship (resemblance)
audience as a market commodity
13. Way of thinking that makes the existing organization of social relations appear natural and inevitable
Levels of communication
ideology
characteristics of pop culture
tradition sources of identity
14. Mind-share - functional benefits - very basic
individual-level effects of product placement
major chains of exhibition
Cognitive Branding
characteristics of culture
15. Perceivable part of the sign
factors that create a need for myth
Minimalist Effects Theory
media-industrial complex
signifier
16. Messages have little direct effect on the audience
Minimalist Effects Theory
signification system
Cumulative Effects Theory
major chains of exhibition
17. Everything in your experience (object - action - event)
rituals
sign
characteristics of culture
Emotional Branding
18. Media can give status to an individual - because media coverage exposes them to large audiences - they can seem important
indexical relationship (casual connection)
audience as a market commodity
activities in production
Status conferral
19. Incorporating the branded product into the dialogue or plot of the production
indexical relationship (casual connection)
product integration
evidence of a consumer culture among children
brand elements
20. Resemblance between sign and something else - variance in shared meaning
activities in exhibition
iconical relationship (resemblance)
characteristics of culture
exhibition
21. Interpersonal Communication - Intrapersonal Communication - Group Communication - Mass Communication
Media literacy dimensions
media-industrial complex
characteristics of iconic brands
Levels of communication
22. Owners - Advertisers - Government - Special Interest Groups - News Sources - Audiences - Newsroom culture - Technology
Control the media
The truths of Media
individual-level effects of product placement
iconical relationship (resemblance)
23. Limited information sources - personal experience - and context for claims
culture as communication
production
symbolic relationship (convention)
children as vulnerable consumers
24. Innovation - research and development - and risk
brand identity
problems with product placement
components of the industrial process
audience targeting
25. Religion - family - work
production
tradition sources of identity
exhibition
resilient child
26. Deep connection with culture - competition for share of culture - use of symbolism and what the brand 'stands' for
characteristics of iconic brands
Transmission Model
production
indexical relationship (casual connection)
27. Use of the branded product as a prop in a production for a fee
activities in production
product placement
ideology
The propaganda model
28. Organization/structure of signs - inbuilt system of cultural meanings built into a sign
The propaganda model
code
Emotional Branding
culture as communication
29. Paid - mediated form of communication from an identifiable source - designed to persuade the receiver to take some action
sign
problems with product placement
Minimalist Effects Theory
advertising
30. Preexisting beliefs of individuals influence perception of messages
ideology
Cultural Model
Indirect (Cognitive) Effects Theory
problems with product placement
31. Fulfilling needs - emotional benefits
icons
signifier
Emotional Branding
social construction of reality
32. The use of news to promote corporate holdings is wrong.
media-industrial complex
advertising
exhibition
evidence of a consumer culture among children
33. Choosing a release date - determining/adjusting the number of prints to make - developing/implementing a strategic communication campaign (advertising and public relations)
Powerful Effects Theory
Cognitive Branding
activities in distribution
characteristics of pop culture
34. Mass media - leisure activities - consumer lifestyle
fragile child
ritual action
Indirect (Cognitive) Effects Theory
new sources of identity
35. historically shared meanings (rituals) + individually created meanings (social construction of reality) = new shared meaning...qualitative - mass
Cumulative Effects Theory
characteristics of culture
Cultural Model
iconical relationship (resemblance)
36. Media are essential components of our lives - No mainstream media (MSM) - Everything from the margin moves to the center - Nothing's new; everything that happened in the past will happen again - New media are always scary - Activism and analysis are
The propaganda model
myth markets
The truths of Media
icons
37. Cognitive: ability to intellectually process information - Emotional: feelings created by media - - Aesthetic: interpreting media in an artistic POV - Moral: examining the values of the medium
characteristics of culture
Media literacy dimensions
semiotics
resilient child
38. National conversation = national identity - multiple brands in competition
myth
exhibition
myth markets
iconical relationship (resemblance)
39. 1. widely favored or well-liked by many 2. originates from the people 3. is mass produced 4. left-over from high culture
Transmission vs. Cultural Model
culture as communication
Definitions of Culture
rituals
40. Directed by processed and stored information - active receiver - change with maturation
Indirect (Cognitive) Effects Theory
resilient child
Cultivation analysis
activities in exhibition
41. Mass messages would overwhelm people in the absence of the influences of family - mass media messages are a stimulus that would lead to a predictable attitudinal or behavioral response with nothing intervening between sender & audience
symbolic relationship (convention)
product integration
social construction of reality
The propaganda model
42. Source - message - receiver - quantitative - individual
activities in distribution
Transmission Model
activities in exhibition
Message Effects
43. Discipline that studies the nature of a system of meaning
semiotics
icons
activities in production
distribution
44. Iconic brands - embedding into culture - how the brand contributes to society
code
factors that create a need for myth
Cultural Branding
product integration
45. Simple stories with compelling characters and resonant plots - provide ideals to live by
code
myth
Transmission vs. Cultural Model
brand elements
46. Avoid production - follow models/copy-cat - create sequels of hits - burden the indies
Control the media
product placement
new shared meanings
dealing with risk
47. Rejection of high vs. low distinction - populist/popular/public - reaction to mainstream - short shelf life
fragile child
Indirect (Cognitive) Effects Theory
characteristics of pop culture
new shared meanings
48. Watching large amounts of tv cultivates a distinct view of the world that is sharply at odds with reality (Mean-World syndrome) - because of televised violence - heavy television viewers are more likely to fear violence
Cultivation analysis
indexical relationship (casual connection)
characteristics of pop culture
activities in production
49. Messages have a long-term effect on the audience
characteristics of iconic brands
activities in exhibition
Cumulative Effects Theory
icons
50. National ideology vs. personal experience = tension
factors that create a need for myth
sign
exhibition
individual-level effects of product placement
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