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Test your basic knowledge |
Mass Media And Pop Culture
Start Test
Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Combination of rituals and social construction of reality (via the Cultural Model)
Transmission vs. Cultural Model
icons
culture as communication
new shared meanings
2. Cognitive Effects: people learn more from people they identify with - Attitudinal Effect: people develop feelings about a product - Behavioral Effect: actions such as clipping a coupon or voting for a candidate - Psychological Effect: Inspiring fear
Message Effects
indexical relationship (casual connection)
symbolic relationship (convention)
new shared meanings
3. Creation of mass-media materials for distribution
production
media-industrial complex
individual-level effects of product placement
evidence of a consumer culture among children
4. Avoid production - follow models/copy-cat - create sequels of hits - burden the indies
exhibition
production
dealing with risk
distribution
5. Interpersonal Communication - Intrapersonal Communication - Group Communication - Mass Communication
Transmission Model
tradition sources of identity
Levels of communication
Cultivation analysis
6. Perceivable part of the sign
audience targeting
Media literacy dimensions
distribution
signifier
7. Meaning derived from a social agreement
exhibition
culture as communication
Emotional Branding
symbolic relationship (convention)
8. Selecting a specific part to focus on within the demographic or psychographic
resilient child
culture as communication
audience targeting
Levels of communication
9. Limited information sources - personal experience - and context for claims
activities in exhibition
ritual action
children as vulnerable consumers
characteristics of iconic brands
10. Individually created meanings
social construction of reality
Transmission Model
Message Effects
new shared meanings
11. Innovation - research and development - and risk
components of the industrial process
Minimalist Effects Theory
Powerful Effects Theory
Cultural Branding
12. Activities - self-worth evaluation - problem-solving tactics
indexical relationship (casual connection)
Definitions of Culture
Transmission vs. Cultural Model
evidence of a consumer culture among children
13. Regal - AMC - Cinemark - Carmike - Cineplex Entertainment
new sources of identity
signification system
exhibition
major chains of exhibition
14. Messages have little direct effect on the audience
Minimalist Effects Theory
Message Effects
activities in exhibition
dealing with risk
15. Directed by desires and emotions - passive receiver - early habits are difficult to change
fragile child
Indirect (Cognitive) Effects Theory
dealing with risk
Cumulative Effects Theory
16. Media are essential components of our lives - No mainstream media (MSM) - Everything from the margin moves to the center - Nothing's new; everything that happened in the past will happen again - New media are always scary - Activism and analysis are
Powerful Effects Theory
production
semiotics
The truths of Media
17. Use of the branded product as a prop in a production for a fee
product placement
new sources of identity
social construction of reality
signification system
18. Separated based on bias of preference - preferences influenced by social class - education - etc.
tradition sources of identity
media-industrial complex
levels of culture (high vs. low)
ritual action
19. The direct associations people make about a brand
brand image
media-industrial complex
production
Cultural Model
20. Breakdown based on demographics and psychographics
code
audience segmenting
Minimalist Effects Theory
new sources of identity
21. Specific to a group of people - individuals are socialized into culture - individuals can belong to multiple subcultures - shared beliefs - behaviors - attitudes - etc.
characteristics of culture
semiotics
Levels of communication
Transmission Model
22. Media can give status to an individual - because media coverage exposes them to large audiences - they can seem important
resilient child
activities in production
Cultivation analysis
Status conferral
23. Consumer deception via fewer defense mechanisms - mere exposure - and less processing
ritual action
audience as a market commodity
distribution
problems with product placement
24. Mass messages would overwhelm people in the absence of the influences of family - mass media messages are a stimulus that would lead to a predictable attitudinal or behavioral response with nothing intervening between sender & audience
production
The propaganda model
distribution
brand elements
25. 1. widely favored or well-liked by many 2. originates from the people 3. is mass produced 4. left-over from high culture
factors that create a need for myth
Cognitive Branding
culture as communication
Definitions of Culture
26. System of meanings generated by association of signifiers and signifieds
major chains of exhibition
brand elements
Indirect (Cognitive) Effects Theory
signification system
27. National conversation = national identity - multiple brands in competition
Indirect (Cognitive) Effects Theory
myth markets
characteristics of culture
children as vulnerable consumers
28. Different parts of the brand (ex. name - logo - colors)
associations
code
brand elements
children as vulnerable consumers
29. Better brand recall - better creation of realism - lessens negative backlash due to overly-prominent placement
individual-level effects of product placement
Media literacy dimensions
distribution
components of the industrial process
30. Owners - Advertisers - Government - Special Interest Groups - News Sources - Audiences - Newsroom culture - Technology
Emotional Branding
Control the media
exhibition
signifier
31. Mass media - leisure activities - consumer lifestyle
brand elements
activities in exhibition
new sources of identity
Cultivation analysis
32. Source - message - receiver - quantitative - individual
advertising
ideology
Transmission Model
Transmission vs. Cultural Model
33. Sign and meaning linked by way of cause or association - ex. smoke means fire
indexical relationship (casual connection)
problems with product placement
activities in production
production
34. Organization/structure of signs - inbuilt system of cultural meanings built into a sign
factors that create a need for myth
Levels of communication
code
problems with product placement
35. historically shared meanings (rituals) + individually created meanings (social construction of reality) = new shared meaning...qualitative - mass
Cultural Model
The truths of Media
social construction of reality
audience targeting
36. Resemblance between sign and something else - variance in shared meaning
Powerful Effects Theory
characteristics of culture
children as vulnerable consumers
iconical relationship (resemblance)
37. Presenting materials to the audience for viewing/buying
exhibition
new sources of identity
tradition sources of identity
brand identity
38. Messages have a long-term effect on the audience
sign
new shared meanings
Cumulative Effects Theory
product integration
39. People will immediately respond to a message
Definitions of Culture
Powerful Effects Theory
brand identity
fragile child
40. Screenplay/screenwriter - location/production costs - hiring movie stars - hiring movie crew - securing Completion Bond company
activities in production
semiotics
major chains of exhibition
components of the industrial process
41. Everything in your experience (object - action - event)
individual-level effects of product placement
sign
icons
Control the media
42. Meaning evoked by the signifier
evidence of a consumer culture among children
children as vulnerable consumers
signifie
individual-level effects of product placement
43. Simple stories with compelling characters and resonant plots - provide ideals to live by
Cognitive Branding
ritual action
signifier
myth
44. Religion - family - work
levels of culture (high vs. low)
culture as communication
characteristics of culture
tradition sources of identity
45. Buying a product to consume the myth - to form a relationship with the myth's creator
characteristics of iconic brands
levels of culture (high vs. low)
ritual action
The truths of Media
46. Directed by processed and stored information - active receiver - change with maturation
new sources of identity
resilient child
signification system
signifie
47. Watching large amounts of tv cultivates a distinct view of the world that is sharply at odds with reality (Mean-World syndrome) - because of televised violence - heavy television viewers are more likely to fear violence
problems with product placement
Powerful Effects Theory
Cultivation analysis
lifestyle effects
48. Deep connection with culture - competition for share of culture - use of symbolism and what the brand 'stands' for
activities in distribution
tradition sources of identity
characteristics of iconic brands
signifier
49. Wide release - platform release - exclusive release
activities in exhibition
Transmission vs. Cultural Model
semiotics
characteristics of iconic brands
50. Choosing a release date - determining/adjusting the number of prints to make - developing/implementing a strategic communication campaign (advertising and public relations)
Cultural Branding
activities in distribution
iconical relationship (resemblance)
activities in exhibition