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Test your basic knowledge |
Mass Media And Pop Culture
Start Test
Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Deep connection with culture - competition for share of culture - use of symbolism and what the brand 'stands' for
Media literacy dimensions
audience as a market commodity
exhibition
characteristics of iconic brands
2. Mass media - leisure activities - consumer lifestyle
levels of culture (high vs. low)
activities in production
ritual action
new sources of identity
3. Encapsulated myths that fulfill our needs
Cultivation analysis
evidence of a consumer culture among children
advertising
icons
4. Watching large amounts of tv cultivates a distinct view of the world that is sharply at odds with reality (Mean-World syndrome) - because of televised violence - heavy television viewers are more likely to fear violence
Message Effects
Indirect (Cognitive) Effects Theory
Definitions of Culture
Cultivation analysis
5. Rejection of high vs. low distinction - populist/popular/public - reaction to mainstream - short shelf life
product integration
characteristics of pop culture
Cognitive Branding
Cultural Branding
6. Mass messages would overwhelm people in the absence of the influences of family - mass media messages are a stimulus that would lead to a predictable attitudinal or behavioral response with nothing intervening between sender & audience
resilient child
The propaganda model
characteristics of culture
Cultivation analysis
7. When the audience is an 'object produced to be sold for profit' ex. Gossip Girl (media co. - advertisers - females 18 - screenwriter)
problems with product placement
factors that create a need for myth
myth markets
audience as a market commodity
8. Cognitive: ability to intellectually process information - Emotional: feelings created by media - - Aesthetic: interpreting media in an artistic POV - Moral: examining the values of the medium
Media literacy dimensions
indexical relationship (casual connection)
children as vulnerable consumers
Powerful Effects Theory
9. Specific to a group of people - individuals are socialized into culture - individuals can belong to multiple subcultures - shared beliefs - behaviors - attitudes - etc.
rituals
associations
exhibition
characteristics of culture
10. Images - thoughts - words - or emotions that come to mind with a brand
factors that create a need for myth
problems with product placement
associations
signifier
11. Creation of mass-media materials for distribution
ideology
iconical relationship (resemblance)
production
activities in exhibition
12. Selecting a specific part to focus on within the demographic or psychographic
Powerful Effects Theory
audience targeting
fragile child
signifier
13. Individually created meanings
culture as communication
rituals
social construction of reality
levels of culture (high vs. low)
14. Resemblance between sign and something else - variance in shared meaning
factors that create a need for myth
individual-level effects of product placement
iconical relationship (resemblance)
brand elements
15. Presenting materials to the audience for viewing/buying
signification system
exhibition
levels of culture (high vs. low)
Cultivation analysis
16. Breakdown based on demographics and psychographics
Status conferral
new shared meanings
audience segmenting
tradition sources of identity
17. Wide release - platform release - exclusive release
activities in exhibition
audience segmenting
Emotional Branding
production
18. Interpersonal Communication - Intrapersonal Communication - Group Communication - Mass Communication
Levels of communication
myth markets
Media literacy dimensions
major chains of exhibition
19. Separated based on bias of preference - preferences influenced by social class - education - etc.
major chains of exhibition
brand elements
Cultivation analysis
levels of culture (high vs. low)
20. The direct associations people make about a brand
factors that create a need for myth
ideology
semiotics
brand image
21. Consumer deception via fewer defense mechanisms - mere exposure - and less processing
brand image
problems with product placement
new shared meanings
components of the industrial process
22. System of meanings generated by association of signifiers and signifieds
activities in distribution
evidence of a consumer culture among children
signification system
brand identity
23. Complimentary - the 'what' and the 'why'
characteristics of iconic brands
Transmission vs. Cultural Model
major chains of exhibition
signifie
24. Socialization - inter-generational eavesdropping - role modeling - stereotyping
myth
lifestyle effects
iconical relationship (resemblance)
Cognitive Branding
25. Combination of rituals and social construction of reality (via the Cultural Model)
new shared meanings
icons
activities in exhibition
Definitions of Culture
26. Source - message - receiver - quantitative - individual
problems with product placement
Transmission Model
Powerful Effects Theory
audience targeting
27. National conversation = national identity - multiple brands in competition
symbolic relationship (convention)
myth markets
semiotics
Cultivation analysis
28. Choosing a release date - determining/adjusting the number of prints to make - developing/implementing a strategic communication campaign (advertising and public relations)
activities in distribution
Levels of communication
icons
sign
29. Directed by processed and stored information - active receiver - change with maturation
factors that create a need for myth
resilient child
Cognitive Branding
exhibition
30. National ideology vs. personal experience = tension
factors that create a need for myth
myth markets
signification system
The truths of Media
31. Use of the branded product as a prop in a production for a fee
activities in exhibition
product placement
new sources of identity
Cultural Branding
32. Way of thinking that makes the existing organization of social relations appear natural and inevitable
code
audience segmenting
iconical relationship (resemblance)
ideology
33. The use of news to promote corporate holdings is wrong.
media-industrial complex
sign
myth
activities in production
34. Iconic brands - embedding into culture - how the brand contributes to society
exhibition
code
Cultural Branding
production
35. Buying a product to consume the myth - to form a relationship with the myth's creator
fragile child
ritual action
Emotional Branding
Cultural Branding
36. Fulfilling needs - emotional benefits
problems with product placement
major chains of exhibition
Emotional Branding
activities in distribution
37. Limited information sources - personal experience - and context for claims
code
children as vulnerable consumers
product placement
indexical relationship (casual connection)
38. Perceivable part of the sign
activities in distribution
signifier
characteristics of iconic brands
children as vulnerable consumers
39. Cognitive Effects: people learn more from people they identify with - Attitudinal Effect: people develop feelings about a product - Behavioral Effect: actions such as clipping a coupon or voting for a candidate - Psychological Effect: Inspiring fear
The truths of Media
Media literacy dimensions
Transmission Model
Message Effects
40. Messages have little direct effect on the audience
fragile child
Minimalist Effects Theory
advertising
Transmission vs. Cultural Model
41. Of who you are - who we are - and who they are
Definitions of Culture
advertising
culture as communication
distribution
42. Meaning derived from a social agreement
ideology
media-industrial complex
Indirect (Cognitive) Effects Theory
symbolic relationship (convention)
43. Owners - Advertisers - Government - Special Interest Groups - News Sources - Audiences - Newsroom culture - Technology
audience segmenting
Control the media
media-industrial complex
Cultivation analysis
44. Incorporating the branded product into the dialogue or plot of the production
product integration
levels of culture (high vs. low)
Minimalist Effects Theory
lifestyle effects
45. Avoid production - follow models/copy-cat - create sequels of hits - burden the indies
Cultural Branding
dealing with risk
culture as communication
major chains of exhibition
46. Better brand recall - better creation of realism - lessens negative backlash due to overly-prominent placement
components of the industrial process
individual-level effects of product placement
resilient child
audience as a market commodity
47. Paid - mediated form of communication from an identifiable source - designed to persuade the receiver to take some action
advertising
dealing with risk
Minimalist Effects Theory
Powerful Effects Theory
48. Media can give status to an individual - because media coverage exposes them to large audiences - they can seem important
levels of culture (high vs. low)
Status conferral
associations
activities in production
49. Everything in your experience (object - action - event)
components of the industrial process
Indirect (Cognitive) Effects Theory
sign
product integration
50. Mind-share - functional benefits - very basic
Cognitive Branding
new shared meanings
sign
indexical relationship (casual connection)