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Test your basic knowledge |
Mass Media And Pop Culture
Start Test
Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Historically shared meanings
activities in distribution
brand identity
levels of culture (high vs. low)
rituals
2. Different parts of the brand (ex. name - logo - colors)
Message Effects
brand elements
Cumulative Effects Theory
major chains of exhibition
3. Meaning derived from a social agreement
Cultural Branding
symbolic relationship (convention)
The propaganda model
Cumulative Effects Theory
4. Media can give status to an individual - because media coverage exposes them to large audiences - they can seem important
Status conferral
evidence of a consumer culture among children
factors that create a need for myth
audience targeting
5. Iconic brands - embedding into culture - how the brand contributes to society
Emotional Branding
activities in production
Cultural Branding
signifier
6. Deep connection with culture - competition for share of culture - use of symbolism and what the brand 'stands' for
characteristics of iconic brands
The truths of Media
individual-level effects of product placement
Powerful Effects Theory
7. Choosing a release date - determining/adjusting the number of prints to make - developing/implementing a strategic communication campaign (advertising and public relations)
activities in distribution
major chains of exhibition
signifie
myth markets
8. Sign and meaning linked by way of cause or association - ex. smoke means fire
characteristics of culture
Status conferral
ritual action
indexical relationship (casual connection)
9. Cognitive Effects: people learn more from people they identify with - Attitudinal Effect: people develop feelings about a product - Behavioral Effect: actions such as clipping a coupon or voting for a candidate - Psychological Effect: Inspiring fear
audience segmenting
Message Effects
brand image
audience as a market commodity
10. Combination of rituals and social construction of reality (via the Cultural Model)
Transmission Model
major chains of exhibition
factors that create a need for myth
new shared meanings
11. National ideology vs. personal experience = tension
factors that create a need for myth
iconical relationship (resemblance)
levels of culture (high vs. low)
Status conferral
12. Images - thoughts - words - or emotions that come to mind with a brand
characteristics of culture
associations
activities in distribution
levels of culture (high vs. low)
13. System of meanings generated by association of signifiers and signifieds
activities in production
lifestyle effects
signifie
signification system
14. Messages have a long-term effect on the audience
Cultural Model
Cumulative Effects Theory
Definitions of Culture
signification system
15. Mass media - leisure activities - consumer lifestyle
new sources of identity
signifie
associations
new shared meanings
16. Complimentary - the 'what' and the 'why'
Transmission vs. Cultural Model
ritual action
activities in production
new shared meanings
17. Creation of mass-media materials for distribution
brand elements
problems with product placement
major chains of exhibition
production
18. Interpersonal Communication - Intrapersonal Communication - Group Communication - Mass Communication
audience targeting
Levels of communication
activities in exhibition
icons
19. Resemblance between sign and something else - variance in shared meaning
product placement
iconical relationship (resemblance)
production
signifier
20. Directed by desires and emotions - passive receiver - early habits are difficult to change
Emotional Branding
exhibition
Cumulative Effects Theory
fragile child
21. Mass messages would overwhelm people in the absence of the influences of family - mass media messages are a stimulus that would lead to a predictable attitudinal or behavioral response with nothing intervening between sender & audience
resilient child
exhibition
ritual action
The propaganda model
22. Way of thinking that makes the existing organization of social relations appear natural and inevitable
myth
Indirect (Cognitive) Effects Theory
ideology
indexical relationship (casual connection)
23. Use of the branded product as a prop in a production for a fee
exhibition
characteristics of pop culture
product placement
audience segmenting
24. When the audience is an 'object produced to be sold for profit' ex. Gossip Girl (media co. - advertisers - females 18 - screenwriter)
brand image
symbolic relationship (convention)
audience as a market commodity
characteristics of iconic brands
25. Presenting materials to the audience for viewing/buying
Minimalist Effects Theory
exhibition
Levels of communication
signifie
26. Perceivable part of the sign
code
product placement
semiotics
signifier
27. Avoid production - follow models/copy-cat - create sequels of hits - burden the indies
dealing with risk
Cumulative Effects Theory
Cultural Model
Message Effects
28. The direct associations people make about a brand
Powerful Effects Theory
production
lifestyle effects
brand image
29. Rejection of high vs. low distinction - populist/popular/public - reaction to mainstream - short shelf life
new shared meanings
indexical relationship (casual connection)
media-industrial complex
characteristics of pop culture
30. Messages have little direct effect on the audience
Minimalist Effects Theory
symbolic relationship (convention)
levels of culture (high vs. low)
social construction of reality
31. Better brand recall - better creation of realism - lessens negative backlash due to overly-prominent placement
product integration
Cultural Branding
myth
individual-level effects of product placement
32. Fulfilling needs - emotional benefits
culture as communication
Emotional Branding
activities in exhibition
rituals
33. Meaning evoked by the signifier
signifie
Status conferral
tradition sources of identity
Emotional Branding
34. Owners - Advertisers - Government - Special Interest Groups - News Sources - Audiences - Newsroom culture - Technology
distribution
new shared meanings
new sources of identity
Control the media
35. Incorporating the branded product into the dialogue or plot of the production
symbolic relationship (convention)
product integration
brand image
rituals
36. Watching large amounts of tv cultivates a distinct view of the world that is sharply at odds with reality (Mean-World syndrome) - because of televised violence - heavy television viewers are more likely to fear violence
Cognitive Branding
Cultivation analysis
factors that create a need for myth
lifestyle effects
37. Discipline that studies the nature of a system of meaning
major chains of exhibition
myth
semiotics
characteristics of pop culture
38. Source - message - receiver - quantitative - individual
Cognitive Branding
activities in exhibition
Transmission Model
lifestyle effects
39. Innovation - research and development - and risk
dealing with risk
social construction of reality
resilient child
components of the industrial process
40. Paid - mediated form of communication from an identifiable source - designed to persuade the receiver to take some action
Control the media
major chains of exhibition
Transmission Model
advertising
41. People will immediately respond to a message
problems with product placement
sign
audience as a market commodity
Powerful Effects Theory
42. Delivery of the produced material - marketing
fragile child
semiotics
distribution
audience as a market commodity
43. Organization/structure of signs - inbuilt system of cultural meanings built into a sign
Minimalist Effects Theory
code
Definitions of Culture
The truths of Media
44. Media are essential components of our lives - No mainstream media (MSM) - Everything from the margin moves to the center - Nothing's new; everything that happened in the past will happen again - New media are always scary - Activism and analysis are
audience targeting
The truths of Media
Cultural Model
Status conferral
45. Breakdown based on demographics and psychographics
new sources of identity
tradition sources of identity
audience segmenting
Cultural Model
46. historically shared meanings (rituals) + individually created meanings (social construction of reality) = new shared meaning...qualitative - mass
Cultural Model
symbolic relationship (convention)
tradition sources of identity
brand elements
47. Mind-share - functional benefits - very basic
Status conferral
Cultivation analysis
Cognitive Branding
symbolic relationship (convention)
48. The use of news to promote corporate holdings is wrong.
media-industrial complex
product integration
lifestyle effects
resilient child
49. Regal - AMC - Cinemark - Carmike - Cineplex Entertainment
product integration
major chains of exhibition
icons
culture as communication
50. Created by the consumers from: name - logo - tagline - colors - music - etc.
brand elements
distribution
media-industrial complex
brand identity
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