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Test your basic knowledge |
Mass Media And Pop Culture
Start Test
Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Religion - family - work
signifier
brand identity
tradition sources of identity
iconical relationship (resemblance)
2. Meaning evoked by the signifier
characteristics of culture
icons
code
signifie
3. Mass media - leisure activities - consumer lifestyle
characteristics of culture
Media literacy dimensions
audience as a market commodity
new sources of identity
4. Messages have little direct effect on the audience
audience targeting
Definitions of Culture
tradition sources of identity
Minimalist Effects Theory
5. Images - thoughts - words - or emotions that come to mind with a brand
dealing with risk
associations
components of the industrial process
audience segmenting
6. Rejection of high vs. low distinction - populist/popular/public - reaction to mainstream - short shelf life
problems with product placement
characteristics of pop culture
Cultural Branding
Transmission vs. Cultural Model
7. National ideology vs. personal experience = tension
rituals
product placement
factors that create a need for myth
exhibition
8. Simple stories with compelling characters and resonant plots - provide ideals to live by
Emotional Branding
brand elements
myth
Message Effects
9. The use of news to promote corporate holdings is wrong.
media-industrial complex
characteristics of iconic brands
new sources of identity
Status conferral
10. Directed by desires and emotions - passive receiver - early habits are difficult to change
individual-level effects of product placement
fragile child
exhibition
Media literacy dimensions
11. Way of thinking that makes the existing organization of social relations appear natural and inevitable
Levels of communication
signifier
iconical relationship (resemblance)
ideology
12. Limited information sources - personal experience - and context for claims
myth markets
children as vulnerable consumers
The propaganda model
Media literacy dimensions
13. Meaning derived from a social agreement
audience as a market commodity
new sources of identity
symbolic relationship (convention)
media-industrial complex
14. Consumer deception via fewer defense mechanisms - mere exposure - and less processing
Media literacy dimensions
problems with product placement
Levels of communication
audience targeting
15. Better brand recall - better creation of realism - lessens negative backlash due to overly-prominent placement
individual-level effects of product placement
Transmission Model
associations
activities in distribution
16. Media are essential components of our lives - No mainstream media (MSM) - Everything from the margin moves to the center - Nothing's new; everything that happened in the past will happen again - New media are always scary - Activism and analysis are
exhibition
activities in exhibition
The truths of Media
Levels of communication
17. 1. widely favored or well-liked by many 2. originates from the people 3. is mass produced 4. left-over from high culture
individual-level effects of product placement
semiotics
code
Definitions of Culture
18. Wide release - platform release - exclusive release
audience targeting
activities in exhibition
Minimalist Effects Theory
Emotional Branding
19. Socialization - inter-generational eavesdropping - role modeling - stereotyping
product integration
brand elements
tradition sources of identity
lifestyle effects
20. Deep connection with culture - competition for share of culture - use of symbolism and what the brand 'stands' for
ideology
ritual action
characteristics of iconic brands
activities in distribution
21. Directed by processed and stored information - active receiver - change with maturation
iconical relationship (resemblance)
icons
resilient child
Minimalist Effects Theory
22. Incorporating the branded product into the dialogue or plot of the production
exhibition
rituals
Cumulative Effects Theory
product integration
23. Specific to a group of people - individuals are socialized into culture - individuals can belong to multiple subcultures - shared beliefs - behaviors - attitudes - etc.
characteristics of culture
myth
Media literacy dimensions
Transmission Model
24. Cognitive Effects: people learn more from people they identify with - Attitudinal Effect: people develop feelings about a product - Behavioral Effect: actions such as clipping a coupon or voting for a candidate - Psychological Effect: Inspiring fear
children as vulnerable consumers
icons
myth
Message Effects
25. Breakdown based on demographics and psychographics
audience segmenting
audience targeting
culture as communication
Powerful Effects Theory
26. Encapsulated myths that fulfill our needs
icons
Cognitive Branding
indexical relationship (casual connection)
semiotics
27. Fulfilling needs - emotional benefits
Emotional Branding
Definitions of Culture
indexical relationship (casual connection)
tradition sources of identity
28. Screenplay/screenwriter - location/production costs - hiring movie stars - hiring movie crew - securing Completion Bond company
resilient child
Control the media
activities in production
evidence of a consumer culture among children
29. Individually created meanings
Control the media
components of the industrial process
social construction of reality
tradition sources of identity
30. Combination of rituals and social construction of reality (via the Cultural Model)
code
new shared meanings
characteristics of culture
activities in distribution
31. Historically shared meanings
audience targeting
Cognitive Branding
activities in distribution
rituals
32. Discipline that studies the nature of a system of meaning
production
semiotics
ideology
product integration
33. Preexisting beliefs of individuals influence perception of messages
audience targeting
Minimalist Effects Theory
Indirect (Cognitive) Effects Theory
signifier
34. System of meanings generated by association of signifiers and signifieds
tradition sources of identity
media-industrial complex
Cumulative Effects Theory
signification system
35. Regal - AMC - Cinemark - Carmike - Cineplex Entertainment
Status conferral
major chains of exhibition
myth
Transmission vs. Cultural Model
36. Creation of mass-media materials for distribution
production
Control the media
Indirect (Cognitive) Effects Theory
icons
37. Mass messages would overwhelm people in the absence of the influences of family - mass media messages are a stimulus that would lead to a predictable attitudinal or behavioral response with nothing intervening between sender & audience
The propaganda model
rituals
indexical relationship (casual connection)
brand image
38. Perceivable part of the sign
children as vulnerable consumers
Cultivation analysis
signifier
product placement
39. Everything in your experience (object - action - event)
levels of culture (high vs. low)
sign
signifie
audience as a market commodity
40. Messages have a long-term effect on the audience
culture as communication
lifestyle effects
product integration
Cumulative Effects Theory
41. Owners - Advertisers - Government - Special Interest Groups - News Sources - Audiences - Newsroom culture - Technology
components of the industrial process
Control the media
audience segmenting
signifie
42. Mind-share - functional benefits - very basic
new sources of identity
lifestyle effects
Cognitive Branding
indexical relationship (casual connection)
43. Different parts of the brand (ex. name - logo - colors)
brand elements
myth markets
audience targeting
signification system
44. Separated based on bias of preference - preferences influenced by social class - education - etc.
sign
levels of culture (high vs. low)
signifie
ideology
45. Iconic brands - embedding into culture - how the brand contributes to society
Cultural Branding
Cultivation analysis
symbolic relationship (convention)
signifier
46. Of who you are - who we are - and who they are
components of the industrial process
levels of culture (high vs. low)
Indirect (Cognitive) Effects Theory
culture as communication
47. People will immediately respond to a message
Cultural Model
myth
Powerful Effects Theory
rituals
48. Media can give status to an individual - because media coverage exposes them to large audiences - they can seem important
social construction of reality
Status conferral
Indirect (Cognitive) Effects Theory
Levels of communication
49. Interpersonal Communication - Intrapersonal Communication - Group Communication - Mass Communication
lifestyle effects
product placement
advertising
Levels of communication
50. Paid - mediated form of communication from an identifiable source - designed to persuade the receiver to take some action
Media literacy dimensions
audience targeting
brand identity
advertising