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Test your basic knowledge |
Mass Media And Pop Culture
Start Test
Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
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study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Iconic brands - embedding into culture - how the brand contributes to society
Cultural Branding
lifestyle effects
activities in exhibition
myth markets
2. Messages have a long-term effect on the audience
tradition sources of identity
Levels of communication
media-industrial complex
Cumulative Effects Theory
3. Fulfilling needs - emotional benefits
Emotional Branding
The propaganda model
signifie
iconical relationship (resemblance)
4. Avoid production - follow models/copy-cat - create sequels of hits - burden the indies
dealing with risk
signification system
code
lifestyle effects
5. Directed by desires and emotions - passive receiver - early habits are difficult to change
The propaganda model
fragile child
semiotics
lifestyle effects
6. Screenplay/screenwriter - location/production costs - hiring movie stars - hiring movie crew - securing Completion Bond company
signifier
activities in production
advertising
brand elements
7. Breakdown based on demographics and psychographics
characteristics of pop culture
audience segmenting
activities in exhibition
semiotics
8. Specific to a group of people - individuals are socialized into culture - individuals can belong to multiple subcultures - shared beliefs - behaviors - attitudes - etc.
audience as a market commodity
symbolic relationship (convention)
myth markets
characteristics of culture
9. Organization/structure of signs - inbuilt system of cultural meanings built into a sign
code
Control the media
major chains of exhibition
Cognitive Branding
10. Creation of mass-media materials for distribution
production
new sources of identity
Emotional Branding
evidence of a consumer culture among children
11. Simple stories with compelling characters and resonant plots - provide ideals to live by
social construction of reality
Minimalist Effects Theory
signification system
myth
12. Images - thoughts - words - or emotions that come to mind with a brand
associations
myth markets
advertising
audience as a market commodity
13. Messages have little direct effect on the audience
myth
Minimalist Effects Theory
semiotics
Cognitive Branding
14. People will immediately respond to a message
brand identity
code
Cultural Model
Powerful Effects Theory
15. Regal - AMC - Cinemark - Carmike - Cineplex Entertainment
Transmission Model
major chains of exhibition
myth
brand elements
16. Limited information sources - personal experience - and context for claims
brand identity
activities in production
children as vulnerable consumers
individual-level effects of product placement
17. Media can give status to an individual - because media coverage exposes them to large audiences - they can seem important
indexical relationship (casual connection)
The truths of Media
fragile child
Status conferral
18. Delivery of the produced material - marketing
Emotional Branding
distribution
Cultural Branding
new sources of identity
19. Choosing a release date - determining/adjusting the number of prints to make - developing/implementing a strategic communication campaign (advertising and public relations)
iconical relationship (resemblance)
culture as communication
activities in distribution
lifestyle effects
20. Cognitive Effects: people learn more from people they identify with - Attitudinal Effect: people develop feelings about a product - Behavioral Effect: actions such as clipping a coupon or voting for a candidate - Psychological Effect: Inspiring fear
new shared meanings
Message Effects
ritual action
signifier
21. Mass media - leisure activities - consumer lifestyle
new sources of identity
children as vulnerable consumers
Emotional Branding
factors that create a need for myth
22. Consumer deception via fewer defense mechanisms - mere exposure - and less processing
signifier
problems with product placement
The propaganda model
major chains of exhibition
23. The use of news to promote corporate holdings is wrong.
Media literacy dimensions
production
Minimalist Effects Theory
media-industrial complex
24. Selecting a specific part to focus on within the demographic or psychographic
audience targeting
myth
Minimalist Effects Theory
major chains of exhibition
25. Presenting materials to the audience for viewing/buying
tradition sources of identity
exhibition
rituals
signifier
26. Source - message - receiver - quantitative - individual
Transmission Model
children as vulnerable consumers
Cultivation analysis
Message Effects
27. Incorporating the branded product into the dialogue or plot of the production
advertising
product integration
Cultural Model
Indirect (Cognitive) Effects Theory
28. Sign and meaning linked by way of cause or association - ex. smoke means fire
The truths of Media
ideology
Transmission vs. Cultural Model
indexical relationship (casual connection)
29. Directed by processed and stored information - active receiver - change with maturation
audience targeting
resilient child
Cumulative Effects Theory
Transmission Model
30. Encapsulated myths that fulfill our needs
signification system
brand image
problems with product placement
icons
31. Wide release - platform release - exclusive release
signifier
code
activities in exhibition
Minimalist Effects Theory
32. Way of thinking that makes the existing organization of social relations appear natural and inevitable
ideology
Control the media
audience targeting
culture as communication
33. Of who you are - who we are - and who they are
factors that create a need for myth
characteristics of culture
culture as communication
resilient child
34. The direct associations people make about a brand
icons
resilient child
brand image
rituals
35. Historically shared meanings
rituals
major chains of exhibition
new sources of identity
code
36. Preexisting beliefs of individuals influence perception of messages
Indirect (Cognitive) Effects Theory
brand identity
product integration
rituals
37. Rejection of high vs. low distinction - populist/popular/public - reaction to mainstream - short shelf life
product integration
Media literacy dimensions
characteristics of pop culture
resilient child
38. Watching large amounts of tv cultivates a distinct view of the world that is sharply at odds with reality (Mean-World syndrome) - because of televised violence - heavy television viewers are more likely to fear violence
Powerful Effects Theory
The propaganda model
Cultivation analysis
The truths of Media
39. Discipline that studies the nature of a system of meaning
new shared meanings
characteristics of pop culture
semiotics
Levels of communication
40. Media are essential components of our lives - No mainstream media (MSM) - Everything from the margin moves to the center - Nothing's new; everything that happened in the past will happen again - New media are always scary - Activism and analysis are
Message Effects
The truths of Media
brand image
myth markets
41. Resemblance between sign and something else - variance in shared meaning
Cultural Model
sign
signifie
iconical relationship (resemblance)
42. When the audience is an 'object produced to be sold for profit' ex. Gossip Girl (media co. - advertisers - females 18 - screenwriter)
Cultural Branding
components of the industrial process
audience as a market commodity
audience segmenting
43. Complimentary - the 'what' and the 'why'
signification system
ritual action
Transmission vs. Cultural Model
dealing with risk
44. Cognitive: ability to intellectually process information - Emotional: feelings created by media - - Aesthetic: interpreting media in an artistic POV - Moral: examining the values of the medium
associations
icons
Media literacy dimensions
production
45. National conversation = national identity - multiple brands in competition
resilient child
myth markets
product integration
evidence of a consumer culture among children
46. Mass messages would overwhelm people in the absence of the influences of family - mass media messages are a stimulus that would lead to a predictable attitudinal or behavioral response with nothing intervening between sender & audience
advertising
individual-level effects of product placement
The propaganda model
media-industrial complex
47. Meaning derived from a social agreement
Cultural Branding
icons
symbolic relationship (convention)
exhibition
48. Owners - Advertisers - Government - Special Interest Groups - News Sources - Audiences - Newsroom culture - Technology
Control the media
audience segmenting
sign
Cultivation analysis
49. Use of the branded product as a prop in a production for a fee
Transmission Model
symbolic relationship (convention)
product placement
Cognitive Branding
50. National ideology vs. personal experience = tension
levels of culture (high vs. low)
factors that create a need for myth
culture as communication
audience targeting
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