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Test your basic knowledge |
Mass Media And Pop Culture
Start Test
Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Preexisting beliefs of individuals influence perception of messages
exhibition
Indirect (Cognitive) Effects Theory
audience targeting
associations
2. Owners - Advertisers - Government - Special Interest Groups - News Sources - Audiences - Newsroom culture - Technology
tradition sources of identity
The propaganda model
media-industrial complex
Control the media
3. Delivery of the produced material - marketing
Emotional Branding
distribution
code
tradition sources of identity
4. Simple stories with compelling characters and resonant plots - provide ideals to live by
myth
myth markets
audience segmenting
Status conferral
5. Media can give status to an individual - because media coverage exposes them to large audiences - they can seem important
The propaganda model
myth markets
Status conferral
signification system
6. Wide release - platform release - exclusive release
children as vulnerable consumers
fragile child
Message Effects
activities in exhibition
7. Perceivable part of the sign
signifier
indexical relationship (casual connection)
product integration
dealing with risk
8. Presenting materials to the audience for viewing/buying
children as vulnerable consumers
Minimalist Effects Theory
exhibition
new shared meanings
9. Media are essential components of our lives - No mainstream media (MSM) - Everything from the margin moves to the center - Nothing's new; everything that happened in the past will happen again - New media are always scary - Activism and analysis are
The truths of Media
lifestyle effects
signifie
major chains of exhibition
10. National conversation = national identity - multiple brands in competition
myth markets
exhibition
iconical relationship (resemblance)
Cumulative Effects Theory
11. Historically shared meanings
levels of culture (high vs. low)
audience segmenting
production
rituals
12. Directed by processed and stored information - active receiver - change with maturation
Status conferral
resilient child
brand identity
media-industrial complex
13. Choosing a release date - determining/adjusting the number of prints to make - developing/implementing a strategic communication campaign (advertising and public relations)
dealing with risk
activities in distribution
The truths of Media
Transmission Model
14. The direct associations people make about a brand
advertising
ideology
Cumulative Effects Theory
brand image
15. Everything in your experience (object - action - event)
code
production
signification system
sign
16. Created by the consumers from: name - logo - tagline - colors - music - etc.
indexical relationship (casual connection)
brand identity
brand image
symbolic relationship (convention)
17. Combination of rituals and social construction of reality (via the Cultural Model)
symbolic relationship (convention)
Transmission vs. Cultural Model
new shared meanings
characteristics of pop culture
18. Organization/structure of signs - inbuilt system of cultural meanings built into a sign
audience as a market commodity
new shared meanings
Cultural Branding
code
19. Meaning derived from a social agreement
Levels of communication
symbolic relationship (convention)
social construction of reality
dealing with risk
20. Sign and meaning linked by way of cause or association - ex. smoke means fire
indexical relationship (casual connection)
Cultural Branding
brand elements
signifier
21. Complimentary - the 'what' and the 'why'
Indirect (Cognitive) Effects Theory
symbolic relationship (convention)
signifier
Transmission vs. Cultural Model
22. Images - thoughts - words - or emotions that come to mind with a brand
audience segmenting
Cultivation analysis
associations
signifier
23. Mass media - leisure activities - consumer lifestyle
sign
ideology
new sources of identity
Control the media
24. Mind-share - functional benefits - very basic
new sources of identity
sign
Cognitive Branding
product integration
25. Cognitive: ability to intellectually process information - Emotional: feelings created by media - - Aesthetic: interpreting media in an artistic POV - Moral: examining the values of the medium
myth markets
audience targeting
Media literacy dimensions
The truths of Media
26. Socialization - inter-generational eavesdropping - role modeling - stereotyping
lifestyle effects
brand elements
media-industrial complex
resilient child
27. Rejection of high vs. low distinction - populist/popular/public - reaction to mainstream - short shelf life
product placement
semiotics
signifier
characteristics of pop culture
28. System of meanings generated by association of signifiers and signifieds
Status conferral
characteristics of culture
signification system
evidence of a consumer culture among children
29. Encapsulated myths that fulfill our needs
dealing with risk
lifestyle effects
icons
new shared meanings
30. Limited information sources - personal experience - and context for claims
problems with product placement
audience segmenting
children as vulnerable consumers
characteristics of culture
31. Messages have little direct effect on the audience
characteristics of culture
Definitions of Culture
Minimalist Effects Theory
Transmission Model
32. People will immediately respond to a message
Definitions of Culture
The propaganda model
Powerful Effects Theory
iconical relationship (resemblance)
33. Meaning evoked by the signifier
Message Effects
social construction of reality
signifie
levels of culture (high vs. low)
34. Religion - family - work
major chains of exhibition
tradition sources of identity
associations
activities in production
35. Separated based on bias of preference - preferences influenced by social class - education - etc.
ideology
new shared meanings
levels of culture (high vs. low)
problems with product placement
36. Specific to a group of people - individuals are socialized into culture - individuals can belong to multiple subcultures - shared beliefs - behaviors - attitudes - etc.
individual-level effects of product placement
characteristics of culture
signifie
production
37. When the audience is an 'object produced to be sold for profit' ex. Gossip Girl (media co. - advertisers - females 18 - screenwriter)
audience as a market commodity
major chains of exhibition
fragile child
resilient child
38. Watching large amounts of tv cultivates a distinct view of the world that is sharply at odds with reality (Mean-World syndrome) - because of televised violence - heavy television viewers are more likely to fear violence
characteristics of iconic brands
Cultivation analysis
indexical relationship (casual connection)
evidence of a consumer culture among children
39. Avoid production - follow models/copy-cat - create sequels of hits - burden the indies
lifestyle effects
dealing with risk
audience segmenting
Definitions of Culture
40. National ideology vs. personal experience = tension
factors that create a need for myth
audience as a market commodity
Powerful Effects Theory
Media literacy dimensions
41. historically shared meanings (rituals) + individually created meanings (social construction of reality) = new shared meaning...qualitative - mass
activities in exhibition
Cultural Model
The propaganda model
exhibition
42. Buying a product to consume the myth - to form a relationship with the myth's creator
ritual action
Media literacy dimensions
exhibition
components of the industrial process
43. Selecting a specific part to focus on within the demographic or psychographic
advertising
The propaganda model
audience targeting
Transmission Model
44. Creation of mass-media materials for distribution
signifie
production
children as vulnerable consumers
associations
45. Way of thinking that makes the existing organization of social relations appear natural and inevitable
icons
advertising
iconical relationship (resemblance)
ideology
46. Directed by desires and emotions - passive receiver - early habits are difficult to change
Message Effects
myth
activities in exhibition
fragile child
47. Source - message - receiver - quantitative - individual
problems with product placement
levels of culture (high vs. low)
Transmission Model
Media literacy dimensions
48. Of who you are - who we are - and who they are
characteristics of iconic brands
activities in distribution
levels of culture (high vs. low)
culture as communication
49. Use of the branded product as a prop in a production for a fee
product placement
activities in production
code
ideology
50. Regal - AMC - Cinemark - Carmike - Cineplex Entertainment
Cumulative Effects Theory
culture as communication
major chains of exhibition
characteristics of culture