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Test your basic knowledge |
Mass Media And Pop Culture
Start Test
Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Everything in your experience (object - action - event)
Cumulative Effects Theory
resilient child
distribution
sign
2. Media can give status to an individual - because media coverage exposes them to large audiences - they can seem important
audience as a market commodity
Indirect (Cognitive) Effects Theory
Status conferral
activities in distribution
3. Specific to a group of people - individuals are socialized into culture - individuals can belong to multiple subcultures - shared beliefs - behaviors - attitudes - etc.
Transmission Model
audience as a market commodity
product integration
characteristics of culture
4. Historically shared meanings
associations
rituals
brand elements
myth
5. Combination of rituals and social construction of reality (via the Cultural Model)
components of the industrial process
tradition sources of identity
individual-level effects of product placement
new shared meanings
6. 1. widely favored or well-liked by many 2. originates from the people 3. is mass produced 4. left-over from high culture
The truths of Media
Definitions of Culture
new sources of identity
brand image
7. Delivery of the produced material - marketing
distribution
new shared meanings
dealing with risk
evidence of a consumer culture among children
8. National ideology vs. personal experience = tension
factors that create a need for myth
rituals
myth
Status conferral
9. Created by the consumers from: name - logo - tagline - colors - music - etc.
ideology
brand identity
lifestyle effects
dealing with risk
10. Discipline that studies the nature of a system of meaning
semiotics
code
Message Effects
tradition sources of identity
11. Avoid production - follow models/copy-cat - create sequels of hits - burden the indies
Transmission Model
Minimalist Effects Theory
dealing with risk
levels of culture (high vs. low)
12. Selecting a specific part to focus on within the demographic or psychographic
icons
activities in distribution
audience targeting
myth
13. Messages have little direct effect on the audience
brand image
Minimalist Effects Theory
production
fragile child
14. The direct associations people make about a brand
social construction of reality
Transmission Model
components of the industrial process
brand image
15. Activities - self-worth evaluation - problem-solving tactics
evidence of a consumer culture among children
Cultivation analysis
sign
social construction of reality
16. Directed by processed and stored information - active receiver - change with maturation
icons
associations
resilient child
product integration
17. Separated based on bias of preference - preferences influenced by social class - education - etc.
brand image
brand identity
media-industrial complex
levels of culture (high vs. low)
18. Interpersonal Communication - Intrapersonal Communication - Group Communication - Mass Communication
ritual action
The propaganda model
semiotics
Levels of communication
19. Cognitive: ability to intellectually process information - Emotional: feelings created by media - - Aesthetic: interpreting media in an artistic POV - Moral: examining the values of the medium
Cultural Branding
activities in production
semiotics
Media literacy dimensions
20. Iconic brands - embedding into culture - how the brand contributes to society
audience segmenting
dealing with risk
Cultural Branding
icons
21. Religion - family - work
Transmission Model
activities in exhibition
tradition sources of identity
characteristics of iconic brands
22. Different parts of the brand (ex. name - logo - colors)
brand elements
Indirect (Cognitive) Effects Theory
Message Effects
characteristics of pop culture
23. Presenting materials to the audience for viewing/buying
exhibition
Indirect (Cognitive) Effects Theory
code
ritual action
24. Cognitive Effects: people learn more from people they identify with - Attitudinal Effect: people develop feelings about a product - Behavioral Effect: actions such as clipping a coupon or voting for a candidate - Psychological Effect: Inspiring fear
myth
product integration
children as vulnerable consumers
Message Effects
25. People will immediately respond to a message
Powerful Effects Theory
Message Effects
ritual action
exhibition
26. Choosing a release date - determining/adjusting the number of prints to make - developing/implementing a strategic communication campaign (advertising and public relations)
Message Effects
activities in distribution
ideology
Status conferral
27. Regal - AMC - Cinemark - Carmike - Cineplex Entertainment
problems with product placement
major chains of exhibition
new sources of identity
The truths of Media
28. Preexisting beliefs of individuals influence perception of messages
Indirect (Cognitive) Effects Theory
fragile child
signifier
Cultivation analysis
29. Paid - mediated form of communication from an identifiable source - designed to persuade the receiver to take some action
dealing with risk
exhibition
advertising
activities in distribution
30. Simple stories with compelling characters and resonant plots - provide ideals to live by
characteristics of culture
Message Effects
culture as communication
myth
31. Complimentary - the 'what' and the 'why'
social construction of reality
Transmission vs. Cultural Model
children as vulnerable consumers
Levels of communication
32. Meaning evoked by the signifier
Minimalist Effects Theory
characteristics of pop culture
brand image
signifie
33. Organization/structure of signs - inbuilt system of cultural meanings built into a sign
culture as communication
Message Effects
code
distribution
34. Consumer deception via fewer defense mechanisms - mere exposure - and less processing
exhibition
problems with product placement
product integration
dealing with risk
35. historically shared meanings (rituals) + individually created meanings (social construction of reality) = new shared meaning...qualitative - mass
The truths of Media
Message Effects
Cultural Model
Powerful Effects Theory
36. Deep connection with culture - competition for share of culture - use of symbolism and what the brand 'stands' for
characteristics of iconic brands
fragile child
Media literacy dimensions
signifier
37. Socialization - inter-generational eavesdropping - role modeling - stereotyping
activities in distribution
Message Effects
icons
lifestyle effects
38. Innovation - research and development - and risk
Definitions of Culture
Cultivation analysis
components of the industrial process
signification system
39. Source - message - receiver - quantitative - individual
social construction of reality
Transmission Model
levels of culture (high vs. low)
indexical relationship (casual connection)
40. Mass media - leisure activities - consumer lifestyle
The propaganda model
social construction of reality
new sources of identity
Definitions of Culture
41. Limited information sources - personal experience - and context for claims
myth
Status conferral
children as vulnerable consumers
signifie
42. Incorporating the branded product into the dialogue or plot of the production
product integration
production
characteristics of culture
brand image
43. When the audience is an 'object produced to be sold for profit' ex. Gossip Girl (media co. - advertisers - females 18 - screenwriter)
The truths of Media
audience as a market commodity
activities in distribution
Control the media
44. System of meanings generated by association of signifiers and signifieds
indexical relationship (casual connection)
signification system
signifier
culture as communication
45. Media are essential components of our lives - No mainstream media (MSM) - Everything from the margin moves to the center - Nothing's new; everything that happened in the past will happen again - New media are always scary - Activism and analysis are
problems with product placement
ritual action
production
The truths of Media
46. The use of news to promote corporate holdings is wrong.
Cultivation analysis
levels of culture (high vs. low)
lifestyle effects
media-industrial complex
47. National conversation = national identity - multiple brands in competition
icons
Cultural Branding
myth markets
production
48. Encapsulated myths that fulfill our needs
icons
levels of culture (high vs. low)
fragile child
code
49. Use of the branded product as a prop in a production for a fee
levels of culture (high vs. low)
Cultural Branding
product placement
symbolic relationship (convention)
50. Owners - Advertisers - Government - Special Interest Groups - News Sources - Audiences - Newsroom culture - Technology
audience segmenting
Control the media
The propaganda model
Cultivation analysis