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Test your basic knowledge |
Mass Media And Pop Culture
Start Test
Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Incorporating the branded product into the dialogue or plot of the production
Cumulative Effects Theory
product integration
ideology
myth markets
2. Way of thinking that makes the existing organization of social relations appear natural and inevitable
ritual action
brand elements
ideology
Indirect (Cognitive) Effects Theory
3. Cognitive: ability to intellectually process information - Emotional: feelings created by media - - Aesthetic: interpreting media in an artistic POV - Moral: examining the values of the medium
characteristics of pop culture
Media literacy dimensions
iconical relationship (resemblance)
rituals
4. System of meanings generated by association of signifiers and signifieds
signification system
activities in distribution
Powerful Effects Theory
culture as communication
5. Mass media - leisure activities - consumer lifestyle
symbolic relationship (convention)
Transmission vs. Cultural Model
children as vulnerable consumers
new sources of identity
6. Historically shared meanings
myth markets
rituals
activities in production
production
7. Messages have a long-term effect on the audience
factors that create a need for myth
culture as communication
Cumulative Effects Theory
new sources of identity
8. Source - message - receiver - quantitative - individual
characteristics of pop culture
Transmission Model
brand image
children as vulnerable consumers
9. Wide release - platform release - exclusive release
new shared meanings
new sources of identity
Status conferral
activities in exhibition
10. 1. widely favored or well-liked by many 2. originates from the people 3. is mass produced 4. left-over from high culture
Definitions of Culture
signifie
levels of culture (high vs. low)
Minimalist Effects Theory
11. Separated based on bias of preference - preferences influenced by social class - education - etc.
Cultivation analysis
associations
levels of culture (high vs. low)
Powerful Effects Theory
12. Screenplay/screenwriter - location/production costs - hiring movie stars - hiring movie crew - securing Completion Bond company
audience segmenting
activities in production
Control the media
sign
13. Combination of rituals and social construction of reality (via the Cultural Model)
Status conferral
Cultural Model
new shared meanings
resilient child
14. Specific to a group of people - individuals are socialized into culture - individuals can belong to multiple subcultures - shared beliefs - behaviors - attitudes - etc.
characteristics of culture
individual-level effects of product placement
audience as a market commodity
Transmission vs. Cultural Model
15. Selecting a specific part to focus on within the demographic or psychographic
audience targeting
characteristics of pop culture
Cultivation analysis
major chains of exhibition
16. historically shared meanings (rituals) + individually created meanings (social construction of reality) = new shared meaning...qualitative - mass
code
Cultural Model
Definitions of Culture
new shared meanings
17. Breakdown based on demographics and psychographics
audience segmenting
social construction of reality
symbolic relationship (convention)
lifestyle effects
18. Created by the consumers from: name - logo - tagline - colors - music - etc.
Media literacy dimensions
problems with product placement
brand identity
Transmission Model
19. Rejection of high vs. low distinction - populist/popular/public - reaction to mainstream - short shelf life
characteristics of pop culture
activities in production
Transmission vs. Cultural Model
lifestyle effects
20. When the audience is an 'object produced to be sold for profit' ex. Gossip Girl (media co. - advertisers - females 18 - screenwriter)
new sources of identity
Status conferral
audience as a market commodity
audience segmenting
21. Choosing a release date - determining/adjusting the number of prints to make - developing/implementing a strategic communication campaign (advertising and public relations)
activities in distribution
myth
dealing with risk
Message Effects
22. Cognitive Effects: people learn more from people they identify with - Attitudinal Effect: people develop feelings about a product - Behavioral Effect: actions such as clipping a coupon or voting for a candidate - Psychological Effect: Inspiring fear
lifestyle effects
indexical relationship (casual connection)
Message Effects
Emotional Branding
23. Directed by desires and emotions - passive receiver - early habits are difficult to change
brand elements
advertising
myth markets
fragile child
24. Paid - mediated form of communication from an identifiable source - designed to persuade the receiver to take some action
evidence of a consumer culture among children
advertising
activities in exhibition
Cultural Branding
25. Avoid production - follow models/copy-cat - create sequels of hits - burden the indies
audience segmenting
brand image
culture as communication
dealing with risk
26. Media are essential components of our lives - No mainstream media (MSM) - Everything from the margin moves to the center - Nothing's new; everything that happened in the past will happen again - New media are always scary - Activism and analysis are
Media literacy dimensions
new shared meanings
signifie
The truths of Media
27. The use of news to promote corporate holdings is wrong.
media-industrial complex
levels of culture (high vs. low)
signifie
Cultivation analysis
28. Fulfilling needs - emotional benefits
Emotional Branding
semiotics
problems with product placement
associations
29. Different parts of the brand (ex. name - logo - colors)
brand identity
Control the media
product integration
brand elements
30. Buying a product to consume the myth - to form a relationship with the myth's creator
ritual action
signifie
Media literacy dimensions
tradition sources of identity
31. Use of the branded product as a prop in a production for a fee
resilient child
levels of culture (high vs. low)
product placement
distribution
32. Presenting materials to the audience for viewing/buying
characteristics of pop culture
exhibition
Cultural Branding
Definitions of Culture
33. Better brand recall - better creation of realism - lessens negative backlash due to overly-prominent placement
individual-level effects of product placement
semiotics
major chains of exhibition
fragile child
34. Images - thoughts - words - or emotions that come to mind with a brand
production
Media literacy dimensions
new shared meanings
associations
35. Discipline that studies the nature of a system of meaning
semiotics
culture as communication
code
product placement
36. Consumer deception via fewer defense mechanisms - mere exposure - and less processing
Powerful Effects Theory
problems with product placement
new sources of identity
characteristics of iconic brands
37. Regal - AMC - Cinemark - Carmike - Cineplex Entertainment
major chains of exhibition
myth
components of the industrial process
Levels of communication
38. Resemblance between sign and something else - variance in shared meaning
signifier
Levels of communication
iconical relationship (resemblance)
characteristics of culture
39. Messages have little direct effect on the audience
media-industrial complex
The propaganda model
individual-level effects of product placement
Minimalist Effects Theory
40. People will immediately respond to a message
Powerful Effects Theory
product integration
Message Effects
children as vulnerable consumers
41. Everything in your experience (object - action - event)
major chains of exhibition
sign
social construction of reality
Powerful Effects Theory
42. Simple stories with compelling characters and resonant plots - provide ideals to live by
myth
Transmission vs. Cultural Model
ritual action
activities in production
43. Watching large amounts of tv cultivates a distinct view of the world that is sharply at odds with reality (Mean-World syndrome) - because of televised violence - heavy television viewers are more likely to fear violence
activities in distribution
levels of culture (high vs. low)
myth markets
Cultivation analysis
44. Iconic brands - embedding into culture - how the brand contributes to society
semiotics
brand identity
Status conferral
Cultural Branding
45. Limited information sources - personal experience - and context for claims
signifie
resilient child
children as vulnerable consumers
sign
46. Perceivable part of the sign
activities in exhibition
fragile child
signifier
new sources of identity
47. Organization/structure of signs - inbuilt system of cultural meanings built into a sign
Status conferral
code
myth
product integration
48. Sign and meaning linked by way of cause or association - ex. smoke means fire
myth markets
children as vulnerable consumers
new sources of identity
indexical relationship (casual connection)
49. Media can give status to an individual - because media coverage exposes them to large audiences - they can seem important
Control the media
major chains of exhibition
Status conferral
signifier
50. Individually created meanings
Control the media
social construction of reality
production
The truths of Media
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