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Test your basic knowledge |
Mass Media And Pop Culture
Start Test
Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Resemblance between sign and something else - variance in shared meaning
rituals
characteristics of pop culture
Control the media
iconical relationship (resemblance)
2. Of who you are - who we are - and who they are
Transmission Model
culture as communication
social construction of reality
brand elements
3. Screenplay/screenwriter - location/production costs - hiring movie stars - hiring movie crew - securing Completion Bond company
activities in production
audience targeting
myth markets
The truths of Media
4. Deep connection with culture - competition for share of culture - use of symbolism and what the brand 'stands' for
signification system
characteristics of iconic brands
individual-level effects of product placement
icons
5. Fulfilling needs - emotional benefits
Emotional Branding
Levels of communication
myth markets
Media literacy dimensions
6. Cognitive Effects: people learn more from people they identify with - Attitudinal Effect: people develop feelings about a product - Behavioral Effect: actions such as clipping a coupon or voting for a candidate - Psychological Effect: Inspiring fear
individual-level effects of product placement
Message Effects
iconical relationship (resemblance)
signifier
7. Specific to a group of people - individuals are socialized into culture - individuals can belong to multiple subcultures - shared beliefs - behaviors - attitudes - etc.
characteristics of culture
activities in exhibition
brand image
rituals
8. Consumer deception via fewer defense mechanisms - mere exposure - and less processing
signification system
audience targeting
problems with product placement
characteristics of pop culture
9. Organization/structure of signs - inbuilt system of cultural meanings built into a sign
Indirect (Cognitive) Effects Theory
culture as communication
code
Powerful Effects Theory
10. Messages have little direct effect on the audience
levels of culture (high vs. low)
problems with product placement
Minimalist Effects Theory
code
11. Interpersonal Communication - Intrapersonal Communication - Group Communication - Mass Communication
problems with product placement
The truths of Media
Levels of communication
ritual action
12. Presenting materials to the audience for viewing/buying
exhibition
The propaganda model
activities in production
Message Effects
13. Complimentary - the 'what' and the 'why'
components of the industrial process
Transmission vs. Cultural Model
Levels of communication
media-industrial complex
14. Use of the branded product as a prop in a production for a fee
Cultural Branding
Powerful Effects Theory
product placement
dealing with risk
15. Activities - self-worth evaluation - problem-solving tactics
evidence of a consumer culture among children
code
Cultivation analysis
Emotional Branding
16. The use of news to promote corporate holdings is wrong.
Cultural Branding
product integration
Levels of communication
media-industrial complex
17. Innovation - research and development - and risk
Cultivation analysis
children as vulnerable consumers
culture as communication
components of the industrial process
18. Mass messages would overwhelm people in the absence of the influences of family - mass media messages are a stimulus that would lead to a predictable attitudinal or behavioral response with nothing intervening between sender & audience
Minimalist Effects Theory
Emotional Branding
audience as a market commodity
The propaganda model
19. 1. widely favored or well-liked by many 2. originates from the people 3. is mass produced 4. left-over from high culture
levels of culture (high vs. low)
factors that create a need for myth
rituals
Definitions of Culture
20. Media can give status to an individual - because media coverage exposes them to large audiences - they can seem important
Status conferral
rituals
new sources of identity
components of the industrial process
21. Avoid production - follow models/copy-cat - create sequels of hits - burden the indies
signifie
dealing with risk
product integration
brand image
22. Perceivable part of the sign
activities in exhibition
factors that create a need for myth
signifier
Cumulative Effects Theory
23. Owners - Advertisers - Government - Special Interest Groups - News Sources - Audiences - Newsroom culture - Technology
Control the media
audience as a market commodity
brand elements
ideology
24. National conversation = national identity - multiple brands in competition
tradition sources of identity
myth markets
children as vulnerable consumers
Transmission vs. Cultural Model
25. People will immediately respond to a message
Cognitive Branding
Powerful Effects Theory
ideology
Message Effects
26. Encapsulated myths that fulfill our needs
icons
characteristics of culture
characteristics of iconic brands
Cognitive Branding
27. Iconic brands - embedding into culture - how the brand contributes to society
symbolic relationship (convention)
Cultural Branding
indexical relationship (casual connection)
fragile child
28. Breakdown based on demographics and psychographics
levels of culture (high vs. low)
components of the industrial process
rituals
audience segmenting
29. Selecting a specific part to focus on within the demographic or psychographic
signification system
Cultivation analysis
Cumulative Effects Theory
audience targeting
30. System of meanings generated by association of signifiers and signifieds
signification system
Cultivation analysis
Cumulative Effects Theory
audience targeting
31. Cognitive: ability to intellectually process information - Emotional: feelings created by media - - Aesthetic: interpreting media in an artistic POV - Moral: examining the values of the medium
semiotics
Cumulative Effects Theory
Media literacy dimensions
signification system
32. Simple stories with compelling characters and resonant plots - provide ideals to live by
culture as communication
Transmission Model
myth
ideology
33. Socialization - inter-generational eavesdropping - role modeling - stereotyping
factors that create a need for myth
myth
lifestyle effects
symbolic relationship (convention)
34. Regal - AMC - Cinemark - Carmike - Cineplex Entertainment
Indirect (Cognitive) Effects Theory
major chains of exhibition
myth markets
tradition sources of identity
35. Creation of mass-media materials for distribution
production
activities in production
Cognitive Branding
characteristics of culture
36. Better brand recall - better creation of realism - lessens negative backlash due to overly-prominent placement
product integration
associations
Media literacy dimensions
individual-level effects of product placement
37. Meaning evoked by the signifier
signifie
Control the media
tradition sources of identity
Transmission Model
38. Mass media - leisure activities - consumer lifestyle
tradition sources of identity
new sources of identity
Minimalist Effects Theory
distribution
39. Mind-share - functional benefits - very basic
Levels of communication
new shared meanings
Cognitive Branding
activities in exhibition
40. Source - message - receiver - quantitative - individual
new shared meanings
Cultivation analysis
Transmission Model
Definitions of Culture
41. National ideology vs. personal experience = tension
Cultural Model
components of the industrial process
factors that create a need for myth
myth
42. Messages have a long-term effect on the audience
audience targeting
Levels of communication
Cumulative Effects Theory
associations
43. The direct associations people make about a brand
factors that create a need for myth
brand image
Status conferral
audience segmenting
44. Images - thoughts - words - or emotions that come to mind with a brand
dealing with risk
associations
Transmission Model
Status conferral
45. Limited information sources - personal experience - and context for claims
characteristics of iconic brands
exhibition
iconical relationship (resemblance)
children as vulnerable consumers
46. Buying a product to consume the myth - to form a relationship with the myth's creator
ritual action
Status conferral
brand identity
Levels of communication
47. Sign and meaning linked by way of cause or association - ex. smoke means fire
Transmission vs. Cultural Model
components of the industrial process
Cultural Model
indexical relationship (casual connection)
48. Wide release - platform release - exclusive release
media-industrial complex
activities in exhibition
Cultivation analysis
myth markets
49. Choosing a release date - determining/adjusting the number of prints to make - developing/implementing a strategic communication campaign (advertising and public relations)
Media literacy dimensions
Cognitive Branding
activities in distribution
levels of culture (high vs. low)
50. Delivery of the produced material - marketing
activities in exhibition
dealing with risk
distribution
signifier