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Test your basic knowledge |
Mass Media And Pop Culture
Start Test
Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Encapsulated myths that fulfill our needs
icons
problems with product placement
Levels of communication
Cumulative Effects Theory
2. Everything in your experience (object - action - event)
Minimalist Effects Theory
product integration
social construction of reality
sign
3. Buying a product to consume the myth - to form a relationship with the myth's creator
children as vulnerable consumers
iconical relationship (resemblance)
Transmission vs. Cultural Model
ritual action
4. Complimentary - the 'what' and the 'why'
Indirect (Cognitive) Effects Theory
brand image
semiotics
Transmission vs. Cultural Model
5. Use of the branded product as a prop in a production for a fee
Cognitive Branding
product placement
Definitions of Culture
Indirect (Cognitive) Effects Theory
6. Innovation - research and development - and risk
product placement
fragile child
components of the industrial process
code
7. Images - thoughts - words - or emotions that come to mind with a brand
audience segmenting
activities in exhibition
associations
Cultivation analysis
8. Deep connection with culture - competition for share of culture - use of symbolism and what the brand 'stands' for
components of the industrial process
indexical relationship (casual connection)
activities in exhibition
characteristics of iconic brands
9. Organization/structure of signs - inbuilt system of cultural meanings built into a sign
code
new shared meanings
exhibition
Transmission Model
10. Socialization - inter-generational eavesdropping - role modeling - stereotyping
dealing with risk
children as vulnerable consumers
lifestyle effects
individual-level effects of product placement
11. Iconic brands - embedding into culture - how the brand contributes to society
Cultural Branding
characteristics of pop culture
activities in production
product integration
12. Sign and meaning linked by way of cause or association - ex. smoke means fire
characteristics of culture
advertising
characteristics of pop culture
indexical relationship (casual connection)
13. Wide release - platform release - exclusive release
icons
Transmission vs. Cultural Model
activities in exhibition
Cognitive Branding
14. Regal - AMC - Cinemark - Carmike - Cineplex Entertainment
major chains of exhibition
Powerful Effects Theory
problems with product placement
tradition sources of identity
15. Incorporating the branded product into the dialogue or plot of the production
Emotional Branding
product integration
children as vulnerable consumers
icons
16. Presenting materials to the audience for viewing/buying
levels of culture (high vs. low)
signification system
distribution
exhibition
17. Mass messages would overwhelm people in the absence of the influences of family - mass media messages are a stimulus that would lead to a predictable attitudinal or behavioral response with nothing intervening between sender & audience
children as vulnerable consumers
audience targeting
The propaganda model
Cultivation analysis
18. National conversation = national identity - multiple brands in competition
fragile child
myth markets
components of the industrial process
children as vulnerable consumers
19. Cognitive Effects: people learn more from people they identify with - Attitudinal Effect: people develop feelings about a product - Behavioral Effect: actions such as clipping a coupon or voting for a candidate - Psychological Effect: Inspiring fear
lifestyle effects
Status conferral
Message Effects
Levels of communication
20. Activities - self-worth evaluation - problem-solving tactics
The truths of Media
evidence of a consumer culture among children
code
tradition sources of identity
21. Meaning evoked by the signifier
myth
Cultural Model
ideology
signifie
22. Selecting a specific part to focus on within the demographic or psychographic
Status conferral
audience targeting
characteristics of pop culture
semiotics
23. Media can give status to an individual - because media coverage exposes them to large audiences - they can seem important
production
problems with product placement
new shared meanings
Status conferral
24. Religion - family - work
tradition sources of identity
Cultural Branding
problems with product placement
Indirect (Cognitive) Effects Theory
25. Media are essential components of our lives - No mainstream media (MSM) - Everything from the margin moves to the center - Nothing's new; everything that happened in the past will happen again - New media are always scary - Activism and analysis are
product integration
Levels of communication
Cumulative Effects Theory
The truths of Media
26. Separated based on bias of preference - preferences influenced by social class - education - etc.
levels of culture (high vs. low)
code
audience segmenting
sign
27. 1. widely favored or well-liked by many 2. originates from the people 3. is mass produced 4. left-over from high culture
distribution
Cultural Branding
Definitions of Culture
brand image
28. Source - message - receiver - quantitative - individual
Cultivation analysis
Transmission Model
Control the media
associations
29. The use of news to promote corporate holdings is wrong.
brand image
media-industrial complex
new shared meanings
evidence of a consumer culture among children
30. historically shared meanings (rituals) + individually created meanings (social construction of reality) = new shared meaning...qualitative - mass
Cultural Model
characteristics of iconic brands
indexical relationship (casual connection)
Status conferral
31. Avoid production - follow models/copy-cat - create sequels of hits - burden the indies
dealing with risk
social construction of reality
semiotics
advertising
32. Historically shared meanings
fragile child
Cultivation analysis
rituals
Cultural Model
33. Meaning derived from a social agreement
symbolic relationship (convention)
evidence of a consumer culture among children
Status conferral
signification system
34. Perceivable part of the sign
Definitions of Culture
problems with product placement
signifier
brand image
35. Creation of mass-media materials for distribution
production
characteristics of pop culture
Indirect (Cognitive) Effects Theory
advertising
36. Directed by desires and emotions - passive receiver - early habits are difficult to change
audience as a market commodity
Message Effects
product placement
fragile child
37. Limited information sources - personal experience - and context for claims
children as vulnerable consumers
iconical relationship (resemblance)
The propaganda model
fragile child
38. Interpersonal Communication - Intrapersonal Communication - Group Communication - Mass Communication
The propaganda model
Message Effects
Levels of communication
characteristics of culture
39. National ideology vs. personal experience = tension
Transmission Model
factors that create a need for myth
activities in distribution
audience targeting
40. Discipline that studies the nature of a system of meaning
product placement
rituals
major chains of exhibition
semiotics
41. Screenplay/screenwriter - location/production costs - hiring movie stars - hiring movie crew - securing Completion Bond company
activities in production
signifie
rituals
Levels of communication
42. Choosing a release date - determining/adjusting the number of prints to make - developing/implementing a strategic communication campaign (advertising and public relations)
activities in distribution
icons
culture as communication
resilient child
43. Fulfilling needs - emotional benefits
culture as communication
social construction of reality
Emotional Branding
Indirect (Cognitive) Effects Theory
44. Breakdown based on demographics and psychographics
audience segmenting
sign
dealing with risk
brand identity
45. When the audience is an 'object produced to be sold for profit' ex. Gossip Girl (media co. - advertisers - females 18 - screenwriter)
associations
social construction of reality
audience as a market commodity
Cognitive Branding
46. Messages have little direct effect on the audience
associations
Minimalist Effects Theory
children as vulnerable consumers
Transmission vs. Cultural Model
47. Better brand recall - better creation of realism - lessens negative backlash due to overly-prominent placement
brand identity
individual-level effects of product placement
Minimalist Effects Theory
sign
48. Created by the consumers from: name - logo - tagline - colors - music - etc.
evidence of a consumer culture among children
Emotional Branding
brand identity
characteristics of culture
49. Of who you are - who we are - and who they are
new shared meanings
associations
major chains of exhibition
culture as communication
50. Owners - Advertisers - Government - Special Interest Groups - News Sources - Audiences - Newsroom culture - Technology
semiotics
Control the media
Message Effects
rituals