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Test your basic knowledge |
Mass Media And Pop Culture
Start Test
Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Selecting a specific part to focus on within the demographic or psychographic
Cultural Model
activities in distribution
Cognitive Branding
audience targeting
2. Mass messages would overwhelm people in the absence of the influences of family - mass media messages are a stimulus that would lead to a predictable attitudinal or behavioral response with nothing intervening between sender & audience
The propaganda model
Transmission Model
problems with product placement
characteristics of culture
3. Avoid production - follow models/copy-cat - create sequels of hits - burden the indies
factors that create a need for myth
symbolic relationship (convention)
Cultural Model
dealing with risk
4. Religion - family - work
Status conferral
activities in distribution
tradition sources of identity
Control the media
5. Resemblance between sign and something else - variance in shared meaning
iconical relationship (resemblance)
code
new shared meanings
Media literacy dimensions
6. Rejection of high vs. low distinction - populist/popular/public - reaction to mainstream - short shelf life
audience segmenting
characteristics of pop culture
signifier
indexical relationship (casual connection)
7. historically shared meanings (rituals) + individually created meanings (social construction of reality) = new shared meaning...qualitative - mass
children as vulnerable consumers
Cultural Model
levels of culture (high vs. low)
myth markets
8. Meaning evoked by the signifier
signifie
brand elements
Levels of communication
Minimalist Effects Theory
9. Better brand recall - better creation of realism - lessens negative backlash due to overly-prominent placement
individual-level effects of product placement
The propaganda model
iconical relationship (resemblance)
activities in production
10. The direct associations people make about a brand
symbolic relationship (convention)
distribution
characteristics of pop culture
brand image
11. Complimentary - the 'what' and the 'why'
Transmission vs. Cultural Model
rituals
symbolic relationship (convention)
audience targeting
12. Historically shared meanings
new sources of identity
audience targeting
individual-level effects of product placement
rituals
13. Limited information sources - personal experience - and context for claims
myth markets
brand elements
social construction of reality
children as vulnerable consumers
14. Regal - AMC - Cinemark - Carmike - Cineplex Entertainment
fragile child
major chains of exhibition
advertising
culture as communication
15. Consumer deception via fewer defense mechanisms - mere exposure - and less processing
iconical relationship (resemblance)
problems with product placement
activities in distribution
Cumulative Effects Theory
16. Source - message - receiver - quantitative - individual
Message Effects
social construction of reality
brand elements
Transmission Model
17. Fulfilling needs - emotional benefits
social construction of reality
signifie
Emotional Branding
myth
18. Messages have little direct effect on the audience
Minimalist Effects Theory
tradition sources of identity
characteristics of pop culture
children as vulnerable consumers
19. National conversation = national identity - multiple brands in competition
myth markets
Message Effects
Cumulative Effects Theory
Minimalist Effects Theory
20. Owners - Advertisers - Government - Special Interest Groups - News Sources - Audiences - Newsroom culture - Technology
Emotional Branding
rituals
Indirect (Cognitive) Effects Theory
Control the media
21. Messages have a long-term effect on the audience
Powerful Effects Theory
ritual action
components of the industrial process
Cumulative Effects Theory
22. Perceivable part of the sign
signifier
activities in exhibition
The truths of Media
components of the industrial process
23. Interpersonal Communication - Intrapersonal Communication - Group Communication - Mass Communication
signifie
Levels of communication
exhibition
fragile child
24. Discipline that studies the nature of a system of meaning
semiotics
evidence of a consumer culture among children
characteristics of culture
signification system
25. When the audience is an 'object produced to be sold for profit' ex. Gossip Girl (media co. - advertisers - females 18 - screenwriter)
major chains of exhibition
Message Effects
Indirect (Cognitive) Effects Theory
audience as a market commodity
26. Created by the consumers from: name - logo - tagline - colors - music - etc.
semiotics
brand identity
iconical relationship (resemblance)
ideology
27. 1. widely favored or well-liked by many 2. originates from the people 3. is mass produced 4. left-over from high culture
lifestyle effects
activities in distribution
Transmission vs. Cultural Model
Definitions of Culture
28. Cognitive Effects: people learn more from people they identify with - Attitudinal Effect: people develop feelings about a product - Behavioral Effect: actions such as clipping a coupon or voting for a candidate - Psychological Effect: Inspiring fear
tradition sources of identity
Message Effects
Status conferral
culture as communication
29. Way of thinking that makes the existing organization of social relations appear natural and inevitable
ideology
audience segmenting
Message Effects
semiotics
30. Socialization - inter-generational eavesdropping - role modeling - stereotyping
Definitions of Culture
Cultural Model
lifestyle effects
audience targeting
31. Sign and meaning linked by way of cause or association - ex. smoke means fire
culture as communication
individual-level effects of product placement
Transmission vs. Cultural Model
indexical relationship (casual connection)
32. Individually created meanings
activities in production
Message Effects
social construction of reality
factors that create a need for myth
33. Choosing a release date - determining/adjusting the number of prints to make - developing/implementing a strategic communication campaign (advertising and public relations)
resilient child
signifier
activities in distribution
Control the media
34. Media are essential components of our lives - No mainstream media (MSM) - Everything from the margin moves to the center - Nothing's new; everything that happened in the past will happen again - New media are always scary - Activism and analysis are
The truths of Media
signifie
social construction of reality
culture as communication
35. Use of the branded product as a prop in a production for a fee
myth
semiotics
characteristics of iconic brands
product placement
36. Encapsulated myths that fulfill our needs
activities in distribution
Levels of communication
Cumulative Effects Theory
icons
37. Mind-share - functional benefits - very basic
Emotional Branding
resilient child
culture as communication
Cognitive Branding
38. Specific to a group of people - individuals are socialized into culture - individuals can belong to multiple subcultures - shared beliefs - behaviors - attitudes - etc.
Status conferral
Message Effects
audience as a market commodity
characteristics of culture
39. Buying a product to consume the myth - to form a relationship with the myth's creator
signification system
culture as communication
resilient child
ritual action
40. Breakdown based on demographics and psychographics
audience segmenting
Definitions of Culture
Powerful Effects Theory
audience targeting
41. Everything in your experience (object - action - event)
product integration
problems with product placement
Cultivation analysis
sign
42. Separated based on bias of preference - preferences influenced by social class - education - etc.
myth
levels of culture (high vs. low)
fragile child
Cultural Model
43. Paid - mediated form of communication from an identifiable source - designed to persuade the receiver to take some action
myth
evidence of a consumer culture among children
advertising
ritual action
44. Watching large amounts of tv cultivates a distinct view of the world that is sharply at odds with reality (Mean-World syndrome) - because of televised violence - heavy television viewers are more likely to fear violence
culture as communication
Cultivation analysis
Control the media
rituals
45. Activities - self-worth evaluation - problem-solving tactics
rituals
evidence of a consumer culture among children
sign
media-industrial complex
46. Preexisting beliefs of individuals influence perception of messages
Transmission vs. Cultural Model
The truths of Media
problems with product placement
Indirect (Cognitive) Effects Theory
47. The use of news to promote corporate holdings is wrong.
media-industrial complex
social construction of reality
children as vulnerable consumers
Cultural Branding
48. Iconic brands - embedding into culture - how the brand contributes to society
activities in distribution
audience segmenting
Transmission vs. Cultural Model
Cultural Branding
49. Cognitive: ability to intellectually process information - Emotional: feelings created by media - - Aesthetic: interpreting media in an artistic POV - Moral: examining the values of the medium
components of the industrial process
Media literacy dimensions
audience targeting
Indirect (Cognitive) Effects Theory
50. Deep connection with culture - competition for share of culture - use of symbolism and what the brand 'stands' for
characteristics of iconic brands
Levels of communication
code
myth markets