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Test your basic knowledge |
Mass Media And Pop Culture
Start Test
Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Consumer deception via fewer defense mechanisms - mere exposure - and less processing
brand identity
audience as a market commodity
problems with product placement
individual-level effects of product placement
2. People will immediately respond to a message
signification system
levels of culture (high vs. low)
brand identity
Powerful Effects Theory
3. Screenplay/screenwriter - location/production costs - hiring movie stars - hiring movie crew - securing Completion Bond company
activities in production
Message Effects
dealing with risk
exhibition
4. Incorporating the branded product into the dialogue or plot of the production
individual-level effects of product placement
tradition sources of identity
product integration
Status conferral
5. Mass messages would overwhelm people in the absence of the influences of family - mass media messages are a stimulus that would lead to a predictable attitudinal or behavioral response with nothing intervening between sender & audience
The propaganda model
brand identity
production
dealing with risk
6. Complimentary - the 'what' and the 'why'
resilient child
Transmission vs. Cultural Model
ideology
rituals
7. The use of news to promote corporate holdings is wrong.
media-industrial complex
audience segmenting
dealing with risk
myth markets
8. Discipline that studies the nature of a system of meaning
resilient child
semiotics
Transmission Model
lifestyle effects
9. Deep connection with culture - competition for share of culture - use of symbolism and what the brand 'stands' for
characteristics of iconic brands
activities in production
problems with product placement
Levels of communication
10. Iconic brands - embedding into culture - how the brand contributes to society
Powerful Effects Theory
myth
Cultural Branding
activities in distribution
11. Selecting a specific part to focus on within the demographic or psychographic
associations
Cultural Branding
fragile child
audience targeting
12. Media can give status to an individual - because media coverage exposes them to large audiences - they can seem important
sign
Status conferral
Media literacy dimensions
social construction of reality
13. Religion - family - work
Control the media
new sources of identity
activities in exhibition
tradition sources of identity
14. Individually created meanings
myth
evidence of a consumer culture among children
social construction of reality
brand image
15. Media are essential components of our lives - No mainstream media (MSM) - Everything from the margin moves to the center - Nothing's new; everything that happened in the past will happen again - New media are always scary - Activism and analysis are
associations
The propaganda model
The truths of Media
Levels of communication
16. Paid - mediated form of communication from an identifiable source - designed to persuade the receiver to take some action
ritual action
activities in exhibition
product placement
advertising
17. National ideology vs. personal experience = tension
factors that create a need for myth
associations
Cumulative Effects Theory
characteristics of iconic brands
18. Choosing a release date - determining/adjusting the number of prints to make - developing/implementing a strategic communication campaign (advertising and public relations)
iconical relationship (resemblance)
myth
Emotional Branding
activities in distribution
19. Way of thinking that makes the existing organization of social relations appear natural and inevitable
myth markets
ideology
The truths of Media
Cognitive Branding
20. Cognitive: ability to intellectually process information - Emotional: feelings created by media - - Aesthetic: interpreting media in an artistic POV - Moral: examining the values of the medium
iconical relationship (resemblance)
Definitions of Culture
Media literacy dimensions
indexical relationship (casual connection)
21. Activities - self-worth evaluation - problem-solving tactics
evidence of a consumer culture among children
signifie
levels of culture (high vs. low)
semiotics
22. Breakdown based on demographics and psychographics
sign
dealing with risk
Powerful Effects Theory
audience segmenting
23. Directed by processed and stored information - active receiver - change with maturation
factors that create a need for myth
rituals
brand image
resilient child
24. Messages have a long-term effect on the audience
Levels of communication
Cumulative Effects Theory
factors that create a need for myth
The truths of Media
25. Everything in your experience (object - action - event)
The truths of Media
sign
Indirect (Cognitive) Effects Theory
brand image
26. Regal - AMC - Cinemark - Carmike - Cineplex Entertainment
major chains of exhibition
Cultural Model
Definitions of Culture
activities in distribution
27. Images - thoughts - words - or emotions that come to mind with a brand
product integration
characteristics of culture
signifier
associations
28. historically shared meanings (rituals) + individually created meanings (social construction of reality) = new shared meaning...qualitative - mass
components of the industrial process
ideology
Cultural Model
levels of culture (high vs. low)
29. Creation of mass-media materials for distribution
production
media-industrial complex
Transmission Model
myth markets
30. National conversation = national identity - multiple brands in competition
audience targeting
myth markets
Cultural Branding
Transmission Model
31. Wide release - platform release - exclusive release
lifestyle effects
activities in exhibition
icons
product integration
32. Messages have little direct effect on the audience
Minimalist Effects Theory
Levels of communication
Cultural Model
children as vulnerable consumers
33. Simple stories with compelling characters and resonant plots - provide ideals to live by
iconical relationship (resemblance)
myth
audience targeting
Cultivation analysis
34. Source - message - receiver - quantitative - individual
distribution
Transmission Model
children as vulnerable consumers
activities in exhibition
35. Different parts of the brand (ex. name - logo - colors)
Cultural Branding
Powerful Effects Theory
brand elements
semiotics
36. Meaning derived from a social agreement
symbolic relationship (convention)
new sources of identity
Powerful Effects Theory
code
37. Innovation - research and development - and risk
associations
components of the industrial process
Transmission Model
myth markets
38. Limited information sources - personal experience - and context for claims
Status conferral
audience segmenting
Media literacy dimensions
children as vulnerable consumers
39. Created by the consumers from: name - logo - tagline - colors - music - etc.
brand identity
Cumulative Effects Theory
audience as a market commodity
Levels of communication
40. Mass media - leisure activities - consumer lifestyle
media-industrial complex
signification system
Levels of communication
new sources of identity
41. Preexisting beliefs of individuals influence perception of messages
Indirect (Cognitive) Effects Theory
media-industrial complex
iconical relationship (resemblance)
brand identity
42. Owners - Advertisers - Government - Special Interest Groups - News Sources - Audiences - Newsroom culture - Technology
brand elements
audience as a market commodity
sign
Control the media
43. Delivery of the produced material - marketing
social construction of reality
media-industrial complex
components of the industrial process
distribution
44. Separated based on bias of preference - preferences influenced by social class - education - etc.
Transmission Model
Transmission vs. Cultural Model
signifie
levels of culture (high vs. low)
45. Encapsulated myths that fulfill our needs
brand elements
icons
characteristics of pop culture
characteristics of iconic brands
46. Better brand recall - better creation of realism - lessens negative backlash due to overly-prominent placement
brand elements
lifestyle effects
individual-level effects of product placement
icons
47. Avoid production - follow models/copy-cat - create sequels of hits - burden the indies
distribution
characteristics of pop culture
dealing with risk
associations
48. Buying a product to consume the myth - to form a relationship with the myth's creator
ritual action
factors that create a need for myth
production
activities in distribution
49. Sign and meaning linked by way of cause or association - ex. smoke means fire
brand image
indexical relationship (casual connection)
individual-level effects of product placement
media-industrial complex
50. Watching large amounts of tv cultivates a distinct view of the world that is sharply at odds with reality (Mean-World syndrome) - because of televised violence - heavy television viewers are more likely to fear violence
Message Effects
audience segmenting
brand elements
Cultivation analysis