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Test your basic knowledge |
Mass Media And Pop Culture
Start Test
Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Cognitive: ability to intellectually process information - Emotional: feelings created by media - - Aesthetic: interpreting media in an artistic POV - Moral: examining the values of the medium
characteristics of iconic brands
Emotional Branding
Status conferral
Media literacy dimensions
2. Regal - AMC - Cinemark - Carmike - Cineplex Entertainment
activities in distribution
major chains of exhibition
activities in exhibition
evidence of a consumer culture among children
3. Deep connection with culture - competition for share of culture - use of symbolism and what the brand 'stands' for
Minimalist Effects Theory
components of the industrial process
problems with product placement
characteristics of iconic brands
4. Interpersonal Communication - Intrapersonal Communication - Group Communication - Mass Communication
brand elements
Powerful Effects Theory
Levels of communication
evidence of a consumer culture among children
5. Meaning evoked by the signifier
ideology
evidence of a consumer culture among children
signifie
icons
6. Directed by desires and emotions - passive receiver - early habits are difficult to change
new shared meanings
Cultural Branding
code
fragile child
7. Preexisting beliefs of individuals influence perception of messages
activities in distribution
activities in production
Indirect (Cognitive) Effects Theory
Transmission Model
8. Choosing a release date - determining/adjusting the number of prints to make - developing/implementing a strategic communication campaign (advertising and public relations)
Cumulative Effects Theory
Indirect (Cognitive) Effects Theory
activities in distribution
levels of culture (high vs. low)
9. Socialization - inter-generational eavesdropping - role modeling - stereotyping
brand elements
evidence of a consumer culture among children
Cultural Model
lifestyle effects
10. Innovation - research and development - and risk
Cumulative Effects Theory
ritual action
components of the industrial process
dealing with risk
11. Different parts of the brand (ex. name - logo - colors)
Transmission vs. Cultural Model
audience targeting
major chains of exhibition
brand elements
12. Images - thoughts - words - or emotions that come to mind with a brand
myth
associations
audience segmenting
activities in exhibition
13. Limited information sources - personal experience - and context for claims
characteristics of culture
children as vulnerable consumers
Cultural Branding
signifie
14. Simple stories with compelling characters and resonant plots - provide ideals to live by
culture as communication
Transmission vs. Cultural Model
icons
myth
15. Incorporating the branded product into the dialogue or plot of the production
Media literacy dimensions
distribution
Cultivation analysis
product integration
16. Fulfilling needs - emotional benefits
Emotional Branding
evidence of a consumer culture among children
new shared meanings
brand image
17. Consumer deception via fewer defense mechanisms - mere exposure - and less processing
Status conferral
problems with product placement
product placement
brand identity
18. Religion - family - work
characteristics of pop culture
tradition sources of identity
levels of culture (high vs. low)
audience targeting
19. Individually created meanings
Status conferral
characteristics of iconic brands
social construction of reality
ideology
20. Mass messages would overwhelm people in the absence of the influences of family - mass media messages are a stimulus that would lead to a predictable attitudinal or behavioral response with nothing intervening between sender & audience
activities in exhibition
audience targeting
media-industrial complex
The propaganda model
21. Way of thinking that makes the existing organization of social relations appear natural and inevitable
ideology
Minimalist Effects Theory
new shared meanings
symbolic relationship (convention)
22. The direct associations people make about a brand
Definitions of Culture
Levels of communication
brand image
myth markets
23. Source - message - receiver - quantitative - individual
Transmission Model
brand elements
components of the industrial process
Media literacy dimensions
24. Of who you are - who we are - and who they are
Status conferral
product placement
culture as communication
fragile child
25. Meaning derived from a social agreement
factors that create a need for myth
symbolic relationship (convention)
culture as communication
The truths of Media
26. Created by the consumers from: name - logo - tagline - colors - music - etc.
activities in production
signifie
product placement
brand identity
27. Specific to a group of people - individuals are socialized into culture - individuals can belong to multiple subcultures - shared beliefs - behaviors - attitudes - etc.
Cultivation analysis
semiotics
characteristics of culture
children as vulnerable consumers
28. Separated based on bias of preference - preferences influenced by social class - education - etc.
signifier
lifestyle effects
levels of culture (high vs. low)
brand identity
29. People will immediately respond to a message
audience targeting
brand identity
Powerful Effects Theory
audience segmenting
30. historically shared meanings (rituals) + individually created meanings (social construction of reality) = new shared meaning...qualitative - mass
culture as communication
ideology
The propaganda model
Cultural Model
31. Watching large amounts of tv cultivates a distinct view of the world that is sharply at odds with reality (Mean-World syndrome) - because of televised violence - heavy television viewers are more likely to fear violence
factors that create a need for myth
Control the media
myth markets
Cultivation analysis
32. The use of news to promote corporate holdings is wrong.
media-industrial complex
Minimalist Effects Theory
audience as a market commodity
ideology
33. Organization/structure of signs - inbuilt system of cultural meanings built into a sign
symbolic relationship (convention)
ritual action
characteristics of iconic brands
code
34. National ideology vs. personal experience = tension
brand identity
major chains of exhibition
characteristics of iconic brands
factors that create a need for myth
35. Mind-share - functional benefits - very basic
components of the industrial process
icons
Cognitive Branding
activities in distribution
36. Everything in your experience (object - action - event)
signifie
sign
lifestyle effects
audience as a market commodity
37. Buying a product to consume the myth - to form a relationship with the myth's creator
distribution
Levels of communication
ritual action
product integration
38. Historically shared meanings
fragile child
rituals
exhibition
Media literacy dimensions
39. Avoid production - follow models/copy-cat - create sequels of hits - burden the indies
signification system
dealing with risk
Cultivation analysis
brand image
40. Presenting materials to the audience for viewing/buying
The propaganda model
signifier
exhibition
myth
41. Owners - Advertisers - Government - Special Interest Groups - News Sources - Audiences - Newsroom culture - Technology
distribution
associations
Control the media
activities in distribution
42. Sign and meaning linked by way of cause or association - ex. smoke means fire
Cultural Branding
The truths of Media
levels of culture (high vs. low)
indexical relationship (casual connection)
43. Screenplay/screenwriter - location/production costs - hiring movie stars - hiring movie crew - securing Completion Bond company
Cognitive Branding
myth markets
activities in production
brand identity
44. Better brand recall - better creation of realism - lessens negative backlash due to overly-prominent placement
code
Status conferral
individual-level effects of product placement
distribution
45. Cognitive Effects: people learn more from people they identify with - Attitudinal Effect: people develop feelings about a product - Behavioral Effect: actions such as clipping a coupon or voting for a candidate - Psychological Effect: Inspiring fear
Cumulative Effects Theory
Message Effects
Cultural Model
factors that create a need for myth
46. Resemblance between sign and something else - variance in shared meaning
activities in exhibition
lifestyle effects
production
iconical relationship (resemblance)
47. Perceivable part of the sign
myth
signifier
Cumulative Effects Theory
The truths of Media
48. Media can give status to an individual - because media coverage exposes them to large audiences - they can seem important
Status conferral
semiotics
new sources of identity
levels of culture (high vs. low)
49. Paid - mediated form of communication from an identifiable source - designed to persuade the receiver to take some action
product placement
fragile child
advertising
major chains of exhibition
50. Mass media - leisure activities - consumer lifestyle
individual-level effects of product placement
Indirect (Cognitive) Effects Theory
myth markets
new sources of identity