Test your basic knowledge |

Mass Media And Pop Culture

Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Breakdown based on demographics and psychographics






2. Created by the consumers from: name - logo - tagline - colors - music - etc.






3. Sign and meaning linked by way of cause or association - ex. smoke means fire






4. Specific to a group of people - individuals are socialized into culture - individuals can belong to multiple subcultures - shared beliefs - behaviors - attitudes - etc.






5. The use of news to promote corporate holdings is wrong.






6. Messages have a long-term effect on the audience






7. Owners - Advertisers - Government - Special Interest Groups - News Sources - Audiences - Newsroom culture - Technology






8. Source - message - receiver - quantitative - individual






9. Directed by processed and stored information - active receiver - change with maturation






10. Interpersonal Communication - Intrapersonal Communication - Group Communication - Mass Communication






11. Paid - mediated form of communication from an identifiable source - designed to persuade the receiver to take some action






12. Meaning evoked by the signifier






13. historically shared meanings (rituals) + individually created meanings (social construction of reality) = new shared meaning...qualitative - mass






14. Cognitive Effects: people learn more from people they identify with - Attitudinal Effect: people develop feelings about a product - Behavioral Effect: actions such as clipping a coupon or voting for a candidate - Psychological Effect: Inspiring fear






15. Perceivable part of the sign






16. Encapsulated myths that fulfill our needs






17. Innovation - research and development - and risk






18. Media can give status to an individual - because media coverage exposes them to large audiences - they can seem important






19. Mass media - leisure activities - consumer lifestyle






20. Screenplay/screenwriter - location/production costs - hiring movie stars - hiring movie crew - securing Completion Bond company






21. Choosing a release date - determining/adjusting the number of prints to make - developing/implementing a strategic communication campaign (advertising and public relations)






22. Selecting a specific part to focus on within the demographic or psychographic






23. System of meanings generated by association of signifiers and signifieds






24. Different parts of the brand (ex. name - logo - colors)






25. Preexisting beliefs of individuals influence perception of messages






26. Organization/structure of signs - inbuilt system of cultural meanings built into a sign






27. Consumer deception via fewer defense mechanisms - mere exposure - and less processing






28. Way of thinking that makes the existing organization of social relations appear natural and inevitable






29. Incorporating the branded product into the dialogue or plot of the production






30. Images - thoughts - words - or emotions that come to mind with a brand






31. Socialization - inter-generational eavesdropping - role modeling - stereotyping






32. Activities - self-worth evaluation - problem-solving tactics






33. Everything in your experience (object - action - event)






34. Use of the branded product as a prop in a production for a fee






35. When the audience is an 'object produced to be sold for profit' ex. Gossip Girl (media co. - advertisers - females 18 - screenwriter)






36. Better brand recall - better creation of realism - lessens negative backlash due to overly-prominent placement






37. Presenting materials to the audience for viewing/buying






38. Complimentary - the 'what' and the 'why'






39. Regal - AMC - Cinemark - Carmike - Cineplex Entertainment






40. Iconic brands - embedding into culture - how the brand contributes to society






41. Deep connection with culture - competition for share of culture - use of symbolism and what the brand 'stands' for






42. National conversation = national identity - multiple brands in competition






43. Delivery of the produced material - marketing






44. Cognitive: ability to intellectually process information - Emotional: feelings created by media - - Aesthetic: interpreting media in an artistic POV - Moral: examining the values of the medium






45. Buying a product to consume the myth - to form a relationship with the myth's creator






46. Historically shared meanings






47. Messages have little direct effect on the audience






48. Wide release - platform release - exclusive release






49. Directed by desires and emotions - passive receiver - early habits are difficult to change






50. Mind-share - functional benefits - very basic