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Test your basic knowledge |
Mass Media And Pop Culture
Start Test
Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Mind-share - functional benefits - very basic
factors that create a need for myth
production
audience as a market commodity
Cognitive Branding
2. Rejection of high vs. low distinction - populist/popular/public - reaction to mainstream - short shelf life
associations
fragile child
symbolic relationship (convention)
characteristics of pop culture
3. Simple stories with compelling characters and resonant plots - provide ideals to live by
code
activities in distribution
levels of culture (high vs. low)
myth
4. Activities - self-worth evaluation - problem-solving tactics
evidence of a consumer culture among children
Transmission Model
activities in exhibition
lifestyle effects
5. Separated based on bias of preference - preferences influenced by social class - education - etc.
Powerful Effects Theory
levels of culture (high vs. low)
new shared meanings
lifestyle effects
6. Wide release - platform release - exclusive release
The propaganda model
dealing with risk
major chains of exhibition
activities in exhibition
7. People will immediately respond to a message
advertising
rituals
Levels of communication
Powerful Effects Theory
8. Cognitive Effects: people learn more from people they identify with - Attitudinal Effect: people develop feelings about a product - Behavioral Effect: actions such as clipping a coupon or voting for a candidate - Psychological Effect: Inspiring fear
characteristics of iconic brands
brand elements
Message Effects
myth
9. Meaning derived from a social agreement
symbolic relationship (convention)
major chains of exhibition
audience as a market commodity
brand elements
10. Of who you are - who we are - and who they are
Status conferral
Definitions of Culture
The truths of Media
culture as communication
11. Media can give status to an individual - because media coverage exposes them to large audiences - they can seem important
characteristics of pop culture
sign
Status conferral
associations
12. historically shared meanings (rituals) + individually created meanings (social construction of reality) = new shared meaning...qualitative - mass
audience as a market commodity
Cultural Model
audience targeting
semiotics
13. Watching large amounts of tv cultivates a distinct view of the world that is sharply at odds with reality (Mean-World syndrome) - because of televised violence - heavy television viewers are more likely to fear violence
Cultivation analysis
ritual action
tradition sources of identity
myth markets
14. Images - thoughts - words - or emotions that come to mind with a brand
associations
factors that create a need for myth
distribution
icons
15. Source - message - receiver - quantitative - individual
audience as a market commodity
Cultural Branding
fragile child
Transmission Model
16. Buying a product to consume the myth - to form a relationship with the myth's creator
myth markets
ritual action
product placement
Cultural Model
17. Innovation - research and development - and risk
The propaganda model
components of the industrial process
Definitions of Culture
Cumulative Effects Theory
18. Encapsulated myths that fulfill our needs
The truths of Media
Indirect (Cognitive) Effects Theory
advertising
icons
19. Media are essential components of our lives - No mainstream media (MSM) - Everything from the margin moves to the center - Nothing's new; everything that happened in the past will happen again - New media are always scary - Activism and analysis are
The truths of Media
brand elements
characteristics of iconic brands
media-industrial complex
20. Fulfilling needs - emotional benefits
Cultivation analysis
Emotional Branding
characteristics of culture
sign
21. Religion - family - work
advertising
fragile child
tradition sources of identity
activities in production
22. National ideology vs. personal experience = tension
activities in production
Media literacy dimensions
factors that create a need for myth
rituals
23. Combination of rituals and social construction of reality (via the Cultural Model)
lifestyle effects
new shared meanings
signifier
characteristics of iconic brands
24. Discipline that studies the nature of a system of meaning
fragile child
iconical relationship (resemblance)
associations
semiotics
25. Sign and meaning linked by way of cause or association - ex. smoke means fire
indexical relationship (casual connection)
media-industrial complex
factors that create a need for myth
evidence of a consumer culture among children
26. Directed by desires and emotions - passive receiver - early habits are difficult to change
Indirect (Cognitive) Effects Theory
fragile child
indexical relationship (casual connection)
semiotics
27. Directed by processed and stored information - active receiver - change with maturation
resilient child
ritual action
Cognitive Branding
Message Effects
28. Meaning evoked by the signifier
signifier
signifie
resilient child
Cultural Model
29. System of meanings generated by association of signifiers and signifieds
brand identity
activities in production
signification system
media-industrial complex
30. Historically shared meanings
rituals
advertising
Message Effects
media-industrial complex
31. Iconic brands - embedding into culture - how the brand contributes to society
problems with product placement
Cultural Branding
characteristics of culture
The propaganda model
32. National conversation = national identity - multiple brands in competition
fragile child
myth markets
Cultural Model
Levels of communication
33. Created by the consumers from: name - logo - tagline - colors - music - etc.
Minimalist Effects Theory
dealing with risk
problems with product placement
brand identity
34. Limited information sources - personal experience - and context for claims
Media literacy dimensions
signifier
Control the media
children as vulnerable consumers
35. Mass messages would overwhelm people in the absence of the influences of family - mass media messages are a stimulus that would lead to a predictable attitudinal or behavioral response with nothing intervening between sender & audience
Emotional Branding
activities in distribution
The propaganda model
new sources of identity
36. The use of news to promote corporate holdings is wrong.
Definitions of Culture
Status conferral
signifie
media-industrial complex
37. Organization/structure of signs - inbuilt system of cultural meanings built into a sign
Status conferral
code
Emotional Branding
audience as a market commodity
38. Perceivable part of the sign
resilient child
components of the industrial process
exhibition
signifier
39. Selecting a specific part to focus on within the demographic or psychographic
iconical relationship (resemblance)
activities in production
audience targeting
product placement
40. Presenting materials to the audience for viewing/buying
code
exhibition
culture as communication
Cultural Model
41. Regal - AMC - Cinemark - Carmike - Cineplex Entertainment
iconical relationship (resemblance)
distribution
Powerful Effects Theory
major chains of exhibition
42. Specific to a group of people - individuals are socialized into culture - individuals can belong to multiple subcultures - shared beliefs - behaviors - attitudes - etc.
Powerful Effects Theory
advertising
new shared meanings
characteristics of culture
43. Screenplay/screenwriter - location/production costs - hiring movie stars - hiring movie crew - securing Completion Bond company
activities in production
distribution
activities in exhibition
tradition sources of identity
44. Everything in your experience (object - action - event)
problems with product placement
Cumulative Effects Theory
sign
ideology
45. Resemblance between sign and something else - variance in shared meaning
social construction of reality
iconical relationship (resemblance)
Cognitive Branding
activities in exhibition
46. 1. widely favored or well-liked by many 2. originates from the people 3. is mass produced 4. left-over from high culture
Definitions of Culture
rituals
Levels of communication
fragile child
47. Preexisting beliefs of individuals influence perception of messages
Transmission vs. Cultural Model
Indirect (Cognitive) Effects Theory
activities in distribution
children as vulnerable consumers
48. Avoid production - follow models/copy-cat - create sequels of hits - burden the indies
Indirect (Cognitive) Effects Theory
characteristics of pop culture
myth markets
dealing with risk
49. Deep connection with culture - competition for share of culture - use of symbolism and what the brand 'stands' for
production
Definitions of Culture
characteristics of iconic brands
problems with product placement
50. Incorporating the branded product into the dialogue or plot of the production
advertising
indexical relationship (casual connection)
Minimalist Effects Theory
product integration