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Test your basic knowledge |
Mass Media And Pop Culture
Start Test
Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Consumer deception via fewer defense mechanisms - mere exposure - and less processing
problems with product placement
characteristics of pop culture
audience targeting
product integration
2. Rejection of high vs. low distinction - populist/popular/public - reaction to mainstream - short shelf life
brand image
levels of culture (high vs. low)
characteristics of pop culture
activities in exhibition
3. Complimentary - the 'what' and the 'why'
Message Effects
iconical relationship (resemblance)
Transmission vs. Cultural Model
The truths of Media
4. Selecting a specific part to focus on within the demographic or psychographic
levels of culture (high vs. low)
ideology
exhibition
audience targeting
5. Sign and meaning linked by way of cause or association - ex. smoke means fire
Message Effects
indexical relationship (casual connection)
myth markets
culture as communication
6. Specific to a group of people - individuals are socialized into culture - individuals can belong to multiple subcultures - shared beliefs - behaviors - attitudes - etc.
media-industrial complex
icons
characteristics of culture
brand elements
7. National ideology vs. personal experience = tension
Cultivation analysis
tradition sources of identity
factors that create a need for myth
Indirect (Cognitive) Effects Theory
8. Historically shared meanings
audience targeting
Message Effects
rituals
Cultural Branding
9. When the audience is an 'object produced to be sold for profit' ex. Gossip Girl (media co. - advertisers - females 18 - screenwriter)
Indirect (Cognitive) Effects Theory
audience as a market commodity
factors that create a need for myth
The truths of Media
10. Individually created meanings
lifestyle effects
activities in exhibition
social construction of reality
resilient child
11. The use of news to promote corporate holdings is wrong.
characteristics of iconic brands
media-industrial complex
social construction of reality
Powerful Effects Theory
12. Simple stories with compelling characters and resonant plots - provide ideals to live by
indexical relationship (casual connection)
sign
myth
symbolic relationship (convention)
13. 1. widely favored or well-liked by many 2. originates from the people 3. is mass produced 4. left-over from high culture
advertising
activities in distribution
Definitions of Culture
Message Effects
14. Delivery of the produced material - marketing
production
distribution
factors that create a need for myth
Message Effects
15. National conversation = national identity - multiple brands in competition
major chains of exhibition
myth markets
distribution
advertising
16. Cognitive Effects: people learn more from people they identify with - Attitudinal Effect: people develop feelings about a product - Behavioral Effect: actions such as clipping a coupon or voting for a candidate - Psychological Effect: Inspiring fear
brand image
Message Effects
characteristics of pop culture
dealing with risk
17. Incorporating the branded product into the dialogue or plot of the production
characteristics of iconic brands
product integration
Transmission Model
Message Effects
18. Deep connection with culture - competition for share of culture - use of symbolism and what the brand 'stands' for
Message Effects
new sources of identity
production
characteristics of iconic brands
19. Directed by desires and emotions - passive receiver - early habits are difficult to change
Transmission Model
exhibition
fragile child
signifie
20. Organization/structure of signs - inbuilt system of cultural meanings built into a sign
code
Transmission Model
Emotional Branding
signifier
21. Directed by processed and stored information - active receiver - change with maturation
production
iconical relationship (resemblance)
major chains of exhibition
resilient child
22. Mass media - leisure activities - consumer lifestyle
brand identity
myth
distribution
new sources of identity
23. Screenplay/screenwriter - location/production costs - hiring movie stars - hiring movie crew - securing Completion Bond company
sign
Transmission vs. Cultural Model
activities in production
Cognitive Branding
24. Cognitive: ability to intellectually process information - Emotional: feelings created by media - - Aesthetic: interpreting media in an artistic POV - Moral: examining the values of the medium
Media literacy dimensions
symbolic relationship (convention)
Status conferral
associations
25. Source - message - receiver - quantitative - individual
Transmission Model
signifier
evidence of a consumer culture among children
tradition sources of identity
26. Limited information sources - personal experience - and context for claims
brand image
product integration
Transmission Model
children as vulnerable consumers
27. Breakdown based on demographics and psychographics
indexical relationship (casual connection)
symbolic relationship (convention)
Cumulative Effects Theory
audience segmenting
28. Socialization - inter-generational eavesdropping - role modeling - stereotyping
sign
lifestyle effects
The propaganda model
Cumulative Effects Theory
29. Watching large amounts of tv cultivates a distinct view of the world that is sharply at odds with reality (Mean-World syndrome) - because of televised violence - heavy television viewers are more likely to fear violence
Transmission Model
Cultivation analysis
myth markets
levels of culture (high vs. low)
30. Media can give status to an individual - because media coverage exposes them to large audiences - they can seem important
brand identity
children as vulnerable consumers
Status conferral
icons
31. historically shared meanings (rituals) + individually created meanings (social construction of reality) = new shared meaning...qualitative - mass
brand elements
Cultural Model
The truths of Media
signifie
32. Presenting materials to the audience for viewing/buying
production
exhibition
myth markets
Cultivation analysis
33. Mind-share - functional benefits - very basic
media-industrial complex
associations
Cognitive Branding
exhibition
34. Combination of rituals and social construction of reality (via the Cultural Model)
Transmission vs. Cultural Model
factors that create a need for myth
brand elements
new shared meanings
35. Messages have little direct effect on the audience
characteristics of iconic brands
characteristics of pop culture
dealing with risk
Minimalist Effects Theory
36. Iconic brands - embedding into culture - how the brand contributes to society
rituals
Message Effects
audience as a market commodity
Cultural Branding
37. Better brand recall - better creation of realism - lessens negative backlash due to overly-prominent placement
Cultural Model
individual-level effects of product placement
media-industrial complex
symbolic relationship (convention)
38. Innovation - research and development - and risk
components of the industrial process
Definitions of Culture
characteristics of culture
activities in exhibition
39. Owners - Advertisers - Government - Special Interest Groups - News Sources - Audiences - Newsroom culture - Technology
Transmission vs. Cultural Model
Control the media
icons
Cultural Model
40. Activities - self-worth evaluation - problem-solving tactics
evidence of a consumer culture among children
factors that create a need for myth
children as vulnerable consumers
code
41. Meaning derived from a social agreement
Control the media
Cultural Branding
Transmission vs. Cultural Model
symbolic relationship (convention)
42. The direct associations people make about a brand
characteristics of pop culture
code
brand image
Cognitive Branding
43. Creation of mass-media materials for distribution
production
Cultivation analysis
Emotional Branding
Cultural Branding
44. Preexisting beliefs of individuals influence perception of messages
Indirect (Cognitive) Effects Theory
icons
individual-level effects of product placement
new sources of identity
45. Use of the branded product as a prop in a production for a fee
Cumulative Effects Theory
product placement
Definitions of Culture
audience as a market commodity
46. Wide release - platform release - exclusive release
Cultural Branding
Transmission Model
ritual action
activities in exhibition
47. Mass messages would overwhelm people in the absence of the influences of family - mass media messages are a stimulus that would lead to a predictable attitudinal or behavioral response with nothing intervening between sender & audience
individual-level effects of product placement
iconical relationship (resemblance)
The propaganda model
indexical relationship (casual connection)
48. Encapsulated myths that fulfill our needs
new shared meanings
audience as a market commodity
advertising
icons
49. Separated based on bias of preference - preferences influenced by social class - education - etc.
signifier
associations
tradition sources of identity
levels of culture (high vs. low)
50. System of meanings generated by association of signifiers and signifieds
myth markets
signification system
icons
Minimalist Effects Theory