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Test your basic knowledge |
Mass Media And Pop Culture
Start Test
Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Deep connection with culture - competition for share of culture - use of symbolism and what the brand 'stands' for
indexical relationship (casual connection)
problems with product placement
characteristics of iconic brands
associations
2. Combination of rituals and social construction of reality (via the Cultural Model)
The propaganda model
signifie
new shared meanings
components of the industrial process
3. Watching large amounts of tv cultivates a distinct view of the world that is sharply at odds with reality (Mean-World syndrome) - because of televised violence - heavy television viewers are more likely to fear violence
Cultivation analysis
audience as a market commodity
Levels of communication
Definitions of Culture
4. Organization/structure of signs - inbuilt system of cultural meanings built into a sign
activities in distribution
code
distribution
associations
5. Meaning evoked by the signifier
signifie
Cultural Model
audience as a market commodity
The propaganda model
6. Breakdown based on demographics and psychographics
production
new sources of identity
audience segmenting
associations
7. Wide release - platform release - exclusive release
Cultural Branding
activities in exhibition
media-industrial complex
dealing with risk
8. Messages have a long-term effect on the audience
audience targeting
Media literacy dimensions
Cumulative Effects Theory
brand identity
9. Innovation - research and development - and risk
factors that create a need for myth
components of the industrial process
characteristics of pop culture
production
10. The use of news to promote corporate holdings is wrong.
factors that create a need for myth
activities in exhibition
media-industrial complex
problems with product placement
11. Different parts of the brand (ex. name - logo - colors)
Cognitive Branding
activities in exhibition
signifie
brand elements
12. Mass messages would overwhelm people in the absence of the influences of family - mass media messages are a stimulus that would lead to a predictable attitudinal or behavioral response with nothing intervening between sender & audience
The propaganda model
children as vulnerable consumers
resilient child
Transmission Model
13. Messages have little direct effect on the audience
icons
new sources of identity
Minimalist Effects Theory
activities in distribution
14. Preexisting beliefs of individuals influence perception of messages
resilient child
activities in production
Indirect (Cognitive) Effects Theory
Cognitive Branding
15. Religion - family - work
levels of culture (high vs. low)
tradition sources of identity
Cultural Branding
activities in distribution
16. National conversation = national identity - multiple brands in competition
myth markets
symbolic relationship (convention)
individual-level effects of product placement
Cultivation analysis
17. Created by the consumers from: name - logo - tagline - colors - music - etc.
media-industrial complex
Cultural Model
brand identity
resilient child
18. Avoid production - follow models/copy-cat - create sequels of hits - burden the indies
dealing with risk
tradition sources of identity
Cognitive Branding
Status conferral
19. Consumer deception via fewer defense mechanisms - mere exposure - and less processing
problems with product placement
components of the industrial process
new shared meanings
Indirect (Cognitive) Effects Theory
20. Individually created meanings
social construction of reality
signification system
Message Effects
Cultivation analysis
21. Screenplay/screenwriter - location/production costs - hiring movie stars - hiring movie crew - securing Completion Bond company
activities in production
dealing with risk
The propaganda model
children as vulnerable consumers
22. historically shared meanings (rituals) + individually created meanings (social construction of reality) = new shared meaning...qualitative - mass
new shared meanings
Cultural Model
icons
problems with product placement
23. Presenting materials to the audience for viewing/buying
Cognitive Branding
exhibition
Message Effects
sign
24. Way of thinking that makes the existing organization of social relations appear natural and inevitable
brand elements
ideology
rituals
problems with product placement
25. Socialization - inter-generational eavesdropping - role modeling - stereotyping
Transmission Model
sign
levels of culture (high vs. low)
lifestyle effects
26. Incorporating the branded product into the dialogue or plot of the production
Cumulative Effects Theory
product integration
The propaganda model
Definitions of Culture
27. Use of the branded product as a prop in a production for a fee
activities in distribution
product placement
associations
culture as communication
28. Separated based on bias of preference - preferences influenced by social class - education - etc.
Transmission vs. Cultural Model
levels of culture (high vs. low)
exhibition
new shared meanings
29. Buying a product to consume the myth - to form a relationship with the myth's creator
problems with product placement
Cumulative Effects Theory
signifier
ritual action
30. National ideology vs. personal experience = tension
brand elements
signification system
factors that create a need for myth
problems with product placement
31. Activities - self-worth evaluation - problem-solving tactics
factors that create a need for myth
evidence of a consumer culture among children
problems with product placement
associations
32. Limited information sources - personal experience - and context for claims
icons
children as vulnerable consumers
Indirect (Cognitive) Effects Theory
factors that create a need for myth
33. Complimentary - the 'what' and the 'why'
exhibition
Transmission vs. Cultural Model
myth
The propaganda model
34. Specific to a group of people - individuals are socialized into culture - individuals can belong to multiple subcultures - shared beliefs - behaviors - attitudes - etc.
characteristics of culture
lifestyle effects
Cognitive Branding
children as vulnerable consumers
35. Historically shared meanings
myth markets
activities in distribution
The propaganda model
rituals
36. Delivery of the produced material - marketing
production
factors that create a need for myth
exhibition
distribution
37. The direct associations people make about a brand
brand image
exhibition
product placement
brand elements
38. Source - message - receiver - quantitative - individual
new shared meanings
Indirect (Cognitive) Effects Theory
Cultivation analysis
Transmission Model
39. Meaning derived from a social agreement
symbolic relationship (convention)
The truths of Media
characteristics of culture
problems with product placement
40. Media can give status to an individual - because media coverage exposes them to large audiences - they can seem important
The truths of Media
advertising
Cultural Branding
Status conferral
41. Discipline that studies the nature of a system of meaning
symbolic relationship (convention)
children as vulnerable consumers
semiotics
Transmission vs. Cultural Model
42. Images - thoughts - words - or emotions that come to mind with a brand
activities in production
new sources of identity
code
associations
43. People will immediately respond to a message
Powerful Effects Theory
Levels of communication
Cognitive Branding
associations
44. 1. widely favored or well-liked by many 2. originates from the people 3. is mass produced 4. left-over from high culture
dealing with risk
Definitions of Culture
Powerful Effects Theory
fragile child
45. Choosing a release date - determining/adjusting the number of prints to make - developing/implementing a strategic communication campaign (advertising and public relations)
exhibition
characteristics of pop culture
activities in distribution
activities in exhibition
46. Mind-share - functional benefits - very basic
Indirect (Cognitive) Effects Theory
Minimalist Effects Theory
Transmission vs. Cultural Model
Cognitive Branding
47. System of meanings generated by association of signifiers and signifieds
tradition sources of identity
dealing with risk
signification system
audience targeting
48. Selecting a specific part to focus on within the demographic or psychographic
problems with product placement
culture as communication
audience targeting
Message Effects
49. Cognitive: ability to intellectually process information - Emotional: feelings created by media - - Aesthetic: interpreting media in an artistic POV - Moral: examining the values of the medium
Media literacy dimensions
Cognitive Branding
resilient child
activities in production
50. Iconic brands - embedding into culture - how the brand contributes to society
audience segmenting
characteristics of culture
activities in exhibition
Cultural Branding
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