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Test your basic knowledge |
Mass Media And Pop Culture
Start Test
Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Way of thinking that makes the existing organization of social relations appear natural and inevitable
Powerful Effects Theory
activities in exhibition
ideology
brand identity
2. Delivery of the produced material - marketing
Minimalist Effects Theory
evidence of a consumer culture among children
distribution
social construction of reality
3. Wide release - platform release - exclusive release
activities in exhibition
activities in production
children as vulnerable consumers
Media literacy dimensions
4. Mass messages would overwhelm people in the absence of the influences of family - mass media messages are a stimulus that would lead to a predictable attitudinal or behavioral response with nothing intervening between sender & audience
Message Effects
fragile child
ritual action
The propaganda model
5. Rejection of high vs. low distinction - populist/popular/public - reaction to mainstream - short shelf life
social construction of reality
tradition sources of identity
activities in production
characteristics of pop culture
6. Meaning derived from a social agreement
factors that create a need for myth
symbolic relationship (convention)
semiotics
brand identity
7. Cognitive Effects: people learn more from people they identify with - Attitudinal Effect: people develop feelings about a product - Behavioral Effect: actions such as clipping a coupon or voting for a candidate - Psychological Effect: Inspiring fear
Message Effects
activities in exhibition
signification system
symbolic relationship (convention)
8. Directed by processed and stored information - active receiver - change with maturation
problems with product placement
Transmission vs. Cultural Model
new sources of identity
resilient child
9. Choosing a release date - determining/adjusting the number of prints to make - developing/implementing a strategic communication campaign (advertising and public relations)
individual-level effects of product placement
advertising
Transmission Model
activities in distribution
10. Historically shared meanings
Cultivation analysis
rituals
activities in distribution
sign
11. Limited information sources - personal experience - and context for claims
children as vulnerable consumers
signifie
evidence of a consumer culture among children
signifier
12. Resemblance between sign and something else - variance in shared meaning
characteristics of iconic brands
brand identity
individual-level effects of product placement
iconical relationship (resemblance)
13. Avoid production - follow models/copy-cat - create sequels of hits - burden the indies
major chains of exhibition
dealing with risk
brand elements
Control the media
14. Cognitive: ability to intellectually process information - Emotional: feelings created by media - - Aesthetic: interpreting media in an artistic POV - Moral: examining the values of the medium
audience segmenting
semiotics
media-industrial complex
Media literacy dimensions
15. Fulfilling needs - emotional benefits
Emotional Branding
tradition sources of identity
Transmission Model
resilient child
16. Sign and meaning linked by way of cause or association - ex. smoke means fire
characteristics of pop culture
audience targeting
factors that create a need for myth
indexical relationship (casual connection)
17. Separated based on bias of preference - preferences influenced by social class - education - etc.
levels of culture (high vs. low)
audience segmenting
children as vulnerable consumers
icons
18. The use of news to promote corporate holdings is wrong.
children as vulnerable consumers
media-industrial complex
icons
indexical relationship (casual connection)
19. Better brand recall - better creation of realism - lessens negative backlash due to overly-prominent placement
Control the media
individual-level effects of product placement
children as vulnerable consumers
Cultural Model
20. Iconic brands - embedding into culture - how the brand contributes to society
culture as communication
factors that create a need for myth
Cultural Model
Cultural Branding
21. Media are essential components of our lives - No mainstream media (MSM) - Everything from the margin moves to the center - Nothing's new; everything that happened in the past will happen again - New media are always scary - Activism and analysis are
The truths of Media
lifestyle effects
characteristics of pop culture
indexical relationship (casual connection)
22. Presenting materials to the audience for viewing/buying
major chains of exhibition
exhibition
ideology
social construction of reality
23. Perceivable part of the sign
Cognitive Branding
signifier
social construction of reality
tradition sources of identity
24. Images - thoughts - words - or emotions that come to mind with a brand
semiotics
activities in production
associations
Control the media
25. Buying a product to consume the myth - to form a relationship with the myth's creator
ritual action
rituals
Levels of communication
characteristics of pop culture
26. Consumer deception via fewer defense mechanisms - mere exposure - and less processing
individual-level effects of product placement
symbolic relationship (convention)
Message Effects
problems with product placement
27. Screenplay/screenwriter - location/production costs - hiring movie stars - hiring movie crew - securing Completion Bond company
activities in production
children as vulnerable consumers
dealing with risk
The propaganda model
28. People will immediately respond to a message
Powerful Effects Theory
audience as a market commodity
Status conferral
activities in exhibition
29. Socialization - inter-generational eavesdropping - role modeling - stereotyping
evidence of a consumer culture among children
factors that create a need for myth
lifestyle effects
major chains of exhibition
30. The direct associations people make about a brand
Cultivation analysis
Powerful Effects Theory
brand image
sign
31. Mind-share - functional benefits - very basic
problems with product placement
rituals
symbolic relationship (convention)
Cognitive Branding
32. Religion - family - work
code
Media literacy dimensions
indexical relationship (casual connection)
tradition sources of identity
33. Creation of mass-media materials for distribution
production
indexical relationship (casual connection)
fragile child
media-industrial complex
34. Activities - self-worth evaluation - problem-solving tactics
audience as a market commodity
evidence of a consumer culture among children
characteristics of iconic brands
icons
35. Innovation - research and development - and risk
resilient child
Message Effects
children as vulnerable consumers
components of the industrial process
36. Organization/structure of signs - inbuilt system of cultural meanings built into a sign
code
Status conferral
Emotional Branding
The propaganda model
37. Meaning evoked by the signifier
signifie
Definitions of Culture
advertising
Message Effects
38. Messages have little direct effect on the audience
sign
tradition sources of identity
Minimalist Effects Theory
associations
39. System of meanings generated by association of signifiers and signifieds
characteristics of pop culture
major chains of exhibition
new shared meanings
signification system
40. Different parts of the brand (ex. name - logo - colors)
The truths of Media
brand elements
ritual action
lifestyle effects
41. Selecting a specific part to focus on within the demographic or psychographic
levels of culture (high vs. low)
individual-level effects of product placement
audience targeting
Emotional Branding
42. Everything in your experience (object - action - event)
Cumulative Effects Theory
lifestyle effects
sign
exhibition
43. Created by the consumers from: name - logo - tagline - colors - music - etc.
media-industrial complex
Emotional Branding
characteristics of pop culture
brand identity
44. 1. widely favored or well-liked by many 2. originates from the people 3. is mass produced 4. left-over from high culture
Definitions of Culture
Emotional Branding
signifie
Control the media
45. Owners - Advertisers - Government - Special Interest Groups - News Sources - Audiences - Newsroom culture - Technology
fragile child
Control the media
components of the industrial process
Cumulative Effects Theory
46. Watching large amounts of tv cultivates a distinct view of the world that is sharply at odds with reality (Mean-World syndrome) - because of televised violence - heavy television viewers are more likely to fear violence
advertising
Cultivation analysis
Control the media
Indirect (Cognitive) Effects Theory
47. Deep connection with culture - competition for share of culture - use of symbolism and what the brand 'stands' for
Cognitive Branding
media-industrial complex
characteristics of iconic brands
activities in production
48. National ideology vs. personal experience = tension
media-industrial complex
new sources of identity
audience targeting
factors that create a need for myth
49. Encapsulated myths that fulfill our needs
fragile child
components of the industrial process
new sources of identity
icons
50. Simple stories with compelling characters and resonant plots - provide ideals to live by
Transmission Model
brand identity
characteristics of iconic brands
myth