SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Mass Media And Pop Culture
Start Test
Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Buying a product to consume the myth - to form a relationship with the myth's creator
exhibition
ritual action
signifier
Media literacy dimensions
2. Of who you are - who we are - and who they are
culture as communication
activities in distribution
brand identity
Emotional Branding
3. Mass media - leisure activities - consumer lifestyle
new sources of identity
icons
myth markets
signifie
4. National ideology vs. personal experience = tension
production
Transmission vs. Cultural Model
factors that create a need for myth
sign
5. Complimentary - the 'what' and the 'why'
Powerful Effects Theory
Cultural Branding
product placement
Transmission vs. Cultural Model
6. Directed by desires and emotions - passive receiver - early habits are difficult to change
factors that create a need for myth
fragile child
Media literacy dimensions
myth
7. 1. widely favored or well-liked by many 2. originates from the people 3. is mass produced 4. left-over from high culture
ritual action
rituals
Definitions of Culture
The truths of Media
8. People will immediately respond to a message
exhibition
myth markets
sign
Powerful Effects Theory
9. Messages have a long-term effect on the audience
The truths of Media
indexical relationship (casual connection)
Levels of communication
Cumulative Effects Theory
10. Screenplay/screenwriter - location/production costs - hiring movie stars - hiring movie crew - securing Completion Bond company
Emotional Branding
Status conferral
activities in production
characteristics of culture
11. Regal - AMC - Cinemark - Carmike - Cineplex Entertainment
Cultural Model
icons
major chains of exhibition
new shared meanings
12. Cognitive Effects: people learn more from people they identify with - Attitudinal Effect: people develop feelings about a product - Behavioral Effect: actions such as clipping a coupon or voting for a candidate - Psychological Effect: Inspiring fear
Message Effects
ideology
iconical relationship (resemblance)
characteristics of pop culture
13. Organization/structure of signs - inbuilt system of cultural meanings built into a sign
myth markets
code
indexical relationship (casual connection)
dealing with risk
14. Limited information sources - personal experience - and context for claims
levels of culture (high vs. low)
audience as a market commodity
Status conferral
children as vulnerable consumers
15. Avoid production - follow models/copy-cat - create sequels of hits - burden the indies
dealing with risk
Cultural Model
characteristics of pop culture
iconical relationship (resemblance)
16. Wide release - platform release - exclusive release
The propaganda model
activities in exhibition
media-industrial complex
The truths of Media
17. National conversation = national identity - multiple brands in competition
myth markets
media-industrial complex
ritual action
characteristics of culture
18. Source - message - receiver - quantitative - individual
Transmission Model
problems with product placement
iconical relationship (resemblance)
activities in exhibition
19. Interpersonal Communication - Intrapersonal Communication - Group Communication - Mass Communication
myth markets
culture as communication
Levels of communication
Indirect (Cognitive) Effects Theory
20. When the audience is an 'object produced to be sold for profit' ex. Gossip Girl (media co. - advertisers - females 18 - screenwriter)
levels of culture (high vs. low)
icons
semiotics
audience as a market commodity
21. Rejection of high vs. low distinction - populist/popular/public - reaction to mainstream - short shelf life
distribution
signification system
characteristics of pop culture
Cultural Model
22. Encapsulated myths that fulfill our needs
iconical relationship (resemblance)
icons
distribution
indexical relationship (casual connection)
23. System of meanings generated by association of signifiers and signifieds
audience targeting
Levels of communication
signification system
code
24. historically shared meanings (rituals) + individually created meanings (social construction of reality) = new shared meaning...qualitative - mass
lifestyle effects
audience as a market commodity
levels of culture (high vs. low)
Cultural Model
25. Historically shared meanings
rituals
Levels of communication
problems with product placement
signification system
26. Media are essential components of our lives - No mainstream media (MSM) - Everything from the margin moves to the center - Nothing's new; everything that happened in the past will happen again - New media are always scary - Activism and analysis are
The truths of Media
Powerful Effects Theory
new shared meanings
problems with product placement
27. Combination of rituals and social construction of reality (via the Cultural Model)
iconical relationship (resemblance)
new shared meanings
signifier
symbolic relationship (convention)
28. The use of news to promote corporate holdings is wrong.
resilient child
media-industrial complex
production
audience segmenting
29. Socialization - inter-generational eavesdropping - role modeling - stereotyping
culture as communication
brand elements
ideology
lifestyle effects
30. Resemblance between sign and something else - variance in shared meaning
Cultural Branding
iconical relationship (resemblance)
rituals
ritual action
31. The direct associations people make about a brand
product placement
sign
brand image
activities in exhibition
32. Presenting materials to the audience for viewing/buying
Cultural Model
iconical relationship (resemblance)
Transmission Model
exhibition
33. Sign and meaning linked by way of cause or association - ex. smoke means fire
indexical relationship (casual connection)
dealing with risk
code
factors that create a need for myth
34. Specific to a group of people - individuals are socialized into culture - individuals can belong to multiple subcultures - shared beliefs - behaviors - attitudes - etc.
characteristics of culture
evidence of a consumer culture among children
sign
dealing with risk
35. Simple stories with compelling characters and resonant plots - provide ideals to live by
ritual action
fragile child
myth
brand elements
36. Delivery of the produced material - marketing
Cultural Model
components of the industrial process
distribution
ideology
37. Iconic brands - embedding into culture - how the brand contributes to society
Cultural Branding
activities in distribution
activities in exhibition
activities in production
38. Breakdown based on demographics and psychographics
dealing with risk
audience segmenting
signification system
product integration
39. Everything in your experience (object - action - event)
iconical relationship (resemblance)
icons
The truths of Media
sign
40. Consumer deception via fewer defense mechanisms - mere exposure - and less processing
major chains of exhibition
dealing with risk
problems with product placement
activities in exhibition
41. Selecting a specific part to focus on within the demographic or psychographic
audience targeting
individual-level effects of product placement
Transmission vs. Cultural Model
dealing with risk
42. Way of thinking that makes the existing organization of social relations appear natural and inevitable
ideology
activities in production
components of the industrial process
Cognitive Branding
43. Activities - self-worth evaluation - problem-solving tactics
myth markets
evidence of a consumer culture among children
dealing with risk
Cultural Branding
44. Mind-share - functional benefits - very basic
signifier
evidence of a consumer culture among children
Powerful Effects Theory
Cognitive Branding
45. Mass messages would overwhelm people in the absence of the influences of family - mass media messages are a stimulus that would lead to a predictable attitudinal or behavioral response with nothing intervening between sender & audience
dealing with risk
signifie
Control the media
The propaganda model
46. Deep connection with culture - competition for share of culture - use of symbolism and what the brand 'stands' for
characteristics of iconic brands
Status conferral
Emotional Branding
brand image
47. Meaning evoked by the signifier
Transmission Model
myth
signifie
Message Effects
48. Watching large amounts of tv cultivates a distinct view of the world that is sharply at odds with reality (Mean-World syndrome) - because of televised violence - heavy television viewers are more likely to fear violence
Transmission Model
Cultivation analysis
brand identity
fragile child
49. Images - thoughts - words - or emotions that come to mind with a brand
Media literacy dimensions
brand elements
associations
signifier
50. Creation of mass-media materials for distribution
Control the media
production
audience targeting
product placement