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Test your basic knowledge |
Mass Media And Pop Culture
Start Test
Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Wide release - platform release - exclusive release
problems with product placement
audience targeting
activities in exhibition
social construction of reality
2. Buying a product to consume the myth - to form a relationship with the myth's creator
resilient child
activities in exhibition
ritual action
Definitions of Culture
3. Perceivable part of the sign
signifier
Cultural Model
advertising
media-industrial complex
4. Socialization - inter-generational eavesdropping - role modeling - stereotyping
lifestyle effects
Cognitive Branding
The propaganda model
fragile child
5. Images - thoughts - words - or emotions that come to mind with a brand
associations
ritual action
brand image
fragile child
6. Cognitive Effects: people learn more from people they identify with - Attitudinal Effect: people develop feelings about a product - Behavioral Effect: actions such as clipping a coupon or voting for a candidate - Psychological Effect: Inspiring fear
evidence of a consumer culture among children
Message Effects
ideology
product placement
7. National ideology vs. personal experience = tension
Levels of communication
levels of culture (high vs. low)
factors that create a need for myth
signification system
8. Innovation - research and development - and risk
components of the industrial process
icons
lifestyle effects
indexical relationship (casual connection)
9. Encapsulated myths that fulfill our needs
icons
Definitions of Culture
semiotics
product integration
10. Discipline that studies the nature of a system of meaning
fragile child
new sources of identity
semiotics
brand identity
11. People will immediately respond to a message
advertising
Powerful Effects Theory
Indirect (Cognitive) Effects Theory
audience targeting
12. Paid - mediated form of communication from an identifiable source - designed to persuade the receiver to take some action
Transmission Model
advertising
Message Effects
social construction of reality
13. Organization/structure of signs - inbuilt system of cultural meanings built into a sign
code
media-industrial complex
The propaganda model
Emotional Branding
14. Individually created meanings
Control the media
social construction of reality
levels of culture (high vs. low)
Cumulative Effects Theory
15. Consumer deception via fewer defense mechanisms - mere exposure - and less processing
icons
problems with product placement
The propaganda model
major chains of exhibition
16. Choosing a release date - determining/adjusting the number of prints to make - developing/implementing a strategic communication campaign (advertising and public relations)
activities in distribution
activities in exhibition
brand image
Cumulative Effects Theory
17. Cognitive: ability to intellectually process information - Emotional: feelings created by media - - Aesthetic: interpreting media in an artistic POV - Moral: examining the values of the medium
Media literacy dimensions
signifie
myth markets
exhibition
18. When the audience is an 'object produced to be sold for profit' ex. Gossip Girl (media co. - advertisers - females 18 - screenwriter)
ritual action
Levels of communication
audience as a market commodity
ideology
19. Resemblance between sign and something else - variance in shared meaning
iconical relationship (resemblance)
ritual action
audience segmenting
Definitions of Culture
20. System of meanings generated by association of signifiers and signifieds
Transmission Model
iconical relationship (resemblance)
signification system
characteristics of iconic brands
21. Interpersonal Communication - Intrapersonal Communication - Group Communication - Mass Communication
Levels of communication
myth
tradition sources of identity
Cumulative Effects Theory
22. Creation of mass-media materials for distribution
production
icons
children as vulnerable consumers
characteristics of iconic brands
23. Breakdown based on demographics and psychographics
audience segmenting
ritual action
major chains of exhibition
myth markets
24. Presenting materials to the audience for viewing/buying
audience as a market commodity
characteristics of culture
characteristics of pop culture
exhibition
25. Directed by processed and stored information - active receiver - change with maturation
Cumulative Effects Theory
resilient child
activities in exhibition
Cultural Branding
26. Meaning derived from a social agreement
iconical relationship (resemblance)
symbolic relationship (convention)
culture as communication
myth markets
27. Media are essential components of our lives - No mainstream media (MSM) - Everything from the margin moves to the center - Nothing's new; everything that happened in the past will happen again - New media are always scary - Activism and analysis are
ideology
Minimalist Effects Theory
The truths of Media
indexical relationship (casual connection)
28. Owners - Advertisers - Government - Special Interest Groups - News Sources - Audiences - Newsroom culture - Technology
Control the media
Cognitive Branding
Transmission vs. Cultural Model
product placement
29. Way of thinking that makes the existing organization of social relations appear natural and inevitable
symbolic relationship (convention)
Cognitive Branding
ideology
production
30. historically shared meanings (rituals) + individually created meanings (social construction of reality) = new shared meaning...qualitative - mass
Powerful Effects Theory
Emotional Branding
Cultural Model
fragile child
31. Limited information sources - personal experience - and context for claims
components of the industrial process
ideology
children as vulnerable consumers
activities in production
32. Everything in your experience (object - action - event)
sign
rituals
Powerful Effects Theory
factors that create a need for myth
33. Messages have a long-term effect on the audience
indexical relationship (casual connection)
new sources of identity
Media literacy dimensions
Cumulative Effects Theory
34. Of who you are - who we are - and who they are
Media literacy dimensions
Transmission Model
Transmission vs. Cultural Model
culture as communication
35. Mass messages would overwhelm people in the absence of the influences of family - mass media messages are a stimulus that would lead to a predictable attitudinal or behavioral response with nothing intervening between sender & audience
The propaganda model
icons
social construction of reality
Cumulative Effects Theory
36. Historically shared meanings
rituals
audience as a market commodity
brand identity
indexical relationship (casual connection)
37. 1. widely favored or well-liked by many 2. originates from the people 3. is mass produced 4. left-over from high culture
audience as a market commodity
tradition sources of identity
Definitions of Culture
rituals
38. Specific to a group of people - individuals are socialized into culture - individuals can belong to multiple subcultures - shared beliefs - behaviors - attitudes - etc.
characteristics of culture
Powerful Effects Theory
rituals
Definitions of Culture
39. Simple stories with compelling characters and resonant plots - provide ideals to live by
characteristics of culture
myth
Cultural Branding
major chains of exhibition
40. Deep connection with culture - competition for share of culture - use of symbolism and what the brand 'stands' for
characteristics of iconic brands
levels of culture (high vs. low)
new sources of identity
media-industrial complex
41. Combination of rituals and social construction of reality (via the Cultural Model)
new sources of identity
new shared meanings
activities in distribution
fragile child
42. Meaning evoked by the signifier
The propaganda model
fragile child
problems with product placement
signifie
43. Sign and meaning linked by way of cause or association - ex. smoke means fire
new shared meanings
signification system
activities in distribution
indexical relationship (casual connection)
44. Mind-share - functional benefits - very basic
Cognitive Branding
resilient child
individual-level effects of product placement
characteristics of pop culture
45. Activities - self-worth evaluation - problem-solving tactics
Emotional Branding
audience segmenting
Media literacy dimensions
evidence of a consumer culture among children
46. Regal - AMC - Cinemark - Carmike - Cineplex Entertainment
major chains of exhibition
dealing with risk
factors that create a need for myth
levels of culture (high vs. low)
47. Better brand recall - better creation of realism - lessens negative backlash due to overly-prominent placement
individual-level effects of product placement
activities in distribution
brand identity
myth markets
48. Preexisting beliefs of individuals influence perception of messages
evidence of a consumer culture among children
ritual action
Indirect (Cognitive) Effects Theory
Cultural Branding
49. Fulfilling needs - emotional benefits
associations
Cultivation analysis
Emotional Branding
activities in distribution
50. The direct associations people make about a brand
brand image
factors that create a need for myth
rituals
characteristics of pop culture