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Test your basic knowledge |
Mass Media And Pop Culture
Start Test
Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Meaning derived from a social agreement
Cultural Model
icons
evidence of a consumer culture among children
symbolic relationship (convention)
2. Avoid production - follow models/copy-cat - create sequels of hits - burden the indies
characteristics of culture
rituals
dealing with risk
Transmission vs. Cultural Model
3. Separated based on bias of preference - preferences influenced by social class - education - etc.
The propaganda model
fragile child
levels of culture (high vs. low)
children as vulnerable consumers
4. Directed by desires and emotions - passive receiver - early habits are difficult to change
brand elements
fragile child
signifier
code
5. Interpersonal Communication - Intrapersonal Communication - Group Communication - Mass Communication
media-industrial complex
rituals
brand elements
Levels of communication
6. Meaning evoked by the signifier
The propaganda model
lifestyle effects
signifie
iconical relationship (resemblance)
7. Historically shared meanings
Transmission Model
audience segmenting
rituals
Cultivation analysis
8. Everything in your experience (object - action - event)
sign
Powerful Effects Theory
characteristics of culture
The propaganda model
9. Created by the consumers from: name - logo - tagline - colors - music - etc.
dealing with risk
icons
brand identity
Cultural Model
10. People will immediately respond to a message
Powerful Effects Theory
new shared meanings
major chains of exhibition
Minimalist Effects Theory
11. Incorporating the branded product into the dialogue or plot of the production
new sources of identity
resilient child
Powerful Effects Theory
product integration
12. Sign and meaning linked by way of cause or association - ex. smoke means fire
product integration
Indirect (Cognitive) Effects Theory
brand identity
indexical relationship (casual connection)
13. Combination of rituals and social construction of reality (via the Cultural Model)
signifier
myth
new shared meanings
media-industrial complex
14. Messages have a long-term effect on the audience
tradition sources of identity
characteristics of culture
Transmission vs. Cultural Model
Cumulative Effects Theory
15. Preexisting beliefs of individuals influence perception of messages
Cultural Model
signifier
product placement
Indirect (Cognitive) Effects Theory
16. Images - thoughts - words - or emotions that come to mind with a brand
audience as a market commodity
advertising
The truths of Media
associations
17. Source - message - receiver - quantitative - individual
Minimalist Effects Theory
Transmission Model
dealing with risk
factors that create a need for myth
18. 1. widely favored or well-liked by many 2. originates from the people 3. is mass produced 4. left-over from high culture
activities in exhibition
Definitions of Culture
social construction of reality
ritual action
19. Directed by processed and stored information - active receiver - change with maturation
Transmission Model
resilient child
dealing with risk
indexical relationship (casual connection)
20. Mass media - leisure activities - consumer lifestyle
Cultural Model
ritual action
major chains of exhibition
new sources of identity
21. Media can give status to an individual - because media coverage exposes them to large audiences - they can seem important
Cumulative Effects Theory
major chains of exhibition
Status conferral
Definitions of Culture
22. Owners - Advertisers - Government - Special Interest Groups - News Sources - Audiences - Newsroom culture - Technology
Control the media
rituals
code
levels of culture (high vs. low)
23. The use of news to promote corporate holdings is wrong.
media-industrial complex
semiotics
culture as communication
The propaganda model
24. Choosing a release date - determining/adjusting the number of prints to make - developing/implementing a strategic communication campaign (advertising and public relations)
children as vulnerable consumers
activities in distribution
Cumulative Effects Theory
signifier
25. Complimentary - the 'what' and the 'why'
components of the industrial process
Transmission vs. Cultural Model
Cultural Branding
Transmission Model
26. Paid - mediated form of communication from an identifiable source - designed to persuade the receiver to take some action
Powerful Effects Theory
advertising
signifie
Transmission Model
27. Cognitive: ability to intellectually process information - Emotional: feelings created by media - - Aesthetic: interpreting media in an artistic POV - Moral: examining the values of the medium
semiotics
Media literacy dimensions
levels of culture (high vs. low)
icons
28. National ideology vs. personal experience = tension
brand elements
The truths of Media
signifier
factors that create a need for myth
29. Media are essential components of our lives - No mainstream media (MSM) - Everything from the margin moves to the center - Nothing's new; everything that happened in the past will happen again - New media are always scary - Activism and analysis are
symbolic relationship (convention)
components of the industrial process
Powerful Effects Theory
The truths of Media
30. Specific to a group of people - individuals are socialized into culture - individuals can belong to multiple subcultures - shared beliefs - behaviors - attitudes - etc.
icons
problems with product placement
evidence of a consumer culture among children
characteristics of culture
31. Limited information sources - personal experience - and context for claims
Powerful Effects Theory
brand image
children as vulnerable consumers
signifie
32. Discipline that studies the nature of a system of meaning
semiotics
brand image
culture as communication
symbolic relationship (convention)
33. Fulfilling needs - emotional benefits
Emotional Branding
levels of culture (high vs. low)
new sources of identity
myth
34. National conversation = national identity - multiple brands in competition
Definitions of Culture
Cultural Model
myth markets
distribution
35. Perceivable part of the sign
individual-level effects of product placement
levels of culture (high vs. low)
signifier
advertising
36. Creation of mass-media materials for distribution
signifie
Status conferral
production
advertising
37. Innovation - research and development - and risk
Status conferral
Control the media
components of the industrial process
icons
38. Socialization - inter-generational eavesdropping - role modeling - stereotyping
code
audience as a market commodity
lifestyle effects
Status conferral
39. historically shared meanings (rituals) + individually created meanings (social construction of reality) = new shared meaning...qualitative - mass
Cultural Model
factors that create a need for myth
lifestyle effects
Status conferral
40. Resemblance between sign and something else - variance in shared meaning
myth markets
Levels of communication
Message Effects
iconical relationship (resemblance)
41. Cognitive Effects: people learn more from people they identify with - Attitudinal Effect: people develop feelings about a product - Behavioral Effect: actions such as clipping a coupon or voting for a candidate - Psychological Effect: Inspiring fear
dealing with risk
signification system
brand elements
Message Effects
42. Deep connection with culture - competition for share of culture - use of symbolism and what the brand 'stands' for
signification system
Minimalist Effects Theory
characteristics of iconic brands
Cognitive Branding
43. Wide release - platform release - exclusive release
activities in exhibition
Emotional Branding
Cognitive Branding
brand image
44. Encapsulated myths that fulfill our needs
new shared meanings
audience targeting
resilient child
icons
45. Way of thinking that makes the existing organization of social relations appear natural and inevitable
media-industrial complex
signifier
dealing with risk
ideology
46. Screenplay/screenwriter - location/production costs - hiring movie stars - hiring movie crew - securing Completion Bond company
children as vulnerable consumers
media-industrial complex
activities in production
Cognitive Branding
47. When the audience is an 'object produced to be sold for profit' ex. Gossip Girl (media co. - advertisers - females 18 - screenwriter)
audience as a market commodity
components of the industrial process
levels of culture (high vs. low)
Status conferral
48. Presenting materials to the audience for viewing/buying
Message Effects
audience targeting
audience as a market commodity
exhibition
49. Use of the branded product as a prop in a production for a fee
semiotics
product placement
evidence of a consumer culture among children
advertising
50. Better brand recall - better creation of realism - lessens negative backlash due to overly-prominent placement
individual-level effects of product placement
levels of culture (high vs. low)
signification system
brand image
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