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Test your basic knowledge |
Mass Media And Pop Culture
Start Test
Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Messages have a long-term effect on the audience
Cumulative Effects Theory
Status conferral
dealing with risk
Indirect (Cognitive) Effects Theory
2. Specific to a group of people - individuals are socialized into culture - individuals can belong to multiple subcultures - shared beliefs - behaviors - attitudes - etc.
characteristics of culture
ideology
characteristics of iconic brands
Minimalist Effects Theory
3. Iconic brands - embedding into culture - how the brand contributes to society
factors that create a need for myth
Powerful Effects Theory
rituals
Cultural Branding
4. Encapsulated myths that fulfill our needs
brand image
icons
Indirect (Cognitive) Effects Theory
characteristics of pop culture
5. Sign and meaning linked by way of cause or association - ex. smoke means fire
resilient child
brand elements
production
indexical relationship (casual connection)
6. Way of thinking that makes the existing organization of social relations appear natural and inevitable
code
ideology
associations
The propaganda model
7. Meaning evoked by the signifier
signifie
audience targeting
Minimalist Effects Theory
The propaganda model
8. Resemblance between sign and something else - variance in shared meaning
distribution
Message Effects
culture as communication
iconical relationship (resemblance)
9. Regal - AMC - Cinemark - Carmike - Cineplex Entertainment
lifestyle effects
major chains of exhibition
indexical relationship (casual connection)
production
10. Combination of rituals and social construction of reality (via the Cultural Model)
dealing with risk
new shared meanings
associations
code
11. Fulfilling needs - emotional benefits
new sources of identity
Levels of communication
The propaganda model
Emotional Branding
12. Paid - mediated form of communication from an identifiable source - designed to persuade the receiver to take some action
The propaganda model
activities in distribution
advertising
lifestyle effects
13. Everything in your experience (object - action - event)
Control the media
dealing with risk
sign
Emotional Branding
14. Avoid production - follow models/copy-cat - create sequels of hits - burden the indies
resilient child
Cultural Branding
ideology
dealing with risk
15. Preexisting beliefs of individuals influence perception of messages
Cognitive Branding
advertising
audience segmenting
Indirect (Cognitive) Effects Theory
16. Screenplay/screenwriter - location/production costs - hiring movie stars - hiring movie crew - securing Completion Bond company
activities in production
factors that create a need for myth
product integration
Minimalist Effects Theory
17. 1. widely favored or well-liked by many 2. originates from the people 3. is mass produced 4. left-over from high culture
myth
Definitions of Culture
activities in production
signifie
18. Mass messages would overwhelm people in the absence of the influences of family - mass media messages are a stimulus that would lead to a predictable attitudinal or behavioral response with nothing intervening between sender & audience
levels of culture (high vs. low)
product integration
The propaganda model
myth
19. People will immediately respond to a message
Status conferral
evidence of a consumer culture among children
Powerful Effects Theory
Media literacy dimensions
20. Better brand recall - better creation of realism - lessens negative backlash due to overly-prominent placement
culture as communication
Cognitive Branding
individual-level effects of product placement
symbolic relationship (convention)
21. Watching large amounts of tv cultivates a distinct view of the world that is sharply at odds with reality (Mean-World syndrome) - because of televised violence - heavy television viewers are more likely to fear violence
activities in production
Cultivation analysis
audience targeting
signifie
22. Delivery of the produced material - marketing
symbolic relationship (convention)
Cultural Model
distribution
Cognitive Branding
23. Activities - self-worth evaluation - problem-solving tactics
evidence of a consumer culture among children
activities in distribution
audience segmenting
Minimalist Effects Theory
24. Use of the branded product as a prop in a production for a fee
advertising
symbolic relationship (convention)
product placement
Emotional Branding
25. Meaning derived from a social agreement
symbolic relationship (convention)
activities in production
evidence of a consumer culture among children
Cultural Model
26. Individually created meanings
tradition sources of identity
The truths of Media
signifie
social construction of reality
27. Messages have little direct effect on the audience
myth
ritual action
Minimalist Effects Theory
media-industrial complex
28. When the audience is an 'object produced to be sold for profit' ex. Gossip Girl (media co. - advertisers - females 18 - screenwriter)
audience as a market commodity
associations
individual-level effects of product placement
activities in production
29. System of meanings generated by association of signifiers and signifieds
activities in production
icons
Cognitive Branding
signification system
30. Discipline that studies the nature of a system of meaning
factors that create a need for myth
semiotics
Cultural Branding
Control the media
31. Consumer deception via fewer defense mechanisms - mere exposure - and less processing
associations
problems with product placement
characteristics of pop culture
children as vulnerable consumers
32. The use of news to promote corporate holdings is wrong.
advertising
sign
media-industrial complex
product integration
33. The direct associations people make about a brand
culture as communication
brand image
signifie
product placement
34. Images - thoughts - words - or emotions that come to mind with a brand
product integration
associations
evidence of a consumer culture among children
children as vulnerable consumers
35. Perceivable part of the sign
signifier
media-industrial complex
Powerful Effects Theory
myth markets
36. Organization/structure of signs - inbuilt system of cultural meanings built into a sign
code
fragile child
resilient child
audience as a market commodity
37. Separated based on bias of preference - preferences influenced by social class - education - etc.
levels of culture (high vs. low)
characteristics of culture
signifie
tradition sources of identity
38. Rejection of high vs. low distinction - populist/popular/public - reaction to mainstream - short shelf life
characteristics of pop culture
new sources of identity
signifier
dealing with risk
39. Creation of mass-media materials for distribution
advertising
factors that create a need for myth
production
rituals
40. Selecting a specific part to focus on within the demographic or psychographic
audience targeting
myth markets
fragile child
product integration
41. Limited information sources - personal experience - and context for claims
iconical relationship (resemblance)
children as vulnerable consumers
exhibition
lifestyle effects
42. Directed by processed and stored information - active receiver - change with maturation
resilient child
evidence of a consumer culture among children
symbolic relationship (convention)
ritual action
43. Cognitive: ability to intellectually process information - Emotional: feelings created by media - - Aesthetic: interpreting media in an artistic POV - Moral: examining the values of the medium
children as vulnerable consumers
Media literacy dimensions
characteristics of iconic brands
iconical relationship (resemblance)
44. Media can give status to an individual - because media coverage exposes them to large audiences - they can seem important
children as vulnerable consumers
myth markets
icons
Status conferral
45. Buying a product to consume the myth - to form a relationship with the myth's creator
audience as a market commodity
audience segmenting
resilient child
ritual action
46. Owners - Advertisers - Government - Special Interest Groups - News Sources - Audiences - Newsroom culture - Technology
Control the media
social construction of reality
associations
advertising
47. Directed by desires and emotions - passive receiver - early habits are difficult to change
exhibition
activities in exhibition
characteristics of culture
fragile child
48. Complimentary - the 'what' and the 'why'
Cultural Branding
brand image
Transmission vs. Cultural Model
audience as a market commodity
49. Incorporating the branded product into the dialogue or plot of the production
Status conferral
product integration
new sources of identity
sign
50. Choosing a release date - determining/adjusting the number of prints to make - developing/implementing a strategic communication campaign (advertising and public relations)
semiotics
characteristics of pop culture
new sources of identity
activities in distribution