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Test your basic knowledge |
Mass Media And Pop Culture
Start Test
Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The use of news to promote corporate holdings is wrong.
media-industrial complex
brand elements
Transmission vs. Cultural Model
activities in distribution
2. Images - thoughts - words - or emotions that come to mind with a brand
activities in exhibition
code
associations
audience segmenting
3. 1. widely favored or well-liked by many 2. originates from the people 3. is mass produced 4. left-over from high culture
Definitions of Culture
Cultivation analysis
audience as a market commodity
Control the media
4. Better brand recall - better creation of realism - lessens negative backlash due to overly-prominent placement
individual-level effects of product placement
Definitions of Culture
semiotics
new shared meanings
5. Media are essential components of our lives - No mainstream media (MSM) - Everything from the margin moves to the center - Nothing's new; everything that happened in the past will happen again - New media are always scary - Activism and analysis are
The truths of Media
Status conferral
audience as a market commodity
Indirect (Cognitive) Effects Theory
6. Use of the branded product as a prop in a production for a fee
audience segmenting
symbolic relationship (convention)
evidence of a consumer culture among children
product placement
7. Preexisting beliefs of individuals influence perception of messages
culture as communication
Indirect (Cognitive) Effects Theory
Transmission vs. Cultural Model
brand identity
8. Directed by processed and stored information - active receiver - change with maturation
new sources of identity
resilient child
symbolic relationship (convention)
Cultural Model
9. Created by the consumers from: name - logo - tagline - colors - music - etc.
Control the media
resilient child
levels of culture (high vs. low)
brand identity
10. historically shared meanings (rituals) + individually created meanings (social construction of reality) = new shared meaning...qualitative - mass
myth
Status conferral
iconical relationship (resemblance)
Cultural Model
11. Mass media - leisure activities - consumer lifestyle
new sources of identity
myth markets
major chains of exhibition
signifier
12. Presenting materials to the audience for viewing/buying
exhibition
audience targeting
brand elements
distribution
13. Activities - self-worth evaluation - problem-solving tactics
evidence of a consumer culture among children
signification system
Cognitive Branding
new sources of identity
14. Meaning derived from a social agreement
evidence of a consumer culture among children
Indirect (Cognitive) Effects Theory
symbolic relationship (convention)
indexical relationship (casual connection)
15. Breakdown based on demographics and psychographics
Cultural Model
indexical relationship (casual connection)
audience segmenting
activities in production
16. Fulfilling needs - emotional benefits
problems with product placement
code
evidence of a consumer culture among children
Emotional Branding
17. Screenplay/screenwriter - location/production costs - hiring movie stars - hiring movie crew - securing Completion Bond company
activities in production
Transmission Model
lifestyle effects
new sources of identity
18. Creation of mass-media materials for distribution
Cultural Model
audience targeting
Cumulative Effects Theory
production
19. Individually created meanings
social construction of reality
advertising
lifestyle effects
problems with product placement
20. Consumer deception via fewer defense mechanisms - mere exposure - and less processing
problems with product placement
factors that create a need for myth
tradition sources of identity
symbolic relationship (convention)
21. Mass messages would overwhelm people in the absence of the influences of family - mass media messages are a stimulus that would lead to a predictable attitudinal or behavioral response with nothing intervening between sender & audience
levels of culture (high vs. low)
evidence of a consumer culture among children
The propaganda model
resilient child
22. Directed by desires and emotions - passive receiver - early habits are difficult to change
individual-level effects of product placement
fragile child
Cultural Model
evidence of a consumer culture among children
23. Socialization - inter-generational eavesdropping - role modeling - stereotyping
audience segmenting
lifestyle effects
product placement
activities in exhibition
24. Iconic brands - embedding into culture - how the brand contributes to society
myth markets
Cultural Branding
children as vulnerable consumers
myth
25. Wide release - platform release - exclusive release
social construction of reality
brand elements
activities in exhibition
levels of culture (high vs. low)
26. Organization/structure of signs - inbuilt system of cultural meanings built into a sign
product integration
iconical relationship (resemblance)
Cumulative Effects Theory
code
27. Sign and meaning linked by way of cause or association - ex. smoke means fire
indexical relationship (casual connection)
resilient child
audience targeting
myth markets
28. Messages have a long-term effect on the audience
Cumulative Effects Theory
production
associations
audience as a market commodity
29. When the audience is an 'object produced to be sold for profit' ex. Gossip Girl (media co. - advertisers - females 18 - screenwriter)
audience as a market commodity
media-industrial complex
evidence of a consumer culture among children
signifier
30. Complimentary - the 'what' and the 'why'
factors that create a need for myth
semiotics
Transmission vs. Cultural Model
signification system
31. Choosing a release date - determining/adjusting the number of prints to make - developing/implementing a strategic communication campaign (advertising and public relations)
signifie
activities in distribution
Status conferral
ritual action
32. Meaning evoked by the signifier
iconical relationship (resemblance)
Emotional Branding
signifie
Transmission vs. Cultural Model
33. Combination of rituals and social construction of reality (via the Cultural Model)
code
factors that create a need for myth
brand identity
new shared meanings
34. Source - message - receiver - quantitative - individual
Transmission Model
production
Message Effects
activities in exhibition
35. Innovation - research and development - and risk
components of the industrial process
myth
Message Effects
Indirect (Cognitive) Effects Theory
36. Encapsulated myths that fulfill our needs
Minimalist Effects Theory
icons
distribution
characteristics of culture
37. Avoid production - follow models/copy-cat - create sequels of hits - burden the indies
dealing with risk
audience as a market commodity
activities in exhibition
product placement
38. Regal - AMC - Cinemark - Carmike - Cineplex Entertainment
audience targeting
rituals
major chains of exhibition
semiotics
39. Owners - Advertisers - Government - Special Interest Groups - News Sources - Audiences - Newsroom culture - Technology
characteristics of iconic brands
Indirect (Cognitive) Effects Theory
brand identity
Control the media
40. Cognitive: ability to intellectually process information - Emotional: feelings created by media - - Aesthetic: interpreting media in an artistic POV - Moral: examining the values of the medium
Media literacy dimensions
characteristics of culture
Powerful Effects Theory
children as vulnerable consumers
41. Religion - family - work
Powerful Effects Theory
ideology
tradition sources of identity
advertising
42. Everything in your experience (object - action - event)
Cultivation analysis
new sources of identity
sign
icons
43. Cognitive Effects: people learn more from people they identify with - Attitudinal Effect: people develop feelings about a product - Behavioral Effect: actions such as clipping a coupon or voting for a candidate - Psychological Effect: Inspiring fear
product integration
Message Effects
Status conferral
advertising
44. Specific to a group of people - individuals are socialized into culture - individuals can belong to multiple subcultures - shared beliefs - behaviors - attitudes - etc.
factors that create a need for myth
dealing with risk
characteristics of culture
problems with product placement
45. Watching large amounts of tv cultivates a distinct view of the world that is sharply at odds with reality (Mean-World syndrome) - because of televised violence - heavy television viewers are more likely to fear violence
dealing with risk
Powerful Effects Theory
Cultivation analysis
resilient child
46. The direct associations people make about a brand
signifier
brand image
signifie
The truths of Media
47. Mind-share - functional benefits - very basic
Cognitive Branding
problems with product placement
Transmission vs. Cultural Model
ritual action
48. People will immediately respond to a message
myth markets
distribution
Powerful Effects Theory
The propaganda model
49. Selecting a specific part to focus on within the demographic or psychographic
brand elements
Emotional Branding
audience targeting
Cognitive Branding
50. Incorporating the branded product into the dialogue or plot of the production
resilient child
culture as communication
social construction of reality
product integration