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Test your basic knowledge |
Mass Media And Pop Culture
Start Test
Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Screenplay/screenwriter - location/production costs - hiring movie stars - hiring movie crew - securing Completion Bond company
signification system
activities in production
Transmission vs. Cultural Model
Indirect (Cognitive) Effects Theory
2. Socialization - inter-generational eavesdropping - role modeling - stereotyping
children as vulnerable consumers
Cultural Model
lifestyle effects
fragile child
3. Directed by desires and emotions - passive receiver - early habits are difficult to change
Cumulative Effects Theory
Emotional Branding
fragile child
lifestyle effects
4. National conversation = national identity - multiple brands in competition
Cultural Model
audience as a market commodity
Media literacy dimensions
myth markets
5. Created by the consumers from: name - logo - tagline - colors - music - etc.
symbolic relationship (convention)
brand identity
brand elements
Definitions of Culture
6. Historically shared meanings
social construction of reality
audience targeting
Cultural Model
rituals
7. Innovation - research and development - and risk
audience targeting
product placement
components of the industrial process
myth markets
8. People will immediately respond to a message
children as vulnerable consumers
Cultural Model
Powerful Effects Theory
Cognitive Branding
9. Everything in your experience (object - action - event)
rituals
major chains of exhibition
sign
audience segmenting
10. When the audience is an 'object produced to be sold for profit' ex. Gossip Girl (media co. - advertisers - females 18 - screenwriter)
audience as a market commodity
Cognitive Branding
Cultivation analysis
ideology
11. Use of the branded product as a prop in a production for a fee
activities in production
product integration
Media literacy dimensions
product placement
12. Mind-share - functional benefits - very basic
Cognitive Branding
Definitions of Culture
brand image
signifier
13. System of meanings generated by association of signifiers and signifieds
factors that create a need for myth
audience as a market commodity
code
signification system
14. Of who you are - who we are - and who they are
audience segmenting
culture as communication
iconical relationship (resemblance)
Transmission Model
15. Regal - AMC - Cinemark - Carmike - Cineplex Entertainment
evidence of a consumer culture among children
Emotional Branding
major chains of exhibition
symbolic relationship (convention)
16. Fulfilling needs - emotional benefits
ritual action
semiotics
fragile child
Emotional Branding
17. Selecting a specific part to focus on within the demographic or psychographic
audience targeting
semiotics
Minimalist Effects Theory
Message Effects
18. Media are essential components of our lives - No mainstream media (MSM) - Everything from the margin moves to the center - Nothing's new; everything that happened in the past will happen again - New media are always scary - Activism and analysis are
social construction of reality
The truths of Media
code
Cumulative Effects Theory
19. Delivery of the produced material - marketing
audience targeting
Status conferral
distribution
Message Effects
20. historically shared meanings (rituals) + individually created meanings (social construction of reality) = new shared meaning...qualitative - mass
Media literacy dimensions
levels of culture (high vs. low)
symbolic relationship (convention)
Cultural Model
21. Messages have little direct effect on the audience
Emotional Branding
Media literacy dimensions
resilient child
Minimalist Effects Theory
22. Buying a product to consume the myth - to form a relationship with the myth's creator
ritual action
exhibition
tradition sources of identity
new sources of identity
23. Watching large amounts of tv cultivates a distinct view of the world that is sharply at odds with reality (Mean-World syndrome) - because of televised violence - heavy television viewers are more likely to fear violence
activities in production
semiotics
Cultivation analysis
brand image
24. Mass messages would overwhelm people in the absence of the influences of family - mass media messages are a stimulus that would lead to a predictable attitudinal or behavioral response with nothing intervening between sender & audience
The propaganda model
myth
semiotics
Cognitive Branding
25. Paid - mediated form of communication from an identifiable source - designed to persuade the receiver to take some action
characteristics of pop culture
The propaganda model
Cultivation analysis
advertising
26. Perceivable part of the sign
signifier
social construction of reality
levels of culture (high vs. low)
advertising
27. Directed by processed and stored information - active receiver - change with maturation
resilient child
indexical relationship (casual connection)
ritual action
exhibition
28. The use of news to promote corporate holdings is wrong.
lifestyle effects
dealing with risk
exhibition
media-industrial complex
29. Organization/structure of signs - inbuilt system of cultural meanings built into a sign
code
indexical relationship (casual connection)
The truths of Media
Transmission vs. Cultural Model
30. The direct associations people make about a brand
brand image
individual-level effects of product placement
Definitions of Culture
rituals
31. Presenting materials to the audience for viewing/buying
exhibition
characteristics of iconic brands
fragile child
associations
32. Consumer deception via fewer defense mechanisms - mere exposure - and less processing
signifier
indexical relationship (casual connection)
problems with product placement
semiotics
33. Rejection of high vs. low distinction - populist/popular/public - reaction to mainstream - short shelf life
major chains of exhibition
characteristics of pop culture
symbolic relationship (convention)
activities in production
34. Simple stories with compelling characters and resonant plots - provide ideals to live by
tradition sources of identity
new shared meanings
myth
semiotics
35. Complimentary - the 'what' and the 'why'
activities in exhibition
ideology
new shared meanings
Transmission vs. Cultural Model
36. Meaning evoked by the signifier
signifie
fragile child
evidence of a consumer culture among children
individual-level effects of product placement
37. Interpersonal Communication - Intrapersonal Communication - Group Communication - Mass Communication
Cumulative Effects Theory
Levels of communication
Definitions of Culture
audience targeting
38. Images - thoughts - words - or emotions that come to mind with a brand
Cultivation analysis
social construction of reality
levels of culture (high vs. low)
associations
39. Choosing a release date - determining/adjusting the number of prints to make - developing/implementing a strategic communication campaign (advertising and public relations)
evidence of a consumer culture among children
activities in distribution
brand elements
characteristics of iconic brands
40. Individually created meanings
The propaganda model
social construction of reality
major chains of exhibition
Definitions of Culture
41. Religion - family - work
evidence of a consumer culture among children
tradition sources of identity
Transmission Model
advertising
42. Media can give status to an individual - because media coverage exposes them to large audiences - they can seem important
Cultivation analysis
Cultural Model
Status conferral
brand identity
43. Breakdown based on demographics and psychographics
Message Effects
audience segmenting
sign
ideology
44. Separated based on bias of preference - preferences influenced by social class - education - etc.
Cultural Branding
ideology
Cognitive Branding
levels of culture (high vs. low)
45. Mass media - leisure activities - consumer lifestyle
advertising
new sources of identity
problems with product placement
levels of culture (high vs. low)
46. Source - message - receiver - quantitative - individual
myth markets
signifier
culture as communication
Transmission Model
47. Discipline that studies the nature of a system of meaning
characteristics of iconic brands
semiotics
culture as communication
distribution
48. Sign and meaning linked by way of cause or association - ex. smoke means fire
indexical relationship (casual connection)
Definitions of Culture
dealing with risk
culture as communication
49. Iconic brands - embedding into culture - how the brand contributes to society
signification system
Cultural Branding
new sources of identity
audience as a market commodity
50. Avoid production - follow models/copy-cat - create sequels of hits - burden the indies
advertising
audience targeting
Cultural Model
dealing with risk