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Test your basic knowledge |
Mass Media And Pop Culture
Start Test
Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Creation of mass-media materials for distribution
Cognitive Branding
brand identity
production
Control the media
2. Media are essential components of our lives - No mainstream media (MSM) - Everything from the margin moves to the center - Nothing's new; everything that happened in the past will happen again - New media are always scary - Activism and analysis are
brand elements
semiotics
Definitions of Culture
The truths of Media
3. Watching large amounts of tv cultivates a distinct view of the world that is sharply at odds with reality (Mean-World syndrome) - because of televised violence - heavy television viewers are more likely to fear violence
Emotional Branding
production
Cultivation analysis
associations
4. Fulfilling needs - emotional benefits
iconical relationship (resemblance)
brand identity
activities in exhibition
Emotional Branding
5. Limited information sources - personal experience - and context for claims
characteristics of pop culture
icons
characteristics of culture
children as vulnerable consumers
6. Created by the consumers from: name - logo - tagline - colors - music - etc.
Cultural Model
brand identity
characteristics of iconic brands
levels of culture (high vs. low)
7. Interpersonal Communication - Intrapersonal Communication - Group Communication - Mass Communication
symbolic relationship (convention)
components of the industrial process
myth markets
Levels of communication
8. 1. widely favored or well-liked by many 2. originates from the people 3. is mass produced 4. left-over from high culture
Definitions of Culture
new sources of identity
lifestyle effects
advertising
9. Owners - Advertisers - Government - Special Interest Groups - News Sources - Audiences - Newsroom culture - Technology
levels of culture (high vs. low)
individual-level effects of product placement
Control the media
Powerful Effects Theory
10. Innovation - research and development - and risk
factors that create a need for myth
sign
tradition sources of identity
components of the industrial process
11. National conversation = national identity - multiple brands in competition
The propaganda model
brand image
associations
myth markets
12. Specific to a group of people - individuals are socialized into culture - individuals can belong to multiple subcultures - shared beliefs - behaviors - attitudes - etc.
distribution
characteristics of culture
Minimalist Effects Theory
Cultural Branding
13. Organization/structure of signs - inbuilt system of cultural meanings built into a sign
code
Status conferral
production
Indirect (Cognitive) Effects Theory
14. Religion - family - work
tradition sources of identity
Cultural Branding
Cognitive Branding
brand identity
15. Mass media - leisure activities - consumer lifestyle
new sources of identity
indexical relationship (casual connection)
myth markets
brand identity
16. Screenplay/screenwriter - location/production costs - hiring movie stars - hiring movie crew - securing Completion Bond company
sign
evidence of a consumer culture among children
activities in production
characteristics of culture
17. Iconic brands - embedding into culture - how the brand contributes to society
problems with product placement
Cultural Branding
Cognitive Branding
Media literacy dimensions
18. Of who you are - who we are - and who they are
culture as communication
Status conferral
evidence of a consumer culture among children
Emotional Branding
19. Presenting materials to the audience for viewing/buying
Transmission vs. Cultural Model
myth markets
characteristics of culture
exhibition
20. Cognitive: ability to intellectually process information - Emotional: feelings created by media - - Aesthetic: interpreting media in an artistic POV - Moral: examining the values of the medium
icons
activities in production
Media literacy dimensions
audience targeting
21. System of meanings generated by association of signifiers and signifieds
icons
distribution
signifier
signification system
22. Simple stories with compelling characters and resonant plots - provide ideals to live by
tradition sources of identity
fragile child
myth
brand identity
23. Wide release - platform release - exclusive release
Control the media
code
rituals
activities in exhibition
24. Encapsulated myths that fulfill our needs
problems with product placement
audience as a market commodity
Cultural Model
icons
25. When the audience is an 'object produced to be sold for profit' ex. Gossip Girl (media co. - advertisers - females 18 - screenwriter)
sign
audience as a market commodity
problems with product placement
dealing with risk
26. Directed by desires and emotions - passive receiver - early habits are difficult to change
fragile child
dealing with risk
new shared meanings
signification system
27. Resemblance between sign and something else - variance in shared meaning
The truths of Media
iconical relationship (resemblance)
brand elements
icons
28. Use of the branded product as a prop in a production for a fee
Levels of communication
Emotional Branding
individual-level effects of product placement
product placement
29. Incorporating the branded product into the dialogue or plot of the production
audience targeting
product integration
dealing with risk
evidence of a consumer culture among children
30. Mind-share - functional benefits - very basic
Cognitive Branding
indexical relationship (casual connection)
children as vulnerable consumers
ritual action
31. Media can give status to an individual - because media coverage exposes them to large audiences - they can seem important
Powerful Effects Theory
myth
Status conferral
characteristics of culture
32. Directed by processed and stored information - active receiver - change with maturation
The truths of Media
activities in distribution
resilient child
components of the industrial process
33. People will immediately respond to a message
Powerful Effects Theory
Cumulative Effects Theory
Minimalist Effects Theory
brand elements
34. Meaning evoked by the signifier
characteristics of iconic brands
production
signifie
culture as communication
35. Breakdown based on demographics and psychographics
audience segmenting
Cultivation analysis
icons
lifestyle effects
36. Way of thinking that makes the existing organization of social relations appear natural and inevitable
fragile child
Cognitive Branding
ideology
characteristics of pop culture
37. Perceivable part of the sign
signifier
ideology
advertising
media-industrial complex
38. Historically shared meanings
rituals
characteristics of pop culture
The truths of Media
iconical relationship (resemblance)
39. Source - message - receiver - quantitative - individual
social construction of reality
rituals
new shared meanings
Transmission Model
40. historically shared meanings (rituals) + individually created meanings (social construction of reality) = new shared meaning...qualitative - mass
activities in exhibition
fragile child
distribution
Cultural Model
41. Cognitive Effects: people learn more from people they identify with - Attitudinal Effect: people develop feelings about a product - Behavioral Effect: actions such as clipping a coupon or voting for a candidate - Psychological Effect: Inspiring fear
components of the industrial process
Message Effects
social construction of reality
ritual action
42. Meaning derived from a social agreement
icons
symbolic relationship (convention)
brand image
fragile child
43. Consumer deception via fewer defense mechanisms - mere exposure - and less processing
activities in exhibition
audience as a market commodity
problems with product placement
advertising
44. Separated based on bias of preference - preferences influenced by social class - education - etc.
Powerful Effects Theory
children as vulnerable consumers
levels of culture (high vs. low)
code
45. Selecting a specific part to focus on within the demographic or psychographic
audience targeting
signifier
characteristics of culture
lifestyle effects
46. Choosing a release date - determining/adjusting the number of prints to make - developing/implementing a strategic communication campaign (advertising and public relations)
levels of culture (high vs. low)
activities in distribution
Cultural Model
new sources of identity
47. Buying a product to consume the myth - to form a relationship with the myth's creator
ritual action
dealing with risk
activities in distribution
Media literacy dimensions
48. Messages have little direct effect on the audience
audience segmenting
Minimalist Effects Theory
children as vulnerable consumers
brand image
49. Delivery of the produced material - marketing
culture as communication
distribution
Levels of communication
production
50. The use of news to promote corporate holdings is wrong.
myth markets
Cumulative Effects Theory
production
media-industrial complex