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Test your basic knowledge |
Mass Media And Pop Culture
Start Test
Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Cognitive Effects: people learn more from people they identify with - Attitudinal Effect: people develop feelings about a product - Behavioral Effect: actions such as clipping a coupon or voting for a candidate - Psychological Effect: Inspiring fear
brand image
media-industrial complex
Message Effects
Levels of communication
2. The use of news to promote corporate holdings is wrong.
activities in production
tradition sources of identity
myth markets
media-industrial complex
3. Iconic brands - embedding into culture - how the brand contributes to society
Levels of communication
Cultural Branding
Transmission Model
Transmission vs. Cultural Model
4. Buying a product to consume the myth - to form a relationship with the myth's creator
characteristics of iconic brands
Definitions of Culture
ritual action
icons
5. Way of thinking that makes the existing organization of social relations appear natural and inevitable
iconical relationship (resemblance)
evidence of a consumer culture among children
new sources of identity
ideology
6. Of who you are - who we are - and who they are
product placement
culture as communication
levels of culture (high vs. low)
Transmission vs. Cultural Model
7. Creation of mass-media materials for distribution
Transmission Model
ritual action
advertising
production
8. Socialization - inter-generational eavesdropping - role modeling - stereotyping
audience as a market commodity
culture as communication
lifestyle effects
ritual action
9. Meaning derived from a social agreement
Emotional Branding
symbolic relationship (convention)
media-industrial complex
product integration
10. Specific to a group of people - individuals are socialized into culture - individuals can belong to multiple subcultures - shared beliefs - behaviors - attitudes - etc.
Status conferral
Control the media
Cultivation analysis
characteristics of culture
11. Use of the branded product as a prop in a production for a fee
problems with product placement
Indirect (Cognitive) Effects Theory
activities in exhibition
product placement
12. Directed by desires and emotions - passive receiver - early habits are difficult to change
product integration
fragile child
Cumulative Effects Theory
code
13. Combination of rituals and social construction of reality (via the Cultural Model)
culture as communication
audience as a market commodity
signifie
new shared meanings
14. Directed by processed and stored information - active receiver - change with maturation
associations
myth markets
resilient child
brand identity
15. Innovation - research and development - and risk
advertising
Control the media
distribution
components of the industrial process
16. Consumer deception via fewer defense mechanisms - mere exposure - and less processing
Minimalist Effects Theory
Levels of communication
iconical relationship (resemblance)
problems with product placement
17. Media can give status to an individual - because media coverage exposes them to large audiences - they can seem important
Status conferral
The propaganda model
production
activities in exhibition
18. Individually created meanings
The truths of Media
production
signification system
social construction of reality
19. Breakdown based on demographics and psychographics
audience segmenting
Control the media
indexical relationship (casual connection)
Definitions of Culture
20. Activities - self-worth evaluation - problem-solving tactics
advertising
evidence of a consumer culture among children
children as vulnerable consumers
exhibition
21. Complimentary - the 'what' and the 'why'
distribution
Transmission vs. Cultural Model
Cultural Branding
Levels of communication
22. Organization/structure of signs - inbuilt system of cultural meanings built into a sign
sign
activities in exhibition
code
iconical relationship (resemblance)
23. National ideology vs. personal experience = tension
distribution
activities in distribution
symbolic relationship (convention)
factors that create a need for myth
24. Messages have little direct effect on the audience
Transmission Model
Minimalist Effects Theory
new sources of identity
rituals
25. System of meanings generated by association of signifiers and signifieds
Powerful Effects Theory
signification system
Emotional Branding
new shared meanings
26. Owners - Advertisers - Government - Special Interest Groups - News Sources - Audiences - Newsroom culture - Technology
brand elements
Levels of communication
distribution
Control the media
27. Encapsulated myths that fulfill our needs
major chains of exhibition
exhibition
icons
Cultural Model
28. Meaning evoked by the signifier
product placement
characteristics of culture
new shared meanings
signifie
29. Interpersonal Communication - Intrapersonal Communication - Group Communication - Mass Communication
audience segmenting
Emotional Branding
culture as communication
Levels of communication
30. Everything in your experience (object - action - event)
semiotics
sign
exhibition
new shared meanings
31. Regal - AMC - Cinemark - Carmike - Cineplex Entertainment
characteristics of culture
major chains of exhibition
Definitions of Culture
activities in production
32. Paid - mediated form of communication from an identifiable source - designed to persuade the receiver to take some action
symbolic relationship (convention)
individual-level effects of product placement
Transmission vs. Cultural Model
advertising
33. 1. widely favored or well-liked by many 2. originates from the people 3. is mass produced 4. left-over from high culture
Status conferral
new shared meanings
code
Definitions of Culture
34. Religion - family - work
semiotics
production
characteristics of pop culture
tradition sources of identity
35. Different parts of the brand (ex. name - logo - colors)
brand elements
activities in production
Status conferral
fragile child
36. Perceivable part of the sign
audience targeting
signifier
The truths of Media
media-industrial complex
37. Wide release - platform release - exclusive release
Cultivation analysis
activities in exhibition
components of the industrial process
audience targeting
38. Better brand recall - better creation of realism - lessens negative backlash due to overly-prominent placement
distribution
individual-level effects of product placement
new shared meanings
dealing with risk
39. Separated based on bias of preference - preferences influenced by social class - education - etc.
levels of culture (high vs. low)
brand image
rituals
ideology
40. Preexisting beliefs of individuals influence perception of messages
Indirect (Cognitive) Effects Theory
Emotional Branding
new shared meanings
components of the industrial process
41. Delivery of the produced material - marketing
evidence of a consumer culture among children
distribution
social construction of reality
exhibition
42. Sign and meaning linked by way of cause or association - ex. smoke means fire
sign
indexical relationship (casual connection)
Cultivation analysis
associations
43. Source - message - receiver - quantitative - individual
Transmission Model
characteristics of iconic brands
children as vulnerable consumers
myth markets
44. Deep connection with culture - competition for share of culture - use of symbolism and what the brand 'stands' for
ritual action
activities in exhibition
semiotics
characteristics of iconic brands
45. Cognitive: ability to intellectually process information - Emotional: feelings created by media - - Aesthetic: interpreting media in an artistic POV - Moral: examining the values of the medium
distribution
myth
social construction of reality
Media literacy dimensions
46. People will immediately respond to a message
Powerful Effects Theory
activities in production
Cultural Branding
culture as communication
47. Limited information sources - personal experience - and context for claims
children as vulnerable consumers
major chains of exhibition
Indirect (Cognitive) Effects Theory
icons
48. Created by the consumers from: name - logo - tagline - colors - music - etc.
brand identity
Transmission Model
social construction of reality
media-industrial complex
49. Simple stories with compelling characters and resonant plots - provide ideals to live by
characteristics of culture
problems with product placement
ritual action
myth
50. When the audience is an 'object produced to be sold for profit' ex. Gossip Girl (media co. - advertisers - females 18 - screenwriter)
audience targeting
Media literacy dimensions
major chains of exhibition
audience as a market commodity