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Test your basic knowledge |
Mass Media And Pop Culture
Start Test
Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Meaning derived from a social agreement
symbolic relationship (convention)
rituals
brand identity
myth markets
2. Organization/structure of signs - inbuilt system of cultural meanings built into a sign
characteristics of culture
code
sign
brand elements
3. Avoid production - follow models/copy-cat - create sequels of hits - burden the indies
levels of culture (high vs. low)
dealing with risk
The truths of Media
audience targeting
4. When the audience is an 'object produced to be sold for profit' ex. Gossip Girl (media co. - advertisers - females 18 - screenwriter)
Transmission Model
audience as a market commodity
indexical relationship (casual connection)
associations
5. National conversation = national identity - multiple brands in competition
myth markets
audience segmenting
brand elements
Levels of communication
6. Cognitive: ability to intellectually process information - Emotional: feelings created by media - - Aesthetic: interpreting media in an artistic POV - Moral: examining the values of the medium
activities in distribution
Media literacy dimensions
dealing with risk
new shared meanings
7. Activities - self-worth evaluation - problem-solving tactics
problems with product placement
tradition sources of identity
evidence of a consumer culture among children
Cultivation analysis
8. Source - message - receiver - quantitative - individual
factors that create a need for myth
individual-level effects of product placement
Transmission Model
brand image
9. Religion - family - work
Minimalist Effects Theory
tradition sources of identity
sign
individual-level effects of product placement
10. Resemblance between sign and something else - variance in shared meaning
rituals
Definitions of Culture
resilient child
iconical relationship (resemblance)
11. Images - thoughts - words - or emotions that come to mind with a brand
activities in production
evidence of a consumer culture among children
associations
icons
12. Choosing a release date - determining/adjusting the number of prints to make - developing/implementing a strategic communication campaign (advertising and public relations)
activities in distribution
iconical relationship (resemblance)
The truths of Media
audience as a market commodity
13. Wide release - platform release - exclusive release
activities in exhibition
components of the industrial process
ideology
myth markets
14. Deep connection with culture - competition for share of culture - use of symbolism and what the brand 'stands' for
myth
indexical relationship (casual connection)
activities in distribution
characteristics of iconic brands
15. Directed by desires and emotions - passive receiver - early habits are difficult to change
fragile child
children as vulnerable consumers
characteristics of iconic brands
iconical relationship (resemblance)
16. Iconic brands - embedding into culture - how the brand contributes to society
new sources of identity
problems with product placement
lifestyle effects
Cultural Branding
17. Sign and meaning linked by way of cause or association - ex. smoke means fire
indexical relationship (casual connection)
activities in distribution
brand identity
product integration
18. Screenplay/screenwriter - location/production costs - hiring movie stars - hiring movie crew - securing Completion Bond company
components of the industrial process
iconical relationship (resemblance)
activities in production
Message Effects
19. Messages have a long-term effect on the audience
lifestyle effects
symbolic relationship (convention)
Cumulative Effects Theory
Transmission Model
20. Socialization - inter-generational eavesdropping - role modeling - stereotyping
Cultural Branding
Status conferral
brand image
lifestyle effects
21. Individually created meanings
tradition sources of identity
brand elements
children as vulnerable consumers
social construction of reality
22. Fulfilling needs - emotional benefits
Definitions of Culture
tradition sources of identity
distribution
Emotional Branding
23. The direct associations people make about a brand
brand image
production
icons
lifestyle effects
24. Creation of mass-media materials for distribution
Transmission vs. Cultural Model
components of the industrial process
production
activities in distribution
25. Way of thinking that makes the existing organization of social relations appear natural and inevitable
product integration
semiotics
symbolic relationship (convention)
ideology
26. Buying a product to consume the myth - to form a relationship with the myth's creator
production
activities in exhibition
audience targeting
ritual action
27. Perceivable part of the sign
code
Emotional Branding
signifier
activities in exhibition
28. Limited information sources - personal experience - and context for claims
tradition sources of identity
components of the industrial process
Emotional Branding
children as vulnerable consumers
29. The use of news to promote corporate holdings is wrong.
media-industrial complex
Cumulative Effects Theory
The propaganda model
characteristics of iconic brands
30. Regal - AMC - Cinemark - Carmike - Cineplex Entertainment
signifier
Transmission Model
new shared meanings
major chains of exhibition
31. Separated based on bias of preference - preferences influenced by social class - education - etc.
levels of culture (high vs. low)
Cumulative Effects Theory
associations
activities in exhibition
32. Owners - Advertisers - Government - Special Interest Groups - News Sources - Audiences - Newsroom culture - Technology
activities in exhibition
Control the media
associations
Transmission Model
33. Media can give status to an individual - because media coverage exposes them to large audiences - they can seem important
Status conferral
activities in production
Minimalist Effects Theory
Transmission vs. Cultural Model
34. Selecting a specific part to focus on within the demographic or psychographic
factors that create a need for myth
symbolic relationship (convention)
associations
audience targeting
35. Encapsulated myths that fulfill our needs
icons
exhibition
associations
activities in production
36. Combination of rituals and social construction of reality (via the Cultural Model)
levels of culture (high vs. low)
new shared meanings
dealing with risk
Cultural Branding
37. Of who you are - who we are - and who they are
product integration
activities in production
distribution
culture as communication
38. Everything in your experience (object - action - event)
factors that create a need for myth
sign
myth
new sources of identity
39. Discipline that studies the nature of a system of meaning
activities in production
advertising
semiotics
The truths of Media
40. Paid - mediated form of communication from an identifiable source - designed to persuade the receiver to take some action
brand identity
semiotics
advertising
sign
41. Complimentary - the 'what' and the 'why'
Cultivation analysis
brand elements
Transmission vs. Cultural Model
Cumulative Effects Theory
42. Rejection of high vs. low distinction - populist/popular/public - reaction to mainstream - short shelf life
signifier
activities in production
symbolic relationship (convention)
characteristics of pop culture
43. Specific to a group of people - individuals are socialized into culture - individuals can belong to multiple subcultures - shared beliefs - behaviors - attitudes - etc.
characteristics of culture
Control the media
Emotional Branding
Message Effects
44. System of meanings generated by association of signifiers and signifieds
signification system
Message Effects
culture as communication
lifestyle effects
45. Better brand recall - better creation of realism - lessens negative backlash due to overly-prominent placement
signifie
Cognitive Branding
myth
individual-level effects of product placement
46. Consumer deception via fewer defense mechanisms - mere exposure - and less processing
problems with product placement
characteristics of iconic brands
levels of culture (high vs. low)
iconical relationship (resemblance)
47. Mass media - leisure activities - consumer lifestyle
new sources of identity
fragile child
Control the media
Definitions of Culture
48. Meaning evoked by the signifier
activities in exhibition
signifie
iconical relationship (resemblance)
factors that create a need for myth
49. Breakdown based on demographics and psychographics
audience segmenting
ritual action
Message Effects
signifie
50. historically shared meanings (rituals) + individually created meanings (social construction of reality) = new shared meaning...qualitative - mass
activities in distribution
Cultural Model
icons
code