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Test your basic knowledge |
Mass Media And Pop Culture
Start Test
Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Consumer deception via fewer defense mechanisms - mere exposure - and less processing
characteristics of culture
dealing with risk
indexical relationship (casual connection)
problems with product placement
2. Deep connection with culture - competition for share of culture - use of symbolism and what the brand 'stands' for
Definitions of Culture
activities in exhibition
characteristics of iconic brands
ritual action
3. Limited information sources - personal experience - and context for claims
The propaganda model
children as vulnerable consumers
brand elements
Indirect (Cognitive) Effects Theory
4. Individually created meanings
ritual action
brand identity
social construction of reality
Indirect (Cognitive) Effects Theory
5. Discipline that studies the nature of a system of meaning
The propaganda model
audience as a market commodity
semiotics
evidence of a consumer culture among children
6. Messages have a long-term effect on the audience
advertising
characteristics of iconic brands
evidence of a consumer culture among children
Cumulative Effects Theory
7. Interpersonal Communication - Intrapersonal Communication - Group Communication - Mass Communication
rituals
Levels of communication
code
The propaganda model
8. Of who you are - who we are - and who they are
activities in distribution
activities in exhibition
code
culture as communication
9. Media are essential components of our lives - No mainstream media (MSM) - Everything from the margin moves to the center - Nothing's new; everything that happened in the past will happen again - New media are always scary - Activism and analysis are
signifie
code
Cultural Branding
The truths of Media
10. Mass media - leisure activities - consumer lifestyle
myth
brand elements
new sources of identity
lifestyle effects
11. Complimentary - the 'what' and the 'why'
Transmission vs. Cultural Model
media-industrial complex
fragile child
components of the industrial process
12. Iconic brands - embedding into culture - how the brand contributes to society
media-industrial complex
product placement
Cultural Branding
distribution
13. Images - thoughts - words - or emotions that come to mind with a brand
rituals
new sources of identity
factors that create a need for myth
associations
14. Use of the branded product as a prop in a production for a fee
major chains of exhibition
Cultural Model
product placement
signifie
15. Source - message - receiver - quantitative - individual
individual-level effects of product placement
fragile child
Transmission Model
brand elements
16. Innovation - research and development - and risk
audience segmenting
media-industrial complex
components of the industrial process
Definitions of Culture
17. The direct associations people make about a brand
product integration
signifier
brand image
iconical relationship (resemblance)
18. Watching large amounts of tv cultivates a distinct view of the world that is sharply at odds with reality (Mean-World syndrome) - because of televised violence - heavy television viewers are more likely to fear violence
signifie
Control the media
components of the industrial process
Cultivation analysis
19. People will immediately respond to a message
culture as communication
Cultivation analysis
Powerful Effects Theory
media-industrial complex
20. Fulfilling needs - emotional benefits
Emotional Branding
resilient child
Control the media
activities in production
21. Avoid production - follow models/copy-cat - create sequels of hits - burden the indies
characteristics of pop culture
dealing with risk
distribution
media-industrial complex
22. Buying a product to consume the myth - to form a relationship with the myth's creator
semiotics
ritual action
activities in exhibition
product placement
23. Religion - family - work
tradition sources of identity
The truths of Media
components of the industrial process
culture as communication
24. Separated based on bias of preference - preferences influenced by social class - education - etc.
levels of culture (high vs. low)
product integration
ritual action
iconical relationship (resemblance)
25. Mind-share - functional benefits - very basic
characteristics of pop culture
Cognitive Branding
resilient child
audience segmenting
26. Incorporating the branded product into the dialogue or plot of the production
product integration
advertising
Cultural Branding
Control the media
27. Better brand recall - better creation of realism - lessens negative backlash due to overly-prominent placement
individual-level effects of product placement
symbolic relationship (convention)
distribution
brand identity
28. Wide release - platform release - exclusive release
brand image
Definitions of Culture
activities in exhibition
ritual action
29. Historically shared meanings
Cognitive Branding
rituals
lifestyle effects
Cultivation analysis
30. Delivery of the produced material - marketing
distribution
characteristics of iconic brands
brand identity
evidence of a consumer culture among children
31. Sign and meaning linked by way of cause or association - ex. smoke means fire
indexical relationship (casual connection)
sign
brand elements
The truths of Media
32. Paid - mediated form of communication from an identifiable source - designed to persuade the receiver to take some action
signifie
advertising
Status conferral
media-industrial complex
33. Created by the consumers from: name - logo - tagline - colors - music - etc.
brand identity
indexical relationship (casual connection)
activities in production
Emotional Branding
34. Messages have little direct effect on the audience
production
evidence of a consumer culture among children
children as vulnerable consumers
Minimalist Effects Theory
35. Regal - AMC - Cinemark - Carmike - Cineplex Entertainment
characteristics of pop culture
factors that create a need for myth
evidence of a consumer culture among children
major chains of exhibition
36. Activities - self-worth evaluation - problem-solving tactics
iconical relationship (resemblance)
evidence of a consumer culture among children
Cumulative Effects Theory
The truths of Media
37. Rejection of high vs. low distinction - populist/popular/public - reaction to mainstream - short shelf life
Levels of communication
characteristics of pop culture
myth markets
media-industrial complex
38. Directed by desires and emotions - passive receiver - early habits are difficult to change
sign
fragile child
new sources of identity
Definitions of Culture
39. Creation of mass-media materials for distribution
problems with product placement
production
ritual action
brand image
40. Simple stories with compelling characters and resonant plots - provide ideals to live by
Control the media
myth
product placement
myth markets
41. Selecting a specific part to focus on within the demographic or psychographic
major chains of exhibition
myth markets
activities in production
audience targeting
42. Meaning evoked by the signifier
signifie
ideology
ritual action
brand identity
43. System of meanings generated by association of signifiers and signifieds
distribution
Levels of communication
signification system
signifier
44. Resemblance between sign and something else - variance in shared meaning
product placement
iconical relationship (resemblance)
myth
Cultivation analysis
45. The use of news to promote corporate holdings is wrong.
media-industrial complex
new sources of identity
audience targeting
myth
46. Presenting materials to the audience for viewing/buying
Cognitive Branding
exhibition
Levels of communication
Cultural Model
47. Way of thinking that makes the existing organization of social relations appear natural and inevitable
individual-level effects of product placement
ideology
Cognitive Branding
factors that create a need for myth
48. Different parts of the brand (ex. name - logo - colors)
brand elements
Minimalist Effects Theory
Powerful Effects Theory
social construction of reality
49. National ideology vs. personal experience = tension
Media literacy dimensions
factors that create a need for myth
icons
rituals
50. Owners - Advertisers - Government - Special Interest Groups - News Sources - Audiences - Newsroom culture - Technology
distribution
individual-level effects of product placement
Control the media
characteristics of iconic brands