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Test your basic knowledge |
Mass Media And Pop Culture
Start Test
Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Different parts of the brand (ex. name - logo - colors)
brand elements
dealing with risk
advertising
major chains of exhibition
2. Meaning derived from a social agreement
icons
activities in production
symbolic relationship (convention)
myth markets
3. Watching large amounts of tv cultivates a distinct view of the world that is sharply at odds with reality (Mean-World syndrome) - because of televised violence - heavy television viewers are more likely to fear violence
Cultivation analysis
factors that create a need for myth
Message Effects
media-industrial complex
4. Messages have a long-term effect on the audience
ritual action
individual-level effects of product placement
Cumulative Effects Theory
new sources of identity
5. Historically shared meanings
Transmission Model
rituals
Definitions of Culture
factors that create a need for myth
6. Owners - Advertisers - Government - Special Interest Groups - News Sources - Audiences - Newsroom culture - Technology
Control the media
Cultural Branding
characteristics of iconic brands
dealing with risk
7. Wide release - platform release - exclusive release
audience as a market commodity
resilient child
activities in exhibition
components of the industrial process
8. System of meanings generated by association of signifiers and signifieds
The propaganda model
signifier
brand image
signification system
9. 1. widely favored or well-liked by many 2. originates from the people 3. is mass produced 4. left-over from high culture
exhibition
Emotional Branding
audience targeting
Definitions of Culture
10. Organization/structure of signs - inbuilt system of cultural meanings built into a sign
brand elements
code
advertising
problems with product placement
11. Images - thoughts - words - or emotions that come to mind with a brand
tradition sources of identity
characteristics of pop culture
associations
audience segmenting
12. National conversation = national identity - multiple brands in competition
exhibition
myth markets
product placement
The truths of Media
13. historically shared meanings (rituals) + individually created meanings (social construction of reality) = new shared meaning...qualitative - mass
Cultural Model
icons
Cognitive Branding
levels of culture (high vs. low)
14. Iconic brands - embedding into culture - how the brand contributes to society
Control the media
Cultural Branding
individual-level effects of product placement
evidence of a consumer culture among children
15. Screenplay/screenwriter - location/production costs - hiring movie stars - hiring movie crew - securing Completion Bond company
sign
Levels of communication
ideology
activities in production
16. Mass media - leisure activities - consumer lifestyle
myth markets
Cognitive Branding
factors that create a need for myth
new sources of identity
17. Use of the branded product as a prop in a production for a fee
Emotional Branding
signification system
product placement
factors that create a need for myth
18. Discipline that studies the nature of a system of meaning
factors that create a need for myth
semiotics
activities in distribution
The propaganda model
19. Resemblance between sign and something else - variance in shared meaning
signifier
semiotics
iconical relationship (resemblance)
activities in production
20. Of who you are - who we are - and who they are
code
culture as communication
new sources of identity
Cultivation analysis
21. Directed by processed and stored information - active receiver - change with maturation
product placement
product integration
resilient child
symbolic relationship (convention)
22. Choosing a release date - determining/adjusting the number of prints to make - developing/implementing a strategic communication campaign (advertising and public relations)
resilient child
social construction of reality
activities in distribution
dealing with risk
23. Regal - AMC - Cinemark - Carmike - Cineplex Entertainment
major chains of exhibition
lifestyle effects
rituals
new shared meanings
24. Perceivable part of the sign
Media literacy dimensions
signifier
activities in exhibition
brand elements
25. Better brand recall - better creation of realism - lessens negative backlash due to overly-prominent placement
Media literacy dimensions
individual-level effects of product placement
Message Effects
Cultural Model
26. National ideology vs. personal experience = tension
semiotics
factors that create a need for myth
signifie
Minimalist Effects Theory
27. Media can give status to an individual - because media coverage exposes them to large audiences - they can seem important
Status conferral
icons
resilient child
fragile child
28. Created by the consumers from: name - logo - tagline - colors - music - etc.
characteristics of pop culture
activities in distribution
brand identity
rituals
29. Breakdown based on demographics and psychographics
product integration
Definitions of Culture
audience segmenting
Transmission vs. Cultural Model
30. Activities - self-worth evaluation - problem-solving tactics
components of the industrial process
media-industrial complex
evidence of a consumer culture among children
exhibition
31. Media are essential components of our lives - No mainstream media (MSM) - Everything from the margin moves to the center - Nothing's new; everything that happened in the past will happen again - New media are always scary - Activism and analysis are
The truths of Media
problems with product placement
Media literacy dimensions
individual-level effects of product placement
32. Complimentary - the 'what' and the 'why'
Transmission vs. Cultural Model
ideology
Media literacy dimensions
audience as a market commodity
33. Delivery of the produced material - marketing
icons
characteristics of culture
distribution
major chains of exhibition
34. Preexisting beliefs of individuals influence perception of messages
brand image
rituals
code
Indirect (Cognitive) Effects Theory
35. Separated based on bias of preference - preferences influenced by social class - education - etc.
resilient child
ideology
levels of culture (high vs. low)
Powerful Effects Theory
36. Messages have little direct effect on the audience
Minimalist Effects Theory
The truths of Media
Media literacy dimensions
signification system
37. Socialization - inter-generational eavesdropping - role modeling - stereotyping
Status conferral
lifestyle effects
brand image
problems with product placement
38. Encapsulated myths that fulfill our needs
icons
product integration
sign
Cumulative Effects Theory
39. Avoid production - follow models/copy-cat - create sequels of hits - burden the indies
signification system
levels of culture (high vs. low)
activities in exhibition
dealing with risk
40. Meaning evoked by the signifier
Definitions of Culture
signifie
Cultivation analysis
Indirect (Cognitive) Effects Theory
41. Deep connection with culture - competition for share of culture - use of symbolism and what the brand 'stands' for
levels of culture (high vs. low)
characteristics of iconic brands
Levels of communication
activities in production
42. Source - message - receiver - quantitative - individual
problems with product placement
activities in production
Transmission Model
myth markets
43. Limited information sources - personal experience - and context for claims
signifier
children as vulnerable consumers
Transmission vs. Cultural Model
The truths of Media
44. Selecting a specific part to focus on within the demographic or psychographic
sign
audience targeting
activities in production
social construction of reality
45. Creation of mass-media materials for distribution
brand identity
advertising
production
fragile child
46. Mass messages would overwhelm people in the absence of the influences of family - mass media messages are a stimulus that would lead to a predictable attitudinal or behavioral response with nothing intervening between sender & audience
ritual action
The propaganda model
product placement
rituals
47. Way of thinking that makes the existing organization of social relations appear natural and inevitable
Cultural Model
resilient child
ideology
characteristics of culture
48. Everything in your experience (object - action - event)
sign
signifie
Cognitive Branding
associations
49. Cognitive: ability to intellectually process information - Emotional: feelings created by media - - Aesthetic: interpreting media in an artistic POV - Moral: examining the values of the medium
activities in exhibition
Indirect (Cognitive) Effects Theory
Media literacy dimensions
product placement
50. Presenting materials to the audience for viewing/buying
symbolic relationship (convention)
sign
product integration
exhibition