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Test your basic knowledge |
Mass Media And Pop Culture
Start Test
Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Simple stories with compelling characters and resonant plots - provide ideals to live by
activities in exhibition
myth
dealing with risk
audience as a market commodity
2. Delivery of the produced material - marketing
associations
distribution
myth
ideology
3. Paid - mediated form of communication from an identifiable source - designed to persuade the receiver to take some action
signifie
characteristics of culture
advertising
symbolic relationship (convention)
4. Choosing a release date - determining/adjusting the number of prints to make - developing/implementing a strategic communication campaign (advertising and public relations)
Cumulative Effects Theory
activities in production
Cognitive Branding
activities in distribution
5. Preexisting beliefs of individuals influence perception of messages
problems with product placement
signifie
Cultural Model
Indirect (Cognitive) Effects Theory
6. Everything in your experience (object - action - event)
Transmission vs. Cultural Model
evidence of a consumer culture among children
icons
sign
7. Directed by processed and stored information - active receiver - change with maturation
resilient child
Cultural Branding
product integration
signification system
8. Different parts of the brand (ex. name - logo - colors)
brand elements
evidence of a consumer culture among children
Transmission vs. Cultural Model
characteristics of iconic brands
9. Way of thinking that makes the existing organization of social relations appear natural and inevitable
ideology
audience targeting
brand elements
media-industrial complex
10. Meaning evoked by the signifier
signifie
culture as communication
advertising
Levels of communication
11. Encapsulated myths that fulfill our needs
icons
evidence of a consumer culture among children
new sources of identity
sign
12. Individually created meanings
new sources of identity
sign
production
social construction of reality
13. Incorporating the branded product into the dialogue or plot of the production
product integration
Cognitive Branding
signifier
exhibition
14. System of meanings generated by association of signifiers and signifieds
signifier
signification system
audience targeting
brand image
15. Limited information sources - personal experience - and context for claims
children as vulnerable consumers
Transmission Model
associations
myth
16. Screenplay/screenwriter - location/production costs - hiring movie stars - hiring movie crew - securing Completion Bond company
major chains of exhibition
production
tradition sources of identity
activities in production
17. Separated based on bias of preference - preferences influenced by social class - education - etc.
Cultural Model
activities in exhibition
Status conferral
levels of culture (high vs. low)
18. National ideology vs. personal experience = tension
factors that create a need for myth
indexical relationship (casual connection)
activities in production
exhibition
19. Discipline that studies the nature of a system of meaning
lifestyle effects
semiotics
signification system
major chains of exhibition
20. Presenting materials to the audience for viewing/buying
lifestyle effects
iconical relationship (resemblance)
Powerful Effects Theory
exhibition
21. Avoid production - follow models/copy-cat - create sequels of hits - burden the indies
dealing with risk
factors that create a need for myth
The propaganda model
sign
22. Socialization - inter-generational eavesdropping - role modeling - stereotyping
Status conferral
lifestyle effects
Minimalist Effects Theory
Emotional Branding
23. Organization/structure of signs - inbuilt system of cultural meanings built into a sign
characteristics of culture
code
myth markets
culture as communication
24. People will immediately respond to a message
myth markets
semiotics
indexical relationship (casual connection)
Powerful Effects Theory
25. Iconic brands - embedding into culture - how the brand contributes to society
Cultural Branding
problems with product placement
factors that create a need for myth
signification system
26. Images - thoughts - words - or emotions that come to mind with a brand
Levels of communication
sign
Transmission vs. Cultural Model
associations
27. Consumer deception via fewer defense mechanisms - mere exposure - and less processing
problems with product placement
activities in production
Cultivation analysis
myth markets
28. Meaning derived from a social agreement
code
symbolic relationship (convention)
distribution
Message Effects
29. Combination of rituals and social construction of reality (via the Cultural Model)
new shared meanings
Minimalist Effects Theory
audience as a market commodity
product integration
30. Deep connection with culture - competition for share of culture - use of symbolism and what the brand 'stands' for
audience as a market commodity
characteristics of iconic brands
production
Transmission Model
31. Media can give status to an individual - because media coverage exposes them to large audiences - they can seem important
signifier
Status conferral
The truths of Media
Levels of communication
32. Selecting a specific part to focus on within the demographic or psychographic
brand image
audience targeting
audience segmenting
Status conferral
33. Owners - Advertisers - Government - Special Interest Groups - News Sources - Audiences - Newsroom culture - Technology
Message Effects
social construction of reality
Control the media
Definitions of Culture
34. Use of the branded product as a prop in a production for a fee
product placement
brand identity
The propaganda model
semiotics
35. historically shared meanings (rituals) + individually created meanings (social construction of reality) = new shared meaning...qualitative - mass
Cultural Model
brand identity
evidence of a consumer culture among children
characteristics of culture
36. Innovation - research and development - and risk
media-industrial complex
distribution
components of the industrial process
new sources of identity
37. Religion - family - work
tradition sources of identity
code
brand identity
Cumulative Effects Theory
38. Specific to a group of people - individuals are socialized into culture - individuals can belong to multiple subcultures - shared beliefs - behaviors - attitudes - etc.
activities in exhibition
characteristics of culture
distribution
media-industrial complex
39. Historically shared meanings
social construction of reality
rituals
new sources of identity
production
40. Wide release - platform release - exclusive release
code
activities in exhibition
audience as a market commodity
Emotional Branding
41. Cognitive: ability to intellectually process information - Emotional: feelings created by media - - Aesthetic: interpreting media in an artistic POV - Moral: examining the values of the medium
sign
signifier
Media literacy dimensions
Powerful Effects Theory
42. Resemblance between sign and something else - variance in shared meaning
iconical relationship (resemblance)
product integration
signifie
Message Effects
43. Mass messages would overwhelm people in the absence of the influences of family - mass media messages are a stimulus that would lead to a predictable attitudinal or behavioral response with nothing intervening between sender & audience
The propaganda model
Definitions of Culture
Media literacy dimensions
major chains of exhibition
44. Regal - AMC - Cinemark - Carmike - Cineplex Entertainment
tradition sources of identity
Levels of communication
fragile child
major chains of exhibition
45. Watching large amounts of tv cultivates a distinct view of the world that is sharply at odds with reality (Mean-World syndrome) - because of televised violence - heavy television viewers are more likely to fear violence
exhibition
signification system
Cultivation analysis
culture as communication
46. Better brand recall - better creation of realism - lessens negative backlash due to overly-prominent placement
factors that create a need for myth
individual-level effects of product placement
Definitions of Culture
characteristics of iconic brands
47. Created by the consumers from: name - logo - tagline - colors - music - etc.
evidence of a consumer culture among children
brand identity
characteristics of iconic brands
The propaganda model
48. When the audience is an 'object produced to be sold for profit' ex. Gossip Girl (media co. - advertisers - females 18 - screenwriter)
Cultural Model
audience as a market commodity
Control the media
activities in distribution
49. Complimentary - the 'what' and the 'why'
The propaganda model
Minimalist Effects Theory
Transmission vs. Cultural Model
ritual action
50. Messages have a long-term effect on the audience
audience targeting
exhibition
Cumulative Effects Theory
myth
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