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Test your basic knowledge |
Mass Media And Pop Culture
Start Test
Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Media are essential components of our lives - No mainstream media (MSM) - Everything from the margin moves to the center - Nothing's new; everything that happened in the past will happen again - New media are always scary - Activism and analysis are
The truths of Media
semiotics
Levels of communication
audience as a market commodity
2. Meaning derived from a social agreement
Definitions of Culture
symbolic relationship (convention)
Cultural Branding
characteristics of culture
3. Innovation - research and development - and risk
activities in exhibition
iconical relationship (resemblance)
components of the industrial process
myth
4. Specific to a group of people - individuals are socialized into culture - individuals can belong to multiple subcultures - shared beliefs - behaviors - attitudes - etc.
characteristics of culture
The truths of Media
associations
Definitions of Culture
5. Screenplay/screenwriter - location/production costs - hiring movie stars - hiring movie crew - securing Completion Bond company
characteristics of culture
major chains of exhibition
activities in distribution
activities in production
6. Perceivable part of the sign
advertising
The truths of Media
signifier
Message Effects
7. Iconic brands - embedding into culture - how the brand contributes to society
indexical relationship (casual connection)
associations
Cultural Branding
evidence of a consumer culture among children
8. Media can give status to an individual - because media coverage exposes them to large audiences - they can seem important
Cultural Branding
new shared meanings
audience targeting
Status conferral
9. Avoid production - follow models/copy-cat - create sequels of hits - burden the indies
levels of culture (high vs. low)
dealing with risk
activities in exhibition
Status conferral
10. System of meanings generated by association of signifiers and signifieds
activities in distribution
signification system
ritual action
Cumulative Effects Theory
11. Selecting a specific part to focus on within the demographic or psychographic
problems with product placement
audience targeting
social construction of reality
distribution
12. Simple stories with compelling characters and resonant plots - provide ideals to live by
myth
exhibition
children as vulnerable consumers
product placement
13. Way of thinking that makes the existing organization of social relations appear natural and inevitable
problems with product placement
new shared meanings
ideology
tradition sources of identity
14. Watching large amounts of tv cultivates a distinct view of the world that is sharply at odds with reality (Mean-World syndrome) - because of televised violence - heavy television viewers are more likely to fear violence
Cultivation analysis
Transmission vs. Cultural Model
audience segmenting
product placement
15. Historically shared meanings
Definitions of Culture
rituals
advertising
media-industrial complex
16. Rejection of high vs. low distinction - populist/popular/public - reaction to mainstream - short shelf life
Minimalist Effects Theory
ritual action
characteristics of culture
characteristics of pop culture
17. When the audience is an 'object produced to be sold for profit' ex. Gossip Girl (media co. - advertisers - females 18 - screenwriter)
myth markets
Status conferral
activities in exhibition
audience as a market commodity
18. Use of the branded product as a prop in a production for a fee
ideology
Cultural Model
product placement
brand identity
19. Separated based on bias of preference - preferences influenced by social class - education - etc.
levels of culture (high vs. low)
brand identity
media-industrial complex
myth
20. Combination of rituals and social construction of reality (via the Cultural Model)
new shared meanings
myth
myth markets
Cultivation analysis
21. Buying a product to consume the myth - to form a relationship with the myth's creator
audience targeting
tradition sources of identity
Cognitive Branding
ritual action
22. The use of news to promote corporate holdings is wrong.
Control the media
media-industrial complex
problems with product placement
distribution
23. Owners - Advertisers - Government - Special Interest Groups - News Sources - Audiences - Newsroom culture - Technology
production
Control the media
Levels of communication
social construction of reality
24. Complimentary - the 'what' and the 'why'
Transmission vs. Cultural Model
Cultural Model
myth
Transmission Model
25. Better brand recall - better creation of realism - lessens negative backlash due to overly-prominent placement
Cognitive Branding
associations
individual-level effects of product placement
social construction of reality
26. Religion - family - work
tradition sources of identity
Control the media
signifie
evidence of a consumer culture among children
27. Different parts of the brand (ex. name - logo - colors)
Definitions of Culture
Message Effects
Indirect (Cognitive) Effects Theory
brand elements
28. Images - thoughts - words - or emotions that come to mind with a brand
Cultural Model
resilient child
associations
Definitions of Culture
29. Messages have little direct effect on the audience
signifier
characteristics of pop culture
culture as communication
Minimalist Effects Theory
30. Individually created meanings
Media literacy dimensions
production
Transmission Model
social construction of reality
31. Regal - AMC - Cinemark - Carmike - Cineplex Entertainment
Cultivation analysis
major chains of exhibition
Media literacy dimensions
characteristics of pop culture
32. Consumer deception via fewer defense mechanisms - mere exposure - and less processing
resilient child
problems with product placement
brand identity
dealing with risk
33. Limited information sources - personal experience - and context for claims
children as vulnerable consumers
social construction of reality
signification system
icons
34. Preexisting beliefs of individuals influence perception of messages
Emotional Branding
Cognitive Branding
Indirect (Cognitive) Effects Theory
Media literacy dimensions
35. Mass messages would overwhelm people in the absence of the influences of family - mass media messages are a stimulus that would lead to a predictable attitudinal or behavioral response with nothing intervening between sender & audience
activities in distribution
The propaganda model
ritual action
Control the media
36. 1. widely favored or well-liked by many 2. originates from the people 3. is mass produced 4. left-over from high culture
ritual action
Definitions of Culture
problems with product placement
Indirect (Cognitive) Effects Theory
37. Incorporating the branded product into the dialogue or plot of the production
product integration
activities in production
new sources of identity
ideology
38. Messages have a long-term effect on the audience
components of the industrial process
fragile child
Cumulative Effects Theory
production
39. Encapsulated myths that fulfill our needs
signifie
Cultural Model
icons
code
40. Sign and meaning linked by way of cause or association - ex. smoke means fire
factors that create a need for myth
characteristics of iconic brands
indexical relationship (casual connection)
Minimalist Effects Theory
41. Delivery of the produced material - marketing
distribution
tradition sources of identity
production
associations
42. Fulfilling needs - emotional benefits
product placement
Emotional Branding
fragile child
major chains of exhibition
43. Cognitive: ability to intellectually process information - Emotional: feelings created by media - - Aesthetic: interpreting media in an artistic POV - Moral: examining the values of the medium
Message Effects
audience segmenting
Media literacy dimensions
Indirect (Cognitive) Effects Theory
44. Socialization - inter-generational eavesdropping - role modeling - stereotyping
signification system
signifier
Cumulative Effects Theory
lifestyle effects
45. Mind-share - functional benefits - very basic
Transmission vs. Cultural Model
activities in exhibition
brand identity
Cognitive Branding
46. historically shared meanings (rituals) + individually created meanings (social construction of reality) = new shared meaning...qualitative - mass
rituals
Cultural Model
signifie
Control the media
47. Presenting materials to the audience for viewing/buying
lifestyle effects
exhibition
code
Minimalist Effects Theory
48. Interpersonal Communication - Intrapersonal Communication - Group Communication - Mass Communication
sign
The truths of Media
audience targeting
Levels of communication
49. Directed by desires and emotions - passive receiver - early habits are difficult to change
Cultural Model
fragile child
Cultural Branding
Emotional Branding
50. Wide release - platform release - exclusive release
activities in exhibition
characteristics of pop culture
semiotics
Cognitive Branding