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Test your basic knowledge |
Mass Media And Pop Culture
Start Test
Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Directed by processed and stored information - active receiver - change with maturation
iconical relationship (resemblance)
resilient child
components of the industrial process
Transmission Model
2. Activities - self-worth evaluation - problem-solving tactics
new sources of identity
resilient child
individual-level effects of product placement
evidence of a consumer culture among children
3. Incorporating the branded product into the dialogue or plot of the production
product integration
tradition sources of identity
culture as communication
Cultural Model
4. Cognitive: ability to intellectually process information - Emotional: feelings created by media - - Aesthetic: interpreting media in an artistic POV - Moral: examining the values of the medium
Media literacy dimensions
problems with product placement
code
children as vulnerable consumers
5. Paid - mediated form of communication from an identifiable source - designed to persuade the receiver to take some action
Control the media
advertising
Definitions of Culture
ideology
6. Way of thinking that makes the existing organization of social relations appear natural and inevitable
sign
ideology
Emotional Branding
The truths of Media
7. Iconic brands - embedding into culture - how the brand contributes to society
characteristics of iconic brands
social construction of reality
Cultural Branding
children as vulnerable consumers
8. Religion - family - work
semiotics
Cultural Model
tradition sources of identity
Cumulative Effects Theory
9. Interpersonal Communication - Intrapersonal Communication - Group Communication - Mass Communication
audience targeting
activities in exhibition
Transmission vs. Cultural Model
Levels of communication
10. Historically shared meanings
rituals
Cultivation analysis
The propaganda model
Emotional Branding
11. Perceivable part of the sign
Powerful Effects Theory
signifier
audience targeting
dealing with risk
12. Mass messages would overwhelm people in the absence of the influences of family - mass media messages are a stimulus that would lead to a predictable attitudinal or behavioral response with nothing intervening between sender & audience
problems with product placement
factors that create a need for myth
The propaganda model
signification system
13. Encapsulated myths that fulfill our needs
sign
activities in production
individual-level effects of product placement
icons
14. System of meanings generated by association of signifiers and signifieds
rituals
Levels of communication
signification system
production
15. Screenplay/screenwriter - location/production costs - hiring movie stars - hiring movie crew - securing Completion Bond company
code
activities in production
Message Effects
components of the industrial process
16. Watching large amounts of tv cultivates a distinct view of the world that is sharply at odds with reality (Mean-World syndrome) - because of televised violence - heavy television viewers are more likely to fear violence
dealing with risk
Cultivation analysis
new sources of identity
levels of culture (high vs. low)
17. Cognitive Effects: people learn more from people they identify with - Attitudinal Effect: people develop feelings about a product - Behavioral Effect: actions such as clipping a coupon or voting for a candidate - Psychological Effect: Inspiring fear
new shared meanings
production
characteristics of pop culture
Message Effects
18. Limited information sources - personal experience - and context for claims
new sources of identity
ritual action
iconical relationship (resemblance)
children as vulnerable consumers
19. Source - message - receiver - quantitative - individual
Definitions of Culture
brand identity
distribution
Transmission Model
20. Meaning evoked by the signifier
Levels of communication
major chains of exhibition
signifie
brand identity
21. Deep connection with culture - competition for share of culture - use of symbolism and what the brand 'stands' for
fragile child
ideology
new sources of identity
characteristics of iconic brands
22. The direct associations people make about a brand
Definitions of Culture
brand image
audience segmenting
activities in distribution
23. Wide release - platform release - exclusive release
symbolic relationship (convention)
activities in exhibition
distribution
iconical relationship (resemblance)
24. Specific to a group of people - individuals are socialized into culture - individuals can belong to multiple subcultures - shared beliefs - behaviors - attitudes - etc.
characteristics of culture
signifie
resilient child
Cultural Model
25. Directed by desires and emotions - passive receiver - early habits are difficult to change
Transmission Model
signifie
fragile child
activities in production
26. Owners - Advertisers - Government - Special Interest Groups - News Sources - Audiences - Newsroom culture - Technology
fragile child
dealing with risk
Control the media
semiotics
27. Organization/structure of signs - inbuilt system of cultural meanings built into a sign
icons
code
problems with product placement
individual-level effects of product placement
28. Media can give status to an individual - because media coverage exposes them to large audiences - they can seem important
production
dealing with risk
Status conferral
Media literacy dimensions
29. Mass media - leisure activities - consumer lifestyle
new shared meanings
new sources of identity
characteristics of iconic brands
audience segmenting
30. historically shared meanings (rituals) + individually created meanings (social construction of reality) = new shared meaning...qualitative - mass
indexical relationship (casual connection)
characteristics of culture
lifestyle effects
Cultural Model
31. Avoid production - follow models/copy-cat - create sequels of hits - burden the indies
audience segmenting
characteristics of pop culture
Message Effects
dealing with risk
32. Simple stories with compelling characters and resonant plots - provide ideals to live by
Cultural Branding
new shared meanings
myth
fragile child
33. Better brand recall - better creation of realism - lessens negative backlash due to overly-prominent placement
problems with product placement
individual-level effects of product placement
symbolic relationship (convention)
distribution
34. The use of news to promote corporate holdings is wrong.
media-industrial complex
Transmission vs. Cultural Model
factors that create a need for myth
signifie
35. Separated based on bias of preference - preferences influenced by social class - education - etc.
new shared meanings
levels of culture (high vs. low)
signifie
evidence of a consumer culture among children
36. Complimentary - the 'what' and the 'why'
culture as communication
characteristics of pop culture
children as vulnerable consumers
Transmission vs. Cultural Model
37. People will immediately respond to a message
factors that create a need for myth
levels of culture (high vs. low)
Powerful Effects Theory
Cultivation analysis
38. Breakdown based on demographics and psychographics
audience segmenting
activities in exhibition
problems with product placement
myth
39. Consumer deception via fewer defense mechanisms - mere exposure - and less processing
Minimalist Effects Theory
signifier
audience targeting
problems with product placement
40. When the audience is an 'object produced to be sold for profit' ex. Gossip Girl (media co. - advertisers - females 18 - screenwriter)
audience as a market commodity
signifier
iconical relationship (resemblance)
media-industrial complex
41. Creation of mass-media materials for distribution
Cognitive Branding
rituals
code
production
42. National conversation = national identity - multiple brands in competition
Cultivation analysis
factors that create a need for myth
indexical relationship (casual connection)
myth markets
43. Choosing a release date - determining/adjusting the number of prints to make - developing/implementing a strategic communication campaign (advertising and public relations)
activities in production
associations
components of the industrial process
activities in distribution
44. Individually created meanings
social construction of reality
production
children as vulnerable consumers
signifie
45. Rejection of high vs. low distinction - populist/popular/public - reaction to mainstream - short shelf life
evidence of a consumer culture among children
The propaganda model
Indirect (Cognitive) Effects Theory
characteristics of pop culture
46. 1. widely favored or well-liked by many 2. originates from the people 3. is mass produced 4. left-over from high culture
icons
Definitions of Culture
brand elements
new sources of identity
47. Socialization - inter-generational eavesdropping - role modeling - stereotyping
lifestyle effects
activities in production
code
fragile child
48. Selecting a specific part to focus on within the demographic or psychographic
Levels of communication
audience targeting
audience as a market commodity
signification system
49. Buying a product to consume the myth - to form a relationship with the myth's creator
new shared meanings
audience targeting
ritual action
Transmission vs. Cultural Model
50. Of who you are - who we are - and who they are
Levels of communication
activities in production
Emotional Branding
culture as communication