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Test your basic knowledge |
Mass Media And Pop Culture
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Study First
Subjects
:
journalism-and-media
,
bvat
Instructions:
Answer 50 questions in 15 minutes.
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study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Resemblance between sign and something else - variance in shared meaning
tradition sources of identity
iconical relationship (resemblance)
media-industrial complex
rituals
2. Choosing a release date - determining/adjusting the number of prints to make - developing/implementing a strategic communication campaign (advertising and public relations)
brand identity
activities in distribution
The truths of Media
symbolic relationship (convention)
3. Iconic brands - embedding into culture - how the brand contributes to society
Cultural Model
new sources of identity
Cultural Branding
tradition sources of identity
4. Created by the consumers from: name - logo - tagline - colors - music - etc.
brand identity
production
ritual action
Indirect (Cognitive) Effects Theory
5. Combination of rituals and social construction of reality (via the Cultural Model)
production
new shared meanings
culture as communication
levels of culture (high vs. low)
6. Watching large amounts of tv cultivates a distinct view of the world that is sharply at odds with reality (Mean-World syndrome) - because of televised violence - heavy television viewers are more likely to fear violence
signifier
resilient child
sign
Cultivation analysis
7. When the audience is an 'object produced to be sold for profit' ex. Gossip Girl (media co. - advertisers - females 18 - screenwriter)
tradition sources of identity
Levels of communication
problems with product placement
audience as a market commodity
8. Different parts of the brand (ex. name - logo - colors)
audience segmenting
brand elements
signification system
activities in distribution
9. Wide release - platform release - exclusive release
rituals
levels of culture (high vs. low)
brand elements
activities in exhibition
10. Interpersonal Communication - Intrapersonal Communication - Group Communication - Mass Communication
code
signification system
social construction of reality
Levels of communication
11. 1. widely favored or well-liked by many 2. originates from the people 3. is mass produced 4. left-over from high culture
Cultural Model
ideology
icons
Definitions of Culture
12. Sign and meaning linked by way of cause or association - ex. smoke means fire
fragile child
social construction of reality
indexical relationship (casual connection)
icons
13. Historically shared meanings
ideology
fragile child
rituals
audience as a market commodity
14. Directed by processed and stored information - active receiver - change with maturation
components of the industrial process
resilient child
Cultivation analysis
Emotional Branding
15. Perceivable part of the sign
resilient child
signifier
Cultural Branding
Indirect (Cognitive) Effects Theory
16. Organization/structure of signs - inbuilt system of cultural meanings built into a sign
audience segmenting
characteristics of culture
code
social construction of reality
17. Innovation - research and development - and risk
sign
components of the industrial process
characteristics of iconic brands
lifestyle effects
18. Incorporating the branded product into the dialogue or plot of the production
media-industrial complex
audience targeting
resilient child
product integration
19. Buying a product to consume the myth - to form a relationship with the myth's creator
Emotional Branding
ritual action
components of the industrial process
exhibition
20. Directed by desires and emotions - passive receiver - early habits are difficult to change
fragile child
Cultural Branding
media-industrial complex
Message Effects
21. National conversation = national identity - multiple brands in competition
myth markets
Definitions of Culture
media-industrial complex
Indirect (Cognitive) Effects Theory
22. Presenting materials to the audience for viewing/buying
new shared meanings
exhibition
production
signifie
23. Media can give status to an individual - because media coverage exposes them to large audiences - they can seem important
myth markets
signification system
Status conferral
ideology
24. Complimentary - the 'what' and the 'why'
myth
Transmission vs. Cultural Model
Cumulative Effects Theory
media-industrial complex
25. Encapsulated myths that fulfill our needs
icons
The propaganda model
tradition sources of identity
dealing with risk
26. Avoid production - follow models/copy-cat - create sequels of hits - burden the indies
Powerful Effects Theory
icons
problems with product placement
dealing with risk
27. Owners - Advertisers - Government - Special Interest Groups - News Sources - Audiences - Newsroom culture - Technology
brand identity
Cumulative Effects Theory
Control the media
icons
28. Preexisting beliefs of individuals influence perception of messages
fragile child
The propaganda model
activities in distribution
Indirect (Cognitive) Effects Theory
29. Delivery of the produced material - marketing
distribution
Levels of communication
semiotics
Cognitive Branding
30. Source - message - receiver - quantitative - individual
media-industrial complex
Transmission Model
evidence of a consumer culture among children
Cultural Branding
31. Cognitive: ability to intellectually process information - Emotional: feelings created by media - - Aesthetic: interpreting media in an artistic POV - Moral: examining the values of the medium
brand image
Media literacy dimensions
Cultivation analysis
fragile child
32. Messages have a long-term effect on the audience
characteristics of culture
audience targeting
problems with product placement
Cumulative Effects Theory
33. Mass media - leisure activities - consumer lifestyle
new sources of identity
activities in distribution
brand image
Powerful Effects Theory
34. Everything in your experience (object - action - event)
Control the media
rituals
sign
symbolic relationship (convention)
35. Meaning derived from a social agreement
activities in distribution
activities in exhibition
major chains of exhibition
symbolic relationship (convention)
36. Religion - family - work
tradition sources of identity
code
major chains of exhibition
resilient child
37. National ideology vs. personal experience = tension
Indirect (Cognitive) Effects Theory
factors that create a need for myth
characteristics of pop culture
culture as communication
38. The use of news to promote corporate holdings is wrong.
media-industrial complex
Cognitive Branding
exhibition
new sources of identity
39. Regal - AMC - Cinemark - Carmike - Cineplex Entertainment
characteristics of iconic brands
children as vulnerable consumers
major chains of exhibition
media-industrial complex
40. Use of the branded product as a prop in a production for a fee
exhibition
Control the media
characteristics of iconic brands
product placement
41. Rejection of high vs. low distinction - populist/popular/public - reaction to mainstream - short shelf life
characteristics of pop culture
audience segmenting
audience targeting
audience as a market commodity
42. Cognitive Effects: people learn more from people they identify with - Attitudinal Effect: people develop feelings about a product - Behavioral Effect: actions such as clipping a coupon or voting for a candidate - Psychological Effect: Inspiring fear
Message Effects
major chains of exhibition
product placement
Cumulative Effects Theory
43. Simple stories with compelling characters and resonant plots - provide ideals to live by
characteristics of pop culture
exhibition
dealing with risk
myth
44. The direct associations people make about a brand
signifie
brand image
dealing with risk
social construction of reality
45. People will immediately respond to a message
product integration
Powerful Effects Theory
The truths of Media
characteristics of iconic brands
46. Activities - self-worth evaluation - problem-solving tactics
myth
evidence of a consumer culture among children
levels of culture (high vs. low)
Levels of communication
47. Mass messages would overwhelm people in the absence of the influences of family - mass media messages are a stimulus that would lead to a predictable attitudinal or behavioral response with nothing intervening between sender & audience
The propaganda model
Definitions of Culture
activities in exhibition
children as vulnerable consumers
48. Creation of mass-media materials for distribution
dealing with risk
tradition sources of identity
production
signifie
49. Screenplay/screenwriter - location/production costs - hiring movie stars - hiring movie crew - securing Completion Bond company
tradition sources of identity
audience segmenting
activities in production
associations
50. Messages have little direct effect on the audience
Cultural Branding
children as vulnerable consumers
signification system
Minimalist Effects Theory
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