Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Local ON/OFF






2. Actual bulk of data; Easily up to 100 parameters (Patch Name - Filters - LFO - Oscillator Settings - and all other data)






3. Channel Mode Messages






4. Locks devices to the same location (in increments of 16th notes)






5. All Notes OFF (Release Time) ~ Does not guarantee a complete sound loss






6. Starts a sequence or pattern






7. Message sent for the device to send SysEx data - then sends it to the device; Most commonly used by an editor or library program






8. Relative & Absolute






9. Propellerhead Software's standard for timing - audio channels - and transport control available on most DAW's & Sequencers; Designed to control multiple applications within the same computer






10. MIDI Time Code message only sent on start - stop or continue






11. (MIDI Beat Clock) - Keeps devices locked to the same tempo (24 PPQN)






12. POLY






13. F7h






14. Designed for the Theatrical and Staging Industries; Allows MIDI to control over audio and video playback systems - lighting & effects - pyrotechnics - machinery - and robotics






15. Tune Request; Song Select; Song Position Pointer; MIDI Time Code






16. 16 -384






17. Looks previous to the play line for any prior MIDI information and updates the sequence accordingly; Most commonly used with Program Change and Controller Messages






18. SPP with added tempo information; Relative






19. Timing Clock; Start; Continue; Stop; Active Sensing; System Reset






20. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






21. Using handshake wiring - requests for data are continuously sent between devices






22. Tempo & Location






23. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






24. 16 -384 available Banks; Most common mirrored controller; Each bank contains 128 Programs (0 - 127); 2 -097 -152 possible Program Changes for MIDI






25. 1 (msb) ---> 110 (System Message) ---> 0100 (Which Message)






26. Switches between songs or patterns on a sequence






27. Low Resolution (MSB)






28. OMNI OFF






29. Reset All Controllers






30. SMPTE; MTC; LTC; VITC; SPP






31. 0 - 32 - Bank Select 1 - Modulation 7 - Volume 10 - Pan 64 - Sustain Pedal






32. Used to represent sound or performance parameters (must be used by all manufacturers)






33. The parameters that make up an operating system; Think of it like the 'stuff a band would need to do before actually making music during practice'






34. OMNI ON






35. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






36. 2 Bytes Long; 4 sent per frame of SMPTE; 8 frames needed to make a complete SMPTED address; 2 full frames of SMPTE are needed to visually update the address






37. How high resolution is achieved in MIDI Controllers






38. Preferred; Not referenced from the beginning of the song; Slave always identifies with location of bar






39. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






40. Manually initiate transfer from device






41. Assigned by MMA and JMSC; These need to be used with all future SysEx messages or they will be ignored (think saved patches)

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42. Voltage signal changes AMPLITUDE






43. Guitar - Bass - Strings - & Monophonic Audio- to-Video Conversion; More Expressive






44. Using a key - button - pad - slider - knob - etc. to generate a MIDI message; 80% - 90% of MIDI controllers use this method for MIDI conversion






45. MIDI Time Code message sent during playback






46. Resets to default power up state






47. Modulation






48. The process of locking two or more devices together in time and/or tempo






49. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F






50. High Resolution (LSB)