Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Most Significant Byte; Controller #0






2. 0 - 32 - Bank Select 1 - Modulation 7 - Volume 10 - Pan 64 - Sustain Pedal






3. F0h (One of the highest priority system message)






4. Various / FX






5. Stops the sequence or pattern






6. Channel Mode Messages






7. Storage Media or Sequence Track






8. Using handshake wiring - requests for data are continuously sent between devices






9. Start of Exclusive; Manufacturer's ID; Product ID; Device ID; Program Data; End of Exclusive (EOX)






10. Bank Select






11. A pulse is sent out every 300 ms; If a slave device receives them it will function normally






12. Timing Clock; Start; Continue; Stop; Active Sensing; System Reset






13. Propellerhead Software's standard for timing - audio channels - and transport control available on most DAW's & Sequencers; Designed to control multiple applications within the same computer






14. Synchronization to a point in time or a direct address






15. Container that carries all MIDI events in a sequence; Method of grouping MIDI events to make editing and arranging easier






16. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






17. 00 - 31 = Low Resolution (MSB) 32 - 63 = High Resolution (LSB) 64 - 95 = Switches 96 - 119 = Various / FX 120 - 127 = Channel Mode Messages






18. MIDI Clock; MIDI Sync






19. Using a key - button - pad - slider - knob - etc. to generate a MIDI message; 80% - 90% of MIDI controllers use this method for MIDI conversion






20. Local ON/OFF






21. 2 Bytes Long; 4 sent per frame of SMPTE; 8 frames needed to make a complete SMPTED address; 2 full frames of SMPTE are needed to visually update the address






22. Actual bulk of data; Easily up to 100 parameters (Patch Name - Filters - LFO - Oscillator Settings - and all other data)






23. Looks previous to the play line for any prior MIDI information and updates the sequence accordingly; Most commonly used with Program Change and Controller Messages






24. POLY






25. How high resolution is achieved in MIDI Controllers






26. High Resolution (LSB)






27. Volume






28. OMNI OFF






29. Message sent for the device to send SysEx data - then sends it to the device; Most commonly used by an editor or library program






30. Used to represent sound or performance parameters (must be used by all manufacturers)






31. Modulation






32. Time code developed for the film industry but now extensively used in music and recording; Related to hours - minutes - seconds and film or video frames rather than to musical tempo; Absolute






33. Based on System Exclusive; Allows more control over MIDI devices unlike standard Common or RealTime messages; Fast-Forward - Fast-Rewind - Shuttle Control - Track Arming - Variable Playback - etc.






34. Voltage signal changes PITCH






35. Voltage signal changes HARMONIC CONTENT (TIMBRE)






36. Internal device expressed in BPM that keeps multiple devices locked at the same tempo; Also known at the MIDI Beat Clock; Setup is generally the same as MTC






37. Locks devices to the same location (in increments of 16th notes)






38. Switches






39. Preferred; Not referenced from the beginning of the song; Slave always identifies with location of bar






40. Resets to default power up state






41. Contains entire SMPTE address plus the last issued transport command (Start - Stop - Continue); 10 bytes long






42. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






43. The process of locking two or more devices together in time and/or tempo






44. MIDI Time Code message sent during playback






45. SPP with added tempo information; Relative






46. Model number (functions similar to MAN ID but happens after the MAN ID is validated)






47. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






48. Converting an analog signal or sound into a MIDI message






49. Starts a sequence or pattern






50. Voltage signal changes AMPLITUDE