Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Designed for the Theatrical and Staging Industries; Allows MIDI to control over audio and video playback systems - lighting & effects - pyrotechnics - machinery - and robotics






2. F7h






3. Using handshake wiring - requests for data are continuously sent between devices






4. Relative & Absolute






5. Series of tempo- related electronic timing markers embedded in the MIDI data stream; Revolves around BPM; 24 PPQN; Also known as the Timing Clock; Setup is generally the same as MTC






6. Preferred; Not referenced from the beginning of the song; Slave always identifies with location of bar






7. Voltage signal changes PITCH






8. Converting an analog signal or sound into a MIDI message






9. All Sounds OFF ~ Cuts all outputs of sound ==> SILENCE






10. Local ON/OFF






11. 16 -384 available Banks; Most common mirrored controller; Each bank contains 128 Programs (0 - 127); 2 -097 -152 possible Program Changes for MIDI






12. Switches between songs or patterns on a sequence






13. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






14. Model number (functions similar to MAN ID but happens after the MAN ID is validated)






15. Pan






16. 1 (msb) ---> 110 (System Message) ---> 0100 (Which Message)






17. Synchronization to a point in time or a direct address






18. Tempo & Location






19. Various / FX






20. Assigned by MMA and JMSC; These need to be used with all future SysEx messages or they will be ignored (think saved patches)

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21. MIDI Clock; MIDI Sync






22. Sometimes called a USER ID; Can be changed on two pieces of the same equipment






23. Always referenced from the beginning of the song






24. Message sent for the device to send SysEx data - then sends it to the device; Most commonly used by an editor or library program






25. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






26. High Resolution (LSB)






27. Divide the number by 16 and convert remainder to hexadecimal value






28. Start of Exclusive; Manufacturer's ID; Product ID; Device ID; Program Data; End of Exclusive (EOX)






29. Reset All Controllers






30. The parameters that make up an operating system; Think of it like the 'stuff a band would need to do before actually making music during practice'






31. Status Byte = Controller + Channel Data Byte 1 = Controller Number Data Byte 2 = 0 - 127 (Value/Range)






32. Container that carries all MIDI events in a sequence; Method of grouping MIDI events to make editing and arranging easier






33. Using a key - button - pad - slider - knob - etc. to generate a MIDI message; 80% - 90% of MIDI controllers use this method for MIDI conversion






34. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






35. (MIDI Beat Clock) - Keeps devices locked to the same tempo (24 PPQN)






36. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F






37. A pulse is sent out every 300 ms; If a slave device receives them it will function normally






38. Bank Select






39. Voltage signal changes AMPLITUDE






40. Sustain Pedal






41. Beats Per Minute






42. MIDI Time Code; Sub- format of SMPTE; Absolute






43. Time code developed for the film industry but now extensively used in music and recording; Related to hours - minutes - seconds and film or video frames rather than to musical tempo; Absolute






44. Least Significant Byte; Controller #32






45. 00 - 31 = Low Resolution (MSB) 32 - 63 = High Resolution (LSB) 64 - 95 = Switches 96 - 119 = Various / FX 120 - 127 = Channel Mode Messages






46. Based on System Exclusive; Allows more control over MIDI devices unlike standard Common or RealTime messages; Fast-Forward - Fast-Rewind - Shuttle Control - Track Arming - Variable Playback - etc.






47. Single MIDI message; Status Byte + associated Data Bytes; Can be edited individually allowing complete control over every minute detail of the MIDI sequence






48. Keyboards - Wind Controllers - Brass Controllers - Electronic Drums - and Control Surfaces; Significantly less latency






49. How high resolution is achieved in MIDI Controllers






50. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)