Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Message sent for the device to send SysEx data - then sends it to the device; Most commonly used by an editor or library program






2. Channel Mode Messages






3. Starts a sequence or pattern






4. A way to save or change complete settings






5. Bank Select






6. Converting an analog signal or sound into a MIDI message






7. Always referenced from the beginning of the song






8. Actual bulk of data; Easily up to 100 parameters (Patch Name - Filters - LFO - Oscillator Settings - and all other data)






9. F7h






10. Reset All Controllers






11. Tells analog oscillators to 'tune up'






12. Synchronization to a point in time or a direct address






13. Propellerhead Software's standard for timing - audio channels - and transport control available on most DAW's & Sequencers; Designed to control multiple applications within the same computer






14. Tune Request; Song Select; Song Position Pointer; MIDI Time Code






15. Manually initiate transfer from device






16. Synchronization to the timing or speed of a pattern or song






17. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F






18. Used to represent sound or performance parameters (must be used by all manufacturers)






19. Tempo & Location






20. SPP with added tempo information; Relative






21. Looks previous to the play line for any prior MIDI information and updates the sequence accordingly; Most commonly used with Program Change and Controller Messages






22. Storage Media or Sequence Track






23. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






24. Preferred; Not referenced from the beginning of the song; Slave always identifies with location of bar






25. Contains entire SMPTE address plus the last issued transport command (Start - Stop - Continue); 10 bytes long






26. The process of locking two or more devices together in time and/or tempo






27. Modulation






28. Pan






29. Switches between songs or patterns on a sequence






30. The parameters that make up an operating system; Think of it like the 'stuff a band would need to do before actually making music during practice'






31. Voltage signal changes HARMONIC CONTENT (TIMBRE)






32. Local ON/OFF






33. Continues the sequence or pattern from where it was last stopped






34. Keyboards - Wind Controllers - Brass Controllers - Electronic Drums - and Control Surfaces; Significantly less latency






35. Least Significant Byte; Controller #32






36. Model number (functions similar to MAN ID but happens after the MAN ID is validated)






37. MONO






38. Base 2






39. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






40. Longitudinal Time Code; When SMPTE time code is encoded as an audio signal on audio track; Audio version of SMPTE; Absolute






41. Timing Clock; Start; Continue; Stop; Active Sensing; System Reset






42. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






43. 16 -384






44. MIDI Clock; MIDI Sync






45. Start of Exclusive; Manufacturer's ID; Product ID; Device ID; Program Data; End of Exclusive (EOX)






46. Switches






47. Low Resolution (MSB)






48. A pulse is sent out every 300 ms; If a slave device receives them it will function normally






49. Time code developed for the film industry but now extensively used in music and recording; Related to hours - minutes - seconds and film or video frames rather than to musical tempo; Absolute






50. OMNI ON