Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. MONO






2. 0 - 32 - Bank Select 1 - Modulation 7 - Volume 10 - Pan 64 - Sustain Pedal






3. Manually initiate transfer from device






4. Starts a sequence or pattern






5. MIDI Clock; MIDI Sync






6. Used to represent sound or performance parameters (must be used by all manufacturers)






7. Based on System Exclusive; Allows more control over MIDI devices unlike standard Common or RealTime messages; Fast-Forward - Fast-Rewind - Shuttle Control - Track Arming - Variable Playback - etc.






8. (Vertical Interval Time Code); Popular method for recording time code onto videotape; Video version of SMPTE; Absolute






9. Always referenced from the beginning of the song






10. Reset All Controllers






11. Stops the sequence or pattern






12. Channel Mode Messages






13. Using handshake wiring - requests for data are continuously sent between devices






14. Propellerhead Software's standard for timing - audio channels - and transport control available on most DAW's & Sequencers; Designed to control multiple applications within the same computer






15. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






16. Locks devices to the same location (in increments of 16th notes)






17. The process of locking two or more devices together in time and/or tempo






18. How high resolution is achieved in MIDI Controllers






19. Timing Clock; Start; Continue; Stop; Active Sensing; System Reset






20. SMPTE; MTC; LTC; VITC; SPP






21. Message sent for the device to send SysEx data - then sends it to the device; Most commonly used by an editor or library program






22. Longitudinal Time Code; When SMPTE time code is encoded as an audio signal on audio track; Audio version of SMPTE; Absolute






23. Continues the sequence or pattern from where it was last stopped






24. Using a key - button - pad - slider - knob - etc. to generate a MIDI message; 80% - 90% of MIDI controllers use this method for MIDI conversion






25. F7h






26. Low Resolution (MSB)






27. Synchronization to the timing or speed of a pattern or song






28. Direct; Request; Handshake






29. Relative & Absolute






30. Guitar - Bass - Strings - & Monophonic Audio- to-Video Conversion; More Expressive






31. (MIDI Beat Clock) - Keeps devices locked to the same tempo (24 PPQN)






32. Keyboards - Wind Controllers - Brass Controllers - Electronic Drums - and Control Surfaces; Significantly less latency






33. Various / FX






34. Start of Exclusive; Manufacturer's ID; Product ID; Device ID; Program Data; End of Exclusive (EOX)






35. 16 -384 available Banks; Most common mirrored controller; Each bank contains 128 Programs (0 - 127); 2 -097 -152 possible Program Changes for MIDI






36. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






37. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






38. Sustain Pedal






39. OMNI OFF






40. Time code developed for the film industry but now extensively used in music and recording; Related to hours - minutes - seconds and film or video frames rather than to musical tempo; Absolute






41. Sometimes called a USER ID; Can be changed on two pieces of the same equipment






42. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






43. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






44. High Resolution (LSB)






45. MIDI Time Code message only sent on start - stop or continue






46. Beats Per Minute






47. Switches between songs or patterns on a sequence






48. Base 2






49. Status Byte = Controller + Channel Data Byte 1 = Controller Number Data Byte 2 = 0 - 127 (Value/Range)






50. Single MIDI message; Status Byte + associated Data Bytes; Can be edited individually allowing complete control over every minute detail of the MIDI sequence