Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Timing Clock; Start; Continue; Stop; Active Sensing; System Reset






2. Switches between songs or patterns on a sequence






3. A way to save or change complete settings






4. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






5. Internal device expressed in BPM that keeps multiple devices locked at the same tempo; Also known at the MIDI Beat Clock; Setup is generally the same as MTC






6. Continues the sequence or pattern from where it was last stopped






7. Switches






8. (Controller + Channel) + Controller # + Amount






9. POLY






10. Used to represent sound or performance parameters (must be used by all manufacturers)






11. OMNI ON






12. Pan






13. Actual bulk of data; Easily up to 100 parameters (Patch Name - Filters - LFO - Oscillator Settings - and all other data)






14. Bank Select






15. Tempo & Location






16. (MIDI Beat Clock) - Keeps devices locked to the same tempo (24 PPQN)






17. Assigned by MMA and JMSC; These need to be used with all future SysEx messages or they will be ignored (think saved patches)

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18. How high resolution is achieved in MIDI Controllers






19. Status Byte = Controller + Channel Data Byte 1 = Controller Number Data Byte 2 = 0 - 127 (Value/Range)






20. Time code developed for the film industry but now extensively used in music and recording; Related to hours - minutes - seconds and film or video frames rather than to musical tempo; Absolute






21. Stops the sequence or pattern






22. Tells analog oscillators to 'tune up'






23. Various / FX






24. MIDI Time Code message only sent on start - stop or continue






25. Designed for the Theatrical and Staging Industries; Allows MIDI to control over audio and video playback systems - lighting & effects - pyrotechnics - machinery - and robotics






26. Using a key - button - pad - slider - knob - etc. to generate a MIDI message; 80% - 90% of MIDI controllers use this method for MIDI conversion






27. Voltage signal changes AMPLITUDE






28. Beats Per Minute






29. Start of Exclusive; Manufacturer's ID; Product ID; Device ID; Program Data; End of Exclusive (EOX)






30. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






31. Resets to default power up state






32. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F






33. Low Resolution (MSB)






34. Controller that will commonly change banks on most MIDI devices (sometimes 0 & 32 are necessary)






35. OMNI OFF






36. Tune Request; Song Select; Song Position Pointer; MIDI Time Code






37. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






38. Base 10






39. Manually initiate transfer from device






40. Least Significant Byte; Controller #32






41. 16 -384 available Banks; Most common mirrored controller; Each bank contains 128 Programs (0 - 127); 2 -097 -152 possible Program Changes for MIDI






42. Looks previous to the play line for any prior MIDI information and updates the sequence accordingly; Most commonly used with Program Change and Controller Messages






43. Using handshake wiring - requests for data are continuously sent between devices






44. 00 - 31 = Low Resolution (MSB) 32 - 63 = High Resolution (LSB) 64 - 95 = Switches 96 - 119 = Various / FX 120 - 127 = Channel Mode Messages






45. High Resolution (LSB)






46. All Sounds OFF ~ Cuts all outputs of sound ==> SILENCE






47. Divide the number by 16 and convert remainder to hexadecimal value






48. 2 Bytes Long; 4 sent per frame of SMPTE; 8 frames needed to make a complete SMPTED address; 2 full frames of SMPTE are needed to visually update the address






49. F7h






50. Most Significant Byte; Controller #0