Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. (Controller + Channel) + Controller # + Amount






2. Start of Exclusive; Manufacturer's ID; Product ID; Device ID; Program Data; End of Exclusive (EOX)






3. Locks devices to the same location (in increments of 16th notes)






4. F7h






5. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






6. Manually initiate transfer from device






7. 00 - 31 = Low Resolution (MSB) 32 - 63 = High Resolution (LSB) 64 - 95 = Switches 96 - 119 = Various / FX 120 - 127 = Channel Mode Messages






8. Storage Media or Sequence Track






9. Single MIDI message; Status Byte + associated Data Bytes; Can be edited individually allowing complete control over every minute detail of the MIDI sequence






10. Container that carries all MIDI events in a sequence; Method of grouping MIDI events to make editing and arranging easier






11. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






12. High Resolution (LSB)






13. Voltage signal changes HARMONIC CONTENT (TIMBRE)






14. Guitar - Bass - Strings - & Monophonic Audio- to-Video Conversion; More Expressive






15. Timing Clock; Start; Continue; Stop; Active Sensing; System Reset






16. Reset All Controllers






17. A way to save or change complete settings






18. Tune Request; Song Select; Song Position Pointer; MIDI Time Code






19. Base 10






20. 2 Bytes Long; 4 sent per frame of SMPTE; 8 frames needed to make a complete SMPTED address; 2 full frames of SMPTE are needed to visually update the address






21. Using a key - button - pad - slider - knob - etc. to generate a MIDI message; 80% - 90% of MIDI controllers use this method for MIDI conversion






22. Synchronization to the timing or speed of a pattern or song






23. Voltage signal changes PITCH






24. Resets to default power up state






25. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






26. Based on System Exclusive; Allows more control over MIDI devices unlike standard Common or RealTime messages; Fast-Forward - Fast-Rewind - Shuttle Control - Track Arming - Variable Playback - etc.






27. F0h (One of the highest priority system message)






28. Keyboards - Wind Controllers - Brass Controllers - Electronic Drums - and Control Surfaces; Significantly less latency






29. Synchronization to a point in time or a direct address






30. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






31. Assigned by MMA and JMSC; These need to be used with all future SysEx messages or they will be ignored (think saved patches)


32. Low Resolution (MSB)






33. MIDI Time Code; Sub- format of SMPTE; Absolute






34. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






35. Modulation






36. A pulse is sent out every 300 ms; If a slave device receives them it will function normally






37. Converting an analog signal or sound into a MIDI message






38. Most Significant Byte; Controller #0






39. Tells analog oscillators to 'tune up'






40. (Vertical Interval Time Code); Popular method for recording time code onto videotape; Video version of SMPTE; Absolute






41. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






42. Sustain Pedal






43. Internal device expressed in BPM that keeps multiple devices locked at the same tempo; Also known at the MIDI Beat Clock; Setup is generally the same as MTC






44. How high resolution is achieved in MIDI Controllers






45. MIDI Time Code message sent during playback






46. Switches between songs or patterns on a sequence






47. 16 -384 available Banks; Most common mirrored controller; Each bank contains 128 Programs (0 - 127); 2 -097 -152 possible Program Changes for MIDI






48. Continues the sequence or pattern from where it was last stopped






49. Sometimes called a USER ID; Can be changed on two pieces of the same equipment






50. Direct; Request; Handshake