Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Using handshake wiring - requests for data are continuously sent between devices






2. MIDI Clock; MIDI Sync






3. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






4. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






5. Base 2






6. Guitar - Bass - Strings - & Monophonic Audio- to-Video Conversion; More Expressive






7. 00 - 31 = Low Resolution (MSB) 32 - 63 = High Resolution (LSB) 64 - 95 = Switches 96 - 119 = Various / FX 120 - 127 = Channel Mode Messages






8. Always referenced from the beginning of the song






9. Propellerhead Software's standard for timing - audio channels - and transport control available on most DAW's & Sequencers; Designed to control multiple applications within the same computer






10. OMNI OFF






11. Using a key - button - pad - slider - knob - etc. to generate a MIDI message; 80% - 90% of MIDI controllers use this method for MIDI conversion






12. F0h (One of the highest priority system message)






13. A pulse is sent out every 300 ms; If a slave device receives them it will function normally






14. Model number (functions similar to MAN ID but happens after the MAN ID is validated)






15. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






16. 2 Bytes Long; 4 sent per frame of SMPTE; 8 frames needed to make a complete SMPTED address; 2 full frames of SMPTE are needed to visually update the address






17. Relative & Absolute






18. Message sent for the device to send SysEx data - then sends it to the device; Most commonly used by an editor or library program






19. Keyboards - Wind Controllers - Brass Controllers - Electronic Drums - and Control Surfaces; Significantly less latency






20. Locks devices to the same location (in increments of 16th notes)






21. Resets to default power up state






22. Local ON/OFF






23. 0 - 32 - Bank Select 1 - Modulation 7 - Volume 10 - Pan 64 - Sustain Pedal






24. Least Significant Byte; Controller #32






25. Divide the number by 16 and convert remainder to hexadecimal value






26. MIDI Time Code; Sub- format of SMPTE; Absolute






27. Time code developed for the film industry but now extensively used in music and recording; Related to hours - minutes - seconds and film or video frames rather than to musical tempo; Absolute






28. Starts a sequence or pattern






29. POLY






30. Channel Mode Messages






31. MIDI Time Code message only sent on start - stop or continue






32. Assigned by MMA and JMSC; These need to be used with all future SysEx messages or they will be ignored (think saved patches)

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33. Converting an analog signal or sound into a MIDI message






34. Modulation






35. Continues the sequence or pattern from where it was last stopped






36. Voltage signal changes HARMONIC CONTENT (TIMBRE)






37. Switches between songs or patterns on a sequence






38. The process of locking two or more devices together in time and/or tempo






39. Pan






40. Looks previous to the play line for any prior MIDI information and updates the sequence accordingly; Most commonly used with Program Change and Controller Messages






41. SMPTE; MTC; LTC; VITC; SPP






42. How high resolution is achieved in MIDI Controllers






43. All Sounds OFF ~ Cuts all outputs of sound ==> SILENCE






44. Longitudinal Time Code; When SMPTE time code is encoded as an audio signal on audio track; Audio version of SMPTE; Absolute






45. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F






46. 1 (msb) ---> 110 (System Message) ---> 0100 (Which Message)






47. Reset All Controllers






48. 16 -384






49. The parameters that make up an operating system; Think of it like the 'stuff a band would need to do before actually making music during practice'






50. Container that carries all MIDI events in a sequence; Method of grouping MIDI events to make editing and arranging easier







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