Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Start of Exclusive; Manufacturer's ID; Product ID; Device ID; Program Data; End of Exclusive (EOX)






2. Direct; Request; Handshake






3. Voltage signal changes PITCH






4. Guitar - Bass - Strings - & Monophonic Audio- to-Video Conversion; More Expressive






5. Divide the number by 16 and convert remainder to hexadecimal value






6. Least Significant Byte; Controller #32






7. 1 (msb) ---> 110 (System Message) ---> 0100 (Which Message)






8. Manually initiate transfer from device






9. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F






10. OMNI OFF






11. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






12. MIDI Time Code message only sent on start - stop or continue






13. Looks previous to the play line for any prior MIDI information and updates the sequence accordingly; Most commonly used with Program Change and Controller Messages






14. Base 2






15. Internal device expressed in BPM that keeps multiple devices locked at the same tempo; Also known at the MIDI Beat Clock; Setup is generally the same as MTC






16. Longitudinal Time Code; When SMPTE time code is encoded as an audio signal on audio track; Audio version of SMPTE; Absolute






17. MONO






18. Actual bulk of data; Easily up to 100 parameters (Patch Name - Filters - LFO - Oscillator Settings - and all other data)






19. Channel Mode Messages






20. Sometimes called a USER ID; Can be changed on two pieces of the same equipment






21. Switches






22. Converting an analog signal or sound into a MIDI message






23. Tells analog oscillators to 'tune up'






24. Assigned by MMA and JMSC; These need to be used with all future SysEx messages or they will be ignored (think saved patches)

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25. Relative & Absolute






26. Container that carries all MIDI events in a sequence; Method of grouping MIDI events to make editing and arranging easier






27. Preferred; Not referenced from the beginning of the song; Slave always identifies with location of bar






28. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






29. Low Resolution (MSB)






30. Time code developed for the film industry but now extensively used in music and recording; Related to hours - minutes - seconds and film or video frames rather than to musical tempo; Absolute






31. OMNI ON






32. F7h






33. Stops the sequence or pattern






34. Most Significant Byte; Controller #0






35. Sustain Pedal






36. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






37. Based on System Exclusive; Allows more control over MIDI devices unlike standard Common or RealTime messages; Fast-Forward - Fast-Rewind - Shuttle Control - Track Arming - Variable Playback - etc.






38. Beats Per Minute






39. Always referenced from the beginning of the song






40. High Resolution (LSB)






41. Propellerhead Software's standard for timing - audio channels - and transport control available on most DAW's & Sequencers; Designed to control multiple applications within the same computer






42. All Sounds OFF ~ Cuts all outputs of sound ==> SILENCE






43. Message sent for the device to send SysEx data - then sends it to the device; Most commonly used by an editor or library program






44. Switches between songs or patterns on a sequence






45. How high resolution is achieved in MIDI Controllers






46. The process of locking two or more devices together in time and/or tempo






47. Modulation






48. Using a key - button - pad - slider - knob - etc. to generate a MIDI message; 80% - 90% of MIDI controllers use this method for MIDI conversion






49. Used to represent sound or performance parameters (must be used by all manufacturers)






50. Continues the sequence or pattern from where it was last stopped