Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. All Sounds OFF ~ Cuts all outputs of sound ==> SILENCE






2. Converting an analog signal or sound into a MIDI message






3. Tempo & Location






4. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






5. Model number (functions similar to MAN ID but happens after the MAN ID is validated)






6. Actual bulk of data; Easily up to 100 parameters (Patch Name - Filters - LFO - Oscillator Settings - and all other data)






7. F7h






8. Used to represent sound or performance parameters (must be used by all manufacturers)






9. How high resolution is achieved in MIDI Controllers






10. 16 -384






11. 2 Bytes Long; 4 sent per frame of SMPTE; 8 frames needed to make a complete SMPTED address; 2 full frames of SMPTE are needed to visually update the address






12. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






13. Channel Mode Messages






14. Least Significant Byte; Controller #32






15. Message sent for the device to send SysEx data - then sends it to the device; Most commonly used by an editor or library program






16. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






17. Stops the sequence or pattern






18. MIDI Time Code message sent during playback






19. 16 -384 available Banks; Most common mirrored controller; Each bank contains 128 Programs (0 - 127); 2 -097 -152 possible Program Changes for MIDI






20. Storage Media or Sequence Track






21. Looks previous to the play line for any prior MIDI information and updates the sequence accordingly; Most commonly used with Program Change and Controller Messages






22. Voltage signal changes PITCH






23. MIDI Time Code; Sub- format of SMPTE; Absolute






24. Start of Exclusive; Manufacturer's ID; Product ID; Device ID; Program Data; End of Exclusive (EOX)






25. Beats Per Minute






26. Single MIDI message; Status Byte + associated Data Bytes; Can be edited individually allowing complete control over every minute detail of the MIDI sequence






27. Contains entire SMPTE address plus the last issued transport command (Start - Stop - Continue); 10 bytes long






28. Using handshake wiring - requests for data are continuously sent between devices






29. Synchronization to the timing or speed of a pattern or song






30. Low Resolution (MSB)






31. Assigned by MMA and JMSC; These need to be used with all future SysEx messages or they will be ignored (think saved patches)

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32. (Vertical Interval Time Code); Popular method for recording time code onto videotape; Video version of SMPTE; Absolute






33. Switches between songs or patterns on a sequence






34. MONO






35. Using a key - button - pad - slider - knob - etc. to generate a MIDI message; 80% - 90% of MIDI controllers use this method for MIDI conversion






36. OMNI ON






37. SPP with added tempo information; Relative






38. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






39. Voltage signal changes HARMONIC CONTENT (TIMBRE)






40. A pulse is sent out every 300 ms; If a slave device receives them it will function normally






41. Resets to default power up state






42. Local ON/OFF






43. Switches






44. Always referenced from the beginning of the song






45. Bank Select






46. 1 (msb) ---> 110 (System Message) ---> 0100 (Which Message)






47. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






48. Sometimes called a USER ID; Can be changed on two pieces of the same equipment






49. Timing Clock; Start; Continue; Stop; Active Sensing; System Reset






50. Tune Request; Song Select; Song Position Pointer; MIDI Time Code