Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Propellerhead Software's standard for timing - audio channels - and transport control available on most DAW's & Sequencers; Designed to control multiple applications within the same computer






2. Base 2






3. The process of locking two or more devices together in time and/or tempo






4. Synchronization to a point in time or a direct address






5. Controller that will commonly change banks on most MIDI devices (sometimes 0 & 32 are necessary)






6. High Resolution (LSB)






7. Starts a sequence or pattern






8. Based on System Exclusive; Allows more control over MIDI devices unlike standard Common or RealTime messages; Fast-Forward - Fast-Rewind - Shuttle Control - Track Arming - Variable Playback - etc.






9. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






10. All Notes OFF (Release Time) ~ Does not guarantee a complete sound loss






11. POLY






12. F7h






13. Internal device expressed in BPM that keeps multiple devices locked at the same tempo; Also known at the MIDI Beat Clock; Setup is generally the same as MTC






14. Status Byte = Controller + Channel Data Byte 1 = Controller Number Data Byte 2 = 0 - 127 (Value/Range)






15. Sustain Pedal






16. Guitar - Bass - Strings - & Monophonic Audio- to-Video Conversion; More Expressive






17. Base 10






18. Locks devices to the same location (in increments of 16th notes)






19. Voltage signal changes AMPLITUDE






20. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






21. How high resolution is achieved in MIDI Controllers






22. Bank Select






23. 2 Bytes Long; 4 sent per frame of SMPTE; 8 frames needed to make a complete SMPTED address; 2 full frames of SMPTE are needed to visually update the address






24. SPP with added tempo information; Relative






25. Reset All Controllers






26. Assigned by MMA and JMSC; These need to be used with all future SysEx messages or they will be ignored (think saved patches)

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27. Direct; Request; Handshake






28. Series of tempo- related electronic timing markers embedded in the MIDI data stream; Revolves around BPM; 24 PPQN; Also known as the Timing Clock; Setup is generally the same as MTC






29. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






30. Synchronization to the timing or speed of a pattern or song






31. Tune Request; Song Select; Song Position Pointer; MIDI Time Code






32. F0h (One of the highest priority system message)






33. OMNI OFF






34. Tells analog oscillators to 'tune up'






35. Model number (functions similar to MAN ID but happens after the MAN ID is validated)






36. Relative & Absolute






37. Used to represent sound or performance parameters (must be used by all manufacturers)






38. The parameters that make up an operating system; Think of it like the 'stuff a band would need to do before actually making music during practice'






39. Manually initiate transfer from device






40. MIDI Time Code; Sub- format of SMPTE; Absolute






41. Voltage signal changes PITCH






42. 00 - 31 = Low Resolution (MSB) 32 - 63 = High Resolution (LSB) 64 - 95 = Switches 96 - 119 = Various / FX 120 - 127 = Channel Mode Messages






43. Divide the number by 16 and convert remainder to hexadecimal value






44. Using a key - button - pad - slider - knob - etc. to generate a MIDI message; 80% - 90% of MIDI controllers use this method for MIDI conversion






45. Timing Clock; Start; Continue; Stop; Active Sensing; System Reset






46. Time code developed for the film industry but now extensively used in music and recording; Related to hours - minutes - seconds and film or video frames rather than to musical tempo; Absolute






47. All Sounds OFF ~ Cuts all outputs of sound ==> SILENCE






48. Channel Mode Messages






49. Most Significant Byte; Controller #0






50. Preferred; Not referenced from the beginning of the song; Slave always identifies with location of bar