Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Relative & Absolute






2. Base 10






3. MIDI Time Code message sent during playback






4. ( S -> 01:01:01:01 -> Transport Method ); 1 for 'System Message' -> 8 for SMPTE -> 1 for Transport Method; Data = 0; 3 numbers = Which column of SMPTE; 4 numbers = Value for the column






5. Switches






6. Direct; Request; Handshake






7. Storage Media or Sequence Track






8. Starts a sequence or pattern






9. Start of Exclusive; Manufacturer's ID; Product ID; Device ID; Program Data; End of Exclusive (EOX)






10. Time code developed for the film industry but now extensively used in music and recording; Related to hours - minutes - seconds and film or video frames rather than to musical tempo; Absolute






11. Most Significant Byte; Controller #0






12. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F






13. Timing Clock; Start; Continue; Stop; Active Sensing; System Reset






14. High Resolution (LSB)






15. Designed for the Theatrical and Staging Industries; Allows MIDI to control over audio and video playback systems - lighting & effects - pyrotechnics - machinery - and robotics






16. Series of tempo- related electronic timing markers embedded in the MIDI data stream; Revolves around BPM; 24 PPQN; Also known as the Timing Clock; Setup is generally the same as MTC






17. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






18. Manually initiate transfer from device






19. Pan






20. Contains entire SMPTE address plus the last issued transport command (Start - Stop - Continue); 10 bytes long






21. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






22. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






23. All Notes OFF (Release Time) ~ Does not guarantee a complete sound loss






24. Container that carries all MIDI events in a sequence; Method of grouping MIDI events to make editing and arranging easier






25. The parameters that make up an operating system; Think of it like the 'stuff a band would need to do before actually making music during practice'






26. Synchronization to the timing or speed of a pattern or song






27. Sustain Pedal






28. Switches between songs or patterns on a sequence






29. Single MIDI message; Status Byte + associated Data Bytes; Can be edited individually allowing complete control over every minute detail of the MIDI sequence






30. Voltage signal changes PITCH






31. How high resolution is achieved in MIDI Controllers






32. Using a key - button - pad - slider - knob - etc. to generate a MIDI message; 80% - 90% of MIDI controllers use this method for MIDI conversion






33. Internal device expressed in BPM that keeps multiple devices locked at the same tempo; Also known at the MIDI Beat Clock; Setup is generally the same as MTC






34. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






35. (Vertical Interval Time Code); Popular method for recording time code onto videotape; Video version of SMPTE; Absolute






36. Used to represent sound or performance parameters (must be used by all manufacturers)






37. Sometimes called a USER ID; Can be changed on two pieces of the same equipment






38. Beats Per Minute






39. Guitar - Bass - Strings - & Monophonic Audio- to-Video Conversion; More Expressive






40. F0h (One of the highest priority system message)






41. (Controller + Channel) + Controller # + Amount






42. Model number (functions similar to MAN ID but happens after the MAN ID is validated)






43. F7h






44. Modulation






45. Using handshake wiring - requests for data are continuously sent between devices






46. OMNI OFF






47. Channel Mode Messages






48. The process of locking two or more devices together in time and/or tempo






49. 1 (msb) ---> 110 (System Message) ---> 0100 (Which Message)






50. Controller that will commonly change banks on most MIDI devices (sometimes 0 & 32 are necessary)