Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Voltage signal changes PITCH






2. Low Resolution (MSB)






3. Single MIDI message; Status Byte + associated Data Bytes; Can be edited individually allowing complete control over every minute detail of the MIDI sequence






4. Preferred; Not referenced from the beginning of the song; Slave always identifies with location of bar






5. Actual bulk of data; Easily up to 100 parameters (Patch Name - Filters - LFO - Oscillator Settings - and all other data)






6. High Resolution (LSB)






7. Base 10






8. 2 Bytes Long; 4 sent per frame of SMPTE; 8 frames needed to make a complete SMPTED address; 2 full frames of SMPTE are needed to visually update the address






9. F7h






10. Starts a sequence or pattern






11. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






12. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






13. All Notes OFF (Release Time) ~ Does not guarantee a complete sound loss






14. 16 -384 available Banks; Most common mirrored controller; Each bank contains 128 Programs (0 - 127); 2 -097 -152 possible Program Changes for MIDI






15. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






16. Assigned by MMA and JMSC; These need to be used with all future SysEx messages or they will be ignored (think saved patches)


17. Switches






18. Synchronization to the timing or speed of a pattern or song






19. Storage Media or Sequence Track






20. Relative & Absolute






21. Sustain Pedal






22. Pan






23. Continues the sequence or pattern from where it was last stopped






24. Manually initiate transfer from device






25. Divide the number by 16 and convert remainder to hexadecimal value






26. How high resolution is achieved in MIDI Controllers






27. Container that carries all MIDI events in a sequence; Method of grouping MIDI events to make editing and arranging easier






28. Channel Mode Messages






29. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






30. Guitar - Bass - Strings - & Monophonic Audio- to-Video Conversion; More Expressive






31. A way to save or change complete settings






32. Reset All Controllers






33. Base 2






34. MIDI Time Code; Sub- format of SMPTE; Absolute






35. Based on System Exclusive; Allows more control over MIDI devices unlike standard Common or RealTime messages; Fast-Forward - Fast-Rewind - Shuttle Control - Track Arming - Variable Playback - etc.






36. SPP with added tempo information; Relative






37. (MIDI Beat Clock) - Keeps devices locked to the same tempo (24 PPQN)






38. Status Byte = Controller + Channel Data Byte 1 = Controller Number Data Byte 2 = 0 - 127 (Value/Range)






39. MIDI Time Code message only sent on start - stop or continue






40. Sometimes called a USER ID; Can be changed on two pieces of the same equipment






41. SMPTE; MTC; LTC; VITC; SPP






42. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F






43. Controller that will commonly change banks on most MIDI devices (sometimes 0 & 32 are necessary)






44. Internal device expressed in BPM that keeps multiple devices locked at the same tempo; Also known at the MIDI Beat Clock; Setup is generally the same as MTC






45. Keyboards - Wind Controllers - Brass Controllers - Electronic Drums - and Control Surfaces; Significantly less latency






46. Least Significant Byte; Controller #32






47. Tune Request; Song Select; Song Position Pointer; MIDI Time Code






48. Looks previous to the play line for any prior MIDI information and updates the sequence accordingly; Most commonly used with Program Change and Controller Messages






49. Series of tempo- related electronic timing markers embedded in the MIDI data stream; Revolves around BPM; 24 PPQN; Also known as the Timing Clock; Setup is generally the same as MTC






50. Direct; Request; Handshake






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