Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Starts a sequence or pattern






2. Propellerhead Software's standard for timing - audio channels - and transport control available on most DAW's & Sequencers; Designed to control multiple applications within the same computer






3. Reset All Controllers






4. 16 -384






5. Start of Exclusive; Manufacturer's ID; Product ID; Device ID; Program Data; End of Exclusive (EOX)






6. Using handshake wiring - requests for data are continuously sent between devices






7. MIDI Time Code; Sub- format of SMPTE; Absolute






8. POLY






9. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






10. A pulse is sent out every 300 ms; If a slave device receives them it will function normally






11. Internal device expressed in BPM that keeps multiple devices locked at the same tempo; Also known at the MIDI Beat Clock; Setup is generally the same as MTC






12. Switches






13. Using a key - button - pad - slider - knob - etc. to generate a MIDI message; 80% - 90% of MIDI controllers use this method for MIDI conversion






14. Base 10






15. Modulation






16. Pan






17. 00 - 31 = Low Resolution (MSB) 32 - 63 = High Resolution (LSB) 64 - 95 = Switches 96 - 119 = Various / FX 120 - 127 = Channel Mode Messages






18. Various / FX






19. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






20. Used to represent sound or performance parameters (must be used by all manufacturers)






21. Longitudinal Time Code; When SMPTE time code is encoded as an audio signal on audio track; Audio version of SMPTE; Absolute






22. Direct; Request; Handshake






23. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






24. Status Byte = Controller + Channel Data Byte 1 = Controller Number Data Byte 2 = 0 - 127 (Value/Range)






25. All Notes OFF (Release Time) ~ Does not guarantee a complete sound loss






26. Series of tempo- related electronic timing markers embedded in the MIDI data stream; Revolves around BPM; 24 PPQN; Also known as the Timing Clock; Setup is generally the same as MTC






27. OMNI OFF






28. MIDI Clock; MIDI Sync






29. Stops the sequence or pattern






30. Volume






31. Preferred; Not referenced from the beginning of the song; Slave always identifies with location of bar






32. Looks previous to the play line for any prior MIDI information and updates the sequence accordingly; Most commonly used with Program Change and Controller Messages






33. (MIDI Beat Clock) - Keeps devices locked to the same tempo (24 PPQN)






34. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






35. How high resolution is achieved in MIDI Controllers






36. Base 2






37. MIDI Time Code message only sent on start - stop or continue






38. Voltage signal changes PITCH






39. MONO






40. Switches between songs or patterns on a sequence






41. The parameters that make up an operating system; Think of it like the 'stuff a band would need to do before actually making music during practice'






42. Low Resolution (MSB)






43. F7h






44. 2 Bytes Long; 4 sent per frame of SMPTE; 8 frames needed to make a complete SMPTED address; 2 full frames of SMPTE are needed to visually update the address






45. The process of locking two or more devices together in time and/or tempo






46. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






47. Tune Request; Song Select; Song Position Pointer; MIDI Time Code






48. ( S -> 01:01:01:01 -> Transport Method ); 1 for 'System Message' -> 8 for SMPTE -> 1 for Transport Method; Data = 0; 3 numbers = Which column of SMPTE; 4 numbers = Value for the column






49. High Resolution (LSB)






50. Storage Media or Sequence Track