Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Guitar - Bass - Strings - & Monophonic Audio- to-Video Conversion; More Expressive






2. MIDI Time Code message only sent on start - stop or continue






3. Locks devices to the same location (in increments of 16th notes)






4. A pulse is sent out every 300 ms; If a slave device receives them it will function normally






5. Sometimes called a USER ID; Can be changed on two pieces of the same equipment






6. Voltage signal changes PITCH






7. MONO






8. Reset All Controllers






9. Designed for the Theatrical and Staging Industries; Allows MIDI to control over audio and video playback systems - lighting & effects - pyrotechnics - machinery - and robotics






10. Start of Exclusive; Manufacturer's ID; Product ID; Device ID; Program Data; End of Exclusive (EOX)






11. Tune Request; Song Select; Song Position Pointer; MIDI Time Code






12. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






13. SPP with added tempo information; Relative






14. Timing Clock; Start; Continue; Stop; Active Sensing; System Reset






15. Time code developed for the film industry but now extensively used in music and recording; Related to hours - minutes - seconds and film or video frames rather than to musical tempo; Absolute






16. 16 -384 available Banks; Most common mirrored controller; Each bank contains 128 Programs (0 - 127); 2 -097 -152 possible Program Changes for MIDI






17. High Resolution (LSB)






18. Starts a sequence or pattern






19. Modulation






20. Looks previous to the play line for any prior MIDI information and updates the sequence accordingly; Most commonly used with Program Change and Controller Messages






21. Voltage signal changes HARMONIC CONTENT (TIMBRE)






22. Divide the number by 16 and convert remainder to hexadecimal value






23. Most Significant Byte; Controller #0






24. SMPTE; MTC; LTC; VITC; SPP






25. Switches






26. Manually initiate transfer from device






27. Base 10






28. ( S -> 01:01:01:01 -> Transport Method ); 1 for 'System Message' -> 8 for SMPTE -> 1 for Transport Method; Data = 0; 3 numbers = Which column of SMPTE; 4 numbers = Value for the column






29. Always referenced from the beginning of the song






30. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F






31. (MIDI Beat Clock) - Keeps devices locked to the same tempo (24 PPQN)






32. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






33. OMNI OFF






34. Synchronization to a point in time or a direct address






35. Longitudinal Time Code; When SMPTE time code is encoded as an audio signal on audio track; Audio version of SMPTE; Absolute






36. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






37. Actual bulk of data; Easily up to 100 parameters (Patch Name - Filters - LFO - Oscillator Settings - and all other data)






38. Keyboards - Wind Controllers - Brass Controllers - Electronic Drums - and Control Surfaces; Significantly less latency






39. MIDI Time Code message sent during playback






40. Stops the sequence or pattern






41. 1 (msb) ---> 110 (System Message) ---> 0100 (Which Message)






42. Base 2






43. (Vertical Interval Time Code); Popular method for recording time code onto videotape; Video version of SMPTE; Absolute






44. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






45. POLY






46. Message sent for the device to send SysEx data - then sends it to the device; Most commonly used by an editor or library program






47. All Sounds OFF ~ Cuts all outputs of sound ==> SILENCE






48. 00 - 31 = Low Resolution (MSB) 32 - 63 = High Resolution (LSB) 64 - 95 = Switches 96 - 119 = Various / FX 120 - 127 = Channel Mode Messages






49. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






50. Series of tempo- related electronic timing markers embedded in the MIDI data stream; Revolves around BPM; 24 PPQN; Also known as the Timing Clock; Setup is generally the same as MTC