Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Assigned by MMA and JMSC; These need to be used with all future SysEx messages or they will be ignored (think saved patches)

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2. Sometimes called a USER ID; Can be changed on two pieces of the same equipment






3. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






4. A pulse is sent out every 300 ms; If a slave device receives them it will function normally






5. Keyboards - Wind Controllers - Brass Controllers - Electronic Drums - and Control Surfaces; Significantly less latency






6. Voltage signal changes HARMONIC CONTENT (TIMBRE)






7. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






8. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






9. SMPTE; MTC; LTC; VITC; SPP






10. F7h






11. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






12. Manually initiate transfer from device






13. MIDI Time Code message only sent on start - stop or continue






14. Modulation






15. The process of locking two or more devices together in time and/or tempo






16. The parameters that make up an operating system; Think of it like the 'stuff a band would need to do before actually making music during practice'






17. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






18. Stops the sequence or pattern






19. Local ON/OFF






20. A way to save or change complete settings






21. High Resolution (LSB)






22. Locks devices to the same location (in increments of 16th notes)






23. Tune Request; Song Select; Song Position Pointer; MIDI Time Code






24. Relative & Absolute






25. Continues the sequence or pattern from where it was last stopped






26. Container that carries all MIDI events in a sequence; Method of grouping MIDI events to make editing and arranging easier






27. Always referenced from the beginning of the song






28. Switches between songs or patterns on a sequence






29. 1 (msb) ---> 110 (System Message) ---> 0100 (Which Message)






30. All Sounds OFF ~ Cuts all outputs of sound ==> SILENCE






31. 2 Bytes Long; 4 sent per frame of SMPTE; 8 frames needed to make a complete SMPTED address; 2 full frames of SMPTE are needed to visually update the address






32. Switches






33. Contains entire SMPTE address plus the last issued transport command (Start - Stop - Continue); 10 bytes long






34. Beats Per Minute






35. Direct; Request; Handshake






36. 00 - 31 = Low Resolution (MSB) 32 - 63 = High Resolution (LSB) 64 - 95 = Switches 96 - 119 = Various / FX 120 - 127 = Channel Mode Messages






37. Starts a sequence or pattern






38. Single MIDI message; Status Byte + associated Data Bytes; Can be edited individually allowing complete control over every minute detail of the MIDI sequence






39. Most Significant Byte; Controller #0






40. Synchronization to the timing or speed of a pattern or song






41. OMNI OFF






42. Tells analog oscillators to 'tune up'






43. Bank Select






44. F0h (One of the highest priority system message)






45. Propellerhead Software's standard for timing - audio channels - and transport control available on most DAW's & Sequencers; Designed to control multiple applications within the same computer






46. Synchronization to a point in time or a direct address






47. Message sent for the device to send SysEx data - then sends it to the device; Most commonly used by an editor or library program






48. Designed for the Theatrical and Staging Industries; Allows MIDI to control over audio and video playback systems - lighting & effects - pyrotechnics - machinery - and robotics






49. Volume






50. Controller that will commonly change banks on most MIDI devices (sometimes 0 & 32 are necessary)