Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Always referenced from the beginning of the song






2. Pan






3. Voltage signal changes PITCH






4. A way to save or change complete settings






5. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F






6. 16 -384






7. MIDI Clock; MIDI Sync






8. Tells analog oscillators to 'tune up'






9. A pulse is sent out every 300 ms; If a slave device receives them it will function normally






10. Synchronization to a point in time or a direct address






11. Internal device expressed in BPM that keeps multiple devices locked at the same tempo; Also known at the MIDI Beat Clock; Setup is generally the same as MTC






12. Bank Select






13. Contains entire SMPTE address plus the last issued transport command (Start - Stop - Continue); 10 bytes long






14. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






15. MIDI Time Code message sent during playback






16. Least Significant Byte; Controller #32






17. 16 -384 available Banks; Most common mirrored controller; Each bank contains 128 Programs (0 - 127); 2 -097 -152 possible Program Changes for MIDI






18. Longitudinal Time Code; When SMPTE time code is encoded as an audio signal on audio track; Audio version of SMPTE; Absolute






19. Timing Clock; Start; Continue; Stop; Active Sensing; System Reset






20. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






21. Direct; Request; Handshake






22. Switches between songs or patterns on a sequence






23. Model number (functions similar to MAN ID but happens after the MAN ID is validated)






24. Assigned by MMA and JMSC; These need to be used with all future SysEx messages or they will be ignored (think saved patches)

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25. Looks previous to the play line for any prior MIDI information and updates the sequence accordingly; Most commonly used with Program Change and Controller Messages






26. Channel Mode Messages






27. ( S -> 01:01:01:01 -> Transport Method ); 1 for 'System Message' -> 8 for SMPTE -> 1 for Transport Method; Data = 0; 3 numbers = Which column of SMPTE; 4 numbers = Value for the column






28. All Sounds OFF ~ Cuts all outputs of sound ==> SILENCE






29. Resets to default power up state






30. High Resolution (LSB)






31. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






32. Base 2






33. Designed for the Theatrical and Staging Industries; Allows MIDI to control over audio and video playback systems - lighting & effects - pyrotechnics - machinery - and robotics






34. POLY






35. Starts a sequence or pattern






36. Tempo & Location






37. Voltage signal changes HARMONIC CONTENT (TIMBRE)






38. 0 - 32 - Bank Select 1 - Modulation 7 - Volume 10 - Pan 64 - Sustain Pedal






39. Various / FX






40. Based on System Exclusive; Allows more control over MIDI devices unlike standard Common or RealTime messages; Fast-Forward - Fast-Rewind - Shuttle Control - Track Arming - Variable Playback - etc.






41. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






42. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






43. Volume






44. Time code developed for the film industry but now extensively used in music and recording; Related to hours - minutes - seconds and film or video frames rather than to musical tempo; Absolute






45. OMNI ON






46. (MIDI Beat Clock) - Keeps devices locked to the same tempo (24 PPQN)






47. (Vertical Interval Time Code); Popular method for recording time code onto videotape; Video version of SMPTE; Absolute






48. The parameters that make up an operating system; Think of it like the 'stuff a band would need to do before actually making music during practice'






49. Tune Request; Song Select; Song Position Pointer; MIDI Time Code






50. Divide the number by 16 and convert remainder to hexadecimal value