Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Container that carries all MIDI events in a sequence; Method of grouping MIDI events to make editing and arranging easier






2. F0h (One of the highest priority system message)






3. (Vertical Interval Time Code); Popular method for recording time code onto videotape; Video version of SMPTE; Absolute






4. MIDI Time Code message sent during playback






5. Continues the sequence or pattern from where it was last stopped






6. Based on System Exclusive; Allows more control over MIDI devices unlike standard Common or RealTime messages; Fast-Forward - Fast-Rewind - Shuttle Control - Track Arming - Variable Playback - etc.






7. MIDI Time Code; Sub- format of SMPTE; Absolute






8. (Controller + Channel) + Controller # + Amount






9. Status Byte = Controller + Channel Data Byte 1 = Controller Number Data Byte 2 = 0 - 127 (Value/Range)






10. Timing Clock; Start; Continue; Stop; Active Sensing; System Reset






11. Tempo & Location






12. Designed for the Theatrical and Staging Industries; Allows MIDI to control over audio and video playback systems - lighting & effects - pyrotechnics - machinery - and robotics






13. Switches between songs or patterns on a sequence






14. Divide the number by 16 and convert remainder to hexadecimal value






15. A pulse is sent out every 300 ms; If a slave device receives them it will function normally






16. OMNI OFF






17. Switches






18. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






19. 1 (msb) ---> 110 (System Message) ---> 0100 (Which Message)






20. All Notes OFF (Release Time) ~ Does not guarantee a complete sound loss






21. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






22. High Resolution (LSB)






23. Always referenced from the beginning of the song






24. Various / FX






25. Storage Media or Sequence Track






26. MIDI Clock; MIDI Sync






27. A way to save or change complete settings






28. Sometimes called a USER ID; Can be changed on two pieces of the same equipment






29. Single MIDI message; Status Byte + associated Data Bytes; Can be edited individually allowing complete control over every minute detail of the MIDI sequence






30. OMNI ON






31. Local ON/OFF






32. Contains entire SMPTE address plus the last issued transport command (Start - Stop - Continue); 10 bytes long






33. Tune Request; Song Select; Song Position Pointer; MIDI Time Code






34. Converting an analog signal or sound into a MIDI message






35. Used to represent sound or performance parameters (must be used by all manufacturers)






36. 16 -384






37. Low Resolution (MSB)






38. Volume






39. Using handshake wiring - requests for data are continuously sent between devices






40. Pan






41. Looks previous to the play line for any prior MIDI information and updates the sequence accordingly; Most commonly used with Program Change and Controller Messages






42. Voltage signal changes HARMONIC CONTENT (TIMBRE)






43. F7h






44. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






45. Stops the sequence or pattern






46. Time code developed for the film industry but now extensively used in music and recording; Related to hours - minutes - seconds and film or video frames rather than to musical tempo; Absolute






47. Synchronization to the timing or speed of a pattern or song






48. Most Significant Byte; Controller #0






49. All Sounds OFF ~ Cuts all outputs of sound ==> SILENCE






50. Preferred; Not referenced from the beginning of the song; Slave always identifies with location of bar