Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Timing Clock; Start; Continue; Stop; Active Sensing; System Reset






2. Most Significant Byte; Controller #0






3. Contains entire SMPTE address plus the last issued transport command (Start - Stop - Continue); 10 bytes long






4. Container that carries all MIDI events in a sequence; Method of grouping MIDI events to make editing and arranging easier






5. 16 -384






6. Start of Exclusive; Manufacturer's ID; Product ID; Device ID; Program Data; End of Exclusive (EOX)






7. MONO






8. Single MIDI message; Status Byte + associated Data Bytes; Can be edited individually allowing complete control over every minute detail of the MIDI sequence






9. Using a key - button - pad - slider - knob - etc. to generate a MIDI message; 80% - 90% of MIDI controllers use this method for MIDI conversion






10. Series of tempo- related electronic timing markers embedded in the MIDI data stream; Revolves around BPM; 24 PPQN; Also known as the Timing Clock; Setup is generally the same as MTC






11. Controller that will commonly change banks on most MIDI devices (sometimes 0 & 32 are necessary)






12. POLY






13. Voltage signal changes AMPLITUDE






14. Assigned by MMA and JMSC; These need to be used with all future SysEx messages or they will be ignored (think saved patches)

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15. Resets to default power up state






16. Switches between songs or patterns on a sequence






17. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






18. Used to represent sound or performance parameters (must be used by all manufacturers)






19. MIDI Time Code message only sent on start - stop or continue






20. Base 2






21. Time code developed for the film industry but now extensively used in music and recording; Related to hours - minutes - seconds and film or video frames rather than to musical tempo; Absolute






22. Divide the number by 16 and convert remainder to hexadecimal value






23. 00 - 31 = Low Resolution (MSB) 32 - 63 = High Resolution (LSB) 64 - 95 = Switches 96 - 119 = Various / FX 120 - 127 = Channel Mode Messages






24. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






25. Keyboards - Wind Controllers - Brass Controllers - Electronic Drums - and Control Surfaces; Significantly less latency






26. Voltage signal changes PITCH






27. MIDI Clock; MIDI Sync






28. Continues the sequence or pattern from where it was last stopped






29. Synchronization to a point in time or a direct address






30. Looks previous to the play line for any prior MIDI information and updates the sequence accordingly; Most commonly used with Program Change and Controller Messages






31. Beats Per Minute






32. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F






33. Reset All Controllers






34. Direct; Request; Handshake






35. ( S -> 01:01:01:01 -> Transport Method ); 1 for 'System Message' -> 8 for SMPTE -> 1 for Transport Method; Data = 0; 3 numbers = Which column of SMPTE; 4 numbers = Value for the column






36. Longitudinal Time Code; When SMPTE time code is encoded as an audio signal on audio track; Audio version of SMPTE; Absolute






37. Tempo & Location






38. A way to save or change complete settings






39. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






40. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






41. Low Resolution (MSB)






42. Message sent for the device to send SysEx data - then sends it to the device; Most commonly used by an editor or library program






43. Status Byte = Controller + Channel Data Byte 1 = Controller Number Data Byte 2 = 0 - 127 (Value/Range)






44. The process of locking two or more devices together in time and/or tempo






45. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






46. Manually initiate transfer from device






47. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






48. Propellerhead Software's standard for timing - audio channels - and transport control available on most DAW's & Sequencers; Designed to control multiple applications within the same computer






49. Stops the sequence or pattern






50. F7h