Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A way to save or change complete settings






2. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






3. Low Resolution (MSB)






4. Continues the sequence or pattern from where it was last stopped






5. Internal device expressed in BPM that keeps multiple devices locked at the same tempo; Also known at the MIDI Beat Clock; Setup is generally the same as MTC






6. All Notes OFF (Release Time) ~ Does not guarantee a complete sound loss






7. 0 - 32 - Bank Select 1 - Modulation 7 - Volume 10 - Pan 64 - Sustain Pedal






8. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






9. High Resolution (LSB)






10. Manually initiate transfer from device






11. 00 - 31 = Low Resolution (MSB) 32 - 63 = High Resolution (LSB) 64 - 95 = Switches 96 - 119 = Various / FX 120 - 127 = Channel Mode Messages






12. Voltage signal changes PITCH






13. The parameters that make up an operating system; Think of it like the 'stuff a band would need to do before actually making music during practice'






14. Model number (functions similar to MAN ID but happens after the MAN ID is validated)






15. Designed for the Theatrical and Staging Industries; Allows MIDI to control over audio and video playback systems - lighting & effects - pyrotechnics - machinery - and robotics






16. Most Significant Byte; Controller #0






17. Pan






18. Direct; Request; Handshake






19. Container that carries all MIDI events in a sequence; Method of grouping MIDI events to make editing and arranging easier






20. Reset All Controllers






21. Modulation






22. Base 10






23. How high resolution is achieved in MIDI Controllers






24. Storage Media or Sequence Track






25. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






26. Switches






27. Controller that will commonly change banks on most MIDI devices (sometimes 0 & 32 are necessary)






28. MONO






29. Switches between songs or patterns on a sequence






30. Contains entire SMPTE address plus the last issued transport command (Start - Stop - Continue); 10 bytes long






31. Divide the number by 16 and convert remainder to hexadecimal value






32. Using a key - button - pad - slider - knob - etc. to generate a MIDI message; 80% - 90% of MIDI controllers use this method for MIDI conversion






33. 2 Bytes Long; 4 sent per frame of SMPTE; 8 frames needed to make a complete SMPTED address; 2 full frames of SMPTE are needed to visually update the address






34. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






35. SMPTE; MTC; LTC; VITC; SPP






36. Bank Select






37. Single MIDI message; Status Byte + associated Data Bytes; Can be edited individually allowing complete control over every minute detail of the MIDI sequence






38. Beats Per Minute






39. Voltage signal changes AMPLITUDE






40. Locks devices to the same location (in increments of 16th notes)






41. Assigned by MMA and JMSC; These need to be used with all future SysEx messages or they will be ignored (think saved patches)

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42. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






43. Tempo & Location






44. Synchronization to a point in time or a direct address






45. 1 (msb) ---> 110 (System Message) ---> 0100 (Which Message)






46. MIDI Time Code message only sent on start - stop or continue






47. Relative & Absolute






48. Longitudinal Time Code; When SMPTE time code is encoded as an audio signal on audio track; Audio version of SMPTE; Absolute






49. Sometimes called a USER ID; Can be changed on two pieces of the same equipment






50. SPP with added tempo information; Relative