Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Least Significant Byte; Controller #32






2. Resets to default power up state






3. 16 -384






4. Container that carries all MIDI events in a sequence; Method of grouping MIDI events to make editing and arranging easier






5. Voltage signal changes PITCH






6. Most Significant Byte; Controller #0






7. Continues the sequence or pattern from where it was last stopped






8. Time code developed for the film industry but now extensively used in music and recording; Related to hours - minutes - seconds and film or video frames rather than to musical tempo; Absolute






9. Timing Clock; Start; Continue; Stop; Active Sensing; System Reset






10. Manually initiate transfer from device






11. Stops the sequence or pattern






12. Internal device expressed in BPM that keeps multiple devices locked at the same tempo; Also known at the MIDI Beat Clock; Setup is generally the same as MTC






13. Storage Media or Sequence Track






14. Keyboards - Wind Controllers - Brass Controllers - Electronic Drums - and Control Surfaces; Significantly less latency






15. Assigned by MMA and JMSC; These need to be used with all future SysEx messages or they will be ignored (think saved patches)

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16. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






17. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






18. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






19. Tune Request; Song Select; Song Position Pointer; MIDI Time Code






20. Always referenced from the beginning of the song






21. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






22. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






23. Guitar - Bass - Strings - & Monophonic Audio- to-Video Conversion; More Expressive






24. Synchronization to a point in time or a direct address






25. Divide the number by 16 and convert remainder to hexadecimal value






26. Actual bulk of data; Easily up to 100 parameters (Patch Name - Filters - LFO - Oscillator Settings - and all other data)






27. Preferred; Not referenced from the beginning of the song; Slave always identifies with location of bar






28. A pulse is sent out every 300 ms; If a slave device receives them it will function normally






29. Base 2






30. Channel Mode Messages






31. Sometimes called a USER ID; Can be changed on two pieces of the same equipment






32. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






33. MIDI Time Code; Sub- format of SMPTE; Absolute






34. Switches






35. (MIDI Beat Clock) - Keeps devices locked to the same tempo (24 PPQN)






36. MIDI Clock; MIDI Sync






37. A way to save or change complete settings






38. Tempo & Location






39. Longitudinal Time Code; When SMPTE time code is encoded as an audio signal on audio track; Audio version of SMPTE; Absolute






40. All Notes OFF (Release Time) ~ Does not guarantee a complete sound loss






41. 1 (msb) ---> 110 (System Message) ---> 0100 (Which Message)






42. F7h






43. OMNI ON






44. SMPTE; MTC; LTC; VITC; SPP






45. Starts a sequence or pattern






46. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F






47. MONO






48. Controller that will commonly change banks on most MIDI devices (sometimes 0 & 32 are necessary)






49. Tells analog oscillators to 'tune up'






50. Direct; Request; Handshake