Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F






2. MIDI Clock; MIDI Sync






3. Beats Per Minute






4. Keyboards - Wind Controllers - Brass Controllers - Electronic Drums - and Control Surfaces; Significantly less latency






5. OMNI OFF






6. OMNI ON






7. The parameters that make up an operating system; Think of it like the 'stuff a band would need to do before actually making music during practice'






8. Voltage signal changes AMPLITUDE






9. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






10. Assigned by MMA and JMSC; These need to be used with all future SysEx messages or they will be ignored (think saved patches)


11. (MIDI Beat Clock) - Keeps devices locked to the same tempo (24 PPQN)






12. Modulation






13. Designed for the Theatrical and Staging Industries; Allows MIDI to control over audio and video playback systems - lighting & effects - pyrotechnics - machinery - and robotics






14. Reset All Controllers






15. MONO






16. Guitar - Bass - Strings - & Monophonic Audio- to-Video Conversion; More Expressive






17. Tempo & Location






18. Model number (functions similar to MAN ID but happens after the MAN ID is validated)






19. Resets to default power up state






20. Voltage signal changes HARMONIC CONTENT (TIMBRE)






21. 16 -384






22. Local ON/OFF






23. Volume






24. Channel Mode Messages






25. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






26. Based on System Exclusive; Allows more control over MIDI devices unlike standard Common or RealTime messages; Fast-Forward - Fast-Rewind - Shuttle Control - Track Arming - Variable Playback - etc.






27. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






28. (Vertical Interval Time Code); Popular method for recording time code onto videotape; Video version of SMPTE; Absolute






29. Stops the sequence or pattern






30. Using a key - button - pad - slider - knob - etc. to generate a MIDI message; 80% - 90% of MIDI controllers use this method for MIDI conversion






31. Manually initiate transfer from device






32. F7h






33. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






34. Converting an analog signal or sound into a MIDI message






35. SMPTE; MTC; LTC; VITC; SPP






36. Always referenced from the beginning of the song






37. Controller that will commonly change banks on most MIDI devices (sometimes 0 & 32 are necessary)






38. Tune Request; Song Select; Song Position Pointer; MIDI Time Code






39. F0h (One of the highest priority system message)






40. 2 Bytes Long; 4 sent per frame of SMPTE; 8 frames needed to make a complete SMPTED address; 2 full frames of SMPTE are needed to visually update the address






41. 16 -384 available Banks; Most common mirrored controller; Each bank contains 128 Programs (0 - 127); 2 -097 -152 possible Program Changes for MIDI






42. Container that carries all MIDI events in a sequence; Method of grouping MIDI events to make editing and arranging easier






43. MIDI Time Code message only sent on start - stop or continue






44. POLY






45. Various / FX






46. Relative & Absolute






47. Sustain Pedal






48. Continues the sequence or pattern from where it was last stopped






49. Base 10






50. Preferred; Not referenced from the beginning of the song; Slave always identifies with location of bar