Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Relative & Absolute






2. Timing Clock; Start; Continue; Stop; Active Sensing; System Reset






3. Low Resolution (MSB)






4. Sustain Pedal






5. Volume






6. Keyboards - Wind Controllers - Brass Controllers - Electronic Drums - and Control Surfaces; Significantly less latency






7. Series of tempo- related electronic timing markers embedded in the MIDI data stream; Revolves around BPM; 24 PPQN; Also known as the Timing Clock; Setup is generally the same as MTC






8. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






9. Channel Mode Messages






10. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






11. Voltage signal changes AMPLITUDE






12. Converting an analog signal or sound into a MIDI message






13. MONO






14. Switches between songs or patterns on a sequence






15. Using a key - button - pad - slider - knob - etc. to generate a MIDI message; 80% - 90% of MIDI controllers use this method for MIDI conversion






16. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






17. Various / FX






18. 2 Bytes Long; 4 sent per frame of SMPTE; 8 frames needed to make a complete SMPTED address; 2 full frames of SMPTE are needed to visually update the address






19. F7h






20. Base 10






21. Synchronization to the timing or speed of a pattern or song






22. Local ON/OFF






23. The process of locking two or more devices together in time and/or tempo






24. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






25. (Controller + Channel) + Controller # + Amount






26. Synchronization to a point in time or a direct address






27. Tells analog oscillators to 'tune up'






28. Least Significant Byte; Controller #32






29. Voltage signal changes PITCH






30. MIDI Clock; MIDI Sync






31. All Notes OFF (Release Time) ~ Does not guarantee a complete sound loss






32. Designed for the Theatrical and Staging Industries; Allows MIDI to control over audio and video playback systems - lighting & effects - pyrotechnics - machinery - and robotics






33. Manually initiate transfer from device






34. Time code developed for the film industry but now extensively used in music and recording; Related to hours - minutes - seconds and film or video frames rather than to musical tempo; Absolute






35. Direct; Request; Handshake






36. How high resolution is achieved in MIDI Controllers






37. Tune Request; Song Select; Song Position Pointer; MIDI Time Code






38. Beats Per Minute






39. High Resolution (LSB)






40. A way to save or change complete settings






41. Based on System Exclusive; Allows more control over MIDI devices unlike standard Common or RealTime messages; Fast-Forward - Fast-Rewind - Shuttle Control - Track Arming - Variable Playback - etc.






42. (Vertical Interval Time Code); Popular method for recording time code onto videotape; Video version of SMPTE; Absolute






43. Sometimes called a USER ID; Can be changed on two pieces of the same equipment






44. The parameters that make up an operating system; Think of it like the 'stuff a band would need to do before actually making music during practice'






45. Pan






46. Continues the sequence or pattern from where it was last stopped






47. SPP with added tempo information; Relative






48. 1 (msb) ---> 110 (System Message) ---> 0100 (Which Message)






49. Model number (functions similar to MAN ID but happens after the MAN ID is validated)






50. Most Significant Byte; Controller #0