Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. MIDI Time Code message only sent on start - stop or continue






2. Keyboards - Wind Controllers - Brass Controllers - Electronic Drums - and Control Surfaces; Significantly less latency






3. Sometimes called a USER ID; Can be changed on two pieces of the same equipment






4. SMPTE; MTC; LTC; VITC; SPP






5. Assigned by MMA and JMSC; These need to be used with all future SysEx messages or they will be ignored (think saved patches)

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6. Beats Per Minute






7. Internal device expressed in BPM that keeps multiple devices locked at the same tempo; Also known at the MIDI Beat Clock; Setup is generally the same as MTC






8. Voltage signal changes HARMONIC CONTENT (TIMBRE)






9. All Notes OFF (Release Time) ~ Does not guarantee a complete sound loss






10. Status Byte = Controller + Channel Data Byte 1 = Controller Number Data Byte 2 = 0 - 127 (Value/Range)






11. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






12. 00 - 31 = Low Resolution (MSB) 32 - 63 = High Resolution (LSB) 64 - 95 = Switches 96 - 119 = Various / FX 120 - 127 = Channel Mode Messages






13. Divide the number by 16 and convert remainder to hexadecimal value






14. MONO






15. Message sent for the device to send SysEx data - then sends it to the device; Most commonly used by an editor or library program






16. Resets to default power up state






17. Based on System Exclusive; Allows more control over MIDI devices unlike standard Common or RealTime messages; Fast-Forward - Fast-Rewind - Shuttle Control - Track Arming - Variable Playback - etc.






18. Converting an analog signal or sound into a MIDI message






19. Always referenced from the beginning of the song






20. F0h (One of the highest priority system message)






21. Low Resolution (MSB)






22. High Resolution (LSB)






23. Using a key - button - pad - slider - knob - etc. to generate a MIDI message; 80% - 90% of MIDI controllers use this method for MIDI conversion






24. All Sounds OFF ~ Cuts all outputs of sound ==> SILENCE






25. The process of locking two or more devices together in time and/or tempo






26. Continues the sequence or pattern from where it was last stopped






27. Propellerhead Software's standard for timing - audio channels - and transport control available on most DAW's & Sequencers; Designed to control multiple applications within the same computer






28. Container that carries all MIDI events in a sequence; Method of grouping MIDI events to make editing and arranging easier






29. Timing Clock; Start; Continue; Stop; Active Sensing; System Reset






30. Bank Select






31. F7h






32. Various / FX






33. Switches






34. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






35. Switches between songs or patterns on a sequence






36. Used to represent sound or performance parameters (must be used by all manufacturers)






37. Base 10






38. Synchronization to a point in time or a direct address






39. MIDI Clock; MIDI Sync






40. Base 2






41. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






42. Synchronization to the timing or speed of a pattern or song






43. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






44. Preferred; Not referenced from the beginning of the song; Slave always identifies with location of bar






45. Single MIDI message; Status Byte + associated Data Bytes; Can be edited individually allowing complete control over every minute detail of the MIDI sequence






46. SPP with added tempo information; Relative






47. (Controller + Channel) + Controller # + Amount






48. How high resolution is achieved in MIDI Controllers






49. Direct; Request; Handshake






50. A way to save or change complete settings