Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Relative & Absolute






2. How high resolution is achieved in MIDI Controllers






3. Voltage signal changes PITCH






4. Base 2






5. Assigned by MMA and JMSC; These need to be used with all future SysEx messages or they will be ignored (think saved patches)

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6. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






7. Locks devices to the same location (in increments of 16th notes)






8. 2 Bytes Long; 4 sent per frame of SMPTE; 8 frames needed to make a complete SMPTED address; 2 full frames of SMPTE are needed to visually update the address






9. Modulation






10. Model number (functions similar to MAN ID but happens after the MAN ID is validated)






11. Internal device expressed in BPM that keeps multiple devices locked at the same tempo; Also known at the MIDI Beat Clock; Setup is generally the same as MTC






12. Local ON/OFF






13. F7h






14. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F






15. All Notes OFF (Release Time) ~ Does not guarantee a complete sound loss






16. Message sent for the device to send SysEx data - then sends it to the device; Most commonly used by an editor or library program






17. Tempo & Location






18. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






19. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






20. All Sounds OFF ~ Cuts all outputs of sound ==> SILENCE






21. Based on System Exclusive; Allows more control over MIDI devices unlike standard Common or RealTime messages; Fast-Forward - Fast-Rewind - Shuttle Control - Track Arming - Variable Playback - etc.






22. Beats Per Minute






23. Designed for the Theatrical and Staging Industries; Allows MIDI to control over audio and video playback systems - lighting & effects - pyrotechnics - machinery - and robotics






24. Sometimes called a USER ID; Can be changed on two pieces of the same equipment






25. OMNI ON






26. Switches






27. Stops the sequence or pattern






28. High Resolution (LSB)






29. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






30. MIDI Time Code; Sub- format of SMPTE; Absolute






31. (MIDI Beat Clock) - Keeps devices locked to the same tempo (24 PPQN)






32. Base 10






33. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






34. The parameters that make up an operating system; Think of it like the 'stuff a band would need to do before actually making music during practice'






35. F0h (One of the highest priority system message)






36. Time code developed for the film industry but now extensively used in music and recording; Related to hours - minutes - seconds and film or video frames rather than to musical tempo; Absolute






37. Container that carries all MIDI events in a sequence; Method of grouping MIDI events to make editing and arranging easier






38. Preferred; Not referenced from the beginning of the song; Slave always identifies with location of bar






39. ( S -> 01:01:01:01 -> Transport Method ); 1 for 'System Message' -> 8 for SMPTE -> 1 for Transport Method; Data = 0; 3 numbers = Which column of SMPTE; 4 numbers = Value for the column






40. (Controller + Channel) + Controller # + Amount






41. Divide the number by 16 and convert remainder to hexadecimal value






42. 0 - 32 - Bank Select 1 - Modulation 7 - Volume 10 - Pan 64 - Sustain Pedal






43. Always referenced from the beginning of the song






44. Various / FX






45. The process of locking two or more devices together in time and/or tempo






46. Sustain Pedal






47. Converting an analog signal or sound into a MIDI message






48. SPP with added tempo information; Relative






49. Synchronization to a point in time or a direct address






50. Series of tempo- related electronic timing markers embedded in the MIDI data stream; Revolves around BPM; 24 PPQN; Also known as the Timing Clock; Setup is generally the same as MTC