Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Manually initiate transfer from device






2. The parameters that make up an operating system; Think of it like the 'stuff a band would need to do before actually making music during practice'






3. Least Significant Byte; Controller #32






4. Always referenced from the beginning of the song






5. Looks previous to the play line for any prior MIDI information and updates the sequence accordingly; Most commonly used with Program Change and Controller Messages






6. Using handshake wiring - requests for data are continuously sent between devices






7. Continues the sequence or pattern from where it was last stopped






8. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






9. Tempo & Location






10. Model number (functions similar to MAN ID but happens after the MAN ID is validated)






11. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






12. Start of Exclusive; Manufacturer's ID; Product ID; Device ID; Program Data; End of Exclusive (EOX)






13. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






14. Channel Mode Messages






15. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F






16. Bank Select






17. OMNI OFF






18. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






19. Starts a sequence or pattern






20. 16 -384 available Banks; Most common mirrored controller; Each bank contains 128 Programs (0 - 127); 2 -097 -152 possible Program Changes for MIDI






21. Voltage signal changes PITCH






22. Synchronization to the timing or speed of a pattern or song






23. Base 10






24. (Vertical Interval Time Code); Popular method for recording time code onto videotape; Video version of SMPTE; Absolute






25. Relative & Absolute






26. Beats Per Minute






27. MIDI Time Code message sent during playback






28. Converting an analog signal or sound into a MIDI message






29. MIDI Clock; MIDI Sync






30. 00 - 31 = Low Resolution (MSB) 32 - 63 = High Resolution (LSB) 64 - 95 = Switches 96 - 119 = Various / FX 120 - 127 = Channel Mode Messages






31. (Controller + Channel) + Controller # + Amount






32. Actual bulk of data; Easily up to 100 parameters (Patch Name - Filters - LFO - Oscillator Settings - and all other data)






33. MIDI Time Code message only sent on start - stop or continue






34. SPP with added tempo information; Relative






35. 2 Bytes Long; 4 sent per frame of SMPTE; 8 frames needed to make a complete SMPTED address; 2 full frames of SMPTE are needed to visually update the address






36. A pulse is sent out every 300 ms; If a slave device receives them it will function normally






37. Based on System Exclusive; Allows more control over MIDI devices unlike standard Common or RealTime messages; Fast-Forward - Fast-Rewind - Shuttle Control - Track Arming - Variable Playback - etc.






38. Low Resolution (MSB)






39. Controller that will commonly change banks on most MIDI devices (sometimes 0 & 32 are necessary)






40. Modulation






41. Sustain Pedal






42. Most Significant Byte; Controller #0






43. Switches






44. Preferred; Not referenced from the beginning of the song; Slave always identifies with location of bar






45. Various / FX






46. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






47. MONO






48. Contains entire SMPTE address plus the last issued transport command (Start - Stop - Continue); 10 bytes long






49. Propellerhead Software's standard for timing - audio channels - and transport control available on most DAW's & Sequencers; Designed to control multiple applications within the same computer






50. Container that carries all MIDI events in a sequence; Method of grouping MIDI events to make editing and arranging easier