Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Contains entire SMPTE address plus the last issued transport command (Start - Stop - Continue); 10 bytes long






2. Assigned by MMA and JMSC; These need to be used with all future SysEx messages or they will be ignored (think saved patches)

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3. Local ON/OFF






4. Stops the sequence or pattern






5. OMNI OFF






6. 0 - 32 - Bank Select 1 - Modulation 7 - Volume 10 - Pan 64 - Sustain Pedal






7. Low Resolution (MSB)






8. MIDI Time Code message sent during playback






9. The process of locking two or more devices together in time and/or tempo






10. Designed for the Theatrical and Staging Industries; Allows MIDI to control over audio and video playback systems - lighting & effects - pyrotechnics - machinery - and robotics






11. Voltage signal changes PITCH






12. Looks previous to the play line for any prior MIDI information and updates the sequence accordingly; Most commonly used with Program Change and Controller Messages






13. Voltage signal changes AMPLITUDE






14. Sustain Pedal






15. F7h






16. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






17. Channel Mode Messages






18. Sometimes called a USER ID; Can be changed on two pieces of the same equipment






19. (MIDI Beat Clock) - Keeps devices locked to the same tempo (24 PPQN)






20. Storage Media or Sequence Track






21. High Resolution (LSB)






22. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






23. Starts a sequence or pattern






24. Bank Select






25. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F






26. Manually initiate transfer from device






27. Synchronization to the timing or speed of a pattern or song






28. (Vertical Interval Time Code); Popular method for recording time code onto videotape; Video version of SMPTE; Absolute






29. MIDI Time Code; Sub- format of SMPTE; Absolute






30. Single MIDI message; Status Byte + associated Data Bytes; Can be edited individually allowing complete control over every minute detail of the MIDI sequence






31. Guitar - Bass - Strings - & Monophonic Audio- to-Video Conversion; More Expressive






32. Divide the number by 16 and convert remainder to hexadecimal value






33. (Controller + Channel) + Controller # + Amount






34. Voltage signal changes HARMONIC CONTENT (TIMBRE)






35. Used to represent sound or performance parameters (must be used by all manufacturers)






36. The parameters that make up an operating system; Think of it like the 'stuff a band would need to do before actually making music during practice'






37. Always referenced from the beginning of the song






38. Propellerhead Software's standard for timing - audio channels - and transport control available on most DAW's & Sequencers; Designed to control multiple applications within the same computer






39. All Notes OFF (Release Time) ~ Does not guarantee a complete sound loss






40. Least Significant Byte; Controller #32






41. 00 - 31 = Low Resolution (MSB) 32 - 63 = High Resolution (LSB) 64 - 95 = Switches 96 - 119 = Various / FX 120 - 127 = Channel Mode Messages






42. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






43. Most Significant Byte; Controller #0






44. Container that carries all MIDI events in a sequence; Method of grouping MIDI events to make editing and arranging easier






45. Model number (functions similar to MAN ID but happens after the MAN ID is validated)






46. MONO






47. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






48. A way to save or change complete settings






49. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






50. Message sent for the device to send SysEx data - then sends it to the device; Most commonly used by an editor or library program