Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
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  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. How high resolution is achieved in MIDI Controllers






2. Modulation






3. Tells analog oscillators to 'tune up'






4. Using handshake wiring - requests for data are continuously sent between devices






5. (Controller + Channel) + Controller # + Amount






6. Converting an analog signal or sound into a MIDI message






7. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






8. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F






9. Local ON/OFF






10. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






11. High Resolution (LSB)






12. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






13. Controller that will commonly change banks on most MIDI devices (sometimes 0 & 32 are necessary)






14. F7h






15. Voltage signal changes PITCH






16. Preferred; Not referenced from the beginning of the song; Slave always identifies with location of bar






17. Resets to default power up state






18. Divide the number by 16 and convert remainder to hexadecimal value






19. MIDI Time Code message only sent on start - stop or continue






20. Reset All Controllers






21. 0 - 32 - Bank Select 1 - Modulation 7 - Volume 10 - Pan 64 - Sustain Pedal






22. Stops the sequence or pattern






23. MIDI Time Code; Sub- format of SMPTE; Absolute






24. Longitudinal Time Code; When SMPTE time code is encoded as an audio signal on audio track; Audio version of SMPTE; Absolute






25. Synchronization to the timing or speed of a pattern or song






26. Using a key - button - pad - slider - knob - etc. to generate a MIDI message; 80% - 90% of MIDI controllers use this method for MIDI conversion






27. MONO






28. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






29. 16 -384






30. Sometimes called a USER ID; Can be changed on two pieces of the same equipment






31. The parameters that make up an operating system; Think of it like the 'stuff a band would need to do before actually making music during practice'






32. Contains entire SMPTE address plus the last issued transport command (Start - Stop - Continue); 10 bytes long






33. OMNI OFF






34. Low Resolution (MSB)






35. A pulse is sent out every 300 ms; If a slave device receives them it will function normally






36. 1 (msb) ---> 110 (System Message) ---> 0100 (Which Message)






37. MIDI Time Code message sent during playback






38. Base 2






39. Switches






40. Least Significant Byte; Controller #32






41. Start of Exclusive; Manufacturer's ID; Product ID; Device ID; Program Data; End of Exclusive (EOX)






42. (Vertical Interval Time Code); Popular method for recording time code onto videotape; Video version of SMPTE; Absolute






43. Synchronization to a point in time or a direct address






44. SMPTE; MTC; LTC; VITC; SPP






45. Voltage signal changes HARMONIC CONTENT (TIMBRE)






46. ( S -> 01:01:01:01 -> Transport Method ); 1 for 'System Message' -> 8 for SMPTE -> 1 for Transport Method; Data = 0; 3 numbers = Which column of SMPTE; 4 numbers = Value for the column






47. Always referenced from the beginning of the song






48. Starts a sequence or pattern






49. 2 Bytes Long; 4 sent per frame of SMPTE; 8 frames needed to make a complete SMPTED address; 2 full frames of SMPTE are needed to visually update the address






50. Single MIDI message; Status Byte + associated Data Bytes; Can be edited individually allowing complete control over every minute detail of the MIDI sequence







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