Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. F7h






2. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






3. All Sounds OFF ~ Cuts all outputs of sound ==> SILENCE






4. Container that carries all MIDI events in a sequence; Method of grouping MIDI events to make editing and arranging easier






5. High Resolution (LSB)






6. 16 -384






7. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






8. MIDI Time Code; Sub- format of SMPTE; Absolute






9. Always referenced from the beginning of the song






10. Relative & Absolute






11. Direct; Request; Handshake






12. Base 10






13. Sustain Pedal






14. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






15. (Vertical Interval Time Code); Popular method for recording time code onto videotape; Video version of SMPTE; Absolute






16. Used to represent sound or performance parameters (must be used by all manufacturers)






17. Preferred; Not referenced from the beginning of the song; Slave always identifies with location of bar






18. Actual bulk of data; Easily up to 100 parameters (Patch Name - Filters - LFO - Oscillator Settings - and all other data)






19. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






20. (MIDI Beat Clock) - Keeps devices locked to the same tempo (24 PPQN)






21. Starts a sequence or pattern






22. Locks devices to the same location (in increments of 16th notes)






23. Sometimes called a USER ID; Can be changed on two pieces of the same equipment






24. Timing Clock; Start; Continue; Stop; Active Sensing; System Reset






25. A pulse is sent out every 300 ms; If a slave device receives them it will function normally






26. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F






27. Voltage signal changes PITCH






28. Using a key - button - pad - slider - knob - etc. to generate a MIDI message; 80% - 90% of MIDI controllers use this method for MIDI conversion






29. Propellerhead Software's standard for timing - audio channels - and transport control available on most DAW's & Sequencers; Designed to control multiple applications within the same computer






30. ( S -> 01:01:01:01 -> Transport Method ); 1 for 'System Message' -> 8 for SMPTE -> 1 for Transport Method; Data = 0; 3 numbers = Which column of SMPTE; 4 numbers = Value for the column






31. POLY






32. Reset All Controllers






33. (Controller + Channel) + Controller # + Amount






34. Modulation






35. Synchronization to the timing or speed of a pattern or song






36. Beats Per Minute






37. Tune Request; Song Select; Song Position Pointer; MIDI Time Code






38. The parameters that make up an operating system; Think of it like the 'stuff a band would need to do before actually making music during practice'






39. Tells analog oscillators to 'tune up'






40. MIDI Clock; MIDI Sync






41. All Notes OFF (Release Time) ~ Does not guarantee a complete sound loss






42. MIDI Time Code message only sent on start - stop or continue






43. Synchronization to a point in time or a direct address






44. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






45. Voltage signal changes HARMONIC CONTENT (TIMBRE)






46. The process of locking two or more devices together in time and/or tempo






47. Various / FX






48. Continues the sequence or pattern from where it was last stopped






49. Controller that will commonly change banks on most MIDI devices (sometimes 0 & 32 are necessary)






50. SMPTE; MTC; LTC; VITC; SPP