Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Direct; Request; Handshake






2. Local ON/OFF






3. Reset All Controllers






4. Always referenced from the beginning of the song






5. SPP with added tempo information; Relative






6. Various / FX






7. Channel Mode Messages






8. Storage Media or Sequence Track






9. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






10. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






11. F7h






12. Internal device expressed in BPM that keeps multiple devices locked at the same tempo; Also known at the MIDI Beat Clock; Setup is generally the same as MTC






13. Series of tempo- related electronic timing markers embedded in the MIDI data stream; Revolves around BPM; 24 PPQN; Also known as the Timing Clock; Setup is generally the same as MTC






14. MIDI Time Code message sent during playback






15. Most Significant Byte; Controller #0






16. Bank Select






17. Synchronization to the timing or speed of a pattern or song






18. Designed for the Theatrical and Staging Industries; Allows MIDI to control over audio and video playback systems - lighting & effects - pyrotechnics - machinery - and robotics






19. (Vertical Interval Time Code); Popular method for recording time code onto videotape; Video version of SMPTE; Absolute






20. Locks devices to the same location (in increments of 16th notes)






21. 16 -384






22. Converting an analog signal or sound into a MIDI message






23. MIDI Clock; MIDI Sync






24. Container that carries all MIDI events in a sequence; Method of grouping MIDI events to make editing and arranging easier






25. Using handshake wiring - requests for data are continuously sent between devices






26. MIDI Time Code message only sent on start - stop or continue






27. Used to represent sound or performance parameters (must be used by all manufacturers)






28. Keyboards - Wind Controllers - Brass Controllers - Electronic Drums - and Control Surfaces; Significantly less latency






29. Base 10






30. 1 (msb) ---> 110 (System Message) ---> 0100 (Which Message)






31. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






32. Message sent for the device to send SysEx data - then sends it to the device; Most commonly used by an editor or library program






33. Status Byte = Controller + Channel Data Byte 1 = Controller Number Data Byte 2 = 0 - 127 (Value/Range)






34. (Controller + Channel) + Controller # + Amount






35. 00 - 31 = Low Resolution (MSB) 32 - 63 = High Resolution (LSB) 64 - 95 = Switches 96 - 119 = Various / FX 120 - 127 = Channel Mode Messages






36. Beats Per Minute






37. Sometimes called a USER ID; Can be changed on two pieces of the same equipment






38. Looks previous to the play line for any prior MIDI information and updates the sequence accordingly; Most commonly used with Program Change and Controller Messages






39. Voltage signal changes AMPLITUDE






40. POLY






41. (MIDI Beat Clock) - Keeps devices locked to the same tempo (24 PPQN)






42. Start of Exclusive; Manufacturer's ID; Product ID; Device ID; Program Data; End of Exclusive (EOX)






43. Tune Request; Song Select; Song Position Pointer; MIDI Time Code






44. Actual bulk of data; Easily up to 100 parameters (Patch Name - Filters - LFO - Oscillator Settings - and all other data)






45. How high resolution is achieved in MIDI Controllers






46. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






47. MIDI Time Code; Sub- format of SMPTE; Absolute






48. Tempo & Location






49. Volume






50. ( S -> 01:01:01:01 -> Transport Method ); 1 for 'System Message' -> 8 for SMPTE -> 1 for Transport Method; Data = 0; 3 numbers = Which column of SMPTE; 4 numbers = Value for the column