Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Using a key - button - pad - slider - knob - etc. to generate a MIDI message; 80% - 90% of MIDI controllers use this method for MIDI conversion






2. Contains entire SMPTE address plus the last issued transport command (Start - Stop - Continue); 10 bytes long






3. Time code developed for the film industry but now extensively used in music and recording; Related to hours - minutes - seconds and film or video frames rather than to musical tempo; Absolute






4. Always referenced from the beginning of the song






5. Sometimes called a USER ID; Can be changed on two pieces of the same equipment






6. 2 Bytes Long; 4 sent per frame of SMPTE; 8 frames needed to make a complete SMPTED address; 2 full frames of SMPTE are needed to visually update the address






7. (Vertical Interval Time Code); Popular method for recording time code onto videotape; Video version of SMPTE; Absolute






8. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






9. Local ON/OFF






10. Keyboards - Wind Controllers - Brass Controllers - Electronic Drums - and Control Surfaces; Significantly less latency






11. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






12. Controller that will commonly change banks on most MIDI devices (sometimes 0 & 32 are necessary)






13. OMNI OFF






14. Relative & Absolute






15. SMPTE; MTC; LTC; VITC; SPP






16. F0h (One of the highest priority system message)






17. Base 2






18. POLY






19. Looks previous to the play line for any prior MIDI information and updates the sequence accordingly; Most commonly used with Program Change and Controller Messages






20. Container that carries all MIDI events in a sequence; Method of grouping MIDI events to make editing and arranging easier






21. Guitar - Bass - Strings - & Monophonic Audio- to-Video Conversion; More Expressive






22. How high resolution is achieved in MIDI Controllers






23. ( S -> 01:01:01:01 -> Transport Method ); 1 for 'System Message' -> 8 for SMPTE -> 1 for Transport Method; Data = 0; 3 numbers = Which column of SMPTE; 4 numbers = Value for the column






24. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






25. Volume






26. MONO






27. Most Significant Byte; Controller #0






28. Stops the sequence or pattern






29. Storage Media or Sequence Track






30. Pan






31. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F






32. Reset All Controllers






33. MIDI Time Code message sent during playback






34. Manually initiate transfer from device






35. Switches between songs or patterns on a sequence






36. Tune Request; Song Select; Song Position Pointer; MIDI Time Code






37. Voltage signal changes PITCH






38. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






39. OMNI ON






40. Switches






41. Starts a sequence or pattern






42. Various / FX






43. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






44. The process of locking two or more devices together in time and/or tempo






45. Converting an analog signal or sound into a MIDI message






46. (MIDI Beat Clock) - Keeps devices locked to the same tempo (24 PPQN)






47. 1 (msb) ---> 110 (System Message) ---> 0100 (Which Message)






48. Based on System Exclusive; Allows more control over MIDI devices unlike standard Common or RealTime messages; Fast-Forward - Fast-Rewind - Shuttle Control - Track Arming - Variable Playback - etc.






49. High Resolution (LSB)






50. 16 -384 available Banks; Most common mirrored controller; Each bank contains 128 Programs (0 - 127); 2 -097 -152 possible Program Changes for MIDI