Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Using handshake wiring - requests for data are continuously sent between devices






2. Divide the number by 16 and convert remainder to hexadecimal value






3. Base 10






4. Pan






5. Converting an analog signal or sound into a MIDI message






6. Modulation






7. Resets to default power up state






8. SPP with added tempo information; Relative






9. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






10. Looks previous to the play line for any prior MIDI information and updates the sequence accordingly; Most commonly used with Program Change and Controller Messages






11. Voltage signal changes PITCH






12. POLY






13. Status Byte = Controller + Channel Data Byte 1 = Controller Number Data Byte 2 = 0 - 127 (Value/Range)






14. MONO






15. Synchronization to the timing or speed of a pattern or song






16. Local ON/OFF






17. ( S -> 01:01:01:01 -> Transport Method ); 1 for 'System Message' -> 8 for SMPTE -> 1 for Transport Method; Data = 0; 3 numbers = Which column of SMPTE; 4 numbers = Value for the column






18. MIDI Time Code message sent during playback






19. Timing Clock; Start; Continue; Stop; Active Sensing; System Reset






20. (MIDI Beat Clock) - Keeps devices locked to the same tempo (24 PPQN)






21. Preferred; Not referenced from the beginning of the song; Slave always identifies with location of bar






22. Base 2






23. Stops the sequence or pattern






24. Always referenced from the beginning of the song






25. Tempo & Location






26. (Controller + Channel) + Controller # + Amount






27. Voltage signal changes AMPLITUDE






28. Reset All Controllers






29. Sustain Pedal






30. High Resolution (LSB)






31. Switches between songs or patterns on a sequence






32. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






33. Relative & Absolute






34. Manually initiate transfer from device






35. Keyboards - Wind Controllers - Brass Controllers - Electronic Drums - and Control Surfaces; Significantly less latency






36. Time code developed for the film industry but now extensively used in music and recording; Related to hours - minutes - seconds and film or video frames rather than to musical tempo; Absolute






37. Start of Exclusive; Manufacturer's ID; Product ID; Device ID; Program Data; End of Exclusive (EOX)






38. Tells analog oscillators to 'tune up'






39. 0 - 32 - Bank Select 1 - Modulation 7 - Volume 10 - Pan 64 - Sustain Pedal






40. Series of tempo- related electronic timing markers embedded in the MIDI data stream; Revolves around BPM; 24 PPQN; Also known as the Timing Clock; Setup is generally the same as MTC






41. All Sounds OFF ~ Cuts all outputs of sound ==> SILENCE






42. Controller that will commonly change banks on most MIDI devices (sometimes 0 & 32 are necessary)






43. Actual bulk of data; Easily up to 100 parameters (Patch Name - Filters - LFO - Oscillator Settings - and all other data)






44. OMNI OFF






45. Locks devices to the same location (in increments of 16th notes)






46. MIDI Time Code message only sent on start - stop or continue






47. Guitar - Bass - Strings - & Monophonic Audio- to-Video Conversion; More Expressive






48. Sometimes called a USER ID; Can be changed on two pieces of the same equipment






49. Assigned by MMA and JMSC; These need to be used with all future SysEx messages or they will be ignored (think saved patches)

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50. Starts a sequence or pattern







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