Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Using handshake wiring - requests for data are continuously sent between devices






2. Resets to default power up state






3. Contains entire SMPTE address plus the last issued transport command (Start - Stop - Continue); 10 bytes long






4. Tune Request; Song Select; Song Position Pointer; MIDI Time Code






5. Channel Mode Messages






6. High Resolution (LSB)






7. Base 2






8. Model number (functions similar to MAN ID but happens after the MAN ID is validated)






9. Manually initiate transfer from device






10. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F






11. Used to represent sound or performance parameters (must be used by all manufacturers)






12. Based on System Exclusive; Allows more control over MIDI devices unlike standard Common or RealTime messages; Fast-Forward - Fast-Rewind - Shuttle Control - Track Arming - Variable Playback - etc.






13. All Notes OFF (Release Time) ~ Does not guarantee a complete sound loss






14. Least Significant Byte; Controller #32






15. Locks devices to the same location (in increments of 16th notes)






16. Various / FX






17. 16 -384






18. Most Significant Byte; Controller #0






19. Series of tempo- related electronic timing markers embedded in the MIDI data stream; Revolves around BPM; 24 PPQN; Also known as the Timing Clock; Setup is generally the same as MTC






20. All Sounds OFF ~ Cuts all outputs of sound ==> SILENCE






21. OMNI ON






22. Starts a sequence or pattern






23. Message sent for the device to send SysEx data - then sends it to the device; Most commonly used by an editor or library program






24. Storage Media or Sequence Track






25. Switches






26. Volume






27. Propellerhead Software's standard for timing - audio channels - and transport control available on most DAW's & Sequencers; Designed to control multiple applications within the same computer






28. POLY






29. Looks previous to the play line for any prior MIDI information and updates the sequence accordingly; Most commonly used with Program Change and Controller Messages






30. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






31. 1 (msb) ---> 110 (System Message) ---> 0100 (Which Message)






32. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






33. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






34. 2 Bytes Long; 4 sent per frame of SMPTE; 8 frames needed to make a complete SMPTED address; 2 full frames of SMPTE are needed to visually update the address






35. Voltage signal changes PITCH






36. Divide the number by 16 and convert remainder to hexadecimal value






37. A pulse is sent out every 300 ms; If a slave device receives them it will function normally






38. Low Resolution (MSB)






39. Start of Exclusive; Manufacturer's ID; Product ID; Device ID; Program Data; End of Exclusive (EOX)






40. MONO






41. (Vertical Interval Time Code); Popular method for recording time code onto videotape; Video version of SMPTE; Absolute






42. Converting an analog signal or sound into a MIDI message






43. Single MIDI message; Status Byte + associated Data Bytes; Can be edited individually allowing complete control over every minute detail of the MIDI sequence






44. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






45. Using a key - button - pad - slider - knob - etc. to generate a MIDI message; 80% - 90% of MIDI controllers use this method for MIDI conversion






46. ( S -> 01:01:01:01 -> Transport Method ); 1 for 'System Message' -> 8 for SMPTE -> 1 for Transport Method; Data = 0; 3 numbers = Which column of SMPTE; 4 numbers = Value for the column






47. Modulation






48. MIDI Time Code; Sub- format of SMPTE; Absolute






49. MIDI Time Code message sent during playback






50. F7h