Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 16 -384






2. 2 Bytes Long; 4 sent per frame of SMPTE; 8 frames needed to make a complete SMPTED address; 2 full frames of SMPTE are needed to visually update the address






3. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






4. Divide the number by 16 and convert remainder to hexadecimal value






5. Synchronization to a point in time or a direct address






6. Controller that will commonly change banks on most MIDI devices (sometimes 0 & 32 are necessary)






7. 00 - 31 = Low Resolution (MSB) 32 - 63 = High Resolution (LSB) 64 - 95 = Switches 96 - 119 = Various / FX 120 - 127 = Channel Mode Messages






8. Propellerhead Software's standard for timing - audio channels - and transport control available on most DAW's & Sequencers; Designed to control multiple applications within the same computer






9. MIDI Clock; MIDI Sync






10. Base 10






11. Tempo & Location






12. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






13. 1 (msb) ---> 110 (System Message) ---> 0100 (Which Message)






14. (Vertical Interval Time Code); Popular method for recording time code onto videotape; Video version of SMPTE; Absolute






15. Message sent for the device to send SysEx data - then sends it to the device; Most commonly used by an editor or library program






16. Pan






17. Channel Mode Messages






18. Manually initiate transfer from device






19. Model number (functions similar to MAN ID but happens after the MAN ID is validated)






20. Various / FX






21. Using handshake wiring - requests for data are continuously sent between devices






22. Base 2






23. 16 -384 available Banks; Most common mirrored controller; Each bank contains 128 Programs (0 - 127); 2 -097 -152 possible Program Changes for MIDI






24. Bank Select






25. F7h






26. Local ON/OFF






27. Voltage signal changes HARMONIC CONTENT (TIMBRE)






28. Storage Media or Sequence Track






29. Tells analog oscillators to 'tune up'






30. Voltage signal changes PITCH






31. All Sounds OFF ~ Cuts all outputs of sound ==> SILENCE






32. Switches between songs or patterns on a sequence






33. Continues the sequence or pattern from where it was last stopped






34. Switches






35. Stops the sequence or pattern






36. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






37. All Notes OFF (Release Time) ~ Does not guarantee a complete sound loss






38. Tune Request; Song Select; Song Position Pointer; MIDI Time Code






39. SPP with added tempo information; Relative






40. Synchronization to the timing or speed of a pattern or song






41. Starts a sequence or pattern






42. How high resolution is achieved in MIDI Controllers






43. ( S -> 01:01:01:01 -> Transport Method ); 1 for 'System Message' -> 8 for SMPTE -> 1 for Transport Method; Data = 0; 3 numbers = Which column of SMPTE; 4 numbers = Value for the column






44. Timing Clock; Start; Continue; Stop; Active Sensing; System Reset






45. Volume






46. Status Byte = Controller + Channel Data Byte 1 = Controller Number Data Byte 2 = 0 - 127 (Value/Range)






47. Assigned by MMA and JMSC; These need to be used with all future SysEx messages or they will be ignored (think saved patches)

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48. The parameters that make up an operating system; Think of it like the 'stuff a band would need to do before actually making music during practice'






49. MONO






50. Always referenced from the beginning of the song