Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Voltage signal changes PITCH






2. Continues the sequence or pattern from where it was last stopped






3. Most Significant Byte; Controller #0






4. Sometimes called a USER ID; Can be changed on two pieces of the same equipment






5. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






6. Synchronization to the timing or speed of a pattern or song






7. Container that carries all MIDI events in a sequence; Method of grouping MIDI events to make editing and arranging easier






8. Message sent for the device to send SysEx data - then sends it to the device; Most commonly used by an editor or library program






9. The process of locking two or more devices together in time and/or tempo






10. Synchronization to a point in time or a direct address






11. 0 - 32 - Bank Select 1 - Modulation 7 - Volume 10 - Pan 64 - Sustain Pedal






12. OMNI ON






13. Internal device expressed in BPM that keeps multiple devices locked at the same tempo; Also known at the MIDI Beat Clock; Setup is generally the same as MTC






14. Low Resolution (MSB)






15. Designed for the Theatrical and Staging Industries; Allows MIDI to control over audio and video playback systems - lighting & effects - pyrotechnics - machinery - and robotics






16. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F






17. Direct; Request; Handshake






18. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






19. Based on System Exclusive; Allows more control over MIDI devices unlike standard Common or RealTime messages; Fast-Forward - Fast-Rewind - Shuttle Control - Track Arming - Variable Playback - etc.






20. Bank Select






21. (MIDI Beat Clock) - Keeps devices locked to the same tempo (24 PPQN)






22. Stops the sequence or pattern






23. Least Significant Byte; Controller #32






24. Tempo & Location






25. Base 10






26. Relative & Absolute






27. Always referenced from the beginning of the song






28. High Resolution (LSB)






29. Divide the number by 16 and convert remainder to hexadecimal value






30. (Vertical Interval Time Code); Popular method for recording time code onto videotape; Video version of SMPTE; Absolute






31. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






32. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






33. SPP with added tempo information; Relative






34. Channel Mode Messages






35. Starts a sequence or pattern






36. Tells analog oscillators to 'tune up'






37. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






38. 2 Bytes Long; 4 sent per frame of SMPTE; 8 frames needed to make a complete SMPTED address; 2 full frames of SMPTE are needed to visually update the address






39. Keyboards - Wind Controllers - Brass Controllers - Electronic Drums - and Control Surfaces; Significantly less latency






40. Preferred; Not referenced from the beginning of the song; Slave always identifies with location of bar






41. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






42. MIDI Time Code; Sub- format of SMPTE; Absolute






43. Used to represent sound or performance parameters (must be used by all manufacturers)






44. Manually initiate transfer from device






45. F7h






46. MIDI Clock; MIDI Sync






47. 1 (msb) ---> 110 (System Message) ---> 0100 (Which Message)






48. Contains entire SMPTE address plus the last issued transport command (Start - Stop - Continue); 10 bytes long






49. Switches between songs or patterns on a sequence






50. Timing Clock; Start; Continue; Stop; Active Sensing; System Reset