Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Using handshake wiring - requests for data are continuously sent between devices






2. OMNI ON






3. Local ON/OFF






4. 16 -384 available Banks; Most common mirrored controller; Each bank contains 128 Programs (0 - 127); 2 -097 -152 possible Program Changes for MIDI






5. Bank Select






6. All Sounds OFF ~ Cuts all outputs of sound ==> SILENCE






7. Relative & Absolute






8. Actual bulk of data; Easily up to 100 parameters (Patch Name - Filters - LFO - Oscillator Settings - and all other data)






9. 16 -384






10. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






11. Used to represent sound or performance parameters (must be used by all manufacturers)






12. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






13. Pan






14. Voltage signal changes HARMONIC CONTENT (TIMBRE)






15. The process of locking two or more devices together in time and/or tempo






16. Tune Request; Song Select; Song Position Pointer; MIDI Time Code






17. Base 2






18. Message sent for the device to send SysEx data - then sends it to the device; Most commonly used by an editor or library program






19. Time code developed for the film industry but now extensively used in music and recording; Related to hours - minutes - seconds and film or video frames rather than to musical tempo; Absolute






20. OMNI OFF






21. A pulse is sent out every 300 ms; If a slave device receives them it will function normally






22. F0h (One of the highest priority system message)






23. Voltage signal changes AMPLITUDE






24. Beats Per Minute






25. Designed for the Theatrical and Staging Industries; Allows MIDI to control over audio and video playback systems - lighting & effects - pyrotechnics - machinery - and robotics






26. Manually initiate transfer from device






27. Model number (functions similar to MAN ID but happens after the MAN ID is validated)






28. All Notes OFF (Release Time) ~ Does not guarantee a complete sound loss






29. (MIDI Beat Clock) - Keeps devices locked to the same tempo (24 PPQN)






30. Sustain Pedal






31. POLY






32. Internal device expressed in BPM that keeps multiple devices locked at the same tempo; Also known at the MIDI Beat Clock; Setup is generally the same as MTC






33. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






34. Switches between songs or patterns on a sequence






35. SMPTE; MTC; LTC; VITC; SPP






36. Direct; Request; Handshake






37. Tells analog oscillators to 'tune up'






38. Looks previous to the play line for any prior MIDI information and updates the sequence accordingly; Most commonly used with Program Change and Controller Messages






39. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






40. MIDI Clock; MIDI Sync






41. MIDI Time Code message sent during playback






42. Converting an analog signal or sound into a MIDI message






43. 2 Bytes Long; 4 sent per frame of SMPTE; 8 frames needed to make a complete SMPTED address; 2 full frames of SMPTE are needed to visually update the address






44. Resets to default power up state






45. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






46. Using a key - button - pad - slider - knob - etc. to generate a MIDI message; 80% - 90% of MIDI controllers use this method for MIDI conversion






47. Volume






48. Stops the sequence or pattern






49. Longitudinal Time Code; When SMPTE time code is encoded as an audio signal on audio track; Audio version of SMPTE; Absolute






50. 00 - 31 = Low Resolution (MSB) 32 - 63 = High Resolution (LSB) 64 - 95 = Switches 96 - 119 = Various / FX 120 - 127 = Channel Mode Messages