Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A pulse is sent out every 300 ms; If a slave device receives them it will function normally






2. Longitudinal Time Code; When SMPTE time code is encoded as an audio signal on audio track; Audio version of SMPTE; Absolute






3. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






4. Status Byte = Controller + Channel Data Byte 1 = Controller Number Data Byte 2 = 0 - 127 (Value/Range)






5. Propellerhead Software's standard for timing - audio channels - and transport control available on most DAW's & Sequencers; Designed to control multiple applications within the same computer






6. Direct; Request; Handshake






7. Starts a sequence or pattern






8. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F






9. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






10. Used to represent sound or performance parameters (must be used by all manufacturers)






11. Timing Clock; Start; Continue; Stop; Active Sensing; System Reset






12. Always referenced from the beginning of the song






13. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






14. Voltage signal changes HARMONIC CONTENT (TIMBRE)






15. Controller that will commonly change banks on most MIDI devices (sometimes 0 & 32 are necessary)






16. Container that carries all MIDI events in a sequence; Method of grouping MIDI events to make editing and arranging easier






17. Beats Per Minute






18. Resets to default power up state






19. POLY






20. Looks previous to the play line for any prior MIDI information and updates the sequence accordingly; Most commonly used with Program Change and Controller Messages






21. Voltage signal changes AMPLITUDE






22. Single MIDI message; Status Byte + associated Data Bytes; Can be edited individually allowing complete control over every minute detail of the MIDI sequence






23. Time code developed for the film industry but now extensively used in music and recording; Related to hours - minutes - seconds and film or video frames rather than to musical tempo; Absolute






24. SPP with added tempo information; Relative






25. Synchronization to the timing or speed of a pattern or song






26. MONO






27. 16 -384 available Banks; Most common mirrored controller; Each bank contains 128 Programs (0 - 127); 2 -097 -152 possible Program Changes for MIDI






28. Base 10






29. Voltage signal changes PITCH






30. MIDI Time Code message sent during playback






31. (MIDI Beat Clock) - Keeps devices locked to the same tempo (24 PPQN)






32. Least Significant Byte; Controller #32






33. The process of locking two or more devices together in time and/or tempo






34. Switches between songs or patterns on a sequence






35. Synchronization to a point in time or a direct address






36. Stops the sequence or pattern






37. Switches






38. 16 -384






39. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






40. Designed for the Theatrical and Staging Industries; Allows MIDI to control over audio and video playback systems - lighting & effects - pyrotechnics - machinery - and robotics






41. Sometimes called a USER ID; Can be changed on two pieces of the same equipment






42. (Controller + Channel) + Controller # + Amount






43. Divide the number by 16 and convert remainder to hexadecimal value






44. Model number (functions similar to MAN ID but happens after the MAN ID is validated)






45. MIDI Clock; MIDI Sync






46. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






47. SMPTE; MTC; LTC; VITC; SPP






48. Locks devices to the same location (in increments of 16th notes)






49. Converting an analog signal or sound into a MIDI message






50. Contains entire SMPTE address plus the last issued transport command (Start - Stop - Continue); 10 bytes long