Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






2. Divide the number by 16 and convert remainder to hexadecimal value






3. Least Significant Byte; Controller #32






4. Storage Media or Sequence Track






5. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






6. A pulse is sent out every 300 ms; If a slave device receives them it will function normally






7. Continues the sequence or pattern from where it was last stopped






8. 16 -384 available Banks; Most common mirrored controller; Each bank contains 128 Programs (0 - 127); 2 -097 -152 possible Program Changes for MIDI






9. 2 Bytes Long; 4 sent per frame of SMPTE; 8 frames needed to make a complete SMPTED address; 2 full frames of SMPTE are needed to visually update the address






10. Time code developed for the film industry but now extensively used in music and recording; Related to hours - minutes - seconds and film or video frames rather than to musical tempo; Absolute






11. The process of locking two or more devices together in time and/or tempo






12. Manually initiate transfer from device






13. Controller that will commonly change banks on most MIDI devices (sometimes 0 & 32 are necessary)






14. Low Resolution (MSB)






15. SPP with added tempo information; Relative






16. Voltage signal changes PITCH






17. How high resolution is achieved in MIDI Controllers






18. (Controller + Channel) + Controller # + Amount






19. Status Byte = Controller + Channel Data Byte 1 = Controller Number Data Byte 2 = 0 - 127 (Value/Range)






20. OMNI OFF






21. Preferred; Not referenced from the beginning of the song; Slave always identifies with location of bar






22. MIDI Time Code message only sent on start - stop or continue






23. Locks devices to the same location (in increments of 16th notes)






24. Container that carries all MIDI events in a sequence; Method of grouping MIDI events to make editing and arranging easier






25. SMPTE; MTC; LTC; VITC; SPP






26. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






27. Model number (functions similar to MAN ID but happens after the MAN ID is validated)






28. Converting an analog signal or sound into a MIDI message






29. Base 10






30. High Resolution (LSB)






31. Designed for the Theatrical and Staging Industries; Allows MIDI to control over audio and video playback systems - lighting & effects - pyrotechnics - machinery - and robotics






32. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






33. (Vertical Interval Time Code); Popular method for recording time code onto videotape; Video version of SMPTE; Absolute






34. MONO






35. Reset All Controllers






36. ( S -> 01:01:01:01 -> Transport Method ); 1 for 'System Message' -> 8 for SMPTE -> 1 for Transport Method; Data = 0; 3 numbers = Which column of SMPTE; 4 numbers = Value for the column






37. Using handshake wiring - requests for data are continuously sent between devices






38. Tempo & Location






39. Timing Clock; Start; Continue; Stop; Active Sensing; System Reset






40. Used to represent sound or performance parameters (must be used by all manufacturers)






41. (MIDI Beat Clock) - Keeps devices locked to the same tempo (24 PPQN)






42. Longitudinal Time Code; When SMPTE time code is encoded as an audio signal on audio track; Audio version of SMPTE; Absolute






43. Guitar - Bass - Strings - & Monophonic Audio- to-Video Conversion; More Expressive






44. MIDI Time Code message sent during playback






45. Actual bulk of data; Easily up to 100 parameters (Patch Name - Filters - LFO - Oscillator Settings - and all other data)






46. Sometimes called a USER ID; Can be changed on two pieces of the same equipment






47. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






48. Tells analog oscillators to 'tune up'






49. Based on System Exclusive; Allows more control over MIDI devices unlike standard Common or RealTime messages; Fast-Forward - Fast-Rewind - Shuttle Control - Track Arming - Variable Playback - etc.






50. Internal device expressed in BPM that keeps multiple devices locked at the same tempo; Also known at the MIDI Beat Clock; Setup is generally the same as MTC