Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Timing Clock; Start; Continue; Stop; Active Sensing; System Reset






2. Designed for the Theatrical and Staging Industries; Allows MIDI to control over audio and video playback systems - lighting & effects - pyrotechnics - machinery - and robotics






3. Propellerhead Software's standard for timing - audio channels - and transport control available on most DAW's & Sequencers; Designed to control multiple applications within the same computer






4. Beats Per Minute






5. F7h






6. Synchronization to a point in time or a direct address






7. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






8. Synchronization to the timing or speed of a pattern or song






9. Status Byte = Controller + Channel Data Byte 1 = Controller Number Data Byte 2 = 0 - 127 (Value/Range)






10. 16 -384 available Banks; Most common mirrored controller; Each bank contains 128 Programs (0 - 127); 2 -097 -152 possible Program Changes for MIDI






11. OMNI ON






12. Controller that will commonly change banks on most MIDI devices (sometimes 0 & 32 are necessary)






13. Tempo & Location






14. 16 -384






15. Switches between songs or patterns on a sequence






16. Preferred; Not referenced from the beginning of the song; Slave always identifies with location of bar






17. 00 - 31 = Low Resolution (MSB) 32 - 63 = High Resolution (LSB) 64 - 95 = Switches 96 - 119 = Various / FX 120 - 127 = Channel Mode Messages






18. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






19. Using handshake wiring - requests for data are continuously sent between devices






20. OMNI OFF






21. MIDI Time Code message only sent on start - stop or continue






22. Low Resolution (MSB)






23. Series of tempo- related electronic timing markers embedded in the MIDI data stream; Revolves around BPM; 24 PPQN; Also known as the Timing Clock; Setup is generally the same as MTC






24. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






25. Most Significant Byte; Controller #0






26. Local ON/OFF






27. Voltage signal changes AMPLITUDE






28. Converting an analog signal or sound into a MIDI message






29. Tune Request; Song Select; Song Position Pointer; MIDI Time Code






30. MIDI Time Code; Sub- format of SMPTE; Absolute






31. The parameters that make up an operating system; Think of it like the 'stuff a band would need to do before actually making music during practice'






32. Time code developed for the film industry but now extensively used in music and recording; Related to hours - minutes - seconds and film or video frames rather than to musical tempo; Absolute






33. Relative & Absolute






34. Contains entire SMPTE address plus the last issued transport command (Start - Stop - Continue); 10 bytes long






35. Looks previous to the play line for any prior MIDI information and updates the sequence accordingly; Most commonly used with Program Change and Controller Messages






36. Continues the sequence or pattern from where it was last stopped






37. A way to save or change complete settings






38. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






39. 1 (msb) ---> 110 (System Message) ---> 0100 (Which Message)






40. Tells analog oscillators to 'tune up'






41. (Controller + Channel) + Controller # + Amount






42. Starts a sequence or pattern






43. Locks devices to the same location (in increments of 16th notes)






44. Direct; Request; Handshake






45. The process of locking two or more devices together in time and/or tempo






46. POLY






47. Resets to default power up state






48. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






49. Using a key - button - pad - slider - knob - etc. to generate a MIDI message; 80% - 90% of MIDI controllers use this method for MIDI conversion






50. Assigned by MMA and JMSC; These need to be used with all future SysEx messages or they will be ignored (think saved patches)

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