Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes. 2 minutes extra for reading the instructions.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Most Significant Byte; Controller #0






2. Looks previous to the play line for any prior MIDI information and updates the sequence accordingly; Most commonly used with Program Change and Controller Messages






3. High Resolution (LSB)






4. Tune Request; Song Select; Song Position Pointer; MIDI Time Code






5. Status Byte = Controller + Channel Data Byte 1 = Controller Number Data Byte 2 = 0 - 127 (Value/Range)






6. Message sent for the device to send SysEx data - then sends it to the device; Most commonly used by an editor or library program






7. Guitar - Bass - Strings - & Monophonic Audio- to-Video Conversion; More Expressive






8. 2 Bytes Long; 4 sent per frame of SMPTE; 8 frames needed to make a complete SMPTED address; 2 full frames of SMPTE are needed to visually update the address






9. Low Resolution (MSB)






10. Preferred; Not referenced from the beginning of the song; Slave always identifies with location of bar






11. Controller that will commonly change banks on most MIDI devices (sometimes 0 & 32 are necessary)






12. Synchronization to the timing or speed of a pattern or song






13. Voltage signal changes HARMONIC CONTENT (TIMBRE)






14. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






15. Relative & Absolute






16. Propellerhead Software's standard for timing - audio channels - and transport control available on most DAW's & Sequencers; Designed to control multiple applications within the same computer






17. 0 - 32 - Bank Select 1 - Modulation 7 - Volume 10 - Pan 64 - Sustain Pedal






18. 16 -384 available Banks; Most common mirrored controller; Each bank contains 128 Programs (0 - 127); 2 -097 -152 possible Program Changes for MIDI






19. Synchronization to a point in time or a direct address






20. Time code developed for the film industry but now extensively used in music and recording; Related to hours - minutes - seconds and film or video frames rather than to musical tempo; Absolute






21. Various / FX






22. Start of Exclusive; Manufacturer's ID; Product ID; Device ID; Program Data; End of Exclusive (EOX)






23. Modulation






24. How high resolution is achieved in MIDI Controllers






25. Voltage signal changes AMPLITUDE






26. Bank Select






27. MIDI Clock; MIDI Sync






28. SPP with added tempo information; Relative






29. Direct; Request; Handshake






30. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






31. MIDI Time Code; Sub- format of SMPTE; Absolute






32. Volume






33. OMNI ON






34. Starts a sequence or pattern






35. Sustain Pedal






36. Keyboards - Wind Controllers - Brass Controllers - Electronic Drums - and Control Surfaces; Significantly less latency






37. Reset All Controllers






38. Base 10






39. Channel Mode Messages






40. Assigned by MMA and JMSC; These need to be used with all future SysEx messages or they will be ignored (think saved patches)


41. Voltage signal changes PITCH






42. Using a key - button - pad - slider - knob - etc. to generate a MIDI message; 80% - 90% of MIDI controllers use this method for MIDI conversion






43. POLY






44. Series of tempo- related electronic timing markers embedded in the MIDI data stream; Revolves around BPM; 24 PPQN; Also known as the Timing Clock; Setup is generally the same as MTC






45. Single MIDI message; Status Byte + associated Data Bytes; Can be edited individually allowing complete control over every minute detail of the MIDI sequence






46. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






47. The process of locking two or more devices together in time and/or tempo






48. Switches between songs or patterns on a sequence






49. The parameters that make up an operating system; Think of it like the 'stuff a band would need to do before actually making music during practice'






50. Sometimes called a USER ID; Can be changed on two pieces of the same equipment






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