Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Keyboards - Wind Controllers - Brass Controllers - Electronic Drums - and Control Surfaces; Significantly less latency






2. Starts a sequence or pattern






3. Resets to default power up state






4. Locks devices to the same location (in increments of 16th notes)






5. Tells analog oscillators to 'tune up'






6. Based on System Exclusive; Allows more control over MIDI devices unlike standard Common or RealTime messages; Fast-Forward - Fast-Rewind - Shuttle Control - Track Arming - Variable Playback - etc.






7. Sustain Pedal






8. Storage Media or Sequence Track






9. Internal device expressed in BPM that keeps multiple devices locked at the same tempo; Also known at the MIDI Beat Clock; Setup is generally the same as MTC






10. Synchronization to the timing or speed of a pattern or song






11. 1 (msb) ---> 110 (System Message) ---> 0100 (Which Message)






12. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






13. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






14. Beats Per Minute






15. 2 Bytes Long; 4 sent per frame of SMPTE; 8 frames needed to make a complete SMPTED address; 2 full frames of SMPTE are needed to visually update the address






16. Assigned by MMA and JMSC; These need to be used with all future SysEx messages or they will be ignored (think saved patches)

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17. Synchronization to a point in time or a direct address






18. All Notes OFF (Release Time) ~ Does not guarantee a complete sound loss






19. OMNI ON






20. Switches






21. Series of tempo- related electronic timing markers embedded in the MIDI data stream; Revolves around BPM; 24 PPQN; Also known as the Timing Clock; Setup is generally the same as MTC






22. ( S -> 01:01:01:01 -> Transport Method ); 1 for 'System Message' -> 8 for SMPTE -> 1 for Transport Method; Data = 0; 3 numbers = Which column of SMPTE; 4 numbers = Value for the column






23. Preferred; Not referenced from the beginning of the song; Slave always identifies with location of bar






24. Using handshake wiring - requests for data are continuously sent between devices






25. How high resolution is achieved in MIDI Controllers






26. The parameters that make up an operating system; Think of it like the 'stuff a band would need to do before actually making music during practice'






27. MIDI Time Code; Sub- format of SMPTE; Absolute






28. F0h (One of the highest priority system message)






29. Contains entire SMPTE address plus the last issued transport command (Start - Stop - Continue); 10 bytes long






30. Container that carries all MIDI events in a sequence; Method of grouping MIDI events to make editing and arranging easier






31. Longitudinal Time Code; When SMPTE time code is encoded as an audio signal on audio track; Audio version of SMPTE; Absolute






32. Using a key - button - pad - slider - knob - etc. to generate a MIDI message; 80% - 90% of MIDI controllers use this method for MIDI conversion






33. Base 10






34. Channel Mode Messages






35. Message sent for the device to send SysEx data - then sends it to the device; Most commonly used by an editor or library program






36. Continues the sequence or pattern from where it was last stopped






37. MIDI Clock; MIDI Sync






38. Start of Exclusive; Manufacturer's ID; Product ID; Device ID; Program Data; End of Exclusive (EOX)






39. Converting an analog signal or sound into a MIDI message






40. Single MIDI message; Status Byte + associated Data Bytes; Can be edited individually allowing complete control over every minute detail of the MIDI sequence






41. A pulse is sent out every 300 ms; If a slave device receives them it will function normally






42. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






43. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






44. Voltage signal changes AMPLITUDE






45. All Sounds OFF ~ Cuts all outputs of sound ==> SILENCE






46. 00 - 31 = Low Resolution (MSB) 32 - 63 = High Resolution (LSB) 64 - 95 = Switches 96 - 119 = Various / FX 120 - 127 = Channel Mode Messages






47. Least Significant Byte; Controller #32






48. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






49. MIDI Time Code message only sent on start - stop or continue






50. Actual bulk of data; Easily up to 100 parameters (Patch Name - Filters - LFO - Oscillator Settings - and all other data)