Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Local ON/OFF






2. POLY






3. Low Resolution (MSB)






4. Container that carries all MIDI events in a sequence; Method of grouping MIDI events to make editing and arranging easier






5. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






6. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






7. Using handshake wiring - requests for data are continuously sent between devices






8. Model number (functions similar to MAN ID but happens after the MAN ID is validated)






9. Based on System Exclusive; Allows more control over MIDI devices unlike standard Common or RealTime messages; Fast-Forward - Fast-Rewind - Shuttle Control - Track Arming - Variable Playback - etc.






10. All Sounds OFF ~ Cuts all outputs of sound ==> SILENCE






11. Looks previous to the play line for any prior MIDI information and updates the sequence accordingly; Most commonly used with Program Change and Controller Messages






12. Internal device expressed in BPM that keeps multiple devices locked at the same tempo; Also known at the MIDI Beat Clock; Setup is generally the same as MTC






13. MIDI Time Code; Sub- format of SMPTE; Absolute






14. Assigned by MMA and JMSC; These need to be used with all future SysEx messages or they will be ignored (think saved patches)


15. Continues the sequence or pattern from where it was last stopped






16. Bank Select






17. Storage Media or Sequence Track






18. F0h (One of the highest priority system message)






19. Designed for the Theatrical and Staging Industries; Allows MIDI to control over audio and video playback systems - lighting & effects - pyrotechnics - machinery - and robotics






20. (Controller + Channel) + Controller # + Amount






21. Divide the number by 16 and convert remainder to hexadecimal value






22. Locks devices to the same location (in increments of 16th notes)






23. Controller that will commonly change banks on most MIDI devices (sometimes 0 & 32 are necessary)






24. 00 - 31 = Low Resolution (MSB) 32 - 63 = High Resolution (LSB) 64 - 95 = Switches 96 - 119 = Various / FX 120 - 127 = Channel Mode Messages






25. Propellerhead Software's standard for timing - audio channels - and transport control available on most DAW's & Sequencers; Designed to control multiple applications within the same computer






26. Reset All Controllers






27. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






28. Series of tempo- related electronic timing markers embedded in the MIDI data stream; Revolves around BPM; 24 PPQN; Also known as the Timing Clock; Setup is generally the same as MTC






29. Timing Clock; Start; Continue; Stop; Active Sensing; System Reset






30. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






31. All Notes OFF (Release Time) ~ Does not guarantee a complete sound loss






32. Channel Mode Messages






33. Longitudinal Time Code; When SMPTE time code is encoded as an audio signal on audio track; Audio version of SMPTE; Absolute






34. Time code developed for the film industry but now extensively used in music and recording; Related to hours - minutes - seconds and film or video frames rather than to musical tempo; Absolute






35. Volume






36. Message sent for the device to send SysEx data - then sends it to the device; Most commonly used by an editor or library program






37. Switches






38. Stops the sequence or pattern






39. OMNI ON






40. 16 -384






41. Starts a sequence or pattern






42. Tells analog oscillators to 'tune up'






43. F7h






44. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






45. 2 Bytes Long; 4 sent per frame of SMPTE; 8 frames needed to make a complete SMPTED address; 2 full frames of SMPTE are needed to visually update the address






46. OMNI OFF






47. Most Significant Byte; Controller #0






48. A way to save or change complete settings






49. MIDI Time Code message only sent on start - stop or continue






50. Direct; Request; Handshake