Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Direct; Request; Handshake






2. F7h






3. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






4. Contains entire SMPTE address plus the last issued transport command (Start - Stop - Continue); 10 bytes long






5. Voltage signal changes PITCH






6. Channel Mode Messages






7. Locks devices to the same location (in increments of 16th notes)






8. 2 Bytes Long; 4 sent per frame of SMPTE; 8 frames needed to make a complete SMPTED address; 2 full frames of SMPTE are needed to visually update the address






9. Used to represent sound or performance parameters (must be used by all manufacturers)






10. MIDI Time Code message only sent on start - stop or continue






11. All Notes OFF (Release Time) ~ Does not guarantee a complete sound loss






12. Based on System Exclusive; Allows more control over MIDI devices unlike standard Common or RealTime messages; Fast-Forward - Fast-Rewind - Shuttle Control - Track Arming - Variable Playback - etc.






13. Volume






14. Resets to default power up state






15. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






16. Tempo & Location






17. MONO






18. Bank Select






19. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






20. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






21. Continues the sequence or pattern from where it was last stopped






22. Propellerhead Software's standard for timing - audio channels - and transport control available on most DAW's & Sequencers; Designed to control multiple applications within the same computer






23. Single MIDI message; Status Byte + associated Data Bytes; Can be edited individually allowing complete control over every minute detail of the MIDI sequence






24. Time code developed for the film industry but now extensively used in music and recording; Related to hours - minutes - seconds and film or video frames rather than to musical tempo; Absolute






25. Local ON/OFF






26. Controller that will commonly change banks on most MIDI devices (sometimes 0 & 32 are necessary)






27. Base 2






28. SMPTE; MTC; LTC; VITC; SPP






29. 00 - 31 = Low Resolution (MSB) 32 - 63 = High Resolution (LSB) 64 - 95 = Switches 96 - 119 = Various / FX 120 - 127 = Channel Mode Messages






30. Looks previous to the play line for any prior MIDI information and updates the sequence accordingly; Most commonly used with Program Change and Controller Messages






31. Internal device expressed in BPM that keeps multiple devices locked at the same tempo; Also known at the MIDI Beat Clock; Setup is generally the same as MTC






32. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






33. SPP with added tempo information; Relative






34. Relative & Absolute






35. 0 - 32 - Bank Select 1 - Modulation 7 - Volume 10 - Pan 64 - Sustain Pedal






36. Pan






37. (Controller + Channel) + Controller # + Amount






38. (MIDI Beat Clock) - Keeps devices locked to the same tempo (24 PPQN)






39. Tune Request; Song Select; Song Position Pointer; MIDI Time Code






40. All Sounds OFF ~ Cuts all outputs of sound ==> SILENCE






41. Storage Media or Sequence Track






42. Switches between songs or patterns on a sequence






43. Designed for the Theatrical and Staging Industries; Allows MIDI to control over audio and video playback systems - lighting & effects - pyrotechnics - machinery - and robotics






44. MIDI Time Code message sent during playback






45. Series of tempo- related electronic timing markers embedded in the MIDI data stream; Revolves around BPM; 24 PPQN; Also known as the Timing Clock; Setup is generally the same as MTC






46. Starts a sequence or pattern






47. Timing Clock; Start; Continue; Stop; Active Sensing; System Reset






48. Synchronization to the timing or speed of a pattern or song






49. Guitar - Bass - Strings - & Monophonic Audio- to-Video Conversion; More Expressive






50. Sometimes called a USER ID; Can be changed on two pieces of the same equipment