Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






2. Used to represent sound or performance parameters (must be used by all manufacturers)






3. Continues the sequence or pattern from where it was last stopped






4. Volume






5. Looks previous to the play line for any prior MIDI information and updates the sequence accordingly; Most commonly used with Program Change and Controller Messages






6. 1 (msb) ---> 110 (System Message) ---> 0100 (Which Message)






7. Contains entire SMPTE address plus the last issued transport command (Start - Stop - Continue); 10 bytes long






8. Voltage signal changes PITCH






9. Voltage signal changes AMPLITUDE






10. 0 - 32 - Bank Select 1 - Modulation 7 - Volume 10 - Pan 64 - Sustain Pedal






11. F0h (One of the highest priority system message)






12. MIDI Time Code message sent during playback






13. The process of locking two or more devices together in time and/or tempo






14. Assigned by MMA and JMSC; These need to be used with all future SysEx messages or they will be ignored (think saved patches)

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15. Local ON/OFF






16. Low Resolution (MSB)






17. Preferred; Not referenced from the beginning of the song; Slave always identifies with location of bar






18. MONO






19. F7h






20. Least Significant Byte; Controller #32






21. 16 -384






22. Controller that will commonly change banks on most MIDI devices (sometimes 0 & 32 are necessary)






23. Relative & Absolute






24. Message sent for the device to send SysEx data - then sends it to the device; Most commonly used by an editor or library program






25. All Notes OFF (Release Time) ~ Does not guarantee a complete sound loss






26. Synchronization to a point in time or a direct address






27. Voltage signal changes HARMONIC CONTENT (TIMBRE)






28. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






29. Tune Request; Song Select; Song Position Pointer; MIDI Time Code






30. Keyboards - Wind Controllers - Brass Controllers - Electronic Drums - and Control Surfaces; Significantly less latency






31. OMNI ON






32. Guitar - Bass - Strings - & Monophonic Audio- to-Video Conversion; More Expressive






33. Switches between songs or patterns on a sequence






34. Series of tempo- related electronic timing markers embedded in the MIDI data stream; Revolves around BPM; 24 PPQN; Also known as the Timing Clock; Setup is generally the same as MTC






35. Pan






36. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F






37. Designed for the Theatrical and Staging Industries; Allows MIDI to control over audio and video playback systems - lighting & effects - pyrotechnics - machinery - and robotics






38. Starts a sequence or pattern






39. Propellerhead Software's standard for timing - audio channels - and transport control available on most DAW's & Sequencers; Designed to control multiple applications within the same computer






40. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






41. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






42. Model number (functions similar to MAN ID but happens after the MAN ID is validated)






43. Locks devices to the same location (in increments of 16th notes)






44. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






45. Manually initiate transfer from device






46. Tells analog oscillators to 'tune up'






47. High Resolution (LSB)






48. SPP with added tempo information; Relative






49. A way to save or change complete settings






50. Base 10