Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Guitar - Bass - Strings - & Monophonic Audio- to-Video Conversion; More Expressive






2. (Controller + Channel) + Controller # + Amount






3. Propellerhead Software's standard for timing - audio channels - and transport control available on most DAW's & Sequencers; Designed to control multiple applications within the same computer






4. MIDI Time Code; Sub- format of SMPTE; Absolute






5. F7h






6. Pan






7. All Notes OFF (Release Time) ~ Does not guarantee a complete sound loss






8. ( S -> 01:01:01:01 -> Transport Method ); 1 for 'System Message' -> 8 for SMPTE -> 1 for Transport Method; Data = 0; 3 numbers = Which column of SMPTE; 4 numbers = Value for the column






9. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






10. Volume






11. Time code developed for the film industry but now extensively used in music and recording; Related to hours - minutes - seconds and film or video frames rather than to musical tempo; Absolute






12. Start of Exclusive; Manufacturer's ID; Product ID; Device ID; Program Data; End of Exclusive (EOX)






13. Synchronization to a point in time or a direct address






14. Relative & Absolute






15. Using handshake wiring - requests for data are continuously sent between devices






16. Continues the sequence or pattern from where it was last stopped






17. OMNI OFF






18. Base 2






19. POLY






20. Direct; Request; Handshake






21. Keyboards - Wind Controllers - Brass Controllers - Electronic Drums - and Control Surfaces; Significantly less latency






22. Single MIDI message; Status Byte + associated Data Bytes; Can be edited individually allowing complete control over every minute detail of the MIDI sequence






23. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






24. Various / FX






25. Using a key - button - pad - slider - knob - etc. to generate a MIDI message; 80% - 90% of MIDI controllers use this method for MIDI conversion






26. The process of locking two or more devices together in time and/or tempo






27. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F






28. Switches






29. Reset All Controllers






30. Container that carries all MIDI events in a sequence; Method of grouping MIDI events to make editing and arranging easier






31. How high resolution is achieved in MIDI Controllers






32. Local ON/OFF






33. Message sent for the device to send SysEx data - then sends it to the device; Most commonly used by an editor or library program






34. All Sounds OFF ~ Cuts all outputs of sound ==> SILENCE






35. High Resolution (LSB)






36. Converting an analog signal or sound into a MIDI message






37. Locks devices to the same location (in increments of 16th notes)






38. F0h (One of the highest priority system message)






39. 16 -384






40. Timing Clock; Start; Continue; Stop; Active Sensing; System Reset






41. Switches between songs or patterns on a sequence






42. Modulation






43. Most Significant Byte; Controller #0






44. Channel Mode Messages






45. Tempo & Location






46. MONO






47. Internal device expressed in BPM that keeps multiple devices locked at the same tempo; Also known at the MIDI Beat Clock; Setup is generally the same as MTC






48. Designed for the Theatrical and Staging Industries; Allows MIDI to control over audio and video playback systems - lighting & effects - pyrotechnics - machinery - and robotics






49. Looks previous to the play line for any prior MIDI information and updates the sequence accordingly; Most commonly used with Program Change and Controller Messages






50. 2 Bytes Long; 4 sent per frame of SMPTE; 8 frames needed to make a complete SMPTED address; 2 full frames of SMPTE are needed to visually update the address