Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. F7h






2. Voltage signal changes AMPLITUDE






3. (Vertical Interval Time Code); Popular method for recording time code onto videotape; Video version of SMPTE; Absolute






4. Assigned by MMA and JMSC; These need to be used with all future SysEx messages or they will be ignored (think saved patches)

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5. Resets to default power up state






6. Synchronization to a point in time or a direct address






7. Contains entire SMPTE address plus the last issued transport command (Start - Stop - Continue); 10 bytes long






8. Preferred; Not referenced from the beginning of the song; Slave always identifies with location of bar






9. All Notes OFF (Release Time) ~ Does not guarantee a complete sound loss






10. 16 -384






11. 1 (msb) ---> 110 (System Message) ---> 0100 (Which Message)






12. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






13. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






14. Guitar - Bass - Strings - & Monophonic Audio- to-Video Conversion; More Expressive






15. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F






16. (MIDI Beat Clock) - Keeps devices locked to the same tempo (24 PPQN)






17. Voltage signal changes HARMONIC CONTENT (TIMBRE)






18. Tune Request; Song Select; Song Position Pointer; MIDI Time Code






19. MIDI Time Code message sent during playback






20. 16 -384 available Banks; Most common mirrored controller; Each bank contains 128 Programs (0 - 127); 2 -097 -152 possible Program Changes for MIDI






21. Based on System Exclusive; Allows more control over MIDI devices unlike standard Common or RealTime messages; Fast-Forward - Fast-Rewind - Shuttle Control - Track Arming - Variable Playback - etc.






22. OMNI OFF






23. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






24. Container that carries all MIDI events in a sequence; Method of grouping MIDI events to make editing and arranging easier






25. Internal device expressed in BPM that keeps multiple devices locked at the same tempo; Also known at the MIDI Beat Clock; Setup is generally the same as MTC






26. Always referenced from the beginning of the song






27. Volume






28. Voltage signal changes PITCH






29. Base 10






30. Tells analog oscillators to 'tune up'






31. The process of locking two or more devices together in time and/or tempo






32. How high resolution is achieved in MIDI Controllers






33. Designed for the Theatrical and Staging Industries; Allows MIDI to control over audio and video playback systems - lighting & effects - pyrotechnics - machinery - and robotics






34. Starts a sequence or pattern






35. Sometimes called a USER ID; Can be changed on two pieces of the same equipment






36. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






37. Divide the number by 16 and convert remainder to hexadecimal value






38. Time code developed for the film industry but now extensively used in music and recording; Related to hours - minutes - seconds and film or video frames rather than to musical tempo; Absolute






39. Locks devices to the same location (in increments of 16th notes)






40. Pan






41. Message sent for the device to send SysEx data - then sends it to the device; Most commonly used by an editor or library program






42. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






43. Timing Clock; Start; Continue; Stop; Active Sensing; System Reset






44. Model number (functions similar to MAN ID but happens after the MAN ID is validated)






45. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






46. SPP with added tempo information; Relative






47. Tempo & Location






48. Channel Mode Messages






49. Converting an analog signal or sound into a MIDI message






50. Continues the sequence or pattern from where it was last stopped