Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1 (msb) ---> 110 (System Message) ---> 0100 (Which Message)






2. Assigned by MMA and JMSC; These need to be used with all future SysEx messages or they will be ignored (think saved patches)

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3. 0 - 32 - Bank Select 1 - Modulation 7 - Volume 10 - Pan 64 - Sustain Pedal






4. All Sounds OFF ~ Cuts all outputs of sound ==> SILENCE






5. Contains entire SMPTE address plus the last issued transport command (Start - Stop - Continue); 10 bytes long






6. High Resolution (LSB)






7. Single MIDI message; Status Byte + associated Data Bytes; Can be edited individually allowing complete control over every minute detail of the MIDI sequence






8. Used to represent sound or performance parameters (must be used by all manufacturers)






9. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






10. Divide the number by 16 and convert remainder to hexadecimal value






11. 16 -384 available Banks; Most common mirrored controller; Each bank contains 128 Programs (0 - 127); 2 -097 -152 possible Program Changes for MIDI






12. Start of Exclusive; Manufacturer's ID; Product ID; Device ID; Program Data; End of Exclusive (EOX)






13. Volume






14. 00 - 31 = Low Resolution (MSB) 32 - 63 = High Resolution (LSB) 64 - 95 = Switches 96 - 119 = Various / FX 120 - 127 = Channel Mode Messages






15. Bank Select






16. Controller that will commonly change banks on most MIDI devices (sometimes 0 & 32 are necessary)






17. OMNI ON






18. MIDI Clock; MIDI Sync






19. Tells analog oscillators to 'tune up'






20. Voltage signal changes PITCH






21. F0h (One of the highest priority system message)






22. SPP with added tempo information; Relative






23. Modulation






24. Using a key - button - pad - slider - knob - etc. to generate a MIDI message; 80% - 90% of MIDI controllers use this method for MIDI conversion






25. Designed for the Theatrical and Staging Industries; Allows MIDI to control over audio and video playback systems - lighting & effects - pyrotechnics - machinery - and robotics






26. MIDI Time Code; Sub- format of SMPTE; Absolute






27. Base 10






28. Direct; Request; Handshake






29. SMPTE; MTC; LTC; VITC; SPP






30. How high resolution is achieved in MIDI Controllers






31. Always referenced from the beginning of the song






32. Model number (functions similar to MAN ID but happens after the MAN ID is validated)






33. Tempo & Location






34. OMNI OFF






35. MIDI Time Code message only sent on start - stop or continue






36. Manually initiate transfer from device






37. Continues the sequence or pattern from where it was last stopped






38. Beats Per Minute






39. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F






40. Voltage signal changes AMPLITUDE






41. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






42. Relative & Absolute






43. 16 -384






44. MIDI Time Code message sent during playback






45. A pulse is sent out every 300 ms; If a slave device receives them it will function normally






46. Storage Media or Sequence Track






47. Container that carries all MIDI events in a sequence; Method of grouping MIDI events to make editing and arranging easier






48. Switches between songs or patterns on a sequence






49. Most Significant Byte; Controller #0






50. Voltage signal changes HARMONIC CONTENT (TIMBRE)







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