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Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
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  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. MIDI Time Code; Sub- format of SMPTE; Absolute






2. Internal device expressed in BPM that keeps multiple devices locked at the same tempo; Also known at the MIDI Beat Clock; Setup is generally the same as MTC






3. Used to represent sound or performance parameters (must be used by all manufacturers)






4. (Vertical Interval Time Code); Popular method for recording time code onto videotape; Video version of SMPTE; Absolute






5. (Controller + Channel) + Controller # + Amount






6. Using handshake wiring - requests for data are continuously sent between devices






7. ( S -> 01:01:01:01 -> Transport Method ); 1 for 'System Message' -> 8 for SMPTE -> 1 for Transport Method; Data = 0; 3 numbers = Which column of SMPTE; 4 numbers = Value for the column






8. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






9. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






10. Divide the number by 16 and convert remainder to hexadecimal value






11. 00 - 31 = Low Resolution (MSB) 32 - 63 = High Resolution (LSB) 64 - 95 = Switches 96 - 119 = Various / FX 120 - 127 = Channel Mode Messages






12. Based on System Exclusive; Allows more control over MIDI devices unlike standard Common or RealTime messages; Fast-Forward - Fast-Rewind - Shuttle Control - Track Arming - Variable Playback - etc.






13. Propellerhead Software's standard for timing - audio channels - and transport control available on most DAW's & Sequencers; Designed to control multiple applications within the same computer






14. Preferred; Not referenced from the beginning of the song; Slave always identifies with location of bar






15. Resets to default power up state






16. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






17. Synchronization to a point in time or a direct address






18. F0h (One of the highest priority system message)






19. 16 -384






20. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






21. Voltage signal changes HARMONIC CONTENT (TIMBRE)






22. POLY






23. (MIDI Beat Clock) - Keeps devices locked to the same tempo (24 PPQN)






24. Manually initiate transfer from device






25. 0 - 32 - Bank Select 1 - Modulation 7 - Volume 10 - Pan 64 - Sustain Pedal






26. Designed for the Theatrical and Staging Industries; Allows MIDI to control over audio and video playback systems - lighting & effects - pyrotechnics - machinery - and robotics






27. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F






28. A pulse is sent out every 300 ms; If a slave device receives them it will function normally






29. Various / FX






30. Local ON/OFF






31. Reset All Controllers






32. Status Byte = Controller + Channel Data Byte 1 = Controller Number Data Byte 2 = 0 - 127 (Value/Range)






33. Storage Media or Sequence Track






34. Bank Select






35. Model number (functions similar to MAN ID but happens after the MAN ID is validated)






36. Locks devices to the same location (in increments of 16th notes)






37. Sometimes called a USER ID; Can be changed on two pieces of the same equipment






38. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






39. Base 2






40. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






41. Stops the sequence or pattern






42. Using a key - button - pad - slider - knob - etc. to generate a MIDI message; 80% - 90% of MIDI controllers use this method for MIDI conversion






43. Most Significant Byte; Controller #0






44. Pan






45. Keyboards - Wind Controllers - Brass Controllers - Electronic Drums - and Control Surfaces; Significantly less latency






46. Direct; Request; Handshake






47. MONO






48. 16 -384 available Banks; Most common mirrored controller; Each bank contains 128 Programs (0 - 127); 2 -097 -152 possible Program Changes for MIDI






49. 2 Bytes Long; 4 sent per frame of SMPTE; 8 frames needed to make a complete SMPTED address; 2 full frames of SMPTE are needed to visually update the address






50. Time code developed for the film industry but now extensively used in music and recording; Related to hours - minutes - seconds and film or video frames rather than to musical tempo; Absolute






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