Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. OMNI ON






2. Pan






3. High Resolution (LSB)






4. (Vertical Interval Time Code); Popular method for recording time code onto videotape; Video version of SMPTE; Absolute






5. POLY






6. Beats Per Minute






7. ( S -> 01:01:01:01 -> Transport Method ); 1 for 'System Message' -> 8 for SMPTE -> 1 for Transport Method; Data = 0; 3 numbers = Which column of SMPTE; 4 numbers = Value for the column






8. The process of locking two or more devices together in time and/or tempo






9. Keyboards - Wind Controllers - Brass Controllers - Electronic Drums - and Control Surfaces; Significantly less latency






10. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






11. (MIDI Beat Clock) - Keeps devices locked to the same tempo (24 PPQN)






12. Status Byte = Controller + Channel Data Byte 1 = Controller Number Data Byte 2 = 0 - 127 (Value/Range)






13. Used to represent sound or performance parameters (must be used by all manufacturers)






14. MIDI Time Code; Sub- format of SMPTE; Absolute






15. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F






16. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






17. OMNI OFF






18. The parameters that make up an operating system; Think of it like the 'stuff a band would need to do before actually making music during practice'






19. Tells analog oscillators to 'tune up'






20. Base 10






21. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






22. Channel Mode Messages






23. Stops the sequence or pattern






24. Switches between songs or patterns on a sequence






25. Direct; Request; Handshake






26. MIDI Clock; MIDI Sync






27. 2 Bytes Long; 4 sent per frame of SMPTE; 8 frames needed to make a complete SMPTED address; 2 full frames of SMPTE are needed to visually update the address






28. Contains entire SMPTE address plus the last issued transport command (Start - Stop - Continue); 10 bytes long






29. Always referenced from the beginning of the song






30. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






31. 16 -384 available Banks; Most common mirrored controller; Each bank contains 128 Programs (0 - 127); 2 -097 -152 possible Program Changes for MIDI






32. Voltage signal changes AMPLITUDE






33. Using a key - button - pad - slider - knob - etc. to generate a MIDI message; 80% - 90% of MIDI controllers use this method for MIDI conversion






34. Based on System Exclusive; Allows more control over MIDI devices unlike standard Common or RealTime messages; Fast-Forward - Fast-Rewind - Shuttle Control - Track Arming - Variable Playback - etc.






35. MONO






36. Designed for the Theatrical and Staging Industries; Allows MIDI to control over audio and video playback systems - lighting & effects - pyrotechnics - machinery - and robotics






37. MIDI Time Code message only sent on start - stop or continue






38. Sustain Pedal






39. 1 (msb) ---> 110 (System Message) ---> 0100 (Which Message)






40. A way to save or change complete settings






41. Single MIDI message; Status Byte + associated Data Bytes; Can be edited individually allowing complete control over every minute detail of the MIDI sequence






42. Time code developed for the film industry but now extensively used in music and recording; Related to hours - minutes - seconds and film or video frames rather than to musical tempo; Absolute






43. 0 - 32 - Bank Select 1 - Modulation 7 - Volume 10 - Pan 64 - Sustain Pedal






44. Longitudinal Time Code; When SMPTE time code is encoded as an audio signal on audio track; Audio version of SMPTE; Absolute






45. How high resolution is achieved in MIDI Controllers






46. MIDI Time Code message sent during playback






47. Least Significant Byte; Controller #32






48. Start of Exclusive; Manufacturer's ID; Product ID; Device ID; Program Data; End of Exclusive (EOX)






49. Guitar - Bass - Strings - & Monophonic Audio- to-Video Conversion; More Expressive






50. Actual bulk of data; Easily up to 100 parameters (Patch Name - Filters - LFO - Oscillator Settings - and all other data)