Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. High Resolution (LSB)






2. Used to represent sound or performance parameters (must be used by all manufacturers)






3. Using a key - button - pad - slider - knob - etc. to generate a MIDI message; 80% - 90% of MIDI controllers use this method for MIDI conversion






4. Tells analog oscillators to 'tune up'






5. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






6. Reset All Controllers






7. Single MIDI message; Status Byte + associated Data Bytes; Can be edited individually allowing complete control over every minute detail of the MIDI sequence






8. OMNI OFF






9. Manually initiate transfer from device






10. Low Resolution (MSB)






11. 00 - 31 = Low Resolution (MSB) 32 - 63 = High Resolution (LSB) 64 - 95 = Switches 96 - 119 = Various / FX 120 - 127 = Channel Mode Messages






12. Designed for the Theatrical and Staging Industries; Allows MIDI to control over audio and video playback systems - lighting & effects - pyrotechnics - machinery - and robotics






13. MIDI Time Code message only sent on start - stop or continue






14. Voltage signal changes AMPLITUDE






15. Synchronization to the timing or speed of a pattern or song






16. 1 (msb) ---> 110 (System Message) ---> 0100 (Which Message)






17. All Notes OFF (Release Time) ~ Does not guarantee a complete sound loss






18. The parameters that make up an operating system; Think of it like the 'stuff a band would need to do before actually making music during practice'






19. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






20. Always referenced from the beginning of the song






21. Timing Clock; Start; Continue; Stop; Active Sensing; System Reset






22. Longitudinal Time Code; When SMPTE time code is encoded as an audio signal on audio track; Audio version of SMPTE; Absolute






23. Tune Request; Song Select; Song Position Pointer; MIDI Time Code






24. Sustain Pedal






25. Base 10






26. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






27. Volume






28. Local ON/OFF






29. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






30. Assigned by MMA and JMSC; These need to be used with all future SysEx messages or they will be ignored (think saved patches)

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31. Series of tempo- related electronic timing markers embedded in the MIDI data stream; Revolves around BPM; 24 PPQN; Also known as the Timing Clock; Setup is generally the same as MTC






32. Voltage signal changes HARMONIC CONTENT (TIMBRE)






33. Stops the sequence or pattern






34. Most Significant Byte; Controller #0






35. Storage Media or Sequence Track






36. F7h






37. Beats Per Minute






38. Status Byte = Controller + Channel Data Byte 1 = Controller Number Data Byte 2 = 0 - 127 (Value/Range)






39. Locks devices to the same location (in increments of 16th notes)






40. Converting an analog signal or sound into a MIDI message






41. Resets to default power up state






42. Bank Select






43. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






44. POLY






45. Guitar - Bass - Strings - & Monophonic Audio- to-Video Conversion; More Expressive






46. Actual bulk of data; Easily up to 100 parameters (Patch Name - Filters - LFO - Oscillator Settings - and all other data)






47. 16 -384






48. A pulse is sent out every 300 ms; If a slave device receives them it will function normally






49. ( S -> 01:01:01:01 -> Transport Method ); 1 for 'System Message' -> 8 for SMPTE -> 1 for Transport Method; Data = 0; 3 numbers = Which column of SMPTE; 4 numbers = Value for the column






50. A way to save or change complete settings






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