Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Designed for the Theatrical and Staging Industries; Allows MIDI to control over audio and video playback systems - lighting & effects - pyrotechnics - machinery - and robotics






2. Preferred; Not referenced from the beginning of the song; Slave always identifies with location of bar






3. Bank Select






4. Base 2






5. How high resolution is achieved in MIDI Controllers






6. All Notes OFF (Release Time) ~ Does not guarantee a complete sound loss






7. Resets to default power up state






8. Least Significant Byte; Controller #32






9. Local ON/OFF






10. Switches between songs or patterns on a sequence






11. 16 -384 available Banks; Most common mirrored controller; Each bank contains 128 Programs (0 - 127); 2 -097 -152 possible Program Changes for MIDI






12. Always referenced from the beginning of the song






13. Reset All Controllers






14. Voltage signal changes AMPLITUDE






15. Starts a sequence or pattern






16. Most Significant Byte; Controller #0






17. Voltage signal changes HARMONIC CONTENT (TIMBRE)






18. Various / FX






19. MONO






20. Relative & Absolute






21. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






22. POLY






23. Actual bulk of data; Easily up to 100 parameters (Patch Name - Filters - LFO - Oscillator Settings - and all other data)






24. Internal device expressed in BPM that keeps multiple devices locked at the same tempo; Also known at the MIDI Beat Clock; Setup is generally the same as MTC






25. Model number (functions similar to MAN ID but happens after the MAN ID is validated)






26. High Resolution (LSB)






27. SMPTE; MTC; LTC; VITC; SPP






28. Tells analog oscillators to 'tune up'






29. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






30. Synchronization to a point in time or a direct address






31. Timing Clock; Start; Continue; Stop; Active Sensing; System Reset






32. MIDI Time Code; Sub- format of SMPTE; Absolute






33. Manually initiate transfer from device






34. The parameters that make up an operating system; Think of it like the 'stuff a band would need to do before actually making music during practice'






35. Using handshake wiring - requests for data are continuously sent between devices






36. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






37. Used to represent sound or performance parameters (must be used by all manufacturers)






38. MIDI Time Code message sent during playback






39. Storage Media or Sequence Track






40. Divide the number by 16 and convert remainder to hexadecimal value






41. Converting an analog signal or sound into a MIDI message






42. F7h






43. Pan






44. Status Byte = Controller + Channel Data Byte 1 = Controller Number Data Byte 2 = 0 - 127 (Value/Range)






45. Using a key - button - pad - slider - knob - etc. to generate a MIDI message; 80% - 90% of MIDI controllers use this method for MIDI conversion






46. A pulse is sent out every 300 ms; If a slave device receives them it will function normally






47. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






48. Beats Per Minute






49. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F






50. Tune Request; Song Select; Song Position Pointer; MIDI Time Code