Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Preferred; Not referenced from the beginning of the song; Slave always identifies with location of bar






2. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F






3. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






4. Locks devices to the same location (in increments of 16th notes)






5. Stops the sequence or pattern






6. Using handshake wiring - requests for data are continuously sent between devices






7. Controller that will commonly change banks on most MIDI devices (sometimes 0 & 32 are necessary)






8. Modulation






9. Converting an analog signal or sound into a MIDI message






10. Single MIDI message; Status Byte + associated Data Bytes; Can be edited individually allowing complete control over every minute detail of the MIDI sequence






11. Channel Mode Messages






12. Local ON/OFF






13. Always referenced from the beginning of the song






14. Voltage signal changes HARMONIC CONTENT (TIMBRE)






15. Reset All Controllers






16. Divide the number by 16 and convert remainder to hexadecimal value






17. Tells analog oscillators to 'tune up'






18. Status Byte = Controller + Channel Data Byte 1 = Controller Number Data Byte 2 = 0 - 127 (Value/Range)






19. A pulse is sent out every 300 ms; If a slave device receives them it will function normally






20. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






21. All Notes OFF (Release Time) ~ Does not guarantee a complete sound loss






22. Keyboards - Wind Controllers - Brass Controllers - Electronic Drums - and Control Surfaces; Significantly less latency






23. Propellerhead Software's standard for timing - audio channels - and transport control available on most DAW's & Sequencers; Designed to control multiple applications within the same computer






24. Base 10






25. Message sent for the device to send SysEx data - then sends it to the device; Most commonly used by an editor or library program






26. Longitudinal Time Code; When SMPTE time code is encoded as an audio signal on audio track; Audio version of SMPTE; Absolute






27. 00 - 31 = Low Resolution (MSB) 32 - 63 = High Resolution (LSB) 64 - 95 = Switches 96 - 119 = Various / FX 120 - 127 = Channel Mode Messages






28. Direct; Request; Handshake






29. Beats Per Minute






30. Switches between songs or patterns on a sequence






31. Voltage signal changes AMPLITUDE






32. Continues the sequence or pattern from where it was last stopped






33. Assigned by MMA and JMSC; These need to be used with all future SysEx messages or they will be ignored (think saved patches)

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34. 16 -384






35. 1 (msb) ---> 110 (System Message) ---> 0100 (Which Message)






36. MONO






37. Using a key - button - pad - slider - knob - etc. to generate a MIDI message; 80% - 90% of MIDI controllers use this method for MIDI conversion






38. ( S -> 01:01:01:01 -> Transport Method ); 1 for 'System Message' -> 8 for SMPTE -> 1 for Transport Method; Data = 0; 3 numbers = Which column of SMPTE; 4 numbers = Value for the column






39. 2 Bytes Long; 4 sent per frame of SMPTE; 8 frames needed to make a complete SMPTED address; 2 full frames of SMPTE are needed to visually update the address






40. 16 -384 available Banks; Most common mirrored controller; Each bank contains 128 Programs (0 - 127); 2 -097 -152 possible Program Changes for MIDI






41. Based on System Exclusive; Allows more control over MIDI devices unlike standard Common or RealTime messages; Fast-Forward - Fast-Rewind - Shuttle Control - Track Arming - Variable Playback - etc.






42. Manually initiate transfer from device






43. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






44. MIDI Clock; MIDI Sync






45. Sustain Pedal






46. Time code developed for the film industry but now extensively used in music and recording; Related to hours - minutes - seconds and film or video frames rather than to musical tempo; Absolute






47. SMPTE; MTC; LTC; VITC; SPP






48. Synchronization to a point in time or a direct address






49. Voltage signal changes PITCH






50. High Resolution (LSB)