Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Tune Request; Song Select; Song Position Pointer; MIDI Time Code






2. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F






3. Internal device expressed in BPM that keeps multiple devices locked at the same tempo; Also known at the MIDI Beat Clock; Setup is generally the same as MTC






4. Stops the sequence or pattern






5. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






6. Base 2






7. Time code developed for the film industry but now extensively used in music and recording; Related to hours - minutes - seconds and film or video frames rather than to musical tempo; Absolute






8. Reset All Controllers






9. Bank Select






10. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






11. Synchronization to the timing or speed of a pattern or song






12. Sustain Pedal






13. Actual bulk of data; Easily up to 100 parameters (Patch Name - Filters - LFO - Oscillator Settings - and all other data)






14. Direct; Request; Handshake






15. (Vertical Interval Time Code); Popular method for recording time code onto videotape; Video version of SMPTE; Absolute






16. A pulse is sent out every 300 ms; If a slave device receives them it will function normally






17. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






18. Preferred; Not referenced from the beginning of the song; Slave always identifies with location of bar






19. High Resolution (LSB)






20. Storage Media or Sequence Track






21. Channel Mode Messages






22. Longitudinal Time Code; When SMPTE time code is encoded as an audio signal on audio track; Audio version of SMPTE; Absolute






23. Manually initiate transfer from device






24. 00 - 31 = Low Resolution (MSB) 32 - 63 = High Resolution (LSB) 64 - 95 = Switches 96 - 119 = Various / FX 120 - 127 = Channel Mode Messages






25. Beats Per Minute






26. Looks previous to the play line for any prior MIDI information and updates the sequence accordingly; Most commonly used with Program Change and Controller Messages






27. Starts a sequence or pattern






28. Sometimes called a USER ID; Can be changed on two pieces of the same equipment






29. MONO






30. Converting an analog signal or sound into a MIDI message






31. MIDI Time Code message only sent on start - stop or continue






32. Voltage signal changes PITCH






33. MIDI Time Code; Sub- format of SMPTE; Absolute






34. MIDI Clock; MIDI Sync






35. Designed for the Theatrical and Staging Industries; Allows MIDI to control over audio and video playback systems - lighting & effects - pyrotechnics - machinery - and robotics






36. Contains entire SMPTE address plus the last issued transport command (Start - Stop - Continue); 10 bytes long






37. All Sounds OFF ~ Cuts all outputs of sound ==> SILENCE






38. All Notes OFF (Release Time) ~ Does not guarantee a complete sound loss






39. Series of tempo- related electronic timing markers embedded in the MIDI data stream; Revolves around BPM; 24 PPQN; Also known as the Timing Clock; Setup is generally the same as MTC






40. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






41. Single MIDI message; Status Byte + associated Data Bytes; Can be edited individually allowing complete control over every minute detail of the MIDI sequence






42. Tempo & Location






43. Status Byte = Controller + Channel Data Byte 1 = Controller Number Data Byte 2 = 0 - 127 (Value/Range)






44. How high resolution is achieved in MIDI Controllers






45. The parameters that make up an operating system; Think of it like the 'stuff a band would need to do before actually making music during practice'






46. SMPTE; MTC; LTC; VITC; SPP






47. Continues the sequence or pattern from where it was last stopped






48. Model number (functions similar to MAN ID but happens after the MAN ID is validated)






49. Relative & Absolute






50. Low Resolution (MSB)