Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. (Vertical Interval Time Code); Popular method for recording time code onto videotape; Video version of SMPTE; Absolute






2. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






3. Longitudinal Time Code; When SMPTE time code is encoded as an audio signal on audio track; Audio version of SMPTE; Absolute






4. 2 Bytes Long; 4 sent per frame of SMPTE; 8 frames needed to make a complete SMPTED address; 2 full frames of SMPTE are needed to visually update the address






5. Looks previous to the play line for any prior MIDI information and updates the sequence accordingly; Most commonly used with Program Change and Controller Messages






6. Switches between songs or patterns on a sequence






7. High Resolution (LSB)






8. Local ON/OFF






9. Modulation






10. Status Byte = Controller + Channel Data Byte 1 = Controller Number Data Byte 2 = 0 - 127 (Value/Range)






11. Tune Request; Song Select; Song Position Pointer; MIDI Time Code






12. Voltage signal changes HARMONIC CONTENT (TIMBRE)






13. Using handshake wiring - requests for data are continuously sent between devices






14. Time code developed for the film industry but now extensively used in music and recording; Related to hours - minutes - seconds and film or video frames rather than to musical tempo; Absolute






15. POLY






16. Least Significant Byte; Controller #32






17. Channel Mode Messages






18. Resets to default power up state






19. Internal device expressed in BPM that keeps multiple devices locked at the same tempo; Also known at the MIDI Beat Clock; Setup is generally the same as MTC






20. 16 -384






21. Guitar - Bass - Strings - & Monophonic Audio- to-Video Conversion; More Expressive






22. (Controller + Channel) + Controller # + Amount






23. Model number (functions similar to MAN ID but happens after the MAN ID is validated)






24. Always referenced from the beginning of the song






25. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






26. All Notes OFF (Release Time) ~ Does not guarantee a complete sound loss






27. MIDI Time Code message only sent on start - stop or continue






28. MIDI Time Code message sent during playback






29. Voltage signal changes PITCH






30. Bank Select






31. How high resolution is achieved in MIDI Controllers






32. Tempo & Location






33. Reset All Controllers






34. SPP with added tempo information; Relative






35. Sustain Pedal






36. Controller that will commonly change banks on most MIDI devices (sometimes 0 & 32 are necessary)






37. OMNI OFF






38. ( S -> 01:01:01:01 -> Transport Method ); 1 for 'System Message' -> 8 for SMPTE -> 1 for Transport Method; Data = 0; 3 numbers = Which column of SMPTE; 4 numbers = Value for the column






39. Switches






40. Volume






41. Preferred; Not referenced from the beginning of the song; Slave always identifies with location of bar






42. A way to save or change complete settings






43. F0h (One of the highest priority system message)






44. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






45. Synchronization to the timing or speed of a pattern or song






46. Most Significant Byte; Controller #0






47. Tells analog oscillators to 'tune up'






48. Divide the number by 16 and convert remainder to hexadecimal value






49. Stops the sequence or pattern






50. Keyboards - Wind Controllers - Brass Controllers - Electronic Drums - and Control Surfaces; Significantly less latency