Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. MIDI Time Code message only sent on start - stop or continue






2. Internal device expressed in BPM that keeps multiple devices locked at the same tempo; Also known at the MIDI Beat Clock; Setup is generally the same as MTC






3. Tells analog oscillators to 'tune up'






4. Base 10






5. Low Resolution (MSB)






6. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F






7. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






8. Keyboards - Wind Controllers - Brass Controllers - Electronic Drums - and Control Surfaces; Significantly less latency






9. Bank Select






10. High Resolution (LSB)






11. Locks devices to the same location (in increments of 16th notes)






12. POLY






13. Manually initiate transfer from device






14. Voltage signal changes PITCH






15. Series of tempo- related electronic timing markers embedded in the MIDI data stream; Revolves around BPM; 24 PPQN; Also known as the Timing Clock; Setup is generally the same as MTC






16. Contains entire SMPTE address plus the last issued transport command (Start - Stop - Continue); 10 bytes long






17. SMPTE; MTC; LTC; VITC; SPP






18. (MIDI Beat Clock) - Keeps devices locked to the same tempo (24 PPQN)






19. Switches between songs or patterns on a sequence






20. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






21. Using a key - button - pad - slider - knob - etc. to generate a MIDI message; 80% - 90% of MIDI controllers use this method for MIDI conversion






22. 16 -384 available Banks; Most common mirrored controller; Each bank contains 128 Programs (0 - 127); 2 -097 -152 possible Program Changes for MIDI






23. All Notes OFF (Release Time) ~ Does not guarantee a complete sound loss






24. Propellerhead Software's standard for timing - audio channels - and transport control available on most DAW's & Sequencers; Designed to control multiple applications within the same computer






25. Assigned by MMA and JMSC; These need to be used with all future SysEx messages or they will be ignored (think saved patches)

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26. Continues the sequence or pattern from where it was last stopped






27. F0h (One of the highest priority system message)






28. Various / FX






29. Actual bulk of data; Easily up to 100 parameters (Patch Name - Filters - LFO - Oscillator Settings - and all other data)






30. Switches






31. Always referenced from the beginning of the song






32. OMNI ON






33. Converting an analog signal or sound into a MIDI message






34. Guitar - Bass - Strings - & Monophonic Audio- to-Video Conversion; More Expressive






35. Looks previous to the play line for any prior MIDI information and updates the sequence accordingly; Most commonly used with Program Change and Controller Messages






36. Resets to default power up state






37. Preferred; Not referenced from the beginning of the song; Slave always identifies with location of bar






38. (Vertical Interval Time Code); Popular method for recording time code onto videotape; Video version of SMPTE; Absolute






39. OMNI OFF






40. Relative & Absolute






41. Start of Exclusive; Manufacturer's ID; Product ID; Device ID; Program Data; End of Exclusive (EOX)






42. MONO






43. A way to save or change complete settings






44. ( S -> 01:01:01:01 -> Transport Method ); 1 for 'System Message' -> 8 for SMPTE -> 1 for Transport Method; Data = 0; 3 numbers = Which column of SMPTE; 4 numbers = Value for the column






45. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






46. Most Significant Byte; Controller #0






47. Voltage signal changes AMPLITUDE






48. A pulse is sent out every 300 ms; If a slave device receives them it will function normally






49. Model number (functions similar to MAN ID but happens after the MAN ID is validated)






50. MIDI Time Code; Sub- format of SMPTE; Absolute






Can you answer 50 questions in 15 minutes?



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