Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Assigned by MMA and JMSC; These need to be used with all future SysEx messages or they will be ignored (think saved patches)

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2. Voltage signal changes AMPLITUDE






3. OMNI ON






4. 1 (msb) ---> 110 (System Message) ---> 0100 (Which Message)






5. 2 Bytes Long; 4 sent per frame of SMPTE; 8 frames needed to make a complete SMPTED address; 2 full frames of SMPTE are needed to visually update the address






6. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






7. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






8. Tempo & Location






9. Least Significant Byte; Controller #32






10. The process of locking two or more devices together in time and/or tempo






11. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






12. Pan






13. Various / FX






14. Container that carries all MIDI events in a sequence; Method of grouping MIDI events to make editing and arranging easier






15. Model number (functions similar to MAN ID but happens after the MAN ID is validated)






16. Single MIDI message; Status Byte + associated Data Bytes; Can be edited individually allowing complete control over every minute detail of the MIDI sequence






17. Base 10






18. Stops the sequence or pattern






19. 0 - 32 - Bank Select 1 - Modulation 7 - Volume 10 - Pan 64 - Sustain Pedal






20. Low Resolution (MSB)






21. Keyboards - Wind Controllers - Brass Controllers - Electronic Drums - and Control Surfaces; Significantly less latency






22. Sustain Pedal






23. Synchronization to the timing or speed of a pattern or song






24. (MIDI Beat Clock) - Keeps devices locked to the same tempo (24 PPQN)






25. POLY






26. F0h (One of the highest priority system message)






27. Base 2






28. Locks devices to the same location (in increments of 16th notes)






29. 00 - 31 = Low Resolution (MSB) 32 - 63 = High Resolution (LSB) 64 - 95 = Switches 96 - 119 = Various / FX 120 - 127 = Channel Mode Messages






30. SPP with added tempo information; Relative






31. Always referenced from the beginning of the song






32. Actual bulk of data; Easily up to 100 parameters (Patch Name - Filters - LFO - Oscillator Settings - and all other data)






33. Series of tempo- related electronic timing markers embedded in the MIDI data stream; Revolves around BPM; 24 PPQN; Also known as the Timing Clock; Setup is generally the same as MTC






34. Using handshake wiring - requests for data are continuously sent between devices






35. Local ON/OFF






36. Looks previous to the play line for any prior MIDI information and updates the sequence accordingly; Most commonly used with Program Change and Controller Messages






37. MIDI Time Code; Sub- format of SMPTE; Absolute






38. All Notes OFF (Release Time) ~ Does not guarantee a complete sound loss






39. Longitudinal Time Code; When SMPTE time code is encoded as an audio signal on audio track; Audio version of SMPTE; Absolute






40. A pulse is sent out every 300 ms; If a slave device receives them it will function normally






41. Resets to default power up state






42. The parameters that make up an operating system; Think of it like the 'stuff a band would need to do before actually making music during practice'






43. Bank Select






44. Direct; Request; Handshake






45. High Resolution (LSB)






46. Voltage signal changes PITCH






47. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






48. MIDI Clock; MIDI Sync






49. Time code developed for the film industry but now extensively used in music and recording; Related to hours - minutes - seconds and film or video frames rather than to musical tempo; Absolute






50. ( S -> 01:01:01:01 -> Transport Method ); 1 for 'System Message' -> 8 for SMPTE -> 1 for Transport Method; Data = 0; 3 numbers = Which column of SMPTE; 4 numbers = Value for the column






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