Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Voltage signal changes AMPLITUDE






2. Switches between songs or patterns on a sequence






3. Synchronization to a point in time or a direct address






4. Start of Exclusive; Manufacturer's ID; Product ID; Device ID; Program Data; End of Exclusive (EOX)






5. 16 -384






6. Looks previous to the play line for any prior MIDI information and updates the sequence accordingly; Most commonly used with Program Change and Controller Messages






7. All Notes OFF (Release Time) ~ Does not guarantee a complete sound loss






8. MIDI Time Code message sent during playback






9. Volume






10. Low Resolution (MSB)






11. High Resolution (LSB)






12. Stops the sequence or pattern






13. (Vertical Interval Time Code); Popular method for recording time code onto videotape; Video version of SMPTE; Absolute






14. (MIDI Beat Clock) - Keeps devices locked to the same tempo (24 PPQN)






15. Message sent for the device to send SysEx data - then sends it to the device; Most commonly used by an editor or library program






16. Always referenced from the beginning of the song






17. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






18. Base 2






19. Contains entire SMPTE address plus the last issued transport command (Start - Stop - Continue); 10 bytes long






20. Using handshake wiring - requests for data are continuously sent between devices






21. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






22. Beats Per Minute






23. Base 10






24. The process of locking two or more devices together in time and/or tempo






25. Keyboards - Wind Controllers - Brass Controllers - Electronic Drums - and Control Surfaces; Significantly less latency






26. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






27. Reset All Controllers






28. Switches






29. Internal device expressed in BPM that keeps multiple devices locked at the same tempo; Also known at the MIDI Beat Clock; Setup is generally the same as MTC






30. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






31. Container that carries all MIDI events in a sequence; Method of grouping MIDI events to make editing and arranging easier






32. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F






33. Relative & Absolute






34. (Controller + Channel) + Controller # + Amount






35. Tune Request; Song Select; Song Position Pointer; MIDI Time Code






36. Bank Select






37. Least Significant Byte; Controller #32






38. How high resolution is achieved in MIDI Controllers






39. Using a key - button - pad - slider - knob - etc. to generate a MIDI message; 80% - 90% of MIDI controllers use this method for MIDI conversion






40. Locks devices to the same location (in increments of 16th notes)






41. MIDI Clock; MIDI Sync






42. POLY






43. SPP with added tempo information; Relative






44. Based on System Exclusive; Allows more control over MIDI devices unlike standard Common or RealTime messages; Fast-Forward - Fast-Rewind - Shuttle Control - Track Arming - Variable Playback - etc.






45. MIDI Time Code message only sent on start - stop or continue






46. OMNI ON






47. 1 (msb) ---> 110 (System Message) ---> 0100 (Which Message)






48. Guitar - Bass - Strings - & Monophonic Audio- to-Video Conversion; More Expressive






49. Designed for the Theatrical and Staging Industries; Allows MIDI to control over audio and video playback systems - lighting & effects - pyrotechnics - machinery - and robotics






50. Status Byte = Controller + Channel Data Byte 1 = Controller Number Data Byte 2 = 0 - 127 (Value/Range)