Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. F0h (One of the highest priority system message)






2. F7h






3. Single MIDI message; Status Byte + associated Data Bytes; Can be edited individually allowing complete control over every minute detail of the MIDI sequence






4. Low Resolution (MSB)






5. Using handshake wiring - requests for data are continuously sent between devices






6. A way to save or change complete settings






7. Synchronization to a point in time or a direct address






8. Synchronization to the timing or speed of a pattern or song






9. Tune Request; Song Select; Song Position Pointer; MIDI Time Code






10. The process of locking two or more devices together in time and/or tempo






11. Longitudinal Time Code; When SMPTE time code is encoded as an audio signal on audio track; Audio version of SMPTE; Absolute






12. Based on System Exclusive; Allows more control over MIDI devices unlike standard Common or RealTime messages; Fast-Forward - Fast-Rewind - Shuttle Control - Track Arming - Variable Playback - etc.






13. MIDI Time Code message only sent on start - stop or continue






14. Model number (functions similar to MAN ID but happens after the MAN ID is validated)






15. (Vertical Interval Time Code); Popular method for recording time code onto videotape; Video version of SMPTE; Absolute






16. 16 -384 available Banks; Most common mirrored controller; Each bank contains 128 Programs (0 - 127); 2 -097 -152 possible Program Changes for MIDI






17. Tempo & Location






18. MONO






19. A pulse is sent out every 300 ms; If a slave device receives them it will function normally






20. Switches






21. Bank Select






22. Manually initiate transfer from device






23. Various / FX






24. Most Significant Byte; Controller #0






25. High Resolution (LSB)






26. Timing Clock; Start; Continue; Stop; Active Sensing; System Reset






27. Local ON/OFF






28. Modulation






29. Reset All Controllers






30. Resets to default power up state






31. Base 10






32. (Controller + Channel) + Controller # + Amount






33. ( S -> 01:01:01:01 -> Transport Method ); 1 for 'System Message' -> 8 for SMPTE -> 1 for Transport Method; Data = 0; 3 numbers = Which column of SMPTE; 4 numbers = Value for the column






34. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






35. Assigned by MMA and JMSC; These need to be used with all future SysEx messages or they will be ignored (think saved patches)

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36. Sustain Pedal






37. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






38. Sometimes called a USER ID; Can be changed on two pieces of the same equipment






39. Container that carries all MIDI events in a sequence; Method of grouping MIDI events to make editing and arranging easier






40. Internal device expressed in BPM that keeps multiple devices locked at the same tempo; Also known at the MIDI Beat Clock; Setup is generally the same as MTC






41. Designed for the Theatrical and Staging Industries; Allows MIDI to control over audio and video playback systems - lighting & effects - pyrotechnics - machinery - and robotics






42. Least Significant Byte; Controller #32






43. SPP with added tempo information; Relative






44. The parameters that make up an operating system; Think of it like the 'stuff a band would need to do before actually making music during practice'






45. Start of Exclusive; Manufacturer's ID; Product ID; Device ID; Program Data; End of Exclusive (EOX)






46. All Notes OFF (Release Time) ~ Does not guarantee a complete sound loss






47. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






48. Continues the sequence or pattern from where it was last stopped






49. Always referenced from the beginning of the song






50. Stops the sequence or pattern