Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Using handshake wiring - requests for data are continuously sent between devices






2. Relative & Absolute






3. Manually initiate transfer from device






4. Least Significant Byte; Controller #32






5. Longitudinal Time Code; When SMPTE time code is encoded as an audio signal on audio track; Audio version of SMPTE; Absolute






6. Sustain Pedal






7. Propellerhead Software's standard for timing - audio channels - and transport control available on most DAW's & Sequencers; Designed to control multiple applications within the same computer






8. Divide the number by 16 and convert remainder to hexadecimal value






9. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






10. SMPTE; MTC; LTC; VITC; SPP






11. Contains entire SMPTE address plus the last issued transport command (Start - Stop - Continue); 10 bytes long






12. Bank Select






13. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






14. Locks devices to the same location (in increments of 16th notes)






15. 2 Bytes Long; 4 sent per frame of SMPTE; 8 frames needed to make a complete SMPTED address; 2 full frames of SMPTE are needed to visually update the address






16. Tune Request; Song Select; Song Position Pointer; MIDI Time Code






17. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






18. OMNI ON






19. (Vertical Interval Time Code); Popular method for recording time code onto videotape; Video version of SMPTE; Absolute






20. Beats Per Minute






21. Guitar - Bass - Strings - & Monophonic Audio- to-Video Conversion; More Expressive






22. A way to save or change complete settings






23. A pulse is sent out every 300 ms; If a slave device receives them it will function normally






24. Series of tempo- related electronic timing markers embedded in the MIDI data stream; Revolves around BPM; 24 PPQN; Also known as the Timing Clock; Setup is generally the same as MTC






25. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F






26. Controller that will commonly change banks on most MIDI devices (sometimes 0 & 32 are necessary)






27. Low Resolution (MSB)






28. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






29. Preferred; Not referenced from the beginning of the song; Slave always identifies with location of bar






30. All Sounds OFF ~ Cuts all outputs of sound ==> SILENCE






31. High Resolution (LSB)






32. Time code developed for the film industry but now extensively used in music and recording; Related to hours - minutes - seconds and film or video frames rather than to musical tempo; Absolute






33. Tells analog oscillators to 'tune up'






34. Message sent for the device to send SysEx data - then sends it to the device; Most commonly used by an editor or library program






35. OMNI OFF






36. How high resolution is achieved in MIDI Controllers






37. Start of Exclusive; Manufacturer's ID; Product ID; Device ID; Program Data; End of Exclusive (EOX)






38. Voltage signal changes PITCH






39. (MIDI Beat Clock) - Keeps devices locked to the same tempo (24 PPQN)






40. Synchronization to the timing or speed of a pattern or song






41. Tempo & Location






42. Voltage signal changes HARMONIC CONTENT (TIMBRE)






43. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






44. Switches between songs or patterns on a sequence






45. Assigned by MMA and JMSC; These need to be used with all future SysEx messages or they will be ignored (think saved patches)

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46. Status Byte = Controller + Channel Data Byte 1 = Controller Number Data Byte 2 = 0 - 127 (Value/Range)






47. Used to represent sound or performance parameters (must be used by all manufacturers)






48. Stops the sequence or pattern






49. Local ON/OFF






50. Actual bulk of data; Easily up to 100 parameters (Patch Name - Filters - LFO - Oscillator Settings - and all other data)