Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Local ON/OFF






2. Resets to default power up state






3. Tells analog oscillators to 'tune up'






4. Preferred; Not referenced from the beginning of the song; Slave always identifies with location of bar






5. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






6. Voltage signal changes AMPLITUDE






7. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






8. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






9. Direct; Request; Handshake






10. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F






11. (MIDI Beat Clock) - Keeps devices locked to the same tempo (24 PPQN)






12. All Notes OFF (Release Time) ~ Does not guarantee a complete sound loss






13. Looks previous to the play line for any prior MIDI information and updates the sequence accordingly; Most commonly used with Program Change and Controller Messages






14. 2 Bytes Long; 4 sent per frame of SMPTE; 8 frames needed to make a complete SMPTED address; 2 full frames of SMPTE are needed to visually update the address






15. 0 - 32 - Bank Select 1 - Modulation 7 - Volume 10 - Pan 64 - Sustain Pedal






16. Single MIDI message; Status Byte + associated Data Bytes; Can be edited individually allowing complete control over every minute detail of the MIDI sequence






17. Tempo & Location






18. Guitar - Bass - Strings - & Monophonic Audio- to-Video Conversion; More Expressive






19. Container that carries all MIDI events in a sequence; Method of grouping MIDI events to make editing and arranging easier






20. Sometimes called a USER ID; Can be changed on two pieces of the same equipment






21. Synchronization to the timing or speed of a pattern or song






22. Controller that will commonly change banks on most MIDI devices (sometimes 0 & 32 are necessary)






23. Using a key - button - pad - slider - knob - etc. to generate a MIDI message; 80% - 90% of MIDI controllers use this method for MIDI conversion






24. Using handshake wiring - requests for data are continuously sent between devices






25. MIDI Time Code; Sub- format of SMPTE; Absolute






26. Keyboards - Wind Controllers - Brass Controllers - Electronic Drums - and Control Surfaces; Significantly less latency






27. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






28. Reset All Controllers






29. MONO






30. Various / FX






31. Most Significant Byte; Controller #0






32. Locks devices to the same location (in increments of 16th notes)






33. Pan






34. Voltage signal changes HARMONIC CONTENT (TIMBRE)






35. Assigned by MMA and JMSC; These need to be used with all future SysEx messages or they will be ignored (think saved patches)

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36. The parameters that make up an operating system; Think of it like the 'stuff a band would need to do before actually making music during practice'






37. Status Byte = Controller + Channel Data Byte 1 = Controller Number Data Byte 2 = 0 - 127 (Value/Range)






38. OMNI ON






39. Continues the sequence or pattern from where it was last stopped






40. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






41. Converting an analog signal or sound into a MIDI message






42. Stops the sequence or pattern






43. POLY






44. MIDI Time Code message sent during playback






45. Base 10






46. Contains entire SMPTE address plus the last issued transport command (Start - Stop - Continue); 10 bytes long






47. F0h (One of the highest priority system message)






48. Divide the number by 16 and convert remainder to hexadecimal value






49. Designed for the Theatrical and Staging Industries; Allows MIDI to control over audio and video playback systems - lighting & effects - pyrotechnics - machinery - and robotics






50. Model number (functions similar to MAN ID but happens after the MAN ID is validated)