Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Beats Per Minute






2. Reset All Controllers






3. Container that carries all MIDI events in a sequence; Method of grouping MIDI events to make editing and arranging easier






4. (Vertical Interval Time Code); Popular method for recording time code onto videotape; Video version of SMPTE; Absolute






5. SPP with added tempo information; Relative






6. Model number (functions similar to MAN ID but happens after the MAN ID is validated)






7. High Resolution (LSB)






8. Assigned by MMA and JMSC; These need to be used with all future SysEx messages or they will be ignored (think saved patches)


9. Most Significant Byte; Controller #0






10. Sometimes called a USER ID; Can be changed on two pieces of the same equipment






11. Propellerhead Software's standard for timing - audio channels - and transport control available on most DAW's & Sequencers; Designed to control multiple applications within the same computer






12. Keyboards - Wind Controllers - Brass Controllers - Electronic Drums - and Control Surfaces; Significantly less latency






13. Base 10






14. Voltage signal changes AMPLITUDE






15. Storage Media or Sequence Track






16. Time code developed for the film industry but now extensively used in music and recording; Related to hours - minutes - seconds and film or video frames rather than to musical tempo; Absolute






17. MONO






18. Continues the sequence or pattern from where it was last stopped






19. OMNI OFF






20. Base 2






21. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






22. F7h






23. Switches






24. Guitar - Bass - Strings - & Monophonic Audio- to-Video Conversion; More Expressive






25. Direct; Request; Handshake






26. Stops the sequence or pattern






27. ( S -> 01:01:01:01 -> Transport Method ); 1 for 'System Message' -> 8 for SMPTE -> 1 for Transport Method; Data = 0; 3 numbers = Which column of SMPTE; 4 numbers = Value for the column






28. Locks devices to the same location (in increments of 16th notes)






29. Synchronization to a point in time or a direct address






30. 1 (msb) ---> 110 (System Message) ---> 0100 (Which Message)






31. MIDI Time Code message only sent on start - stop or continue






32. The parameters that make up an operating system; Think of it like the 'stuff a band would need to do before actually making music during practice'






33. Actual bulk of data; Easily up to 100 parameters (Patch Name - Filters - LFO - Oscillator Settings - and all other data)






34. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






35. Resets to default power up state






36. Message sent for the device to send SysEx data - then sends it to the device; Most commonly used by an editor or library program






37. MIDI Time Code message sent during playback






38. Start of Exclusive; Manufacturer's ID; Product ID; Device ID; Program Data; End of Exclusive (EOX)






39. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






40. OMNI ON






41. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






42. Preferred; Not referenced from the beginning of the song; Slave always identifies with location of bar






43. MIDI Clock; MIDI Sync






44. Local ON/OFF






45. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






46. F0h (One of the highest priority system message)






47. 16 -384 available Banks; Most common mirrored controller; Each bank contains 128 Programs (0 - 127); 2 -097 -152 possible Program Changes for MIDI






48. Divide the number by 16 and convert remainder to hexadecimal value






49. Synchronization to the timing or speed of a pattern or song






50. Timing Clock; Start; Continue; Stop; Active Sensing; System Reset