Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Beats Per Minute






2. A pulse is sent out every 300 ms; If a slave device receives them it will function normally






3. Voltage signal changes PITCH






4. Direct; Request; Handshake






5. Using a key - button - pad - slider - knob - etc. to generate a MIDI message; 80% - 90% of MIDI controllers use this method for MIDI conversion






6. Guitar - Bass - Strings - & Monophonic Audio- to-Video Conversion; More Expressive






7. All Sounds OFF ~ Cuts all outputs of sound ==> SILENCE






8. Model number (functions similar to MAN ID but happens after the MAN ID is validated)






9. Resets to default power up state






10. ( S -> 01:01:01:01 -> Transport Method ); 1 for 'System Message' -> 8 for SMPTE -> 1 for Transport Method; Data = 0; 3 numbers = Which column of SMPTE; 4 numbers = Value for the column






11. The process of locking two or more devices together in time and/or tempo






12. Sometimes called a USER ID; Can be changed on two pieces of the same equipment






13. Continues the sequence or pattern from where it was last stopped






14. Synchronization to a point in time or a direct address






15. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






16. Storage Media or Sequence Track






17. Local ON/OFF






18. Looks previous to the play line for any prior MIDI information and updates the sequence accordingly; Most commonly used with Program Change and Controller Messages






19. Base 2






20. OMNI ON






21. OMNI OFF






22. Locks devices to the same location (in increments of 16th notes)






23. Channel Mode Messages






24. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






25. Base 10






26. F7h






27. Series of tempo- related electronic timing markers embedded in the MIDI data stream; Revolves around BPM; 24 PPQN; Also known as the Timing Clock; Setup is generally the same as MTC






28. SPP with added tempo information; Relative






29. Bank Select






30. Reset All Controllers






31. Switches between songs or patterns on a sequence






32. POLY






33. (Vertical Interval Time Code); Popular method for recording time code onto videotape; Video version of SMPTE; Absolute






34. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F






35. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






36. A way to save or change complete settings






37. Single MIDI message; Status Byte + associated Data Bytes; Can be edited individually allowing complete control over every minute detail of the MIDI sequence






38. Time code developed for the film industry but now extensively used in music and recording; Related to hours - minutes - seconds and film or video frames rather than to musical tempo; Absolute






39. MIDI Time Code message sent during playback






40. Keyboards - Wind Controllers - Brass Controllers - Electronic Drums - and Control Surfaces; Significantly less latency






41. F0h (One of the highest priority system message)






42. Actual bulk of data; Easily up to 100 parameters (Patch Name - Filters - LFO - Oscillator Settings - and all other data)






43. Container that carries all MIDI events in a sequence; Method of grouping MIDI events to make editing and arranging easier






44. Status Byte = Controller + Channel Data Byte 1 = Controller Number Data Byte 2 = 0 - 127 (Value/Range)






45. 1 (msb) ---> 110 (System Message) ---> 0100 (Which Message)






46. Controller that will commonly change banks on most MIDI devices (sometimes 0 & 32 are necessary)






47. Tells analog oscillators to 'tune up'






48. Longitudinal Time Code; When SMPTE time code is encoded as an audio signal on audio track; Audio version of SMPTE; Absolute






49. Start of Exclusive; Manufacturer's ID; Product ID; Device ID; Program Data; End of Exclusive (EOX)






50. MONO