Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






2. Sometimes called a USER ID; Can be changed on two pieces of the same equipment






3. (Vertical Interval Time Code); Popular method for recording time code onto videotape; Video version of SMPTE; Absolute






4. How high resolution is achieved in MIDI Controllers






5. Designed for the Theatrical and Staging Industries; Allows MIDI to control over audio and video playback systems - lighting & effects - pyrotechnics - machinery - and robotics






6. OMNI OFF






7. Actual bulk of data; Easily up to 100 parameters (Patch Name - Filters - LFO - Oscillator Settings - and all other data)






8. 2 Bytes Long; 4 sent per frame of SMPTE; 8 frames needed to make a complete SMPTED address; 2 full frames of SMPTE are needed to visually update the address






9. Controller that will commonly change banks on most MIDI devices (sometimes 0 & 32 are necessary)






10. Divide the number by 16 and convert remainder to hexadecimal value






11. POLY






12. 1 (msb) ---> 110 (System Message) ---> 0100 (Which Message)






13. Local ON/OFF






14. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






15. A way to save or change complete settings






16. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F






17. Container that carries all MIDI events in a sequence; Method of grouping MIDI events to make editing and arranging easier






18. Continues the sequence or pattern from where it was last stopped






19. Start of Exclusive; Manufacturer's ID; Product ID; Device ID; Program Data; End of Exclusive (EOX)






20. Various / FX






21. Tune Request; Song Select; Song Position Pointer; MIDI Time Code






22. Based on System Exclusive; Allows more control over MIDI devices unlike standard Common or RealTime messages; Fast-Forward - Fast-Rewind - Shuttle Control - Track Arming - Variable Playback - etc.






23. 16 -384 available Banks; Most common mirrored controller; Each bank contains 128 Programs (0 - 127); 2 -097 -152 possible Program Changes for MIDI






24. Base 2






25. MONO






26. Pan






27. Least Significant Byte; Controller #32






28. (MIDI Beat Clock) - Keeps devices locked to the same tempo (24 PPQN)






29. Modulation






30. Status Byte = Controller + Channel Data Byte 1 = Controller Number Data Byte 2 = 0 - 127 (Value/Range)






31. Voltage signal changes AMPLITUDE






32. Keyboards - Wind Controllers - Brass Controllers - Electronic Drums - and Control Surfaces; Significantly less latency






33. Voltage signal changes PITCH






34. MIDI Time Code message sent during playback






35. Base 10






36. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






37. Locks devices to the same location (in increments of 16th notes)






38. Message sent for the device to send SysEx data - then sends it to the device; Most commonly used by an editor or library program






39. Contains entire SMPTE address plus the last issued transport command (Start - Stop - Continue); 10 bytes long






40. Manually initiate transfer from device






41. F7h






42. High Resolution (LSB)






43. Relative & Absolute






44. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






45. Stops the sequence or pattern






46. Synchronization to a point in time or a direct address






47. F0h (One of the highest priority system message)






48. MIDI Clock; MIDI Sync






49. Resets to default power up state






50. Direct; Request; Handshake