Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. OMNI ON






2. 16 -384 available Banks; Most common mirrored controller; Each bank contains 128 Programs (0 - 127); 2 -097 -152 possible Program Changes for MIDI






3. MIDI Time Code; Sub- format of SMPTE; Absolute






4. Direct; Request; Handshake






5. Tells analog oscillators to 'tune up'






6. Voltage signal changes HARMONIC CONTENT (TIMBRE)






7. Time code developed for the film industry but now extensively used in music and recording; Related to hours - minutes - seconds and film or video frames rather than to musical tempo; Absolute






8. Always referenced from the beginning of the song






9. All Sounds OFF ~ Cuts all outputs of sound ==> SILENCE






10. Switches between songs or patterns on a sequence






11. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






12. Message sent for the device to send SysEx data - then sends it to the device; Most commonly used by an editor or library program






13. SMPTE; MTC; LTC; VITC; SPP






14. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






15. Designed for the Theatrical and Staging Industries; Allows MIDI to control over audio and video playback systems - lighting & effects - pyrotechnics - machinery - and robotics






16. Series of tempo- related electronic timing markers embedded in the MIDI data stream; Revolves around BPM; 24 PPQN; Also known as the Timing Clock; Setup is generally the same as MTC






17. Reset All Controllers






18. Timing Clock; Start; Continue; Stop; Active Sensing; System Reset






19. Container that carries all MIDI events in a sequence; Method of grouping MIDI events to make editing and arranging easier






20. Pan






21. Used to represent sound or performance parameters (must be used by all manufacturers)






22. Storage Media or Sequence Track






23. (Controller + Channel) + Controller # + Amount






24. Using a key - button - pad - slider - knob - etc. to generate a MIDI message; 80% - 90% of MIDI controllers use this method for MIDI conversion






25. Synchronization to the timing or speed of a pattern or song






26. Converting an analog signal or sound into a MIDI message






27. OMNI OFF






28. Stops the sequence or pattern






29. Contains entire SMPTE address plus the last issued transport command (Start - Stop - Continue); 10 bytes long






30. Synchronization to a point in time or a direct address






31. ( S -> 01:01:01:01 -> Transport Method ); 1 for 'System Message' -> 8 for SMPTE -> 1 for Transport Method; Data = 0; 3 numbers = Which column of SMPTE; 4 numbers = Value for the column






32. Locks devices to the same location (in increments of 16th notes)






33. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






34. Controller that will commonly change banks on most MIDI devices (sometimes 0 & 32 are necessary)






35. Internal device expressed in BPM that keeps multiple devices locked at the same tempo; Also known at the MIDI Beat Clock; Setup is generally the same as MTC






36. MIDI Time Code message only sent on start - stop or continue






37. Beats Per Minute






38. MONO






39. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F






40. Local ON/OFF






41. Model number (functions similar to MAN ID but happens after the MAN ID is validated)






42. Least Significant Byte; Controller #32






43. Keyboards - Wind Controllers - Brass Controllers - Electronic Drums - and Control Surfaces; Significantly less latency






44. Starts a sequence or pattern






45. Base 2






46. F0h (One of the highest priority system message)






47. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






48. A way to save or change complete settings






49. High Resolution (LSB)






50. A pulse is sent out every 300 ms; If a slave device receives them it will function normally