Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Local ON/OFF






2. Longitudinal Time Code; When SMPTE time code is encoded as an audio signal on audio track; Audio version of SMPTE; Absolute






3. Status Byte = Controller + Channel Data Byte 1 = Controller Number Data Byte 2 = 0 - 127 (Value/Range)






4. The process of locking two or more devices together in time and/or tempo






5. F0h (One of the highest priority system message)






6. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






7. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






8. Stops the sequence or pattern






9. Keyboards - Wind Controllers - Brass Controllers - Electronic Drums - and Control Surfaces; Significantly less latency






10. OMNI ON






11. Contains entire SMPTE address plus the last issued transport command (Start - Stop - Continue); 10 bytes long






12. Locks devices to the same location (in increments of 16th notes)






13. Most Significant Byte; Controller #0






14. Modulation






15. Channel Mode Messages






16. Assigned by MMA and JMSC; These need to be used with all future SysEx messages or they will be ignored (think saved patches)

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17. Designed for the Theatrical and Staging Industries; Allows MIDI to control over audio and video playback systems - lighting & effects - pyrotechnics - machinery - and robotics






18. Propellerhead Software's standard for timing - audio channels - and transport control available on most DAW's & Sequencers; Designed to control multiple applications within the same computer






19. A way to save or change complete settings






20. Tells analog oscillators to 'tune up'






21. (Vertical Interval Time Code); Popular method for recording time code onto videotape; Video version of SMPTE; Absolute






22. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






23. Base 10






24. 1 (msb) ---> 110 (System Message) ---> 0100 (Which Message)






25. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F






26. Synchronization to a point in time or a direct address






27. Sustain Pedal






28. Voltage signal changes AMPLITUDE






29. OMNI OFF






30. Tempo & Location






31. Using handshake wiring - requests for data are continuously sent between devices






32. Starts a sequence or pattern






33. How high resolution is achieved in MIDI Controllers






34. Container that carries all MIDI events in a sequence; Method of grouping MIDI events to make editing and arranging easier






35. MIDI Time Code message only sent on start - stop or continue






36. Controller that will commonly change banks on most MIDI devices (sometimes 0 & 32 are necessary)






37. Beats Per Minute






38. Used to represent sound or performance parameters (must be used by all manufacturers)






39. Always referenced from the beginning of the song






40. Direct; Request; Handshake






41. 2 Bytes Long; 4 sent per frame of SMPTE; 8 frames needed to make a complete SMPTED address; 2 full frames of SMPTE are needed to visually update the address






42. Relative & Absolute






43. Pan






44. F7h






45. Looks previous to the play line for any prior MIDI information and updates the sequence accordingly; Most commonly used with Program Change and Controller Messages






46. All Notes OFF (Release Time) ~ Does not guarantee a complete sound loss






47. Tune Request; Song Select; Song Position Pointer; MIDI Time Code






48. Divide the number by 16 and convert remainder to hexadecimal value






49. Actual bulk of data; Easily up to 100 parameters (Patch Name - Filters - LFO - Oscillator Settings - and all other data)






50. Switches






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