Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Modulation






2. Based on System Exclusive; Allows more control over MIDI devices unlike standard Common or RealTime messages; Fast-Forward - Fast-Rewind - Shuttle Control - Track Arming - Variable Playback - etc.






3. Actual bulk of data; Easily up to 100 parameters (Patch Name - Filters - LFO - Oscillator Settings - and all other data)






4. MIDI Time Code message only sent on start - stop or continue






5. Stops the sequence or pattern






6. Assigned by MMA and JMSC; These need to be used with all future SysEx messages or they will be ignored (think saved patches)

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7. Internal device expressed in BPM that keeps multiple devices locked at the same tempo; Also known at the MIDI Beat Clock; Setup is generally the same as MTC






8. Channel Mode Messages






9. Guitar - Bass - Strings - & Monophonic Audio- to-Video Conversion; More Expressive






10. Model number (functions similar to MAN ID but happens after the MAN ID is validated)






11. The process of locking two or more devices together in time and/or tempo






12. 00 - 31 = Low Resolution (MSB) 32 - 63 = High Resolution (LSB) 64 - 95 = Switches 96 - 119 = Various / FX 120 - 127 = Channel Mode Messages






13. Least Significant Byte; Controller #32






14. Status Byte = Controller + Channel Data Byte 1 = Controller Number Data Byte 2 = 0 - 127 (Value/Range)






15. Voltage signal changes PITCH






16. Base 10






17. (MIDI Beat Clock) - Keeps devices locked to the same tempo (24 PPQN)






18. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






19. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






20. High Resolution (LSB)






21. MIDI Time Code; Sub- format of SMPTE; Absolute






22. All Notes OFF (Release Time) ~ Does not guarantee a complete sound loss






23. Local ON/OFF






24. Sometimes called a USER ID; Can be changed on two pieces of the same equipment






25. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






26. ( S -> 01:01:01:01 -> Transport Method ); 1 for 'System Message' -> 8 for SMPTE -> 1 for Transport Method; Data = 0; 3 numbers = Which column of SMPTE; 4 numbers = Value for the column






27. Using a key - button - pad - slider - knob - etc. to generate a MIDI message; 80% - 90% of MIDI controllers use this method for MIDI conversion






28. Used to represent sound or performance parameters (must be used by all manufacturers)






29. F7h






30. Container that carries all MIDI events in a sequence; Method of grouping MIDI events to make editing and arranging easier






31. Converting an analog signal or sound into a MIDI message






32. A pulse is sent out every 300 ms; If a slave device receives them it will function normally






33. Looks previous to the play line for any prior MIDI information and updates the sequence accordingly; Most commonly used with Program Change and Controller Messages






34. Tune Request; Song Select; Song Position Pointer; MIDI Time Code






35. F0h (One of the highest priority system message)






36. Time code developed for the film industry but now extensively used in music and recording; Related to hours - minutes - seconds and film or video frames rather than to musical tempo; Absolute






37. Beats Per Minute






38. SMPTE; MTC; LTC; VITC; SPP






39. Pan






40. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






41. Voltage signal changes AMPLITUDE






42. SPP with added tempo information; Relative






43. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






44. A way to save or change complete settings






45. Base 2






46. OMNI OFF






47. Message sent for the device to send SysEx data - then sends it to the device; Most commonly used by an editor or library program






48. POLY






49. Using handshake wiring - requests for data are continuously sent between devices






50. Volume