Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. POLY






2. Relative & Absolute






3. Always referenced from the beginning of the song






4. Various / FX






5. SPP with added tempo information; Relative






6. Local ON/OFF






7. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






8. All Notes OFF (Release Time) ~ Does not guarantee a complete sound loss






9. Series of tempo- related electronic timing markers embedded in the MIDI data stream; Revolves around BPM; 24 PPQN; Also known as the Timing Clock; Setup is generally the same as MTC






10. Reset All Controllers






11. Longitudinal Time Code; When SMPTE time code is encoded as an audio signal on audio track; Audio version of SMPTE; Absolute






12. Preferred; Not referenced from the beginning of the song; Slave always identifies with location of bar






13. All Sounds OFF ~ Cuts all outputs of sound ==> SILENCE






14. Timing Clock; Start; Continue; Stop; Active Sensing; System Reset






15. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F






16. Synchronization to the timing or speed of a pattern or song






17. F0h (One of the highest priority system message)






18. F7h






19. 16 -384






20. Assigned by MMA and JMSC; These need to be used with all future SysEx messages or they will be ignored (think saved patches)

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21. OMNI OFF






22. Divide the number by 16 and convert remainder to hexadecimal value






23. The process of locking two or more devices together in time and/or tempo






24. Propellerhead Software's standard for timing - audio channels - and transport control available on most DAW's & Sequencers; Designed to control multiple applications within the same computer






25. Voltage signal changes PITCH






26. (Controller + Channel) + Controller # + Amount






27. Synchronization to a point in time or a direct address






28. Starts a sequence or pattern






29. Switches






30. MONO






31. Continues the sequence or pattern from where it was last stopped






32. Pan






33. Internal device expressed in BPM that keeps multiple devices locked at the same tempo; Also known at the MIDI Beat Clock; Setup is generally the same as MTC






34. Based on System Exclusive; Allows more control over MIDI devices unlike standard Common or RealTime messages; Fast-Forward - Fast-Rewind - Shuttle Control - Track Arming - Variable Playback - etc.






35. Guitar - Bass - Strings - & Monophonic Audio- to-Video Conversion; More Expressive






36. Single MIDI message; Status Byte + associated Data Bytes; Can be edited individually allowing complete control over every minute detail of the MIDI sequence






37. (MIDI Beat Clock) - Keeps devices locked to the same tempo (24 PPQN)






38. Controller that will commonly change banks on most MIDI devices (sometimes 0 & 32 are necessary)






39. Modulation






40. Most Significant Byte; Controller #0






41. Bank Select






42. Beats Per Minute






43. Looks previous to the play line for any prior MIDI information and updates the sequence accordingly; Most commonly used with Program Change and Controller Messages






44. Switches between songs or patterns on a sequence






45. Keyboards - Wind Controllers - Brass Controllers - Electronic Drums - and Control Surfaces; Significantly less latency






46. High Resolution (LSB)






47. 00 - 31 = Low Resolution (MSB) 32 - 63 = High Resolution (LSB) 64 - 95 = Switches 96 - 119 = Various / FX 120 - 127 = Channel Mode Messages






48. Status Byte = Controller + Channel Data Byte 1 = Controller Number Data Byte 2 = 0 - 127 (Value/Range)






49. 0 - 32 - Bank Select 1 - Modulation 7 - Volume 10 - Pan 64 - Sustain Pedal






50. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative