Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Voltage signal changes AMPLITUDE






2. Tune Request; Song Select; Song Position Pointer; MIDI Time Code






3. Synchronization to the timing or speed of a pattern or song






4. ( S -> 01:01:01:01 -> Transport Method ); 1 for 'System Message' -> 8 for SMPTE -> 1 for Transport Method; Data = 0; 3 numbers = Which column of SMPTE; 4 numbers = Value for the column






5. Start of Exclusive; Manufacturer's ID; Product ID; Device ID; Program Data; End of Exclusive (EOX)






6. All Notes OFF (Release Time) ~ Does not guarantee a complete sound loss






7. Assigned by MMA and JMSC; These need to be used with all future SysEx messages or they will be ignored (think saved patches)

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8. Used to represent sound or performance parameters (must be used by all manufacturers)






9. Most Significant Byte; Controller #0






10. Looks previous to the play line for any prior MIDI information and updates the sequence accordingly; Most commonly used with Program Change and Controller Messages






11. 1 (msb) ---> 110 (System Message) ---> 0100 (Which Message)






12. Actual bulk of data; Easily up to 100 parameters (Patch Name - Filters - LFO - Oscillator Settings - and all other data)






13. Various / FX






14. 16 -384 available Banks; Most common mirrored controller; Each bank contains 128 Programs (0 - 127); 2 -097 -152 possible Program Changes for MIDI






15. Using handshake wiring - requests for data are continuously sent between devices






16. F7h






17. Sometimes called a USER ID; Can be changed on two pieces of the same equipment






18. Divide the number by 16 and convert remainder to hexadecimal value






19. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






20. Locks devices to the same location (in increments of 16th notes)






21. Converting an analog signal or sound into a MIDI message






22. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






23. Using a key - button - pad - slider - knob - etc. to generate a MIDI message; 80% - 90% of MIDI controllers use this method for MIDI conversion






24. Stops the sequence or pattern






25. Keyboards - Wind Controllers - Brass Controllers - Electronic Drums - and Control Surfaces; Significantly less latency






26. Preferred; Not referenced from the beginning of the song; Slave always identifies with location of bar






27. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






28. MIDI Time Code; Sub- format of SMPTE; Absolute






29. (Controller + Channel) + Controller # + Amount






30. Sustain Pedal






31. Starts a sequence or pattern






32. Contains entire SMPTE address plus the last issued transport command (Start - Stop - Continue); 10 bytes long






33. A pulse is sent out every 300 ms; If a slave device receives them it will function normally






34. The parameters that make up an operating system; Think of it like the 'stuff a band would need to do before actually making music during practice'






35. Modulation






36. Synchronization to a point in time or a direct address






37. Storage Media or Sequence Track






38. Direct; Request; Handshake






39. 2 Bytes Long; 4 sent per frame of SMPTE; 8 frames needed to make a complete SMPTED address; 2 full frames of SMPTE are needed to visually update the address






40. OMNI ON






41. Volume






42. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






43. Internal device expressed in BPM that keeps multiple devices locked at the same tempo; Also known at the MIDI Beat Clock; Setup is generally the same as MTC






44. SMPTE; MTC; LTC; VITC; SPP






45. Reset All Controllers






46. POLY






47. Always referenced from the beginning of the song






48. A way to save or change complete settings






49. Series of tempo- related electronic timing markers embedded in the MIDI data stream; Revolves around BPM; 24 PPQN; Also known as the Timing Clock; Setup is generally the same as MTC






50. High Resolution (LSB)






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