Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Keyboards - Wind Controllers - Brass Controllers - Electronic Drums - and Control Surfaces; Significantly less latency






2. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






3. How high resolution is achieved in MIDI Controllers






4. SPP with added tempo information; Relative






5. OMNI ON






6. (Vertical Interval Time Code); Popular method for recording time code onto videotape; Video version of SMPTE; Absolute






7. Used to represent sound or performance parameters (must be used by all manufacturers)






8. Assigned by MMA and JMSC; These need to be used with all future SysEx messages or they will be ignored (think saved patches)

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9. Message sent for the device to send SysEx data - then sends it to the device; Most commonly used by an editor or library program






10. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






11. Volume






12. Base 10






13. Sustain Pedal






14. MIDI Clock; MIDI Sync






15. MIDI Time Code message only sent on start - stop or continue






16. All Notes OFF (Release Time) ~ Does not guarantee a complete sound loss






17. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






18. 2 Bytes Long; 4 sent per frame of SMPTE; 8 frames needed to make a complete SMPTED address; 2 full frames of SMPTE are needed to visually update the address






19. POLY






20. Single MIDI message; Status Byte + associated Data Bytes; Can be edited individually allowing complete control over every minute detail of the MIDI sequence






21. Manually initiate transfer from device






22. Time code developed for the film industry but now extensively used in music and recording; Related to hours - minutes - seconds and film or video frames rather than to musical tempo; Absolute






23. Using a key - button - pad - slider - knob - etc. to generate a MIDI message; 80% - 90% of MIDI controllers use this method for MIDI conversion






24. Synchronization to a point in time or a direct address






25. (Controller + Channel) + Controller # + Amount






26. Longitudinal Time Code; When SMPTE time code is encoded as an audio signal on audio track; Audio version of SMPTE; Absolute






27. 1 (msb) ---> 110 (System Message) ---> 0100 (Which Message)






28. A pulse is sent out every 300 ms; If a slave device receives them it will function normally






29. Internal device expressed in BPM that keeps multiple devices locked at the same tempo; Also known at the MIDI Beat Clock; Setup is generally the same as MTC






30. Low Resolution (MSB)






31. Divide the number by 16 and convert remainder to hexadecimal value






32. Voltage signal changes HARMONIC CONTENT (TIMBRE)






33. Continues the sequence or pattern from where it was last stopped






34. Local ON/OFF






35. Channel Mode Messages






36. 00 - 31 = Low Resolution (MSB) 32 - 63 = High Resolution (LSB) 64 - 95 = Switches 96 - 119 = Various / FX 120 - 127 = Channel Mode Messages






37. Starts a sequence or pattern






38. Start of Exclusive; Manufacturer's ID; Product ID; Device ID; Program Data; End of Exclusive (EOX)






39. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






40. Various / FX






41. 16 -384






42. Always referenced from the beginning of the song






43. Tune Request; Song Select; Song Position Pointer; MIDI Time Code






44. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F






45. All Sounds OFF ~ Cuts all outputs of sound ==> SILENCE






46. Locks devices to the same location (in increments of 16th notes)






47. Based on System Exclusive; Allows more control over MIDI devices unlike standard Common or RealTime messages; Fast-Forward - Fast-Rewind - Shuttle Control - Track Arming - Variable Playback - etc.






48. Voltage signal changes PITCH






49. Guitar - Bass - Strings - & Monophonic Audio- to-Video Conversion; More Expressive






50. (MIDI Beat Clock) - Keeps devices locked to the same tempo (24 PPQN)







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