Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 16 -384 available Banks; Most common mirrored controller; Each bank contains 128 Programs (0 - 127); 2 -097 -152 possible Program Changes for MIDI






2. (Vertical Interval Time Code); Popular method for recording time code onto videotape; Video version of SMPTE; Absolute






3. Least Significant Byte; Controller #32






4. MIDI Time Code message sent during playback






5. Voltage signal changes HARMONIC CONTENT (TIMBRE)






6. Based on System Exclusive; Allows more control over MIDI devices unlike standard Common or RealTime messages; Fast-Forward - Fast-Rewind - Shuttle Control - Track Arming - Variable Playback - etc.






7. Base 2






8. Actual bulk of data; Easily up to 100 parameters (Patch Name - Filters - LFO - Oscillator Settings - and all other data)






9. Divide the number by 16 and convert remainder to hexadecimal value






10. Resets to default power up state






11. 00 - 31 = Low Resolution (MSB) 32 - 63 = High Resolution (LSB) 64 - 95 = Switches 96 - 119 = Various / FX 120 - 127 = Channel Mode Messages






12. Keyboards - Wind Controllers - Brass Controllers - Electronic Drums - and Control Surfaces; Significantly less latency






13. Message sent for the device to send SysEx data - then sends it to the device; Most commonly used by an editor or library program






14. Sometimes called a USER ID; Can be changed on two pieces of the same equipment






15. Status Byte = Controller + Channel Data Byte 1 = Controller Number Data Byte 2 = 0 - 127 (Value/Range)






16. Tune Request; Song Select; Song Position Pointer; MIDI Time Code






17. SPP with added tempo information; Relative






18. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






19. (MIDI Beat Clock) - Keeps devices locked to the same tempo (24 PPQN)






20. MIDI Time Code message only sent on start - stop or continue






21. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






22. High Resolution (LSB)






23. Propellerhead Software's standard for timing - audio channels - and transport control available on most DAW's & Sequencers; Designed to control multiple applications within the same computer






24. Used to represent sound or performance parameters (must be used by all manufacturers)






25. Locks devices to the same location (in increments of 16th notes)






26. Container that carries all MIDI events in a sequence; Method of grouping MIDI events to make editing and arranging easier






27. Using handshake wiring - requests for data are continuously sent between devices






28. Single MIDI message; Status Byte + associated Data Bytes; Can be edited individually allowing complete control over every minute detail of the MIDI sequence






29. Looks previous to the play line for any prior MIDI information and updates the sequence accordingly; Most commonly used with Program Change and Controller Messages






30. Voltage signal changes PITCH






31. The parameters that make up an operating system; Think of it like the 'stuff a band would need to do before actually making music during practice'






32. Local ON/OFF






33. Reset All Controllers






34. Series of tempo- related electronic timing markers embedded in the MIDI data stream; Revolves around BPM; 24 PPQN; Also known as the Timing Clock; Setup is generally the same as MTC






35. 1 (msb) ---> 110 (System Message) ---> 0100 (Which Message)






36. Designed for the Theatrical and Staging Industries; Allows MIDI to control over audio and video playback systems - lighting & effects - pyrotechnics - machinery - and robotics






37. How high resolution is achieved in MIDI Controllers






38. Continues the sequence or pattern from where it was last stopped






39. Starts a sequence or pattern






40. Channel Mode Messages






41. Sustain Pedal






42. OMNI OFF






43. 2 Bytes Long; 4 sent per frame of SMPTE; 8 frames needed to make a complete SMPTED address; 2 full frames of SMPTE are needed to visually update the address






44. Low Resolution (MSB)






45. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






46. A way to save or change complete settings






47. Modulation






48. Start of Exclusive; Manufacturer's ID; Product ID; Device ID; Program Data; End of Exclusive (EOX)






49. MONO






50. Assigned by MMA and JMSC; These need to be used with all future SysEx messages or they will be ignored (think saved patches)

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