Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Least Significant Byte; Controller #32






2. Keyboards - Wind Controllers - Brass Controllers - Electronic Drums - and Control Surfaces; Significantly less latency






3. Switches between songs or patterns on a sequence






4. Channel Mode Messages






5. Model number (functions similar to MAN ID but happens after the MAN ID is validated)






6. Preferred; Not referenced from the beginning of the song; Slave always identifies with location of bar






7. All Sounds OFF ~ Cuts all outputs of sound ==> SILENCE






8. Start of Exclusive; Manufacturer's ID; Product ID; Device ID; Program Data; End of Exclusive (EOX)






9. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F






10. POLY






11. (MIDI Beat Clock) - Keeps devices locked to the same tempo (24 PPQN)






12. F7h






13. Voltage signal changes HARMONIC CONTENT (TIMBRE)






14. Manually initiate transfer from device






15. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






16. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






17. Resets to default power up state






18. Base 10






19. Used to represent sound or performance parameters (must be used by all manufacturers)






20. Based on System Exclusive; Allows more control over MIDI devices unlike standard Common or RealTime messages; Fast-Forward - Fast-Rewind - Shuttle Control - Track Arming - Variable Playback - etc.






21. Designed for the Theatrical and Staging Industries; Allows MIDI to control over audio and video playback systems - lighting & effects - pyrotechnics - machinery - and robotics






22. Sustain Pedal






23. Continues the sequence or pattern from where it was last stopped






24. Using handshake wiring - requests for data are continuously sent between devices






25. Contains entire SMPTE address plus the last issued transport command (Start - Stop - Continue); 10 bytes long






26. MIDI Time Code; Sub- format of SMPTE; Absolute






27. 16 -384






28. Tempo & Location






29. Reset All Controllers






30. Direct; Request; Handshake






31. MIDI Time Code message sent during playback






32. Tells analog oscillators to 'tune up'






33. ( S -> 01:01:01:01 -> Transport Method ); 1 for 'System Message' -> 8 for SMPTE -> 1 for Transport Method; Data = 0; 3 numbers = Which column of SMPTE; 4 numbers = Value for the column






34. Using a key - button - pad - slider - knob - etc. to generate a MIDI message; 80% - 90% of MIDI controllers use this method for MIDI conversion






35. Various / FX






36. All Notes OFF (Release Time) ~ Does not guarantee a complete sound loss






37. The process of locking two or more devices together in time and/or tempo






38. Volume






39. Controller that will commonly change banks on most MIDI devices (sometimes 0 & 32 are necessary)






40. Low Resolution (MSB)






41. MIDI Time Code message only sent on start - stop or continue






42. A pulse is sent out every 300 ms; If a slave device receives them it will function normally






43. Storage Media or Sequence Track






44. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






45. (Controller + Channel) + Controller # + Amount






46. Tune Request; Song Select; Song Position Pointer; MIDI Time Code






47. Synchronization to a point in time or a direct address






48. Always referenced from the beginning of the song






49. (Vertical Interval Time Code); Popular method for recording time code onto videotape; Video version of SMPTE; Absolute






50. How high resolution is achieved in MIDI Controllers