Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. MIDI Time Code; Sub- format of SMPTE; Absolute






2. Sometimes called a USER ID; Can be changed on two pieces of the same equipment






3. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






4. Model number (functions similar to MAN ID but happens after the MAN ID is validated)






5. Assigned by MMA and JMSC; These need to be used with all future SysEx messages or they will be ignored (think saved patches)

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6. Manually initiate transfer from device






7. Switches between songs or patterns on a sequence






8. F0h (One of the highest priority system message)






9. MIDI Clock; MIDI Sync






10. (Controller + Channel) + Controller # + Amount






11. Local ON/OFF






12. Controller that will commonly change banks on most MIDI devices (sometimes 0 & 32 are necessary)






13. (Vertical Interval Time Code); Popular method for recording time code onto videotape; Video version of SMPTE; Absolute






14. Tempo & Location






15. Channel Mode Messages






16. Guitar - Bass - Strings - & Monophonic Audio- to-Video Conversion; More Expressive






17. Locks devices to the same location (in increments of 16th notes)






18. Message sent for the device to send SysEx data - then sends it to the device; Most commonly used by an editor or library program






19. Used to represent sound or performance parameters (must be used by all manufacturers)






20. The process of locking two or more devices together in time and/or tempo






21. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






22. MIDI Time Code message only sent on start - stop or continue






23. Using a key - button - pad - slider - knob - etc. to generate a MIDI message; 80% - 90% of MIDI controllers use this method for MIDI conversion






24. Modulation






25. Base 2






26. 16 -384 available Banks; Most common mirrored controller; Each bank contains 128 Programs (0 - 127); 2 -097 -152 possible Program Changes for MIDI






27. Synchronization to a point in time or a direct address






28. Converting an analog signal or sound into a MIDI message






29. Propellerhead Software's standard for timing - audio channels - and transport control available on most DAW's & Sequencers; Designed to control multiple applications within the same computer






30. ( S -> 01:01:01:01 -> Transport Method ); 1 for 'System Message' -> 8 for SMPTE -> 1 for Transport Method; Data = 0; 3 numbers = Which column of SMPTE; 4 numbers = Value for the column






31. Container that carries all MIDI events in a sequence; Method of grouping MIDI events to make editing and arranging easier






32. Based on System Exclusive; Allows more control over MIDI devices unlike standard Common or RealTime messages; Fast-Forward - Fast-Rewind - Shuttle Control - Track Arming - Variable Playback - etc.






33. (MIDI Beat Clock) - Keeps devices locked to the same tempo (24 PPQN)






34. 2 Bytes Long; 4 sent per frame of SMPTE; 8 frames needed to make a complete SMPTED address; 2 full frames of SMPTE are needed to visually update the address






35. 1 (msb) ---> 110 (System Message) ---> 0100 (Which Message)






36. Voltage signal changes HARMONIC CONTENT (TIMBRE)






37. Contains entire SMPTE address plus the last issued transport command (Start - Stop - Continue); 10 bytes long






38. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






39. Synchronization to the timing or speed of a pattern or song






40. Preferred; Not referenced from the beginning of the song; Slave always identifies with location of bar






41. Beats Per Minute






42. 00 - 31 = Low Resolution (MSB) 32 - 63 = High Resolution (LSB) 64 - 95 = Switches 96 - 119 = Various / FX 120 - 127 = Channel Mode Messages






43. A way to save or change complete settings






44. All Sounds OFF ~ Cuts all outputs of sound ==> SILENCE






45. Longitudinal Time Code; When SMPTE time code is encoded as an audio signal on audio track; Audio version of SMPTE; Absolute






46. Voltage signal changes AMPLITUDE






47. Pan






48. Stops the sequence or pattern






49. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






50. Reset All Controllers