Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1 (msb) ---> 110 (System Message) ---> 0100 (Which Message)






2. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






3. 2 Bytes Long; 4 sent per frame of SMPTE; 8 frames needed to make a complete SMPTED address; 2 full frames of SMPTE are needed to visually update the address






4. All Notes OFF (Release Time) ~ Does not guarantee a complete sound loss






5. POLY






6. MIDI Time Code message sent during playback






7. Volume






8. Converting an analog signal or sound into a MIDI message






9. Manually initiate transfer from device






10. Low Resolution (MSB)






11. ( S -> 01:01:01:01 -> Transport Method ); 1 for 'System Message' -> 8 for SMPTE -> 1 for Transport Method; Data = 0; 3 numbers = Which column of SMPTE; 4 numbers = Value for the column






12. OMNI ON






13. 16 -384






14. Voltage signal changes HARMONIC CONTENT (TIMBRE)






15. MIDI Time Code message only sent on start - stop or continue






16. Model number (functions similar to MAN ID but happens after the MAN ID is validated)






17. Assigned by MMA and JMSC; These need to be used with all future SysEx messages or they will be ignored (think saved patches)


18. The process of locking two or more devices together in time and/or tempo






19. Pan






20. Switches






21. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






22. Based on System Exclusive; Allows more control over MIDI devices unlike standard Common or RealTime messages; Fast-Forward - Fast-Rewind - Shuttle Control - Track Arming - Variable Playback - etc.






23. Voltage signal changes AMPLITUDE






24. Time code developed for the film industry but now extensively used in music and recording; Related to hours - minutes - seconds and film or video frames rather than to musical tempo; Absolute






25. (Vertical Interval Time Code); Popular method for recording time code onto videotape; Video version of SMPTE; Absolute






26. Used to represent sound or performance parameters (must be used by all manufacturers)






27. Start of Exclusive; Manufacturer's ID; Product ID; Device ID; Program Data; End of Exclusive (EOX)






28. Starts a sequence or pattern






29. Various / FX






30. Synchronization to the timing or speed of a pattern or song






31. OMNI OFF






32. Actual bulk of data; Easily up to 100 parameters (Patch Name - Filters - LFO - Oscillator Settings - and all other data)






33. Using a key - button - pad - slider - knob - etc. to generate a MIDI message; 80% - 90% of MIDI controllers use this method for MIDI conversion






34. F7h






35. Base 10






36. Local ON/OFF






37. All Sounds OFF ~ Cuts all outputs of sound ==> SILENCE






38. Sometimes called a USER ID; Can be changed on two pieces of the same equipment






39. Relative & Absolute






40. Resets to default power up state






41. MIDI Time Code; Sub- format of SMPTE; Absolute






42. A pulse is sent out every 300 ms; If a slave device receives them it will function normally






43. 00 - 31 = Low Resolution (MSB) 32 - 63 = High Resolution (LSB) 64 - 95 = Switches 96 - 119 = Various / FX 120 - 127 = Channel Mode Messages






44. Propellerhead Software's standard for timing - audio channels - and transport control available on most DAW's & Sequencers; Designed to control multiple applications within the same computer






45. The parameters that make up an operating system; Think of it like the 'stuff a band would need to do before actually making music during practice'






46. Series of tempo- related electronic timing markers embedded in the MIDI data stream; Revolves around BPM; 24 PPQN; Also known as the Timing Clock; Setup is generally the same as MTC






47. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






48. Longitudinal Time Code; When SMPTE time code is encoded as an audio signal on audio track; Audio version of SMPTE; Absolute






49. Tells analog oscillators to 'tune up'






50. Beats Per Minute