Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. SMPTE; MTC; LTC; VITC; SPP






2. Low Resolution (MSB)






3. Starts a sequence or pattern






4. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






5. Voltage signal changes AMPLITUDE






6. Voltage signal changes PITCH






7. Modulation






8. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






9. How high resolution is achieved in MIDI Controllers






10. Local ON/OFF






11. Using a key - button - pad - slider - knob - etc. to generate a MIDI message; 80% - 90% of MIDI controllers use this method for MIDI conversion






12. Voltage signal changes HARMONIC CONTENT (TIMBRE)






13. Storage Media or Sequence Track






14. Single MIDI message; Status Byte + associated Data Bytes; Can be edited individually allowing complete control over every minute detail of the MIDI sequence






15. Assigned by MMA and JMSC; These need to be used with all future SysEx messages or they will be ignored (think saved patches)

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16. Model number (functions similar to MAN ID but happens after the MAN ID is validated)






17. (MIDI Beat Clock) - Keeps devices locked to the same tempo (24 PPQN)






18. Various / FX






19. Relative & Absolute






20. (Controller + Channel) + Controller # + Amount






21. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






22. 0 - 32 - Bank Select 1 - Modulation 7 - Volume 10 - Pan 64 - Sustain Pedal






23. Series of tempo- related electronic timing markers embedded in the MIDI data stream; Revolves around BPM; 24 PPQN; Also known as the Timing Clock; Setup is generally the same as MTC






24. Base 10






25. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






26. 2 Bytes Long; 4 sent per frame of SMPTE; 8 frames needed to make a complete SMPTED address; 2 full frames of SMPTE are needed to visually update the address






27. Least Significant Byte; Controller #32






28. Always referenced from the beginning of the song






29. Internal device expressed in BPM that keeps multiple devices locked at the same tempo; Also known at the MIDI Beat Clock; Setup is generally the same as MTC






30. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






31. F7h






32. Status Byte = Controller + Channel Data Byte 1 = Controller Number Data Byte 2 = 0 - 127 (Value/Range)






33. 00 - 31 = Low Resolution (MSB) 32 - 63 = High Resolution (LSB) 64 - 95 = Switches 96 - 119 = Various / FX 120 - 127 = Channel Mode Messages






34. Used to represent sound or performance parameters (must be used by all manufacturers)






35. High Resolution (LSB)






36. Designed for the Theatrical and Staging Industries; Allows MIDI to control over audio and video playback systems - lighting & effects - pyrotechnics - machinery - and robotics






37. 16 -384






38. Channel Mode Messages






39. Sometimes called a USER ID; Can be changed on two pieces of the same equipment






40. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






41. Synchronization to a point in time or a direct address






42. A pulse is sent out every 300 ms; If a slave device receives them it will function normally






43. Based on System Exclusive; Allows more control over MIDI devices unlike standard Common or RealTime messages; Fast-Forward - Fast-Rewind - Shuttle Control - Track Arming - Variable Playback - etc.






44. Converting an analog signal or sound into a MIDI message






45. Bank Select






46. Pan






47. ( S -> 01:01:01:01 -> Transport Method ); 1 for 'System Message' -> 8 for SMPTE -> 1 for Transport Method; Data = 0; 3 numbers = Which column of SMPTE; 4 numbers = Value for the column






48. Beats Per Minute






49. Switches between songs or patterns on a sequence






50. The parameters that make up an operating system; Think of it like the 'stuff a band would need to do before actually making music during practice'