Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Tempo & Location






2. MIDI Time Code message only sent on start - stop or continue






3. 0 - 32 - Bank Select 1 - Modulation 7 - Volume 10 - Pan 64 - Sustain Pedal






4. Volume






5. Status Byte = Controller + Channel Data Byte 1 = Controller Number Data Byte 2 = 0 - 127 (Value/Range)






6. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






7. F0h (One of the highest priority system message)






8. Used to represent sound or performance parameters (must be used by all manufacturers)






9. Series of tempo- related electronic timing markers embedded in the MIDI data stream; Revolves around BPM; 24 PPQN; Also known as the Timing Clock; Setup is generally the same as MTC






10. (Controller + Channel) + Controller # + Amount






11. 1 (msb) ---> 110 (System Message) ---> 0100 (Which Message)






12. OMNI ON






13. Preferred; Not referenced from the beginning of the song; Slave always identifies with location of bar






14. Designed for the Theatrical and Staging Industries; Allows MIDI to control over audio and video playback systems - lighting & effects - pyrotechnics - machinery - and robotics






15. Longitudinal Time Code; When SMPTE time code is encoded as an audio signal on audio track; Audio version of SMPTE; Absolute






16. Always referenced from the beginning of the song






17. Starts a sequence or pattern






18. Reset All Controllers






19. A pulse is sent out every 300 ms; If a slave device receives them it will function normally






20. Using a key - button - pad - slider - knob - etc. to generate a MIDI message; 80% - 90% of MIDI controllers use this method for MIDI conversion






21. Stops the sequence or pattern






22. Controller that will commonly change banks on most MIDI devices (sometimes 0 & 32 are necessary)






23. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F






24. How high resolution is achieved in MIDI Controllers






25. Single MIDI message; Status Byte + associated Data Bytes; Can be edited individually allowing complete control over every minute detail of the MIDI sequence






26. Voltage signal changes HARMONIC CONTENT (TIMBRE)






27. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






28. 00 - 31 = Low Resolution (MSB) 32 - 63 = High Resolution (LSB) 64 - 95 = Switches 96 - 119 = Various / FX 120 - 127 = Channel Mode Messages






29. 2 Bytes Long; 4 sent per frame of SMPTE; 8 frames needed to make a complete SMPTED address; 2 full frames of SMPTE are needed to visually update the address






30. A way to save or change complete settings






31. Base 10






32. Divide the number by 16 and convert remainder to hexadecimal value






33. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






34. Switches






35. (Vertical Interval Time Code); Popular method for recording time code onto videotape; Video version of SMPTE; Absolute






36. Low Resolution (MSB)






37. All Sounds OFF ~ Cuts all outputs of sound ==> SILENCE






38. Resets to default power up state






39. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






40. Timing Clock; Start; Continue; Stop; Active Sensing; System Reset






41. Propellerhead Software's standard for timing - audio channels - and transport control available on most DAW's & Sequencers; Designed to control multiple applications within the same computer






42. Based on System Exclusive; Allows more control over MIDI devices unlike standard Common or RealTime messages; Fast-Forward - Fast-Rewind - Shuttle Control - Track Arming - Variable Playback - etc.






43. The process of locking two or more devices together in time and/or tempo






44. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






45. Locks devices to the same location (in increments of 16th notes)






46. MIDI Time Code; Sub- format of SMPTE; Absolute






47. Synchronization to a point in time or a direct address






48. Bank Select






49. Most Significant Byte; Controller #0






50. F7h