Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Contains entire SMPTE address plus the last issued transport command (Start - Stop - Continue); 10 bytes long






2. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






3. The process of locking two or more devices together in time and/or tempo






4. Divide the number by 16 and convert remainder to hexadecimal value






5. Tempo & Location






6. Using handshake wiring - requests for data are continuously sent between devices






7. How high resolution is achieved in MIDI Controllers






8. Tells analog oscillators to 'tune up'






9. Voltage signal changes HARMONIC CONTENT (TIMBRE)






10. Internal device expressed in BPM that keeps multiple devices locked at the same tempo; Also known at the MIDI Beat Clock; Setup is generally the same as MTC






11. Looks previous to the play line for any prior MIDI information and updates the sequence accordingly; Most commonly used with Program Change and Controller Messages






12. 0 - 32 - Bank Select 1 - Modulation 7 - Volume 10 - Pan 64 - Sustain Pedal






13. MIDI Clock; MIDI Sync






14. MONO






15. Designed for the Theatrical and Staging Industries; Allows MIDI to control over audio and video playback systems - lighting & effects - pyrotechnics - machinery - and robotics






16. Starts a sequence or pattern






17. Time code developed for the film industry but now extensively used in music and recording; Related to hours - minutes - seconds and film or video frames rather than to musical tempo; Absolute






18. Base 10






19. Pan






20. 16 -384 available Banks; Most common mirrored controller; Each bank contains 128 Programs (0 - 127); 2 -097 -152 possible Program Changes for MIDI






21. Timing Clock; Start; Continue; Stop; Active Sensing; System Reset






22. Series of tempo- related electronic timing markers embedded in the MIDI data stream; Revolves around BPM; 24 PPQN; Also known as the Timing Clock; Setup is generally the same as MTC






23. 2 Bytes Long; 4 sent per frame of SMPTE; 8 frames needed to make a complete SMPTED address; 2 full frames of SMPTE are needed to visually update the address






24. F7h






25. Start of Exclusive; Manufacturer's ID; Product ID; Device ID; Program Data; End of Exclusive (EOX)






26. Keyboards - Wind Controllers - Brass Controllers - Electronic Drums - and Control Surfaces; Significantly less latency






27. Actual bulk of data; Easily up to 100 parameters (Patch Name - Filters - LFO - Oscillator Settings - and all other data)






28. Switches between songs or patterns on a sequence






29. F0h (One of the highest priority system message)






30. Longitudinal Time Code; When SMPTE time code is encoded as an audio signal on audio track; Audio version of SMPTE; Absolute






31. Beats Per Minute






32. Locks devices to the same location (in increments of 16th notes)






33. (Vertical Interval Time Code); Popular method for recording time code onto videotape; Video version of SMPTE; Absolute






34. Modulation






35. A way to save or change complete settings






36. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






37. OMNI ON






38. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






39. All Sounds OFF ~ Cuts all outputs of sound ==> SILENCE






40. Continues the sequence or pattern from where it was last stopped






41. SMPTE; MTC; LTC; VITC; SPP






42. Manually initiate transfer from device






43. MIDI Time Code message sent during playback






44. Preferred; Not referenced from the beginning of the song; Slave always identifies with location of bar






45. Message sent for the device to send SysEx data - then sends it to the device; Most commonly used by an editor or library program






46. Storage Media or Sequence Track






47. POLY






48. All Notes OFF (Release Time) ~ Does not guarantee a complete sound loss






49. Sustain Pedal






50. Converting an analog signal or sound into a MIDI message