Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






2. Low Resolution (MSB)






3. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






4. (MIDI Beat Clock) - Keeps devices locked to the same tempo (24 PPQN)






5. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






6. Tune Request; Song Select; Song Position Pointer; MIDI Time Code






7. 1 (msb) ---> 110 (System Message) ---> 0100 (Which Message)






8. Pan






9. All Notes OFF (Release Time) ~ Does not guarantee a complete sound loss






10. Series of tempo- related electronic timing markers embedded in the MIDI data stream; Revolves around BPM; 24 PPQN; Also known as the Timing Clock; Setup is generally the same as MTC






11. Single MIDI message; Status Byte + associated Data Bytes; Can be edited individually allowing complete control over every minute detail of the MIDI sequence






12. Various / FX






13. ( S -> 01:01:01:01 -> Transport Method ); 1 for 'System Message' -> 8 for SMPTE -> 1 for Transport Method; Data = 0; 3 numbers = Which column of SMPTE; 4 numbers = Value for the column






14. Voltage signal changes PITCH






15. Converting an analog signal or sound into a MIDI message






16. Stops the sequence or pattern






17. The process of locking two or more devices together in time and/or tempo






18. Resets to default power up state






19. (Controller + Channel) + Controller # + Amount






20. SPP with added tempo information; Relative






21. 2 Bytes Long; 4 sent per frame of SMPTE; 8 frames needed to make a complete SMPTED address; 2 full frames of SMPTE are needed to visually update the address






22. Direct; Request; Handshake






23. Using handshake wiring - requests for data are continuously sent between devices






24. Most Significant Byte; Controller #0






25. Message sent for the device to send SysEx data - then sends it to the device; Most commonly used by an editor or library program






26. Controller that will commonly change banks on most MIDI devices (sometimes 0 & 32 are necessary)






27. Designed for the Theatrical and Staging Industries; Allows MIDI to control over audio and video playback systems - lighting & effects - pyrotechnics - machinery - and robotics






28. Timing Clock; Start; Continue; Stop; Active Sensing; System Reset






29. Preferred; Not referenced from the beginning of the song; Slave always identifies with location of bar






30. Synchronization to a point in time or a direct address






31. OMNI ON






32. Actual bulk of data; Easily up to 100 parameters (Patch Name - Filters - LFO - Oscillator Settings - and all other data)






33. Least Significant Byte; Controller #32






34. Local ON/OFF






35. Continues the sequence or pattern from where it was last stopped






36. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






37. 16 -384 available Banks; Most common mirrored controller; Each bank contains 128 Programs (0 - 127); 2 -097 -152 possible Program Changes for MIDI






38. Storage Media or Sequence Track






39. Using a key - button - pad - slider - knob - etc. to generate a MIDI message; 80% - 90% of MIDI controllers use this method for MIDI conversion






40. Sustain Pedal






41. Based on System Exclusive; Allows more control over MIDI devices unlike standard Common or RealTime messages; Fast-Forward - Fast-Rewind - Shuttle Control - Track Arming - Variable Playback - etc.






42. Beats Per Minute






43. MIDI Time Code message sent during playback






44. Base 10






45. Modulation






46. Contains entire SMPTE address plus the last issued transport command (Start - Stop - Continue); 10 bytes long






47. 0 - 32 - Bank Select 1 - Modulation 7 - Volume 10 - Pan 64 - Sustain Pedal






48. 16 -384






49. Starts a sequence or pattern






50. OMNI OFF







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