Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Looks previous to the play line for any prior MIDI information and updates the sequence accordingly; Most commonly used with Program Change and Controller Messages






2. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F






3. Continues the sequence or pattern from where it was last stopped






4. Synchronization to a point in time or a direct address






5. Local ON/OFF






6. Storage Media or Sequence Track






7. Beats Per Minute






8. Tempo & Location






9. Tune Request; Song Select; Song Position Pointer; MIDI Time Code






10. Base 2






11. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






12. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






13. Manually initiate transfer from device






14. SMPTE; MTC; LTC; VITC; SPP






15. Sometimes called a USER ID; Can be changed on two pieces of the same equipment






16. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






17. Propellerhead Software's standard for timing - audio channels - and transport control available on most DAW's & Sequencers; Designed to control multiple applications within the same computer






18. Base 10






19. MIDI Clock; MIDI Sync






20. All Notes OFF (Release Time) ~ Does not guarantee a complete sound loss






21. (Controller + Channel) + Controller # + Amount






22. Modulation






23. Message sent for the device to send SysEx data - then sends it to the device; Most commonly used by an editor or library program






24. Low Resolution (MSB)






25. Longitudinal Time Code; When SMPTE time code is encoded as an audio signal on audio track; Audio version of SMPTE; Absolute






26. Contains entire SMPTE address plus the last issued transport command (Start - Stop - Continue); 10 bytes long






27. 0 - 32 - Bank Select 1 - Modulation 7 - Volume 10 - Pan 64 - Sustain Pedal






28. Relative & Absolute






29. 2 Bytes Long; 4 sent per frame of SMPTE; 8 frames needed to make a complete SMPTED address; 2 full frames of SMPTE are needed to visually update the address






30. Channel Mode Messages






31. Used to represent sound or performance parameters (must be used by all manufacturers)






32. MIDI Time Code message only sent on start - stop or continue






33. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






34. How high resolution is achieved in MIDI Controllers






35. Synchronization to the timing or speed of a pattern or song






36. Various / FX






37. 00 - 31 = Low Resolution (MSB) 32 - 63 = High Resolution (LSB) 64 - 95 = Switches 96 - 119 = Various / FX 120 - 127 = Channel Mode Messages






38. Actual bulk of data; Easily up to 100 parameters (Patch Name - Filters - LFO - Oscillator Settings - and all other data)






39. Status Byte = Controller + Channel Data Byte 1 = Controller Number Data Byte 2 = 0 - 127 (Value/Range)






40. Bank Select






41. Time code developed for the film industry but now extensively used in music and recording; Related to hours - minutes - seconds and film or video frames rather than to musical tempo; Absolute






42. Guitar - Bass - Strings - & Monophonic Audio- to-Video Conversion; More Expressive






43. High Resolution (LSB)






44. Using a key - button - pad - slider - knob - etc. to generate a MIDI message; 80% - 90% of MIDI controllers use this method for MIDI conversion






45. Direct; Request; Handshake






46. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






47. Starts a sequence or pattern






48. (MIDI Beat Clock) - Keeps devices locked to the same tempo (24 PPQN)






49. Controller that will commonly change banks on most MIDI devices (sometimes 0 & 32 are necessary)






50. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart