Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Tune Request; Song Select; Song Position Pointer; MIDI Time Code






2. Channel Mode Messages






3. Least Significant Byte; Controller #32






4. MIDI Time Code message only sent on start - stop or continue






5. OMNI OFF






6. Sometimes called a USER ID; Can be changed on two pieces of the same equipment






7. SMPTE; MTC; LTC; VITC; SPP






8. Modulation






9. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






10. Series of tempo- related electronic timing markers embedded in the MIDI data stream; Revolves around BPM; 24 PPQN; Also known as the Timing Clock; Setup is generally the same as MTC






11. Timing Clock; Start; Continue; Stop; Active Sensing; System Reset






12. Start of Exclusive; Manufacturer's ID; Product ID; Device ID; Program Data; End of Exclusive (EOX)






13. Message sent for the device to send SysEx data - then sends it to the device; Most commonly used by an editor or library program






14. POLY






15. Guitar - Bass - Strings - & Monophonic Audio- to-Video Conversion; More Expressive






16. Using a key - button - pad - slider - knob - etc. to generate a MIDI message; 80% - 90% of MIDI controllers use this method for MIDI conversion






17. Reset All Controllers






18. Resets to default power up state






19. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






20. A pulse is sent out every 300 ms; If a slave device receives them it will function normally






21. Relative & Absolute






22. Voltage signal changes PITCH






23. Starts a sequence or pattern






24. Local ON/OFF






25. Always referenced from the beginning of the song






26. Continues the sequence or pattern from where it was last stopped






27. Bank Select






28. Switches between songs or patterns on a sequence






29. A way to save or change complete settings






30. MONO






31. Switches






32. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F






33. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






34. 0 - 32 - Bank Select 1 - Modulation 7 - Volume 10 - Pan 64 - Sustain Pedal






35. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






36. Beats Per Minute






37. Assigned by MMA and JMSC; These need to be used with all future SysEx messages or they will be ignored (think saved patches)

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38. Propellerhead Software's standard for timing - audio channels - and transport control available on most DAW's & Sequencers; Designed to control multiple applications within the same computer






39. Storage Media or Sequence Track






40. Internal device expressed in BPM that keeps multiple devices locked at the same tempo; Also known at the MIDI Beat Clock; Setup is generally the same as MTC






41. Controller that will commonly change banks on most MIDI devices (sometimes 0 & 32 are necessary)






42. 2 Bytes Long; 4 sent per frame of SMPTE; 8 frames needed to make a complete SMPTED address; 2 full frames of SMPTE are needed to visually update the address






43. Using handshake wiring - requests for data are continuously sent between devices






44. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






45. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






46. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






47. Manually initiate transfer from device






48. Most Significant Byte; Controller #0






49. Tempo & Location






50. Tells analog oscillators to 'tune up'







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