Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Message sent for the device to send SysEx data - then sends it to the device; Most commonly used by an editor or library program






2. All Sounds OFF ~ Cuts all outputs of sound ==> SILENCE






3. Voltage signal changes AMPLITUDE






4. Voltage signal changes HARMONIC CONTENT (TIMBRE)






5. Voltage signal changes PITCH






6. Resets to default power up state






7. Timing Clock; Start; Continue; Stop; Active Sensing; System Reset






8. Reset All Controllers






9. A way to save or change complete settings






10. 16 -384






11. Used to represent sound or performance parameters (must be used by all manufacturers)






12. How high resolution is achieved in MIDI Controllers






13. 0 - 32 - Bank Select 1 - Modulation 7 - Volume 10 - Pan 64 - Sustain Pedal






14. Designed for the Theatrical and Staging Industries; Allows MIDI to control over audio and video playback systems - lighting & effects - pyrotechnics - machinery - and robotics






15. Channel Mode Messages






16. Time code developed for the film industry but now extensively used in music and recording; Related to hours - minutes - seconds and film or video frames rather than to musical tempo; Absolute






17. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






18. Continues the sequence or pattern from where it was last stopped






19. Using handshake wiring - requests for data are continuously sent between devices






20. Base 10






21. Status Byte = Controller + Channel Data Byte 1 = Controller Number Data Byte 2 = 0 - 127 (Value/Range)






22. (MIDI Beat Clock) - Keeps devices locked to the same tempo (24 PPQN)






23. OMNI OFF






24. Start of Exclusive; Manufacturer's ID; Product ID; Device ID; Program Data; End of Exclusive (EOX)






25. The parameters that make up an operating system; Think of it like the 'stuff a band would need to do before actually making music during practice'






26. Synchronization to the timing or speed of a pattern or song






27. Contains entire SMPTE address plus the last issued transport command (Start - Stop - Continue); 10 bytes long






28. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






29. Assigned by MMA and JMSC; These need to be used with all future SysEx messages or they will be ignored (think saved patches)


30. Longitudinal Time Code; When SMPTE time code is encoded as an audio signal on audio track; Audio version of SMPTE; Absolute






31. Looks previous to the play line for any prior MIDI information and updates the sequence accordingly; Most commonly used with Program Change and Controller Messages






32. Container that carries all MIDI events in a sequence; Method of grouping MIDI events to make editing and arranging easier






33. Least Significant Byte; Controller #32






34. SPP with added tempo information; Relative






35. Local ON/OFF






36. 00 - 31 = Low Resolution (MSB) 32 - 63 = High Resolution (LSB) 64 - 95 = Switches 96 - 119 = Various / FX 120 - 127 = Channel Mode Messages






37. 1 (msb) ---> 110 (System Message) ---> 0100 (Which Message)






38. Tune Request; Song Select; Song Position Pointer; MIDI Time Code






39. MIDI Time Code; Sub- format of SMPTE; Absolute






40. Switches






41. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






42. High Resolution (LSB)






43. A pulse is sent out every 300 ms; If a slave device receives them it will function normally






44. Beats Per Minute






45. (Vertical Interval Time Code); Popular method for recording time code onto videotape; Video version of SMPTE; Absolute






46. MONO






47. All Notes OFF (Release Time) ~ Does not guarantee a complete sound loss






48. Switches between songs or patterns on a sequence






49. Synchronization to a point in time or a direct address






50. Guitar - Bass - Strings - & Monophonic Audio- to-Video Conversion; More Expressive