Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Status Byte = Controller + Channel Data Byte 1 = Controller Number Data Byte 2 = 0 - 127 (Value/Range)






2. Synchronization to the timing or speed of a pattern or song






3. A pulse is sent out every 300 ms; If a slave device receives them it will function normally






4. Model number (functions similar to MAN ID but happens after the MAN ID is validated)






5. 00 - 31 = Low Resolution (MSB) 32 - 63 = High Resolution (LSB) 64 - 95 = Switches 96 - 119 = Various / FX 120 - 127 = Channel Mode Messages






6. MIDI Clock; MIDI Sync






7. 0 - 32 - Bank Select 1 - Modulation 7 - Volume 10 - Pan 64 - Sustain Pedal






8. Single MIDI message; Status Byte + associated Data Bytes; Can be edited individually allowing complete control over every minute detail of the MIDI sequence






9. Direct; Request; Handshake






10. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






11. Timing Clock; Start; Continue; Stop; Active Sensing; System Reset






12. ( S -> 01:01:01:01 -> Transport Method ); 1 for 'System Message' -> 8 for SMPTE -> 1 for Transport Method; Data = 0; 3 numbers = Which column of SMPTE; 4 numbers = Value for the column






13. Least Significant Byte; Controller #32






14. Local ON/OFF






15. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






16. Low Resolution (MSB)






17. Base 2






18. Start of Exclusive; Manufacturer's ID; Product ID; Device ID; Program Data; End of Exclusive (EOX)






19. Manually initiate transfer from device






20. Container that carries all MIDI events in a sequence; Method of grouping MIDI events to make editing and arranging easier






21. SPP with added tempo information; Relative






22. Preferred; Not referenced from the beginning of the song; Slave always identifies with location of bar






23. Resets to default power up state






24. Internal device expressed in BPM that keeps multiple devices locked at the same tempo; Also known at the MIDI Beat Clock; Setup is generally the same as MTC






25. MIDI Time Code message only sent on start - stop or continue






26. Continues the sequence or pattern from where it was last stopped






27. Tune Request; Song Select; Song Position Pointer; MIDI Time Code






28. Pan






29. Always referenced from the beginning of the song






30. Assigned by MMA and JMSC; These need to be used with all future SysEx messages or they will be ignored (think saved patches)

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31. Controller that will commonly change banks on most MIDI devices (sometimes 0 & 32 are necessary)






32. Stops the sequence or pattern






33. 16 -384






34. Reset All Controllers






35. Relative & Absolute






36. (Vertical Interval Time Code); Popular method for recording time code onto videotape; Video version of SMPTE; Absolute






37. Divide the number by 16 and convert remainder to hexadecimal value






38. Locks devices to the same location (in increments of 16th notes)






39. Voltage signal changes PITCH






40. Synchronization to a point in time or a direct address






41. Most Significant Byte; Controller #0






42. Contains entire SMPTE address plus the last issued transport command (Start - Stop - Continue); 10 bytes long






43. (Controller + Channel) + Controller # + Amount






44. Guitar - Bass - Strings - & Monophonic Audio- to-Video Conversion; More Expressive






45. Actual bulk of data; Easily up to 100 parameters (Patch Name - Filters - LFO - Oscillator Settings - and all other data)






46. Modulation






47. Designed for the Theatrical and Staging Industries; Allows MIDI to control over audio and video playback systems - lighting & effects - pyrotechnics - machinery - and robotics






48. Switches between songs or patterns on a sequence






49. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






50. OMNI ON