Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The parameters that make up an operating system; Think of it like the 'stuff a band would need to do before actually making music during practice'






2. Message sent for the device to send SysEx data - then sends it to the device; Most commonly used by an editor or library program






3. Base 10






4. Tune Request; Song Select; Song Position Pointer; MIDI Time Code






5. Modulation






6. 16 -384






7. Time code developed for the film industry but now extensively used in music and recording; Related to hours - minutes - seconds and film or video frames rather than to musical tempo; Absolute






8. Internal device expressed in BPM that keeps multiple devices locked at the same tempo; Also known at the MIDI Beat Clock; Setup is generally the same as MTC






9. SPP with added tempo information; Relative






10. Series of tempo- related electronic timing markers embedded in the MIDI data stream; Revolves around BPM; 24 PPQN; Also known as the Timing Clock; Setup is generally the same as MTC






11. Least Significant Byte; Controller #32






12. Timing Clock; Start; Continue; Stop; Active Sensing; System Reset






13. Relative & Absolute






14. MIDI Clock; MIDI Sync






15. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






16. Preferred; Not referenced from the beginning of the song; Slave always identifies with location of bar






17. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






18. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






19. Synchronization to the timing or speed of a pattern or song






20. SMPTE; MTC; LTC; VITC; SPP






21. POLY






22. Status Byte = Controller + Channel Data Byte 1 = Controller Number Data Byte 2 = 0 - 127 (Value/Range)






23. Tells analog oscillators to 'tune up'






24. Contains entire SMPTE address plus the last issued transport command (Start - Stop - Continue); 10 bytes long






25. (Controller + Channel) + Controller # + Amount






26. MIDI Time Code; Sub- format of SMPTE; Absolute






27. Looks previous to the play line for any prior MIDI information and updates the sequence accordingly; Most commonly used with Program Change and Controller Messages






28. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






29. A way to save or change complete settings






30. F7h






31. Keyboards - Wind Controllers - Brass Controllers - Electronic Drums - and Control Surfaces; Significantly less latency






32. Base 2






33. Always referenced from the beginning of the song






34. Direct; Request; Handshake






35. 0 - 32 - Bank Select 1 - Modulation 7 - Volume 10 - Pan 64 - Sustain Pedal






36. Model number (functions similar to MAN ID but happens after the MAN ID is validated)






37. (Vertical Interval Time Code); Popular method for recording time code onto videotape; Video version of SMPTE; Absolute






38. Single MIDI message; Status Byte + associated Data Bytes; Can be edited individually allowing complete control over every minute detail of the MIDI sequence






39. Designed for the Theatrical and Staging Industries; Allows MIDI to control over audio and video playback systems - lighting & effects - pyrotechnics - machinery - and robotics






40. Used to represent sound or performance parameters (must be used by all manufacturers)






41. Using handshake wiring - requests for data are continuously sent between devices






42. Locks devices to the same location (in increments of 16th notes)






43. Volume






44. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F






45. Voltage signal changes AMPLITUDE






46. Channel Mode Messages






47. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






48. ( S -> 01:01:01:01 -> Transport Method ); 1 for 'System Message' -> 8 for SMPTE -> 1 for Transport Method; Data = 0; 3 numbers = Which column of SMPTE; 4 numbers = Value for the column






49. Local ON/OFF






50. Reset All Controllers