Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 0 - 32 - Bank Select 1 - Modulation 7 - Volume 10 - Pan 64 - Sustain Pedal






2. How high resolution is achieved in MIDI Controllers






3. Stops the sequence or pattern






4. All Sounds OFF ~ Cuts all outputs of sound ==> SILENCE






5. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






6. 00 - 31 = Low Resolution (MSB) 32 - 63 = High Resolution (LSB) 64 - 95 = Switches 96 - 119 = Various / FX 120 - 127 = Channel Mode Messages






7. Voltage signal changes AMPLITUDE






8. Tells analog oscillators to 'tune up'






9. Switches






10. Most Significant Byte; Controller #0






11. Base 2






12. POLY






13. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






14. Keyboards - Wind Controllers - Brass Controllers - Electronic Drums - and Control Surfaces; Significantly less latency






15. Actual bulk of data; Easily up to 100 parameters (Patch Name - Filters - LFO - Oscillator Settings - and all other data)






16. Converting an analog signal or sound into a MIDI message






17. MIDI Clock; MIDI Sync






18. 16 -384 available Banks; Most common mirrored controller; Each bank contains 128 Programs (0 - 127); 2 -097 -152 possible Program Changes for MIDI






19. Assigned by MMA and JMSC; These need to be used with all future SysEx messages or they will be ignored (think saved patches)

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20. Start of Exclusive; Manufacturer's ID; Product ID; Device ID; Program Data; End of Exclusive (EOX)






21. Internal device expressed in BPM that keeps multiple devices locked at the same tempo; Also known at the MIDI Beat Clock; Setup is generally the same as MTC






22. Divide the number by 16 and convert remainder to hexadecimal value






23. Contains entire SMPTE address plus the last issued transport command (Start - Stop - Continue); 10 bytes long






24. Voltage signal changes PITCH






25. Least Significant Byte; Controller #32






26. Guitar - Bass - Strings - & Monophonic Audio- to-Video Conversion; More Expressive






27. 1 (msb) ---> 110 (System Message) ---> 0100 (Which Message)






28. Status Byte = Controller + Channel Data Byte 1 = Controller Number Data Byte 2 = 0 - 127 (Value/Range)






29. (Vertical Interval Time Code); Popular method for recording time code onto videotape; Video version of SMPTE; Absolute






30. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






31. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F






32. Channel Mode Messages






33. MIDI Time Code; Sub- format of SMPTE; Absolute






34. F0h (One of the highest priority system message)






35. Timing Clock; Start; Continue; Stop; Active Sensing; System Reset






36. OMNI OFF






37. A pulse is sent out every 300 ms; If a slave device receives them it will function normally






38. Base 10






39. OMNI ON






40. Time code developed for the film industry but now extensively used in music and recording; Related to hours - minutes - seconds and film or video frames rather than to musical tempo; Absolute






41. Local ON/OFF






42. 16 -384






43. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






44. Beats Per Minute






45. Longitudinal Time Code; When SMPTE time code is encoded as an audio signal on audio track; Audio version of SMPTE; Absolute






46. Relative & Absolute






47. Using handshake wiring - requests for data are continuously sent between devices






48. Preferred; Not referenced from the beginning of the song; Slave always identifies with location of bar






49. 2 Bytes Long; 4 sent per frame of SMPTE; 8 frames needed to make a complete SMPTED address; 2 full frames of SMPTE are needed to visually update the address






50. Synchronization to a point in time or a direct address