Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Always referenced from the beginning of the song






2. Tempo & Location






3. Sometimes called a USER ID; Can be changed on two pieces of the same equipment






4. 1 (msb) ---> 110 (System Message) ---> 0100 (Which Message)






5. A way to save or change complete settings






6. Container that carries all MIDI events in a sequence; Method of grouping MIDI events to make editing and arranging easier






7. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






8. Synchronization to a point in time or a direct address






9. Looks previous to the play line for any prior MIDI information and updates the sequence accordingly; Most commonly used with Program Change and Controller Messages






10. Least Significant Byte; Controller #32






11. 16 -384






12. 16 -384 available Banks; Most common mirrored controller; Each bank contains 128 Programs (0 - 127); 2 -097 -152 possible Program Changes for MIDI






13. Switches between songs or patterns on a sequence






14. MIDI Time Code message sent during playback






15. ( S -> 01:01:01:01 -> Transport Method ); 1 for 'System Message' -> 8 for SMPTE -> 1 for Transport Method; Data = 0; 3 numbers = Which column of SMPTE; 4 numbers = Value for the column






16. Propellerhead Software's standard for timing - audio channels - and transport control available on most DAW's & Sequencers; Designed to control multiple applications within the same computer






17. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






18. MIDI Clock; MIDI Sync






19. Series of tempo- related electronic timing markers embedded in the MIDI data stream; Revolves around BPM; 24 PPQN; Also known as the Timing Clock; Setup is generally the same as MTC






20. Reset All Controllers






21. Tune Request; Song Select; Song Position Pointer; MIDI Time Code






22. Status Byte = Controller + Channel Data Byte 1 = Controller Number Data Byte 2 = 0 - 127 (Value/Range)






23. (Controller + Channel) + Controller # + Amount






24. Used to represent sound or performance parameters (must be used by all manufacturers)






25. F7h






26. Controller that will commonly change banks on most MIDI devices (sometimes 0 & 32 are necessary)






27. Actual bulk of data; Easily up to 100 parameters (Patch Name - Filters - LFO - Oscillator Settings - and all other data)






28. Converting an analog signal or sound into a MIDI message






29. Resets to default power up state






30. Voltage signal changes HARMONIC CONTENT (TIMBRE)






31. Base 10






32. Bank Select






33. Tells analog oscillators to 'tune up'






34. Single MIDI message; Status Byte + associated Data Bytes; Can be edited individually allowing complete control over every minute detail of the MIDI sequence






35. Continues the sequence or pattern from where it was last stopped






36. Manually initiate transfer from device






37. SPP with added tempo information; Relative






38. Longitudinal Time Code; When SMPTE time code is encoded as an audio signal on audio track; Audio version of SMPTE; Absolute






39. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






40. MIDI Time Code; Sub- format of SMPTE; Absolute






41. Voltage signal changes AMPLITUDE






42. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






43. Relative & Absolute






44. Using handshake wiring - requests for data are continuously sent between devices






45. (MIDI Beat Clock) - Keeps devices locked to the same tempo (24 PPQN)






46. Local ON/OFF






47. Start of Exclusive; Manufacturer's ID; Product ID; Device ID; Program Data; End of Exclusive (EOX)






48. All Sounds OFF ~ Cuts all outputs of sound ==> SILENCE






49. Message sent for the device to send SysEx data - then sends it to the device; Most commonly used by an editor or library program






50. Timing Clock; Start; Continue; Stop; Active Sensing; System Reset