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Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Series of tempo- related electronic timing markers embedded in the MIDI data stream; Revolves around BPM; 24 PPQN; Also known as the Timing Clock; Setup is generally the same as MTC






2. MONO






3. MIDI Time Code; Sub- format of SMPTE; Absolute






4. Base 10






5. Various / FX






6. Continues the sequence or pattern from where it was last stopped






7. Manually initiate transfer from device






8. Bank Select






9. Resets to default power up state






10. Storage Media or Sequence Track






11. MIDI Time Code message sent during playback






12. Preferred; Not referenced from the beginning of the song; Slave always identifies with location of bar






13. Using a key - button - pad - slider - knob - etc. to generate a MIDI message; 80% - 90% of MIDI controllers use this method for MIDI conversion






14. Propellerhead Software's standard for timing - audio channels - and transport control available on most DAW's & Sequencers; Designed to control multiple applications within the same computer






15. Base 2






16. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






17. Internal device expressed in BPM that keeps multiple devices locked at the same tempo; Also known at the MIDI Beat Clock; Setup is generally the same as MTC






18. Looks previous to the play line for any prior MIDI information and updates the sequence accordingly; Most commonly used with Program Change and Controller Messages






19. Switches between songs or patterns on a sequence






20. Time code developed for the film industry but now extensively used in music and recording; Related to hours - minutes - seconds and film or video frames rather than to musical tempo; Absolute






21. Least Significant Byte; Controller #32






22. Status Byte = Controller + Channel Data Byte 1 = Controller Number Data Byte 2 = 0 - 127 (Value/Range)






23. Local ON/OFF






24. Stops the sequence or pattern






25. 2 Bytes Long; 4 sent per frame of SMPTE; 8 frames needed to make a complete SMPTED address; 2 full frames of SMPTE are needed to visually update the address






26. Converting an analog signal or sound into a MIDI message






27. The process of locking two or more devices together in time and/or tempo






28. ( S -> 01:01:01:01 -> Transport Method ); 1 for 'System Message' -> 8 for SMPTE -> 1 for Transport Method; Data = 0; 3 numbers = Which column of SMPTE; 4 numbers = Value for the column






29. Designed for the Theatrical and Staging Industries; Allows MIDI to control over audio and video playback systems - lighting & effects - pyrotechnics - machinery - and robotics






30. MIDI Time Code message only sent on start - stop or continue






31. The parameters that make up an operating system; Think of it like the 'stuff a band would need to do before actually making music during practice'






32. Pan






33. 16 -384 available Banks; Most common mirrored controller; Each bank contains 128 Programs (0 - 127); 2 -097 -152 possible Program Changes for MIDI






34. F0h (One of the highest priority system message)






35. Starts a sequence or pattern






36. Volume






37. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






38. Synchronization to a point in time or a direct address






39. 00 - 31 = Low Resolution (MSB) 32 - 63 = High Resolution (LSB) 64 - 95 = Switches 96 - 119 = Various / FX 120 - 127 = Channel Mode Messages






40. Tune Request; Song Select; Song Position Pointer; MIDI Time Code






41. Message sent for the device to send SysEx data - then sends it to the device; Most commonly used by an editor or library program






42. Model number (functions similar to MAN ID but happens after the MAN ID is validated)






43. OMNI ON






44. Divide the number by 16 and convert remainder to hexadecimal value






45. All Sounds OFF ~ Cuts all outputs of sound ==> SILENCE






46. Sustain Pedal






47. Synchronization to the timing or speed of a pattern or song






48. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






49. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






50. (Vertical Interval Time Code); Popular method for recording time code onto videotape; Video version of SMPTE; Absolute







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