Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. MIDI Time Code; Sub- format of SMPTE; Absolute






2. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






3. Controller that will commonly change banks on most MIDI devices (sometimes 0 & 32 are necessary)






4. Tells analog oscillators to 'tune up'






5. Voltage signal changes HARMONIC CONTENT (TIMBRE)






6. Synchronization to the timing or speed of a pattern or song






7. Based on System Exclusive; Allows more control over MIDI devices unlike standard Common or RealTime messages; Fast-Forward - Fast-Rewind - Shuttle Control - Track Arming - Variable Playback - etc.






8. Looks previous to the play line for any prior MIDI information and updates the sequence accordingly; Most commonly used with Program Change and Controller Messages






9. Preferred; Not referenced from the beginning of the song; Slave always identifies with location of bar






10. OMNI OFF






11. Model number (functions similar to MAN ID but happens after the MAN ID is validated)






12. Stops the sequence or pattern






13. Manually initiate transfer from device






14. Used to represent sound or performance parameters (must be used by all manufacturers)






15. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F






16. Volume






17. Longitudinal Time Code; When SMPTE time code is encoded as an audio signal on audio track; Audio version of SMPTE; Absolute






18. A way to save or change complete settings






19. Assigned by MMA and JMSC; These need to be used with all future SysEx messages or they will be ignored (think saved patches)

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20. Various / FX






21. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






22. Channel Mode Messages






23. 16 -384






24. Switches






25. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






26. Actual bulk of data; Easily up to 100 parameters (Patch Name - Filters - LFO - Oscillator Settings - and all other data)






27. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






28. Tune Request; Song Select; Song Position Pointer; MIDI Time Code






29. Single MIDI message; Status Byte + associated Data Bytes; Can be edited individually allowing complete control over every minute detail of the MIDI sequence






30. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






31. Time code developed for the film industry but now extensively used in music and recording; Related to hours - minutes - seconds and film or video frames rather than to musical tempo; Absolute






32. All Notes OFF (Release Time) ~ Does not guarantee a complete sound loss






33. Starts a sequence or pattern






34. How high resolution is achieved in MIDI Controllers






35. Direct; Request; Handshake






36. Locks devices to the same location (in increments of 16th notes)






37. MIDI Time Code message only sent on start - stop or continue






38. SPP with added tempo information; Relative






39. Message sent for the device to send SysEx data - then sends it to the device; Most commonly used by an editor or library program






40. POLY






41. Pan






42. Designed for the Theatrical and Staging Industries; Allows MIDI to control over audio and video playback systems - lighting & effects - pyrotechnics - machinery - and robotics






43. Most Significant Byte; Controller #0






44. OMNI ON






45. F7h






46. Bank Select






47. Keyboards - Wind Controllers - Brass Controllers - Electronic Drums - and Control Surfaces; Significantly less latency






48. Using a key - button - pad - slider - knob - etc. to generate a MIDI message; 80% - 90% of MIDI controllers use this method for MIDI conversion






49. Tempo & Location






50. Switches between songs or patterns on a sequence