Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






2. Channel Mode Messages






3. Beats Per Minute






4. Internal device expressed in BPM that keeps multiple devices locked at the same tempo; Also known at the MIDI Beat Clock; Setup is generally the same as MTC






5. Relative & Absolute






6. Pan






7. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






8. Tempo & Location






9. Base 2






10. 00 - 31 = Low Resolution (MSB) 32 - 63 = High Resolution (LSB) 64 - 95 = Switches 96 - 119 = Various / FX 120 - 127 = Channel Mode Messages






11. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






12. Always referenced from the beginning of the song






13. Most Significant Byte; Controller #0






14. (Controller + Channel) + Controller # + Amount






15. Manually initiate transfer from device






16. Voltage signal changes HARMONIC CONTENT (TIMBRE)






17. Actual bulk of data; Easily up to 100 parameters (Patch Name - Filters - LFO - Oscillator Settings - and all other data)






18. All Sounds OFF ~ Cuts all outputs of sound ==> SILENCE






19. MONO






20. Designed for the Theatrical and Staging Industries; Allows MIDI to control over audio and video playback systems - lighting & effects - pyrotechnics - machinery - and robotics






21. 0 - 32 - Bank Select 1 - Modulation 7 - Volume 10 - Pan 64 - Sustain Pedal






22. Used to represent sound or performance parameters (must be used by all manufacturers)






23. Resets to default power up state






24. F0h (One of the highest priority system message)






25. SMPTE; MTC; LTC; VITC; SPP






26. Reset All Controllers






27. Converting an analog signal or sound into a MIDI message






28. MIDI Time Code message sent during playback






29. Bank Select






30. Modulation






31. Timing Clock; Start; Continue; Stop; Active Sensing; System Reset






32. Stops the sequence or pattern






33. OMNI ON






34. Keyboards - Wind Controllers - Brass Controllers - Electronic Drums - and Control Surfaces; Significantly less latency






35. Based on System Exclusive; Allows more control over MIDI devices unlike standard Common or RealTime messages; Fast-Forward - Fast-Rewind - Shuttle Control - Track Arming - Variable Playback - etc.






36. Storage Media or Sequence Track






37. Locks devices to the same location (in increments of 16th notes)






38. Starts a sequence or pattern






39. Start of Exclusive; Manufacturer's ID; Product ID; Device ID; Program Data; End of Exclusive (EOX)






40. Preferred; Not referenced from the beginning of the song; Slave always identifies with location of bar






41. Message sent for the device to send SysEx data - then sends it to the device; Most commonly used by an editor or library program






42. Controller that will commonly change banks on most MIDI devices (sometimes 0 & 32 are necessary)






43. MIDI Time Code; Sub- format of SMPTE; Absolute






44. SPP with added tempo information; Relative






45. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






46. Direct; Request; Handshake






47. The parameters that make up an operating system; Think of it like the 'stuff a band would need to do before actually making music during practice'






48. (Vertical Interval Time Code); Popular method for recording time code onto videotape; Video version of SMPTE; Absolute






49. Tune Request; Song Select; Song Position Pointer; MIDI Time Code






50. Low Resolution (MSB)