Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1 (msb) ---> 110 (System Message) ---> 0100 (Which Message)






2. Converting an analog signal or sound into a MIDI message






3. (Vertical Interval Time Code); Popular method for recording time code onto videotape; Video version of SMPTE; Absolute






4. (Controller + Channel) + Controller # + Amount






5. Actual bulk of data; Easily up to 100 parameters (Patch Name - Filters - LFO - Oscillator Settings - and all other data)






6. POLY






7. Most Significant Byte; Controller #0






8. MIDI Time Code message sent during playback






9. The process of locking two or more devices together in time and/or tempo






10. Preferred; Not referenced from the beginning of the song; Slave always identifies with location of bar






11. Model number (functions similar to MAN ID but happens after the MAN ID is validated)






12. Reset All Controllers






13. Start of Exclusive; Manufacturer's ID; Product ID; Device ID; Program Data; End of Exclusive (EOX)






14. Tune Request; Song Select; Song Position Pointer; MIDI Time Code






15. MONO






16. Various / FX






17. MIDI Clock; MIDI Sync






18. SMPTE; MTC; LTC; VITC; SPP






19. 00 - 31 = Low Resolution (MSB) 32 - 63 = High Resolution (LSB) 64 - 95 = Switches 96 - 119 = Various / FX 120 - 127 = Channel Mode Messages






20. Switches






21. Channel Mode Messages






22. Keyboards - Wind Controllers - Brass Controllers - Electronic Drums - and Control Surfaces; Significantly less latency






23. All Notes OFF (Release Time) ~ Does not guarantee a complete sound loss






24. Divide the number by 16 and convert remainder to hexadecimal value






25. A pulse is sent out every 300 ms; If a slave device receives them it will function normally






26. Storage Media or Sequence Track






27. Series of tempo- related electronic timing markers embedded in the MIDI data stream; Revolves around BPM; 24 PPQN; Also known as the Timing Clock; Setup is generally the same as MTC






28. Sometimes called a USER ID; Can be changed on two pieces of the same equipment






29. Base 10






30. Tempo & Location






31. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F






32. Status Byte = Controller + Channel Data Byte 1 = Controller Number Data Byte 2 = 0 - 127 (Value/Range)






33. Continues the sequence or pattern from where it was last stopped






34. Switches between songs or patterns on a sequence






35. Contains entire SMPTE address plus the last issued transport command (Start - Stop - Continue); 10 bytes long






36. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






37. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






38. Assigned by MMA and JMSC; These need to be used with all future SysEx messages or they will be ignored (think saved patches)

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39. MIDI Time Code; Sub- format of SMPTE; Absolute






40. Base 2






41. Bank Select






42. Longitudinal Time Code; When SMPTE time code is encoded as an audio signal on audio track; Audio version of SMPTE; Absolute






43. F7h






44. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






45. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






46. Relative & Absolute






47. Synchronization to a point in time or a direct address






48. OMNI ON






49. Container that carries all MIDI events in a sequence; Method of grouping MIDI events to make editing and arranging easier






50. Resets to default power up state