Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Base 2






2. Pan






3. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






4. F0h (One of the highest priority system message)






5. Relative & Absolute






6. Starts a sequence or pattern






7. High Resolution (LSB)






8. Series of tempo- related electronic timing markers embedded in the MIDI data stream; Revolves around BPM; 24 PPQN; Also known as the Timing Clock; Setup is generally the same as MTC






9. 00 - 31 = Low Resolution (MSB) 32 - 63 = High Resolution (LSB) 64 - 95 = Switches 96 - 119 = Various / FX 120 - 127 = Channel Mode Messages






10. 16 -384






11. Direct; Request; Handshake






12. Using handshake wiring - requests for data are continuously sent between devices






13. Continues the sequence or pattern from where it was last stopped






14. Actual bulk of data; Easily up to 100 parameters (Patch Name - Filters - LFO - Oscillator Settings - and all other data)






15. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






16. MIDI Time Code message only sent on start - stop or continue






17. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






18. Looks previous to the play line for any prior MIDI information and updates the sequence accordingly; Most commonly used with Program Change and Controller Messages






19. MIDI Time Code message sent during playback






20. Voltage signal changes HARMONIC CONTENT (TIMBRE)






21. ( S -> 01:01:01:01 -> Transport Method ); 1 for 'System Message' -> 8 for SMPTE -> 1 for Transport Method; Data = 0; 3 numbers = Which column of SMPTE; 4 numbers = Value for the column






22. Beats Per Minute






23. Divide the number by 16 and convert remainder to hexadecimal value






24. 1 (msb) ---> 110 (System Message) ---> 0100 (Which Message)






25. (Vertical Interval Time Code); Popular method for recording time code onto videotape; Video version of SMPTE; Absolute






26. Bank Select






27. Keyboards - Wind Controllers - Brass Controllers - Electronic Drums - and Control Surfaces; Significantly less latency






28. SPP with added tempo information; Relative






29. OMNI ON






30. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






31. Time code developed for the film industry but now extensively used in music and recording; Related to hours - minutes - seconds and film or video frames rather than to musical tempo; Absolute






32. Least Significant Byte; Controller #32






33. Resets to default power up state






34. Tune Request; Song Select; Song Position Pointer; MIDI Time Code






35. Tells analog oscillators to 'tune up'






36. SMPTE; MTC; LTC; VITC; SPP






37. POLY






38. Local ON/OFF






39. 16 -384 available Banks; Most common mirrored controller; Each bank contains 128 Programs (0 - 127); 2 -097 -152 possible Program Changes for MIDI






40. 2 Bytes Long; 4 sent per frame of SMPTE; 8 frames needed to make a complete SMPTED address; 2 full frames of SMPTE are needed to visually update the address






41. Volume






42. Message sent for the device to send SysEx data - then sends it to the device; Most commonly used by an editor or library program






43. Used to represent sound or performance parameters (must be used by all manufacturers)






44. (Controller + Channel) + Controller # + Amount






45. Controller that will commonly change banks on most MIDI devices (sometimes 0 & 32 are necessary)






46. Always referenced from the beginning of the song






47. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






48. MIDI Clock; MIDI Sync






49. Locks devices to the same location (in increments of 16th notes)






50. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F







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