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Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
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  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 2 Bytes Long; 4 sent per frame of SMPTE; 8 frames needed to make a complete SMPTED address; 2 full frames of SMPTE are needed to visually update the address






2. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






3. ( S -> 01:01:01:01 -> Transport Method ); 1 for 'System Message' -> 8 for SMPTE -> 1 for Transport Method; Data = 0; 3 numbers = Which column of SMPTE; 4 numbers = Value for the column






4. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






5. Contains entire SMPTE address plus the last issued transport command (Start - Stop - Continue); 10 bytes long






6. 16 -384 available Banks; Most common mirrored controller; Each bank contains 128 Programs (0 - 127); 2 -097 -152 possible Program Changes for MIDI






7. Timing Clock; Start; Continue; Stop; Active Sensing; System Reset






8. Status Byte = Controller + Channel Data Byte 1 = Controller Number Data Byte 2 = 0 - 127 (Value/Range)






9. Relative & Absolute






10. Internal device expressed in BPM that keeps multiple devices locked at the same tempo; Also known at the MIDI Beat Clock; Setup is generally the same as MTC






11. SPP with added tempo information; Relative






12. 00 - 31 = Low Resolution (MSB) 32 - 63 = High Resolution (LSB) 64 - 95 = Switches 96 - 119 = Various / FX 120 - 127 = Channel Mode Messages






13. All Notes OFF (Release Time) ~ Does not guarantee a complete sound loss






14. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F






15. Base 2






16. Designed for the Theatrical and Staging Industries; Allows MIDI to control over audio and video playback systems - lighting & effects - pyrotechnics - machinery - and robotics






17. Stops the sequence or pattern






18. Modulation






19. Switches






20. Manually initiate transfer from device






21. Base 10






22. Controller that will commonly change banks on most MIDI devices (sometimes 0 & 32 are necessary)






23. Sustain Pedal






24. The process of locking two or more devices together in time and/or tempo






25. Locks devices to the same location (in increments of 16th notes)






26. Always referenced from the beginning of the song






27. Time code developed for the film industry but now extensively used in music and recording; Related to hours - minutes - seconds and film or video frames rather than to musical tempo; Absolute






28. Tempo & Location






29. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






30. Low Resolution (MSB)






31. Switches between songs or patterns on a sequence






32. Least Significant Byte; Controller #32






33. Divide the number by 16 and convert remainder to hexadecimal value






34. F7h






35. Sometimes called a USER ID; Can be changed on two pieces of the same equipment






36. Keyboards - Wind Controllers - Brass Controllers - Electronic Drums - and Control Surfaces; Significantly less latency






37. F0h (One of the highest priority system message)






38. SMPTE; MTC; LTC; VITC; SPP






39. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






40. Guitar - Bass - Strings - & Monophonic Audio- to-Video Conversion; More Expressive






41. Direct; Request; Handshake






42. MIDI Clock; MIDI Sync






43. Longitudinal Time Code; When SMPTE time code is encoded as an audio signal on audio track; Audio version of SMPTE; Absolute






44. Increments of 16th notes measured from the beginning of the song; Provides bars - beats - and ticks; Relative






45. Voltage signal changes PITCH






46. POLY






47. MONO






48. OMNI OFF






49. MIDI Time Code; Sub- format of SMPTE; Absolute






50. Beats Per Minute







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