Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Tune Request; Song Select; Song Position Pointer; MIDI Time Code






2. Various / FX






3. Converting an analog signal or sound into a MIDI message






4. Designed for the Theatrical and Staging Industries; Allows MIDI to control over audio and video playback systems - lighting & effects - pyrotechnics - machinery - and robotics






5. High Resolution (LSB)






6. Actual bulk of data; Easily up to 100 parameters (Patch Name - Filters - LFO - Oscillator Settings - and all other data)






7. ( S -> 01:01:01:01 -> Transport Method ); 1 for 'System Message' -> 8 for SMPTE -> 1 for Transport Method; Data = 0; 3 numbers = Which column of SMPTE; 4 numbers = Value for the column






8. OMNI OFF






9. MIDI's version of SMPTE; Contains two types of messages (full frame & quarter frame)






10. Reduces the load by about ? (30 -33%) by removing redundant Status Bytes; Only for Channel Messages; Occurs only on playback; Function of the Sequencer; Basically drops similar status bytes so they don't have to be repeated each time






11. Volume






12. The parameters that make up an operating system; Think of it like the 'stuff a band would need to do before actually making music during practice'






13. Continues the sequence or pattern from where it was last stopped






14. Tempo & Location






15. (Controller + Channel) + Controller # + Amount






16. Base 2






17. Storage Media or Sequence Track






18. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F






19. Bank Select






20. Base 10






21. Stops the sequence or pattern






22. F0h (One of the highest priority system message)






23. Internal device expressed in BPM that keeps multiple devices locked at the same tempo; Also known at the MIDI Beat Clock; Setup is generally the same as MTC






24. POLY






25. Beats Per Minute






26. Switches






27. Synchronization to the timing or speed of a pattern or song






28. Sustain Pedal






29. 16 -384






30. Resets to default power up state






31. Model number (functions similar to MAN ID but happens after the MAN ID is validated)






32. Controls some aspect of sound on a channel; 128 Different controllers available (1 -127); Give us the ability to automate changes when recorded






33. Most Significant Byte; Controller #0






34. Multiply the values (2nd Data Bytes) of a Low Resolution and a High Resolution Controller together; Controller numbers (1st Data Bytes) must be 32 digits apart






35. MIDI Time Code message sent during playback






36. 16 -384 available Banks; Most common mirrored controller; Each bank contains 128 Programs (0 - 127); 2 -097 -152 possible Program Changes for MIDI






37. Single MIDI message; Status Byte + associated Data Bytes; Can be edited individually allowing complete control over every minute detail of the MIDI sequence






38. SPP with added tempo information; Relative






39. Time code developed for the film industry but now extensively used in music and recording; Related to hours - minutes - seconds and film or video frames rather than to musical tempo; Absolute






40. MIDI Time Code; Sub- format of SMPTE; Absolute






41. Series of tempo- related electronic timing markers embedded in the MIDI data stream; Revolves around BPM; 24 PPQN; Also known as the Timing Clock; Setup is generally the same as MTC






42. 0 - 32 - Bank Select 1 - Modulation 7 - Volume 10 - Pan 64 - Sustain Pedal






43. Divide the number by 16 and convert remainder to hexadecimal value






44. Contains entire SMPTE address plus the last issued transport command (Start - Stop - Continue); 10 bytes long






45. 1 (msb) ---> 110 (System Message) ---> 0100 (Which Message)






46. Preferred; Not referenced from the beginning of the song; Slave always identifies with location of bar






47. F7h






48. Channel Mode Messages






49. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






50. Direct; Request; Handshake