Test your basic knowledge |

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Based on System Exclusive; Allows more control over MIDI devices unlike standard Common or RealTime messages; Fast-Forward - Fast-Rewind - Shuttle Control - Track Arming - Variable Playback - etc.






2. Base 16 (0 - F); The numbers 0 - 9 are still the same but the numbers 10 - 15 are represented by the letters A - F






3. Synchronization to the timing or speed of a pattern or song






4. Start of Exclusive; Manufacturer's ID; Product ID; Device ID; Program Data; End of Exclusive (EOX)






5. Reset All Controllers






6. Status Byte = Controller + Channel Data Byte 1 = Controller Number Data Byte 2 = 0 - 127 (Value/Range)






7. (Controller + Channel) + Controller # + Amount






8. (MIDI Beat Clock) - Keeps devices locked to the same tempo (24 PPQN)






9. Tune Request; Song Select; Song Position Pointer; MIDI Time Code






10. Time code developed for the film industry but now extensively used in music and recording; Related to hours - minutes - seconds and film or video frames rather than to musical tempo; Absolute






11. (Vertical Interval Time Code); Popular method for recording time code onto videotape; Video version of SMPTE; Absolute






12. Preferred; Not referenced from the beginning of the song; Slave always identifies with location of bar






13. MIDI Time Code message sent during playback






14. Switches






15. Least Significant Byte; Controller #32






16. Storage Media or Sequence Track






17. 1 (msb) ---> 110 (System Message) ---> 0100 (Which Message)






18. The parameters that make up an operating system; Think of it like the 'stuff a band would need to do before actually making music during practice'






19. Used to represent sound or performance parameters (must be used by all manufacturers)






20. Modulation






21. Manually initiate transfer from device






22. Series of tempo- related electronic timing markers embedded in the MIDI data stream; Revolves around BPM; 24 PPQN; Also known as the Timing Clock; Setup is generally the same as MTC






23. Bank Select






24. Stops the sequence or pattern






25. Using a key - button - pad - slider - knob - etc. to generate a MIDI message; 80% - 90% of MIDI controllers use this method for MIDI conversion






26. Propellerhead Software's standard for timing - audio channels - and transport control available on most DAW's & Sequencers; Designed to control multiple applications within the same computer






27. Base 10






28. A way to save or change complete settings






29. Looks previous to the play line for any prior MIDI information and updates the sequence accordingly; Most commonly used with Program Change and Controller Messages






30. Most Significant Byte; Controller #0






31. Timing Clock; Start; Continue; Stop; Active Sensing; System Reset






32. 16 -384 available Banks; Most common mirrored controller; Each bank contains 128 Programs (0 - 127); 2 -097 -152 possible Program Changes for MIDI






33. Pan






34. Guitar - Bass - Strings - & Monophonic Audio- to-Video Conversion; More Expressive






35. Container that carries all MIDI events in a sequence; Method of grouping MIDI events to make editing and arranging easier






36. Beat Clock does not care where the device's location is (where in the song it is) as long as BPM is the same; Always make sure devices are ALL set to the location value desired for start; (Ex... two devices one set at Bar 1 and the other at Bar 9...M






37. Volume






38. How high resolution is achieved in MIDI Controllers






39. Starts a sequence or pattern






40. Divide the number by 16 and convert remainder to hexadecimal value






41. 16 -384






42. Sometimes called a USER ID; Can be changed on two pieces of the same equipment






43. ( S -> 01:01:01:01 -> Transport Method ); 1 for 'System Message' -> 8 for SMPTE -> 1 for Transport Method; Data = 0; 3 numbers = Which column of SMPTE; 4 numbers = Value for the column






44. Controller that will commonly change banks on most MIDI devices (sometimes 0 & 32 are necessary)






45. All Notes OFF (Release Time) ~ Does not guarantee a complete sound loss






46. A pulse is sent out every 300 ms; If a slave device receives them it will function normally






47. Single MIDI message; Status Byte + associated Data Bytes; Can be edited individually allowing complete control over every minute detail of the MIDI sequence






48. 0 - 32 - Bank Select 1 - Modulation 7 - Volume 10 - Pan 64 - Sustain Pedal






49. Setting the SMPTE time to match the desired Bars/Beats/Ticks location; Set by the slave device after frame rate is set; Start of sequence should typically be at the same time as the start of media's MTC address






50. Assigned by MMA and JMSC; These need to be used with all future SysEx messages or they will be ignored (think saved patches)

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