Test your basic knowledge |

Principles Of Design

Subject : design
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A high percentage of effects in any large system are caused by a low percentage of variables. pg 14






2. An instructional technique that helps people understand new information in terms of what they already know. There are two kinds - expository - and comparative. pg 18






3. Alignment based on the area of elements versus the edges of elements. pg 30 ex: sihlouettes in a line.






4. Elements that move in the same direction are percieved to be more related than elements that move in different ones or are stationary. pg 50 ex: radar tracking displays






5. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information. It splits a display medium into a primary optical area (top left) - terminal (bottom right) - strong fallow area (top righ






6. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than the items in the middle of a list. pg 220






7. Elements that are close together are perceived to be more related than the elements further apart. pg 196 ex: window controls






8. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors. pg 174 ex: video games






9. A tendency to see a set of individual elements as a single rcognizable pattern - rather than multiple individual elements. pg 44 ex: wwf panda






10. Elements are percieved as either figures (objects of focus) or ground (the rest of the perceptual field). Characteristics of figure include defined shape - seeming closer with a clear location - below the horizon line - and lower regional placement.






11. As the flexibility of a system increases - the usability of the system decreases. pg 102 ex: remote controls; #of buttons vs ease of use.






12. The use of a weak element that will fail in order to protect other elements from damage. pg 262 ex crumple zones on a car






13. A technique of combining many units of information into a limited number of units or 'chunks' so that the info is easier to process and remember. pg 40 ex: section headers






14. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience. pg 230






15. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used. pg 148






16. Pictures are remembered better than words. pg 184 ex: ads with pictures are easier to look at.






17. A tendency to find forms that appear humanoid or exhibit humanlike characteristics appealing. pg 26 ex: cocacola bottle






18. Alignment based on the area of elements versus the edges of elements. pg 30 ex: sihlouettes in a line.






19. Ratio of relevant to irrelevant information in a display. pg 224 ex: infographics






20. An instructional technique that helps people understand new information in terms of what they already know. There are two kinds - expository - and comparative. pg 18






21. The usability of a system is improved when it's status and methods of use are clearly visible. pg 250 ex: three mile island






22. A tendency to seek consistency among attitudes - thoughts - and beliefs. pg 46 ex: AOL






23. The use of pictoral images to improve the recognition and recall of signs and controls. pg 132 ex: street signs






24. The failure to cognatively process a stimulus that is presented in clear view - leaving the observer without any awareness or memory of the stimulus. pg 136 ex: basketball passing and the gorilla.






25. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors. pg 174 ex: video games






26. A high percentage of effects in any large system are caused by a low percentage of variables. pg 14






27. The placement of elements such that edges line up along common rows or columns - or their bodies along a common center. pg 24 ex: ballot






28. Memory for recognizing things is better than memory for recalling things. pg 200 ex: multiple choice tests






29. The failure to cognatively process a stimulus that is presented in clear view - leaving the observer without any awareness or memory of the stimulus. pg 136 ex: basketball passing and the gorilla.






30. Pictures are remembered better than words. pg 184 ex: ads with pictures are easier to look at.






31. As the flexibility of a system increases - the usability of the system decreases. pg 102 ex: remote controls; #of buttons vs ease of use.






32. A relationship between controls and their movements or effects. Good mapping between controls and their effects results in greater ease of use. pg 152 ex: segway controls






33. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way. pg 52 ex infographics with more than one element.






34. Elements that are close together are perceived to be more related than the elements further apart. pg 196 ex: window controls






35. Memory for recognizing things is better than memory for recalling things. pg 200 ex: multiple choice tests






36. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur. pg 104 ex: photoshop's history palette. NOTE: Good affordances - reversibility of actions - confermation of intent - warnings - and help are






37. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than the items in the middle of a list. pg 220






38. A property in which the physical characteristics of an object influence it's function. pg 22






39. A tendency to find forms that appear humanoid or exhibit humanlike characteristics appealing. pg 26 ex: cocacola bottle






40. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience. pg 230






41. The usability of a system is improved when it's status and methods of use are clearly visible. pg 250 ex: three mile island






42. Elements are percieved as either figures (objects of focus) or ground (the rest of the perceptual field). Characteristics of figure include defined shape - seeming closer with a clear location - below the horizon line - and lower regional placement.






43. The placement of elements such that edges line up along common rows or columns - or their bodies along a common center. pg 24 ex: ballot






44. A tendency to see a set of individual elements as a single rcognizable pattern - rather than multiple individual elements. pg 44 ex: wwf panda






45. A technique of combining many units of information into a limited number of units or 'chunks' so that the info is easier to process and remember. pg 40 ex: section headers






46. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur. pg 104 ex: photoshop's history palette. NOTE: Good affordances - reversibility of actions - confermation of intent - warnings - and help are






47. A phenomenon of memory in which noticeably different things are more likely to be recalled than common things.






48. Elements that move in the same direction are percieved to be more related than elements that move in different ones or are stationary. pg 50 ex: radar tracking displays






49. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way. pg 52 ex infographics with more than one element.






50. Ratio of relevant to irrelevant information in a display. pg 224 ex: infographics