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Test your basic knowledge |
Principles Of Design
Start Test
Study First
Subject
:
design
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur. pg 104 ex: photoshop's history palette. NOTE: Good affordances - reversibility of actions - confermation of intent - warnings - and help are
Forgiveness
Visibility
Iconic Representation
Closure
2. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience. pg 230
Iconic Representation
Cognitive Dissonance
Advance Organizer
Storytelling
3. Alignment based on the area of elements versus the edges of elements. pg 30 ex: sihlouettes in a line.
Signal-to-noise Ratio
Closure
Common Fate
Area Alignment
4. The usability of a system is improved when it's status and methods of use are clearly visible. pg 250 ex: three mile island
Comparison
Picture Superiority Effect
Visibility
Gutenberg Diagram
5. A high percentage of effects in any large system are caused by a low percentage of variables. pg 14
Visibility
Serial Position Effects
80/20 Rule
Mapping
6. Ratio of relevant to irrelevant information in a display. pg 224 ex: infographics
Legibility
Signal-to-noise Ratio
Visibility
Closure
7. A relationship between controls and their movements or effects. Good mapping between controls and their effects results in greater ease of use. pg 152 ex: segway controls
Legibility
Anthropomorphic Form
Mapping
Advance Organizer
8. A tendency to interpret ambiguous images as simple and complete - versus complex and incomplete. pg 144 ex: emoticons
Anthropomorphic Form
Advance Organizer
Picture Superiority Effect
Law of Pragnanz
9. A tendency to find forms that appear humanoid or exhibit humanlike characteristics appealing. pg 26 ex: cocacola bottle
Advance Organizer
Picture Superiority Effect
Advance Organizer
Anthropomorphic Form
10. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than the items in the middle of a list. pg 220
Affordance
Serial Position Effects
Signal-to-noise Ratio
80/20 Rule
11. Memory for recognizing things is better than memory for recalling things. pg 200 ex: multiple choice tests
Mapping
Recognition Over Recall
Visibility
Alignment
12. Ratio of relevant to irrelevant information in a display. pg 224 ex: infographics
Signal-to-noise Ratio
Anthropomorphic Form
Visibility
Weakest Link
13. A property in which the physical characteristics of an object influence it's function. pg 22
Affordance
Law of Pragnanz
Signal-to-noise Ratio
Comparison
14. Elements that are close together are perceived to be more related than the elements further apart. pg 196 ex: window controls
Storytelling
Proximity
Von Restorff Effect
Weakest Link
15. The failure to cognatively process a stimulus that is presented in clear view - leaving the observer without any awareness or memory of the stimulus. pg 136 ex: basketball passing and the gorilla.
Inattentional Blindness
Visibility
Forgiveness
Closure
16. A high percentage of effects in any large system are caused by a low percentage of variables. pg 14
80/20 Rule
Mapping
Chunking
Common Fate
17. Pictures are remembered better than words. pg 184 ex: ads with pictures are easier to look at.
Recognition Over Recall
Picture Superiority Effect
Mapping
Cognitive Dissonance
18. A tendency to seek consistency among attitudes - thoughts - and beliefs. pg 46 ex: AOL
Cognitive Dissonance
Advance Organizer
Advance Organizer
Mapping
19. A relationship between controls and their movements or effects. Good mapping between controls and their effects results in greater ease of use. pg 152 ex: segway controls
Picture Superiority Effect
Closure
Flexibiliby-Usability Tradeoff
Mapping
20. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way. pg 52 ex infographics with more than one element.
Cognitive Dissonance
Legibility
Operant Conditioning
Comparison
21. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information. It splits a display medium into a primary optical area (top left) - terminal (bottom right) - strong fallow area (top righ
Gutenberg Diagram
Von Restorff Effect
Legibility
Flexibiliby-Usability Tradeoff
22. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way. pg 52 ex infographics with more than one element.
Comparison
Alignment
Inattentional Blindness
Visibility
23. Memory for recognizing things is better than memory for recalling things. pg 200 ex: multiple choice tests
Proximity
Affordance
Von Restorff Effect
Recognition Over Recall
24. The use of a weak element that will fail in order to protect other elements from damage. pg 262 ex crumple zones on a car
Recognition Over Recall
Serial Position Effects
Weakest Link
Signal-to-noise Ratio
25. The use of pictoral images to improve the recognition and recall of signs and controls. pg 132 ex: street signs
Inattentional Blindness
Figure-Ground Relationship
Iconic Representation
Area Alignment
26. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than the items in the middle of a list. pg 220
Serial Position Effects
Mapping
Legibility
Visibility
27. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors. pg 174 ex: video games
Closure
Visibility
Operant Conditioning
Storytelling
28. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience. pg 230
Storytelling
Law of Pragnanz
Closure
Picture Superiority Effect
29. Elements that move in the same direction are percieved to be more related than elements that move in different ones or are stationary. pg 50 ex: radar tracking displays
Von Restorff Effect
Common Fate
Visibility
Picture Superiority Effect
30. A tendency to seek consistency among attitudes - thoughts - and beliefs. pg 46 ex: AOL
Weakest Link
Cognitive Dissonance
Alignment
Anthropomorphic Form
31. A technique of combining many units of information into a limited number of units or 'chunks' so that the info is easier to process and remember. pg 40 ex: section headers
Chunking
Picture Superiority Effect
Figure-Ground Relationship
Operant Conditioning
32. The failure to cognatively process a stimulus that is presented in clear view - leaving the observer without any awareness or memory of the stimulus. pg 136 ex: basketball passing and the gorilla.
Von Restorff Effect
Advance Organizer
Cognitive Dissonance
Inattentional Blindness
33. Elements that are close together are perceived to be more related than the elements further apart. pg 196 ex: window controls
Iconic Representation
Picture Superiority Effect
Proximity
Advance Organizer
34. The use of pictoral images to improve the recognition and recall of signs and controls. pg 132 ex: street signs
Iconic Representation
Serial Position Effects
Gutenberg Diagram
Flexibiliby-Usability Tradeoff
35. The placement of elements such that edges line up along common rows or columns - or their bodies along a common center. pg 24 ex: ballot
Serial Position Effects
80/20 Rule
Proximity
Alignment
36. A phenomenon of memory in which noticeably different things are more likely to be recalled than common things.
Von Restorff Effect
Forgiveness
Visibility
Area Alignment
37. A property in which the physical characteristics of an object influence it's function. pg 22
Mapping
Affordance
Forgiveness
Comparison
38. Elements are percieved as either figures (objects of focus) or ground (the rest of the perceptual field). Characteristics of figure include defined shape - seeming closer with a clear location - below the horizon line - and lower regional placement.
Operant Conditioning
Alignment
Figure-Ground Relationship
Forgiveness
39. Elements are percieved as either figures (objects of focus) or ground (the rest of the perceptual field). Characteristics of figure include defined shape - seeming closer with a clear location - below the horizon line - and lower regional placement.
Figure-Ground Relationship
Advance Organizer
Weakest Link
Iconic Representation
40. An instructional technique that helps people understand new information in terms of what they already know. There are two kinds - expository - and comparative. pg 18
Flexibiliby-Usability Tradeoff
80/20 Rule
Advance Organizer
Picture Superiority Effect
41. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information. It splits a display medium into a primary optical area (top left) - terminal (bottom right) - strong fallow area (top righ
Proximity
Weakest Link
Gutenberg Diagram
Visibility
42. A phenomenon of memory in which noticeably different things are more likely to be recalled than common things.
Anthropomorphic Form
Weakest Link
Von Restorff Effect
Inattentional Blindness
43. A tendency to find forms that appear humanoid or exhibit humanlike characteristics appealing. pg 26 ex: cocacola bottle
Inattentional Blindness
Flexibiliby-Usability Tradeoff
Anthropomorphic Form
Legibility
44. The usability of a system is improved when it's status and methods of use are clearly visible. pg 250 ex: three mile island
Flexibiliby-Usability Tradeoff
Legibility
Visibility
Advance Organizer
45. As the flexibility of a system increases - the usability of the system decreases. pg 102 ex: remote controls; #of buttons vs ease of use.
Anthropomorphic Form
Flexibiliby-Usability Tradeoff
Visibility
Alignment
46. A technique of combining many units of information into a limited number of units or 'chunks' so that the info is easier to process and remember. pg 40 ex: section headers
Chunking
Flexibiliby-Usability Tradeoff
Figure-Ground Relationship
Law of Pragnanz
47. Pictures are remembered better than words. pg 184 ex: ads with pictures are easier to look at.
Picture Superiority Effect
Affordance
Cognitive Dissonance
Inattentional Blindness
48. A tendency to see a set of individual elements as a single rcognizable pattern - rather than multiple individual elements. pg 44 ex: wwf panda
Legibility
Comparison
Figure-Ground Relationship
Closure
49. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors. pg 174 ex: video games
Chunking
Operant Conditioning
Legibility
Picture Superiority Effect
50. Elements that move in the same direction are percieved to be more related than elements that move in different ones or are stationary. pg 50 ex: radar tracking displays
Affordance
Serial Position Effects
Area Alignment
Common Fate