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Test your basic knowledge |
Principles Of Design
Start Test
Study First
Subject
:
design
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience. pg 230
Closure
Forgiveness
Storytelling
80/20 Rule
2. As the flexibility of a system increases - the usability of the system decreases. pg 102 ex: remote controls; #of buttons vs ease of use.
Operant Conditioning
Flexibiliby-Usability Tradeoff
Storytelling
Signal-to-noise Ratio
3. Elements that move in the same direction are percieved to be more related than elements that move in different ones or are stationary. pg 50 ex: radar tracking displays
Area Alignment
Operant Conditioning
Chunking
Common Fate
4. Memory for recognizing things is better than memory for recalling things. pg 200 ex: multiple choice tests
Law of Pragnanz
Proximity
Recognition Over Recall
Closure
5. The failure to cognatively process a stimulus that is presented in clear view - leaving the observer without any awareness or memory of the stimulus. pg 136 ex: basketball passing and the gorilla.
Von Restorff Effect
Inattentional Blindness
Von Restorff Effect
Closure
6. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information. It splits a display medium into a primary optical area (top left) - terminal (bottom right) - strong fallow area (top righ
Common Fate
Gutenberg Diagram
Picture Superiority Effect
Flexibiliby-Usability Tradeoff
7. The placement of elements such that edges line up along common rows or columns - or their bodies along a common center. pg 24 ex: ballot
Area Alignment
Comparison
Figure-Ground Relationship
Alignment
8. Memory for recognizing things is better than memory for recalling things. pg 200 ex: multiple choice tests
Flexibiliby-Usability Tradeoff
Proximity
Recognition Over Recall
Alignment
9. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way. pg 52 ex infographics with more than one element.
Comparison
Operant Conditioning
Visibility
Figure-Ground Relationship
10. A tendency to interpret ambiguous images as simple and complete - versus complex and incomplete. pg 144 ex: emoticons
Cognitive Dissonance
Law of Pragnanz
Serial Position Effects
Visibility
11. Alignment based on the area of elements versus the edges of elements. pg 30 ex: sihlouettes in a line.
Area Alignment
Von Restorff Effect
Chunking
Picture Superiority Effect
12. Ratio of relevant to irrelevant information in a display. pg 224 ex: infographics
Signal-to-noise Ratio
Inattentional Blindness
Alignment
Proximity
13. The use of a weak element that will fail in order to protect other elements from damage. pg 262 ex crumple zones on a car
Recognition Over Recall
80/20 Rule
Weakest Link
Forgiveness
14. Ratio of relevant to irrelevant information in a display. pg 224 ex: infographics
Signal-to-noise Ratio
Visibility
Recognition Over Recall
Legibility
15. A technique of combining many units of information into a limited number of units or 'chunks' so that the info is easier to process and remember. pg 40 ex: section headers
Inattentional Blindness
Law of Pragnanz
Chunking
Iconic Representation
16. Pictures are remembered better than words. pg 184 ex: ads with pictures are easier to look at.
Picture Superiority Effect
Serial Position Effects
Inattentional Blindness
Iconic Representation
17. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than the items in the middle of a list. pg 220
Forgiveness
Iconic Representation
Area Alignment
Serial Position Effects
18. A property in which the physical characteristics of an object influence it's function. pg 22
Operant Conditioning
Affordance
Common Fate
Alignment
19. The usability of a system is improved when it's status and methods of use are clearly visible. pg 250 ex: three mile island
Figure-Ground Relationship
Serial Position Effects
Picture Superiority Effect
Visibility
20. As the flexibility of a system increases - the usability of the system decreases. pg 102 ex: remote controls; #of buttons vs ease of use.
Picture Superiority Effect
Affordance
Mapping
Flexibiliby-Usability Tradeoff
21. Elements that are close together are perceived to be more related than the elements further apart. pg 196 ex: window controls
Proximity
Forgiveness
Closure
Advance Organizer
22. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way. pg 52 ex infographics with more than one element.
Mapping
Weakest Link
Comparison
Affordance
23. A tendency to find forms that appear humanoid or exhibit humanlike characteristics appealing. pg 26 ex: cocacola bottle
Storytelling
Comparison
Anthropomorphic Form
Inattentional Blindness
24. A high percentage of effects in any large system are caused by a low percentage of variables. pg 14
Alignment
80/20 Rule
Von Restorff Effect
Operant Conditioning
25. The placement of elements such that edges line up along common rows or columns - or their bodies along a common center. pg 24 ex: ballot
Serial Position Effects
Alignment
80/20 Rule
Flexibiliby-Usability Tradeoff
26. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used. pg 148
Operant Conditioning
Area Alignment
Legibility
Recognition Over Recall
27. The use of a weak element that will fail in order to protect other elements from damage. pg 262 ex crumple zones on a car
Weakest Link
Serial Position Effects
Gutenberg Diagram
Affordance
28. A tendency to see a set of individual elements as a single rcognizable pattern - rather than multiple individual elements. pg 44 ex: wwf panda
Serial Position Effects
Proximity
Closure
Recognition Over Recall
29. An instructional technique that helps people understand new information in terms of what they already know. There are two kinds - expository - and comparative. pg 18
Mapping
Flexibiliby-Usability Tradeoff
Advance Organizer
Anthropomorphic Form
30. Elements that are close together are perceived to be more related than the elements further apart. pg 196 ex: window controls
Common Fate
Proximity
Figure-Ground Relationship
Cognitive Dissonance
31. A relationship between controls and their movements or effects. Good mapping between controls and their effects results in greater ease of use. pg 152 ex: segway controls
Figure-Ground Relationship
Inattentional Blindness
Mapping
Weakest Link
32. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used. pg 148
Visibility
Chunking
Mapping
Legibility
33. The usability of a system is improved when it's status and methods of use are clearly visible. pg 250 ex: three mile island
Proximity
Proximity
Flexibiliby-Usability Tradeoff
Visibility
34. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur. pg 104 ex: photoshop's history palette. NOTE: Good affordances - reversibility of actions - confermation of intent - warnings - and help are
Forgiveness
Closure
Advance Organizer
Flexibiliby-Usability Tradeoff
35. A technique of combining many units of information into a limited number of units or 'chunks' so that the info is easier to process and remember. pg 40 ex: section headers
Chunking
Common Fate
Comparison
Weakest Link
36. Elements that move in the same direction are percieved to be more related than elements that move in different ones or are stationary. pg 50 ex: radar tracking displays
Inattentional Blindness
Visibility
Common Fate
Closure
37. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than the items in the middle of a list. pg 220
Iconic Representation
Serial Position Effects
Proximity
Legibility
38. A phenomenon of memory in which noticeably different things are more likely to be recalled than common things.
Law of Pragnanz
Von Restorff Effect
Comparison
Law of Pragnanz
39. A property in which the physical characteristics of an object influence it's function. pg 22
Affordance
Mapping
Signal-to-noise Ratio
Flexibiliby-Usability Tradeoff
40. An instructional technique that helps people understand new information in terms of what they already know. There are two kinds - expository - and comparative. pg 18
Mapping
Common Fate
Advance Organizer
Affordance
41. A tendency to interpret ambiguous images as simple and complete - versus complex and incomplete. pg 144 ex: emoticons
Signal-to-noise Ratio
Operant Conditioning
Figure-Ground Relationship
Law of Pragnanz
42. Alignment based on the area of elements versus the edges of elements. pg 30 ex: sihlouettes in a line.
Figure-Ground Relationship
Area Alignment
Affordance
Advance Organizer
43. A tendency to see a set of individual elements as a single rcognizable pattern - rather than multiple individual elements. pg 44 ex: wwf panda
Closure
Mapping
Serial Position Effects
Weakest Link
44. A phenomenon of memory in which noticeably different things are more likely to be recalled than common things.
Inattentional Blindness
Von Restorff Effect
Chunking
80/20 Rule
45. The failure to cognatively process a stimulus that is presented in clear view - leaving the observer without any awareness or memory of the stimulus. pg 136 ex: basketball passing and the gorilla.
Iconic Representation
Operant Conditioning
Inattentional Blindness
Recognition Over Recall
46. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur. pg 104 ex: photoshop's history palette. NOTE: Good affordances - reversibility of actions - confermation of intent - warnings - and help are
Legibility
Serial Position Effects
Inattentional Blindness
Forgiveness
47. Elements are percieved as either figures (objects of focus) or ground (the rest of the perceptual field). Characteristics of figure include defined shape - seeming closer with a clear location - below the horizon line - and lower regional placement.
Closure
Comparison
Gutenberg Diagram
Figure-Ground Relationship
48. Pictures are remembered better than words. pg 184 ex: ads with pictures are easier to look at.
Mapping
Picture Superiority Effect
Chunking
Anthropomorphic Form
49. The use of pictoral images to improve the recognition and recall of signs and controls. pg 132 ex: street signs
Storytelling
Recognition Over Recall
Closure
Iconic Representation
50. A relationship between controls and their movements or effects. Good mapping between controls and their effects results in greater ease of use. pg 152 ex: segway controls
Mapping
Von Restorff Effect
Proximity
Cognitive Dissonance