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Test your basic knowledge |
Principles Of Design
Start Test
Study First
Subject
:
design
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A phenomenon of memory in which noticeably different things are more likely to be recalled than common things.
Von Restorff Effect
Visibility
Signal-to-noise Ratio
80/20 Rule
2. The placement of elements such that edges line up along common rows or columns - or their bodies along a common center. pg 24 ex: ballot
Recognition Over Recall
Alignment
Proximity
Legibility
3. The use of a weak element that will fail in order to protect other elements from damage. pg 262 ex crumple zones on a car
Forgiveness
Weakest Link
Serial Position Effects
Comparison
4. The usability of a system is improved when it's status and methods of use are clearly visible. pg 250 ex: three mile island
Law of Pragnanz
Picture Superiority Effect
Operant Conditioning
Visibility
5. Elements that are close together are perceived to be more related than the elements further apart. pg 196 ex: window controls
Affordance
Visibility
Weakest Link
Proximity
6. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way. pg 52 ex infographics with more than one element.
Comparison
Forgiveness
Visibility
Affordance
7. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information. It splits a display medium into a primary optical area (top left) - terminal (bottom right) - strong fallow area (top righ
Weakest Link
Closure
Gutenberg Diagram
Von Restorff Effect
8. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way. pg 52 ex infographics with more than one element.
Figure-Ground Relationship
Chunking
Weakest Link
Comparison
9. A technique of combining many units of information into a limited number of units or 'chunks' so that the info is easier to process and remember. pg 40 ex: section headers
Advance Organizer
Cognitive Dissonance
Law of Pragnanz
Chunking
10. Elements that move in the same direction are percieved to be more related than elements that move in different ones or are stationary. pg 50 ex: radar tracking displays
Common Fate
Law of Pragnanz
Area Alignment
Picture Superiority Effect
11. A tendency to find forms that appear humanoid or exhibit humanlike characteristics appealing. pg 26 ex: cocacola bottle
Figure-Ground Relationship
Alignment
Gutenberg Diagram
Anthropomorphic Form
12. Pictures are remembered better than words. pg 184 ex: ads with pictures are easier to look at.
Inattentional Blindness
Law of Pragnanz
Picture Superiority Effect
Cognitive Dissonance
13. An instructional technique that helps people understand new information in terms of what they already know. There are two kinds - expository - and comparative. pg 18
Weakest Link
80/20 Rule
Advance Organizer
Picture Superiority Effect
14. A tendency to interpret ambiguous images as simple and complete - versus complex and incomplete. pg 144 ex: emoticons
Law of Pragnanz
Visibility
Von Restorff Effect
Area Alignment
15. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used. pg 148
Legibility
Inattentional Blindness
Comparison
Mapping
16. The use of a weak element that will fail in order to protect other elements from damage. pg 262 ex crumple zones on a car
Serial Position Effects
Proximity
Common Fate
Weakest Link
17. Elements are percieved as either figures (objects of focus) or ground (the rest of the perceptual field). Characteristics of figure include defined shape - seeming closer with a clear location - below the horizon line - and lower regional placement.
80/20 Rule
Chunking
Figure-Ground Relationship
Cognitive Dissonance
18. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur. pg 104 ex: photoshop's history palette. NOTE: Good affordances - reversibility of actions - confermation of intent - warnings - and help are
Forgiveness
Flexibiliby-Usability Tradeoff
Visibility
Comparison
19. A tendency to interpret ambiguous images as simple and complete - versus complex and incomplete. pg 144 ex: emoticons
Closure
Forgiveness
Law of Pragnanz
Advance Organizer
20. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information. It splits a display medium into a primary optical area (top left) - terminal (bottom right) - strong fallow area (top righ
Chunking
Gutenberg Diagram
Anthropomorphic Form
Advance Organizer
21. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience. pg 230
Forgiveness
Closure
Alignment
Storytelling
22. As the flexibility of a system increases - the usability of the system decreases. pg 102 ex: remote controls; #of buttons vs ease of use.
Weakest Link
Figure-Ground Relationship
Flexibiliby-Usability Tradeoff
Cognitive Dissonance
23. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors. pg 174 ex: video games
Alignment
Operant Conditioning
Von Restorff Effect
Law of Pragnanz
24. A property in which the physical characteristics of an object influence it's function. pg 22
Chunking
Affordance
Recognition Over Recall
Weakest Link
25. Pictures are remembered better than words. pg 184 ex: ads with pictures are easier to look at.
Picture Superiority Effect
Anthropomorphic Form
Operant Conditioning
Storytelling
26. A technique of combining many units of information into a limited number of units or 'chunks' so that the info is easier to process and remember. pg 40 ex: section headers
Chunking
Law of Pragnanz
Cognitive Dissonance
Affordance
27. A relationship between controls and their movements or effects. Good mapping between controls and their effects results in greater ease of use. pg 152 ex: segway controls
Von Restorff Effect
Mapping
Law of Pragnanz
Anthropomorphic Form
28. Ratio of relevant to irrelevant information in a display. pg 224 ex: infographics
Storytelling
Signal-to-noise Ratio
80/20 Rule
Proximity
29. Alignment based on the area of elements versus the edges of elements. pg 30 ex: sihlouettes in a line.
Area Alignment
Flexibiliby-Usability Tradeoff
Cognitive Dissonance
Operant Conditioning
30. A phenomenon of memory in which noticeably different things are more likely to be recalled than common things.
Figure-Ground Relationship
Von Restorff Effect
Proximity
Iconic Representation
31. A relationship between controls and their movements or effects. Good mapping between controls and their effects results in greater ease of use. pg 152 ex: segway controls
Anthropomorphic Form
Legibility
Mapping
Gutenberg Diagram
32. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than the items in the middle of a list. pg 220
Cognitive Dissonance
Serial Position Effects
Legibility
Gutenberg Diagram
33. A tendency to see a set of individual elements as a single rcognizable pattern - rather than multiple individual elements. pg 44 ex: wwf panda
Closure
Legibility
Signal-to-noise Ratio
Serial Position Effects
34. The use of pictoral images to improve the recognition and recall of signs and controls. pg 132 ex: street signs
Serial Position Effects
Von Restorff Effect
Affordance
Iconic Representation
35. A tendency to seek consistency among attitudes - thoughts - and beliefs. pg 46 ex: AOL
Operant Conditioning
Cognitive Dissonance
Iconic Representation
Signal-to-noise Ratio
36. A tendency to seek consistency among attitudes - thoughts - and beliefs. pg 46 ex: AOL
Law of Pragnanz
Comparison
Recognition Over Recall
Cognitive Dissonance
37. An instructional technique that helps people understand new information in terms of what they already know. There are two kinds - expository - and comparative. pg 18
Legibility
Advance Organizer
Comparison
Cognitive Dissonance
38. A tendency to find forms that appear humanoid or exhibit humanlike characteristics appealing. pg 26 ex: cocacola bottle
Recognition Over Recall
Von Restorff Effect
Anthropomorphic Form
Closure
39. A tendency to see a set of individual elements as a single rcognizable pattern - rather than multiple individual elements. pg 44 ex: wwf panda
Alignment
Storytelling
Iconic Representation
Closure
40. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur. pg 104 ex: photoshop's history palette. NOTE: Good affordances - reversibility of actions - confermation of intent - warnings - and help are
Von Restorff Effect
Iconic Representation
Forgiveness
Anthropomorphic Form
41. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience. pg 230
Advance Organizer
Storytelling
Area Alignment
Comparison
42. As the flexibility of a system increases - the usability of the system decreases. pg 102 ex: remote controls; #of buttons vs ease of use.
Flexibiliby-Usability Tradeoff
80/20 Rule
Chunking
Law of Pragnanz
43. Elements are percieved as either figures (objects of focus) or ground (the rest of the perceptual field). Characteristics of figure include defined shape - seeming closer with a clear location - below the horizon line - and lower regional placement.
Serial Position Effects
Common Fate
Figure-Ground Relationship
Legibility
44. The failure to cognatively process a stimulus that is presented in clear view - leaving the observer without any awareness or memory of the stimulus. pg 136 ex: basketball passing and the gorilla.
Mapping
Inattentional Blindness
Visibility
Signal-to-noise Ratio
45. Elements that are close together are perceived to be more related than the elements further apart. pg 196 ex: window controls
Proximity
Alignment
Figure-Ground Relationship
Von Restorff Effect
46. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than the items in the middle of a list. pg 220
Picture Superiority Effect
Serial Position Effects
Proximity
Visibility
47. Ratio of relevant to irrelevant information in a display. pg 224 ex: infographics
Signal-to-noise Ratio
Von Restorff Effect
Iconic Representation
Picture Superiority Effect
48. Alignment based on the area of elements versus the edges of elements. pg 30 ex: sihlouettes in a line.
Mapping
Area Alignment
Proximity
Iconic Representation
49. Memory for recognizing things is better than memory for recalling things. pg 200 ex: multiple choice tests
Visibility
Serial Position Effects
Affordance
Recognition Over Recall
50. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used. pg 148
Closure
Legibility
Mapping
Advance Organizer