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Test your basic knowledge |
Principles Of Design
Start Test
Study First
Subject
:
design
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Elements that are close together are perceived to be more related than the elements further apart. pg 196 ex: window controls
Picture Superiority Effect
Proximity
Recognition Over Recall
Figure-Ground Relationship
2. The use of pictoral images to improve the recognition and recall of signs and controls. pg 132 ex: street signs
Forgiveness
Operant Conditioning
Chunking
Iconic Representation
3. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than the items in the middle of a list. pg 220
Inattentional Blindness
Serial Position Effects
Flexibiliby-Usability Tradeoff
Cognitive Dissonance
4. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors. pg 174 ex: video games
Operant Conditioning
Visibility
Forgiveness
Serial Position Effects
5. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur. pg 104 ex: photoshop's history palette. NOTE: Good affordances - reversibility of actions - confermation of intent - warnings - and help are
Forgiveness
Alignment
Signal-to-noise Ratio
Iconic Representation
6. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur. pg 104 ex: photoshop's history palette. NOTE: Good affordances - reversibility of actions - confermation of intent - warnings - and help are
Visibility
Anthropomorphic Form
Forgiveness
Legibility
7. A property in which the physical characteristics of an object influence it's function. pg 22
Forgiveness
Von Restorff Effect
Legibility
Affordance
8. A phenomenon of memory in which noticeably different things are more likely to be recalled than common things.
Mapping
Flexibiliby-Usability Tradeoff
Common Fate
Von Restorff Effect
9. A tendency to find forms that appear humanoid or exhibit humanlike characteristics appealing. pg 26 ex: cocacola bottle
Signal-to-noise Ratio
Common Fate
Visibility
Anthropomorphic Form
10. Alignment based on the area of elements versus the edges of elements. pg 30 ex: sihlouettes in a line.
Comparison
Area Alignment
Recognition Over Recall
Picture Superiority Effect
11. An instructional technique that helps people understand new information in terms of what they already know. There are two kinds - expository - and comparative. pg 18
Advance Organizer
Picture Superiority Effect
Legibility
Mapping
12. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way. pg 52 ex infographics with more than one element.
Comparison
Mapping
Gutenberg Diagram
Chunking
13. A technique of combining many units of information into a limited number of units or 'chunks' so that the info is easier to process and remember. pg 40 ex: section headers
Comparison
Picture Superiority Effect
Proximity
Chunking
14. The use of a weak element that will fail in order to protect other elements from damage. pg 262 ex crumple zones on a car
Weakest Link
Alignment
Inattentional Blindness
Advance Organizer
15. A tendency to seek consistency among attitudes - thoughts - and beliefs. pg 46 ex: AOL
Cognitive Dissonance
Legibility
Forgiveness
Area Alignment
16. A phenomenon of memory in which noticeably different things are more likely to be recalled than common things.
Comparison
Von Restorff Effect
Chunking
Storytelling
17. Elements are percieved as either figures (objects of focus) or ground (the rest of the perceptual field). Characteristics of figure include defined shape - seeming closer with a clear location - below the horizon line - and lower regional placement.
Figure-Ground Relationship
Closure
Forgiveness
Operant Conditioning
18. A tendency to see a set of individual elements as a single rcognizable pattern - rather than multiple individual elements. pg 44 ex: wwf panda
Closure
Mapping
Operant Conditioning
Forgiveness
19. A technique of combining many units of information into a limited number of units or 'chunks' so that the info is easier to process and remember. pg 40 ex: section headers
Affordance
Advance Organizer
Chunking
80/20 Rule
20. A tendency to find forms that appear humanoid or exhibit humanlike characteristics appealing. pg 26 ex: cocacola bottle
Visibility
Recognition Over Recall
Anthropomorphic Form
Flexibiliby-Usability Tradeoff
21. The use of a weak element that will fail in order to protect other elements from damage. pg 262 ex crumple zones on a car
Weakest Link
Picture Superiority Effect
Iconic Representation
Recognition Over Recall
22. The usability of a system is improved when it's status and methods of use are clearly visible. pg 250 ex: three mile island
Signal-to-noise Ratio
Mapping
Visibility
Mapping
23. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than the items in the middle of a list. pg 220
Cognitive Dissonance
Chunking
Proximity
Serial Position Effects
24. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used. pg 148
Area Alignment
Legibility
Law of Pragnanz
Forgiveness
25. Elements that move in the same direction are percieved to be more related than elements that move in different ones or are stationary. pg 50 ex: radar tracking displays
Common Fate
Proximity
Weakest Link
Area Alignment
26. Pictures are remembered better than words. pg 184 ex: ads with pictures are easier to look at.
Closure
Visibility
Mapping
Picture Superiority Effect
27. A relationship between controls and their movements or effects. Good mapping between controls and their effects results in greater ease of use. pg 152 ex: segway controls
Recognition Over Recall
Area Alignment
Gutenberg Diagram
Mapping
28. Memory for recognizing things is better than memory for recalling things. pg 200 ex: multiple choice tests
Affordance
Flexibiliby-Usability Tradeoff
Recognition Over Recall
Cognitive Dissonance
29. The use of pictoral images to improve the recognition and recall of signs and controls. pg 132 ex: street signs
Inattentional Blindness
Advance Organizer
Cognitive Dissonance
Iconic Representation
30. As the flexibility of a system increases - the usability of the system decreases. pg 102 ex: remote controls; #of buttons vs ease of use.
Advance Organizer
Alignment
Mapping
Flexibiliby-Usability Tradeoff
31. The failure to cognatively process a stimulus that is presented in clear view - leaving the observer without any awareness or memory of the stimulus. pg 136 ex: basketball passing and the gorilla.
Inattentional Blindness
Recognition Over Recall
Closure
Von Restorff Effect
32. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information. It splits a display medium into a primary optical area (top left) - terminal (bottom right) - strong fallow area (top righ
Gutenberg Diagram
Picture Superiority Effect
Mapping
Proximity
33. A tendency to interpret ambiguous images as simple and complete - versus complex and incomplete. pg 144 ex: emoticons
Serial Position Effects
Affordance
Law of Pragnanz
Operant Conditioning
34. As the flexibility of a system increases - the usability of the system decreases. pg 102 ex: remote controls; #of buttons vs ease of use.
80/20 Rule
Flexibiliby-Usability Tradeoff
Visibility
Storytelling
35. A tendency to see a set of individual elements as a single rcognizable pattern - rather than multiple individual elements. pg 44 ex: wwf panda
Closure
Affordance
Iconic Representation
Anthropomorphic Form
36. Elements that are close together are perceived to be more related than the elements further apart. pg 196 ex: window controls
Operant Conditioning
Proximity
Figure-Ground Relationship
Anthropomorphic Form
37. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way. pg 52 ex infographics with more than one element.
Law of Pragnanz
Serial Position Effects
Inattentional Blindness
Comparison
38. A tendency to seek consistency among attitudes - thoughts - and beliefs. pg 46 ex: AOL
Cognitive Dissonance
Alignment
Picture Superiority Effect
Storytelling
39. A relationship between controls and their movements or effects. Good mapping between controls and their effects results in greater ease of use. pg 152 ex: segway controls
Figure-Ground Relationship
Inattentional Blindness
Alignment
Mapping
40. A property in which the physical characteristics of an object influence it's function. pg 22
Affordance
Picture Superiority Effect
80/20 Rule
Comparison
41. Elements that move in the same direction are percieved to be more related than elements that move in different ones or are stationary. pg 50 ex: radar tracking displays
Picture Superiority Effect
Operant Conditioning
Common Fate
Serial Position Effects
42. The usability of a system is improved when it's status and methods of use are clearly visible. pg 250 ex: three mile island
Affordance
Storytelling
Visibility
Legibility
43. The placement of elements such that edges line up along common rows or columns - or their bodies along a common center. pg 24 ex: ballot
Recognition Over Recall
Inattentional Blindness
Alignment
Area Alignment
44. Memory for recognizing things is better than memory for recalling things. pg 200 ex: multiple choice tests
Weakest Link
Legibility
Mapping
Recognition Over Recall
45. Ratio of relevant to irrelevant information in a display. pg 224 ex: infographics
Proximity
Area Alignment
Signal-to-noise Ratio
Cognitive Dissonance
46. Pictures are remembered better than words. pg 184 ex: ads with pictures are easier to look at.
Storytelling
Cognitive Dissonance
Picture Superiority Effect
Figure-Ground Relationship
47. Ratio of relevant to irrelevant information in a display. pg 224 ex: infographics
Alignment
80/20 Rule
Visibility
Signal-to-noise Ratio
48. A high percentage of effects in any large system are caused by a low percentage of variables. pg 14
Law of Pragnanz
Affordance
80/20 Rule
Comparison
49. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience. pg 230
Closure
Mapping
Advance Organizer
Storytelling
50. A high percentage of effects in any large system are caused by a low percentage of variables. pg 14
Mapping
Alignment
Proximity
80/20 Rule