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Test your basic knowledge |
Principles Of Design
Start Test
Study First
Subject
:
design
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors. pg 174 ex: video games
Operant Conditioning
80/20 Rule
Common Fate
Cognitive Dissonance
2. The placement of elements such that edges line up along common rows or columns - or their bodies along a common center. pg 24 ex: ballot
Common Fate
Affordance
Alignment
Proximity
3. A relationship between controls and their movements or effects. Good mapping between controls and their effects results in greater ease of use. pg 152 ex: segway controls
Recognition Over Recall
Mapping
Law of Pragnanz
Signal-to-noise Ratio
4. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors. pg 174 ex: video games
Recognition Over Recall
Iconic Representation
Operant Conditioning
Area Alignment
5. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used. pg 148
Legibility
Mapping
Alignment
Closure
6. A tendency to interpret ambiguous images as simple and complete - versus complex and incomplete. pg 144 ex: emoticons
Inattentional Blindness
Figure-Ground Relationship
Chunking
Law of Pragnanz
7. A tendency to find forms that appear humanoid or exhibit humanlike characteristics appealing. pg 26 ex: cocacola bottle
Area Alignment
Inattentional Blindness
Anthropomorphic Form
Storytelling
8. A relationship between controls and their movements or effects. Good mapping between controls and their effects results in greater ease of use. pg 152 ex: segway controls
Forgiveness
Storytelling
Mapping
Anthropomorphic Form
9. Elements are percieved as either figures (objects of focus) or ground (the rest of the perceptual field). Characteristics of figure include defined shape - seeming closer with a clear location - below the horizon line - and lower regional placement.
Figure-Ground Relationship
Law of Pragnanz
80/20 Rule
Operant Conditioning
10. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used. pg 148
Law of Pragnanz
Anthropomorphic Form
Serial Position Effects
Legibility
11. An instructional technique that helps people understand new information in terms of what they already know. There are two kinds - expository - and comparative. pg 18
Chunking
Figure-Ground Relationship
Advance Organizer
Signal-to-noise Ratio
12. Ratio of relevant to irrelevant information in a display. pg 224 ex: infographics
Gutenberg Diagram
Signal-to-noise Ratio
Common Fate
Inattentional Blindness
13. A high percentage of effects in any large system are caused by a low percentage of variables. pg 14
Recognition Over Recall
80/20 Rule
Chunking
Affordance
14. Alignment based on the area of elements versus the edges of elements. pg 30 ex: sihlouettes in a line.
Weakest Link
Figure-Ground Relationship
Area Alignment
80/20 Rule
15. The use of a weak element that will fail in order to protect other elements from damage. pg 262 ex crumple zones on a car
Alignment
Weakest Link
Common Fate
Legibility
16. Elements that move in the same direction are percieved to be more related than elements that move in different ones or are stationary. pg 50 ex: radar tracking displays
Von Restorff Effect
Forgiveness
Common Fate
Chunking
17. Elements that move in the same direction are percieved to be more related than elements that move in different ones or are stationary. pg 50 ex: radar tracking displays
Common Fate
Alignment
Visibility
Cognitive Dissonance
18. A tendency to seek consistency among attitudes - thoughts - and beliefs. pg 46 ex: AOL
Proximity
Cognitive Dissonance
Advance Organizer
Area Alignment
19. The placement of elements such that edges line up along common rows or columns - or their bodies along a common center. pg 24 ex: ballot
Weakest Link
Closure
Alignment
Legibility
20. The usability of a system is improved when it's status and methods of use are clearly visible. pg 250 ex: three mile island
Flexibiliby-Usability Tradeoff
Law of Pragnanz
Common Fate
Visibility
21. A phenomenon of memory in which noticeably different things are more likely to be recalled than common things.
Von Restorff Effect
Forgiveness
Picture Superiority Effect
Figure-Ground Relationship
22. A tendency to see a set of individual elements as a single rcognizable pattern - rather than multiple individual elements. pg 44 ex: wwf panda
Inattentional Blindness
Inattentional Blindness
Closure
Chunking
23. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way. pg 52 ex infographics with more than one element.
Visibility
Comparison
Storytelling
Von Restorff Effect
24. As the flexibility of a system increases - the usability of the system decreases. pg 102 ex: remote controls; #of buttons vs ease of use.
Common Fate
Forgiveness
Alignment
Flexibiliby-Usability Tradeoff
25. Alignment based on the area of elements versus the edges of elements. pg 30 ex: sihlouettes in a line.
Area Alignment
Closure
Flexibiliby-Usability Tradeoff
Storytelling
26. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information. It splits a display medium into a primary optical area (top left) - terminal (bottom right) - strong fallow area (top righ
Gutenberg Diagram
Weakest Link
Signal-to-noise Ratio
Comparison
27. The failure to cognatively process a stimulus that is presented in clear view - leaving the observer without any awareness or memory of the stimulus. pg 136 ex: basketball passing and the gorilla.
Figure-Ground Relationship
Mapping
Closure
Inattentional Blindness
28. A tendency to seek consistency among attitudes - thoughts - and beliefs. pg 46 ex: AOL
Von Restorff Effect
Mapping
Cognitive Dissonance
Alignment
29. Ratio of relevant to irrelevant information in a display. pg 224 ex: infographics
Legibility
Serial Position Effects
Anthropomorphic Form
Signal-to-noise Ratio
30. The usability of a system is improved when it's status and methods of use are clearly visible. pg 250 ex: three mile island
Visibility
Forgiveness
Figure-Ground Relationship
Proximity
31. A tendency to find forms that appear humanoid or exhibit humanlike characteristics appealing. pg 26 ex: cocacola bottle
Anthropomorphic Form
Affordance
Serial Position Effects
Recognition Over Recall
32. Elements are percieved as either figures (objects of focus) or ground (the rest of the perceptual field). Characteristics of figure include defined shape - seeming closer with a clear location - below the horizon line - and lower regional placement.
Legibility
Forgiveness
Figure-Ground Relationship
Alignment
33. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur. pg 104 ex: photoshop's history palette. NOTE: Good affordances - reversibility of actions - confermation of intent - warnings - and help are
Weakest Link
Forgiveness
Cognitive Dissonance
Figure-Ground Relationship
34. A tendency to interpret ambiguous images as simple and complete - versus complex and incomplete. pg 144 ex: emoticons
Advance Organizer
Law of Pragnanz
Operant Conditioning
80/20 Rule
35. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur. pg 104 ex: photoshop's history palette. NOTE: Good affordances - reversibility of actions - confermation of intent - warnings - and help are
Storytelling
Picture Superiority Effect
Law of Pragnanz
Forgiveness
36. A phenomenon of memory in which noticeably different things are more likely to be recalled than common things.
Law of Pragnanz
Figure-Ground Relationship
Von Restorff Effect
Anthropomorphic Form
37. The use of pictoral images to improve the recognition and recall of signs and controls. pg 132 ex: street signs
Inattentional Blindness
Advance Organizer
Flexibiliby-Usability Tradeoff
Iconic Representation
38. The use of pictoral images to improve the recognition and recall of signs and controls. pg 132 ex: street signs
Weakest Link
Cognitive Dissonance
Iconic Representation
Inattentional Blindness
39. A technique of combining many units of information into a limited number of units or 'chunks' so that the info is easier to process and remember. pg 40 ex: section headers
Advance Organizer
Chunking
Operant Conditioning
Legibility
40. A tendency to see a set of individual elements as a single rcognizable pattern - rather than multiple individual elements. pg 44 ex: wwf panda
Anthropomorphic Form
Closure
Picture Superiority Effect
Proximity
41. An instructional technique that helps people understand new information in terms of what they already know. There are two kinds - expository - and comparative. pg 18
Advance Organizer
Recognition Over Recall
Legibility
Comparison
42. A property in which the physical characteristics of an object influence it's function. pg 22
Flexibiliby-Usability Tradeoff
Affordance
Operant Conditioning
Proximity
43. A property in which the physical characteristics of an object influence it's function. pg 22
Gutenberg Diagram
Picture Superiority Effect
Weakest Link
Affordance
44. Memory for recognizing things is better than memory for recalling things. pg 200 ex: multiple choice tests
Signal-to-noise Ratio
Cognitive Dissonance
Recognition Over Recall
Weakest Link
45. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than the items in the middle of a list. pg 220
Alignment
Serial Position Effects
Weakest Link
Storytelling
46. The failure to cognatively process a stimulus that is presented in clear view - leaving the observer without any awareness or memory of the stimulus. pg 136 ex: basketball passing and the gorilla.
Alignment
Von Restorff Effect
Inattentional Blindness
Iconic Representation
47. The use of a weak element that will fail in order to protect other elements from damage. pg 262 ex crumple zones on a car
80/20 Rule
Weakest Link
Affordance
Signal-to-noise Ratio
48. Elements that are close together are perceived to be more related than the elements further apart. pg 196 ex: window controls
Von Restorff Effect
Proximity
Figure-Ground Relationship
80/20 Rule
49. As the flexibility of a system increases - the usability of the system decreases. pg 102 ex: remote controls; #of buttons vs ease of use.
Storytelling
Legibility
Flexibiliby-Usability Tradeoff
Serial Position Effects
50. A technique of combining many units of information into a limited number of units or 'chunks' so that the info is easier to process and remember. pg 40 ex: section headers
Von Restorff Effect
Alignment
Advance Organizer
Chunking
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