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Test your basic knowledge |
Principles Of Design
Start Test
Study First
Subject
:
design
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The placement of elements such that edges line up along common rows or columns - or their bodies along a common center. pg 24 ex: ballot
Area Alignment
Picture Superiority Effect
Comparison
Alignment
2. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way. pg 52 ex infographics with more than one element.
Comparison
Gutenberg Diagram
Alignment
Common Fate
3. The failure to cognatively process a stimulus that is presented in clear view - leaving the observer without any awareness or memory of the stimulus. pg 136 ex: basketball passing and the gorilla.
Inattentional Blindness
Advance Organizer
Cognitive Dissonance
Flexibiliby-Usability Tradeoff
4. A tendency to seek consistency among attitudes - thoughts - and beliefs. pg 46 ex: AOL
Flexibiliby-Usability Tradeoff
Comparison
Affordance
Cognitive Dissonance
5. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur. pg 104 ex: photoshop's history palette. NOTE: Good affordances - reversibility of actions - confermation of intent - warnings - and help are
80/20 Rule
Storytelling
Forgiveness
Visibility
6. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience. pg 230
Weakest Link
Storytelling
Flexibiliby-Usability Tradeoff
Anthropomorphic Form
7. A high percentage of effects in any large system are caused by a low percentage of variables. pg 14
80/20 Rule
Picture Superiority Effect
Affordance
Von Restorff Effect
8. An instructional technique that helps people understand new information in terms of what they already know. There are two kinds - expository - and comparative. pg 18
Comparison
Advance Organizer
Von Restorff Effect
Area Alignment
9. The use of pictoral images to improve the recognition and recall of signs and controls. pg 132 ex: street signs
Recognition Over Recall
Iconic Representation
Legibility
Forgiveness
10. A tendency to see a set of individual elements as a single rcognizable pattern - rather than multiple individual elements. pg 44 ex: wwf panda
Alignment
Closure
Mapping
Figure-Ground Relationship
11. As the flexibility of a system increases - the usability of the system decreases. pg 102 ex: remote controls; #of buttons vs ease of use.
Legibility
Weakest Link
Serial Position Effects
Flexibiliby-Usability Tradeoff
12. The use of pictoral images to improve the recognition and recall of signs and controls. pg 132 ex: street signs
Iconic Representation
Von Restorff Effect
Inattentional Blindness
Comparison
13. A tendency to find forms that appear humanoid or exhibit humanlike characteristics appealing. pg 26 ex: cocacola bottle
Serial Position Effects
Advance Organizer
Law of Pragnanz
Anthropomorphic Form
14. Memory for recognizing things is better than memory for recalling things. pg 200 ex: multiple choice tests
Signal-to-noise Ratio
Iconic Representation
Recognition Over Recall
Closure
15. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors. pg 174 ex: video games
Alignment
Weakest Link
Legibility
Operant Conditioning
16. A phenomenon of memory in which noticeably different things are more likely to be recalled than common things.
Affordance
Von Restorff Effect
Signal-to-noise Ratio
Weakest Link
17. The placement of elements such that edges line up along common rows or columns - or their bodies along a common center. pg 24 ex: ballot
Law of Pragnanz
Operant Conditioning
Alignment
Inattentional Blindness
18. A high percentage of effects in any large system are caused by a low percentage of variables. pg 14
Closure
80/20 Rule
Affordance
Proximity
19. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information. It splits a display medium into a primary optical area (top left) - terminal (bottom right) - strong fallow area (top righ
Operant Conditioning
Gutenberg Diagram
Anthropomorphic Form
Proximity
20. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors. pg 174 ex: video games
Common Fate
Cognitive Dissonance
Advance Organizer
Operant Conditioning
21. The use of a weak element that will fail in order to protect other elements from damage. pg 262 ex crumple zones on a car
Legibility
Weakest Link
Alignment
Affordance
22. A tendency to interpret ambiguous images as simple and complete - versus complex and incomplete. pg 144 ex: emoticons
Law of Pragnanz
Anthropomorphic Form
Serial Position Effects
Iconic Representation
23. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used. pg 148
Von Restorff Effect
Law of Pragnanz
Legibility
Recognition Over Recall
24. A property in which the physical characteristics of an object influence it's function. pg 22
Affordance
Recognition Over Recall
Cognitive Dissonance
Mapping
25. Alignment based on the area of elements versus the edges of elements. pg 30 ex: sihlouettes in a line.
Storytelling
Proximity
80/20 Rule
Area Alignment
26. Elements that are close together are perceived to be more related than the elements further apart. pg 196 ex: window controls
Comparison
Recognition Over Recall
Proximity
Cognitive Dissonance
27. Elements that move in the same direction are percieved to be more related than elements that move in different ones or are stationary. pg 50 ex: radar tracking displays
Common Fate
Advance Organizer
Alignment
Law of Pragnanz
28. Memory for recognizing things is better than memory for recalling things. pg 200 ex: multiple choice tests
Flexibiliby-Usability Tradeoff
Affordance
Common Fate
Recognition Over Recall
29. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than the items in the middle of a list. pg 220
Inattentional Blindness
Figure-Ground Relationship
Serial Position Effects
Storytelling
30. An instructional technique that helps people understand new information in terms of what they already know. There are two kinds - expository - and comparative. pg 18
Chunking
Closure
Advance Organizer
Iconic Representation
31. A phenomenon of memory in which noticeably different things are more likely to be recalled than common things.
Picture Superiority Effect
Proximity
Anthropomorphic Form
Von Restorff Effect
32. The usability of a system is improved when it's status and methods of use are clearly visible. pg 250 ex: three mile island
Advance Organizer
Visibility
Weakest Link
Iconic Representation
33. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way. pg 52 ex infographics with more than one element.
Recognition Over Recall
Inattentional Blindness
Cognitive Dissonance
Comparison
34. A tendency to see a set of individual elements as a single rcognizable pattern - rather than multiple individual elements. pg 44 ex: wwf panda
Mapping
Affordance
Cognitive Dissonance
Closure
35. The usability of a system is improved when it's status and methods of use are clearly visible. pg 250 ex: three mile island
Legibility
Closure
Visibility
Mapping
36. As the flexibility of a system increases - the usability of the system decreases. pg 102 ex: remote controls; #of buttons vs ease of use.
Flexibiliby-Usability Tradeoff
Serial Position Effects
Common Fate
Legibility
37. A relationship between controls and their movements or effects. Good mapping between controls and their effects results in greater ease of use. pg 152 ex: segway controls
Visibility
Inattentional Blindness
Figure-Ground Relationship
Mapping
38. A property in which the physical characteristics of an object influence it's function. pg 22
Operant Conditioning
Forgiveness
Alignment
Affordance
39. Alignment based on the area of elements versus the edges of elements. pg 30 ex: sihlouettes in a line.
Inattentional Blindness
Signal-to-noise Ratio
Operant Conditioning
Area Alignment
40. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than the items in the middle of a list. pg 220
80/20 Rule
Gutenberg Diagram
Serial Position Effects
Proximity
41. Elements are percieved as either figures (objects of focus) or ground (the rest of the perceptual field). Characteristics of figure include defined shape - seeming closer with a clear location - below the horizon line - and lower regional placement.
Figure-Ground Relationship
Legibility
Proximity
Visibility
42. The failure to cognatively process a stimulus that is presented in clear view - leaving the observer without any awareness or memory of the stimulus. pg 136 ex: basketball passing and the gorilla.
Operant Conditioning
Inattentional Blindness
Anthropomorphic Form
Flexibiliby-Usability Tradeoff
43. Elements that move in the same direction are percieved to be more related than elements that move in different ones or are stationary. pg 50 ex: radar tracking displays
Visibility
Common Fate
Inattentional Blindness
Flexibiliby-Usability Tradeoff
44. A relationship between controls and their movements or effects. Good mapping between controls and their effects results in greater ease of use. pg 152 ex: segway controls
Proximity
Legibility
Flexibiliby-Usability Tradeoff
Mapping
45. A tendency to interpret ambiguous images as simple and complete - versus complex and incomplete. pg 144 ex: emoticons
Law of Pragnanz
Operant Conditioning
Signal-to-noise Ratio
Picture Superiority Effect
46. A technique of combining many units of information into a limited number of units or 'chunks' so that the info is easier to process and remember. pg 40 ex: section headers
Recognition Over Recall
Chunking
Anthropomorphic Form
Picture Superiority Effect
47. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used. pg 148
Mapping
Law of Pragnanz
Affordance
Legibility
48. Elements that are close together are perceived to be more related than the elements further apart. pg 196 ex: window controls
Proximity
Flexibiliby-Usability Tradeoff
Forgiveness
Area Alignment
49. Elements are percieved as either figures (objects of focus) or ground (the rest of the perceptual field). Characteristics of figure include defined shape - seeming closer with a clear location - below the horizon line - and lower regional placement.
Inattentional Blindness
Figure-Ground Relationship
Law of Pragnanz
Area Alignment
50. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information. It splits a display medium into a primary optical area (top left) - terminal (bottom right) - strong fallow area (top righ
Advance Organizer
Anthropomorphic Form
Von Restorff Effect
Gutenberg Diagram