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Test your basic knowledge |
Principles Of Design
Start Test
Study First
Subject
:
design
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information. It splits a display medium into a primary optical area (top left) - terminal (bottom right) - strong fallow area (top righ
Anthropomorphic Form
Gutenberg Diagram
Comparison
Comparison
2. Pictures are remembered better than words. pg 184 ex: ads with pictures are easier to look at.
Operant Conditioning
Picture Superiority Effect
Affordance
Storytelling
3. The placement of elements such that edges line up along common rows or columns - or their bodies along a common center. pg 24 ex: ballot
Weakest Link
Alignment
Picture Superiority Effect
Area Alignment
4. A phenomenon of memory in which noticeably different things are more likely to be recalled than common things.
Von Restorff Effect
Inattentional Blindness
Figure-Ground Relationship
Advance Organizer
5. A phenomenon of memory in which noticeably different things are more likely to be recalled than common things.
Von Restorff Effect
Closure
Iconic Representation
Figure-Ground Relationship
6. As the flexibility of a system increases - the usability of the system decreases. pg 102 ex: remote controls; #of buttons vs ease of use.
Closure
Closure
Flexibiliby-Usability Tradeoff
Cognitive Dissonance
7. A relationship between controls and their movements or effects. Good mapping between controls and their effects results in greater ease of use. pg 152 ex: segway controls
Mapping
Von Restorff Effect
Visibility
Chunking
8. The placement of elements such that edges line up along common rows or columns - or their bodies along a common center. pg 24 ex: ballot
Iconic Representation
Alignment
Iconic Representation
Operant Conditioning
9. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way. pg 52 ex infographics with more than one element.
Recognition Over Recall
Figure-Ground Relationship
Comparison
Advance Organizer
10. A tendency to seek consistency among attitudes - thoughts - and beliefs. pg 46 ex: AOL
Advance Organizer
Weakest Link
Cognitive Dissonance
Proximity
11. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience. pg 230
Forgiveness
Storytelling
Law of Pragnanz
Inattentional Blindness
12. The use of a weak element that will fail in order to protect other elements from damage. pg 262 ex crumple zones on a car
Law of Pragnanz
Weakest Link
Signal-to-noise Ratio
Chunking
13. A property in which the physical characteristics of an object influence it's function. pg 22
Gutenberg Diagram
Affordance
Signal-to-noise Ratio
Operant Conditioning
14. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than the items in the middle of a list. pg 220
Visibility
Affordance
Law of Pragnanz
Serial Position Effects
15. An instructional technique that helps people understand new information in terms of what they already know. There are two kinds - expository - and comparative. pg 18
Operant Conditioning
Picture Superiority Effect
Advance Organizer
Weakest Link
16. Elements that are close together are perceived to be more related than the elements further apart. pg 196 ex: window controls
Chunking
Proximity
Picture Superiority Effect
Figure-Ground Relationship
17. A technique of combining many units of information into a limited number of units or 'chunks' so that the info is easier to process and remember. pg 40 ex: section headers
Figure-Ground Relationship
Closure
Area Alignment
Chunking
18. The usability of a system is improved when it's status and methods of use are clearly visible. pg 250 ex: three mile island
Weakest Link
Proximity
Visibility
Anthropomorphic Form
19. A relationship between controls and their movements or effects. Good mapping between controls and their effects results in greater ease of use. pg 152 ex: segway controls
Storytelling
Mapping
Weakest Link
Serial Position Effects
20. The failure to cognatively process a stimulus that is presented in clear view - leaving the observer without any awareness or memory of the stimulus. pg 136 ex: basketball passing and the gorilla.
Chunking
Inattentional Blindness
Closure
Iconic Representation
21. A tendency to see a set of individual elements as a single rcognizable pattern - rather than multiple individual elements. pg 44 ex: wwf panda
Closure
Signal-to-noise Ratio
Common Fate
Visibility
22. An instructional technique that helps people understand new information in terms of what they already know. There are two kinds - expository - and comparative. pg 18
Area Alignment
Advance Organizer
Chunking
Affordance
23. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur. pg 104 ex: photoshop's history palette. NOTE: Good affordances - reversibility of actions - confermation of intent - warnings - and help are
80/20 Rule
Forgiveness
Mapping
Area Alignment
24. Elements that move in the same direction are percieved to be more related than elements that move in different ones or are stationary. pg 50 ex: radar tracking displays
Proximity
Common Fate
Von Restorff Effect
Advance Organizer
25. Memory for recognizing things is better than memory for recalling things. pg 200 ex: multiple choice tests
Advance Organizer
Closure
Affordance
Recognition Over Recall
26. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used. pg 148
Chunking
Cognitive Dissonance
Alignment
Legibility
27. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information. It splits a display medium into a primary optical area (top left) - terminal (bottom right) - strong fallow area (top righ
Closure
Forgiveness
Gutenberg Diagram
Law of Pragnanz
28. Ratio of relevant to irrelevant information in a display. pg 224 ex: infographics
Forgiveness
Signal-to-noise Ratio
Closure
Anthropomorphic Form
29. A tendency to find forms that appear humanoid or exhibit humanlike characteristics appealing. pg 26 ex: cocacola bottle
Visibility
Anthropomorphic Form
Forgiveness
Storytelling
30. The use of pictoral images to improve the recognition and recall of signs and controls. pg 132 ex: street signs
Iconic Representation
Mapping
Signal-to-noise Ratio
Mapping
31. A high percentage of effects in any large system are caused by a low percentage of variables. pg 14
80/20 Rule
Storytelling
Law of Pragnanz
Comparison
32. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors. pg 174 ex: video games
Iconic Representation
Weakest Link
Legibility
Operant Conditioning
33. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way. pg 52 ex infographics with more than one element.
Anthropomorphic Form
Alignment
Comparison
Picture Superiority Effect
34. Pictures are remembered better than words. pg 184 ex: ads with pictures are easier to look at.
Forgiveness
Proximity
Picture Superiority Effect
Operant Conditioning
35. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur. pg 104 ex: photoshop's history palette. NOTE: Good affordances - reversibility of actions - confermation of intent - warnings - and help are
Flexibiliby-Usability Tradeoff
Forgiveness
Picture Superiority Effect
Alignment
36. Memory for recognizing things is better than memory for recalling things. pg 200 ex: multiple choice tests
Recognition Over Recall
Operant Conditioning
Weakest Link
Serial Position Effects
37. A tendency to find forms that appear humanoid or exhibit humanlike characteristics appealing. pg 26 ex: cocacola bottle
Inattentional Blindness
Common Fate
Anthropomorphic Form
Figure-Ground Relationship
38. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than the items in the middle of a list. pg 220
Serial Position Effects
Advance Organizer
Common Fate
Affordance
39. Elements are percieved as either figures (objects of focus) or ground (the rest of the perceptual field). Characteristics of figure include defined shape - seeming closer with a clear location - below the horizon line - and lower regional placement.
Proximity
Figure-Ground Relationship
Visibility
Alignment
40. Elements are percieved as either figures (objects of focus) or ground (the rest of the perceptual field). Characteristics of figure include defined shape - seeming closer with a clear location - below the horizon line - and lower regional placement.
Serial Position Effects
Figure-Ground Relationship
Alignment
Operant Conditioning
41. A technique of combining many units of information into a limited number of units or 'chunks' so that the info is easier to process and remember. pg 40 ex: section headers
Closure
Forgiveness
Chunking
Legibility
42. The usability of a system is improved when it's status and methods of use are clearly visible. pg 250 ex: three mile island
Iconic Representation
Visibility
Cognitive Dissonance
Flexibiliby-Usability Tradeoff
43. Elements that are close together are perceived to be more related than the elements further apart. pg 196 ex: window controls
Picture Superiority Effect
Advance Organizer
Proximity
Mapping
44. A property in which the physical characteristics of an object influence it's function. pg 22
Operant Conditioning
80/20 Rule
Affordance
Figure-Ground Relationship
45. A tendency to seek consistency among attitudes - thoughts - and beliefs. pg 46 ex: AOL
Chunking
Gutenberg Diagram
Cognitive Dissonance
Picture Superiority Effect
46. A high percentage of effects in any large system are caused by a low percentage of variables. pg 14
Comparison
Gutenberg Diagram
Comparison
80/20 Rule
47. The failure to cognatively process a stimulus that is presented in clear view - leaving the observer without any awareness or memory of the stimulus. pg 136 ex: basketball passing and the gorilla.
Von Restorff Effect
80/20 Rule
Inattentional Blindness
Iconic Representation
48. The use of a weak element that will fail in order to protect other elements from damage. pg 262 ex crumple zones on a car
Proximity
Legibility
Weakest Link
Recognition Over Recall
49. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used. pg 148
Legibility
Chunking
Visibility
Figure-Ground Relationship
50. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors. pg 174 ex: video games
Closure
Operant Conditioning
Comparison
Anthropomorphic Form