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Test your basic knowledge |
Principles Of Design
Start Test
Study First
Subject
:
design
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors. pg 174 ex: video games
Operant Conditioning
80/20 Rule
Inattentional Blindness
Iconic Representation
2. A tendency to interpret ambiguous images as simple and complete - versus complex and incomplete. pg 144 ex: emoticons
Visibility
Proximity
Law of Pragnanz
Alignment
3. A tendency to seek consistency among attitudes - thoughts - and beliefs. pg 46 ex: AOL
Cognitive Dissonance
Weakest Link
80/20 Rule
Storytelling
4. A technique of combining many units of information into a limited number of units or 'chunks' so that the info is easier to process and remember. pg 40 ex: section headers
Chunking
Iconic Representation
Mapping
Visibility
5. Alignment based on the area of elements versus the edges of elements. pg 30 ex: sihlouettes in a line.
Area Alignment
Figure-Ground Relationship
Picture Superiority Effect
Anthropomorphic Form
6. The placement of elements such that edges line up along common rows or columns - or their bodies along a common center. pg 24 ex: ballot
Forgiveness
Alignment
Gutenberg Diagram
Anthropomorphic Form
7. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors. pg 174 ex: video games
80/20 Rule
Operant Conditioning
Affordance
Picture Superiority Effect
8. Elements that are close together are perceived to be more related than the elements further apart. pg 196 ex: window controls
Area Alignment
Legibility
Serial Position Effects
Proximity
9. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used. pg 148
Legibility
Operant Conditioning
Advance Organizer
80/20 Rule
10. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience. pg 230
Picture Superiority Effect
Storytelling
Signal-to-noise Ratio
Law of Pragnanz
11. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information. It splits a display medium into a primary optical area (top left) - terminal (bottom right) - strong fallow area (top righ
Gutenberg Diagram
Weakest Link
Flexibiliby-Usability Tradeoff
Recognition Over Recall
12. A phenomenon of memory in which noticeably different things are more likely to be recalled than common things.
Von Restorff Effect
Picture Superiority Effect
Forgiveness
Inattentional Blindness
13. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information. It splits a display medium into a primary optical area (top left) - terminal (bottom right) - strong fallow area (top righ
Operant Conditioning
Signal-to-noise Ratio
Affordance
Gutenberg Diagram
14. The use of pictoral images to improve the recognition and recall of signs and controls. pg 132 ex: street signs
Common Fate
Operant Conditioning
Weakest Link
Iconic Representation
15. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur. pg 104 ex: photoshop's history palette. NOTE: Good affordances - reversibility of actions - confermation of intent - warnings - and help are
Anthropomorphic Form
Visibility
Common Fate
Forgiveness
16. The failure to cognatively process a stimulus that is presented in clear view - leaving the observer without any awareness or memory of the stimulus. pg 136 ex: basketball passing and the gorilla.
Gutenberg Diagram
Figure-Ground Relationship
Inattentional Blindness
Picture Superiority Effect
17. A high percentage of effects in any large system are caused by a low percentage of variables. pg 14
Figure-Ground Relationship
Storytelling
Mapping
80/20 Rule
18. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way. pg 52 ex infographics with more than one element.
Closure
Picture Superiority Effect
Picture Superiority Effect
Comparison
19. A tendency to interpret ambiguous images as simple and complete - versus complex and incomplete. pg 144 ex: emoticons
Serial Position Effects
Chunking
Picture Superiority Effect
Law of Pragnanz
20. Memory for recognizing things is better than memory for recalling things. pg 200 ex: multiple choice tests
Legibility
Serial Position Effects
Recognition Over Recall
Storytelling
21. A tendency to seek consistency among attitudes - thoughts - and beliefs. pg 46 ex: AOL
Cognitive Dissonance
Common Fate
Gutenberg Diagram
Common Fate
22. Alignment based on the area of elements versus the edges of elements. pg 30 ex: sihlouettes in a line.
Area Alignment
Closure
Common Fate
Cognitive Dissonance
23. As the flexibility of a system increases - the usability of the system decreases. pg 102 ex: remote controls; #of buttons vs ease of use.
Flexibiliby-Usability Tradeoff
Forgiveness
Weakest Link
Chunking
24. The placement of elements such that edges line up along common rows or columns - or their bodies along a common center. pg 24 ex: ballot
Serial Position Effects
Cognitive Dissonance
Alignment
Anthropomorphic Form
25. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience. pg 230
Storytelling
Visibility
Signal-to-noise Ratio
Von Restorff Effect
26. A relationship between controls and their movements or effects. Good mapping between controls and their effects results in greater ease of use. pg 152 ex: segway controls
Von Restorff Effect
Mapping
Alignment
Anthropomorphic Form
27. The use of pictoral images to improve the recognition and recall of signs and controls. pg 132 ex: street signs
Mapping
Figure-Ground Relationship
Iconic Representation
Forgiveness
28. A property in which the physical characteristics of an object influence it's function. pg 22
Affordance
Visibility
Anthropomorphic Form
Signal-to-noise Ratio
29. A property in which the physical characteristics of an object influence it's function. pg 22
Affordance
Iconic Representation
Flexibiliby-Usability Tradeoff
Alignment
30. The failure to cognatively process a stimulus that is presented in clear view - leaving the observer without any awareness or memory of the stimulus. pg 136 ex: basketball passing and the gorilla.
Anthropomorphic Form
Inattentional Blindness
Gutenberg Diagram
Comparison
31. Elements that move in the same direction are percieved to be more related than elements that move in different ones or are stationary. pg 50 ex: radar tracking displays
Mapping
Common Fate
Recognition Over Recall
Alignment
32. A tendency to find forms that appear humanoid or exhibit humanlike characteristics appealing. pg 26 ex: cocacola bottle
Anthropomorphic Form
Mapping
Visibility
Storytelling
33. Pictures are remembered better than words. pg 184 ex: ads with pictures are easier to look at.
Iconic Representation
Chunking
Von Restorff Effect
Picture Superiority Effect
34. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur. pg 104 ex: photoshop's history palette. NOTE: Good affordances - reversibility of actions - confermation of intent - warnings - and help are
Storytelling
Forgiveness
Inattentional Blindness
80/20 Rule
35. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used. pg 148
Operant Conditioning
Common Fate
80/20 Rule
Legibility
36. A tendency to find forms that appear humanoid or exhibit humanlike characteristics appealing. pg 26 ex: cocacola bottle
Recognition Over Recall
Anthropomorphic Form
Forgiveness
Legibility
37. A tendency to see a set of individual elements as a single rcognizable pattern - rather than multiple individual elements. pg 44 ex: wwf panda
Closure
Signal-to-noise Ratio
Advance Organizer
Legibility
38. The use of a weak element that will fail in order to protect other elements from damage. pg 262 ex crumple zones on a car
Weakest Link
Inattentional Blindness
Figure-Ground Relationship
Proximity
39. An instructional technique that helps people understand new information in terms of what they already know. There are two kinds - expository - and comparative. pg 18
Advance Organizer
Alignment
Law of Pragnanz
Cognitive Dissonance
40. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than the items in the middle of a list. pg 220
Weakest Link
Operant Conditioning
Flexibiliby-Usability Tradeoff
Serial Position Effects
41. A tendency to see a set of individual elements as a single rcognizable pattern - rather than multiple individual elements. pg 44 ex: wwf panda
Weakest Link
Visibility
Closure
Proximity
42. Pictures are remembered better than words. pg 184 ex: ads with pictures are easier to look at.
Affordance
Flexibiliby-Usability Tradeoff
Picture Superiority Effect
Flexibiliby-Usability Tradeoff
43. The usability of a system is improved when it's status and methods of use are clearly visible. pg 250 ex: three mile island
Comparison
Picture Superiority Effect
Visibility
Area Alignment
44. Elements are percieved as either figures (objects of focus) or ground (the rest of the perceptual field). Characteristics of figure include defined shape - seeming closer with a clear location - below the horizon line - and lower regional placement.
Figure-Ground Relationship
Forgiveness
Picture Superiority Effect
Operant Conditioning
45. As the flexibility of a system increases - the usability of the system decreases. pg 102 ex: remote controls; #of buttons vs ease of use.
Flexibiliby-Usability Tradeoff
Von Restorff Effect
Inattentional Blindness
Closure
46. Elements are percieved as either figures (objects of focus) or ground (the rest of the perceptual field). Characteristics of figure include defined shape - seeming closer with a clear location - below the horizon line - and lower regional placement.
Mapping
Figure-Ground Relationship
Alignment
Mapping
47. The use of a weak element that will fail in order to protect other elements from damage. pg 262 ex crumple zones on a car
Legibility
Cognitive Dissonance
Picture Superiority Effect
Weakest Link
48. A high percentage of effects in any large system are caused by a low percentage of variables. pg 14
Weakest Link
Comparison
Recognition Over Recall
80/20 Rule
49. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way. pg 52 ex infographics with more than one element.
Alignment
Area Alignment
Picture Superiority Effect
Comparison
50. Elements that are close together are perceived to be more related than the elements further apart. pg 196 ex: window controls
Comparison
Closure
Mapping
Proximity