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Problem Solving And Program Design

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The amount of storage required to store a single character






2. Setting the individual bits of a memory cell to 0 or 1 and destroying its previous contents






3. The process of modeling a problem by extracting the essential variables and their relationships






4. The software that translates a high-level language program into machine language






5. Represents an individual character value- a letter or a digit or a special symbol






6. A C program line beginning with # that provides an instruction to the preprocessor






7. A device that converst binary data into audio signals that can be transmitted between computer over telephone lines






8. sequences of 0s and 1s






9. Pictures and menus displayed to allow user to select commands and data






10. A device that converst binary data into audio signals that can be transmitted between computer over telephone lines






11. Step #6 in the software development method






12. 1048576 (2^20) bytes






13. Step #3 in the software development method






14. The file of machine language instructions that is the output of a compiler






15. computers used by a single person at a time






16. Step #5 in the software development method






17. Device that plugs into USB port and stores data bits as trapped electrons






18. Setting the individual bits of a memory cell to 0 or 1 and destroying its previous contents






19. The file containing a program written in a high-level language; the input for a compiler






20. Binary number codes understood by a specific CPU






21. Software that controls interaction of user and computer hardware and that manages allocation of computer resources






22. Step #5 in the software development method






23. Very powerful and reliable computers (used by large real-time transaction processing systems such as ATMs and other banking networks






24. The information stored in a memory cell which is either a program instruction or data






25. Program lines that are converted to machine language instructions and executed by the computer






26. High-speed memory location inside the CPU






27. Step #1 in the software development method






28. Units such as disks or flash drives that retain data even when the power to the drive is off






29. Systems programming language (predecessor language was named B)






30. Very powerful and reliable computers (used by large real-time transaction processing systems such as ATMs and other banking networks






31. A silicon chip containing the circuitry for a computer processor






32. Machine-independent programming language that combines algebraic expressions and English symbols






33. The computer in a network that controls access to a secondary storage device such as a hard disk






34. The software that translates a high-level language program into machine language






35. 8 bits






36. The process of modeling a problem by extracting the essential variables and their relationships






37. Systems programming language (predecessor language was named B)






38. A software package combining a word processor and compiler and linker and loader and tools for finding errors






39. Development of a detailed list of steps to solve a particular step in the original algorithm






40. Step #2 in the software development method






41. 1048576 (2^20) bytes






42. 1024 bytes (2^10)






43. Computers and printers and scanners and storage devices connected by cables for intercommunication






44. Also called divide and conquer - break down a problem into its major subproblems and then solve the sub problems






45. Stores programs and data and results. Two types.






46. Mnemonic codes that correspond to machine language instructions






47. sequences of 0s and 1s






48. A machine that can receive and store and transform and output data of all kinds






49. Step #3 in the software development method






50. Stores programs and data and results. Two types.






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