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Test your basic knowledge |
Problem Solving And Program Design
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The largest capacity and fastest computers used by research laboratories and in computationally intensive applications such as weather forecasting
GB (Gigabyte)
Software
Supercomputers
bit
2. sequences of 0s and 1s
Implement the algorithm
Binary numbers
High-level language
Desk checking
3. A C program line beginning with # that provides an instruction to the preprocessor
TB (Terabyte)
Preprocessor directives
Stored program concept
Standard identifiers
4. Step #1 in the software development method
Test and verify the completed program
Reserved word
Flash drive
Specify the problem requirements
5. The largest capacity and fastest computers used by research laboratories and in computationally intensive applications such as weather forecasting
Read-Only Memory (ROM)
Abstraction
Main memory
Supercomputers
6. The set of programs associated with a computer
Software
Contents of a memory cell
Microprocessor chip
MG (Megabyte)
7. The file of machine language instructions that is the output of a compiler
Top-down design
Object file
Design the algorithm to solve the problem
Source file
8. 1073741824 (2^30) bytes
B (Byte)
Main memory
Secondary storage
GB (Gigabyte)
9. A device that converst binary data into audio signals that can be transmitted between computer over telephone lines
Contents of a memory cell
USB
Modem (modulator/demodulator)
Main memory
10. Stores programs or data permanently
Data type int
Abstraction
B (Byte)
Read-Only Memory (ROM)
11. sequences of 0s and 1s
Binary numbers
byte
Operating system
Memory cell
12. Development of a detailed list of steps to solve a particular step in the original algorithm
Flash drive
Contents of a memory cell
Supercomputers
Stepwise refinement
13. computers used by a single person at a time
Personal computers
Central processing unit
Hardware
Microprocessor chip
14. Step #6 in the software development method
Maintain and update the program
Abstraction
Binary numbers
Algorithm
15. Step #5 in the software development method
TB (Terabyte)
Object file
Test and verify the completed program
Graphical user interface
16. Step #1 in the software development method
MG (Megabyte)
Object file
Linker
Specify the problem requirements
17. computers used by a single person at a time
Personal computers
Random Acces Memory (RAM)
Data type double
GB (Gigabyte)
18. Stores programs and data and results. Two types.
Local area network (LAN)
Contents of a memory cell
Main memory
Microprocessor chip
19. A machine that can receive and store and transform and output data of all kinds
Hardware
Software
Computers
Central processing unit
20. The software that translates a high-level language program into machine language
Compiler
Machine language
Hardware
Main memory
21. Also called divide and conquer - break down a problem into its major subproblems and then solve the sub problems
Memory cell
Top-down design
Test and verify the completed program
Read-Only Memory (ROM)
22. Software that controls interaction of user and computer hardware and that manages allocation of computer resources
Machine language
Binary numbers
Algorithm
Operating system
23. Device that plugs into USB port and stores data bits as trapped electrons
High-level language
Flash drive
Microprocessor chip
Central processing unit
24. Systems programming language (predecessor language was named B)
C Language
Software
Linker
Central processing unit
25. Machine-independent programming language that combines algebraic expressions and English symbols
Preprocessor directives
High-level language
Maintain and update the program
Graphical user interface
26. High-speed memory location inside the CPU
byte
MG (Megabyte)
Register
Compiler
27. A network such as the Internet that connects computers and LANs over a large geographic area
Machine language
B (Byte)
Wide area network (WAN)
World wide web (WWW)
28. The computer in a network that controls access to a secondary storage device such as a hard disk
Supercomputers
MG (Megabyte)
constant macro
File server
29. A list of steps for solving a problem
High-level language
Local area network (LAN)
Algorithm
Secondary storage
30. The relative position of a memory cell in the computer's main memory
Computer chip
Stepwise refinement
Operating system
Address of a memory cell
31. The set of programs associated with a computer
Wide area network (WAN)
File server
Random Acces Memory (RAM)
Software
32. The information stored in a memory cell which is either a program instruction or data
Assembly language
Linker
World wide web (WWW)
Contents of a memory cell
33. A network such as the Internet that connects computers and LANs over a large geographic area
Assembly language
USB
Wide area network (WAN)
bit
34. A binary digit; a 0 or a 1 (deriving from the words binary digit)
Wide area network (WAN)
Read-Only Memory (ROM)
Register
bit
35. A part of the Internet whose graphical user interfaces make associated network resources easily navigable
World wide web (WWW)
Stepwise refinement
Memory cell
Test and verify the completed program
36. The file containing a program written in a high-level language; the input for a compiler
Integrated development environment (IDE)
Source file
byte
Main memory
37. A binary digit; a 0 or a 1 (deriving from the words binary digit)
Address of a memory cell
Integrated development environment (IDE)
bit
Top-down design
38. Mnemonic codes that correspond to machine language instructions
B (Byte)
Contents of a memory cell
Assembly language
Object file
39. Development of a detailed list of steps to solve a particular step in the original algorithm
Main memory
constant macro
World wide web (WWW)
Stepwise refinement
40. Stores programs or data permanently
Preprocessor
Graphical user interface
Read-Only Memory (ROM)
Preprocessor directives
41. The process of modeling a problem by extracting the essential variables and their relationships
Abstraction
Register
bit
Machine language
42. Very powerful and reliable computers (used by large real-time transaction processing systems such as ATMs and other banking networks
Top-down design
Object file
Mainframes
Preprocessor
43. The step-by-step simulation of the computer execution of an algorithm
Stored program concept
Desk checking
B (Byte)
World wide web (WWW)
44. The software that translates a high-level language program into machine language
Computers
Mainframes
Compiler
Random Acces Memory (RAM)
45. Software that combines object files and resolves cross references to create an executable machine language program
Stepwise refinement
Linker
USB
KB (Kilobyte)
46. Step #3 in the software development method
Design the algorithm to solve the problem
Optical drive
Read-Only Memory (ROM)
Microprocessor chip
47. Pictures and menus displayed to allow user to select commands and data
File server
Stepwise refinement
Register
Graphical user interface
48. A network such as the Internet that connects computers and LANs over a large geographic area
GB (Gigabyte)
Wide area network (WAN)
Declarations
Main memory
49. The set of programs associated with a computer
Contents of a memory cell
Software
Register
Graphical user interface
50. 1099511627776 (2^40) bytes
TB (Terabyte)
Reserved word
Wide area network (WAN)
Data type double