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Test your basic knowledge |
Problem Solving And Program Design
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1073741824 (2^30) bytes
Maintain and update the program
Contents of a memory cell
Central processing unit
GB (Gigabyte)
2. A computer's ability to store program instructions in main memory for execution
Machine language
Executable statements
Stored program concept
Standard identifiers
3. A machine that can receive and store and transform and output data of all kinds
Compiler
Microprocessor chip
Computers
Top-down design
4. The software that translates a high-level language program into machine language
Personal computers
B (Byte)
Compiler
Specify the problem requirements
5. Development of a detailed list of steps to solve a particular step in the original algorithm
bit
Stepwise refinement
MG (Megabyte)
Flash drive
6. Also called divide and conquer - break down a problem into its major subproblems and then solve the sub problems
Main memory
Linker
Top-down design
Machine language
7. 1024 bytes (2^10)
Modem (modulator/demodulator)
Binary numbers
File server
KB (Kilobyte)
8. Universal Serial Bus
TB (Terabyte)
USB
MG (Megabyte)
Machine language
9. Computers and printers and scanners and storage devices connected by cables for intercommunication
Local area network (LAN)
Implement the algorithm
KB (Kilobyte)
TB (Terabyte)
10. The amount of storage required to store a single character
Wide area network (WAN)
Wide area network (WAN)
Algorithm
byte
11. A software package combining a word processor and compiler and linker and loader and tools for finding errors
Integrated development environment (IDE)
Read-Only Memory (ROM)
Contents of a memory cell
B (Byte)
12. Program lines that are converted to machine language instructions and executed by the computer
Optical drive
Executable statements
High-level language
Computer chip
13. Step #3 in the software development method
Data type int
Design the algorithm to solve the problem
Operating system
Source file
14. 8 bits
Declarations
High-level language
B (Byte)
Flash drive
15. The largest capacity and fastest computers used by research laboratories and in computationally intensive applications such as weather forecasting
Wide area network (WAN)
Desk checking
Declarations
Supercomputers
16. The step-by-step simulation of the computer execution of an algorithm
Register
Central processing unit
Desk checking
bit
17. 1048576 (2^20) bytes
MG (Megabyte)
Assembly language
Binary numbers
Compiler
18. A machine that can receive and store and transform and output data of all kinds
Computers
Design the algorithm to solve the problem
High-level language
TB (Terabyte)
19. A silicon chip containing the circuitry for a computer processor
Optical drive
Linker
File
Computer chip
20. Software that combines object files and resolves cross references to create an executable machine language program
Main memory
Linker
Memory cell
byte
21. Machine-independent programming language that combines algebraic expressions and English symbols
bit
Secondary storage
High-level language
Analyze the problem
22. Step #1 in the software development method
Specify the problem requirements
byte
Implement the algorithm
Abstraction
23. A network such as the Internet that connects computers and LANs over a large geographic area
Modem (modulator/demodulator)
Data type double
Hardware
Wide area network (WAN)
24. The information stored in a memory cell which is either a program instruction or data
Microprocessor chip
Central processing unit
Contents of a memory cell
Modem (modulator/demodulator)
25. 8 bits
File
B (Byte)
USB
Design the algorithm to solve the problem
26. 1048576 (2^20) bytes
Random Acces Memory (RAM)
MG (Megabyte)
Design the algorithm to solve the problem
Central processing unit
27. Setting the individual bits of a memory cell to 0 or 1 and destroying its previous contents
Wide area network (WAN)
Assembly language
Data storage
Analyze the problem
28. Stores programs and data and results. Two types.
Local area network (LAN)
Main memory
Analyze the problem
Address of a memory cell
29. The file of machine language instructions that is the output of a compiler
B (Byte)
Object file
Address of a memory cell
Declarations
30. 1024 bytes (2^10)
KB (Kilobyte)
File
Computers
bit
31. Offers temporary storage of programs and data
Read-Only Memory (ROM)
Computers
Random Acces Memory (RAM)
Wide area network (WAN)
32. A name that is replaced by a particular constant value before the program is sent to the compiler
Address of a memory cell
Abstraction
constant macro
Machine language
33. sequences of 0s and 1s
World wide web (WWW)
Integrated development environment (IDE)
Binary numbers
Stored program concept
34. Device that plugs into USB port and stores data bits as trapped electrons
Flash drive
B (Byte)
Optical drive
Source file
35. Machine-independent programming language that combines algebraic expressions and English symbols
Machine language
Optical drive
High-level language
World wide web (WWW)
36. A part of the Internet whose graphical user interfaces make associated network resources easily navigable
World wide web (WWW)
Contents of a memory cell
Main memory
Software
37. A list of steps for solving a problem
Algorithm
Object file
Integrated development environment (IDE)
Main memory
38. The relative position of a memory cell in the computer's main memory
Central processing unit
MG (Megabyte)
Address of a memory cell
Stored program concept
39. Step #4 in the software development method
Implement the algorithm
KB (Kilobyte)
Binary numbers
Optical drive
40. An individual storage location in memory
Memory cell
Mainframes
Computers
Design the algorithm to solve the problem
41. Step #6 in the software development method
Microprocessor chip
Desk checking
Maintain and update the program
Standard identifiers
42. Setting the individual bits of a memory cell to 0 or 1 and destroying its previous contents
Test and verify the completed program
KB (Kilobyte)
Personal computers
Data storage
43. Systems programming language (predecessor language was named B)
USB
Address of a memory cell
Data storage
C Language
44. Software that combines object files and resolves cross references to create an executable machine language program
Declarations
Linker
Modem (modulator/demodulator)
Top-down design
45. The file of machine language instructions that is the output of a compiler
Software
Specify the problem requirements
Read-Only Memory (ROM)
Object file
46. An electronic component containing the entire circuitry of a computer processor
Microprocessor chip
KB (Kilobyte)
byte
Data retrieval
47. Stores programs and data and results. Two types.
Main memory
Assembly language
Assembly language
Wide area network (WAN)
48. A list of steps for solving a problem
Algorithm
Modem (modulator/demodulator)
Secondary storage
Maintain and update the program
49. A binary digit; a 0 or a 1 (deriving from the words binary digit)
Data type int
Source file
Address of a memory cell
bit
50. A binary digit; a 0 or a 1 (deriving from the words binary digit)
Operating system
MG (Megabyte)
bit
KB (Kilobyte)