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Problem Solving And Program Design

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Step #3 in the software development method






2. Computers and printers and scanners and storage devices connected by cables for intercommunication






3. Universal Serial Bus






4. An individual storage location in memory






5. Setting the individual bits of a memory cell to 0 or 1 and destroying its previous contents






6. An instruction that stores a value or a computational result in a variable






7. Device that plugs into USB port and stores data bits as trapped electrons






8. The information stored in a memory cell which is either a program instruction or data






9. Machine-independent programming language that combines algebraic expressions and English symbols






10. A part of the Internet whose graphical user interfaces make associated network resources easily navigable






11. Stores programs and data and results. Two types.






12. Pictures and menus displayed to allow user to select commands and data






13. The actual computer equipment (CPU/monitor/keyboard/mouse/printer/speakers)






14. The file containing a program written in a high-level language; the input for a compiler






15. An electronic component containing the entire circuitry of a computer processor






16. computers used by a single person at a time






17. The software that translates a high-level language program into machine language






18. The amount of storage required to store a single character






19. Systems programming language (predecessor language was named B)






20. A list of steps for solving a problem






21. A silicon chip containing the circuitry for a computer processor






22. The relative position of a memory cell in the computer's main memory






23. Units such as disks or flash drives that retain data even when the power to the drive is off






24. 8 bits






25. Systems programming language (predecessor language was named B)






26. Binary number codes understood by a specific CPU






27. Setting the individual bits of a memory cell to 0 or 1 and destroying its previous contents






28. Very powerful and reliable computers (used by large real-time transaction processing systems such as ATMs and other banking networks






29. Software that combines object files and resolves cross references to create an executable machine language program






30. sequences of 0s and 1s






31. A list of steps for solving a problem






32. The file of machine language instructions that is the output of a compiler






33. High-speed memory location inside the CPU






34. Device that plugs into USB port and stores data bits as trapped electrons






35. Coordinates all computer operations and performs arithmetic and logical operations on data






36. Device that uses a laser to access or store data on a CD or DVD






37. A name that is replaced by a particular constant value before the program is sent to the compiler






38. The actual computer equipment (CPU/monitor/keyboard/mouse/printer/speakers)






39. A device that converst binary data into audio signals that can be transmitted between computer over telephone lines






40. An individual storage location in memory






41. Mnemonic codes that correspond to machine language instructions






42. Universal Serial Bus






43. A part of the Internet whose graphical user interfaces make associated network resources easily navigable






44. Stores programs and data and results. Two types.






45. A C program line beginning with # that provides an instruction to the preprocessor






46. 1073741824 (2^30) bytes






47. A binary digit; a 0 or a 1 (deriving from the words binary digit)






48. Step #2 in the software development method






49. sequences of 0s and 1s






50. The file containing a program written in a high-level language; the input for a compiler