Test your basic knowledge |

Problem Solving And Program Design

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A machine that can receive and store and transform and output data of all kinds






2. Software that controls interaction of user and computer hardware and that manages allocation of computer resources






3. A silicon chip containing the circuitry for a computer processor






4. Software that combines object files and resolves cross references to create an executable machine language program






5. 8 bits






6. A list of steps for solving a problem






7. Pictures and menus displayed to allow user to select commands and data






8. An electronic component containing the entire circuitry of a computer processor






9. The relative position of a memory cell in the computer's main memory






10. The information stored in a memory cell which is either a program instruction or data






11. Units such as disks or flash drives that retain data even when the power to the drive is off






12. 1024 bytes (2^10)






13. High-speed memory location inside the CPU






14. The largest capacity and fastest computers used by research laboratories and in computationally intensive applications such as weather forecasting






15. Setting the individual bits of a memory cell to 0 or 1 and destroying its previous contents






16. computers used by a single person at a time






17. A device that converst binary data into audio signals that can be transmitted between computer over telephone lines






18. Step #4 in the software development method






19. Device that plugs into USB port and stores data bits as trapped electrons






20. 1048576 (2^20) bytes






21. Coordinates all computer operations and performs arithmetic and logical operations on data






22. Machine-independent programming language that combines algebraic expressions and English symbols






23. Very powerful and reliable computers (used by large real-time transaction processing systems such as ATMs and other banking networks






24. Mnemonic codes that correspond to machine language instructions






25. A computer's ability to store program instructions in main memory for execution






26. A silicon chip containing the circuitry for a computer processor






27. Systems programming language (predecessor language was named B)






28. Mnemonic codes that correspond to machine language instructions






29. Mnemonic codes that correspond to machine language instructions






30. Computers and printers and scanners and storage devices connected by cables for intercommunication






31. The software that translates a high-level language program into machine language






32. Device that uses a laser to access or store data on a CD or DVD






33. sequences of 0s and 1s






34. Copying the contents of a particular memory cell to another storage area






35. A binary digit; a 0 or a 1 (deriving from the words binary digit)






36. Device that plugs into USB port and stores data bits as trapped electrons






37. 1099511627776 (2^40) bytes






38. The file of machine language instructions that is the output of a compiler






39. Setting the individual bits of a memory cell to 0 or 1 and destroying its previous contents






40. Program lines that are converted to machine language instructions and executed by the computer






41. The software that translates a high-level language program into machine language






42. The actual computer equipment (CPU/monitor/keyboard/mouse/printer/speakers)






43. The part of a program that tells the compiler the names of memory cells in a program






44. Computers and printers and scanners and storage devices connected by cables for intercommunication






45. Stores programs and data and results. Two types.






46. Also called divide and conquer - break down a problem into its major subproblems and then solve the sub problems






47. The step-by-step simulation of the computer execution of an algorithm






48. Step #1 in the software development method






49. 1024 bytes (2^10)






50. Machine-independent programming language that combines algebraic expressions and English symbols