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Test your basic knowledge |
Problem Solving And Program Design
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Offers temporary storage of programs and data
Optical drive
Data retrieval
Contents of a memory cell
Random Acces Memory (RAM)
2. The information stored in a memory cell which is either a program instruction or data
Top-down design
Microprocessor chip
Contents of a memory cell
Declarations
3. A software package combining a word processor and compiler and linker and loader and tools for finding errors
USB
Optical drive
Personal computers
Integrated development environment (IDE)
4. Mnemonic codes that correspond to machine language instructions
Integrated development environment (IDE)
Central processing unit
B (Byte)
Assembly language
5. Also called divide and conquer - break down a problem into its major subproblems and then solve the sub problems
Object file
Computer chip
Linker
Top-down design
6. Very powerful and reliable computers (used by large real-time transaction processing systems such as ATMs and other banking networks
B (Byte)
Mainframes
Algorithm
Central processing unit
7. Data type is used to represent integers in C (-32767 to 32767)
Random Acces Memory (RAM)
Implement the algorithm
Source file
Data type int
8. Computers and printers and scanners and storage devices connected by cables for intercommunication
Stored program concept
USB
Local area network (LAN)
Software
9. Machine-independent programming language that combines algebraic expressions and English symbols
File server
High-level language
Read-Only Memory (ROM)
Address of a memory cell
10. A device that converst binary data into audio signals that can be transmitted between computer over telephone lines
Modem (modulator/demodulator)
Microprocessor chip
Implement the algorithm
Test and verify the completed program
11. Step #1 in the software development method
Read-Only Memory (ROM)
World wide web (WWW)
Specify the problem requirements
Main memory
12. A binary digit; a 0 or a 1 (deriving from the words binary digit)
Specify the problem requirements
Source file
bit
Graphical user interface
13. 1024 bytes (2^10)
Supercomputers
GB (Gigabyte)
TB (Terabyte)
KB (Kilobyte)
14. A part of the Internet whose graphical user interfaces make associated network resources easily navigable
World wide web (WWW)
Supercomputers
Binary numbers
Abstraction
15. A machine that can receive and store and transform and output data of all kinds
Computers
B (Byte)
Address of a memory cell
byte
16. Coordinates all computer operations and performs arithmetic and logical operations on data
Hardware
Central processing unit
USB
Stepwise refinement
17. Used to represent real numbers (including decimal points) in C
Data type char
B (Byte)
Data type double
Hardware
18. Offers temporary storage of programs and data
Random Acces Memory (RAM)
Microprocessor chip
Address of a memory cell
Source file
19. Named collection of data stored on a disk
Stored program concept
File
Data type char
Data retrieval
20. The amount of storage required to store a single character
File server
byte
USB
Assembly language
21. The file of machine language instructions that is the output of a compiler
File server
Compiler
C Language
Object file
22. The process of modeling a problem by extracting the essential variables and their relationships
Optical drive
Random Acces Memory (RAM)
Assignment statement
Abstraction
23. A silicon chip containing the circuitry for a computer processor
Analyze the problem
Wide area network (WAN)
Computer chip
Executable statements
24. Stores programs or data permanently
Flash drive
Local area network (LAN)
Data retrieval
Read-Only Memory (ROM)
25. Step #6 in the software development method
World wide web (WWW)
Maintain and update the program
Read-Only Memory (ROM)
TB (Terabyte)
26. Mnemonic codes that correspond to machine language instructions
Contents of a memory cell
Assembly language
Register
Microprocessor chip
27. Step #3 in the software development method
Stored program concept
Design the algorithm to solve the problem
File server
USB
28. A list of steps for solving a problem
Machine language
MG (Megabyte)
Algorithm
Central processing unit
29. An instruction that stores a value or a computational result in a variable
GB (Gigabyte)
Main memory
Assignment statement
Contents of a memory cell
30. The relative position of a memory cell in the computer's main memory
B (Byte)
Software
Mainframes
Address of a memory cell
31. Software that controls interaction of user and computer hardware and that manages allocation of computer resources
Secondary storage
Operating system
Personal computers
C Language
32. Software that combines object files and resolves cross references to create an executable machine language program
B (Byte)
Linker
Stepwise refinement
Data retrieval
33. computers used by a single person at a time
Test and verify the completed program
Graphical user interface
Personal computers
Software
34. Device that plugs into USB port and stores data bits as trapped electrons
Object file
Secondary storage
Desk checking
Flash drive
35. Units such as disks or flash drives that retain data even when the power to the drive is off
Data type int
Main memory
Secondary storage
Read-Only Memory (ROM)
36. The amount of storage required to store a single character
Stepwise refinement
USB
byte
Contents of a memory cell
37. Units such as disks or flash drives that retain data even when the power to the drive is off
Secondary storage
Operating system
Operating system
High-level language
38. The set of programs associated with a computer
Flash drive
Software
Stepwise refinement
bit
39. Binary number codes understood by a specific CPU
Machine language
Mainframes
Contents of a memory cell
Hardware
40. sequences of 0s and 1s
Binary numbers
byte
Analyze the problem
High-level language
41. A network such as the Internet that connects computers and LANs over a large geographic area
Software
Binary numbers
Wide area network (WAN)
Hardware
42. The computer in a network that controls access to a secondary storage device such as a hard disk
Computer chip
Wide area network (WAN)
Test and verify the completed program
File server
43. Step #4 in the software development method
TB (Terabyte)
Personal computers
High-level language
Implement the algorithm
44. Binary number codes understood by a specific CPU
Stepwise refinement
Specify the problem requirements
Data retrieval
Machine language
45. The actual computer equipment (CPU/monitor/keyboard/mouse/printer/speakers)
Implement the algorithm
B (Byte)
Contents of a memory cell
Hardware
46. Mnemonic codes that correspond to machine language instructions
Secondary storage
Local area network (LAN)
Linker
Assembly language
47. A list of steps for solving a problem
Local area network (LAN)
Algorithm
Linker
Top-down design
48. The largest capacity and fastest computers used by research laboratories and in computationally intensive applications such as weather forecasting
Supercomputers
Operating system
Linker
B (Byte)
49. The relative position of a memory cell in the computer's main memory
Data type double
Integrated development environment (IDE)
Address of a memory cell
Central processing unit
50. Named collection of data stored on a disk
Mainframes
Algorithm
Data storage
File