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Test your basic knowledge |
Problem Solving And Program Design
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1048576 (2^20) bytes
Mainframes
Assembly language
MG (Megabyte)
Compiler
2. Step #6 in the software development method
Hardware
Maintain and update the program
Data storage
Binary numbers
3. The computer in a network that controls access to a secondary storage device such as a hard disk
File server
Assembly language
Data type double
Object file
4. The step-by-step simulation of the computer execution of an algorithm
byte
Data storage
Secondary storage
Desk checking
5. Computers and printers and scanners and storage devices connected by cables for intercommunication
Local area network (LAN)
MG (Megabyte)
Test and verify the completed program
Graphical user interface
6. A silicon chip containing the circuitry for a computer processor
Data retrieval
Modem (modulator/demodulator)
Software
Computer chip
7. A list of steps for solving a problem
Algorithm
Reserved word
bit
Flash drive
8. The amount of storage required to store a single character
Microprocessor chip
Data storage
File server
byte
9. Coordinates all computer operations and performs arithmetic and logical operations on data
Contents of a memory cell
Software
Central processing unit
Secondary storage
10. 1024 bytes (2^10)
TB (Terabyte)
KB (Kilobyte)
Machine language
Design the algorithm to solve the problem
11. A system program that modifies a C program prior to its compilation
Desk checking
Test and verify the completed program
MG (Megabyte)
Preprocessor
12. Step #1 in the software development method
Computer chip
High-level language
Preprocessor directives
Specify the problem requirements
13. Device that uses a laser to access or store data on a CD or DVD
Local area network (LAN)
Contents of a memory cell
bit
Optical drive
14. Binary number codes understood by a specific CPU
Modem (modulator/demodulator)
Machine language
Top-down design
Assembly language
15. Software that combines object files and resolves cross references to create an executable machine language program
World wide web (WWW)
Linker
Machine language
Machine language
16. A network such as the Internet that connects computers and LANs over a large geographic area
Computers
Flash drive
Wide area network (WAN)
Read-Only Memory (ROM)
17. The set of programs associated with a computer
Software
byte
Maintain and update the program
World wide web (WWW)
18. Step #2 in the software development method
KB (Kilobyte)
bit
Memory cell
Analyze the problem
19. Coordinates all computer operations and performs arithmetic and logical operations on data
KB (Kilobyte)
MG (Megabyte)
Central processing unit
constant macro
20. Copying the contents of a particular memory cell to another storage area
Software
Data retrieval
Contents of a memory cell
Abstraction
21. A device that converst binary data into audio signals that can be transmitted between computer over telephone lines
Linker
Binary numbers
Modem (modulator/demodulator)
Data type double
22. Units such as disks or flash drives that retain data even when the power to the drive is off
Central processing unit
Secondary storage
C Language
Source file
23. An electronic component containing the entire circuitry of a computer processor
GB (Gigabyte)
Microprocessor chip
byte
Main memory
24. Stores programs or data permanently
Register
constant macro
Read-Only Memory (ROM)
Software
25. The file containing a program written in a high-level language; the input for a compiler
Source file
Data retrieval
Design the algorithm to solve the problem
Design the algorithm to solve the problem
26. Stores programs and data and results. Two types.
B (Byte)
Linker
MG (Megabyte)
Main memory
27. The process of modeling a problem by extracting the essential variables and their relationships
File
Address of a memory cell
Microprocessor chip
Abstraction
28. Binary number codes understood by a specific CPU
Executable statements
Machine language
Random Acces Memory (RAM)
Binary numbers
29. 1099511627776 (2^40) bytes
Specify the problem requirements
TB (Terabyte)
Source file
Object file
30. The file containing a program written in a high-level language; the input for a compiler
Flash drive
Operating system
Source file
Memory cell
31. Also called divide and conquer - break down a problem into its major subproblems and then solve the sub problems
Wide area network (WAN)
Top-down design
GB (Gigabyte)
Memory cell
32. The file of machine language instructions that is the output of a compiler
Optical drive
Random Acces Memory (RAM)
Object file
TB (Terabyte)
33. Device that uses a laser to access or store data on a CD or DVD
Graphical user interface
Optical drive
Design the algorithm to solve the problem
Microprocessor chip
34. A name that is replaced by a particular constant value before the program is sent to the compiler
File server
constant macro
Operating system
Abstraction
35. Pictures and menus displayed to allow user to select commands and data
Central processing unit
Source file
Operating system
Graphical user interface
36. Very powerful and reliable computers (used by large real-time transaction processing systems such as ATMs and other banking networks
Wide area network (WAN)
Mainframes
Linker
Software
37. A machine that can receive and store and transform and output data of all kinds
Computers
File
GB (Gigabyte)
Maintain and update the program
38. Also called divide and conquer - break down a problem into its major subproblems and then solve the sub problems
Test and verify the completed program
Stepwise refinement
Personal computers
Top-down design
39. Device that plugs into USB port and stores data bits as trapped electrons
Binary numbers
MG (Megabyte)
Linker
Flash drive
40. Mnemonic codes that correspond to machine language instructions
C Language
Machine language
Test and verify the completed program
Assembly language
41. 1073741824 (2^30) bytes
Computer chip
Supercomputers
GB (Gigabyte)
bit
42. High-speed memory location inside the CPU
Object file
Top-down design
Desk checking
Register
43. sequences of 0s and 1s
Binary numbers
byte
byte
MG (Megabyte)
44. A list of steps for solving a problem
Assembly language
File
USB
Algorithm
45. The computer in a network that controls access to a secondary storage device such as a hard disk
High-level language
File server
File
Data type char
46. Named collection of data stored on a disk
B (Byte)
File
Microprocessor chip
Address of a memory cell
47. The information stored in a memory cell which is either a program instruction or data
File server
Contents of a memory cell
Read-Only Memory (ROM)
Address of a memory cell
48. A silicon chip containing the circuitry for a computer processor
Personal computers
TB (Terabyte)
Computer chip
Binary numbers
49. Development of a detailed list of steps to solve a particular step in the original algorithm
Desk checking
Algorithm
Stepwise refinement
Contents of a memory cell
50. The relative position of a memory cell in the computer's main memory
USB
Data storage
Address of a memory cell
Read-Only Memory (ROM)