Test your basic knowledge |

Problem Solving And Program Design

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A part of the Internet whose graphical user interfaces make associated network resources easily navigable






2. Step #3 in the software development method






3. Stores programs and data and results. Two types.






4. Software that controls interaction of user and computer hardware and that manages allocation of computer resources






5. A device that converst binary data into audio signals that can be transmitted between computer over telephone lines






6. Setting the individual bits of a memory cell to 0 or 1 and destroying its previous contents






7. A silicon chip containing the circuitry for a computer processor






8. The step-by-step simulation of the computer execution of an algorithm






9. Also called divide and conquer - break down a problem into its major subproblems and then solve the sub problems






10. High-speed memory location inside the CPU






11. 1073741824 (2^30) bytes






12. Device that plugs into USB port and stores data bits as trapped electrons






13. 1099511627776 (2^40) bytes






14. 1048576 (2^20) bytes






15. A software package combining a word processor and compiler and linker and loader and tools for finding errors






16. Computers and printers and scanners and storage devices connected by cables for intercommunication






17. computers used by a single person at a time






18. Software that combines object files and resolves cross references to create an executable machine language program






19. Pictures and menus displayed to allow user to select commands and data






20. The process of modeling a problem by extracting the essential variables and their relationships






21. Universal Serial Bus






22. Step #1 in the software development method






23. sequences of 0s and 1s






24. Coordinates all computer operations and performs arithmetic and logical operations on data






25. Units such as disks or flash drives that retain data even when the power to the drive is off






26. 1099511627776 (2^40) bytes






27. Computers and printers and scanners and storage devices connected by cables for intercommunication






28. Coordinates all computer operations and performs arithmetic and logical operations on data






29. The software that translates a high-level language program into machine language






30. Step #4 in the software development method






31. The file containing a program written in a high-level language; the input for a compiler






32. Device that uses a laser to access or store data on a CD or DVD






33. An electronic component containing the entire circuitry of a computer processor






34. computers used by a single person at a time






35. 1024 bytes (2^10)






36. Very powerful and reliable computers (used by large real-time transaction processing systems such as ATMs and other banking networks






37. 1073741824 (2^30) bytes






38. A network such as the Internet that connects computers and LANs over a large geographic area






39. An individual storage location in memory






40. Software that combines object files and resolves cross references to create an executable machine language program






41. Step #2 in the software development method






42. A word having special meaning but one that a programmer may redefine (but redefinition is not recommended!)






43. Named collection of data stored on a disk






44. Device that plugs into USB port and stores data bits as trapped electrons






45. Stores programs or data permanently






46. sequences of 0s and 1s






47. Units such as disks or flash drives that retain data even when the power to the drive is off






48. Offers temporary storage of programs and data






49. 8 bits






50. A list of steps for solving a problem