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Problem Solving And Program Design

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
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  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The file of machine language instructions that is the output of a compiler






2. Pictures and menus displayed to allow user to select commands and data






3. 1048576 (2^20) bytes






4. Also called divide and conquer - break down a problem into its major subproblems and then solve the sub problems






5. 1024 bytes (2^10)






6. Copying the contents of a particular memory cell to another storage area






7. The file of machine language instructions that is the output of a compiler






8. The actual computer equipment (CPU/monitor/keyboard/mouse/printer/speakers)






9. The information stored in a memory cell which is either a program instruction or data






10. A computer's ability to store program instructions in main memory for execution






11. Stores programs or data permanently






12. Universal Serial Bus






13. Represents an individual character value- a letter or a digit or a special symbol






14. Coordinates all computer operations and performs arithmetic and logical operations on data






15. Used to represent real numbers (including decimal points) in C






16. Step #4 in the software development method






17. An individual storage location in memory






18. The largest capacity and fastest computers used by research laboratories and in computationally intensive applications such as weather forecasting






19. 1073741824 (2^30) bytes






20. Offers temporary storage of programs and data






21. The set of programs associated with a computer






22. Software that combines object files and resolves cross references to create an executable machine language program






23. Step #2 in the software development method






24. Software that combines object files and resolves cross references to create an executable machine language program






25. An instruction that stores a value or a computational result in a variable






26. A network such as the Internet that connects computers and LANs over a large geographic area






27. A binary digit; a 0 or a 1 (deriving from the words binary digit)






28. Named collection of data stored on a disk






29. A word that has special meaning in C






30. A name that is replaced by a particular constant value before the program is sent to the compiler






31. Very powerful and reliable computers (used by large real-time transaction processing systems such as ATMs and other banking networks






32. The step-by-step simulation of the computer execution of an algorithm






33. Device that plugs into USB port and stores data bits as trapped electrons






34. 8 bits






35. A device that converst binary data into audio signals that can be transmitted between computer over telephone lines






36. 1099511627776 (2^40) bytes






37. A computer's ability to store program instructions in main memory for execution






38. The amount of storage required to store a single character






39. The computer in a network that controls access to a secondary storage device such as a hard disk






40. The relative position of a memory cell in the computer's main memory






41. Universal Serial Bus






42. computers used by a single person at a time






43. Mnemonic codes that correspond to machine language instructions






44. The largest capacity and fastest computers used by research laboratories and in computationally intensive applications such as weather forecasting






45. Units such as disks or flash drives that retain data even when the power to the drive is off






46. The file containing a program written in a high-level language; the input for a compiler






47. Computers and printers and scanners and storage devices connected by cables for intercommunication






48. The step-by-step simulation of the computer execution of an algorithm






49. The set of programs associated with a computer






50. The information stored in a memory cell which is either a program instruction or data







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