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Test your basic knowledge |
Problem Solving And Program Design
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. sequences of 0s and 1s
Computers
World wide web (WWW)
Binary numbers
Abstraction
2. A C program line beginning with # that provides an instruction to the preprocessor
B (Byte)
Contents of a memory cell
Memory cell
Preprocessor directives
3. 1048576 (2^20) bytes
MG (Megabyte)
Central processing unit
Read-Only Memory (ROM)
Linker
4. The computer in a network that controls access to a secondary storage device such as a hard disk
Source file
Integrated development environment (IDE)
Hardware
File server
5. sequences of 0s and 1s
USB
Binary numbers
Maintain and update the program
Modem (modulator/demodulator)
6. Stores programs or data permanently
Source file
Implement the algorithm
Read-Only Memory (ROM)
Software
7. Binary number codes understood by a specific CPU
Machine language
Contents of a memory cell
File server
Personal computers
8. Device that plugs into USB port and stores data bits as trapped electrons
Flash drive
Main memory
Test and verify the completed program
Source file
9. 1024 bytes (2^10)
Object file
Address of a memory cell
Graphical user interface
KB (Kilobyte)
10. Pictures and menus displayed to allow user to select commands and data
Graphical user interface
Specify the problem requirements
Computers
MG (Megabyte)
11. A device that converst binary data into audio signals that can be transmitted between computer over telephone lines
byte
Integrated development environment (IDE)
Desk checking
Modem (modulator/demodulator)
12. A part of the Internet whose graphical user interfaces make associated network resources easily navigable
Central processing unit
World wide web (WWW)
Contents of a memory cell
MG (Megabyte)
13. A system program that modifies a C program prior to its compilation
Specify the problem requirements
Data storage
Supercomputers
Preprocessor
14. An individual storage location in memory
Memory cell
Data retrieval
Computers
bit
15. The file of machine language instructions that is the output of a compiler
Test and verify the completed program
Read-Only Memory (ROM)
Source file
Object file
16. A list of steps for solving a problem
C Language
Binary numbers
Implement the algorithm
Algorithm
17. Copying the contents of a particular memory cell to another storage area
Data retrieval
Desk checking
byte
Graphical user interface
18. The largest capacity and fastest computers used by research laboratories and in computationally intensive applications such as weather forecasting
High-level language
Supercomputers
File server
MG (Megabyte)
19. The information stored in a memory cell which is either a program instruction or data
B (Byte)
Maintain and update the program
Linker
Contents of a memory cell
20. The software that translates a high-level language program into machine language
Compiler
Object file
Stepwise refinement
Assembly language
21. A machine that can receive and store and transform and output data of all kinds
Implement the algorithm
Algorithm
Stepwise refinement
Computers
22. Device that plugs into USB port and stores data bits as trapped electrons
Flash drive
Wide area network (WAN)
byte
Stored program concept
23. Software that controls interaction of user and computer hardware and that manages allocation of computer resources
Optical drive
Operating system
KB (Kilobyte)
Compiler
24. A computer's ability to store program instructions in main memory for execution
Top-down design
KB (Kilobyte)
byte
Stored program concept
25. Device that plugs into USB port and stores data bits as trapped electrons
Contents of a memory cell
Flash drive
byte
Binary numbers
26. An individual storage location in memory
Microprocessor chip
Main memory
Stepwise refinement
Memory cell
27. Mnemonic codes that correspond to machine language instructions
byte
Implement the algorithm
Top-down design
Assembly language
28. Systems programming language (predecessor language was named B)
Implement the algorithm
Test and verify the completed program
Central processing unit
C Language
29. Computers and printers and scanners and storage devices connected by cables for intercommunication
Local area network (LAN)
Compiler
Stored program concept
Address of a memory cell
30. 1073741824 (2^30) bytes
GB (Gigabyte)
Object file
Address of a memory cell
File
31. An individual storage location in memory
File server
Main memory
Register
Memory cell
32. Coordinates all computer operations and performs arithmetic and logical operations on data
Memory cell
USB
MG (Megabyte)
Central processing unit
33. 8 bits
Analyze the problem
B (Byte)
Assembly language
Object file
34. Step #1 in the software development method
Specify the problem requirements
Software
TB (Terabyte)
B (Byte)
35. Units such as disks or flash drives that retain data even when the power to the drive is off
constant macro
USB
Secondary storage
Contents of a memory cell
36. Also called divide and conquer - break down a problem into its major subproblems and then solve the sub problems
C Language
MG (Megabyte)
Top-down design
File
37. The process of modeling a problem by extracting the essential variables and their relationships
Operating system
Specify the problem requirements
Abstraction
KB (Kilobyte)
38. Very powerful and reliable computers (used by large real-time transaction processing systems such as ATMs and other banking networks
Wide area network (WAN)
Personal computers
Mainframes
Source file
39. Step #3 in the software development method
Design the algorithm to solve the problem
byte
Random Acces Memory (RAM)
Operating system
40. A device that converst binary data into audio signals that can be transmitted between computer over telephone lines
Compiler
Modem (modulator/demodulator)
Algorithm
Standard identifiers
41. A binary digit; a 0 or a 1 (deriving from the words binary digit)
Data type char
Desk checking
Assembly language
bit
42. The actual computer equipment (CPU/monitor/keyboard/mouse/printer/speakers)
Object file
Hardware
Assignment statement
Preprocessor directives
43. High-speed memory location inside the CPU
Wide area network (WAN)
bit
byte
Register
44. A machine that can receive and store and transform and output data of all kinds
Computers
USB
Algorithm
Preprocessor directives
45. Coordinates all computer operations and performs arithmetic and logical operations on data
Memory cell
Central processing unit
MG (Megabyte)
Operating system
46. A name that is replaced by a particular constant value before the program is sent to the compiler
Computers
constant macro
Contents of a memory cell
Address of a memory cell
47. A software package combining a word processor and compiler and linker and loader and tools for finding errors
Local area network (LAN)
Standard identifiers
Integrated development environment (IDE)
Optical drive
48. Very powerful and reliable computers (used by large real-time transaction processing systems such as ATMs and other banking networks
Read-Only Memory (ROM)
Central processing unit
Abstraction
Mainframes
49. A machine that can receive and store and transform and output data of all kinds
Computer chip
Computers
GB (Gigabyte)
Modem (modulator/demodulator)
50. Development of a detailed list of steps to solve a particular step in the original algorithm
Integrated development environment (IDE)
Stepwise refinement
Random Acces Memory (RAM)
Operating system