SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Problem Solving And Program Design
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A binary digit; a 0 or a 1 (deriving from the words binary digit)
Data storage
Contents of a memory cell
Test and verify the completed program
bit
2. The file of machine language instructions that is the output of a compiler
Memory cell
Object file
Algorithm
Operating system
3. The file containing a program written in a high-level language; the input for a compiler
Computer chip
Register
Assignment statement
Source file
4. A device that converst binary data into audio signals that can be transmitted between computer over telephone lines
Object file
Modem (modulator/demodulator)
File server
Random Acces Memory (RAM)
5. Very powerful and reliable computers (used by large real-time transaction processing systems such as ATMs and other banking networks
Maintain and update the program
Object file
Mainframes
B (Byte)
6. Very powerful and reliable computers (used by large real-time transaction processing systems such as ATMs and other banking networks
Reserved word
Maintain and update the program
Contents of a memory cell
Mainframes
7. Development of a detailed list of steps to solve a particular step in the original algorithm
Read-Only Memory (ROM)
Read-Only Memory (ROM)
C Language
Stepwise refinement
8. The amount of storage required to store a single character
byte
Stored program concept
Abstraction
B (Byte)
9. Software that combines object files and resolves cross references to create an executable machine language program
World wide web (WWW)
Integrated development environment (IDE)
Compiler
Linker
10. Setting the individual bits of a memory cell to 0 or 1 and destroying its previous contents
Data storage
Desk checking
Data type double
Flash drive
11. The process of modeling a problem by extracting the essential variables and their relationships
Abstraction
Supercomputers
Analyze the problem
Top-down design
12. A software package combining a word processor and compiler and linker and loader and tools for finding errors
constant macro
World wide web (WWW)
Integrated development environment (IDE)
Software
13. The computer in a network that controls access to a secondary storage device such as a hard disk
Random Acces Memory (RAM)
Read-Only Memory (ROM)
File server
Wide area network (WAN)
14. 1024 bytes (2^10)
Top-down design
Maintain and update the program
KB (Kilobyte)
C Language
15. Step #1 in the software development method
Specify the problem requirements
Implement the algorithm
Compiler
Personal computers
16. Offers temporary storage of programs and data
World wide web (WWW)
Optical drive
KB (Kilobyte)
Random Acces Memory (RAM)
17. Named collection of data stored on a disk
Integrated development environment (IDE)
File
Mainframes
Personal computers
18. A software package combining a word processor and compiler and linker and loader and tools for finding errors
Secondary storage
Assembly language
Flash drive
Integrated development environment (IDE)
19. Systems programming language (predecessor language was named B)
Central processing unit
C Language
Computers
Operating system
20. A part of the Internet whose graphical user interfaces make associated network resources easily navigable
Operating system
Graphical user interface
Flash drive
World wide web (WWW)
21. The set of programs associated with a computer
Standard identifiers
Software
C Language
Implement the algorithm
22. Copying the contents of a particular memory cell to another storage area
Graphical user interface
Data retrieval
C Language
B (Byte)
23. High-speed memory location inside the CPU
Register
Implement the algorithm
Data retrieval
Graphical user interface
24. 8 bits
Secondary storage
World wide web (WWW)
B (Byte)
Machine language
25. sequences of 0s and 1s
Binary numbers
Computer chip
Local area network (LAN)
Abstraction
26. Very powerful and reliable computers (used by large real-time transaction processing systems such as ATMs and other banking networks
Mainframes
Data storage
High-level language
Design the algorithm to solve the problem
27. Mnemonic codes that correspond to machine language instructions
Object file
Data type char
C Language
Assembly language
28. sequences of 0s and 1s
Binary numbers
Data type int
Supercomputers
Desk checking
29. The amount of storage required to store a single character
byte
Software
File server
Object file
30. 1024 bytes (2^10)
Supercomputers
Data type int
Analyze the problem
KB (Kilobyte)
31. Device that plugs into USB port and stores data bits as trapped electrons
Specify the problem requirements
KB (Kilobyte)
Flash drive
Data type double
32. The information stored in a memory cell which is either a program instruction or data
Contents of a memory cell
Reserved word
Central processing unit
Register
33. The set of programs associated with a computer
Software
Register
Register
Stepwise refinement
34. Pictures and menus displayed to allow user to select commands and data
Graphical user interface
GB (Gigabyte)
bit
Design the algorithm to solve the problem
35. A word having special meaning but one that a programmer may redefine (but redefinition is not recommended!)
Main memory
MG (Megabyte)
bit
Standard identifiers
36. Stores programs and data and results. Two types.
Computer chip
Main memory
World wide web (WWW)
byte
37. 8 bits
Top-down design
Data storage
Wide area network (WAN)
B (Byte)
38. Stores programs and data and results. Two types.
Object file
Object file
Main memory
Read-Only Memory (ROM)
39. Software that combines object files and resolves cross references to create an executable machine language program
Personal computers
Supercomputers
Binary numbers
Linker
40. The process of modeling a problem by extracting the essential variables and their relationships
Operating system
Address of a memory cell
Abstraction
Source file
41. Named collection of data stored on a disk
File
Secondary storage
Source file
Register
42. computers used by a single person at a time
Personal computers
Secondary storage
Read-Only Memory (ROM)
Top-down design
43. The information stored in a memory cell which is either a program instruction or data
Analyze the problem
Supercomputers
Contents of a memory cell
Hardware
44. The largest capacity and fastest computers used by research laboratories and in computationally intensive applications such as weather forecasting
B (Byte)
Supercomputers
Top-down design
Local area network (LAN)
45. 8 bits
Stepwise refinement
Specify the problem requirements
Wide area network (WAN)
B (Byte)
46. An individual storage location in memory
Random Acces Memory (RAM)
Memory cell
Hardware
Address of a memory cell
47. Universal Serial Bus
Integrated development environment (IDE)
Software
USB
GB (Gigabyte)
48. Step #1 in the software development method
Abstraction
Data storage
Desk checking
Specify the problem requirements
49. The software that translates a high-level language program into machine language
Compiler
Graphical user interface
Register
Standard identifiers
50. An electronic component containing the entire circuitry of a computer processor
KB (Kilobyte)
Flash drive
Hardware
Microprocessor chip