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Problem Solving And Program Design

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1048576 (2^20) bytes






2. The amount of storage required to store a single character






3. A binary digit; a 0 or a 1 (deriving from the words binary digit)






4. A binary digit; a 0 or a 1 (deriving from the words binary digit)






5. Step #1 in the software development method






6. Device that plugs into USB port and stores data bits as trapped electrons






7. The file containing a program written in a high-level language; the input for a compiler






8. Device that plugs into USB port and stores data bits as trapped electrons






9. The actual computer equipment (CPU/monitor/keyboard/mouse/printer/speakers)






10. The step-by-step simulation of the computer execution of an algorithm






11. The computer in a network that controls access to a secondary storage device such as a hard disk






12. The information stored in a memory cell which is either a program instruction or data






13. 8 bits






14. Copying the contents of a particular memory cell to another storage area






15. Copying the contents of a particular memory cell to another storage area






16. sequences of 0s and 1s






17. 8 bits






18. Development of a detailed list of steps to solve a particular step in the original algorithm






19. A silicon chip containing the circuitry for a computer processor






20. Setting the individual bits of a memory cell to 0 or 1 and destroying its previous contents






21. Stores programs or data permanently






22. The information stored in a memory cell which is either a program instruction or data






23. 8 bits






24. Stores programs and data and results. Two types.






25. sequences of 0s and 1s






26. The set of programs associated with a computer






27. Device that plugs into USB port and stores data bits as trapped electrons






28. A network such as the Internet that connects computers and LANs over a large geographic area






29. The process of modeling a problem by extracting the essential variables and their relationships






30. An electronic component containing the entire circuitry of a computer processor






31. Also called divide and conquer - break down a problem into its major subproblems and then solve the sub problems






32. Units such as disks or flash drives that retain data even when the power to the drive is off






33. Machine-independent programming language that combines algebraic expressions and English symbols






34. Also called divide and conquer - break down a problem into its major subproblems and then solve the sub problems






35. Development of a detailed list of steps to solve a particular step in the original algorithm






36. Offers temporary storage of programs and data






37. Coordinates all computer operations and performs arithmetic and logical operations on data






38. Computers and printers and scanners and storage devices connected by cables for intercommunication






39. A system program that modifies a C program prior to its compilation






40. The computer in a network that controls access to a secondary storage device such as a hard disk






41. 1099511627776 (2^40) bytes






42. Pictures and menus displayed to allow user to select commands and data






43. Step #6 in the software development method






44. 1099511627776 (2^40) bytes






45. An individual storage location in memory






46. Pictures and menus displayed to allow user to select commands and data






47. Mnemonic codes that correspond to machine language instructions






48. A name that is replaced by a particular constant value before the program is sent to the compiler






49. Software that controls interaction of user and computer hardware and that manages allocation of computer resources






50. An individual storage location in memory