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Test your basic knowledge |
Problem Solving And Program Design
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The actual computer equipment (CPU/monitor/keyboard/mouse/printer/speakers)
Personal computers
Local area network (LAN)
High-level language
Hardware
2. Stores programs and data and results. Two types.
Main memory
Personal computers
Object file
Wide area network (WAN)
3. Represents an individual character value- a letter or a digit or a special symbol
Binary numbers
Analyze the problem
Data type char
Stepwise refinement
4. The file of machine language instructions that is the output of a compiler
Address of a memory cell
Machine language
Contents of a memory cell
Object file
5. The information stored in a memory cell which is either a program instruction or data
Contents of a memory cell
Compiler
Design the algorithm to solve the problem
Operating system
6. An individual storage location in memory
Microprocessor chip
Abstraction
Memory cell
Local area network (LAN)
7. The file of machine language instructions that is the output of a compiler
Object file
Design the algorithm to solve the problem
Memory cell
High-level language
8. 8 bits
Local area network (LAN)
Central processing unit
Graphical user interface
B (Byte)
9. Named collection of data stored on a disk
Hardware
Data type double
File
B (Byte)
10. Stores programs or data permanently
Random Acces Memory (RAM)
Graphical user interface
Read-Only Memory (ROM)
B (Byte)
11. Stores programs and data and results. Two types.
Address of a memory cell
Read-Only Memory (ROM)
World wide web (WWW)
Main memory
12. A network such as the Internet that connects computers and LANs over a large geographic area
Microprocessor chip
TB (Terabyte)
Wide area network (WAN)
Assembly language
13. High-speed memory location inside the CPU
Linker
Register
Local area network (LAN)
Contents of a memory cell
14. A software package combining a word processor and compiler and linker and loader and tools for finding errors
Integrated development environment (IDE)
Wide area network (WAN)
Address of a memory cell
High-level language
15. Development of a detailed list of steps to solve a particular step in the original algorithm
Graphical user interface
Stepwise refinement
Supercomputers
Wide area network (WAN)
16. Step #3 in the software development method
Standard identifiers
TB (Terabyte)
bit
Design the algorithm to solve the problem
17. A software package combining a word processor and compiler and linker and loader and tools for finding errors
Integrated development environment (IDE)
Assembly language
Linker
Register
18. Stores programs or data permanently
Top-down design
Top-down design
Integrated development environment (IDE)
Read-Only Memory (ROM)
19. Used to represent real numbers (including decimal points) in C
Central processing unit
Data type double
Read-Only Memory (ROM)
Integrated development environment (IDE)
20. A computer's ability to store program instructions in main memory for execution
USB
USB
Stored program concept
Supercomputers
21. Device that uses a laser to access or store data on a CD or DVD
Optical drive
Flash drive
World wide web (WWW)
Personal computers
22. Universal Serial Bus
Wide area network (WAN)
Machine language
KB (Kilobyte)
USB
23. A device that converst binary data into audio signals that can be transmitted between computer over telephone lines
Stepwise refinement
B (Byte)
Optical drive
Modem (modulator/demodulator)
24. Development of a detailed list of steps to solve a particular step in the original algorithm
Stepwise refinement
Stored program concept
TB (Terabyte)
Read-Only Memory (ROM)
25. A silicon chip containing the circuitry for a computer processor
Optical drive
Secondary storage
Register
Computer chip
26. Stores programs or data permanently
Data storage
Read-Only Memory (ROM)
Random Acces Memory (RAM)
Optical drive
27. A binary digit; a 0 or a 1 (deriving from the words binary digit)
bit
Linker
Memory cell
Personal computers
28. Systems programming language (predecessor language was named B)
Test and verify the completed program
C Language
Read-Only Memory (ROM)
Data type double
29. An electronic component containing the entire circuitry of a computer processor
Microprocessor chip
Optical drive
Data type int
Data retrieval
30. 8 bits
B (Byte)
Abstraction
Operating system
Specify the problem requirements
31. Device that uses a laser to access or store data on a CD or DVD
File server
Machine language
Optical drive
Standard identifiers
32. Step #2 in the software development method
byte
Analyze the problem
Integrated development environment (IDE)
Graphical user interface
33. Universal Serial Bus
C Language
Preprocessor directives
USB
Analyze the problem
34. The process of modeling a problem by extracting the essential variables and their relationships
Personal computers
World wide web (WWW)
Abstraction
Flash drive
35. A machine that can receive and store and transform and output data of all kinds
Software
Computers
Optical drive
Register
36. Data type is used to represent integers in C (-32767 to 32767)
Software
Stored program concept
Secondary storage
Data type int
37. A part of the Internet whose graphical user interfaces make associated network resources easily navigable
World wide web (WWW)
constant macro
Microprocessor chip
Data type char
38. Stores programs and data and results. Two types.
World wide web (WWW)
Main memory
Register
Linker
39. The step-by-step simulation of the computer execution of an algorithm
Binary numbers
Desk checking
Memory cell
Binary numbers
40. 1048576 (2^20) bytes
MG (Megabyte)
Algorithm
C Language
Computers
41. A part of the Internet whose graphical user interfaces make associated network resources easily navigable
Operating system
World wide web (WWW)
Wide area network (WAN)
Supercomputers
42. An individual storage location in memory
Machine language
Maintain and update the program
Memory cell
Main memory
43. Software that combines object files and resolves cross references to create an executable machine language program
Address of a memory cell
Address of a memory cell
Linker
Data retrieval
44. Step #5 in the software development method
Modem (modulator/demodulator)
Address of a memory cell
Hardware
Test and verify the completed program
45. Units such as disks or flash drives that retain data even when the power to the drive is off
Read-Only Memory (ROM)
Secondary storage
Graphical user interface
Source file
46. Setting the individual bits of a memory cell to 0 or 1 and destroying its previous contents
Data storage
Implement the algorithm
USB
Supercomputers
47. The part of a program that tells the compiler the names of memory cells in a program
Data retrieval
Declarations
Design the algorithm to solve the problem
File
48. The file containing a program written in a high-level language; the input for a compiler
Modem (modulator/demodulator)
File
Source file
Stepwise refinement
49. Step #1 in the software development method
Desk checking
Object file
Specify the problem requirements
Linker
50. The amount of storage required to store a single character
Computer chip
Top-down design
byte
Software