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Problem Solving And Program Design

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
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  • Match each statement with the correct term.
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This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A part of the Internet whose graphical user interfaces make associated network resources easily navigable






2. Software that combines object files and resolves cross references to create an executable machine language program






3. Stores programs and data and results. Two types.






4. Also called divide and conquer - break down a problem into its major subproblems and then solve the sub problems






5. A list of steps for solving a problem






6. The file containing a program written in a high-level language; the input for a compiler






7. Copying the contents of a particular memory cell to another storage area






8. Development of a detailed list of steps to solve a particular step in the original algorithm






9. 1024 bytes (2^10)






10. A device that converst binary data into audio signals that can be transmitted between computer over telephone lines






11. High-speed memory location inside the CPU






12. Program lines that are converted to machine language instructions and executed by the computer






13. Machine-independent programming language that combines algebraic expressions and English symbols






14. 8 bits






15. High-speed memory location inside the CPU






16. A computer's ability to store program instructions in main memory for execution






17. A C program line beginning with # that provides an instruction to the preprocessor






18. Machine-independent programming language that combines algebraic expressions and English symbols






19. Step #4 in the software development method






20. The information stored in a memory cell which is either a program instruction or data






21. sequences of 0s and 1s






22. 1073741824 (2^30) bytes






23. The step-by-step simulation of the computer execution of an algorithm






24. A network such as the Internet that connects computers and LANs over a large geographic area






25. The computer in a network that controls access to a secondary storage device such as a hard disk






26. A computer's ability to store program instructions in main memory for execution






27. Units such as disks or flash drives that retain data even when the power to the drive is off






28. 8 bits






29. A binary digit; a 0 or a 1 (deriving from the words binary digit)






30. The set of programs associated with a computer






31. Pictures and menus displayed to allow user to select commands and data






32. The file containing a program written in a high-level language; the input for a compiler






33. Systems programming language (predecessor language was named B)






34. The largest capacity and fastest computers used by research laboratories and in computationally intensive applications such as weather forecasting






35. The step-by-step simulation of the computer execution of an algorithm






36. The process of modeling a problem by extracting the essential variables and their relationships






37. The computer in a network that controls access to a secondary storage device such as a hard disk






38. A binary digit; a 0 or a 1 (deriving from the words binary digit)






39. The software that translates a high-level language program into machine language






40. Offers temporary storage of programs and data






41. Step #6 in the software development method






42. The relative position of a memory cell in the computer's main memory






43. Binary number codes understood by a specific CPU






44. A list of steps for solving a problem






45. The computer in a network that controls access to a secondary storage device such as a hard disk






46. Computers and printers and scanners and storage devices connected by cables for intercommunication






47. Step #1 in the software development method






48. Step #3 in the software development method






49. A software package combining a word processor and compiler and linker and loader and tools for finding errors






50. Stores programs or data permanently







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