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Problem Solving And Program Design

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
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  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1024 bytes (2^10)






2. A machine that can receive and store and transform and output data of all kinds






3. sequences of 0s and 1s






4. 8 bits






5. A network such as the Internet that connects computers and LANs over a large geographic area






6. Computers and printers and scanners and storage devices connected by cables for intercommunication






7. Setting the individual bits of a memory cell to 0 or 1 and destroying its previous contents






8. The process of modeling a problem by extracting the essential variables and their relationships






9. The largest capacity and fastest computers used by research laboratories and in computationally intensive applications such as weather forecasting






10. The largest capacity and fastest computers used by research laboratories and in computationally intensive applications such as weather forecasting






11. 8 bits






12. Computers and printers and scanners and storage devices connected by cables for intercommunication






13. High-speed memory location inside the CPU






14. Pictures and menus displayed to allow user to select commands and data






15. The computer in a network that controls access to a secondary storage device such as a hard disk






16. Mnemonic codes that correspond to machine language instructions






17. Development of a detailed list of steps to solve a particular step in the original algorithm






18. The process of modeling a problem by extracting the essential variables and their relationships






19. Stores programs or data permanently






20. A list of steps for solving a problem






21. Device that uses a laser to access or store data on a CD or DVD






22. The relative position of a memory cell in the computer's main memory






23. Systems programming language (predecessor language was named B)






24. A system program that modifies a C program prior to its compilation






25. Pictures and menus displayed to allow user to select commands and data






26. Step #5 in the software development method






27. A machine that can receive and store and transform and output data of all kinds






28. A C program line beginning with # that provides an instruction to the preprocessor






29. The step-by-step simulation of the computer execution of an algorithm






30. The information stored in a memory cell which is either a program instruction or data






31. A name that is replaced by a particular constant value before the program is sent to the compiler






32. Copying the contents of a particular memory cell to another storage area






33. 1073741824 (2^30) bytes






34. A silicon chip containing the circuitry for a computer processor






35. Setting the individual bits of a memory cell to 0 or 1 and destroying its previous contents






36. Development of a detailed list of steps to solve a particular step in the original algorithm






37. Program lines that are converted to machine language instructions and executed by the computer






38. Device that uses a laser to access or store data on a CD or DVD






39. 1024 bytes (2^10)






40. Units such as disks or flash drives that retain data even when the power to the drive is off






41. Step #2 in the software development method






42. Step #1 in the software development method






43. A network such as the Internet that connects computers and LANs over a large geographic area






44. Software that controls interaction of user and computer hardware and that manages allocation of computer resources






45. A computer's ability to store program instructions in main memory for execution






46. A machine that can receive and store and transform and output data of all kinds






47. Also called divide and conquer - break down a problem into its major subproblems and then solve the sub problems






48. Device that plugs into USB port and stores data bits as trapped electrons






49. sequences of 0s and 1s






50. Offers temporary storage of programs and data







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