Test your basic knowledge |

Problem Solving And Program Design

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1024 bytes (2^10)






2. Machine-independent programming language that combines algebraic expressions and English symbols






3. Offers temporary storage of programs and data






4. Step #6 in the software development method






5. 1099511627776 (2^40) bytes






6. A network such as the Internet that connects computers and LANs over a large geographic area






7. A name that is replaced by a particular constant value before the program is sent to the compiler






8. Software that combines object files and resolves cross references to create an executable machine language program






9. Units such as disks or flash drives that retain data even when the power to the drive is off






10. The relative position of a memory cell in the computer's main memory






11. Machine-independent programming language that combines algebraic expressions and English symbols






12. The computer in a network that controls access to a secondary storage device such as a hard disk






13. 1073741824 (2^30) bytes






14. Program lines that are converted to machine language instructions and executed by the computer






15. Stores programs or data permanently






16. Step #2 in the software development method






17. A device that converst binary data into audio signals that can be transmitted between computer over telephone lines






18. Step #1 in the software development method






19. A part of the Internet whose graphical user interfaces make associated network resources easily navigable






20. Setting the individual bits of a memory cell to 0 or 1 and destroying its previous contents






21. Step #3 in the software development method






22. Step #1 in the software development method






23. The set of programs associated with a computer






24. Stores programs or data permanently






25. Systems programming language (predecessor language was named B)






26. A software package combining a word processor and compiler and linker and loader and tools for finding errors






27. Step #3 in the software development method






28. The file containing a program written in a high-level language; the input for a compiler






29. A computer's ability to store program instructions in main memory for execution






30. An electronic component containing the entire circuitry of a computer processor






31. Stores programs and data and results. Two types.






32. Device that plugs into USB port and stores data bits as trapped electrons






33. Software that controls interaction of user and computer hardware and that manages allocation of computer resources






34. The amount of storage required to store a single character






35. Stores programs or data permanently






36. Binary number codes understood by a specific CPU






37. 1048576 (2^20) bytes






38. The software that translates a high-level language program into machine language






39. Development of a detailed list of steps to solve a particular step in the original algorithm






40. The computer in a network that controls access to a secondary storage device such as a hard disk






41. Step #5 in the software development method






42. Device that plugs into USB port and stores data bits as trapped electrons






43. Named collection of data stored on a disk






44. A word having special meaning but one that a programmer may redefine (but redefinition is not recommended!)






45. A list of steps for solving a problem






46. A network such as the Internet that connects computers and LANs over a large geographic area






47. The information stored in a memory cell which is either a program instruction or data






48. computers used by a single person at a time






49. Stores programs and data and results. Two types.






50. The file of machine language instructions that is the output of a compiler