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Problem Solving And Program Design

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The computer in a network that controls access to a secondary storage device such as a hard disk






2. A device that converst binary data into audio signals that can be transmitted between computer over telephone lines






3. The process of modeling a problem by extracting the essential variables and their relationships






4. Systems programming language (predecessor language was named B)






5. Step #2 in the software development method






6. Mnemonic codes that correspond to machine language instructions






7. Step #1 in the software development method






8. 1048576 (2^20) bytes






9. A part of the Internet whose graphical user interfaces make associated network resources easily navigable






10. A C program line beginning with # that provides an instruction to the preprocessor






11. Machine-independent programming language that combines algebraic expressions and English symbols






12. Copying the contents of a particular memory cell to another storage area






13. An instruction that stores a value or a computational result in a variable






14. The file of machine language instructions that is the output of a compiler






15. Coordinates all computer operations and performs arithmetic and logical operations on data






16. 1024 bytes (2^10)






17. A computer's ability to store program instructions in main memory for execution






18. Software that combines object files and resolves cross references to create an executable machine language program






19. The information stored in a memory cell which is either a program instruction or data






20. Very powerful and reliable computers (used by large real-time transaction processing systems such as ATMs and other banking networks






21. A list of steps for solving a problem






22. A computer's ability to store program instructions in main memory for execution






23. The software that translates a high-level language program into machine language






24. Pictures and menus displayed to allow user to select commands and data






25. Named collection of data stored on a disk






26. A software package combining a word processor and compiler and linker and loader and tools for finding errors






27. The actual computer equipment (CPU/monitor/keyboard/mouse/printer/speakers)






28. Binary number codes understood by a specific CPU






29. Setting the individual bits of a memory cell to 0 or 1 and destroying its previous contents






30. Units such as disks or flash drives that retain data even when the power to the drive is off






31. A system program that modifies a C program prior to its compilation






32. A machine that can receive and store and transform and output data of all kinds






33. A network such as the Internet that connects computers and LANs over a large geographic area






34. 1073741824 (2^30) bytes






35. sequences of 0s and 1s






36. Step #3 in the software development method






37. Stores programs or data permanently






38. Step #4 in the software development method






39. Universal Serial Bus






40. Step #4 in the software development method






41. Software that combines object files and resolves cross references to create an executable machine language program






42. Development of a detailed list of steps to solve a particular step in the original algorithm






43. Software that combines object files and resolves cross references to create an executable machine language program






44. Setting the individual bits of a memory cell to 0 or 1 and destroying its previous contents






45. The file of machine language instructions that is the output of a compiler






46. Computers and printers and scanners and storage devices connected by cables for intercommunication






47. 8 bits






48. The amount of storage required to store a single character






49. The process of modeling a problem by extracting the essential variables and their relationships






50. Offers temporary storage of programs and data







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