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Problem Solving And Program Design
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Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
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Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A part of the Internet whose graphical user interfaces make associated network resources easily navigable
World wide web (WWW)
Binary numbers
Top-down design
Algorithm
2. Software that combines object files and resolves cross references to create an executable machine language program
Binary numbers
Software
Linker
Standard identifiers
3. Stores programs and data and results. Two types.
Main memory
High-level language
USB
Top-down design
4. Also called divide and conquer - break down a problem into its major subproblems and then solve the sub problems
Local area network (LAN)
World wide web (WWW)
bit
Top-down design
5. A list of steps for solving a problem
Algorithm
Assignment statement
Main memory
Graphical user interface
6. The file containing a program written in a high-level language; the input for a compiler
Source file
MG (Megabyte)
Modem (modulator/demodulator)
KB (Kilobyte)
7. Copying the contents of a particular memory cell to another storage area
GB (Gigabyte)
Data retrieval
Data type char
High-level language
8. Development of a detailed list of steps to solve a particular step in the original algorithm
Integrated development environment (IDE)
Stepwise refinement
Implement the algorithm
Object file
9. 1024 bytes (2^10)
Mainframes
Design the algorithm to solve the problem
KB (Kilobyte)
Algorithm
10. A device that converst binary data into audio signals that can be transmitted between computer over telephone lines
Modem (modulator/demodulator)
Register
Executable statements
Object file
11. High-speed memory location inside the CPU
Graphical user interface
Optical drive
File
Register
12. Program lines that are converted to machine language instructions and executed by the computer
Supercomputers
Executable statements
Random Acces Memory (RAM)
Integrated development environment (IDE)
13. Machine-independent programming language that combines algebraic expressions and English symbols
High-level language
Preprocessor
Modem (modulator/demodulator)
Secondary storage
14. 8 bits
Mainframes
Address of a memory cell
Algorithm
B (Byte)
15. High-speed memory location inside the CPU
Personal computers
Register
Mainframes
Central processing unit
16. A computer's ability to store program instructions in main memory for execution
C Language
Address of a memory cell
Stored program concept
Specify the problem requirements
17. A C program line beginning with # that provides an instruction to the preprocessor
Random Acces Memory (RAM)
byte
Preprocessor directives
B (Byte)
18. Machine-independent programming language that combines algebraic expressions and English symbols
High-level language
Microprocessor chip
Secondary storage
Supercomputers
19. Step #4 in the software development method
Implement the algorithm
Abstraction
Abstraction
Supercomputers
20. The information stored in a memory cell which is either a program instruction or data
Contents of a memory cell
Top-down design
Source file
bit
21. sequences of 0s and 1s
Operating system
Computers
Binary numbers
Mainframes
22. 1073741824 (2^30) bytes
Linker
GB (Gigabyte)
Assembly language
Computer chip
23. The step-by-step simulation of the computer execution of an algorithm
Algorithm
Analyze the problem
Desk checking
Preprocessor
24. A network such as the Internet that connects computers and LANs over a large geographic area
Wide area network (WAN)
Memory cell
Object file
Stored program concept
25. The computer in a network that controls access to a secondary storage device such as a hard disk
Data storage
Linker
Supercomputers
File server
26. A computer's ability to store program instructions in main memory for execution
Stored program concept
Software
Standard identifiers
Integrated development environment (IDE)
27. Units such as disks or flash drives that retain data even when the power to the drive is off
Computer chip
Address of a memory cell
Secondary storage
Stepwise refinement
28. 8 bits
B (Byte)
Binary numbers
USB
Flash drive
29. A binary digit; a 0 or a 1 (deriving from the words binary digit)
Secondary storage
Computers
bit
Design the algorithm to solve the problem
30. The set of programs associated with a computer
Assembly language
bit
Software
Main memory
31. Pictures and menus displayed to allow user to select commands and data
MG (Megabyte)
Flash drive
Source file
Graphical user interface
32. The file containing a program written in a high-level language; the input for a compiler
Source file
Personal computers
Binary numbers
Executable statements
33. Systems programming language (predecessor language was named B)
Flash drive
B (Byte)
C Language
Top-down design
34. The largest capacity and fastest computers used by research laboratories and in computationally intensive applications such as weather forecasting
Modem (modulator/demodulator)
Linker
Hardware
Supercomputers
35. The step-by-step simulation of the computer execution of an algorithm
Desk checking
KB (Kilobyte)
TB (Terabyte)
Standard identifiers
36. The process of modeling a problem by extracting the essential variables and their relationships
Top-down design
Data storage
Abstraction
Supercomputers
37. The computer in a network that controls access to a secondary storage device such as a hard disk
Random Acces Memory (RAM)
Algorithm
File server
USB
38. A binary digit; a 0 or a 1 (deriving from the words binary digit)
bit
Assembly language
Object file
Binary numbers
39. The software that translates a high-level language program into machine language
USB
Executable statements
Stepwise refinement
Compiler
40. Offers temporary storage of programs and data
Top-down design
Source file
Random Acces Memory (RAM)
TB (Terabyte)
41. Step #6 in the software development method
Maintain and update the program
Data type int
Data storage
Flash drive
42. The relative position of a memory cell in the computer's main memory
Computer chip
High-level language
Address of a memory cell
Source file
43. Binary number codes understood by a specific CPU
High-level language
B (Byte)
Machine language
TB (Terabyte)
44. A list of steps for solving a problem
Computers
Algorithm
Integrated development environment (IDE)
Microprocessor chip
45. The computer in a network that controls access to a secondary storage device such as a hard disk
File server
Operating system
Register
Design the algorithm to solve the problem
46. Computers and printers and scanners and storage devices connected by cables for intercommunication
Local area network (LAN)
bit
Top-down design
Main memory
47. Step #1 in the software development method
Linker
Stepwise refinement
Specify the problem requirements
Compiler
48. Step #3 in the software development method
Design the algorithm to solve the problem
Graphical user interface
Memory cell
USB
49. A software package combining a word processor and compiler and linker and loader and tools for finding errors
Integrated development environment (IDE)
Read-Only Memory (ROM)
MG (Megabyte)
Assembly language
50. Stores programs or data permanently
Read-Only Memory (ROM)
Data storage
Main memory
Address of a memory cell
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