Test your basic knowledge |

Problem Solving And Program Design

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Step #6 in the software development method






2. Step #4 in the software development method






3. Stores programs and data and results. Two types.






4. 1099511627776 (2^40) bytes






5. Used to represent real numbers (including decimal points) in C






6. The largest capacity and fastest computers used by research laboratories and in computationally intensive applications such as weather forecasting






7. Machine-independent programming language that combines algebraic expressions and English symbols






8. Systems programming language (predecessor language was named B)






9. The software that translates a high-level language program into machine language






10. High-speed memory location inside the CPU






11. Universal Serial Bus






12. A part of the Internet whose graphical user interfaces make associated network resources easily navigable






13. A word that has special meaning in C






14. computers used by a single person at a time






15. A name that is replaced by a particular constant value before the program is sent to the compiler






16. Binary number codes understood by a specific CPU






17. Named collection of data stored on a disk






18. The file of machine language instructions that is the output of a compiler






19. The largest capacity and fastest computers used by research laboratories and in computationally intensive applications such as weather forecasting






20. sequences of 0s and 1s






21. Universal Serial Bus






22. Stores programs and data and results. Two types.






23. A silicon chip containing the circuitry for a computer processor






24. computers used by a single person at a time






25. The part of a program that tells the compiler the names of memory cells in a program






26. An instruction that stores a value or a computational result in a variable






27. The amount of storage required to store a single character






28. A device that converst binary data into audio signals that can be transmitted between computer over telephone lines






29. sequences of 0s and 1s






30. A list of steps for solving a problem






31. Setting the individual bits of a memory cell to 0 or 1 and destroying its previous contents






32. The amount of storage required to store a single character






33. Step #5 in the software development method






34. Coordinates all computer operations and performs arithmetic and logical operations on data






35. Systems programming language (predecessor language was named B)






36. Device that plugs into USB port and stores data bits as trapped electrons






37. The set of programs associated with a computer






38. 1073741824 (2^30) bytes






39. Software that combines object files and resolves cross references to create an executable machine language program






40. An individual storage location in memory






41. Very powerful and reliable computers (used by large real-time transaction processing systems such as ATMs and other banking networks






42. An electronic component containing the entire circuitry of a computer processor






43. The step-by-step simulation of the computer execution of an algorithm






44. The actual computer equipment (CPU/monitor/keyboard/mouse/printer/speakers)






45. Machine-independent programming language that combines algebraic expressions and English symbols






46. Step #3 in the software development method






47. Step #2 in the software development method






48. Software that controls interaction of user and computer hardware and that manages allocation of computer resources






49. The step-by-step simulation of the computer execution of an algorithm






50. Named collection of data stored on a disk