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Test your basic knowledge |
Problem Solving And Program Design
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Step #3 in the software development method
Personal computers
Design the algorithm to solve the problem
Read-Only Memory (ROM)
High-level language
2. 8 bits
KB (Kilobyte)
B (Byte)
Contents of a memory cell
bit
3. computers used by a single person at a time
Address of a memory cell
Modem (modulator/demodulator)
Computers
Personal computers
4. Device that uses a laser to access or store data on a CD or DVD
Optical drive
Local area network (LAN)
Main memory
Register
5. The file containing a program written in a high-level language; the input for a compiler
Personal computers
Source file
Software
Object file
6. Device that plugs into USB port and stores data bits as trapped electrons
Linker
KB (Kilobyte)
Implement the algorithm
Flash drive
7. A part of the Internet whose graphical user interfaces make associated network resources easily navigable
MG (Megabyte)
Data type char
Algorithm
World wide web (WWW)
8. A software package combining a word processor and compiler and linker and loader and tools for finding errors
Register
Supercomputers
Integrated development environment (IDE)
Memory cell
9. Setting the individual bits of a memory cell to 0 or 1 and destroying its previous contents
Data retrieval
Flash drive
MG (Megabyte)
Data storage
10. Step #6 in the software development method
Data type double
Maintain and update the program
Wide area network (WAN)
Graphical user interface
11. A part of the Internet whose graphical user interfaces make associated network resources easily navigable
Central processing unit
World wide web (WWW)
Implement the algorithm
Flash drive
12. Also called divide and conquer - break down a problem into its major subproblems and then solve the sub problems
Computers
Address of a memory cell
Abstraction
Top-down design
13. A binary digit; a 0 or a 1 (deriving from the words binary digit)
Integrated development environment (IDE)
Memory cell
Compiler
bit
14. An instruction that stores a value or a computational result in a variable
Memory cell
Integrated development environment (IDE)
Supercomputers
Assignment statement
15. 1099511627776 (2^40) bytes
Random Acces Memory (RAM)
TB (Terabyte)
Supercomputers
Standard identifiers
16. A binary digit; a 0 or a 1 (deriving from the words binary digit)
bit
Binary numbers
Object file
TB (Terabyte)
17. A silicon chip containing the circuitry for a computer processor
Stored program concept
Computer chip
Linker
USB
18. The file containing a program written in a high-level language; the input for a compiler
Software
Supercomputers
Abstraction
Source file
19. A system program that modifies a C program prior to its compilation
Preprocessor
Data retrieval
bit
MG (Megabyte)
20. 1048576 (2^20) bytes
byte
Abstraction
MG (Megabyte)
Binary numbers
21. Software that controls interaction of user and computer hardware and that manages allocation of computer resources
Modem (modulator/demodulator)
Operating system
byte
Random Acces Memory (RAM)
22. Systems programming language (predecessor language was named B)
Stored program concept
Data storage
C Language
File
23. The amount of storage required to store a single character
MG (Megabyte)
Main memory
File
byte
24. The set of programs associated with a computer
Hardware
Software
Data retrieval
bit
25. Also called divide and conquer - break down a problem into its major subproblems and then solve the sub problems
Algorithm
Top-down design
File
Memory cell
26. Machine-independent programming language that combines algebraic expressions and English symbols
Microprocessor chip
High-level language
Algorithm
Machine language
27. Setting the individual bits of a memory cell to 0 or 1 and destroying its previous contents
Data storage
Modem (modulator/demodulator)
Local area network (LAN)
Wide area network (WAN)
28. The actual computer equipment (CPU/monitor/keyboard/mouse/printer/speakers)
Hardware
Specify the problem requirements
GB (Gigabyte)
File server
29. The largest capacity and fastest computers used by research laboratories and in computationally intensive applications such as weather forecasting
Supercomputers
Machine language
TB (Terabyte)
Optical drive
30. Step #4 in the software development method
Optical drive
Implement the algorithm
Modem (modulator/demodulator)
High-level language
31. A list of steps for solving a problem
Preprocessor
Algorithm
Assignment statement
Binary numbers
32. Offers temporary storage of programs and data
Read-Only Memory (ROM)
Analyze the problem
Random Acces Memory (RAM)
Machine language
33. 1073741824 (2^30) bytes
GB (Gigabyte)
Maintain and update the program
Wide area network (WAN)
Main memory
34. The information stored in a memory cell which is either a program instruction or data
Contents of a memory cell
Read-Only Memory (ROM)
Compiler
MG (Megabyte)
35. Device that plugs into USB port and stores data bits as trapped electrons
Mainframes
Central processing unit
Microprocessor chip
Flash drive
36. An electronic component containing the entire circuitry of a computer processor
Microprocessor chip
Declarations
File server
Binary numbers
37. sequences of 0s and 1s
Assembly language
Binary numbers
Assignment statement
constant macro
38. The computer in a network that controls access to a secondary storage device such as a hard disk
USB
Stepwise refinement
Implement the algorithm
File server
39. A device that converst binary data into audio signals that can be transmitted between computer over telephone lines
Modem (modulator/demodulator)
Personal computers
Machine language
Mainframes
40. Development of a detailed list of steps to solve a particular step in the original algorithm
Read-Only Memory (ROM)
Source file
Stepwise refinement
USB
41. Setting the individual bits of a memory cell to 0 or 1 and destroying its previous contents
Main memory
Object file
Data storage
File
42. Mnemonic codes that correspond to machine language instructions
Optical drive
Assembly language
Integrated development environment (IDE)
Hardware
43. 1073741824 (2^30) bytes
Read-Only Memory (ROM)
Test and verify the completed program
GB (Gigabyte)
Design the algorithm to solve the problem
44. 1073741824 (2^30) bytes
GB (Gigabyte)
Stepwise refinement
Flash drive
Maintain and update the program
45. Software that combines object files and resolves cross references to create an executable machine language program
C Language
Linker
constant macro
Stored program concept
46. Step #2 in the software development method
Modem (modulator/demodulator)
Data type int
Desk checking
Analyze the problem
47. Named collection of data stored on a disk
File
B (Byte)
Stored program concept
Secondary storage
48. A list of steps for solving a problem
Algorithm
Operating system
KB (Kilobyte)
Mainframes
49. Device that uses a laser to access or store data on a CD or DVD
Optical drive
Register
File server
Top-down design
50. A C program line beginning with # that provides an instruction to the preprocessor
Data retrieval
Optical drive
Preprocessor directives
Integrated development environment (IDE)