Test your basic knowledge |

Programming Logic And Design

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Describes the stat of data items when a module can recognize them.






2. A specific group of characters enclosed within quotation marks.






3. runs from start to stop and calls other modules.






4. The symbol that you can use to combine decisions so that two or more conditions must be true for action to occur.






5. A named memory location whose value can vary.






6. Assigns a value from the right of an assignment operator to the variable or constant on the left of the assignment operator.






7. An unnamed constant whose purpose is not immediately apparent.






8. Floating-point numbers.






9. A repetition of a series of steps.






10. Describes the entry of data items into computer memory using hardware devices such as keyboards and mice.






11. The equal sign; it is used to assign a value to variable or constant on its left.






12. The sequence of steps necessary to solve any problem.






13. The process of paying attention to important properties while ignoring nonessential details.






14. The feature of modular programs that allows individual modules to be used in a variety of applications.






15. Indicates and output operation and is represented by a parallelogram in flowcharts.






16. The act of assigning its first value - often at the same time the variable is created.






17. Consists of all the supporting paperwork for a program.






18. Hold the action that results when the Boolean expression in the decision is true.






19. The documentation within a coded program.






20. You perform an action or task - and then you perform the next action - in order. A sequence can contain any number of tasks - but there is no option to branch off and skip any of the tasks.






21. All the text - numbers - and other information processed by computer.






22. A program development tool that delineates input - processing and outputs tasks.






23. Programs that do not follow the rules of structured logic.






24. Contains information that expands on what appears in another flowchart symbol; it is most often represented by a three-sided box that is connected to the step it references by a dashed line.






25. A name to describe structured programming - because structured programmers do not use a "go to" statement.






26. Occurs when repeating logic cannot end.






27. Describes variables that are declared within the module that uses them.






28. A preselected value that stops the execution of a program.






29. The act of testing a value.






30. Can hold text that includes letters - digits - and special characters such as punctuation marks.






31. The documentation that is outside a coded program.






32. the process of finding and correcting program errors.






33. Indicates an output operation and is represented by a parallelogram in flowcharts.






34. A preselected value that stops the execution of a program.






35. The snarled - unstructured program logic.






36. Describes the state of data that is visible.






37. A variable's name.






38. The used at each end of a flowchart. Its shape is a lozenge.






39. A measure of the degree to which all the module statements contribute to the same task.






40. Describes the process of naming variables and assigning data type to them.






41. Occurs when a correct word is used in an incorrect context.






42. The feature of modular programs that assures you a module has been tested and proven to function correctly.






43. A statement that provides a data type and an identifier for a variable.






44. Includes the module identifier and possibly other necessary identifying information.






45. The format for naming variables in which the initial letter is lowercase - multiple-word variable names are run together and each new word within the variable name begins with an uppercase letter.






46. The entire set of actions an organization must take to switch to using a new program or set of programs.






47. Indicates an input operation and is represented by a parallelogram in flowcharts.






48. Include steps you must perform at the beginning of a program to get ready for the rest of the program.






49. One that can hold digits - have mathematical operations performed on it - and usually can hold a decimal point and a sign indicating positive or negative.






50. The act of containing a task's instructions in a module.