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Test your basic knowledge |
Programming Logic And Design
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Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
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.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Describes the stat of data items when a module can recognize them.
Visible
In scope
Processing symbol
Declaration
2. A whole number.
Processing symbol
Then-Clause of a decision
Output
Integer
3. Small program units that you can use together to make a program. Programmers also refer to modules as subroutines - procedures - functions - or methods.
Annotation symbol
Modules
Decision symbol
Module's return statement
4. Indicates an output operation and is represented by a parallelogram in flowcharts.
Unnamed constant
Main program
Output symbol
Conditional and Operator
5. Consists of all the supporting paperwork for a program.
Documentation
Input symbol
Abstraction
Numeric variable
6. the process of finding and correcting program errors.
String constant
Unstructured programs
Debugging
Housekeeping tasks
7. A named memory location whose value can vary.
External documentation
Variable
Else-Clause
Housekeeping tasks
8. One that can hold digits - have mathematical operations performed on it - and usually can hold a decimal point and a sign indicating positive or negative.
External documentation
Unnamed constant
I-value
Numeric variable
9. Can hold text that includes letters - digits - and special characters such as punctuation marks.
I-value
String variable
Short-circuit evaluation
Module's body
10. A specific numeric value.
Annotation symbol
Assignment operator
Numeric constant
Program Development cycle
11. A variable's name.
In scope
IPO chart
Identifier
Truth tables
12. The feature of modular programs that assures you a module has been tested and proven to function correctly.
Sequence structure
Data type
Reliability
End-of-job tasks
13. Marks the end of the module and identifies the point at which control returns to the program or module that called the module.
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14. Occurs when repeating logic cannot end.
Output
Infinite loop
Encapsulation
Debugging
15. A logical feature in which expressions in each part of a larger expression are evaluated are evaluated only as far as necessary to determine the final outcome.
Else-Clause
Modules
Short-circuit evaluation
EOF
16. A memory device; variable identifiers act as mnemonics for hard to remember memory addresses.
Mnemonic
Sequence structure
Making decision
Boolean expression
17. Describes the state of data that is visible.
In scope
Dummy value
Modules
Integer
18. Occurs when a correct word is used in an incorrect context.
Semantic error
Module's return statement
Annotation symbol
Housekeeping tasks
19. The shaped like a diamond and used to represent decisions in flowcharts.
Algorithm
Processing symbol
Decision symbol
Real numbers
20. Indicates an input operation and is represented by a parallelogram in flowcharts.
Input symbol
String variable
Assignment operator
Mnemonic
21. Hold the action that results when the Boolean expression in the decision is true.
Then-Clause of a decision
Alphanumeric values
Data type
Truth tables
22. A preselected value that stops the execution of a program.
I-value
Sentinel value
Mnemonic
Short-circuit evaluation
23. The feature of modular programs that allows individual modules to be used in a variety of applications.
Reusability
Modularization
Identifier
Local
24. The sequence of steps necessary to solve any problem.
Sentinel value
Algorithm
External documentation
Local
25. A program development tool that delineates input - processing and outputs tasks.
Short-circuit evaluation
IPO chart
Boolean expression
Input
26. Include steps you must perform at the beginning of a program to get ready for the rest of the program.
Encapsulation
Housekeeping tasks
Algorithm
Processing symbol
27. The format for naming variables in which the initial letter is lowercase - multiple-word variable names are run together and each new word within the variable name begins with an uppercase letter.
Camel casing
Short-circuit evaluation
EOF
Declaration
28. The process of breaking down a program into modules.
Conditional and Operator
TOE chart
Making decision
Modularization
29. One that represents only one of two states - usually expressed as true or false.
If-Then - decision structure
Then-Clause of a decision
Boolean expression
Conversion
30. The snarled - unstructured program logic.
Module's body
Stack
Processing symbol
Spaghetti code
31. Contains information that expands on what appears in another flowchart symbol; it is most often represented by a three-sided box that is connected to the step it references by a dashed line.
Algorithm
Overhead
Annotation symbol
Named constant
32. A specific group of characters enclosed within quotation marks.
String constant
Conversion
Reliability
Named constant
33. A repetition of a series of steps.
Modularization
Else-Clause
Loop
Making declarations or declaring variables
34. You perform an action or task - and then you perform the next action - in order. A sequence can contain any number of tasks - but there is no option to branch off and skip any of the tasks.
Sequence structure
Hierarchy chart
Data items
Conversion
35. The process of paying attention to important properties while ignoring nonessential details.
In scope
Integer
Abstraction
Modularization
36. End of file.
EOF
String variable
Overhead
Sentinel value
37. Describes the process of naming variables and assigning data type to them.
Initializing a variable
TOE chart
Input symbol
Making declarations or declaring variables
38. The documentation that is outside a coded program.
Infinite loop
Dummy value
Functional cohesion module
External documentation
39. The entire set of actions an organization must take to switch to using a new program or set of programs.
Local
Conversion
Decision symbol
Modularization
40. A statement that provides a data type and an identifier for a variable.
Conditional and Operator
Output symbol
Named constant
Declaration
41. The act of assigning its first value - often at the same time the variable is created.
Documentation
Dummy value
EOF
Initializing a variable
42. The act of testing a value.
End-of-job tasks
Making decision
Infinite loop
String variable
43. A program include the steps that are repeated for each set of input data.
Detail loop tasks
Spaghetti code
Local
Named constant
44. Describes the entry of data items into computer memory using hardware devices such as keyboards and mice.
Input
Terminal symbol or start /stop symbol
Assignment operator
Module's body
45. A literal numeric or string value.
Integer
Unnamed constant
Data type
Goto-less programming
46. Floating-point numbers.
Input symbol
Data type
Real numbers
Sequence structure
47. Assigns a value from the right of an assignment operator to the variable or constant on the left of the assignment operator.
Program Development cycle
Assignment statement
Making declarations or declaring variables
Named constant
48. The similar to variable - except that its value cannot change after the first assignment.
Named constant
Local
Short-circuit evaluation
Mnemonic
49. A program development tool that lists tasks - objects - and events.
Modularization
String variable
Detail loop tasks
TOE chart
50. A memory location in which the computer keeps track of the correct memory address to which it should return after executing a module.
Input symbol
Numeric variable
Named constant
Stack
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