SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Programming Logic And Design
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A memory location in which the computer keeps track of the correct memory address to which it should return after executing a module.
Initializing a variable
I-value
Stack
Boolean expression
2. Includes the module identifier and possibly other necessary identifying information.
Data items
Mainline logic
Output
Local
3. One that represents only one of two states - usually expressed as true or false.
EOF
Stack
Boolean expression
Hierarchy chart
4. Indicates an output operation and is represented by a parallelogram in flowcharts.
Output symbol
Documentation
Then-Clause of a decision
Else-Clause
5. Can hold text that includes letters - digits - and special characters such as punctuation marks.
Internal documentation
Functional cohesion module
Algorithm
String variable
6. End of file.
Numeric constant
Data items
EOF
Output
7. The symbol that you can use to combine decisions so that two or more conditions must be true for action to occur.
Conditional and Operator
TOE chart
Camel casing
Input
8. A named memory location whose value can vary.
Terminal symbol or start /stop symbol
Camel casing
Variable
Annotation symbol
9. runs from start to stop and calls other modules.
Program Development cycle
Debugging
Main program
Data items
10. Describes the extra resources a task requires.
Overhead
Reliability
Modularization
Visible
11. Include steps you must perform at the beginning of a program to get ready for the rest of the program.
Numeric constant
TOE chart
Housekeeping tasks
Algorithm
12. Diagrams used in mathematics and logic to help describe the truth of an entire expression based on the truth of its parts.
Conversion
Pascal casing
Terminal symbol or start /stop symbol
Truth tables
13. Describes the operation of retrieving information from memory and sending it to device - such as a monitor or printer - so people can - interpret - and work with the results.
Goto-less programming
Output
Local
Reliability
14. The similar to variable - except that its value cannot change after the first assignment.
Output
Integer
Named constant
I-value
15. A preselected value that stops the execution of a program.
In scope
Documentation
Sequence structure
Dummy value
16. A name to describe structured programming - because structured programmers do not use a "go to" statement.
Modules
Then-Clause of a decision
Goto-less programming
Output
17. The act of containing a task's instructions in a module.
Encapsulation
Assignment statement
Variable
Visible
18. Can contain alphabetic characters - numbers - and punctuation.
Alphanumeric values
Main program
Modularization
Assignment statement
19. Hold the steps you take at the end of the program to finish the application.
Modularization
Stack
Infinite loop
End-of-job tasks
20. A logical feature in which expressions in each part of a larger expression are evaluated are evaluated only as far as necessary to determine the final outcome.
Module's return statement
Short-circuit evaluation
Then-Clause of a decision
Loop
21. The act of assigning its first value - often at the same time the variable is created.
Magic number
Annotation symbol
Initializing a variable
Module's body
22. the process of finding and correcting program errors.
Loop
Debugging
Making declarations or declaring variables
Housekeeping tasks
23. A program include the steps that are repeated for each set of input data.
Output
Internal documentation
In scope
Detail loop tasks
24. All the text - numbers - and other information processed by computer.
Input
Semantic error
Data items
In scope
25. A preselected value that stops the execution of a program.
Sentinel value
Mnemonic
Named constant
Reliability
26. The format naming variables in which the initial letter is uppercase - multiple-word variable names are run together - and each new word within the variable name begins with an uppercase letter.
Pascal casing
Reusability
Data items
Camel casing
27. A diagram that illustrated modules relationships to each other.
Hierarchy chart
String constant
Conversion
Boolean expression
28. 1) understand the problem. 2) Plan the logic. 3) Code the program. 4)Use software to translate the program into machine language. 5) Test the program. 6) Put the program into production. 7) Maintain the program.
Unstructured programs
Local
Magic number
Program Development cycle
29. A measure of the degree to which all the module statements contribute to the same task.
Real numbers
Pascal casing
Functional cohesion module
Camel casing
30. Marks the end of the module and identifies the point at which control returns to the program or module that called the module.
Warning
: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
183
31. A statement that provides a data type and an identifier for a variable.
Loop
Declaration
Local
Initializing a variable
32. The used at each end of a flowchart. Its shape is a lozenge.
Overhead
Terminal symbol or start /stop symbol
Sequence structure
Processing symbol
33. Describes variables that are declared within the module that uses them.
Input
End-of-job tasks
Local
Making decision
34. A classification that describes what values can be assigned - how the variable is stored - and what types of operations can be performed with the variable.
Data type
Making declarations or declaring variables
Visible
Else-Clause
35. Programs that do not follow the rules of structured logic.
Initializing a variable
Unstructured programs
Module's body
Loop
36. The act of testing a value.
Reliability
Making decision
Unnamed constant
Variable
37. The process of paying attention to important properties while ignoring nonessential details.
In scope
Visible
Abstraction
Debugging
38. The snarled - unstructured program logic.
Spaghetti code
Modularization
Assignment operator
Annotation symbol
39. The feature of modular programs that assures you a module has been tested and proven to function correctly.
Algorithm
Integer
Reliability
Assignment operator
40. The sequence of steps necessary to solve any problem.
Conversion
Algorithm
External documentation
Numeric variable
41. An unnamed constant whose purpose is not immediately apparent.
Detail loop tasks
Modules
Algorithm
Magic number
42. Consists of all the supporting paperwork for a program.
Sentinel value
Reusability
Documentation
Else-Clause
43. Describes the entry of data items into computer memory using hardware devices such as keyboards and mice.
Input
TOE chart
IPO chart
Algorithm
44. One that can hold digits - have mathematical operations performed on it - and usually can hold a decimal point and a sign indicating positive or negative.
I-value
Internal documentation
Numeric variable
Conversion
45. The equal sign; it is used to assign a value to variable or constant on its left.
Assignment operator
Then-Clause of a decision
Output symbol
Housekeeping tasks
46. The entire set of actions an organization must take to switch to using a new program or set of programs.
String constant
Variable
Conversion
Semantic error
47. Action is taken only when the Boolean expression in the decision is true.
If-Then - decision structure
Pascal casing
Else-Clause
Conditional and Operator
48. Contains information that expands on what appears in another flowchart symbol; it is most often represented by a three-sided box that is connected to the step it references by a dashed line.
Semantic error
Annotation symbol
Named constant
Else-Clause
49. You perform an action or task - and then you perform the next action - in order. A sequence can contain any number of tasks - but there is no option to branch off and skip any of the tasks.
Functional cohesion module
Data type
IPO chart
Sequence structure
50. Occurs when a correct word is used in an incorrect context.
Detail loop tasks
Module's return statement
Semantic error
Making decision