Test your basic knowledge |

Programming Logic And Design

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A measure of the degree to which all the module statements contribute to the same task.






2. Describes the extra resources a task requires.






3. Describes the entry of data items into computer memory using hardware devices such as keyboards and mice.






4. A classification that describes what values can be assigned - how the variable is stored - and what types of operations can be performed with the variable.






5. A memory location in which the computer keeps track of the correct memory address to which it should return after executing a module.






6. A repetition of a series of steps.






7. A diagram that illustrated modules relationships to each other.






8. Small program units that you can use together to make a program. Programmers also refer to modules as subroutines - procedures - functions - or methods.






9. The sequence of steps necessary to solve any problem.






10. Describes the process of naming variables and assigning data type to them.






11. A program include the steps that are repeated for each set of input data.






12. A name to describe structured programming - because structured programmers do not use a "go to" statement.






13. Diagrams used in mathematics and logic to help describe the truth of an entire expression based on the truth of its parts.






14. The shaped like a diamond and used to represent decisions in flowcharts.






15. The format naming variables in which the initial letter is uppercase - multiple-word variable names are run together - and each new word within the variable name begins with an uppercase letter.






16. A specific numeric value.






17. The format for naming variables in which the initial letter is lowercase - multiple-word variable names are run together and each new word within the variable name begins with an uppercase letter.






18. The snarled - unstructured program logic.






19. Describes the state of data that is visible.






20. The documentation that is outside a coded program.






21. Indicates an output operation and is represented by a parallelogram in flowcharts.






22. A whole number.






23. Describes the operation of retrieving information from memory and sending it to device - such as a monitor or printer - so people can - interpret - and work with the results.






24. The equal sign; it is used to assign a value to variable or constant on its left.






25. Include steps you must perform at the beginning of a program to get ready for the rest of the program.






26. Assigns a value from the right of an assignment operator to the variable or constant on the left of the assignment operator.






27. The symbol that you can use to combine decisions so that two or more conditions must be true for action to occur.






28. The act of testing a value.






29. The entire set of actions an organization must take to switch to using a new program or set of programs.






30. The feature of modular programs that allows individual modules to be used in a variety of applications.






31. The memory address identifier to left of an assignment operator.






32. Describes variables that are declared within the module that uses them.






33. One that represents only one of two states - usually expressed as true or false.






34. Contains all the statements in the module.

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35. Includes the module identifier and possibly other necessary identifying information.






36. Indicates and output operation and is represented by a parallelogram in flowcharts.






37. A program development tool that delineates input - processing and outputs tasks.






38. Action is taken only when the Boolean expression in the decision is true.






39. The process of breaking down a program into modules.






40. A decision holds the action or actions that execute only when the Boolean expression in the decision us false.






41. Number is a number with decimal places.






42. Floating-point numbers.






43. You perform an action or task - and then you perform the next action - in order. A sequence can contain any number of tasks - but there is no option to branch off and skip any of the tasks.






44. A specific group of characters enclosed within quotation marks.






45. The act of containing a task's instructions in a module.






46. The act of assigning its first value - often at the same time the variable is created.






47. All the text - numbers - and other information processed by computer.






48. A statement that provides a data type and an identifier for a variable.






49. Occurs when repeating logic cannot end.






50. 1) understand the problem. 2) Plan the logic. 3) Code the program. 4)Use software to translate the program into machine language. 5) Test the program. 6) Put the program into production. 7) Maintain the program.