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Test your basic knowledge |
Programming Logic And Design
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. End of file.
Loop
EOF
Input
Overhead
2. Assigns a value from the right of an assignment operator to the variable or constant on the left of the assignment operator.
Documentation
Hierarchy chart
Assignment statement
Functional cohesion module
3. Marks the end of the module and identifies the point at which control returns to the program or module that called the module.
Warning
: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
183
4. Indicates an output operation and is represented by a parallelogram in flowcharts.
Processing symbol
Real numbers
Output symbol
Input
5. All the text - numbers - and other information processed by computer.
Data items
String variable
Functional cohesion module
Input symbol
6. The equal sign; it is used to assign a value to variable or constant on its left.
Modules
Assignment operator
Floating point
EOF
7. A memory location in which the computer keeps track of the correct memory address to which it should return after executing a module.
Visible
Stack
External documentation
Sequence structure
8. Indicates an input operation and is represented by a parallelogram in flowcharts.
Housekeeping tasks
Decision symbol
Input symbol
External documentation
9. A logical feature in which expressions in each part of a larger expression are evaluated are evaluated only as far as necessary to determine the final outcome.
Short-circuit evaluation
Then-Clause of a decision
Abstraction
Sentinel value
10. A preselected value that stops the execution of a program.
Data items
Mainline logic
Sentinel value
Real numbers
11. Diagrams used in mathematics and logic to help describe the truth of an entire expression based on the truth of its parts.
Truth tables
Else-Clause
Terminal symbol or start /stop symbol
Conditional and Operator
12. Can contain alphabetic characters - numbers - and punctuation.
Alphanumeric values
Annotation symbol
Magic number
I-value
13. A decision holds the action or actions that execute only when the Boolean expression in the decision us false.
Stack
Else-Clause
Floating point
Initializing a variable
14. Occurs when a correct word is used in an incorrect context.
Semantic error
EOF
Short-circuit evaluation
Boolean expression
15. Can hold text that includes letters - digits - and special characters such as punctuation marks.
Floating point
External documentation
Initializing a variable
String variable
16. 1) understand the problem. 2) Plan the logic. 3) Code the program. 4)Use software to translate the program into machine language. 5) Test the program. 6) Put the program into production. 7) Maintain the program.
Pascal casing
Program Development cycle
End-of-job tasks
Abstraction
17. The memory address identifier to left of an assignment operator.
Infinite loop
If-Then - decision structure
I-value
Visible
18. The process of breaking down a program into modules.
Input
Reliability
Floating point
Modularization
19. The act of testing a value.
Making decision
Alphanumeric values
Else-Clause
In scope
20. A program development tool that delineates input - processing and outputs tasks.
Main program
Assignment statement
Floating point
IPO chart
21. An unnamed constant whose purpose is not immediately apparent.
Conversion
Modularization
Overhead
Magic number
22. A repetition of a series of steps.
Loop
Making declarations or declaring variables
Terminal symbol or start /stop symbol
Output symbol
23. A diagram that illustrated modules relationships to each other.
String variable
Hierarchy chart
Detail loop tasks
Decision symbol
24. Includes the module identifier and possibly other necessary identifying information.
Assignment operator
Mainline logic
Numeric constant
Sequence structure
25. runs from start to stop and calls other modules.
Main program
Sentinel value
Modules
Spaghetti code
26. A literal numeric or string value.
Abstraction
Pascal casing
Overhead
Unnamed constant
27. The similar to variable - except that its value cannot change after the first assignment.
Dummy value
If-Then - decision structure
Named constant
Terminal symbol or start /stop symbol
28. Describes the extra resources a task requires.
Short-circuit evaluation
Floating point
Overhead
TOE chart
29. Hold the action that results when the Boolean expression in the decision is true.
Module's return statement
Encapsulation
Then-Clause of a decision
Processing symbol
30. The feature of modular programs that assures you a module has been tested and proven to function correctly.
Making declarations or declaring variables
Variable
Reliability
Goto-less programming
31. The act of containing a task's instructions in a module.
Terminal symbol or start /stop symbol
Program Development cycle
Short-circuit evaluation
Encapsulation
32. Indicates and output operation and is represented by a parallelogram in flowcharts.
Data items
Processing symbol
Reliability
TOE chart
33. Floating-point numbers.
Main program
Sentinel value
Real numbers
IPO chart
34. A program include the steps that are repeated for each set of input data.
Modules
Detail loop tasks
Modularization
Data items
35. You perform an action or task - and then you perform the next action - in order. A sequence can contain any number of tasks - but there is no option to branch off and skip any of the tasks.
Housekeeping tasks
Overhead
Sequence structure
Debugging
36. A memory device; variable identifiers act as mnemonics for hard to remember memory addresses.
EOF
Floating point
Mnemonic
Functional cohesion module
37. The snarled - unstructured program logic.
Mainline logic
Declaration
I-value
Spaghetti code
38. Describes the process of naming variables and assigning data type to them.
Semantic error
EOF
Making declarations or declaring variables
Housekeeping tasks
39. The symbol that you can use to combine decisions so that two or more conditions must be true for action to occur.
Terminal symbol or start /stop symbol
Stack
Modules
Conditional and Operator
40. A specific group of characters enclosed within quotation marks.
String constant
Infinite loop
Making decision
Sentinel value
41. The documentation that is outside a coded program.
Functional cohesion module
Program Development cycle
Stack
External documentation
42. Describes the entry of data items into computer memory using hardware devices such as keyboards and mice.
Documentation
Floating point
Mainline logic
Input
43. A variable's name.
Assignment statement
Identifier
String constant
Overhead
44. Programs that do not follow the rules of structured logic.
Unstructured programs
Annotation symbol
Truth tables
Reusability
45. the process of finding and correcting program errors.
Debugging
Declaration
Initializing a variable
Mainline logic
46. Contains all the statements in the module.
Warning
: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
183
47. The feature of modular programs that allows individual modules to be used in a variety of applications.
Reliability
Reusability
Sentinel value
Debugging
48. The act of assigning its first value - often at the same time the variable is created.
Unstructured programs
Else-Clause
Initializing a variable
Modules
49. One that can hold digits - have mathematical operations performed on it - and usually can hold a decimal point and a sign indicating positive or negative.
Numeric variable
Data type
Unnamed constant
Mnemonic
50. Contains information that expands on what appears in another flowchart symbol; it is most often represented by a three-sided box that is connected to the step it references by a dashed line.
I-value
Decision symbol
Input
Annotation symbol