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Test your basic knowledge |
Programming Logic And Design
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Describes the process of naming variables and assigning data type to them.
IPO chart
Infinite loop
EOF
Making declarations or declaring variables
2. The process of breaking down a program into modules.
TOE chart
String constant
Modularization
Then-Clause of a decision
3. Can hold text that includes letters - digits - and special characters such as punctuation marks.
Modules
String variable
Else-Clause
Visible
4. The snarled - unstructured program logic.
Conditional and Operator
Module's return statement
Loop
Spaghetti code
5. Hold the steps you take at the end of the program to finish the application.
End-of-job tasks
Local
Initializing a variable
Program Development cycle
6. Indicates an output operation and is represented by a parallelogram in flowcharts.
Goto-less programming
Making declarations or declaring variables
Output symbol
Hierarchy chart
7. A repetition of a series of steps.
Integer
Unnamed constant
Loop
Encapsulation
8. A program development tool that delineates input - processing and outputs tasks.
Visible
IPO chart
Identifier
Integer
9. A decision holds the action or actions that execute only when the Boolean expression in the decision us false.
Making decision
Visible
Dummy value
Else-Clause
10. Contains information that expands on what appears in another flowchart symbol; it is most often represented by a three-sided box that is connected to the step it references by a dashed line.
Unnamed constant
Annotation symbol
Documentation
Infinite loop
11. Diagrams used in mathematics and logic to help describe the truth of an entire expression based on the truth of its parts.
Integer
Truth tables
Semantic error
Variable
12. End of file.
TOE chart
String constant
Making declarations or declaring variables
EOF
13. The act of assigning its first value - often at the same time the variable is created.
Initializing a variable
Abstraction
Spaghetti code
Camel casing
14. The documentation that is outside a coded program.
Program Development cycle
Conditional and Operator
External documentation
Mainline logic
15. A diagram that illustrated modules relationships to each other.
Housekeeping tasks
Documentation
Hierarchy chart
Pascal casing
16. Consists of all the supporting paperwork for a program.
I-value
Data type
Assignment operator
Documentation
17. Describes the stat of data items when a module can recognize them.
Visible
Loop
Numeric constant
Encapsulation
18. A specific numeric value.
Module's return statement
Conditional and Operator
Numeric constant
Data type
19. the process of finding and correcting program errors.
Alphanumeric values
Assignment statement
Overhead
Debugging
20. A name to describe structured programming - because structured programmers do not use a "go to" statement.
Hierarchy chart
Goto-less programming
Reliability
Loop
21. The process of paying attention to important properties while ignoring nonessential details.
Debugging
Else-Clause
Abstraction
In scope
22. An unnamed constant whose purpose is not immediately apparent.
Magic number
Local
Annotation symbol
Pascal casing
23. Include steps you must perform at the beginning of a program to get ready for the rest of the program.
Overhead
Visible
Housekeeping tasks
Boolean expression
24. A preselected value that stops the execution of a program.
Dummy value
Making declarations or declaring variables
Integer
Processing symbol
25. The used at each end of a flowchart. Its shape is a lozenge.
Processing symbol
Detail loop tasks
End-of-job tasks
Terminal symbol or start /stop symbol
26. Describes variables that are declared within the module that uses them.
Then-Clause of a decision
Local
Camel casing
Data type
27. The shaped like a diamond and used to represent decisions in flowcharts.
Housekeeping tasks
Annotation symbol
I-value
Decision symbol
28. The memory address identifier to left of an assignment operator.
Assignment operator
Internal documentation
Numeric constant
I-value
29. The entire set of actions an organization must take to switch to using a new program or set of programs.
Initializing a variable
Conversion
Main program
Identifier
30. Indicates and output operation and is represented by a parallelogram in flowcharts.
Processing symbol
Then-Clause of a decision
Magic number
Camel casing
31. Assigns a value from the right of an assignment operator to the variable or constant on the left of the assignment operator.
Assignment statement
Loop
Declaration
Named constant
32. Describes the state of data that is visible.
Named constant
Input symbol
In scope
Local
33. A program include the steps that are repeated for each set of input data.
Detail loop tasks
Semantic error
Numeric variable
Integer
34. The act of testing a value.
Annotation symbol
Variable
Numeric variable
Making decision
35. A preselected value that stops the execution of a program.
Numeric variable
Sentinel value
Overhead
Detail loop tasks
36. 1) understand the problem. 2) Plan the logic. 3) Code the program. 4)Use software to translate the program into machine language. 5) Test the program. 6) Put the program into production. 7) Maintain the program.
If-Then - decision structure
I-value
In scope
Program Development cycle
37. A whole number.
Algorithm
Integer
Sequence structure
Unnamed constant
38. You perform an action or task - and then you perform the next action - in order. A sequence can contain any number of tasks - but there is no option to branch off and skip any of the tasks.
Internal documentation
Output
Sequence structure
Numeric variable
39. Describes the extra resources a task requires.
Short-circuit evaluation
Local
Overhead
Detail loop tasks
40. A statement that provides a data type and an identifier for a variable.
Pascal casing
Conditional and Operator
Declaration
Variable
41. A literal numeric or string value.
Magic number
Debugging
Camel casing
Unnamed constant
42. A logical feature in which expressions in each part of a larger expression are evaluated are evaluated only as far as necessary to determine the final outcome.
Short-circuit evaluation
String variable
Unstructured programs
Sentinel value
43. The equal sign; it is used to assign a value to variable or constant on its left.
Else-Clause
Assignment operator
Program Development cycle
If-Then - decision structure
44. Includes the module identifier and possibly other necessary identifying information.
Mainline logic
Camel casing
Modules
Assignment operator
45. A memory device; variable identifiers act as mnemonics for hard to remember memory addresses.
Mnemonic
Unstructured programs
Output
Program Development cycle
46. Action is taken only when the Boolean expression in the decision is true.
If-Then - decision structure
Numeric variable
End-of-job tasks
Input symbol
47. Contains all the statements in the module.
48. The sequence of steps necessary to solve any problem.
Camel casing
Processing symbol
Debugging
Algorithm
49. Occurs when repeating logic cannot end.
Pascal casing
Infinite loop
Truth tables
Output symbol
50. The documentation within a coded program.
End-of-job tasks
Input symbol
Internal documentation
IPO chart