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Test your basic knowledge |
Programming Logic And Design
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A repetition of a series of steps.
Stack
Loop
Dummy value
Hierarchy chart
2. A whole number.
Sentinel value
Loop
Main program
Integer
3. The entire set of actions an organization must take to switch to using a new program or set of programs.
Then-Clause of a decision
Detail loop tasks
Conversion
Integer
4. Number is a number with decimal places.
Floating point
In scope
Modules
If-Then - decision structure
5. Indicates an input operation and is represented by a parallelogram in flowcharts.
Input symbol
Numeric constant
Unstructured programs
Infinite loop
6. The equal sign; it is used to assign a value to variable or constant on its left.
Mnemonic
Assignment operator
EOF
Debugging
7. The act of testing a value.
Making decision
Truth tables
Loop
Making declarations or declaring variables
8. The act of assigning its first value - often at the same time the variable is created.
Mnemonic
Initializing a variable
Program Development cycle
Conditional and Operator
9. The snarled - unstructured program logic.
Encapsulation
Camel casing
Spaghetti code
Modules
10. Indicates and output operation and is represented by a parallelogram in flowcharts.
Stack
Processing symbol
Semantic error
Truth tables
11. Action is taken only when the Boolean expression in the decision is true.
Module's body
External documentation
Local
If-Then - decision structure
12. Floating-point numbers.
Identifier
Local
Assignment operator
Real numbers
13. A diagram that illustrated modules relationships to each other.
Hierarchy chart
Sequence structure
Modules
Loop
14. The process of paying attention to important properties while ignoring nonessential details.
Abstraction
Numeric constant
Decision symbol
Documentation
15. Describes the operation of retrieving information from memory and sending it to device - such as a monitor or printer - so people can - interpret - and work with the results.
Pascal casing
Output
Functional cohesion module
Initializing a variable
16. A preselected value that stops the execution of a program.
Mainline logic
If-Then - decision structure
Data items
Dummy value
17. Can contain alphabetic characters - numbers - and punctuation.
IPO chart
Numeric constant
Alphanumeric values
Boolean expression
18. A name to describe structured programming - because structured programmers do not use a "go to" statement.
Housekeeping tasks
Detail loop tasks
Goto-less programming
Conditional and Operator
19. Assigns a value from the right of an assignment operator to the variable or constant on the left of the assignment operator.
Mainline logic
Goto-less programming
Making declarations or declaring variables
Assignment statement
20. You perform an action or task - and then you perform the next action - in order. A sequence can contain any number of tasks - but there is no option to branch off and skip any of the tasks.
EOF
If-Then - decision structure
Sequence structure
Identifier
21. Occurs when repeating logic cannot end.
Camel casing
Infinite loop
If-Then - decision structure
Mainline logic
22. Diagrams used in mathematics and logic to help describe the truth of an entire expression based on the truth of its parts.
Truth tables
Else-Clause
Identifier
Conversion
23. A named memory location whose value can vary.
Variable
Semantic error
If-Then - decision structure
Input
24. The format for naming variables in which the initial letter is lowercase - multiple-word variable names are run together and each new word within the variable name begins with an uppercase letter.
Input
Real numbers
Assignment statement
Camel casing
25. A decision holds the action or actions that execute only when the Boolean expression in the decision us false.
IPO chart
Else-Clause
Unstructured programs
Internal documentation
26. A classification that describes what values can be assigned - how the variable is stored - and what types of operations can be performed with the variable.
Data type
TOE chart
Floating point
Dummy value
27. A specific group of characters enclosed within quotation marks.
Named constant
String constant
Assignment operator
Functional cohesion module
28. Programs that do not follow the rules of structured logic.
Module's return statement
Assignment operator
Main program
Unstructured programs
29. Describes the state of data that is visible.
Short-circuit evaluation
Output
In scope
Program Development cycle
30. The process of breaking down a program into modules.
Stack
Data items
Conditional and Operator
Modularization
31. Describes the stat of data items when a module can recognize them.
EOF
Annotation symbol
Visible
Dummy value
32. One that represents only one of two states - usually expressed as true or false.
Alphanumeric values
Conditional and Operator
Boolean expression
Infinite loop
33. A specific numeric value.
Terminal symbol or start /stop symbol
Numeric constant
Making decision
Sentinel value
34. An unnamed constant whose purpose is not immediately apparent.
I-value
Numeric constant
Encapsulation
Magic number
35. Indicates an output operation and is represented by a parallelogram in flowcharts.
Modules
Module's body
Output symbol
Goto-less programming
36. the process of finding and correcting program errors.
Making declarations or declaring variables
Declaration
Unnamed constant
Debugging
37. Can hold text that includes letters - digits - and special characters such as punctuation marks.
Visible
String variable
Goto-less programming
Conditional and Operator
38. A literal numeric or string value.
Numeric constant
Unnamed constant
Spaghetti code
Input symbol
39. Marks the end of the module and identifies the point at which control returns to the program or module that called the module.
Warning
: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
183
40. A measure of the degree to which all the module statements contribute to the same task.
Program Development cycle
Conditional and Operator
Functional cohesion module
If-Then - decision structure
41. The sequence of steps necessary to solve any problem.
Real numbers
Mainline logic
Input symbol
Algorithm
42. 1) understand the problem. 2) Plan the logic. 3) Code the program. 4)Use software to translate the program into machine language. 5) Test the program. 6) Put the program into production. 7) Maintain the program.
Program Development cycle
Decision symbol
External documentation
Floating point
43. A memory device; variable identifiers act as mnemonics for hard to remember memory addresses.
If-Then - decision structure
Encapsulation
Mnemonic
I-value
44. Small program units that you can use together to make a program. Programmers also refer to modules as subroutines - procedures - functions - or methods.
Module's return statement
Assignment operator
Modules
Making decision
45. Hold the action that results when the Boolean expression in the decision is true.
External documentation
Truth tables
Sequence structure
Then-Clause of a decision
46. The documentation that is outside a coded program.
External documentation
Assignment operator
String constant
Hierarchy chart
47. Hold the steps you take at the end of the program to finish the application.
Infinite loop
Terminal symbol or start /stop symbol
Loop
End-of-job tasks
48. Contains all the statements in the module.
Warning
: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
183
49. Describes variables that are declared within the module that uses them.
Conversion
Local
Debugging
Detail loop tasks
50. Consists of all the supporting paperwork for a program.
Documentation
Data items
Initializing a variable
Sentinel value