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Programming Logic And Design
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Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
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.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. runs from start to stop and calls other modules.
Output symbol
Conversion
Main program
Short-circuit evaluation
2. A decision holds the action or actions that execute only when the Boolean expression in the decision us false.
Else-Clause
Input
Infinite loop
Annotation symbol
3. One that can hold digits - have mathematical operations performed on it - and usually can hold a decimal point and a sign indicating positive or negative.
Debugging
Numeric variable
Data type
EOF
4. The act of testing a value.
End-of-job tasks
Making decision
In scope
Modules
5. Indicates an output operation and is represented by a parallelogram in flowcharts.
Module's return statement
Output symbol
In scope
Boolean expression
6. A program development tool that lists tasks - objects - and events.
Declaration
TOE chart
Annotation symbol
Data items
7. Describes the state of data that is visible.
Declaration
In scope
Making decision
Mnemonic
8. A name to describe structured programming - because structured programmers do not use a "go to" statement.
Annotation symbol
Mainline logic
Pascal casing
Goto-less programming
9. Marks the end of the module and identifies the point at which control returns to the program or module that called the module.
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10. Contains information that expands on what appears in another flowchart symbol; it is most often represented by a three-sided box that is connected to the step it references by a dashed line.
Else-Clause
Annotation symbol
Reusability
Terminal symbol or start /stop symbol
11. A specific numeric value.
Goto-less programming
Numeric constant
Initializing a variable
Pascal casing
12. A program development tool that delineates input - processing and outputs tasks.
Making declarations or declaring variables
Algorithm
IPO chart
Detail loop tasks
13. Indicates and output operation and is represented by a parallelogram in flowcharts.
Truth tables
Conversion
Processing symbol
Encapsulation
14. You perform an action or task - and then you perform the next action - in order. A sequence can contain any number of tasks - but there is no option to branch off and skip any of the tasks.
Named constant
Loop
Modules
Sequence structure
15. Consists of all the supporting paperwork for a program.
Internal documentation
Making decision
Variable
Documentation
16. A memory device; variable identifiers act as mnemonics for hard to remember memory addresses.
Debugging
Assignment operator
Input symbol
Mnemonic
17. The symbol that you can use to combine decisions so that two or more conditions must be true for action to occur.
Program Development cycle
Making decision
Pascal casing
Conditional and Operator
18. An unnamed constant whose purpose is not immediately apparent.
Internal documentation
Overhead
Magic number
Annotation symbol
19. Indicates an input operation and is represented by a parallelogram in flowcharts.
Pascal casing
Sequence structure
Hierarchy chart
Input symbol
20. Programs that do not follow the rules of structured logic.
Algorithm
Short-circuit evaluation
Unstructured programs
Internal documentation
21. A specific group of characters enclosed within quotation marks.
Identifier
String constant
Decision symbol
Visible
22. Hold the steps you take at the end of the program to finish the application.
End-of-job tasks
Hierarchy chart
Alphanumeric values
Reliability
23. Occurs when repeating logic cannot end.
Module's return statement
Boolean expression
Functional cohesion module
Infinite loop
24. A whole number.
Integer
Assignment operator
Infinite loop
Camel casing
25. Number is a number with decimal places.
External documentation
Floating point
Module's return statement
Sequence structure
26. The documentation within a coded program.
Internal documentation
Documentation
Main program
Output
27. Describes the process of naming variables and assigning data type to them.
Initializing a variable
Making declarations or declaring variables
Named constant
Data type
28. Can contain alphabetic characters - numbers - and punctuation.
Alphanumeric values
Main program
Visible
Spaghetti code
29. The snarled - unstructured program logic.
Goto-less programming
External documentation
Sequence structure
Spaghetti code
30. A preselected value that stops the execution of a program.
Sentinel value
Short-circuit evaluation
If-Then - decision structure
Goto-less programming
31. Contains all the statements in the module.
Warning
: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
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32. All the text - numbers - and other information processed by computer.
Encapsulation
Data items
Real numbers
Sentinel value
33. A variable's name.
Reusability
Identifier
Dummy value
Short-circuit evaluation
34. The feature of modular programs that assures you a module has been tested and proven to function correctly.
Algorithm
Internal documentation
Reliability
Then-Clause of a decision
35. The documentation that is outside a coded program.
In scope
Mainline logic
External documentation
Numeric constant
36. The format for naming variables in which the initial letter is lowercase - multiple-word variable names are run together and each new word within the variable name begins with an uppercase letter.
Stack
Terminal symbol or start /stop symbol
Camel casing
Initializing a variable
37. Describes the entry of data items into computer memory using hardware devices such as keyboards and mice.
Goto-less programming
Input symbol
Mnemonic
Input
38. The shaped like a diamond and used to represent decisions in flowcharts.
Initializing a variable
Else-Clause
Decision symbol
End-of-job tasks
39. A logical feature in which expressions in each part of a larger expression are evaluated are evaluated only as far as necessary to determine the final outcome.
Short-circuit evaluation
Modularization
IPO chart
Loop
40. A repetition of a series of steps.
Local
Module's body
Loop
Debugging
41. The act of containing a task's instructions in a module.
Encapsulation
Real numbers
If-Then - decision structure
Modules
42. The format naming variables in which the initial letter is uppercase - multiple-word variable names are run together - and each new word within the variable name begins with an uppercase letter.
Stack
Pascal casing
Numeric constant
Internal documentation
43. Include steps you must perform at the beginning of a program to get ready for the rest of the program.
In scope
Magic number
Housekeeping tasks
Then-Clause of a decision
44. The sequence of steps necessary to solve any problem.
Algorithm
Loop
Visible
TOE chart
45. A named memory location whose value can vary.
Making declarations or declaring variables
Integer
Detail loop tasks
Variable
46. Describes the operation of retrieving information from memory and sending it to device - such as a monitor or printer - so people can - interpret - and work with the results.
Unstructured programs
Encapsulation
In scope
Output
47. Floating-point numbers.
Annotation symbol
TOE chart
Real numbers
Camel casing
48. Describes variables that are declared within the module that uses them.
Functional cohesion module
Variable
Truth tables
Local
49. Assigns a value from the right of an assignment operator to the variable or constant on the left of the assignment operator.
Assignment statement
String constant
Real numbers
External documentation
50. The entire set of actions an organization must take to switch to using a new program or set of programs.
String variable
Goto-less programming
Conversion
Main program
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