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Test your basic knowledge |
Programming Logic And Design
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Programs that do not follow the rules of structured logic.
Assignment statement
Numeric variable
Unstructured programs
Module's return statement
2. Describes the stat of data items when a module can recognize them.
Visible
Stack
Hierarchy chart
Infinite loop
3. The similar to variable - except that its value cannot change after the first assignment.
Named constant
Short-circuit evaluation
Overhead
I-value
4. One that represents only one of two states - usually expressed as true or false.
Numeric constant
Magic number
End-of-job tasks
Boolean expression
5. Contains all the statements in the module.
Warning
: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
183
6. A variable's name.
Module's return statement
Reliability
Integer
Identifier
7. The shaped like a diamond and used to represent decisions in flowcharts.
Housekeeping tasks
Decision symbol
Input
Making declarations or declaring variables
8. A program development tool that lists tasks - objects - and events.
Functional cohesion module
TOE chart
Goto-less programming
Floating point
9. You perform an action or task - and then you perform the next action - in order. A sequence can contain any number of tasks - but there is no option to branch off and skip any of the tasks.
Functional cohesion module
Declaration
Sequence structure
Variable
10. The process of breaking down a program into modules.
Output symbol
Modularization
Modules
Debugging
11. The process of paying attention to important properties while ignoring nonessential details.
Conditional and Operator
Declaration
Abstraction
TOE chart
12. Includes the module identifier and possibly other necessary identifying information.
External documentation
End-of-job tasks
Mainline logic
I-value
13. A literal numeric or string value.
Spaghetti code
Detail loop tasks
Unnamed constant
Main program
14. The equal sign; it is used to assign a value to variable or constant on its left.
External documentation
Variable
Assignment operator
I-value
15. A preselected value that stops the execution of a program.
Processing symbol
IPO chart
Sentinel value
Data type
16. All the text - numbers - and other information processed by computer.
Boolean expression
External documentation
Conversion
Data items
17. A diagram that illustrated modules relationships to each other.
Floating point
Hierarchy chart
Data items
Mnemonic
18. Number is a number with decimal places.
Output
Module's return statement
Floating point
Processing symbol
19. Hold the steps you take at the end of the program to finish the application.
Then-Clause of a decision
End-of-job tasks
Named constant
Boolean expression
20. The format for naming variables in which the initial letter is lowercase - multiple-word variable names are run together and each new word within the variable name begins with an uppercase letter.
Camel casing
Numeric variable
Local
I-value
21. The symbol that you can use to combine decisions so that two or more conditions must be true for action to occur.
Making decision
Conditional and Operator
IPO chart
Module's body
22. Describes variables that are declared within the module that uses them.
Input
Modules
Dummy value
Local
23. Can contain alphabetic characters - numbers - and punctuation.
Sequence structure
Alphanumeric values
Making decision
Numeric constant
24. The act of testing a value.
Making decision
Infinite loop
Camel casing
Boolean expression
25. Contains information that expands on what appears in another flowchart symbol; it is most often represented by a three-sided box that is connected to the step it references by a dashed line.
Sequence structure
Making decision
Mnemonic
Annotation symbol
26. The feature of modular programs that assures you a module has been tested and proven to function correctly.
Reliability
TOE chart
Identifier
Conversion
27. A program development tool that delineates input - processing and outputs tasks.
Dummy value
IPO chart
Spaghetti code
Program Development cycle
28. The feature of modular programs that allows individual modules to be used in a variety of applications.
Spaghetti code
Decision symbol
Numeric variable
Reusability
29. A program include the steps that are repeated for each set of input data.
Sequence structure
Detail loop tasks
String variable
Magic number
30. The act of containing a task's instructions in a module.
Numeric variable
Encapsulation
Named constant
Module's body
31. Indicates and output operation and is represented by a parallelogram in flowcharts.
Processing symbol
IPO chart
Annotation symbol
Infinite loop
32. A measure of the degree to which all the module statements contribute to the same task.
Loop
Functional cohesion module
Unnamed constant
Processing symbol
33. The used at each end of a flowchart. Its shape is a lozenge.
Terminal symbol or start /stop symbol
In scope
Pascal casing
Spaghetti code
34. Indicates an input operation and is represented by a parallelogram in flowcharts.
Declaration
Internal documentation
Input symbol
Conversion
35. the process of finding and correcting program errors.
Loop
Debugging
Output
EOF
36. The documentation within a coded program.
Internal documentation
Module's return statement
Semantic error
Assignment statement
37. A name to describe structured programming - because structured programmers do not use a "go to" statement.
End-of-job tasks
Output
IPO chart
Goto-less programming
38. Diagrams used in mathematics and logic to help describe the truth of an entire expression based on the truth of its parts.
Truth tables
Documentation
Decision symbol
Annotation symbol
39. A memory device; variable identifiers act as mnemonics for hard to remember memory addresses.
Module's return statement
Mnemonic
Annotation symbol
Variable
40. A preselected value that stops the execution of a program.
Identifier
Hierarchy chart
Dummy value
TOE chart
41. Indicates an output operation and is represented by a parallelogram in flowcharts.
Decision symbol
Output symbol
Assignment operator
Module's body
42. A logical feature in which expressions in each part of a larger expression are evaluated are evaluated only as far as necessary to determine the final outcome.
IPO chart
Short-circuit evaluation
Mainline logic
Sequence structure
43. Can hold text that includes letters - digits - and special characters such as punctuation marks.
String variable
Data type
Algorithm
Visible
44. The documentation that is outside a coded program.
External documentation
Boolean expression
Module's return statement
Overhead
45. A named memory location whose value can vary.
Variable
EOF
Goto-less programming
Hierarchy chart
46. A specific group of characters enclosed within quotation marks.
Output symbol
String constant
Modules
TOE chart
47. A classification that describes what values can be assigned - how the variable is stored - and what types of operations can be performed with the variable.
Data type
Boolean expression
Documentation
Short-circuit evaluation
48. An unnamed constant whose purpose is not immediately apparent.
Magic number
Module's body
Truth tables
Program Development cycle
49. A statement that provides a data type and an identifier for a variable.
Declaration
Local
Conversion
Output
50. A repetition of a series of steps.
Unnamed constant
If-Then - decision structure
Loop
Floating point