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Test your basic knowledge |
Programming Logic And Design
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Indicates an input operation and is represented by a parallelogram in flowcharts.
Detail loop tasks
Goto-less programming
Input symbol
Integer
2. Can hold text that includes letters - digits - and special characters such as punctuation marks.
Overhead
String constant
String variable
Camel casing
3. A whole number.
Integer
Input symbol
End-of-job tasks
Semantic error
4. The snarled - unstructured program logic.
Spaghetti code
Conversion
Input
Documentation
5. The process of breaking down a program into modules.
Module's body
Overhead
Modularization
Processing symbol
6. Includes the module identifier and possibly other necessary identifying information.
Mainline logic
Encapsulation
Assignment operator
Sentinel value
7. Consists of all the supporting paperwork for a program.
Documentation
External documentation
Alphanumeric values
Short-circuit evaluation
8. An unnamed constant whose purpose is not immediately apparent.
Data type
Magic number
Dummy value
Floating point
9. Describes the process of naming variables and assigning data type to them.
Alphanumeric values
Making declarations or declaring variables
Unstructured programs
String variable
10. Contains all the statements in the module.
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11. One that represents only one of two states - usually expressed as true or false.
Boolean expression
Assignment operator
In scope
Functional cohesion module
12. A statement that provides a data type and an identifier for a variable.
Assignment statement
Encapsulation
Conversion
Declaration
13. A program development tool that delineates input - processing and outputs tasks.
Sequence structure
IPO chart
Identifier
Terminal symbol or start /stop symbol
14. The documentation within a coded program.
Then-Clause of a decision
Detail loop tasks
Module's return statement
Internal documentation
15. A variable's name.
Goto-less programming
Truth tables
Then-Clause of a decision
Identifier
16. A literal numeric or string value.
Unnamed constant
Documentation
Identifier
Data items
17. A logical feature in which expressions in each part of a larger expression are evaluated are evaluated only as far as necessary to determine the final outcome.
Assignment operator
Short-circuit evaluation
Modules
Variable
18. Include steps you must perform at the beginning of a program to get ready for the rest of the program.
Housekeeping tasks
Conditional and Operator
Making declarations or declaring variables
Abstraction
19. End of file.
Modularization
Reliability
Short-circuit evaluation
EOF
20. Describes the extra resources a task requires.
Semantic error
End-of-job tasks
Debugging
Overhead
21. A program development tool that lists tasks - objects - and events.
Terminal symbol or start /stop symbol
TOE chart
Conversion
Variable
22. The act of containing a task's instructions in a module.
Floating point
Encapsulation
Documentation
Decision symbol
23. A memory location in which the computer keeps track of the correct memory address to which it should return after executing a module.
Then-Clause of a decision
Stack
Making declarations or declaring variables
Detail loop tasks
24. The used at each end of a flowchart. Its shape is a lozenge.
Data type
Real numbers
Output
Terminal symbol or start /stop symbol
25. A classification that describes what values can be assigned - how the variable is stored - and what types of operations can be performed with the variable.
Short-circuit evaluation
Identifier
Data type
Reusability
26. Marks the end of the module and identifies the point at which control returns to the program or module that called the module.
Warning
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/var/www/html/basicversity.com/show_quiz.php
on line
183
27. 1) understand the problem. 2) Plan the logic. 3) Code the program. 4)Use software to translate the program into machine language. 5) Test the program. 6) Put the program into production. 7) Maintain the program.
Unstructured programs
Program Development cycle
Boolean expression
Visible
28. The format naming variables in which the initial letter is uppercase - multiple-word variable names are run together - and each new word within the variable name begins with an uppercase letter.
Pascal casing
Input symbol
Numeric constant
Truth tables
29. Can contain alphabetic characters - numbers - and punctuation.
Alphanumeric values
Housekeeping tasks
Named constant
Debugging
30. Describes variables that are declared within the module that uses them.
Short-circuit evaluation
Named constant
Magic number
Local
31. Programs that do not follow the rules of structured logic.
Encapsulation
Module's return statement
Unstructured programs
Input
32. The similar to variable - except that its value cannot change after the first assignment.
Named constant
Decision symbol
Variable
Processing symbol
33. One that can hold digits - have mathematical operations performed on it - and usually can hold a decimal point and a sign indicating positive or negative.
Internal documentation
Modules
Numeric variable
Reusability
34. A preselected value that stops the execution of a program.
Annotation symbol
In scope
Dummy value
Program Development cycle
35. A specific group of characters enclosed within quotation marks.
String constant
Camel casing
Modularization
Identifier
36. The act of testing a value.
Making decision
Abstraction
Making declarations or declaring variables
Camel casing
37. The sequence of steps necessary to solve any problem.
Local
EOF
Algorithm
External documentation
38. The equal sign; it is used to assign a value to variable or constant on its left.
Assignment operator
Module's return statement
Goto-less programming
Hierarchy chart
39. A measure of the degree to which all the module statements contribute to the same task.
Terminal symbol or start /stop symbol
Processing symbol
Functional cohesion module
I-value
40. The feature of modular programs that assures you a module has been tested and proven to function correctly.
Modules
String constant
Reliability
Making declarations or declaring variables
41. A memory device; variable identifiers act as mnemonics for hard to remember memory addresses.
Output
Short-circuit evaluation
Mnemonic
Making decision
42. The symbol that you can use to combine decisions so that two or more conditions must be true for action to occur.
Infinite loop
Identifier
External documentation
Conditional and Operator
43. Indicates and output operation and is represented by a parallelogram in flowcharts.
Pascal casing
Named constant
TOE chart
Processing symbol
44. The act of assigning its first value - often at the same time the variable is created.
Making declarations or declaring variables
Hierarchy chart
Modules
Initializing a variable
45. The process of paying attention to important properties while ignoring nonessential details.
Abstraction
Module's return statement
Unstructured programs
Terminal symbol or start /stop symbol
46. Describes the state of data that is visible.
In scope
Sequence structure
Program Development cycle
Hierarchy chart
47. Small program units that you can use together to make a program. Programmers also refer to modules as subroutines - procedures - functions - or methods.
Input symbol
Decision symbol
Modules
Initializing a variable
48. Assigns a value from the right of an assignment operator to the variable or constant on the left of the assignment operator.
Stack
Assignment statement
Loop
Module's return statement
49. The memory address identifier to left of an assignment operator.
External documentation
I-value
Declaration
Conditional and Operator
50. Hold the action that results when the Boolean expression in the decision is true.
Terminal symbol or start /stop symbol
Stack
Then-Clause of a decision
Declaration