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Test your basic knowledge |
Programming Logic And Design
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Describes the state of data that is visible.
Truth tables
In scope
TOE chart
Overhead
2. Indicates an input operation and is represented by a parallelogram in flowcharts.
Input symbol
Reliability
IPO chart
Initializing a variable
3. Describes the entry of data items into computer memory using hardware devices such as keyboards and mice.
Mnemonic
Input
Assignment operator
Documentation
4. An unnamed constant whose purpose is not immediately apparent.
Magic number
Annotation symbol
Declaration
TOE chart
5. Describes the stat of data items when a module can recognize them.
Visible
Functional cohesion module
Semantic error
Named constant
6. The memory address identifier to left of an assignment operator.
IPO chart
Functional cohesion module
Algorithm
I-value
7. A repetition of a series of steps.
Reliability
Conditional and Operator
Loop
Initializing a variable
8. A measure of the degree to which all the module statements contribute to the same task.
Functional cohesion module
Integer
Assignment statement
Making declarations or declaring variables
9. Indicates an output operation and is represented by a parallelogram in flowcharts.
Output symbol
Making decision
Modularization
Declaration
10. The snarled - unstructured program logic.
Spaghetti code
Named constant
Integer
Short-circuit evaluation
11. A specific numeric value.
Integer
Sentinel value
Annotation symbol
Numeric constant
12. A memory location in which the computer keeps track of the correct memory address to which it should return after executing a module.
Program Development cycle
Stack
Infinite loop
Reusability
13. A preselected value that stops the execution of a program.
Unstructured programs
Modules
Sentinel value
Truth tables
14. A whole number.
In scope
Abstraction
Integer
Debugging
15. A decision holds the action or actions that execute only when the Boolean expression in the decision us false.
Else-Clause
Declaration
Truth tables
Debugging
16. The act of containing a task's instructions in a module.
Hierarchy chart
Output
Mainline logic
Encapsulation
17. The format for naming variables in which the initial letter is lowercase - multiple-word variable names are run together and each new word within the variable name begins with an uppercase letter.
Annotation symbol
Module's return statement
Camel casing
Initializing a variable
18. One that represents only one of two states - usually expressed as true or false.
Encapsulation
Boolean expression
Input symbol
Spaghetti code
19. Describes the extra resources a task requires.
Reliability
Detail loop tasks
Overhead
Boolean expression
20. Includes the module identifier and possibly other necessary identifying information.
Mainline logic
Conversion
Infinite loop
Goto-less programming
21. The act of testing a value.
Modularization
Camel casing
Making decision
String variable
22. Can contain alphabetic characters - numbers - and punctuation.
Truth tables
Loop
Output
Alphanumeric values
23. Number is a number with decimal places.
Boolean expression
Floating point
Housekeeping tasks
External documentation
24. The act of assigning its first value - often at the same time the variable is created.
Initializing a variable
Dummy value
Output symbol
Assignment operator
25. A program development tool that lists tasks - objects - and events.
TOE chart
Reliability
Unnamed constant
Assignment operator
26. A program development tool that delineates input - processing and outputs tasks.
Integer
Making declarations or declaring variables
Output
IPO chart
27. A program include the steps that are repeated for each set of input data.
Stack
Detail loop tasks
Overhead
Data type
28. The shaped like a diamond and used to represent decisions in flowcharts.
Else-Clause
Decision symbol
Hierarchy chart
Main program
29. A diagram that illustrated modules relationships to each other.
Variable
Hierarchy chart
Else-Clause
Algorithm
30. Hold the action that results when the Boolean expression in the decision is true.
Then-Clause of a decision
Output symbol
Overhead
Making decision
31. A memory device; variable identifiers act as mnemonics for hard to remember memory addresses.
Data items
Annotation symbol
Mnemonic
Infinite loop
32. End of file.
Data type
Terminal symbol or start /stop symbol
EOF
Processing symbol
33. A literal numeric or string value.
Initializing a variable
Floating point
Numeric variable
Unnamed constant
34. The symbol that you can use to combine decisions so that two or more conditions must be true for action to occur.
Conditional and Operator
Pascal casing
Detail loop tasks
Main program
35. Consists of all the supporting paperwork for a program.
Input symbol
In scope
Documentation
External documentation
36. Can hold text that includes letters - digits - and special characters such as punctuation marks.
Infinite loop
Numeric variable
String variable
Annotation symbol
37. Occurs when a correct word is used in an incorrect context.
Sentinel value
Identifier
Unnamed constant
Semantic error
38. The used at each end of a flowchart. Its shape is a lozenge.
Terminal symbol or start /stop symbol
String constant
Conditional and Operator
Overhead
39. the process of finding and correcting program errors.
Named constant
Declaration
Main program
Debugging
40. 1) understand the problem. 2) Plan the logic. 3) Code the program. 4)Use software to translate the program into machine language. 5) Test the program. 6) Put the program into production. 7) Maintain the program.
Program Development cycle
I-value
Terminal symbol or start /stop symbol
Alphanumeric values
41. You perform an action or task - and then you perform the next action - in order. A sequence can contain any number of tasks - but there is no option to branch off and skip any of the tasks.
Input
Data type
Real numbers
Sequence structure
42. The entire set of actions an organization must take to switch to using a new program or set of programs.
Unnamed constant
Making declarations or declaring variables
Conversion
Main program
43. The format naming variables in which the initial letter is uppercase - multiple-word variable names are run together - and each new word within the variable name begins with an uppercase letter.
Internal documentation
Unstructured programs
Real numbers
Pascal casing
44. A logical feature in which expressions in each part of a larger expression are evaluated are evaluated only as far as necessary to determine the final outcome.
Module's return statement
Short-circuit evaluation
Pascal casing
Main program
45. Programs that do not follow the rules of structured logic.
Assignment operator
Unstructured programs
Conversion
Else-Clause
46. Action is taken only when the Boolean expression in the decision is true.
If-Then - decision structure
External documentation
Processing symbol
Overhead
47. Describes the process of naming variables and assigning data type to them.
If-Then - decision structure
Magic number
Making declarations or declaring variables
Housekeeping tasks
48. A statement that provides a data type and an identifier for a variable.
Main program
Numeric constant
Declaration
Then-Clause of a decision
49. Indicates and output operation and is represented by a parallelogram in flowcharts.
Input
Decision symbol
Processing symbol
If-Then - decision structure
50. Include steps you must perform at the beginning of a program to get ready for the rest of the program.
Local
String variable
Housekeeping tasks
Algorithm