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Test your basic knowledge |
Programming Logic And Design
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Describes the operation of retrieving information from memory and sending it to device - such as a monitor or printer - so people can - interpret - and work with the results.
Output
Sentinel value
Unstructured programs
Boolean expression
2. The act of assigning its first value - often at the same time the variable is created.
Initializing a variable
Modules
Mainline logic
Conversion
3. Occurs when a correct word is used in an incorrect context.
Unstructured programs
EOF
Semantic error
Module's body
4. Small program units that you can use together to make a program. Programmers also refer to modules as subroutines - procedures - functions - or methods.
Else-Clause
Modules
Boolean expression
Algorithm
5. the process of finding and correcting program errors.
Unstructured programs
Debugging
Internal documentation
TOE chart
6. A measure of the degree to which all the module statements contribute to the same task.
Camel casing
Functional cohesion module
Floating point
Debugging
7. The sequence of steps necessary to solve any problem.
I-value
Assignment operator
Algorithm
Short-circuit evaluation
8. Contains all the statements in the module.
Warning
: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
183
9. Consists of all the supporting paperwork for a program.
Documentation
Reliability
Truth tables
Semantic error
10. Can contain alphabetic characters - numbers - and punctuation.
Alphanumeric values
Unnamed constant
Conditional and Operator
Housekeeping tasks
11. Floating-point numbers.
Real numbers
Sentinel value
Assignment statement
Loop
12. A named memory location whose value can vary.
Assignment statement
Variable
Encapsulation
String constant
13. The equal sign; it is used to assign a value to variable or constant on its left.
Identifier
Assignment operator
Boolean expression
Algorithm
14. An unnamed constant whose purpose is not immediately apparent.
Conversion
Unstructured programs
Magic number
Infinite loop
15. A whole number.
Spaghetti code
Integer
Mnemonic
Mainline logic
16. Can hold text that includes letters - digits - and special characters such as punctuation marks.
String variable
Spaghetti code
Output
External documentation
17. The symbol that you can use to combine decisions so that two or more conditions must be true for action to occur.
Conditional and Operator
Dummy value
Data items
Sentinel value
18. A specific group of characters enclosed within quotation marks.
Modularization
String constant
Algorithm
Goto-less programming
19. Indicates and output operation and is represented by a parallelogram in flowcharts.
Identifier
Conversion
Processing symbol
Internal documentation
20. A diagram that illustrated modules relationships to each other.
Hierarchy chart
String constant
Module's body
Making declarations or declaring variables
21. All the text - numbers - and other information processed by computer.
Infinite loop
Data items
Housekeeping tasks
Magic number
22. runs from start to stop and calls other modules.
Input
Main program
Modularization
Sequence structure
23. The act of containing a task's instructions in a module.
Sentinel value
Encapsulation
Magic number
Boolean expression
24. A decision holds the action or actions that execute only when the Boolean expression in the decision us false.
Internal documentation
Else-Clause
Hierarchy chart
Goto-less programming
25. A program include the steps that are repeated for each set of input data.
Conditional and Operator
Detail loop tasks
Unnamed constant
Conversion
26. The format for naming variables in which the initial letter is lowercase - multiple-word variable names are run together and each new word within the variable name begins with an uppercase letter.
Mainline logic
Processing symbol
Camel casing
End-of-job tasks
27. Marks the end of the module and identifies the point at which control returns to the program or module that called the module.
Warning
: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
183
28. One that represents only one of two states - usually expressed as true or false.
Boolean expression
Detail loop tasks
Spaghetti code
Algorithm
29. A logical feature in which expressions in each part of a larger expression are evaluated are evaluated only as far as necessary to determine the final outcome.
Unnamed constant
Floating point
Short-circuit evaluation
Mnemonic
30. The process of paying attention to important properties while ignoring nonessential details.
Conversion
Input symbol
Hierarchy chart
Abstraction
31. The format naming variables in which the initial letter is uppercase - multiple-word variable names are run together - and each new word within the variable name begins with an uppercase letter.
Pascal casing
External documentation
Truth tables
Processing symbol
32. End of file.
Internal documentation
EOF
Stack
End-of-job tasks
33. Diagrams used in mathematics and logic to help describe the truth of an entire expression based on the truth of its parts.
Else-Clause
Alphanumeric values
Pascal casing
Truth tables
34. Contains information that expands on what appears in another flowchart symbol; it is most often represented by a three-sided box that is connected to the step it references by a dashed line.
Named constant
Sentinel value
Annotation symbol
Program Development cycle
35. A memory device; variable identifiers act as mnemonics for hard to remember memory addresses.
Functional cohesion module
Mnemonic
Algorithm
Decision symbol
36. You perform an action or task - and then you perform the next action - in order. A sequence can contain any number of tasks - but there is no option to branch off and skip any of the tasks.
Output symbol
Sequence structure
Assignment operator
Decision symbol
37. A repetition of a series of steps.
Module's return statement
Local
Assignment statement
Loop
38. Describes variables that are declared within the module that uses them.
Stack
TOE chart
I-value
Local
39. A preselected value that stops the execution of a program.
Encapsulation
Debugging
Numeric variable
Sentinel value
40. Describes the entry of data items into computer memory using hardware devices such as keyboards and mice.
Short-circuit evaluation
Then-Clause of a decision
Input
Making declarations or declaring variables
41. The memory address identifier to left of an assignment operator.
Integer
Conversion
Sequence structure
I-value
42. The entire set of actions an organization must take to switch to using a new program or set of programs.
Conversion
Real numbers
Main program
Output symbol
43. One that can hold digits - have mathematical operations performed on it - and usually can hold a decimal point and a sign indicating positive or negative.
Variable
Stack
Numeric variable
Decision symbol
44. Programs that do not follow the rules of structured logic.
Overhead
Making decision
Boolean expression
Unstructured programs
45. Action is taken only when the Boolean expression in the decision is true.
If-Then - decision structure
Housekeeping tasks
Assignment statement
Internal documentation
46. Number is a number with decimal places.
Stack
Abstraction
Unstructured programs
Floating point
47. Indicates an input operation and is represented by a parallelogram in flowcharts.
Making decision
Numeric constant
If-Then - decision structure
Input symbol
48. A statement that provides a data type and an identifier for a variable.
Named constant
Declaration
Boolean expression
Unnamed constant
49. A program development tool that lists tasks - objects - and events.
Encapsulation
TOE chart
Program Development cycle
Short-circuit evaluation
50. A memory location in which the computer keeps track of the correct memory address to which it should return after executing a module.
Module's return statement
EOF
Main program
Stack