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Test your basic knowledge |
Programming Logic And Design
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Contains all the statements in the module.
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2. Describes variables that are declared within the module that uses them.
Housekeeping tasks
Pascal casing
Local
Conditional and Operator
3. Hold the action that results when the Boolean expression in the decision is true.
TOE chart
String constant
Data items
Then-Clause of a decision
4. A program development tool that lists tasks - objects - and events.
In scope
TOE chart
Housekeeping tasks
Program Development cycle
5. A variable's name.
Reliability
Making declarations or declaring variables
Real numbers
Identifier
6. An unnamed constant whose purpose is not immediately apparent.
Declaration
Magic number
Modules
Overhead
7. The similar to variable - except that its value cannot change after the first assignment.
Output
Main program
Named constant
Making decision
8. The feature of modular programs that allows individual modules to be used in a variety of applications.
Terminal symbol or start /stop symbol
Reusability
Pascal casing
Short-circuit evaluation
9. Occurs when a correct word is used in an incorrect context.
Semantic error
Else-Clause
Visible
Spaghetti code
10. End of file.
Modules
EOF
Program Development cycle
Encapsulation
11. Can hold text that includes letters - digits - and special characters such as punctuation marks.
Magic number
TOE chart
Input symbol
String variable
12. The shaped like a diamond and used to represent decisions in flowcharts.
Decision symbol
Mnemonic
Output
Hierarchy chart
13. Indicates an output operation and is represented by a parallelogram in flowcharts.
Module's return statement
Initializing a variable
Assignment operator
Output symbol
14. Describes the state of data that is visible.
Unstructured programs
Processing symbol
In scope
Modularization
15. You perform an action or task - and then you perform the next action - in order. A sequence can contain any number of tasks - but there is no option to branch off and skip any of the tasks.
Sequence structure
Hierarchy chart
External documentation
TOE chart
16. The act of testing a value.
I-value
Making decision
Hierarchy chart
Module's return statement
17. Describes the entry of data items into computer memory using hardware devices such as keyboards and mice.
Reusability
In scope
If-Then - decision structure
Input
18. A program development tool that delineates input - processing and outputs tasks.
I-value
Assignment operator
Decision symbol
IPO chart
19. A preselected value that stops the execution of a program.
Dummy value
Mainline logic
Floating point
Mnemonic
20. The used at each end of a flowchart. Its shape is a lozenge.
Making declarations or declaring variables
Terminal symbol or start /stop symbol
Conversion
Named constant
21. A measure of the degree to which all the module statements contribute to the same task.
Functional cohesion module
End-of-job tasks
Floating point
EOF
22. A statement that provides a data type and an identifier for a variable.
Declaration
If-Then - decision structure
Sentinel value
Pascal casing
23. The process of paying attention to important properties while ignoring nonessential details.
Abstraction
Magic number
Boolean expression
Housekeeping tasks
24. 1) understand the problem. 2) Plan the logic. 3) Code the program. 4)Use software to translate the program into machine language. 5) Test the program. 6) Put the program into production. 7) Maintain the program.
Integer
Program Development cycle
Assignment statement
Annotation symbol
25. The act of assigning its first value - often at the same time the variable is created.
Initializing a variable
Pascal casing
Main program
Data items
26. A named memory location whose value can vary.
Variable
String constant
Loop
Real numbers
27. The documentation within a coded program.
Internal documentation
Spaghetti code
Alphanumeric values
Numeric constant
28. The symbol that you can use to combine decisions so that two or more conditions must be true for action to occur.
Modularization
Mainline logic
Functional cohesion module
Conditional and Operator
29. Diagrams used in mathematics and logic to help describe the truth of an entire expression based on the truth of its parts.
Truth tables
Else-Clause
Overhead
Decision symbol
30. A whole number.
Sequence structure
Floating point
Integer
Debugging
31. Number is a number with decimal places.
Hierarchy chart
Integer
Floating point
Alphanumeric values
32. A name to describe structured programming - because structured programmers do not use a "go to" statement.
Named constant
Goto-less programming
Decision symbol
Documentation
33. Contains information that expands on what appears in another flowchart symbol; it is most often represented by a three-sided box that is connected to the step it references by a dashed line.
Annotation symbol
Unnamed constant
EOF
Module's return statement
34. A classification that describes what values can be assigned - how the variable is stored - and what types of operations can be performed with the variable.
Data type
Real numbers
Algorithm
EOF
35. Hold the steps you take at the end of the program to finish the application.
Spaghetti code
Making decision
Alphanumeric values
End-of-job tasks
36. The entire set of actions an organization must take to switch to using a new program or set of programs.
Hierarchy chart
Conversion
Camel casing
Local
37. A decision holds the action or actions that execute only when the Boolean expression in the decision us false.
Visible
Short-circuit evaluation
Pascal casing
Else-Clause
38. The documentation that is outside a coded program.
Conditional and Operator
Then-Clause of a decision
External documentation
Internal documentation
39. Indicates and output operation and is represented by a parallelogram in flowcharts.
Processing symbol
Sequence structure
Variable
Loop
40. The format for naming variables in which the initial letter is lowercase - multiple-word variable names are run together and each new word within the variable name begins with an uppercase letter.
Debugging
Camel casing
Conversion
Data items
41. the process of finding and correcting program errors.
Debugging
Module's return statement
Alphanumeric values
Infinite loop
42. Action is taken only when the Boolean expression in the decision is true.
Housekeeping tasks
If-Then - decision structure
Truth tables
Then-Clause of a decision
43. The act of containing a task's instructions in a module.
String constant
Encapsulation
TOE chart
Hierarchy chart
44. A specific group of characters enclosed within quotation marks.
String constant
Truth tables
Unnamed constant
Alphanumeric values
45. One that represents only one of two states - usually expressed as true or false.
Boolean expression
Housekeeping tasks
Annotation symbol
Program Development cycle
46. Occurs when repeating logic cannot end.
Reliability
Infinite loop
Overhead
Processing symbol
47. Include steps you must perform at the beginning of a program to get ready for the rest of the program.
Conversion
Goto-less programming
Housekeeping tasks
Processing symbol
48. A memory location in which the computer keeps track of the correct memory address to which it should return after executing a module.
Loop
Stack
Mainline logic
External documentation
49. Consists of all the supporting paperwork for a program.
Documentation
Terminal symbol or start /stop symbol
IPO chart
Reliability
50. Describes the stat of data items when a module can recognize them.
TOE chart
Assignment statement
Visible
If-Then - decision structure