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Test your basic knowledge |
Programming Logic And Design
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Describes the extra resources a task requires.
End-of-job tasks
Overhead
Unstructured programs
Truth tables
2. Marks the end of the module and identifies the point at which control returns to the program or module that called the module.
3. You perform an action or task - and then you perform the next action - in order. A sequence can contain any number of tasks - but there is no option to branch off and skip any of the tasks.
Output symbol
Camel casing
Sequence structure
Input
4. A preselected value that stops the execution of a program.
Data type
Sentinel value
Camel casing
Then-Clause of a decision
5. Occurs when repeating logic cannot end.
Conditional and Operator
Infinite loop
Named constant
Terminal symbol or start /stop symbol
6. The act of assigning its first value - often at the same time the variable is created.
Output symbol
String variable
Initializing a variable
Input
7. A named memory location whose value can vary.
Infinite loop
Module's body
Variable
Numeric variable
8. A classification that describes what values can be assigned - how the variable is stored - and what types of operations can be performed with the variable.
Numeric constant
Functional cohesion module
Processing symbol
Data type
9. Small program units that you can use together to make a program. Programmers also refer to modules as subroutines - procedures - functions - or methods.
Unnamed constant
Modules
Camel casing
Input
10. End of file.
Spaghetti code
EOF
Internal documentation
Floating point
11. Contains information that expands on what appears in another flowchart symbol; it is most often represented by a three-sided box that is connected to the step it references by a dashed line.
Named constant
Modularization
Annotation symbol
String constant
12. A measure of the degree to which all the module statements contribute to the same task.
Making declarations or declaring variables
Boolean expression
Integer
Functional cohesion module
13. An unnamed constant whose purpose is not immediately apparent.
Magic number
Program Development cycle
Overhead
Goto-less programming
14. A literal numeric or string value.
In scope
Unnamed constant
Housekeeping tasks
Loop
15. A name to describe structured programming - because structured programmers do not use a "go to" statement.
Overhead
Goto-less programming
Debugging
Alphanumeric values
16. Describes the entry of data items into computer memory using hardware devices such as keyboards and mice.
Modularization
Boolean expression
Assignment operator
Input
17. Number is a number with decimal places.
Modularization
Floating point
Pascal casing
Making declarations or declaring variables
18. A program include the steps that are repeated for each set of input data.
Semantic error
Integer
Output
Detail loop tasks
19. Hold the steps you take at the end of the program to finish the application.
End-of-job tasks
Visible
Main program
Overhead
20. Indicates an output operation and is represented by a parallelogram in flowcharts.
Input symbol
Reliability
Visible
Output symbol
21. The symbol that you can use to combine decisions so that two or more conditions must be true for action to occur.
Spaghetti code
Pascal casing
Assignment operator
Conditional and Operator
22. Can hold text that includes letters - digits - and special characters such as punctuation marks.
IPO chart
Spaghetti code
String variable
Identifier
23. The documentation that is outside a coded program.
In scope
Assignment statement
External documentation
Truth tables
24. Consists of all the supporting paperwork for a program.
Documentation
Decision symbol
IPO chart
Hierarchy chart
25. The used at each end of a flowchart. Its shape is a lozenge.
Terminal symbol or start /stop symbol
Sequence structure
Floating point
Visible
26. Diagrams used in mathematics and logic to help describe the truth of an entire expression based on the truth of its parts.
Stack
I-value
Truth tables
Named constant
27. Indicates and output operation and is represented by a parallelogram in flowcharts.
Pascal casing
Program Development cycle
Processing symbol
Housekeeping tasks
28. Include steps you must perform at the beginning of a program to get ready for the rest of the program.
Pascal casing
Annotation symbol
Output symbol
Housekeeping tasks
29. Includes the module identifier and possibly other necessary identifying information.
I-value
Making declarations or declaring variables
Local
Mainline logic
30. The act of containing a task's instructions in a module.
String constant
Dummy value
Making declarations or declaring variables
Encapsulation
31. Describes the operation of retrieving information from memory and sending it to device - such as a monitor or printer - so people can - interpret - and work with the results.
Integer
Output
Floating point
Truth tables
32. The equal sign; it is used to assign a value to variable or constant on its left.
Housekeeping tasks
TOE chart
Assignment operator
Then-Clause of a decision
33. All the text - numbers - and other information processed by computer.
Integer
Data items
Magic number
String constant
34. A statement that provides a data type and an identifier for a variable.
Integer
Declaration
Functional cohesion module
Mainline logic
35. A preselected value that stops the execution of a program.
Mainline logic
Assignment statement
Dummy value
Sentinel value
36. A specific numeric value.
Visible
Numeric constant
Assignment operator
Named constant
37. Indicates an input operation and is represented by a parallelogram in flowcharts.
Loop
Assignment operator
Input symbol
Reusability
38. Describes the process of naming variables and assigning data type to them.
Data items
Then-Clause of a decision
Reusability
Making declarations or declaring variables
39. A diagram that illustrated modules relationships to each other.
Then-Clause of a decision
Assignment operator
Main program
Hierarchy chart
40. The format naming variables in which the initial letter is uppercase - multiple-word variable names are run together - and each new word within the variable name begins with an uppercase letter.
Visible
Pascal casing
Decision symbol
Sentinel value
41. The process of paying attention to important properties while ignoring nonessential details.
Abstraction
I-value
Semantic error
Overhead
42. 1) understand the problem. 2) Plan the logic. 3) Code the program. 4)Use software to translate the program into machine language. 5) Test the program. 6) Put the program into production. 7) Maintain the program.
Semantic error
Program Development cycle
Boolean expression
Magic number
43. Hold the action that results when the Boolean expression in the decision is true.
Then-Clause of a decision
EOF
Output
Spaghetti code
44. Floating-point numbers.
Real numbers
Assignment operator
Debugging
Infinite loop
45. The similar to variable - except that its value cannot change after the first assignment.
Magic number
Debugging
Initializing a variable
Named constant
46. Contains all the statements in the module.
47. Action is taken only when the Boolean expression in the decision is true.
EOF
Algorithm
Sequence structure
If-Then - decision structure
48. The entire set of actions an organization must take to switch to using a new program or set of programs.
Output symbol
Documentation
Conversion
Then-Clause of a decision
49. Occurs when a correct word is used in an incorrect context.
Input symbol
Making declarations or declaring variables
Semantic error
Pascal casing
50. A memory location in which the computer keeps track of the correct memory address to which it should return after executing a module.
Terminal symbol or start /stop symbol
Module's return statement
Stack
Conditional and Operator