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Test your basic knowledge |
Programming Logic And Design
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The feature of modular programs that allows individual modules to be used in a variety of applications.
Visible
Infinite loop
Else-Clause
Reusability
2. The documentation that is outside a coded program.
Sequence structure
Unnamed constant
Truth tables
External documentation
3. Describes the stat of data items when a module can recognize them.
Input symbol
Data items
Short-circuit evaluation
Visible
4. Hold the action that results when the Boolean expression in the decision is true.
Magic number
Assignment statement
Input symbol
Then-Clause of a decision
5. A memory device; variable identifiers act as mnemonics for hard to remember memory addresses.
External documentation
Named constant
Reusability
Mnemonic
6. Describes the extra resources a task requires.
Overhead
Abstraction
Terminal symbol or start /stop symbol
Functional cohesion module
7. Number is a number with decimal places.
Modules
Floating point
Stack
Module's return statement
8. Indicates and output operation and is represented by a parallelogram in flowcharts.
Processing symbol
Floating point
External documentation
Functional cohesion module
9. The similar to variable - except that its value cannot change after the first assignment.
Assignment statement
Pascal casing
Named constant
Variable
10. A program include the steps that are repeated for each set of input data.
Overhead
Integer
Hierarchy chart
Detail loop tasks
11. A variable's name.
Identifier
Assignment statement
IPO chart
Then-Clause of a decision
12. One that can hold digits - have mathematical operations performed on it - and usually can hold a decimal point and a sign indicating positive or negative.
Short-circuit evaluation
In scope
Numeric variable
Assignment statement
13. A statement that provides a data type and an identifier for a variable.
Declaration
Loop
EOF
Debugging
14. The documentation within a coded program.
Abstraction
Mnemonic
Processing symbol
Internal documentation
15. A logical feature in which expressions in each part of a larger expression are evaluated are evaluated only as far as necessary to determine the final outcome.
Data type
Loop
Short-circuit evaluation
Truth tables
16. Occurs when a correct word is used in an incorrect context.
Semantic error
Numeric constant
Output symbol
Stack
17. Action is taken only when the Boolean expression in the decision is true.
If-Then - decision structure
Boolean expression
Detail loop tasks
Magic number
18. End of file.
EOF
Spaghetti code
Sentinel value
Unstructured programs
19. Indicates an output operation and is represented by a parallelogram in flowcharts.
Debugging
Data type
Output symbol
EOF
20. A repetition of a series of steps.
Unstructured programs
Loop
Data items
Hierarchy chart
21. The act of testing a value.
Stack
Making decision
Internal documentation
Module's body
22. Can hold text that includes letters - digits - and special characters such as punctuation marks.
String variable
Sentinel value
Dummy value
Numeric variable
23. runs from start to stop and calls other modules.
Main program
Infinite loop
Program Development cycle
Reusability
24. A classification that describes what values can be assigned - how the variable is stored - and what types of operations can be performed with the variable.
Data type
Sequence structure
Unnamed constant
Detail loop tasks
25. The act of containing a task's instructions in a module.
Documentation
Encapsulation
Processing symbol
Mnemonic
26. A memory location in which the computer keeps track of the correct memory address to which it should return after executing a module.
Stack
Functional cohesion module
Mainline logic
Terminal symbol or start /stop symbol
27. The equal sign; it is used to assign a value to variable or constant on its left.
Making decision
Assignment operator
Output symbol
Mnemonic
28. The snarled - unstructured program logic.
Dummy value
Modularization
Spaghetti code
Identifier
29. One that represents only one of two states - usually expressed as true or false.
String constant
Housekeeping tasks
Boolean expression
Camel casing
30. The format naming variables in which the initial letter is uppercase - multiple-word variable names are run together - and each new word within the variable name begins with an uppercase letter.
Documentation
Initializing a variable
Pascal casing
Reusability
31. Marks the end of the module and identifies the point at which control returns to the program or module that called the module.
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32. The entire set of actions an organization must take to switch to using a new program or set of programs.
Assignment statement
Numeric constant
Infinite loop
Conversion
33. You perform an action or task - and then you perform the next action - in order. A sequence can contain any number of tasks - but there is no option to branch off and skip any of the tasks.
Algorithm
Boolean expression
Sequence structure
Input
34. The memory address identifier to left of an assignment operator.
Identifier
Goto-less programming
Assignment statement
I-value
35. Indicates an input operation and is represented by a parallelogram in flowcharts.
External documentation
Then-Clause of a decision
Semantic error
Input symbol
36. the process of finding and correcting program errors.
Integer
Debugging
Data type
In scope
37. Describes variables that are declared within the module that uses them.
Decision symbol
External documentation
Alphanumeric values
Local
38. The feature of modular programs that assures you a module has been tested and proven to function correctly.
Input symbol
Short-circuit evaluation
Conditional and Operator
Reliability
39. Programs that do not follow the rules of structured logic.
Declaration
Making declarations or declaring variables
Unstructured programs
Floating point
40. A name to describe structured programming - because structured programmers do not use a "go to" statement.
Encapsulation
Program Development cycle
Initializing a variable
Goto-less programming
41. Describes the state of data that is visible.
Identifier
In scope
Output symbol
Real numbers
42. The act of assigning its first value - often at the same time the variable is created.
TOE chart
Decision symbol
Encapsulation
Initializing a variable
43. A measure of the degree to which all the module statements contribute to the same task.
IPO chart
Sentinel value
Variable
Functional cohesion module
44. A specific numeric value.
Truth tables
External documentation
Numeric constant
Making decision
45. A diagram that illustrated modules relationships to each other.
Integer
External documentation
Hierarchy chart
Pascal casing
46. Hold the steps you take at the end of the program to finish the application.
Stack
End-of-job tasks
Input
Reusability
47. The sequence of steps necessary to solve any problem.
Abstraction
Floating point
Sentinel value
Algorithm
48. A decision holds the action or actions that execute only when the Boolean expression in the decision us false.
Debugging
EOF
Else-Clause
Named constant
49. Can contain alphabetic characters - numbers - and punctuation.
Semantic error
Initializing a variable
Pascal casing
Alphanumeric values
50. A preselected value that stops the execution of a program.
Loop
Sentinel value
String constant
IPO chart