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Test your basic knowledge |
Programming Logic And Design
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. One that represents only one of two states - usually expressed as true or false.
Modularization
Named constant
Making decision
Boolean expression
2. Can contain alphabetic characters - numbers - and punctuation.
Alphanumeric values
Internal documentation
Camel casing
Reliability
3. A preselected value that stops the execution of a program.
Boolean expression
Else-Clause
Semantic error
Sentinel value
4. One that can hold digits - have mathematical operations performed on it - and usually can hold a decimal point and a sign indicating positive or negative.
Initializing a variable
Numeric variable
Named constant
Short-circuit evaluation
5. The entire set of actions an organization must take to switch to using a new program or set of programs.
Conversion
Housekeeping tasks
Floating point
Named constant
6. Assigns a value from the right of an assignment operator to the variable or constant on the left of the assignment operator.
Abstraction
Pascal casing
Assignment statement
Alphanumeric values
7. A memory location in which the computer keeps track of the correct memory address to which it should return after executing a module.
Stack
Algorithm
Input symbol
In scope
8. Can hold text that includes letters - digits - and special characters such as punctuation marks.
Overhead
String variable
Integer
Numeric variable
9. Small program units that you can use together to make a program. Programmers also refer to modules as subroutines - procedures - functions - or methods.
External documentation
Decision symbol
Modules
In scope
10. You perform an action or task - and then you perform the next action - in order. A sequence can contain any number of tasks - but there is no option to branch off and skip any of the tasks.
Sequence structure
Detail loop tasks
Initializing a variable
Internal documentation
11. The symbol that you can use to combine decisions so that two or more conditions must be true for action to occur.
Conditional and Operator
Program Development cycle
Short-circuit evaluation
Debugging
12. Occurs when a correct word is used in an incorrect context.
Camel casing
Unnamed constant
String variable
Semantic error
13. A variable's name.
Visible
Spaghetti code
Identifier
Alphanumeric values
14. Number is a number with decimal places.
Floating point
String variable
Main program
Documentation
15. Describes the state of data that is visible.
Boolean expression
Sentinel value
Annotation symbol
In scope
16. A whole number.
Mnemonic
Integer
Housekeeping tasks
Pascal casing
17. Programs that do not follow the rules of structured logic.
Unstructured programs
Terminal symbol or start /stop symbol
Main program
Variable
18. Marks the end of the module and identifies the point at which control returns to the program or module that called the module.
Warning
: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
183
19. The feature of modular programs that assures you a module has been tested and proven to function correctly.
Reliability
Variable
Overhead
Loop
20. Action is taken only when the Boolean expression in the decision is true.
Stack
Then-Clause of a decision
If-Then - decision structure
Data items
21. Indicates and output operation and is represented by a parallelogram in flowcharts.
Real numbers
Pascal casing
Data type
Processing symbol
22. Contains all the statements in the module.
Warning
: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
183
23. Describes the process of naming variables and assigning data type to them.
Decision symbol
Detail loop tasks
Input symbol
Making declarations or declaring variables
24. The feature of modular programs that allows individual modules to be used in a variety of applications.
Loop
Reusability
Algorithm
Terminal symbol or start /stop symbol
25. Floating-point numbers.
Unstructured programs
Debugging
Real numbers
Numeric constant
26. The process of breaking down a program into modules.
Infinite loop
Modularization
Semantic error
Sequence structure
27. Describes the operation of retrieving information from memory and sending it to device - such as a monitor or printer - so people can - interpret - and work with the results.
Module's return statement
Abstraction
Mainline logic
Output
28. A classification that describes what values can be assigned - how the variable is stored - and what types of operations can be performed with the variable.
EOF
Data type
Hierarchy chart
Boolean expression
29. A decision holds the action or actions that execute only when the Boolean expression in the decision us false.
Semantic error
Then-Clause of a decision
Variable
Else-Clause
30. The format for naming variables in which the initial letter is lowercase - multiple-word variable names are run together and each new word within the variable name begins with an uppercase letter.
Making declarations or declaring variables
Camel casing
Spaghetti code
Short-circuit evaluation
31. A program development tool that lists tasks - objects - and events.
Data type
Reusability
IPO chart
TOE chart
32. A logical feature in which expressions in each part of a larger expression are evaluated are evaluated only as far as necessary to determine the final outcome.
Hierarchy chart
Modularization
Short-circuit evaluation
Spaghetti code
33. A specific group of characters enclosed within quotation marks.
String constant
Housekeeping tasks
Numeric variable
Program Development cycle
34. Hold the steps you take at the end of the program to finish the application.
End-of-job tasks
Functional cohesion module
Making decision
Assignment operator
35. The process of paying attention to important properties while ignoring nonessential details.
Reliability
Data items
Numeric variable
Abstraction
36. The act of testing a value.
Making decision
Truth tables
Output
Decision symbol
37. The sequence of steps necessary to solve any problem.
Modularization
Algorithm
Hierarchy chart
Program Development cycle
38. Describes the entry of data items into computer memory using hardware devices such as keyboards and mice.
Semantic error
Input
Dummy value
Declaration
39. An unnamed constant whose purpose is not immediately apparent.
Stack
Else-Clause
Camel casing
Magic number
40. runs from start to stop and calls other modules.
Main program
Truth tables
Integer
Numeric constant
41. A specific numeric value.
Numeric constant
Alphanumeric values
Numeric variable
TOE chart
42. The act of assigning its first value - often at the same time the variable is created.
Initializing a variable
Pascal casing
Named constant
Terminal symbol or start /stop symbol
43. Indicates an output operation and is represented by a parallelogram in flowcharts.
Semantic error
Output symbol
Stack
Hierarchy chart
44. The similar to variable - except that its value cannot change after the first assignment.
Data type
Spaghetti code
If-Then - decision structure
Named constant
45. The documentation that is outside a coded program.
External documentation
Input
Modules
Sentinel value
46. All the text - numbers - and other information processed by computer.
Making decision
Making declarations or declaring variables
Data items
Hierarchy chart
47. The equal sign; it is used to assign a value to variable or constant on its left.
Visible
Assignment operator
Stack
Boolean expression
48. Diagrams used in mathematics and logic to help describe the truth of an entire expression based on the truth of its parts.
Truth tables
Output
Unstructured programs
Detail loop tasks
49. The act of containing a task's instructions in a module.
Encapsulation
Alphanumeric values
Then-Clause of a decision
Modularization
50. A measure of the degree to which all the module statements contribute to the same task.
Making decision
Stack
Functional cohesion module
Magic number