SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Programming Logic And Design
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Small program units that you can use together to make a program. Programmers also refer to modules as subroutines - procedures - functions - or methods.
Modules
Declaration
Camel casing
Input symbol
2. Describes the entry of data items into computer memory using hardware devices such as keyboards and mice.
Input
End-of-job tasks
Documentation
Detail loop tasks
3. The format for naming variables in which the initial letter is lowercase - multiple-word variable names are run together and each new word within the variable name begins with an uppercase letter.
Camel casing
Data items
Alphanumeric values
Mainline logic
4. The symbol that you can use to combine decisions so that two or more conditions must be true for action to occur.
Assignment statement
Identifier
Conditional and Operator
Short-circuit evaluation
5. A program development tool that delineates input - processing and outputs tasks.
Terminal symbol or start /stop symbol
Unstructured programs
Camel casing
IPO chart
6. A measure of the degree to which all the module statements contribute to the same task.
Data items
Mnemonic
Documentation
Functional cohesion module
7. The similar to variable - except that its value cannot change after the first assignment.
Mnemonic
Named constant
Visible
Short-circuit evaluation
8. Describes the state of data that is visible.
Numeric variable
Floating point
Functional cohesion module
In scope
9. 1) understand the problem. 2) Plan the logic. 3) Code the program. 4)Use software to translate the program into machine language. 5) Test the program. 6) Put the program into production. 7) Maintain the program.
Program Development cycle
Algorithm
Initializing a variable
Truth tables
10. Hold the action that results when the Boolean expression in the decision is true.
Then-Clause of a decision
Unstructured programs
Decision symbol
Mnemonic
11. You perform an action or task - and then you perform the next action - in order. A sequence can contain any number of tasks - but there is no option to branch off and skip any of the tasks.
Hierarchy chart
Sequence structure
Sentinel value
Functional cohesion module
12. Action is taken only when the Boolean expression in the decision is true.
Making decision
Modularization
If-Then - decision structure
Initializing a variable
13. Indicates an output operation and is represented by a parallelogram in flowcharts.
Making declarations or declaring variables
Output symbol
Mnemonic
Pascal casing
14. Occurs when a correct word is used in an incorrect context.
Input symbol
Initializing a variable
Semantic error
Floating point
15. The act of testing a value.
Unnamed constant
Conditional and Operator
Making decision
Sequence structure
16. runs from start to stop and calls other modules.
Assignment statement
Debugging
Output symbol
Main program
17. The process of breaking down a program into modules.
Variable
In scope
Truth tables
Modularization
18. A program development tool that lists tasks - objects - and events.
TOE chart
Algorithm
Reliability
Boolean expression
19. A decision holds the action or actions that execute only when the Boolean expression in the decision us false.
Else-Clause
Reusability
Then-Clause of a decision
Stack
20. The equal sign; it is used to assign a value to variable or constant on its left.
TOE chart
Real numbers
Reliability
Assignment operator
21. A specific numeric value.
Numeric constant
EOF
Goto-less programming
Spaghetti code
22. The shaped like a diamond and used to represent decisions in flowcharts.
Modules
Decision symbol
Program Development cycle
If-Then - decision structure
23. The sequence of steps necessary to solve any problem.
Data items
Initializing a variable
Algorithm
Numeric variable
24. Describes the extra resources a task requires.
Overhead
Functional cohesion module
Data items
Camel casing
25. the process of finding and correcting program errors.
String variable
Short-circuit evaluation
Debugging
Documentation
26. Diagrams used in mathematics and logic to help describe the truth of an entire expression based on the truth of its parts.
Documentation
Truth tables
String variable
Reusability
27. The documentation within a coded program.
Data type
Internal documentation
Algorithm
Initializing a variable
28. The snarled - unstructured program logic.
Spaghetti code
Identifier
Real numbers
Unstructured programs
29. A variable's name.
String variable
Module's return statement
Identifier
Goto-less programming
30. A diagram that illustrated modules relationships to each other.
Module's return statement
Floating point
Hierarchy chart
Data type
31. The feature of modular programs that allows individual modules to be used in a variety of applications.
External documentation
EOF
Reusability
Mnemonic
32. Includes the module identifier and possibly other necessary identifying information.
Mainline logic
Semantic error
Assignment statement
Identifier
33. The process of paying attention to important properties while ignoring nonessential details.
Identifier
Processing symbol
Reliability
Abstraction
34. End of file.
Abstraction
Functional cohesion module
EOF
I-value
35. Programs that do not follow the rules of structured logic.
Pascal casing
Unstructured programs
I-value
Sequence structure
36. A name to describe structured programming - because structured programmers do not use a "go to" statement.
Goto-less programming
Camel casing
Modules
String variable
37. Indicates an input operation and is represented by a parallelogram in flowcharts.
Local
Output symbol
Input symbol
Numeric constant
38. The act of containing a task's instructions in a module.
Spaghetti code
Identifier
Mnemonic
Encapsulation
39. Can contain alphabetic characters - numbers - and punctuation.
Alphanumeric values
Else-Clause
Hierarchy chart
Goto-less programming
40. A memory location in which the computer keeps track of the correct memory address to which it should return after executing a module.
Abstraction
Sentinel value
Pascal casing
Stack
41. Contains information that expands on what appears in another flowchart symbol; it is most often represented by a three-sided box that is connected to the step it references by a dashed line.
Declaration
Annotation symbol
String variable
Mainline logic
42. Include steps you must perform at the beginning of a program to get ready for the rest of the program.
Module's return statement
Modules
Housekeeping tasks
Mnemonic
43. All the text - numbers - and other information processed by computer.
Data items
Variable
Input symbol
Data type
44. Consists of all the supporting paperwork for a program.
Alphanumeric values
Documentation
Pascal casing
End-of-job tasks
45. Can hold text that includes letters - digits - and special characters such as punctuation marks.
External documentation
Output
Detail loop tasks
String variable
46. Hold the steps you take at the end of the program to finish the application.
Mnemonic
End-of-job tasks
Reusability
Unstructured programs
47. The memory address identifier to left of an assignment operator.
In scope
Visible
Functional cohesion module
I-value
48. Contains all the statements in the module.
Warning
: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
183
49. Occurs when repeating logic cannot end.
Data items
Infinite loop
Detail loop tasks
Output symbol
50. A repetition of a series of steps.
Loop
Magic number
Housekeeping tasks
Stack
Sorry!:) No result found.
Can you answer 50 questions in 15 minutes?
Let me suggest you:
Browse all subjects
Browse all tests
Most popular tests
Major Subjects
Tests & Exams
AP
CLEP
DSST
GRE
SAT
GMAT
Certifications
CISSP go to https://www.isc2.org/
PMP
ITIL
RHCE
MCTS
More...
IT Skills
Android Programming
Data Modeling
Objective C Programming
Basic Python Programming
Adobe Illustrator
More...
Business Skills
Advertising Techniques
Business Accounting Basics
Business Strategy
Human Resource Management
Marketing Basics
More...
Soft Skills
Body Language
People Skills
Public Speaking
Persuasion
Job Hunting And Resumes
More...
Vocabulary
GRE Vocab
SAT Vocab
TOEFL Essential Vocab
Basic English Words For All
Global Words You Should Know
Business English
More...
Languages
AP German Vocab
AP Latin Vocab
SAT Subject Test: French
Italian Survival
Norwegian Survival
More...
Engineering
Audio Engineering
Computer Science Engineering
Aerospace Engineering
Chemical Engineering
Structural Engineering
More...
Health Sciences
Basic Nursing Skills
Health Science Language Fundamentals
Veterinary Technology Medical Language
Cardiology
Clinical Surgery
More...
English
Grammar Fundamentals
Literary And Rhetorical Vocab
Elements Of Style Vocab
Introduction To English Major
Complete Advanced Sentences
Literature
Homonyms
More...
Math
Algebra Formulas
Basic Arithmetic: Measurements
Metric Conversions
Geometric Properties
Important Math Facts
Number Sense Vocab
Business Math
More...
Other Major Subjects
Science
Economics
History
Law
Performing-arts
Cooking
Logic & Reasoning
Trivia
Browse all subjects
Browse all tests
Most popular tests