SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Programming Logic And Design
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The process of paying attention to important properties while ignoring nonessential details.
Documentation
Alphanumeric values
Mnemonic
Abstraction
2. A program development tool that lists tasks - objects - and events.
TOE chart
Program Development cycle
Semantic error
Encapsulation
3. A literal numeric or string value.
Floating point
Data type
Sentinel value
Unnamed constant
4. An unnamed constant whose purpose is not immediately apparent.
Detail loop tasks
Data type
Loop
Magic number
5. Floating-point numbers.
Output symbol
Assignment operator
Real numbers
Modularization
6. All the text - numbers - and other information processed by computer.
Mainline logic
Data items
String variable
Input
7. A decision holds the action or actions that execute only when the Boolean expression in the decision us false.
Else-Clause
Initializing a variable
Stack
Functional cohesion module
8. Describes the extra resources a task requires.
Modularization
Overhead
Pascal casing
Assignment statement
9. Can contain alphabetic characters - numbers - and punctuation.
Real numbers
Initializing a variable
Alphanumeric values
Loop
10. A variable's name.
Assignment operator
Stack
Identifier
IPO chart
11. the process of finding and correcting program errors.
Truth tables
Debugging
Reusability
Sequence structure
12. Consists of all the supporting paperwork for a program.
String variable
Magic number
Documentation
Internal documentation
13. 1) understand the problem. 2) Plan the logic. 3) Code the program. 4)Use software to translate the program into machine language. 5) Test the program. 6) Put the program into production. 7) Maintain the program.
Floating point
Initializing a variable
Overhead
Program Development cycle
14. The symbol that you can use to combine decisions so that two or more conditions must be true for action to occur.
Decision symbol
Conditional and Operator
Processing symbol
Data type
15. A preselected value that stops the execution of a program.
EOF
Named constant
Sentinel value
Loop
16. Includes the module identifier and possibly other necessary identifying information.
Identifier
Mainline logic
Spaghetti code
Housekeeping tasks
17. A named memory location whose value can vary.
Variable
EOF
Local
String constant
18. The sequence of steps necessary to solve any problem.
Algorithm
Reusability
Visible
Housekeeping tasks
19. A logical feature in which expressions in each part of a larger expression are evaluated are evaluated only as far as necessary to determine the final outcome.
Housekeeping tasks
String variable
Short-circuit evaluation
Making declarations or declaring variables
20. The similar to variable - except that its value cannot change after the first assignment.
Sentinel value
Named constant
Identifier
Debugging
21. A program include the steps that are repeated for each set of input data.
End-of-job tasks
Detail loop tasks
Pascal casing
EOF
22. The format for naming variables in which the initial letter is lowercase - multiple-word variable names are run together and each new word within the variable name begins with an uppercase letter.
Alphanumeric values
Assignment statement
Named constant
Camel casing
23. Occurs when a correct word is used in an incorrect context.
Boolean expression
Semantic error
Numeric constant
Declaration
24. Indicates an output operation and is represented by a parallelogram in flowcharts.
Output symbol
Stack
Hierarchy chart
Program Development cycle
25. Indicates and output operation and is represented by a parallelogram in flowcharts.
Main program
Reusability
Processing symbol
Data items
26. A specific numeric value.
Truth tables
Hierarchy chart
Program Development cycle
Numeric constant
27. The shaped like a diamond and used to represent decisions in flowcharts.
Assignment statement
Boolean expression
Decision symbol
Initializing a variable
28. Describes the entry of data items into computer memory using hardware devices such as keyboards and mice.
Input
Floating point
Data type
Decision symbol
29. Hold the action that results when the Boolean expression in the decision is true.
Stack
Numeric constant
Then-Clause of a decision
Variable
30. Small program units that you can use together to make a program. Programmers also refer to modules as subroutines - procedures - functions - or methods.
Modules
Numeric constant
String variable
Debugging
31. A memory location in which the computer keeps track of the correct memory address to which it should return after executing a module.
Documentation
Stack
Module's return statement
Goto-less programming
32. Occurs when repeating logic cannot end.
Then-Clause of a decision
Local
Infinite loop
Variable
33. The process of breaking down a program into modules.
Else-Clause
Output
Algorithm
Modularization
34. End of file.
EOF
Housekeeping tasks
Conditional and Operator
Floating point
35. The act of assigning its first value - often at the same time the variable is created.
Initializing a variable
IPO chart
String variable
Annotation symbol
36. You perform an action or task - and then you perform the next action - in order. A sequence can contain any number of tasks - but there is no option to branch off and skip any of the tasks.
Output symbol
Reusability
Sequence structure
Making decision
37. The format naming variables in which the initial letter is uppercase - multiple-word variable names are run together - and each new word within the variable name begins with an uppercase letter.
Dummy value
Data type
Pascal casing
Housekeeping tasks
38. A repetition of a series of steps.
Detail loop tasks
Annotation symbol
Reliability
Loop
39. Hold the steps you take at the end of the program to finish the application.
EOF
End-of-job tasks
Algorithm
Magic number
40. Indicates an input operation and is represented by a parallelogram in flowcharts.
Initializing a variable
Input symbol
Abstraction
Terminal symbol or start /stop symbol
41. The feature of modular programs that allows individual modules to be used in a variety of applications.
If-Then - decision structure
Reusability
Decision symbol
Boolean expression
42. Contains information that expands on what appears in another flowchart symbol; it is most often represented by a three-sided box that is connected to the step it references by a dashed line.
Module's return statement
I-value
Sequence structure
Annotation symbol
43. Describes the stat of data items when a module can recognize them.
Visible
In scope
Real numbers
Variable
44. Assigns a value from the right of an assignment operator to the variable or constant on the left of the assignment operator.
Infinite loop
Assignment statement
Internal documentation
Real numbers
45. A name to describe structured programming - because structured programmers do not use a "go to" statement.
Decision symbol
Functional cohesion module
Goto-less programming
Dummy value
46. A specific group of characters enclosed within quotation marks.
String constant
Detail loop tasks
Output
Semantic error
47. A diagram that illustrated modules relationships to each other.
Loop
Numeric constant
Integer
Hierarchy chart
48. One that can hold digits - have mathematical operations performed on it - and usually can hold a decimal point and a sign indicating positive or negative.
Sequence structure
Numeric variable
Input symbol
IPO chart
49. A classification that describes what values can be assigned - how the variable is stored - and what types of operations can be performed with the variable.
Goto-less programming
If-Then - decision structure
Declaration
Data type
50. A statement that provides a data type and an identifier for a variable.
Mainline logic
Input symbol
Camel casing
Declaration
Sorry!:) No result found.
Can you answer 50 questions in 15 minutes?
Let me suggest you:
Browse all subjects
Browse all tests
Most popular tests
Major Subjects
Tests & Exams
AP
CLEP
DSST
GRE
SAT
GMAT
Certifications
CISSP go to https://www.isc2.org/
PMP
ITIL
RHCE
MCTS
More...
IT Skills
Android Programming
Data Modeling
Objective C Programming
Basic Python Programming
Adobe Illustrator
More...
Business Skills
Advertising Techniques
Business Accounting Basics
Business Strategy
Human Resource Management
Marketing Basics
More...
Soft Skills
Body Language
People Skills
Public Speaking
Persuasion
Job Hunting And Resumes
More...
Vocabulary
GRE Vocab
SAT Vocab
TOEFL Essential Vocab
Basic English Words For All
Global Words You Should Know
Business English
More...
Languages
AP German Vocab
AP Latin Vocab
SAT Subject Test: French
Italian Survival
Norwegian Survival
More...
Engineering
Audio Engineering
Computer Science Engineering
Aerospace Engineering
Chemical Engineering
Structural Engineering
More...
Health Sciences
Basic Nursing Skills
Health Science Language Fundamentals
Veterinary Technology Medical Language
Cardiology
Clinical Surgery
More...
English
Grammar Fundamentals
Literary And Rhetorical Vocab
Elements Of Style Vocab
Introduction To English Major
Complete Advanced Sentences
Literature
Homonyms
More...
Math
Algebra Formulas
Basic Arithmetic: Measurements
Metric Conversions
Geometric Properties
Important Math Facts
Number Sense Vocab
Business Math
More...
Other Major Subjects
Science
Economics
History
Law
Performing-arts
Cooking
Logic & Reasoning
Trivia
Browse all subjects
Browse all tests
Most popular tests