SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Programming Logic And Design
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A named memory location whose value can vary.
Reusability
Variable
Module's return statement
Housekeeping tasks
2. The used at each end of a flowchart. Its shape is a lozenge.
TOE chart
Spaghetti code
Terminal symbol or start /stop symbol
Processing symbol
3. Can contain alphabetic characters - numbers - and punctuation.
Alphanumeric values
If-Then - decision structure
Housekeeping tasks
Assignment statement
4. The feature of modular programs that allows individual modules to be used in a variety of applications.
Reusability
Modularization
Identifier
Module's body
5. A logical feature in which expressions in each part of a larger expression are evaluated are evaluated only as far as necessary to determine the final outcome.
If-Then - decision structure
Short-circuit evaluation
Data items
End-of-job tasks
6. One that represents only one of two states - usually expressed as true or false.
Main program
Assignment operator
Boolean expression
Encapsulation
7. Describes the process of naming variables and assigning data type to them.
Pascal casing
Hierarchy chart
Reusability
Making declarations or declaring variables
8. All the text - numbers - and other information processed by computer.
Data items
Then-Clause of a decision
Detail loop tasks
Infinite loop
9. A repetition of a series of steps.
If-Then - decision structure
Loop
Integer
Detail loop tasks
10. The act of testing a value.
Local
Making decision
Terminal symbol or start /stop symbol
Conditional and Operator
11. A specific group of characters enclosed within quotation marks.
String constant
Modules
Semantic error
Modularization
12. Occurs when a correct word is used in an incorrect context.
Magic number
Semantic error
Loop
In scope
13. Consists of all the supporting paperwork for a program.
Loop
Internal documentation
Algorithm
Documentation
14. Can hold text that includes letters - digits - and special characters such as punctuation marks.
String constant
String variable
Detail loop tasks
Encapsulation
15. A name to describe structured programming - because structured programmers do not use a "go to" statement.
Making declarations or declaring variables
TOE chart
Boolean expression
Goto-less programming
16. The entire set of actions an organization must take to switch to using a new program or set of programs.
Encapsulation
Conversion
Data items
Sequence structure
17. Contains all the statements in the module.
Warning
: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
183
18. A classification that describes what values can be assigned - how the variable is stored - and what types of operations can be performed with the variable.
Data type
Semantic error
End-of-job tasks
Assignment statement
19. A statement that provides a data type and an identifier for a variable.
Input symbol
Declaration
Initializing a variable
Dummy value
20. Describes the extra resources a task requires.
End-of-job tasks
In scope
Overhead
Dummy value
21. A decision holds the action or actions that execute only when the Boolean expression in the decision us false.
Semantic error
If-Then - decision structure
Else-Clause
Mainline logic
22. A specific numeric value.
Main program
Numeric constant
Module's body
Data type
23. Describes the operation of retrieving information from memory and sending it to device - such as a monitor or printer - so people can - interpret - and work with the results.
Data type
Truth tables
Abstraction
Output
24. An unnamed constant whose purpose is not immediately apparent.
Semantic error
Module's return statement
Hierarchy chart
Magic number
25. Contains information that expands on what appears in another flowchart symbol; it is most often represented by a three-sided box that is connected to the step it references by a dashed line.
Local
Annotation symbol
Module's body
Alphanumeric values
26. End of file.
Output
Debugging
EOF
Floating point
27. The act of containing a task's instructions in a module.
String constant
Local
Encapsulation
Documentation
28. The format for naming variables in which the initial letter is lowercase - multiple-word variable names are run together and each new word within the variable name begins with an uppercase letter.
String variable
Camel casing
Goto-less programming
Making decision
29. Include steps you must perform at the beginning of a program to get ready for the rest of the program.
Sequence structure
Data items
Housekeeping tasks
Assignment operator
30. A program include the steps that are repeated for each set of input data.
Detail loop tasks
Conversion
String variable
Processing symbol
31. A memory location in which the computer keeps track of the correct memory address to which it should return after executing a module.
Algorithm
Stack
Loop
Short-circuit evaluation
32. One that can hold digits - have mathematical operations performed on it - and usually can hold a decimal point and a sign indicating positive or negative.
Numeric constant
Main program
Documentation
Numeric variable
33. You perform an action or task - and then you perform the next action - in order. A sequence can contain any number of tasks - but there is no option to branch off and skip any of the tasks.
Assignment statement
Encapsulation
Functional cohesion module
Sequence structure
34. A variable's name.
Loop
Identifier
Detail loop tasks
IPO chart
35. The equal sign; it is used to assign a value to variable or constant on its left.
Visible
External documentation
I-value
Assignment operator
36. Marks the end of the module and identifies the point at which control returns to the program or module that called the module.
Warning
: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
183
37. 1) understand the problem. 2) Plan the logic. 3) Code the program. 4)Use software to translate the program into machine language. 5) Test the program. 6) Put the program into production. 7) Maintain the program.
Program Development cycle
Loop
Then-Clause of a decision
Magic number
38. Assigns a value from the right of an assignment operator to the variable or constant on the left of the assignment operator.
Short-circuit evaluation
Else-Clause
Mainline logic
Assignment statement
39. Describes the entry of data items into computer memory using hardware devices such as keyboards and mice.
Boolean expression
Then-Clause of a decision
If-Then - decision structure
Input
40. A preselected value that stops the execution of a program.
Conversion
TOE chart
Output
Sentinel value
41. The format naming variables in which the initial letter is uppercase - multiple-word variable names are run together - and each new word within the variable name begins with an uppercase letter.
Pascal casing
Real numbers
Debugging
Module's return statement
42. Number is a number with decimal places.
Data type
Program Development cycle
Assignment operator
Floating point
43. The process of paying attention to important properties while ignoring nonessential details.
Sentinel value
Loop
Short-circuit evaluation
Abstraction
44. The feature of modular programs that assures you a module has been tested and proven to function correctly.
Named constant
Reliability
Assignment statement
IPO chart
45. Action is taken only when the Boolean expression in the decision is true.
Numeric constant
If-Then - decision structure
Decision symbol
Real numbers
46. Describes the state of data that is visible.
Named constant
In scope
Main program
Declaration
47. A program development tool that lists tasks - objects - and events.
Mainline logic
TOE chart
Data type
Boolean expression
48. The documentation within a coded program.
Internal documentation
Data type
Unnamed constant
Variable
49. Hold the action that results when the Boolean expression in the decision is true.
Then-Clause of a decision
Local
Initializing a variable
Assignment operator
50. The documentation that is outside a coded program.
Semantic error
Pascal casing
Variable
External documentation
Sorry!:) No result found.
Can you answer 50 questions in 15 minutes?
Let me suggest you:
Browse all subjects
Browse all tests
Most popular tests
Major Subjects
Tests & Exams
AP
CLEP
DSST
GRE
SAT
GMAT
Certifications
CISSP go to https://www.isc2.org/
PMP
ITIL
RHCE
MCTS
More...
IT Skills
Android Programming
Data Modeling
Objective C Programming
Basic Python Programming
Adobe Illustrator
More...
Business Skills
Advertising Techniques
Business Accounting Basics
Business Strategy
Human Resource Management
Marketing Basics
More...
Soft Skills
Body Language
People Skills
Public Speaking
Persuasion
Job Hunting And Resumes
More...
Vocabulary
GRE Vocab
SAT Vocab
TOEFL Essential Vocab
Basic English Words For All
Global Words You Should Know
Business English
More...
Languages
AP German Vocab
AP Latin Vocab
SAT Subject Test: French
Italian Survival
Norwegian Survival
More...
Engineering
Audio Engineering
Computer Science Engineering
Aerospace Engineering
Chemical Engineering
Structural Engineering
More...
Health Sciences
Basic Nursing Skills
Health Science Language Fundamentals
Veterinary Technology Medical Language
Cardiology
Clinical Surgery
More...
English
Grammar Fundamentals
Literary And Rhetorical Vocab
Elements Of Style Vocab
Introduction To English Major
Complete Advanced Sentences
Literature
Homonyms
More...
Math
Algebra Formulas
Basic Arithmetic: Measurements
Metric Conversions
Geometric Properties
Important Math Facts
Number Sense Vocab
Business Math
More...
Other Major Subjects
Science
Economics
History
Law
Performing-arts
Cooking
Logic & Reasoning
Trivia
Browse all subjects
Browse all tests
Most popular tests