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Test your basic knowledge |
Programming Logic And Design
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Describes the stat of data items when a module can recognize them.
Numeric variable
Boolean expression
Variable
Visible
2. The feature of modular programs that allows individual modules to be used in a variety of applications.
Debugging
Dummy value
IPO chart
Reusability
3. The format naming variables in which the initial letter is uppercase - multiple-word variable names are run together - and each new word within the variable name begins with an uppercase letter.
Loop
Input
Dummy value
Pascal casing
4. Describes the process of naming variables and assigning data type to them.
Sequence structure
Main program
Making declarations or declaring variables
Annotation symbol
5. A preselected value that stops the execution of a program.
Modularization
Reusability
Data type
Dummy value
6. Marks the end of the module and identifies the point at which control returns to the program or module that called the module.
Warning
: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
183
7. End of file.
EOF
Reusability
Mnemonic
Identifier
8. One that can hold digits - have mathematical operations performed on it - and usually can hold a decimal point and a sign indicating positive or negative.
Visible
I-value
Numeric variable
Goto-less programming
9. A memory location in which the computer keeps track of the correct memory address to which it should return after executing a module.
Short-circuit evaluation
Conditional and Operator
Stack
Local
10. A program development tool that lists tasks - objects - and events.
Data items
Boolean expression
TOE chart
Decision symbol
11. Indicates an input operation and is represented by a parallelogram in flowcharts.
Visible
Conditional and Operator
Input symbol
Integer
12. runs from start to stop and calls other modules.
Main program
Housekeeping tasks
Modules
Loop
13. Hold the steps you take at the end of the program to finish the application.
Dummy value
Initializing a variable
End-of-job tasks
Module's body
14. The snarled - unstructured program logic.
Algorithm
Output
Spaghetti code
Camel casing
15. the process of finding and correcting program errors.
Debugging
Identifier
Short-circuit evaluation
Documentation
16. A repetition of a series of steps.
Camel casing
Loop
Reliability
IPO chart
17. A program development tool that delineates input - processing and outputs tasks.
I-value
Making decision
Else-Clause
IPO chart
18. A name to describe structured programming - because structured programmers do not use a "go to" statement.
Terminal symbol or start /stop symbol
Goto-less programming
Making declarations or declaring variables
Mnemonic
19. Indicates and output operation and is represented by a parallelogram in flowcharts.
Loop
Magic number
Mainline logic
Processing symbol
20. You perform an action or task - and then you perform the next action - in order. A sequence can contain any number of tasks - but there is no option to branch off and skip any of the tasks.
Sequence structure
Numeric variable
Truth tables
Initializing a variable
21. Can hold text that includes letters - digits - and special characters such as punctuation marks.
Input symbol
String variable
Annotation symbol
Semantic error
22. A preselected value that stops the execution of a program.
Sentinel value
Semantic error
Processing symbol
IPO chart
23. The equal sign; it is used to assign a value to variable or constant on its left.
Assignment operator
Reusability
Input
Variable
24. A variable's name.
I-value
Infinite loop
Identifier
Named constant
25. Describes the state of data that is visible.
In scope
Else-Clause
Variable
Mainline logic
26. A measure of the degree to which all the module statements contribute to the same task.
IPO chart
Assignment operator
Functional cohesion module
Module's body
27. Action is taken only when the Boolean expression in the decision is true.
If-Then - decision structure
Hierarchy chart
Algorithm
Truth tables
28. Describes variables that are declared within the module that uses them.
Module's return statement
Local
Semantic error
Modules
29. Consists of all the supporting paperwork for a program.
Housekeeping tasks
Magic number
Processing symbol
Documentation
30. A specific group of characters enclosed within quotation marks.
Conversion
Visible
String constant
In scope
31. A program include the steps that are repeated for each set of input data.
Modularization
Sentinel value
Detail loop tasks
Algorithm
32. Programs that do not follow the rules of structured logic.
End-of-job tasks
Unstructured programs
Loop
Assignment operator
33. Contains all the statements in the module.
Warning
: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
183
34. An unnamed constant whose purpose is not immediately apparent.
IPO chart
Documentation
Magic number
Data type
35. 1) understand the problem. 2) Plan the logic. 3) Code the program. 4)Use software to translate the program into machine language. 5) Test the program. 6) Put the program into production. 7) Maintain the program.
Program Development cycle
Numeric constant
Dummy value
Conditional and Operator
36. Describes the extra resources a task requires.
Alphanumeric values
Camel casing
Overhead
Making declarations or declaring variables
37. One that represents only one of two states - usually expressed as true or false.
Boolean expression
Input
Reusability
Encapsulation
38. A decision holds the action or actions that execute only when the Boolean expression in the decision us false.
Else-Clause
Identifier
Module's return statement
Numeric constant
39. A whole number.
Integer
Else-Clause
Functional cohesion module
Numeric variable
40. Can contain alphabetic characters - numbers - and punctuation.
Output
Alphanumeric values
Annotation symbol
Loop
41. The feature of modular programs that assures you a module has been tested and proven to function correctly.
Reliability
Input
Initializing a variable
Identifier
42. All the text - numbers - and other information processed by computer.
Data items
Reliability
Assignment operator
String constant
43. Hold the action that results when the Boolean expression in the decision is true.
Mnemonic
Variable
Then-Clause of a decision
TOE chart
44. Occurs when repeating logic cannot end.
Infinite loop
End-of-job tasks
Debugging
Output symbol
45. The act of containing a task's instructions in a module.
Encapsulation
Reusability
Conversion
Named constant
46. Floating-point numbers.
Assignment statement
Magic number
Real numbers
Mnemonic
47. The format for naming variables in which the initial letter is lowercase - multiple-word variable names are run together and each new word within the variable name begins with an uppercase letter.
Decision symbol
Camel casing
Documentation
Output symbol
48. Contains information that expands on what appears in another flowchart symbol; it is most often represented by a three-sided box that is connected to the step it references by a dashed line.
Identifier
IPO chart
Alphanumeric values
Annotation symbol
49. Describes the entry of data items into computer memory using hardware devices such as keyboards and mice.
Input
Documentation
Encapsulation
Housekeeping tasks
50. The entire set of actions an organization must take to switch to using a new program or set of programs.
Sentinel value
End-of-job tasks
Conversion
Main program