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Test your basic knowledge |
Programming Logic And Design
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A program development tool that lists tasks - objects - and events.
TOE chart
EOF
Truth tables
Decision symbol
2. One that can hold digits - have mathematical operations performed on it - and usually can hold a decimal point and a sign indicating positive or negative.
Numeric variable
Mnemonic
Then-Clause of a decision
Floating point
3. A literal numeric or string value.
Output
Dummy value
Unnamed constant
Loop
4. The act of assigning its first value - often at the same time the variable is created.
Else-Clause
Conversion
Initializing a variable
Local
5. Indicates an output operation and is represented by a parallelogram in flowcharts.
Output symbol
Making decision
Sequence structure
Terminal symbol or start /stop symbol
6. Programs that do not follow the rules of structured logic.
I-value
Decision symbol
Declaration
Unstructured programs
7. The similar to variable - except that its value cannot change after the first assignment.
Identifier
Goto-less programming
Named constant
Sequence structure
8. The equal sign; it is used to assign a value to variable or constant on its left.
Assignment operator
End-of-job tasks
Alphanumeric values
Truth tables
9. Include steps you must perform at the beginning of a program to get ready for the rest of the program.
Numeric variable
Housekeeping tasks
Documentation
Data type
10. Assigns a value from the right of an assignment operator to the variable or constant on the left of the assignment operator.
Module's return statement
Conditional and Operator
Assignment statement
In scope
11. The memory address identifier to left of an assignment operator.
I-value
Boolean expression
Annotation symbol
Data type
12. A specific group of characters enclosed within quotation marks.
Module's body
Input symbol
Unnamed constant
String constant
13. Describes the extra resources a task requires.
Overhead
Documentation
Infinite loop
String variable
14. The shaped like a diamond and used to represent decisions in flowcharts.
Mnemonic
Decision symbol
In scope
Boolean expression
15. A named memory location whose value can vary.
Variable
Modules
Modularization
Program Development cycle
16. A measure of the degree to which all the module statements contribute to the same task.
Functional cohesion module
Conditional and Operator
Infinite loop
EOF
17. Number is a number with decimal places.
Module's return statement
Floating point
Variable
TOE chart
18. Can hold text that includes letters - digits - and special characters such as punctuation marks.
String variable
Then-Clause of a decision
Variable
Functional cohesion module
19. 1) understand the problem. 2) Plan the logic. 3) Code the program. 4)Use software to translate the program into machine language. 5) Test the program. 6) Put the program into production. 7) Maintain the program.
Documentation
Module's return statement
Semantic error
Program Development cycle
20. A specific numeric value.
Numeric constant
Module's body
Sequence structure
Else-Clause
21. A decision holds the action or actions that execute only when the Boolean expression in the decision us false.
Else-Clause
String constant
Boolean expression
Goto-less programming
22. A classification that describes what values can be assigned - how the variable is stored - and what types of operations can be performed with the variable.
Module's return statement
String constant
Data type
Truth tables
23. A statement that provides a data type and an identifier for a variable.
Short-circuit evaluation
Integer
Numeric variable
Declaration
24. Occurs when a correct word is used in an incorrect context.
Unstructured programs
Annotation symbol
Processing symbol
Semantic error
25. Marks the end of the module and identifies the point at which control returns to the program or module that called the module.
26. Describes the state of data that is visible.
If-Then - decision structure
IPO chart
In scope
Terminal symbol or start /stop symbol
27. runs from start to stop and calls other modules.
Short-circuit evaluation
Integer
Main program
Stack
28. The symbol that you can use to combine decisions so that two or more conditions must be true for action to occur.
Sequence structure
Conditional and Operator
End-of-job tasks
Visible
29. Contains information that expands on what appears in another flowchart symbol; it is most often represented by a three-sided box that is connected to the step it references by a dashed line.
Reliability
Dummy value
Internal documentation
Annotation symbol
30. A memory device; variable identifiers act as mnemonics for hard to remember memory addresses.
Mnemonic
Module's return statement
Sentinel value
Algorithm
31. The format for naming variables in which the initial letter is lowercase - multiple-word variable names are run together and each new word within the variable name begins with an uppercase letter.
Numeric constant
Output
Conditional and Operator
Camel casing
32. Describes the operation of retrieving information from memory and sending it to device - such as a monitor or printer - so people can - interpret - and work with the results.
Assignment operator
Documentation
Output
Identifier
33. Includes the module identifier and possibly other necessary identifying information.
Data items
Else-Clause
Variable
Mainline logic
34. Describes the process of naming variables and assigning data type to them.
Assignment operator
IPO chart
Then-Clause of a decision
Making declarations or declaring variables
35. One that represents only one of two states - usually expressed as true or false.
Conversion
Named constant
Numeric variable
Boolean expression
36. Small program units that you can use together to make a program. Programmers also refer to modules as subroutines - procedures - functions - or methods.
Semantic error
Unstructured programs
Documentation
Modules
37. Describes variables that are declared within the module that uses them.
Initializing a variable
Input
Local
Spaghetti code
38. The process of breaking down a program into modules.
Modularization
Reliability
Debugging
In scope
39. A diagram that illustrated modules relationships to each other.
In scope
Hierarchy chart
Data type
If-Then - decision structure
40. A program include the steps that are repeated for each set of input data.
Data items
Dummy value
IPO chart
Detail loop tasks
41. Consists of all the supporting paperwork for a program.
Declaration
Data items
Modules
Documentation
42. You perform an action or task - and then you perform the next action - in order. A sequence can contain any number of tasks - but there is no option to branch off and skip any of the tasks.
Debugging
IPO chart
Functional cohesion module
Sequence structure
43. A logical feature in which expressions in each part of a larger expression are evaluated are evaluated only as far as necessary to determine the final outcome.
Short-circuit evaluation
I-value
Mainline logic
In scope
44. The documentation that is outside a coded program.
Integer
Debugging
Overhead
External documentation
45. A variable's name.
Initializing a variable
Numeric constant
Functional cohesion module
Identifier
46. Hold the action that results when the Boolean expression in the decision is true.
Then-Clause of a decision
Goto-less programming
Infinite loop
Module's return statement
47. The sequence of steps necessary to solve any problem.
Pascal casing
Algorithm
Visible
Magic number
48. The format naming variables in which the initial letter is uppercase - multiple-word variable names are run together - and each new word within the variable name begins with an uppercase letter.
Making declarations or declaring variables
Debugging
Pascal casing
Modularization
49. Indicates an input operation and is represented by a parallelogram in flowcharts.
Unstructured programs
Loop
Input symbol
Assignment operator
50. A memory location in which the computer keeps track of the correct memory address to which it should return after executing a module.
Stack
Spaghetti code
Numeric constant
Conditional and Operator