SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Programming Logic And Design
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Include steps you must perform at the beginning of a program to get ready for the rest of the program.
Documentation
Assignment statement
Modularization
Housekeeping tasks
2. A program development tool that lists tasks - objects - and events.
Terminal symbol or start /stop symbol
TOE chart
If-Then - decision structure
Making decision
3. The act of assigning its first value - often at the same time the variable is created.
Detail loop tasks
Initializing a variable
Decision symbol
Making decision
4. The format naming variables in which the initial letter is uppercase - multiple-word variable names are run together - and each new word within the variable name begins with an uppercase letter.
Unstructured programs
Pascal casing
Housekeeping tasks
Mnemonic
5. The act of testing a value.
Modularization
Real numbers
Input symbol
Making decision
6. The shaped like a diamond and used to represent decisions in flowcharts.
I-value
Decision symbol
Module's body
Making decision
7. A literal numeric or string value.
Input symbol
Identifier
Debugging
Unnamed constant
8. Occurs when repeating logic cannot end.
Hierarchy chart
Alphanumeric values
Infinite loop
Abstraction
9. The act of containing a task's instructions in a module.
Encapsulation
Sentinel value
Goto-less programming
External documentation
10. Indicates and output operation and is represented by a parallelogram in flowcharts.
Processing symbol
Functional cohesion module
I-value
Algorithm
11. The documentation within a coded program.
Alphanumeric values
Internal documentation
Terminal symbol or start /stop symbol
Annotation symbol
12. A variable's name.
Truth tables
Hierarchy chart
Input
Identifier
13. An unnamed constant whose purpose is not immediately apparent.
Magic number
In scope
Camel casing
String variable
14. A statement that provides a data type and an identifier for a variable.
Variable
Local
Input
Declaration
15. Describes the state of data that is visible.
In scope
Declaration
Main program
Variable
16. A program include the steps that are repeated for each set of input data.
Input symbol
Overhead
Detail loop tasks
Reusability
17. A named memory location whose value can vary.
Terminal symbol or start /stop symbol
Mainline logic
Variable
Processing symbol
18. All the text - numbers - and other information processed by computer.
Data items
Decision symbol
Stack
Reusability
19. A classification that describes what values can be assigned - how the variable is stored - and what types of operations can be performed with the variable.
Sequence structure
Module's return statement
Data type
Dummy value
20. The sequence of steps necessary to solve any problem.
IPO chart
Algorithm
Processing symbol
Input
21. Programs that do not follow the rules of structured logic.
Sequence structure
Module's return statement
Unstructured programs
Loop
22. A preselected value that stops the execution of a program.
Mnemonic
Truth tables
Data type
Dummy value
23. Can contain alphabetic characters - numbers - and punctuation.
Output symbol
Alphanumeric values
Making decision
Reusability
24. A diagram that illustrated modules relationships to each other.
Boolean expression
Hierarchy chart
I-value
Camel casing
25. Describes variables that are declared within the module that uses them.
Local
String constant
Identifier
Mainline logic
26. A specific numeric value.
Data items
Numeric constant
Real numbers
Declaration
27. You perform an action or task - and then you perform the next action - in order. A sequence can contain any number of tasks - but there is no option to branch off and skip any of the tasks.
Numeric variable
Sequence structure
String constant
Making declarations or declaring variables
28. Assigns a value from the right of an assignment operator to the variable or constant on the left of the assignment operator.
String variable
Dummy value
Assignment statement
Pascal casing
29. Can hold text that includes letters - digits - and special characters such as punctuation marks.
Truth tables
String variable
Camel casing
Numeric variable
30. A decision holds the action or actions that execute only when the Boolean expression in the decision us false.
Spaghetti code
EOF
Overhead
Else-Clause
31. Floating-point numbers.
Unnamed constant
Reliability
Real numbers
Stack
32. A logical feature in which expressions in each part of a larger expression are evaluated are evaluated only as far as necessary to determine the final outcome.
Magic number
Short-circuit evaluation
String constant
Numeric constant
33. The equal sign; it is used to assign a value to variable or constant on its left.
Dummy value
Assignment operator
Short-circuit evaluation
Initializing a variable
34. 1) understand the problem. 2) Plan the logic. 3) Code the program. 4)Use software to translate the program into machine language. 5) Test the program. 6) Put the program into production. 7) Maintain the program.
Program Development cycle
Initializing a variable
Detail loop tasks
Module's return statement
35. The symbol that you can use to combine decisions so that two or more conditions must be true for action to occur.
Input symbol
Else-Clause
Encapsulation
Conditional and Operator
36. Describes the operation of retrieving information from memory and sending it to device - such as a monitor or printer - so people can - interpret - and work with the results.
Goto-less programming
Modularization
Output
Conversion
37. A specific group of characters enclosed within quotation marks.
String constant
IPO chart
Detail loop tasks
Conversion
38. A measure of the degree to which all the module statements contribute to the same task.
Data items
Visible
Functional cohesion module
Boolean expression
39. Contains information that expands on what appears in another flowchart symbol; it is most often represented by a three-sided box that is connected to the step it references by a dashed line.
Annotation symbol
Spaghetti code
Local
EOF
40. The feature of modular programs that allows individual modules to be used in a variety of applications.
Reusability
Floating point
Conversion
Unstructured programs
41. Hold the action that results when the Boolean expression in the decision is true.
Truth tables
Conversion
Boolean expression
Then-Clause of a decision
42. Occurs when a correct word is used in an incorrect context.
Semantic error
Input
Processing symbol
Abstraction
43. Consists of all the supporting paperwork for a program.
If-Then - decision structure
Infinite loop
Detail loop tasks
Documentation
44. Describes the stat of data items when a module can recognize them.
Visible
Short-circuit evaluation
Variable
In scope
45. The entire set of actions an organization must take to switch to using a new program or set of programs.
Conversion
Housekeeping tasks
Infinite loop
Hierarchy chart
46. Describes the entry of data items into computer memory using hardware devices such as keyboards and mice.
Input
Real numbers
Abstraction
Infinite loop
47. the process of finding and correcting program errors.
If-Then - decision structure
Terminal symbol or start /stop symbol
Debugging
Conversion
48. Describes the process of naming variables and assigning data type to them.
IPO chart
Making declarations or declaring variables
Local
Mnemonic
49. A program development tool that delineates input - processing and outputs tasks.
IPO chart
Assignment statement
Else-Clause
Terminal symbol or start /stop symbol
50. runs from start to stop and calls other modules.
Identifier
Else-Clause
Main program
Documentation
Sorry!:) No result found.
Can you answer 50 questions in 15 minutes?
Let me suggest you:
Browse all subjects
Browse all tests
Most popular tests
Major Subjects
Tests & Exams
AP
CLEP
DSST
GRE
SAT
GMAT
Certifications
CISSP go to https://www.isc2.org/
PMP
ITIL
RHCE
MCTS
More...
IT Skills
Android Programming
Data Modeling
Objective C Programming
Basic Python Programming
Adobe Illustrator
More...
Business Skills
Advertising Techniques
Business Accounting Basics
Business Strategy
Human Resource Management
Marketing Basics
More...
Soft Skills
Body Language
People Skills
Public Speaking
Persuasion
Job Hunting And Resumes
More...
Vocabulary
GRE Vocab
SAT Vocab
TOEFL Essential Vocab
Basic English Words For All
Global Words You Should Know
Business English
More...
Languages
AP German Vocab
AP Latin Vocab
SAT Subject Test: French
Italian Survival
Norwegian Survival
More...
Engineering
Audio Engineering
Computer Science Engineering
Aerospace Engineering
Chemical Engineering
Structural Engineering
More...
Health Sciences
Basic Nursing Skills
Health Science Language Fundamentals
Veterinary Technology Medical Language
Cardiology
Clinical Surgery
More...
English
Grammar Fundamentals
Literary And Rhetorical Vocab
Elements Of Style Vocab
Introduction To English Major
Complete Advanced Sentences
Literature
Homonyms
More...
Math
Algebra Formulas
Basic Arithmetic: Measurements
Metric Conversions
Geometric Properties
Important Math Facts
Number Sense Vocab
Business Math
More...
Other Major Subjects
Science
Economics
History
Law
Performing-arts
Cooking
Logic & Reasoning
Trivia
Browse all subjects
Browse all tests
Most popular tests