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Test your basic knowledge |
Programming Logic And Design
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A variable's name.
Dummy value
Overhead
Alphanumeric values
Identifier
2. Can contain alphabetic characters - numbers - and punctuation.
If-Then - decision structure
Alphanumeric values
In scope
Functional cohesion module
3. A program development tool that delineates input - processing and outputs tasks.
Mnemonic
Documentation
IPO chart
Overhead
4. One that represents only one of two states - usually expressed as true or false.
Floating point
Module's return statement
Hierarchy chart
Boolean expression
5. An unnamed constant whose purpose is not immediately apparent.
Magic number
Local
Terminal symbol or start /stop symbol
Data items
6. Contains information that expands on what appears in another flowchart symbol; it is most often represented by a three-sided box that is connected to the step it references by a dashed line.
Modularization
Data items
Real numbers
Annotation symbol
7. runs from start to stop and calls other modules.
Processing symbol
Then-Clause of a decision
Modularization
Main program
8. The documentation that is outside a coded program.
Sentinel value
Making decision
Integer
External documentation
9. The snarled - unstructured program logic.
Truth tables
If-Then - decision structure
Spaghetti code
Output symbol
10. The documentation within a coded program.
Boolean expression
I-value
Modules
Internal documentation
11. End of file.
EOF
Encapsulation
Conditional and Operator
Mnemonic
12. Describes the entry of data items into computer memory using hardware devices such as keyboards and mice.
Conversion
Spaghetti code
Input
External documentation
13. Marks the end of the module and identifies the point at which control returns to the program or module that called the module.
Warning
: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
183
14. Includes the module identifier and possibly other necessary identifying information.
Detail loop tasks
Main program
Input
Mainline logic
15. A repetition of a series of steps.
Local
Mnemonic
Input symbol
Loop
16. Programs that do not follow the rules of structured logic.
Semantic error
Unstructured programs
Dummy value
External documentation
17. The equal sign; it is used to assign a value to variable or constant on its left.
Main program
Data items
Assignment operator
Modules
18. Occurs when a correct word is used in an incorrect context.
Semantic error
Documentation
Initializing a variable
Assignment statement
19. The used at each end of a flowchart. Its shape is a lozenge.
Numeric variable
Input
Terminal symbol or start /stop symbol
Unstructured programs
20. A statement that provides a data type and an identifier for a variable.
Program Development cycle
Declaration
Debugging
Floating point
21. A decision holds the action or actions that execute only when the Boolean expression in the decision us false.
Housekeeping tasks
Making declarations or declaring variables
Annotation symbol
Else-Clause
22. A specific group of characters enclosed within quotation marks.
Reusability
Documentation
String constant
I-value
23. A classification that describes what values can be assigned - how the variable is stored - and what types of operations can be performed with the variable.
Data type
Housekeeping tasks
Boolean expression
Algorithm
24. A measure of the degree to which all the module statements contribute to the same task.
Functional cohesion module
Floating point
Modules
Then-Clause of a decision
25. A program include the steps that are repeated for each set of input data.
Detail loop tasks
Semantic error
Assignment statement
Modularization
26. Describes the process of naming variables and assigning data type to them.
Data type
Internal documentation
Annotation symbol
Making declarations or declaring variables
27. Diagrams used in mathematics and logic to help describe the truth of an entire expression based on the truth of its parts.
Semantic error
Declaration
Truth tables
Encapsulation
28. The format for naming variables in which the initial letter is lowercase - multiple-word variable names are run together and each new word within the variable name begins with an uppercase letter.
Functional cohesion module
Camel casing
Housekeeping tasks
Making decision
29. Assigns a value from the right of an assignment operator to the variable or constant on the left of the assignment operator.
Debugging
Assignment operator
Terminal symbol or start /stop symbol
Assignment statement
30. Action is taken only when the Boolean expression in the decision is true.
Semantic error
If-Then - decision structure
Variable
Detail loop tasks
31. The similar to variable - except that its value cannot change after the first assignment.
Named constant
Local
Magic number
Main program
32. A diagram that illustrated modules relationships to each other.
Declaration
IPO chart
Hierarchy chart
If-Then - decision structure
33. Describes variables that are declared within the module that uses them.
Local
TOE chart
Stack
Truth tables
34. Contains all the statements in the module.
Warning
: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
183
35. Describes the operation of retrieving information from memory and sending it to device - such as a monitor or printer - so people can - interpret - and work with the results.
Output
Sentinel value
Data items
Encapsulation
36. A preselected value that stops the execution of a program.
Infinite loop
Dummy value
Internal documentation
Debugging
37. The act of testing a value.
Making decision
Documentation
Sequence structure
Data type
38. Number is a number with decimal places.
Floating point
Alphanumeric values
Making declarations or declaring variables
Assignment statement
39. The entire set of actions an organization must take to switch to using a new program or set of programs.
Functional cohesion module
Modularization
Internal documentation
Conversion
40. Describes the stat of data items when a module can recognize them.
Sequence structure
External documentation
Visible
IPO chart
41. A name to describe structured programming - because structured programmers do not use a "go to" statement.
Encapsulation
Loop
Goto-less programming
Alphanumeric values
42. Consists of all the supporting paperwork for a program.
Pascal casing
Documentation
Main program
Visible
43. You perform an action or task - and then you perform the next action - in order. A sequence can contain any number of tasks - but there is no option to branch off and skip any of the tasks.
Sequence structure
External documentation
Dummy value
Boolean expression
44. The shaped like a diamond and used to represent decisions in flowcharts.
Conditional and Operator
Sentinel value
Decision symbol
Stack
45. The symbol that you can use to combine decisions so that two or more conditions must be true for action to occur.
Making declarations or declaring variables
Conditional and Operator
Annotation symbol
Terminal symbol or start /stop symbol
46. Floating-point numbers.
Real numbers
Data items
External documentation
Sequence structure
47. A memory location in which the computer keeps track of the correct memory address to which it should return after executing a module.
Data type
Stack
I-value
Modularization
48. Indicates an input operation and is represented by a parallelogram in flowcharts.
Input symbol
Modules
Pascal casing
Documentation
49. Hold the steps you take at the end of the program to finish the application.
End-of-job tasks
Real numbers
Numeric constant
Semantic error
50. Can hold text that includes letters - digits - and special characters such as punctuation marks.
String variable
TOE chart
Mainline logic
Data items