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Test your basic knowledge |
Programming Logic And Design
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A name to describe structured programming - because structured programmers do not use a "go to" statement.
Assignment statement
Goto-less programming
External documentation
Spaghetti code
2. The used at each end of a flowchart. Its shape is a lozenge.
Mnemonic
Truth tables
Terminal symbol or start /stop symbol
Semantic error
3. 1) understand the problem. 2) Plan the logic. 3) Code the program. 4)Use software to translate the program into machine language. 5) Test the program. 6) Put the program into production. 7) Maintain the program.
Overhead
Local
Housekeeping tasks
Program Development cycle
4. Can hold text that includes letters - digits - and special characters such as punctuation marks.
Infinite loop
String variable
Documentation
Decision symbol
5. You perform an action or task - and then you perform the next action - in order. A sequence can contain any number of tasks - but there is no option to branch off and skip any of the tasks.
Then-Clause of a decision
Modularization
Truth tables
Sequence structure
6. Diagrams used in mathematics and logic to help describe the truth of an entire expression based on the truth of its parts.
Sequence structure
External documentation
Truth tables
End-of-job tasks
7. A preselected value that stops the execution of a program.
Sentinel value
Variable
Abstraction
Truth tables
8. All the text - numbers - and other information processed by computer.
Unstructured programs
Decision symbol
Data items
Input symbol
9. the process of finding and correcting program errors.
Debugging
Abstraction
Declaration
External documentation
10. The feature of modular programs that allows individual modules to be used in a variety of applications.
Spaghetti code
Unstructured programs
Semantic error
Reusability
11. A diagram that illustrated modules relationships to each other.
Numeric variable
Spaghetti code
Hierarchy chart
Modules
12. Small program units that you can use together to make a program. Programmers also refer to modules as subroutines - procedures - functions - or methods.
Modules
Else-Clause
Modularization
Annotation symbol
13. Includes the module identifier and possibly other necessary identifying information.
Internal documentation
Making declarations or declaring variables
Mainline logic
Main program
14. The shaped like a diamond and used to represent decisions in flowcharts.
Decision symbol
Short-circuit evaluation
Numeric constant
Terminal symbol or start /stop symbol
15. The format for naming variables in which the initial letter is lowercase - multiple-word variable names are run together and each new word within the variable name begins with an uppercase letter.
Camel casing
Assignment operator
Else-Clause
Decision symbol
16. A program development tool that delineates input - processing and outputs tasks.
Functional cohesion module
Modularization
IPO chart
Reusability
17. Occurs when repeating logic cannot end.
Housekeeping tasks
Decision symbol
Output symbol
Infinite loop
18. Indicates an input operation and is represented by a parallelogram in flowcharts.
Functional cohesion module
Pascal casing
Input symbol
String variable
19. Marks the end of the module and identifies the point at which control returns to the program or module that called the module.
Warning
: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
183
20. The process of paying attention to important properties while ignoring nonessential details.
In scope
Stack
Sequence structure
Abstraction
21. The similar to variable - except that its value cannot change after the first assignment.
Algorithm
IPO chart
Else-Clause
Named constant
22. The entire set of actions an organization must take to switch to using a new program or set of programs.
Loop
Conversion
Numeric variable
Semantic error
23. The snarled - unstructured program logic.
Stack
I-value
Magic number
Spaghetti code
24. One that can hold digits - have mathematical operations performed on it - and usually can hold a decimal point and a sign indicating positive or negative.
Declaration
Truth tables
Numeric variable
External documentation
25. Hold the steps you take at the end of the program to finish the application.
End-of-job tasks
Hierarchy chart
External documentation
Visible
26. The act of testing a value.
External documentation
Detail loop tasks
Making decision
IPO chart
27. A measure of the degree to which all the module statements contribute to the same task.
Reliability
I-value
Dummy value
Functional cohesion module
28. Programs that do not follow the rules of structured logic.
Making declarations or declaring variables
Conditional and Operator
Unstructured programs
External documentation
29. The memory address identifier to left of an assignment operator.
Stack
Annotation symbol
Infinite loop
I-value
30. Contains information that expands on what appears in another flowchart symbol; it is most often represented by a three-sided box that is connected to the step it references by a dashed line.
EOF
Declaration
Modularization
Annotation symbol
31. The act of assigning its first value - often at the same time the variable is created.
Data type
EOF
IPO chart
Initializing a variable
32. Indicates and output operation and is represented by a parallelogram in flowcharts.
Else-Clause
Infinite loop
Processing symbol
Modularization
33. The documentation within a coded program.
Short-circuit evaluation
Housekeeping tasks
Internal documentation
Declaration
34. Include steps you must perform at the beginning of a program to get ready for the rest of the program.
Pascal casing
Housekeeping tasks
Then-Clause of a decision
If-Then - decision structure
35. Indicates an output operation and is represented by a parallelogram in flowcharts.
Overhead
IPO chart
Output symbol
Alphanumeric values
36. A classification that describes what values can be assigned - how the variable is stored - and what types of operations can be performed with the variable.
Numeric variable
Algorithm
Dummy value
Data type
37. runs from start to stop and calls other modules.
String constant
Variable
Main program
Internal documentation
38. A memory device; variable identifiers act as mnemonics for hard to remember memory addresses.
External documentation
Overhead
Module's return statement
Mnemonic
39. Action is taken only when the Boolean expression in the decision is true.
Decision symbol
If-Then - decision structure
Internal documentation
Detail loop tasks
40. Occurs when a correct word is used in an incorrect context.
Semantic error
Short-circuit evaluation
Local
Numeric constant
41. A logical feature in which expressions in each part of a larger expression are evaluated are evaluated only as far as necessary to determine the final outcome.
Documentation
Detail loop tasks
Real numbers
Short-circuit evaluation
42. Describes the state of data that is visible.
In scope
Conversion
Hierarchy chart
Camel casing
43. An unnamed constant whose purpose is not immediately apparent.
Magic number
In scope
Named constant
Modules
44. Describes the entry of data items into computer memory using hardware devices such as keyboards and mice.
Numeric variable
Input
Real numbers
Assignment statement
45. A specific numeric value.
Mainline logic
Initializing a variable
Numeric constant
Conditional and Operator
46. Contains all the statements in the module.
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: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
183
47. Describes the process of naming variables and assigning data type to them.
Documentation
Encapsulation
Making declarations or declaring variables
Detail loop tasks
48. Floating-point numbers.
Real numbers
IPO chart
Assignment statement
Assignment operator
49. End of file.
Alphanumeric values
IPO chart
EOF
Sentinel value
50. A variable's name.
In scope
Identifier
Modules
Module's return statement