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Test your basic knowledge |
Programming Logic And Design
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The feature of modular programs that assures you a module has been tested and proven to function correctly.
Real numbers
Loop
Declaration
Reliability
2. The memory address identifier to left of an assignment operator.
Decision symbol
Terminal symbol or start /stop symbol
Making decision
I-value
3. The format naming variables in which the initial letter is uppercase - multiple-word variable names are run together - and each new word within the variable name begins with an uppercase letter.
Making declarations or declaring variables
Pascal casing
IPO chart
Then-Clause of a decision
4. Contains information that expands on what appears in another flowchart symbol; it is most often represented by a three-sided box that is connected to the step it references by a dashed line.
Assignment operator
I-value
Loop
Annotation symbol
5. The act of assigning its first value - often at the same time the variable is created.
Mnemonic
Real numbers
Initializing a variable
String constant
6. The symbol that you can use to combine decisions so that two or more conditions must be true for action to occur.
Algorithm
Conditional and Operator
Encapsulation
If-Then - decision structure
7. Hold the steps you take at the end of the program to finish the application.
Then-Clause of a decision
Output
End-of-job tasks
Loop
8. Indicates and output operation and is represented by a parallelogram in flowcharts.
Stack
Truth tables
End-of-job tasks
Processing symbol
9. The format for naming variables in which the initial letter is lowercase - multiple-word variable names are run together and each new word within the variable name begins with an uppercase letter.
Camel casing
Visible
Mnemonic
Then-Clause of a decision
10. A classification that describes what values can be assigned - how the variable is stored - and what types of operations can be performed with the variable.
String variable
Data type
Short-circuit evaluation
Functional cohesion module
11. the process of finding and correcting program errors.
Debugging
External documentation
Main program
Making declarations or declaring variables
12. The similar to variable - except that its value cannot change after the first assignment.
Documentation
Named constant
Boolean expression
Spaghetti code
13. A memory location in which the computer keeps track of the correct memory address to which it should return after executing a module.
Conversion
Stack
Reliability
EOF
14. Marks the end of the module and identifies the point at which control returns to the program or module that called the module.
Warning
: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
183
15. All the text - numbers - and other information processed by computer.
Reusability
Main program
Truth tables
Data items
16. Diagrams used in mathematics and logic to help describe the truth of an entire expression based on the truth of its parts.
Truth tables
Assignment operator
Declaration
Assignment statement
17. Floating-point numbers.
Real numbers
Making decision
Mnemonic
Else-Clause
18. A measure of the degree to which all the module statements contribute to the same task.
Input symbol
Short-circuit evaluation
Functional cohesion module
Making decision
19. A specific group of characters enclosed within quotation marks.
Detail loop tasks
String constant
Floating point
Decision symbol
20. Describes the process of naming variables and assigning data type to them.
Making declarations or declaring variables
Visible
Integer
Algorithm
21. Describes variables that are declared within the module that uses them.
Local
Short-circuit evaluation
Truth tables
Main program
22. 1) understand the problem. 2) Plan the logic. 3) Code the program. 4)Use software to translate the program into machine language. 5) Test the program. 6) Put the program into production. 7) Maintain the program.
Identifier
Floating point
Output
Program Development cycle
23. A program include the steps that are repeated for each set of input data.
Module's body
Magic number
Detail loop tasks
Annotation symbol
24. A diagram that illustrated modules relationships to each other.
Decision symbol
Hierarchy chart
Algorithm
Housekeeping tasks
25. A name to describe structured programming - because structured programmers do not use a "go to" statement.
Else-Clause
Main program
Module's body
Goto-less programming
26. The equal sign; it is used to assign a value to variable or constant on its left.
Assignment operator
Then-Clause of a decision
Main program
Making declarations or declaring variables
27. The shaped like a diamond and used to represent decisions in flowcharts.
Annotation symbol
Decision symbol
EOF
Integer
28. The act of testing a value.
Goto-less programming
Making decision
Else-Clause
If-Then - decision structure
29. A preselected value that stops the execution of a program.
Encapsulation
Pascal casing
Sentinel value
Identifier
30. A memory device; variable identifiers act as mnemonics for hard to remember memory addresses.
Loop
Mnemonic
Initializing a variable
Dummy value
31. A whole number.
Output symbol
Integer
Annotation symbol
Hierarchy chart
32. Indicates an input operation and is represented by a parallelogram in flowcharts.
Initializing a variable
Stack
Input symbol
Debugging
33. Hold the action that results when the Boolean expression in the decision is true.
Spaghetti code
TOE chart
Sequence structure
Then-Clause of a decision
34. The feature of modular programs that allows individual modules to be used in a variety of applications.
Loop
Reusability
Sequence structure
Conversion
35. A program development tool that delineates input - processing and outputs tasks.
Short-circuit evaluation
IPO chart
Infinite loop
Modules
36. The used at each end of a flowchart. Its shape is a lozenge.
Variable
Conditional and Operator
String constant
Terminal symbol or start /stop symbol
37. The process of breaking down a program into modules.
I-value
Modularization
Semantic error
Assignment operator
38. The sequence of steps necessary to solve any problem.
Documentation
Assignment statement
If-Then - decision structure
Algorithm
39. A statement that provides a data type and an identifier for a variable.
Module's body
Declaration
String variable
Floating point
40. One that can hold digits - have mathematical operations performed on it - and usually can hold a decimal point and a sign indicating positive or negative.
Floating point
IPO chart
Loop
Numeric variable
41. The act of containing a task's instructions in a module.
Encapsulation
Hierarchy chart
Decision symbol
Detail loop tasks
42. The documentation within a coded program.
Pascal casing
Main program
Internal documentation
Documentation
43. runs from start to stop and calls other modules.
Assignment operator
Mainline logic
String variable
Main program
44. Assigns a value from the right of an assignment operator to the variable or constant on the left of the assignment operator.
Identifier
Assignment statement
Declaration
EOF
45. A named memory location whose value can vary.
Housekeeping tasks
Visible
Variable
Real numbers
46. An unnamed constant whose purpose is not immediately apparent.
Making declarations or declaring variables
Camel casing
Magic number
Detail loop tasks
47. A repetition of a series of steps.
Data type
Documentation
Loop
Modules
48. Consists of all the supporting paperwork for a program.
Documentation
Variable
Else-Clause
Debugging
49. A decision holds the action or actions that execute only when the Boolean expression in the decision us false.
Mnemonic
Else-Clause
Numeric constant
Modularization
50. A literal numeric or string value.
Making decision
Mnemonic
If-Then - decision structure
Unnamed constant