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Test your basic knowledge |
Programming Logic And Design
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Contains all the statements in the module.
2. Marks the end of the module and identifies the point at which control returns to the program or module that called the module.
3. Floating-point numbers.
Camel casing
Named constant
Short-circuit evaluation
Real numbers
4. The act of containing a task's instructions in a module.
Conditional and Operator
TOE chart
Encapsulation
I-value
5. The sequence of steps necessary to solve any problem.
Making declarations or declaring variables
Integer
Modularization
Algorithm
6. Consists of all the supporting paperwork for a program.
Documentation
Housekeeping tasks
Decision symbol
Sequence structure
7. Can contain alphabetic characters - numbers - and punctuation.
Real numbers
Alphanumeric values
Named constant
Mainline logic
8. A variable's name.
Housekeeping tasks
Making declarations or declaring variables
Identifier
Data type
9. 1) understand the problem. 2) Plan the logic. 3) Code the program. 4)Use software to translate the program into machine language. 5) Test the program. 6) Put the program into production. 7) Maintain the program.
Program Development cycle
Data type
End-of-job tasks
Declaration
10. The format naming variables in which the initial letter is uppercase - multiple-word variable names are run together - and each new word within the variable name begins with an uppercase letter.
Mainline logic
Making declarations or declaring variables
Data type
Pascal casing
11. All the text - numbers - and other information processed by computer.
Then-Clause of a decision
Spaghetti code
Data items
Data type
12. Programs that do not follow the rules of structured logic.
Spaghetti code
Pascal casing
Detail loop tasks
Unstructured programs
13. runs from start to stop and calls other modules.
Semantic error
Output symbol
Main program
Identifier
14. A program development tool that delineates input - processing and outputs tasks.
Pascal casing
Dummy value
Processing symbol
IPO chart
15. Indicates and output operation and is represented by a parallelogram in flowcharts.
Local
Processing symbol
Spaghetti code
Reusability
16. Describes the extra resources a task requires.
Program Development cycle
Reliability
Camel casing
Overhead
17. A memory location in which the computer keeps track of the correct memory address to which it should return after executing a module.
Numeric variable
Pascal casing
Stack
Spaghetti code
18. A memory device; variable identifiers act as mnemonics for hard to remember memory addresses.
IPO chart
Mnemonic
Initializing a variable
Alphanumeric values
19. Assigns a value from the right of an assignment operator to the variable or constant on the left of the assignment operator.
Alphanumeric values
Assignment statement
Assignment operator
Conversion
20. A specific group of characters enclosed within quotation marks.
Output symbol
Sequence structure
String constant
Modularization
21. Indicates an output operation and is represented by a parallelogram in flowcharts.
Alphanumeric values
Output symbol
String variable
Semantic error
22. Can hold text that includes letters - digits - and special characters such as punctuation marks.
Sequence structure
String variable
Alphanumeric values
IPO chart
23. Describes variables that are declared within the module that uses them.
Numeric constant
Reusability
Local
Modularization
24. Occurs when repeating logic cannot end.
Module's body
String constant
Infinite loop
In scope
25. You perform an action or task - and then you perform the next action - in order. A sequence can contain any number of tasks - but there is no option to branch off and skip any of the tasks.
Encapsulation
Housekeeping tasks
Sequence structure
Assignment statement
26. The similar to variable - except that its value cannot change after the first assignment.
Reliability
Named constant
Abstraction
Conditional and Operator
27. A name to describe structured programming - because structured programmers do not use a "go to" statement.
Goto-less programming
Else-Clause
Decision symbol
Sequence structure
28. The memory address identifier to left of an assignment operator.
Infinite loop
I-value
Initializing a variable
Conditional and Operator
29. A repetition of a series of steps.
IPO chart
Camel casing
Reliability
Loop
30. A preselected value that stops the execution of a program.
Housekeeping tasks
Local
Floating point
Sentinel value
31. Describes the operation of retrieving information from memory and sending it to device - such as a monitor or printer - so people can - interpret - and work with the results.
TOE chart
Alphanumeric values
Output
Real numbers
32. Hold the steps you take at the end of the program to finish the application.
Data type
Modules
Housekeeping tasks
End-of-job tasks
33. A preselected value that stops the execution of a program.
Dummy value
Output
Floating point
Algorithm
34. A program development tool that lists tasks - objects - and events.
Spaghetti code
Numeric variable
Unnamed constant
TOE chart
35. A named memory location whose value can vary.
End-of-job tasks
Variable
Output symbol
Functional cohesion module
36. The documentation within a coded program.
IPO chart
Else-Clause
Reliability
Internal documentation
37. Contains information that expands on what appears in another flowchart symbol; it is most often represented by a three-sided box that is connected to the step it references by a dashed line.
Annotation symbol
Overhead
Making declarations or declaring variables
Data type
38. The act of testing a value.
Making decision
TOE chart
Abstraction
Spaghetti code
39. A logical feature in which expressions in each part of a larger expression are evaluated are evaluated only as far as necessary to determine the final outcome.
Short-circuit evaluation
Goto-less programming
Internal documentation
Mainline logic
40. End of file.
EOF
IPO chart
Hierarchy chart
Then-Clause of a decision
41. A statement that provides a data type and an identifier for a variable.
Declaration
Goto-less programming
Spaghetti code
Assignment statement
42. One that can hold digits - have mathematical operations performed on it - and usually can hold a decimal point and a sign indicating positive or negative.
Internal documentation
Input
Semantic error
Numeric variable
43. The feature of modular programs that allows individual modules to be used in a variety of applications.
Semantic error
Reusability
Terminal symbol or start /stop symbol
Modules
44. The shaped like a diamond and used to represent decisions in flowcharts.
Making declarations or declaring variables
Sentinel value
Sequence structure
Decision symbol
45. The equal sign; it is used to assign a value to variable or constant on its left.
Sentinel value
Assignment operator
Local
Reliability
46. The documentation that is outside a coded program.
Reliability
External documentation
Visible
Unnamed constant
47. Number is a number with decimal places.
Module's body
EOF
Floating point
Input
48. The entire set of actions an organization must take to switch to using a new program or set of programs.
Mainline logic
Stack
Internal documentation
Conversion
49. Action is taken only when the Boolean expression in the decision is true.
Short-circuit evaluation
Input
Magic number
If-Then - decision structure
50. A measure of the degree to which all the module statements contribute to the same task.
Stack
Reusability
Functional cohesion module
Numeric constant