Test your basic knowledge |

Programming Logic And Design

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The feature of modular programs that allows individual modules to be used in a variety of applications.






2. A memory location in which the computer keeps track of the correct memory address to which it should return after executing a module.






3. Describes the state of data that is visible.






4. The memory address identifier to left of an assignment operator.






5. Floating-point numbers.






6. The equal sign; it is used to assign a value to variable or constant on its left.






7. Describes the operation of retrieving information from memory and sending it to device - such as a monitor or printer - so people can - interpret - and work with the results.






8. A specific numeric value.






9. The sequence of steps necessary to solve any problem.






10. Occurs when repeating logic cannot end.






11. Describes the process of naming variables and assigning data type to them.






12. The feature of modular programs that assures you a module has been tested and proven to function correctly.






13. The snarled - unstructured program logic.






14. Includes the module identifier and possibly other necessary identifying information.






15. The act of assigning its first value - often at the same time the variable is created.






16. Contains information that expands on what appears in another flowchart symbol; it is most often represented by a three-sided box that is connected to the step it references by a dashed line.






17. Diagrams used in mathematics and logic to help describe the truth of an entire expression based on the truth of its parts.






18. A preselected value that stops the execution of a program.






19. The documentation that is outside a coded program.






20. The symbol that you can use to combine decisions so that two or more conditions must be true for action to occur.






21. The shaped like a diamond and used to represent decisions in flowcharts.






22. A logical feature in which expressions in each part of a larger expression are evaluated are evaluated only as far as necessary to determine the final outcome.






23. Programs that do not follow the rules of structured logic.






24. The similar to variable - except that its value cannot change after the first assignment.






25. Describes variables that are declared within the module that uses them.






26. A preselected value that stops the execution of a program.






27. Include steps you must perform at the beginning of a program to get ready for the rest of the program.






28. Describes the stat of data items when a module can recognize them.






29. The documentation within a coded program.






30. A decision holds the action or actions that execute only when the Boolean expression in the decision us false.






31. One that represents only one of two states - usually expressed as true or false.






32. The act of testing a value.






33. Indicates an output operation and is represented by a parallelogram in flowcharts.






34. A name to describe structured programming - because structured programmers do not use a "go to" statement.






35. Can contain alphabetic characters - numbers - and punctuation.






36. Indicates an input operation and is represented by a parallelogram in flowcharts.






37. Describes the extra resources a task requires.






38. The entire set of actions an organization must take to switch to using a new program or set of programs.






39. A memory device; variable identifiers act as mnemonics for hard to remember memory addresses.






40. Assigns a value from the right of an assignment operator to the variable or constant on the left of the assignment operator.






41. A repetition of a series of steps.






42. A measure of the degree to which all the module statements contribute to the same task.






43. A variable's name.






44. Can hold text that includes letters - digits - and special characters such as punctuation marks.






45. A classification that describes what values can be assigned - how the variable is stored - and what types of operations can be performed with the variable.






46. A program include the steps that are repeated for each set of input data.






47. One that can hold digits - have mathematical operations performed on it - and usually can hold a decimal point and a sign indicating positive or negative.






48. All the text - numbers - and other information processed by computer.






49. The format naming variables in which the initial letter is uppercase - multiple-word variable names are run together - and each new word within the variable name begins with an uppercase letter.






50. Action is taken only when the Boolean expression in the decision is true.