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Test your basic knowledge |
Programming Logic And Design
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The documentation within a coded program.
TOE chart
Variable
Magic number
Internal documentation
2. The entire set of actions an organization must take to switch to using a new program or set of programs.
Real numbers
Initializing a variable
Conversion
Visible
3. A statement that provides a data type and an identifier for a variable.
Output
TOE chart
Identifier
Declaration
4. The act of assigning its first value - often at the same time the variable is created.
Data items
Initializing a variable
If-Then - decision structure
Main program
5. Action is taken only when the Boolean expression in the decision is true.
If-Then - decision structure
Modules
In scope
Camel casing
6. Describes variables that are declared within the module that uses them.
Stack
Abstraction
EOF
Local
7. You perform an action or task - and then you perform the next action - in order. A sequence can contain any number of tasks - but there is no option to branch off and skip any of the tasks.
Sequence structure
End-of-job tasks
Input
TOE chart
8. Contains information that expands on what appears in another flowchart symbol; it is most often represented by a three-sided box that is connected to the step it references by a dashed line.
Sentinel value
Data type
Functional cohesion module
Annotation symbol
9. Describes the entry of data items into computer memory using hardware devices such as keyboards and mice.
Data items
Named constant
Initializing a variable
Input
10. The memory address identifier to left of an assignment operator.
External documentation
Functional cohesion module
Short-circuit evaluation
I-value
11. The used at each end of a flowchart. Its shape is a lozenge.
Terminal symbol or start /stop symbol
Dummy value
Abstraction
Internal documentation
12. Hold the steps you take at the end of the program to finish the application.
Short-circuit evaluation
End-of-job tasks
Module's return statement
Spaghetti code
13. A specific group of characters enclosed within quotation marks.
Goto-less programming
String constant
Unstructured programs
Sequence structure
14. A program development tool that lists tasks - objects - and events.
Assignment statement
Numeric variable
Then-Clause of a decision
TOE chart
15. Diagrams used in mathematics and logic to help describe the truth of an entire expression based on the truth of its parts.
Input symbol
Decision symbol
Truth tables
Infinite loop
16. Describes the extra resources a task requires.
Housekeeping tasks
Conversion
Alphanumeric values
Overhead
17. One that represents only one of two states - usually expressed as true or false.
Boolean expression
Output
Modules
Program Development cycle
18. The symbol that you can use to combine decisions so that two or more conditions must be true for action to occur.
I-value
Conditional and Operator
Reliability
If-Then - decision structure
19. Occurs when repeating logic cannot end.
Debugging
Infinite loop
External documentation
Internal documentation
20. Indicates and output operation and is represented by a parallelogram in flowcharts.
Internal documentation
Processing symbol
Output
Mnemonic
21. The feature of modular programs that assures you a module has been tested and proven to function correctly.
Reliability
End-of-job tasks
TOE chart
Real numbers
22. The act of containing a task's instructions in a module.
Encapsulation
Reliability
Annotation symbol
Processing symbol
23. An unnamed constant whose purpose is not immediately apparent.
EOF
Sentinel value
Truth tables
Magic number
24. Assigns a value from the right of an assignment operator to the variable or constant on the left of the assignment operator.
Numeric constant
Sentinel value
Output symbol
Assignment statement
25. A logical feature in which expressions in each part of a larger expression are evaluated are evaluated only as far as necessary to determine the final outcome.
Short-circuit evaluation
String variable
Variable
Conditional and Operator
26. A decision holds the action or actions that execute only when the Boolean expression in the decision us false.
Dummy value
Data type
Else-Clause
Functional cohesion module
27. Floating-point numbers.
Numeric constant
Real numbers
Camel casing
Conversion
28. A name to describe structured programming - because structured programmers do not use a "go to" statement.
Goto-less programming
String constant
Unnamed constant
Stack
29. Can hold text that includes letters - digits - and special characters such as punctuation marks.
String variable
Real numbers
Hierarchy chart
Goto-less programming
30. The feature of modular programs that allows individual modules to be used in a variety of applications.
String variable
Alphanumeric values
Data type
Reusability
31. Programs that do not follow the rules of structured logic.
Conditional and Operator
Unstructured programs
Goto-less programming
Algorithm
32. A whole number.
Integer
Loop
Debugging
Variable
33. Occurs when a correct word is used in an incorrect context.
EOF
Semantic error
Detail loop tasks
Boolean expression
34. A specific numeric value.
Numeric constant
Integer
Abstraction
Making decision
35. A program include the steps that are repeated for each set of input data.
Modularization
Detail loop tasks
Input
Decision symbol
36. Includes the module identifier and possibly other necessary identifying information.
Terminal symbol or start /stop symbol
Mainline logic
Else-Clause
Identifier
37. Marks the end of the module and identifies the point at which control returns to the program or module that called the module.
Warning
: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
183
38. A measure of the degree to which all the module statements contribute to the same task.
Processing symbol
Reliability
Functional cohesion module
Initializing a variable
39. The shaped like a diamond and used to represent decisions in flowcharts.
Decision symbol
Reliability
Internal documentation
Local
40. Describes the process of naming variables and assigning data type to them.
Making declarations or declaring variables
Program Development cycle
Spaghetti code
Assignment statement
41. A diagram that illustrated modules relationships to each other.
Hierarchy chart
Numeric variable
Output symbol
Reusability
42. Consists of all the supporting paperwork for a program.
Dummy value
Functional cohesion module
Documentation
Mainline logic
43. the process of finding and correcting program errors.
Numeric variable
Debugging
Reliability
Output symbol
44. The snarled - unstructured program logic.
Floating point
Spaghetti code
Housekeeping tasks
Then-Clause of a decision
45. 1) understand the problem. 2) Plan the logic. 3) Code the program. 4)Use software to translate the program into machine language. 5) Test the program. 6) Put the program into production. 7) Maintain the program.
Encapsulation
Boolean expression
Making decision
Program Development cycle
46. The format naming variables in which the initial letter is uppercase - multiple-word variable names are run together - and each new word within the variable name begins with an uppercase letter.
Floating point
Magic number
Pascal casing
Conversion
47. The equal sign; it is used to assign a value to variable or constant on its left.
Abstraction
Output
Assignment operator
Sequence structure
48. Can contain alphabetic characters - numbers - and punctuation.
Alphanumeric values
Identifier
Stack
Floating point
49. A literal numeric or string value.
Unnamed constant
In scope
Output symbol
Boolean expression
50. Describes the stat of data items when a module can recognize them.
Initializing a variable
Visible
Numeric variable
Magic number