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Test your basic knowledge |
Programming Logic And Design
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. One that can hold digits - have mathematical operations performed on it - and usually can hold a decimal point and a sign indicating positive or negative.
Assignment operator
Stack
Local
Numeric variable
2. Can contain alphabetic characters - numbers - and punctuation.
External documentation
Processing symbol
Alphanumeric values
Declaration
3. An unnamed constant whose purpose is not immediately apparent.
Data type
IPO chart
Semantic error
Magic number
4. A specific numeric value.
Real numbers
Unstructured programs
Decision symbol
Numeric constant
5. Occurs when repeating logic cannot end.
Infinite loop
Annotation symbol
Decision symbol
Sequence structure
6. Describes the operation of retrieving information from memory and sending it to device - such as a monitor or printer - so people can - interpret - and work with the results.
Data items
Then-Clause of a decision
Output
Loop
7. Action is taken only when the Boolean expression in the decision is true.
Debugging
Modularization
Local
If-Then - decision structure
8. Consists of all the supporting paperwork for a program.
I-value
Local
Short-circuit evaluation
Documentation
9. The snarled - unstructured program logic.
Debugging
Spaghetti code
Identifier
Camel casing
10. The memory address identifier to left of an assignment operator.
I-value
Program Development cycle
Conversion
Encapsulation
11. Contains all the statements in the module.
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12. Describes the process of naming variables and assigning data type to them.
Numeric constant
Unnamed constant
Making declarations or declaring variables
Internal documentation
13. A logical feature in which expressions in each part of a larger expression are evaluated are evaluated only as far as necessary to determine the final outcome.
Assignment operator
Unnamed constant
Boolean expression
Short-circuit evaluation
14. The act of containing a task's instructions in a module.
Encapsulation
Local
Numeric variable
Terminal symbol or start /stop symbol
15. Diagrams used in mathematics and logic to help describe the truth of an entire expression based on the truth of its parts.
Real numbers
Modularization
Terminal symbol or start /stop symbol
Truth tables
16. A diagram that illustrated modules relationships to each other.
Short-circuit evaluation
Conversion
Hierarchy chart
In scope
17. 1) understand the problem. 2) Plan the logic. 3) Code the program. 4)Use software to translate the program into machine language. 5) Test the program. 6) Put the program into production. 7) Maintain the program.
Alphanumeric values
Hierarchy chart
Documentation
Program Development cycle
18. runs from start to stop and calls other modules.
Main program
Alphanumeric values
Initializing a variable
EOF
19. A statement that provides a data type and an identifier for a variable.
Spaghetti code
Declaration
Unnamed constant
Internal documentation
20. Occurs when a correct word is used in an incorrect context.
Numeric variable
Semantic error
Unstructured programs
Output symbol
21. A literal numeric or string value.
Integer
Unnamed constant
Spaghetti code
Declaration
22. A measure of the degree to which all the module statements contribute to the same task.
Algorithm
Functional cohesion module
If-Then - decision structure
Floating point
23. All the text - numbers - and other information processed by computer.
Output
Mainline logic
Module's return statement
Data items
24. A preselected value that stops the execution of a program.
Stack
Reusability
Housekeeping tasks
Sentinel value
25. The symbol that you can use to combine decisions so that two or more conditions must be true for action to occur.
Conditional and Operator
Integer
Hierarchy chart
Numeric constant
26. The equal sign; it is used to assign a value to variable or constant on its left.
Assignment operator
Local
EOF
External documentation
27. Indicates and output operation and is represented by a parallelogram in flowcharts.
Floating point
Program Development cycle
Data items
Processing symbol
28. Describes the extra resources a task requires.
Hierarchy chart
Overhead
Output
Sequence structure
29. The used at each end of a flowchart. Its shape is a lozenge.
Terminal symbol or start /stop symbol
Algorithm
Magic number
End-of-job tasks
30. Describes the state of data that is visible.
Mnemonic
In scope
Camel casing
Modularization
31. A memory location in which the computer keeps track of the correct memory address to which it should return after executing a module.
Functional cohesion module
Stack
Annotation symbol
Internal documentation
32. The process of paying attention to important properties while ignoring nonessential details.
Abstraction
Algorithm
Local
String variable
33. The process of breaking down a program into modules.
Alphanumeric values
Modularization
End-of-job tasks
Sentinel value
34. Include steps you must perform at the beginning of a program to get ready for the rest of the program.
Output
Housekeeping tasks
Alphanumeric values
Camel casing
35. A repetition of a series of steps.
Then-Clause of a decision
Loop
Integer
String variable
36. A name to describe structured programming - because structured programmers do not use a "go to" statement.
Boolean expression
Truth tables
Module's return statement
Goto-less programming
37. You perform an action or task - and then you perform the next action - in order. A sequence can contain any number of tasks - but there is no option to branch off and skip any of the tasks.
Sequence structure
Alphanumeric values
Else-Clause
Loop
38. A named memory location whose value can vary.
Reusability
Variable
Sequence structure
Visible
39. Indicates an input operation and is represented by a parallelogram in flowcharts.
Unstructured programs
Declaration
Input symbol
EOF
40. A program development tool that lists tasks - objects - and events.
Visible
Dummy value
TOE chart
Initializing a variable
41. Describes the stat of data items when a module can recognize them.
Algorithm
Visible
Data type
Semantic error
42. the process of finding and correcting program errors.
Output
Housekeeping tasks
Numeric variable
Debugging
43. Indicates an output operation and is represented by a parallelogram in flowcharts.
Sequence structure
Annotation symbol
Sentinel value
Output symbol
44. A decision holds the action or actions that execute only when the Boolean expression in the decision us false.
Reliability
Stack
Housekeeping tasks
Else-Clause
45. Describes variables that are declared within the module that uses them.
Terminal symbol or start /stop symbol
Housekeeping tasks
Abstraction
Local
46. Small program units that you can use together to make a program. Programmers also refer to modules as subroutines - procedures - functions - or methods.
Documentation
Modules
Initializing a variable
Short-circuit evaluation
47. The sequence of steps necessary to solve any problem.
Modularization
Algorithm
Boolean expression
Camel casing
48. A variable's name.
Assignment statement
Identifier
Mnemonic
Data items
49. Includes the module identifier and possibly other necessary identifying information.
I-value
Then-Clause of a decision
In scope
Mainline logic
50. A program include the steps that are repeated for each set of input data.
Modules
EOF
Goto-less programming
Detail loop tasks