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Test your basic knowledge |
Programming Logic And Design
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The shaped like a diamond and used to represent decisions in flowcharts.
Decision symbol
Loop
Stack
Declaration
2. A measure of the degree to which all the module statements contribute to the same task.
Else-Clause
Functional cohesion module
Data type
Mnemonic
3. A name to describe structured programming - because structured programmers do not use a "go to" statement.
Encapsulation
Mnemonic
Alphanumeric values
Goto-less programming
4. The documentation within a coded program.
Internal documentation
Loop
Module's body
Modularization
5. Describes the state of data that is visible.
Numeric constant
Encapsulation
In scope
Assignment operator
6. End of file.
String variable
Unnamed constant
Reliability
EOF
7. Number is a number with decimal places.
String variable
String constant
Floating point
Module's body
8. The equal sign; it is used to assign a value to variable or constant on its left.
Numeric variable
Unnamed constant
Assignment operator
Data type
9. Marks the end of the module and identifies the point at which control returns to the program or module that called the module.
10. Floating-point numbers.
Data items
Main program
Encapsulation
Real numbers
11. Assigns a value from the right of an assignment operator to the variable or constant on the left of the assignment operator.
Short-circuit evaluation
Overhead
Assignment statement
Unnamed constant
12. A literal numeric or string value.
Unnamed constant
Then-Clause of a decision
String variable
Assignment operator
13. The symbol that you can use to combine decisions so that two or more conditions must be true for action to occur.
Conditional and Operator
Spaghetti code
Internal documentation
Making decision
14. The documentation that is outside a coded program.
Modularization
External documentation
Loop
Initializing a variable
15. A classification that describes what values can be assigned - how the variable is stored - and what types of operations can be performed with the variable.
Decision symbol
Making decision
Numeric variable
Data type
16. A preselected value that stops the execution of a program.
Module's return statement
Short-circuit evaluation
Modularization
Dummy value
17. A memory location in which the computer keeps track of the correct memory address to which it should return after executing a module.
Abstraction
Stack
TOE chart
Debugging
18. A specific group of characters enclosed within quotation marks.
Then-Clause of a decision
String constant
Reusability
Stack
19. 1) understand the problem. 2) Plan the logic. 3) Code the program. 4)Use software to translate the program into machine language. 5) Test the program. 6) Put the program into production. 7) Maintain the program.
Documentation
Modules
TOE chart
Program Development cycle
20. Indicates and output operation and is represented by a parallelogram in flowcharts.
Main program
Algorithm
Visible
Processing symbol
21. The act of testing a value.
Input symbol
Making decision
End-of-job tasks
Assignment statement
22. The similar to variable - except that its value cannot change after the first assignment.
Named constant
Numeric constant
Output
Modules
23. A program development tool that lists tasks - objects - and events.
Internal documentation
Declaration
TOE chart
Unnamed constant
24. Can hold text that includes letters - digits - and special characters such as punctuation marks.
String variable
Hierarchy chart
Goto-less programming
EOF
25. A decision holds the action or actions that execute only when the Boolean expression in the decision us false.
Else-Clause
Making decision
Conditional and Operator
Program Development cycle
26. A variable's name.
IPO chart
I-value
Input symbol
Identifier
27. The sequence of steps necessary to solve any problem.
Algorithm
Internal documentation
Main program
Modules
28. One that represents only one of two states - usually expressed as true or false.
Boolean expression
Sentinel value
Numeric variable
Making declarations or declaring variables
29. The process of breaking down a program into modules.
Decision symbol
String constant
Input symbol
Modularization
30. A logical feature in which expressions in each part of a larger expression are evaluated are evaluated only as far as necessary to determine the final outcome.
Housekeeping tasks
Documentation
Short-circuit evaluation
Stack
31. A program include the steps that are repeated for each set of input data.
Detail loop tasks
String constant
IPO chart
Assignment statement
32. Include steps you must perform at the beginning of a program to get ready for the rest of the program.
Output symbol
Local
Internal documentation
Housekeeping tasks
33. Describes the stat of data items when a module can recognize them.
Detail loop tasks
If-Then - decision structure
Visible
IPO chart
34. The snarled - unstructured program logic.
Infinite loop
Detail loop tasks
Spaghetti code
Assignment operator
35. An unnamed constant whose purpose is not immediately apparent.
Terminal symbol or start /stop symbol
Magic number
Visible
Functional cohesion module
36. Hold the action that results when the Boolean expression in the decision is true.
Then-Clause of a decision
Assignment operator
Named constant
Floating point
37. A statement that provides a data type and an identifier for a variable.
Mnemonic
Declaration
Functional cohesion module
Modules
38. Describes the entry of data items into computer memory using hardware devices such as keyboards and mice.
External documentation
Functional cohesion module
Processing symbol
Input
39. Describes the extra resources a task requires.
Detail loop tasks
Overhead
Identifier
Conditional and Operator
40. Indicates an output operation and is represented by a parallelogram in flowcharts.
Output symbol
Reliability
Sentinel value
Making decision
41. The feature of modular programs that assures you a module has been tested and proven to function correctly.
Reliability
Reusability
Sentinel value
Initializing a variable
42. One that can hold digits - have mathematical operations performed on it - and usually can hold a decimal point and a sign indicating positive or negative.
Identifier
Making declarations or declaring variables
Then-Clause of a decision
Numeric variable
43. Contains all the statements in the module.
44. Indicates an input operation and is represented by a parallelogram in flowcharts.
Pascal casing
Numeric variable
Input symbol
Then-Clause of a decision
45. Consists of all the supporting paperwork for a program.
Encapsulation
I-value
Documentation
Data items
46. Hold the steps you take at the end of the program to finish the application.
Modules
End-of-job tasks
Reusability
IPO chart
47. Small program units that you can use together to make a program. Programmers also refer to modules as subroutines - procedures - functions - or methods.
Modules
Assignment operator
Algorithm
Assignment statement
48. A specific numeric value.
Data type
Conditional and Operator
Sentinel value
Numeric constant
49. Occurs when a correct word is used in an incorrect context.
I-value
Reliability
Semantic error
End-of-job tasks
50. The act of containing a task's instructions in a module.
Encapsulation
If-Then - decision structure
Annotation symbol
Assignment statement