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Test your basic knowledge |
Programming Logic And Design
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Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The equal sign; it is used to assign a value to variable or constant on its left.
Assignment operator
In scope
Making declarations or declaring variables
Encapsulation
2. A program include the steps that are repeated for each set of input data.
Alphanumeric values
Detail loop tasks
Initializing a variable
String variable
3. A preselected value that stops the execution of a program.
Sentinel value
Floating point
Module's return statement
Data type
4. Describes variables that are declared within the module that uses them.
Local
Alphanumeric values
Then-Clause of a decision
If-Then - decision structure
5. The process of paying attention to important properties while ignoring nonessential details.
Abstraction
IPO chart
End-of-job tasks
Module's body
6. Indicates an input operation and is represented by a parallelogram in flowcharts.
Sequence structure
Input symbol
Truth tables
Camel casing
7. The entire set of actions an organization must take to switch to using a new program or set of programs.
Module's body
Conversion
Then-Clause of a decision
Named constant
8. The act of containing a task's instructions in a module.
TOE chart
Numeric constant
If-Then - decision structure
Encapsulation
9. A preselected value that stops the execution of a program.
Magic number
Unnamed constant
Pascal casing
Dummy value
10. Indicates and output operation and is represented by a parallelogram in flowcharts.
Processing symbol
Program Development cycle
Initializing a variable
Mnemonic
11. You perform an action or task - and then you perform the next action - in order. A sequence can contain any number of tasks - but there is no option to branch off and skip any of the tasks.
String constant
Encapsulation
Sequence structure
Declaration
12. A repetition of a series of steps.
Else-Clause
Loop
Documentation
Spaghetti code
13. Describes the state of data that is visible.
Stack
Processing symbol
In scope
Local
14. the process of finding and correcting program errors.
Truth tables
Goto-less programming
Terminal symbol or start /stop symbol
Debugging
15. A statement that provides a data type and an identifier for a variable.
Algorithm
Output symbol
Output
Declaration
16. Describes the process of naming variables and assigning data type to them.
Magic number
Modularization
Functional cohesion module
Making declarations or declaring variables
17. Small program units that you can use together to make a program. Programmers also refer to modules as subroutines - procedures - functions - or methods.
Identifier
Algorithm
Modules
Hierarchy chart
18. A measure of the degree to which all the module statements contribute to the same task.
IPO chart
Conditional and Operator
Reusability
Functional cohesion module
19. A program development tool that lists tasks - objects - and events.
Encapsulation
Debugging
TOE chart
Reliability
20. Contains information that expands on what appears in another flowchart symbol; it is most often represented by a three-sided box that is connected to the step it references by a dashed line.
Declaration
Annotation symbol
Local
Conditional and Operator
21. Number is a number with decimal places.
Documentation
I-value
Floating point
Overhead
22. The memory address identifier to left of an assignment operator.
IPO chart
Decision symbol
I-value
Declaration
23. The act of assigning its first value - often at the same time the variable is created.
Module's return statement
Overhead
Dummy value
Initializing a variable
24. A classification that describes what values can be assigned - how the variable is stored - and what types of operations can be performed with the variable.
Conditional and Operator
Then-Clause of a decision
Documentation
Data type
25. A diagram that illustrated modules relationships to each other.
Floating point
Magic number
Camel casing
Hierarchy chart
26. The symbol that you can use to combine decisions so that two or more conditions must be true for action to occur.
Integer
Variable
Output symbol
Conditional and Operator
27. runs from start to stop and calls other modules.
Main program
In scope
Module's return statement
Declaration
28. A program development tool that delineates input - processing and outputs tasks.
IPO chart
Local
Decision symbol
Data type
29. Describes the extra resources a task requires.
Declaration
Camel casing
Output
Overhead
30. The documentation within a coded program.
Internal documentation
Declaration
Stack
Module's return statement
31. Includes the module identifier and possibly other necessary identifying information.
Housekeeping tasks
Mainline logic
Unnamed constant
String variable
32. The process of breaking down a program into modules.
Output symbol
Modularization
Floating point
Detail loop tasks
33. Marks the end of the module and identifies the point at which control returns to the program or module that called the module.
Warning
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on line
183
34. Occurs when repeating logic cannot end.
Infinite loop
Main program
Declaration
I-value
35. Indicates an output operation and is represented by a parallelogram in flowcharts.
Documentation
Decision symbol
Stack
Output symbol
36. A variable's name.
Assignment statement
If-Then - decision structure
Identifier
Sentinel value
37. The act of testing a value.
Dummy value
Else-Clause
Loop
Making decision
38. The feature of modular programs that allows individual modules to be used in a variety of applications.
Spaghetti code
Conditional and Operator
Visible
Reusability
39. Programs that do not follow the rules of structured logic.
If-Then - decision structure
Unnamed constant
Unstructured programs
Algorithm
40. The used at each end of a flowchart. Its shape is a lozenge.
IPO chart
Terminal symbol or start /stop symbol
Pascal casing
Internal documentation
41. A name to describe structured programming - because structured programmers do not use a "go to" statement.
Modularization
Detail loop tasks
Goto-less programming
Data items
42. Hold the action that results when the Boolean expression in the decision is true.
Else-Clause
Output
End-of-job tasks
Then-Clause of a decision
43. Can hold text that includes letters - digits - and special characters such as punctuation marks.
Input symbol
String variable
Making declarations or declaring variables
Infinite loop
44. Action is taken only when the Boolean expression in the decision is true.
Numeric constant
Pascal casing
Loop
If-Then - decision structure
45. All the text - numbers - and other information processed by computer.
Data items
Assignment statement
Magic number
Integer
46. A memory location in which the computer keeps track of the correct memory address to which it should return after executing a module.
Stack
Local
Documentation
Sentinel value
47. Consists of all the supporting paperwork for a program.
Hierarchy chart
Processing symbol
Sentinel value
Documentation
48. A named memory location whose value can vary.
Variable
Floating point
Main program
Sentinel value
49. The format for naming variables in which the initial letter is lowercase - multiple-word variable names are run together and each new word within the variable name begins with an uppercase letter.
Internal documentation
Stack
Camel casing
Alphanumeric values
50. Diagrams used in mathematics and logic to help describe the truth of an entire expression based on the truth of its parts.
Assignment statement
Truth tables
External documentation
Internal documentation
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