Test your basic knowledge |

Programming Logic And Design

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The feature of modular programs that allows individual modules to be used in a variety of applications.






2. The documentation that is outside a coded program.






3. Describes the stat of data items when a module can recognize them.






4. Hold the action that results when the Boolean expression in the decision is true.






5. A memory device; variable identifiers act as mnemonics for hard to remember memory addresses.






6. Describes the extra resources a task requires.






7. Number is a number with decimal places.






8. Indicates and output operation and is represented by a parallelogram in flowcharts.






9. The similar to variable - except that its value cannot change after the first assignment.






10. A program include the steps that are repeated for each set of input data.






11. A variable's name.






12. One that can hold digits - have mathematical operations performed on it - and usually can hold a decimal point and a sign indicating positive or negative.






13. A statement that provides a data type and an identifier for a variable.






14. The documentation within a coded program.






15. A logical feature in which expressions in each part of a larger expression are evaluated are evaluated only as far as necessary to determine the final outcome.






16. Occurs when a correct word is used in an incorrect context.






17. Action is taken only when the Boolean expression in the decision is true.






18. End of file.






19. Indicates an output operation and is represented by a parallelogram in flowcharts.






20. A repetition of a series of steps.






21. The act of testing a value.






22. Can hold text that includes letters - digits - and special characters such as punctuation marks.






23. runs from start to stop and calls other modules.






24. A classification that describes what values can be assigned - how the variable is stored - and what types of operations can be performed with the variable.






25. The act of containing a task's instructions in a module.






26. A memory location in which the computer keeps track of the correct memory address to which it should return after executing a module.






27. The equal sign; it is used to assign a value to variable or constant on its left.






28. The snarled - unstructured program logic.






29. One that represents only one of two states - usually expressed as true or false.






30. The format naming variables in which the initial letter is uppercase - multiple-word variable names are run together - and each new word within the variable name begins with an uppercase letter.






31. Marks the end of the module and identifies the point at which control returns to the program or module that called the module.

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32. The entire set of actions an organization must take to switch to using a new program or set of programs.






33. You perform an action or task - and then you perform the next action - in order. A sequence can contain any number of tasks - but there is no option to branch off and skip any of the tasks.






34. The memory address identifier to left of an assignment operator.






35. Indicates an input operation and is represented by a parallelogram in flowcharts.






36. the process of finding and correcting program errors.






37. Describes variables that are declared within the module that uses them.






38. The feature of modular programs that assures you a module has been tested and proven to function correctly.






39. Programs that do not follow the rules of structured logic.






40. A name to describe structured programming - because structured programmers do not use a "go to" statement.






41. Describes the state of data that is visible.






42. The act of assigning its first value - often at the same time the variable is created.






43. A measure of the degree to which all the module statements contribute to the same task.






44. A specific numeric value.






45. A diagram that illustrated modules relationships to each other.






46. Hold the steps you take at the end of the program to finish the application.






47. The sequence of steps necessary to solve any problem.






48. A decision holds the action or actions that execute only when the Boolean expression in the decision us false.






49. Can contain alphabetic characters - numbers - and punctuation.






50. A preselected value that stops the execution of a program.