Test your basic knowledge |

Programming Logic And Design

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. runs from start to stop and calls other modules.






2. A decision holds the action or actions that execute only when the Boolean expression in the decision us false.






3. One that can hold digits - have mathematical operations performed on it - and usually can hold a decimal point and a sign indicating positive or negative.






4. The act of testing a value.






5. Indicates an output operation and is represented by a parallelogram in flowcharts.






6. A program development tool that lists tasks - objects - and events.






7. Describes the state of data that is visible.






8. A name to describe structured programming - because structured programmers do not use a "go to" statement.






9. Marks the end of the module and identifies the point at which control returns to the program or module that called the module.

Warning: Invalid argument supplied for foreach() in /var/www/html/basicversity.com/show_quiz.php on line 183


10. Contains information that expands on what appears in another flowchart symbol; it is most often represented by a three-sided box that is connected to the step it references by a dashed line.






11. A specific numeric value.






12. A program development tool that delineates input - processing and outputs tasks.






13. Indicates and output operation and is represented by a parallelogram in flowcharts.






14. You perform an action or task - and then you perform the next action - in order. A sequence can contain any number of tasks - but there is no option to branch off and skip any of the tasks.






15. Consists of all the supporting paperwork for a program.






16. A memory device; variable identifiers act as mnemonics for hard to remember memory addresses.






17. The symbol that you can use to combine decisions so that two or more conditions must be true for action to occur.






18. An unnamed constant whose purpose is not immediately apparent.






19. Indicates an input operation and is represented by a parallelogram in flowcharts.






20. Programs that do not follow the rules of structured logic.






21. A specific group of characters enclosed within quotation marks.






22. Hold the steps you take at the end of the program to finish the application.






23. Occurs when repeating logic cannot end.






24. A whole number.






25. Number is a number with decimal places.






26. The documentation within a coded program.






27. Describes the process of naming variables and assigning data type to them.






28. Can contain alphabetic characters - numbers - and punctuation.






29. The snarled - unstructured program logic.






30. A preselected value that stops the execution of a program.






31. Contains all the statements in the module.

Warning: Invalid argument supplied for foreach() in /var/www/html/basicversity.com/show_quiz.php on line 183


32. All the text - numbers - and other information processed by computer.






33. A variable's name.






34. The feature of modular programs that assures you a module has been tested and proven to function correctly.






35. The documentation that is outside a coded program.






36. The format for naming variables in which the initial letter is lowercase - multiple-word variable names are run together and each new word within the variable name begins with an uppercase letter.






37. Describes the entry of data items into computer memory using hardware devices such as keyboards and mice.






38. The shaped like a diamond and used to represent decisions in flowcharts.






39. A logical feature in which expressions in each part of a larger expression are evaluated are evaluated only as far as necessary to determine the final outcome.






40. A repetition of a series of steps.






41. The act of containing a task's instructions in a module.






42. The format naming variables in which the initial letter is uppercase - multiple-word variable names are run together - and each new word within the variable name begins with an uppercase letter.






43. Include steps you must perform at the beginning of a program to get ready for the rest of the program.






44. The sequence of steps necessary to solve any problem.






45. A named memory location whose value can vary.






46. Describes the operation of retrieving information from memory and sending it to device - such as a monitor or printer - so people can - interpret - and work with the results.






47. Floating-point numbers.






48. Describes variables that are declared within the module that uses them.






49. Assigns a value from the right of an assignment operator to the variable or constant on the left of the assignment operator.






50. The entire set of actions an organization must take to switch to using a new program or set of programs.







Sorry!:) No result found.

Can you answer 50 questions in 15 minutes?


Let me suggest you:



Major Subjects



Tests & Exams


AP
CLEP
DSST
GRE
SAT
GMAT

Most popular tests