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Test your basic knowledge |
Software Development
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Writes code working to a software specification
Programmer
Logical Operator
Efficiency
Module
2. A design notation using boxes linked by arrows showing data flow
Extreme
Variable
Flow Chart
Linear Search
3. How easy is the program to read? This is one way to evaluate a program.
Efficiency
Adaptive Maintenance
Readability
Extreme
4. Test data which is on the boundary of what is acceptable by the program
Extreme Test Data
Perfective
Corrective Maintenance
User Interface
5. A type of test data that tests a program using expected values within the allowed range
Nested Loop
Logical Operator
Normal
Adaptive
6. The Beta testing stage of the SDP
Interpreter
Acceptance Testing
Extreme
Modularity
7. Does the program do what it was meant to do? This is one way to evaluate a program.
Conditional Loop
Fit for Purpose
Portability
Corrective Maintenance
8. Secting part of a string
Flow Chart
Data Flow
Substrings
High Level Langauge
9. Fixing bugs or mistakes which were not discovered at the testing stage
User Guide
Array
Corrective Maintenance
Bottom-up Design
10. A data type used to store numbers with a decimal point
Pre-defined Function
Concatenation
Exceptional Test Data
Real
11. A data type used to store a single character
Variable
Char
User Interface
Normal Test Data
12. Revisiting or repeating steps in the SDP to improve the solution
Portability
Extreme
Local Variable
Iteration
13. An evaluation criterion that determines how easy it is to maintain a program
Logical Operator
Maintainability
Field Testing
Programmer
14. A stage of the SDP where a user guide and technical guide are produced
Robustness
Documentation
Variable
Integer
15. Breaks each step down as far as possible until each step can be turned into a line of code
Exceptional Test Data
Stepwise Refinement
Exceptional
Counting Occurrences
16. Pre-defined and tested subprograms which speed up the SDP
Project Manager
Design Notation
Analysis
Module
17. A programmung language that uses english like statements. Must be translated into machine code
Field Testing
Macro
High Level Langauge
Fixed Loop
18. The process of finding and correcting errors in a program
Adaptive Maintenance
High Level Langauge
Translation
Debugging
19. First stage of the SDP concerned with gathering knowledge and understanding the problem
Fixed Loop
Perfective Maintenance
Analysis
Adaptive Maintenance
20. Test data which should be rejected by the program under test conditions
High Level Langauge
Concatenation
Interpreter
Exceptional Test Data
21. A loop that repeats instructions a set number of times eg - Loop 12 times
Fixed Loop
Logical Operator
Translation
User Guide
22. A way of describing the design of a program eg. pseudocode or structure diagram
Robustness
Design Notation
Exhaustive Testing
String
23. Testing programs as thoroughly as possible
Concatenation
Comprehensive Testing
Local Variable
String
24. In charge of the whole software development process
Interpreter
Project Manager
Text Editor
Debugging
25. The movement of data between subprograms and implemented using parameters
Graphical Design Notation
Design
Data Flow
Efficiency
26. Allowing users other than the programmers to test the program
Conditional Loop
Design Notation
Perfective Maintenance
Field Testing
27. Variables defined only for use in one subprogram
Integer
Fixed Loops
Documentation
Local Variable
28. A visual representation of the program design such as a Flowchart or Structure Diagram
Pre-defined Function
Readability
Iteration
Graphical Design Notation
29. The ability of software to cope with errors during execution without crashing
Substrings
Robustness
Graphical Design Notation
Modularity
30. An area of memory used to store data in a program
Variable
Logical Operator
String
Design
31. A data type used to store more than one character
Design Notation
Field Testing
String
Interpreter
32. Adding new features to a program and the request and cost of the client
Local Variable
Perfective Maintenance
Corrective
Debugging
33. How well your program operates without stopping due to design faults
Reliability
Adaptive Maintenance
Compiler
Normal
34. A document that is produced at the end of the Analysis stage. It is a legal agreement between the client and developer
Adaptive
Program Specification
Extreme Test Data
Normal
35. A loop that repeats instructions until - or while - a condition is met eg - Repeat / Until X > 0
String
Conditional Loop
Machine Code
Corrective Maintenance
36. A type of maintenance used to add new features to a program
Perfective
String
Array
Nested Loop
37. Used to check that data input is with an acceptable range
Input Validation
Systems Analyst
Portability
Exceptional
38. Types of data stored by a program including string and integer and real and single
Counting Occurrences
Nested Loop
Data Types
Compiler
39. Involves all the possible sets of test data and all of the program pathways
Exceptional
Exhaustive Testing
Fixed Loops
Reliability
40. Used to find a target value in a full list
Systems Analyst
Linear Search
Substrings
Data Flow
41. Joining strings together
User Interface
Char
Adaptive Maintenance
Concatenation
42. Documentation designed for technical personnel that explains how to install software
Technical Guide
Array
Exceptional
Psuedocode
43. A programming instruction that returns out a numerical task - e.g. LENGTH or RND or DIV
Pre-defined Function
Compiler
Technical Guide
Graphical Design Notation
44. A data structure used to store a list of information of the same type
Conditional Loop
Exceptional
Array
Data Types
45. Instructions that can be understood by the computer without the need for translation
Graphical Design Notation
Machine Code
Fit for Purpose
Nested Loop
46. A series of actions that you record and then replay to automate tasks.
Bottom-up Design
Macro
Acceptance Testing
Adaptive
47. Translates a high level language program into object code
Local Variable
Extreme
Graphical Design Notation
Compiler
48. Legally binding document defining the problem
Corrective Maintenance
Bottom-up Design
Compiler
Software Specificiation
49. A design methodology which begins with writing procedures and blocks of code
Conditional Loop
Bottom-up Design
Logical Operator
Exceptional
50. A type of maintenance used when a program needs to be updated to run on new hardware or software
Software Specificiation
Linear Search
Readability
Adaptive