Test your basic knowledge |

Software Development

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A series of actions that you record and then replay to automate tasks.






2. Translates and runs a high level language one line at a time






3. Types of data stored by a program including string and integer and real and single






4. Involves all the possible sets of test data and all of the program pathways






5. Writes code working to a software specification






6. Fixing bugs or mistakes which were not discovered at the testing stage






7. A type of test data that tests the limits of the expected range of values






8. Legally binding document defining the problem






9. The movement of data between subprograms and implemented using parameters






10. An evaluation criterion that determines how easy it is to maintain a program






11. Used to find a target value in a full list






12. Does the program do what it was meant to do? This is one way to evaluate a program.






13. A design methodology which begins with writing procedures and blocks of code






14. In charge of the whole software development process






15. Converts high level code into machine code in a single operation and reports all errors at the end






16. A textual design notation that looks like a list of steps in English






17. A type of test data that tests a program using expected values within the allowed range






18. Pre-defined and tested subprograms which speed up the SDP






19. Test data which is within a range that the program should accept






20. A type of maintenance used to add new features to a program






21. An area of memory used to store data in a program






22. Revisiting or repeating steps in the SDP to improve the solution






23. A way of describing the design of a program eg. pseudocode or structure diagram






24. A loop that repeats instructions a set number of times eg - Loop 12 times






25. A loop that repeats instructions until - or while - a condition is met eg - Repeat / Until X > 0






26. A stage of the SDP where a user guide and technical guide are produced






27. Documentation designed for technical personnel that explains how to install software






28. Joining strings together






29. A loop which is carried out a set number of times






30. Documentation that explains how to operate the software once it has been installed






31. Changing the software in response to changes in the client's hardware






32. A programmung language that uses english like statements. Must be translated into machine code






33. Test data which is on the boundary of what is acceptable by the program






34. Used to count how many times a value appears in a list






35. Adding new features to a program and the request and cost of the client






36. A data type used to store a single character






37. A data structure used to store a list of information of the same type






38. Software is evaluated for excessive resource use such as memory or backing storage






39. A type of maintenance used when a program needs to be updated to run on new hardware or software






40. The process of finding and correcting errors in a program






41. Converts high level code into machine code one line at a time and reports errors as they are found






42. Breaks each step down as far as possible until each step can be turned into a line of code






43. A data type used to store numbers with a decimal point






44. Used to check that data input is with an acceptable range






45. First stage of the SDP concerned with gathering knowledge and understanding the problem






46. A text-based design notation using ordinary language to define a problem






47. A programming instruction that returns out a numerical task - e.g. LENGTH or RND or DIV






48. Secting part of a string






49. A visual representation of the program design such as a Flowchart or Structure Diagram






50. How easy is the program to use? This is one way to evaluate a program.