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Software Development

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A document that is produced at the end of the Analysis stage. It is a legal agreement between the client and developer






2. Translates and runs a high level language one line at a time






3. A textual design notation that looks like a list of steps in English






4. Revisiting or repeating steps in the SDP to improve the solution






5. Used to find a target value in a full list






6. A programmung language that uses english like statements. Must be translated into machine code






7. Secting part of a string






8. Documentation designed for technical personnel that explains how to install software






9. A design notation using different shaped boxes and showing hierarchy






10. How easy it is for your program to be read by anyone else






11. Breaks each step down as far as possible until each step can be turned into a line of code






12. Documentation that explains how to operate the software once it has been installed






13. An evaluation criterion that assesses if the software can be used on a computer other than the one on which it was designed






14. How easy is the program to use? This is one way to evaluate a program.






15. Does the program do what it was meant to do? This is one way to evaluate a program.






16. Types of data stored by a program including string and integer and real and single






17. A stage of SDP that involves the planning of a solution to the problem






18. When a program is divided into smallers sections called subprograms






19. Variables defined only for use in one subprogram






20. Fixing bugs or mistakes which were not discovered at the testing stage






21. A visual representation of the program design such as a Flowchart or Structure Diagram






22. A programming instruction that returns out a numerical task - e.g. LENGTH or RND or DIV






23. In charge of the whole software development process






24. Test data which should be rejected by the program under test conditions






25. Testing programs as thoroughly as possible






26. Software is evaluated for excessive resource use such as memory or backing storage






27. Used to check that data input is with an acceptable range






28. Interviews company personnel and observes current procedures looking for ways to improve the system






29. Allowing users other than the programmers to test the program






30. The movement of data between subprograms and implemented using parameters






31. A data type used to store whole numbers






32. A loop which is carried out a set number of times






33. The ability of software to cope with errors during execution without crashing






34. Translates a high level language program into object code






35. Joining strings together






36. The Beta testing stage of the SDP






37. A series of actions that you record and then replay to automate tasks.






38. A stage of the SDP where a user guide and technical guide are produced






39. Legally binding document defining the problem






40. A type of maintenance used to add new features to a program






41. A loop contained within another loop






42. How well your program operates without stopping due to design faults






43. A type of test data that tests the limits of the expected range of values






44. Involves all the possible sets of test data and all of the program pathways






45. Test data which is within a range that the program should accept






46. A design methodology which begins with writing procedures and blocks of code






47. A type of maintenance used to fix errors in a program






48. Used to count how many times a value appears in a list






49. A type of maintenance used when a program needs to be updated to run on new hardware or software






50. The process of finding and correcting errors in a program







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