Test your basic knowledge |

Software Development

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Changing the software in response to changes in the client's hardware






2. Used to count how many times a value appears in a list






3. Writes code working to a software specification






4. A type of maintenance used to fix errors in a program






5. Used to enter and edit high level language code






6. An evaluation criterion that determines how easy it is to maintain a program






7. Fixing bugs or mistakes which were not discovered at the testing stage






8. First stage of the SDP concerned with gathering knowledge and understanding the problem






9. A data structure used to store a list of information of the same type






10. A data structure in which data items of the same type are grouped together






11. A way of describing the design of a program eg. pseudocode or structure diagram






12. How easy is the program to use? This is one way to evaluate a program.






13. A loop that repeats instructions until - or while - a condition is met eg - Repeat / Until X > 0






14. Allowing users other than the programmers to test the program






15. A stage of the SDP where a user guide and technical guide are produced






16. Translates a high level language program into object code






17. A loop contained within another loop






18. A programming instruction that returns out a numerical task - e.g. LENGTH or RND or DIV






19. A text-based design notation using ordinary language to define a problem






20. When a program is divided into smallers sections called subprograms






21. Legally binding document defining the problem






22. How easy is the program to read? This is one way to evaluate a program.






23. Test data which is on the boundary of what is acceptable by the program






24. NOT/OR?AND






25. How well your program operates without stopping due to design faults






26. A design methodology which begins with writing procedures and blocks of code






27. Translates and runs a high level language one line at a time






28. Used to find a target value in a full list






29. A document that is produced at the end of the Analysis stage. It is a legal agreement between the client and developer






30. A design notation using boxes linked by arrows showing data flow






31. Involves all the possible sets of test data and all of the program pathways






32. Instructions that can be understood by the computer without the need for translation






33. Software is evaluated for excessive resource use such as memory or backing storage






34. Joining strings together






35. A design notation using different shaped boxes and showing hierarchy






36. The ability of software to cope with errors during execution without crashing






37. A visual representation of the program design such as a Flowchart or Structure Diagram






38. Converts high level code into machine code one line at a time and reports errors as they are found






39. Adding new features to a program and the request and cost of the client






40. An evaluation criterion that assesses if the software can be used on a computer other than the one on which it was designed






41. A stage of SDP that involves the planning of a solution to the problem






42. Test data which should be rejected by the program under test conditions






43. A loop that repeats instructions a set number of times eg - Loop 12 times






44. A data type used to store numbers with a decimal point






45. Secting part of a string






46. Types of data stored by a program including string and integer and real and single






47. Documentation that explains how to operate the software once it has been installed






48. A type of maintenance used when a program needs to be updated to run on new hardware or software






49. Test data which is within a range that the program should accept






50. A textual design notation that looks like a list of steps in English