Test your basic knowledge |

Software Development

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. First stage of the SDP concerned with gathering knowledge and understanding the problem






2. Joining strings together






3. Used to enter and edit high level language code






4. A stage of the SDP where a user guide and technical guide are produced






5. Converts high level code into machine code one line at a time and reports errors as they are found






6. A type of test data that tests a program using expected values within the allowed range






7. A data type used to store more than one character






8. Revisiting or repeating steps in the SDP to improve the solution






9. Pre-defined and tested subprograms which speed up the SDP






10. Used to count how many times a value appears in a list






11. Secting part of a string






12. A type of maintenance used to fix errors in a program






13. Software is evaluated for excessive resource use such as memory or backing storage






14. A loop that repeats instructions until - or while - a condition is met eg - Repeat / Until X > 0






15. Documentation designed for technical personnel that explains how to install software






16. Fixing bugs or mistakes which were not discovered at the testing stage






17. A stage of SDP that involves the planning of a solution to the problem






18. A loop which is carried out a set number of times






19. A data structure used to store a list of information of the same type






20. Testing programs as thoroughly as possible






21. Legally binding document defining the problem






22. An evaluation criterion that determines how easy it is to maintain a program






23. How easy it is for your program to be read by anyone else






24. How well your program operates without stopping due to design faults






25. A way of describing the design of a program eg. pseudocode or structure diagram






26. Types of data stored by a program including string and integer and real and single






27. Interviews company personnel and observes current procedures looking for ways to improve the system






28. The Beta testing stage of the SDP






29. Test data which is within a range that the program should accept






30. Translates and runs a high level language one line at a time






31. An evaluation criterion that assesses if the software can be used on a computer other than the one on which it was designed






32. A type of test data that tests the limits of the expected range of values






33. When a program is divided into smallers sections called subprograms






34. Used to find a target value in a full list






35. Writes code working to a software specification






36. A text-based design notation using ordinary language to define a problem






37. A loop contained within another loop






38. A type of maintenance used when a program needs to be updated to run on new hardware or software






39. Allowing users other than the programmers to test the program






40. A visual representation of the program design such as a Flowchart or Structure Diagram






41. Breaks each step down as far as possible until each step can be turned into a line of code






42. NOT/OR?AND






43. A data type used to store numbers with a decimal point






44. Adding new features to a program and the request and cost of the client






45. A design notation using different shaped boxes and showing hierarchy






46. A data type used to store a single character






47. An area of memory used to store data in a program






48. A design methodology which begins with writing procedures and blocks of code






49. A loop that repeats instructions a set number of times eg - Loop 12 times






50. Used to check that data input is with an acceptable range