Test your basic knowledge |

Software Development

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A type of test data that tests a program using expected values within the allowed range






2. A loop contained within another loop






3. Revisiting or repeating steps in the SDP to improve the solution






4. How well your program operates without stopping due to design faults






5. Joining strings together






6. The movement of data between subprograms and implemented using parameters






7. Documentation that explains how to operate the software once it has been installed






8. A way of describing the design of a program eg. pseudocode or structure diagram






9. Fixing bugs or mistakes which were not discovered at the testing stage






10. Software is evaluated for excessive resource use such as memory or backing storage






11. A data type used to store a single character






12. Test data which is within a range that the program should accept






13. How easy it is for your program to be read by anyone else






14. An evaluation criterion that assesses if the software can be used on a computer other than the one on which it was designed






15. A design methodology which begins with writing procedures and blocks of code






16. A type of test data that tests the limits of the expected range of values






17. When a program is divided into smallers sections called subprograms






18. Documentation designed for technical personnel that explains how to install software






19. An evaluation criterion that determines how easy it is to maintain a program






20. The process of finding and correcting errors in a program






21. How easy is the program to use? This is one way to evaluate a program.






22. Translates and runs a high level language one line at a time






23. A series of actions that you record and then replay to automate tasks.






24. Variables defined only for use in one subprogram






25. Translates a high level language program into object code






26. A type of maintenance used to add new features to a program






27. The Beta testing stage of the SDP






28. A data type used to store numbers with a decimal point






29. Used to count how many times a value appears in a list






30. An area of memory used to store data in a program






31. A document that is produced at the end of the Analysis stage. It is a legal agreement between the client and developer






32. Pre-defined and tested subprograms which speed up the SDP






33. Involves all the possible sets of test data and all of the program pathways






34. Used to check that data input is with an acceptable range






35. A programmung language that uses english like statements. Must be translated into machine code






36. A type of maintenance used when a program needs to be updated to run on new hardware or software






37. A data type used to store whole numbers






38. Converts high level code into machine code in a single operation and reports all errors at the end






39. Instructions that can be understood by the computer without the need for translation






40. NOT/OR?AND






41. Allowing users other than the programmers to test the program






42. A programming instruction that returns out a numerical task - e.g. LENGTH or RND or DIV






43. A stage of SDP that involves the planning of a solution to the problem






44. Converts high level code into machine code one line at a time and reports errors as they are found






45. Legally binding document defining the problem






46. High Level Code is converted into Machine Code






47. Used to enter and edit high level language code






48. A visual representation of the program design such as a Flowchart or Structure Diagram






49. A data structure used to store a list of information of the same type






50. Types of data stored by a program including string and integer and real and single