Test your basic knowledge |

Software Development

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Writes code working to a software specification






2. A design notation using boxes linked by arrows showing data flow






3. How easy is the program to read? This is one way to evaluate a program.






4. Test data which is on the boundary of what is acceptable by the program






5. A type of test data that tests a program using expected values within the allowed range






6. The Beta testing stage of the SDP






7. Does the program do what it was meant to do? This is one way to evaluate a program.






8. Secting part of a string






9. Fixing bugs or mistakes which were not discovered at the testing stage






10. A data type used to store numbers with a decimal point






11. A data type used to store a single character






12. Revisiting or repeating steps in the SDP to improve the solution






13. An evaluation criterion that determines how easy it is to maintain a program






14. A stage of the SDP where a user guide and technical guide are produced






15. Breaks each step down as far as possible until each step can be turned into a line of code






16. Pre-defined and tested subprograms which speed up the SDP






17. A programmung language that uses english like statements. Must be translated into machine code






18. The process of finding and correcting errors in a program






19. First stage of the SDP concerned with gathering knowledge and understanding the problem






20. Test data which should be rejected by the program under test conditions






21. A loop that repeats instructions a set number of times eg - Loop 12 times






22. A way of describing the design of a program eg. pseudocode or structure diagram






23. Testing programs as thoroughly as possible






24. In charge of the whole software development process






25. The movement of data between subprograms and implemented using parameters






26. Allowing users other than the programmers to test the program






27. Variables defined only for use in one subprogram






28. A visual representation of the program design such as a Flowchart or Structure Diagram






29. The ability of software to cope with errors during execution without crashing






30. An area of memory used to store data in a program






31. A data type used to store more than one character






32. Adding new features to a program and the request and cost of the client






33. How well your program operates without stopping due to design faults






34. A document that is produced at the end of the Analysis stage. It is a legal agreement between the client and developer






35. A loop that repeats instructions until - or while - a condition is met eg - Repeat / Until X > 0






36. A type of maintenance used to add new features to a program






37. Used to check that data input is with an acceptable range






38. Types of data stored by a program including string and integer and real and single






39. Involves all the possible sets of test data and all of the program pathways






40. Used to find a target value in a full list






41. Joining strings together






42. Documentation designed for technical personnel that explains how to install software






43. A programming instruction that returns out a numerical task - e.g. LENGTH or RND or DIV






44. A data structure used to store a list of information of the same type






45. Instructions that can be understood by the computer without the need for translation






46. A series of actions that you record and then replay to automate tasks.






47. Translates a high level language program into object code






48. Legally binding document defining the problem






49. A design methodology which begins with writing procedures and blocks of code






50. A type of maintenance used when a program needs to be updated to run on new hardware or software