Test your basic knowledge |

Software Development

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Changing the software in response to changes in the client's hardware






2. Documentation designed for technical personnel that explains how to install software






3. Converts high level code into machine code one line at a time and reports errors as they are found






4. A type of maintenance used to add new features to a program






5. Instructions that can be understood by the computer without the need for translation






6. A loop which is carried out a set number of times






7. Used to check that data input is with an acceptable range






8. How easy it is for your program to be read by anyone else






9. A way of describing the design of a program eg. pseudocode or structure diagram






10. Testing programs as thoroughly as possible






11. Types of data stored by a program including string and integer and real and single






12. Test data which is on the boundary of what is acceptable by the program






13. A programmung language that uses english like statements. Must be translated into machine code






14. Documentation that explains how to operate the software once it has been installed






15. Breaks each step down as far as possible until each step can be turned into a line of code






16. A data type used to store more than one character






17. Writes code working to a software specification






18. A data type used to store whole numbers






19. A type of maintenance used to fix errors in a program






20. The movement of data between subprograms and implemented using parameters






21. A text-based design notation using ordinary language to define a problem






22. A document that is produced at the end of the Analysis stage. It is a legal agreement between the client and developer






23. The process of finding and correcting errors in a program






24. How easy is the program to read? This is one way to evaluate a program.






25. Allowing users other than the programmers to test the program






26. Used to count how many times a value appears in a list






27. A loop that repeats instructions until - or while - a condition is met eg - Repeat / Until X > 0






28. A loop contained within another loop






29. The ability of software to cope with errors during execution without crashing






30. Adding new features to a program and the request and cost of the client






31. In charge of the whole software development process






32. Software is evaluated for excessive resource use such as memory or backing storage






33. A data type used to store a single character






34. A design methodology which begins with writing procedures and blocks of code






35. Used to find a target value in a full list






36. A programming instruction that returns out a numerical task - e.g. LENGTH or RND or DIV






37. A design notation using different shaped boxes and showing hierarchy






38. Legally binding document defining the problem






39. A series of actions that you record and then replay to automate tasks.






40. A data structure used to store a list of information of the same type






41. A type of test data that tests a program for values outwith the expected range






42. Fixing bugs or mistakes which were not discovered at the testing stage






43. The Beta testing stage of the SDP






44. A design notation using boxes linked by arrows showing data flow






45. Used to enter and edit high level language code






46. A type of test data that tests a program using expected values within the allowed range






47. A visual representation of the program design such as a Flowchart or Structure Diagram






48. An area of memory used to store data in a program






49. A type of test data that tests the limits of the expected range of values






50. An evaluation criterion that determines how easy it is to maintain a program