Test your basic knowledge |

Software Development

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Does the program do what it was meant to do? This is one way to evaluate a program.






2. Instructions that can be understood by the computer without the need for translation






3. An evaluation criterion that assesses if the software can be used on a computer other than the one on which it was designed






4. The movement of data between subprograms and implemented using parameters






5. A type of maintenance used to add new features to a program






6. A type of test data that tests a program using expected values within the allowed range






7. How easy is the program to read? This is one way to evaluate a program.






8. Variables defined only for use in one subprogram






9. Used to enter and edit high level language code






10. A loop that repeats instructions until - or while - a condition is met eg - Repeat / Until X > 0






11. A text-based design notation using ordinary language to define a problem






12. Documentation that explains how to operate the software once it has been installed






13. A type of maintenance used when a program needs to be updated to run on new hardware or software






14. Converts high level code into machine code one line at a time and reports errors as they are found






15. A programming instruction that returns out a numerical task - e.g. LENGTH or RND or DIV






16. Interviews company personnel and observes current procedures looking for ways to improve the system






17. A way of describing the design of a program eg. pseudocode or structure diagram






18. Documentation designed for technical personnel that explains how to install software






19. A data type used to store more than one character






20. A design notation using different shaped boxes and showing hierarchy






21. Used to count how many times a value appears in a list






22. A type of test data that tests a program for values outwith the expected range






23. A data structure in which data items of the same type are grouped together






24. A stage of SDP that involves the planning of a solution to the problem






25. Legally binding document defining the problem






26. Pre-defined and tested subprograms which speed up the SDP






27. A series of actions that you record and then replay to automate tasks.






28. A type of test data that tests the limits of the expected range of values






29. A design methodology which begins with writing procedures and blocks of code






30. A data type used to store a single character






31. A document that is produced at the end of the Analysis stage. It is a legal agreement between the client and developer






32. How easy is the program to use? This is one way to evaluate a program.






33. Test data which is within a range that the program should accept






34. A loop which is carried out a set number of times






35. A data structure used to store a list of information of the same type






36. The process of finding and correcting errors in a program






37. A design notation using boxes linked by arrows showing data flow






38. When a program is divided into smallers sections called subprograms






39. Breaks each step down as far as possible until each step can be turned into a line of code






40. A type of maintenance used to fix errors in a program






41. How easy it is for your program to be read by anyone else






42. Allowing users other than the programmers to test the program






43. Involves all the possible sets of test data and all of the program pathways






44. Secting part of a string






45. An evaluation criterion that determines how easy it is to maintain a program






46. An area of memory used to store data in a program






47. Fixing bugs or mistakes which were not discovered at the testing stage






48. Changing the software in response to changes in the client's hardware






49. Translates a high level language program into object code






50. A data type used to store whole numbers