Test your basic knowledge |

Software Development

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An evaluation criterion that determines how easy it is to maintain a program






2. Converts high level code into machine code in a single operation and reports all errors at the end






3. Secting part of a string






4. A type of maintenance used to add new features to a program






5. How easy is the program to read? This is one way to evaluate a program.






6. The movement of data between subprograms and implemented using parameters






7. A design notation using different shaped boxes and showing hierarchy






8. Test data which should be rejected by the program under test conditions






9. Types of data stored by a program including string and integer and real and single






10. A textual design notation that looks like a list of steps in English






11. Pre-defined and tested subprograms which speed up the SDP






12. A programming instruction that returns out a numerical task - e.g. LENGTH or RND or DIV






13. Testing programs as thoroughly as possible






14. A data type used to store a single character






15. In charge of the whole software development process






16. Documentation that explains how to operate the software once it has been installed






17. A document that is produced at the end of the Analysis stage. It is a legal agreement between the client and developer






18. How easy is the program to use? This is one way to evaluate a program.






19. When a program is divided into smallers sections called subprograms






20. An area of memory used to store data in a program






21. A loop that repeats instructions a set number of times eg - Loop 12 times






22. Translates and runs a high level language one line at a time






23. Revisiting or repeating steps in the SDP to improve the solution






24. Software is evaluated for excessive resource use such as memory or backing storage






25. First stage of the SDP concerned with gathering knowledge and understanding the problem






26. A design methodology which begins with writing procedures and blocks of code






27. The process of finding and correcting errors in a program






28. A data structure in which data items of the same type are grouped together






29. How well your program operates without stopping due to design faults






30. A programmung language that uses english like statements. Must be translated into machine code






31. Does the program do what it was meant to do? This is one way to evaluate a program.






32. A data type used to store whole numbers






33. A data structure used to store a list of information of the same type






34. Used to check that data input is with an acceptable range






35. An evaluation criterion that assesses if the software can be used on a computer other than the one on which it was designed






36. A type of maintenance used when a program needs to be updated to run on new hardware or software






37. Allowing users other than the programmers to test the program






38. Test data which is on the boundary of what is acceptable by the program






39. Interviews company personnel and observes current procedures looking for ways to improve the system






40. A type of test data that tests a program using expected values within the allowed range






41. The Beta testing stage of the SDP






42. Writes code working to a software specification






43. Adding new features to a program and the request and cost of the client






44. Breaks each step down as far as possible until each step can be turned into a line of code






45. A series of actions that you record and then replay to automate tasks.






46. Converts high level code into machine code one line at a time and reports errors as they are found






47. A text-based design notation using ordinary language to define a problem






48. A design notation using boxes linked by arrows showing data flow






49. A type of test data that tests a program for values outwith the expected range






50. Involves all the possible sets of test data and all of the program pathways