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Software Development

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A type of test data that tests the limits of the expected range of values






2. Test data which should be rejected by the program under test conditions






3. A type of test data that tests a program using expected values within the allowed range






4. Changing the software in response to changes in the client's hardware






5. An area of memory used to store data in a program






6. Legally binding document defining the problem






7. A data type used to store numbers with a decimal point






8. The Beta testing stage of the SDP






9. A textual design notation that looks like a list of steps in English






10. Converts high level code into machine code one line at a time and reports errors as they are found






11. How easy is the program to use? This is one way to evaluate a program.






12. Used to find a target value in a full list






13. Fixing bugs or mistakes which were not discovered at the testing stage






14. When a program is divided into smallers sections called subprograms






15. An evaluation criterion that determines how easy it is to maintain a program






16. A type of test data that tests a program for values outwith the expected range






17. Used to count how many times a value appears in a list






18. Translates and runs a high level language one line at a time






19. NOT/OR?AND






20. High Level Code is converted into Machine Code






21. Types of data stored by a program including string and integer and real and single






22. A loop that repeats instructions a set number of times eg - Loop 12 times






23. The process of finding and correcting errors in a program






24. Test data which is within a range that the program should accept






25. A way of describing the design of a program eg. pseudocode or structure diagram






26. Writes code working to a software specification






27. Converts high level code into machine code in a single operation and reports all errors at the end






28. Pre-defined and tested subprograms which speed up the SDP






29. In charge of the whole software development process






30. A series of actions that you record and then replay to automate tasks.






31. Test data which is on the boundary of what is acceptable by the program






32. A design methodology which begins with writing procedures and blocks of code






33. A programmung language that uses english like statements. Must be translated into machine code






34. A design notation using boxes linked by arrows showing data flow






35. A loop contained within another loop






36. The ability of software to cope with errors during execution without crashing






37. Involves all the possible sets of test data and all of the program pathways






38. How easy it is for your program to be read by anyone else






39. Does the program do what it was meant to do? This is one way to evaluate a program.






40. How easy is the program to read? This is one way to evaluate a program.






41. Used to enter and edit high level language code






42. A data type used to store a single character






43. A data type used to store more than one character






44. Adding new features to a program and the request and cost of the client






45. A loop which is carried out a set number of times






46. A type of maintenance used to add new features to a program






47. The movement of data between subprograms and implemented using parameters






48. A data type used to store whole numbers






49. A data structure in which data items of the same type are grouped together






50. Translates a high level language program into object code







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