Test your basic knowledge |

Software Development

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A type of maintenance used when a program needs to be updated to run on new hardware or software






2. A type of maintenance used to add new features to a program






3. Involves all the possible sets of test data and all of the program pathways






4. A type of maintenance used to fix errors in a program






5. A data type used to store more than one character






6. Secting part of a string






7. A design methodology which begins with writing procedures and blocks of code






8. Revisiting or repeating steps in the SDP to improve the solution






9. A data type used to store numbers with a decimal point






10. Adding new features to a program and the request and cost of the client






11. How easy it is for your program to be read by anyone else






12. A type of test data that tests a program using expected values within the allowed range






13. When a program is divided into smallers sections called subprograms






14. In charge of the whole software development process






15. Changing the software in response to changes in the client's hardware






16. Fixing bugs or mistakes which were not discovered at the testing stage






17. Joining strings together






18. A stage of SDP that involves the planning of a solution to the problem






19. How well your program operates without stopping due to design faults






20. A loop that repeats instructions until - or while - a condition is met eg - Repeat / Until X > 0






21. Translates and runs a high level language one line at a time






22. Breaks each step down as far as possible until each step can be turned into a line of code






23. First stage of the SDP concerned with gathering knowledge and understanding the problem






24. Legally binding document defining the problem






25. Instructions that can be understood by the computer without the need for translation






26. An area of memory used to store data in a program






27. Used to enter and edit high level language code






28. Translates a high level language program into object code






29. A programmung language that uses english like statements. Must be translated into machine code






30. A loop which is carried out a set number of times






31. Used to count how many times a value appears in a list






32. Variables defined only for use in one subprogram






33. Documentation that explains how to operate the software once it has been installed






34. How easy is the program to read? This is one way to evaluate a program.






35. Allowing users other than the programmers to test the program






36. A data type used to store a single character






37. A way of describing the design of a program eg. pseudocode or structure diagram






38. Used to check that data input is with an acceptable range






39. Documentation designed for technical personnel that explains how to install software






40. A document that is produced at the end of the Analysis stage. It is a legal agreement between the client and developer






41. Converts high level code into machine code in a single operation and reports all errors at the end






42. Used to find a target value in a full list






43. A text-based design notation using ordinary language to define a problem






44. A loop that repeats instructions a set number of times eg - Loop 12 times






45. A loop contained within another loop






46. The Beta testing stage of the SDP






47. A design notation using different shaped boxes and showing hierarchy






48. A visual representation of the program design such as a Flowchart or Structure Diagram






49. Converts high level code into machine code one line at a time and reports errors as they are found






50. The movement of data between subprograms and implemented using parameters