Test your basic knowledge |

Software Development

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The process of finding and correcting errors in a program






2. Test data which should be rejected by the program under test conditions






3. A data type used to store numbers with a decimal point






4. Variables defined only for use in one subprogram






5. Used to check that data input is with an acceptable range






6. How easy is the program to use? This is one way to evaluate a program.






7. A type of test data that tests a program for values outwith the expected range






8. The ability of software to cope with errors during execution without crashing






9. A way of describing the design of a program eg. pseudocode or structure diagram






10. Converts high level code into machine code one line at a time and reports errors as they are found






11. A document that is produced at the end of the Analysis stage. It is a legal agreement between the client and developer






12. Adding new features to a program and the request and cost of the client






13. First stage of the SDP concerned with gathering knowledge and understanding the problem






14. Documentation designed for technical personnel that explains how to install software






15. In charge of the whole software development process






16. How easy is the program to read? This is one way to evaluate a program.






17. A text-based design notation using ordinary language to define a problem






18. Allowing users other than the programmers to test the program






19. An evaluation criterion that determines how easy it is to maintain a program






20. Used to enter and edit high level language code






21. Types of data stored by a program including string and integer and real and single






22. An evaluation criterion that assesses if the software can be used on a computer other than the one on which it was designed






23. A data type used to store whole numbers






24. A loop which is carried out a set number of times






25. A stage of the SDP where a user guide and technical guide are produced






26. Legally binding document defining the problem






27. An area of memory used to store data in a program






28. A type of maintenance used when a program needs to be updated to run on new hardware or software






29. Secting part of a string






30. Fixing bugs or mistakes which were not discovered at the testing stage






31. A data type used to store more than one character






32. A textual design notation that looks like a list of steps in English






33. Changing the software in response to changes in the client's hardware






34. How easy it is for your program to be read by anyone else






35. A loop contained within another loop






36. How well your program operates without stopping due to design faults






37. A data type used to store a single character






38. Test data which is within a range that the program should accept






39. A design notation using boxes linked by arrows showing data flow






40. Used to count how many times a value appears in a list






41. Writes code working to a software specification






42. A type of test data that tests the limits of the expected range of values






43. Translates and runs a high level language one line at a time






44. A type of maintenance used to add new features to a program






45. A data structure used to store a list of information of the same type






46. Joining strings together






47. A design methodology which begins with writing procedures and blocks of code






48. NOT/OR?AND






49. Testing programs as thoroughly as possible






50. A data structure in which data items of the same type are grouped together