Test your basic knowledge |

Software Development

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Legally binding document defining the problem






2. A design methodology which begins with writing procedures and blocks of code






3. First stage of the SDP concerned with gathering knowledge and understanding the problem






4. Changing the software in response to changes in the client's hardware






5. A data type used to store a single character






6. The Beta testing stage of the SDP






7. Translates a high level language program into object code






8. Variables defined only for use in one subprogram






9. Used to check that data input is with an acceptable range






10. Used to find a target value in a full list






11. A type of test data that tests a program using expected values within the allowed range






12. The process of finding and correcting errors in a program






13. A stage of the SDP where a user guide and technical guide are produced






14. Testing programs as thoroughly as possible






15. In charge of the whole software development process






16. Test data which is within a range that the program should accept






17. A visual representation of the program design such as a Flowchart or Structure Diagram






18. A textual design notation that looks like a list of steps in English






19. A type of test data that tests a program for values outwith the expected range






20. Does the program do what it was meant to do? This is one way to evaluate a program.






21. Test data which is on the boundary of what is acceptable by the program






22. The movement of data between subprograms and implemented using parameters






23. Secting part of a string






24. A programming instruction that returns out a numerical task - e.g. LENGTH or RND or DIV






25. A loop that repeats instructions until - or while - a condition is met eg - Repeat / Until X > 0






26. NOT/OR?AND






27. A way of describing the design of a program eg. pseudocode or structure diagram






28. Instructions that can be understood by the computer without the need for translation






29. A type of maintenance used to add new features to a program






30. Adding new features to a program and the request and cost of the client






31. Documentation that explains how to operate the software once it has been installed






32. Involves all the possible sets of test data and all of the program pathways






33. A data type used to store whole numbers






34. An evaluation criterion that assesses if the software can be used on a computer other than the one on which it was designed






35. An area of memory used to store data in a program






36. Documentation designed for technical personnel that explains how to install software






37. Joining strings together






38. Pre-defined and tested subprograms which speed up the SDP






39. A data type used to store numbers with a decimal point






40. A loop which is carried out a set number of times






41. How easy is the program to use? This is one way to evaluate a program.






42. Converts high level code into machine code one line at a time and reports errors as they are found






43. Revisiting or repeating steps in the SDP to improve the solution






44. Used to count how many times a value appears in a list






45. Types of data stored by a program including string and integer and real and single






46. The ability of software to cope with errors during execution without crashing






47. Breaks each step down as far as possible until each step can be turned into a line of code






48. Test data which should be rejected by the program under test conditions






49. A design notation using different shaped boxes and showing hierarchy






50. How easy it is for your program to be read by anyone else