Test your basic knowledge |

Software Development

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A design notation using boxes linked by arrows showing data flow






2. A programming instruction that returns out a numerical task - e.g. LENGTH or RND or DIV






3. A data type used to store a single character






4. Pre-defined and tested subprograms which speed up the SDP






5. A type of maintenance used when a program needs to be updated to run on new hardware or software






6. Test data which is on the boundary of what is acceptable by the program






7. The movement of data between subprograms and implemented using parameters






8. Translates and runs a high level language one line at a time






9. Writes code working to a software specification






10. A data structure used to store a list of information of the same type






11. Does the program do what it was meant to do? This is one way to evaluate a program.






12. An area of memory used to store data in a program






13. A text-based design notation using ordinary language to define a problem






14. Converts high level code into machine code in a single operation and reports all errors at the end






15. Converts high level code into machine code one line at a time and reports errors as they are found






16. How easy is the program to use? This is one way to evaluate a program.






17. NOT/OR?AND






18. A data type used to store more than one character






19. A type of maintenance used to add new features to a program






20. A visual representation of the program design such as a Flowchart or Structure Diagram






21. Revisiting or repeating steps in the SDP to improve the solution






22. When a program is divided into smallers sections called subprograms






23. Adding new features to a program and the request and cost of the client






24. Used to enter and edit high level language code






25. Breaks each step down as far as possible until each step can be turned into a line of code






26. A series of actions that you record and then replay to automate tasks.






27. Legally binding document defining the problem






28. In charge of the whole software development process






29. A loop that repeats instructions a set number of times eg - Loop 12 times






30. A stage of SDP that involves the planning of a solution to the problem






31. A programmung language that uses english like statements. Must be translated into machine code






32. Translates a high level language program into object code






33. A type of maintenance used to fix errors in a program






34. A design methodology which begins with writing procedures and blocks of code






35. Test data which should be rejected by the program under test conditions






36. The ability of software to cope with errors during execution without crashing






37. A data type used to store whole numbers






38. A loop that repeats instructions until - or while - a condition is met eg - Repeat / Until X > 0






39. Variables defined only for use in one subprogram






40. Used to check that data input is with an acceptable range






41. Test data which is within a range that the program should accept






42. Interviews company personnel and observes current procedures looking for ways to improve the system






43. A data structure in which data items of the same type are grouped together






44. How easy is the program to read? This is one way to evaluate a program.






45. A design notation using different shaped boxes and showing hierarchy






46. Testing programs as thoroughly as possible






47. The process of finding and correcting errors in a program






48. How well your program operates without stopping due to design faults






49. A type of test data that tests the limits of the expected range of values






50. A data type used to store numbers with a decimal point