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Software Engineering Principles
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Subjects
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engineering
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it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
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Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. What is stepwise refinement?
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2. What is implementing a test plan?
The discipline devoted to the design - production - and maintenance of computer programs that are developed on time and within cost estimates - using tools that help to manage the size and complexity of the resulting software products.
Running the program with the test cases listed in the test plan.
The double colon operator (::).
(1) It works (2) It can be modified without excessive time and effort (3) It is reusable (4) It is completed on time and within budget
3. What is metric- based testing?
Testing based on measurable factors.
C++ classes promote information hiding. You can declare private functions and private variables that don't need to be accessable to use the class.
A special function that can be used in top- down testing to stand in for a lower- level function.
Also called robustness. The ability of a program to recover following an error; the ability of a program to continue to operate within its environment.
4. What is an object?
Used to specify - visualize - construct - and document the components of a software system. This is particularly well suited for modeling object- oriented designs. The diagrams represent another form of abstraction.
Tracing an execution of a design or program on paper.
Also called a class. The description of a group of objects with similar properties and behaviors; a pattern for creating individual objects.
Also called an object. The description of a group of objects with similar properties and behaviors; a pattern for creating individual objects.
5. What is maintenance?
Making changes to fix operational errors and to add or modify the function of the program.
Re- execution of program tests after modifications have been made to ensure that the program still works correctly.
A program that sets up the testing environment by declaring and assigning initial values to variables - then calls the subprogram to be tested.
The approach in which the details come first. After the detailed components are identified and designed - they are brought together into increasingly higher- level components.
6. What is an algorithm?
Also called an object. The description of a group of objects with similar properties and behaviors; a pattern for creating individual objects.
A logical set of discrete steps that describes a complete solution to a given problem - computable in a finite amount of time.
The program's inputs and outputs should be readable and understandable to users.
These tools are text editors - compilers - assemblers - operating systems - and debugging programs. (p5)
7. Explain the phrase 'life- cycle verification.'
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8. What is a stub?
These tools are text editors - compilers - assemblers - operating systems - and debugging programs. (p5)
A special function that can be used in top- down testing to stand in for a lower- level function.
Also called white- box testing. Testing a program or function based on covering all the statements - branches - or paths of code.
The double colon operator (::).
9. What are preconditions?
A cohesive system subunit that performs a share of the work.
Assertions that must be true on entry into an operation or function for the postconditions to be guaranteed.
A statement of what is to be provided by a computer system or software product.
Testing performed to integrate program modules that have already been independently unit tested.
10. What is integration testing?
A logical proposition that can be true or false.
Also called robustness. The ability of a program to recover following an error; the ability of a program to continue to operate within its environment.
To 'do it right' to meet its requirements.
Testing performed to integrate program modules that have already been independently unit tested.
11. Give a specific C++ language attribute that supports information hiding.
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12. What is abstraction?
Research has shown that the sooner you detect an error - the lest costly it will be to fix it. catching an error near the end of the software life cycle can be 100 times more costly that catching it at the beginning.
Tracing an execution of a design or program on paper.
A model of a complex system that includes only the details essential to the perspective of the viewer of the system.
The process of executing a program with data sets designed to discover errors.
13. What is requirements specification?
The process of determining the degree to which a software product fulfills its specifications.
Coding a program in a computer language.
Specifying what the program must do (the functional requirements) and the constraints on the solution approach (non - functional requirements - such as what language to use).
A statement of what is to be provided by a computer system or software product.
14. What is round- trip gestalt design?
Running the program with the test cases listed in the test plan.
Testing a program or function based on the possible input values - treating the code as a 'black box.'
Defines the stepwise refinement approach to object- oriented design suggested by Grady Booch. First - the tangible items and events in the problem domain are identified and assigned to candidate classes and objects. Next - the external properties and
A notational tool that helps us determine our initial designs. CRC cards always contain information about the class name - responsibilities of the class and collaborations. CRC cards are great tools for refining an object- oriented design - especiall
15. Explain what we mean by 'ideaware'.
C++ classes promote information hiding. You can declare private functions and private variables that don't need to be accessable to use the class.
Running the program with the test cases listed in the test plan.
(1) It works (2) It can be modified without excessive time and effort (3) It is reusable (4) It is completed on time and within budget
A shared body of knowledge.
16. What is operation?
The functional domain consists of the whole numbers from 0 to 100.
Actually using the program.
A verification method in which one member of a team reads the program or design line by line and the other members point out errors.
Understanding the nature of the problem to be solved.
17. What is the extraction operator?
Two greater than symbols [>>].
A model of a complex system that includes only the details essential to the perspective of the viewer of the system.
An unusual - generally unpredictable event - detectable by software or hardware - that requires special processing; the event may or may not be erroneous.
To 'do everything' specified to meet its requirements.
18. What is unit testing?
Testing a module or function by itself.
Understanding the nature of the problem to be solved.
Making changes to fix operational errors and to add or modify the function of the program.
A statement of what is to be provided by a computer system or software product.
19. What is testing and verification?
Detecting and fixing errors and demonstrating the correctness of the program.
Simple statements like do this - then do this - then do that.
Two greater than symbols [>>].
A detailed description of the function - inputs - processing - outputs - and special requirements of a software product; it provides the information needed to design and implement the program.
20. What is statement coverage?
When every statement in the program is executed at least once.
Defines the stepwise refinement approach to object- oriented design suggested by Grady Booch. First - the tangible items and events in the problem domain are identified and assigned to candidate classes and objects. Next - the external properties and
Two greater than symbols [>>].
When you create your code - you break the problem into units called modules. Unit testing tests each individual module by itself. Later - you combine the working units together. Integration testing tests the group of units to see if they work togethe
21. What is problem analysis?
A combination of branches that might be traversed when a program or function is executed.
Understanding the nature of the problem to be solved.
This is the idea that program verification activities can be performed throughout the program's life cycle - not just by testing the program after it is coded.
Also called white- box testing. Testing a program or function based on covering all the statements - branches - or paths of code.
22. What does correct mean?
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23. What are postconditions?
This program design approach encourages programming in logical action units - called functions. The main module of the design becomes the main program (also called the main function) - and subsections develop into functions. This is top- down stepwis
A code segment that is not always executed; for example - a switch statement has as many branches as there are case labels.
Making changes to fix operational errors and to add or modify the function of the program.
Assertions that state what results are expected at the exit of an operation or function - assuming that the preconditions are true.
24. Differentiate between unit testing and integration testing.
(1) It works (2) It can be modified without excessive time and effort (3) It is reusable (4) It is completed on time and within budget
Assertions that must be true on entry into an operation or function for the postconditions to be guaranteed.
Unit testing is the testing of a single unit of the program (for instance - a function). Integration testing is the testing of groups of already tested units to make sure that they interact correctly and that the whole program works according to its
It is possible to carry out exhaustive data coverage for this program.
25. What is a module?
The process of determining the degree to which a software product fulfills its specifications.
Two greater than symbols [>>].
A cohesive system subunit that performs a share of the work.
The practice of only showing the information necessary for a user level and hiding the rest of the information. this makes programming in teams easier because you can see the big picture easier. Also - the programmer does not have to worry if the imp
26. What is the relationship between the cost of error correction in software development and where/when errors are detected in terms of the software life cycle?
The set of valid input data for a program or function.
The process of testing the system in its real environment with real data.
Research has shown that the sooner you detect an error - the lest costly it will be to fix it. catching an error near the end of the software life cycle can be 100 times more costly that catching it at the beginning.
A model of a complex system that includes only the details essential to the perspective of the viewer of the system.
27. What is a class?
A combination of branches that might be traversed when a program or function is executed.
A verification method in which one member of a team reads the program or design line by line and the other members point out errors.
Also called an object. The description of a group of objects with similar properties and behaviors; a pattern for creating individual objects.
The ability of a program to recover following an error; the ability of a program to continue to operate within its environment.
28. What are the goals of quality software?
This program design approach encourages programming in logical action units - called functions. The main module of the design becomes the main program (also called the main function) - and subsections develop into functions. This is top- down stepwis
(1) It works (2) It can be modified without excessive time and effort (3) It is reusable (4) It is completed on time and within budget
The approach in which the details come first. After the detailed components are identified and designed - they are brought together into increasingly higher- level components.
(1) Wasted programmer/planning hours (2) Wasted dollars (salaries - etc) (3) More difficult for a new programmer to fix - not the creator
29. A program is to read in a numeric score (0 to 100) and display an appropriate letter grade (A - B - C - D - or F). Devise a test plan for this program.
A program that sets up the testing environment by declaring and assigning initial values to variables - then calls the subprogram to be tested.
Actually using the program.
Detecting and fixing errors and demonstrating the correctness of the program.
[Input] All values from 1 to 100. [Expected Output] For input 0-59 => F. For input 60-69 => D. For input 70-79 => C. For input 80-89 => B. For input 90-100 => A.
30. What is program verification?
The process of determining the degree to which a software product fulfills its specifications.
A combination of branches that might be traversed when a program or function is executed.
A shared body of knowledge.
A detailed description of the function - inputs - processing - outputs - and special requirements of a software product; it provides the information needed to design and implement the program.
31. What is functional decomposition?
Detecting and fixing errors and demonstrating the correctness of the program.
A cohesive system subunit that performs a share of the work.
This program design approach encourages programming in logical action units - called functions. The main module of the design becomes the main program (also called the main function) - and subsections develop into functions. This is top- down stepwis
Re- execution of program tests after modifications have been made to ensure that the program still works correctly.
32. What is regression testing?
Re- execution of program tests after modifications have been made to ensure that the program still works correctly.
The double colon operator (::).
Tracing an execution of a design or program on paper.
C++ classes promote information hiding. You can declare private functions and private variables that don't need to be accessable to use the class.
33. What is the software process?
C++ classes promote information hiding. You can declare private functions and private variables that don't need to be accessable to use the class.
The set of valid input data for a program or function.
A standard - integrated set of software engineering tools and techniques used on a project by an organization.
A property when changes within a module do not result in changes in the modules that use it.
34. What is debugging?
The double colon operator (::).
The process of removing known errors.
Defines the stepwise refinement approach to object- oriented design suggested by Grady Booch. First - the tangible items and events in the problem domain are identified and assigned to candidate classes and objects. Next - the external properties and
(1) It works (2) It can be modified without excessive time and effort (3) It is reusable (4) It is completed on time and within budget
35. What is top- down stepwise refinement?
The discipline devoted to the design - production - and maintenance of computer programs that are developed on time and within cost estimates - using tools that help to manage the size and complexity of the resulting software products.
A cohesive system subunit that performs a share of the work.
Testing a module or function by itself.
The approach in which the problem is first broken down into several large parts. Each of these parts is - in turn - divided into sections - the sections are subdivided - and so on. Details are deferred as long as possible.
36. What is white- box testing?
A logical proposition that can be true or false.
Also called clear- box testing. Testing a program or function based on covering all the statements - branches - or paths of code.
The program's inputs and outputs should be readable and understandable to users.
An object is an individual while a class is a description of a group of objects with similar properties and behaviors. Labrador dogs is an example of a class and Maggie is an example of an object.
37. What is the functional domain?
Also called white- box testing. Testing a program or function based on covering all the statements - branches - or paths of code.
The practice of hiding details of a function or data structure with the goal of controlling access to the details of a module or structure.
To 'do everything' specified to meet its requirements.
The set of valid input data for a program or function.
38. What are requirements?
Coding a program in a computer language.
[Input] All values from 1 to 100. [Expected Output] For input 0-59 => F. For input 60-69 => D. For input 70-79 => C. For input 80-89 => B. For input 90-100 => A.
These tools are text editors - compilers - assemblers - operating systems - and debugging programs. (p5)
A statement of what is to be provided by a computer system or software product.
39. What is a hierarchy of tasks?
A shared body of knowledge.
The process of testing the system in its real environment with real data.
A structure of tasks with a main module and subsections.
The practice of hiding details of a function or data structure with the goal of controlling access to the details of a module or structure.
40. What is high- and low- level design?
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41. What is a test plan?
Two greater than symbols [>>].
The approach in which the problem is first broken down into several large parts. Each of these parts is - in turn - divided into sections - the sections are subdivided - and so on. Details are deferred as long as possible.
A document showing the test cases planned for a program or module - their purposes - inputs - expected outputs - and criteria for success.
A special function that can be used in top- down testing to stand in for a lower- level function.
42. What is black- box testing?
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43. What is testing?
Also called an object. The description of a group of objects with similar properties and behaviors; a pattern for creating individual objects.
The process of executing a program with data sets designed to discover errors.
The process of determining the degree to which a software product fulfills its specifications.
Determining exactly what the program must do.
44. What is a software specification?
Simple statements like do this - then do this - then do that.
The process of determining the degree to which a software product fulfills its specifications.
Two greater than symbols [>>].
A detailed description of the function - inputs - processing - outputs - and special requirements of a software product; it provides the information needed to design and implement the program.
45. A program is to read in a numeric score (0 to 100) and display an appropriate letter grade (A - B - C - D - or F). What is the functional domain of this program?
Two greater than symbols [>>].
Recording how the program meets the requirements - from the 'big picture' overview to the detailed design.
The functional domain consists of the whole numbers from 0 to 100.
The process of testing the system in its real environment with real data.
46. Give examples of the relationship between the cost of error correction in software development and when/where errors are detected in terms of the software life cycle.
(1) It works (2) It can be modified without excessive time and effort (3) It is reusable (4) It is completed on time and within budget
(1) Wasted programmer/planning hours (2) Wasted dollars (salaries - etc) (3) More difficult for a new programmer to fix - not the creator
An object is an individual while a class is a description of a group of objects with similar properties and behaviors. Labrador dogs is an example of a class and Maggie is an example of an object.
The practice of only showing the information necessary for a user level and hiding the rest of the information. this makes programming in teams easier because you can see the big picture easier. Also - the programmer does not have to worry if the imp
47. What is an acceptance test?
A statement of what is to be provided by a computer system or software product.
A structure of tasks with a main module and subsections.
The process of testing the system in its real environment with real data.
(1) It works (2) It can be modified without excessive time and effort (3) It is reusable (4) It is completed on time and within budget
48. What does usable mean?
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49. What is the scope resolution operator?
The program's inputs and outputs should be readable and understandable to users.
A shared body of knowledge.
A verification method in which a team performs a manual simulation of the program or design.
The double colon operator (::).
50. A program is to read in a numeric score (0 to 100) and display an appropriate letter grade (A - B - C - D - or F). Is exhaustive data coverage possible for this program?
(1) It works (2) It can be modified without excessive time and effort (3) It is reusable (4) It is completed on time and within budget
A formal definition of the problem your program must solve.
It is possible to carry out exhaustive data coverage for this program.
A verification method in which one member of a team reads the program or design line by line and the other members point out errors.
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