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Software Engineering Vocab

Subjects : engineering, it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Absence of lifecycle






2. The rights governing the ownership and disposition of technology






3. Testing can show the presence but not absence of errors

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4. The rigorousness of the tests that are able to be placed on the code






5. Protecting the embodiment of an idea






6. Semantic- oriented programming. A programming paradigm in which the programmer formulizes the logic of a domain by means of semantic structures






7. A set of rules that define the combinations of symbols that are considered to be correctly structured in a specific programming language. Example: In many programming languages - statements are terminated by a semicolon.






8. Testing that verifies that individual units of source code are working






9. Freezing the state of the source code at a particular point






10. Evaluates upper limits of operational parameters






11. A relationship between objects.






12. Each condition is covered twice (true - false)






13. Models ->code work is done to keep models in sync with code






14. JQuery is a lightweight JavaScript library that emphasizes interaction between JavaScript and HTML.






15. 1st step of requirements gathering






16. A subjective set of rules or guidelines used when writing source code. Example: The use of whitespace to consistently group and space out statements.






17. Part of compiler reads the sequence of characters and outputs a sequence of lexemes.






18. How well your fulfil your requirements






19. Contract between inventor - assignee and state giving a time and geographically limited monopoly






20. (smell) Smell deodorant






21. Executes system in a manner that demands abnormal amounts of resources






22. Description of possible sequences of interactions between a user and the system.






23. (smell) client needs to use one object to get another and then use that one to get another






24. AKA: Object - Entity - or Value - An entity that can be constructed at run - time - passed as a parameter - returned from a subroutine - or assigned into a variable.






25. (smell) A class whose only purpose is to hold data






26. (smell) code is repeated in multiple places






27. Each possible path through the code is covered






28. (smell)class with too many instance variables or too much code






29. (smell) A method using another class more than its own






30. Testing can show the presence but not absence of errors

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31. Representational State Transfer.






32. AKA: Function Constant or Function Literal A function defined - and possibly called - without being bound to an identifier.






33. Testing tactic based on whether inputs and outputs match up for required functionality






34. Verifies that system is protected against improper penetration






35. The things a system must do






36. A powerful motivator for change






37. Ways to express the system's subsystems and their relationship






38. Testing the whole system for functionality






39. An operator used to denote anonymous functions or closures.






40. Diagram outlining the tasks that are going to be performed by the user






41. Testing where modules are combined and tested as a group






42. Reusable - abstract 'blocks' of design






43. The degree to which code is free of defects






44. A way to automatically grade code based on heuristics






45. (smell) Classes using things that should be private in other classes






46. Delaying the creation of an object - calculation of a value or another expensive process until first needed.






47. Figuring out what the requirements are






48. 'single dot rule'






49. A few sentences summarizing a use case






50. Object oriented programming; using objects to solve problems.







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