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Software Engineering Vocab

Subjects : engineering, it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Tasks that a system must be able to perform






2. (smell)class with too many instance variables or too much code






3. The rigorousness of the tests that are able to be placed on the code






4. The degree to which code is free of defects






5. 'single dot rule'






6. Testing can show the presence but not absence of errors

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7. AKA: Function Constant or Function Literal A function defined - and possibly called - without being bound to an identifier.






8. Models ->code work is done to keep models in sync with code






9. Single step in a lifecycle






10. Series of phases through which software is developed






11. A subjective set of rules or guidelines used when writing source code. Example: The use of whitespace to consistently group and space out statements.






12. Verifies that system is protected against improper penetration






13. Absence of lifecycle






14. Formal document outlining a task that needs to be performed on a system






15. Ways to express the system's subsystems and their relationship






16. Derived methods should not assume more or deliver less






17. Freezing the state of the source code at a particular point






18. A set of rules that define the combinations of symbols that are considered to be correctly structured in a specific programming language. Example: In many programming languages - statements are terminated by a semicolon.






19. Small - behaviour- preserving - source- to- source transformation






20. Testing can show the presence but not absence of errors

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21. Description of possible sequences of interactions between a user and the system.






22. People who care about the outcome






23. Delaying the creation of an object - calculation of a value or another expensive process until first needed.






24. 1. A language feature that supports prototype- based programming. 2. Originally: One object relying upon another to provide a specified set of functionalities. 3. In .NET: A way of telling which method to call when an event is triggered






25. Simple Object Access Protocol. Specification for exchanging structured information. Uses XML. Usually relies on other Application Layer protocols (HTTP - SMTP)






26. Force software to fail in order to see how it recovers






27. Test whether or not tasks can be accomplished efficiently by all levels of users






28. 4th step of requirements gathering






29. Approach to team management that splits management up into two people with separate tasks






30. AKA: Lexical Closure or Function Closure - A function together with a referencing environment for the non - local variables of that function. The key aspect of a ______ is variables from outside the function retain there value from the time the closu






31. Protecting the embodiment of an idea






32. Each team member given set of features to work on






33. A design pattern that allows behaviour to be added to an existing object dynamically.






34. The process of attempting to optimise the read performance of a database by adding redundant data or by grouping data






35. (smell) A method using another class more than its own






36. (smell) client needs to use one object to get another and then use that one to get another






37. AKA: Object - Entity - or Value - An entity that can be constructed at run - time - passed as a parameter - returned from a subroutine - or assigned into a variable.






38. A way to automatically grade code based on heuristics






39. Testing designed to uncover regressions (where stuff that used to work doesn't work anymore)






40. Each condition is covered twice (true - false)






41. Diagram used to show how information flows around the system






42. Each possible path through the code is covered






43. (smell) many parameters are being passed into a method






44. One or two paragraphs of text outlining a use case






45. Evaluates upper limits of operational parameters






46. Developing a plan for a product - system or component. 'how' a system should perform a task






47. Semantic- oriented programming. A programming paradigm in which the programmer formulizes the logic of a domain by means of semantic structures






48. Representational State Transfer.






49. Iterative - incremental framework for project management.






50. Lack of errors in code - readability etc






Can you answer 50 questions in 15 minutes?



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