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Software Engineering Vocab

Subjects : engineering, it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Word - logo or symbol used to distinguish one organization's wares and services from another's






2. (smell) One class delegates all of its requests to another class






3. Developing a plan for a product - system or component. 'how' a system should perform a task






4. Protecting the embodiment of an idea






5. Testing tactic based on whether inputs and outputs match up for required functionality






6. Force software to fail in order to see how it recovers






7. An operator used to denote anonymous functions or closures.






8. Test whether or not tasks can be accomplished efficiently by all levels of users






9. Description of possible sequences of interactions between a user and the system.






10. 3rd step of requirements gathering






11. Delaying the creation of an object - calculation of a value or another expensive process until first needed.






12. A subjective set of rules or guidelines used when writing source code. Example: The use of whitespace to consistently group and space out statements.






13. Testing can show the presence but not absence of errors

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14. Lack of errors in code - readability etc






15. A method that initializes a newly instantiated object






16. (smell)class with too many instance variables or too much code






17. Executes system in a manner that demands abnormal amounts of resources






18. A design pattern that allows behaviour to be added to an existing object dynamically.






19. (smell) A class whose only purpose is to hold data






20. (smell) A method using another class more than its own






21. AKA: Lexical Closure or Function Closure - A function together with a referencing environment for the non - local variables of that function. The key aspect of a ______ is variables from outside the function retain there value from the time the closu






22. 'single dot rule'






23. (smell) client needs to use one object to get another and then use that one to get another






24. (smell) many parameters are being passed into a method






25. (smell) method has too many statements - loops or variables






26. Testing that verifies that individual units of source code are working






27. Formal testing against end user specifications






28. A computer program that divides code up into functional components






29. Iterative - incremental framework for project management.






30. Testing can show the presence but not absence of errors

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31. Single step in a lifecycle






32. Reusable - abstract 'blocks' of design






33. Testing where modules are combined and tested as a group






34. Absence of lifecycle






35. AKA: Object - Entity - or Value - An entity that can be constructed at run - time - passed as a parameter - returned from a subroutine - or assigned into a variable.






36. AKA: Function Constant or Function Literal A function defined - and possibly called - without being bound to an identifier.






37. Testing tactic that looks at all ways that data can flow through the code






38. 2nd step of requirements gathering






39. Testing the whole system for functionality






40. (smell) If a set of variables are used together in multiple places






41. How well your fulfil your requirements






42. The degree to which code is free of defects






43. Test cases made -> code compiles -> make code pass






44. Part of compiler reads the sequence of characters and outputs a sequence of lexemes.






45. JQuery is a lightweight JavaScript library that emphasizes interaction between JavaScript and HTML.






46. Reusable - abstract 'blocks' of design






47. Each possible path through the code is covered






48. Diagram outlining the tasks that are going to be performed by the user






49. The process of eliminating data redundancy by ensuring that tables in a database pertain to a single topic






50. Improve the internal design and implementation of code without affecting external behavior







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