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Software Engineering Vocab

Subjects : engineering, it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Each condition is covered twice (true - false)






2. (smell) If a set of variables are used together in multiple places






3. Executes system in a manner that demands abnormal amounts of resources






4. Absence of lifecycle






5. Delaying the creation of an object - calculation of a value or another expensive process until first needed.






6. Reusable - abstract 'blocks' of design






7. Web Services Description Language. Used to create the XML document that describes the tasks performed by various web services.






8. 3rd step of requirements gathering






9. Figuring out what the requirements are






10. An operator used to denote anonymous functions or closures.






11. A computer program that divides code up into functional components






12. Derived methods should not assume more or deliver less






13. Each team member given set of features to work on






14. Approach to team management that splits management up into two people with separate tasks






15. Ways to express the system's subsystems and their relationship






16. Formal testing against end user specifications






17. Force software to fail in order to see how it recovers






18. Test cases made -> code compiles -> make code pass






19. JQuery is a lightweight JavaScript library that emphasizes interaction between JavaScript and HTML.






20. (smell) method has too many statements - loops or variables






21. One or two paragraphs of text outlining a use case






22. 'single dot rule'






23. 1st step of requirements gathering






24. Testing the whole system for functionality






25. Small - behaviour- preserving - source- to- source transformation






26. Wrote the book Design Patterns: Elements of Reusable Object-Oriented Software.






27. A method that initializes a newly instantiated object






28. Test whether or not tasks can be accomplished efficiently by all levels of users






29. Testing that verifies that individual units of source code are working






30. AKA: Function Constant or Function Literal A function defined - and possibly called - without being bound to an identifier.






31. Evaluates upper limits of operational parameters






32. A design pattern that allows behaviour to be added to an existing object dynamically.






33. (smell)class with too many instance variables or too much code






34. How well your fulfil your requirements






35. Testing where modules are combined and tested as a group






36. A relationship between objects.






37. Verifies that system is protected against improper penetration






38. Models ->code work is done to keep models in sync with code






39. Series of phases through which software is developed






40. (smell) A method using another class more than its own






41. AKA: Object - Entity - or Value - An entity that can be constructed at run - time - passed as a parameter - returned from a subroutine - or assigned into a variable.






42. The rigorousness of the tests that are able to be placed on the code






43. Testing can show the presence but not absence of errors

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44. 2nd step of requirements gathering






45. Constraints on the design due to external factors






46. Recognizable indicator that something may be wrong with code






47. Testing can show the presence but not absence of errors

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48. Degree to which the system meets the specified requirements and development standards






49. Object oriented programming; using objects to solve problems.






50. People who care about the outcome