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Software Engineering Vocab

Subjects : engineering, it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Degree to which the system meets the specified requirements and development standards






2. Test the run - time performance of the system






3. How well your fulfil your requirements






4. A few sentences summarizing a use case






5. (smell) Making one change requires changes in multiple places






6. Testing that verifies that individual units of source code are working






7. (smell) One class delegates all of its requests to another class






8. 'single dot rule'






9. (smell) A class whose only purpose is to hold data






10. The process of eliminating data redundancy by ensuring that tables in a database pertain to a single topic






11. Web Services Description Language. Used to create the XML document that describes the tasks performed by various web services.






12. (smell)class with too many instance variables or too much code






13. Verifies that system is protected against improper penetration






14. Force software to fail in order to see how it recovers






15. Word - logo or symbol used to distinguish one organization's wares and services from another's






16. The rights governing the ownership and disposition of technology






17. Formal testing against end user specifications






18. (smell) many parameters are being passed into a method






19. Single step in a lifecycle






20. Executes system in a manner that demands abnormal amounts of resources






21. Each line of code is covered once






22. AKA: Function Constant or Function Literal A function defined - and possibly called - without being bound to an identifier.






23. Part of compiler reads the sequence of characters and outputs a sequence of lexemes.






24. A relationship between objects.






25. (smell) A method using another class more than its own






26. 3rd step of requirements gathering






27. A way to automatically grade code based on heuristics






28. Reusable - abstract 'blocks' of design






29. Developing a plan for a product - system or component. 'how' a system should perform a task






30. Testing can show the presence but not absence of errors

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31. Derived methods should not assume more or deliver less






32. Diagram outlining the tasks that are going to be performed by the user






33. A subjective set of rules or guidelines used when writing source code. Example: The use of whitespace to consistently group and space out statements.






34. An effective method expressed as a finite list of well- defined instructions for solving a problem.






35. Testing where modules are combined and tested as a group






36. 1st step of requirements gathering






37. Diagram used to show how information flows around the system






38. (smell) code is repeated in multiple places






39. Contract between inventor - assignee and state giving a time and geographically limited monopoly






40. Testing tactic based on whether inputs and outputs match up for required functionality






41. A powerful motivator for change






42. The process of attempting to optimise the read performance of a database by adding redundant data or by grouping data






43. Description of possible sequences of interactions between a user and the system.






44. Test cases made -> code compiles -> make code pass






45. Formal document outlining a task that needs to be performed on a system






46. Iterative - incremental framework for project management.






47. A movement that promotes common formats for data.






48. (smell) method has too many statements - loops or variables






49. Protecting the embodiment of an idea






50. Recognizable indicator that something may be wrong with code







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