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Software Engineering Vocab

Subjects : engineering, it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
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  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Test cases made -> code compiles -> make code pass






2. Lack of errors in code - readability etc






3. Models ->code work is done to keep models in sync with code






4. Small - behaviour- preserving - source- to- source transformation






5. A powerful motivator for change






6. (smell) A method using another class more than its own






7. Testing can show the presence but not absence of errors

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8. Formal testing against end user specifications






9. Testing the whole system for functionality






10. A computer program that divides code up into functional components






11. 1st step of requirements gathering






12. Absence of lifecycle






13. Iterative - incremental framework for project management.






14. Force software to fail in order to see how it recovers






15. Representational State Transfer.






16. Each team member given set of features to work on






17. Object oriented programming; using objects to solve problems.






18. A guess of the ability to complete a task or solve a problem. Typically the possible benefits and risks are considered. Some factors would be benefit of completion - risks of incompletion and costs to approach completion.






19. A few sentences summarizing a use case






20. A movement that promotes common formats for data.






21. Diagram outlining the tasks that are going to be performed by the user






22. Wrote the book Design Patterns: Elements of Reusable Object-Oriented Software.






23. Degree to which the system meets the specified requirements and development standards






24. 1. A language feature that supports prototype- based programming. 2. Originally: One object relying upon another to provide a specified set of functionalities. 3. In .NET: A way of telling which method to call when an event is triggered






25. (smell) If a set of variables are used together in multiple places






26. 'single dot rule'






27. Description of possible sequences of interactions between a user and the system.






28. Diagram used to show how information flows around the system






29. Semantic- oriented programming. A programming paradigm in which the programmer formulizes the logic of a domain by means of semantic structures






30. The degree to which code is free of defects






31. 3rd step of requirements gathering






32. Figuring out what the requirements are






33. The rights governing the ownership and disposition of technology






34. (smell) One class delegates all of its requests to another class






35. Executes system in a manner that demands abnormal amounts of resources






36. Each line of code is covered once






37. A set of rules that define the combinations of symbols that are considered to be correctly structured in a specific programming language. Example: In many programming languages - statements are terminated by a semicolon.






38. 2nd step of requirements gathering






39. AKA: Lexical Closure or Function Closure - A function together with a referencing environment for the non - local variables of that function. The key aspect of a ______ is variables from outside the function retain there value from the time the closu






40. Verifies that system is protected against improper penetration






41. Word - logo or symbol used to distinguish one organization's wares and services from another's






42. Testing that verifies that individual units of source code are working






43. An operator used to denote anonymous functions or closures.






44. Derived methods should not assume more or deliver less






45. Series of phases through which software is developed






46. (smell) A class whose only purpose is to hold data






47. Testing can show the presence but not absence of errors

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48. How well your fulfil your requirements






49. Reusable - abstract 'blocks' of design






50. (smell) code is repeated in multiple places







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