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Software Engineering Vocab

Subjects : engineering, it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Testing the whole system for functionality






2. Recognizable indicator that something may be wrong with code






3. A movement that promotes common formats for data.






4. Simple Object Access Protocol. Specification for exchanging structured information. Uses XML. Usually relies on other Application Layer protocols (HTTP - SMTP)






5. Each line of code is covered once






6. 4th step of requirements gathering






7. An operator used to denote anonymous functions or closures.






8. Iterative - incremental framework for project management.






9. Figuring out what the requirements are






10. Single step in a lifecycle






11. Diagram used to show how information flows around the system






12. A design pattern that allows behaviour to be added to an existing object dynamically.






13. The process of attempting to optimise the read performance of a database by adding redundant data or by grouping data






14. Reusable - abstract 'blocks' of design






15. A powerful motivator for change






16. Representational State Transfer.






17. Comprehensive description of software's intended purpose






18. Testing tactic that looks at all ways that data can flow through the code






19. Testing tactic based on whether inputs and outputs match up for required functionality






20. Testing where modules are combined and tested as a group






21. The rights governing the ownership and disposition of technology






22. An effective method expressed as a finite list of well- defined instructions for solving a problem.






23. One or two paragraphs of text outlining a use case






24. The process of eliminating data redundancy by ensuring that tables in a database pertain to a single topic






25. Semantic- oriented programming. A programming paradigm in which the programmer formulizes the logic of a domain by means of semantic structures






26. Test cases made -> code compiles -> make code pass






27. Object oriented programming; using objects to solve problems.






28. The rigorousness of the tests that are able to be placed on the code






29. How developed code is (testing - documentation etc)






30. Constraints on the design due to external factors






31. Series of phases through which software is developed






32. (smell) Classes using things that should be private in other classes






33. How well your fulfil your requirements






34. (smell)class with too many instance variables or too much code






35. A way to automatically grade code based on heuristics






36. Testing that verifies that individual units of source code are working






37. Techniques for composing objects to form larger structures






38. Each condition is covered twice (true - false)






39. A guess of the ability to complete a task or solve a problem. Typically the possible benefits and risks are considered. Some factors would be benefit of completion - risks of incompletion and costs to approach completion.






40. Formal testing against end user specifications






41. Testing can show the presence but not absence of errors

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42. (smell) code is repeated in multiple places






43. Part of compiler reads the sequence of characters and outputs a sequence of lexemes.






44. Derived methods should not assume more or deliver less






45. AKA: Function Constant or Function Literal A function defined - and possibly called - without being bound to an identifier.






46. (smell) If a set of variables are used together in multiple places






47. Degree to which the system meets the specified requirements and development standards






48. Description of possible sequences of interactions between a user and the system.






49. Each team member given set of features to work on






50. A set of rules that define the combinations of symbols that are considered to be correctly structured in a specific programming language. Example: In many programming languages - statements are terminated by a semicolon.






Can you answer 50 questions in 15 minutes?



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