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Software Engineering Vocab

Subjects : engineering, it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. How well your fulfil your requirements






2. Web Services Description Language. Used to create the XML document that describes the tasks performed by various web services.






3. Reusable - abstract 'blocks' of design






4. Description of possible sequences of interactions between a user and the system.






5. Each team member given set of features to work on






6. (smell) A method using another class more than its own






7. An effective method expressed as a finite list of well- defined instructions for solving a problem.






8. A computer program that divides code up into functional components






9. Evaluates upper limits of operational parameters






10. Lack of errors in code - readability etc






11. (smell) many parameters are being passed into a method






12. Test whether or not tasks can be accomplished efficiently by all levels of users






13. Testing can show the presence but not absence of errors

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14. (smell) code is repeated in multiple places






15. (smell)class with too many instance variables or too much code






16. (smell) If a set of variables are used together in multiple places






17. AKA: Lexical Closure or Function Closure - A function together with a referencing environment for the non - local variables of that function. The key aspect of a ______ is variables from outside the function retain there value from the time the closu






18. Contract between inventor - assignee and state giving a time and geographically limited monopoly






19. An operator used to denote anonymous functions or closures.






20. 2nd step of requirements gathering






21. (smell) Smell deodorant






22. Test cases made -> code compiles -> make code pass






23. Iterative - incremental framework for project management.






24. Derived methods should not assume more or deliver less






25. The rigorousness of the tests that are able to be placed on the code






26. Verifies that system is protected against improper penetration






27. A way to automatically grade code based on heuristics






28. Single step in a lifecycle






29. Degree to which the system meets the specified requirements and development standards






30. Constraints on the design due to external factors






31. Freezing the state of the source code at a particular point






32. Formal document outlining a task that needs to be performed on a system






33. Each condition is covered twice (true - false)






34. Models ->code work is done to keep models in sync with code






35. A relationship between objects.






36. Test the run - time performance of the system






37. (smell) Classes using things that should be private in other classes






38. The process of attempting to optimise the read performance of a database by adding redundant data or by grouping data






39. Testing tactic based on whether inputs and outputs match up for required functionality






40. Diagram outlining the tasks that are going to be performed by the user






41. Reusable - abstract 'blocks' of design






42. Recognizable indicator that something may be wrong with code






43. Small - behaviour- preserving - source- to- source transformation






44. The things a system must do






45. A subjective set of rules or guidelines used when writing source code. Example: The use of whitespace to consistently group and space out statements.






46. Series of phases through which software is developed






47. 1. A language feature that supports prototype- based programming. 2. Originally: One object relying upon another to provide a specified set of functionalities. 3. In .NET: A way of telling which method to call when an event is triggered






48. Approach to team management that splits management up into two people with separate tasks






49. Tasks that a system must be able to perform






50. (smell) method has too many statements - loops or variables







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