Test your basic knowledge |

Software Engineering Vocab

Subjects : engineering, it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An effective method expressed as a finite list of well- defined instructions for solving a problem.






2. Diagram used to show how information flows around the system






3. Force software to fail in order to see how it recovers






4. Testing designed to uncover regressions (where stuff that used to work doesn't work anymore)






5. JQuery is a lightweight JavaScript library that emphasizes interaction between JavaScript and HTML.






6. Figuring out what the requirements are






7. A few sentences summarizing a use case






8. 4th step of requirements gathering






9. Iterative - incremental framework for project management.






10. Test cases made -> code compiles -> make code pass






11. Ways to express the system's subsystems and their relationship






12. One or two paragraphs of text outlining a use case






13. Test the run - time performance of the system






14. Testing tactic based on whether inputs and outputs match up for required functionality






15. Testing can show the presence but not absence of errors

Warning: Invalid argument supplied for foreach() in /var/www/html/basicversity.com/show_quiz.php on line 183


16. (smell) A class whose only purpose is to hold data






17. Comprehensive description of software's intended purpose






18. Executes system in a manner that demands abnormal amounts of resources






19. Each possible path through the code is covered






20. Evaluates upper limits of operational parameters






21. The rights governing the ownership and disposition of technology






22. Diagram outlining the tasks that are going to be performed by the user






23. Small - behaviour- preserving - source- to- source transformation






24. A way to automatically grade code based on heuristics






25. A computer program that divides code up into functional components






26. The things a system must do






27. Each line of code is covered once






28. Word - logo or symbol used to distinguish one organization's wares and services from another's






29. Description of possible sequences of interactions between a user and the system.






30. Testing that verifies that individual units of source code are working






31. Part of compiler reads the sequence of characters and outputs a sequence of lexemes.






32. Freezing the state of the source code at a particular point






33. Testing the whole system for functionality






34. Reusable - abstract 'blocks' of design






35. Representational State Transfer.






36. Each team member given set of features to work on






37. (smell) Smell deodorant






38. Delaying the creation of an object - calculation of a value or another expensive process until first needed.






39. Protecting the embodiment of an idea






40. 2nd step of requirements gathering






41. (smell) many parameters are being passed into a method






42. 1st step of requirements gathering






43. A set of rules that define the combinations of symbols that are considered to be correctly structured in a specific programming language. Example: In many programming languages - statements are terminated by a semicolon.






44. A subjective set of rules or guidelines used when writing source code. Example: The use of whitespace to consistently group and space out statements.






45. Testing tactic that looks at all ways that data can flow through the code






46. Wrote the book Design Patterns: Elements of Reusable Object-Oriented Software.






47. Reusable - abstract 'blocks' of design






48. Semantic- oriented programming. A programming paradigm in which the programmer formulizes the logic of a domain by means of semantic structures






49. 'single dot rule'






50. Developing a plan for a product - system or component. 'how' a system should perform a task







Sorry!:) No result found.

Can you answer 50 questions in 15 minutes?


Let me suggest you:



Major Subjects



Tests & Exams


AP
CLEP
DSST
GRE
SAT
GMAT

Most popular tests