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Software Engineering Vocab

Subjects : engineering, it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Single step in a lifecycle






2. Approach to team management that splits management up into two people with separate tasks






3. Evaluates upper limits of operational parameters






4. JQuery is a lightweight JavaScript library that emphasizes interaction between JavaScript and HTML.






5. Absence of lifecycle






6. A powerful motivator for change






7. (smell) Smell deodorant






8. Test whether or not tasks can be accomplished efficiently by all levels of users






9. How developed code is (testing - documentation etc)






10. Diagram outlining the tasks that are going to be performed by the user






11. The things a system must do






12. Degree to which the system meets the specified requirements and development standards






13. Force software to fail in order to see how it recovers






14. A guess of the ability to complete a task or solve a problem. Typically the possible benefits and risks are considered. Some factors would be benefit of completion - risks of incompletion and costs to approach completion.






15. Improve the internal design and implementation of code without affecting external behavior






16. Testing can show the presence but not absence of errors

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17. Testing can show the presence but not absence of errors

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18. A design pattern that allows behaviour to be added to an existing object dynamically.






19. Wrote the book Design Patterns: Elements of Reusable Object-Oriented Software.






20. Protecting the embodiment of an idea






21. Reusable - abstract 'blocks' of design






22. The rigorousness of the tests that are able to be placed on the code






23. People who care about the outcome






24. Techniques for composing objects to form larger structures






25. (smell)class with too many instance variables or too much code






26. (smell) If a set of variables are used together in multiple places






27. 'single dot rule'






28. 2nd step of requirements gathering






29. Part of compiler reads the sequence of characters and outputs a sequence of lexemes.






30. Executes system in a manner that demands abnormal amounts of resources






31. AKA: Object - Entity - or Value - An entity that can be constructed at run - time - passed as a parameter - returned from a subroutine - or assigned into a variable.






32. Series of phases through which software is developed






33. Ways to express the system's subsystems and their relationship






34. Recognizable indicator that something may be wrong with code






35. Small - behaviour- preserving - source- to- source transformation






36. 1. A language feature that supports prototype- based programming. 2. Originally: One object relying upon another to provide a specified set of functionalities. 3. In .NET: A way of telling which method to call when an event is triggered






37. Testing tactic that looks at all ways that data can flow through the code






38. Test the run - time performance of the system






39. Each team member given set of features to work on






40. A way to automatically grade code based on heuristics






41. Comprehensive description of software's intended purpose






42. (smell) A class whose only purpose is to hold data






43. AKA: Lexical Closure or Function Closure - A function together with a referencing environment for the non - local variables of that function. The key aspect of a ______ is variables from outside the function retain there value from the time the closu






44. (smell) client needs to use one object to get another and then use that one to get another






45. One or two paragraphs of text outlining a use case






46. 3rd step of requirements gathering






47. Figuring out what the requirements are






48. An operator used to denote anonymous functions or closures.






49. Formal document outlining a task that needs to be performed on a system






50. An effective method expressed as a finite list of well- defined instructions for solving a problem.







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