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Software Engineering Vocab

Subjects : engineering, it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
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  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A computer program that divides code up into functional components






2. Series of phases through which software is developed






3. AKA: Object - Entity - or Value - An entity that can be constructed at run - time - passed as a parameter - returned from a subroutine - or assigned into a variable.






4. (smell) client needs to use one object to get another and then use that one to get another






5. (smell) Smell deodorant






6. (smell) If a set of variables are used together in multiple places






7. Models ->code work is done to keep models in sync with code






8. Iterative - incremental framework for project management.






9. A subjective set of rules or guidelines used when writing source code. Example: The use of whitespace to consistently group and space out statements.






10. Single step in a lifecycle






11. (smell) A method using another class more than its own






12. Word - logo or symbol used to distinguish one organization's wares and services from another's






13. A design pattern that allows behaviour to be added to an existing object dynamically.






14. A few sentences summarizing a use case






15. The rights governing the ownership and disposition of technology






16. The process of eliminating data redundancy by ensuring that tables in a database pertain to a single topic






17. Evaluates upper limits of operational parameters






18. Degree to which the system meets the specified requirements and development standards






19. Each line of code is covered once






20. Testing tactic that looks at all ways that data can flow through the code






21. A set of rules that define the combinations of symbols that are considered to be correctly structured in a specific programming language. Example: In many programming languages - statements are terminated by a semicolon.






22. (smell) A class whose only purpose is to hold data






23. A relationship between objects.






24. Reusable - abstract 'blocks' of design






25. Ways to express the system's subsystems and their relationship






26. AKA: Lexical Closure or Function Closure - A function together with a referencing environment for the non - local variables of that function. The key aspect of a ______ is variables from outside the function retain there value from the time the closu






27. Constraints on the design due to external factors






28. Lack of errors in code - readability etc






29. Testing designed to uncover regressions (where stuff that used to work doesn't work anymore)






30. Figuring out what the requirements are






31. A movement that promotes common formats for data.






32. Object oriented programming; using objects to solve problems.






33. Reusable - abstract 'blocks' of design






34. (smell) code is repeated in multiple places






35. (smell) Making one change requires changes in multiple places






36. Test the run - time performance of the system






37. Contract between inventor - assignee and state giving a time and geographically limited monopoly






38. Diagram outlining the tasks that are going to be performed by the user






39. (smell) many parameters are being passed into a method






40. Comprehensive description of software's intended purpose






41. 1. A language feature that supports prototype- based programming. 2. Originally: One object relying upon another to provide a specified set of functionalities. 3. In .NET: A way of telling which method to call when an event is triggered






42. Formal testing against end user specifications






43. Absence of lifecycle






44. Semantic- oriented programming. A programming paradigm in which the programmer formulizes the logic of a domain by means of semantic structures






45. Techniques for composing objects to form larger structures






46. Protecting the embodiment of an idea






47. (smell) Classes using things that should be private in other classes






48. Simple Object Access Protocol. Specification for exchanging structured information. Uses XML. Usually relies on other Application Layer protocols (HTTP - SMTP)






49. The process of attempting to optimise the read performance of a database by adding redundant data or by grouping data






50. Freezing the state of the source code at a particular point







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