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Software Engineering Vocab

Subjects : engineering, it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The process of eliminating data redundancy by ensuring that tables in a database pertain to a single topic






2. Description of possible sequences of interactions between a user and the system.






3. AKA: Object - Entity - or Value - An entity that can be constructed at run - time - passed as a parameter - returned from a subroutine - or assigned into a variable.






4. Simple Object Access Protocol. Specification for exchanging structured information. Uses XML. Usually relies on other Application Layer protocols (HTTP - SMTP)






5. Reusable - abstract 'blocks' of design






6. Testing tactic based on whether inputs and outputs match up for required functionality






7. 'single dot rule'






8. Absence of lifecycle






9. AKA: Lexical Closure or Function Closure - A function together with a referencing environment for the non - local variables of that function. The key aspect of a ______ is variables from outside the function retain there value from the time the closu






10. (smell) If a set of variables are used together in multiple places






11. Tasks that a system must be able to perform






12. Testing designed to uncover regressions (where stuff that used to work doesn't work anymore)






13. Testing the whole system for functionality






14. Each possible path through the code is covered






15. Testing can show the presence but not absence of errors

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16. Constraints on the design due to external factors






17. Comprehensive description of software's intended purpose






18. The rights governing the ownership and disposition of technology






19. An effective method expressed as a finite list of well- defined instructions for solving a problem.






20. Derived methods should not assume more or deliver less






21. Freezing the state of the source code at a particular point






22. Improve the internal design and implementation of code without affecting external behavior






23. Object oriented programming; using objects to solve problems.






24. (smell)class with too many instance variables or too much code






25. People who care about the outcome






26. Test whether or not tasks can be accomplished efficiently by all levels of users






27. Formal testing against end user specifications






28. A powerful motivator for change






29. The degree to which code is free of defects






30. Reusable - abstract 'blocks' of design






31. 2nd step of requirements gathering






32. Part of compiler reads the sequence of characters and outputs a sequence of lexemes.






33. (smell) One class delegates all of its requests to another class






34. Small - behaviour- preserving - source- to- source transformation






35. (smell) many parameters are being passed into a method






36. A computer program that divides code up into functional components






37. (smell) Classes using things that should be private in other classes






38. Figuring out what the requirements are






39. A method that initializes a newly instantiated object






40. Delaying the creation of an object - calculation of a value or another expensive process until first needed.






41. AKA: Function Constant or Function Literal A function defined - and possibly called - without being bound to an identifier.






42. The things a system must do






43. (smell) A class whose only purpose is to hold data






44. A way to automatically grade code based on heuristics






45. Formal document outlining a task that needs to be performed on a system






46. Testing where modules are combined and tested as a group






47. Approach to team management that splits management up into two people with separate tasks






48. Each line of code is covered once






49. The rigorousness of the tests that are able to be placed on the code






50. 1. A language feature that supports prototype- based programming. 2. Originally: One object relying upon another to provide a specified set of functionalities. 3. In .NET: A way of telling which method to call when an event is triggered