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Test your basic knowledge |
Software Engineering Vocab
Start Test
Study First
Subjects
:
engineering
,
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The rigorousness of the tests that are able to be placed on the code
Maturity
Decorator pattern
Specification
conflict
2. Absence of lifecycle
architectural design
regression testing
Cowboy coding
Design Patterns
3. Each possible path through the code is covered
Requirements
Data classes
path
Design Patterns
4. An operator used to denote anonymous functions or closures.
Maturity
Closure
Integration testing
Lambda
5. Testing that verifies that individual units of source code are working
unit testing
Dijkstra's law
black box testing
Phase
6. Protecting the embodiment of an idea
Law of demeter
Algorithm
Non - functional Requirements
copyright
7. A way to automatically grade code based on heuristics
Anonymous function
Design pattern
Quality metrics
Fully- dressed use case
8. Degree to which the system meets the specified requirements and development standards
software quality
a refactoring
Cowboy coding
Erich Gamma - Richard Helm - Ralph Johnson - John Vlissides
9. (smell)class with too many instance variables or too much code
Non - functional Requirements
Large class
trademark
Maturity level
10. A guess of the ability to complete a task or solve a problem. Typically the possible benefits and risks are considered. Some factors would be benefit of completion - risks of incompletion and costs to approach completion.
REST
unit testing
black box testing
Feasibility
11. Single step in a lifecycle
Phase
middle man
Casual use case
sequence diagram
12. Simple Object Access Protocol. Specification for exchanging structured information. Uses XML. Usually relies on other Application Layer protocols (HTTP - SMTP)
Phase
SOAP
Use case diagram
Design pattern
13. The process of attempting to optimise the read performance of a database by adding redundant data or by grouping data
Denormalization
code quality
feature- driven development
regression testing
14. Comprehensive description of software's intended purpose
feature- driven development
SRS Documentation
white box testing
use case
15. People who care about the outcome
Anonymous function
Acceptance testing
SOAP
Stakeholders
16. (smell) One class delegates all of its requests to another class
middle man
Elicitation
path
Requirements
17. Tasks that a system must be able to perform
Design
Feasibility
Functional Requirements
Versioning
18. Lack of errors in code - readability etc
Test- driven development
Casual use case
OOP
Code Quality
19. 'single dot rule'
Recovery testing
Design patterns
Law of demeter
SRS Documentation
20. The process of eliminating data redundancy by ensuring that tables in a database pertain to a single topic
Database normalization
sequence diagram
Lambda
unit testing
21. Test cases made -> code compiles -> make code pass
Denormalization
Test- driven development
Functional Requirements
Feasibility
22. (smell) client needs to use one object to get another and then use that one to get another
black box testing
Decorator pattern
Lexer
message chain
23. Testing tactic based on whether inputs and outputs match up for required functionality
black box testing
Closure
white box testing
Design patterns
24. Small - behaviour- preserving - source- to- source transformation
Security testing
feature envy
a refactoring
Anonymous function
25. The degree to which code is free of defects
brief use case
code quality
long parameter list
Algorithm
26. The rights governing the ownership and disposition of technology
Integration testing
intellectual property
Design Patterns
WSDL
27. A few sentences summarizing a use case
brief use case
Design Patterns
Test- driven development
Use case diagram
28. Test whether or not tasks can be accomplished efficiently by all levels of users
Usability testing
SOP
shotgun surgery
Design Patterns
29. Description of possible sequences of interactions between a user and the system.
use case
Association
Versioning
Scrum (Agile software development)
30. (smell) If a set of variables are used together in multiple places
data clumps
Versioning
Elicitation
Phase
31. Testing the whole system for functionality
Decorator pattern
message chain
First- class citizen
system testing
32. Part of compiler reads the sequence of characters and outputs a sequence of lexemes.
technical managerial approach
Lexer
Use case diagram
use case
33. Constraints on the design due to external factors
a refactoring
Design Patterns
Non - functional Requirements
Closure
34. Executes system in a manner that demands abnormal amounts of resources
Stress testing
technical managerial approach
patent
jquery
35. An effective method expressed as a finite list of well- defined instructions for solving a problem.
Phase
Scrum (Agile software development)
Algorithm
Analysis...
36. A subjective set of rules or guidelines used when writing source code. Example: The use of whitespace to consistently group and space out statements.
Programming style
copyright
Fully- dressed use case
Scrum (Agile software development)
37. Freezing the state of the source code at a particular point
Security testing
Functional Requirements
Association
Versioning
38. AKA: Object - Entity - or Value - An entity that can be constructed at run - time - passed as a parameter - returned from a subroutine - or assigned into a variable.
code smell
Design Patterns
First- class citizen
Lifecycle
39. One or two paragraphs of text outlining a use case
Casual use case
technical managerial approach
intellectual property
Design
40. Object oriented programming; using objects to solve problems.
Design Patterns
Decorator pattern
Requirements
OOP
41. Techniques for composing objects to form larger structures
SOP
Design patterns
model- driven development
Stress testing
42. A powerful motivator for change
Closure
First- class citizen
conflict
Liskov substitution principle
43. Diagram used to show how information flows around the system
Programming style
sequence diagram
Decorator pattern
Scrum (Agile software development)
44. A design pattern that allows behaviour to be added to an existing object dynamically.
Decorator pattern
Phase
system testing
brief use case
45. How developed code is (testing - documentation etc)
Maturity level
Capacity testing
Refactoring
feature envy
46. Semantic- oriented programming. A programming paradigm in which the programmer formulizes the logic of a domain by means of semantic structures
SOP
Functional Requirements
Association
Casual use case
47. Test the run - time performance of the system
use case
Design
Cowboy coding
Performance testing
48. Reusable - abstract 'blocks' of design
Design Patterns
Design
copyright
Casual use case
49. Series of phases through which software is developed
long method
Lifecycle
Casual use case
Stakeholders
50. (smell) Classes using things that should be private in other classes
inappropriate intimacy
system testing
Analysis...
Use case diagram