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Software Engineering Vocab

Subjects : engineering, it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Test cases made -> code compiles -> make code pass






2. (smell) One class delegates all of its requests to another class






3. Evaluates upper limits of operational parameters






4. Approach to team management that splits management up into two people with separate tasks






5. Testing that verifies that individual units of source code are working






6. How developed code is (testing - documentation etc)






7. One or two paragraphs of text outlining a use case






8. Derived methods should not assume more or deliver less






9. How well your fulfil your requirements






10. Representational State Transfer.






11. Iterative - incremental framework for project management.






12. Testing can show the presence but not absence of errors

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13. Reusable - abstract 'blocks' of design






14. A few sentences summarizing a use case






15. AKA: Function Constant or Function Literal A function defined - and possibly called - without being bound to an identifier.






16. (smell) Making one change requires changes in multiple places






17. Improve the internal design and implementation of code without affecting external behavior






18. An operator used to denote anonymous functions or closures.






19. Degree to which the system meets the specified requirements and development standards






20. (smell) many parameters are being passed into a method






21. Formal testing against end user specifications






22. The rigorousness of the tests that are able to be placed on the code






23. Word - logo or symbol used to distinguish one organization's wares and services from another's






24. The process of attempting to optimise the read performance of a database by adding redundant data or by grouping data






25. Ways to express the system's subsystems and their relationship






26. Testing the whole system for functionality






27. The degree to which code is free of defects






28. A movement that promotes common formats for data.






29. Protecting the embodiment of an idea






30. The process of eliminating data redundancy by ensuring that tables in a database pertain to a single topic






31. (smell) If a set of variables are used together in multiple places






32. Each line of code is covered once






33. Small - behaviour- preserving - source- to- source transformation






34. Freezing the state of the source code at a particular point






35. A design pattern that allows behaviour to be added to an existing object dynamically.






36. Force software to fail in order to see how it recovers






37. Lack of errors in code - readability etc






38. Contract between inventor - assignee and state giving a time and geographically limited monopoly






39. 1st step of requirements gathering






40. Single step in a lifecycle






41. Absence of lifecycle






42. JQuery is a lightweight JavaScript library that emphasizes interaction between JavaScript and HTML.






43. AKA: Object - Entity - or Value - An entity that can be constructed at run - time - passed as a parameter - returned from a subroutine - or assigned into a variable.






44. (smell) A method using another class more than its own






45. 1. A language feature that supports prototype- based programming. 2. Originally: One object relying upon another to provide a specified set of functionalities. 3. In .NET: A way of telling which method to call when an event is triggered






46. A method that initializes a newly instantiated object






47. Each team member given set of features to work on






48. A computer program that divides code up into functional components






49. A powerful motivator for change






50. (smell)class with too many instance variables or too much code