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Test your basic knowledge |
Teaching Strategies
Start Test
Study First
Subject
:
teaching
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The ability to read and interpret numbers.
Cultural awareness
Assimilation
Numeracy
Acculturation
2. The willingness of a person emigrating to a new culture to gradually adopt and incorporate the characteristics of the prevailing culture.
Developmental disability
Assimilation
Evaluation
Realia
3. A message that can be sent via the computer at the convenience of the sender and the message will be read when the receiver is online and ready to read it; messages that can be sent and responded to any time - day or night.
Asynchronous
Teaching plan
Symbolic representations
Attention deficit hyperactivity disorder
4. One of three domains in the taxonomy of behavioral objectives which is concerned with the physical activities of the body - such as coordination - reaction time - and muscular control - related to the acquisition of a skill or task.
Lecture
Expressive aphasia
Instructional materials
Psychomotor domain
5. The total inability of adults to read - write - or comprehend information or whose reading and writing skills are at or below the fourth grade level.
Illiterate
Ideology
Healthcare setting
Ethnic group
6. The physical form of instructional materials - including durable equipment used to present these materials - such as film and projectors - audiotapes - and tape players and computer programs and computers.
Evaluation
Computer literacy
Delivery system
Expressive aphasia
7. A common instructional method for exchange of information whereby the teacher delivers individual verbal instructional of learning activities in a format designed specifically to meet the needs of a particular learner.
Self-instruction
Augmented feedback
Output disabilities
One-to-one instruction
8. A record of an individual's improvement in psychomotor skill development made by measuring his or her ability at different stages during a specific time period - which includes 6 stages: negligible progress - increasing gains - plateau - renewed gain
Instructional strategy
Symbol
Learning curve
Gaming
9. The opportunity for repeated practice of a behavioral task.
Input disabilities
Massed practice
Skill inoculation
Ethnocentrism
10. A comparison between the sexes as to how males and females act - react - and perform in situations affecting every sphere of life as a result of genetic and environmental influences on behavior.
Cultural awareness
Gender-related cognitive abilities
Cultural relativism
External evidence
11. A desirable outcome to be achieved by the learner at the end of the teaching-learning process; global - more future oriented and long term in nature
Socioeconomic status
Intrinsic feedback
Evaluation
Goal
12. Inability to perform some key life functions; often used interchangeable with the term functional limitation.
Cultural relativism
Disability
Attention deficit hyperactivity disorder
Blogs
13. The ability to access - evaluate - organize - and use information from a variety of sources.
Massed practice
Information literacy
Cultural awareness
E-learning
14. An absence or impairment of the ability to communicate through speech or writing due to a dysfunction in the Broca's ares of the brain - which is the center of the cortex that controls motor abilities.
Expressive aphasia
Asynchronous
Numeracy
Instructional setting
15. The observed differences between the sexes in personality and affective behaviors thought to be largely determined by culture - but to some extent is a result of interaction between environment and heredity.
Consumer informatics
Cultural competence
Educational objectives
Gender-related personality behaviors
16. The ability to write and read - understand - and interpret information written at the eighth-grade level or above.
Non-healthcare setting
Comprehension
Literacy
Literate
17. Refers to how well an individual can read - interpret - and comprehend health information for maintaining an optimal level of wellness.
Instructional strategy
Health literacy
Habilitation
Gender bias
18. The behavioral and biological differences between males and females.
Instructional setting
Cultural awareness
Gender gap
Gaming
19. A category of instructional materials that depict realism - such as dimensionality. Examples: photographs - drawings - audiotapes. They depend on imagination to fill in the gaps and offer the learner experiences that simulate reality.
Readability
Blogs
Cultural awareness
Illusionary representations
20. An ethnocultural group of people who have experiences different from those of the dominant culture.
Subculture
Symbol
Role playing
Literacy
21. A type of model that uses analogy to explain something by comparing it to something else.
Replica
Primary characteristics of culture
Analogue
Information literacy
22. A computer network of information servers around the world that are connected to the Internet; it is technology-based educational resource that was created as a virtual space for the display of information.
Subobjectives
World Wide Web
Gaming
Subculture
23. Non-print instructional media that can influence all three domains of learning and stimulate the senses of hearing and/or sight to help convey the message to the learner. 5 major types: projected - audio - video - telecommunications - and computer fo
Subculture
Non-healthcare setting
Audiovisual materials
Impact evaluation
24. Numbers and words - symbols written and spoken to convey ideas or represent objects - which are the most common forms of communication yet are the most abstract types of messages.
Symbolic representations
Habilitation
Output disabilities
Intrinsic feedback
25. A response that is generated within the self - giving learners a sense or a feel for how they have performed; often used in relation to a psychomotor skill performance.
Self-instruction
Learning disabilities
Transfer of learning
Intrinsic feedback
26. Stands for mobile learning - which is a new strategy that takes advantage of the many wireless - portable - and handheld devices such as MP3 players - that can access course materials - search the web - listen to lectures - and record experiences and
Internet
Blogs
M-learning
Selective attention
27. A flexible telecommunications method of instruction using video or computer technology to transmit live - online - or taped messages directly between the instructor and the learner - who are separated from one another by time and/or location.
Role modeling
Developmental disability
Delivery system
Distance learning
28. The most concrete form of stimuli that can be used to deliver information. A real person or a model being used to demonstrate a procedure such as breast self-examination.
Primary characteristics of culture
E-learning
Instructional setting
Realia
29. A complex concept that is an integral part of each person's life and includes knowledge - beliefs - values - morals - customs - traditions - and habits acquired by the members of a society.
Output disabilities
Self-instruction
Culture
Sensory deficits
30. The use of self as a role model often overlooked as an instructional method - whereby the learner acquires new behaviors and social roles by identification with the role model.
Role modeling
Objective
Receptive aphasia
Culture
31. The relearning of previous skills which often requires an adjustment to altered functional abilities and altered lifestyle.
Analogue
Rehabilitation
M-learning
Habilitation
32. The level of reading difficulty at which printed teaching tools are written. A measure of those elements in a given text of printed material that influence with what degree of success a group of readers will be able to read and understand the informa
Readability
Psychomotor domain
Assistive technology
Evaluation research
33. The overall plan for a teaching-learning experience that involves the use of one or several methods of instruction to achieve the desired learning outcomes.
Gender-related cognitive abilities
Instructional strategy
Cultural diversity
Learning contract
34. The values and behaviors every human group assigns to its conventions - which arise out of its own historical background and can only be accurately interpreted and understood in the light of that group's cultural worldview.
Symbolic representations
Attention deficit hyperactivity disorder
Gender gap
Cultural relativism
35. [electronic learning] professional development and training organizations have capitalized on by using the power of computer technology to provide learning solutions for workforce training. It involves the use of technology-based tools and processes
E-learning
Ethnocentrism
Analogue
Behavioral objectives
36. A category of common physical disabilities that includes in particular hearing and visual impairments.
Gender gap
Sensory deficits
Analogue
Low literacy
37. A systematic and continuous assessment of success of the teaching process made during the implementation of materials - methods - and activities to control - ensure - or improve the quality of performance in delivery of an educational program.
Expressive aphasia
Group discussion
Selective attention
Process evaluation
38. Difficulty with voluntary muscle control of speech due to damage to the CNS or PNS that controls muscles essential to speaking and swallowing.
Teaching plan
Computer literacy
Illusionary representations
Dysarthria
39. A systematic and continuous process by which the significance of something is judged; the process of collecting and using information to determine what has been accomplished and how well it has been accomplished to guide decision making.
Output disabilities
Cognitive domain
Cultural relativism
Evaluation
40. A huge global computer network - of which the WWW is a component - established to allow transfer of information from one computer to another. It provides a diverse range of services used to deliver information to large numbers of people and to enable
Self-instruction
Program evaluation
Cultural awareness
Internet
41. A disorder of children with prominent attention difficulties as demonstrated by inattention and impulsivity that are signs of developmentally inappropriate behavior.
Replica
Attention deficit hyperactivity disorder
Information Age
Gaming
42. The conscientious use of current best evidence in making decisions about client care - most EBP models gather evidence from systematic reviews of clinically relevant - randomized controlled trials upon which to base practice decisions - especially ab
Group discussion
Gender bias
Evidence based practice
Culture
43. Evidence derived from research that is generalizable beyond a particular study setting or sample.
External evidence
Intrinsic feedback
Illiterate
Non-healthcare setting
44. A type of model that conveys a message to the learner through the use of abstract constructs - like words that stand for the real thing. Cartoons and printed materials are examples of symbolic forms of a message.
Disability
Learning contract
Subculture
Symbol
45. An absence or impairment of the ability to comprehend What is read or heard due to a dysfunction in the Wernicke's area of the brain which controls sensory abilities. The person is unable to understand the significance of the spoken word and is unabl
Augmented feedback
Instructional method
Receptive aphasia
Cultural competence
46. One of three classifications of instructional settings in which health care is an incidental or supportive function of an organization - such as a business - industry - and school system.
Ideology
Non-healthcare setting
Impact evaluation
Content evaluation
47. One of the newest forms of online communication - also known as web logs or web diaries - is an increasingly popular mechanism for individuals to share information and/or experiences about a given topic that include images - media objects - and links
Selective attention
Instructional method
Blogs
Internet
48. An instructional method requiring the learner to participate in a competitive activity with preset rules.
Self-instruction
Gaming
Role playing
Instructional strategy
49. A systematic assessment taking place immediately after the learning experience to determine the degree to which learners have acquired the knowledge or skills taught during a teaching-learning session.
Replica
Gender gap
Gender bias
Content evaluation
50. Thoughts - attitudes - and beliefs that reflect the social needs and desires of an individual or ethno cultural group.
Ideology
Analogue
Poverty circle (cycle of poverty)
Skill inoculation