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Test your basic knowledge |
Teaching Strategies
Start Test
Study First
Subject
:
teaching
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Non-print instructional media that can influence all three domains of learning and stimulate the senses of hearing and/or sight to help convey the message to the learner. 5 major types: projected - audio - video - telecommunications - and computer fo
Gender-related cognitive abilities
Behavioral objectives
Audiovisual materials
Expressive aphasia
2. A systematic and continuous assessment of success of the teaching process made during the implementation of materials - methods - and activities to control - ensure - or improve the quality of performance in delivery of an educational program.
Healthcare-related setting
Cultural relativism
Process evaluation
Asynchronous
3. One of three domains in the taxonomy of behavioral objectives; deals with aspects of behavior focusing on the way in which someone thinks in acquiring facts - concepts - principles - etc.
Augmentative and alternative communication
E-learning
Cognitive domain
Disability
4. The observed differences between the sexes in personality and affective behaviors thought to be largely determined by culture - but to some extent is a result of interaction between environment and heredity.
Culture
Realia
Gender-related personality behaviors
Delivery system
5. The process of transforming letters into words and being able to pronounce them correctly.
Cultural competence
Input disabilities
Replica
Reading
6. Evidence that is not generated from research but is appropriate for use when - for example - it is derived from a systematically conducted experiment.
Dysarthria
Primary characteristics of culture
Internal evidence
Cultural awareness
7. The behavioral and biological differences between males and females.
Self-instruction
Gender gap
Practice based evidence
Realia
8. Describes an individual's adaptation to the customs - values - beliefs - and behaviors of a new country or culture.
Assimilation
Acculturation
Self-instruction
Learning disabilities
9. One of the three domains in the taxonomy of behavioral objectives; deals with the attitudes - values - and beliefs.
Outcome evaluation
Affective domain
Instructional method
Intrinsic feedback
10. A facsimile constructed to scale that resembles the features or substance of the original object. It may be examined or manipulated by the learner to get an idea of how something works.
Role modeling
Primary characteristics of culture
Replica
Instructional setting
11. Numbers and words - symbols written and spoken to convey ideas or represent objects - which are the most common forms of communication yet are the most abstract types of messages.
Symbolic representations
Learning contract
Socioeconomic status
Primary characteristics of culture
12. The degree to which individuals understand what they have read or heard; the ability to grasp the meaning of a verbal or nonverbal message.
Comprehension
Delivery system
Educational objectives
Learning curve
13. A mutually agreed-on specific plan of action between the learner and educator clearly defining the specific behavioral objectives and predetermined goal to be achieved as a result of instruction.
Assistive technology
Outcome evaluation
Learning contract
Receptive aphasia
14. A single - specific - unidimensional behavior that is short term in nature - which should be achievable at the conclusion of one teaching session or within a matter of a few days following a series of teaching sessions.
Evidence based practice
Objective
Ideology
Massed practice
15. The opportunity for repeated practice of a behavioral task.
Skill inoculation
Asynchronous
Reading
Rehabilitation
16. The physical form of instructional materials - including durable equipment used to present these materials - such as film and projectors - audiotapes - and tape players and computer programs and computers.
Delivery system
Cognitive domain
Poverty circle (cycle of poverty)
Affective domain
17. Stands for mobile learning - which is a new strategy that takes advantage of the many wireless - portable - and handheld devices such as MP3 players - that can access course materials - search the web - listen to lectures - and record experiences and
Distance learning
Gender-related personality behaviors
M-learning
Asynchronous
18. A category of instructional materials that depict realism - such as dimensionality. Examples: photographs - drawings - audiotapes. They depend on imagination to fill in the gaps and offer the learner experiences that simulate reality.
Reading
Poverty circle (cycle of poverty)
Developmental disability
Illusionary representations
19. A form of hierarchical classification of cognitive - affective - and psychomotor domains of behaviors according to their degree or level or complexity.
Poverty circle (cycle of poverty)
Asynchronous
Healthcare setting
Taxonomy
20. A message that can be sent via the computer at the convenience of the sender and the message will be read when the receiver is online and ready to read it; messages that can be sent and responded to any time - day or night.
Skill inoculation
Secondary characteristics of culture
Asynchronous
Habilitation
21. [electronic learning] professional development and training organizations have capitalized on by using the power of computer technology to provide learning solutions for workforce training. It involves the use of technology-based tools and processes
Computer literacy
Psychomotor domain
Subculture
E-learning
22. The ability of adults to read - write - and comprehend information between the fifth- and the eight-grade level of difficulty. Aka marginally literate
Low literacy
Reading
Transfer of learning
Replica
23. The relearning of previous skills which often requires an adjustment to altered functional abilities and altered lifestyle.
Culture
Rehabilitation
Audiovisual materials
Content evaluation
24. One of three classifications of instructional settings in which health care is an incidental or supportive function of an organization - such as a business - industry - and school system.
Visual impairment
Objective
Non-healthcare setting
Outcome evaluation
25. The process of recognizing and selecting appropriate or inappropriate stimuli.
Literacy
Behavioral objectives
Selective attention
Cultural competence
26. The ability to use the necessary hardware and software to meet the needs for information.
Computer literacy
Learning contract
Functional illiteracy
Educational objectives
27. An opinion or conveyance of a message through oral or body language by the teacher to the learner about how well he or she performed a psychomotor skill.
Computer literacy
Process evaluation
Numeracy
Augmented feedback
28. A type of model that uses analogy to explain something by comparing it to something else.
Dysarthria
Learning curve
Analogue
Instructional strategy
29. Scientific inquiry applied to a specific program or activity to determine processes - outcomes - and/or their relationship
Instructional setting
Evaluation research
Instructional strategy
Learning disabilities
30. A method of instruction by which learners participate in an unrehearsed dramatization - acting out an assigned part of a character as they think the character would act in reality.
Goal
Ethnic group
Role playing
Learning curve
31. A category of common physical disabilities that includes in particular hearing and visual impairments.
Poverty circle (cycle of poverty)
M-learning
Sensory deficits
Instructional method
32. Thoughts - attitudes - and beliefs that reflect the social needs and desires of an individual or ethno cultural group.
Sensory deficits
Ideology
Ethnocentrism
Socioeconomic status
33. The way information is taught that brings the learner into contact with What is to be learned. EX: lecture - group discussion - one-to-one instruction
Teaching plan
Gender bias
Ethnic group
Instructional method
34. The ability to access - evaluate - organize - and use information from a variety of sources.
Program evaluation
Role modeling
Visual impairment
Information literacy
35. A process whereby parents who are low income and educational level produce children of low income and educational attainment - who grow up and repeat the process with their own children - generation after generation are born into poverty by many fact
Poverty circle (cycle of poverty)
Role playing
Internal evidence
Learning curve
36. Technological tools available for people with disabilities that provide access to education - employment - recreation - and communication opportunities that allow them to live as independently as possible.
Digital divide
Symbol
Assistive technology
Analogue
37. The willingness of a person emigrating to a new culture to gradually adopt and incorporate the characteristics of the prevailing culture.
Assimilation
Healthcare-related setting
Outcome evaluation
Sensory deficits
38. A desirable outcome to be achieved by the learner at the end of the teaching-learning process; global - more future oriented and long term in nature
Visual impairment
Taxonomy
Goal
Assimilation
39. A discipline that analyzes consumers' needs for information - studies and implements methods of making information accessible to consumers - and models and integrates consumer preferences into medical information systems
Ethnic group
Low literacy
Consumer informatics
Hearing impairment
40. A method of teaching whereby learners get together to exchange information - feelings - and opinions with one another and with the teacher.
Developmental disability
Group discussion
Lecture
Receptive aphasia
41. Includes all the activities and interactions that enable individuals with a disability to develop new abilities to achieve their maximum potential.
Instructional method
Subculture
Distributed practice
Habilitation
42. Learning information over successive periods of time - which is much more effective for remembering facts and forging memories than massed practice or cramming which does not allow for long-term recall of information
Instructional materials
Distributed practice
Healthcare setting
Program evaluation
43. A specific statement of a short-term behavior that is written to reflect an aspect of the main objective leading to the achievement of the primary objective.
Gender-related cognitive abilities
Subculture
Symbolic representations
Subobjectives
44. The process of becoming sensitive to the interactions with other cultural groups by examining one's biases and prejudices toward others of another culture or ethnic background.
Gender-related personality behaviors
Cultural awareness
Gaming
Internal evidence
45. A situation or area in which health teaching takes place as classified on the basis of what relationship health education has to the primary function of an organization - agency - or instruction in which the teaching occurs.
Instructional setting
Ethnic group
Learning curve
Instructional strategy
46. A population of people - also referred to as a subculture - that has different experiences from those of the dominant culture.
Distributed practice
Assimilation
Assistive technology
Ethnic group
47. A computer network of information servers around the world that are connected to the Internet; it is technology-based educational resource that was created as a virtual space for the display of information.
Literate
Comprehension
Hearing impairment
World Wide Web
48. The ability of adults to read - understand - and interpret information written at the eighth grade level or above. An umbrella term used to describe socially required and expected reading and writing abilities; the relative ability of persons to use
Literacy
Instructional setting
Visual impairment
Augmented feedback
49. Evidence derived from research that is generalizable beyond a particular study setting or sample.
External evidence
Health literacy
Internet
Ideology
50. An instructional method requiring the learner to participate in a competitive activity with preset rules.
Gender bias
Computer literacy
Gaming
Healthcare-related setting