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Test your basic knowledge |
Teaching Strategies
Start Test
Study First
Subject
:
teaching
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A common instructional method for exchange of information whereby the teacher delivers individual verbal instructional of learning activities in a format designed specifically to meet the needs of a particular learner.
One-to-one instruction
Ethnic group
Skill inoculation
Health literacy
2. The physical form of instructional materials - including durable equipment used to present these materials - such as film and projectors - audiotapes - and tape players and computer programs and computers.
Ethnocentrism
Assimilation
Delivery system
Learning contract
3. A process whereby parents who are low income and educational level produce children of low income and educational attainment - who grow up and repeat the process with their own children - generation after generation are born into poverty by many fact
Learning contract
Input disabilities
Distance learning
Poverty circle (cycle of poverty)
4. A disorder of children with prominent attention difficulties as demonstrated by inattention and impulsivity that are signs of developmentally inappropriate behavior.
Attention deficit hyperactivity disorder
Subculture
Literate
Psychomotor domain
5. One of the newest forms of online communication - also known as web logs or web diaries - is an increasingly popular mechanism for individuals to share information and/or experiences about a given topic that include images - media objects - and links
Assistive technology
Blogs
Functional illiteracy
Healthcare setting
6. The behavioral and biological differences between males and females.
Cultural competence
Socioeconomic status
Gender gap
Digital divide
7. A form of hierarchical classification of cognitive - affective - and psychomotor domains of behaviors according to their degree or level or complexity.
Analogue
Computer literacy
Taxonomy
Learning disabilities
8. The process of transforming letters into words and being able to pronounce them correctly.
Reading
Augmented feedback
Affective domain
Receptive aphasia
9. The gap between those individuals who have access to information technology resources and those who do not.
Digital divide
Selective attention
Asynchronous
Content evaluation
10. A method of instruction used by a teacher to provide or design teaching materials and activities that guide the learner in independently achieving the objectives of learning.
Self-instruction
Ethnic group
Cognitive domain
Role modeling
11. The use of self as a role model often overlooked as an instructional method - whereby the learner acquires new behaviors and social roles by identification with the role model.
Healthcare setting
Information literacy
Hearing impairment
Role modeling
12. A general category of learning disability that refers to orally responding and performing physical tasks - which include language and motor disorders.
Output disabilities
Poverty circle (cycle of poverty)
Subculture
Cultural awareness
13. The level of reading difficulty at which printed teaching tools are written. A measure of those elements in a given text of printed material that influence with what degree of success a group of readers will be able to read and understand the informa
Low literacy
Replica
Outcome evaluation
Readability
14. The resources or vehicles used to help communicate information - which include both print and nonprint media - to aid teaching and learning by stimulating the various senses - such as vision and hearing. These are intended to supplement - not replace
Rehabilitation
Instructional materials
Attention deficit hyperactivity disorder
External evidence
15. Evidence derived from practice rather than from research - such as the results of a systematically conducted evaluation - clients' responses to care delivered on the basis of clinical expertise - or a systematically conducted quality improvement proj
One-to-one instruction
Practice based evidence
Socioeconomic status
Psychomotor domain
16. A response that is generated within the self - giving learners a sense or a feel for how they have performed; often used in relation to a psychomotor skill performance.
Intrinsic feedback
Subculture
Gender-related personality behaviors
Blogs
17. A huge global computer network - of which the WWW is a component - established to allow transfer of information from one computer to another. It provides a diverse range of services used to deliver information to large numbers of people and to enable
Readability
Internal evidence
Habilitation
Internet
18. The opportunity for repeated practice of a behavioral task.
M-learning
Health literacy
Skill inoculation
Learning disabilities
19. Interacting with others who represent different cultures from one's own culture.
Cultural diversity
Low literacy
Augmentative and alternative communication
Blogs
20. Numbers and words - symbols written and spoken to convey ideas or represent objects - which are the most common forms of communication yet are the most abstract types of messages.
Ethnic group
Augmentative and alternative communication
Symbolic representations
Health literacy
21. Devices such as the computer - that allow people who are unable to speak or whose speech is difficult to understand to be able to communicate with others - which has added a whole new dimension and quality to their lives.
Evidence based practice
Augmentative and alternative communication
Receptive aphasia
Cognitive domain
22. A type of model that conveys a message to the learner through the use of abstract constructs - like words that stand for the real thing. Cartoons and printed materials are examples of symbolic forms of a message.
Practice based evidence
Symbol
Instructional strategy
Illiterate
23. A method of teaching whereby learners get together to exchange information - feelings - and opinions with one another and with the teacher.
Asynchronous
Attention deficit hyperactivity disorder
Distributed practice
Group discussion
24. A comparison between the sexes as to how males and females act - react - and perform in situations affecting every sphere of life as a result of genetic and environmental influences on behavior.
Cultural competence
Skill inoculation
Gaming
Gender-related cognitive abilities
25. The relearning of previous skills which often requires an adjustment to altered functional abilities and altered lifestyle.
Self-instruction
Numeracy
Reading
Rehabilitation
26. A generic term that refers to a heterogeneous group of disorders manifested by significant difficulties with learning. Inattention and impulsivity are signs indicating developmentally inappropriate behavior.
Ethnocentrism
Learning disabilities
Cognitive domain
One-to-one instruction
27. A systematic assessment taking place immediately after the learning experience to determine the degree to which learners have acquired the knowledge or skills taught during a teaching-learning session.
Demonstration
Replica
Distance learning
Content evaluation
28. A discipline that analyzes consumers' needs for information - studies and implements methods of making information accessible to consumers - and models and integrates consumer preferences into medical information systems
Content evaluation
Illusionary representations
Consumer informatics
Information Age
29. A category of common physical disabilities that includes in particular hearing and visual impairments.
Digital divide
Sensory deficits
Reading
Secondary characteristics of culture
30. The ability to write and read - understand - and interpret information written at the eighth-grade level or above.
Literate
Visual impairment
Ethnic group
Affective domain
31. An ethnocultural group of people who have experiences different from those of the dominant culture.
Subculture
Visual impairment
World Wide Web
Hearing impairment
32. An absence or impairment of the ability to communicate through speech or writing due to a dysfunction in the Broca's ares of the brain - which is the center of the cortex that controls motor abilities.
Reading
Content evaluation
Ethnocentrism
Expressive aphasia
33. A complete loss or a reduction in sensitivity to sounds by persons who are deaf or hard of hearing.
Program evaluation
Hearing impairment
Disability
Cultural diversity
34. The ability to demonstrate knowledge and understanding of another person's culture and accept and respect cultural differences by adapting interventions to be congruent with that specific culture when delivering care.
Visual impairment
Intrinsic feedback
Cultural competence
Cultural awareness
35. The ability of adults to read - write - and comprehend information between the fifth- and the eight-grade level of difficulty. Aka marginally literate
Ethnocentrism
Evaluation
Input disabilities
Low literacy
36. The way information is taught that brings the learner into contact with What is to be learned. EX: lecture - group discussion - one-to-one instruction
Reading
Instructional method
Assistive technology
Internal evidence
37. Systematic assessment of the degree to which individuals have learned or objectives have been met as a result of education intervention.
Role modeling
Socioeconomic status
Outcome evaluation
Asynchronous
38. A preconceived notion about the abilities of women and men that prevent individuals from pursuing their own interests and achieving their potentials.
Content evaluation
Gender bias
Output disabilities
Internet
39. [electronic learning] professional development and training organizations have capitalized on by using the power of computer technology to provide learning solutions for workforce training. It involves the use of technology-based tools and processes
Augmented feedback
E-learning
Educational objectives
Gaming
40. Intended outcomes of the educational process that are action oriented rather than content oriented and learner centered rather than teacher centered.
Asynchronous
Behavioral objectives
Replica
Process evaluation
41. An instructional method requiring the learner to participate in a competitive activity with preset rules.
Subculture
Ethnocentrism
Massed practice
Gaming
42. A mutually agreed-on specific plan of action between the learner and educator clearly defining the specific behavioral objectives and predetermined goal to be achieved as a result of instruction.
Role modeling
Learning disabilities
Learning contract
Assistive technology
43. Evidence derived from research that is generalizable beyond a particular study setting or sample.
Goal
Cognitive domain
Transfer of learning
External evidence
44. Stands for mobile learning - which is a new strategy that takes advantage of the many wireless - portable - and handheld devices such as MP3 players - that can access course materials - search the web - listen to lectures - and record experiences and
E-learning
Replica
Affective domain
M-learning
45. A facsimile constructed to scale that resembles the features or substance of the original object. It may be examined or manipulated by the learner to get an idea of how something works.
Ethnic group
Replica
Role modeling
Dysarthria
46. A method of instruction by which learners participate in an unrehearsed dramatization - acting out an assigned part of a character as they think the character would act in reality.
Content evaluation
Assistive technology
Role playing
Outcome evaluation
47. A single - specific - unidimensional behavior that is short term in nature - which should be achievable at the conclusion of one teaching session or within a matter of a few days following a series of teaching sessions.
Ideology
Objective
One-to-one instruction
Psychomotor domain
48. A category of instructional materials that depict realism - such as dimensionality. Examples: photographs - drawings - audiotapes. They depend on imagination to fill in the gaps and offer the learner experiences that simulate reality.
Augmented feedback
Illusionary representations
Selective attention
Disability
49. A population of people - also referred to as a subculture - that has different experiences from those of the dominant culture.
Subculture
Demonstration
Objective
Ethnic group
50. Inability to perform some key life functions; often used interchangeable with the term functional limitation.
Content evaluation
Input disabilities
Role modeling
Disability