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Test your basic knowledge |
Teaching Strategies
Start Test
Study First
Subject
:
teaching
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Systematic assessment of the degree to which individuals have learned or objectives have been met as a result of education intervention.
Outcome evaluation
Role playing
Asynchronous
Gaming
2. A method of instruction by which learners participate in an unrehearsed dramatization - acting out an assigned part of a character as they think the character would act in reality.
Healthcare setting
Impact evaluation
Input disabilities
Role playing
3. The relearning of previous skills which often requires an adjustment to altered functional abilities and altered lifestyle.
Role modeling
Rehabilitation
Process evaluation
Information Age
4. One of three domains in the taxonomy of behavioral objectives; deals with aspects of behavior focusing on the way in which someone thinks in acquiring facts - concepts - principles - etc.
Learning disabilities
Instructional materials
Socioeconomic status
Cognitive domain
5. Difficulty with voluntary muscle control of speech due to damage to the CNS or PNS that controls muscles essential to speaking and swallowing.
Gender bias
Skill inoculation
Cultural relativism
Dysarthria
6. A instructional method by which the learner is shown by the teacher how to perform a particular psychomotor skill
Cultural awareness
Assimilation
Blogs
Demonstration
7. A systematic assessment taking place immediately after the learning experience to determine the degree to which learners have acquired the knowledge or skills taught during a teaching-learning session.
Comprehension
Content evaluation
Process evaluation
Non-healthcare setting
8. Devices such as the computer - that allow people who are unable to speak or whose speech is difficult to understand to be able to communicate with others - which has added a whole new dimension and quality to their lives.
Input disabilities
Augmentative and alternative communication
Cultural relativism
Learning curve
9. One of three classifications of instructional settings - in which the delivery of health care is the primary or sole function of an institution - organization - or agency. Examples: hospitals - visiting nurse associations - public health departments
Content evaluation
Visual impairment
Instructional materials
Healthcare setting
10. A huge global computer network - of which the WWW is a component - established to allow transfer of information from one computer to another. It provides a diverse range of services used to deliver information to large numbers of people and to enable
Behavioral objectives
Blogs
Internet
Assistive technology
11. One of three classifications of instructional settings in which health care is an incidental or supportive function of an organization - such as a business - industry - and school system.
Distributed practice
Augmentative and alternative communication
Symbol
Non-healthcare setting
12. A type of model that conveys a message to the learner through the use of abstract constructs - like words that stand for the real thing. Cartoons and printed materials are examples of symbolic forms of a message.
Input disabilities
Symbol
Secondary characteristics of culture
Assistive technology
13. Describes an individual's adaptation to the customs - values - beliefs - and behaviors of a new country or culture.
Acculturation
Assistive technology
Blogs
Cultural competence
14. The physical form of instructional materials - including durable equipment used to present these materials - such as film and projectors - audiotapes - and tape players and computer programs and computers.
Delivery system
Ideology
Role modeling
Gaming
15. The total inability of adults to read - write - or comprehend information or whose reading and writing skills are at or below the fourth grade level.
Gender-related personality behaviors
Attention deficit hyperactivity disorder
Illiterate
Comprehension
16. The ability of adults to read - understand - and interpret information written at the eighth grade level or above. An umbrella term used to describe socially required and expected reading and writing abilities; the relative ability of persons to use
Role modeling
Literacy
Group discussion
Attention deficit hyperactivity disorder
17. A complex concept that is an integral part of each person's life and includes knowledge - beliefs - values - morals - customs - traditions - and habits acquired by the members of a society.
Culture
Symbolic representations
Psychomotor domain
Distance learning
18. Evidence derived from research that is generalizable beyond a particular study setting or sample.
Expressive aphasia
External evidence
Assistive technology
Comprehension
19. The ability of adults to read - write - and comprehend information between the fifth- and the eight-grade level of difficulty. Aka marginally literate
Augmentative and alternative communication
Attention deficit hyperactivity disorder
Low literacy
Internet
20. An absence or impairment of the ability to communicate through speech or writing due to a dysfunction in the Broca's ares of the brain - which is the center of the cortex that controls motor abilities.
Teaching plan
Blogs
Objective
Expressive aphasia
21. A category of common physical disabilities that includes in particular hearing and visual impairments.
Sensory deficits
External evidence
Program evaluation
Intrinsic feedback
22. The most concrete form of stimuli that can be used to deliver information. A real person or a model being used to demonstrate a procedure such as breast self-examination.
Realia
Instructional materials
Lecture
Instructional method
23. A type of model that uses analogy to explain something by comparing it to something else.
Non-healthcare setting
Symbol
Evaluation
Analogue
24. A computer network of information servers around the world that are connected to the Internet; it is technology-based educational resource that was created as a virtual space for the display of information.
Affective domain
Instructional strategy
World Wide Web
Learning disabilities
25. An instructional method requiring the learner to participate in a competitive activity with preset rules.
Group discussion
Ethnic group
Subobjectives
Gaming
26. The process of assessing outcomes or effects of an educational activity that extend beyond the activity itself to address organizational and/or societal effects.
Process evaluation
Expressive aphasia
Skill inoculation
Impact evaluation
27. Factors that influence an individual's identification with an ethnic group and that cause the individual to share a group's worldview - such as SES - physical characteristics - educational status - occupational status - and place of residence.
Instructional strategy
Rehabilitation
Comprehension
Secondary characteristics of culture
28. An opinion or conveyance of a message through oral or body language by the teacher to the learner about how well he or she performed a psychomotor skill.
Augmented feedback
Instructional materials
Health literacy
E-learning
29. A situation or area in which health teaching takes place as classified on the basis of what relationship health education has to the primary function of an organization - agency - or instruction in which the teaching occurs.
Learning disabilities
Instructional setting
Massed practice
Evaluation research
30. A message that can be sent via the computer at the convenience of the sender and the message will be read when the receiver is online and ready to read it; messages that can be sent and responded to any time - day or night.
Asynchronous
Analogue
Ethnic group
External evidence
31. The degree to which individuals understand what they have read or heard; the ability to grasp the meaning of a verbal or nonverbal message.
Self-instruction
Comprehension
Instructional setting
Massed practice
32. A record of an individual's improvement in psychomotor skill development made by measuring his or her ability at different stages during a specific time period - which includes 6 stages: negligible progress - increasing gains - plateau - renewed gain
Instructional method
Learning curve
Gender gap
Selective attention
33. The ability to write and read - understand - and interpret information written at the eighth-grade level or above.
Behavioral objectives
Literacy
Readability
Literate
34. Learning information over successive periods of time - which is much more effective for remembering facts and forging memories than massed practice or cramming which does not allow for long-term recall of information
Socioeconomic status
Comprehension
Analogue
Distributed practice
35. A common instructional method for exchange of information whereby the teacher delivers individual verbal instructional of learning activities in a format designed specifically to meet the needs of a particular learner.
Distributed practice
One-to-one instruction
Evaluation
World Wide Web
36. Thoughts - attitudes - and beliefs that reflect the social needs and desires of an individual or ethno cultural group.
Developmental disability
Program evaluation
One-to-one instruction
Ideology
37. A generic term that refers to a heterogeneous group of disorders manifested by significant difficulties with learning. Inattention and impulsivity are signs indicating developmentally inappropriate behavior.
Learning disabilities
Symbol
Comprehension
Massed practice
38. The use of self as a role model often overlooked as an instructional method - whereby the learner acquires new behaviors and social roles by identification with the role model.
Lecture
Distributed practice
Role modeling
Culture
39. [electronic learning] professional development and training organizations have capitalized on by using the power of computer technology to provide learning solutions for workforce training. It involves the use of technology-based tools and processes
E-learning
Skill inoculation
Massed practice
Primary characteristics of culture
40. A population of people - also referred to as a subculture - that has different experiences from those of the dominant culture.
Objective
Self-instruction
Ideology
Ethnic group
41. A comparison between the sexes as to how males and females act - react - and perform in situations affecting every sphere of life as a result of genetic and environmental influences on behavior.
Gender-related cognitive abilities
Replica
Instructional materials
Assistive technology
42. The opportunity for repeated practice of a behavioral task.
Skill inoculation
Goal
Numeracy
Replica
43. An ethnocultural group of people who have experiences different from those of the dominant culture.
Subculture
Socioeconomic status
Content evaluation
Culture
44. A complete loss or a reduction in sensitivity to sounds by persons who are deaf or hard of hearing.
Hearing impairment
Demonstration
Symbol
Expressive aphasia
45. The effects of learning one skill on the subsequent performance of another related skill. Includes self-transfer - near transfer - and far transfer.
Transfer of learning
Cognitive domain
Role playing
Instructional materials
46. A discipline that analyzes consumers' needs for information - studies and implements methods of making information accessible to consumers - and models and integrates consumer preferences into medical information systems
Dysarthria
Literate
Consumer informatics
Ideology
47. The values and behaviors every human group assigns to its conventions - which arise out of its own historical background and can only be accurately interpreted and understood in the light of that group's cultural worldview.
Gaming
Cultural relativism
Analogue
Digital divide
48. A preconceived notion about the abilities of women and men that prevent individuals from pursuing their own interests and achieving their potentials.
Gender bias
Cognitive domain
Internal evidence
Health literacy
49. Factors that influence an individual's identification with an ethnic group and that cause the individual to share a group's worldview such as nationality - race - color - gender - age - and religious affiliation.
Evaluation research
Health literacy
Primary characteristics of culture
Affective domain
50. The resources or vehicles used to help communicate information - which include both print and nonprint media - to aid teaching and learning by stimulating the various senses - such as vision and hearing. These are intended to supplement - not replace
Augmentative and alternative communication
Instructional materials
Skill inoculation
Internet