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Test your basic knowledge |
Teaching Strategies
Start Test
Study First
Subject
:
teaching
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A type of model that conveys a message to the learner through the use of abstract constructs - like words that stand for the real thing. Cartoons and printed materials are examples of symbolic forms of a message.
Cultural awareness
Internal evidence
Learning curve
Symbol
2. The willingness of a person emigrating to a new culture to gradually adopt and incorporate the characteristics of the prevailing culture.
Delivery system
Assimilation
Consumer informatics
Impact evaluation
3. Can be defined as a highly structured method by which the teacher verbally transmits information directly to groups of learners for the purpose of instruction. Oldest and most often used approaches to teaching. An ideal way to provide foundational ba
Cultural competence
Ideology
Cultural awareness
Lecture
4. One of the newest forms of online communication - also known as web logs or web diaries - is an increasingly popular mechanism for individuals to share information and/or experiences about a given topic that include images - media objects - and links
Blogs
Readability
Visual impairment
Affective domain
5. A general category of learning disability that refers to the process of receiving and recording information in the brain - which includes visual - auditory - perceptual - and integrative processing such as dyslexia and short and long term memory diso
Input disabilities
Impact evaluation
Low literacy
Audiovisual materials
6. An absence or impairment of the ability to communicate through speech or writing due to a dysfunction in the Broca's ares of the brain - which is the center of the cortex that controls motor abilities.
Intrinsic feedback
Evaluation research
Expressive aphasia
Evidence based practice
7. The resources or vehicles used to help communicate information - which include both print and nonprint media - to aid teaching and learning by stimulating the various senses - such as vision and hearing. These are intended to supplement - not replace
Instructional materials
Symbol
Realia
Skill inoculation
8. The total inability of adults to read - write - or comprehend information or whose reading and writing skills are at or below the fourth grade level.
Goal
Non-healthcare setting
Illiterate
Augmentative and alternative communication
9. A complex concept that is an integral part of each person's life and includes knowledge - beliefs - values - morals - customs - traditions - and habits acquired by the members of a society.
Gender gap
Culture
Internal evidence
Distance learning
10. A population of people - also referred to as a subculture - that has different experiences from those of the dominant culture.
Instructional strategy
Ethnic group
Transfer of learning
Secondary characteristics of culture
11. Scientific inquiry applied to a specific program or activity to determine processes - outcomes - and/or their relationship
Evaluation research
Subobjectives
Culture
External evidence
12. One of three domains in the taxonomy of behavioral objectives which is concerned with the physical activities of the body - such as coordination - reaction time - and muscular control - related to the acquisition of a skill or task.
Subculture
Taxonomy
Intrinsic feedback
Psychomotor domain
13. An opinion or conveyance of a message through oral or body language by the teacher to the learner about how well he or she performed a psychomotor skill.
Behavioral objectives
Augmented feedback
Receptive aphasia
Subobjectives
14. The effects of learning one skill on the subsequent performance of another related skill. Includes self-transfer - near transfer - and far transfer.
Transfer of learning
Group discussion
Non-healthcare setting
Numeracy
15. The values and behaviors every human group assigns to its conventions - which arise out of its own historical background and can only be accurately interpreted and understood in the light of that group's cultural worldview.
Delivery system
Cultural relativism
Cultural diversity
Healthcare-related setting
16. A preconceived notion about the abilities of women and men that prevent individuals from pursuing their own interests and achieving their potentials.
Intrinsic feedback
Transfer of learning
Primary characteristics of culture
Gender bias
17. Evidence derived from practice rather than from research - such as the results of a systematically conducted evaluation - clients' responses to care delivered on the basis of clinical expertise - or a systematically conducted quality improvement proj
Evidence based practice
Practice based evidence
Learning curve
Process evaluation
18. The relearning of previous skills which often requires an adjustment to altered functional abilities and altered lifestyle.
Assimilation
Skill inoculation
Rehabilitation
Consumer informatics
19. One of three domains in the taxonomy of behavioral objectives; deals with aspects of behavior focusing on the way in which someone thinks in acquiring facts - concepts - principles - etc.
Expressive aphasia
Non-healthcare setting
Cognitive domain
Subobjectives
20. A situation or area in which health teaching takes place as classified on the basis of what relationship health education has to the primary function of an organization - agency - or instruction in which the teaching occurs.
Content evaluation
Comprehension
Instructional setting
Instructional materials
21. A computer network of information servers around the world that are connected to the Internet; it is technology-based educational resource that was created as a virtual space for the display of information.
World Wide Web
Primary characteristics of culture
Socioeconomic status
Gaming
22. Difficulty with voluntary muscle control of speech due to damage to the CNS or PNS that controls muscles essential to speaking and swallowing.
Acculturation
Dysarthria
Consumer informatics
Healthcare-related setting
23. Interacting with others who represent different cultures from one's own culture.
Cultural diversity
Teaching plan
Output disabilities
Objective
24. One of three classifications of instructional settings - in which the delivery of health care is the primary or sole function of an institution - organization - or agency. Examples: hospitals - visiting nurse associations - public health departments
Gender-related cognitive abilities
Role modeling
Healthcare setting
One-to-one instruction
25. The process of recognizing and selecting appropriate or inappropriate stimuli.
Instructional setting
Symbolic representations
E-learning
Selective attention
26. A discipline that analyzes consumers' needs for information - studies and implements methods of making information accessible to consumers - and models and integrates consumer preferences into medical information systems
Learning disabilities
Readability
Consumer informatics
Ethnic group
27. The lack of fundamental education skills needed by adults to read - write - or comprehend information to function effectively in today's society; the inability to read well enough to understand and interpret written information for use as intended.
Healthcare setting
Low literacy
Gender bias
Functional illiteracy
28. A facsimile constructed to scale that resembles the features or substance of the original object. It may be examined or manipulated by the learner to get an idea of how something works.
Goal
Healthcare setting
Readability
Replica
29. Systematic assessment of the degree to which individuals have learned or objectives have been met as a result of education intervention.
Numeracy
Literate
Outcome evaluation
Computer literacy
30. A concept in which the belief is held that one's own culture is superior and all other cultures are less sophisticated.
Rehabilitation
Instructional materials
Ethnocentrism
Secondary characteristics of culture
31. The ability to demonstrate knowledge and understanding of another person's culture and accept and respect cultural differences by adapting interventions to be congruent with that specific culture when delivering care.
Evaluation research
Cultural competence
Dysarthria
Augmentative and alternative communication
32. The most concrete form of stimuli that can be used to deliver information. A real person or a model being used to demonstrate a procedure such as breast self-examination.
Realia
Massed practice
Asynchronous
Computer literacy
33. Numbers and words - symbols written and spoken to convey ideas or represent objects - which are the most common forms of communication yet are the most abstract types of messages.
Augmented feedback
Symbolic representations
Information Age
Attention deficit hyperactivity disorder
34. A desirable outcome to be achieved by the learner at the end of the teaching-learning process; global - more future oriented and long term in nature
Goal
Assistive technology
Practice based evidence
Learning disabilities
35. A systematic assessment to determine that extent to which all activities for an entire department or programs over a specified time period have accomplished the goals originally established.
Reading
Instructional materials
Readability
Program evaluation
36. A type of model that uses analogy to explain something by comparing it to something else.
Analogue
Reading
Low literacy
Subculture
37. The ability to read and interpret numbers.
Ethnic group
Illiterate
Numeracy
Dysarthria
38. The way information is taught that brings the learner into contact with What is to be learned. EX: lecture - group discussion - one-to-one instruction
Poverty circle (cycle of poverty)
Consumer informatics
Instructional method
Goal
39. A reduction or complete loss of vision due to infection - accident - poisoning - or congenital degeneration of the eyes.
Transfer of learning
Self-instruction
Objective
Visual impairment
40. The degree to which individuals understand what they have read or heard; the ability to grasp the meaning of a verbal or nonverbal message.
Acculturation
Hearing impairment
Symbolic representations
Comprehension
41. A flexible telecommunications method of instruction using video or computer technology to transmit live - online - or taped messages directly between the instructor and the learner - who are separated from one another by time and/or location.
Sensory deficits
Poverty circle (cycle of poverty)
Goal
Distance learning
42. Evidence that is not generated from research but is appropriate for use when - for example - it is derived from a systematically conducted experiment.
Cultural relativism
Internal evidence
Realia
Illusionary representations
43. Evidence derived from research that is generalizable beyond a particular study setting or sample.
Ethnocentrism
Cultural relativism
External evidence
Cultural awareness
44. The ability to use the necessary hardware and software to meet the needs for information.
Healthcare-related setting
Subobjectives
Computer literacy
Literate
45. Variation in health status - health behavior - or learning abilities among individuals of different social and economic levels.
Lecture
Socioeconomic status
External evidence
Evaluation
46. A process whereby parents who are low income and educational level produce children of low income and educational attainment - who grow up and repeat the process with their own children - generation after generation are born into poverty by many fact
Literate
Poverty circle (cycle of poverty)
Ethnic group
Evaluation research
47. An instructional method requiring the learner to participate in a competitive activity with preset rules.
Attention deficit hyperactivity disorder
Outcome evaluation
Gaming
Digital divide
48. A category of instructional materials that depict realism - such as dimensionality. Examples: photographs - drawings - audiotapes. They depend on imagination to fill in the gaps and offer the learner experiences that simulate reality.
Role playing
Blogs
Lecture
Illusionary representations
49. A huge global computer network - of which the WWW is a component - established to allow transfer of information from one computer to another. It provides a diverse range of services used to deliver information to large numbers of people and to enable
Internet
Developmental disability
Habilitation
Gaming
50. The process of becoming sensitive to the interactions with other cultural groups by examining one's biases and prejudices toward others of another culture or ethnic background.
Instructional setting
Cultural awareness
Learning disabilities
Sensory deficits