SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Teaching Strategies
Start Test
Study First
Subject
:
teaching
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Inability to perform some key life functions; often used interchangeable with the term functional limitation.
Consumer informatics
Disability
Illusionary representations
Visual impairment
2. A general category of learning disability that refers to the process of receiving and recording information in the brain - which includes visual - auditory - perceptual - and integrative processing such as dyslexia and short and long term memory diso
Input disabilities
Taxonomy
Augmented feedback
Role modeling
3. A disorder of children with prominent attention difficulties as demonstrated by inattention and impulsivity that are signs of developmentally inappropriate behavior.
Dysarthria
Comprehension
Primary characteristics of culture
Attention deficit hyperactivity disorder
4. The process of becoming sensitive to the interactions with other cultural groups by examining one's biases and prejudices toward others of another culture or ethnic background.
Cultural awareness
Gender gap
Poverty circle (cycle of poverty)
Input disabilities
5. Numbers and words - symbols written and spoken to convey ideas or represent objects - which are the most common forms of communication yet are the most abstract types of messages.
Sensory deficits
Replica
Program evaluation
Symbolic representations
6. Technological tools available for people with disabilities that provide access to education - employment - recreation - and communication opportunities that allow them to live as independently as possible.
Taxonomy
World Wide Web
Assistive technology
Massed practice
7. A common instructional method for exchange of information whereby the teacher delivers individual verbal instructional of learning activities in a format designed specifically to meet the needs of a particular learner.
One-to-one instruction
Process evaluation
Subobjectives
Numeracy
8. One of three classifications of instructional settings - in which the delivery of health care is the primary or sole function of an institution - organization - or agency. Examples: hospitals - visiting nurse associations - public health departments
Healthcare setting
Learning contract
Impact evaluation
Symbol
9. The ability to access - evaluate - organize - and use information from a variety of sources.
Role playing
Reading
Assistive technology
Information literacy
10. A record of an individual's improvement in psychomotor skill development made by measuring his or her ability at different stages during a specific time period - which includes 6 stages: negligible progress - increasing gains - plateau - renewed gain
Rehabilitation
Learning curve
Evaluation
Group discussion
11. A type of model that conveys a message to the learner through the use of abstract constructs - like words that stand for the real thing. Cartoons and printed materials are examples of symbolic forms of a message.
Gender-related cognitive abilities
Ethnocentrism
Symbol
Asynchronous
12. One of three classifications of instructional settings in which health care is an incidental or supportive function of an organization - such as a business - industry - and school system.
Illiterate
Cultural competence
Instructional materials
Non-healthcare setting
13. A reduction or complete loss of vision due to infection - accident - poisoning - or congenital degeneration of the eyes.
External evidence
Visual impairment
Self-instruction
Hearing impairment
14. A message that can be sent via the computer at the convenience of the sender and the message will be read when the receiver is online and ready to read it; messages that can be sent and responded to any time - day or night.
Asynchronous
Ideology
Gaming
Affective domain
15. The process of recognizing and selecting appropriate or inappropriate stimuli.
Health literacy
Selective attention
Visual impairment
Goal
16. The resources or vehicles used to help communicate information - which include both print and nonprint media - to aid teaching and learning by stimulating the various senses - such as vision and hearing. These are intended to supplement - not replace
Instructional materials
Instructional setting
Psychomotor domain
E-learning
17. A generic term that refers to a heterogeneous group of disorders manifested by significant difficulties with learning. Inattention and impulsivity are signs indicating developmentally inappropriate behavior.
Learning disabilities
Augmentative and alternative communication
Instructional strategy
World Wide Web
18. The ability to write and read - understand - and interpret information written at the eighth-grade level or above.
Gender-related cognitive abilities
E-learning
Literate
Illusionary representations
19. A category of instructional materials that depict realism - such as dimensionality. Examples: photographs - drawings - audiotapes. They depend on imagination to fill in the gaps and offer the learner experiences that simulate reality.
Subobjectives
Illusionary representations
Ethnocentrism
Objective
20. A systematic assessment taking place immediately after the learning experience to determine the degree to which learners have acquired the knowledge or skills taught during a teaching-learning session.
Content evaluation
Skill inoculation
Habilitation
Selective attention
21. The total inability of adults to read - write - or comprehend information or whose reading and writing skills are at or below the fourth grade level.
Augmented feedback
Comprehension
Illiterate
Expressive aphasia
22. Refers to how well an individual can read - interpret - and comprehend health information for maintaining an optimal level of wellness.
Replica
Learning curve
Subculture
Health literacy
23. Includes all the activities and interactions that enable individuals with a disability to develop new abilities to achieve their maximum potential.
Group discussion
Habilitation
Intrinsic feedback
Replica
24. One of three domains in the taxonomy of behavioral objectives; deals with aspects of behavior focusing on the way in which someone thinks in acquiring facts - concepts - principles - etc.
Digital divide
Cognitive domain
Internal evidence
Illusionary representations
25. A flexible telecommunications method of instruction using video or computer technology to transmit live - online - or taped messages directly between the instructor and the learner - who are separated from one another by time and/or location.
Symbolic representations
Distance learning
Illiterate
Learning curve
26. A desirable outcome to be achieved by the learner at the end of the teaching-learning process; global - more future oriented and long term in nature
M-learning
Gaming
Goal
Cognitive domain
27. The most concrete form of stimuli that can be used to deliver information. A real person or a model being used to demonstrate a procedure such as breast self-examination.
Realia
Psychomotor domain
Information literacy
Instructional setting
28. The opportunity for repeated practice of a behavioral task.
Attention deficit hyperactivity disorder
Instructional setting
Skill inoculation
Educational objectives
29. One of the three domains in the taxonomy of behavioral objectives; deals with the attitudes - values - and beliefs.
Affective domain
Transfer of learning
Instructional setting
Acculturation
30. Evidence derived from research that is generalizable beyond a particular study setting or sample.
Sensory deficits
Primary characteristics of culture
External evidence
Poverty circle (cycle of poverty)
31. The lack of fundamental education skills needed by adults to read - write - or comprehend information to function effectively in today's society; the inability to read well enough to understand and interpret written information for use as intended.
One-to-one instruction
Output disabilities
Functional illiteracy
Distributed practice
32. The overall plan for a teaching-learning experience that involves the use of one or several methods of instruction to achieve the desired learning outcomes.
Output disabilities
Distance learning
Instructional strategy
Dysarthria
33. A systematic assessment to determine that extent to which all activities for an entire department or programs over a specified time period have accomplished the goals originally established.
Sensory deficits
Lecture
Secondary characteristics of culture
Program evaluation
34. The use of self as a role model often overlooked as an instructional method - whereby the learner acquires new behaviors and social roles by identification with the role model.
Role modeling
Habilitation
Goal
Receptive aphasia
35. Learning information over successive periods of time - which is much more effective for remembering facts and forging memories than massed practice or cramming which does not allow for long-term recall of information
Cultural competence
Intrinsic feedback
Distributed practice
Illiterate
36. [electronic learning] professional development and training organizations have capitalized on by using the power of computer technology to provide learning solutions for workforce training. It involves the use of technology-based tools and processes
Illiterate
E-learning
Culture
Symbol
37. A method of instruction by which learners participate in an unrehearsed dramatization - acting out an assigned part of a character as they think the character would act in reality.
M-learning
Gender gap
Internet
Role playing
38. The ability to use the necessary hardware and software to meet the needs for information.
Computer literacy
Gender-related cognitive abilities
Distance learning
Hearing impairment
39. A population of people - also referred to as a subculture - that has different experiences from those of the dominant culture.
Analogue
Cultural diversity
Assistive technology
Ethnic group
40. A complete loss or a reduction in sensitivity to sounds by persons who are deaf or hard of hearing.
Hearing impairment
Realia
Illusionary representations
Information Age
41. Factors that influence an individual's identification with an ethnic group and that cause the individual to share a group's worldview - such as SES - physical characteristics - educational status - occupational status - and place of residence.
Goal
Secondary characteristics of culture
Healthcare-related setting
Symbolic representations
42. The physical form of instructional materials - including durable equipment used to present these materials - such as film and projectors - audiotapes - and tape players and computer programs and computers.
Psychomotor domain
Delivery system
Subculture
Disability
43. The ability of adults to read - understand - and interpret information written at the eighth grade level or above. An umbrella term used to describe socially required and expected reading and writing abilities; the relative ability of persons to use
Goal
Literacy
Gaming
Visual impairment
44. The degree to which individuals understand what they have read or heard; the ability to grasp the meaning of a verbal or nonverbal message.
Reading
Instructional method
Comprehension
Cultural awareness
45. Difficulty with voluntary muscle control of speech due to damage to the CNS or PNS that controls muscles essential to speaking and swallowing.
Assimilation
Dysarthria
Augmented feedback
Information literacy
46. A method of instruction used by a teacher to provide or design teaching materials and activities that guide the learner in independently achieving the objectives of learning.
Culture
Content evaluation
Instructional setting
Self-instruction
47. An ethnocultural group of people who have experiences different from those of the dominant culture.
Subculture
Input disabilities
Numeracy
Instructional setting
48. A computer network of information servers around the world that are connected to the Internet; it is technology-based educational resource that was created as a virtual space for the display of information.
World Wide Web
Ideology
Asynchronous
Receptive aphasia
49. The effects of learning one skill on the subsequent performance of another related skill. Includes self-transfer - near transfer - and far transfer.
Behavioral objectives
Habilitation
Transfer of learning
Distributed practice
50. A systematic and continuous process by which the significance of something is judged; the process of collecting and using information to determine what has been accomplished and how well it has been accomplished to guide decision making.
Instructional strategy
Dysarthria
Evaluation
Developmental disability