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Test your basic knowledge |
Teaching Strategies
Start Test
Study First
Subject
:
teaching
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The ability to read and interpret numbers.
Numeracy
Instructional method
Dysarthria
Secondary characteristics of culture
2. A complex concept that is an integral part of each person's life and includes knowledge - beliefs - values - morals - customs - traditions - and habits acquired by the members of a society.
Practice based evidence
Culture
Selective attention
Blogs
3. The process of recognizing and selecting appropriate or inappropriate stimuli.
Selective attention
Literate
Role playing
Health literacy
4. Evidence derived from research that is generalizable beyond a particular study setting or sample.
External evidence
One-to-one instruction
Process evaluation
Cognitive domain
5. A method of instruction by which learners participate in an unrehearsed dramatization - acting out an assigned part of a character as they think the character would act in reality.
Gender-related personality behaviors
Role playing
Gender bias
Assimilation
6. Can be defined as a highly structured method by which the teacher verbally transmits information directly to groups of learners for the purpose of instruction. Oldest and most often used approaches to teaching. An ideal way to provide foundational ba
Illusionary representations
Consumer informatics
Cultural diversity
Lecture
7. One of the three domains in the taxonomy of behavioral objectives; deals with the attitudes - values - and beliefs.
Poverty circle (cycle of poverty)
Learning contract
Realia
Affective domain
8. The behavioral and biological differences between males and females.
Gender gap
Impact evaluation
Gaming
Receptive aphasia
9. Includes all the activities and interactions that enable individuals with a disability to develop new abilities to achieve their maximum potential.
Process evaluation
Instructional method
Delivery system
Habilitation
10. One of three domains in the taxonomy of behavioral objectives which is concerned with the physical activities of the body - such as coordination - reaction time - and muscular control - related to the acquisition of a skill or task.
Ethnocentrism
Ideology
Objective
Psychomotor domain
11. Technological tools available for people with disabilities that provide access to education - employment - recreation - and communication opportunities that allow them to live as independently as possible.
Transfer of learning
Lecture
Assistive technology
E-learning
12. The total inability of adults to read - write - or comprehend information or whose reading and writing skills are at or below the fourth grade level.
Process evaluation
Lecture
Illiterate
Replica
13. The relearning of previous skills which often requires an adjustment to altered functional abilities and altered lifestyle.
Taxonomy
Internal evidence
Instructional strategy
Rehabilitation
14. The ability of adults to read - write - and comprehend information between the fifth- and the eight-grade level of difficulty. Aka marginally literate
Low literacy
Consumer informatics
Process evaluation
Comprehension
15. The effects of learning one skill on the subsequent performance of another related skill. Includes self-transfer - near transfer - and far transfer.
Affective domain
Transfer of learning
Dysarthria
Evaluation research
16. One of three classifications of instructional settings in which health care is an incidental or supportive function of an organization - such as a business - industry - and school system.
Non-healthcare setting
Literacy
Gender-related personality behaviors
Digital divide
17. The resources or vehicles used to help communicate information - which include both print and nonprint media - to aid teaching and learning by stimulating the various senses - such as vision and hearing. These are intended to supplement - not replace
Ethnocentrism
Instructional materials
Dysarthria
Demonstration
18. A facsimile constructed to scale that resembles the features or substance of the original object. It may be examined or manipulated by the learner to get an idea of how something works.
Replica
Program evaluation
Evidence based practice
Cultural competence
19. The process of assessing outcomes or effects of an educational activity that extend beyond the activity itself to address organizational and/or societal effects.
Comprehension
Impact evaluation
Functional illiteracy
Massed practice
20. A common instructional method for exchange of information whereby the teacher delivers individual verbal instructional of learning activities in a format designed specifically to meet the needs of a particular learner.
Practice based evidence
Internal evidence
One-to-one instruction
E-learning
21. A instructional method by which the learner is shown by the teacher how to perform a particular psychomotor skill
Ideology
Selective attention
Audiovisual materials
Demonstration
22. A situation or area in which health teaching takes place as classified on the basis of what relationship health education has to the primary function of an organization - agency - or instruction in which the teaching occurs.
Cultural competence
Instructional setting
Delivery system
Realia
23. A category of instructional materials that depict realism - such as dimensionality. Examples: photographs - drawings - audiotapes. They depend on imagination to fill in the gaps and offer the learner experiences that simulate reality.
Gender gap
Ideology
Content evaluation
Illusionary representations
24. The ability to write and read - understand - and interpret information written at the eighth-grade level or above.
Cognitive domain
Literate
Subobjectives
Outcome evaluation
25. A systematic and continuous process by which the significance of something is judged; the process of collecting and using information to determine what has been accomplished and how well it has been accomplished to guide decision making.
Evaluation
Socioeconomic status
Digital divide
Role playing
26. One of three classifications of instructional settings - in which the delivery of health care is the primary or sole function of an institution - organization - or agency. Examples: hospitals - visiting nurse associations - public health departments
Poverty circle (cycle of poverty)
Health literacy
Healthcare setting
Outcome evaluation
27. The ability to access - evaluate - organize - and use information from a variety of sources.
Ethnic group
Information literacy
Practice based evidence
Subculture
28. Refers to how well an individual can read - interpret - and comprehend health information for maintaining an optimal level of wellness.
Digital divide
Demonstration
Health literacy
Hearing impairment
29. A method of teaching whereby learners get together to exchange information - feelings - and opinions with one another and with the teacher.
Process evaluation
Instructional setting
Group discussion
Readability
30. A systematic assessment to determine that extent to which all activities for an entire department or programs over a specified time period have accomplished the goals originally established.
Numeracy
Program evaluation
Illusionary representations
Group discussion
31. Intended outcomes of the educational process that are in reference to an aspect of a program or a total program of study that are content oriented and teacher centered.
Augmentative and alternative communication
Educational objectives
Symbolic representations
Reading
32. Thoughts - attitudes - and beliefs that reflect the social needs and desires of an individual or ethno cultural group.
Blogs
Role playing
Ideology
Intrinsic feedback
33. A general category of learning disability that refers to orally responding and performing physical tasks - which include language and motor disorders.
Output disabilities
Lecture
Cognitive domain
Impact evaluation
34. The ability to demonstrate knowledge and understanding of another person's culture and accept and respect cultural differences by adapting interventions to be congruent with that specific culture when delivering care.
Poverty circle (cycle of poverty)
Assistive technology
Output disabilities
Cultural competence
35. A method of instruction used by a teacher to provide or design teaching materials and activities that guide the learner in independently achieving the objectives of learning.
Audiovisual materials
Self-instruction
Massed practice
Affective domain
36. Stands for mobile learning - which is a new strategy that takes advantage of the many wireless - portable - and handheld devices such as MP3 players - that can access course materials - search the web - listen to lectures - and record experiences and
M-learning
Culture
Healthcare setting
Evidence based practice
37. Difficulty with voluntary muscle control of speech due to damage to the CNS or PNS that controls muscles essential to speaking and swallowing.
Dysarthria
Gaming
Assimilation
Demonstration
38. A concept in which the belief is held that one's own culture is superior and all other cultures are less sophisticated.
Behavioral objectives
Self-instruction
Literate
Ethnocentrism
39. The conscientious use of current best evidence in making decisions about client care - most EBP models gather evidence from systematic reviews of clinically relevant - randomized controlled trials upon which to base practice decisions - especially ab
Illusionary representations
Consumer informatics
Teaching plan
Evidence based practice
40. A process whereby parents who are low income and educational level produce children of low income and educational attainment - who grow up and repeat the process with their own children - generation after generation are born into poverty by many fact
Culture
Instructional method
Blogs
Poverty circle (cycle of poverty)
41. A computer network of information servers around the world that are connected to the Internet; it is technology-based educational resource that was created as a virtual space for the display of information.
Ethnic group
World Wide Web
Low literacy
Sensory deficits
42. The process of becoming sensitive to the interactions with other cultural groups by examining one's biases and prejudices toward others of another culture or ethnic background.
Primary characteristics of culture
Cultural awareness
Program evaluation
Audiovisual materials
43. The physical form of instructional materials - including durable equipment used to present these materials - such as film and projectors - audiotapes - and tape players and computer programs and computers.
Consumer informatics
Behavioral objectives
Process evaluation
Delivery system
44. An absence or impairment of the ability to comprehend What is read or heard due to a dysfunction in the Wernicke's area of the brain which controls sensory abilities. The person is unable to understand the significance of the spoken word and is unabl
Cultural awareness
Receptive aphasia
Learning curve
Outcome evaluation
45. The observed differences between the sexes in personality and affective behaviors thought to be largely determined by culture - but to some extent is a result of interaction between environment and heredity.
Gender-related personality behaviors
Consumer informatics
Cultural relativism
Information literacy
46. A systematic and continuous assessment of success of the teaching process made during the implementation of materials - methods - and activities to control - ensure - or improve the quality of performance in delivery of an educational program.
Poverty circle (cycle of poverty)
Evidence based practice
Process evaluation
Impact evaluation
47. Learning information all at once - which is much less effective for remembering facts than learning information over successive periods of time - similar to cramming.
Asynchronous
Massed practice
Intrinsic feedback
Evaluation research
48. A category of common physical disabilities that includes in particular hearing and visual impairments.
Literate
Secondary characteristics of culture
Gaming
Sensory deficits
49. A general category of learning disability that refers to the process of receiving and recording information in the brain - which includes visual - auditory - perceptual - and integrative processing such as dyslexia and short and long term memory diso
Expressive aphasia
Input disabilities
Ideology
External evidence
50. Systematic assessment of the degree to which individuals have learned or objectives have been met as a result of education intervention.
Outcome evaluation
Instructional materials
Ethnocentrism
Evaluation