Test your basic knowledge |

Technology In Action - 2

Subjects : it-skills, literacy
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 'The set of minimum storage - memory capacity - and processing standards recommended by the software manufacturer to ensure proper operation of a software application.'






2. A group of icons collected for easy access.






3. A small segment of data that is bundled for sending over transmission media. Each packet contains the address of the computer or peripheral device to which it is being sent.






4. A measure of the greatest amount of light showing when a monitor is displaying pure white; measured as candelas per square meter (cd/m^2) or nits.






5. Programs designed to provide users with entertainment. Computer games make up the vast majority of entertainment software.






6. A device that routes packets of data between two or more networks.






7. A program that helps coordinate all print jobs being sent to the printer at the same time.






8. 'A group of two or more computers (or nodes) that are configured to share information and resources such as printers - files - and databases.'






9. 'A network topology in which each node on the network is responsible for retransmitting the token - or the data - to other nodes.'






10. A software holding area for printing jobs.






11. A nonimpact printer known for quick and quiet production and high quality printouts.






12. 'The computer's temporary storage space or short-term memory. It is located in a set of chips on the system unit's motherboard - and its capacity is measured in megabytes or gigabytes.'






13. 'A process that involves examining incoming data packets to ensure they originated from - or are authorized by - valid users on the internal network.'






14. A small - compact portable computer.






15. An application program such as Microsoft Excel or Lotus 1-2-3 that enables a user to do calculations and numerical analyses easily.






16. The radio waves or cable that transport data on a network.






17. Software that turns an artificial environment into a realistic experience.






18. About a billion bytes






19. A port that can connect a wide variety of peripherial devices to the computer - including keyboards - printers - mice - smartphones - PDAs - flash drives - and digital cameras.






20. The set of programs that enables a computer's hardware devices and application software to work together; it includes the operating system and utility programs.






21. 'A complete processing section from a CPU - embedded into one physical chip.'






22. Data that has been organized or presented in a meaningful fashion.






23. A wide area network (WAN) that links users in a specific geographic area (such as within a city or county).






24. A server used to fulfill one specific function (such as handling e-mail).






25. 'The technology that enables the operating system - once it is booted up - to recognize automatically any new peripherals and configure them to work with the system.'






26. 'The set of programs on a computer that helps a user carry out tasks such as word processing - sending e-mail - balancing a budget - creating presentations - editing photos - taking an online course - and playing games.'






27. RAM that is included as part of a video card.






28. The technology used in flat-panel computer monitors.






29. A data-processing device that gathers - processes - outputs - and stores digital data and information.






30. A power-management mode that saves the current state of the current system to the computer's hard drive.






31. A computer running a specialized operating system that enables it to host Web pages (and other information) and provide requested Web pages to clients.






32. A measure of processing speed equal to 1 million hertz.






33. A Windows utility that shows programs currently running and permits you to exit nonresponsive programs when you click End Task.






34. 'An operating system originally conceived in 1969 by Ken Thompson and Dennis Ritchie of AT&T's Bell Labs. In 1974 - the UNIX code was rewritten in the standard programming language C. Today there are various commercial versions of UNIX.'






35. That status of software(or other created works) that are not protected by copyright.






36. The process of starting a computer from a powered-down or off state.






37. A set of controls on standard keyboards that moves the cursor(the flashing symbol on the monitor that indicates where the next character will be inserted); also known as an arrow key.






38. A hardware device used to enter - or input - data (text - images - and sounds) and instructions (user responses and commands) into a computer. Some input devices are keyboards and mice.






39. A block of code in the operating system that software applications need to interact with.






40. A series of instructions to be followed by a computer to accomplish a task.






41. 'A single-user - single-task operating system created by Microsoft. MS-DOS was the first widely installed operating system in personal computers.'






42. A port that enables the computer(or other device) to be connected to other devices or systems such as networks - modems - and the internet.






43. A technology that permits quicker processing of information by enabling a new set of instructions to start executing before the previous set has finished.






44. The maximum speed at which data can be transmitted between two nodes on a network; usually measured in megabits per second (Mbps).






45. A network that uses the Ethernet protocol as the means (or standard) by which the nodes on the network communicate.






46. A self-regulatory body established in 1994 by the Entertainment Software Association that rates computer and video games according to the age appropriateness of content.






47. The discrepancy between those who have access to the oppertunities and knowledge computers and the internet offer and those who do not.






48. (1) A set of rules for exchanging data and communication. (2) The first part of the Uniform Resource Locator (URL) indicating the set of rules used to retrieve the specified document. The protocol is generally followed by a colon; two forward slashes






49. Part of the operating system that enables individuals to interact with the computer.






50. 'Permanent storage - as in read-only memory (ROM).'







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