Test your basic knowledge |

Technology In Action - 2

Subjects : it-skills, literacy
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A single copper wire surrounded by layers of plastic insulation and sheathing; used mainly in cable television and cable Internet service.






2. Software that enables users to 'test' the software by running it for a limited time free of charge.






3. 'Allows you to read flash memory cards such as CompactFlash - Memory Sticks - and Secure Digital.'






4. Violating a software license agreement by copying an application onto more computers than the license agreement permits.






5. The discrepancy between those who have access to the oppertunities and knowledge computers and the internet offer and those who do not.






6. A port that uses a traditional telephone signal to connect a computer to the internet.






7. A type of computing that relates to emotion or deliberately tries to influence emotion.






8. 'The computer's temporary storage space or short-term memory. It is located in a set of chips on the system unit's motherboard - and its capacity is measured in megabytes or gigabytes.'






9. A small segment of data that is bundled for sending over transmission media. Each packet contains the address of the computer or peripheral device to which it is being sent.






10. Video interface technology that newer LCD monitors - as well as other mutlimedia devices such as televisions - DVD players - and projectors - use to connect to a PC.






11. 'A tag that looks like a sticker or label - is attached to a batch of merchandise - and contains a microchip that holds a unique sequence of numbers used to identify the product to which it is attached.'






12. A device that routes packets of data between two or more networks.






13. A network that uses public communication pathways (usually the Internet) to provide branch offices or employees who are not at the office with secure access to the company network. VPNs maintain privacy by using secure data communication protocols.






14. A tag that looks like a sticker or label - is attached to a batch of merchandise - and contains a microchip that holds a unique sequence of numbers used to identify the product to which it is attached.






15. 'One of two recognized DVD formats that enables you to both read - record (R) - and rewrite (RW) data on the disc.'






16. A group of icons collected for easy access.






17. A port that can connect a wide variety of peripherial devices to the computer - including keyboards - printers - mice - smartphones - PDAs - flash drives - and digital cameras.






18. The maximum speed at which data can be transmitted between two nodes on a network; usually measured in megabits per second (Mbps). See also data transfer rate.






19. A feature in the Windows operating system that lets individuals view and change the properties of all hardware devices attached to the computer.






20. 'Unlike the command- and menu-driven interfaces used in earlier software - GUIs display graphics and use the point-and-click technology of the mouse and cursor - making them much more user-friendly.'






21. A printer that has tiny hammer-like keys that strike the paper through an inked ribbon - thus making a mark on the paper. The most common impact printer is the dot-matrix printer.






22. A hardware device that uses lasers or light to read from - and maybe even write to - CDs - DVDs - or Blu-ray discs.






23. Documentation for a software product that is built directly into the software.






24. 'The set of programs on a computer that helps a user carry out tasks such as word processing - sending e-mail - balancing a budget - creating presentations - editing photos - taking an online course - and playing games.'






25. A device (such as a printer or external hard drive) that can be attached directly to a network instead of needing to attach to a computer on the network.






26. The study of molecules and nanostructures whose size ranges from 1 to 100 nanometers.






27. A program that is hosted on a Web site and does not require installation on the computer.






28. The memory that the computer's operating system uses.






29. A computing device that runs a full-featured operating system but weighs two punds or less.






30. Programs designed to provide users with entertainment. Computer games make up the vast majority of entertainment software.






31. A device that holds all permanently stored programs and data; can be located inside the system unit or attached to the system unit via a USB port.






32. The radio waves or cable that transport data on a network.






33. The science of using nanostructures to build devices on an extremely small scale.






34. Programs for incorporating and arranging graphics and text to produce creative documents.






35. Being familiar enough with computers that you understand their capabilities and limitations and know how to use them.






36. Any part of the computer you can physically touch.






37. Programs for editing photographs and other images.






38. The most popular transmission media option for Ethernet networks. UTP cable is composed of four pairs of wires that are twisted around each other to reduce electrical interference.






39. 'The process that occurs after the read/write head of the hard drive locates the correct track - and then waits for the correct sector to spin to the read/write head.'






40. A network device that is used to send data between two different local area networks (LANs) or two segments of the same LAN.






41. One billion hertz






42. A device that absorbs a signal so that it is not reflected back onto parts of the network that have already received it.






43. A device that routes packets of data between two or more networks.






44. A network in which the nodes are located within a small geographic area.






45. The process for loading the operating system (OS) into random access memory (RAM) when the computer is turned on.






46. 'A device that enables the computer (or peripheral) to communicate with the network using a common data communication language - or protocol.'






47. 'In later versions of Windows operating systems - a feature that displays open and favorite applications for easy access.'






48. A computer that provides resources to other computers on a network.






49. 'The top level of the filing structure in a computer system. In Windows computers - the root directory of the hard drive is represented as C:.'






50. A large - expensive computer that supports hundreds or thousands of users simultaneously and executes many different programs at the same time.