Test your basic knowledge |

Technology In Action - 2

Subjects : it-skills, literacy
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The process of users transferring files between computers.






2. A type of network that uses servers to deliver services to computers that are requesting them (clients).






3. A network that uses public communication pathways (usually the Internet) to provide branch offices or employees who are not at the office with secure access to the company network. VPNs maintain privacy by using secure data communication protocols.






4. A specially designed computer chip that resides inside another device - such as a car. These self-contained computer devices have their own programming and typically neither recieve input from users nor interact with other systems.






5. A network in which the nodes are located within a small geographic area.






6. A method of optical storage for digital data; originally developed for storing digital audio.






7. 'A group of two or more computers (or nodes) that are configured to share information and resources such as printers - files - and databases.'






8. A type of audio processing that makes the listener experience sound as if it were coming from all directions.






9. A type of computing that relates to emotion or deliberately tries to influence emotion.






10. 'Software that handles requests for information - Internet access - and the use of peripherals for the rest of the network nodes.'






11. 'A network topology in which each node on the network is responsible for retransmitting the token - or the data - to other nodes.'






12. A port that is slightly larger than a standard phone jack and transfers data at speeds of up to 10 -000Mbps; used to connect a computer to a DSL or cable modem or a network.






13. Software that provides street maps and written directions to locations.






14. 'Program code made publicly available for free; it can be copied - distributed - or changed without the stringent copyright protections of proprietary software products.'






15. RAM that is included as part of a video card.






16. 'A method of data collision detection in which a node connected to the network listens (that is - has carrier sense) to determine that no other nodes are currently transmitting data signals; short for Carrier Sense Multiple Access with Collision Dete






17. An expansion card that provides the computer with a connection to the internet via conventional phone lines.






18. Software that translates spoken words into typed text.






19. Software that is developed for and customized to a specific industry's needs (such as a wood inventory system for a sawmill) as opposed to software that is useful across a range of industries (such as word processing software).






20. 'A program with a specific purpose that must guarantee certain response times for particular computing tasks - or else the machine's application is useless. Real-time operating systems are found in many types of robotic equipment.'






21. 'A device for transmitting data on a network. A switch makes decisions - based on the media access control (MAC) address of the data - as to where the data is to be sent.'






22. A drive that plugs into a universal serial bus(USB) port on a computer and stores data digitally. Also called USB drive - jump drive - or thumb drive.






23. Any object that a user carries to identify him- or herself and that grants the user access to a computer system or computer facility.






24. Software that is delivered on demand over the Internet.






25. The actual speed of data transfer that is achieved. It is usually less than the data transfer rate and is measured in megabits per second (Mbps).






26. A printer that works either by melting wax-based ink onto ordinary paper (in a process called thermal wax transfer printing) or by burning dots onto specially coated paper (in a process called direct thermal printing).






27. 'A device that combines the functionality of a cell phone - a PMP - and a PDA into one unit.'






28. 'The process of identifying a computer user - based on a login or username and password. The computer system determines whether the computer user is authorized and what level of access is to be granted on the network.'






29. The maximum speed at which data can be transmitted between two nodes on a network; usually measured in megabits per second (Mbps). See also data transfer rate.






30. Programs designed to provide users with entertainment. Computer games make up the vast majority of entertainment software.






31. A temporary storage area on the hard drive where the operating system 'swaps out' or moves the data or instructions from random access memory (RAM) that have not recently been used. This process takes place when more RAM space is needed.






32. The most commonly used wired Ethernet standard deployed in devices designed for home networks which provides bandwidth of up to 1 Gbps.






33. 'In Windows - a snapshot of your entire system's settings used for restoring your system to a prior point in time.'






34. 'Temporary storage - such as in random access memory (RAM). When the power is off - the data in volatile storage is cleared out.'






35. A special data packet that allows Data to flows from device to device in one direction only.






36. A common output device that displays text - graphics - and video as soft copies (copies that can be seen only on screen).






37. One of the fastest ports available - moving data at 800Mbps.






38. 'Small blocks of memory - located directly on and next to the central processing unit (CPU) chip - that act as holding places for recently or frequently used instructions or data that the CPU accesses the most. When these instructions or data are sto






39. The measurement (in miliseconds) of the time it takes for a pixel to change color; the lower the response time - the smoother moving images will appear on the monitor.






40. Acts as a go-between for computers on the internal network and the external network (the Internet).






41. A device that holds all permanently stored programs and data; can be located inside the system unit or attached to the system unit via a USB port.






42. A mouse that uses an internal sensor or a laser to conrtol the mouse's movement. The sensor sends signals to the computer - telling it where to move the pointer on the screen.






43. Software that turns an artificial environment into a realistic experience.






44. 'A section of a hard drive platter - wedge-shaped from the center of the platter to the edge.'






45. A program that is hosted on a Web site and does not require installation on the computer.






46. A server that acts as a repository for application software.






47. 'A device on a network such as a router - hub - and switch that moves data signals around the network.'






48. A group of icons collected for easy access.






49. Temporary storage - such as in random access memory (RAM) - When the power is off - the data in volatile storage is cleared out.






50. The most popular transmission media option for Ethernet networks. UTP cable is composed of four pairs of wires that are twisted around each other to reduce electrical interference.