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Test your basic knowledge |
Video Games Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Best selling arcade game world-wide - pop culture phenomena - nonviolent
Nintendo
Pac-man
Super Mario Bros
King's Quest
2. Patented work; father of video games
Ralph Baer
Capcom
Magnavox
Pokemon
3. Patented work; father of video games
Ralph Baer
Broderbund
Dr. J and Larry Bird
Nintendo
4. Lack of imagination; audience of 8-14 y/o boys (other media geared towards this age group)
Shigeru Miyamoto
Myst
Pac-man
games and culture in 8-bit era
5. Very popular; had good details - graphics - and SOUND b/c of CD-ROM; adults played; no violence; art section of NY Times article
Myst
Cutscene
Pac-man
raster vs. polygon graphics
6. Made Doom (FPS)l shareware; mods; multi-player on LAN (local area network)
Ultima
id Software
Crash of 1983
Cutscene
7. 1st popular handheld; created by Gunpei Yokoi; created market
id Software
PC vs. console games
Nintendo Game Boy
Dr. J and Larry Bird
8. Created by Trip Hawkins; 1st company to license real-live athletes; made PC games
Vectrex
Electronic Arts EA
Nintendo Game Boy
Nintendo and 10NES licensing
9. Expensive home computer
PC vs. console games
Intellectual property
Zork
IBM PC
10. Polygon graphics (3D) vs. typical sprite (2D)
Virtua series
C. Everett Koop
Asteroids
Intellevision
11. Low quality game (glut causing crash) due to the poor graphics in comparison to the arcade version
Yu Suzuki
Pac-Man (Atari 2600)
Zork
Street Fighter II
12. Type
Myst
Konami
Genre
Gatekeeping
13. Created by Atari - Atari's 1st hit arcade game
3rd party developer
Sega
Magnavox
Pong
14. Famous game designer for Sega; mostly arcade games
1st party developer
PC vs. console games
Commodore64
Yu Suzuki
15. Arcade ports; not good
Yu Suzuki
Sega Master System
Intellectual property
Public domain
16. Pixel/cartoon/sprite graphics vs. 3D graphics (square vs. cube)
Pong
Tetris
raster vs. polygon graphics
Asteroids
17. Easter egg: hidden message/bonus
Dragon's Lair
Electronic Arts EA
Vectrex
Adventure games
18. Type
Intellevision
Genre
PC vs. console games
Capcom
19. Expensive home computer
Galaxian
Pokemon
Monopoly
IBM PC
20. Competed with Atari
Apple II
Intellevision
games and culture in 8-bit era
PC vs. console games
21. 1st attempt to market adults; made in Russia
Genre
Tetris
CD-ROM technology/impact
Apple Macintosh
22. Mods (kept game going); multi-player via LANs; shareware (part of game free - pay for complete game)
PC game innovations/popularization from id
Intellevision
Atari Lynx
Nintendo
23. Competes with Nint- fail
Colecovision
Atari Lynx
Commodore64
John Carmack
24. Outside companies that do not own rights to the console create games
games & culture in early arcade/console generation 1 era
Pac-Man (Atari 2600)
IBM PC
3rd party developer
25. 1st true color arcade game
Monopoly
Ralph Baer
Gatekeeping
Galaxian
26. Vector-based graphics on the home console
Doom
NES
Vectrex
Pokemon
27. Father of industry
Intellevision
Nolan Bushnell
Donkey Kong
Pac-man
28. 1st attempt to market adults; made in Russia
Activision
Tetris
Razor & Blade model
Intellevision
29. Best-selling in U.S. - Namco sued Midway for modification of Pac-Man (no permission from original copyright holder)
Pitfall
Commodore64
Ms. Pac-Man
Genre
30. 30 y/o
PC game innovations/popularization from id
Gatekeeping
Avg age of gamers according to ESA
King's Quest
31. Legal protection for intangible ideas protected via copyright: covers authored work (games); patents: covers inventions (software); trademark: sign or symbol associated with biz
Ms. Pac-Man
Pac-Man (Atari 2600)
Crash of 1983
Intellectual property
32. Creator: Nolan Bushnell - 1st most popular console (Atari 2600) - big arcade player
Sega Game Gear
Virtua series
Crash of 1983
Atari
33. Made Doom (FPS)l shareware; mods; multi-player on LAN (local area network)
E.T.
IBM PC
Pitfall
id Software
34. Game developer for Nintendo that put out a lot of popular games
games & culture in early arcade/console generation 1 era
Intellectual property
relationship b/t arcade and console
Shigeru Miyamoto
35. 1st huge FPS game
E.T.
Activision
Ralph Baer
Doom
36. Japanese company that made games for Nintendo
Konami
Vectrex
Virtua series
Avg age of gamers according to ESA
37. 2nd most popular next to Pac-man - saved Nintendo - 1st appearance of Mario - lawsuit b/t Nint and Universal for their remake of King Kong (intellectual prop) -> copyright ran out - open to public
Donkey Kong
Sega Master System
FCC Regulation/Obscenity
vector vs. raster graphics
38. PC (open) vs. consoles (closed); PC: low cost of entry - freedom from content restrictions - no quality control (might not run properly or on other comps) - more competition due to easy entry - piracy----Console: piracy less - less competition - stan
difference b/t open and closed system
Ralph Baer
Razor & Blade model
IBM PC
39. Arcade games started by used for consoles (arcade ports); hardware biz vs. software biz
Pong
Commodore64
Galaxian
relationship b/t arcade and console
40. 1st person tank game - vector graphics - U.S. military requested for training purposes - e.g. of vgs used for things other than entertainment purposes
Battlezone
vector vs. raster graphics
John Carmack
Colecovision
41. Made PC games - adventure games: story - narrative - puzzle solving (King's Quest)
Sierra Online
Razor & Blade model
King's Quest
vector vs. raster graphics
42. First mass produced computer
Konami
Apple II
Donkey Kong
Gatekeeping
43. Glut of low quality video games; mostly Atari's open market; retailers less willing to carry products; U.S. starts to focus on the PC
Space Invaders
Crash of 1983
Apple Macintosh
games & culture in early arcade/console generation 1 era
44. Outside companies that do not own rights to the console create games
Public domain
3rd party developer
Acclaim
Intellevision
45. Terrible; part of crash of 1983
Myst
E.T.
Apple II
Shigeru Miyamoto
46. After a certain amount of time anyone can use int. prop when copyright expires (DK and King Kong)
Public domain
C. Everett Koop
Super Mario Bros
FCC Regulation/Obscenity
47. Made by Activision; high quality
Atari 2600
Apple II
Atari 2600
Pitfall
48. RPG (role playing game)= fantasy element; electronic version of table top games
Ultima
C. Everett Koop
NES
Zork
49. Exceptions to copyright/extent to which you can use someone's int. prop.; protected= parody and education
Ronnie Lamm
Fair use
Doom
NES
50. 10NES: lock and key system; stringent licensing; restored console industry; monopolized; super app: Mario
King's Quest
FCC Regulation/Obscenity
Virtua series
NES