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Test your basic knowledge |
Video Games Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1st U.S. company to be a Nintendo licensee
Mortal Kombat
Activision
games & culture in early arcade/console generation 1 era
Acclaim
2. Legal protection for intangible ideas protected via copyright: covers authored work (games); patents: covers inventions (software); trademark: sign or symbol associated with biz
Intellectual property
Colecovision
Spacewars
John Carmack
3. Glut of low quality video games; mostly Atari's open market; retailers less willing to carry products; U.S. starts to focus on the PC
Crash of 1983
raster vs. polygon graphics
Space Invaders
Commodore64
4. Arcade ports; not good
Intellectual property
Nintendo and 10NES licensing
Capcom
Sega Master System
5. Longest running company - 1st party games led to their success - ONLY did games
Acclaim
IBM PC
Nintendo
Cutscene
6. Father of industry
Spacewars
Nolan Bushnell
Space Invaders
Sega
7. Increased data storage - more realistic sound; cheaper than cartidges
IBM PC
CD-ROM technology/impact
Pong
Yu Suzuki
8. Game developer for Nintendo that put out a lot of popular games
King's Quest
Ronnie Lamm
Shigeru Miyamoto
Sega Master System
9. 1st game console; created by Ralph Baer
Sega
games & culture in early arcade/console generation 1 era
games and culture in 8-bit era
Magnavox
10. Father of industry
FCC Regulation/Obscenity
Zork
Nolan Bushnell
Galaxian
11. Terrible; part of crash of 1983
E.T.
Vectrex
Ralph Baer
Cutscene
12. Interactive movies; appealed to wider audience; fell from popularity
Broderbund
Atari
Adventure games
Full Motion Video
13. Graphic interface making more accessible to public
Atari
Super Mario Bros
Donkey Kong
Apple Macintosh
14. Filtering out content by those who control/own the console
Apple Macintosh
Spacewars
Colecovision
Gatekeeping
15. Graphic interface making more accessible to public
E.T.
Atari Lynx
Sierra Online
Apple Macintosh
16. Arcade games started by used for consoles (arcade ports); hardware biz vs. software biz
Ralph Baer
Apple II
relationship b/t arcade and console
Activision
17. Mods (kept game going); multi-player via LANs; shareware (part of game free - pay for complete game)
PC game innovations/popularization from id
Tetris
Atari
NES
18. RPG (role playing game)= fantasy element; electronic version of table top games
C. Everett Koop
Nintendo Game Boy
FCC Regulation/Obscenity
Ultima
19. 1st true color arcade game
Atari Lynx
Galaxian
Mortal Kombat
Acclaim
20. After a certain amount of time anyone can use int. prop when copyright expires (DK and King Kong)
Sega Master System
Sierra Online
Sierra Online
Public domain
21. EA; licensing of live athletes
Acclaim
Dr. J and Larry Bird
Cutscene
Electronic Arts EA
22. Polygon graphics (3D) vs. typical sprite (2D)
Pitfall
Yu Suzuki
Pac-Man (Atari 2600)
Virtua series
23. Game developer for Nintendo that put out a lot of popular games
Battlezone
Shigeru Miyamoto
E.T.
Nolan Bushnell
24. Company that owns console also creates games
1st party developer
Apple II
PC game innovations/popularization from id
Colecovision
25. Best selling arcade game world-wide - pop culture phenomena - nonviolent
Myst
Cutscene
Pac-man
Monopoly
26. Laser disk technology (cartoon/Disney graphics) - last hoorah of arcade era
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27. Created id Software
Acclaim
Atari Lynx
Crash of 1983
John Carmack
28. PC (open) vs. consoles (closed); PC: low cost of entry - freedom from content restrictions - no quality control (might not run properly or on other comps) - more competition due to easy entry - piracy----Console: piracy less - less competition - stan
difference b/t open and closed system
Nolan Bushnell
Ultima
Tetris
29. Low quality game (glut causing crash) due to the poor graphics in comparison to the arcade version
relationship b/t arcade and console
Pitfall
King's Quest
Pac-Man (Atari 2600)
30. First mass produced computer
Asteroids
Apple II
Dr. J and Larry Bird
Fair use
31. 30 y/o
Battlezone
Crash of 1983
Avg age of gamers according to ESA
3rd party developer
32. 2nd most popular next to Pac-man - saved Nintendo - 1st appearance of Mario - lawsuit b/t Nint and Universal for their remake of King Kong (intellectual prop) -> copyright ran out - open to public
Shigeru Miyamoto
id Software
Donkey Kong
Nintendo
33. Created by Atari - Atari's 1st hit arcade game
Nolan Bushnell
Broderbund
Pong
vector vs. raster graphics
34. Famous game designer for Sega; mostly arcade games
Galaxian
Tetris
games & culture in early arcade/console generation 1 era
Yu Suzuki
35. Made Doom (FPS)l shareware; mods; multi-player on LAN (local area network)
id Software
Apple Macintosh
Space Invaders
Sega Master System
36. 1st true color arcade game
Public domain
Galaxian
Electronic Arts EA
Magnavox
37. Glut of low quality video games; mostly Atari's open market; retailers less willing to carry products; U.S. starts to focus on the PC
Donkey Kong
raster vs. polygon graphics
Crash of 1983
E.T.
38. Expensive home computer
Nintendo and 10NES licensing
Pac-man
Pokemon
IBM PC
39. Politicized her views
difference b/t open and closed system
1st party developer
Dragon's Lair
Ronnie Lamm
40. Competed with Atari
Intellevision
Spacewars
Sega
Dragon's Lair
41. Competed with Atari
Colecovision
Pac-man
Apple II
Zork
42. Avoided glut of low quality games via lock and key model= no unauthorized source could create games
Pokemon
Nintendo and 10NES licensing
Broderbund
Activision
43. 1st huge FPS game
Virtua series
Doom
Konami
FCC Regulation/Obscenity
44. Very popular; had good details - graphics - and SOUND b/c of CD-ROM; adults played; no violence; art section of NY Times article
Atari 2600
Myst
Razor & Blade model
Ultima
45. Easter egg: hidden message/bonus
Razor & Blade model
Adventure games
King's Quest
Virtua series
46. Arcade ports; not good
Sega Master System
Ralph Baer
Capcom
Myst
47. Different interface (controllers vs. keyboard a/o mous); OC can save which allows there to be different games (Myst: puzzle/adventure)
Street Fighter II
Acclaim
Yu Suzuki
PC vs. console games
48. Pixel/cartoon/sprite graphics vs. 3D graphics (square vs. cube)
Fair use
Capcom
Capcom
raster vs. polygon graphics
49. Arcade games started by used for consoles (arcade ports); hardware biz vs. software biz
Spacewars
Full Motion Video
Broderbund
relationship b/t arcade and console
50. 1st video game - @ MIT - 1962
E.T.
Spacewars
Doom
Mortal Kombat