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Test your basic knowledge |
Video Games Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer
25
questions in
10 minutes
.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Father of industry
Nolan Bushnell
Doom
PC game innovations/popularization from id
Atari 2600
2. Very popular; had good details - graphics - and SOUND b/c of CD-ROM; adults played; no violence; art section of NY Times article
Myst
Street Fighter II
Acclaim
Space Invaders
3. Polygon graphics (3D) vs. typical sprite (2D)
relationship b/t arcade and console
Genre
John Carmack
Virtua series
4. Lack of imagination; audience of 8-14 y/o boys (other media geared towards this age group)
raster vs. polygon graphics
games and culture in 8-bit era
Broderbund
Nintendo and 10NES licensing
5. Competes with Nint- fail
E.T.
Vectrex
Sega
Atari Lynx
6. Competes with Nint- fail
Monopoly
Pokemon
Pong
Sega Game Gear
7. Graphic interface making more accessible to public
Razor & Blade model
Apple Macintosh
Commodore64
Broderbund
8. 1st person tank game - vector graphics - U.S. military requested for training purposes - e.g. of vgs used for things other than entertainment purposes
Battlezone
Fair use
Full Motion Video
Full Motion Video
9. Glut of low quality video games; mostly Atari's open market; retailers less willing to carry products; U.S. starts to focus on the PC
Atari 2600
Crash of 1983
Fair use
Shigeru Miyamoto
10. Vector graphics: line graphics; high-resolution outlines; 3D like effects
Atari Lynx
Razor & Blade model
Sega
Asteroids
11. 1st popular handheld; created by Gunpei Yokoi; created market
Battlezone
Super Mario Bros
Nintendo Game Boy
Public domain
12. Outside companies that do not own rights to the console create games
Razor & Blade model
Sega Master System
Cutscene
3rd party developer
13. Glut of low quality video games; mostly Atari's open market; retailers less willing to carry products; U.S. starts to focus on the PC
raster vs. polygon graphics
Battlezone
Crash of 1983
Vectrex
14. Easter egg: hidden message/bonus
C. Everett Koop
Adventure games
Nintendo and 10NES licensing
E.T.
15. Created id Software
Pac-man
Pong
Magnavox
John Carmack
16. 1st true color arcade game
Galaxian
Full Motion Video
Broderbund
Pong
17. First mass produced computer
Mortal Kombat
Apple II
3rd party developer
Sega
18. Terrible; part of crash of 1983
Intellevision
E.T.
Pitfall
John Carmack
19. Competed with Atari
Intellectual property
Dr. J and Larry Bird
Intellevision
Sega
20. Japanese company that made games for Nintendo
Space Invaders
Capcom
E.T.
John Carmack
21. Created by Atari - Atari's 1st hit arcade game
Pong
Colecovision
Fair use
Galaxian
22. Increased data storage - more realistic sound; cheaper than cartidges
Nintendo Game Boy
CD-ROM technology/impact
NES
Monopoly
23. Made by Activision; high quality
Adventure games
Nintendo and 10NES licensing
Pitfall
King's Quest
24. Very popular; had good details - graphics - and SOUND b/c of CD-ROM; adults played; no violence; art section of NY Times article
Yu Suzuki
Sega Game Gear
Myst
Adventure games
25. Vector-based graphics on the home console
John Carmack
games & culture in early arcade/console generation 1 era
Vectrex
Space Invaders