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Test your basic knowledge |
Video Games Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1st popular handheld; created by Gunpei Yokoi; created market
Razor & Blade model
Nintendo Game Boy
Space Invaders
Apple II
2. Competed with Atari
Genre
Intellevision
Monopoly
Atari
3. PC (open) vs. consoles (closed); PC: low cost of entry - freedom from content restrictions - no quality control (might not run properly or on other comps) - more competition due to easy entry - piracy----Console: piracy less - less competition - stan
games & culture in early arcade/console generation 1 era
C. Everett Koop
Genre
difference b/t open and closed system
4. Why gameboy blew up; RPC; huge cultural impact
Pitfall
Spacewars
Yu Suzuki
Pokemon
5. Creator: Nolan Bushnell - 1st most popular console (Atari 2600) - big arcade player
Mortal Kombat
Yu Suzuki
PC vs. console games
Atari
6. Very popular; had good details - graphics - and SOUND b/c of CD-ROM; adults played; no violence; art section of NY Times article
Sega Game Gear
Atari
Myst
Atari
7. Company that owns console also creates games
Konami
Pitfall
1st party developer
Dragon's Lair
8. 1st popular console
Vectrex
Atari 2600
3rd party developer
King's Quest
9. Made PC games - adventure games: story - narrative - puzzle solving (King's Quest)
Sierra Online
Monopoly
Pokemon
Konami
10. Increased data storage - more realistic sound; cheaper than cartidges
Super Mario Bros
CD-ROM technology/impact
raster vs. polygon graphics
Ultima
11. A business model in which the complementary goods (blades/games) are sold to make the profit - not the original item (razor/console)
Nintendo Game Boy
games & culture in early arcade/console generation 1 era
Spacewars
Razor & Blade model
12. Legal protection for intangible ideas protected via copyright: covers authored work (games); patents: covers inventions (software); trademark: sign or symbol associated with biz
NES
Intellectual property
C. Everett Koop
Donkey Kong
13. Type
Ralph Baer
Genre
Yu Suzuki
Shigeru Miyamoto
14. Vector-based graphics on the home console
Intellevision
Galaxian
Vectrex
Pong
15. 2nd most popular next to Pac-man - saved Nintendo - 1st appearance of Mario - lawsuit b/t Nint and Universal for their remake of King Kong (intellectual prop) -> copyright ran out - open to public
raster vs. polygon graphics
Donkey Kong
Ultima
Battlezone
16. Creator: Nolan Bushnell - 1st most popular console (Atari 2600) - big arcade player
Atari
Cutscene
Magnavox
Tetris
17. Arcade ports; not good
Galaxian
Crash of 1983
Sega Master System
Colecovision
18. Arcade ports; not good
Colecovision
Sega Master System
Virtua series
FCC Regulation/Obscenity
19. Interactive movies; appealed to wider audience; fell from popularity
Full Motion Video
Apple II
Pac-man
Crash of 1983
20. Pixel/cartoon/sprite graphics vs. 3D graphics (square vs. cube)
raster vs. polygon graphics
Asteroids
C. Everett Koop
games & culture in early arcade/console generation 1 era
21. Line graphics (3D effects) vs. pixels graphics/sprites (2D cartoon)
Vectrex
relationship b/t arcade and console
vector vs. raster graphics
Capcom
22. Japanese - biggest competitor with Nintendo (but weak competitor) - in 8-bit era= 1st party
Spacewars
Sega
Intellevision
King's Quest
23. 30 y/o
Pac-Man (Atari 2600)
Atari Lynx
Avg age of gamers according to ESA
Fair use
24. Famous game designer for Sega; mostly arcade games
Adventure games
PC vs. console games
Yu Suzuki
games & culture in early arcade/console generation 1 era
25. 1st video game - @ MIT - 1962
Donkey Kong
CD-ROM technology/impact
Spacewars
games & culture in early arcade/console generation 1 era
26. EA; licensing of live athletes
Dr. J and Larry Bird
vector vs. raster graphics
Yu Suzuki
IBM PC
27. Made by Activision; high quality
Street Fighter II
Pitfall
Sierra Online
Vectrex
28. Vector-based graphics on the home console
Pac-Man (Atari 2600)
Vectrex
Commodore64
Sega Game Gear
29. Revived arcades (1989-1995); movie made - console war b/t Nint and Sega b/c of game
1st party developer
Street Fighter II
Avg age of gamers according to ESA
Atari Lynx
30. Polygon graphics (3D) vs. typical sprite (2D)
Adventure games
PC vs. console games
Virtua series
Galaxian
31. 1st attempt to market adults; made in Russia
Atari
Tetris
E.T.
Crash of 1983
32. Killer app for Nintendo NES
Magnavox
Apple II
Super Mario Bros
Ms. Pac-Man
33. Family oriented; just a fad; critiques: violence - addiction - delinquent kids hangout out at arcades; games unwinnable
vector vs. raster graphics
Pac-Man (Atari 2600)
games & culture in early arcade/console generation 1 era
difference b/t open and closed system
34. Very popular; had good details - graphics - and SOUND b/c of CD-ROM; adults played; no violence; art section of NY Times article
Broderbund
Yu Suzuki
Myst
Dragon's Lair
35. First mass produced computer
Apple II
C. Everett Koop
FCC Regulation/Obscenity
Cutscene
36. Mods (kept game going); multi-player via LANs; shareware (part of game free - pay for complete game)
Mortal Kombat
Super Mario Bros
Asteroids
PC game innovations/popularization from id
37. Biggest arcade hit following Pong - revived biz (Midway)
Magnavox
Space Invaders
Ultima
Apple Macintosh
38. A business model in which the complementary goods (blades/games) are sold to make the profit - not the original item (razor/console)
Capcom
Monopoly
Razor & Blade model
vector vs. raster graphics
39. 1st U.S. company to be a Nintendo licensee
games and culture in 8-bit era
Acclaim
John Carmack
Battlezone
40. Japanese - biggest competitor with Nintendo (but weak competitor) - in 8-bit era= 1st party
Sega
Atari 2600
Cutscene
Sega Master System
41. Lack of imagination; audience of 8-14 y/o boys (other media geared towards this age group)
Public domain
Apple II
CD-ROM technology/impact
games and culture in 8-bit era
42. 1st game console; created by Ralph Baer
Full Motion Video
Magnavox
relationship b/t arcade and console
3rd party developer
43. Why gameboy blew up; RPC; huge cultural impact
Zork
IBM PC
Pokemon
Atari 2600
44. After a certain amount of time anyone can use int. prop when copyright expires (DK and King Kong)
PC game innovations/popularization from id
Public domain
Virtua series
Ms. Pac-Man
45. Best selling arcade game world-wide - pop culture phenomena - nonviolent
Pac-man
Sega
C. Everett Koop
vector vs. raster graphics
46. Longest running company - 1st party games led to their success - ONLY did games
Pac-man
difference b/t open and closed system
Nintendo
Intellectual property
47. Graphic interface making more accessible to public
Apple Macintosh
Battlezone
relationship b/t arcade and console
C. Everett Koop
48. Expensive home computer
Acclaim
games & culture in early arcade/console generation 1 era
Nintendo Game Boy
IBM PC
49. Patented work; father of video games
Ralph Baer
Doom
Commodore64
Pac-Man (Atari 2600)
50. Father of industry
Nolan Bushnell
Space Invaders
Dr. J and Larry Bird
Ronnie Lamm