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Test your basic knowledge |
Video Games Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Best-selling in U.S. - Namco sued Midway for modification of Pac-Man (no permission from original copyright holder)
Ms. Pac-Man
Magnavox
Razor & Blade model
Virtua series
2. Arcade ports; not good
FCC Regulation/Obscenity
Pac-man
Sega Master System
Razor & Blade model
3. Competes with Nint- fail
Gatekeeping
Broderbund
Sega Game Gear
1st party developer
4. Low quality game (glut causing crash) due to the poor graphics in comparison to the arcade version
Tetris
Pac-Man (Atari 2600)
Adventure games
Dragon's Lair
5. Surgeon general; harmful to youth: can be addictive and cause negative behavior and nothing constructive in vg
Magnavox
Tetris
C. Everett Koop
Cutscene
6. Arcade ports; not good
Space Invaders
Battlezone
Sega Master System
Ultima
7. PC game; interactive fiction: all text and typing
Mortal Kombat
IBM PC
Zork
Nintendo and 10NES licensing
8. FCC regulates the valuable - public resource of airwaves and is obligated to follow community standards for decency. Exempt: cable - satellite TV and radio; Obscenity (legal term): miller test= community standards - media value (artistic value)
FCC Regulation/Obscenity
Intellectual property
difference b/t open and closed system
Intellevision
9. Pixel/cartoon/sprite graphics vs. 3D graphics (square vs. cube)
raster vs. polygon graphics
C. Everett Koop
Capcom
King's Quest
10. Interactive movies; appealed to wider audience; fell from popularity
E.T.
Full Motion Video
Yu Suzuki
Pac-Man (Atari 2600)
11. Exclusive control or supplier of goods and services; lack of competition (stifles innovation - ability to set own prices - high barrier for entry)
Street Fighter II
Crash of 1983
games and culture in 8-bit era
Monopoly
12. Low quality game (glut causing crash) due to the poor graphics in comparison to the arcade version
Street Fighter II
Cutscene
Pac-Man (Atari 2600)
Nintendo Game Boy
13. Outside companies that do not own rights to the console create games
Vectrex
3rd party developer
Asteroids
Ronnie Lamm
14. Japanese company that made games for Nintendo
Shigeru Miyamoto
Capcom
King's Quest
Sega Game Gear
15. Biggest arcade hit following Pong - revived biz (Midway)
Pong
1st party developer
Pac-Man (Atari 2600)
Space Invaders
16. Different interface (controllers vs. keyboard a/o mous); OC can save which allows there to be different games (Myst: puzzle/adventure)
PC vs. console games
Atari Lynx
Donkey Kong
Yu Suzuki
17. 1st popular console
Pitfall
Battlezone
Avg age of gamers according to ESA
Atari 2600
18. 1st popular handheld; created by Gunpei Yokoi; created market
Super Mario Bros
Tetris
Nintendo Game Boy
Street Fighter II
19. Japanese company that made games for Nintendo
PC game innovations/popularization from id
Konami
Nolan Bushnell
id Software
20. PC action games
Street Fighter II
Broderbund
Full Motion Video
Virtua series
21. 1st video game - @ MIT - 1962
Activision
Nintendo
Capcom
Spacewars
22. Lack of imagination; audience of 8-14 y/o boys (other media geared towards this age group)
1st party developer
games and culture in 8-bit era
Zork
Tetris
23. Increased data storage - more realistic sound; cheaper than cartidges
C. Everett Koop
Magnavox
CD-ROM technology/impact
Pokemon
24. Pixel/cartoon/sprite graphics vs. 3D graphics (square vs. cube)
Pac-man
FCC Regulation/Obscenity
Fair use
raster vs. polygon graphics
25. 1st huge FPS game
Magnavox
Pac-man
Doom
FCC Regulation/Obscenity
26. Politicized her views
Ronnie Lamm
Battlezone
Doom
Atari 2600
27. Photo-based graphics; fatalities; controversial; movie; cited in 1993 Senate Hearings on vg violence
PC game innovations/popularization from id
Mortal Kombat
IBM PC
King's Quest
28. 1st true color arcade game
id Software
Galaxian
Vectrex
difference b/t open and closed system
29. Mods (kept game going); multi-player via LANs; shareware (part of game free - pay for complete game)
PC game innovations/popularization from id
Electronic Arts EA
King's Quest
Mortal Kombat
30. Polygon graphics (3D) vs. typical sprite (2D)
Public domain
Virtua series
Dragon's Lair
Adventure games
31. Best selling arcade game world-wide - pop culture phenomena - nonviolent
Atari 2600
Pac-man
Nintendo
E.T.
32. Expensive home computer
Crash of 1983
Pong
IBM PC
Konami
33. Most popular - reasonably priced comp
Street Fighter II
Commodore64
Atari 2600
Apple Macintosh
34. 30 y/o
Asteroids
Shigeru Miyamoto
Avg age of gamers according to ESA
Acclaim
35. 1st U.S. company to be a Nintendo licensee
Apple Macintosh
Konami
Gatekeeping
Acclaim
36. First mass produced computer
Galaxian
Zork
Apple II
NES
37. EA; licensing of live athletes
Colecovision
Dr. J and Larry Bird
IBM PC
raster vs. polygon graphics
38. Company that owns console also creates games
Acclaim
Nintendo
1st party developer
Sega
39. Patented work; father of video games
Doom
Ralph Baer
Super Mario Bros
Sierra Online
40. First mass produced computer
Apple II
raster vs. polygon graphics
King's Quest
games and culture in 8-bit era
41. Filtering out content by those who control/own the console
Public domain
Pong
FCC Regulation/Obscenity
Gatekeeping
42. Polygon graphics (3D) vs. typical sprite (2D)
Intellevision
Asteroids
Virtua series
Konami
43. Easter egg: hidden message/bonus
games & culture in early arcade/console generation 1 era
Full Motion Video
Adventure games
Shigeru Miyamoto
44. After a certain amount of time anyone can use int. prop when copyright expires (DK and King Kong)
Virtua series
Public domain
Colecovision
King's Quest
45. Killer app for Nintendo NES
Doom
Capcom
Super Mario Bros
Adventure games
46. Family oriented; just a fad; critiques: violence - addiction - delinquent kids hangout out at arcades; games unwinnable
Apple II
Battlezone
Adventure games
games & culture in early arcade/console generation 1 era
47. Famous game designer for Sega; mostly arcade games
John Carmack
Nintendo and 10NES licensing
Yu Suzuki
Crash of 1983
48. Easter egg: hidden message/bonus
Nintendo
Adventure games
Space Invaders
1st party developer
49. Expensive home computer
FCC Regulation/Obscenity
Intellectual property
Dragon's Lair
IBM PC
50. A business model in which the complementary goods (blades/games) are sold to make the profit - not the original item (razor/console)
IBM PC
Activision
Pac-man
Razor & Blade model