SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Video Games Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Politicized her views
Konami
Ronnie Lamm
Galaxian
C. Everett Koop
2. A business model in which the complementary goods (blades/games) are sold to make the profit - not the original item (razor/console)
Nolan Bushnell
Razor & Blade model
Public domain
Sega
3. 1st popular console
IBM PC
Virtua series
raster vs. polygon graphics
Atari 2600
4. Competed with Atari
Pitfall
Colecovision
Street Fighter II
Sierra Online
5. Creator: Nolan Bushnell - 1st most popular console (Atari 2600) - big arcade player
Spacewars
Magnavox
Atari
Battlezone
6. Creator: Nolan Bushnell - 1st most popular console (Atari 2600) - big arcade player
games & culture in early arcade/console generation 1 era
Colecovision
Sega Game Gear
Atari
7. Progresses story
Cutscene
1st party developer
Pokemon
Magnavox
8. FCC regulates the valuable - public resource of airwaves and is obligated to follow community standards for decency. Exempt: cable - satellite TV and radio; Obscenity (legal term): miller test= community standards - media value (artistic value)
Commodore64
King's Quest
Ms. Pac-Man
FCC Regulation/Obscenity
9. First mass produced computer
Apple II
Colecovision
Ms. Pac-Man
Intellectual property
10. After a certain amount of time anyone can use int. prop when copyright expires (DK and King Kong)
1st party developer
Public domain
Dragon's Lair
C. Everett Koop
11. Surgeon general; harmful to youth: can be addictive and cause negative behavior and nothing constructive in vg
C. Everett Koop
Activision
Yu Suzuki
1st party developer
12. Revived arcades (1989-1995); movie made - console war b/t Nint and Sega b/c of game
IBM PC
id Software
Battlezone
Street Fighter II
13. Filtering out content by those who control/own the console
Commodore64
Gatekeeping
Zork
Konami
14. Family oriented; just a fad; critiques: violence - addiction - delinquent kids hangout out at arcades; games unwinnable
Colecovision
Vectrex
Galaxian
games & culture in early arcade/console generation 1 era
15. Type
Full Motion Video
Razor & Blade model
games & culture in early arcade/console generation 1 era
Genre
16. 1st attempt to market adults; made in Russia
Tetris
Battlezone
Monopoly
Super Mario Bros
17. Pixel/cartoon/sprite graphics vs. 3D graphics (square vs. cube)
Acclaim
Spacewars
Magnavox
raster vs. polygon graphics
18. Competes with Nint- fail
John Carmack
Sega
IBM PC
Atari Lynx
19. PC game; interactive fiction: all text and typing
Yu Suzuki
Zork
Avg age of gamers according to ESA
id Software
20. Filtering out content by those who control/own the console
Ralph Baer
Gatekeeping
PC vs. console games
John Carmack
21. First 3rd party developer
Activision
Pokemon
Commodore64
Nintendo
22. Game developer for Nintendo that put out a lot of popular games
Razor & Blade model
Intellectual property
Capcom
Shigeru Miyamoto
23. Made by Activision; high quality
Full Motion Video
Commodore64
Pitfall
Ralph Baer
24. FCC regulates the valuable - public resource of airwaves and is obligated to follow community standards for decency. Exempt: cable - satellite TV and radio; Obscenity (legal term): miller test= community standards - media value (artistic value)
Public domain
John Carmack
Shigeru Miyamoto
FCC Regulation/Obscenity
25. Photo-based graphics; fatalities; controversial; movie; cited in 1993 Senate Hearings on vg violence
1st party developer
Atari
Pac-Man (Atari 2600)
Mortal Kombat
26. Graphic interface making more accessible to public
Street Fighter II
Street Fighter II
1st party developer
Apple Macintosh
27. Father of industry
Nolan Bushnell
Nintendo
id Software
Spacewars
28. Expensive home computer
Adventure games
Ralph Baer
IBM PC
Avg age of gamers according to ESA
29. Best-selling in U.S. - Namco sued Midway for modification of Pac-Man (no permission from original copyright holder)
Sega Master System
Ms. Pac-Man
Genre
1st party developer
30. Made Doom (FPS)l shareware; mods; multi-player on LAN (local area network)
id Software
C. Everett Koop
Acclaim
Atari 2600
31. Lack of imagination; audience of 8-14 y/o boys (other media geared towards this age group)
Pokemon
Apple II
Activision
games and culture in 8-bit era
32. Terrible; part of crash of 1983
Pac-Man (Atari 2600)
Pong
Yu Suzuki
E.T.
33. Avoided glut of low quality games via lock and key model= no unauthorized source could create games
Fair use
relationship b/t arcade and console
Nintendo and 10NES licensing
IBM PC
34. Family oriented; just a fad; critiques: violence - addiction - delinquent kids hangout out at arcades; games unwinnable
Spacewars
Intellevision
Acclaim
games & culture in early arcade/console generation 1 era
35. RPG (role playing game)= fantasy element; electronic version of table top games
Street Fighter II
Capcom
IBM PC
Ultima
36. Easter egg: hidden message/bonus
Adventure games
relationship b/t arcade and console
Nolan Bushnell
Pokemon
37. Arcade games started by used for consoles (arcade ports); hardware biz vs. software biz
Magnavox
relationship b/t arcade and console
Apple II
Shigeru Miyamoto
38. 10NES: lock and key system; stringent licensing; restored console industry; monopolized; super app: Mario
Genre
Capcom
NES
Ultima
39. A business model in which the complementary goods (blades/games) are sold to make the profit - not the original item (razor/console)
Colecovision
Commodore64
relationship b/t arcade and console
Razor & Blade model
40. Competed with Atari
Intellevision
Magnavox
Full Motion Video
Ultima
41. Low quality game (glut causing crash) due to the poor graphics in comparison to the arcade version
Pokemon
PC vs. console games
Pac-Man (Atari 2600)
Colecovision
42. Competes with Nint- fail
Sega Game Gear
1st party developer
Donkey Kong
Electronic Arts EA
43. PC (open) vs. consoles (closed); PC: low cost of entry - freedom from content restrictions - no quality control (might not run properly or on other comps) - more competition due to easy entry - piracy----Console: piracy less - less competition - stan
Intellevision
Sega
difference b/t open and closed system
IBM PC
44. Japanese company that made games for Nintendo
Cutscene
Konami
Nintendo and 10NES licensing
Atari Lynx
45. RPG (role playing game)= fantasy element; electronic version of table top games
Genre
Cutscene
Ultima
Super Mario Bros
46. Japanese company that made games for Nintendo
PC vs. console games
Genre
Capcom
Crash of 1983
47. Increased data storage - more realistic sound; cheaper than cartidges
CD-ROM technology/impact
King's Quest
Donkey Kong
John Carmack
48. Longest running company - 1st party games led to their success - ONLY did games
Konami
Nintendo
Commodore64
Virtua series
49. Adventure game
Warning
: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
183
50. Made Doom (FPS)l shareware; mods; multi-player on LAN (local area network)
Electronic Arts EA
Fair use
Nolan Bushnell
id Software