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Test your basic knowledge |
Video Games Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Vector-based graphics on the home console
Mortal Kombat
Spacewars
Vectrex
Street Fighter II
2. Competed with Atari
Broderbund
games and culture in 8-bit era
Doom
Colecovision
3. Progresses story
Commodore64
Cutscene
Shigeru Miyamoto
Public domain
4. Biggest arcade hit following Pong - revived biz (Midway)
Vectrex
CD-ROM technology/impact
Pokemon
Space Invaders
5. RPG (role playing game)= fantasy element; electronic version of table top games
Atari 2600
Ralph Baer
Apple Macintosh
Ultima
6. Japanese company that made games for Nintendo
Pac-man
Crash of 1983
Capcom
Myst
7. Politicized her views
Nintendo
Ronnie Lamm
Atari 2600
Dragon's Lair
8. 1st attempt to market adults; made in Russia
John Carmack
Atari
Zork
Tetris
9. Glut of low quality video games; mostly Atari's open market; retailers less willing to carry products; U.S. starts to focus on the PC
Crash of 1983
Virtua series
Commodore64
Public domain
10. FCC regulates the valuable - public resource of airwaves and is obligated to follow community standards for decency. Exempt: cable - satellite TV and radio; Obscenity (legal term): miller test= community standards - media value (artistic value)
vector vs. raster graphics
FCC Regulation/Obscenity
id Software
E.T.
11. Most popular - reasonably priced comp
1st party developer
Asteroids
Commodore64
vector vs. raster graphics
12. Filtering out content by those who control/own the console
Gatekeeping
relationship b/t arcade and console
Space Invaders
Activision
13. Outside companies that do not own rights to the console create games
Sega Master System
3rd party developer
Atari Lynx
Nintendo Game Boy
14. Famous game designer for Sega; mostly arcade games
Atari 2600
Donkey Kong
Yu Suzuki
PC game innovations/popularization from id
15. Best-selling in U.S. - Namco sued Midway for modification of Pac-Man (no permission from original copyright holder)
Colecovision
Apple II
Super Mario Bros
Ms. Pac-Man
16. Company that owns console also creates games
1st party developer
Razor & Blade model
Virtua series
Ronnie Lamm
17. Best selling arcade game world-wide - pop culture phenomena - nonviolent
Yu Suzuki
Pong
Pac-man
Monopoly
18. PC game; interactive fiction: all text and typing
Crash of 1983
Commodore64
Zork
Ms. Pac-Man
19. Photo-based graphics; fatalities; controversial; movie; cited in 1993 Senate Hearings on vg violence
Mortal Kombat
Nintendo and 10NES licensing
Atari Lynx
Acclaim
20. Low quality game (glut causing crash) due to the poor graphics in comparison to the arcade version
Pac-Man (Atari 2600)
Ronnie Lamm
Razor & Blade model
Tetris
21. PC game; interactive fiction: all text and typing
games & culture in early arcade/console generation 1 era
Public domain
Zork
Sega Game Gear
22. Exclusive control or supplier of goods and services; lack of competition (stifles innovation - ability to set own prices - high barrier for entry)
Myst
Tetris
Monopoly
Atari
23. 30 y/o
Avg age of gamers according to ESA
Tetris
Space Invaders
games & culture in early arcade/console generation 1 era
24. Mods (kept game going); multi-player via LANs; shareware (part of game free - pay for complete game)
PC game innovations/popularization from id
Tetris
Capcom
games & culture in early arcade/console generation 1 era
25. Lack of imagination; audience of 8-14 y/o boys (other media geared towards this age group)
Intellectual property
games and culture in 8-bit era
Adventure games
Apple II
26. Created by Atari - Atari's 1st hit arcade game
Pong
Razor & Blade model
Full Motion Video
Myst
27. Easter egg: hidden message/bonus
Ralph Baer
Sega Game Gear
Ultima
Adventure games
28. First 3rd party developer
CD-ROM technology/impact
Tetris
Virtua series
Activision
29. Father of industry
Pokemon
Activision
Donkey Kong
Nolan Bushnell
30. Laser disk technology (cartoon/Disney graphics) - last hoorah of arcade era
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31. 1st true color arcade game
Razor & Blade model
raster vs. polygon graphics
Galaxian
games & culture in early arcade/console generation 1 era
32. Made Doom (FPS)l shareware; mods; multi-player on LAN (local area network)
Nolan Bushnell
Street Fighter II
id Software
Virtua series
33. Created id Software
Nintendo Game Boy
King's Quest
John Carmack
Activision
34. EA; licensing of live athletes
Capcom
Nolan Bushnell
Dr. J and Larry Bird
Full Motion Video
35. Famous game designer for Sega; mostly arcade games
Fair use
Yu Suzuki
Myst
Donkey Kong
36. Expensive home computer
Ralph Baer
IBM PC
Virtua series
Apple Macintosh
37. Line graphics (3D effects) vs. pixels graphics/sprites (2D cartoon)
Super Mario Bros
C. Everett Koop
games and culture in 8-bit era
vector vs. raster graphics
38. Avoided glut of low quality games via lock and key model= no unauthorized source could create games
Dr. J and Larry Bird
difference b/t open and closed system
Spacewars
Nintendo and 10NES licensing
39. Competes with Nint- fail
Atari Lynx
Pong
Pokemon
E.T.
40. Killer app for Nintendo NES
Super Mario Bros
Activision
Zork
Pokemon
41. Game developer for Nintendo that put out a lot of popular games
Broderbund
E.T.
Shigeru Miyamoto
relationship b/t arcade and console
42. Arcade games started by used for consoles (arcade ports); hardware biz vs. software biz
relationship b/t arcade and console
King's Quest
Street Fighter II
Sega Game Gear
43. Japanese company that made games for Nintendo
Magnavox
Commodore64
Capcom
Broderbund
44. Family oriented; just a fad; critiques: violence - addiction - delinquent kids hangout out at arcades; games unwinnable
Sega Game Gear
Magnavox
Acclaim
games & culture in early arcade/console generation 1 era
45. A business model in which the complementary goods (blades/games) are sold to make the profit - not the original item (razor/console)
Vectrex
Razor & Blade model
Atari Lynx
Dragon's Lair
46. Created id Software
Razor & Blade model
Zork
King's Quest
John Carmack
47. 1st true color arcade game
games & culture in early arcade/console generation 1 era
Yu Suzuki
Pitfall
Galaxian
48. PC (open) vs. consoles (closed); PC: low cost of entry - freedom from content restrictions - no quality control (might not run properly or on other comps) - more competition due to easy entry - piracy----Console: piracy less - less competition - stan
Pac-man
difference b/t open and closed system
Nintendo
Full Motion Video
49. Pixel/cartoon/sprite graphics vs. 3D graphics (square vs. cube)
Nintendo
raster vs. polygon graphics
Sega Game Gear
Tetris
50. Arcade ports; not good
Sega Master System
Pong
Activision
Sega