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Test your basic knowledge |
Video Games Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Terrible; part of crash of 1983
Pac-Man (Atari 2600)
IBM PC
E.T.
Ms. Pac-Man
2. Competes with Nint- fail
Pokemon
Atari Lynx
Electronic Arts EA
Pac-man
3. 1st true color arcade game
Intellevision
E.T.
Galaxian
NES
4. Progresses story
1st party developer
Genre
Street Fighter II
Cutscene
5. 2nd most popular next to Pac-man - saved Nintendo - 1st appearance of Mario - lawsuit b/t Nint and Universal for their remake of King Kong (intellectual prop) -> copyright ran out - open to public
Apple Macintosh
Donkey Kong
Public domain
Full Motion Video
6. Competed with Atari
Colecovision
Apple II
CD-ROM technology/impact
Activision
7. Type
id Software
Genre
John Carmack
Intellevision
8. PC (open) vs. consoles (closed); PC: low cost of entry - freedom from content restrictions - no quality control (might not run properly or on other comps) - more competition due to easy entry - piracy----Console: piracy less - less competition - stan
difference b/t open and closed system
Space Invaders
Commodore64
Pong
9. Photo-based graphics; fatalities; controversial; movie; cited in 1993 Senate Hearings on vg violence
Tetris
Sierra Online
Apple II
Mortal Kombat
10. Best-selling in U.S. - Namco sued Midway for modification of Pac-Man (no permission from original copyright holder)
Ms. Pac-Man
Street Fighter II
Zork
raster vs. polygon graphics
11. Increased data storage - more realistic sound; cheaper than cartidges
Nintendo
Shigeru Miyamoto
CD-ROM technology/impact
Capcom
12. Famous game designer for Sega; mostly arcade games
Tetris
Cutscene
Colecovision
Yu Suzuki
13. Adventure game
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14. Arcade games started by used for consoles (arcade ports); hardware biz vs. software biz
CD-ROM technology/impact
relationship b/t arcade and console
Intellectual property
Monopoly
15. Longest running company - 1st party games led to their success - ONLY did games
Nintendo
Nintendo Game Boy
Virtua series
relationship b/t arcade and console
16. Increased data storage - more realistic sound; cheaper than cartidges
Sega
CD-ROM technology/impact
Apple II
Apple Macintosh
17. Interactive movies; appealed to wider audience; fell from popularity
Dr. J and Larry Bird
Ralph Baer
NES
Full Motion Video
18. Polygon graphics (3D) vs. typical sprite (2D)
Virtua series
Ultima
Tetris
Apple II
19. Made by Activision; high quality
Yu Suzuki
PC game innovations/popularization from id
Pitfall
Zork
20. Surgeon general; harmful to youth: can be addictive and cause negative behavior and nothing constructive in vg
C. Everett Koop
Zork
Mortal Kombat
Capcom
21. Longest running company - 1st party games led to their success - ONLY did games
Adventure games
Acclaim
Nintendo
King's Quest
22. PC game; interactive fiction: all text and typing
Crash of 1983
FCC Regulation/Obscenity
Zork
Nintendo
23. Laser disk technology (cartoon/Disney graphics) - last hoorah of arcade era
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24. Competes with Nint- fail
Capcom
Asteroids
Nintendo
Atari Lynx
25. Glut of low quality video games; mostly Atari's open market; retailers less willing to carry products; U.S. starts to focus on the PC
King's Quest
Crash of 1983
Street Fighter II
Colecovision
26. Pixel/cartoon/sprite graphics vs. 3D graphics (square vs. cube)
Ultima
Atari 2600
Monopoly
raster vs. polygon graphics
27. A business model in which the complementary goods (blades/games) are sold to make the profit - not the original item (razor/console)
PC vs. console games
Razor & Blade model
John Carmack
Full Motion Video
28. Father of industry
Nolan Bushnell
Nintendo
Adventure games
Sierra Online
29. FCC regulates the valuable - public resource of airwaves and is obligated to follow community standards for decency. Exempt: cable - satellite TV and radio; Obscenity (legal term): miller test= community standards - media value (artistic value)
Apple Macintosh
Colecovision
FCC Regulation/Obscenity
Colecovision
30. Competed with Atari
Colecovision
Asteroids
raster vs. polygon graphics
Sega Game Gear
31. 1st attempt to market adults; made in Russia
Tetris
Vectrex
id Software
Capcom
32. Easter egg: hidden message/bonus
Zork
games & culture in early arcade/console generation 1 era
Adventure games
Apple II
33. Vector graphics: line graphics; high-resolution outlines; 3D like effects
Atari
Ms. Pac-Man
Asteroids
Tetris
34. 1st video game - @ MIT - 1962
Spacewars
Razor & Blade model
games & culture in early arcade/console generation 1 era
Avg age of gamers according to ESA
35. Laser disk technology (cartoon/Disney graphics) - last hoorah of arcade era
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36. Lack of imagination; audience of 8-14 y/o boys (other media geared towards this age group)
Dragon's Lair
Asteroids
games and culture in 8-bit era
Doom
37. First 3rd party developer
Activision
games & culture in early arcade/console generation 1 era
relationship b/t arcade and console
Commodore64
38. Competes with Nint- fail
Cutscene
Acclaim
Doom
Sega Game Gear
39. 1st attempt to market adults; made in Russia
Galaxian
Tetris
Intellectual property
Street Fighter II
40. EA; licensing of live athletes
Full Motion Video
games & culture in early arcade/console generation 1 era
Dr. J and Larry Bird
Activision
41. First 3rd party developer
Avg age of gamers according to ESA
Activision
Capcom
id Software
42. Easter egg: hidden message/bonus
Adventure games
E.T.
Nolan Bushnell
Sega Game Gear
43. Line graphics (3D effects) vs. pixels graphics/sprites (2D cartoon)
Battlezone
vector vs. raster graphics
Adventure games
Ms. Pac-Man
44. PC game; interactive fiction: all text and typing
Zork
Avg age of gamers according to ESA
Nintendo Game Boy
Colecovision
45. Company that owns console also creates games
Atari
Nintendo Game Boy
1st party developer
Nintendo and 10NES licensing
46. A business model in which the complementary goods (blades/games) are sold to make the profit - not the original item (razor/console)
Razor & Blade model
E.T.
Spacewars
Atari 2600
47. Created id Software
Nolan Bushnell
Cutscene
John Carmack
Yu Suzuki
48. Made Doom (FPS)l shareware; mods; multi-player on LAN (local area network)
Battlezone
Gatekeeping
id Software
Electronic Arts EA
49. Made PC games - adventure games: story - narrative - puzzle solving (King's Quest)
Sierra Online
Nintendo Game Boy
difference b/t open and closed system
Fair use
50. Vector graphics: line graphics; high-resolution outlines; 3D like effects
Asteroids
Monopoly
vector vs. raster graphics
Zork