SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Video Games Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 30 y/o
Avg age of gamers according to ESA
Electronic Arts EA
Ralph Baer
Space Invaders
2. 2nd most popular next to Pac-man - saved Nintendo - 1st appearance of Mario - lawsuit b/t Nint and Universal for their remake of King Kong (intellectual prop) -> copyright ran out - open to public
relationship b/t arcade and console
Galaxian
Donkey Kong
Acclaim
3. Line graphics (3D effects) vs. pixels graphics/sprites (2D cartoon)
PC vs. console games
Atari 2600
Intellectual property
vector vs. raster graphics
4. 1st game console; created by Ralph Baer
CD-ROM technology/impact
Apple Macintosh
Magnavox
difference b/t open and closed system
5. Revived arcades (1989-1995); movie made - console war b/t Nint and Sega b/c of game
Street Fighter II
Avg age of gamers according to ESA
Ultima
Sierra Online
6. PC action games
Broderbund
Virtua series
Colecovision
games & culture in early arcade/console generation 1 era
7. After a certain amount of time anyone can use int. prop when copyright expires (DK and King Kong)
Asteroids
Tetris
Razor & Blade model
Public domain
8. Mods (kept game going); multi-player via LANs; shareware (part of game free - pay for complete game)
Yu Suzuki
Konami
difference b/t open and closed system
PC game innovations/popularization from id
9. 1st true color arcade game
Galaxian
Sega Master System
vector vs. raster graphics
Tetris
10. Why gameboy blew up; RPC; huge cultural impact
Shigeru Miyamoto
Ralph Baer
Pokemon
Spacewars
11. FCC regulates the valuable - public resource of airwaves and is obligated to follow community standards for decency. Exempt: cable - satellite TV and radio; Obscenity (legal term): miller test= community standards - media value (artistic value)
Adventure games
Tetris
FCC Regulation/Obscenity
PC vs. console games
12. Japanese company that made games for Nintendo
Apple Macintosh
Atari
Colecovision
Konami
13. A business model in which the complementary goods (blades/games) are sold to make the profit - not the original item (razor/console)
Acclaim
Razor & Blade model
King's Quest
Super Mario Bros
14. Exceptions to copyright/extent to which you can use someone's int. prop.; protected= parody and education
Nintendo Game Boy
Acclaim
Fair use
Monopoly
15. Type
Yu Suzuki
Dr. J and Larry Bird
games and culture in 8-bit era
Genre
16. Competed with Atari
Intellevision
Sega Master System
id Software
Colecovision
17. Laser disk technology (cartoon/Disney graphics) - last hoorah of arcade era
Warning
: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
183
18. 1st person tank game - vector graphics - U.S. military requested for training purposes - e.g. of vgs used for things other than entertainment purposes
Monopoly
Adventure games
Battlezone
Intellevision
19. Glut of low quality video games; mostly Atari's open market; retailers less willing to carry products; U.S. starts to focus on the PC
Intellectual property
Galaxian
games & culture in early arcade/console generation 1 era
Crash of 1983
20. Made PC games - adventure games: story - narrative - puzzle solving (King's Quest)
Sierra Online
relationship b/t arcade and console
FCC Regulation/Obscenity
Crash of 1983
21. Arcade ports; not good
Gatekeeping
Sega Master System
vector vs. raster graphics
Mortal Kombat
22. Mods (kept game going); multi-player via LANs; shareware (part of game free - pay for complete game)
PC game innovations/popularization from id
Colecovision
Super Mario Bros
CD-ROM technology/impact
23. FCC regulates the valuable - public resource of airwaves and is obligated to follow community standards for decency. Exempt: cable - satellite TV and radio; Obscenity (legal term): miller test= community standards - media value (artistic value)
Dragon's Lair
Ms. Pac-Man
FCC Regulation/Obscenity
Full Motion Video
24. Best-selling in U.S. - Namco sued Midway for modification of Pac-Man (no permission from original copyright holder)
Ultima
Ralph Baer
Pitfall
Ms. Pac-Man
25. PC (open) vs. consoles (closed); PC: low cost of entry - freedom from content restrictions - no quality control (might not run properly or on other comps) - more competition due to easy entry - piracy----Console: piracy less - less competition - stan
Intellectual property
Vectrex
difference b/t open and closed system
Shigeru Miyamoto
26. Avoided glut of low quality games via lock and key model= no unauthorized source could create games
Pong
Nintendo and 10NES licensing
games and culture in 8-bit era
Sierra Online
27. Adventure game
Warning
: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
183
28. 30 y/o
Nintendo and 10NES licensing
Electronic Arts EA
Pokemon
Avg age of gamers according to ESA
29. Made by Activision; high quality
Pitfall
Ronnie Lamm
games & culture in early arcade/console generation 1 era
Broderbund
30. Type
John Carmack
Genre
Virtua series
Pac-Man (Atari 2600)
31. Pixel/cartoon/sprite graphics vs. 3D graphics (square vs. cube)
Vectrex
raster vs. polygon graphics
Konami
Activision
32. Created by Trip Hawkins; 1st company to license real-live athletes; made PC games
Acclaim
Activision
Space Invaders
Electronic Arts EA
33. Exclusive control or supplier of goods and services; lack of competition (stifles innovation - ability to set own prices - high barrier for entry)
Adventure games
IBM PC
Commodore64
Monopoly
34. RPG (role playing game)= fantasy element; electronic version of table top games
Atari 2600
Full Motion Video
Asteroids
Ultima
35. Line graphics (3D effects) vs. pixels graphics/sprites (2D cartoon)
IBM PC
vector vs. raster graphics
Virtua series
Genre
36. Made Doom (FPS)l shareware; mods; multi-player on LAN (local area network)
Capcom
id Software
Yu Suzuki
King's Quest
37. PC (open) vs. consoles (closed); PC: low cost of entry - freedom from content restrictions - no quality control (might not run properly or on other comps) - more competition due to easy entry - piracy----Console: piracy less - less competition - stan
FCC Regulation/Obscenity
difference b/t open and closed system
Nintendo Game Boy
Asteroids
38. Interactive movies; appealed to wider audience; fell from popularity
Full Motion Video
C. Everett Koop
1st party developer
Pac-man
39. Competed with Atari
Colecovision
Activision
Yu Suzuki
Pitfall
40. Vector-based graphics on the home console
King's Quest
Ms. Pac-Man
Public domain
Vectrex
41. Polygon graphics (3D) vs. typical sprite (2D)
Super Mario Bros
Virtua series
Galaxian
Ralph Baer
42. Made PC games - adventure games: story - narrative - puzzle solving (King's Quest)
Ms. Pac-Man
Genre
Sierra Online
Yu Suzuki
43. Laser disk technology (cartoon/Disney graphics) - last hoorah of arcade era
Warning
: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
183
44. Patented work; father of video games
Ralph Baer
Tetris
Ms. Pac-Man
E.T.
45. Competes with Nint- fail
Public domain
PC vs. console games
Atari Lynx
Nintendo and 10NES licensing
46. Politicized her views
Monopoly
Ronnie Lamm
Atari
CD-ROM technology/impact
47. Legal protection for intangible ideas protected via copyright: covers authored work (games); patents: covers inventions (software); trademark: sign or symbol associated with biz
Doom
games & culture in early arcade/console generation 1 era
Konami
Intellectual property
48. Arcade games started by used for consoles (arcade ports); hardware biz vs. software biz
PC vs. console games
CD-ROM technology/impact
relationship b/t arcade and console
vector vs. raster graphics
49. Avoided glut of low quality games via lock and key model= no unauthorized source could create games
Street Fighter II
Apple Macintosh
Cutscene
Nintendo and 10NES licensing
50. Politicized her views
Ronnie Lamm
Apple Macintosh
vector vs. raster graphics
Mortal Kombat