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Test your basic knowledge |
Video Games Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Pixel/cartoon/sprite graphics vs. 3D graphics (square vs. cube)
Broderbund
Apple Macintosh
CD-ROM technology/impact
raster vs. polygon graphics
2. 1st popular console
games & culture in early arcade/console generation 1 era
3rd party developer
Atari 2600
Adventure games
3. Creator: Nolan Bushnell - 1st most popular console (Atari 2600) - big arcade player
CD-ROM technology/impact
Sierra Online
Intellectual property
Atari
4. Why gameboy blew up; RPC; huge cultural impact
Battlezone
Pokemon
Dr. J and Larry Bird
id Software
5. Made PC games - adventure games: story - narrative - puzzle solving (King's Quest)
Sierra Online
Virtua series
Donkey Kong
Colecovision
6. Best-selling in U.S. - Namco sued Midway for modification of Pac-Man (no permission from original copyright holder)
Ms. Pac-Man
Crash of 1983
Battlezone
CD-ROM technology/impact
7. Outside companies that do not own rights to the console create games
Super Mario Bros
Space Invaders
E.T.
3rd party developer
8. Surgeon general; harmful to youth: can be addictive and cause negative behavior and nothing constructive in vg
E.T.
Virtua series
C. Everett Koop
1st party developer
9. Increased data storage - more realistic sound; cheaper than cartidges
Capcom
Acclaim
CD-ROM technology/impact
Ronnie Lamm
10. Most popular - reasonably priced comp
Atari
Atari 2600
Commodore64
Gatekeeping
11. Filtering out content by those who control/own the console
1st party developer
Intellectual property
Gatekeeping
Spacewars
12. Competed with Atari
Intellevision
Pitfall
Electronic Arts EA
Doom
13. Polygon graphics (3D) vs. typical sprite (2D)
Mortal Kombat
CD-ROM technology/impact
Virtua series
E.T.
14. RPG (role playing game)= fantasy element; electronic version of table top games
Pac-man
Ultima
Shigeru Miyamoto
John Carmack
15. Created id Software
John Carmack
Commodore64
Nintendo
Avg age of gamers according to ESA
16. 1st huge FPS game
Doom
Apple Macintosh
Pac-man
raster vs. polygon graphics
17. EA; licensing of live athletes
raster vs. polygon graphics
Battlezone
Broderbund
Dr. J and Larry Bird
18. PC game; interactive fiction: all text and typing
Spacewars
Zork
Ralph Baer
Sega Game Gear
19. PC action games
Broderbund
3rd party developer
Doom
relationship b/t arcade and console
20. Created by Atari - Atari's 1st hit arcade game
Shigeru Miyamoto
Monopoly
Yu Suzuki
Pong
21. Longest running company - 1st party games led to their success - ONLY did games
Pong
Doom
Gatekeeping
Nintendo
22. Photo-based graphics; fatalities; controversial; movie; cited in 1993 Senate Hearings on vg violence
Dragon's Lair
Apple II
Nintendo Game Boy
Mortal Kombat
23. Low quality game (glut causing crash) due to the poor graphics in comparison to the arcade version
Sega
Activision
Ms. Pac-Man
Pac-Man (Atari 2600)
24. 1st popular handheld; created by Gunpei Yokoi; created market
Vectrex
Donkey Kong
Virtua series
Nintendo Game Boy
25. Made Doom (FPS)l shareware; mods; multi-player on LAN (local area network)
id Software
games and culture in 8-bit era
Electronic Arts EA
E.T.
26. Avoided glut of low quality games via lock and key model= no unauthorized source could create games
Battlezone
Dr. J and Larry Bird
Nintendo and 10NES licensing
Ms. Pac-Man
27. Terrible; part of crash of 1983
Genre
Apple Macintosh
E.T.
Pong
28. 1st huge FPS game
Doom
Ms. Pac-Man
Avg age of gamers according to ESA
Magnavox
29. EA; licensing of live athletes
Adventure games
Dr. J and Larry Bird
id Software
Broderbund
30. Japanese company that made games for Nintendo
Street Fighter II
Pong
Capcom
Razor & Blade model
31. Interactive movies; appealed to wider audience; fell from popularity
Full Motion Video
Sega Game Gear
Atari Lynx
Atari Lynx
32. Interactive movies; appealed to wider audience; fell from popularity
Acclaim
Gatekeeping
Full Motion Video
Shigeru Miyamoto
33. Vector-based graphics on the home console
Ms. Pac-Man
Vectrex
FCC Regulation/Obscenity
IBM PC
34. Created id Software
John Carmack
Pitfall
Nintendo Game Boy
CD-ROM technology/impact
35. Type
relationship b/t arcade and console
Electronic Arts EA
Genre
Donkey Kong
36. Killer app for Nintendo NES
Doom
Super Mario Bros
Capcom
Donkey Kong
37. Made PC games - adventure games: story - narrative - puzzle solving (King's Quest)
Sierra Online
FCC Regulation/Obscenity
Pokemon
Konami
38. Famous game designer for Sega; mostly arcade games
John Carmack
Ronnie Lamm
Yu Suzuki
Activision
39. Line graphics (3D effects) vs. pixels graphics/sprites (2D cartoon)
Spacewars
Sierra Online
vector vs. raster graphics
Yu Suzuki
40. Mods (kept game going); multi-player via LANs; shareware (part of game free - pay for complete game)
Mortal Kombat
PC game innovations/popularization from id
Pong
Commodore64
41. Family oriented; just a fad; critiques: violence - addiction - delinquent kids hangout out at arcades; games unwinnable
games and culture in 8-bit era
games & culture in early arcade/console generation 1 era
Broderbund
Pitfall
42. Company that owns console also creates games
Genre
1st party developer
Nolan Bushnell
Ms. Pac-Man
43. Arcade games started by used for consoles (arcade ports); hardware biz vs. software biz
Dr. J and Larry Bird
PC vs. console games
Atari 2600
relationship b/t arcade and console
44. Vector-based graphics on the home console
Doom
Virtua series
Vectrex
Galaxian
45. Different interface (controllers vs. keyboard a/o mous); OC can save which allows there to be different games (Myst: puzzle/adventure)
Acclaim
PC vs. console games
Public domain
Tetris
46. Killer app for Nintendo NES
Super Mario Bros
Genre
FCC Regulation/Obscenity
Monopoly
47. Exclusive control or supplier of goods and services; lack of competition (stifles innovation - ability to set own prices - high barrier for entry)
Gatekeeping
Tetris
Monopoly
Adventure games
48. 1st popular console
Atari 2600
Nintendo and 10NES licensing
Ms. Pac-Man
John Carmack
49. Competed with Atari
Electronic Arts EA
Ralph Baer
Intellevision
Apple II
50. Lack of imagination; audience of 8-14 y/o boys (other media geared towards this age group)
Space Invaders
Asteroids
games and culture in 8-bit era
Atari 2600