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Test your basic knowledge |
Video Games Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Japanese company that made games for Nintendo
Tetris
Ms. Pac-Man
Konami
Pac-Man (Atari 2600)
2. 1st video game - @ MIT - 1962
Adventure games
Nintendo Game Boy
vector vs. raster graphics
Spacewars
3. 1st U.S. company to be a Nintendo licensee
Acclaim
Gatekeeping
1st party developer
CD-ROM technology/impact
4. Created by Atari - Atari's 1st hit arcade game
John Carmack
Pong
Vectrex
3rd party developer
5. Biggest arcade hit following Pong - revived biz (Midway)
Intellevision
Space Invaders
Capcom
Genre
6. 1st video game - @ MIT - 1962
Genre
Tetris
games & culture in early arcade/console generation 1 era
Spacewars
7. Laser disk technology (cartoon/Disney graphics) - last hoorah of arcade era
8. Created by Atari - Atari's 1st hit arcade game
Pong
Capcom
Magnavox
Vectrex
9. Best selling arcade game world-wide - pop culture phenomena - nonviolent
Electronic Arts EA
Avg age of gamers according to ESA
Dragon's Lair
Pac-man
10. Very popular; had good details - graphics - and SOUND b/c of CD-ROM; adults played; no violence; art section of NY Times article
Battlezone
Intellevision
Pac-Man (Atari 2600)
Myst
11. Low quality game (glut causing crash) due to the poor graphics in comparison to the arcade version
Pac-Man (Atari 2600)
Public domain
Adventure games
Dragon's Lair
12. Creator: Nolan Bushnell - 1st most popular console (Atari 2600) - big arcade player
Street Fighter II
Electronic Arts EA
Activision
Atari
13. Game developer for Nintendo that put out a lot of popular games
Full Motion Video
Shigeru Miyamoto
Pong
Spacewars
14. Outside companies that do not own rights to the console create games
Galaxian
Ralph Baer
Atari
3rd party developer
15. Polygon graphics (3D) vs. typical sprite (2D)
Broderbund
Nolan Bushnell
Virtua series
Ms. Pac-Man
16. First 3rd party developer
3rd party developer
Shigeru Miyamoto
NES
Activision
17. 1st true color arcade game
Galaxian
difference b/t open and closed system
Atari
Intellectual property
18. Glut of low quality video games; mostly Atari's open market; retailers less willing to carry products; U.S. starts to focus on the PC
Crash of 1983
1st party developer
vector vs. raster graphics
1st party developer
19. Pixel/cartoon/sprite graphics vs. 3D graphics (square vs. cube)
games & culture in early arcade/console generation 1 era
Full Motion Video
Intellectual property
raster vs. polygon graphics
20. Laser disk technology (cartoon/Disney graphics) - last hoorah of arcade era
21. Photo-based graphics; fatalities; controversial; movie; cited in 1993 Senate Hearings on vg violence
vector vs. raster graphics
Adventure games
Apple II
Mortal Kombat
22. Company that owns console also creates games
Full Motion Video
CD-ROM technology/impact
1st party developer
Apple Macintosh
23. Biggest arcade hit following Pong - revived biz (Midway)
Ms. Pac-Man
games & culture in early arcade/console generation 1 era
FCC Regulation/Obscenity
Space Invaders
24. Filtering out content by those who control/own the console
PC vs. console games
Gatekeeping
difference b/t open and closed system
Vectrex
25. Different interface (controllers vs. keyboard a/o mous); OC can save which allows there to be different games (Myst: puzzle/adventure)
John Carmack
Nolan Bushnell
vector vs. raster graphics
PC vs. console games
26. Creator: Nolan Bushnell - 1st most popular console (Atari 2600) - big arcade player
Nolan Bushnell
Konami
Atari
Razor & Blade model
27. Japanese company that made games for Nintendo
Sierra Online
John Carmack
Sega Game Gear
Capcom
28. Japanese company that made games for Nintendo
Atari 2600
Konami
games & culture in early arcade/console generation 1 era
Dragon's Lair
29. Terrible; part of crash of 1983
Dragon's Lair
1st party developer
Virtua series
E.T.
30. Vector graphics: line graphics; high-resolution outlines; 3D like effects
Asteroids
Colecovision
Dr. J and Larry Bird
Donkey Kong
31. Made PC games - adventure games: story - narrative - puzzle solving (King's Quest)
Cutscene
Genre
Sierra Online
Public domain
32. Surgeon general; harmful to youth: can be addictive and cause negative behavior and nothing constructive in vg
E.T.
C. Everett Koop
Gatekeeping
Pong
33. Lack of imagination; audience of 8-14 y/o boys (other media geared towards this age group)
games and culture in 8-bit era
difference b/t open and closed system
Full Motion Video
Doom
34. Outside companies that do not own rights to the console create games
Gatekeeping
3rd party developer
Sega Game Gear
games and culture in 8-bit era
35. Vector graphics: line graphics; high-resolution outlines; 3D like effects
Avg age of gamers according to ESA
Atari
Asteroids
Broderbund
36. Made Doom (FPS)l shareware; mods; multi-player on LAN (local area network)
Shigeru Miyamoto
Tetris
Donkey Kong
id Software
37. Competes with Nint- fail
Sega Game Gear
Pong
Electronic Arts EA
Ronnie Lamm
38. Longest running company - 1st party games led to their success - ONLY did games
Galaxian
id Software
Nintendo
Dragon's Lair
39. Adventure game
40. Avoided glut of low quality games via lock and key model= no unauthorized source could create games
Dr. J and Larry Bird
Avg age of gamers according to ESA
Mortal Kombat
Nintendo and 10NES licensing
41. First 3rd party developer
John Carmack
Activision
Nolan Bushnell
Pokemon
42. Adventure game
43. Expensive home computer
IBM PC
Pac-Man (Atari 2600)
Sega Game Gear
Super Mario Bros
44. Expensive home computer
Atari
Virtua series
IBM PC
Broderbund
45. 1st person tank game - vector graphics - U.S. military requested for training purposes - e.g. of vgs used for things other than entertainment purposes
Shigeru Miyamoto
NES
Atari 2600
Battlezone
46. Lack of imagination; audience of 8-14 y/o boys (other media geared towards this age group)
Commodore64
Monopoly
Cutscene
games and culture in 8-bit era
47. Competed with Atari
Apple II
Colecovision
Sega
Pong
48. Most popular - reasonably priced comp
Sega Game Gear
Commodore64
Dragon's Lair
Razor & Blade model
49. Patented work; father of video games
Nintendo
Electronic Arts EA
Ralph Baer
Sierra Online
50. 2nd most popular next to Pac-man - saved Nintendo - 1st appearance of Mario - lawsuit b/t Nint and Universal for their remake of King Kong (intellectual prop) -> copyright ran out - open to public
Avg age of gamers according to ESA
Broderbund
Donkey Kong
Pac-Man (Atari 2600)