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Test your basic knowledge |
Video Games Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Different interface (controllers vs. keyboard a/o mous); OC can save which allows there to be different games (Myst: puzzle/adventure)
Sega Game Gear
Pac-Man (Atari 2600)
Mortal Kombat
PC vs. console games
2. Company that owns console also creates games
Street Fighter II
John Carmack
1st party developer
PC vs. console games
3. Patented work; father of video games
Zork
Nintendo Game Boy
Ultima
Ralph Baer
4. Line graphics (3D effects) vs. pixels graphics/sprites (2D cartoon)
Apple II
vector vs. raster graphics
Dr. J and Larry Bird
Acclaim
5. 1st person tank game - vector graphics - U.S. military requested for training purposes - e.g. of vgs used for things other than entertainment purposes
Battlezone
Atari Lynx
Apple II
Capcom
6. 1st true color arcade game
Galaxian
Tetris
games and culture in 8-bit era
NES
7. Different interface (controllers vs. keyboard a/o mous); OC can save which allows there to be different games (Myst: puzzle/adventure)
Vectrex
Space Invaders
E.T.
PC vs. console games
8. 30 y/o
Avg age of gamers according to ESA
Sierra Online
Space Invaders
Nintendo Game Boy
9. Most popular - reasonably priced comp
raster vs. polygon graphics
Commodore64
E.T.
Capcom
10. Very popular; had good details - graphics - and SOUND b/c of CD-ROM; adults played; no violence; art section of NY Times article
3rd party developer
Myst
Apple II
Electronic Arts EA
11. Arcade ports; not good
Street Fighter II
Donkey Kong
Sega Master System
Pitfall
12. 1st game console; created by Ralph Baer
Pokemon
Virtua series
Space Invaders
Magnavox
13. Avoided glut of low quality games via lock and key model= no unauthorized source could create games
NES
relationship b/t arcade and console
Nintendo and 10NES licensing
Cutscene
14. 1st video game - @ MIT - 1962
Virtua series
Gatekeeping
Full Motion Video
Spacewars
15. Game developer for Nintendo that put out a lot of popular games
Shigeru Miyamoto
Intellectual property
Nolan Bushnell
E.T.
16. Photo-based graphics; fatalities; controversial; movie; cited in 1993 Senate Hearings on vg violence
Yu Suzuki
relationship b/t arcade and console
Sega Master System
Mortal Kombat
17. Easter egg: hidden message/bonus
Vectrex
Adventure games
Donkey Kong
Doom
18. Best selling arcade game world-wide - pop culture phenomena - nonviolent
Dr. J and Larry Bird
Ultima
Pac-man
Sierra Online
19. Mods (kept game going); multi-player via LANs; shareware (part of game free - pay for complete game)
Yu Suzuki
Space Invaders
PC game innovations/popularization from id
Intellevision
20. 1st U.S. company to be a Nintendo licensee
Acclaim
Battlezone
Sega
Spacewars
21. Created by Trip Hawkins; 1st company to license real-live athletes; made PC games
Ronnie Lamm
Electronic Arts EA
Battlezone
difference b/t open and closed system
22. Progresses story
Intellectual property
Cutscene
Battlezone
Pac-man
23. Filtering out content by those who control/own the console
Gatekeeping
games and culture in 8-bit era
id Software
Nintendo
24. Created id Software
1st party developer
Nintendo and 10NES licensing
id Software
John Carmack
25. A business model in which the complementary goods (blades/games) are sold to make the profit - not the original item (razor/console)
Ralph Baer
Razor & Blade model
Sega Game Gear
Atari 2600
26. Made by Activision; high quality
Pitfall
Colecovision
IBM PC
Ralph Baer
27. Japanese company that made games for Nintendo
Capcom
E.T.
Electronic Arts EA
Electronic Arts EA
28. Japanese - biggest competitor with Nintendo (but weak competitor) - in 8-bit era= 1st party
Dr. J and Larry Bird
Sega
Yu Suzuki
Zork
29. Line graphics (3D effects) vs. pixels graphics/sprites (2D cartoon)
vector vs. raster graphics
Sega Game Gear
Sierra Online
Galaxian
30. Created by Atari - Atari's 1st hit arcade game
Pong
Myst
Zork
1st party developer
31. Revived arcades (1989-1995); movie made - console war b/t Nint and Sega b/c of game
Nintendo
Magnavox
Street Fighter II
raster vs. polygon graphics
32. Made PC games - adventure games: story - narrative - puzzle solving (King's Quest)
Apple II
Tetris
Crash of 1983
Sierra Online
33. 1st huge FPS game
Doom
raster vs. polygon graphics
Full Motion Video
id Software
34. Adventure game
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35. PC (open) vs. consoles (closed); PC: low cost of entry - freedom from content restrictions - no quality control (might not run properly or on other comps) - more competition due to easy entry - piracy----Console: piracy less - less competition - stan
Zork
raster vs. polygon graphics
Pong
difference b/t open and closed system
36. 1st game console; created by Ralph Baer
Magnavox
Pokemon
CD-ROM technology/impact
Capcom
37. Father of industry
Genre
Nolan Bushnell
Monopoly
Gatekeeping
38. Company that owns console also creates games
Atari
Pac-Man (Atari 2600)
1st party developer
Magnavox
39. Easter egg: hidden message/bonus
Magnavox
Adventure games
Magnavox
Fair use
40. Polygon graphics (3D) vs. typical sprite (2D)
Cutscene
Virtua series
FCC Regulation/Obscenity
John Carmack
41. 1st popular console
Atari 2600
Adventure games
vector vs. raster graphics
Sierra Online
42. Creator: Nolan Bushnell - 1st most popular console (Atari 2600) - big arcade player
Mortal Kombat
Atari
Sega Game Gear
Zork
43. Increased data storage - more realistic sound; cheaper than cartidges
Doom
Avg age of gamers according to ESA
Dr. J and Larry Bird
CD-ROM technology/impact
44. Interactive movies; appealed to wider audience; fell from popularity
Full Motion Video
Razor & Blade model
Genre
NES
45. Competed with Atari
Nintendo and 10NES licensing
PC game innovations/popularization from id
Intellevision
Acclaim
46. Family oriented; just a fad; critiques: violence - addiction - delinquent kids hangout out at arcades; games unwinnable
Cutscene
Nolan Bushnell
games & culture in early arcade/console generation 1 era
Intellevision
47. Terrible; part of crash of 1983
E.T.
Cutscene
Pac-Man (Atari 2600)
IBM PC
48. Filtering out content by those who control/own the console
Fair use
Gatekeeping
Apple Macintosh
games and culture in 8-bit era
49. Japanese company that made games for Nintendo
Apple Macintosh
Konami
Gatekeeping
Capcom
50. Glut of low quality video games; mostly Atari's open market; retailers less willing to carry products; U.S. starts to focus on the PC
Pong
Public domain
Crash of 1983
Nintendo and 10NES licensing