Test your basic knowledge |

Video Games Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Vector-based graphics on the home console






2. Family oriented; just a fad; critiques: violence - addiction - delinquent kids hangout out at arcades; games unwinnable






3. Created by Atari - Atari's 1st hit arcade game






4. Laser disk technology (cartoon/Disney graphics) - last hoorah of arcade era

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5. Low quality game (glut causing crash) due to the poor graphics in comparison to the arcade version






6. Legal protection for intangible ideas protected via copyright: covers authored work (games); patents: covers inventions (software); trademark: sign or symbol associated with biz






7. Avoided glut of low quality games via lock and key model= no unauthorized source could create games






8. Famous game designer for Sega; mostly arcade games






9. Created by Atari - Atari's 1st hit arcade game






10. Type






11. 1st U.S. company to be a Nintendo licensee






12. Pixel/cartoon/sprite graphics vs. 3D graphics (square vs. cube)






13. Patented work; father of video games






14. Easter egg: hidden message/bonus






15. Glut of low quality video games; mostly Atari's open market; retailers less willing to carry products; U.S. starts to focus on the PC






16. Most popular - reasonably priced comp






17. Revived arcades (1989-1995); movie made - console war b/t Nint and Sega b/c of game






18. Surgeon general; harmful to youth: can be addictive and cause negative behavior and nothing constructive in vg






19. EA; licensing of live athletes






20. Terrible; part of crash of 1983






21. Creator: Nolan Bushnell - 1st most popular console (Atari 2600) - big arcade player






22. Most popular - reasonably priced comp






23. Revived arcades (1989-1995); movie made - console war b/t Nint and Sega b/c of game






24. Interactive movies; appealed to wider audience; fell from popularity






25. Competed with Atari






26. Made by Activision; high quality






27. Competes with Nint- fail






28. 1st huge FPS game






29. Best selling arcade game world-wide - pop culture phenomena - nonviolent






30. Japanese - biggest competitor with Nintendo (but weak competitor) - in 8-bit era= 1st party






31. A business model in which the complementary goods (blades/games) are sold to make the profit - not the original item (razor/console)






32. Created by Trip Hawkins; 1st company to license real-live athletes; made PC games






33. Game developer for Nintendo that put out a lot of popular games






34. Lack of imagination; audience of 8-14 y/o boys (other media geared towards this age group)






35. Different interface (controllers vs. keyboard a/o mous); OC can save which allows there to be different games (Myst: puzzle/adventure)






36. Low quality game (glut causing crash) due to the poor graphics in comparison to the arcade version






37. Created id Software






38. Photo-based graphics; fatalities; controversial; movie; cited in 1993 Senate Hearings on vg violence






39. PC (open) vs. consoles (closed); PC: low cost of entry - freedom from content restrictions - no quality control (might not run properly or on other comps) - more competition due to easy entry - piracy----Console: piracy less - less competition - stan






40. After a certain amount of time anyone can use int. prop when copyright expires (DK and King Kong)






41. Exceptions to copyright/extent to which you can use someone's int. prop.; protected= parody and education






42. Line graphics (3D effects) vs. pixels graphics/sprites (2D cartoon)






43. Father of industry






44. PC game; interactive fiction: all text and typing






45. Vector-based graphics on the home console






46. Lack of imagination; audience of 8-14 y/o boys (other media geared towards this age group)






47. Longest running company - 1st party games led to their success - ONLY did games






48. Made PC games - adventure games: story - narrative - puzzle solving (King's Quest)






49. Graphic interface making more accessible to public






50. Increased data storage - more realistic sound; cheaper than cartidges