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Test your basic knowledge |
Video Games Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Killer app for Nintendo NES
Capcom
Super Mario Bros
Ms. Pac-Man
Doom
2. 1st true color arcade game
Atari
Pitfall
Donkey Kong
Galaxian
3. Avoided glut of low quality games via lock and key model= no unauthorized source could create games
Nintendo and 10NES licensing
John Carmack
Adventure games
Pong
4. Filtering out content by those who control/own the console
Nintendo Game Boy
Gatekeeping
NES
Yu Suzuki
5. Made Doom (FPS)l shareware; mods; multi-player on LAN (local area network)
Colecovision
Public domain
Virtua series
id Software
6. Japanese - biggest competitor with Nintendo (but weak competitor) - in 8-bit era= 1st party
Zork
Pac-Man (Atari 2600)
vector vs. raster graphics
Sega
7. Exclusive control or supplier of goods and services; lack of competition (stifles innovation - ability to set own prices - high barrier for entry)
vector vs. raster graphics
id Software
Monopoly
Ralph Baer
8. Laser disk technology (cartoon/Disney graphics) - last hoorah of arcade era
9. Biggest arcade hit following Pong - revived biz (Midway)
CD-ROM technology/impact
Space Invaders
Spacewars
Intellevision
10. Creator: Nolan Bushnell - 1st most popular console (Atari 2600) - big arcade player
PC vs. console games
Atari
Atari Lynx
Magnavox
11. Vector-based graphics on the home console
Gatekeeping
Zork
CD-ROM technology/impact
Vectrex
12. Best-selling in U.S. - Namco sued Midway for modification of Pac-Man (no permission from original copyright holder)
Ms. Pac-Man
PC game innovations/popularization from id
Tetris
Ralph Baer
13. 10NES: lock and key system; stringent licensing; restored console industry; monopolized; super app: Mario
Sega Game Gear
Magnavox
Donkey Kong
NES
14. Politicized her views
Doom
Apple Macintosh
difference b/t open and closed system
Ronnie Lamm
15. Created id Software
Avg age of gamers according to ESA
John Carmack
games and culture in 8-bit era
Yu Suzuki
16. Outside companies that do not own rights to the console create games
1st party developer
Adventure games
3rd party developer
relationship b/t arcade and console
17. 1st popular handheld; created by Gunpei Yokoi; created market
Nintendo Game Boy
Avg age of gamers according to ESA
Adventure games
Adventure games
18. Most popular - reasonably priced comp
Pitfall
Pong
Commodore64
Pokemon
19. Vector graphics: line graphics; high-resolution outlines; 3D like effects
Asteroids
Street Fighter II
Vectrex
Apple II
20. Best selling arcade game world-wide - pop culture phenomena - nonviolent
Apple II
Pac-man
Capcom
Intellectual property
21. Avoided glut of low quality games via lock and key model= no unauthorized source could create games
Sega Master System
Adventure games
Nintendo and 10NES licensing
Pokemon
22. Type
Genre
IBM PC
Vectrex
Magnavox
23. Easter egg: hidden message/bonus
Pokemon
Monopoly
Adventure games
NES
24. Line graphics (3D effects) vs. pixels graphics/sprites (2D cartoon)
vector vs. raster graphics
Apple Macintosh
Vectrex
Genre
25. Made Doom (FPS)l shareware; mods; multi-player on LAN (local area network)
id Software
CD-ROM technology/impact
Sega Master System
Cutscene
26. Interactive movies; appealed to wider audience; fell from popularity
Super Mario Bros
Nintendo Game Boy
Tetris
Full Motion Video
27. Japanese company that made games for Nintendo
Konami
Dr. J and Larry Bird
raster vs. polygon graphics
FCC Regulation/Obscenity
28. First mass produced computer
Intellevision
FCC Regulation/Obscenity
Apple II
Sega Game Gear
29. 1st attempt to market adults; made in Russia
Tetris
IBM PC
Monopoly
Atari 2600
30. Patented work; father of video games
IBM PC
Intellectual property
Genre
Ralph Baer
31. Arcade games started by used for consoles (arcade ports); hardware biz vs. software biz
Pong
Monopoly
Avg age of gamers according to ESA
relationship b/t arcade and console
32. Graphic interface making more accessible to public
Apple Macintosh
Full Motion Video
Battlezone
Fair use
33. 1st huge FPS game
Intellevision
Electronic Arts EA
Doom
Crash of 1983
34. Famous game designer for Sega; mostly arcade games
Yu Suzuki
games and culture in 8-bit era
Virtua series
relationship b/t arcade and console
35. Very popular; had good details - graphics - and SOUND b/c of CD-ROM; adults played; no violence; art section of NY Times article
Myst
Genre
Ralph Baer
Spacewars
36. Exceptions to copyright/extent to which you can use someone's int. prop.; protected= parody and education
Fair use
Atari
Adventure games
Full Motion Video
37. Arcade ports; not good
Dragon's Lair
Ronnie Lamm
Sega Master System
Acclaim
38. Legal protection for intangible ideas protected via copyright: covers authored work (games); patents: covers inventions (software); trademark: sign or symbol associated with biz
Sega Game Gear
relationship b/t arcade and console
Electronic Arts EA
Intellectual property
39. Lack of imagination; audience of 8-14 y/o boys (other media geared towards this age group)
Colecovision
Dr. J and Larry Bird
games and culture in 8-bit era
vector vs. raster graphics
40. Pixel/cartoon/sprite graphics vs. 3D graphics (square vs. cube)
raster vs. polygon graphics
Battlezone
Capcom
id Software
41. Graphic interface making more accessible to public
Capcom
Monopoly
Apple Macintosh
John Carmack
42. Competes with Nint- fail
Full Motion Video
Mortal Kombat
PC vs. console games
Atari Lynx
43. Polygon graphics (3D) vs. typical sprite (2D)
Virtua series
Genre
Adventure games
Pitfall
44. RPG (role playing game)= fantasy element; electronic version of table top games
Colecovision
Asteroids
Doom
Ultima
45. Father of industry
Apple Macintosh
Nolan Bushnell
Atari Lynx
Intellectual property
46. Most popular - reasonably priced comp
IBM PC
Atari
Pokemon
Commodore64
47. Created by Atari - Atari's 1st hit arcade game
1st party developer
Pong
Fair use
Nintendo
48. Increased data storage - more realistic sound; cheaper than cartidges
CD-ROM technology/impact
Broderbund
Pitfall
Asteroids
49. EA; licensing of live athletes
Dr. J and Larry Bird
Gatekeeping
vector vs. raster graphics
difference b/t open and closed system
50. FCC regulates the valuable - public resource of airwaves and is obligated to follow community standards for decency. Exempt: cable - satellite TV and radio; Obscenity (legal term): miller test= community standards - media value (artistic value)
Sierra Online
FCC Regulation/Obscenity
Sega Game Gear
relationship b/t arcade and console