Test your basic knowledge |

Video Games Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Vector graphics: line graphics; high-resolution outlines; 3D like effects






2. Japanese company that made games for Nintendo






3. 30 y/o






4. Japanese - biggest competitor with Nintendo (but weak competitor) - in 8-bit era= 1st party






5. Made PC games - adventure games: story - narrative - puzzle solving (King's Quest)






6. Vector-based graphics on the home console






7. Competes with Nint- fail






8. Filtering out content by those who control/own the console






9. Filtering out content by those who control/own the console






10. Why gameboy blew up; RPC; huge cultural impact






11. Best selling arcade game world-wide - pop culture phenomena - nonviolent






12. Exclusive control or supplier of goods and services; lack of competition (stifles innovation - ability to set own prices - high barrier for entry)






13. Progresses story






14. 1st video game - @ MIT - 1962






15. Surgeon general; harmful to youth: can be addictive and cause negative behavior and nothing constructive in vg






16. Biggest arcade hit following Pong - revived biz (Midway)






17. Surgeon general; harmful to youth: can be addictive and cause negative behavior and nothing constructive in vg






18. Polygon graphics (3D) vs. typical sprite (2D)






19. RPG (role playing game)= fantasy element; electronic version of table top games






20. Laser disk technology (cartoon/Disney graphics) - last hoorah of arcade era


21. Family oriented; just a fad; critiques: violence - addiction - delinquent kids hangout out at arcades; games unwinnable






22. Expensive home computer






23. Low quality game (glut causing crash) due to the poor graphics in comparison to the arcade version






24. Photo-based graphics; fatalities; controversial; movie; cited in 1993 Senate Hearings on vg violence






25. Pixel/cartoon/sprite graphics vs. 3D graphics (square vs. cube)






26. Killer app for Nintendo NES






27. Vector graphics: line graphics; high-resolution outlines; 3D like effects






28. Game developer for Nintendo that put out a lot of popular games






29. PC game; interactive fiction: all text and typing






30. Made Doom (FPS)l shareware; mods; multi-player on LAN (local area network)






31. Type






32. 1st U.S. company to be a Nintendo licensee






33. Creator: Nolan Bushnell - 1st most popular console (Atari 2600) - big arcade player






34. Made by Activision; high quality






35. Competes with Nint- fail






36. Very popular; had good details - graphics - and SOUND b/c of CD-ROM; adults played; no violence; art section of NY Times article






37. Created by Atari - Atari's 1st hit arcade game






38. Game developer for Nintendo that put out a lot of popular games






39. Most popular - reasonably priced comp






40. 30 y/o






41. Expensive home computer






42. 1st huge FPS game






43. 2nd most popular next to Pac-man - saved Nintendo - 1st appearance of Mario - lawsuit b/t Nint and Universal for their remake of King Kong (intellectual prop) -> copyright ran out - open to public






44. Japanese company that made games for Nintendo






45. A business model in which the complementary goods (blades/games) are sold to make the profit - not the original item (razor/console)






46. FCC regulates the valuable - public resource of airwaves and is obligated to follow community standards for decency. Exempt: cable - satellite TV and radio; Obscenity (legal term): miller test= community standards - media value (artistic value)






47. Polygon graphics (3D) vs. typical sprite (2D)






48. Arcade ports; not good






49. First mass produced computer






50. Longest running company - 1st party games led to their success - ONLY did games