SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Video Games Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Japanese - biggest competitor with Nintendo (but weak competitor) - in 8-bit era= 1st party
Zork
games and culture in 8-bit era
Sega
Asteroids
2. Family oriented; just a fad; critiques: violence - addiction - delinquent kids hangout out at arcades; games unwinnable
King's Quest
games & culture in early arcade/console generation 1 era
Virtua series
PC vs. console games
3. Most popular - reasonably priced comp
Monopoly
Asteroids
Commodore64
id Software
4. A business model in which the complementary goods (blades/games) are sold to make the profit - not the original item (razor/console)
Sega Master System
C. Everett Koop
Razor & Blade model
Capcom
5. A business model in which the complementary goods (blades/games) are sold to make the profit - not the original item (razor/console)
Battlezone
Razor & Blade model
Galaxian
id Software
6. Best-selling in U.S. - Namco sued Midway for modification of Pac-Man (no permission from original copyright holder)
C. Everett Koop
Sega
Ms. Pac-Man
Pitfall
7. FCC regulates the valuable - public resource of airwaves and is obligated to follow community standards for decency. Exempt: cable - satellite TV and radio; Obscenity (legal term): miller test= community standards - media value (artistic value)
FCC Regulation/Obscenity
Avg age of gamers according to ESA
Ms. Pac-Man
Ronnie Lamm
8. Company that owns console also creates games
Commodore64
Doom
1st party developer
Broderbund
9. Terrible; part of crash of 1983
difference b/t open and closed system
NES
E.T.
NES
10. 1st popular console
Broderbund
Atari 2600
Genre
Apple II
11. Longest running company - 1st party games led to their success - ONLY did games
Pokemon
Nintendo
Avg age of gamers according to ESA
Dragon's Lair
12. Competes with Nint- fail
Pac-man
Sega Game Gear
Intellevision
Super Mario Bros
13. Polygon graphics (3D) vs. typical sprite (2D)
Atari 2600
Tetris
Adventure games
Virtua series
14. 1st popular console
Intellectual property
Nolan Bushnell
Atari 2600
Public domain
15. Laser disk technology (cartoon/Disney graphics) - last hoorah of arcade era
16. Outside companies that do not own rights to the console create games
id Software
Dragon's Lair
Capcom
3rd party developer
17. Game developer for Nintendo that put out a lot of popular games
Shigeru Miyamoto
3rd party developer
Space Invaders
Cutscene
18. Politicized her views
Razor & Blade model
Ronnie Lamm
Ms. Pac-Man
Street Fighter II
19. Killer app for Nintendo NES
Yu Suzuki
Super Mario Bros
Vectrex
Sega Master System
20. Avoided glut of low quality games via lock and key model= no unauthorized source could create games
Acclaim
Ultima
Nintendo and 10NES licensing
Shigeru Miyamoto
21. Progresses story
Broderbund
Cutscene
raster vs. polygon graphics
Pong
22. First mass produced computer
difference b/t open and closed system
Nintendo Game Boy
Fair use
Apple II
23. Competed with Atari
Shigeru Miyamoto
Atari Lynx
Adventure games
Intellevision
24. Politicized her views
Sega Master System
Nintendo
Fair use
Ronnie Lamm
25. Famous game designer for Sega; mostly arcade games
Nolan Bushnell
Yu Suzuki
relationship b/t arcade and console
Razor & Blade model
26. 1st attempt to market adults; made in Russia
Atari
Asteroids
Activision
Tetris
27. 1st attempt to market adults; made in Russia
Tetris
Nintendo and 10NES licensing
Mortal Kombat
Ms. Pac-Man
28. Different interface (controllers vs. keyboard a/o mous); OC can save which allows there to be different games (Myst: puzzle/adventure)
Ms. Pac-Man
Crash of 1983
King's Quest
PC vs. console games
29. Legal protection for intangible ideas protected via copyright: covers authored work (games); patents: covers inventions (software); trademark: sign or symbol associated with biz
Intellectual property
Commodore64
Atari 2600
Nintendo
30. After a certain amount of time anyone can use int. prop when copyright expires (DK and King Kong)
Dr. J and Larry Bird
Public domain
Galaxian
Street Fighter II
31. Japanese company that made games for Nintendo
1st party developer
Konami
Fair use
Sega Master System
32. Created by Atari - Atari's 1st hit arcade game
Pong
Galaxian
Donkey Kong
Broderbund
33. First 3rd party developer
1st party developer
relationship b/t arcade and console
Spacewars
Activision
34. 1st video game - @ MIT - 1962
Virtua series
C. Everett Koop
Vectrex
Spacewars
35. Easter egg: hidden message/bonus
Adventure games
CD-ROM technology/impact
Capcom
Sega
36. PC game; interactive fiction: all text and typing
Nolan Bushnell
Sierra Online
Zork
Galaxian
37. Most popular - reasonably priced comp
Nolan Bushnell
Commodore64
Shigeru Miyamoto
Sierra Online
38. Vector graphics: line graphics; high-resolution outlines; 3D like effects
Intellevision
Nintendo Game Boy
Asteroids
Pac-man
39. Created id Software
Crash of 1983
CD-ROM technology/impact
John Carmack
Ralph Baer
40. First 3rd party developer
Pong
Genre
Activision
King's Quest
41. Revived arcades (1989-1995); movie made - console war b/t Nint and Sega b/c of game
Street Fighter II
Super Mario Bros
Galaxian
Magnavox
42. Very popular; had good details - graphics - and SOUND b/c of CD-ROM; adults played; no violence; art section of NY Times article
Spacewars
Myst
PC vs. console games
FCC Regulation/Obscenity
43. Lack of imagination; audience of 8-14 y/o boys (other media geared towards this age group)
games and culture in 8-bit era
Doom
Donkey Kong
Sega Game Gear
44. Exceptions to copyright/extent to which you can use someone's int. prop.; protected= parody and education
Space Invaders
Sega Game Gear
Doom
Fair use
45. Mods (kept game going); multi-player via LANs; shareware (part of game free - pay for complete game)
C. Everett Koop
Vectrex
PC game innovations/popularization from id
games & culture in early arcade/console generation 1 era
46. 1st person tank game - vector graphics - U.S. military requested for training purposes - e.g. of vgs used for things other than entertainment purposes
Cutscene
Apple Macintosh
Pac-Man (Atari 2600)
Battlezone
47. 1st popular handheld; created by Gunpei Yokoi; created market
Activision
Monopoly
Ronnie Lamm
Nintendo Game Boy
48. Adventure game
49. Why gameboy blew up; RPC; huge cultural impact
Pokemon
games and culture in 8-bit era
IBM PC
Avg age of gamers according to ESA
50. Father of industry
Sierra Online
Space Invaders
Nolan Bushnell
Super Mario Bros