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Test your basic knowledge |
Video Games Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Surgeon general; harmful to youth: can be addictive and cause negative behavior and nothing constructive in vg
Pitfall
Super Mario Bros
Street Fighter II
C. Everett Koop
2. Vector graphics: line graphics; high-resolution outlines; 3D like effects
Colecovision
CD-ROM technology/impact
Cutscene
Asteroids
3. Avoided glut of low quality games via lock and key model= no unauthorized source could create games
id Software
Monopoly
Nintendo and 10NES licensing
difference b/t open and closed system
4. 2nd most popular next to Pac-man - saved Nintendo - 1st appearance of Mario - lawsuit b/t Nint and Universal for their remake of King Kong (intellectual prop) -> copyright ran out - open to public
Donkey Kong
Broderbund
Apple Macintosh
games and culture in 8-bit era
5. Progresses story
Cutscene
Nintendo Game Boy
IBM PC
Asteroids
6. Japanese company that made games for Nintendo
Gatekeeping
Konami
Street Fighter II
Intellevision
7. Progresses story
Shigeru Miyamoto
Pac-man
vector vs. raster graphics
Cutscene
8. Competes with Nint- fail
Atari Lynx
Pokemon
FCC Regulation/Obscenity
Capcom
9. RPG (role playing game)= fantasy element; electronic version of table top games
Atari Lynx
games & culture in early arcade/console generation 1 era
Ultima
Activision
10. Family oriented; just a fad; critiques: violence - addiction - delinquent kids hangout out at arcades; games unwinnable
3rd party developer
games & culture in early arcade/console generation 1 era
Zork
Galaxian
11. Patented work; father of video games
Activision
raster vs. polygon graphics
Ralph Baer
1st party developer
12. Polygon graphics (3D) vs. typical sprite (2D)
Shigeru Miyamoto
Crash of 1983
Battlezone
Virtua series
13. Different interface (controllers vs. keyboard a/o mous); OC can save which allows there to be different games (Myst: puzzle/adventure)
vector vs. raster graphics
PC vs. console games
Nintendo Game Boy
Apple II
14. Lack of imagination; audience of 8-14 y/o boys (other media geared towards this age group)
games and culture in 8-bit era
Pong
Pac-Man (Atari 2600)
Donkey Kong
15. Competed with Atari
Intellevision
Genre
games & culture in early arcade/console generation 1 era
Nintendo Game Boy
16. 1st attempt to market adults; made in Russia
Apple Macintosh
John Carmack
Apple II
Tetris
17. Pixel/cartoon/sprite graphics vs. 3D graphics (square vs. cube)
Colecovision
Vectrex
raster vs. polygon graphics
vector vs. raster graphics
18. Surgeon general; harmful to youth: can be addictive and cause negative behavior and nothing constructive in vg
John Carmack
C. Everett Koop
Doom
Mortal Kombat
19. 1st popular handheld; created by Gunpei Yokoi; created market
Battlezone
Nintendo Game Boy
E.T.
Magnavox
20. Filtering out content by those who control/own the console
Nintendo Game Boy
Space Invaders
Nintendo and 10NES licensing
Gatekeeping
21. 1st true color arcade game
Mortal Kombat
Galaxian
Broderbund
Pac-man
22. PC (open) vs. consoles (closed); PC: low cost of entry - freedom from content restrictions - no quality control (might not run properly or on other comps) - more competition due to easy entry - piracy----Console: piracy less - less competition - stan
Vectrex
Nintendo
Tetris
difference b/t open and closed system
23. Why gameboy blew up; RPC; huge cultural impact
FCC Regulation/Obscenity
Pokemon
Dragon's Lair
Nintendo
24. 10NES: lock and key system; stringent licensing; restored console industry; monopolized; super app: Mario
NES
Public domain
Fair use
Pac-man
25. Laser disk technology (cartoon/Disney graphics) - last hoorah of arcade era
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26. Created id Software
Pitfall
Spacewars
John Carmack
Public domain
27. Low quality game (glut causing crash) due to the poor graphics in comparison to the arcade version
Commodore64
Zork
Pac-man
Pac-Man (Atari 2600)
28. 30 y/o
Avg age of gamers according to ESA
Dr. J and Larry Bird
Pong
Nintendo and 10NES licensing
29. Different interface (controllers vs. keyboard a/o mous); OC can save which allows there to be different games (Myst: puzzle/adventure)
vector vs. raster graphics
PC vs. console games
Shigeru Miyamoto
Sega Master System
30. Interactive movies; appealed to wider audience; fell from popularity
CD-ROM technology/impact
Intellectual property
Sega
Full Motion Video
31. Terrible; part of crash of 1983
E.T.
Tetris
games and culture in 8-bit era
Asteroids
32. 1st person tank game - vector graphics - U.S. military requested for training purposes - e.g. of vgs used for things other than entertainment purposes
Sierra Online
Battlezone
Ms. Pac-Man
Pokemon
33. Expensive home computer
Yu Suzuki
IBM PC
1st party developer
Pac-Man (Atari 2600)
34. Arcade ports; not good
games & culture in early arcade/console generation 1 era
Sierra Online
Sega Master System
raster vs. polygon graphics
35. Revived arcades (1989-1995); movie made - console war b/t Nint and Sega b/c of game
Colecovision
Gatekeeping
Apple Macintosh
Street Fighter II
36. First mass produced computer
games & culture in early arcade/console generation 1 era
Apple II
Avg age of gamers according to ESA
Doom
37. Glut of low quality video games; mostly Atari's open market; retailers less willing to carry products; U.S. starts to focus on the PC
Sega Master System
raster vs. polygon graphics
Crash of 1983
Dragon's Lair
38. Father of industry
Nolan Bushnell
Sierra Online
games and culture in 8-bit era
Nintendo
39. Terrible; part of crash of 1983
CD-ROM technology/impact
E.T.
games and culture in 8-bit era
Ralph Baer
40. After a certain amount of time anyone can use int. prop when copyright expires (DK and King Kong)
Apple II
Public domain
Colecovision
Gatekeeping
41. Line graphics (3D effects) vs. pixels graphics/sprites (2D cartoon)
Shigeru Miyamoto
Apple Macintosh
Sierra Online
vector vs. raster graphics
42. Created by Atari - Atari's 1st hit arcade game
Pong
IBM PC
IBM PC
John Carmack
43. Politicized her views
vector vs. raster graphics
difference b/t open and closed system
Super Mario Bros
Ronnie Lamm
44. Very popular; had good details - graphics - and SOUND b/c of CD-ROM; adults played; no violence; art section of NY Times article
Myst
Virtua series
Razor & Blade model
Street Fighter II
45. 1st U.S. company to be a Nintendo licensee
Acclaim
Nintendo
Public domain
Monopoly
46. PC action games
Intellectual property
IBM PC
Ronnie Lamm
Broderbund
47. Family oriented; just a fad; critiques: violence - addiction - delinquent kids hangout out at arcades; games unwinnable
Pong
Pitfall
games & culture in early arcade/console generation 1 era
Apple Macintosh
48. 1st popular handheld; created by Gunpei Yokoi; created market
IBM PC
Nintendo Game Boy
PC vs. console games
relationship b/t arcade and console
49. Glut of low quality video games; mostly Atari's open market; retailers less willing to carry products; U.S. starts to focus on the PC
Space Invaders
Crash of 1983
Sega Master System
Apple II
50. Outside companies that do not own rights to the console create games
Pitfall
3rd party developer
difference b/t open and closed system
Zork