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Test your basic knowledge |
Video Games Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Avoided glut of low quality games via lock and key model= no unauthorized source could create games
Colecovision
vector vs. raster graphics
Galaxian
Nintendo and 10NES licensing
2. Family oriented; just a fad; critiques: violence - addiction - delinquent kids hangout out at arcades; games unwinnable
Public domain
games & culture in early arcade/console generation 1 era
Acclaim
Sierra Online
3. EA; licensing of live athletes
Super Mario Bros
Asteroids
Broderbund
Dr. J and Larry Bird
4. Japanese - biggest competitor with Nintendo (but weak competitor) - in 8-bit era= 1st party
1st party developer
Sega
Battlezone
1st party developer
5. Terrible; part of crash of 1983
Pitfall
E.T.
Ms. Pac-Man
IBM PC
6. Politicized her views
Mortal Kombat
Ronnie Lamm
Nolan Bushnell
John Carmack
7. Easter egg: hidden message/bonus
Dr. J and Larry Bird
Ultima
difference b/t open and closed system
Adventure games
8. 1st true color arcade game
Gatekeeping
Mortal Kombat
Galaxian
Atari
9. 1st attempt to market adults; made in Russia
Avg age of gamers according to ESA
Adventure games
Mortal Kombat
Tetris
10. Made PC games - adventure games: story - narrative - puzzle solving (King's Quest)
Dr. J and Larry Bird
Sierra Online
Dragon's Lair
Battlezone
11. Surgeon general; harmful to youth: can be addictive and cause negative behavior and nothing constructive in vg
difference b/t open and closed system
Apple II
Full Motion Video
C. Everett Koop
12. Creator: Nolan Bushnell - 1st most popular console (Atari 2600) - big arcade player
Tetris
Atari
Nintendo and 10NES licensing
1st party developer
13. PC game; interactive fiction: all text and typing
Pong
Donkey Kong
Zork
Adventure games
14. Patented work; father of video games
games and culture in 8-bit era
Sega Game Gear
Ralph Baer
Virtua series
15. Photo-based graphics; fatalities; controversial; movie; cited in 1993 Senate Hearings on vg violence
id Software
Mortal Kombat
Sega Master System
Pac-man
16. Father of industry
Nolan Bushnell
Monopoly
Razor & Blade model
Apple II
17. A business model in which the complementary goods (blades/games) are sold to make the profit - not the original item (razor/console)
3rd party developer
Razor & Blade model
Vectrex
Street Fighter II
18. 1st game console; created by Ralph Baer
King's Quest
Magnavox
Doom
Apple II
19. Creator: Nolan Bushnell - 1st most popular console (Atari 2600) - big arcade player
Atari
Tetris
Ronnie Lamm
Galaxian
20. Different interface (controllers vs. keyboard a/o mous); OC can save which allows there to be different games (Myst: puzzle/adventure)
games and culture in 8-bit era
Cutscene
Pac-man
PC vs. console games
21. FCC regulates the valuable - public resource of airwaves and is obligated to follow community standards for decency. Exempt: cable - satellite TV and radio; Obscenity (legal term): miller test= community standards - media value (artistic value)
FCC Regulation/Obscenity
Atari 2600
Yu Suzuki
Sega Game Gear
22. Legal protection for intangible ideas protected via copyright: covers authored work (games); patents: covers inventions (software); trademark: sign or symbol associated with biz
Razor & Blade model
Dragon's Lair
Asteroids
Intellectual property
23. First 3rd party developer
Myst
vector vs. raster graphics
Activision
Atari Lynx
24. Patented work; father of video games
CD-ROM technology/impact
Ralph Baer
Intellectual property
relationship b/t arcade and console
25. Interactive movies; appealed to wider audience; fell from popularity
Myst
Full Motion Video
difference b/t open and closed system
E.T.
26. Terrible; part of crash of 1983
E.T.
Donkey Kong
Adventure games
Doom
27. Made by Activision; high quality
Public domain
Pitfall
Space Invaders
Vectrex
28. Laser disk technology (cartoon/Disney graphics) - last hoorah of arcade era
29. Graphic interface making more accessible to public
PC game innovations/popularization from id
Mortal Kombat
Apple Macintosh
King's Quest
30. Very popular; had good details - graphics - and SOUND b/c of CD-ROM; adults played; no violence; art section of NY Times article
Monopoly
IBM PC
Myst
C. Everett Koop
31. Famous game designer for Sega; mostly arcade games
Doom
games & culture in early arcade/console generation 1 era
Ultima
Yu Suzuki
32. 1st popular handheld; created by Gunpei Yokoi; created market
NES
PC game innovations/popularization from id
games & culture in early arcade/console generation 1 era
Nintendo Game Boy
33. Company that owns console also creates games
1st party developer
Full Motion Video
Shigeru Miyamoto
CD-ROM technology/impact
34. RPG (role playing game)= fantasy element; electronic version of table top games
Monopoly
Ultima
Zork
Activision
35. Why gameboy blew up; RPC; huge cultural impact
Pokemon
Intellevision
Konami
CD-ROM technology/impact
36. PC (open) vs. consoles (closed); PC: low cost of entry - freedom from content restrictions - no quality control (might not run properly or on other comps) - more competition due to easy entry - piracy----Console: piracy less - less competition - stan
Colecovision
Nintendo
difference b/t open and closed system
Vectrex
37. Pixel/cartoon/sprite graphics vs. 3D graphics (square vs. cube)
raster vs. polygon graphics
Sega Master System
Magnavox
Galaxian
38. First mass produced computer
Full Motion Video
Atari 2600
Galaxian
Apple II
39. Pixel/cartoon/sprite graphics vs. 3D graphics (square vs. cube)
Donkey Kong
Super Mario Bros
Adventure games
raster vs. polygon graphics
40. Polygon graphics (3D) vs. typical sprite (2D)
C. Everett Koop
Sega Master System
Virtua series
Nintendo Game Boy
41. 1st U.S. company to be a Nintendo licensee
raster vs. polygon graphics
Nintendo
Broderbund
Acclaim
42. FCC regulates the valuable - public resource of airwaves and is obligated to follow community standards for decency. Exempt: cable - satellite TV and radio; Obscenity (legal term): miller test= community standards - media value (artistic value)
Colecovision
FCC Regulation/Obscenity
Crash of 1983
Yu Suzuki
43. Created id Software
Shigeru Miyamoto
John Carmack
Nintendo and 10NES licensing
3rd party developer
44. Adventure game
45. Japanese company that made games for Nintendo
Capcom
Yu Suzuki
Pitfall
Nintendo Game Boy
46. Exclusive control or supplier of goods and services; lack of competition (stifles innovation - ability to set own prices - high barrier for entry)
PC vs. console games
Monopoly
Sega
Vectrex
47. 1st U.S. company to be a Nintendo licensee
Gatekeeping
Acclaim
Zork
Sega
48. 30 y/o
Cutscene
NES
Konami
Avg age of gamers according to ESA
49. Progresses story
Cutscene
Pitfall
Atari
Apple II
50. Filtering out content by those who control/own the console
IBM PC
Fair use
Gatekeeping
Nintendo Game Boy