Test your basic knowledge |

Video Games Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Surgeon general; harmful to youth: can be addictive and cause negative behavior and nothing constructive in vg






2. Polygon graphics (3D) vs. typical sprite (2D)






3. Killer app for Nintendo NES






4. Very popular; had good details - graphics - and SOUND b/c of CD-ROM; adults played; no violence; art section of NY Times article






5. Terrible; part of crash of 1983






6. Arcade ports; not good






7. Pixel/cartoon/sprite graphics vs. 3D graphics (square vs. cube)






8. Competed with Atari






9. 1st U.S. company to be a Nintendo licensee






10. Competes with Nint- fail






11. 1st attempt to market adults; made in Russia






12. 1st popular console






13. Japanese company that made games for Nintendo






14. Made by Activision; high quality






15. FCC regulates the valuable - public resource of airwaves and is obligated to follow community standards for decency. Exempt: cable - satellite TV and radio; Obscenity (legal term): miller test= community standards - media value (artistic value)






16. Avoided glut of low quality games via lock and key model= no unauthorized source could create games






17. Graphic interface making more accessible to public






18. Adventure game

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19. Made Doom (FPS)l shareware; mods; multi-player on LAN (local area network)






20. FCC regulates the valuable - public resource of airwaves and is obligated to follow community standards for decency. Exempt: cable - satellite TV and radio; Obscenity (legal term): miller test= community standards - media value (artistic value)






21. 1st video game - @ MIT - 1962






22. Why gameboy blew up; RPC; huge cultural impact






23. Game developer for Nintendo that put out a lot of popular games






24. Interactive movies; appealed to wider audience; fell from popularity






25. Created by Trip Hawkins; 1st company to license real-live athletes; made PC games






26. Progresses story






27. Most popular - reasonably priced comp






28. Surgeon general; harmful to youth: can be addictive and cause negative behavior and nothing constructive in vg






29. Created id Software






30. Increased data storage - more realistic sound; cheaper than cartidges






31. PC game; interactive fiction: all text and typing






32. Revived arcades (1989-1995); movie made - console war b/t Nint and Sega b/c of game






33. Filtering out content by those who control/own the console






34. Family oriented; just a fad; critiques: violence - addiction - delinquent kids hangout out at arcades; games unwinnable






35. Lack of imagination; audience of 8-14 y/o boys (other media geared towards this age group)






36. Competes with Nint- fail






37. Exclusive control or supplier of goods and services; lack of competition (stifles innovation - ability to set own prices - high barrier for entry)






38. 30 y/o






39. PC action games






40. Most popular - reasonably priced comp






41. Pixel/cartoon/sprite graphics vs. 3D graphics (square vs. cube)






42. Longest running company - 1st party games led to their success - ONLY did games






43. Vector graphics: line graphics; high-resolution outlines; 3D like effects






44. Legal protection for intangible ideas protected via copyright: covers authored work (games); patents: covers inventions (software); trademark: sign or symbol associated with biz






45. Best selling arcade game world-wide - pop culture phenomena - nonviolent






46. Competed with Atari






47. Japanese company that made games for Nintendo






48. 1st video game - @ MIT - 1962






49. Lack of imagination; audience of 8-14 y/o boys (other media geared towards this age group)






50. Easter egg: hidden message/bonus