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Test your basic knowledge |
Video Games Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A business model in which the complementary goods (blades/games) are sold to make the profit - not the original item (razor/console)
Street Fighter II
Razor & Blade model
Ms. Pac-Man
Avg age of gamers according to ESA
2. Vector-based graphics on the home console
Cutscene
Myst
Atari Lynx
Vectrex
3. Different interface (controllers vs. keyboard a/o mous); OC can save which allows there to be different games (Myst: puzzle/adventure)
Broderbund
PC vs. console games
Myst
Intellectual property
4. EA; licensing of live athletes
Ralph Baer
C. Everett Koop
Yu Suzuki
Dr. J and Larry Bird
5. Exceptions to copyright/extent to which you can use someone's int. prop.; protected= parody and education
PC game innovations/popularization from id
Fair use
Ultima
Gatekeeping
6. Most popular - reasonably priced comp
Colecovision
Ralph Baer
Commodore64
relationship b/t arcade and console
7. Laser disk technology (cartoon/Disney graphics) - last hoorah of arcade era
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8. RPG (role playing game)= fantasy element; electronic version of table top games
Sega Game Gear
Ultima
Sierra Online
Atari
9. Competed with Atari
CD-ROM technology/impact
Colecovision
Magnavox
1st party developer
10. Interactive movies; appealed to wider audience; fell from popularity
Full Motion Video
raster vs. polygon graphics
Vectrex
Crash of 1983
11. A business model in which the complementary goods (blades/games) are sold to make the profit - not the original item (razor/console)
Sega Game Gear
Razor & Blade model
Crash of 1983
IBM PC
12. Most popular - reasonably priced comp
PC game innovations/popularization from id
PC vs. console games
Commodore64
Doom
13. Different interface (controllers vs. keyboard a/o mous); OC can save which allows there to be different games (Myst: puzzle/adventure)
Space Invaders
PC vs. console games
Apple II
Apple II
14. Competes with Nint- fail
Asteroids
Atari Lynx
Sega Master System
Atari 2600
15. Pixel/cartoon/sprite graphics vs. 3D graphics (square vs. cube)
raster vs. polygon graphics
IBM PC
Yu Suzuki
NES
16. Competes with Nint- fail
Cutscene
Sega Game Gear
Atari Lynx
Capcom
17. First mass produced computer
Shigeru Miyamoto
Pokemon
Apple II
Magnavox
18. Photo-based graphics; fatalities; controversial; movie; cited in 1993 Senate Hearings on vg violence
Electronic Arts EA
Tetris
Mortal Kombat
Cutscene
19. Japanese - biggest competitor with Nintendo (but weak competitor) - in 8-bit era= 1st party
Myst
Sega
Ms. Pac-Man
IBM PC
20. Photo-based graphics; fatalities; controversial; movie; cited in 1993 Senate Hearings on vg violence
games and culture in 8-bit era
Space Invaders
Capcom
Mortal Kombat
21. 1st U.S. company to be a Nintendo licensee
Super Mario Bros
Sega Master System
CD-ROM technology/impact
Acclaim
22. Competes with Nint- fail
FCC Regulation/Obscenity
Atari Lynx
Fair use
PC vs. console games
23. First mass produced computer
Atari
Nintendo and 10NES licensing
3rd party developer
Apple II
24. RPG (role playing game)= fantasy element; electronic version of table top games
Ultima
1st party developer
Battlezone
Sega Master System
25. Japanese company that made games for Nintendo
E.T.
Konami
Yu Suzuki
Electronic Arts EA
26. Politicized her views
1st party developer
Ronnie Lamm
IBM PC
Genre
27. Pixel/cartoon/sprite graphics vs. 3D graphics (square vs. cube)
raster vs. polygon graphics
Sega Master System
Gatekeeping
Nolan Bushnell
28. Very popular; had good details - graphics - and SOUND b/c of CD-ROM; adults played; no violence; art section of NY Times article
Myst
1st party developer
Ralph Baer
1st party developer
29. Made Doom (FPS)l shareware; mods; multi-player on LAN (local area network)
id Software
John Carmack
Ronnie Lamm
Adventure games
30. Vector graphics: line graphics; high-resolution outlines; 3D like effects
Asteroids
Ms. Pac-Man
Tetris
id Software
31. Made PC games - adventure games: story - narrative - puzzle solving (King's Quest)
Commodore64
Sierra Online
Activision
Space Invaders
32. Game developer for Nintendo that put out a lot of popular games
Gatekeeping
Shigeru Miyamoto
Intellevision
King's Quest
33. Revived arcades (1989-1995); movie made - console war b/t Nint and Sega b/c of game
Ultima
Street Fighter II
games & culture in early arcade/console generation 1 era
Activision
34. Legal protection for intangible ideas protected via copyright: covers authored work (games); patents: covers inventions (software); trademark: sign or symbol associated with biz
Intellectual property
Acclaim
Apple II
relationship b/t arcade and console
35. Interactive movies; appealed to wider audience; fell from popularity
Pac-man
Full Motion Video
Ms. Pac-Man
Intellevision
36. Increased data storage - more realistic sound; cheaper than cartidges
CD-ROM technology/impact
Pac-man
Acclaim
Yu Suzuki
37. Low quality game (glut causing crash) due to the poor graphics in comparison to the arcade version
Nintendo and 10NES licensing
Avg age of gamers according to ESA
Donkey Kong
Pac-Man (Atari 2600)
38. Progresses story
Adventure games
Atari 2600
id Software
Cutscene
39. Easter egg: hidden message/bonus
Sega Master System
E.T.
King's Quest
Adventure games
40. Revived arcades (1989-1995); movie made - console war b/t Nint and Sega b/c of game
Pokemon
Nintendo and 10NES licensing
Sega
Street Fighter II
41. Exclusive control or supplier of goods and services; lack of competition (stifles innovation - ability to set own prices - high barrier for entry)
Monopoly
Apple Macintosh
Virtua series
games & culture in early arcade/console generation 1 era
42. Expensive home computer
Yu Suzuki
IBM PC
Intellectual property
Razor & Blade model
43. Japanese company that made games for Nintendo
Apple II
Full Motion Video
Battlezone
Capcom
44. Legal protection for intangible ideas protected via copyright: covers authored work (games); patents: covers inventions (software); trademark: sign or symbol associated with biz
Colecovision
Nintendo Game Boy
Vectrex
Intellectual property
45. Mods (kept game going); multi-player via LANs; shareware (part of game free - pay for complete game)
id Software
Genre
Donkey Kong
PC game innovations/popularization from id
46. First 3rd party developer
CD-ROM technology/impact
Atari Lynx
Activision
Galaxian
47. Avoided glut of low quality games via lock and key model= no unauthorized source could create games
NES
Capcom
Nintendo and 10NES licensing
Acclaim
48. Type
King's Quest
Genre
games & culture in early arcade/console generation 1 era
Dragon's Lair
49. 1st popular handheld; created by Gunpei Yokoi; created market
Adventure games
Nintendo Game Boy
Avg age of gamers according to ESA
Razor & Blade model
50. Longest running company - 1st party games led to their success - ONLY did games
Virtua series
3rd party developer
Nintendo
Crash of 1983