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Test your basic knowledge |
Video Games Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Expensive home computer
Broderbund
Activision
CD-ROM technology/impact
IBM PC
2. Lack of imagination; audience of 8-14 y/o boys (other media geared towards this age group)
games and culture in 8-bit era
Crash of 1983
Pac-man
Pong
3. 1st popular console
Ms. Pac-Man
King's Quest
Acclaim
Atari 2600
4. Family oriented; just a fad; critiques: violence - addiction - delinquent kids hangout out at arcades; games unwinnable
games & culture in early arcade/console generation 1 era
NES
Sega Game Gear
Dr. J and Larry Bird
5. Company that owns console also creates games
Street Fighter II
Atari Lynx
1st party developer
Atari 2600
6. Different interface (controllers vs. keyboard a/o mous); OC can save which allows there to be different games (Myst: puzzle/adventure)
Doom
Cutscene
Pokemon
PC vs. console games
7. Created by Atari - Atari's 1st hit arcade game
Nintendo Game Boy
Electronic Arts EA
Street Fighter II
Pong
8. Pixel/cartoon/sprite graphics vs. 3D graphics (square vs. cube)
Dr. J and Larry Bird
difference b/t open and closed system
Pitfall
raster vs. polygon graphics
9. 1st attempt to market adults; made in Russia
E.T.
Ralph Baer
Commodore64
Tetris
10. Lack of imagination; audience of 8-14 y/o boys (other media geared towards this age group)
Commodore64
games and culture in 8-bit era
Yu Suzuki
Nolan Bushnell
11. Patented work; father of video games
Shigeru Miyamoto
Ralph Baer
Public domain
Galaxian
12. 1st video game - @ MIT - 1962
NES
Spacewars
Space Invaders
Electronic Arts EA
13. FCC regulates the valuable - public resource of airwaves and is obligated to follow community standards for decency. Exempt: cable - satellite TV and radio; Obscenity (legal term): miller test= community standards - media value (artistic value)
Intellectual property
FCC Regulation/Obscenity
Nolan Bushnell
Acclaim
14. Laser disk technology (cartoon/Disney graphics) - last hoorah of arcade era
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15. Made Doom (FPS)l shareware; mods; multi-player on LAN (local area network)
Atari
Super Mario Bros
id Software
Crash of 1983
16. Competes with Nint- fail
Atari Lynx
FCC Regulation/Obscenity
Avg age of gamers according to ESA
Apple Macintosh
17. After a certain amount of time anyone can use int. prop when copyright expires (DK and King Kong)
Atari
Atari 2600
Public domain
Sega Master System
18. RPG (role playing game)= fantasy element; electronic version of table top games
FCC Regulation/Obscenity
Ultima
Cutscene
Full Motion Video
19. Exceptions to copyright/extent to which you can use someone's int. prop.; protected= parody and education
Fair use
Galaxian
Electronic Arts EA
Sega Game Gear
20. 1st attempt to market adults; made in Russia
Colecovision
CD-ROM technology/impact
Sega Master System
Tetris
21. Creator: Nolan Bushnell - 1st most popular console (Atari 2600) - big arcade player
Atari
Spacewars
Pong
Shigeru Miyamoto
22. Competes with Nint- fail
Atari Lynx
games and culture in 8-bit era
relationship b/t arcade and console
Street Fighter II
23. Filtering out content by those who control/own the console
Apple II
Space Invaders
Gatekeeping
Ralph Baer
24. First 3rd party developer
Activision
vector vs. raster graphics
Colecovision
Nolan Bushnell
25. Arcade ports; not good
Sega Master System
Nintendo Game Boy
Activision
Ralph Baer
26. PC (open) vs. consoles (closed); PC: low cost of entry - freedom from content restrictions - no quality control (might not run properly or on other comps) - more competition due to easy entry - piracy----Console: piracy less - less competition - stan
Pac-man
CD-ROM technology/impact
raster vs. polygon graphics
difference b/t open and closed system
27. Famous game designer for Sega; mostly arcade games
Yu Suzuki
id Software
Pong
Ms. Pac-Man
28. Surgeon general; harmful to youth: can be addictive and cause negative behavior and nothing constructive in vg
C. Everett Koop
Shigeru Miyamoto
NES
Zork
29. Competed with Atari
Colecovision
Sega Game Gear
Atari 2600
Adventure games
30. Glut of low quality video games; mostly Atari's open market; retailers less willing to carry products; U.S. starts to focus on the PC
Nintendo and 10NES licensing
Atari 2600
Crash of 1983
Electronic Arts EA
31. Game developer for Nintendo that put out a lot of popular games
Pac-Man (Atari 2600)
raster vs. polygon graphics
Atari 2600
Shigeru Miyamoto
32. Very popular; had good details - graphics - and SOUND b/c of CD-ROM; adults played; no violence; art section of NY Times article
Atari Lynx
Myst
John Carmack
vector vs. raster graphics
33. Exclusive control or supplier of goods and services; lack of competition (stifles innovation - ability to set own prices - high barrier for entry)
Magnavox
Monopoly
Apple Macintosh
Nolan Bushnell
34. Most popular - reasonably priced comp
Street Fighter II
NES
Virtua series
Commodore64
35. Politicized her views
Ronnie Lamm
Intellevision
PC game innovations/popularization from id
1st party developer
36. Created by Atari - Atari's 1st hit arcade game
Cutscene
PC vs. console games
Atari
Pong
37. Filtering out content by those who control/own the console
Pong
Commodore64
Pong
Gatekeeping
38. Type
Doom
Genre
Zork
relationship b/t arcade and console
39. 30 y/o
PC vs. console games
Zork
Virtua series
Avg age of gamers according to ESA
40. Vector graphics: line graphics; high-resolution outlines; 3D like effects
Vectrex
Asteroids
Acclaim
IBM PC
41. Made PC games - adventure games: story - narrative - puzzle solving (King's Quest)
Sierra Online
Apple II
Ralph Baer
Adventure games
42. Laser disk technology (cartoon/Disney graphics) - last hoorah of arcade era
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43. Arcade games started by used for consoles (arcade ports); hardware biz vs. software biz
Sega Master System
Electronic Arts EA
relationship b/t arcade and console
Myst
44. Pixel/cartoon/sprite graphics vs. 3D graphics (square vs. cube)
Full Motion Video
Myst
raster vs. polygon graphics
games and culture in 8-bit era
45. Graphic interface making more accessible to public
Sega Game Gear
Pac-Man (Atari 2600)
Super Mario Bros
Apple Macintosh
46. 1st person tank game - vector graphics - U.S. military requested for training purposes - e.g. of vgs used for things other than entertainment purposes
Zork
Battlezone
C. Everett Koop
King's Quest
47. Progresses story
Avg age of gamers according to ESA
Colecovision
Pac-man
Cutscene
48. Interactive movies; appealed to wider audience; fell from popularity
Razor & Blade model
Full Motion Video
Galaxian
Activision
49. Different interface (controllers vs. keyboard a/o mous); OC can save which allows there to be different games (Myst: puzzle/adventure)
Cutscene
PC vs. console games
Broderbund
Intellectual property
50. 1st huge FPS game
Asteroids
Pac-man
Broderbund
Doom