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Test your basic knowledge |
Video Games Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 10NES: lock and key system; stringent licensing; restored console industry; monopolized; super app: Mario
Shigeru Miyamoto
NES
3rd party developer
Fair use
2. 1st popular handheld; created by Gunpei Yokoi; created market
1st party developer
Nintendo
Nintendo Game Boy
Ronnie Lamm
3. Biggest arcade hit following Pong - revived biz (Midway)
Myst
Dr. J and Larry Bird
Space Invaders
Donkey Kong
4. EA; licensing of live athletes
Dr. J and Larry Bird
difference b/t open and closed system
E.T.
PC vs. console games
5. 1st person tank game - vector graphics - U.S. military requested for training purposes - e.g. of vgs used for things other than entertainment purposes
Battlezone
Gatekeeping
Electronic Arts EA
Cutscene
6. Filtering out content by those who control/own the console
Virtua series
Gatekeeping
Colecovision
games & culture in early arcade/console generation 1 era
7. Type
Genre
Sega
id Software
Atari Lynx
8. Filtering out content by those who control/own the console
Magnavox
games and culture in 8-bit era
Gatekeeping
Yu Suzuki
9. 2nd most popular next to Pac-man - saved Nintendo - 1st appearance of Mario - lawsuit b/t Nint and Universal for their remake of King Kong (intellectual prop) -> copyright ran out - open to public
Avg age of gamers according to ESA
Atari Lynx
Donkey Kong
Yu Suzuki
10. A business model in which the complementary goods (blades/games) are sold to make the profit - not the original item (razor/console)
Tetris
Razor & Blade model
E.T.
Vectrex
11. Japanese company that made games for Nintendo
Adventure games
Capcom
Fair use
Broderbund
12. Game developer for Nintendo that put out a lot of popular games
Shigeru Miyamoto
Dragon's Lair
games and culture in 8-bit era
Colecovision
13. Biggest arcade hit following Pong - revived biz (Midway)
Public domain
King's Quest
Space Invaders
IBM PC
14. Surgeon general; harmful to youth: can be addictive and cause negative behavior and nothing constructive in vg
Sega Game Gear
Pong
C. Everett Koop
Electronic Arts EA
15. Outside companies that do not own rights to the console create games
Broderbund
3rd party developer
CD-ROM technology/impact
King's Quest
16. Legal protection for intangible ideas protected via copyright: covers authored work (games); patents: covers inventions (software); trademark: sign or symbol associated with biz
Konami
Intellectual property
Nolan Bushnell
Capcom
17. Easter egg: hidden message/bonus
Vectrex
Activision
Apple II
Adventure games
18. 1st huge FPS game
Galaxian
Doom
Konami
games and culture in 8-bit era
19. Created by Atari - Atari's 1st hit arcade game
Pong
Apple Macintosh
Street Fighter II
Gatekeeping
20. Polygon graphics (3D) vs. typical sprite (2D)
Virtua series
Street Fighter II
Nintendo
Activision
21. 1st U.S. company to be a Nintendo licensee
Acclaim
Apple II
PC vs. console games
John Carmack
22. 30 y/o
Gatekeeping
Intellevision
Yu Suzuki
Avg age of gamers according to ESA
23. Most popular - reasonably priced comp
Crash of 1983
Super Mario Bros
Battlezone
Commodore64
24. Exceptions to copyright/extent to which you can use someone's int. prop.; protected= parody and education
Fair use
Spacewars
Razor & Blade model
FCC Regulation/Obscenity
25. First mass produced computer
Apple II
Intellevision
Intellevision
Ultima
26. Different interface (controllers vs. keyboard a/o mous); OC can save which allows there to be different games (Myst: puzzle/adventure)
Pitfall
Monopoly
NES
PC vs. console games
27. Graphic interface making more accessible to public
Intellevision
Apple Macintosh
FCC Regulation/Obscenity
games and culture in 8-bit era
28. Very popular; had good details - graphics - and SOUND b/c of CD-ROM; adults played; no violence; art section of NY Times article
FCC Regulation/Obscenity
Konami
C. Everett Koop
Myst
29. Competes with Nint- fail
Public domain
Shigeru Miyamoto
Atari Lynx
Intellectual property
30. Low quality game (glut causing crash) due to the poor graphics in comparison to the arcade version
Pokemon
Pac-Man (Atari 2600)
games & culture in early arcade/console generation 1 era
Intellevision
31. Vector graphics: line graphics; high-resolution outlines; 3D like effects
Razor & Blade model
C. Everett Koop
Asteroids
Doom
32. Creator: Nolan Bushnell - 1st most popular console (Atari 2600) - big arcade player
relationship b/t arcade and console
Atari
Dr. J and Larry Bird
Yu Suzuki
33. Arcade games started by used for consoles (arcade ports); hardware biz vs. software biz
Nintendo Game Boy
relationship b/t arcade and console
Apple II
John Carmack
34. A business model in which the complementary goods (blades/games) are sold to make the profit - not the original item (razor/console)
Colecovision
Pac-man
Razor & Blade model
Apple Macintosh
35. After a certain amount of time anyone can use int. prop when copyright expires (DK and King Kong)
Nintendo
Nintendo and 10NES licensing
Nintendo
Public domain
36. Made Doom (FPS)l shareware; mods; multi-player on LAN (local area network)
Apple Macintosh
Capcom
Virtua series
id Software
37. Mods (kept game going); multi-player via LANs; shareware (part of game free - pay for complete game)
Atari 2600
PC game innovations/popularization from id
C. Everett Koop
Pokemon
38. Patented work; father of video games
Nintendo
Doom
Asteroids
Ralph Baer
39. Terrible; part of crash of 1983
Super Mario Bros
Nintendo and 10NES licensing
Street Fighter II
E.T.
40. PC (open) vs. consoles (closed); PC: low cost of entry - freedom from content restrictions - no quality control (might not run properly or on other comps) - more competition due to easy entry - piracy----Console: piracy less - less competition - stan
difference b/t open and closed system
games and culture in 8-bit era
Electronic Arts EA
Vectrex
41. Mods (kept game going); multi-player via LANs; shareware (part of game free - pay for complete game)
Spacewars
games & culture in early arcade/console generation 1 era
PC game innovations/popularization from id
Atari 2600
42. FCC regulates the valuable - public resource of airwaves and is obligated to follow community standards for decency. Exempt: cable - satellite TV and radio; Obscenity (legal term): miller test= community standards - media value (artistic value)
Mortal Kombat
Galaxian
Electronic Arts EA
FCC Regulation/Obscenity
43. Glut of low quality video games; mostly Atari's open market; retailers less willing to carry products; U.S. starts to focus on the PC
Vectrex
Cutscene
Crash of 1983
E.T.
44. Legal protection for intangible ideas protected via copyright: covers authored work (games); patents: covers inventions (software); trademark: sign or symbol associated with biz
Razor & Blade model
Pong
Dr. J and Larry Bird
Intellectual property
45. Photo-based graphics; fatalities; controversial; movie; cited in 1993 Senate Hearings on vg violence
Sega
Zork
Gatekeeping
Mortal Kombat
46. Competes with Nint- fail
Broderbund
Fair use
Super Mario Bros
Sega Game Gear
47. 1st attempt to market adults; made in Russia
Ralph Baer
Tetris
Spacewars
Sierra Online
48. Revived arcades (1989-1995); movie made - console war b/t Nint and Sega b/c of game
Doom
Street Fighter II
PC game innovations/popularization from id
Dr. J and Larry Bird
49. Arcade ports; not good
Monopoly
Sega Master System
Full Motion Video
Intellevision
50. Famous game designer for Sega; mostly arcade games
E.T.
Magnavox
Vectrex
Yu Suzuki