Test your basic knowledge |

Video Games Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Vector-based graphics on the home console






2. Legal protection for intangible ideas protected via copyright: covers authored work (games); patents: covers inventions (software); trademark: sign or symbol associated with biz






3. Father of industry






4. Competes with Nint- fail






5. Why gameboy blew up; RPC; huge cultural impact






6. Glut of low quality video games; mostly Atari's open market; retailers less willing to carry products; U.S. starts to focus on the PC






7. Increased data storage - more realistic sound; cheaper than cartidges






8. RPG (role playing game)= fantasy element; electronic version of table top games






9. Created by Trip Hawkins; 1st company to license real-live athletes; made PC games






10. Japanese company that made games for Nintendo






11. 1st popular handheld; created by Gunpei Yokoi; created market






12. Different interface (controllers vs. keyboard a/o mous); OC can save which allows there to be different games (Myst: puzzle/adventure)






13. Best selling arcade game world-wide - pop culture phenomena - nonviolent






14. Competes with Nint- fail






15. Photo-based graphics; fatalities; controversial; movie; cited in 1993 Senate Hearings on vg violence






16. Legal protection for intangible ideas protected via copyright: covers authored work (games); patents: covers inventions (software); trademark: sign or symbol associated with biz






17. Creator: Nolan Bushnell - 1st most popular console (Atari 2600) - big arcade player






18. EA; licensing of live athletes






19. EA; licensing of live athletes






20. Famous game designer for Sega; mostly arcade games






21. Japanese company that made games for Nintendo






22. Expensive home computer






23. Competed with Atari






24. PC game; interactive fiction: all text and typing






25. Avoided glut of low quality games via lock and key model= no unauthorized source could create games






26. Family oriented; just a fad; critiques: violence - addiction - delinquent kids hangout out at arcades; games unwinnable






27. Competed with Atari






28. Japanese - biggest competitor with Nintendo (but weak competitor) - in 8-bit era= 1st party






29. Most popular - reasonably priced comp






30. Competes with Nint- fail






31. Lack of imagination; audience of 8-14 y/o boys (other media geared towards this age group)






32. PC action games






33. 1st video game - @ MIT - 1962






34. Expensive home computer






35. Exclusive control or supplier of goods and services; lack of competition (stifles innovation - ability to set own prices - high barrier for entry)






36. Most popular - reasonably priced comp






37. Polygon graphics (3D) vs. typical sprite (2D)






38. Terrible; part of crash of 1983






39. 10NES: lock and key system; stringent licensing; restored console industry; monopolized; super app: Mario






40. Surgeon general; harmful to youth: can be addictive and cause negative behavior and nothing constructive in vg






41. Best-selling in U.S. - Namco sued Midway for modification of Pac-Man (no permission from original copyright holder)






42. Revived arcades (1989-1995); movie made - console war b/t Nint and Sega b/c of game






43. Interactive movies; appealed to wider audience; fell from popularity






44. First mass produced computer






45. 1st true color arcade game






46. Biggest arcade hit following Pong - revived biz (Midway)






47. Progresses story






48. Avoided glut of low quality games via lock and key model= no unauthorized source could create games






49. PC game; interactive fiction: all text and typing






50. Very popular; had good details - graphics - and SOUND b/c of CD-ROM; adults played; no violence; art section of NY Times article