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Test your basic knowledge |
Video Games Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Surgeon general; harmful to youth: can be addictive and cause negative behavior and nothing constructive in vg
C. Everett Koop
Crash of 1983
Pong
Razor & Blade model
2. Created by Atari - Atari's 1st hit arcade game
Pong
Apple Macintosh
Atari 2600
Street Fighter II
3. Line graphics (3D effects) vs. pixels graphics/sprites (2D cartoon)
Atari Lynx
vector vs. raster graphics
Atari Lynx
Yu Suzuki
4. Patented work; father of video games
Intellectual property
Gatekeeping
Ralph Baer
Dr. J and Larry Bird
5. Japanese company that made games for Nintendo
Avg age of gamers according to ESA
Konami
Monopoly
Shigeru Miyamoto
6. 10NES: lock and key system; stringent licensing; restored console industry; monopolized; super app: Mario
C. Everett Koop
raster vs. polygon graphics
NES
CD-ROM technology/impact
7. 30 y/o
Avg age of gamers according to ESA
Myst
1st party developer
Magnavox
8. Exclusive control or supplier of goods and services; lack of competition (stifles innovation - ability to set own prices - high barrier for entry)
PC game innovations/popularization from id
Colecovision
Monopoly
Capcom
9. Mods (kept game going); multi-player via LANs; shareware (part of game free - pay for complete game)
FCC Regulation/Obscenity
PC game innovations/popularization from id
Konami
raster vs. polygon graphics
10. Filtering out content by those who control/own the console
Pitfall
vector vs. raster graphics
Gatekeeping
Zork
11. 1st popular console
Atari
Ms. Pac-Man
Nintendo Game Boy
Atari 2600
12. 1st true color arcade game
Apple Macintosh
Galaxian
Magnavox
Doom
13. Outside companies that do not own rights to the console create games
Public domain
Shigeru Miyamoto
3rd party developer
Dr. J and Larry Bird
14. Type
Avg age of gamers according to ESA
Genre
Sierra Online
Broderbund
15. Legal protection for intangible ideas protected via copyright: covers authored work (games); patents: covers inventions (software); trademark: sign or symbol associated with biz
Gatekeeping
id Software
Intellectual property
Razor & Blade model
16. Graphic interface making more accessible to public
Atari Lynx
Donkey Kong
Street Fighter II
Apple Macintosh
17. First 3rd party developer
Shigeru Miyamoto
1st party developer
Activision
Myst
18. Vector-based graphics on the home console
Vectrex
CD-ROM technology/impact
Gatekeeping
Crash of 1983
19. 2nd most popular next to Pac-man - saved Nintendo - 1st appearance of Mario - lawsuit b/t Nint and Universal for their remake of King Kong (intellectual prop) -> copyright ran out - open to public
Atari
Ms. Pac-Man
raster vs. polygon graphics
Donkey Kong
20. PC action games
IBM PC
Capcom
Broderbund
Tetris
21. Type
Genre
Full Motion Video
Dragon's Lair
1st party developer
22. Made by Activision; high quality
id Software
Adventure games
Pitfall
Dr. J and Larry Bird
23. PC (open) vs. consoles (closed); PC: low cost of entry - freedom from content restrictions - no quality control (might not run properly or on other comps) - more competition due to easy entry - piracy----Console: piracy less - less competition - stan
difference b/t open and closed system
Nolan Bushnell
Pokemon
FCC Regulation/Obscenity
24. Longest running company - 1st party games led to their success - ONLY did games
Pong
Nintendo
Apple Macintosh
Konami
25. Created by Trip Hawkins; 1st company to license real-live athletes; made PC games
vector vs. raster graphics
Electronic Arts EA
Apple Macintosh
Virtua series
26. Best-selling in U.S. - Namco sued Midway for modification of Pac-Man (no permission from original copyright holder)
Yu Suzuki
Super Mario Bros
Pong
Ms. Pac-Man
27. Father of industry
NES
Doom
3rd party developer
Nolan Bushnell
28. Easter egg: hidden message/bonus
Capcom
Magnavox
King's Quest
Adventure games
29. Exclusive control or supplier of goods and services; lack of competition (stifles innovation - ability to set own prices - high barrier for entry)
NES
Intellectual property
Monopoly
Cutscene
30. A business model in which the complementary goods (blades/games) are sold to make the profit - not the original item (razor/console)
Commodore64
Atari
Razor & Blade model
FCC Regulation/Obscenity
31. Competed with Atari
Colecovision
difference b/t open and closed system
Pong
Pac-Man (Atari 2600)
32. Lack of imagination; audience of 8-14 y/o boys (other media geared towards this age group)
games and culture in 8-bit era
3rd party developer
King's Quest
Gatekeeping
33. RPG (role playing game)= fantasy element; electronic version of table top games
Magnavox
raster vs. polygon graphics
Ultima
PC vs. console games
34. Created id Software
Full Motion Video
John Carmack
Asteroids
Adventure games
35. Pixel/cartoon/sprite graphics vs. 3D graphics (square vs. cube)
raster vs. polygon graphics
King's Quest
Sega Game Gear
Virtua series
36. Adventure game
37. Family oriented; just a fad; critiques: violence - addiction - delinquent kids hangout out at arcades; games unwinnable
Colecovision
games & culture in early arcade/console generation 1 era
Cutscene
Pitfall
38. 1st huge FPS game
Vectrex
Asteroids
Atari 2600
Doom
39. Exceptions to copyright/extent to which you can use someone's int. prop.; protected= parody and education
Intellevision
Dragon's Lair
Donkey Kong
Fair use
40. Famous game designer for Sega; mostly arcade games
Sega Game Gear
Yu Suzuki
Razor & Blade model
Pokemon
41. Lack of imagination; audience of 8-14 y/o boys (other media geared towards this age group)
Electronic Arts EA
Super Mario Bros
Spacewars
games and culture in 8-bit era
42. Filtering out content by those who control/own the console
Gatekeeping
Apple Macintosh
Electronic Arts EA
Broderbund
43. Competed with Atari
Spacewars
games & culture in early arcade/console generation 1 era
Intellevision
Activision
44. Competed with Atari
Intellevision
Sierra Online
Crash of 1983
Space Invaders
45. Japanese - biggest competitor with Nintendo (but weak competitor) - in 8-bit era= 1st party
Dragon's Lair
3rd party developer
Sega
CD-ROM technology/impact
46. Created id Software
Activision
vector vs. raster graphics
John Carmack
Galaxian
47. Family oriented; just a fad; critiques: violence - addiction - delinquent kids hangout out at arcades; games unwinnable
IBM PC
Zork
Street Fighter II
games & culture in early arcade/console generation 1 era
48. EA; licensing of live athletes
Battlezone
Apple II
Sega Game Gear
Dr. J and Larry Bird
49. Arcade games started by used for consoles (arcade ports); hardware biz vs. software biz
raster vs. polygon graphics
Konami
difference b/t open and closed system
relationship b/t arcade and console
50. 1st popular handheld; created by Gunpei Yokoi; created market
E.T.
Nintendo Game Boy
Sega
Battlezone