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Test your basic knowledge |
Video Games Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Why gameboy blew up; RPC; huge cultural impact
Pitfall
C. Everett Koop
Sierra Online
Pokemon
2. Lack of imagination; audience of 8-14 y/o boys (other media geared towards this age group)
Nolan Bushnell
difference b/t open and closed system
games & culture in early arcade/console generation 1 era
games and culture in 8-bit era
3. Created id Software
Spacewars
John Carmack
Galaxian
PC game innovations/popularization from id
4. Increased data storage - more realistic sound; cheaper than cartidges
Nintendo
Atari
CD-ROM technology/impact
Avg age of gamers according to ESA
5. Patented work; father of video games
raster vs. polygon graphics
Intellectual property
Ralph Baer
vector vs. raster graphics
6. Competed with Atari
Shigeru Miyamoto
Mortal Kombat
Intellevision
Colecovision
7. Polygon graphics (3D) vs. typical sprite (2D)
Nintendo and 10NES licensing
Virtua series
Nolan Bushnell
Fair use
8. Family oriented; just a fad; critiques: violence - addiction - delinquent kids hangout out at arcades; games unwinnable
raster vs. polygon graphics
games & culture in early arcade/console generation 1 era
vector vs. raster graphics
Pokemon
9. After a certain amount of time anyone can use int. prop when copyright expires (DK and King Kong)
Public domain
Ronnie Lamm
Gatekeeping
Atari
10. Low quality game (glut causing crash) due to the poor graphics in comparison to the arcade version
Ralph Baer
Shigeru Miyamoto
Pac-Man (Atari 2600)
Doom
11. RPG (role playing game)= fantasy element; electronic version of table top games
Super Mario Bros
Sierra Online
Ralph Baer
Ultima
12. Best-selling in U.S. - Namco sued Midway for modification of Pac-Man (no permission from original copyright holder)
Intellectual property
Ms. Pac-Man
relationship b/t arcade and console
Ronnie Lamm
13. Made PC games - adventure games: story - narrative - puzzle solving (King's Quest)
Sega
Sierra Online
Street Fighter II
Capcom
14. 1st attempt to market adults; made in Russia
Doom
Avg age of gamers according to ESA
Nintendo and 10NES licensing
Tetris
15. 1st popular handheld; created by Gunpei Yokoi; created market
Virtua series
Nintendo Game Boy
Myst
Nintendo
16. Killer app for Nintendo NES
Zork
Super Mario Bros
Myst
Colecovision
17. PC (open) vs. consoles (closed); PC: low cost of entry - freedom from content restrictions - no quality control (might not run properly or on other comps) - more competition due to easy entry - piracy----Console: piracy less - less competition - stan
PC vs. console games
Sega Game Gear
difference b/t open and closed system
Magnavox
18. Made by Activision; high quality
Pitfall
Sega
Commodore64
PC game innovations/popularization from id
19. Different interface (controllers vs. keyboard a/o mous); OC can save which allows there to be different games (Myst: puzzle/adventure)
PC vs. console games
Apple Macintosh
Mortal Kombat
Full Motion Video
20. Created by Atari - Atari's 1st hit arcade game
Pong
Asteroids
Pac-Man (Atari 2600)
King's Quest
21. FCC regulates the valuable - public resource of airwaves and is obligated to follow community standards for decency. Exempt: cable - satellite TV and radio; Obscenity (legal term): miller test= community standards - media value (artistic value)
Intellevision
Ultima
Activision
FCC Regulation/Obscenity
22. 1st person tank game - vector graphics - U.S. military requested for training purposes - e.g. of vgs used for things other than entertainment purposes
Battlezone
Doom
E.T.
Street Fighter II
23. After a certain amount of time anyone can use int. prop when copyright expires (DK and King Kong)
IBM PC
Public domain
C. Everett Koop
games & culture in early arcade/console generation 1 era
24. Most popular - reasonably priced comp
Ronnie Lamm
Commodore64
Electronic Arts EA
Ultima
25. Filtering out content by those who control/own the console
Intellevision
Mortal Kombat
Gatekeeping
games & culture in early arcade/console generation 1 era
26. Terrible; part of crash of 1983
Razor & Blade model
E.T.
Shigeru Miyamoto
Ms. Pac-Man
27. Pixel/cartoon/sprite graphics vs. 3D graphics (square vs. cube)
raster vs. polygon graphics
IBM PC
Zork
CD-ROM technology/impact
28. RPG (role playing game)= fantasy element; electronic version of table top games
Intellevision
Magnavox
Spacewars
Ultima
29. Surgeon general; harmful to youth: can be addictive and cause negative behavior and nothing constructive in vg
IBM PC
Nintendo Game Boy
C. Everett Koop
E.T.
30. 1st game console; created by Ralph Baer
Magnavox
John Carmack
Nintendo
Apple II
31. Mods (kept game going); multi-player via LANs; shareware (part of game free - pay for complete game)
John Carmack
PC game innovations/popularization from id
Pac-Man (Atari 2600)
NES
32. Pixel/cartoon/sprite graphics vs. 3D graphics (square vs. cube)
PC vs. console games
raster vs. polygon graphics
Dragon's Lair
Intellectual property
33. PC game; interactive fiction: all text and typing
Tetris
Pitfall
Crash of 1983
Zork
34. Easter egg: hidden message/bonus
Nolan Bushnell
Street Fighter II
Adventure games
Doom
35. Laser disk technology (cartoon/Disney graphics) - last hoorah of arcade era
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36. 1st attempt to market adults; made in Russia
Tetris
id Software
Colecovision
relationship b/t arcade and console
37. Adventure game
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38. Japanese company that made games for Nintendo
Sierra Online
Street Fighter II
Konami
CD-ROM technology/impact
39. EA; licensing of live athletes
Pokemon
Doom
Dr. J and Larry Bird
Adventure games
40. Biggest arcade hit following Pong - revived biz (Midway)
Commodore64
Shigeru Miyamoto
Sega Master System
Space Invaders
41. Patented work; father of video games
Intellevision
Apple II
Battlezone
Ralph Baer
42. Laser disk technology (cartoon/Disney graphics) - last hoorah of arcade era
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43. Very popular; had good details - graphics - and SOUND b/c of CD-ROM; adults played; no violence; art section of NY Times article
Myst
difference b/t open and closed system
Atari
Shigeru Miyamoto
44. Arcade ports; not good
King's Quest
vector vs. raster graphics
Pitfall
Sega Master System
45. Created by Atari - Atari's 1st hit arcade game
Pong
Sega Master System
Nintendo
Nolan Bushnell
46. Competes with Nint- fail
Pac-Man (Atari 2600)
Atari Lynx
Space Invaders
PC vs. console games
47. Revived arcades (1989-1995); movie made - console war b/t Nint and Sega b/c of game
Doom
Sega Master System
Ronnie Lamm
Street Fighter II
48. 1st popular handheld; created by Gunpei Yokoi; created market
Asteroids
IBM PC
difference b/t open and closed system
Nintendo Game Boy
49. Vector graphics: line graphics; high-resolution outlines; 3D like effects
Activision
Asteroids
Sega Game Gear
Electronic Arts EA
50. Photo-based graphics; fatalities; controversial; movie; cited in 1993 Senate Hearings on vg violence
Razor & Blade model
Mortal Kombat
Pong
John Carmack