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Test your basic knowledge |
Video Games Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Different interface (controllers vs. keyboard a/o mous); OC can save which allows there to be different games (Myst: puzzle/adventure)
Doom
PC vs. console games
Broderbund
Sega Master System
2. Game developer for Nintendo that put out a lot of popular games
Pokemon
id Software
Atari
Shigeru Miyamoto
3. Expensive home computer
Electronic Arts EA
Nintendo and 10NES licensing
IBM PC
Razor & Blade model
4. Famous game designer for Sega; mostly arcade games
FCC Regulation/Obscenity
Yu Suzuki
Avg age of gamers according to ESA
Full Motion Video
5. Politicized her views
E.T.
difference b/t open and closed system
Super Mario Bros
Ronnie Lamm
6. Longest running company - 1st party games led to their success - ONLY did games
Galaxian
Ronnie Lamm
Nintendo and 10NES licensing
Nintendo
7. Japanese company that made games for Nintendo
Magnavox
Apple II
Capcom
Pac-man
8. 1st video game - @ MIT - 1962
Pong
3rd party developer
Spacewars
C. Everett Koop
9. Created by Atari - Atari's 1st hit arcade game
Dr. J and Larry Bird
Shigeru Miyamoto
Pong
Tetris
10. Filtering out content by those who control/own the console
Gatekeeping
John Carmack
Sierra Online
PC game innovations/popularization from id
11. Japanese company that made games for Nintendo
Ronnie Lamm
Konami
NES
Nintendo Game Boy
12. Very popular; had good details - graphics - and SOUND b/c of CD-ROM; adults played; no violence; art section of NY Times article
Myst
Konami
Street Fighter II
games and culture in 8-bit era
13. 2nd most popular next to Pac-man - saved Nintendo - 1st appearance of Mario - lawsuit b/t Nint and Universal for their remake of King Kong (intellectual prop) -> copyright ran out - open to public
Donkey Kong
Nintendo and 10NES licensing
Dragon's Lair
King's Quest
14. Pixel/cartoon/sprite graphics vs. 3D graphics (square vs. cube)
Adventure games
Atari
raster vs. polygon graphics
Sega Game Gear
15. 10NES: lock and key system; stringent licensing; restored console industry; monopolized; super app: Mario
NES
C. Everett Koop
Vectrex
Space Invaders
16. RPG (role playing game)= fantasy element; electronic version of table top games
Pitfall
Ultima
NES
John Carmack
17. First 3rd party developer
Apple II
Activision
Atari Lynx
Adventure games
18. Different interface (controllers vs. keyboard a/o mous); OC can save which allows there to be different games (Myst: puzzle/adventure)
Razor & Blade model
Dragon's Lair
PC vs. console games
Ultima
19. Created id Software
Battlezone
Atari
John Carmack
Konami
20. Patented work; father of video games
Shigeru Miyamoto
Ralph Baer
Dr. J and Larry Bird
Colecovision
21. Most popular - reasonably priced comp
Broderbund
Commodore64
Nintendo and 10NES licensing
Myst
22. Type
Genre
Yu Suzuki
Crash of 1983
Yu Suzuki
23. Progresses story
Electronic Arts EA
Cutscene
Battlezone
Electronic Arts EA
24. Japanese - biggest competitor with Nintendo (but weak competitor) - in 8-bit era= 1st party
PC game innovations/popularization from id
Magnavox
Sega
Vectrex
25. 2nd most popular next to Pac-man - saved Nintendo - 1st appearance of Mario - lawsuit b/t Nint and Universal for their remake of King Kong (intellectual prop) -> copyright ran out - open to public
Commodore64
Spacewars
Atari
Donkey Kong
26. 1st U.S. company to be a Nintendo licensee
Doom
Acclaim
E.T.
Spacewars
27. Easter egg: hidden message/bonus
Nolan Bushnell
Capcom
PC game innovations/popularization from id
Adventure games
28. Creator: Nolan Bushnell - 1st most popular console (Atari 2600) - big arcade player
Sega Master System
Atari
Commodore64
Dr. J and Larry Bird
29. FCC regulates the valuable - public resource of airwaves and is obligated to follow community standards for decency. Exempt: cable - satellite TV and radio; Obscenity (legal term): miller test= community standards - media value (artistic value)
Battlezone
Sega
FCC Regulation/Obscenity
Zork
30. Line graphics (3D effects) vs. pixels graphics/sprites (2D cartoon)
King's Quest
vector vs. raster graphics
Battlezone
Virtua series
31. 1st true color arcade game
Galaxian
Myst
Pac-man
C. Everett Koop
32. Japanese company that made games for Nintendo
Capcom
raster vs. polygon graphics
Sierra Online
Nintendo
33. Arcade games started by used for consoles (arcade ports); hardware biz vs. software biz
Gatekeeping
relationship b/t arcade and console
Cutscene
Monopoly
34. Biggest arcade hit following Pong - revived biz (Midway)
FCC Regulation/Obscenity
Acclaim
Konami
Space Invaders
35. 1st attempt to market adults; made in Russia
Tetris
Vectrex
IBM PC
games and culture in 8-bit era
36. 1st game console; created by Ralph Baer
Tetris
Magnavox
Pong
Atari
37. Competes with Nint- fail
Atari Lynx
Spacewars
FCC Regulation/Obscenity
Pitfall
38. Japanese - biggest competitor with Nintendo (but weak competitor) - in 8-bit era= 1st party
Sega
Galaxian
Sega Master System
Pong
39. Mods (kept game going); multi-player via LANs; shareware (part of game free - pay for complete game)
PC game innovations/popularization from id
Pong
Atari
Sega Master System
40. Polygon graphics (3D) vs. typical sprite (2D)
Galaxian
Donkey Kong
Virtua series
Vectrex
41. Famous game designer for Sega; mostly arcade games
Razor & Blade model
Yu Suzuki
Doom
Nintendo
42. Game developer for Nintendo that put out a lot of popular games
Adventure games
Sega Game Gear
Shigeru Miyamoto
Ms. Pac-Man
43. Outside companies that do not own rights to the console create games
Intellevision
games & culture in early arcade/console generation 1 era
Space Invaders
3rd party developer
44. Competes with Nint- fail
E.T.
Ms. Pac-Man
Sega Game Gear
Magnavox
45. Made PC games - adventure games: story - narrative - puzzle solving (King's Quest)
Gatekeeping
difference b/t open and closed system
Sega
Sierra Online
46. Avoided glut of low quality games via lock and key model= no unauthorized source could create games
Konami
Pac-Man (Atari 2600)
Nintendo and 10NES licensing
Capcom
47. Mods (kept game going); multi-player via LANs; shareware (part of game free - pay for complete game)
PC game innovations/popularization from id
Tetris
Doom
Pitfall
48. FCC regulates the valuable - public resource of airwaves and is obligated to follow community standards for decency. Exempt: cable - satellite TV and radio; Obscenity (legal term): miller test= community standards - media value (artistic value)
NES
Apple Macintosh
Intellectual property
FCC Regulation/Obscenity
49. 10NES: lock and key system; stringent licensing; restored console industry; monopolized; super app: Mario
Capcom
Razor & Blade model
IBM PC
NES
50. Expensive home computer
E.T.
IBM PC
King's Quest
Asteroids