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Test your basic knowledge |
Video Games Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. First 3rd party developer
Doom
Pong
Activision
Street Fighter II
2. Surgeon general; harmful to youth: can be addictive and cause negative behavior and nothing constructive in vg
Intellectual property
Donkey Kong
C. Everett Koop
Doom
3. First mass produced computer
Apple II
Adventure games
Doom
Broderbund
4. Famous game designer for Sega; mostly arcade games
Commodore64
Yu Suzuki
Pitfall
Mortal Kombat
5. Filtering out content by those who control/own the console
Yu Suzuki
Atari
Gatekeeping
Intellectual property
6. PC (open) vs. consoles (closed); PC: low cost of entry - freedom from content restrictions - no quality control (might not run properly or on other comps) - more competition due to easy entry - piracy----Console: piracy less - less competition - stan
Adventure games
Crash of 1983
Vectrex
difference b/t open and closed system
7. Creator: Nolan Bushnell - 1st most popular console (Atari 2600) - big arcade player
Atari
Myst
Super Mario Bros
Electronic Arts EA
8. Politicized her views
Vectrex
Virtua series
Ronnie Lamm
Intellevision
9. Competed with Atari
Sega Game Gear
Intellevision
Gatekeeping
vector vs. raster graphics
10. Different interface (controllers vs. keyboard a/o mous); OC can save which allows there to be different games (Myst: puzzle/adventure)
Galaxian
Fair use
PC vs. console games
Nintendo Game Boy
11. 1st huge FPS game
Pac-Man (Atari 2600)
Ralph Baer
Doom
Galaxian
12. 1st popular handheld; created by Gunpei Yokoi; created market
Pac-man
Shigeru Miyamoto
Nintendo Game Boy
id Software
13. Avoided glut of low quality games via lock and key model= no unauthorized source could create games
Doom
IBM PC
vector vs. raster graphics
Nintendo and 10NES licensing
14. Competed with Atari
Adventure games
Colecovision
Ronnie Lamm
Public domain
15. Mods (kept game going); multi-player via LANs; shareware (part of game free - pay for complete game)
PC game innovations/popularization from id
NES
Avg age of gamers according to ESA
Ultima
16. After a certain amount of time anyone can use int. prop when copyright expires (DK and King Kong)
Donkey Kong
Apple Macintosh
Tetris
Public domain
17. Photo-based graphics; fatalities; controversial; movie; cited in 1993 Senate Hearings on vg violence
Ronnie Lamm
Mortal Kombat
Pitfall
1st party developer
18. Longest running company - 1st party games led to their success - ONLY did games
Nintendo
Ms. Pac-Man
Broderbund
Pac-man
19. Expensive home computer
Apple Macintosh
Adventure games
Nintendo Game Boy
IBM PC
20. 1st person tank game - vector graphics - U.S. military requested for training purposes - e.g. of vgs used for things other than entertainment purposes
Battlezone
Donkey Kong
Colecovision
Nintendo Game Boy
21. Killer app for Nintendo NES
Nintendo Game Boy
Super Mario Bros
Acclaim
Pokemon
22. Adventure game
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23. Game developer for Nintendo that put out a lot of popular games
Super Mario Bros
Ms. Pac-Man
Shigeru Miyamoto
CD-ROM technology/impact
24. Made Doom (FPS)l shareware; mods; multi-player on LAN (local area network)
John Carmack
Galaxian
Doom
id Software
25. Outside companies that do not own rights to the console create games
3rd party developer
raster vs. polygon graphics
Monopoly
Pong
26. Increased data storage - more realistic sound; cheaper than cartidges
Dr. J and Larry Bird
CD-ROM technology/impact
Sega Game Gear
Pitfall
27. Terrible; part of crash of 1983
Galaxian
E.T.
Zork
3rd party developer
28. Japanese company that made games for Nintendo
Spacewars
Sierra Online
King's Quest
Konami
29. 2nd most popular next to Pac-man - saved Nintendo - 1st appearance of Mario - lawsuit b/t Nint and Universal for their remake of King Kong (intellectual prop) -> copyright ran out - open to public
Super Mario Bros
Donkey Kong
Sega Master System
Fair use
30. Pixel/cartoon/sprite graphics vs. 3D graphics (square vs. cube)
raster vs. polygon graphics
Full Motion Video
Razor & Blade model
Fair use
31. Best selling arcade game world-wide - pop culture phenomena - nonviolent
Dragon's Lair
Konami
E.T.
Pac-man
32. Expensive home computer
PC game innovations/popularization from id
Super Mario Bros
FCC Regulation/Obscenity
IBM PC
33. Lack of imagination; audience of 8-14 y/o boys (other media geared towards this age group)
games and culture in 8-bit era
3rd party developer
Avg age of gamers according to ESA
Ronnie Lamm
34. Arcade ports; not good
Vectrex
Donkey Kong
Sega Master System
Shigeru Miyamoto
35. EA; licensing of live athletes
Atari 2600
Donkey Kong
Dr. J and Larry Bird
Pong
36. Mods (kept game going); multi-player via LANs; shareware (part of game free - pay for complete game)
raster vs. polygon graphics
Crash of 1983
PC game innovations/popularization from id
C. Everett Koop
37. Competed with Atari
Genre
Sega
Intellevision
King's Quest
38. Arcade games started by used for consoles (arcade ports); hardware biz vs. software biz
Gatekeeping
relationship b/t arcade and console
Atari
Capcom
39. Terrible; part of crash of 1983
Fair use
Full Motion Video
E.T.
Ralph Baer
40. PC action games
Activision
NES
Broderbund
Shigeru Miyamoto
41. Longest running company - 1st party games led to their success - ONLY did games
Dr. J and Larry Bird
Nintendo
Vectrex
Activision
42. Polygon graphics (3D) vs. typical sprite (2D)
Ronnie Lamm
Pokemon
Capcom
Virtua series
43. Family oriented; just a fad; critiques: violence - addiction - delinquent kids hangout out at arcades; games unwinnable
games & culture in early arcade/console generation 1 era
Pokemon
King's Quest
Vectrex
44. FCC regulates the valuable - public resource of airwaves and is obligated to follow community standards for decency. Exempt: cable - satellite TV and radio; Obscenity (legal term): miller test= community standards - media value (artistic value)
Nolan Bushnell
FCC Regulation/Obscenity
Ralph Baer
King's Quest
45. Glut of low quality video games; mostly Atari's open market; retailers less willing to carry products; U.S. starts to focus on the PC
Galaxian
Crash of 1983
PC vs. console games
Doom
46. Competes with Nint- fail
Sega Game Gear
Ms. Pac-Man
Avg age of gamers according to ESA
FCC Regulation/Obscenity
47. Company that owns console also creates games
Ralph Baer
Public domain
Ronnie Lamm
1st party developer
48. Different interface (controllers vs. keyboard a/o mous); OC can save which allows there to be different games (Myst: puzzle/adventure)
PC vs. console games
difference b/t open and closed system
Donkey Kong
Full Motion Video
49. Competed with Atari
Ronnie Lamm
Street Fighter II
PC game innovations/popularization from id
Colecovision
50. 10NES: lock and key system; stringent licensing; restored console industry; monopolized; super app: Mario
Pac-Man (Atari 2600)
NES
Yu Suzuki
raster vs. polygon graphics