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Test your basic knowledge |
Video Games Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1st huge FPS game
Monopoly
Ms. Pac-Man
Doom
Gatekeeping
2. 1st popular console
Razor & Blade model
Atari 2600
Battlezone
Electronic Arts EA
3. Photo-based graphics; fatalities; controversial; movie; cited in 1993 Senate Hearings on vg violence
3rd party developer
Mortal Kombat
PC vs. console games
Capcom
4. Made Doom (FPS)l shareware; mods; multi-player on LAN (local area network)
id Software
relationship b/t arcade and console
games and culture in 8-bit era
King's Quest
5. 1st game console; created by Ralph Baer
Commodore64
PC game innovations/popularization from id
Commodore64
Magnavox
6. Easter egg: hidden message/bonus
Electronic Arts EA
Myst
Asteroids
Adventure games
7. Created id Software
Sega Game Gear
Broderbund
John Carmack
Nintendo Game Boy
8. Famous game designer for Sega; mostly arcade games
Asteroids
Yu Suzuki
Super Mario Bros
Zork
9. 1st game console; created by Ralph Baer
Super Mario Bros
vector vs. raster graphics
Fair use
Magnavox
10. Increased data storage - more realistic sound; cheaper than cartidges
Zork
Vectrex
CD-ROM technology/impact
Dragon's Lair
11. PC action games
Space Invaders
Pokemon
Razor & Blade model
Broderbund
12. Lack of imagination; audience of 8-14 y/o boys (other media geared towards this age group)
CD-ROM technology/impact
relationship b/t arcade and console
games and culture in 8-bit era
Crash of 1983
13. Company that owns console also creates games
John Carmack
Ronnie Lamm
Razor & Blade model
1st party developer
14. After a certain amount of time anyone can use int. prop when copyright expires (DK and King Kong)
Public domain
Activision
Sega Master System
Activision
15. FCC regulates the valuable - public resource of airwaves and is obligated to follow community standards for decency. Exempt: cable - satellite TV and radio; Obscenity (legal term): miller test= community standards - media value (artistic value)
Electronic Arts EA
FCC Regulation/Obscenity
1st party developer
Colecovision
16. Surgeon general; harmful to youth: can be addictive and cause negative behavior and nothing constructive in vg
FCC Regulation/Obscenity
Gatekeeping
C. Everett Koop
relationship b/t arcade and console
17. Creator: Nolan Bushnell - 1st most popular console (Atari 2600) - big arcade player
Dr. J and Larry Bird
PC game innovations/popularization from id
Atari
Battlezone
18. First 3rd party developer
Acclaim
Super Mario Bros
Pokemon
Activision
19. Mods (kept game going); multi-player via LANs; shareware (part of game free - pay for complete game)
Full Motion Video
Intellevision
Zork
PC game innovations/popularization from id
20. Outside companies that do not own rights to the console create games
Pac-Man (Atari 2600)
IBM PC
3rd party developer
Ralph Baer
21. Biggest arcade hit following Pong - revived biz (Midway)
Space Invaders
vector vs. raster graphics
Apple Macintosh
Atari
22. Japanese company that made games for Nintendo
Konami
3rd party developer
King's Quest
Ronnie Lamm
23. Vector graphics: line graphics; high-resolution outlines; 3D like effects
Ultima
Nintendo
Monopoly
Asteroids
24. Avoided glut of low quality games via lock and key model= no unauthorized source could create games
Sega Game Gear
Nintendo and 10NES licensing
Shigeru Miyamoto
Genre
25. Expensive home computer
relationship b/t arcade and console
IBM PC
Nintendo
Intellevision
26. First mass produced computer
Doom
Spacewars
Sega Master System
Apple II
27. Graphic interface making more accessible to public
Ultima
Nintendo
Apple Macintosh
Mortal Kombat
28. Easter egg: hidden message/bonus
Adventure games
Sega Game Gear
Dr. J and Larry Bird
Ronnie Lamm
29. Interactive movies; appealed to wider audience; fell from popularity
CD-ROM technology/impact
E.T.
Intellectual property
Full Motion Video
30. PC game; interactive fiction: all text and typing
Cutscene
Battlezone
CD-ROM technology/impact
Zork
31. 2nd most popular next to Pac-man - saved Nintendo - 1st appearance of Mario - lawsuit b/t Nint and Universal for their remake of King Kong (intellectual prop) -> copyright ran out - open to public
Atari Lynx
Pokemon
Street Fighter II
Donkey Kong
32. PC (open) vs. consoles (closed); PC: low cost of entry - freedom from content restrictions - no quality control (might not run properly or on other comps) - more competition due to easy entry - piracy----Console: piracy less - less competition - stan
difference b/t open and closed system
Avg age of gamers according to ESA
Colecovision
Pitfall
33. First 3rd party developer
PC game innovations/popularization from id
Full Motion Video
Razor & Blade model
Activision
34. Pixel/cartoon/sprite graphics vs. 3D graphics (square vs. cube)
Ultima
Broderbund
raster vs. polygon graphics
Atari
35. Vector graphics: line graphics; high-resolution outlines; 3D like effects
Apple II
Asteroids
Super Mario Bros
Pitfall
36. Progresses story
Virtua series
Cutscene
Capcom
Pong
37. Famous game designer for Sega; mostly arcade games
games & culture in early arcade/console generation 1 era
difference b/t open and closed system
Nolan Bushnell
Yu Suzuki
38. Photo-based graphics; fatalities; controversial; movie; cited in 1993 Senate Hearings on vg violence
Razor & Blade model
Donkey Kong
Mortal Kombat
PC vs. console games
39. Japanese - biggest competitor with Nintendo (but weak competitor) - in 8-bit era= 1st party
FCC Regulation/Obscenity
Atari 2600
raster vs. polygon graphics
Sega
40. Killer app for Nintendo NES
Super Mario Bros
Konami
CD-ROM technology/impact
Apple II
41. Terrible; part of crash of 1983
E.T.
Activision
Pokemon
Sierra Online
42. Family oriented; just a fad; critiques: violence - addiction - delinquent kids hangout out at arcades; games unwinnable
games & culture in early arcade/console generation 1 era
Sega
Crash of 1983
PC vs. console games
43. Arcade ports; not good
Sega Master System
Apple Macintosh
Atari Lynx
Super Mario Bros
44. Family oriented; just a fad; critiques: violence - addiction - delinquent kids hangout out at arcades; games unwinnable
games & culture in early arcade/console generation 1 era
Dr. J and Larry Bird
PC vs. console games
Vectrex
45. Type
Genre
Konami
Nintendo and 10NES licensing
raster vs. polygon graphics
46. Line graphics (3D effects) vs. pixels graphics/sprites (2D cartoon)
vector vs. raster graphics
Genre
Sega Master System
Ralph Baer
47. Killer app for Nintendo NES
Electronic Arts EA
Pong
Space Invaders
Super Mario Bros
48. Lack of imagination; audience of 8-14 y/o boys (other media geared towards this age group)
Spacewars
E.T.
games and culture in 8-bit era
Pac-Man (Atari 2600)
49. Competed with Atari
Zork
Colecovision
relationship b/t arcade and console
Pitfall
50. 1st popular handheld; created by Gunpei Yokoi; created market
games & culture in early arcade/console generation 1 era
Sega Master System
Nintendo Game Boy
NES