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Test your basic knowledge |
Video Games Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. First mass produced computer
Monopoly
Apple II
Electronic Arts EA
Gatekeeping
2. Best selling arcade game world-wide - pop culture phenomena - nonviolent
Public domain
Pac-man
King's Quest
games and culture in 8-bit era
3. FCC regulates the valuable - public resource of airwaves and is obligated to follow community standards for decency. Exempt: cable - satellite TV and radio; Obscenity (legal term): miller test= community standards - media value (artistic value)
FCC Regulation/Obscenity
Acclaim
Electronic Arts EA
Avg age of gamers according to ESA
4. Famous game designer for Sega; mostly arcade games
Virtua series
Ralph Baer
Shigeru Miyamoto
Yu Suzuki
5. Pixel/cartoon/sprite graphics vs. 3D graphics (square vs. cube)
Public domain
Super Mario Bros
raster vs. polygon graphics
Commodore64
6. Terrible; part of crash of 1983
E.T.
Super Mario Bros
Commodore64
3rd party developer
7. Patented work; father of video games
Magnavox
raster vs. polygon graphics
Atari
Ralph Baer
8. 1st game console; created by Ralph Baer
Capcom
Pac-man
Broderbund
Magnavox
9. Competes with Nint- fail
Sierra Online
Sega Game Gear
Gatekeeping
difference b/t open and closed system
10. Longest running company - 1st party games led to their success - ONLY did games
Nintendo
King's Quest
Monopoly
Magnavox
11. Avoided glut of low quality games via lock and key model= no unauthorized source could create games
Tetris
Nintendo
Nintendo and 10NES licensing
Public domain
12. Why gameboy blew up; RPC; huge cultural impact
Nintendo Game Boy
Pokemon
Battlezone
Intellectual property
13. Glut of low quality video games; mostly Atari's open market; retailers less willing to carry products; U.S. starts to focus on the PC
Asteroids
Virtua series
Crash of 1983
Donkey Kong
14. Created id Software
Sega Game Gear
John Carmack
Dragon's Lair
Intellevision
15. 2nd most popular next to Pac-man - saved Nintendo - 1st appearance of Mario - lawsuit b/t Nint and Universal for their remake of King Kong (intellectual prop) -> copyright ran out - open to public
3rd party developer
Sega
Donkey Kong
Cutscene
16. Made Doom (FPS)l shareware; mods; multi-player on LAN (local area network)
vector vs. raster graphics
Yu Suzuki
King's Quest
id Software
17. PC (open) vs. consoles (closed); PC: low cost of entry - freedom from content restrictions - no quality control (might not run properly or on other comps) - more competition due to easy entry - piracy----Console: piracy less - less competition - stan
Dr. J and Larry Bird
games & culture in early arcade/console generation 1 era
Vectrex
difference b/t open and closed system
18. 30 y/o
Space Invaders
vector vs. raster graphics
Magnavox
Avg age of gamers according to ESA
19. RPG (role playing game)= fantasy element; electronic version of table top games
vector vs. raster graphics
IBM PC
Activision
Ultima
20. Filtering out content by those who control/own the console
Intellectual property
Gatekeeping
Sega Game Gear
Atari
21. Competed with Atari
Colecovision
Nintendo and 10NES licensing
Apple Macintosh
Sega Master System
22. Different interface (controllers vs. keyboard a/o mous); OC can save which allows there to be different games (Myst: puzzle/adventure)
Donkey Kong
John Carmack
PC vs. console games
1st party developer
23. Family oriented; just a fad; critiques: violence - addiction - delinquent kids hangout out at arcades; games unwinnable
1st party developer
games & culture in early arcade/console generation 1 era
Pac-Man (Atari 2600)
raster vs. polygon graphics
24. 1st popular handheld; created by Gunpei Yokoi; created market
Nintendo Game Boy
Tetris
IBM PC
Ms. Pac-Man
25. Competes with Nint- fail
Atari Lynx
Sega Master System
Dr. J and Larry Bird
FCC Regulation/Obscenity
26. Avoided glut of low quality games via lock and key model= no unauthorized source could create games
relationship b/t arcade and console
Atari 2600
Nintendo and 10NES licensing
Atari 2600
27. Vector graphics: line graphics; high-resolution outlines; 3D like effects
Nintendo and 10NES licensing
Asteroids
C. Everett Koop
Sierra Online
28. Mods (kept game going); multi-player via LANs; shareware (part of game free - pay for complete game)
PC game innovations/popularization from id
Pitfall
Space Invaders
Genre
29. Photo-based graphics; fatalities; controversial; movie; cited in 1993 Senate Hearings on vg violence
Zork
Mortal Kombat
Super Mario Bros
Battlezone
30. Filtering out content by those who control/own the console
1st party developer
Gatekeeping
Electronic Arts EA
John Carmack
31. Exceptions to copyright/extent to which you can use someone's int. prop.; protected= parody and education
Fair use
Virtua series
King's Quest
Full Motion Video
32. Interactive movies; appealed to wider audience; fell from popularity
Sega Game Gear
1st party developer
Konami
Full Motion Video
33. 1st attempt to market adults; made in Russia
Mortal Kombat
games and culture in 8-bit era
Tetris
C. Everett Koop
34. Surgeon general; harmful to youth: can be addictive and cause negative behavior and nothing constructive in vg
Electronic Arts EA
C. Everett Koop
Pac-man
Public domain
35. Polygon graphics (3D) vs. typical sprite (2D)
Colecovision
Sega Master System
Virtua series
Activision
36. Japanese - biggest competitor with Nintendo (but weak competitor) - in 8-bit era= 1st party
Spacewars
Shigeru Miyamoto
difference b/t open and closed system
Sega
37. Famous game designer for Sega; mostly arcade games
Nintendo
Yu Suzuki
Atari 2600
Pokemon
38. Competes with Nint- fail
Atari Lynx
Gatekeeping
raster vs. polygon graphics
Mortal Kombat
39. 1st true color arcade game
C. Everett Koop
Pong
Vectrex
Galaxian
40. After a certain amount of time anyone can use int. prop when copyright expires (DK and King Kong)
Public domain
id Software
Dr. J and Larry Bird
Konami
41. Lack of imagination; audience of 8-14 y/o boys (other media geared towards this age group)
C. Everett Koop
Broderbund
games and culture in 8-bit era
Ronnie Lamm
42. 1st popular handheld; created by Gunpei Yokoi; created market
Pong
difference b/t open and closed system
Nintendo Game Boy
Apple II
43. Made by Activision; high quality
Pitfall
Asteroids
1st party developer
Donkey Kong
44. 1st true color arcade game
Broderbund
Galaxian
Crash of 1983
Pac-Man (Atari 2600)
45. First mass produced computer
Virtua series
Pitfall
Apple II
Colecovision
46. Interactive movies; appealed to wider audience; fell from popularity
Full Motion Video
Dr. J and Larry Bird
Virtua series
IBM PC
47. Expensive home computer
Crash of 1983
IBM PC
Mortal Kombat
Sierra Online
48. Mods (kept game going); multi-player via LANs; shareware (part of game free - pay for complete game)
PC game innovations/popularization from id
John Carmack
Konami
Razor & Blade model
49. Revived arcades (1989-1995); movie made - console war b/t Nint and Sega b/c of game
Acclaim
Street Fighter II
Battlezone
Broderbund
50. Line graphics (3D effects) vs. pixels graphics/sprites (2D cartoon)
IBM PC
vector vs. raster graphics
Nintendo
Activision