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Test your basic knowledge |
Video Games Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Made Doom (FPS)l shareware; mods; multi-player on LAN (local area network)
Activision
Yu Suzuki
Avg age of gamers according to ESA
id Software
2. Increased data storage - more realistic sound; cheaper than cartidges
Razor & Blade model
FCC Regulation/Obscenity
Crash of 1983
CD-ROM technology/impact
3. Different interface (controllers vs. keyboard a/o mous); OC can save which allows there to be different games (Myst: puzzle/adventure)
PC vs. console games
Ms. Pac-Man
Nintendo
Mortal Kombat
4. Created id Software
PC vs. console games
FCC Regulation/Obscenity
Doom
John Carmack
5. Politicized her views
Pitfall
Adventure games
Ronnie Lamm
Yu Suzuki
6. Killer app for Nintendo NES
Space Invaders
Activision
Sega Master System
Super Mario Bros
7. Best selling arcade game world-wide - pop culture phenomena - nonviolent
Street Fighter II
Pac-Man (Atari 2600)
Asteroids
Pac-man
8. Photo-based graphics; fatalities; controversial; movie; cited in 1993 Senate Hearings on vg violence
games & culture in early arcade/console generation 1 era
Mortal Kombat
Virtua series
Donkey Kong
9. 1st huge FPS game
Doom
PC vs. console games
FCC Regulation/Obscenity
Dr. J and Larry Bird
10. Increased data storage - more realistic sound; cheaper than cartidges
Super Mario Bros
Razor & Blade model
Konami
CD-ROM technology/impact
11. 10NES: lock and key system; stringent licensing; restored console industry; monopolized; super app: Mario
Dr. J and Larry Bird
CD-ROM technology/impact
NES
Space Invaders
12. Father of industry
King's Quest
Full Motion Video
Intellevision
Nolan Bushnell
13. Famous game designer for Sega; mostly arcade games
Gatekeeping
Yu Suzuki
Street Fighter II
Intellectual property
14. 1st game console; created by Ralph Baer
raster vs. polygon graphics
relationship b/t arcade and console
Pong
Magnavox
15. 1st video game - @ MIT - 1962
Spacewars
vector vs. raster graphics
Apple Macintosh
Fair use
16. Low quality game (glut causing crash) due to the poor graphics in comparison to the arcade version
Capcom
Nolan Bushnell
Intellevision
Pac-Man (Atari 2600)
17. Competed with Atari
Colecovision
Intellectual property
Zork
Genre
18. Arcade ports; not good
CD-ROM technology/impact
CD-ROM technology/impact
Sega Master System
King's Quest
19. PC game; interactive fiction: all text and typing
CD-ROM technology/impact
Zork
Commodore64
Ultima
20. Company that owns console also creates games
Super Mario Bros
Activision
1st party developer
Spacewars
21. 1st video game - @ MIT - 1962
CD-ROM technology/impact
Pitfall
Dr. J and Larry Bird
Spacewars
22. Pixel/cartoon/sprite graphics vs. 3D graphics (square vs. cube)
vector vs. raster graphics
Pac-Man (Atari 2600)
raster vs. polygon graphics
Spacewars
23. PC action games
Broderbund
Sega Master System
Battlezone
Acclaim
24. PC (open) vs. consoles (closed); PC: low cost of entry - freedom from content restrictions - no quality control (might not run properly or on other comps) - more competition due to easy entry - piracy----Console: piracy less - less competition - stan
1st party developer
difference b/t open and closed system
Sega Master System
Atari 2600
25. PC game; interactive fiction: all text and typing
Pong
Vectrex
Zork
C. Everett Koop
26. 1st game console; created by Ralph Baer
FCC Regulation/Obscenity
Magnavox
E.T.
Sega Master System
27. Politicized her views
Ronnie Lamm
3rd party developer
Donkey Kong
Spacewars
28. Avoided glut of low quality games via lock and key model= no unauthorized source could create games
Ms. Pac-Man
Nintendo and 10NES licensing
Gatekeeping
Atari 2600
29. Terrible; part of crash of 1983
Fair use
Gatekeeping
King's Quest
E.T.
30. Legal protection for intangible ideas protected via copyright: covers authored work (games); patents: covers inventions (software); trademark: sign or symbol associated with biz
Intellectual property
Zork
Atari 2600
relationship b/t arcade and console
31. Created by Trip Hawkins; 1st company to license real-live athletes; made PC games
Crash of 1983
Space Invaders
Electronic Arts EA
Mortal Kombat
32. 1st popular handheld; created by Gunpei Yokoi; created market
Ronnie Lamm
Dr. J and Larry Bird
Nintendo Game Boy
Sega
33. Arcade games started by used for consoles (arcade ports); hardware biz vs. software biz
relationship b/t arcade and console
Sega Master System
Razor & Blade model
Ralph Baer
34. Revived arcades (1989-1995); movie made - console war b/t Nint and Sega b/c of game
Street Fighter II
Ronnie Lamm
Razor & Blade model
Spacewars
35. Created by Atari - Atari's 1st hit arcade game
Monopoly
Pong
Sega
Broderbund
36. Competes with Nint- fail
Genre
Nintendo and 10NES licensing
Magnavox
Sega Game Gear
37. Created by Trip Hawkins; 1st company to license real-live athletes; made PC games
Ms. Pac-Man
Atari
games and culture in 8-bit era
Electronic Arts EA
38. Outside companies that do not own rights to the console create games
Yu Suzuki
3rd party developer
Cutscene
Sega Game Gear
39. A business model in which the complementary goods (blades/games) are sold to make the profit - not the original item (razor/console)
Razor & Blade model
Myst
Pac-man
Acclaim
40. Best-selling in U.S. - Namco sued Midway for modification of Pac-Man (no permission from original copyright holder)
Activision
Ralph Baer
Ms. Pac-Man
Intellectual property
41. Low quality game (glut causing crash) due to the poor graphics in comparison to the arcade version
PC vs. console games
Ralph Baer
Pac-Man (Atari 2600)
Space Invaders
42. Famous game designer for Sega; mostly arcade games
IBM PC
Yu Suzuki
Spacewars
CD-ROM technology/impact
43. A business model in which the complementary goods (blades/games) are sold to make the profit - not the original item (razor/console)
Razor & Blade model
FCC Regulation/Obscenity
Intellectual property
relationship b/t arcade and console
44. Vector graphics: line graphics; high-resolution outlines; 3D like effects
E.T.
Atari Lynx
Asteroids
CD-ROM technology/impact
45. First mass produced computer
Apple II
Sega
King's Quest
Asteroids
46. 2nd most popular next to Pac-man - saved Nintendo - 1st appearance of Mario - lawsuit b/t Nint and Universal for their remake of King Kong (intellectual prop) -> copyright ran out - open to public
Donkey Kong
Ms. Pac-Man
Nolan Bushnell
Crash of 1983
47. Vector graphics: line graphics; high-resolution outlines; 3D like effects
C. Everett Koop
Cutscene
Asteroids
Dragon's Lair
48. Type
Fair use
Crash of 1983
Genre
Ralph Baer
49. Made by Activision; high quality
Pitfall
Public domain
Cutscene
Sega Game Gear
50. First 3rd party developer
Capcom
Tetris
Activision
games and culture in 8-bit era