Test your basic knowledge |

Video Games Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Killer app for Nintendo NES






2. 1st true color arcade game






3. Avoided glut of low quality games via lock and key model= no unauthorized source could create games






4. Filtering out content by those who control/own the console






5. Made Doom (FPS)l shareware; mods; multi-player on LAN (local area network)






6. Japanese - biggest competitor with Nintendo (but weak competitor) - in 8-bit era= 1st party






7. Exclusive control or supplier of goods and services; lack of competition (stifles innovation - ability to set own prices - high barrier for entry)






8. Laser disk technology (cartoon/Disney graphics) - last hoorah of arcade era


9. Biggest arcade hit following Pong - revived biz (Midway)






10. Creator: Nolan Bushnell - 1st most popular console (Atari 2600) - big arcade player






11. Vector-based graphics on the home console






12. Best-selling in U.S. - Namco sued Midway for modification of Pac-Man (no permission from original copyright holder)






13. 10NES: lock and key system; stringent licensing; restored console industry; monopolized; super app: Mario






14. Politicized her views






15. Created id Software






16. Outside companies that do not own rights to the console create games






17. 1st popular handheld; created by Gunpei Yokoi; created market






18. Most popular - reasonably priced comp






19. Vector graphics: line graphics; high-resolution outlines; 3D like effects






20. Best selling arcade game world-wide - pop culture phenomena - nonviolent






21. Avoided glut of low quality games via lock and key model= no unauthorized source could create games






22. Type






23. Easter egg: hidden message/bonus






24. Line graphics (3D effects) vs. pixels graphics/sprites (2D cartoon)






25. Made Doom (FPS)l shareware; mods; multi-player on LAN (local area network)






26. Interactive movies; appealed to wider audience; fell from popularity






27. Japanese company that made games for Nintendo






28. First mass produced computer






29. 1st attempt to market adults; made in Russia






30. Patented work; father of video games






31. Arcade games started by used for consoles (arcade ports); hardware biz vs. software biz






32. Graphic interface making more accessible to public






33. 1st huge FPS game






34. Famous game designer for Sega; mostly arcade games






35. Very popular; had good details - graphics - and SOUND b/c of CD-ROM; adults played; no violence; art section of NY Times article






36. Exceptions to copyright/extent to which you can use someone's int. prop.; protected= parody and education






37. Arcade ports; not good






38. Legal protection for intangible ideas protected via copyright: covers authored work (games); patents: covers inventions (software); trademark: sign or symbol associated with biz






39. Lack of imagination; audience of 8-14 y/o boys (other media geared towards this age group)






40. Pixel/cartoon/sprite graphics vs. 3D graphics (square vs. cube)






41. Graphic interface making more accessible to public






42. Competes with Nint- fail






43. Polygon graphics (3D) vs. typical sprite (2D)






44. RPG (role playing game)= fantasy element; electronic version of table top games






45. Father of industry






46. Most popular - reasonably priced comp






47. Created by Atari - Atari's 1st hit arcade game






48. Increased data storage - more realistic sound; cheaper than cartidges






49. EA; licensing of live athletes






50. FCC regulates the valuable - public resource of airwaves and is obligated to follow community standards for decency. Exempt: cable - satellite TV and radio; Obscenity (legal term): miller test= community standards - media value (artistic value)