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Test your basic knowledge |
Video Games Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1st popular console
Monopoly
Atari 2600
FCC Regulation/Obscenity
Genre
2. RPG (role playing game)= fantasy element; electronic version of table top games
Doom
Ultima
games and culture in 8-bit era
3rd party developer
3. Laser disk technology (cartoon/Disney graphics) - last hoorah of arcade era
4. Created by Atari - Atari's 1st hit arcade game
Nintendo and 10NES licensing
Apple Macintosh
Pong
NES
5. 1st true color arcade game
Galaxian
NES
Electronic Arts EA
Public domain
6. Very popular; had good details - graphics - and SOUND b/c of CD-ROM; adults played; no violence; art section of NY Times article
Electronic Arts EA
Sega
Intellevision
Myst
7. Vector-based graphics on the home console
Vectrex
Fair use
Intellectual property
Ralph Baer
8. PC game; interactive fiction: all text and typing
relationship b/t arcade and console
Sega Game Gear
Zork
Doom
9. Killer app for Nintendo NES
vector vs. raster graphics
Atari Lynx
PC game innovations/popularization from id
Super Mario Bros
10. PC game; interactive fiction: all text and typing
Razor & Blade model
Sega Game Gear
Zork
3rd party developer
11. Patented work; father of video games
Sega
Galaxian
Avg age of gamers according to ESA
Ralph Baer
12. Lack of imagination; audience of 8-14 y/o boys (other media geared towards this age group)
games and culture in 8-bit era
Sega
Apple II
Yu Suzuki
13. After a certain amount of time anyone can use int. prop when copyright expires (DK and King Kong)
PC game innovations/popularization from id
Monopoly
PC game innovations/popularization from id
Public domain
14. Legal protection for intangible ideas protected via copyright: covers authored work (games); patents: covers inventions (software); trademark: sign or symbol associated with biz
Virtua series
Space Invaders
Intellectual property
Sega Game Gear
15. Interactive movies; appealed to wider audience; fell from popularity
Mortal Kombat
Full Motion Video
Intellectual property
Pac-Man (Atari 2600)
16. Best-selling in U.S. - Namco sued Midway for modification of Pac-Man (no permission from original copyright holder)
Konami
Nintendo Game Boy
NES
Ms. Pac-Man
17. 1st popular handheld; created by Gunpei Yokoi; created market
Intellectual property
Virtua series
Nintendo Game Boy
Spacewars
18. Famous game designer for Sega; mostly arcade games
Pong
Cutscene
Yu Suzuki
Asteroids
19. First 3rd party developer
Activision
Ultima
Capcom
NES
20. Best selling arcade game world-wide - pop culture phenomena - nonviolent
3rd party developer
C. Everett Koop
Pac-man
Dr. J and Larry Bird
21. Exclusive control or supplier of goods and services; lack of competition (stifles innovation - ability to set own prices - high barrier for entry)
Donkey Kong
Myst
Monopoly
Dragon's Lair
22. Competed with Atari
3rd party developer
Apple II
Colecovision
Battlezone
23. Company that owns console also creates games
Konami
1st party developer
Pac-man
Intellectual property
24. Legal protection for intangible ideas protected via copyright: covers authored work (games); patents: covers inventions (software); trademark: sign or symbol associated with biz
Sega Master System
C. Everett Koop
Intellectual property
E.T.
25. Best selling arcade game world-wide - pop culture phenomena - nonviolent
Pac-man
Yu Suzuki
games and culture in 8-bit era
PC vs. console games
26. Exceptions to copyright/extent to which you can use someone's int. prop.; protected= parody and education
John Carmack
Fair use
Space Invaders
Street Fighter II
27. Created by Trip Hawkins; 1st company to license real-live athletes; made PC games
Nintendo Game Boy
Galaxian
Electronic Arts EA
Ultima
28. Type
Nintendo Game Boy
raster vs. polygon graphics
Ultima
Genre
29. Competes with Nint- fail
Street Fighter II
Commodore64
Atari Lynx
games and culture in 8-bit era
30. Increased data storage - more realistic sound; cheaper than cartidges
CD-ROM technology/impact
Doom
Mortal Kombat
FCC Regulation/Obscenity
31. 1st person tank game - vector graphics - U.S. military requested for training purposes - e.g. of vgs used for things other than entertainment purposes
Dr. J and Larry Bird
John Carmack
Battlezone
Nintendo Game Boy
32. Terrible; part of crash of 1983
Genre
Street Fighter II
E.T.
Razor & Blade model
33. Killer app for Nintendo NES
Capcom
PC game innovations/popularization from id
Super Mario Bros
Ronnie Lamm
34. Made Doom (FPS)l shareware; mods; multi-player on LAN (local area network)
Monopoly
Nintendo Game Boy
id Software
Atari Lynx
35. A business model in which the complementary goods (blades/games) are sold to make the profit - not the original item (razor/console)
Razor & Blade model
Yu Suzuki
Atari Lynx
Tetris
36. Japanese company that made games for Nintendo
Pitfall
Super Mario Bros
Konami
Nintendo Game Boy
37. 1st huge FPS game
Doom
Gatekeeping
games and culture in 8-bit era
id Software
38. Laser disk technology (cartoon/Disney graphics) - last hoorah of arcade era
39. Pixel/cartoon/sprite graphics vs. 3D graphics (square vs. cube)
raster vs. polygon graphics
Atari Lynx
Avg age of gamers according to ESA
PC game innovations/popularization from id
40. Line graphics (3D effects) vs. pixels graphics/sprites (2D cartoon)
Activision
Sierra Online
vector vs. raster graphics
Battlezone
41. 1st video game - @ MIT - 1962
Spacewars
Battlezone
Broderbund
Avg age of gamers according to ESA
42. RPG (role playing game)= fantasy element; electronic version of table top games
Ultima
NES
id Software
John Carmack
43. 1st U.S. company to be a Nintendo licensee
Acclaim
Intellectual property
Dragon's Lair
Gatekeeping
44. Japanese company that made games for Nintendo
vector vs. raster graphics
Gatekeeping
Capcom
Adventure games
45. Line graphics (3D effects) vs. pixels graphics/sprites (2D cartoon)
Mortal Kombat
Colecovision
Activision
vector vs. raster graphics
46. Patented work; father of video games
id Software
Ralph Baer
Nintendo
King's Quest
47. FCC regulates the valuable - public resource of airwaves and is obligated to follow community standards for decency. Exempt: cable - satellite TV and radio; Obscenity (legal term): miller test= community standards - media value (artistic value)
Zork
id Software
IBM PC
FCC Regulation/Obscenity
48. Family oriented; just a fad; critiques: violence - addiction - delinquent kids hangout out at arcades; games unwinnable
Dr. J and Larry Bird
Commodore64
games & culture in early arcade/console generation 1 era
Adventure games
49. Competed with Atari
vector vs. raster graphics
Atari Lynx
Myst
Intellevision
50. Different interface (controllers vs. keyboard a/o mous); OC can save which allows there to be different games (Myst: puzzle/adventure)
Asteroids
PC vs. console games
Pac-Man (Atari 2600)
Vectrex