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Test your basic knowledge |
Video Games Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Graphic interface making more accessible to public
Intellevision
Commodore64
Apple Macintosh
Nintendo and 10NES licensing
2. Japanese company that made games for Nintendo
Battlezone
Capcom
Pac-Man (Atari 2600)
Fair use
3. Created id Software
games & culture in early arcade/console generation 1 era
John Carmack
Ms. Pac-Man
Street Fighter II
4. Biggest arcade hit following Pong - revived biz (Midway)
Space Invaders
Crash of 1983
Apple II
Zork
5. Competes with Nint- fail
PC vs. console games
C. Everett Koop
difference b/t open and closed system
Atari Lynx
6. Game developer for Nintendo that put out a lot of popular games
relationship b/t arcade and console
Atari Lynx
Shigeru Miyamoto
Dragon's Lair
7. 1st huge FPS game
vector vs. raster graphics
Fair use
Intellevision
Doom
8. Interactive movies; appealed to wider audience; fell from popularity
Apple Macintosh
Full Motion Video
Super Mario Bros
Konami
9. Increased data storage - more realistic sound; cheaper than cartidges
Zork
Myst
Atari Lynx
CD-ROM technology/impact
10. Made Doom (FPS)l shareware; mods; multi-player on LAN (local area network)
C. Everett Koop
Sega
id Software
Shigeru Miyamoto
11. Made by Activision; high quality
Pac-Man (Atari 2600)
Dragon's Lair
Pitfall
Adventure games
12. Avoided glut of low quality games via lock and key model= no unauthorized source could create games
Intellectual property
Nintendo and 10NES licensing
Gatekeeping
Atari Lynx
13. Vector graphics: line graphics; high-resolution outlines; 3D like effects
Dr. J and Larry Bird
Spacewars
Asteroids
relationship b/t arcade and console
14. Adventure game
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15. Competes with Nint- fail
games & culture in early arcade/console generation 1 era
Virtua series
Pac-man
Atari Lynx
16. Legal protection for intangible ideas protected via copyright: covers authored work (games); patents: covers inventions (software); trademark: sign or symbol associated with biz
IBM PC
Intellectual property
Space Invaders
3rd party developer
17. PC (open) vs. consoles (closed); PC: low cost of entry - freedom from content restrictions - no quality control (might not run properly or on other comps) - more competition due to easy entry - piracy----Console: piracy less - less competition - stan
Vectrex
Intellectual property
Konami
difference b/t open and closed system
18. Vector-based graphics on the home console
Gatekeeping
Vectrex
Ronnie Lamm
vector vs. raster graphics
19. EA; licensing of live athletes
King's Quest
Dr. J and Larry Bird
Broderbund
Dragon's Lair
20. Polygon graphics (3D) vs. typical sprite (2D)
Colecovision
Virtua series
Zork
Ronnie Lamm
21. Terrible; part of crash of 1983
E.T.
Colecovision
FCC Regulation/Obscenity
Ronnie Lamm
22. First 3rd party developer
relationship b/t arcade and console
Gatekeeping
Activision
games & culture in early arcade/console generation 1 era
23. Created id Software
C. Everett Koop
Commodore64
John Carmack
Pong
24. Low quality game (glut causing crash) due to the poor graphics in comparison to the arcade version
Sega Master System
Pac-Man (Atari 2600)
Full Motion Video
Fair use
25. RPG (role playing game)= fantasy element; electronic version of table top games
Razor & Blade model
Pong
Ultima
vector vs. raster graphics
26. Low quality game (glut causing crash) due to the poor graphics in comparison to the arcade version
PC vs. console games
raster vs. polygon graphics
Pac-Man (Atari 2600)
Monopoly
27. Made by Activision; high quality
Gatekeeping
PC game innovations/popularization from id
Intellevision
Pitfall
28. Revived arcades (1989-1995); movie made - console war b/t Nint and Sega b/c of game
Fair use
Street Fighter II
Dr. J and Larry Bird
Nintendo
29. Famous game designer for Sega; mostly arcade games
Ralph Baer
games & culture in early arcade/console generation 1 era
Asteroids
Yu Suzuki
30. Expensive home computer
3rd party developer
Colecovision
Sega
IBM PC
31. Outside companies that do not own rights to the console create games
Ms. Pac-Man
Capcom
3rd party developer
Apple II
32. Surgeon general; harmful to youth: can be addictive and cause negative behavior and nothing constructive in vg
Avg age of gamers according to ESA
C. Everett Koop
Myst
Sega
33. 10NES: lock and key system; stringent licensing; restored console industry; monopolized; super app: Mario
Crash of 1983
Pokemon
Shigeru Miyamoto
NES
34. Competes with Nint- fail
Ultima
Sega Game Gear
Nintendo Game Boy
Donkey Kong
35. Family oriented; just a fad; critiques: violence - addiction - delinquent kids hangout out at arcades; games unwinnable
Shigeru Miyamoto
Apple II
Nintendo Game Boy
games & culture in early arcade/console generation 1 era
36. Filtering out content by those who control/own the console
Gatekeeping
vector vs. raster graphics
Virtua series
Shigeru Miyamoto
37. Company that owns console also creates games
difference b/t open and closed system
1st party developer
Donkey Kong
raster vs. polygon graphics
38. Created by Atari - Atari's 1st hit arcade game
Pong
Atari 2600
Intellectual property
Broderbund
39. Made Doom (FPS)l shareware; mods; multi-player on LAN (local area network)
id Software
Electronic Arts EA
vector vs. raster graphics
Apple Macintosh
40. 1st true color arcade game
Tetris
Avg age of gamers according to ESA
Galaxian
Virtua series
41. Father of industry
Nolan Bushnell
Donkey Kong
Nintendo Game Boy
Electronic Arts EA
42. Competed with Atari
Colecovision
Acclaim
IBM PC
Intellectual property
43. Politicized her views
Ronnie Lamm
Asteroids
Pong
Galaxian
44. Graphic interface making more accessible to public
Mortal Kombat
Capcom
Ronnie Lamm
Apple Macintosh
45. A business model in which the complementary goods (blades/games) are sold to make the profit - not the original item (razor/console)
Activision
Razor & Blade model
games and culture in 8-bit era
Nintendo and 10NES licensing
46. Exceptions to copyright/extent to which you can use someone's int. prop.; protected= parody and education
IBM PC
games & culture in early arcade/console generation 1 era
Virtua series
Fair use
47. Line graphics (3D effects) vs. pixels graphics/sprites (2D cartoon)
King's Quest
vector vs. raster graphics
Nolan Bushnell
Zork
48. Polygon graphics (3D) vs. typical sprite (2D)
Virtua series
IBM PC
Pac-Man (Atari 2600)
Doom
49. 30 y/o
Avg age of gamers according to ESA
3rd party developer
Acclaim
Ms. Pac-Man
50. Politicized her views
Shigeru Miyamoto
Ronnie Lamm
E.T.
Broderbund