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Test your basic knowledge |
Video Games Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Created by Trip Hawkins; 1st company to license real-live athletes; made PC games
Sega Master System
Electronic Arts EA
Pitfall
Gatekeeping
2. RPG (role playing game)= fantasy element; electronic version of table top games
raster vs. polygon graphics
Atari
PC game innovations/popularization from id
Ultima
3. Competes with Nint- fail
Activision
Vectrex
Colecovision
Atari Lynx
4. Killer app for Nintendo NES
3rd party developer
Super Mario Bros
id Software
Galaxian
5. Surgeon general; harmful to youth: can be addictive and cause negative behavior and nothing constructive in vg
Pokemon
C. Everett Koop
Fair use
Gatekeeping
6. Vector-based graphics on the home console
Vectrex
Apple II
Sega Game Gear
PC vs. console games
7. Graphic interface making more accessible to public
Pitfall
FCC Regulation/Obscenity
Colecovision
Apple Macintosh
8. Creator: Nolan Bushnell - 1st most popular console (Atari 2600) - big arcade player
Intellectual property
Mortal Kombat
Atari
Acclaim
9. Laser disk technology (cartoon/Disney graphics) - last hoorah of arcade era
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10. First 3rd party developer
Activision
3rd party developer
Magnavox
Nintendo Game Boy
11. Different interface (controllers vs. keyboard a/o mous); OC can save which allows there to be different games (Myst: puzzle/adventure)
PC vs. console games
Apple Macintosh
Pac-Man (Atari 2600)
Activision
12. 1st person tank game - vector graphics - U.S. military requested for training purposes - e.g. of vgs used for things other than entertainment purposes
Sega Master System
1st party developer
Capcom
Battlezone
13. 1st attempt to market adults; made in Russia
Street Fighter II
Street Fighter II
Tetris
Nintendo
14. FCC regulates the valuable - public resource of airwaves and is obligated to follow community standards for decency. Exempt: cable - satellite TV and radio; Obscenity (legal term): miller test= community standards - media value (artistic value)
FCC Regulation/Obscenity
games and culture in 8-bit era
Ultima
Myst
15. 1st huge FPS game
Atari
FCC Regulation/Obscenity
Pokemon
Doom
16. Patented work; father of video games
Dragon's Lair
IBM PC
Ralph Baer
Gatekeeping
17. 1st video game - @ MIT - 1962
Street Fighter II
Pac-man
3rd party developer
Spacewars
18. Competes with Nint- fail
Colecovision
Sega Game Gear
Intellectual property
Dragon's Lair
19. Revived arcades (1989-1995); movie made - console war b/t Nint and Sega b/c of game
Nolan Bushnell
Magnavox
Colecovision
Street Fighter II
20. Legal protection for intangible ideas protected via copyright: covers authored work (games); patents: covers inventions (software); trademark: sign or symbol associated with biz
Acclaim
Intellectual property
C. Everett Koop
Ronnie Lamm
21. After a certain amount of time anyone can use int. prop when copyright expires (DK and King Kong)
Space Invaders
Vectrex
Public domain
Galaxian
22. 1st video game - @ MIT - 1962
E.T.
Pong
Virtua series
Spacewars
23. 1st game console; created by Ralph Baer
Nintendo Game Boy
Street Fighter II
Ralph Baer
Magnavox
24. 1st true color arcade game
Monopoly
Public domain
Galaxian
Intellevision
25. Made by Activision; high quality
PC game innovations/popularization from id
Pitfall
Sega Master System
Zork
26. PC game; interactive fiction: all text and typing
Donkey Kong
Commodore64
Zork
NES
27. 1st popular console
Vectrex
PC vs. console games
Atari 2600
Spacewars
28. Killer app for Nintendo NES
Razor & Blade model
Dragon's Lair
games and culture in 8-bit era
Super Mario Bros
29. Arcade games started by used for consoles (arcade ports); hardware biz vs. software biz
1st party developer
Public domain
Monopoly
relationship b/t arcade and console
30. Japanese company that made games for Nintendo
Cutscene
Konami
Nolan Bushnell
Capcom
31. 1st attempt to market adults; made in Russia
Sega Master System
Tetris
Dragon's Lair
Apple II
32. 2nd most popular next to Pac-man - saved Nintendo - 1st appearance of Mario - lawsuit b/t Nint and Universal for their remake of King Kong (intellectual prop) -> copyright ran out - open to public
Yu Suzuki
Colecovision
CD-ROM technology/impact
Donkey Kong
33. 1st person tank game - vector graphics - U.S. military requested for training purposes - e.g. of vgs used for things other than entertainment purposes
Battlezone
E.T.
Intellectual property
Broderbund
34. 1st popular handheld; created by Gunpei Yokoi; created market
Pokemon
Crash of 1983
Magnavox
Nintendo Game Boy
35. 10NES: lock and key system; stringent licensing; restored console industry; monopolized; super app: Mario
Fair use
Atari
NES
Shigeru Miyamoto
36. Made Doom (FPS)l shareware; mods; multi-player on LAN (local area network)
Fair use
Atari 2600
Razor & Blade model
id Software
37. Family oriented; just a fad; critiques: violence - addiction - delinquent kids hangout out at arcades; games unwinnable
Nintendo and 10NES licensing
games & culture in early arcade/console generation 1 era
Avg age of gamers according to ESA
Nintendo Game Boy
38. Arcade ports; not good
Pitfall
Mortal Kombat
Nolan Bushnell
Sega Master System
39. Low quality game (glut causing crash) due to the poor graphics in comparison to the arcade version
Full Motion Video
Ms. Pac-Man
Pac-Man (Atari 2600)
NES
40. Mods (kept game going); multi-player via LANs; shareware (part of game free - pay for complete game)
Nintendo and 10NES licensing
Spacewars
difference b/t open and closed system
PC game innovations/popularization from id
41. Outside companies that do not own rights to the console create games
Sierra Online
3rd party developer
Full Motion Video
Apple Macintosh
42. Lack of imagination; audience of 8-14 y/o boys (other media geared towards this age group)
Spacewars
Pitfall
games and culture in 8-bit era
games & culture in early arcade/console generation 1 era
43. Very popular; had good details - graphics - and SOUND b/c of CD-ROM; adults played; no violence; art section of NY Times article
Space Invaders
Myst
Pitfall
Atari
44. 30 y/o
Avg age of gamers according to ESA
Adventure games
Colecovision
Atari
45. Best selling arcade game world-wide - pop culture phenomena - nonviolent
Fair use
Acclaim
Sega Master System
Pac-man
46. Made PC games - adventure games: story - narrative - puzzle solving (King's Quest)
Public domain
vector vs. raster graphics
Sierra Online
Magnavox
47. Arcade games started by used for consoles (arcade ports); hardware biz vs. software biz
Adventure games
relationship b/t arcade and console
Capcom
raster vs. polygon graphics
48. Company that owns console also creates games
raster vs. polygon graphics
Pitfall
1st party developer
Gatekeeping
49. Laser disk technology (cartoon/Disney graphics) - last hoorah of arcade era
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50. Type
Genre
Avg age of gamers according to ESA
Crash of 1983
FCC Regulation/Obscenity