SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Video Games Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Line graphics (3D effects) vs. pixels graphics/sprites (2D cartoon)
Pac-Man (Atari 2600)
Full Motion Video
vector vs. raster graphics
Zork
2. EA; licensing of live athletes
PC vs. console games
Sega
Pac-man
Dr. J and Larry Bird
3. Arcade games started by used for consoles (arcade ports); hardware biz vs. software biz
Pac-man
Gatekeeping
Konami
relationship b/t arcade and console
4. 1st true color arcade game
Magnavox
vector vs. raster graphics
Zork
Galaxian
5. Made by Activision; high quality
id Software
Pitfall
IBM PC
Sega Game Gear
6. Avoided glut of low quality games via lock and key model= no unauthorized source could create games
Nintendo and 10NES licensing
Zork
1st party developer
Nintendo
7. Created by Trip Hawkins; 1st company to license real-live athletes; made PC games
Electronic Arts EA
games and culture in 8-bit era
Apple Macintosh
Pac-Man (Atari 2600)
8. 1st popular handheld; created by Gunpei Yokoi; created market
Nintendo Game Boy
NES
Vectrex
Colecovision
9. Most popular - reasonably priced comp
Dr. J and Larry Bird
Sega Master System
Ronnie Lamm
Commodore64
10. Competes with Nint- fail
Atari Lynx
Ralph Baer
Monopoly
Magnavox
11. Different interface (controllers vs. keyboard a/o mous); OC can save which allows there to be different games (Myst: puzzle/adventure)
C. Everett Koop
Fair use
PC vs. console games
King's Quest
12. After a certain amount of time anyone can use int. prop when copyright expires (DK and King Kong)
Doom
Public domain
1st party developer
NES
13. 1st U.S. company to be a Nintendo licensee
PC game innovations/popularization from id
Crash of 1983
Acclaim
Ms. Pac-Man
14. Family oriented; just a fad; critiques: violence - addiction - delinquent kids hangout out at arcades; games unwinnable
Pac-Man (Atari 2600)
Pitfall
games & culture in early arcade/console generation 1 era
Sierra Online
15. Polygon graphics (3D) vs. typical sprite (2D)
Virtua series
Pokemon
Adventure games
Atari Lynx
16. Family oriented; just a fad; critiques: violence - addiction - delinquent kids hangout out at arcades; games unwinnable
John Carmack
games & culture in early arcade/console generation 1 era
Atari 2600
Nintendo and 10NES licensing
17. Famous game designer for Sega; mostly arcade games
Yu Suzuki
difference b/t open and closed system
Pitfall
C. Everett Koop
18. Competed with Atari
Intellevision
Atari 2600
CD-ROM technology/impact
Capcom
19. 1st huge FPS game
Doom
Atari
Cutscene
difference b/t open and closed system
20. 2nd most popular next to Pac-man - saved Nintendo - 1st appearance of Mario - lawsuit b/t Nint and Universal for their remake of King Kong (intellectual prop) -> copyright ran out - open to public
Ronnie Lamm
Atari
Donkey Kong
Atari Lynx
21. Filtering out content by those who control/own the console
Fair use
Gatekeeping
Commodore64
Spacewars
22. FCC regulates the valuable - public resource of airwaves and is obligated to follow community standards for decency. Exempt: cable - satellite TV and radio; Obscenity (legal term): miller test= community standards - media value (artistic value)
FCC Regulation/Obscenity
1st party developer
relationship b/t arcade and console
Capcom
23. Increased data storage - more realistic sound; cheaper than cartidges
Acclaim
Magnavox
Nintendo and 10NES licensing
CD-ROM technology/impact
24. 1st popular console
Atari 2600
Sierra Online
Nolan Bushnell
Asteroids
25. Arcade ports; not good
King's Quest
Galaxian
Sega Master System
Apple Macintosh
26. Famous game designer for Sega; mostly arcade games
Capcom
Acclaim
games and culture in 8-bit era
Yu Suzuki
27. Created by Trip Hawkins; 1st company to license real-live athletes; made PC games
CD-ROM technology/impact
Virtua series
Full Motion Video
Electronic Arts EA
28. Competes with Nint- fail
Dragon's Lair
Adventure games
Tetris
Sega Game Gear
29. 2nd most popular next to Pac-man - saved Nintendo - 1st appearance of Mario - lawsuit b/t Nint and Universal for their remake of King Kong (intellectual prop) -> copyright ran out - open to public
Donkey Kong
games and culture in 8-bit era
Pong
Avg age of gamers according to ESA
30. Created by Atari - Atari's 1st hit arcade game
Sega Game Gear
raster vs. polygon graphics
Monopoly
Pong
31. Avoided glut of low quality games via lock and key model= no unauthorized source could create games
PC vs. console games
Dragon's Lair
relationship b/t arcade and console
Nintendo and 10NES licensing
32. Competed with Atari
IBM PC
Shigeru Miyamoto
IBM PC
Colecovision
33. 1st person tank game - vector graphics - U.S. military requested for training purposes - e.g. of vgs used for things other than entertainment purposes
CD-ROM technology/impact
Battlezone
Atari 2600
3rd party developer
34. A business model in which the complementary goods (blades/games) are sold to make the profit - not the original item (razor/console)
Razor & Blade model
Nintendo
Intellevision
Vectrex
35. Japanese company that made games for Nintendo
Capcom
games and culture in 8-bit era
Konami
Vectrex
36. Progresses story
Cutscene
Full Motion Video
Razor & Blade model
Genre
37. 1st attempt to market adults; made in Russia
Intellevision
Tetris
E.T.
Nintendo Game Boy
38. Creator: Nolan Bushnell - 1st most popular console (Atari 2600) - big arcade player
CD-ROM technology/impact
Street Fighter II
Sega Game Gear
Atari
39. Exclusive control or supplier of goods and services; lack of competition (stifles innovation - ability to set own prices - high barrier for entry)
games & culture in early arcade/console generation 1 era
Fair use
Monopoly
Apple Macintosh
40. Japanese company that made games for Nintendo
Konami
Myst
Ralph Baer
Ronnie Lamm
41. Why gameboy blew up; RPC; huge cultural impact
Pokemon
Dr. J and Larry Bird
Zork
difference b/t open and closed system
42. 1st U.S. company to be a Nintendo licensee
Acclaim
relationship b/t arcade and console
id Software
Galaxian
43. Biggest arcade hit following Pong - revived biz (Midway)
Space Invaders
Super Mario Bros
Acclaim
Nintendo
44. PC (open) vs. consoles (closed); PC: low cost of entry - freedom from content restrictions - no quality control (might not run properly or on other comps) - more competition due to easy entry - piracy----Console: piracy less - less competition - stan
Nintendo
Crash of 1983
Super Mario Bros
difference b/t open and closed system
45. FCC regulates the valuable - public resource of airwaves and is obligated to follow community standards for decency. Exempt: cable - satellite TV and radio; Obscenity (legal term): miller test= community standards - media value (artistic value)
Monopoly
games and culture in 8-bit era
Sega Master System
FCC Regulation/Obscenity
46. Revived arcades (1989-1995); movie made - console war b/t Nint and Sega b/c of game
Commodore64
Activision
Street Fighter II
Razor & Blade model
47. Laser disk technology (cartoon/Disney graphics) - last hoorah of arcade era
Warning
: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
183
48. PC action games
Broderbund
Public domain
Ultima
John Carmack
49. Politicized her views
E.T.
Pitfall
Asteroids
Ronnie Lamm
50. Best-selling in U.S. - Namco sued Midway for modification of Pac-Man (no permission from original copyright holder)
Pitfall
Ms. Pac-Man
Battlezone
Shigeru Miyamoto