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Test your basic knowledge |
Video Games Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. RPG (role playing game)= fantasy element; electronic version of table top games
vector vs. raster graphics
Atari
Vectrex
Ultima
2. Competes with Nint- fail
Zork
Sega Game Gear
Pac-Man (Atari 2600)
Atari Lynx
3. Avoided glut of low quality games via lock and key model= no unauthorized source could create games
Nintendo and 10NES licensing
C. Everett Koop
Capcom
King's Quest
4. Competes with Nint- fail
Galaxian
relationship b/t arcade and console
Spacewars
Atari Lynx
5. Glut of low quality video games; mostly Atari's open market; retailers less willing to carry products; U.S. starts to focus on the PC
difference b/t open and closed system
Crash of 1983
Nintendo and 10NES licensing
Magnavox
6. 1st popular handheld; created by Gunpei Yokoi; created market
Apple Macintosh
Nintendo Game Boy
PC vs. console games
Space Invaders
7. Arcade ports; not good
Pokemon
Magnavox
Adventure games
Sega Master System
8. Laser disk technology (cartoon/Disney graphics) - last hoorah of arcade era
9. Arcade games started by used for consoles (arcade ports); hardware biz vs. software biz
Donkey Kong
relationship b/t arcade and console
Pac-Man (Atari 2600)
games and culture in 8-bit era
10. Very popular; had good details - graphics - and SOUND b/c of CD-ROM; adults played; no violence; art section of NY Times article
NES
Myst
Tetris
Electronic Arts EA
11. Japanese company that made games for Nintendo
Fair use
Donkey Kong
Battlezone
Capcom
12. EA; licensing of live athletes
John Carmack
Commodore64
Dr. J and Larry Bird
Magnavox
13. Terrible; part of crash of 1983
Electronic Arts EA
Nintendo
E.T.
Pitfall
14. Competes with Nint- fail
Nintendo
Genre
Atari Lynx
Gatekeeping
15. Best selling arcade game world-wide - pop culture phenomena - nonviolent
Pac-man
Virtua series
Pitfall
Apple II
16. FCC regulates the valuable - public resource of airwaves and is obligated to follow community standards for decency. Exempt: cable - satellite TV and radio; Obscenity (legal term): miller test= community standards - media value (artistic value)
Tetris
Tetris
FCC Regulation/Obscenity
C. Everett Koop
17. Famous game designer for Sega; mostly arcade games
Electronic Arts EA
Yu Suzuki
Pokemon
id Software
18. Exceptions to copyright/extent to which you can use someone's int. prop.; protected= parody and education
Fair use
Myst
Avg age of gamers according to ESA
Magnavox
19. Adventure game
20. A business model in which the complementary goods (blades/games) are sold to make the profit - not the original item (razor/console)
Razor & Blade model
Virtua series
Shigeru Miyamoto
Ralph Baer
21. Japanese company that made games for Nintendo
Konami
Crash of 1983
1st party developer
Zork
22. 1st popular handheld; created by Gunpei Yokoi; created market
Atari
Nintendo Game Boy
Sega
Broderbund
23. Japanese - biggest competitor with Nintendo (but weak competitor) - in 8-bit era= 1st party
Electronic Arts EA
Zork
Sega
Atari
24. Exclusive control or supplier of goods and services; lack of competition (stifles innovation - ability to set own prices - high barrier for entry)
Pac-man
Myst
Monopoly
id Software
25. Low quality game (glut causing crash) due to the poor graphics in comparison to the arcade version
Pac-Man (Atari 2600)
Ronnie Lamm
Ralph Baer
Dr. J and Larry Bird
26. Graphic interface making more accessible to public
games and culture in 8-bit era
Nintendo and 10NES licensing
Apple Macintosh
vector vs. raster graphics
27. 1st attempt to market adults; made in Russia
Shigeru Miyamoto
Tetris
Avg age of gamers according to ESA
3rd party developer
28. Vector-based graphics on the home console
Crash of 1983
Sega Master System
Vectrex
Pitfall
29. Mods (kept game going); multi-player via LANs; shareware (part of game free - pay for complete game)
Shigeru Miyamoto
Doom
Avg age of gamers according to ESA
PC game innovations/popularization from id
30. Legal protection for intangible ideas protected via copyright: covers authored work (games); patents: covers inventions (software); trademark: sign or symbol associated with biz
Nintendo
Crash of 1983
Sega Master System
Intellectual property
31. 1st true color arcade game
Virtua series
Apple Macintosh
Nintendo and 10NES licensing
Galaxian
32. 30 y/o
Nolan Bushnell
Electronic Arts EA
Avg age of gamers according to ESA
Activision
33. Best selling arcade game world-wide - pop culture phenomena - nonviolent
Fair use
Donkey Kong
Nintendo
Pac-man
34. Exclusive control or supplier of goods and services; lack of competition (stifles innovation - ability to set own prices - high barrier for entry)
Asteroids
Sega
Battlezone
Monopoly
35. EA; licensing of live athletes
Razor & Blade model
Gatekeeping
Crash of 1983
Dr. J and Larry Bird
36. 30 y/o
Avg age of gamers according to ESA
Pac-man
1st party developer
Broderbund
37. Adventure game
38. Type
Intellectual property
Genre
Tetris
Pitfall
39. Patented work; father of video games
Yu Suzuki
Doom
PC game innovations/popularization from id
Ralph Baer
40. Vector-based graphics on the home console
Super Mario Bros
Sega Master System
Acclaim
Vectrex
41. Polygon graphics (3D) vs. typical sprite (2D)
Virtua series
E.T.
Spacewars
NES
42. Politicized her views
Tetris
Adventure games
Nintendo and 10NES licensing
Ronnie Lamm
43. Photo-based graphics; fatalities; controversial; movie; cited in 1993 Senate Hearings on vg violence
Mortal Kombat
games & culture in early arcade/console generation 1 era
Apple II
PC vs. console games
44. Glut of low quality video games; mostly Atari's open market; retailers less willing to carry products; U.S. starts to focus on the PC
PC game innovations/popularization from id
Crash of 1983
John Carmack
Intellectual property
45. Type
Nintendo Game Boy
Doom
E.T.
Genre
46. Easter egg: hidden message/bonus
Adventure games
Pac-man
id Software
Acclaim
47. Best-selling in U.S. - Namco sued Midway for modification of Pac-Man (no permission from original copyright holder)
Ms. Pac-Man
raster vs. polygon graphics
Sega Game Gear
difference b/t open and closed system
48. Japanese - biggest competitor with Nintendo (but weak competitor) - in 8-bit era= 1st party
Sega
Battlezone
Atari
Donkey Kong
49. Easter egg: hidden message/bonus
vector vs. raster graphics
Adventure games
Apple Macintosh
Space Invaders
50. Revived arcades (1989-1995); movie made - console war b/t Nint and Sega b/c of game
Broderbund
Full Motion Video
IBM PC
Street Fighter II