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Test your basic knowledge |
Video Games Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Vector-based graphics on the home console
Intellevision
Vectrex
Myst
Acclaim
2. Family oriented; just a fad; critiques: violence - addiction - delinquent kids hangout out at arcades; games unwinnable
Ultima
PC game innovations/popularization from id
Broderbund
games & culture in early arcade/console generation 1 era
3. Created by Atari - Atari's 1st hit arcade game
Pong
Atari 2600
Tetris
NES
4. Laser disk technology (cartoon/Disney graphics) - last hoorah of arcade era
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5. Low quality game (glut causing crash) due to the poor graphics in comparison to the arcade version
Razor & Blade model
Nintendo and 10NES licensing
Pac-Man (Atari 2600)
Mortal Kombat
6. Legal protection for intangible ideas protected via copyright: covers authored work (games); patents: covers inventions (software); trademark: sign or symbol associated with biz
Intellectual property
Sierra Online
Yu Suzuki
Intellevision
7. Avoided glut of low quality games via lock and key model= no unauthorized source could create games
Nintendo and 10NES licensing
Commodore64
C. Everett Koop
Sierra Online
8. Famous game designer for Sega; mostly arcade games
Asteroids
NES
C. Everett Koop
Yu Suzuki
9. Created by Atari - Atari's 1st hit arcade game
CD-ROM technology/impact
IBM PC
Pong
Nintendo
10. Type
Pong
Vectrex
Genre
3rd party developer
11. 1st U.S. company to be a Nintendo licensee
Public domain
Pokemon
Acclaim
games & culture in early arcade/console generation 1 era
12. Pixel/cartoon/sprite graphics vs. 3D graphics (square vs. cube)
Public domain
Mortal Kombat
raster vs. polygon graphics
id Software
13. Patented work; father of video games
1st party developer
Shigeru Miyamoto
Galaxian
Ralph Baer
14. Easter egg: hidden message/bonus
Ultima
Adventure games
Sega
Nintendo Game Boy
15. Glut of low quality video games; mostly Atari's open market; retailers less willing to carry products; U.S. starts to focus on the PC
Gatekeeping
Crash of 1983
relationship b/t arcade and console
FCC Regulation/Obscenity
16. Most popular - reasonably priced comp
Commodore64
Fair use
Electronic Arts EA
NES
17. Revived arcades (1989-1995); movie made - console war b/t Nint and Sega b/c of game
Street Fighter II
Apple Macintosh
John Carmack
Gatekeeping
18. Surgeon general; harmful to youth: can be addictive and cause negative behavior and nothing constructive in vg
difference b/t open and closed system
King's Quest
Fair use
C. Everett Koop
19. EA; licensing of live athletes
games & culture in early arcade/console generation 1 era
Dr. J and Larry Bird
Broderbund
Zork
20. Terrible; part of crash of 1983
Adventure games
Tetris
E.T.
Nintendo Game Boy
21. Creator: Nolan Bushnell - 1st most popular console (Atari 2600) - big arcade player
Mortal Kombat
Atari
Konami
Nintendo and 10NES licensing
22. Most popular - reasonably priced comp
Commodore64
Atari 2600
relationship b/t arcade and console
Activision
23. Revived arcades (1989-1995); movie made - console war b/t Nint and Sega b/c of game
Capcom
Fair use
Street Fighter II
E.T.
24. Interactive movies; appealed to wider audience; fell from popularity
Pac-man
Ms. Pac-Man
Full Motion Video
Atari Lynx
25. Competed with Atari
Ralph Baer
Donkey Kong
Nolan Bushnell
Colecovision
26. Made by Activision; high quality
Space Invaders
Cutscene
vector vs. raster graphics
Pitfall
27. Competes with Nint- fail
Intellevision
Sega Game Gear
Atari
Myst
28. 1st huge FPS game
Doom
Intellevision
Adventure games
Activision
29. Best selling arcade game world-wide - pop culture phenomena - nonviolent
Pac-man
Konami
Spacewars
Electronic Arts EA
30. Japanese - biggest competitor with Nintendo (but weak competitor) - in 8-bit era= 1st party
Razor & Blade model
Atari
Sega
Atari
31. A business model in which the complementary goods (blades/games) are sold to make the profit - not the original item (razor/console)
Avg age of gamers according to ESA
difference b/t open and closed system
Public domain
Razor & Blade model
32. Created by Trip Hawkins; 1st company to license real-live athletes; made PC games
Electronic Arts EA
Activision
Konami
Space Invaders
33. Game developer for Nintendo that put out a lot of popular games
Shigeru Miyamoto
Pong
E.T.
Full Motion Video
34. Lack of imagination; audience of 8-14 y/o boys (other media geared towards this age group)
Zork
Razor & Blade model
Pac-Man (Atari 2600)
games and culture in 8-bit era
35. Different interface (controllers vs. keyboard a/o mous); OC can save which allows there to be different games (Myst: puzzle/adventure)
PC vs. console games
Mortal Kombat
Razor & Blade model
Atari Lynx
36. Low quality game (glut causing crash) due to the poor graphics in comparison to the arcade version
Acclaim
games & culture in early arcade/console generation 1 era
Sega Game Gear
Pac-Man (Atari 2600)
37. Created id Software
John Carmack
Galaxian
Myst
Adventure games
38. Photo-based graphics; fatalities; controversial; movie; cited in 1993 Senate Hearings on vg violence
Mortal Kombat
Doom
Pong
id Software
39. PC (open) vs. consoles (closed); PC: low cost of entry - freedom from content restrictions - no quality control (might not run properly or on other comps) - more competition due to easy entry - piracy----Console: piracy less - less competition - stan
Colecovision
difference b/t open and closed system
3rd party developer
vector vs. raster graphics
40. After a certain amount of time anyone can use int. prop when copyright expires (DK and King Kong)
Genre
Public domain
Full Motion Video
Crash of 1983
41. Exceptions to copyright/extent to which you can use someone's int. prop.; protected= parody and education
Atari
NES
Fair use
Gatekeeping
42. Line graphics (3D effects) vs. pixels graphics/sprites (2D cartoon)
Pac-Man (Atari 2600)
vector vs. raster graphics
Ralph Baer
Avg age of gamers according to ESA
43. Father of industry
vector vs. raster graphics
Dragon's Lair
C. Everett Koop
Nolan Bushnell
44. PC game; interactive fiction: all text and typing
John Carmack
Pokemon
Konami
Zork
45. Vector-based graphics on the home console
Super Mario Bros
Apple Macintosh
Vectrex
Electronic Arts EA
46. Lack of imagination; audience of 8-14 y/o boys (other media geared towards this age group)
Electronic Arts EA
Acclaim
Intellevision
games and culture in 8-bit era
47. Longest running company - 1st party games led to their success - ONLY did games
Monopoly
Nintendo
NES
King's Quest
48. Made PC games - adventure games: story - narrative - puzzle solving (King's Quest)
Sega Master System
King's Quest
Sierra Online
relationship b/t arcade and console
49. Graphic interface making more accessible to public
Pokemon
games and culture in 8-bit era
Apple Macintosh
Atari Lynx
50. Increased data storage - more realistic sound; cheaper than cartidges
Dragon's Lair
vector vs. raster graphics
games & culture in early arcade/console generation 1 era
CD-ROM technology/impact