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Test your basic knowledge |
Video Games Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Most popular - reasonably priced comp
Intellevision
Broderbund
Commodore64
Pac-man
2. Revived arcades (1989-1995); movie made - console war b/t Nint and Sega b/c of game
Pitfall
games and culture in 8-bit era
E.T.
Street Fighter II
3. After a certain amount of time anyone can use int. prop when copyright expires (DK and King Kong)
Konami
Public domain
games & culture in early arcade/console generation 1 era
Broderbund
4. Killer app for Nintendo NES
Mortal Kombat
Super Mario Bros
Magnavox
Ronnie Lamm
5. Family oriented; just a fad; critiques: violence - addiction - delinquent kids hangout out at arcades; games unwinnable
Dr. J and Larry Bird
games & culture in early arcade/console generation 1 era
Mortal Kombat
Nintendo and 10NES licensing
6. 1st game console; created by Ralph Baer
Crash of 1983
Magnavox
Public domain
Genre
7. Company that owns console also creates games
Zork
Ultima
Pokemon
1st party developer
8. Polygon graphics (3D) vs. typical sprite (2D)
Ralph Baer
Tetris
Virtua series
Super Mario Bros
9. Interactive movies; appealed to wider audience; fell from popularity
Capcom
Full Motion Video
Dragon's Lair
IBM PC
10. Company that owns console also creates games
1st party developer
Avg age of gamers according to ESA
games & culture in early arcade/console generation 1 era
Broderbund
11. PC action games
Adventure games
Broderbund
Zork
Apple II
12. Line graphics (3D effects) vs. pixels graphics/sprites (2D cartoon)
Nintendo and 10NES licensing
Atari 2600
Apple II
vector vs. raster graphics
13. PC (open) vs. consoles (closed); PC: low cost of entry - freedom from content restrictions - no quality control (might not run properly or on other comps) - more competition due to easy entry - piracy----Console: piracy less - less competition - stan
FCC Regulation/Obscenity
Pokemon
Pitfall
difference b/t open and closed system
14. Competed with Atari
Dragon's Lair
Intellevision
Pac-Man (Atari 2600)
Adventure games
15. Competes with Nint- fail
IBM PC
Ultima
Cutscene
Atari Lynx
16. Why gameboy blew up; RPC; huge cultural impact
Doom
Broderbund
Pokemon
vector vs. raster graphics
17. Biggest arcade hit following Pong - revived biz (Midway)
Space Invaders
Dragon's Lair
FCC Regulation/Obscenity
John Carmack
18. Adventure game
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19. Best-selling in U.S. - Namco sued Midway for modification of Pac-Man (no permission from original copyright holder)
3rd party developer
Pong
raster vs. polygon graphics
Ms. Pac-Man
20. Family oriented; just a fad; critiques: violence - addiction - delinquent kids hangout out at arcades; games unwinnable
Ultima
Ultima
games & culture in early arcade/console generation 1 era
difference b/t open and closed system
21. 1st huge FPS game
Sega Master System
Commodore64
Ralph Baer
Doom
22. PC game; interactive fiction: all text and typing
1st party developer
Zork
Shigeru Miyamoto
Space Invaders
23. 1st video game - @ MIT - 1962
Intellevision
Ultima
games & culture in early arcade/console generation 1 era
Spacewars
24. 1st video game - @ MIT - 1962
Spacewars
Atari
Full Motion Video
Crash of 1983
25. Made by Activision; high quality
Space Invaders
PC game innovations/popularization from id
Nintendo and 10NES licensing
Pitfall
26. Different interface (controllers vs. keyboard a/o mous); OC can save which allows there to be different games (Myst: puzzle/adventure)
PC vs. console games
3rd party developer
Sierra Online
Nintendo and 10NES licensing
27. A business model in which the complementary goods (blades/games) are sold to make the profit - not the original item (razor/console)
Sega Game Gear
Razor & Blade model
Zork
Capcom
28. Vector-based graphics on the home console
Vectrex
games and culture in 8-bit era
Dr. J and Larry Bird
Atari Lynx
29. Avoided glut of low quality games via lock and key model= no unauthorized source could create games
Activision
Intellevision
Nintendo and 10NES licensing
Crash of 1983
30. 1st person tank game - vector graphics - U.S. military requested for training purposes - e.g. of vgs used for things other than entertainment purposes
vector vs. raster graphics
Mortal Kombat
Battlezone
Pitfall
31. 1st game console; created by Ralph Baer
Ronnie Lamm
Dr. J and Larry Bird
Galaxian
Magnavox
32. 1st huge FPS game
id Software
NES
Doom
PC vs. console games
33. Laser disk technology (cartoon/Disney graphics) - last hoorah of arcade era
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34. Lack of imagination; audience of 8-14 y/o boys (other media geared towards this age group)
Sega Game Gear
games and culture in 8-bit era
Street Fighter II
Sega
35. Legal protection for intangible ideas protected via copyright: covers authored work (games); patents: covers inventions (software); trademark: sign or symbol associated with biz
3rd party developer
Ralph Baer
Intellectual property
IBM PC
36. PC (open) vs. consoles (closed); PC: low cost of entry - freedom from content restrictions - no quality control (might not run properly or on other comps) - more competition due to easy entry - piracy----Console: piracy less - less competition - stan
Asteroids
Sega
Pitfall
difference b/t open and closed system
37. Patented work; father of video games
Ralph Baer
Street Fighter II
Pitfall
Spacewars
38. Japanese company that made games for Nintendo
3rd party developer
relationship b/t arcade and console
Konami
Myst
39. Legal protection for intangible ideas protected via copyright: covers authored work (games); patents: covers inventions (software); trademark: sign or symbol associated with biz
Spacewars
Ultima
Ronnie Lamm
Intellectual property
40. Photo-based graphics; fatalities; controversial; movie; cited in 1993 Senate Hearings on vg violence
Magnavox
Sega
Mortal Kombat
Zork
41. Filtering out content by those who control/own the console
Full Motion Video
Apple Macintosh
Gatekeeping
games and culture in 8-bit era
42. Arcade games started by used for consoles (arcade ports); hardware biz vs. software biz
Yu Suzuki
relationship b/t arcade and console
Doom
PC game innovations/popularization from id
43. After a certain amount of time anyone can use int. prop when copyright expires (DK and King Kong)
Public domain
Galaxian
Konami
Galaxian
44. PC game; interactive fiction: all text and typing
Zork
John Carmack
Cutscene
Pac-man
45. Arcade ports; not good
Asteroids
Sega Master System
Broderbund
Public domain
46. FCC regulates the valuable - public resource of airwaves and is obligated to follow community standards for decency. Exempt: cable - satellite TV and radio; Obscenity (legal term): miller test= community standards - media value (artistic value)
Crash of 1983
Super Mario Bros
FCC Regulation/Obscenity
id Software
47. Exclusive control or supplier of goods and services; lack of competition (stifles innovation - ability to set own prices - high barrier for entry)
Monopoly
NES
Ultima
Tetris
48. Graphic interface making more accessible to public
Ultima
Zork
Yu Suzuki
Apple Macintosh
49. Politicized her views
PC game innovations/popularization from id
PC vs. console games
Sega
Ronnie Lamm
50. Competed with Atari
Fair use
Pokemon
relationship b/t arcade and console
Intellevision