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Test your basic knowledge |
Video Games Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Arcade games started by used for consoles (arcade ports); hardware biz vs. software biz
John Carmack
vector vs. raster graphics
difference b/t open and closed system
relationship b/t arcade and console
2. Competed with Atari
Intellevision
relationship b/t arcade and console
Magnavox
John Carmack
3. 1st person tank game - vector graphics - U.S. military requested for training purposes - e.g. of vgs used for things other than entertainment purposes
Nintendo
Pong
Ralph Baer
Battlezone
4. Surgeon general; harmful to youth: can be addictive and cause negative behavior and nothing constructive in vg
Nintendo and 10NES licensing
C. Everett Koop
Colecovision
Mortal Kombat
5. PC game; interactive fiction: all text and typing
Dragon's Lair
difference b/t open and closed system
Zork
Broderbund
6. Line graphics (3D effects) vs. pixels graphics/sprites (2D cartoon)
Super Mario Bros
Crash of 1983
vector vs. raster graphics
PC vs. console games
7. 1st U.S. company to be a Nintendo licensee
Acclaim
Pong
Public domain
Zork
8. 1st game console; created by Ralph Baer
Commodore64
Apple Macintosh
Magnavox
games & culture in early arcade/console generation 1 era
9. 1st huge FPS game
Doom
Capcom
Pong
Atari
10. Politicized her views
John Carmack
Ronnie Lamm
id Software
Adventure games
11. Pixel/cartoon/sprite graphics vs. 3D graphics (square vs. cube)
Pitfall
Intellectual property
raster vs. polygon graphics
Activision
12. 1st attempt to market adults; made in Russia
Doom
Space Invaders
Tetris
PC game innovations/popularization from id
13. Creator: Nolan Bushnell - 1st most popular console (Atari 2600) - big arcade player
Ultima
Nintendo Game Boy
Atari
FCC Regulation/Obscenity
14. A business model in which the complementary goods (blades/games) are sold to make the profit - not the original item (razor/console)
Razor & Blade model
Ultima
Monopoly
PC vs. console games
15. Longest running company - 1st party games led to their success - ONLY did games
Dr. J and Larry Bird
vector vs. raster graphics
Nintendo
Virtua series
16. Created id Software
Crash of 1983
Pong
John Carmack
Atari Lynx
17. Competed with Atari
Dr. J and Larry Bird
Colecovision
Zork
raster vs. polygon graphics
18. PC action games
Public domain
FCC Regulation/Obscenity
Battlezone
Broderbund
19. Glut of low quality video games; mostly Atari's open market; retailers less willing to carry products; U.S. starts to focus on the PC
Atari Lynx
Konami
Konami
Crash of 1983
20. 1st true color arcade game
Galaxian
Nolan Bushnell
C. Everett Koop
Cutscene
21. Arcade games started by used for consoles (arcade ports); hardware biz vs. software biz
PC game innovations/popularization from id
Doom
relationship b/t arcade and console
Pac-Man (Atari 2600)
22. After a certain amount of time anyone can use int. prop when copyright expires (DK and King Kong)
Commodore64
Public domain
Donkey Kong
Sierra Online
23. Killer app for Nintendo NES
Sega
Nintendo
Sega Game Gear
Super Mario Bros
24. Pixel/cartoon/sprite graphics vs. 3D graphics (square vs. cube)
Sega Game Gear
Shigeru Miyamoto
raster vs. polygon graphics
games and culture in 8-bit era
25. Competed with Atari
Ronnie Lamm
Colecovision
Ms. Pac-Man
Capcom
26. 30 y/o
FCC Regulation/Obscenity
Cutscene
Avg age of gamers according to ESA
Atari Lynx
27. Progresses story
Cutscene
Ralph Baer
Sega Game Gear
Pac-Man (Atari 2600)
28. Filtering out content by those who control/own the console
Apple Macintosh
Gatekeeping
Spacewars
Nintendo Game Boy
29. Filtering out content by those who control/own the console
Dragon's Lair
IBM PC
Pac-Man (Atari 2600)
Gatekeeping
30. Photo-based graphics; fatalities; controversial; movie; cited in 1993 Senate Hearings on vg violence
Mortal Kombat
C. Everett Koop
PC vs. console games
Commodore64
31. Avoided glut of low quality games via lock and key model= no unauthorized source could create games
Intellectual property
games and culture in 8-bit era
Nintendo and 10NES licensing
Apple Macintosh
32. Best selling arcade game world-wide - pop culture phenomena - nonviolent
1st party developer
Asteroids
Razor & Blade model
Pac-man
33. Surgeon general; harmful to youth: can be addictive and cause negative behavior and nothing constructive in vg
Pac-man
Razor & Blade model
C. Everett Koop
Street Fighter II
34. Competed with Atari
Doom
Cutscene
Konami
Intellevision
35. Exclusive control or supplier of goods and services; lack of competition (stifles innovation - ability to set own prices - high barrier for entry)
Razor & Blade model
id Software
Monopoly
difference b/t open and closed system
36. Outside companies that do not own rights to the console create games
Activision
John Carmack
relationship b/t arcade and console
3rd party developer
37. First 3rd party developer
Activision
Commodore64
Mortal Kombat
Intellectual property
38. Made Doom (FPS)l shareware; mods; multi-player on LAN (local area network)
Capcom
IBM PC
relationship b/t arcade and console
id Software
39. Adventure game
40. Japanese - biggest competitor with Nintendo (but weak competitor) - in 8-bit era= 1st party
Yu Suzuki
Pitfall
Sierra Online
Sega
41. RPG (role playing game)= fantasy element; electronic version of table top games
Fair use
Myst
Ultima
Atari Lynx
42. First mass produced computer
Galaxian
difference b/t open and closed system
Avg age of gamers according to ESA
Apple II
43. Japanese company that made games for Nintendo
Broderbund
id Software
Konami
PC vs. console games
44. 1st U.S. company to be a Nintendo licensee
E.T.
Cutscene
Acclaim
Tetris
45. Progresses story
games and culture in 8-bit era
Cutscene
Pac-Man (Atari 2600)
Super Mario Bros
46. Terrible; part of crash of 1983
difference b/t open and closed system
E.T.
Konami
Magnavox
47. Easter egg: hidden message/bonus
Ms. Pac-Man
Adventure games
Sega
Colecovision
48. 1st popular console
1st party developer
John Carmack
Pong
Atari 2600
49. Competes with Nint- fail
Sega Game Gear
Nintendo
Super Mario Bros
Sega Master System
50. Line graphics (3D effects) vs. pixels graphics/sprites (2D cartoon)
vector vs. raster graphics
FCC Regulation/Obscenity
1st party developer
Pac-Man (Atari 2600)