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Test your basic knowledge |
Video Games Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Easter egg: hidden message/bonus
Nolan Bushnell
Sega Game Gear
Vectrex
Adventure games
2. Best-selling in U.S. - Namco sued Midway for modification of Pac-Man (no permission from original copyright holder)
PC game innovations/popularization from id
Atari
Mortal Kombat
Ms. Pac-Man
3. Exclusive control or supplier of goods and services; lack of competition (stifles innovation - ability to set own prices - high barrier for entry)
id Software
Nintendo
Monopoly
Apple II
4. Made by Activision; high quality
Atari 2600
Full Motion Video
Pitfall
raster vs. polygon graphics
5. First mass produced computer
John Carmack
FCC Regulation/Obscenity
Apple II
Pitfall
6. Different interface (controllers vs. keyboard a/o mous); OC can save which allows there to be different games (Myst: puzzle/adventure)
Asteroids
Super Mario Bros
PC vs. console games
Atari 2600
7. Lack of imagination; audience of 8-14 y/o boys (other media geared towards this age group)
Atari 2600
Ultima
games and culture in 8-bit era
Nintendo Game Boy
8. Exclusive control or supplier of goods and services; lack of competition (stifles innovation - ability to set own prices - high barrier for entry)
Monopoly
Ronnie Lamm
Sega
Adventure games
9. Company that owns console also creates games
Intellevision
1st party developer
PC game innovations/popularization from id
Intellevision
10. RPG (role playing game)= fantasy element; electronic version of table top games
Ultima
CD-ROM technology/impact
Asteroids
CD-ROM technology/impact
11. PC (open) vs. consoles (closed); PC: low cost of entry - freedom from content restrictions - no quality control (might not run properly or on other comps) - more competition due to easy entry - piracy----Console: piracy less - less competition - stan
Magnavox
Razor & Blade model
difference b/t open and closed system
Space Invaders
12. Glut of low quality video games; mostly Atari's open market; retailers less willing to carry products; U.S. starts to focus on the PC
Super Mario Bros
Commodore64
Galaxian
Crash of 1983
13. Legal protection for intangible ideas protected via copyright: covers authored work (games); patents: covers inventions (software); trademark: sign or symbol associated with biz
Battlezone
Atari 2600
Sega
Intellectual property
14. Made Doom (FPS)l shareware; mods; multi-player on LAN (local area network)
Avg age of gamers according to ESA
Sega Game Gear
Battlezone
id Software
15. Laser disk technology (cartoon/Disney graphics) - last hoorah of arcade era
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16. Competed with Atari
relationship b/t arcade and console
Street Fighter II
Doom
Intellevision
17. Competes with Nint- fail
Sega Master System
Pac-man
Vectrex
Atari Lynx
18. Avoided glut of low quality games via lock and key model= no unauthorized source could create games
Nintendo and 10NES licensing
1st party developer
Colecovision
3rd party developer
19. 1st true color arcade game
difference b/t open and closed system
Doom
Galaxian
Sega Game Gear
20. Famous game designer for Sega; mostly arcade games
Ralph Baer
Yu Suzuki
Ronnie Lamm
Nintendo Game Boy
21. Outside companies that do not own rights to the console create games
Razor & Blade model
Pokemon
Intellevision
3rd party developer
22. Surgeon general; harmful to youth: can be addictive and cause negative behavior and nothing constructive in vg
Atari
Galaxian
C. Everett Koop
King's Quest
23. Made PC games - adventure games: story - narrative - puzzle solving (King's Quest)
Sierra Online
Intellevision
Adventure games
Colecovision
24. 10NES: lock and key system; stringent licensing; restored console industry; monopolized; super app: Mario
NES
Nolan Bushnell
Sierra Online
Shigeru Miyamoto
25. Made Doom (FPS)l shareware; mods; multi-player on LAN (local area network)
Atari 2600
Pokemon
NES
id Software
26. Adventure game
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27. Japanese - biggest competitor with Nintendo (but weak competitor) - in 8-bit era= 1st party
1st party developer
Asteroids
Myst
Sega
28. Japanese company that made games for Nintendo
John Carmack
Konami
Doom
Battlezone
29. Created by Atari - Atari's 1st hit arcade game
Pong
Atari Lynx
PC vs. console games
Space Invaders
30. Increased data storage - more realistic sound; cheaper than cartidges
CD-ROM technology/impact
Nintendo and 10NES licensing
Avg age of gamers according to ESA
Intellectual property
31. First 3rd party developer
Pac-man
Ralph Baer
John Carmack
Activision
32. Avoided glut of low quality games via lock and key model= no unauthorized source could create games
Nintendo and 10NES licensing
Super Mario Bros
Street Fighter II
NES
33. Made PC games - adventure games: story - narrative - puzzle solving (King's Quest)
Atari
Apple II
Sierra Online
Space Invaders
34. Patented work; father of video games
Donkey Kong
IBM PC
Ralph Baer
Broderbund
35. Arcade games started by used for consoles (arcade ports); hardware biz vs. software biz
Public domain
Mortal Kombat
Shigeru Miyamoto
relationship b/t arcade and console
36. Competes with Nint- fail
Pong
Sega Game Gear
Nintendo
Electronic Arts EA
37. 10NES: lock and key system; stringent licensing; restored console industry; monopolized; super app: Mario
NES
Myst
Pac-Man (Atari 2600)
Doom
38. PC game; interactive fiction: all text and typing
Zork
Ronnie Lamm
Myst
Intellectual property
39. Created by Trip Hawkins; 1st company to license real-live athletes; made PC games
raster vs. polygon graphics
Mortal Kombat
Electronic Arts EA
Full Motion Video
40. PC game; interactive fiction: all text and typing
PC game innovations/popularization from id
Zork
Sega Game Gear
Street Fighter II
41. Patented work; father of video games
Ralph Baer
Super Mario Bros
Monopoly
Intellevision
42. Graphic interface making more accessible to public
Magnavox
Adventure games
Dr. J and Larry Bird
Apple Macintosh
43. Family oriented; just a fad; critiques: violence - addiction - delinquent kids hangout out at arcades; games unwinnable
games & culture in early arcade/console generation 1 era
NES
Atari
Tetris
44. PC action games
C. Everett Koop
Broderbund
Cutscene
Battlezone
45. Surgeon general; harmful to youth: can be addictive and cause negative behavior and nothing constructive in vg
C. Everett Koop
Konami
IBM PC
relationship b/t arcade and console
46. 1st U.S. company to be a Nintendo licensee
Myst
Broderbund
Capcom
Acclaim
47. Glut of low quality video games; mostly Atari's open market; retailers less willing to carry products; U.S. starts to focus on the PC
Broderbund
Intellevision
Capcom
Crash of 1983
48. Biggest arcade hit following Pong - revived biz (Midway)
Space Invaders
relationship b/t arcade and console
Pong
Dr. J and Larry Bird
49. Adventure game
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50. Vector-based graphics on the home console
Pokemon
Full Motion Video
King's Quest
Vectrex