SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Video Games Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Avoided glut of low quality games via lock and key model= no unauthorized source could create games
Colecovision
Nintendo and 10NES licensing
IBM PC
Crash of 1983
2. Competes with Nint- fail
Gatekeeping
FCC Regulation/Obscenity
Sega Game Gear
Street Fighter II
3. Low quality game (glut causing crash) due to the poor graphics in comparison to the arcade version
Nintendo Game Boy
Nintendo and 10NES licensing
Asteroids
Pac-Man (Atari 2600)
4. Why gameboy blew up; RPC; huge cultural impact
Pokemon
Atari 2600
Pong
Zork
5. Exceptions to copyright/extent to which you can use someone's int. prop.; protected= parody and education
Fair use
NES
IBM PC
Activision
6. FCC regulates the valuable - public resource of airwaves and is obligated to follow community standards for decency. Exempt: cable - satellite TV and radio; Obscenity (legal term): miller test= community standards - media value (artistic value)
FCC Regulation/Obscenity
John Carmack
Doom
games and culture in 8-bit era
7. Created id Software
John Carmack
3rd party developer
3rd party developer
Zork
8. Easter egg: hidden message/bonus
PC vs. console games
King's Quest
Razor & Blade model
Adventure games
9. 10NES: lock and key system; stringent licensing; restored console industry; monopolized; super app: Mario
NES
Pong
Adventure games
Spacewars
10. First mass produced computer
Mortal Kombat
Intellevision
Apple II
Zork
11. Very popular; had good details - graphics - and SOUND b/c of CD-ROM; adults played; no violence; art section of NY Times article
Space Invaders
Dragon's Lair
Pokemon
Myst
12. EA; licensing of live athletes
Pac-Man (Atari 2600)
Dr. J and Larry Bird
Myst
Cutscene
13. 1st game console; created by Ralph Baer
id Software
Magnavox
Intellevision
Battlezone
14. 1st popular handheld; created by Gunpei Yokoi; created market
relationship b/t arcade and console
Nintendo Game Boy
Intellevision
Konami
15. Increased data storage - more realistic sound; cheaper than cartidges
Pitfall
games & culture in early arcade/console generation 1 era
CD-ROM technology/impact
Sega Master System
16. Longest running company - 1st party games led to their success - ONLY did games
Apple Macintosh
Ms. Pac-Man
FCC Regulation/Obscenity
Nintendo
17. 1st popular console
Apple II
Capcom
Adventure games
Atari 2600
18. Vector graphics: line graphics; high-resolution outlines; 3D like effects
Cutscene
Asteroids
Pac-man
Pokemon
19. Adventure game
Warning
: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
183
20. Outside companies that do not own rights to the console create games
3rd party developer
games & culture in early arcade/console generation 1 era
Ms. Pac-Man
NES
21. Killer app for Nintendo NES
relationship b/t arcade and console
Ralph Baer
Nintendo and 10NES licensing
Super Mario Bros
22. Creator: Nolan Bushnell - 1st most popular console (Atari 2600) - big arcade player
Full Motion Video
Intellevision
CD-ROM technology/impact
Atari
23. 1st U.S. company to be a Nintendo licensee
Acclaim
Genre
King's Quest
Pitfall
24. Line graphics (3D effects) vs. pixels graphics/sprites (2D cartoon)
vector vs. raster graphics
Sega
Ultima
relationship b/t arcade and console
25. Arcade games started by used for consoles (arcade ports); hardware biz vs. software biz
relationship b/t arcade and console
Cutscene
Genre
Activision
26. Glut of low quality video games; mostly Atari's open market; retailers less willing to carry products; U.S. starts to focus on the PC
Crash of 1983
Sega Master System
Activision
Nintendo Game Boy
27. PC action games
difference b/t open and closed system
John Carmack
Broderbund
IBM PC
28. Famous game designer for Sega; mostly arcade games
vector vs. raster graphics
Asteroids
Yu Suzuki
games and culture in 8-bit era
29. Mods (kept game going); multi-player via LANs; shareware (part of game free - pay for complete game)
Ultima
Zork
Cutscene
PC game innovations/popularization from id
30. Japanese company that made games for Nintendo
Crash of 1983
Razor & Blade model
Konami
Intellevision
31. 1st game console; created by Ralph Baer
Ultima
Super Mario Bros
Public domain
Magnavox
32. Increased data storage - more realistic sound; cheaper than cartidges
CD-ROM technology/impact
Apple Macintosh
difference b/t open and closed system
Nolan Bushnell
33. Created by Trip Hawkins; 1st company to license real-live athletes; made PC games
Broderbund
CD-ROM technology/impact
Razor & Blade model
Electronic Arts EA
34. First mass produced computer
Konami
Apple II
Adventure games
Space Invaders
35. Expensive home computer
IBM PC
games and culture in 8-bit era
King's Quest
Ronnie Lamm
36. 1st popular console
Crash of 1983
Battlezone
Nintendo
Atari 2600
37. Longest running company - 1st party games led to their success - ONLY did games
Intellectual property
Nintendo
Sega
Broderbund
38. Surgeon general; harmful to youth: can be addictive and cause negative behavior and nothing constructive in vg
3rd party developer
C. Everett Koop
Galaxian
Activision
39. PC game; interactive fiction: all text and typing
Vectrex
Pitfall
Zork
Pokemon
40. 1st person tank game - vector graphics - U.S. military requested for training purposes - e.g. of vgs used for things other than entertainment purposes
Battlezone
difference b/t open and closed system
raster vs. polygon graphics
3rd party developer
41. Biggest arcade hit following Pong - revived biz (Midway)
Activision
Nolan Bushnell
IBM PC
Space Invaders
42. Vector graphics: line graphics; high-resolution outlines; 3D like effects
Asteroids
Fair use
PC game innovations/popularization from id
Avg age of gamers according to ESA
43. Competed with Atari
Broderbund
Nintendo
Colecovision
IBM PC
44. Famous game designer for Sega; mostly arcade games
Yu Suzuki
Ronnie Lamm
Fair use
1st party developer
45. Interactive movies; appealed to wider audience; fell from popularity
Full Motion Video
Sega Game Gear
Mortal Kombat
Atari
46. EA; licensing of live athletes
Dr. J and Larry Bird
id Software
Nintendo
Atari
47. Arcade ports; not good
Sega Master System
Intellevision
Konami
Activision
48. Legal protection for intangible ideas protected via copyright: covers authored work (games); patents: covers inventions (software); trademark: sign or symbol associated with biz
PC game innovations/popularization from id
Pac-man
Pong
Intellectual property
49. Politicized her views
Zork
C. Everett Koop
Vectrex
Ronnie Lamm
50. 30 y/o
Public domain
Avg age of gamers according to ESA
Pokemon
Konami