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Test your basic knowledge |
Video Games Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. PC action games
Mortal Kombat
John Carmack
Shigeru Miyamoto
Broderbund
2. Father of industry
Ultima
Pitfall
Tetris
Nolan Bushnell
3. Made Doom (FPS)l shareware; mods; multi-player on LAN (local area network)
Gatekeeping
id Software
Battlezone
Public domain
4. Type
Apple II
Galaxian
Ultima
Genre
5. After a certain amount of time anyone can use int. prop when copyright expires (DK and King Kong)
Electronic Arts EA
Ralph Baer
1st party developer
Public domain
6. Graphic interface making more accessible to public
Apple Macintosh
Pac-man
Zork
difference b/t open and closed system
7. Type
PC vs. console games
Colecovision
Pac-man
Genre
8. Polygon graphics (3D) vs. typical sprite (2D)
Virtua series
Pitfall
Ms. Pac-Man
Pac-Man (Atari 2600)
9. 1st video game - @ MIT - 1962
Spacewars
Dr. J and Larry Bird
Donkey Kong
Super Mario Bros
10. Arcade ports; not good
Sega Master System
Crash of 1983
difference b/t open and closed system
raster vs. polygon graphics
11. Very popular; had good details - graphics - and SOUND b/c of CD-ROM; adults played; no violence; art section of NY Times article
1st party developer
Nintendo and 10NES licensing
Myst
3rd party developer
12. Famous game designer for Sega; mostly arcade games
Donkey Kong
Mortal Kombat
Activision
Yu Suzuki
13. After a certain amount of time anyone can use int. prop when copyright expires (DK and King Kong)
Tetris
Public domain
Zork
Broderbund
14. Interactive movies; appealed to wider audience; fell from popularity
Broderbund
Konami
games and culture in 8-bit era
Full Motion Video
15. Japanese company that made games for Nintendo
Pac-Man (Atari 2600)
Myst
Pokemon
Konami
16. Revived arcades (1989-1995); movie made - console war b/t Nint and Sega b/c of game
Sega Master System
IBM PC
Street Fighter II
Ms. Pac-Man
17. 10NES: lock and key system; stringent licensing; restored console industry; monopolized; super app: Mario
Dr. J and Larry Bird
FCC Regulation/Obscenity
NES
Space Invaders
18. Filtering out content by those who control/own the console
Yu Suzuki
Mortal Kombat
Atari 2600
Gatekeeping
19. Lack of imagination; audience of 8-14 y/o boys (other media geared towards this age group)
NES
games and culture in 8-bit era
PC vs. console games
Sega Master System
20. Most popular - reasonably priced comp
Super Mario Bros
Nolan Bushnell
Commodore64
Sega Game Gear
21. Best-selling in U.S. - Namco sued Midway for modification of Pac-Man (no permission from original copyright holder)
Ms. Pac-Man
Shigeru Miyamoto
Dragon's Lair
Cutscene
22. 1st huge FPS game
Atari Lynx
Doom
relationship b/t arcade and console
Sega Master System
23. Vector-based graphics on the home console
Pac-man
Vectrex
relationship b/t arcade and console
Avg age of gamers according to ESA
24. Politicized her views
Ronnie Lamm
Space Invaders
Dr. J and Larry Bird
Mortal Kombat
25. Made by Activision; high quality
Ms. Pac-Man
Virtua series
Adventure games
Pitfall
26. First 3rd party developer
Tetris
games & culture in early arcade/console generation 1 era
Shigeru Miyamoto
Activision
27. Adventure game
28. Game developer for Nintendo that put out a lot of popular games
Zork
Shigeru Miyamoto
Pong
Crash of 1983
29. 1st game console; created by Ralph Baer
Magnavox
Cutscene
games and culture in 8-bit era
Ms. Pac-Man
30. Killer app for Nintendo NES
Super Mario Bros
Nintendo
Activision
Sega Master System
31. 1st true color arcade game
Dragon's Lair
Shigeru Miyamoto
Galaxian
Apple II
32. Progresses story
Genre
Cutscene
Nintendo
Magnavox
33. Longest running company - 1st party games led to their success - ONLY did games
Ralph Baer
Nintendo
Sega
difference b/t open and closed system
34. Different interface (controllers vs. keyboard a/o mous); OC can save which allows there to be different games (Myst: puzzle/adventure)
PC vs. console games
Capcom
Super Mario Bros
Pitfall
35. First 3rd party developer
Gatekeeping
Activision
Mortal Kombat
John Carmack
36. PC action games
Galaxian
Broderbund
games and culture in 8-bit era
vector vs. raster graphics
37. Vector-based graphics on the home console
Myst
NES
Vectrex
E.T.
38. Very popular; had good details - graphics - and SOUND b/c of CD-ROM; adults played; no violence; art section of NY Times article
Virtua series
Sega Game Gear
Ms. Pac-Man
Myst
39. PC (open) vs. consoles (closed); PC: low cost of entry - freedom from content restrictions - no quality control (might not run properly or on other comps) - more competition due to easy entry - piracy----Console: piracy less - less competition - stan
Dr. J and Larry Bird
Razor & Blade model
difference b/t open and closed system
Asteroids
40. Longest running company - 1st party games led to their success - ONLY did games
Space Invaders
relationship b/t arcade and console
Space Invaders
Nintendo
41. Expensive home computer
relationship b/t arcade and console
IBM PC
Pong
FCC Regulation/Obscenity
42. Expensive home computer
IBM PC
Sierra Online
NES
Ralph Baer
43. Game developer for Nintendo that put out a lot of popular games
Shigeru Miyamoto
Pitfall
Sega Master System
Broderbund
44. Best-selling in U.S. - Namco sued Midway for modification of Pac-Man (no permission from original copyright holder)
Acclaim
Dragon's Lair
Ms. Pac-Man
Space Invaders
45. Glut of low quality video games; mostly Atari's open market; retailers less willing to carry products; U.S. starts to focus on the PC
Pac-Man (Atari 2600)
Pitfall
Crash of 1983
E.T.
46. Outside companies that do not own rights to the console create games
3rd party developer
Pitfall
Yu Suzuki
John Carmack
47. Arcade games started by used for consoles (arcade ports); hardware biz vs. software biz
relationship b/t arcade and console
Sega
Myst
Sega Master System
48. Avoided glut of low quality games via lock and key model= no unauthorized source could create games
games and culture in 8-bit era
Nintendo and 10NES licensing
Full Motion Video
Monopoly
49. Progresses story
Genre
Pitfall
Cutscene
Intellectual property
50. Biggest arcade hit following Pong - revived biz (Midway)
Myst
Doom
Space Invaders
Dr. J and Larry Bird