Test your basic knowledge |

Video Games Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Progresses story






2. Best selling arcade game world-wide - pop culture phenomena - nonviolent






3. First 3rd party developer






4. 1st video game - @ MIT - 1962






5. Japanese company that made games for Nintendo






6. Different interface (controllers vs. keyboard a/o mous); OC can save which allows there to be different games (Myst: puzzle/adventure)






7. Arcade games started by used for consoles (arcade ports); hardware biz vs. software biz






8. Vector graphics: line graphics; high-resolution outlines; 3D like effects






9. Politicized her views






10. Japanese company that made games for Nintendo






11. RPG (role playing game)= fantasy element; electronic version of table top games






12. PC game; interactive fiction: all text and typing






13. 1st true color arcade game






14. Competes with Nint- fail






15. Created id Software






16. Arcade ports; not good






17. Father of industry






18. Revived arcades (1989-1995); movie made - console war b/t Nint and Sega b/c of game






19. Lack of imagination; audience of 8-14 y/o boys (other media geared towards this age group)






20. 1st popular handheld; created by Gunpei Yokoi; created market






21. Exceptions to copyright/extent to which you can use someone's int. prop.; protected= parody and education






22. Why gameboy blew up; RPC; huge cultural impact






23. Competes with Nint- fail






24. After a certain amount of time anyone can use int. prop when copyright expires (DK and King Kong)






25. Outside companies that do not own rights to the console create games






26. Politicized her views






27. Filtering out content by those who control/own the console






28. Glut of low quality video games; mostly Atari's open market; retailers less willing to carry products; U.S. starts to focus on the PC






29. EA; licensing of live athletes






30. FCC regulates the valuable - public resource of airwaves and is obligated to follow community standards for decency. Exempt: cable - satellite TV and radio; Obscenity (legal term): miller test= community standards - media value (artistic value)






31. Mods (kept game going); multi-player via LANs; shareware (part of game free - pay for complete game)






32. Progresses story






33. Longest running company - 1st party games led to their success - ONLY did games






34. 1st person tank game - vector graphics - U.S. military requested for training purposes - e.g. of vgs used for things other than entertainment purposes






35. Increased data storage - more realistic sound; cheaper than cartidges






36. 30 y/o






37. Made Doom (FPS)l shareware; mods; multi-player on LAN (local area network)






38. Game developer for Nintendo that put out a lot of popular games






39. 1st attempt to market adults; made in Russia






40. 1st person tank game - vector graphics - U.S. military requested for training purposes - e.g. of vgs used for things other than entertainment purposes






41. Laser disk technology (cartoon/Disney graphics) - last hoorah of arcade era

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42. Vector-based graphics on the home console






43. Vector-based graphics on the home console






44. Competes with Nint- fail






45. Japanese company that made games for Nintendo






46. Most popular - reasonably priced comp






47. Japanese - biggest competitor with Nintendo (but weak competitor) - in 8-bit era= 1st party






48. Company that owns console also creates games






49. Made PC games - adventure games: story - narrative - puzzle solving (King's Quest)






50. Created by Trip Hawkins; 1st company to license real-live athletes; made PC games