Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The process of translating a solution into a language that the computer can understand






2. A set of Visual Basic instructions that tell an object how to respond to an event






3. Acronym for object-oriented programming






4. The process of creating an object from a class






5. A file that contains code






6. A predefined Visual Basic procedure that you can call (invoke) when needed






7. integrated development environment






8. The rules of a programming language






9. The window that displays a list of the projects contained in the current solution and the items contained in each project






10. The foundation for the user interface in a Windows application; referred to more simply as a form






11. The control used to display an image on a form






12. What the user sees and interacts with while an application is running.






13. A word that has a special meaning in a programming language






14. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






15. Program instructions






16. The people who write computer programs






17. The section of the Properties window that contains the name of the selected object






18. The attributes of an object that control the object's appearance and behavior






19. A file that contains the code associated with a Windows form






20. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






21. An object created (instantiated) from a class






22. The right column of hte Properties list; displays the current value (setting) of each of the properties






23. The control commonly used to perform an immediate action when clicked






24. The process of giving a mechanism the direction accomplish a task






25. Programs created for the Windows environment - the Web - or mobile devices






26. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






27. The process of locating and correcting the errors (bugs) in a program






28. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






29. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






30. Anything that can be seen - touched - used






31. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






32. The directions given to computers; also called computer programs






33. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






34. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






35. The directions given to computers; also called programs






36. A period; used to indicate a hierarchy






37. A block of code that performs a specific task






38. Graphical User Interface






39. Refers to the Toolbox window






40. The window that lists an object's attributes (properties)






41. objects (such as a label - picture box - or button) added to form






42. A pattern that the computer uses to create (instantiate) an object.






43. The form that appears automatically when an applications is started






44. A block of code that specifies (or defines) the appearance and behaviors of an object






45. The fist line in a procedure






46. The last line in a procedure






47. The foundation for the user interface in a Windows application; also called a Windows Form object






48. The window in which you create an application's GUI






49. A block of memory cells inside the computer; contains the code that defines a group of related classes.






50. Actions to which an object can respond; examples include clicking and double-clicking