Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Actions to which an object can respond; examples include clicking and double-clicking






2. The rules of a programming language






3. A file that contains code






4. A word that has a special meaning in a programming language






5. The directions given to computers; also called programs






6. The control used to display text that the user is not allowed to edit while an application is running






7. The right column of hte Properties list; displays the current value (setting) of each of the properties






8. The control commonly used to perform an immediate action when clicked






9. The directions given to computers; also called computer programs






10. Acronym for object-oriented programming






11. Graphical User Interface






12. A pattern that the computer uses to create (instantiate) an object.






13. A set of Visual Basic instructions that tell an object how to respond to an event






14. An object created (instantiated) from a class






15. A predefined Visual Basic procedure that you can call (invoke) when needed






16. The window that displays a list of the projects contained in the current solution and the items contained in each project






17. The form that appears automatically when an applications is started






18. The foundation for the user interface in a Windows application; referred to more simply as a form






19. A programming language that allows the programmer to use objects to accomplish a programs's goal






20. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






21. The last line in a procedure






22. objects (such as a label - picture box - or button) added to form






23. A file that contains the code associated with a Windows form






24. The people who write computer programs






25. The window that lists an object's attributes (properties)






26. Anything that can be seen - touched - used






27. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






28. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






29. The window in which you create an application's GUI






30. The fist line in a procedure






31. Appears in the Code Editor window; list the names of the object included in the user interface






32. Program instructions






33. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






34. languages used to communicate with a computer






35. The attributes of an object that control the object's appearance and behavior






36. The process of locating and correcting the errors (bugs) in a program






37. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






38. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






39. Programs created for the Windows environment - the Web - or mobile devices






40. A block of memory cells inside the computer; contains the code that defines a group of related classes.






41. A block of code that specifies (or defines) the appearance and behaviors of an object






42. A period; used to indicate a hierarchy






43. The process of creating an object from a class






44. The control used to display an image on a form






45. What the user sees and interacts with while an application is running.






46. A block of code that performs a specific task






47. integrated development environment






48. The section of the Properties window that contains the name of the selected object






49. The foundation for the user interface in a Windows application; also called a Windows Form object






50. Refers to the Toolbox window