Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Refers to the Toolbox window






2. The attributes of an object that control the object's appearance and behavior






3. The directions given to computers; also called programs






4. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






5. The fist line in a procedure






6. A programming language that allows the programmer to use objects to accomplish a programs's goal






7. A word that has a special meaning in a programming language






8. The directions given to computers; also called computer programs






9. The process of locating and correcting the errors (bugs) in a program






10. The control used to display text that the user is not allowed to edit while an application is running






11. The control commonly used to perform an immediate action when clicked






12. A set of Visual Basic instructions that tell an object how to respond to an event






13. The window in which you create an application's GUI






14. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






15. What the user sees and interacts with while an application is running.






16. The last line in a procedure






17. The form that appears automatically when an applications is started






18. Acronym for object-oriented programming






19. The process of giving a mechanism the direction accomplish a task






20. The process of translating a solution into a language that the computer can understand






21. objects (such as a label - picture box - or button) added to form






22. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






23. A predefined Visual Basic procedure that you can call (invoke) when needed






24. The control used to display an image on a form






25. The section of the Properties window that contains the name of the selected object






26. Programs created for the Windows environment - the Web - or mobile devices






27. A block of memory cells inside the computer; contains the code that defines a group of related classes.






28. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






29. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






30. A period; used to indicate a hierarchy






31. The window that displays a list of the projects contained in the current solution and the items contained in each project






32. Appears in the Code Editor window; list the names of the object included in the user interface






33. Anything that can be seen - touched - used






34. integrated development environment






35. A block of code that specifies (or defines) the appearance and behaviors of an object






36. The right column of hte Properties list; displays the current value (setting) of each of the properties






37. The foundation for the user interface in a Windows application; also called a Windows Form object






38. Program instructions






39. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






40. The foundation for the user interface in a Windows application; referred to more simply as a form






41. An object created (instantiated) from a class






42. A file that contains code






43. Actions to which an object can respond; examples include clicking and double-clicking






44. A file that contains the code associated with a Windows form






45. languages used to communicate with a computer






46. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






47. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






48. The process of creating an object from a class






49. The people who write computer programs






50. A pattern that the computer uses to create (instantiate) an object.