Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An object created (instantiated) from a class






2. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






3. Programs created for the Windows environment - the Web - or mobile devices






4. A predefined Visual Basic procedure that you can call (invoke) when needed






5. The window that lists an object's attributes (properties)






6. A pattern that the computer uses to create (instantiate) an object.






7. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






8. Appears in the Code Editor window; list the names of the object included in the user interface






9. The form that appears automatically when an applications is started






10. Graphical User Interface






11. A word that has a special meaning in a programming language






12. The process of translating a solution into a language that the computer can understand






13. A file that contains code






14. The foundation for the user interface in a Windows application; also called a Windows Form object






15. The window in which you create an application's GUI






16. The rules of a programming language






17. Actions to which an object can respond; examples include clicking and double-clicking






18. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






19. The process of creating an object from a class






20. A set of Visual Basic instructions that tell an object how to respond to an event






21. A file that contains the code associated with a Windows form






22. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






23. The last line in a procedure






24. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






25. A block of code that specifies (or defines) the appearance and behaviors of an object






26. The people who write computer programs






27. A block of code that performs a specific task






28. objects (such as a label - picture box - or button) added to form






29. The fist line in a procedure






30. A programming language that allows the programmer to use objects to accomplish a programs's goal






31. integrated development environment






32. The directions given to computers; also called computer programs






33. The process of giving a mechanism the direction accomplish a task






34. The window that displays a list of the projects contained in the current solution and the items contained in each project






35. The process of locating and correcting the errors (bugs) in a program






36. The control commonly used to perform an immediate action when clicked






37. A period; used to indicate a hierarchy






38. languages used to communicate with a computer






39. The foundation for the user interface in a Windows application; referred to more simply as a form






40. A block of memory cells inside the computer; contains the code that defines a group of related classes.






41. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






42. The attributes of an object that control the object's appearance and behavior






43. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






44. The control used to display text that the user is not allowed to edit while an application is running






45. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






46. Anything that can be seen - touched - used






47. The directions given to computers; also called programs






48. The control used to display an image on a form






49. Refers to the Toolbox window






50. The right column of hte Properties list; displays the current value (setting) of each of the properties