Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Anything that can be seen - touched - used






2. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






3. integrated development environment






4. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






5. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






6. A block of code that performs a specific task






7. The foundation for the user interface in a Windows application; referred to more simply as a form






8. The window in which you create an application's GUI






9. The process of translating a solution into a language that the computer can understand






10. languages used to communicate with a computer






11. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






12. A block of memory cells inside the computer; contains the code that defines a group of related classes.






13. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






14. The rules of a programming language






15. The window that lists an object's attributes (properties)






16. The control commonly used to perform an immediate action when clicked






17. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






18. A word that has a special meaning in a programming language






19. A period; used to indicate a hierarchy






20. The process of creating an object from a class






21. Graphical User Interface






22. The process of giving a mechanism the direction accomplish a task






23. A programming language that allows the programmer to use objects to accomplish a programs's goal






24. The fist line in a procedure






25. Acronym for object-oriented programming






26. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






27. The last line in a procedure






28. objects (such as a label - picture box - or button) added to form






29. An object created (instantiated) from a class






30. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






31. The control used to display text that the user is not allowed to edit while an application is running






32. The directions given to computers; also called computer programs






33. The window that displays a list of the projects contained in the current solution and the items contained in each project






34. A block of code that specifies (or defines) the appearance and behaviors of an object






35. Refers to the Toolbox window






36. The form that appears automatically when an applications is started






37. Appears in the Code Editor window; list the names of the object included in the user interface






38. A file that contains code






39. What the user sees and interacts with while an application is running.






40. A file that contains the code associated with a Windows form






41. Programs created for the Windows environment - the Web - or mobile devices






42. The directions given to computers; also called programs






43. A set of Visual Basic instructions that tell an object how to respond to an event






44. The right column of hte Properties list; displays the current value (setting) of each of the properties






45. The people who write computer programs






46. Program instructions






47. Actions to which an object can respond; examples include clicking and double-clicking






48. The process of locating and correcting the errors (bugs) in a program






49. The control used to display an image on a form






50. A pattern that the computer uses to create (instantiate) an object.