Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A word that has a special meaning in a programming language






2. A block of code that specifies (or defines) the appearance and behaviors of an object






3. The directions given to computers; also called computer programs






4. The process of creating an object from a class






5. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






6. An object created (instantiated) from a class






7. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






8. The fist line in a procedure






9. The last line in a procedure






10. The process of translating a solution into a language that the computer can understand






11. The foundation for the user interface in a Windows application; also called a Windows Form object






12. The process of giving a mechanism the direction accomplish a task






13. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






14. A file that contains the code associated with a Windows form






15. The attributes of an object that control the object's appearance and behavior






16. A file that contains code






17. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






18. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






19. A block of code that performs a specific task






20. Refers to the Toolbox window






21. The directions given to computers; also called programs






22. objects (such as a label - picture box - or button) added to form






23. Actions to which an object can respond; examples include clicking and double-clicking






24. Anything that can be seen - touched - used






25. The window that lists an object's attributes (properties)






26. The control commonly used to perform an immediate action when clicked






27. The foundation for the user interface in a Windows application; referred to more simply as a form






28. Graphical User Interface






29. languages used to communicate with a computer






30. Program instructions






31. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






32. The control used to display an image on a form






33. A period; used to indicate a hierarchy






34. The control used to display text that the user is not allowed to edit while an application is running






35. The form that appears automatically when an applications is started






36. A programming language that allows the programmer to use objects to accomplish a programs's goal






37. The right column of hte Properties list; displays the current value (setting) of each of the properties






38. The window in which you create an application's GUI






39. The rules of a programming language






40. What the user sees and interacts with while an application is running.






41. Programs created for the Windows environment - the Web - or mobile devices






42. A set of Visual Basic instructions that tell an object how to respond to an event






43. The section of the Properties window that contains the name of the selected object






44. Appears in the Code Editor window; list the names of the object included in the user interface






45. integrated development environment






46. A predefined Visual Basic procedure that you can call (invoke) when needed






47. The people who write computer programs






48. The window that displays a list of the projects contained in the current solution and the items contained in each project






49. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






50. A pattern that the computer uses to create (instantiate) an object.