Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






2. A set of Visual Basic instructions that tell an object how to respond to an event






3. The control used to display text that the user is not allowed to edit while an application is running






4. A file that contains the code associated with a Windows form






5. The control used to display an image on a form






6. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






7. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






8. The control commonly used to perform an immediate action when clicked






9. Acronym for object-oriented programming






10. Appears in the Code Editor window; list the names of the object included in the user interface






11. A block of code that specifies (or defines) the appearance and behaviors of an object






12. The last line in a procedure






13. Graphical User Interface






14. The rules of a programming language






15. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






16. The directions given to computers; also called computer programs






17. Program instructions






18. languages used to communicate with a computer






19. The window in which you create an application's GUI






20. The process of creating an object from a class






21. A file that contains code






22. The people who write computer programs






23. A programming language that allows the programmer to use objects to accomplish a programs's goal






24. objects (such as a label - picture box - or button) added to form






25. What the user sees and interacts with while an application is running.






26. A pattern that the computer uses to create (instantiate) an object.






27. The directions given to computers; also called programs






28. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






29. The attributes of an object that control the object's appearance and behavior






30. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






31. A period; used to indicate a hierarchy






32. The process of translating a solution into a language that the computer can understand






33. The window that displays a list of the projects contained in the current solution and the items contained in each project






34. Anything that can be seen - touched - used






35. Actions to which an object can respond; examples include clicking and double-clicking






36. integrated development environment






37. Programs created for the Windows environment - the Web - or mobile devices






38. The fist line in a procedure






39. Refers to the Toolbox window






40. The section of the Properties window that contains the name of the selected object






41. The form that appears automatically when an applications is started






42. The foundation for the user interface in a Windows application; also called a Windows Form object






43. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






44. A predefined Visual Basic procedure that you can call (invoke) when needed






45. The process of locating and correcting the errors (bugs) in a program






46. A block of memory cells inside the computer; contains the code that defines a group of related classes.






47. An object created (instantiated) from a class






48. The foundation for the user interface in a Windows application; referred to more simply as a form






49. The right column of hte Properties list; displays the current value (setting) of each of the properties






50. A block of code that performs a specific task