Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The fist line in a procedure






2. The window that lists an object's attributes (properties)






3. The section of the Properties window that contains the name of the selected object






4. A block of memory cells inside the computer; contains the code that defines a group of related classes.






5. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






6. Refers to the Toolbox window






7. An object created (instantiated) from a class






8. What the user sees and interacts with while an application is running.






9. The foundation for the user interface in a Windows application; also called a Windows Form object






10. A set of Visual Basic instructions that tell an object how to respond to an event






11. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






12. integrated development environment






13. The process of creating an object from a class






14. The attributes of an object that control the object's appearance and behavior






15. Anything that can be seen - touched - used






16. A word that has a special meaning in a programming language






17. The control used to display an image on a form






18. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






19. A block of code that specifies (or defines) the appearance and behaviors of an object






20. Appears in the Code Editor window; list the names of the object included in the user interface






21. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






22. The directions given to computers; also called programs






23. A file that contains the code associated with a Windows form






24. The rules of a programming language






25. A programming language that allows the programmer to use objects to accomplish a programs's goal






26. Graphical User Interface






27. The people who write computer programs






28. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






29. Program instructions






30. languages used to communicate with a computer






31. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






32. A file that contains code






33. A predefined Visual Basic procedure that you can call (invoke) when needed






34. The form that appears automatically when an applications is started






35. objects (such as a label - picture box - or button) added to form






36. The control commonly used to perform an immediate action when clicked






37. The process of translating a solution into a language that the computer can understand






38. A block of code that performs a specific task






39. The control used to display text that the user is not allowed to edit while an application is running






40. The window that displays a list of the projects contained in the current solution and the items contained in each project






41. Programs created for the Windows environment - the Web - or mobile devices






42. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






43. The window in which you create an application's GUI






44. A period; used to indicate a hierarchy






45. The directions given to computers; also called computer programs






46. Actions to which an object can respond; examples include clicking and double-clicking






47. Acronym for object-oriented programming






48. The process of locating and correcting the errors (bugs) in a program






49. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






50. The right column of hte Properties list; displays the current value (setting) of each of the properties