Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 20 minutes. 2 minutes extra for reading the instructions.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






2. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






3. The rules of a programming language






4. The process of giving a mechanism the direction accomplish a task






5. A period; used to indicate a hierarchy






6. A word that has a special meaning in a programming language






7. Anything that can be seen - touched - used






8. Programs created for the Windows environment - the Web - or mobile devices






9. The window that displays a list of the projects contained in the current solution and the items contained in each project






10. The control commonly used to perform an immediate action when clicked






11. Graphical User Interface






12. A predefined Visual Basic procedure that you can call (invoke) when needed






13. A block of memory cells inside the computer; contains the code that defines a group of related classes.






14. The foundation for the user interface in a Windows application; referred to more simply as a form






15. integrated development environment






16. A file that contains the code associated with a Windows form






17. The control used to display text that the user is not allowed to edit while an application is running






18. The foundation for the user interface in a Windows application; also called a Windows Form object






19. What the user sees and interacts with while an application is running.






20. An object created (instantiated) from a class






21. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






22. Program instructions






23. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






24. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






25. A programming language that allows the programmer to use objects to accomplish a programs's goal






26. languages used to communicate with a computer






27. The window that lists an object's attributes (properties)






28. The section of the Properties window that contains the name of the selected object






29. The last line in a procedure






30. objects (such as a label - picture box - or button) added to form






31. Acronym for object-oriented programming






32. The directions given to computers; also called programs






33. The process of locating and correcting the errors (bugs) in a program






34. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






35. The control used to display an image on a form






36. The people who write computer programs






37. The directions given to computers; also called computer programs






38. A set of Visual Basic instructions that tell an object how to respond to an event






39. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






40. The attributes of an object that control the object's appearance and behavior






41. The process of translating a solution into a language that the computer can understand






42. The fist line in a procedure






43. Refers to the Toolbox window






44. A block of code that performs a specific task






45. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






46. The process of creating an object from a class






47. A file that contains code






48. The right column of hte Properties list; displays the current value (setting) of each of the properties






49. A block of code that specifies (or defines) the appearance and behaviors of an object






50. Actions to which an object can respond; examples include clicking and double-clicking