Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Appears in the Code Editor window; list the names of the object included in the user interface






2. The control commonly used to perform an immediate action when clicked






3. A period; used to indicate a hierarchy






4. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






5. The attributes of an object that control the object's appearance and behavior






6. integrated development environment






7. Actions to which an object can respond; examples include clicking and double-clicking






8. The directions given to computers; also called programs






9. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






10. A word that has a special meaning in a programming language






11. The foundation for the user interface in a Windows application; also called a Windows Form object






12. Refers to the Toolbox window






13. The control used to display text that the user is not allowed to edit while an application is running






14. A block of code that performs a specific task






15. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






16. A pattern that the computer uses to create (instantiate) an object.






17. The right column of hte Properties list; displays the current value (setting) of each of the properties






18. The process of locating and correcting the errors (bugs) in a program






19. A block of memory cells inside the computer; contains the code that defines a group of related classes.






20. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






21. The control used to display an image on a form






22. The foundation for the user interface in a Windows application; referred to more simply as a form






23. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






24. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






25. The process of giving a mechanism the direction accomplish a task






26. What the user sees and interacts with while an application is running.






27. Programs created for the Windows environment - the Web - or mobile devices






28. A predefined Visual Basic procedure that you can call (invoke) when needed






29. The form that appears automatically when an applications is started






30. The last line in a procedure






31. Graphical User Interface






32. The people who write computer programs






33. A set of Visual Basic instructions that tell an object how to respond to an event






34. The rules of a programming language






35. languages used to communicate with a computer






36. An object created (instantiated) from a class






37. The directions given to computers; also called computer programs






38. Program instructions






39. Acronym for object-oriented programming






40. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






41. The window that displays a list of the projects contained in the current solution and the items contained in each project






42. The fist line in a procedure






43. A programming language that allows the programmer to use objects to accomplish a programs's goal






44. Anything that can be seen - touched - used






45. The process of translating a solution into a language that the computer can understand






46. A block of code that specifies (or defines) the appearance and behaviors of an object






47. A file that contains the code associated with a Windows form






48. A file that contains code






49. The section of the Properties window that contains the name of the selected object






50. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename