Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






2. The process of translating a solution into a language that the computer can understand






3. Appears in the Code Editor window; list the names of the object included in the user interface






4. A word that has a special meaning in a programming language






5. languages used to communicate with a computer






6. The window that lists an object's attributes (properties)






7. Program instructions






8. A pattern that the computer uses to create (instantiate) an object.






9. A set of Visual Basic instructions that tell an object how to respond to an event






10. The control used to display text that the user is not allowed to edit while an application is running






11. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






12. Anything that can be seen - touched - used






13. The fist line in a procedure






14. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






15. The directions given to computers; also called computer programs






16. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






17. The right column of hte Properties list; displays the current value (setting) of each of the properties






18. Graphical User Interface






19. Programs created for the Windows environment - the Web - or mobile devices






20. The process of locating and correcting the errors (bugs) in a program






21. The window in which you create an application's GUI






22. integrated development environment






23. The control used to display an image on a form






24. Actions to which an object can respond; examples include clicking and double-clicking






25. Acronym for object-oriented programming






26. A block of code that performs a specific task






27. A period; used to indicate a hierarchy






28. The attributes of an object that control the object's appearance and behavior






29. A block of code that specifies (or defines) the appearance and behaviors of an object






30. A programming language that allows the programmer to use objects to accomplish a programs's goal






31. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






32. objects (such as a label - picture box - or button) added to form






33. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






34. The form that appears automatically when an applications is started






35. Refers to the Toolbox window






36. A predefined Visual Basic procedure that you can call (invoke) when needed






37. The rules of a programming language






38. The foundation for the user interface in a Windows application; referred to more simply as a form






39. The foundation for the user interface in a Windows application; also called a Windows Form object






40. The people who write computer programs






41. A file that contains code






42. The window that displays a list of the projects contained in the current solution and the items contained in each project






43. What the user sees and interacts with while an application is running.






44. The last line in a procedure






45. The directions given to computers; also called programs






46. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






47. A block of memory cells inside the computer; contains the code that defines a group of related classes.






48. An object created (instantiated) from a class






49. The process of giving a mechanism the direction accomplish a task






50. A file that contains the code associated with a Windows form