Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






2. The process of creating an object from a class






3. The rules of a programming language






4. integrated development environment






5. A set of Visual Basic instructions that tell an object how to respond to an event






6. The directions given to computers; also called computer programs






7. The process of giving a mechanism the direction accomplish a task






8. The process of translating a solution into a language that the computer can understand






9. Graphical User Interface






10. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






11. A file that contains code






12. A word that has a special meaning in a programming language






13. Anything that can be seen - touched - used






14. Refers to the Toolbox window






15. Acronym for object-oriented programming






16. Programs created for the Windows environment - the Web - or mobile devices






17. The attributes of an object that control the object's appearance and behavior






18. Actions to which an object can respond; examples include clicking and double-clicking






19. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






20. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






21. The window that displays a list of the projects contained in the current solution and the items contained in each project






22. The directions given to computers; also called programs






23. The form that appears automatically when an applications is started






24. A pattern that the computer uses to create (instantiate) an object.






25. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






26. An object created (instantiated) from a class






27. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






28. The control used to display an image on a form






29. A block of code that specifies (or defines) the appearance and behaviors of an object






30. The last line in a procedure






31. The foundation for the user interface in a Windows application; also called a Windows Form object






32. Appears in the Code Editor window; list the names of the object included in the user interface






33. What the user sees and interacts with while an application is running.






34. The window that lists an object's attributes (properties)






35. The section of the Properties window that contains the name of the selected object






36. A period; used to indicate a hierarchy






37. A block of memory cells inside the computer; contains the code that defines a group of related classes.






38. The right column of hte Properties list; displays the current value (setting) of each of the properties






39. The people who write computer programs






40. A block of code that performs a specific task






41. The process of locating and correcting the errors (bugs) in a program






42. A programming language that allows the programmer to use objects to accomplish a programs's goal






43. languages used to communicate with a computer






44. The foundation for the user interface in a Windows application; referred to more simply as a form






45. objects (such as a label - picture box - or button) added to form






46. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






47. A file that contains the code associated with a Windows form






48. Program instructions






49. A predefined Visual Basic procedure that you can call (invoke) when needed






50. The window in which you create an application's GUI