Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The process of creating an object from a class






2. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






3. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






4. A file that contains code






5. Acronym for object-oriented programming






6. A period; used to indicate a hierarchy






7. A set of Visual Basic instructions that tell an object how to respond to an event






8. Anything that can be seen - touched - used






9. The process of locating and correcting the errors (bugs) in a program






10. The control used to display text that the user is not allowed to edit while an application is running






11. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






12. A block of code that specifies (or defines) the appearance and behaviors of an object






13. Refers to the Toolbox window






14. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






15. objects (such as a label - picture box - or button) added to form






16. The process of translating a solution into a language that the computer can understand






17. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






18. An object created (instantiated) from a class






19. The rules of a programming language






20. Program instructions






21. The right column of hte Properties list; displays the current value (setting) of each of the properties






22. The directions given to computers; also called computer programs






23. Appears in the Code Editor window; list the names of the object included in the user interface






24. The directions given to computers; also called programs






25. Graphical User Interface






26. The foundation for the user interface in a Windows application; also called a Windows Form object






27. languages used to communicate with a computer






28. The window that displays a list of the projects contained in the current solution and the items contained in each project






29. A word that has a special meaning in a programming language






30. The people who write computer programs






31. The window that lists an object's attributes (properties)






32. The foundation for the user interface in a Windows application; referred to more simply as a form






33. The attributes of an object that control the object's appearance and behavior






34. A predefined Visual Basic procedure that you can call (invoke) when needed






35. integrated development environment






36. The control commonly used to perform an immediate action when clicked






37. The process of giving a mechanism the direction accomplish a task






38. A programming language that allows the programmer to use objects to accomplish a programs's goal






39. The control used to display an image on a form






40. A pattern that the computer uses to create (instantiate) an object.






41. Programs created for the Windows environment - the Web - or mobile devices






42. What the user sees and interacts with while an application is running.






43. A file that contains the code associated with a Windows form






44. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






45. A block of memory cells inside the computer; contains the code that defines a group of related classes.






46. The fist line in a procedure






47. A block of code that performs a specific task






48. The section of the Properties window that contains the name of the selected object






49. Actions to which an object can respond; examples include clicking and double-clicking






50. Appears in the Code Editor window; lists the events to which the selected object is capable of responding