Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The window that displays a list of the projects contained in the current solution and the items contained in each project






2. The control used to display text that the user is not allowed to edit while an application is running






3. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






4. The control commonly used to perform an immediate action when clicked






5. A period; used to indicate a hierarchy






6. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






7. The form that appears automatically when an applications is started






8. The process of locating and correcting the errors (bugs) in a program






9. The window in which you create an application's GUI






10. A pattern that the computer uses to create (instantiate) an object.






11. The section of the Properties window that contains the name of the selected object






12. languages used to communicate with a computer






13. The people who write computer programs






14. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






15. The fist line in a procedure






16. The process of translating a solution into a language that the computer can understand






17. A block of code that performs a specific task






18. The window that lists an object's attributes (properties)






19. integrated development environment






20. Graphical User Interface






21. What the user sees and interacts with while an application is running.






22. The foundation for the user interface in a Windows application; referred to more simply as a form






23. Acronym for object-oriented programming






24. Actions to which an object can respond; examples include clicking and double-clicking






25. A block of memory cells inside the computer; contains the code that defines a group of related classes.






26. Appears in the Code Editor window; list the names of the object included in the user interface






27. A file that contains code






28. A set of Visual Basic instructions that tell an object how to respond to an event






29. Program instructions






30. Anything that can be seen - touched - used






31. A word that has a special meaning in a programming language






32. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






33. The right column of hte Properties list; displays the current value (setting) of each of the properties






34. The directions given to computers; also called computer programs






35. The control used to display an image on a form






36. The attributes of an object that control the object's appearance and behavior






37. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






38. A file that contains the code associated with a Windows form






39. A predefined Visual Basic procedure that you can call (invoke) when needed






40. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






41. A block of code that specifies (or defines) the appearance and behaviors of an object






42. The process of creating an object from a class






43. A programming language that allows the programmer to use objects to accomplish a programs's goal






44. Refers to the Toolbox window






45. The process of giving a mechanism the direction accomplish a task






46. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






47. The directions given to computers; also called programs






48. The last line in a procedure






49. Programs created for the Windows environment - the Web - or mobile devices






50. An object created (instantiated) from a class