Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A block of memory cells inside the computer; contains the code that defines a group of related classes.






2. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






3. Anything that can be seen - touched - used






4. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






5. A set of Visual Basic instructions that tell an object how to respond to an event






6. The fist line in a procedure






7. A programming language that allows the programmer to use objects to accomplish a programs's goal






8. A file that contains the code associated with a Windows form






9. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






10. A file that contains code






11. A word that has a special meaning in a programming language






12. A predefined Visual Basic procedure that you can call (invoke) when needed






13. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






14. The directions given to computers; also called computer programs






15. A block of code that performs a specific task






16. A pattern that the computer uses to create (instantiate) an object.






17. The process of giving a mechanism the direction accomplish a task






18. The people who write computer programs






19. The form that appears automatically when an applications is started






20. Programs created for the Windows environment - the Web - or mobile devices






21. An object created (instantiated) from a class






22. What the user sees and interacts with while an application is running.






23. The control commonly used to perform an immediate action when clicked






24. The section of the Properties window that contains the name of the selected object






25. The window that displays a list of the projects contained in the current solution and the items contained in each project






26. The window in which you create an application's GUI






27. The control used to display an image on a form






28. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






29. The rules of a programming language






30. The last line in a procedure






31. Refers to the Toolbox window






32. The process of translating a solution into a language that the computer can understand






33. The foundation for the user interface in a Windows application; also called a Windows Form object






34. languages used to communicate with a computer






35. The directions given to computers; also called programs






36. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






37. The process of creating an object from a class






38. Program instructions






39. integrated development environment






40. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






41. The process of locating and correcting the errors (bugs) in a program






42. The foundation for the user interface in a Windows application; referred to more simply as a form






43. The control used to display text that the user is not allowed to edit while an application is running






44. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






45. Actions to which an object can respond; examples include clicking and double-clicking






46. Appears in the Code Editor window; list the names of the object included in the user interface






47. The window that lists an object's attributes (properties)






48. A block of code that specifies (or defines) the appearance and behaviors of an object






49. Graphical User Interface






50. Acronym for object-oriented programming