Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A period; used to indicate a hierarchy






2. The section of the Properties window that contains the name of the selected object






3. A block of memory cells inside the computer; contains the code that defines a group of related classes.






4. The window that lists an object's attributes (properties)






5. The right column of hte Properties list; displays the current value (setting) of each of the properties






6. objects (such as a label - picture box - or button) added to form






7. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






8. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






9. languages used to communicate with a computer






10. The window in which you create an application's GUI






11. The window that displays a list of the projects contained in the current solution and the items contained in each project






12. What the user sees and interacts with while an application is running.






13. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






14. The process of creating an object from a class






15. A predefined Visual Basic procedure that you can call (invoke) when needed






16. The directions given to computers; also called computer programs






17. The last line in a procedure






18. Actions to which an object can respond; examples include clicking and double-clicking






19. Programs created for the Windows environment - the Web - or mobile devices






20. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






21. A file that contains the code associated with a Windows form






22. Graphical User Interface






23. integrated development environment






24. A programming language that allows the programmer to use objects to accomplish a programs's goal






25. The form that appears automatically when an applications is started






26. The attributes of an object that control the object's appearance and behavior






27. The foundation for the user interface in a Windows application; also called a Windows Form object






28. A block of code that specifies (or defines) the appearance and behaviors of an object






29. The control commonly used to perform an immediate action when clicked






30. The control used to display text that the user is not allowed to edit while an application is running






31. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






32. The foundation for the user interface in a Windows application; referred to more simply as a form






33. The rules of a programming language






34. The people who write computer programs






35. The directions given to computers; also called programs






36. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






37. Refers to the Toolbox window






38. A set of Visual Basic instructions that tell an object how to respond to an event






39. An object created (instantiated) from a class






40. Acronym for object-oriented programming






41. A file that contains code






42. A pattern that the computer uses to create (instantiate) an object.






43. The process of translating a solution into a language that the computer can understand






44. The process of giving a mechanism the direction accomplish a task






45. A block of code that performs a specific task






46. A word that has a special meaning in a programming language






47. The process of locating and correcting the errors (bugs) in a program






48. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






49. Anything that can be seen - touched - used






50. The control used to display an image on a form