Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Actions to which an object can respond; examples include clicking and double-clicking






2. The foundation for the user interface in a Windows application; also called a Windows Form object






3. Programs created for the Windows environment - the Web - or mobile devices






4. A block of memory cells inside the computer; contains the code that defines a group of related classes.






5. A file that contains the code associated with a Windows form






6. The rules of a programming language






7. Program instructions






8. The control used to display an image on a form






9. A pattern that the computer uses to create (instantiate) an object.






10. The control used to display text that the user is not allowed to edit while an application is running






11. The foundation for the user interface in a Windows application; referred to more simply as a form






12. Graphical User Interface






13. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






14. A block of code that performs a specific task






15. Appears in the Code Editor window; list the names of the object included in the user interface






16. A word that has a special meaning in a programming language






17. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






18. Acronym for object-oriented programming






19. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






20. The section of the Properties window that contains the name of the selected object






21. The window that displays a list of the projects contained in the current solution and the items contained in each project






22. The right column of hte Properties list; displays the current value (setting) of each of the properties






23. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






24. The last line in a procedure






25. languages used to communicate with a computer






26. The window in which you create an application's GUI






27. The process of giving a mechanism the direction accomplish a task






28. Refers to the Toolbox window






29. The process of locating and correcting the errors (bugs) in a program






30. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






31. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






32. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






33. The control commonly used to perform an immediate action when clicked






34. The directions given to computers; also called programs






35. A block of code that specifies (or defines) the appearance and behaviors of an object






36. The window that lists an object's attributes (properties)






37. An object created (instantiated) from a class






38. A period; used to indicate a hierarchy






39. The people who write computer programs






40. The attributes of an object that control the object's appearance and behavior






41. The process of creating an object from a class






42. Anything that can be seen - touched - used






43. A file that contains code






44. objects (such as a label - picture box - or button) added to form






45. The form that appears automatically when an applications is started






46. The process of translating a solution into a language that the computer can understand






47. integrated development environment






48. A set of Visual Basic instructions that tell an object how to respond to an event






49. The directions given to computers; also called computer programs






50. A predefined Visual Basic procedure that you can call (invoke) when needed