Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. What the user sees and interacts with while an application is running.






2. A block of memory cells inside the computer; contains the code that defines a group of related classes.






3. A block of code that performs a specific task






4. Programs created for the Windows environment - the Web - or mobile devices






5. The foundation for the user interface in a Windows application; referred to more simply as a form






6. The people who write computer programs






7. integrated development environment






8. Actions to which an object can respond; examples include clicking and double-clicking






9. The process of creating an object from a class






10. The window that lists an object's attributes (properties)






11. objects (such as a label - picture box - or button) added to form






12. The section of the Properties window that contains the name of the selected object






13. The directions given to computers; also called computer programs






14. A file that contains the code associated with a Windows form






15. The right column of hte Properties list; displays the current value (setting) of each of the properties






16. The control used to display an image on a form






17. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






18. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






19. A block of code that specifies (or defines) the appearance and behaviors of an object






20. A set of Visual Basic instructions that tell an object how to respond to an event






21. Refers to the Toolbox window






22. The process of locating and correcting the errors (bugs) in a program






23. The foundation for the user interface in a Windows application; also called a Windows Form object






24. A pattern that the computer uses to create (instantiate) an object.






25. The attributes of an object that control the object's appearance and behavior






26. Appears in the Code Editor window; list the names of the object included in the user interface






27. An object created (instantiated) from a class






28. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






29. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






30. Program instructions






31. The directions given to computers; also called programs






32. A programming language that allows the programmer to use objects to accomplish a programs's goal






33. A period; used to indicate a hierarchy






34. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






35. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






36. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






37. The window that displays a list of the projects contained in the current solution and the items contained in each project






38. The rules of a programming language






39. Graphical User Interface






40. The process of translating a solution into a language that the computer can understand






41. The last line in a procedure






42. The control commonly used to perform an immediate action when clicked






43. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






44. A file that contains code






45. Acronym for object-oriented programming






46. A predefined Visual Basic procedure that you can call (invoke) when needed






47. The process of giving a mechanism the direction accomplish a task






48. Anything that can be seen - touched - used






49. The form that appears automatically when an applications is started






50. The window in which you create an application's GUI