Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






2. The foundation for the user interface in a Windows application; referred to more simply as a form






3. The process of translating a solution into a language that the computer can understand






4. A period; used to indicate a hierarchy






5. The people who write computer programs






6. The process of creating an object from a class






7. An object created (instantiated) from a class






8. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






9. The window in which you create an application's GUI






10. The section of the Properties window that contains the name of the selected object






11. The process of locating and correcting the errors (bugs) in a program






12. A pattern that the computer uses to create (instantiate) an object.






13. The attributes of an object that control the object's appearance and behavior






14. A file that contains code






15. A block of memory cells inside the computer; contains the code that defines a group of related classes.






16. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






17. A block of code that specifies (or defines) the appearance and behaviors of an object






18. The rules of a programming language






19. Programs created for the Windows environment - the Web - or mobile devices






20. The directions given to computers; also called programs






21. Graphical User Interface






22. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






23. The right column of hte Properties list; displays the current value (setting) of each of the properties






24. Anything that can be seen - touched - used






25. The fist line in a procedure






26. objects (such as a label - picture box - or button) added to form






27. The form that appears automatically when an applications is started






28. The control commonly used to perform an immediate action when clicked






29. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






30. integrated development environment






31. A block of code that performs a specific task






32. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






33. Appears in the Code Editor window; list the names of the object included in the user interface






34. languages used to communicate with a computer






35. A set of Visual Basic instructions that tell an object how to respond to an event






36. The window that displays a list of the projects contained in the current solution and the items contained in each project






37. The process of giving a mechanism the direction accomplish a task






38. Program instructions






39. The foundation for the user interface in a Windows application; also called a Windows Form object






40. The last line in a procedure






41. A predefined Visual Basic procedure that you can call (invoke) when needed






42. Acronym for object-oriented programming






43. The control used to display an image on a form






44. The window that lists an object's attributes (properties)






45. A word that has a special meaning in a programming language






46. The control used to display text that the user is not allowed to edit while an application is running






47. A programming language that allows the programmer to use objects to accomplish a programs's goal






48. What the user sees and interacts with while an application is running.






49. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






50. Actions to which an object can respond; examples include clicking and double-clicking