Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Actions to which an object can respond; examples include clicking and double-clicking






2. The process of giving a mechanism the direction accomplish a task






3. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






4. A period; used to indicate a hierarchy






5. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






6. Programs created for the Windows environment - the Web - or mobile devices






7. A word that has a special meaning in a programming language






8. The directions given to computers; also called programs






9. The attributes of an object that control the object's appearance and behavior






10. The window in which you create an application's GUI






11. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






12. Anything that can be seen - touched - used






13. The control used to display text that the user is not allowed to edit while an application is running






14. A programming language that allows the programmer to use objects to accomplish a programs's goal






15. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






16. Graphical User Interface






17. What the user sees and interacts with while an application is running.






18. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






19. A block of code that performs a specific task






20. Refers to the Toolbox window






21. The window that displays a list of the projects contained in the current solution and the items contained in each project






22. The control used to display an image on a form






23. A set of Visual Basic instructions that tell an object how to respond to an event






24. The last line in a procedure






25. The right column of hte Properties list; displays the current value (setting) of each of the properties






26. A file that contains code






27. The foundation for the user interface in a Windows application; referred to more simply as a form






28. Appears in the Code Editor window; list the names of the object included in the user interface






29. The rules of a programming language






30. A block of memory cells inside the computer; contains the code that defines a group of related classes.






31. languages used to communicate with a computer






32. The people who write computer programs






33. The window that lists an object's attributes (properties)






34. A block of code that specifies (or defines) the appearance and behaviors of an object






35. The directions given to computers; also called computer programs






36. The process of translating a solution into a language that the computer can understand






37. A file that contains the code associated with a Windows form






38. integrated development environment






39. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






40. The form that appears automatically when an applications is started






41. Program instructions






42. The control commonly used to perform an immediate action when clicked






43. The process of creating an object from a class






44. A predefined Visual Basic procedure that you can call (invoke) when needed






45. The section of the Properties window that contains the name of the selected object






46. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






47. Acronym for object-oriented programming






48. The process of locating and correcting the errors (bugs) in a program






49. The fist line in a procedure






50. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE