Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The rules of a programming language






2. Program instructions






3. The process of giving a mechanism the direction accomplish a task






4. The control commonly used to perform an immediate action when clicked






5. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






6. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






7. A programming language that allows the programmer to use objects to accomplish a programs's goal






8. Programs created for the Windows environment - the Web - or mobile devices






9. An object created (instantiated) from a class






10. objects (such as a label - picture box - or button) added to form






11. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






12. The process of translating a solution into a language that the computer can understand






13. A block of memory cells inside the computer; contains the code that defines a group of related classes.






14. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






15. The foundation for the user interface in a Windows application; also called a Windows Form object






16. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






17. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






18. A period; used to indicate a hierarchy






19. Refers to the Toolbox window






20. Graphical User Interface






21. A block of code that specifies (or defines) the appearance and behaviors of an object






22. The section of the Properties window that contains the name of the selected object






23. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






24. The process of creating an object from a class






25. The control used to display text that the user is not allowed to edit while an application is running






26. The directions given to computers; also called computer programs






27. A file that contains the code associated with a Windows form






28. A word that has a special meaning in a programming language






29. The window that displays a list of the projects contained in the current solution and the items contained in each project






30. The control used to display an image on a form






31. What the user sees and interacts with while an application is running.






32. Appears in the Code Editor window; list the names of the object included in the user interface






33. languages used to communicate with a computer






34. The window that lists an object's attributes (properties)






35. A set of Visual Basic instructions that tell an object how to respond to an event






36. Acronym for object-oriented programming






37. A block of code that performs a specific task






38. The last line in a procedure






39. A predefined Visual Basic procedure that you can call (invoke) when needed






40. The form that appears automatically when an applications is started






41. The process of locating and correcting the errors (bugs) in a program






42. A pattern that the computer uses to create (instantiate) an object.






43. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






44. The right column of hte Properties list; displays the current value (setting) of each of the properties






45. The fist line in a procedure






46. A file that contains code






47. integrated development environment






48. The directions given to computers; also called programs






49. The people who write computer programs






50. The window in which you create an application's GUI