Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The attributes of an object that control the object's appearance and behavior






2. The directions given to computers; also called programs






3. A file that contains code






4. The form that appears automatically when an applications is started






5. The right column of hte Properties list; displays the current value (setting) of each of the properties






6. The window that lists an object's attributes (properties)






7. A predefined Visual Basic procedure that you can call (invoke) when needed






8. The directions given to computers; also called computer programs






9. Anything that can be seen - touched - used






10. A pattern that the computer uses to create (instantiate) an object.






11. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






12. A set of Visual Basic instructions that tell an object how to respond to an event






13. Appears in the Code Editor window; list the names of the object included in the user interface






14. The process of giving a mechanism the direction accomplish a task






15. A file that contains the code associated with a Windows form






16. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






17. Graphical User Interface






18. The window that displays a list of the projects contained in the current solution and the items contained in each project






19. The control used to display an image on a form






20. The rules of a programming language






21. The foundation for the user interface in a Windows application; also called a Windows Form object






22. The process of creating an object from a class






23. The window in which you create an application's GUI






24. languages used to communicate with a computer






25. A block of code that specifies (or defines) the appearance and behaviors of an object






26. The section of the Properties window that contains the name of the selected object






27. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






28. The control commonly used to perform an immediate action when clicked






29. A programming language that allows the programmer to use objects to accomplish a programs's goal






30. Programs created for the Windows environment - the Web - or mobile devices






31. The process of translating a solution into a language that the computer can understand






32. The process of locating and correcting the errors (bugs) in a program






33. Acronym for object-oriented programming






34. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






35. Program instructions






36. integrated development environment






37. A block of memory cells inside the computer; contains the code that defines a group of related classes.






38. An object created (instantiated) from a class






39. The foundation for the user interface in a Windows application; referred to more simply as a form






40. The control used to display text that the user is not allowed to edit while an application is running






41. The fist line in a procedure






42. objects (such as a label - picture box - or button) added to form






43. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






44. A word that has a special meaning in a programming language






45. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






46. A period; used to indicate a hierarchy






47. Actions to which an object can respond; examples include clicking and double-clicking






48. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






49. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






50. What the user sees and interacts with while an application is running.