Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The process of creating an object from a class






2. The process of locating and correcting the errors (bugs) in a program






3. A predefined Visual Basic procedure that you can call (invoke) when needed






4. The control used to display text that the user is not allowed to edit while an application is running






5. A block of memory cells inside the computer; contains the code that defines a group of related classes.






6. The window that displays a list of the projects contained in the current solution and the items contained in each project






7. Actions to which an object can respond; examples include clicking and double-clicking






8. The process of giving a mechanism the direction accomplish a task






9. The people who write computer programs






10. Program instructions






11. languages used to communicate with a computer






12. The foundation for the user interface in a Windows application; also called a Windows Form object






13. A file that contains the code associated with a Windows form






14. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






15. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






16. A period; used to indicate a hierarchy






17. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






18. Programs created for the Windows environment - the Web - or mobile devices






19. A word that has a special meaning in a programming language






20. The control used to display an image on a form






21. The last line in a procedure






22. objects (such as a label - picture box - or button) added to form






23. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






24. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






25. An object created (instantiated) from a class






26. integrated development environment






27. Refers to the Toolbox window






28. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






29. Appears in the Code Editor window; list the names of the object included in the user interface






30. Graphical User Interface






31. A file that contains code






32. The section of the Properties window that contains the name of the selected object






33. Anything that can be seen - touched - used






34. The directions given to computers; also called computer programs






35. A set of Visual Basic instructions that tell an object how to respond to an event






36. The window in which you create an application's GUI






37. A block of code that performs a specific task






38. The rules of a programming language






39. The process of translating a solution into a language that the computer can understand






40. The control commonly used to perform an immediate action when clicked






41. The foundation for the user interface in a Windows application; referred to more simply as a form






42. A block of code that specifies (or defines) the appearance and behaviors of an object






43. A programming language that allows the programmer to use objects to accomplish a programs's goal






44. The directions given to computers; also called programs






45. The attributes of an object that control the object's appearance and behavior






46. Acronym for object-oriented programming






47. What the user sees and interacts with while an application is running.






48. The window that lists an object's attributes (properties)






49. The fist line in a procedure






50. The form that appears automatically when an applications is started