Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Program instructions






2. The fist line in a procedure






3. What the user sees and interacts with while an application is running.






4. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






5. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






6. Anything that can be seen - touched - used






7. A word that has a special meaning in a programming language






8. The directions given to computers; also called programs






9. A block of code that performs a specific task






10. The rules of a programming language






11. The control used to display text that the user is not allowed to edit while an application is running






12. The section of the Properties window that contains the name of the selected object






13. The people who write computer programs






14. A file that contains the code associated with a Windows form






15. The process of giving a mechanism the direction accomplish a task






16. An object created (instantiated) from a class






17. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






18. A programming language that allows the programmer to use objects to accomplish a programs's goal






19. Actions to which an object can respond; examples include clicking and double-clicking






20. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






21. Refers to the Toolbox window






22. A block of code that specifies (or defines) the appearance and behaviors of an object






23. A file that contains code






24. A pattern that the computer uses to create (instantiate) an object.






25. The process of creating an object from a class






26. Graphical User Interface






27. A predefined Visual Basic procedure that you can call (invoke) when needed






28. A set of Visual Basic instructions that tell an object how to respond to an event






29. Appears in the Code Editor window; list the names of the object included in the user interface






30. The last line in a procedure






31. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






32. The foundation for the user interface in a Windows application; referred to more simply as a form






33. The right column of hte Properties list; displays the current value (setting) of each of the properties






34. The control commonly used to perform an immediate action when clicked






35. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






36. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






37. languages used to communicate with a computer






38. The window that lists an object's attributes (properties)






39. Acronym for object-oriented programming






40. A period; used to indicate a hierarchy






41. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






42. The window in which you create an application's GUI






43. The directions given to computers; also called computer programs






44. The form that appears automatically when an applications is started






45. objects (such as a label - picture box - or button) added to form






46. The attributes of an object that control the object's appearance and behavior






47. The process of locating and correcting the errors (bugs) in a program






48. The window that displays a list of the projects contained in the current solution and the items contained in each project






49. Programs created for the Windows environment - the Web - or mobile devices






50. The foundation for the user interface in a Windows application; also called a Windows Form object