Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The directions given to computers; also called programs






2. A predefined Visual Basic procedure that you can call (invoke) when needed






3. The window that displays a list of the projects contained in the current solution and the items contained in each project






4. Graphical User Interface






5. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






6. The control used to display text that the user is not allowed to edit while an application is running






7. A period; used to indicate a hierarchy






8. The process of giving a mechanism the direction accomplish a task






9. The foundation for the user interface in a Windows application; also called a Windows Form object






10. What the user sees and interacts with while an application is running.






11. The fist line in a procedure






12. The foundation for the user interface in a Windows application; referred to more simply as a form






13. The people who write computer programs






14. The process of translating a solution into a language that the computer can understand






15. integrated development environment






16. A file that contains the code associated with a Windows form






17. The form that appears automatically when an applications is started






18. A block of code that specifies (or defines) the appearance and behaviors of an object






19. A programming language that allows the programmer to use objects to accomplish a programs's goal






20. Acronym for object-oriented programming






21. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






22. A file that contains code






23. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






24. A block of memory cells inside the computer; contains the code that defines a group of related classes.






25. A pattern that the computer uses to create (instantiate) an object.






26. A block of code that performs a specific task






27. The directions given to computers; also called computer programs






28. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






29. Anything that can be seen - touched - used






30. objects (such as a label - picture box - or button) added to form






31. A word that has a special meaning in a programming language






32. The process of locating and correcting the errors (bugs) in a program






33. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






34. Actions to which an object can respond; examples include clicking and double-clicking






35. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






36. The right column of hte Properties list; displays the current value (setting) of each of the properties






37. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






38. The window in which you create an application's GUI






39. The window that lists an object's attributes (properties)






40. The section of the Properties window that contains the name of the selected object






41. The attributes of an object that control the object's appearance and behavior






42. A set of Visual Basic instructions that tell an object how to respond to an event






43. Program instructions






44. Appears in the Code Editor window; list the names of the object included in the user interface






45. The last line in a procedure






46. Refers to the Toolbox window






47. The control commonly used to perform an immediate action when clicked






48. Programs created for the Windows environment - the Web - or mobile devices






49. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






50. The process of creating an object from a class