Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






2. integrated development environment






3. Appears in the Code Editor window; list the names of the object included in the user interface






4. languages used to communicate with a computer






5. An object created (instantiated) from a class






6. The process of translating a solution into a language that the computer can understand






7. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






8. Program instructions






9. The people who write computer programs






10. The process of creating an object from a class






11. The foundation for the user interface in a Windows application; also called a Windows Form object






12. The right column of hte Properties list; displays the current value (setting) of each of the properties






13. A programming language that allows the programmer to use objects to accomplish a programs's goal






14. The window that displays a list of the projects contained in the current solution and the items contained in each project






15. The control used to display an image on a form






16. Acronym for object-oriented programming






17. The process of locating and correcting the errors (bugs) in a program






18. A word that has a special meaning in a programming language






19. objects (such as a label - picture box - or button) added to form






20. Anything that can be seen - touched - used






21. The section of the Properties window that contains the name of the selected object






22. The attributes of an object that control the object's appearance and behavior






23. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






24. The form that appears automatically when an applications is started






25. What the user sees and interacts with while an application is running.






26. A pattern that the computer uses to create (instantiate) an object.






27. The directions given to computers; also called computer programs






28. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






29. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






30. The last line in a procedure






31. Refers to the Toolbox window






32. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






33. The rules of a programming language






34. The window that lists an object's attributes (properties)






35. A file that contains the code associated with a Windows form






36. A period; used to indicate a hierarchy






37. A file that contains code






38. A block of code that performs a specific task






39. Programs created for the Windows environment - the Web - or mobile devices






40. A set of Visual Basic instructions that tell an object how to respond to an event






41. The window in which you create an application's GUI






42. The control used to display text that the user is not allowed to edit while an application is running






43. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






44. The foundation for the user interface in a Windows application; referred to more simply as a form






45. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






46. A block of memory cells inside the computer; contains the code that defines a group of related classes.






47. Actions to which an object can respond; examples include clicking and double-clicking






48. The process of giving a mechanism the direction accomplish a task






49. The fist line in a procedure






50. The directions given to computers; also called programs