Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A file that contains code






2. The people who write computer programs






3. Refers to the Toolbox window






4. The window that displays a list of the projects contained in the current solution and the items contained in each project






5. The directions given to computers; also called programs






6. The window that lists an object's attributes (properties)






7. The directions given to computers; also called computer programs






8. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






9. The attributes of an object that control the object's appearance and behavior






10. The foundation for the user interface in a Windows application; also called a Windows Form object






11. The process of creating an object from a class






12. The fist line in a procedure






13. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






14. The section of the Properties window that contains the name of the selected object






15. A set of Visual Basic instructions that tell an object how to respond to an event






16. A predefined Visual Basic procedure that you can call (invoke) when needed






17. The process of giving a mechanism the direction accomplish a task






18. Graphical User Interface






19. The last line in a procedure






20. Acronym for object-oriented programming






21. Program instructions






22. Actions to which an object can respond; examples include clicking and double-clicking






23. Appears in the Code Editor window; list the names of the object included in the user interface






24. languages used to communicate with a computer






25. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






26. The control commonly used to perform an immediate action when clicked






27. The control used to display an image on a form






28. A pattern that the computer uses to create (instantiate) an object.






29. The right column of hte Properties list; displays the current value (setting) of each of the properties






30. The form that appears automatically when an applications is started






31. A file that contains the code associated with a Windows form






32. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






33. A block of code that specifies (or defines) the appearance and behaviors of an object






34. The control used to display text that the user is not allowed to edit while an application is running






35. objects (such as a label - picture box - or button) added to form






36. A word that has a special meaning in a programming language






37. The rules of a programming language






38. An object created (instantiated) from a class






39. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






40. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






41. The window in which you create an application's GUI






42. The process of locating and correcting the errors (bugs) in a program






43. A block of memory cells inside the computer; contains the code that defines a group of related classes.






44. integrated development environment






45. A block of code that performs a specific task






46. What the user sees and interacts with while an application is running.






47. A period; used to indicate a hierarchy






48. Programs created for the Windows environment - the Web - or mobile devices






49. The process of translating a solution into a language that the computer can understand






50. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE