Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






2. The window that lists an object's attributes (properties)






3. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






4. What the user sees and interacts with while an application is running.






5. The attributes of an object that control the object's appearance and behavior






6. The directions given to computers; also called computer programs






7. A file that contains code






8. The process of translating a solution into a language that the computer can understand






9. The window that displays a list of the projects contained in the current solution and the items contained in each project






10. A period; used to indicate a hierarchy






11. The last line in a procedure






12. Programs created for the Windows environment - the Web - or mobile devices






13. A block of code that performs a specific task






14. integrated development environment






15. The right column of hte Properties list; displays the current value (setting) of each of the properties






16. The window in which you create an application's GUI






17. A file that contains the code associated with a Windows form






18. The process of giving a mechanism the direction accomplish a task






19. Refers to the Toolbox window






20. A pattern that the computer uses to create (instantiate) an object.






21. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






22. A block of memory cells inside the computer; contains the code that defines a group of related classes.






23. The process of creating an object from a class






24. A set of Visual Basic instructions that tell an object how to respond to an event






25. A programming language that allows the programmer to use objects to accomplish a programs's goal






26. Anything that can be seen - touched - used






27. The process of locating and correcting the errors (bugs) in a program






28. Appears in the Code Editor window; list the names of the object included in the user interface






29. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






30. Acronym for object-oriented programming






31. The rules of a programming language






32. A word that has a special meaning in a programming language






33. An object created (instantiated) from a class






34. The control commonly used to perform an immediate action when clicked






35. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






36. Graphical User Interface






37. Program instructions






38. A predefined Visual Basic procedure that you can call (invoke) when needed






39. A block of code that specifies (or defines) the appearance and behaviors of an object






40. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






41. The fist line in a procedure






42. The control used to display an image on a form






43. The directions given to computers; also called programs






44. objects (such as a label - picture box - or button) added to form






45. languages used to communicate with a computer






46. The form that appears automatically when an applications is started






47. Actions to which an object can respond; examples include clicking and double-clicking






48. The foundation for the user interface in a Windows application; referred to more simply as a form






49. The control used to display text that the user is not allowed to edit while an application is running






50. The section of the Properties window that contains the name of the selected object