Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The process of creating an object from a class






2. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






3. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






4. The directions given to computers; also called programs






5. The control used to display an image on a form






6. An object created (instantiated) from a class






7. What the user sees and interacts with while an application is running.






8. Programs created for the Windows environment - the Web - or mobile devices






9. The process of locating and correcting the errors (bugs) in a program






10. languages used to communicate with a computer






11. The right column of hte Properties list; displays the current value (setting) of each of the properties






12. The people who write computer programs






13. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






14. A programming language that allows the programmer to use objects to accomplish a programs's goal






15. The foundation for the user interface in a Windows application; also called a Windows Form object






16. A block of code that specifies (or defines) the appearance and behaviors of an object






17. A file that contains code






18. The process of giving a mechanism the direction accomplish a task






19. A pattern that the computer uses to create (instantiate) an object.






20. The window that displays a list of the projects contained in the current solution and the items contained in each project






21. The process of translating a solution into a language that the computer can understand






22. A set of Visual Basic instructions that tell an object how to respond to an event






23. A block of memory cells inside the computer; contains the code that defines a group of related classes.






24. objects (such as a label - picture box - or button) added to form






25. Graphical User Interface






26. integrated development environment






27. The attributes of an object that control the object's appearance and behavior






28. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






29. The window in which you create an application's GUI






30. A word that has a special meaning in a programming language






31. The form that appears automatically when an applications is started






32. The window that lists an object's attributes (properties)






33. A period; used to indicate a hierarchy






34. Acronym for object-oriented programming






35. The last line in a procedure






36. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






37. A file that contains the code associated with a Windows form






38. The foundation for the user interface in a Windows application; referred to more simply as a form






39. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






40. Anything that can be seen - touched - used






41. The control used to display text that the user is not allowed to edit while an application is running






42. The rules of a programming language






43. The directions given to computers; also called computer programs






44. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






45. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






46. The control commonly used to perform an immediate action when clicked






47. A predefined Visual Basic procedure that you can call (invoke) when needed






48. The section of the Properties window that contains the name of the selected object






49. Actions to which an object can respond; examples include clicking and double-clicking






50. A block of code that performs a specific task