Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A block of code that performs a specific task






2. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






3. The control used to display text that the user is not allowed to edit while an application is running






4. The people who write computer programs






5. The control used to display an image on a form






6. The rules of a programming language






7. The window that lists an object's attributes (properties)






8. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






9. The window that displays a list of the projects contained in the current solution and the items contained in each project






10. A set of Visual Basic instructions that tell an object how to respond to an event






11. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






12. languages used to communicate with a computer






13. A predefined Visual Basic procedure that you can call (invoke) when needed






14. Appears in the Code Editor window; list the names of the object included in the user interface






15. The process of locating and correcting the errors (bugs) in a program






16. A file that contains the code associated with a Windows form






17. Acronym for object-oriented programming






18. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






19. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






20. The section of the Properties window that contains the name of the selected object






21. The directions given to computers; also called computer programs






22. Programs created for the Windows environment - the Web - or mobile devices






23. A period; used to indicate a hierarchy






24. Graphical User Interface






25. The process of creating an object from a class






26. A programming language that allows the programmer to use objects to accomplish a programs's goal






27. The process of translating a solution into a language that the computer can understand






28. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






29. A block of memory cells inside the computer; contains the code that defines a group of related classes.






30. The directions given to computers; also called programs






31. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






32. The attributes of an object that control the object's appearance and behavior






33. The last line in a procedure






34. The window in which you create an application's GUI






35. The form that appears automatically when an applications is started






36. Refers to the Toolbox window






37. integrated development environment






38. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






39. A word that has a special meaning in a programming language






40. An object created (instantiated) from a class






41. The right column of hte Properties list; displays the current value (setting) of each of the properties






42. A block of code that specifies (or defines) the appearance and behaviors of an object






43. The foundation for the user interface in a Windows application; referred to more simply as a form






44. The foundation for the user interface in a Windows application; also called a Windows Form object






45. Actions to which an object can respond; examples include clicking and double-clicking






46. A pattern that the computer uses to create (instantiate) an object.






47. What the user sees and interacts with while an application is running.






48. objects (such as a label - picture box - or button) added to form






49. A file that contains code






50. The fist line in a procedure