Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A file that contains the code associated with a Windows form






2. The people who write computer programs






3. The process of giving a mechanism the direction accomplish a task






4. A block of code that specifies (or defines) the appearance and behaviors of an object






5. A block of memory cells inside the computer; contains the code that defines a group of related classes.






6. languages used to communicate with a computer






7. The foundation for the user interface in a Windows application; also called a Windows Form object






8. The window in which you create an application's GUI






9. The process of translating a solution into a language that the computer can understand






10. The form that appears automatically when an applications is started






11. The directions given to computers; also called computer programs






12. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






13. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






14. A predefined Visual Basic procedure that you can call (invoke) when needed






15. The right column of hte Properties list; displays the current value (setting) of each of the properties






16. The control used to display text that the user is not allowed to edit while an application is running






17. A set of Visual Basic instructions that tell an object how to respond to an event






18. The fist line in a procedure






19. The control used to display an image on a form






20. The window that displays a list of the projects contained in the current solution and the items contained in each project






21. A programming language that allows the programmer to use objects to accomplish a programs's goal






22. Acronym for object-oriented programming






23. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






24. A word that has a special meaning in a programming language






25. A period; used to indicate a hierarchy






26. An object created (instantiated) from a class






27. The last line in a procedure






28. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






29. The rules of a programming language






30. Appears in the Code Editor window; list the names of the object included in the user interface






31. objects (such as a label - picture box - or button) added to form






32. The process of creating an object from a class






33. A pattern that the computer uses to create (instantiate) an object.






34. The directions given to computers; also called programs






35. Programs created for the Windows environment - the Web - or mobile devices






36. Refers to the Toolbox window






37. The window that lists an object's attributes (properties)






38. The control commonly used to perform an immediate action when clicked






39. Program instructions






40. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






41. Actions to which an object can respond; examples include clicking and double-clicking






42. The attributes of an object that control the object's appearance and behavior






43. The section of the Properties window that contains the name of the selected object






44. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






45. Graphical User Interface






46. What the user sees and interacts with while an application is running.






47. A file that contains code






48. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






49. integrated development environment






50. Anything that can be seen - touched - used