Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A period; used to indicate a hierarchy






2. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






3. Appears in the Code Editor window; list the names of the object included in the user interface






4. The last line in a procedure






5. The right column of hte Properties list; displays the current value (setting) of each of the properties






6. The attributes of an object that control the object's appearance and behavior






7. Program instructions






8. Anything that can be seen - touched - used






9. A block of code that specifies (or defines) the appearance and behaviors of an object






10. Programs created for the Windows environment - the Web - or mobile devices






11. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






12. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






13. The form that appears automatically when an applications is started






14. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






15. The directions given to computers; also called computer programs






16. The directions given to computers; also called programs






17. A predefined Visual Basic procedure that you can call (invoke) when needed






18. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






19. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






20. Refers to the Toolbox window






21. A block of code that performs a specific task






22. A set of Visual Basic instructions that tell an object how to respond to an event






23. A file that contains the code associated with a Windows form






24. The window in which you create an application's GUI






25. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






26. The process of translating a solution into a language that the computer can understand






27. Acronym for object-oriented programming






28. The window that displays a list of the projects contained in the current solution and the items contained in each project






29. integrated development environment






30. A programming language that allows the programmer to use objects to accomplish a programs's goal






31. A block of memory cells inside the computer; contains the code that defines a group of related classes.






32. The control used to display an image on a form






33. objects (such as a label - picture box - or button) added to form






34. What the user sees and interacts with while an application is running.






35. The process of creating an object from a class






36. A pattern that the computer uses to create (instantiate) an object.






37. The process of giving a mechanism the direction accomplish a task






38. The control commonly used to perform an immediate action when clicked






39. A word that has a special meaning in a programming language






40. The control used to display text that the user is not allowed to edit while an application is running






41. The section of the Properties window that contains the name of the selected object






42. languages used to communicate with a computer






43. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






44. An object created (instantiated) from a class






45. The rules of a programming language






46. The process of locating and correcting the errors (bugs) in a program






47. The fist line in a procedure






48. The foundation for the user interface in a Windows application; also called a Windows Form object






49. Graphical User Interface






50. The foundation for the user interface in a Windows application; referred to more simply as a form