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Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A file that contains code






2. The last line in a procedure






3. A word that has a special meaning in a programming language






4. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






5. Refers to the Toolbox window






6. The control used to display an image on a form






7. The right column of hte Properties list; displays the current value (setting) of each of the properties






8. The process of locating and correcting the errors (bugs) in a program






9. Appears in the Code Editor window; list the names of the object included in the user interface






10. Graphical User Interface






11. The window in which you create an application's GUI






12. The rules of a programming language






13. Acronym for object-oriented programming






14. A predefined Visual Basic procedure that you can call (invoke) when needed






15. The foundation for the user interface in a Windows application; also called a Windows Form object






16. The foundation for the user interface in a Windows application; referred to more simply as a form






17. A set of Visual Basic instructions that tell an object how to respond to an event






18. The process of translating a solution into a language that the computer can understand






19. The process of creating an object from a class






20. A block of code that specifies (or defines) the appearance and behaviors of an object






21. Program instructions






22. A pattern that the computer uses to create (instantiate) an object.






23. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






24. The directions given to computers; also called programs






25. Anything that can be seen - touched - used






26. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






27. The fist line in a procedure






28. The people who write computer programs






29. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






30. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






31. objects (such as a label - picture box - or button) added to form






32. Programs created for the Windows environment - the Web - or mobile devices






33. What the user sees and interacts with while an application is running.






34. The process of giving a mechanism the direction accomplish a task






35. A block of memory cells inside the computer; contains the code that defines a group of related classes.






36. The window that lists an object's attributes (properties)






37. The attributes of an object that control the object's appearance and behavior






38. integrated development environment






39. The control used to display text that the user is not allowed to edit while an application is running






40. The section of the Properties window that contains the name of the selected object






41. A block of code that performs a specific task






42. languages used to communicate with a computer






43. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






44. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






45. The directions given to computers; also called computer programs






46. The form that appears automatically when an applications is started






47. A file that contains the code associated with a Windows form






48. The control commonly used to perform an immediate action when clicked






49. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






50. An object created (instantiated) from a class






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