Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The control used to display text that the user is not allowed to edit while an application is running






2. A period; used to indicate a hierarchy






3. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






4. Program instructions






5. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






6. A block of code that specifies (or defines) the appearance and behaviors of an object






7. A file that contains the code associated with a Windows form






8. The directions given to computers; also called programs






9. The rules of a programming language






10. The window in which you create an application's GUI






11. A pattern that the computer uses to create (instantiate) an object.






12. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






13. A block of memory cells inside the computer; contains the code that defines a group of related classes.






14. Graphical User Interface






15. The process of translating a solution into a language that the computer can understand






16. A predefined Visual Basic procedure that you can call (invoke) when needed






17. A file that contains code






18. The right column of hte Properties list; displays the current value (setting) of each of the properties






19. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






20. Actions to which an object can respond; examples include clicking and double-clicking






21. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






22. A programming language that allows the programmer to use objects to accomplish a programs's goal






23. What the user sees and interacts with while an application is running.






24. The form that appears automatically when an applications is started






25. The control used to display an image on a form






26. An object created (instantiated) from a class






27. languages used to communicate with a computer






28. integrated development environment






29. Anything that can be seen - touched - used






30. A set of Visual Basic instructions that tell an object how to respond to an event






31. The people who write computer programs






32. The section of the Properties window that contains the name of the selected object






33. The fist line in a procedure






34. The last line in a procedure






35. Acronym for object-oriented programming






36. The process of giving a mechanism the direction accomplish a task






37. The window that lists an object's attributes (properties)






38. A block of code that performs a specific task






39. Refers to the Toolbox window






40. The process of locating and correcting the errors (bugs) in a program






41. The directions given to computers; also called computer programs






42. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






43. The foundation for the user interface in a Windows application; also called a Windows Form object






44. A word that has a special meaning in a programming language






45. objects (such as a label - picture box - or button) added to form






46. The process of creating an object from a class






47. The attributes of an object that control the object's appearance and behavior






48. The foundation for the user interface in a Windows application; referred to more simply as a form






49. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






50. Appears in the Code Editor window; list the names of the object included in the user interface