Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A programming language that allows the programmer to use objects to accomplish a programs's goal






2. The window that lists an object's attributes (properties)






3. The window in which you create an application's GUI






4. A block of code that specifies (or defines) the appearance and behaviors of an object






5. Anything that can be seen - touched - used






6. The directions given to computers; also called computer programs






7. A block of memory cells inside the computer; contains the code that defines a group of related classes.






8. The last line in a procedure






9. The fist line in a procedure






10. The control used to display an image on a form






11. objects (such as a label - picture box - or button) added to form






12. The form that appears automatically when an applications is started






13. A predefined Visual Basic procedure that you can call (invoke) when needed






14. Programs created for the Windows environment - the Web - or mobile devices






15. The process of giving a mechanism the direction accomplish a task






16. Acronym for object-oriented programming






17. A period; used to indicate a hierarchy






18. A file that contains the code associated with a Windows form






19. The process of locating and correcting the errors (bugs) in a program






20. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






21. The process of creating an object from a class






22. The control commonly used to perform an immediate action when clicked






23. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






24. The section of the Properties window that contains the name of the selected object






25. languages used to communicate with a computer






26. Graphical User Interface






27. The window that displays a list of the projects contained in the current solution and the items contained in each project






28. Appears in the Code Editor window; list the names of the object included in the user interface






29. What the user sees and interacts with while an application is running.






30. The attributes of an object that control the object's appearance and behavior






31. integrated development environment






32. A set of Visual Basic instructions that tell an object how to respond to an event






33. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






34. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






35. An object created (instantiated) from a class






36. The control used to display text that the user is not allowed to edit while an application is running






37. The process of translating a solution into a language that the computer can understand






38. The directions given to computers; also called programs






39. The rules of a programming language






40. A word that has a special meaning in a programming language






41. Program instructions






42. The foundation for the user interface in a Windows application; referred to more simply as a form






43. The right column of hte Properties list; displays the current value (setting) of each of the properties






44. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






45. Refers to the Toolbox window






46. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






47. A block of code that performs a specific task






48. A pattern that the computer uses to create (instantiate) an object.






49. A file that contains code






50. The people who write computer programs