Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The control commonly used to perform an immediate action when clicked






2. The section of the Properties window that contains the name of the selected object






3. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






4. A pattern that the computer uses to create (instantiate) an object.






5. A period; used to indicate a hierarchy






6. A file that contains the code associated with a Windows form






7. The fist line in a procedure






8. The right column of hte Properties list; displays the current value (setting) of each of the properties






9. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






10. The process of giving a mechanism the direction accomplish a task






11. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






12. Acronym for object-oriented programming






13. Actions to which an object can respond; examples include clicking and double-clicking






14. Anything that can be seen - touched - used






15. A block of memory cells inside the computer; contains the code that defines a group of related classes.






16. A file that contains code






17. integrated development environment






18. A programming language that allows the programmer to use objects to accomplish a programs's goal






19. objects (such as a label - picture box - or button) added to form






20. An object created (instantiated) from a class






21. A word that has a special meaning in a programming language






22. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






23. languages used to communicate with a computer






24. What the user sees and interacts with while an application is running.






25. The process of locating and correcting the errors (bugs) in a program






26. The form that appears automatically when an applications is started






27. The control used to display an image on a form






28. Appears in the Code Editor window; list the names of the object included in the user interface






29. A set of Visual Basic instructions that tell an object how to respond to an event






30. A block of code that specifies (or defines) the appearance and behaviors of an object






31. Graphical User Interface






32. The directions given to computers; also called computer programs






33. Refers to the Toolbox window






34. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






35. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






36. The process of translating a solution into a language that the computer can understand






37. The window that lists an object's attributes (properties)






38. A block of code that performs a specific task






39. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






40. The directions given to computers; also called programs






41. The foundation for the user interface in a Windows application; also called a Windows Form object






42. The rules of a programming language






43. The last line in a procedure






44. The window in which you create an application's GUI






45. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






46. The control used to display text that the user is not allowed to edit while an application is running






47. The attributes of an object that control the object's appearance and behavior






48. The people who write computer programs






49. The foundation for the user interface in a Windows application; referred to more simply as a form






50. The process of creating an object from a class