Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






2. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






3. Programs created for the Windows environment - the Web - or mobile devices






4. The rules of a programming language






5. The people who write computer programs






6. Refers to the Toolbox window






7. A block of code that performs a specific task






8. A block of memory cells inside the computer; contains the code that defines a group of related classes.






9. A predefined Visual Basic procedure that you can call (invoke) when needed






10. The form that appears automatically when an applications is started






11. The foundation for the user interface in a Windows application; also called a Windows Form object






12. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






13. The control used to display text that the user is not allowed to edit while an application is running






14. A file that contains the code associated with a Windows form






15. What the user sees and interacts with while an application is running.






16. A period; used to indicate a hierarchy






17. The right column of hte Properties list; displays the current value (setting) of each of the properties






18. objects (such as a label - picture box - or button) added to form






19. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






20. An object created (instantiated) from a class






21. Actions to which an object can respond; examples include clicking and double-clicking






22. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






23. The directions given to computers; also called computer programs






24. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






25. The directions given to computers; also called programs






26. The process of locating and correcting the errors (bugs) in a program






27. The foundation for the user interface in a Windows application; referred to more simply as a form






28. The control commonly used to perform an immediate action when clicked






29. The control used to display an image on a form






30. languages used to communicate with a computer






31. The window that lists an object's attributes (properties)






32. Anything that can be seen - touched - used






33. A programming language that allows the programmer to use objects to accomplish a programs's goal






34. Graphical User Interface






35. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






36. A set of Visual Basic instructions that tell an object how to respond to an event






37. The fist line in a procedure






38. Program instructions






39. Acronym for object-oriented programming






40. The attributes of an object that control the object's appearance and behavior






41. A block of code that specifies (or defines) the appearance and behaviors of an object






42. The process of translating a solution into a language that the computer can understand






43. The process of creating an object from a class






44. A pattern that the computer uses to create (instantiate) an object.






45. The window in which you create an application's GUI






46. integrated development environment






47. The section of the Properties window that contains the name of the selected object






48. Appears in the Code Editor window; list the names of the object included in the user interface






49. A file that contains code






50. The window that displays a list of the projects contained in the current solution and the items contained in each project