Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Refers to the Toolbox window






2. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






3. The foundation for the user interface in a Windows application; referred to more simply as a form






4. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






5. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






6. Program instructions






7. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






8. Graphical User Interface






9. The window that displays a list of the projects contained in the current solution and the items contained in each project






10. A pattern that the computer uses to create (instantiate) an object.






11. The control used to display an image on a form






12. The process of translating a solution into a language that the computer can understand






13. The control commonly used to perform an immediate action when clicked






14. A file that contains the code associated with a Windows form






15. The process of locating and correcting the errors (bugs) in a program






16. Programs created for the Windows environment - the Web - or mobile devices






17. The form that appears automatically when an applications is started






18. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






19. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






20. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






21. The rules of a programming language






22. objects (such as a label - picture box - or button) added to form






23. A word that has a special meaning in a programming language






24. A block of code that specifies (or defines) the appearance and behaviors of an object






25. The directions given to computers; also called programs






26. Actions to which an object can respond; examples include clicking and double-clicking






27. A programming language that allows the programmer to use objects to accomplish a programs's goal






28. The control used to display text that the user is not allowed to edit while an application is running






29. What the user sees and interacts with while an application is running.






30. The fist line in a procedure






31. A period; used to indicate a hierarchy






32. The attributes of an object that control the object's appearance and behavior






33. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






34. The process of giving a mechanism the direction accomplish a task






35. Appears in the Code Editor window; list the names of the object included in the user interface






36. Acronym for object-oriented programming






37. The section of the Properties window that contains the name of the selected object






38. The right column of hte Properties list; displays the current value (setting) of each of the properties






39. Anything that can be seen - touched - used






40. An object created (instantiated) from a class






41. The window in which you create an application's GUI






42. A block of code that performs a specific task






43. The directions given to computers; also called computer programs






44. A file that contains code






45. integrated development environment






46. A set of Visual Basic instructions that tell an object how to respond to an event






47. The process of creating an object from a class






48. A predefined Visual Basic procedure that you can call (invoke) when needed






49. languages used to communicate with a computer






50. The foundation for the user interface in a Windows application; also called a Windows Form object