Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A block of memory cells inside the computer; contains the code that defines a group of related classes.






2. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






3. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






4. The last line in a procedure






5. The directions given to computers; also called programs






6. A pattern that the computer uses to create (instantiate) an object.






7. What the user sees and interacts with while an application is running.






8. The attributes of an object that control the object's appearance and behavior






9. A block of code that specifies (or defines) the appearance and behaviors of an object






10. A word that has a special meaning in a programming language






11. The window in which you create an application's GUI






12. A file that contains code






13. The form that appears automatically when an applications is started






14. A period; used to indicate a hierarchy






15. A file that contains the code associated with a Windows form






16. A block of code that performs a specific task






17. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






18. An object created (instantiated) from a class






19. Graphical User Interface






20. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






21. The right column of hte Properties list; displays the current value (setting) of each of the properties






22. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






23. integrated development environment






24. The foundation for the user interface in a Windows application; referred to more simply as a form






25. The window that lists an object's attributes (properties)






26. The foundation for the user interface in a Windows application; also called a Windows Form object






27. Acronym for object-oriented programming






28. objects (such as a label - picture box - or button) added to form






29. The control used to display an image on a form






30. languages used to communicate with a computer






31. Refers to the Toolbox window






32. The control commonly used to perform an immediate action when clicked






33. A programming language that allows the programmer to use objects to accomplish a programs's goal






34. The process of giving a mechanism the direction accomplish a task






35. A set of Visual Basic instructions that tell an object how to respond to an event






36. A predefined Visual Basic procedure that you can call (invoke) when needed






37. Appears in the Code Editor window; list the names of the object included in the user interface






38. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






39. Actions to which an object can respond; examples include clicking and double-clicking






40. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






41. The window that displays a list of the projects contained in the current solution and the items contained in each project






42. The process of creating an object from a class






43. The section of the Properties window that contains the name of the selected object






44. Anything that can be seen - touched - used






45. The directions given to computers; also called computer programs






46. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






47. Program instructions






48. The control used to display text that the user is not allowed to edit while an application is running






49. The people who write computer programs






50. The process of translating a solution into a language that the computer can understand