Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






2. A block of code that specifies (or defines) the appearance and behaviors of an object






3. integrated development environment






4. Refers to the Toolbox window






5. Program instructions






6. The control used to display an image on a form






7. The last line in a procedure






8. An object created (instantiated) from a class






9. Acronym for object-oriented programming






10. Appears in the Code Editor window; list the names of the object included in the user interface






11. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






12. A programming language that allows the programmer to use objects to accomplish a programs's goal






13. The directions given to computers; also called computer programs






14. The fist line in a procedure






15. The attributes of an object that control the object's appearance and behavior






16. Programs created for the Windows environment - the Web - or mobile devices






17. A pattern that the computer uses to create (instantiate) an object.






18. A period; used to indicate a hierarchy






19. The right column of hte Properties list; displays the current value (setting) of each of the properties






20. The foundation for the user interface in a Windows application; referred to more simply as a form






21. The foundation for the user interface in a Windows application; also called a Windows Form object






22. The process of locating and correcting the errors (bugs) in a program






23. A block of memory cells inside the computer; contains the code that defines a group of related classes.






24. The rules of a programming language






25. A set of Visual Basic instructions that tell an object how to respond to an event






26. The process of creating an object from a class






27. The people who write computer programs






28. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






29. Anything that can be seen - touched - used






30. The form that appears automatically when an applications is started






31. The control used to display text that the user is not allowed to edit while an application is running






32. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






33. The control commonly used to perform an immediate action when clicked






34. A word that has a special meaning in a programming language






35. The window in which you create an application's GUI






36. A predefined Visual Basic procedure that you can call (invoke) when needed






37. A file that contains code






38. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






39. What the user sees and interacts with while an application is running.






40. The section of the Properties window that contains the name of the selected object






41. Graphical User Interface






42. languages used to communicate with a computer






43. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






44. A file that contains the code associated with a Windows form






45. objects (such as a label - picture box - or button) added to form






46. Actions to which an object can respond; examples include clicking and double-clicking






47. The process of translating a solution into a language that the computer can understand






48. The process of giving a mechanism the direction accomplish a task






49. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






50. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






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