Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Anything that can be seen - touched - used






2. The directions given to computers; also called computer programs






3. An object created (instantiated) from a class






4. A word that has a special meaning in a programming language






5. A block of memory cells inside the computer; contains the code that defines a group of related classes.






6. The form that appears automatically when an applications is started






7. The directions given to computers; also called programs






8. integrated development environment






9. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






10. Program instructions






11. The window that lists an object's attributes (properties)






12. The control commonly used to perform an immediate action when clicked






13. The people who write computer programs






14. Programs created for the Windows environment - the Web - or mobile devices






15. The foundation for the user interface in a Windows application; referred to more simply as a form






16. A pattern that the computer uses to create (instantiate) an object.






17. Appears in the Code Editor window; list the names of the object included in the user interface






18. A period; used to indicate a hierarchy






19. A predefined Visual Basic procedure that you can call (invoke) when needed






20. languages used to communicate with a computer






21. What the user sees and interacts with while an application is running.






22. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






23. The control used to display an image on a form






24. Refers to the Toolbox window






25. The rules of a programming language






26. A programming language that allows the programmer to use objects to accomplish a programs's goal






27. The control used to display text that the user is not allowed to edit while an application is running






28. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






29. A file that contains the code associated with a Windows form






30. A block of code that specifies (or defines) the appearance and behaviors of an object






31. The last line in a procedure






32. The fist line in a procedure






33. The process of translating a solution into a language that the computer can understand






34. The section of the Properties window that contains the name of the selected object






35. The window that displays a list of the projects contained in the current solution and the items contained in each project






36. The window in which you create an application's GUI






37. objects (such as a label - picture box - or button) added to form






38. A file that contains code






39. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






40. The process of giving a mechanism the direction accomplish a task






41. A set of Visual Basic instructions that tell an object how to respond to an event






42. The process of creating an object from a class






43. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






44. Acronym for object-oriented programming






45. The right column of hte Properties list; displays the current value (setting) of each of the properties






46. The foundation for the user interface in a Windows application; also called a Windows Form object






47. Actions to which an object can respond; examples include clicking and double-clicking






48. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






49. The process of locating and correcting the errors (bugs) in a program






50. Graphical User Interface