Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Refers to the Toolbox window






2. The process of locating and correcting the errors (bugs) in a program






3. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






4. integrated development environment






5. Appears in the Code Editor window; list the names of the object included in the user interface






6. A block of code that performs a specific task






7. An object created (instantiated) from a class






8. The window that displays a list of the projects contained in the current solution and the items contained in each project






9. The directions given to computers; also called computer programs






10. The fist line in a procedure






11. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






12. The form that appears automatically when an applications is started






13. The process of creating an object from a class






14. Actions to which an object can respond; examples include clicking and double-clicking






15. The section of the Properties window that contains the name of the selected object






16. The control used to display an image on a form






17. A word that has a special meaning in a programming language






18. The window in which you create an application's GUI






19. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






20. The process of giving a mechanism the direction accomplish a task






21. The directions given to computers; also called programs






22. Anything that can be seen - touched - used






23. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






24. The right column of hte Properties list; displays the current value (setting) of each of the properties






25. A pattern that the computer uses to create (instantiate) an object.






26. objects (such as a label - picture box - or button) added to form






27. The control commonly used to perform an immediate action when clicked






28. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






29. A predefined Visual Basic procedure that you can call (invoke) when needed






30. A set of Visual Basic instructions that tell an object how to respond to an event






31. The process of translating a solution into a language that the computer can understand






32. Graphical User Interface






33. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






34. The rules of a programming language






35. Programs created for the Windows environment - the Web - or mobile devices






36. The foundation for the user interface in a Windows application; also called a Windows Form object






37. The control used to display text that the user is not allowed to edit while an application is running






38. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






39. A file that contains the code associated with a Windows form






40. The window that lists an object's attributes (properties)






41. The last line in a procedure






42. A programming language that allows the programmer to use objects to accomplish a programs's goal






43. A block of memory cells inside the computer; contains the code that defines a group of related classes.






44. languages used to communicate with a computer






45. The attributes of an object that control the object's appearance and behavior






46. Acronym for object-oriented programming






47. A period; used to indicate a hierarchy






48. The foundation for the user interface in a Windows application; referred to more simply as a form






49. A file that contains code






50. A block of code that specifies (or defines) the appearance and behaviors of an object