Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The right column of hte Properties list; displays the current value (setting) of each of the properties






2. The control commonly used to perform an immediate action when clicked






3. objects (such as a label - picture box - or button) added to form






4. The rules of a programming language






5. The last line in a procedure






6. A programming language that allows the programmer to use objects to accomplish a programs's goal






7. The process of translating a solution into a language that the computer can understand






8. The window that displays a list of the projects contained in the current solution and the items contained in each project






9. The control used to display an image on a form






10. The foundation for the user interface in a Windows application; also called a Windows Form object






11. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






12. The form that appears automatically when an applications is started






13. The process of creating an object from a class






14. Appears in the Code Editor window; list the names of the object included in the user interface






15. A block of code that specifies (or defines) the appearance and behaviors of an object






16. integrated development environment






17. The directions given to computers; also called computer programs






18. Program instructions






19. A block of code that performs a specific task






20. Refers to the Toolbox window






21. Graphical User Interface






22. The people who write computer programs






23. The control used to display text that the user is not allowed to edit while an application is running






24. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






25. The process of giving a mechanism the direction accomplish a task






26. Anything that can be seen - touched - used






27. A word that has a special meaning in a programming language






28. Actions to which an object can respond; examples include clicking and double-clicking






29. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






30. A set of Visual Basic instructions that tell an object how to respond to an event






31. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






32. Acronym for object-oriented programming






33. A predefined Visual Basic procedure that you can call (invoke) when needed






34. A period; used to indicate a hierarchy






35. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






36. The attributes of an object that control the object's appearance and behavior






37. A file that contains code






38. The foundation for the user interface in a Windows application; referred to more simply as a form






39. The directions given to computers; also called programs






40. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






41. What the user sees and interacts with while an application is running.






42. The window in which you create an application's GUI






43. The section of the Properties window that contains the name of the selected object






44. A block of memory cells inside the computer; contains the code that defines a group of related classes.






45. An object created (instantiated) from a class






46. The process of locating and correcting the errors (bugs) in a program






47. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






48. The fist line in a procedure






49. languages used to communicate with a computer






50. Programs created for the Windows environment - the Web - or mobile devices