Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Acronym for object-oriented programming






2. A block of code that performs a specific task






3. The window in which you create an application's GUI






4. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






5. The attributes of an object that control the object's appearance and behavior






6. The form that appears automatically when an applications is started






7. integrated development environment






8. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






9. A period; used to indicate a hierarchy






10. Anything that can be seen - touched - used






11. Appears in the Code Editor window; list the names of the object included in the user interface






12. Programs created for the Windows environment - the Web - or mobile devices






13. The process of creating an object from a class






14. The foundation for the user interface in a Windows application; referred to more simply as a form






15. The fist line in a procedure






16. The right column of hte Properties list; displays the current value (setting) of each of the properties






17. languages used to communicate with a computer






18. Program instructions






19. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






20. A programming language that allows the programmer to use objects to accomplish a programs's goal






21. The control commonly used to perform an immediate action when clicked






22. Refers to the Toolbox window






23. The directions given to computers; also called programs






24. The section of the Properties window that contains the name of the selected object






25. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






26. An object created (instantiated) from a class






27. The control used to display text that the user is not allowed to edit while an application is running






28. Graphical User Interface






29. A set of Visual Basic instructions that tell an object how to respond to an event






30. A predefined Visual Basic procedure that you can call (invoke) when needed






31. The people who write computer programs






32. A block of memory cells inside the computer; contains the code that defines a group of related classes.






33. The process of giving a mechanism the direction accomplish a task






34. objects (such as a label - picture box - or button) added to form






35. The foundation for the user interface in a Windows application; also called a Windows Form object






36. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






37. A file that contains code






38. The window that lists an object's attributes (properties)






39. A file that contains the code associated with a Windows form






40. The process of locating and correcting the errors (bugs) in a program






41. A word that has a special meaning in a programming language






42. The window that displays a list of the projects contained in the current solution and the items contained in each project






43. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






44. What the user sees and interacts with while an application is running.






45. The control used to display an image on a form






46. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






47. The process of translating a solution into a language that the computer can understand






48. Actions to which an object can respond; examples include clicking and double-clicking






49. A pattern that the computer uses to create (instantiate) an object.






50. The rules of a programming language