Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






2. The process of translating a solution into a language that the computer can understand






3. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






4. A programming language that allows the programmer to use objects to accomplish a programs's goal






5. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






6. The fist line in a procedure






7. languages used to communicate with a computer






8. The window in which you create an application's GUI






9. Appears in the Code Editor window; list the names of the object included in the user interface






10. Graphical User Interface






11. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






12. The foundation for the user interface in a Windows application; also called a Windows Form object






13. The control commonly used to perform an immediate action when clicked






14. The process of locating and correcting the errors (bugs) in a program






15. The process of giving a mechanism the direction accomplish a task






16. The window that displays a list of the projects contained in the current solution and the items contained in each project






17. integrated development environment






18. Acronym for object-oriented programming






19. A word that has a special meaning in a programming language






20. The directions given to computers; also called computer programs






21. Program instructions






22. Refers to the Toolbox window






23. A pattern that the computer uses to create (instantiate) an object.






24. A block of code that specifies (or defines) the appearance and behaviors of an object






25. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






26. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






27. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






28. A file that contains code






29. The directions given to computers; also called programs






30. The process of creating an object from a class






31. The right column of hte Properties list; displays the current value (setting) of each of the properties






32. The attributes of an object that control the object's appearance and behavior






33. A period; used to indicate a hierarchy






34. The window that lists an object's attributes (properties)






35. The foundation for the user interface in a Windows application; referred to more simply as a form






36. The section of the Properties window that contains the name of the selected object






37. Anything that can be seen - touched - used






38. A block of code that performs a specific task






39. Programs created for the Windows environment - the Web - or mobile devices






40. The control used to display an image on a form






41. The control used to display text that the user is not allowed to edit while an application is running






42. A block of memory cells inside the computer; contains the code that defines a group of related classes.






43. objects (such as a label - picture box - or button) added to form






44. What the user sees and interacts with while an application is running.






45. The people who write computer programs






46. The last line in a procedure






47. A predefined Visual Basic procedure that you can call (invoke) when needed






48. A set of Visual Basic instructions that tell an object how to respond to an event






49. The form that appears automatically when an applications is started






50. The rules of a programming language