Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The section of the Properties window that contains the name of the selected object






2. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






3. A block of memory cells inside the computer; contains the code that defines a group of related classes.






4. The window that lists an object's attributes (properties)






5. A pattern that the computer uses to create (instantiate) an object.






6. Graphical User Interface






7. A predefined Visual Basic procedure that you can call (invoke) when needed






8. The window in which you create an application's GUI






9. A file that contains the code associated with a Windows form






10. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






11. Acronym for object-oriented programming






12. The process of creating an object from a class






13. The control used to display an image on a form






14. The process of giving a mechanism the direction accomplish a task






15. languages used to communicate with a computer






16. Programs created for the Windows environment - the Web - or mobile devices






17. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






18. integrated development environment






19. The control commonly used to perform an immediate action when clicked






20. The rules of a programming language






21. Anything that can be seen - touched - used






22. The people who write computer programs






23. objects (such as a label - picture box - or button) added to form






24. A block of code that performs a specific task






25. The process of locating and correcting the errors (bugs) in a program






26. An object created (instantiated) from a class






27. Appears in the Code Editor window; list the names of the object included in the user interface






28. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






29. The fist line in a procedure






30. The process of translating a solution into a language that the computer can understand






31. The form that appears automatically when an applications is started






32. A set of Visual Basic instructions that tell an object how to respond to an event






33. The directions given to computers; also called programs






34. The foundation for the user interface in a Windows application; also called a Windows Form object






35. The attributes of an object that control the object's appearance and behavior






36. A block of code that specifies (or defines) the appearance and behaviors of an object






37. A period; used to indicate a hierarchy






38. The last line in a procedure






39. A word that has a special meaning in a programming language






40. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






41. A file that contains code






42. Refers to the Toolbox window






43. The directions given to computers; also called computer programs






44. The foundation for the user interface in a Windows application; referred to more simply as a form






45. What the user sees and interacts with while an application is running.






46. The right column of hte Properties list; displays the current value (setting) of each of the properties






47. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






48. The window that displays a list of the projects contained in the current solution and the items contained in each project






49. The control used to display text that the user is not allowed to edit while an application is running






50. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match