Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The process of locating and correcting the errors (bugs) in a program






2. Actions to which an object can respond; examples include clicking and double-clicking






3. The window that lists an object's attributes (properties)






4. Refers to the Toolbox window






5. The process of giving a mechanism the direction accomplish a task






6. The fist line in a procedure






7. Graphical User Interface






8. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






9. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






10. The process of creating an object from a class






11. A period; used to indicate a hierarchy






12. The control commonly used to perform an immediate action when clicked






13. A block of code that performs a specific task






14. A file that contains code






15. The attributes of an object that control the object's appearance and behavior






16. A block of code that specifies (or defines) the appearance and behaviors of an object






17. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






18. The window in which you create an application's GUI






19. The form that appears automatically when an applications is started






20. languages used to communicate with a computer






21. The section of the Properties window that contains the name of the selected object






22. The right column of hte Properties list; displays the current value (setting) of each of the properties






23. Appears in the Code Editor window; list the names of the object included in the user interface






24. A programming language that allows the programmer to use objects to accomplish a programs's goal






25. An object created (instantiated) from a class






26. The control used to display text that the user is not allowed to edit while an application is running






27. A pattern that the computer uses to create (instantiate) an object.






28. The foundation for the user interface in a Windows application; also called a Windows Form object






29. Programs created for the Windows environment - the Web - or mobile devices






30. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






31. The directions given to computers; also called computer programs






32. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






33. objects (such as a label - picture box - or button) added to form






34. The process of translating a solution into a language that the computer can understand






35. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






36. The people who write computer programs






37. integrated development environment






38. A block of memory cells inside the computer; contains the code that defines a group of related classes.






39. A word that has a special meaning in a programming language






40. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






41. Program instructions






42. The last line in a procedure






43. What the user sees and interacts with while an application is running.






44. A set of Visual Basic instructions that tell an object how to respond to an event






45. The directions given to computers; also called programs






46. The foundation for the user interface in a Windows application; referred to more simply as a form






47. Anything that can be seen - touched - used






48. The window that displays a list of the projects contained in the current solution and the items contained in each project






49. A file that contains the code associated with a Windows form






50. The rules of a programming language