Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. integrated development environment






2. The foundation for the user interface in a Windows application; also called a Windows Form object






3. Program instructions






4. Anything that can be seen - touched - used






5. An object created (instantiated) from a class






6. The foundation for the user interface in a Windows application; referred to more simply as a form






7. Acronym for object-oriented programming






8. Refers to the Toolbox window






9. Graphical User Interface






10. The last line in a procedure






11. The process of giving a mechanism the direction accomplish a task






12. The fist line in a procedure






13. A predefined Visual Basic procedure that you can call (invoke) when needed






14. Programs created for the Windows environment - the Web - or mobile devices






15. The process of translating a solution into a language that the computer can understand






16. languages used to communicate with a computer






17. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






18. A file that contains code






19. The attributes of an object that control the object's appearance and behavior






20. The right column of hte Properties list; displays the current value (setting) of each of the properties






21. A block of code that specifies (or defines) the appearance and behaviors of an object






22. The process of creating an object from a class






23. The window that lists an object's attributes (properties)






24. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






25. A programming language that allows the programmer to use objects to accomplish a programs's goal






26. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






27. The people who write computer programs






28. The rules of a programming language






29. The control commonly used to perform an immediate action when clicked






30. The window in which you create an application's GUI






31. A file that contains the code associated with a Windows form






32. The form that appears automatically when an applications is started






33. What the user sees and interacts with while an application is running.






34. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






35. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






36. The window that displays a list of the projects contained in the current solution and the items contained in each project






37. Appears in the Code Editor window; list the names of the object included in the user interface






38. The section of the Properties window that contains the name of the selected object






39. objects (such as a label - picture box - or button) added to form






40. A period; used to indicate a hierarchy






41. A pattern that the computer uses to create (instantiate) an object.






42. The control used to display text that the user is not allowed to edit while an application is running






43. A block of memory cells inside the computer; contains the code that defines a group of related classes.






44. A set of Visual Basic instructions that tell an object how to respond to an event






45. Actions to which an object can respond; examples include clicking and double-clicking






46. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






47. The control used to display an image on a form






48. A block of code that performs a specific task






49. The directions given to computers; also called computer programs






50. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value