Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Acronym for object-oriented programming






2. The window that lists an object's attributes (properties)






3. languages used to communicate with a computer






4. The foundation for the user interface in a Windows application; referred to more simply as a form






5. objects (such as a label - picture box - or button) added to form






6. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






7. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






8. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






9. The attributes of an object that control the object's appearance and behavior






10. A file that contains the code associated with a Windows form






11. A block of code that performs a specific task






12. The control used to display text that the user is not allowed to edit while an application is running






13. Refers to the Toolbox window






14. The last line in a procedure






15. A block of code that specifies (or defines) the appearance and behaviors of an object






16. A pattern that the computer uses to create (instantiate) an object.






17. The control commonly used to perform an immediate action when clicked






18. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






19. Anything that can be seen - touched - used






20. The fist line in a procedure






21. The control used to display an image on a form






22. The people who write computer programs






23. An object created (instantiated) from a class






24. The process of giving a mechanism the direction accomplish a task






25. A file that contains code






26. What the user sees and interacts with while an application is running.






27. The right column of hte Properties list; displays the current value (setting) of each of the properties






28. The section of the Properties window that contains the name of the selected object






29. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






30. The form that appears automatically when an applications is started






31. Program instructions






32. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






33. The process of creating an object from a class






34. The process of translating a solution into a language that the computer can understand






35. A predefined Visual Basic procedure that you can call (invoke) when needed






36. The window that displays a list of the projects contained in the current solution and the items contained in each project






37. integrated development environment






38. A set of Visual Basic instructions that tell an object how to respond to an event






39. Appears in the Code Editor window; list the names of the object included in the user interface






40. A word that has a special meaning in a programming language






41. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






42. Graphical User Interface






43. A period; used to indicate a hierarchy






44. A block of memory cells inside the computer; contains the code that defines a group of related classes.






45. The window in which you create an application's GUI






46. Programs created for the Windows environment - the Web - or mobile devices






47. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






48. The rules of a programming language






49. The foundation for the user interface in a Windows application; also called a Windows Form object






50. The process of locating and correcting the errors (bugs) in a program