Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






2. The foundation for the user interface in a Windows application; also called a Windows Form object






3. The directions given to computers; also called programs






4. Programs created for the Windows environment - the Web - or mobile devices






5. The control used to display an image on a form






6. languages used to communicate with a computer






7. objects (such as a label - picture box - or button) added to form






8. Program instructions






9. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






10. The section of the Properties window that contains the name of the selected object






11. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






12. The control used to display text that the user is not allowed to edit while an application is running






13. A period; used to indicate a hierarchy






14. A file that contains the code associated with a Windows form






15. The process of giving a mechanism the direction accomplish a task






16. The control commonly used to perform an immediate action when clicked






17. Anything that can be seen - touched - used






18. The last line in a procedure






19. Acronym for object-oriented programming






20. The window that displays a list of the projects contained in the current solution and the items contained in each project






21. The foundation for the user interface in a Windows application; referred to more simply as a form






22. The attributes of an object that control the object's appearance and behavior






23. Refers to the Toolbox window






24. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






25. A block of code that specifies (or defines) the appearance and behaviors of an object






26. The right column of hte Properties list; displays the current value (setting) of each of the properties






27. A programming language that allows the programmer to use objects to accomplish a programs's goal






28. A file that contains code






29. The directions given to computers; also called computer programs






30. The people who write computer programs






31. The form that appears automatically when an applications is started






32. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






33. The window in which you create an application's GUI






34. What the user sees and interacts with while an application is running.






35. Appears in the Code Editor window; list the names of the object included in the user interface






36. The process of creating an object from a class






37. Actions to which an object can respond; examples include clicking and double-clicking






38. A word that has a special meaning in a programming language






39. A block of code that performs a specific task






40. Graphical User Interface






41. The window that lists an object's attributes (properties)






42. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






43. The fist line in a procedure






44. A set of Visual Basic instructions that tell an object how to respond to an event






45. The process of locating and correcting the errors (bugs) in a program






46. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






47. An object created (instantiated) from a class






48. A pattern that the computer uses to create (instantiate) an object.






49. integrated development environment






50. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE