Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The window that displays a list of the projects contained in the current solution and the items contained in each project






2. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






3. The control used to display an image on a form






4. A block of memory cells inside the computer; contains the code that defines a group of related classes.






5. What the user sees and interacts with while an application is running.






6. objects (such as a label - picture box - or button) added to form






7. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






8. The right column of hte Properties list; displays the current value (setting) of each of the properties






9. A block of code that specifies (or defines) the appearance and behaviors of an object






10. Programs created for the Windows environment - the Web - or mobile devices






11. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






12. Actions to which an object can respond; examples include clicking and double-clicking






13. The rules of a programming language






14. A block of code that performs a specific task






15. A programming language that allows the programmer to use objects to accomplish a programs's goal






16. A word that has a special meaning in a programming language






17. A predefined Visual Basic procedure that you can call (invoke) when needed






18. Program instructions






19. Appears in the Code Editor window; list the names of the object included in the user interface






20. The attributes of an object that control the object's appearance and behavior






21. Refers to the Toolbox window






22. The process of creating an object from a class






23. The last line in a procedure






24. The directions given to computers; also called programs






25. languages used to communicate with a computer






26. The directions given to computers; also called computer programs






27. A set of Visual Basic instructions that tell an object how to respond to an event






28. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






29. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






30. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






31. A file that contains code






32. The control used to display text that the user is not allowed to edit while an application is running






33. A pattern that the computer uses to create (instantiate) an object.






34. The process of translating a solution into a language that the computer can understand






35. The form that appears automatically when an applications is started






36. A file that contains the code associated with a Windows form






37. The section of the Properties window that contains the name of the selected object






38. The people who write computer programs






39. integrated development environment






40. The control commonly used to perform an immediate action when clicked






41. Anything that can be seen - touched - used






42. Graphical User Interface






43. The fist line in a procedure






44. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






45. The foundation for the user interface in a Windows application; also called a Windows Form object






46. The process of giving a mechanism the direction accomplish a task






47. The foundation for the user interface in a Windows application; referred to more simply as a form






48. Acronym for object-oriented programming






49. An object created (instantiated) from a class






50. The window in which you create an application's GUI