Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Refers to the Toolbox window






2. The process of locating and correcting the errors (bugs) in a program






3. Anything that can be seen - touched - used






4. A predefined Visual Basic procedure that you can call (invoke) when needed






5. The control used to display an image on a form






6. integrated development environment






7. The people who write computer programs






8. The window in which you create an application's GUI






9. The last line in a procedure






10. The section of the Properties window that contains the name of the selected object






11. Appears in the Code Editor window; list the names of the object included in the user interface






12. An object created (instantiated) from a class






13. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






14. The fist line in a procedure






15. A file that contains code






16. A period; used to indicate a hierarchy






17. A pattern that the computer uses to create (instantiate) an object.






18. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






19. The window that lists an object's attributes (properties)






20. Program instructions






21. The control commonly used to perform an immediate action when clicked






22. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






23. The rules of a programming language






24. The foundation for the user interface in a Windows application; also called a Windows Form object






25. The control used to display text that the user is not allowed to edit while an application is running






26. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






27. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






28. A block of code that performs a specific task






29. A block of memory cells inside the computer; contains the code that defines a group of related classes.






30. A programming language that allows the programmer to use objects to accomplish a programs's goal






31. A set of Visual Basic instructions that tell an object how to respond to an event






32. The process of translating a solution into a language that the computer can understand






33. Programs created for the Windows environment - the Web - or mobile devices






34. languages used to communicate with a computer






35. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






36. The process of creating an object from a class






37. Graphical User Interface






38. The window that displays a list of the projects contained in the current solution and the items contained in each project






39. The right column of hte Properties list; displays the current value (setting) of each of the properties






40. The foundation for the user interface in a Windows application; referred to more simply as a form






41. The directions given to computers; also called programs






42. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






43. Acronym for object-oriented programming






44. objects (such as a label - picture box - or button) added to form






45. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






46. A word that has a special meaning in a programming language






47. The form that appears automatically when an applications is started






48. The attributes of an object that control the object's appearance and behavior






49. A file that contains the code associated with a Windows form






50. Actions to which an object can respond; examples include clicking and double-clicking