Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The section of the Properties window that contains the name of the selected object






2. The window in which you create an application's GUI






3. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






4. The process of locating and correcting the errors (bugs) in a program






5. The control used to display text that the user is not allowed to edit while an application is running






6. A set of Visual Basic instructions that tell an object how to respond to an event






7. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






8. A predefined Visual Basic procedure that you can call (invoke) when needed






9. The process of giving a mechanism the direction accomplish a task






10. The people who write computer programs






11. Programs created for the Windows environment - the Web - or mobile devices






12. Appears in the Code Editor window; list the names of the object included in the user interface






13. Actions to which an object can respond; examples include clicking and double-clicking






14. The right column of hte Properties list; displays the current value (setting) of each of the properties






15. A file that contains the code associated with a Windows form






16. languages used to communicate with a computer






17. The foundation for the user interface in a Windows application; also called a Windows Form object






18. The window that displays a list of the projects contained in the current solution and the items contained in each project






19. Anything that can be seen - touched - used






20. The control used to display an image on a form






21. A block of code that performs a specific task






22. The last line in a procedure






23. A block of code that specifies (or defines) the appearance and behaviors of an object






24. A period; used to indicate a hierarchy






25. Acronym for object-oriented programming






26. Graphical User Interface






27. The control commonly used to perform an immediate action when clicked






28. A block of memory cells inside the computer; contains the code that defines a group of related classes.






29. The process of creating an object from a class






30. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






31. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






32. The rules of a programming language






33. integrated development environment






34. A programming language that allows the programmer to use objects to accomplish a programs's goal






35. The window that lists an object's attributes (properties)






36. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






37. The form that appears automatically when an applications is started






38. What the user sees and interacts with while an application is running.






39. A pattern that the computer uses to create (instantiate) an object.






40. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






41. The foundation for the user interface in a Windows application; referred to more simply as a form






42. A word that has a special meaning in a programming language






43. objects (such as a label - picture box - or button) added to form






44. A file that contains code






45. The process of translating a solution into a language that the computer can understand






46. The fist line in a procedure






47. An object created (instantiated) from a class






48. The attributes of an object that control the object's appearance and behavior






49. The directions given to computers; also called programs






50. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename