Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






2. What the user sees and interacts with while an application is running.






3. A block of memory cells inside the computer; contains the code that defines a group of related classes.






4. A file that contains the code associated with a Windows form






5. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






6. A set of Visual Basic instructions that tell an object how to respond to an event






7. An object created (instantiated) from a class






8. Programs created for the Windows environment - the Web - or mobile devices






9. Appears in the Code Editor window; list the names of the object included in the user interface






10. languages used to communicate with a computer






11. The process of translating a solution into a language that the computer can understand






12. Refers to the Toolbox window






13. The form that appears automatically when an applications is started






14. Anything that can be seen - touched - used






15. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






16. objects (such as a label - picture box - or button) added to form






17. A pattern that the computer uses to create (instantiate) an object.






18. The control used to display text that the user is not allowed to edit while an application is running






19. The window in which you create an application's GUI






20. The rules of a programming language






21. The last line in a procedure






22. The people who write computer programs






23. Graphical User Interface






24. Actions to which an object can respond; examples include clicking and double-clicking






25. The directions given to computers; also called computer programs






26. integrated development environment






27. The window that displays a list of the projects contained in the current solution and the items contained in each project






28. A period; used to indicate a hierarchy






29. The attributes of an object that control the object's appearance and behavior






30. The foundation for the user interface in a Windows application; referred to more simply as a form






31. A block of code that specifies (or defines) the appearance and behaviors of an object






32. The fist line in a procedure






33. The process of giving a mechanism the direction accomplish a task






34. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






35. The control commonly used to perform an immediate action when clicked






36. A predefined Visual Basic procedure that you can call (invoke) when needed






37. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






38. A block of code that performs a specific task






39. The process of creating an object from a class






40. The control used to display an image on a form






41. A programming language that allows the programmer to use objects to accomplish a programs's goal






42. The process of locating and correcting the errors (bugs) in a program






43. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






44. The directions given to computers; also called programs






45. Acronym for object-oriented programming






46. The right column of hte Properties list; displays the current value (setting) of each of the properties






47. The section of the Properties window that contains the name of the selected object






48. Program instructions






49. A word that has a special meaning in a programming language






50. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value