Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The foundation for the user interface in a Windows application; also called a Windows Form object






2. languages used to communicate with a computer






3. integrated development environment






4. The process of creating an object from a class






5. The section of the Properties window that contains the name of the selected object






6. objects (such as a label - picture box - or button) added to form






7. The process of giving a mechanism the direction accomplish a task






8. The window that displays a list of the projects contained in the current solution and the items contained in each project






9. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






10. Refers to the Toolbox window






11. The control commonly used to perform an immediate action when clicked






12. The form that appears automatically when an applications is started






13. The right column of hte Properties list; displays the current value (setting) of each of the properties






14. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






15. A file that contains the code associated with a Windows form






16. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






17. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






18. Actions to which an object can respond; examples include clicking and double-clicking






19. The process of translating a solution into a language that the computer can understand






20. An object created (instantiated) from a class






21. Programs created for the Windows environment - the Web - or mobile devices






22. A programming language that allows the programmer to use objects to accomplish a programs's goal






23. A block of code that specifies (or defines) the appearance and behaviors of an object






24. The people who write computer programs






25. Appears in the Code Editor window; list the names of the object included in the user interface






26. The rules of a programming language






27. A period; used to indicate a hierarchy






28. The fist line in a procedure






29. Graphical User Interface






30. Program instructions






31. The window in which you create an application's GUI






32. The control used to display an image on a form






33. A word that has a special meaning in a programming language






34. Anything that can be seen - touched - used






35. The last line in a procedure






36. What the user sees and interacts with while an application is running.






37. The window that lists an object's attributes (properties)






38. The control used to display text that the user is not allowed to edit while an application is running






39. The directions given to computers; also called computer programs






40. A pattern that the computer uses to create (instantiate) an object.






41. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






42. The attributes of an object that control the object's appearance and behavior






43. A file that contains code






44. A predefined Visual Basic procedure that you can call (invoke) when needed






45. The foundation for the user interface in a Windows application; referred to more simply as a form






46. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






47. The directions given to computers; also called programs






48. Acronym for object-oriented programming






49. A block of code that performs a specific task






50. Appears in the Code Editor window; lists the events to which the selected object is capable of responding