Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A pattern that the computer uses to create (instantiate) an object.






2. The control commonly used to perform an immediate action when clicked






3. An object created (instantiated) from a class






4. A file that contains the code associated with a Windows form






5. The control used to display an image on a form






6. A block of code that performs a specific task






7. A file that contains code






8. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






9. The process of creating an object from a class






10. A block of memory cells inside the computer; contains the code that defines a group of related classes.






11. A predefined Visual Basic procedure that you can call (invoke) when needed






12. objects (such as a label - picture box - or button) added to form






13. The process of giving a mechanism the direction accomplish a task






14. A block of code that specifies (or defines) the appearance and behaviors of an object






15. A set of Visual Basic instructions that tell an object how to respond to an event






16. Appears in the Code Editor window; list the names of the object included in the user interface






17. The form that appears automatically when an applications is started






18. The window in which you create an application's GUI






19. The process of translating a solution into a language that the computer can understand






20. The people who write computer programs






21. Programs created for the Windows environment - the Web - or mobile devices






22. The directions given to computers; also called programs






23. Program instructions






24. languages used to communicate with a computer






25. Acronym for object-oriented programming






26. The foundation for the user interface in a Windows application; also called a Windows Form object






27. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






28. A programming language that allows the programmer to use objects to accomplish a programs's goal






29. integrated development environment






30. The section of the Properties window that contains the name of the selected object






31. The fist line in a procedure






32. Graphical User Interface






33. What the user sees and interacts with while an application is running.






34. The last line in a procedure






35. The control used to display text that the user is not allowed to edit while an application is running






36. The right column of hte Properties list; displays the current value (setting) of each of the properties






37. Actions to which an object can respond; examples include clicking and double-clicking






38. The attributes of an object that control the object's appearance and behavior






39. Refers to the Toolbox window






40. The process of locating and correcting the errors (bugs) in a program






41. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






42. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






43. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






44. The window that lists an object's attributes (properties)






45. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






46. The window that displays a list of the projects contained in the current solution and the items contained in each project






47. The rules of a programming language






48. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






49. A period; used to indicate a hierarchy






50. Anything that can be seen - touched - used