Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The form that appears automatically when an applications is started






2. The foundation for the user interface in a Windows application; referred to more simply as a form






3. The directions given to computers; also called computer programs






4. The control used to display text that the user is not allowed to edit while an application is running






5. The last line in a procedure






6. A predefined Visual Basic procedure that you can call (invoke) when needed






7. The window in which you create an application's GUI






8. The directions given to computers; also called programs






9. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






10. The foundation for the user interface in a Windows application; also called a Windows Form object






11. The right column of hte Properties list; displays the current value (setting) of each of the properties






12. The control used to display an image on a form






13. The process of creating an object from a class






14. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






15. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






16. What the user sees and interacts with while an application is running.






17. The rules of a programming language






18. Refers to the Toolbox window






19. A block of memory cells inside the computer; contains the code that defines a group of related classes.






20. Program instructions






21. Acronym for object-oriented programming






22. A block of code that performs a specific task






23. A block of code that specifies (or defines) the appearance and behaviors of an object






24. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






25. A pattern that the computer uses to create (instantiate) an object.






26. A set of Visual Basic instructions that tell an object how to respond to an event






27. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






28. A file that contains code






29. The fist line in a procedure






30. Appears in the Code Editor window; list the names of the object included in the user interface






31. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






32. The attributes of an object that control the object's appearance and behavior






33. objects (such as a label - picture box - or button) added to form






34. The process of locating and correcting the errors (bugs) in a program






35. Anything that can be seen - touched - used






36. An object created (instantiated) from a class






37. A period; used to indicate a hierarchy






38. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






39. The control commonly used to perform an immediate action when clicked






40. A word that has a special meaning in a programming language






41. integrated development environment






42. The process of translating a solution into a language that the computer can understand






43. Actions to which an object can respond; examples include clicking and double-clicking






44. A programming language that allows the programmer to use objects to accomplish a programs's goal






45. The section of the Properties window that contains the name of the selected object






46. Graphical User Interface






47. The people who write computer programs






48. The window that lists an object's attributes (properties)






49. A file that contains the code associated with a Windows form






50. The window that displays a list of the projects contained in the current solution and the items contained in each project