Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Anything that can be seen - touched - used






2. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






3. The directions given to computers; also called computer programs






4. objects (such as a label - picture box - or button) added to form






5. The control used to display text that the user is not allowed to edit while an application is running






6. The process of giving a mechanism the direction accomplish a task






7. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






8. A set of Visual Basic instructions that tell an object how to respond to an event






9. A file that contains code






10. The window that lists an object's attributes (properties)






11. Program instructions






12. An object created (instantiated) from a class






13. The control used to display an image on a form






14. The last line in a procedure






15. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






16. The process of translating a solution into a language that the computer can understand






17. The right column of hte Properties list; displays the current value (setting) of each of the properties






18. languages used to communicate with a computer






19. A file that contains the code associated with a Windows form






20. The foundation for the user interface in a Windows application; referred to more simply as a form






21. The attributes of an object that control the object's appearance and behavior






22. A block of memory cells inside the computer; contains the code that defines a group of related classes.






23. What the user sees and interacts with while an application is running.






24. A programming language that allows the programmer to use objects to accomplish a programs's goal






25. A predefined Visual Basic procedure that you can call (invoke) when needed






26. A block of code that performs a specific task






27. A block of code that specifies (or defines) the appearance and behaviors of an object






28. The form that appears automatically when an applications is started






29. The process of creating an object from a class






30. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






31. The directions given to computers; also called programs






32. integrated development environment






33. The fist line in a procedure






34. The window in which you create an application's GUI






35. A pattern that the computer uses to create (instantiate) an object.






36. Actions to which an object can respond; examples include clicking and double-clicking






37. Refers to the Toolbox window






38. A period; used to indicate a hierarchy






39. The foundation for the user interface in a Windows application; also called a Windows Form object






40. Graphical User Interface






41. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






42. A word that has a special meaning in a programming language






43. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






44. Appears in the Code Editor window; list the names of the object included in the user interface






45. The rules of a programming language






46. The window that displays a list of the projects contained in the current solution and the items contained in each project






47. The process of locating and correcting the errors (bugs) in a program






48. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






49. The section of the Properties window that contains the name of the selected object






50. The people who write computer programs