Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Anything that can be seen - touched - used






2. The process of giving a mechanism the direction accomplish a task






3. The process of locating and correcting the errors (bugs) in a program






4. The right column of hte Properties list; displays the current value (setting) of each of the properties






5. A period; used to indicate a hierarchy






6. Programs created for the Windows environment - the Web - or mobile devices






7. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






8. A block of code that performs a specific task






9. The form that appears automatically when an applications is started






10. A set of Visual Basic instructions that tell an object how to respond to an event






11. The section of the Properties window that contains the name of the selected object






12. A block of code that specifies (or defines) the appearance and behaviors of an object






13. A file that contains code






14. What the user sees and interacts with while an application is running.






15. The rules of a programming language






16. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






17. The window that displays a list of the projects contained in the current solution and the items contained in each project






18. A predefined Visual Basic procedure that you can call (invoke) when needed






19. Actions to which an object can respond; examples include clicking and double-clicking






20. The process of translating a solution into a language that the computer can understand






21. The window in which you create an application's GUI






22. The control used to display an image on a form






23. Acronym for object-oriented programming






24. An object created (instantiated) from a class






25. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






26. A file that contains the code associated with a Windows form






27. A word that has a special meaning in a programming language






28. The people who write computer programs






29. Graphical User Interface






30. The control used to display text that the user is not allowed to edit while an application is running






31. Appears in the Code Editor window; list the names of the object included in the user interface






32. The foundation for the user interface in a Windows application; also called a Windows Form object






33. objects (such as a label - picture box - or button) added to form






34. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






35. The last line in a procedure






36. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






37. The control commonly used to perform an immediate action when clicked






38. The attributes of an object that control the object's appearance and behavior






39. integrated development environment






40. A programming language that allows the programmer to use objects to accomplish a programs's goal






41. Refers to the Toolbox window






42. The directions given to computers; also called programs






43. languages used to communicate with a computer






44. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






45. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






46. The process of creating an object from a class






47. The fist line in a procedure






48. A block of memory cells inside the computer; contains the code that defines a group of related classes.






49. A pattern that the computer uses to create (instantiate) an object.






50. The directions given to computers; also called computer programs