Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






2. A word that has a special meaning in a programming language






3. Anything that can be seen - touched - used






4. The foundation for the user interface in a Windows application; also called a Windows Form object






5. The window that lists an object's attributes (properties)






6. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






7. The section of the Properties window that contains the name of the selected object






8. A set of Visual Basic instructions that tell an object how to respond to an event






9. A block of code that specifies (or defines) the appearance and behaviors of an object






10. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






11. A predefined Visual Basic procedure that you can call (invoke) when needed






12. The control used to display text that the user is not allowed to edit while an application is running






13. The fist line in a procedure






14. The right column of hte Properties list; displays the current value (setting) of each of the properties






15. What the user sees and interacts with while an application is running.






16. The process of locating and correcting the errors (bugs) in a program






17. The process of creating an object from a class






18. integrated development environment






19. The directions given to computers; also called computer programs






20. Actions to which an object can respond; examples include clicking and double-clicking






21. The last line in a procedure






22. A pattern that the computer uses to create (instantiate) an object.






23. The window in which you create an application's GUI






24. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






25. Refers to the Toolbox window






26. Programs created for the Windows environment - the Web - or mobile devices






27. A file that contains the code associated with a Windows form






28. The window that displays a list of the projects contained in the current solution and the items contained in each project






29. Acronym for object-oriented programming






30. A programming language that allows the programmer to use objects to accomplish a programs's goal






31. A block of memory cells inside the computer; contains the code that defines a group of related classes.






32. The process of translating a solution into a language that the computer can understand






33. The control used to display an image on a form






34. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






35. A block of code that performs a specific task






36. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






37. Graphical User Interface






38. The control commonly used to perform an immediate action when clicked






39. The process of giving a mechanism the direction accomplish a task






40. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






41. The form that appears automatically when an applications is started






42. objects (such as a label - picture box - or button) added to form






43. The foundation for the user interface in a Windows application; referred to more simply as a form






44. A file that contains code






45. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






46. The attributes of an object that control the object's appearance and behavior






47. The directions given to computers; also called programs






48. Program instructions






49. The rules of a programming language






50. The people who write computer programs