Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The window that lists an object's attributes (properties)






2. Acronym for object-oriented programming






3. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






4. A pattern that the computer uses to create (instantiate) an object.






5. The process of giving a mechanism the direction accomplish a task






6. A file that contains code






7. A block of code that specifies (or defines) the appearance and behaviors of an object






8. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






9. Refers to the Toolbox window






10. Programs created for the Windows environment - the Web - or mobile devices






11. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






12. The window that displays a list of the projects contained in the current solution and the items contained in each project






13. The fist line in a procedure






14. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






15. The control used to display text that the user is not allowed to edit while an application is running






16. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






17. Program instructions






18. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






19. Graphical User Interface






20. The control used to display an image on a form






21. The rules of a programming language






22. An object created (instantiated) from a class






23. Anything that can be seen - touched - used






24. The foundation for the user interface in a Windows application; also called a Windows Form object






25. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






26. A period; used to indicate a hierarchy






27. The section of the Properties window that contains the name of the selected object






28. The directions given to computers; also called programs






29. Appears in the Code Editor window; list the names of the object included in the user interface






30. The foundation for the user interface in a Windows application; referred to more simply as a form






31. languages used to communicate with a computer






32. The people who write computer programs






33. The control commonly used to perform an immediate action when clicked






34. The process of creating an object from a class






35. The last line in a procedure






36. The right column of hte Properties list; displays the current value (setting) of each of the properties






37. A set of Visual Basic instructions that tell an object how to respond to an event






38. The directions given to computers; also called computer programs






39. The window in which you create an application's GUI






40. The form that appears automatically when an applications is started






41. integrated development environment






42. Actions to which an object can respond; examples include clicking and double-clicking






43. A predefined Visual Basic procedure that you can call (invoke) when needed






44. objects (such as a label - picture box - or button) added to form






45. The process of locating and correcting the errors (bugs) in a program






46. A word that has a special meaning in a programming language






47. What the user sees and interacts with while an application is running.






48. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






49. A block of memory cells inside the computer; contains the code that defines a group of related classes.






50. A block of code that performs a specific task