Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An object created (instantiated) from a class






2. The window that lists an object's attributes (properties)






3. The right column of hte Properties list; displays the current value (setting) of each of the properties






4. Programs created for the Windows environment - the Web - or mobile devices






5. The directions given to computers; also called programs






6. A word that has a special meaning in a programming language






7. The process of creating an object from a class






8. languages used to communicate with a computer






9. The window that displays a list of the projects contained in the current solution and the items contained in each project






10. The control commonly used to perform an immediate action when clicked






11. A file that contains code






12. Graphical User Interface






13. The foundation for the user interface in a Windows application; referred to more simply as a form






14. A file that contains the code associated with a Windows form






15. A set of Visual Basic instructions that tell an object how to respond to an event






16. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






17. The control used to display text that the user is not allowed to edit while an application is running






18. The attributes of an object that control the object's appearance and behavior






19. Refers to the Toolbox window






20. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






21. A programming language that allows the programmer to use objects to accomplish a programs's goal






22. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






23. The process of locating and correcting the errors (bugs) in a program






24. The process of giving a mechanism the direction accomplish a task






25. A block of memory cells inside the computer; contains the code that defines a group of related classes.






26. Appears in the Code Editor window; list the names of the object included in the user interface






27. A predefined Visual Basic procedure that you can call (invoke) when needed






28. The fist line in a procedure






29. A pattern that the computer uses to create (instantiate) an object.






30. Anything that can be seen - touched - used






31. The process of translating a solution into a language that the computer can understand






32. What the user sees and interacts with while an application is running.






33. Acronym for object-oriented programming






34. The last line in a procedure






35. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






36. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






37. A block of code that specifies (or defines) the appearance and behaviors of an object






38. A block of code that performs a specific task






39. The section of the Properties window that contains the name of the selected object






40. A period; used to indicate a hierarchy






41. The people who write computer programs






42. objects (such as a label - picture box - or button) added to form






43. Actions to which an object can respond; examples include clicking and double-clicking






44. The form that appears automatically when an applications is started






45. The window in which you create an application's GUI






46. The directions given to computers; also called computer programs






47. integrated development environment






48. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






49. The rules of a programming language






50. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match