Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The fist line in a procedure






2. Refers to the Toolbox window






3. A block of code that specifies (or defines) the appearance and behaviors of an object






4. The attributes of an object that control the object's appearance and behavior






5. The last line in a procedure






6. The directions given to computers; also called programs






7. A programming language that allows the programmer to use objects to accomplish a programs's goal






8. A predefined Visual Basic procedure that you can call (invoke) when needed






9. Acronym for object-oriented programming






10. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






11. Graphical User Interface






12. The foundation for the user interface in a Windows application; referred to more simply as a form






13. languages used to communicate with a computer






14. The process of giving a mechanism the direction accomplish a task






15. The section of the Properties window that contains the name of the selected object






16. The right column of hte Properties list; displays the current value (setting) of each of the properties






17. The window in which you create an application's GUI






18. Programs created for the Windows environment - the Web - or mobile devices






19. The control commonly used to perform an immediate action when clicked






20. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






21. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






22. The people who write computer programs






23. objects (such as a label - picture box - or button) added to form






24. The form that appears automatically when an applications is started






25. integrated development environment






26. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






27. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






28. The process of creating an object from a class






29. The directions given to computers; also called computer programs






30. Anything that can be seen - touched - used






31. The window that displays a list of the projects contained in the current solution and the items contained in each project






32. A period; used to indicate a hierarchy






33. A pattern that the computer uses to create (instantiate) an object.






34. A file that contains the code associated with a Windows form






35. An object created (instantiated) from a class






36. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






37. The process of locating and correcting the errors (bugs) in a program






38. A block of memory cells inside the computer; contains the code that defines a group of related classes.






39. A set of Visual Basic instructions that tell an object how to respond to an event






40. A word that has a special meaning in a programming language






41. The process of translating a solution into a language that the computer can understand






42. A file that contains code






43. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






44. What the user sees and interacts with while an application is running.






45. Actions to which an object can respond; examples include clicking and double-clicking






46. The foundation for the user interface in a Windows application; also called a Windows Form object






47. A block of code that performs a specific task






48. The control used to display text that the user is not allowed to edit while an application is running






49. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






50. Appears in the Code Editor window; list the names of the object included in the user interface