Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The attributes of an object that control the object's appearance and behavior






2. Graphical User Interface






3. Programs created for the Windows environment - the Web - or mobile devices






4. The foundation for the user interface in a Windows application; also called a Windows Form object






5. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






6. The process of creating an object from a class






7. Refers to the Toolbox window






8. An object created (instantiated) from a class






9. The last line in a procedure






10. The directions given to computers; also called programs






11. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






12. The form that appears automatically when an applications is started






13. A block of code that performs a specific task






14. Anything that can be seen - touched - used






15. objects (such as a label - picture box - or button) added to form






16. The right column of hte Properties list; displays the current value (setting) of each of the properties






17. The window in which you create an application's GUI






18. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






19. A file that contains code






20. A predefined Visual Basic procedure that you can call (invoke) when needed






21. The directions given to computers; also called computer programs






22. A file that contains the code associated with a Windows form






23. The control used to display an image on a form






24. The process of translating a solution into a language that the computer can understand






25. The section of the Properties window that contains the name of the selected object






26. languages used to communicate with a computer






27. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






28. The control commonly used to perform an immediate action when clicked






29. The rules of a programming language






30. The control used to display text that the user is not allowed to edit while an application is running






31. Appears in the Code Editor window; list the names of the object included in the user interface






32. The window that lists an object's attributes (properties)






33. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






34. integrated development environment






35. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






36. The fist line in a procedure






37. The process of locating and correcting the errors (bugs) in a program






38. The people who write computer programs






39. A period; used to indicate a hierarchy






40. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






41. The process of giving a mechanism the direction accomplish a task






42. A block of code that specifies (or defines) the appearance and behaviors of an object






43. Acronym for object-oriented programming






44. The foundation for the user interface in a Windows application; referred to more simply as a form






45. A pattern that the computer uses to create (instantiate) an object.






46. Program instructions






47. A set of Visual Basic instructions that tell an object how to respond to an event






48. What the user sees and interacts with while an application is running.






49. A word that has a special meaning in a programming language






50. A programming language that allows the programmer to use objects to accomplish a programs's goal