Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. languages used to communicate with a computer






2. The rules of a programming language






3. What the user sees and interacts with while an application is running.






4. Graphical User Interface






5. The right column of hte Properties list; displays the current value (setting) of each of the properties






6. The foundation for the user interface in a Windows application; referred to more simply as a form






7. The directions given to computers; also called programs






8. The window in which you create an application's GUI






9. A set of Visual Basic instructions that tell an object how to respond to an event






10. The process of giving a mechanism the direction accomplish a task






11. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






12. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






13. A word that has a special meaning in a programming language






14. Anything that can be seen - touched - used






15. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






16. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






17. A file that contains code






18. Programs created for the Windows environment - the Web - or mobile devices






19. The form that appears automatically when an applications is started






20. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






21. The process of locating and correcting the errors (bugs) in a program






22. The process of translating a solution into a language that the computer can understand






23. An object created (instantiated) from a class






24. Program instructions






25. The control used to display text that the user is not allowed to edit while an application is running






26. A block of code that specifies (or defines) the appearance and behaviors of an object






27. The last line in a procedure






28. The section of the Properties window that contains the name of the selected object






29. integrated development environment






30. A file that contains the code associated with a Windows form






31. Acronym for object-oriented programming






32. Appears in the Code Editor window; list the names of the object included in the user interface






33. The foundation for the user interface in a Windows application; also called a Windows Form object






34. The window that lists an object's attributes (properties)






35. A predefined Visual Basic procedure that you can call (invoke) when needed






36. The process of creating an object from a class






37. The directions given to computers; also called computer programs






38. The people who write computer programs






39. A pattern that the computer uses to create (instantiate) an object.






40. A programming language that allows the programmer to use objects to accomplish a programs's goal






41. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






42. The window that displays a list of the projects contained in the current solution and the items contained in each project






43. The attributes of an object that control the object's appearance and behavior






44. A block of memory cells inside the computer; contains the code that defines a group of related classes.






45. A block of code that performs a specific task






46. A period; used to indicate a hierarchy






47. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






48. The control used to display an image on a form






49. Refers to the Toolbox window






50. The fist line in a procedure