Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A block of code that specifies (or defines) the appearance and behaviors of an object






2. The foundation for the user interface in a Windows application; referred to more simply as a form






3. Refers to the Toolbox window






4. A pattern that the computer uses to create (instantiate) an object.






5. Acronym for object-oriented programming






6. The control used to display an image on a form






7. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






8. The people who write computer programs






9. A predefined Visual Basic procedure that you can call (invoke) when needed






10. Appears in the Code Editor window; list the names of the object included in the user interface






11. The process of translating a solution into a language that the computer can understand






12. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






13. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






14. The process of creating an object from a class






15. The last line in a procedure






16. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






17. What the user sees and interacts with while an application is running.






18. A block of memory cells inside the computer; contains the code that defines a group of related classes.






19. The control commonly used to perform an immediate action when clicked






20. Anything that can be seen - touched - used






21. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






22. The section of the Properties window that contains the name of the selected object






23. The process of giving a mechanism the direction accomplish a task






24. Actions to which an object can respond; examples include clicking and double-clicking






25. Programs created for the Windows environment - the Web - or mobile devices






26. A programming language that allows the programmer to use objects to accomplish a programs's goal






27. A set of Visual Basic instructions that tell an object how to respond to an event






28. A file that contains the code associated with a Windows form






29. The foundation for the user interface in a Windows application; also called a Windows Form object






30. The process of locating and correcting the errors (bugs) in a program






31. An object created (instantiated) from a class






32. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






33. languages used to communicate with a computer






34. The directions given to computers; also called programs






35. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






36. A file that contains code






37. The right column of hte Properties list; displays the current value (setting) of each of the properties






38. The form that appears automatically when an applications is started






39. A period; used to indicate a hierarchy






40. A word that has a special meaning in a programming language






41. The window that displays a list of the projects contained in the current solution and the items contained in each project






42. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






43. The attributes of an object that control the object's appearance and behavior






44. The fist line in a procedure






45. A block of code that performs a specific task






46. The directions given to computers; also called computer programs






47. integrated development environment






48. The control used to display text that the user is not allowed to edit while an application is running






49. The window that lists an object's attributes (properties)






50. The rules of a programming language