Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Acronym for object-oriented programming






2. integrated development environment






3. Appears in the Code Editor window; list the names of the object included in the user interface






4. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






5. A period; used to indicate a hierarchy






6. The attributes of an object that control the object's appearance and behavior






7. A file that contains code






8. The foundation for the user interface in a Windows application; referred to more simply as a form






9. Programs created for the Windows environment - the Web - or mobile devices






10. A block of code that performs a specific task






11. The right column of hte Properties list; displays the current value (setting) of each of the properties






12. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






13. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






14. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






15. A block of memory cells inside the computer; contains the code that defines a group of related classes.






16. A programming language that allows the programmer to use objects to accomplish a programs's goal






17. The process of giving a mechanism the direction accomplish a task






18. Refers to the Toolbox window






19. Program instructions






20. The window in which you create an application's GUI






21. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






22. The control used to display an image on a form






23. An object created (instantiated) from a class






24. What the user sees and interacts with while an application is running.






25. A word that has a special meaning in a programming language






26. A predefined Visual Basic procedure that you can call (invoke) when needed






27. A block of code that specifies (or defines) the appearance and behaviors of an object






28. A file that contains the code associated with a Windows form






29. Anything that can be seen - touched - used






30. Actions to which an object can respond; examples include clicking and double-clicking






31. The foundation for the user interface in a Windows application; also called a Windows Form object






32. The last line in a procedure






33. The directions given to computers; also called programs






34. The rules of a programming language






35. The process of translating a solution into a language that the computer can understand






36. objects (such as a label - picture box - or button) added to form






37. The process of creating an object from a class






38. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






39. The window that lists an object's attributes (properties)






40. The window that displays a list of the projects contained in the current solution and the items contained in each project






41. Graphical User Interface






42. The form that appears automatically when an applications is started






43. The fist line in a procedure






44. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






45. The people who write computer programs






46. A pattern that the computer uses to create (instantiate) an object.






47. The directions given to computers; also called computer programs






48. A set of Visual Basic instructions that tell an object how to respond to an event






49. The control used to display text that the user is not allowed to edit while an application is running






50. The control commonly used to perform an immediate action when clicked