Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. integrated development environment






2. The window in which you create an application's GUI






3. The window that displays a list of the projects contained in the current solution and the items contained in each project






4. What the user sees and interacts with while an application is running.






5. The control commonly used to perform an immediate action when clicked






6. Anything that can be seen - touched - used






7. A word that has a special meaning in a programming language






8. Actions to which an object can respond; examples include clicking and double-clicking






9. The right column of hte Properties list; displays the current value (setting) of each of the properties






10. Refers to the Toolbox window






11. The form that appears automatically when an applications is started






12. A period; used to indicate a hierarchy






13. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






14. The process of giving a mechanism the direction accomplish a task






15. A block of code that performs a specific task






16. The people who write computer programs






17. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






18. The control used to display an image on a form






19. The process of creating an object from a class






20. The directions given to computers; also called programs






21. The attributes of an object that control the object's appearance and behavior






22. A predefined Visual Basic procedure that you can call (invoke) when needed






23. The fist line in a procedure






24. A block of code that specifies (or defines) the appearance and behaviors of an object






25. objects (such as a label - picture box - or button) added to form






26. A set of Visual Basic instructions that tell an object how to respond to an event






27. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






28. Programs created for the Windows environment - the Web - or mobile devices






29. Program instructions






30. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






31. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






32. Appears in the Code Editor window; list the names of the object included in the user interface






33. languages used to communicate with a computer






34. Acronym for object-oriented programming






35. Graphical User Interface






36. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






37. A pattern that the computer uses to create (instantiate) an object.






38. The foundation for the user interface in a Windows application; referred to more simply as a form






39. The process of translating a solution into a language that the computer can understand






40. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






41. An object created (instantiated) from a class






42. The foundation for the user interface in a Windows application; also called a Windows Form object






43. A file that contains the code associated with a Windows form






44. A programming language that allows the programmer to use objects to accomplish a programs's goal






45. A block of memory cells inside the computer; contains the code that defines a group of related classes.






46. The control used to display text that the user is not allowed to edit while an application is running






47. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






48. The rules of a programming language






49. The process of locating and correcting the errors (bugs) in a program






50. A file that contains code