Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Programs created for the Windows environment - the Web - or mobile devices






2. The directions given to computers; also called programs






3. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






4. The foundation for the user interface in a Windows application; also called a Windows Form object






5. A word that has a special meaning in a programming language






6. A block of code that specifies (or defines) the appearance and behaviors of an object






7. The fist line in a procedure






8. A file that contains code






9. The last line in a procedure






10. The attributes of an object that control the object's appearance and behavior






11. objects (such as a label - picture box - or button) added to form






12. integrated development environment






13. The process of giving a mechanism the direction accomplish a task






14. Appears in the Code Editor window; list the names of the object included in the user interface






15. A set of Visual Basic instructions that tell an object how to respond to an event






16. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






17. The form that appears automatically when an applications is started






18. A pattern that the computer uses to create (instantiate) an object.






19. The rules of a programming language






20. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






21. The window that lists an object's attributes (properties)






22. A programming language that allows the programmer to use objects to accomplish a programs's goal






23. A file that contains the code associated with a Windows form






24. The control commonly used to perform an immediate action when clicked






25. The control used to display text that the user is not allowed to edit while an application is running






26. The process of creating an object from a class






27. languages used to communicate with a computer






28. The right column of hte Properties list; displays the current value (setting) of each of the properties






29. The window in which you create an application's GUI






30. The foundation for the user interface in a Windows application; referred to more simply as a form






31. A block of code that performs a specific task






32. The directions given to computers; also called computer programs






33. The people who write computer programs






34. A period; used to indicate a hierarchy






35. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






36. Anything that can be seen - touched - used






37. Refers to the Toolbox window






38. The window that displays a list of the projects contained in the current solution and the items contained in each project






39. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






40. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






41. Graphical User Interface






42. The process of translating a solution into a language that the computer can understand






43. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






44. Program instructions






45. Acronym for object-oriented programming






46. A block of memory cells inside the computer; contains the code that defines a group of related classes.






47. The section of the Properties window that contains the name of the selected object






48. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






49. What the user sees and interacts with while an application is running.






50. An object created (instantiated) from a class