Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






2. The rules of a programming language






3. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






4. The section of the Properties window that contains the name of the selected object






5. The foundation for the user interface in a Windows application; also called a Windows Form object






6. Refers to the Toolbox window






7. A file that contains the code associated with a Windows form






8. The attributes of an object that control the object's appearance and behavior






9. The control used to display an image on a form






10. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






11. integrated development environment






12. The form that appears automatically when an applications is started






13. The directions given to computers; also called programs






14. languages used to communicate with a computer






15. Program instructions






16. Graphical User Interface






17. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






18. The people who write computer programs






19. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






20. What the user sees and interacts with while an application is running.






21. A word that has a special meaning in a programming language






22. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






23. A file that contains code






24. The window in which you create an application's GUI






25. Anything that can be seen - touched - used






26. The window that displays a list of the projects contained in the current solution and the items contained in each project






27. The fist line in a procedure






28. Actions to which an object can respond; examples include clicking and double-clicking






29. A programming language that allows the programmer to use objects to accomplish a programs's goal






30. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






31. objects (such as a label - picture box - or button) added to form






32. The process of locating and correcting the errors (bugs) in a program






33. The foundation for the user interface in a Windows application; referred to more simply as a form






34. The directions given to computers; also called computer programs






35. A predefined Visual Basic procedure that you can call (invoke) when needed






36. Acronym for object-oriented programming






37. The process of creating an object from a class






38. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






39. A block of code that performs a specific task






40. A period; used to indicate a hierarchy






41. A block of memory cells inside the computer; contains the code that defines a group of related classes.






42. A block of code that specifies (or defines) the appearance and behaviors of an object






43. The last line in a procedure






44. The process of giving a mechanism the direction accomplish a task






45. The process of translating a solution into a language that the computer can understand






46. The right column of hte Properties list; displays the current value (setting) of each of the properties






47. Appears in the Code Editor window; list the names of the object included in the user interface






48. The control used to display text that the user is not allowed to edit while an application is running






49. Programs created for the Windows environment - the Web - or mobile devices






50. A pattern that the computer uses to create (instantiate) an object.