Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The people who write computer programs






2. A set of Visual Basic instructions that tell an object how to respond to an event






3. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match






4. Anything that can be seen - touched - used






5. Acronym for object-oriented programming






6. The rules of a programming language






7. The control commonly used to perform an immediate action when clicked






8. A pattern that the computer uses to create (instantiate) an object.






9. What the user sees and interacts with while an application is running.






10. The process of creating an object from a class






11. A predefined Visual Basic procedure that you can call (invoke) when needed






12. integrated development environment






13. Graphical User Interface






14. The foundation for the user interface in a Windows application; also called a Windows Form object






15. Refers to the Toolbox window






16. The right column of hte Properties list; displays the current value (setting) of each of the properties






17. A block of memory cells inside the computer; contains the code that defines a group of related classes.






18. A block of code that specifies (or defines) the appearance and behaviors of an object






19. Programs created for the Windows environment - the Web - or mobile devices






20. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






21. objects (such as a label - picture box - or button) added to form






22. languages used to communicate with a computer






23. The attributes of an object that control the object's appearance and behavior






24. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






25. A word that has a special meaning in a programming language






26. The process of locating and correcting the errors (bugs) in a program






27. A block of code that performs a specific task






28. The directions given to computers; also called computer programs






29. The fist line in a procedure






30. The process of giving a mechanism the direction accomplish a task






31. Program instructions






32. The window that lists an object's attributes (properties)






33. The control used to display text that the user is not allowed to edit while an application is running






34. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






35. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






36. A period; used to indicate a hierarchy






37. The foundation for the user interface in a Windows application; referred to more simply as a form






38. A file that contains the code associated with a Windows form






39. The process of translating a solution into a language that the computer can understand






40. The directions given to computers; also called programs






41. The form that appears automatically when an applications is started






42. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






43. An object created (instantiated) from a class






44. The last line in a procedure






45. The control used to display an image on a form






46. A programming language that allows the programmer to use objects to accomplish a programs's goal






47. The section of the Properties window that contains the name of the selected object






48. A file that can be run outside of the Visual Studio IDE. such as from the Run dialog box in Windows; the file has an .exe extension on its filename






49. The window in which you create an application's GUI






50. Appears in the Code Editor window; list the names of the object included in the user interface