Test your basic knowledge |

Visual Studio

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A word that has a special meaning in a programming language






2. What the user sees and interacts with while an application is running.






3. An environment that contains all of the tools and features you need to create - run - and test your programs; also called an IDE






4. The practice of lowercasing the first word in an object's name and then uppercasing the first letter in each subsequent word in the name






5. objects (such as a label - picture box - or button) added to form






6. The window in which you create an application's GUI






7. A programming language that allows the programmer to use objects to accomplish a programs's goal






8. The control commonly used to perform an immediate action when clicked






9. Graphical User Interface






10. Appears in the Code Editor window; lists the events to which the selected object is capable of responding






11. A block of code that performs a specific task






12. The process of locating and correcting the errors (bugs) in a program






13. The people who write computer programs






14. The window that contains the tools used when creating an interface; each tool represents a class; referred to more simply as the toolbox/






15. The control used to display text that the user is not allowed to edit while an application is running






16. A period; used to indicate a hierarchy






17. A file that contains the code associated with a Windows form






18. The fist line in a procedure






19. The form that appears automatically when an applications is started






20. The window that displays a list of the projects contained in the current solution and the items contained in each project






21. A predefined Visual Basic procedure that you can call (invoke) when needed






22. The right column of hte Properties list; displays the current value (setting) of each of the properties






23. A block of code that specifies (or defines) the appearance and behaviors of an object






24. A set of Visual Basic instructions that tell an object how to respond to an event






25. The section of the Properties window that lists the names of the properties associated with the selected object - as well as each property's value






26. A unit of measurement used to describe the size of text; one point = 1/72 of an inch






27. Refers to the Toolbox window






28. The window that lists an object's attributes (properties)






29. The attributes of an object that control the object's appearance and behavior






30. The section of the Properties window that contains the name of the selected object






31. Programs created for the Windows environment - the Web - or mobile devices






32. The last line in a procedure






33. The directions given to computers; also called computer programs






34. A file that contains code






35. The process of giving a mechanism the direction accomplish a task






36. Acronym for object-oriented programming






37. The directions given to computers; also called programs






38. The foundation for the user interface in a Windows application; referred to more simply as a form






39. Appears in the Code Editor window; list the names of the object included in the user interface






40. The process of creating an object from a class






41. A pattern that the computer uses to create (instantiate) an object.






42. languages used to communicate with a computer






43. The process of translating a solution into a language that the computer can understand






44. The rules of a programming language






45. A block of memory cells inside the computer; contains the code that defines a group of related classes.






46. Anything that can be seen - touched - used






47. Actions to which an object can respond; examples include clicking and double-clicking






48. The foundation for the user interface in a Windows application; also called a Windows Form object






49. An object created (instantiated) from a class






50. The first control selected in a group of controls; this is the control whose size and /or location you want the other selected controls to match