Test your basic knowledge |

Web Multimedia Design

Subject : it-skills
Instructions:
  • Answer 43 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A storage device that records video on cassette tape in a format that can be presented via television.






2. A fixed storage devicethat permanently stores program instruciton that are needed eact time the program is run






3. Used in specifying computer CPU speed






4. A method of transferring information between digital devices especially audio and video equipment that can achieve speeds of up to 800 Mbps






5. Moves an object along a predetermined path on the screen such as a bouncing ball.






6. Single image in a video or animation






7. The speed at which frames appear on a display measured by frames per second.






8. A graphic format that simulated movement






9. An expansion card that digitizes full-motion video from a video player or camera or other video source.






10. Software distributed free on a trial basis with the understanding that the user may need or want to pay for it later.






11. A device for writing video and audio material to a digital video disc






12. A television type display made up of a large number of dots each of which can be set to display a certain color.






13. A debice for writing materials usch as graphics to a compact disc






14. Used to write a multimedia title and allows you to easily combine elements and create hyperlinks






15. Random Access Memory






16. Compact Disc Read-Only Memory






17. A multimedia application such as reference or entertainment or educational product (e.g. in-class presentations or sales presentations)






18. Programming that is offered at no cost and is in a common class of small applicatons available for downloading






19. A type of compression that discards portions of data thus producing smaller file sizes (e.g. JPEG)






20. A legal principle that defines the limitations on the exclusive rights of copyright holders; allows materials to be used without infringting on the copyright.






21. The number of times an animation is repeated






22. A protection that covers published and unpublished works in all formats






23. An expansion board that enables a computer to manipulate and output sounds.






24. One million bytes






25. Electronic device that contains both a video camera and recording






26. Based on the changes that occur from one frame to another to give the illusion of movement






27. A type of compression that allows ability to recreate image with the loss of data (eg. PCX or PNG)






28. A type of path animation where the user sets the beginning and ending positions and the program automatically fills in the frames on a timeline.






29. Materials that can be used at willwithout prior permission






30. A simulation of movement or the perception of motion created by the rapid display of a series of images.






31. A high-end computer system used to create multimedia titles.






32. One billion bytes






33. The use of a computer to conbine and present text and graphics and audio and video with links and tools that let the user navigate and interact and create and communicate.






34. The brain of a computer system; the part of a computer that controls its operatons and performs calculations






35. A digital technique used to reduce the size of a file by anayzing occurrences of similar data






36. A hardware device used to capture images from printed material






37. Digital Video Disc






38. A camera which produces images directly into an electronic file format for transfer to a computer.






39. To examine in order to suppress or keep others from accessing or viewing.






40. A peripheral device that uses toner to produce high quality images using the same technology as copier machines.






41. An internal or external device linked to a computer's system for audio listening.






42. A port used to transport data from a peripheral device into the computer.






43. Taking two images and making them one by plotting a series of points on the original image; the second image seems to grow outof the first image.