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Test your basic knowledge |
X Code
Start Test
Study First
Subjects
:
it-skills
,
apple
Instructions:
Answer 15 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Some Xcode Project Types
Actions represent what you want your code to do in response to user interaction with a control or widget.
It allows you to create an application that runs both on the iPhone and iPad devices.
Master-Detail Application - OpenGL Game - Page Based Application - Single View Application - Tabbed Application - Utility Application - Empty Application
The location in Xcode where your code is organized by class.
2. Xcode
Master-Detail Application - OpenGL Game - Page Based Application - Single View Application - Tabbed Application - Utility Application - Empty Application
The IDE used to code iPhone and iPad (and Mac) applications.
Building libraries of code that you can share amongst multiple projects.
It contains the user interface for the view that displays your application.
3. Why use a real device vs. the simulator for testing your game?
4. Interface Builder?
The tool in Xcode that allows you to build interfaces inside iOS using a GUI.
Highlight your code - Click on 'Editor->Structure->Re-indent'.
Outlets connect your interface to the code by letting you refer to the items in your interface by name. Outlets create variables in your code that you can use to work with the UI widgets.
It allows you to create an application that runs both on the iPhone and iPad devices.
5. How do you get quick help on your code?
Press CTRL+CMD+? over any code.
It contains the user interface for the view that displays your application.
Actions represent what you want your code to do in response to user interaction with a control or widget.
Highlight your code - Click on 'Editor->Structure->Re-indent'.
6. What is the Issue Navigator in Xcode?
It contains the user interface for the view that displays your application.
Click on the magnifying glass in the search field and select 'Show Find Options'.
Outlets connect your interface to the code by letting you refer to the items in your interface by name. Outlets create variables in your code that you can use to work with the UI widgets.
It informs you (and links you to) any issues in your code.
7. .xib file
Press CTRL+CMD+? over any code.
The IDE used to code iPhone and iPad (and Mac) applications.
It contains the user interface for the view that displays your application.
The tool in Xcode that allows you to build interfaces inside iOS using a GUI.
8. How do you force Xcode to re-indent your code?
9. How do you turn on more search options in the search tab of Xcode?
10. What is the Universal Device Family for?
Building libraries of code that you can share amongst multiple projects.
The location in Xcode where your code is organized by class.
It allows you to create an application that runs both on the iPhone and iPad devices.
It informs you (and links you to) any issues in your code.
11. What is Cocoa Touch Static Library Template used for?
Building libraries of code that you can share amongst multiple projects.
Click on the magnifying glass in the search field and select 'Show Find Options'.
The location in Xcode where your code is organized by class.
Macs have more memory - Macs are more powerful (better CPU) - Macs have better GPU - You won't get a true performance test on a simulator.
12. Outlets
Press CTRL+CMD+? over any code.
Outlets connect your interface to the code by letting you refer to the items in your interface by name. Outlets create variables in your code that you can use to work with the UI widgets.
It informs you (and links you to) any issues in your code.
Allows you to use Interface Builder to lay out all of the screens in your program and define the transitions between them.
13. Actions
It contains the user interface for the view that displays your application.
Allows you to use Interface Builder to lay out all of the screens in your program and define the transitions between them.
Actions represent what you want your code to do in response to user interaction with a control or widget.
Master-Detail Application - OpenGL Game - Page Based Application - Single View Application - Tabbed Application - Utility Application - Empty Application
14. What does 'Use Storyboard' in Xcode allow you to do?
Click on the magnifying glass in the search field and select 'Show Find Options'.
Outlets connect your interface to the code by letting you refer to the items in your interface by name. Outlets create variables in your code that you can use to work with the UI widgets.
The IDE used to code iPhone and iPad (and Mac) applications.
Allows you to use Interface Builder to lay out all of the screens in your program and define the transitions between them.
15. Symbol Navigator
Click on the magnifying glass in the search field and select 'Show Find Options'.
Highlight your code - Click on 'Editor->Structure->Re-indent'.
The location in Xcode where your code is organized by class.
Outlets connect your interface to the code by letting you refer to the items in your interface by name. Outlets create variables in your code that you can use to work with the UI widgets.