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Test your basic knowledge |
X Code
Start Test
Study First
Subjects
:
it-skills
,
apple
Instructions:
Answer 15 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Interface Builder?
The location in Xcode where your code is organized by class.
The tool in Xcode that allows you to build interfaces inside iOS using a GUI.
Actions represent what you want your code to do in response to user interaction with a control or widget.
It informs you (and links you to) any issues in your code.
2. Xcode
The tool in Xcode that allows you to build interfaces inside iOS using a GUI.
The IDE used to code iPhone and iPad (and Mac) applications.
It informs you (and links you to) any issues in your code.
Click on the magnifying glass in the search field and select 'Show Find Options'.
3. Some Xcode Project Types
Master-Detail Application - OpenGL Game - Page Based Application - Single View Application - Tabbed Application - Utility Application - Empty Application
Macs have more memory - Macs are more powerful (better CPU) - Macs have better GPU - You won't get a true performance test on a simulator.
Outlets connect your interface to the code by letting you refer to the items in your interface by name. Outlets create variables in your code that you can use to work with the UI widgets.
Highlight your code - Click on 'Editor->Structure->Re-indent'.
4. Symbol Navigator
Click on the magnifying glass in the search field and select 'Show Find Options'.
Outlets connect your interface to the code by letting you refer to the items in your interface by name. Outlets create variables in your code that you can use to work with the UI widgets.
The location in Xcode where your code is organized by class.
It contains the user interface for the view that displays your application.
5. .xib file
Building libraries of code that you can share amongst multiple projects.
It allows you to create an application that runs both on the iPhone and iPad devices.
It contains the user interface for the view that displays your application.
It informs you (and links you to) any issues in your code.
6. What is Cocoa Touch Static Library Template used for?
It allows you to create an application that runs both on the iPhone and iPad devices.
Macs have more memory - Macs are more powerful (better CPU) - Macs have better GPU - You won't get a true performance test on a simulator.
Press CTRL+CMD+? over any code.
Building libraries of code that you can share amongst multiple projects.
7. What does 'Use Storyboard' in Xcode allow you to do?
Allows you to use Interface Builder to lay out all of the screens in your program and define the transitions between them.
Click on the magnifying glass in the search field and select 'Show Find Options'.
Macs have more memory - Macs are more powerful (better CPU) - Macs have better GPU - You won't get a true performance test on a simulator.
Actions represent what you want your code to do in response to user interaction with a control or widget.
8. Actions
Press CTRL+CMD+? over any code.
Master-Detail Application - OpenGL Game - Page Based Application - Single View Application - Tabbed Application - Utility Application - Empty Application
Actions represent what you want your code to do in response to user interaction with a control or widget.
Building libraries of code that you can share amongst multiple projects.
9. Outlets
Outlets connect your interface to the code by letting you refer to the items in your interface by name. Outlets create variables in your code that you can use to work with the UI widgets.
The tool in Xcode that allows you to build interfaces inside iOS using a GUI.
Allows you to use Interface Builder to lay out all of the screens in your program and define the transitions between them.
Press CTRL+CMD+? over any code.
10. How do you force Xcode to re-indent your code?
11. What is the Issue Navigator in Xcode?
It informs you (and links you to) any issues in your code.
Allows you to use Interface Builder to lay out all of the screens in your program and define the transitions between them.
The tool in Xcode that allows you to build interfaces inside iOS using a GUI.
Press CTRL+CMD+? over any code.
12. How do you get quick help on your code?
It informs you (and links you to) any issues in your code.
Press CTRL+CMD+? over any code.
Macs have more memory - Macs are more powerful (better CPU) - Macs have better GPU - You won't get a true performance test on a simulator.
Allows you to use Interface Builder to lay out all of the screens in your program and define the transitions between them.
13. What is the Universal Device Family for?
The location in Xcode where your code is organized by class.
The IDE used to code iPhone and iPad (and Mac) applications.
It allows you to create an application that runs both on the iPhone and iPad devices.
Building libraries of code that you can share amongst multiple projects.
14. How do you turn on more search options in the search tab of Xcode?
15. Why use a real device vs. the simulator for testing your game?