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Test your basic knowledge |
X Code
Start Test
Study First
Subjects
:
it-skills
,
apple
Instructions:
Answer 15 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Why use a real device vs. the simulator for testing your game?
2. Actions
Actions represent what you want your code to do in response to user interaction with a control or widget.
Master-Detail Application - OpenGL Game - Page Based Application - Single View Application - Tabbed Application - Utility Application - Empty Application
Allows you to use Interface Builder to lay out all of the screens in your program and define the transitions between them.
It allows you to create an application that runs both on the iPhone and iPad devices.
3. Some Xcode Project Types
Building libraries of code that you can share amongst multiple projects.
Master-Detail Application - OpenGL Game - Page Based Application - Single View Application - Tabbed Application - Utility Application - Empty Application
The tool in Xcode that allows you to build interfaces inside iOS using a GUI.
Outlets connect your interface to the code by letting you refer to the items in your interface by name. Outlets create variables in your code that you can use to work with the UI widgets.
4. What is Cocoa Touch Static Library Template used for?
The location in Xcode where your code is organized by class.
Click on the magnifying glass in the search field and select 'Show Find Options'.
Macs have more memory - Macs are more powerful (better CPU) - Macs have better GPU - You won't get a true performance test on a simulator.
Building libraries of code that you can share amongst multiple projects.
5. How do you turn on more search options in the search tab of Xcode?
6. Interface Builder?
Building libraries of code that you can share amongst multiple projects.
Press CTRL+CMD+? over any code.
The tool in Xcode that allows you to build interfaces inside iOS using a GUI.
The IDE used to code iPhone and iPad (and Mac) applications.
7. What is the Issue Navigator in Xcode?
It informs you (and links you to) any issues in your code.
Outlets connect your interface to the code by letting you refer to the items in your interface by name. Outlets create variables in your code that you can use to work with the UI widgets.
It allows you to create an application that runs both on the iPhone and iPad devices.
The location in Xcode where your code is organized by class.
8. Xcode
Press CTRL+CMD+? over any code.
The location in Xcode where your code is organized by class.
Master-Detail Application - OpenGL Game - Page Based Application - Single View Application - Tabbed Application - Utility Application - Empty Application
The IDE used to code iPhone and iPad (and Mac) applications.
9. How do you get quick help on your code?
Highlight your code - Click on 'Editor->Structure->Re-indent'.
Actions represent what you want your code to do in response to user interaction with a control or widget.
Press CTRL+CMD+? over any code.
Building libraries of code that you can share amongst multiple projects.
10. What does 'Use Storyboard' in Xcode allow you to do?
Macs have more memory - Macs are more powerful (better CPU) - Macs have better GPU - You won't get a true performance test on a simulator.
The location in Xcode where your code is organized by class.
Building libraries of code that you can share amongst multiple projects.
Allows you to use Interface Builder to lay out all of the screens in your program and define the transitions between them.
11. .xib file
The location in Xcode where your code is organized by class.
It contains the user interface for the view that displays your application.
Macs have more memory - Macs are more powerful (better CPU) - Macs have better GPU - You won't get a true performance test on a simulator.
The IDE used to code iPhone and iPad (and Mac) applications.
12. Outlets
The IDE used to code iPhone and iPad (and Mac) applications.
It contains the user interface for the view that displays your application.
Outlets connect your interface to the code by letting you refer to the items in your interface by name. Outlets create variables in your code that you can use to work with the UI widgets.
It informs you (and links you to) any issues in your code.
13. How do you force Xcode to re-indent your code?
14. Symbol Navigator
Press CTRL+CMD+? over any code.
Outlets connect your interface to the code by letting you refer to the items in your interface by name. Outlets create variables in your code that you can use to work with the UI widgets.
The location in Xcode where your code is organized by class.
Highlight your code - Click on 'Editor->Structure->Re-indent'.
15. What is the Universal Device Family for?
Press CTRL+CMD+? over any code.
Allows you to use Interface Builder to lay out all of the screens in your program and define the transitions between them.
It allows you to create an application that runs both on the iPhone and iPad devices.
Highlight your code - Click on 'Editor->Structure->Re-indent'.