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Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.
Library Panel
Motion Editor
Key Frame
Motion Guide
2. A container that stores data or information.
Variable
Empty Key Frame
Frame-by-frame Animation
Dynamic Text
3. Animation where objects change in each frame
Keyframes
Object Drawing
Motion Editor
Frame-by-frame Animation
4. The rules of a language.
Syntax
Animation
.SWF
Dynamic Text
5. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
Keyframes
ActionScript
Merge Drawing
Motion shape tween
6. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.
Library Panel
Blank key frame
Different keyframe
Motion Presets
7. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.
Frame
Merge Drawing
Adobe Flash
.XFL - XFL Files
8. Flash content viewed in the Flash Player. What you see via the web.
Workspaces
.SWF
FPS (frames per second)
Toolbar
9. Animation of a shape from one to another.
Library Panel
Properties Inspector
Motion Guide
Shape Tween
10. Contains details of the artwork and Stage
Adobe Flash
Frame-by-frame Animation
Stage
Properties Inspector
11. Movie Clip - Button and Graphic
Callback function
Motion shape tween
Library Panel
Symbol Types
12. Marks the end of the change in animation.
Adobe Flash
Ending of a key frame
Properties Panel
Tweening
13. A frame that has no drawing on it.
Test Movie
Animation spin
Empty Frame
Tweening
14. A fame that defines a change in animation.
Key Frame
Time line
Object Drawing
Motion Presets
15. The programming language that goes with Flash.
Object
ActionScript
Adobe Flash
Empty Frame
16. Text that is meant to be updated by code.
Static Text
Merge Drawing
Dynamic Text
.FLA
17. Contains ActionScript code
Static Text
Library Panel
.SWF
.AS - Action Script File
18. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.
.FLA
Motion Guide
.XFL - XFL Files
Empty Key Frame
19. Another name for empty key frame.
Blank key frame
Properties Panel
.SWF
Static Text
20. Text that allows user input.
Properties Panel
Input Text
ActionScript
Adobe Media Encoder
21. Can be opened by Flash.
Test Movie
.XFL - XFL Files
Break apart
Import Sound
22. The number of picture displayed in a second in Flash.
Adobe Media Encoder
Empty Frame
FPS (frames per second)
Toolbar
23. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.
Adobe Media Encoder
Video Formats
Tweening
Properties Panel
24. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart
Video Formats
Toolbar
Symbols
Break apart
25. Animation of an object from one location to another.
Syntax
Properties Panel
Motion Tween
Function
26. To know you have created a successful ______ Click Control > Test Movie
Motion Editor
Motion Path
Motion tween
Function
27. A thing which possess characteristics - functions/methods - and attributes.
FPS (frames per second)
Shapes
Object
Object Drawing
28. A building block of an animation.
.AS - Action Script File
Event Listener
Frame
Toolbar
29. Something that you drag to move to indicate your current frame. (Orange/Red in color).
Motion Path
Syntax
Test Movie
Play head
30. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween
Different keyframe
Dynamic Text
Import Graphic
Merge Drawing
31. Universal Request
Motion Presets
Symbols
Empty Frame
URL
32. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.
.FLA
Merge Drawing
Symbol Types
Input Text
33. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"
Video Formats
Object
Animation spin
Button
34. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.
URL
Workspaces
Symbol Types
Motion Path
35. The main working flash file. This is where you create your flash content and flash animations.
.FLA
Frame
Merge Drawing
Motion Path
36. A block of reusable code.
Blank key frame
Function
Toolbar
Time line
37. To know if a shape tween is created successfully - Click Control > _______
Object
Symbol Types
Key Frame
Test Movie
38. A function that is triggered by another function when something is true.
Callback function
Import Graphic
Event Listener
Different keyframe
39. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.
Tweening
Frame-by-frame Animation
Motion Guide
Object Drawing
40. Allows for joint like animation.
Stage
Frame-by-frame Animation
Play head
Bones
41. Allows you to create an manipulate artwork.
Test Movie
Button
Play head
Toolbar
42. A GUI object one can press or click to trigger some function.
Symbols
.XFL - XFL Files
Motion Presets
Button
43. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.
Symbols
Motion Path
Toolbar
Properties Panel
44. Organizes your work into layers and frames so you can create animations.
.XFL - XFL Files
Time line
Different keyframe
Shape Tween
45. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.
Static Text
Frame
Properties Inspector
Motion Editor
46. An object that helps with paying attention to user events such as clicking - dragging - etc.. -
Event Listener
Motion Presets
Motion Guide
Object Drawing
47. A keyframe that has no drawing on it.
Toolbar
Static Text
Empty Key Frame
Motion Editor
48. Motion picture.
Animation
Properties Inspector
Symbols
Motion Editor
49. When you place action script in frames you must use ________.
Variable
Shape Tween
Motion Presets
Keyframes
50. Text that does not change.
Variable
Ending of a key frame
Static Text
Empty Frame