Test your basic knowledge |

Adobe Flash

Subjects : it-skills, multimedia, flash
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Animation of a shape from one to another.

2. Marks the end of the change in animation.

3. Flash content viewed in the Flash Player. What you see via the web.

4. To know if a shape tween is created successfully - Click Control > _______

5. A basic drawing object in Flash.

6. An object that helps with paying attention to user events such as clicking - dragging - etc.. -

7. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.

8. Something that you drag to move to indicate your current frame. (Orange/Red in color).

9. A keyframe that has no drawing on it.

10. Animation where objects change in each frame

11. Motion picture.

12. Text that is meant to be updated by code.

13. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween

14. Allows you to create an manipulate artwork.

15. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.

16. The programming language that goes with Flash.

17. A function that is triggered by another function when something is true.

18. A fame that defines a change in animation.

19. To know you have created a successful ______ Click Control > Test Movie

20. A thing which possess characteristics - functions/methods - and attributes.

21. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.

22. A block of reusable code.

23. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.

24. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart

25. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween

26. Text that allows user input.

27. Allows for joint like animation.

28. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.

29. A GUI object one can press or click to trigger some function.

30. Can be opened by Flash.

31. A building block of an animation.

32. When you place action script in frames you must use ________.

33. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.

34. Another name for empty key frame.

35. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"

36. Separate program that allows you to convert media that is not already in a flash appropriate format.

37. Universal Request

38. Movie Clip - Button and Graphic

39. Organizes your work into layers and frames so you can create animations.

40. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.

41. The number of picture displayed in a second in Flash.

42. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?

43. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.

44. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.

45. Contains details of the artwork and Stage

46. Text that does not change.

47. Animation of an object from one location to another.

48. A frame that has no drawing on it.

49. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween

50. The main working area in flash where you will create and manipulate art work