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Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"
Properties Panel
Play head
Import Sound
Animation spin
2. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.
Workspaces
Frame
Import Sound
Properties Inspector
3. Allows for joint like animation.
Animation
Bones
Event Listener
Motion Path
4. Organizes your work into layers and frames so you can create animations.
Empty Frame
Bones
Input Text
Time line
5. Flash content viewed in the Flash Player. What you see via the web.
Empty Key Frame
Dynamic Text
.FLA
.SWF
6. The number of picture displayed in a second in Flash.
Video Formats
Animation
Shapes
FPS (frames per second)
7. Something that you drag to move to indicate your current frame. (Orange/Red in color).
Play head
Callback function
Animation
Symbol Types
8. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.
Import Graphic
.AS - Action Script File
.XFL - XFL Files
Motion Editor
9. A block of reusable code.
Function
Adobe Flash
Motion Path
Frame
10. Movie Clip - Button and Graphic
Syntax
Symbol Types
Key Frame
Callback function
11. When you place action script in frames you must use ________.
Tweening
Keyframes
Toolbar
Animation spin
12. The main working flash file. This is where you create your flash content and flash animations.
Variable
Shape Tween
Import Graphic
.FLA
13. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween
Key Frame
Motion Path
Import Graphic
Tweening
14. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart
Tweening
Break apart
Bones
Toolbar
15. A fame that defines a change in animation.
Shapes
Merge Drawing
Key Frame
Test Movie
16. Text that does not change.
Static Text
Motion Tween
Symbols
Dynamic Text
17. Text that is meant to be updated by code.
Motion Tween
Dynamic Text
Syntax
.AS - Action Script File
18. The main working area in flash where you will create and manipulate art work
Static Text
Frame
ActionScript
Stage
19. Animation on an invisible line.
Stage
Frame-by-frame Animation
Motion Path
Properties Inspector
20. A keyframe that has no drawing on it.
Properties Panel
Motion Presets
Input Text
Empty Key Frame
21. An object that helps with paying attention to user events such as clicking - dragging - etc.. -
Motion Tween
Frame
URL
Event Listener
22. To know if a shape tween is created successfully - Click Control > _______
Function
Merge Drawing
Test Movie
Properties Inspector
23. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.
Dynamic Text
Input Text
Adobe Flash
Object Drawing
24. Marks the end of the change in animation.
Ending of a key frame
.SWF
Stage
Event Listener
25. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
ActionScript
Symbols
Blank key frame
Motion shape tween
26. A thing which possess characteristics - functions/methods - and attributes.
ActionScript
Object
Stage
Empty Key Frame
27. A function that is triggered by another function when something is true.
Break apart
Callback function
Import Graphic
Motion Presets
28. A GUI object one can press or click to trigger some function.
Test Movie
Button
Motion Presets
Frame
29. Allows you to create an manipulate artwork.
Shapes
Break apart
Different keyframe
Toolbar
30. The rules of a language.
Object Drawing
Syntax
Stage
Object
31. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween
Adobe Media Encoder
Different keyframe
.FLA
.SWF
32. A container that stores data or information.
Empty Frame
URL
Input Text
Variable
33. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
Toolbar
Import Graphic
Button
Dynamic Text
34. To know you have created a successful ______ Click Control > Test Movie
Function
Properties Inspector
Key Frame
Motion tween
35. Contains ActionScript code
.AS - Action Script File
Blank key frame
Event Listener
Motion shape tween
36. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.
Key Frame
Library Panel
Frame
Motion Path
37. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.
Play head
Variable
Merge Drawing
Import Sound
38. Universal Request
Event Listener
URL
Properties Inspector
Library Panel
39. A building block of an animation.
Motion tween
.SWF
Frame
Object
40. A frame that has no drawing on it.
Empty Frame
Frame-by-frame Animation
Motion Tween
Workspaces
41. Another name for empty key frame.
Syntax
Keyframes
Break apart
Blank key frame
42. Separate program that allows you to convert media that is not already in a flash appropriate format.
Adobe Media Encoder
Library Panel
Blank key frame
Import Sound
43. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.
Motion Presets
Tweening
Object Drawing
Blank key frame
44. Animation where objects change in each frame
Frame-by-frame Animation
Motion Guide
Import Graphic
Keyframes
45. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.
Workspaces
Keyframes
Shapes
Adobe Media Encoder
46. Can be opened by Flash.
.XFL - XFL Files
.AS - Action Script File
Static Text
Shape Tween
47. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.
Event Listener
Motion tween
Stage
Symbols
48. Contains details of the artwork and Stage
Adobe Flash
Properties Inspector
Frame-by-frame Animation
Tweening
49. Animation of a shape from one to another.
Animation spin
Shape Tween
Bones
Adobe Flash
50. Text that allows user input.
Motion Tween
Input Text
Button
Animation spin