SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A function that is triggered by another function when something is true.
Animation spin
Variable
Frame-by-frame Animation
Callback function
2. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.
Merge Drawing
Motion Path
Bones
Event Listener
3. A basic drawing object in Flash.
Shapes
Time line
.FLA
URL
4. Text that allows user input.
Symbols
Test Movie
Input Text
Static Text
5. To know if a shape tween is created successfully - Click Control > _______
Button
Static Text
Break apart
Test Movie
6. Allows you to create an manipulate artwork.
Keyframes
Play head
.XFL - XFL Files
Toolbar
7. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.
Merge Drawing
.AS - Action Script File
Symbols
Syntax
8. To know you have created a successful ______ Click Control > Test Movie
Motion tween
Keyframes
.FLA
Animation spin
9. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.
Adobe Flash
Motion Presets
Function
Import Graphic
10. Organizes your work into layers and frames so you can create animations.
ActionScript
Time line
Motion tween
Import Graphic
11. An object that helps with paying attention to user events such as clicking - dragging - etc.. -
Merge Drawing
Object Drawing
Frame
Event Listener
12. A container that stores data or information.
Blank key frame
.XFL - XFL Files
Properties Inspector
Variable
13. A building block of an animation.
Event Listener
Properties Inspector
Frame
Input Text
14. The programming language that goes with Flash.
Key Frame
Syntax
ActionScript
Import Sound
15. Universal Request
Keyframes
Empty Key Frame
URL
Motion Editor
16. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween
Shape Tween
Ending of a key frame
Different keyframe
ActionScript
17. Animation where objects change in each frame
Frame-by-frame Animation
Variable
Ending of a key frame
Video Formats
18. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween
ActionScript
Motion Guide
Frame
Tweening
19. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
.FLA
Library Panel
Properties Inspector
Import Graphic
20. Movie Clip - Button and Graphic
.FLA
ActionScript
Symbol Types
URL
21. The rules of a language.
Syntax
Shapes
Static Text
Motion shape tween
22. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.
Video Formats
Motion Guide
Motion Presets
Motion Tween
23. A fame that defines a change in animation.
Callback function
Dynamic Text
Key Frame
Motion Presets
24. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.
Import Sound
Import Graphic
Frame
Motion Editor
25. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.
Object
FPS (frames per second)
Object Drawing
Merge Drawing
26. Animation on an invisible line.
.XFL - XFL Files
Symbols
Play head
Motion Path
27. The number of picture displayed in a second in Flash.
Adobe Flash
Frame-by-frame Animation
FPS (frames per second)
Motion Guide
28. Allows for joint like animation.
Motion Path
Ending of a key frame
Bones
Video Formats
29. Text that is meant to be updated by code.
Stage
Event Listener
Frame
Dynamic Text
30. A keyframe that has no drawing on it.
Motion shape tween
Motion Path
Toolbar
Empty Key Frame
31. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.
Static Text
Import Sound
Motion Tween
.FLA
32. Something that you drag to move to indicate your current frame. (Orange/Red in color).
Object
Merge Drawing
Play head
Key Frame
33. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.
Properties Inspector
FPS (frames per second)
Library Panel
Blank key frame
34. The main working flash file. This is where you create your flash content and flash animations.
Test Movie
Library Panel
.FLA
Break apart
35. Marks the end of the change in animation.
Ending of a key frame
Video Formats
Time line
.XFL - XFL Files
36. A thing which possess characteristics - functions/methods - and attributes.
Input Text
Static Text
Object
Object Drawing
37. Separate program that allows you to convert media that is not already in a flash appropriate format.
Play head
Different keyframe
Shapes
Adobe Media Encoder
38. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?
Import Sound
Animation
Button
Properties Panel
39. Contains details of the artwork and Stage
Symbol Types
Event Listener
Properties Inspector
Static Text
40. Text that does not change.
Static Text
Toolbar
Dynamic Text
Symbol Types
41. A block of reusable code.
Motion Tween
Import Graphic
Object Drawing
Function
42. When you place action script in frames you must use ________.
Motion shape tween
Keyframes
Motion Path
ActionScript
43. The main working area in flash where you will create and manipulate art work
Motion shape tween
Stage
Animation spin
Video Formats
44. Another name for empty key frame.
Blank key frame
Shape Tween
FPS (frames per second)
Library Panel
45. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"
Syntax
Animation spin
Frame
Motion Guide
46. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
Different keyframe
Motion shape tween
Static Text
Empty Key Frame
47. Contains ActionScript code
Frame-by-frame Animation
Tweening
.AS - Action Script File
Motion shape tween
48. Can be opened by Flash.
Shape Tween
.XFL - XFL Files
Motion Guide
Ending of a key frame
49. A frame that has no drawing on it.
Toolbar
Properties Inspector
Motion tween
Empty Frame
50. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.
Adobe Flash
Empty Frame
.FLA
Object Drawing