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Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
Motion shape tween
Symbol Types
Video Formats
Properties Panel
2. A container that stores data or information.
Variable
.FLA
Time line
FPS (frames per second)
3. Movie Clip - Button and Graphic
Tweening
Symbol Types
URL
ActionScript
4. An object that helps with paying attention to user events such as clicking - dragging - etc.. -
Properties Inspector
Button
Play head
Event Listener
5. Marks the end of the change in animation.
Frame
Motion shape tween
Ending of a key frame
Tweening
6. Allows for joint like animation.
Test Movie
Bones
Play head
ActionScript
7. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.
Merge Drawing
.FLA
Symbols
ActionScript
8. Text that does not change.
Object Drawing
Static Text
Key Frame
Shape Tween
9. A frame that has no drawing on it.
Tweening
Object
Empty Frame
Button
10. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.
Import Sound
.XFL - XFL Files
Import Graphic
Button
11. The main working flash file. This is where you create your flash content and flash animations.
FPS (frames per second)
Symbol Types
ActionScript
.FLA
12. Animation of an object from one location to another.
Video Formats
Play head
Motion Tween
Ending of a key frame
13. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.
Import Graphic
Shapes
.XFL - XFL Files
Video Formats
14. Separate program that allows you to convert media that is not already in a flash appropriate format.
Adobe Flash
Adobe Media Encoder
ActionScript
Event Listener
15. Animation of a shape from one to another.
Different keyframe
Shape Tween
.XFL - XFL Files
Event Listener
16. To know if a shape tween is created successfully - Click Control > _______
Test Movie
Motion Presets
Different keyframe
Symbols
17. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.
Motion Guide
Object
Key Frame
Stage
18. The number of picture displayed in a second in Flash.
Import Sound
FPS (frames per second)
.FLA
Break apart
19. Organizes your work into layers and frames so you can create animations.
.FLA
Time line
Input Text
Different keyframe
20. To know you have created a successful ______ Click Control > Test Movie
Library Panel
Shapes
Button
Motion tween
21. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.
URL
Symbol Types
.XFL - XFL Files
Object Drawing
22. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.
ActionScript
.FLA
Motion Editor
Adobe Flash
23. Universal Request
Empty Frame
Object Drawing
Static Text
URL
24. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.
URL
Motion tween
Library Panel
Video Formats
25. A block of reusable code.
Input Text
Motion Tween
Function
Motion Path
26. The main working area in flash where you will create and manipulate art work
Workspaces
Stage
Time line
Merge Drawing
27. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"
Animation spin
Motion Editor
Symbols
Motion Presets
28. A GUI object one can press or click to trigger some function.
Object Drawing
Button
.SWF
Keyframes
29. Animation on an invisible line.
Motion Path
Tweening
Frame
Bones
30. Something that you drag to move to indicate your current frame. (Orange/Red in color).
Bones
Key Frame
Play head
Video Formats
31. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?
Event Listener
URL
Properties Panel
Frame-by-frame Animation
32. Text that allows user input.
URL
Input Text
Animation
.FLA
33. Text that is meant to be updated by code.
Import Graphic
Button
Motion Path
Dynamic Text
34. Can be opened by Flash.
.XFL - XFL Files
Import Graphic
Tweening
Symbol Types
35. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.
Motion Presets
Adobe Flash
Input Text
Motion Guide
36. A building block of an animation.
Frame
Properties Inspector
Import Graphic
ActionScript
37. Contains details of the artwork and Stage
Motion Guide
Function
Properties Inspector
Library Panel
38. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.
.SWF
Workspaces
Dynamic Text
Function
39. When you place action script in frames you must use ________.
Symbol Types
Adobe Flash
Library Panel
Keyframes
40. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.
Syntax
Empty Key Frame
Motion Editor
Tweening
41. A function that is triggered by another function when something is true.
Callback function
Motion Presets
Motion Guide
Time line
42. Flash content viewed in the Flash Player. What you see via the web.
Function
.SWF
Motion Path
Bones
43. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.
Event Listener
ActionScript
Motion Path
Merge Drawing
44. A thing which possess characteristics - functions/methods - and attributes.
Object
Empty Key Frame
Time line
Video Formats
45. Contains ActionScript code
Frame
Workspaces
.AS - Action Script File
Button
46. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
Import Graphic
Adobe Media Encoder
Motion tween
Frame
47. A keyframe that has no drawing on it.
Empty Key Frame
FPS (frames per second)
Animation
Motion Path
48. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween
Function
Adobe Media Encoder
Symbols
Different keyframe
49. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween
Motion Path
Tweening
Static Text
Animation
50. Another name for empty key frame.
Import Sound
Symbol Types
Blank key frame
Adobe Flash