Test your basic knowledge |

Adobe Flash

Subjects : it-skills, multimedia, flash
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Universal Request






2. Allows for joint like animation.






3. To know you have created a successful ______ Click Control > Test Movie






4. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.






5. A building block of an animation.






6. Another name for empty key frame.






7. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.






8. An object that helps with paying attention to user events such as clicking - dragging - etc.. -






9. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween






10. Organizes your work into layers and frames so you can create animations.






11. Flash content viewed in the Flash Player. What you see via the web.






12. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.






13. Contains ActionScript code






14. Contains details of the artwork and Stage






15. The rules of a language.






16. Animation on an invisible line.






17. A GUI object one can press or click to trigger some function.






18. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.






19. Animation of a shape from one to another.






20. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.






21. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.






22. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"






23. A thing which possess characteristics - functions/methods - and attributes.






24. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.






25. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.






26. Animation of an object from one location to another.






27. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.






28. A basic drawing object in Flash.






29. Motion picture.






30. Something that you drag to move to indicate your current frame. (Orange/Red in color).






31. The main working flash file. This is where you create your flash content and flash animations.






32. Text that is meant to be updated by code.






33. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.






34. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween






35. A fame that defines a change in animation.






36. A function that is triggered by another function when something is true.






37. Allows you to create an manipulate artwork.






38. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween






39. Can be opened by Flash.






40. Text that does not change.






41. A keyframe that has no drawing on it.






42. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.






43. The programming language that goes with Flash.






44. When you place action script in frames you must use ________.






45. Movie Clip - Button and Graphic






46. Separate program that allows you to convert media that is not already in a flash appropriate format.






47. A frame that has no drawing on it.






48. To know if a shape tween is created successfully - Click Control > _______






49. A container that stores data or information.






50. The main working area in flash where you will create and manipulate art work