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Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.
Function
Time line
Animation spin
Symbols
2. Separate program that allows you to convert media that is not already in a flash appropriate format.
Animation spin
.AS - Action Script File
Motion Tween
Adobe Media Encoder
3. To know you have created a successful ______ Click Control > Test Movie
Stage
Motion tween
Syntax
Import Graphic
4. A block of reusable code.
Function
Symbol Types
FPS (frames per second)
Video Formats
5. An object that helps with paying attention to user events such as clicking - dragging - etc.. -
Adobe Flash
Motion shape tween
Event Listener
Keyframes
6. The programming language that goes with Flash.
Motion Tween
Object Drawing
ActionScript
Video Formats
7. Flash content viewed in the Flash Player. What you see via the web.
ActionScript
Time line
Import Sound
.SWF
8. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.
Syntax
Static Text
Motion Presets
Play head
9. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
Symbol Types
Properties Panel
Import Graphic
Event Listener
10. The main working area in flash where you will create and manipulate art work
Import Sound
Stage
Symbol Types
Workspaces
11. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.
Animation
Library Panel
Blank key frame
Motion tween
12. Text that is meant to be updated by code.
Motion Presets
Dynamic Text
Object Drawing
Adobe Flash
13. Something that you drag to move to indicate your current frame. (Orange/Red in color).
Play head
Blank key frame
Break apart
Object
14. Marks the end of the change in animation.
Import Graphic
Empty Key Frame
Ending of a key frame
Event Listener
15. Movie Clip - Button and Graphic
Object
Bones
Function
Symbol Types
16. A frame that has no drawing on it.
Symbol Types
URL
Workspaces
Empty Frame
17. To know if a shape tween is created successfully - Click Control > _______
Test Movie
Properties Panel
Callback function
URL
18. Organizes your work into layers and frames so you can create animations.
Motion tween
Key Frame
Time line
Different keyframe
19. The main working flash file. This is where you create your flash content and flash animations.
Animation
.FLA
Dynamic Text
Static Text
20. A GUI object one can press or click to trigger some function.
Button
Object
.FLA
Input Text
21. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.
Merge Drawing
Motion Tween
.XFL - XFL Files
Symbols
22. Text that allows user input.
Input Text
ActionScript
Event Listener
Properties Inspector
23. The number of picture displayed in a second in Flash.
Syntax
FPS (frames per second)
Time line
Motion Tween
24. The rules of a language.
Time line
Motion Tween
Syntax
Different keyframe
25. Animation on an invisible line.
Different keyframe
Motion Path
Empty Frame
URL
26. Another name for empty key frame.
Motion tween
Button
Video Formats
Blank key frame
27. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween
Object Drawing
Tweening
Different keyframe
Button
28. A building block of an animation.
Shape Tween
FPS (frames per second)
.FLA
Frame
29. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart
Syntax
Shape Tween
Motion Editor
Break apart
30. Text that does not change.
Toolbar
Frame-by-frame Animation
Static Text
Animation
31. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.
Event Listener
Callback function
Object Drawing
Empty Frame
32. Motion picture.
Button
Animation
Object
Bones
33. Animation of a shape from one to another.
Toolbar
.XFL - XFL Files
.FLA
Shape Tween
34. A container that stores data or information.
Bones
Tweening
Shape Tween
Variable
35. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween
Break apart
Empty Frame
Different keyframe
Function
36. A thing which possess characteristics - functions/methods - and attributes.
Library Panel
Toolbar
Object
Symbols
37. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.
Motion Editor
Empty Key Frame
Animation
Stage
38. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.
Video Formats
Object Drawing
.FLA
Callback function
39. Allows for joint like animation.
Frame
Bones
Adobe Flash
.SWF
40. A function that is triggered by another function when something is true.
Tweening
Button
Callback function
Empty Frame
41. Universal Request
Play head
URL
Event Listener
Key Frame
42. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
URL
Blank key frame
Function
Motion shape tween
43. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"
Animation
Dynamic Text
Animation spin
FPS (frames per second)
44. Can be opened by Flash.
Object
Static Text
.XFL - XFL Files
Time line
45. A basic drawing object in Flash.
Shapes
Syntax
Frame
Merge Drawing
46. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.
Motion Presets
Frame-by-frame Animation
Workspaces
URL
47. Animation of an object from one location to another.
Motion Tween
Ending of a key frame
Import Sound
Motion Editor
48. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.
Different keyframe
Shape Tween
Input Text
Motion Guide
49. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.
Motion Presets
Static Text
Adobe Flash
Input Text
50. Allows you to create an manipulate artwork.
Variable
Empty Frame
FPS (frames per second)
Toolbar
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