SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Can be opened by Flash.
Animation
Properties Inspector
.XFL - XFL Files
Adobe Flash
2. The programming language that goes with Flash.
Input Text
ActionScript
Motion tween
Blank key frame
3. The rules of a language.
Library Panel
Button
Symbol Types
Syntax
4. Flash content viewed in the Flash Player. What you see via the web.
Motion shape tween
.SWF
Properties Inspector
Frame-by-frame Animation
5. Contains details of the artwork and Stage
Motion Editor
Properties Inspector
Key Frame
Play head
6. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.
Ending of a key frame
Motion Presets
Object
Workspaces
7. A keyframe that has no drawing on it.
Symbol Types
Properties Panel
Motion Path
Empty Key Frame
8. Animation of an object from one location to another.
Callback function
Motion Tween
Time line
Motion Editor
9. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.
Object Drawing
Bones
Dynamic Text
Stage
10. The main working flash file. This is where you create your flash content and flash animations.
.FLA
Keyframes
Stage
Object
11. Contains ActionScript code
Test Movie
Frame-by-frame Animation
.AS - Action Script File
Object Drawing
12. Animation where objects change in each frame
Adobe Flash
Input Text
Frame-by-frame Animation
Play head
13. Animation of a shape from one to another.
Shape Tween
Object
Symbols
Callback function
14. Something that you drag to move to indicate your current frame. (Orange/Red in color).
Ending of a key frame
Play head
Motion tween
Dynamic Text
15. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween
Different keyframe
Object
Motion Editor
.AS - Action Script File
16. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart
.AS - Action Script File
Merge Drawing
Break apart
URL
17. A container that stores data or information.
Properties Inspector
FPS (frames per second)
Adobe Flash
Variable
18. Allows you to create an manipulate artwork.
Shape Tween
Object Drawing
Function
Toolbar
19. Allows for joint like animation.
Bones
Frame-by-frame Animation
Import Sound
Toolbar
20. Text that allows user input.
Toolbar
Input Text
Event Listener
Variable
21. Another name for empty key frame.
Motion tween
Blank key frame
Motion Path
ActionScript
22. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.
Video Formats
Syntax
Motion Presets
Symbols
23. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.
Function
Workspaces
Motion Guide
Motion Presets
24. Text that is meant to be updated by code.
Dynamic Text
Object Drawing
Import Graphic
Blank key frame
25. Separate program that allows you to convert media that is not already in a flash appropriate format.
Blank key frame
Adobe Media Encoder
Frame
Animation spin
26. A block of reusable code.
Function
Blank key frame
Properties Panel
Adobe Flash
27. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.
Frame-by-frame Animation
Symbol Types
Motion Presets
Import Sound
28. Organizes your work into layers and frames so you can create animations.
Motion tween
Static Text
Time line
Object
29. A building block of an animation.
Frame
Library Panel
Shape Tween
Adobe Flash
30. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
Different keyframe
Motion shape tween
Shape Tween
Import Graphic
31. The main working area in flash where you will create and manipulate art work
Stage
Merge Drawing
Frame-by-frame Animation
Syntax
32. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"
Animation
Motion Editor
Symbol Types
Animation spin
33. A GUI object one can press or click to trigger some function.
Button
Video Formats
Object Drawing
Adobe Media Encoder
34. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.
Adobe Flash
Merge Drawing
Play head
.FLA
35. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.
Function
Motion Tween
Variable
Adobe Flash
36. Movie Clip - Button and Graphic
Button
Symbol Types
Object
Shapes
37. To know if a shape tween is created successfully - Click Control > _______
URL
Play head
Key Frame
Test Movie
38. To know you have created a successful ______ Click Control > Test Movie
Motion Guide
Motion tween
Play head
Function
39. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.
Video Formats
Input Text
.XFL - XFL Files
Syntax
40. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
Time line
Import Graphic
Symbol Types
Blank key frame
41. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?
Properties Panel
Keyframes
Variable
Play head
42. When you place action script in frames you must use ________.
Import Sound
Stage
.XFL - XFL Files
Keyframes
43. A basic drawing object in Flash.
URL
Motion tween
Motion Tween
Shapes
44. A frame that has no drawing on it.
Motion Presets
Empty Frame
Test Movie
.SWF
45. Motion picture.
.AS - Action Script File
Different keyframe
Motion Tween
Animation
46. Universal Request
Bones
Properties Inspector
Symbol Types
URL
47. A function that is triggered by another function when something is true.
Bones
Callback function
Shapes
Keyframes
48. A thing which possess characteristics - functions/methods - and attributes.
Test Movie
Video Formats
Object
Dynamic Text
49. A fame that defines a change in animation.
Static Text
Key Frame
.SWF
Video Formats
50. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.
Toolbar
Animation
Static Text
Motion Guide