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Adobe Flash

Subjects : it-skills, multimedia, flash
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Contains details of the artwork and Stage






2. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.






3. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.






4. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.






5. The number of picture displayed in a second in Flash.






6. Something that you drag to move to indicate your current frame. (Orange/Red in color).






7. Movie Clip - Button and Graphic






8. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.






9. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.






10. To know you have created a successful ______ Click Control > Test Movie






11. Allows you to create an manipulate artwork.






12. Animation where objects change in each frame






13. Separate program that allows you to convert media that is not already in a flash appropriate format.






14. Text that is meant to be updated by code.






15. The rules of a language.






16. An object that helps with paying attention to user events such as clicking - dragging - etc.. -






17. Motion picture.






18. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween






19. Text that does not change.






20. A building block of an animation.






21. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.






22. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween






23. Animation of an object from one location to another.






24. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?






25. Flash content viewed in the Flash Player. What you see via the web.






26. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.






27. To know if a shape tween is created successfully - Click Control > _______






28. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.






29. A container that stores data or information.






30. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart






31. A GUI object one can press or click to trigger some function.






32. A block of reusable code.






33. Can be opened by Flash.






34. A frame that has no drawing on it.






35. Marks the end of the change in animation.






36. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.






37. A basic drawing object in Flash.






38. Animation of a shape from one to another.






39. The programming language that goes with Flash.






40. A fame that defines a change in animation.






41. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"






42. Universal Request






43. Contains ActionScript code






44. The main working area in flash where you will create and manipulate art work






45. The main working flash file. This is where you create your flash content and flash animations.






46. Animation on an invisible line.






47. Text that allows user input.






48. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.






49. A thing which possess characteristics - functions/methods - and attributes.






50. Another name for empty key frame.







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