SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.
URL
Test Movie
Library Panel
Symbols
2. Contains ActionScript code
Animation
Frame
Key Frame
.AS - Action Script File
3. Animation where objects change in each frame
Button
Input Text
Shapes
Frame-by-frame Animation
4. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween
Button
Different keyframe
Bones
ActionScript
5. When you place action script in frames you must use ________.
Keyframes
Key Frame
Callback function
Animation
6. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
FPS (frames per second)
Symbols
Adobe Flash
Motion shape tween
7. A thing which possess characteristics - functions/methods - and attributes.
Bones
Properties Inspector
Properties Panel
Object
8. A block of reusable code.
Frame
Function
Motion Presets
Toolbar
9. Organizes your work into layers and frames so you can create animations.
Frame
Import Sound
Time line
Function
10. A basic drawing object in Flash.
Shapes
Blank key frame
Motion shape tween
Animation spin
11. A fame that defines a change in animation.
Callback function
.SWF
Key Frame
URL
12. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.
Keyframes
Button
Symbols
Break apart
13. An object that helps with paying attention to user events such as clicking - dragging - etc.. -
Object
Event Listener
Animation
Ending of a key frame
14. The main working area in flash where you will create and manipulate art work
Toolbar
Key Frame
Function
Stage
15. Text that is meant to be updated by code.
Workspaces
Adobe Flash
Dynamic Text
Import Sound
16. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.
Symbol Types
Properties Panel
Adobe Flash
Frame-by-frame Animation
17. Text that does not change.
Variable
Motion shape tween
Static Text
Different keyframe
18. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.
Toolbar
Frame
Motion Presets
Motion Guide
19. Flash content viewed in the Flash Player. What you see via the web.
Empty Frame
Bones
.SWF
Break apart
20. Can be opened by Flash.
Frame
URL
.XFL - XFL Files
Properties Inspector
21. Motion picture.
Animation
Frame-by-frame Animation
Break apart
Merge Drawing
22. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?
Stage
Properties Inspector
Properties Panel
.AS - Action Script File
23. Animation on an invisible line.
Break apart
Function
Motion Path
Empty Key Frame
24. Something that you drag to move to indicate your current frame. (Orange/Red in color).
Toolbar
Shapes
Play head
.AS - Action Script File
25. To know you have created a successful ______ Click Control > Test Movie
Empty Key Frame
ActionScript
Motion tween
Animation
26. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"
Time line
Test Movie
Static Text
Animation spin
27. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.
Function
Key Frame
Motion Editor
Import Sound
28. Animation of a shape from one to another.
Time line
Animation
Stage
Shape Tween
29. Universal Request
Time line
URL
Frame-by-frame Animation
Import Sound
30. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.
Event Listener
Shapes
Motion shape tween
Motion Guide
31. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
Workspaces
Import Graphic
Callback function
.XFL - XFL Files
32. A function that is triggered by another function when something is true.
Merge Drawing
Syntax
Animation spin
Callback function
33. A GUI object one can press or click to trigger some function.
Button
Frame-by-frame Animation
Motion Editor
.SWF
34. The number of picture displayed in a second in Flash.
FPS (frames per second)
Empty Key Frame
Motion Presets
Library Panel
35. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.
Static Text
Merge Drawing
Object
Dynamic Text
36. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.
Shapes
Library Panel
Variable
Object Drawing
37. Animation of an object from one location to another.
Symbol Types
Motion Tween
Properties Inspector
Import Sound
38. Separate program that allows you to convert media that is not already in a flash appropriate format.
Shapes
Button
Adobe Media Encoder
Bones
39. Another name for empty key frame.
Variable
Object Drawing
Properties Panel
Blank key frame
40. A keyframe that has no drawing on it.
Frame
Video Formats
Empty Key Frame
Static Text
41. The programming language that goes with Flash.
Keyframes
Time line
ActionScript
Frame
42. A container that stores data or information.
Variable
Merge Drawing
Motion Path
Properties Inspector
43. Contains details of the artwork and Stage
Properties Inspector
URL
Object
Different keyframe
44. Marks the end of the change in animation.
Ending of a key frame
Callback function
Shapes
URL
45. Allows for joint like animation.
Button
Import Graphic
Bones
Motion Path
46. The main working flash file. This is where you create your flash content and flash animations.
.FLA
Properties Inspector
.XFL - XFL Files
Event Listener
47. Allows you to create an manipulate artwork.
Function
Toolbar
Break apart
Bones
48. Text that allows user input.
FPS (frames per second)
Callback function
Test Movie
Input Text
49. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.
Empty Frame
Input Text
Function
Workspaces
50. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart
Syntax
Break apart
Video Formats
Symbol Types