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Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A function that is triggered by another function when something is true.
Callback function
URL
Adobe Media Encoder
Workspaces
2. Animation on an invisible line.
Empty Frame
Dynamic Text
Symbol Types
Motion Path
3. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?
Empty Key Frame
Ending of a key frame
Properties Panel
Merge Drawing
4. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.
Object
Object Drawing
Merge Drawing
Variable
5. Movie Clip - Button and Graphic
Video Formats
Workspaces
Stage
Symbol Types
6. A basic drawing object in Flash.
URL
Motion Tween
Adobe Flash
Shapes
7. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
Motion shape tween
Ending of a key frame
Import Graphic
URL
8. Animation where objects change in each frame
Blank key frame
Motion Tween
Frame-by-frame Animation
Motion Editor
9. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"
Test Movie
Animation spin
Properties Panel
ActionScript
10. The programming language that goes with Flash.
Motion Guide
Properties Panel
ActionScript
Frame-by-frame Animation
11. Something that you drag to move to indicate your current frame. (Orange/Red in color).
Workspaces
Properties Inspector
Play head
Object Drawing
12. The rules of a language.
Stage
Dynamic Text
Syntax
Properties Inspector
13. Text that allows user input.
Merge Drawing
Different keyframe
Key Frame
Input Text
14. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.
Stage
Adobe Flash
Symbols
Tweening
15. Text that does not change.
Static Text
Button
Adobe Media Encoder
Empty Frame
16. Marks the end of the change in animation.
Ending of a key frame
.AS - Action Script File
Workspaces
Shapes
17. Animation of an object from one location to another.
Motion Tween
Button
.FLA
.XFL - XFL Files
18. Allows you to create an manipulate artwork.
Frame
Play head
Toolbar
Different keyframe
19. A container that stores data or information.
Motion tween
Symbol Types
Variable
Callback function
20. Contains details of the artwork and Stage
URL
Symbol Types
Properties Inspector
Motion Tween
21. A thing which possess characteristics - functions/methods - and attributes.
Motion Path
.FLA
Object
Import Sound
22. Contains ActionScript code
.SWF
.AS - Action Script File
Workspaces
Shape Tween
23. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.
Properties Inspector
Video Formats
Symbols
Motion Path
24. Motion picture.
Animation
Empty Frame
Blank key frame
Test Movie
25. A fame that defines a change in animation.
Frame-by-frame Animation
Callback function
.AS - Action Script File
Key Frame
26. Allows for joint like animation.
Different keyframe
.XFL - XFL Files
Button
Bones
27. A keyframe that has no drawing on it.
Import Graphic
Blank key frame
Play head
Empty Key Frame
28. An object that helps with paying attention to user events such as clicking - dragging - etc.. -
Event Listener
Workspaces
Bones
Empty Frame
29. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.
Adobe Media Encoder
Animation spin
Adobe Flash
Ending of a key frame
30. When you place action script in frames you must use ________.
Different keyframe
Object
Keyframes
Dynamic Text
31. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.
Syntax
URL
Tweening
Import Sound
32. Universal Request
Animation spin
URL
Static Text
Variable
33. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
Import Graphic
Motion Presets
Time line
Properties Inspector
34. Organizes your work into layers and frames so you can create animations.
Bones
Motion Presets
Function
Time line
35. The main working area in flash where you will create and manipulate art work
Event Listener
Object
Blank key frame
Stage
36. Animation of a shape from one to another.
Library Panel
Frame
Shape Tween
Video Formats
37. To know you have created a successful ______ Click Control > Test Movie
Motion tween
Properties Panel
Import Graphic
Blank key frame
38. The main working flash file. This is where you create your flash content and flash animations.
URL
.FLA
Properties Inspector
Merge Drawing
39. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.
Object Drawing
Properties Inspector
Keyframes
Animation spin
40. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.
Properties Inspector
Motion Guide
Motion Presets
.XFL - XFL Files
41. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.
Adobe Flash
.XFL - XFL Files
Toolbar
Motion Editor
42. A GUI object one can press or click to trigger some function.
Shape Tween
Button
Adobe Media Encoder
Tweening
43. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.
Shapes
Workspaces
.XFL - XFL Files
Video Formats
44. A frame that has no drawing on it.
Symbols
Empty Frame
Properties Panel
Callback function
45. Can be opened by Flash.
.FLA
Motion Presets
.XFL - XFL Files
Adobe Flash
46. A building block of an animation.
Keyframes
.FLA
Motion Presets
Frame
47. To know if a shape tween is created successfully - Click Control > _______
Test Movie
Break apart
Motion tween
Motion Guide
48. Separate program that allows you to convert media that is not already in a flash appropriate format.
Import Sound
Object Drawing
Event Listener
Adobe Media Encoder
49. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart
Break apart
Object Drawing
.FLA
Motion Presets
50. A block of reusable code.
Function
Motion Path
Blank key frame
.SWF