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Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?
Dynamic Text
Properties Panel
Workspaces
FPS (frames per second)
2. Text that does not change.
Button
Dynamic Text
Static Text
Frame-by-frame Animation
3. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.
Workspaces
Symbols
Motion Path
Shapes
4. The rules of a language.
Symbols
URL
Syntax
Function
5. To know if a shape tween is created successfully - Click Control > _______
Static Text
.AS - Action Script File
Test Movie
Stage
6. A block of reusable code.
Shapes
Different keyframe
Function
Library Panel
7. Animation on an invisible line.
Frame-by-frame Animation
Motion Path
Motion Tween
Event Listener
8. A frame that has no drawing on it.
Symbol Types
Empty Frame
Shapes
Properties Inspector
9. Motion picture.
Empty Frame
Animation
Button
Video Formats
10. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.
Tweening
Button
Motion Presets
Animation spin
11. A container that stores data or information.
Empty Key Frame
Dynamic Text
Properties Inspector
Variable
12. A keyframe that has no drawing on it.
Empty Key Frame
Object Drawing
Function
Button
13. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.
Library Panel
Symbols
.AS - Action Script File
Symbol Types
14. The number of picture displayed in a second in Flash.
Ending of a key frame
ActionScript
FPS (frames per second)
Keyframes
15. A GUI object one can press or click to trigger some function.
Toolbar
Callback function
Motion Path
Button
16. Contains ActionScript code
Library Panel
.FLA
Bones
.AS - Action Script File
17. When you place action script in frames you must use ________.
Adobe Media Encoder
Blank key frame
Bones
Keyframes
18. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"
Animation spin
Tweening
ActionScript
Shapes
19. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.
ActionScript
Shapes
Motion Editor
.XFL - XFL Files
20. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
Test Movie
Motion shape tween
Import Graphic
Motion Presets
21. Another name for empty key frame.
Frame-by-frame Animation
Button
Blank key frame
Merge Drawing
22. A fame that defines a change in animation.
Key Frame
ActionScript
Frame
Symbols
23. A basic drawing object in Flash.
Animation
Time line
Shapes
.AS - Action Script File
24. Organizes your work into layers and frames so you can create animations.
Time line
Event Listener
Frame-by-frame Animation
Blank key frame
25. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.
Properties Panel
Frame
.AS - Action Script File
Video Formats
26. Allows you to create an manipulate artwork.
Blank key frame
Toolbar
Break apart
Adobe Flash
27. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.
Frame-by-frame Animation
Keyframes
.SWF
Merge Drawing
28. Allows for joint like animation.
Empty Frame
Shapes
Motion tween
Bones
29. Text that is meant to be updated by code.
Stage
Motion tween
Dynamic Text
.SWF
30. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.
Adobe Flash
Toolbar
Key Frame
Motion Guide
31. An object that helps with paying attention to user events such as clicking - dragging - etc.. -
Break apart
Animation
Event Listener
Ending of a key frame
32. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.
Shape Tween
Import Sound
.XFL - XFL Files
Variable
33. Universal Request
URL
Different keyframe
Motion Tween
Blank key frame
34. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.
Motion Guide
Library Panel
FPS (frames per second)
URL
35. A thing which possess characteristics - functions/methods - and attributes.
Button
Frame-by-frame Animation
Object
Import Sound
36. The main working flash file. This is where you create your flash content and flash animations.
Motion Tween
Blank key frame
.FLA
Empty Frame
37. Can be opened by Flash.
.XFL - XFL Files
Shape Tween
.SWF
Symbols
38. Movie Clip - Button and Graphic
Frame
URL
Motion Path
Symbol Types
39. The main working area in flash where you will create and manipulate art work
Animation spin
Stage
Ending of a key frame
Motion shape tween
40. Flash content viewed in the Flash Player. What you see via the web.
.SWF
Variable
Tweening
Empty Frame
41. Something that you drag to move to indicate your current frame. (Orange/Red in color).
Different keyframe
.AS - Action Script File
Play head
Properties Inspector
42. Animation where objects change in each frame
Frame-by-frame Animation
Tweening
Ending of a key frame
Different keyframe
43. A building block of an animation.
Motion Guide
Video Formats
Empty Frame
Frame
44. Animation of a shape from one to another.
Shapes
Different keyframe
Tweening
Shape Tween
45. A function that is triggered by another function when something is true.
Keyframes
Import Graphic
Shapes
Callback function
46. Marks the end of the change in animation.
Function
Ending of a key frame
Import Sound
Input Text
47. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
Motion shape tween
Dynamic Text
Motion Editor
ActionScript
48. Separate program that allows you to convert media that is not already in a flash appropriate format.
Motion Guide
Adobe Media Encoder
Stage
Static Text
49. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween
Tweening
Animation
Import Sound
Blank key frame
50. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.
Event Listener
.XFL - XFL Files
Object Drawing
Motion Path
Can you answer 50 questions in 15 minutes?
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