Test your basic knowledge |

Adobe Flash

Subjects : it-skills, multimedia, flash
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.






2. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?






3. Allows for joint like animation.






4. Animation where objects change in each frame






5. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.






6. Separate program that allows you to convert media that is not already in a flash appropriate format.






7. The number of picture displayed in a second in Flash.






8. A frame that has no drawing on it.






9. A keyframe that has no drawing on it.






10. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.






11. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.






12. The main working area in flash where you will create and manipulate art work






13. To know you have created a successful ______ Click Control > Test Movie






14. Contains ActionScript code






15. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.






16. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.






17. Text that does not change.






18. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween






19. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.






20. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"






21. A GUI object one can press or click to trigger some function.






22. Something that you drag to move to indicate your current frame. (Orange/Red in color).






23. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart






24. Another name for empty key frame.






25. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.






26. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween






27. A thing which possess characteristics - functions/methods - and attributes.






28. A building block of an animation.






29. A block of reusable code.






30. The main working flash file. This is where you create your flash content and flash animations.






31. Allows you to create an manipulate artwork.






32. Flash content viewed in the Flash Player. What you see via the web.






33. Text that is meant to be updated by code.






34. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.






35. A fame that defines a change in animation.






36. A container that stores data or information.






37. A basic drawing object in Flash.






38. When you place action script in frames you must use ________.






39. To know if a shape tween is created successfully - Click Control > _______






40. An object that helps with paying attention to user events such as clicking - dragging - etc.. -






41. Contains details of the artwork and Stage






42. Organizes your work into layers and frames so you can create animations.






43. Animation of an object from one location to another.






44. Movie Clip - Button and Graphic






45. Text that allows user input.






46. Motion picture.






47. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.






48. The programming language that goes with Flash.






49. Animation of a shape from one to another.






50. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.