Test your basic knowledge |

Adobe Flash

Subjects : it-skills, multimedia, flash
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers to obvious but it re-enforces your understanding as you take the test each time.
1. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.






2. Separate program that allows you to convert media that is not already in a flash appropriate format.






3. To know you have created a successful ______ Click Control > Test Movie






4. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween






5. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween






6. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.






7. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.






8. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween






9. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.






10. Movie Clip - Button and Graphic






11. A fame that defines a change in animation.






12. Animation of an object from one location to another.






13. A thing which possess characteristics - functions/methods - and attributes.






14. Marks the end of the change in animation.






15. Text that does not change.






16. A function that is triggered by another function when something is true.






17. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.






18. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.






19. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.






20. An object that helps with paying attention to user events such as clicking - dragging - etc.. -






21. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart






22. Organizes your work into layers and frames so you can create animations.






23. Flash content viewed in the Flash Player. What you see via the web.






24. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.






25. A frame that has no drawing on it.






26. Animation on an invisible line.






27. The rules of a language.






28. A block of reusable code.






29. The programming language that goes with Flash.






30. Allows for joint like animation.






31. Contains ActionScript code






32. A building block of an animation.






33. A keyframe that has no drawing on it.






34. Another name for empty key frame.






35. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.






36. Universal Request






37. A container that stores data or information.






38. Allows you to create an manipulate artwork.






39. A GUI object one can press or click to trigger some function.






40. Can be opened by Flash.






41. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.






42. When you place action script in frames you must use ________.






43. The main working area in flash where you will create and manipulate art work






44. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.






45. To know if a shape tween is created successfully - Click Control > _______






46. Text that is meant to be updated by code.






47. The number of picture displayed in a second in Flash.






48. Animation where objects change in each frame






49. Motion picture.






50. Animation of a shape from one to another.