SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The main working flash file. This is where you create your flash content and flash animations.
.FLA
Motion Guide
Merge Drawing
Import Sound
2. Organizes your work into layers and frames so you can create animations.
Time line
Event Listener
Motion Presets
Library Panel
3. Animation of a shape from one to another.
Import Sound
Toolbar
Shape Tween
Object Drawing
4. Movie Clip - Button and Graphic
Break apart
Symbol Types
Toolbar
Time line
5. Animation of an object from one location to another.
Motion Tween
Event Listener
Syntax
Empty Key Frame
6. To know you have created a successful ______ Click Control > Test Movie
Shapes
Workspaces
Motion tween
Time line
7. Something that you drag to move to indicate your current frame. (Orange/Red in color).
.AS - Action Script File
Play head
.XFL - XFL Files
Function
8. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween
Library Panel
Toolbar
Variable
Tweening
9. A keyframe that has no drawing on it.
Motion Presets
Time line
Empty Key Frame
Motion Guide
10. Another name for empty key frame.
Object Drawing
Animation spin
Object
Blank key frame
11. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween
ActionScript
Different keyframe
Symbols
Object Drawing
12. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.
Animation spin
Motion Presets
Function
Different keyframe
13. A container that stores data or information.
Empty Frame
Dynamic Text
Video Formats
Variable
14. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"
Import Sound
Animation spin
Empty Key Frame
Video Formats
15. A block of reusable code.
Function
Button
Motion Tween
.SWF
16. A fame that defines a change in animation.
Stage
Play head
Keyframes
Key Frame
17. Text that does not change.
Animation spin
Function
Callback function
Static Text
18. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
Motion shape tween
Variable
Empty Frame
Event Listener
19. A basic drawing object in Flash.
Motion tween
Shapes
Object Drawing
Motion Guide
20. The programming language that goes with Flash.
ActionScript
Motion Path
Animation spin
Stage
21. Contains ActionScript code
FPS (frames per second)
Motion Path
Properties Panel
.AS - Action Script File
22. Can be opened by Flash.
.XFL - XFL Files
Library Panel
Test Movie
.AS - Action Script File
23. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart
Object
Symbols
Symbol Types
Break apart
24. Contains details of the artwork and Stage
.SWF
URL
Frame
Properties Inspector
25. To know if a shape tween is created successfully - Click Control > _______
Test Movie
Properties Panel
Button
Function
26. Animation where objects change in each frame
Frame-by-frame Animation
Properties Panel
.FLA
Function
27. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.
Motion tween
Test Movie
Merge Drawing
Motion Editor
28. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.
Dynamic Text
URL
.AS - Action Script File
Workspaces
29. The rules of a language.
Object
Syntax
Motion Guide
Empty Frame
30. An object that helps with paying attention to user events such as clicking - dragging - etc.. -
Key Frame
Break apart
Event Listener
Object Drawing
31. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.
Adobe Flash
Stage
.AS - Action Script File
Frame
32. Allows for joint like animation.
Bones
Motion Path
Motion Tween
Motion shape tween
33. The number of picture displayed in a second in Flash.
Merge Drawing
FPS (frames per second)
Video Formats
Break apart
34. A frame that has no drawing on it.
Ending of a key frame
Empty Frame
.FLA
Play head
35. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.
Import Sound
Frame-by-frame Animation
Symbol Types
Shapes
36. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
Import Graphic
Properties Panel
Motion Presets
Empty Key Frame
37. Text that allows user input.
Motion Path
Different keyframe
Motion Editor
Input Text
38. A GUI object one can press or click to trigger some function.
Motion Path
Empty Key Frame
Button
Properties Panel
39. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.
ActionScript
Symbols
.XFL - XFL Files
Key Frame
40. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?
Properties Panel
Animation
Empty Key Frame
Button
41. Flash content viewed in the Flash Player. What you see via the web.
Motion Presets
.SWF
Callback function
Import Sound
42. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.
Shape Tween
Object
Library Panel
Motion Editor
43. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.
Toolbar
Blank key frame
Object Drawing
Workspaces
44. Text that is meant to be updated by code.
Blank key frame
Static Text
Dynamic Text
.AS - Action Script File
45. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.
Variable
Shape Tween
Adobe Media Encoder
Motion Guide
46. A building block of an animation.
Import Graphic
Frame
Motion Guide
Library Panel
47. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.
Video Formats
Stage
Adobe Media Encoder
Bones
48. A thing which possess characteristics - functions/methods - and attributes.
Object Drawing
Object
Properties Inspector
Function
49. Allows you to create an manipulate artwork.
Toolbar
Function
Bones
FPS (frames per second)
50. The main working area in flash where you will create and manipulate art work
Object
Play head
Stage
Test Movie