Test your basic knowledge |

Adobe Flash

Subjects : it-skills, multimedia, flash
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. To know if a shape tween is created successfully - Click Control > _______






2. The main working area in flash where you will create and manipulate art work






3. A thing which possess characteristics - functions/methods - and attributes.






4. Universal Request






5. Can be opened by Flash.






6. Text that does not change.






7. An object that helps with paying attention to user events such as clicking - dragging - etc.. -






8. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween






9. Animation of a shape from one to another.






10. A frame that has no drawing on it.






11. Flash content viewed in the Flash Player. What you see via the web.






12. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.






13. Allows you to create an manipulate artwork.






14. Another name for empty key frame.






15. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.






16. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.






17. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.






18. A block of reusable code.






19. Motion picture.






20. Marks the end of the change in animation.






21. Text that is meant to be updated by code.






22. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.






23. A fame that defines a change in animation.






24. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween






25. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.






26. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?






27. When you place action script in frames you must use ________.






28. Contains ActionScript code






29. To know you have created a successful ______ Click Control > Test Movie






30. A function that is triggered by another function when something is true.






31. Movie Clip - Button and Graphic






32. Contains details of the artwork and Stage






33. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.






34. Animation where objects change in each frame






35. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween






36. Something that you drag to move to indicate your current frame. (Orange/Red in color).






37. A basic drawing object in Flash.






38. Allows for joint like animation.






39. Animation of an object from one location to another.






40. A building block of an animation.






41. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.






42. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.






43. The number of picture displayed in a second in Flash.






44. Organizes your work into layers and frames so you can create animations.






45. The main working flash file. This is where you create your flash content and flash animations.






46. Text that allows user input.






47. A container that stores data or information.






48. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.






49. Separate program that allows you to convert media that is not already in a flash appropriate format.






50. The rules of a language.