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Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A fame that defines a change in animation.
Input Text
Syntax
Dynamic Text
Key Frame
2. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
Motion shape tween
Key Frame
Input Text
Merge Drawing
3. Text that does not change.
Bones
Input Text
Static Text
Key Frame
4. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.
Motion Tween
Video Formats
.FLA
Adobe Media Encoder
5. The main working flash file. This is where you create your flash content and flash animations.
Stage
Motion tween
.FLA
Motion Guide
6. A frame that has no drawing on it.
Library Panel
Empty Frame
Different keyframe
Animation
7. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?
FPS (frames per second)
Dynamic Text
Properties Panel
ActionScript
8. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.
Motion Guide
URL
Motion Path
Merge Drawing
9. The main working area in flash where you will create and manipulate art work
Shape Tween
Stage
Video Formats
Frame-by-frame Animation
10. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.
.AS - Action Script File
Toolbar
Merge Drawing
Motion Tween
11. Motion picture.
Library Panel
Variable
Animation
Toolbar
12. Animation of an object from one location to another.
.AS - Action Script File
Symbols
Break apart
Motion Tween
13. A GUI object one can press or click to trigger some function.
Bones
Object
Symbol Types
Button
14. Contains ActionScript code
Adobe Flash
Symbol Types
.AS - Action Script File
Different keyframe
15. Another name for empty key frame.
Blank key frame
.FLA
Dynamic Text
Bones
16. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween
Motion tween
Motion shape tween
Tweening
ActionScript
17. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart
Blank key frame
Video Formats
Break apart
Input Text
18. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
Motion Presets
Import Graphic
Shapes
Different keyframe
19. To know if a shape tween is created successfully - Click Control > _______
Function
Keyframes
Test Movie
Key Frame
20. To know you have created a successful ______ Click Control > Test Movie
Play head
.XFL - XFL Files
Toolbar
Motion tween
21. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.
Tweening
Syntax
Symbols
Input Text
22. Marks the end of the change in animation.
Time line
Static Text
.FLA
Ending of a key frame
23. Animation on an invisible line.
Adobe Flash
Workspaces
Motion Path
Animation
24. A container that stores data or information.
Dynamic Text
Motion tween
Shapes
Variable
25. The programming language that goes with Flash.
Symbol Types
ActionScript
Empty Frame
Empty Key Frame
26. Text that is meant to be updated by code.
Dynamic Text
Callback function
.AS - Action Script File
Ending of a key frame
27. A basic drawing object in Flash.
Tweening
Motion tween
Shapes
Empty Key Frame
28. Movie Clip - Button and Graphic
Symbol Types
Library Panel
Motion Guide
Frame
29. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.
Motion Editor
Symbol Types
Frame-by-frame Animation
Adobe Flash
30. A function that is triggered by another function when something is true.
Shape Tween
Syntax
Motion Editor
Callback function
31. Allows for joint like animation.
Time line
Bones
Shape Tween
.SWF
32. Contains details of the artwork and Stage
Motion tween
Tweening
Event Listener
Properties Inspector
33. Animation where objects change in each frame
Button
Break apart
Symbols
Frame-by-frame Animation
34. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.
Shape Tween
Workspaces
Tweening
Button
35. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.
Import Graphic
Adobe Media Encoder
Motion tween
Adobe Flash
36. An object that helps with paying attention to user events such as clicking - dragging - etc.. -
Video Formats
Event Listener
Import Graphic
Adobe Media Encoder
37. A building block of an animation.
Frame
Merge Drawing
URL
Time line
38. Animation of a shape from one to another.
Shape Tween
Object Drawing
Object
Function
39. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.
Syntax
Frame-by-frame Animation
Motion Presets
Input Text
40. The number of picture displayed in a second in Flash.
Play head
FPS (frames per second)
Properties Panel
Tweening
41. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.
Motion Presets
Library Panel
Shapes
Adobe Flash
42. Separate program that allows you to convert media that is not already in a flash appropriate format.
.XFL - XFL Files
Adobe Media Encoder
Motion shape tween
Motion Tween
43. Flash content viewed in the Flash Player. What you see via the web.
Motion tween
Properties Inspector
Key Frame
.SWF
44. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"
FPS (frames per second)
Motion Presets
Import Sound
Animation spin
45. Allows you to create an manipulate artwork.
Variable
Toolbar
Empty Frame
Symbol Types
46. A keyframe that has no drawing on it.
Shape Tween
Adobe Flash
Animation spin
Empty Key Frame
47. Text that allows user input.
.SWF
Bones
Toolbar
Input Text
48. The rules of a language.
Motion Tween
Stage
Adobe Media Encoder
Syntax
49. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.
Video Formats
Object Drawing
Function
Library Panel
50. A thing which possess characteristics - functions/methods - and attributes.
Import Sound
.XFL - XFL Files
Object
Variable