Test your basic knowledge |

Adobe Flash

Subjects : it-skills, multimedia, flash
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A function that is triggered by another function when something is true.






2. Animation of an object from one location to another.






3. An object that helps with paying attention to user events such as clicking - dragging - etc.. -






4. The main working flash file. This is where you create your flash content and flash animations.






5. A thing which possess characteristics - functions/methods - and attributes.






6. A frame that has no drawing on it.






7. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.






8. Universal Request






9. Another name for empty key frame.






10. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween






11. A basic drawing object in Flash.






12. Separate program that allows you to convert media that is not already in a flash appropriate format.






13. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.






14. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.






15. Flash content viewed in the Flash Player. What you see via the web.






16. A GUI object one can press or click to trigger some function.






17. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.






18. Contains ActionScript code






19. The rules of a language.






20. Animation where objects change in each frame






21. Can be opened by Flash.






22. To know you have created a successful ______ Click Control > Test Movie






23. To know if a shape tween is created successfully - Click Control > _______






24. Text that does not change.






25. Text that is meant to be updated by code.






26. Organizes your work into layers and frames so you can create animations.






27. When you place action script in frames you must use ________.






28. Movie Clip - Button and Graphic






29. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.






30. Animation on an invisible line.






31. A building block of an animation.






32. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"






33. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.






34. A fame that defines a change in animation.






35. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.






36. A keyframe that has no drawing on it.






37. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.






38. The programming language that goes with Flash.






39. Allows for joint like animation.






40. Animation of a shape from one to another.






41. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart






42. Motion picture.






43. Text that allows user input.






44. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween






45. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.






46. Something that you drag to move to indicate your current frame. (Orange/Red in color).






47. Contains details of the artwork and Stage






48. A container that stores data or information.






49. A block of reusable code.






50. The main working area in flash where you will create and manipulate art work






Can you answer 50 questions in 15 minutes?



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