SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.
Ending of a key frame
Syntax
Import Sound
URL
2. Organizes your work into layers and frames so you can create animations.
Motion Tween
.FLA
Toolbar
Time line
3. Can be opened by Flash.
FPS (frames per second)
.XFL - XFL Files
Object
Dynamic Text
4. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.
Stage
Symbols
Empty Key Frame
Tweening
5. Flash content viewed in the Flash Player. What you see via the web.
Adobe Flash
.SWF
Workspaces
Function
6. Universal Request
.XFL - XFL Files
Merge Drawing
URL
Symbols
7. Separate program that allows you to convert media that is not already in a flash appropriate format.
Object
Merge Drawing
Adobe Media Encoder
Workspaces
8. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween
Different keyframe
Motion Editor
Symbol Types
Adobe Flash
9. The number of picture displayed in a second in Flash.
Motion Guide
Time line
Adobe Media Encoder
FPS (frames per second)
10. Animation of an object from one location to another.
Shapes
Callback function
Motion Tween
Workspaces
11. Motion picture.
Static Text
Function
Toolbar
Animation
12. A fame that defines a change in animation.
Key Frame
FPS (frames per second)
Object Drawing
Variable
13. The main working area in flash where you will create and manipulate art work
Ending of a key frame
Stage
Adobe Media Encoder
Event Listener
14. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
.FLA
Motion shape tween
Dynamic Text
Keyframes
15. A building block of an animation.
Empty Key Frame
Button
Syntax
Frame
16. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.
Workspaces
Properties Panel
Different keyframe
Motion Path
17. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.
.SWF
Motion Guide
Motion Presets
Variable
18. The rules of a language.
Syntax
Motion shape tween
.XFL - XFL Files
Merge Drawing
19. Allows you to create an manipulate artwork.
Toolbar
Shape Tween
Workspaces
Test Movie
20. A function that is triggered by another function when something is true.
Function
.SWF
Callback function
Adobe Flash
21. Text that does not change.
Static Text
Import Graphic
Motion Editor
FPS (frames per second)
22. Marks the end of the change in animation.
Object
Import Sound
Motion Presets
Ending of a key frame
23. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.
Motion Path
Adobe Flash
Play head
Adobe Media Encoder
24. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.
Function
Object Drawing
Shape Tween
Workspaces
25. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.
Library Panel
Break apart
Animation
Variable
26. Text that is meant to be updated by code.
Static Text
Dynamic Text
Shape Tween
Variable
27. The programming language that goes with Flash.
Event Listener
ActionScript
Toolbar
Video Formats
28. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.
Shape Tween
Time line
Merge Drawing
Empty Frame
29. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween
Object Drawing
Animation
ActionScript
Tweening
30. Animation of a shape from one to another.
FPS (frames per second)
Variable
Shape Tween
Stage
31. A container that stores data or information.
Merge Drawing
Bones
Motion Presets
Variable
32. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.
Motion Guide
Workspaces
Adobe Flash
Event Listener
33. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.
Motion Presets
Syntax
Motion Editor
Input Text
34. Something that you drag to move to indicate your current frame. (Orange/Red in color).
Play head
Library Panel
Time line
Properties Panel
35. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.
.AS - Action Script File
Video Formats
Object Drawing
Library Panel
36. A GUI object one can press or click to trigger some function.
Motion Editor
Button
FPS (frames per second)
Empty Frame
37. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
Import Graphic
Event Listener
.XFL - XFL Files
Frame
38. A keyframe that has no drawing on it.
Callback function
Library Panel
Static Text
Empty Key Frame
39. Text that allows user input.
Animation spin
URL
Input Text
Object Drawing
40. Movie Clip - Button and Graphic
Symbol Types
.FLA
Variable
Empty Key Frame
41. To know you have created a successful ______ Click Control > Test Movie
Import Graphic
Syntax
Motion tween
Shape Tween
42. A basic drawing object in Flash.
Motion Tween
Dynamic Text
Shapes
Time line
43. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart
Break apart
Shape Tween
URL
Object Drawing
44. A thing which possess characteristics - functions/methods - and attributes.
Key Frame
Keyframes
Object
Ending of a key frame
45. Another name for empty key frame.
Motion Presets
Symbols
Blank key frame
Import Sound
46. Animation where objects change in each frame
Frame-by-frame Animation
Frame
URL
Motion Editor
47. A block of reusable code.
Dynamic Text
Function
Shapes
.SWF
48. Contains details of the artwork and Stage
Properties Inspector
Dynamic Text
.SWF
Tweening
49. The main working flash file. This is where you create your flash content and flash animations.
Motion Path
.FLA
Symbols
Time line
50. A frame that has no drawing on it.
Empty Key Frame
Animation
Object Drawing
Empty Frame