Test your basic knowledge |

Adobe Flash

Subjects : it-skills, multimedia, flash
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Motion picture.






2. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.






3. Animation on an invisible line.






4. Flash content viewed in the Flash Player. What you see via the web.






5. Another name for empty key frame.






6. Text that allows user input.






7. A building block of an animation.






8. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.






9. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.






10. A frame that has no drawing on it.






11. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart






12. A block of reusable code.






13. An object that helps with paying attention to user events such as clicking - dragging - etc.. -






14. Allows for joint like animation.






15. To know if a shape tween is created successfully - Click Control > _______






16. Animation of an object from one location to another.






17. Can be opened by Flash.






18. The main working area in flash where you will create and manipulate art work






19. Marks the end of the change in animation.






20. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.






21. Text that does not change.






22. Allows you to create an manipulate artwork.






23. A function that is triggered by another function when something is true.






24. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.






25. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween






26. To know you have created a successful ______ Click Control > Test Movie






27. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.






28. Animation where objects change in each frame






29. A GUI object one can press or click to trigger some function.






30. Text that is meant to be updated by code.






31. A keyframe that has no drawing on it.






32. A basic drawing object in Flash.






33. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.






34. A thing which possess characteristics - functions/methods - and attributes.






35. Contains ActionScript code






36. A container that stores data or information.






37. The main working flash file. This is where you create your flash content and flash animations.






38. Movie Clip - Button and Graphic






39. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"






40. Animation of a shape from one to another.






41. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.






42. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.






43. The number of picture displayed in a second in Flash.






44. Organizes your work into layers and frames so you can create animations.






45. The programming language that goes with Flash.






46. When you place action script in frames you must use ________.






47. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.






48. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween






49. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.






50. Something that you drag to move to indicate your current frame. (Orange/Red in color).