SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.
Properties Panel
Import Graphic
URL
Motion Editor
2. A building block of an animation.
.XFL - XFL Files
Object Drawing
Frame
Motion Presets
3. To know you have created a successful ______ Click Control > Test Movie
Symbols
Play head
Motion tween
Variable
4. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.
Import Sound
Frame
Function
Motion Path
5. A thing which possess characteristics - functions/methods - and attributes.
Object
Function
Syntax
Properties Panel
6. The main working flash file. This is where you create your flash content and flash animations.
.FLA
.AS - Action Script File
Different keyframe
.SWF
7. Marks the end of the change in animation.
Ending of a key frame
Keyframes
Motion tween
Symbol Types
8. Something that you drag to move to indicate your current frame. (Orange/Red in color).
Key Frame
Object Drawing
Play head
Motion Tween
9. The rules of a language.
Library Panel
Frame
Toolbar
Syntax
10. Text that allows user input.
Shapes
Adobe Flash
Toolbar
Input Text
11. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?
Symbol Types
Properties Panel
.XFL - XFL Files
Import Graphic
12. When you place action script in frames you must use ________.
Shape Tween
Break apart
Keyframes
ActionScript
13. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
Motion Path
Motion shape tween
Properties Panel
Symbols
14. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.
Adobe Flash
Object Drawing
Merge Drawing
Motion Tween
15. Motion picture.
Animation spin
Workspaces
Animation
Break apart
16. A GUI object one can press or click to trigger some function.
Tweening
Shape Tween
Button
Motion tween
17. The programming language that goes with Flash.
Test Movie
Frame
Merge Drawing
ActionScript
18. Text that does not change.
Stage
Empty Key Frame
Motion tween
Static Text
19. Contains details of the artwork and Stage
Properties Inspector
Test Movie
Toolbar
Time line
20. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.
Object
Object Drawing
Motion Tween
.SWF
21. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.
Motion Presets
Shape Tween
Adobe Flash
Symbols
22. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween
Library Panel
FPS (frames per second)
Different keyframe
Static Text
23. Contains ActionScript code
Button
.AS - Action Script File
Adobe Media Encoder
Symbol Types
24. Allows you to create an manipulate artwork.
Toolbar
.SWF
Time line
Bones
25. Animation of a shape from one to another.
Frame
Shape Tween
Library Panel
Blank key frame
26. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.
Stage
Motion Presets
URL
Static Text
27. A fame that defines a change in animation.
Key Frame
Play head
Motion Guide
.SWF
28. To know if a shape tween is created successfully - Click Control > _______
Break apart
Symbol Types
Test Movie
Frame-by-frame Animation
29. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.
Video Formats
Merge Drawing
.FLA
Shape Tween
30. A function that is triggered by another function when something is true.
Input Text
Video Formats
Callback function
Motion shape tween
31. A block of reusable code.
Tweening
Function
Keyframes
Adobe Media Encoder
32. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.
Shapes
Workspaces
Merge Drawing
Adobe Media Encoder
33. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart
Motion Presets
Motion Editor
Import Graphic
Break apart
34. A keyframe that has no drawing on it.
Empty Key Frame
Static Text
Keyframes
Break apart
35. A basic drawing object in Flash.
Input Text
Workspaces
Motion Tween
Shapes
36. Movie Clip - Button and Graphic
Symbol Types
Motion Path
Play head
.AS - Action Script File
37. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"
Animation spin
Different keyframe
Time line
Motion Guide
38. Flash content viewed in the Flash Player. What you see via the web.
.SWF
Variable
Properties Inspector
Symbol Types
39. The main working area in flash where you will create and manipulate art work
Library Panel
.SWF
Object Drawing
Stage
40. A frame that has no drawing on it.
Different keyframe
Empty Frame
Tweening
Frame
41. An object that helps with paying attention to user events such as clicking - dragging - etc.. -
Motion shape tween
Frame
Event Listener
Adobe Media Encoder
42. Organizes your work into layers and frames so you can create animations.
Time line
Object Drawing
Static Text
Object
43. Allows for joint like animation.
Static Text
Bones
Library Panel
Motion Editor
44. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
Import Graphic
Toolbar
Time line
Adobe Flash
45. The number of picture displayed in a second in Flash.
Library Panel
FPS (frames per second)
Function
Stage
46. A container that stores data or information.
Break apart
Merge Drawing
Variable
Animation spin
47. Separate program that allows you to convert media that is not already in a flash appropriate format.
Ending of a key frame
Object Drawing
Adobe Media Encoder
Key Frame
48. Can be opened by Flash.
Library Panel
Time line
Properties Panel
.XFL - XFL Files
49. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween
FPS (frames per second)
Tweening
Blank key frame
Empty Key Frame
50. Animation of an object from one location to another.
Ending of a key frame
Blank key frame
Motion Tween
ActionScript