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Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Contains ActionScript code
Import Sound
.AS - Action Script File
Frame-by-frame Animation
Input Text
2. The main working area in flash where you will create and manipulate art work
Ending of a key frame
Merge Drawing
.AS - Action Script File
Stage
3. Movie Clip - Button and Graphic
Bones
Symbol Types
Motion shape tween
Frame-by-frame Animation
4. Animation on an invisible line.
Stage
Properties Inspector
Motion Path
Adobe Media Encoder
5. A GUI object one can press or click to trigger some function.
Time line
.FLA
Button
Blank key frame
6. To know you have created a successful ______ Click Control > Test Movie
Ending of a key frame
Motion tween
.AS - Action Script File
Function
7. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.
Object Drawing
Key Frame
Frame-by-frame Animation
Animation spin
8. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.
Workspaces
Library Panel
Symbols
Toolbar
9. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"
.AS - Action Script File
Animation spin
Test Movie
Symbol Types
10. The number of picture displayed in a second in Flash.
Adobe Flash
Empty Frame
Motion shape tween
FPS (frames per second)
11. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.
Keyframes
Variable
.SWF
Library Panel
12. The rules of a language.
Play head
Tweening
Syntax
Input Text
13. Allows you to create an manipulate artwork.
Bones
Toolbar
Motion Guide
Empty Frame
14. Marks the end of the change in animation.
.FLA
Ending of a key frame
Motion Path
Dynamic Text
15. A keyframe that has no drawing on it.
.AS - Action Script File
Bones
Empty Frame
Empty Key Frame
16. Animation of an object from one location to another.
Motion Tween
Key Frame
FPS (frames per second)
Shapes
17. A building block of an animation.
Ending of a key frame
Empty Frame
Button
Frame
18. A fame that defines a change in animation.
FPS (frames per second)
Key Frame
Function
Button
19. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.
FPS (frames per second)
Properties Panel
Workspaces
Symbol Types
20. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.
Shapes
Workspaces
Import Sound
Motion tween
21. A function that is triggered by another function when something is true.
.AS - Action Script File
Test Movie
URL
Callback function
22. An object that helps with paying attention to user events such as clicking - dragging - etc.. -
Event Listener
.XFL - XFL Files
Motion Tween
Object
23. When you place action script in frames you must use ________.
Merge Drawing
Function
Keyframes
Adobe Media Encoder
24. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart
Properties Inspector
Stage
Break apart
Variable
25. Can be opened by Flash.
Properties Inspector
.XFL - XFL Files
FPS (frames per second)
Empty Key Frame
26. Motion picture.
Animation
Motion Tween
Motion Editor
.FLA
27. To know if a shape tween is created successfully - Click Control > _______
Merge Drawing
Motion Guide
Break apart
Test Movie
28. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.
Bones
Merge Drawing
Import Sound
Callback function
29. Flash content viewed in the Flash Player. What you see via the web.
Library Panel
.SWF
Keyframes
Import Graphic
30. A thing which possess characteristics - functions/methods - and attributes.
.FLA
Shape Tween
Variable
Object
31. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.
URL
Adobe Flash
Motion Tween
Library Panel
32. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween
Tweening
Motion Presets
Blank key frame
Static Text
33. Text that does not change.
Motion tween
Motion Tween
Bones
Static Text
34. The programming language that goes with Flash.
Syntax
Button
Symbol Types
ActionScript
35. A basic drawing object in Flash.
Library Panel
Shapes
Motion Path
Motion Editor
36. A block of reusable code.
ActionScript
Motion Tween
Frame-by-frame Animation
Function
37. Allows for joint like animation.
Motion shape tween
Function
Bones
Import Graphic
38. A container that stores data or information.
Stage
Empty Frame
Variable
Blank key frame
39. Universal Request
Stage
URL
ActionScript
Dynamic Text
40. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
Motion shape tween
Import Graphic
Blank key frame
.FLA
41. Another name for empty key frame.
Tweening
Blank key frame
Motion Guide
Toolbar
42. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?
Workspaces
Properties Panel
Static Text
Syntax
43. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.
Motion Editor
Time line
FPS (frames per second)
Adobe Media Encoder
44. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.
Test Movie
Motion Guide
Empty Frame
Motion Path
45. The main working flash file. This is where you create your flash content and flash animations.
.FLA
Import Graphic
Motion Presets
Test Movie
46. Contains details of the artwork and Stage
Adobe Flash
Toolbar
Animation spin
Properties Inspector
47. Organizes your work into layers and frames so you can create animations.
Break apart
Animation spin
Time line
Different keyframe
48. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
Stage
Import Graphic
Bones
Motion Tween
49. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.
Object Drawing
Properties Inspector
Video Formats
Motion shape tween
50. Something that you drag to move to indicate your current frame. (Orange/Red in color).
Properties Panel
URL
Ending of a key frame
Play head