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Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Text that is meant to be updated by code.
Motion shape tween
Dynamic Text
Symbol Types
.XFL - XFL Files
2. A keyframe that has no drawing on it.
Animation spin
Empty Key Frame
Motion Tween
Object
3. The number of picture displayed in a second in Flash.
Merge Drawing
FPS (frames per second)
Object
Shapes
4. A container that stores data or information.
Import Sound
Input Text
Variable
Function
5. The main working flash file. This is where you create your flash content and flash animations.
Bones
Stage
.FLA
Function
6. Text that does not change.
Animation
Callback function
Static Text
Play head
7. Allows for joint like animation.
Motion tween
Bones
Motion Presets
Toolbar
8. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.
Dynamic Text
Workspaces
Event Listener
Button
9. To know you have created a successful ______ Click Control > Test Movie
Input Text
Adobe Flash
Motion tween
Workspaces
10. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.
Keyframes
Object
Import Sound
Syntax
11. Animation where objects change in each frame
Workspaces
.AS - Action Script File
Key Frame
Frame-by-frame Animation
12. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"
Object
Variable
Play head
Animation spin
13. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.
Properties Inspector
Merge Drawing
Callback function
URL
14. Animation on an invisible line.
Object Drawing
Import Graphic
.FLA
Motion Path
15. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.
Tweening
.AS - Action Script File
Symbols
Syntax
16. Contains ActionScript code
Shape Tween
.AS - Action Script File
Motion Guide
.SWF
17. A function that is triggered by another function when something is true.
Motion Editor
Callback function
Function
Test Movie
18. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.
Object Drawing
Function
Shape Tween
Ending of a key frame
19. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.
Motion Presets
Shapes
Motion tween
Break apart
20. Animation of an object from one location to another.
Syntax
Motion Tween
Different keyframe
.SWF
21. A block of reusable code.
Input Text
.XFL - XFL Files
Dynamic Text
Function
22. Another name for empty key frame.
Empty Key Frame
Blank key frame
Merge Drawing
Stage
23. To know if a shape tween is created successfully - Click Control > _______
Symbol Types
Properties Inspector
Test Movie
Tweening
24. A GUI object one can press or click to trigger some function.
FPS (frames per second)
Button
Properties Inspector
Adobe Media Encoder
25. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
Import Graphic
.XFL - XFL Files
Function
Static Text
26. An object that helps with paying attention to user events such as clicking - dragging - etc.. -
.FLA
Properties Panel
ActionScript
Event Listener
27. Universal Request
Adobe Flash
Motion tween
URL
Symbol Types
28. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.
Library Panel
Toolbar
Symbol Types
Adobe Media Encoder
29. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?
Empty Key Frame
Properties Panel
Syntax
Motion Guide
30. Something that you drag to move to indicate your current frame. (Orange/Red in color).
Play head
Toolbar
Empty Key Frame
Static Text
31. Allows you to create an manipulate artwork.
Toolbar
Different keyframe
Properties Panel
Motion tween
32. Can be opened by Flash.
Object
.XFL - XFL Files
Motion tween
Callback function
33. A frame that has no drawing on it.
Test Movie
Adobe Flash
Static Text
Empty Frame
34. Organizes your work into layers and frames so you can create animations.
Time line
Function
Adobe Media Encoder
Tweening
35. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.
Properties Inspector
Workspaces
Motion Editor
Adobe Flash
36. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart
Function
Workspaces
Keyframes
Break apart
37. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween
Variable
Workspaces
.FLA
Different keyframe
38. A basic drawing object in Flash.
Shapes
Play head
Event Listener
Merge Drawing
39. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
Motion Path
Motion shape tween
Empty Key Frame
Object
40. Movie Clip - Button and Graphic
Empty Frame
Key Frame
Different keyframe
Symbol Types
41. The programming language that goes with Flash.
Object Drawing
Empty Key Frame
ActionScript
Frame
42. Marks the end of the change in animation.
Ending of a key frame
Bones
Toolbar
Shape Tween
43. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.
.XFL - XFL Files
Syntax
Library Panel
Motion Guide
44. Separate program that allows you to convert media that is not already in a flash appropriate format.
Input Text
Break apart
Adobe Media Encoder
Frame-by-frame Animation
45. When you place action script in frames you must use ________.
Keyframes
.XFL - XFL Files
Event Listener
Adobe Media Encoder
46. Contains details of the artwork and Stage
Properties Inspector
Shape Tween
Frame-by-frame Animation
Animation
47. Motion picture.
.AS - Action Script File
Motion shape tween
Variable
Animation
48. The main working area in flash where you will create and manipulate art work
Object
Dynamic Text
Stage
Frame-by-frame Animation
49. Flash content viewed in the Flash Player. What you see via the web.
.SWF
Break apart
Import Sound
Key Frame
50. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween
Tweening
Empty Frame
Stage
Shapes