Test your basic knowledge |

Adobe Flash

Subjects : it-skills, multimedia, flash
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers to obvious but it re-enforces your understanding as you take the test each time.
1. Flash content viewed in the Flash Player. What you see via the web.






2. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.






3. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween






4. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.






5. Contains ActionScript code






6. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween






7. Motion picture.






8. Animation of an object from one location to another.






9. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.






10. The main working area in flash where you will create and manipulate art work






11. Animation where objects change in each frame






12. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.






13. Universal Request






14. Organizes your work into layers and frames so you can create animations.






15. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"






16. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.






17. The programming language that goes with Flash.






18. A function that is triggered by another function when something is true.






19. Movie Clip - Button and Graphic






20. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.






21. A block of reusable code.






22. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.






23. Animation on an invisible line.






24. To know you have created a successful ______ Click Control > Test Movie






25. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween






26. A keyframe that has no drawing on it.






27. The number of picture displayed in a second in Flash.






28. A GUI object one can press or click to trigger some function.






29. A fame that defines a change in animation.






30. Marks the end of the change in animation.






31. Can be opened by Flash.






32. The main working flash file. This is where you create your flash content and flash animations.






33. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.






34. Allows for joint like animation.






35. Separate program that allows you to convert media that is not already in a flash appropriate format.






36. Animation of a shape from one to another.






37. A basic drawing object in Flash.






38. When you place action script in frames you must use ________.






39. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.






40. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.






41. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.






42. The rules of a language.






43. A building block of an animation.






44. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?






45. Allows you to create an manipulate artwork.






46. To know if a shape tween is created successfully - Click Control > _______






47. Text that does not change.






48. A thing which possess characteristics - functions/methods - and attributes.






49. Another name for empty key frame.






50. Text that allows user input.