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Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Animation on an invisible line.
.FLA
Motion Path
URL
Shape Tween
2. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
Keyframes
Motion Tween
Import Graphic
Callback function
3. Contains ActionScript code
FPS (frames per second)
Variable
.AS - Action Script File
Key Frame
4. Allows for joint like animation.
Library Panel
Keyframes
Bones
Different keyframe
5. Something that you drag to move to indicate your current frame. (Orange/Red in color).
Motion shape tween
Play head
URL
Motion Path
6. A container that stores data or information.
Frame
Different keyframe
Frame-by-frame Animation
Variable
7. A fame that defines a change in animation.
.AS - Action Script File
.XFL - XFL Files
Key Frame
Static Text
8. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart
Break apart
Object Drawing
FPS (frames per second)
Input Text
9. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.
Dynamic Text
Frame-by-frame Animation
Import Sound
Video Formats
10. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"
Animation spin
Stage
Function
.XFL - XFL Files
11. The main working area in flash where you will create and manipulate art work
Symbols
Object
Stage
Button
12. When you place action script in frames you must use ________.
Motion Path
Keyframes
Object Drawing
Frame
13. Organizes your work into layers and frames so you can create animations.
Blank key frame
Time line
Animation
Symbol Types
14. A block of reusable code.
Animation spin
Function
Stage
Input Text
15. Text that is meant to be updated by code.
Dynamic Text
Adobe Media Encoder
Motion Guide
Properties Panel
16. The number of picture displayed in a second in Flash.
FPS (frames per second)
Empty Key Frame
Static Text
Motion tween
17. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.
Event Listener
Empty Key Frame
.FLA
Motion Editor
18. Animation of an object from one location to another.
URL
Motion Tween
Frame-by-frame Animation
Blank key frame
19. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
Shapes
Adobe Media Encoder
FPS (frames per second)
Motion shape tween
20. A GUI object one can press or click to trigger some function.
Merge Drawing
Button
.AS - Action Script File
Bones
21. Text that allows user input.
Button
Input Text
Play head
Syntax
22. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.
Adobe Flash
Dynamic Text
.AS - Action Script File
Merge Drawing
23. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.
Motion Presets
Object Drawing
Different keyframe
Motion Path
24. To know you have created a successful ______ Click Control > Test Movie
.XFL - XFL Files
Import Graphic
Frame-by-frame Animation
Motion tween
25. A thing which possess characteristics - functions/methods - and attributes.
Motion Guide
Object
Adobe Flash
Key Frame
26. The main working flash file. This is where you create your flash content and flash animations.
Merge Drawing
Callback function
.FLA
Library Panel
27. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?
.XFL - XFL Files
Properties Inspector
Properties Panel
Event Listener
28. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.
Play head
Video Formats
Motion Presets
Symbols
29. An object that helps with paying attention to user events such as clicking - dragging - etc.. -
Properties Inspector
Event Listener
Key Frame
Animation
30. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.
Motion Editor
Workspaces
.FLA
Keyframes
31. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.
Function
Motion Guide
.AS - Action Script File
Tweening
32. Movie Clip - Button and Graphic
Symbol Types
.AS - Action Script File
URL
.SWF
33. Allows you to create an manipulate artwork.
Callback function
FPS (frames per second)
Video Formats
Toolbar
34. Contains details of the artwork and Stage
Import Graphic
Empty Frame
Properties Inspector
Variable
35. A building block of an animation.
Break apart
Animation spin
.FLA
Frame
36. To know if a shape tween is created successfully - Click Control > _______
Break apart
Object Drawing
Symbols
Test Movie
37. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween
Adobe Media Encoder
Different keyframe
Dynamic Text
Blank key frame
38. Universal Request
Motion Path
Test Movie
Variable
URL
39. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.
.SWF
Properties Panel
.AS - Action Script File
Merge Drawing
40. Text that does not change.
Keyframes
Blank key frame
Dynamic Text
Static Text
41. A keyframe that has no drawing on it.
Tweening
Motion shape tween
Empty Key Frame
Key Frame
42. A frame that has no drawing on it.
Event Listener
Empty Frame
Toolbar
Function
43. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.
Break apart
Event Listener
Symbol Types
Library Panel
44. Animation where objects change in each frame
Motion Tween
Merge Drawing
Frame-by-frame Animation
Variable
45. The programming language that goes with Flash.
Different keyframe
.AS - Action Script File
ActionScript
Animation
46. The rules of a language.
Empty Key Frame
Motion Tween
Keyframes
Syntax
47. Motion picture.
Motion Path
Animation
Video Formats
Empty Key Frame
48. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween
Stage
Tweening
Frame
Static Text
49. Marks the end of the change in animation.
Different keyframe
Animation
Ending of a key frame
Motion Presets
50. Separate program that allows you to convert media that is not already in a flash appropriate format.
Adobe Media Encoder
Function
Properties Panel
Key Frame
Can you answer 50 questions in 15 minutes?
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