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Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. To know if a shape tween is created successfully - Click Control > _______
Test Movie
Motion Presets
Properties Inspector
Empty Frame
2. The main working area in flash where you will create and manipulate art work
Stage
Motion shape tween
Static Text
Play head
3. A thing which possess characteristics - functions/methods - and attributes.
Animation spin
Toolbar
Object
Adobe Media Encoder
4. Universal Request
Dynamic Text
URL
Frame
.AS - Action Script File
5. Can be opened by Flash.
Shape Tween
Static Text
.XFL - XFL Files
Properties Panel
6. Text that does not change.
Stage
Static Text
Symbol Types
Object
7. An object that helps with paying attention to user events such as clicking - dragging - etc.. -
Event Listener
Frame-by-frame Animation
Stage
Motion Tween
8. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
Static Text
Adobe Media Encoder
Motion shape tween
Merge Drawing
9. Animation of a shape from one to another.
.FLA
Shape Tween
Properties Panel
Ending of a key frame
10. A frame that has no drawing on it.
Keyframes
Time line
Adobe Media Encoder
Empty Frame
11. Flash content viewed in the Flash Player. What you see via the web.
Callback function
Shapes
Empty Key Frame
.SWF
12. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.
Function
Symbol Types
Object Drawing
Workspaces
13. Allows you to create an manipulate artwork.
Workspaces
Shape Tween
Toolbar
Tweening
14. Another name for empty key frame.
Animation spin
Blank key frame
Keyframes
Motion Path
15. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.
Callback function
Motion Tween
Motion Presets
Object
16. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.
Symbols
Motion Guide
URL
Object
17. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.
.AS - Action Script File
Button
Object
Merge Drawing
18. A block of reusable code.
FPS (frames per second)
Motion tween
Input Text
Function
19. Motion picture.
Merge Drawing
Input Text
Animation
Properties Inspector
20. Marks the end of the change in animation.
Ending of a key frame
Different keyframe
Play head
Time line
21. Text that is meant to be updated by code.
Event Listener
Import Sound
Dynamic Text
Motion Path
22. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.
Object Drawing
Animation spin
Motion tween
Stage
23. A fame that defines a change in animation.
Keyframes
Key Frame
.SWF
Motion Editor
24. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween
Tweening
Motion Presets
FPS (frames per second)
Play head
25. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.
Motion Tween
.SWF
Adobe Flash
Import Graphic
26. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?
Different keyframe
Static Text
Properties Panel
Import Sound
27. When you place action script in frames you must use ________.
Animation spin
Symbols
Keyframes
Different keyframe
28. Contains ActionScript code
.AS - Action Script File
Ending of a key frame
Tweening
Symbols
29. To know you have created a successful ______ Click Control > Test Movie
Key Frame
Syntax
Motion Guide
Motion tween
30. A function that is triggered by another function when something is true.
Symbol Types
Callback function
Properties Panel
FPS (frames per second)
31. Movie Clip - Button and Graphic
Adobe Media Encoder
Frame-by-frame Animation
Symbol Types
.FLA
32. Contains details of the artwork and Stage
Motion shape tween
Properties Inspector
Import Sound
Static Text
33. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.
Callback function
Motion Editor
Bones
.AS - Action Script File
34. Animation where objects change in each frame
Dynamic Text
Event Listener
Motion Presets
Frame-by-frame Animation
35. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween
Ending of a key frame
Import Graphic
Tweening
Different keyframe
36. Something that you drag to move to indicate your current frame. (Orange/Red in color).
Object
Break apart
Play head
Adobe Flash
37. A basic drawing object in Flash.
Motion Presets
Variable
Shapes
Merge Drawing
38. Allows for joint like animation.
Motion shape tween
Bones
Motion tween
Button
39. Animation of an object from one location to another.
Motion Tween
Empty Frame
Shapes
Test Movie
40. A building block of an animation.
Frame
Animation
Button
Workspaces
41. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.
.FLA
Break apart
Motion Guide
Properties Panel
42. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.
Motion Path
Test Movie
Library Panel
Frame-by-frame Animation
43. The number of picture displayed in a second in Flash.
Adobe Media Encoder
Motion Presets
Video Formats
FPS (frames per second)
44. Organizes your work into layers and frames so you can create animations.
FPS (frames per second)
.SWF
Time line
.FLA
45. The main working flash file. This is where you create your flash content and flash animations.
Animation
Dynamic Text
.FLA
Import Graphic
46. Text that allows user input.
Dynamic Text
FPS (frames per second)
Motion Guide
Input Text
47. A container that stores data or information.
.AS - Action Script File
Variable
Workspaces
Test Movie
48. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.
Break apart
Video Formats
.FLA
FPS (frames per second)
49. Separate program that allows you to convert media that is not already in a flash appropriate format.
Object Drawing
Adobe Media Encoder
Empty Key Frame
.SWF
50. The rules of a language.
Syntax
Object
Blank key frame
Test Movie