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Adobe Flash

Subjects : it-skills, multimedia, flash
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An object that helps with paying attention to user events such as clicking - dragging - etc.. -






2. A block of reusable code.






3. A container that stores data or information.






4. Contains ActionScript code






5. Separate program that allows you to convert media that is not already in a flash appropriate format.






6. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween






7. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.






8. Motion picture.






9. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.






10. Allows for joint like animation.






11. The number of picture displayed in a second in Flash.






12. A fame that defines a change in animation.






13. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.






14. Text that is meant to be updated by code.






15. Text that allows user input.






16. Flash content viewed in the Flash Player. What you see via the web.






17. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.






18. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween






19. Animation of an object from one location to another.






20. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.






21. A frame that has no drawing on it.






22. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.






23. A building block of an animation.






24. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?






25. To know if a shape tween is created successfully - Click Control > _______






26. A GUI object one can press or click to trigger some function.






27. Marks the end of the change in animation.






28. The main working area in flash where you will create and manipulate art work






29. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.






30. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.






31. To know you have created a successful ______ Click Control > Test Movie






32. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween






33. Can be opened by Flash.






34. A keyframe that has no drawing on it.






35. Animation where objects change in each frame






36. Text that does not change.






37. Universal Request






38. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.






39. When you place action script in frames you must use ________.






40. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.






41. The main working flash file. This is where you create your flash content and flash animations.






42. Contains details of the artwork and Stage






43. Organizes your work into layers and frames so you can create animations.






44. The rules of a language.






45. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart






46. A thing which possess characteristics - functions/methods - and attributes.






47. Something that you drag to move to indicate your current frame. (Orange/Red in color).






48. Another name for empty key frame.






49. Animation on an invisible line.






50. Allows you to create an manipulate artwork.






Can you answer 50 questions in 15 minutes?



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