SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Motion picture.
Motion Editor
Library Panel
Animation spin
Animation
2. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.
Ending of a key frame
Motion Editor
Syntax
.XFL - XFL Files
3. Animation on an invisible line.
Motion Path
Object
Frame-by-frame Animation
Tweening
4. Flash content viewed in the Flash Player. What you see via the web.
Play head
.XFL - XFL Files
.SWF
Break apart
5. Another name for empty key frame.
Time line
.FLA
.SWF
Blank key frame
6. Text that allows user input.
ActionScript
Input Text
Test Movie
Function
7. A building block of an animation.
Syntax
.FLA
Symbol Types
Frame
8. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.
Blank key frame
Motion Guide
Time line
Animation spin
9. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.
Motion Guide
Empty Key Frame
Library Panel
Animation spin
10. A frame that has no drawing on it.
.AS - Action Script File
Empty Frame
Blank key frame
Time line
11. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart
Break apart
Ending of a key frame
Motion Tween
Motion Guide
12. A block of reusable code.
Event Listener
Ending of a key frame
Motion shape tween
Function
13. An object that helps with paying attention to user events such as clicking - dragging - etc.. -
Event Listener
Empty Key Frame
Motion shape tween
Animation
14. Allows for joint like animation.
Toolbar
Bones
Merge Drawing
Input Text
15. To know if a shape tween is created successfully - Click Control > _______
ActionScript
Test Movie
Break apart
Keyframes
16. Animation of an object from one location to another.
Callback function
Frame-by-frame Animation
Play head
Motion Tween
17. Can be opened by Flash.
Empty Key Frame
Event Listener
.XFL - XFL Files
Animation spin
18. The main working area in flash where you will create and manipulate art work
Bones
Motion Editor
Stage
Motion shape tween
19. Marks the end of the change in animation.
Stage
Function
Empty Key Frame
Ending of a key frame
20. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.
Adobe Media Encoder
Key Frame
Workspaces
Library Panel
21. Text that does not change.
Object Drawing
Motion Editor
Static Text
Merge Drawing
22. Allows you to create an manipulate artwork.
Motion Path
Toolbar
Time line
.FLA
23. A function that is triggered by another function when something is true.
Ending of a key frame
Callback function
Tweening
Symbols
24. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.
FPS (frames per second)
Callback function
Library Panel
Video Formats
25. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween
Input Text
Key Frame
Different keyframe
Properties Inspector
26. To know you have created a successful ______ Click Control > Test Movie
Test Movie
Motion tween
.FLA
Blank key frame
27. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.
Play head
Motion Presets
Object
Motion Tween
28. Animation where objects change in each frame
Static Text
Workspaces
Button
Frame-by-frame Animation
29. A GUI object one can press or click to trigger some function.
Static Text
Button
Motion Guide
Adobe Media Encoder
30. Text that is meant to be updated by code.
Object Drawing
Static Text
Adobe Media Encoder
Dynamic Text
31. A keyframe that has no drawing on it.
Empty Key Frame
Shape Tween
Library Panel
Shapes
32. A basic drawing object in Flash.
Button
Break apart
Symbol Types
Shapes
33. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.
Import Graphic
Toolbar
Object Drawing
Motion Path
34. A thing which possess characteristics - functions/methods - and attributes.
Syntax
Object
Tweening
Static Text
35. Contains ActionScript code
Motion tween
Callback function
.AS - Action Script File
Frame
36. A container that stores data or information.
Motion tween
Variable
Time line
Callback function
37. The main working flash file. This is where you create your flash content and flash animations.
Play head
.AS - Action Script File
.FLA
Merge Drawing
38. Movie Clip - Button and Graphic
.XFL - XFL Files
Symbol Types
Play head
Dynamic Text
39. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"
Animation spin
Toolbar
Ending of a key frame
Video Formats
40. Animation of a shape from one to another.
URL
Dynamic Text
Shape Tween
Properties Inspector
41. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
Test Movie
Object
Merge Drawing
Import Graphic
42. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.
Tweening
Adobe Flash
.FLA
Key Frame
43. The number of picture displayed in a second in Flash.
FPS (frames per second)
Motion Path
Stage
Play head
44. Organizes your work into layers and frames so you can create animations.
Adobe Media Encoder
Import Graphic
Time line
Stage
45. The programming language that goes with Flash.
Motion shape tween
Stage
ActionScript
Time line
46. When you place action script in frames you must use ________.
Shape Tween
Animation spin
Bones
Keyframes
47. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.
FPS (frames per second)
Motion Guide
Workspaces
Import Sound
48. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween
Empty Key Frame
Motion Guide
Object Drawing
Tweening
49. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.
Symbols
Animation spin
Empty Frame
Motion tween
50. Something that you drag to move to indicate your current frame. (Orange/Red in color).
Time line
Play head
Properties Panel
Empty Key Frame