Test your basic knowledge |

Adobe Flash

Subjects : it-skills, multimedia, flash
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A frame that has no drawing on it.






2. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.






3. The main working flash file. This is where you create your flash content and flash animations.






4. A fame that defines a change in animation.






5. A block of reusable code.






6. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.






7. Contains details of the artwork and Stage






8. A thing which possess characteristics - functions/methods - and attributes.






9. Text that does not change.






10. A container that stores data or information.






11. Contains ActionScript code






12. Another name for empty key frame.






13. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.






14. A basic drawing object in Flash.






15. Animation where objects change in each frame






16. The number of picture displayed in a second in Flash.






17. Universal Request






18. Text that is meant to be updated by code.






19. Allows for joint like animation.






20. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween






21. Animation of a shape from one to another.






22. Organizes your work into layers and frames so you can create animations.






23. Animation on an invisible line.






24. The main working area in flash where you will create and manipulate art work






25. Flash content viewed in the Flash Player. What you see via the web.






26. When you place action script in frames you must use ________.






27. Separate program that allows you to convert media that is not already in a flash appropriate format.






28. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.






29. The programming language that goes with Flash.






30. Movie Clip - Button and Graphic






31. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.






32. A function that is triggered by another function when something is true.






33. An object that helps with paying attention to user events such as clicking - dragging - etc.. -






34. Can be opened by Flash.






35. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.






36. To know if a shape tween is created successfully - Click Control > _______






37. A keyframe that has no drawing on it.






38. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween






39. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.






40. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"






41. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.






42. A building block of an animation.






43. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart






44. A GUI object one can press or click to trigger some function.






45. Marks the end of the change in animation.






46. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.






47. The rules of a language.






48. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.






49. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.






50. Something that you drag to move to indicate your current frame. (Orange/Red in color).