Test your basic knowledge |

Adobe Flash

Subjects : it-skills, multimedia, flash
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"






2. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.






3. Allows for joint like animation.






4. Organizes your work into layers and frames so you can create animations.






5. Flash content viewed in the Flash Player. What you see via the web.






6. The number of picture displayed in a second in Flash.






7. Something that you drag to move to indicate your current frame. (Orange/Red in color).






8. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.






9. A block of reusable code.






10. Movie Clip - Button and Graphic






11. When you place action script in frames you must use ________.






12. The main working flash file. This is where you create your flash content and flash animations.






13. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween






14. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart






15. A fame that defines a change in animation.






16. Text that does not change.






17. Text that is meant to be updated by code.






18. The main working area in flash where you will create and manipulate art work






19. Animation on an invisible line.






20. A keyframe that has no drawing on it.






21. An object that helps with paying attention to user events such as clicking - dragging - etc.. -






22. To know if a shape tween is created successfully - Click Control > _______






23. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.






24. Marks the end of the change in animation.






25. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween






26. A thing which possess characteristics - functions/methods - and attributes.






27. A function that is triggered by another function when something is true.






28. A GUI object one can press or click to trigger some function.






29. Allows you to create an manipulate artwork.






30. The rules of a language.






31. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween






32. A container that stores data or information.






33. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.






34. To know you have created a successful ______ Click Control > Test Movie






35. Contains ActionScript code






36. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.






37. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.






38. Universal Request






39. A building block of an animation.






40. A frame that has no drawing on it.






41. Another name for empty key frame.






42. Separate program that allows you to convert media that is not already in a flash appropriate format.






43. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.






44. Animation where objects change in each frame






45. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.






46. Can be opened by Flash.






47. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.






48. Contains details of the artwork and Stage






49. Animation of a shape from one to another.






50. Text that allows user input.