Test your basic knowledge |

Adobe Flash

Subjects : it-skills, multimedia, flash
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A function that is triggered by another function when something is true.






2. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.






3. A basic drawing object in Flash.






4. Text that allows user input.






5. To know if a shape tween is created successfully - Click Control > _______






6. Allows you to create an manipulate artwork.






7. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.






8. To know you have created a successful ______ Click Control > Test Movie






9. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.






10. Organizes your work into layers and frames so you can create animations.






11. An object that helps with paying attention to user events such as clicking - dragging - etc.. -






12. A container that stores data or information.






13. A building block of an animation.






14. The programming language that goes with Flash.






15. Universal Request






16. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween






17. Animation where objects change in each frame






18. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween






19. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.






20. Movie Clip - Button and Graphic






21. The rules of a language.






22. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.






23. A fame that defines a change in animation.






24. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.






25. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.






26. Animation on an invisible line.






27. The number of picture displayed in a second in Flash.






28. Allows for joint like animation.






29. Text that is meant to be updated by code.






30. A keyframe that has no drawing on it.






31. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.






32. Something that you drag to move to indicate your current frame. (Orange/Red in color).






33. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.






34. The main working flash file. This is where you create your flash content and flash animations.






35. Marks the end of the change in animation.






36. A thing which possess characteristics - functions/methods - and attributes.






37. Separate program that allows you to convert media that is not already in a flash appropriate format.






38. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?






39. Contains details of the artwork and Stage






40. Text that does not change.






41. A block of reusable code.






42. When you place action script in frames you must use ________.






43. The main working area in flash where you will create and manipulate art work






44. Another name for empty key frame.






45. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"






46. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween






47. Contains ActionScript code






48. Can be opened by Flash.






49. A frame that has no drawing on it.






50. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.