Test your basic knowledge |

Adobe Flash

Subjects : it-skills, multimedia, flash
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween

2. An object that helps with paying attention to user events such as clicking - dragging - etc.. -

3. Text that does not change.

4. Allows for joint like animation.

5. A thing which possess characteristics - functions/methods - and attributes.

6. Animation where objects change in each frame

7. Animation on an invisible line.

8. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.

9. Animation of a shape from one to another.

10. Another name for empty key frame.

11. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.

12. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween

13. Motion picture.

14. The main working flash file. This is where you create your flash content and flash animations.

15. Marks the end of the change in animation.

16. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.

17. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"

18. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.

19. Movie Clip - Button and Graphic

20. To know if a shape tween is created successfully - Click Control > _______

21. Something that you drag to move to indicate your current frame. (Orange/Red in color).

22. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.

23. The rules of a language.

24. Flash content viewed in the Flash Player. What you see via the web.

25. The main working area in flash where you will create and manipulate art work

26. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.

27. When you place action script in frames you must use ________.

28. The programming language that goes with Flash.

29. Universal Request

30. A frame that has no drawing on it.

31. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.

32. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.

33. Text that allows user input.

34. Contains ActionScript code

35. To know you have created a successful ______ Click Control > Test Movie

36. Organizes your work into layers and frames so you can create animations.

37. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.

38. Contains details of the artwork and Stage

39. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.

40. Text that is meant to be updated by code.

41. The number of picture displayed in a second in Flash.

42. A block of reusable code.

43. A function that is triggered by another function when something is true.

44. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.

45. Separate program that allows you to convert media that is not already in a flash appropriate format.

46. A container that stores data or information.

47. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?

48. Can be opened by Flash.

49. Animation of an object from one location to another.

50. A GUI object one can press or click to trigger some function.