Test your basic knowledge |

Adobe Flash

Subjects : it-skills, multimedia, flash
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.






2. A container that stores data or information.






3. Animation where objects change in each frame






4. The rules of a language.






5. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween






6. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.






7. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.






8. Flash content viewed in the Flash Player. What you see via the web.






9. Animation of a shape from one to another.






10. Contains details of the artwork and Stage






11. Movie Clip - Button and Graphic






12. Marks the end of the change in animation.






13. A frame that has no drawing on it.






14. A fame that defines a change in animation.






15. The programming language that goes with Flash.






16. Text that is meant to be updated by code.






17. Contains ActionScript code






18. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.






19. Another name for empty key frame.






20. Text that allows user input.






21. Can be opened by Flash.






22. The number of picture displayed in a second in Flash.






23. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.






24. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart






25. Animation of an object from one location to another.






26. To know you have created a successful ______ Click Control > Test Movie






27. A thing which possess characteristics - functions/methods - and attributes.






28. A building block of an animation.






29. Something that you drag to move to indicate your current frame. (Orange/Red in color).






30. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween






31. Universal Request






32. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.






33. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"






34. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.






35. The main working flash file. This is where you create your flash content and flash animations.






36. A block of reusable code.






37. To know if a shape tween is created successfully - Click Control > _______






38. A function that is triggered by another function when something is true.






39. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.






40. Allows for joint like animation.






41. Allows you to create an manipulate artwork.






42. A GUI object one can press or click to trigger some function.






43. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.






44. Organizes your work into layers and frames so you can create animations.






45. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.






46. An object that helps with paying attention to user events such as clicking - dragging - etc.. -






47. A keyframe that has no drawing on it.






48. Motion picture.






49. When you place action script in frames you must use ________.






50. Text that does not change.