Test your basic knowledge |

Adobe Flash

Subjects : it-skills, multimedia, flash
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The rules of a language.

2. Separate program that allows you to convert media that is not already in a flash appropriate format.

3. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.

4. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.

5. Text that allows user input.

6. A building block of an animation.

7. Motion picture.

8. A function that is triggered by another function when something is true.

9. To know you have created a successful ______ Click Control > Test Movie

10. Universal Request

11. Contains details of the artwork and Stage

12. Animation of a shape from one to another.

13. The main working area in flash where you will create and manipulate art work

14. Organizes your work into layers and frames so you can create animations.

15. Marks the end of the change in animation.

16. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.

17. To know if a shape tween is created successfully - Click Control > _______

18. When you place action script in frames you must use ________.

19. Contains ActionScript code

20. A frame that has no drawing on it.

21. Flash content viewed in the Flash Player. What you see via the web.

22. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.

23. Animation of an object from one location to another.

24. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.

25. Movie Clip - Button and Graphic

26. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.

27. Allows you to create an manipulate artwork.

28. A block of reusable code.

29. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.

30. Something that you drag to move to indicate your current frame. (Orange/Red in color).

31. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"

32. A keyframe that has no drawing on it.

33. The programming language that goes with Flash.

34. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?

35. A GUI object one can press or click to trigger some function.

36. A fame that defines a change in animation.

37. Can be opened by Flash.

38. Another name for empty key frame.

39. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.

40. A basic drawing object in Flash.

41. The number of picture displayed in a second in Flash.

42. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.

43. The main working flash file. This is where you create your flash content and flash animations.

44. An object that helps with paying attention to user events such as clicking - dragging - etc.. -

45. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween

46. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween

47. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween

48. Text that does not change.

49. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.

50. A thing which possess characteristics - functions/methods - and attributes.