Test your basic knowledge |

Adobe Flash

Subjects : it-skills, multimedia, flash
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Allows you to create an manipulate artwork.






2. Allows for joint like animation.






3. Animation where objects change in each frame






4. A thing which possess characteristics - functions/methods - and attributes.






5. Contains details of the artwork and Stage






6. Movie Clip - Button and Graphic






7. To know you have created a successful ______ Click Control > Test Movie






8. A GUI object one can press or click to trigger some function.






9. Organizes your work into layers and frames so you can create animations.






10. To know if a shape tween is created successfully - Click Control > _______






11. Text that is meant to be updated by code.






12. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.






13. Universal Request






14. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween






15. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?






16. When you place action script in frames you must use ________.






17. Animation of a shape from one to another.






18. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart






19. Animation on an invisible line.






20. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.






21. A block of reusable code.






22. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.






23. Something that you drag to move to indicate your current frame. (Orange/Red in color).






24. Flash content viewed in the Flash Player. What you see via the web.






25. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.






26. A building block of an animation.






27. A fame that defines a change in animation.






28. Text that does not change.






29. Can be opened by Flash.






30. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.






31. The main working flash file. This is where you create your flash content and flash animations.






32. Marks the end of the change in animation.






33. A keyframe that has no drawing on it.






34. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.






35. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween






36. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.






37. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.






38. The rules of a language.






39. Text that allows user input.






40. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween






41. Contains ActionScript code






42. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.






43. Separate program that allows you to convert media that is not already in a flash appropriate format.






44. A basic drawing object in Flash.






45. Motion picture.






46. Another name for empty key frame.






47. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"






48. An object that helps with paying attention to user events such as clicking - dragging - etc.. -






49. The main working area in flash where you will create and manipulate art work






50. A frame that has no drawing on it.