Test your basic knowledge |

Adobe Flash

Subjects : it-skills, multimedia, flash
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A building block of an animation.






2. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween






3. The programming language that goes with Flash.






4. Animation on an invisible line.






5. Flash content viewed in the Flash Player. What you see via the web.






6. Text that is meant to be updated by code.






7. A keyframe that has no drawing on it.






8. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.






9. Allows you to create an manipulate artwork.






10. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.






11. The rules of a language.






12. Text that does not change.






13. A container that stores data or information.






14. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart






15. When you place action script in frames you must use ________.






16. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.






17. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.






18. Text that allows user input.






19. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween






20. Separate program that allows you to convert media that is not already in a flash appropriate format.






21. Contains ActionScript code






22. A block of reusable code.






23. Contains details of the artwork and Stage






24. Animation of an object from one location to another.






25. Animation where objects change in each frame






26. The number of picture displayed in a second in Flash.






27. To know if a shape tween is created successfully - Click Control > _______






28. A fame that defines a change in animation.






29. Something that you drag to move to indicate your current frame. (Orange/Red in color).






30. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.






31. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"






32. To know you have created a successful ______ Click Control > Test Movie






33. A basic drawing object in Flash.






34. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?






35. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.






36. Organizes your work into layers and frames so you can create animations.






37. Movie Clip - Button and Graphic






38. Marks the end of the change in animation.






39. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween






40. Allows for joint like animation.






41. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.






42. The main working flash file. This is where you create your flash content and flash animations.






43. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.






44. The main working area in flash where you will create and manipulate art work






45. Universal Request






46. A GUI object one can press or click to trigger some function.






47. Motion picture.






48. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.






49. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.






50. An object that helps with paying attention to user events such as clicking - dragging - etc.. -