SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Separate program that allows you to convert media that is not already in a flash appropriate format.
Merge Drawing
Object Drawing
Event Listener
Adobe Media Encoder
2. Motion picture.
Stage
Animation
Key Frame
Symbols
3. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.
Workspaces
Break apart
Shape Tween
Adobe Flash
4. A container that stores data or information.
Animation spin
Symbol Types
.SWF
Variable
5. Allows you to create an manipulate artwork.
Dynamic Text
Toolbar
URL
Empty Key Frame
6. Animation on an invisible line.
Empty Frame
Motion tween
Motion Path
Frame-by-frame Animation
7. The main working area in flash where you will create and manipulate art work
Stage
Import Graphic
Video Formats
Key Frame
8. Organizes your work into layers and frames so you can create animations.
Time line
Bones
Variable
Motion Path
9. A basic drawing object in Flash.
Shapes
Tweening
Frame-by-frame Animation
Symbol Types
10. Animation of a shape from one to another.
Symbol Types
Library Panel
Shape Tween
Blank key frame
11. Contains details of the artwork and Stage
.XFL - XFL Files
Properties Inspector
Workspaces
Keyframes
12. A function that is triggered by another function when something is true.
Callback function
Motion tween
Break apart
Syntax
13. A fame that defines a change in animation.
Key Frame
Toolbar
Symbols
Variable
14. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.
Tweening
Stage
Frame
Motion Presets
15. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
Import Graphic
Bones
Static Text
.SWF
16. Text that is meant to be updated by code.
Time line
Dynamic Text
ActionScript
Empty Frame
17. A GUI object one can press or click to trigger some function.
Time line
Symbol Types
Button
Blank key frame
18. Marks the end of the change in animation.
Toolbar
Import Graphic
Motion shape tween
Ending of a key frame
19. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.
Tweening
Workspaces
Animation spin
Motion Editor
20. To know you have created a successful ______ Click Control > Test Movie
URL
Motion tween
Animation spin
Syntax
21. Allows for joint like animation.
.AS - Action Script File
Bones
ActionScript
Empty Key Frame
22. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.
ActionScript
Test Movie
Library Panel
Adobe Flash
23. Universal Request
Object
Button
URL
Frame-by-frame Animation
24. The programming language that goes with Flash.
Bones
FPS (frames per second)
Adobe Media Encoder
ActionScript
25. A thing which possess characteristics - functions/methods - and attributes.
Key Frame
Object
Motion shape tween
Properties Panel
26. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.
Symbols
Motion Guide
Callback function
.XFL - XFL Files
27. Movie Clip - Button and Graphic
Properties Panel
Video Formats
Symbol Types
Import Graphic
28. Contains ActionScript code
Dynamic Text
Button
.AS - Action Script File
Shape Tween
29. Animation where objects change in each frame
Animation
Frame-by-frame Animation
Object Drawing
ActionScript
30. A block of reusable code.
Import Sound
Function
Shape Tween
Motion Guide
31. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
Callback function
Ending of a key frame
URL
Motion shape tween
32. A keyframe that has no drawing on it.
Static Text
Motion shape tween
Empty Key Frame
Motion Path
33. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween
Keyframes
Tweening
Merge Drawing
Motion shape tween
34. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?
Animation
Break apart
Properties Panel
Motion Presets
35. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.
Object Drawing
Button
Time line
Event Listener
36. A building block of an animation.
Variable
Object Drawing
Frame
Bones
37. The rules of a language.
Empty Frame
Time line
Syntax
Object
38. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.
Variable
Workspaces
Adobe Flash
.SWF
39. Animation of an object from one location to another.
Video Formats
Motion Tween
Motion Editor
Properties Inspector
40. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.
Properties Panel
Video Formats
Symbols
Toolbar
41. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"
Motion Tween
Library Panel
Animation spin
Different keyframe
42. The main working flash file. This is where you create your flash content and flash animations.
.AS - Action Script File
.FLA
Motion Editor
Library Panel
43. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween
Import Graphic
Bones
Motion Presets
Different keyframe
44. Something that you drag to move to indicate your current frame. (Orange/Red in color).
Empty Frame
Play head
Keyframes
Object Drawing
45. Text that does not change.
Adobe Media Encoder
Motion Guide
Static Text
Callback function
46. Flash content viewed in the Flash Player. What you see via the web.
Motion tween
.SWF
Empty Frame
Frame-by-frame Animation
47. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.
Video Formats
.AS - Action Script File
Keyframes
Symbol Types
48. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart
Animation spin
Play head
Break apart
Time line
49. A frame that has no drawing on it.
Empty Frame
Adobe Media Encoder
Frame
Tweening
50. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.
ActionScript
Merge Drawing
Library Panel
Function