Test your basic knowledge |

Adobe Flash

Subjects : it-skills, multimedia, flash
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.

2. A keyframe that has no drawing on it.

3. Animation where objects change in each frame

4. Animation of a shape from one to another.

5. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.

6. Another name for empty key frame.

7. Animation on an invisible line.

8. To know you have created a successful ______ Click Control > Test Movie

9. Allows for joint like animation.

10. Marks the end of the change in animation.

11. An object that helps with paying attention to user events such as clicking - dragging - etc.. -

12. Separate program that allows you to convert media that is not already in a flash appropriate format.

13. A building block of an animation.

14. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.

15. Can be opened by Flash.

16. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.

17. Organizes your work into layers and frames so you can create animations.

18. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.

19. A function that is triggered by another function when something is true.

20. Movie Clip - Button and Graphic

21. Motion picture.

22. Universal Request

23. A fame that defines a change in animation.

24. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.

25. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.

26. The main working area in flash where you will create and manipulate art work

27. A GUI object one can press or click to trigger some function.

28. A basic drawing object in Flash.

29. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.

30. Text that does not change.

31. Allows you to create an manipulate artwork.

32. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?

33. A container that stores data or information.

34. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"

35. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween

36. To know if a shape tween is created successfully - Click Control > _______

37. Flash content viewed in the Flash Player. What you see via the web.

38. A frame that has no drawing on it.

39. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart

40. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.

41. Animation of an object from one location to another.

42. A block of reusable code.

43. Contains details of the artwork and Stage

44. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween

45. The programming language that goes with Flash.

46. Something that you drag to move to indicate your current frame. (Orange/Red in color).

47. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.

48. The main working flash file. This is where you create your flash content and flash animations.

49. A thing which possess characteristics - functions/methods - and attributes.

50. Contains ActionScript code