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Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Contains ActionScript code
Shape Tween
Empty Key Frame
Motion tween
.AS - Action Script File
2. To know if a shape tween is created successfully - Click Control > _______
Test Movie
FPS (frames per second)
ActionScript
Import Graphic
3. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?
Stage
.SWF
Properties Panel
Import Graphic
4. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.
Shapes
Bones
Motion Editor
Motion Guide
5. The programming language that goes with Flash.
Frame-by-frame Animation
Motion Tween
ActionScript
Import Sound
6. A block of reusable code.
Motion Editor
Frame-by-frame Animation
Object
Function
7. A fame that defines a change in animation.
Variable
Static Text
Time line
Key Frame
8. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween
ActionScript
Toolbar
URL
Different keyframe
9. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.
Static Text
Import Sound
Symbols
Merge Drawing
10. A function that is triggered by another function when something is true.
Ending of a key frame
FPS (frames per second)
Callback function
Frame-by-frame Animation
11. Allows for joint like animation.
Bones
Shapes
Video Formats
Play head
12. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
Import Graphic
Symbol Types
Event Listener
Adobe Flash
13. The main working area in flash where you will create and manipulate art work
.XFL - XFL Files
Animation
Tweening
Stage
14. To know you have created a successful ______ Click Control > Test Movie
Empty Key Frame
Input Text
Function
Motion tween
15. When you place action script in frames you must use ________.
Play head
Keyframes
Merge Drawing
Event Listener
16. Animation of a shape from one to another.
Symbol Types
Dynamic Text
Shape Tween
Library Panel
17. Allows you to create an manipulate artwork.
Toolbar
Input Text
.XFL - XFL Files
Motion shape tween
18. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.
Frame
Motion Presets
Empty Frame
Empty Key Frame
19. Movie Clip - Button and Graphic
Animation spin
Symbol Types
Shape Tween
Variable
20. Animation on an invisible line.
Button
.AS - Action Script File
Motion Path
.SWF
21. An object that helps with paying attention to user events such as clicking - dragging - etc.. -
Input Text
Event Listener
Animation
Motion Path
22. Animation of an object from one location to another.
ActionScript
Motion shape tween
Motion Tween
Tweening
23. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween
Shapes
Motion Guide
Tweening
Bones
24. Separate program that allows you to convert media that is not already in a flash appropriate format.
Object Drawing
Adobe Media Encoder
Motion Tween
Motion Path
25. A frame that has no drawing on it.
Empty Frame
Empty Key Frame
Motion Tween
.SWF
26. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"
Animation spin
Merge Drawing
Workspaces
Blank key frame
27. A basic drawing object in Flash.
Ending of a key frame
Merge Drawing
Video Formats
Shapes
28. A thing which possess characteristics - functions/methods - and attributes.
Callback function
Object
.FLA
Motion Guide
29. Can be opened by Flash.
.XFL - XFL Files
Button
Frame-by-frame Animation
Static Text
30. Text that allows user input.
.XFL - XFL Files
Input Text
Import Sound
Symbols
31. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.
Tweening
Video Formats
Time line
.AS - Action Script File
32. A container that stores data or information.
Animation
Object
Object Drawing
Variable
33. Flash content viewed in the Flash Player. What you see via the web.
.SWF
Input Text
Symbol Types
Motion Guide
34. Animation where objects change in each frame
Function
Object
Symbols
Frame-by-frame Animation
35. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart
Frame
Break apart
Motion shape tween
ActionScript
36. Universal Request
.XFL - XFL Files
Workspaces
Object Drawing
URL
37. Organizes your work into layers and frames so you can create animations.
Blank key frame
Play head
Time line
Object
38. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.
Motion Path
Motion shape tween
Motion Editor
Workspaces
39. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.
Motion Guide
Library Panel
Import Graphic
Motion Presets
40. Motion picture.
Animation
.XFL - XFL Files
Frame
Syntax
41. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.
Merge Drawing
Adobe Media Encoder
Symbols
Event Listener
42. Contains details of the artwork and Stage
Syntax
Toolbar
Shapes
Properties Inspector
43. A keyframe that has no drawing on it.
Tweening
Button
Shape Tween
Empty Key Frame
44. Text that is meant to be updated by code.
Object Drawing
Adobe Media Encoder
Dynamic Text
Motion tween
45. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.
Bones
Object Drawing
Symbol Types
Video Formats
46. The main working flash file. This is where you create your flash content and flash animations.
Tweening
Properties Panel
.FLA
Test Movie
47. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.
Blank key frame
Dynamic Text
Merge Drawing
Tweening
48. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.
Animation spin
Import Graphic
Adobe Flash
Static Text
49. Marks the end of the change in animation.
Ending of a key frame
.FLA
Bones
FPS (frames per second)
50. The number of picture displayed in a second in Flash.
Animation
FPS (frames per second)
Event Listener
Adobe Media Encoder