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Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A building block of an animation.
Key Frame
Different keyframe
Test Movie
Frame
2. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween
Different keyframe
Properties Inspector
Properties Panel
Workspaces
3. The programming language that goes with Flash.
Library Panel
ActionScript
Empty Key Frame
Animation
4. Animation on an invisible line.
Workspaces
Tweening
Ending of a key frame
Motion Path
5. Flash content viewed in the Flash Player. What you see via the web.
.SWF
Merge Drawing
Button
URL
6. Text that is meant to be updated by code.
Merge Drawing
Frame-by-frame Animation
Dynamic Text
Motion shape tween
7. A keyframe that has no drawing on it.
Empty Key Frame
Motion Tween
Library Panel
Ending of a key frame
8. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.
Motion Tween
Merge Drawing
Object Drawing
Motion Guide
9. Allows you to create an manipulate artwork.
Test Movie
Import Sound
Toolbar
Animation
10. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.
Time line
Symbols
Dynamic Text
Motion Tween
11. The rules of a language.
Motion tween
Callback function
Animation spin
Syntax
12. Text that does not change.
Break apart
ActionScript
Static Text
Object Drawing
13. A container that stores data or information.
Merge Drawing
.FLA
Variable
Object Drawing
14. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart
Blank key frame
Syntax
Break apart
Adobe Media Encoder
15. When you place action script in frames you must use ________.
Event Listener
Animation
Motion tween
Keyframes
16. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.
Object Drawing
Workspaces
Merge Drawing
Import Graphic
17. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.
ActionScript
Test Movie
Video Formats
Symbol Types
18. Text that allows user input.
URL
Input Text
.XFL - XFL Files
Frame
19. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween
Tweening
ActionScript
Adobe Media Encoder
Input Text
20. Separate program that allows you to convert media that is not already in a flash appropriate format.
.AS - Action Script File
Symbols
Adobe Media Encoder
Variable
21. Contains ActionScript code
Dynamic Text
Function
.AS - Action Script File
Time line
22. A block of reusable code.
Event Listener
Symbol Types
.AS - Action Script File
Function
23. Contains details of the artwork and Stage
Properties Inspector
Shapes
.AS - Action Script File
Stage
24. Animation of an object from one location to another.
Different keyframe
Motion Tween
Bones
Static Text
25. Animation where objects change in each frame
Tweening
Frame-by-frame Animation
.XFL - XFL Files
Workspaces
26. The number of picture displayed in a second in Flash.
Toolbar
FPS (frames per second)
Syntax
.FLA
27. To know if a shape tween is created successfully - Click Control > _______
Empty Key Frame
Variable
Test Movie
Object
28. A fame that defines a change in animation.
Bones
Key Frame
Motion Guide
Shape Tween
29. Something that you drag to move to indicate your current frame. (Orange/Red in color).
Callback function
Break apart
Object
Play head
30. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
Import Sound
Properties Inspector
Variable
Import Graphic
31. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"
Symbol Types
Import Graphic
Animation spin
Tweening
32. To know you have created a successful ______ Click Control > Test Movie
Motion tween
Different keyframe
Tweening
Function
33. A basic drawing object in Flash.
Shapes
Keyframes
Motion Guide
Motion Tween
34. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?
Object Drawing
FPS (frames per second)
Properties Panel
.FLA
35. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.
Motion Editor
Motion shape tween
FPS (frames per second)
Time line
36. Organizes your work into layers and frames so you can create animations.
Time line
Workspaces
ActionScript
Callback function
37. Movie Clip - Button and Graphic
Motion Guide
Symbol Types
Animation
Empty Key Frame
38. Marks the end of the change in animation.
Object Drawing
Motion Editor
Stage
Ending of a key frame
39. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
Motion Tween
Motion shape tween
Function
Symbol Types
40. Allows for joint like animation.
Key Frame
Bones
Animation spin
Shapes
41. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.
Motion Presets
Motion tween
Motion Editor
Animation spin
42. The main working flash file. This is where you create your flash content and flash animations.
Test Movie
Frame
Event Listener
.FLA
43. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.
Input Text
Merge Drawing
Animation
.XFL - XFL Files
44. The main working area in flash where you will create and manipulate art work
Toolbar
Stage
Bones
Motion Path
45. Universal Request
Bones
URL
Shapes
Button
46. A GUI object one can press or click to trigger some function.
Adobe Media Encoder
Motion Path
Symbols
Button
47. Motion picture.
Dynamic Text
FPS (frames per second)
Play head
Animation
48. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.
Frame
Motion tween
Library Panel
Keyframes
49. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.
.SWF
Adobe Flash
Syntax
Library Panel
50. An object that helps with paying attention to user events such as clicking - dragging - etc.. -
.AS - Action Script File
.XFL - XFL Files
Event Listener
Ending of a key frame