Test your basic knowledge |

Adobe Flash

Subjects : it-skills, multimedia, flash
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A basic drawing object in Flash.






2. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.






3. Animation of a shape from one to another.






4. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.






5. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"






6. The main working flash file. This is where you create your flash content and flash animations.






7. To know you have created a successful ______ Click Control > Test Movie






8. Can be opened by Flash.






9. When you place action script in frames you must use ________.






10. The programming language that goes with Flash.






11. Motion picture.






12. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.






13. Organizes your work into layers and frames so you can create animations.






14. Another name for empty key frame.






15. The rules of a language.






16. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?






17. Marks the end of the change in animation.






18. A frame that has no drawing on it.






19. An object that helps with paying attention to user events such as clicking - dragging - etc.. -






20. A building block of an animation.






21. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.






22. Something that you drag to move to indicate your current frame. (Orange/Red in color).






23. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.






24. A block of reusable code.






25. Allows you to create an manipulate artwork.






26. Animation where objects change in each frame






27. A fame that defines a change in animation.






28. A container that stores data or information.






29. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.






30. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween






31. Animation on an invisible line.






32. To know if a shape tween is created successfully - Click Control > _______






33. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.






34. Allows for joint like animation.






35. Text that does not change.






36. Animation of an object from one location to another.






37. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween






38. Universal Request






39. Contains details of the artwork and Stage






40. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.






41. A thing which possess characteristics - functions/methods - and attributes.






42. A keyframe that has no drawing on it.






43. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.






44. Text that allows user input.






45. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.






46. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween






47. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart






48. Flash content viewed in the Flash Player. What you see via the web.






49. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.






50. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.