SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Something that you drag to move to indicate your current frame. (Orange/Red in color).
Library Panel
Play head
.XFL - XFL Files
ActionScript
2. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?
Properties Panel
Adobe Flash
Import Graphic
Object
3. A building block of an animation.
Properties Panel
Properties Inspector
Variable
Frame
4. Marks the end of the change in animation.
Object Drawing
Motion tween
Button
Ending of a key frame
5. A basic drawing object in Flash.
Symbol Types
Shapes
Callback function
Library Panel
6. Flash content viewed in the Flash Player. What you see via the web.
Library Panel
Adobe Media Encoder
.SWF
Ending of a key frame
7. A block of reusable code.
Adobe Media Encoder
Motion shape tween
Motion Editor
Function
8. A thing which possess characteristics - functions/methods - and attributes.
Object
Video Formats
Time line
Break apart
9. Can be opened by Flash.
Blank key frame
.XFL - XFL Files
Empty Frame
Adobe Media Encoder
10. Text that allows user input.
.FLA
Input Text
Stage
Callback function
11. A fame that defines a change in animation.
Key Frame
Frame
.XFL - XFL Files
Input Text
12. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.
Bones
FPS (frames per second)
Motion Presets
Button
13. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
Import Graphic
Object Drawing
Frame-by-frame Animation
Stage
14. A frame that has no drawing on it.
.AS - Action Script File
Syntax
Empty Frame
.FLA
15. Allows for joint like animation.
Bones
Callback function
Test Movie
Event Listener
16. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.
Animation
Empty Key Frame
Adobe Flash
Object Drawing
17. Another name for empty key frame.
Workspaces
Blank key frame
Motion Guide
Adobe Media Encoder
18. Animation of a shape from one to another.
Shapes
Shape Tween
Syntax
Properties Inspector
19. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.
Motion Guide
Merge Drawing
Ending of a key frame
Static Text
20. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.
Import Graphic
Video Formats
.XFL - XFL Files
Shapes
21. Allows you to create an manipulate artwork.
Motion tween
Symbols
Toolbar
Object Drawing
22. A container that stores data or information.
Function
Variable
Video Formats
Animation spin
23. The number of picture displayed in a second in Flash.
FPS (frames per second)
Play head
Shape Tween
Blank key frame
24. Contains ActionScript code
Event Listener
Button
.AS - Action Script File
Object
25. The programming language that goes with Flash.
Function
ActionScript
Motion Editor
Break apart
26. Text that does not change.
Static Text
Break apart
Function
Motion Editor
27. Text that is meant to be updated by code.
Frame-by-frame Animation
Play head
Symbols
Dynamic Text
28. Organizes your work into layers and frames so you can create animations.
Bones
Time line
Play head
Adobe Flash
29. To know if a shape tween is created successfully - Click Control > _______
Test Movie
Bones
Properties Inspector
Frame
30. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart
Symbols
Break apart
Properties Panel
Callback function
31. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween
Bones
Different keyframe
FPS (frames per second)
Shape Tween
32. Animation where objects change in each frame
.XFL - XFL Files
Workspaces
Properties Panel
Frame-by-frame Animation
33. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"
Shape Tween
Blank key frame
Animation spin
Adobe Flash
34. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.
Motion Editor
Syntax
Workspaces
Time line
35. The main working area in flash where you will create and manipulate art work
Stage
Input Text
Adobe Media Encoder
Motion Path
36. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.
Time line
Workspaces
Key Frame
Symbol Types
37. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
Motion Editor
Motion Presets
Motion shape tween
Toolbar
38. When you place action script in frames you must use ________.
Shape Tween
Keyframes
Motion shape tween
Input Text
39. Universal Request
URL
Frame-by-frame Animation
Ending of a key frame
Dynamic Text
40. A GUI object one can press or click to trigger some function.
Toolbar
Button
Frame
URL
41. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.
Frame-by-frame Animation
Event Listener
Callback function
Import Sound
42. Motion picture.
Keyframes
Animation
Workspaces
Frame-by-frame Animation
43. Animation on an invisible line.
Motion Path
Properties Panel
Frame-by-frame Animation
Empty Frame
44. Contains details of the artwork and Stage
Properties Inspector
Merge Drawing
Dynamic Text
Library Panel
45. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.
Library Panel
Motion tween
Frame-by-frame Animation
Motion Presets
46. A keyframe that has no drawing on it.
Tweening
Key Frame
Import Sound
Empty Key Frame
47. The main working flash file. This is where you create your flash content and flash animations.
Bones
Function
.FLA
Key Frame
48. Movie Clip - Button and Graphic
Merge Drawing
Symbol Types
Toolbar
Object
49. To know you have created a successful ______ Click Control > Test Movie
Motion Presets
Function
Symbol Types
Motion tween
50. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween
Motion shape tween
Object Drawing
Tweening
Break apart