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Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Text that allows user input.
Motion Tween
Empty Frame
Shapes
Input Text
2. The programming language that goes with Flash.
Symbol Types
Blank key frame
ActionScript
.SWF
3. To know if a shape tween is created successfully - Click Control > _______
ActionScript
Ending of a key frame
Static Text
Test Movie
4. Text that is meant to be updated by code.
Toolbar
FPS (frames per second)
Test Movie
Dynamic Text
5. The main working flash file. This is where you create your flash content and flash animations.
Adobe Flash
FPS (frames per second)
Object Drawing
.FLA
6. Contains ActionScript code
Motion Presets
.AS - Action Script File
Motion Path
Button
7. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?
Properties Panel
Play head
Variable
Keyframes
8. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
Motion shape tween
Empty Frame
Keyframes
Motion Tween
9. Contains details of the artwork and Stage
Motion Path
Properties Inspector
ActionScript
Input Text
10. Animation of an object from one location to another.
.SWF
Motion Tween
Different keyframe
Static Text
11. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.
FPS (frames per second)
Frame
Video Formats
Merge Drawing
12. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"
Object
Animation spin
Toolbar
FPS (frames per second)
13. A block of reusable code.
Motion Path
Motion Presets
Function
Motion Tween
14. Marks the end of the change in animation.
Key Frame
Import Sound
Ending of a key frame
Variable
15. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.
Video Formats
Keyframes
Import Sound
Shapes
16. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.
Video Formats
.FLA
Callback function
.AS - Action Script File
17. Text that does not change.
ActionScript
Motion Path
Object Drawing
Static Text
18. Separate program that allows you to convert media that is not already in a flash appropriate format.
Import Graphic
Adobe Media Encoder
.FLA
Motion Editor
19. A building block of an animation.
Frame
Symbol Types
URL
Library Panel
20. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
Dynamic Text
Toolbar
Import Graphic
Time line
21. A thing which possess characteristics - functions/methods - and attributes.
Object
Tweening
Blank key frame
URL
22. An object that helps with paying attention to user events such as clicking - dragging - etc.. -
Tweening
Button
Event Listener
Import Sound
23. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.
Blank key frame
Motion Presets
Properties Inspector
Time line
24. Flash content viewed in the Flash Player. What you see via the web.
Import Graphic
Animation spin
.SWF
URL
25. Something that you drag to move to indicate your current frame. (Orange/Red in color).
Import Graphic
Motion shape tween
Keyframes
Play head
26. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.
Library Panel
Adobe Flash
Tweening
Object Drawing
27. A keyframe that has no drawing on it.
Empty Key Frame
Motion tween
Tweening
Object
28. The rules of a language.
Adobe Media Encoder
Ending of a key frame
Motion tween
Syntax
29. A basic drawing object in Flash.
Shapes
Callback function
.FLA
Break apart
30. Can be opened by Flash.
Video Formats
.XFL - XFL Files
Frame
Object Drawing
31. Allows for joint like animation.
Ending of a key frame
Library Panel
Bones
Frame
32. Animation on an invisible line.
Motion Path
.FLA
Shapes
Syntax
33. A fame that defines a change in animation.
Function
Different keyframe
Import Sound
Key Frame
34. Another name for empty key frame.
Motion Guide
Blank key frame
Bones
Shape Tween
35. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.
Keyframes
Variable
Symbols
Empty Frame
36. The number of picture displayed in a second in Flash.
Frame-by-frame Animation
FPS (frames per second)
Symbols
Properties Panel
37. A GUI object one can press or click to trigger some function.
Test Movie
Frame-by-frame Animation
Button
Symbol Types
38. Motion picture.
Workspaces
Animation
Break apart
Object
39. A frame that has no drawing on it.
Video Formats
Callback function
Tweening
Empty Frame
40. When you place action script in frames you must use ________.
Keyframes
Frame
Event Listener
ActionScript
41. The main working area in flash where you will create and manipulate art work
.FLA
URL
Stage
Properties Inspector
42. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.
Shapes
Bones
Object Drawing
URL
43. To know you have created a successful ______ Click Control > Test Movie
Frame
Motion tween
Input Text
.FLA
44. Animation where objects change in each frame
Button
Motion shape tween
Frame-by-frame Animation
Shapes
45. Animation of a shape from one to another.
Shape Tween
Empty Frame
Motion Editor
Properties Inspector
46. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween
Motion Presets
Play head
Object
Different keyframe
47. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.
Symbols
Static Text
Motion Guide
Object
48. Universal Request
Syntax
URL
.SWF
Break apart
49. Movie Clip - Button and Graphic
Empty Frame
Workspaces
Shapes
Symbol Types
50. A function that is triggered by another function when something is true.
Callback function
Dynamic Text
Motion Editor
Empty Key Frame