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Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A block of reusable code.
Motion Presets
.XFL - XFL Files
Motion Editor
Function
2. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
Import Graphic
Variable
Input Text
URL
3. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween
Frame-by-frame Animation
Empty Frame
Tweening
Toolbar
4. Movie Clip - Button and Graphic
Symbol Types
Adobe Flash
FPS (frames per second)
Syntax
5. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.
URL
Properties Inspector
Empty Frame
Motion Presets
6. The rules of a language.
Syntax
Dynamic Text
Shape Tween
Animation
7. Contains details of the artwork and Stage
Motion tween
Properties Inspector
Function
Frame-by-frame Animation
8. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.
Bones
Empty Frame
Time line
Video Formats
9. Something that you drag to move to indicate your current frame. (Orange/Red in color).
Frame-by-frame Animation
Dynamic Text
Play head
FPS (frames per second)
10. A keyframe that has no drawing on it.
Function
Empty Key Frame
Library Panel
Import Sound
11. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.
Symbols
Input Text
Motion shape tween
Motion Guide
12. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"
URL
Animation spin
Properties Inspector
.FLA
13. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?
Stage
Blank key frame
Properties Panel
Library Panel
14. A fame that defines a change in animation.
Animation
Frame-by-frame Animation
Key Frame
Dynamic Text
15. A basic drawing object in Flash.
Object Drawing
Shapes
Dynamic Text
Object
16. To know if a shape tween is created successfully - Click Control > _______
Static Text
Break apart
Empty Key Frame
Test Movie
17. Allows you to create an manipulate artwork.
Library Panel
Time line
Test Movie
Toolbar
18. A frame that has no drawing on it.
Frame
Motion shape tween
FPS (frames per second)
Empty Frame
19. Universal Request
Video Formats
URL
ActionScript
Stage
20. Animation where objects change in each frame
Frame-by-frame Animation
Shapes
Frame
Motion Path
21. Animation of a shape from one to another.
Blank key frame
Shape Tween
Adobe Flash
Event Listener
22. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.
Import Sound
Motion Editor
Object
Workspaces
23. Animation on an invisible line.
Input Text
Symbols
Motion Presets
Motion Path
24. The main working flash file. This is where you create your flash content and flash animations.
Keyframes
.FLA
Frame-by-frame Animation
Variable
25. Animation of an object from one location to another.
Motion Tween
Static Text
Input Text
Animation
26. Flash content viewed in the Flash Player. What you see via the web.
Shapes
Frame
Motion Tween
.SWF
27. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.
Import Sound
Properties Inspector
Frame-by-frame Animation
Merge Drawing
28. Can be opened by Flash.
Symbol Types
.XFL - XFL Files
Symbols
Object
29. The number of picture displayed in a second in Flash.
Bones
FPS (frames per second)
Properties Inspector
Event Listener
30. Separate program that allows you to convert media that is not already in a flash appropriate format.
Adobe Media Encoder
Ending of a key frame
Frame-by-frame Animation
Static Text
31. A GUI object one can press or click to trigger some function.
Syntax
.SWF
Button
Input Text
32. Text that is meant to be updated by code.
Import Sound
Blank key frame
Dynamic Text
.SWF
33. The main working area in flash where you will create and manipulate art work
.FLA
Stage
Tweening
Variable
34. Another name for empty key frame.
Blank key frame
Key Frame
Motion Editor
Merge Drawing
35. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.
Animation spin
Workspaces
Symbols
Toolbar
36. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween
Motion shape tween
Motion Editor
Different keyframe
Import Sound
37. Text that does not change.
Static Text
Motion tween
Import Graphic
Function
38. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.
Time line
Workspaces
Key Frame
Motion Editor
39. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
Play head
.XFL - XFL Files
Motion shape tween
Input Text
40. A building block of an animation.
Frame
Import Sound
Toolbar
Keyframes
41. A container that stores data or information.
Variable
.XFL - XFL Files
Object Drawing
Adobe Media Encoder
42. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.
Tweening
Different keyframe
Library Panel
Toolbar
43. When you place action script in frames you must use ________.
Tweening
Function
.AS - Action Script File
Keyframes
44. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart
Empty Frame
Event Listener
Break apart
Time line
45. To know you have created a successful ______ Click Control > Test Movie
Motion tween
Blank key frame
.SWF
Shapes
46. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.
Workspaces
Adobe Media Encoder
Adobe Flash
Button
47. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.
.AS - Action Script File
Import Sound
Object
Shapes
48. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.
Key Frame
Motion Editor
Object Drawing
Input Text
49. Marks the end of the change in animation.
Input Text
Motion Path
Ending of a key frame
Properties Panel
50. Contains ActionScript code
.AS - Action Script File
Motion Guide
FPS (frames per second)
Symbols