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Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A frame that has no drawing on it.
Shape Tween
FPS (frames per second)
Empty Frame
Play head
2. A keyframe that has no drawing on it.
Key Frame
.FLA
Event Listener
Empty Key Frame
3. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.
Motion tween
Different keyframe
Motion Editor
Tweening
4. Flash content viewed in the Flash Player. What you see via the web.
Event Listener
.SWF
Frame-by-frame Animation
Key Frame
5. Separate program that allows you to convert media that is not already in a flash appropriate format.
Adobe Media Encoder
Object
Syntax
Different keyframe
6. The number of picture displayed in a second in Flash.
Workspaces
Static Text
FPS (frames per second)
Input Text
7. Another name for empty key frame.
Animation
Animation spin
Frame-by-frame Animation
Blank key frame
8. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"
Library Panel
Stage
Import Graphic
Animation spin
9. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.
Event Listener
Object Drawing
Variable
Motion Presets
10. Organizes your work into layers and frames so you can create animations.
Properties Panel
Toolbar
Syntax
Time line
11. The main working flash file. This is where you create your flash content and flash animations.
Ending of a key frame
Keyframes
Static Text
.FLA
12. Something that you drag to move to indicate your current frame. (Orange/Red in color).
Motion tween
Workspaces
Play head
.SWF
13. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.
Motion shape tween
Ending of a key frame
Dynamic Text
Object Drawing
14. An object that helps with paying attention to user events such as clicking - dragging - etc.. -
Empty Frame
Event Listener
Frame-by-frame Animation
Animation
15. To know if a shape tween is created successfully - Click Control > _______
Frame
Motion tween
Test Movie
URL
16. Motion picture.
Symbols
Test Movie
Motion Editor
Animation
17. To know you have created a successful ______ Click Control > Test Movie
Break apart
Import Graphic
Motion tween
Blank key frame
18. The main working area in flash where you will create and manipulate art work
Motion Presets
Toolbar
Symbols
Stage
19. Text that does not change.
Break apart
Empty Frame
Static Text
Ending of a key frame
20. Marks the end of the change in animation.
Workspaces
Ending of a key frame
Event Listener
Different keyframe
21. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
Animation spin
Stage
Import Sound
Import Graphic
22. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.
Syntax
Workspaces
Motion Path
URL
23. Allows for joint like animation.
Syntax
Bones
Static Text
.SWF
24. A container that stores data or information.
Shape Tween
Shapes
Function
Variable
25. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.
Shapes
Import Sound
Adobe Flash
.XFL - XFL Files
26. Universal Request
Properties Inspector
Frame-by-frame Animation
Key Frame
URL
27. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.
Play head
Toolbar
Motion Guide
Motion Presets
28. Contains ActionScript code
Motion shape tween
Dynamic Text
.FLA
.AS - Action Script File
29. Movie Clip - Button and Graphic
Function
Key Frame
Animation spin
Symbol Types
30. A function that is triggered by another function when something is true.
Library Panel
Motion Presets
Callback function
Merge Drawing
31. A fame that defines a change in animation.
Key Frame
Motion Tween
Function
Stage
32. Can be opened by Flash.
Motion Guide
.FLA
Stage
.XFL - XFL Files
33. The programming language that goes with Flash.
Shape Tween
ActionScript
Key Frame
Bones
34. Animation of an object from one location to another.
Object
Motion Presets
Motion Tween
.AS - Action Script File
35. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.
Motion tween
Animation
Adobe Media Encoder
Library Panel
36. Animation where objects change in each frame
Object Drawing
ActionScript
Tweening
Frame-by-frame Animation
37. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.
Video Formats
Callback function
Merge Drawing
Syntax
38. Allows you to create an manipulate artwork.
Motion Editor
Merge Drawing
Object
Toolbar
39. A building block of an animation.
Break apart
Frame
Button
Animation spin
40. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
Static Text
Frame-by-frame Animation
Workspaces
Motion shape tween
41. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.
Static Text
Symbols
Motion Path
Tweening
42. Text that is meant to be updated by code.
Static Text
Symbols
Dynamic Text
Bones
43. The rules of a language.
Syntax
Merge Drawing
Animation
Static Text
44. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart
Object Drawing
Break apart
URL
Input Text
45. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween
Tweening
Symbols
Properties Inspector
.SWF
46. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween
Different keyframe
Ending of a key frame
Bones
Button
47. Contains details of the artwork and Stage
Adobe Media Encoder
Break apart
Motion Editor
Properties Inspector
48. When you place action script in frames you must use ________.
Motion Guide
Video Formats
Keyframes
.XFL - XFL Files
49. Animation on an invisible line.
.SWF
Object Drawing
ActionScript
Motion Path
50. A GUI object one can press or click to trigger some function.
Object
Button
Function
.SWF