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Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.
Different keyframe
Workspaces
Object
Break apart
2. When you place action script in frames you must use ________.
Shape Tween
Properties Panel
Shapes
Keyframes
3. Universal Request
Break apart
Adobe Media Encoder
URL
Object
4. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.
Button
Frame
Syntax
Motion Presets
5. To know if a shape tween is created successfully - Click Control > _______
Play head
Adobe Media Encoder
Test Movie
Keyframes
6. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
Import Graphic
Ending of a key frame
Empty Key Frame
Different keyframe
7. A GUI object one can press or click to trigger some function.
.FLA
Motion tween
Button
Video Formats
8. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween
Library Panel
Symbols
Frame
Tweening
9. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween
Motion Guide
Different keyframe
Motion Editor
Frame
10. A keyframe that has no drawing on it.
Properties Inspector
Adobe Flash
Empty Key Frame
Object
11. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.
Object Drawing
Object
Shapes
Symbols
12. The number of picture displayed in a second in Flash.
FPS (frames per second)
Toolbar
Syntax
Merge Drawing
13. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?
Object Drawing
Static Text
Properties Panel
Frame-by-frame Animation
14. Animation of a shape from one to another.
Toolbar
Button
Shape Tween
Symbol Types
15. The main working flash file. This is where you create your flash content and flash animations.
Motion Guide
Properties Inspector
.FLA
Toolbar
16. A frame that has no drawing on it.
Input Text
Empty Frame
Motion Editor
Static Text
17. Animation of an object from one location to another.
Tweening
Properties Panel
Motion Tween
Different keyframe
18. A fame that defines a change in animation.
Import Graphic
.XFL - XFL Files
Syntax
Key Frame
19. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
Empty Key Frame
Motion Path
Motion shape tween
Static Text
20. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.
Properties Inspector
Merge Drawing
Adobe Flash
Toolbar
21. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.
.XFL - XFL Files
Video Formats
Workspaces
FPS (frames per second)
22. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.
Ending of a key frame
Motion Guide
Adobe Flash
Event Listener
23. Contains ActionScript code
Button
.AS - Action Script File
Adobe Flash
Workspaces
24. The programming language that goes with Flash.
Stage
Test Movie
Frame
ActionScript
25. A container that stores data or information.
Empty Frame
Variable
Motion Editor
Keyframes
26. Something that you drag to move to indicate your current frame. (Orange/Red in color).
URL
Play head
Motion Path
.FLA
27. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"
Animation spin
Time line
Dynamic Text
Shapes
28. Flash content viewed in the Flash Player. What you see via the web.
.FLA
.SWF
Motion tween
Variable
29. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.
Motion Guide
Time line
Object Drawing
Play head
30. Text that allows user input.
Animation
Button
Library Panel
Input Text
31. To know you have created a successful ______ Click Control > Test Movie
Motion tween
Dynamic Text
Keyframes
Time line
32. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.
Frame
Shapes
Play head
Motion Editor
33. Animation on an invisible line.
Motion Path
Tweening
Animation
Shapes
34. An object that helps with paying attention to user events such as clicking - dragging - etc.. -
Motion Guide
FPS (frames per second)
Callback function
Event Listener
35. Allows you to create an manipulate artwork.
Frame-by-frame Animation
FPS (frames per second)
Motion tween
Toolbar
36. Animation where objects change in each frame
ActionScript
Animation spin
Frame-by-frame Animation
Merge Drawing
37. A basic drawing object in Flash.
Keyframes
Key Frame
Shapes
Break apart
38. Organizes your work into layers and frames so you can create animations.
Keyframes
Time line
Shape Tween
Tweening
39. Marks the end of the change in animation.
Library Panel
Play head
Import Graphic
Ending of a key frame
40. A block of reusable code.
Function
URL
Button
Blank key frame
41. Text that is meant to be updated by code.
Video Formats
Dynamic Text
Function
Play head
42. Motion picture.
Function
Animation
Event Listener
Properties Inspector
43. Can be opened by Flash.
.XFL - XFL Files
Ending of a key frame
Shapes
Symbol Types
44. A building block of an animation.
Input Text
Frame
Syntax
Different keyframe
45. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.
Play head
Different keyframe
Motion Guide
Button
46. The main working area in flash where you will create and manipulate art work
Stage
Motion Guide
Variable
Blank key frame
47. Contains details of the artwork and Stage
Properties Inspector
Event Listener
Break apart
ActionScript
48. Separate program that allows you to convert media that is not already in a flash appropriate format.
Variable
Syntax
Adobe Media Encoder
Motion Guide
49. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.
Motion tween
Import Sound
Toolbar
Symbols
50. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart
Motion Path
Button
Dynamic Text
Break apart