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Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"
Callback function
Ending of a key frame
Motion Path
Animation spin
2. Motion picture.
Animation spin
Motion Tween
Animation
Keyframes
3. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.
Motion Editor
Static Text
Shapes
Video Formats
4. Animation of an object from one location to another.
Input Text
Motion Tween
Empty Frame
Import Graphic
5. A thing which possess characteristics - functions/methods - and attributes.
Object
Adobe Flash
Import Sound
Key Frame
6. A function that is triggered by another function when something is true.
Callback function
Animation spin
Dynamic Text
.FLA
7. A GUI object one can press or click to trigger some function.
Different keyframe
Keyframes
Motion Editor
Button
8. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart
Tweening
Adobe Media Encoder
Symbol Types
Break apart
9. A basic drawing object in Flash.
Object Drawing
.FLA
Shapes
Adobe Media Encoder
10. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween
Toolbar
Shapes
Tweening
Motion tween
11. Animation where objects change in each frame
Ending of a key frame
Frame-by-frame Animation
Play head
Dynamic Text
12. Allows you to create an manipulate artwork.
Input Text
Different keyframe
Toolbar
Object Drawing
13. Text that does not change.
Object
Different keyframe
Static Text
Empty Frame
14. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.
Workspaces
.XFL - XFL Files
Symbols
Import Sound
15. When you place action script in frames you must use ________.
Stage
Toolbar
Keyframes
Motion Path
16. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
Motion Tween
FPS (frames per second)
Motion shape tween
ActionScript
17. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.
Frame
Test Movie
Motion Editor
Motion Path
18. Can be opened by Flash.
Button
Frame
.XFL - XFL Files
Shape Tween
19. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
Import Graphic
URL
Key Frame
Input Text
20. Contains details of the artwork and Stage
Static Text
Import Graphic
Properties Inspector
.AS - Action Script File
21. Contains ActionScript code
.AS - Action Script File
Motion shape tween
Tweening
Symbol Types
22. Movie Clip - Button and Graphic
Play head
Input Text
Symbol Types
ActionScript
23. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.
Toolbar
Import Sound
Dynamic Text
Motion Path
24. The main working area in flash where you will create and manipulate art work
Static Text
Stage
Tweening
Input Text
25. Another name for empty key frame.
Library Panel
Test Movie
Time line
Blank key frame
26. Flash content viewed in the Flash Player. What you see via the web.
Import Sound
Toolbar
Symbols
.SWF
27. Text that is meant to be updated by code.
Symbol Types
Object
Dynamic Text
Test Movie
28. Marks the end of the change in animation.
FPS (frames per second)
Motion Editor
Syntax
Ending of a key frame
29. The rules of a language.
Syntax
Tweening
Toolbar
Function
30. Animation of a shape from one to another.
Input Text
.SWF
Time line
Shape Tween
31. A frame that has no drawing on it.
.AS - Action Script File
Empty Frame
ActionScript
Ending of a key frame
32. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?
Different keyframe
Properties Panel
.AS - Action Script File
Motion Path
33. A fame that defines a change in animation.
Time line
Key Frame
Frame
Motion Tween
34. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.
Bones
Object Drawing
Keyframes
Motion Path
35. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween
Different keyframe
URL
Stage
Time line
36. A block of reusable code.
URL
Function
.AS - Action Script File
Adobe Media Encoder
37. The main working flash file. This is where you create your flash content and flash animations.
Properties Panel
Merge Drawing
Variable
.FLA
38. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.
Tweening
Motion Editor
Library Panel
Time line
39. The number of picture displayed in a second in Flash.
Properties Panel
Key Frame
FPS (frames per second)
Motion tween
40. Text that allows user input.
Test Movie
Shapes
Key Frame
Input Text
41. The programming language that goes with Flash.
Motion tween
Properties Inspector
ActionScript
Static Text
42. Allows for joint like animation.
Tweening
Bones
Motion Editor
Workspaces
43. Universal Request
Button
Empty Key Frame
URL
Shape Tween
44. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.
Motion Path
Tweening
Import Sound
Motion Presets
45. Something that you drag to move to indicate your current frame. (Orange/Red in color).
Input Text
Test Movie
Ending of a key frame
Play head
46. A container that stores data or information.
Button
Static Text
Variable
Shapes
47. An object that helps with paying attention to user events such as clicking - dragging - etc.. -
ActionScript
Motion tween
Event Listener
Symbols
48. To know if a shape tween is created successfully - Click Control > _______
.SWF
Frame-by-frame Animation
Test Movie
Shape Tween
49. A keyframe that has no drawing on it.
Motion Presets
Blank key frame
Play head
Empty Key Frame
50. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.
Library Panel
Symbols
Syntax
Import Sound