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Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. To know if a shape tween is created successfully - Click Control > _______
Import Sound
.XFL - XFL Files
Play head
Test Movie
2. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.
Callback function
Animation spin
Motion Presets
Workspaces
3. To know you have created a successful ______ Click Control > Test Movie
Bones
Input Text
Motion tween
Motion shape tween
4. A function that is triggered by another function when something is true.
Frame
Callback function
Button
Motion Tween
5. Contains details of the artwork and Stage
Blank key frame
Import Graphic
Variable
Properties Inspector
6. The programming language that goes with Flash.
Properties Inspector
ActionScript
Function
Motion Editor
7. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.
Motion Editor
.AS - Action Script File
Function
Adobe Flash
8. Text that is meant to be updated by code.
Dynamic Text
Empty Frame
Motion shape tween
Different keyframe
9. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.
Tweening
Workspaces
Variable
Function
10. Animation where objects change in each frame
Toolbar
Stage
Frame-by-frame Animation
Import Graphic
11. A building block of an animation.
Frame
Keyframes
Toolbar
Object Drawing
12. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.
Merge Drawing
Video Formats
Symbol Types
Stage
13. Flash content viewed in the Flash Player. What you see via the web.
Ending of a key frame
.SWF
Motion Presets
Object Drawing
14. A thing which possess characteristics - functions/methods - and attributes.
Object
Merge Drawing
Import Sound
Shape Tween
15. Motion picture.
Animation
Play head
Object
Merge Drawing
16. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween
Object
Empty Key Frame
Different keyframe
Animation spin
17. A GUI object one can press or click to trigger some function.
Button
Variable
Object Drawing
Toolbar
18. Universal Request
Object Drawing
Empty Key Frame
Static Text
URL
19. Another name for empty key frame.
Dynamic Text
Properties Inspector
Video Formats
Blank key frame
20. A basic drawing object in Flash.
Frame
Shapes
Animation
Bones
21. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.
Empty Frame
Motion Editor
Import Sound
Shape Tween
22. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.
Ending of a key frame
Static Text
Test Movie
Motion Guide
23. Movie Clip - Button and Graphic
Frame
Callback function
Symbol Types
URL
24. The main working area in flash where you will create and manipulate art work
Symbols
Shapes
Blank key frame
Stage
25. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?
Properties Panel
Animation
Blank key frame
Import Graphic
26. Text that allows user input.
Input Text
Frame
Symbols
Stage
27. A keyframe that has no drawing on it.
Object Drawing
Test Movie
Empty Key Frame
Empty Frame
28. Can be opened by Flash.
Blank key frame
Button
Animation spin
.XFL - XFL Files
29. Allows you to create an manipulate artwork.
Motion tween
Blank key frame
Motion Guide
Toolbar
30. A container that stores data or information.
Variable
Object
Motion Editor
ActionScript
31. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.
Input Text
Motion shape tween
Adobe Flash
Tweening
32. A fame that defines a change in animation.
Static Text
Function
URL
Key Frame
33. A block of reusable code.
Properties Panel
Variable
Symbol Types
Function
34. An object that helps with paying attention to user events such as clicking - dragging - etc.. -
.XFL - XFL Files
Event Listener
Animation spin
Frame-by-frame Animation
35. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"
Tweening
Symbol Types
Animation spin
.SWF
36. Animation of an object from one location to another.
Motion Tween
Empty Frame
Variable
.AS - Action Script File
37. The number of picture displayed in a second in Flash.
Motion Presets
Animation
FPS (frames per second)
.SWF
38. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
Motion shape tween
Empty Key Frame
Import Graphic
Shape Tween
39. A frame that has no drawing on it.
Empty Frame
Merge Drawing
ActionScript
Symbol Types
40. Contains ActionScript code
ActionScript
Keyframes
Library Panel
.AS - Action Script File
41. Animation on an invisible line.
Motion Path
Motion Presets
Variable
Keyframes
42. Marks the end of the change in animation.
ActionScript
Ending of a key frame
Toolbar
.AS - Action Script File
43. Text that does not change.
Variable
Function
Static Text
.FLA
44. Animation of a shape from one to another.
Merge Drawing
Shape Tween
Object
Empty Frame
45. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
Animation spin
Shapes
.XFL - XFL Files
Import Graphic
46. Allows for joint like animation.
Properties Panel
Bones
Motion tween
Motion Presets
47. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.
Frame
Button
Library Panel
.SWF
48. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween
Import Sound
Tweening
Event Listener
Empty Key Frame
49. The main working flash file. This is where you create your flash content and flash animations.
ActionScript
.FLA
Static Text
Variable
50. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart
Break apart
Import Sound
Static Text
Motion Tween
Can you answer 50 questions in 15 minutes?
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