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Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Allows for joint like animation.
Different keyframe
Bones
Function
Syntax
2. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?
Event Listener
Import Sound
Properties Panel
Motion Editor
3. Animation where objects change in each frame
Different keyframe
Ending of a key frame
Toolbar
Frame-by-frame Animation
4. The programming language that goes with Flash.
Workspaces
ActionScript
Adobe Media Encoder
Object
5. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.
Motion shape tween
Static Text
Symbols
Import Sound
6. Contains ActionScript code
Key Frame
.AS - Action Script File
Frame
Motion tween
7. The main working area in flash where you will create and manipulate art work
Dynamic Text
Keyframes
Stage
Shapes
8. The number of picture displayed in a second in Flash.
FPS (frames per second)
Stage
Properties Panel
Motion Editor
9. Contains details of the artwork and Stage
Animation spin
Properties Inspector
Shape Tween
Properties Panel
10. Organizes your work into layers and frames so you can create animations.
Symbol Types
.AS - Action Script File
Time line
Animation spin
11. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
Bones
Animation
Motion shape tween
Import Graphic
12. A thing which possess characteristics - functions/methods - and attributes.
Object
Motion shape tween
Break apart
Test Movie
13. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
Variable
Object Drawing
Motion shape tween
Play head
14. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart
Break apart
Symbol Types
Syntax
Adobe Media Encoder
15. Separate program that allows you to convert media that is not already in a flash appropriate format.
Keyframes
Empty Frame
Adobe Media Encoder
Play head
16. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.
.SWF
Library Panel
Merge Drawing
Shapes
17. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"
Animation spin
.AS - Action Script File
.FLA
Bones
18. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.
Key Frame
Properties Inspector
Input Text
Adobe Flash
19. A keyframe that has no drawing on it.
Empty Key Frame
Blank key frame
Play head
Function
20. Another name for empty key frame.
Blank key frame
Event Listener
Adobe Flash
Ending of a key frame
21. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.
FPS (frames per second)
Motion Guide
Test Movie
Static Text
22. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.
Shape Tween
Empty Frame
Video Formats
Function
23. Animation on an invisible line.
URL
Play head
Adobe Media Encoder
Motion Path
24. To know if a shape tween is created successfully - Click Control > _______
Test Movie
Animation
Stage
Break apart
25. To know you have created a successful ______ Click Control > Test Movie
Dynamic Text
Motion tween
Adobe Flash
Test Movie
26. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.
Time line
Break apart
Motion Editor
.FLA
27. Text that does not change.
Bones
Adobe Media Encoder
Properties Panel
Static Text
28. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween
Shapes
Shape Tween
Dynamic Text
Tweening
29. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.
Motion Presets
Key Frame
Keyframes
Button
30. Animation of an object from one location to another.
Motion Tween
Object Drawing
Bones
Properties Inspector
31. Can be opened by Flash.
Object
Variable
.XFL - XFL Files
URL
32. Allows you to create an manipulate artwork.
Toolbar
Key Frame
Bones
Blank key frame
33. When you place action script in frames you must use ________.
Keyframes
Animation
Motion tween
Play head
34. A container that stores data or information.
ActionScript
Motion Guide
Variable
Blank key frame
35. The rules of a language.
Event Listener
Frame-by-frame Animation
Motion Presets
Syntax
36. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.
Library Panel
Time line
Animation
Static Text
37. Text that allows user input.
Time line
Input Text
Motion Tween
Callback function
38. Motion picture.
Animation
Adobe Media Encoder
Video Formats
Symbol Types
39. A block of reusable code.
Symbols
Animation spin
Function
Blank key frame
40. Movie Clip - Button and Graphic
Event Listener
Variable
Empty Frame
Symbol Types
41. An object that helps with paying attention to user events such as clicking - dragging - etc.. -
Motion Editor
Ending of a key frame
Event Listener
Motion tween
42. Animation of a shape from one to another.
URL
Function
Shape Tween
ActionScript
43. The main working flash file. This is where you create your flash content and flash animations.
Toolbar
Animation
Variable
.FLA
44. A frame that has no drawing on it.
Input Text
Adobe Media Encoder
Empty Frame
Stage
45. A fame that defines a change in animation.
Merge Drawing
Bones
Callback function
Key Frame
46. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.
Video Formats
Empty Frame
Adobe Media Encoder
Object Drawing
47. Universal Request
URL
FPS (frames per second)
Merge Drawing
Function
48. Marks the end of the change in animation.
FPS (frames per second)
Ending of a key frame
Key Frame
Variable
49. A building block of an animation.
Input Text
Frame
Library Panel
Dynamic Text
50. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.
Object Drawing
.XFL - XFL Files
Toolbar
Workspaces
Can you answer 50 questions in 15 minutes?
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