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Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A building block of an animation.
Import Graphic
.SWF
Animation spin
Frame
2. Animation of an object from one location to another.
Motion Editor
Workspaces
Properties Inspector
Motion Tween
3. Flash content viewed in the Flash Player. What you see via the web.
ActionScript
Break apart
Adobe Media Encoder
.SWF
4. The number of picture displayed in a second in Flash.
FPS (frames per second)
Adobe Media Encoder
Frame-by-frame Animation
Animation
5. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.
Object
Motion Presets
Break apart
ActionScript
6. Animation on an invisible line.
ActionScript
Shapes
Motion Path
Animation spin
7. Marks the end of the change in animation.
Animation spin
Motion Guide
.FLA
Ending of a key frame
8. A fame that defines a change in animation.
ActionScript
Button
Motion shape tween
Key Frame
9. Movie Clip - Button and Graphic
Dynamic Text
Symbol Types
Object
Merge Drawing
10. Text that is meant to be updated by code.
Dynamic Text
Bones
Properties Panel
Object Drawing
11. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.
Adobe Flash
Frame-by-frame Animation
Callback function
Bones
12. The programming language that goes with Flash.
Break apart
Library Panel
Properties Panel
ActionScript
13. A keyframe that has no drawing on it.
Input Text
Properties Panel
Break apart
Empty Key Frame
14. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween
Different keyframe
Motion Guide
Shape Tween
Import Graphic
15. To know if a shape tween is created successfully - Click Control > _______
Test Movie
Symbols
Frame
Different keyframe
16. A block of reusable code.
Function
Import Sound
ActionScript
Merge Drawing
17. A function that is triggered by another function when something is true.
.SWF
Workspaces
Callback function
Animation
18. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.
Shapes
Object Drawing
Adobe Flash
Video Formats
19. The main working flash file. This is where you create your flash content and flash animations.
Syntax
Properties Inspector
.FLA
Time line
20. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.
Adobe Media Encoder
Merge Drawing
Properties Panel
Shapes
21. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween
Tweening
Different keyframe
Keyframes
Time line
22. Text that allows user input.
Motion Guide
Workspaces
Input Text
Object
23. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"
Dynamic Text
Animation spin
Motion tween
URL
24. Something that you drag to move to indicate your current frame. (Orange/Red in color).
Play head
Callback function
Motion Path
Dynamic Text
25. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart
Dynamic Text
Function
Break apart
FPS (frames per second)
26. Animation of a shape from one to another.
Motion Presets
Shape Tween
ActionScript
Adobe Media Encoder
27. To know you have created a successful ______ Click Control > Test Movie
Motion tween
Empty Key Frame
Import Graphic
Static Text
28. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.
.FLA
Symbols
Adobe Flash
Frame-by-frame Animation
29. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.
Properties Panel
URL
Symbols
Object Drawing
30. A GUI object one can press or click to trigger some function.
Button
Function
Input Text
Animation spin
31. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?
FPS (frames per second)
Merge Drawing
Properties Panel
Button
32. Motion picture.
Syntax
Symbol Types
Motion Guide
Animation
33. Organizes your work into layers and frames so you can create animations.
Time line
Blank key frame
Motion Editor
.XFL - XFL Files
34. Contains ActionScript code
Empty Key Frame
Callback function
Motion Editor
.AS - Action Script File
35. Text that does not change.
Symbols
Empty Frame
Static Text
Adobe Media Encoder
36. Another name for empty key frame.
Blank key frame
.SWF
Callback function
Toolbar
37. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.
Motion Path
Motion Presets
Motion Guide
Break apart
38. The main working area in flash where you will create and manipulate art work
Stage
Animation
Static Text
Adobe Flash
39. Contains details of the artwork and Stage
ActionScript
Properties Inspector
Workspaces
Import Sound
40. Allows you to create an manipulate artwork.
Play head
Variable
Toolbar
Callback function
41. A frame that has no drawing on it.
Adobe Media Encoder
Empty Frame
Animation spin
Motion Presets
42. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.
Adobe Flash
Input Text
Motion Editor
Symbols
43. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.
Bones
Ending of a key frame
Key Frame
Workspaces
44. Separate program that allows you to convert media that is not already in a flash appropriate format.
Shape Tween
Adobe Media Encoder
Adobe Flash
URL
45. The rules of a language.
Motion Editor
Syntax
Motion Tween
Shape Tween
46. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
Import Graphic
Callback function
Static Text
Test Movie
47. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
Different keyframe
Motion shape tween
ActionScript
Shapes
48. Animation where objects change in each frame
.FLA
Object Drawing
.XFL - XFL Files
Frame-by-frame Animation
49. An object that helps with paying attention to user events such as clicking - dragging - etc.. -
Event Listener
Empty Frame
.XFL - XFL Files
Properties Inspector
50. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.
Properties Inspector
Library Panel
Adobe Flash
Event Listener