Test your basic knowledge |

Adobe Flash

Subjects : it-skills, multimedia, flash
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Universal Request






2. When you place action script in frames you must use ________.






3. A container that stores data or information.






4. A frame that has no drawing on it.






5. Animation of a shape from one to another.






6. Animation of an object from one location to another.






7. Text that does not change.






8. Text that is meant to be updated by code.






9. Animation on an invisible line.






10. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.






11. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.






12. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"






13. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.






14. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.






15. Flash content viewed in the Flash Player. What you see via the web.






16. Contains ActionScript code






17. A block of reusable code.






18. Can be opened by Flash.






19. Contains details of the artwork and Stage






20. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.






21. A building block of an animation.






22. A basic drawing object in Flash.






23. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.






24. The main working flash file. This is where you create your flash content and flash animations.






25. A keyframe that has no drawing on it.






26. Motion picture.






27. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween






28. The programming language that goes with Flash.






29. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.






30. Allows for joint like animation.






31. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.






32. To know you have created a successful ______ Click Control > Test Movie






33. The rules of a language.






34. Text that allows user input.






35. The number of picture displayed in a second in Flash.






36. The main working area in flash where you will create and manipulate art work






37. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween






38. Separate program that allows you to convert media that is not already in a flash appropriate format.






39. Another name for empty key frame.






40. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.






41. Movie Clip - Button and Graphic






42. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?






43. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.






44. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween






45. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart






46. Allows you to create an manipulate artwork.






47. Marks the end of the change in animation.






48. An object that helps with paying attention to user events such as clicking - dragging - etc.. -






49. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.






50. Organizes your work into layers and frames so you can create animations.