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Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.
Different keyframe
Merge Drawing
Video Formats
.XFL - XFL Files
2. A fame that defines a change in animation.
Import Sound
Keyframes
Key Frame
Input Text
3. A function that is triggered by another function when something is true.
Workspaces
Callback function
Event Listener
Animation spin
4. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.
Shape Tween
Motion Presets
Dynamic Text
Adobe Media Encoder
5. Universal Request
Motion Tween
URL
Motion tween
Adobe Flash
6. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"
.AS - Action Script File
Import Graphic
Symbols
Animation spin
7. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.
Adobe Media Encoder
.FLA
Bones
Import Sound
8. Contains ActionScript code
Symbol Types
.XFL - XFL Files
Shapes
.AS - Action Script File
9. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.
Break apart
Properties Panel
Dynamic Text
Object Drawing
10. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween
Motion Editor
Motion shape tween
Library Panel
Tweening
11. Marks the end of the change in animation.
Function
Ending of a key frame
Motion Presets
Motion shape tween
12. Allows for joint like animation.
Static Text
Keyframes
Bones
Object
13. Movie Clip - Button and Graphic
Symbol Types
Shape Tween
Test Movie
Time line
14. The rules of a language.
Time line
Syntax
Symbol Types
Key Frame
15. Flash content viewed in the Flash Player. What you see via the web.
Break apart
Syntax
.SWF
.AS - Action Script File
16. Animation of an object from one location to another.
.FLA
Motion Tween
Function
Empty Frame
17. Contains details of the artwork and Stage
Bones
Keyframes
Motion Presets
Properties Inspector
18. Motion picture.
Motion Path
Different keyframe
.AS - Action Script File
Animation
19. The number of picture displayed in a second in Flash.
Symbol Types
Motion tween
Dynamic Text
FPS (frames per second)
20. A container that stores data or information.
Variable
Properties Panel
Button
Motion Guide
21. Text that allows user input.
Bones
Play head
Input Text
Merge Drawing
22. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.
Syntax
Animation
Adobe Flash
Animation spin
23. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?
Tweening
Properties Panel
Blank key frame
Syntax
24. Animation on an invisible line.
Syntax
Motion Path
.AS - Action Script File
Event Listener
25. Another name for empty key frame.
Frame-by-frame Animation
Bones
Blank key frame
Stage
26. The programming language that goes with Flash.
ActionScript
Motion shape tween
Frame-by-frame Animation
.SWF
27. Text that is meant to be updated by code.
Motion shape tween
Event Listener
Dynamic Text
Object
28. Allows you to create an manipulate artwork.
Motion Path
Toolbar
Properties Panel
Event Listener
29. Organizes your work into layers and frames so you can create animations.
Keyframes
Library Panel
Time line
Shapes
30. An object that helps with paying attention to user events such as clicking - dragging - etc.. -
Break apart
Animation spin
Event Listener
Callback function
31. The main working area in flash where you will create and manipulate art work
Stage
Toolbar
Merge Drawing
Import Sound
32. A building block of an animation.
URL
Different keyframe
Empty Key Frame
Frame
33. To know if a shape tween is created successfully - Click Control > _______
Test Movie
Workspaces
Empty Key Frame
.XFL - XFL Files
34. A basic drawing object in Flash.
Symbol Types
Shapes
Motion Guide
Callback function
35. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.
Ending of a key frame
Shape Tween
Animation
Video Formats
36. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.
Motion Guide
.XFL - XFL Files
Shapes
.SWF
37. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.
Time line
Shape Tween
Different keyframe
Symbols
38. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
Frame-by-frame Animation
Import Sound
Motion Tween
Motion shape tween
39. A frame that has no drawing on it.
Bones
Empty Frame
Animation spin
Dynamic Text
40. Something that you drag to move to indicate your current frame. (Orange/Red in color).
Time line
Play head
Merge Drawing
Motion Guide
41. When you place action script in frames you must use ________.
Motion tween
Merge Drawing
Keyframes
Object
42. To know you have created a successful ______ Click Control > Test Movie
Motion Path
Motion tween
Test Movie
Frame-by-frame Animation
43. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.
Blank key frame
Tweening
Motion Editor
Break apart
44. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.
Import Graphic
Library Panel
Adobe Flash
.SWF
45. A thing which possess characteristics - functions/methods - and attributes.
Object Drawing
Object
Callback function
Empty Frame
46. Animation of a shape from one to another.
Tweening
Shape Tween
Properties Panel
Empty Key Frame
47. Separate program that allows you to convert media that is not already in a flash appropriate format.
Properties Inspector
Break apart
Adobe Media Encoder
Button
48. The main working flash file. This is where you create your flash content and flash animations.
Break apart
Bones
.FLA
Test Movie
49. Animation where objects change in each frame
Workspaces
Frame-by-frame Animation
Button
Play head
50. A keyframe that has no drawing on it.
Empty Key Frame
FPS (frames per second)
Toolbar
.SWF