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Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.
Adobe Flash
Object Drawing
Video Formats
Play head
2. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.
Button
Animation spin
Workspaces
Symbols
3. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween
Shape Tween
Test Movie
Tweening
Motion Presets
4. The main working area in flash where you will create and manipulate art work
FPS (frames per second)
Event Listener
Stage
Blank key frame
5. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.
Symbols
Merge Drawing
ActionScript
Import Sound
6. Animation where objects change in each frame
Frame
Frame-by-frame Animation
Symbols
Motion Tween
7. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
Motion tween
Time line
Video Formats
Motion shape tween
8. Text that does not change.
Key Frame
Static Text
Play head
Adobe Media Encoder
9. When you place action script in frames you must use ________.
Keyframes
Video Formats
Static Text
Test Movie
10. A thing which possess characteristics - functions/methods - and attributes.
Static Text
Toolbar
Motion Tween
Object
11. The rules of a language.
Video Formats
Tweening
Syntax
Variable
12. Animation on an invisible line.
Adobe Flash
Motion Path
FPS (frames per second)
Animation
13. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?
Animation spin
FPS (frames per second)
Import Sound
Properties Panel
14. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.
Animation
Different keyframe
Motion Editor
Variable
15. A block of reusable code.
Function
Break apart
Callback function
Ending of a key frame
16. Something that you drag to move to indicate your current frame. (Orange/Red in color).
Event Listener
.FLA
Play head
Motion Guide
17. Organizes your work into layers and frames so you can create animations.
Time line
Blank key frame
Keyframes
Properties Inspector
18. A building block of an animation.
Bones
Frame
Motion Guide
Video Formats
19. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween
URL
Button
Event Listener
Different keyframe
20. A function that is triggered by another function when something is true.
Ending of a key frame
Key Frame
Callback function
Motion Presets
21. The programming language that goes with Flash.
Syntax
Break apart
.XFL - XFL Files
ActionScript
22. The number of picture displayed in a second in Flash.
.AS - Action Script File
FPS (frames per second)
Object Drawing
.SWF
23. Flash content viewed in the Flash Player. What you see via the web.
.SWF
Motion tween
Shape Tween
Bones
24. A fame that defines a change in animation.
Keyframes
Key Frame
Motion shape tween
URL
25. A GUI object one can press or click to trigger some function.
Test Movie
Button
Adobe Media Encoder
Bones
26. Universal Request
URL
Properties Panel
Frame-by-frame Animation
.SWF
27. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.
Callback function
Workspaces
Object
Object Drawing
28. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.
URL
Empty Key Frame
Button
Merge Drawing
29. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.
Motion Guide
Motion Presets
Input Text
.FLA
30. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart
Break apart
Static Text
.FLA
Object Drawing
31. Contains ActionScript code
.SWF
Function
.AS - Action Script File
Merge Drawing
32. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
Import Graphic
Blank key frame
Object Drawing
Play head
33. An object that helps with paying attention to user events such as clicking - dragging - etc.. -
Keyframes
Workspaces
Motion shape tween
Event Listener
34. A frame that has no drawing on it.
Callback function
Frame
Empty Frame
Bones
35. Motion picture.
Adobe Media Encoder
Variable
Animation
Dynamic Text
36. Animation of an object from one location to another.
.XFL - XFL Files
Motion Tween
.SWF
Import Sound
37. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.
.SWF
Tweening
Different keyframe
Import Sound
38. Marks the end of the change in animation.
Ending of a key frame
Input Text
Toolbar
Variable
39. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.
Import Graphic
Motion Presets
Motion Editor
Toolbar
40. Movie Clip - Button and Graphic
Symbol Types
Dynamic Text
Test Movie
Workspaces
41. A container that stores data or information.
.AS - Action Script File
.XFL - XFL Files
.FLA
Variable
42. To know you have created a successful ______ Click Control > Test Movie
Video Formats
.XFL - XFL Files
Motion tween
Merge Drawing
43. The main working flash file. This is where you create your flash content and flash animations.
Video Formats
Motion shape tween
Motion Guide
.FLA
44. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.
Ending of a key frame
Adobe Flash
Import Graphic
Workspaces
45. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.
Frame-by-frame Animation
Keyframes
Library Panel
Variable
46. To know if a shape tween is created successfully - Click Control > _______
Test Movie
Object Drawing
Tweening
Empty Key Frame
47. Text that is meant to be updated by code.
Bones
.FLA
Dynamic Text
Keyframes
48. Text that allows user input.
Input Text
FPS (frames per second)
Stage
Play head
49. Animation of a shape from one to another.
Shape Tween
Ending of a key frame
Tweening
Properties Inspector
50. Another name for empty key frame.
Blank key frame
Time line
Test Movie
.XFL - XFL Files