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Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The rules of a language.
Syntax
Motion Editor
Video Formats
.AS - Action Script File
2. A container that stores data or information.
Frame-by-frame Animation
Animation
Variable
Empty Key Frame
3. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.
.SWF
Key Frame
Syntax
Symbols
4. A basic drawing object in Flash.
ActionScript
Properties Inspector
Shapes
Import Sound
5. Marks the end of the change in animation.
Ending of a key frame
FPS (frames per second)
Key Frame
Workspaces
6. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.
Adobe Flash
Toolbar
Symbols
Dynamic Text
7. A function that is triggered by another function when something is true.
Frame
Play head
Callback function
Motion Editor
8. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween
Test Movie
.SWF
Tweening
Frame-by-frame Animation
9. Movie Clip - Button and Graphic
FPS (frames per second)
Adobe Media Encoder
Symbol Types
Input Text
10. When you place action script in frames you must use ________.
Syntax
Time line
Object Drawing
Keyframes
11. Can be opened by Flash.
Motion Tween
Library Panel
.XFL - XFL Files
Merge Drawing
12. The main working area in flash where you will create and manipulate art work
Stage
.XFL - XFL Files
Motion Guide
Properties Inspector
13. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
Keyframes
Adobe Media Encoder
.SWF
Motion shape tween
14. To know if a shape tween is created successfully - Click Control > _______
Key Frame
Motion Presets
Test Movie
Bones
15. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.
Library Panel
Stage
Bones
Workspaces
16. Animation of a shape from one to another.
Shape Tween
FPS (frames per second)
Function
.AS - Action Script File
17. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart
Motion Presets
Break apart
Empty Frame
Properties Panel
18. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.
Input Text
Play head
Motion Guide
Callback function
19. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.
Merge Drawing
Motion Editor
Callback function
.AS - Action Script File
20. A frame that has no drawing on it.
Callback function
Shapes
.SWF
Empty Frame
21. Separate program that allows you to convert media that is not already in a flash appropriate format.
Adobe Media Encoder
Input Text
Adobe Flash
Stage
22. Allows for joint like animation.
Different keyframe
Callback function
Bones
Motion shape tween
23. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.
Button
Symbols
Animation
Merge Drawing
24. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.
Motion Presets
Motion shape tween
Import Sound
Tweening
25. A GUI object one can press or click to trigger some function.
.SWF
.XFL - XFL Files
Adobe Flash
Button
26. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
Animation spin
Bones
Syntax
Import Graphic
27. Animation of an object from one location to another.
Test Movie
Motion Tween
Keyframes
Adobe Flash
28. Organizes your work into layers and frames so you can create animations.
Time line
Import Graphic
Frame
Motion Presets
29. A building block of an animation.
Adobe Media Encoder
Import Sound
Frame
Workspaces
30. A block of reusable code.
Motion Guide
Symbols
Function
Object
31. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.
Dynamic Text
Object
ActionScript
Video Formats
32. Motion picture.
Properties Panel
Motion Tween
Tweening
Animation
33. To know you have created a successful ______ Click Control > Test Movie
Object
Blank key frame
ActionScript
Motion tween
34. Contains ActionScript code
.AS - Action Script File
Frame-by-frame Animation
Symbol Types
Adobe Media Encoder
35. A fame that defines a change in animation.
Motion Presets
ActionScript
Key Frame
Stage
36. The main working flash file. This is where you create your flash content and flash animations.
.FLA
Callback function
Animation
Bones
37. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.
Object Drawing
Adobe Media Encoder
Shapes
Tweening
38. Universal Request
Empty Key Frame
Event Listener
URL
.SWF
39. Text that does not change.
Symbol Types
Merge Drawing
Static Text
Shapes
40. Text that is meant to be updated by code.
Dynamic Text
Symbol Types
Object Drawing
ActionScript
41. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.
Shape Tween
Syntax
Library Panel
FPS (frames per second)
42. Flash content viewed in the Flash Player. What you see via the web.
Event Listener
.SWF
Adobe Media Encoder
.FLA
43. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?
Properties Panel
Empty Frame
Frame
.SWF
44. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"
Event Listener
Animation spin
Motion Guide
Video Formats
45. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.
URL
Import Sound
Shapes
Adobe Flash
46. Something that you drag to move to indicate your current frame. (Orange/Red in color).
Play head
Import Graphic
Stage
URL
47. Contains details of the artwork and Stage
.SWF
.XFL - XFL Files
URL
Properties Inspector
48. Allows you to create an manipulate artwork.
Properties Inspector
Syntax
Toolbar
Motion Guide
49. Animation on an invisible line.
Symbols
Tweening
Input Text
Motion Path
50. The programming language that goes with Flash.
.XFL - XFL Files
ActionScript
Properties Panel
Time line