Test your basic knowledge |

Adobe Flash

Subjects : it-skills, multimedia, flash
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Can be opened by Flash.






2. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.






3. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.






4. Text that does not change.






5. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?






6. Something that you drag to move to indicate your current frame. (Orange/Red in color).






7. A basic drawing object in Flash.






8. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.






9. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.






10. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween






11. Contains details of the artwork and Stage






12. A block of reusable code.






13. To know you have created a successful ______ Click Control > Test Movie






14. A building block of an animation.






15. Allows for joint like animation.






16. The main working flash file. This is where you create your flash content and flash animations.






17. Text that is meant to be updated by code.






18. The main working area in flash where you will create and manipulate art work






19. A container that stores data or information.






20. When you place action script in frames you must use ________.






21. A keyframe that has no drawing on it.






22. Separate program that allows you to convert media that is not already in a flash appropriate format.






23. Another name for empty key frame.






24. Animation on an invisible line.






25. A function that is triggered by another function when something is true.






26. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.






27. Organizes your work into layers and frames so you can create animations.






28. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.






29. A frame that has no drawing on it.






30. A GUI object one can press or click to trigger some function.






31. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.






32. An object that helps with paying attention to user events such as clicking - dragging - etc.. -






33. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"






34. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart






35. Contains ActionScript code






36. The number of picture displayed in a second in Flash.






37. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.






38. To know if a shape tween is created successfully - Click Control > _______






39. Marks the end of the change in animation.






40. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.






41. Allows you to create an manipulate artwork.






42. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween






43. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween






44. Animation where objects change in each frame






45. Universal Request






46. A fame that defines a change in animation.






47. A thing which possess characteristics - functions/methods - and attributes.






48. Animation of an object from one location to another.






49. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.






50. Movie Clip - Button and Graphic