Test your basic knowledge |

Adobe Flash

Subjects : it-skills, multimedia, flash
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Something that you drag to move to indicate your current frame. (Orange/Red in color).

2. Text that does not change.

3. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.

4. To know if a shape tween is created successfully - Click Control > _______

5. Another name for empty key frame.

6. Animation on an invisible line.

7. Allows for joint like animation.

8. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.

9. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.

10. A basic drawing object in Flash.

11. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.

12. A building block of an animation.

13. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.

14. A container that stores data or information.

15. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.

16. An object that helps with paying attention to user events such as clicking - dragging - etc.. -

17. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween

18. To know you have created a successful ______ Click Control > Test Movie

19. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween

20. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"

21. Separate program that allows you to convert media that is not already in a flash appropriate format.

22. The programming language that goes with Flash.

23. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.

24. The rules of a language.

25. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.

26. The number of picture displayed in a second in Flash.

27. A frame that has no drawing on it.

28. Allows you to create an manipulate artwork.

29. Animation where objects change in each frame

30. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart

31. Flash content viewed in the Flash Player. What you see via the web.

32. Animation of a shape from one to another.

33. A fame that defines a change in animation.

34. The main working flash file. This is where you create your flash content and flash animations.

35. Text that is meant to be updated by code.

36. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween

37. Motion picture.

38. Text that allows user input.

39. Marks the end of the change in animation.

40. A thing which possess characteristics - functions/methods - and attributes.

41. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?

42. A block of reusable code.

43. Contains details of the artwork and Stage

44. Movie Clip - Button and Graphic

45. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.

46. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.

47. Universal Request

48. Animation of an object from one location to another.

49. A GUI object one can press or click to trigger some function.

50. A keyframe that has no drawing on it.