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Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The rules of a language.
Syntax
Properties Panel
ActionScript
Adobe Media Encoder
2. Marks the end of the change in animation.
Animation
Ending of a key frame
Different keyframe
Button
3. Animation where objects change in each frame
.XFL - XFL Files
Properties Inspector
Frame-by-frame Animation
Stage
4. Flash content viewed in the Flash Player. What you see via the web.
Key Frame
Merge Drawing
ActionScript
.SWF
5. Another name for empty key frame.
Import Sound
Object
Syntax
Blank key frame
6. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart
Object
Motion Tween
Break apart
.AS - Action Script File
7. Animation of a shape from one to another.
Stage
Event Listener
Shape Tween
Input Text
8. A GUI object one can press or click to trigger some function.
Syntax
Button
FPS (frames per second)
Merge Drawing
9. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.
Properties Panel
Animation spin
Object Drawing
Empty Frame
10. Contains ActionScript code
Bones
Key Frame
.AS - Action Script File
Video Formats
11. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
Workspaces
.FLA
Motion Editor
Motion shape tween
12. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.
.XFL - XFL Files
Library Panel
Animation
Animation spin
13. Can be opened by Flash.
Event Listener
.XFL - XFL Files
Syntax
Input Text
14. A frame that has no drawing on it.
Animation
Merge Drawing
Empty Frame
Frame
15. Separate program that allows you to convert media that is not already in a flash appropriate format.
Adobe Media Encoder
Event Listener
Motion tween
Object Drawing
16. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.
Motion Presets
Play head
Static Text
Empty Frame
17. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.
URL
Properties Inspector
Import Sound
Object Drawing
18. An object that helps with paying attention to user events such as clicking - dragging - etc.. -
Library Panel
.FLA
.AS - Action Script File
Event Listener
19. A thing which possess characteristics - functions/methods - and attributes.
Object
Bones
Video Formats
Input Text
20. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.
Shapes
Break apart
Workspaces
Empty Key Frame
21. A block of reusable code.
Function
Motion Guide
Workspaces
Motion Path
22. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween
Shape Tween
Bones
Different keyframe
Properties Panel
23. Text that allows user input.
Input Text
Motion tween
Import Sound
Empty Frame
24. Text that does not change.
Properties Inspector
Library Panel
.XFL - XFL Files
Static Text
25. Movie Clip - Button and Graphic
Motion Guide
Symbol Types
Library Panel
Import Sound
26. The main working flash file. This is where you create your flash content and flash animations.
Motion Tween
.FLA
Motion Editor
FPS (frames per second)
27. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.
Adobe Flash
.SWF
Adobe Media Encoder
Input Text
28. A keyframe that has no drawing on it.
Button
Test Movie
Empty Key Frame
Object
29. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween
Tweening
ActionScript
Dynamic Text
Time line
30. Allows you to create an manipulate artwork.
Toolbar
Merge Drawing
Event Listener
Button
31. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.
Merge Drawing
Callback function
Video Formats
Bones
32. Animation on an invisible line.
Properties Inspector
Motion Path
Blank key frame
Callback function
33. When you place action script in frames you must use ________.
Merge Drawing
Keyframes
Object Drawing
Workspaces
34. Something that you drag to move to indicate your current frame. (Orange/Red in color).
Blank key frame
Object Drawing
Play head
Adobe Flash
35. A container that stores data or information.
Variable
URL
Animation spin
Bones
36. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.
Motion Editor
Empty Frame
Callback function
Animation
37. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.
Symbols
Shapes
Function
Frame-by-frame Animation
38. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.
Empty Frame
Motion Guide
Object Drawing
Toolbar
39. A function that is triggered by another function when something is true.
Input Text
Callback function
Properties Inspector
Break apart
40. To know if a shape tween is created successfully - Click Control > _______
Symbols
Frame
Import Sound
Test Movie
41. A basic drawing object in Flash.
Frame
Input Text
Shapes
Motion tween
42. Animation of an object from one location to another.
Motion Tween
Frame
Dynamic Text
.SWF
43. The main working area in flash where you will create and manipulate art work
Stage
Adobe Flash
Tweening
Merge Drawing
44. Allows for joint like animation.
Import Sound
Frame
Bones
URL
45. Contains details of the artwork and Stage
Properties Inspector
Static Text
ActionScript
Symbols
46. Motion picture.
Motion shape tween
Different keyframe
Motion Editor
Animation
47. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
Import Sound
Time line
Workspaces
Import Graphic
48. Text that is meant to be updated by code.
FPS (frames per second)
Dynamic Text
Stage
Video Formats
49. The programming language that goes with Flash.
ActionScript
Adobe Media Encoder
Shapes
Motion Path
50. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?
Dynamic Text
Symbols
Button
Properties Panel
Can you answer 50 questions in 15 minutes?
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