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Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A fame that defines a change in animation.
Symbol Types
Key Frame
Function
Motion Presets
2. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
Break apart
Import Graphic
Properties Panel
ActionScript
3. A frame that has no drawing on it.
Empty Frame
Event Listener
Variable
Dynamic Text
4. Text that allows user input.
Input Text
Workspaces
Adobe Media Encoder
Blank key frame
5. To know you have created a successful ______ Click Control > Test Movie
Event Listener
Blank key frame
Empty Frame
Motion tween
6. Can be opened by Flash.
Input Text
.XFL - XFL Files
Symbol Types
Break apart
7. Text that does not change.
Static Text
Symbol Types
Properties Panel
Import Graphic
8. Text that is meant to be updated by code.
Frame-by-frame Animation
Dynamic Text
Shape Tween
Adobe Media Encoder
9. Universal Request
URL
.AS - Action Script File
Syntax
Empty Frame
10. An object that helps with paying attention to user events such as clicking - dragging - etc.. -
Event Listener
.XFL - XFL Files
Library Panel
Empty Frame
11. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.
Button
Library Panel
Stage
Import Sound
12. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.
Adobe Flash
.SWF
Play head
Merge Drawing
13. Animation of a shape from one to another.
Video Formats
Shape Tween
Different keyframe
ActionScript
14. Movie Clip - Button and Graphic
Break apart
.FLA
Symbol Types
Motion Editor
15. A GUI object one can press or click to trigger some function.
Button
Adobe Flash
.XFL - XFL Files
Key Frame
16. Animation on an invisible line.
Motion Path
Tweening
.FLA
Toolbar
17. Animation of an object from one location to another.
Motion Tween
.SWF
.XFL - XFL Files
Bones
18. To know if a shape tween is created successfully - Click Control > _______
Motion tween
Button
Function
Test Movie
19. Contains details of the artwork and Stage
Properties Inspector
Object
Properties Panel
.XFL - XFL Files
20. A keyframe that has no drawing on it.
Stage
Empty Key Frame
Button
Dynamic Text
21. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?
Animation spin
Motion Editor
Frame-by-frame Animation
Properties Panel
22. The main working area in flash where you will create and manipulate art work
Bones
Stage
Shape Tween
Empty Frame
23. The rules of a language.
Syntax
Motion Editor
Motion shape tween
Keyframes
24. Marks the end of the change in animation.
Ending of a key frame
Stage
.XFL - XFL Files
Motion Guide
25. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.
Motion Presets
.XFL - XFL Files
Bones
Adobe Media Encoder
26. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.
Import Sound
Adobe Flash
Motion Tween
Motion Editor
27. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween
Test Movie
URL
Different keyframe
Motion tween
28. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
Motion shape tween
Shape Tween
Merge Drawing
Shapes
29. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.
Motion Editor
Syntax
Keyframes
Merge Drawing
30. Animation where objects change in each frame
Motion Presets
Object Drawing
ActionScript
Frame-by-frame Animation
31. When you place action script in frames you must use ________.
Empty Frame
Video Formats
Keyframes
.FLA
32. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.
Import Sound
Import Graphic
Play head
Motion Path
33. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.
Input Text
Motion shape tween
URL
Object Drawing
34. Separate program that allows you to convert media that is not already in a flash appropriate format.
Adobe Media Encoder
Motion Guide
Event Listener
Motion shape tween
35. Another name for empty key frame.
ActionScript
Blank key frame
Empty Key Frame
Empty Frame
36. A container that stores data or information.
Video Formats
Variable
Motion Editor
Properties Inspector
37. A function that is triggered by another function when something is true.
Different keyframe
Callback function
Play head
Shape Tween
38. Organizes your work into layers and frames so you can create animations.
Time line
Different keyframe
Input Text
Empty Frame
39. A building block of an animation.
Frame
Motion Guide
Merge Drawing
Motion Presets
40. The programming language that goes with Flash.
Function
Syntax
Empty Key Frame
ActionScript
41. The main working flash file. This is where you create your flash content and flash animations.
Empty Frame
Bones
Event Listener
.FLA
42. Contains ActionScript code
Button
.AS - Action Script File
Workspaces
.FLA
43. A thing which possess characteristics - functions/methods - and attributes.
Object
Empty Key Frame
Toolbar
Stage
44. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"
Animation spin
Import Graphic
.XFL - XFL Files
Object Drawing
45. Motion picture.
Different keyframe
Ending of a key frame
Tweening
Animation
46. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart
Frame-by-frame Animation
Properties Panel
Break apart
.SWF
47. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.
Symbols
Frame-by-frame Animation
Ending of a key frame
.AS - Action Script File
48. The number of picture displayed in a second in Flash.
FPS (frames per second)
Symbols
Animation spin
Animation
49. Allows for joint like animation.
Library Panel
Bones
Test Movie
Syntax
50. Flash content viewed in the Flash Player. What you see via the web.
Different keyframe
.SWF
Toolbar
Motion tween