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Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Animation where objects change in each frame
Properties Panel
Frame-by-frame Animation
Shape Tween
Dynamic Text
2. The programming language that goes with Flash.
Dynamic Text
Symbol Types
ActionScript
Animation
3. A block of reusable code.
Function
Motion Tween
Motion Path
Shapes
4. Animation of an object from one location to another.
Blank key frame
Variable
Motion Tween
Symbols
5. Can be opened by Flash.
Time line
.XFL - XFL Files
Empty Frame
Object
6. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"
Animation spin
Import Sound
Play head
Test Movie
7. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart
Motion Guide
Motion Path
Key Frame
Break apart
8. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.
Video Formats
Keyframes
URL
Motion Guide
9. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.
.FLA
Motion Presets
Tweening
Adobe Flash
10. A thing which possess characteristics - functions/methods - and attributes.
.FLA
Symbol Types
Animation spin
Object
11. A fame that defines a change in animation.
Properties Inspector
Frame
Key Frame
Workspaces
12. The number of picture displayed in a second in Flash.
Motion Presets
Toolbar
FPS (frames per second)
Animation spin
13. An object that helps with paying attention to user events such as clicking - dragging - etc.. -
Event Listener
Play head
.FLA
URL
14. To know if a shape tween is created successfully - Click Control > _______
Library Panel
Function
Test Movie
Keyframes
15. Separate program that allows you to convert media that is not already in a flash appropriate format.
Adobe Media Encoder
Motion shape tween
Motion Path
Test Movie
16. Animation on an invisible line.
.AS - Action Script File
Animation
Frame-by-frame Animation
Motion Path
17. A GUI object one can press or click to trigger some function.
Bones
Dynamic Text
Button
Stage
18. The main working flash file. This is where you create your flash content and flash animations.
Object
.FLA
Empty Key Frame
Frame-by-frame Animation
19. Contains ActionScript code
.AS - Action Script File
Dynamic Text
Video Formats
Empty Frame
20. Animation of a shape from one to another.
Key Frame
Button
Shape Tween
Break apart
21. Allows you to create an manipulate artwork.
Button
Toolbar
URL
Object Drawing
22. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.
Workspaces
Button
Empty Frame
Tweening
23. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween
Ending of a key frame
Event Listener
Empty Frame
Tweening
24. Text that is meant to be updated by code.
Bones
Animation
Dynamic Text
Input Text
25. Motion picture.
Import Sound
Stage
Test Movie
Animation
26. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.
Workspaces
Symbols
Ending of a key frame
URL
27. A container that stores data or information.
Adobe Flash
Variable
Symbol Types
Function
28. A basic drawing object in Flash.
Object Drawing
Animation
Shapes
Input Text
29. Text that does not change.
Variable
Static Text
Event Listener
Break apart
30. Something that you drag to move to indicate your current frame. (Orange/Red in color).
.FLA
Play head
Properties Panel
Adobe Media Encoder
31. A frame that has no drawing on it.
Keyframes
Blank key frame
Adobe Media Encoder
Empty Frame
32. Organizes your work into layers and frames so you can create animations.
Motion Guide
Toolbar
Time line
Empty Frame
33. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween
Motion Path
.FLA
.XFL - XFL Files
Different keyframe
34. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
Time line
Bones
Function
Motion shape tween
35. A function that is triggered by another function when something is true.
Callback function
Shapes
Animation
Motion Tween
36. The main working area in flash where you will create and manipulate art work
Shape Tween
Stage
Keyframes
Key Frame
37. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.
Motion shape tween
Ending of a key frame
Motion Guide
Frame-by-frame Animation
38. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.
Ending of a key frame
Adobe Flash
Different keyframe
Stage
39. To know you have created a successful ______ Click Control > Test Movie
Frame
Motion tween
Properties Inspector
Static Text
40. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?
Dynamic Text
.SWF
Workspaces
Properties Panel
41. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.
Ending of a key frame
Play head
Merge Drawing
.XFL - XFL Files
42. Contains details of the artwork and Stage
Test Movie
Symbols
Properties Inspector
Shapes
43. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.
Import Sound
Frame-by-frame Animation
Input Text
Time line
44. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.
Object Drawing
Import Graphic
Break apart
Different keyframe
45. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.
Library Panel
Tweening
Static Text
FPS (frames per second)
46. The rules of a language.
.XFL - XFL Files
Motion Guide
Syntax
ActionScript
47. Movie Clip - Button and Graphic
Motion shape tween
Object Drawing
Play head
Symbol Types
48. Flash content viewed in the Flash Player. What you see via the web.
.SWF
Function
Frame-by-frame Animation
FPS (frames per second)
49. A building block of an animation.
Empty Frame
Frame-by-frame Animation
Frame
Input Text
50. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
Animation
Import Graphic
Static Text
Adobe Media Encoder