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Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Allows for joint like animation.
Bones
Adobe Flash
Keyframes
Object Drawing
2. Organizes your work into layers and frames so you can create animations.
Time line
Library Panel
Merge Drawing
Keyframes
3. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.
Key Frame
Animation
Symbols
Empty Frame
4. Animation of an object from one location to another.
Shapes
Blank key frame
Animation spin
Motion Tween
5. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"
Animation spin
Button
.FLA
Frame
6. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween
Empty Frame
Tweening
Keyframes
Toolbar
7. Contains details of the artwork and Stage
Properties Inspector
Import Sound
Adobe Flash
Adobe Media Encoder
8. A keyframe that has no drawing on it.
Adobe Media Encoder
Empty Key Frame
URL
Blank key frame
9. A container that stores data or information.
Blank key frame
Variable
Static Text
ActionScript
10. The main working area in flash where you will create and manipulate art work
Stage
Event Listener
Import Sound
Break apart
11. A function that is triggered by another function when something is true.
Callback function
Tweening
Animation spin
Button
12. Text that is meant to be updated by code.
Tweening
Keyframes
Import Sound
Dynamic Text
13. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.
.FLA
Motion Presets
.AS - Action Script File
FPS (frames per second)
14. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.
Adobe Flash
Callback function
Motion Presets
Key Frame
15. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween
Motion Tween
Motion shape tween
Symbols
Different keyframe
16. A fame that defines a change in animation.
Stage
Function
Key Frame
Motion Editor
17. To know you have created a successful ______ Click Control > Test Movie
Motion Path
Frame-by-frame Animation
.SWF
Motion tween
18. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart
Motion shape tween
Input Text
.AS - Action Script File
Break apart
19. A block of reusable code.
Symbol Types
Toolbar
Function
Animation
20. The main working flash file. This is where you create your flash content and flash animations.
.FLA
Frame-by-frame Animation
Workspaces
Blank key frame
21. A basic drawing object in Flash.
Shapes
Motion Path
Object
.XFL - XFL Files
22. A thing which possess characteristics - functions/methods - and attributes.
Keyframes
Object
Break apart
Motion tween
23. Motion picture.
Toolbar
Shape Tween
Animation
Empty Frame
24. The number of picture displayed in a second in Flash.
Toolbar
Input Text
Blank key frame
FPS (frames per second)
25. To know if a shape tween is created successfully - Click Control > _______
Test Movie
.AS - Action Script File
URL
Break apart
26. The programming language that goes with Flash.
Toolbar
ActionScript
Workspaces
Motion shape tween
27. Allows you to create an manipulate artwork.
Properties Inspector
.FLA
Toolbar
Frame-by-frame Animation
28. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.
Shapes
Shape Tween
Video Formats
Callback function
29. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.
Animation spin
Dynamic Text
Animation
Merge Drawing
30. Contains ActionScript code
Input Text
.AS - Action Script File
Frame
Variable
31. Marks the end of the change in animation.
Event Listener
Ending of a key frame
Button
Static Text
32. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.
Frame
Motion Guide
Motion Presets
Button
33. Separate program that allows you to convert media that is not already in a flash appropriate format.
Shape Tween
Frame
Properties Inspector
Adobe Media Encoder
34. Another name for empty key frame.
Different keyframe
Key Frame
Animation
Blank key frame
35. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.
Different keyframe
Import Sound
.XFL - XFL Files
Motion Guide
36. Universal Request
URL
Different keyframe
Syntax
Input Text
37. A GUI object one can press or click to trigger some function.
Different keyframe
Button
.SWF
Animation spin
38. Text that allows user input.
Dynamic Text
Motion Guide
Input Text
.AS - Action Script File
39. When you place action script in frames you must use ________.
Button
Shape Tween
Keyframes
Object Drawing
40. A frame that has no drawing on it.
Empty Frame
Empty Key Frame
Import Graphic
Different keyframe
41. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
Adobe Media Encoder
Import Graphic
Shapes
Static Text
42. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.
Break apart
.FLA
Adobe Flash
Library Panel
43. Animation on an invisible line.
Motion Path
Variable
Properties Inspector
Time line
44. A building block of an animation.
Symbols
Frame
Input Text
Dynamic Text
45. Animation where objects change in each frame
Input Text
Play head
URL
Frame-by-frame Animation
46. Animation of a shape from one to another.
Shape Tween
Key Frame
Time line
Properties Inspector
47. An object that helps with paying attention to user events such as clicking - dragging - etc.. -
Event Listener
Empty Frame
Import Graphic
Object Drawing
48. Something that you drag to move to indicate your current frame. (Orange/Red in color).
.FLA
Play head
Empty Frame
Break apart
49. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?
Motion Presets
Properties Panel
Break apart
Variable
50. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
.SWF
Syntax
Animation
Motion shape tween