SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
Search
Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Text that is meant to be updated by code.
Dynamic Text
Merge Drawing
Motion Presets
Adobe Flash
2. To know if a shape tween is created successfully - Click Control > _______
Test Movie
Empty Frame
Object Drawing
Workspaces
3. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.
Symbols
Workspaces
Object Drawing
FPS (frames per second)
4. The main working area in flash where you will create and manipulate art work
Properties Inspector
Stage
Syntax
Motion Tween
5. Separate program that allows you to convert media that is not already in a flash appropriate format.
Play head
Frame
Adobe Media Encoder
Bones
6. An object that helps with paying attention to user events such as clicking - dragging - etc.. -
.XFL - XFL Files
Video Formats
Blank key frame
Event Listener
7. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.
Test Movie
Adobe Flash
Motion shape tween
Workspaces
8. Animation on an invisible line.
Button
Motion Path
Toolbar
Empty Frame
9. Contains ActionScript code
Stage
.AS - Action Script File
Frame-by-frame Animation
.XFL - XFL Files
10. The main working flash file. This is where you create your flash content and flash animations.
Import Graphic
Shapes
.FLA
Time line
11. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
Import Graphic
Frame-by-frame Animation
Bones
Animation spin
12. Text that allows user input.
Button
.SWF
Input Text
Shape Tween
13. Text that does not change.
Library Panel
Static Text
Adobe Flash
Motion Tween
14. A thing which possess characteristics - functions/methods - and attributes.
Object
Dynamic Text
Motion Presets
Animation
15. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
Symbol Types
Stage
Video Formats
Motion shape tween
16. A building block of an animation.
Empty Frame
Static Text
Animation
Frame
17. A fame that defines a change in animation.
Button
.SWF
FPS (frames per second)
Key Frame
18. The rules of a language.
Test Movie
Tweening
Syntax
Object Drawing
19. Organizes your work into layers and frames so you can create animations.
Play head
Time line
Stage
.AS - Action Script File
20. A keyframe that has no drawing on it.
Play head
Bones
Empty Key Frame
.FLA
21. When you place action script in frames you must use ________.
Keyframes
Properties Panel
Dynamic Text
Syntax
22. The programming language that goes with Flash.
Shape Tween
Animation
ActionScript
Play head
23. A container that stores data or information.
Variable
Input Text
URL
Motion tween
24. Motion picture.
Input Text
Animation
Adobe Flash
Properties Inspector
25. Movie Clip - Button and Graphic
Test Movie
Symbol Types
Key Frame
Callback function
26. Another name for empty key frame.
Blank key frame
Variable
Tweening
Motion Path
27. The number of picture displayed in a second in Flash.
Bones
Tweening
.FLA
FPS (frames per second)
28. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"
Break apart
Button
Animation spin
Frame
29. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.
Time line
FPS (frames per second)
Test Movie
Motion Guide
30. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.
Import Sound
Empty Key Frame
Dynamic Text
Syntax
31. A block of reusable code.
Function
Shape Tween
Import Sound
Input Text
32. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?
Properties Panel
Motion tween
Button
Video Formats
33. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.
Adobe Flash
Shapes
Function
Motion Editor
34. A frame that has no drawing on it.
Blank key frame
Event Listener
Tweening
Empty Frame
35. To know you have created a successful ______ Click Control > Test Movie
Frame-by-frame Animation
Bones
Motion tween
Library Panel
36. Universal Request
Toolbar
URL
Motion shape tween
Play head
37. A GUI object one can press or click to trigger some function.
Button
Properties Inspector
.AS - Action Script File
.SWF
38. Something that you drag to move to indicate your current frame. (Orange/Red in color).
Motion Tween
Properties Panel
URL
Play head
39. Animation of a shape from one to another.
Time line
Shape Tween
Frame-by-frame Animation
Empty Frame
40. Can be opened by Flash.
.XFL - XFL Files
Motion shape tween
Library Panel
Different keyframe
41. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween
Tweening
.XFL - XFL Files
Merge Drawing
Animation
42. A function that is triggered by another function when something is true.
Empty Frame
Ending of a key frame
Callback function
Bones
43. Allows you to create an manipulate artwork.
Toolbar
.XFL - XFL Files
Object Drawing
Play head
44. Animation of an object from one location to another.
Shape Tween
Workspaces
Static Text
Motion Tween
45. Allows for joint like animation.
Bones
Input Text
Tweening
Empty Key Frame
46. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.
Motion Editor
Different keyframe
Symbols
Shapes
47. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.
Merge Drawing
Break apart
Shape Tween
Motion Presets
48. Marks the end of the change in animation.
Ending of a key frame
Library Panel
Empty Frame
Tweening
49. Flash content viewed in the Flash Player. What you see via the web.
Adobe Flash
.SWF
Function
Input Text
50. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween
Play head
Animation spin
Different keyframe
.XFL - XFL Files