SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?
Properties Panel
Animation spin
Button
Workspaces
2. Can be opened by Flash.
.XFL - XFL Files
Symbols
Dynamic Text
Library Panel
3. Animation of an object from one location to another.
Variable
Play head
Motion Tween
Motion Guide
4. Motion picture.
Import Graphic
Import Sound
Motion shape tween
Animation
5. Allows for joint like animation.
Bones
.AS - Action Script File
Function
Blank key frame
6. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.
Video Formats
.XFL - XFL Files
Callback function
Shape Tween
7. The rules of a language.
.SWF
Key Frame
Syntax
Button
8. Animation where objects change in each frame
Different keyframe
Tweening
Shapes
Frame-by-frame Animation
9. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween
Dynamic Text
Workspaces
Frame
Different keyframe
10. To know you have created a successful ______ Click Control > Test Movie
FPS (frames per second)
Motion tween
Variable
Merge Drawing
11. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.
Symbols
Ending of a key frame
ActionScript
Blank key frame
12. Separate program that allows you to convert media that is not already in a flash appropriate format.
Empty Key Frame
Workspaces
Library Panel
Adobe Media Encoder
13. A basic drawing object in Flash.
Syntax
Shapes
Library Panel
.XFL - XFL Files
14. The main working flash file. This is where you create your flash content and flash animations.
.FLA
Video Formats
Play head
Toolbar
15. Text that allows user input.
Input Text
Merge Drawing
Tweening
Import Graphic
16. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.
Toolbar
Merge Drawing
Tweening
Stage
17. A frame that has no drawing on it.
Break apart
Ending of a key frame
Tweening
Empty Frame
18. A fame that defines a change in animation.
Video Formats
.AS - Action Script File
Key Frame
Play head
19. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
Animation spin
Frame-by-frame Animation
Frame
Import Graphic
20. A container that stores data or information.
Shapes
Tweening
Variable
Dynamic Text
21. The programming language that goes with Flash.
ActionScript
.AS - Action Script File
Properties Inspector
.SWF
22. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.
Break apart
Workspaces
Different keyframe
Adobe Flash
23. Text that does not change.
FPS (frames per second)
Static Text
Motion Guide
Different keyframe
24. Text that is meant to be updated by code.
.SWF
Video Formats
Frame
Dynamic Text
25. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween
Motion Guide
Tweening
Motion shape tween
Shapes
26. Flash content viewed in the Flash Player. What you see via the web.
.SWF
Shapes
Syntax
Frame
27. Contains details of the artwork and Stage
Motion Editor
Event Listener
Properties Inspector
Ending of a key frame
28. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.
Tweening
Stage
Object
Motion Editor
29. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
Merge Drawing
Motion shape tween
Syntax
Time line
30. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.
Motion Presets
Object Drawing
.AS - Action Script File
Function
31. Contains ActionScript code
Motion tween
Test Movie
.AS - Action Script File
Time line
32. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart
Empty Key Frame
Time line
Break apart
Shapes
33. When you place action script in frames you must use ________.
Callback function
Keyframes
Stage
ActionScript
34. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"
Stage
Different keyframe
Animation spin
Frame-by-frame Animation
35. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.
Motion Guide
Motion tween
Different keyframe
.AS - Action Script File
36. Animation on an invisible line.
Library Panel
Motion Path
Motion Tween
Dynamic Text
37. A thing which possess characteristics - functions/methods - and attributes.
Import Graphic
Object
Motion Path
Shapes
38. The main working area in flash where you will create and manipulate art work
Ending of a key frame
.FLA
Stage
FPS (frames per second)
39. Marks the end of the change in animation.
Ending of a key frame
.SWF
Empty Key Frame
Stage
40. A block of reusable code.
Bones
Stage
Properties Inspector
Function
41. Allows you to create an manipulate artwork.
Different keyframe
Empty Frame
Toolbar
Function
42. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.
Object Drawing
Play head
Symbols
Workspaces
43. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.
Time line
Tweening
Shapes
Motion Presets
44. Another name for empty key frame.
Blank key frame
Bones
Shapes
Input Text
45. Universal Request
URL
Object
.AS - Action Script File
Play head
46. A keyframe that has no drawing on it.
Time line
Motion Tween
Empty Key Frame
Static Text
47. An object that helps with paying attention to user events such as clicking - dragging - etc.. -
Event Listener
Properties Inspector
Variable
Motion Path
48. A GUI object one can press or click to trigger some function.
Adobe Media Encoder
Button
Motion Path
Object Drawing
49. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.
.SWF
Break apart
Symbol Types
Import Sound
50. The number of picture displayed in a second in Flash.
Library Panel
Tweening
FPS (frames per second)
Empty Frame