SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Animation where objects change in each frame
Object Drawing
Workspaces
Dynamic Text
Frame-by-frame Animation
2. Animation on an invisible line.
Object Drawing
Static Text
.AS - Action Script File
Motion Path
3. A container that stores data or information.
Variable
Adobe Media Encoder
.XFL - XFL Files
Function
4. Marks the end of the change in animation.
.SWF
Merge Drawing
Frame
Ending of a key frame
5. Organizes your work into layers and frames so you can create animations.
Import Sound
Time line
Properties Panel
Event Listener
6. Text that is meant to be updated by code.
Static Text
Dynamic Text
Animation
Object
7. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.
Adobe Media Encoder
Ending of a key frame
Symbols
Adobe Flash
8. Movie Clip - Button and Graphic
FPS (frames per second)
Function
Blank key frame
Symbol Types
9. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.
Object Drawing
Motion Editor
Library Panel
Import Sound
10. Something that you drag to move to indicate your current frame. (Orange/Red in color).
Different keyframe
Properties Inspector
Break apart
Play head
11. Text that does not change.
Button
Static Text
Dynamic Text
Import Graphic
12. To know you have created a successful ______ Click Control > Test Movie
Video Formats
Dynamic Text
Key Frame
Motion tween
13. A thing which possess characteristics - functions/methods - and attributes.
Different keyframe
Object
URL
Motion Presets
14. A frame that has no drawing on it.
Empty Frame
.SWF
Callback function
Different keyframe
15. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.
Static Text
Motion tween
.AS - Action Script File
Import Sound
16. A keyframe that has no drawing on it.
Empty Frame
Motion tween
Play head
Empty Key Frame
17. Text that allows user input.
Motion Path
Static Text
Input Text
Import Graphic
18. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
Syntax
Import Graphic
Motion Path
Properties Inspector
19. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart
Break apart
Test Movie
Empty Frame
Shapes
20. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?
Input Text
Toolbar
Object
Properties Panel
21. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.
FPS (frames per second)
Adobe Flash
Ending of a key frame
Break apart
22. A block of reusable code.
.XFL - XFL Files
Function
FPS (frames per second)
Callback function
23. Allows you to create an manipulate artwork.
Motion Editor
Object Drawing
Toolbar
Key Frame
24. The main working flash file. This is where you create your flash content and flash animations.
Tweening
Static Text
ActionScript
.FLA
25. A fame that defines a change in animation.
Button
Motion Presets
Frame
Key Frame
26. Allows for joint like animation.
Bones
.FLA
Input Text
Symbol Types
27. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.
Time line
Variable
Motion Presets
Function
28. A function that is triggered by another function when something is true.
Adobe Flash
Empty Frame
Callback function
Event Listener
29. To know if a shape tween is created successfully - Click Control > _______
Test Movie
Import Sound
Motion Guide
.FLA
30. The rules of a language.
Motion Path
Syntax
Callback function
Variable
31. Separate program that allows you to convert media that is not already in a flash appropriate format.
Adobe Media Encoder
Animation
Properties Panel
Bones
32. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween
Tweening
Callback function
Empty Key Frame
Adobe Media Encoder
33. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.
Key Frame
Frame-by-frame Animation
Video Formats
Empty Key Frame
34. Contains details of the artwork and Stage
Properties Inspector
Function
Workspaces
Shape Tween
35. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.
Motion Path
Motion Guide
Different keyframe
Tweening
36. A basic drawing object in Flash.
Shapes
Adobe Media Encoder
Blank key frame
Frame
37. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.
Ending of a key frame
Motion Editor
Frame
Shape Tween
38. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.
Stage
Shape Tween
Bones
Workspaces
39. Animation of an object from one location to another.
Static Text
Import Graphic
Motion Tween
Test Movie
40. An object that helps with paying attention to user events such as clicking - dragging - etc.. -
Frame-by-frame Animation
Input Text
Event Listener
Frame
41. A GUI object one can press or click to trigger some function.
Different keyframe
Keyframes
Button
Properties Inspector
42. Another name for empty key frame.
Blank key frame
Motion shape tween
Motion tween
Bones
43. Can be opened by Flash.
Adobe Media Encoder
Static Text
.XFL - XFL Files
Callback function
44. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
Callback function
Keyframes
Motion shape tween
.SWF
45. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.
Object Drawing
Break apart
Play head
Adobe Flash
46. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"
Empty Key Frame
Object
Animation spin
Adobe Flash
47. A building block of an animation.
Play head
Different keyframe
Break apart
Frame
48. Motion picture.
Adobe Flash
Import Sound
Motion Path
Animation
49. Animation of a shape from one to another.
Callback function
Symbol Types
Motion Path
Shape Tween
50. The number of picture displayed in a second in Flash.
Object
Frame
Tweening
FPS (frames per second)