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Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A GUI object one can press or click to trigger some function.
Button
Motion Path
Motion Editor
Import Sound
2. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.
Video Formats
Adobe Flash
Empty Frame
Motion Guide
3. A keyframe that has no drawing on it.
Motion tween
Motion Path
Key Frame
Empty Key Frame
4. A function that is triggered by another function when something is true.
Animation spin
Empty Key Frame
ActionScript
Callback function
5. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?
Properties Panel
Bones
Animation spin
.XFL - XFL Files
6. Allows you to create an manipulate artwork.
Shapes
Variable
Toolbar
Properties Inspector
7. Movie Clip - Button and Graphic
Frame-by-frame Animation
Import Sound
.SWF
Symbol Types
8. Motion picture.
Animation
ActionScript
Object Drawing
Frame
9. Separate program that allows you to convert media that is not already in a flash appropriate format.
Object
Adobe Media Encoder
Event Listener
Syntax
10. Animation of a shape from one to another.
Animation
Shape Tween
Symbol Types
Merge Drawing
11. Another name for empty key frame.
Blank key frame
Properties Panel
Object Drawing
Import Sound
12. A building block of an animation.
Key Frame
Frame
Object Drawing
Adobe Media Encoder
13. The main working flash file. This is where you create your flash content and flash animations.
Keyframes
.FLA
Blank key frame
Import Graphic
14. A container that stores data or information.
Ending of a key frame
Variable
Tweening
.SWF
15. Can be opened by Flash.
Button
.XFL - XFL Files
Motion Editor
Symbol Types
16. Contains ActionScript code
.FLA
Play head
FPS (frames per second)
.AS - Action Script File
17. Text that does not change.
Import Sound
Static Text
Properties Panel
.AS - Action Script File
18. An object that helps with paying attention to user events such as clicking - dragging - etc.. -
Event Listener
Adobe Flash
Blank key frame
Play head
19. A basic drawing object in Flash.
Motion Editor
Different keyframe
Animation
Shapes
20. Contains details of the artwork and Stage
Callback function
Properties Inspector
Bones
Toolbar
21. A frame that has no drawing on it.
Object Drawing
Workspaces
.XFL - XFL Files
Empty Frame
22. A block of reusable code.
Play head
Motion Path
Function
FPS (frames per second)
23. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.
Ending of a key frame
Import Sound
Workspaces
Animation
24. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart
Keyframes
Properties Panel
Different keyframe
Break apart
25. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.
Motion tween
Empty Key Frame
Callback function
Workspaces
26. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.
Motion Guide
Empty Frame
Merge Drawing
Symbols
27. Marks the end of the change in animation.
.XFL - XFL Files
Video Formats
Import Graphic
Ending of a key frame
28. When you place action script in frames you must use ________.
Motion Editor
Library Panel
Keyframes
Object Drawing
29. The programming language that goes with Flash.
FPS (frames per second)
Video Formats
ActionScript
Object Drawing
30. Allows for joint like animation.
Bones
Library Panel
Properties Panel
Motion Guide
31. Text that allows user input.
Input Text
URL
Key Frame
ActionScript
32. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.
Keyframes
Toolbar
Object Drawing
Properties Inspector
33. The main working area in flash where you will create and manipulate art work
Stage
URL
Library Panel
Event Listener
34. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
Import Graphic
Break apart
Test Movie
Animation
35. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween
Merge Drawing
Motion Presets
Button
Different keyframe
36. To know if a shape tween is created successfully - Click Control > _______
Break apart
Motion tween
.AS - Action Script File
Test Movie
37. Animation of an object from one location to another.
Function
Motion Editor
Motion Tween
Key Frame
38. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.
FPS (frames per second)
Motion Editor
Video Formats
Shape Tween
39. Text that is meant to be updated by code.
Frame
Symbol Types
Dynamic Text
Button
40. The rules of a language.
Dynamic Text
FPS (frames per second)
Syntax
Frame-by-frame Animation
41. To know you have created a successful ______ Click Control > Test Movie
Motion tween
Object Drawing
Workspaces
Blank key frame
42. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.
Event Listener
Keyframes
Motion Presets
Time line
43. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.
Symbols
Library Panel
Bones
Time line
44. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
Motion Guide
Variable
Function
Motion shape tween
45. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.
Empty Key Frame
Frame
Library Panel
Motion shape tween
46. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.
Motion Guide
.XFL - XFL Files
Empty Frame
Ending of a key frame
47. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween
Symbol Types
Tweening
Test Movie
Adobe Flash
48. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.
ActionScript
Import Sound
Adobe Flash
Motion tween
49. A fame that defines a change in animation.
Key Frame
Animation
Keyframes
Motion Path
50. A thing which possess characteristics - functions/methods - and attributes.
.FLA
Motion Tween
Video Formats
Object