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Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Allows you to create an manipulate artwork.
Function
FPS (frames per second)
Toolbar
Key Frame
2. The main working area in flash where you will create and manipulate art work
Key Frame
Stage
Callback function
Function
3. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.
Adobe Media Encoder
Animation spin
Motion Guide
Animation
4. A container that stores data or information.
Video Formats
Input Text
.SWF
Variable
5. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"
Static Text
Workspaces
.AS - Action Script File
Animation spin
6. Animation on an invisible line.
FPS (frames per second)
Motion Path
Callback function
Shape Tween
7. When you place action script in frames you must use ________.
Keyframes
Video Formats
Motion Editor
Blank key frame
8. Allows for joint like animation.
Motion Path
Test Movie
Bones
Motion shape tween
9. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.
Symbols
Import Graphic
Video Formats
Symbol Types
10. Animation where objects change in each frame
Motion Tween
Video Formats
Frame-by-frame Animation
Variable
11. Can be opened by Flash.
.XFL - XFL Files
Import Sound
Break apart
Time line
12. A thing which possess characteristics - functions/methods - and attributes.
ActionScript
Stage
Static Text
Object
13. An object that helps with paying attention to user events such as clicking - dragging - etc.. -
.AS - Action Script File
Blank key frame
Event Listener
Callback function
14. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.
Dynamic Text
Library Panel
Adobe Flash
Time line
15. The main working flash file. This is where you create your flash content and flash animations.
FPS (frames per second)
Animation
Merge Drawing
.FLA
16. The rules of a language.
Symbol Types
Shapes
Adobe Media Encoder
Syntax
17. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
Symbol Types
Motion Path
Callback function
Motion shape tween
18. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.
Shapes
Merge Drawing
Key Frame
Video Formats
19. Text that allows user input.
ActionScript
Video Formats
Input Text
Key Frame
20. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween
ActionScript
Toolbar
Stage
Tweening
21. Contains details of the artwork and Stage
Properties Inspector
FPS (frames per second)
Input Text
Motion Guide
22. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.
.XFL - XFL Files
Object Drawing
Video Formats
Keyframes
23. A function that is triggered by another function when something is true.
.XFL - XFL Files
Merge Drawing
Callback function
Properties Inspector
24. A frame that has no drawing on it.
Empty Key Frame
Empty Frame
Object
Properties Inspector
25. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween
.SWF
Motion Editor
Different keyframe
.XFL - XFL Files
26. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.
Motion Tween
Motion tween
Workspaces
Merge Drawing
27. A block of reusable code.
Input Text
Function
Event Listener
Adobe Flash
28. To know if a shape tween is created successfully - Click Control > _______
Static Text
Function
Video Formats
Test Movie
29. Something that you drag to move to indicate your current frame. (Orange/Red in color).
Frame-by-frame Animation
Play head
Bones
Symbols
30. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.
Symbols
Different keyframe
Event Listener
.AS - Action Script File
31. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.
Adobe Flash
Merge Drawing
Object Drawing
Import Sound
32. Animation of an object from one location to another.
Shapes
Motion Tween
Play head
Different keyframe
33. Animation of a shape from one to another.
Callback function
Shape Tween
Time line
Properties Inspector
34. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
Play head
Import Graphic
Library Panel
Syntax
35. Flash content viewed in the Flash Player. What you see via the web.
Blank key frame
Properties Inspector
Merge Drawing
.SWF
36. To know you have created a successful ______ Click Control > Test Movie
Motion tween
Input Text
Test Movie
Object Drawing
37. Marks the end of the change in animation.
ActionScript
Object
Syntax
Ending of a key frame
38. Movie Clip - Button and Graphic
Function
Input Text
.SWF
Symbol Types
39. Text that does not change.
Static Text
Adobe Flash
Library Panel
Play head
40. Organizes your work into layers and frames so you can create animations.
Motion shape tween
Merge Drawing
Motion Path
Time line
41. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart
Break apart
Blank key frame
Object
Properties Panel
42. A GUI object one can press or click to trigger some function.
Button
Shapes
Key Frame
Syntax
43. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?
Properties Panel
Motion Tween
Adobe Media Encoder
Import Sound
44. Text that is meant to be updated by code.
FPS (frames per second)
Import Graphic
Shape Tween
Dynamic Text
45. Separate program that allows you to convert media that is not already in a flash appropriate format.
Dynamic Text
Adobe Media Encoder
Syntax
Adobe Flash
46. A building block of an animation.
Keyframes
Shapes
Frame
Adobe Flash
47. The programming language that goes with Flash.
Motion Tween
ActionScript
Play head
Static Text
48. Motion picture.
Frame-by-frame Animation
Stage
Animation
Key Frame
49. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.
URL
Motion Presets
Properties Inspector
Merge Drawing
50. A keyframe that has no drawing on it.
Test Movie
Keyframes
.SWF
Empty Key Frame
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