Test your basic knowledge |

Adobe Flash

Subjects : it-skills, multimedia, flash
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Text that allows user input.






2. The programming language that goes with Flash.






3. To know if a shape tween is created successfully - Click Control > _______






4. Text that is meant to be updated by code.






5. The main working flash file. This is where you create your flash content and flash animations.






6. Contains ActionScript code






7. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?






8. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween






9. Contains details of the artwork and Stage






10. Animation of an object from one location to another.






11. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.






12. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"






13. A block of reusable code.






14. Marks the end of the change in animation.






15. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.






16. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.






17. Text that does not change.






18. Separate program that allows you to convert media that is not already in a flash appropriate format.






19. A building block of an animation.






20. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.






21. A thing which possess characteristics - functions/methods - and attributes.






22. An object that helps with paying attention to user events such as clicking - dragging - etc.. -






23. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.






24. Flash content viewed in the Flash Player. What you see via the web.






25. Something that you drag to move to indicate your current frame. (Orange/Red in color).






26. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.






27. A keyframe that has no drawing on it.






28. The rules of a language.






29. A basic drawing object in Flash.






30. Can be opened by Flash.






31. Allows for joint like animation.






32. Animation on an invisible line.






33. A fame that defines a change in animation.






34. Another name for empty key frame.






35. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.






36. The number of picture displayed in a second in Flash.






37. A GUI object one can press or click to trigger some function.






38. Motion picture.






39. A frame that has no drawing on it.






40. When you place action script in frames you must use ________.






41. The main working area in flash where you will create and manipulate art work






42. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.






43. To know you have created a successful ______ Click Control > Test Movie






44. Animation where objects change in each frame






45. Animation of a shape from one to another.






46. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween






47. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.






48. Universal Request






49. Movie Clip - Button and Graphic






50. A function that is triggered by another function when something is true.