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Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Animation on an invisible line.
Test Movie
Motion Path
Adobe Flash
Play head
2. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.
Symbols
Object
Button
Merge Drawing
3. A function that is triggered by another function when something is true.
Motion shape tween
Callback function
Bones
Syntax
4. To know if a shape tween is created successfully - Click Control > _______
Adobe Media Encoder
.FLA
Test Movie
Animation
5. Another name for empty key frame.
Animation
Motion Guide
Blank key frame
.FLA
6. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.
.XFL - XFL Files
Button
Adobe Flash
Key Frame
7. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
Shape Tween
.FLA
ActionScript
Motion shape tween
8. When you place action script in frames you must use ________.
Object
Animation spin
Library Panel
Keyframes
9. Animation of a shape from one to another.
.SWF
Properties Inspector
Shape Tween
Variable
10. Separate program that allows you to convert media that is not already in a flash appropriate format.
Motion Tween
Adobe Media Encoder
Event Listener
Key Frame
11. A keyframe that has no drawing on it.
ActionScript
Workspaces
Empty Key Frame
FPS (frames per second)
12. Contains details of the artwork and Stage
Properties Inspector
Properties Panel
.SWF
Syntax
13. A container that stores data or information.
Different keyframe
.XFL - XFL Files
Variable
Adobe Flash
14. Animation where objects change in each frame
Key Frame
Library Panel
Frame-by-frame Animation
Bones
15. A thing which possess characteristics - functions/methods - and attributes.
Motion Presets
Properties Panel
Variable
Object
16. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.
Video Formats
Stage
Dynamic Text
Test Movie
17. Something that you drag to move to indicate your current frame. (Orange/Red in color).
Frame-by-frame Animation
Play head
Key Frame
Animation
18. Text that allows user input.
Input Text
Function
FPS (frames per second)
Event Listener
19. Contains ActionScript code
.AS - Action Script File
Motion tween
.FLA
Motion Path
20. Universal Request
.XFL - XFL Files
Different keyframe
URL
Play head
21. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.
.AS - Action Script File
URL
Shape Tween
Import Sound
22. A block of reusable code.
Empty Frame
Object
Library Panel
Function
23. The number of picture displayed in a second in Flash.
.FLA
FPS (frames per second)
Merge Drawing
Motion Tween
24. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"
Event Listener
Animation spin
Test Movie
Keyframes
25. A basic drawing object in Flash.
Shapes
Test Movie
.FLA
Motion Tween
26. A GUI object one can press or click to trigger some function.
Symbols
Motion tween
Key Frame
Button
27. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart
Key Frame
Blank key frame
ActionScript
Break apart
28. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.
Input Text
Workspaces
Different keyframe
.XFL - XFL Files
29. The programming language that goes with Flash.
Frame-by-frame Animation
Symbols
Different keyframe
ActionScript
30. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween
Stage
Motion Guide
Import Sound
Tweening
31. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.
Blank key frame
Motion Presets
.SWF
Library Panel
32. Flash content viewed in the Flash Player. What you see via the web.
Library Panel
.AS - Action Script File
.SWF
Bones
33. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.
Dynamic Text
Motion Editor
Motion Path
Video Formats
34. Motion picture.
Frame-by-frame Animation
Motion Tween
Animation
Play head
35. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.
.FLA
Merge Drawing
Variable
Empty Frame
36. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.
Adobe Media Encoder
Toolbar
Motion Guide
ActionScript
37. The main working area in flash where you will create and manipulate art work
Syntax
.AS - Action Script File
Stage
Import Graphic
38. Text that is meant to be updated by code.
Object
Properties Inspector
Dynamic Text
Motion Editor
39. Organizes your work into layers and frames so you can create animations.
.AS - Action Script File
Time line
Key Frame
Tweening
40. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?
Button
Break apart
Properties Panel
Merge Drawing
41. The rules of a language.
Motion Presets
Syntax
Dynamic Text
Frame-by-frame Animation
42. Allows for joint like animation.
Bones
Motion Path
Keyframes
Object
43. A building block of an animation.
Shapes
Test Movie
Frame
Motion tween
44. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween
Ending of a key frame
Different keyframe
Motion tween
Bones
45. A fame that defines a change in animation.
Button
FPS (frames per second)
Key Frame
Video Formats
46. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.
Empty Frame
Object Drawing
Import Sound
Library Panel
47. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
Static Text
Import Graphic
Adobe Flash
Empty Frame
48. Animation of an object from one location to another.
FPS (frames per second)
Workspaces
Empty Key Frame
Motion Tween
49. Allows you to create an manipulate artwork.
Input Text
Different keyframe
.XFL - XFL Files
Toolbar
50. Text that does not change.
Keyframes
Shapes
Event Listener
Static Text