Test your basic knowledge |

Adobe Flash

Subjects : it-skills, multimedia, flash
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Text that allows user input.






2. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween






3. A fame that defines a change in animation.






4. A building block of an animation.






5. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.






6. The main working flash file. This is where you create your flash content and flash animations.






7. A thing which possess characteristics - functions/methods - and attributes.






8. Allows for joint like animation.






9. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"






10. A function that is triggered by another function when something is true.






11. A frame that has no drawing on it.






12. Something that you drag to move to indicate your current frame. (Orange/Red in color).






13. Another name for empty key frame.






14. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.






15. To know if a shape tween is created successfully - Click Control > _______






16. The main working area in flash where you will create and manipulate art work






17. An object that helps with paying attention to user events such as clicking - dragging - etc.. -






18. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.






19. Separate program that allows you to convert media that is not already in a flash appropriate format.






20. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.






21. The rules of a language.






22. Animation of a shape from one to another.






23. Animation of an object from one location to another.






24. Flash content viewed in the Flash Player. What you see via the web.






25. Marks the end of the change in animation.






26. Can be opened by Flash.






27. Contains details of the artwork and Stage






28. Animation where objects change in each frame






29. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.






30. A container that stores data or information.






31. When you place action script in frames you must use ________.






32. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.






33. A GUI object one can press or click to trigger some function.






34. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.






35. The number of picture displayed in a second in Flash.






36. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.






37. Text that does not change.






38. The programming language that goes with Flash.






39. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.






40. Movie Clip - Button and Graphic






41. A keyframe that has no drawing on it.






42. To know you have created a successful ______ Click Control > Test Movie






43. Universal Request






44. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart






45. Contains ActionScript code






46. Animation on an invisible line.






47. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.






48. Motion picture.






49. A basic drawing object in Flash.






50. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.