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Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Animation of a shape from one to another.
Merge Drawing
Animation
Shape Tween
Animation spin
2. The main working area in flash where you will create and manipulate art work
Motion Guide
Motion Presets
Motion Tween
Stage
3. The number of picture displayed in a second in Flash.
Video Formats
FPS (frames per second)
Motion Guide
Motion Editor
4. Movie Clip - Button and Graphic
Time line
Dynamic Text
ActionScript
Symbol Types
5. Flash content viewed in the Flash Player. What you see via the web.
Import Sound
Symbol Types
.SWF
Import Graphic
6. Text that allows user input.
Input Text
Import Graphic
Ending of a key frame
Animation
7. Animation where objects change in each frame
Ending of a key frame
Import Graphic
Event Listener
Frame-by-frame Animation
8. A fame that defines a change in animation.
Import Sound
Animation spin
Key Frame
Library Panel
9. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.
Button
Motion Editor
Break apart
Video Formats
10. Separate program that allows you to convert media that is not already in a flash appropriate format.
Adobe Media Encoder
Test Movie
Motion shape tween
.AS - Action Script File
11. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
Motion Path
Import Graphic
.AS - Action Script File
Workspaces
12. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
Input Text
Button
Frame
Motion shape tween
13. Something that you drag to move to indicate your current frame. (Orange/Red in color).
Play head
Object
Static Text
Bones
14. Text that does not change.
Key Frame
Static Text
Ending of a key frame
Variable
15. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.
Animation spin
ActionScript
Motion Guide
Frame-by-frame Animation
16. The main working flash file. This is where you create your flash content and flash animations.
Animation spin
Ending of a key frame
Properties Inspector
.FLA
17. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.
Button
Properties Inspector
Adobe Media Encoder
Motion Presets
18. An object that helps with paying attention to user events such as clicking - dragging - etc.. -
FPS (frames per second)
Motion Presets
Event Listener
Symbols
19. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.
Object Drawing
Break apart
Motion Editor
Motion Guide
20. To know you have created a successful ______ Click Control > Test Movie
Toolbar
Different keyframe
Animation
Motion tween
21. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.
Motion Path
.XFL - XFL Files
ActionScript
Library Panel
22. A container that stores data or information.
Motion tween
Adobe Media Encoder
Variable
Adobe Flash
23. The programming language that goes with Flash.
Variable
Frame-by-frame Animation
Object Drawing
ActionScript
24. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"
Animation spin
Object
.XFL - XFL Files
Toolbar
25. A block of reusable code.
Merge Drawing
Stage
Frame-by-frame Animation
Function
26. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart
Adobe Media Encoder
Break apart
Static Text
Callback function
27. Animation of an object from one location to another.
Static Text
Motion Tween
Adobe Flash
.SWF
28. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.
.FLA
Merge Drawing
Play head
Keyframes
29. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.
Frame
Import Sound
Shape Tween
Event Listener
30. Universal Request
URL
FPS (frames per second)
Import Graphic
Symbol Types
31. To know if a shape tween is created successfully - Click Control > _______
Merge Drawing
FPS (frames per second)
Motion Tween
Test Movie
32. The rules of a language.
Properties Inspector
Animation
Syntax
Merge Drawing
33. A building block of an animation.
Dynamic Text
Properties Panel
Frame
Different keyframe
34. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.
Ending of a key frame
Motion Editor
Video Formats
Test Movie
35. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?
Syntax
Properties Panel
Motion Tween
Workspaces
36. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.
Adobe Flash
Keyframes
Break apart
Properties Inspector
37. Marks the end of the change in animation.
Workspaces
Ending of a key frame
Time line
Properties Inspector
38. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween
Shape Tween
Different keyframe
Callback function
.SWF
39. Allows for joint like animation.
Button
Stage
Bones
Static Text
40. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.
Object Drawing
Motion Path
Symbols
Bones
41. A frame that has no drawing on it.
.AS - Action Script File
Animation
Blank key frame
Empty Frame
42. Text that is meant to be updated by code.
Motion Path
URL
Merge Drawing
Dynamic Text
43. Allows you to create an manipulate artwork.
Tweening
Toolbar
Frame-by-frame Animation
.SWF
44. Can be opened by Flash.
Blank key frame
Workspaces
.XFL - XFL Files
Properties Inspector
45. A GUI object one can press or click to trigger some function.
Function
Properties Panel
Button
Workspaces
46. A thing which possess characteristics - functions/methods - and attributes.
Adobe Flash
Play head
Function
Object
47. Animation on an invisible line.
Shapes
Syntax
Toolbar
Motion Path
48. A keyframe that has no drawing on it.
Motion Guide
Import Sound
Function
Empty Key Frame
49. A function that is triggered by another function when something is true.
Motion Guide
Motion tween
Callback function
Time line
50. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween
Workspaces
Variable
Function
Tweening