SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart
Properties Inspector
Object Drawing
Event Listener
Break apart
2. A thing which possess characteristics - functions/methods - and attributes.
Object
.FLA
Button
Properties Panel
3. Animation of a shape from one to another.
Shape Tween
.AS - Action Script File
ActionScript
Animation
4. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.
Properties Panel
Function
Library Panel
Object
5. The main working flash file. This is where you create your flash content and flash animations.
Animation spin
Event Listener
Import Sound
.FLA
6. An object that helps with paying attention to user events such as clicking - dragging - etc.. -
Event Listener
Callback function
Animation
.AS - Action Script File
7. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.
Motion Presets
Tweening
Object Drawing
Static Text
8. Marks the end of the change in animation.
Keyframes
Motion Path
Ending of a key frame
Time line
9. Something that you drag to move to indicate your current frame. (Orange/Red in color).
Function
Workspaces
Button
Play head
10. A container that stores data or information.
Import Sound
Key Frame
Empty Key Frame
Variable
11. Contains ActionScript code
.AS - Action Script File
Shapes
Button
Break apart
12. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?
Video Formats
.XFL - XFL Files
Properties Panel
Bones
13. A frame that has no drawing on it.
Stage
Motion tween
Empty Frame
Frame-by-frame Animation
14. When you place action script in frames you must use ________.
Stage
Keyframes
Video Formats
Event Listener
15. Flash content viewed in the Flash Player. What you see via the web.
.SWF
Key Frame
.AS - Action Script File
FPS (frames per second)
16. The rules of a language.
Button
Input Text
Motion Editor
Syntax
17. A GUI object one can press or click to trigger some function.
Input Text
Ending of a key frame
Button
Callback function
18. Motion picture.
Object
Motion Guide
URL
Animation
19. A basic drawing object in Flash.
Motion Editor
Object
.XFL - XFL Files
Shapes
20. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.
Event Listener
Empty Frame
Motion Guide
Tweening
21. Allows you to create an manipulate artwork.
Tweening
Blank key frame
Toolbar
FPS (frames per second)
22. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.
Adobe Flash
.XFL - XFL Files
Object
Key Frame
23. The main working area in flash where you will create and manipulate art work
Import Sound
Merge Drawing
Stage
Ending of a key frame
24. A function that is triggered by another function when something is true.
Callback function
Properties Inspector
Symbol Types
Motion Tween
25. Allows for joint like animation.
Key Frame
Bones
Shape Tween
Test Movie
26. Contains details of the artwork and Stage
Import Graphic
Symbol Types
Animation spin
Properties Inspector
27. A keyframe that has no drawing on it.
Static Text
Variable
Import Graphic
Empty Key Frame
28. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
Button
.SWF
Break apart
Import Graphic
29. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.
Motion Editor
Motion tween
Shape Tween
Shapes
30. Movie Clip - Button and Graphic
Symbol Types
Symbols
Toolbar
Time line
31. A fame that defines a change in animation.
Frame
Key Frame
Motion shape tween
Bones
32. Animation on an invisible line.
Motion Path
Input Text
Properties Inspector
.AS - Action Script File
33. Text that does not change.
Properties Panel
Ending of a key frame
FPS (frames per second)
Static Text
34. Animation of an object from one location to another.
Adobe Flash
Motion Tween
Keyframes
Import Graphic
35. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
Motion Path
Motion shape tween
Shape Tween
Blank key frame
36. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.
Break apart
Merge Drawing
Empty Key Frame
Play head
37. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween
Properties Panel
Static Text
Different keyframe
Adobe Media Encoder
38. Text that is meant to be updated by code.
Dynamic Text
Symbols
Library Panel
Stage
39. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.
Symbol Types
Library Panel
Workspaces
Toolbar
40. Organizes your work into layers and frames so you can create animations.
Break apart
Time line
.SWF
Different keyframe
41. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.
Object
Keyframes
Properties Panel
Symbols
42. Universal Request
URL
Event Listener
Workspaces
Merge Drawing
43. A block of reusable code.
Motion tween
Break apart
Import Sound
Function
44. Animation where objects change in each frame
Animation
Frame-by-frame Animation
.SWF
Motion Path
45. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"
Animation spin
Workspaces
Motion shape tween
Tweening
46. Can be opened by Flash.
Merge Drawing
.XFL - XFL Files
Shapes
Motion shape tween
47. Another name for empty key frame.
Frame
Properties Inspector
Blank key frame
Dynamic Text
48. A building block of an animation.
Shapes
Frame
Empty Frame
.AS - Action Script File
49. Separate program that allows you to convert media that is not already in a flash appropriate format.
Motion Guide
Adobe Media Encoder
Test Movie
Keyframes
50. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.
Input Text
.SWF
Import Sound
Frame