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Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.
Merge Drawing
URL
Symbols
Time line
2. Something that you drag to move to indicate your current frame. (Orange/Red in color).
FPS (frames per second)
Dynamic Text
Motion Presets
Play head
3. An object that helps with paying attention to user events such as clicking - dragging - etc.. -
Event Listener
.SWF
Animation
Different keyframe
4. Organizes your work into layers and frames so you can create animations.
Symbols
Function
Time line
Motion Tween
5. Allows for joint like animation.
Animation spin
Motion shape tween
Bones
Adobe Media Encoder
6. Text that does not change.
Syntax
Static Text
Empty Key Frame
Variable
7. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
Dynamic Text
Properties Panel
Motion shape tween
Motion tween
8. Text that is meant to be updated by code.
Motion Editor
Empty Key Frame
Symbol Types
Dynamic Text
9. The number of picture displayed in a second in Flash.
FPS (frames per second)
Motion Tween
Symbol Types
Animation spin
10. A frame that has no drawing on it.
Object Drawing
Function
Motion Guide
Empty Frame
11. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.
Syntax
Motion Tween
Motion Path
Library Panel
12. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.
Empty Key Frame
Properties Panel
Adobe Flash
Different keyframe
13. Can be opened by Flash.
Adobe Flash
.XFL - XFL Files
Video Formats
Toolbar
14. Marks the end of the change in animation.
Empty Key Frame
Ending of a key frame
Symbol Types
Motion Guide
15. The main working flash file. This is where you create your flash content and flash animations.
.FLA
Syntax
Input Text
Video Formats
16. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween
Frame
Different keyframe
Frame-by-frame Animation
Event Listener
17. Motion picture.
Motion Path
URL
Animation
Event Listener
18. Movie Clip - Button and Graphic
Symbol Types
URL
Blank key frame
Properties Inspector
19. Separate program that allows you to convert media that is not already in a flash appropriate format.
Adobe Media Encoder
Adobe Flash
Import Graphic
ActionScript
20. The rules of a language.
Syntax
.SWF
Test Movie
Frame
21. A fame that defines a change in animation.
Merge Drawing
Motion Tween
Event Listener
Key Frame
22. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.
Input Text
Frame-by-frame Animation
Blank key frame
Motion Editor
23. Contains details of the artwork and Stage
Video Formats
Properties Inspector
.XFL - XFL Files
Merge Drawing
24. Animation of a shape from one to another.
Bones
Button
Symbols
Shape Tween
25. A thing which possess characteristics - functions/methods - and attributes.
Time line
Symbol Types
Object
Motion Editor
26. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.
Toolbar
Frame
Workspaces
Symbol Types
27. Contains ActionScript code
Dynamic Text
.AS - Action Script File
Break apart
Library Panel
28. Animation where objects change in each frame
URL
Frame-by-frame Animation
Play head
Import Sound
29. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.
Video Formats
FPS (frames per second)
Import Sound
Adobe Media Encoder
30. Animation on an invisible line.
Shapes
Adobe Media Encoder
Motion Path
Button
31. Animation of an object from one location to another.
Bones
Object
Stage
Motion Tween
32. A GUI object one can press or click to trigger some function.
Variable
Motion Tween
Ending of a key frame
Button
33. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween
Animation
Tweening
Properties Inspector
Merge Drawing
34. Another name for empty key frame.
Tweening
Blank key frame
Library Panel
Object
35. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart
Function
Symbol Types
Break apart
Stage
36. A basic drawing object in Flash.
Test Movie
Adobe Flash
Shapes
Adobe Media Encoder
37. A block of reusable code.
Motion shape tween
Function
.AS - Action Script File
URL
38. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.
Motion Guide
Bones
Toolbar
Adobe Media Encoder
39. Text that allows user input.
Variable
Library Panel
Input Text
Motion Tween
40. The programming language that goes with Flash.
Frame-by-frame Animation
ActionScript
Motion tween
Symbol Types
41. Flash content viewed in the Flash Player. What you see via the web.
Symbol Types
.XFL - XFL Files
Motion Tween
.SWF
42. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
Function
Object
Motion Path
Import Graphic
43. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.
Merge Drawing
Object Drawing
Video Formats
Workspaces
44. A building block of an animation.
Frame
Shapes
Motion Guide
.XFL - XFL Files
45. To know you have created a successful ______ Click Control > Test Movie
Motion tween
Input Text
Callback function
Motion Presets
46. Universal Request
Library Panel
Properties Inspector
URL
Variable
47. The main working area in flash where you will create and manipulate art work
.FLA
Button
Stage
Adobe Flash
48. A container that stores data or information.
Ending of a key frame
Variable
Bones
Shape Tween
49. To know if a shape tween is created successfully - Click Control > _______
Empty Frame
Test Movie
Workspaces
Video Formats
50. Allows you to create an manipulate artwork.
Button
.SWF
Toolbar
Bones