Test your basic knowledge |

Adobe Flash

Subjects : it-skills, multimedia, flash
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A thing which possess characteristics - functions/methods - and attributes.

2. Allows for joint like animation.

3. Text that is meant to be updated by code.

4. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.

5. To know you have created a successful ______ Click Control > Test Movie

6. Allows you to create an manipulate artwork.

7. Text that does not change.

8. A function that is triggered by another function when something is true.

9. When you place action script in frames you must use ________.

10. A keyframe that has no drawing on it.

11. The rules of a language.

12. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.

13. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.

14. Universal Request

15. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.

16. The programming language that goes with Flash.

17. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"

18. Text that allows user input.

19. Contains ActionScript code

20. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.

21. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.

22. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween

23. A GUI object one can press or click to trigger some function.

24. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.

25. Animation of an object from one location to another.

26. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween

27. A container that stores data or information.

28. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?

29. Another name for empty key frame.

30. An object that helps with paying attention to user events such as clicking - dragging - etc.. -

31. To know if a shape tween is created successfully - Click Control > _______

32. Motion picture.

33. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.

34. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.

35. A basic drawing object in Flash.

36. A frame that has no drawing on it.

37. Animation on an invisible line.

38. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart

39. A block of reusable code.

40. Contains details of the artwork and Stage

41. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween

42. Separate program that allows you to convert media that is not already in a flash appropriate format.

43. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.

44. A fame that defines a change in animation.

45. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.

46. Flash content viewed in the Flash Player. What you see via the web.

47. Animation of a shape from one to another.

48. Can be opened by Flash.

49. The main working flash file. This is where you create your flash content and flash animations.

50. Organizes your work into layers and frames so you can create animations.