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Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A basic drawing object in Flash.
.AS - Action Script File
Callback function
Shapes
Animation spin
2. Animation where objects change in each frame
Empty Key Frame
Static Text
Frame-by-frame Animation
Different keyframe
3. Another name for empty key frame.
Object Drawing
Blank key frame
Video Formats
.XFL - XFL Files
4. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.
Adobe Flash
Frame-by-frame Animation
Import Graphic
Dynamic Text
5. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.
Motion shape tween
Motion Presets
.SWF
Motion Path
6. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.
Animation spin
Shapes
.FLA
Object Drawing
7. When you place action script in frames you must use ________.
.FLA
Animation
Keyframes
Dynamic Text
8. Separate program that allows you to convert media that is not already in a flash appropriate format.
Keyframes
Adobe Media Encoder
Shapes
Merge Drawing
9. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.
Motion Guide
Import Sound
Properties Inspector
Animation spin
10. Text that is meant to be updated by code.
Tweening
Workspaces
Dynamic Text
Symbol Types
11. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.
Motion Tween
Video Formats
Symbols
Library Panel
12. A building block of an animation.
Bones
Key Frame
Frame
Adobe Flash
13. The programming language that goes with Flash.
Motion shape tween
Symbol Types
ActionScript
Import Graphic
14. A keyframe that has no drawing on it.
Frame-by-frame Animation
Dynamic Text
Video Formats
Empty Key Frame
15. Universal Request
URL
Symbol Types
Shape Tween
Object
16. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
Object Drawing
Import Graphic
Empty Key Frame
Workspaces
17. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.
Symbols
Shape Tween
Properties Panel
Video Formats
18. A frame that has no drawing on it.
Stage
Motion shape tween
Object Drawing
Empty Frame
19. To know if a shape tween is created successfully - Click Control > _______
Tweening
Empty Key Frame
.AS - Action Script File
Test Movie
20. Animation of an object from one location to another.
Adobe Media Encoder
URL
Syntax
Motion Tween
21. A function that is triggered by another function when something is true.
.AS - Action Script File
Callback function
.FLA
Key Frame
22. Text that allows user input.
Input Text
Frame
Import Sound
Static Text
23. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.
Motion Path
Properties Panel
Merge Drawing
Properties Inspector
24. Marks the end of the change in animation.
Ending of a key frame
Merge Drawing
Tweening
Object Drawing
25. The main working area in flash where you will create and manipulate art work
Stage
Toolbar
Motion Presets
Import Sound
26. A thing which possess characteristics - functions/methods - and attributes.
Stage
Object
Properties Panel
.SWF
27. A GUI object one can press or click to trigger some function.
Blank key frame
Frame
Button
Input Text
28. A fame that defines a change in animation.
Key Frame
Adobe Media Encoder
Workspaces
Properties Panel
29. The main working flash file. This is where you create your flash content and flash animations.
Motion Tween
Animation spin
.FLA
Ending of a key frame
30. The number of picture displayed in a second in Flash.
Properties Panel
FPS (frames per second)
Object Drawing
Symbol Types
31. A container that stores data or information.
Symbol Types
Shape Tween
Variable
Frame-by-frame Animation
32. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween
Input Text
Motion Guide
Different keyframe
Event Listener
33. Flash content viewed in the Flash Player. What you see via the web.
.SWF
Bones
Object
Motion Path
34. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.
Import Graphic
Video Formats
Import Sound
Animation
35. Animation of a shape from one to another.
Adobe Media Encoder
Shape Tween
FPS (frames per second)
Motion shape tween
36. Contains details of the artwork and Stage
Merge Drawing
Import Graphic
Properties Inspector
Properties Panel
37. The rules of a language.
Motion tween
Syntax
Bones
URL
38. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart
Animation spin
Motion Guide
Break apart
Event Listener
39. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
Empty Frame
Break apart
Motion shape tween
Import Sound
40. Text that does not change.
ActionScript
Static Text
Tweening
Motion Editor
41. Organizes your work into layers and frames so you can create animations.
Stage
Time line
Callback function
Static Text
42. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.
Static Text
Workspaces
Import Sound
Motion Presets
43. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween
Tweening
Import Graphic
Frame
Object Drawing
44. Something that you drag to move to indicate your current frame. (Orange/Red in color).
Properties Panel
Motion Tween
Animation spin
Play head
45. A block of reusable code.
Blank key frame
Shape Tween
Function
Import Graphic
46. An object that helps with paying attention to user events such as clicking - dragging - etc.. -
.AS - Action Script File
Static Text
Test Movie
Event Listener
47. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.
Workspaces
Symbols
Keyframes
Symbol Types
48. Allows you to create an manipulate artwork.
Toolbar
Input Text
.FLA
Motion Editor
49. Can be opened by Flash.
Toolbar
Properties Inspector
.XFL - XFL Files
Blank key frame
50. Motion picture.
Play head
Symbols
Animation
.AS - Action Script File