Test your basic knowledge |

Adobe Flash

Subjects : it-skills, multimedia, flash
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Allows for joint like animation.






2. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?






3. Animation where objects change in each frame






4. The programming language that goes with Flash.






5. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.






6. Contains ActionScript code






7. The main working area in flash where you will create and manipulate art work






8. The number of picture displayed in a second in Flash.






9. Contains details of the artwork and Stage






10. Organizes your work into layers and frames so you can create animations.






11. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.






12. A thing which possess characteristics - functions/methods - and attributes.






13. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween






14. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart






15. Separate program that allows you to convert media that is not already in a flash appropriate format.






16. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.






17. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"






18. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.






19. A keyframe that has no drawing on it.






20. Another name for empty key frame.






21. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.






22. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.






23. Animation on an invisible line.






24. To know if a shape tween is created successfully - Click Control > _______






25. To know you have created a successful ______ Click Control > Test Movie






26. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.






27. Text that does not change.






28. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween






29. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.






30. Animation of an object from one location to another.






31. Can be opened by Flash.






32. Allows you to create an manipulate artwork.






33. When you place action script in frames you must use ________.






34. A container that stores data or information.






35. The rules of a language.






36. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.






37. Text that allows user input.






38. Motion picture.






39. A block of reusable code.






40. Movie Clip - Button and Graphic






41. An object that helps with paying attention to user events such as clicking - dragging - etc.. -






42. Animation of a shape from one to another.






43. The main working flash file. This is where you create your flash content and flash animations.






44. A frame that has no drawing on it.






45. A fame that defines a change in animation.






46. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.






47. Universal Request






48. Marks the end of the change in animation.






49. A building block of an animation.






50. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.






Can you answer 50 questions in 15 minutes?



Let me suggest you:



Major Subjects



Tests & Exams


AP
CLEP
DSST
GRE
SAT
GMAT

Most popular tests