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Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. To know you have created a successful ______ Click Control > Test Movie
Adobe Media Encoder
Video Formats
Motion tween
Test Movie
2. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.
Adobe Media Encoder
Import Sound
Motion Path
Stage
3. Animation of an object from one location to another.
Motion Tween
Motion Editor
Variable
Shapes
4. When you place action script in frames you must use ________.
Import Sound
Keyframes
.AS - Action Script File
Key Frame
5. Another name for empty key frame.
Symbols
Animation
Library Panel
Blank key frame
6. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween
Frame
Symbols
Different keyframe
Symbol Types
7. Can be opened by Flash.
Function
Motion Guide
Empty Key Frame
.XFL - XFL Files
8. A frame that has no drawing on it.
Empty Frame
Ending of a key frame
ActionScript
Syntax
9. Separate program that allows you to convert media that is not already in a flash appropriate format.
Play head
Symbols
Adobe Media Encoder
Object
10. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.
Adobe Flash
Object Drawing
Ending of a key frame
Motion Presets
11. The number of picture displayed in a second in Flash.
Library Panel
Object Drawing
FPS (frames per second)
Function
12. Animation where objects change in each frame
Bones
Frame-by-frame Animation
Ending of a key frame
ActionScript
13. Flash content viewed in the Flash Player. What you see via the web.
Import Sound
Stage
Motion tween
.SWF
14. A container that stores data or information.
Variable
Video Formats
Motion Editor
Object Drawing
15. Allows you to create an manipulate artwork.
Toolbar
Properties Inspector
Dynamic Text
Shape Tween
16. A GUI object one can press or click to trigger some function.
Empty Frame
Symbols
Button
.XFL - XFL Files
17. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.
Frame
Toolbar
Library Panel
Motion Editor
18. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?
Properties Panel
Library Panel
Event Listener
Motion shape tween
19. The main working area in flash where you will create and manipulate art work
Test Movie
Stage
Function
Static Text
20. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.
Motion tween
Motion Guide
Merge Drawing
Callback function
21. Animation of a shape from one to another.
Video Formats
Empty Frame
.AS - Action Script File
Shape Tween
22. Movie Clip - Button and Graphic
Test Movie
Shape Tween
Symbol Types
Syntax
23. Organizes your work into layers and frames so you can create animations.
Motion Path
Time line
Motion Editor
Different keyframe
24. A block of reusable code.
Function
Bones
Static Text
Motion shape tween
25. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.
Shape Tween
Toolbar
Symbols
Adobe Flash
26. A function that is triggered by another function when something is true.
Import Sound
.FLA
Callback function
Empty Key Frame
27. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.
Workspaces
Different keyframe
Function
Shape Tween
28. A basic drawing object in Flash.
.AS - Action Script File
Toolbar
Shapes
Blank key frame
29. Marks the end of the change in animation.
Motion shape tween
Blank key frame
Callback function
Ending of a key frame
30. To know if a shape tween is created successfully - Click Control > _______
Test Movie
Toolbar
Properties Inspector
Blank key frame
31. Something that you drag to move to indicate your current frame. (Orange/Red in color).
Play head
Frame-by-frame Animation
Syntax
Shapes
32. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.
Properties Panel
Key Frame
Motion Guide
Event Listener
33. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.
Empty Key Frame
Motion Editor
Adobe Flash
Variable
34. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
Frame
Import Graphic
Library Panel
Callback function
35. A thing which possess characteristics - functions/methods - and attributes.
Callback function
Stage
Object
Event Listener
36. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
Syntax
Different keyframe
Motion shape tween
Motion Guide
37. Motion picture.
Stage
Static Text
Animation spin
Animation
38. An object that helps with paying attention to user events such as clicking - dragging - etc.. -
ActionScript
Merge Drawing
Time line
Event Listener
39. Allows for joint like animation.
Motion Editor
Frame
Different keyframe
Bones
40. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.
Object
Motion Editor
Library Panel
Workspaces
41. Contains details of the artwork and Stage
Properties Inspector
Dynamic Text
Symbols
.FLA
42. Animation on an invisible line.
Bones
Tweening
Key Frame
Motion Path
43. A fame that defines a change in animation.
Motion shape tween
Key Frame
Properties Inspector
FPS (frames per second)
44. Contains ActionScript code
.AS - Action Script File
Dynamic Text
Keyframes
Import Graphic
45. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.
Dynamic Text
Adobe Flash
Motion Guide
Object Drawing
46. The main working flash file. This is where you create your flash content and flash animations.
Bones
Ending of a key frame
Play head
.FLA
47. The programming language that goes with Flash.
Event Listener
Properties Panel
ActionScript
Different keyframe
48. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"
Motion Presets
Properties Panel
Animation spin
Frame
49. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween
Time line
Variable
Merge Drawing
Tweening
50. A keyframe that has no drawing on it.
URL
Input Text
Merge Drawing
Empty Key Frame