Test your basic knowledge |

Adobe Flash

Subjects : it-skills, multimedia, flash
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A fame that defines a change in animation.






2. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.






3. A frame that has no drawing on it.






4. Text that allows user input.






5. To know you have created a successful ______ Click Control > Test Movie






6. Can be opened by Flash.






7. Text that does not change.






8. Text that is meant to be updated by code.






9. Universal Request






10. An object that helps with paying attention to user events such as clicking - dragging - etc.. -






11. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.






12. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.






13. Animation of a shape from one to another.






14. Movie Clip - Button and Graphic






15. A GUI object one can press or click to trigger some function.






16. Animation on an invisible line.






17. Animation of an object from one location to another.






18. To know if a shape tween is created successfully - Click Control > _______






19. Contains details of the artwork and Stage






20. A keyframe that has no drawing on it.






21. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?






22. The main working area in flash where you will create and manipulate art work






23. The rules of a language.






24. Marks the end of the change in animation.






25. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.






26. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.






27. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween






28. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween






29. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.






30. Animation where objects change in each frame






31. When you place action script in frames you must use ________.






32. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.






33. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.






34. Separate program that allows you to convert media that is not already in a flash appropriate format.






35. Another name for empty key frame.






36. A container that stores data or information.






37. A function that is triggered by another function when something is true.






38. Organizes your work into layers and frames so you can create animations.






39. A building block of an animation.






40. The programming language that goes with Flash.






41. The main working flash file. This is where you create your flash content and flash animations.






42. Contains ActionScript code






43. A thing which possess characteristics - functions/methods - and attributes.






44. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"






45. Motion picture.






46. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart






47. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.






48. The number of picture displayed in a second in Flash.






49. Allows for joint like animation.






50. Flash content viewed in the Flash Player. What you see via the web.