Test your basic knowledge |

Adobe Flash

Subjects : it-skills, multimedia, flash
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An object that helps with paying attention to user events such as clicking - dragging - etc.. -






2. To know you have created a successful ______ Click Control > Test Movie






3. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.






4. A basic drawing object in Flash.






5. Animation of a shape from one to another.






6. Something that you drag to move to indicate your current frame. (Orange/Red in color).






7. A function that is triggered by another function when something is true.






8. The main working area in flash where you will create and manipulate art work






9. A building block of an animation.






10. A container that stores data or information.






11. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.






12. Organizes your work into layers and frames so you can create animations.






13. Flash content viewed in the Flash Player. What you see via the web.






14. Motion picture.






15. When you place action script in frames you must use ________.






16. Movie Clip - Button and Graphic






17. A fame that defines a change in animation.






18. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.






19. A thing which possess characteristics - functions/methods - and attributes.






20. Separate program that allows you to convert media that is not already in a flash appropriate format.






21. Text that does not change.






22. A block of reusable code.






23. The programming language that goes with Flash.






24. A frame that has no drawing on it.






25. Text that is meant to be updated by code.






26. The number of picture displayed in a second in Flash.






27. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.






28. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.






29. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween






30. To know if a shape tween is created successfully - Click Control > _______






31. A keyframe that has no drawing on it.






32. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.






33. Universal Request






34. Animation where objects change in each frame






35. Another name for empty key frame.






36. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.






37. The rules of a language.






38. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.






39. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.






40. Animation on an invisible line.






41. Text that allows user input.






42. Can be opened by Flash.






43. Contains details of the artwork and Stage






44. Marks the end of the change in animation.






45. Animation of an object from one location to another.






46. Contains ActionScript code






47. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween






48. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween






49. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.






50. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"