Test your basic knowledge |

Adobe Flash

Subjects : it-skills, multimedia, flash
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?






2. The number of picture displayed in a second in Flash.






3. Text that is meant to be updated by code.






4. A block of reusable code.






5. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween






6. Universal Request






7. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart






8. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.






9. Animation of an object from one location to another.






10. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.






11. Another name for empty key frame.






12. Text that does not change.






13. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.






14. A frame that has no drawing on it.






15. A basic drawing object in Flash.






16. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"






17. The programming language that goes with Flash.






18. Text that allows user input.






19. To know if a shape tween is created successfully - Click Control > _______






20. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.






21. Marks the end of the change in animation.






22. Something that you drag to move to indicate your current frame. (Orange/Red in color).






23. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.






24. A building block of an animation.






25. To know you have created a successful ______ Click Control > Test Movie






26. Motion picture.






27. The main working flash file. This is where you create your flash content and flash animations.






28. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween






29. A function that is triggered by another function when something is true.






30. Can be opened by Flash.






31. An object that helps with paying attention to user events such as clicking - dragging - etc.. -






32. A container that stores data or information.






33. A fame that defines a change in animation.






34. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.






35. Movie Clip - Button and Graphic






36. Contains ActionScript code






37. The rules of a language.






38. Animation of a shape from one to another.






39. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween






40. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.






41. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.






42. A keyframe that has no drawing on it.






43. A thing which possess characteristics - functions/methods - and attributes.






44. Separate program that allows you to convert media that is not already in a flash appropriate format.






45. Allows you to create an manipulate artwork.






46. Allows for joint like animation.






47. Contains details of the artwork and Stage






48. Animation where objects change in each frame






49. When you place action script in frames you must use ________.






50. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.