Test your basic knowledge |

Adobe Flash

Subjects : it-skills, multimedia, flash
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.






2. The rules of a language.






3. The programming language that goes with Flash.






4. Marks the end of the change in animation.






5. A container that stores data or information.






6. A GUI object one can press or click to trigger some function.






7. Another name for empty key frame.






8. A frame that has no drawing on it.






9. A building block of an animation.






10. Flash content viewed in the Flash Player. What you see via the web.






11. Movie Clip - Button and Graphic






12. Organizes your work into layers and frames so you can create animations.






13. Can be opened by Flash.






14. A function that is triggered by another function when something is true.






15. Animation of a shape from one to another.






16. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.






17. The number of picture displayed in a second in Flash.






18. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween






19. A keyframe that has no drawing on it.






20. Separate program that allows you to convert media that is not already in a flash appropriate format.






21. Universal Request






22. Allows for joint like animation.






23. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.






24. Text that is meant to be updated by code.






25. Motion picture.






26. Text that does not change.






27. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.






28. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween






29. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"






30. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween






31. A basic drawing object in Flash.






32. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.






33. A thing which possess characteristics - functions/methods - and attributes.






34. When you place action script in frames you must use ________.






35. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.






36. A block of reusable code.






37. An object that helps with paying attention to user events such as clicking - dragging - etc.. -






38. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.






39. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.






40. The main working flash file. This is where you create your flash content and flash animations.






41. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.






42. Allows you to create an manipulate artwork.






43. Animation where objects change in each frame






44. Animation on an invisible line.






45. Contains details of the artwork and Stage






46. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.






47. Text that allows user input.






48. The main working area in flash where you will create and manipulate art work






49. To know if a shape tween is created successfully - Click Control > _______






50. Contains ActionScript code