SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Motion picture.
.SWF
Merge Drawing
Animation
Different keyframe
2. A container that stores data or information.
Animation spin
Variable
Import Graphic
ActionScript
3. Text that allows user input.
Properties Panel
Merge Drawing
Input Text
Ending of a key frame
4. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween
URL
Different keyframe
Empty Frame
Motion Presets
5. The programming language that goes with Flash.
Adobe Media Encoder
Motion Tween
ActionScript
Variable
6. The main working area in flash where you will create and manipulate art work
Video Formats
Stage
Frame
Properties Panel
7. A thing which possess characteristics - functions/methods - and attributes.
.FLA
Motion tween
Function
Object
8. An object that helps with paying attention to user events such as clicking - dragging - etc.. -
Event Listener
Symbol Types
Animation
Motion Tween
9. The rules of a language.
ActionScript
Motion Tween
Syntax
Video Formats
10. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.
Motion Tween
Input Text
Motion Editor
Frame
11. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
Frame-by-frame Animation
Import Graphic
Test Movie
Toolbar
12. Allows you to create an manipulate artwork.
Toolbar
Frame-by-frame Animation
Object Drawing
.SWF
13. Animation of a shape from one to another.
Shape Tween
Tweening
Object
Properties Panel
14. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween
Motion Presets
Different keyframe
Shape Tween
Tweening
15. When you place action script in frames you must use ________.
Motion Path
Shapes
Animation
Keyframes
16. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.
Motion Guide
Workspaces
Motion Editor
.SWF
17. A fame that defines a change in animation.
Key Frame
Test Movie
Input Text
Bones
18. The main working flash file. This is where you create your flash content and flash animations.
Empty Key Frame
.AS - Action Script File
.FLA
Motion tween
19. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
Motion shape tween
Input Text
Motion Presets
FPS (frames per second)
20. To know if a shape tween is created successfully - Click Control > _______
Variable
Function
FPS (frames per second)
Test Movie
21. Contains ActionScript code
.FLA
.AS - Action Script File
Symbol Types
Blank key frame
22. A keyframe that has no drawing on it.
Variable
Empty Key Frame
Shape Tween
.AS - Action Script File
23. A function that is triggered by another function when something is true.
Callback function
Function
Syntax
Library Panel
24. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.
.FLA
Empty Key Frame
Adobe Media Encoder
Video Formats
25. Separate program that allows you to convert media that is not already in a flash appropriate format.
Tweening
Empty Frame
Stage
Adobe Media Encoder
26. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.
Motion Path
Motion tween
Merge Drawing
Break apart
27. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart
Function
Break apart
Ending of a key frame
Input Text
28. Contains details of the artwork and Stage
Input Text
Properties Inspector
Different keyframe
Break apart
29. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.
Motion tween
Empty Key Frame
Object Drawing
Stage
30. A block of reusable code.
Function
Keyframes
Object Drawing
Blank key frame
31. Animation of an object from one location to another.
Motion Tween
Import Graphic
Workspaces
.XFL - XFL Files
32. Movie Clip - Button and Graphic
Symbol Types
Empty Frame
Properties Inspector
Adobe Media Encoder
33. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.
Shapes
Object
Library Panel
Symbols
34. Text that does not change.
Library Panel
Static Text
Motion Editor
URL
35. Allows for joint like animation.
Syntax
Bones
Animation spin
ActionScript
36. Animation where objects change in each frame
Frame-by-frame Animation
Symbol Types
Properties Inspector
Import Graphic
37. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?
Input Text
.XFL - XFL Files
Properties Panel
Import Sound
38. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.
Break apart
Import Sound
Shapes
Syntax
39. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.
.XFL - XFL Files
Tweening
Toolbar
Workspaces
40. Can be opened by Flash.
ActionScript
.XFL - XFL Files
Empty Key Frame
Symbols
41. Something that you drag to move to indicate your current frame. (Orange/Red in color).
Object Drawing
.AS - Action Script File
Play head
.FLA
42. Text that is meant to be updated by code.
Motion Path
Dynamic Text
Variable
Button
43. Animation on an invisible line.
Motion Path
Keyframes
Merge Drawing
Variable
44. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.
Static Text
.SWF
Frame
Symbols
45. The number of picture displayed in a second in Flash.
FPS (frames per second)
Frame
Motion Tween
Play head
46. Organizes your work into layers and frames so you can create animations.
Test Movie
Adobe Flash
Static Text
Time line
47. To know you have created a successful ______ Click Control > Test Movie
Input Text
Video Formats
Tweening
Motion tween
48. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.
Motion Presets
Blank key frame
Symbol Types
Motion Tween
49. Universal Request
Properties Panel
URL
Motion Presets
Keyframes
50. A building block of an animation.
Properties Panel
Different keyframe
Frame
Test Movie