Test your basic knowledge |

Adobe Flash

Subjects : it-skills, multimedia, flash
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Text that is meant to be updated by code.






2. To know if a shape tween is created successfully - Click Control > _______






3. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.






4. The main working area in flash where you will create and manipulate art work






5. Separate program that allows you to convert media that is not already in a flash appropriate format.






6. An object that helps with paying attention to user events such as clicking - dragging - etc.. -






7. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.






8. Animation on an invisible line.






9. Contains ActionScript code






10. The main working flash file. This is where you create your flash content and flash animations.






11. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.






12. Text that allows user input.






13. Text that does not change.






14. A thing which possess characteristics - functions/methods - and attributes.






15. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween






16. A building block of an animation.






17. A fame that defines a change in animation.






18. The rules of a language.






19. Organizes your work into layers and frames so you can create animations.






20. A keyframe that has no drawing on it.






21. When you place action script in frames you must use ________.






22. The programming language that goes with Flash.






23. A container that stores data or information.






24. Motion picture.






25. Movie Clip - Button and Graphic






26. Another name for empty key frame.






27. The number of picture displayed in a second in Flash.






28. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"






29. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.






30. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.






31. A block of reusable code.






32. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?






33. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.






34. A frame that has no drawing on it.






35. To know you have created a successful ______ Click Control > Test Movie






36. Universal Request






37. A GUI object one can press or click to trigger some function.






38. Something that you drag to move to indicate your current frame. (Orange/Red in color).






39. Animation of a shape from one to another.






40. Can be opened by Flash.






41. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween






42. A function that is triggered by another function when something is true.






43. Allows you to create an manipulate artwork.






44. Animation of an object from one location to another.






45. Allows for joint like animation.






46. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.






47. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.






48. Marks the end of the change in animation.






49. Flash content viewed in the Flash Player. What you see via the web.






50. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween