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Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. When you place action script in frames you must use ________.
Empty Key Frame
Object
Keyframes
Animation spin
2. Contains ActionScript code
Function
Blank key frame
.AS - Action Script File
Symbols
3. A block of reusable code.
.FLA
Callback function
Different keyframe
Function
4. To know you have created a successful ______ Click Control > Test Movie
Break apart
Motion tween
Static Text
Dynamic Text
5. A building block of an animation.
Variable
Motion shape tween
Shape Tween
Frame
6. Allows you to create an manipulate artwork.
Toolbar
Empty Key Frame
Event Listener
Motion Tween
7. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.
.XFL - XFL Files
Motion Tween
Key Frame
Adobe Flash
8. Can be opened by Flash.
ActionScript
Object Drawing
.XFL - XFL Files
Motion tween
9. Another name for empty key frame.
Frame
Ending of a key frame
Blank key frame
Test Movie
10. Organizes your work into layers and frames so you can create animations.
Time line
Variable
Adobe Media Encoder
Symbols
11. A basic drawing object in Flash.
Workspaces
FPS (frames per second)
Toolbar
Shapes
12. Contains details of the artwork and Stage
.SWF
Empty Key Frame
Stage
Properties Inspector
13. Something that you drag to move to indicate your current frame. (Orange/Red in color).
Motion Guide
Import Sound
Variable
Play head
14. The programming language that goes with Flash.
Break apart
Workspaces
Bones
ActionScript
15. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween
Different keyframe
Import Graphic
Function
Workspaces
16. Animation of an object from one location to another.
Function
Frame
.XFL - XFL Files
Motion Tween
17. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.
Shapes
Video Formats
Button
Adobe Flash
18. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.
.FLA
Break apart
FPS (frames per second)
Motion Presets
19. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween
Keyframes
Tweening
Properties Panel
Dynamic Text
20. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
Stage
Import Graphic
.FLA
Motion Tween
21. Allows for joint like animation.
Syntax
Bones
Callback function
Function
22. To know if a shape tween is created successfully - Click Control > _______
Merge Drawing
Test Movie
Animation spin
Properties Panel
23. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.
Import Sound
Ending of a key frame
Motion Editor
Animation
24. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.
Input Text
Function
Toolbar
Workspaces
25. Text that does not change.
Motion Editor
Static Text
.AS - Action Script File
Properties Panel
26. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.
ActionScript
Motion Guide
Motion Path
Time line
27. Flash content viewed in the Flash Player. What you see via the web.
Button
.SWF
Motion Editor
Motion Path
28. Text that is meant to be updated by code.
Syntax
Dynamic Text
Workspaces
Empty Frame
29. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.
Motion Tween
Import Sound
Toolbar
Frame
30. The number of picture displayed in a second in Flash.
Adobe Media Encoder
Import Graphic
Merge Drawing
FPS (frames per second)
31. The rules of a language.
Syntax
Break apart
Keyframes
Ending of a key frame
32. Separate program that allows you to convert media that is not already in a flash appropriate format.
Motion Presets
Adobe Media Encoder
Import Sound
.FLA
33. A fame that defines a change in animation.
Key Frame
URL
Motion Presets
.XFL - XFL Files
34. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart
Callback function
.SWF
Bones
Break apart
35. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
Motion shape tween
Symbols
Dynamic Text
Motion tween
36. A thing which possess characteristics - functions/methods - and attributes.
Empty Key Frame
Input Text
Object
Object Drawing
37. A keyframe that has no drawing on it.
Properties Panel
Empty Key Frame
Workspaces
Motion Presets
38. The main working area in flash where you will create and manipulate art work
Motion Editor
Stage
Object
Test Movie
39. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.
.AS - Action Script File
Motion Editor
Toolbar
Library Panel
40. Animation on an invisible line.
Frame
Workspaces
Motion Path
Stage
41. The main working flash file. This is where you create your flash content and flash animations.
.FLA
Video Formats
Properties Panel
Function
42. An object that helps with paying attention to user events such as clicking - dragging - etc.. -
Adobe Flash
Motion Editor
Event Listener
Symbol Types
43. Text that allows user input.
Function
Toolbar
Input Text
Motion Path
44. Movie Clip - Button and Graphic
Object Drawing
Motion Tween
.XFL - XFL Files
Symbol Types
45. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"
Animation spin
Motion shape tween
Different keyframe
Properties Panel
46. A frame that has no drawing on it.
Keyframes
Empty Frame
.SWF
Import Graphic
47. A GUI object one can press or click to trigger some function.
Button
.XFL - XFL Files
Properties Panel
Event Listener
48. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.
Input Text
Key Frame
Object Drawing
Empty Key Frame
49. Marks the end of the change in animation.
Ending of a key frame
Shape Tween
Workspaces
Motion shape tween
50. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.
Merge Drawing
ActionScript
Object
Shapes