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Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Animation of an object from one location to another.
Variable
.AS - Action Script File
Keyframes
Motion Tween
2. A frame that has no drawing on it.
Empty Frame
Object
Shape Tween
Bones
3. Movie Clip - Button and Graphic
Motion tween
Properties Panel
Video Formats
Symbol Types
4. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart
Adobe Media Encoder
Callback function
Break apart
Function
5. A basic drawing object in Flash.
Motion Path
Function
Shapes
Dynamic Text
6. Contains details of the artwork and Stage
Break apart
Properties Inspector
Variable
Input Text
7. To know you have created a successful ______ Click Control > Test Movie
Properties Inspector
Library Panel
Motion tween
Callback function
8. A fame that defines a change in animation.
Frame
Key Frame
Animation
.AS - Action Script File
9. A building block of an animation.
Adobe Media Encoder
Frame
Test Movie
Shape Tween
10. Can be opened by Flash.
Tweening
Frame
.XFL - XFL Files
Test Movie
11. Separate program that allows you to convert media that is not already in a flash appropriate format.
.FLA
Adobe Media Encoder
Empty Key Frame
Workspaces
12. The programming language that goes with Flash.
Animation
ActionScript
Break apart
Properties Panel
13. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.
Motion Editor
Adobe Flash
Key Frame
Tweening
14. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween
Function
Callback function
Stage
Tweening
15. A thing which possess characteristics - functions/methods - and attributes.
Symbol Types
Function
Key Frame
Object
16. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.
Adobe Flash
Library Panel
Key Frame
Ending of a key frame
17. Allows you to create an manipulate artwork.
Library Panel
Play head
Toolbar
Shape Tween
18. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
Shape Tween
Stage
Merge Drawing
Motion shape tween
19. The rules of a language.
Syntax
Object Drawing
Import Graphic
Stage
20. When you place action script in frames you must use ________.
Animation
Import Graphic
Symbols
Keyframes
21. The number of picture displayed in a second in Flash.
FPS (frames per second)
Frame
Object Drawing
Video Formats
22. Animation on an invisible line.
Properties Panel
Static Text
Workspaces
Motion Path
23. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.
Event Listener
Video Formats
Dynamic Text
Adobe Media Encoder
24. Marks the end of the change in animation.
Syntax
Ending of a key frame
Static Text
Video Formats
25. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?
Adobe Flash
Keyframes
Properties Panel
Shape Tween
26. To know if a shape tween is created successfully - Click Control > _______
Frame
Empty Key Frame
Test Movie
Dynamic Text
27. Text that is meant to be updated by code.
Dynamic Text
Import Sound
Ending of a key frame
Break apart
28. Allows for joint like animation.
.AS - Action Script File
Motion Tween
Bones
Merge Drawing
29. Animation where objects change in each frame
Event Listener
Break apart
Static Text
Frame-by-frame Animation
30. Contains ActionScript code
Object Drawing
.AS - Action Script File
Merge Drawing
.XFL - XFL Files
31. A keyframe that has no drawing on it.
Merge Drawing
Empty Key Frame
Motion Editor
Adobe Media Encoder
32. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.
Merge Drawing
Adobe Media Encoder
Symbols
Motion tween
33. Another name for empty key frame.
.XFL - XFL Files
Blank key frame
Object
Stage
34. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.
Merge Drawing
.FLA
.XFL - XFL Files
Symbol Types
35. An object that helps with paying attention to user events such as clicking - dragging - etc.. -
Event Listener
Variable
Ending of a key frame
Motion shape tween
36. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween
Break apart
Different keyframe
Ending of a key frame
Adobe Media Encoder
37. Something that you drag to move to indicate your current frame. (Orange/Red in color).
Blank key frame
Play head
Toolbar
Import Graphic
38. A GUI object one can press or click to trigger some function.
Shape Tween
Adobe Media Encoder
Button
Import Graphic
39. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.
Motion Guide
Key Frame
Bones
.XFL - XFL Files
40. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.
Bones
Library Panel
Break apart
.XFL - XFL Files
41. Organizes your work into layers and frames so you can create animations.
Time line
Toolbar
Break apart
Library Panel
42. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.
Tweening
Motion Presets
Adobe Media Encoder
Empty Key Frame
43. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"
Animation spin
Variable
Motion Presets
Empty Key Frame
44. Animation of a shape from one to another.
Callback function
Empty Key Frame
Bones
Shape Tween
45. Universal Request
URL
Motion Editor
Break apart
Function
46. A container that stores data or information.
Test Movie
Properties Panel
Variable
Video Formats
47. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.
Play head
Import Sound
Adobe Media Encoder
Properties Panel
48. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.
Frame
Empty Key Frame
Tweening
Workspaces
49. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.
Import Graphic
Variable
Empty Key Frame
Object Drawing
50. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
.XFL - XFL Files
Import Graphic
Function
Frame