Test your basic knowledge |

Adobe Flash

Subjects : it-skills, multimedia, flash
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?






2. Animation where objects change in each frame






3. Animation on an invisible line.






4. Contains details of the artwork and Stage






5. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.






6. Text that does not change.






7. Another name for empty key frame.






8. Allows you to create an manipulate artwork.






9. Separate program that allows you to convert media that is not already in a flash appropriate format.






10. A fame that defines a change in animation.






11. A keyframe that has no drawing on it.






12. A building block of an animation.






13. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.






14. Movie Clip - Button and Graphic






15. A container that stores data or information.






16. Flash content viewed in the Flash Player. What you see via the web.






17. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"






18. Marks the end of the change in animation.






19. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.






20. A thing which possess characteristics - functions/methods - and attributes.






21. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween






22. Animation of an object from one location to another.






23. A GUI object one can press or click to trigger some function.






24. A block of reusable code.






25. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.






26. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween






27. The number of picture displayed in a second in Flash.






28. The rules of a language.






29. Universal Request






30. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.






31. Something that you drag to move to indicate your current frame. (Orange/Red in color).






32. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart






33. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.






34. A frame that has no drawing on it.






35. An object that helps with paying attention to user events such as clicking - dragging - etc.. -






36. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.






37. When you place action script in frames you must use ________.






38. Can be opened by Flash.






39. A function that is triggered by another function when something is true.






40. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween






41. Contains ActionScript code






42. Motion picture.






43. The programming language that goes with Flash.






44. Text that is meant to be updated by code.






45. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.






46. To know if a shape tween is created successfully - Click Control > _______






47. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.






48. Text that allows user input.






49. Organizes your work into layers and frames so you can create animations.






50. Animation of a shape from one to another.