Test your basic knowledge |

Adobe Flash

Subjects : it-skills, multimedia, flash
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween






2. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.






3. A fame that defines a change in animation.






4. Motion picture.






5. Something that you drag to move to indicate your current frame. (Orange/Red in color).






6. Organizes your work into layers and frames so you can create animations.






7. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.






8. When you place action script in frames you must use ________.






9. Animation of a shape from one to another.






10. Text that is meant to be updated by code.






11. A container that stores data or information.






12. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart






13. Another name for empty key frame.






14. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?






15. A building block of an animation.






16. The number of picture displayed in a second in Flash.






17. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"






18. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.






19. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.






20. Allows you to create an manipulate artwork.






21. An object that helps with paying attention to user events such as clicking - dragging - etc.. -






22. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.






23. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.






24. Can be opened by Flash.






25. A basic drawing object in Flash.






26. A block of reusable code.






27. Contains details of the artwork and Stage






28. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.






29. A function that is triggered by another function when something is true.






30. Text that allows user input.






31. Universal Request






32. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.






33. A frame that has no drawing on it.






34. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween






35. A GUI object one can press or click to trigger some function.






36. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.






37. The programming language that goes with Flash.






38. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.






39. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.






40. Flash content viewed in the Flash Player. What you see via the web.






41. Allows for joint like animation.






42. Marks the end of the change in animation.






43. To know you have created a successful ______ Click Control > Test Movie






44. Contains ActionScript code






45. The rules of a language.






46. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.






47. Animation on an invisible line.






48. Text that does not change.






49. A keyframe that has no drawing on it.






50. A thing which possess characteristics - functions/methods - and attributes.