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Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The rules of a language.
Import Graphic
Syntax
FPS (frames per second)
Properties Panel
2. Animation of a shape from one to another.
Motion Tween
Symbols
Motion tween
Shape Tween
3. Text that is meant to be updated by code.
Motion Path
Motion Editor
Library Panel
Dynamic Text
4. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.
Button
Video Formats
FPS (frames per second)
Test Movie
5. A frame that has no drawing on it.
Shapes
Empty Frame
Import Graphic
Keyframes
6. Marks the end of the change in animation.
Empty Key Frame
FPS (frames per second)
Input Text
Ending of a key frame
7. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.
Stage
.XFL - XFL Files
Motion Path
Motion Editor
8. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?
Properties Panel
Time line
Event Listener
Bones
9. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.
Merge Drawing
Object
Animation
Callback function
10. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
Shapes
URL
Import Graphic
Properties Inspector
11. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.
Object Drawing
Library Panel
Key Frame
Properties Panel
12. A function that is triggered by another function when something is true.
Callback function
Merge Drawing
Dynamic Text
Blank key frame
13. The number of picture displayed in a second in Flash.
Key Frame
Empty Key Frame
Video Formats
FPS (frames per second)
14. Contains ActionScript code
Shape Tween
.AS - Action Script File
Stage
Motion Presets
15. Animation where objects change in each frame
Break apart
Test Movie
Frame-by-frame Animation
Blank key frame
16. The programming language that goes with Flash.
Bones
Empty Frame
ActionScript
Properties Panel
17. Text that allows user input.
Input Text
Import Graphic
Motion Path
.FLA
18. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.
ActionScript
Motion Path
Adobe Flash
Library Panel
19. Allows you to create an manipulate artwork.
Different keyframe
Motion Path
Video Formats
Toolbar
20. Allows for joint like animation.
Test Movie
Time line
Motion Guide
Bones
21. A block of reusable code.
Play head
Function
Adobe Media Encoder
Symbols
22. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.
Library Panel
.XFL - XFL Files
Motion Presets
Motion Path
23. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.
Empty Frame
Motion Guide
Motion Editor
Motion shape tween
24. A building block of an animation.
Frame
Adobe Flash
Syntax
URL
25. Something that you drag to move to indicate your current frame. (Orange/Red in color).
.FLA
Library Panel
.XFL - XFL Files
Play head
26. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.
Symbols
Library Panel
Different keyframe
Motion tween
27. Animation of an object from one location to another.
Shapes
Frame
Break apart
Motion Tween
28. A GUI object one can press or click to trigger some function.
Motion Presets
Button
Different keyframe
Syntax
29. Movie Clip - Button and Graphic
Symbol Types
Motion Tween
Function
Shape Tween
30. A basic drawing object in Flash.
Shapes
Video Formats
Variable
Ending of a key frame
31. Motion picture.
Bones
Break apart
Import Sound
Animation
32. An object that helps with paying attention to user events such as clicking - dragging - etc.. -
Dynamic Text
.SWF
Event Listener
Ending of a key frame
33. Separate program that allows you to convert media that is not already in a flash appropriate format.
Motion Path
Adobe Media Encoder
Symbols
Object
34. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.
Motion Guide
Ending of a key frame
Import Graphic
Workspaces
35. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.
Import Sound
Animation spin
Adobe Flash
Stage
36. A keyframe that has no drawing on it.
Empty Key Frame
Merge Drawing
Blank key frame
Properties Panel
37. To know you have created a successful ______ Click Control > Test Movie
Tweening
Keyframes
Motion tween
Syntax
38. Universal Request
Shape Tween
URL
Motion Tween
Properties Inspector
39. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween
Function
Tweening
Input Text
Syntax
40. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"
Input Text
Workspaces
ActionScript
Animation spin
41. Flash content viewed in the Flash Player. What you see via the web.
Motion Editor
Test Movie
.SWF
Time line
42. Text that does not change.
Dynamic Text
Import Sound
Button
Static Text
43. A fame that defines a change in animation.
Variable
Play head
.AS - Action Script File
Key Frame
44. Organizes your work into layers and frames so you can create animations.
Static Text
Adobe Media Encoder
.XFL - XFL Files
Time line
45. When you place action script in frames you must use ________.
.AS - Action Script File
Keyframes
Frame-by-frame Animation
Frame
46. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween
Animation spin
Object Drawing
Video Formats
Different keyframe
47. To know if a shape tween is created successfully - Click Control > _______
Test Movie
Animation
Stage
URL
48. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart
Toolbar
Break apart
Merge Drawing
Object
49. A container that stores data or information.
Play head
Variable
Animation spin
Blank key frame
50. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
Motion Guide
Motion Tween
Motion tween
Motion shape tween