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Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A keyframe that has no drawing on it.
Properties Panel
Empty Frame
Empty Key Frame
FPS (frames per second)
2. A block of reusable code.
Ending of a key frame
Dynamic Text
Function
Static Text
3. Allows for joint like animation.
Key Frame
Motion tween
Bones
Stage
4. Something that you drag to move to indicate your current frame. (Orange/Red in color).
Properties Inspector
Tweening
Key Frame
Play head
5. Allows you to create an manipulate artwork.
Motion Presets
Time line
URL
Toolbar
6. Animation where objects change in each frame
Merge Drawing
Button
Motion shape tween
Frame-by-frame Animation
7. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.
Symbols
Empty Key Frame
Motion Editor
Import Sound
8. To know if a shape tween is created successfully - Click Control > _______
Motion shape tween
Function
Adobe Media Encoder
Test Movie
9. Animation on an invisible line.
Callback function
Symbol Types
Key Frame
Motion Path
10. Text that is meant to be updated by code.
Toolbar
Dynamic Text
Import Graphic
Stage
11. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.
Merge Drawing
Event Listener
Blank key frame
Object Drawing
12. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.
.XFL - XFL Files
Different keyframe
Import Sound
Motion Editor
13. The rules of a language.
Input Text
.SWF
Properties Panel
Syntax
14. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.
Function
Variable
Motion Path
Library Panel
15. To know you have created a successful ______ Click Control > Test Movie
.FLA
Motion tween
Merge Drawing
Library Panel
16. An object that helps with paying attention to user events such as clicking - dragging - etc.. -
Adobe Flash
Workspaces
Event Listener
Stage
17. Animation of an object from one location to another.
Blank key frame
.SWF
Motion Tween
Frame
18. A GUI object one can press or click to trigger some function.
Syntax
Library Panel
Button
Motion Presets
19. The programming language that goes with Flash.
Callback function
Test Movie
ActionScript
Shapes
20. Separate program that allows you to convert media that is not already in a flash appropriate format.
Different keyframe
Dynamic Text
Frame
Adobe Media Encoder
21. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.
Different keyframe
Motion shape tween
Video Formats
Symbols
22. The main working flash file. This is where you create your flash content and flash animations.
Callback function
Adobe Media Encoder
ActionScript
.FLA
23. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart
Different keyframe
Break apart
Static Text
Symbol Types
24. A frame that has no drawing on it.
Button
Empty Frame
Import Graphic
Adobe Media Encoder
25. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
Motion Presets
Merge Drawing
Import Graphic
Ending of a key frame
26. When you place action script in frames you must use ________.
Symbol Types
Empty Key Frame
Properties Panel
Keyframes
27. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
Motion shape tween
Test Movie
Variable
Stage
28. A container that stores data or information.
Import Sound
URL
.AS - Action Script File
Variable
29. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.
Function
Motion shape tween
Adobe Flash
URL
30. A basic drawing object in Flash.
Shapes
Properties Panel
Animation
Object Drawing
31. Marks the end of the change in animation.
Test Movie
Ending of a key frame
Time line
Object Drawing
32. Motion picture.
Test Movie
.FLA
Button
Animation
33. Movie Clip - Button and Graphic
Callback function
Video Formats
Time line
Symbol Types
34. Organizes your work into layers and frames so you can create animations.
Blank key frame
Import Graphic
Symbols
Time line
35. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.
Ending of a key frame
Workspaces
Properties Inspector
Motion shape tween
36. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.
Properties Panel
Merge Drawing
.SWF
Motion Tween
37. The main working area in flash where you will create and manipulate art work
Button
Stage
Merge Drawing
Frame-by-frame Animation
38. A fame that defines a change in animation.
Play head
Import Graphic
Key Frame
Motion Tween
39. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.
Different keyframe
Motion Guide
Properties Panel
Symbols
40. The number of picture displayed in a second in Flash.
FPS (frames per second)
Frame
Dynamic Text
Adobe Flash
41. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?
Keyframes
Properties Panel
Break apart
Function
42. Text that allows user input.
Input Text
URL
Frame
Merge Drawing
43. A thing which possess characteristics - functions/methods - and attributes.
Blank key frame
Object
Frame
Function
44. Contains details of the artwork and Stage
FPS (frames per second)
Properties Inspector
Import Sound
Motion Editor
45. Flash content viewed in the Flash Player. What you see via the web.
.SWF
Workspaces
Object
Motion Path
46. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween
Function
Different keyframe
Motion Presets
Tweening
47. Universal Request
URL
Adobe Media Encoder
Key Frame
Button
48. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.
Motion tween
Motion Presets
Object
Different keyframe
49. Text that does not change.
Adobe Media Encoder
Static Text
Different keyframe
Input Text
50. Can be opened by Flash.
Motion Path
Tweening
Toolbar
.XFL - XFL Files