Test your basic knowledge |

Adobe Flash

Subjects : it-skills, multimedia, flash
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A basic drawing object in Flash.

2. Text that is meant to be updated by code.

3. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.

4. Separate program that allows you to convert media that is not already in a flash appropriate format.

5. A keyframe that has no drawing on it.

6. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.

7. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.

8. The main working area in flash where you will create and manipulate art work

9. Text that allows user input.

10. The rules of a language.

11. A function that is triggered by another function when something is true.

12. A thing which possess characteristics - functions/methods - and attributes.

13. Motion picture.

14. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween

15. A container that stores data or information.

16. The main working flash file. This is where you create your flash content and flash animations.

17. A building block of an animation.

18. Movie Clip - Button and Graphic

19. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.

20. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween

21. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.

22. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.

23. To know you have created a successful ______ Click Control > Test Movie

24. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.

25. Animation where objects change in each frame

26. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween

27. Allows for joint like animation.

28. Flash content viewed in the Flash Player. What you see via the web.

29. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.

30. To know if a shape tween is created successfully - Click Control > _______

31. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.

32. The number of picture displayed in a second in Flash.

33. Allows you to create an manipulate artwork.

34. A frame that has no drawing on it.

35. Another name for empty key frame.

36. Can be opened by Flash.

37. Contains details of the artwork and Stage

38. Organizes your work into layers and frames so you can create animations.

39. Animation on an invisible line.

40. A fame that defines a change in animation.

41. Animation of an object from one location to another.

42. Something that you drag to move to indicate your current frame. (Orange/Red in color).

43. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"

44. Animation of a shape from one to another.

45. Text that does not change.

46. A GUI object one can press or click to trigger some function.

47. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?

48. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.

49. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.

50. A block of reusable code.