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Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The programming language that goes with Flash.
Properties Inspector
.FLA
Callback function
ActionScript
2. A container that stores data or information.
Properties Panel
Variable
Keyframes
Import Sound
3. Contains details of the artwork and Stage
Input Text
Properties Inspector
.SWF
Test Movie
4. Universal Request
URL
Different keyframe
Tweening
Toolbar
5. Allows you to create an manipulate artwork.
Different keyframe
Frame
Import Sound
Toolbar
6. Marks the end of the change in animation.
Object
Ending of a key frame
Different keyframe
Tweening
7. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.
Stage
Adobe Media Encoder
Time line
Symbols
8. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.
Object Drawing
Motion Guide
Frame-by-frame Animation
Adobe Media Encoder
9. Animation of an object from one location to another.
Motion Path
Motion Editor
Motion Tween
Object
10. A keyframe that has no drawing on it.
Dynamic Text
Motion Presets
Motion tween
Empty Key Frame
11. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.
Blank key frame
Workspaces
Event Listener
Keyframes
12. Text that allows user input.
Import Sound
.FLA
Input Text
Motion Tween
13. Flash content viewed in the Flash Player. What you see via the web.
Ending of a key frame
Event Listener
Merge Drawing
.SWF
14. To know you have created a successful ______ Click Control > Test Movie
Blank key frame
Motion tween
Motion Presets
Shapes
15. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart
Break apart
Input Text
Symbols
Tweening
16. A fame that defines a change in animation.
Different keyframe
Motion Path
Key Frame
Static Text
17. Allows for joint like animation.
.SWF
Function
Bones
Frame-by-frame Animation
18. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.
Callback function
.AS - Action Script File
Object
Video Formats
19. A block of reusable code.
Function
Import Graphic
Play head
Symbols
20. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.
Motion Presets
Import Graphic
Empty Frame
Motion Path
21. A thing which possess characteristics - functions/methods - and attributes.
Object
URL
Callback function
Import Sound
22. An object that helps with paying attention to user events such as clicking - dragging - etc.. -
Shape Tween
Ending of a key frame
Keyframes
Event Listener
23. Another name for empty key frame.
ActionScript
Library Panel
Import Graphic
Blank key frame
24. When you place action script in frames you must use ________.
Keyframes
Break apart
Adobe Media Encoder
Blank key frame
25. The number of picture displayed in a second in Flash.
Shape Tween
Ending of a key frame
FPS (frames per second)
Bones
26. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.
Event Listener
Shapes
Import Sound
Shape Tween
27. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.
Different keyframe
Object Drawing
Callback function
Shape Tween
28. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
Motion shape tween
Different keyframe
Dynamic Text
Keyframes
29. The rules of a language.
ActionScript
Syntax
FPS (frames per second)
Test Movie
30. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?
Empty Key Frame
Event Listener
Properties Panel
Keyframes
31. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween
Tweening
Motion shape tween
Toolbar
.XFL - XFL Files
32. The main working area in flash where you will create and manipulate art work
Stage
Properties Panel
Import Sound
Test Movie
33. A building block of an animation.
Different keyframe
Object
Frame
Blank key frame
34. Text that does not change.
Syntax
Static Text
Motion Presets
Keyframes
35. A function that is triggered by another function when something is true.
Properties Panel
Frame-by-frame Animation
Button
Callback function
36. Can be opened by Flash.
Import Graphic
.XFL - XFL Files
Key Frame
Input Text
37. A GUI object one can press or click to trigger some function.
Button
Workspaces
Different keyframe
Syntax
38. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.
Adobe Flash
Animation
Input Text
Empty Key Frame
39. To know if a shape tween is created successfully - Click Control > _______
Toolbar
Motion Presets
Test Movie
Ending of a key frame
40. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.
Motion Editor
Blank key frame
Object Drawing
Video Formats
41. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.
Time line
Library Panel
FPS (frames per second)
Motion Path
42. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
Animation
Import Graphic
Stage
Empty Key Frame
43. Something that you drag to move to indicate your current frame. (Orange/Red in color).
Callback function
Properties Inspector
Play head
Key Frame
44. A frame that has no drawing on it.
Shape Tween
Merge Drawing
Toolbar
Empty Frame
45. Motion picture.
.FLA
Test Movie
Animation
Input Text
46. Separate program that allows you to convert media that is not already in a flash appropriate format.
Bones
Adobe Media Encoder
Object Drawing
Tweening
47. Movie Clip - Button and Graphic
Motion shape tween
FPS (frames per second)
Symbol Types
.XFL - XFL Files
48. The main working flash file. This is where you create your flash content and flash animations.
.FLA
Blank key frame
Test Movie
Motion Editor
49. Animation of a shape from one to another.
Motion tween
Motion Tween
Shape Tween
Properties Inspector
50. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"
Break apart
Toolbar
Symbols
Animation spin