Test your basic knowledge |

Adobe Flash

Subjects : it-skills, multimedia, flash
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"






2. Motion picture.






3. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.






4. Animation of an object from one location to another.






5. A thing which possess characteristics - functions/methods - and attributes.






6. A function that is triggered by another function when something is true.






7. A GUI object one can press or click to trigger some function.






8. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart






9. A basic drawing object in Flash.






10. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween






11. Animation where objects change in each frame






12. Allows you to create an manipulate artwork.






13. Text that does not change.






14. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.






15. When you place action script in frames you must use ________.






16. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween






17. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.






18. Can be opened by Flash.






19. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.






20. Contains details of the artwork and Stage






21. Contains ActionScript code






22. Movie Clip - Button and Graphic






23. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.






24. The main working area in flash where you will create and manipulate art work






25. Another name for empty key frame.






26. Flash content viewed in the Flash Player. What you see via the web.






27. Text that is meant to be updated by code.






28. Marks the end of the change in animation.






29. The rules of a language.






30. Animation of a shape from one to another.






31. A frame that has no drawing on it.






32. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?






33. A fame that defines a change in animation.






34. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.






35. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween






36. A block of reusable code.






37. The main working flash file. This is where you create your flash content and flash animations.






38. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.






39. The number of picture displayed in a second in Flash.






40. Text that allows user input.






41. The programming language that goes with Flash.






42. Allows for joint like animation.






43. Universal Request






44. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.






45. Something that you drag to move to indicate your current frame. (Orange/Red in color).






46. A container that stores data or information.






47. An object that helps with paying attention to user events such as clicking - dragging - etc.. -






48. To know if a shape tween is created successfully - Click Control > _______






49. A keyframe that has no drawing on it.






50. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.