Test your basic knowledge |

Adobe Flash

Subjects : it-skills, multimedia, flash
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The number of picture displayed in a second in Flash.






2. Another name for empty key frame.






3. Organizes your work into layers and frames so you can create animations.






4. The rules of a language.






5. A basic drawing object in Flash.






6. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"






7. Universal Request






8. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.






9. A thing which possess characteristics - functions/methods - and attributes.






10. Contains ActionScript code






11. Animation of a shape from one to another.






12. To know if a shape tween is created successfully - Click Control > _______






13. Separate program that allows you to convert media that is not already in a flash appropriate format.






14. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.






15. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.






16. A frame that has no drawing on it.






17. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.






18. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.






19. Contains details of the artwork and Stage






20. An object that helps with paying attention to user events such as clicking - dragging - etc.. -






21. Allows you to create an manipulate artwork.






22. Text that does not change.






23. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.






24. The programming language that goes with Flash.






25. Allows for joint like animation.






26. A container that stores data or information.






27. Something that you drag to move to indicate your current frame. (Orange/Red in color).






28. A block of reusable code.






29. A function that is triggered by another function when something is true.






30. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.






31. Movie Clip - Button and Graphic






32. A GUI object one can press or click to trigger some function.






33. When you place action script in frames you must use ________.






34. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.






35. Can be opened by Flash.






36. Motion picture.






37. Animation of an object from one location to another.






38. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween






39. A keyframe that has no drawing on it.






40. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween






41. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.






42. A fame that defines a change in animation.






43. Text that allows user input.






44. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?






45. The main working area in flash where you will create and manipulate art work






46. Text that is meant to be updated by code.






47. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart






48. A building block of an animation.






49. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween






50. Animation on an invisible line.