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Adobe Flash

Subjects : it-skills, multimedia, flash
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. To know if a shape tween is created successfully - Click Control > _______






2. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.






3. To know you have created a successful ______ Click Control > Test Movie






4. A function that is triggered by another function when something is true.






5. Contains details of the artwork and Stage






6. The programming language that goes with Flash.






7. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.






8. Text that is meant to be updated by code.






9. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.






10. Animation where objects change in each frame






11. A building block of an animation.






12. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.






13. Flash content viewed in the Flash Player. What you see via the web.






14. A thing which possess characteristics - functions/methods - and attributes.






15. Motion picture.






16. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween






17. A GUI object one can press or click to trigger some function.






18. Universal Request






19. Another name for empty key frame.






20. A basic drawing object in Flash.






21. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.






22. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.






23. Movie Clip - Button and Graphic






24. The main working area in flash where you will create and manipulate art work






25. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?






26. Text that allows user input.






27. A keyframe that has no drawing on it.






28. Can be opened by Flash.






29. Allows you to create an manipulate artwork.






30. A container that stores data or information.






31. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.






32. A fame that defines a change in animation.






33. A block of reusable code.






34. An object that helps with paying attention to user events such as clicking - dragging - etc.. -






35. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"






36. Animation of an object from one location to another.






37. The number of picture displayed in a second in Flash.






38. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween






39. A frame that has no drawing on it.






40. Contains ActionScript code






41. Animation on an invisible line.






42. Marks the end of the change in animation.






43. Text that does not change.






44. Animation of a shape from one to another.






45. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.






46. Allows for joint like animation.






47. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.






48. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween






49. The main working flash file. This is where you create your flash content and flash animations.






50. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart






Can you answer 50 questions in 15 minutes?



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