Test your basic knowledge |

Adobe Flash

Subjects : it-skills, multimedia, flash
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The main working area in flash where you will create and manipulate art work






2. Animation of an object from one location to another.






3. A fame that defines a change in animation.






4. When you place action script in frames you must use ________.






5. A thing which possess characteristics - functions/methods - and attributes.






6. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.






7. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.






8. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.






9. Animation of a shape from one to another.






10. The programming language that goes with Flash.






11. Another name for empty key frame.






12. A building block of an animation.






13. Universal Request






14. Motion picture.






15. The rules of a language.






16. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.






17. To know if a shape tween is created successfully - Click Control > _______






18. Flash content viewed in the Flash Player. What you see via the web.






19. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween






20. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"






21. A function that is triggered by another function when something is true.






22. Contains details of the artwork and Stage






23. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?






24. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.






25. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.






26. Something that you drag to move to indicate your current frame. (Orange/Red in color).






27. To know you have created a successful ______ Click Control > Test Movie






28. Text that does not change.






29. Allows for joint like animation.






30. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.






31. Can be opened by Flash.






32. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.






33. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.






34. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween






35. Allows you to create an manipulate artwork.






36. Separate program that allows you to convert media that is not already in a flash appropriate format.






37. A block of reusable code.






38. A keyframe that has no drawing on it.






39. A frame that has no drawing on it.






40. A GUI object one can press or click to trigger some function.






41. Text that is meant to be updated by code.






42. Marks the end of the change in animation.






43. The main working flash file. This is where you create your flash content and flash animations.






44. Organizes your work into layers and frames so you can create animations.






45. A basic drawing object in Flash.






46. Animation on an invisible line.






47. Contains ActionScript code






48. The number of picture displayed in a second in Flash.






49. Movie Clip - Button and Graphic






50. Text that allows user input.