Test your basic knowledge |

Adobe Flash

Subjects : it-skills, multimedia, flash
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.






2. Something that you drag to move to indicate your current frame. (Orange/Red in color).






3. An object that helps with paying attention to user events such as clicking - dragging - etc.. -






4. Organizes your work into layers and frames so you can create animations.






5. Allows for joint like animation.






6. Text that does not change.






7. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween






8. Text that is meant to be updated by code.






9. The number of picture displayed in a second in Flash.






10. A frame that has no drawing on it.






11. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.






12. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.






13. Can be opened by Flash.






14. Marks the end of the change in animation.






15. The main working flash file. This is where you create your flash content and flash animations.






16. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween






17. Motion picture.






18. Movie Clip - Button and Graphic






19. Separate program that allows you to convert media that is not already in a flash appropriate format.






20. The rules of a language.






21. A fame that defines a change in animation.






22. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.






23. Contains details of the artwork and Stage






24. Animation of a shape from one to another.






25. A thing which possess characteristics - functions/methods - and attributes.






26. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.






27. Contains ActionScript code






28. Animation where objects change in each frame






29. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.






30. Animation on an invisible line.






31. Animation of an object from one location to another.






32. A GUI object one can press or click to trigger some function.






33. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween






34. Another name for empty key frame.






35. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart






36. A basic drawing object in Flash.






37. A block of reusable code.






38. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.






39. Text that allows user input.






40. The programming language that goes with Flash.






41. Flash content viewed in the Flash Player. What you see via the web.






42. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.






43. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.






44. A building block of an animation.






45. To know you have created a successful ______ Click Control > Test Movie






46. Universal Request






47. The main working area in flash where you will create and manipulate art work






48. A container that stores data or information.






49. To know if a shape tween is created successfully - Click Control > _______






50. Allows you to create an manipulate artwork.