Test your basic knowledge |

Adobe Flash

Subjects : it-skills, multimedia, flash
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.






2. An object that helps with paying attention to user events such as clicking - dragging - etc.. -






3. The rules of a language.






4. Flash content viewed in the Flash Player. What you see via the web.






5. Can be opened by Flash.






6. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween






7. Another name for empty key frame.






8. Allows for joint like animation.






9. The main working area in flash where you will create and manipulate art work






10. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart






11. A building block of an animation.






12. To know if a shape tween is created successfully - Click Control > _______






13. Contains details of the artwork and Stage






14. Animation of a shape from one to another.






15. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.






16. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.






17. Separate program that allows you to convert media that is not already in a flash appropriate format.






18. Text that allows user input.






19. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.






20. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.






21. Organizes your work into layers and frames so you can create animations.






22. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.






23. Text that does not change.






24. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.






25. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween






26. When you place action script in frames you must use ________.






27. Text that is meant to be updated by code.






28. Something that you drag to move to indicate your current frame. (Orange/Red in color).






29. The main working flash file. This is where you create your flash content and flash animations.






30. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"






31. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween






32. Animation of an object from one location to another.






33. A block of reusable code.






34. Allows you to create an manipulate artwork.






35. A function that is triggered by another function when something is true.






36. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.






37. Marks the end of the change in animation.






38. To know you have created a successful ______ Click Control > Test Movie






39. A thing which possess characteristics - functions/methods - and attributes.






40. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.






41. The programming language that goes with Flash.






42. The number of picture displayed in a second in Flash.






43. Universal Request






44. Animation on an invisible line.






45. Motion picture.






46. A fame that defines a change in animation.






47. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.






48. A basic drawing object in Flash.






49. A GUI object one can press or click to trigger some function.






50. Contains ActionScript code