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Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Universal Request
Frame
Shape Tween
.FLA
URL
2. When you place action script in frames you must use ________.
Motion Tween
Static Text
Symbol Types
Keyframes
3. A container that stores data or information.
Ending of a key frame
Variable
Empty Key Frame
Properties Inspector
4. A frame that has no drawing on it.
Frame-by-frame Animation
Empty Frame
Properties Panel
Symbol Types
5. Animation of a shape from one to another.
Object
Blank key frame
Shape Tween
Adobe Media Encoder
6. Animation of an object from one location to another.
Motion Tween
Stage
Static Text
Properties Inspector
7. Text that does not change.
Static Text
Motion Editor
Properties Panel
Motion Guide
8. Text that is meant to be updated by code.
Shape Tween
Shapes
Time line
Dynamic Text
9. Animation on an invisible line.
Shape Tween
Motion Path
Video Formats
Merge Drawing
10. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
Shape Tween
Import Sound
Import Graphic
Properties Panel
11. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.
Dynamic Text
Import Graphic
Workspaces
Empty Key Frame
12. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"
Input Text
Object
Animation spin
.XFL - XFL Files
13. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.
Motion Editor
Motion Guide
.SWF
Object
14. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.
Import Sound
Adobe Flash
Shapes
Variable
15. Flash content viewed in the Flash Player. What you see via the web.
.SWF
Play head
Syntax
Shapes
16. Contains ActionScript code
Properties Panel
Import Graphic
.AS - Action Script File
Input Text
17. A block of reusable code.
Animation
Video Formats
Function
Callback function
18. Can be opened by Flash.
Dynamic Text
Merge Drawing
.FLA
.XFL - XFL Files
19. Contains details of the artwork and Stage
Properties Inspector
Merge Drawing
Object Drawing
Static Text
20. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.
Workspaces
Different keyframe
Stage
Symbols
21. A building block of an animation.
Frame
ActionScript
FPS (frames per second)
Merge Drawing
22. A basic drawing object in Flash.
Event Listener
Shapes
Motion tween
Test Movie
23. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.
Key Frame
Bones
Import Graphic
Motion Presets
24. The main working flash file. This is where you create your flash content and flash animations.
.SWF
Properties Panel
.FLA
Event Listener
25. A keyframe that has no drawing on it.
Static Text
Motion Path
Empty Key Frame
Import Graphic
26. Motion picture.
URL
Animation
Video Formats
Import Sound
27. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
Adobe Flash
Different keyframe
Motion shape tween
ActionScript
28. The programming language that goes with Flash.
Different keyframe
Button
ActionScript
Adobe Media Encoder
29. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.
Motion Editor
Dynamic Text
Frame-by-frame Animation
Key Frame
30. Allows for joint like animation.
Bones
Empty Frame
Motion Path
Function
31. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.
Static Text
.SWF
Dynamic Text
Library Panel
32. To know you have created a successful ______ Click Control > Test Movie
Motion tween
Event Listener
URL
Empty Key Frame
33. The rules of a language.
Syntax
Key Frame
.SWF
Motion Editor
34. Text that allows user input.
Empty Frame
Tweening
Object Drawing
Input Text
35. The number of picture displayed in a second in Flash.
Input Text
Adobe Media Encoder
FPS (frames per second)
Empty Frame
36. The main working area in flash where you will create and manipulate art work
Animation spin
.FLA
Keyframes
Stage
37. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween
Object Drawing
Properties Inspector
Different keyframe
Function
38. Separate program that allows you to convert media that is not already in a flash appropriate format.
Button
Ending of a key frame
Animation
Adobe Media Encoder
39. Another name for empty key frame.
Blank key frame
Event Listener
Adobe Flash
Toolbar
40. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.
Motion Guide
Object Drawing
Import Graphic
Callback function
41. Movie Clip - Button and Graphic
Frame-by-frame Animation
Time line
Properties Panel
Symbol Types
42. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?
Empty Key Frame
Function
Button
Properties Panel
43. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.
ActionScript
Properties Inspector
Motion Editor
Merge Drawing
44. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween
Tweening
Animation spin
.FLA
Time line
45. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart
Callback function
Break apart
Shape Tween
Time line
46. Allows you to create an manipulate artwork.
Symbols
Empty Frame
Toolbar
ActionScript
47. Marks the end of the change in animation.
Event Listener
Import Graphic
Ending of a key frame
Dynamic Text
48. An object that helps with paying attention to user events such as clicking - dragging - etc.. -
Frame-by-frame Animation
Event Listener
.SWF
ActionScript
49. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.
Dynamic Text
Library Panel
Import Sound
Motion Path
50. Organizes your work into layers and frames so you can create animations.
Motion Guide
.FLA
Time line
Tweening