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Test your basic knowledge |
Adobe Flash
Start Test
Study First
Subjects
:
it-skills
,
multimedia
,
flash
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?
Properties Panel
Frame
Object
Frame-by-frame Animation
2. Animation where objects change in each frame
Tweening
Keyframes
Frame-by-frame Animation
URL
3. Animation on an invisible line.
Motion Path
Library Panel
Import Graphic
Motion Tween
4. Contains details of the artwork and Stage
Properties Inspector
FPS (frames per second)
Frame-by-frame Animation
Adobe Media Encoder
5. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.
Motion Presets
Key Frame
Blank key frame
Shape Tween
6. Text that does not change.
Adobe Flash
Symbols
Static Text
FPS (frames per second)
7. Another name for empty key frame.
Ending of a key frame
Frame
Motion Guide
Blank key frame
8. Allows you to create an manipulate artwork.
Toolbar
Merge Drawing
Properties Panel
.FLA
9. Separate program that allows you to convert media that is not already in a flash appropriate format.
Adobe Flash
Play head
Adobe Media Encoder
Tweening
10. A fame that defines a change in animation.
Object
Frame
Key Frame
Bones
11. A keyframe that has no drawing on it.
Adobe Media Encoder
Test Movie
Import Graphic
Empty Key Frame
12. A building block of an animation.
Frame
Different keyframe
Symbol Types
Static Text
13. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.
Import Graphic
Event Listener
Dynamic Text
.XFL - XFL Files
14. Movie Clip - Button and Graphic
Symbols
Video Formats
Symbol Types
Motion Path
15. A container that stores data or information.
Symbol Types
Motion Guide
Variable
Workspaces
16. Flash content viewed in the Flash Player. What you see via the web.
Adobe Media Encoder
.SWF
FPS (frames per second)
Shapes
17. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"
Import Sound
Animation spin
Properties Panel
Button
18. Marks the end of the change in animation.
Toolbar
Properties Panel
Ending of a key frame
Motion Guide
19. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.
.AS - Action Script File
Shape Tween
Static Text
Import Sound
20. A thing which possess characteristics - functions/methods - and attributes.
Dynamic Text
Adobe Media Encoder
Object
.SWF
21. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween
Import Sound
Keyframes
Syntax
Tweening
22. Animation of an object from one location to another.
Motion Tween
Blank key frame
Motion shape tween
Test Movie
23. A GUI object one can press or click to trigger some function.
ActionScript
FPS (frames per second)
Button
Motion Path
24. A block of reusable code.
Syntax
Function
Dynamic Text
Empty Key Frame
25. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.
Keyframes
Test Movie
Adobe Flash
Input Text
26. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween
Different keyframe
Event Listener
Frame
Library Panel
27. The number of picture displayed in a second in Flash.
Time line
FPS (frames per second)
Shape Tween
.SWF
28. The rules of a language.
Symbol Types
Input Text
Syntax
Animation
29. Universal Request
URL
Ending of a key frame
Object Drawing
Shape Tween
30. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.
Motion Editor
Frame
Motion Path
Properties Panel
31. Something that you drag to move to indicate your current frame. (Orange/Red in color).
Import Sound
Static Text
Symbol Types
Play head
32. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart
Break apart
Syntax
Motion Presets
Variable
33. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.
Break apart
Library Panel
Properties Panel
Event Listener
34. A frame that has no drawing on it.
Variable
Motion Guide
.XFL - XFL Files
Empty Frame
35. An object that helps with paying attention to user events such as clicking - dragging - etc.. -
Event Listener
Symbol Types
Shapes
Shape Tween
36. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.
Properties Panel
Callback function
Object Drawing
Motion tween
37. When you place action script in frames you must use ________.
Keyframes
Import Sound
Syntax
Dynamic Text
38. Can be opened by Flash.
Button
Import Sound
.XFL - XFL Files
Motion tween
39. A function that is triggered by another function when something is true.
Animation spin
Motion Editor
Library Panel
Callback function
40. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween
Static Text
.AS - Action Script File
Merge Drawing
Motion shape tween
41. Contains ActionScript code
Input Text
.AS - Action Script File
Video Formats
Motion Tween
42. Motion picture.
Blank key frame
Library Panel
ActionScript
Animation
43. The programming language that goes with Flash.
Dynamic Text
Video Formats
Frame-by-frame Animation
ActionScript
44. Text that is meant to be updated by code.
Stage
Import Graphic
Bones
Dynamic Text
45. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.
Properties Inspector
Tweening
Break apart
Motion Guide
46. To know if a shape tween is created successfully - Click Control > _______
Test Movie
Motion Presets
FPS (frames per second)
Ending of a key frame
47. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.
Import Sound
Symbols
Animation spin
Key Frame
48. Text that allows user input.
Input Text
ActionScript
Import Sound
Animation spin
49. Organizes your work into layers and frames so you can create animations.
Frame
Test Movie
Time line
Properties Inspector
50. Animation of a shape from one to another.
Shape Tween
Ending of a key frame
Input Text
Motion Path