Test your basic knowledge |

Adobe Flash

Subjects : it-skills, multimedia, flash
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The rules of a language.






2. A block of reusable code.






3. Flash content viewed in the Flash Player. What you see via the web.






4. Another name for empty key frame.






5. Movie Clip - Button and Graphic






6. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween






7. Separate program that allows you to convert media that is not already in a flash appropriate format.






8. A basic drawing object in Flash.






9. Animation where objects change in each frame






10. To know if a shape tween is created successfully - Click Control > _______






11. Animation of a shape from one to another.






12. Allows you to create an manipulate artwork.






13. The main working flash file. This is where you create your flash content and flash animations.






14. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.






15. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.






16. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween






17. A building block of an animation.






18. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"






19. A GUI object one can press or click to trigger some function.






20. Marks the end of the change in animation.






21. Allows for joint like animation.






22. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.






23. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.






24. Animation of an object from one location to another.






25. Contains ActionScript code






26. Organizes your work into layers and frames so you can create animations.






27. The main working area in flash where you will create and manipulate art work






28. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween






29. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.






30. Motion picture.






31. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.






32. A function that is triggered by another function when something is true.






33. A frame that has no drawing on it.






34. A container that stores data or information.






35. The programming language that goes with Flash.






36. Can be opened by Flash.






37. A keyframe that has no drawing on it.






38. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.






39. A thing which possess characteristics - functions/methods - and attributes.






40. Something that you drag to move to indicate your current frame. (Orange/Red in color).






41. Contains details of the artwork and Stage






42. An object that helps with paying attention to user events such as clicking - dragging - etc.. -






43. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.






44. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.






45. To know you have created a successful ______ Click Control > Test Movie






46. Universal Request






47. Text that is meant to be updated by code.






48. When you place action script in frames you must use ________.






49. Text that does not change.






50. Text that allows user input.