Test your basic knowledge |

Adobe Flash

Subjects : it-skills, multimedia, flash
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.






2. The main working area in flash where you will create and manipulate art work






3. Text that does not change.






4. Animation on an invisible line.






5. Separate program that allows you to convert media that is not already in a flash appropriate format.






6. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?






7. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.






8. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.






9. Something that you drag to move to indicate your current frame. (Orange/Red in color).






10. A frame that has no drawing on it.






11. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.






12. The number of picture displayed in a second in Flash.






13. The programming language that goes with Flash.






14. A basic drawing object in Flash.






15. Movie Clip - Button and Graphic






16. A fame that defines a change in animation.






17. A keyframe that has no drawing on it.






18. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.






19. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"






20. Allows you to create an manipulate artwork.






21. The rules of a language.






22. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.






23. Marks the end of the change in animation.






24. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween






25. Universal Request






26. The main working flash file. This is where you create your flash content and flash animations.






27. A block of reusable code.






28. When you place action script in frames you must use ________.






29. Motion picture.






30. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween






31. Can be opened by Flash.






32. To know you have created a successful ______ Click Control > Test Movie






33. A building block of an animation.






34. Another name for empty key frame.






35. Contains details of the artwork and Stage






36. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.






37. Animation of a shape from one to another.






38. Text that allows user input.






39. A thing which possess characteristics - functions/methods - and attributes.






40. A function that is triggered by another function when something is true.






41. Animation of an object from one location to another.






42. Animation where objects change in each frame






43. Organizes your work into layers and frames so you can create animations.






44. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.






45. A GUI object one can press or click to trigger some function.






46. To know if a shape tween is created successfully - Click Control > _______






47. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart






48. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.






49. A container that stores data or information.






50. Contains ActionScript code