Test your basic knowledge |

Adobe Flash

Subjects : it-skills, multimedia, flash
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.






2. Animation on an invisible line.






3. Allows for joint like animation.






4. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.






5. A block of reusable code.






6. Movie Clip - Button and Graphic






7. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.






8. A fame that defines a change in animation.






9. A GUI object one can press or click to trigger some function.






10. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"






11. To know you have created a successful ______ Click Control > Test Movie






12. A thing which possess characteristics - functions/methods - and attributes.






13. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?






14. The rules of a language.






15. To know if a shape tween is created successfully - Click Control > _______






16. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween






17. A building block of an animation.






18. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.






19. Animation where objects change in each frame






20. Contains ActionScript code






21. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.






22. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween






23. Text that allows user input.






24. A container that stores data or information.






25. A basic drawing object in Flash.






26. Flash content viewed in the Flash Player. What you see via the web.






27. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween






28. Universal Request






29. Something that you drag to move to indicate your current frame. (Orange/Red in color).






30. Contains details of the artwork and Stage






31. A keyframe that has no drawing on it.






32. Text that does not change.






33. The main working flash file. This is where you create your flash content and flash animations.






34. The main working area in flash where you will create and manipulate art work






35. Separate program that allows you to convert media that is not already in a flash appropriate format.






36. You can _________ by going to file then import then placing them into the stage (working area) or to your library which you can pull from at any time.






37. The programming language that goes with Flash.






38. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.






39. Text that is meant to be updated by code.






40. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.






41. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart






42. The number of picture displayed in a second in Flash.






43. Allows you to create an manipulate artwork.






44. A frame that has no drawing on it.






45. Motion picture.






46. Animation of a shape from one to another.






47. Can be opened by Flash.






48. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.






49. A function that is triggered by another function when something is true.






50. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.