Test your basic knowledge |

Adobe Flash

Subjects : it-skills, multimedia, flash
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.






2. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.






3. Animation where objects change in each frame






4. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.






5. To create a motion tween 1) Select a shape object 2) Insert ________ on the same layer and change it to a new shape 3)Right click on any frame in between two keyframes - 3) Create Create Shape Tween






6. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"






7. Motion picture.






8. Movie Clip - Button and Graphic






9. Animation of an object from one location to another.






10. Can be opened by Flash.






11. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.






12. The programming language that goes with Flash.






13. Text that allows user input.






14. The main working area in flash where you will create and manipulate art work






15. Animation of a shape from one to another.






16. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.






17. A building block of an animation.






18. Contains details of the artwork and Stage






19. Contains ActionScript code






20. A keyframe that has no drawing on it.






21. A container that stores data or information.






22. A block of reusable code.






23. Marks the end of the change in animation.






24. Organizes your work into layers and frames so you can create animations.






25. A GUI object one can press or click to trigger some function.






26. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween






27. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween






28. The number of picture displayed in a second in Flash.






29. A frame that has no drawing on it.






30. The main working flash file. This is where you create your flash content and flash animations.






31. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.






32. A fame that defines a change in animation.






33. Allows you to create an manipulate artwork.






34. A function that is triggered by another function when something is true.






35. A basic drawing object in Flash.






36. Animation on an invisible line.






37. To ______ a word (with two characters or more) into individual single character. Select the object - then choose Modify > Break Apart






38. To know if a shape tween is created successfully - Click Control > _______






39. The rules of a language.






40. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.






41. Text that is meant to be updated by code.






42. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.






43. Something that you drag to move to indicate your current frame. (Orange/Red in color).






44. Another name for empty key frame.






45. Text that does not change.






46. To know you have created a successful ______ Click Control > Test Movie






47. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.






48. An object that helps with paying attention to user events such as clicking - dragging - etc.. -






49. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.






50. Universal Request