Test your basic knowledge |

Adobe Flash

Subjects : it-skills, multimedia, flash
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Non grouped shapes that you can cut into for example. Merge drawing shapes can also be cut into thus making them better for custom shapes.






2. A fame that defines a change in animation.






3. A function that is triggered by another function when something is true.






4. Default and custom motion presets made available to you that can be applied to symbols etc. You can save and re-use motion presets easily.






5. Universal Request






6. To make an ________ - once when you created a motion tween - select any frame in between two key frames - and set the rotation in the "Properties Panel"






7. You can _________ like you import a graphic (file --> import) - you can also adjust the compression method including bit rates. Compression is only applied when the file is exported and not to the original audio file.






8. Contains ActionScript code






9. Places a shape in something of a group element. This is similar too how objects are created in adobe illustrator.






10. A type of animation where you tell the computer what is to happen at the beginning and end and let the computer figure out what happens inbetween






11. Marks the end of the change in animation.






12. Allows for joint like animation.






13. Movie Clip - Button and Graphic






14. The rules of a language.






15. Flash content viewed in the Flash Player. What you see via the web.






16. Animation of an object from one location to another.






17. Contains details of the artwork and Stage






18. Motion picture.






19. The number of picture displayed in a second in Flash.






20. A container that stores data or information.






21. Text that allows user input.






22. A powerful multimedia creation tool for the web. Can be used to create and display content ranging from simple animations - video - to sound and to content rich applications.






23. You use the selection tool to click on some objects on the stage. Then you see a blue box (usually) around your object. Which panel gives you the information of whether what you selected is a symbol - text - movie clip - etc.?






24. Animation on an invisible line.






25. Another name for empty key frame.






26. The programming language that goes with Flash.






27. Text that is meant to be updated by code.






28. Allows you to create an manipulate artwork.






29. Organizes your work into layers and frames so you can create animations.






30. An object that helps with paying attention to user events such as clicking - dragging - etc.. -






31. The main working area in flash where you will create and manipulate art work






32. A building block of an animation.






33. To know if a shape tween is created successfully - Click Control > _______






34. A basic drawing object in Flash.






35. .FLV .F4V .MP4 - ________ supported by the Flash Players. You can play these file formats using the flash player.






36. Animation on a path -You would have to create a motion tween first. Then Right Click and "Add Motion Guide". Then select the top layer and draw your guided motion.






37. Among the most important building blocks in flash and are needed for creating most animations and for creating 3D effects. To create a symbol f8. Symbols are stored in the library. What you see on the stage is called an instance.






38. To make a ________. 1) Select a symbol. 2) Insert different keyframe on the same layer and change the symbol on the second key frame - 3)Right click on any frame in between two keyframes - 3) Create Motion Tween






39. A frame that has no drawing on it.






40. Something that you drag to move to indicate your current frame. (Orange/Red in color).






41. When you place action script in frames you must use ________.






42. To know you have created a successful ______ Click Control > Test Movie






43. Gives you control over the individual properties in animation. X & Y position - rotation - alpha - filters - etc. You can also add other properties as well.






44. Stores the assets that you use in your flash file such as imported graphics - sound - video - etc.






45. A thing which possess characteristics - functions/methods - and attributes.






46. Animation of a shape from one to another.






47. Separate program that allows you to convert media that is not already in a flash appropriate format.






48. The main working flash file. This is where you create your flash content and flash animations.






49. Animation where objects change in each frame






50. A keyframe that has no drawing on it.