Test your basic knowledge |

Agile Development

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Working software is the principal measure of progress






2. Dxpect uncertainty and manage for it through iterations - anticipation and adaptation.






3. Continuous attention to technical excellence and good design.






4. No matter what development disciplines are required - each agile team will contain a customer representative. This person is appointed by stakeholders to act on their behalf and makes a personal commitment to being available for developers to answer






5. A process improvement approach whose goal is to help organizations improve their performance. CMMI can be used to guide process improvement across a project - a division - or an entire organization.






6. Individuals and interactions over processes and tools






7. The practical implication is that agile methods allow project teams to adapt working practices according to the needs of individual projects. The practical implication of dynamic method adaptation is that project managers often have to modify structu






8. Customer collaboration over contract negotiation






9. Projects are built around motivated individuals - who should be trusted






10. Agile development is focused on quick responses to change and continuous development.






11. Customer satisfaction by rapid delivery of useful software.






12. Low criticality; Senior Developers; Requirements Change Often; Small Number of developers; Culture That Responds to change.






13. Distributed development efforts (non-colocated teams). Strategies have been described in Bridging the Distance[40] and Using an Agile Software Process with Offshore Development






14. One common criticism of agile software development methods is that it is developer-centric rather than user-centric (requirements and code - not product design).






15. Large-scale development efforts (>20 developers) - though scaling strategies and evidence of some large projects have been described.






16. Mission-critical systems where failure is not an option at any cost (e.g. software for surgical procedures).






17. Working software over comprehensive documentation






18. These meetings - sometimes referred as daily stand-ups or daily scrum meetings - are held in at the same place and same time every day and should last no more than 15 minutes. Standing up usually enforces that rule.






19. In agile development - self-organization and motivation are important - as are interactions like co-location and pair programming.






20. Team size is typically small (5-9 people) to simplify team communication and team collaboration. Larger development efforts can be delivered by multiple teams working toward a common goal or on different parts of an effort. This might require a coord






21. Forcing an agile process on a development team.






22. Sustainable development - able to maintain a constant pace.






23. An adaptive team will have difficulty describing exactly what will happen in the future. The further away a date is - the more vague an adaptive method will be about what will happen on that date. An adaptive team cannot report exactly what tasks the






24. A group of software development methods based on iterative and incremental development - where requirements and solutions evolve through collaboration between self-organizing - cross-functional teams. Encourages rapid and flexible response to change.






25. Some methodologies focus on development practises (XP) - others focus on the management of the software project (SCRUM).






26. Behaviour Driven Development where the scenarios are written before the code and form part of an automated suite of tests that can verify whether the code meets the required functionality and/or quality standards.






27. At the end of each iteration - stakeholders and the customer representative review progress and re-evaluate priorities with a view to optimizing the return on investment (ROI) and ensuring alignment with customer needs and company goals.






28. In contrast - focus on planning the future in detail. A predictive team can report exactly what features and tasks are planned for the entire length of the development process. Predictive teams have difficulty changing direction. The plan is typicall






29. Welcome changing requirements - even late in development






30. Deliver reliable results by engaging customers in frequent interactions and shared ownership.






31. Each iteration involves a team working through a full software development cycle - including planning - requirements analysis - design - coding - unit testing - and acceptance testing when a working product is demonstrated to stakeholders.






32. Increase return on investment by making continuous flow of value our focus.






33. One of the differences between agile and traditional testing methods - such as the waterfall model of software design - is that testing of the software is conducted at different points during the software development lifecycle.






34. Unleash creativity and innovation by recognizing that individuals are the ultimate source of value and creating an environment where they can make a difference.






35. Self-organizing teams






36. Face-to-face conversation is the best form of communication (co-location)






37. Boost performance through group accountability for results and shared responsibility for team effectiveness.






38. Regular adaptation to changing circumstances






39. Minimizes overall risk and allows the project to adapt to changes quickly.






40. Reported gains in quality - productivity - and business satisfaction. Agile development has been widely seen as being more suitable for certain types of environment - including small teams of experts.






41. A set of six management principles initially intended for project managers of Agile Software Development projects. [2005]






42. Simplicity- The art of maximizing the amount of work not done - is essential






43. Working software will be more useful and welcome than just presenting documents to clients in meetings.






44. Improve effectiveness and reliability through situationally specific strategies - processes and practices."






45. An iteration might not add enough functionality to warrant a market release - but the goal is to have an available release (with minimal bugs) at the end of each iteration. Multiple iterations might be required to release a product or new features.






46. Specific tools and techniques - such as continuous integration - automated or xUnit test - pair programming - test-driven development - design patterns - domain-driven design - code refactoring and other techniques are often used to improve quality a






47. Requirements cannot be fully collected at the beginning of the software development cycle - therefore continuous customer or stakeholder involvement is very important.






48. Working software is delivered frequently (weeks rather than months).






49. Most agile implementations use a routine and formal daily face-to-face communication among team members. This specifically includes the customer representative and any interested stakeholders as observers. In a brief session - team members report to






50. Close - daily co-operation between business people and developers