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Test your basic knowledge |
Agile Development
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Distributed development efforts (non-colocated teams). Strategies have been described in Bridging the Distance[40] and Using an Agile Software Process with Offshore Development
PM Declaration of Interdependence (DoI)
Daily Team Meet Style
Agile Negative Impacts : Distributed Locations
Agile Principle : Software measures progress
2. Agile development is focused on quick responses to change and continuous development.
Agile Principle : Motivation & Trust
Responding to change
DOI : Uncertainty
Predictive Methods & Change Predictive methods
3. Low criticality; Senior Developers; Requirements Change Often; Small Number of developers; Culture That Responds to change.
4. The practical implication is that agile methods allow project teams to adapt working practices according to the needs of individual projects. The practical implication of dynamic method adaptation is that project managers often have to modify structu
DOI : Shared Responsibility
Agile & Predictions
Method Tailoring
Agile Principle : Frequent Delivery
5. Self-organizing teams
Agile Principle : Self-Organizing
DOI : Engagement
Agile Principle : Co-location
Cross-Functional Team Sizes
6. These meetings - sometimes referred as daily stand-ups or daily scrum meetings - are held in at the same place and same time every day and should last no more than 15 minutes. Standing up usually enforces that rule.
Daily Team Meet Style
DOI : Value
DOI : Individuals
Agile Methodology Variations
7. Face-to-face conversation is the best form of communication (co-location)
Agile Priority : Interactions Vs Processes
Agile Principle : Co-location
Quality / Agility
Agile Negative Impacts : Force Feeding
8. Specific tools and techniques - such as continuous integration - automated or xUnit test - pair programming - test-driven development - design patterns - domain-driven design - code refactoring and other techniques are often used to improve quality a
Customer collaboration
Quality / Agility
Agile's Ideal Project Type
Agile Priority : Interactions Vs Processes
9. Improve effectiveness and reliability through situationally specific strategies - processes and practices."
DOI : Tailor
Agile Criticism
DOI : Shared Responsibility
Individuals and Interactions
10. Working software is delivered frequently (weeks rather than months).
Agile Principle : Frequent Delivery
Behaviour Driven Development
Agile Priority : Customer Collaboration Vs Contracts
Agile & Predictions
11. An iteration might not add enough functionality to warrant a market release - but the goal is to have an available release (with minimal bugs) at the end of each iteration. Multiple iterations might be required to release a product or new features.
Agile Negative Impacts : Mission Critical
Team Stakeholder Representative
Agile Iteration Vs Release
Agile & Continuous Testing
12. Dxpect uncertainty and manage for it through iterations - anticipation and adaptation.
Daily Team Meet
Iteration Benefit
DOI : Uncertainty
Agile Methodology Variations
13. Customer collaboration over contract negotiation
Agile Priority : Customer Collaboration Vs Contracts
DOI : Value
Iteration Review
Agile Negative Impacts : Force Feeding
14. Deliver reliable results by engaging customers in frequent interactions and shared ownership.
DOI : Engagement
Individuals and Interactions
Agile Priority : Customer Collaboration Vs Contracts
Agile Success
15. Sustainable development - able to maintain a constant pace.
Team Stakeholder Representative
Agile Principle : Sustainable pace
Cross-Functional Team Sizes
Iteration Review
16. Reported gains in quality - productivity - and business satisfaction. Agile development has been widely seen as being more suitable for certain types of environment - including small teams of experts.
Agile Success
Agile Iteration
Predictive Methods & Change Predictive methods
DOI : Tailor
17. One of the differences between agile and traditional testing methods - such as the waterfall model of software design - is that testing of the software is conducted at different points during the software development lifecycle.
DOI : Tailor
Agile & Continuous Testing
DOI : Engagement
Team Stakeholder Representative
18. Unleash creativity and innovation by recognizing that individuals are the ultimate source of value and creating an environment where they can make a difference.
Quality / Agility
Agile Criticism
Agile & Planning
DOI : Individuals
19. Working software will be more useful and welcome than just presenting documents to clients in meetings.
Agile Negative Impacts : Force Feeding
Agile Priority : Responding to change Vs Plans
Working Software
Team Stakeholder Representative
20. Increase return on investment by making continuous flow of value our focus.
DOI : Value
DOI : Uncertainty
Method Tailoring
Agile Negative Impacts : Force Feeding
21. An adaptive team will have difficulty describing exactly what will happen in the future. The further away a date is - the more vague an adaptive method will be about what will happen on that date. An adaptive team cannot report exactly what tasks the
Agile & Predictions
Working Software
DOI : Individuals
DOI : Uncertainty
22. Individuals and interactions over processes and tools
Behaviour Driven Development
Customer collaboration
Agile Principle : Self-Organizing
Agile Priority : Interactions Vs Processes
23. Behaviour Driven Development where the scenarios are written before the code and form part of an automated suite of tests that can verify whether the code meets the required functionality and/or quality standards.
Agile Principle : Simplicity
Agile Principle : Frequent Delivery
Behaviour Driven Development
Agile Principle : Rapid Delivery
24. Minimizes overall risk and allows the project to adapt to changes quickly.
Team Stakeholder Representative
Iteration Benefit
Agile & Planning
Agile Principle : Sustainable pace
25. A group of software development methods based on iterative and incremental development - where requirements and solutions evolve through collaboration between self-organizing - cross-functional teams. Encourages rapid and flexible response to change.
Responding to change
Agile Priority : Customer Collaboration Vs Contracts
Agile Principle : Daily co-operation
Agile Software Development
26. Agile methods break tasks into small increments with minimal planning and do not directly involve long-term planning.
PM Declaration of Interdependence (DoI)
Agile & Planning
Behaviour Driven Development
Agile Criticism
27. No matter what development disciplines are required - each agile team will contain a customer representative. This person is appointed by stakeholders to act on their behalf and makes a personal commitment to being available for developers to answer
Cross-Functional Team Sizes
Agile Negative Impacts : Mission Critical
Iteration Review
Team Stakeholder Representative
28. Working software over comprehensive documentation
Agile Principle : Adaptation
Agile Priority : Working Software Vs Docs
CMMI (Capability Maturity Model Integration)
Agile Methodology Variations
29. Most agile implementations use a routine and formal daily face-to-face communication among team members. This specifically includes the customer representative and any interested stakeholders as observers. In a brief session - team members report to
Agile Priority : Responding to change Vs Plans
Iteration Review
Daily Team Meet
Agile Priority : Working Software Vs Docs
30. Some methodologies focus on development practises (XP) - others focus on the management of the software project (SCRUM).
Daily Team Meet Style
Agile's Ideal Project Type
Agile Methodology Variations
Working Software
31. Each iteration involves a team working through a full software development cycle - including planning - requirements analysis - design - coding - unit testing - and acceptance testing when a working product is demonstrated to stakeholders.
Agile Iteration
Agile Principle : Frequent Delivery
Agile Principle : Excellence
Iteration Review
32. Simplicity- The art of maximizing the amount of work not done - is essential
Agile Success
Agile Principle : Simplicity
Agile Principle : Changing Requirements
Agile Iteration
33. A process improvement approach whose goal is to help organizations improve their performance. CMMI can be used to guide process improvement across a project - a division - or an entire organization.
DOI : Shared Responsibility
Agile Principle : Self-Organizing
Agile Principle : Co-location
CMMI (Capability Maturity Model Integration)
34. Projects are built around motivated individuals - who should be trusted
Agile Principle : Motivation & Trust
DOI : Value
Predictive Methods & Change Predictive methods
DOI : Engagement
35. Welcome changing requirements - even late in development
Agile Principle : Changing Requirements
Agile & Continuous Testing
Agile Criticism
Cross-Functional Team Sizes
36. Responding to change over following a plan
Agile & Continuous Testing
Agile Principle : Daily co-operation
Agile Priority : Responding to change Vs Plans
Agile Software Development
37. One common criticism of agile software development methods is that it is developer-centric rather than user-centric (requirements and code - not product design).
Agile Criticism
Agile Principle : Sustainable pace
Agile & Planning
Agile Principle : Self-Organizing
38. In contrast - focus on planning the future in detail. A predictive team can report exactly what features and tasks are planned for the entire length of the development process. Predictive teams have difficulty changing direction. The plan is typicall
Agile & Planning
Agile Criticism
Agile & Predictions
Predictive Methods & Change Predictive methods
39. Working software is the principal measure of progress
Agile Principle : Software measures progress
Agile & Planning
Team Stakeholder Representative
Agile Iteration
40. Customer satisfaction by rapid delivery of useful software.
Agile Principle : Co-location
Agile Principle : Rapid Delivery
Agile Principle : Frequent Delivery
Agile Principle : Changing Requirements
41. A set of six management principles initially intended for project managers of Agile Software Development projects. [2005]
Agile & Continuous Testing
Daily Team Meet Style
PM Declaration of Interdependence (DoI)
DOI : Tailor
42. At the end of each iteration - stakeholders and the customer representative review progress and re-evaluate priorities with a view to optimizing the return on investment (ROI) and ensuring alignment with customer needs and company goals.
Daily Team Meet Style
Iteration Review
Agile Principle : Daily co-operation
DOI : Shared Responsibility
43. Large-scale development efforts (>20 developers) - though scaling strategies and evidence of some large projects have been described.
Agile Priority : Working Software Vs Docs
Agile Principle : Adaptation
Agile Principle : Motivation & Trust
Agile Negative Impacts : Large
44. Requirements cannot be fully collected at the beginning of the software development cycle - therefore continuous customer or stakeholder involvement is very important.
Customer collaboration
Agile Iteration
Agile Principle : Self-Organizing
Agile Principle : Co-location
45. Team size is typically small (5-9 people) to simplify team communication and team collaboration. Larger development efforts can be delivered by multiple teams working toward a common goal or on different parts of an effort. This might require a coord
Responding to change
Individuals and Interactions
PM Declaration of Interdependence (DoI)
Cross-Functional Team Sizes
46. Forcing an agile process on a development team.
Agile Negative Impacts : Force Feeding
Method Tailoring
DOI : Individuals
Agile Success
47. Boost performance through group accountability for results and shared responsibility for team effectiveness.
Predictive Methods & Change Predictive methods
DOI : Shared Responsibility
Agile Criticism
Agile Negative Impacts : Force Feeding
48. Regular adaptation to changing circumstances
Agile Negative Impacts : Force Feeding
Agile Iteration Vs Release
Agile Principle : Adaptation
Agile & Planning
49. In agile development - self-organization and motivation are important - as are interactions like co-location and pair programming.
DOI : Value
Individuals and Interactions
Agile Principle : Changing Requirements
Agile Principle : Motivation & Trust
50. Mission-critical systems where failure is not an option at any cost (e.g. software for surgical procedures).
Agile Principle : Software measures progress
Agile Negative Impacts : Distributed Locations
Agile Principle : Sustainable pace
Agile Negative Impacts : Mission Critical